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-rw-r--r--.github/ISSUE_TEMPLATE/bug_report.md29
-rw-r--r--.github/ISSUE_TEMPLATE/bug_report.yml56
-rw-r--r--.github/workflows/android_builds.yml6
-rw-r--r--DONORS.md107
-rw-r--r--core/config/engine.cpp6
-rw-r--r--core/config/project_settings.cpp14
-rw-r--r--core/core_bind.cpp262
-rw-r--r--core/core_bind.h51
-rw-r--r--core/core_constants.cpp4
-rw-r--r--core/crypto/aes_context.h6
-rw-r--r--core/crypto/crypto.h10
-rw-r--r--core/crypto/crypto_core.h2
-rw-r--r--core/crypto/hashing_context.h6
-rw-r--r--core/debugger/remote_debugger_peer.h4
-rw-r--r--core/input/input.cpp3
-rw-r--r--core/input/input.h3
-rw-r--r--core/input/input_event.cpp2
-rw-r--r--core/input/input_map.cpp1
-rw-r--r--core/io/config_file.h8
-rw-r--r--core/io/dir_access.cpp (renamed from core/os/dir_access.cpp)2
-rw-r--r--core/io/dir_access.h (renamed from core/os/dir_access.h)0
-rw-r--r--core/io/dtls_server.cpp2
-rw-r--r--core/io/dtls_server.h4
-rw-r--r--core/io/file_access.cpp (renamed from core/os/file_access.cpp)13
-rw-r--r--core/io/file_access.h (renamed from core/os/file_access.h)12
-rw-r--r--core/io/file_access_compressed.h2
-rw-r--r--core/io/file_access_encrypted.cpp1
-rw-r--r--core/io/file_access_encrypted.h2
-rw-r--r--core/io/file_access_memory.cpp3
-rw-r--r--core/io/file_access_memory.h2
-rw-r--r--core/io/file_access_network.h2
-rw-r--r--core/io/file_access_pack.cpp6
-rw-r--r--core/io/file_access_pack.h6
-rw-r--r--core/io/file_access_zip.cpp2
-rw-r--r--core/io/http_client.h6
-rw-r--r--core/io/image.cpp44
-rw-r--r--core/io/image.h9
-rw-r--r--core/io/image_loader.h2
-rw-r--r--core/io/ip.cpp91
-rw-r--r--core/io/ip.h6
-rw-r--r--core/io/json.cpp36
-rw-r--r--core/io/json.h10
-rw-r--r--core/io/logger.cpp9
-rw-r--r--core/io/logger.h2
-rw-r--r--core/io/marshalls.cpp24
-rw-r--r--core/io/marshalls.h6
-rw-r--r--core/io/multiplayer_api.cpp314
-rw-r--r--core/io/multiplayer_api.h51
-rw-r--r--core/io/net_socket.h4
-rw-r--r--core/io/packed_data_container.cpp4
-rw-r--r--core/io/packed_data_container.h4
-rw-r--r--core/io/packet_peer.h4
-rw-r--r--core/io/packet_peer_dtls.cpp2
-rw-r--r--core/io/pck_packer.cpp2
-rw-r--r--core/io/pck_packer.h6
-rw-r--r--core/io/resource.cpp2
-rw-r--r--core/io/resource.h6
-rw-r--r--core/io/resource_format_binary.cpp30
-rw-r--r--core/io/resource_format_binary.h2
-rw-r--r--core/io/resource_importer.h4
-rw-r--r--core/io/resource_loader.cpp42
-rw-r--r--core/io/resource_loader.h4
-rw-r--r--core/io/resource_saver.cpp20
-rw-r--r--core/io/resource_saver.h4
-rw-r--r--core/io/stream_peer.cpp4
-rw-r--r--core/io/stream_peer.h8
-rw-r--r--core/io/tcp_server.h4
-rw-r--r--core/io/translation_loader_po.cpp2
-rw-r--r--core/io/translation_loader_po.h2
-rw-r--r--core/io/udp_server.h4
-rw-r--r--core/io/xml_parser.h9
-rw-r--r--core/io/zip_io.h2
-rw-r--r--core/math/a_star.h10
-rw-r--r--core/math/aabb.cpp2
-rw-r--r--core/math/basis.cpp53
-rw-r--r--core/math/basis.h20
-rw-r--r--core/math/camera_matrix.cpp14
-rw-r--r--core/math/camera_matrix.h10
-rw-r--r--core/math/color.cpp16
-rw-r--r--core/math/color.h1
-rw-r--r--core/math/delaunay_3d.h2
-rw-r--r--core/math/expression.cpp2
-rw-r--r--core/math/expression.h6
-rw-r--r--core/math/face3.cpp6
-rw-r--r--core/math/face3.h6
-rw-r--r--core/math/math_fieldwise.cpp8
-rw-r--r--core/math/plane.cpp2
-rw-r--r--core/math/quaternion.cpp (renamed from core/math/quat.cpp)70
-rw-r--r--core/math/quaternion.h (renamed from core/math/quat.h)106
-rw-r--r--core/math/quick_hull.cpp2
-rw-r--r--core/math/random_number_generator.h6
-rw-r--r--core/math/rect2.cpp8
-rw-r--r--core/math/rect2.h4
-rw-r--r--core/math/transform_2d.cpp11
-rw-r--r--core/math/transform_2d.h2
-rw-r--r--core/math/transform_3d.cpp (renamed from core/math/transform.cpp)89
-rw-r--r--core/math/transform_3d.h (renamed from core/math/transform.h)58
-rw-r--r--core/math/triangle_mesh.cpp2
-rw-r--r--core/math/triangle_mesh.h6
-rw-r--r--core/math/vector2.cpp24
-rw-r--r--core/math/vector2.h9
-rw-r--r--core/math/vector3.cpp20
-rw-r--r--core/math/vector3.h2
-rw-r--r--core/math/vector3i.cpp9
-rw-r--r--core/math/vector3i.h1
-rw-r--r--core/object/class_db.cpp62
-rw-r--r--core/object/class_db.h9
-rw-r--r--core/object/object.cpp59
-rw-r--r--core/object/object.h84
-rw-r--r--core/object/object_id.h2
-rw-r--r--core/object/ref_counted.cpp (renamed from core/object/reference.cpp)30
-rw-r--r--core/object/ref_counted.h (renamed from core/object/reference.h)30
-rw-r--r--core/object/script_language.cpp12
-rw-r--r--core/object/script_language.h51
-rw-r--r--core/object/undo_redo.cpp24
-rw-r--r--core/object/undo_redo.h4
-rw-r--r--core/os/main_loop.h2
-rw-r--r--core/os/os.cpp42
-rw-r--r--core/os/os.h34
-rw-r--r--core/os/time.cpp433
-rw-r--r--core/os/time.h109
-rw-r--r--core/register_core_types.cpp5
-rw-r--r--core/string/translation_po.cpp2
-rw-r--r--core/string/ustring.cpp43
-rw-r--r--core/string/ustring.h4
-rw-r--r--core/templates/bin_sorted_array.h181
-rw-r--r--core/templates/command_queue_mt.cpp29
-rw-r--r--core/templates/command_queue_mt.h161
-rw-r--r--core/templates/hash_map.h6
-rw-r--r--core/templates/oa_hash_map.h4
-rw-r--r--core/variant/callable.cpp2
-rw-r--r--core/variant/method_ptrcall.h4
-rw-r--r--core/variant/type_info.h4
-rw-r--r--core/variant/typed_array.h8
-rw-r--r--core/variant/variant.cpp241
-rw-r--r--core/variant/variant.h20
-rw-r--r--core/variant/variant_call.cpp78
-rw-r--r--core/variant/variant_construct.cpp34
-rw-r--r--core/variant/variant_internal.h66
-rw-r--r--core/variant/variant_op.cpp66
-rw-r--r--core/variant/variant_parser.cpp31
-rw-r--r--core/variant/variant_parser.h2
-rw-r--r--core/variant/variant_setget.cpp52
-rw-r--r--core/variant/variant_utility.cpp2
-rw-r--r--doc/classes/@GlobalScope.xml11
-rw-r--r--doc/classes/AABB.xml2
-rw-r--r--doc/classes/AESContext.xml2
-rw-r--r--doc/classes/AStar.xml2
-rw-r--r--doc/classes/AStar2D.xml2
-rw-r--r--doc/classes/AcceptDialog.xml2
-rw-r--r--doc/classes/AnimatedSprite2D.xml4
-rw-r--r--doc/classes/AnimatedSprite3D.xml4
-rw-r--r--doc/classes/Animation.xml8
-rw-r--r--doc/classes/AnimationNode.xml118
-rw-r--r--doc/classes/AnimationNodeAnimation.xml2
-rw-r--r--doc/classes/AnimationNodeStateMachineTransition.xml2
-rw-r--r--doc/classes/AnimationPlayer.xml3
-rw-r--r--doc/classes/AnimationTrackEditPlugin.xml2
-rw-r--r--doc/classes/AnimationTree.xml6
-rw-r--r--doc/classes/Area2D.xml2
-rw-r--r--doc/classes/Area3D.xml4
-rw-r--r--doc/classes/Array.xml6
-rw-r--r--doc/classes/ArrayMesh.xml3
-rw-r--r--doc/classes/AudioEffectCompressor.xml2
-rw-r--r--doc/classes/AudioEffectInstance.xml2
-rw-r--r--doc/classes/AudioEffectPitchShift.xml9
-rw-r--r--doc/classes/AudioEffectSpectrumAnalyzer.xml12
-rw-r--r--doc/classes/AudioStreamGenerator.xml9
-rw-r--r--doc/classes/AudioStreamGeneratorPlayback.xml10
-rw-r--r--doc/classes/AudioStreamPlayback.xml2
-rw-r--r--doc/classes/AudioStreamPlayer.xml2
-rw-r--r--doc/classes/AudioStreamPlayer2D.xml2
-rw-r--r--doc/classes/AudioStreamPlayer3D.xml4
-rw-r--r--doc/classes/AudioStreamSample.xml6
-rw-r--r--doc/classes/BaseMaterial3D.xml7
-rw-r--r--doc/classes/Basis.xml12
-rw-r--r--doc/classes/BitMap.xml6
-rw-r--r--doc/classes/Bone2D.xml69
-rw-r--r--doc/classes/Camera3D.xml13
-rw-r--r--doc/classes/CameraFeed.xml2
-rw-r--r--doc/classes/CharFXTransform.xml2
-rw-r--r--doc/classes/CharacterBody2D.xml132
-rw-r--r--doc/classes/CharacterBody3D.xml115
-rw-r--r--doc/classes/CodeEdit.xml4
-rw-r--r--doc/classes/CollisionObject3D.xml20
-rw-r--r--doc/classes/Color.xml11
-rw-r--r--doc/classes/ConcavePolygonShape3D.xml2
-rw-r--r--doc/classes/ConfigFile.xml2
-rw-r--r--doc/classes/Control.xml212
-rw-r--r--doc/classes/Crypto.xml2
-rw-r--r--doc/classes/DTLSServer.xml2
-rw-r--r--doc/classes/Directory.xml2
-rw-r--r--doc/classes/DisplayServer.xml8
-rw-r--r--doc/classes/EditorDebuggerPlugin.xml2
-rw-r--r--doc/classes/EditorExportPlugin.xml2
-rw-r--r--doc/classes/EditorFeatureProfile.xml2
-rw-r--r--doc/classes/EditorImportPlugin.xml52
-rw-r--r--doc/classes/EditorInspectorPlugin.xml94
-rw-r--r--doc/classes/EditorNode3DGizmo.xml138
-rw-r--r--doc/classes/EditorNode3DGizmoPlugin.xml162
-rw-r--r--doc/classes/EditorPaths.xml6
-rw-r--r--doc/classes/EditorPlugin.xml522
-rw-r--r--doc/classes/EditorProperty.xml20
-rw-r--r--doc/classes/EditorResourceConversionPlugin.xml2
-rw-r--r--doc/classes/EditorResourcePicker.xml50
-rw-r--r--doc/classes/EditorResourcePreviewGenerator.xml18
-rw-r--r--doc/classes/EditorSceneImporter.xml2
-rw-r--r--doc/classes/EditorScenePostImport.xml22
-rw-r--r--doc/classes/EditorScript.xml2
-rw-r--r--doc/classes/EditorSyntaxHighlighter.xml2
-rw-r--r--doc/classes/EditorTranslationParserPlugin.xml16
-rw-r--r--doc/classes/EncodedObjectAsID.xml2
-rw-r--r--doc/classes/Engine.xml1
-rw-r--r--doc/classes/Environment.xml2
-rw-r--r--doc/classes/Expression.xml2
-rw-r--r--doc/classes/File.xml10
-rw-r--r--doc/classes/FileSystemDock.xml34
-rw-r--r--doc/classes/GPUParticles3D.xml2
-rw-r--r--doc/classes/GeometryInstance3D.xml26
-rw-r--r--doc/classes/HMACContext.xml2
-rw-r--r--doc/classes/HTTPClient.xml2
-rw-r--r--doc/classes/HashingContext.xml2
-rw-r--r--doc/classes/IP.xml20
-rw-r--r--doc/classes/Input.xml5
-rw-r--r--doc/classes/InputEventAction.xml2
-rw-r--r--doc/classes/JSON.xml3
-rw-r--r--doc/classes/JSONParseResult.xml2
-rw-r--r--doc/classes/JSONParser.xml2
-rw-r--r--doc/classes/JavaClass.xml2
-rw-r--r--doc/classes/JavaScriptObject.xml2
-rw-r--r--doc/classes/KinematicBody2D.xml176
-rw-r--r--doc/classes/KinematicBody3D.xml188
-rw-r--r--doc/classes/KinematicCollision2D.xml6
-rw-r--r--doc/classes/KinematicCollision3D.xml6
-rw-r--r--doc/classes/Light3D.xml2
-rw-r--r--doc/classes/LightmapGI.xml (renamed from doc/classes/BakedLightmap.xml)10
-rw-r--r--doc/classes/LightmapGIData.xml (renamed from doc/classes/BakedLightmapData.xml)2
-rw-r--r--doc/classes/Lightmapper.xml2
-rw-r--r--doc/classes/Listener3D.xml4
-rw-r--r--doc/classes/MeshDataTool.xml2
-rw-r--r--doc/classes/MeshLibrary.xml8
-rw-r--r--doc/classes/MultiMesh.xml8
-rw-r--r--doc/classes/MultiplayerAPI.xml10
-rw-r--r--doc/classes/Mutex.xml2
-rw-r--r--doc/classes/NavigationServer3D.xml2
-rw-r--r--doc/classes/Node.xml95
-rw-r--r--doc/classes/Node2D.xml4
-rw-r--r--doc/classes/Node3D.xml23
-rw-r--r--doc/classes/Node3DGizmo.xml2
-rw-r--r--doc/classes/OS.xml85
-rw-r--r--doc/classes/Object.xml4
-rw-r--r--doc/classes/PCKPacker.xml2
-rw-r--r--doc/classes/PackedDataContainerRef.xml4
-rw-r--r--doc/classes/PackedVector3Array.xml2
-rw-r--r--doc/classes/PacketPeer.xml2
-rw-r--r--doc/classes/PhysicalBone2D.xml49
-rw-r--r--doc/classes/PhysicalBone3D.xml40
-rw-r--r--doc/classes/PhysicsBody2D.xml40
-rw-r--r--doc/classes/PhysicsBody3D.xml80
-rw-r--r--doc/classes/PhysicsDirectBodyState2D.xml2
-rw-r--r--doc/classes/PhysicsDirectBodyState3D.xml4
-rw-r--r--doc/classes/PhysicsServer2D.xml12
-rw-r--r--doc/classes/PhysicsServer3D.xml62
-rw-r--r--doc/classes/PhysicsShapeQueryParameters2D.xml2
-rw-r--r--doc/classes/PhysicsShapeQueryParameters3D.xml4
-rw-r--r--doc/classes/PhysicsShapeQueryResult2D.xml2
-rw-r--r--doc/classes/PhysicsShapeQueryResult3D.xml2
-rw-r--r--doc/classes/PhysicsTestMotionResult2D.xml2
-rw-r--r--doc/classes/PinJoint2D.xml2
-rw-r--r--doc/classes/PinJoint3D.xml2
-rw-r--r--doc/classes/PrimitiveMesh.xml2
-rw-r--r--doc/classes/ProjectSettings.xml34
-rw-r--r--doc/classes/Quaternion.xml (renamed from doc/classes/Quat.xml)90
-rw-r--r--doc/classes/RDAttachmentFormat.xml2
-rw-r--r--doc/classes/RDPipelineColorBlendState.xml2
-rw-r--r--doc/classes/RDPipelineColorBlendStateAttachment.xml2
-rw-r--r--doc/classes/RDPipelineDepthStencilState.xml2
-rw-r--r--doc/classes/RDPipelineMultisampleState.xml2
-rw-r--r--doc/classes/RDPipelineRasterizationState.xml2
-rw-r--r--doc/classes/RDSamplerState.xml2
-rw-r--r--doc/classes/RDShaderFile.xml4
-rw-r--r--doc/classes/RDShaderSource.xml2
-rw-r--r--doc/classes/RDTextureFormat.xml2
-rw-r--r--doc/classes/RDTextureView.xml2
-rw-r--r--doc/classes/RDUniform.xml2
-rw-r--r--doc/classes/RDVertexAttribute.xml2
-rw-r--r--doc/classes/RandomNumberGenerator.xml2
-rw-r--r--doc/classes/RefCounted.xml (renamed from doc/classes/Reference.xml)4
-rw-r--r--doc/classes/ReflectionProbe.xml2
-rw-r--r--doc/classes/RemoteTransform3D.xml4
-rw-r--r--doc/classes/RenderingServer.xml98
-rw-r--r--doc/classes/Resource.xml4
-rw-r--r--doc/classes/ResourceFormatLoader.xml14
-rw-r--r--doc/classes/ResourceFormatSaver.xml10
-rw-r--r--doc/classes/ResourceImporter.xml2
-rw-r--r--doc/classes/ResourceSaver.xml2
-rw-r--r--doc/classes/RigidBody2D.xml30
-rw-r--r--doc/classes/RigidBody3D.xml53
-rw-r--r--doc/classes/SceneState.xml2
-rw-r--r--doc/classes/SceneTree.xml1
-rw-r--r--doc/classes/SceneTreeTimer.xml2
-rw-r--r--doc/classes/ScriptEditor.xml34
-rw-r--r--doc/classes/ScriptEditorBase.xml2
-rw-r--r--doc/classes/Semaphore.xml2
-rw-r--r--doc/classes/Skeleton2D.xml54
-rw-r--r--doc/classes/Skeleton3D.xml26
-rw-r--r--doc/classes/SkeletonIK3D.xml6
-rw-r--r--doc/classes/SkeletonModification2D.xml104
-rw-r--r--doc/classes/SkeletonModification2DCCDIK.xml170
-rw-r--r--doc/classes/SkeletonModification2DFABRIK.xml108
-rw-r--r--doc/classes/SkeletonModification2DJiggle.xml232
-rw-r--r--doc/classes/SkeletonModification2DLookAt.xml107
-rw-r--r--doc/classes/SkeletonModification2DPhysicalBones.xml68
-rw-r--r--doc/classes/SkeletonModification2DStackHolder.xml32
-rw-r--r--doc/classes/SkeletonModification2DTwoBoneIK.xml94
-rw-r--r--doc/classes/SkeletonModificationStack2D.xml108
-rw-r--r--doc/classes/Skin.xml6
-rw-r--r--doc/classes/SkinReference.xml2
-rw-r--r--doc/classes/Sprite3D.xml5
-rw-r--r--doc/classes/StaticBody2D.xml15
-rw-r--r--doc/classes/StaticBody3D.xml15
-rw-r--r--doc/classes/StreamPeer.xml2
-rw-r--r--doc/classes/String.xml2
-rw-r--r--doc/classes/StyleBoxTexture.xml7
-rw-r--r--doc/classes/SurfaceTool.xml6
-rw-r--r--doc/classes/TCPServer.xml2
-rw-r--r--doc/classes/TextLine.xml2
-rw-r--r--doc/classes/TextParagraph.xml2
-rw-r--r--doc/classes/TextServer.xml2
-rw-r--r--doc/classes/Thread.xml2
-rw-r--r--doc/classes/Time.xml270
-rw-r--r--doc/classes/Transform2D.xml37
-rw-r--r--doc/classes/Transform3D.xml (renamed from doc/classes/Transform.xml)74
-rw-r--r--doc/classes/Tree.xml2
-rw-r--r--doc/classes/TreeItem.xml18
-rw-r--r--doc/classes/TriangleMesh.xml2
-rw-r--r--doc/classes/UDPServer.xml2
-rw-r--r--doc/classes/Variant.xml32
-rw-r--r--doc/classes/Vector2.xml17
-rw-r--r--doc/classes/Vector2i.xml11
-rw-r--r--doc/classes/Vector3.xml24
-rw-r--r--doc/classes/Vector3i.xml11
-rw-r--r--doc/classes/VelocityTracker3D.xml2
-rw-r--r--doc/classes/VideoPlayer.xml2
-rw-r--r--doc/classes/Viewport.xml24
-rw-r--r--doc/classes/VisibilityEnabler2D.xml64
-rw-r--r--doc/classes/VisibilityNotifier2D.xml17
-rw-r--r--doc/classes/VisualInstance3D.xml2
-rw-r--r--doc/classes/VisualShader.xml12
-rw-r--r--doc/classes/VisualShaderNode.xml16
-rw-r--r--doc/classes/VisualShaderNodeDeterminant.xml2
-rw-r--r--doc/classes/VisualShaderNodeParticleAccelerator.xml25
-rw-r--r--doc/classes/VisualShaderNodeParticleBoxEmitter.xml13
-rw-r--r--doc/classes/VisualShaderNodeParticleConeVelocity.xml13
-rw-r--r--doc/classes/VisualShaderNodeParticleEmit.xml27
-rw-r--r--doc/classes/VisualShaderNodeParticleEmitter.xml13
-rw-r--r--doc/classes/VisualShaderNodeParticleMultiplyByAxisAngle.xml17
-rw-r--r--doc/classes/VisualShaderNodeParticleOutput.xml13
-rw-r--r--doc/classes/VisualShaderNodeParticleRandomness.xml23
-rw-r--r--doc/classes/VisualShaderNodeParticleRingEmitter.xml13
-rw-r--r--doc/classes/VisualShaderNodeParticleSphereEmitter.xml13
-rw-r--r--doc/classes/VisualShaderNodeTransformCompose.xml2
-rw-r--r--doc/classes/VisualShaderNodeTransformConstant.xml8
-rw-r--r--doc/classes/VisualShaderNodeTransformDecompose.xml2
-rw-r--r--doc/classes/VisualShaderNodeTransformFunc.xml8
-rw-r--r--doc/classes/VisualShaderNodeTransformMult.xml2
-rw-r--r--doc/classes/VisualShaderNodeTransformUniform.xml4
-rw-r--r--doc/classes/VisualShaderNodeTransformVecMult.xml2
-rw-r--r--doc/classes/VisualShaderNodeUVFunc.xml28
-rw-r--r--doc/classes/VoxelGI.xml (renamed from doc/classes/GIProbe.xml)20
-rw-r--r--doc/classes/VoxelGIData.xml (renamed from doc/classes/GIProbeData.xml)6
-rw-r--r--doc/classes/WeakRef.xml4
-rw-r--r--doc/classes/Window.xml2
-rw-r--r--doc/classes/XMLParser.xml2
-rw-r--r--doc/classes/XRInterface.xml16
-rw-r--r--doc/classes/XRPositionalTracker.xml4
-rw-r--r--doc/classes/XRServer.xml8
-rw-r--r--doc/classes/YSort.xml21
-rw-r--r--doc/classes/float.xml6
-rw-r--r--doc/classes/int.xml4
-rw-r--r--doc/translations/ar.po26
-rw-r--r--doc/translations/ca.po26
-rw-r--r--doc/translations/classes.pot26
-rw-r--r--doc/translations/cs.po26
-rw-r--r--doc/translations/de.po26
-rw-r--r--doc/translations/es.po28
-rw-r--r--doc/translations/fa.po26
-rw-r--r--doc/translations/fi.po26
-rw-r--r--doc/translations/fr.po26
-rw-r--r--doc/translations/id.po26
-rw-r--r--doc/translations/it.po26
-rw-r--r--doc/translations/ja.po26
-rw-r--r--doc/translations/ko.po26
-rw-r--r--doc/translations/nl.po26
-rw-r--r--doc/translations/pl.po26
-rw-r--r--doc/translations/pt_BR.po26
-rw-r--r--doc/translations/ro.po26
-rw-r--r--doc/translations/ru.po26
-rw-r--r--doc/translations/sr_Cyrl.po26
-rw-r--r--doc/translations/th.po26
-rw-r--r--doc/translations/tr.po26
-rw-r--r--doc/translations/uk.po26
-rw-r--r--doc/translations/zh_Hans.po26
-rw-r--r--doc/translations/zh_Hant.po26
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-rw-r--r--servers/physics_3d/joints/cone_twist_joint_3d_sw.h6
-rw-r--r--servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp2
-rw-r--r--servers/physics_3d/joints/generic_6dof_joint_3d_sw.h28
-rw-r--r--servers/physics_3d/joints/hinge_joint_3d_sw.cpp4
-rw-r--r--servers/physics_3d/joints/hinge_joint_3d_sw.h6
-rw-r--r--servers/physics_3d/joints/jacobian_entry_3d_sw.h2
-rw-r--r--servers/physics_3d/joints/slider_joint_3d_sw.cpp2
-rw-r--r--servers/physics_3d/joints/slider_joint_3d_sw.h22
-rw-r--r--servers/physics_3d/physics_server_3d_sw.cpp52
-rw-r--r--servers/physics_3d/physics_server_3d_sw.h33
-rw-r--r--servers/physics_3d/physics_server_3d_wrap_mt.cpp2
-rw-r--r--servers/physics_3d/physics_server_3d_wrap_mt.h35
-rw-r--r--servers/physics_3d/shape_3d_sw.cpp20
-rw-r--r--servers/physics_3d/shape_3d_sw.h26
-rw-r--r--servers/physics_3d/soft_body_3d_sw.cpp4
-rw-r--r--servers/physics_3d/soft_body_3d_sw.h4
-rw-r--r--servers/physics_3d/space_3d_sw.cpp67
-rw-r--r--servers/physics_3d/space_3d_sw.h12
-rw-r--r--servers/physics_server_2d.cpp10
-rw-r--r--servers/physics_server_2d.h42
-rw-r--r--servers/physics_server_3d.cpp19
-rw-r--r--servers/physics_server_3d.h82
-rw-r--r--servers/rendering/rasterizer_dummy.h114
-rw-r--r--servers/rendering/renderer_canvas_cull.cpp330
-rw-r--r--servers/rendering/renderer_canvas_cull.h26
-rw-r--r--servers/rendering/renderer_compositor.cpp9
-rw-r--r--servers/rendering/renderer_compositor.h47
-rw-r--r--servers/rendering/renderer_rd/cluster_builder_rd.cpp2
-rw-r--r--servers/rendering/renderer_rd/cluster_builder_rd.h12
-rw-r--r--servers/rendering/renderer_rd/effects_rd.cpp70
-rw-r--r--servers/rendering/renderer_rd/effects_rd.h33
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp174
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h43
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp31
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h3
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp75
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h31
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp73
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h7
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp8
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.h2
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.cpp2
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp308
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_gi_rd.h124
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp201
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h93
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp67
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.h11
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp474
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.h121
-rw-r--r--servers/rendering/renderer_rd/shader_compiler_rd.cpp1
-rw-r--r--servers/rendering/renderer_rd/shader_rd.cpp4
-rw-r--r--servers/rendering/renderer_rd/shaders/gi.glsl76
-rw-r--r--servers/rendering/renderer_rd/shaders/resolve.glsl22
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl26
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl20
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_gi_inc.glsl32
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl9
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl36
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl12
-rw-r--r--servers/rendering/renderer_rd/shaders/sky.glsl31
-rw-r--r--servers/rendering/renderer_rd/shaders/tonemap.glsl35
-rw-r--r--servers/rendering/renderer_rd/shaders/volumetric_fog.glsl32
-rw-r--r--servers/rendering/renderer_rd/shaders/voxel_gi.glsl (renamed from servers/rendering/renderer_rd/shaders/giprobe.glsl)0
-rw-r--r--servers/rendering/renderer_rd/shaders/voxel_gi_debug.glsl (renamed from servers/rendering/renderer_rd/shaders/giprobe_debug.glsl)0
-rw-r--r--servers/rendering/renderer_rd/shaders/voxel_gi_sdf.glsl (renamed from servers/rendering/renderer_rd/shaders/giprobe_sdf.glsl)0
-rw-r--r--servers/rendering/renderer_scene.h17
-rw-r--r--servers/rendering/renderer_scene_cull.cpp1053
-rw-r--r--servers/rendering/renderer_scene_cull.h139
-rw-r--r--servers/rendering/renderer_scene_occlusion_cull.h6
-rw-r--r--servers/rendering/renderer_scene_render.cpp150
-rw-r--r--servers/rendering/renderer_scene_render.h52
-rw-r--r--servers/rendering/renderer_storage.h82
-rw-r--r--servers/rendering/renderer_viewport.cpp132
-rw-r--r--servers/rendering/renderer_viewport.h6
-rw-r--r--servers/rendering/rendering_device.h4
-rw-r--r--servers/rendering/rendering_device_binds.h48
-rw-r--r--servers/rendering/rendering_server_default.cpp5
-rw-r--r--servers/rendering/rendering_server_default.h84
-rw-r--r--servers/rendering/rendering_server_globals.cpp2
-rw-r--r--servers/rendering/rendering_server_globals.h2
-rw-r--r--servers/rendering/shader_language.cpp12
-rw-r--r--servers/rendering/shader_language.h2
-rw-r--r--servers/rendering/shader_types.cpp9
-rw-r--r--servers/rendering_server.cpp76
-rw-r--r--servers/rendering_server.h100
-rw-r--r--servers/text_server.h2
-rw-r--r--servers/xr/xr_interface.cpp3
-rw-r--r--servers/xr/xr_interface.h22
-rw-r--r--servers/xr/xr_positional_tracker.cpp4
-rw-r--r--servers/xr/xr_positional_tracker.h6
-rw-r--r--servers/xr_server.cpp16
-rw-r--r--servers/xr_server.h14
-rw-r--r--tests/test_aabb.h4
-rw-r--r--tests/test_class_db.h18
-rw-r--r--tests/test_color.h2
-rw-r--r--tests/test_command_queue.h60
-rw-r--r--tests/test_file_access.h2
-rw-r--r--tests/test_macros.h4
-rw-r--r--tests/test_main.cpp1
-rw-r--r--tests/test_math.cpp12
-rw-r--r--tests/test_object.h35
-rw-r--r--tests/test_physics_3d.cpp34
-rw-r--r--tests/test_rect2.h4
-rw-r--r--tests/test_render.cpp10
-rw-r--r--tests/test_shader_lang.cpp2
-rw-r--r--tests/test_string.h2
-rw-r--r--tests/test_time.h145
-rw-r--r--tests/test_validate_testing.h4
1232 files changed, 41255 insertions, 16570 deletions
diff --git a/.github/ISSUE_TEMPLATE/bug_report.md b/.github/ISSUE_TEMPLATE/bug_report.md
deleted file mode 100644
index bc56cba21b..0000000000
--- a/.github/ISSUE_TEMPLATE/bug_report.md
+++ /dev/null
@@ -1,29 +0,0 @@
----
-name: Bug report
-about: Report a bug in Godot
-title: ''
-labels: ''
-assignees: ''
-
----
-<!-- Please search existing issues for potential duplicates before filing yours:
-https://github.com/godotengine/godot/issues?q=is%3Aissue
--->
-
-**Godot version:**
-<!-- Specify commit hash if using non-official build. -->
-
-
-**OS/device including version:**
-<!-- Specify GPU model, drivers, and the backend (GLES2, GLES3, Vulkan) if graphics-related. -->
-
-
-**Issue description:**
-<!-- What happened, and what was expected. -->
-
-
-**Steps to reproduce:**
-
-
-**Minimal reproduction project:**
-<!-- A small Godot project which reproduces the issue. Drag and drop a zip archive to upload it. -->
diff --git a/.github/ISSUE_TEMPLATE/bug_report.yml b/.github/ISSUE_TEMPLATE/bug_report.yml
new file mode 100644
index 0000000000..43ba5ef357
--- /dev/null
+++ b/.github/ISSUE_TEMPLATE/bug_report.yml
@@ -0,0 +1,56 @@
+name: Bug report
+description: Report a bug in Godot
+body:
+
+- type: markdown
+ attributes:
+ value: |
+ - Read our [CONTRIBUTING.md guide](CONTRIBUTING.md#reporting-bugs) on reporting bugs.
+ - Write a descriptive issue title above.
+ - Search [open](https://github.com/godotengine/godot/issues) and [closed](https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aclosed) issues to ensure it has not already been reported.
+ - Verify that you are using a [supported Godot version](https://docs.godotengine.org/en/stable/about/release_policy.html).
+
+- type: input
+ attributes:
+ label: Godot version
+ description: >
+ Specify the Git commit hash if using a development or non-official build.
+ If you use a custom build, please test if your issue is reproducible in official builds too.
+ placeholder: 3.3.stable, 4.0.dev (3041becc6)
+ validations:
+ required: true
+
+- type: input
+ attributes:
+ label: System information
+ description: |
+ Specify the OS version, and when relevant hardware information.
+ For graphics-related issues, specify the GPU model, driver version, and the rendering backend (GLES2, GLES3, Vulkan).
+ placeholder: Windows 10, GLES3, Intel HD Graphics 620 (27.20.100.9616)
+ validations:
+ required: true
+
+- type: textarea
+ attributes:
+ label: Issue description
+ description: |
+ Describe your issue briefly. What doesn't work, and how do you expect it to work instead?
+ You can include images or videos with drag and drop, and format code blocks or logs with <code>```</code> tags.
+ validations:
+ required: true
+
+- type: textarea
+ attributes:
+ label: Steps to reproduce
+ description: |
+ List of steps or sample code that reproduces the issue. Having reproducible issues is a prerequisite for contributors to be able to solve them.
+ If you include a minimal reproduction project below, you can detail how to use it here.
+ validations:
+ required: true
+
+- type: textarea
+ attributes:
+ label: Minimal reproduction project
+ description: |
+ A small Godot project which reproduces the issue. Highly recommended to speed up troubleshooting.
+ Drag and drop a ZIP archive to upload it.
diff --git a/.github/workflows/android_builds.yml b/.github/workflows/android_builds.yml
index 2dad253288..63930aa9e2 100644
--- a/.github/workflows/android_builds.yml
+++ b/.github/workflows/android_builds.yml
@@ -6,7 +6,6 @@ env:
GODOT_BASE_BRANCH: master
SCONSFLAGS: platform=android verbose=yes warnings=extra werror=yes debug_symbols=no --jobs=2 module_text_server_fb_enabled=yes
SCONS_CACHE_LIMIT: 4096
- ANDROID_NDK_VERSION: 21.4.7075529
jobs:
android-template:
@@ -29,10 +28,6 @@ jobs:
with:
java-version: 8
- - name: Install Android NDK
- run: |
- sudo ${ANDROID_HOME}/tools/bin/sdkmanager --install 'ndk;${{env.ANDROID_NDK_VERSION}}'
-
# Upload cache on completion and check it out now
- name: Load .scons_cache directory
id: android-template-cache
@@ -64,7 +59,6 @@ jobs:
- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
- ANDROID_NDK_ROOT: /usr/local/lib/android/sdk/ndk/${{env.ANDROID_NDK_VERSION}}/
run: |
scons target=release tools=no android_arch=armv7
scons target=release tools=no android_arch=arm64v8
diff --git a/DONORS.md b/DONORS.md
index a903a8b38c..6f359d4b6c 100644
--- a/DONORS.md
+++ b/DONORS.md
@@ -27,6 +27,7 @@ generous deed immortalized in the next stable release of Godot Engine.
## Bronze sponsors
+ Ben Nolan
Brandon Lamb
Garry Newman
Gordon MacPherson
@@ -44,12 +45,12 @@ generous deed immortalized in the next stable release of Godot Engine.
Andrew Dunai
Angry Skull
anti666
- Ben Nolan
blurp
CD
Christian Baune
Christoffer Sundbom
Christopher Montesano
+ Daniel Edwards
Darrin Massena
David Mydlarz
Digital Grows
@@ -61,10 +62,12 @@ generous deed immortalized in the next stable release of Godot Engine.
Hein-Pieter van Braam
Jasper Brooks
Javary Co.
+ Jay Sistar
Jeffery Chiu
John G Gentzel
Jonah Stich
Justin Arnold
+ Justo Delgado Baudí
Kamil Brzezinski
Marcel Kräml
Marek Belski
@@ -103,12 +106,11 @@ generous deed immortalized in the next stable release of Godot Engine.
David Gehrig
David Snopek
Don B
+ Ealthy Studio
Ed Morley
Ellen Poe
Florian Rämisch
- Forge
Gamejunkey
- Hoojib
Jakub Grzesik
Javier Roman
Joan Fons
@@ -128,25 +130,26 @@ generous deed immortalized in the next stable release of Godot Engine.
m kaersten
Monster Vial
Officine Pixel S.n.c.
+ Petrus Prinsloo
Rene
Retro Village
Rob Messick
Roland Fredenhagen
Ronan Zeegers
- Sandro Jenny
Sarksus
Scott B
Sean
segfault-god
Sergey
Sofox
+ Stephen Molyneaux
Taylor Ritenour
Tom Langwaldt
Tricky Fat Cat
tukon
+ Vagabond Arcade
Vitaliy Sapronenko
William Wold
- xagonist
Xeno Coliseum
Zaven Muradyan
@@ -160,13 +163,13 @@ generous deed immortalized in the next stable release of Godot Engine.
Andrew Cunningham
Antanas Paskauskas
Antoni Batchelli
+ Arch Henderson III
Arisaka Mayuki
Arthur S. Muszynski
Ben Botwin
- Björn Hjorth
Brandon Hawkinson
Caleb Sizemore
- Can Eris
+ Cameron Connolly
Charlie Whitfield
Chase Taranto
Chelsea Hash
@@ -177,8 +180,10 @@ generous deed immortalized in the next stable release of Godot Engine.
Craig Ostrin
Craig Smith
Cristopher
+ CzechBlueBear
D
dan didenko
+ Daniel Tebbutt
Darrian Little
Dennis Belfrage
Dev To be curious
@@ -188,22 +193,26 @@ generous deed immortalized in the next stable release of Godot Engine.
Donn Eddy
Easypete
Edgar Sun
+ Eric
Eric Brand
Eugenio Hugo Salgüero Jáñez
EXUREI
flesk
foxydevloper
+ Fransiska
F S
Gabrielius Vaiškūnas
Gary Hulst
gavlig
General Chicken
+ Geoffroy Warin
GGGames.org
Guilherme Felipe de C. G. da Silva
Harvey Fong
Heath Hayes
Horváth Péter
Hu Hund
+ Hunter Barabas
Jake Burga
James Couzens
Jan Sælid
@@ -212,7 +221,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Jeppe Zapp
Jesús Chicharro
Joel Fivat
- Joel Höglund
Johnathan Kupferer
John Knight
Jose Malheiro
@@ -224,10 +232,10 @@ generous deed immortalized in the next stable release of Godot Engine.
Juan T Chen
Juan Velandia
Judd
+ Julián Absatz
Julian Todd
Juraj Móza
JUSTIN CARROLL
- Justo Delgado Baudí
Kelteseth
kickmaniac
kinfox
@@ -239,6 +247,7 @@ generous deed immortalized in the next stable release of Godot Engine.
leetNightshade
Leo Fidel R Liban
Liam Smyth
+ Luca Vazzano
Luc-Frédéric Langis
MadScientistCarl
Marcus Dobler
@@ -247,7 +256,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Martin Eigel
Martin Kotz
Martin Soucek
- Matt Eunson
+ matt
Matt Greene
Matthias Toepp
medecau
@@ -271,24 +280,24 @@ generous deed immortalized in the next stable release of Godot Engine.
Pete Goodwin
Peter Richmond
Petr Malac
- Petrus Prinsloo
PhaineOfCatz
pl
Raymond Harris
- Raz A
+ Renato Fontes
Rene Tailleur
Rhodochrone
Ricardo Alcantara
Rob
Robert Larnach
+ Robert McDermott
Robert Willes
Rob McInroy
Rocknight Studios
Rodrigo Favarete
+ Romeo Disca
Ronnie Ashlock
Ronny Mühle
Ryan Scott
- Ryszard Sommefeldt
Samuel Judd
Sean Morgan
Sebastian Hutter
@@ -303,12 +312,16 @@ generous deed immortalized in the next stable release of Godot Engine.
Stephan Hennion
Steven Landow
Stoned Xander
+ Super Izzo
Sven F.
Thomas Bjarnelöf
Thomas Kurz
Tim Howard
Tobias Bocanegra
Todd Smith
+ Torbulous
+ toto bibi
+ Troy Kinsella
Turntsnaco
tweaklab
Valryia
@@ -326,6 +339,7 @@ generous deed immortalized in the next stable release of Godot Engine.
1D_Inc
Abraham Haskins
+ Actual_Dio
Adam
Adam Brunnmeier
Adam Carr
@@ -337,7 +351,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Adisibio
Adrien de Pierres
Agar3s - Giovanny Beltrán
- Agustinus Arya
Ahmet Kalyoncu
Aidan O'Flannagain
Aki Mimoto
@@ -348,16 +361,19 @@ generous deed immortalized in the next stable release of Godot Engine.
AleMax
Alessandro Senese
Alexander Erlemann
+ Alexander Ravenheart
Alexander Ryndin
Alexander Walter (SilvanuZ)
Alexandre Beaudoin
+ Alex Chan
alex clavelle
+ alex raeside
Alex (Well Done Games)
- alks
Allan Davis
Allen Schade
+ Aloehart
+ Amanda
Anders Marstein Kruke
- Andreas Krampitz
Andre Stackhouse
andrew james morris
Andrew Mansuetti
@@ -365,7 +381,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Ano Nim
Anthony Avina
Anton Bouwer
- aomimezura11
Arch Toasty
Arda Erol
Armin Preiml
@@ -374,14 +389,17 @@ generous deed immortalized in the next stable release of Godot Engine.
Ashley Claymore
Astier Mickael
Aubrey Falconer
+ Audun Borgersen
aurelien condomines
AzulCrescent
Balázs Batári
Bartosz Bielecki
Benedikt
+ Benoit Jauvin-Girard
Ben Vercammen
Bernd Jänichen
Bernhard Werner
+ Bill Thibault
Bjarne Voigtländer
Black Block
blackjacksike
@@ -401,7 +419,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Cameron Meyer
Carlos Cejudo
Carl van der Geest
- Carwyn Edwards
Cas Brugman
Casey
Cassidy James
@@ -409,7 +426,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Chad Steadman
Charles Alston
Chris Chapin
- Chris Jagusch
Chris Langford
Christian Clavet
Christian Mauduit
@@ -422,13 +438,15 @@ generous deed immortalized in the next stable release of Godot Engine.
Clay Heaton
Cody Parker
Conall O
+ Conner Lane
+ Corchari
+ Craig Maloney
Craig Post
- CzechBlueBear
Daniel Cheney
Daniel Johnson
- DanielMaximiano
Daren Scot Wilson
Dave Walker
+ David Baker
David Bôle
David May
David Maziarka
@@ -465,6 +483,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Felix Bohmann
Flaredown
Forty Doubleu
+ Francisco Garcia Florez
Francois Holland
Frank
Game Endeavor
@@ -476,13 +495,13 @@ generous deed immortalized in the next stable release of Godot Engine.
Greg Olson
Greyson Richey
Grid
+ Grominet
Guillaume Audirac
Guillaume Pham Ngoc
Guldoman
- Gustavo Loureiro dos Reis
Hal A
- helija
Heribert Hirth
+ Hoojib
Houdini Blueprints
Hunter Jones
Ian Williams
@@ -491,7 +510,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Ivan Nikolaev
iveks
Jackson Harmer
- Jacob
+ Jacob D
Jaguar
Jaime Ruiz-Borau Vizárraga
Jake D
@@ -499,19 +518,25 @@ generous deed immortalized in the next stable release of Godot Engine.
Jako Danar
James
James A F Manley
+ James Gary
+ James Guardino
James Quincy
James Thomas
Jamie Massey
+ Janis Skuja
Jan Vetulani
JARKKO PARVIAINEN
Jason Bolton
Jason Malcolm-Herzmark
Jason Uechi
Jeff Hungerford
+ Jeffrey Berube
Jennifer Graves
Jesse Dubay
- Jhon Adams
+ Jim Engstrand
Joe Klemmer
+ Joel Höglund
+ John Bruce
John Gabriel
Jonah Branch
Jonas
@@ -524,6 +549,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Jon Bonazza
Jon Oakes
Jon Sully
+ Jordan West
Jordy Goodridge
Jorge Antunes
Jorge Araya Navarro
@@ -552,15 +578,19 @@ generous deed immortalized in the next stable release of Godot Engine.
Kenneth Lee
Kent Jofur
Ketafuki
+ Kevin van Rooijen
Kiri Jolly
Kjetil Haugland
Konstantin Goncharov
+ Krishna Nadoor
Kristian Nygaard Jensen
+ Kronarq
KsyTek Games
- kt
kycho
+ Kyle Burnett
Kyle Jacobs
Kyuppin
+ Lady Grach
Lasse le Dous
Laurent CHEA
Laurent Tréguier
@@ -585,7 +615,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Martin Holas
Martin Trbola
Marvin
- Matěj Drábek
Mathieu
Matt Edwards
Matthew Booe
@@ -594,13 +623,16 @@ generous deed immortalized in the next stable release of Godot Engine.
Max Fiedler
Maxime Blade
Maxwell
+ Mecha Kaiju X
Melissa Mears
Merlyn Morgan-Graham
mewin
Michael
Michael Bruce-Lockhart
Michael Haney
+ Michael Morrison
Michał Skwarek
+ Michel Candries
MidoriBunn 'tis BS
Mikayla
Mike
@@ -613,6 +645,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Molinghu
Molly Jameson
MoltenGears
+ Morwyn
MrAZIE
Mrjemandem
Nathan Fish
@@ -623,7 +656,9 @@ generous deed immortalized in the next stable release of Godot Engine.
Neil Wang
Nerdforge
Nerdyninja
+ Nicholas La Roux
Nicholas Orlowski
+ Nick Eldrenkamp
Nick Macholl
Niclas Eriksen
Nicolas Goll-Perrier
@@ -640,6 +675,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Omar Delarosa
Oriol Muñoz Princep
Oscar Domingo
+ Pascal
Patrick Brock
Patrick Nafarrete
Paul Gieske
@@ -650,7 +686,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Philip Cohoe
Philip Ludington (MrPhil)
Pierre Caye
- Piotr Góral
pj
Point08
Preethi Vaidyanathan
@@ -659,12 +694,15 @@ generous deed immortalized in the next stable release of Godot Engine.
Rad Cat
Rafa Laguna
Raffaele Aramo
+ Rainer Amler
+ Rami Hanano
RAMupgrade
Remi Rampin
Rémi Verschelde
Reneator
Riccardo Marini
Richard Ivánek
+ Richard Néveri
Riley
Robert Farr (Larington)
Rob Ruana
@@ -677,13 +715,13 @@ generous deed immortalized in the next stable release of Godot Engine.
Ryan Groom
Sam Caulfield
Sam Edson
- Samuele Zolfanelli
- Scott D. Yelich
Scott Longley
Sean Lynch
Sebastian Michailidis
SeongWan Kim
Sergey
+ SeungJong k
+ Shaidak
Shane
Shane Sicienski
Shane Spoor
@@ -692,10 +730,11 @@ generous deed immortalized in the next stable release of Godot Engine.
Simon Jonas Larsen
Simon Schoenenberger
Simon Wenner
+ sirn
Skalli
smbe19
smo1704
- soft circles
+ Solene Waked
Squirrel
Stéphane Roussel
Steve Cloete
@@ -712,13 +751,16 @@ generous deed immortalized in the next stable release of Godot Engine.
thomas
Thomas Bechtold
Thomas Detoy
- Thomas Hermansen
Thomas Horwath
+ Tianren Qin
+ Till1805
Tim Drumheller
Tim Erskine
Tim Gleason
Timothy B. MacDonald
+ Title Plinsut
TMoney
+ Toadile
Tobias Bradtke
Tom Coxon
Toni Duran
@@ -758,6 +800,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Yegor Smirnov
Zak Stephens
蕭惟å…
+ éƒæ™¨ç…œ
## Bronze donors
diff --git a/core/config/engine.cpp b/core/config/engine.cpp
index c43e32868c..99ec1aeb5b 100644
--- a/core/config/engine.cpp
+++ b/core/config/engine.cpp
@@ -232,9 +232,9 @@ Engine::Singleton::Singleton(const StringName &p_name, Object *p_ptr) :
name(p_name),
ptr(p_ptr) {
#ifdef DEBUG_ENABLED
- Reference *ref = Object::cast_to<Reference>(p_ptr);
- if (ref && !ref->is_referenced()) {
- WARN_PRINT("You must use Ref<> to ensure the lifetime of a Reference object intended to be used as a singleton.");
+ RefCounted *rc = Object::cast_to<RefCounted>(p_ptr);
+ if (rc && !rc->is_referenced()) {
+ WARN_PRINT("You must use Ref<> to ensure the lifetime of a RefCounted object intended to be used as a singleton.");
}
#endif
}
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp
index 53d13f7429..74ef05b797 100644
--- a/core/config/project_settings.cpp
+++ b/core/config/project_settings.cpp
@@ -33,11 +33,11 @@
#include "core/core_bind.h"
#include "core/core_string_names.h"
#include "core/input/input_map.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/io/file_access_network.h"
#include "core/io/file_access_pack.h"
#include "core/io/marshalls.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/variant/variant_parser.h"
@@ -62,7 +62,7 @@ String ProjectSettings::localize_path(const String &p_path) const {
}
if (p_path.begins_with("res://") || p_path.begins_with("user://") ||
- (p_path.is_abs_path() && !p_path.begins_with(resource_path))) {
+ (p_path.is_absolute_path() && !p_path.begins_with(resource_path))) {
return p_path.simplify_path();
}
@@ -711,8 +711,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str
file->store_32(count + 1);
//store how many properties are saved, add one for custom featuers, which must always go first
String key = CoreStringNames::get_singleton()->_custom_features;
- file->store_32(key.length());
- file->store_string(key);
+ file->store_pascal_string(key);
int len;
err = encode_variant(p_custom_features, nullptr, len, false);
@@ -749,8 +748,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str
value = get(key);
}
- file->store_32(key.length());
- file->store_string(key);
+ file->store_pascal_string(key);
int len;
err = encode_variant(value, nullptr, len, true);
@@ -1102,7 +1100,7 @@ ProjectSettings::ProjectSettings() {
if (Engine::get_singleton()->has_singleton("GodotSharp")) {
extensions.push_back("cs");
}
- extensions.push_back("shader");
+ extensions.push_back("gdshader");
GLOBAL_DEF("editor/run/main_run_args", "");
diff --git a/core/core_bind.cpp b/core/core_bind.cpp
index 05265c41ad..60759cd71c 100644
--- a/core/core_bind.cpp
+++ b/core/core_bind.cpp
@@ -42,28 +42,6 @@
#include "core/os/keyboard.h"
#include "core/os/os.h"
-/**
- * Time constants borrowed from loc_time.h
- */
-#define EPOCH_YR 1970 /* EPOCH = Jan 1 1970 00:00:00 */
-#define SECS_DAY (24L * 60L * 60L)
-#define LEAPYEAR(year) (!((year) % 4) && (((year) % 100) || !((year) % 400)))
-#define YEARSIZE(year) (LEAPYEAR(year) ? 366 : 365)
-#define SECOND_KEY "second"
-#define MINUTE_KEY "minute"
-#define HOUR_KEY "hour"
-#define DAY_KEY "day"
-#define MONTH_KEY "month"
-#define YEAR_KEY "year"
-#define WEEKDAY_KEY "weekday"
-#define DST_KEY "dst"
-
-/// Table of number of days in each month (for regular year and leap year)
-static const unsigned int MONTH_DAYS_TABLE[2][12] = {
- { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 },
- { 31, 29, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 }
-};
-
////// _ResourceLoader //////
_ResourceLoader *_ResourceLoader::singleton = nullptr;
@@ -322,197 +300,6 @@ uint64_t _OS::get_static_memory_peak_usage() const {
return OS::get_singleton()->get_static_memory_peak_usage();
}
-/**
- * Get current datetime with consideration for utc and
- * dst
- */
-Dictionary _OS::get_datetime(bool utc) const {
- Dictionary dated = get_date(utc);
- Dictionary timed = get_time(utc);
-
- List<Variant> keys;
- timed.get_key_list(&keys);
-
- for (int i = 0; i < keys.size(); i++) {
- dated[keys[i]] = timed[keys[i]];
- }
-
- return dated;
-}
-
-Dictionary _OS::get_date(bool utc) const {
- OS::Date date = OS::get_singleton()->get_date(utc);
- Dictionary dated;
- dated[YEAR_KEY] = date.year;
- dated[MONTH_KEY] = date.month;
- dated[DAY_KEY] = date.day;
- dated[WEEKDAY_KEY] = date.weekday;
- dated[DST_KEY] = date.dst;
- return dated;
-}
-
-Dictionary _OS::get_time(bool utc) const {
- OS::Time time = OS::get_singleton()->get_time(utc);
- Dictionary timed;
- timed[HOUR_KEY] = time.hour;
- timed[MINUTE_KEY] = time.min;
- timed[SECOND_KEY] = time.sec;
- return timed;
-}
-
-/**
- * Get an epoch time value from a dictionary of time values
- * @p datetime must be populated with the following keys:
- * day, hour, minute, month, second, year. (dst is ignored).
- *
- * You can pass the output from
- * get_datetime_from_unix_time directly into this function
- *
- * @param datetime dictionary of date and time values to convert
- *
- * @return epoch calculated
- */
-int64_t _OS::get_unix_time_from_datetime(Dictionary datetime) const {
- // if datetime is an empty Dictionary throws an error
- ERR_FAIL_COND_V_MSG(datetime.is_empty(), 0, "Invalid datetime Dictionary: Dictionary is empty");
-
- // Bunch of conversion constants
- static const unsigned int SECONDS_PER_MINUTE = 60;
- static const unsigned int MINUTES_PER_HOUR = 60;
- static const unsigned int HOURS_PER_DAY = 24;
- static const unsigned int SECONDS_PER_HOUR = MINUTES_PER_HOUR * SECONDS_PER_MINUTE;
- static const unsigned int SECONDS_PER_DAY = SECONDS_PER_HOUR * HOURS_PER_DAY;
-
- // Get all time values from the dictionary, set to zero if it doesn't exist.
- // Risk incorrect calculation over throwing errors
- unsigned int second = ((datetime.has(SECOND_KEY)) ? static_cast<unsigned int>(datetime[SECOND_KEY]) : 0);
- unsigned int minute = ((datetime.has(MINUTE_KEY)) ? static_cast<unsigned int>(datetime[MINUTE_KEY]) : 0);
- unsigned int hour = ((datetime.has(HOUR_KEY)) ? static_cast<unsigned int>(datetime[HOUR_KEY]) : 0);
- unsigned int day = ((datetime.has(DAY_KEY)) ? static_cast<unsigned int>(datetime[DAY_KEY]) : 1);
- unsigned int month = ((datetime.has(MONTH_KEY)) ? static_cast<unsigned int>(datetime[MONTH_KEY]) : 1);
- unsigned int year = ((datetime.has(YEAR_KEY)) ? static_cast<unsigned int>(datetime[YEAR_KEY]) : 1970);
-
- /// How many days come before each month (0-12)
- static const unsigned short int DAYS_PAST_THIS_YEAR_TABLE[2][13] = {
- /* Normal years. */
- { 0, 31, 59, 90, 120, 151, 181, 212, 243, 273, 304, 334, 365 },
- /* Leap years. */
- { 0, 31, 60, 91, 121, 152, 182, 213, 244, 274, 305, 335, 366 }
- };
-
- ERR_FAIL_COND_V_MSG(second > 59, 0, "Invalid second value of: " + itos(second) + ".");
- ERR_FAIL_COND_V_MSG(minute > 59, 0, "Invalid minute value of: " + itos(minute) + ".");
- ERR_FAIL_COND_V_MSG(hour > 23, 0, "Invalid hour value of: " + itos(hour) + ".");
- ERR_FAIL_COND_V_MSG(year == 0, 0, "Years before 1 AD are not supported. Value passed: " + itos(year) + ".");
- ERR_FAIL_COND_V_MSG(month > 12 || month == 0, 0, "Invalid month value of: " + itos(month) + ".");
- // Do this check after month is tested as valid
- unsigned int days_in_month = MONTH_DAYS_TABLE[LEAPYEAR(year)][month - 1];
- ERR_FAIL_COND_V_MSG(day == 0 || day > days_in_month, 0, "Invalid day value of: " + itos(day) + ". It should be comprised between 1 and " + itos(days_in_month) + " for month " + itos(month) + ".");
-
- // Calculate all the seconds from months past in this year
- uint64_t SECONDS_FROM_MONTHS_PAST_THIS_YEAR = DAYS_PAST_THIS_YEAR_TABLE[LEAPYEAR(year)][month - 1] * SECONDS_PER_DAY;
-
- int64_t SECONDS_FROM_YEARS_PAST = 0;
- if (year >= EPOCH_YR) {
- for (unsigned int iyear = EPOCH_YR; iyear < year; iyear++) {
- SECONDS_FROM_YEARS_PAST += YEARSIZE(iyear) * SECONDS_PER_DAY;
- }
- } else {
- for (unsigned int iyear = EPOCH_YR - 1; iyear >= year; iyear--) {
- SECONDS_FROM_YEARS_PAST -= YEARSIZE(iyear) * SECONDS_PER_DAY;
- }
- }
-
- int64_t epoch =
- second +
- minute * SECONDS_PER_MINUTE +
- hour * SECONDS_PER_HOUR +
- // Subtract 1 from day, since the current day isn't over yet
- // and we cannot count all 24 hours.
- (day - 1) * SECONDS_PER_DAY +
- SECONDS_FROM_MONTHS_PAST_THIS_YEAR +
- SECONDS_FROM_YEARS_PAST;
- return epoch;
-}
-
-/**
- * Get a dictionary of time values when given epoch time
- *
- * Dictionary Time values will be a union if values from #get_time
- * and #get_date dictionaries (with the exception of dst =
- * day light standard time, as it cannot be determined from epoch)
- *
- * @param unix_time_val epoch time to convert
- *
- * @return dictionary of date and time values
- */
-Dictionary _OS::get_datetime_from_unix_time(int64_t unix_time_val) const {
- OS::Date date;
- OS::Time time;
-
- long dayclock, dayno;
- int year = EPOCH_YR;
-
- if (unix_time_val >= 0) {
- dayno = unix_time_val / SECS_DAY;
- dayclock = unix_time_val % SECS_DAY;
- /* day 0 was a thursday */
- date.weekday = static_cast<OS::Weekday>((dayno + 4) % 7);
- while (dayno >= YEARSIZE(year)) {
- dayno -= YEARSIZE(year);
- year++;
- }
- } else {
- dayno = (unix_time_val - SECS_DAY + 1) / SECS_DAY;
- dayclock = unix_time_val - dayno * SECS_DAY;
- date.weekday = static_cast<OS::Weekday>(((dayno % 7) + 11) % 7);
- do {
- year--;
- dayno += YEARSIZE(year);
- } while (dayno < 0);
- }
-
- time.sec = dayclock % 60;
- time.min = (dayclock % 3600) / 60;
- time.hour = dayclock / 3600;
- date.year = year;
-
- size_t imonth = 0;
-
- while ((unsigned long)dayno >= MONTH_DAYS_TABLE[LEAPYEAR(year)][imonth]) {
- dayno -= MONTH_DAYS_TABLE[LEAPYEAR(year)][imonth];
- imonth++;
- }
-
- /// Add 1 to month to make sure months are indexed starting at 1
- date.month = static_cast<OS::Month>(imonth + 1);
-
- date.day = dayno + 1;
-
- Dictionary timed;
- timed[HOUR_KEY] = time.hour;
- timed[MINUTE_KEY] = time.min;
- timed[SECOND_KEY] = time.sec;
- timed[YEAR_KEY] = date.year;
- timed[MONTH_KEY] = date.month;
- timed[DAY_KEY] = date.day;
- timed[WEEKDAY_KEY] = date.weekday;
-
- return timed;
-}
-
-Dictionary _OS::get_time_zone_info() const {
- OS::TimeZoneInfo info = OS::get_singleton()->get_time_zone_info();
- Dictionary infod;
- infod["bias"] = info.bias;
- infod["name"] = info.name;
- return infod;
-}
-
-double _OS::get_unix_time() const {
- return OS::get_singleton()->get_unix_time();
-}
-
/** This method uses a signed argument for better error reporting as it's used from the scripting API. */
void _OS::delay_usec(int p_usec) const {
ERR_FAIL_COND_MSG(
@@ -529,14 +316,6 @@ void _OS::delay_msec(int p_msec) const {
OS::get_singleton()->delay_usec(int64_t(p_msec) * 1000);
}
-uint32_t _OS::get_ticks_msec() const {
- return OS::get_singleton()->get_ticks_msec();
-}
-
-uint64_t _OS::get_ticks_usec() const {
- return OS::get_singleton()->get_ticks_usec();
-}
-
bool _OS::can_use_threads() const {
return OS::get_singleton()->can_use_threads();
}
@@ -643,6 +422,10 @@ String _OS::get_user_data_dir() const {
return OS::get_singleton()->get_user_data_dir();
}
+String _OS::get_external_data_dir() const {
+ return OS::get_singleton()->get_external_data_dir();
+}
+
bool _OS::is_debug_build() const {
#ifdef DEBUG_ENABLED
return true;
@@ -712,18 +495,8 @@ void _OS::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_name"), &_OS::get_name);
ClassDB::bind_method(D_METHOD("get_cmdline_args"), &_OS::get_cmdline_args);
- ClassDB::bind_method(D_METHOD("get_datetime", "utc"), &_OS::get_datetime, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("get_date", "utc"), &_OS::get_date, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("get_time", "utc"), &_OS::get_time, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("get_time_zone_info"), &_OS::get_time_zone_info);
- ClassDB::bind_method(D_METHOD("get_unix_time"), &_OS::get_unix_time);
- ClassDB::bind_method(D_METHOD("get_datetime_from_unix_time", "unix_time_val"), &_OS::get_datetime_from_unix_time);
- ClassDB::bind_method(D_METHOD("get_unix_time_from_datetime", "datetime"), &_OS::get_unix_time_from_datetime);
-
ClassDB::bind_method(D_METHOD("delay_usec", "usec"), &_OS::delay_usec);
ClassDB::bind_method(D_METHOD("delay_msec", "msec"), &_OS::delay_msec);
- ClassDB::bind_method(D_METHOD("get_ticks_msec"), &_OS::get_ticks_msec);
- ClassDB::bind_method(D_METHOD("get_ticks_usec"), &_OS::get_ticks_usec);
ClassDB::bind_method(D_METHOD("get_locale"), &_OS::get_locale);
ClassDB::bind_method(D_METHOD("get_model_name"), &_OS::get_model_name);
@@ -743,6 +516,7 @@ void _OS::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_static_memory_peak_usage"), &_OS::get_static_memory_peak_usage);
ClassDB::bind_method(D_METHOD("get_user_data_dir"), &_OS::get_user_data_dir);
+ ClassDB::bind_method(D_METHOD("get_external_data_dir"), &_OS::get_external_data_dir);
ClassDB::bind_method(D_METHOD("get_system_dir", "dir"), &_OS::get_system_dir);
ClassDB::bind_method(D_METHOD("get_unique_id"), &_OS::get_unique_id);
@@ -1225,7 +999,7 @@ Error _File::open(const String &p_path, ModeFlags p_mode_flags) {
Error err;
f = FileAccess::open(p_path, p_mode_flags, &err);
if (f) {
- f->set_endian_swap(eswap);
+ f->set_big_endian(big_endian);
}
return err;
}
@@ -1381,15 +1155,15 @@ Vector<String> _File::get_csv_line(const String &p_delim) const {
* These flags get reset to false (little endian) on each open
*/
-void _File::set_endian_swap(bool p_swap) {
- eswap = p_swap;
+void _File::set_big_endian(bool p_big_endian) {
+ big_endian = p_big_endian;
if (f) {
- f->set_endian_swap(p_swap);
+ f->set_big_endian(p_big_endian);
}
}
-bool _File::get_endian_swap() {
- return eswap;
+bool _File::is_big_endian() {
+ return big_endian;
}
Error _File::get_error() const {
@@ -1551,8 +1325,8 @@ void _File::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_as_text"), &_File::get_as_text);
ClassDB::bind_method(D_METHOD("get_md5", "path"), &_File::get_md5);
ClassDB::bind_method(D_METHOD("get_sha256", "path"), &_File::get_sha256);
- ClassDB::bind_method(D_METHOD("get_endian_swap"), &_File::get_endian_swap);
- ClassDB::bind_method(D_METHOD("set_endian_swap", "enable"), &_File::set_endian_swap);
+ ClassDB::bind_method(D_METHOD("is_big_endian"), &_File::is_big_endian);
+ ClassDB::bind_method(D_METHOD("set_big_endian", "big_endian"), &_File::set_big_endian);
ClassDB::bind_method(D_METHOD("get_error"), &_File::get_error);
ClassDB::bind_method(D_METHOD("get_var", "allow_objects"), &_File::get_var, DEFVAL(false));
@@ -1575,7 +1349,7 @@ void _File::_bind_methods() {
ClassDB::bind_method(D_METHOD("file_exists", "path"), &_File::file_exists);
ClassDB::bind_method(D_METHOD("get_modified_time", "file"), &_File::get_modified_time);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "endian_swap"), "set_endian_swap", "get_endian_swap");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "big_endian"), "set_big_endian", "is_big_endian");
BIND_ENUM_CONSTANT(READ);
BIND_ENUM_CONSTANT(WRITE);
@@ -2069,7 +1843,7 @@ Variant _ClassDB::instance(const StringName &p_class) const {
return Variant();
}
- Reference *r = Object::cast_to<Reference>(obj);
+ RefCounted *r = Object::cast_to<RefCounted>(obj);
if (r) {
return REF(r);
} else {
@@ -2415,12 +2189,12 @@ Variant JSONParseResult::get_result() const {
}
void _JSON::_bind_methods() {
- ClassDB::bind_method(D_METHOD("print", "value", "indent", "sort_keys"), &_JSON::print, DEFVAL(String()), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("print", "value", "indent", "sort_keys", "full_precision"), &_JSON::print, DEFVAL(String()), DEFVAL(false), DEFVAL(false));
ClassDB::bind_method(D_METHOD("parse", "json"), &_JSON::parse);
}
-String _JSON::print(const Variant &p_value, const String &p_indent, bool p_sort_keys) {
- return JSON::print(p_value, p_indent, p_sort_keys);
+String _JSON::print(const Variant &p_value, const String &p_indent, bool p_sort_keys, bool p_full_precision) {
+ return JSON::print(p_value, p_indent, p_sort_keys, p_full_precision);
}
Ref<JSONParseResult> _JSON::parse(const String &p_json) {
diff --git a/core/core_bind.h b/core/core_bind.h
index 8253040a12..b161effe95 100644
--- a/core/core_bind.h
+++ b/core/core_bind.h
@@ -32,11 +32,11 @@
#define CORE_BIND_H
#include "core/io/compression.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/io/image.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/os/semaphore.h"
#include "core/os/thread.h"
@@ -199,14 +199,6 @@ public:
void set_use_file_access_save_and_swap(bool p_enable);
- Dictionary get_date(bool utc) const;
- Dictionary get_time(bool utc) const;
- Dictionary get_datetime(bool utc) const;
- Dictionary get_datetime_from_unix_time(int64_t unix_time_val) const;
- int64_t get_unix_time_from_datetime(Dictionary datetime) const;
- Dictionary get_time_zone_info() const;
- double get_unix_time() const;
-
uint64_t get_static_memory_usage() const;
uint64_t get_static_memory_peak_usage() const;
@@ -237,6 +229,7 @@ public:
String get_system_dir(SystemDir p_dir) const;
String get_user_data_dir() const;
+ String get_external_data_dir() const;
Error set_thread_name(const String &p_name);
Thread::ID get_thread_caller_id() const;
@@ -352,11 +345,11 @@ public:
_Geometry3D() { singleton = this; }
};
-class _File : public Reference {
- GDCLASS(_File, Reference);
+class _File : public RefCounted {
+ GDCLASS(_File, RefCounted);
FileAccess *f = nullptr;
- bool eswap = false;
+ bool big_endian = false;
protected:
static void _bind_methods();
@@ -413,13 +406,13 @@ public:
String get_md5(const String &p_path) const;
String get_sha256(const String &p_path) const;
- /* Use this for files WRITTEN in _big_ endian machines (ie, amiga/mac).
+ /*
+ * Use this for files WRITTEN in _big_ endian machines (ie, amiga/mac).
* It's not about the current CPU type but file formats.
- * This flags get reset to false (little endian) on each open.
+ * This flag gets reset to `false` (little endian) on each open.
*/
-
- void set_endian_swap(bool p_swap);
- bool get_endian_swap();
+ void set_big_endian(bool p_big_endian);
+ bool is_big_endian();
Error get_error() const; // Get last error.
@@ -454,8 +447,8 @@ public:
VARIANT_ENUM_CAST(_File::ModeFlags);
VARIANT_ENUM_CAST(_File::CompressionMode);
-class _Directory : public Reference {
- GDCLASS(_Directory, Reference);
+class _Directory : public RefCounted {
+ GDCLASS(_Directory, RefCounted);
DirAccess *d;
bool dir_open = false;
@@ -524,8 +517,8 @@ public:
~_Marshalls() { singleton = nullptr; }
};
-class _Mutex : public Reference {
- GDCLASS(_Mutex, Reference);
+class _Mutex : public RefCounted {
+ GDCLASS(_Mutex, RefCounted);
Mutex mutex;
static void _bind_methods();
@@ -536,8 +529,8 @@ public:
void unlock();
};
-class _Semaphore : public Reference {
- GDCLASS(_Semaphore, Reference);
+class _Semaphore : public RefCounted {
+ GDCLASS(_Semaphore, RefCounted);
Semaphore semaphore;
static void _bind_methods();
@@ -548,8 +541,8 @@ public:
void post();
};
-class _Thread : public Reference {
- GDCLASS(_Thread, Reference);
+class _Thread : public RefCounted {
+ GDCLASS(_Thread, RefCounted);
protected:
Variant ret;
@@ -665,8 +658,8 @@ public:
class _JSON;
-class JSONParseResult : public Reference {
- GDCLASS(JSONParseResult, Reference);
+class JSONParseResult : public RefCounted {
+ GDCLASS(JSONParseResult, RefCounted);
friend class _JSON;
@@ -705,7 +698,7 @@ protected:
public:
static _JSON *get_singleton() { return singleton; }
- String print(const Variant &p_value, const String &p_indent = "", bool p_sort_keys = false);
+ String print(const Variant &p_value, const String &p_indent = "", bool p_sort_keys = false, bool p_full_precision = false);
Ref<JSONParseResult> parse(const String &p_json);
_JSON() { singleton = this; }
diff --git a/core/core_constants.cpp b/core/core_constants.cpp
index a0a41015dc..7fc09fc3a6 100644
--- a/core/core_constants.cpp
+++ b/core/core_constants.cpp
@@ -580,10 +580,10 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_VECTOR3I", Variant::VECTOR3I);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_TRANSFORM2D", Variant::TRANSFORM2D);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PLANE", Variant::PLANE);
- BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_QUAT", Variant::QUAT);
+ BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_QUATERNION", Variant::QUATERNION);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_AABB", Variant::AABB);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_BASIS", Variant::BASIS);
- BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_TRANSFORM", Variant::TRANSFORM);
+ BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_TRANSFORM3D", Variant::TRANSFORM3D);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_COLOR", Variant::COLOR);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_STRING_NAME", Variant::STRING_NAME);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_NODE_PATH", Variant::NODE_PATH);
diff --git a/core/crypto/aes_context.h b/core/crypto/aes_context.h
index cc00b18fd2..2f8422f537 100644
--- a/core/crypto/aes_context.h
+++ b/core/crypto/aes_context.h
@@ -32,10 +32,10 @@
#define AES_CONTEXT_H
#include "core/crypto/crypto_core.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
-class AESContext : public Reference {
- GDCLASS(AESContext, Reference);
+class AESContext : public RefCounted {
+ GDCLASS(AESContext, RefCounted);
public:
enum Mode {
diff --git a/core/crypto/crypto.h b/core/crypto/crypto.h
index 9438fcfea5..a2ccbba58a 100644
--- a/core/crypto/crypto.h
+++ b/core/crypto/crypto.h
@@ -35,7 +35,7 @@
#include "core/io/resource.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
class CryptoKey : public Resource {
GDCLASS(CryptoKey, Resource);
@@ -67,8 +67,8 @@ public:
virtual Error save(String p_path) = 0;
};
-class HMACContext : public Reference {
- GDCLASS(HMACContext, Reference);
+class HMACContext : public RefCounted {
+ GDCLASS(HMACContext, RefCounted);
protected:
static void _bind_methods();
@@ -84,8 +84,8 @@ public:
HMACContext() {}
};
-class Crypto : public Reference {
- GDCLASS(Crypto, Reference);
+class Crypto : public RefCounted {
+ GDCLASS(Crypto, RefCounted);
protected:
static void _bind_methods();
diff --git a/core/crypto/crypto_core.h b/core/crypto/crypto_core.h
index 27b380e838..7a2f4df589 100644
--- a/core/crypto/crypto_core.h
+++ b/core/crypto/crypto_core.h
@@ -31,7 +31,7 @@
#ifndef CRYPTO_CORE_H
#define CRYPTO_CORE_H
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
class CryptoCore {
public:
diff --git a/core/crypto/hashing_context.h b/core/crypto/hashing_context.h
index 892a48a4e8..31521a147c 100644
--- a/core/crypto/hashing_context.h
+++ b/core/crypto/hashing_context.h
@@ -31,10 +31,10 @@
#ifndef HASHING_CONTEXT_H
#define HASHING_CONTEXT_H
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
-class HashingContext : public Reference {
- GDCLASS(HashingContext, Reference);
+class HashingContext : public RefCounted {
+ GDCLASS(HashingContext, RefCounted);
public:
enum HashType {
diff --git a/core/debugger/remote_debugger_peer.h b/core/debugger/remote_debugger_peer.h
index 652e2d9d20..8cba53a81c 100644
--- a/core/debugger/remote_debugger_peer.h
+++ b/core/debugger/remote_debugger_peer.h
@@ -32,12 +32,12 @@
#define REMOTE_DEBUGGER_PEER_H
#include "core/io/stream_peer_tcp.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/os/mutex.h"
#include "core/os/thread.h"
#include "core/string/ustring.h"
-class RemoteDebuggerPeer : public Reference {
+class RemoteDebuggerPeer : public RefCounted {
protected:
int max_queued_messages = 4096;
diff --git a/core/input/input.cpp b/core/input/input.cpp
index 6eafec087d..6e98b596d7 100644
--- a/core/input/input.cpp
+++ b/core/input/input.cpp
@@ -85,7 +85,7 @@ Input *Input::get_singleton() {
}
void Input::set_mouse_mode(MouseMode p_mode) {
- ERR_FAIL_INDEX((int)p_mode, 4);
+ ERR_FAIL_INDEX((int)p_mode, 5);
set_mouse_mode_func(p_mode);
}
@@ -138,6 +138,7 @@ void Input::_bind_methods() {
BIND_ENUM_CONSTANT(MOUSE_MODE_HIDDEN);
BIND_ENUM_CONSTANT(MOUSE_MODE_CAPTURED);
BIND_ENUM_CONSTANT(MOUSE_MODE_CONFINED);
+ BIND_ENUM_CONSTANT(MOUSE_MODE_CONFINED_HIDDEN);
BIND_ENUM_CONSTANT(CURSOR_ARROW);
BIND_ENUM_CONSTANT(CURSOR_IBEAM);
diff --git a/core/input/input.h b/core/input/input.h
index 99b45db325..ecb4981b13 100644
--- a/core/input/input.h
+++ b/core/input/input.h
@@ -46,7 +46,8 @@ public:
MOUSE_MODE_VISIBLE,
MOUSE_MODE_HIDDEN,
MOUSE_MODE_CAPTURED,
- MOUSE_MODE_CONFINED
+ MOUSE_MODE_CONFINED,
+ MOUSE_MODE_CONFINED_HIDDEN,
};
#undef CursorShape
diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp
index 6f063c217f..9c1cf15342 100644
--- a/core/input/input_event.cpp
+++ b/core/input/input_event.cpp
@@ -1023,7 +1023,7 @@ static const char *_joy_button_descriptions[JOY_BUTTON_SDL_MAX] = {
String InputEventJoypadButton::as_text() const {
String text = "Joypad Button " + itos(button_index);
- if (button_index < JOY_BUTTON_SDL_MAX) {
+ if (button_index >= 0 && button_index < JOY_BUTTON_SDL_MAX) {
text += vformat(" (%s)", _joy_button_descriptions[button_index]);
}
diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp
index 878ce820fb..5b96babe44 100644
--- a/core/input/input_map.cpp
+++ b/core/input/input_map.cpp
@@ -511,6 +511,7 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
// Text Backspace and Delete
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE));
+ inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE | KEY_MASK_SHIFT));
default_builtin_cache.insert("ui_text_backspace", inputs);
inputs = List<Ref<InputEvent>>();
diff --git a/core/io/config_file.h b/core/io/config_file.h
index 1b28257c60..dbba43ace5 100644
--- a/core/io/config_file.h
+++ b/core/io/config_file.h
@@ -31,13 +31,13 @@
#ifndef CONFIG_FILE_H
#define CONFIG_FILE_H
-#include "core/object/reference.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
+#include "core/object/ref_counted.h"
#include "core/templates/ordered_hash_map.h"
#include "core/variant/variant_parser.h"
-class ConfigFile : public Reference {
- GDCLASS(ConfigFile, Reference);
+class ConfigFile : public RefCounted {
+ GDCLASS(ConfigFile, RefCounted);
OrderedHashMap<String, OrderedHashMap<String, Variant>> values;
diff --git a/core/os/dir_access.cpp b/core/io/dir_access.cpp
index 39ae475c12..dfba00067f 100644
--- a/core/os/dir_access.cpp
+++ b/core/io/dir_access.cpp
@@ -31,7 +31,7 @@
#include "dir_access.h"
#include "core/config/project_settings.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "core/os/memory.h"
#include "core/os/os.h"
diff --git a/core/os/dir_access.h b/core/io/dir_access.h
index 16154a4850..16154a4850 100644
--- a/core/os/dir_access.h
+++ b/core/io/dir_access.h
diff --git a/core/io/dtls_server.cpp b/core/io/dtls_server.cpp
index 288b2efe0e..655fb18535 100644
--- a/core/io/dtls_server.cpp
+++ b/core/io/dtls_server.cpp
@@ -31,7 +31,7 @@
#include "dtls_server.h"
#include "core/config/project_settings.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
DTLSServer *(*DTLSServer::_create)() = nullptr;
bool DTLSServer::available = false;
diff --git a/core/io/dtls_server.h b/core/io/dtls_server.h
index 92b6caf508..02a32533e1 100644
--- a/core/io/dtls_server.h
+++ b/core/io/dtls_server.h
@@ -34,8 +34,8 @@
#include "core/io/net_socket.h"
#include "core/io/packet_peer_dtls.h"
-class DTLSServer : public Reference {
- GDCLASS(DTLSServer, Reference);
+class DTLSServer : public RefCounted {
+ GDCLASS(DTLSServer, RefCounted);
protected:
static DTLSServer *(*_create)();
diff --git a/core/os/file_access.cpp b/core/io/file_access.cpp
index d1b940190a..d21c0bd9a2 100644
--- a/core/os/file_access.cpp
+++ b/core/io/file_access.cpp
@@ -164,7 +164,7 @@ uint16_t FileAccess::get_16() const {
a = get_8();
b = get_8();
- if (endian_swap) {
+ if (big_endian) {
SWAP(a, b);
}
@@ -182,7 +182,7 @@ uint32_t FileAccess::get_32() const {
a = get_16();
b = get_16();
- if (endian_swap) {
+ if (big_endian) {
SWAP(a, b);
}
@@ -200,7 +200,7 @@ uint64_t FileAccess::get_64() const {
a = get_32();
b = get_32();
- if (endian_swap) {
+ if (big_endian) {
SWAP(a, b);
}
@@ -401,7 +401,7 @@ void FileAccess::store_16(uint16_t p_dest) {
a = p_dest & 0xFF;
b = p_dest >> 8;
- if (endian_swap) {
+ if (big_endian) {
SWAP(a, b);
}
@@ -415,7 +415,7 @@ void FileAccess::store_32(uint32_t p_dest) {
a = p_dest & 0xFFFF;
b = p_dest >> 16;
- if (endian_swap) {
+ if (big_endian) {
SWAP(a, b);
}
@@ -429,7 +429,7 @@ void FileAccess::store_64(uint64_t p_dest) {
a = p_dest & 0xFFFFFFFF;
b = p_dest >> 32;
- if (endian_swap) {
+ if (big_endian) {
SWAP(a, b);
}
@@ -551,6 +551,7 @@ void FileAccess::store_csv_line(const Vector<String> &p_values, const String &p_
}
void FileAccess::store_buffer(const uint8_t *p_src, uint64_t p_length) {
+ ERR_FAIL_COND(!p_src && p_length > 0);
for (uint64_t i = 0; i < p_length; i++) {
store_8(p_src[i]);
}
diff --git a/core/os/file_access.h b/core/io/file_access.h
index 1b9fb2f422..5804aa2c47 100644
--- a/core/os/file_access.h
+++ b/core/io/file_access.h
@@ -52,7 +52,7 @@ public:
typedef void (*FileCloseFailNotify)(const String &);
typedef FileAccess *(*CreateFunc)();
- bool endian_swap = false;
+ bool big_endian = false;
bool real_is_double = false;
virtual uint32_t _get_unix_permissions(const String &p_file) = 0;
@@ -115,13 +115,13 @@ public:
virtual Vector<String> get_csv_line(const String &p_delim = ",") const;
virtual String get_as_utf8_string() const;
- /**< use this for files WRITTEN in _big_ endian machines (ie, amiga/mac)
+ /**
+ * Use this for files WRITTEN in _big_ endian machines (ie, amiga/mac)
* It's not about the current CPU type but file formats.
- * this flags get reset to false (little endian) on each open
+ * This flag gets reset to `false` (little endian) on each open.
*/
-
- virtual void set_endian_swap(bool p_swap) { endian_swap = p_swap; }
- inline bool get_endian_swap() const { return endian_swap; }
+ virtual void set_big_endian(bool p_big_endian) { big_endian = p_big_endian; }
+ inline bool is_big_endian() const { return big_endian; }
virtual Error get_error() const = 0; ///< get last error
diff --git a/core/io/file_access_compressed.h b/core/io/file_access_compressed.h
index 19e4f241dd..3389e020e3 100644
--- a/core/io/file_access_compressed.h
+++ b/core/io/file_access_compressed.h
@@ -32,7 +32,7 @@
#define FILE_ACCESS_COMPRESSED_H
#include "core/io/compression.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
class FileAccessCompressed : public FileAccess {
Compression::Mode cmode = Compression::MODE_ZSTD;
diff --git a/core/io/file_access_encrypted.cpp b/core/io/file_access_encrypted.cpp
index b9514c8c8b..9e316291e8 100644
--- a/core/io/file_access_encrypted.cpp
+++ b/core/io/file_access_encrypted.cpp
@@ -257,6 +257,7 @@ Error FileAccessEncrypted::get_error() const {
void FileAccessEncrypted::store_buffer(const uint8_t *p_src, uint64_t p_length) {
ERR_FAIL_COND_MSG(!writing, "File has not been opened in write mode.");
+ ERR_FAIL_COND(!p_src && p_length > 0);
if (pos < get_length()) {
for (uint64_t i = 0; i < p_length; i++) {
diff --git a/core/io/file_access_encrypted.h b/core/io/file_access_encrypted.h
index 00f14099f9..decffae696 100644
--- a/core/io/file_access_encrypted.h
+++ b/core/io/file_access_encrypted.h
@@ -31,7 +31,7 @@
#ifndef FILE_ACCESS_ENCRYPTED_H
#define FILE_ACCESS_ENCRYPTED_H
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#define ENCRYPTED_HEADER_MAGIC 0x43454447
diff --git a/core/io/file_access_memory.cpp b/core/io/file_access_memory.cpp
index 0114ab1765..627fd2bf9c 100644
--- a/core/io/file_access_memory.cpp
+++ b/core/io/file_access_memory.cpp
@@ -31,7 +31,7 @@
#include "file_access_memory.h"
#include "core/config/project_settings.h"
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
#include "core/templates/map.h"
static Map<String, Vector<uint8_t>> *files = nullptr;
@@ -168,6 +168,7 @@ void FileAccessMemory::store_8(uint8_t p_byte) {
}
void FileAccessMemory::store_buffer(const uint8_t *p_src, uint64_t p_length) {
+ ERR_FAIL_COND(!p_src && p_length > 0);
uint64_t left = length - pos;
uint64_t write = MIN(p_length, left);
if (write < p_length) {
diff --git a/core/io/file_access_memory.h b/core/io/file_access_memory.h
index 4157531d01..14135bd68c 100644
--- a/core/io/file_access_memory.h
+++ b/core/io/file_access_memory.h
@@ -31,7 +31,7 @@
#ifndef FILE_ACCESS_MEMORY_H
#define FILE_ACCESS_MEMORY_H
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
class FileAccessMemory : public FileAccess {
uint8_t *data = nullptr;
diff --git a/core/io/file_access_network.h b/core/io/file_access_network.h
index 94b66c2480..1d9d761fbb 100644
--- a/core/io/file_access_network.h
+++ b/core/io/file_access_network.h
@@ -31,8 +31,8 @@
#ifndef FILE_ACCESS_NETWORK_H
#define FILE_ACCESS_NETWORK_H
+#include "core/io/file_access.h"
#include "core/io/stream_peer_tcp.h"
-#include "core/os/file_access.h"
#include "core/os/semaphore.h"
#include "core/os/thread.h"
diff --git a/core/io/file_access_pack.cpp b/core/io/file_access_pack.cpp
index e9983ece47..7b43daf9c0 100644
--- a/core/io/file_access_pack.cpp
+++ b/core/io/file_access_pack.cpp
@@ -320,9 +320,9 @@ uint64_t FileAccessPack::get_buffer(uint8_t *p_dst, uint64_t p_length) const {
return to_read;
}
-void FileAccessPack::set_endian_swap(bool p_swap) {
- FileAccess::set_endian_swap(p_swap);
- f->set_endian_swap(p_swap);
+void FileAccessPack::set_big_endian(bool p_big_endian) {
+ FileAccess::set_big_endian(p_big_endian);
+ f->set_big_endian(p_big_endian);
}
Error FileAccessPack::get_error() const {
diff --git a/core/io/file_access_pack.h b/core/io/file_access_pack.h
index 9747e865c8..2f0ee62723 100644
--- a/core/io/file_access_pack.h
+++ b/core/io/file_access_pack.h
@@ -31,8 +31,8 @@
#ifndef FILE_ACCESS_PACK_H
#define FILE_ACCESS_PACK_H
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/string/print_string.h"
#include "core/templates/list.h"
#include "core/templates/map.h"
@@ -171,7 +171,7 @@ public:
virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const;
- virtual void set_endian_swap(bool p_swap);
+ virtual void set_big_endian(bool p_big_endian);
virtual Error get_error() const;
diff --git a/core/io/file_access_zip.cpp b/core/io/file_access_zip.cpp
index b8383fd865..b5c882e9ce 100644
--- a/core/io/file_access_zip.cpp
+++ b/core/io/file_access_zip.cpp
@@ -32,7 +32,7 @@
#include "file_access_zip.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
ZipArchive *ZipArchive::instance = nullptr;
diff --git a/core/io/http_client.h b/core/io/http_client.h
index ec4b86b26f..f70999836f 100644
--- a/core/io/http_client.h
+++ b/core/io/http_client.h
@@ -34,10 +34,10 @@
#include "core/io/ip.h"
#include "core/io/stream_peer.h"
#include "core/io/stream_peer_tcp.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
-class HTTPClient : public Reference {
- GDCLASS(HTTPClient, Reference);
+class HTTPClient : public RefCounted {
+ GDCLASS(HTTPClient, RefCounted);
public:
enum ResponseCode {
diff --git a/core/io/image.cpp b/core/io/image.cpp
index c36fa6e45f..9cd0ea7b5d 100644
--- a/core/io/image.cpp
+++ b/core/io/image.cpp
@@ -1428,16 +1428,23 @@ void Image::flip_x() {
}
}
+/// Get mipmap size and offset.
int Image::_get_dst_image_size(int p_width, int p_height, Format p_format, int &r_mipmaps, int p_mipmaps, int *r_mm_width, int *r_mm_height) {
+ // Data offset in mipmaps (including the original texture).
int size = 0;
+
int w = p_width;
int h = p_height;
+
+ // Current mipmap index in the loop below. p_mipmaps is the target mipmap index.
+ // In this function, mipmap 0 represents the first mipmap instead of the original texture.
int mm = 0;
int pixsize = get_format_pixel_size(p_format);
int pixshift = get_format_pixel_rshift(p_format);
int block = get_format_block_size(p_format);
- //technically, you can still compress up to 1 px no matter the format, so commenting this
+
+ // Technically, you can still compress up to 1 px no matter the format, so commenting this.
//int minw, minh;
//get_format_min_pixel_size(p_format, minw, minh);
int minw = 1, minh = 1;
@@ -1453,17 +1460,6 @@ int Image::_get_dst_image_size(int p_width, int p_height, Format p_format, int &
size += s;
- if (r_mm_width) {
- *r_mm_width = bw;
- }
- if (r_mm_height) {
- *r_mm_height = bh;
- }
-
- if (p_mipmaps >= 0 && mm == p_mipmaps) {
- break;
- }
-
if (p_mipmaps >= 0) {
w = MAX(minw, w >> 1);
h = MAX(minh, h >> 1);
@@ -1474,6 +1470,21 @@ int Image::_get_dst_image_size(int p_width, int p_height, Format p_format, int &
w = MAX(minw, w >> 1);
h = MAX(minh, h >> 1);
}
+
+ // Set mipmap size.
+ // It might be necessary to put this after the minimum mipmap size check because of the possible occurrence of "1 >> 1".
+ if (r_mm_width) {
+ *r_mm_width = bw >> 1;
+ }
+ if (r_mm_height) {
+ *r_mm_height = bh >> 1;
+ }
+
+ // Reach target mipmap.
+ if (p_mipmaps >= 0 && mm == p_mipmaps) {
+ break;
+ }
+
mm++;
}
@@ -2718,10 +2729,11 @@ void (*Image::_image_decompress_bptc)(Image *) = nullptr;
void (*Image::_image_decompress_etc1)(Image *) = nullptr;
void (*Image::_image_decompress_etc2)(Image *) = nullptr;
-Vector<uint8_t> (*Image::lossy_packer)(const Ref<Image> &, float) = nullptr;
-Ref<Image> (*Image::lossy_unpacker)(const Vector<uint8_t> &) = nullptr;
-Vector<uint8_t> (*Image::lossless_packer)(const Ref<Image> &) = nullptr;
-Ref<Image> (*Image::lossless_unpacker)(const Vector<uint8_t> &) = nullptr;
+Vector<uint8_t> (*Image::webp_lossy_packer)(const Ref<Image> &, float) = nullptr;
+Vector<uint8_t> (*Image::webp_lossless_packer)(const Ref<Image> &) = nullptr;
+Ref<Image> (*Image::webp_unpacker)(const Vector<uint8_t> &) = nullptr;
+Vector<uint8_t> (*Image::png_packer)(const Ref<Image> &) = nullptr;
+Ref<Image> (*Image::png_unpacker)(const Vector<uint8_t> &) = nullptr;
Vector<uint8_t> (*Image::basis_universal_packer)(const Ref<Image> &, Image::UsedChannels) = nullptr;
Ref<Image> (*Image::basis_universal_unpacker)(const Vector<uint8_t> &) = nullptr;
diff --git a/core/io/image.h b/core/io/image.h
index df8f9b35a1..060e54a308 100644
--- a/core/io/image.h
+++ b/core/io/image.h
@@ -148,10 +148,11 @@ public:
static void (*_image_decompress_etc1)(Image *);
static void (*_image_decompress_etc2)(Image *);
- static Vector<uint8_t> (*lossy_packer)(const Ref<Image> &p_image, float p_quality);
- static Ref<Image> (*lossy_unpacker)(const Vector<uint8_t> &p_buffer);
- static Vector<uint8_t> (*lossless_packer)(const Ref<Image> &p_image);
- static Ref<Image> (*lossless_unpacker)(const Vector<uint8_t> &p_buffer);
+ static Vector<uint8_t> (*webp_lossy_packer)(const Ref<Image> &p_image, float p_quality);
+ static Vector<uint8_t> (*webp_lossless_packer)(const Ref<Image> &p_image);
+ static Ref<Image> (*webp_unpacker)(const Vector<uint8_t> &p_buffer);
+ static Vector<uint8_t> (*png_packer)(const Ref<Image> &p_image);
+ static Ref<Image> (*png_unpacker)(const Vector<uint8_t> &p_buffer);
static Vector<uint8_t> (*basis_universal_packer)(const Ref<Image> &p_image, UsedChannels p_channels);
static Ref<Image> (*basis_universal_unpacker)(const Vector<uint8_t> &p_buffer);
diff --git a/core/io/image_loader.h b/core/io/image_loader.h
index a5d588e0b5..6d1b1e3646 100644
--- a/core/io/image_loader.h
+++ b/core/io/image_loader.h
@@ -31,9 +31,9 @@
#ifndef IMAGE_LOADER_H
#define IMAGE_LOADER_H
+#include "core/io/file_access.h"
#include "core/io/image.h"
#include "core/io/resource_loader.h"
-#include "core/os/file_access.h"
#include "core/string/ustring.h"
#include "core/templates/list.h"
diff --git a/core/io/ip.cpp b/core/io/ip.cpp
index eb7814054b..001b1c4757 100644
--- a/core/io/ip.cpp
+++ b/core/io/ip.cpp
@@ -41,13 +41,15 @@ VARIANT_ENUM_CAST(IP::ResolverStatus);
struct _IP_ResolverPrivate {
struct QueueItem {
SafeNumeric<IP::ResolverStatus> status;
- IPAddress response;
+
+ List<IPAddress> response;
+
String hostname;
IP::Type type;
void clear() {
status.set(IP::RESOLVER_STATUS_NONE);
- response = IPAddress();
+ response.clear();
type = IP::TYPE_NONE;
hostname = "";
};
@@ -80,13 +82,9 @@ struct _IP_ResolverPrivate {
if (queue[i].status.get() != IP::RESOLVER_STATUS_WAITING) {
continue;
}
- queue[i].response = IP::get_singleton()->resolve_hostname(queue[i].hostname, queue[i].type);
- if (!queue[i].response.is_valid()) {
- queue[i].status.set(IP::RESOLVER_STATUS_ERROR);
- } else {
- queue[i].status.set(IP::RESOLVER_STATUS_DONE);
- }
+ IP::get_singleton()->_resolve_hostname(queue[i].response, queue[i].hostname, queue[i].type);
+ queue[i].status.set(queue[i].response.is_empty() ? IP::RESOLVER_STATUS_ERROR : IP::RESOLVER_STATUS_DONE);
}
}
@@ -101,7 +99,7 @@ struct _IP_ResolverPrivate {
}
}
- HashMap<String, IPAddress> cache;
+ HashMap<String, List<IPAddress>> cache;
static String get_cache_key(String p_hostname, IP::Type p_type) {
return itos(p_type) + p_hostname;
@@ -111,15 +109,41 @@ struct _IP_ResolverPrivate {
IPAddress IP::resolve_hostname(const String &p_hostname, IP::Type p_type) {
MutexLock lock(resolver->mutex);
+ List<IPAddress> res;
+
String key = _IP_ResolverPrivate::get_cache_key(p_hostname, p_type);
- if (resolver->cache.has(key) && resolver->cache[key].is_valid()) {
- IPAddress res = resolver->cache[key];
- return res;
+ if (resolver->cache.has(key)) {
+ res = resolver->cache[key];
+ } else {
+ _resolve_hostname(res, p_hostname, p_type);
+ resolver->cache[key] = res;
}
- IPAddress res = _resolve_hostname(p_hostname, p_type);
- resolver->cache[key] = res;
- return res;
+ for (int i = 0; i < res.size(); ++i) {
+ if (res[i].is_valid()) {
+ return res[i];
+ }
+ }
+ return IPAddress();
+}
+
+Array IP::resolve_hostname_addresses(const String &p_hostname, Type p_type) {
+ MutexLock lock(resolver->mutex);
+
+ String key = _IP_ResolverPrivate::get_cache_key(p_hostname, p_type);
+ if (!resolver->cache.has(key)) {
+ _resolve_hostname(resolver->cache[key], p_hostname, p_type);
+ }
+
+ List<IPAddress> res = resolver->cache[key];
+
+ Array result;
+ for (int i = 0; i < res.size(); ++i) {
+ if (res[i].is_valid()) {
+ result.push_back(String(res[i]));
+ }
+ }
+ return result;
}
IP::ResolverID IP::resolve_hostname_queue_item(const String &p_hostname, IP::Type p_type) {
@@ -135,11 +159,11 @@ IP::ResolverID IP::resolve_hostname_queue_item(const String &p_hostname, IP::Typ
String key = _IP_ResolverPrivate::get_cache_key(p_hostname, p_type);
resolver->queue[id].hostname = p_hostname;
resolver->queue[id].type = p_type;
- if (resolver->cache.has(key) && resolver->cache[key].is_valid()) {
+ if (resolver->cache.has(key)) {
resolver->queue[id].response = resolver->cache[key];
resolver->queue[id].status.set(IP::RESOLVER_STATUS_DONE);
} else {
- resolver->queue[id].response = IPAddress();
+ resolver->queue[id].response = List<IPAddress>();
resolver->queue[id].status.set(IP::RESOLVER_STATUS_WAITING);
if (resolver->thread.is_started()) {
resolver->sem.post();
@@ -158,7 +182,6 @@ IP::ResolverStatus IP::get_resolve_item_status(ResolverID p_id) const {
if (resolver->queue[p_id].status.get() == IP::RESOLVER_STATUS_NONE) {
ERR_PRINT("Condition status == IP::RESOLVER_STATUS_NONE");
- resolver->mutex.unlock();
return IP::RESOLVER_STATUS_NONE;
}
return resolver->queue[p_id].status.get();
@@ -171,11 +194,37 @@ IPAddress IP::get_resolve_item_address(ResolverID p_id) const {
if (resolver->queue[p_id].status.get() != IP::RESOLVER_STATUS_DONE) {
ERR_PRINT("Resolve of '" + resolver->queue[p_id].hostname + "'' didn't complete yet.");
- resolver->mutex.unlock();
return IPAddress();
}
- return resolver->queue[p_id].response;
+ List<IPAddress> res = resolver->queue[p_id].response;
+
+ for (int i = 0; i < res.size(); ++i) {
+ if (res[i].is_valid()) {
+ return res[i];
+ }
+ }
+ return IPAddress();
+}
+
+Array IP::get_resolve_item_addresses(ResolverID p_id) const {
+ ERR_FAIL_INDEX_V(p_id, IP::RESOLVER_MAX_QUERIES, Array());
+ MutexLock lock(resolver->mutex);
+
+ if (resolver->queue[p_id].status.get() != IP::RESOLVER_STATUS_DONE) {
+ ERR_PRINT("Resolve of '" + resolver->queue[p_id].hostname + "'' didn't complete yet.");
+ return Array();
+ }
+
+ List<IPAddress> res = resolver->queue[p_id].response;
+
+ Array result;
+ for (int i = 0; i < res.size(); ++i) {
+ if (res[i].is_valid()) {
+ result.push_back(String(res[i]));
+ }
+ }
+ return result;
}
void IP::erase_resolve_item(ResolverID p_id) {
@@ -245,9 +294,11 @@ void IP::get_local_addresses(List<IPAddress> *r_addresses) const {
void IP::_bind_methods() {
ClassDB::bind_method(D_METHOD("resolve_hostname", "host", "ip_type"), &IP::resolve_hostname, DEFVAL(IP::TYPE_ANY));
+ ClassDB::bind_method(D_METHOD("resolve_hostname_addresses", "host", "ip_type"), &IP::resolve_hostname_addresses, DEFVAL(IP::TYPE_ANY));
ClassDB::bind_method(D_METHOD("resolve_hostname_queue_item", "host", "ip_type"), &IP::resolve_hostname_queue_item, DEFVAL(IP::TYPE_ANY));
ClassDB::bind_method(D_METHOD("get_resolve_item_status", "id"), &IP::get_resolve_item_status);
ClassDB::bind_method(D_METHOD("get_resolve_item_address", "id"), &IP::get_resolve_item_address);
+ ClassDB::bind_method(D_METHOD("get_resolve_item_addresses", "id"), &IP::get_resolve_item_addresses);
ClassDB::bind_method(D_METHOD("erase_resolve_item", "id"), &IP::erase_resolve_item);
ClassDB::bind_method(D_METHOD("get_local_addresses"), &IP::_get_local_addresses);
ClassDB::bind_method(D_METHOD("get_local_interfaces"), &IP::_get_local_interfaces);
diff --git a/core/io/ip.h b/core/io/ip.h
index 0c4a83257d..3c6040a1f0 100644
--- a/core/io/ip.h
+++ b/core/io/ip.h
@@ -69,7 +69,6 @@ protected:
static IP *singleton;
static void _bind_methods();
- virtual IPAddress _resolve_hostname(const String &p_hostname, Type p_type = TYPE_ANY) = 0;
Array _get_local_addresses() const;
Array _get_local_interfaces() const;
@@ -84,11 +83,16 @@ public:
};
IPAddress resolve_hostname(const String &p_hostname, Type p_type = TYPE_ANY);
+ Array resolve_hostname_addresses(const String &p_hostname, Type p_type = TYPE_ANY);
// async resolver hostname
ResolverID resolve_hostname_queue_item(const String &p_hostname, Type p_type = TYPE_ANY);
ResolverStatus get_resolve_item_status(ResolverID p_id) const;
IPAddress get_resolve_item_address(ResolverID p_id) const;
virtual void get_local_addresses(List<IPAddress> *r_addresses) const;
+
+ virtual void _resolve_hostname(List<IPAddress> &r_addresses, const String &p_hostname, Type p_type = TYPE_ANY) const = 0;
+ Array get_resolve_item_addresses(ResolverID p_id) const;
+
virtual void get_local_interfaces(Map<String, Interface_Info> *r_interfaces) const = 0;
void erase_resolve_item(ResolverID p_id);
diff --git a/core/io/json.cpp b/core/io/json.cpp
index 394cf216e8..82ef2a6894 100644
--- a/core/io/json.cpp
+++ b/core/io/json.cpp
@@ -55,7 +55,7 @@ static String _make_indent(const String &p_indent, int p_size) {
return indent_text;
}
-String JSON::_print_var(const Variant &p_var, const String &p_indent, int p_cur_indent, bool p_sort_keys) {
+String JSON::_print_var(const Variant &p_var, const String &p_indent, int p_cur_indent, bool p_sort_keys, Set<const void *> &p_markers, bool p_full_precision) {
String colon = ":";
String end_statement = "";
@@ -71,8 +71,17 @@ String JSON::_print_var(const Variant &p_var, const String &p_indent, int p_cur_
return p_var.operator bool() ? "true" : "false";
case Variant::INT:
return itos(p_var);
- case Variant::FLOAT:
- return rtos(p_var);
+ case Variant::FLOAT: {
+ double num = p_var;
+ if (p_full_precision) {
+ // Store unreliable digits (17) instead of just reliable
+ // digits (14) so that the value can be decoded exactly.
+ return String::num(num, 17 - (int)floor(log10(num)));
+ } else {
+ // Store only reliable digits (14) by default.
+ return String::num(num, 14 - (int)floor(log10(num)));
+ }
+ }
case Variant::PACKED_INT32_ARRAY:
case Variant::PACKED_INT64_ARRAY:
case Variant::PACKED_FLOAT32_ARRAY:
@@ -82,20 +91,29 @@ String JSON::_print_var(const Variant &p_var, const String &p_indent, int p_cur_
String s = "[";
s += end_statement;
Array a = p_var;
+
+ ERR_FAIL_COND_V_MSG(p_markers.has(a.id()), "\"[...]\"", "Converting circular structure to JSON.");
+ p_markers.insert(a.id());
+
for (int i = 0; i < a.size(); i++) {
if (i > 0) {
s += ",";
s += end_statement;
}
- s += _make_indent(p_indent, p_cur_indent + 1) + _print_var(a[i], p_indent, p_cur_indent + 1, p_sort_keys);
+ s += _make_indent(p_indent, p_cur_indent + 1) + _print_var(a[i], p_indent, p_cur_indent + 1, p_sort_keys, p_markers);
}
s += end_statement + _make_indent(p_indent, p_cur_indent) + "]";
+ p_markers.erase(a.id());
return s;
}
case Variant::DICTIONARY: {
String s = "{";
s += end_statement;
Dictionary d = p_var;
+
+ ERR_FAIL_COND_V_MSG(p_markers.has(d.id()), "\"{...}\"", "Converting circular structure to JSON.");
+ p_markers.insert(d.id());
+
List<Variant> keys;
d.get_key_list(&keys);
@@ -108,12 +126,13 @@ String JSON::_print_var(const Variant &p_var, const String &p_indent, int p_cur_
s += ",";
s += end_statement;
}
- s += _make_indent(p_indent, p_cur_indent + 1) + _print_var(String(E->get()), p_indent, p_cur_indent + 1, p_sort_keys);
+ s += _make_indent(p_indent, p_cur_indent + 1) + _print_var(String(E->get()), p_indent, p_cur_indent + 1, p_sort_keys, p_markers);
s += colon;
- s += _print_var(d[E->get()], p_indent, p_cur_indent + 1, p_sort_keys);
+ s += _print_var(d[E->get()], p_indent, p_cur_indent + 1, p_sort_keys, p_markers);
}
s += end_statement + _make_indent(p_indent, p_cur_indent) + "}";
+ p_markers.erase(d.id());
return s;
}
default:
@@ -121,8 +140,9 @@ String JSON::_print_var(const Variant &p_var, const String &p_indent, int p_cur_
}
}
-String JSON::print(const Variant &p_var, const String &p_indent, bool p_sort_keys) {
- return _print_var(p_var, p_indent, 0, p_sort_keys);
+String JSON::print(const Variant &p_var, const String &p_indent, bool p_sort_keys, bool p_full_precision) {
+ Set<const void *> markers;
+ return _print_var(p_var, p_indent, 0, p_sort_keys, markers, p_full_precision);
}
Error JSON::_get_token(const char32_t *p_str, int &index, int p_len, Token &r_token, int &line, String &r_err_str) {
diff --git a/core/io/json.h b/core/io/json.h
index 537477666e..5be8cc1e86 100644
--- a/core/io/json.h
+++ b/core/io/json.h
@@ -31,7 +31,7 @@
#ifndef JSON_H
#define JSON_H
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/variant/variant.h"
class JSON {
enum TokenType {
@@ -62,7 +62,7 @@ class JSON {
static const char *tk_name[TK_MAX];
- static String _print_var(const Variant &p_var, const String &p_indent, int p_cur_indent, bool p_sort_keys);
+ static String _print_var(const Variant &p_var, const String &p_indent, int p_cur_indent, bool p_sort_keys, Set<const void *> &p_markers, bool p_full_precision = false);
static Error _get_token(const char32_t *p_str, int &index, int p_len, Token &r_token, int &line, String &r_err_str);
static Error _parse_value(Variant &value, Token &token, const char32_t *p_str, int &index, int p_len, int &line, String &r_err_str);
@@ -70,12 +70,12 @@ class JSON {
static Error _parse_object(Dictionary &object, const char32_t *p_str, int &index, int p_len, int &line, String &r_err_str);
public:
- static String print(const Variant &p_var, const String &p_indent = "", bool p_sort_keys = true);
+ static String print(const Variant &p_var, const String &p_indent = "", bool p_sort_keys = true, bool p_full_precision = false);
static Error parse(const String &p_json, Variant &r_ret, String &r_err_str, int &r_err_line);
};
-class JSONParser : public Reference {
- GDCLASS(JSONParser, Reference);
+class JSONParser : public RefCounted {
+ GDCLASS(JSONParser, RefCounted);
Variant data;
String string;
diff --git a/core/io/logger.cpp b/core/io/logger.cpp
index 8a07459a1d..09539f716c 100644
--- a/core/io/logger.cpp
+++ b/core/io/logger.cpp
@@ -31,8 +31,9 @@
#include "logger.h"
#include "core/config/project_settings.h"
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
#include "core/os/os.h"
+#include "core/os/time.h"
#include "core/string/print_string.h"
#if defined(MINGW_ENABLED) || defined(_MSC_VER)
@@ -156,11 +157,7 @@ void RotatedFileLogger::rotate_file() {
if (FileAccess::exists(base_path)) {
if (max_files > 1) {
- char timestamp[21];
- OS::Date date = OS::get_singleton()->get_date();
- OS::Time time = OS::get_singleton()->get_time();
- sprintf(timestamp, "_%04d-%02d-%02d_%02d.%02d.%02d", date.year, date.month, date.day, time.hour, time.min, time.sec);
-
+ String timestamp = Time::get_singleton()->get_datetime_string_from_system().replace(":", ".");
String backup_name = base_path.get_basename() + timestamp;
if (base_path.get_extension() != String()) {
backup_name += "." + base_path.get_extension();
diff --git a/core/io/logger.h b/core/io/logger.h
index a12945911c..ccf68562d6 100644
--- a/core/io/logger.h
+++ b/core/io/logger.h
@@ -31,7 +31,7 @@
#ifndef LOGGER_H
#define LOGGER_H
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "core/string/ustring.h"
#include "core/templates/vector.h"
diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp
index 0282609270..4c58c84c14 100644
--- a/core/io/marshalls.cpp
+++ b/core/io/marshalls.cpp
@@ -30,7 +30,7 @@
#include "marshalls.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/os/keyboard.h"
#include "core/string/print_string.h"
@@ -279,9 +279,9 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int
}
} break;
- case Variant::QUAT: {
+ case Variant::QUATERNION: {
ERR_FAIL_COND_V(len < 4 * 4, ERR_INVALID_DATA);
- Quat val;
+ Quaternion val;
val.x = decode_float(&buf[0]);
val.y = decode_float(&buf[4]);
val.z = decode_float(&buf[8]);
@@ -325,9 +325,9 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int
}
} break;
- case Variant::TRANSFORM: {
+ case Variant::TRANSFORM3D: {
ERR_FAIL_COND_V(len < 4 * 12, ERR_INVALID_DATA);
- Transform val;
+ Transform3D val;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
val.basis.elements[i][j] = decode_float(&buf[(i * 3 + j) * 4]);
@@ -489,8 +489,8 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int
obj->set(str, value);
}
- if (Object::cast_to<Reference>(obj)) {
- REF ref = REF(Object::cast_to<Reference>(obj));
+ if (Object::cast_to<RefCounted>(obj)) {
+ REF ref = REF(Object::cast_to<RefCounted>(obj));
r_variant = ref;
} else {
r_variant = obj;
@@ -889,7 +889,7 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
// Test for potential wrong values sent by the debugger when it breaks.
Object *obj = p_variant.get_validated_object();
if (!obj) {
- // Object is invalid, send a nullptr instead.
+ // Object is invalid, send a nullptr instead.
if (buf) {
encode_uint32(Variant::NIL, buf);
}
@@ -1099,9 +1099,9 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
r_len += 4 * 4;
} break;
- case Variant::QUAT: {
+ case Variant::QUATERNION: {
if (buf) {
- Quat q = p_variant;
+ Quaternion q = p_variant;
encode_float(q.x, &buf[0]);
encode_float(q.y, &buf[4]);
encode_float(q.z, &buf[8]);
@@ -1138,9 +1138,9 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
r_len += 9 * 4;
} break;
- case Variant::TRANSFORM: {
+ case Variant::TRANSFORM3D: {
if (buf) {
- Transform val = p_variant;
+ Transform3D val = p_variant;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
memcpy(&buf[(i * 3 + j) * 4], &val.basis.elements[i][j], sizeof(float));
diff --git a/core/io/marshalls.h b/core/io/marshalls.h
index cc0e9ba301..7fac708f97 100644
--- a/core/io/marshalls.h
+++ b/core/io/marshalls.h
@@ -31,7 +31,7 @@
#ifndef MARSHALLS_H
#define MARSHALLS_H
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/typedefs.h"
#include "core/variant/variant.h"
@@ -165,8 +165,8 @@ static inline double decode_double(const uint8_t *p_arr) {
return md.d;
}
-class EncodedObjectAsID : public Reference {
- GDCLASS(EncodedObjectAsID, Reference);
+class EncodedObjectAsID : public RefCounted {
+ GDCLASS(EncodedObjectAsID, RefCounted);
ObjectID id;
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp
index fda4083804..78ec7ea21a 100644
--- a/core/io/multiplayer_api.cpp
+++ b/core/io/multiplayer_api.cpp
@@ -44,6 +44,56 @@
#include "core/os/os.h"
#endif
+String _get_rpc_md5(const Node *p_node) {
+ String rpc_list;
+ const Vector<MultiplayerAPI::RPCConfig> node_config = p_node->get_node_rpc_methods();
+ for (int i = 0; i < node_config.size(); i++) {
+ rpc_list += String(node_config[i].name);
+ }
+ if (p_node->get_script_instance()) {
+ const Vector<MultiplayerAPI::RPCConfig> script_config = p_node->get_script_instance()->get_rpc_methods();
+ for (int i = 0; i < script_config.size(); i++) {
+ rpc_list += String(script_config[i].name);
+ }
+ }
+ return rpc_list.md5_text();
+}
+
+const MultiplayerAPI::RPCConfig _get_rpc_config(const Node *p_node, const StringName &p_method, uint16_t &r_id) {
+ const Vector<MultiplayerAPI::RPCConfig> node_config = p_node->get_node_rpc_methods();
+ for (int i = 0; i < node_config.size(); i++) {
+ if (node_config[i].name == p_method) {
+ r_id = ((uint16_t)i) & (1 << 15);
+ return node_config[i];
+ }
+ }
+ if (p_node->get_script_instance()) {
+ const Vector<MultiplayerAPI::RPCConfig> script_config = p_node->get_script_instance()->get_rpc_methods();
+ for (int i = 0; i < script_config.size(); i++) {
+ if (script_config[i].name == p_method) {
+ r_id = (uint16_t)i;
+ return script_config[i];
+ }
+ }
+ }
+ return MultiplayerAPI::RPCConfig();
+}
+
+const MultiplayerAPI::RPCConfig _get_rpc_config_by_id(Node *p_node, uint16_t p_id) {
+ Vector<MultiplayerAPI::RPCConfig> config;
+ uint16_t id = p_id;
+ if (id & (1 << 15)) {
+ id = id & ~(1 << 15);
+ config = p_node->get_node_rpc_methods();
+ } else {
+ config = p_node->get_script_instance()->get_rpc_methods();
+ }
+ if (id < config.size()) {
+ return config[p_id];
+ }
+ return MultiplayerAPI::RPCConfig();
+}
+
_FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_master, bool &r_skip_rpc) {
switch (mode) {
case MultiplayerAPI::RPC_MODE_DISABLED: {
@@ -231,8 +281,7 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_
_process_confirm_path(p_from, p_packet, p_packet_len);
} break;
- case NETWORK_COMMAND_REMOTE_CALL:
- case NETWORK_COMMAND_REMOTE_SET: {
+ case NETWORK_COMMAND_REMOTE_CALL: {
// Extract packet meta
int packet_min_size = 1;
int name_id_offset = 1;
@@ -302,13 +351,7 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_
}
const int packet_len = get_packet_len(node_target, p_packet_len);
- if (packet_type == NETWORK_COMMAND_REMOTE_CALL) {
- _process_rpc(node, name_id, p_from, p_packet, packet_len, packet_min_size);
-
- } else {
- _process_rset(node, name_id, p_from, p_packet, packet_len, packet_min_size);
- }
-
+ _process_rpc(node, name_id, p_from, p_packet, packet_len, packet_min_size);
} break;
case NETWORK_COMMAND_RAW: {
@@ -362,16 +405,11 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id,
ERR_FAIL_COND_MSG(p_offset > p_packet_len, "Invalid packet received. Size too small.");
// Check that remote can call the RPC on this node.
- StringName name = p_node->get_node_rpc_method(p_rpc_method_id);
- RPCMode rpc_mode = p_node->get_node_rpc_mode_by_id(p_rpc_method_id);
- if (name == StringName() && p_node->get_script_instance()) {
- name = p_node->get_script_instance()->get_rpc_method(p_rpc_method_id);
- rpc_mode = p_node->get_script_instance()->get_rpc_mode_by_id(p_rpc_method_id);
- }
- ERR_FAIL_COND(name == StringName());
+ const RPCConfig config = _get_rpc_config_by_id(p_node, p_rpc_method_id);
+ ERR_FAIL_COND(config.name == StringName());
- bool can_call = _can_call_mode(p_node, rpc_mode, p_from);
- ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)rpc_mode) + ", master is " + itos(p_node->get_network_master()) + ".");
+ bool can_call = _can_call_mode(p_node, config.rpc_mode, p_from);
+ ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(config.name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)config.rpc_mode) + ", master is " + itos(p_node->get_network_master()) + ".");
int argc = 0;
bool byte_only = false;
@@ -424,47 +462,14 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id,
Callable::CallError ce;
- p_node->call(name, (const Variant **)argp.ptr(), argc, ce);
+ p_node->call(config.name, (const Variant **)argp.ptr(), argc, ce);
if (ce.error != Callable::CallError::CALL_OK) {
- String error = Variant::get_call_error_text(p_node, name, (const Variant **)argp.ptr(), argc, ce);
+ String error = Variant::get_call_error_text(p_node, config.name, (const Variant **)argp.ptr(), argc, ce);
error = "RPC - " + error;
ERR_PRINT(error);
}
}
-void MultiplayerAPI::_process_rset(Node *p_node, const uint16_t p_rpc_property_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) {
- ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small.");
-
- // Check that remote can call the RSET on this node.
- StringName name = p_node->get_node_rset_property(p_rpc_property_id);
- RPCMode rset_mode = p_node->get_node_rset_mode_by_id(p_rpc_property_id);
- if (name == StringName() && p_node->get_script_instance()) {
- name = p_node->get_script_instance()->get_rset_property(p_rpc_property_id);
- rset_mode = p_node->get_script_instance()->get_rset_mode_by_id(p_rpc_property_id);
- }
- ERR_FAIL_COND(name == StringName());
-
- bool can_call = _can_call_mode(p_node, rset_mode, p_from);
- ERR_FAIL_COND_MSG(!can_call, "RSET '" + String(name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)rset_mode) + ", master is " + itos(p_node->get_network_master()) + ".");
-
-#ifdef DEBUG_ENABLED
- _profile_node_data("in_rset", p_node->get_instance_id());
-#endif
-
- Variant value;
- Error err = _decode_and_decompress_variant(value, &p_packet[p_offset], p_packet_len - p_offset, nullptr);
-
- ERR_FAIL_COND_MSG(err != OK, "Invalid packet received. Unable to decode RSET value.");
-
- bool valid;
-
- p_node->set(name, value, &valid);
- if (!valid) {
- String error = "Error setting remote property '" + String(name) + "', not found in object of type " + p_node->get_class() + ".";
- ERR_PRINT(error);
- }
-}
-
void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
ERR_FAIL_COND_MSG(p_packet_len < 38, "Invalid packet received. Size too small.");
int ofs = 1;
@@ -487,7 +492,7 @@ void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet,
Node *node = root_node->get_node(path);
ERR_FAIL_COND(node == nullptr);
- const bool valid_rpc_checksum = node->get_rpc_md5() == methods_md5;
+ const bool valid_rpc_checksum = _get_rpc_md5(node) == methods_md5;
if (valid_rpc_checksum == false) {
ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path);
}
@@ -569,7 +574,7 @@ bool MultiplayerAPI::_send_confirm_path(Node *p_node, NodePath p_path, PathSentC
const int path_len = encode_cstring(path.get_data(), nullptr);
// Extract MD5 from rpc methods list.
- const String methods_md5 = p_node->get_rpc_md5();
+ const String methods_md5 = _get_rpc_md5(p_node);
const int methods_md5_len = 33; // 32 + 1 for the `0` that is added by the encoder.
Vector<uint8_t> packet;
@@ -752,7 +757,7 @@ Error MultiplayerAPI::_decode_and_decompress_variant(Variant &r_variant, const u
return OK;
}
-void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, const StringName &p_name, const Variant **p_arg, int p_argcount) {
+void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount) {
ERR_FAIL_COND_MSG(network_peer.is_null(), "Attempt to remote call/set when networking is not active in SceneTree.");
ERR_FAIL_COND_MSG(network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_CONNECTING, "Attempt to remote call/set when networking is not connected yet in SceneTree.");
@@ -797,7 +802,7 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p
// - `NetworkNameIdCompression` in the next 1 bit.
// - `byte_only_or_no_args` in the next 1 bit.
// - So we still have the last bit free!
- uint8_t command_type = p_set ? NETWORK_COMMAND_REMOTE_SET : NETWORK_COMMAND_REMOTE_CALL;
+ uint8_t command_type = NETWORK_COMMAND_REMOTE_CALL;
uint8_t node_id_compression = UINT8_MAX;
uint8_t name_id_compression = UINT8_MAX;
bool byte_only_or_no_args = false;
@@ -837,81 +842,42 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p
ofs += 4;
}
- if (p_set) {
- // Take the rpc property ID
- uint16_t property_id = p_from->get_node_rset_property_id(p_name);
- if (property_id == UINT16_MAX && p_from->get_script_instance()) {
- property_id = p_from->get_script_instance()->get_rset_property_id(p_name);
- }
- ERR_FAIL_COND_MSG(property_id == UINT16_MAX, "Unable to take the `property_id` for the property:" + p_name + ". This can only happen if this property is not marked as `remote`.");
-
- if (property_id <= UINT8_MAX) {
- // The ID fits in 1 byte
- name_id_compression = NETWORK_NAME_ID_COMPRESSION_8;
- MAKE_ROOM(ofs + 1);
- packet_cache.write[ofs] = static_cast<uint8_t>(property_id);
- ofs += 1;
- } else {
- // The ID is larger, let's use 2 bytes
- name_id_compression = NETWORK_NAME_ID_COMPRESSION_16;
- MAKE_ROOM(ofs + 2);
- encode_uint16(property_id, &(packet_cache.write[ofs]));
- ofs += 2;
- }
-
- // Set argument.
- int len(0);
- Error err = _encode_and_compress_variant(*p_arg[0], nullptr, len);
- ERR_FAIL_COND_MSG(err != OK, "Unable to encode RSET value. THIS IS LIKELY A BUG IN THE ENGINE!");
- MAKE_ROOM(ofs + len);
- _encode_and_compress_variant(*p_arg[0], &(packet_cache.write[ofs]), len);
- ofs += len;
-
+ // Encode method ID
+ if (p_rpc_id <= UINT8_MAX) {
+ // The ID fits in 1 byte
+ name_id_compression = NETWORK_NAME_ID_COMPRESSION_8;
+ MAKE_ROOM(ofs + 1);
+ packet_cache.write[ofs] = static_cast<uint8_t>(p_rpc_id);
+ ofs += 1;
} else {
- // Take the rpc method ID
- uint16_t method_id = p_from->get_node_rpc_method_id(p_name);
- if (method_id == UINT16_MAX && p_from->get_script_instance()) {
- method_id = p_from->get_script_instance()->get_rpc_method_id(p_name);
- }
- ERR_FAIL_COND_MSG(method_id == UINT16_MAX,
- vformat("Unable to take the `method_id` for the function \"%s\" at path: \"%s\". This happens when the method is not marked as `remote`.", p_name, p_from->get_path()));
-
- if (method_id <= UINT8_MAX) {
- // The ID fits in 1 byte
- name_id_compression = NETWORK_NAME_ID_COMPRESSION_8;
- MAKE_ROOM(ofs + 1);
- packet_cache.write[ofs] = static_cast<uint8_t>(method_id);
- ofs += 1;
- } else {
- // The ID is larger, let's use 2 bytes
- name_id_compression = NETWORK_NAME_ID_COMPRESSION_16;
- MAKE_ROOM(ofs + 2);
- encode_uint16(method_id, &(packet_cache.write[ofs]));
- ofs += 2;
- }
+ // The ID is larger, let's use 2 bytes
+ name_id_compression = NETWORK_NAME_ID_COMPRESSION_16;
+ MAKE_ROOM(ofs + 2);
+ encode_uint16(p_rpc_id, &(packet_cache.write[ofs]));
+ ofs += 2;
+ }
- if (p_argcount == 0) {
- byte_only_or_no_args = true;
- } else if (p_argcount == 1 && p_arg[0]->get_type() == Variant::PACKED_BYTE_ARRAY) {
- byte_only_or_no_args = true;
- // Special optimization when only the byte vector is sent.
- const Vector<uint8_t> data = *p_arg[0];
- MAKE_ROOM(ofs + data.size());
- memcpy(&(packet_cache.write[ofs]), data.ptr(), sizeof(uint8_t) * data.size());
- ofs += data.size();
- } else {
- // Arguments
- MAKE_ROOM(ofs + 1);
- packet_cache.write[ofs] = p_argcount;
- ofs += 1;
- for (int i = 0; i < p_argcount; i++) {
- int len(0);
- Error err = _encode_and_compress_variant(*p_arg[i], nullptr, len);
- ERR_FAIL_COND_MSG(err != OK, "Unable to encode RPC argument. THIS IS LIKELY A BUG IN THE ENGINE!");
- MAKE_ROOM(ofs + len);
- _encode_and_compress_variant(*p_arg[i], &(packet_cache.write[ofs]), len);
- ofs += len;
- }
+ if (p_argcount == 0) {
+ byte_only_or_no_args = true;
+ } else if (p_argcount == 1 && p_arg[0]->get_type() == Variant::PACKED_BYTE_ARRAY) {
+ byte_only_or_no_args = true;
+ // Special optimization when only the byte vector is sent.
+ const Vector<uint8_t> data = *p_arg[0];
+ MAKE_ROOM(ofs + data.size());
+ memcpy(&(packet_cache.write[ofs]), data.ptr(), sizeof(uint8_t) * data.size());
+ ofs += data.size();
+ } else {
+ // Arguments
+ MAKE_ROOM(ofs + 1);
+ packet_cache.write[ofs] = p_argcount;
+ ofs += 1;
+ for (int i = 0; i < p_argcount; i++) {
+ int len(0);
+ Error err = _encode_and_compress_variant(*p_arg[i], nullptr, len);
+ ERR_FAIL_COND_MSG(err != OK, "Unable to encode RPC argument. THIS IS LIKELY A BUG IN THE ENGINE!");
+ MAKE_ROOM(ofs + len);
+ _encode_and_compress_variant(*p_arg[i], &(packet_cache.write[ofs]), len);
+ ofs += len;
}
}
@@ -927,7 +893,7 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p
#endif
// Take chance and set transfer mode, since all send methods will use it.
- network_peer->set_transfer_mode(p_unreliable ? NetworkedMultiplayerPeer::TRANSFER_MODE_UNRELIABLE : NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
+ network_peer->set_transfer_mode(p_config.transfer_mode);
if (has_all_peers) {
// They all have verified paths, so send fast.
@@ -1015,19 +981,15 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const
bool call_local_native = false;
bool call_local_script = false;
bool is_master = p_node->is_network_master();
-
+ uint16_t rpc_id = UINT16_MAX;
+ const RPCConfig config = _get_rpc_config(p_node, p_method, rpc_id);
+ ERR_FAIL_COND_MSG(config.name == StringName(),
+ vformat("Unable to get the RPC configuration for the function \"%s\" at path: \"%s\". This happens when the method is not marked for RPCs.", p_method, p_node->get_path()));
if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) {
- // Check that send mode can use local call.
-
- RPCMode rpc_mode = p_node->get_node_rpc_mode(p_method);
- call_local_native = _should_call_local(rpc_mode, is_master, skip_rpc);
-
- if (call_local_native) {
- // Done below.
- } else if (p_node->get_script_instance()) {
- // Attempt with script.
- rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_method);
- call_local_script = _should_call_local(rpc_mode, is_master, skip_rpc);
+ if (rpc_id & (1 << 15)) {
+ call_local_native = _should_call_local(config.rpc_mode, is_master, skip_rpc);
+ } else {
+ call_local_script = _should_call_local(config.rpc_mode, is_master, skip_rpc);
}
}
@@ -1036,7 +998,7 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const
_profile_node_data("out_rpc", p_node->get_instance_id());
#endif
- _send_rpc(p_node, p_peer_id, p_unreliable, false, p_method, p_arg, p_argcount);
+ _send_rpc(p_node, p_peer_id, rpc_id, config, p_method, p_arg, p_argcount);
}
if (call_local_native) {
@@ -1071,70 +1033,6 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const
ERR_FAIL_COND_MSG(skip_rpc && !(call_local_native || call_local_script), "RPC '" + p_method + "' on yourself is not allowed by selected mode.");
}
-void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value) {
- ERR_FAIL_COND_MSG(!network_peer.is_valid(), "Trying to RSET while no network peer is active.");
- ERR_FAIL_COND_MSG(!p_node->is_inside_tree(), "Trying to RSET on a node which is not inside SceneTree.");
- ERR_FAIL_COND_MSG(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, "Trying to send an RSET via a network peer which is not connected.");
-
- int node_id = network_peer->get_unique_id();
- bool is_master = p_node->is_network_master();
- bool skip_rset = node_id == p_peer_id;
- bool set_local = false;
-
- if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) {
- // Check that send mode can use local call.
- RPCMode rpc_mode = p_node->get_node_rset_mode(p_property);
- set_local = _should_call_local(rpc_mode, is_master, skip_rset);
-
- if (set_local) {
- bool valid;
- int temp_id = rpc_sender_id;
-
- rpc_sender_id = get_network_unique_id();
- p_node->set(p_property, p_value, &valid);
- rpc_sender_id = temp_id;
-
- if (!valid) {
- String error = "rset() aborted in local set, property not found: - " + String(p_property) + ".";
- ERR_PRINT(error);
- return;
- }
- } else if (p_node->get_script_instance()) {
- // Attempt with script.
- rpc_mode = p_node->get_script_instance()->get_rset_mode(p_property);
-
- set_local = _should_call_local(rpc_mode, is_master, skip_rset);
-
- if (set_local) {
- int temp_id = rpc_sender_id;
-
- rpc_sender_id = get_network_unique_id();
- bool valid = p_node->get_script_instance()->set(p_property, p_value);
- rpc_sender_id = temp_id;
-
- if (!valid) {
- String error = "rset() aborted in local script set, property not found: - " + String(p_property) + ".";
- ERR_PRINT(error);
- return;
- }
- }
- }
- }
-
- if (skip_rset) {
- ERR_FAIL_COND_MSG(!set_local, "RSET for '" + p_property + "' on yourself is not allowed by selected mode.");
- return;
- }
-
-#ifdef DEBUG_ENABLED
- _profile_node_data("out_rset", p_node->get_instance_id());
-#endif
-
- const Variant *vptr = &p_value;
-
- _send_rpc(p_node, p_peer_id, p_unreliable, true, p_property, &vptr, 1);
-}
-
Error MultiplayerAPI::send_bytes(Vector<uint8_t> p_data, int p_to, NetworkedMultiplayerPeer::TransferMode p_mode) {
ERR_FAIL_COND_V_MSG(p_data.size() < 1, ERR_INVALID_DATA, "Trying to send an empty raw packet.");
ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), ERR_UNCONFIGURED, "Trying to send a raw packet while no network peer is active.");
diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h
index 7f88b53a27..43804a20ec 100644
--- a/core/io/multiplayer_api.h
+++ b/core/io/multiplayer_api.h
@@ -32,10 +32,39 @@
#define MULTIPLAYER_API_H
#include "core/io/networked_multiplayer_peer.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
-class MultiplayerAPI : public Reference {
- GDCLASS(MultiplayerAPI, Reference);
+class MultiplayerAPI : public RefCounted {
+ GDCLASS(MultiplayerAPI, RefCounted);
+
+public:
+ enum RPCMode {
+ RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default)
+ RPC_MODE_REMOTE, // Using rpc() on it will call method in all remote peers
+ RPC_MODE_MASTER, // Using rpc() on it will call method on wherever the master is, be it local or remote
+ RPC_MODE_PUPPET, // Using rpc() on it will call method for all puppets
+ RPC_MODE_REMOTESYNC, // Using rpc() on it will call method in all remote peers and locally
+ RPC_MODE_MASTERSYNC, // Using rpc() on it will call method in the master peer and locally
+ RPC_MODE_PUPPETSYNC, // Using rpc() on it will call method in all puppets peers and locally
+ };
+
+ struct RPCConfig {
+ StringName name;
+ RPCMode rpc_mode = RPC_MODE_DISABLED;
+ NetworkedMultiplayerPeer::TransferMode transfer_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE;
+ int channel = 0;
+
+ bool operator==(RPCConfig const &p_other) const {
+ return name == p_other.name;
+ }
+ };
+
+ struct SortRPCConfig {
+ StringName::AlphCompare compare;
+ bool operator()(const RPCConfig &p_a, const RPCConfig &p_b) const {
+ return compare(p_a.name, p_b.name);
+ }
+ };
private:
//path sent caches
@@ -72,10 +101,9 @@ protected:
void _process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len);
Node *_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len);
void _process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset);
- void _process_rset(Node *p_node, const uint16_t p_rpc_property_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset);
void _process_raw(int p_from, const uint8_t *p_packet, int p_packet_len);
- void _send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, const StringName &p_name, const Variant **p_arg, int p_argcount);
+ void _send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount);
bool _send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target);
Error _encode_and_compress_variant(const Variant &p_variant, uint8_t *p_buffer, int &r_len);
@@ -84,7 +112,6 @@ protected:
public:
enum NetworkCommands {
NETWORK_COMMAND_REMOTE_CALL = 0,
- NETWORK_COMMAND_REMOTE_SET,
NETWORK_COMMAND_SIMPLIFY_PATH,
NETWORK_COMMAND_CONFIRM_PATH,
NETWORK_COMMAND_RAW,
@@ -101,16 +128,6 @@ public:
NETWORK_NAME_ID_COMPRESSION_16,
};
- enum RPCMode {
- RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default)
- RPC_MODE_REMOTE, // Using rpc() on it will call method / set property in all remote peers
- RPC_MODE_MASTER, // Using rpc() on it will call method on wherever the master is, be it local or remote
- RPC_MODE_PUPPET, // Using rpc() on it will call method for all puppets
- RPC_MODE_REMOTESYNC, // Using rpc() on it will call method / set property in all remote peers and locally
- RPC_MODE_MASTERSYNC, // Using rpc() on it will call method / set property in the master peer and locally
- RPC_MODE_PUPPETSYNC, // Using rpc() on it will call method / set property in all puppets peers and locally
- };
-
void poll();
void clear();
void set_root_node(Node *p_node);
@@ -121,8 +138,6 @@ public:
// Called by Node.rpc
void rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount);
- // Called by Node.rset
- void rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value);
void _add_peer(int p_id);
void _del_peer(int p_id);
diff --git a/core/io/net_socket.h b/core/io/net_socket.h
index 98ff9562d9..fd7d50c704 100644
--- a/core/io/net_socket.h
+++ b/core/io/net_socket.h
@@ -32,9 +32,9 @@
#define NET_SOCKET_H
#include "core/io/ip.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
-class NetSocket : public Reference {
+class NetSocket : public RefCounted {
protected:
static NetSocket *(*_create)();
diff --git a/core/io/packed_data_container.cpp b/core/io/packed_data_container.cpp
index 52169987fd..cf6a0b6027 100644
--- a/core/io/packed_data_container.cpp
+++ b/core/io/packed_data_container.cpp
@@ -227,10 +227,10 @@ uint32_t PackedDataContainer::_pack(const Variant &p_data, Vector<uint8_t> &tmpd
case Variant::VECTOR3:
case Variant::TRANSFORM2D:
case Variant::PLANE:
- case Variant::QUAT:
+ case Variant::QUATERNION:
case Variant::AABB:
case Variant::BASIS:
- case Variant::TRANSFORM:
+ case Variant::TRANSFORM3D:
case Variant::PACKED_BYTE_ARRAY:
case Variant::PACKED_INT32_ARRAY:
case Variant::PACKED_INT64_ARRAY:
diff --git a/core/io/packed_data_container.h b/core/io/packed_data_container.h
index 7791e21bb3..40772bb2bf 100644
--- a/core/io/packed_data_container.h
+++ b/core/io/packed_data_container.h
@@ -80,8 +80,8 @@ public:
PackedDataContainer() {}
};
-class PackedDataContainerRef : public Reference {
- GDCLASS(PackedDataContainerRef, Reference);
+class PackedDataContainerRef : public RefCounted {
+ GDCLASS(PackedDataContainerRef, RefCounted);
friend class PackedDataContainer;
uint32_t offset = 0;
diff --git a/core/io/packet_peer.h b/core/io/packet_peer.h
index 9e03c44750..9a345af3d0 100644
--- a/core/io/packet_peer.h
+++ b/core/io/packet_peer.h
@@ -35,8 +35,8 @@
#include "core/object/class_db.h"
#include "core/templates/ring_buffer.h"
-class PacketPeer : public Reference {
- GDCLASS(PacketPeer, Reference);
+class PacketPeer : public RefCounted {
+ GDCLASS(PacketPeer, RefCounted);
Variant _bnd_get_var(bool p_allow_objects = false);
diff --git a/core/io/packet_peer_dtls.cpp b/core/io/packet_peer_dtls.cpp
index bac98e20e7..a6d220622b 100644
--- a/core/io/packet_peer_dtls.cpp
+++ b/core/io/packet_peer_dtls.cpp
@@ -30,7 +30,7 @@
#include "packet_peer_dtls.h"
#include "core/config/project_settings.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
PacketPeerDTLS *(*PacketPeerDTLS::_create)() = nullptr;
bool PacketPeerDTLS::available = false;
diff --git a/core/io/pck_packer.cpp b/core/io/pck_packer.cpp
index cadb02b5dd..806a95398f 100644
--- a/core/io/pck_packer.cpp
+++ b/core/io/pck_packer.cpp
@@ -31,9 +31,9 @@
#include "pck_packer.h"
#include "core/crypto/crypto_core.h"
+#include "core/io/file_access.h"
#include "core/io/file_access_encrypted.h"
#include "core/io/file_access_pack.h" // PACK_HEADER_MAGIC, PACK_FORMAT_VERSION
-#include "core/os/file_access.h"
#include "core/version.h"
static int _get_pad(int p_alignment, int p_n) {
diff --git a/core/io/pck_packer.h b/core/io/pck_packer.h
index dec8f8748d..3d2ce8f240 100644
--- a/core/io/pck_packer.h
+++ b/core/io/pck_packer.h
@@ -31,12 +31,12 @@
#ifndef PCK_PACKER_H
#define PCK_PACKER_H
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
class FileAccess;
-class PCKPacker : public Reference {
- GDCLASS(PCKPacker, Reference);
+class PCKPacker : public RefCounted {
+ GDCLASS(PCKPacker, RefCounted);
FileAccess *file = nullptr;
int alignment = 0;
diff --git a/core/io/resource.cpp b/core/io/resource.cpp
index d46e9edafa..b970e85c99 100644
--- a/core/io/resource.cpp
+++ b/core/io/resource.cpp
@@ -31,9 +31,9 @@
#include "resource.h"
#include "core/core_string_names.h"
+#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
#include "core/object/script_language.h"
-#include "core/os/file_access.h"
#include "core/os/os.h"
#include "scene/main/node.h" //only so casting works
diff --git a/core/io/resource.h b/core/io/resource.h
index 75a9f928f8..028fed1c6e 100644
--- a/core/io/resource.h
+++ b/core/io/resource.h
@@ -32,7 +32,7 @@
#define RESOURCE_H
#include "core/object/class_db.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/templates/safe_refcount.h"
#include "core/templates/self_list.h"
@@ -43,8 +43,8 @@ public:
\
private:
-class Resource : public Reference {
- GDCLASS(Resource, Reference);
+class Resource : public RefCounted {
+ GDCLASS(Resource, RefCounted);
OBJ_CATEGORY("Resources");
public:
diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp
index 50c9b2371a..f83ba30514 100644
--- a/core/io/resource_format_binary.cpp
+++ b/core/io/resource_format_binary.cpp
@@ -31,10 +31,10 @@
#include "resource_format_binary.h"
#include "core/config/project_settings.h"
+#include "core/io/dir_access.h"
#include "core/io/file_access_compressed.h"
#include "core/io/image.h"
#include "core/io/marshalls.h"
-#include "core/os/dir_access.h"
#include "core/version.h"
//#define print_bl(m_what) print_line(m_what)
@@ -51,7 +51,7 @@ enum {
VARIANT_RECT2 = 11,
VARIANT_VECTOR3 = 12,
VARIANT_PLANE = 13,
- VARIANT_QUAT = 14,
+ VARIANT_QUATERNION = 14,
VARIANT_AABB = 15,
VARIANT_MATRIX3 = 16,
VARIANT_TRANSFORM = 17,
@@ -199,8 +199,8 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
v.d = f->get_real();
r_v = v;
} break;
- case VARIANT_QUAT: {
- Quat v;
+ case VARIANT_QUATERNION: {
+ Quaternion v;
v.x = f->get_real();
v.y = f->get_real();
v.z = f->get_real();
@@ -245,7 +245,7 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
} break;
case VARIANT_TRANSFORM: {
- Transform v;
+ Transform3D v;
v.basis.elements[0].x = f->get_real();
v.basis.elements[0].y = f->get_real();
v.basis.elements[0].z = f->get_real();
@@ -851,7 +851,7 @@ void ResourceLoaderBinary::open(FileAccess *p_f) {
bool big_endian = f->get_32();
bool use_real64 = f->get_32();
- f->set_endian_swap(big_endian != 0); //read big endian if saved as big endian
+ f->set_big_endian(big_endian != 0); //read big endian if saved as big endian
uint32_t ver_major = f->get_32();
uint32_t ver_minor = f->get_32();
@@ -948,7 +948,7 @@ String ResourceLoaderBinary::recognize(FileAccess *p_f) {
bool big_endian = f->get_32();
f->get_32(); // use_real64
- f->set_endian_swap(big_endian != 0); //read big endian if saved as big endian
+ f->set_big_endian(big_endian != 0); //read big endian if saved as big endian
uint32_t ver_major = f->get_32();
f->get_32(); // ver_minor
@@ -1097,13 +1097,13 @@ Error ResourceFormatLoaderBinary::rename_dependencies(const String &p_path, cons
bool big_endian = f->get_32();
bool use_real64 = f->get_32();
- f->set_endian_swap(big_endian != 0); //read big endian if saved as big endian
+ f->set_big_endian(big_endian != 0); //read big endian if saved as big endian
#ifdef BIG_ENDIAN_ENABLED
fw->store_32(!big_endian);
#else
fw->store_32(big_endian);
#endif
- fw->set_endian_swap(big_endian != 0);
+ fw->set_big_endian(big_endian != 0);
fw->store_32(use_real64); //use real64
uint32_t ver_major = f->get_32();
@@ -1371,9 +1371,9 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
f->store_real(val.d);
} break;
- case Variant::QUAT: {
- f->store_32(VARIANT_QUAT);
- Quat val = p_property;
+ case Variant::QUATERNION: {
+ f->store_32(VARIANT_QUATERNION);
+ Quaternion val = p_property;
f->store_real(val.x);
f->store_real(val.y);
f->store_real(val.z);
@@ -1416,9 +1416,9 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
f->store_real(val.elements[2].z);
} break;
- case Variant::TRANSFORM: {
+ case Variant::TRANSFORM3D: {
f->store_32(VARIANT_TRANSFORM);
- Transform val = p_property;
+ Transform3D val = p_property;
f->store_real(val.basis.elements[0].x);
f->store_real(val.basis.elements[0].y);
f->store_real(val.basis.elements[0].z);
@@ -1798,7 +1798,7 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const RES &p
if (big_endian) {
f->store_32(1);
- f->set_endian_swap(true);
+ f->set_big_endian(true);
} else {
f->store_32(0);
}
diff --git a/core/io/resource_format_binary.h b/core/io/resource_format_binary.h
index 3592bbdbc4..abc7403935 100644
--- a/core/io/resource_format_binary.h
+++ b/core/io/resource_format_binary.h
@@ -31,9 +31,9 @@
#ifndef RESOURCE_FORMAT_BINARY_H
#define RESOURCE_FORMAT_BINARY_H
+#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
-#include "core/os/file_access.h"
class ResourceLoaderBinary {
bool translation_remapped = false;
diff --git a/core/io/resource_importer.h b/core/io/resource_importer.h
index a14d6ba52c..2ceeb176e5 100644
--- a/core/io/resource_importer.h
+++ b/core/io/resource_importer.h
@@ -93,8 +93,8 @@ public:
ResourceFormatImporter();
};
-class ResourceImporter : public Reference {
- GDCLASS(ResourceImporter, Reference);
+class ResourceImporter : public RefCounted {
+ GDCLASS(ResourceImporter, RefCounted);
public:
virtual String get_importer_name() const = 0;
diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp
index b942c30086..1700766cbf 100644
--- a/core/io/resource_loader.cpp
+++ b/core/io/resource_loader.cpp
@@ -31,8 +31,8 @@
#include "resource_loader.h"
#include "core/config/project_settings.h"
+#include "core/io/file_access.h"
#include "core/io/resource_importer.h"
-#include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/string/print_string.h"
#include "core/string/translation.h"
@@ -68,17 +68,17 @@ bool ResourceFormatLoader::recognize_path(const String &p_path, const String &p_
}
bool ResourceFormatLoader::handles_type(const String &p_type) const {
- if (get_script_instance() && get_script_instance()->has_method("handles_type")) {
+ if (get_script_instance() && get_script_instance()->has_method("_handles_type")) {
// I guess custom loaders for custom resources should use "Resource"
- return get_script_instance()->call("handles_type", p_type);
+ return get_script_instance()->call("_handles_type", p_type);
}
return false;
}
String ResourceFormatLoader::get_resource_type(const String &p_path) const {
- if (get_script_instance() && get_script_instance()->has_method("get_resource_type")) {
- return get_script_instance()->call("get_resource_type", p_path);
+ if (get_script_instance() && get_script_instance()->has_method("_get_resource_type")) {
+ return get_script_instance()->call("_get_resource_type", p_path);
}
return "";
@@ -101,8 +101,8 @@ bool ResourceFormatLoader::exists(const String &p_path) const {
}
void ResourceFormatLoader::get_recognized_extensions(List<String> *p_extensions) const {
- if (get_script_instance() && get_script_instance()->has_method("get_recognized_extensions")) {
- PackedStringArray exts = get_script_instance()->call("get_recognized_extensions");
+ if (get_script_instance() && get_script_instance()->has_method("_get_recognized_extensions")) {
+ PackedStringArray exts = get_script_instance()->call("_get_recognized_extensions");
{
const String *r = exts.ptr();
@@ -115,8 +115,8 @@ void ResourceFormatLoader::get_recognized_extensions(List<String> *p_extensions)
RES ResourceFormatLoader::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
// Check user-defined loader if there's any. Hard fail if it returns an error.
- if (get_script_instance() && get_script_instance()->has_method("load")) {
- Variant res = get_script_instance()->call("load", p_path, p_original_path, p_use_sub_threads, p_cache_mode);
+ if (get_script_instance() && get_script_instance()->has_method("_load")) {
+ Variant res = get_script_instance()->call("_load", p_path, p_original_path, p_use_sub_threads, p_cache_mode);
if (res.get_type() == Variant::INT) { // Error code, abort.
if (r_error) {
@@ -135,8 +135,8 @@ RES ResourceFormatLoader::load(const String &p_path, const String &p_original_pa
}
void ResourceFormatLoader::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) {
- if (get_script_instance() && get_script_instance()->has_method("get_dependencies")) {
- PackedStringArray deps = get_script_instance()->call("get_dependencies", p_path, p_add_types);
+ if (get_script_instance() && get_script_instance()->has_method("_get_dependencies")) {
+ PackedStringArray deps = get_script_instance()->call("_get_dependencies", p_path, p_add_types);
{
const String *r = deps.ptr();
@@ -148,13 +148,13 @@ void ResourceFormatLoader::get_dependencies(const String &p_path, List<String> *
}
Error ResourceFormatLoader::rename_dependencies(const String &p_path, const Map<String, String> &p_map) {
- if (get_script_instance() && get_script_instance()->has_method("rename_dependencies")) {
+ if (get_script_instance() && get_script_instance()->has_method("_rename_dependencies")) {
Dictionary deps_dict;
for (Map<String, String>::Element *E = p_map.front(); E; E = E->next()) {
deps_dict[E->key()] = E->value();
}
- int64_t res = get_script_instance()->call("rename_dependencies", deps_dict);
+ int64_t res = get_script_instance()->call("_rename_dependencies", deps_dict);
return (Error)res;
}
@@ -163,16 +163,16 @@ Error ResourceFormatLoader::rename_dependencies(const String &p_path, const Map<
void ResourceFormatLoader::_bind_methods() {
{
- MethodInfo info = MethodInfo(Variant::NIL, "load", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::STRING, "original_path"), PropertyInfo(Variant::BOOL, "use_sub_threads"), PropertyInfo(Variant::INT, "cache_mode"));
+ MethodInfo info = MethodInfo(Variant::NIL, "_load", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::STRING, "original_path"), PropertyInfo(Variant::BOOL, "use_sub_threads"), PropertyInfo(Variant::INT, "cache_mode"));
info.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
- ClassDB::add_virtual_method(get_class_static(), info);
+ BIND_VMETHOD(info);
}
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::PACKED_STRING_ARRAY, "get_recognized_extensions"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "handles_type", PropertyInfo(Variant::STRING_NAME, "typename")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::STRING, "get_resource_type", PropertyInfo(Variant::STRING, "path")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("get_dependencies", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::STRING, "add_types")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::INT, "rename_dependencies", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::STRING, "renames")));
+ BIND_VMETHOD(MethodInfo(Variant::PACKED_STRING_ARRAY, "_get_recognized_extensions"));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_handles_type", PropertyInfo(Variant::STRING_NAME, "typename")));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_resource_type", PropertyInfo(Variant::STRING, "path")));
+ BIND_VMETHOD(MethodInfo("_get_dependencies", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::STRING, "add_types")));
+ BIND_VMETHOD(MethodInfo(Variant::INT, "_rename_dependencies", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::STRING, "renames")));
BIND_ENUM_CONSTANT(CACHE_MODE_IGNORE);
BIND_ENUM_CONSTANT(CACHE_MODE_REUSE);
@@ -354,7 +354,7 @@ Error ResourceLoader::load_threaded_request(const String &p_path, const String &
ThreadLoadTask &load_task = thread_load_tasks[local_path];
- if (load_task.resource.is_null()) { //needs to be loaded in thread
+ if (load_task.resource.is_null()) { //needs to be loaded in thread
load_task.semaphore = memnew(Semaphore);
if (thread_loading_count < thread_load_max) {
diff --git a/core/io/resource_loader.h b/core/io/resource_loader.h
index 914d988caa..c656b9a69c 100644
--- a/core/io/resource_loader.h
+++ b/core/io/resource_loader.h
@@ -35,8 +35,8 @@
#include "core/os/semaphore.h"
#include "core/os/thread.h"
-class ResourceFormatLoader : public Reference {
- GDCLASS(ResourceFormatLoader, Reference);
+class ResourceFormatLoader : public RefCounted {
+ GDCLASS(ResourceFormatLoader, RefCounted);
public:
enum CacheMode {
diff --git a/core/io/resource_saver.cpp b/core/io/resource_saver.cpp
index 7ebc7f34b3..389a4fdbbd 100644
--- a/core/io/resource_saver.cpp
+++ b/core/io/resource_saver.cpp
@@ -30,9 +30,9 @@
#include "resource_saver.h"
#include "core/config/project_settings.h"
+#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
#include "core/object/script_language.h"
-#include "core/os/file_access.h"
Ref<ResourceFormatSaver> ResourceSaver::saver[MAX_SAVERS];
@@ -41,24 +41,24 @@ bool ResourceSaver::timestamp_on_save = false;
ResourceSavedCallback ResourceSaver::save_callback = nullptr;
Error ResourceFormatSaver::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
- if (get_script_instance() && get_script_instance()->has_method("save")) {
- return (Error)get_script_instance()->call("save", p_path, p_resource, p_flags).operator int64_t();
+ if (get_script_instance() && get_script_instance()->has_method("_save")) {
+ return (Error)get_script_instance()->call("_save", p_path, p_resource, p_flags).operator int64_t();
}
return ERR_METHOD_NOT_FOUND;
}
bool ResourceFormatSaver::recognize(const RES &p_resource) const {
- if (get_script_instance() && get_script_instance()->has_method("recognize")) {
- return get_script_instance()->call("recognize", p_resource);
+ if (get_script_instance() && get_script_instance()->has_method("_recognize")) {
+ return get_script_instance()->call("_recognize", p_resource);
}
return false;
}
void ResourceFormatSaver::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
- if (get_script_instance() && get_script_instance()->has_method("get_recognized_extensions")) {
- PackedStringArray exts = get_script_instance()->call("get_recognized_extensions", p_resource);
+ if (get_script_instance() && get_script_instance()->has_method("_get_recognized_extensions")) {
+ PackedStringArray exts = get_script_instance()->call("_get_recognized_extensions", p_resource);
{
const String *r = exts.ptr();
@@ -74,11 +74,11 @@ void ResourceFormatSaver::_bind_methods() {
PropertyInfo arg0 = PropertyInfo(Variant::STRING, "path");
PropertyInfo arg1 = PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource");
PropertyInfo arg2 = PropertyInfo(Variant::INT, "flags");
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::INT, "save", arg0, arg1, arg2));
+ BIND_VMETHOD(MethodInfo(Variant::INT, "_save", arg0, arg1, arg2));
}
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::PACKED_STRING_ARRAY, "get_recognized_extensions", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "recognize", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource")));
+ BIND_VMETHOD(MethodInfo(Variant::PACKED_STRING_ARRAY, "_get_recognized_extensions", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource")));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_recognize", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource")));
}
Error ResourceSaver::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
diff --git a/core/io/resource_saver.h b/core/io/resource_saver.h
index 2c9e8f1aa3..07154aac4d 100644
--- a/core/io/resource_saver.h
+++ b/core/io/resource_saver.h
@@ -33,8 +33,8 @@
#include "core/io/resource.h"
-class ResourceFormatSaver : public Reference {
- GDCLASS(ResourceFormatSaver, Reference);
+class ResourceFormatSaver : public RefCounted {
+ GDCLASS(ResourceFormatSaver, RefCounted);
protected:
static void _bind_methods();
diff --git a/core/io/stream_peer.cpp b/core/io/stream_peer.cpp
index 74154321b3..ee5e9eca0c 100644
--- a/core/io/stream_peer.cpp
+++ b/core/io/stream_peer.cpp
@@ -108,8 +108,8 @@ Array StreamPeer::_get_partial_data(int p_bytes) {
return ret;
}
-void StreamPeer::set_big_endian(bool p_enable) {
- big_endian = p_enable;
+void StreamPeer::set_big_endian(bool p_big_endian) {
+ big_endian = p_big_endian;
}
bool StreamPeer::is_big_endian_enabled() const {
diff --git a/core/io/stream_peer.h b/core/io/stream_peer.h
index dadedbd2dc..effc3850af 100644
--- a/core/io/stream_peer.h
+++ b/core/io/stream_peer.h
@@ -31,10 +31,10 @@
#ifndef STREAM_PEER_H
#define STREAM_PEER_H
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
-class StreamPeer : public Reference {
- GDCLASS(StreamPeer, Reference);
+class StreamPeer : public RefCounted {
+ GDCLASS(StreamPeer, RefCounted);
OBJ_CATEGORY("Networking");
protected:
@@ -58,7 +58,7 @@ public:
virtual int get_available_bytes() const = 0;
- void set_big_endian(bool p_enable);
+ void set_big_endian(bool p_big_endian);
bool is_big_endian_enabled() const;
void put_8(int8_t p_val);
diff --git a/core/io/tcp_server.h b/core/io/tcp_server.h
index abefa53c6f..10985a04d5 100644
--- a/core/io/tcp_server.h
+++ b/core/io/tcp_server.h
@@ -36,8 +36,8 @@
#include "core/io/stream_peer.h"
#include "core/io/stream_peer_tcp.h"
-class TCPServer : public Reference {
- GDCLASS(TCPServer, Reference);
+class TCPServer : public RefCounted {
+ GDCLASS(TCPServer, RefCounted);
protected:
enum {
diff --git a/core/io/translation_loader_po.cpp b/core/io/translation_loader_po.cpp
index 9adf912224..83d575cee8 100644
--- a/core/io/translation_loader_po.cpp
+++ b/core/io/translation_loader_po.cpp
@@ -30,7 +30,7 @@
#include "translation_loader_po.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "core/string/translation.h"
#include "core/string/translation_po.h"
diff --git a/core/io/translation_loader_po.h b/core/io/translation_loader_po.h
index 36d33fcac3..c52820e60d 100644
--- a/core/io/translation_loader_po.h
+++ b/core/io/translation_loader_po.h
@@ -31,8 +31,8 @@
#ifndef TRANSLATION_LOADER_PO_H
#define TRANSLATION_LOADER_PO_H
+#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
-#include "core/os/file_access.h"
#include "core/string/translation.h"
class TranslationLoaderPO : public ResourceFormatLoader {
diff --git a/core/io/udp_server.h b/core/io/udp_server.h
index 60d03f37f0..e49a559c51 100644
--- a/core/io/udp_server.h
+++ b/core/io/udp_server.h
@@ -34,8 +34,8 @@
#include "core/io/net_socket.h"
#include "core/io/packet_peer_udp.h"
-class UDPServer : public Reference {
- GDCLASS(UDPServer, Reference);
+class UDPServer : public RefCounted {
+ GDCLASS(UDPServer, RefCounted);
protected:
enum {
diff --git a/core/io/xml_parser.h b/core/io/xml_parser.h
index 847edf958d..1113cce715 100644
--- a/core/io/xml_parser.h
+++ b/core/io/xml_parser.h
@@ -31,8 +31,8 @@
#ifndef XML_PARSER_H
#define XML_PARSER_H
-#include "core/object/reference.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
+#include "core/object/ref_counted.h"
#include "core/string/ustring.h"
#include "core/templates/vector.h"
@@ -40,8 +40,8 @@
Based on irrXML (see their zlib license). Added mainly for compatibility with their Collada loader.
*/
-class XMLParser : public Reference {
- GDCLASS(XMLParser, Reference);
+class XMLParser : public RefCounted {
+ GDCLASS(XMLParser, RefCounted);
public:
//! Enumeration of all supported source text file formats
@@ -80,7 +80,6 @@ private:
Vector<Attribute> attributes;
- String _replace_special_characters(const String &origstr);
bool _set_text(char *start, char *end);
void _parse_closing_xml_element();
void _ignore_definition();
diff --git a/core/io/zip_io.h b/core/io/zip_io.h
index 52691c65e9..776473bfa1 100644
--- a/core/io/zip_io.h
+++ b/core/io/zip_io.h
@@ -31,7 +31,7 @@
#ifndef ZIP_IO_H
#define ZIP_IO_H
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
// Not directly used in this header, but assumed available in downstream users
// like platform/*/export/export.cpp. Could be fixed, but probably better to have
diff --git a/core/math/a_star.h b/core/math/a_star.h
index 4c61abd91c..44758cb046 100644
--- a/core/math/a_star.h
+++ b/core/math/a_star.h
@@ -31,7 +31,7 @@
#ifndef A_STAR_H
#define A_STAR_H
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/templates/oa_hash_map.h"
/**
@@ -40,8 +40,8 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
-class AStar : public Reference {
- GDCLASS(AStar, Reference);
+class AStar : public RefCounted {
+ GDCLASS(AStar, RefCounted);
friend class AStar2D;
struct Point {
@@ -157,8 +157,8 @@ public:
~AStar();
};
-class AStar2D : public Reference {
- GDCLASS(AStar2D, Reference);
+class AStar2D : public RefCounted {
+ GDCLASS(AStar2D, RefCounted);
AStar astar;
bool _solve(AStar::Point *begin_point, AStar::Point *end_point);
diff --git a/core/math/aabb.cpp b/core/math/aabb.cpp
index 2c721997d8..33aa65f15d 100644
--- a/core/math/aabb.cpp
+++ b/core/math/aabb.cpp
@@ -392,5 +392,5 @@ Variant AABB::intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) c
}
AABB::operator String() const {
- return String() + position + " - " + size;
+ return "[P: " + position.operator String() + ", S: " + size + "]";
}
diff --git a/core/math/basis.cpp b/core/math/basis.cpp
index 037378b9d7..aa3831d4cf 100644
--- a/core/math/basis.cpp
+++ b/core/math/basis.cpp
@@ -345,12 +345,12 @@ void Basis::rotate(const Vector3 &p_euler) {
*this = rotated(p_euler);
}
-Basis Basis::rotated(const Quat &p_quat) const {
- return Basis(p_quat) * (*this);
+Basis Basis::rotated(const Quaternion &p_quaternion) const {
+ return Basis(p_quaternion) * (*this);
}
-void Basis::rotate(const Quat &p_quat) {
- *this = rotated(p_quat);
+void Basis::rotate(const Quaternion &p_quaternion) {
+ *this = rotated(p_quaternion);
}
Vector3 Basis::get_rotation_euler() const {
@@ -367,7 +367,7 @@ Vector3 Basis::get_rotation_euler() const {
return m.get_euler();
}
-Quat Basis::get_rotation_quat() const {
+Quaternion Basis::get_rotation_quaternion() const {
// Assumes that the matrix can be decomposed into a proper rotation and scaling matrix as M = R.S,
// and returns the Euler angles corresponding to the rotation part, complementing get_scale().
// See the comment in get_scale() for further information.
@@ -378,7 +378,7 @@ Quat Basis::get_rotation_quat() const {
m.scale(Vector3(-1, -1, -1));
}
- return m.get_quat();
+ return m.get_quaternion();
}
void Basis::get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const {
@@ -756,23 +756,14 @@ bool Basis::operator!=(const Basis &p_matrix) const {
}
Basis::operator String() const {
- String mtx;
- for (int i = 0; i < 3; i++) {
- for (int j = 0; j < 3; j++) {
- if (i != 0 || j != 0) {
- mtx += ", ";
- }
-
- mtx += rtos(elements[j][i]); //matrix is stored transposed for performance, so print it transposed
- }
- }
-
- return mtx;
+ return "[X: " + get_axis(0).operator String() +
+ ", Y: " + get_axis(1).operator String() +
+ ", Z: " + get_axis(2).operator String() + "]";
}
-Quat Basis::get_quat() const {
+Quaternion Basis::get_quaternion() const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V_MSG(!is_rotation(), Quat(), "Basis must be normalized in order to be casted to a Quaternion. Use get_rotation_quat() or call orthonormalized() instead.");
+ ERR_FAIL_COND_V_MSG(!is_rotation(), Quaternion(), "Basis must be normalized in order to be casted to a Quaternion. Use get_rotation_quaternion() or call orthonormalized() instead.");
#endif
/* Allow getting a quaternion from an unnormalized transform */
Basis m = *this;
@@ -803,7 +794,7 @@ Quat Basis::get_quat() const {
temp[k] = (m.elements[k][i] + m.elements[i][k]) * s;
}
- return Quat(temp[0], temp[1], temp[2], temp[3]);
+ return Quaternion(temp[0], temp[1], temp[2], temp[3]);
}
static const Basis _ortho_bases[24] = {
@@ -945,13 +936,13 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
r_angle = angle;
}
-void Basis::set_quat(const Quat &p_quat) {
- real_t d = p_quat.length_squared();
+void Basis::set_quaternion(const Quaternion &p_quaternion) {
+ real_t d = p_quaternion.length_squared();
real_t s = 2.0 / d;
- real_t xs = p_quat.x * s, ys = p_quat.y * s, zs = p_quat.z * s;
- real_t wx = p_quat.w * xs, wy = p_quat.w * ys, wz = p_quat.w * zs;
- real_t xx = p_quat.x * xs, xy = p_quat.x * ys, xz = p_quat.x * zs;
- real_t yy = p_quat.y * ys, yz = p_quat.y * zs, zz = p_quat.z * zs;
+ real_t xs = p_quaternion.x * s, ys = p_quaternion.y * s, zs = p_quaternion.z * s;
+ real_t wx = p_quaternion.w * xs, wy = p_quaternion.w * ys, wz = p_quaternion.w * zs;
+ real_t xx = p_quaternion.x * xs, xy = p_quaternion.x * ys, xz = p_quaternion.x * zs;
+ real_t yy = p_quaternion.y * ys, yz = p_quaternion.y * zs, zz = p_quaternion.z * zs;
set(1.0 - (yy + zz), xy - wz, xz + wy,
xy + wz, 1.0 - (xx + zz), yz - wx,
xz - wy, yz + wx, 1.0 - (xx + yy));
@@ -997,9 +988,9 @@ void Basis::set_euler_scale(const Vector3 &p_euler, const Vector3 &p_scale) {
rotate(p_euler);
}
-void Basis::set_quat_scale(const Quat &p_quat, const Vector3 &p_scale) {
+void Basis::set_quaternion_scale(const Quaternion &p_quaternion, const Vector3 &p_scale) {
set_diagonal(p_scale);
- rotate(p_quat);
+ rotate(p_quaternion);
}
void Basis::set_diagonal(const Vector3 &p_diag) {
@@ -1018,8 +1009,8 @@ void Basis::set_diagonal(const Vector3 &p_diag) {
Basis Basis::slerp(const Basis &p_to, const real_t &p_weight) const {
//consider scale
- Quat from(*this);
- Quat to(p_to);
+ Quaternion from(*this);
+ Quaternion to(p_to);
Basis b(from.slerp(to, p_weight));
b.elements[0] *= Math::lerp(elements[0].length(), p_to.elements[0].length(), p_weight);
diff --git a/core/math/basis.h b/core/math/basis.h
index 56f6227313..3736047dd3 100644
--- a/core/math/basis.h
+++ b/core/math/basis.h
@@ -31,7 +31,7 @@
#ifndef BASIS_H
#define BASIS_H
-#include "core/math/quat.h"
+#include "core/math/quaternion.h"
#include "core/math/vector3.h"
class Basis {
@@ -79,13 +79,13 @@ public:
void rotate(const Vector3 &p_euler);
Basis rotated(const Vector3 &p_euler) const;
- void rotate(const Quat &p_quat);
- Basis rotated(const Quat &p_quat) const;
+ void rotate(const Quaternion &p_quaternion);
+ Basis rotated(const Quaternion &p_quaternion) const;
Vector3 get_rotation_euler() const;
void get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const;
void get_rotation_axis_angle_local(Vector3 &p_axis, real_t &p_angle) const;
- Quat get_rotation_quat() const;
+ Quaternion get_rotation_quaternion() const;
Vector3 get_rotation() const { return get_rotation_euler(); };
Vector3 rotref_posscale_decomposition(Basis &rotref) const;
@@ -108,8 +108,8 @@ public:
Vector3 get_euler_zyx() const;
void set_euler_zyx(const Vector3 &p_euler);
- Quat get_quat() const;
- void set_quat(const Quat &p_quat);
+ Quaternion get_quaternion() const;
+ void set_quaternion(const Quaternion &p_quaternion);
Vector3 get_euler() const { return get_euler_yxz(); }
void set_euler(const Vector3 &p_euler) { set_euler_yxz(p_euler); }
@@ -132,7 +132,7 @@ public:
void set_axis_angle_scale(const Vector3 &p_axis, real_t p_phi, const Vector3 &p_scale);
void set_euler_scale(const Vector3 &p_euler, const Vector3 &p_scale);
- void set_quat_scale(const Quat &p_quat, const Vector3 &p_scale);
+ void set_quaternion_scale(const Quaternion &p_quaternion, const Vector3 &p_scale);
// transposed dot products
_FORCE_INLINE_ real_t tdotx(const Vector3 &v) const {
@@ -240,10 +240,10 @@ public:
#endif
Basis diagonalize();
- operator Quat() const { return get_quat(); }
+ operator Quaternion() const { return get_quaternion(); }
- Basis(const Quat &p_quat) { set_quat(p_quat); };
- Basis(const Quat &p_quat, const Vector3 &p_scale) { set_quat_scale(p_quat, p_scale); }
+ Basis(const Quaternion &p_quaternion) { set_quaternion(p_quaternion); };
+ Basis(const Quaternion &p_quaternion, const Vector3 &p_scale) { set_quaternion_scale(p_quaternion, p_scale); }
Basis(const Vector3 &p_euler) { set_euler(p_euler); }
Basis(const Vector3 &p_euler, const Vector3 &p_scale) { set_euler_scale(p_euler, p_scale); }
diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp
index 1066cf5e30..66c18f7b3c 100644
--- a/core/math/camera_matrix.cpp
+++ b/core/math/camera_matrix.cpp
@@ -315,8 +315,8 @@ Vector2 CameraMatrix::get_far_plane_half_extents() const {
return Vector2(res.x, res.y);
}
-bool CameraMatrix::get_endpoints(const Transform &p_transform, Vector3 *p_8points) const {
- Vector<Plane> planes = get_projection_planes(Transform());
+bool CameraMatrix::get_endpoints(const Transform3D &p_transform, Vector3 *p_8points) const {
+ Vector<Plane> planes = get_projection_planes(Transform3D());
const Planes intersections[8][3] = {
{ PLANE_FAR, PLANE_LEFT, PLANE_TOP },
{ PLANE_FAR, PLANE_LEFT, PLANE_BOTTOM },
@@ -338,7 +338,7 @@ bool CameraMatrix::get_endpoints(const Transform &p_transform, Vector3 *p_8point
return true;
}
-Vector<Plane> CameraMatrix::get_projection_planes(const Transform &p_transform) const {
+Vector<Plane> CameraMatrix::get_projection_planes(const Transform3D &p_transform) const {
/** Fast Plane Extraction from combined modelview/projection matrices.
* References:
* https://web.archive.org/web/20011221205252/http://www.markmorley.com/opengl/frustumculling.html
@@ -707,8 +707,8 @@ void CameraMatrix::scale_translate_to_fit(const AABB &p_aabb) {
matrix[3][3] = 1;
}
-CameraMatrix::operator Transform() const {
- Transform tr;
+CameraMatrix::operator Transform3D() const {
+ Transform3D tr;
const real_t *m = &matrix[0][0];
tr.basis.elements[0][0] = m[0];
@@ -730,8 +730,8 @@ CameraMatrix::operator Transform() const {
return tr;
}
-CameraMatrix::CameraMatrix(const Transform &p_transform) {
- const Transform &tr = p_transform;
+CameraMatrix::CameraMatrix(const Transform3D &p_transform) {
+ const Transform3D &tr = p_transform;
real_t *m = &matrix[0][0];
m[0] = tr.basis.elements[0][0];
diff --git a/core/math/camera_matrix.h b/core/math/camera_matrix.h
index 3f327d3bc4..786d46055a 100644
--- a/core/math/camera_matrix.h
+++ b/core/math/camera_matrix.h
@@ -32,7 +32,7 @@
#define CAMERA_MATRIX_H
#include "core/math/rect2.h"
-#include "core/math/transform.h"
+#include "core/math/transform_3d.h"
struct CameraMatrix {
enum Planes {
@@ -71,9 +71,9 @@ struct CameraMatrix {
real_t get_fov() const;
bool is_orthogonal() const;
- Vector<Plane> get_projection_planes(const Transform &p_transform) const;
+ Vector<Plane> get_projection_planes(const Transform3D &p_transform) const;
- bool get_endpoints(const Transform &p_transform, Vector3 *p_8points) const;
+ bool get_endpoints(const Transform3D &p_transform, Vector3 *p_8points) const;
Vector2 get_viewport_half_extents() const;
Vector2 get_far_plane_half_extents() const;
@@ -90,7 +90,7 @@ struct CameraMatrix {
void scale_translate_to_fit(const AABB &p_aabb);
void make_scale(const Vector3 &p_scale);
int get_pixels_per_meter(int p_for_pixel_width) const;
- operator Transform() const;
+ operator Transform3D() const;
void flip_y();
@@ -112,7 +112,7 @@ struct CameraMatrix {
float get_lod_multiplier() const;
CameraMatrix();
- CameraMatrix(const Transform &p_transform);
+ CameraMatrix(const Transform3D &p_transform);
~CameraMatrix();
};
diff --git a/core/math/color.cpp b/core/math/color.cpp
index 64abd6dd08..dc86cacf8f 100644
--- a/core/math/color.cpp
+++ b/core/math/color.cpp
@@ -211,6 +211,14 @@ bool Color::is_equal_approx(const Color &p_color) const {
return Math::is_equal_approx(r, p_color.r) && Math::is_equal_approx(g, p_color.g) && Math::is_equal_approx(b, p_color.b) && Math::is_equal_approx(a, p_color.a);
}
+Color Color::clamp(const Color &p_min, const Color &p_max) const {
+ return Color(
+ CLAMP(r, p_min.r, p_max.r),
+ CLAMP(g, p_min.g, p_max.g),
+ CLAMP(b, p_min.b, p_max.b),
+ CLAMP(a, p_min.a, p_max.a));
+}
+
void Color::invert() {
r = 1.0 - r;
g = 1.0 - g;
@@ -360,7 +368,7 @@ Color Color::named(const String &p_name) {
ERR_FAIL_V_MSG(Color(), "Invalid color name: " + p_name + ".");
return Color();
}
- return get_named_color(idx);
+ return named_colors[idx].color;
}
Color Color::named(const String &p_name, const Color &p_default) {
@@ -368,7 +376,7 @@ Color Color::named(const String &p_name, const Color &p_default) {
if (idx == -1) {
return p_default;
}
- return get_named_color(idx);
+ return named_colors[idx].color;
}
int Color::find_named_color(const String &p_name) {
@@ -401,10 +409,12 @@ int Color::get_named_color_count() {
}
String Color::get_named_color_name(int p_idx) {
+ ERR_FAIL_INDEX_V(p_idx, get_named_color_count(), "");
return named_colors[p_idx].name;
}
Color Color::get_named_color(int p_idx) {
+ ERR_FAIL_INDEX_V(p_idx, get_named_color_count(), Color());
return named_colors[p_idx].color;
}
@@ -458,7 +468,7 @@ Color Color::from_hsv(float p_h, float p_s, float p_v, float p_a) const {
}
Color::operator String() const {
- return rtos(r) + ", " + rtos(g) + ", " + rtos(b) + ", " + rtos(a);
+ return "(" + String::num(r, 4) + ", " + String::num(g, 4) + ", " + String::num(b, 4) + ", " + String::num(a, 4) + ")";
}
Color Color::operator+(const Color &p_color) const {
diff --git a/core/math/color.h b/core/math/color.h
index e404d80c8a..a95dbf4f60 100644
--- a/core/math/color.h
+++ b/core/math/color.h
@@ -89,6 +89,7 @@ struct Color {
bool is_equal_approx(const Color &p_color) const;
+ Color clamp(const Color &p_min = Color(0, 0, 0, 0), const Color &p_max = Color(1, 1, 1, 1)) const;
void invert();
Color inverted() const;
diff --git a/core/math/delaunay_3d.h b/core/math/delaunay_3d.h
index 25cc1125db..6f7209556e 100644
--- a/core/math/delaunay_3d.h
+++ b/core/math/delaunay_3d.h
@@ -31,10 +31,10 @@
#ifndef DELAUNAY_3D_H
#define DELAUNAY_3D_H
+#include "core/io/file_access.h"
#include "core/math/aabb.h"
#include "core/math/camera_matrix.h"
#include "core/math/vector3.h"
-#include "core/os/file_access.h"
#include "core/string/print_string.h"
#include "core/templates/local_vector.h"
#include "core/templates/oa_hash_map.h"
diff --git a/core/math/expression.cpp b/core/math/expression.cpp
index f7ac44d321..0146c345f0 100644
--- a/core/math/expression.cpp
+++ b/core/math/expression.cpp
@@ -33,7 +33,7 @@
#include "core/io/marshalls.h"
#include "core/math/math_funcs.h"
#include "core/object/class_db.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/os/os.h"
#include "core/variant/variant_parser.h"
diff --git a/core/math/expression.h b/core/math/expression.h
index a6b288ed6e..aecf662d0a 100644
--- a/core/math/expression.h
+++ b/core/math/expression.h
@@ -31,10 +31,10 @@
#ifndef EXPRESSION_H
#define EXPRESSION_H
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
-class Expression : public Reference {
- GDCLASS(Expression, Reference);
+class Expression : public RefCounted {
+ GDCLASS(Expression, RefCounted);
private:
struct Input {
diff --git a/core/math/face3.cpp b/core/math/face3.cpp
index 20c316c322..9af3f868d2 100644
--- a/core/math/face3.cpp
+++ b/core/math/face3.cpp
@@ -230,7 +230,7 @@ bool Face3::intersects_aabb(const AABB &p_aabb) const {
real_t minA, maxA, minB, maxB;
p_aabb.project_range_in_plane(Plane(axis, 0), minA, maxA);
- project_range(axis, Transform(), minB, maxB);
+ project_range(axis, Transform3D(), minB, maxB);
if (maxA < minB || maxB < minA) {
return false;
@@ -244,7 +244,7 @@ Face3::operator String() const {
return String() + vertex[0] + ", " + vertex[1] + ", " + vertex[2];
}
-void Face3::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
+void Face3::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const {
for (int i = 0; i < 3; i++) {
Vector3 v = p_transform.xform(vertex[i]);
real_t d = p_normal.dot(v);
@@ -259,7 +259,7 @@ void Face3::project_range(const Vector3 &p_normal, const Transform &p_transform,
}
}
-void Face3::get_support(const Vector3 &p_normal, const Transform &p_transform, Vector3 *p_vertices, int *p_count, int p_max) const {
+void Face3::get_support(const Vector3 &p_normal, const Transform3D &p_transform, Vector3 *p_vertices, int *p_count, int p_max) const {
#define _FACE_IS_VALID_SUPPORT_THRESHOLD 0.98
#define _EDGE_IS_VALID_SUPPORT_THRESHOLD 0.05
diff --git a/core/math/face3.h b/core/math/face3.h
index 2e86b0a904..5091b338ef 100644
--- a/core/math/face3.h
+++ b/core/math/face3.h
@@ -33,7 +33,7 @@
#include "core/math/aabb.h"
#include "core/math/plane.h"
-#include "core/math/transform.h"
+#include "core/math/transform_3d.h"
#include "core/math/vector3.h"
class Face3 {
@@ -74,8 +74,8 @@ public:
ClockDirection get_clock_dir() const; ///< todo, test if this is returning the proper clockwisity
- void get_support(const Vector3 &p_normal, const Transform &p_transform, Vector3 *p_vertices, int *p_count, int p_max) const;
- void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
+ void get_support(const Vector3 &p_normal, const Transform3D &p_transform, Vector3 *p_vertices, int *p_count, int p_max) const;
+ void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const;
AABB get_aabb() const {
AABB aabb(vertex[0], Vector3());
diff --git a/core/math/math_fieldwise.cpp b/core/math/math_fieldwise.cpp
index 0985a727f2..570c57e254 100644
--- a/core/math/math_fieldwise.cpp
+++ b/core/math/math_fieldwise.cpp
@@ -88,8 +88,8 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
return target;
}
- case Variant::QUAT: {
- SETUP_TYPE(Quat)
+ case Variant::QUATERNION: {
+ SETUP_TYPE(Quaternion)
/**/ TRY_TRANSFER_FIELD("x", x)
else TRY_TRANSFER_FIELD("y", y)
@@ -141,8 +141,8 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
return target;
}
- case Variant::TRANSFORM: {
- SETUP_TYPE(Transform)
+ case Variant::TRANSFORM3D: {
+ SETUP_TYPE(Transform3D)
/**/ TRY_TRANSFER_FIELD("xx", basis.elements[0][0])
else TRY_TRANSFER_FIELD("xy", basis.elements[0][1])
diff --git a/core/math/plane.cpp b/core/math/plane.cpp
index f1d3bbbd54..3c78b55b90 100644
--- a/core/math/plane.cpp
+++ b/core/math/plane.cpp
@@ -175,5 +175,5 @@ bool Plane::is_equal_approx(const Plane &p_plane) const {
}
Plane::operator String() const {
- return normal.operator String() + ", " + rtos(d);
+ return "[N: " + normal.operator String() + ", D: " + String::num_real(d, false) + "]";
}
diff --git a/core/math/quat.cpp b/core/math/quaternion.cpp
index 3982a0b993..7037db7112 100644
--- a/core/math/quat.cpp
+++ b/core/math/quaternion.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* quat.cpp */
+/* quaternion.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "quat.h"
+#include "quaternion.h"
#include "core/math/basis.h"
#include "core/string/print_string.h"
@@ -37,7 +37,7 @@
// (ax,ay,az), where ax is the angle of rotation around x axis,
// and similar for other axes.
// This implementation uses XYZ convention (Z is the first rotation).
-Vector3 Quat::get_euler_xyz() const {
+Vector3 Quaternion::get_euler_xyz() const {
Basis m(*this);
return m.get_euler_xyz();
}
@@ -46,7 +46,7 @@ Vector3 Quat::get_euler_xyz() const {
// (ax,ay,az), where ax is the angle of rotation around x axis,
// and similar for other axes.
// This implementation uses YXZ convention (Z is the first rotation).
-Vector3 Quat::get_euler_yxz() const {
+Vector3 Quaternion::get_euler_yxz() const {
#ifdef MATH_CHECKS
ERR_FAIL_COND_V_MSG(!is_normalized(), Vector3(0, 0, 0), "The quaternion must be normalized.");
#endif
@@ -54,7 +54,7 @@ Vector3 Quat::get_euler_yxz() const {
return m.get_euler_yxz();
}
-void Quat::operator*=(const Quat &p_q) {
+void Quaternion::operator*=(const Quaternion &p_q) {
real_t xx = w * p_q.x + x * p_q.w + y * p_q.z - z * p_q.y;
real_t yy = w * p_q.y + y * p_q.w + z * p_q.x - x * p_q.z;
real_t zz = w * p_q.z + z * p_q.w + x * p_q.y - y * p_q.x;
@@ -64,45 +64,45 @@ void Quat::operator*=(const Quat &p_q) {
z = zz;
}
-Quat Quat::operator*(const Quat &p_q) const {
- Quat r = *this;
+Quaternion Quaternion::operator*(const Quaternion &p_q) const {
+ Quaternion r = *this;
r *= p_q;
return r;
}
-bool Quat::is_equal_approx(const Quat &p_quat) const {
- return Math::is_equal_approx(x, p_quat.x) && Math::is_equal_approx(y, p_quat.y) && Math::is_equal_approx(z, p_quat.z) && Math::is_equal_approx(w, p_quat.w);
+bool Quaternion::is_equal_approx(const Quaternion &p_quaternion) const {
+ return Math::is_equal_approx(x, p_quaternion.x) && Math::is_equal_approx(y, p_quaternion.y) && Math::is_equal_approx(z, p_quaternion.z) && Math::is_equal_approx(w, p_quaternion.w);
}
-real_t Quat::length() const {
+real_t Quaternion::length() const {
return Math::sqrt(length_squared());
}
-void Quat::normalize() {
+void Quaternion::normalize() {
*this /= length();
}
-Quat Quat::normalized() const {
+Quaternion Quaternion::normalized() const {
return *this / length();
}
-bool Quat::is_normalized() const {
+bool Quaternion::is_normalized() const {
return Math::is_equal_approx(length_squared(), 1, (real_t)UNIT_EPSILON); //use less epsilon
}
-Quat Quat::inverse() const {
+Quaternion Quaternion::inverse() const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V_MSG(!is_normalized(), Quat(), "The quaternion must be normalized.");
+ ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The quaternion must be normalized.");
#endif
- return Quat(-x, -y, -z, w);
+ return Quaternion(-x, -y, -z, w);
}
-Quat Quat::slerp(const Quat &p_to, const real_t &p_weight) const {
+Quaternion Quaternion::slerp(const Quaternion &p_to, const real_t &p_weight) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V_MSG(!is_normalized(), Quat(), "The start quaternion must be normalized.");
- ERR_FAIL_COND_V_MSG(!p_to.is_normalized(), Quat(), "The end quaternion must be normalized.");
+ ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The start quaternion must be normalized.");
+ ERR_FAIL_COND_V_MSG(!p_to.is_normalized(), Quaternion(), "The end quaternion must be normalized.");
#endif
- Quat to1;
+ Quaternion to1;
real_t omega, cosom, sinom, scale0, scale1;
// calc cosine
@@ -137,19 +137,19 @@ Quat Quat::slerp(const Quat &p_to, const real_t &p_weight) const {
scale1 = p_weight;
}
// calculate final values
- return Quat(
+ return Quaternion(
scale0 * x + scale1 * to1.x,
scale0 * y + scale1 * to1.y,
scale0 * z + scale1 * to1.z,
scale0 * w + scale1 * to1.w);
}
-Quat Quat::slerpni(const Quat &p_to, const real_t &p_weight) const {
+Quaternion Quaternion::slerpni(const Quaternion &p_to, const real_t &p_weight) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V_MSG(!is_normalized(), Quat(), "The start quaternion must be normalized.");
- ERR_FAIL_COND_V_MSG(!p_to.is_normalized(), Quat(), "The end quaternion must be normalized.");
+ ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The start quaternion must be normalized.");
+ ERR_FAIL_COND_V_MSG(!p_to.is_normalized(), Quaternion(), "The end quaternion must be normalized.");
#endif
- const Quat &from = *this;
+ const Quaternion &from = *this;
real_t dot = from.dot(p_to);
@@ -162,29 +162,29 @@ Quat Quat::slerpni(const Quat &p_to, const real_t &p_weight) const {
newFactor = Math::sin(p_weight * theta) * sinT,
invFactor = Math::sin((1.0 - p_weight) * theta) * sinT;
- return Quat(invFactor * from.x + newFactor * p_to.x,
+ return Quaternion(invFactor * from.x + newFactor * p_to.x,
invFactor * from.y + newFactor * p_to.y,
invFactor * from.z + newFactor * p_to.z,
invFactor * from.w + newFactor * p_to.w);
}
-Quat Quat::cubic_slerp(const Quat &p_b, const Quat &p_pre_a, const Quat &p_post_b, const real_t &p_weight) const {
+Quaternion Quaternion::cubic_slerp(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, const real_t &p_weight) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V_MSG(!is_normalized(), Quat(), "The start quaternion must be normalized.");
- ERR_FAIL_COND_V_MSG(!p_b.is_normalized(), Quat(), "The end quaternion must be normalized.");
+ ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The start quaternion must be normalized.");
+ ERR_FAIL_COND_V_MSG(!p_b.is_normalized(), Quaternion(), "The end quaternion must be normalized.");
#endif
//the only way to do slerp :|
real_t t2 = (1.0 - p_weight) * p_weight * 2;
- Quat sp = this->slerp(p_b, p_weight);
- Quat sq = p_pre_a.slerpni(p_post_b, p_weight);
+ Quaternion sp = this->slerp(p_b, p_weight);
+ Quaternion sq = p_pre_a.slerpni(p_post_b, p_weight);
return sp.slerpni(sq, t2);
}
-Quat::operator String() const {
- return String::num(x) + ", " + String::num(y) + ", " + String::num(z) + ", " + String::num(w);
+Quaternion::operator String() const {
+ return "(" + String::num_real(x, false) + ", " + String::num_real(y, false) + ", " + String::num_real(z, false) + ", " + String::num_real(w, false) + ")";
}
-Quat::Quat(const Vector3 &p_axis, real_t p_angle) {
+Quaternion::Quaternion(const Vector3 &p_axis, real_t p_angle) {
#ifdef MATH_CHECKS
ERR_FAIL_COND_MSG(!p_axis.is_normalized(), "The axis Vector3 must be normalized.");
#endif
@@ -209,7 +209,7 @@ Quat::Quat(const Vector3 &p_axis, real_t p_angle) {
// (ax, ay, az), where ax is the angle of rotation around x axis,
// and similar for other axes.
// This implementation uses YXZ convention (Z is the first rotation).
-Quat::Quat(const Vector3 &p_euler) {
+Quaternion::Quaternion(const Vector3 &p_euler) {
real_t half_a1 = p_euler.y * 0.5;
real_t half_a2 = p_euler.x * 0.5;
real_t half_a3 = p_euler.z * 0.5;
diff --git a/core/math/quat.h b/core/math/quaternion.h
index d9b130c050..796214b79e 100644
--- a/core/math/quat.h
+++ b/core/math/quaternion.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* quat.h */
+/* quaternion.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -36,7 +36,7 @@
#include "core/math/vector3.h"
#include "core/string/ustring.h"
-class Quat {
+class Quaternion {
public:
union {
struct {
@@ -55,21 +55,21 @@ public:
return components[idx];
}
_FORCE_INLINE_ real_t length_squared() const;
- bool is_equal_approx(const Quat &p_quat) const;
+ bool is_equal_approx(const Quaternion &p_quaternion) const;
real_t length() const;
void normalize();
- Quat normalized() const;
+ Quaternion normalized() const;
bool is_normalized() const;
- Quat inverse() const;
- _FORCE_INLINE_ real_t dot(const Quat &p_q) const;
+ Quaternion inverse() const;
+ _FORCE_INLINE_ real_t dot(const Quaternion &p_q) const;
Vector3 get_euler_xyz() const;
Vector3 get_euler_yxz() const;
Vector3 get_euler() const { return get_euler_yxz(); };
- Quat slerp(const Quat &p_to, const real_t &p_weight) const;
- Quat slerpni(const Quat &p_to, const real_t &p_weight) const;
- Quat cubic_slerp(const Quat &p_b, const Quat &p_pre_a, const Quat &p_post_b, const real_t &p_weight) const;
+ Quaternion slerp(const Quaternion &p_to, const real_t &p_weight) const;
+ Quaternion slerpni(const Quaternion &p_to, const real_t &p_weight) const;
+ Quaternion cubic_slerp(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, const real_t &p_weight) const;
_FORCE_INLINE_ void get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
r_angle = 2 * Math::acos(w);
@@ -79,11 +79,11 @@ public:
r_axis.z = z * r;
}
- void operator*=(const Quat &p_q);
- Quat operator*(const Quat &p_q) const;
+ void operator*=(const Quaternion &p_q);
+ Quaternion operator*(const Quaternion &p_q) const;
- Quat operator*(const Vector3 &v) const {
- return Quat(w * v.x + y * v.z - z * v.y,
+ Quaternion operator*(const Vector3 &v) const {
+ return Quaternion(w * v.x + y * v.z - z * v.y,
w * v.y + z * v.x - x * v.z,
w * v.z + x * v.y - y * v.x,
-x * v.x - y * v.y - z * v.z);
@@ -102,42 +102,42 @@ public:
return inverse().xform(v);
}
- _FORCE_INLINE_ void operator+=(const Quat &p_q);
- _FORCE_INLINE_ void operator-=(const Quat &p_q);
+ _FORCE_INLINE_ void operator+=(const Quaternion &p_q);
+ _FORCE_INLINE_ void operator-=(const Quaternion &p_q);
_FORCE_INLINE_ void operator*=(const real_t &s);
_FORCE_INLINE_ void operator/=(const real_t &s);
- _FORCE_INLINE_ Quat operator+(const Quat &q2) const;
- _FORCE_INLINE_ Quat operator-(const Quat &q2) const;
- _FORCE_INLINE_ Quat operator-() const;
- _FORCE_INLINE_ Quat operator*(const real_t &s) const;
- _FORCE_INLINE_ Quat operator/(const real_t &s) const;
+ _FORCE_INLINE_ Quaternion operator+(const Quaternion &q2) const;
+ _FORCE_INLINE_ Quaternion operator-(const Quaternion &q2) const;
+ _FORCE_INLINE_ Quaternion operator-() const;
+ _FORCE_INLINE_ Quaternion operator*(const real_t &s) const;
+ _FORCE_INLINE_ Quaternion operator/(const real_t &s) const;
- _FORCE_INLINE_ bool operator==(const Quat &p_quat) const;
- _FORCE_INLINE_ bool operator!=(const Quat &p_quat) const;
+ _FORCE_INLINE_ bool operator==(const Quaternion &p_quaternion) const;
+ _FORCE_INLINE_ bool operator!=(const Quaternion &p_quaternion) const;
operator String() const;
- _FORCE_INLINE_ Quat() {}
+ _FORCE_INLINE_ Quaternion() {}
- _FORCE_INLINE_ Quat(real_t p_x, real_t p_y, real_t p_z, real_t p_w) :
+ _FORCE_INLINE_ Quaternion(real_t p_x, real_t p_y, real_t p_z, real_t p_w) :
x(p_x),
y(p_y),
z(p_z),
w(p_w) {
}
- Quat(const Vector3 &p_axis, real_t p_angle);
+ Quaternion(const Vector3 &p_axis, real_t p_angle);
- Quat(const Vector3 &p_euler);
+ Quaternion(const Vector3 &p_euler);
- Quat(const Quat &p_q) :
+ Quaternion(const Quaternion &p_q) :
x(p_q.x),
y(p_q.y),
z(p_q.z),
w(p_q.w) {
}
- Quat &operator=(const Quat &p_q) {
+ Quaternion &operator=(const Quaternion &p_q) {
x = p_q.x;
y = p_q.y;
z = p_q.z;
@@ -145,7 +145,7 @@ public:
return *this;
}
- Quat(const Vector3 &v0, const Vector3 &v1) // shortest arc
+ Quaternion(const Vector3 &v0, const Vector3 &v1) // shortest arc
{
Vector3 c = v0.cross(v1);
real_t d = v0.dot(v1);
@@ -167,72 +167,72 @@ public:
}
};
-real_t Quat::dot(const Quat &p_q) const {
+real_t Quaternion::dot(const Quaternion &p_q) const {
return x * p_q.x + y * p_q.y + z * p_q.z + w * p_q.w;
}
-real_t Quat::length_squared() const {
+real_t Quaternion::length_squared() const {
return dot(*this);
}
-void Quat::operator+=(const Quat &p_q) {
+void Quaternion::operator+=(const Quaternion &p_q) {
x += p_q.x;
y += p_q.y;
z += p_q.z;
w += p_q.w;
}
-void Quat::operator-=(const Quat &p_q) {
+void Quaternion::operator-=(const Quaternion &p_q) {
x -= p_q.x;
y -= p_q.y;
z -= p_q.z;
w -= p_q.w;
}
-void Quat::operator*=(const real_t &s) {
+void Quaternion::operator*=(const real_t &s) {
x *= s;
y *= s;
z *= s;
w *= s;
}
-void Quat::operator/=(const real_t &s) {
+void Quaternion::operator/=(const real_t &s) {
*this *= 1.0 / s;
}
-Quat Quat::operator+(const Quat &q2) const {
- const Quat &q1 = *this;
- return Quat(q1.x + q2.x, q1.y + q2.y, q1.z + q2.z, q1.w + q2.w);
+Quaternion Quaternion::operator+(const Quaternion &q2) const {
+ const Quaternion &q1 = *this;
+ return Quaternion(q1.x + q2.x, q1.y + q2.y, q1.z + q2.z, q1.w + q2.w);
}
-Quat Quat::operator-(const Quat &q2) const {
- const Quat &q1 = *this;
- return Quat(q1.x - q2.x, q1.y - q2.y, q1.z - q2.z, q1.w - q2.w);
+Quaternion Quaternion::operator-(const Quaternion &q2) const {
+ const Quaternion &q1 = *this;
+ return Quaternion(q1.x - q2.x, q1.y - q2.y, q1.z - q2.z, q1.w - q2.w);
}
-Quat Quat::operator-() const {
- const Quat &q2 = *this;
- return Quat(-q2.x, -q2.y, -q2.z, -q2.w);
+Quaternion Quaternion::operator-() const {
+ const Quaternion &q2 = *this;
+ return Quaternion(-q2.x, -q2.y, -q2.z, -q2.w);
}
-Quat Quat::operator*(const real_t &s) const {
- return Quat(x * s, y * s, z * s, w * s);
+Quaternion Quaternion::operator*(const real_t &s) const {
+ return Quaternion(x * s, y * s, z * s, w * s);
}
-Quat Quat::operator/(const real_t &s) const {
+Quaternion Quaternion::operator/(const real_t &s) const {
return *this * (1.0 / s);
}
-bool Quat::operator==(const Quat &p_quat) const {
- return x == p_quat.x && y == p_quat.y && z == p_quat.z && w == p_quat.w;
+bool Quaternion::operator==(const Quaternion &p_quaternion) const {
+ return x == p_quaternion.x && y == p_quaternion.y && z == p_quaternion.z && w == p_quaternion.w;
}
-bool Quat::operator!=(const Quat &p_quat) const {
- return x != p_quat.x || y != p_quat.y || z != p_quat.z || w != p_quat.w;
+bool Quaternion::operator!=(const Quaternion &p_quaternion) const {
+ return x != p_quaternion.x || y != p_quaternion.y || z != p_quaternion.z || w != p_quaternion.w;
}
-_FORCE_INLINE_ Quat operator*(const real_t &p_real, const Quat &p_quat) {
- return p_quat * p_real;
+_FORCE_INLINE_ Quaternion operator*(const real_t &p_real, const Quaternion &p_quaternion) {
+ return p_quaternion * p_real;
}
#endif // QUAT_H
diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp
index fe18cc3d41..0d77bfe933 100644
--- a/core/math/quick_hull.cpp
+++ b/core/math/quick_hull.cpp
@@ -112,7 +112,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
}
}
- //fourth vertex is the one most further away from the plane
+ //fourth vertex is the one most further away from the plane
{
real_t maxd = 0;
diff --git a/core/math/random_number_generator.h b/core/math/random_number_generator.h
index a396c2b7d7..06cd3999f3 100644
--- a/core/math/random_number_generator.h
+++ b/core/math/random_number_generator.h
@@ -32,10 +32,10 @@
#define RANDOM_NUMBER_GENERATOR_H
#include "core/math/random_pcg.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
-class RandomNumberGenerator : public Reference {
- GDCLASS(RandomNumberGenerator, Reference);
+class RandomNumberGenerator : public RefCounted {
+ GDCLASS(RandomNumberGenerator, RefCounted);
protected:
RandomPCG randbase;
diff --git a/core/math/rect2.cpp b/core/math/rect2.cpp
index 60c44999f7..f64bf560c8 100644
--- a/core/math/rect2.cpp
+++ b/core/math/rect2.cpp
@@ -263,3 +263,11 @@ next4:
return true;
}
+
+Rect2::operator String() const {
+ return "[P: " + position.operator String() + ", S: " + size + "]";
+}
+
+Rect2i::operator String() const {
+ return "[P: " + position.operator String() + ", S: " + size + "]";
+}
diff --git a/core/math/rect2.h b/core/math/rect2.h
index 1dc027cf72..ab0b489b4a 100644
--- a/core/math/rect2.h
+++ b/core/math/rect2.h
@@ -320,7 +320,7 @@ struct Rect2 {
return position + size;
}
- operator String() const { return String(position) + ", " + String(size); }
+ operator String() const;
Rect2() {}
Rect2(real_t p_x, real_t p_y, real_t p_width, real_t p_height) :
@@ -498,7 +498,7 @@ struct Rect2i {
return position + size;
}
- operator String() const { return String(position) + ", " + String(size); }
+ operator String() const;
operator Rect2() const { return Rect2(position, size); }
diff --git a/core/math/transform_2d.cpp b/core/math/transform_2d.cpp
index 4a521b96ae..0140f31b8a 100644
--- a/core/math/transform_2d.cpp
+++ b/core/math/transform_2d.cpp
@@ -158,6 +158,13 @@ bool Transform2D::is_equal_approx(const Transform2D &p_transform) const {
return elements[0].is_equal_approx(p_transform.elements[0]) && elements[1].is_equal_approx(p_transform.elements[1]) && elements[2].is_equal_approx(p_transform.elements[2]);
}
+Transform2D Transform2D::looking_at(const Vector2 &p_target) const {
+ Transform2D return_trans = Transform2D(get_rotation(), get_origin());
+ Vector2 target_position = affine_inverse().xform(p_target);
+ return_trans.set_rotation(return_trans.get_rotation() + (target_position * get_scale()).angle());
+ return return_trans;
+}
+
bool Transform2D::operator==(const Transform2D &p_transform) const {
for (int i = 0; i < 3; i++) {
if (elements[i] != p_transform.elements[i]) {
@@ -270,5 +277,7 @@ Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, real_t
}
Transform2D::operator String() const {
- return String(String() + elements[0] + ", " + elements[1] + ", " + elements[2]);
+ return "[X: " + elements[0].operator String() +
+ ", Y: " + elements[1].operator String() +
+ ", O: " + elements[2].operator String() + "]";
}
diff --git a/core/math/transform_2d.h b/core/math/transform_2d.h
index 327d0f244f..715f013701 100644
--- a/core/math/transform_2d.h
+++ b/core/math/transform_2d.h
@@ -100,6 +100,8 @@ struct Transform2D {
Transform2D orthonormalized() const;
bool is_equal_approx(const Transform2D &p_transform) const;
+ Transform2D looking_at(const Vector2 &p_target) const;
+
bool operator==(const Transform2D &p_transform) const;
bool operator!=(const Transform2D &p_transform) const;
diff --git a/core/math/transform.cpp b/core/math/transform_3d.cpp
index d4d7ff6d28..a34d998dde 100644
--- a/core/math/transform.cpp
+++ b/core/math/transform_3d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* transform.cpp */
+/* transform_3d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,54 +28,54 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "transform.h"
+#include "transform_3d.h"
#include "core/math/math_funcs.h"
#include "core/string/print_string.h"
-void Transform::affine_invert() {
+void Transform3D::affine_invert() {
basis.invert();
origin = basis.xform(-origin);
}
-Transform Transform::affine_inverse() const {
- Transform ret = *this;
+Transform3D Transform3D::affine_inverse() const {
+ Transform3D ret = *this;
ret.affine_invert();
return ret;
}
-void Transform::invert() {
+void Transform3D::invert() {
basis.transpose();
origin = basis.xform(-origin);
}
-Transform Transform::inverse() const {
+Transform3D Transform3D::inverse() const {
// FIXME: this function assumes the basis is a rotation matrix, with no scaling.
- // Transform::affine_inverse can handle matrices with scaling, so GDScript should eventually use that.
- Transform ret = *this;
+ // Transform3D::affine_inverse can handle matrices with scaling, so GDScript should eventually use that.
+ Transform3D ret = *this;
ret.invert();
return ret;
}
-void Transform::rotate(const Vector3 &p_axis, real_t p_phi) {
+void Transform3D::rotate(const Vector3 &p_axis, real_t p_phi) {
*this = rotated(p_axis, p_phi);
}
-Transform Transform::rotated(const Vector3 &p_axis, real_t p_phi) const {
- return Transform(Basis(p_axis, p_phi), Vector3()) * (*this);
+Transform3D Transform3D::rotated(const Vector3 &p_axis, real_t p_phi) const {
+ return Transform3D(Basis(p_axis, p_phi), Vector3()) * (*this);
}
-void Transform::rotate_basis(const Vector3 &p_axis, real_t p_phi) {
+void Transform3D::rotate_basis(const Vector3 &p_axis, real_t p_phi) {
basis.rotate(p_axis, p_phi);
}
-Transform Transform::looking_at(const Vector3 &p_target, const Vector3 &p_up) const {
- Transform t = *this;
+Transform3D Transform3D::looking_at(const Vector3 &p_target, const Vector3 &p_up) const {
+ Transform3D t = *this;
t.set_look_at(origin, p_target, p_up);
return t;
}
-void Transform::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up) {
+void Transform3D::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up) {
#ifdef MATH_CHECKS
ERR_FAIL_COND(p_eye == p_target);
ERR_FAIL_COND(p_up.length() == 0);
@@ -108,105 +108,108 @@ void Transform::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const
origin = p_eye;
}
-Transform Transform::interpolate_with(const Transform &p_transform, real_t p_c) const {
+Transform3D Transform3D::interpolate_with(const Transform3D &p_transform, real_t p_c) const {
/* not sure if very "efficient" but good enough? */
Vector3 src_scale = basis.get_scale();
- Quat src_rot = basis.get_rotation_quat();
+ Quaternion src_rot = basis.get_rotation_quaternion();
Vector3 src_loc = origin;
Vector3 dst_scale = p_transform.basis.get_scale();
- Quat dst_rot = p_transform.basis.get_rotation_quat();
+ Quaternion dst_rot = p_transform.basis.get_rotation_quaternion();
Vector3 dst_loc = p_transform.origin;
- Transform interp;
- interp.basis.set_quat_scale(src_rot.slerp(dst_rot, p_c).normalized(), src_scale.lerp(dst_scale, p_c));
+ Transform3D interp;
+ interp.basis.set_quaternion_scale(src_rot.slerp(dst_rot, p_c).normalized(), src_scale.lerp(dst_scale, p_c));
interp.origin = src_loc.lerp(dst_loc, p_c);
return interp;
}
-void Transform::scale(const Vector3 &p_scale) {
+void Transform3D::scale(const Vector3 &p_scale) {
basis.scale(p_scale);
origin *= p_scale;
}
-Transform Transform::scaled(const Vector3 &p_scale) const {
- Transform t = *this;
+Transform3D Transform3D::scaled(const Vector3 &p_scale) const {
+ Transform3D t = *this;
t.scale(p_scale);
return t;
}
-void Transform::scale_basis(const Vector3 &p_scale) {
+void Transform3D::scale_basis(const Vector3 &p_scale) {
basis.scale(p_scale);
}
-void Transform::translate(real_t p_tx, real_t p_ty, real_t p_tz) {
+void Transform3D::translate(real_t p_tx, real_t p_ty, real_t p_tz) {
translate(Vector3(p_tx, p_ty, p_tz));
}
-void Transform::translate(const Vector3 &p_translation) {
+void Transform3D::translate(const Vector3 &p_translation) {
for (int i = 0; i < 3; i++) {
origin[i] += basis[i].dot(p_translation);
}
}
-Transform Transform::translated(const Vector3 &p_translation) const {
- Transform t = *this;
+Transform3D Transform3D::translated(const Vector3 &p_translation) const {
+ Transform3D t = *this;
t.translate(p_translation);
return t;
}
-void Transform::orthonormalize() {
+void Transform3D::orthonormalize() {
basis.orthonormalize();
}
-Transform Transform::orthonormalized() const {
- Transform _copy = *this;
+Transform3D Transform3D::orthonormalized() const {
+ Transform3D _copy = *this;
_copy.orthonormalize();
return _copy;
}
-bool Transform::is_equal_approx(const Transform &p_transform) const {
+bool Transform3D::is_equal_approx(const Transform3D &p_transform) const {
return basis.is_equal_approx(p_transform.basis) && origin.is_equal_approx(p_transform.origin);
}
-bool Transform::operator==(const Transform &p_transform) const {
+bool Transform3D::operator==(const Transform3D &p_transform) const {
return (basis == p_transform.basis && origin == p_transform.origin);
}
-bool Transform::operator!=(const Transform &p_transform) const {
+bool Transform3D::operator!=(const Transform3D &p_transform) const {
return (basis != p_transform.basis || origin != p_transform.origin);
}
-void Transform::operator*=(const Transform &p_transform) {
+void Transform3D::operator*=(const Transform3D &p_transform) {
origin = xform(p_transform.origin);
basis *= p_transform.basis;
}
-Transform Transform::operator*(const Transform &p_transform) const {
- Transform t = *this;
+Transform3D Transform3D::operator*(const Transform3D &p_transform) const {
+ Transform3D t = *this;
t *= p_transform;
return t;
}
-Transform::operator String() const {
- return basis.operator String() + " - " + origin.operator String();
+Transform3D::operator String() const {
+ return "[X: " + basis.get_axis(0).operator String() +
+ ", Y: " + basis.get_axis(1).operator String() +
+ ", Z: " + basis.get_axis(2).operator String() +
+ ", O: " + origin.operator String() + "]";
}
-Transform::Transform(const Basis &p_basis, const Vector3 &p_origin) :
+Transform3D::Transform3D(const Basis &p_basis, const Vector3 &p_origin) :
basis(p_basis),
origin(p_origin) {
}
-Transform::Transform(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z, const Vector3 &p_origin) :
+Transform3D::Transform3D(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z, const Vector3 &p_origin) :
origin(p_origin) {
basis.set_axis(0, p_x);
basis.set_axis(1, p_y);
basis.set_axis(2, p_z);
}
-Transform::Transform(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t ox, real_t oy, real_t oz) {
+Transform3D::Transform3D(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t ox, real_t oy, real_t oz) {
basis = Basis(xx, xy, xz, yx, yy, yz, zx, zy, zz);
origin = Vector3(ox, oy, oz);
}
diff --git a/core/math/transform.h b/core/math/transform_3d.h
index 1c05dbe554..078a2ca11a 100644
--- a/core/math/transform.h
+++ b/core/math/transform_3d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* transform.h */
+/* transform_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -35,31 +35,31 @@
#include "core/math/basis.h"
#include "core/math/plane.h"
-class Transform {
+class Transform3D {
public:
Basis basis;
Vector3 origin;
void invert();
- Transform inverse() const;
+ Transform3D inverse() const;
void affine_invert();
- Transform affine_inverse() const;
+ Transform3D affine_inverse() const;
- Transform rotated(const Vector3 &p_axis, real_t p_phi) const;
+ Transform3D rotated(const Vector3 &p_axis, real_t p_phi) const;
void rotate(const Vector3 &p_axis, real_t p_phi);
void rotate_basis(const Vector3 &p_axis, real_t p_phi);
void set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0));
- Transform looking_at(const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0)) const;
+ Transform3D looking_at(const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0)) const;
void scale(const Vector3 &p_scale);
- Transform scaled(const Vector3 &p_scale) const;
+ Transform3D scaled(const Vector3 &p_scale) const;
void scale_basis(const Vector3 &p_scale);
void translate(real_t p_tx, real_t p_ty, real_t p_tz);
void translate(const Vector3 &p_translation);
- Transform translated(const Vector3 &p_translation) const;
+ Transform3D translated(const Vector3 &p_translation) const;
const Basis &get_basis() const { return basis; }
void set_basis(const Basis &p_basis) { basis = p_basis; }
@@ -68,11 +68,11 @@ public:
void set_origin(const Vector3 &p_origin) { origin = p_origin; }
void orthonormalize();
- Transform orthonormalized() const;
- bool is_equal_approx(const Transform &p_transform) const;
+ Transform3D orthonormalized() const;
+ bool is_equal_approx(const Transform3D &p_transform) const;
- bool operator==(const Transform &p_transform) const;
- bool operator!=(const Transform &p_transform) const;
+ bool operator==(const Transform3D &p_transform) const;
+ bool operator!=(const Transform3D &p_transform) const;
_FORCE_INLINE_ Vector3 xform(const Vector3 &p_vector) const;
_FORCE_INLINE_ Vector3 xform_inv(const Vector3 &p_vector) const;
@@ -86,14 +86,14 @@ public:
_FORCE_INLINE_ Vector<Vector3> xform(const Vector<Vector3> &p_array) const;
_FORCE_INLINE_ Vector<Vector3> xform_inv(const Vector<Vector3> &p_array) const;
- void operator*=(const Transform &p_transform);
- Transform operator*(const Transform &p_transform) const;
+ void operator*=(const Transform3D &p_transform);
+ Transform3D operator*(const Transform3D &p_transform) const;
- Transform interpolate_with(const Transform &p_transform, real_t p_c) const;
+ Transform3D interpolate_with(const Transform3D &p_transform, real_t p_c) const;
- _FORCE_INLINE_ Transform inverse_xform(const Transform &t) const {
+ _FORCE_INLINE_ Transform3D inverse_xform(const Transform3D &t) const {
Vector3 v = t.origin - origin;
- return Transform(basis.transpose_xform(t.basis),
+ return Transform3D(basis.transpose_xform(t.basis),
basis.xform(v));
}
@@ -106,20 +106,20 @@ public:
operator String() const;
- Transform() {}
- Transform(const Basis &p_basis, const Vector3 &p_origin = Vector3());
- Transform(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z, const Vector3 &p_origin);
- Transform(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t ox, real_t oy, real_t oz);
+ Transform3D() {}
+ Transform3D(const Basis &p_basis, const Vector3 &p_origin = Vector3());
+ Transform3D(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z, const Vector3 &p_origin);
+ Transform3D(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t ox, real_t oy, real_t oz);
};
-_FORCE_INLINE_ Vector3 Transform::xform(const Vector3 &p_vector) const {
+_FORCE_INLINE_ Vector3 Transform3D::xform(const Vector3 &p_vector) const {
return Vector3(
basis[0].dot(p_vector) + origin.x,
basis[1].dot(p_vector) + origin.y,
basis[2].dot(p_vector) + origin.z);
}
-_FORCE_INLINE_ Vector3 Transform::xform_inv(const Vector3 &p_vector) const {
+_FORCE_INLINE_ Vector3 Transform3D::xform_inv(const Vector3 &p_vector) const {
Vector3 v = p_vector - origin;
return Vector3(
@@ -128,7 +128,7 @@ _FORCE_INLINE_ Vector3 Transform::xform_inv(const Vector3 &p_vector) const {
(basis.elements[0][2] * v.x) + (basis.elements[1][2] * v.y) + (basis.elements[2][2] * v.z));
}
-_FORCE_INLINE_ Plane Transform::xform(const Plane &p_plane) const {
+_FORCE_INLINE_ Plane Transform3D::xform(const Plane &p_plane) const {
Vector3 point = p_plane.normal * p_plane.d;
Vector3 point_dir = point + p_plane.normal;
point = xform(point);
@@ -141,7 +141,7 @@ _FORCE_INLINE_ Plane Transform::xform(const Plane &p_plane) const {
return Plane(normal, d);
}
-_FORCE_INLINE_ Plane Transform::xform_inv(const Plane &p_plane) const {
+_FORCE_INLINE_ Plane Transform3D::xform_inv(const Plane &p_plane) const {
Vector3 point = p_plane.normal * p_plane.d;
Vector3 point_dir = point + p_plane.normal;
point = xform_inv(point);
@@ -154,7 +154,7 @@ _FORCE_INLINE_ Plane Transform::xform_inv(const Plane &p_plane) const {
return Plane(normal, d);
}
-_FORCE_INLINE_ AABB Transform::xform(const AABB &p_aabb) const {
+_FORCE_INLINE_ AABB Transform3D::xform(const AABB &p_aabb) const {
/* http://dev.theomader.com/transform-bounding-boxes/ */
Vector3 min = p_aabb.position;
Vector3 max = p_aabb.position + p_aabb.size;
@@ -179,7 +179,7 @@ _FORCE_INLINE_ AABB Transform::xform(const AABB &p_aabb) const {
return r_aabb;
}
-_FORCE_INLINE_ AABB Transform::xform_inv(const AABB &p_aabb) const {
+_FORCE_INLINE_ AABB Transform3D::xform_inv(const AABB &p_aabb) const {
/* define vertices */
Vector3 vertices[8] = {
Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z + p_aabb.size.z),
@@ -203,7 +203,7 @@ _FORCE_INLINE_ AABB Transform::xform_inv(const AABB &p_aabb) const {
return ret;
}
-Vector<Vector3> Transform::xform(const Vector<Vector3> &p_array) const {
+Vector<Vector3> Transform3D::xform(const Vector<Vector3> &p_array) const {
Vector<Vector3> array;
array.resize(p_array.size());
@@ -216,7 +216,7 @@ Vector<Vector3> Transform::xform(const Vector<Vector3> &p_array) const {
return array;
}
-Vector<Vector3> Transform::xform_inv(const Vector<Vector3> &p_array) const {
+Vector<Vector3> Transform3D::xform_inv(const Vector<Vector3> &p_array) const {
Vector<Vector3> array;
array.resize(p_array.size());
diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp
index 23c0c686a2..903d5951a8 100644
--- a/core/math/triangle_mesh.cpp
+++ b/core/math/triangle_mesh.cpp
@@ -600,7 +600,7 @@ bool TriangleMesh::inside_convex_shape(const Plane *p_planes, int p_plane_count,
const Vector3 *vertexptr = vertices.ptr();
const BVH *bvhptr = bvh.ptr();
- Transform scale(Basis().scaled(p_scale));
+ Transform3D scale(Basis().scaled(p_scale));
int pos = bvh.size() - 1;
diff --git a/core/math/triangle_mesh.h b/core/math/triangle_mesh.h
index 1d1dbc114b..463b0dd5c8 100644
--- a/core/math/triangle_mesh.h
+++ b/core/math/triangle_mesh.h
@@ -32,10 +32,10 @@
#define TRIANGLE_MESH_H
#include "core/math/face3.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
-class TriangleMesh : public Reference {
- GDCLASS(TriangleMesh, Reference);
+class TriangleMesh : public RefCounted {
+ GDCLASS(TriangleMesh, RefCounted);
struct Triangle {
Vector3 normal;
diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp
index 46a08b53ab..eb3301f5d0 100644
--- a/core/math/vector2.cpp
+++ b/core/math/vector2.cpp
@@ -122,14 +122,20 @@ Vector2 Vector2::project(const Vector2 &p_to) const {
return p_to * (dot(p_to) / p_to.length_squared());
}
+Vector2 Vector2::clamp(const Vector2 &p_min, const Vector2 &p_max) const {
+ return Vector2(
+ CLAMP(x, p_min.x, p_max.x),
+ CLAMP(y, p_min.y, p_max.y));
+}
+
Vector2 Vector2::snapped(const Vector2 &p_step) const {
return Vector2(
Math::snapped(x, p_step.x),
Math::snapped(y, p_step.y));
}
-Vector2 Vector2::clamped(real_t p_len) const {
- real_t l = length();
+Vector2 Vector2::limit_length(const real_t p_len) const {
+ const real_t l = length();
Vector2 v = *this;
if (l > 0 && p_len < l) {
v /= l;
@@ -187,8 +193,18 @@ bool Vector2::is_equal_approx(const Vector2 &p_v) const {
return Math::is_equal_approx(x, p_v.x) && Math::is_equal_approx(y, p_v.y);
}
+Vector2::operator String() const {
+ return "(" + String::num_real(x, false) + ", " + String::num_real(y, false) + ")";
+}
+
/* Vector2i */
+Vector2i Vector2i::clamp(const Vector2i &p_min, const Vector2i &p_max) const {
+ return Vector2i(
+ CLAMP(x, p_min.x, p_max.x),
+ CLAMP(y, p_min.y, p_max.y));
+}
+
Vector2i Vector2i::operator+(const Vector2i &p_v) const {
return Vector2i(x + p_v.x, y + p_v.y);
}
@@ -257,3 +273,7 @@ bool Vector2i::operator==(const Vector2i &p_vec2) const {
bool Vector2i::operator!=(const Vector2i &p_vec2) const {
return x != p_vec2.x || y != p_vec2.y;
}
+
+Vector2i::operator String() const {
+ return "(" + itos(x) + ", " + itos(y) + ")";
+}
diff --git a/core/math/vector2.h b/core/math/vector2.h
index 6abe0f5ea9..78deb473b4 100644
--- a/core/math/vector2.h
+++ b/core/math/vector2.h
@@ -84,6 +84,7 @@ struct Vector2 {
real_t length() const;
real_t length_squared() const;
+ Vector2 limit_length(const real_t p_len = 1.0) const;
Vector2 min(const Vector2 &p_vector2) const {
return Vector2(MIN(x, p_vector2.x), MIN(y, p_vector2.y));
@@ -107,8 +108,6 @@ struct Vector2 {
Vector2 plane_project(real_t p_d, const Vector2 &p_vec) const;
- Vector2 clamped(real_t p_len) const;
-
_FORCE_INLINE_ Vector2 lerp(const Vector2 &p_to, real_t p_weight) const;
_FORCE_INLINE_ Vector2 slerp(const Vector2 &p_to, real_t p_weight) const;
Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_weight) const;
@@ -163,9 +162,10 @@ struct Vector2 {
Vector2 ceil() const;
Vector2 round() const;
Vector2 snapped(const Vector2 &p_by) const;
+ Vector2 clamp(const Vector2 &p_min, const Vector2 &p_max) const;
real_t aspect() const { return width / height; }
- operator String() const { return String::num(x) + ", " + String::num(y); }
+ operator String() const;
_FORCE_INLINE_ Vector2() {}
_FORCE_INLINE_ Vector2(real_t p_x, real_t p_y) {
@@ -338,8 +338,9 @@ struct Vector2i {
real_t aspect() const { return width / (real_t)height; }
Vector2i sign() const { return Vector2i(SGN(x), SGN(y)); }
Vector2i abs() const { return Vector2i(ABS(x), ABS(y)); }
+ Vector2i clamp(const Vector2i &p_min, const Vector2i &p_max) const;
- operator String() const { return String::num(x) + ", " + String::num(y); }
+ operator String() const;
operator Vector2() const { return Vector2(x, y); }
diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp
index d4317d506c..3d59064af6 100644
--- a/core/math/vector3.cpp
+++ b/core/math/vector3.cpp
@@ -52,6 +52,13 @@ real_t Vector3::get_axis(int p_axis) const {
return operator[](p_axis);
}
+Vector3 Vector3::clamp(const Vector3 &p_min, const Vector3 &p_max) const {
+ return Vector3(
+ CLAMP(x, p_min.x, p_max.x),
+ CLAMP(y, p_min.y, p_max.y),
+ CLAMP(z, p_min.z, p_max.z));
+}
+
void Vector3::snap(Vector3 p_step) {
x = Math::snapped(x, p_step.x);
y = Math::snapped(y, p_step.y);
@@ -64,6 +71,17 @@ Vector3 Vector3::snapped(Vector3 p_step) const {
return v;
}
+Vector3 Vector3::limit_length(const real_t p_len) const {
+ const real_t l = length();
+ Vector3 v = *this;
+ if (l > 0 && p_len < l) {
+ v /= l;
+ v *= p_len;
+ }
+
+ return v;
+}
+
Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_weight) const {
Vector3 p0 = p_pre_a;
Vector3 p1 = *this;
@@ -108,5 +126,5 @@ bool Vector3::is_equal_approx(const Vector3 &p_v) const {
}
Vector3::operator String() const {
- return (rtos(x) + ", " + rtos(y) + ", " + rtos(z));
+ return "(" + String::num_real(x, false) + ", " + String::num_real(y, false) + ", " + String::num_real(z, false) + ")";
}
diff --git a/core/math/vector3.h b/core/math/vector3.h
index adfc52566f..d8d3cd3cc0 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -86,6 +86,7 @@ struct Vector3 {
_FORCE_INLINE_ Vector3 normalized() const;
_FORCE_INLINE_ bool is_normalized() const;
_FORCE_INLINE_ Vector3 inverse() const;
+ Vector3 limit_length(const real_t p_len = 1.0) const;
_FORCE_INLINE_ void zero();
@@ -112,6 +113,7 @@ struct Vector3 {
_FORCE_INLINE_ Vector3 sign() const;
_FORCE_INLINE_ Vector3 ceil() const;
_FORCE_INLINE_ Vector3 round() const;
+ Vector3 clamp(const Vector3 &p_min, const Vector3 &p_max) const;
_FORCE_INLINE_ real_t distance_to(const Vector3 &p_to) const;
_FORCE_INLINE_ real_t distance_squared_to(const Vector3 &p_to) const;
diff --git a/core/math/vector3i.cpp b/core/math/vector3i.cpp
index 167fa3221d..2de1e4e331 100644
--- a/core/math/vector3i.cpp
+++ b/core/math/vector3i.cpp
@@ -48,6 +48,13 @@ int Vector3i::max_axis() const {
return x < y ? (y < z ? 2 : 1) : (x < z ? 2 : 0);
}
+Vector3i Vector3i::clamp(const Vector3i &p_min, const Vector3i &p_max) const {
+ return Vector3i(
+ CLAMP(x, p_min.x, p_max.x),
+ CLAMP(y, p_min.y, p_max.y),
+ CLAMP(z, p_min.z, p_max.z));
+}
+
Vector3i::operator String() const {
- return (itos(x) + ", " + itos(y) + ", " + itos(z));
+ return "(" + itos(x) + ", " + itos(y) + ", " + itos(z) + ")";
}
diff --git a/core/math/vector3i.h b/core/math/vector3i.h
index b0411fb62e..37c7c1c368 100644
--- a/core/math/vector3i.h
+++ b/core/math/vector3i.h
@@ -69,6 +69,7 @@ struct Vector3i {
_FORCE_INLINE_ Vector3i abs() const;
_FORCE_INLINE_ Vector3i sign() const;
+ Vector3i clamp(const Vector3i &p_min, const Vector3i &p_max) const;
/* Operators */
diff --git a/core/object/class_db.cpp b/core/object/class_db.cpp
index fb7eb42738..5bf874ccae 100644
--- a/core/object/class_db.cpp
+++ b/core/object/class_db.cpp
@@ -501,12 +501,27 @@ void ClassDB::add_compatibility_class(const StringName &p_class, const StringNam
compat_classes[p_class] = p_fallback;
}
+thread_local bool initializing_with_extension = false;
+thread_local ObjectNativeExtension *initializing_extension = nullptr;
+thread_local void *initializing_extension_instance = nullptr;
+
+void ClassDB::instance_get_native_extension_data(ObjectNativeExtension **r_extension, void **r_extension_instance) {
+ if (initializing_with_extension) {
+ *r_extension = initializing_extension;
+ *r_extension_instance = initializing_extension_instance;
+ initializing_with_extension = false;
+ } else {
+ *r_extension = nullptr;
+ *r_extension_instance = nullptr;
+ }
+}
+
Object *ClassDB::instance(const StringName &p_class) {
ClassInfo *ti;
{
OBJTYPE_RLOCK;
ti = classes.getptr(p_class);
- if (!ti || ti->disabled || !ti->creation_func) {
+ if (!ti || ti->disabled || !ti->creation_func || (ti->native_extension && !ti->native_extension->create_instance)) {
if (compat_classes.has(p_class)) {
ti = classes.getptr(compat_classes[p_class]);
}
@@ -521,6 +536,11 @@ Object *ClassDB::instance(const StringName &p_class) {
return nullptr;
}
#endif
+ if (ti->native_extension) {
+ initializing_with_extension = true;
+ initializing_extension = ti->native_extension;
+ initializing_extension_instance = ti->native_extension->create_instance(ti->native_extension->create_instance_userdata);
+ }
return ti->creation_func();
}
@@ -534,7 +554,7 @@ bool ClassDB::can_instance(const StringName &p_class) {
return false;
}
#endif
- return (!ti->disabled && ti->creation_func != nullptr);
+ return (!ti->disabled && ti->creation_func != nullptr && !(ti->native_extension && !ti->native_extension->create_instance));
}
void ClassDB::_add_class2(const StringName &p_class, const StringName &p_inherits) {
@@ -1310,6 +1330,24 @@ bool ClassDB::has_method(StringName p_class, StringName p_method, bool p_no_inhe
return false;
}
+void ClassDB::bind_method_custom(const StringName &p_class, MethodBind *p_method) {
+ ClassInfo *type = classes.getptr(p_class);
+ if (!type) {
+ ERR_FAIL_MSG("Couldn't bind custom method '" + p_method->get_name() + "' for instance '" + p_class + "'.");
+ }
+
+ if (type->method_map.has(p_method->get_name())) {
+ // overloading not supported
+ ERR_FAIL_MSG("Method already bound '" + p_class + "::" + p_method->get_name() + "'.");
+ }
+
+#ifdef DEBUG_METHODS_ENABLED
+ type->method_order.push_back(p_method->get_name());
+#endif
+
+ type->method_map[p_method->get_name()] = p_method;
+}
+
#ifdef DEBUG_METHODS_ENABLED
MethodBind *ClassDB::bind_methodfi(uint32_t p_flags, MethodBind *p_bind, const MethodDefinition &method_name, const Variant **p_defs, int p_defcount) {
StringName mdname = method_name.name;
@@ -1545,6 +1583,26 @@ Variant ClassDB::class_get_default_property_value(const StringName &p_class, con
return var;
}
+void ClassDB::register_extension_class(ObjectNativeExtension *p_extension) {
+ GLOBAL_LOCK_FUNCTION;
+
+ ERR_FAIL_COND_MSG(classes.has(p_extension->class_name), "Class already registered: " + String(p_extension->class_name));
+ ERR_FAIL_COND_MSG(classes.has(p_extension->parent_class_name), "Parent class name for extension class not found: " + String(p_extension->parent_class_name));
+
+ ClassInfo *parent = classes.getptr(p_extension->parent_class_name);
+
+ ClassInfo c;
+ c.api = p_extension->editor_class ? API_EDITOR_EXTENSION : API_EXTENSION;
+ c.native_extension = p_extension;
+ c.name = p_extension->class_name;
+ c.creation_func = parent->creation_func;
+ c.inherits = parent->name;
+ c.class_ptr = parent->class_ptr;
+ c.inherits_ptr = parent;
+
+ classes[p_extension->class_name] = c;
+}
+
RWLock ClassDB::lock;
void ClassDB::cleanup_defaults() {
diff --git a/core/object/class_db.h b/core/object/class_db.h
index 6fd5748dbb..4355c9b0ea 100644
--- a/core/object/class_db.h
+++ b/core/object/class_db.h
@@ -97,6 +97,8 @@ public:
enum APIType {
API_CORE,
API_EDITOR,
+ API_EXTENSION,
+ API_EDITOR_EXTENSION,
API_NONE
};
@@ -115,6 +117,8 @@ public:
ClassInfo *inherits_ptr = nullptr;
void *class_ptr = nullptr;
+ ObjectNativeExtension *native_extension = nullptr;
+
HashMap<StringName, MethodBind *> method_map;
HashMap<StringName, int> constant_map;
HashMap<StringName, List<StringName>> enum_map;
@@ -199,6 +203,8 @@ public:
//nothing
}
+ static void register_extension_class(ObjectNativeExtension *p_extension);
+
template <class T>
static Object *_create_ptr_func() {
return T::create();
@@ -226,6 +232,7 @@ public:
static bool is_parent_class(const StringName &p_class, const StringName &p_inherits);
static bool can_instance(const StringName &p_class);
static Object *instance(const StringName &p_class);
+ static void instance_get_native_extension_data(ObjectNativeExtension **r_extension, void **r_extension_instance);
static APIType get_api_type(const StringName &p_class);
static uint64_t get_api_hash(APIType p_api);
@@ -334,6 +341,8 @@ public:
return bind;
}
+ static void bind_method_custom(const StringName &p_class, MethodBind *p_method);
+
static void add_signal(StringName p_class, const MethodInfo &p_signal);
static bool has_signal(StringName p_class, StringName p_signal, bool p_no_inheritance = false);
static bool get_signal(StringName p_class, StringName p_signal, MethodInfo *r_signal);
diff --git a/core/object/object.cpp b/core/object/object.cpp
index a8b2c4a939..799e63a512 100644
--- a/core/object/object.cpp
+++ b/core/object/object.cpp
@@ -385,6 +385,15 @@ void Object::set(const StringName &p_name, const Variant &p_value, bool *r_valid
}
}
+ if (_extension && _extension->set) {
+ if (_extension->set(_extension_instance, &p_name, &p_value)) {
+ if (r_valid) {
+ *r_valid = true;
+ }
+ return;
+ }
+ }
+
//try built-in setgetter
{
if (ClassDB::set_property(this, p_name, p_value, r_valid)) {
@@ -451,6 +460,15 @@ Variant Object::get(const StringName &p_name, bool *r_valid) const {
}
}
+ if (_extension && _extension->get) {
+ if (_extension->get(_extension_instance, &p_name, &ret)) {
+ if (r_valid) {
+ *r_valid = true;
+ }
+ return ret;
+ }
+ }
+
//try built-in setgetter
{
if (ClassDB::get_property(const_cast<Object *>(this), p_name, ret)) {
@@ -596,6 +614,17 @@ void Object::get_property_list(List<PropertyInfo> *p_list, bool p_reversed) cons
_get_property_listv(p_list, p_reversed);
+ if (_extension && _extension->get_property_list) {
+ uint32_t pcount;
+ const ObjectNativeExtension::PInfo *pinfo = _extension->get_property_list(_extension_instance, &pcount);
+ for (uint32_t i = 0; i < pcount; i++) {
+ p_list->push_back(PropertyInfo(Variant::Type(pinfo[i].type), pinfo[i].class_name, PropertyHint(pinfo[i].hint), pinfo[i].hint_string, pinfo[i].usage, pinfo[i].class_name));
+ }
+ if (_extension->free_property_list) {
+ _extension->free_property_list(_extension_instance, pinfo);
+ }
+ }
+
if (!is_class("Script")) { // can still be set, but this is for user-friendliness
p_list->push_back(PropertyInfo(Variant::OBJECT, "script", PROPERTY_HINT_RESOURCE_TYPE, "Script", PROPERTY_USAGE_DEFAULT));
}
@@ -740,7 +769,7 @@ Variant Object::call(const StringName &p_method, const Variant **p_args, int p_a
r_error.error = Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS;
return Variant();
}
- if (Object::cast_to<Reference>(this)) {
+ if (Object::cast_to<RefCounted>(this)) {
r_error.argument = 0;
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
ERR_FAIL_V_MSG(Variant(), "Can't 'free' a reference.");
@@ -761,6 +790,7 @@ Variant Object::call(const StringName &p_method, const Variant **p_args, int p_a
Variant ret;
OBJ_DEBUG_LOCK
+
if (script_instance) {
ret = script_instance->call(p_method, p_args, p_argcount, r_error);
//force jumptable
@@ -778,6 +808,8 @@ Variant Object::call(const StringName &p_method, const Variant **p_args, int p_a
}
}
+ //extension does not need this, because all methods are registered in MethodBind
+
MethodBind *method = ClassDB::get_method(get_class_name(), p_method);
if (method) {
@@ -795,6 +827,10 @@ void Object::notification(int p_notification, bool p_reversed) {
if (script_instance) {
script_instance->notification(p_notification);
}
+
+ if (_extension && _extension->notification) {
+ _extension->notification(_extension_instance, p_notification);
+ }
}
String Object::to_string() {
@@ -805,6 +841,9 @@ String Object::to_string() {
return ret;
}
}
+ if (_extension && _extension->to_string) {
+ return _extension->to_string(_extension_instance);
+ }
return "[" + get_class() + ":" + itos(get_instance_id()) + "]";
}
@@ -1751,6 +1790,8 @@ void Object::_construct_object(bool p_reference) {
_instance_id = ObjectDB::add_instance(this);
memset(_script_instance_bindings, 0, sizeof(void *) * MAX_SCRIPT_INSTANCE_BINDINGS);
+ ClassDB::instance_get_native_extension_data(&_extension, &_extension_instance);
+
#ifdef DEBUG_ENABLED
_lock_index.init(1);
#endif
@@ -1770,6 +1811,12 @@ Object::~Object() {
}
script_instance = nullptr;
+ if (_extension && _extension->free_instance) {
+ _extension->free_instance(_extension->create_instance_userdata, _extension_instance);
+ _extension = nullptr;
+ _extension_instance = nullptr;
+ }
+
const StringName *S = nullptr;
if (_emitting) {
@@ -1853,7 +1900,7 @@ ObjectID ObjectDB::add_instance(Object *p_object) {
object_slots = (ObjectSlot *)memrealloc(object_slots, sizeof(ObjectSlot) * new_slot_max);
for (uint32_t i = slot_max; i < new_slot_max; i++) {
object_slots[i].object = nullptr;
- object_slots[i].is_reference = false;
+ object_slots[i].is_ref_counted = false;
object_slots[i].next_free = i;
object_slots[i].validator = 0;
}
@@ -1866,7 +1913,7 @@ ObjectID ObjectDB::add_instance(Object *p_object) {
ERR_FAIL_COND_V(object_slots[slot].object != nullptr, ObjectID());
}
object_slots[slot].object = p_object;
- object_slots[slot].is_reference = p_object->is_reference();
+ object_slots[slot].is_ref_counted = p_object->is_ref_counted();
validator_counter = (validator_counter + 1) & OBJECTDB_VALIDATOR_MASK;
if (unlikely(validator_counter == 0)) {
validator_counter = 1;
@@ -1877,7 +1924,7 @@ ObjectID ObjectDB::add_instance(Object *p_object) {
id <<= OBJECTDB_SLOT_MAX_COUNT_BITS;
id |= uint64_t(slot);
- if (p_object->is_reference()) {
+ if (p_object->is_ref_counted()) {
id |= OBJECTDB_REFERENCE_BIT;
}
@@ -1915,7 +1962,7 @@ void ObjectDB::remove_instance(Object *p_object) {
object_slots[slot_count].next_free = slot;
//invalidate, so checks against it fail
object_slots[slot].validator = 0;
- object_slots[slot].is_reference = false;
+ object_slots[slot].is_ref_counted = false;
object_slots[slot].object = nullptr;
spin_lock.unlock();
@@ -1950,7 +1997,7 @@ void ObjectDB::cleanup() {
extra_info = " - Resource path: " + String(resource_get_path->call(obj, nullptr, 0, call_error));
}
- uint64_t id = uint64_t(i) | (uint64_t(object_slots[i].validator) << OBJECTDB_VALIDATOR_BITS) | (object_slots[i].is_reference ? OBJECTDB_REFERENCE_BIT : 0);
+ uint64_t id = uint64_t(i) | (uint64_t(object_slots[i].validator) << OBJECTDB_VALIDATOR_BITS) | (object_slots[i].is_ref_counted ? OBJECTDB_REFERENCE_BIT : 0);
print_line("Leaked instance: " + String(obj->get_class()) + ":" + itos(id) + extra_info);
count--;
diff --git a/core/object/object.h b/core/object/object.h
index 448a33d3bc..37b2e61dfe 100644
--- a/core/object/object.h
+++ b/core/object/object.h
@@ -238,6 +238,50 @@ struct MethodInfo {
////else
//return nullptr;
+// API used to extend in GDNative and other C compatible compiled languages
+class MethodBind;
+
+struct ObjectNativeExtension {
+ ObjectNativeExtension *parent = nullptr;
+ StringName parent_class_name;
+ StringName class_name;
+ bool editor_class = false;
+ bool (*set)(void *instance, const void *name, const void *value) = nullptr;
+ bool (*get)(void *instance, const void *name, void *ret_variant) = nullptr;
+ struct PInfo {
+ uint32_t type;
+ const char *name;
+ const char *class_name;
+ uint32_t hint;
+ const char *hint_string;
+ uint32_t usage;
+ };
+ const PInfo *(*get_property_list)(void *instance, uint32_t *count) = nullptr;
+ void (*free_property_list)(void *instance, const PInfo *) = nullptr;
+
+ //call is not used, as all methods registered in ClassDB
+
+ void (*notification)(void *instance, int32_t what) = nullptr;
+ const char *(*to_string)(void *instance) = nullptr;
+
+ void (*reference)(void *instance) = nullptr;
+ void (*unreference)(void *instance) = nullptr;
+
+ _FORCE_INLINE_ bool is_class(const String &p_class) const {
+ const ObjectNativeExtension *e = this;
+ while (e) {
+ if (p_class == e->class_name.operator String()) {
+ return true;
+ }
+ e = e->parent;
+ }
+ return false;
+ }
+ void *create_instance_userdata = nullptr;
+ void *(*create_instance)(void *create_instance_userdata) = nullptr;
+ void (*free_instance)(void *create_instance_userdata, void *instance) = nullptr;
+};
+
/*
the following is an incomprehensible blob of hacks and workarounds to compensate for many of the fallencies in C++. As a plus, this macro pretty much alone defines the object model.
*/
@@ -262,9 +306,15 @@ private:
\
public: \
virtual String get_class() const override { \
+ if (_get_extension()) { \
+ return _get_extension()->class_name.operator String(); \
+ } \
return String(#m_class); \
} \
virtual const StringName *_get_class_namev() const override { \
+ if (_get_extension()) { \
+ return &_get_extension()->class_name; \
+ } \
if (!_class_name) { \
_class_name = get_class_static(); \
} \
@@ -297,7 +347,12 @@ public:
static String inherits_static() { \
return String(#m_inherits); \
} \
- virtual bool is_class(const String &p_class) const override { return (p_class == (#m_class)) ? true : m_inherits::is_class(p_class); } \
+ virtual bool is_class(const String &p_class) const override { \
+ if (_get_extension() && _get_extension()->is_class(p_class)) { \
+ return true; \
+ } \
+ return (p_class == (#m_class)) ? true : m_inherits::is_class(p_class); \
+ } \
virtual bool is_class_ptr(void *p_ptr) const override { return (p_ptr == get_class_ptr_static()) ? true : m_inherits::is_class_ptr(p_ptr); } \
\
static void get_valid_parents_static(List<String> *p_parents) { \
@@ -440,6 +495,9 @@ private:
friend bool predelete_handler(Object *);
friend void postinitialize_handler(Object *);
+ ObjectNativeExtension *_extension = nullptr;
+ void *_extension_instance = nullptr;
+
struct SignalData {
struct Slot {
int reference_count = 0;
@@ -487,7 +545,7 @@ private:
_FORCE_INLINE_ void _construct_object(bool p_reference);
- friend class Reference;
+ friend class RefCounted;
bool type_is_reference = false;
SafeNumeric<uint32_t> instance_binding_count;
void *_script_instance_bindings[MAX_SCRIPT_INSTANCE_BINDINGS];
@@ -495,6 +553,8 @@ private:
Object(bool p_reference);
protected:
+ _ALWAYS_INLINE_ const ObjectNativeExtension *_get_extension() const { return _extension; }
+ _ALWAYS_INLINE_ void *_get_extension_instance() const { return _extension_instance; }
virtual void _initialize_classv() { initialize_class(); }
virtual bool _setv(const StringName &p_name, const Variant &p_property) { return false; };
virtual bool _getv(const StringName &p_name, Variant &r_property) const { return false; };
@@ -610,13 +670,25 @@ public:
static String get_parent_class_static() { return String(); }
static String get_category_static() { return String(); }
- virtual String get_class() const { return "Object"; }
+ virtual String get_class() const {
+ if (_extension)
+ return _extension->class_name.operator String();
+ return "Object";
+ }
virtual String get_save_class() const { return get_class(); } //class stored when saving
- virtual bool is_class(const String &p_class) const { return (p_class == "Object"); }
+ virtual bool is_class(const String &p_class) const {
+ if (_extension && _extension->is_class(p_class)) {
+ return true;
+ }
+ return (p_class == "Object");
+ }
virtual bool is_class_ptr(void *p_ptr) const { return get_class_ptr_static() == p_ptr; }
_FORCE_INLINE_ const StringName &get_class_name() const {
+ if (_extension) {
+ return _extension->class_name;
+ }
if (!_class_ptr) {
return *_get_class_namev();
} else {
@@ -723,7 +795,7 @@ public:
void clear_internal_resource_paths();
- _ALWAYS_INLINE_ bool is_reference() const { return type_is_reference; }
+ _ALWAYS_INLINE_ bool is_ref_counted() const { return type_is_reference; }
Object();
virtual ~Object();
@@ -743,7 +815,7 @@ class ObjectDB {
struct ObjectSlot { //128 bits per slot
uint64_t validator : OBJECTDB_VALIDATOR_BITS;
uint64_t next_free : OBJECTDB_SLOT_MAX_COUNT_BITS;
- uint64_t is_reference : 1;
+ uint64_t is_ref_counted : 1;
Object *object;
};
diff --git a/core/object/object_id.h b/core/object/object_id.h
index 7f2496ad48..0666ec0855 100644
--- a/core/object/object_id.h
+++ b/core/object/object_id.h
@@ -42,7 +42,7 @@ class ObjectID {
uint64_t id = 0;
public:
- _ALWAYS_INLINE_ bool is_reference() const { return (id & (uint64_t(1) << 63)) != 0; }
+ _ALWAYS_INLINE_ bool is_ref_counted() const { return (id & (uint64_t(1) << 63)) != 0; }
_ALWAYS_INLINE_ bool is_valid() const { return id != 0; }
_ALWAYS_INLINE_ bool is_null() const { return id == 0; }
_ALWAYS_INLINE_ operator uint64_t() const { return id; }
diff --git a/core/object/reference.cpp b/core/object/ref_counted.cpp
index 22e4e8a336..9862624972 100644
--- a/core/object/reference.cpp
+++ b/core/object/ref_counted.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* reference.cpp */
+/* ref_counted.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,11 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "reference.h"
+#include "ref_counted.h"
#include "core/object/script_language.h"
-bool Reference::init_ref() {
+bool RefCounted::init_ref() {
if (reference()) {
if (!is_referenced() && refcount_init.unref()) {
unreference(); // first referencing is already 1, so compensate for the ref above
@@ -44,17 +44,17 @@ bool Reference::init_ref() {
}
}
-void Reference::_bind_methods() {
- ClassDB::bind_method(D_METHOD("init_ref"), &Reference::init_ref);
- ClassDB::bind_method(D_METHOD("reference"), &Reference::reference);
- ClassDB::bind_method(D_METHOD("unreference"), &Reference::unreference);
+void RefCounted::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("init_ref"), &RefCounted::init_ref);
+ ClassDB::bind_method(D_METHOD("reference"), &RefCounted::reference);
+ ClassDB::bind_method(D_METHOD("unreference"), &RefCounted::unreference);
}
-int Reference::reference_get_count() const {
+int RefCounted::reference_get_count() const {
return refcount.get();
}
-bool Reference::reference() {
+bool RefCounted::reference() {
uint32_t rc_val = refcount.refval();
bool success = rc_val != 0;
@@ -62,6 +62,9 @@ bool Reference::reference() {
if (get_script_instance()) {
get_script_instance()->refcount_incremented();
}
+ if (_get_extension() && _get_extension()->reference) {
+ _get_extension()->reference(_get_extension_instance());
+ }
if (instance_binding_count.get() > 0 && !ScriptServer::are_languages_finished()) {
for (int i = 0; i < MAX_SCRIPT_INSTANCE_BINDINGS; i++) {
if (_script_instance_bindings[i]) {
@@ -74,7 +77,7 @@ bool Reference::reference() {
return success;
}
-bool Reference::unreference() {
+bool RefCounted::unreference() {
uint32_t rc_val = refcount.unrefval();
bool die = rc_val == 0;
@@ -83,6 +86,9 @@ bool Reference::unreference() {
bool script_ret = get_script_instance()->refcount_decremented();
die = die && script_ret;
}
+ if (_get_extension() && _get_extension()->unreference) {
+ _get_extension()->unreference(_get_extension_instance());
+ }
if (instance_binding_count.get() > 0 && !ScriptServer::are_languages_finished()) {
for (int i = 0; i < MAX_SCRIPT_INSTANCE_BINDINGS; i++) {
if (_script_instance_bindings[i]) {
@@ -96,7 +102,7 @@ bool Reference::unreference() {
return die;
}
-Reference::Reference() :
+RefCounted::RefCounted() :
Object(true) {
refcount.init();
refcount_init.init();
@@ -111,7 +117,7 @@ Variant WeakRef::get_ref() const {
if (!obj) {
return Variant();
}
- Reference *r = cast_to<Reference>(obj);
+ RefCounted *r = cast_to<RefCounted>(obj);
if (r) {
return REF(r);
}
diff --git a/core/object/reference.h b/core/object/ref_counted.h
index d02cb12069..3dd7cc456b 100644
--- a/core/object/reference.h
+++ b/core/object/ref_counted.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* reference.h */
+/* ref_counted.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,14 +28,14 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef REFERENCE_H
-#define REFERENCE_H
+#ifndef REF_COUNTED_H
+#define REF_COUNTED_H
#include "core/object/class_db.h"
#include "core/templates/safe_refcount.h"
-class Reference : public Object {
- GDCLASS(Reference, Object);
+class RefCounted : public Object {
+ GDCLASS(RefCounted, Object);
SafeRefCount refcount;
SafeRefCount refcount_init;
@@ -49,8 +49,8 @@ public:
bool unreference();
int reference_get_count() const;
- Reference();
- ~Reference() {}
+ RefCounted();
+ ~RefCounted() {}
};
template <class T>
@@ -78,7 +78,7 @@ class Ref {
}
}
- //virtual Reference * get_reference() const { return reference; }
+ //virtual RefCounted * get_reference() const { return reference; }
public:
_FORCE_INLINE_ bool operator==(const T *p_ptr) const {
return reference == p_ptr;
@@ -130,7 +130,7 @@ public:
template <class T_Other>
void operator=(const Ref<T_Other> &p_from) {
- Reference *refb = const_cast<Reference *>(static_cast<const Reference *>(p_from.ptr()));
+ RefCounted *refb = const_cast<RefCounted *>(static_cast<const RefCounted *>(p_from.ptr()));
if (!refb) {
unref();
return;
@@ -179,7 +179,7 @@ public:
template <class T_Other>
Ref(const Ref<T_Other> &p_from) {
- Reference *refb = const_cast<Reference *>(static_cast<const Reference *>(p_from.ptr()));
+ RefCounted *refb = const_cast<RefCounted *>(static_cast<const RefCounted *>(p_from.ptr()));
if (!refb) {
unref();
return;
@@ -234,10 +234,10 @@ public:
}
};
-typedef Ref<Reference> REF;
+typedef Ref<RefCounted> REF;
-class WeakRef : public Reference {
- GDCLASS(WeakRef, Reference);
+class WeakRef : public RefCounted {
+ GDCLASS(WeakRef, RefCounted);
ObjectID ref;
@@ -259,7 +259,7 @@ struct PtrToArg<Ref<T>> {
}
_FORCE_INLINE_ static void encode(Ref<T> p_val, const void *p_ptr) {
- *(Ref<Reference> *)p_ptr = p_val;
+ *(Ref<RefCounted> *)p_ptr = p_val;
}
};
@@ -294,4 +294,4 @@ struct GetTypeInfo<const Ref<T> &> {
#endif // DEBUG_METHODS_ENABLED
-#endif // REFERENCE_H
+#endif // REF_COUNTED_H
diff --git a/core/object/script_language.cpp b/core/object/script_language.cpp
index 42fb0a0caf..196f7a1876 100644
--- a/core/object/script_language.cpp
+++ b/core/object/script_language.cpp
@@ -353,10 +353,10 @@ void ScriptLanguage::get_core_type_words(List<String> *p_core_type_words) const
p_core_type_words->push_back("Vector3i");
p_core_type_words->push_back("Transform2D");
p_core_type_words->push_back("Plane");
- p_core_type_words->push_back("Quat");
+ p_core_type_words->push_back("Quaternion");
p_core_type_words->push_back("AABB");
p_core_type_words->push_back("Basis");
- p_core_type_words->push_back("Transform");
+ p_core_type_words->push_back("Transform3D");
p_core_type_words->push_back("Color");
p_core_type_words->push_back("StringName");
p_core_type_words->push_back("NodePath");
@@ -585,14 +585,6 @@ Variant PlaceHolderScriptInstance::property_get_fallback(const StringName &p_nam
return Variant();
}
-uint16_t PlaceHolderScriptInstance::get_rpc_method_id(const StringName &p_method) const {
- return UINT16_MAX;
-}
-
-uint16_t PlaceHolderScriptInstance::get_rset_property_id(const StringName &p_method) const {
- return UINT16_MAX;
-}
-
PlaceHolderScriptInstance::PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner) :
owner(p_owner),
language(p_language),
diff --git a/core/object/script_language.h b/core/object/script_language.h
index 9ed3c7e80f..a22e91870e 100644
--- a/core/object/script_language.h
+++ b/core/object/script_language.h
@@ -41,21 +41,6 @@ class ScriptLanguage;
typedef void (*ScriptEditRequestFunction)(const String &p_path);
-struct ScriptNetData {
- StringName name;
- MultiplayerAPI::RPCMode mode;
- bool operator==(ScriptNetData const &p_other) const {
- return name == p_other.name;
- }
-};
-
-struct SortNetData {
- StringName::AlphCompare compare;
- bool operator()(const ScriptNetData &p_a, const ScriptNetData &p_b) const {
- return compare(p_a.name, p_b.name);
- }
-};
-
class ScriptServer {
enum {
MAX_LANGUAGES = 16
@@ -174,17 +159,7 @@ public:
virtual bool is_placeholder_fallback_enabled() const { return false; }
- virtual Vector<ScriptNetData> get_rpc_methods() const = 0;
- virtual uint16_t get_rpc_method_id(const StringName &p_method) const = 0;
- virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const = 0;
- virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const = 0;
- virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const = 0;
-
- virtual Vector<ScriptNetData> get_rset_properties() const = 0;
- virtual uint16_t get_rset_property_id(const StringName &p_property) const = 0;
- virtual StringName get_rset_property(const uint16_t p_rset_property_id) const = 0;
- virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const = 0;
- virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const = 0;
+ virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const = 0;
Script() {}
};
@@ -225,17 +200,7 @@ public:
virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid);
virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid);
- virtual Vector<ScriptNetData> get_rpc_methods() const = 0;
- virtual uint16_t get_rpc_method_id(const StringName &p_method) const = 0;
- virtual StringName get_rpc_method(uint16_t p_id) const = 0;
- virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const = 0;
- virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const = 0;
-
- virtual Vector<ScriptNetData> get_rset_properties() const = 0;
- virtual uint16_t get_rset_property_id(const StringName &p_variable) const = 0;
- virtual StringName get_rset_property(uint16_t p_id) const = 0;
- virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const = 0;
- virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const = 0;
+ virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const = 0;
virtual ScriptLanguage *get_language() = 0;
virtual ~ScriptInstance();
@@ -447,17 +412,7 @@ public:
virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid = nullptr);
virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid = nullptr);
- virtual Vector<ScriptNetData> get_rpc_methods() const { return Vector<ScriptNetData>(); }
- virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
- virtual StringName get_rpc_method(uint16_t p_id) const { return StringName(); }
- virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
- virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
-
- virtual Vector<ScriptNetData> get_rset_properties() const { return Vector<ScriptNetData>(); }
- virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
- virtual StringName get_rset_property(uint16_t p_id) const { return StringName(); }
- virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
- virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
+ virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const { return Vector<MultiplayerAPI::RPCConfig>(); }
PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner);
~PlaceHolderScriptInstance();
diff --git a/core/object/undo_redo.cpp b/core/object/undo_redo.cpp
index e8735e335c..96c96c1efb 100644
--- a/core/object/undo_redo.cpp
+++ b/core/object/undo_redo.cpp
@@ -122,8 +122,8 @@ void UndoRedo::add_do_method(Object *p_object, const StringName &p_method, VARIA
ERR_FAIL_COND((current_action + 1) >= actions.size());
Operation do_op;
do_op.object = p_object->get_instance_id();
- if (Object::cast_to<Reference>(p_object)) {
- do_op.ref = Ref<Reference>(Object::cast_to<Reference>(p_object));
+ if (Object::cast_to<RefCounted>(p_object)) {
+ do_op.ref = Ref<RefCounted>(Object::cast_to<RefCounted>(p_object));
}
do_op.type = Operation::TYPE_METHOD;
@@ -148,8 +148,8 @@ void UndoRedo::add_undo_method(Object *p_object, const StringName &p_method, VAR
Operation undo_op;
undo_op.object = p_object->get_instance_id();
- if (Object::cast_to<Reference>(p_object)) {
- undo_op.ref = Ref<Reference>(Object::cast_to<Reference>(p_object));
+ if (Object::cast_to<RefCounted>(p_object)) {
+ undo_op.ref = Ref<RefCounted>(Object::cast_to<RefCounted>(p_object));
}
undo_op.type = Operation::TYPE_METHOD;
@@ -167,8 +167,8 @@ void UndoRedo::add_do_property(Object *p_object, const StringName &p_property, c
ERR_FAIL_COND((current_action + 1) >= actions.size());
Operation do_op;
do_op.object = p_object->get_instance_id();
- if (Object::cast_to<Reference>(p_object)) {
- do_op.ref = Ref<Reference>(Object::cast_to<Reference>(p_object));
+ if (Object::cast_to<RefCounted>(p_object)) {
+ do_op.ref = Ref<RefCounted>(Object::cast_to<RefCounted>(p_object));
}
do_op.type = Operation::TYPE_PROPERTY;
@@ -189,8 +189,8 @@ void UndoRedo::add_undo_property(Object *p_object, const StringName &p_property,
Operation undo_op;
undo_op.object = p_object->get_instance_id();
- if (Object::cast_to<Reference>(p_object)) {
- undo_op.ref = Ref<Reference>(Object::cast_to<Reference>(p_object));
+ if (Object::cast_to<RefCounted>(p_object)) {
+ undo_op.ref = Ref<RefCounted>(Object::cast_to<RefCounted>(p_object));
}
undo_op.type = Operation::TYPE_PROPERTY;
@@ -205,8 +205,8 @@ void UndoRedo::add_do_reference(Object *p_object) {
ERR_FAIL_COND((current_action + 1) >= actions.size());
Operation do_op;
do_op.object = p_object->get_instance_id();
- if (Object::cast_to<Reference>(p_object)) {
- do_op.ref = Ref<Reference>(Object::cast_to<Reference>(p_object));
+ if (Object::cast_to<RefCounted>(p_object)) {
+ do_op.ref = Ref<RefCounted>(Object::cast_to<RefCounted>(p_object));
}
do_op.type = Operation::TYPE_REFERENCE;
@@ -225,8 +225,8 @@ void UndoRedo::add_undo_reference(Object *p_object) {
Operation undo_op;
undo_op.object = p_object->get_instance_id();
- if (Object::cast_to<Reference>(p_object)) {
- undo_op.ref = Ref<Reference>(Object::cast_to<Reference>(p_object));
+ if (Object::cast_to<RefCounted>(p_object)) {
+ undo_op.ref = Ref<RefCounted>(Object::cast_to<RefCounted>(p_object));
}
undo_op.type = Operation::TYPE_REFERENCE;
diff --git a/core/object/undo_redo.h b/core/object/undo_redo.h
index a08ca7792f..8f009830e3 100644
--- a/core/object/undo_redo.h
+++ b/core/object/undo_redo.h
@@ -32,7 +32,7 @@
#define UNDO_REDO_H
#include "core/object/class_db.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
class UndoRedo : public Object {
GDCLASS(UndoRedo, Object);
@@ -61,7 +61,7 @@ private:
};
Type type;
- Ref<Reference> ref;
+ Ref<RefCounted> ref;
ObjectID object;
StringName name;
Variant args[VARIANT_ARG_MAX];
diff --git a/core/os/main_loop.h b/core/os/main_loop.h
index 25a09fe98f..34e944709b 100644
--- a/core/os/main_loop.h
+++ b/core/os/main_loop.h
@@ -32,7 +32,7 @@
#define MAIN_LOOP_H
#include "core/input/input_event.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/object/script_language.h"
class MainLoop : public Object {
diff --git a/core/os/os.cpp b/core/os/os.cpp
index ca1b798e11..535eee4797 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -32,8 +32,8 @@
#include "core/config/project_settings.h"
#include "core/input/input.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/os/midi_driver.h"
#include "core/version_generated.gen.h"
#include "servers/audio_server.h"
@@ -47,37 +47,8 @@ OS *OS::get_singleton() {
return singleton;
}
-uint32_t OS::get_ticks_msec() const {
- return get_ticks_usec() / 1000;
-}
-
-String OS::get_iso_date_time(bool local) const {
- OS::Date date = get_date(local);
- OS::Time time = get_time(local);
-
- String timezone;
- if (!local) {
- TimeZoneInfo zone = get_time_zone_info();
- if (zone.bias >= 0) {
- timezone = "+";
- }
- timezone = timezone + itos(zone.bias / 60).pad_zeros(2) + itos(zone.bias % 60).pad_zeros(2);
- } else {
- timezone = "Z";
- }
-
- return itos(date.year).pad_zeros(2) +
- "-" +
- itos(date.month).pad_zeros(2) +
- "-" +
- itos(date.day).pad_zeros(2) +
- "T" +
- itos(time.hour).pad_zeros(2) +
- ":" +
- itos(time.min).pad_zeros(2) +
- ":" +
- itos(time.sec).pad_zeros(2) +
- timezone;
+uint64_t OS::get_ticks_msec() const {
+ return get_ticks_usec() / 1000ULL;
}
double OS::get_unix_time() const {
@@ -310,6 +281,11 @@ String OS::get_user_data_dir() const {
return ".";
}
+// Android OS path to app's external data storage
+String OS::get_external_data_dir() const {
+ return get_user_data_dir();
+};
+
// Absolute path to res://
String OS::get_resource_dir() const {
return ProjectSettings::get_singleton()->get_resource_path();
diff --git a/core/os/os.h b/core/os/os.h
index 7198607237..444f67431f 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -158,17 +158,17 @@ public:
virtual void yield();
- enum Weekday {
- DAY_SUNDAY,
- DAY_MONDAY,
- DAY_TUESDAY,
- DAY_WEDNESDAY,
- DAY_THURSDAY,
- DAY_FRIDAY,
- DAY_SATURDAY
+ enum Weekday : uint8_t {
+ WEEKDAY_SUNDAY,
+ WEEKDAY_MONDAY,
+ WEEKDAY_TUESDAY,
+ WEEKDAY_WEDNESDAY,
+ WEEKDAY_THURSDAY,
+ WEEKDAY_FRIDAY,
+ WEEKDAY_SATURDAY,
};
- enum Month {
+ enum Month : uint8_t {
/// Start at 1 to follow Windows SYSTEMTIME structure
/// https://msdn.microsoft.com/en-us/library/windows/desktop/ms724950(v=vs.85).aspx
MONTH_JANUARY = 1,
@@ -182,21 +182,21 @@ public:
MONTH_SEPTEMBER,
MONTH_OCTOBER,
MONTH_NOVEMBER,
- MONTH_DECEMBER
+ MONTH_DECEMBER,
};
struct Date {
- int year;
+ int64_t year;
Month month;
- int day;
+ uint8_t day;
Weekday weekday;
bool dst;
};
struct Time {
- int hour;
- int min;
- int sec;
+ uint8_t hour;
+ uint8_t minute;
+ uint8_t second;
};
struct TimeZoneInfo {
@@ -207,14 +207,13 @@ public:
virtual Date get_date(bool local = false) const = 0;
virtual Time get_time(bool local = false) const = 0;
virtual TimeZoneInfo get_time_zone_info() const = 0;
- virtual String get_iso_date_time(bool local = false) const;
virtual double get_unix_time() const;
virtual void delay_usec(uint32_t p_usec) const = 0;
virtual void add_frame_delay(bool p_can_draw);
virtual uint64_t get_ticks_usec() const = 0;
- uint32_t get_ticks_msec() const;
+ uint64_t get_ticks_msec() const;
virtual bool is_userfs_persistent() const { return true; }
@@ -252,6 +251,7 @@ public:
virtual String get_bundle_resource_dir() const;
virtual String get_user_data_dir() const;
+ virtual String get_external_data_dir() const;
virtual String get_resource_dir() const;
enum SystemDir {
diff --git a/core/os/time.cpp b/core/os/time.cpp
new file mode 100644
index 0000000000..a185029969
--- /dev/null
+++ b/core/os/time.cpp
@@ -0,0 +1,433 @@
+/*************************************************************************/
+/* time.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "time.h"
+
+#include "core/os/os.h"
+
+#define UNIX_EPOCH_YEAR_AD 1970 // 1970
+#define SECONDS_PER_DAY (24 * 60 * 60) // 86400
+#define IS_LEAP_YEAR(year) (!((year) % 4) && (((year) % 100) || !((year) % 400)))
+#define YEAR_SIZE(year) (IS_LEAP_YEAR(year) ? 366 : 365)
+
+#define YEAR_KEY "year"
+#define MONTH_KEY "month"
+#define DAY_KEY "day"
+#define WEEKDAY_KEY "weekday"
+#define HOUR_KEY "hour"
+#define MINUTE_KEY "minute"
+#define SECOND_KEY "second"
+#define DST_KEY "dst"
+
+// Table of number of days in each month (for regular year and leap year).
+static const uint8_t MONTH_DAYS_TABLE[2][12] = {
+ { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 },
+ { 31, 29, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 }
+};
+
+VARIANT_ENUM_CAST(Time::Month);
+VARIANT_ENUM_CAST(Time::Weekday);
+
+#define UNIX_TIME_TO_HMS \
+ uint8_t hour, minute, second; \
+ { \
+ /* The time of the day (in seconds since start of day). */ \
+ uint32_t day_clock = Math::posmod(p_unix_time_val, SECONDS_PER_DAY); \
+ /* On x86 these 4 lines can be optimized to only 2 divisions. */ \
+ second = day_clock % 60; \
+ day_clock /= 60; \
+ minute = day_clock % 60; \
+ hour = day_clock / 60; \
+ }
+
+#define UNIX_TIME_TO_YMD \
+ int64_t year; \
+ Month month; \
+ uint8_t day; \
+ /* The day number since Unix epoch (0-index). Days before 1970 are negative. */ \
+ int64_t day_number = Math::floor(p_unix_time_val / (double)SECONDS_PER_DAY); \
+ { \
+ int64_t day_number_copy = day_number; \
+ year = UNIX_EPOCH_YEAR_AD; \
+ uint8_t month_zero_index = 0; \
+ while (day_number_copy >= YEAR_SIZE(year)) { \
+ day_number_copy -= YEAR_SIZE(year); \
+ year++; \
+ } \
+ while (day_number_copy < 0) { \
+ year--; \
+ day_number_copy += YEAR_SIZE(year); \
+ } \
+ /* After the above, day_number now represents the day of the year (0-index). */ \
+ while (day_number_copy >= MONTH_DAYS_TABLE[IS_LEAP_YEAR(year)][month_zero_index]) { \
+ day_number_copy -= MONTH_DAYS_TABLE[IS_LEAP_YEAR(year)][month_zero_index]; \
+ month_zero_index++; \
+ } \
+ /* After the above, day_number now represents the day of the month (0-index). */ \
+ month = (Month)(month_zero_index + 1); \
+ day = day_number_copy + 1; \
+ }
+
+#define VALIDATE_YMDHMS \
+ ERR_FAIL_COND_V_MSG(month == 0, 0, "Invalid month value of: " + itos(month) + ", months are 1-indexed and cannot be 0. See the Time.Month enum for valid values."); \
+ ERR_FAIL_COND_V_MSG(month > 12, 0, "Invalid month value of: " + itos(month) + ". See the Time.Month enum for valid values."); \
+ ERR_FAIL_COND_V_MSG(hour > 23, 0, "Invalid hour value of: " + itos(hour) + "."); \
+ ERR_FAIL_COND_V_MSG(minute > 59, 0, "Invalid minute value of: " + itos(minute) + "."); \
+ ERR_FAIL_COND_V_MSG(second > 59, 0, "Invalid second value of: " + itos(second) + " (leap seconds are not supported)."); \
+ /* Do this check after month is tested as valid. */ \
+ ERR_FAIL_COND_V_MSG(day == 0, 0, "Invalid day value of: " + itos(month) + ", days are 1-indexed and cannot be 0."); \
+ uint8_t days_in_this_month = MONTH_DAYS_TABLE[IS_LEAP_YEAR(year)][month - 1]; \
+ ERR_FAIL_COND_V_MSG(day > days_in_this_month, 0, "Invalid day value of: " + itos(day) + " which is larger than the maximum for this month, " + itos(days_in_this_month) + ".");
+
+#define YMD_TO_DAY_NUMBER \
+ /* The day number since Unix epoch (0-index). Days before 1970 are negative. */ \
+ int64_t day_number = day - 1; \
+ /* Add the days in the months to day_number. */ \
+ for (int i = 0; i < month - 1; i++) { \
+ day_number += MONTH_DAYS_TABLE[IS_LEAP_YEAR(year)][i]; \
+ } \
+ /* Add the days in the years to day_number. */ \
+ if (year >= UNIX_EPOCH_YEAR_AD) { \
+ for (int64_t iyear = UNIX_EPOCH_YEAR_AD; iyear < year; iyear++) { \
+ day_number += YEAR_SIZE(iyear); \
+ } \
+ } else { \
+ for (int64_t iyear = UNIX_EPOCH_YEAR_AD - 1; iyear >= year; iyear--) { \
+ day_number -= YEAR_SIZE(iyear); \
+ } \
+ }
+
+#define PARSE_ISO8601_STRING \
+ int64_t year = UNIX_EPOCH_YEAR_AD; \
+ Month month = MONTH_JANUARY; \
+ uint8_t day = 1; \
+ uint8_t hour = 0; \
+ uint8_t minute = 0; \
+ uint8_t second = 0; \
+ { \
+ bool has_date = false, has_time = false; \
+ String date, time; \
+ if (p_datetime.find_char('T') > 0) { \
+ has_date = has_time = true; \
+ PackedStringArray array = p_datetime.split("T"); \
+ date = array[0]; \
+ time = array[1]; \
+ } else if (p_datetime.find_char(' ') > 0) { \
+ has_date = has_time = true; \
+ PackedStringArray array = p_datetime.split(" "); \
+ date = array[0]; \
+ time = array[1]; \
+ } else if (p_datetime.find_char('-', 1) > 0) { \
+ has_date = true; \
+ date = p_datetime; \
+ } else if (p_datetime.find_char(':') > 0) { \
+ has_time = true; \
+ time = p_datetime; \
+ } \
+ /* Set the variables from the contents of the string. */ \
+ if (has_date) { \
+ PackedInt32Array array = date.split_ints("-", false); \
+ year = array[0]; \
+ month = (Month)array[1]; \
+ day = array[2]; \
+ /* Handle negative years. */ \
+ if (p_datetime.find_char('-') == 0) { \
+ year *= -1; \
+ } \
+ } \
+ if (has_time) { \
+ PackedInt32Array array = time.split_ints(":", false); \
+ hour = array[0]; \
+ minute = array[1]; \
+ second = array[2]; \
+ } \
+ }
+
+#define EXTRACT_FROM_DICTIONARY \
+ /* Get all time values from the dictionary. If it doesn't exist, set the */ \
+ /* values to the default values for Unix epoch (1970-01-01 00:00:00). */ \
+ int64_t year = p_datetime.has(YEAR_KEY) ? int64_t(p_datetime[YEAR_KEY]) : UNIX_EPOCH_YEAR_AD; \
+ Month month = Month((p_datetime.has(MONTH_KEY)) ? uint8_t(p_datetime[MONTH_KEY]) : 1); \
+ uint8_t day = p_datetime.has(DAY_KEY) ? uint8_t(p_datetime[DAY_KEY]) : 1; \
+ uint8_t hour = p_datetime.has(HOUR_KEY) ? uint8_t(p_datetime[HOUR_KEY]) : 0; \
+ uint8_t minute = p_datetime.has(MINUTE_KEY) ? uint8_t(p_datetime[MINUTE_KEY]) : 0; \
+ uint8_t second = p_datetime.has(SECOND_KEY) ? uint8_t(p_datetime[SECOND_KEY]) : 0;
+
+Time *Time::singleton = nullptr;
+
+Time *Time::get_singleton() {
+ if (!singleton) {
+ memnew(Time);
+ }
+ return singleton;
+}
+
+Dictionary Time::get_datetime_dict_from_unix_time(int64_t p_unix_time_val) const {
+ UNIX_TIME_TO_HMS
+ UNIX_TIME_TO_YMD
+ Dictionary datetime;
+ datetime[YEAR_KEY] = year;
+ datetime[MONTH_KEY] = (uint8_t)month;
+ datetime[DAY_KEY] = day;
+ // Unix epoch was a Thursday (day 0 aka 1970-01-01).
+ datetime[WEEKDAY_KEY] = Math::posmod(day_number + WEEKDAY_THURSDAY, 7);
+ datetime[HOUR_KEY] = hour;
+ datetime[MINUTE_KEY] = minute;
+ datetime[SECOND_KEY] = second;
+
+ return datetime;
+}
+
+Dictionary Time::get_date_dict_from_unix_time(int64_t p_unix_time_val) const {
+ UNIX_TIME_TO_YMD
+ Dictionary datetime;
+ datetime[YEAR_KEY] = year;
+ datetime[MONTH_KEY] = (uint8_t)month;
+ datetime[DAY_KEY] = day;
+ // Unix epoch was a Thursday (day 0 aka 1970-01-01).
+ datetime[WEEKDAY_KEY] = Math::posmod(day_number + WEEKDAY_THURSDAY, 7);
+
+ return datetime;
+}
+
+Dictionary Time::get_time_dict_from_unix_time(int64_t p_unix_time_val) const {
+ UNIX_TIME_TO_HMS
+ Dictionary datetime;
+ datetime[HOUR_KEY] = hour;
+ datetime[MINUTE_KEY] = minute;
+ datetime[SECOND_KEY] = second;
+
+ return datetime;
+}
+
+String Time::get_datetime_string_from_unix_time(int64_t p_unix_time_val, bool p_use_space) const {
+ UNIX_TIME_TO_HMS
+ UNIX_TIME_TO_YMD
+ // vformat only supports up to 6 arguments, so we need to split this up into 2 parts.
+ String timestamp = vformat("%04d-%02d-%02d", year, (uint8_t)month, day);
+ if (p_use_space) {
+ timestamp = vformat("%s %02d:%02d:%02d", timestamp, hour, minute, second);
+ } else {
+ timestamp = vformat("%sT%02d:%02d:%02d", timestamp, hour, minute, second);
+ }
+
+ return timestamp;
+}
+
+String Time::get_date_string_from_unix_time(int64_t p_unix_time_val) const {
+ UNIX_TIME_TO_YMD
+ // Android is picky about the types passed to make Variant, so we need a cast.
+ return vformat("%04d-%02d-%02d", year, (uint8_t)month, day);
+}
+
+String Time::get_time_string_from_unix_time(int64_t p_unix_time_val) const {
+ UNIX_TIME_TO_HMS
+ return vformat("%02d:%02d:%02d", hour, minute, second);
+}
+
+Dictionary Time::get_datetime_dict_from_string(String p_datetime, bool p_weekday) const {
+ PARSE_ISO8601_STRING
+ Dictionary dict;
+ dict[YEAR_KEY] = year;
+ dict[MONTH_KEY] = (uint8_t)month;
+ dict[DAY_KEY] = day;
+ if (p_weekday) {
+ YMD_TO_DAY_NUMBER
+ // Unix epoch was a Thursday (day 0 aka 1970-01-01).
+ dict[WEEKDAY_KEY] = Math::posmod(day_number + WEEKDAY_THURSDAY, 7);
+ }
+ dict[HOUR_KEY] = hour;
+ dict[MINUTE_KEY] = minute;
+ dict[SECOND_KEY] = second;
+
+ return dict;
+}
+
+String Time::get_datetime_string_from_dict(Dictionary p_datetime, bool p_use_space) const {
+ ERR_FAIL_COND_V_MSG(p_datetime.is_empty(), "", "Invalid datetime Dictionary: Dictionary is empty.");
+ EXTRACT_FROM_DICTIONARY
+ // vformat only supports up to 6 arguments, so we need to split this up into 2 parts.
+ String timestamp = vformat("%04d-%02d-%02d", year, (uint8_t)month, day);
+ if (p_use_space) {
+ timestamp = vformat("%s %02d:%02d:%02d", timestamp, hour, minute, second);
+ } else {
+ timestamp = vformat("%sT%02d:%02d:%02d", timestamp, hour, minute, second);
+ }
+ return timestamp;
+}
+
+int64_t Time::get_unix_time_from_datetime_dict(Dictionary p_datetime) const {
+ ERR_FAIL_COND_V_MSG(p_datetime.is_empty(), 0, "Invalid datetime Dictionary: Dictionary is empty");
+ EXTRACT_FROM_DICTIONARY
+ VALIDATE_YMDHMS
+ YMD_TO_DAY_NUMBER
+ return day_number * SECONDS_PER_DAY + hour * 3600 + minute * 60 + second;
+}
+
+int64_t Time::get_unix_time_from_datetime_string(String p_datetime) const {
+ PARSE_ISO8601_STRING
+ VALIDATE_YMDHMS
+ YMD_TO_DAY_NUMBER
+ return day_number * SECONDS_PER_DAY + hour * 3600 + minute * 60 + second;
+}
+
+Dictionary Time::get_datetime_dict_from_system(bool p_utc) const {
+ OS::Date date = OS::get_singleton()->get_date(p_utc);
+ OS::Time time = OS::get_singleton()->get_time(p_utc);
+ Dictionary datetime;
+ datetime[YEAR_KEY] = date.year;
+ datetime[MONTH_KEY] = (uint8_t)date.month;
+ datetime[DAY_KEY] = date.day;
+ datetime[WEEKDAY_KEY] = (uint8_t)date.weekday;
+ datetime[DST_KEY] = date.dst;
+ datetime[HOUR_KEY] = time.hour;
+ datetime[MINUTE_KEY] = time.minute;
+ datetime[SECOND_KEY] = time.second;
+ return datetime;
+}
+
+Dictionary Time::get_date_dict_from_system(bool p_utc) const {
+ OS::Date date = OS::get_singleton()->get_date(p_utc);
+ Dictionary date_dictionary;
+ date_dictionary[YEAR_KEY] = date.year;
+ date_dictionary[MONTH_KEY] = (uint8_t)date.month;
+ date_dictionary[DAY_KEY] = date.day;
+ date_dictionary[WEEKDAY_KEY] = (uint8_t)date.weekday;
+ date_dictionary[DST_KEY] = date.dst;
+ return date_dictionary;
+}
+
+Dictionary Time::get_time_dict_from_system(bool p_utc) const {
+ OS::Time time = OS::get_singleton()->get_time(p_utc);
+ Dictionary time_dictionary;
+ time_dictionary[HOUR_KEY] = time.hour;
+ time_dictionary[MINUTE_KEY] = time.minute;
+ time_dictionary[SECOND_KEY] = time.second;
+ return time_dictionary;
+}
+
+String Time::get_datetime_string_from_system(bool p_utc, bool p_use_space) const {
+ OS::Date date = OS::get_singleton()->get_date(p_utc);
+ OS::Time time = OS::get_singleton()->get_time(p_utc);
+ // vformat only supports up to 6 arguments, so we need to split this up into 2 parts.
+ String timestamp = vformat("%04d-%02d-%02d", date.year, (uint8_t)date.month, date.day);
+ if (p_use_space) {
+ timestamp = vformat("%s %02d:%02d:%02d", timestamp, time.hour, time.minute, time.second);
+ } else {
+ timestamp = vformat("%sT%02d:%02d:%02d", timestamp, time.hour, time.minute, time.second);
+ }
+
+ return timestamp;
+}
+
+String Time::get_date_string_from_system(bool p_utc) const {
+ OS::Date date = OS::get_singleton()->get_date(p_utc);
+ // Android is picky about the types passed to make Variant, so we need a cast.
+ return vformat("%04d-%02d-%02d", date.year, (uint8_t)date.month, date.day);
+}
+
+String Time::get_time_string_from_system(bool p_utc) const {
+ OS::Time time = OS::get_singleton()->get_time(p_utc);
+ return vformat("%02d:%02d:%02d", time.hour, time.minute, time.second);
+}
+
+Dictionary Time::get_time_zone_from_system() const {
+ OS::TimeZoneInfo info = OS::get_singleton()->get_time_zone_info();
+ Dictionary timezone;
+ timezone["bias"] = info.bias;
+ timezone["name"] = info.name;
+ return timezone;
+}
+
+double Time::get_unix_time_from_system() const {
+ return OS::get_singleton()->get_unix_time();
+}
+
+uint64_t Time::get_ticks_msec() const {
+ return OS::get_singleton()->get_ticks_msec();
+}
+
+uint64_t Time::get_ticks_usec() const {
+ return OS::get_singleton()->get_ticks_usec();
+}
+
+void Time::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_datetime_dict_from_unix_time", "unix_time_val"), &Time::get_datetime_dict_from_unix_time);
+ ClassDB::bind_method(D_METHOD("get_date_dict_from_unix_time", "unix_time_val"), &Time::get_date_dict_from_unix_time);
+ ClassDB::bind_method(D_METHOD("get_time_dict_from_unix_time", "unix_time_val"), &Time::get_time_dict_from_unix_time);
+ ClassDB::bind_method(D_METHOD("get_datetime_string_from_unix_time", "unix_time_val", "use_space"), &Time::get_datetime_string_from_unix_time, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_date_string_from_unix_time", "unix_time_val"), &Time::get_date_string_from_unix_time);
+ ClassDB::bind_method(D_METHOD("get_time_string_from_unix_time", "unix_time_val"), &Time::get_time_string_from_unix_time);
+ ClassDB::bind_method(D_METHOD("get_datetime_dict_from_string", "datetime", "weekday"), &Time::get_datetime_dict_from_string);
+ ClassDB::bind_method(D_METHOD("get_datetime_string_from_dict", "datetime", "use_space"), &Time::get_datetime_string_from_dict);
+ ClassDB::bind_method(D_METHOD("get_unix_time_from_datetime_dict", "datetime"), &Time::get_unix_time_from_datetime_dict);
+ ClassDB::bind_method(D_METHOD("get_unix_time_from_datetime_string", "datetime"), &Time::get_unix_time_from_datetime_string);
+
+ ClassDB::bind_method(D_METHOD("get_datetime_dict_from_system", "utc"), &Time::get_datetime_dict_from_system, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_date_dict_from_system", "utc"), &Time::get_date_dict_from_system, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_time_dict_from_system", "utc"), &Time::get_time_dict_from_system, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_datetime_string_from_system", "utc", "use_space"), &Time::get_datetime_string_from_system, DEFVAL(false), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_date_string_from_system", "utc"), &Time::get_date_string_from_system, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_time_string_from_system", "utc"), &Time::get_time_string_from_system, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_time_zone_from_system"), &Time::get_time_zone_from_system);
+ ClassDB::bind_method(D_METHOD("get_unix_time_from_system"), &Time::get_unix_time_from_system);
+ ClassDB::bind_method(D_METHOD("get_ticks_msec"), &Time::get_ticks_msec);
+ ClassDB::bind_method(D_METHOD("get_ticks_usec"), &Time::get_ticks_usec);
+
+ BIND_ENUM_CONSTANT(MONTH_JANUARY);
+ BIND_ENUM_CONSTANT(MONTH_FEBRUARY);
+ BIND_ENUM_CONSTANT(MONTH_MARCH);
+ BIND_ENUM_CONSTANT(MONTH_APRIL);
+ BIND_ENUM_CONSTANT(MONTH_MAY);
+ BIND_ENUM_CONSTANT(MONTH_JUNE);
+ BIND_ENUM_CONSTANT(MONTH_JULY);
+ BIND_ENUM_CONSTANT(MONTH_AUGUST);
+ BIND_ENUM_CONSTANT(MONTH_SEPTEMBER);
+ BIND_ENUM_CONSTANT(MONTH_OCTOBER);
+ BIND_ENUM_CONSTANT(MONTH_NOVEMBER);
+ BIND_ENUM_CONSTANT(MONTH_DECEMBER);
+
+ BIND_ENUM_CONSTANT(WEEKDAY_SUNDAY);
+ BIND_ENUM_CONSTANT(WEEKDAY_MONDAY);
+ BIND_ENUM_CONSTANT(WEEKDAY_TUESDAY);
+ BIND_ENUM_CONSTANT(WEEKDAY_WEDNESDAY);
+ BIND_ENUM_CONSTANT(WEEKDAY_THURSDAY);
+ BIND_ENUM_CONSTANT(WEEKDAY_FRIDAY);
+ BIND_ENUM_CONSTANT(WEEKDAY_SATURDAY);
+}
+
+Time::Time() {
+ ERR_FAIL_COND_MSG(singleton, "Singleton for Time already exists.");
+ singleton = this;
+}
+
+Time::~Time() {
+ singleton = nullptr;
+}
diff --git a/core/os/time.h b/core/os/time.h
new file mode 100644
index 0000000000..4325f93d56
--- /dev/null
+++ b/core/os/time.h
@@ -0,0 +1,109 @@
+/*************************************************************************/
+/* time.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TIME_H
+#define TIME_H
+
+#include "core/object/class_db.h"
+
+// This Time class conforms with as many of the ISO 8601 standards as possible.
+// * As per ISO 8601:2004 4.3.2.1, all dates follow the Proleptic Gregorian
+// calendar. As such, the day before 1582-10-15 is 1582-10-14, not 1582-10-04.
+// See: https://en.wikipedia.org/wiki/Proleptic_Gregorian_calendar
+// * As per ISO 8601:2004 3.4.2 and 4.1.2.4, the year before 1 AD (aka 1 BC)
+// is number "0", with the year before that (2 BC) being "-1", etc.
+// Conversion methods assume "the same timezone", and do not handle DST.
+// Leap seconds are not handled, they must be done manually if desired.
+// Suffixes such as "Z" are not handled, you need to strip them away manually.
+
+class Time : public Object {
+ GDCLASS(Time, Object);
+ static void _bind_methods();
+ static Time *singleton;
+
+public:
+ static Time *get_singleton();
+
+ enum Month : uint8_t {
+ /// Start at 1 to follow Windows SYSTEMTIME structure
+ /// https://msdn.microsoft.com/en-us/library/windows/desktop/ms724950(v=vs.85).aspx
+ MONTH_JANUARY = 1,
+ MONTH_FEBRUARY,
+ MONTH_MARCH,
+ MONTH_APRIL,
+ MONTH_MAY,
+ MONTH_JUNE,
+ MONTH_JULY,
+ MONTH_AUGUST,
+ MONTH_SEPTEMBER,
+ MONTH_OCTOBER,
+ MONTH_NOVEMBER,
+ MONTH_DECEMBER,
+ };
+
+ enum Weekday : uint8_t {
+ WEEKDAY_SUNDAY,
+ WEEKDAY_MONDAY,
+ WEEKDAY_TUESDAY,
+ WEEKDAY_WEDNESDAY,
+ WEEKDAY_THURSDAY,
+ WEEKDAY_FRIDAY,
+ WEEKDAY_SATURDAY,
+ };
+
+ // Methods that convert times.
+ Dictionary get_datetime_dict_from_unix_time(int64_t p_unix_time_val) const;
+ Dictionary get_date_dict_from_unix_time(int64_t p_unix_time_val) const;
+ Dictionary get_time_dict_from_unix_time(int64_t p_unix_time_val) const;
+ String get_datetime_string_from_unix_time(int64_t p_unix_time_val, bool p_use_space = false) const;
+ String get_date_string_from_unix_time(int64_t p_unix_time_val) const;
+ String get_time_string_from_unix_time(int64_t p_unix_time_val) const;
+ Dictionary get_datetime_dict_from_string(String p_datetime, bool p_weekday = true) const;
+ String get_datetime_string_from_dict(Dictionary p_datetime, bool p_use_space = false) const;
+ int64_t get_unix_time_from_datetime_dict(Dictionary p_datetime) const;
+ int64_t get_unix_time_from_datetime_string(String p_datetime) const;
+
+ // Methods that get information from OS.
+ Dictionary get_datetime_dict_from_system(bool p_utc = false) const;
+ Dictionary get_date_dict_from_system(bool p_utc = false) const;
+ Dictionary get_time_dict_from_system(bool p_utc = false) const;
+ String get_datetime_string_from_system(bool p_utc = false, bool p_use_space = false) const;
+ String get_date_string_from_system(bool p_utc = false) const;
+ String get_time_string_from_system(bool p_utc = false) const;
+ Dictionary get_time_zone_from_system() const;
+ double get_unix_time_from_system() const;
+ uint64_t get_ticks_msec() const;
+ uint64_t get_ticks_usec() const;
+
+ Time();
+ virtual ~Time();
+};
+
+#endif // TIME_H
diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp
index f1b1b98bea..f67d615418 100644
--- a/core/register_core_types.cpp
+++ b/core/register_core_types.cpp
@@ -68,6 +68,7 @@
#include "core/object/class_db.h"
#include "core/object/undo_redo.h"
#include "core/os/main_loop.h"
+#include "core/os/time.h"
#include "core/string/optimized_translation.h"
#include "core/string/translation.h"
@@ -131,7 +132,7 @@ void register_core_types() {
ClassDB::register_virtual_class<Script>();
- ClassDB::register_class<Reference>();
+ ClassDB::register_class<RefCounted>();
ClassDB::register_class<WeakRef>();
ClassDB::register_class<Resource>();
ClassDB::register_class<Image>();
@@ -258,6 +259,7 @@ void register_core_singletons() {
ClassDB::register_class<_JSON>();
ClassDB::register_class<Expression>();
ClassDB::register_class<_EngineDebugger>();
+ ClassDB::register_class<Time>();
Engine::get_singleton()->add_singleton(Engine::Singleton("ProjectSettings", ProjectSettings::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("IP", IP::get_singleton()));
@@ -274,6 +276,7 @@ void register_core_singletons() {
Engine::get_singleton()->add_singleton(Engine::Singleton("InputMap", InputMap::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("JSON", _JSON::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("EngineDebugger", _EngineDebugger::get_singleton()));
+ Engine::get_singleton()->add_singleton(Engine::Singleton("Time", Time::get_singleton()));
}
void unregister_core_types() {
diff --git a/core/string/translation_po.cpp b/core/string/translation_po.cpp
index ad768f7140..d6b84cabc9 100644
--- a/core/string/translation_po.cpp
+++ b/core/string/translation_po.cpp
@@ -30,7 +30,7 @@
#include "translation_po.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#ifdef DEBUG_TRANSLATION_PO
void TranslationPO::print_translation_map() {
diff --git a/core/string/ustring.cpp b/core/string/ustring.cpp
index 49cf171f2b..019754bc22 100644
--- a/core/string/ustring.cpp
+++ b/core/string/ustring.cpp
@@ -54,7 +54,7 @@
#define snprintf _snprintf_s
#endif
-#define MAX_DIGITS 6
+#define MAX_DECIMALS 32
#define UPPERCASE(m_c) (((m_c) >= 'a' && (m_c) <= 'z') ? ((m_c) - ('a' - 'A')) : (m_c))
#define LOWERCASE(m_c) (((m_c) >= 'A' && (m_c) <= 'Z') ? ((m_c) + ('a' - 'A')) : (m_c))
#define IS_DIGIT(m_d) ((m_d) >= '0' && (m_d) <= '9')
@@ -275,7 +275,7 @@ Error String::parse_url(String &r_scheme, String &r_host, int &r_port, String &r
base = base.substr(pos + 1, base.length() - pos - 1);
} else {
// Anything else
- if (base.get_slice_count(":") > 1) {
+ if (base.get_slice_count(":") > 2) {
return ERR_INVALID_PARAMETER;
}
pos = base.rfind(":");
@@ -1379,8 +1379,11 @@ String String::num(double p_num, int p_decimals) {
}
#ifndef NO_USE_STDLIB
- if (p_decimals > 16) {
- p_decimals = 16;
+ if (p_decimals < 0) {
+ p_decimals = 14 - (int)floor(log10(p_num));
+ }
+ if (p_decimals > MAX_DECIMALS) {
+ p_decimals = MAX_DECIMALS;
}
char fmt[7];
@@ -1391,7 +1394,6 @@ String String::num(double p_num, int p_decimals) {
fmt[1] = 'l';
fmt[2] = 'f';
fmt[3] = 0;
-
} else if (p_decimals < 10) {
fmt[2] = '0' + p_decimals;
fmt[3] = 'l';
@@ -1458,8 +1460,9 @@ String String::num(double p_num, int p_decimals) {
double dec = p_num - (double)((int)p_num);
int digit = 0;
- if (p_decimals > MAX_DIGITS)
- p_decimals = MAX_DIGITS;
+ if (p_decimals > MAX_DECIMALS) {
+ p_decimals = MAX_DECIMALS;
+ }
int dec_int = 0;
int dec_max = 0;
@@ -1471,16 +1474,18 @@ String String::num(double p_num, int p_decimals) {
digit++;
if (p_decimals == -1) {
- if (digit == MAX_DIGITS) //no point in going to infinite
+ if (digit == MAX_DECIMALS) { //no point in going to infinite
break;
+ }
if (dec - (double)((int)dec) < 1e-6) {
break;
}
}
- if (digit == p_decimals)
+ if (digit == p_decimals) {
break;
+ }
}
dec *= 10;
int last = (int)dec % 10;
@@ -1589,7 +1594,7 @@ String String::num_uint64(uint64_t p_num, int base, bool capitalize_hex) {
return s;
}
-String String::num_real(double p_num) {
+String String::num_real(double p_num, bool p_trailing) {
if (Math::is_nan(p_num)) {
return "nan";
}
@@ -1616,7 +1621,15 @@ String String::num_real(double p_num) {
double dec = p_num - (double)((int)p_num);
int digit = 0;
- int decimals = MAX_DIGITS;
+
+#if REAL_T_IS_DOUBLE
+ int decimals = 14 - (int)floor(log10(p_num));
+#else
+ int decimals = 6 - (int)floor(log10(p_num));
+#endif
+ if (decimals > MAX_DECIMALS) {
+ decimals = MAX_DECIMALS;
+ }
int dec_int = 0;
int dec_max = 0;
@@ -1656,8 +1669,10 @@ String String::num_real(double p_num) {
dec_int /= 10;
}
sd = '.' + decimal;
- } else {
+ } else if (p_trailing) {
sd = ".0";
+ } else {
+ sd = "";
}
if (intn == 0) {
@@ -3786,7 +3801,7 @@ String String::humanize_size(uint64_t p_size) {
return String::num(p_size / divisor).pad_decimals(digits) + " " + prefixes[prefix_idx];
}
-bool String::is_abs_path() const {
+bool String::is_absolute_path() const {
if (length() > 1) {
return (operator[](0) == '/' || operator[](0) == '\\' || find(":/") != -1 || find(":\\") != -1);
} else if ((length()) == 1) {
@@ -4396,7 +4411,7 @@ bool String::is_resource_file() const {
}
bool String::is_rel_path() const {
- return !is_abs_path();
+ return !is_absolute_path();
}
String String::get_base_dir() const {
diff --git a/core/string/ustring.h b/core/string/ustring.h
index a56845deff..82cd3e1667 100644
--- a/core/string/ustring.h
+++ b/core/string/ustring.h
@@ -309,7 +309,7 @@ public:
String unquote() const;
static String num(double p_num, int p_decimals = -1);
static String num_scientific(double p_num);
- static String num_real(double p_num);
+ static String num_real(double p_num, bool p_trailing = true);
static String num_int64(int64_t p_num, int base = 10, bool capitalize_hex = false);
static String num_uint64(uint64_t p_num, int base = 10, bool capitalize_hex = false);
static String chr(char32_t p_char);
@@ -397,7 +397,7 @@ public:
_FORCE_INLINE_ bool is_empty() const { return length() == 0; }
// path functions
- bool is_abs_path() const;
+ bool is_absolute_path() const;
bool is_rel_path() const;
bool is_resource_file() const;
String path_to(const String &p_path) const;
diff --git a/core/templates/bin_sorted_array.h b/core/templates/bin_sorted_array.h
new file mode 100644
index 0000000000..be9d0b5475
--- /dev/null
+++ b/core/templates/bin_sorted_array.h
@@ -0,0 +1,181 @@
+/*************************************************************************/
+/* bin_sorted_array.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef BIN_SORTED_ARRAY_H
+#define BIN_SORTED_ARRAY_H
+
+#include "core/templates/local_vector.h"
+#include "core/templates/paged_array.h"
+
+template <class T>
+class BinSortedArray {
+ PagedArray<T> array;
+ LocalVector<uint64_t> bin_limits;
+
+ // Implement if elements need to keep track of their own index in the array.
+ _FORCE_INLINE_ virtual void _update_idx(T &r_element, uint64_t p_idx) {}
+
+ _FORCE_INLINE_ void _swap(uint64_t p_a, uint64_t p_b) {
+ SWAP(array[p_a], array[p_b]);
+ _update_idx(array[p_a], p_a);
+ _update_idx(array[p_b], p_b);
+ }
+
+public:
+ uint64_t insert(T &p_element, uint64_t p_bin) {
+ array.push_back(p_element);
+ uint64_t new_idx = array.size() - 1;
+ _update_idx(p_element, new_idx);
+ bin_limits[0] = new_idx;
+ if (p_bin != 0) {
+ new_idx = move(new_idx, p_bin);
+ }
+ return new_idx;
+ }
+
+ uint64_t move(uint64_t p_idx, uint64_t p_bin) {
+ ERR_FAIL_COND_V(p_idx >= array.size(), -1);
+
+ uint64_t current_bin = bin_limits.size() - 1;
+ while (p_idx > bin_limits[current_bin]) {
+ current_bin--;
+ }
+
+ if (p_bin == current_bin) {
+ return p_idx;
+ }
+
+ uint64_t current_idx = p_idx;
+ if (p_bin > current_bin) {
+ while (p_bin > current_bin) {
+ uint64_t swap_idx = 0;
+
+ if (current_bin == bin_limits.size() - 1) {
+ bin_limits.push_back(0);
+ } else {
+ bin_limits[current_bin + 1]++;
+ swap_idx = bin_limits[current_bin + 1];
+ }
+
+ if (current_idx != swap_idx) {
+ _swap(current_idx, swap_idx);
+ current_idx = swap_idx;
+ }
+
+ current_bin++;
+ }
+ } else {
+ while (p_bin < current_bin) {
+ uint64_t swap_idx = bin_limits[current_bin];
+
+ if (current_idx != swap_idx) {
+ _swap(current_idx, swap_idx);
+ }
+
+ if (current_bin == bin_limits.size() - 1 && bin_limits[current_bin] == 0) {
+ bin_limits.resize(bin_limits.size() - 1);
+ } else {
+ bin_limits[current_bin]--;
+ }
+ current_idx = swap_idx;
+ current_bin--;
+ }
+ }
+
+ return current_idx;
+ }
+
+ void remove(uint64_t p_idx) {
+ ERR_FAIL_COND(p_idx >= array.size());
+ uint64_t new_idx = move(p_idx, 0);
+ uint64_t swap_idx = array.size() - 1;
+
+ if (new_idx != swap_idx) {
+ _swap(new_idx, swap_idx);
+ }
+
+ if (bin_limits[0] > 0) {
+ bin_limits[0]--;
+ }
+
+ array.pop_back();
+ }
+
+ void set_page_pool(PagedArrayPool<T> *p_page_pool) {
+ array.set_page_pool(p_page_pool);
+ }
+
+ _FORCE_INLINE_ const T &operator[](uint64_t p_index) const {
+ return array[p_index];
+ }
+
+ _FORCE_INLINE_ T &operator[](uint64_t p_index) {
+ return array[p_index];
+ }
+
+ int get_bin_count() {
+ if (array.size() == 0) {
+ return 0;
+ }
+ return bin_limits.size();
+ }
+
+ int get_bin_start(int p_bin) {
+ ERR_FAIL_COND_V(p_bin >= get_bin_count(), ~0U);
+ if ((unsigned int)p_bin == bin_limits.size() - 1) {
+ return 0;
+ }
+ return bin_limits[p_bin + 1] + 1;
+ }
+
+ int get_bin_size(int p_bin) {
+ ERR_FAIL_COND_V(p_bin >= get_bin_count(), 0);
+ if ((unsigned int)p_bin == bin_limits.size() - 1) {
+ return bin_limits[p_bin] + 1;
+ }
+ return bin_limits[p_bin] - bin_limits[p_bin + 1];
+ }
+
+ void reset() {
+ array.reset();
+ bin_limits.clear();
+ bin_limits.push_back(0);
+ }
+
+ BinSortedArray() {
+ bin_limits.push_back(0);
+ }
+
+ virtual ~BinSortedArray() {
+ reset();
+ }
+};
+
+#endif //BIN_SORTED_ARRAY_H
diff --git a/core/templates/command_queue_mt.cpp b/core/templates/command_queue_mt.cpp
index 238bf3975c..04a8095f0b 100644
--- a/core/templates/command_queue_mt.cpp
+++ b/core/templates/command_queue_mt.cpp
@@ -70,35 +70,7 @@ CommandQueueMT::SyncSemaphore *CommandQueueMT::_alloc_sync_sem() {
return &sync_sems[idx];
}
-bool CommandQueueMT::dealloc_one() {
-tryagain:
- if (dealloc_ptr == (write_ptr_and_epoch >> 1)) {
- // The queue is empty
- return false;
- }
-
- uint32_t size = *(uint32_t *)&command_mem[dealloc_ptr];
-
- if (size == 0) {
- // End of command buffer wrap down
- dealloc_ptr = 0;
- goto tryagain;
- }
-
- if (size & 1) {
- // Still used, nothing can be deallocated
- return false;
- }
-
- dealloc_ptr += (size >> 1) + 8;
- return true;
-}
-
CommandQueueMT::CommandQueueMT(bool p_sync) {
- command_mem_size = GLOBAL_DEF_RST("memory/limits/command_queue/multithreading_queue_size_kb", DEFAULT_COMMAND_MEM_SIZE_KB);
- ProjectSettings::get_singleton()->set_custom_property_info("memory/limits/command_queue/multithreading_queue_size_kb", PropertyInfo(Variant::INT, "memory/limits/command_queue/multithreading_queue_size_kb", PROPERTY_HINT_RANGE, "1,4096,1,or_greater"));
- command_mem_size *= 1024;
- command_mem = (uint8_t *)memalloc(command_mem_size);
if (p_sync) {
sync = memnew(Semaphore);
}
@@ -108,5 +80,4 @@ CommandQueueMT::~CommandQueueMT() {
if (sync) {
memdelete(sync);
}
- memfree(command_mem);
}
diff --git a/core/templates/command_queue_mt.h b/core/templates/command_queue_mt.h
index 0012cea72d..acc46da0d5 100644
--- a/core/templates/command_queue_mt.h
+++ b/core/templates/command_queue_mt.h
@@ -34,6 +34,8 @@
#include "core/os/memory.h"
#include "core/os/mutex.h"
#include "core/os/semaphore.h"
+#include "core/string/print_string.h"
+#include "core/templates/local_vector.h"
#include "core/templates/simple_type.h"
#include "core/typedefs.h"
@@ -334,11 +336,7 @@ class CommandQueueMT {
SYNC_SEMAPHORES = 8
};
- uint8_t *command_mem = nullptr;
- uint32_t read_ptr_and_epoch = 0;
- uint32_t write_ptr_and_epoch = 0;
- uint32_t dealloc_ptr = 0;
- uint32_t command_mem_size = 0;
+ LocalVector<uint8_t> command_mem;
SyncSemaphore sync_sems[SYNC_SEMAPHORES];
Mutex mutex;
Semaphore *sync = nullptr;
@@ -346,138 +344,47 @@ class CommandQueueMT {
template <class T>
T *allocate() {
// alloc size is size+T+safeguard
- uint32_t alloc_size = ((sizeof(T) + 8 - 1) & ~(8 - 1)) + 8;
-
- // Assert that the buffer is big enough to hold at least two messages.
- ERR_FAIL_COND_V(alloc_size * 2 + sizeof(uint32_t) > command_mem_size, nullptr);
-
- tryagain:
- uint32_t write_ptr = write_ptr_and_epoch >> 1;
-
- if (write_ptr < dealloc_ptr) {
- // behind dealloc_ptr, check that there is room
- if ((dealloc_ptr - write_ptr) <= alloc_size) {
- // There is no more room, try to deallocate something
- if (dealloc_one()) {
- goto tryagain;
- }
- return nullptr;
- }
- } else {
- // ahead of dealloc_ptr, check that there is room
-
- if ((command_mem_size - write_ptr) < alloc_size + sizeof(uint32_t)) {
- // no room at the end, wrap down;
-
- if (dealloc_ptr == 0) { // don't want write_ptr to become dealloc_ptr
-
- // There is no more room, try to deallocate something
- if (dealloc_one()) {
- goto tryagain;
- }
- return nullptr;
- }
-
- // if this happens, it's a bug
- ERR_FAIL_COND_V((command_mem_size - write_ptr) < 8, nullptr);
- // zero means, wrap to beginning
-
- uint32_t *p = (uint32_t *)&command_mem[write_ptr];
- *p = 1;
- write_ptr_and_epoch = 0 | (1 & ~write_ptr_and_epoch); // Invert epoch.
- // See if we can get the thread to run and clear up some more space while we wait.
- // This is required if alloc_size * 2 + 4 > COMMAND_MEM_SIZE
- if (sync) {
- sync->post();
- }
- goto tryagain;
- }
- }
- // Allocate the size and the 'in use' bit.
- // First bit used to mark if command is still in use (1)
- // or if it has been destroyed and can be deallocated (0).
- uint32_t size = (sizeof(T) + 8 - 1) & ~(8 - 1);
- uint32_t *p = (uint32_t *)&command_mem[write_ptr];
- *p = (size << 1) | 1;
- write_ptr += 8;
- // allocate the command
- T *cmd = memnew_placement(&command_mem[write_ptr], T);
- write_ptr += size;
- write_ptr_and_epoch = (write_ptr << 1) | (write_ptr_and_epoch & 1);
+ uint32_t alloc_size = ((sizeof(T) + 8 - 1) & ~(8 - 1));
+ uint64_t size = command_mem.size();
+ command_mem.resize(size + alloc_size + 8);
+ *(uint64_t *)&command_mem[size] = alloc_size;
+ T *cmd = memnew_placement(&command_mem[size + 8], T);
return cmd;
}
template <class T>
T *allocate_and_lock() {
lock();
- T *ret;
-
- while ((ret = allocate<T>()) == nullptr) {
- unlock();
- // sleep a little until fetch happened and some room is made
- wait_for_flush();
- lock();
- }
-
+ T *ret = allocate<T>();
return ret;
}
- bool flush_one(bool p_lock = true) {
- if (p_lock) {
- lock();
- }
- tryagain:
-
- // tried to read an empty queue
- if (read_ptr_and_epoch == write_ptr_and_epoch) {
- if (p_lock) {
- unlock();
- }
- return false;
- }
-
- uint32_t read_ptr = read_ptr_and_epoch >> 1;
- uint32_t size_ptr = read_ptr;
- uint32_t size = *(uint32_t *)&command_mem[read_ptr] >> 1;
-
- if (size == 0) {
- *(uint32_t *)&command_mem[read_ptr] = 0; // clear in-use bit.
- //end of ringbuffer, wrap
- read_ptr_and_epoch = 0 | (1 & ~read_ptr_and_epoch); // Invert epoch.
- goto tryagain;
- }
-
- read_ptr += 8;
+ void _flush() {
+ lock();
- CommandBase *cmd = reinterpret_cast<CommandBase *>(&command_mem[read_ptr]);
+ uint64_t read_ptr = 0;
+ uint64_t limit = command_mem.size();
- read_ptr += size;
+ while (read_ptr < limit) {
+ uint64_t size = *(uint64_t *)&command_mem[read_ptr];
+ read_ptr += 8;
+ CommandBase *cmd = reinterpret_cast<CommandBase *>(&command_mem[read_ptr]);
- read_ptr_and_epoch = (read_ptr << 1) | (read_ptr_and_epoch & 1);
+ cmd->call(); //execute the function
+ cmd->post(); //release in case it needs sync/ret
+ cmd->~CommandBase(); //should be done, so erase the command
- if (p_lock) {
- unlock();
- }
- cmd->call();
- if (p_lock) {
- lock();
+ read_ptr += size;
}
- cmd->post();
- cmd->~CommandBase();
- *(uint32_t *)&command_mem[size_ptr] &= ~1;
-
- if (p_lock) {
- unlock();
- }
- return true;
+ command_mem.clear();
+ unlock();
}
void lock();
void unlock();
void wait_for_flush();
SyncSemaphore *_alloc_sync_sem();
- bool dealloc_one();
public:
/* NORMAL PUSH COMMANDS */
@@ -492,23 +399,19 @@ public:
DECL_PUSH_AND_SYNC(0)
SPACE_SEP_LIST(DECL_PUSH_AND_SYNC, 15)
- void wait_and_flush_one() {
- ERR_FAIL_COND(!sync);
- sync->wait();
- flush_one();
- }
-
_FORCE_INLINE_ void flush_if_pending() {
- if (unlikely(read_ptr_and_epoch != write_ptr_and_epoch)) {
- flush_all();
+ if (unlikely(command_mem.size() > 0)) {
+ _flush();
}
}
void flush_all() {
- //ERR_FAIL_COND(sync);
- lock();
- while (flush_one(false)) {
- }
- unlock();
+ _flush();
+ }
+
+ void wait_and_flush() {
+ ERR_FAIL_COND(!sync);
+ sync->wait();
+ _flush();
}
CommandQueueMT(bool p_sync);
diff --git a/core/templates/hash_map.h b/core/templates/hash_map.h
index dc378aed69..1257b54449 100644
--- a/core/templates/hash_map.h
+++ b/core/templates/hash_map.h
@@ -291,7 +291,7 @@ public:
}
/**
- * Same as get, except it can return nullptr when item was not found.
+ * Same as get, except it can return nullptr when item was not found.
* This is mainly used for speed purposes.
*/
@@ -324,7 +324,7 @@ public:
}
/**
- * Same as get, except it can return nullptr when item was not found.
+ * Same as get, except it can return nullptr when item was not found.
* This version is custom, will take a hash and a custom key (that should support operator==()
*/
@@ -443,7 +443,7 @@ public:
/**
* Get the next key to p_key, and the first key if p_key is null.
- * Returns a pointer to the next key if found, nullptr otherwise.
+ * Returns a pointer to the next key if found, nullptr otherwise.
* Adding/Removing elements while iterating will, of course, have unexpected results, don't do it.
*
* Example:
diff --git a/core/templates/oa_hash_map.h b/core/templates/oa_hash_map.h
index 2c7c64cd78..025cc30db4 100644
--- a/core/templates/oa_hash_map.h
+++ b/core/templates/oa_hash_map.h
@@ -231,7 +231,7 @@ public:
/**
* returns true if the value was found, false otherwise.
*
- * if r_data is not nullptr then the value will be written to the object
+ * if r_data is not nullptr then the value will be written to the object
* it points to.
*/
bool lookup(const TKey &p_key, TValue &r_data) const {
@@ -249,7 +249,7 @@ public:
/**
* returns true if the value was found, false otherwise.
*
- * if r_data is not nullptr then the value will be written to the object
+ * if r_data is not nullptr then the value will be written to the object
* it points to.
*/
TValue *lookup_ptr(const TKey &p_key) const {
diff --git a/core/variant/callable.cpp b/core/variant/callable.cpp
index 5c87042f6b..34b3e3ea35 100644
--- a/core/variant/callable.cpp
+++ b/core/variant/callable.cpp
@@ -33,7 +33,7 @@
#include "callable_bind.h"
#include "core/object/message_queue.h"
#include "core/object/object.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/object/script_language.h"
void Callable::call_deferred(const Variant **p_arguments, int p_argcount) const {
diff --git a/core/variant/method_ptrcall.h b/core/variant/method_ptrcall.h
index e91029f330..d4ec5e570c 100644
--- a/core/variant/method_ptrcall.h
+++ b/core/variant/method_ptrcall.h
@@ -122,10 +122,10 @@ MAKE_PTRARG_BY_REFERENCE(Vector3);
MAKE_PTRARG_BY_REFERENCE(Vector3i);
MAKE_PTRARG(Transform2D);
MAKE_PTRARG_BY_REFERENCE(Plane);
-MAKE_PTRARG(Quat);
+MAKE_PTRARG(Quaternion);
MAKE_PTRARG_BY_REFERENCE(AABB);
MAKE_PTRARG_BY_REFERENCE(Basis);
-MAKE_PTRARG_BY_REFERENCE(Transform);
+MAKE_PTRARG_BY_REFERENCE(Transform3D);
MAKE_PTRARG_BY_REFERENCE(Color);
MAKE_PTRARG(StringName);
MAKE_PTRARG(NodePath);
diff --git a/core/variant/type_info.h b/core/variant/type_info.h
index d5b6d85dfb..76cb065d10 100644
--- a/core/variant/type_info.h
+++ b/core/variant/type_info.h
@@ -146,10 +146,10 @@ MAKE_TYPE_INFO(Rect2i, Variant::RECT2I)
MAKE_TYPE_INFO(Vector3i, Variant::VECTOR3I)
MAKE_TYPE_INFO(Transform2D, Variant::TRANSFORM2D)
MAKE_TYPE_INFO(Plane, Variant::PLANE)
-MAKE_TYPE_INFO(Quat, Variant::QUAT)
+MAKE_TYPE_INFO(Quaternion, Variant::QUATERNION)
MAKE_TYPE_INFO(AABB, Variant::AABB)
MAKE_TYPE_INFO(Basis, Variant::BASIS)
-MAKE_TYPE_INFO(Transform, Variant::TRANSFORM)
+MAKE_TYPE_INFO(Transform3D, Variant::TRANSFORM3D)
MAKE_TYPE_INFO(Color, Variant::COLOR)
MAKE_TYPE_INFO(StringName, Variant::STRING_NAME)
MAKE_TYPE_INFO(NodePath, Variant::NODE_PATH)
diff --git a/core/variant/typed_array.h b/core/variant/typed_array.h
index e0309aa3fe..900dcf7689 100644
--- a/core/variant/typed_array.h
+++ b/core/variant/typed_array.h
@@ -98,10 +98,10 @@ MAKE_TYPED_ARRAY(Vector3, Variant::VECTOR3)
MAKE_TYPED_ARRAY(Vector3i, Variant::VECTOR3I)
MAKE_TYPED_ARRAY(Transform2D, Variant::TRANSFORM2D)
MAKE_TYPED_ARRAY(Plane, Variant::PLANE)
-MAKE_TYPED_ARRAY(Quat, Variant::QUAT)
+MAKE_TYPED_ARRAY(Quaternion, Variant::QUATERNION)
MAKE_TYPED_ARRAY(AABB, Variant::AABB)
MAKE_TYPED_ARRAY(Basis, Variant::BASIS)
-MAKE_TYPED_ARRAY(Transform, Variant::TRANSFORM)
+MAKE_TYPED_ARRAY(Transform3D, Variant::TRANSFORM3D)
MAKE_TYPED_ARRAY(Color, Variant::COLOR)
MAKE_TYPED_ARRAY(StringName, Variant::STRING_NAME)
MAKE_TYPED_ARRAY(NodePath, Variant::NODE_PATH)
@@ -196,10 +196,10 @@ MAKE_TYPED_ARRAY_INFO(Vector3, Variant::VECTOR3)
MAKE_TYPED_ARRAY_INFO(Vector3i, Variant::VECTOR3I)
MAKE_TYPED_ARRAY_INFO(Transform2D, Variant::TRANSFORM2D)
MAKE_TYPED_ARRAY_INFO(Plane, Variant::PLANE)
-MAKE_TYPED_ARRAY_INFO(Quat, Variant::QUAT)
+MAKE_TYPED_ARRAY_INFO(Quaternion, Variant::QUATERNION)
MAKE_TYPED_ARRAY_INFO(AABB, Variant::AABB)
MAKE_TYPED_ARRAY_INFO(Basis, Variant::BASIS)
-MAKE_TYPED_ARRAY_INFO(Transform, Variant::TRANSFORM)
+MAKE_TYPED_ARRAY_INFO(Transform3D, Variant::TRANSFORM3D)
MAKE_TYPED_ARRAY_INFO(Color, Variant::COLOR)
MAKE_TYPED_ARRAY_INFO(StringName, Variant::STRING_NAME)
MAKE_TYPED_ARRAY_INFO(NodePath, Variant::NODE_PATH)
diff --git a/core/variant/variant.cpp b/core/variant/variant.cpp
index 333dd8e8d1..4e45862fd3 100644
--- a/core/variant/variant.cpp
+++ b/core/variant/variant.cpp
@@ -91,16 +91,16 @@ String Variant::get_type_name(Variant::Type p_type) {
case AABB: {
return "AABB";
} break;
- case QUAT: {
- return "Quat";
+ case QUATERNION: {
+ return "Quaternion";
} break;
case BASIS: {
return "Basis";
} break;
- case TRANSFORM: {
- return "Transform";
+ case TRANSFORM3D: {
+ return "Transform3D";
} break;
@@ -275,7 +275,7 @@ bool Variant::can_convert(Variant::Type p_type_from, Variant::Type p_type_to) {
} break;
case TRANSFORM2D: {
static const Type valid[] = {
- TRANSFORM,
+ TRANSFORM3D,
NIL
};
@@ -300,7 +300,7 @@ bool Variant::can_convert(Variant::Type p_type_from, Variant::Type p_type_to) {
} break;
- case QUAT: {
+ case QUATERNION: {
static const Type valid[] = {
BASIS,
NIL
@@ -311,7 +311,7 @@ bool Variant::can_convert(Variant::Type p_type_from, Variant::Type p_type_to) {
} break;
case BASIS: {
static const Type valid[] = {
- QUAT,
+ QUATERNION,
VECTOR3,
NIL
};
@@ -319,10 +319,10 @@ bool Variant::can_convert(Variant::Type p_type_from, Variant::Type p_type_to) {
valid_types = valid;
} break;
- case TRANSFORM: {
+ case TRANSFORM3D: {
static const Type valid[] = {
TRANSFORM2D,
- QUAT,
+ QUATERNION,
BASIS,
NIL
};
@@ -582,7 +582,7 @@ bool Variant::can_convert_strict(Variant::Type p_type_from, Variant::Type p_type
} break;
case TRANSFORM2D: {
static const Type valid[] = {
- TRANSFORM,
+ TRANSFORM3D,
NIL
};
@@ -607,7 +607,7 @@ bool Variant::can_convert_strict(Variant::Type p_type_from, Variant::Type p_type
} break;
- case QUAT: {
+ case QUATERNION: {
static const Type valid[] = {
BASIS,
NIL
@@ -618,7 +618,7 @@ bool Variant::can_convert_strict(Variant::Type p_type_from, Variant::Type p_type
} break;
case BASIS: {
static const Type valid[] = {
- QUAT,
+ QUATERNION,
VECTOR3,
NIL
};
@@ -626,10 +626,10 @@ bool Variant::can_convert_strict(Variant::Type p_type_from, Variant::Type p_type
valid_types = valid;
} break;
- case TRANSFORM: {
+ case TRANSFORM3D: {
static const Type valid[] = {
TRANSFORM2D,
- QUAT,
+ QUATERNION,
BASIS,
NIL
};
@@ -873,16 +873,16 @@ bool Variant::is_zero() const {
case AABB: {
return *_data._aabb == ::AABB();
} break;
- case QUAT: {
- return *reinterpret_cast<const Quat *>(_data._mem) == Quat();
+ case QUATERNION: {
+ return *reinterpret_cast<const Quaternion *>(_data._mem) == Quaternion();
} break;
case BASIS: {
return *_data._basis == Basis();
} break;
- case TRANSFORM: {
- return *_data._transform == Transform();
+ case TRANSFORM3D: {
+ return *_data._transform3d == Transform3D();
} break;
@@ -1092,16 +1092,16 @@ void Variant::reference(const Variant &p_variant) {
case AABB: {
_data._aabb = memnew(::AABB(*p_variant._data._aabb));
} break;
- case QUAT: {
- memnew_placement(_data._mem, Quat(*reinterpret_cast<const Quat *>(p_variant._data._mem)));
+ case QUATERNION: {
+ memnew_placement(_data._mem, Quaternion(*reinterpret_cast<const Quaternion *>(p_variant._data._mem)));
} break;
case BASIS: {
_data._basis = memnew(Basis(*p_variant._data._basis));
} break;
- case TRANSFORM: {
- _data._transform = memnew(Transform(*p_variant._data._transform));
+ case TRANSFORM3D: {
+ _data._transform3d = memnew(Transform3D(*p_variant._data._transform3d));
} break;
// misc types
@@ -1115,9 +1115,9 @@ void Variant::reference(const Variant &p_variant) {
case OBJECT: {
memnew_placement(_data._mem, ObjData);
- if (p_variant._get_obj().obj && p_variant._get_obj().id.is_reference()) {
- Reference *reference = static_cast<Reference *>(p_variant._get_obj().obj);
- if (!reference->reference()) {
+ if (p_variant._get_obj().obj && p_variant._get_obj().id.is_ref_counted()) {
+ RefCounted *ref_counted = static_cast<RefCounted *>(p_variant._get_obj().obj);
+ if (!ref_counted->reference()) {
_get_obj().obj = nullptr;
_get_obj().id = ObjectID();
break;
@@ -1254,8 +1254,8 @@ void Variant::zero() {
case PLANE:
*reinterpret_cast<Plane *>(this->_data._mem) = Plane();
break;
- case QUAT:
- *reinterpret_cast<Quat *>(this->_data._mem) = Quat();
+ case QUATERNION:
+ *reinterpret_cast<Quaternion *>(this->_data._mem) = Quaternion();
break;
case COLOR:
*reinterpret_cast<Color *>(this->_data._mem) = Color();
@@ -1275,7 +1275,7 @@ void Variant::_clear_internal() {
// no point, they don't allocate memory
VECTOR3,
PLANE,
- QUAT,
+ QUATERNION,
COLOR,
VECTOR2,
RECT2
@@ -1289,8 +1289,8 @@ void Variant::_clear_internal() {
case BASIS: {
memdelete(_data._basis);
} break;
- case TRANSFORM: {
- memdelete(_data._transform);
+ case TRANSFORM3D: {
+ memdelete(_data._transform3d);
} break;
// misc types
@@ -1301,11 +1301,11 @@ void Variant::_clear_internal() {
reinterpret_cast<NodePath *>(_data._mem)->~NodePath();
} break;
case OBJECT: {
- if (_get_obj().id.is_reference()) {
+ if (_get_obj().id.is_ref_counted()) {
//we are safe that there is a reference here
- Reference *reference = static_cast<Reference *>(_get_obj().obj);
- if (reference->unreference()) {
- memdelete(reference);
+ RefCounted *ref_counted = static_cast<RefCounted *>(_get_obj().obj);
+ if (ref_counted->unreference()) {
+ memdelete(ref_counted);
}
}
_get_obj().obj = nullptr;
@@ -1636,60 +1636,35 @@ String Variant::stringify(List<const void *> &stack) const {
case STRING:
return *reinterpret_cast<const String *>(_data._mem);
case VECTOR2:
- return "(" + operator Vector2() + ")";
+ return operator Vector2();
case VECTOR2I:
- return "(" + operator Vector2i() + ")";
+ return operator Vector2i();
case RECT2:
- return "(" + operator Rect2() + ")";
+ return operator Rect2();
case RECT2I:
- return "(" + operator Rect2i() + ")";
- case TRANSFORM2D: {
- Transform2D mat32 = operator Transform2D();
- return "(" + Variant(mat32.elements[0]).operator String() + ", " + Variant(mat32.elements[1]).operator String() + ", " + Variant(mat32.elements[2]).operator String() + ")";
- } break;
+ return operator Rect2i();
+ case TRANSFORM2D:
+ return operator Transform2D();
case VECTOR3:
- return "(" + operator Vector3() + ")";
+ return operator Vector3();
case VECTOR3I:
- return "(" + operator Vector3i() + ")";
+ return operator Vector3i();
case PLANE:
return operator Plane();
- //case QUAT:
case AABB:
return operator ::AABB();
- case QUAT:
- return "(" + operator Quat() + ")";
- case BASIS: {
- Basis mat3 = operator Basis();
-
- String mtx("(");
- for (int i = 0; i < 3; i++) {
- if (i != 0) {
- mtx += ", ";
- }
-
- mtx += "(";
-
- for (int j = 0; j < 3; j++) {
- if (j != 0) {
- mtx += ", ";
- }
-
- mtx += Variant(mat3.elements[i][j]).operator String();
- }
-
- mtx += ")";
- }
-
- return mtx + ")";
- } break;
- case TRANSFORM:
- return operator Transform();
+ case QUATERNION:
+ return operator Quaternion();
+ case BASIS:
+ return operator Basis();
+ case TRANSFORM3D:
+ return operator Transform3D();
case STRING_NAME:
return operator StringName();
case NODE_PATH:
return operator NodePath();
case COLOR:
- return String::num(operator Color().r) + "," + String::num(operator Color().g) + "," + String::num(operator Color().b) + "," + String::num(operator Color().a);
+ return operator Color();
case DICTIONARY: {
const Dictionary &d = *reinterpret_cast<const Dictionary *>(_data._mem);
if (stack.find(d.id())) {
@@ -1723,6 +1698,7 @@ String Variant::stringify(List<const void *> &stack) const {
}
str += "}";
+ stack.erase(d.id());
return str;
} break;
case PACKED_VECTOR2_ARRAY: {
@@ -1826,12 +1802,13 @@ String Variant::stringify(List<const void *> &stack) const {
}
str += "]";
+ stack.erase(arr.id());
return str;
} break;
case OBJECT: {
if (_get_obj().obj) {
- if (!_get_obj().id.is_reference() && ObjectDB::get_instance(_get_obj().id) == nullptr) {
+ if (!_get_obj().id.is_ref_counted() && ObjectDB::get_instance(_get_obj().id) == nullptr) {
return "[Freed Object]";
}
@@ -1956,39 +1933,39 @@ Variant::operator ::AABB() const {
Variant::operator Basis() const {
if (type == BASIS) {
return *_data._basis;
- } else if (type == QUAT) {
- return *reinterpret_cast<const Quat *>(_data._mem);
+ } else if (type == QUATERNION) {
+ return *reinterpret_cast<const Quaternion *>(_data._mem);
} else if (type == VECTOR3) {
return Basis(*reinterpret_cast<const Vector3 *>(_data._mem));
- } else if (type == TRANSFORM) { // unexposed in Variant::can_convert?
- return _data._transform->basis;
+ } else if (type == TRANSFORM3D) { // unexposed in Variant::can_convert?
+ return _data._transform3d->basis;
} else {
return Basis();
}
}
-Variant::operator Quat() const {
- if (type == QUAT) {
- return *reinterpret_cast<const Quat *>(_data._mem);
+Variant::operator Quaternion() const {
+ if (type == QUATERNION) {
+ return *reinterpret_cast<const Quaternion *>(_data._mem);
} else if (type == BASIS) {
return *_data._basis;
- } else if (type == TRANSFORM) {
- return _data._transform->basis;
+ } else if (type == TRANSFORM3D) {
+ return _data._transform3d->basis;
} else {
- return Quat();
+ return Quaternion();
}
}
-Variant::operator Transform() const {
- if (type == TRANSFORM) {
- return *_data._transform;
+Variant::operator Transform3D() const {
+ if (type == TRANSFORM3D) {
+ return *_data._transform3d;
} else if (type == BASIS) {
- return Transform(*_data._basis, Vector3());
- } else if (type == QUAT) {
- return Transform(Basis(*reinterpret_cast<const Quat *>(_data._mem)), Vector3());
+ return Transform3D(*_data._basis, Vector3());
+ } else if (type == QUATERNION) {
+ return Transform3D(Basis(*reinterpret_cast<const Quaternion *>(_data._mem)), Vector3());
} else if (type == TRANSFORM2D) {
const Transform2D &t = *_data._transform2d;
- Transform m;
+ Transform3D m;
m.basis.elements[0][0] = t.elements[0][0];
m.basis.elements[1][0] = t.elements[0][1];
m.basis.elements[0][1] = t.elements[1][0];
@@ -1997,15 +1974,15 @@ Variant::operator Transform() const {
m.origin[1] = t.elements[2][1];
return m;
} else {
- return Transform();
+ return Transform3D();
}
}
Variant::operator Transform2D() const {
if (type == TRANSFORM2D) {
return *_data._transform2d;
- } else if (type == TRANSFORM) {
- const Transform &t = *_data._transform;
+ } else if (type == TRANSFORM3D) {
+ const Transform3D &t = *_data._transform3d;
Transform2D m;
m.elements[0][0] = t.basis.elements[0][0];
m.elements[0][1] = t.basis.elements[1][0];
@@ -2495,14 +2472,14 @@ Variant::Variant(const Basis &p_matrix) {
_data._basis = memnew(Basis(p_matrix));
}
-Variant::Variant(const Quat &p_quat) {
- type = QUAT;
- memnew_placement(_data._mem, Quat(p_quat));
+Variant::Variant(const Quaternion &p_quaternion) {
+ type = QUATERNION;
+ memnew_placement(_data._mem, Quaternion(p_quaternion));
}
-Variant::Variant(const Transform &p_transform) {
- type = TRANSFORM;
- _data._transform = memnew(Transform(p_transform));
+Variant::Variant(const Transform3D &p_transform) {
+ type = TRANSFORM3D;
+ _data._transform3d = memnew(Transform3D(p_transform));
}
Variant::Variant(const Transform2D &p_transform) {
@@ -2531,9 +2508,9 @@ Variant::Variant(const Object *p_object) {
memnew_placement(_data._mem, ObjData);
if (p_object) {
- if (p_object->is_reference()) {
- Reference *reference = const_cast<Reference *>(static_cast<const Reference *>(p_object));
- if (!reference->init_ref()) {
+ if (p_object->is_ref_counted()) {
+ RefCounted *ref_counted = const_cast<RefCounted *>(static_cast<const RefCounted *>(p_object));
+ if (!ref_counted->init_ref()) {
_get_obj().obj = nullptr;
_get_obj().id = ObjectID();
return;
@@ -2739,14 +2716,14 @@ void Variant::operator=(const Variant &p_variant) {
case AABB: {
*_data._aabb = *(p_variant._data._aabb);
} break;
- case QUAT: {
- *reinterpret_cast<Quat *>(_data._mem) = *reinterpret_cast<const Quat *>(p_variant._data._mem);
+ case QUATERNION: {
+ *reinterpret_cast<Quaternion *>(_data._mem) = *reinterpret_cast<const Quaternion *>(p_variant._data._mem);
} break;
case BASIS: {
*_data._basis = *(p_variant._data._basis);
} break;
- case TRANSFORM: {
- *_data._transform = *(p_variant._data._transform);
+ case TRANSFORM3D: {
+ *_data._transform3d = *(p_variant._data._transform3d);
} break;
// misc types
@@ -2757,17 +2734,17 @@ void Variant::operator=(const Variant &p_variant) {
*reinterpret_cast<::RID *>(_data._mem) = *reinterpret_cast<const ::RID *>(p_variant._data._mem);
} break;
case OBJECT: {
- if (_get_obj().id.is_reference()) {
+ if (_get_obj().id.is_ref_counted()) {
//we are safe that there is a reference here
- Reference *reference = static_cast<Reference *>(_get_obj().obj);
- if (reference->unreference()) {
- memdelete(reference);
+ RefCounted *ref_counted = static_cast<RefCounted *>(_get_obj().obj);
+ if (ref_counted->unreference()) {
+ memdelete(ref_counted);
}
}
- if (p_variant._get_obj().obj && p_variant._get_obj().id.is_reference()) {
- Reference *reference = static_cast<Reference *>(p_variant._get_obj().obj);
- if (!reference->reference()) {
+ if (p_variant._get_obj().obj && p_variant._get_obj().id.is_ref_counted()) {
+ RefCounted *ref_counted = static_cast<RefCounted *>(p_variant._get_obj().obj);
+ if (!ref_counted->reference()) {
_get_obj().obj = nullptr;
_get_obj().id = ObjectID();
break;
@@ -2916,11 +2893,11 @@ uint32_t Variant::hash() const {
return hash;
} break;
- case QUAT: {
- uint32_t hash = hash_djb2_one_float(reinterpret_cast<const Quat *>(_data._mem)->x);
- hash = hash_djb2_one_float(reinterpret_cast<const Quat *>(_data._mem)->y, hash);
- hash = hash_djb2_one_float(reinterpret_cast<const Quat *>(_data._mem)->z, hash);
- return hash_djb2_one_float(reinterpret_cast<const Quat *>(_data._mem)->w, hash);
+ case QUATERNION: {
+ uint32_t hash = hash_djb2_one_float(reinterpret_cast<const Quaternion *>(_data._mem)->x);
+ hash = hash_djb2_one_float(reinterpret_cast<const Quaternion *>(_data._mem)->y, hash);
+ hash = hash_djb2_one_float(reinterpret_cast<const Quaternion *>(_data._mem)->z, hash);
+ return hash_djb2_one_float(reinterpret_cast<const Quaternion *>(_data._mem)->w, hash);
} break;
case BASIS: {
@@ -2934,13 +2911,13 @@ uint32_t Variant::hash() const {
return hash;
} break;
- case TRANSFORM: {
+ case TRANSFORM3D: {
uint32_t hash = 5831;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
- hash = hash_djb2_one_float(_data._transform->basis.elements[i][j], hash);
+ hash = hash_djb2_one_float(_data._transform3d->basis.elements[i][j], hash);
}
- hash = hash_djb2_one_float(_data._transform->origin[i], hash);
+ hash = hash_djb2_one_float(_data._transform3d->origin[i], hash);
}
return hash;
@@ -3127,7 +3104,7 @@ uint32_t Variant::hash() const {
(hash_compare_scalar((p_lhs).y, (p_rhs).y)) && \
(hash_compare_scalar((p_lhs).z, (p_rhs).z))
-#define hash_compare_quat(p_lhs, p_rhs) \
+#define hash_compare_quaternion(p_lhs, p_rhs) \
(hash_compare_scalar((p_lhs).x, (p_rhs).x)) && \
(hash_compare_scalar((p_lhs).y, (p_rhs).y)) && \
(hash_compare_scalar((p_lhs).z, (p_rhs).z)) && \
@@ -3235,11 +3212,11 @@ bool Variant::hash_compare(const Variant &p_variant) const {
} break;
- case QUAT: {
- const Quat *l = reinterpret_cast<const Quat *>(_data._mem);
- const Quat *r = reinterpret_cast<const Quat *>(p_variant._data._mem);
+ case QUATERNION: {
+ const Quaternion *l = reinterpret_cast<const Quaternion *>(_data._mem);
+ const Quaternion *r = reinterpret_cast<const Quaternion *>(p_variant._data._mem);
- return hash_compare_quat(*l, *r);
+ return hash_compare_quaternion(*l, *r);
} break;
case BASIS: {
@@ -3255,9 +3232,9 @@ bool Variant::hash_compare(const Variant &p_variant) const {
return true;
} break;
- case TRANSFORM: {
- const Transform *l = _data._transform;
- const Transform *r = p_variant._data._transform;
+ case TRANSFORM3D: {
+ const Transform3D *l = _data._transform3d;
+ const Transform3D *r = p_variant._data._transform3d;
for (int i = 0; i < 3; i++) {
if (!(hash_compare_vector3(l->basis.elements[i], r->basis.elements[i]))) {
@@ -3324,7 +3301,7 @@ bool Variant::hash_compare(const Variant &p_variant) const {
}
bool Variant::is_ref() const {
- return type == OBJECT && _get_obj().id.is_reference();
+ return type == OBJECT && _get_obj().id.is_ref_counted();
}
Vector<Variant> varray() {
diff --git a/core/variant/variant.h b/core/variant/variant.h
index 7f3c3477fc..75316da63f 100644
--- a/core/variant/variant.h
+++ b/core/variant/variant.h
@@ -37,9 +37,9 @@
#include "core/math/color.h"
#include "core/math/face3.h"
#include "core/math/plane.h"
-#include "core/math/quat.h"
-#include "core/math/transform.h"
+#include "core/math/quaternion.h"
#include "core/math/transform_2d.h"
+#include "core/math/transform_3d.h"
#include "core/math/vector3.h"
#include "core/math/vector3i.h"
#include "core/object/object_id.h"
@@ -88,10 +88,10 @@ public:
VECTOR3I,
TRANSFORM2D,
PLANE,
- QUAT,
+ QUATERNION,
AABB,
BASIS,
- TRANSFORM,
+ TRANSFORM3D,
// misc types
COLOR,
@@ -200,7 +200,7 @@ private:
Transform2D *_transform2d;
::AABB *_aabb;
Basis *_basis;
- Transform *_transform;
+ Transform3D *_transform3d;
PackedArrayRefBase *packed_array;
void *_ptr; //generic pointer
uint8_t _mem[sizeof(ObjData) > (sizeof(real_t) * 4) ? sizeof(ObjData) : (sizeof(real_t) * 4)];
@@ -225,7 +225,7 @@ private:
false, //VECTOR3I,
true, //TRANSFORM2D,
false, //PLANE,
- false, //QUAT,
+ false, //QUATERNION,
true, //AABB,
true, //BASIS,
true, //TRANSFORM,
@@ -320,10 +320,10 @@ public:
operator Vector3i() const;
operator Plane() const;
operator ::AABB() const;
- operator Quat() const;
+ operator Quaternion() const;
operator Basis() const;
- operator Transform() const;
operator Transform2D() const;
+ operator Transform3D() const;
operator Color() const;
operator NodePath() const;
@@ -392,10 +392,10 @@ public:
Variant(const Vector3i &p_vector3i);
Variant(const Plane &p_plane);
Variant(const ::AABB &p_aabb);
- Variant(const Quat &p_quat);
+ Variant(const Quaternion &p_quat);
Variant(const Basis &p_matrix);
Variant(const Transform2D &p_transform);
- Variant(const Transform &p_transform);
+ Variant(const Transform3D &p_transform);
Variant(const Color &p_color);
Variant(const NodePath &p_node_path);
Variant(const ::RID &p_rid);
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp
index 063611d415..05ed35c760 100644
--- a/core/variant/variant_call.cpp
+++ b/core/variant/variant_call.cpp
@@ -972,7 +972,7 @@ void Variant::call(const StringName &p_method, const Variant **p_args, int p_arg
return;
}
#ifdef DEBUG_ENABLED
- if (EngineDebugger::is_active() && !_get_obj().id.is_reference() && ObjectDB::get_instance(_get_obj().id) == nullptr) {
+ if (EngineDebugger::is_active() && !_get_obj().id.is_ref_counted() && ObjectDB::get_instance(_get_obj().id) == nullptr) {
r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
return;
}
@@ -1365,7 +1365,7 @@ static void _register_variant_builtin_methods() {
// FIXME: Static function, not sure how to bind
//bind_method(String, humanize_size, sarray("size"), varray());
- bind_method(String, is_abs_path, sarray(), varray());
+ bind_method(String, is_absolute_path, sarray(), varray());
bind_method(String, is_rel_path, sarray(), varray());
bind_method(String, get_base_dir, sarray(), varray());
bind_method(String, get_file, sarray(), varray());
@@ -1419,6 +1419,7 @@ static void _register_variant_builtin_methods() {
bind_method(Vector2, distance_squared_to, sarray("to"), varray());
bind_method(Vector2, length, sarray(), varray());
bind_method(Vector2, length_squared, sarray(), varray());
+ bind_method(Vector2, limit_length, sarray("length"), varray(1.0));
bind_method(Vector2, normalized, sarray(), varray());
bind_method(Vector2, is_normalized, sarray(), varray());
bind_method(Vector2, is_equal_approx, sarray("to"), varray());
@@ -1442,14 +1443,15 @@ static void _register_variant_builtin_methods() {
bind_method(Vector2, cross, sarray("with"), varray());
bind_method(Vector2, abs, sarray(), varray());
bind_method(Vector2, sign, sarray(), varray());
+ bind_method(Vector2, clamp, sarray("min", "max"), varray());
bind_method(Vector2, snapped, sarray("step"), varray());
- bind_method(Vector2, clamped, sarray("length"), varray());
/* Vector2i */
bind_method(Vector2i, aspect, sarray(), varray());
bind_method(Vector2i, sign, sarray(), varray());
bind_method(Vector2i, abs, sarray(), varray());
+ bind_method(Vector2i, clamp, sarray("min", "max"), varray());
/* Rect2 */
@@ -1493,10 +1495,12 @@ static void _register_variant_builtin_methods() {
bind_method(Vector3, distance_squared_to, sarray("b"), varray());
bind_method(Vector3, length, sarray(), varray());
bind_method(Vector3, length_squared, sarray(), varray());
+ bind_method(Vector3, limit_length, sarray("length"), varray(1.0));
bind_method(Vector3, normalized, sarray(), varray());
bind_method(Vector3, is_normalized, sarray(), varray());
bind_method(Vector3, is_equal_approx, sarray("to"), varray());
bind_method(Vector3, inverse, sarray(), varray());
+ bind_method(Vector3, clamp, sarray("min", "max"), varray());
bind_method(Vector3, snapped, sarray("step"), varray());
bind_method(Vector3, rotated, sarray("by_axis", "phi"), varray());
bind_method(Vector3, lerp, sarray("to", "weight"), varray());
@@ -1525,6 +1529,7 @@ static void _register_variant_builtin_methods() {
bind_method(Vector3i, max_axis, sarray(), varray());
bind_method(Vector3i, sign, sarray(), varray());
bind_method(Vector3i, abs, sarray(), varray());
+ bind_method(Vector3i, clamp, sarray("min", "max"), varray());
/* Plane */
@@ -1539,19 +1544,19 @@ static void _register_variant_builtin_methods() {
bind_methodv(Plane, intersects_ray, &Plane::intersects_ray_bind, sarray("from", "dir"), varray());
bind_methodv(Plane, intersects_segment, &Plane::intersects_segment_bind, sarray("from", "to"), varray());
- /* Quat */
+ /* Quaternion */
- bind_method(Quat, length, sarray(), varray());
- bind_method(Quat, length_squared, sarray(), varray());
- bind_method(Quat, normalized, sarray(), varray());
- bind_method(Quat, is_normalized, sarray(), varray());
- bind_method(Quat, is_equal_approx, sarray("to"), varray());
- bind_method(Quat, inverse, sarray(), varray());
- bind_method(Quat, dot, sarray("with"), varray());
- bind_method(Quat, slerp, sarray("to", "weight"), varray());
- bind_method(Quat, slerpni, sarray("to", "weight"), varray());
- bind_method(Quat, cubic_slerp, sarray("b", "pre_a", "post_b", "weight"), varray());
- bind_method(Quat, get_euler, sarray(), varray());
+ bind_method(Quaternion, length, sarray(), varray());
+ bind_method(Quaternion, length_squared, sarray(), varray());
+ bind_method(Quaternion, normalized, sarray(), varray());
+ bind_method(Quaternion, is_normalized, sarray(), varray());
+ bind_method(Quaternion, is_equal_approx, sarray("to"), varray());
+ bind_method(Quaternion, inverse, sarray(), varray());
+ bind_method(Quaternion, dot, sarray("with"), varray());
+ bind_method(Quaternion, slerp, sarray("to", "weight"), varray());
+ bind_method(Quaternion, slerpni, sarray("to", "weight"), varray());
+ bind_method(Quaternion, cubic_slerp, sarray("b", "pre_a", "post_b", "weight"), varray());
+ bind_method(Quaternion, get_euler, sarray(), varray());
/* Color */
@@ -1562,6 +1567,7 @@ static void _register_variant_builtin_methods() {
bind_method(Color, to_abgr64, sarray(), varray());
bind_method(Color, to_rgba64, sarray(), varray());
+ bind_method(Color, clamp, sarray("min", "max"), varray(Color(0, 0, 0, 0), Color(1, 1, 1, 1)));
bind_method(Color, inverted, sarray(), varray());
bind_method(Color, lerp, sarray("to", "weight"), varray());
bind_method(Color, lightened, sarray("amount"), varray());
@@ -1645,6 +1651,8 @@ static void _register_variant_builtin_methods() {
bind_method(Transform2D, basis_xform_inv, sarray("v"), varray());
bind_method(Transform2D, interpolate_with, sarray("xform", "weight"), varray());
bind_method(Transform2D, is_equal_approx, sarray("xform"), varray());
+ bind_method(Transform2D, set_rotation, sarray("rotation"), varray());
+ bind_method(Transform2D, looking_at, sarray("target"), varray(Transform2D()));
/* Basis */
@@ -1662,7 +1670,7 @@ static void _register_variant_builtin_methods() {
bind_method(Basis, get_orthogonal_index, sarray(), varray());
bind_method(Basis, slerp, sarray("to", "weight"), varray());
bind_method(Basis, is_equal_approx, sarray("b"), varray());
- bind_method(Basis, get_rotation_quat, sarray(), varray());
+ bind_method(Basis, get_rotation_quaternion, sarray(), varray());
/* AABB */
@@ -1690,17 +1698,17 @@ static void _register_variant_builtin_methods() {
bind_methodv(AABB, intersects_segment, &AABB::intersects_segment_bind, sarray("from", "to"), varray());
bind_methodv(AABB, intersects_ray, &AABB::intersects_ray_bind, sarray("from", "dir"), varray());
- /* Transform */
+ /* Transform3D */
- bind_method(Transform, inverse, sarray(), varray());
- bind_method(Transform, affine_inverse, sarray(), varray());
- bind_method(Transform, orthonormalized, sarray(), varray());
- bind_method(Transform, rotated, sarray("axis", "phi"), varray());
- bind_method(Transform, scaled, sarray("scale"), varray());
- bind_method(Transform, translated, sarray("offset"), varray());
- bind_method(Transform, looking_at, sarray("target", "up"), varray(Vector3(0, 1, 0)));
- bind_method(Transform, interpolate_with, sarray("xform", "weight"), varray());
- bind_method(Transform, is_equal_approx, sarray("xform"), varray());
+ bind_method(Transform3D, inverse, sarray(), varray());
+ bind_method(Transform3D, affine_inverse, sarray(), varray());
+ bind_method(Transform3D, orthonormalized, sarray(), varray());
+ bind_method(Transform3D, rotated, sarray("axis", "phi"), varray());
+ bind_method(Transform3D, scaled, sarray("scale"), varray());
+ bind_method(Transform3D, translated, sarray("offset"), varray());
+ bind_method(Transform3D, looking_at, sarray("target", "up"), varray(Vector3(0, 1, 0)));
+ bind_method(Transform3D, interpolate_with, sarray("xform", "weight"), varray());
+ bind_method(Transform3D, is_equal_approx, sarray("xform"), varray());
/* Dictionary */
@@ -2019,14 +2027,14 @@ static void _register_variant_builtin_methods() {
_VariantCall::add_variant_constant(Variant::TRANSFORM2D, "FLIP_X", Transform2D(-1, 0, 0, 1, 0, 0));
_VariantCall::add_variant_constant(Variant::TRANSFORM2D, "FLIP_Y", Transform2D(1, 0, 0, -1, 0, 0));
- Transform identity_transform = Transform();
- Transform flip_x_transform = Transform(-1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0);
- Transform flip_y_transform = Transform(1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0);
- Transform flip_z_transform = Transform(1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0);
- _VariantCall::add_variant_constant(Variant::TRANSFORM, "IDENTITY", identity_transform);
- _VariantCall::add_variant_constant(Variant::TRANSFORM, "FLIP_X", flip_x_transform);
- _VariantCall::add_variant_constant(Variant::TRANSFORM, "FLIP_Y", flip_y_transform);
- _VariantCall::add_variant_constant(Variant::TRANSFORM, "FLIP_Z", flip_z_transform);
+ Transform3D identity_transform = Transform3D();
+ Transform3D flip_x_transform = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0);
+ Transform3D flip_y_transform = Transform3D(1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0);
+ Transform3D flip_z_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0);
+ _VariantCall::add_variant_constant(Variant::TRANSFORM3D, "IDENTITY", identity_transform);
+ _VariantCall::add_variant_constant(Variant::TRANSFORM3D, "FLIP_X", flip_x_transform);
+ _VariantCall::add_variant_constant(Variant::TRANSFORM3D, "FLIP_Y", flip_y_transform);
+ _VariantCall::add_variant_constant(Variant::TRANSFORM3D, "FLIP_Z", flip_z_transform);
Basis identity_basis = Basis();
Basis flip_x_basis = Basis(-1, 0, 0, 0, 1, 0, 0, 0, 1);
@@ -2041,7 +2049,7 @@ static void _register_variant_builtin_methods() {
_VariantCall::add_variant_constant(Variant::PLANE, "PLANE_XZ", Plane(Vector3(0, 1, 0), 0));
_VariantCall::add_variant_constant(Variant::PLANE, "PLANE_XY", Plane(Vector3(0, 0, 1), 0));
- _VariantCall::add_variant_constant(Variant::QUAT, "IDENTITY", Quat(0, 0, 0, 1));
+ _VariantCall::add_variant_constant(Variant::QUATERNION, "IDENTITY", Quaternion(0, 0, 0, 1));
}
void Variant::_register_variant_methods() {
diff --git a/core/variant/variant_construct.cpp b/core/variant/variant_construct.cpp
index f0c9e52b46..9e3ab5897b 100644
--- a/core/variant/variant_construct.cpp
+++ b/core/variant/variant_construct.cpp
@@ -62,10 +62,10 @@ MAKE_PTRCONSTRUCT(Vector3);
MAKE_PTRCONSTRUCT(Vector3i);
MAKE_PTRCONSTRUCT(Transform2D);
MAKE_PTRCONSTRUCT(Plane);
-MAKE_PTRCONSTRUCT(Quat);
+MAKE_PTRCONSTRUCT(Quaternion);
MAKE_PTRCONSTRUCT(AABB);
MAKE_PTRCONSTRUCT(Basis);
-MAKE_PTRCONSTRUCT(Transform);
+MAKE_PTRCONSTRUCT(Transform3D);
MAKE_PTRCONSTRUCT(Color);
MAKE_PTRCONSTRUCT(StringName);
MAKE_PTRCONSTRUCT(NodePath);
@@ -659,13 +659,13 @@ void Variant::_register_variant_constructors() {
add_constructor<VariantConstructor<Plane, Vector3, Vector3, Vector3>>(sarray("point1", "point2", "point3"));
add_constructor<VariantConstructor<Plane, double, double, double, double>>(sarray("a", "b", "c", "d"));
- add_constructor<VariantConstructNoArgs<Quat>>(sarray());
- add_constructor<VariantConstructor<Quat, Quat>>(sarray("from"));
- add_constructor<VariantConstructor<Quat, Basis>>(sarray("from"));
- add_constructor<VariantConstructor<Quat, Vector3>>(sarray("euler"));
- add_constructor<VariantConstructor<Quat, Vector3, double>>(sarray("axis", "angle"));
- add_constructor<VariantConstructor<Quat, Vector3, Vector3>>(sarray("arc_from", "arc_to"));
- add_constructor<VariantConstructor<Quat, double, double, double, double>>(sarray("x", "y", "z", "w"));
+ add_constructor<VariantConstructNoArgs<Quaternion>>(sarray());
+ add_constructor<VariantConstructor<Quaternion, Quaternion>>(sarray("from"));
+ add_constructor<VariantConstructor<Quaternion, Basis>>(sarray("from"));
+ add_constructor<VariantConstructor<Quaternion, Vector3>>(sarray("euler"));
+ add_constructor<VariantConstructor<Quaternion, Vector3, double>>(sarray("axis", "angle"));
+ add_constructor<VariantConstructor<Quaternion, Vector3, Vector3>>(sarray("arc_from", "arc_to"));
+ add_constructor<VariantConstructor<Quaternion, double, double, double, double>>(sarray("x", "y", "z", "w"));
add_constructor<VariantConstructNoArgs<::AABB>>(sarray());
add_constructor<VariantConstructor<::AABB, ::AABB>>(sarray("from"));
@@ -673,15 +673,15 @@ void Variant::_register_variant_constructors() {
add_constructor<VariantConstructNoArgs<Basis>>(sarray());
add_constructor<VariantConstructor<Basis, Basis>>(sarray("from"));
- add_constructor<VariantConstructor<Basis, Quat>>(sarray("from"));
+ add_constructor<VariantConstructor<Basis, Quaternion>>(sarray("from"));
add_constructor<VariantConstructor<Basis, Vector3>>(sarray("euler"));
add_constructor<VariantConstructor<Basis, Vector3, double>>(sarray("axis", "phi"));
add_constructor<VariantConstructor<Basis, Vector3, Vector3, Vector3>>(sarray("x_axis", "y_axis", "z_axis"));
- add_constructor<VariantConstructNoArgs<Transform>>(sarray());
- add_constructor<VariantConstructor<Transform, Transform>>(sarray("from"));
- add_constructor<VariantConstructor<Transform, Basis, Vector3>>(sarray("basis", "origin"));
- add_constructor<VariantConstructor<Transform, Vector3, Vector3, Vector3, Vector3>>(sarray("x_axis", "y_axis", "z_axis", "origin"));
+ add_constructor<VariantConstructNoArgs<Transform3D>>(sarray());
+ add_constructor<VariantConstructor<Transform3D, Transform3D>>(sarray("from"));
+ add_constructor<VariantConstructor<Transform3D, Basis, Vector3>>(sarray("basis", "origin"));
+ add_constructor<VariantConstructor<Transform3D, Vector3, Vector3, Vector3, Vector3>>(sarray("x_axis", "y_axis", "z_axis", "origin"));
add_constructor<VariantConstructNoArgs<Color>>(sarray());
add_constructor<VariantConstructor<Color, Color>>(sarray("from"));
@@ -836,9 +836,9 @@ String Variant::get_constructor_argument_name(Variant::Type p_type, int p_constr
void VariantInternal::object_assign(Variant *v, const Object *o) {
if (o) {
- if (o->is_reference()) {
- Reference *reference = const_cast<Reference *>(static_cast<const Reference *>(o));
- if (!reference->init_ref()) {
+ if (o->is_ref_counted()) {
+ RefCounted *ref_counted = const_cast<RefCounted *>(static_cast<const RefCounted *>(o));
+ if (!ref_counted->init_ref()) {
v->_get_obj().obj = nullptr;
v->_get_obj().id = ObjectID();
return;
diff --git a/core/variant/variant_internal.h b/core/variant/variant_internal.h
index fb791f8c0c..78e1ad06ae 100644
--- a/core/variant/variant_internal.h
+++ b/core/variant/variant_internal.h
@@ -55,7 +55,7 @@ public:
case Variant::BASIS:
init_basis(v);
break;
- case Variant::TRANSFORM:
+ case Variant::TRANSFORM3D:
init_transform(v);
break;
case Variant::STRING_NAME:
@@ -138,14 +138,14 @@ public:
_FORCE_INLINE_ static const Transform2D *get_transform2d(const Variant *v) { return v->_data._transform2d; }
_FORCE_INLINE_ static Plane *get_plane(Variant *v) { return reinterpret_cast<Plane *>(v->_data._mem); }
_FORCE_INLINE_ static const Plane *get_plane(const Variant *v) { return reinterpret_cast<const Plane *>(v->_data._mem); }
- _FORCE_INLINE_ static Quat *get_quat(Variant *v) { return reinterpret_cast<Quat *>(v->_data._mem); }
- _FORCE_INLINE_ static const Quat *get_quat(const Variant *v) { return reinterpret_cast<const Quat *>(v->_data._mem); }
+ _FORCE_INLINE_ static Quaternion *get_quaternion(Variant *v) { return reinterpret_cast<Quaternion *>(v->_data._mem); }
+ _FORCE_INLINE_ static const Quaternion *get_quaternion(const Variant *v) { return reinterpret_cast<const Quaternion *>(v->_data._mem); }
_FORCE_INLINE_ static ::AABB *get_aabb(Variant *v) { return v->_data._aabb; }
_FORCE_INLINE_ static const ::AABB *get_aabb(const Variant *v) { return v->_data._aabb; }
_FORCE_INLINE_ static Basis *get_basis(Variant *v) { return v->_data._basis; }
_FORCE_INLINE_ static const Basis *get_basis(const Variant *v) { return v->_data._basis; }
- _FORCE_INLINE_ static Transform *get_transform(Variant *v) { return v->_data._transform; }
- _FORCE_INLINE_ static const Transform *get_transform(const Variant *v) { return v->_data._transform; }
+ _FORCE_INLINE_ static Transform3D *get_transform(Variant *v) { return v->_data._transform3d; }
+ _FORCE_INLINE_ static const Transform3D *get_transform(const Variant *v) { return v->_data._transform3d; }
// Misc types.
_FORCE_INLINE_ static Color *get_color(Variant *v) { return reinterpret_cast<Color *>(v->_data._mem); }
@@ -217,8 +217,8 @@ public:
v->type = Variant::BASIS;
}
_FORCE_INLINE_ static void init_transform(Variant *v) {
- v->_data._transform = memnew(Transform);
- v->type = Variant::TRANSFORM;
+ v->_data._transform3d = memnew(Transform3D);
+ v->type = Variant::TRANSFORM3D;
}
_FORCE_INLINE_ static void init_string_name(Variant *v) {
memnew_placement(v->_data._mem, StringName);
@@ -285,7 +285,7 @@ public:
v->clear();
}
- static void object_assign(Variant *v, const Object *o); // Needs Reference, so it's implemented elsewhere.
+ static void object_assign(Variant *v, const Object *o); // Needs RefCounted, so it's implemented elsewhere.
_FORCE_INLINE_ static void object_assign(Variant *v, const Variant *o) {
object_assign(v, o->_get_obj().obj);
@@ -320,12 +320,12 @@ public:
return get_rect2(v);
case Variant::RECT2I:
return get_rect2i(v);
- case Variant::TRANSFORM:
+ case Variant::TRANSFORM3D:
return get_transform(v);
case Variant::TRANSFORM2D:
return get_transform2d(v);
- case Variant::QUAT:
- return get_quat(v);
+ case Variant::QUATERNION:
+ return get_quaternion(v);
case Variant::PLANE:
return get_plane(v);
case Variant::BASIS:
@@ -398,12 +398,12 @@ public:
return get_rect2(v);
case Variant::RECT2I:
return get_rect2i(v);
- case Variant::TRANSFORM:
+ case Variant::TRANSFORM3D:
return get_transform(v);
case Variant::TRANSFORM2D:
return get_transform2d(v);
- case Variant::QUAT:
- return get_quat(v);
+ case Variant::QUATERNION:
+ return get_quaternion(v);
case Variant::PLANE:
return get_plane(v);
case Variant::BASIS:
@@ -590,9 +590,9 @@ struct VariantGetInternalPtr<Transform2D> {
};
template <>
-struct VariantGetInternalPtr<Transform> {
- static Transform *get_ptr(Variant *v) { return VariantInternal::get_transform(v); }
- static const Transform *get_ptr(const Variant *v) { return VariantInternal::get_transform(v); }
+struct VariantGetInternalPtr<Transform3D> {
+ static Transform3D *get_ptr(Variant *v) { return VariantInternal::get_transform(v); }
+ static const Transform3D *get_ptr(const Variant *v) { return VariantInternal::get_transform(v); }
};
template <>
@@ -602,9 +602,9 @@ struct VariantGetInternalPtr<Plane> {
};
template <>
-struct VariantGetInternalPtr<Quat> {
- static Quat *get_ptr(Variant *v) { return VariantInternal::get_quat(v); }
- static const Quat *get_ptr(const Variant *v) { return VariantInternal::get_quat(v); }
+struct VariantGetInternalPtr<Quaternion> {
+ static Quaternion *get_ptr(Variant *v) { return VariantInternal::get_quaternion(v); }
+ static const Quaternion *get_ptr(const Variant *v) { return VariantInternal::get_quaternion(v); }
};
template <>
@@ -819,9 +819,9 @@ struct VariantInternalAccessor<Transform2D> {
};
template <>
-struct VariantInternalAccessor<Transform> {
- static _FORCE_INLINE_ const Transform &get(const Variant *v) { return *VariantInternal::get_transform(v); }
- static _FORCE_INLINE_ void set(Variant *v, const Transform &p_value) { *VariantInternal::get_transform(v) = p_value; }
+struct VariantInternalAccessor<Transform3D> {
+ static _FORCE_INLINE_ const Transform3D &get(const Variant *v) { return *VariantInternal::get_transform(v); }
+ static _FORCE_INLINE_ void set(Variant *v, const Transform3D &p_value) { *VariantInternal::get_transform(v) = p_value; }
};
template <>
@@ -831,9 +831,9 @@ struct VariantInternalAccessor<Plane> {
};
template <>
-struct VariantInternalAccessor<Quat> {
- static _FORCE_INLINE_ const Quat &get(const Variant *v) { return *VariantInternal::get_quat(v); }
- static _FORCE_INLINE_ void set(Variant *v, const Quat &p_value) { *VariantInternal::get_quat(v) = p_value; }
+struct VariantInternalAccessor<Quaternion> {
+ static _FORCE_INLINE_ const Quaternion &get(const Variant *v) { return *VariantInternal::get_quaternion(v); }
+ static _FORCE_INLINE_ void set(Variant *v, const Quaternion &p_value) { *VariantInternal::get_quaternion(v) = p_value; }
};
template <>
@@ -1067,8 +1067,8 @@ struct VariantInitializer<Plane> {
};
template <>
-struct VariantInitializer<Quat> {
- static _FORCE_INLINE_ void init(Variant *v) { VariantInternal::init_generic<Quat>(v); }
+struct VariantInitializer<Quaternion> {
+ static _FORCE_INLINE_ void init(Variant *v) { VariantInternal::init_generic<Quaternion>(v); }
};
template <>
@@ -1082,7 +1082,7 @@ struct VariantInitializer<Basis> {
};
template <>
-struct VariantInitializer<Transform> {
+struct VariantInitializer<Transform3D> {
static _FORCE_INLINE_ void init(Variant *v) { VariantInternal::init_transform(v); }
};
@@ -1241,8 +1241,8 @@ struct VariantZeroAssigner<Plane> {
};
template <>
-struct VariantZeroAssigner<Quat> {
- static _FORCE_INLINE_ void zero(Variant *v) { *VariantInternal::get_quat(v) = Quat(); }
+struct VariantZeroAssigner<Quaternion> {
+ static _FORCE_INLINE_ void zero(Variant *v) { *VariantInternal::get_quaternion(v) = Quaternion(); }
};
template <>
@@ -1256,8 +1256,8 @@ struct VariantZeroAssigner<Basis> {
};
template <>
-struct VariantZeroAssigner<Transform> {
- static _FORCE_INLINE_ void zero(Variant *v) { *VariantInternal::get_transform(v) = Transform(); }
+struct VariantZeroAssigner<Transform3D> {
+ static _FORCE_INLINE_ void zero(Variant *v) { *VariantInternal::get_transform(v) = Transform3D(); }
};
template <>
diff --git a/core/variant/variant_op.cpp b/core/variant/variant_op.cpp
index 8cfa793c0e..10d0a83014 100644
--- a/core/variant/variant_op.cpp
+++ b/core/variant/variant_op.cpp
@@ -1395,7 +1395,7 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorAdd<Vector2i, Vector2i, Vector2i>>(Variant::OP_ADD, Variant::VECTOR2I, Variant::VECTOR2I);
register_op<OperatorEvaluatorAdd<Vector3, Vector3, Vector3>>(Variant::OP_ADD, Variant::VECTOR3, Variant::VECTOR3);
register_op<OperatorEvaluatorAdd<Vector3i, Vector3i, Vector3i>>(Variant::OP_ADD, Variant::VECTOR3I, Variant::VECTOR3I);
- register_op<OperatorEvaluatorAdd<Quat, Quat, Quat>>(Variant::OP_ADD, Variant::QUAT, Variant::QUAT);
+ register_op<OperatorEvaluatorAdd<Quaternion, Quaternion, Quaternion>>(Variant::OP_ADD, Variant::QUATERNION, Variant::QUATERNION);
register_op<OperatorEvaluatorAdd<Color, Color, Color>>(Variant::OP_ADD, Variant::COLOR, Variant::COLOR);
register_op<OperatorEvaluatorAddArray>(Variant::OP_ADD, Variant::ARRAY, Variant::ARRAY);
register_op<OperatorEvaluatorAppendArray<uint8_t>>(Variant::OP_ADD, Variant::PACKED_BYTE_ARRAY, Variant::PACKED_BYTE_ARRAY);
@@ -1416,7 +1416,7 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorSub<Vector2i, Vector2i, Vector2i>>(Variant::OP_SUBTRACT, Variant::VECTOR2I, Variant::VECTOR2I);
register_op<OperatorEvaluatorSub<Vector3, Vector3, Vector3>>(Variant::OP_SUBTRACT, Variant::VECTOR3, Variant::VECTOR3);
register_op<OperatorEvaluatorSub<Vector3i, Vector3i, Vector3i>>(Variant::OP_SUBTRACT, Variant::VECTOR3I, Variant::VECTOR3I);
- register_op<OperatorEvaluatorSub<Quat, Quat, Quat>>(Variant::OP_SUBTRACT, Variant::QUAT, Variant::QUAT);
+ register_op<OperatorEvaluatorSub<Quaternion, Quaternion, Quaternion>>(Variant::OP_SUBTRACT, Variant::QUATERNION, Variant::QUATERNION);
register_op<OperatorEvaluatorSub<Color, Color, Color>>(Variant::OP_SUBTRACT, Variant::COLOR, Variant::COLOR);
register_op<OperatorEvaluatorMul<int64_t, int64_t, int64_t>>(Variant::OP_MULTIPLY, Variant::INT, Variant::INT);
@@ -1449,9 +1449,9 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorMul<Vector3i, Vector3i, int64_t>>(Variant::OP_MULTIPLY, Variant::VECTOR3I, Variant::INT);
register_op<OperatorEvaluatorMul<Vector3i, Vector3i, double>>(Variant::OP_MULTIPLY, Variant::VECTOR3I, Variant::FLOAT);
- register_op<OperatorEvaluatorMul<Quat, Quat, Quat>>(Variant::OP_MULTIPLY, Variant::QUAT, Variant::QUAT);
- register_op<OperatorEvaluatorMul<Quat, Quat, int64_t>>(Variant::OP_MULTIPLY, Variant::QUAT, Variant::INT);
- register_op<OperatorEvaluatorMul<Quat, Quat, double>>(Variant::OP_MULTIPLY, Variant::QUAT, Variant::FLOAT);
+ register_op<OperatorEvaluatorMul<Quaternion, Quaternion, Quaternion>>(Variant::OP_MULTIPLY, Variant::QUATERNION, Variant::QUATERNION);
+ register_op<OperatorEvaluatorMul<Quaternion, Quaternion, int64_t>>(Variant::OP_MULTIPLY, Variant::QUATERNION, Variant::INT);
+ register_op<OperatorEvaluatorMul<Quaternion, Quaternion, double>>(Variant::OP_MULTIPLY, Variant::QUATERNION, Variant::FLOAT);
register_op<OperatorEvaluatorMul<Color, Color, Color>>(Variant::OP_MULTIPLY, Variant::COLOR, Variant::COLOR);
register_op<OperatorEvaluatorMul<Color, Color, int64_t>>(Variant::OP_MULTIPLY, Variant::COLOR, Variant::INT);
@@ -1465,25 +1465,25 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorXForm<Vector<Vector2>, Transform2D, Vector<Vector2>>>(Variant::OP_MULTIPLY, Variant::TRANSFORM2D, Variant::PACKED_VECTOR2_ARRAY);
register_op<OperatorEvaluatorXFormInv<Vector<Vector2>, Vector<Vector2>, Transform2D>>(Variant::OP_MULTIPLY, Variant::PACKED_VECTOR2_ARRAY, Variant::TRANSFORM2D);
- register_op<OperatorEvaluatorMul<Transform, Transform, Transform>>(Variant::OP_MULTIPLY, Variant::TRANSFORM, Variant::TRANSFORM);
- register_op<OperatorEvaluatorXForm<Vector3, Transform, Vector3>>(Variant::OP_MULTIPLY, Variant::TRANSFORM, Variant::VECTOR3);
- register_op<OperatorEvaluatorXFormInv<Vector3, Vector3, Transform>>(Variant::OP_MULTIPLY, Variant::VECTOR3, Variant::TRANSFORM);
- register_op<OperatorEvaluatorXForm<::AABB, Transform, ::AABB>>(Variant::OP_MULTIPLY, Variant::TRANSFORM, Variant::AABB);
- register_op<OperatorEvaluatorXFormInv<::AABB, ::AABB, Transform>>(Variant::OP_MULTIPLY, Variant::AABB, Variant::TRANSFORM);
- register_op<OperatorEvaluatorXForm<Vector<Vector3>, Transform, Vector<Vector3>>>(Variant::OP_MULTIPLY, Variant::TRANSFORM, Variant::PACKED_VECTOR3_ARRAY);
- register_op<OperatorEvaluatorXFormInv<Vector<Vector3>, Vector<Vector3>, Transform>>(Variant::OP_MULTIPLY, Variant::PACKED_VECTOR3_ARRAY, Variant::TRANSFORM);
+ register_op<OperatorEvaluatorMul<Transform3D, Transform3D, Transform3D>>(Variant::OP_MULTIPLY, Variant::TRANSFORM3D, Variant::TRANSFORM3D);
+ register_op<OperatorEvaluatorXForm<Vector3, Transform3D, Vector3>>(Variant::OP_MULTIPLY, Variant::TRANSFORM3D, Variant::VECTOR3);
+ register_op<OperatorEvaluatorXFormInv<Vector3, Vector3, Transform3D>>(Variant::OP_MULTIPLY, Variant::VECTOR3, Variant::TRANSFORM3D);
+ register_op<OperatorEvaluatorXForm<::AABB, Transform3D, ::AABB>>(Variant::OP_MULTIPLY, Variant::TRANSFORM3D, Variant::AABB);
+ register_op<OperatorEvaluatorXFormInv<::AABB, ::AABB, Transform3D>>(Variant::OP_MULTIPLY, Variant::AABB, Variant::TRANSFORM3D);
+ register_op<OperatorEvaluatorXForm<Vector<Vector3>, Transform3D, Vector<Vector3>>>(Variant::OP_MULTIPLY, Variant::TRANSFORM3D, Variant::PACKED_VECTOR3_ARRAY);
+ register_op<OperatorEvaluatorXFormInv<Vector<Vector3>, Vector<Vector3>, Transform3D>>(Variant::OP_MULTIPLY, Variant::PACKED_VECTOR3_ARRAY, Variant::TRANSFORM3D);
register_op<OperatorEvaluatorMul<Basis, Basis, Basis>>(Variant::OP_MULTIPLY, Variant::BASIS, Variant::BASIS);
register_op<OperatorEvaluatorXForm<Vector3, Basis, Vector3>>(Variant::OP_MULTIPLY, Variant::BASIS, Variant::VECTOR3);
register_op<OperatorEvaluatorXFormInv<Vector3, Vector3, Basis>>(Variant::OP_MULTIPLY, Variant::VECTOR3, Variant::BASIS);
- register_op<OperatorEvaluatorMul<Quat, Quat, Quat>>(Variant::OP_MULTIPLY, Variant::QUAT, Variant::QUAT);
- register_op<OperatorEvaluatorMul<Quat, Quat, int64_t>>(Variant::OP_MULTIPLY, Variant::QUAT, Variant::INT);
- register_op<OperatorEvaluatorMul<Quat, int64_t, Quat>>(Variant::OP_MULTIPLY, Variant::INT, Variant::QUAT);
- register_op<OperatorEvaluatorMul<Quat, Quat, double>>(Variant::OP_MULTIPLY, Variant::QUAT, Variant::FLOAT);
- register_op<OperatorEvaluatorMul<Quat, double, Quat>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::QUAT);
- register_op<OperatorEvaluatorXForm<Vector3, Quat, Vector3>>(Variant::OP_MULTIPLY, Variant::QUAT, Variant::VECTOR3);
- register_op<OperatorEvaluatorXFormInv<Vector3, Vector3, Quat>>(Variant::OP_MULTIPLY, Variant::VECTOR3, Variant::QUAT);
+ register_op<OperatorEvaluatorMul<Quaternion, Quaternion, Quaternion>>(Variant::OP_MULTIPLY, Variant::QUATERNION, Variant::QUATERNION);
+ register_op<OperatorEvaluatorMul<Quaternion, Quaternion, int64_t>>(Variant::OP_MULTIPLY, Variant::QUATERNION, Variant::INT);
+ register_op<OperatorEvaluatorMul<Quaternion, int64_t, Quaternion>>(Variant::OP_MULTIPLY, Variant::INT, Variant::QUATERNION);
+ register_op<OperatorEvaluatorMul<Quaternion, Quaternion, double>>(Variant::OP_MULTIPLY, Variant::QUATERNION, Variant::FLOAT);
+ register_op<OperatorEvaluatorMul<Quaternion, double, Quaternion>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::QUATERNION);
+ register_op<OperatorEvaluatorXForm<Vector3, Quaternion, Vector3>>(Variant::OP_MULTIPLY, Variant::QUATERNION, Variant::VECTOR3);
+ register_op<OperatorEvaluatorXFormInv<Vector3, Vector3, Quaternion>>(Variant::OP_MULTIPLY, Variant::VECTOR3, Variant::QUATERNION);
register_op<OperatorEvaluatorMul<Color, Color, Color>>(Variant::OP_MULTIPLY, Variant::COLOR, Variant::COLOR);
register_op<OperatorEvaluatorMul<Color, Color, int64_t>>(Variant::OP_MULTIPLY, Variant::COLOR, Variant::INT);
@@ -1516,8 +1516,8 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorDivNZ<Vector3i, Vector3i, double>>(Variant::OP_DIVIDE, Variant::VECTOR3I, Variant::FLOAT);
register_op<OperatorEvaluatorDivNZ<Vector3i, Vector3i, int64_t>>(Variant::OP_DIVIDE, Variant::VECTOR3I, Variant::INT);
- register_op<OperatorEvaluatorDiv<Quat, Quat, double>>(Variant::OP_DIVIDE, Variant::QUAT, Variant::FLOAT);
- register_op<OperatorEvaluatorDiv<Quat, Quat, int64_t>>(Variant::OP_DIVIDE, Variant::QUAT, Variant::INT);
+ register_op<OperatorEvaluatorDiv<Quaternion, Quaternion, double>>(Variant::OP_DIVIDE, Variant::QUATERNION, Variant::FLOAT);
+ register_op<OperatorEvaluatorDiv<Quaternion, Quaternion, int64_t>>(Variant::OP_DIVIDE, Variant::QUATERNION, Variant::INT);
register_op<OperatorEvaluatorDiv<Color, Color, Color>>(Variant::OP_DIVIDE, Variant::COLOR, Variant::COLOR);
register_op<OperatorEvaluatorDiv<Color, Color, double>>(Variant::OP_DIVIDE, Variant::COLOR, Variant::FLOAT);
@@ -1544,10 +1544,10 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorStringModT<Vector3i>>(Variant::OP_MODULE, Variant::STRING, Variant::VECTOR3I);
register_op<OperatorEvaluatorStringModT<Transform2D>>(Variant::OP_MODULE, Variant::STRING, Variant::TRANSFORM2D);
register_op<OperatorEvaluatorStringModT<Plane>>(Variant::OP_MODULE, Variant::STRING, Variant::PLANE);
- register_op<OperatorEvaluatorStringModT<Quat>>(Variant::OP_MODULE, Variant::STRING, Variant::QUAT);
+ register_op<OperatorEvaluatorStringModT<Quaternion>>(Variant::OP_MODULE, Variant::STRING, Variant::QUATERNION);
register_op<OperatorEvaluatorStringModT<::AABB>>(Variant::OP_MODULE, Variant::STRING, Variant::AABB);
register_op<OperatorEvaluatorStringModT<Basis>>(Variant::OP_MODULE, Variant::STRING, Variant::BASIS);
- register_op<OperatorEvaluatorStringModT<Transform>>(Variant::OP_MODULE, Variant::STRING, Variant::TRANSFORM);
+ register_op<OperatorEvaluatorStringModT<Transform3D>>(Variant::OP_MODULE, Variant::STRING, Variant::TRANSFORM3D);
register_op<OperatorEvaluatorStringModT<Color>>(Variant::OP_MODULE, Variant::STRING, Variant::COLOR);
register_op<OperatorEvaluatorStringModT<StringName>>(Variant::OP_MODULE, Variant::STRING, Variant::STRING_NAME);
@@ -1574,7 +1574,7 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorNeg<Vector2i, Vector2i>>(Variant::OP_NEGATE, Variant::VECTOR2I, Variant::NIL);
register_op<OperatorEvaluatorNeg<Vector3, Vector3>>(Variant::OP_NEGATE, Variant::VECTOR3, Variant::NIL);
register_op<OperatorEvaluatorNeg<Vector3i, Vector3i>>(Variant::OP_NEGATE, Variant::VECTOR3I, Variant::NIL);
- register_op<OperatorEvaluatorNeg<Quat, Quat>>(Variant::OP_NEGATE, Variant::QUAT, Variant::NIL);
+ register_op<OperatorEvaluatorNeg<Quaternion, Quaternion>>(Variant::OP_NEGATE, Variant::QUATERNION, Variant::NIL);
register_op<OperatorEvaluatorNeg<Plane, Plane>>(Variant::OP_NEGATE, Variant::PLANE, Variant::NIL);
register_op<OperatorEvaluatorNeg<Color, Color>>(Variant::OP_NEGATE, Variant::COLOR, Variant::NIL);
@@ -1584,7 +1584,7 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorPos<Vector2i, Vector2i>>(Variant::OP_POSITIVE, Variant::VECTOR2I, Variant::NIL);
register_op<OperatorEvaluatorPos<Vector3, Vector3>>(Variant::OP_POSITIVE, Variant::VECTOR3, Variant::NIL);
register_op<OperatorEvaluatorPos<Vector3i, Vector3i>>(Variant::OP_POSITIVE, Variant::VECTOR3I, Variant::NIL);
- register_op<OperatorEvaluatorPos<Quat, Quat>>(Variant::OP_POSITIVE, Variant::QUAT, Variant::NIL);
+ register_op<OperatorEvaluatorPos<Quaternion, Quaternion>>(Variant::OP_POSITIVE, Variant::QUATERNION, Variant::NIL);
register_op<OperatorEvaluatorPos<Plane, Plane>>(Variant::OP_POSITIVE, Variant::PLANE, Variant::NIL);
register_op<OperatorEvaluatorPos<Color, Color>>(Variant::OP_POSITIVE, Variant::COLOR, Variant::NIL);
@@ -1612,10 +1612,10 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorEqual<Vector3i, Vector3i>>(Variant::OP_EQUAL, Variant::VECTOR3I, Variant::VECTOR3I);
register_op<OperatorEvaluatorEqual<Transform2D, Transform2D>>(Variant::OP_EQUAL, Variant::TRANSFORM2D, Variant::TRANSFORM2D);
register_op<OperatorEvaluatorEqual<Plane, Plane>>(Variant::OP_EQUAL, Variant::PLANE, Variant::PLANE);
- register_op<OperatorEvaluatorEqual<Quat, Quat>>(Variant::OP_EQUAL, Variant::QUAT, Variant::QUAT);
+ register_op<OperatorEvaluatorEqual<Quaternion, Quaternion>>(Variant::OP_EQUAL, Variant::QUATERNION, Variant::QUATERNION);
register_op<OperatorEvaluatorEqual<::AABB, ::AABB>>(Variant::OP_EQUAL, Variant::AABB, Variant::AABB);
register_op<OperatorEvaluatorEqual<Basis, Basis>>(Variant::OP_EQUAL, Variant::BASIS, Variant::BASIS);
- register_op<OperatorEvaluatorEqual<Transform, Transform>>(Variant::OP_EQUAL, Variant::TRANSFORM, Variant::TRANSFORM);
+ register_op<OperatorEvaluatorEqual<Transform3D, Transform3D>>(Variant::OP_EQUAL, Variant::TRANSFORM3D, Variant::TRANSFORM3D);
register_op<OperatorEvaluatorEqual<Color, Color>>(Variant::OP_EQUAL, Variant::COLOR, Variant::COLOR);
register_op<OperatorEvaluatorEqual<StringName, String>>(Variant::OP_EQUAL, Variant::STRING_NAME, Variant::STRING);
@@ -1658,10 +1658,10 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorNotEqual<Vector3i, Vector3i>>(Variant::OP_NOT_EQUAL, Variant::VECTOR3I, Variant::VECTOR3I);
register_op<OperatorEvaluatorNotEqual<Transform2D, Transform2D>>(Variant::OP_NOT_EQUAL, Variant::TRANSFORM2D, Variant::TRANSFORM2D);
register_op<OperatorEvaluatorNotEqual<Plane, Plane>>(Variant::OP_NOT_EQUAL, Variant::PLANE, Variant::PLANE);
- register_op<OperatorEvaluatorNotEqual<Quat, Quat>>(Variant::OP_NOT_EQUAL, Variant::QUAT, Variant::QUAT);
+ register_op<OperatorEvaluatorNotEqual<Quaternion, Quaternion>>(Variant::OP_NOT_EQUAL, Variant::QUATERNION, Variant::QUATERNION);
register_op<OperatorEvaluatorNotEqual<::AABB, ::AABB>>(Variant::OP_NOT_EQUAL, Variant::AABB, Variant::AABB);
register_op<OperatorEvaluatorNotEqual<Basis, Basis>>(Variant::OP_NOT_EQUAL, Variant::BASIS, Variant::BASIS);
- register_op<OperatorEvaluatorNotEqual<Transform, Transform>>(Variant::OP_NOT_EQUAL, Variant::TRANSFORM, Variant::TRANSFORM);
+ register_op<OperatorEvaluatorNotEqual<Transform3D, Transform3D>>(Variant::OP_NOT_EQUAL, Variant::TRANSFORM3D, Variant::TRANSFORM3D);
register_op<OperatorEvaluatorNotEqual<Color, Color>>(Variant::OP_NOT_EQUAL, Variant::COLOR, Variant::COLOR);
register_op<OperatorEvaluatorNotEqual<StringName, String>>(Variant::OP_NOT_EQUAL, Variant::STRING_NAME, Variant::STRING);
@@ -1849,10 +1849,10 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorInDictionaryHas<Vector3i>>(Variant::OP_IN, Variant::VECTOR3I, Variant::DICTIONARY);
register_op<OperatorEvaluatorInDictionaryHas<Transform2D>>(Variant::OP_IN, Variant::TRANSFORM2D, Variant::DICTIONARY);
register_op<OperatorEvaluatorInDictionaryHas<Plane>>(Variant::OP_IN, Variant::PLANE, Variant::DICTIONARY);
- register_op<OperatorEvaluatorInDictionaryHas<Quat>>(Variant::OP_IN, Variant::QUAT, Variant::DICTIONARY);
+ register_op<OperatorEvaluatorInDictionaryHas<Quaternion>>(Variant::OP_IN, Variant::QUATERNION, Variant::DICTIONARY);
register_op<OperatorEvaluatorInDictionaryHas<::AABB>>(Variant::OP_IN, Variant::AABB, Variant::DICTIONARY);
register_op<OperatorEvaluatorInDictionaryHas<Basis>>(Variant::OP_IN, Variant::BASIS, Variant::DICTIONARY);
- register_op<OperatorEvaluatorInDictionaryHas<Transform>>(Variant::OP_IN, Variant::TRANSFORM, Variant::DICTIONARY);
+ register_op<OperatorEvaluatorInDictionaryHas<Transform3D>>(Variant::OP_IN, Variant::TRANSFORM3D, Variant::DICTIONARY);
register_op<OperatorEvaluatorInDictionaryHas<Color>>(Variant::OP_IN, Variant::COLOR, Variant::DICTIONARY);
register_op<OperatorEvaluatorInDictionaryHas<StringName>>(Variant::OP_IN, Variant::STRING_NAME, Variant::DICTIONARY);
@@ -1886,10 +1886,10 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorInArrayFind<Vector3i, Array>>(Variant::OP_IN, Variant::VECTOR3I, Variant::ARRAY);
register_op<OperatorEvaluatorInArrayFind<Transform2D, Array>>(Variant::OP_IN, Variant::TRANSFORM2D, Variant::ARRAY);
register_op<OperatorEvaluatorInArrayFind<Plane, Array>>(Variant::OP_IN, Variant::PLANE, Variant::ARRAY);
- register_op<OperatorEvaluatorInArrayFind<Quat, Array>>(Variant::OP_IN, Variant::QUAT, Variant::ARRAY);
+ register_op<OperatorEvaluatorInArrayFind<Quaternion, Array>>(Variant::OP_IN, Variant::QUATERNION, Variant::ARRAY);
register_op<OperatorEvaluatorInArrayFind<::AABB, Array>>(Variant::OP_IN, Variant::AABB, Variant::ARRAY);
register_op<OperatorEvaluatorInArrayFind<Basis, Array>>(Variant::OP_IN, Variant::BASIS, Variant::ARRAY);
- register_op<OperatorEvaluatorInArrayFind<Transform, Array>>(Variant::OP_IN, Variant::TRANSFORM, Variant::ARRAY);
+ register_op<OperatorEvaluatorInArrayFind<Transform3D, Array>>(Variant::OP_IN, Variant::TRANSFORM3D, Variant::ARRAY);
register_op<OperatorEvaluatorInArrayFind<Color, Array>>(Variant::OP_IN, Variant::COLOR, Variant::ARRAY);
register_op<OperatorEvaluatorInArrayFind<StringName, Array>>(Variant::OP_IN, Variant::STRING_NAME, Variant::ARRAY);
diff --git a/core/variant/variant_parser.cpp b/core/variant/variant_parser.cpp
index edaeddbf27..751cb64c62 100644
--- a/core/variant/variant_parser.cpp
+++ b/core/variant/variant_parser.cpp
@@ -190,10 +190,13 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri
r_token.type = TK_COLOR;
return OK;
}
- case '@': {
+#ifndef DISABLE_DEPRECATED
+ case '@': // Compatibility with 3.x StringNames.
+#endif
+ case '&': { // StringName.
cchar = p_stream->get_char();
if (cchar != '"') {
- r_err_str = "Expected '\"' after '@'";
+ r_err_str = "Expected '\"' after '&'";
r_token.type = TK_ERROR;
return ERR_PARSE_ERROR;
}
@@ -614,7 +617,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
}
value = Plane(args[0], args[1], args[2], args[3]);
- } else if (id == "Quat") {
+ } else if (id == "Quaternion" || id == "Quat") { // "Quat" kept for compatibility
Vector<real_t> args;
Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str);
if (err) {
@@ -626,7 +629,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
return ERR_PARSE_ERROR;
}
- value = Quat(args[0], args[1], args[2], args[3]);
+ value = Quaternion(args[0], args[1], args[2], args[3]);
} else if (id == "AABB" || id == "Rect3") {
Vector<real_t> args;
Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str);
@@ -653,7 +656,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
}
value = Basis(args[0], args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8]);
- } else if (id == "Transform") {
+ } else if (id == "Transform3D" || id == "Transform") { // "Transform" kept for compatibility with Godot <4.
Vector<real_t> args;
Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str);
if (err) {
@@ -665,7 +668,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
return ERR_PARSE_ERROR;
}
- value = Transform(Basis(args[0], args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8]), Vector3(args[9], args[10], args[11]));
+ value = Transform3D(Basis(args[0], args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8]), Vector3(args[9], args[10], args[11]));
} else if (id == "Color") {
Vector<float> args;
Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
@@ -742,7 +745,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
return ERR_PARSE_ERROR;
}
- REF ref = REF(Object::cast_to<Reference>(obj));
+ REF ref = REF(Object::cast_to<RefCounted>(obj));
get_token(p_stream, token, line, r_err_str);
if (token.type != TK_COMMA) {
@@ -1454,9 +1457,9 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
p_store_string_func(p_store_string_ud, "AABB( " + rtosfix(aabb.position.x) + ", " + rtosfix(aabb.position.y) + ", " + rtosfix(aabb.position.z) + ", " + rtosfix(aabb.size.x) + ", " + rtosfix(aabb.size.y) + ", " + rtosfix(aabb.size.z) + " )");
} break;
- case Variant::QUAT: {
- Quat quat = p_variant;
- p_store_string_func(p_store_string_ud, "Quat( " + rtosfix(quat.x) + ", " + rtosfix(quat.y) + ", " + rtosfix(quat.z) + ", " + rtosfix(quat.w) + " )");
+ case Variant::QUATERNION: {
+ Quaternion quaternion = p_variant;
+ p_store_string_func(p_store_string_ud, "Quaternion( " + rtosfix(quaternion.x) + ", " + rtosfix(quaternion.y) + ", " + rtosfix(quaternion.z) + ", " + rtosfix(quaternion.w) + " )");
} break;
case Variant::TRANSFORM2D: {
@@ -1489,9 +1492,9 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
p_store_string_func(p_store_string_ud, s + " )");
} break;
- case Variant::TRANSFORM: {
- String s = "Transform( ";
- Transform t = p_variant;
+ case Variant::TRANSFORM3D: {
+ String s = "Transform3D( ";
+ Transform3D t = p_variant;
Basis &m3 = t.basis;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
@@ -1516,7 +1519,7 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
case Variant::STRING_NAME: {
String str = p_variant;
- str = "@\"" + str.c_escape() + "\"";
+ str = "&\"" + str.c_escape() + "\"";
p_store_string_func(p_store_string_ud, str);
} break;
diff --git a/core/variant/variant_parser.h b/core/variant/variant_parser.h
index 5703f0200c..05fc29b5e0 100644
--- a/core/variant/variant_parser.h
+++ b/core/variant/variant_parser.h
@@ -31,8 +31,8 @@
#ifndef VARIANT_PARSER_H
#define VARIANT_PARSER_H
+#include "core/io/file_access.h"
#include "core/io/resource.h"
-#include "core/os/file_access.h"
#include "core/variant/variant.h"
class VariantParser {
diff --git a/core/variant/variant_setget.cpp b/core/variant/variant_setget.cpp
index 9ab8602782..ae2795f2fd 100644
--- a/core/variant/variant_setget.cpp
+++ b/core/variant/variant_setget.cpp
@@ -279,17 +279,17 @@ SETGET_NUMBER_STRUCT_CUSTOM(Plane, double, z, normal.z)
SETGET_STRUCT(Plane, Vector3, normal)
SETGET_NUMBER_STRUCT(Plane, double, d)
-SETGET_NUMBER_STRUCT(Quat, double, x)
-SETGET_NUMBER_STRUCT(Quat, double, y)
-SETGET_NUMBER_STRUCT(Quat, double, z)
-SETGET_NUMBER_STRUCT(Quat, double, w)
+SETGET_NUMBER_STRUCT(Quaternion, double, x)
+SETGET_NUMBER_STRUCT(Quaternion, double, y)
+SETGET_NUMBER_STRUCT(Quaternion, double, z)
+SETGET_NUMBER_STRUCT(Quaternion, double, w)
SETGET_STRUCT_FUNC_INDEX(Basis, Vector3, x, set_axis, get_axis, 0)
SETGET_STRUCT_FUNC_INDEX(Basis, Vector3, y, set_axis, get_axis, 1)
SETGET_STRUCT_FUNC_INDEX(Basis, Vector3, z, set_axis, get_axis, 2)
-SETGET_STRUCT(Transform, Basis, basis)
-SETGET_STRUCT(Transform, Vector3, origin)
+SETGET_STRUCT(Transform3D, Basis, basis)
+SETGET_STRUCT(Transform3D, Vector3, origin)
SETGET_NUMBER_STRUCT(Color, double, r)
SETGET_NUMBER_STRUCT(Color, double, g)
@@ -374,17 +374,17 @@ void register_named_setters_getters() {
REGISTER_MEMBER(Plane, d);
REGISTER_MEMBER(Plane, normal);
- REGISTER_MEMBER(Quat, x);
- REGISTER_MEMBER(Quat, y);
- REGISTER_MEMBER(Quat, z);
- REGISTER_MEMBER(Quat, w);
+ REGISTER_MEMBER(Quaternion, x);
+ REGISTER_MEMBER(Quaternion, y);
+ REGISTER_MEMBER(Quaternion, z);
+ REGISTER_MEMBER(Quaternion, w);
REGISTER_MEMBER(Basis, x);
REGISTER_MEMBER(Basis, y);
REGISTER_MEMBER(Basis, z);
- REGISTER_MEMBER(Transform, basis);
- REGISTER_MEMBER(Transform, origin);
+ REGISTER_MEMBER(Transform3D, basis);
+ REGISTER_MEMBER(Transform3D, origin);
REGISTER_MEMBER(Color, r);
REGISTER_MEMBER(Color, g);
@@ -975,7 +975,7 @@ INDEXED_SETGET_STRUCT_BULTIN_NUMERIC(Vector2, double, real_t, 2)
INDEXED_SETGET_STRUCT_BULTIN_NUMERIC(Vector2i, int64_t, int32_t, 2)
INDEXED_SETGET_STRUCT_BULTIN_NUMERIC(Vector3, double, real_t, 3)
INDEXED_SETGET_STRUCT_BULTIN_NUMERIC(Vector3i, int64_t, int32_t, 3)
-INDEXED_SETGET_STRUCT_BULTIN_NUMERIC(Quat, double, real_t, 4)
+INDEXED_SETGET_STRUCT_BULTIN_NUMERIC(Quaternion, double, real_t, 4)
INDEXED_SETGET_STRUCT_BULTIN_NUMERIC(Color, double, float, 4)
INDEXED_SETGET_STRUCT_BULTIN_ACCESSOR(Transform2D, Vector2, .elements, 3)
@@ -1037,7 +1037,7 @@ void register_indexed_setters_getters() {
REGISTER_INDEXED_MEMBER(Vector2i);
REGISTER_INDEXED_MEMBER(Vector3);
REGISTER_INDEXED_MEMBER(Vector3i);
- REGISTER_INDEXED_MEMBER(Quat);
+ REGISTER_INDEXED_MEMBER(Quaternion);
REGISTER_INDEXED_MEMBER(Color);
REGISTER_INDEXED_MEMBER(Transform2D);
REGISTER_INDEXED_MEMBER(Basis);
@@ -1453,7 +1453,7 @@ bool Variant::iter_init(Variant &r_iter, bool &valid) const {
#ifdef DEBUG_ENABLED
- if (EngineDebugger::is_active() && !_get_obj().id.is_reference() && ObjectDB::get_instance(_get_obj().id) == nullptr) {
+ if (EngineDebugger::is_active() && !_get_obj().id.is_ref_counted() && ObjectDB::get_instance(_get_obj().id) == nullptr) {
valid = false;
return false;
}
@@ -1680,7 +1680,7 @@ bool Variant::iter_next(Variant &r_iter, bool &valid) const {
#ifdef DEBUG_ENABLED
- if (EngineDebugger::is_active() && !_get_obj().id.is_reference() && ObjectDB::get_instance(_get_obj().id) == nullptr) {
+ if (EngineDebugger::is_active() && !_get_obj().id.is_ref_counted() && ObjectDB::get_instance(_get_obj().id) == nullptr) {
valid = false;
return false;
}
@@ -1865,7 +1865,7 @@ Variant Variant::iter_get(const Variant &r_iter, bool &r_valid) const {
return Variant();
}
#ifdef DEBUG_ENABLED
- if (EngineDebugger::is_active() && !_get_obj().id.is_reference() && ObjectDB::get_instance(_get_obj().id) == nullptr) {
+ if (EngineDebugger::is_active() && !_get_obj().id.is_ref_counted() && ObjectDB::get_instance(_get_obj().id) == nullptr) {
r_valid = false;
return Variant();
}
@@ -2135,10 +2135,10 @@ void Variant::blend(const Variant &a, const Variant &b, float c, Variant &r_dst)
r_dst = ::AABB(ra->position + rb->position * c, ra->size + rb->size * c);
}
return;
- case QUAT: {
- Quat empty_rot;
- const Quat *qa = reinterpret_cast<const Quat *>(a._data._mem);
- const Quat *qb = reinterpret_cast<const Quat *>(b._data._mem);
+ case QUATERNION: {
+ Quaternion empty_rot;
+ const Quaternion *qa = reinterpret_cast<const Quaternion *>(a._data._mem);
+ const Quaternion *qb = reinterpret_cast<const Quaternion *>(b._data._mem);
r_dst = *qa * empty_rot.slerp(*qb, c);
}
return;
@@ -2295,8 +2295,8 @@ void Variant::interpolate(const Variant &a, const Variant &b, float c, Variant &
r_dst = a;
}
return;
- case QUAT: {
- r_dst = reinterpret_cast<const Quat *>(a._data._mem)->slerp(*reinterpret_cast<const Quat *>(b._data._mem), c);
+ case QUATERNION: {
+ r_dst = reinterpret_cast<const Quaternion *>(a._data._mem)->slerp(*reinterpret_cast<const Quaternion *>(b._data._mem), c);
}
return;
case AABB: {
@@ -2304,11 +2304,11 @@ void Variant::interpolate(const Variant &a, const Variant &b, float c, Variant &
}
return;
case BASIS: {
- r_dst = Transform(*a._data._basis).interpolate_with(Transform(*b._data._basis), c).basis;
+ r_dst = Transform3D(*a._data._basis).interpolate_with(Transform3D(*b._data._basis), c).basis;
}
return;
- case TRANSFORM: {
- r_dst = a._data._transform->interpolate_with(*b._data._transform, c);
+ case TRANSFORM3D: {
+ r_dst = a._data._transform3d->interpolate_with(*b._data._transform3d, c);
}
return;
case COLOR: {
diff --git a/core/variant/variant_utility.cpp b/core/variant/variant_utility.cpp
index 553f2b23a2..5d1efb4166 100644
--- a/core/variant/variant_utility.cpp
+++ b/core/variant/variant_utility.cpp
@@ -32,7 +32,7 @@
#include "core/core_string_names.h"
#include "core/io/marshalls.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/os/os.h"
#include "core/templates/oa_hash_map.h"
#include "core/variant/binder_common.h"
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index e210fa8808..552fc41318 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -1261,6 +1261,9 @@
<member name="TextServerManager" type="TextServerManager" setter="" getter="">
The [TextServerManager] singleton.
</member>
+ <member name="Time" type="Time" setter="" getter="">
+ The [Time] singleton.
+ </member>
<member name="TranslationServer" type="TranslationServer" setter="" getter="">
The [TranslationServer] singleton.
</member>
@@ -2596,8 +2599,8 @@
<constant name="TYPE_PLANE" value="12" enum="Variant.Type">
Variable is of type [Plane].
</constant>
- <constant name="TYPE_QUAT" value="13" enum="Variant.Type">
- Variable is of type [Quat].
+ <constant name="TYPE_QUATERNION" value="13" enum="Variant.Type">
+ Variable is of type [Quaternion].
</constant>
<constant name="TYPE_AABB" value="14" enum="Variant.Type">
Variable is of type [AABB].
@@ -2605,8 +2608,8 @@
<constant name="TYPE_BASIS" value="15" enum="Variant.Type">
Variable is of type [Basis].
</constant>
- <constant name="TYPE_TRANSFORM" value="16" enum="Variant.Type">
- Variable is of type [Transform].
+ <constant name="TYPE_TRANSFORM3D" value="16" enum="Variant.Type">
+ Variable is of type [Transform3D].
</constant>
<constant name="TYPE_COLOR" value="17" enum="Variant.Type">
Variable is of type [Color].
diff --git a/doc/classes/AABB.xml b/doc/classes/AABB.xml
index a28bde9946..af34a948f5 100644
--- a/doc/classes/AABB.xml
+++ b/doc/classes/AABB.xml
@@ -242,7 +242,7 @@
<method name="operator *" qualifiers="operator">
<return type="AABB">
</return>
- <argument index="0" name="right" type="Transform">
+ <argument index="0" name="right" type="Transform3D">
</argument>
<description>
</description>
diff --git a/doc/classes/AESContext.xml b/doc/classes/AESContext.xml
index f577bab992..9dde25028e 100644
--- a/doc/classes/AESContext.xml
+++ b/doc/classes/AESContext.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AESContext" inherits="Reference" version="4.0">
+<class name="AESContext" inherits="RefCounted" version="4.0">
<brief_description>
Interface to low level AES encryption features.
</brief_description>
diff --git a/doc/classes/AStar.xml b/doc/classes/AStar.xml
index fce2b90197..cc7f7072b9 100644
--- a/doc/classes/AStar.xml
+++ b/doc/classes/AStar.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AStar" inherits="Reference" version="4.0">
+<class name="AStar" inherits="RefCounted" version="4.0">
<brief_description>
An implementation of A* to find the shortest paths among connected points in space.
</brief_description>
diff --git a/doc/classes/AStar2D.xml b/doc/classes/AStar2D.xml
index 3efd2f604c..9edc300169 100644
--- a/doc/classes/AStar2D.xml
+++ b/doc/classes/AStar2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AStar2D" inherits="Reference" version="4.0">
+<class name="AStar2D" inherits="RefCounted" version="4.0">
<brief_description>
AStar class representation that uses 2D vectors as edges.
</brief_description>
diff --git a/doc/classes/AcceptDialog.xml b/doc/classes/AcceptDialog.xml
index f4cf246713..f644606040 100644
--- a/doc/classes/AcceptDialog.xml
+++ b/doc/classes/AcceptDialog.xml
@@ -49,7 +49,7 @@
<method name="register_text_enter">
<return type="void">
</return>
- <argument index="0" name="line_edit" type="Node">
+ <argument index="0" name="line_edit" type="Control">
</argument>
<description>
Registers a [LineEdit] in the dialog. When the enter key is pressed, the dialog will be accepted.
diff --git a/doc/classes/AnimatedSprite2D.xml b/doc/classes/AnimatedSprite2D.xml
index 969e9cc85b..d18419f163 100644
--- a/doc/classes/AnimatedSprite2D.xml
+++ b/doc/classes/AnimatedSprite2D.xml
@@ -22,7 +22,7 @@
<method name="play">
<return type="void">
</return>
- <argument index="0" name="anim" type="StringName" default="@&quot;&quot;">
+ <argument index="0" name="anim" type="StringName" default="&amp;&quot;&quot;">
</argument>
<argument index="1" name="backwards" type="bool" default="false">
</argument>
@@ -39,7 +39,7 @@
</method>
</methods>
<members>
- <member name="animation" type="StringName" setter="set_animation" getter="get_animation" default="@&quot;default&quot;">
+ <member name="animation" type="StringName" setter="set_animation" getter="get_animation" default="&amp;&quot;default&quot;">
The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset.
</member>
<member name="centered" type="bool" setter="set_centered" getter="is_centered" default="true">
diff --git a/doc/classes/AnimatedSprite3D.xml b/doc/classes/AnimatedSprite3D.xml
index 02ccab4e05..39ab317b79 100644
--- a/doc/classes/AnimatedSprite3D.xml
+++ b/doc/classes/AnimatedSprite3D.xml
@@ -20,7 +20,7 @@
<method name="play">
<return type="void">
</return>
- <argument index="0" name="anim" type="StringName" default="@&quot;&quot;">
+ <argument index="0" name="anim" type="StringName" default="&amp;&quot;&quot;">
</argument>
<description>
Plays the animation named [code]anim[/code]. If no [code]anim[/code] is provided, the current animation is played.
@@ -35,7 +35,7 @@
</method>
</methods>
<members>
- <member name="animation" type="StringName" setter="set_animation" getter="get_animation" default="@&quot;default&quot;">
+ <member name="animation" type="StringName" setter="set_animation" getter="get_animation" default="&amp;&quot;default&quot;">
The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset.
</member>
<member name="frame" type="int" setter="set_frame" getter="get_frame" default="0">
diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml
index 7ceb21d22e..02203a3725 100644
--- a/doc/classes/Animation.xml
+++ b/doc/classes/Animation.xml
@@ -640,7 +640,7 @@
</argument>
<argument index="2" name="location" type="Vector3">
</argument>
- <argument index="3" name="rotation" type="Quat">
+ <argument index="3" name="rotation" type="Quaternion">
</argument>
<argument index="4" name="scale" type="Vector3">
</argument>
@@ -656,7 +656,7 @@
<argument index="1" name="time_sec" type="float">
</argument>
<description>
- Returns the interpolated value of a transform track at a given time (in seconds). An array consisting of 3 elements: position ([Vector3]), rotation ([Quat]) and scale ([Vector3]).
+ Returns the interpolated value of a transform track at a given time (in seconds). An array consisting of 3 elements: position ([Vector3]), rotation ([Quaternion]) and scale ([Vector3]).
</description>
</method>
<method name="value_track_get_key_indices" qualifiers="const">
@@ -727,8 +727,8 @@
<constant name="TYPE_VALUE" value="0" enum="TrackType">
Value tracks set values in node properties, but only those which can be Interpolated.
</constant>
- <constant name="TYPE_TRANSFORM" value="1" enum="TrackType">
- Transform tracks are used to change node local transforms or skeleton pose bones. Transitions are interpolated.
+ <constant name="TYPE_TRANSFORM3D" value="1" enum="TrackType">
+ Transform3D tracks are used to change node local transforms or skeleton pose bones of 3D nodes. Transitions are interpolated.
</constant>
<constant name="TYPE_METHOD" value="2" enum="TrackType">
Method tracks call functions with given arguments per key.
diff --git a/doc/classes/AnimationNode.xml b/doc/classes/AnimationNode.xml
index 8204b456d9..fddd8989ab 100644
--- a/doc/classes/AnimationNode.xml
+++ b/doc/classes/AnimationNode.xml
@@ -11,6 +11,65 @@
<link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods>
+ <method name="_get_caption" qualifiers="virtual">
+ <return type="String">
+ </return>
+ <description>
+ Gets the text caption for this node (used by some editors).
+ </description>
+ </method>
+ <method name="_get_child_by_name" qualifiers="virtual">
+ <return type="Object">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <description>
+ Gets a child node by index (used by editors inheriting from [AnimationRootNode]).
+ </description>
+ </method>
+ <method name="_get_child_nodes" qualifiers="virtual">
+ <return type="Dictionary">
+ </return>
+ <description>
+ Gets all children nodes in order as a [code]name: node[/code] dictionary. Only useful when inheriting [AnimationRootNode].
+ </description>
+ </method>
+ <method name="_get_parameter_default_value" qualifiers="virtual">
+ <return type="Variant">
+ </return>
+ <argument index="0" name="name" type="StringName">
+ </argument>
+ <description>
+ Gets the default value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees.
+ </description>
+ </method>
+ <method name="_get_parameter_list" qualifiers="virtual">
+ <return type="Array">
+ </return>
+ <description>
+ Gets the property information for parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees. Format is similar to [method Object.get_property_list].
+ </description>
+ </method>
+ <method name="_has_filter" qualifiers="virtual">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] whether you want the blend tree editor to display filter editing on this node.
+ </description>
+ </method>
+ <method name="_process" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <argument index="0" name="time" type="float">
+ </argument>
+ <argument index="1" name="seek" type="bool">
+ </argument>
+ <description>
+ User-defined callback called when a custom node is processed. The [code]time[/code] parameter is a relative delta, unless [code]seek[/code] is [code]true[/code], in which case it is absolute.
+ Here, call the [method blend_input], [method blend_node] or [method blend_animation] functions. You can also use [method get_parameter] and [method set_parameter] to modify local memory.
+ This function should return the time left for the current animation to finish (if unsure, pass the value from the main blend being called).
+ </description>
+ </method>
<method name="add_input">
<return type="void">
</return>
@@ -77,29 +136,6 @@
Blend another animation node (in case this node contains children animation nodes). This function is only useful if you inherit from [AnimationRootNode] instead, else editors will not display your node for addition.
</description>
</method>
- <method name="get_caption" qualifiers="virtual">
- <return type="String">
- </return>
- <description>
- Gets the text caption for this node (used by some editors).
- </description>
- </method>
- <method name="get_child_by_name" qualifiers="virtual">
- <return type="Object">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <description>
- Gets a child node by index (used by editors inheriting from [AnimationRootNode]).
- </description>
- </method>
- <method name="get_child_nodes" qualifiers="virtual">
- <return type="Dictionary">
- </return>
- <description>
- Gets all children nodes in order as a [code]name: node[/code] dictionary. Only useful when inheriting [AnimationRootNode].
- </description>
- </method>
<method name="get_input_count" qualifiers="const">
<return type="int">
</return>
@@ -125,29 +161,6 @@
Gets the value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees.
</description>
</method>
- <method name="get_parameter_default_value" qualifiers="virtual">
- <return type="Variant">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
- <description>
- Gets the default value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees.
- </description>
- </method>
- <method name="get_parameter_list" qualifiers="virtual">
- <return type="Array">
- </return>
- <description>
- Gets the property information for parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees. Format is similar to [method Object.get_property_list].
- </description>
- </method>
- <method name="has_filter" qualifiers="virtual">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] whether you want the blend tree editor to display filter editing on this node.
- </description>
- </method>
<method name="is_path_filtered" qualifiers="const">
<return type="bool">
</return>
@@ -157,19 +170,6 @@
Returns [code]true[/code] whether a given path is filtered.
</description>
</method>
- <method name="process" qualifiers="virtual">
- <return type="void">
- </return>
- <argument index="0" name="time" type="float">
- </argument>
- <argument index="1" name="seek" type="bool">
- </argument>
- <description>
- User-defined callback called when a custom node is processed. The [code]time[/code] parameter is a relative delta, unless [code]seek[/code] is [code]true[/code], in which case it is absolute.
- Here, call the [method blend_input], [method blend_node] or [method blend_animation] functions. You can also use [method get_parameter] and [method set_parameter] to modify local memory.
- This function should return the time left for the current animation to finish (if unsure, pass the value from the main blend being called).
- </description>
- </method>
<method name="remove_input">
<return type="void">
</return>
diff --git a/doc/classes/AnimationNodeAnimation.xml b/doc/classes/AnimationNodeAnimation.xml
index 3f0843c112..75dae6a48e 100644
--- a/doc/classes/AnimationNodeAnimation.xml
+++ b/doc/classes/AnimationNodeAnimation.xml
@@ -14,7 +14,7 @@
<methods>
</methods>
<members>
- <member name="animation" type="StringName" setter="set_animation" getter="get_animation" default="@&quot;&quot;">
+ <member name="animation" type="StringName" setter="set_animation" getter="get_animation" default="&amp;&quot;&quot;">
Animation to use as an output. It is one of the animations provided by [member AnimationTree.anim_player].
</member>
</members>
diff --git a/doc/classes/AnimationNodeStateMachineTransition.xml b/doc/classes/AnimationNodeStateMachineTransition.xml
index 2f0ebd7de6..7f07afecee 100644
--- a/doc/classes/AnimationNodeStateMachineTransition.xml
+++ b/doc/classes/AnimationNodeStateMachineTransition.xml
@@ -10,7 +10,7 @@
<methods>
</methods>
<members>
- <member name="advance_condition" type="StringName" setter="set_advance_condition" getter="get_advance_condition" default="@&quot;&quot;">
+ <member name="advance_condition" type="StringName" setter="set_advance_condition" getter="get_advance_condition" default="&amp;&quot;&quot;">
Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to [code]"idle"[/code]:
[codeblocks]
[gdscript]
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index 7696f36009..8a94eee54c 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -275,7 +275,8 @@
<argument index="1" name="new_name" type="StringName">
</argument>
<description>
- If the currently being played animation changes, this signal will notify of such change.
+ Emitted when a queued animation plays after the previous animation was finished. See [method queue].
+ [b]Note:[/b] The signal is not emitted when the animation is changed via [method play] or from [AnimationTree].
</description>
</signal>
<signal name="animation_finished">
diff --git a/doc/classes/AnimationTrackEditPlugin.xml b/doc/classes/AnimationTrackEditPlugin.xml
index 8490d48718..7b96808581 100644
--- a/doc/classes/AnimationTrackEditPlugin.xml
+++ b/doc/classes/AnimationTrackEditPlugin.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimationTrackEditPlugin" inherits="Reference" version="4.0">
+<class name="AnimationTrackEditPlugin" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/AnimationTree.xml b/doc/classes/AnimationTree.xml
index 2517941133..af7d8d73e8 100644
--- a/doc/classes/AnimationTree.xml
+++ b/doc/classes/AnimationTree.xml
@@ -21,10 +21,10 @@
</description>
</method>
<method name="get_root_motion_transform" qualifiers="const">
- <return type="Transform">
+ <return type="Transform3D">
</return>
<description>
- Retrieve the motion of the [member root_motion_track] as a [Transform] that can be used elsewhere. If [member root_motion_track] is not a path to a track of type [constant Animation.TYPE_TRANSFORM], returns an identity transformation.
+ Retrieve the motion of the [member root_motion_track] as a [Transform3D] that can be used elsewhere. If [member root_motion_track] is not a path to a track of type [constant Animation.TYPE_TRANSFORM3D], returns an identity transformation.
</description>
</method>
<method name="rename_parameter">
@@ -50,7 +50,7 @@
</member>
<member name="root_motion_track" type="NodePath" setter="set_root_motion_track" getter="get_root_motion_track" default="NodePath(&quot;&quot;)">
The path to the Animation track used for root motion. Paths must be valid scene-tree paths to a node, and must be specified starting from the parent node of the node that will reproduce the animation. To specify a track that controls properties or bones, append its name after the path, separated by [code]":"[/code]. For example, [code]"character/skeleton:ankle"[/code] or [code]"character/mesh:transform/local"[/code].
- If the track has type [constant Animation.TYPE_TRANSFORM], the transformation will be cancelled visually, and the animation will appear to stay in place.
+ If the track has type [constant Animation.TYPE_TRANSFORM3D], the transformation will be cancelled visually, and the animation will appear to stay in place.
</member>
<member name="tree_root" type="AnimationNode" setter="set_tree_root" getter="get_tree_root">
The root animation node of this [AnimationTree]. See [AnimationNode].
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml
index f7a116b934..96333988f8 100644
--- a/doc/classes/Area2D.xml
+++ b/doc/classes/Area2D.xml
@@ -54,7 +54,7 @@
The rate at which objects stop spinning in this area. Represents the angular velocity lost per second.
See [member ProjectSettings.physics/2d/default_angular_damp] for more details about damping.
</member>
- <member name="audio_bus_name" type="StringName" setter="set_audio_bus_name" getter="get_audio_bus_name" default="@&quot;Master&quot;">
+ <member name="audio_bus_name" type="StringName" setter="set_audio_bus_name" getter="get_audio_bus_name" default="&amp;&quot;Master&quot;">
The name of the area's audio bus.
</member>
<member name="audio_bus_override" type="bool" setter="set_audio_bus_override" getter="is_overriding_audio_bus" default="false">
diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml
index 108387823b..a2724f3f23 100644
--- a/doc/classes/Area3D.xml
+++ b/doc/classes/Area3D.xml
@@ -52,7 +52,7 @@
The rate at which objects stop spinning in this area. Represents the angular velocity lost per second.
See [member ProjectSettings.physics/3d/default_angular_damp] for more details about damping.
</member>
- <member name="audio_bus_name" type="StringName" setter="set_audio_bus_name" getter="get_audio_bus_name" default="@&quot;Master&quot;">
+ <member name="audio_bus_name" type="StringName" setter="set_audio_bus_name" getter="get_audio_bus_name" default="&amp;&quot;Master&quot;">
The name of the area's audio bus.
</member>
<member name="audio_bus_override" type="bool" setter="set_audio_bus_override" getter="is_overriding_audio_bus" default="false">
@@ -89,7 +89,7 @@
<member name="reverb_bus_enable" type="bool" setter="set_use_reverb_bus" getter="is_using_reverb_bus" default="false">
If [code]true[/code], the area applies reverb to its associated audio.
</member>
- <member name="reverb_bus_name" type="StringName" setter="set_reverb_bus" getter="get_reverb_bus" default="@&quot;Master&quot;">
+ <member name="reverb_bus_name" type="StringName" setter="set_reverb_bus" getter="get_reverb_bus" default="&amp;&quot;Master&quot;">
The reverb bus name to use for this area's associated audio.
</member>
<member name="reverb_bus_uniformity" type="float" setter="set_reverb_uniformity" getter="get_reverb_uniformity" default="0.0">
diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml
index 879b61a880..543ec096c7 100644
--- a/doc/classes/Array.xml
+++ b/doc/classes/Array.xml
@@ -33,8 +33,8 @@
[/gdscript]
[csharp]
// Array concatenation is not possible with C# arrays, but is with Godot.Collections.Array.
- var array1 = new Godot.Collections.Array("One", 2);
- var array2 = new Godot.Collections.Array(3, "Four");
+ var array1 = new Godot.Collections.Array{"One", 2};
+ var array2 = new Godot.Collections.Array{3, "Four"};
GD.Print(array1 + array2); // Prints [One, 2, 3, Four]
[/csharp]
[/codeblocks]
@@ -615,7 +615,7 @@
<argument index="0" name="func" type="Callable">
</argument>
<description>
- Sorts the array using a custom method. The custom method receives two arguments (a pair of elements from the array) and must return either [code]true[/code] or [code]false[/code].
+ Sorts the array using a custom method. The custom method receives two arguments (a pair of elements from the array) and must return either [code]true[/code] or [code]false[/code]. For two elements [code]a[/code] and [code]b[/code], if the given method returns [code]true[/code], element [code]b[/code] will be after element [code]a[/code] in the array.
[b]Note:[/b] you cannot randomize the return value as the heapsort algorithm expects a deterministic result. Doing so will result in unexpected behavior.
[codeblocks]
[gdscript]
diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml
index 7c1c4656f8..f8cbc942e6 100644
--- a/doc/classes/ArrayMesh.xml
+++ b/doc/classes/ArrayMesh.xml
@@ -77,7 +77,6 @@
Creates a new surface.
Surfaces are created to be rendered using a [code]primitive[/code], which may be any of the types defined in [enum Mesh.PrimitiveType]. (As a note, when using indices, it is recommended to only use points, lines or triangles.) [method Mesh.get_surface_count] will become the [code]surf_idx[/code] for this new surface.
The [code]arrays[/code] argument is an array of arrays. See [enum Mesh.ArrayType] for the values used in this array. For example, [code]arrays[0][/code] is the array of vertices. That first vertex sub-array is always required; the others are optional. Adding an index array puts this function into "index mode" where the vertex and other arrays become the sources of data and the index array defines the vertex order. All sub-arrays must have the same length as the vertex array or be empty, except for [constant Mesh.ARRAY_INDEX] if it is used.
- Adding an index array puts this function into "index mode" where the vertex and other arrays become the sources of data, and the index array defines the order of the vertices.
</description>
</method>
<method name="clear_blend_shapes">
@@ -113,7 +112,7 @@
<method name="lightmap_unwrap">
<return type="int" enum="Error">
</return>
- <argument index="0" name="transform" type="Transform">
+ <argument index="0" name="transform" type="Transform3D">
</argument>
<argument index="1" name="texel_size" type="float">
</argument>
diff --git a/doc/classes/AudioEffectCompressor.xml b/doc/classes/AudioEffectCompressor.xml
index 3117978d8a..4e924bcb65 100644
--- a/doc/classes/AudioEffectCompressor.xml
+++ b/doc/classes/AudioEffectCompressor.xml
@@ -32,7 +32,7 @@
<member name="release_ms" type="float" setter="set_release_ms" getter="get_release_ms" default="250.0">
Compressor's delay time to stop reducing the signal after the signal level falls below the threshold, in milliseconds. Value can range from 20 to 2000.
</member>
- <member name="sidechain" type="StringName" setter="set_sidechain" getter="get_sidechain" default="@&quot;&quot;">
+ <member name="sidechain" type="StringName" setter="set_sidechain" getter="get_sidechain" default="&amp;&quot;&quot;">
Reduce the sound level using another audio bus for threshold detection.
</member>
<member name="threshold" type="float" setter="set_threshold" getter="get_threshold" default="0.0">
diff --git a/doc/classes/AudioEffectInstance.xml b/doc/classes/AudioEffectInstance.xml
index dc76880a36..9ab6028901 100644
--- a/doc/classes/AudioEffectInstance.xml
+++ b/doc/classes/AudioEffectInstance.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioEffectInstance" inherits="Reference" version="4.0">
+<class name="AudioEffectInstance" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/AudioEffectPitchShift.xml b/doc/classes/AudioEffectPitchShift.xml
index 917556fded..9c28a01650 100644
--- a/doc/classes/AudioEffectPitchShift.xml
+++ b/doc/classes/AudioEffectPitchShift.xml
@@ -13,23 +13,30 @@
</methods>
<members>
<member name="fft_size" type="int" setter="set_fft_size" getter="get_fft_size" enum="AudioEffectPitchShift.FFTSize" default="3">
+ The size of the [url=https://en.wikipedia.org/wiki/Fast_Fourier_transform]Fast Fourier transform[/url] buffer. Higher values smooth out the effect over time, but have greater latency. The effects of this higher latency are especially noticeable on sounds that have sudden amplitude changes.
</member>
<member name="oversampling" type="int" setter="set_oversampling" getter="get_oversampling" default="4">
+ The oversampling factor to use. Higher values result in better quality, but are more demanding on the CPU and may cause audio cracking if the CPU can't keep up.
</member>
<member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0">
- Pitch value. Can range from 0 (-1 octave) to 16 (+16 octaves).
+ The pitch scale to use. [code]1.0[/code] is the default pitch and plays sounds unaltered. [member pitch_scale] can range from [code]0.0[/code] (infinitely low pitch, inaudible) to [code]16[/code] (16 times higher than the initial pitch).
</member>
</members>
<constants>
<constant name="FFT_SIZE_256" value="0" enum="FFTSize">
+ Use a buffer of 256 samples for the Fast Fourier transform. Lowest latency, but least stable over time.
</constant>
<constant name="FFT_SIZE_512" value="1" enum="FFTSize">
+ Use a buffer of 512 samples for the Fast Fourier transform. Low latency, but less stable over time.
</constant>
<constant name="FFT_SIZE_1024" value="2" enum="FFTSize">
+ Use a buffer of 1024 samples for the Fast Fourier transform. This is a compromise between latency and stability over time.
</constant>
<constant name="FFT_SIZE_2048" value="3" enum="FFTSize">
+ Use a buffer of 2048 samples for the Fast Fourier transform. High latency, but stable over time.
</constant>
<constant name="FFT_SIZE_4096" value="4" enum="FFTSize">
+ Use a buffer of 4096 samples for the Fast Fourier transform. Highest latency, but most stable over time.
</constant>
<constant name="FFT_SIZE_MAX" value="5" enum="FFTSize">
Represents the size of the [enum FFTSize] enum.
diff --git a/doc/classes/AudioEffectSpectrumAnalyzer.xml b/doc/classes/AudioEffectSpectrumAnalyzer.xml
index 79a8932e25..10d29ff8ab 100644
--- a/doc/classes/AudioEffectSpectrumAnalyzer.xml
+++ b/doc/classes/AudioEffectSpectrumAnalyzer.xml
@@ -1,31 +1,43 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectSpectrumAnalyzer" inherits="AudioEffect" version="4.0">
<brief_description>
+ Audio effect that can be used for real-time audio visualizations.
</brief_description>
<description>
+ This audio effect does not affect sound output, but can be used for real-time audio visualizations.
+ See also [AudioStreamGenerator] for procedurally generating sounds.
</description>
<tutorials>
+ <link title="https://godotengine.org/asset-library/asset/528">Audio Spectrum Demo</link>
+ <link title="https://godotengine.org/article/godot-32-will-get-new-audio-features">Godot 3.2 will get new audio features</link>
</tutorials>
<methods>
</methods>
<members>
<member name="buffer_length" type="float" setter="set_buffer_length" getter="get_buffer_length" default="2.0">
+ The length of the buffer to keep (in seconds). Higher values keep data around for longer, but require more memory.
</member>
<member name="fft_size" type="int" setter="set_fft_size" getter="get_fft_size" enum="AudioEffectSpectrumAnalyzer.FFTSize" default="2">
+ The size of the [url=https://en.wikipedia.org/wiki/Fast_Fourier_transform]Fast Fourier transform[/url] buffer. Higher values smooth out the spectrum analysis over time, but have greater latency. The effects of this higher latency are especially noticeable with sudden amplitude changes.
</member>
<member name="tap_back_pos" type="float" setter="set_tap_back_pos" getter="get_tap_back_pos" default="0.01">
</member>
</members>
<constants>
<constant name="FFT_SIZE_256" value="0" enum="FFTSize">
+ Use a buffer of 256 samples for the Fast Fourier transform. Lowest latency, but least stable over time.
</constant>
<constant name="FFT_SIZE_512" value="1" enum="FFTSize">
+ Use a buffer of 512 samples for the Fast Fourier transform. Low latency, but less stable over time.
</constant>
<constant name="FFT_SIZE_1024" value="2" enum="FFTSize">
+ Use a buffer of 1024 samples for the Fast Fourier transform. This is a compromise between latency and stability over time.
</constant>
<constant name="FFT_SIZE_2048" value="3" enum="FFTSize">
+ Use a buffer of 2048 samples for the Fast Fourier transform. High latency, but stable over time.
</constant>
<constant name="FFT_SIZE_4096" value="4" enum="FFTSize">
+ Use a buffer of 4096 samples for the Fast Fourier transform. Highest latency, but most stable over time.
</constant>
<constant name="FFT_SIZE_MAX" value="5" enum="FFTSize">
Represents the size of the [enum FFTSize] enum.
diff --git a/doc/classes/AudioStreamGenerator.xml b/doc/classes/AudioStreamGenerator.xml
index a273beb5af..8464bc8a85 100644
--- a/doc/classes/AudioStreamGenerator.xml
+++ b/doc/classes/AudioStreamGenerator.xml
@@ -1,18 +1,27 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamGenerator" inherits="AudioStream" version="4.0">
<brief_description>
+ Audio stream that generates sounds procedurally.
</brief_description>
<description>
+ This audio stream does not play back sounds, but expects a script to generate audio data for it instead. See also [AudioStreamGeneratorPlayback].
+ See also [AudioEffectSpectrumAnalyzer] for performing real-time audio spectrum analysis.
+ [b]Note:[/b] Due to performance constraints, this class is best used from C# or from a compiled language via GDNative. If you still want to use this class from GDScript, consider using a lower [member mix_rate] such as 11,025 Hz or 22,050 Hz.
</description>
<tutorials>
<link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/526</link>
+ <link title="https://godotengine.org/article/godot-32-will-get-new-audio-features">Godot 3.2 will get new audio features</link>
</tutorials>
<methods>
</methods>
<members>
<member name="buffer_length" type="float" setter="set_buffer_length" getter="get_buffer_length" default="0.5">
+ The length of the buffer to generate (in seconds). Lower values result in less latency, but require the script to generate audio data faster, resulting in increased CPU usage and more risk for audio cracking if the CPU can't keep up.
</member>
<member name="mix_rate" type="float" setter="set_mix_rate" getter="get_mix_rate" default="44100.0">
+ The sample rate to use (in Hz). Higher values are more demanding for the CPU to generate, but result in better quality.
+ In games, common sample rates in use are [code]11025[/code], [code]16000[/code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and [code]48000[/code].
+ According to the [url=https://en.wikipedia.org/wiki/Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], there is no quality difference to human hearing when going past 40,000 Hz (since most humans can only hear up to ~20,000 Hz, often less). If you are generating lower-pitched sounds such as voices, lower sample rates such as [code]32000[/code] or [code]22050[/code] may be usable with no loss in quality.
</member>
</members>
<constants>
diff --git a/doc/classes/AudioStreamGeneratorPlayback.xml b/doc/classes/AudioStreamGeneratorPlayback.xml
index cd8e8735b6..503f72a048 100644
--- a/doc/classes/AudioStreamGeneratorPlayback.xml
+++ b/doc/classes/AudioStreamGeneratorPlayback.xml
@@ -1,11 +1,14 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamGeneratorPlayback" inherits="AudioStreamPlaybackResampled" version="4.0">
<brief_description>
+ Plays back audio generated using [AudioStreamGenerator].
</brief_description>
<description>
+ This class is meant to be used with [AudioStreamGenerator] to play back the generated audio in real-time.
</description>
<tutorials>
- <link title="Audio generator demo project">https://github.com/godotengine/godot-demo-projects/tree/master/audio/generator</link>
+ <link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/526</link>
+ <link title="https://godotengine.org/article/godot-32-will-get-new-audio-features">Godot 3.2 will get new audio features</link>
</tutorials>
<methods>
<method name="can_push_buffer" qualifiers="const">
@@ -14,18 +17,21 @@
<argument index="0" name="amount" type="int">
</argument>
<description>
+ Returns [code]true[/code] if a buffer of the size [code]amount[/code] can be pushed to the audio sample data buffer without overflowing it, [code]false[/code] otherwise.
</description>
</method>
<method name="clear_buffer">
<return type="void">
</return>
<description>
+ Clears the audio sample data buffer.
</description>
</method>
<method name="get_frames_available" qualifiers="const">
<return type="int">
</return>
<description>
+ Returns the number of audio data frames left to play. If this returned number reaches [code]0[/code], the audio will stop playing until frames are added again. Therefore, make sure your script can always generate and push new audio frames fast enough to avoid audio cracking.
</description>
</method>
<method name="get_skips" qualifiers="const">
@@ -40,6 +46,7 @@
<argument index="0" name="frames" type="PackedVector2Array">
</argument>
<description>
+ Pushes several audio data frames to the buffer. This is usually more efficient than [method push_frame] in C# and compiled languages via GDNative, but [method push_buffer] may be [i]less[/i] efficient in GDScript.
</description>
</method>
<method name="push_frame">
@@ -48,6 +55,7 @@
<argument index="0" name="frame" type="Vector2">
</argument>
<description>
+ Pushes a single audio data frame to the buffer. This is usually less efficient than [method push_buffer] in C# and compiled languages via GDNative, but [method push_frame] may be [i]more[/i] efficient in GDScript.
</description>
</method>
</methods>
diff --git a/doc/classes/AudioStreamPlayback.xml b/doc/classes/AudioStreamPlayback.xml
index da75ff206c..cb01aa75e8 100644
--- a/doc/classes/AudioStreamPlayback.xml
+++ b/doc/classes/AudioStreamPlayback.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioStreamPlayback" inherits="Reference" version="4.0">
+<class name="AudioStreamPlayback" inherits="RefCounted" version="4.0">
<brief_description>
Meta class for playing back audio.
</brief_description>
diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml
index 113cc64b9d..7c7f7e0cea 100644
--- a/doc/classes/AudioStreamPlayer.xml
+++ b/doc/classes/AudioStreamPlayer.xml
@@ -60,7 +60,7 @@
<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled" default="false">
If [code]true[/code], audio plays when added to scene tree.
</member>
- <member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="@&quot;Master&quot;">
+ <member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="&amp;&quot;Master&quot;">
Bus on which this audio is playing.
</member>
<member name="mix_target" type="int" setter="set_mix_target" getter="get_mix_target" enum="AudioStreamPlayer.MixTarget" default="0">
diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml
index e7c276f463..b1e18ab550 100644
--- a/doc/classes/AudioStreamPlayer2D.xml
+++ b/doc/classes/AudioStreamPlayer2D.xml
@@ -62,7 +62,7 @@
<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled" default="false">
If [code]true[/code], audio plays when added to scene tree.
</member>
- <member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="@&quot;Master&quot;">
+ <member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="&amp;&quot;Master&quot;">
Bus on which this audio is playing.
</member>
<member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="2000.0">
diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml
index db46ed2778..3bd20b4b9b 100644
--- a/doc/classes/AudioStreamPlayer3D.xml
+++ b/doc/classes/AudioStreamPlayer3D.xml
@@ -69,7 +69,7 @@
<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled" default="false">
If [code]true[/code], audio plays when the AudioStreamPlayer3D node is added to scene tree.
</member>
- <member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="@&quot;Master&quot;">
+ <member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="&amp;&quot;Master&quot;">
The bus on which this audio is playing.
</member>
<member name="doppler_tracking" type="int" setter="set_doppler_tracking" getter="get_doppler_tracking" enum="AudioStreamPlayer3D.DopplerTracking" default="0">
@@ -108,7 +108,7 @@
<member name="unit_db" type="float" setter="set_unit_db" getter="get_unit_db" default="0.0">
The base sound level unaffected by dampening, in decibels.
</member>
- <member name="unit_size" type="float" setter="set_unit_size" getter="get_unit_size" default="1.0">
+ <member name="unit_size" type="float" setter="set_unit_size" getter="get_unit_size" default="10.0">
The factor for the attenuation effect. Higher values make the sound audible over a larger distance.
</member>
</members>
diff --git a/doc/classes/AudioStreamSample.xml b/doc/classes/AudioStreamSample.xml
index c12e1bd05c..d07b1ac66d 100644
--- a/doc/classes/AudioStreamSample.xml
+++ b/doc/classes/AudioStreamSample.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
AudioStreamSample stores sound samples loaded from WAV files. To play the stored sound, use an [AudioStreamPlayer] (for non-positional audio) or [AudioStreamPlayer2D]/[AudioStreamPlayer3D] (for positional audio). The sound can be looped.
- This class can also be used to store dynamically-generated PCM audio data.
+ This class can also be used to store dynamically-generated PCM audio data. See also [AudioStreamGenerator] for procedural audio generation.
</description>
<tutorials>
</tutorials>
@@ -39,7 +39,9 @@
The loop mode. This information will be imported automatically from the WAV file if present. See [enum LoopMode] constants for values.
</member>
<member name="mix_rate" type="int" setter="set_mix_rate" getter="get_mix_rate" default="44100">
- The sample rate for mixing this audio.
+ The sample rate for mixing this audio. Higher values require more storage space, but result in better quality.
+ In games, common sample rates in use are [code]11025[/code], [code]16000[/code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and [code]48000[/code].
+ According to the [url=https://en.wikipedia.org/wiki/Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], there is no quality difference to human hearing when going past 40,000 Hz (since most humans can only hear up to ~20,000 Hz, often less). If you are using lower-pitched sounds such as voices, lower sample rates such as [code]32000[/code] or [code]22050[/code] may be usable with no loss in quality.
</member>
<member name="stereo" type="bool" setter="set_stereo" getter="is_stereo" default="false">
If [code]true[/code], audio is stereo.
diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml
index 0a7b4c5dab..49edb4c691 100644
--- a/doc/classes/BaseMaterial3D.xml
+++ b/doc/classes/BaseMaterial3D.xml
@@ -199,7 +199,7 @@
The emitted light's color. See [member emission_enabled].
</member>
<member name="emission_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
- If [code]true[/code], the body emits light. Emitting light makes the object appear brighter. The object can also cast light on other objects if a [GIProbe] is used and this object is used in baked lighting.
+ If [code]true[/code], the body emits light. Emitting light makes the object appear brighter. The object can also cast light on other objects if a [VoxelGI] is used and this object is used in baked lighting.
</member>
<member name="emission_energy" type="float" setter="set_emission_energy" getter="get_emission_energy" default="1.0">
The emitted light's strength. See [member emission_enabled].
@@ -671,10 +671,7 @@
<constant name="DIFFUSE_LAMBERT_WRAP" value="2" enum="DiffuseMode">
Extends Lambert to cover more than 90 degrees when roughness increases.
</constant>
- <constant name="DIFFUSE_OREN_NAYAR" value="3" enum="DiffuseMode">
- Attempts to use roughness to emulate microsurfacing.
- </constant>
- <constant name="DIFFUSE_TOON" value="4" enum="DiffuseMode">
+ <constant name="DIFFUSE_TOON" value="3" enum="DiffuseMode">
Uses a hard cut for lighting, with smoothing affected by roughness.
</constant>
<constant name="SPECULAR_SCHLICK_GGX" value="0" enum="SpecularMode">
diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml
index 55ae58ee3a..14fca04672 100644
--- a/doc/classes/Basis.xml
+++ b/doc/classes/Basis.xml
@@ -4,7 +4,7 @@
3×3 matrix datatype.
</brief_description>
<description>
- 3×3 matrix used for 3D rotation and scale. Almost always used as an orthogonal basis for a Transform.
+ 3×3 matrix used for 3D rotation and scale. Almost always used as an orthogonal basis for a [Transform3D].
Contains 3 vector fields X, Y and Z as its columns, which are typically interpreted as the local basis vectors of a transformation. For such use, it is composed of a scaling and a rotation matrix, in that order (M = R.S).
Can also be accessed as array of 3D vectors. These vectors are normally orthogonal to each other, but are not necessarily normalized (due to scaling).
For more information, read the "Matrices and transforms" documentation article.
@@ -53,13 +53,13 @@
</argument>
<description>
Constructs a pure rotation basis matrix from the given Euler angles (in the YXZ convention: when *composing*, first Y, then X, and Z last), given in the vector format as (X angle, Y angle, Z angle).
- Consider using the [Quat] constructor instead, which uses a quaternion instead of Euler angles.
+ Consider using the [Quaternion] constructor instead, which uses a quaternion instead of Euler angles.
</description>
</method>
<method name="Basis" qualifiers="constructor">
<return type="Basis">
</return>
- <argument index="0" name="from" type="Quat">
+ <argument index="0" name="from" type="Quaternion">
</argument>
<description>
Constructs a pure rotation basis matrix from the given quaternion.
@@ -91,7 +91,7 @@
</return>
<description>
Returns the basis's rotation in the form of Euler angles (in the YXZ convention: when decomposing, first Z, then X, and Y last). The returned vector contains the rotation angles in the format (X angle, Y angle, Z angle).
- Consider using the [method get_rotation_quat] method instead, which returns a [Quat] quaternion instead of Euler angles.
+ Consider using the [method get_rotation_quaternion] method instead, which returns a [Quaternion] quaternion instead of Euler angles.
</description>
</method>
<method name="get_orthogonal_index" qualifiers="const">
@@ -101,8 +101,8 @@
This function considers a discretization of rotations into 24 points on unit sphere, lying along the vectors (x,y,z) with each component being either -1, 0, or 1, and returns the index of the point best representing the orientation of the object. It is mainly used by the [GridMap] editor. For further details, refer to the Godot source code.
</description>
</method>
- <method name="get_rotation_quat" qualifiers="const">
- <return type="Quat">
+ <method name="get_rotation_quaternion" qualifiers="const">
+ <return type="Quaternion">
</return>
<description>
Returns the basis's rotation in the form of a quaternion. See [method get_euler] if you need Euler angles, but keep in mind quaternions should generally be preferred to Euler angles.
diff --git a/doc/classes/BitMap.xml b/doc/classes/BitMap.xml
index 27ead07e6f..83e598d2ba 100644
--- a/doc/classes/BitMap.xml
+++ b/doc/classes/BitMap.xml
@@ -71,6 +71,12 @@
<argument index="1" name="epsilon" type="float" default="2.0">
</argument>
<description>
+ Creates an [Array] of polygons covering a rectangular portion of the bitmap. It uses a marching squares algorithm, followed by Ramer-Douglas-Peucker (RDP) reduction of the number of vertices. Each polygon is described as a [PackedVector2Array] of its vertices.
+ To get polygons covering the whole bitmap, pass:
+ [codeblock]
+ Rect2(Vector2(), get_size())
+ [/codeblock]
+ [code]epsilon[/code] is passed to RDP to control how accurately the polygons cover the bitmap: a lower [code]epsilon[/code] corresponds to more points in the polygons.
</description>
</method>
<method name="set_bit">
diff --git a/doc/classes/Bone2D.xml b/doc/classes/Bone2D.xml
index 910d488dfd..93744ddad7 100644
--- a/doc/classes/Bone2D.xml
+++ b/doc/classes/Bone2D.xml
@@ -19,6 +19,28 @@
Stores the node's current transforms in [member rest].
</description>
</method>
+ <method name="get_autocalculate_length_and_angle" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Returns whether this [code]Bone2D[/code] node is going to autocalculate its length and bone angle using its first [code]Bone2D[/code] child node, if one exists. If there are no [code]Bone2D[/code] children, then it cannot autocalculate these values and will print a warning.
+ </description>
+ </method>
+ <method name="get_bone_angle" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ Returns the angle of the bone in the [code]Bone2D[/code] node.
+ [b]Note:[/b] This is different from the [code]Bone2D[/code]'s rotation. The bone angle is the rotation of the bone shown by the [code]Bone2D[/code] gizmo, and because [code]Bone2D[/code] bones are based on positions, this can vary from the actual rotation of the [code]Bone2D[/code] node.
+ </description>
+ </method>
+ <method name="get_default_length" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ Deprecated. Please use [code]get_length[/code] instead.
+ </description>
+ </method>
<method name="get_index_in_skeleton" qualifiers="const">
<return type="int">
</return>
@@ -26,6 +48,13 @@
Returns the node's index as part of the entire skeleton. See [Skeleton2D].
</description>
</method>
+ <method name="get_length" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ Returns the length of the bone in the [code]Bone2D[/code] node.
+ </description>
+ </method>
<method name="get_skeleton_rest" qualifiers="const">
<return type="Transform2D">
</return>
@@ -33,11 +62,45 @@
Returns the node's [member rest] [code]Transform2D[/code] if it doesn't have a parent, or its rest pose relative to its parent.
</description>
</method>
+ <method name="set_autocalculate_length_and_angle">
+ <return type="void">
+ </return>
+ <argument index="0" name="auto_calculate" type="bool">
+ </argument>
+ <description>
+ When set to [code]true[/code], the [code]Bone2D[/code] node will attempt to automatically calculate the bone angle and length using the first child [code]Bone2D[/code] node, if one exists. If none exist, the [code]Bone2D[/code] cannot automatically calculate these values and will print a warning.
+ </description>
+ </method>
+ <method name="set_bone_angle">
+ <return type="void">
+ </return>
+ <argument index="0" name="angle" type="float">
+ </argument>
+ <description>
+ Sets the bone angle for the [code]Bone2D[/code] node. This is typically set to the rotation from the [code]Bone2D[/code] node to a child [code]Bone2D[/code] node.
+ [b]Note:[/b] This is different from the [code]Bone2D[/code]'s rotation. The bone angle is the rotation of the bone shown by the [code]Bone2D[/code] gizmo, and because [code]Bone2D[/code] bones are based on positions, this can vary from the actual rotation of the [code]Bone2D[/code] node.
+ </description>
+ </method>
+ <method name="set_default_length">
+ <return type="void">
+ </return>
+ <argument index="0" name="default_length" type="float">
+ </argument>
+ <description>
+ Deprecated. Please use [code]set_length[/code] instead.
+ </description>
+ </method>
+ <method name="set_length">
+ <return type="void">
+ </return>
+ <argument index="0" name="length" type="float">
+ </argument>
+ <description>
+ Sets the length of the bone in the [code]Bone2D[/code] node.
+ </description>
+ </method>
</methods>
<members>
- <member name="default_length" type="float" setter="set_default_length" getter="get_default_length" default="16.0">
- Length of the bone's representation drawn in the editor's viewport in pixels.
- </member>
<member name="rest" type="Transform2D" setter="set_rest" getter="get_rest" default="Transform2D( 0, 0, 0, 0, 0, 0 )">
Rest transform of the bone. You can reset the node's transforms to this value using [method apply_rest].
</member>
diff --git a/doc/classes/Camera3D.xml b/doc/classes/Camera3D.xml
index 9f1d6d8e31..016eb05308 100644
--- a/doc/classes/Camera3D.xml
+++ b/doc/classes/Camera3D.xml
@@ -27,7 +27,7 @@
</description>
</method>
<method name="get_camera_transform" qualifiers="const">
- <return type="Transform">
+ <return type="Transform3D">
</return>
<description>
Gets the camera transform. Subclassed cameras such as [ClippedCamera3D] may provide different transforms than the [Node] transform.
@@ -55,10 +55,19 @@
<argument index="0" name="world_point" type="Vector3">
</argument>
<description>
- Returns [code]true[/code] if the given position is behind the camera.
+ Returns [code]true[/code] if the given position is behind the camera (the blue part of the linked diagram). [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/camera3d_position_frustum.png]See this diagram[/url] for an overview of position query methods.
[b]Note:[/b] A position which returns [code]false[/code] may still be outside the camera's field of view.
</description>
</method>
+ <method name="is_position_in_frustum" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="world_point" type="Vector3">
+ </argument>
+ <description>
+ Returns [code]true[/code] if the given position is inside the camera's frustum (the green part of the linked diagram). [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/camera3d_position_frustum.png]See this diagram[/url] for an overview of position query methods.
+ </description>
+ </method>
<method name="make_current">
<return type="void">
</return>
diff --git a/doc/classes/CameraFeed.xml b/doc/classes/CameraFeed.xml
index 4fc124592f..fc7dcd3772 100644
--- a/doc/classes/CameraFeed.xml
+++ b/doc/classes/CameraFeed.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CameraFeed" inherits="Reference" version="4.0">
+<class name="CameraFeed" inherits="RefCounted" version="4.0">
<brief_description>
A camera feed gives you access to a single physical camera attached to your device.
</brief_description>
diff --git a/doc/classes/CharFXTransform.xml b/doc/classes/CharFXTransform.xml
index 7b57dc05f8..7a6a18f532 100644
--- a/doc/classes/CharFXTransform.xml
+++ b/doc/classes/CharFXTransform.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CharFXTransform" inherits="Reference" version="4.0">
+<class name="CharFXTransform" inherits="RefCounted" version="4.0">
<brief_description>
Controls how an individual character will be displayed in a [RichTextEffect].
</brief_description>
diff --git a/doc/classes/CharacterBody2D.xml b/doc/classes/CharacterBody2D.xml
new file mode 100644
index 0000000000..0e6ca073a7
--- /dev/null
+++ b/doc/classes/CharacterBody2D.xml
@@ -0,0 +1,132 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="CharacterBody2D" inherits="PhysicsBody2D" version="4.0">
+ <brief_description>
+ Character body 2D node.
+ </brief_description>
+ <description>
+ Character bodies are special types of bodies that are meant to be user-controlled. They are not affected by physics at all; to other types of bodies, such as a rigid body, these are the same as a static body. However, they have two main uses:
+ [b]Kinematic characters:[/b] Character bodies have an API for moving objects with walls and slopes detection ([method move_and_slide] method), in addition to collision detection (also done with [method PhysicsBody3D.move_and_collide]). This makes them really useful to implement characters that move in specific ways and collide with the world, but don't require advanced physics.
+ [b]Kinematic motion:[/b] Character bodies can also be used for kinematic motion (same functionality as [member StaticBody3D.kinematic_motion] when enabled), which allows them to be moved by code and push other bodies on their path.
+ </description>
+ <tutorials>
+ <link title="Kinematic character (2D)">https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link>
+ <link title="Using KinematicBody2D">https://docs.godotengine.org/en/latest/tutorials/physics/using_kinematic_body_2d.html</link>
+ <link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/113</link>
+ <link title="2D Platformer Demo">https://godotengine.org/asset-library/asset/120</link>
+ </tutorials>
+ <methods>
+ <method name="get_floor_normal" qualifiers="const">
+ <return type="Vector2">
+ </return>
+ <description>
+ Returns the surface normal of the floor at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_floor] returns [code]true[/code].
+ </description>
+ </method>
+ <method name="get_floor_velocity" qualifiers="const">
+ <return type="Vector2">
+ </return>
+ <description>
+ Returns the linear velocity of the floor at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_floor] returns [code]true[/code].
+ </description>
+ </method>
+ <method name="get_slide_collision">
+ <return type="KinematicCollision2D">
+ </return>
+ <argument index="0" name="slide_idx" type="int">
+ </argument>
+ <description>
+ Returns a [KinematicCollision2D], which contains information about a collision that occurred during the last call to [method move_and_slide]. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_count] - 1).
+ [b]Example usage:[/b]
+ [codeblocks]
+ [gdscript]
+ for i in get_slide_count():
+ var collision = get_slide_collision(i)
+ print("Collided with: ", collision.collider.name)
+ [/gdscript]
+ [csharp]
+ for (int i = 0; i &lt; GetSlideCount(); i++)
+ {
+ KinematicCollision2D collision = GetSlideCollision(i);
+ GD.Print("Collided with: ", (collision.Collider as Node).Name);
+ }
+ [/csharp]
+ [/codeblocks]
+ </description>
+ </method>
+ <method name="get_slide_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the number of times the body collided and changed direction during the last call to [method move_and_slide].
+ </description>
+ </method>
+ <method name="is_on_ceiling" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if the body collided with the ceiling on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code].
+ </description>
+ </method>
+ <method name="is_on_floor" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if the body collided with the floor on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code].
+ </description>
+ </method>
+ <method name="is_on_wall" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if the body collided with a wall on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code].
+ </description>
+ </method>
+ <method name="move_and_slide">
+ <return type="void">
+ </return>
+ <description>
+ Moves the body based on [member linear_velocity]. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [CharacterBody2D] or [RigidBody2D], it will also be affected by the motion of the other body. You can use this to make moving and rotating platforms, or to make nodes push other nodes.
+ This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed.
+ Modifies [member linear_velocity] if a slide collision occurred. To get detailed information about collisions that occurred, use [method get_slide_collision].
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="collision/safe_margin" type="float" setter="set_safe_margin" getter="get_safe_margin" default="0.08">
+ Extra margin used for collision recovery when calling [method move_and_slide].
+ If the body is at least this close to another body, it will consider them to be colliding and will be pushed away before performing the actual motion.
+ A higher value means it's more flexible for detecting collision, which helps with consistently detecting walls and floors.
+ A lower value forces the collision algorithm to use more exact detection, so it can be used in cases that specifically require precision, e.g at very low scale to avoid visible jittering, or for stability with a stack of character bodies.
+ </member>
+ <member name="floor_max_angle" type="float" setter="set_floor_max_angle" getter="get_floor_max_angle" default="0.785398">
+ Maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall, when calling [method move_and_slide]. The default value equals 45 degrees.
+ </member>
+ <member name="floor_max_angle_degrees" type="float" setter="set_floor_max_angle_degrees" getter="get_floor_max_angle_degrees" default="45.0">
+ Maximum angle (in degrees) where a slope is still considered a floor (or a ceiling), rather than a wall, when calling [method move_and_slide].
+ </member>
+ <member name="infinite_inertia" type="bool" setter="set_infinite_inertia_enabled" getter="is_infinite_inertia_enabled" default="true">
+ If [code]true[/code], the body will be able to push [RigidBody2D] nodes when calling [method move_and_slide], but it also won't detect any collisions with them. If [code]false[/code], it will interact with [RigidBody2D] nodes like with [StaticBody2D].
+ </member>
+ <member name="linear_velocity" type="Vector2" setter="set_linear_velocity" getter="get_linear_velocity" default="Vector2( 0, 0 )">
+ Current velocity vector in pixels per second, used and modified during calls to [method move_and_slide].
+ </member>
+ <member name="max_slides" type="int" setter="set_max_slides" getter="get_max_slides" default="4">
+ Maximum number of times the body can change direction before it stops when calling [method move_and_slide].
+ </member>
+ <member name="motion/sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="false">
+ If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do [b]not[/b] use together with [method move_and_slide] or [method PhysicsBody2D.move_and_collide] functions.
+ </member>
+ <member name="snap" type="Vector2" setter="set_snap" getter="get_snap" default="Vector2( 0, 0 )">
+ When set to a value different from [code]Vector2(0, 0)[/code], the body is kept attached to slopes when calling [method move_and_slide].
+ As long as the [code]snap[/code] vector is in contact with the ground, the body will remain attached to the surface. This means you must disable snap in order to jump, for example. You can do this by setting [code]snap[/code] to [code]Vector2(0, 0)[/code].
+ </member>
+ <member name="stop_on_slope" type="bool" setter="set_stop_on_slope_enabled" getter="is_stop_on_slope_enabled" default="false">
+ If [code]true[/code], the body will not slide on slopes when you include gravity in [code]linear_velocity[/code] when calling [method move_and_slide] and the body is standing still.
+ </member>
+ <member name="up_direction" type="Vector2" setter="set_up_direction" getter="get_up_direction" default="Vector2( 0, -1 )">
+ Direction vector used to determine what is a wall and what is a floor (or a ceiling), rather than a wall, when calling [method move_and_slide]. Defaults to [code]Vector2.UP[/code]. If set to [code]Vector2(0, 0)[/code], everything is considered a wall. This is useful for topdown games.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/CharacterBody3D.xml b/doc/classes/CharacterBody3D.xml
new file mode 100644
index 0000000000..790edfcad1
--- /dev/null
+++ b/doc/classes/CharacterBody3D.xml
@@ -0,0 +1,115 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="CharacterBody3D" inherits="PhysicsBody3D" version="4.0">
+ <brief_description>
+ Character body 3D node.
+ </brief_description>
+ <description>
+ Character bodies are special types of bodies that are meant to be user-controlled. They are not affected by physics at all; to other types of bodies, such as a rigid body, these are the same as a static body. However, they have two main uses:
+ [b]Kinematic characters:[/b] Character bodies have an API for moving objects with walls and slopes detection ([method move_and_slide] method), in addition to collision detection (also done with [method PhysicsBody3D.move_and_collide]). This makes them really useful to implement characters that move in specific ways and collide with the world, but don't require advanced physics.
+ [b]Kinematic motion:[/b] Character bodies can also be used for kinematic motion (same functionality as [member StaticBody3D.kinematic_motion] when enabled), which allows them to be moved by code and push other bodies on their path.
+ </description>
+ <tutorials>
+ <link title="Kinematic character (2D)">https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link>
+ <link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link>
+ <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
+ <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
+ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
+ </tutorials>
+ <methods>
+ <method name="get_floor_normal" qualifiers="const">
+ <return type="Vector3">
+ </return>
+ <description>
+ Returns the surface normal of the floor at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_floor] returns [code]true[/code].
+ </description>
+ </method>
+ <method name="get_floor_velocity" qualifiers="const">
+ <return type="Vector3">
+ </return>
+ <description>
+ Returns the linear velocity of the floor at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_floor] returns [code]true[/code].
+ </description>
+ </method>
+ <method name="get_slide_collision">
+ <return type="KinematicCollision3D">
+ </return>
+ <argument index="0" name="slide_idx" type="int">
+ </argument>
+ <description>
+ Returns a [KinematicCollision3D], which contains information about a collision that occurred during the last call to [method move_and_slide]. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_count] - 1).
+ </description>
+ </method>
+ <method name="get_slide_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the number of times the body collided and changed direction during the last call to [method move_and_slide].
+ </description>
+ </method>
+ <method name="is_on_ceiling" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if the body collided with the ceiling on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code].
+ </description>
+ </method>
+ <method name="is_on_floor" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if the body collided with the floor on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code].
+ </description>
+ </method>
+ <method name="is_on_wall" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if the body collided with a wall on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code].
+ </description>
+ </method>
+ <method name="move_and_slide">
+ <return type="void">
+ </return>
+ <description>
+ Moves the body based on [member linear_velocity]. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [CharacterBody3D] or [RigidBody3D], it will also be affected by the motion of the other body. You can use this to make moving and rotating platforms, or to make nodes push other nodes.
+ This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed.
+ Modifies [member linear_velocity] if a slide collision occurred. To get detailed information about collisions that occurred, use [method get_slide_collision].
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="collision/safe_margin" type="float" setter="set_safe_margin" getter="get_safe_margin" default="0.001">
+ Extra margin used for collision recovery when calling [method move_and_slide].
+ If the body is at least this close to another body, it will consider them to be colliding and will be pushed away before performing the actual motion.
+ A higher value means it's more flexible for detecting collision, which helps with consistently detecting walls and floors.
+ A lower value forces the collision algorithm to use more exact detection, so it can be used in cases that specifically require precision, e.g at very low scale to avoid visible jittering, or for stability with a stack of character bodies.
+ </member>
+ <member name="floor_max_angle" type="float" setter="set_floor_max_angle" getter="get_floor_max_angle" default="0.785398">
+ Maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall, when calling [method move_and_slide]. The default value equals 45 degrees.
+ </member>
+ <member name="floor_max_angle_degrees" type="float" setter="set_floor_max_angle_degrees" getter="get_floor_max_angle_degrees" default="45.0">
+ Maximum angle (in degrees) where a slope is still considered a floor (or a ceiling), rather than a wall, when calling [method move_and_slide].
+ </member>
+ <member name="infinite_inertia" type="bool" setter="set_infinite_inertia_enabled" getter="is_infinite_inertia_enabled" default="true">
+ If [code]true[/code], the body will be able to push [RigidBody3D] nodes when calling [method move_and_slide], but it also won't detect any collisions with them. If [code]false[/code], it will interact with [RigidBody3D] nodes like with [StaticBody3D].
+ </member>
+ <member name="linear_velocity" type="Vector3" setter="set_linear_velocity" getter="get_linear_velocity" default="Vector3( 0, 0, 0 )">
+ Current velocity vector (typically meters per second), used and modified during calls to [method move_and_slide].
+ </member>
+ <member name="max_slides" type="int" setter="set_max_slides" getter="get_max_slides" default="4">
+ Maximum number of times the body can change direction before it stops when calling [method move_and_slide].
+ </member>
+ <member name="snap" type="Vector3" setter="set_snap" getter="get_snap" default="Vector3( 0, 0, 0 )">
+ When set to a value different from [code]Vector3(0, 0, 0)[/code], the body is kept attached to slopes when calling [method move_and_slide].
+ As long as the [code]snap[/code] vector is in contact with the ground, the body will remain attached to the surface. This means you must disable snap in order to jump, for example. You can do this by setting [code]snap[/code] to [code]Vector3(0, 0, 0)[/code].
+ </member>
+ <member name="stop_on_slope" type="bool" setter="set_stop_on_slope_enabled" getter="is_stop_on_slope_enabled" default="false">
+ If [code]true[/code], the body will not slide on slopes when you include gravity in [code]linear_velocity[/code] when calling [method move_and_slide] and the body is standing still.
+ </member>
+ <member name="up_direction" type="Vector3" setter="set_up_direction" getter="get_up_direction" default="Vector3( 0, 1, 0 )">
+ Direction vector used to determine what is a wall and what is a floor (or a ceiling), rather than a wall, when calling [method move_and_slide]. Defaults to [code]Vector3.UP[/code]. If set to [code]Vector3(0, 0, 0)[/code], everything is considered a wall. This is useful for topdown games.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/CodeEdit.xml b/doc/classes/CodeEdit.xml
index fcd36447c5..1250350971 100644
--- a/doc/classes/CodeEdit.xml
+++ b/doc/classes/CodeEdit.xml
@@ -209,7 +209,7 @@
Gets the end key for a string or comment region index.
</description>
</method>
- <method name="get_delimiter_end_postion" qualifiers="const">
+ <method name="get_delimiter_end_position" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="line" type="int">
@@ -229,7 +229,7 @@
Gets the start key for a string or comment region index.
</description>
</method>
- <method name="get_delimiter_start_postion" qualifiers="const">
+ <method name="get_delimiter_start_position" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="line" type="int">
diff --git a/doc/classes/CollisionObject3D.xml b/doc/classes/CollisionObject3D.xml
index 522eec5cbe..4ab37f5c7b 100644
--- a/doc/classes/CollisionObject3D.xml
+++ b/doc/classes/CollisionObject3D.xml
@@ -16,14 +16,14 @@
</argument>
<argument index="1" name="event" type="InputEvent">
</argument>
- <argument index="2" name="click_position" type="Vector3">
+ <argument index="2" name="position" type="Vector3">
</argument>
- <argument index="3" name="click_normal" type="Vector3">
+ <argument index="3" name="normal" type="Vector3">
</argument>
<argument index="4" name="shape_idx" type="int">
</argument>
<description>
- Accepts unhandled [InputEvent]s. [code]click_position[/code] is the clicked location in world space and [code]click_normal[/code] is the normal vector extending from the clicked surface of the [Shape3D] at [code]shape_idx[/code]. Connect to the [code]input_event[/code] signal to easily pick up these events.
+ Receives unhandled [InputEvent]s. [code]position[/code] is the location in world space of the mouse pointer on the surface of the shape with index [code]shape_idx[/code] and [code]normal[/code] is the normal vector of the surface at that point. Connect to the [signal input_event] signal to easily pick up these events.
</description>
</method>
<method name="create_shape_owner">
@@ -179,12 +179,12 @@
</description>
</method>
<method name="shape_owner_get_transform" qualifiers="const">
- <return type="Transform">
+ <return type="Transform3D">
</return>
<argument index="0" name="owner_id" type="int">
</argument>
<description>
- Returns the shape owner's [Transform].
+ Returns the shape owner's [Transform3D].
</description>
</method>
<method name="shape_owner_remove_shape">
@@ -214,10 +214,10 @@
</return>
<argument index="0" name="owner_id" type="int">
</argument>
- <argument index="1" name="transform" type="Transform">
+ <argument index="1" name="transform" type="Transform3D">
</argument>
<description>
- Sets the [Transform] of the given shape owner.
+ Sets the [Transform3D] of the given shape owner.
</description>
</method>
</methods>
@@ -243,14 +243,14 @@
</argument>
<argument index="1" name="event" type="InputEvent">
</argument>
- <argument index="2" name="click_position" type="Vector3">
+ <argument index="2" name="position" type="Vector3">
</argument>
- <argument index="3" name="click_normal" type="Vector3">
+ <argument index="3" name="normal" type="Vector3">
</argument>
<argument index="4" name="shape_idx" type="int">
</argument>
<description>
- Emitted when [method _input_event] receives an event. See its description for details.
+ Emitted when the object receives an unhandled [InputEvent]. [code]position[/code] is the location in world space of the mouse pointer on the surface of the shape with index [code]shape_idx[/code] and [code]normal[/code] is the normal vector of the surface at that point.
</description>
</signal>
<signal name="mouse_entered">
diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml
index 6133bb8d8c..ddff92e6fc 100644
--- a/doc/classes/Color.xml
+++ b/doc/classes/Color.xml
@@ -136,6 +136,17 @@
[/codeblocks]
</description>
</method>
+ <method name="clamp" qualifiers="const">
+ <return type="Color">
+ </return>
+ <argument index="0" name="min" type="Color" default="Color( 0, 0, 0, 0 )">
+ </argument>
+ <argument index="1" name="max" type="Color" default="Color( 1, 1, 1, 1 )">
+ </argument>
+ <description>
+ Returns a new color with all components clamped between the components of [code]min[/code] and [code]max[/code], by running [method @GlobalScope.clamp] on each component.
+ </description>
+ </method>
<method name="darkened" qualifiers="const">
<return type="Color">
</return>
diff --git a/doc/classes/ConcavePolygonShape3D.xml b/doc/classes/ConcavePolygonShape3D.xml
index a9687abedc..b510905d1f 100644
--- a/doc/classes/ConcavePolygonShape3D.xml
+++ b/doc/classes/ConcavePolygonShape3D.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
Concave polygon shape resource, which can be set into a [PhysicsBody3D] or area. This shape is created by feeding a list of triangles.
- Note: when used for collision, [ConcavePolygonShape3D] is intended to work with static [PhysicsBody3D] nodes like [StaticBody3D] and will not work with [KinematicBody3D] or [RigidBody3D] with a mode other than Static.
+ Note: when used for collision, [ConcavePolygonShape3D] is intended to work with static [PhysicsBody3D] nodes like [StaticBody3D] and will not work with [CharacterBody3D] or [RigidBody3D] with a mode other than Static.
</description>
<tutorials>
<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
diff --git a/doc/classes/ConfigFile.xml b/doc/classes/ConfigFile.xml
index 38948a2d6e..8b903d8dbc 100644
--- a/doc/classes/ConfigFile.xml
+++ b/doc/classes/ConfigFile.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ConfigFile" inherits="Reference" version="4.0">
+<class name="ConfigFile" inherits="RefCounted" version="4.0">
<brief_description>
Helper class to handle INI-style files.
</brief_description>
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index a9a230b78f..33969cf4c3 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -22,6 +22,34 @@
<link title="All GUI Demos">https://github.com/godotengine/godot-demo-projects/tree/master/gui</link>
</tutorials>
<methods>
+ <method name="_can_drop_data" qualifiers="virtual">
+ <return type="bool">
+ </return>
+ <argument index="0" name="position" type="Vector2">
+ </argument>
+ <argument index="1" name="data" type="Variant">
+ </argument>
+ <description>
+ Godot calls this method to test if [code]data[/code] from a control's [method _get_drag_data] can be dropped at [code]position[/code]. [code]position[/code] is local to this control.
+ This method should only be used to test the data. Process the data in [method _drop_data].
+ [codeblocks]
+ [gdscript]
+ func _can_drop_data(position, data):
+ # Check position if it is relevant to you
+ # Otherwise, just check data
+ return typeof(data) == TYPE_DICTIONARY and data.has("expected")
+ [/gdscript]
+ [csharp]
+ public override bool CanDropData(Vector2 position, object data)
+ {
+ // Check position if it is relevant to you
+ // Otherwise, just check data
+ return data is Godot.Collections.Dictionary &amp;&amp; (data as Godot.Collections.Dictionary).Contains("expected");
+ }
+ [/csharp]
+ [/codeblocks]
+ </description>
+ </method>
<method name="_clips_input" qualifiers="virtual">
<return type="bool">
</return>
@@ -30,6 +58,61 @@
If not overridden, defaults to [code]false[/code].
</description>
</method>
+ <method name="_drop_data" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <argument index="0" name="position" type="Vector2">
+ </argument>
+ <argument index="1" name="data" type="Variant">
+ </argument>
+ <description>
+ Godot calls this method to pass you the [code]data[/code] from a control's [method _get_drag_data] result. Godot first calls [method _can_drop_data] to test if [code]data[/code] is allowed to drop at [code]position[/code] where [code]position[/code] is local to this control.
+ [codeblocks]
+ [gdscript]
+ func _can_drop_data(position, data):
+ return typeof(data) == TYPE_DICTIONARY and data.has("color")
+ func _drop_data(position, data):
+ var color = data["color"]
+ [/gdscript]
+ [csharp]
+ public override bool CanDropData(Vector2 position, object data)
+ {
+ return data is Godot.Collections.Dictionary &amp;&amp; (data as Godot.Collections.Dictionary).Contains("color");
+ }
+ public override void DropData(Vector2 position, object data)
+ {
+ Color color = (Color)(data as Godot.Collections.Dictionary)["color"];
+ }
+ [/csharp]
+ [/codeblocks]
+ </description>
+ </method>
+ <method name="_get_drag_data" qualifiers="virtual">
+ <return type="Variant">
+ </return>
+ <argument index="0" name="position" type="Vector2">
+ </argument>
+ <description>
+ Godot calls this method to get data that can be dragged and dropped onto controls that expect drop data. Returns [code]null[/code] if there is no data to drag. Controls that want to receive drop data should implement [method _can_drop_data] and [method _drop_data]. [code]position[/code] is local to this control. Drag may be forced with [method force_drag].
+ A preview that will follow the mouse that should represent the data can be set with [method set_drag_preview]. A good time to set the preview is in this method.
+ [codeblocks]
+ [gdscript]
+ func _get_drag_data(position):
+ var mydata = make_data() # This is your custom method generating the drag data.
+ set_drag_preview(make_preview(mydata)) # This is your custom method generating the preview of the drag data.
+ return mydata
+ [/gdscript]
+ [csharp]
+ public override object GetDragData(Vector2 position)
+ {
+ object mydata = MakeData(); // This is your custom method generating the drag data.
+ SetDragPreview(MakePreview(mydata)); // This is your custom method generating the preview of the drag data.
+ return mydata;
+ }
+ [/csharp]
+ [/codeblocks]
+ </description>
+ </method>
<method name="_get_minimum_size" qualifiers="virtual">
<return type="Vector2">
</return>
@@ -68,13 +151,24 @@
[/csharp]
[/codeblocks]
The event won't trigger if:
- * clicking outside the control (see [method has_point]);
+ * clicking outside the control (see [method _has_point]);
* control has [member mouse_filter] set to [constant MOUSE_FILTER_IGNORE];
* control is obstructed by another [Control] on top of it, which doesn't have [member mouse_filter] set to [constant MOUSE_FILTER_IGNORE];
* control's parent has [member mouse_filter] set to [constant MOUSE_FILTER_STOP] or has accepted the event;
* it happens outside parent's rectangle and the parent has either [member rect_clip_content] or [method _clips_input] enabled.
</description>
</method>
+ <method name="_has_point" qualifiers="virtual">
+ <return type="bool">
+ </return>
+ <argument index="0" name="point" type="Vector2">
+ </argument>
+ <description>
+ Virtual method to be implemented by the user. Returns whether the given [code]point[/code] is inside this control.
+ If not overridden, default behavior is checking if the point is within control's Rect.
+ [b]Note:[/b] If you want to check if a point is inside the control, you can use [code]get_rect().has_point(point)[/code].
+ </description>
+ </method>
<method name="_make_custom_tooltip" qualifiers="virtual">
<return type="Control">
</return>
@@ -249,63 +343,6 @@
[/codeblocks]
</description>
</method>
- <method name="can_drop_data" qualifiers="virtual">
- <return type="bool">
- </return>
- <argument index="0" name="position" type="Vector2">
- </argument>
- <argument index="1" name="data" type="Variant">
- </argument>
- <description>
- Godot calls this method to test if [code]data[/code] from a control's [method get_drag_data] can be dropped at [code]position[/code]. [code]position[/code] is local to this control.
- This method should only be used to test the data. Process the data in [method drop_data].
- [codeblocks]
- [gdscript]
- func can_drop_data(position, data):
- # Check position if it is relevant to you
- # Otherwise, just check data
- return typeof(data) == TYPE_DICTIONARY and data.has("expected")
- [/gdscript]
- [csharp]
- public override bool CanDropData(Vector2 position, object data)
- {
- // Check position if it is relevant to you
- // Otherwise, just check data
- return data is Godot.Collections.Dictionary &amp;&amp; (data as Godot.Collections.Dictionary).Contains("expected");
- }
- [/csharp]
- [/codeblocks]
- </description>
- </method>
- <method name="drop_data" qualifiers="virtual">
- <return type="void">
- </return>
- <argument index="0" name="position" type="Vector2">
- </argument>
- <argument index="1" name="data" type="Variant">
- </argument>
- <description>
- Godot calls this method to pass you the [code]data[/code] from a control's [method get_drag_data] result. Godot first calls [method can_drop_data] to test if [code]data[/code] is allowed to drop at [code]position[/code] where [code]position[/code] is local to this control.
- [codeblocks]
- [gdscript]
- func can_drop_data(position, data):
- return typeof(data) == TYPE_DICTIONARY and data.has("color")
- func drop_data(position, data):
- var color = data["color"]
- [/gdscript]
- [csharp]
- public override bool CanDropData(Vector2 position, object data)
- {
- return data is Godot.Collections.Dictionary &amp;&amp; (data as Godot.Collections.Dictionary).Contains("color");
- }
- public override void DropData(Vector2 position, object data)
- {
- Color color = (Color)(data as Godot.Collections.Dictionary)["color"];
- }
- [/csharp]
- [/codeblocks]
- </description>
- </method>
<method name="find_next_valid_focus" qualifiers="const">
<return type="Control">
</return>
@@ -328,8 +365,8 @@
<argument index="1" name="preview" type="Control">
</argument>
<description>
- Forces drag and bypasses [method get_drag_data] and [method set_drag_preview] by passing [code]data[/code] and [code]preview[/code]. Drag will start even if the mouse is neither over nor pressed on this control.
- The methods [method can_drop_data] and [method drop_data] must be implemented on controls that want to receive drop data.
+ Forces drag and bypasses [method _get_drag_data] and [method set_drag_preview] by passing [code]data[/code] and [code]preview[/code]. Drag will start even if the mouse is neither over nor pressed on this control.
+ The methods [method _can_drop_data] and [method _drop_data] must be implemented on controls that want to receive drop data.
</description>
</method>
<method name="get_anchor" qualifiers="const">
@@ -364,32 +401,6 @@
Returns the mouse cursor shape the control displays on mouse hover. See [enum CursorShape].
</description>
</method>
- <method name="get_drag_data" qualifiers="virtual">
- <return type="Variant">
- </return>
- <argument index="0" name="position" type="Vector2">
- </argument>
- <description>
- Godot calls this method to get data that can be dragged and dropped onto controls that expect drop data. Returns [code]null[/code] if there is no data to drag. Controls that want to receive drop data should implement [method can_drop_data] and [method drop_data]. [code]position[/code] is local to this control. Drag may be forced with [method force_drag].
- A preview that will follow the mouse that should represent the data can be set with [method set_drag_preview]. A good time to set the preview is in this method.
- [codeblocks]
- [gdscript]
- func get_drag_data(position):
- var mydata = make_data() # This is your custom method generating the drag data.
- set_drag_preview(make_preview(mydata)) # This is your custom method generating the preview of the drag data.
- return mydata
- [/gdscript]
- [csharp]
- public override object GetDragData(Vector2 position)
- {
- object mydata = MakeData(); // This is your custom method generating the drag data.
- SetDragPreview(MakePreview(mydata)); // This is your custom method generating the preview of the drag data.
- return mydata;
- }
- [/csharp]
- [/codeblocks]
- </description>
- </method>
<method name="get_end" qualifiers="const">
<return type="Vector2">
</return>
@@ -577,17 +588,6 @@
Returns [code]true[/code] if this is the current focused control. See [member focus_mode].
</description>
</method>
- <method name="has_point" qualifiers="virtual">
- <return type="bool">
- </return>
- <argument index="0" name="point" type="Vector2">
- </argument>
- <description>
- Virtual method to be implemented by the user. Returns whether the given [code]point[/code] is inside this control.
- If not overridden, default behavior is checking if the point is within control's Rect.
- [b]Note:[/b] If you want to check if a point is inside the control, you can use [code]get_rect().has_point(point)[/code].
- </description>
- </method>
<method name="has_theme_color" qualifiers="const">
<return type="bool">
</return>
@@ -856,7 +856,7 @@
</argument>
<description>
Forwards the handling of this control's drag and drop to [code]target[/code] control.
- Forwarding can be implemented in the target control similar to the methods [method get_drag_data], [method can_drop_data], and [method drop_data] but with two differences:
+ Forwarding can be implemented in the target control similar to the methods [method _get_drag_data], [method _can_drop_data], and [method _drop_data] but with two differences:
1. The function name must be suffixed with [b]_fw[/b]
2. The function must take an extra argument that is the control doing the forwarding
[codeblocks]
@@ -871,13 +871,13 @@
# TargetControl.gd
extends Control
- func can_drop_data_fw(position, data, from_control):
+ func _can_drop_data_fw(position, data, from_control):
return true
- func drop_data_fw(position, data, from_control):
+ func _drop_data_fw(position, data, from_control):
my_handle_data(data) # Your handler method.
- func get_drag_data_fw(position, from_control):
+ func _get_drag_data_fw(position, from_control):
set_drag_preview(my_preview)
return my_data()
[/gdscript]
@@ -922,12 +922,12 @@
<argument index="0" name="control" type="Control">
</argument>
<description>
- Shows the given control at the mouse pointer. A good time to call this method is in [method get_drag_data]. The control must not be in the scene tree. You should not free the control, and you should not keep a reference to the control beyond the duration of the drag. It will be deleted automatically after the drag has ended.
+ Shows the given control at the mouse pointer. A good time to call this method is in [method _get_drag_data]. The control must not be in the scene tree. You should not free the control, and you should not keep a reference to the control beyond the duration of the drag. It will be deleted automatically after the drag has ended.
[codeblocks]
[gdscript]
export (Color, RGBA) var color = Color(1, 0, 0, 1)
- func get_drag_data(position):
+ func _get_drag_data(position):
# Use a control that is not in the tree
var cpb = ColorPickerButton.new()
cpb.color = color
@@ -1055,7 +1055,7 @@
Anchors the right edge of the node to the origin, the center or the end of its parent control. It changes how the right offset updates when the node moves or changes size. You can use one of the [enum Anchor] constants for convenience.
</member>
<member name="anchor_top" type="float" setter="_set_anchor" getter="get_anchor" default="0.0">
- Anchors the top edge of the node to the origin, the center or the end of its parent control. It changes how the top offset updates when the node moves or changes size. You can use one of the [enum Anchor] constants for convenience.
+ Anchors the top edge of the node to the origin, the center or the end of its parent control. It changes how the top offset updates when the node moves or changes size. You can use one of the [enum Anchor] constants for convenience.
</member>
<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" enum="Control.FocusMode" default="0">
The focus access mode for the control (None, Click or All). Only one Control can be focused at the same time, and it will receive keyboard signals.
@@ -1067,7 +1067,7 @@
Tells Godot which node it should give keyboard focus to if the user presses the left arrow on the keyboard or left on a gamepad by default. You can change the key by editing the [code]ui_left[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the left of this one.
</member>
<member name="focus_neighbor_right" type="NodePath" setter="set_focus_neighbor" getter="get_focus_neighbor" default="NodePath(&quot;&quot;)">
- Tells Godot which node it should give keyboard focus to if the user presses the right arrow on the keyboard or right on a gamepad by default. You can change the key by editing the [code]ui_right[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one.
+ Tells Godot which node it should give keyboard focus to if the user presses the right arrow on the keyboard or right on a gamepad by default. You can change the key by editing the [code]ui_right[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one.
</member>
<member name="focus_neighbor_top" type="NodePath" setter="set_focus_neighbor" getter="get_focus_neighbor" default="NodePath(&quot;&quot;)">
Tells Godot which node it should give keyboard focus to if the user presses the top arrow on the keyboard or top on a gamepad by default. You can change the key by editing the [code]ui_top[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one.
@@ -1175,7 +1175,7 @@
<member name="theme" type="Theme" setter="set_theme" getter="get_theme">
The [Theme] resource this node and all its [Control] children use. If a child node has its own [Theme] resource set, theme items are merged with child's definitions having higher priority.
</member>
- <member name="theme_custom_type" type="StringName" setter="set_theme_custom_type" getter="get_theme_custom_type" default="@&quot;&quot;">
+ <member name="theme_custom_type" type="StringName" setter="set_theme_custom_type" getter="get_theme_custom_type" default="&amp;&quot;&quot;">
The type name used by this [Control] to look up its own theme items. By default, the class name of the node is used (e.g. [code]Button[/code] for the [Button] control), as well as the class names of all parent classes (in order of inheritance). Setting this property gives the highest priority to the type of the specified name, then falls back on the class names.
[b]Note:[/b] To look up [Control]'s own items use various [code]get_theme_*[/code] methods without specifying [code]theme_type[/code].
[b]Note:[/b] Theme items are looked for in the tree order, from branch to root, where each [Control] node is checked for its [member theme] property. The earliest match against any type/class name is returned. The project-level Theme and the default Theme are checked last.
diff --git a/doc/classes/Crypto.xml b/doc/classes/Crypto.xml
index 1f6cb40cde..deda6116f4 100644
--- a/doc/classes/Crypto.xml
+++ b/doc/classes/Crypto.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Crypto" inherits="Reference" version="4.0">
+<class name="Crypto" inherits="RefCounted" version="4.0">
<brief_description>
Access to advanced cryptographic functionalities.
</brief_description>
diff --git a/doc/classes/DTLSServer.xml b/doc/classes/DTLSServer.xml
index 91a04b1f28..28d68d309f 100644
--- a/doc/classes/DTLSServer.xml
+++ b/doc/classes/DTLSServer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="DTLSServer" inherits="Reference" version="4.0">
+<class name="DTLSServer" inherits="RefCounted" version="4.0">
<brief_description>
Helper class to implement a DTLS server.
</brief_description>
diff --git a/doc/classes/Directory.xml b/doc/classes/Directory.xml
index 2c61d723cd..dae8d83f0c 100644
--- a/doc/classes/Directory.xml
+++ b/doc/classes/Directory.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Directory" inherits="Reference" version="4.0">
+<class name="Directory" inherits="RefCounted" version="4.0">
<brief_description>
Type used to handle the filesystem.
</brief_description>
diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml
index 0c9df071a7..6c1cd37beb 100644
--- a/doc/classes/DisplayServer.xml
+++ b/doc/classes/DisplayServer.xml
@@ -1044,12 +1044,20 @@
<constant name="FEATURE_SWAP_BUFFERS" value="17" enum="Feature">
</constant>
<constant name="MOUSE_MODE_VISIBLE" value="0" enum="MouseMode">
+ Makes the mouse cursor visible if it is hidden.
</constant>
<constant name="MOUSE_MODE_HIDDEN" value="1" enum="MouseMode">
+ Makes the mouse cursor hidden if it is visible.
</constant>
<constant name="MOUSE_MODE_CAPTURED" value="2" enum="MouseMode">
+ Captures the mouse. The mouse will be hidden and its position locked at the center of the screen.
+ [b]Note:[/b] If you want to process the mouse's movement in this mode, you need to use [member InputEventMouseMotion.relative].
</constant>
<constant name="MOUSE_MODE_CONFINED" value="3" enum="MouseMode">
+ Confines the mouse cursor to the game window, and make it visible.
+ </constant>
+ <constant name="MOUSE_MODE_CONFINED_HIDDEN" value="4" enum="MouseMode">
+ Confines the mouse cursor to the game window, and make it hidden.
</constant>
<constant name="SCREEN_OF_MAIN_WINDOW" value="-1">
</constant>
diff --git a/doc/classes/EditorDebuggerPlugin.xml b/doc/classes/EditorDebuggerPlugin.xml
index b97933e582..9484d33252 100644
--- a/doc/classes/EditorDebuggerPlugin.xml
+++ b/doc/classes/EditorDebuggerPlugin.xml
@@ -38,7 +38,7 @@
<return type="bool">
</return>
<description>
- Returns [code]true[/code] if there is an instance of the game running with the attached debugger otherwise [code]false[/code].
+ Returns [code]true[/code] if there is an instance of the game running with the attached debugger otherwise [code]false[/code].
</description>
</method>
<method name="register_message_capture">
diff --git a/doc/classes/EditorExportPlugin.xml b/doc/classes/EditorExportPlugin.xml
index b29734de1c..d9e3003fbb 100644
--- a/doc/classes/EditorExportPlugin.xml
+++ b/doc/classes/EditorExportPlugin.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorExportPlugin" inherits="Reference" version="4.0">
+<class name="EditorExportPlugin" inherits="RefCounted" version="4.0">
<brief_description>
A script that is executed when exporting the project.
</brief_description>
diff --git a/doc/classes/EditorFeatureProfile.xml b/doc/classes/EditorFeatureProfile.xml
index e05a685dd7..0cd839f370 100644
--- a/doc/classes/EditorFeatureProfile.xml
+++ b/doc/classes/EditorFeatureProfile.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorFeatureProfile" inherits="Reference" version="4.0">
+<class name="EditorFeatureProfile" inherits="RefCounted" version="4.0">
<brief_description>
An editor feature profile which can be used to disable specific features.
</brief_description>
diff --git a/doc/classes/EditorImportPlugin.xml b/doc/classes/EditorImportPlugin.xml
index aa64ab4043..a532e9bc2b 100644
--- a/doc/classes/EditorImportPlugin.xml
+++ b/doc/classes/EditorImportPlugin.xml
@@ -5,45 +5,45 @@
</brief_description>
<description>
EditorImportPlugins provide a way to extend the editor's resource import functionality. Use them to import resources from custom files or to provide alternatives to the editor's existing importers. Register your [EditorPlugin] with [method EditorPlugin.add_import_plugin].
- EditorImportPlugins work by associating with specific file extensions and a resource type. See [method get_recognized_extensions] and [method get_resource_type]. They may optionally specify some import presets that affect the import process. EditorImportPlugins are responsible for creating the resources and saving them in the [code].godot/imported[/code] directory.
+ EditorImportPlugins work by associating with specific file extensions and a resource type. See [method _get_recognized_extensions] and [method _get_resource_type]. They may optionally specify some import presets that affect the import process. EditorImportPlugins are responsible for creating the resources and saving them in the [code].godot/imported[/code] directory.
Below is an example EditorImportPlugin that imports a [Mesh] from a file with the extension ".special" or ".spec":
[codeblocks]
[gdscript]
tool
extends EditorImportPlugin
- func get_importer_name():
+ func _get_importer_name():
return "my.special.plugin"
- func get_visible_name():
+ func _get_visible_name():
return "Special Mesh"
- func get_recognized_extensions():
+ func _get_recognized_extensions():
return ["special", "spec"]
- func get_save_extension():
+ func _get_save_extension():
return "mesh"
- func get_resource_type():
+ func _get_resource_type():
return "Mesh"
- func get_preset_count():
+ func _get_preset_count():
return 1
- func get_preset_name(i):
+ func _get_preset_name(i):
return "Default"
- func get_import_options(i):
+ func _get_import_options(i):
return [{"name": "my_option", "default_value": false}]
- func import(source_file, save_path, options, platform_variants, gen_files):
+ func _import(source_file, save_path, options, platform_variants, gen_files):
var file = File.new()
if file.open(source_file, File.READ) != OK:
return FAILED
var mesh = ArrayMesh.new()
# Fill the Mesh with data read in "file", left as an exercise to the reader.
- var filename = save_path + "." + get_save_extension()
+ var filename = save_path + "." + _get_save_extension()
return ResourceSaver.save(filename, mesh)
[/gdscript]
[csharp]
@@ -92,7 +92,7 @@
return new Godot.Collections.Array{new Godot.Collections.Dictionary{{"name", "myOption"}, {"defaultValue", false}}};
}
- public override int Import(String sourceFile, String savePath, Godot.Collections.Dictionary options, Godot.Collections.Array platformVariants, Godot.Collections.Array genFiles)
+ public override int Import(String sourceFile, String savePath, Godot.Collections.Dictionary options, Godot.Collections.Array platformVariants, Godot.Collections.Array genFiles)
{
var file = new File();
if (file.Open(sourceFile, File.ModeFlags.Read) != Error.Ok)
@@ -113,7 +113,7 @@
<link title="Import plugins">https://docs.godotengine.org/en/latest/tutorials/plugins/editor/import_plugins.html</link>
</tutorials>
<methods>
- <method name="get_import_options" qualifiers="virtual">
+ <method name="_get_import_options" qualifiers="virtual">
<return type="Array">
</return>
<argument index="0" name="preset" type="int">
@@ -122,21 +122,21 @@
Gets the options and default values for the preset at this index. Returns an Array of Dictionaries with the following keys: [code]name[/code], [code]default_value[/code], [code]property_hint[/code] (optional), [code]hint_string[/code] (optional), [code]usage[/code] (optional).
</description>
</method>
- <method name="get_import_order" qualifiers="virtual">
+ <method name="_get_import_order" qualifiers="virtual">
<return type="int">
</return>
<description>
Gets the order of this importer to be run when importing resources. Higher values will be called later. Use this to ensure the importer runs after the dependencies are already imported.
</description>
</method>
- <method name="get_importer_name" qualifiers="virtual">
+ <method name="_get_importer_name" qualifiers="virtual">
<return type="String">
</return>
<description>
Gets the unique name of the importer.
</description>
</method>
- <method name="get_option_visibility" qualifiers="virtual">
+ <method name="_get_option_visibility" qualifiers="virtual">
<return type="bool">
</return>
<argument index="0" name="option" type="String">
@@ -147,7 +147,7 @@
This method can be overridden to hide specific import options if conditions are met. This is mainly useful for hiding options that depend on others if one of them is disabled. For example:
[codeblocks]
[gdscript]
- func get_option_visibility(option, options):
+ func _get_option_visibility(option, options):
# Only show the lossy quality setting if the compression mode is set to "Lossy".
if option == "compress/lossy_quality" and options.has("compress/mode"):
return int(options["compress/mode"]) == COMPRESS_LOSSY # This is a constant that you set
@@ -170,14 +170,14 @@
Return [code]true[/code] to make all options always visible.
</description>
</method>
- <method name="get_preset_count" qualifiers="virtual">
+ <method name="_get_preset_count" qualifiers="virtual">
<return type="int">
</return>
<description>
- Gets the number of initial presets defined by the plugin. Use [method get_import_options] to get the default options for the preset and [method get_preset_name] to get the name of the preset.
+ Gets the number of initial presets defined by the plugin. Use [method _get_import_options] to get the default options for the preset and [method _get_preset_name] to get the name of the preset.
</description>
</method>
- <method name="get_preset_name" qualifiers="virtual">
+ <method name="_get_preset_name" qualifiers="virtual">
<return type="String">
</return>
<argument index="0" name="preset" type="int">
@@ -186,42 +186,42 @@
Gets the name of the options preset at this index.
</description>
</method>
- <method name="get_priority" qualifiers="virtual">
+ <method name="_get_priority" qualifiers="virtual">
<return type="float">
</return>
<description>
Gets the priority of this plugin for the recognized extension. Higher priority plugins will be preferred. The default priority is [code]1.0[/code].
</description>
</method>
- <method name="get_recognized_extensions" qualifiers="virtual">
+ <method name="_get_recognized_extensions" qualifiers="virtual">
<return type="Array">
</return>
<description>
Gets the list of file extensions to associate with this loader (case-insensitive). e.g. [code]["obj"][/code].
</description>
</method>
- <method name="get_resource_type" qualifiers="virtual">
+ <method name="_get_resource_type" qualifiers="virtual">
<return type="String">
</return>
<description>
Gets the Godot resource type associated with this loader. e.g. [code]"Mesh"[/code] or [code]"Animation"[/code].
</description>
</method>
- <method name="get_save_extension" qualifiers="virtual">
+ <method name="_get_save_extension" qualifiers="virtual">
<return type="String">
</return>
<description>
Gets the extension used to save this resource in the [code].godot/imported[/code] directory.
</description>
</method>
- <method name="get_visible_name" qualifiers="virtual">
+ <method name="_get_visible_name" qualifiers="virtual">
<return type="String">
</return>
<description>
Gets the name to display in the import window. You should choose this name as a continuation to "Import as", e.g. "Import as Special Mesh".
</description>
</method>
- <method name="import" qualifiers="virtual">
+ <method name="_import" qualifiers="virtual">
<return type="int">
</return>
<argument index="0" name="source_file" type="String">
diff --git a/doc/classes/EditorInspectorPlugin.xml b/doc/classes/EditorInspectorPlugin.xml
index 8204dc931e..c992d0fbb4 100644
--- a/doc/classes/EditorInspectorPlugin.xml
+++ b/doc/classes/EditorInspectorPlugin.xml
@@ -1,106 +1,100 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorInspectorPlugin" inherits="Reference" version="4.0">
+<class name="EditorInspectorPlugin" inherits="RefCounted" version="4.0">
<brief_description>
Plugin for adding custom property editors on inspector.
</brief_description>
<description>
These plugins allow adding custom property editors to [EditorInspector].
Plugins are registered via [method EditorPlugin.add_inspector_plugin].
- When an object is edited, the [method can_handle] function is called and must return [code]true[/code] if the object type is supported.
- If supported, the function [method parse_begin] will be called, allowing to place custom controls at the beginning of the class.
- Subsequently, the [method parse_category] and [method parse_property] are called for every category and property. They offer the ability to add custom controls to the inspector too.
- Finally, [method parse_end] will be called.
+ When an object is edited, the [method _can_handle] function is called and must return [code]true[/code] if the object type is supported.
+ If supported, the function [method _parse_begin] will be called, allowing to place custom controls at the beginning of the class.
+ Subsequently, the [method _parse_category] and [method _parse_property] are called for every category and property. They offer the ability to add custom controls to the inspector too.
+ Finally, [method _parse_end] will be called.
On each of these calls, the "add" functions can be called.
</description>
<tutorials>
</tutorials>
<methods>
- <method name="add_custom_control">
- <return type="void">
+ <method name="_can_handle" qualifiers="virtual">
+ <return type="bool">
</return>
- <argument index="0" name="control" type="Control">
+ <argument index="0" name="object" type="Object">
</argument>
<description>
- Adds a custom control, not necessarily a property editor.
+ Returns [code]true[/code] if this object can be handled by this plugin.
</description>
</method>
- <method name="add_property_editor">
+ <method name="_parse_begin" qualifiers="virtual">
<return type="void">
</return>
- <argument index="0" name="property" type="String">
- </argument>
- <argument index="1" name="editor" type="Control">
- </argument>
<description>
- Adds a property editor, this must inherit [EditorProperty].
+ Called to allow adding controls at the beginning of the list.
</description>
</method>
- <method name="add_property_editor_for_multiple_properties">
+ <method name="_parse_category" qualifiers="virtual">
<return type="void">
</return>
- <argument index="0" name="label" type="String">
- </argument>
- <argument index="1" name="properties" type="PackedStringArray">
- </argument>
- <argument index="2" name="editor" type="Control">
+ <argument index="0" name="category" type="String">
</argument>
<description>
- Adds an editor that allows modifying multiple properties, this must inherit [EditorProperty].
+ Called to allow adding controls at the beginning of the category.
</description>
</method>
- <method name="can_handle" qualifiers="virtual">
- <return type="bool">
+ <method name="_parse_end" qualifiers="virtual">
+ <return type="void">
</return>
- <argument index="0" name="object" type="Object">
- </argument>
<description>
- Returns [code]true[/code] if this object can be handled by this plugin.
+ Called to allow adding controls at the end of the list.
</description>
</method>
- <method name="parse_begin" qualifiers="virtual">
- <return type="void">
+ <method name="_parse_property" qualifiers="virtual">
+ <return type="bool">
</return>
- <argument index="0" name="object" type="Object">
+ <argument index="0" name="type" type="int">
+ </argument>
+ <argument index="1" name="path" type="String">
+ </argument>
+ <argument index="2" name="hint" type="int">
+ </argument>
+ <argument index="3" name="hint_text" type="String">
+ </argument>
+ <argument index="4" name="usage" type="int">
</argument>
<description>
- Called to allow adding controls at the beginning of the list.
+ Called to allow adding property specific editors to the inspector. Usually these inherit [EditorProperty]. Returning [code]true[/code] removes the built-in editor for this property, otherwise allows to insert a custom editor before the built-in one.
</description>
</method>
- <method name="parse_category" qualifiers="virtual">
+ <method name="add_custom_control">
<return type="void">
</return>
- <argument index="0" name="object" type="Object">
- </argument>
- <argument index="1" name="category" type="String">
+ <argument index="0" name="control" type="Control">
</argument>
<description>
- Called to allow adding controls at the beginning of the category.
+ Adds a custom control, not necessarily a property editor.
</description>
</method>
- <method name="parse_end" qualifiers="virtual">
+ <method name="add_property_editor">
<return type="void">
</return>
+ <argument index="0" name="property" type="String">
+ </argument>
+ <argument index="1" name="editor" type="Control">
+ </argument>
<description>
- Called to allow adding controls at the end of the list.
+ Adds a property editor, this must inherit [EditorProperty].
</description>
</method>
- <method name="parse_property" qualifiers="virtual">
- <return type="bool">
+ <method name="add_property_editor_for_multiple_properties">
+ <return type="void">
</return>
- <argument index="0" name="object" type="Object">
- </argument>
- <argument index="1" name="type" type="int">
- </argument>
- <argument index="2" name="path" type="String">
- </argument>
- <argument index="3" name="hint" type="int">
+ <argument index="0" name="label" type="String">
</argument>
- <argument index="4" name="hint_text" type="String">
+ <argument index="1" name="properties" type="PackedStringArray">
</argument>
- <argument index="5" name="usage" type="int">
+ <argument index="2" name="editor" type="Control">
</argument>
<description>
- Called to allow adding property specific editors to the inspector. Usually these inherit [EditorProperty]. Returning [code]true[/code] removes the built-in editor for this property, otherwise allows to insert a custom editor before the built-in one.
+ Adds an editor that allows modifying multiple properties, this must inherit [EditorProperty].
</description>
</method>
</methods>
diff --git a/doc/classes/EditorNode3DGizmo.xml b/doc/classes/EditorNode3DGizmo.xml
index 45541b9263..dcc6d6ef12 100644
--- a/doc/classes/EditorNode3DGizmo.xml
+++ b/doc/classes/EditorNode3DGizmo.xml
@@ -9,13 +9,76 @@
<tutorials>
</tutorials>
<methods>
+ <method name="_commit_handle" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <argument index="1" name="restore" type="Variant">
+ </argument>
+ <argument index="2" name="cancel" type="bool" default="false">
+ </argument>
+ <description>
+ Commit a handle being edited (handles must have been previously added by [method add_handles]).
+ If the [code]cancel[/code] parameter is [code]true[/code], an option to restore the edited value to the original is provided.
+ </description>
+ </method>
+ <method name="_get_handle_name" qualifiers="virtual">
+ <return type="String">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <description>
+ Gets the name of an edited handle (handles must have been previously added by [method add_handles]).
+ Handles can be named for reference to the user when editing.
+ </description>
+ </method>
+ <method name="_get_handle_value" qualifiers="virtual">
+ <return type="Variant">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <description>
+ Gets actual value of a handle. This value can be anything and used for eventually undoing the motion when calling [method _commit_handle].
+ </description>
+ </method>
+ <method name="_is_handle_highlighted" qualifiers="virtual">
+ <return type="bool">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <description>
+ Returns [code]true[/code] if the handle at index [code]index[/code] is highlighted by being hovered with the mouse.
+ </description>
+ </method>
+ <method name="_redraw" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <description>
+ This function is called when the [Node3D] this gizmo refers to changes (the [method Node3D.update_gizmo] is called).
+ </description>
+ </method>
+ <method name="_set_handle" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <argument index="1" name="camera" type="Camera3D">
+ </argument>
+ <argument index="2" name="point" type="Vector2">
+ </argument>
+ <description>
+ This function is used when the user drags a gizmo handle (previously added with [method add_handles]) in screen coordinates.
+ The [Camera3D] is also provided so screen coordinates can be converted to raycasts.
+ </description>
+ </method>
<method name="add_collision_segments">
<return type="void">
</return>
<argument index="0" name="segments" type="PackedVector3Array">
</argument>
<description>
- Adds the specified [code]segments[/code] to the gizmo's collision shape for picking. Call this function during [method redraw].
+ Adds the specified [code]segments[/code] to the gizmo's collision shape for picking. Call this function during [method _redraw].
</description>
</method>
<method name="add_collision_triangles">
@@ -24,7 +87,7 @@
<argument index="0" name="triangles" type="TriangleMesh">
</argument>
<description>
- Adds collision triangles to the gizmo for picking. A [TriangleMesh] can be generated from a regular [Mesh] too. Call this function during [method redraw].
+ Adds collision triangles to the gizmo for picking. A [TriangleMesh] can be generated from a regular [Mesh] too. Call this function during [method _redraw].
</description>
</method>
<method name="add_handles">
@@ -40,7 +103,7 @@
</argument>
<description>
Adds a list of handles (points) which can be used to deform the object being edited.
- There are virtual functions which will be called upon editing of these handles. Call this function during [method redraw].
+ There are virtual functions which will be called upon editing of these handles. Call this function during [method _redraw].
</description>
</method>
<method name="add_lines">
@@ -55,7 +118,7 @@
<argument index="3" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
</argument>
<description>
- Adds lines to the gizmo (as sets of 2 points), with a given material. The lines are used for visualizing the gizmo. Call this function during [method redraw].
+ Adds lines to the gizmo (as sets of 2 points), with a given material. The lines are used for visualizing the gizmo. Call this function during [method _redraw].
</description>
</method>
<method name="add_mesh">
@@ -70,7 +133,7 @@
<argument index="3" name="material" type="Material" default="null">
</argument>
<description>
- Adds a mesh to the gizmo with the specified [code]billboard[/code] state, [code]skeleton[/code] and [code]material[/code]. If [code]billboard[/code] is [code]true[/code], the mesh will rotate to always face the camera. Call this function during [method redraw].
+ Adds a mesh to the gizmo with the specified [code]billboard[/code] state, [code]skeleton[/code] and [code]material[/code]. If [code]billboard[/code] is [code]true[/code], the mesh will rotate to always face the camera. Call this function during [method _redraw].
</description>
</method>
<method name="add_unscaled_billboard">
@@ -83,7 +146,7 @@
<argument index="2" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
</argument>
<description>
- Adds an unscaled billboard for visualization. Call this function during [method redraw].
+ Adds an unscaled billboard for visualization. Call this function during [method _redraw].
</description>
</method>
<method name="clear">
@@ -93,39 +156,6 @@
Removes everything in the gizmo including meshes, collisions and handles.
</description>
</method>
- <method name="commit_handle" qualifiers="virtual">
- <return type="void">
- </return>
- <argument index="0" name="index" type="int">
- </argument>
- <argument index="1" name="restore" type="Variant">
- </argument>
- <argument index="2" name="cancel" type="bool" default="false">
- </argument>
- <description>
- Commit a handle being edited (handles must have been previously added by [method add_handles]).
- If the [code]cancel[/code] parameter is [code]true[/code], an option to restore the edited value to the original is provided.
- </description>
- </method>
- <method name="get_handle_name" qualifiers="virtual">
- <return type="String">
- </return>
- <argument index="0" name="index" type="int">
- </argument>
- <description>
- Gets the name of an edited handle (handles must have been previously added by [method add_handles]).
- Handles can be named for reference to the user when editing.
- </description>
- </method>
- <method name="get_handle_value" qualifiers="virtual">
- <return type="Variant">
- </return>
- <argument index="0" name="index" type="int">
- </argument>
- <description>
- Gets actual value of a handle. This value can be anything and used for eventually undoing the motion when calling [method commit_handle].
- </description>
- </method>
<method name="get_plugin" qualifiers="const">
<return type="EditorNode3DGizmoPlugin">
</return>
@@ -140,36 +170,6 @@
Returns the Node3D node associated with this gizmo.
</description>
</method>
- <method name="is_handle_highlighted" qualifiers="virtual">
- <return type="bool">
- </return>
- <argument index="0" name="index" type="int">
- </argument>
- <description>
- Returns [code]true[/code] if the handle at index [code]index[/code] is highlighted by being hovered with the mouse.
- </description>
- </method>
- <method name="redraw" qualifiers="virtual">
- <return type="void">
- </return>
- <description>
- This function is called when the [Node3D] this gizmo refers to changes (the [method Node3D.update_gizmo] is called).
- </description>
- </method>
- <method name="set_handle" qualifiers="virtual">
- <return type="void">
- </return>
- <argument index="0" name="index" type="int">
- </argument>
- <argument index="1" name="camera" type="Camera3D">
- </argument>
- <argument index="2" name="point" type="Vector2">
- </argument>
- <description>
- This function is used when the user drags a gizmo handle (previously added with [method add_handles]) in screen coordinates.
- The [Camera3D] is also provided so screen coordinates can be converted to raycasts.
- </description>
- </method>
<method name="set_hidden">
<return type="void">
</return>
diff --git a/doc/classes/EditorNode3DGizmoPlugin.xml b/doc/classes/EditorNode3DGizmoPlugin.xml
index 34657a1c08..5551326533 100644
--- a/doc/classes/EditorNode3DGizmoPlugin.xml
+++ b/doc/classes/EditorNode3DGizmoPlugin.xml
@@ -10,25 +10,14 @@
<link title="Spatial gizmo plugins">https://docs.godotengine.org/en/latest/tutorials/plugins/editor/spatial_gizmos.html</link>
</tutorials>
<methods>
- <method name="add_material">
- <return type="void">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <argument index="1" name="material" type="StandardMaterial3D">
- </argument>
- <description>
- Adds a new material to the internal material list for the plugin. It can then be accessed with [method get_material]. Should not be overridden.
- </description>
- </method>
- <method name="can_be_hidden" qualifiers="virtual">
+ <method name="_can_be_hidden" qualifiers="virtual">
<return type="bool">
</return>
<description>
Override this method to define whether the gizmo can be hidden or not. Returns [code]true[/code] if not overridden.
</description>
</method>
- <method name="commit_handle" qualifiers="virtual">
+ <method name="_commit_handle" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="gizmo" type="EditorNode3DGizmo">
@@ -43,69 +32,23 @@
Override this method to commit gizmo handles. Called for this plugin's active gizmos.
</description>
</method>
- <method name="create_gizmo" qualifiers="virtual">
+ <method name="_create_gizmo" qualifiers="virtual">
<return type="EditorNode3DGizmo">
</return>
<argument index="0" name="spatial" type="Node3D">
</argument>
<description>
- Override this method to return a custom [EditorNode3DGizmo] for the spatial nodes of your choice, return [code]null[/code] for the rest of nodes. See also [method has_gizmo].
- </description>
- </method>
- <method name="create_handle_material">
- <return type="void">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <argument index="1" name="billboard" type="bool" default="false">
- </argument>
- <argument index="2" name="texture" type="Texture2D" default="null">
- </argument>
- <description>
- Creates a handle material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with [method get_material] and used in [method EditorNode3DGizmo.add_handles]. Should not be overridden.
- You can optionally provide a texture to use instead of the default icon.
- </description>
- </method>
- <method name="create_icon_material">
- <return type="void">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <argument index="1" name="texture" type="Texture2D">
- </argument>
- <argument index="2" name="on_top" type="bool" default="false">
- </argument>
- <argument index="3" name="color" type="Color" default="Color( 1, 1, 1, 1 )">
- </argument>
- <description>
- Creates an icon material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with [method get_material] and used in [method EditorNode3DGizmo.add_unscaled_billboard]. Should not be overridden.
- </description>
- </method>
- <method name="create_material">
- <return type="void">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <argument index="1" name="color" type="Color">
- </argument>
- <argument index="2" name="billboard" type="bool" default="false">
- </argument>
- <argument index="3" name="on_top" type="bool" default="false">
- </argument>
- <argument index="4" name="use_vertex_color" type="bool" default="false">
- </argument>
- <description>
- Creates an unshaded material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with [method get_material] and used in [method EditorNode3DGizmo.add_mesh] and [method EditorNode3DGizmo.add_lines]. Should not be overridden.
+ Override this method to return a custom [EditorNode3DGizmo] for the spatial nodes of your choice, return [code]null[/code] for the rest of nodes. See also [method _has_gizmo].
</description>
</method>
- <method name="get_gizmo_name" qualifiers="virtual">
+ <method name="_get_gizmo_name" qualifiers="virtual">
<return type="String">
</return>
<description>
Override this method to provide the name that will appear in the gizmo visibility menu.
</description>
</method>
- <method name="get_handle_name" qualifiers="virtual">
+ <method name="_get_handle_name" qualifiers="virtual">
<return type="String">
</return>
<argument index="0" name="gizmo" type="EditorNode3DGizmo">
@@ -116,7 +59,7 @@
Override this method to provide gizmo's handle names. Called for this plugin's active gizmos.
</description>
</method>
- <method name="get_handle_value" qualifiers="virtual">
+ <method name="_get_handle_value" qualifiers="virtual">
<return type="Variant">
</return>
<argument index="0" name="gizmo" type="EditorNode3DGizmo">
@@ -127,18 +70,7 @@
Gets actual value of a handle from gizmo. Called for this plugin's active gizmos.
</description>
</method>
- <method name="get_material">
- <return type="StandardMaterial3D">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <argument index="1" name="gizmo" type="EditorNode3DGizmo" default="null">
- </argument>
- <description>
- Gets material from the internal list of materials. If an [EditorNode3DGizmo] is provided, it will try to get the corresponding variant (selected and/or editable).
- </description>
- </method>
- <method name="get_priority" qualifiers="virtual">
+ <method name="_get_priority" qualifiers="virtual">
<return type="int">
</return>
<description>
@@ -146,7 +78,7 @@
All built-in editor gizmos return a priority of [code]-1[/code]. If not overridden, this method will return [code]0[/code], which means custom gizmos will automatically override built-in gizmos.
</description>
</method>
- <method name="has_gizmo" qualifiers="virtual">
+ <method name="_has_gizmo" qualifiers="virtual">
<return type="bool">
</return>
<argument index="0" name="spatial" type="Node3D">
@@ -155,7 +87,7 @@
Override this method to define which Node3D nodes have a gizmo from this plugin. Whenever a [Node3D] node is added to a scene this method is called, if it returns [code]true[/code] the node gets a generic [EditorNode3DGizmo] assigned and is added to this plugin's list of active gizmos.
</description>
</method>
- <method name="is_handle_highlighted" qualifiers="virtual">
+ <method name="_is_handle_highlighted" qualifiers="virtual">
<return type="bool">
</return>
<argument index="0" name="gizmo" type="EditorNode3DGizmo">
@@ -166,14 +98,14 @@
Gets whether a handle is highlighted or not. Called for this plugin's active gizmos.
</description>
</method>
- <method name="is_selectable_when_hidden" qualifiers="virtual">
+ <method name="_is_selectable_when_hidden" qualifiers="virtual">
<return type="bool">
</return>
<description>
Override this method to define whether Node3D with this gizmo should be selectable even when the gizmo is hidden.
</description>
</method>
- <method name="redraw" qualifiers="virtual">
+ <method name="_redraw" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="gizmo" type="EditorNode3DGizmo">
@@ -182,7 +114,7 @@
Callback to redraw the provided gizmo. Called for this plugin's active gizmos.
</description>
</method>
- <method name="set_handle" qualifiers="virtual">
+ <method name="_set_handle" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="gizmo" type="EditorNode3DGizmo">
@@ -197,6 +129,74 @@
Update the value of a handle after it has been updated. Called for this plugin's active gizmos.
</description>
</method>
+ <method name="add_material">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="material" type="StandardMaterial3D">
+ </argument>
+ <description>
+ Adds a new material to the internal material list for the plugin. It can then be accessed with [method get_material]. Should not be overridden.
+ </description>
+ </method>
+ <method name="create_handle_material">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="billboard" type="bool" default="false">
+ </argument>
+ <argument index="2" name="texture" type="Texture2D" default="null">
+ </argument>
+ <description>
+ Creates a handle material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with [method get_material] and used in [method EditorNode3DGizmo.add_handles]. Should not be overridden.
+ You can optionally provide a texture to use instead of the default icon.
+ </description>
+ </method>
+ <method name="create_icon_material">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="texture" type="Texture2D">
+ </argument>
+ <argument index="2" name="on_top" type="bool" default="false">
+ </argument>
+ <argument index="3" name="color" type="Color" default="Color( 1, 1, 1, 1 )">
+ </argument>
+ <description>
+ Creates an icon material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with [method get_material] and used in [method EditorNode3DGizmo.add_unscaled_billboard]. Should not be overridden.
+ </description>
+ </method>
+ <method name="create_material">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="color" type="Color">
+ </argument>
+ <argument index="2" name="billboard" type="bool" default="false">
+ </argument>
+ <argument index="3" name="on_top" type="bool" default="false">
+ </argument>
+ <argument index="4" name="use_vertex_color" type="bool" default="false">
+ </argument>
+ <description>
+ Creates an unshaded material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with [method get_material] and used in [method EditorNode3DGizmo.add_mesh] and [method EditorNode3DGizmo.add_lines]. Should not be overridden.
+ </description>
+ </method>
+ <method name="get_material">
+ <return type="StandardMaterial3D">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="gizmo" type="EditorNode3DGizmo" default="null">
+ </argument>
+ <description>
+ Gets material from the internal list of materials. If an [EditorNode3DGizmo] is provided, it will try to get the corresponding variant (selected and/or editable).
+ </description>
+ </method>
</methods>
<constants>
</constants>
diff --git a/doc/classes/EditorPaths.xml b/doc/classes/EditorPaths.xml
index b92927fd53..d0d785dbb8 100644
--- a/doc/classes/EditorPaths.xml
+++ b/doc/classes/EditorPaths.xml
@@ -31,12 +31,6 @@
<description>
</description>
</method>
- <method name="get_settings_dir" qualifiers="const">
- <return type="String">
- </return>
- <description>
- </description>
- </method>
<method name="is_self_contained" qualifiers="const">
<return type="bool">
</return>
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index f6f51df7c0..0c0439e9d3 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -10,164 +10,7 @@
<link title="Editor plugins tutorial index">https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html</link>
</tutorials>
<methods>
- <method name="add_autoload_singleton">
- <return type="void">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <argument index="1" name="path" type="String">
- </argument>
- <description>
- Adds a script at [code]path[/code] to the Autoload list as [code]name[/code].
- </description>
- </method>
- <method name="add_control_to_bottom_panel">
- <return type="Button">
- </return>
- <argument index="0" name="control" type="Control">
- </argument>
- <argument index="1" name="title" type="String">
- </argument>
- <description>
- Adds a control to the bottom panel (together with Output, Debug, Animation, etc). Returns a reference to the button added. It's up to you to hide/show the button when needed. When your plugin is deactivated, make sure to remove your custom control with [method remove_control_from_bottom_panel] and free it with [method Node.queue_free].
- </description>
- </method>
- <method name="add_control_to_container">
- <return type="void">
- </return>
- <argument index="0" name="container" type="int" enum="EditorPlugin.CustomControlContainer">
- </argument>
- <argument index="1" name="control" type="Control">
- </argument>
- <description>
- Adds a custom control to a container (see [enum CustomControlContainer]). There are many locations where custom controls can be added in the editor UI.
- Please remember that you have to manage the visibility of your custom controls yourself (and likely hide it after adding it).
- When your plugin is deactivated, make sure to remove your custom control with [method remove_control_from_container] and free it with [method Node.queue_free].
- </description>
- </method>
- <method name="add_control_to_dock">
- <return type="void">
- </return>
- <argument index="0" name="slot" type="int" enum="EditorPlugin.DockSlot">
- </argument>
- <argument index="1" name="control" type="Control">
- </argument>
- <description>
- Adds the control to a specific dock slot (see [enum DockSlot] for options).
- If the dock is repositioned and as long as the plugin is active, the editor will save the dock position on further sessions.
- When your plugin is deactivated, make sure to remove your custom control with [method remove_control_from_docks] and free it with [method Node.queue_free].
- </description>
- </method>
- <method name="add_custom_type">
- <return type="void">
- </return>
- <argument index="0" name="type" type="String">
- </argument>
- <argument index="1" name="base" type="String">
- </argument>
- <argument index="2" name="script" type="Script">
- </argument>
- <argument index="3" name="icon" type="Texture2D">
- </argument>
- <description>
- Adds a custom type, which will appear in the list of nodes or resources. An icon can be optionally passed.
- When given node or resource is selected, the base type will be instanced (e.g. "Node3D", "Control", "Resource"), then the script will be loaded and set to this object.
- You can use the virtual method [method handles] to check if your custom object is being edited by checking the script or using the [code]is[/code] keyword.
- During run-time, this will be a simple object with a script so this function does not need to be called then.
- </description>
- </method>
- <method name="add_debugger_plugin">
- <return type="void">
- </return>
- <argument index="0" name="script" type="Script">
- </argument>
- <description>
- Adds a [Script] as debugger plugin to the Debugger. The script must extend [EditorDebuggerPlugin].
- </description>
- </method>
- <method name="add_export_plugin">
- <return type="void">
- </return>
- <argument index="0" name="plugin" type="EditorExportPlugin">
- </argument>
- <description>
- Registers a new export plugin. Export plugins are used when the project is being exported. See [EditorExportPlugin] for more information.
- </description>
- </method>
- <method name="add_import_plugin">
- <return type="void">
- </return>
- <argument index="0" name="importer" type="EditorImportPlugin">
- </argument>
- <description>
- </description>
- </method>
- <method name="add_inspector_plugin">
- <return type="void">
- </return>
- <argument index="0" name="plugin" type="EditorInspectorPlugin">
- </argument>
- <description>
- </description>
- </method>
- <method name="add_scene_import_plugin">
- <return type="void">
- </return>
- <argument index="0" name="scene_importer" type="EditorSceneImporter">
- </argument>
- <description>
- </description>
- </method>
- <method name="add_spatial_gizmo_plugin">
- <return type="void">
- </return>
- <argument index="0" name="plugin" type="EditorNode3DGizmoPlugin">
- </argument>
- <description>
- </description>
- </method>
- <method name="add_tool_menu_item">
- <return type="void">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <argument index="1" name="callable" type="Callable">
- </argument>
- <description>
- Adds a custom menu item to [b]Project &gt; Tools[/b] named [code]name[/code]. When clicked, the provided [code]callable[/code] will be called.
- </description>
- </method>
- <method name="add_tool_submenu_item">
- <return type="void">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <argument index="1" name="submenu" type="Object">
- </argument>
- <description>
- Adds a custom submenu under [b]Project &gt; Tools &gt;[/b] [code]name[/code]. [code]submenu[/code] should be an object of class [PopupMenu]. Use [code]remove_tool_menu_item(name)[/code] on plugin clean up to remove the menu.
- </description>
- </method>
- <method name="add_translation_parser_plugin">
- <return type="void">
- </return>
- <argument index="0" name="parser" type="EditorTranslationParserPlugin">
- </argument>
- <description>
- Registers a custom translation parser plugin for extracting translatable strings from custom files.
- </description>
- </method>
- <method name="add_undo_redo_inspector_hook_callback">
- <return type="void">
- </return>
- <argument index="0" name="callable" type="Callable">
- </argument>
- <description>
- Hooks a callback into the undo/redo action creation when a property is modified in the inspector. This allows, for example, to save other properties that may be lost when a given property is modified.
- The callback should have 4 arguments: [Object] [code]undo_redo[/code], [Object] [code]modified_object[/code], [String] [code]property[/code] and [Variant] [code]new_value[/code]. They are, respectively, the [UndoRedo] object used by the inspector, the currently modified object, the name of the modified property and the new value the property is about to take.
- </description>
- </method>
- <method name="apply_changes" qualifiers="virtual">
+ <method name="_apply_changes" qualifiers="virtual">
<return type="void">
</return>
<description>
@@ -175,29 +18,29 @@
This is used, for example, in shader editors to let the plugin know that it must apply the shader code being written by the user to the object.
</description>
</method>
- <method name="build" qualifiers="virtual">
+ <method name="_build" qualifiers="virtual">
<return type="bool">
</return>
<description>
This method is called when the editor is about to run the project. The plugin can then perform required operations before the project runs.
- This method must return a boolean. If this method returns [code]false[/code], the project will not run. The run is aborted immediately, so this also prevents all other plugins' [method build] methods from running.
+ This method must return a boolean. If this method returns [code]false[/code], the project will not run. The run is aborted immediately, so this also prevents all other plugins' [method _build] methods from running.
</description>
</method>
- <method name="clear" qualifiers="virtual">
+ <method name="_clear" qualifiers="virtual">
<return type="void">
</return>
<description>
Clear all the state and reset the object being edited to zero. This ensures your plugin does not keep editing a currently existing node, or a node from the wrong scene.
</description>
</method>
- <method name="disable_plugin" qualifiers="virtual">
+ <method name="_disable_plugin" qualifiers="virtual">
<return type="void">
</return>
<description>
Called by the engine when the user disables the [EditorPlugin] in the Plugin tab of the project settings window.
</description>
</method>
- <method name="edit" qualifiers="virtual">
+ <method name="_edit" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="object" type="Object">
@@ -206,14 +49,14 @@
This function is used for plugins that edit specific object types (nodes or resources). It requests the editor to edit the given object.
</description>
</method>
- <method name="enable_plugin" qualifiers="virtual">
+ <method name="_enable_plugin" qualifiers="virtual">
<return type="void">
</return>
<description>
Called by the engine when the user enables the [EditorPlugin] in the Plugin tab of the project settings window.
</description>
</method>
- <method name="forward_canvas_draw_over_viewport" qualifiers="virtual">
+ <method name="_forward_canvas_draw_over_viewport" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="overlay" type="Control">
@@ -222,11 +65,11 @@
Called by the engine when the 2D editor's viewport is updated. Use the [code]overlay[/code] [Control] for drawing. You can update the viewport manually by calling [method update_overlays].
[codeblocks]
[gdscript]
- func forward_canvas_draw_over_viewport(overlay):
+ func _forward_canvas_draw_over_viewport(overlay):
# Draw a circle at cursor position.
overlay.draw_circle(overlay.get_local_mouse_position(), 64, Color.white)
- func forward_canvas_gui_input(event):
+ func _forward_canvas_gui_input(event):
if event is InputEventMouseMotion:
# Redraw viewport when cursor is moved.
update_overlays()
@@ -253,27 +96,27 @@
[/codeblocks]
</description>
</method>
- <method name="forward_canvas_force_draw_over_viewport" qualifiers="virtual">
+ <method name="_forward_canvas_force_draw_over_viewport" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="overlay" type="Control">
</argument>
<description>
- This method is the same as [method forward_canvas_draw_over_viewport], except it draws on top of everything. Useful when you need an extra layer that shows over anything else.
+ This method is the same as [method _forward_canvas_draw_over_viewport], except it draws on top of everything. Useful when you need an extra layer that shows over anything else.
You need to enable calling of this method by using [method set_force_draw_over_forwarding_enabled].
</description>
</method>
- <method name="forward_canvas_gui_input" qualifiers="virtual">
+ <method name="_forward_canvas_gui_input" qualifiers="virtual">
<return type="bool">
</return>
<argument index="0" name="event" type="InputEvent">
</argument>
<description>
- Called when there is a root node in the current edited scene, [method handles] is implemented and an [InputEvent] happens in the 2D viewport. Intercepts the [InputEvent], if [code]return true[/code] [EditorPlugin] consumes the [code]event[/code], otherwise forwards [code]event[/code] to other Editor classes. Example:
+ Called when there is a root node in the current edited scene, [method _handles] is implemented and an [InputEvent] happens in the 2D viewport. Intercepts the [InputEvent], if [code]return true[/code] [EditorPlugin] consumes the [code]event[/code], otherwise forwards [code]event[/code] to other Editor classes. Example:
[codeblocks]
[gdscript]
# Prevents the InputEvent to reach other Editor classes
- func forward_canvas_gui_input(event):
+ func _forward_canvas_gui_input(event):
return true
[/gdscript]
[csharp]
@@ -288,7 +131,7 @@
[codeblocks]
[gdscript]
# Consumes InputEventMouseMotion and forwards other InputEvent types.
- func forward_canvas_gui_input(event):
+ func _forward_canvas_gui_input(event):
return event is InputEventMouseMotion
[/gdscript]
[csharp]
@@ -301,7 +144,7 @@
[/codeblocks]
</description>
</method>
- <method name="forward_spatial_draw_over_viewport" qualifiers="virtual">
+ <method name="_forward_spatial_draw_over_viewport" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="overlay" type="Control">
@@ -310,11 +153,11 @@
Called by the engine when the 3D editor's viewport is updated. Use the [code]overlay[/code] [Control] for drawing. You can update the viewport manually by calling [method update_overlays].
[codeblocks]
[gdscript]
- func forward_spatial_draw_over_viewport(overlay):
+ func _forward_spatial_draw_over_viewport(overlay):
# Draw a circle at cursor position.
overlay.draw_circle(overlay.get_local_mouse_position(), 64)
- func forward_spatial_gui_input(camera, event):
+ func _forward_spatial_gui_input(camera, event):
if event is InputEventMouseMotion:
# Redraw viewport when cursor is moved.
update_overlays()
@@ -341,17 +184,17 @@
[/codeblocks]
</description>
</method>
- <method name="forward_spatial_force_draw_over_viewport" qualifiers="virtual">
+ <method name="_forward_spatial_force_draw_over_viewport" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="overlay" type="Control">
</argument>
<description>
- This method is the same as [method forward_spatial_draw_over_viewport], except it draws on top of everything. Useful when you need an extra layer that shows over anything else.
+ This method is the same as [method _forward_spatial_draw_over_viewport], except it draws on top of everything. Useful when you need an extra layer that shows over anything else.
You need to enable calling of this method by using [method set_force_draw_over_forwarding_enabled].
</description>
</method>
- <method name="forward_spatial_gui_input" qualifiers="virtual">
+ <method name="_forward_spatial_gui_input" qualifiers="virtual">
<return type="bool">
</return>
<argument index="0" name="camera" type="Camera3D">
@@ -359,11 +202,11 @@
<argument index="1" name="event" type="InputEvent">
</argument>
<description>
- Called when there is a root node in the current edited scene, [method handles] is implemented and an [InputEvent] happens in the 3D viewport. Intercepts the [InputEvent], if [code]return true[/code] [EditorPlugin] consumes the [code]event[/code], otherwise forwards [code]event[/code] to other Editor classes. Example:
+ Called when there is a root node in the current edited scene, [method _handles] is implemented and an [InputEvent] happens in the 3D viewport. Intercepts the [InputEvent], if [code]return true[/code] [EditorPlugin] consumes the [code]event[/code], otherwise forwards [code]event[/code] to other Editor classes. Example:
[codeblocks]
[gdscript]
# Prevents the InputEvent to reach other Editor classes.
- func forward_spatial_gui_input(camera, event):
+ func _forward_spatial_gui_input(camera, event):
return true
[/gdscript]
[csharp]
@@ -378,7 +221,7 @@
[codeblocks]
[gdscript]
# Consumes InputEventMouseMotion and forwards other InputEvent types.
- func forward_spatial_gui_input(camera, event):
+ func _forward_spatial_gui_input(camera, event):
return event is InputEventMouseMotion
[/gdscript]
[csharp]
@@ -391,21 +234,14 @@
[/codeblocks]
</description>
</method>
- <method name="get_breakpoints" qualifiers="virtual">
+ <method name="_get_breakpoints" qualifiers="virtual">
<return type="PackedStringArray">
</return>
<description>
This is for editors that edit script-based objects. You can return a list of breakpoints in the format ([code]script:line[/code]), for example: [code]res://path_to_script.gd:25[/code].
</description>
</method>
- <method name="get_editor_interface">
- <return type="EditorInterface">
- </return>
- <description>
- Returns the [EditorInterface] object that gives you control over Godot editor's window and its functionalities.
- </description>
- </method>
- <method name="get_plugin_icon" qualifiers="virtual">
+ <method name="_get_plugin_icon" qualifiers="virtual">
<return type="Texture2D">
</return>
<description>
@@ -414,7 +250,7 @@
Ideally, the plugin icon should be white with a transparent background and 16x16 pixels in size.
[codeblocks]
[gdscript]
- func get_plugin_icon():
+ func _get_plugin_icon():
# You can use a custom icon:
return preload("res://addons/my_plugin/my_plugin_icon.svg")
# Or use a built-in icon:
@@ -432,7 +268,7 @@
[/codeblocks]
</description>
</method>
- <method name="get_plugin_name" qualifiers="virtual">
+ <method name="_get_plugin_name" qualifiers="virtual">
<return type="String">
</return>
<description>
@@ -440,75 +276,285 @@
For main screen plugins, this appears at the top of the screen, to the right of the "2D", "3D", "Script", and "AssetLib" buttons.
</description>
</method>
- <method name="get_script_create_dialog">
- <return type="ScriptCreateDialog">
+ <method name="_get_state" qualifiers="virtual">
+ <return type="Dictionary">
</return>
<description>
- Gets the Editor's dialogue used for making scripts.
- [b]Note:[/b] Users can configure it before use.
+ Gets the state of your plugin editor. This is used when saving the scene (so state is kept when opening it again) and for switching tabs (so state can be restored when the tab returns).
</description>
</method>
- <method name="get_state" qualifiers="virtual">
- <return type="Dictionary">
+ <method name="_get_window_layout" qualifiers="virtual">
+ <return type="void">
</return>
+ <argument index="0" name="layout" type="ConfigFile">
+ </argument>
<description>
- Gets the state of your plugin editor. This is used when saving the scene (so state is kept when opening it again) and for switching tabs (so state can be restored when the tab returns).
+ Gets the GUI layout of the plugin. This is used to save the project's editor layout when [method queue_save_layout] is called or the editor layout was changed(For example changing the position of a dock).
</description>
</method>
- <method name="get_undo_redo">
- <return type="UndoRedo">
+ <method name="_handles" qualifiers="virtual">
+ <return type="bool">
</return>
+ <argument index="0" name="object" type="Object">
+ </argument>
<description>
- Gets the undo/redo object. Most actions in the editor can be undoable, so use this object to make sure this happens when it's worth it.
+ Implement this function if your plugin edits a specific type of object (Resource or Node). If you return [code]true[/code], then you will get the functions [method _edit] and [method _make_visible] called when the editor requests them. If you have declared the methods [method _forward_canvas_gui_input] and [method _forward_spatial_gui_input] these will be called too.
+ </description>
+ </method>
+ <method name="_has_main_screen" qualifiers="virtual">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if this is a main screen editor plugin (it goes in the workspace selector together with [b]2D[/b], [b]3D[/b], [b]Script[/b] and [b]AssetLib[/b]).
+ </description>
+ </method>
+ <method name="_make_visible" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <argument index="0" name="visible" type="bool">
+ </argument>
+ <description>
+ This function will be called when the editor is requested to become visible. It is used for plugins that edit a specific object type.
+ Remember that you have to manage the visibility of all your editor controls manually.
+ </description>
+ </method>
+ <method name="_save_external_data" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <description>
+ This method is called after the editor saves the project or when it's closed. It asks the plugin to save edited external scenes/resources.
+ </description>
+ </method>
+ <method name="_set_state" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <argument index="0" name="state" type="Dictionary">
+ </argument>
+ <description>
+ Restore the state saved by [method _get_state].
</description>
</method>
- <method name="get_window_layout" qualifiers="virtual">
+ <method name="_set_window_layout" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="layout" type="ConfigFile">
</argument>
<description>
- Gets the GUI layout of the plugin. This is used to save the project's editor layout when [method queue_save_layout] is called or the editor layout was changed(For example changing the position of a dock).
+ Restore the plugin GUI layout saved by [method _get_window_layout].
</description>
</method>
- <method name="handles" qualifiers="virtual">
- <return type="bool">
+ <method name="add_autoload_singleton">
+ <return type="void">
</return>
- <argument index="0" name="object" type="Object">
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="path" type="String">
</argument>
<description>
- Implement this function if your plugin edits a specific type of object (Resource or Node). If you return [code]true[/code], then you will get the functions [method edit] and [method make_visible] called when the editor requests them. If you have declared the methods [method forward_canvas_gui_input] and [method forward_spatial_gui_input] these will be called too.
+ Adds a script at [code]path[/code] to the Autoload list as [code]name[/code].
</description>
</method>
- <method name="has_main_screen" qualifiers="virtual">
- <return type="bool">
+ <method name="add_control_to_bottom_panel">
+ <return type="Button">
</return>
+ <argument index="0" name="control" type="Control">
+ </argument>
+ <argument index="1" name="title" type="String">
+ </argument>
<description>
- Returns [code]true[/code] if this is a main screen editor plugin (it goes in the workspace selector together with [b]2D[/b], [b]3D[/b], [b]Script[/b] and [b]AssetLib[/b]).
+ Adds a control to the bottom panel (together with Output, Debug, Animation, etc). Returns a reference to the button added. It's up to you to hide/show the button when needed. When your plugin is deactivated, make sure to remove your custom control with [method remove_control_from_bottom_panel] and free it with [method Node.queue_free].
</description>
</method>
- <method name="hide_bottom_panel">
+ <method name="add_control_to_container">
<return type="void">
</return>
+ <argument index="0" name="container" type="int" enum="EditorPlugin.CustomControlContainer">
+ </argument>
+ <argument index="1" name="control" type="Control">
+ </argument>
<description>
+ Adds a custom control to a container (see [enum CustomControlContainer]). There are many locations where custom controls can be added in the editor UI.
+ Please remember that you have to manage the visibility of your custom controls yourself (and likely hide it after adding it).
+ When your plugin is deactivated, make sure to remove your custom control with [method remove_control_from_container] and free it with [method Node.queue_free].
</description>
</method>
- <method name="make_bottom_panel_item_visible">
+ <method name="add_control_to_dock">
<return type="void">
</return>
- <argument index="0" name="item" type="Control">
+ <argument index="0" name="slot" type="int" enum="EditorPlugin.DockSlot">
+ </argument>
+ <argument index="1" name="control" type="Control">
</argument>
<description>
+ Adds the control to a specific dock slot (see [enum DockSlot] for options).
+ If the dock is repositioned and as long as the plugin is active, the editor will save the dock position on further sessions.
+ When your plugin is deactivated, make sure to remove your custom control with [method remove_control_from_docks] and free it with [method Node.queue_free].
</description>
</method>
- <method name="make_visible" qualifiers="virtual">
+ <method name="add_custom_type">
<return type="void">
</return>
- <argument index="0" name="visible" type="bool">
+ <argument index="0" name="type" type="String">
+ </argument>
+ <argument index="1" name="base" type="String">
+ </argument>
+ <argument index="2" name="script" type="Script">
+ </argument>
+ <argument index="3" name="icon" type="Texture2D">
+ </argument>
+ <description>
+ Adds a custom type, which will appear in the list of nodes or resources. An icon can be optionally passed.
+ When given node or resource is selected, the base type will be instanced (e.g. "Node3D", "Control", "Resource"), then the script will be loaded and set to this object.
+ You can use the virtual method [method _handles] to check if your custom object is being edited by checking the script or using the [code]is[/code] keyword.
+ During run-time, this will be a simple object with a script so this function does not need to be called then.
+ </description>
+ </method>
+ <method name="add_debugger_plugin">
+ <return type="void">
+ </return>
+ <argument index="0" name="script" type="Script">
+ </argument>
+ <description>
+ Adds a [Script] as debugger plugin to the Debugger. The script must extend [EditorDebuggerPlugin].
+ </description>
+ </method>
+ <method name="add_export_plugin">
+ <return type="void">
+ </return>
+ <argument index="0" name="plugin" type="EditorExportPlugin">
+ </argument>
+ <description>
+ Registers a new [EditorExportPlugin]. Export plugins are used to perform tasks when the project is being exported.
+ See [method add_inspector_plugin] for an example of how to register a plugin.
+ </description>
+ </method>
+ <method name="add_import_plugin">
+ <return type="void">
+ </return>
+ <argument index="0" name="importer" type="EditorImportPlugin">
+ </argument>
+ <description>
+ Registers a new [EditorImportPlugin]. Import plugins are used to import custom and unsupported assets as a custom [Resource] type.
+ [b]Note:[/b] If you want to import custom 3D asset formats use [method add_scene_import_plugin] instead.
+ See [method add_inspector_plugin] for an example of how to register a plugin.
+ </description>
+ </method>
+ <method name="add_inspector_plugin">
+ <return type="void">
+ </return>
+ <argument index="0" name="plugin" type="EditorInspectorPlugin">
+ </argument>
+ <description>
+ Registers a new [EditorInspectorPlugin]. Inspector plugins are used to extend [EditorInspector] and provide custom configuration tools for your object's properties.
+ [b]Note:[/b] Always use [method remove_inspector_plugin] to remove the registered [EditorInspectorPlugin] when your [EditorPlugin] is disabled to prevent leaks and an unexpected behavior.
+ [codeblocks]
+ [gdscript]
+ const MyInspectorPlugin = preload("res://addons/your_addon/path/to/your/script.gd")
+ var inspector_plugin = MyInspectorPlugin.new()
+
+ func _enter_tree():
+ add_inspector_plugin(inspector_plugin)
+
+ func _exit_tree():
+ remove_inspector_plugin(inspector_plugin)
+ [/gdscript]
+ [/codeblocks]
+ </description>
+ </method>
+ <method name="add_scene_import_plugin">
+ <return type="void">
+ </return>
+ <argument index="0" name="scene_importer" type="EditorSceneImporter">
+ </argument>
+ <description>
+ Registers a new [EditorSceneImporter]. Scene importers are used to import custom 3D asset formats as scenes.
+ </description>
+ </method>
+ <method name="add_spatial_gizmo_plugin">
+ <return type="void">
+ </return>
+ <argument index="0" name="plugin" type="EditorNode3DGizmoPlugin">
+ </argument>
+ <description>
+ Registers a new [EditorNode3DGizmoPlugin]. Gizmo plugins are used to add custom gizmos to the 3D preview viewport for a [Node3D].
+ See [method add_inspector_plugin] for an example of how to register a plugin.
+ </description>
+ </method>
+ <method name="add_tool_menu_item">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="callable" type="Callable">
+ </argument>
+ <description>
+ Adds a custom menu item to [b]Project &gt; Tools[/b] named [code]name[/code]. When clicked, the provided [code]callable[/code] will be called.
+ </description>
+ </method>
+ <method name="add_tool_submenu_item">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="submenu" type="Object">
+ </argument>
+ <description>
+ Adds a custom submenu under [b]Project &gt; Tools &gt;[/b] [code]name[/code]. [code]submenu[/code] should be an object of class [PopupMenu]. Use [code]remove_tool_menu_item(name)[/code] on plugin clean up to remove the menu.
+ </description>
+ </method>
+ <method name="add_translation_parser_plugin">
+ <return type="void">
+ </return>
+ <argument index="0" name="parser" type="EditorTranslationParserPlugin">
+ </argument>
+ <description>
+ Registers a custom translation parser plugin for extracting translatable strings from custom files.
+ </description>
+ </method>
+ <method name="add_undo_redo_inspector_hook_callback">
+ <return type="void">
+ </return>
+ <argument index="0" name="callable" type="Callable">
+ </argument>
+ <description>
+ Hooks a callback into the undo/redo action creation when a property is modified in the inspector. This allows, for example, to save other properties that may be lost when a given property is modified.
+ The callback should have 4 arguments: [Object] [code]undo_redo[/code], [Object] [code]modified_object[/code], [String] [code]property[/code] and [Variant] [code]new_value[/code]. They are, respectively, the [UndoRedo] object used by the inspector, the currently modified object, the name of the modified property and the new value the property is about to take.
+ </description>
+ </method>
+ <method name="get_editor_interface">
+ <return type="EditorInterface">
+ </return>
+ <description>
+ Returns the [EditorInterface] object that gives you control over Godot editor's window and its functionalities.
+ </description>
+ </method>
+ <method name="get_script_create_dialog">
+ <return type="ScriptCreateDialog">
+ </return>
+ <description>
+ Gets the Editor's dialogue used for making scripts.
+ [b]Note:[/b] Users can configure it before use.
+ </description>
+ </method>
+ <method name="get_undo_redo">
+ <return type="UndoRedo">
+ </return>
+ <description>
+ Gets the undo/redo object. Most actions in the editor can be undoable, so use this object to make sure this happens when it's worth it.
+ </description>
+ </method>
+ <method name="hide_bottom_panel">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="make_bottom_panel_item_visible">
+ <return type="void">
+ </return>
+ <argument index="0" name="item" type="Control">
</argument>
<description>
- This function will be called when the editor is requested to become visible. It is used for plugins that edit a specific object type.
- Remember that you have to manage the visibility of all your editor controls manually.
</description>
</method>
<method name="queue_save_layout">
@@ -580,6 +626,7 @@
<argument index="0" name="plugin" type="EditorExportPlugin">
</argument>
<description>
+ Removes an export plugin registered by [method add_export_plugin].
</description>
</method>
<method name="remove_import_plugin">
@@ -588,6 +635,7 @@
<argument index="0" name="importer" type="EditorImportPlugin">
</argument>
<description>
+ Removes an import plugin registered by [method add_import_plugin].
</description>
</method>
<method name="remove_inspector_plugin">
@@ -596,6 +644,7 @@
<argument index="0" name="plugin" type="EditorInspectorPlugin">
</argument>
<description>
+ Removes an inspector plugin registered by [method add_import_plugin]
</description>
</method>
<method name="remove_scene_import_plugin">
@@ -604,6 +653,7 @@
<argument index="0" name="scene_importer" type="EditorSceneImporter">
</argument>
<description>
+ Removes a scene importer registered by [method add_scene_import_plugin].
</description>
</method>
<method name="remove_spatial_gizmo_plugin">
@@ -612,6 +662,7 @@
<argument index="0" name="plugin" type="EditorNode3DGizmoPlugin">
</argument>
<description>
+ Removes a gizmo plugin registered by [method add_spatial_gizmo_plugin].
</description>
</method>
<method name="remove_tool_menu_item">
@@ -629,7 +680,7 @@
<argument index="0" name="parser" type="EditorTranslationParserPlugin">
</argument>
<description>
- Removes a registered custom translation parser plugin.
+ Removes a custom translation parser plugin registered by [method add_translation_parser_plugin].
</description>
</method>
<method name="remove_undo_redo_inspector_hook_callback">
@@ -641,50 +692,25 @@
Removes a callback previsously added by [method add_undo_redo_inspector_hook_callback].
</description>
</method>
- <method name="save_external_data" qualifiers="virtual">
- <return type="void">
- </return>
- <description>
- This method is called after the editor saves the project or when it's closed. It asks the plugin to save edited external scenes/resources.
- </description>
- </method>
<method name="set_force_draw_over_forwarding_enabled">
<return type="void">
</return>
<description>
- Enables calling of [method forward_canvas_force_draw_over_viewport] for the 2D editor and [method forward_spatial_force_draw_over_viewport] for the 3D editor when their viewports are updated. You need to call this method only once and it will work permanently for this plugin.
+ Enables calling of [method _forward_canvas_force_draw_over_viewport] for the 2D editor and [method _forward_spatial_force_draw_over_viewport] for the 3D editor when their viewports are updated. You need to call this method only once and it will work permanently for this plugin.
</description>
</method>
<method name="set_input_event_forwarding_always_enabled">
<return type="void">
</return>
<description>
- Use this method if you always want to receive inputs from 3D view screen inside [method forward_spatial_gui_input]. It might be especially usable if your plugin will want to use raycast in the scene.
- </description>
- </method>
- <method name="set_state" qualifiers="virtual">
- <return type="void">
- </return>
- <argument index="0" name="state" type="Dictionary">
- </argument>
- <description>
- Restore the state saved by [method get_state].
- </description>
- </method>
- <method name="set_window_layout" qualifiers="virtual">
- <return type="void">
- </return>
- <argument index="0" name="layout" type="ConfigFile">
- </argument>
- <description>
- Restore the plugin GUI layout saved by [method get_window_layout].
+ Use this method if you always want to receive inputs from 3D view screen inside [method _forward_spatial_gui_input]. It might be especially usable if your plugin will want to use raycast in the scene.
</description>
</method>
<method name="update_overlays" qualifiers="const">
<return type="int">
</return>
<description>
- Updates the overlays of the 2D and 3D editor viewport. Causes methods [method forward_canvas_draw_over_viewport], [method forward_canvas_force_draw_over_viewport], [method forward_spatial_draw_over_viewport] and [method forward_spatial_force_draw_over_viewport] to be called.
+ Updates the overlays of the 2D and 3D editor viewport. Causes methods [method _forward_canvas_draw_over_viewport], [method _forward_canvas_force_draw_over_viewport], [method _forward_spatial_draw_over_viewport] and [method _forward_spatial_force_draw_over_viewport] to be called.
</description>
</method>
</methods>
diff --git a/doc/classes/EditorProperty.xml b/doc/classes/EditorProperty.xml
index f568263ff8..549d2c1628 100644
--- a/doc/classes/EditorProperty.xml
+++ b/doc/classes/EditorProperty.xml
@@ -9,6 +9,13 @@
<tutorials>
</tutorials>
<methods>
+ <method name="_update_property" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <description>
+ When this virtual function is called, you must update your editor.
+ </description>
+ </method>
<method name="add_focusable">
<return type="void">
</return>
@@ -25,7 +32,7 @@
</argument>
<argument index="1" name="value" type="Variant">
</argument>
- <argument index="2" name="field" type="StringName" default="@&quot;&quot;">
+ <argument index="2" name="field" type="StringName" default="&amp;&quot;&quot;">
</argument>
<argument index="3" name="changing" type="bool" default="false">
</argument>
@@ -44,7 +51,7 @@
<return type="StringName">
</return>
<description>
- Gets the edited property. If your editor is for a single property (added via [method EditorInspectorPlugin.parse_property]), then this will return the property.
+ Gets the edited property. If your editor is for a single property (added via [method EditorInspectorPlugin._parse_property]), then this will return the property.
</description>
</method>
<method name="get_tooltip_text" qualifiers="const">
@@ -63,13 +70,6 @@
Adds controls with this function if you want them on the bottom (below the label).
</description>
</method>
- <method name="update_property" qualifiers="virtual">
- <return type="void">
- </return>
- <description>
- When this virtual function is called, you must update your editor.
- </description>
- </method>
</methods>
<members>
<member name="checkable" type="bool" setter="set_checkable" getter="is_checkable" default="false">
@@ -101,7 +101,7 @@
<argument index="1" name="value" type="Array">
</argument>
<description>
- Emit it if you want multiple properties modified at the same time. Do not use if added via [method EditorInspectorPlugin.parse_property].
+ Emit it if you want multiple properties modified at the same time. Do not use if added via [method EditorInspectorPlugin._parse_property].
</description>
</signal>
<signal name="object_id_selected">
diff --git a/doc/classes/EditorResourceConversionPlugin.xml b/doc/classes/EditorResourceConversionPlugin.xml
index 1976eb802c..1d7e98c99d 100644
--- a/doc/classes/EditorResourceConversionPlugin.xml
+++ b/doc/classes/EditorResourceConversionPlugin.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorResourceConversionPlugin" inherits="Reference" version="4.0">
+<class name="EditorResourceConversionPlugin" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/EditorResourcePicker.xml b/doc/classes/EditorResourcePicker.xml
index 30c73daa77..0029955819 100644
--- a/doc/classes/EditorResourcePicker.xml
+++ b/doc/classes/EditorResourcePicker.xml
@@ -10,28 +10,23 @@
<tutorials>
</tutorials>
<methods>
- <method name="can_drop_data_fw" qualifiers="const">
- <return type="bool">
+ <method name="_handle_menu_selected" qualifiers="virtual">
+ <return type="void">
</return>
- <argument index="0" name="position" type="Vector2">
- </argument>
- <argument index="1" name="data" type="Variant">
- </argument>
- <argument index="2" name="from" type="Control">
+ <argument index="0" name="id" type="int">
</argument>
<description>
+ This virtual method can be implemented to handle context menu items not handled by default. See [method _set_create_options].
</description>
</method>
- <method name="drop_data_fw">
+ <method name="_set_create_options" qualifiers="virtual">
<return type="void">
</return>
- <argument index="0" name="position" type="Vector2">
- </argument>
- <argument index="1" name="data" type="Variant">
- </argument>
- <argument index="2" name="from" type="Control">
+ <argument index="0" name="menu_node" type="Object">
</argument>
<description>
+ This virtual method is called when updating the context menu of [EditorResourcePicker]. Implement this method to override the "New ..." items with your own options. [code]menu_node[/code] is a reference to the [PopupMenu] node.
+ [b]Note:[/b] Implement [method _handle_menu_selected] to handle these custom items.
</description>
</method>
<method name="get_allowed_types" qualifiers="const">
@@ -41,35 +36,6 @@
Returns a list of all allowed types and subtypes corresponding to the [member base_type]. If the [member base_type] is empty, an empty list is returned.
</description>
</method>
- <method name="get_drag_data_fw">
- <return type="Variant">
- </return>
- <argument index="0" name="position" type="Vector2">
- </argument>
- <argument index="1" name="from" type="Control">
- </argument>
- <description>
- </description>
- </method>
- <method name="handle_menu_selected" qualifiers="virtual">
- <return type="void">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <description>
- This virtual method can be implemented to handle context menu items not handled by default. See [method set_create_options].
- </description>
- </method>
- <method name="set_create_options" qualifiers="virtual">
- <return type="void">
- </return>
- <argument index="0" name="menu_node" type="Object">
- </argument>
- <description>
- This virtual method is called when updating the context menu of [EditorResourcePicker]. Implement this method to override the "New ..." items with your own options. [code]menu_node[/code] is a reference to the [PopupMenu] node.
- [b]Note:[/b] Implement [method handle_menu_selected] to handle these custom items.
- </description>
- </method>
<method name="set_toggle_pressed">
<return type="void">
</return>
diff --git a/doc/classes/EditorResourcePreviewGenerator.xml b/doc/classes/EditorResourcePreviewGenerator.xml
index e935bf19fc..3594474e36 100644
--- a/doc/classes/EditorResourcePreviewGenerator.xml
+++ b/doc/classes/EditorResourcePreviewGenerator.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorResourcePreviewGenerator" inherits="Reference" version="4.0">
+<class name="EditorResourcePreviewGenerator" inherits="RefCounted" version="4.0">
<brief_description>
Custom generator of previews.
</brief_description>
@@ -9,15 +9,15 @@
<tutorials>
</tutorials>
<methods>
- <method name="can_generate_small_preview" qualifiers="virtual">
+ <method name="_can_generate_small_preview" qualifiers="virtual">
<return type="bool">
</return>
<description>
- If this function returns [code]true[/code], the generator will call [method generate] or [method generate_from_path] for small previews as well.
+ If this function returns [code]true[/code], the generator will call [method _generate] or [method _generate_from_path] for small previews as well.
By default, it returns [code]false[/code].
</description>
</method>
- <method name="generate" qualifiers="virtual">
+ <method name="_generate" qualifiers="virtual">
<return type="Texture2D">
</return>
<argument index="0" name="from" type="Resource">
@@ -30,7 +30,7 @@
Care must be taken because this function is always called from a thread (not the main thread).
</description>
</method>
- <method name="generate_from_path" qualifiers="virtual">
+ <method name="_generate_from_path" qualifiers="virtual">
<return type="Texture2D">
</return>
<argument index="0" name="path" type="String">
@@ -38,20 +38,20 @@
<argument index="1" name="size" type="Vector2">
</argument>
<description>
- Generate a preview directly from a path with the specified size. Implementing this is optional, as default code will load and call [method generate].
+ Generate a preview directly from a path with the specified size. Implementing this is optional, as default code will load and call [method _generate].
Returning an empty texture is an OK way to fail and let another generator take care.
Care must be taken because this function is always called from a thread (not the main thread).
</description>
</method>
- <method name="generate_small_preview_automatically" qualifiers="virtual">
+ <method name="_generate_small_preview_automatically" qualifiers="virtual">
<return type="bool">
</return>
<description>
- If this function returns [code]true[/code], the generator will automatically generate the small previews from the normal preview texture generated by the methods [method generate] or [method generate_from_path].
+ If this function returns [code]true[/code], the generator will automatically generate the small previews from the normal preview texture generated by the methods [method _generate] or [method _generate_from_path].
By default, it returns [code]false[/code].
</description>
</method>
- <method name="handles" qualifiers="virtual">
+ <method name="_handles" qualifiers="virtual">
<return type="bool">
</return>
<argument index="0" name="type" type="String">
diff --git a/doc/classes/EditorSceneImporter.xml b/doc/classes/EditorSceneImporter.xml
index aa55a1653d..8df3091057 100644
--- a/doc/classes/EditorSceneImporter.xml
+++ b/doc/classes/EditorSceneImporter.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorSceneImporter" inherits="Reference" version="4.0">
+<class name="EditorSceneImporter" inherits="RefCounted" version="4.0">
<brief_description>
Imports scenes from third-parties' 3D files.
</brief_description>
diff --git a/doc/classes/EditorScenePostImport.xml b/doc/classes/EditorScenePostImport.xml
index d1cdc4e43e..d2b5e84ff7 100644
--- a/doc/classes/EditorScenePostImport.xml
+++ b/doc/classes/EditorScenePostImport.xml
@@ -1,18 +1,18 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorScenePostImport" inherits="Reference" version="4.0">
+<class name="EditorScenePostImport" inherits="RefCounted" version="4.0">
<brief_description>
Post-processes scenes after import.
</brief_description>
<description>
Imported scenes can be automatically modified right after import by setting their [b]Custom Script[/b] Import property to a [code]tool[/code] script that inherits from this class.
- The [method post_import] callback receives the imported scene's root node and returns the modified version of the scene. Usage example:
+ The [method _post_import] callback receives the imported scene's root node and returns the modified version of the scene. Usage example:
[codeblocks]
[gdscript]
tool # Needed so it runs in editor.
extends EditorScenePostImport
# This sample changes all node names.
# Called right after the scene is imported and gets the root node.
- func post_import(scene):
+ func _post_import(scene):
# Change all node names to "modified_[oldnodename]"
iterate(scene)
return scene # Remember to return the imported scene
@@ -55,14 +55,7 @@
<link title="Importing 3D scenes: Custom script">https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_scenes.html#custom-script</link>
</tutorials>
<methods>
- <method name="get_source_file" qualifiers="const">
- <return type="String">
- </return>
- <description>
- Returns the source file path which got imported (e.g. [code]res://scene.dae[/code]).
- </description>
- </method>
- <method name="post_import" qualifiers="virtual">
+ <method name="_post_import" qualifiers="virtual">
<return type="Object">
</return>
<argument index="0" name="scene" type="Object">
@@ -71,6 +64,13 @@
Called after the scene was imported. This method must return the modified version of the scene.
</description>
</method>
+ <method name="get_source_file" qualifiers="const">
+ <return type="String">
+ </return>
+ <description>
+ Returns the source file path which got imported (e.g. [code]res://scene.dae[/code]).
+ </description>
+ </method>
</methods>
<constants>
</constants>
diff --git a/doc/classes/EditorScript.xml b/doc/classes/EditorScript.xml
index 60ccf451b8..a91ea0eb14 100644
--- a/doc/classes/EditorScript.xml
+++ b/doc/classes/EditorScript.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorScript" inherits="Reference" version="4.0">
+<class name="EditorScript" inherits="RefCounted" version="4.0">
<brief_description>
Base script that can be used to add extension functions to the editor.
</brief_description>
diff --git a/doc/classes/EditorSyntaxHighlighter.xml b/doc/classes/EditorSyntaxHighlighter.xml
index b80e81928f..d81b25345f 100644
--- a/doc/classes/EditorSyntaxHighlighter.xml
+++ b/doc/classes/EditorSyntaxHighlighter.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
Base syntax highlighter resource all editor syntax highlighters extend from, it is used in the [ScriptEditor].
- Add a syntax highlighter to an individual script by calling [method ScriptEditorBase.add_syntax_highlighter]. To apply to all scripts on open, call [method ScriptEditor.register_syntax_highlighter]
+ Add a syntax highlighter to an individual script by calling [method ScriptEditorBase._add_syntax_highlighter]. To apply to all scripts on open, call [method ScriptEditor.register_syntax_highlighter]
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/EditorTranslationParserPlugin.xml b/doc/classes/EditorTranslationParserPlugin.xml
index c97459d9dc..a9f4e90e72 100644
--- a/doc/classes/EditorTranslationParserPlugin.xml
+++ b/doc/classes/EditorTranslationParserPlugin.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorTranslationParserPlugin" inherits="Reference" version="4.0">
+<class name="EditorTranslationParserPlugin" inherits="RefCounted" version="4.0">
<brief_description>
Plugin for adding custom parsers to extract strings that are to be translated from custom files (.csv, .json etc.).
</brief_description>
<description>
- Plugins are registered via [method EditorPlugin.add_translation_parser_plugin] method. To define the parsing and string extraction logic, override the [method parse_file] method in script.
+ Plugins are registered via [method EditorPlugin.add_translation_parser_plugin] method. To define the parsing and string extraction logic, override the [method _parse_file] method in script.
Add the extracted strings to argument [code]msgids[/code] or [code]msgids_context_plural[/code] if context or plural is used.
When adding to [code]msgids_context_plural[/code], you must add the data using the format [code]["A", "B", "C"][/code], where [code]A[/code] represents the extracted string, [code]B[/code] represents the context, and [code]C[/code] represents the plural version of the extracted string. If you want to add only context but not plural, put [code]""[/code] for the plural slot. The idea is the same if you only want to add plural but not context. See the code below for concrete examples.
The extracted strings will be written into a POT file selected by user under "POT Generation" in "Localization" tab in "Project Settings" menu.
@@ -14,7 +14,7 @@
tool
extends EditorTranslationParserPlugin
- func parse_file(path, msgids, msgids_context_plural):
+ func _parse_file(path, msgids, msgids_context_plural):
var file = File.new()
file.open(path, File.READ)
var text = file.get_as_text()
@@ -23,7 +23,7 @@
msgids.append(s)
#print("Extracted string: " + s)
- func get_recognized_extensions():
+ func _get_recognized_extensions():
return ["csv"]
[/gdscript]
[csharp]
@@ -76,12 +76,12 @@
For example:
[codeblocks]
[gdscript]
- func parse_file(path, msgids, msgids_context_plural):
+ func _parse_file(path, msgids, msgids_context_plural):
var res = ResourceLoader.load(path, "Script")
var text = res.source_code
# Parsing logic.
- func get_recognized_extensions():
+ func _get_recognized_extensions():
return ["gd"]
[/gdscript]
[csharp]
@@ -102,14 +102,14 @@
<tutorials>
</tutorials>
<methods>
- <method name="get_recognized_extensions" qualifiers="virtual">
+ <method name="_get_recognized_extensions" qualifiers="virtual">
<return type="Array">
</return>
<description>
Gets the list of file extensions to associate with this parser, e.g. [code]["csv"][/code].
</description>
</method>
- <method name="parse_file" qualifiers="virtual">
+ <method name="_parse_file" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="path" type="String">
diff --git a/doc/classes/EncodedObjectAsID.xml b/doc/classes/EncodedObjectAsID.xml
index 1e4fde453b..e3e36590a3 100644
--- a/doc/classes/EncodedObjectAsID.xml
+++ b/doc/classes/EncodedObjectAsID.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EncodedObjectAsID" inherits="Reference" version="4.0">
+<class name="EncodedObjectAsID" inherits="RefCounted" version="4.0">
<brief_description>
Holds a reference to an [Object]'s instance ID.
</brief_description>
diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml
index 1147b52102..ab480c50ab 100644
--- a/doc/classes/Engine.xml
+++ b/doc/classes/Engine.xml
@@ -171,6 +171,7 @@
</member>
<member name="physics_jitter_fix" type="float" setter="set_physics_jitter_fix" getter="get_physics_jitter_fix" default="0.5">
Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows smoothing out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended.
+ [b]Note:[/b] For best results, when using a custom physics interpolation solution, the physics jitter fix should be disabled by setting [member physics_jitter_fix] to [code]0[/code].
</member>
<member name="target_fps" type="int" setter="set_target_fps" getter="get_target_fps" default="0">
The desired frames per second. If the hardware cannot keep up, this setting may not be respected. A value of 0 means no limit.
diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml
index 6909fac2b7..878535a08d 100644
--- a/doc/classes/Environment.xml
+++ b/doc/classes/Environment.xml
@@ -206,7 +206,7 @@
The depth tolerance for screen-space reflections.
</member>
<member name="ss_reflections_enabled" type="bool" setter="set_ssr_enabled" getter="is_ssr_enabled" default="false">
- If [code]true[/code], screen-space reflections are enabled. Screen-space reflections are more accurate than reflections from [GIProbe]s or [ReflectionProbe]s, but are slower and can't reflect surfaces occluded by others.
+ If [code]true[/code], screen-space reflections are enabled. Screen-space reflections are more accurate than reflections from [VoxelGI]s or [ReflectionProbe]s, but are slower and can't reflect surfaces occluded by others.
</member>
<member name="ss_reflections_fade_in" type="float" setter="set_ssr_fade_in" getter="get_ssr_fade_in" default="0.15">
The fade-in distance for screen-space reflections. Affects the area from the reflected material to the screen-space reflection).
diff --git a/doc/classes/Expression.xml b/doc/classes/Expression.xml
index d777c6fd9d..e41de4c4ed 100644
--- a/doc/classes/Expression.xml
+++ b/doc/classes/Expression.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Expression" inherits="Reference" version="4.0">
+<class name="Expression" inherits="RefCounted" version="4.0">
<brief_description>
A class that stores an expression you can execute.
</brief_description>
diff --git a/doc/classes/File.xml b/doc/classes/File.xml
index 2206730523..7feaaa2040 100644
--- a/doc/classes/File.xml
+++ b/doc/classes/File.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="File" inherits="Reference" version="4.0">
+<class name="File" inherits="RefCounted" version="4.0">
<brief_description>
Type to handle file reading and writing operations.
</brief_description>
@@ -188,7 +188,7 @@
<argument index="0" name="file" type="String">
</argument>
<description>
- Returns the last time the [code]file[/code] was modified in unix timestamp format or returns a [String] "ERROR IN [code]file[/code]". This unix timestamp can be converted to datetime by using [method OS.get_datetime_from_unix_time].
+ Returns the last time the [code]file[/code] was modified in Unix timestamp format or returns a [String] "ERROR IN [code]file[/code]". This Unix timestamp can be converted to another format using the [Time] singleton.
</description>
</method>
<method name="get_pascal_string">
@@ -490,10 +490,10 @@
</method>
</methods>
<members>
- <member name="endian_swap" type="bool" setter="set_endian_swap" getter="get_endian_swap" default="false">
+ <member name="big_endian" type="bool" setter="set_big_endian" getter="is_big_endian" default="false">
If [code]true[/code], the file is read with big-endian [url=https://en.wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the file is read with little-endian endianness. If in doubt, leave this to [code]false[/code] as most files are written with little-endian endianness.
- [b]Note:[/b] [member endian_swap] is only about the file format, not the CPU type. The CPU endianness doesn't affect the default endianness for files written.
- [b]Note:[/b] This is always reset to [code]false[/code] whenever you open the file. Therefore, you must set [member endian_swap] [i]after[/i] opening the file, not before.
+ [b]Note:[/b] [member big_endian] is only about the file format, not the CPU type. The CPU endianness doesn't affect the default endianness for files written.
+ [b]Note:[/b] This is always reset to [code]false[/code] whenever you open the file. Therefore, you must set [member big_endian] [i]after[/i] opening the file, not before.
</member>
</members>
<constants>
diff --git a/doc/classes/FileSystemDock.xml b/doc/classes/FileSystemDock.xml
index c553f90e37..15f92e90e3 100644
--- a/doc/classes/FileSystemDock.xml
+++ b/doc/classes/FileSystemDock.xml
@@ -7,40 +7,6 @@
<tutorials>
</tutorials>
<methods>
- <method name="can_drop_data_fw" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="position" type="Vector2">
- </argument>
- <argument index="1" name="data" type="Variant">
- </argument>
- <argument index="2" name="from" type="Control">
- </argument>
- <description>
- </description>
- </method>
- <method name="drop_data_fw">
- <return type="void">
- </return>
- <argument index="0" name="position" type="Vector2">
- </argument>
- <argument index="1" name="data" type="Variant">
- </argument>
- <argument index="2" name="from" type="Control">
- </argument>
- <description>
- </description>
- </method>
- <method name="get_drag_data_fw">
- <return type="Variant">
- </return>
- <argument index="0" name="position" type="Vector2">
- </argument>
- <argument index="1" name="from" type="Control">
- </argument>
- <description>
- </description>
- </method>
<method name="navigate_to_path">
<return type="void">
</return>
diff --git a/doc/classes/GPUParticles3D.xml b/doc/classes/GPUParticles3D.xml
index 76f0fdb406..47bdd9d745 100644
--- a/doc/classes/GPUParticles3D.xml
+++ b/doc/classes/GPUParticles3D.xml
@@ -22,7 +22,7 @@
<method name="emit_particle">
<return type="void">
</return>
- <argument index="0" name="xform" type="Transform">
+ <argument index="0" name="xform" type="Transform3D">
</argument>
<argument index="1" name="velocity" type="Vector3">
</argument>
diff --git a/doc/classes/GeometryInstance3D.xml b/doc/classes/GeometryInstance3D.xml
index b2c3bfc3ed..667ca2dacf 100644
--- a/doc/classes/GeometryInstance3D.xml
+++ b/doc/classes/GeometryInstance3D.xml
@@ -52,25 +52,21 @@
</member>
<member name="lod_bias" type="float" setter="set_lod_bias" getter="get_lod_bias" default="1.0">
</member>
- <member name="lod_max_distance" type="float" setter="set_lod_max_distance" getter="get_lod_max_distance" default="0.0">
- The GeometryInstance3D's max LOD distance.
- [b]Note:[/b] This property currently has no effect.
+ <member name="material_override" type="Material" setter="set_material_override" getter="get_material_override">
+ The material override for the whole geometry.
+ If a material is assigned to this property, it will be used instead of any material set in any material slot of the mesh.
</member>
- <member name="lod_max_hysteresis" type="float" setter="set_lod_max_hysteresis" getter="get_lod_max_hysteresis" default="0.0">
- The GeometryInstance3D's max LOD margin.
- [b]Note:[/b] This property currently has no effect.
+ <member name="visibility_range_begin" type="float" setter="set_visibility_range_begin" getter="get_visibility_range_begin" default="0.0">
+ Starting distance from which the GeometryInstance3D will be visible, taking [member visibility_range_begin_margin] into account as well. The default value of 0 is used to disable the range check.
</member>
- <member name="lod_min_distance" type="float" setter="set_lod_min_distance" getter="get_lod_min_distance" default="0.0">
- The GeometryInstance3D's min LOD distance.
- [b]Note:[/b] This property currently has no effect.
+ <member name="visibility_range_begin_margin" type="float" setter="set_visibility_range_begin_margin" getter="get_visibility_range_begin_margin" default="0.0">
+ Margin for the [member visibility_range_begin] threshold. The GeometryInstance3D will only change its visibility state when it goes over or under the [member visibility_range_begin] threshold by this amount.
</member>
- <member name="lod_min_hysteresis" type="float" setter="set_lod_min_hysteresis" getter="get_lod_min_hysteresis" default="0.0">
- The GeometryInstance3D's min LOD margin.
- [b]Note:[/b] This property currently has no effect.
+ <member name="visibility_range_end" type="float" setter="set_visibility_range_end" getter="get_visibility_range_end" default="0.0">
+ Distance from which the GeometryInstance3D will be hidden, taking [member visibility_range_end_margin] into account as well. The default value of 0 is used to disable the range check..
</member>
- <member name="material_override" type="Material" setter="set_material_override" getter="get_material_override">
- The material override for the whole geometry.
- If a material is assigned to this property, it will be used instead of any material set in any material slot of the mesh.
+ <member name="visibility_range_end_margin" type="float" setter="set_visibility_range_end_margin" getter="get_visibility_range_end_margin" default="0.0">
+ Margin for the [member visibility_range_end] threshold. The GeometryInstance3D will only change its visibility state when it goes over or under the [member visibility_range_end] threshold by this amount.
</member>
</members>
<constants>
diff --git a/doc/classes/HMACContext.xml b/doc/classes/HMACContext.xml
index 00d528ef8f..9fa96e5ddf 100644
--- a/doc/classes/HMACContext.xml
+++ b/doc/classes/HMACContext.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="HMACContext" inherits="Reference" version="4.0">
+<class name="HMACContext" inherits="RefCounted" version="4.0">
<brief_description>
Used to create an HMAC for a message using a key.
</brief_description>
diff --git a/doc/classes/HTTPClient.xml b/doc/classes/HTTPClient.xml
index ddfcdf7724..a549994a69 100644
--- a/doc/classes/HTTPClient.xml
+++ b/doc/classes/HTTPClient.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="HTTPClient" inherits="Reference" version="4.0">
+<class name="HTTPClient" inherits="RefCounted" version="4.0">
<brief_description>
Low-level hyper-text transfer protocol client.
</brief_description>
diff --git a/doc/classes/HashingContext.xml b/doc/classes/HashingContext.xml
index e020293d76..1c7b7ca937 100644
--- a/doc/classes/HashingContext.xml
+++ b/doc/classes/HashingContext.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="HashingContext" inherits="Reference" version="4.0">
+<class name="HashingContext" inherits="RefCounted" version="4.0">
<brief_description>
Context to compute cryptographic hashes over multiple iterations.
</brief_description>
diff --git a/doc/classes/IP.xml b/doc/classes/IP.xml
index 44da913492..b3ce1abaeb 100644
--- a/doc/classes/IP.xml
+++ b/doc/classes/IP.xml
@@ -59,6 +59,15 @@
Returns a queued hostname's IP address, given its queue [code]id[/code]. Returns an empty string on error or if resolution hasn't happened yet (see [method get_resolve_item_status]).
</description>
</method>
+ <method name="get_resolve_item_addresses" qualifiers="const">
+ <return type="Array">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <description>
+ Returns resolved addresses, or an empty array if an error happened or resolution didn't happen yet (see [method get_resolve_item_status]).
+ </description>
+ </method>
<method name="get_resolve_item_status" qualifiers="const">
<return type="int" enum="IP.ResolverStatus">
</return>
@@ -79,6 +88,17 @@
Returns a given hostname's IPv4 or IPv6 address when resolved (blocking-type method). The address type returned depends on the [enum Type] constant given as [code]ip_type[/code].
</description>
</method>
+ <method name="resolve_hostname_addresses">
+ <return type="Array">
+ </return>
+ <argument index="0" name="host" type="String">
+ </argument>
+ <argument index="1" name="ip_type" type="int" enum="IP.Type" default="3">
+ </argument>
+ <description>
+ Resolves a given hostname in a blocking way. Addresses are returned as an [Array] of IPv4 or IPv6 addresses depending on [code]ip_type[/code].
+ </description>
+ </method>
<method name="resolve_hostname_queue_item">
<return type="int">
</return>
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index d7408cd0ff..ebfd32c5fb 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -449,7 +449,10 @@
[b]Note:[/b] If you want to process the mouse's movement in this mode, you need to use [member InputEventMouseMotion.relative].
</constant>
<constant name="MOUSE_MODE_CONFINED" value="3" enum="MouseMode">
- Makes the mouse cursor visible but confines it to the game window.
+ Confines the mouse cursor to the game window, and make it visible.
+ </constant>
+ <constant name="MOUSE_MODE_CONFINED_HIDDEN" value="4" enum="MouseMode">
+ Confines the mouse cursor to the game window, and make it hidden.
</constant>
<constant name="CURSOR_ARROW" value="0" enum="CursorShape">
Arrow cursor. Standard, default pointing cursor.
diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml
index ed290fc7e2..42326f344f 100644
--- a/doc/classes/InputEventAction.xml
+++ b/doc/classes/InputEventAction.xml
@@ -14,7 +14,7 @@
<methods>
</methods>
<members>
- <member name="action" type="StringName" setter="set_action" getter="get_action" default="@&quot;&quot;">
+ <member name="action" type="StringName" setter="set_action" getter="get_action" default="&amp;&quot;&quot;">
The action's name. Actions are accessed via this [String].
</member>
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
diff --git a/doc/classes/JSON.xml b/doc/classes/JSON.xml
index a9fb50c262..7baff7aa39 100644
--- a/doc/classes/JSON.xml
+++ b/doc/classes/JSON.xml
@@ -27,9 +27,12 @@
</argument>
<argument index="2" name="sort_keys" type="bool" default="false">
</argument>
+ <argument index="3" name="full_precision" type="bool" default="false">
+ </argument>
<description>
Converts a [Variant] var to JSON text and returns the result. Useful for serializing data to store or send over the network.
[b]Note:[/b] The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, converting a Variant to JSON text will convert all numerical values to [float] types.
+ [b]Note:[/b] If [code]full_precision[/code] is true, when printing floats, the unreliable digits are printed in addition to the reliable digits to guarantee exact decoding.
Use [code]indent[/code] parameter to pretty print the output.
[b]Example output:[/b]
[codeblock]
diff --git a/doc/classes/JSONParseResult.xml b/doc/classes/JSONParseResult.xml
index bc94f74b07..7311343b68 100644
--- a/doc/classes/JSONParseResult.xml
+++ b/doc/classes/JSONParseResult.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="JSONParseResult" inherits="Reference" version="4.0">
+<class name="JSONParseResult" inherits="RefCounted" version="4.0">
<brief_description>
Data class wrapper for decoded JSON.
</brief_description>
diff --git a/doc/classes/JSONParser.xml b/doc/classes/JSONParser.xml
index 31ba295418..991629f255 100644
--- a/doc/classes/JSONParser.xml
+++ b/doc/classes/JSONParser.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="JSONParser" inherits="Reference" version="4.0">
+<class name="JSONParser" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/JavaClass.xml b/doc/classes/JavaClass.xml
index 69b7a9b718..0b6a44fe14 100644
--- a/doc/classes/JavaClass.xml
+++ b/doc/classes/JavaClass.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="JavaClass" inherits="Reference" version="4.0">
+<class name="JavaClass" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/JavaScriptObject.xml b/doc/classes/JavaScriptObject.xml
index a9e9c77e89..087fe163b4 100644
--- a/doc/classes/JavaScriptObject.xml
+++ b/doc/classes/JavaScriptObject.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="JavaScriptObject" inherits="Reference" version="4.0">
+<class name="JavaScriptObject" inherits="RefCounted" version="4.0">
<brief_description>
A wrapper class for native JavaScript objects.
</brief_description>
diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml
deleted file mode 100644
index fdd4db6115..0000000000
--- a/doc/classes/KinematicBody2D.xml
+++ /dev/null
@@ -1,176 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="KinematicBody2D" inherits="PhysicsBody2D" version="4.0">
- <brief_description>
- Kinematic body 2D node.
- </brief_description>
- <description>
- Kinematic bodies are special types of bodies that are meant to be user-controlled. They are not affected by physics at all; to other types of bodies, such as a character or a rigid body, these are the same as a static body. However, they have two main uses:
- [b]Simulated motion:[/b] When these bodies are moved manually, either from code or from an [AnimationPlayer] (with [member AnimationPlayer.playback_process_mode] set to "physics"), the physics will automatically compute an estimate of their linear and angular velocity. This makes them very useful for moving platforms or other AnimationPlayer-controlled objects (like a door, a bridge that opens, etc).
- [b]Kinematic characters:[/b] KinematicBody2D also has an API for moving objects (the [method move_and_collide] and [method move_and_slide] methods) while performing collision tests. This makes them really useful to implement characters that collide against a world, but don't require advanced physics.
- </description>
- <tutorials>
- <link title="Kinematic character (2D)">https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link>
- <link title="Using KinematicBody2D">https://docs.godotengine.org/en/latest/tutorials/physics/using_kinematic_body_2d.html</link>
- <link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/113</link>
- <link title="2D Platformer Demo">https://godotengine.org/asset-library/asset/120</link>
- </tutorials>
- <methods>
- <method name="get_floor_normal" qualifiers="const">
- <return type="Vector2">
- </return>
- <description>
- Returns the surface normal of the floor at the last collision point. Only valid after calling [method move_and_slide] or [method move_and_slide_with_snap] and when [method is_on_floor] returns [code]true[/code].
- </description>
- </method>
- <method name="get_floor_velocity" qualifiers="const">
- <return type="Vector2">
- </return>
- <description>
- Returns the linear velocity of the floor at the last collision point. Only valid after calling [method move_and_slide] or [method move_and_slide_with_snap] and when [method is_on_floor] returns [code]true[/code].
- </description>
- </method>
- <method name="get_slide_collision">
- <return type="KinematicCollision2D">
- </return>
- <argument index="0" name="slide_idx" type="int">
- </argument>
- <description>
- Returns a [KinematicCollision2D], which contains information about a collision that occurred during the last call to [method move_and_slide] or [method move_and_slide_with_snap]. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_count] - 1).
- [b]Example usage:[/b]
- [codeblocks]
- [gdscript]
- for i in get_slide_count():
- var collision = get_slide_collision(i)
- print("Collided with: ", collision.collider.name)
- [/gdscript]
- [csharp]
- for (int i = 0; i &lt; GetSlideCount(); i++)
- {
- KinematicCollision2D collision = GetSlideCollision(i);
- GD.Print("Collided with: ", (collision.Collider as Node).Name);
- }
- [/csharp]
- [/codeblocks]
- </description>
- </method>
- <method name="get_slide_count" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Returns the number of times the body collided and changed direction during the last call to [method move_and_slide] or [method move_and_slide_with_snap].
- </description>
- </method>
- <method name="is_on_ceiling" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] if the body collided with the ceiling on the last call of [method move_and_slide] or [method move_and_slide_with_snap]. Otherwise, returns [code]false[/code].
- </description>
- </method>
- <method name="is_on_floor" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] if the body collided with the floor on the last call of [method move_and_slide] or [method move_and_slide_with_snap]. Otherwise, returns [code]false[/code].
- </description>
- </method>
- <method name="is_on_wall" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] if the body collided with a wall on the last call of [method move_and_slide] or [method move_and_slide_with_snap]. Otherwise, returns [code]false[/code].
- </description>
- </method>
- <method name="move_and_collide">
- <return type="KinematicCollision2D">
- </return>
- <argument index="0" name="rel_vec" type="Vector2">
- </argument>
- <argument index="1" name="infinite_inertia" type="bool" default="true">
- </argument>
- <argument index="2" name="exclude_raycast_shapes" type="bool" default="true">
- </argument>
- <argument index="3" name="test_only" type="bool" default="false">
- </argument>
- <description>
- Moves the body along the vector [code]rel_vec[/code]. The body will stop if it collides. Returns a [KinematicCollision2D], which contains information about the collision.
- If [code]test_only[/code] is [code]true[/code], the body does not move but the would-be collision information is given.
- </description>
- </method>
- <method name="move_and_slide">
- <return type="Vector2">
- </return>
- <argument index="0" name="linear_velocity" type="Vector2">
- </argument>
- <argument index="1" name="up_direction" type="Vector2" default="Vector2( 0, 0 )">
- </argument>
- <argument index="2" name="stop_on_slope" type="bool" default="false">
- </argument>
- <argument index="3" name="max_slides" type="int" default="4">
- </argument>
- <argument index="4" name="floor_max_angle" type="float" default="0.785398">
- </argument>
- <argument index="5" name="infinite_inertia" type="bool" default="true">
- </argument>
- <description>
- Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [KinematicBody2D] or [RigidBody2D], it will also be affected by the motion of the other body. You can use this to make moving and rotating platforms, or to make nodes push other nodes.
- This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed.
- [code]linear_velocity[/code] is the velocity vector in pixels per second. Unlike in [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — the physics engine handles applying the velocity.
- [code]up_direction[/code] is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of [code]Vector2(0, 0)[/code], everything is considered a wall. This is useful for topdown games.
- If [code]stop_on_slope[/code] is [code]true[/code], body will not slide on slopes when you include gravity in [code]linear_velocity[/code] and the body is standing still.
- If the body collides, it will change direction a maximum of [code]max_slides[/code] times before it stops.
- [code]floor_max_angle[/code] is the maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall. The default value equals 45 degrees.
- If [code]infinite_inertia[/code] is [code]true[/code], body will be able to push [RigidBody2D] nodes, but it won't also detect any collisions with them. If [code]false[/code], it will interact with [RigidBody2D] nodes like with [StaticBody2D].
- Returns the [code]linear_velocity[/code] vector, rotated and/or scaled if a slide collision occurred. To get detailed information about collisions that occurred, use [method get_slide_collision].
- </description>
- </method>
- <method name="move_and_slide_with_snap">
- <return type="Vector2">
- </return>
- <argument index="0" name="linear_velocity" type="Vector2">
- </argument>
- <argument index="1" name="snap" type="Vector2">
- </argument>
- <argument index="2" name="up_direction" type="Vector2" default="Vector2( 0, 0 )">
- </argument>
- <argument index="3" name="stop_on_slope" type="bool" default="false">
- </argument>
- <argument index="4" name="max_slides" type="int" default="4">
- </argument>
- <argument index="5" name="floor_max_angle" type="float" default="0.785398">
- </argument>
- <argument index="6" name="infinite_inertia" type="bool" default="true">
- </argument>
- <description>
- Moves the body while keeping it attached to slopes. Similar to [method move_and_slide].
- As long as the [code]snap[/code] vector is in contact with the ground, the body will remain attached to the surface. This means you must disable snap in order to jump, for example. You can do this by setting [code]snap[/code] to [code](0, 0)[/code] or by using [method move_and_slide] instead.
- </description>
- </method>
- <method name="test_move">
- <return type="bool">
- </return>
- <argument index="0" name="from" type="Transform2D">
- </argument>
- <argument index="1" name="rel_vec" type="Vector2">
- </argument>
- <argument index="2" name="infinite_inertia" type="bool" default="true">
- </argument>
- <description>
- Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/code] if a collision would occur.
- </description>
- </method>
- </methods>
- <members>
- <member name="collision/safe_margin" type="float" setter="set_safe_margin" getter="get_safe_margin" default="0.08">
- Extra margin used for collision recovery in motion functions (see [method move_and_collide], [method move_and_slide], [method move_and_slide_with_snap]).
- If the body is at least this close to another body, it will consider them to be colliding and will be pushed away before performing the actual motion.
- A higher value means it's more flexible for detecting collision, which helps with consistently detecting walls and floors.
- A lower value forces the collision algorithm to use more exact detection, so it can be used in cases that specifically require precision, e.g at very low scale to avoid visible jittering, or for stability with a stack of kinematic bodies.
- </member>
- <member name="motion/sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="false">
- If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do [b]not[/b] use together with [method move_and_slide] or [method move_and_collide] functions.
- </member>
- </members>
- <constants>
- </constants>
-</class>
diff --git a/doc/classes/KinematicBody3D.xml b/doc/classes/KinematicBody3D.xml
deleted file mode 100644
index efd3f58f88..0000000000
--- a/doc/classes/KinematicBody3D.xml
+++ /dev/null
@@ -1,188 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="KinematicBody3D" inherits="PhysicsBody3D" version="4.0">
- <brief_description>
- Kinematic body 3D node.
- </brief_description>
- <description>
- Kinematic bodies are special types of bodies that are meant to be user-controlled. They are not affected by physics at all; to other types of bodies, such as a character or a rigid body, these are the same as a static body. However, they have two main uses:
- [b]Simulated motion:[/b] When these bodies are moved manually, either from code or from an [AnimationPlayer] (with [member AnimationPlayer.playback_process_mode] set to "physics"), the physics will automatically compute an estimate of their linear and angular velocity. This makes them very useful for moving platforms or other AnimationPlayer-controlled objects (like a door, a bridge that opens, etc).
- [b]Kinematic characters:[/b] KinematicBody3D also has an API for moving objects (the [method move_and_collide] and [method move_and_slide] methods) while performing collision tests. This makes them really useful to implement characters that collide against a world, but don't require advanced physics.
- </description>
- <tutorials>
- <link title="Kinematic character (2D)">https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link>
- <link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link>
- <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
- <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
- <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
- </tutorials>
- <methods>
- <method name="get_axis_lock" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="axis" type="int" enum="PhysicsServer3D.BodyAxis">
- </argument>
- <description>
- Returns [code]true[/code] if the specified [code]axis[/code] is locked. See also [member axis_lock_motion_x], [member axis_lock_motion_y] and [member axis_lock_motion_z].
- </description>
- </method>
- <method name="get_floor_normal" qualifiers="const">
- <return type="Vector3">
- </return>
- <description>
- Returns the surface normal of the floor at the last collision point. Only valid after calling [method move_and_slide] or [method move_and_slide_with_snap] and when [method is_on_floor] returns [code]true[/code].
- </description>
- </method>
- <method name="get_floor_velocity" qualifiers="const">
- <return type="Vector3">
- </return>
- <description>
- Returns the linear velocity of the floor at the last collision point. Only valid after calling [method move_and_slide] or [method move_and_slide_with_snap] and when [method is_on_floor] returns [code]true[/code].
- </description>
- </method>
- <method name="get_slide_collision">
- <return type="KinematicCollision3D">
- </return>
- <argument index="0" name="slide_idx" type="int">
- </argument>
- <description>
- Returns a [KinematicCollision3D], which contains information about a collision that occurred during the last call to [method move_and_slide] or [method move_and_slide_with_snap]. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_count] - 1).
- </description>
- </method>
- <method name="get_slide_count" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Returns the number of times the body collided and changed direction during the last call to [method move_and_slide] or [method move_and_slide_with_snap].
- </description>
- </method>
- <method name="is_on_ceiling" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] if the body collided with the ceiling on the last call of [method move_and_slide] or [method move_and_slide_with_snap]. Otherwise, returns [code]false[/code].
- </description>
- </method>
- <method name="is_on_floor" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] if the body collided with the floor on the last call of [method move_and_slide] or [method move_and_slide_with_snap]. Otherwise, returns [code]false[/code].
- </description>
- </method>
- <method name="is_on_wall" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] if the body collided with a wall on the last call of [method move_and_slide] or [method move_and_slide_with_snap]. Otherwise, returns [code]false[/code].
- </description>
- </method>
- <method name="move_and_collide">
- <return type="KinematicCollision3D">
- </return>
- <argument index="0" name="rel_vec" type="Vector3">
- </argument>
- <argument index="1" name="infinite_inertia" type="bool" default="true">
- </argument>
- <argument index="2" name="exclude_raycast_shapes" type="bool" default="true">
- </argument>
- <argument index="3" name="test_only" type="bool" default="false">
- </argument>
- <description>
- Moves the body along the vector [code]rel_vec[/code]. The body will stop if it collides. Returns a [KinematicCollision3D], which contains information about the collision.
- If [code]test_only[/code] is [code]true[/code], the body does not move but the would-be collision information is given.
- </description>
- </method>
- <method name="move_and_slide">
- <return type="Vector3">
- </return>
- <argument index="0" name="linear_velocity" type="Vector3">
- </argument>
- <argument index="1" name="up_direction" type="Vector3" default="Vector3( 0, 0, 0 )">
- </argument>
- <argument index="2" name="stop_on_slope" type="bool" default="false">
- </argument>
- <argument index="3" name="max_slides" type="int" default="4">
- </argument>
- <argument index="4" name="floor_max_angle" type="float" default="0.785398">
- </argument>
- <argument index="5" name="infinite_inertia" type="bool" default="true">
- </argument>
- <description>
- Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [KinematicBody3D] or [RigidBody3D], it will also be affected by the motion of the other body. You can use this to make moving and rotating platforms, or to make nodes push other nodes.
- This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed.
- [code]linear_velocity[/code] is the velocity vector (typically meters per second). Unlike in [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — the physics engine handles applying the velocity.
- [code]up_direction[/code] is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of [code]Vector3(0, 0, 0)[/code], everything is considered a wall.
- If [code]stop_on_slope[/code] is [code]true[/code], body will not slide on slopes when you include gravity in [code]linear_velocity[/code] and the body is standing still.
- If the body collides, it will change direction a maximum of [code]max_slides[/code] times before it stops.
- [code]floor_max_angle[/code] is the maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall. The default value equals 45 degrees.
- If [code]infinite_inertia[/code] is [code]true[/code], body will be able to push [RigidBody3D] nodes, but it won't also detect any collisions with them. If [code]false[/code], it will interact with [RigidBody3D] nodes like with [StaticBody3D].
- Returns the [code]linear_velocity[/code] vector, rotated and/or scaled if a slide collision occurred. To get detailed information about collisions that occurred, use [method get_slide_collision].
- </description>
- </method>
- <method name="move_and_slide_with_snap">
- <return type="Vector3">
- </return>
- <argument index="0" name="linear_velocity" type="Vector3">
- </argument>
- <argument index="1" name="snap" type="Vector3">
- </argument>
- <argument index="2" name="up_direction" type="Vector3" default="Vector3( 0, 0, 0 )">
- </argument>
- <argument index="3" name="stop_on_slope" type="bool" default="false">
- </argument>
- <argument index="4" name="max_slides" type="int" default="4">
- </argument>
- <argument index="5" name="floor_max_angle" type="float" default="0.785398">
- </argument>
- <argument index="6" name="infinite_inertia" type="bool" default="true">
- </argument>
- <description>
- Moves the body while keeping it attached to slopes. Similar to [method move_and_slide].
- As long as the [code]snap[/code] vector is in contact with the ground, the body will remain attached to the surface. This means you must disable snap in order to jump, for example. You can do this by setting [code]snap[/code] to [code](0, 0, 0)[/code] or by using [method move_and_slide] instead.
- </description>
- </method>
- <method name="set_axis_lock">
- <return type="void">
- </return>
- <argument index="0" name="axis" type="int" enum="PhysicsServer3D.BodyAxis">
- </argument>
- <argument index="1" name="lock" type="bool">
- </argument>
- <description>
- Locks or unlocks the specified [code]axis[/code] depending on the value of [code]lock[/code]. See also [member axis_lock_motion_x], [member axis_lock_motion_y] and [member axis_lock_motion_z].
- </description>
- </method>
- <method name="test_move">
- <return type="bool">
- </return>
- <argument index="0" name="from" type="Transform">
- </argument>
- <argument index="1" name="rel_vec" type="Vector3">
- </argument>
- <argument index="2" name="infinite_inertia" type="bool" default="true">
- </argument>
- <description>
- Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given [Transform], then tries to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/code] if a collision would occur.
- </description>
- </method>
- </methods>
- <members>
- <member name="axis_lock_motion_x" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
- Lock the body's X axis movement.
- </member>
- <member name="axis_lock_motion_y" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
- Lock the body's Y axis movement.
- </member>
- <member name="axis_lock_motion_z" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
- Lock the body's Z axis movement.
- </member>
- <member name="collision/safe_margin" type="float" setter="set_safe_margin" getter="get_safe_margin" default="0.001">
- Extra margin used for collision recovery in motion functions (see [method move_and_collide], [method move_and_slide], [method move_and_slide_with_snap]).
- If the body is at least this close to another body, it will consider them to be colliding and will be pushed away before performing the actual motion.
- A higher value means it's more flexible for detecting collision, which helps with consistently detecting walls and floors.
- A lower value forces the collision algorithm to use more exact detection, so it can be used in cases that specifically require precision, e.g at very low scale to avoid visible jittering, or for stability with a stack of kinematic bodies.
- </member>
- </members>
- <constants>
- </constants>
-</class>
diff --git a/doc/classes/KinematicCollision2D.xml b/doc/classes/KinematicCollision2D.xml
index ec6e16e25a..5480d7d55f 100644
--- a/doc/classes/KinematicCollision2D.xml
+++ b/doc/classes/KinematicCollision2D.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="KinematicCollision2D" inherits="Reference" version="4.0">
+<class name="KinematicCollision2D" inherits="RefCounted" version="4.0">
<brief_description>
- Collision data for [KinematicBody2D] collisions.
+ Collision data for [method PhysicsBody2D.move_and_collide] collisions.
</brief_description>
<description>
- Contains collision data for [KinematicBody2D] collisions. When a [KinematicBody2D] is moved using [method KinematicBody2D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned.
+ Contains collision data for [method PhysicsBody2D.move_and_collide] collisions. When a [PhysicsBody2D] is moved using [method PhysicsBody2D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a [KinematicCollision2D] object is returned.
This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
</description>
<tutorials>
diff --git a/doc/classes/KinematicCollision3D.xml b/doc/classes/KinematicCollision3D.xml
index f3248a9ca1..329efab474 100644
--- a/doc/classes/KinematicCollision3D.xml
+++ b/doc/classes/KinematicCollision3D.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="KinematicCollision3D" inherits="Reference" version="4.0">
+<class name="KinematicCollision3D" inherits="RefCounted" version="4.0">
<brief_description>
- Collision data for [KinematicBody3D] collisions.
+ Collision data for [method PhysicsBody3D.move_and_collide] collisions.
</brief_description>
<description>
- Contains collision data for [KinematicBody3D] collisions. When a [KinematicBody3D] is moved using [method KinematicBody3D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision3D object is returned.
+ Contains collision data for [method PhysicsBody3D.move_and_collide] collisions. When a [PhysicsBody3D] is moved using [method PhysicsBody3D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a [KinematicCollision3D] object is returned.
This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
</description>
<tutorials>
diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml
index 6bae612c9f..42b9ed8ab4 100644
--- a/doc/classes/Light3D.xml
+++ b/doc/classes/Light3D.xml
@@ -52,7 +52,7 @@
The light's strength multiplier (this is not a physical unit). For [OmniLight3D] and [SpotLight3D], changing this value will only change the light color's intensity, not the light's radius.
</member>
<member name="light_indirect_energy" type="float" setter="set_param" getter="get_param" default="1.0">
- Secondary multiplier used with indirect light (light bounces). Used with [GIProbe].
+ Secondary multiplier used with indirect light (light bounces). Used with [VoxelGI].
</member>
<member name="light_negative" type="bool" setter="set_negative" getter="is_negative" default="false">
If [code]true[/code], the light's effect is reversed, darkening areas and casting bright shadows.
diff --git a/doc/classes/BakedLightmap.xml b/doc/classes/LightmapGI.xml
index 6fd08fc4e4..d7722a83b0 100644
--- a/doc/classes/BakedLightmap.xml
+++ b/doc/classes/LightmapGI.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="BakedLightmap" inherits="VisualInstance3D" version="4.0">
+<class name="LightmapGI" inherits="VisualInstance3D" version="4.0">
<brief_description>
</brief_description>
<description>
@@ -21,17 +21,17 @@
</member>
<member name="environment_custom_sky" type="Sky" setter="set_environment_custom_sky" getter="get_environment_custom_sky">
</member>
- <member name="environment_mode" type="int" setter="set_environment_mode" getter="get_environment_mode" enum="BakedLightmap.EnvironmentMode" default="0">
+ <member name="environment_mode" type="int" setter="set_environment_mode" getter="get_environment_mode" enum="LightmapGI.EnvironmentMode" default="0">
</member>
- <member name="generate_probes_subdiv" type="int" setter="set_generate_probes" getter="get_generate_probes" enum="BakedLightmap.GenerateProbes" default="0">
+ <member name="generate_probes_subdiv" type="int" setter="set_generate_probes" getter="get_generate_probes" enum="LightmapGI.GenerateProbes" default="0">
</member>
<member name="interior" type="bool" setter="set_interior" getter="is_interior" default="false">
</member>
- <member name="light_data" type="BakedLightmapData" setter="set_light_data" getter="get_light_data">
+ <member name="light_data" type="LightmapGIData" setter="set_light_data" getter="get_light_data">
</member>
<member name="max_texture_size" type="int" setter="set_max_texture_size" getter="get_max_texture_size" default="16384">
</member>
- <member name="quality" type="int" setter="set_bake_quality" getter="get_bake_quality" enum="BakedLightmap.BakeQuality" default="1">
+ <member name="quality" type="int" setter="set_bake_quality" getter="get_bake_quality" enum="LightmapGI.BakeQuality" default="1">
</member>
<member name="use_denoiser" type="bool" setter="set_use_denoiser" getter="is_using_denoiser" default="true">
</member>
diff --git a/doc/classes/BakedLightmapData.xml b/doc/classes/LightmapGIData.xml
index 904555c48e..3a37c6dcb7 100644
--- a/doc/classes/BakedLightmapData.xml
+++ b/doc/classes/LightmapGIData.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="BakedLightmapData" inherits="Resource" version="4.0">
+<class name="LightmapGIData" inherits="Resource" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/Lightmapper.xml b/doc/classes/Lightmapper.xml
index e80194858a..79fae42d68 100644
--- a/doc/classes/Lightmapper.xml
+++ b/doc/classes/Lightmapper.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Lightmapper" inherits="Reference" version="4.0">
+<class name="Lightmapper" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/Listener3D.xml b/doc/classes/Listener3D.xml
index 998ea757ff..b2fcbe534d 100644
--- a/doc/classes/Listener3D.xml
+++ b/doc/classes/Listener3D.xml
@@ -18,10 +18,10 @@
</description>
</method>
<method name="get_listener_transform" qualifiers="const">
- <return type="Transform">
+ <return type="Transform3D">
</return>
<description>
- Returns the listener's global orthonormalized [Transform].
+ Returns the listener's global orthonormalized [Transform3D].
</description>
</method>
<method name="is_current" qualifiers="const">
diff --git a/doc/classes/MeshDataTool.xml b/doc/classes/MeshDataTool.xml
index 3c679047a0..da02511dc0 100644
--- a/doc/classes/MeshDataTool.xml
+++ b/doc/classes/MeshDataTool.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="MeshDataTool" inherits="Reference" version="4.0">
+<class name="MeshDataTool" inherits="RefCounted" version="4.0">
<brief_description>
Helper tool to access and edit [Mesh] data.
</brief_description>
diff --git a/doc/classes/MeshLibrary.xml b/doc/classes/MeshLibrary.xml
index ad8bd6991d..b33bcc89e3 100644
--- a/doc/classes/MeshLibrary.xml
+++ b/doc/classes/MeshLibrary.xml
@@ -72,7 +72,7 @@
</description>
</method>
<method name="get_item_navmesh_transform" qualifiers="const">
- <return type="Transform">
+ <return type="Transform3D">
</return>
<argument index="0" name="id" type="int">
</argument>
@@ -96,7 +96,7 @@
</argument>
<description>
Returns an item's collision shapes.
- The array consists of each [Shape3D] followed by its [Transform].
+ The array consists of each [Shape3D] followed by its [Transform3D].
</description>
</method>
<method name="get_last_unused_item_id" qualifiers="const">
@@ -154,7 +154,7 @@
</return>
<argument index="0" name="id" type="int">
</argument>
- <argument index="1" name="navmesh" type="Transform">
+ <argument index="1" name="navmesh" type="Transform3D">
</argument>
<description>
Sets the transform to apply to the item's navigation mesh.
@@ -180,7 +180,7 @@
</argument>
<description>
Sets an item's collision shapes.
- The array should consist of [Shape3D] objects, each followed by a [Transform] that will be applied to it. For shapes that should not have a transform, use [constant Transform.IDENTITY].
+ The array should consist of [Shape3D] objects, each followed by a [Transform3D] that will be applied to it. For shapes that should not have a transform, use [constant Transform3D.IDENTITY].
</description>
</method>
</methods>
diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml
index 2adebdb306..02628f4960 100644
--- a/doc/classes/MultiMesh.xml
+++ b/doc/classes/MultiMesh.xml
@@ -40,12 +40,12 @@
</description>
</method>
<method name="get_instance_transform" qualifiers="const">
- <return type="Transform">
+ <return type="Transform3D">
</return>
<argument index="0" name="instance" type="int">
</argument>
<description>
- Returns the [Transform] of a specific instance.
+ Returns the [Transform3D] of a specific instance.
</description>
</method>
<method name="get_instance_transform_2d" qualifiers="const">
@@ -86,10 +86,10 @@
</return>
<argument index="0" name="instance" type="int">
</argument>
- <argument index="1" name="transform" type="Transform">
+ <argument index="1" name="transform" type="Transform3D">
</argument>
<description>
- Sets the [Transform] for a specific instance.
+ Sets the [Transform3D] for a specific instance.
</description>
</method>
<method name="set_instance_transform_2d">
diff --git a/doc/classes/MultiplayerAPI.xml b/doc/classes/MultiplayerAPI.xml
index c168695d61..5de5703d95 100644
--- a/doc/classes/MultiplayerAPI.xml
+++ b/doc/classes/MultiplayerAPI.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="MultiplayerAPI" inherits="Reference" version="4.0">
+<class name="MultiplayerAPI" inherits="RefCounted" version="4.0">
<brief_description>
High-level multiplayer API.
</brief_description>
@@ -135,16 +135,16 @@
</signals>
<constants>
<constant name="RPC_MODE_DISABLED" value="0" enum="RPCMode">
- Used with [method Node.rpc_config] or [method Node.rset_config] to disable a method or property for all RPC calls, making it unavailable. Default for all methods.
+ Used with [method Node.rpc_config] to disable a method or property for all RPC calls, making it unavailable. Default for all methods.
</constant>
<constant name="RPC_MODE_REMOTE" value="1" enum="RPCMode">
- Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on the remote end, not locally. Analogous to the [code]remote[/code] keyword. Calls and property changes are accepted from all remote peers, no matter if they are node's master or puppets.
+ Used with [method Node.rpc_config] to set a method to be called or a property to be changed only on the remote end, not locally. Analogous to the [code]remote[/code] keyword. Calls and property changes are accepted from all remote peers, no matter if they are node's master or puppets.
</constant>
<constant name="RPC_MODE_MASTER" value="2" enum="RPCMode">
- Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on the network master for this node. Analogous to the [code]master[/code] keyword. Only accepts calls or property changes from the node's network puppets, see [method Node.set_network_master].
+ Used with [method Node.rpc_config] to set a method to be called or a property to be changed only on the network master for this node. Analogous to the [code]master[/code] keyword. Only accepts calls or property changes from the node's network puppets, see [method Node.set_network_master].
</constant>
<constant name="RPC_MODE_PUPPET" value="3" enum="RPCMode">
- Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on puppets for this node. Analogous to the [code]puppet[/code] keyword. Only accepts calls or property changes from the node's network master, see [method Node.set_network_master].
+ Used with [method Node.rpc_config] to set a method to be called or a property to be changed only on puppets for this node. Analogous to the [code]puppet[/code] keyword. Only accepts calls or property changes from the node's network master, see [method Node.set_network_master].
</constant>
<constant name="RPC_MODE_REMOTESYNC" value="4" enum="RPCMode">
Behave like [constant RPC_MODE_REMOTE] but also make the call or property change locally. Analogous to the [code]remotesync[/code] keyword.
diff --git a/doc/classes/Mutex.xml b/doc/classes/Mutex.xml
index f5f6308401..dfda614f8e 100644
--- a/doc/classes/Mutex.xml
+++ b/doc/classes/Mutex.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Mutex" inherits="Reference" version="4.0">
+<class name="Mutex" inherits="RefCounted" version="4.0">
<brief_description>
A synchronization mutex (mutual exclusion).
</brief_description>
diff --git a/doc/classes/NavigationServer3D.xml b/doc/classes/NavigationServer3D.xml
index b098a7fc20..ef9efcb99c 100644
--- a/doc/classes/NavigationServer3D.xml
+++ b/doc/classes/NavigationServer3D.xml
@@ -413,7 +413,7 @@
</return>
<argument index="0" name="region" type="RID">
</argument>
- <argument index="1" name="transform" type="Transform">
+ <argument index="1" name="transform" type="Transform3D">
</argument>
<description>
Sets the global transformation for the region.
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 523f3a0c17..1300351e47 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -649,7 +649,7 @@
<argument index="0" name="method" type="StringName">
</argument>
<description>
- Sends a remote procedure call request for the given [code]method[/code] to peers on the network (and locally), optionally sending all additional arguments as arguments to the method called by the RPC. The call request will only be received by nodes with the same [NodePath], including the exact same node name. Behaviour depends on the RPC configuration for the given method, see [method rpc_config]. Methods are not exposed to RPCs by default. See also [method rset] and [method rset_config] for properties. Returns an empty [Variant].
+ Sends a remote procedure call request for the given [code]method[/code] to peers on the network (and locally), optionally sending all additional arguments as arguments to the method called by the RPC. The call request will only be received by nodes with the same [NodePath], including the exact same node name. Behaviour depends on the RPC configuration for the given method, see [method rpc_config]. Methods are not exposed to RPCs by default. Returns an empty [Variant].
[b]Note:[/b] You can only safely use RPCs on clients after you received the [code]connected_to_server[/code] signal from the [SceneTree]. You also need to keep track of the connection state, either by the [SceneTree] signals like [code]server_disconnected[/code] or by checking [code]SceneTree.network_peer.get_connection_status() == CONNECTION_CONNECTED[/code].
</description>
</method>
@@ -658,33 +658,17 @@
</return>
<argument index="0" name="method" type="StringName">
</argument>
- <argument index="1" name="mode" type="int" enum="MultiplayerAPI.RPCMode">
+ <argument index="1" name="rpc_mode" type="int" enum="MultiplayerAPI.RPCMode">
</argument>
- <description>
- Changes the RPC mode for the given [code]method[/code] to the given [code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]master[/code], [code]puppet[/code], [code]remotesync[/code], [code]mastersync[/code], [code]puppetsync[/code]). By default, methods are not exposed to networking (and RPCs). See also [method rset] and [method rset_config] for properties.
- </description>
- </method>
- <method name="rpc_id" qualifiers="vararg">
- <return type="Variant">
- </return>
- <argument index="0" name="peer_id" type="int">
+ <argument index="2" name="transfer_mode" type="int" enum="NetworkedMultiplayerPeer.TransferMode" default="2">
</argument>
- <argument index="1" name="method" type="StringName">
- </argument>
- <description>
- Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty [Variant].
- </description>
- </method>
- <method name="rpc_unreliable" qualifiers="vararg">
- <return type="Variant">
- </return>
- <argument index="0" name="method" type="StringName">
+ <argument index="3" name="channel" type="int" default="0">
</argument>
<description>
- Sends a [method rpc] using an unreliable protocol. Returns an empty [Variant].
+ Changes the RPC mode for the given [code]method[/code] to the given [code]rpc_mode[/code], optionally specifying the [code]transfer_mode[/code] and [code]channel[/code] (on supported peers). See [enum MultiplayerAPI.RPCMode] and [enum NetworkedMultiplayerPeer.TransferMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]master[/code], [code]puppet[/code], [code]remotesync[/code], [code]mastersync[/code], [code]puppetsync[/code]). By default, methods are not exposed to networking (and RPCs).
</description>
</method>
- <method name="rpc_unreliable_id" qualifiers="vararg">
+ <method name="rpc_id" qualifiers="vararg">
<return type="Variant">
</return>
<argument index="0" name="peer_id" type="int">
@@ -692,66 +676,7 @@
<argument index="1" name="method" type="StringName">
</argument>
<description>
- Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] using an unreliable protocol (see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty [Variant].
- </description>
- </method>
- <method name="rset">
- <return type="void">
- </return>
- <argument index="0" name="property" type="StringName">
- </argument>
- <argument index="1" name="value" type="Variant">
- </argument>
- <description>
- Remotely changes a property's value on other peers (and locally). Behaviour depends on the RPC configuration for the given property, see [method rset_config]. See also [method rpc] for RPCs for methods, most information applies to this method as well.
- </description>
- </method>
- <method name="rset_config">
- <return type="int">
- </return>
- <argument index="0" name="property" type="StringName">
- </argument>
- <argument index="1" name="mode" type="int" enum="MultiplayerAPI.RPCMode">
- </argument>
- <description>
- Changes the RPC mode for the given [code]property[/code] to the given [code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]master[/code], [code]puppet[/code], [code]remotesync[/code], [code]mastersync[/code], [code]puppetsync[/code]). By default, properties are not exposed to networking (and RPCs). See also [method rpc] and [method rpc_config] for methods.
- </description>
- </method>
- <method name="rset_id">
- <return type="void">
- </return>
- <argument index="0" name="peer_id" type="int">
- </argument>
- <argument index="1" name="property" type="StringName">
- </argument>
- <argument index="2" name="value" type="Variant">
- </argument>
- <description>
- Remotely changes the property's value on a specific peer identified by [code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer]).
- </description>
- </method>
- <method name="rset_unreliable">
- <return type="void">
- </return>
- <argument index="0" name="property" type="StringName">
- </argument>
- <argument index="1" name="value" type="Variant">
- </argument>
- <description>
- Remotely changes the property's value on other peers (and locally) using an unreliable protocol.
- </description>
- </method>
- <method name="rset_unreliable_id">
- <return type="void">
- </return>
- <argument index="0" name="peer_id" type="int">
- </argument>
- <argument index="1" name="property" type="StringName">
- </argument>
- <argument index="2" name="value" type="Variant">
- </argument>
- <description>
- Remotely changes property's value on a specific peer identified by [code]peer_id[/code] using an unreliable protocol (see [method NetworkedMultiplayerPeer.set_target_peer]).
+ Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty [Variant].
</description>
</method>
<method name="set_display_folded">
@@ -969,6 +894,12 @@
<constant name="NOTIFICATION_POST_ENTER_TREE" value="27">
Notification received when the node is ready, just before [constant NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the node enters tree, instead of only once.
</constant>
+ <constant name="NOTIFICATION_EDITOR_PRE_SAVE" value="9001">
+ Notification received right before the scene with the node is saved in the editor. This notification is only sent in the Godot editor and will not occur in exported projects.
+ </constant>
+ <constant name="NOTIFICATION_EDITOR_POST_SAVE" value="9002">
+ Notification received right after the scene with the node is saved in the editor. This notification is only sent in the Godot editor and will not occur in exported projects.
+ </constant>
<constant name="NOTIFICATION_WM_MOUSE_ENTER" value="1002">
Notification received from the OS when the mouse enters the game window.
Implemented on desktop and web platforms.
diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml
index 988fb72267..8ca945418c 100644
--- a/doc/classes/Node2D.xml
+++ b/doc/classes/Node2D.xml
@@ -150,6 +150,10 @@
<member name="transform" type="Transform2D" setter="set_transform" getter="get_transform">
Local [Transform2D].
</member>
+ <member name="y_sort_enabled" type="bool" setter="set_y_sort_enabled" getter="is_y_sort_enabled" default="false">
+ If [code]true[/code], child nodes with the lowest Y position are drawn before those with a higher Y position. If [code]false[/code], Y-sorting is disabled. Y-sorting only affects children that inherit from [CanvasItem].
+ You can nest nodes with Y-sorting. Child Y-sorted nodes are sorted in the same space as the parent Y-sort. This feature allows you to organize a scene better or divide it into multiple ones without changing your scene tree.
+ </member>
<member name="z_as_relative" type="bool" setter="set_z_as_relative" getter="is_z_relative" default="true">
If [code]true[/code], the node's Z index is relative to its parent's Z index. If this node's Z index is 2 and its parent's effective Z index is 3, then this node's effective Z index will be 2 + 3 = 5.
</member>
diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml
index 5c29c0d48f..1c161803db 100644
--- a/doc/classes/Node3D.xml
+++ b/doc/classes/Node3D.xml
@@ -4,7 +4,7 @@
Most basic 3D game object, parent of all 3D-related nodes.
</brief_description>
<description>
- Most basic 3D game object, with a 3D [Transform] and visibility settings. All other 3D game objects inherit from Node3D. Use [Node3D] as a parent node to move, scale, rotate and show/hide children in a 3D project.
+ Most basic 3D game object, with a 3D [Transform3D] and visibility settings. All other 3D game objects inherit from Node3D. Use [Node3D] as a parent node to move, scale, rotate and show/hide children in a 3D project.
Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the [Node3D] object is set as top-level. Affine operations in this coordinate system correspond to direct affine operations on the [Node3D]'s transform. The word local below refers to this coordinate system. The coordinate system that is attached to the [Node3D] object itself is referred to as object-local coordinate system.
[b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GlobalScope.deg2rad].
</description>
@@ -20,7 +20,7 @@
Forces the transform to update. Transform changes in physics are not instant for performance reasons. Transforms are accumulated and then set. Use this if you need an up-to-date transform when doing physics operations.
</description>
</method>
- <method name="get_parent_spatial" qualifiers="const">
+ <method name="get_parent_node_3d" qualifiers="const">
<return type="Node3D">
</return>
<description>
@@ -128,7 +128,7 @@
<return type="void">
</return>
<description>
- Resets this node's transformations (like scale, skew and taper) preserving its rotation and translation by performing Gram-Schmidt orthonormalization on this node's [Transform].
+ Resets this node's transformations (like scale, skew and taper) preserving its rotation and translation by performing Gram-Schmidt orthonormalization on this node's [Transform3D].
</description>
</method>
<method name="rotate">
@@ -202,7 +202,7 @@
<return type="void">
</return>
<description>
- Reset all transformations for this node (sets its [Transform] to the identity matrix).
+ Reset all transformations for this node (sets its [Transform3D] to the identity matrix).
</description>
</method>
<method name="set_ignore_transform_notification">
@@ -288,8 +288,11 @@
<member name="gizmo" type="Node3DGizmo" setter="set_gizmo" getter="get_gizmo">
The [Node3DGizmo] for this node. Used for example in [EditorNode3DGizmo] as custom visualization and editing handles in Editor.
</member>
- <member name="global_transform" type="Transform" setter="set_global_transform" getter="get_global_transform">
- World3D space (global) [Transform] of this node.
+ <member name="global_transform" type="Transform3D" setter="set_global_transform" getter="get_global_transform">
+ World3D space (global) [Transform3D] of this node.
+ </member>
+ <member name="position" type="Vector3" setter="set_position" getter="get_position" default="Vector3( 0, 0, 0 )">
+ Local position or translation of this node relative to the parent. This is equivalent to [code]transform.origin[/code].
</member>
<member name="rotation" type="Vector3" setter="set_rotation" getter="get_rotation">
Rotation part of the local transformation in radians, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle).
@@ -304,11 +307,11 @@
<member name="top_level" type="bool" setter="set_as_top_level" getter="is_set_as_top_level" default="false">
If [code]true[/code], the node will not inherit its transformations from its parent. Node transformations are only in global space.
</member>
- <member name="transform" type="Transform" setter="set_transform" getter="get_transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
- Local space [Transform] of this node, with respect to the parent node.
+ <member name="transform" type="Transform3D" setter="set_transform" getter="get_transform" default="Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
+ Local space [Transform3D] of this node, with respect to the parent node.
</member>
- <member name="translation" type="Vector3" setter="set_translation" getter="get_translation" default="Vector3( 0, 0, 0 )">
- Local translation of this node.
+ <member name="visibility_parent" type="NodePath" setter="set_visibility_parent" getter="get_visibility_parent" default="NodePath(&quot;&quot;)">
+ Defines the visibility range parent for this node and its subtree. The visibility parent must be a GeometryInstance3D. Any visual instance will only be visible if the visibility parent (and all of its visibility ancestors) is hidden by being closer to the camera than its own [member GeometryInstance3D.visibility_range_begin]. Nodes hidden via the [member Node3D.visible] property are essentially removed from the visibility dependency tree, so dependant instances will not take the hidden node or its ancestors into account.
</member>
<member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true">
If [code]true[/code], this node is drawn. The node is only visible if all of its antecedents are visible as well (in other words, [method is_visible_in_tree] must return [code]true[/code]).
diff --git a/doc/classes/Node3DGizmo.xml b/doc/classes/Node3DGizmo.xml
index 55080614fc..c561047332 100644
--- a/doc/classes/Node3DGizmo.xml
+++ b/doc/classes/Node3DGizmo.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Node3DGizmo" inherits="Reference" version="4.0">
+<class name="Node3DGizmo" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index b8b437f78f..bfcd5b1beb 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -176,34 +176,6 @@
[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
</description>
</method>
- <method name="get_date" qualifiers="const">
- <return type="Dictionary">
- </return>
- <argument index="0" name="utc" type="bool" default="false">
- </argument>
- <description>
- Returns current date as a dictionary of keys: [code]year[/code], [code]month[/code], [code]day[/code], [code]weekday[/code], [code]dst[/code] (Daylight Savings Time).
- </description>
- </method>
- <method name="get_datetime" qualifiers="const">
- <return type="Dictionary">
- </return>
- <argument index="0" name="utc" type="bool" default="false">
- </argument>
- <description>
- Returns current datetime as a dictionary of keys: [code]year[/code], [code]month[/code], [code]day[/code], [code]weekday[/code], [code]dst[/code] (Daylight Savings Time), [code]hour[/code], [code]minute[/code], [code]second[/code].
- </description>
- </method>
- <method name="get_datetime_from_unix_time" qualifiers="const">
- <return type="Dictionary">
- </return>
- <argument index="0" name="unix_time_val" type="int">
- </argument>
- <description>
- Gets a dictionary of time values corresponding to the given UNIX epoch time (in seconds).
- The returned Dictionary's values will be the same as [method get_datetime], with the exception of Daylight Savings Time as it cannot be determined from the epoch.
- </description>
- </method>
<method name="get_environment" qualifiers="const">
<return type="String">
</return>
@@ -221,6 +193,13 @@
Returns the path to the current engine executable.
</description>
</method>
+ <method name="get_external_data_dir" qualifiers="const">
+ <return type="String">
+ </return>
+ <description>
+ On Android, returns the absolute directory path where user data can be written to external storage if available. On all other platforms, this will return the same location as [method get_user_data_dir].
+ </description>
+ </method>
<method name="get_granted_permissions" qualifiers="const">
<return type="PackedStringArray">
</return>
@@ -313,36 +292,6 @@
[b]Note:[/b] Thread IDs are not deterministic and may be reused across application restarts.
</description>
</method>
- <method name="get_ticks_msec" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Returns the amount of time passed in milliseconds since the engine started.
- </description>
- </method>
- <method name="get_ticks_usec" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Returns the amount of time passed in microseconds since the engine started.
- </description>
- </method>
- <method name="get_time" qualifiers="const">
- <return type="Dictionary">
- </return>
- <argument index="0" name="utc" type="bool" default="false">
- </argument>
- <description>
- Returns current time as a dictionary of keys: hour, minute, second.
- </description>
- </method>
- <method name="get_time_zone_info" qualifiers="const">
- <return type="Dictionary">
- </return>
- <description>
- Returns the current time zone as a dictionary with the keys: bias and name.
- </description>
- </method>
<method name="get_unique_id" qualifiers="const">
<return type="String">
</return>
@@ -352,26 +301,6 @@
[b]Note:[/b] Returns an empty string on HTML5 and UWP, as this method isn't implemented on those platforms yet.
</description>
</method>
- <method name="get_unix_time" qualifiers="const">
- <return type="float">
- </return>
- <description>
- Returns the current UNIX epoch timestamp in seconds.
- [b]Important:[/b] This is the system clock that the user can manually set. [b]Never use[/b] this method for precise time calculation since its results are also subject to automatic adjustments by the operating system. [b]Always use[/b] [method get_ticks_usec] or [method get_ticks_msec] for precise time calculation instead, since they are guaranteed to be monotonic (i.e. never decrease).
- </description>
- </method>
- <method name="get_unix_time_from_datetime" qualifiers="const">
- <return type="int">
- </return>
- <argument index="0" name="datetime" type="Dictionary">
- </argument>
- <description>
- Gets an epoch time value from a dictionary of time values.
- [code]datetime[/code] must be populated with the following keys: [code]year[/code], [code]month[/code], [code]day[/code], [code]hour[/code], [code]minute[/code], [code]second[/code].
- If the dictionary is empty [code]0[/code] is returned. If some keys are omitted, they default to the equivalent values for the UNIX epoch timestamp 0 (1970-01-01 at 00:00:00 UTC).
- You can pass the output from [method get_datetime_from_unix_time] directly into this function. Daylight Savings Time ([code]dst[/code]), if present, is ignored.
- </description>
- </method>
<method name="get_user_data_dir" qualifiers="const">
<return type="String">
</return>
diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml
index 7da9c1ac38..f5dcd6bcdc 100644
--- a/doc/classes/Object.xml
+++ b/doc/classes/Object.xml
@@ -7,7 +7,7 @@
Every class which is not a built-in type inherits from this class.
You can construct Objects from scripting languages, using [code]Object.new()[/code] in GDScript, [code]new Object[/code] in C#, or the "Construct Object" node in VisualScript.
Objects do not manage memory. If a class inherits from Object, you will have to delete instances of it manually. To do so, call the [method free] method from your script or delete the instance from C++.
- Some classes that extend Object add memory management. This is the case of [Reference], which counts references and deletes itself automatically when no longer referenced. [Node], another fundamental type, deletes all its children when freed from memory.
+ Some classes that extend Object add memory management. This is the case of [RefCounted], which counts references and deletes itself automatically when no longer referenced. [Node], another fundamental type, deletes all its children when freed from memory.
Objects export properties, which are mainly useful for storage and editing, but not really so much in programming. Properties are exported in [method _get_property_list] and handled in [method _get] and [method _set]. However, scripting languages and C++ have simpler means to export them.
Property membership can be tested directly in GDScript using [code]in[/code]:
[codeblocks]
@@ -26,7 +26,7 @@
[/codeblocks]
The [code]in[/code] operator will evaluate to [code]true[/code] as long as the key exists, even if the value is [code]null[/code].
Objects also receive notifications. Notifications are a simple way to notify the object about different events, so they can all be handled together. See [method _notification].
- [b]Note:[/b] Unlike references to a [Reference], references to an Object stored in a variable can become invalid without warning. Therefore, it's recommended to use [Reference] for data classes instead of [Object].
+ [b]Note:[/b] Unlike references to a [RefCounted], references to an Object stored in a variable can become invalid without warning. Therefore, it's recommended to use [RefCounted] for data classes instead of [Object].
</description>
<tutorials>
<link title="When and how to avoid using nodes for everything">https://docs.godotengine.org/en/latest/getting_started/workflow/best_practices/node_alternatives.html</link>
diff --git a/doc/classes/PCKPacker.xml b/doc/classes/PCKPacker.xml
index e3c78e08f1..40e8683c93 100644
--- a/doc/classes/PCKPacker.xml
+++ b/doc/classes/PCKPacker.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PCKPacker" inherits="Reference" version="4.0">
+<class name="PCKPacker" inherits="RefCounted" version="4.0">
<brief_description>
Creates packages that can be loaded into a running project.
</brief_description>
diff --git a/doc/classes/PackedDataContainerRef.xml b/doc/classes/PackedDataContainerRef.xml
index f0f59675de..bfd5a6f1c1 100644
--- a/doc/classes/PackedDataContainerRef.xml
+++ b/doc/classes/PackedDataContainerRef.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PackedDataContainerRef" inherits="Reference" version="4.0">
+<class name="PackedDataContainerRef" inherits="RefCounted" version="4.0">
<brief_description>
- Reference version of [PackedDataContainer].
+ Reference-counted version of [PackedDataContainer].
</brief_description>
<description>
</description>
diff --git a/doc/classes/PackedVector3Array.xml b/doc/classes/PackedVector3Array.xml
index 85d41d7519..00ded39082 100644
--- a/doc/classes/PackedVector3Array.xml
+++ b/doc/classes/PackedVector3Array.xml
@@ -106,7 +106,7 @@
<method name="operator *" qualifiers="operator">
<return type="PackedVector3Array">
</return>
- <argument index="0" name="right" type="Transform">
+ <argument index="0" name="right" type="Transform3D">
</argument>
<description>
</description>
diff --git a/doc/classes/PacketPeer.xml b/doc/classes/PacketPeer.xml
index e3e2f63e14..0a758c2cd6 100644
--- a/doc/classes/PacketPeer.xml
+++ b/doc/classes/PacketPeer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PacketPeer" inherits="Reference" version="4.0">
+<class name="PacketPeer" inherits="RefCounted" version="4.0">
<brief_description>
Abstraction and base class for packet-based protocols.
</brief_description>
diff --git a/doc/classes/PhysicalBone2D.xml b/doc/classes/PhysicalBone2D.xml
new file mode 100644
index 0000000000..cea75bad52
--- /dev/null
+++ b/doc/classes/PhysicalBone2D.xml
@@ -0,0 +1,49 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="PhysicalBone2D" inherits="RigidBody2D" version="4.0">
+ <brief_description>
+ A 2D node that can be used for physically aware bones in 2D.
+ </brief_description>
+ <description>
+ The [code]PhysicalBone2D[/code] node is a [RigidBody2D]-based node that can be used to make [Bone2D] nodes in a [Skeleton2D] react to physics. This node is very similar to the [PhysicalBone3D] node, just for 2D instead of 3D.
+ [b]Note:[/b] To have the Bone2D nodes visually follow the [code]PhysicalBone2D[/code] node, use a [SkeletonModification2DPhysicalBones] modification on the [Skeleton2D] node with the [Bone2D] nodes.
+ [b]Note:[/b] The PhysicalBone2D node does not automatically create a [Joint2D] node to keep [code]PhysicalBone2D[/code] nodes together. You will need to create these manually. For most cases, you want to use a [PinJoint2D] node. The [code]PhysicalBone2D[/code] node can automatically configure the [Joint2D] node once it's been created as a child node.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="get_joint" qualifiers="const">
+ <return type="Joint2D">
+ </return>
+ <description>
+ Returns the first [Joint2D] child node, if one exists. This is mainly a helper function to make it easier to get the [Joint2D] that the [code]PhysicalBone2D[/code] is autoconfiguring.
+ </description>
+ </method>
+ <method name="is_simulating_physics" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Returns a boolean that indicates whether the [code]PhysicalBone2D[/code] node is running and simulating using the Godot 2D physics engine. When [code]true[/code], the PhysicalBone2D node is using physics.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="auto_configure_joint" type="bool" setter="set_auto_configure_joint" getter="get_auto_configure_joint" default="true">
+ If [code]true[/code], the [code]PhysicalBone2D[/code] node will automatically configure the first [Joint2D] child node. The automatic configuration is limited to setting up the node properties and positioning the [Joint2D].
+ </member>
+ <member name="bone2d_index" type="int" setter="set_bone2d_index" getter="get_bone2d_index" default="-1">
+ The index of the [Bone2D] node that this [code]PhysicalBone2D[/code] node is supposed to be simulating.
+ </member>
+ <member name="bone2d_nodepath" type="NodePath" setter="set_bone2d_nodepath" getter="get_bone2d_nodepath" default="NodePath(&quot;&quot;)">
+ The [NodePath] to the [Bone2D] node that this [code]PhysicalBone2D[/code] node is supposed to be simulating.
+ </member>
+ <member name="follow_bone_when_simulating" type="bool" setter="set_follow_bone_when_simulating" getter="get_follow_bone_when_simulating" default="false">
+ If [code]true[/code], the [code]PhysicalBone2D[/code] will keep the transform of the bone it is bound to when simulating physics.
+ </member>
+ <member name="simulate_physics" type="bool" setter="set_simulate_physics" getter="get_simulate_physics" default="false">
+ If [code]true[/code], the [code]PhysicalBone2D[/code] will start simulating using physics. If [code]false[/code], the [code]PhysicalBone2D[/code] will follow the transform of the [Bone2D] node.
+ [b]Note:[/b] To have the Bone2D nodes visually follow the [code]PhysicalBone2D[/code] node, use a [SkeletonModification2DPhysicalBones] modification on the [Skeleton2D] node with the [Bone2D] nodes.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/PhysicalBone3D.xml b/doc/classes/PhysicalBone3D.xml
index 38d9f722b1..5d15590a3f 100644
--- a/doc/classes/PhysicalBone3D.xml
+++ b/doc/classes/PhysicalBone3D.xml
@@ -25,14 +25,6 @@
<description>
</description>
</method>
- <method name="get_axis_lock" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="axis" type="int" enum="PhysicsServer3D.BodyAxis">
- </argument>
- <description>
- </description>
- </method>
<method name="get_bone_id" qualifiers="const">
<return type="int">
</return>
@@ -51,40 +43,12 @@
<description>
</description>
</method>
- <method name="set_axis_lock">
- <return type="void">
- </return>
- <argument index="0" name="axis" type="int" enum="PhysicsServer3D.BodyAxis">
- </argument>
- <argument index="1" name="lock" type="bool">
- </argument>
- <description>
- </description>
- </method>
</methods>
<members>
<member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="-1.0">
Damps the body's rotation if greater than [code]0[/code].
</member>
- <member name="axis_lock_angular_x" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
- Lock the body's rotation in the X axis.
- </member>
- <member name="axis_lock_angular_y" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
- Lock the body's rotation in the Y axis.
- </member>
- <member name="axis_lock_angular_z" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
- Lock the body's rotation in the Z axis.
- </member>
- <member name="axis_lock_linear_x" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
- Lock the body's movement in the X axis.
- </member>
- <member name="axis_lock_linear_y" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
- Lock the body's movement in the Y axis.
- </member>
- <member name="axis_lock_linear_z" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
- Lock the body's movement in the Z axis.
- </member>
- <member name="body_offset" type="Transform" setter="set_body_offset" getter="get_body_offset" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
+ <member name="body_offset" type="Transform3D" setter="set_body_offset" getter="get_body_offset" default="Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
Sets the body's transform.
</member>
<member name="bounce" type="float" setter="set_bounce" getter="get_bounce" default="0.0">
@@ -99,7 +63,7 @@
<member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale" default="1.0">
This is multiplied by the global 3D gravity setting found in [b]Project &gt; Project Settings &gt; Physics &gt; 3d[/b] to produce the body's gravity. For example, a value of 1 will be normal gravity, 2 will apply double gravity, and 0.5 will apply half gravity to this object.
</member>
- <member name="joint_offset" type="Transform" setter="set_joint_offset" getter="get_joint_offset" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
+ <member name="joint_offset" type="Transform3D" setter="set_joint_offset" getter="get_joint_offset" default="Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
Sets the joint's transform.
</member>
<member name="joint_rotation" type="Vector3" setter="set_joint_rotation" getter="get_joint_rotation">
diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml
index e43d3bb762..654b0fb668 100644
--- a/doc/classes/PhysicsBody2D.xml
+++ b/doc/classes/PhysicsBody2D.xml
@@ -26,6 +26,25 @@
Returns an array of nodes that were added as collision exceptions for this body.
</description>
</method>
+ <method name="move_and_collide">
+ <return type="KinematicCollision2D">
+ </return>
+ <argument index="0" name="rel_vec" type="Vector2">
+ </argument>
+ <argument index="1" name="infinite_inertia" type="bool" default="true">
+ </argument>
+ <argument index="2" name="exclude_raycast_shapes" type="bool" default="true">
+ </argument>
+ <argument index="3" name="test_only" type="bool" default="false">
+ </argument>
+ <argument index="4" name="safe_margin" type="float" default="0.08">
+ </argument>
+ <description>
+ Moves the body along the vector [code]rel_vec[/code]. The body will stop if it collides. Returns a [KinematicCollision2D], which contains information about the collision.
+ If [code]test_only[/code] is [code]true[/code], the body does not move but the would-be collision information is given.
+ [code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody2D.collision/safe_margin] for more details).
+ </description>
+ </method>
<method name="remove_collision_exception_with">
<return type="void">
</return>
@@ -35,6 +54,27 @@
Removes a body from the list of bodies that this body can't collide with.
</description>
</method>
+ <method name="test_move">
+ <return type="bool">
+ </return>
+ <argument index="0" name="from" type="Transform2D">
+ </argument>
+ <argument index="1" name="rel_vec" type="Vector2">
+ </argument>
+ <argument index="2" name="infinite_inertia" type="bool" default="true">
+ </argument>
+ <argument index="3" name="exclude_raycast_shapes" type="bool" default="true">
+ </argument>
+ <argument index="4" name="collision" type="KinematicCollision2D" default="null">
+ </argument>
+ <argument index="5" name="safe_margin" type="float" default="0.08">
+ </argument>
+ <description>
+ Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/code] if a collision would occur.
+ [code]collision[/code] is an optional object of type [KinematicCollision2D], which contains additional information about the collision (should there be one).
+ [code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody2D.collision/safe_margin] for more details).
+ </description>
+ </method>
</methods>
<members>
<member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable" override="true" default="false" />
diff --git a/doc/classes/PhysicsBody3D.xml b/doc/classes/PhysicsBody3D.xml
index b320d37d23..1ec38000be 100644
--- a/doc/classes/PhysicsBody3D.xml
+++ b/doc/classes/PhysicsBody3D.xml
@@ -19,6 +19,15 @@
Adds a body to the list of bodies that this body can't collide with.
</description>
</method>
+ <method name="get_axis_lock" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="axis" type="int" enum="PhysicsServer3D.BodyAxis">
+ </argument>
+ <description>
+ Returns [code]true[/code] if the specified linear or rotational [code]axis[/code] is locked.
+ </description>
+ </method>
<method name="get_collision_exceptions">
<return type="PhysicsBody3D[]">
</return>
@@ -26,6 +35,25 @@
Returns an array of nodes that were added as collision exceptions for this body.
</description>
</method>
+ <method name="move_and_collide">
+ <return type="KinematicCollision3D">
+ </return>
+ <argument index="0" name="rel_vec" type="Vector3">
+ </argument>
+ <argument index="1" name="infinite_inertia" type="bool" default="true">
+ </argument>
+ <argument index="2" name="exclude_raycast_shapes" type="bool" default="true">
+ </argument>
+ <argument index="3" name="test_only" type="bool" default="false">
+ </argument>
+ <argument index="4" name="safe_margin" type="float" default="0.001">
+ </argument>
+ <description>
+ Moves the body along the vector [code]rel_vec[/code]. The body will stop if it collides. Returns a [KinematicCollision3D], which contains information about the collision.
+ If [code]test_only[/code] is [code]true[/code], the body does not move but the would-be collision information is given.
+ [code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody3D.collision/safe_margin] for more details).
+ </description>
+ </method>
<method name="remove_collision_exception_with">
<return type="void">
</return>
@@ -35,7 +63,59 @@
Removes a body from the list of bodies that this body can't collide with.
</description>
</method>
+ <method name="set_axis_lock">
+ <return type="void">
+ </return>
+ <argument index="0" name="axis" type="int" enum="PhysicsServer3D.BodyAxis">
+ </argument>
+ <argument index="1" name="lock" type="bool">
+ </argument>
+ <description>
+ Locks or unlocks the specified linear or rotational [code]axis[/code] depending on the value of [code]lock[/code].
+ </description>
+ </method>
+ <method name="test_move">
+ <return type="bool">
+ </return>
+ <argument index="0" name="from" type="Transform3D">
+ </argument>
+ <argument index="1" name="rel_vec" type="Vector3">
+ </argument>
+ <argument index="2" name="infinite_inertia" type="bool" default="true">
+ </argument>
+ <argument index="3" name="exclude_raycast_shapes" type="bool" default="true">
+ </argument>
+ <argument index="4" name="collision" type="KinematicCollision3D" default="null">
+ </argument>
+ <argument index="5" name="safe_margin" type="float" default="0.001">
+ </argument>
+ <description>
+ Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given [Transform3D], then tries to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/code] if a collision would occur.
+ [code]collision[/code] is an optional object of type [KinematicCollision3D], which contains additional information about the collision (should there be one).
+ [code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody3D.collision/safe_margin] for more details).
+ </description>
+ </method>
</methods>
+ <members>
+ <member name="axis_lock_angular_x" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
+ Lock the body's rotation in the X axis.
+ </member>
+ <member name="axis_lock_angular_y" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
+ Lock the body's rotation in the Y axis.
+ </member>
+ <member name="axis_lock_angular_z" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
+ Lock the body's rotation in the Z axis.
+ </member>
+ <member name="axis_lock_linear_x" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
+ Lock the body's linear movement in the X axis.
+ </member>
+ <member name="axis_lock_linear_y" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
+ Lock the body's linear movement in the Y axis.
+ </member>
+ <member name="axis_lock_linear_z" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
+ Lock the body's linear movement in the Z axis.
+ </member>
+ </members>
<constants>
</constants>
</class>
diff --git a/doc/classes/PhysicsDirectBodyState2D.xml b/doc/classes/PhysicsDirectBodyState2D.xml
index dfc0ab909a..66ff16a3ce 100644
--- a/doc/classes/PhysicsDirectBodyState2D.xml
+++ b/doc/classes/PhysicsDirectBodyState2D.xml
@@ -4,7 +4,7 @@
Direct access object to a physics body in the [PhysicsServer2D].
</brief_description>
<description>
- Provides direct access to a physics body in the [PhysicsServer2D], allowing safe changes to physics properties. This object is passed via the direct state callback of rigid/character bodies, and is intended for changing the direct state of that body. See [method RigidBody2D._integrate_forces].
+ Provides direct access to a physics body in the [PhysicsServer2D], allowing safe changes to physics properties. This object is passed via the direct state callback of dynamic bodies, and is intended for changing the direct state of that body. See [method RigidBody2D._integrate_forces].
</description>
<tutorials>
<link title="Ray-casting">https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link>
diff --git a/doc/classes/PhysicsDirectBodyState3D.xml b/doc/classes/PhysicsDirectBodyState3D.xml
index eea681e696..7cb3a56338 100644
--- a/doc/classes/PhysicsDirectBodyState3D.xml
+++ b/doc/classes/PhysicsDirectBodyState3D.xml
@@ -4,7 +4,7 @@
Direct access object to a physics body in the [PhysicsServer3D].
</brief_description>
<description>
- Provides direct access to a physics body in the [PhysicsServer3D], allowing safe changes to physics properties. This object is passed via the direct state callback of rigid/character bodies, and is intended for changing the direct state of that body. See [method RigidBody3D._integrate_forces].
+ Provides direct access to a physics body in the [PhysicsServer3D], allowing safe changes to physics properties. This object is passed via the direct state callback of dynamic bodies, and is intended for changing the direct state of that body. See [method RigidBody3D._integrate_forces].
</description>
<tutorials>
</tutorials>
@@ -214,7 +214,7 @@
<member name="total_linear_damp" type="float" setter="" getter="get_total_linear_damp">
The rate at which the body stops moving, if there are not any other forces moving it.
</member>
- <member name="transform" type="Transform" setter="set_transform" getter="get_transform">
+ <member name="transform" type="Transform3D" setter="set_transform" getter="get_transform">
The body's transformation matrix.
</member>
</members>
diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml
index cfa4215fd4..4c2abcb087 100644
--- a/doc/classes/PhysicsServer2D.xml
+++ b/doc/classes/PhysicsServer2D.xml
@@ -1207,16 +1207,16 @@
This area replaces any gravity/damp calculated so far, but keeps calculating the rest of the areas, down to the default one.
</constant>
<constant name="BODY_MODE_STATIC" value="0" enum="BodyMode">
- Constant for static bodies.
+ Constant for static bodies. In this mode, a body can be only moved by user code.
</constant>
<constant name="BODY_MODE_KINEMATIC" value="1" enum="BodyMode">
- Constant for kinematic bodies.
+ Constant for kinematic bodies. In this mode, a body can be only moved by user code and collides with other bodies along its path.
</constant>
- <constant name="BODY_MODE_RIGID" value="2" enum="BodyMode">
- Constant for rigid bodies.
+ <constant name="BODY_MODE_DYNAMIC" value="2" enum="BodyMode">
+ Constant for dynamic bodies. In this mode, a body can be pushed by other bodies and has forces applied.
</constant>
- <constant name="BODY_MODE_CHARACTER" value="3" enum="BodyMode">
- Constant for rigid bodies in character mode. In this mode, a body can not rotate, and only its linear velocity is affected by physics.
+ <constant name="BODY_MODE_DYNAMIC_LOCKED" value="3" enum="BodyMode">
+ Constant for locked dynamic bodies. In this mode, a body is dynamic but can not rotate, and only its linear velocity is affected by external forces.
</constant>
<constant name="BODY_PARAM_BOUNCE" value="0" enum="BodyParameter">
Constant to set/get a body's bounce factor.
diff --git a/doc/classes/PhysicsServer3D.xml b/doc/classes/PhysicsServer3D.xml
index 46de9e5282..2972d5155c 100644
--- a/doc/classes/PhysicsServer3D.xml
+++ b/doc/classes/PhysicsServer3D.xml
@@ -16,7 +16,7 @@
</argument>
<argument index="1" name="shape" type="RID">
</argument>
- <argument index="2" name="transform" type="Transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
+ <argument index="2" name="transform" type="Transform3D" default="Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
</argument>
<argument index="3" name="disabled" type="bool" default="false">
</argument>
@@ -92,7 +92,7 @@
</description>
</method>
<method name="area_get_shape_transform" qualifiers="const">
- <return type="Transform">
+ <return type="Transform3D">
</return>
<argument index="0" name="area" type="RID">
</argument>
@@ -121,7 +121,7 @@
</description>
</method>
<method name="area_get_transform" qualifiers="const">
- <return type="Transform">
+ <return type="Transform3D">
</return>
<argument index="0" name="area" type="RID">
</argument>
@@ -258,7 +258,7 @@
</argument>
<argument index="1" name="shape_idx" type="int">
</argument>
- <argument index="2" name="transform" type="Transform">
+ <argument index="2" name="transform" type="Transform3D">
</argument>
<description>
Sets the transform matrix for an area shape.
@@ -291,7 +291,7 @@
</return>
<argument index="0" name="area" type="RID">
</argument>
- <argument index="1" name="transform" type="Transform">
+ <argument index="1" name="transform" type="Transform3D">
</argument>
<description>
Sets the transform matrix for an area.
@@ -337,7 +337,7 @@
</argument>
<argument index="1" name="shape" type="RID">
</argument>
- <argument index="2" name="transform" type="Transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
+ <argument index="2" name="transform" type="Transform3D" default="Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
</argument>
<argument index="3" name="disabled" type="bool" default="false">
</argument>
@@ -443,14 +443,6 @@
Returns the [PhysicsDirectBodyState3D] of the body.
</description>
</method>
- <method name="body_get_kinematic_safe_margin" qualifiers="const">
- <return type="float">
- </return>
- <argument index="0" name="body" type="RID">
- </argument>
- <description>
- </description>
- </method>
<method name="body_get_max_contacts_reported" qualifiers="const">
<return type="int">
</return>
@@ -510,7 +502,7 @@
</description>
</method>
<method name="body_get_shape_transform" qualifiers="const">
- <return type="Transform">
+ <return type="Transform3D">
</return>
<argument index="0" name="body" type="RID">
</argument>
@@ -661,16 +653,6 @@
Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force_integration]).
</description>
</method>
- <method name="body_set_kinematic_safe_margin">
- <return type="void">
- </return>
- <argument index="0" name="body" type="RID">
- </argument>
- <argument index="1" name="margin" type="float">
- </argument>
- <description>
- </description>
- </method>
<method name="body_set_max_contacts_reported">
<return type="void">
</return>
@@ -760,7 +742,7 @@
</argument>
<argument index="1" name="shape_idx" type="int">
</argument>
- <argument index="2" name="transform" type="Transform">
+ <argument index="2" name="transform" type="Transform3D">
</argument>
<description>
Sets the transform matrix for a body shape.
@@ -1017,11 +999,11 @@
</argument>
<argument index="1" name="body_A" type="RID">
</argument>
- <argument index="2" name="local_ref_A" type="Transform">
+ <argument index="2" name="local_ref_A" type="Transform3D">
</argument>
<argument index="3" name="body_B" type="RID">
</argument>
- <argument index="4" name="local_ref_B" type="Transform">
+ <argument index="4" name="local_ref_B" type="Transform3D">
</argument>
<description>
</description>
@@ -1033,11 +1015,11 @@
</argument>
<argument index="1" name="body_A" type="RID">
</argument>
- <argument index="2" name="local_ref_A" type="Transform">
+ <argument index="2" name="local_ref_A" type="Transform3D">
</argument>
<argument index="3" name="body_B" type="RID">
</argument>
- <argument index="4" name="local_ref_B" type="Transform">
+ <argument index="4" name="local_ref_B" type="Transform3D">
</argument>
<description>
</description>
@@ -1049,11 +1031,11 @@
</argument>
<argument index="1" name="body_A" type="RID">
</argument>
- <argument index="2" name="hinge_A" type="Transform">
+ <argument index="2" name="hinge_A" type="Transform3D">
</argument>
<argument index="3" name="body_B" type="RID">
</argument>
- <argument index="4" name="hinge_B" type="Transform">
+ <argument index="4" name="hinge_B" type="Transform3D">
</argument>
<description>
</description>
@@ -1081,11 +1063,11 @@
</argument>
<argument index="1" name="body_A" type="RID">
</argument>
- <argument index="2" name="local_ref_A" type="Transform">
+ <argument index="2" name="local_ref_A" type="Transform3D">
</argument>
<argument index="3" name="body_B" type="RID">
</argument>
- <argument index="4" name="local_ref_B" type="Transform">
+ <argument index="4" name="local_ref_B" type="Transform3D">
</argument>
<description>
</description>
@@ -1595,16 +1577,16 @@
This area replaces any gravity/damp calculated so far, but keeps calculating the rest of the areas, down to the default one.
</constant>
<constant name="BODY_MODE_STATIC" value="0" enum="BodyMode">
- Constant for static bodies.
+ Constant for static bodies. In this mode, a body can be only moved by user code.
</constant>
<constant name="BODY_MODE_KINEMATIC" value="1" enum="BodyMode">
- Constant for kinematic bodies.
+ Constant for kinematic bodies. In this mode, a body can be only moved by user code and collides with other bodies along its path.
</constant>
- <constant name="BODY_MODE_RIGID" value="2" enum="BodyMode">
- Constant for rigid bodies.
+ <constant name="BODY_MODE_DYNAMIC" value="2" enum="BodyMode">
+ Constant for dynamic bodies. In this mode, a body can be pushed by other bodies and has forces applied.
</constant>
- <constant name="BODY_MODE_CHARACTER" value="3" enum="BodyMode">
- Constant for rigid bodies in character mode. In this mode, a body can not rotate, and only its linear velocity is affected by physics.
+ <constant name="BODY_MODE_DYNAMIC_LOCKED" value="3" enum="BodyMode">
+ Constant for locked dynamic bodies. In this mode, a body is dynamic but can not rotate, and only its linear velocity is affected by external forces.
</constant>
<constant name="BODY_PARAM_BOUNCE" value="0" enum="BodyParameter">
Constant to set/get a body's bounce factor.
diff --git a/doc/classes/PhysicsShapeQueryParameters2D.xml b/doc/classes/PhysicsShapeQueryParameters2D.xml
index 4d7fc61517..92bd9b136a 100644
--- a/doc/classes/PhysicsShapeQueryParameters2D.xml
+++ b/doc/classes/PhysicsShapeQueryParameters2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PhysicsShapeQueryParameters2D" inherits="Reference" version="4.0">
+<class name="PhysicsShapeQueryParameters2D" inherits="RefCounted" version="4.0">
<brief_description>
Parameters to be sent to a 2D shape physics query.
</brief_description>
diff --git a/doc/classes/PhysicsShapeQueryParameters3D.xml b/doc/classes/PhysicsShapeQueryParameters3D.xml
index 4b43ea66fc..087c52a650 100644
--- a/doc/classes/PhysicsShapeQueryParameters3D.xml
+++ b/doc/classes/PhysicsShapeQueryParameters3D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PhysicsShapeQueryParameters3D" inherits="Reference" version="4.0">
+<class name="PhysicsShapeQueryParameters3D" inherits="RefCounted" version="4.0">
<brief_description>
Parameters to be sent to a 3D shape physics query.
</brief_description>
@@ -60,7 +60,7 @@
[/csharp]
[/codeblocks]
</member>
- <member name="transform" type="Transform" setter="set_transform" getter="get_transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
+ <member name="transform" type="Transform3D" setter="set_transform" getter="get_transform" default="Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
The queried shape's transform matrix.
</member>
</members>
diff --git a/doc/classes/PhysicsShapeQueryResult2D.xml b/doc/classes/PhysicsShapeQueryResult2D.xml
index 227683cc33..07b7bc90e2 100644
--- a/doc/classes/PhysicsShapeQueryResult2D.xml
+++ b/doc/classes/PhysicsShapeQueryResult2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PhysicsShapeQueryResult2D" inherits="Reference" version="4.0">
+<class name="PhysicsShapeQueryResult2D" inherits="RefCounted" version="4.0">
<brief_description>
Result of a 2D shape query in [PhysicsServer2D].
</brief_description>
diff --git a/doc/classes/PhysicsShapeQueryResult3D.xml b/doc/classes/PhysicsShapeQueryResult3D.xml
index 4555c4e242..d0ca227a68 100644
--- a/doc/classes/PhysicsShapeQueryResult3D.xml
+++ b/doc/classes/PhysicsShapeQueryResult3D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PhysicsShapeQueryResult3D" inherits="Reference" version="4.0">
+<class name="PhysicsShapeQueryResult3D" inherits="RefCounted" version="4.0">
<brief_description>
Result of a 3D shape query in [PhysicsServer3D].
</brief_description>
diff --git a/doc/classes/PhysicsTestMotionResult2D.xml b/doc/classes/PhysicsTestMotionResult2D.xml
index 301cff2885..2744aa17a1 100644
--- a/doc/classes/PhysicsTestMotionResult2D.xml
+++ b/doc/classes/PhysicsTestMotionResult2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PhysicsTestMotionResult2D" inherits="Reference" version="4.0">
+<class name="PhysicsTestMotionResult2D" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/PinJoint2D.xml b/doc/classes/PinJoint2D.xml
index 42155a7f25..ed45149cdf 100644
--- a/doc/classes/PinJoint2D.xml
+++ b/doc/classes/PinJoint2D.xml
@@ -4,7 +4,7 @@
Pin joint for 2D shapes.
</brief_description>
<description>
- Pin joint for 2D rigid bodies. It pins two bodies (rigid or static) together.
+ Pin joint for 2D rigid bodies. It pins two bodies (dynamic or static) together.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/PinJoint3D.xml b/doc/classes/PinJoint3D.xml
index 267ea38873..37a85e497f 100644
--- a/doc/classes/PinJoint3D.xml
+++ b/doc/classes/PinJoint3D.xml
@@ -4,7 +4,7 @@
Pin joint for 3D PhysicsBodies.
</brief_description>
<description>
- Pin joint for 3D rigid bodies. It pins 2 bodies (rigid or static) together. See also [Generic6DOFJoint3D].
+ Pin joint for 3D rigid bodies. It pins 2 bodies (dynamic or static) together. See also [Generic6DOFJoint3D].
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/PrimitiveMesh.xml b/doc/classes/PrimitiveMesh.xml
index 8b73bcb9c1..3892633654 100644
--- a/doc/classes/PrimitiveMesh.xml
+++ b/doc/classes/PrimitiveMesh.xml
@@ -31,7 +31,7 @@
</methods>
<members>
<member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB( 0, 0, 0, 0, 0, 0 )">
- Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.
+ Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.
</member>
<member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces" default="false">
If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index a200858a3c..757f0691bf 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -309,7 +309,7 @@
If [code]true[/code], microphone input will be allowed. This requires appropriate permissions to be set when exporting to Android or iOS.
</member>
<member name="audio/driver/mix_rate" type="int" setter="" getter="" default="44100">
- Mixing rate used for audio. In general, it's better to not touch this and leave it to the host operating system.
+ The mixing rate used for audio (in Hz). In general, it's better to not touch this and leave it to the host operating system.
</member>
<member name="audio/driver/output_latency" type="int" setter="" getter="" default="15">
Output latency in milliseconds for audio. Lower values will result in lower audio latency at the cost of increased CPU usage. Low values may result in audible cracking on slower hardware.
@@ -551,7 +551,7 @@
prime-run %command%
[/codeblock]
</member>
- <member name="editor/script/search_in_file_extensions" type="PackedStringArray" setter="" getter="" default="PackedStringArray( &quot;gd&quot;, &quot;shader&quot; )">
+ <member name="editor/script/search_in_file_extensions" type="PackedStringArray" setter="" getter="" default="PackedStringArray( &quot;gd&quot;, &quot;gdshader&quot; )">
Text-based file extensions to include in the script editor's "Find in Files" feature. You can add e.g. [code]tscn[/code] if you wish to also parse your scene files, especially if you use built-in scripts which are serialized in the scene files.
</member>
<member name="editor/script/templates_search_path" type="String" setter="" getter="" default="&quot;res://script_templates&quot;">
@@ -1139,8 +1139,6 @@
<member name="layer_names/3d_render/layer_9" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D render layer 9. If left empty, the layer will display as "Layer 9".
</member>
- <member name="memory/limits/command_queue/multithreading_queue_size_kb" type="int" setter="" getter="" default="256">
- </member>
<member name="memory/limits/message_queue/max_size_kb" type="int" setter="" getter="" default="4096">
Godot uses a message queue to defer some function calls. If you run out of space on it (you will see an error), you can increase the size here.
</member>
@@ -1313,7 +1311,8 @@
[b]Note:[/b] This property is only read when the project starts. To change the physics FPS at runtime, set [member Engine.iterations_per_second] instead.
</member>
<member name="physics/common/physics_jitter_fix" type="float" setter="" getter="" default="0.5">
- Fix to improve physics jitter, specially on monitors where refresh rate is different than the physics FPS.
+ Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows smoothing out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended.
+ [b]Note:[/b] For best results, when using a custom physics interpolation solution, the physics jitter fix should be disabled by setting [member physics/common/physics_jitter_fix] to [code]0[/code].
[b]Note:[/b] This property is only read when the project starts. To change the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead.
</member>
<member name="rendering/2d/sdf/oversize" type="int" setter="" getter="" default="1">
@@ -1421,18 +1420,16 @@
</member>
<member name="rendering/global_illumination/gi/use_half_resolution" type="bool" setter="" getter="" default="false">
</member>
- <member name="rendering/global_illumination/gi_probes/anisotropic" type="bool" setter="" getter="" default="false">
- If [code]true[/code], take additional samples when rendering objects affected by a [GIProbe] to reduce artifacts from only sampling in one direction.
- </member>
- <member name="rendering/global_illumination/gi_probes/quality" type="int" setter="" getter="" default="1">
- Sets the number of cone samples taken when rendering objects affected by [GIProbe]s.
- </member>
<member name="rendering/global_illumination/sdfgi/frames_to_converge" type="int" setter="" getter="" default="4">
</member>
<member name="rendering/global_illumination/sdfgi/frames_to_update_lights" type="int" setter="" getter="" default="2">
</member>
<member name="rendering/global_illumination/sdfgi/probe_ray_count" type="int" setter="" getter="" default="1">
</member>
+ <member name="rendering/global_illumination/voxel_gi/anisotropic" type="bool" setter="" getter="" default="false">
+ </member>
+ <member name="rendering/global_illumination/voxel_gi/quality" type="int" setter="" getter="" default="1">
+ </member>
<member name="rendering/lightmapping/bake_performance/max_rays_per_pass" type="int" setter="" getter="" default="32">
</member>
<member name="rendering/lightmapping/bake_performance/max_rays_per_probe_pass" type="int" setter="" getter="" default="64">
@@ -1578,20 +1575,31 @@
<member name="rendering/textures/default_filters/use_nearest_mipmap_filter" type="bool" setter="" getter="" default="false">
If [code]true[/code], uses nearest-neighbor mipmap filtering when using mipmaps (also called "bilinear filtering"), which will result in visible seams appearing between mipmap stages. This may increase performance in mobile as less memory bandwidth is used. If [code]false[/code], linear mipmap filtering (also called "trilinear filtering") is used.
</member>
+ <member name="rendering/textures/lossless_compression/force_png" type="bool" setter="" getter="" default="false">
+ If [code]true[/code], the texture importer will import lossless textures using the PNG format. Otherwise, it will default to using WebP.
+ </member>
+ <member name="rendering/textures/lossless_compression/webp_compression_level" type="int" setter="" getter="" default="2">
+ The default compression level for lossless WebP. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level. Supported values are 0 to 9. Note that compression levels above 6 are very slow and offer very little savings.
+ </member>
<member name="rendering/textures/vram_compression/import_bptc" type="bool" setter="" getter="" default="false">
If [code]true[/code], the texture importer will import VRAM-compressed textures using the BPTC algorithm. This texture compression algorithm is only supported on desktop platforms, and only when using the Vulkan renderer.
+ [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor.
</member>
<member name="rendering/textures/vram_compression/import_etc" type="bool" setter="" getter="" default="false">
If [code]true[/code], the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression algorithm. This algorithm doesn't support alpha channels in textures.
+ [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor.
</member>
<member name="rendering/textures/vram_compression/import_etc2" type="bool" setter="" getter="" default="true">
If [code]true[/code], the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression 2 algorithm. This texture compression algorithm is only supported when using the Vulkan renderer.
+ [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor.
</member>
<member name="rendering/textures/vram_compression/import_pvrtc" type="bool" setter="" getter="" default="false">
If [code]true[/code], the texture importer will import VRAM-compressed textures using the PowerVR Texture Compression algorithm. This texture compression algorithm is only supported on iOS.
+ [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor.
</member>
<member name="rendering/textures/vram_compression/import_s3tc" type="bool" setter="" getter="" default="true">
If [code]true[/code], the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm. This algorithm is only supported on desktop platforms and consoles.
+ [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor.
</member>
<member name="rendering/vulkan/descriptor_pools/max_descriptors_per_pool" type="int" setter="" getter="" default="64">
</member>
@@ -1605,8 +1613,8 @@
</member>
<member name="rendering/vulkan/staging_buffer/texture_upload_region_size_px" type="int" setter="" getter="" default="64">
</member>
- <member name="world/2d/cell_size" type="int" setter="" getter="" default="100">
- Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in pixels).
+ <member name="rendering/xr/enabled" type="bool" setter="" getter="" default="false">
+ If [code]true[/code], XR support is enabled in Godot, this ensures required shaders are compiled.
</member>
</members>
<constants>
diff --git a/doc/classes/Quat.xml b/doc/classes/Quaternion.xml
index 1c0a3e37c0..678fb0d44d 100644
--- a/doc/classes/Quat.xml
+++ b/doc/classes/Quaternion.xml
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Quat" version="4.0">
+<class name="Quaternion" version="4.0">
<brief_description>
Quaternion.
</brief_description>
<description>
A unit quaternion used for representing 3D rotations. Quaternions need to be normalized to be used for rotation.
- It is similar to Basis, which implements matrix representation of rotations, and can be parametrized using both an axis-angle pair or Euler angles. Basis stores rotation, scale, and shearing, while Quat only stores rotation.
+ It is similar to Basis, which implements matrix representation of rotations, and can be parametrized using both an axis-angle pair or Euler angles. Basis stores rotation, scale, and shearing, while Quaternion only stores rotation.
Due to its compactness and the way it is stored in memory, certain operations (obtaining axis-angle and performing SLERP, in particular) are more efficient and robust against floating-point errors.
</description>
<tutorials>
@@ -13,24 +13,24 @@
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
- <method name="Quat" qualifiers="constructor">
- <return type="Quat">
+ <method name="Quaternion" qualifiers="constructor">
+ <return type="Quaternion">
</return>
<description>
Constructs a default-initialized quaternion with all components set to [code]0[/code].
</description>
</method>
- <method name="Quat" qualifiers="constructor">
- <return type="Quat">
+ <method name="Quaternion" qualifiers="constructor">
+ <return type="Quaternion">
</return>
- <argument index="0" name="from" type="Quat">
+ <argument index="0" name="from" type="Quaternion">
</argument>
<description>
- Constructs a [Quat] as a copy of the given [Quat].
+ Constructs a [Quaternion] as a copy of the given [Quaternion].
</description>
</method>
- <method name="Quat" qualifiers="constructor">
- <return type="Quat">
+ <method name="Quaternion" qualifiers="constructor">
+ <return type="Quaternion">
</return>
<argument index="0" name="arc_from" type="Vector3">
</argument>
@@ -39,8 +39,8 @@
<description>
</description>
</method>
- <method name="Quat" qualifiers="constructor">
- <return type="Quat">
+ <method name="Quaternion" qualifiers="constructor">
+ <return type="Quaternion">
</return>
<argument index="0" name="axis" type="Vector3">
</argument>
@@ -50,8 +50,8 @@
Constructs a quaternion that will rotate around the given axis by the specified angle. The axis must be a normalized vector.
</description>
</method>
- <method name="Quat" qualifiers="constructor">
- <return type="Quat">
+ <method name="Quaternion" qualifiers="constructor">
+ <return type="Quaternion">
</return>
<argument index="0" name="euler" type="Vector3">
</argument>
@@ -59,8 +59,8 @@
Constructs a quaternion that will perform a rotation specified by Euler angles (in the YXZ convention: when decomposing, first Z, then X, and Y last), given in the vector format as (X angle, Y angle, Z angle).
</description>
</method>
- <method name="Quat" qualifiers="constructor">
- <return type="Quat">
+ <method name="Quaternion" qualifiers="constructor">
+ <return type="Quaternion">
</return>
<argument index="0" name="from" type="Basis">
</argument>
@@ -68,8 +68,8 @@
Constructs a quaternion from the given [Basis].
</description>
</method>
- <method name="Quat" qualifiers="constructor">
- <return type="Quat">
+ <method name="Quaternion" qualifiers="constructor">
+ <return type="Quaternion">
</return>
<argument index="0" name="x" type="float">
</argument>
@@ -84,13 +84,13 @@
</description>
</method>
<method name="cubic_slerp" qualifiers="const">
- <return type="Quat">
+ <return type="Quaternion">
</return>
- <argument index="0" name="b" type="Quat">
+ <argument index="0" name="b" type="Quaternion">
</argument>
- <argument index="1" name="pre_a" type="Quat">
+ <argument index="1" name="pre_a" type="Quaternion">
</argument>
- <argument index="2" name="post_b" type="Quat">
+ <argument index="2" name="post_b" type="Quaternion">
</argument>
<argument index="3" name="weight" type="float">
</argument>
@@ -101,7 +101,7 @@
<method name="dot" qualifiers="const">
<return type="float">
</return>
- <argument index="0" name="with" type="Quat">
+ <argument index="0" name="with" type="Quaternion">
</argument>
<description>
Returns the dot product of two quaternions.
@@ -115,7 +115,7 @@
</description>
</method>
<method name="inverse" qualifiers="const">
- <return type="Quat">
+ <return type="Quaternion">
</return>
<description>
Returns the inverse of the quaternion.
@@ -124,7 +124,7 @@
<method name="is_equal_approx" qualifiers="const">
<return type="bool">
</return>
- <argument index="0" name="to" type="Quat">
+ <argument index="0" name="to" type="Quaternion">
</argument>
<description>
Returns [code]true[/code] if this quaternion and [code]quat[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component.
@@ -152,7 +152,7 @@
</description>
</method>
<method name="normalized" qualifiers="const">
- <return type="Quat">
+ <return type="Quaternion">
</return>
<description>
Returns a copy of the quaternion, normalized to unit length.
@@ -161,15 +161,15 @@
<method name="operator !=" qualifiers="operator">
<return type="bool">
</return>
- <argument index="0" name="right" type="Quat">
+ <argument index="0" name="right" type="Quaternion">
</argument>
<description>
</description>
</method>
<method name="operator *" qualifiers="operator">
- <return type="Quat">
+ <return type="Quaternion">
</return>
- <argument index="0" name="right" type="Quat">
+ <argument index="0" name="right" type="Quaternion">
</argument>
<description>
</description>
@@ -183,7 +183,7 @@
</description>
</method>
<method name="operator *" qualifiers="operator">
- <return type="Quat">
+ <return type="Quaternion">
</return>
<argument index="0" name="right" type="float">
</argument>
@@ -191,7 +191,7 @@
</description>
</method>
<method name="operator *" qualifiers="operator">
- <return type="Quat">
+ <return type="Quaternion">
</return>
<argument index="0" name="right" type="int">
</argument>
@@ -199,35 +199,35 @@
</description>
</method>
<method name="operator +" qualifiers="operator">
- <return type="Quat">
+ <return type="Quaternion">
</return>
<description>
</description>
</method>
<method name="operator +" qualifiers="operator">
- <return type="Quat">
+ <return type="Quaternion">
</return>
- <argument index="0" name="right" type="Quat">
+ <argument index="0" name="right" type="Quaternion">
</argument>
<description>
</description>
</method>
<method name="operator -" qualifiers="operator">
- <return type="Quat">
+ <return type="Quaternion">
</return>
<description>
</description>
</method>
<method name="operator -" qualifiers="operator">
- <return type="Quat">
+ <return type="Quaternion">
</return>
- <argument index="0" name="right" type="Quat">
+ <argument index="0" name="right" type="Quaternion">
</argument>
<description>
</description>
</method>
<method name="operator /" qualifiers="operator">
- <return type="Quat">
+ <return type="Quaternion">
</return>
<argument index="0" name="right" type="float">
</argument>
@@ -235,7 +235,7 @@
</description>
</method>
<method name="operator /" qualifiers="operator">
- <return type="Quat">
+ <return type="Quaternion">
</return>
<argument index="0" name="right" type="int">
</argument>
@@ -245,7 +245,7 @@
<method name="operator ==" qualifiers="operator">
<return type="bool">
</return>
- <argument index="0" name="right" type="Quat">
+ <argument index="0" name="right" type="Quaternion">
</argument>
<description>
</description>
@@ -259,9 +259,9 @@
</description>
</method>
<method name="slerp" qualifiers="const">
- <return type="Quat">
+ <return type="Quaternion">
</return>
- <argument index="0" name="to" type="Quat">
+ <argument index="0" name="to" type="Quaternion">
</argument>
<argument index="1" name="weight" type="float">
</argument>
@@ -271,9 +271,9 @@
</description>
</method>
<method name="slerpni" qualifiers="const">
- <return type="Quat">
+ <return type="Quaternion">
</return>
- <argument index="0" name="to" type="Quat">
+ <argument index="0" name="to" type="Quaternion">
</argument>
<argument index="1" name="weight" type="float">
</argument>
@@ -301,7 +301,7 @@
</member>
</members>
<constants>
- <constant name="IDENTITY" value="Quat( 0, 0, 0, 1 )">
+ <constant name="IDENTITY" value="Quaternion( 0, 0, 0, 1 )">
The identity quaternion, representing no rotation. Equivalent to an identity [Basis] matrix. If a vector is transformed by an identity quaternion, it will not change.
</constant>
</constants>
diff --git a/doc/classes/RDAttachmentFormat.xml b/doc/classes/RDAttachmentFormat.xml
index 4ee7b9b28e..b73377bf77 100644
--- a/doc/classes/RDAttachmentFormat.xml
+++ b/doc/classes/RDAttachmentFormat.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RDAttachmentFormat" inherits="Reference" version="4.0">
+<class name="RDAttachmentFormat" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/RDPipelineColorBlendState.xml b/doc/classes/RDPipelineColorBlendState.xml
index adc6f1f6a3..1424a0d653 100644
--- a/doc/classes/RDPipelineColorBlendState.xml
+++ b/doc/classes/RDPipelineColorBlendState.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RDPipelineColorBlendState" inherits="Reference" version="4.0">
+<class name="RDPipelineColorBlendState" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/RDPipelineColorBlendStateAttachment.xml b/doc/classes/RDPipelineColorBlendStateAttachment.xml
index 7f118b5f0b..a6a1900cb5 100644
--- a/doc/classes/RDPipelineColorBlendStateAttachment.xml
+++ b/doc/classes/RDPipelineColorBlendStateAttachment.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RDPipelineColorBlendStateAttachment" inherits="Reference" version="4.0">
+<class name="RDPipelineColorBlendStateAttachment" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/RDPipelineDepthStencilState.xml b/doc/classes/RDPipelineDepthStencilState.xml
index 562ff52819..76e0506bca 100644
--- a/doc/classes/RDPipelineDepthStencilState.xml
+++ b/doc/classes/RDPipelineDepthStencilState.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RDPipelineDepthStencilState" inherits="Reference" version="4.0">
+<class name="RDPipelineDepthStencilState" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/RDPipelineMultisampleState.xml b/doc/classes/RDPipelineMultisampleState.xml
index 4658c7d9ba..8c90f02301 100644
--- a/doc/classes/RDPipelineMultisampleState.xml
+++ b/doc/classes/RDPipelineMultisampleState.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RDPipelineMultisampleState" inherits="Reference" version="4.0">
+<class name="RDPipelineMultisampleState" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/RDPipelineRasterizationState.xml b/doc/classes/RDPipelineRasterizationState.xml
index 5064dd6deb..3f8c50cf42 100644
--- a/doc/classes/RDPipelineRasterizationState.xml
+++ b/doc/classes/RDPipelineRasterizationState.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RDPipelineRasterizationState" inherits="Reference" version="4.0">
+<class name="RDPipelineRasterizationState" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/RDSamplerState.xml b/doc/classes/RDSamplerState.xml
index ab31960b7c..9a9d55948c 100644
--- a/doc/classes/RDSamplerState.xml
+++ b/doc/classes/RDSamplerState.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RDSamplerState" inherits="Reference" version="4.0">
+<class name="RDSamplerState" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/RDShaderFile.xml b/doc/classes/RDShaderFile.xml
index 14e70d53ea..346a97a1c0 100644
--- a/doc/classes/RDShaderFile.xml
+++ b/doc/classes/RDShaderFile.xml
@@ -10,7 +10,7 @@
<method name="get_bytecode" qualifiers="const">
<return type="RDShaderBytecode">
</return>
- <argument index="0" name="version" type="StringName" default="@&quot;&quot;">
+ <argument index="0" name="version" type="StringName" default="&amp;&quot;&quot;">
</argument>
<description>
</description>
@@ -26,7 +26,7 @@
</return>
<argument index="0" name="bytecode" type="RDShaderBytecode">
</argument>
- <argument index="1" name="version" type="StringName" default="@&quot;&quot;">
+ <argument index="1" name="version" type="StringName" default="&amp;&quot;&quot;">
</argument>
<description>
</description>
diff --git a/doc/classes/RDShaderSource.xml b/doc/classes/RDShaderSource.xml
index c1cfd34bb7..68fc43d8ef 100644
--- a/doc/classes/RDShaderSource.xml
+++ b/doc/classes/RDShaderSource.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RDShaderSource" inherits="Reference" version="4.0">
+<class name="RDShaderSource" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/RDTextureFormat.xml b/doc/classes/RDTextureFormat.xml
index e41ddff368..ccfa6d1b95 100644
--- a/doc/classes/RDTextureFormat.xml
+++ b/doc/classes/RDTextureFormat.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RDTextureFormat" inherits="Reference" version="4.0">
+<class name="RDTextureFormat" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/RDTextureView.xml b/doc/classes/RDTextureView.xml
index 73b2a7ae4a..db140ae775 100644
--- a/doc/classes/RDTextureView.xml
+++ b/doc/classes/RDTextureView.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RDTextureView" inherits="Reference" version="4.0">
+<class name="RDTextureView" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/RDUniform.xml b/doc/classes/RDUniform.xml
index bc8a21e985..666935d663 100644
--- a/doc/classes/RDUniform.xml
+++ b/doc/classes/RDUniform.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RDUniform" inherits="Reference" version="4.0">
+<class name="RDUniform" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/RDVertexAttribute.xml b/doc/classes/RDVertexAttribute.xml
index 56fe40b51d..3499918cc8 100644
--- a/doc/classes/RDVertexAttribute.xml
+++ b/doc/classes/RDVertexAttribute.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RDVertexAttribute" inherits="Reference" version="4.0">
+<class name="RDVertexAttribute" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/RandomNumberGenerator.xml b/doc/classes/RandomNumberGenerator.xml
index 6312cd18aa..6fcb79b5fe 100644
--- a/doc/classes/RandomNumberGenerator.xml
+++ b/doc/classes/RandomNumberGenerator.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RandomNumberGenerator" inherits="Reference" version="4.0">
+<class name="RandomNumberGenerator" inherits="RefCounted" version="4.0">
<brief_description>
A class for generating pseudo-random numbers.
</brief_description>
diff --git a/doc/classes/Reference.xml b/doc/classes/RefCounted.xml
index 724d2db924..cf96514203 100644
--- a/doc/classes/Reference.xml
+++ b/doc/classes/RefCounted.xml
@@ -1,12 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Reference" inherits="Object" version="4.0">
+<class name="RefCounted" inherits="Object" version="4.0">
<brief_description>
Base class for reference-counted objects.
</brief_description>
<description>
Base class for any object that keeps a reference count. [Resource] and many other helper objects inherit this class.
Unlike other [Object] types, References keep an internal reference counter so that they are automatically released when no longer in use, and only then. References therefore do not need to be freed manually with [method Object.free].
- In the vast majority of use cases, instantiating and using [Reference]-derived types is all you need to do. The methods provided in this class are only for advanced users, and can cause issues if misused.
+ In the vast majority of use cases, instantiating and using [RefCounted]-derived types is all you need to do. The methods provided in this class are only for advanced users, and can cause issues if misused.
[b]Note:[/b] In C#, references will not be freed instantly after they are no longer in use. Instead, garbage collection will run periodically and will free references that are no longer in use. This means that unused references will linger on for a while before being removed.
</description>
<tutorials>
diff --git a/doc/classes/ReflectionProbe.xml b/doc/classes/ReflectionProbe.xml
index cd08778c89..13df17cd22 100644
--- a/doc/classes/ReflectionProbe.xml
+++ b/doc/classes/ReflectionProbe.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
Captures its surroundings as a cubemap, and stores versions of it with increasing levels of blur to simulate different material roughnesses.
- The [ReflectionProbe] is used to create high-quality reflections at the cost of performance. It can be combined with [GIProbe]s and Screen Space Reflections to achieve high quality reflections. [ReflectionProbe]s render all objects within their [member cull_mask], so updating them can be quite expensive. It is best to update them once with the important static objects and then leave them.
+ The [ReflectionProbe] is used to create high-quality reflections at the cost of performance. It can be combined with [VoxelGI]s and Screen Space Reflections to achieve high quality reflections. [ReflectionProbe]s render all objects within their [member cull_mask], so updating them can be quite expensive. It is best to update them once with the important static objects and then leave them.
</description>
<tutorials>
<link title="Reflection probes">https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html</link>
diff --git a/doc/classes/RemoteTransform3D.xml b/doc/classes/RemoteTransform3D.xml
index bd3da2aea9..453177496f 100644
--- a/doc/classes/RemoteTransform3D.xml
+++ b/doc/classes/RemoteTransform3D.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="RemoteTransform3D" inherits="Node3D" version="4.0">
<brief_description>
- RemoteTransform3D pushes its own [Transform] to another [Node3D] derived Node in the scene.
+ RemoteTransform3D pushes its own [Transform3D] to another [Node3D] derived Node in the scene.
</brief_description>
<description>
- RemoteTransform3D pushes its own [Transform] to another [Node3D] derived Node (called the remote node) in the scene.
+ RemoteTransform3D pushes its own [Transform3D] to another [Node3D] derived Node (called the remote node) in the scene.
It can be set to update another Node's position, rotation and/or scale. It can use either global or local coordinates.
</description>
<tutorials>
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 7a345f726d..9b9644093f 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -130,10 +130,10 @@
</return>
<argument index="0" name="camera" type="RID">
</argument>
- <argument index="1" name="transform" type="Transform">
+ <argument index="1" name="transform" type="Transform3D">
</argument>
<description>
- Sets [Transform] of camera.
+ Sets [Transform3D] of camera.
</description>
</method>
<method name="camera_set_use_vertical_aspect">
@@ -1175,17 +1175,6 @@
Once finished with your RID, you will want to free the RID using the RenderingServer's [method free_rid] static method.
</description>
</method>
- <method name="instance_geometry_set_as_instance_lod">
- <return type="void">
- </return>
- <argument index="0" name="instance" type="RID">
- </argument>
- <argument index="1" name="as_lod_of_instance" type="RID">
- </argument>
- <description>
- Not implemented in Godot 3.x.
- </description>
- </method>
<method name="instance_geometry_set_cast_shadows_setting">
<return type="void">
</return>
@@ -1197,45 +1186,45 @@
Sets the shadow casting setting to one of [enum ShadowCastingSetting]. Equivalent to [member GeometryInstance3D.cast_shadow].
</description>
</method>
- <method name="instance_geometry_set_draw_range">
+ <method name="instance_geometry_set_flag">
<return type="void">
</return>
<argument index="0" name="instance" type="RID">
</argument>
- <argument index="1" name="min" type="float">
- </argument>
- <argument index="2" name="max" type="float">
- </argument>
- <argument index="3" name="min_margin" type="float">
+ <argument index="1" name="flag" type="int" enum="RenderingServer.InstanceFlags">
</argument>
- <argument index="4" name="max_margin" type="float">
+ <argument index="2" name="enabled" type="bool">
</argument>
<description>
- Not implemented in Godot 3.x.
+ Sets the flag for a given [enum InstanceFlags]. See [enum InstanceFlags] for more details.
</description>
</method>
- <method name="instance_geometry_set_flag">
+ <method name="instance_geometry_set_material_override">
<return type="void">
</return>
<argument index="0" name="instance" type="RID">
</argument>
- <argument index="1" name="flag" type="int" enum="RenderingServer.InstanceFlags">
- </argument>
- <argument index="2" name="enabled" type="bool">
+ <argument index="1" name="material" type="RID">
</argument>
<description>
- Sets the flag for a given [enum InstanceFlags]. See [enum InstanceFlags] for more details.
+ Sets a material that will override the material for all surfaces on the mesh associated with this instance. Equivalent to [member GeometryInstance3D.material_override].
</description>
</method>
- <method name="instance_geometry_set_material_override">
+ <method name="instance_geometry_set_visibility_range">
<return type="void">
</return>
<argument index="0" name="instance" type="RID">
</argument>
- <argument index="1" name="material" type="RID">
+ <argument index="1" name="min" type="float">
+ </argument>
+ <argument index="2" name="max" type="float">
+ </argument>
+ <argument index="3" name="min_margin" type="float">
+ </argument>
+ <argument index="4" name="max_margin" type="float">
</argument>
<description>
- Sets a material that will override the material for all surfaces on the mesh associated with this instance. Equivalent to [member GeometryInstance3D.material_override].
+ Sets the visibility range values for the given geometry instance. Equivalent to [member GeometryInstance3D.visibility_range_begin] and related properties.
</description>
</method>
<method name="instance_set_base">
@@ -1335,12 +1324,23 @@
</return>
<argument index="0" name="instance" type="RID">
</argument>
- <argument index="1" name="transform" type="Transform">
+ <argument index="1" name="transform" type="Transform3D">
</argument>
<description>
Sets the world space transform of the instance. Equivalent to [member Node3D.transform].
</description>
</method>
+ <method name="instance_set_visibility_parent">
+ <return type="void">
+ </return>
+ <argument index="0" name="instance" type="RID">
+ </argument>
+ <argument index="1" name="parent" type="RID">
+ </argument>
+ <description>
+ Sets the visibility parent for the given instance. Equivalent to [member Node3D.visibility_parent].
+ </description>
+ </method>
<method name="instance_set_visible">
<return type="void">
</return>
@@ -1894,14 +1894,14 @@
</description>
</method>
<method name="multimesh_instance_get_transform" qualifiers="const">
- <return type="Transform">
+ <return type="Transform3D">
</return>
<argument index="0" name="multimesh" type="RID">
</argument>
<argument index="1" name="index" type="int">
</argument>
<description>
- Returns the [Transform] of the specified instance.
+ Returns the [Transform3D] of the specified instance.
</description>
</method>
<method name="multimesh_instance_get_transform_2d" qualifiers="const">
@@ -1948,10 +1948,10 @@
</argument>
<argument index="1" name="index" type="int">
</argument>
- <argument index="2" name="transform" type="Transform">
+ <argument index="2" name="transform" type="Transform3D">
</argument>
<description>
- Sets the [Transform] for this instance. Equivalent to [method MultiMesh.set_instance_transform].
+ Sets the [Transform3D] for this instance. Equivalent to [method MultiMesh.set_instance_transform].
</description>
</method>
<method name="multimesh_instance_set_transform_2d">
@@ -2142,10 +2142,10 @@
</return>
<argument index="0" name="particles" type="RID">
</argument>
- <argument index="1" name="transform" type="Transform">
+ <argument index="1" name="transform" type="Transform3D">
</argument>
<description>
- Sets the [Transform] that will be used by the particles when they first emit.
+ Sets the [Transform3D] that will be used by the particles when they first emit.
</description>
</method>
<method name="particles_set_emitting">
@@ -2590,14 +2590,14 @@
</description>
</method>
<method name="skeleton_bone_get_transform" qualifiers="const">
- <return type="Transform">
+ <return type="Transform3D">
</return>
<argument index="0" name="skeleton" type="RID">
</argument>
<argument index="1" name="bone" type="int">
</argument>
<description>
- Returns the [Transform] set for a specific bone of this skeleton.
+ Returns the [Transform3D] set for a specific bone of this skeleton.
</description>
</method>
<method name="skeleton_bone_get_transform_2d" qualifiers="const">
@@ -2618,10 +2618,10 @@
</argument>
<argument index="1" name="bone" type="int">
</argument>
- <argument index="2" name="transform" type="Transform">
+ <argument index="2" name="transform" type="Transform3D">
</argument>
<description>
- Sets the [Transform] for a specific bone of this skeleton.
+ Sets the [Transform3D] for a specific bone of this skeleton.
</description>
</method>
<method name="skeleton_bone_set_transform_2d">
@@ -3267,7 +3267,7 @@
Use [Transform2D] to store MultiMesh transform.
</constant>
<constant name="MULTIMESH_TRANSFORM_3D" value="1" enum="MultimeshTransformFormat">
- Use [Transform] to store MultiMesh transform.
+ Use [Transform3D] to store MultiMesh transform.
</constant>
<constant name="LIGHT_DIRECTIONAL" value="0" enum="LightType">
Is a directional (sun) light.
@@ -3477,14 +3477,14 @@
<constant name="VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER" value="5" enum="ViewportDebugDraw">
Normal buffer is drawn instead of regular scene so you can see the per-pixel normals that will be used by post-processing effects.
</constant>
- <constant name="VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO" value="6" enum="ViewportDebugDraw">
- Objects are displayed with only the albedo value from [GIProbe]s.
+ <constant name="VIEWPORT_DEBUG_DRAW_VOXEL_GI_ALBEDO" value="6" enum="ViewportDebugDraw">
+ Objects are displayed with only the albedo value from [VoxelGI]s.
</constant>
- <constant name="VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING" value="7" enum="ViewportDebugDraw">
- Objects are displayed with only the lighting value from [GIProbe]s.
+ <constant name="VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING" value="7" enum="ViewportDebugDraw">
+ Objects are displayed with only the lighting value from [VoxelGI]s.
</constant>
- <constant name="VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION" value="8" enum="ViewportDebugDraw">
- Objects are displayed with only the emission color from [GIProbe]s.
+ <constant name="VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION" value="8" enum="ViewportDebugDraw">
+ Objects are displayed with only the emission color from [VoxelGI]s.
</constant>
<constant name="VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS" value="9" enum="ViewportDebugDraw">
Draws the shadow atlas that stores shadows from [OmniLight3D]s and [SpotLight3D]s in the upper left quadrant of the [Viewport].
@@ -3694,8 +3694,8 @@
<constant name="INSTANCE_DECAL" value="8" enum="InstanceType">
The instance is a decal.
</constant>
- <constant name="INSTANCE_GI_PROBE" value="9" enum="InstanceType">
- The instance is a GI probe.
+ <constant name="INSTANCE_VOXEL_GI" value="9" enum="InstanceType">
+ The instance is a VoxelGI.
</constant>
<constant name="INSTANCE_LIGHTMAP" value="10" enum="InstanceType">
The instance is a lightmap.
diff --git a/doc/classes/Resource.xml b/doc/classes/Resource.xml
index 75736798fd..6edb3b1a11 100644
--- a/doc/classes/Resource.xml
+++ b/doc/classes/Resource.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Resource" inherits="Reference" version="4.0">
+<class name="Resource" inherits="RefCounted" version="4.0">
<brief_description>
Base class for all resources.
</brief_description>
<description>
- Resource is the base class for all Godot-specific resource types, serving primarily as data containers. Since they inherit from [Reference], resources are reference-counted and freed when no longer in use. They are also cached once loaded from disk, so that any further attempts to load a resource from a given path will return the same reference (all this in contrast to a [Node], which is not reference-counted and can be instanced from disk as many times as desired). Resources can be saved externally on disk or bundled into another object, such as a [Node] or another resource.
+ Resource is the base class for all Godot-specific resource types, serving primarily as data containers. Since they inherit from [RefCounted], resources are reference-counted and freed when no longer in use. They are also cached once loaded from disk, so that any further attempts to load a resource from a given path will return the same reference (all this in contrast to a [Node], which is not reference-counted and can be instanced from disk as many times as desired). Resources can be saved externally on disk or bundled into another object, such as a [Node] or another resource.
[b]Note:[/b] In C#, resources will not be freed instantly after they are no longer in use. Instead, garbage collection will run periodically and will free resources that are no longer in use. This means that unused resources will linger on for a while before being removed.
</description>
<tutorials>
diff --git a/doc/classes/ResourceFormatLoader.xml b/doc/classes/ResourceFormatLoader.xml
index 9943f644cf..6abe5c813b 100644
--- a/doc/classes/ResourceFormatLoader.xml
+++ b/doc/classes/ResourceFormatLoader.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ResourceFormatLoader" inherits="Reference" version="4.0">
+<class name="ResourceFormatLoader" inherits="RefCounted" version="4.0">
<brief_description>
Loads a specific resource type from a file.
</brief_description>
@@ -11,7 +11,7 @@
<tutorials>
</tutorials>
<methods>
- <method name="get_dependencies" qualifiers="virtual">
+ <method name="_get_dependencies" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="path" type="String">
@@ -23,14 +23,14 @@
[b]Note:[/b] Custom resource types defined by scripts aren't known by the [ClassDB], so you might just return [code]"Resource"[/code] for them.
</description>
</method>
- <method name="get_recognized_extensions" qualifiers="virtual">
+ <method name="_get_recognized_extensions" qualifiers="virtual">
<return type="PackedStringArray">
</return>
<description>
Gets the list of extensions for files this loader is able to read.
</description>
</method>
- <method name="get_resource_type" qualifiers="virtual">
+ <method name="_get_resource_type" qualifiers="virtual">
<return type="String">
</return>
<argument index="0" name="path" type="String">
@@ -40,7 +40,7 @@
[b]Note:[/b] Custom resource types defined by scripts aren't known by the [ClassDB], so you might just return [code]"Resource"[/code] for them.
</description>
</method>
- <method name="handles_type" qualifiers="virtual">
+ <method name="_handles_type" qualifiers="virtual">
<return type="bool">
</return>
<argument index="0" name="typename" type="StringName">
@@ -50,7 +50,7 @@
[b]Note:[/b] Custom resource types defined by scripts aren't known by the [ClassDB], so you might just handle [code]"Resource"[/code] for them.
</description>
</method>
- <method name="load" qualifiers="virtual">
+ <method name="_load" qualifiers="virtual">
<return type="Variant">
</return>
<argument index="0" name="path" type="String">
@@ -66,7 +66,7 @@
The [code]cache_mode[/code] property defines whether and how the cache should be used or updated when loading the resource. See [enum CacheMode] for details.
</description>
</method>
- <method name="rename_dependencies" qualifiers="virtual">
+ <method name="_rename_dependencies" qualifiers="virtual">
<return type="int">
</return>
<argument index="0" name="path" type="String">
diff --git a/doc/classes/ResourceFormatSaver.xml b/doc/classes/ResourceFormatSaver.xml
index 69f8b43898..df71e05d02 100644
--- a/doc/classes/ResourceFormatSaver.xml
+++ b/doc/classes/ResourceFormatSaver.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ResourceFormatSaver" inherits="Reference" version="4.0">
+<class name="ResourceFormatSaver" inherits="RefCounted" version="4.0">
<brief_description>
Saves a specific resource type to a file.
</brief_description>
@@ -10,16 +10,16 @@
<tutorials>
</tutorials>
<methods>
- <method name="get_recognized_extensions" qualifiers="virtual">
+ <method name="_get_recognized_extensions" qualifiers="virtual">
<return type="PackedStringArray">
</return>
<argument index="0" name="resource" type="Resource">
</argument>
<description>
- Returns the list of extensions available for saving the resource object, provided it is recognized (see [method recognize]).
+ Returns the list of extensions available for saving the resource object, provided it is recognized (see [method _recognize]).
</description>
</method>
- <method name="recognize" qualifiers="virtual">
+ <method name="_recognize" qualifiers="virtual">
<return type="bool">
</return>
<argument index="0" name="resource" type="Resource">
@@ -28,7 +28,7 @@
Returns whether the given resource object can be saved by this saver.
</description>
</method>
- <method name="save" qualifiers="virtual">
+ <method name="_save" qualifiers="virtual">
<return type="int">
</return>
<argument index="0" name="path" type="String">
diff --git a/doc/classes/ResourceImporter.xml b/doc/classes/ResourceImporter.xml
index 0475d2c94d..59900b1b73 100644
--- a/doc/classes/ResourceImporter.xml
+++ b/doc/classes/ResourceImporter.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ResourceImporter" inherits="Reference" version="4.0">
+<class name="ResourceImporter" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/ResourceSaver.xml b/doc/classes/ResourceSaver.xml
index ecde5754f9..437b0ce730 100644
--- a/doc/classes/ResourceSaver.xml
+++ b/doc/classes/ResourceSaver.xml
@@ -49,7 +49,7 @@
Do not save editor-specific metadata (identified by their [code]__editor[/code] prefix).
</constant>
<constant name="FLAG_SAVE_BIG_ENDIAN" value="16" enum="SaverFlags">
- Save as big endian (see [member File.endian_swap]).
+ Save as big endian (see [member File.big_endian]).
</constant>
<constant name="FLAG_COMPRESS" value="32" enum="SaverFlags">
Compress the resource on save using [constant File.COMPRESSION_ZSTD]. Only available for binary resource types.
diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml
index a37ebb2dd5..237317daf1 100644
--- a/doc/classes/RigidBody2D.xml
+++ b/doc/classes/RigidBody2D.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
This node implements simulated 2D physics. You do not control a RigidBody2D directly. Instead, you apply forces to it (gravity, impulses, etc.) and the physics simulation calculates the resulting movement based on its mass, friction, and other physical properties.
- A RigidBody2D has 4 behavior [member mode]s: Rigid, Static, Character, and Kinematic.
+ A RigidBody2D has 4 behavior [member mode]s: Dynamic, Static, DynamicLocked, and Kinematic.
[b]Note:[/b] You should not change a RigidBody2D's [code]position[/code] or [code]linear_velocity[/code] every frame or even very often. If you need to directly affect the body's state, use [method _integrate_forces], which allows you to directly access the physics state.
Please also keep in mind that physics bodies manage their own transform which overwrites the ones you set. So any direct or indirect transformation (including scaling of the node or its parent) will be visible in the editor only, and immediately reset at runtime.
If you need to override the default physics behavior or add a transformation at runtime, you can write a custom force integration. See [member custom_integrator].
@@ -100,21 +100,6 @@
Sets the body's velocity on the given axis. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior.
</description>
</method>
- <method name="test_motion">
- <return type="bool">
- </return>
- <argument index="0" name="motion" type="Vector2">
- </argument>
- <argument index="1" name="infinite_inertia" type="bool" default="true">
- </argument>
- <argument index="2" name="margin" type="float" default="0.08">
- </argument>
- <argument index="3" name="result" type="PhysicsTestMotionResult2D" default="null">
- </argument>
- <description>
- Returns [code]true[/code] if a collision would result from moving in the given vector. [code]margin[/code] increases the size of the shapes involved in the collision detection, and [code]result[/code] is an object of type [PhysicsTestMotionResult2D], which contains additional information about the collision (should there be one).
- </description>
- </method>
</methods>
<members>
<member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="-1.0">
@@ -132,7 +117,6 @@
</member>
<member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true">
If [code]true[/code], the body can enter sleep mode when there is no movement. See [member sleeping].
- [b]Note:[/b] A RigidBody2D will never enter sleep mode automatically if its [member mode] is [constant MODE_CHARACTER]. It can still be put to sleep manually by setting its [member sleeping] property to [code]true[/code].
</member>
<member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false">
If [code]true[/code], the body will emit signals when it collides with another RigidBody2D. See also [member contacts_reported].
@@ -234,17 +218,17 @@
</signal>
</signals>
<constants>
- <constant name="MODE_RIGID" value="0" enum="Mode">
- Rigid mode. The body behaves as a physical object. It collides with other bodies and responds to forces applied to it. This is the default mode.
+ <constant name="MODE_DYNAMIC" value="0" enum="Mode">
+ Dynamic body mode. This is the default mode of a rigid body. It is affected by forces, and can move, rotate, and be affected by user code.
</constant>
<constant name="MODE_STATIC" value="1" enum="Mode">
- Static mode. The body behaves like a [StaticBody2D] and does not move.
+ Static body mode. The body behaves like a [StaticBody2D], and must be moved by code.
</constant>
- <constant name="MODE_CHARACTER" value="2" enum="Mode">
- Character mode. Similar to [constant MODE_RIGID], but the body can not rotate.
+ <constant name="MODE_DYNAMIC_LOCKED" value="2" enum="Mode">
+ Locked dynamic body mode. Similar to [constant MODE_DYNAMIC], but the body can not rotate.
</constant>
<constant name="MODE_KINEMATIC" value="3" enum="Mode">
- Kinematic mode. The body behaves like a [KinematicBody2D], and must be moved by code.
+ Kinematic body mode. The body behaves like a [StaticBody2D] with [member StaticBody2D.kinematic_motion] enabled, and must be moved by user code.
</constant>
<constant name="CCD_MODE_DISABLED" value="0" enum="CCDMode">
Continuous collision detection disabled. This is the fastest way to detect body collisions, but can miss small, fast-moving objects.
diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml
index 2ee8e2697c..e3349169ff 100644
--- a/doc/classes/RigidBody3D.xml
+++ b/doc/classes/RigidBody3D.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
This is the node that implements full 3D physics. This means that you do not control a RigidBody3D directly. Instead, you can apply forces to it (gravity, impulses, etc.), and the physics simulation will calculate the resulting movement, collision, bouncing, rotating, etc.
- A RigidBody3D has 4 behavior [member mode]s: Rigid, Static, Character, and Kinematic.
+ A RigidBody3D has 4 behavior [member mode]s: Dynamic, Static, DynamicLocked, and Kinematic.
[b]Note:[/b] Don't change a RigidBody3D's position every frame or very often. Sporadic changes work fine, but physics runs at a different granularity (fixed Hz) than usual rendering (process callback) and maybe even in a separate thread, so changing this from a process loop may result in strange behavior. If you need to directly affect the body's state, use [method _integrate_forces], which allows you to directly access the physics state.
If you need to override the default physics behavior, you can write a custom force integration function. See [member custom_integrator].
With Bullet physics (the default), the center of mass is the RigidBody3D center. With GodotPhysics, the center of mass is the average of the [CollisionShape3D] centers.
@@ -86,15 +86,6 @@
Applies a torque impulse which will be affected by the body mass and shape. This will rotate the body around the [code]impulse[/code] vector passed.
</description>
</method>
- <method name="get_axis_lock" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="axis" type="int" enum="PhysicsServer3D.BodyAxis">
- </argument>
- <description>
- Returns [code]true[/code] if the specified linear or rotational axis is locked.
- </description>
- </method>
<method name="get_colliding_bodies" qualifiers="const">
<return type="Array">
</return>
@@ -110,17 +101,6 @@
Returns the inverse inertia tensor basis. This is used to calculate the angular acceleration resulting from a torque applied to the [RigidBody3D].
</description>
</method>
- <method name="set_axis_lock">
- <return type="void">
- </return>
- <argument index="0" name="axis" type="int" enum="PhysicsServer3D.BodyAxis">
- </argument>
- <argument index="1" name="lock" type="bool">
- </argument>
- <description>
- Locks the specified linear or rotational axis.
- </description>
- </method>
<method name="set_axis_velocity">
<return type="void">
</return>
@@ -139,27 +119,8 @@
<member name="angular_velocity" type="Vector3" setter="set_angular_velocity" getter="get_angular_velocity" default="Vector3( 0, 0, 0 )">
RigidBody3D's rotational velocity.
</member>
- <member name="axis_lock_angular_x" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
- Lock the body's rotation in the X axis.
- </member>
- <member name="axis_lock_angular_y" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
- Lock the body's rotation in the Y axis.
- </member>
- <member name="axis_lock_angular_z" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
- Lock the body's rotation in the Z axis.
- </member>
- <member name="axis_lock_linear_x" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
- Lock the body's movement in the X axis.
- </member>
- <member name="axis_lock_linear_y" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
- Lock the body's movement in the Y axis.
- </member>
- <member name="axis_lock_linear_z" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
- Lock the body's movement in the Z axis.
- </member>
<member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true">
If [code]true[/code], the body can enter sleep mode when there is no movement. See [member sleeping].
- [b]Note:[/b] A RigidBody3D will never enter sleep mode automatically if its [member mode] is [constant MODE_CHARACTER]. It can still be put to sleep manually by setting its [member sleeping] property to [code]true[/code].
</member>
<member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false">
If [code]true[/code], the RigidBody3D will emit signals when it collides with another RigidBody3D. See also [member contacts_reported].
@@ -260,17 +221,17 @@
</signal>
</signals>
<constants>
- <constant name="MODE_RIGID" value="0" enum="Mode">
- Rigid body mode. This is the "natural" state of a rigid body. It is affected by forces, and can move, rotate, and be affected by user code.
+ <constant name="MODE_DYNAMIC" value="0" enum="Mode">
+ Dynamic body mode. This is the default mode of a rigid body. It is affected by forces, and can move, rotate, and be affected by user code.
</constant>
<constant name="MODE_STATIC" value="1" enum="Mode">
- Static mode. The body behaves like a [StaticBody3D], and can only move by user code.
+ Static body mode. The body behaves like a [StaticBody3D], and can only move by user code.
</constant>
- <constant name="MODE_CHARACTER" value="2" enum="Mode">
- Character body mode. This behaves like a rigid body, but can not rotate.
+ <constant name="MODE_DYNAMIC_LOCKED" value="2" enum="Mode">
+ Locked dynamic body mode. Similar to [constant MODE_DYNAMIC], but the body can not rotate.
</constant>
<constant name="MODE_KINEMATIC" value="3" enum="Mode">
- Kinematic body mode. The body behaves like a [KinematicBody3D], and can only move by user code.
+ Kinematic body mode. The body behaves like a [StaticBody3D] with [member StaticBody3D.kinematic_motion] enabled, and can only move by user code.
</constant>
</constants>
</class>
diff --git a/doc/classes/SceneState.xml b/doc/classes/SceneState.xml
index abc429d5fe..f9e0ef76b9 100644
--- a/doc/classes/SceneState.xml
+++ b/doc/classes/SceneState.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SceneState" inherits="Reference" version="4.0">
+<class name="SceneState" inherits="RefCounted" version="4.0">
<brief_description>
A script interface to a scene file's data.
</brief_description>
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index 06800082cb..7a15153fc2 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -207,6 +207,7 @@
Quits the application at the end of the current iteration. Argument [code]exit_code[/code] can optionally be given (defaulting to 0) to customize the exit status code.
By convention, an exit code of [code]0[/code] indicates success whereas a non-zero exit code indicates an error.
For portability reasons, the exit code should be set between 0 and 125 (inclusive).
+ [b]Note:[/b] On iOS this method doesn't work. Instead, as recommended by the iOS Human Interface Guidelines, the user is expected to close apps via the Home button.
</description>
</method>
<method name="reload_current_scene">
diff --git a/doc/classes/SceneTreeTimer.xml b/doc/classes/SceneTreeTimer.xml
index b223bf6821..4eef754345 100644
--- a/doc/classes/SceneTreeTimer.xml
+++ b/doc/classes/SceneTreeTimer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SceneTreeTimer" inherits="Reference" version="4.0">
+<class name="SceneTreeTimer" inherits="RefCounted" version="4.0">
<brief_description>
One-shot timer.
</brief_description>
diff --git a/doc/classes/ScriptEditor.xml b/doc/classes/ScriptEditor.xml
index 28620bd29b..31dbf7453f 100644
--- a/doc/classes/ScriptEditor.xml
+++ b/doc/classes/ScriptEditor.xml
@@ -9,30 +9,6 @@
<tutorials>
</tutorials>
<methods>
- <method name="can_drop_data_fw" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="point" type="Vector2">
- </argument>
- <argument index="1" name="data" type="Variant">
- </argument>
- <argument index="2" name="from" type="Control">
- </argument>
- <description>
- </description>
- </method>
- <method name="drop_data_fw">
- <return type="void">
- </return>
- <argument index="0" name="point" type="Vector2">
- </argument>
- <argument index="1" name="data" type="Variant">
- </argument>
- <argument index="2" name="from" type="Control">
- </argument>
- <description>
- </description>
- </method>
<method name="get_current_editor" qualifiers="const">
<return type="ScriptEditorBase">
</return>
@@ -47,16 +23,6 @@
Returns a [Script] that is currently active in editor.
</description>
</method>
- <method name="get_drag_data_fw">
- <return type="Variant">
- </return>
- <argument index="0" name="point" type="Vector2">
- </argument>
- <argument index="1" name="from" type="Control">
- </argument>
- <description>
- </description>
- </method>
<method name="get_open_script_editors" qualifiers="const">
<return type="Array">
</return>
diff --git a/doc/classes/ScriptEditorBase.xml b/doc/classes/ScriptEditorBase.xml
index e5c4c32450..a135062bd8 100644
--- a/doc/classes/ScriptEditorBase.xml
+++ b/doc/classes/ScriptEditorBase.xml
@@ -9,7 +9,7 @@
<tutorials>
</tutorials>
<methods>
- <method name="add_syntax_highlighter" qualifiers="virtual">
+ <method name="_add_syntax_highlighter" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="highlighter" type="Object">
diff --git a/doc/classes/Semaphore.xml b/doc/classes/Semaphore.xml
index f311e1c72f..e8b405e52a 100644
--- a/doc/classes/Semaphore.xml
+++ b/doc/classes/Semaphore.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Semaphore" inherits="Reference" version="4.0">
+<class name="Semaphore" inherits="RefCounted" version="4.0">
<brief_description>
A synchronization semaphore.
</brief_description>
diff --git a/doc/classes/Skeleton2D.xml b/doc/classes/Skeleton2D.xml
index 0ddbac9ba4..6665a4a9f6 100644
--- a/doc/classes/Skeleton2D.xml
+++ b/doc/classes/Skeleton2D.xml
@@ -10,6 +10,17 @@
<link title="2D skeletons">https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html</link>
</tutorials>
<methods>
+ <method name="execute_modifications">
+ <return type="void">
+ </return>
+ <argument index="0" name="delta" type="float">
+ </argument>
+ <argument index="1" name="execution_mode" type="int">
+ </argument>
+ <description>
+ Executes all the modifications on the [SkeletonModificationStack2D], if the Skeleton3D has one assigned.
+ </description>
+ </method>
<method name="get_bone">
<return type="Bone2D">
</return>
@@ -26,6 +37,22 @@
Returns the number of [Bone2D] nodes in the node hierarchy parented by Skeleton2D.
</description>
</method>
+ <method name="get_bone_local_pose_override">
+ <return type="Transform2D">
+ </return>
+ <argument index="0" name="bone_idx" type="int">
+ </argument>
+ <description>
+ Returns the local pose override transform for [code]bone_idx[/code].
+ </description>
+ </method>
+ <method name="get_modification_stack" qualifiers="const">
+ <return type="SkeletonModificationStack2D">
+ </return>
+ <description>
+ Returns the [SkeletonModificationStack2D] attached to this skeleton, if one exists.
+ </description>
+ </method>
<method name="get_skeleton" qualifiers="const">
<return type="RID">
</return>
@@ -33,10 +60,37 @@
Returns the [RID] of a Skeleton2D instance.
</description>
</method>
+ <method name="set_bone_local_pose_override">
+ <return type="void">
+ </return>
+ <argument index="0" name="bone_idx" type="int">
+ </argument>
+ <argument index="1" name="override_pose" type="Transform2D">
+ </argument>
+ <argument index="2" name="strength" type="float">
+ </argument>
+ <argument index="3" name="persistent" type="bool">
+ </argument>
+ <description>
+ Sets the local pose transform, [code]pose[/code], for the bone at [code]bone_idx[/code].
+ [code]amount[/code] is the interpolation strengh that will be used when applying the pose, and [code]persistent[/code] determines if the applied pose will remain.
+ [b]Note:[/b] The pose transform needs to be a local transform relative to the [Bone2D] node at [code]bone_idx[/code]!
+ </description>
+ </method>
+ <method name="set_modification_stack">
+ <return type="void">
+ </return>
+ <argument index="0" name="modification_stack" type="SkeletonModificationStack2D">
+ </argument>
+ <description>
+ Sets the [SkeletonModificationStack2D] attached to this skeleton.
+ </description>
+ </method>
</methods>
<signals>
<signal name="bone_setup_changed">
<description>
+ Emitted when the [Bone2D] setup attached to this skeletons changes. This is primarily used internally within the skeleton.
</description>
</signal>
</signals>
diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml
index 44ad460459..d8b35ad272 100644
--- a/doc/classes/Skeleton3D.xml
+++ b/doc/classes/Skeleton3D.xml
@@ -23,9 +23,9 @@
</description>
</method>
<method name="bone_transform_to_world_transform">
- <return type="Transform">
+ <return type="Transform3D">
</return>
- <argument index="0" name="bone_transform" type="Transform">
+ <argument index="0" name="bone_transform" type="Transform3D">
</argument>
<description>
Takes the given bone pose/transform and converts it to a world transform, relative to the [Skeleton3D] node.
@@ -63,7 +63,7 @@
</description>
</method>
<method name="get_bone_custom_pose" qualifiers="const">
- <return type="Transform">
+ <return type="Transform3D">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
@@ -72,7 +72,7 @@
</description>
</method>
<method name="get_bone_global_pose" qualifiers="const">
- <return type="Transform">
+ <return type="Transform3D">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
@@ -81,7 +81,7 @@
</description>
</method>
<method name="get_bone_global_pose_no_override" qualifiers="const">
- <return type="Transform">
+ <return type="Transform3D">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
@@ -109,7 +109,7 @@
</description>
</method>
<method name="get_bone_pose" qualifiers="const">
- <return type="Transform">
+ <return type="Transform3D">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
@@ -124,7 +124,7 @@
</description>
</method>
<method name="get_bone_rest" qualifiers="const">
- <return type="Transform">
+ <return type="Transform3D">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
@@ -199,7 +199,7 @@
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
- <argument index="1" name="custom_pose" type="Transform">
+ <argument index="1" name="custom_pose" type="Transform3D">
</argument>
<description>
Sets the custom pose transform, [code]custom_pose[/code], for the bone at [code]bone_idx[/code]. This pose is an addition to the bone rest pose.
@@ -222,7 +222,7 @@
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
- <argument index="1" name="pose" type="Transform">
+ <argument index="1" name="pose" type="Transform3D">
</argument>
<argument index="2" name="amount" type="float">
</argument>
@@ -261,7 +261,7 @@
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
- <argument index="1" name="pose" type="Transform">
+ <argument index="1" name="pose" type="Transform3D">
</argument>
<description>
Sets the pose transform for bone [code]bone_idx[/code].
@@ -273,7 +273,7 @@
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
- <argument index="1" name="rest" type="Transform">
+ <argument index="1" name="rest" type="Transform3D">
</argument>
<description>
Sets the rest transform for bone [code]bone_idx[/code].
@@ -289,9 +289,9 @@
</description>
</method>
<method name="world_transform_to_bone_transform">
- <return type="Transform">
+ <return type="Transform3D">
</return>
- <argument index="0" name="world_transform" type="Transform">
+ <argument index="0" name="world_transform" type="Transform3D">
</argument>
<description>
Takes the given world transform, relative to the [Skeleton3D], and converts it to a bone pose/transform.
diff --git a/doc/classes/SkeletonIK3D.xml b/doc/classes/SkeletonIK3D.xml
index 5193109447..dccc45d0ec 100644
--- a/doc/classes/SkeletonIK3D.xml
+++ b/doc/classes/SkeletonIK3D.xml
@@ -46,13 +46,13 @@
</member>
<member name="override_tip_basis" type="bool" setter="set_override_tip_basis" getter="is_override_tip_basis" default="true">
</member>
- <member name="root_bone" type="StringName" setter="set_root_bone" getter="get_root_bone" default="@&quot;&quot;">
+ <member name="root_bone" type="StringName" setter="set_root_bone" getter="get_root_bone" default="&amp;&quot;&quot;">
</member>
- <member name="target" type="Transform" setter="set_target_transform" getter="get_target_transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
+ <member name="target" type="Transform3D" setter="set_target_transform" getter="get_target_transform" default="Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
</member>
<member name="target_node" type="NodePath" setter="set_target_node" getter="get_target_node" default="NodePath(&quot;&quot;)">
</member>
- <member name="tip_bone" type="StringName" setter="set_tip_bone" getter="get_tip_bone" default="@&quot;&quot;">
+ <member name="tip_bone" type="StringName" setter="set_tip_bone" getter="get_tip_bone" default="&amp;&quot;&quot;">
</member>
<member name="use_magnet" type="bool" setter="set_use_magnet" getter="is_using_magnet" default="false">
</member>
diff --git a/doc/classes/SkeletonModification2D.xml b/doc/classes/SkeletonModification2D.xml
new file mode 100644
index 0000000000..8596dac76e
--- /dev/null
+++ b/doc/classes/SkeletonModification2D.xml
@@ -0,0 +1,104 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="SkeletonModification2D" inherits="Resource" version="4.0">
+ <brief_description>
+ A resource that operates on [Bone2D] nodes in a [Skeleton2D].
+ </brief_description>
+ <description>
+ This resource provides an interface that can be expanded so code that operates on [Bone2D] nodes in a [Skeleton2D] can be mixed and matched together to create complex interactions.
+ This is used to provide Godot with a flexible and powerful Inverse Kinematics solution that can be adapted for many different uses.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="_draw_editor_gizmo" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <description>
+ Used for drawing [b]editor-only[/b] modification gizmos. This function will only be called in the Godot editor and can be overriden to draw custom gizmos.
+ [b]Note:[/b] You will need to use the Skeleton2D from [method SkeletonModificationStack2D.get_skeleton] and it's draw functions, as the [SkeletonModification2D] resource cannot draw on its own.
+ </description>
+ </method>
+ <method name="_execute" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <argument index="0" name="delta" type="float">
+ </argument>
+ <description>
+ Executes the given modification. This is where the modification performs whatever function it is designed to do.
+ </description>
+ </method>
+ <method name="_setup_modification" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <argument index="0" name="modification_stack" type="SkeletonModificationStack2D">
+ </argument>
+ <description>
+ Called when the modification is setup. This is where the modification performs initialization.
+ </description>
+ </method>
+ <method name="clamp_angle">
+ <return type="float">
+ </return>
+ <argument index="0" name="angle" type="float">
+ </argument>
+ <argument index="1" name="min" type="float">
+ </argument>
+ <argument index="2" name="max" type="float">
+ </argument>
+ <argument index="3" name="invert" type="bool">
+ </argument>
+ <description>
+ Takes a angle and clamps it so it is within the passed-in [code]min[/code] and [code]max[/code] range. [code]invert[/code] will inversely clamp the angle, clamping it to the range outside of the given bounds.
+ </description>
+ </method>
+ <method name="get_editor_draw_gizmo" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Returns whether this modification will call [method _draw_editor_gizmo] in the Godot editor to draw modification-specific gizmos.
+ </description>
+ </method>
+ <method name="get_is_setup" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Returns whether this modification has been successfully setup or not.
+ </description>
+ </method>
+ <method name="get_modification_stack">
+ <return type="SkeletonModificationStack2D">
+ </return>
+ <description>
+ Returns the [SkeletonModificationStack2D] that this modification is bound to. Through the modification stack, you can access the Skeleton3D the modification is operating on.
+ </description>
+ </method>
+ <method name="set_editor_draw_gizmo">
+ <return type="void">
+ </return>
+ <argument index="0" name="draw_gizmo" type="bool">
+ </argument>
+ <description>
+ Sets whether this modification will call [method _draw_editor_gizmo] in the Godot editor to draw modification-specific gizmos.
+ </description>
+ </method>
+ <method name="set_is_setup">
+ <return type="void">
+ </return>
+ <argument index="0" name="is_setup" type="bool">
+ </argument>
+ <description>
+ Manually allows you to set the setup state of the modification. This function should only rarely be used, as the [SkeletonModificationStack2D] the modification is bound to should handle setting the modification up.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="enabled" type="bool" setter="set_enabled" getter="get_enabled" default="true">
+ If [code]true[/code], the modification's [method _execute] function will be called by the [SkeletonModificationStack2D].
+ </member>
+ <member name="execution_mode" type="int" setter="set_execution_mode" getter="get_execution_mode" default="0">
+ The execution mode for the modification. This tells the modification stack when to execute the modification. Some modifications have settings that are only availible in certain execution modes.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/SkeletonModification2DCCDIK.xml b/doc/classes/SkeletonModification2DCCDIK.xml
new file mode 100644
index 0000000000..014d366a42
--- /dev/null
+++ b/doc/classes/SkeletonModification2DCCDIK.xml
@@ -0,0 +1,170 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="SkeletonModification2DCCDIK" inherits="SkeletonModification2D" version="4.0">
+ <brief_description>
+ A modification that uses CCDIK to manipulate a series of bones to reach a target in 2D.
+ </brief_description>
+ <description>
+ This [SkeletonModification2D] uses an algorithm called [b]C[/b]yclic [b]C[/b]oordinate [b]D[/b]escent [b]I[/b]nverse [b]K[/b]inematics, or CCDIK, to maniuplate a chain of bones in a [Skeleton2D] so it reaches a defined target.
+ CCDIK works by rotating a set of bones, typically called a "bone chain", on a single axis. Each bone is rotated to face the target from the tip (by default), which over a chain of bones allow it to rotate properly to reach the target. Because the bones only rotate on a single axis, CCDIK [i]can[/i] look more robotic than other IK solvers.
+ [b]Note:[/b] The CCDIK modifier has [code]ccdik_joints[/code], which are the data objects that hold the data for each joint in the CCDIK chain. This is different from a bone! CCDIK joints hold the data needed for each bone in the bone chain used by CCDIK.
+ CCDIK also fully supports angle constraints, allowing for more control over how a solution is met.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="get_ccdik_joint_bone2d_node" qualifiers="const">
+ <return type="NodePath">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <description>
+ Returns the [Bone2D] node assigned to the CCDIK joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="get_ccdik_joint_bone_index" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <description>
+ Returns the index of the [Bone2D] node assigned to the CCDIK joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="get_ccdik_joint_constraint_angle_invert" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <description>
+ Returns whether the CCDIK joint at [code]joint_idx[/code] uses an inverted joint constraint. See [method set_ccdik_joint_constraint_angle_invert] for details.
+ </description>
+ </method>
+ <method name="get_ccdik_joint_constraint_angle_max" qualifiers="const">
+ <return type="float">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <description>
+ Returns the maximum angle constraint for the joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="get_ccdik_joint_constraint_angle_min" qualifiers="const">
+ <return type="float">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <description>
+ Returns the minimum angle constraint for the joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="get_ccdik_joint_enable_constraint" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <description>
+ Returns whether angle constraints on the CCDIK joint at [code]joint_idx[/code] are enabled.
+ </description>
+ </method>
+ <method name="get_ccdik_joint_rotate_from_joint" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <description>
+ Returns whether the joint at [code]joint_idx[/code] is set to rotate from the joint, [code]true[/code], or to rotate from the tip, [code]false[/code]. The default is to rotate from the tip.
+ </description>
+ </method>
+ <method name="set_ccdik_joint_bone2d_node">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <argument index="1" name="bone2d_nodepath" type="NodePath">
+ </argument>
+ <description>
+ Sets the [Bone2D] node assigned to the CCDIK joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="set_ccdik_joint_bone_index">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <argument index="1" name="bone_idx" type="int">
+ </argument>
+ <description>
+ Sets the bone index, [code]bone_index[/code], of the CCDIK joint at [code]joint_idx[/code]. When possible, this will also update the [code]bone2d_node[/code] of the CCDIK joint based on data provided by the linked skeleton.
+ </description>
+ </method>
+ <method name="set_ccdik_joint_constraint_angle_invert">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <argument index="1" name="invert" type="bool">
+ </argument>
+ <description>
+ Sets whether the CCDIK joint at [code]joint_idx[/code] uses an inverted joint constraint.
+ An inverted joint constraint only constraints the CCDIK joint to the angles [i]outside of[/i] the inputted minimum and maximum angles. For this reason, it is referred to as an inverted joint constraint, as it constraints the joint to the outside of the inputted values.
+ </description>
+ </method>
+ <method name="set_ccdik_joint_constraint_angle_max">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <argument index="1" name="angle_max" type="float">
+ </argument>
+ <description>
+ Sets the maximum angle constraint for the joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="set_ccdik_joint_constraint_angle_min">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <argument index="1" name="angle_min" type="float">
+ </argument>
+ <description>
+ Sets the minimum angle constraint for the joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="set_ccdik_joint_enable_constraint">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <argument index="1" name="enable_constraint" type="bool">
+ </argument>
+ <description>
+ Determines whether angle constraints on the CCDIK joint at [code]joint_idx[/code] are enabled. When [code]true[/code], constraints will be enabled and taken into account when solving.
+ </description>
+ </method>
+ <method name="set_ccdik_joint_rotate_from_joint">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <argument index="1" name="rotate_from_joint" type="bool">
+ </argument>
+ <description>
+ Sets whether the joint at [code]joint_idx[/code] is set to rotate from the joint, [code]true[/code], or to rotate from the tip, [code]false[/code].
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="ccdik_data_chain_length" type="int" setter="set_ccdik_data_chain_length" getter="get_ccdik_data_chain_length" default="0">
+ The amount of CCDIK joints in the CCDIK modification.
+ </member>
+ <member name="target_nodepath" type="NodePath" setter="set_target_node" getter="get_target_node" default="NodePath(&quot;&quot;)">
+ The NodePath to the node that is the target for the CCDIK modification. This node is what the CCDIK chain will attempt to rotate the bone chain to.
+ </member>
+ <member name="tip_nodepath" type="NodePath" setter="set_tip_node" getter="get_tip_node" default="NodePath(&quot;&quot;)">
+ The end position of the CCDIK chain. Typically, this should be a child of a [Bone2D] node attached to the final [Bone2D] in the CCDIK chain.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/SkeletonModification2DFABRIK.xml b/doc/classes/SkeletonModification2DFABRIK.xml
new file mode 100644
index 0000000000..62ab34b06f
--- /dev/null
+++ b/doc/classes/SkeletonModification2DFABRIK.xml
@@ -0,0 +1,108 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="SkeletonModification2DFABRIK" inherits="SkeletonModification2D" version="4.0">
+ <brief_description>
+ A modification that uses FABRIK to manipulate a series of [Bone2D] nodes to reach a target.
+ </brief_description>
+ <description>
+ This [SkeletonModification2D] uses an algorithm called [b]F[/b]orward [b]A[/b]nd [b]B[/b]ackward [b]R[/b]eaching [b]I[/b]nverse [b]K[/b]inematics, or FABRIK, to rotate a bone chain so that it reaches a target.
+ FABRIK works by knowing the positions and lengths of a series of bones, typically called a "bone chain". It first starts by running a forward pass, which places the final bone at the target's position. Then all other bones are moved towards the tip bone, so they stay at the defined bone length away. Then a backwards pass is performed, where the root/first bone in the FABRIK chain is placed back at the origin. then all other bones are moved so they stay at the defined bone length away. This positions the bone chain so that it reaches the target when possible, but all of the bones stay the correct length away from each other.
+ Because of how FABRIK works, it often gives more natural results than those seen in [SkeletonModification2DCCDIK]. FABRIK also supports angle constraints, which are fully taken into account when solving.
+ [b]Note:[/b] The FABRIK modifier has [code]fabrik_joints[/code], which are the data objects that hold the data for each joint in the FABRIK chain. This is different from [Bone2D] nodes! FABRIK joints hold the data needed for each [Bone2D] in the bone chain used by FABRIK.
+ To help control how the FABRIK joints move, a magnet vector can be passed, which can nudge the bones in a certain direction prior to solving, giving a level of control over the final result.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="get_fabrik_joint_bone2d_node" qualifiers="const">
+ <return type="NodePath">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <description>
+ Returns the [Bone2D] node assigned to the FABRIK joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="get_fabrik_joint_bone_index" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <description>
+ Returns the index of the [Bone2D] node assigned to the FABRIK joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="get_fabrik_joint_magnet_position" qualifiers="const">
+ <return type="Vector2">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <description>
+ Returns the magnet position vector for the joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="get_fabrik_joint_use_target_rotation" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <description>
+ Returns whether the joint is using the target's rotation rather than allowing FABRIK to rotate the joint. This option only applies to the tip/final joint in the chain.
+ </description>
+ </method>
+ <method name="set_fabrik_joint_bone2d_node">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <argument index="1" name="bone2d_nodepath" type="NodePath">
+ </argument>
+ <description>
+ Sets the [Bone2D] node assigned to the FABRIK joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="set_fabrik_joint_bone_index">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <argument index="1" name="bone_idx" type="int">
+ </argument>
+ <description>
+ Sets the bone index, [code]bone_index[/code], of the FABRIK joint at [code]joint_idx[/code]. When possible, this will also update the [code]bone2d_node[/code] of the FABRIK joint based on data provided by the linked skeleton.
+ </description>
+ </method>
+ <method name="set_fabrik_joint_magnet_position">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <argument index="1" name="magnet_position" type="Vector2">
+ </argument>
+ <description>
+ Sets the magnet position vector for the joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="set_fabrik_joint_use_target_rotation">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <argument index="1" name="use_target_rotation" type="bool">
+ </argument>
+ <description>
+ Sets whether the joint at [code]joint_idx[/code] will use the target node's rotation rather than letting FABRIK rotate the node.
+ [b]Note:[/b] This option only works for the tip/final joint in the chain. For all other nodes, this option will be ignored.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="fabrik_data_chain_length" type="int" setter="set_fabrik_data_chain_length" getter="get_fabrik_data_chain_length" default="0">
+ The amount of FABRIK joints in the FABRIK modification.
+ </member>
+ <member name="target_nodepath" type="NodePath" setter="set_target_node" getter="get_target_node" default="NodePath(&quot;&quot;)">
+ The NodePath to the node that is the target for the FABRIK modification. This node is what the FABRIK chain will attempt to rotate the bone chain to.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/SkeletonModification2DJiggle.xml b/doc/classes/SkeletonModification2DJiggle.xml
new file mode 100644
index 0000000000..7f8cf2d4d9
--- /dev/null
+++ b/doc/classes/SkeletonModification2DJiggle.xml
@@ -0,0 +1,232 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="SkeletonModification2DJiggle" inherits="SkeletonModification2D" version="4.0">
+ <brief_description>
+ A modification that jiggles [Bone2D] nodes as they move towards a target.
+ </brief_description>
+ <description>
+ This modification moves a series of bones, typically called a bone chain, towards a target. What makes this modification special is that it calculates the velocity and acceleration for each bone in the bone chain, and runs a very light physics-like calculation using the inputted values. This allows the bones to overshoot the target and "jiggle" around. It can be configured to act more like a spring, or sway around like cloth might.
+ This modification is useful for adding additional motion to things like hair, the edges of clothing, and more. It has several settings to that allow control over how the joint moves when the target moves.
+ [b]Note:[/b] The Jiggle modifier has [code]jiggle_joints[/code], which are the data objects that hold the data for each joint in the Jiggle chain. This is different from than [Bone2D] nodes! Jiggle joints hold the data needed for each [Bone2D] in the bone chain used by the Jiggle modification.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="get_collision_mask" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the collision mask used by the Jiggle modifier when collisions are enabled.
+ </description>
+ </method>
+ <method name="get_jiggle_joint_bone2d_node" qualifiers="const">
+ <return type="NodePath">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <description>
+ Returns the [Bone2D] node assigned to the Jiggle joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="get_jiggle_joint_bone_index" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <description>
+ Returns the index of the [Bone2D] node assigned to the Jiggle joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="get_jiggle_joint_damping" qualifiers="const">
+ <return type="float">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <description>
+ Returns the amount of damping of the Jiggle joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="get_jiggle_joint_gravity" qualifiers="const">
+ <return type="Vector2">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <description>
+ Returns a [Vector2] representing the amount of gravity the Jiggle joint at [code]joint_idx[/code] is influenced by.
+ </description>
+ </method>
+ <method name="get_jiggle_joint_mass" qualifiers="const">
+ <return type="float">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <description>
+ Returns the amount of mass of the jiggle joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="get_jiggle_joint_override" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <description>
+ Returns a boolean that indiciates whether the joint at [code]joint_idx[/code] is overriding the default Jiggle joint data defined in the modification.
+ </description>
+ </method>
+ <method name="get_jiggle_joint_stiffness" qualifiers="const">
+ <return type="float">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <description>
+ Returns the stiffness of the Jiggle joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="get_jiggle_joint_use_gravity" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <description>
+ Returns a boolean that indiciates whether the joint at [code]joint_idx[/code] is using gravity or not.
+ </description>
+ </method>
+ <method name="get_use_colliders" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Returns whether the jiggle modifier is taking physics colliders into account when solving.
+ </description>
+ </method>
+ <method name="set_collision_mask">
+ <return type="void">
+ </return>
+ <argument index="0" name="collision_mask" type="int">
+ </argument>
+ <description>
+ Sets the collision mask that the Jiggle modifier will use when reacting to colliders, if the Jiggle modifier is set to take colliders into account.
+ </description>
+ </method>
+ <method name="set_jiggle_joint_bone2d_node">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <argument index="1" name="bone2d_node" type="NodePath">
+ </argument>
+ <description>
+ Sets the [Bone2D] node assigned to the Jiggle joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="set_jiggle_joint_bone_index">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <argument index="1" name="bone_idx" type="int">
+ </argument>
+ <description>
+ Sets the bone index, [code]bone_index[/code], of the Jiggle joint at [code]joint_idx[/code]. When possible, this will also update the [code]bone2d_node[/code] of the Jiggle joint based on data provided by the linked skeleton.
+ </description>
+ </method>
+ <method name="set_jiggle_joint_damping">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <argument index="1" name="damping" type="float">
+ </argument>
+ <description>
+ Sets the amount of dampening of the Jiggle joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="set_jiggle_joint_gravity">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <argument index="1" name="gravity" type="Vector2">
+ </argument>
+ <description>
+ Sets the gravity vector of the Jiggle joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="set_jiggle_joint_mass">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <argument index="1" name="mass" type="float">
+ </argument>
+ <description>
+ Sets the of mass of the Jiggle joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="set_jiggle_joint_override">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <argument index="1" name="override" type="bool">
+ </argument>
+ <description>
+ Sets whether the Jiggle joint at [code]joint_idx[/code] should override the default Jiggle joint settings. Setting this to [code]true[/code] will make the joint use its own settings rather than the default ones attached to the modification.
+ </description>
+ </method>
+ <method name="set_jiggle_joint_stiffness">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <argument index="1" name="stiffness" type="float">
+ </argument>
+ <description>
+ Sets the of stiffness of the Jiggle joint at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="set_jiggle_joint_use_gravity">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <argument index="1" name="use_gravity" type="bool">
+ </argument>
+ <description>
+ Sets whether the Jiggle joint at [code]joint_idx[/code] should use gravity.
+ </description>
+ </method>
+ <method name="set_use_colliders">
+ <return type="void">
+ </return>
+ <argument index="0" name="use_colliders" type="bool">
+ </argument>
+ <description>
+ If [code]true[/code], the Jiggle modifier will take colliders into account, keeping them from entering into these collision objects.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="damping" type="float" setter="set_damping" getter="get_damping" default="0.75">
+ The default amount of dampening applied to the Jiggle joints, if they are not overriden. Higher values lead to more of the calculated velocity being applied.
+ </member>
+ <member name="gravity" type="Vector2" setter="set_gravity" getter="get_gravity" default="Vector2( 0, 6 )">
+ The default amount of gravity applied to the Jiggle joints, if they are not overriden.
+ </member>
+ <member name="jiggle_data_chain_length" type="int" setter="set_jiggle_data_chain_length" getter="get_jiggle_data_chain_length" default="0">
+ The amount of Jiggle joints in the Jiggle modification.
+ </member>
+ <member name="mass" type="float" setter="set_mass" getter="get_mass" default="0.75">
+ The default amount of mass assigned to the Jiggle joints, if they are not overriden. Higher values lead to faster movements and more overshooting.
+ </member>
+ <member name="stiffness" type="float" setter="set_stiffness" getter="get_stiffness" default="3.0">
+ The default amount of stiffness assigned to the Jiggle joints, if they are not overriden. Higher values act more like springs, quickly moving into the correct position.
+ </member>
+ <member name="target_nodepath" type="NodePath" setter="set_target_node" getter="get_target_node" default="NodePath(&quot;&quot;)">
+ The NodePath to the node that is the target for the Jiggle modification. This node is what the Jiggle chain will attempt to rotate the bone chain to.
+ </member>
+ <member name="use_gravity" type="bool" setter="set_use_gravity" getter="get_use_gravity" default="false">
+ Whether the gravity vector, [member gravity], should be applied to the Jiggle joints, assuming they are not overriding the default settings.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/SkeletonModification2DLookAt.xml b/doc/classes/SkeletonModification2DLookAt.xml
new file mode 100644
index 0000000000..b0fa0e5a01
--- /dev/null
+++ b/doc/classes/SkeletonModification2DLookAt.xml
@@ -0,0 +1,107 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="SkeletonModification2DLookAt" inherits="SkeletonModification2D" version="4.0">
+ <brief_description>
+ A modification that rotates a [Bone2D] node to look at a target.
+ </brief_description>
+ <description>
+ This [SkeletonModification2D] rotates a bone to look a target. This is extremely helpful for moving character's head to look at the player, rotating a turret to look at a target, or any other case where you want to make a bone rotate towards something quickly and easily.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="get_additional_rotation" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ Returns the amount of additional rotation that is applied after the LookAt modification executes.
+ </description>
+ </method>
+ <method name="get_constraint_angle_invert" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Returns whether the constraints to this modification are inverted or not.
+ </description>
+ </method>
+ <method name="get_constraint_angle_max" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ Returns the constraint's maximum allowed angle.
+ </description>
+ </method>
+ <method name="get_constraint_angle_min" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ Returns the constraint's minimum allowed angle.
+ </description>
+ </method>
+ <method name="get_enable_constraint" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if the LookAt modification is using constraints.
+ </description>
+ </method>
+ <method name="set_additional_rotation">
+ <return type="void">
+ </return>
+ <argument index="0" name="rotation" type="float">
+ </argument>
+ <description>
+ Sets the amount of additional rotation that is to be applied after executing the modification. This allows for offsetting the results by the inputted rotation amount.
+ </description>
+ </method>
+ <method name="set_constraint_angle_invert">
+ <return type="void">
+ </return>
+ <argument index="0" name="invert" type="bool">
+ </argument>
+ <description>
+ When [code]true[/code], the modification will use an inverted joint constraint.
+ An inverted joint constraint only constraints the [Bone2D] to the angles [i]outside of[/i] the inputted minimum and maximum angles. For this reason, it is referred to as an inverted joint constraint, as it constraints the joint to the outside of the inputted values.
+ </description>
+ </method>
+ <method name="set_constraint_angle_max">
+ <return type="void">
+ </return>
+ <argument index="0" name="angle_max" type="float">
+ </argument>
+ <description>
+ Sets the constraint's maximum allowed angle.
+ </description>
+ </method>
+ <method name="set_constraint_angle_min">
+ <return type="void">
+ </return>
+ <argument index="0" name="angle_min" type="float">
+ </argument>
+ <description>
+ Sets the constraint's minimum allowed angle.
+ </description>
+ </method>
+ <method name="set_enable_constraint">
+ <return type="void">
+ </return>
+ <argument index="0" name="enable_constraint" type="bool">
+ </argument>
+ <description>
+ Sets whether this modification will use constraints or not. When [code]true[/code], constraints will be applied when solving the LookAt modification.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="bone2d_node" type="NodePath" setter="set_bone2d_node" getter="get_bone2d_node" default="NodePath(&quot;&quot;)">
+ The [Bone2D] node that the modification will operate on.
+ </member>
+ <member name="bone_index" type="int" setter="set_bone_index" getter="get_bone_index" default="-1">
+ The index of the [Bone2D] node that the modification will oeprate on.
+ </member>
+ <member name="target_nodepath" type="NodePath" setter="set_target_node" getter="get_target_node" default="NodePath(&quot;&quot;)">
+ The NodePath to the node that is the target for the LookAt modification. This node is what the modification will rotate the [Bone2D] to.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/SkeletonModification2DPhysicalBones.xml b/doc/classes/SkeletonModification2DPhysicalBones.xml
new file mode 100644
index 0000000000..d8aaf09a8e
--- /dev/null
+++ b/doc/classes/SkeletonModification2DPhysicalBones.xml
@@ -0,0 +1,68 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="SkeletonModification2DPhysicalBones" inherits="SkeletonModification2D" version="4.0">
+ <brief_description>
+ A modification that applies the transforms of [PhysicalBone2D] nodes to [Bone2D] nodes.
+ </brief_description>
+ <description>
+ This modification takes the transforms of [PhysicalBone2D] nodes and applies them to [Bone2D] nodes. This allows the [Bone2D] nodes to react to physics thanks to the linked [PhysicalBone2D] nodes.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="fetch_physical_bones">
+ <return type="void">
+ </return>
+ <description>
+ Empties the list of [PhysicalBone2D] nodes and populates it will all [PhysicalBone2D] nodes that are children of the [Skeleton2D].
+ </description>
+ </method>
+ <method name="get_physical_bone_node" qualifiers="const">
+ <return type="NodePath">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <description>
+ Returns the [PhysicalBone2D] node at [code]joint_idx[/code].
+ </description>
+ </method>
+ <method name="set_physical_bone_node">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_idx" type="int">
+ </argument>
+ <argument index="1" name="physicalbone2d_node" type="NodePath">
+ </argument>
+ <description>
+ Sets the [PhysicalBone2D] node at [code]joint_idx[/code].
+ [b]Note:[/b] This is just the index used for this modification, not the bone index used in the [Skeleton2D].
+ </description>
+ </method>
+ <method name="start_simulation">
+ <return type="void">
+ </return>
+ <argument index="0" name="bones" type="StringName[]" default="[ ]">
+ </argument>
+ <description>
+ Tell the [PhysicalBone2D] nodes to start simulating and interacting with the physics world.
+ Optionally, an array of bone names can be passed to this function, and that will cause only [PhysicalBone2D] nodes with those names to start simulating.
+ </description>
+ </method>
+ <method name="stop_simulation">
+ <return type="void">
+ </return>
+ <argument index="0" name="bones" type="StringName[]" default="[ ]">
+ </argument>
+ <description>
+ Tell the [PhysicalBone2D] nodes to stop simulating and interacting with the physics world.
+ Optionally, an array of bone names can be passed to this function, and that will cause only [PhysicalBone2D] nodes with those names to stop simulating.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="physical_bone_chain_length" type="int" setter="set_physical_bone_chain_length" getter="get_physical_bone_chain_length" default="0">
+ The amount of [PhysicalBone2D] nodes linked in this modification.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/SkeletonModification2DStackHolder.xml b/doc/classes/SkeletonModification2DStackHolder.xml
new file mode 100644
index 0000000000..313cf81482
--- /dev/null
+++ b/doc/classes/SkeletonModification2DStackHolder.xml
@@ -0,0 +1,32 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="SkeletonModification2DStackHolder" inherits="SkeletonModification2D" version="4.0">
+ <brief_description>
+ A modification that holds and executes a [SkeletonModificationStack2D].
+ </brief_description>
+ <description>
+ This [SkeletonModification2D] holds a reference to a [SkeletonModificationStack2D], allowing you to use multiple modification stacks on a single [Skeleton2D].
+ [b]Note:[/b] The modifications in the held [SkeletonModificationStack2D] will only be executed if their execution mode matches the execution mode of the SkeletonModification2DStackHolder.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="get_held_modification_stack" qualifiers="const">
+ <return type="SkeletonModificationStack2D">
+ </return>
+ <description>
+ Returns the [SkeletonModificationStack2D] that this modification is holding.
+ </description>
+ </method>
+ <method name="set_held_modification_stack">
+ <return type="void">
+ </return>
+ <argument index="0" name="held_modification_stack" type="SkeletonModificationStack2D">
+ </argument>
+ <description>
+ Sets the [SkeletonModificationStack2D] that this modification is holding. This modification stack will then be executed when this modification is executed.
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/SkeletonModification2DTwoBoneIK.xml b/doc/classes/SkeletonModification2DTwoBoneIK.xml
new file mode 100644
index 0000000000..554515556b
--- /dev/null
+++ b/doc/classes/SkeletonModification2DTwoBoneIK.xml
@@ -0,0 +1,94 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="SkeletonModification2DTwoBoneIK" inherits="SkeletonModification2D" version="4.0">
+ <brief_description>
+ A modification that rotates two bones using the law of cosigns to reach the target.
+ </brief_description>
+ <description>
+ This [SkeletonModification2D] uses an algorithm typically called TwoBoneIK. This algorithm works by leveraging the law of cosigns and the lengths of the bones to figure out what rotation the bones currently have, and what rotation they need to make a complete triangle, where the first bone, the second bone, and the target form the three verticies of the triangle. Because the algorithm works by making a triangle, it can only opperate on two bones.
+ TwoBoneIK is great for arms, legs, and really any joints that can be represented by just two bones that bend to reach a target. This solver is more lightweight than [SkeletonModification2DFABRIK], but gives similar, natural looking results.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="get_joint_one_bone2d_node" qualifiers="const">
+ <return type="NodePath">
+ </return>
+ <description>
+ Returns the [Bone2D] node that is being used as the first bone in the TwoBoneIK modification.
+ </description>
+ </method>
+ <method name="get_joint_one_bone_idx" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the index of the [Bone2D] node that is being used as the first bone in the TwoBoneIK modification.
+ </description>
+ </method>
+ <method name="get_joint_two_bone2d_node" qualifiers="const">
+ <return type="NodePath">
+ </return>
+ <description>
+ Returns the [Bone2D] node that is being used as the second bone in the TwoBoneIK modification.
+ </description>
+ </method>
+ <method name="get_joint_two_bone_idx" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the index of the [Bone2D] node that is being used as the second bone in the TwoBoneIK modification.
+ </description>
+ </method>
+ <method name="set_joint_one_bone2d_node">
+ <return type="void">
+ </return>
+ <argument index="0" name="bone2d_node" type="NodePath">
+ </argument>
+ <description>
+ Sets the [Bone2D] node that is being used as the first bone in the TwoBoneIK modification.
+ </description>
+ </method>
+ <method name="set_joint_one_bone_idx">
+ <return type="void">
+ </return>
+ <argument index="0" name="bone_idx" type="int">
+ </argument>
+ <description>
+ Sets the index of the [Bone2D] node that is being used as the first bone in the TwoBoneIK modification.
+ </description>
+ </method>
+ <method name="set_joint_two_bone2d_node">
+ <return type="void">
+ </return>
+ <argument index="0" name="bone2d_node" type="NodePath">
+ </argument>
+ <description>
+ Sets the [Bone2D] node that is being used as the second bone in the TwoBoneIK modification.
+ </description>
+ </method>
+ <method name="set_joint_two_bone_idx">
+ <return type="void">
+ </return>
+ <argument index="0" name="bone_idx" type="int">
+ </argument>
+ <description>
+ Sets the index of the [Bone2D] node that is being used as the second bone in the TwoBoneIK modification.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="flip_bend_direction" type="bool" setter="set_flip_bend_direction" getter="get_flip_bend_direction" default="false">
+ If [code]true[/code], the bones in the modification will blend outward as opposed to inwards when contracting. If [code]false[/code], the bones will bend inwards when contracting.
+ </member>
+ <member name="target_maximum_distance" type="float" setter="set_target_maximum_distance" getter="get_target_maximum_distance" default="0.0">
+ The maximum distance the target can be at. If the target is farther than this distance, the modification will solve as if it's at this maximum distance. When set to [code]0[/code], the modification will solve without distance constraints.
+ </member>
+ <member name="target_minimum_distance" type="float" setter="set_target_minimum_distance" getter="get_target_minimum_distance" default="0.0">
+ The minimum distance the target can be at. If the target is closer than this distance, the modification will solve as if it's at this minimum distance. When set to [code]0[/code], the modification will solve without distance constraints.
+ </member>
+ <member name="target_nodepath" type="NodePath" setter="set_target_node" getter="get_target_node" default="NodePath(&quot;&quot;)">
+ The NodePath to the node that is the target for the TwoBoneIK modification. This node is what the modification will use when bending the [Bone2D] nodes.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/SkeletonModificationStack2D.xml b/doc/classes/SkeletonModificationStack2D.xml
new file mode 100644
index 0000000000..35b899fe08
--- /dev/null
+++ b/doc/classes/SkeletonModificationStack2D.xml
@@ -0,0 +1,108 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="SkeletonModificationStack2D" inherits="Resource" version="4.0">
+ <brief_description>
+ A resource that holds a stack of [SkeletonModification2D]s.
+ </brief_description>
+ <description>
+ This resource is used by the Skeleton and holds a stack of [SkeletonModification2D]s.
+ This controls the order of the modifications and how they are applied. Modification order is especially important for full-body IK setups, as you need to execute the modifications in the correct order to get the desired results. For example, you want to execute a modification on the spine [i]before[/i] the arms on a humanoid skeleton.
+ This resource also controls how strongly all of the modifications are applied to the [Skeleton2D].
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="add_modification">
+ <return type="void">
+ </return>
+ <argument index="0" name="modification" type="SkeletonModification2D">
+ </argument>
+ <description>
+ Adds the passed-in [SkeletonModification2D] to the stack.
+ </description>
+ </method>
+ <method name="delete_modification">
+ <return type="void">
+ </return>
+ <argument index="0" name="mod_idx" type="int">
+ </argument>
+ <description>
+ Deletes the [SkeletonModification2D] at the index position [code]mod_idx[/code], if it exists.
+ </description>
+ </method>
+ <method name="enable_all_modifications">
+ <return type="void">
+ </return>
+ <argument index="0" name="enabled" type="bool">
+ </argument>
+ <description>
+ Enables all [SkeletonModification2D]s in the stack.
+ </description>
+ </method>
+ <method name="execute">
+ <return type="void">
+ </return>
+ <argument index="0" name="delta" type="float">
+ </argument>
+ <argument index="1" name="execution_mode" type="int">
+ </argument>
+ <description>
+ Executes all of the [SkeletonModification2D]s in the stack that use the same execution mode as the passed-in [code]execution_mode[/code], starting from index [code]0[/code] to [member modification_count].
+ [b]Note:[/b] The order of the modifications can matter depending on the modifications. For example, modifications on a spine should operate before modifications on the arms in order to get proper results.
+ </description>
+ </method>
+ <method name="get_is_setup" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Returns a boolean that indiciates whether the modification stack is setup and can execute.
+ </description>
+ </method>
+ <method name="get_modification" qualifiers="const">
+ <return type="SkeletonModification2D">
+ </return>
+ <argument index="0" name="mod_idx" type="int">
+ </argument>
+ <description>
+ Returns the [SkeletonModification2D] at the passed-in index, [code]mod_idx[/code].
+ </description>
+ </method>
+ <method name="get_skeleton" qualifiers="const">
+ <return type="Skeleton2D">
+ </return>
+ <description>
+ Returns the [Skeleton2D] node that the SkeletonModificationStack2D is bound to.
+ </description>
+ </method>
+ <method name="set_modification">
+ <return type="void">
+ </return>
+ <argument index="0" name="mod_idx" type="int">
+ </argument>
+ <argument index="1" name="modification" type="SkeletonModification2D">
+ </argument>
+ <description>
+ Sets the modification at [code]mod_idx[/code] to the passed-in modification, [code]modification[/code].
+ </description>
+ </method>
+ <method name="setup">
+ <return type="void">
+ </return>
+ <description>
+ Sets up the modification stack so it can execute. This function should be called by [Skeleton2D] and shouldn't be manually called unless you know what you are doing.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="enabled" type="bool" setter="set_enabled" getter="get_enabled" default="false">
+ If [code]true[/code], the modification's in the stack will be called. This is handled automatically through the [Skeleton2D] node.
+ </member>
+ <member name="modification_count" type="int" setter="set_modification_count" getter="get_modification_count" default="0">
+ The number of modifications in the stack.
+ </member>
+ <member name="strength" type="float" setter="set_strength" getter="get_strength" default="1.0">
+ The interpolation strength of the modifications in stack. A value of [code]0[/code] will make it where the modifications are not applied, a strength of [code]0.5[/code] will be half applied, and a strength of [code]1[/code] will allow the modifications to be fully applied and override the [Skeleton2D] [Bone2D] poses.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/Skin.xml b/doc/classes/Skin.xml
index e22feb42f0..f409b6c80c 100644
--- a/doc/classes/Skin.xml
+++ b/doc/classes/Skin.xml
@@ -12,7 +12,7 @@
</return>
<argument index="0" name="bone" type="int">
</argument>
- <argument index="1" name="pose" type="Transform">
+ <argument index="1" name="pose" type="Transform3D">
</argument>
<description>
</description>
@@ -46,7 +46,7 @@
</description>
</method>
<method name="get_bind_pose" qualifiers="const">
- <return type="Transform">
+ <return type="Transform3D">
</return>
<argument index="0" name="bind_index" type="int">
</argument>
@@ -86,7 +86,7 @@
</return>
<argument index="0" name="bind_index" type="int">
</argument>
- <argument index="1" name="pose" type="Transform">
+ <argument index="1" name="pose" type="Transform3D">
</argument>
<description>
</description>
diff --git a/doc/classes/SkinReference.xml b/doc/classes/SkinReference.xml
index 8fc163f88d..3f8bc3be82 100644
--- a/doc/classes/SkinReference.xml
+++ b/doc/classes/SkinReference.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SkinReference" inherits="Reference" version="4.0">
+<class name="SkinReference" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/Sprite3D.xml b/doc/classes/Sprite3D.xml
index a7d61a6bab..8c4b9e7d10 100644
--- a/doc/classes/Sprite3D.xml
+++ b/doc/classes/Sprite3D.xml
@@ -39,6 +39,11 @@
Emitted when the [member frame] changes.
</description>
</signal>
+ <signal name="texture_changed">
+ <description>
+ Emitted when the [member texture] changes.
+ </description>
+ </signal>
</signals>
<constants>
</constants>
diff --git a/doc/classes/StaticBody2D.xml b/doc/classes/StaticBody2D.xml
index 2a5c1ea6f4..298339d5fc 100644
--- a/doc/classes/StaticBody2D.xml
+++ b/doc/classes/StaticBody2D.xml
@@ -4,8 +4,11 @@
Static body for 2D physics.
</brief_description>
<description>
- Static body for 2D physics. A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms.
- Additionally, a constant linear or angular velocity can be set for the static body, which will affect colliding bodies as if it were moving (for example, a conveyor belt).
+ Static body for 2D physics. A static body is a simple body that can't be moved by external forces or contacts. It is ideal for implementing objects in the environment, such as walls or platforms. In contrast to [RigidBody2D], they don't consume any CPU resources as long as they don't move.
+ They however have extra functionalities to move and affect other bodies:
+ [b]Constant velocity:[/b] [member constant_linear_velocity] and [member constant_angular_velocity] can be set for the static body, so even if it doesn't move, it affects other bodies as if it was moving (this is useful for simulating conveyor belts or conveyor wheels).
+ [b]Transform change:[/b] Static bodies can be also moved by code. Unless [member kinematic_motion] is enabled, they are just teleported in this case and don't affect other bodies on their path.
+ [b]Kinematic motion:[/b] Static bodies can have [member kinematic_motion] enabled to make them kinematic bodies that can be moved by code and push other bodies on their path.
</description>
<tutorials>
</tutorials>
@@ -13,10 +16,14 @@
</methods>
<members>
<member name="constant_angular_velocity" type="float" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity" default="0.0">
- The body's constant angular velocity. This does not rotate the body, but affects colliding bodies, as if it were rotating.
+ The body's constant angular velocity. This does not rotate the body (unless [member kinematic_motion] is enabled), but affects other bodies that touch it, as if it were rotating.
</member>
<member name="constant_linear_velocity" type="Vector2" setter="set_constant_linear_velocity" getter="get_constant_linear_velocity" default="Vector2( 0, 0 )">
- The body's constant linear velocity. This does not move the body, but affects colliding bodies, as if it were moving.
+ The body's constant linear velocity. This does not move the body (unless [member kinematic_motion] is enabled), but affects other bodies that touch it, as if it were moving.
+ </member>
+ <member name="kinematic_motion" type="bool" setter="set_kinematic_motion_enabled" getter="is_kinematic_motion_enabled" default="false">
+ If [code]true[/code], the body will act the same as a [RigidBody2D] in [constant RigidBody2D.MODE_KINEMATIC] mode.
+ When the body is moved manually, either from code or from an [AnimationPlayer] (with [member AnimationPlayer.playback_process_mode] set to [code]physics[/code]), the physics will automatically compute an estimate of their linear and angular velocity. This makes them very useful for moving platforms or other AnimationPlayer-controlled objects (like a door, a bridge that opens, etc).
</member>
<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
The physics material override for the body.
diff --git a/doc/classes/StaticBody3D.xml b/doc/classes/StaticBody3D.xml
index 63a15cbe1d..5ffbb71522 100644
--- a/doc/classes/StaticBody3D.xml
+++ b/doc/classes/StaticBody3D.xml
@@ -4,8 +4,11 @@
Static body for 3D physics.
</brief_description>
<description>
- Static body for 3D physics. A static body is a simple body that is not intended to move. In contrast to [RigidBody3D], they don't consume any CPU resources as long as they don't move.
- Additionally, a constant linear or angular velocity can be set for the static body, so even if it doesn't move, it affects other bodies as if it was moving (this is useful for simulating conveyor belts or conveyor wheels).
+ Static body for 3D physics. A static body is a simple body that can't be moved by external forces or contacts. It is ideal for implementing objects in the environment, such as walls or platforms. In contrast to [RigidBody3D], they don't consume any CPU resources as long as they don't move.
+ They however have extra functionalities to move and affect other bodies:
+ [b]Constant velocity:[/b] [member constant_linear_velocity] and [member constant_angular_velocity] can be set for the static body, so even if it doesn't move, it affects other bodies as if it was moving (this is useful for simulating conveyor belts or conveyor wheels).
+ [b]Transform change:[/b] Static bodies can be also moved by code. Unless [member kinematic_motion] is enabled, they are just teleported in this case and don't affect other bodies on their path.
+ [b]Kinematic motion:[/b] Static bodies can have [member kinematic_motion] enabled to make them kinematic bodies that can be moved by code and push other bodies on their path.
</description>
<tutorials>
<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
@@ -16,10 +19,14 @@
</methods>
<members>
<member name="constant_angular_velocity" type="Vector3" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity" default="Vector3( 0, 0, 0 )">
- The body's constant angular velocity. This does not rotate the body, but affects other bodies that touch it, as if it was in a state of rotation.
+ The body's constant angular velocity. This does not rotate the body (unless [member kinematic_motion] is enabled), but affects other bodies that touch it, as if it were rotating.
</member>
<member name="constant_linear_velocity" type="Vector3" setter="set_constant_linear_velocity" getter="get_constant_linear_velocity" default="Vector3( 0, 0, 0 )">
- The body's constant linear velocity. This does not move the body, but affects other bodies that touch it, as if it was in a state of movement.
+ The body's constant linear velocity. This does not move the body (unless [member kinematic_motion] is enabled), but affects other bodies that touch it, as if it were moving.
+ </member>
+ <member name="kinematic_motion" type="bool" setter="set_kinematic_motion_enabled" getter="is_kinematic_motion_enabled" default="false">
+ If [code]true[/code], the body will act the same as a [RigidBody3D] in [constant RigidBody3D.MODE_KINEMATIC] mode.
+ When the body is moved manually, either from code or from an [AnimationPlayer] (with [member AnimationPlayer.playback_process_mode] set to [code]physics[/code]), the physics will automatically compute an estimate of their linear and angular velocity. This makes them very useful for moving platforms or other AnimationPlayer-controlled objects (like a door, a bridge that opens, etc).
</member>
<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
The physics material override for the body.
diff --git a/doc/classes/StreamPeer.xml b/doc/classes/StreamPeer.xml
index f120103916..5367a572f1 100644
--- a/doc/classes/StreamPeer.xml
+++ b/doc/classes/StreamPeer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="StreamPeer" inherits="Reference" version="4.0">
+<class name="StreamPeer" inherits="RefCounted" version="4.0">
<brief_description>
Abstraction and base class for stream-based protocols.
</brief_description>
diff --git a/doc/classes/String.xml b/doc/classes/String.xml
index a81defa16c..d0c5f0ea86 100644
--- a/doc/classes/String.xml
+++ b/doc/classes/String.xml
@@ -275,7 +275,7 @@
Returns a copy of the string with the substring [code]what[/code] inserted at the given position.
</description>
</method>
- <method name="is_abs_path" qualifiers="const">
+ <method name="is_absolute_path" qualifiers="const">
<return type="bool">
</return>
<description>
diff --git a/doc/classes/StyleBoxTexture.xml b/doc/classes/StyleBoxTexture.xml
index 895d0c357d..f4a1f1f01d 100644
--- a/doc/classes/StyleBoxTexture.xml
+++ b/doc/classes/StyleBoxTexture.xml
@@ -127,13 +127,6 @@
The texture to use when drawing this style box.
</member>
</members>
- <signals>
- <signal name="texture_changed">
- <description>
- Emitted when the stylebox's texture is changed.
- </description>
- </signal>
- </signals>
<constants>
<constant name="AXIS_STRETCH_MODE_STRETCH" value="0" enum="AxisStretchMode">
Stretch the stylebox's texture. This results in visible distortion unless the texture size matches the stylebox's size perfectly.
diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml
index 1195e4aa2b..56b47f4a24 100644
--- a/doc/classes/SurfaceTool.xml
+++ b/doc/classes/SurfaceTool.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SurfaceTool" inherits="Reference" version="4.0">
+<class name="SurfaceTool" inherits="RefCounted" version="4.0">
<brief_description>
Helper tool to create geometry.
</brief_description>
@@ -76,10 +76,10 @@
</argument>
<argument index="1" name="surface" type="int">
</argument>
- <argument index="2" name="transform" type="Transform">
+ <argument index="2" name="transform" type="Transform3D">
</argument>
<description>
- Append vertices from a given [Mesh] surface onto the current vertex array with specified [Transform].
+ Append vertices from a given [Mesh] surface onto the current vertex array with specified [Transform3D].
</description>
</method>
<method name="begin">
diff --git a/doc/classes/TCPServer.xml b/doc/classes/TCPServer.xml
index 28f06ad3ae..7160055c6d 100644
--- a/doc/classes/TCPServer.xml
+++ b/doc/classes/TCPServer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="TCPServer" inherits="Reference" version="4.0">
+<class name="TCPServer" inherits="RefCounted" version="4.0">
<brief_description>
A TCP server.
</brief_description>
diff --git a/doc/classes/TextLine.xml b/doc/classes/TextLine.xml
index c21da09edb..ddbae0e977 100644
--- a/doc/classes/TextLine.xml
+++ b/doc/classes/TextLine.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="TextLine" inherits="Reference" version="4.0">
+<class name="TextLine" inherits="RefCounted" version="4.0">
<brief_description>
Holds a line of text.
</brief_description>
diff --git a/doc/classes/TextParagraph.xml b/doc/classes/TextParagraph.xml
index 8df53b8423..e9afe47ee8 100644
--- a/doc/classes/TextParagraph.xml
+++ b/doc/classes/TextParagraph.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="TextParagraph" inherits="Reference" version="4.0">
+<class name="TextParagraph" inherits="RefCounted" version="4.0">
<brief_description>
Holds a paragraph of text.
</brief_description>
diff --git a/doc/classes/TextServer.xml b/doc/classes/TextServer.xml
index fe63e434c9..9a96d8699c 100644
--- a/doc/classes/TextServer.xml
+++ b/doc/classes/TextServer.xml
@@ -976,7 +976,7 @@
</argument>
<description>
Returns [code]true[/code] if text buffer is configured to display hexadecimal codes in place of invalid characters.
- Note: If set to [code]false[/code], nothing is displayed in place of invalid characters.
+ Note: If set to [code]false[/code], nothing is displayed in place of invalid characters.
</description>
</method>
<method name="shaped_text_get_range" qualifiers="const">
diff --git a/doc/classes/Thread.xml b/doc/classes/Thread.xml
index 88f46e3937..5ac9416b72 100644
--- a/doc/classes/Thread.xml
+++ b/doc/classes/Thread.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Thread" inherits="Reference" version="4.0">
+<class name="Thread" inherits="RefCounted" version="4.0">
<brief_description>
A unit of execution in a process.
</brief_description>
diff --git a/doc/classes/Time.xml b/doc/classes/Time.xml
new file mode 100644
index 0000000000..0c7c090e97
--- /dev/null
+++ b/doc/classes/Time.xml
@@ -0,0 +1,270 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="Time" inherits="Object" version="4.0">
+ <brief_description>
+ Time singleton for working with time.
+ </brief_description>
+ <description>
+ The Time singleton allows converting time between various formats and also getting time information from the system.
+ This class conforms with as many of the ISO 8601 standards as possible. All dates follow the Proleptic Gregorian calendar. As such, the day before [code]1582-10-15[/code] is [code]1582-10-14[/code], not [code]1582-10-04[/code]. The year before 1 AD (aka 1 BC) is number [code]0[/code], with the year before that (2 BC) being [code]-1[/code], etc.
+ Conversion methods assume "the same timezone", and do not handle timezone conversions or DST automatically. Leap seconds are also not handled, they must be done manually if desired. Suffixes such as "Z" are not handled, you need to strip them away manually.
+ [b]Important:[/b] The [code]_from_system[/code] methods use the system clock that the user can manually set. [b]Never use[/b] this method for precise time calculation since its results are subject to automatic adjustments by the user or the operating system. [b]Always use[/b] [method get_ticks_usec] or [method get_ticks_msec] for precise time calculation instead, since they are guaranteed to be monotonic (i.e. never decrease).
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="get_date_dict_from_system" qualifiers="const">
+ <return type="Dictionary">
+ </return>
+ <argument index="0" name="utc" type="bool" default="false">
+ </argument>
+ <description>
+ Returns the current date as a dictionary of keys: [code]year[/code], [code]month[/code], [code]day[/code], [code]weekday[/code], and [code]dst[/code] (Daylight Savings Time).
+ The returned values are in the system's local time when [code]utc[/code] is false, otherwise they are in UTC.
+ </description>
+ </method>
+ <method name="get_date_dict_from_unix_time" qualifiers="const">
+ <return type="Dictionary">
+ </return>
+ <argument index="0" name="unix_time_val" type="int">
+ </argument>
+ <description>
+ Converts the given Unix timestamp to a dictionary of keys: [code]year[/code], [code]month[/code], [code]day[/code], and [code]weekday[/code].
+ </description>
+ </method>
+ <method name="get_date_string_from_system" qualifiers="const">
+ <return type="String">
+ </return>
+ <argument index="0" name="utc" type="bool" default="false">
+ </argument>
+ <description>
+ Returns the current date as an ISO 8601 date string (YYYY-MM-DD).
+ The returned values are in the system's local time when [code]utc[/code] is false, otherwise they are in UTC.
+ </description>
+ </method>
+ <method name="get_date_string_from_unix_time" qualifiers="const">
+ <return type="String">
+ </return>
+ <argument index="0" name="unix_time_val" type="int">
+ </argument>
+ <description>
+ Converts the given Unix timestamp to an ISO 8601 date string (YYYY-MM-DD).
+ </description>
+ </method>
+ <method name="get_datetime_dict_from_string" qualifiers="const">
+ <return type="Dictionary">
+ </return>
+ <argument index="0" name="datetime" type="String">
+ </argument>
+ <argument index="1" name="weekday" type="bool">
+ </argument>
+ <description>
+ Converts the given ISO 8601 date and time string (YYYY-MM-DDTHH:MM:SS) to a dictionary of keys: [code]year[/code], [code]month[/code], [code]day[/code], [code]weekday[/code], [code]hour[/code], [code]minute[/code], and [code]second[/code].
+ If [code]weekday[/code] is false, then the [code]weekday[/code] entry is excluded (the calculation is relatively expensive).
+ </description>
+ </method>
+ <method name="get_datetime_dict_from_system" qualifiers="const">
+ <return type="Dictionary">
+ </return>
+ <argument index="0" name="utc" type="bool" default="false">
+ </argument>
+ <description>
+ Returns the current date as a dictionary of keys: [code]year[/code], [code]month[/code], [code]day[/code], [code]weekday[/code], [code]hour[/code], [code]minute[/code], and [code]second[/code].
+ </description>
+ </method>
+ <method name="get_datetime_dict_from_unix_time" qualifiers="const">
+ <return type="Dictionary">
+ </return>
+ <argument index="0" name="unix_time_val" type="int">
+ </argument>
+ <description>
+ Converts the given Unix timestamp to a dictionary of keys: [code]year[/code], [code]month[/code], [code]day[/code], and [code]weekday[/code].
+ The returned Dictionary's values will be the same as the [method get_datetime_dict_from_system] if the Unix timestamp is the current time, with the exception of Daylight Savings Time as it cannot be determined from the epoch.
+ </description>
+ </method>
+ <method name="get_datetime_string_from_dict" qualifiers="const">
+ <return type="String">
+ </return>
+ <argument index="0" name="datetime" type="Dictionary">
+ </argument>
+ <argument index="1" name="use_space" type="bool">
+ </argument>
+ <description>
+ Converts the given dictionary of keys to an ISO 8601 date and time string (YYYY-MM-DDTHH:MM:SS).
+ The given dictionary can be populated with the following keys: [code]year[/code], [code]month[/code], [code]day[/code], [code]hour[/code], [code]minute[/code], and [code]second[/code]. Any other entries (including [code]dst[/code]) are ignored.
+ If the dictionary is empty, [code]0[/code] is returned. If some keys are omitted, they default to the equivalent values for the Unix epoch timestamp 0 (1970-01-01 at 00:00:00).
+ If [code]use_space[/code] is true, use a space instead of the letter T in the middle.
+ </description>
+ </method>
+ <method name="get_datetime_string_from_system" qualifiers="const">
+ <return type="String">
+ </return>
+ <argument index="0" name="utc" type="bool" default="false">
+ </argument>
+ <argument index="1" name="use_space" type="bool" default="false">
+ </argument>
+ <description>
+ Returns the current date and time as a dictionary of keys: [code]year[/code], [code]month[/code], [code]day[/code], [code]weekday[/code], [code]dst[/code] (Daylight Savings Time), [code]hour[/code], [code]minute[/code], and [code]second[/code].
+ The returned values are in the system's local time when [code]utc[/code] is false, otherwise they are in UTC.
+ If [code]use_space[/code] is true, use a space instead of the letter T in the middle.
+ </description>
+ </method>
+ <method name="get_datetime_string_from_unix_time" qualifiers="const">
+ <return type="String">
+ </return>
+ <argument index="0" name="unix_time_val" type="int">
+ </argument>
+ <argument index="1" name="use_space" type="bool" default="false">
+ </argument>
+ <description>
+ Converts the given Unix timestamp to an ISO 8601 date and time string (YYYY-MM-DDTHH:MM:SS).
+ If [code]use_space[/code] is true, use a space instead of the letter T in the middle.
+ </description>
+ </method>
+ <method name="get_ticks_msec" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the amount of time passed in milliseconds since the engine started.
+ </description>
+ </method>
+ <method name="get_ticks_usec" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the amount of time passed in microseconds since the engine started.
+ </description>
+ </method>
+ <method name="get_time_dict_from_system" qualifiers="const">
+ <return type="Dictionary">
+ </return>
+ <argument index="0" name="utc" type="bool" default="false">
+ </argument>
+ <description>
+ Returns the current time as a dictionary of keys: [code]hour[/code], [code]minute[/code], and [code]second[/code].
+ The returned values are in the system's local time when [code]utc[/code] is false, otherwise they are in UTC.
+ </description>
+ </method>
+ <method name="get_time_dict_from_unix_time" qualifiers="const">
+ <return type="Dictionary">
+ </return>
+ <argument index="0" name="unix_time_val" type="int">
+ </argument>
+ <description>
+ Converts the given time to a dictionary of keys: [code]hour[/code], [code]minute[/code], and [code]second[/code].
+ </description>
+ </method>
+ <method name="get_time_string_from_system" qualifiers="const">
+ <return type="String">
+ </return>
+ <argument index="0" name="utc" type="bool" default="false">
+ </argument>
+ <description>
+ Returns the current time as an ISO 8601 time string (HH:MM:SS).
+ The returned values are in the system's local time when [code]utc[/code] is false, otherwise they are in UTC.
+ </description>
+ </method>
+ <method name="get_time_string_from_unix_time" qualifiers="const">
+ <return type="String">
+ </return>
+ <argument index="0" name="unix_time_val" type="int">
+ </argument>
+ <description>
+ Converts the given Unix timestamp to an ISO 8601 time string (HH:MM:SS).
+ </description>
+ </method>
+ <method name="get_time_zone_from_system" qualifiers="const">
+ <return type="Dictionary">
+ </return>
+ <description>
+ Returns the current time zone as a dictionary of keys: [code]bias[/code] and [code]name[/code]. The [code]bias[/code] value is the offset from UTC in minutes, since not all time zones are multiples of an hour from UTC.
+ </description>
+ </method>
+ <method name="get_unix_time_from_datetime_dict" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="datetime" type="Dictionary">
+ </argument>
+ <description>
+ Converts a dictionary of time values to a Unix timestamp.
+ The given dictionary can be populated with the following keys: [code]year[/code], [code]month[/code], [code]day[/code], [code]hour[/code], [code]minute[/code], and [code]second[/code]. Any other entries (including [code]dst[/code]) are ignored.
+ If the dictionary is empty, [code]0[/code] is returned. If some keys are omitted, they default to the equivalent values for the Unix epoch timestamp 0 (1970-01-01 at 00:00:00).
+ You can pass the output from [method get_datetime_dict_from_unix_time] directly into this function and get the same as what was put in.
+ </description>
+ </method>
+ <method name="get_unix_time_from_datetime_string" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="datetime" type="String">
+ </argument>
+ <description>
+ Converts the given ISO 8601 date and/or time string to a Unix timestamp. The string can contain a date only, a time only, or both.
+ </description>
+ </method>
+ <method name="get_unix_time_from_system" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ Returns the current Unix timestamp in seconds based on the system time.
+ </description>
+ </method>
+ </methods>
+ <constants>
+ <constant name="MONTH_JANUARY" value="1" enum="Month">
+ The month of January, represented numerically as [code]01[/code].
+ </constant>
+ <constant name="MONTH_FEBRUARY" value="2" enum="Month">
+ The month of February, represented numerically as [code]02[/code].
+ </constant>
+ <constant name="MONTH_MARCH" value="3" enum="Month">
+ The month of March, represented numerically as [code]03[/code].
+ </constant>
+ <constant name="MONTH_APRIL" value="4" enum="Month">
+ The month of April, represented numerically as [code]04[/code].
+ </constant>
+ <constant name="MONTH_MAY" value="5" enum="Month">
+ The month of May, represented numerically as [code]05[/code].
+ </constant>
+ <constant name="MONTH_JUNE" value="6" enum="Month">
+ The month of June, represented numerically as [code]06[/code].
+ </constant>
+ <constant name="MONTH_JULY" value="7" enum="Month">
+ The month of July, represented numerically as [code]07[/code].
+ </constant>
+ <constant name="MONTH_AUGUST" value="8" enum="Month">
+ The month of August, represented numerically as [code]08[/code].
+ </constant>
+ <constant name="MONTH_SEPTEMBER" value="9" enum="Month">
+ The month of September, represented numerically as [code]09[/code].
+ </constant>
+ <constant name="MONTH_OCTOBER" value="10" enum="Month">
+ The month of October, represented numerically as [code]10[/code].
+ </constant>
+ <constant name="MONTH_NOVEMBER" value="11" enum="Month">
+ The month of November, represented numerically as [code]11[/code].
+ </constant>
+ <constant name="MONTH_DECEMBER" value="12" enum="Month">
+ The month of December, represented numerically as [code]12[/code].
+ </constant>
+ <constant name="WEEKDAY_SUNDAY" value="0" enum="Weekday">
+ The day of the week Sunday, represented numerically as [code]0[/code].
+ </constant>
+ <constant name="WEEKDAY_MONDAY" value="1" enum="Weekday">
+ The day of the week Monday, represented numerically as [code]1[/code].
+ </constant>
+ <constant name="WEEKDAY_TUESDAY" value="2" enum="Weekday">
+ The day of the week Tuesday, represented numerically as [code]2[/code].
+ </constant>
+ <constant name="WEEKDAY_WEDNESDAY" value="3" enum="Weekday">
+ The day of the week Wednesday, represented numerically as [code]3[/code].
+ </constant>
+ <constant name="WEEKDAY_THURSDAY" value="4" enum="Weekday">
+ The day of the week Thursday, represented numerically as [code]4[/code].
+ </constant>
+ <constant name="WEEKDAY_FRIDAY" value="5" enum="Weekday">
+ The day of the week Friday, represented numerically as [code]5[/code].
+ </constant>
+ <constant name="WEEKDAY_SATURDAY" value="6" enum="Weekday">
+ The day of the week Saturday, represented numerically as [code]6[/code].
+ </constant>
+ </constants>
+</class>
diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml
index 6ae7fbcf79..0dbf95376a 100644
--- a/doc/classes/Transform2D.xml
+++ b/doc/classes/Transform2D.xml
@@ -18,7 +18,7 @@
<return type="Transform2D">
</return>
<description>
- Constructs a default-initialized [Transform] set to [constant IDENTITY].
+ Constructs a default-initialized [Transform2D] set to [constant IDENTITY].
</description>
</method>
<method name="Transform2D" qualifiers="constructor">
@@ -129,6 +129,16 @@
Returns [code]true[/code] if this transform and [code]transform[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component.
</description>
</method>
+ <method name="looking_at" qualifiers="const">
+ <return type="Transform2D">
+ </return>
+ <argument index="0" name="target" type="Vector2" default="Transform2D( 1, 0, 0, 1, 0, 0 )">
+ </argument>
+ <description>
+ Returns a copy of the transform rotated such that it's rotation on the X-axis points towards the [code]target[/code] position.
+ Operations take place in global space.
+ </description>
+ </method>
<method name="operator !=" qualifiers="operator">
<return type="bool">
</return>
@@ -138,33 +148,33 @@
</description>
</method>
<method name="operator *" qualifiers="operator">
- <return type="Vector2">
+ <return type="PackedVector2Array">
</return>
- <argument index="0" name="right" type="Vector2">
+ <argument index="0" name="right" type="PackedVector2Array">
</argument>
<description>
</description>
</method>
<method name="operator *" qualifiers="operator">
- <return type="Rect2">
+ <return type="Transform2D">
</return>
- <argument index="0" name="right" type="Rect2">
+ <argument index="0" name="right" type="Transform2D">
</argument>
<description>
</description>
</method>
<method name="operator *" qualifiers="operator">
- <return type="Transform2D">
+ <return type="Rect2">
</return>
- <argument index="0" name="right" type="Transform2D">
+ <argument index="0" name="right" type="Rect2">
</argument>
<description>
</description>
</method>
<method name="operator *" qualifiers="operator">
- <return type="PackedVector2Array">
+ <return type="Vector2">
</return>
- <argument index="0" name="right" type="PackedVector2Array">
+ <argument index="0" name="right" type="Vector2">
</argument>
<description>
</description>
@@ -210,6 +220,15 @@
Scales the transform by the given scale factor, using matrix multiplication.
</description>
</method>
+ <method name="set_rotation">
+ <return type="void">
+ </return>
+ <argument index="0" name="rotation" type="float">
+ </argument>
+ <description>
+ Sets the transform's rotation (in radians).
+ </description>
+ </method>
<method name="translated" qualifiers="const">
<return type="Transform2D">
</return>
diff --git a/doc/classes/Transform.xml b/doc/classes/Transform3D.xml
index 9d8721e2de..0d49255523 100644
--- a/doc/classes/Transform.xml
+++ b/doc/classes/Transform3D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Transform" version="4.0">
+<class name="Transform3D" version="4.0">
<brief_description>
3D transformation (3×4 matrix).
</brief_description>
@@ -16,35 +16,35 @@
<link title="2.5D Demo">https://godotengine.org/asset-library/asset/583</link>
</tutorials>
<methods>
- <method name="Transform" qualifiers="constructor">
- <return type="Transform">
+ <method name="Transform3D" qualifiers="constructor">
+ <return type="Transform3D">
</return>
<description>
- Constructs a default-initialized [Transform] set to [constant IDENTITY].
+ Constructs a default-initialized [Transform3D] set to [constant IDENTITY].
</description>
</method>
- <method name="Transform" qualifiers="constructor">
- <return type="Transform">
+ <method name="Transform3D" qualifiers="constructor">
+ <return type="Transform3D">
</return>
- <argument index="0" name="from" type="Transform">
+ <argument index="0" name="from" type="Transform3D">
</argument>
<description>
- Constructs a [Transform] as a copy of the given [Transform].
+ Constructs a [Transform3D] as a copy of the given [Transform3D].
</description>
</method>
- <method name="Transform" qualifiers="constructor">
- <return type="Transform">
+ <method name="Transform3D" qualifiers="constructor">
+ <return type="Transform3D">
</return>
<argument index="0" name="basis" type="Basis">
</argument>
<argument index="1" name="origin" type="Vector3">
</argument>
<description>
- Constructs a Transform from a [Basis] and [Vector3].
+ Constructs a Transform3D from a [Basis] and [Vector3].
</description>
</method>
- <method name="Transform" qualifiers="constructor">
- <return type="Transform">
+ <method name="Transform3D" qualifiers="constructor">
+ <return type="Transform3D">
</return>
<argument index="0" name="x_axis" type="Vector3">
</argument>
@@ -55,29 +55,29 @@
<argument index="3" name="origin" type="Vector3">
</argument>
<description>
- Constructs a Transform from four [Vector3] values (matrix columns). Each axis corresponds to local basis vectors (some of which may be scaled).
+ Constructs a Transform3D from four [Vector3] values (matrix columns). Each axis corresponds to local basis vectors (some of which may be scaled).
</description>
</method>
<method name="affine_inverse" qualifiers="const">
- <return type="Transform">
+ <return type="Transform3D">
</return>
<description>
Returns the inverse of the transform, under the assumption that the transformation is composed of rotation, scaling and translation.
</description>
</method>
<method name="interpolate_with" qualifiers="const">
- <return type="Transform">
+ <return type="Transform3D">
</return>
- <argument index="0" name="xform" type="Transform">
+ <argument index="0" name="xform" type="Transform3D">
</argument>
<argument index="1" name="weight" type="float">
</argument>
<description>
- Interpolates the transform to other Transform by weight amount (on the range of 0.0 to 1.0).
+ Interpolates the transform to other Transform3D by weight amount (on the range of 0.0 to 1.0).
</description>
</method>
<method name="inverse" qualifiers="const">
- <return type="Transform">
+ <return type="Transform3D">
</return>
<description>
Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use affine_inverse for transforms with scaling).
@@ -86,14 +86,14 @@
<method name="is_equal_approx" qualifiers="const">
<return type="bool">
</return>
- <argument index="0" name="xform" type="Transform">
+ <argument index="0" name="xform" type="Transform3D">
</argument>
<description>
Returns [code]true[/code] if this transform and [code]transform[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component.
</description>
</method>
<method name="looking_at" qualifiers="const">
- <return type="Transform">
+ <return type="Transform3D">
</return>
<argument index="0" name="target" type="Vector3">
</argument>
@@ -108,7 +108,7 @@
<method name="operator !=" qualifiers="operator">
<return type="bool">
</return>
- <argument index="0" name="right" type="Transform">
+ <argument index="0" name="right" type="Transform3D">
</argument>
<description>
</description>
@@ -122,9 +122,9 @@
</description>
</method>
<method name="operator *" qualifiers="operator">
- <return type="Transform">
+ <return type="Transform3D">
</return>
- <argument index="0" name="right" type="Transform">
+ <argument index="0" name="right" type="Transform3D">
</argument>
<description>
</description>
@@ -148,20 +148,20 @@
<method name="operator ==" qualifiers="operator">
<return type="bool">
</return>
- <argument index="0" name="right" type="Transform">
+ <argument index="0" name="right" type="Transform3D">
</argument>
<description>
</description>
</method>
<method name="orthonormalized" qualifiers="const">
- <return type="Transform">
+ <return type="Transform3D">
</return>
<description>
Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors.
</description>
</method>
<method name="rotated" qualifiers="const">
- <return type="Transform">
+ <return type="Transform3D">
</return>
<argument index="0" name="axis" type="Vector3">
</argument>
@@ -172,7 +172,7 @@
</description>
</method>
<method name="scaled" qualifiers="const">
- <return type="Transform">
+ <return type="Transform3D">
</return>
<argument index="0" name="scale" type="Vector3">
</argument>
@@ -181,7 +181,7 @@
</description>
</method>
<method name="translated" qualifiers="const">
- <return type="Transform">
+ <return type="Transform3D">
</return>
<argument index="0" name="offset" type="Vector3">
</argument>
@@ -200,17 +200,17 @@
</member>
</members>
<constants>
- <constant name="IDENTITY" value="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
- [Transform] with no translation, rotation or scaling applied. When applied to other data structures, [constant IDENTITY] performs no transformation.
+ <constant name="IDENTITY" value="Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
+ [Transform3D] with no translation, rotation or scaling applied. When applied to other data structures, [constant IDENTITY] performs no transformation.
</constant>
- <constant name="FLIP_X" value="Transform( -1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
- [Transform] with mirroring applied perpendicular to the YZ plane.
+ <constant name="FLIP_X" value="Transform3D( -1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
+ [Transform3D] with mirroring applied perpendicular to the YZ plane.
</constant>
- <constant name="FLIP_Y" value="Transform( 1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0 )">
- [Transform] with mirroring applied perpendicular to the XZ plane.
+ <constant name="FLIP_Y" value="Transform3D( 1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0 )">
+ [Transform3D] with mirroring applied perpendicular to the XZ plane.
</constant>
- <constant name="FLIP_Z" value="Transform( 1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0 )">
- [Transform] with mirroring applied perpendicular to the XY plane.
+ <constant name="FLIP_Z" value="Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0 )">
+ [Transform3D] with mirroring applied perpendicular to the XY plane.
</constant>
</constants>
</class>
diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml
index c31467c67e..fe83bf9c2d 100644
--- a/doc/classes/Tree.xml
+++ b/doc/classes/Tree.xml
@@ -361,7 +361,7 @@
The number of columns.
</member>
<member name="drop_mode_flags" type="int" setter="set_drop_mode_flags" getter="get_drop_mode_flags" default="0">
- The drop mode as an OR combination of flags. See [enum DropModeFlags] constants. Once dropping is done, reverts to [constant DROP_MODE_DISABLED]. Setting this during [method Control.can_drop_data] is recommended.
+ The drop mode as an OR combination of flags. See [enum DropModeFlags] constants. Once dropping is done, reverts to [constant DROP_MODE_DISABLED]. Setting this during [method Control._can_drop_data] is recommended.
This controls the drop sections, i.e. the decision and drawing of possible drop locations based on the mouse position.
</member>
<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2" />
diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml
index 7d37580504..0256d83fea 100644
--- a/doc/classes/TreeItem.xml
+++ b/doc/classes/TreeItem.xml
@@ -175,6 +175,14 @@
Returns the custom color of column [code]column[/code].
</description>
</method>
+ <method name="get_custom_font" qualifiers="const">
+ <return type="Font">
+ </return>
+ <argument index="0" name="column" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="get_expand_right" qualifiers="const">
<return type="bool">
</return>
@@ -579,6 +587,16 @@
The [code]callback[/code] should accept two arguments: the [TreeItem] that is drawn and its position and size as a [Rect2].
</description>
</method>
+ <method name="set_custom_font">
+ <return type="void">
+ </return>
+ <argument index="0" name="column" type="int">
+ </argument>
+ <argument index="1" name="font" type="Font">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="set_editable">
<return type="void">
</return>
diff --git a/doc/classes/TriangleMesh.xml b/doc/classes/TriangleMesh.xml
index 39bee0c2b3..cfdb6fe33e 100644
--- a/doc/classes/TriangleMesh.xml
+++ b/doc/classes/TriangleMesh.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="TriangleMesh" inherits="Reference" version="4.0">
+<class name="TriangleMesh" inherits="RefCounted" version="4.0">
<brief_description>
Internal mesh type.
</brief_description>
diff --git a/doc/classes/UDPServer.xml b/doc/classes/UDPServer.xml
index 6f3ccb8a17..5e2906450c 100644
--- a/doc/classes/UDPServer.xml
+++ b/doc/classes/UDPServer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="UDPServer" inherits="Reference" version="4.0">
+<class name="UDPServer" inherits="RefCounted" version="4.0">
<brief_description>
Helper class to implement a UDP server.
</brief_description>
diff --git a/doc/classes/Variant.xml b/doc/classes/Variant.xml
index 775bd58bcf..240c1c909f 100644
--- a/doc/classes/Variant.xml
+++ b/doc/classes/Variant.xml
@@ -5,20 +5,30 @@
</brief_description>
<description>
In computer programming, a Variant class is a class that is designed to store a variety of other types. Dynamic programming languages like PHP, Lua, JavaScript and GDScript like to use them to store variables' data on the backend. With these Variants, properties are able to change value types freely.
- [codeblock]
+ [codeblocks]
+ [gdscript]
var foo = 2 # foo is dynamically an integer
foo = "Now foo is a string!"
- foo = Reference.new() # foo is an Object
+ foo = RefCounted.new() # foo is an Object
var bar: int = 2 # bar is a statically typed integer.
# bar = "Uh oh! I can't make static variables become a different type!"
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ // ... but C# is statically typed. Once a variable has a type it cannot be changed. However you can use the var keyword in methods to let the compiler decide the type automatically.
+ var foo = 2; // Foo is a 32-bit integer (int). Be cautious, integers in GDScript are 64-bit and the direct C# equivalent is "long".
+ // foo = "foo was and will always be an integer. It cannot be turned into a string!";
+ var boo = "Boo is a string!";
+ var ref = new Reference(); // var is especially useful when used together with a constructor.
+ [/csharp]
+ [/codeblocks]
Godot tracks all scripting API variables within Variants. Without even realizing it, you use Variants all the time. When a particular language enforces its own rules for keeping data typed, then that language is applying its own custom logic over the base Variant scripting API.
- GDScript automatically wrap values in them. It keeps all data in plain Variants by default and then optionally enforces custom static typing rules on variable types.
- VisualScript tracks properties inside Variants as well, but it also uses static typing. The GUI interface enforces that properties have a particular type that doesn't change over time.
- C# is statically typed, but uses the Mono [code]object[/code] type in place of Godot's Variant class when it needs to represent a dynamic value. [code]object[/code] is the Mono runtime's equivalent of the same concept.
- The statically-typed language NativeScript C++ does not define a built-in Variant-like class. Godot's GDNative bindings provide their own godot::Variant class for users; Any point at which the C++ code starts interacting with the Godot runtime is a place where you might have to start wrapping data inside Variant objects.
The global [method @GlobalScope.typeof] function returns the enumerated value of the Variant type stored in the current variable (see [enum Variant.Type]).
- [codeblock]
+ [codeblocks]
+ [gdscript]
var foo = 2
match typeof(foo):
TYPE_NIL:
@@ -32,7 +42,19 @@
# Note also that there is not yet any way to get a script's `class_name` string easily.
# To fetch that value, you need to dig deeply into a hidden ProjectSettings setting: an Array of Dictionaries called "_global_script_classes".
# Open your project.godot file to see it up close.
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ int foo = 2;
+ if (foo == null)
+ {
+ GD.Print("foo is null");
+ }
+ if (foo is int)
+ {
+ GD.Print("foo is an integer");
+ }
+ [/csharp]
+ [/codeblocks]
A Variant takes up only 20 bytes and can store almost any engine datatype inside of it. Variants are rarely used to hold information for long periods of time. Instead, they are used mainly for communication, editing, serialization and moving data around.
Godot has specifically invested in making its Variant class as flexible as possible; so much so that it is used for a multitude of operations to facilitate communication between all of Godot's systems.
A Variant:
diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml
index 94d4b1a903..1390a5e45b 100644
--- a/doc/classes/Vector2.xml
+++ b/doc/classes/Vector2.xml
@@ -110,13 +110,15 @@
Returns the vector with all components rounded up (towards positive infinity).
</description>
</method>
- <method name="clamped" qualifiers="const">
+ <method name="clamp" qualifiers="const">
<return type="Vector2">
</return>
- <argument index="0" name="length" type="float">
+ <argument index="0" name="min" type="Vector2">
+ </argument>
+ <argument index="1" name="max" type="Vector2">
</argument>
<description>
- Returns the vector with a maximum length by limiting its length to [code]length[/code].
+ Returns a new vector with all components clamped between the components of [code]min[/code] and [code]max[/code], by running [method @GlobalScope.clamp] on each component.
</description>
</method>
<method name="cross" qualifiers="const">
@@ -232,6 +234,15 @@
Returns the result of the linear interpolation between this vector and [code]to[/code] by amount [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
</description>
</method>
+ <method name="limit_length" qualifiers="const">
+ <return type="Vector2">
+ </return>
+ <argument index="0" name="length" type="float" default="1.0">
+ </argument>
+ <description>
+ Returns the vector with a maximum length by limiting its length to [code]length[/code].
+ </description>
+ </method>
<method name="move_toward" qualifiers="const">
<return type="Vector2">
</return>
diff --git a/doc/classes/Vector2i.xml b/doc/classes/Vector2i.xml
index b38b968ba3..6efb52b712 100644
--- a/doc/classes/Vector2i.xml
+++ b/doc/classes/Vector2i.xml
@@ -64,6 +64,17 @@
Returns the ratio of [member x] to [member y].
</description>
</method>
+ <method name="clamp" qualifiers="const">
+ <return type="Vector2i">
+ </return>
+ <argument index="0" name="min" type="Vector2i">
+ </argument>
+ <argument index="1" name="max" type="Vector2i">
+ </argument>
+ <description>
+ Returns a new vector with all components clamped between the components of [code]min[/code] and [code]max[/code], by running [method @GlobalScope.clamp] on each component.
+ </description>
+ </method>
<method name="operator !=" qualifiers="operator">
<return type="bool">
</return>
diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml
index 0a86369506..b6effd441b 100644
--- a/doc/classes/Vector3.xml
+++ b/doc/classes/Vector3.xml
@@ -87,6 +87,17 @@
Returns a new vector with all components rounded up (towards positive infinity).
</description>
</method>
+ <method name="clamp" qualifiers="const">
+ <return type="Vector3">
+ </return>
+ <argument index="0" name="min" type="Vector3">
+ </argument>
+ <argument index="1" name="max" type="Vector3">
+ </argument>
+ <description>
+ Returns a new vector with all components clamped between the components of [code]min[/code] and [code]max[/code], by running [method @GlobalScope.clamp] on each component.
+ </description>
+ </method>
<method name="cross" qualifiers="const">
<return type="Vector3">
</return>
@@ -207,6 +218,15 @@
Returns the result of the linear interpolation between this vector and [code]to[/code] by amount [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
</description>
</method>
+ <method name="limit_length" qualifiers="const">
+ <return type="Vector3">
+ </return>
+ <argument index="0" name="length" type="float" default="1.0">
+ </argument>
+ <description>
+ Returns the vector with a maximum length by limiting its length to [code]length[/code].
+ </description>
+ </method>
<method name="max_axis" qualifiers="const">
<return type="int">
</return>
@@ -266,7 +286,7 @@
<method name="operator *" qualifiers="operator">
<return type="Vector3">
</return>
- <argument index="0" name="right" type="Quat">
+ <argument index="0" name="right" type="Quaternion">
</argument>
<description>
</description>
@@ -274,7 +294,7 @@
<method name="operator *" qualifiers="operator">
<return type="Vector3">
</return>
- <argument index="0" name="right" type="Transform">
+ <argument index="0" name="right" type="Transform3D">
</argument>
<description>
</description>
diff --git a/doc/classes/Vector3i.xml b/doc/classes/Vector3i.xml
index ea5945f5b7..6e8a34b692 100644
--- a/doc/classes/Vector3i.xml
+++ b/doc/classes/Vector3i.xml
@@ -58,6 +58,17 @@
<description>
</description>
</method>
+ <method name="clamp" qualifiers="const">
+ <return type="Vector3i">
+ </return>
+ <argument index="0" name="min" type="Vector3i">
+ </argument>
+ <argument index="1" name="max" type="Vector3i">
+ </argument>
+ <description>
+ Returns a new vector with all components clamped between the components of [code]min[/code] and [code]max[/code], by running [method @GlobalScope.clamp] on each component.
+ </description>
+ </method>
<method name="max_axis" qualifiers="const">
<return type="int">
</return>
diff --git a/doc/classes/VelocityTracker3D.xml b/doc/classes/VelocityTracker3D.xml
index 98f7533c76..2d5e3a4d30 100644
--- a/doc/classes/VelocityTracker3D.xml
+++ b/doc/classes/VelocityTracker3D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VelocityTracker3D" inherits="Reference" version="4.0">
+<class name="VelocityTracker3D" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/VideoPlayer.xml b/doc/classes/VideoPlayer.xml
index d905ce4054..12558ebbbc 100644
--- a/doc/classes/VideoPlayer.xml
+++ b/doc/classes/VideoPlayer.xml
@@ -60,7 +60,7 @@
<member name="buffering_msec" type="int" setter="set_buffering_msec" getter="get_buffering_msec" default="500">
Amount of time in milliseconds to store in buffer while playing.
</member>
- <member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="@&quot;Master&quot;">
+ <member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="&amp;&quot;Master&quot;">
Audio bus to use for sound playback.
</member>
<member name="expand" type="bool" setter="set_expand" getter="has_expand" default="true">
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index 1c33274cb0..96d63b27ad 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -81,10 +81,16 @@
<description>
Returns the viewport's texture.
[b]Note:[/b] Due to the way OpenGL works, the resulting [ViewportTexture] is flipped vertically. You can use [method Image.flip_y] on the result of [method Texture2D.get_image] to flip it back, for example:
- [codeblock]
+ [codeblocks]
+ [gdscript]
var img = get_viewport().get_texture().get_image()
img.flip_y()
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ Image img = GetViewport().GetTexture().GetImage();
+ img.FlipY();
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="get_viewport_rid" qualifiers="const">
@@ -105,7 +111,7 @@
<return type="Variant">
</return>
<description>
- Returns the drag data from the GUI, that was previously returned by [method Control.get_drag_data].
+ Returns the drag data from the GUI, that was previously returned by [method Control._get_drag_data].
</description>
</method>
<method name="gui_is_dragging" qualifiers="const">
@@ -382,14 +388,14 @@
</constant>
<constant name="DEBUG_DRAW_NORMAL_BUFFER" value="5" enum="DebugDraw">
</constant>
- <constant name="DEBUG_DRAW_GI_PROBE_ALBEDO" value="6" enum="DebugDraw">
- Objects are displayed with only the albedo value from [GIProbe]s.
+ <constant name="DEBUG_DRAW_VOXEL_GI_ALBEDO" value="6" enum="DebugDraw">
+ Objects are displayed with only the albedo value from [VoxelGI]s.
</constant>
- <constant name="DEBUG_DRAW_GI_PROBE_LIGHTING" value="7" enum="DebugDraw">
- Objects are displayed with only the lighting value from [GIProbe]s.
+ <constant name="DEBUG_DRAW_VOXEL_GI_LIGHTING" value="7" enum="DebugDraw">
+ Objects are displayed with only the lighting value from [VoxelGI]s.
</constant>
- <constant name="DEBUG_DRAW_GI_PROBE_EMISSION" value="8" enum="DebugDraw">
- Objects are displayed with only the emission color from [GIProbe]s.
+ <constant name="DEBUG_DRAW_VOXEL_GI_EMISSION" value="8" enum="DebugDraw">
+ Objects are displayed with only the emission color from [VoxelGI]s.
</constant>
<constant name="DEBUG_DRAW_SHADOW_ATLAS" value="9" enum="DebugDraw">
Draws the shadow atlas that stores shadows from [OmniLight3D]s and [SpotLight3D]s in the upper left quadrant of the [Viewport].
diff --git a/doc/classes/VisibilityEnabler2D.xml b/doc/classes/VisibilityEnabler2D.xml
index 02fe7a7cd0..8eb16ba075 100644
--- a/doc/classes/VisibilityEnabler2D.xml
+++ b/doc/classes/VisibilityEnabler2D.xml
@@ -1,79 +1,25 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisibilityEnabler2D" inherits="VisibilityNotifier2D" version="4.0">
<brief_description>
- Enables certain nodes only when approximately visible.
</brief_description>
<description>
- The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and other nodes when they are not visible. It will only affect nodes with the same root node as the VisibilityEnabler2D, and the root node itself.
- If you just want to receive notifications, use [VisibilityNotifier2D] instead.
- [b]Note:[/b] For performance reasons, VisibilityEnabler2D uses an approximate heuristic with precision determined by [member ProjectSettings.world/2d/cell_size]. If you need precise visibility checking, use another method such as adding an [Area2D] node as a child of a [Camera2D] node.
- [b]Note:[/b] VisibilityEnabler2D will not affect nodes added after scene initialization.
</description>
<tutorials>
</tutorials>
<methods>
- <method name="is_enabler_enabled" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="enabler" type="int" enum="VisibilityEnabler2D.Enabler">
- </argument>
- <description>
- Returns whether the enabler identified by given [enum Enabler] constant is active.
- </description>
- </method>
- <method name="set_enabler">
- <return type="void">
- </return>
- <argument index="0" name="enabler" type="int" enum="VisibilityEnabler2D.Enabler">
- </argument>
- <argument index="1" name="enabled" type="bool">
- </argument>
- <description>
- Sets active state of the enabler identified by given [enum Enabler] constant.
- </description>
- </method>
</methods>
<members>
- <member name="freeze_bodies" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="true">
- If [code]true[/code], [RigidBody2D] nodes will be paused.
+ <member name="enable_mode" type="int" setter="set_enable_mode" getter="get_enable_mode" enum="VisibilityEnabler2D.EnableMode" default="0">
</member>
- <member name="pause_animated_sprites" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="true">
- If [code]true[/code], [AnimatedSprite2D] nodes will be paused.
- </member>
- <member name="pause_animations" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="true">
- If [code]true[/code], [AnimationPlayer] nodes will be paused.
- </member>
- <member name="pause_particles" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="true">
- If [code]true[/code], [GPUParticles2D] nodes will be paused.
- </member>
- <member name="physics_process_parent" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="false">
- If [code]true[/code], the parent's [method Node._physics_process] will be stopped.
- </member>
- <member name="process_parent" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="false">
- If [code]true[/code], the parent's [method Node._process] will be stopped.
+ <member name="enable_node_path" type="NodePath" setter="set_enable_node_path" getter="get_enable_node_path" default="NodePath(&quot;..&quot;)">
</member>
</members>
<constants>
- <constant name="ENABLER_PAUSE_ANIMATIONS" value="0" enum="Enabler">
- This enabler will pause [AnimationPlayer] nodes.
- </constant>
- <constant name="ENABLER_FREEZE_BODIES" value="1" enum="Enabler">
- This enabler will freeze [RigidBody2D] nodes.
- </constant>
- <constant name="ENABLER_PAUSE_PARTICLES" value="2" enum="Enabler">
- This enabler will stop [GPUParticles2D] nodes.
- </constant>
- <constant name="ENABLER_PARENT_PROCESS" value="3" enum="Enabler">
- This enabler will stop the parent's _process function.
- </constant>
- <constant name="ENABLER_PARENT_PHYSICS_PROCESS" value="4" enum="Enabler">
- This enabler will stop the parent's _physics_process function.
+ <constant name="ENABLE_MODE_INHERIT" value="0" enum="EnableMode">
</constant>
- <constant name="ENABLER_PAUSE_ANIMATED_SPRITES" value="5" enum="Enabler">
- This enabler will stop [AnimatedSprite2D] nodes animations.
+ <constant name="ENABLE_MODE_ALWAYS" value="1" enum="EnableMode">
</constant>
- <constant name="ENABLER_MAX" value="6" enum="Enabler">
- Represents the size of the [enum Enabler] enum.
+ <constant name="ENABLE_MODE_WHEN_PAUSED" value="2" enum="EnableMode">
</constant>
</constants>
</class>
diff --git a/doc/classes/VisibilityNotifier2D.xml b/doc/classes/VisibilityNotifier2D.xml
index 761438b77e..78983e74ee 100644
--- a/doc/classes/VisibilityNotifier2D.xml
+++ b/doc/classes/VisibilityNotifier2D.xml
@@ -1,12 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisibilityNotifier2D" inherits="Node2D" version="4.0">
<brief_description>
- Detects approximately when the node is visible on screen.
+ Detects when the node extents are visible on screen.
</brief_description>
<description>
The VisibilityNotifier2D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a viewport.
If you want nodes to be disabled automatically when they exit the screen, use [VisibilityEnabler2D] instead.
- [b]Note:[/b] For performance reasons, VisibilityNotifier2D uses an approximate heuristic with precision determined by [member ProjectSettings.world/2d/cell_size]. If you need precise visibility checking, use another method such as adding an [Area2D] node as a child of a [Camera2D] node.
</description>
<tutorials>
<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
@@ -37,20 +36,6 @@
Emitted when the VisibilityNotifier2D exits the screen.
</description>
</signal>
- <signal name="viewport_entered">
- <argument index="0" name="viewport" type="Viewport">
- </argument>
- <description>
- Emitted when the VisibilityNotifier2D enters a [Viewport]'s view.
- </description>
- </signal>
- <signal name="viewport_exited">
- <argument index="0" name="viewport" type="Viewport">
- </argument>
- <description>
- Emitted when the VisibilityNotifier2D exits a [Viewport]'s view.
- </description>
- </signal>
</signals>
<constants>
</constants>
diff --git a/doc/classes/VisualInstance3D.xml b/doc/classes/VisualInstance3D.xml
index 01d569d9c8..2a12254b71 100644
--- a/doc/classes/VisualInstance3D.xml
+++ b/doc/classes/VisualInstance3D.xml
@@ -44,7 +44,7 @@
</return>
<description>
Returns the transformed [AABB] (also known as the bounding box) for this [VisualInstance3D].
- Transformed in this case means the [AABB] plus the position, rotation, and scale of the [Node3D]'s [Transform]. See also [method get_aabb].
+ Transformed in this case means the [AABB] plus the position, rotation, and scale of the [Node3D]'s [Transform3D]. See also [method get_aabb].
</description>
</method>
<method name="set_base">
diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml
index ff00a848b9..775ac88eff 100644
--- a/doc/classes/VisualShader.xml
+++ b/doc/classes/VisualShader.xml
@@ -222,15 +222,19 @@
<constant name="TYPE_LIGHT" value="2" enum="Type">
A shader for light calculations.
</constant>
- <constant name="TYPE_EMIT" value="3" enum="Type">
+ <constant name="TYPE_START" value="3" enum="Type">
</constant>
<constant name="TYPE_PROCESS" value="4" enum="Type">
</constant>
- <constant name="TYPE_END" value="5" enum="Type">
+ <constant name="TYPE_COLLIDE" value="5" enum="Type">
</constant>
- <constant name="TYPE_SKY" value="6" enum="Type">
+ <constant name="TYPE_START_CUSTOM" value="6" enum="Type">
</constant>
- <constant name="TYPE_MAX" value="7" enum="Type">
+ <constant name="TYPE_PROCESS_CUSTOM" value="7" enum="Type">
+ </constant>
+ <constant name="TYPE_SKY" value="8" enum="Type">
+ </constant>
+ <constant name="TYPE_MAX" value="9" enum="Type">
Represents the size of the [enum Type] enum.
</constant>
<constant name="NODE_ID_INVALID" value="-1">
diff --git a/doc/classes/VisualShaderNode.xml b/doc/classes/VisualShaderNode.xml
index 6327ab534f..9a74f2322e 100644
--- a/doc/classes/VisualShaderNode.xml
+++ b/doc/classes/VisualShaderNode.xml
@@ -9,6 +9,13 @@
<link title="VisualShaders">https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html</link>
</tutorials>
<methods>
+ <method name="clear_default_input_values">
+ <return type="void">
+ </return>
+ <description>
+ Clears the default input ports value.
+ </description>
+ </method>
<method name="get_default_input_values" qualifiers="const">
<return type="Array">
</return>
@@ -25,6 +32,15 @@
Returns the default value of the input [code]port[/code].
</description>
</method>
+ <method name="remove_input_port_default_value">
+ <return type="void">
+ </return>
+ <argument index="0" name="port" type="int">
+ </argument>
+ <description>
+ Removes the default value of the input [code]port[/code].
+ </description>
+ </method>
<method name="set_default_input_values">
<return type="void">
</return>
diff --git a/doc/classes/VisualShaderNodeDeterminant.xml b/doc/classes/VisualShaderNodeDeterminant.xml
index 6b042f6172..06b05addfa 100644
--- a/doc/classes/VisualShaderNodeDeterminant.xml
+++ b/doc/classes/VisualShaderNodeDeterminant.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeDeterminant" inherits="VisualShaderNode" version="4.0">
<brief_description>
- Calculates the determinant of a [Transform] within the visual shader graph.
+ Calculates the determinant of a [Transform3D] within the visual shader graph.
</brief_description>
<description>
Translates to [code]determinant(x)[/code] in the shader language.
diff --git a/doc/classes/VisualShaderNodeParticleAccelerator.xml b/doc/classes/VisualShaderNodeParticleAccelerator.xml
new file mode 100644
index 0000000000..82aae1df63
--- /dev/null
+++ b/doc/classes/VisualShaderNodeParticleAccelerator.xml
@@ -0,0 +1,25 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeParticleAccelerator" inherits="VisualShaderNodeOutput" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="VisualShaderNodeParticleAccelerator.Mode" default="0">
+ </member>
+ </members>
+ <constants>
+ <constant name="MODE_LINEAR" value="0" enum="Mode">
+ </constant>
+ <constant name="MODE_RADIAL" value="1" enum="Mode">
+ </constant>
+ <constant name="MODE_TANGENTIAL" value="2" enum="Mode">
+ </constant>
+ <constant name="MODE_MAX" value="3" enum="Mode">
+ </constant>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeParticleBoxEmitter.xml b/doc/classes/VisualShaderNodeParticleBoxEmitter.xml
new file mode 100644
index 0000000000..af33b285d2
--- /dev/null
+++ b/doc/classes/VisualShaderNodeParticleBoxEmitter.xml
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeParticleBoxEmitter" inherits="VisualShaderNodeParticleEmitter" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeParticleConeVelocity.xml b/doc/classes/VisualShaderNodeParticleConeVelocity.xml
new file mode 100644
index 0000000000..7a40c2a7d0
--- /dev/null
+++ b/doc/classes/VisualShaderNodeParticleConeVelocity.xml
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeParticleConeVelocity" inherits="VisualShaderNode" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeParticleEmit.xml b/doc/classes/VisualShaderNodeParticleEmit.xml
new file mode 100644
index 0000000000..120b12d643
--- /dev/null
+++ b/doc/classes/VisualShaderNodeParticleEmit.xml
@@ -0,0 +1,27 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeParticleEmit" inherits="VisualShaderNode" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="flags" type="int" setter="set_flags" getter="get_flags" enum="VisualShaderNodeParticleEmit.EmitFlags" default="31">
+ </member>
+ </members>
+ <constants>
+ <constant name="EMIT_FLAG_POSITION" value="1" enum="EmitFlags">
+ </constant>
+ <constant name="EMIT_FLAG_ROT_SCALE" value="2" enum="EmitFlags">
+ </constant>
+ <constant name="EMIT_FLAG_VELOCITY" value="4" enum="EmitFlags">
+ </constant>
+ <constant name="EMIT_FLAG_COLOR" value="8" enum="EmitFlags">
+ </constant>
+ <constant name="EMIT_FLAG_CUSTOM" value="16" enum="EmitFlags">
+ </constant>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeParticleEmitter.xml b/doc/classes/VisualShaderNodeParticleEmitter.xml
new file mode 100644
index 0000000000..3a25fc1c7f
--- /dev/null
+++ b/doc/classes/VisualShaderNodeParticleEmitter.xml
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeParticleEmitter" inherits="VisualShaderNode" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeParticleMultiplyByAxisAngle.xml b/doc/classes/VisualShaderNodeParticleMultiplyByAxisAngle.xml
new file mode 100644
index 0000000000..89a53699c9
--- /dev/null
+++ b/doc/classes/VisualShaderNodeParticleMultiplyByAxisAngle.xml
@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeParticleMultiplyByAxisAngle" inherits="VisualShaderNode" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="degrees_mode" type="bool" setter="set_degrees_mode" getter="is_degrees_mode" default="true">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeParticleOutput.xml b/doc/classes/VisualShaderNodeParticleOutput.xml
new file mode 100644
index 0000000000..c8fc66f2ff
--- /dev/null
+++ b/doc/classes/VisualShaderNodeParticleOutput.xml
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeParticleOutput" inherits="VisualShaderNodeOutput" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeParticleRandomness.xml b/doc/classes/VisualShaderNodeParticleRandomness.xml
new file mode 100644
index 0000000000..f19723a663
--- /dev/null
+++ b/doc/classes/VisualShaderNodeParticleRandomness.xml
@@ -0,0 +1,23 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeParticleRandomness" inherits="VisualShaderNode" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeParticleRandomness.OpType" default="0">
+ </member>
+ </members>
+ <constants>
+ <constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
+ </constant>
+ <constant name="OP_TYPE_VECTOR" value="1" enum="OpType">
+ </constant>
+ <constant name="OP_TYPE_MAX" value="2" enum="OpType">
+ </constant>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeParticleRingEmitter.xml b/doc/classes/VisualShaderNodeParticleRingEmitter.xml
new file mode 100644
index 0000000000..ee3fbe7faf
--- /dev/null
+++ b/doc/classes/VisualShaderNodeParticleRingEmitter.xml
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeParticleRingEmitter" inherits="VisualShaderNodeParticleEmitter" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeParticleSphereEmitter.xml b/doc/classes/VisualShaderNodeParticleSphereEmitter.xml
new file mode 100644
index 0000000000..d43ac518cf
--- /dev/null
+++ b/doc/classes/VisualShaderNodeParticleSphereEmitter.xml
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeParticleSphereEmitter" inherits="VisualShaderNodeParticleEmitter" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeTransformCompose.xml b/doc/classes/VisualShaderNodeTransformCompose.xml
index 41762b0099..b82ce9bdd8 100644
--- a/doc/classes/VisualShaderNodeTransformCompose.xml
+++ b/doc/classes/VisualShaderNodeTransformCompose.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTransformCompose" inherits="VisualShaderNode" version="4.0">
<brief_description>
- Composes a [Transform] from four [Vector3]s within the visual shader graph.
+ Composes a [Transform3D] from four [Vector3]s within the visual shader graph.
</brief_description>
<description>
Creates a 4x4 transform matrix using four vectors of type [code]vec3[/code]. Each vector is one row in the matrix and the last column is a [code]vec4(0, 0, 0, 1)[/code].
diff --git a/doc/classes/VisualShaderNodeTransformConstant.xml b/doc/classes/VisualShaderNodeTransformConstant.xml
index b8f054e914..550ed829c9 100644
--- a/doc/classes/VisualShaderNodeTransformConstant.xml
+++ b/doc/classes/VisualShaderNodeTransformConstant.xml
@@ -1,18 +1,18 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTransformConstant" inherits="VisualShaderNodeConstant" version="4.0">
<brief_description>
- A [Transform] constant for use within the visual shader graph.
+ A [Transform3D] constant for use within the visual shader graph.
</brief_description>
<description>
- A constant [Transform], which can be used as an input node.
+ A constant [Transform3D], which can be used as an input node.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
- <member name="constant" type="Transform" setter="set_constant" getter="get_constant" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
- A [Transform] constant which represents the state of this node.
+ <member name="constant" type="Transform3D" setter="set_constant" getter="get_constant" default="Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
+ A [Transform3D] constant which represents the state of this node.
</member>
</members>
<constants>
diff --git a/doc/classes/VisualShaderNodeTransformDecompose.xml b/doc/classes/VisualShaderNodeTransformDecompose.xml
index c8d893db00..b815efc67a 100644
--- a/doc/classes/VisualShaderNodeTransformDecompose.xml
+++ b/doc/classes/VisualShaderNodeTransformDecompose.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTransformDecompose" inherits="VisualShaderNode" version="4.0">
<brief_description>
- Decomposes a [Transform] into four [Vector3]s within the visual shader graph.
+ Decomposes a [Transform3D] into four [Vector3]s within the visual shader graph.
</brief_description>
<description>
Takes a 4x4 transform matrix and decomposes it into four [code]vec3[/code] values, one from each row of the matrix.
diff --git a/doc/classes/VisualShaderNodeTransformFunc.xml b/doc/classes/VisualShaderNodeTransformFunc.xml
index d0b5c5129d..41a58e1458 100644
--- a/doc/classes/VisualShaderNodeTransformFunc.xml
+++ b/doc/classes/VisualShaderNodeTransformFunc.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTransformFunc" inherits="VisualShaderNode" version="4.0">
<brief_description>
- Computes a [Transform] function within the visual shader graph.
+ Computes a [Transform3D] function within the visual shader graph.
</brief_description>
<description>
- Computes an inverse or transpose function on the provided [Transform].
+ Computes an inverse or transpose function on the provided [Transform3D].
</description>
<tutorials>
</tutorials>
@@ -17,10 +17,10 @@
</members>
<constants>
<constant name="FUNC_INVERSE" value="0" enum="Function">
- Perform the inverse operation on the [Transform] matrix.
+ Perform the inverse operation on the [Transform3D] matrix.
</constant>
<constant name="FUNC_TRANSPOSE" value="1" enum="Function">
- Perform the transpose operation on the [Transform] matrix.
+ Perform the transpose operation on the [Transform3D] matrix.
</constant>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeTransformMult.xml b/doc/classes/VisualShaderNodeTransformMult.xml
index 02b6e0cd1c..f26f60a1f3 100644
--- a/doc/classes/VisualShaderNodeTransformMult.xml
+++ b/doc/classes/VisualShaderNodeTransformMult.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTransformMult" inherits="VisualShaderNode" version="4.0">
<brief_description>
- Multiplies [Transform] by [Transform] within the visual shader graph.
+ Multiplies [Transform3D] by [Transform3D] within the visual shader graph.
</brief_description>
<description>
A multiplication operation on two transforms (4x4 matrices), with support for different multiplication operators.
diff --git a/doc/classes/VisualShaderNodeTransformUniform.xml b/doc/classes/VisualShaderNodeTransformUniform.xml
index ff6246618d..1f1cc4b630 100644
--- a/doc/classes/VisualShaderNodeTransformUniform.xml
+++ b/doc/classes/VisualShaderNodeTransformUniform.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTransformUniform" inherits="VisualShaderNodeUniform" version="4.0">
<brief_description>
- A [Transform] uniform for use within the visual shader graph.
+ A [Transform3D] uniform for use within the visual shader graph.
</brief_description>
<description>
Translated to [code]uniform mat4[/code] in the shader language.
@@ -11,7 +11,7 @@
<methods>
</methods>
<members>
- <member name="default_value" type="Transform" setter="set_default_value" getter="get_default_value" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
+ <member name="default_value" type="Transform3D" setter="set_default_value" getter="get_default_value" default="Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
A default value to be assigned within the shader.
</member>
<member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">
diff --git a/doc/classes/VisualShaderNodeTransformVecMult.xml b/doc/classes/VisualShaderNodeTransformVecMult.xml
index 3d5f87f727..2c9c115d9c 100644
--- a/doc/classes/VisualShaderNodeTransformVecMult.xml
+++ b/doc/classes/VisualShaderNodeTransformVecMult.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTransformVecMult" inherits="VisualShaderNode" version="4.0">
<brief_description>
- Multiplies a [Transform] and a [Vector3] within the visual shader graph.
+ Multiplies a [Transform3D] and a [Vector3] within the visual shader graph.
</brief_description>
<description>
A multiplication operation on a transform (4x4 matrix) and a vector, with support for different multiplication operators.
diff --git a/doc/classes/VisualShaderNodeUVFunc.xml b/doc/classes/VisualShaderNodeUVFunc.xml
new file mode 100644
index 0000000000..042644feb0
--- /dev/null
+++ b/doc/classes/VisualShaderNodeUVFunc.xml
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeUVFunc" inherits="VisualShaderNode" version="4.0">
+ <brief_description>
+ Contains functions to modify texture coordinates ([code]uv[/code]) to be used within the visual shader graph.
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeUVFunc.Function" default="0">
+ A function to be applied to the texture coordinates. See [enum Function] for options.
+ </member>
+ </members>
+ <constants>
+ <constant name="FUNC_PANNING" value="0" enum="Function">
+ Translates [code]uv[/code] by using [code]scale[/code] and [code]offset[/code] values using the following formula: [code]uv = uv + offset * scale[/code]. [code]uv[/code] port is connected to [code]UV[/code] built-in by default.
+ </constant>
+ <constant name="FUNC_SCALING" value="1" enum="Function">
+ Scales [code]uv[/uv] by using [code]scale[/code] and [code]pivot[/code] values using the following formula: [code]uv = (uv - pivot) * scale + pivot[/code]. [code]uv[/code] port is connected to [code]UV[/code] built-in by default.
+ </constant>
+ <constant name="FUNC_MAX" value="2" enum="Function">
+ Represents the size of the [enum Function] enum.
+ </constant>
+ </constants>
+</class>
diff --git a/doc/classes/GIProbe.xml b/doc/classes/VoxelGI.xml
index 4f56d1ad3e..fa5035349e 100644
--- a/doc/classes/GIProbe.xml
+++ b/doc/classes/VoxelGI.xml
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GIProbe" inherits="VisualInstance3D" version="4.0">
+<class name="VoxelGI" inherits="VisualInstance3D" version="4.0">
<brief_description>
Real-time global illumination (GI) probe.
</brief_description>
<description>
- [GIProbe]s are used to provide high-quality real-time indirect light to scenes. They precompute the effect of objects that emit light and the effect of static geometry to simulate the behavior of complex light in real-time. [GIProbe]s need to be baked before using, however, once baked, dynamic objects will receive light from them. Further, lights can be fully dynamic or baked.
- Having [GIProbe]s in a scene can be expensive, the quality of the probe can be turned down in exchange for better performance in the [ProjectSettings] using [member ProjectSettings.rendering/global_illumination/gi_probes/quality].
+ [VoxelGI]s are used to provide high-quality real-time indirect light to scenes. They precompute the effect of objects that emit light and the effect of static geometry to simulate the behavior of complex light in real-time. [VoxelGI]s need to be baked before using, however, once baked, dynamic objects will receive light from them. Further, lights can be fully dynamic or baked.
+ Having [VoxelGI]s in a scene can be expensive, the quality of the probe can be turned down in exchange for better performance in the [ProjectSettings] using [member ProjectSettings.rendering/global_illumination/voxel_gi/quality].
[b]Note:[/b] Meshes should have sufficiently thick walls to avoid light leaks (avoid one-sided walls). For interior levels, enclose your level geometry in a sufficiently large box and bridge the loops to close the mesh.
</description>
<tutorials>
- <link title="GI probes">https://docs.godotengine.org/en/latest/tutorials/3d/gi_probes.html</link>
+ <link title="GI probes">https://docs.godotengine.org/en/latest/tutorials/3d/voxel_gi.html</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
@@ -21,7 +21,7 @@
<argument index="1" name="create_visual_debug" type="bool" default="false">
</argument>
<description>
- Bakes the effect from all [GeometryInstance3D]s marked with [constant GeometryInstance3D.GI_MODE_BAKED] and [Light3D]s marked with either [constant Light3D.BAKE_DYNAMIC] or [constant Light3D.BAKE_STATIC]. If [code]create_visual_debug[/code] is [code]true[/code], after baking the light, this will generate a [MultiMesh] that has a cube representing each solid cell with each cube colored to the cell's albedo color. This can be used to visualize the [GIProbe]'s data and debug any issues that may be occurring.
+ Bakes the effect from all [GeometryInstance3D]s marked with [constant GeometryInstance3D.GI_MODE_BAKED] and [Light3D]s marked with either [constant Light3D.BAKE_DYNAMIC] or [constant Light3D.BAKE_STATIC]. If [code]create_visual_debug[/code] is [code]true[/code], after baking the light, this will generate a [MultiMesh] that has a cube representing each solid cell with each cube colored to the cell's albedo color. This can be used to visualize the [VoxelGI]'s data and debug any issues that may be occurring.
</description>
</method>
<method name="debug_bake">
@@ -33,14 +33,14 @@
</method>
</methods>
<members>
- <member name="data" type="GIProbeData" setter="set_probe_data" getter="get_probe_data">
- The [GIProbeData] resource that holds the data for this [GIProbe].
+ <member name="data" type="VoxelGIData" setter="set_probe_data" getter="get_probe_data">
+ The [VoxelGIData] resource that holds the data for this [VoxelGI].
</member>
<member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3( 10, 10, 10 )">
- The size of the area covered by the [GIProbe]. If you make the extents larger without increasing the subdivisions with [member subdiv], the size of each cell will increase and result in lower detailed lighting.
+ The size of the area covered by the [VoxelGI]. If you make the extents larger without increasing the subdivisions with [member subdiv], the size of each cell will increase and result in lower detailed lighting.
</member>
- <member name="subdiv" type="int" setter="set_subdiv" getter="get_subdiv" enum="GIProbe.Subdiv" default="1">
- Number of times to subdivide the grid that the [GIProbe] operates on. A higher number results in finer detail and thus higher visual quality, while lower numbers result in better performance.
+ <member name="subdiv" type="int" setter="set_subdiv" getter="get_subdiv" enum="VoxelGI.Subdiv" default="1">
+ Number of times to subdivide the grid that the [VoxelGI] operates on. A higher number results in finer detail and thus higher visual quality, while lower numbers result in better performance.
</member>
</members>
<constants>
diff --git a/doc/classes/GIProbeData.xml b/doc/classes/VoxelGIData.xml
index 693df8f819..88a0411e2b 100644
--- a/doc/classes/GIProbeData.xml
+++ b/doc/classes/VoxelGIData.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GIProbeData" inherits="Resource" version="4.0">
+<class name="VoxelGIData" inherits="Resource" version="4.0">
<brief_description>
</brief_description>
<description>
@@ -11,7 +11,7 @@
<method name="allocate">
<return type="void">
</return>
- <argument index="0" name="to_cell_xform" type="Transform">
+ <argument index="0" name="to_cell_xform" type="Transform3D">
</argument>
<argument index="1" name="aabb" type="AABB">
</argument>
@@ -59,7 +59,7 @@
</description>
</method>
<method name="get_to_cell_xform" qualifiers="const">
- <return type="Transform">
+ <return type="Transform3D">
</return>
<description>
</description>
diff --git a/doc/classes/WeakRef.xml b/doc/classes/WeakRef.xml
index 4140df5828..6c9a7de67f 100644
--- a/doc/classes/WeakRef.xml
+++ b/doc/classes/WeakRef.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="WeakRef" inherits="Reference" version="4.0">
+<class name="WeakRef" inherits="RefCounted" version="4.0">
<brief_description>
Holds an [Object], but does not contribute to the reference count if the object is a reference.
</brief_description>
<description>
- A weakref can hold a [Reference], without contributing to the reference counter. A weakref can be created from an [Object] using [method @GlobalScope.weakref]. If this object is not a reference, weakref still works, however, it does not have any effect on the object. Weakrefs are useful in cases where multiple classes have variables that refer to each other. Without weakrefs, using these classes could lead to memory leaks, since both references keep each other from being released. Making part of the variables a weakref can prevent this cyclic dependency, and allows the references to be released.
+ A weakref can hold a [RefCounted], without contributing to the reference counter. A weakref can be created from an [Object] using [method @GlobalScope.weakref]. If this object is not a reference, weakref still works, however, it does not have any effect on the object. Weakrefs are useful in cases where multiple classes have variables that refer to each other. Without weakrefs, using these classes could lead to memory leaks, since both references keep each other from being released. Making part of the variables a weakref can prevent this cyclic dependency, and allows the references to be released.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/Window.xml b/doc/classes/Window.xml
index 37709753bc..9c320747d1 100644
--- a/doc/classes/Window.xml
+++ b/doc/classes/Window.xml
@@ -340,7 +340,7 @@
</member>
<member name="theme" type="Theme" setter="set_theme" getter="get_theme">
</member>
- <member name="theme_custom_type" type="StringName" setter="set_theme_custom_type" getter="get_theme_custom_type" default="@&quot;&quot;">
+ <member name="theme_custom_type" type="StringName" setter="set_theme_custom_type" getter="get_theme_custom_type" default="&amp;&quot;&quot;">
</member>
<member name="title" type="String" setter="set_title" getter="get_title" default="&quot;&quot;">
</member>
diff --git a/doc/classes/XMLParser.xml b/doc/classes/XMLParser.xml
index 2849ea62ab..ab5c58c51c 100644
--- a/doc/classes/XMLParser.xml
+++ b/doc/classes/XMLParser.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="XMLParser" inherits="Reference" version="4.0">
+<class name="XMLParser" inherits="RefCounted" version="4.0">
<brief_description>
Low-level class for creating parsers for [url=https://en.wikipedia.org/wiki/XML]XML[/url] files.
</brief_description>
diff --git a/doc/classes/XRInterface.xml b/doc/classes/XRInterface.xml
index 034cb51be3..fec98007c3 100644
--- a/doc/classes/XRInterface.xml
+++ b/doc/classes/XRInterface.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="XRInterface" inherits="Reference" version="4.0">
+<class name="XRInterface" inherits="RefCounted" version="4.0">
<brief_description>
Base class for an AR/VR interface implementation.
</brief_description>
@@ -46,6 +46,13 @@
If supported, returns the status of our tracking. This will allow you to provide feedback to the user whether there are issues with positional tracking.
</description>
</method>
+ <method name="get_view_count">
+ <return type="int">
+ </return>
+ <description>
+ Returns the number of views that need to be rendered for this device. 1 for Monoscopic, 2 for Stereoscopic.
+ </description>
+ </method>
<method name="initialize">
<return type="bool">
</return>
@@ -57,13 +64,6 @@
While currently not used, you can activate additional interfaces. You may wish to do this if you want to track controllers from other platforms. However, at this point in time only one interface can render to an HMD.
</description>
</method>
- <method name="is_stereo">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] if the current output of this interface is in stereo.
- </description>
- </method>
<method name="uninitialize">
<return type="void">
</return>
diff --git a/doc/classes/XRPositionalTracker.xml b/doc/classes/XRPositionalTracker.xml
index 5274d952fd..cd8cb71cd9 100644
--- a/doc/classes/XRPositionalTracker.xml
+++ b/doc/classes/XRPositionalTracker.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="XRPositionalTracker" inherits="Reference" version="4.0">
+<class name="XRPositionalTracker" inherits="RefCounted" version="4.0">
<brief_description>
A tracked object.
</brief_description>
@@ -69,7 +69,7 @@
</description>
</method>
<method name="get_transform" qualifiers="const">
- <return type="Transform">
+ <return type="Transform3D">
</return>
<argument index="0" name="adjust_by_reference_frame" type="bool">
</argument>
diff --git a/doc/classes/XRServer.xml b/doc/classes/XRServer.xml
index d0edf91fed..149e177700 100644
--- a/doc/classes/XRServer.xml
+++ b/doc/classes/XRServer.xml
@@ -63,7 +63,7 @@
</description>
</method>
<method name="get_hmd_transform">
- <return type="Transform">
+ <return type="Transform3D">
</return>
<description>
Returns the primary interface's transformation.
@@ -96,7 +96,7 @@
<return type="int">
</return>
<description>
- Returns the absolute timestamp (in μs) of the last [XRServer] commit of the AR/VR eyes to [RenderingServer]. The value comes from an internal call to [method OS.get_ticks_usec].
+ Returns the absolute timestamp (in μs) of the last [XRServer] commit of the AR/VR eyes to [RenderingServer]. The value comes from an internal call to [method Time.get_ticks_usec].
</description>
</method>
<method name="get_last_frame_usec">
@@ -110,11 +110,11 @@
<return type="int">
</return>
<description>
- Returns the absolute timestamp (in μs) of the last [XRServer] process callback. The value comes from an internal call to [method OS.get_ticks_usec].
+ Returns the absolute timestamp (in μs) of the last [XRServer] process callback. The value comes from an internal call to [method Time.get_ticks_usec].
</description>
</method>
<method name="get_reference_frame" qualifiers="const">
- <return type="Transform">
+ <return type="Transform3D">
</return>
<description>
Returns the reference frame transform. Mostly used internally and exposed for GDNative build interfaces.
diff --git a/doc/classes/YSort.xml b/doc/classes/YSort.xml
deleted file mode 100644
index 4ef6a4b4ec..0000000000
--- a/doc/classes/YSort.xml
+++ /dev/null
@@ -1,21 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="YSort" inherits="Node2D" version="4.0">
- <brief_description>
- Sort all child nodes based on their Y positions.
- </brief_description>
- <description>
- Sort all child nodes based on their Y positions. The child node must inherit from [CanvasItem] for it to be sorted. Nodes that have a higher Y position will be drawn later, so they will appear on top of nodes that have a lower Y position.
- Nesting of YSort nodes is possible. Children YSort nodes will be sorted in the same space as the parent YSort, allowing to better organize a scene or divide it in multiple ones, yet keep the unique sorting.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="sort_enabled" type="bool" setter="set_sort_enabled" getter="is_sort_enabled" default="true">
- If [code]true[/code], child nodes are sorted, otherwise sorting is disabled.
- </member>
- </members>
- <constants>
- </constants>
-</class>
diff --git a/doc/classes/float.xml b/doc/classes/float.xml
index 11f6d91b05..f75c130039 100644
--- a/doc/classes/float.xml
+++ b/doc/classes/float.xml
@@ -113,12 +113,12 @@
</description>
</method>
<method name="operator *" qualifiers="operator">
- <return type="Quat">
+ <return type="Quaternion">
</return>
- <argument index="0" name="right" type="Quat">
+ <argument index="0" name="right" type="Quaternion">
</argument>
<description>
- Multiplies each component of the [Quat] by the given [float].
+ Multiplies each component of the [Quaternion] by the given [float].
</description>
</method>
<method name="operator *" qualifiers="operator">
diff --git a/doc/classes/int.xml b/doc/classes/int.xml
index 119cdf8eeb..b0ad963998 100644
--- a/doc/classes/int.xml
+++ b/doc/classes/int.xml
@@ -183,9 +183,9 @@
</description>
</method>
<method name="operator *" qualifiers="operator">
- <return type="Quat">
+ <return type="Quaternion">
</return>
- <argument index="0" name="right" type="Quat">
+ <argument index="0" name="right" type="Quaternion">
</argument>
<description>
Multiplies each component of the quaternion by the given integer.
diff --git a/doc/translations/ar.po b/doc/translations/ar.po
index b4ae664714..77a3d39f27 100644
--- a/doc/translations/ar.po
+++ b/doc/translations/ar.po
@@ -33036,7 +33036,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33055,12 +33055,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -34557,7 +34557,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -41765,30 +41765,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -41796,7 +41796,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54060,7 +54060,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59139,7 +59139,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/ca.po b/doc/translations/ca.po
index 6485111b20..8ea801181d 100644
--- a/doc/translations/ca.po
+++ b/doc/translations/ca.po
@@ -33067,7 +33067,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33086,12 +33086,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -34588,7 +34588,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -41796,30 +41796,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -41827,7 +41827,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54091,7 +54091,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59170,7 +59170,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/classes.pot b/doc/translations/classes.pot
index d14b0d9b1f..d12fa78b0e 100644
--- a/doc/translations/classes.pot
+++ b/doc/translations/classes.pot
@@ -33037,7 +33037,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33056,12 +33056,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -34558,7 +34558,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -41766,30 +41766,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -41797,7 +41797,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54061,7 +54061,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59140,7 +59140,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/cs.po b/doc/translations/cs.po
index 7b958a5049..a267656497 100644
--- a/doc/translations/cs.po
+++ b/doc/translations/cs.po
@@ -33536,7 +33536,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33555,12 +33555,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -35058,7 +35058,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -42266,30 +42266,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -42297,7 +42297,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54562,7 +54562,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59645,7 +59645,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/de.po b/doc/translations/de.po
index 2e3e219ba6..181d64d525 100644
--- a/doc/translations/de.po
+++ b/doc/translations/de.po
@@ -33453,7 +33453,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33472,12 +33472,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
#, fuzzy
msgid ""
@@ -34984,7 +34984,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -42226,30 +42226,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -42257,7 +42257,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54558,7 +54558,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59796,7 +59796,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/es.po b/doc/translations/es.po
index 3078c1bf90..7df36316b7 100644
--- a/doc/translations/es.po
+++ b/doc/translations/es.po
@@ -44834,7 +44834,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -44853,9 +44853,9 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
"Toda clase que no es un tipo integrado hereda de esta clase.\n"
"Puedes construir Objetos desde lenguajes de scripting, usando [code]Object."
@@ -44866,7 +44866,7 @@ msgstr ""
"llama al método [method free] desde tu script o elimina la instancia desde C+"
"+.\n"
"Algunas clases que extienden a Object añaden gestión de memoria. Este es el "
-"caso de [Reference], que cuenta las referencias y se borra a sí misma "
+"caso de [RefCounted], que cuenta las referencias y se borra a sí misma "
"automáticamente cuando deja de estar referenciada. [Node], otro tipo "
"fundamental, borra todos sus hijos cuando se libera de la memoria.\n"
"Los objetos exportan propiedades, que son principalmente útiles para el "
@@ -44887,7 +44887,7 @@ msgstr ""
"sencilla de notificar al objeto sobre diferentes eventos, de modo que todos "
"ellos pueden ser manejados juntos. Véase [method _notification]."
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
#, fuzzy
msgid ""
@@ -46525,7 +46525,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -53779,30 +53779,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -53810,7 +53810,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -66189,7 +66189,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -71348,7 +71348,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/fa.po b/doc/translations/fa.po
index 733d3bb969..e440146dd3 100644
--- a/doc/translations/fa.po
+++ b/doc/translations/fa.po
@@ -33042,7 +33042,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33061,12 +33061,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -34563,7 +34563,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -41771,30 +41771,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -41802,7 +41802,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54066,7 +54066,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59145,7 +59145,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/fi.po b/doc/translations/fi.po
index 0a40863a52..92ec4f29dd 100644
--- a/doc/translations/fi.po
+++ b/doc/translations/fi.po
@@ -33055,7 +33055,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33074,12 +33074,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -34576,7 +34576,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -41784,30 +41784,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -41815,7 +41815,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54080,7 +54080,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59168,7 +59168,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/fr.po b/doc/translations/fr.po
index f3e26ebc61..7717474c0f 100644
--- a/doc/translations/fr.po
+++ b/doc/translations/fr.po
@@ -33403,7 +33403,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33422,12 +33422,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -34927,7 +34927,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -42142,30 +42142,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -42173,7 +42173,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54519,7 +54519,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59618,7 +59618,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/id.po b/doc/translations/id.po
index 1bce3d6b50..edfd392f4f 100644
--- a/doc/translations/id.po
+++ b/doc/translations/id.po
@@ -33068,7 +33068,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33087,12 +33087,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -34589,7 +34589,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -41797,30 +41797,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -41828,7 +41828,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54092,7 +54092,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59171,7 +59171,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/it.po b/doc/translations/it.po
index 18e162476c..353eae4116 100644
--- a/doc/translations/it.po
+++ b/doc/translations/it.po
@@ -33334,7 +33334,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33353,12 +33353,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -34856,7 +34856,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -42067,30 +42067,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -42098,7 +42098,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54365,7 +54365,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59459,7 +59459,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/ja.po b/doc/translations/ja.po
index ede80a35ef..1424b24153 100644
--- a/doc/translations/ja.po
+++ b/doc/translations/ja.po
@@ -34306,7 +34306,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -34325,12 +34325,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
#, fuzzy
msgid ""
@@ -35830,7 +35830,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -43046,30 +43046,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -43077,7 +43077,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -55349,7 +55349,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -60446,7 +60446,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/ko.po b/doc/translations/ko.po
index e71cd06ba7..8e8aef2eaf 100644
--- a/doc/translations/ko.po
+++ b/doc/translations/ko.po
@@ -33044,7 +33044,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33063,12 +33063,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -34565,7 +34565,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -41773,30 +41773,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -41804,7 +41804,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54068,7 +54068,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59149,7 +59149,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/nl.po b/doc/translations/nl.po
index 032ff95bdb..096e59f497 100644
--- a/doc/translations/nl.po
+++ b/doc/translations/nl.po
@@ -33070,7 +33070,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33089,12 +33089,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -34591,7 +34591,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -41799,30 +41799,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -41830,7 +41830,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54094,7 +54094,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59173,7 +59173,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/pl.po b/doc/translations/pl.po
index b0c94b55be..5ef41b155a 100644
--- a/doc/translations/pl.po
+++ b/doc/translations/pl.po
@@ -33089,7 +33089,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33108,12 +33108,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -34610,7 +34610,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -41818,30 +41818,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -41849,7 +41849,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54117,7 +54117,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59203,7 +59203,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/pt_BR.po b/doc/translations/pt_BR.po
index a508d38859..ef62950d51 100644
--- a/doc/translations/pt_BR.po
+++ b/doc/translations/pt_BR.po
@@ -33083,7 +33083,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33102,12 +33102,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -34604,7 +34604,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -41812,30 +41812,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -41843,7 +41843,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54108,7 +54108,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59194,7 +59194,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/ro.po b/doc/translations/ro.po
index 96c0161312..5f018aa497 100644
--- a/doc/translations/ro.po
+++ b/doc/translations/ro.po
@@ -33044,7 +33044,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33063,12 +33063,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -34565,7 +34565,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -41773,30 +41773,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -41804,7 +41804,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54068,7 +54068,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59147,7 +59147,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/ru.po b/doc/translations/ru.po
index 1108967bc9..0d227beff7 100644
--- a/doc/translations/ru.po
+++ b/doc/translations/ru.po
@@ -33581,7 +33581,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33600,12 +33600,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -35104,7 +35104,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -42362,30 +42362,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -42393,7 +42393,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54666,7 +54666,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59891,7 +59891,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/sr_Cyrl.po b/doc/translations/sr_Cyrl.po
index d7d2911b97..d53711d996 100644
--- a/doc/translations/sr_Cyrl.po
+++ b/doc/translations/sr_Cyrl.po
@@ -33054,7 +33054,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33073,12 +33073,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -34575,7 +34575,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -41783,30 +41783,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -41814,7 +41814,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54078,7 +54078,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59157,7 +59157,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/th.po b/doc/translations/th.po
index 5031ecfb0e..7686e22f19 100644
--- a/doc/translations/th.po
+++ b/doc/translations/th.po
@@ -33060,7 +33060,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33079,12 +33079,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -34581,7 +34581,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -41789,30 +41789,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -41820,7 +41820,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54084,7 +54084,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59163,7 +59163,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/tr.po b/doc/translations/tr.po
index a317f4ee83..df9897f1d6 100644
--- a/doc/translations/tr.po
+++ b/doc/translations/tr.po
@@ -33036,7 +33036,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33055,12 +33055,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -34557,7 +34557,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -41765,30 +41765,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -41796,7 +41796,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54060,7 +54060,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59139,7 +59139,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/uk.po b/doc/translations/uk.po
index 8ca75e8b19..d1296da87a 100644
--- a/doc/translations/uk.po
+++ b/doc/translations/uk.po
@@ -33122,7 +33122,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33141,12 +33141,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -34643,7 +34643,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -41851,30 +41851,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -41882,7 +41882,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54147,7 +54147,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59237,7 +59237,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/zh_Hans.po b/doc/translations/zh_Hans.po
index aee852699c..edfb11dec1 100644
--- a/doc/translations/zh_Hans.po
+++ b/doc/translations/zh_Hans.po
@@ -33272,7 +33272,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33291,12 +33291,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -34794,7 +34794,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -42002,30 +42002,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -42033,7 +42033,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54298,7 +54298,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59381,7 +59381,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/doc/translations/zh_Hant.po b/doc/translations/zh_Hant.po
index 242c8cc086..3afec7ead8 100644
--- a/doc/translations/zh_Hant.po
+++ b/doc/translations/zh_Hant.po
@@ -33073,7 +33073,7 @@ msgid ""
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
"Some classes that extend Object add memory management. This is the case of "
-"[Reference], which counts references and deletes itself automatically when "
+"[RefCounted], which counts references and deletes itself automatically when "
"no longer referenced. [Node], another fundamental type, deletes all its "
"children when freed from memory.\n"
"Objects export properties, which are mainly useful for storage and editing, "
@@ -33092,12 +33092,12 @@ msgid ""
"Objects also receive notifications. Notifications are a simple way to notify "
"the object about different events, so they can all be handled together. See "
"[method _notification].\n"
-"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object "
"stored in a variable can become invalid without warning. Therefore, it's "
-"recommended to use [Reference] for data classes instead of [Object]."
+"recommended to use [RefCounted] for data classes instead of [Object]."
msgstr ""
-#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12
+#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12
#: doc/classes/Resource.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/getting_started/workflow/"
@@ -34594,7 +34594,7 @@ msgid "Changes the [Color] at the given index."
msgstr ""
#: doc/classes/PackedDataContainerRef.xml:4
-msgid "Reference version of [PackedDataContainer]."
+msgid "RefCounted version of [PackedDataContainer]."
msgstr ""
#: doc/classes/PackedFloat32Array.xml:4
@@ -41802,30 +41802,30 @@ msgid ""
"the half extents."
msgstr ""
-#: doc/classes/Reference.xml:4
+#: doc/classes/RefCounted.xml:4
msgid "Base class for reference-counted objects."
msgstr ""
-#: doc/classes/Reference.xml:7
+#: doc/classes/RefCounted.xml:7
msgid ""
"Base class for any object that keeps a reference count. [Resource] and many "
"other helper objects inherit this class.\n"
"Unlike [Object]s, References keep an internal reference counter so that they "
"are automatically released when no longer in use, and only then. References "
"therefore do not need to be freed manually with [method Object.free].\n"
-"In the vast majority of use cases, instantiating and using [Reference]-"
+"In the vast majority of use cases, instantiating and using [RefCounted]-"
"derived types is all you need to do. The methods provided in this class are "
"only for advanced users, and can cause issues if misused."
msgstr ""
-#: doc/classes/Reference.xml:19
+#: doc/classes/RefCounted.xml:19
msgid ""
"Initializes the internal reference counter. Use this only if you really know "
"what you are doing.\n"
"Returns whether the initialization was successful."
msgstr ""
-#: doc/classes/Reference.xml:27
+#: doc/classes/RefCounted.xml:27
msgid ""
"Increments the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -41833,7 +41833,7 @@ msgid ""
"code] otherwise."
msgstr ""
-#: doc/classes/Reference.xml:35
+#: doc/classes/RefCounted.xml:35
msgid ""
"Decrements the internal reference counter. Use this only if you really know "
"what you are doing.\n"
@@ -54098,7 +54098,7 @@ msgid ""
"[codeblock]\n"
"var foo = 2 # foo is dynamically an integer\n"
"foo = \"Now foo is a string!\"\n"
-"foo = Reference.new() # foo is an Object\n"
+"foo = RefCounted.new() # foo is an Object\n"
"var bar: int = 2 # bar is a statically typed integer.\n"
"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
"[/codeblock]\n"
@@ -59181,7 +59181,7 @@ msgstr ""
#: doc/classes/WeakRef.xml:7
msgid ""
-"A weakref can hold a [Reference], without contributing to the reference "
+"A weakref can hold a [RefCounted], without contributing to the reference "
"counter. A weakref can be created from an [Object] using [method @GDScript."
"weakref]. If this object is not a reference, weakref still works, however, "
"it does not have any effect on the object. Weakrefs are useful in cases "
diff --git a/drivers/png/image_loader_png.cpp b/drivers/png/image_loader_png.cpp
index 8b2e786146..8cc76b01e1 100644
--- a/drivers/png/image_loader_png.cpp
+++ b/drivers/png/image_loader_png.cpp
@@ -101,6 +101,6 @@ Vector<uint8_t> ImageLoaderPNG::lossless_pack_png(const Ref<Image> &p_image) {
ImageLoaderPNG::ImageLoaderPNG() {
Image::_png_mem_loader_func = load_mem_png;
- Image::lossless_unpacker = lossless_unpack_png;
- Image::lossless_packer = lossless_pack_png;
+ Image::png_unpacker = lossless_unpack_png;
+ Image::png_packer = lossless_pack_png;
}
diff --git a/drivers/png/resource_saver_png.cpp b/drivers/png/resource_saver_png.cpp
index b737a287d1..2971880985 100644
--- a/drivers/png/resource_saver_png.cpp
+++ b/drivers/png/resource_saver_png.cpp
@@ -30,8 +30,8 @@
#include "resource_saver_png.h"
+#include "core/io/file_access.h"
#include "core/io/image.h"
-#include "core/os/file_access.h"
#include "drivers/png/png_driver_common.h"
#include "scene/resources/texture.h"
diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
index 0f8f2260f2..5e2431d44e 100644
--- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp
+++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
@@ -35,6 +35,10 @@
#include "core/config/project_settings.h"
#include "core/os/os.h"
+#ifdef ALSAMIDI_ENABLED
+#include "drivers/alsa/asound-so_wrap.h"
+#endif
+
void AudioDriverPulseAudio::pa_state_cb(pa_context *c, void *userdata) {
AudioDriverPulseAudio *ad = (AudioDriverPulseAudio *)userdata;
@@ -272,6 +276,10 @@ Error AudioDriverPulseAudio::init() {
#else
int dylibloader_verbose = 0;
#endif
+#ifdef ALSAMIDI_ENABLED
+ // If using PulseAudio with ALSA MIDI, we need to initialize ALSA as well
+ initialize_asound(dylibloader_verbose);
+#endif
if (initialize_pulse(dylibloader_verbose)) {
return ERR_CANT_OPEN;
}
diff --git a/drivers/unix/dir_access_unix.h b/drivers/unix/dir_access_unix.h
index 28a7053d25..8b19308967 100644
--- a/drivers/unix/dir_access_unix.h
+++ b/drivers/unix/dir_access_unix.h
@@ -33,7 +33,7 @@
#if defined(UNIX_ENABLED) || defined(LIBC_FILEIO_ENABLED)
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
#include <dirent.h>
#include <sys/stat.h>
diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp
index ec23df62d0..6ea55219bb 100644
--- a/drivers/unix/file_access_unix.cpp
+++ b/drivers/unix/file_access_unix.cpp
@@ -264,7 +264,7 @@ void FileAccessUnix::store_8(uint8_t p_dest) {
void FileAccessUnix::store_buffer(const uint8_t *p_src, uint64_t p_length) {
ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
- ERR_FAIL_COND(!p_src);
+ ERR_FAIL_COND(!p_src && p_length > 0);
ERR_FAIL_COND(fwrite(p_src, 1, p_length, f) != p_length);
}
diff --git a/drivers/unix/file_access_unix.h b/drivers/unix/file_access_unix.h
index 5b1599c67f..8b27c308e1 100644
--- a/drivers/unix/file_access_unix.h
+++ b/drivers/unix/file_access_unix.h
@@ -31,7 +31,7 @@
#ifndef FILE_ACCESS_UNIX_H
#define FILE_ACCESS_UNIX_H
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "core/os/memory.h"
#include <stdio.h>
diff --git a/drivers/unix/ip_unix.cpp b/drivers/unix/ip_unix.cpp
index 053e3fd9d6..e8f8ae4717 100644
--- a/drivers/unix/ip_unix.cpp
+++ b/drivers/unix/ip_unix.cpp
@@ -89,7 +89,7 @@ static IPAddress _sockaddr2ip(struct sockaddr *p_addr) {
return ip;
};
-IPAddress IPUnix::_resolve_hostname(const String &p_hostname, Type p_type) {
+void IPUnix::_resolve_hostname(List<IPAddress> &r_addresses, const String &p_hostname, Type p_type) const {
struct addrinfo hints;
struct addrinfo *result = nullptr;
@@ -108,7 +108,7 @@ IPAddress IPUnix::_resolve_hostname(const String &p_hostname, Type p_type) {
int s = getaddrinfo(p_hostname.utf8().get_data(), nullptr, &hints, &result);
if (s != 0) {
ERR_PRINT("getaddrinfo failed! Cannot resolve hostname.");
- return IPAddress();
+ return;
};
if (result == nullptr || result->ai_addr == nullptr) {
@@ -116,14 +116,24 @@ IPAddress IPUnix::_resolve_hostname(const String &p_hostname, Type p_type) {
if (result) {
freeaddrinfo(result);
}
- return IPAddress();
+ return;
};
- IPAddress ip = _sockaddr2ip(result->ai_addr);
+ struct addrinfo *next = result;
- freeaddrinfo(result);
+ do {
+ if (next->ai_addr == NULL) {
+ next = next->ai_next;
+ continue;
+ }
+ IPAddress ip = _sockaddr2ip(next->ai_addr);
+ if (!r_addresses.find(ip)) {
+ r_addresses.push_back(ip);
+ }
+ next = next->ai_next;
+ } while (next);
- return ip;
+ freeaddrinfo(result);
}
#if defined(WINDOWS_ENABLED)
diff --git a/drivers/unix/ip_unix.h b/drivers/unix/ip_unix.h
index e6479be6e5..0d64648b39 100644
--- a/drivers/unix/ip_unix.h
+++ b/drivers/unix/ip_unix.h
@@ -38,7 +38,7 @@
class IPUnix : public IP {
GDCLASS(IPUnix, IP);
- virtual IPAddress _resolve_hostname(const String &p_hostname, IP::Type p_type) override;
+ virtual void _resolve_hostname(List<IPAddress> &r_addresses, const String &p_hostname, Type p_type = TYPE_ANY) const override;
static IP *_create_unix();
diff --git a/drivers/unix/net_socket_posix.cpp b/drivers/unix/net_socket_posix.cpp
index 222aef998c..efeaf32ff7 100644
--- a/drivers/unix/net_socket_posix.cpp
+++ b/drivers/unix/net_socket_posix.cpp
@@ -466,7 +466,7 @@ Error NetSocketPosix::poll(PollType p_type, int p_timeout) const {
FD_ZERO(&ex);
FD_SET(_sock, &ex);
struct timeval timeout = { p_timeout / 1000, (p_timeout % 1000) * 1000 };
- // For blocking operation, pass nullptr timeout pointer to select.
+ // For blocking operation, pass nullptr timeout pointer to select.
struct timeval *tp = nullptr;
if (p_timeout >= 0) {
// If timeout is non-negative, we want to specify the timeout instead.
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index 15cd7bee92..a5c61bbea5 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -195,8 +195,8 @@ OS::Time OS_Unix::get_time(bool utc) const {
}
Time ret;
ret.hour = lt.tm_hour;
- ret.min = lt.tm_min;
- ret.sec = lt.tm_sec;
+ ret.minute = lt.tm_min;
+ ret.second = lt.tm_sec;
get_time_zone_info();
return ret;
}
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 43b2a24172..c69b516f37 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -31,7 +31,7 @@
#include "rendering_device_vulkan.h"
#include "core/config/project_settings.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "core/os/os.h"
#include "core/templates/hashfuncs.h"
#include "drivers/vulkan/vulkan_context.h"
@@ -3244,7 +3244,7 @@ bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_f
/**** ATTACHMENT ****/
/********************/
-VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentFormat> &p_format, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, int *r_color_attachment_count) {
+VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentFormat> &p_format, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, int *r_color_attachment_count, uint32_t p_view_count) {
Vector<VkAttachmentDescription> attachments;
Vector<VkAttachmentReference> color_references;
Vector<VkAttachmentReference> depth_stencil_references;
@@ -3280,7 +3280,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
// For each UNDEFINED, assume the prior use was a *read*, as we'd be discarding the output of a write
// Also, each UNDEFINED will do an immediate layout transition (write), s.t. we must ensure execution synchronization vs.
- // the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that
+ // the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that
// stage
switch (is_depth_stencil ? p_initial_depth_action : p_initial_color_action) {
case INITIAL_ACTION_CLEAR_REGION:
@@ -3469,6 +3469,31 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
render_pass_create_info.dependencyCount = 0;
render_pass_create_info.pDependencies = nullptr;
+ const uint32_t view_mask = (1 << p_view_count) - 1;
+ const uint32_t correlation_mask = (1 << p_view_count) - 1;
+ VkRenderPassMultiviewCreateInfo render_pass_multiview_create_info;
+
+ if (p_view_count > 1) {
+ const VulkanContext::MultiviewCapabilities capabilities = context->get_multiview_capabilities();
+
+ // For now this only works with multiview!
+ ERR_FAIL_COND_V_MSG(!capabilities.is_supported, VK_NULL_HANDLE, "Multiview not supported");
+
+ // Make sure we limit this to the number of views we support.
+ ERR_FAIL_COND_V_MSG(p_view_count > capabilities.max_view_count, VK_NULL_HANDLE, "Hardware does not support requested number of views for Multiview render pass");
+
+ render_pass_multiview_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO;
+ render_pass_multiview_create_info.pNext = nullptr;
+ render_pass_multiview_create_info.subpassCount = 1;
+ render_pass_multiview_create_info.pViewMasks = &view_mask;
+ render_pass_multiview_create_info.dependencyCount = 0;
+ render_pass_multiview_create_info.pViewOffsets = nullptr;
+ render_pass_multiview_create_info.correlationMaskCount = 1;
+ render_pass_multiview_create_info.pCorrelationMasks = &correlation_mask;
+
+ render_pass_create_info.pNext = &render_pass_multiview_create_info;
+ }
+
VkRenderPass render_pass;
VkResult res = vkCreateRenderPass(device, &render_pass_create_info, nullptr, &render_pass);
ERR_FAIL_COND_V_MSG(res, VK_NULL_HANDLE, "vkCreateRenderPass failed with error " + itos(res) + ".");
@@ -3479,11 +3504,12 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
return render_pass;
}
-RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create(const Vector<AttachmentFormat> &p_format) {
+RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create(const Vector<AttachmentFormat> &p_format, uint32_t p_view_count) {
_THREAD_SAFE_METHOD_
FramebufferFormatKey key;
key.attachments = p_format;
+ key.view_count = p_view_count;
const Map<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
if (E) {
@@ -3492,7 +3518,7 @@ RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_c
}
int color_references;
- VkRenderPass render_pass = _render_pass_create(p_format, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, &color_references); //actions don't matter for this use case
+ VkRenderPass render_pass = _render_pass_create(p_format, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, &color_references, p_view_count); //actions don't matter for this use case
if (render_pass == VK_NULL_HANDLE) { //was likely invalid
return INVALID_ID;
@@ -3505,6 +3531,7 @@ RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_c
fb_format.color_attachments = color_references;
fb_format.render_pass = render_pass;
fb_format.samples = p_format[0].samples;
+ fb_format.view_count = p_view_count;
framebuffer_formats[id] = fb_format;
return id;
}
@@ -3580,11 +3607,12 @@ RID RenderingDeviceVulkan::framebuffer_create_empty(const Size2i &p_size, Textur
framebuffer.format_id = framebuffer_format_create_empty(p_samples);
ERR_FAIL_COND_V(p_format_check != INVALID_FORMAT_ID && framebuffer.format_id != p_format_check, RID());
framebuffer.size = p_size;
+ framebuffer.view_count = 1;
return framebuffer_owner.make_rid(framebuffer);
}
-RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check) {
+RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check, uint32_t p_view_count) {
_THREAD_SAFE_METHOD_
Vector<AttachmentFormat> attachments;
@@ -3594,6 +3622,8 @@ RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attac
Texture *texture = texture_owner.getornull(p_texture_attachments[i]);
ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture index supplied for framebuffer (" + itos(i) + ") is not a valid texture.");
+ ERR_FAIL_COND_V_MSG(texture->layers != p_view_count, RID(), "Layers of our texture doesn't match view count for this framebuffer");
+
if (i == 0) {
size.width = texture->width;
size.height = texture->height;
@@ -3609,7 +3639,7 @@ RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attac
attachments.push_back(af);
}
- FramebufferFormatID format_id = framebuffer_format_create(attachments);
+ FramebufferFormatID format_id = framebuffer_format_create(attachments, p_view_count);
if (format_id == INVALID_ID) {
return RID();
}
@@ -3621,6 +3651,7 @@ RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attac
framebuffer.format_id = format_id;
framebuffer.texture_ids = p_texture_attachments;
framebuffer.size = size;
+ framebuffer.view_count = p_view_count;
RID id = framebuffer_owner.make_rid(framebuffer);
@@ -5904,12 +5935,13 @@ Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebu
vk.final_color_action = p_final_color_action;
vk.initial_depth_action = p_initial_depth_action;
vk.final_depth_action = p_final_depth_action;
+ vk.view_count = p_framebuffer->view_count;
if (!p_framebuffer->framebuffers.has(vk)) {
//need to create this version
Framebuffer::Version version;
- version.render_pass = _render_pass_create(framebuffer_formats[p_framebuffer->format_id].E->key().attachments, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action);
+ version.render_pass = _render_pass_create(framebuffer_formats[p_framebuffer->format_id].E->key().attachments, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, nullptr, p_framebuffer->view_count);
VkFramebufferCreateInfo framebuffer_create_info;
framebuffer_create_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h
index a2527d5c33..f4fe9cf956 100644
--- a/drivers/vulkan/rendering_device_vulkan.h
+++ b/drivers/vulkan/rendering_device_vulkan.h
@@ -234,7 +234,12 @@ class RenderingDeviceVulkan : public RenderingDevice {
struct FramebufferFormatKey {
Vector<AttachmentFormat> attachments;
+ uint32_t view_count = 1;
bool operator<(const FramebufferFormatKey &p_key) const {
+ if (view_count != p_key.view_count) {
+ return view_count < p_key.view_count;
+ }
+
int as = attachments.size();
int bs = p_key.attachments.size();
if (as != bs) {
@@ -261,7 +266,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
}
};
- VkRenderPass _render_pass_create(const Vector<AttachmentFormat> &p_format, InitialAction p_initial_action, FinalAction p_final_action, InitialAction p_initial_depth_action, FinalAction p_final_depthcolor_action, int *r_color_attachment_count = nullptr);
+ VkRenderPass _render_pass_create(const Vector<AttachmentFormat> &p_format, InitialAction p_initial_action, FinalAction p_final_action, InitialAction p_initial_depth_action, FinalAction p_final_depthcolor_action, int *r_color_attachment_count = nullptr, uint32_t p_view_count = 1);
// This is a cache and it's never freed, it ensures
// IDs for a given format are always unique.
@@ -271,6 +276,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
VkRenderPass render_pass = VK_NULL_HANDLE; //here for constructing shaders, never used, see section (7.2. Render Pass Compatibility from Vulkan spec)
int color_attachments = 0; //used for pipeline validation
TextureSamples samples;
+ uint32_t view_count = 1; // number of views
};
Map<FramebufferFormatID, FramebufferFormat> framebuffer_formats;
@@ -282,11 +288,16 @@ class RenderingDeviceVulkan : public RenderingDevice {
FinalAction final_color_action;
InitialAction initial_depth_action;
FinalAction final_depth_action;
+ uint32_t view_count;
bool operator<(const VersionKey &p_key) const {
if (initial_color_action == p_key.initial_color_action) {
if (final_color_action == p_key.final_color_action) {
if (initial_depth_action == p_key.initial_depth_action) {
- return final_depth_action < p_key.final_depth_action;
+ if (final_depth_action == p_key.final_depth_action) {
+ return view_count < p_key.view_count;
+ } else {
+ return final_depth_action < p_key.final_depth_action;
+ }
} else {
return initial_depth_action < p_key.initial_depth_action;
}
@@ -309,6 +320,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
Map<VersionKey, Version> framebuffers;
Size2 size;
+ uint32_t view_count;
};
RID_Owner<Framebuffer, true> framebuffer_owner;
@@ -938,11 +950,11 @@ public:
/**** FRAMEBUFFER ****/
/*********************/
- virtual FramebufferFormatID framebuffer_format_create(const Vector<AttachmentFormat> &p_format);
+ virtual FramebufferFormatID framebuffer_format_create(const Vector<AttachmentFormat> &p_format, uint32_t p_view_count = 1);
virtual FramebufferFormatID framebuffer_format_create_empty(TextureSamples p_samples = TEXTURE_SAMPLES_1);
virtual TextureSamples framebuffer_format_get_texture_samples(FramebufferFormatID p_format);
- virtual RID framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check = INVALID_ID);
+ virtual RID framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1);
virtual RID framebuffer_create_empty(const Size2i &p_size, TextureSamples p_samples = TEXTURE_SAMPLES_1, FramebufferFormatID p_format_check = INVALID_ID);
virtual FramebufferFormatID framebuffer_get_format(RID p_framebuffer);
diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp
index 38455bdbed..6ed43b5d31 100644
--- a/drivers/vulkan/vulkan_context.cpp
+++ b/drivers/vulkan/vulkan_context.cpp
@@ -337,6 +337,9 @@ Error VulkanContext::_initialize_extensions() {
extension_names[enabled_extension_count++] = VK_EXT_DEBUG_UTILS_EXTENSION_NAME;
enabled_debug_utils = true;
}
+ if (!strcmp(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, instance_extensions[i].extensionName)) {
+ extension_names[enabled_extension_count++] = VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME;
+ }
if (enabled_extension_count >= MAX_EXTENSIONS) {
free(instance_extensions);
ERR_FAIL_V_MSG(ERR_BUG, "Enabled extension count reaches MAX_EXTENSIONS, BUG");
@@ -504,6 +507,8 @@ Error VulkanContext::_check_capabilities() {
// assume not supported until proven otherwise
multiview_capabilities.is_supported = false;
+ multiview_capabilities.geometry_shader_is_supported = false;
+ multiview_capabilities.tessellation_shader_is_supported = false;
multiview_capabilities.max_view_count = 0;
multiview_capabilities.max_instance_count = 0;
subgroup_capabilities.size = 0;
@@ -529,7 +534,8 @@ Error VulkanContext::_check_capabilities() {
device_features_func(gpu, &device_features);
multiview_capabilities.is_supported = multiview_features.multiview;
- // For now we ignore if multiview is available in geometry and tessellation as we do not currently support those
+ multiview_capabilities.geometry_shader_is_supported = multiview_features.multiviewGeometryShader;
+ multiview_capabilities.tessellation_shader_is_supported = multiview_features.multiviewTessellationShader;
}
// check extended properties
@@ -573,7 +579,7 @@ Error VulkanContext::_check_capabilities() {
#ifdef DEBUG_ENABLED
print_line("- Vulkan multiview supported:");
- print_line(" max views: " + itos(multiview_capabilities.max_view_count));
+ print_line(" max view count: " + itos(multiview_capabilities.max_view_count));
print_line(" max instances: " + itos(multiview_capabilities.max_instance_count));
} else {
print_line("- Vulkan multiview not supported");
@@ -694,8 +700,25 @@ Error VulkanContext::_create_physical_device() {
free(physical_devices);
ERR_FAIL_V(ERR_CANT_CREATE);
}
- /* for now, just grab the first physical device */
+
+ // TODO: At least on Linux Laptops integrated GPUs fail with Vulkan in many instances.
+ // The device should really be a preference, but for now choosing a discrete GPU over the
+ // integrated one is better than the default.
+
+ // Default to first device
uint32_t device_index = 0;
+
+ for (uint32_t i = 0; i < gpu_count; ++i) {
+ VkPhysicalDeviceProperties props;
+ vkGetPhysicalDeviceProperties(physical_devices[i], &props);
+
+ if (props.deviceType == VkPhysicalDeviceType::VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
+ // Prefer discrete GPU.
+ device_index = i;
+ break;
+ }
+ }
+
gpu = physical_devices[device_index];
free(physical_devices);
@@ -755,6 +778,10 @@ Error VulkanContext::_create_physical_device() {
swapchainExtFound = 1;
extension_names[enabled_extension_count++] = VK_KHR_SWAPCHAIN_EXTENSION_NAME;
}
+ if (!strcmp(VK_KHR_MULTIVIEW_EXTENSION_NAME, device_extensions[i].extensionName)) {
+ // if multiview is supported, enable it
+ extension_names[enabled_extension_count++] = VK_KHR_MULTIVIEW_EXTENSION_NAME;
+ }
if (enabled_extension_count >= MAX_EXTENSIONS) {
free(device_extensions);
ERR_FAIL_V_MSG(ERR_BUG, "Enabled extension count reaches MAX_EXTENSIONS, BUG");
@@ -947,6 +974,39 @@ Error VulkanContext::_create_device() {
queues[1].flags = 0;
sdevice.queueCreateInfoCount = 2;
}
+
+#ifdef VK_VERSION_1_2
+ VkPhysicalDeviceVulkan11Features vulkan11features;
+
+ vulkan11features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES;
+ vulkan11features.pNext = nullptr;
+ // !BAS! Need to figure out which ones of these we want enabled...
+ vulkan11features.storageBuffer16BitAccess = 0;
+ vulkan11features.uniformAndStorageBuffer16BitAccess = 0;
+ vulkan11features.storagePushConstant16 = 0;
+ vulkan11features.storageInputOutput16 = 0;
+ vulkan11features.multiview = multiview_capabilities.is_supported;
+ vulkan11features.multiviewGeometryShader = multiview_capabilities.geometry_shader_is_supported;
+ vulkan11features.multiviewTessellationShader = multiview_capabilities.tessellation_shader_is_supported;
+ vulkan11features.variablePointersStorageBuffer = 0;
+ vulkan11features.variablePointers = 0;
+ vulkan11features.protectedMemory = 0;
+ vulkan11features.samplerYcbcrConversion = 0;
+ vulkan11features.shaderDrawParameters = 0;
+
+ sdevice.pNext = &vulkan11features;
+#elif VK_VERSION_1_1
+ VkPhysicalDeviceMultiviewFeatures multiview_features;
+
+ multiview_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES;
+ multiview_features.pNext = nullptr;
+ multiview_features.multiview = multiview_capabilities.is_supported;
+ multiview_features.multiviewGeometryShader = multiview_capabilities.geometry_shader_is_supported;
+ multiview_features.multiviewTessellationShader = multiview_capabilities.tessellation_shader_is_supported;
+
+ sdevice.pNext = &multiview_features;
+#endif
+
err = vkCreateDevice(gpu, &sdevice, nullptr, &device);
ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
diff --git a/drivers/vulkan/vulkan_context.h b/drivers/vulkan/vulkan_context.h
index 3d9b295c5a..738ead4f96 100644
--- a/drivers/vulkan/vulkan_context.h
+++ b/drivers/vulkan/vulkan_context.h
@@ -56,8 +56,10 @@ public:
struct MultiviewCapabilities {
bool is_supported;
- int32_t max_view_count;
- int32_t max_instance_count;
+ bool geometry_shader_is_supported;
+ bool tessellation_shader_is_supported;
+ uint32_t max_view_count;
+ uint32_t max_instance_count;
};
private:
diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp
index 55f9e6de17..325bae5b56 100644
--- a/drivers/windows/dir_access_windows.cpp
+++ b/drivers/windows/dir_access_windows.cpp
@@ -208,7 +208,7 @@ String DirAccessWindows::get_current_dir(bool p_include_drive) {
bool DirAccessWindows::file_exists(String p_file) {
GLOBAL_LOCK_FUNCTION
- if (!p_file.is_abs_path()) {
+ if (!p_file.is_absolute_path()) {
p_file = get_current_dir().plus_file(p_file);
}
diff --git a/drivers/windows/dir_access_windows.h b/drivers/windows/dir_access_windows.h
index b151b631e9..1ba4e70e42 100644
--- a/drivers/windows/dir_access_windows.h
+++ b/drivers/windows/dir_access_windows.h
@@ -33,7 +33,7 @@
#ifdef WINDOWS_ENABLED
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
/**
@author Juan Linietsky <reduz@gmail.com>
diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp
index 1f46b44f5e..d6deda7b5d 100644
--- a/drivers/windows/file_access_windows.cpp
+++ b/drivers/windows/file_access_windows.cpp
@@ -294,6 +294,7 @@ void FileAccessWindows::store_8(uint8_t p_dest) {
void FileAccessWindows::store_buffer(const uint8_t *p_src, uint64_t p_length) {
ERR_FAIL_COND(!f);
+ ERR_FAIL_COND(!p_src && p_length > 0);
if (flags == READ_WRITE || flags == WRITE_READ) {
if (prev_op == READ) {
if (last_error != ERR_FILE_EOF) {
diff --git a/drivers/windows/file_access_windows.h b/drivers/windows/file_access_windows.h
index 95f3a75548..7280fc3237 100644
--- a/drivers/windows/file_access_windows.h
+++ b/drivers/windows/file_access_windows.h
@@ -33,7 +33,7 @@
#ifdef WINDOWS_ENABLED
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "core/os/memory.h"
#include <stdio.h>
diff --git a/editor/action_map_editor.cpp b/editor/action_map_editor.cpp
index d195561a85..cc07d589c5 100644
--- a/editor/action_map_editor.cpp
+++ b/editor/action_map_editor.cpp
@@ -969,9 +969,9 @@ void ActionMapEditor::_notification(int p_what) {
}
void ActionMapEditor::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &ActionMapEditor::get_drag_data_fw);
- ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &ActionMapEditor::can_drop_data_fw);
- ClassDB::bind_method(D_METHOD("drop_data_fw"), &ActionMapEditor::drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &ActionMapEditor::get_drag_data_fw);
+ ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &ActionMapEditor::can_drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_drop_data_fw"), &ActionMapEditor::drop_data_fw);
ADD_SIGNAL(MethodInfo("action_added", PropertyInfo(Variant::STRING, "name")));
ADD_SIGNAL(MethodInfo("action_edited", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::DICTIONARY, "new_action")));
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index 3620fda4f8..b26b5ce595 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -165,7 +165,7 @@ public:
}
switch (animation->track_get_type(track)) {
- case Animation::TYPE_TRANSFORM: {
+ case Animation::TYPE_TRANSFORM3D: {
Dictionary d_old = animation->track_get_key_value(track, key);
Dictionary d_new = d_old.duplicate();
d_new[p_name] = p_value;
@@ -412,7 +412,7 @@ public:
}
switch (animation->track_get_type(track)) {
- case Animation::TYPE_TRANSFORM: {
+ case Animation::TYPE_TRANSFORM3D: {
Dictionary d = animation->track_get_key_value(track, key);
ERR_FAIL_COND_V(!d.has(name), false);
r_ret = d[p_name];
@@ -523,9 +523,9 @@ public:
}
switch (animation->track_get_type(track)) {
- case Animation::TYPE_TRANSFORM: {
+ case Animation::TYPE_TRANSFORM3D: {
p_list->push_back(PropertyInfo(Variant::VECTOR3, "location"));
- p_list->push_back(PropertyInfo(Variant::QUAT, "rotation"));
+ p_list->push_back(PropertyInfo(Variant::QUATERNION, "rotation"));
p_list->push_back(PropertyInfo(Variant::VECTOR3, "scale"));
} break;
@@ -781,7 +781,7 @@ public:
}
switch (animation->track_get_type(track)) {
- case Animation::TYPE_TRANSFORM: {
+ case Animation::TYPE_TRANSFORM3D: {
Dictionary d_old = animation->track_get_key_value(track, key);
Dictionary d_new = d_old.duplicate();
d_new[p_name] = p_value;
@@ -1012,7 +1012,7 @@ public:
}
switch (animation->track_get_type(track)) {
- case Animation::TYPE_TRANSFORM: {
+ case Animation::TYPE_TRANSFORM3D: {
Dictionary d = animation->track_get_key_value(track, key);
ERR_FAIL_COND_V(!d.has(name), false);
r_ret = d[p_name];
@@ -1162,9 +1162,9 @@ public:
if (same_track_type) {
switch (animation->track_get_type(first_track)) {
- case Animation::TYPE_TRANSFORM: {
+ case Animation::TYPE_TRANSFORM3D: {
p_list->push_back(PropertyInfo(Variant::VECTOR3, "location"));
- p_list->push_back(PropertyInfo(Variant::QUAT, "rotation"));
+ p_list->push_back(PropertyInfo(Variant::QUATERNION, "rotation"));
p_list->push_back(PropertyInfo(Variant::VECTOR3, "scale"));
} break;
case Animation::TYPE_VALUE: {
@@ -1586,6 +1586,10 @@ void AnimationTimelineEdit::set_zoom(Range *p_zoom) {
zoom->connect("value_changed", callable_mp(this, &AnimationTimelineEdit::_zoom_changed));
}
+void AnimationTimelineEdit::set_track_edit(AnimationTrackEdit *p_track_edit) {
+ track_edit = p_track_edit;
+}
+
void AnimationTimelineEdit::set_play_position(float p_pos) {
play_position_pos = p_pos;
play_position->update();
@@ -1643,7 +1647,31 @@ void AnimationTimelineEdit::_play_position_draw() {
void AnimationTimelineEdit::_gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
- Ref<InputEventMouseButton> mb = p_event;
+ const Ref<InputEventMouseButton> mb = p_event;
+
+ if (mb.is_valid() && mb->is_pressed() && mb->is_command_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
+ get_zoom()->set_value(get_zoom()->get_value() * 1.05);
+ accept_event();
+ }
+
+ if (mb.is_valid() && mb->is_pressed() && mb->is_command_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
+ get_zoom()->set_value(get_zoom()->get_value() / 1.05);
+ accept_event();
+ }
+
+ if (mb.is_valid() && mb->is_pressed() && mb->is_alt_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
+ if (track_edit) {
+ track_edit->get_editor()->goto_prev_step(true);
+ }
+ accept_event();
+ }
+
+ if (mb.is_valid() && mb->is_pressed() && mb->is_alt_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
+ if (track_edit) {
+ track_edit->get_editor()->goto_next_step(true);
+ }
+ accept_event();
+ }
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && hsize_rect.has_point(mb->get_position())) {
dragging_hsize = true;
@@ -1742,6 +1770,7 @@ AnimationTimelineEdit::AnimationTimelineEdit() {
editing = false;
name_limit = 150 * EDSCALE;
zoom = nullptr;
+ track_edit = nullptr;
play_position_pos = 0;
play_position = memnew(Control);
@@ -2007,7 +2036,7 @@ void AnimationTrackEdit::_notification(int p_what) {
interp_mode_rect.position.y = int(get_size().height - icon->get_height()) / 2;
interp_mode_rect.size = icon->get_size();
- if (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_TRANSFORM) {
+ if (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_TRANSFORM3D) {
draw_texture(icon, interp_mode_rect.position);
}
//make it easier to click
@@ -2017,7 +2046,7 @@ void AnimationTrackEdit::_notification(int p_what) {
ofs += icon->get_width() + hsep;
interp_mode_rect.size.x += hsep;
- if (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_TRANSFORM) {
+ if (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_TRANSFORM3D) {
draw_texture(down_icon, Vector2(ofs, int(get_size().height - down_icon->get_height()) / 2));
interp_mode_rect.size.x += down_icon->get_width();
} else {
@@ -2040,7 +2069,7 @@ void AnimationTrackEdit::_notification(int p_what) {
loop_mode_rect.position.y = int(get_size().height - icon->get_height()) / 2;
loop_mode_rect.size = icon->get_size();
- if (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_TRANSFORM) {
+ if (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_TRANSFORM3D) {
draw_texture(icon, loop_mode_rect.position);
}
@@ -2050,7 +2079,7 @@ void AnimationTrackEdit::_notification(int p_what) {
ofs += icon->get_width() + hsep;
loop_mode_rect.size.x += hsep;
- if (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_TRANSFORM) {
+ if (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_TRANSFORM3D) {
draw_texture(down_icon, Vector2(ofs, int(get_size().height - down_icon->get_height()) / 2));
loop_mode_rect.size.x += down_icon->get_width();
} else {
@@ -2308,6 +2337,7 @@ void AnimationTrackEdit::set_undo_redo(UndoRedo *p_undo_redo) {
void AnimationTrackEdit::set_timeline(AnimationTimelineEdit *p_timeline) {
timeline = p_timeline;
+ timeline->set_track_edit(this);
timeline->connect("zoom_changed", callable_mp(this, &AnimationTrackEdit::_zoom_changed));
timeline->connect("name_limit_changed", callable_mp(this, &AnimationTrackEdit::_zoom_changed));
}
@@ -2441,7 +2471,7 @@ String AnimationTrackEdit::get_tooltip(const Point2 &p_pos) const {
if (key_idx != -1) {
String text = TTR("Time (s): ") + rtos(animation->track_get_key_time(track, key_idx)) + "\n";
switch (animation->track_get_type(track)) {
- case Animation::TYPE_TRANSFORM: {
+ case Animation::TYPE_TRANSFORM3D: {
Dictionary d = animation->track_get_key_value(track, key_idx);
if (d.has("location")) {
text += "Pos: " + String(d["location"]) + "\n";
@@ -3310,7 +3340,7 @@ static bool track_type_is_resettable(Animation::TrackType p_type) {
[[fallthrough]];
case Animation::TYPE_BEZIER:
[[fallthrough]];
- case Animation::TYPE_TRANSFORM:
+ case Animation::TYPE_TRANSFORM3D:
return true;
default:
return false;
@@ -3376,7 +3406,7 @@ void AnimationTrackEditor::_query_insert(const InsertData &p_id) {
case Variant::FLOAT:
case Variant::VECTOR2:
case Variant::VECTOR3:
- case Variant::QUAT:
+ case Variant::QUATERNION:
case Variant::PLANE:
case Variant::COLOR: {
// Valid.
@@ -3459,7 +3489,7 @@ void AnimationTrackEditor::_insert_delay(bool p_create_reset, bool p_create_bezi
insert_queue = false;
}
-void AnimationTrackEditor::insert_transform_key(Node3D *p_node, const String &p_sub, const Transform &p_xform) {
+void AnimationTrackEditor::insert_transform_key(Node3D *p_node, const String &p_sub, const Transform3D &p_xform) {
if (!keying) {
return;
}
@@ -3479,7 +3509,7 @@ void AnimationTrackEditor::insert_transform_key(Node3D *p_node, const String &p_
int track_idx = -1;
for (int i = 0; i < animation->get_track_count(); i++) {
- if (animation->track_get_type(i) != Animation::TYPE_TRANSFORM) {
+ if (animation->track_get_type(i) != Animation::TYPE_TRANSFORM3D) {
continue;
}
if (animation->track_get_path(i) != np) {
@@ -3496,7 +3526,7 @@ void AnimationTrackEditor::insert_transform_key(Node3D *p_node, const String &p_
id.path = np;
id.track_idx = track_idx;
id.value = p_xform;
- id.type = Animation::TYPE_TRANSFORM;
+ id.type = Animation::TYPE_TRANSFORM3D;
id.query = "node '" + p_node->get_name() + "'";
id.advance = false;
@@ -3845,7 +3875,7 @@ static Vector<String> _get_bezier_subindices_for_type(Variant::Type p_type, bool
subindices.push_back(":y");
subindices.push_back(":z");
} break;
- case Variant::QUAT: {
+ case Variant::QUATERNION: {
subindices.push_back(":x");
subindices.push_back(":y");
subindices.push_back(":z");
@@ -3911,11 +3941,11 @@ AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertD
h.type == Variant::RECT2 ||
h.type == Variant::VECTOR3 ||
h.type == Variant::AABB ||
- h.type == Variant::QUAT ||
+ h.type == Variant::QUATERNION ||
h.type == Variant::COLOR ||
h.type == Variant::PLANE ||
h.type == Variant::TRANSFORM2D ||
- h.type == Variant::TRANSFORM) {
+ h.type == Variant::TRANSFORM3D) {
update_mode = Animation::UPDATE_CONTINUOUS;
}
@@ -3945,12 +3975,12 @@ AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertD
value = p_id.value;
} break;
- case Animation::TYPE_TRANSFORM: {
- Transform tr = p_id.value;
+ case Animation::TYPE_TRANSFORM3D: {
+ Transform3D tr = p_id.value;
Dictionary d;
d["location"] = tr.origin;
d["scale"] = tr.basis.get_scale();
- d["rotation"] = Quat(tr.basis);
+ d["rotation"] = Quaternion(tr.basis);
value = d;
} break;
case Animation::TYPE_BEZIER: {
@@ -4368,8 +4398,8 @@ void AnimationTrackEditor::_new_track_node_selected(NodePath p_path) {
ERR_FAIL_COND(!node);
NodePath path_to = root->get_path_to(node);
- if (adding_track_type == Animation::TYPE_TRANSFORM && !node->is_class("Node3D")) {
- EditorNode::get_singleton()->show_warning(TTR("Transform tracks only apply to 3D-based nodes."));
+ if (adding_track_type == Animation::TYPE_TRANSFORM3D && !node->is_class("Node3D")) {
+ EditorNode::get_singleton()->show_warning(TTR("Transform3D tracks only apply to 3D-based nodes."));
return;
}
@@ -4379,7 +4409,7 @@ void AnimationTrackEditor::_new_track_node_selected(NodePath p_path) {
prop_selector->set_type_filter(Vector<Variant::Type>());
prop_selector->select_property_from_instance(node);
} break;
- case Animation::TYPE_TRANSFORM:
+ case Animation::TYPE_TRANSFORM3D:
case Animation::TYPE_METHOD: {
undo_redo->create_action(TTR("Add Track"));
undo_redo->add_do_method(animation.ptr(), "add_track", adding_track_type);
@@ -4394,7 +4424,7 @@ void AnimationTrackEditor::_new_track_node_selected(NodePath p_path) {
filter.push_back(Variant::FLOAT);
filter.push_back(Variant::VECTOR2);
filter.push_back(Variant::VECTOR3);
- filter.push_back(Variant::QUAT);
+ filter.push_back(Variant::QUATERNION);
filter.push_back(Variant::PLANE);
filter.push_back(Variant::COLOR);
@@ -4464,11 +4494,11 @@ void AnimationTrackEditor::_new_track_property_selected(String p_name) {
h.type == Variant::RECT2 ||
h.type == Variant::VECTOR3 ||
h.type == Variant::AABB ||
- h.type == Variant::QUAT ||
+ h.type == Variant::QUATERNION ||
h.type == Variant::COLOR ||
h.type == Variant::PLANE ||
h.type == Variant::TRANSFORM2D ||
- h.type == Variant::TRANSFORM) {
+ h.type == Variant::TRANSFORM3D) {
update_mode = Animation::UPDATE_CONTINUOUS;
}
@@ -4548,7 +4578,7 @@ void AnimationTrackEditor::_insert_key_from_track(float p_ofs, int p_track) {
}
switch (animation->track_get_type(p_track)) {
- case Animation::TYPE_TRANSFORM: {
+ case Animation::TYPE_TRANSFORM3D: {
if (!root->has_node(animation->track_get_path(p_track))) {
EditorNode::get_singleton()->show_warning(TTR("Track path is invalid, so can't add a key."));
return;
@@ -4560,11 +4590,11 @@ void AnimationTrackEditor::_insert_key_from_track(float p_ofs, int p_track) {
return;
}
- Transform xf = base->get_transform();
+ Transform3D xf = base->get_transform();
Vector3 loc = xf.get_origin();
Vector3 scale = xf.basis.get_scale_local();
- Quat rot = xf.basis;
+ Quaternion rot = xf.basis;
undo_redo->create_action(TTR("Add Transform Track Key"));
undo_redo->add_do_method(animation.ptr(), "transform_track_insert_key", p_track, p_ofs, loc, rot, scale);
@@ -4969,6 +4999,16 @@ void AnimationTrackEditor::_scroll_input(const Ref<InputEvent> &p_event) {
scroll->accept_event();
}
+ if (mb.is_valid() && mb->is_pressed() && mb->is_alt_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
+ goto_prev_step(true);
+ scroll->accept_event();
+ }
+
+ if (mb.is_valid() && mb->is_pressed() && mb->is_alt_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
+ goto_next_step(true);
+ scroll->accept_event();
+ }
+
if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (mb->is_pressed()) {
box_selecting = true;
@@ -5143,6 +5183,56 @@ void AnimationTrackEditor::_edit_menu_about_to_popup() {
edit->get_popup()->set_item_disabled(edit->get_popup()->get_item_index(EDIT_APPLY_RESET), !player->can_apply_reset());
}
+void AnimationTrackEditor::goto_prev_step(bool p_from_mouse_event) {
+ if (animation.is_null()) {
+ return;
+ }
+ float step = animation->get_step();
+ if (step == 0) {
+ step = 1;
+ }
+ if (p_from_mouse_event && Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ // Use more precise snapping when holding Shift.
+ // This is used when scrobbling the timeline using Alt + Mouse wheel.
+ step *= 0.25;
+ }
+
+ float pos = timeline->get_play_position();
+ pos = Math::snapped(pos - step, step);
+ if (pos < 0) {
+ pos = 0;
+ }
+ set_anim_pos(pos);
+ emit_signal("timeline_changed", pos, true);
+}
+
+void AnimationTrackEditor::goto_next_step(bool p_from_mouse_event) {
+ if (animation.is_null()) {
+ return;
+ }
+ float step = animation->get_step();
+ if (step == 0) {
+ step = 1;
+ }
+ if (p_from_mouse_event && Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ // Use more precise snapping when holding Shift.
+ // This is used when scrobbling the timeline using Alt + Mouse wheel.
+ // Do not use precise snapping when using the menu action or keyboard shortcut,
+ // as the default keyboard shortcut requires pressing Shift.
+ step *= 0.25;
+ }
+
+ float pos = timeline->get_play_position();
+
+ pos = Math::snapped(pos + step, step);
+ if (pos > animation->get_length()) {
+ pos = animation->get_length();
+ }
+ set_anim_pos(pos);
+
+ emit_signal("timeline_changed", pos, true);
+}
+
void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
last_menu_track_opt = p_option;
switch (p_option) {
@@ -5182,7 +5272,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
}
switch (animation->track_get_type(i)) {
- case Animation::TYPE_TRANSFORM:
+ case Animation::TYPE_TRANSFORM3D:
text += " (Transform)";
break;
case Animation::TYPE_METHOD:
@@ -5428,42 +5518,10 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
}
} break;
case EDIT_GOTO_NEXT_STEP: {
- if (animation.is_null()) {
- break;
- }
- float step = animation->get_step();
- if (step == 0) {
- step = 1;
- }
-
- float pos = timeline->get_play_position();
-
- pos = Math::snapped(pos + step, step);
- if (pos > animation->get_length()) {
- pos = animation->get_length();
- }
- set_anim_pos(pos);
-
- emit_signal("timeline_changed", pos, true);
-
+ goto_next_step(false);
} break;
case EDIT_GOTO_PREV_STEP: {
- if (animation.is_null()) {
- break;
- }
- float step = animation->get_step();
- if (step == 0) {
- step = 1;
- }
-
- float pos = timeline->get_play_position();
- pos = Math::snapped(pos - step, step);
- if (pos < 0) {
- pos = 0;
- }
- set_anim_pos(pos);
- emit_signal("timeline_changed", pos, true);
-
+ goto_prev_step(false);
} break;
case EDIT_APPLY_RESET: {
AnimationPlayerEditor::singleton->get_player()->apply_reset(true);
diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h
index 8befc830fa..d083235c68 100644
--- a/editor/animation_track_editor.h
+++ b/editor/animation_track_editor.h
@@ -49,10 +49,13 @@
class AnimationPlayer;
+class AnimationTrackEdit;
+
class AnimationTimelineEdit : public Range {
GDCLASS(AnimationTimelineEdit, Range);
Ref<Animation> animation;
+ AnimationTrackEdit *track_edit;
int name_limit;
Range *zoom;
Range *h_scroll;
@@ -101,6 +104,7 @@ public:
virtual Size2 get_minimum_size() const override;
void set_animation(const Ref<Animation> &p_animation);
+ void set_track_edit(AnimationTrackEdit *p_track_edit);
void set_zoom(Range *p_zoom);
Range *get_zoom() const { return zoom; }
void set_undo_redo(UndoRedo *p_undo_redo);
@@ -236,8 +240,8 @@ public:
AnimationTrackEdit();
};
-class AnimationTrackEditPlugin : public Reference {
- GDCLASS(AnimationTrackEditPlugin, Reference);
+class AnimationTrackEditPlugin : public RefCounted {
+ GDCLASS(AnimationTrackEditPlugin, RefCounted);
public:
virtual AnimationTrackEdit *create_value_track_edit(Object *p_object, Variant::Type p_type, const String &p_property, PropertyHint p_hint, const String &p_hint_string, int p_usage);
@@ -275,25 +279,6 @@ public:
class AnimationTrackEditor : public VBoxContainer {
GDCLASS(AnimationTrackEditor, VBoxContainer);
- enum {
- EDIT_COPY_TRACKS,
- EDIT_COPY_TRACKS_CONFIRM,
- EDIT_PASTE_TRACKS,
- EDIT_SCALE_SELECTION,
- EDIT_SCALE_FROM_CURSOR,
- EDIT_SCALE_CONFIRM,
- EDIT_DUPLICATE_SELECTION,
- EDIT_DUPLICATE_TRANSPOSED,
- EDIT_DELETE_SELECTION,
- EDIT_GOTO_NEXT_STEP,
- EDIT_GOTO_PREV_STEP,
- EDIT_APPLY_RESET,
- EDIT_OPTIMIZE_ANIMATION,
- EDIT_OPTIMIZE_ANIMATION_CONFIRM,
- EDIT_CLEAN_UP_ANIMATION,
- EDIT_CLEAN_UP_ANIMATION_CONFIRM
- };
-
Ref<Animation> animation;
Node *root;
@@ -508,6 +493,25 @@ protected:
void _notification(int p_what);
public:
+ enum {
+ EDIT_COPY_TRACKS,
+ EDIT_COPY_TRACKS_CONFIRM,
+ EDIT_PASTE_TRACKS,
+ EDIT_SCALE_SELECTION,
+ EDIT_SCALE_FROM_CURSOR,
+ EDIT_SCALE_CONFIRM,
+ EDIT_DUPLICATE_SELECTION,
+ EDIT_DUPLICATE_TRANSPOSED,
+ EDIT_DELETE_SELECTION,
+ EDIT_GOTO_NEXT_STEP,
+ EDIT_GOTO_PREV_STEP,
+ EDIT_APPLY_RESET,
+ EDIT_OPTIMIZE_ANIMATION,
+ EDIT_OPTIMIZE_ANIMATION_CONFIRM,
+ EDIT_CLEAN_UP_ANIMATION,
+ EDIT_CLEAN_UP_ANIMATION_CONFIRM
+ };
+
void add_track_edit_plugin(const Ref<AnimationTrackEditPlugin> &p_plugin);
void remove_track_edit_plugin(const Ref<AnimationTrackEditPlugin> &p_plugin);
@@ -526,7 +530,7 @@ public:
void set_anim_pos(float p_pos);
void insert_node_value_key(Node *p_node, const String &p_property, const Variant &p_value, bool p_only_if_exists = false);
void insert_value_key(const String &p_property, const Variant &p_value, bool p_advance);
- void insert_transform_key(Node3D *p_node, const String &p_sub, const Transform &p_xform);
+ void insert_transform_key(Node3D *p_node, const String &p_sub, const Transform3D &p_xform);
void show_select_node_warning(bool p_show);
@@ -538,6 +542,12 @@ public:
float snap_time(float p_value, bool p_relative = false);
bool is_grouping_tracks();
+ /** If `p_from_mouse_event` is `true`, handle Shift key presses for precise snapping. */
+ void goto_prev_step(bool p_from_mouse_event);
+
+ /** If `p_from_mouse_event` is `true`, handle Shift key presses for precise snapping. */
+ void goto_next_step(bool p_from_mouse_event);
+
MenuButton *get_edit_menu();
AnimationTrackEditor();
~AnimationTrackEditor();
diff --git a/editor/array_property_edit.h b/editor/array_property_edit.h
index fa3dcbe038..d7e11936a3 100644
--- a/editor/array_property_edit.h
+++ b/editor/array_property_edit.h
@@ -33,8 +33,8 @@
#include "scene/main/node.h"
-class ArrayPropertyEdit : public Reference {
- GDCLASS(ArrayPropertyEdit, Reference);
+class ArrayPropertyEdit : public RefCounted {
+ GDCLASS(ArrayPropertyEdit, RefCounted);
int page;
ObjectID obj;
diff --git a/editor/audio_stream_preview.h b/editor/audio_stream_preview.h
index accc7275c0..61567598ed 100644
--- a/editor/audio_stream_preview.h
+++ b/editor/audio_stream_preview.h
@@ -36,8 +36,8 @@
#include "scene/main/node.h"
#include "servers/audio/audio_stream.h"
-class AudioStreamPreview : public Reference {
- GDCLASS(AudioStreamPreview, Reference);
+class AudioStreamPreview : public RefCounted {
+ GDCLASS(AudioStreamPreview, RefCounted);
friend class AudioStream;
Vector<uint8_t> preview;
float length;
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp
index 05d6506d73..2b436a4202 100644
--- a/editor/code_editor.cpp
+++ b/editor/code_editor.cpp
@@ -583,15 +583,29 @@ void FindReplaceBar::set_error(const String &p_label) {
emit_signal("error", p_label);
}
-void FindReplaceBar::set_text_edit(CodeEdit *p_text_edit) {
+void FindReplaceBar::set_text_edit(CodeTextEditor *p_text_editor) {
+ if (p_text_editor == base_text_editor) {
+ return;
+ }
+
+ if (base_text_editor) {
+ base_text_editor->remove_find_replace_bar();
+ base_text_editor = nullptr;
+ text_editor->disconnect("text_changed", callable_mp(this, &FindReplaceBar::_editor_text_changed));
+ text_editor = nullptr;
+ }
+
results_count = -1;
- text_editor = p_text_edit;
+ base_text_editor = p_text_editor;
+ text_editor = base_text_editor->get_text_editor();
text_editor->connect("text_changed", callable_mp(this, &FindReplaceBar::_editor_text_changed));
+
+ _update_results_count();
+ _update_matches_label();
}
void FindReplaceBar::_bind_methods() {
ClassDB::bind_method("_unhandled_input", &FindReplaceBar::_unhandled_input);
-
ClassDB::bind_method("_search_current", &FindReplaceBar::search_current);
ADD_SIGNAL(MethodInfo("search"));
@@ -939,6 +953,25 @@ void CodeTextEditor::update_editor_settings() {
text_editor->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/completion/auto_brace_complete"));
}
+void CodeTextEditor::set_find_replace_bar(FindReplaceBar *p_bar) {
+ if (find_replace_bar) {
+ return;
+ }
+
+ find_replace_bar = p_bar;
+ find_replace_bar->set_text_edit(this);
+ find_replace_bar->connect("error", callable_mp(error, &Label::set_text));
+}
+
+void CodeTextEditor::remove_find_replace_bar() {
+ if (!find_replace_bar) {
+ return;
+ }
+
+ find_replace_bar->disconnect("error", callable_mp(error, &Label::set_text));
+ find_replace_bar = nullptr;
+}
+
void CodeTextEditor::trim_trailing_whitespace() {
bool trimed_whitespace = false;
for (int i = 0; i < text_editor->get_line_count(); i++) {
@@ -1761,14 +1794,6 @@ CodeTextEditor::CodeTextEditor() {
} break;
}
- // Added second so it opens at the bottom, so it won't shift the entire text editor when opening.
- find_replace_bar = memnew(FindReplaceBar);
- add_child(find_replace_bar);
- find_replace_bar->set_h_size_flags(SIZE_EXPAND_FILL);
- find_replace_bar->hide();
-
- find_replace_bar->set_text_edit(text_editor);
-
text_editor->set_draw_line_numbers(true);
text_editor->set_brace_matching(true);
text_editor->set_auto_indent(true);
@@ -1809,7 +1834,6 @@ CodeTextEditor::CodeTextEditor() {
error->set_v_size_flags(SIZE_EXPAND | SIZE_SHRINK_CENTER);
error->set_mouse_filter(MOUSE_FILTER_STOP);
error->connect("gui_input", callable_mp(this, &CodeTextEditor::_error_pressed));
- find_replace_bar->connect("error", callable_mp(error, &Label::set_text));
// Warnings
warning_button = memnew(Button);
diff --git a/editor/code_editor.h b/editor/code_editor.h
index e6dadbd6fa..9fc659b611 100644
--- a/editor/code_editor.h
+++ b/editor/code_editor.h
@@ -57,6 +57,8 @@ public:
GotoLineDialog();
};
+class CodeTextEditor;
+
class FindReplaceBar : public HBoxContainer {
GDCLASS(FindReplaceBar, HBoxContainer);
@@ -77,6 +79,7 @@ class FindReplaceBar : public HBoxContainer {
HBoxContainer *hbc_button_replace;
HBoxContainer *hbc_option_replace;
+ CodeTextEditor *base_text_editor = nullptr;
CodeEdit *text_editor;
int result_line;
@@ -120,7 +123,7 @@ public:
bool is_selection_only() const;
void set_error(const String &p_label);
- void set_text_edit(CodeEdit *p_text_edit);
+ void set_text_edit(CodeTextEditor *p_text_editor);
void popup_search(bool p_show_only = false);
void popup_replace();
@@ -138,7 +141,7 @@ class CodeTextEditor : public VBoxContainer {
GDCLASS(CodeTextEditor, VBoxContainer);
CodeEdit *text_editor;
- FindReplaceBar *find_replace_bar;
+ FindReplaceBar *find_replace_bar = nullptr;
HBoxContainer *status_bar;
Button *toggle_scripts_button;
@@ -243,6 +246,8 @@ public:
void update_line_and_column() { _line_col_changed(); }
CodeEdit *get_text_editor() { return text_editor; }
FindReplaceBar *get_find_replace_bar() { return find_replace_bar; }
+ void set_find_replace_bar(FindReplaceBar *p_bar);
+ void remove_find_replace_bar();
virtual void apply_code() {}
void goto_error();
diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp
index de2be710c5..a17b1aec10 100644
--- a/editor/connections_dialog.cpp
+++ b/editor/connections_dialog.cpp
@@ -203,8 +203,8 @@ void ConnectDialog::_add_bind() {
case Variant::PLANE:
value = Plane();
break;
- case Variant::QUAT:
- value = Quat();
+ case Variant::QUATERNION:
+ value = Quaternion();
break;
case Variant::AABB:
value = AABB();
@@ -212,8 +212,8 @@ void ConnectDialog::_add_bind() {
case Variant::BASIS:
value = Basis();
break;
- case Variant::TRANSFORM:
- value = Transform();
+ case Variant::TRANSFORM3D:
+ value = Transform3D();
break;
case Variant::COLOR:
value = Color();
@@ -443,10 +443,10 @@ ConnectDialog::ConnectDialog() {
type_list->add_item("Rect2", Variant::RECT2);
type_list->add_item("Vector3", Variant::VECTOR3);
type_list->add_item("Plane", Variant::PLANE);
- type_list->add_item("Quat", Variant::QUAT);
+ type_list->add_item("Quaternion", Variant::QUATERNION);
type_list->add_item("AABB", Variant::AABB);
type_list->add_item("Basis", Variant::BASIS);
- type_list->add_item("Transform", Variant::TRANSFORM);
+ type_list->add_item("Transform3D", Variant::TRANSFORM3D);
type_list->add_item("Color", Variant::COLOR);
type_list->select(0);
diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp
index 1c0a55e4ec..968b24893c 100644
--- a/editor/create_dialog.cpp
+++ b/editor/create_dialog.cpp
@@ -643,9 +643,9 @@ void CreateDialog::_load_favorites_and_history() {
void CreateDialog::_bind_methods() {
ClassDB::bind_method(D_METHOD("_save_and_update_favorite_list"), &CreateDialog::_save_and_update_favorite_list);
- ClassDB::bind_method("get_drag_data_fw", &CreateDialog::get_drag_data_fw);
- ClassDB::bind_method("can_drop_data_fw", &CreateDialog::can_drop_data_fw);
- ClassDB::bind_method("drop_data_fw", &CreateDialog::drop_data_fw);
+ ClassDB::bind_method("_get_drag_data_fw", &CreateDialog::get_drag_data_fw);
+ ClassDB::bind_method("_can_drop_data_fw", &CreateDialog::can_drop_data_fw);
+ ClassDB::bind_method("_drop_data_fw", &CreateDialog::drop_data_fw);
ADD_SIGNAL(MethodInfo("create"));
ADD_SIGNAL(MethodInfo("favorites_updated"));
diff --git a/editor/debugger/editor_debugger_server.h b/editor/debugger/editor_debugger_server.h
index 6458421e7a..6216d0df3d 100644
--- a/editor/debugger/editor_debugger_server.h
+++ b/editor/debugger/editor_debugger_server.h
@@ -32,9 +32,9 @@
#define EDITOR_DEBUGGER_CONNECTION_H
#include "core/debugger/remote_debugger_peer.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
-class EditorDebuggerServer : public Reference {
+class EditorDebuggerServer : public RefCounted {
public:
typedef EditorDebuggerServer *(*CreateServerFunc)(const String &p_uri);
diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp
index c085205f63..7534b419fe 100644
--- a/editor/dependency_editor.cpp
+++ b/editor/dependency_editor.cpp
@@ -30,8 +30,8 @@
#include "dependency_editor.h"
+#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
-#include "core/os/file_access.h"
#include "editor_node.h"
#include "editor_scale.h"
#include "scene/gui/margin_container.h"
diff --git a/editor/dictionary_property_edit.h b/editor/dictionary_property_edit.h
index e0fd945491..d1401c5e5f 100644
--- a/editor/dictionary_property_edit.h
+++ b/editor/dictionary_property_edit.h
@@ -33,8 +33,8 @@
#include "scene/main/node.h"
-class DictionaryPropertyEdit : public Reference {
- GDCLASS(DictionaryPropertyEdit, Reference);
+class DictionaryPropertyEdit : public RefCounted {
+ GDCLASS(DictionaryPropertyEdit, RefCounted);
ObjectID obj;
StringName property;
diff --git a/editor/doc_tools.cpp b/editor/doc_tools.cpp
index e29c9593c3..d3df4d91a6 100644
--- a/editor/doc_tools.cpp
+++ b/editor/doc_tools.cpp
@@ -34,9 +34,9 @@
#include "core/config/project_settings.h"
#include "core/core_constants.h"
#include "core/io/compression.h"
+#include "core/io/dir_access.h"
#include "core/io/marshalls.h"
#include "core/object/script_language.h"
-#include "core/os/dir_access.h"
#include "core/version.h"
#include "scene/resources/theme.h"
diff --git a/editor/editor_about.cpp b/editor/editor_about.cpp
index 7527514dca..b8504ad02a 100644
--- a/editor/editor_about.cpp
+++ b/editor/editor_about.cpp
@@ -141,7 +141,7 @@ EditorAbout::EditorAbout() {
version_btn = memnew(LinkButton);
String hash = String(VERSION_HASH);
if (hash.length() != 0) {
- hash = "." + hash.left(9);
+ hash = " " + vformat("[%s]", hash.left(9));
}
version_btn->set_text(VERSION_FULL_NAME + hash);
// Set the text to copy in metadata as it slightly differs from the button's text.
diff --git a/editor/editor_asset_installer.cpp b/editor/editor_asset_installer.cpp
index 9dcd550f5c..38f417a8ce 100644
--- a/editor/editor_asset_installer.cpp
+++ b/editor/editor_asset_installer.cpp
@@ -30,9 +30,9 @@
#include "editor_asset_installer.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/io/zip_io.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
#include "editor_node.h"
#include "progress_dialog.h"
@@ -137,7 +137,7 @@ void EditorAssetInstaller::open(const String &p_path, int p_depth) {
extension_guess["atlastex"] = tree->get_theme_icon("AtlasTexture", "EditorIcons");
extension_guess["scn"] = tree->get_theme_icon("PackedScene", "EditorIcons");
extension_guess["tscn"] = tree->get_theme_icon("PackedScene", "EditorIcons");
- extension_guess["shader"] = tree->get_theme_icon("Shader", "EditorIcons");
+ extension_guess["gdshader"] = tree->get_theme_icon("Shader", "EditorIcons");
extension_guess["gd"] = tree->get_theme_icon("GDScript", "EditorIcons");
extension_guess["vs"] = tree->get_theme_icon("VisualScript", "EditorIcons");
}
diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp
index 4317760379..13296e2f23 100644
--- a/editor/editor_audio_buses.cpp
+++ b/editor/editor_audio_buses.cpp
@@ -757,9 +757,9 @@ void EditorAudioBus::_bind_methods() {
ClassDB::bind_method("update_bus", &EditorAudioBus::update_bus);
ClassDB::bind_method("update_send", &EditorAudioBus::update_send);
ClassDB::bind_method("_gui_input", &EditorAudioBus::_gui_input);
- ClassDB::bind_method("get_drag_data_fw", &EditorAudioBus::get_drag_data_fw);
- ClassDB::bind_method("can_drop_data_fw", &EditorAudioBus::can_drop_data_fw);
- ClassDB::bind_method("drop_data_fw", &EditorAudioBus::drop_data_fw);
+ ClassDB::bind_method("_get_drag_data_fw", &EditorAudioBus::get_drag_data_fw);
+ ClassDB::bind_method("_can_drop_data_fw", &EditorAudioBus::can_drop_data_fw);
+ ClassDB::bind_method("_drop_data_fw", &EditorAudioBus::drop_data_fw);
ADD_SIGNAL(MethodInfo("duplicate_request"));
ADD_SIGNAL(MethodInfo("delete_request"));
diff --git a/editor/editor_autoload_settings.cpp b/editor/editor_autoload_settings.cpp
index d46df05f6e..1a09b1ac7b 100644
--- a/editor/editor_autoload_settings.cpp
+++ b/editor/editor_autoload_settings.cpp
@@ -749,9 +749,9 @@ void EditorAutoloadSettings::autoload_remove(const String &p_name) {
void EditorAutoloadSettings::_bind_methods() {
ClassDB::bind_method("_autoload_open", &EditorAutoloadSettings::_autoload_open);
- ClassDB::bind_method("get_drag_data_fw", &EditorAutoloadSettings::get_drag_data_fw);
- ClassDB::bind_method("can_drop_data_fw", &EditorAutoloadSettings::can_drop_data_fw);
- ClassDB::bind_method("drop_data_fw", &EditorAutoloadSettings::drop_data_fw);
+ ClassDB::bind_method("_get_drag_data_fw", &EditorAutoloadSettings::get_drag_data_fw);
+ ClassDB::bind_method("_can_drop_data_fw", &EditorAutoloadSettings::can_drop_data_fw);
+ ClassDB::bind_method("_drop_data_fw", &EditorAutoloadSettings::drop_data_fw);
ClassDB::bind_method("update_autoload", &EditorAutoloadSettings::update_autoload);
ClassDB::bind_method("autoload_add", &EditorAutoloadSettings::autoload_add);
@@ -882,15 +882,16 @@ EditorAutoloadSettings::EditorAutoloadSettings() {
tree->set_column_title(0, TTR("Name"));
tree->set_column_expand(0, true);
- tree->set_column_min_width(0, 100);
+ tree->set_column_min_width(0, 100 * EDSCALE);
tree->set_column_title(1, TTR("Path"));
tree->set_column_expand(1, true);
- tree->set_column_min_width(1, 100);
+ tree->set_column_min_width(1, 100 * EDSCALE);
- tree->set_column_title(2, TTR("Singleton"));
+ tree->set_column_title(2, TTR("Global Variable"));
tree->set_column_expand(2, false);
- tree->set_column_min_width(2, 80 * EDSCALE);
+ // Reserve enough space for translations of "Global Variable" which may be longer.
+ tree->set_column_min_width(2, 150 * EDSCALE);
tree->set_column_expand(3, false);
tree->set_column_min_width(3, 120 * EDSCALE);
diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp
index 6405af3876..56c6a416af 100644
--- a/editor/editor_data.cpp
+++ b/editor/editor_data.cpp
@@ -31,9 +31,9 @@
#include "editor_data.h"
#include "core/config/project_settings.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
#include "editor_node.h"
#include "editor_settings.h"
#include "scene/resources/packed_scene.h"
@@ -83,7 +83,7 @@ void EditorHistory::cleanup_history() {
void EditorHistory::_add_object(ObjectID p_object, const String &p_property, int p_level_change, bool p_inspector_only) {
Object *obj = ObjectDB::get_instance(p_object);
ERR_FAIL_COND(!obj);
- Reference *r = Object::cast_to<Reference>(obj);
+ RefCounted *r = Object::cast_to<RefCounted>(obj);
Obj o;
if (r) {
o.ref = REF(r);
diff --git a/editor/editor_dir_dialog.h b/editor/editor_dir_dialog.h
index 05451b7bda..ef473b0779 100644
--- a/editor/editor_dir_dialog.h
+++ b/editor/editor_dir_dialog.h
@@ -31,7 +31,7 @@
#ifndef EDITOR_DIR_DIALOG_H
#define EDITOR_DIR_DIALOG_H
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
#include "editor/editor_file_system.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"
diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp
index 40313fbeff..7c5a06107d 100644
--- a/editor/editor_export.cpp
+++ b/editor/editor_export.cpp
@@ -33,14 +33,14 @@
#include "core/config/project_settings.h"
#include "core/crypto/crypto_core.h"
#include "core/io/config_file.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/io/file_access_encrypted.h"
#include "core/io/file_access_pack.h" // PACK_HEADER_MAGIC, PACK_FORMAT_VERSION
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/io/zip_io.h"
#include "core/object/script_language.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
#include "core/version.h"
#include "editor/editor_file_system.h"
#include "editor/plugins/script_editor_plugin.h"
@@ -151,7 +151,7 @@ void EditorExportPreset::set_export_path(const String &p_path) {
export_path = p_path;
/* NOTE(SonerSound): if there is a need to implement a PropertyHint that specifically indicates a relative path,
* this should be removed. */
- if (export_path.is_abs_path()) {
+ if (export_path.is_absolute_path()) {
String res_path = OS::get_singleton()->get_resource_dir();
export_path = res_path.path_to_file(export_path);
}
diff --git a/editor/editor_export.h b/editor/editor_export.h
index c96c8fdbce..c9401df9c2 100644
--- a/editor/editor_export.h
+++ b/editor/editor_export.h
@@ -31,8 +31,8 @@
#ifndef EDITOR_EXPORT_H
#define EDITOR_EXPORT_H
+#include "core/io/dir_access.h"
#include "core/io/resource.h"
-#include "core/os/dir_access.h"
#include "scene/main/node.h"
#include "scene/main/timer.h"
#include "scene/resources/texture.h"
@@ -42,8 +42,8 @@ class EditorExportPlatform;
class EditorFileSystemDirectory;
struct EditorProgress;
-class EditorExportPreset : public Reference {
- GDCLASS(EditorExportPreset, Reference);
+class EditorExportPreset : public RefCounted {
+ GDCLASS(EditorExportPreset, RefCounted);
public:
enum ExportFilter {
@@ -161,8 +161,8 @@ struct SharedObject {
SharedObject() {}
};
-class EditorExportPlatform : public Reference {
- GDCLASS(EditorExportPlatform, Reference);
+class EditorExportPlatform : public RefCounted {
+ GDCLASS(EditorExportPlatform, RefCounted);
public:
typedef Error (*EditorExportSaveFunction)(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key);
@@ -284,8 +284,8 @@ public:
EditorExportPlatform();
};
-class EditorExportPlugin : public Reference {
- GDCLASS(EditorExportPlugin, Reference);
+class EditorExportPlugin : public RefCounted {
+ GDCLASS(EditorExportPlugin, RefCounted);
friend class EditorExportPlatform;
diff --git a/editor/editor_feature_profile.cpp b/editor/editor_feature_profile.cpp
index d232153206..51c6b473ad 100644
--- a/editor/editor_feature_profile.cpp
+++ b/editor/editor_feature_profile.cpp
@@ -30,8 +30,8 @@
#include "editor_feature_profile.h"
+#include "core/io/dir_access.h"
#include "core/io/json.h"
-#include "core/os/dir_access.h"
#include "editor/editor_settings.h"
#include "editor_node.h"
#include "editor_scale.h"
diff --git a/editor/editor_feature_profile.h b/editor/editor_feature_profile.h
index e118b5f287..d31498bfc6 100644
--- a/editor/editor_feature_profile.h
+++ b/editor/editor_feature_profile.h
@@ -31,8 +31,8 @@
#ifndef EDITOR_FEATURE_PROFILE_H
#define EDITOR_FEATURE_PROFILE_H
-#include "core/object/reference.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
+#include "core/object/ref_counted.h"
#include "editor/editor_file_dialog.h"
#include "editor_help.h"
#include "scene/gui/dialogs.h"
@@ -41,8 +41,8 @@
#include "scene/gui/split_container.h"
#include "scene/gui/tree.h"
-class EditorFeatureProfile : public Reference {
- GDCLASS(EditorFeatureProfile, Reference);
+class EditorFeatureProfile : public RefCounted {
+ GDCLASS(EditorFeatureProfile, RefCounted);
public:
enum Feature {
diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp
index 75815fa750..991d76ce72 100644
--- a/editor/editor_file_dialog.cpp
+++ b/editor/editor_file_dialog.cpp
@@ -30,7 +30,7 @@
#include "editor_file_dialog.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/string/print_string.h"
@@ -294,6 +294,9 @@ void EditorFileDialog::_post_popup() {
if (res && name == "res://") {
name = "/";
} else {
+ if (name.ends_with("/")) {
+ name = name.substr(0, name.length() - 1);
+ }
name = name.get_file() + "/";
}
bool exists = dir_access->dir_exists(recentd[i]);
diff --git a/editor/editor_file_dialog.h b/editor/editor_file_dialog.h
index 5a5e3a8807..f7879838d4 100644
--- a/editor/editor_file_dialog.h
+++ b/editor/editor_file_dialog.h
@@ -31,7 +31,7 @@
#ifndef EDITORFILEDIALOG_H
#define EDITORFILEDIALOG_H
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
#include "scene/gui/box_container.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/item_list.h"
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp
index 69663b9ed9..c61b097ccd 100644
--- a/editor/editor_file_system.cpp
+++ b/editor/editor_file_system.cpp
@@ -31,10 +31,10 @@
#include "editor_file_system.h"
#include "core/config/project_settings.h"
+#include "core/io/file_access.h"
#include "core/io/resource_importer.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
-#include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/variant/variant_parser.h"
#include "editor_node.h"
@@ -1934,19 +1934,6 @@ void EditorFileSystem::_reimport_thread(uint32_t p_index, ImportThreadData *p_im
}
void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
- {
- // Ensure that ProjectSettings::IMPORTED_FILES_PATH exists.
- DirAccess *da = DirAccess::open("res://");
- if (da->change_dir(ProjectSettings::IMPORTED_FILES_PATH) != OK) {
- Error err = da->make_dir_recursive(ProjectSettings::IMPORTED_FILES_PATH);
- if (err || da->change_dir(ProjectSettings::IMPORTED_FILES_PATH) != OK) {
- memdelete(da);
- ERR_FAIL_MSG("Failed to create '" + ProjectSettings::IMPORTED_FILES_PATH + "' folder.");
- }
- }
- memdelete(da);
- }
-
importing = true;
EditorProgress pr("reimport", TTR("(Re)Importing Assets"), p_files.size());
@@ -2177,13 +2164,9 @@ EditorFileSystem::EditorFileSystem() {
scanning_changes = false;
scanning_changes_done = false;
- DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
- if (da->change_dir(ProjectSettings::IMPORTED_FILES_PATH) != OK) {
- da->make_dir(ProjectSettings::IMPORTED_FILES_PATH);
- }
// This should probably also work on Unix and use the string it returns for FAT32 or exFAT
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
using_fat32_or_exfat = (da->get_filesystem_type() == "FAT32" || da->get_filesystem_type() == "exFAT");
- memdelete(da);
scan_total = 0;
update_script_classes_queued.clear();
diff --git a/editor/editor_file_system.h b/editor/editor_file_system.h
index 855c320856..04879bad6d 100644
--- a/editor/editor_file_system.h
+++ b/editor/editor_file_system.h
@@ -31,7 +31,7 @@
#ifndef EDITOR_FILE_SYSTEM_H
#define EDITOR_FILE_SYSTEM_H
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
#include "core/os/thread.h"
#include "core/os/thread_safe.h"
#include "core/templates/safe_refcount.h"
diff --git a/editor/editor_folding.cpp b/editor/editor_folding.cpp
index 97a2c67c26..4030aecbf5 100644
--- a/editor/editor_folding.cpp
+++ b/editor/editor_folding.cpp
@@ -30,7 +30,7 @@
#include "editor_folding.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "editor_inspector.h"
#include "editor_settings.h"
diff --git a/editor/editor_fonts.cpp b/editor/editor_fonts.cpp
index 96869ae6fd..2f5451fba3 100644
--- a/editor/editor_fonts.cpp
+++ b/editor/editor_fonts.cpp
@@ -31,7 +31,7 @@
#include "editor_fonts.h"
#include "builtin_fonts.gen.h"
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
#include "editor_scale.h"
#include "editor_settings.h"
#include "scene/resources/default_theme/default_theme.h"
@@ -313,9 +313,14 @@ void editor_register_fonts(Ref<Theme> p_theme) {
p_theme->set_font("bold", "EditorFonts", df_bold);
// Title font
- p_theme->set_font_size("title_size", "EditorFonts", default_font_size + 2 * EDSCALE);
+ p_theme->set_font_size("title_size", "EditorFonts", default_font_size + 1 * EDSCALE);
p_theme->set_font("title", "EditorFonts", df_bold);
+ p_theme->set_font_size("main_button_font_size", "EditorFonts", default_font_size + 1 * EDSCALE);
+ p_theme->set_font("main_button_font", "EditorFonts", df_bold);
+
+ p_theme->set_font("font", "Label", df_bold);
+
// Documentation fonts
MAKE_SOURCE_FONT(df_code);
p_theme->set_font_size("doc_size", "EditorFonts", int(EDITOR_GET("text_editor/help/help_font_size")) * EDSCALE);
diff --git a/editor/editor_help_search.h b/editor/editor_help_search.h
index 350a02315f..75da2d5aba 100644
--- a/editor/editor_help_search.h
+++ b/editor/editor_help_search.h
@@ -83,7 +83,7 @@ public:
EditorHelpSearch();
};
-class EditorHelpSearch::Runner : public Reference {
+class EditorHelpSearch::Runner : public RefCounted {
enum Phase {
PHASE_MATCH_CLASSES_INIT,
PHASE_MATCH_CLASSES,
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index f869031446..69709315ff 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -380,7 +380,7 @@ StringName EditorProperty::get_edited_property() {
void EditorProperty::update_property() {
if (get_script_instance()) {
- get_script_instance()->call("update_property");
+ get_script_instance()->call("_update_property");
}
}
@@ -753,7 +753,7 @@ void EditorProperty::_gui_input(const Ref<InputEvent> &p_event) {
call_deferred("emit_changed", property, object->get(property).operator int64_t() + 1, "", false);
}
- call_deferred("update_property");
+ call_deferred("_update_property");
}
}
if (delete_rect.has_point(mpos)) {
@@ -965,9 +965,7 @@ void EditorProperty::_bind_methods() {
ADD_SIGNAL(MethodInfo("object_id_selected", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("selected", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "focusable_idx")));
- MethodInfo vm;
- vm.name = "update_property";
- BIND_VMETHOD(vm);
+ BIND_VMETHOD(MethodInfo("_update_property"));
}
EditorProperty::EditorProperty() {
@@ -1023,20 +1021,20 @@ void EditorInspectorPlugin::add_property_editor_for_multiple_properties(const St
bool EditorInspectorPlugin::can_handle(Object *p_object) {
if (get_script_instance()) {
- return get_script_instance()->call("can_handle", p_object);
+ return get_script_instance()->call("_can_handle", p_object);
}
return false;
}
void EditorInspectorPlugin::parse_begin(Object *p_object) {
if (get_script_instance()) {
- get_script_instance()->call("parse_begin", p_object);
+ get_script_instance()->call("_parse_begin", p_object);
}
}
void EditorInspectorPlugin::parse_category(Object *p_object, const String &p_parse_category) {
if (get_script_instance()) {
- get_script_instance()->call("parse_category", p_object, p_parse_category);
+ get_script_instance()->call("_parse_category", p_object, p_parse_category);
}
}
@@ -1050,14 +1048,14 @@ bool EditorInspectorPlugin::parse_property(Object *p_object, Variant::Type p_typ
};
Callable::CallError err;
- return get_script_instance()->call("parse_property", (const Variant **)&argptr, 6, err);
+ return get_script_instance()->call("_parse_property", (const Variant **)&argptr, 6, err);
}
return false;
}
void EditorInspectorPlugin::parse_end() {
if (get_script_instance()) {
- get_script_instance()->call("parse_end");
+ get_script_instance()->call("_parse_end");
}
}
@@ -1066,30 +1064,11 @@ void EditorInspectorPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_property_editor", "property", "editor"), &EditorInspectorPlugin::add_property_editor);
ClassDB::bind_method(D_METHOD("add_property_editor_for_multiple_properties", "label", "properties", "editor"), &EditorInspectorPlugin::add_property_editor_for_multiple_properties);
- MethodInfo vm;
- vm.name = "can_handle";
- vm.return_val.type = Variant::BOOL;
- vm.arguments.push_back(PropertyInfo(Variant::OBJECT, "object"));
- BIND_VMETHOD(vm);
- vm.name = "parse_begin";
- vm.return_val.type = Variant::NIL;
- BIND_VMETHOD(vm);
- vm.name = "parse_category";
- vm.arguments.push_back(PropertyInfo(Variant::STRING, "category"));
- BIND_VMETHOD(vm);
- vm.arguments.pop_back();
- vm.name = "parse_property";
- vm.return_val.type = Variant::BOOL;
- vm.arguments.push_back(PropertyInfo(Variant::INT, "type"));
- vm.arguments.push_back(PropertyInfo(Variant::STRING, "path"));
- vm.arguments.push_back(PropertyInfo(Variant::INT, "hint"));
- vm.arguments.push_back(PropertyInfo(Variant::STRING, "hint_text"));
- vm.arguments.push_back(PropertyInfo(Variant::INT, "usage"));
- BIND_VMETHOD(vm);
- vm.arguments.clear();
- vm.name = "parse_end";
- vm.return_val.type = Variant::NIL;
- BIND_VMETHOD(vm);
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_can_handle", PropertyInfo(Variant::OBJECT, "object")));
+ BIND_VMETHOD(MethodInfo(Variant::NIL, "_parse_begin"));
+ BIND_VMETHOD(MethodInfo(Variant::NIL, "_parse_category", PropertyInfo(Variant::STRING, "category")));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_parse_property", PropertyInfo(Variant::INT, "type"), PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "hint"), PropertyInfo(Variant::STRING, "hint_text"), PropertyInfo(Variant::INT, "usage")));
+ BIND_VMETHOD(MethodInfo(Variant::NIL, "_parse_end"));
}
////////////////////////////////////////////////
@@ -1097,9 +1076,12 @@ void EditorInspectorPlugin::_bind_methods() {
void EditorInspectorCategory::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
- draw_rect(Rect2(Vector2(), get_size()), bg_color);
- Ref<Font> font = get_theme_font("font", "Tree");
- int font_size = get_theme_font_size("font_size", "Tree");
+ Ref<StyleBox> sb = get_theme_stylebox("prop_category_style", "Editor");
+
+ draw_style_box(sb, Rect2(Vector2(), get_size()));
+
+ Ref<Font> font = get_theme_font("bold", "EditorFonts");
+ int font_size = get_theme_font_size("bold_size", "EditorFonts");
int hs = get_theme_constant("hseparation", "Tree");
@@ -1181,8 +1163,9 @@ void EditorInspectorSection::_test_unfold() {
void EditorInspectorSection::_notification(int p_what) {
if (p_what == NOTIFICATION_SORT_CHILDREN) {
- Ref<Font> font = get_theme_font("font", "Tree");
- int font_size = get_theme_font_size("font_size", "Tree");
+ Ref<Font> font = get_theme_font("bold", "EditorFonts");
+ int font_size = get_theme_font_size("bold_size", "EditorFonts");
+
Ref<Texture2D> arrow;
if (foldable) {
@@ -1233,15 +1216,19 @@ void EditorInspectorSection::_notification(int p_what) {
bool rtl = is_layout_rtl();
if (foldable) {
- if (rtl) {
- arrow = get_theme_icon("arrow_collapsed_mirrored", "Tree");
+ if (object->editor_is_section_unfolded(section)) {
+ arrow = get_theme_icon("arrow", "Tree");
} else {
- arrow = get_theme_icon("arrow_collapsed", "Tree");
+ if (is_layout_rtl()) {
+ arrow = get_theme_icon("arrow_collapsed_mirrored", "Tree");
+ } else {
+ arrow = get_theme_icon("arrow_collapsed", "Tree");
+ }
}
}
- Ref<Font> font = get_theme_font("font", "Tree");
- int font_size = get_theme_font_size("font_size", "Tree");
+ Ref<Font> font = get_theme_font("bold", "EditorFonts");
+ int font_size = get_theme_font_size("bold_size", "EditorFonts");
int h = font->get_height(font_size);
if (arrow.is_valid()) {
@@ -1249,12 +1236,15 @@ void EditorInspectorSection::_notification(int p_what) {
}
h += get_theme_constant("vseparation", "Tree");
- draw_rect(Rect2(Vector2(), Vector2(get_size().width, h)), bg_color);
+ Color c = bg_color;
+ c.a *= 0.4;
+ draw_rect(Rect2(Vector2(), Vector2(get_size().width, h)), c);
- const int arrow_margin = 3;
- Color color = get_theme_color("font_color", "Tree");
- float text_width = get_size().width - Math::round((16 + arrow_margin) * EDSCALE);
- draw_string(font, Point2(rtl ? 0 : Math::round((16 + arrow_margin) * EDSCALE), font->get_ascent(font_size) + (h - font->get_height(font_size)) / 2).floor(), label, rtl ? HALIGN_RIGHT : HALIGN_LEFT, text_width, font_size, color);
+ const int arrow_margin = 2;
+ const int arrow_width = arrow.is_valid() ? arrow->get_width() : 0;
+ Color color = get_theme_color("font_color");
+ float text_width = get_size().width - Math::round(arrow_width + arrow_margin * EDSCALE);
+ draw_string(font, Point2(rtl ? 0 : Math::round(arrow_width + arrow_margin * EDSCALE), font->get_ascent(font_size) + (h - font->get_height(font_size)) / 2).floor(), label, rtl ? HALIGN_RIGHT : HALIGN_LEFT, text_width, font_size, color);
if (arrow.is_valid()) {
if (rtl) {
@@ -1279,7 +1269,7 @@ void EditorInspectorSection::_notification(int p_what) {
Control *editor_property = Object::cast_to<Control>(vbox->get_child(child_idx));
// Test can_drop_data and can_drop_data_fw, since can_drop_data only works if set up with forwarding or if script attached.
- if (editor_property && (editor_property->can_drop_data(Point2(), dd) || editor_property->call("can_drop_data_fw", Point2(), dd, this))) {
+ if (editor_property && (editor_property->can_drop_data(Point2(), dd) || editor_property->call("_can_drop_data_fw", Point2(), dd, this))) {
children_can_drop = true;
break;
}
@@ -1737,7 +1727,6 @@ void EditorInspector::update_tree() {
}
category->label = type;
- category->bg_color = get_theme_color("prop_category", "Editor");
if (use_doc_hints) {
StringName type2 = p.name;
if (!class_descr_cache.has(type2)) {
diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h
index 18250780be..e4bcab3e3f 100644
--- a/editor/editor_inspector.h
+++ b/editor/editor_inspector.h
@@ -175,8 +175,8 @@ public:
EditorProperty();
};
-class EditorInspectorPlugin : public Reference {
- GDCLASS(EditorInspectorPlugin, Reference);
+class EditorInspectorPlugin : public RefCounted {
+ GDCLASS(EditorInspectorPlugin, RefCounted);
friend class EditorInspector;
struct AddedEditor {
@@ -208,7 +208,7 @@ class EditorInspectorCategory : public Control {
friend class EditorInspector;
Ref<Texture2D> icon;
String label;
- Color bg_color;
+
mutable String tooltip_text;
protected:
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index aa632b90ad..b6df9f6088 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -34,15 +34,16 @@
#include "core/core_bind.h"
#include "core/input/input.h"
#include "core/io/config_file.h"
+#include "core/io/file_access.h"
#include "core/io/image_loader.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/io/stream_peer_ssl.h"
#include "core/object/class_db.h"
#include "core/object/message_queue.h"
-#include "core/os/file_access.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
+#include "core/os/time.h"
#include "core/string/print_string.h"
#include "core/string/translation.h"
#include "core/version.h"
@@ -119,7 +120,6 @@
#include "editor/plugins/animation_tree_editor_plugin.h"
#include "editor/plugins/asset_library_editor_plugin.h"
#include "editor/plugins/audio_stream_editor_plugin.h"
-#include "editor/plugins/baked_lightmap_editor_plugin.h"
#include "editor/plugins/camera_3d_editor_plugin.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/collision_polygon_2d_editor_plugin.h"
@@ -132,13 +132,13 @@
#include "editor/plugins/editor_debugger_plugin.h"
#include "editor/plugins/editor_preview_plugins.h"
#include "editor/plugins/font_editor_plugin.h"
-#include "editor/plugins/gi_probe_editor_plugin.h"
#include "editor/plugins/gpu_particles_2d_editor_plugin.h"
#include "editor/plugins/gpu_particles_3d_editor_plugin.h"
#include "editor/plugins/gpu_particles_collision_sdf_editor_plugin.h"
#include "editor/plugins/gradient_editor_plugin.h"
#include "editor/plugins/item_list_editor_plugin.h"
#include "editor/plugins/light_occluder_2d_editor_plugin.h"
+#include "editor/plugins/lightmap_gi_editor_plugin.h"
#include "editor/plugins/line_2d_editor_plugin.h"
#include "editor/plugins/material_editor_plugin.h"
#include "editor/plugins/mesh_editor_plugin.h"
@@ -175,6 +175,7 @@
#include "editor/plugins/tiles/tiles_editor_plugin.h"
#include "editor/plugins/version_control_editor_plugin.h"
#include "editor/plugins/visual_shader_editor_plugin.h"
+#include "editor/plugins/voxel_gi_editor_plugin.h"
#include "editor/progress_dialog.h"
#include "editor/project_export.h"
#include "editor/project_settings_editor.h"
@@ -484,8 +485,8 @@ void EditorNode::_update_from_settings() {
RS::get_singleton()->environment_set_sdfgi_frames_to_converge(frames_to_converge);
RS::EnvironmentSDFGIRayCount ray_count = RS::EnvironmentSDFGIRayCount(int(GLOBAL_GET("rendering/global_illumination/sdfgi/probe_ray_count")));
RS::get_singleton()->environment_set_sdfgi_ray_count(ray_count);
- RS::GIProbeQuality gi_probe_quality = RS::GIProbeQuality(int(GLOBAL_GET("rendering/global_illumination/gi_probes/quality")));
- RS::get_singleton()->gi_probe_set_quality(gi_probe_quality);
+ RS::VoxelGIQuality voxel_gi_quality = RS::VoxelGIQuality(int(GLOBAL_GET("rendering/global_illumination/voxel_gi/quality")));
+ RS::get_singleton()->voxel_gi_set_quality(voxel_gi_quality);
RS::get_singleton()->environment_set_volumetric_fog_volume_size(GLOBAL_GET("rendering/environment/volumetric_fog/volume_size"), GLOBAL_GET("rendering/environment/volumetric_fog/volume_depth"));
RS::get_singleton()->environment_set_volumetric_fog_filter_active(bool(GLOBAL_GET("rendering/environment/volumetric_fog/use_filter")));
RS::get_singleton()->canvas_set_shadow_texture_size(GLOBAL_GET("rendering/2d/shadow_atlas/size"));
@@ -707,6 +708,11 @@ void EditorNode::_notification(int p_what) {
p->set_item_icon(p->get_item_index(HELP_ABOUT), gui_base->get_theme_icon("Godot", "EditorIcons"));
p->set_item_icon(p->get_item_index(HELP_SUPPORT_GODOT_DEVELOPMENT), gui_base->get_theme_icon("Heart", "EditorIcons"));
+ for (int i = 0; i < main_editor_buttons.size(); i++) {
+ main_editor_buttons.write[i]->add_theme_font_override("font", gui_base->get_theme_font("main_button_font", "EditorFonts"));
+ main_editor_buttons.write[i]->add_theme_font_size_override("font_size", gui_base->get_theme_font_size("main_button_font_size", "EditorFonts"));
+ }
+
_update_update_spinner();
} break;
@@ -765,7 +771,7 @@ void EditorNode::_resources_changed(const Vector<String> &p_resources) {
if (!res->editor_can_reload_from_file()) {
continue;
}
- if (!res->get_path().is_resource_file() && !res->get_path().is_abs_path()) {
+ if (!res->get_path().is_resource_file() && !res->get_path().is_absolute_path()) {
continue;
}
if (!FileAccess::exists(res->get_path())) {
@@ -1582,6 +1588,8 @@ void EditorNode::_save_scene(String p_file, int idx) {
return;
}
+ scene->propagate_notification(NOTIFICATION_EDITOR_PRE_SAVE);
+
editor_data.apply_changes_in_editors();
List<Ref<AnimatedValuesBackup>> anim_backups;
_reset_animation_players(scene, &anim_backups);
@@ -1653,6 +1661,8 @@ void EditorNode::_save_scene(String p_file, int idx) {
} else {
_dialog_display_save_error(p_file, err);
}
+
+ scene->propagate_notification(NOTIFICATION_EDITOR_POST_SAVE);
}
void EditorNode::save_all_scenes() {
@@ -2152,9 +2162,14 @@ void EditorNode::_edit_current() {
if (!inspector_only) {
EditorPlugin *main_plugin = editor_data.get_editor(current_obj);
- for (int i = 0; i < editor_table.size(); i++) {
- if (editor_table[i] == main_plugin && !main_editor_buttons[i]->is_visible()) {
- main_plugin = nullptr; //if button is not visible, then no plugin active
+ int plugin_index = 0;
+ for (; plugin_index < editor_table.size(); plugin_index++) {
+ if (editor_table[plugin_index] == main_plugin) {
+ if (!main_editor_buttons[plugin_index]->is_visible()) {
+ main_plugin = nullptr; //if button is not visible, then no plugin active
+ }
+
+ break;
}
}
@@ -2168,26 +2183,8 @@ void EditorNode::_edit_current() {
else if (main_plugin != editor_plugin_screen && (!ScriptEditor::get_singleton() || !ScriptEditor::get_singleton()->is_visible_in_tree() || ScriptEditor::get_singleton()->can_take_away_focus())) {
// update screen main_plugin
-
- if (!changing_scene) {
- if (editor_plugin_screen) {
- editor_plugin_screen->make_visible(false);
- }
- editor_plugin_screen = main_plugin;
- editor_plugin_screen->edit(current_obj);
-
- editor_plugin_screen->make_visible(true);
-
- int plugin_count = editor_data.get_editor_plugin_count();
- for (int i = 0; i < plugin_count; i++) {
- editor_data.get_editor_plugin(i)->notify_main_screen_changed(editor_plugin_screen->get_name());
- }
-
- for (int i = 0; i < editor_table.size(); i++) {
- main_editor_buttons[i]->set_pressed(editor_table[i] == main_plugin);
- }
- }
-
+ _editor_select(plugin_index);
+ main_plugin->edit(current_obj);
} else {
editor_plugin_screen->edit(current_obj);
}
@@ -2696,6 +2693,9 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
case FILE_EXPLORE_ANDROID_BUILD_TEMPLATES: {
OS::get_singleton()->shell_open("file://" + ProjectSettings::get_singleton()->get_resource_path().plus_file("android"));
} break;
+ case RUN_RELOAD_CURRENT_PROJECT: {
+ restart_editor();
+ } break;
case FILE_QUIT:
case RUN_PROJECT_MANAGER: {
if (!p_confirmed) {
@@ -2749,7 +2749,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
OS::get_singleton()->shell_open(String("file://") + EditorPaths::get_singleton()->get_data_dir());
} break;
case SETTINGS_EDITOR_CONFIG_FOLDER: {
- OS::get_singleton()->shell_open(String("file://") + EditorPaths::get_singleton()->get_settings_dir());
+ OS::get_singleton()->shell_open(String("file://") + EditorPaths::get_singleton()->get_config_dir());
} break;
case SETTINGS_MANAGE_EXPORT_TEMPLATES: {
export_template_manager->popup_manager();
@@ -2827,7 +2827,7 @@ void EditorNode::_request_screenshot() {
}
void EditorNode::_screenshot(bool p_use_utc) {
- String name = "editor_screenshot_" + OS::get_singleton()->get_iso_date_time(p_use_utc).replace(":", "") + ".png";
+ String name = "editor_screenshot_" + Time::get_singleton()->get_datetime_string_from_system(p_use_utc).replace(":", "") + ".png";
NodePath path = String("user://") + name;
_save_screenshot(path);
if (EditorSettings::get_singleton()->get("interface/editor/automatically_open_screenshots")) {
@@ -3059,6 +3059,9 @@ void EditorNode::add_editor_plugin(EditorPlugin *p_editor, bool p_config_changed
tb->set_icon(singleton->gui_base->get_theme_icon(p_editor->get_name(), "EditorIcons"));
}
+ tb->add_theme_font_override("font", singleton->gui_base->get_theme_font("main_button_font", "EditorFonts"));
+ tb->add_theme_font_size_override("font_size", singleton->gui_base->get_theme_font_size("main_button_font_size", "EditorFonts"));
+
tb->set_name(p_editor->get_name());
singleton->main_editor_buttons.push_back(tb);
singleton->main_editor_button_vb->add_child(tb);
@@ -3728,10 +3731,6 @@ bool EditorNode::is_scene_in_use(const String &p_path) {
return false;
}
-void EditorNode::register_editor_paths(bool p_for_project_manager) {
- EditorPaths::create(p_for_project_manager);
-}
-
void EditorNode::register_editor_types() {
ResourceLoader::set_timestamp_on_load(true);
ResourceSaver::set_timestamp_on_save(true);
@@ -5698,15 +5697,17 @@ EditorNode::EditorNode() {
editor_set_scale(DisplayServer::get_singleton()->screen_get_max_scale());
#else
const int screen = DisplayServer::get_singleton()->window_get_current_screen();
+ // Use the smallest dimension to use a correct display scale on portait displays.
+ const int smallest_dimension = MIN(DisplayServer::get_singleton()->screen_get_size(screen).x, DisplayServer::get_singleton()->screen_get_size(screen).y);
float scale;
- if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && DisplayServer::get_singleton()->screen_get_size(screen).y >= 1400) {
+ if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && smallest_dimension >= 1400) {
// hiDPI display.
scale = 2.0;
- } else if (DisplayServer::get_singleton()->screen_get_size(screen).y >= 1700) {
+ } else if (smallest_dimension >= 1700) {
// Likely a hiDPI display, but we aren't certain due to the returned DPI.
// Use an intermediate scale to handle this situation.
scale = 1.5;
- } else if (DisplayServer::get_singleton()->screen_get_size(screen).y <= 800) {
+ } else if (smallest_dimension <= 800) {
// Small loDPI display. Use a smaller display scale so that editor elements fit more easily.
// Icons won't look great, but this is better than having editor elements overflow from its window.
scale = 0.75;
@@ -6292,6 +6293,7 @@ EditorNode::EditorNode() {
tool_menu->add_item(TTR("Orphan Resource Explorer..."), TOOLS_ORPHAN_RESOURCES);
p->add_separator();
+ p->add_item(TTR("Reload Current Project"), RUN_RELOAD_CURRENT_PROJECT);
#ifdef OSX_ENABLED
p->add_shortcut(ED_SHORTCUT("editor/quit_to_project_list", TTR("Quit to Project List"), KEY_MASK_SHIFT + KEY_MASK_ALT + KEY_Q), RUN_PROJECT_MANAGER, true);
#else
@@ -6620,7 +6622,7 @@ EditorNode::EditorNode() {
version_btn->set_text(VERSION_FULL_CONFIG);
String hash = String(VERSION_HASH);
if (hash.length() != 0) {
- hash = "." + hash.left(9);
+ hash = " " + vformat("[%s]", hash.left(9));
}
// Set the text to copy in metadata as it slightly differs from the button's text.
version_btn->set_meta(META_TEXT_TO_COPY, "v" VERSION_FULL_BUILD + hash);
@@ -6810,8 +6812,8 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(TilesEditorPlugin(this)));
add_editor_plugin(memnew(SpriteFramesEditorPlugin(this)));
add_editor_plugin(memnew(TextureRegionEditorPlugin(this)));
- add_editor_plugin(memnew(GIProbeEditorPlugin(this)));
- add_editor_plugin(memnew(BakedLightmapEditorPlugin(this)));
+ add_editor_plugin(memnew(VoxelGIEditorPlugin(this)));
+ add_editor_plugin(memnew(LightmapGIEditorPlugin(this)));
add_editor_plugin(memnew(OccluderInstance3DEditorPlugin(this)));
add_editor_plugin(memnew(Path2DEditorPlugin(this)));
add_editor_plugin(memnew(Path3DEditorPlugin(this)));
diff --git a/editor/editor_node.h b/editor/editor_node.h
index 9625b318e0..037ed263c5 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -164,6 +164,7 @@ private:
RUN_PLAY_CUSTOM_SCENE,
RUN_SETTINGS,
RUN_PROJECT_DATA_FOLDER,
+ RUN_RELOAD_CURRENT_PROJECT,
RUN_PROJECT_MANAGER,
RUN_VCS_SETTINGS,
RUN_VCS_SHUT_DOWN,
@@ -798,7 +799,6 @@ public:
Error export_preset(const String &p_preset, const String &p_path, bool p_debug, bool p_pack_only);
- static void register_editor_paths(bool p_for_project_manager);
static void register_editor_types();
static void unregister_editor_types();
diff --git a/editor/editor_path.cpp b/editor/editor_path.cpp
index d1c52b4310..63281ae1aa 100644
--- a/editor/editor_path.cpp
+++ b/editor/editor_path.cpp
@@ -59,15 +59,40 @@ void EditorPath::_add_children_to_popup(Object *p_obj, int p_depth) {
Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(obj);
- int index = get_popup()->get_item_count();
- get_popup()->add_icon_item(icon, E->get().name.capitalize(), objects.size());
- get_popup()->set_item_h_offset(index, p_depth * 10 * EDSCALE);
+ String proper_name = "";
+ Vector<String> name_parts = E->get().name.split("/");
+
+ for (int i = 0; i < name_parts.size(); i++) {
+ if (i > 0) {
+ proper_name += " > ";
+ }
+ proper_name += name_parts[i].capitalize();
+ }
+
+ int index = sub_objects_menu->get_item_count();
+ sub_objects_menu->add_icon_item(icon, proper_name, objects.size());
+ sub_objects_menu->set_item_h_offset(index, p_depth * 10 * EDSCALE);
objects.push_back(obj->get_instance_id());
_add_children_to_popup(obj, p_depth + 1);
}
}
+void EditorPath::_show_popup() {
+ sub_objects_menu->clear();
+
+ Size2 size = get_size();
+ Point2 gp = get_screen_position();
+ gp.y += size.y;
+
+ sub_objects_menu->set_position(gp);
+ sub_objects_menu->set_size(Size2(size.width, 1));
+ sub_objects_menu->set_parent_rect(Rect2(Point2(gp - sub_objects_menu->get_position()), size));
+
+ sub_objects_menu->take_mouse_focus();
+ sub_objects_menu->popup();
+}
+
void EditorPath::_about_to_show() {
Object *obj = ObjectDB::get_instance(history->get_path_object(history->get_path_size() - 1));
if (!obj) {
@@ -75,13 +100,11 @@ void EditorPath::_about_to_show() {
}
objects.clear();
- get_popup()->clear();
- get_popup()->set_size(Size2(get_size().width, 1));
_add_children_to_popup(obj);
- if (get_popup()->get_item_count() == 0) {
- get_popup()->add_item(TTR("No sub-resources found."));
- get_popup()->set_item_disabled(0, true);
+ if (sub_objects_menu->get_item_count() == 0) {
+ sub_objects_menu->add_item(TTR("No sub-resources found."));
+ sub_objects_menu->set_item_disabled(0, true);
}
}
@@ -94,7 +117,7 @@ void EditorPath::update_path() {
Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(obj);
if (icon.is_valid()) {
- set_icon(icon);
+ current_object_icon->set_texture(icon);
}
if (i == history->get_path_size() - 1) {
@@ -120,12 +143,26 @@ void EditorPath::update_path() {
name = obj->get_class();
}
- set_text(" " + name); // An extra space so the text is not too close of the icon.
+ current_object_label->set_text(" " + name); // An extra space so the text is not too close of the icon.
set_tooltip(obj->get_class());
}
}
}
+void EditorPath::clear_path() {
+ set_disabled(true);
+ set_tooltip("");
+
+ current_object_label->set_text("");
+ current_object_icon->set_texture(nullptr);
+ sub_objects_icon->set_visible(false);
+}
+
+void EditorPath::enable_path() {
+ set_disabled(false);
+ sub_objects_icon->set_visible(true);
+}
+
void EditorPath::_id_pressed(int p_idx) {
ERR_FAIL_INDEX(p_idx, objects.size());
@@ -139,8 +176,16 @@ void EditorPath::_id_pressed(int p_idx) {
void EditorPath::_notification(int p_what) {
switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
update_path();
+
+ sub_objects_icon->set_texture(get_theme_icon("select_arrow", "Tree"));
+ current_object_label->add_theme_font_override("font", get_theme_font("main", "EditorFonts"));
+ } break;
+
+ case NOTIFICATION_READY: {
+ connect("pressed", callable_mp(this, &EditorPath::_show_popup));
} break;
}
}
@@ -150,8 +195,35 @@ void EditorPath::_bind_methods() {
EditorPath::EditorPath(EditorHistory *p_history) {
history = p_history;
- set_clip_text(true);
- set_text_align(ALIGN_LEFT);
- get_popup()->connect("about_to_popup", callable_mp(this, &EditorPath::_about_to_show));
- get_popup()->connect("id_pressed", callable_mp(this, &EditorPath::_id_pressed));
+
+ MarginContainer *main_mc = memnew(MarginContainer);
+ main_mc->set_anchors_and_offsets_preset(PRESET_WIDE);
+ main_mc->add_theme_constant_override("margin_left", 4 * EDSCALE);
+ main_mc->add_theme_constant_override("margin_right", 6 * EDSCALE);
+ add_child(main_mc);
+
+ HBoxContainer *main_hb = memnew(HBoxContainer);
+ main_mc->add_child(main_hb);
+
+ current_object_icon = memnew(TextureRect);
+ current_object_icon->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
+ main_hb->add_child(current_object_icon);
+
+ current_object_label = memnew(Label);
+ current_object_label->set_clip_text(true);
+ current_object_label->set_align(Label::ALIGN_LEFT);
+ current_object_label->set_h_size_flags(SIZE_EXPAND_FILL);
+ main_hb->add_child(current_object_label);
+
+ sub_objects_icon = memnew(TextureRect);
+ sub_objects_icon->set_visible(false);
+ sub_objects_icon->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
+ main_hb->add_child(sub_objects_icon);
+
+ sub_objects_menu = memnew(PopupMenu);
+ add_child(sub_objects_menu);
+ sub_objects_menu->connect("about_to_popup", callable_mp(this, &EditorPath::_about_to_show));
+ sub_objects_menu->connect("id_pressed", callable_mp(this, &EditorPath::_id_pressed));
+
+ set_tooltip(TTR("Open a list of sub-resources."));
}
diff --git a/editor/editor_path.h b/editor/editor_path.h
index d1090947f9..cabfa931d6 100644
--- a/editor/editor_path.h
+++ b/editor/editor_path.h
@@ -32,16 +32,24 @@
#define EDITOR_PATH_H
#include "editor_data.h"
-#include "scene/gui/menu_button.h"
+#include "scene/gui/box_container.h"
+#include "scene/gui/button.h"
+#include "scene/gui/popup_menu.h"
-class EditorPath : public MenuButton {
- GDCLASS(EditorPath, MenuButton);
+class EditorPath : public Button {
+ GDCLASS(EditorPath, Button);
EditorHistory *history;
+ TextureRect *current_object_icon;
+ Label *current_object_label;
+ TextureRect *sub_objects_icon;
+ PopupMenu *sub_objects_menu;
+
Vector<ObjectID> objects;
EditorPath();
+ void _show_popup();
void _id_pressed(int p_idx);
void _about_to_show();
void _add_children_to_popup(Object *p_obj, int p_depth = 0);
@@ -52,6 +60,8 @@ protected:
public:
void update_path();
+ void clear_path();
+ void enable_path();
EditorPath(EditorHistory *p_history);
};
diff --git a/editor/editor_paths.cpp b/editor/editor_paths.cpp
index 96469d3143..323707ec6c 100644
--- a/editor/editor_paths.cpp
+++ b/editor/editor_paths.cpp
@@ -29,8 +29,12 @@
/*************************************************************************/
#include "editor_paths.h"
-#include "core/os/dir_access.h"
+
+#include "core/config/engine.h"
+#include "core/config/project_settings.h"
+#include "core/io/dir_access.h"
#include "core/os/os.h"
+#include "main/main.h" // For `is_project_manager`.
EditorPaths *EditorPaths::singleton = nullptr;
@@ -38,36 +42,41 @@ bool EditorPaths::are_paths_valid() const {
return paths_valid;
}
-String EditorPaths::get_settings_dir() const {
- return settings_dir;
-}
String EditorPaths::get_data_dir() const {
return data_dir;
}
+
String EditorPaths::get_config_dir() const {
return config_dir;
}
+
String EditorPaths::get_cache_dir() const {
return cache_dir;
}
+
+String EditorPaths::get_project_data_dir() const {
+ return project_data_dir;
+}
+
bool EditorPaths::is_self_contained() const {
return self_contained;
}
+
String EditorPaths::get_self_contained_file() const {
return self_contained_file;
}
-void EditorPaths::create(bool p_for_project_manager) {
+void EditorPaths::create() {
ERR_FAIL_COND(singleton != nullptr);
- memnew(EditorPaths(p_for_project_manager));
+ memnew(EditorPaths());
}
+
void EditorPaths::free() {
ERR_FAIL_COND(singleton == nullptr);
memdelete(singleton);
}
void EditorPaths::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_settings_dir"), &EditorPaths::get_settings_dir);
ClassDB::bind_method(D_METHOD("get_data_dir"), &EditorPaths::get_data_dir);
ClassDB::bind_method(D_METHOD("get_config_dir"), &EditorPaths::get_config_dir);
ClassDB::bind_method(D_METHOD("get_cache_dir"), &EditorPaths::get_cache_dir);
@@ -75,9 +84,10 @@ void EditorPaths::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_self_contained_file"), &EditorPaths::get_self_contained_file);
}
-EditorPaths::EditorPaths(bool p_for_project_mamanger) {
+EditorPaths::EditorPaths() {
singleton = this;
+ // Self-contained mode if a `._sc_` or `_sc_` file is present in executable dir.
String exe_path = OS::get_singleton()->get_executable_path().get_base_dir();
{
DirAccessRef d = DirAccess::create_for_path(exe_path);
@@ -104,13 +114,13 @@ EditorPaths::EditorPaths(bool p_for_project_mamanger) {
cache_path = exe_path;
cache_dir = data_dir.plus_file("cache");
} else {
- // Typically XDG_DATA_HOME or %APPDATA%
+ // Typically XDG_DATA_HOME or %APPDATA%.
data_path = OS::get_singleton()->get_data_path();
data_dir = data_path.plus_file(OS::get_singleton()->get_godot_dir_name());
- // Can be different from data_path e.g. on Linux or macOS
+ // Can be different from data_path e.g. on Linux or macOS.
config_path = OS::get_singleton()->get_config_path();
config_dir = config_path.plus_file(OS::get_singleton()->get_godot_dir_name());
- // Can be different from above paths, otherwise a subfolder of data_dir
+ // Can be different from above paths, otherwise a subfolder of data_dir.
cache_path = OS::get_singleton()->get_cache_path();
if (cache_path == data_path) {
cache_dir = data_dir.plus_file("cache");
@@ -120,37 +130,85 @@ EditorPaths::EditorPaths(bool p_for_project_mamanger) {
}
paths_valid = (data_path != "" && config_path != "" && cache_path != "");
+ ERR_FAIL_COND_MSG(!paths_valid, "Editor data, config, or cache paths are invalid.");
- if (paths_valid) {
- DirAccessRef dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ // Validate or create each dir and its relevant subdirectories.
+
+ DirAccessRef dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+
+ // Data dir.
+ {
if (dir->change_dir(data_dir) != OK) {
dir->make_dir_recursive(data_dir);
if (dir->change_dir(data_dir) != OK) {
- ERR_PRINT("Cannot create data directory!");
+ ERR_PRINT("Could not create editor data directory: " + data_dir);
+ paths_valid = false;
+ }
+ }
+
+ if (!dir->dir_exists("templates")) {
+ dir->make_dir("templates");
+ }
+ }
+
+ // Config dir.
+ {
+ if (dir->change_dir(config_dir) != OK) {
+ dir->make_dir_recursive(config_dir);
+ if (dir->change_dir(config_dir) != OK) {
+ ERR_PRINT("Could not create editor config directory: " + config_dir);
paths_valid = false;
}
}
- // Validate/create cache dir
+ if (!dir->dir_exists("text_editor_themes")) {
+ dir->make_dir("text_editor_themes");
+ }
+ if (!dir->dir_exists("script_templates")) {
+ dir->make_dir("script_templates");
+ }
+ if (!dir->dir_exists("feature_profiles")) {
+ dir->make_dir("feature_profiles");
+ }
+ }
- if (dir->change_dir(EditorPaths::get_singleton()->get_cache_dir()) != OK) {
+ // Cache dir.
+ {
+ if (dir->change_dir(cache_dir) != OK) {
dir->make_dir_recursive(cache_dir);
if (dir->change_dir(cache_dir) != OK) {
- ERR_PRINT("Cannot create cache directory!");
+ ERR_PRINT("Could not create editor cache directory: " + cache_dir);
+ paths_valid = false;
}
}
+ }
- if (p_for_project_mamanger) {
- Engine::get_singleton()->set_shader_cache_path(get_data_dir());
- } else {
- DirAccessRef dir2 = DirAccess::open("res://");
- if (dir2->change_dir(".godot") != OK) { //ensure the .godot subdir exists
- if (dir2->make_dir(".godot") != OK) {
- ERR_PRINT("Cannot create res://.godot directory!");
- }
+ // Validate or create project-specific editor data dir (`res://.godot`),
+ // including shader cache subdir.
+
+ if (Main::is_project_manager()) {
+ // Nothing to create, use shared editor data dir for shader cache.
+ Engine::get_singleton()->set_shader_cache_path(data_dir);
+ } else {
+ DirAccessRef dir_res = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ if (dir_res->change_dir(project_data_dir) != OK) {
+ dir_res->make_dir_recursive(project_data_dir);
+ if (dir_res->change_dir(project_data_dir) != OK) {
+ ERR_PRINT("Could not create project data directory (" + project_data_dir + ") in: " + dir_res->get_current_dir());
+ paths_valid = false;
}
+ }
+ Engine::get_singleton()->set_shader_cache_path(project_data_dir);
- Engine::get_singleton()->set_shader_cache_path("res://.godot");
+ // Editor metadata dir.
+ if (!dir_res->dir_exists("editor")) {
+ dir_res->make_dir("editor");
+ }
+ // Imported assets dir.
+ if (!dir_res->dir_exists(ProjectSettings::IMPORTED_FILES_PATH)) {
+ dir_res->make_dir(ProjectSettings::IMPORTED_FILES_PATH);
}
}
+
+ print_line("paths valid: " + itos((int)paths_valid));
}
diff --git a/editor/editor_paths.h b/editor/editor_paths.h
index 096174943d..2c156b7c96 100644
--- a/editor/editor_paths.h
+++ b/editor/editor_paths.h
@@ -28,21 +28,22 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef EDITORPATHS_H
-#define EDITORPATHS_H
+#ifndef EDITOR_PATHS_H
+#define EDITOR_PATHS_H
-#include "core/config/engine.h"
+#include "core/object/class_db.h"
+#include "core/string/ustring.h"
class EditorPaths : public Object {
GDCLASS(EditorPaths, Object)
- bool paths_valid = false;
- String settings_dir;
- String data_dir; //editor data dir
- String config_dir; //editor config dir
- String cache_dir; //editor cache dir
- bool self_contained = false; //true if running self contained
- String self_contained_file; //self contained file with configuration
+ bool paths_valid = false; // If any of the paths can't be created, this is false.
+ String data_dir; // Editor data (templates, shader cache, etc.).
+ String config_dir; // Editor config (settings, profiles, themes, etc.).
+ String cache_dir; // Editor cache (thumbnails, tmp generated files).
+ String project_data_dir = "res://.godot"; // Project-specific data (metadata, shader cache, etc.).
+ bool self_contained = false; // Self-contained means everything goes to `editor_data` dir.
+ String self_contained_file; // Self-contained file with configuration.
static EditorPaths *singleton;
@@ -52,10 +53,11 @@ protected:
public:
bool are_paths_valid() const;
- String get_settings_dir() const;
String get_data_dir() const;
String get_config_dir() const;
String get_cache_dir() const;
+ String get_project_data_dir() const;
+
bool is_self_contained() const;
String get_self_contained_file() const;
@@ -63,10 +65,10 @@ public:
return singleton;
}
- static void create(bool p_for_project_manager);
+ static void create();
static void free();
- EditorPaths(bool p_for_project_mamanger = false);
+ EditorPaths();
};
-#endif // EDITORPATHS_H
+#endif // EDITOR_PATHS_H
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index c5097a17a5..63de06d5e2 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -60,7 +60,7 @@ Array EditorInterface::_make_mesh_previews(const Array &p_meshes, int p_preview_
return ret;
}
-Vector<Ref<Texture2D>> EditorInterface::make_mesh_previews(const Vector<Ref<Mesh>> &p_meshes, Vector<Transform> *p_transforms, int p_preview_size) {
+Vector<Ref<Texture2D>> EditorInterface::make_mesh_previews(const Vector<Ref<Mesh>> &p_meshes, Vector<Transform3D> *p_transforms, int p_preview_size) {
int size = p_preview_size;
RID scenario = RS::get_singleton()->scenario_create();
@@ -94,7 +94,7 @@ Vector<Ref<Texture2D>> EditorInterface::make_mesh_previews(const Vector<Ref<Mesh
continue;
}
- Transform mesh_xform;
+ Transform3D mesh_xform;
if (p_transforms != nullptr) {
mesh_xform = (*p_transforms)[i];
}
@@ -105,7 +105,7 @@ Vector<Ref<Texture2D>> EditorInterface::make_mesh_previews(const Vector<Ref<Mesh
AABB aabb = mesh->get_aabb();
Vector3 ofs = aabb.position + aabb.size * 0.5;
aabb.position -= ofs;
- Transform xform;
+ Transform3D xform;
xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI / 6);
xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI / 6) * xform.basis;
AABB rot_aabb = xform.xform(aabb);
@@ -119,11 +119,11 @@ Vector<Ref<Texture2D>> EditorInterface::make_mesh_previews(const Vector<Ref<Mesh
xform.invert();
xform = mesh_xform * xform;
- RS::get_singleton()->camera_set_transform(camera, xform * Transform(Basis(), Vector3(0, 0, 3)));
+ RS::get_singleton()->camera_set_transform(camera, xform * Transform3D(Basis(), Vector3(0, 0, 3)));
RS::get_singleton()->camera_set_orthogonal(camera, m * 2, 0.01, 1000.0);
- RS::get_singleton()->instance_set_transform(light_instance, xform * Transform().looking_at(Vector3(-2, -1, -1), Vector3(0, 1, 0)));
- RS::get_singleton()->instance_set_transform(light_instance2, xform * Transform().looking_at(Vector3(+1, -1, -2), Vector3(0, 1, 0)));
+ RS::get_singleton()->instance_set_transform(light_instance, xform * Transform3D().looking_at(Vector3(-2, -1, -1), Vector3(0, 1, 0)));
+ RS::get_singleton()->instance_set_transform(light_instance2, xform * Transform3D().looking_at(Vector3(+1, -1, -2), Vector3(0, 1, 0)));
ep.step(TTR("Thumbnail..."), i);
Main::iteration();
@@ -553,21 +553,21 @@ void EditorPlugin::notify_resource_saved(const Ref<Resource> &p_resource) {
}
bool EditorPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
- if (get_script_instance() && get_script_instance()->has_method("forward_canvas_gui_input")) {
- return get_script_instance()->call("forward_canvas_gui_input", p_event);
+ if (get_script_instance() && get_script_instance()->has_method("_forward_canvas_gui_input")) {
+ return get_script_instance()->call("_forward_canvas_gui_input", p_event);
}
return false;
}
void EditorPlugin::forward_canvas_draw_over_viewport(Control *p_overlay) {
- if (get_script_instance() && get_script_instance()->has_method("forward_canvas_draw_over_viewport")) {
- get_script_instance()->call("forward_canvas_draw_over_viewport", p_overlay);
+ if (get_script_instance() && get_script_instance()->has_method("_forward_canvas_draw_over_viewport")) {
+ get_script_instance()->call("_forward_canvas_draw_over_viewport", p_overlay);
}
}
void EditorPlugin::forward_canvas_force_draw_over_viewport(Control *p_overlay) {
- if (get_script_instance() && get_script_instance()->has_method("forward_canvas_force_draw_over_viewport")) {
- get_script_instance()->call("forward_canvas_force_draw_over_viewport", p_overlay);
+ if (get_script_instance() && get_script_instance()->has_method("_forward_canvas_force_draw_over_viewport")) {
+ get_script_instance()->call("_forward_canvas_force_draw_over_viewport", p_overlay);
}
}
@@ -591,110 +591,110 @@ int EditorPlugin::update_overlays() const {
}
bool EditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) {
- if (get_script_instance() && get_script_instance()->has_method("forward_spatial_gui_input")) {
- return get_script_instance()->call("forward_spatial_gui_input", p_camera, p_event);
+ if (get_script_instance() && get_script_instance()->has_method("_forward_spatial_gui_input")) {
+ return get_script_instance()->call("_forward_spatial_gui_input", p_camera, p_event);
}
return false;
}
void EditorPlugin::forward_spatial_draw_over_viewport(Control *p_overlay) {
- if (get_script_instance() && get_script_instance()->has_method("forward_spatial_draw_over_viewport")) {
- get_script_instance()->call("forward_spatial_draw_over_viewport", p_overlay);
+ if (get_script_instance() && get_script_instance()->has_method("_forward_spatial_draw_over_viewport")) {
+ get_script_instance()->call("_forward_spatial_draw_over_viewport", p_overlay);
}
}
void EditorPlugin::forward_spatial_force_draw_over_viewport(Control *p_overlay) {
- if (get_script_instance() && get_script_instance()->has_method("forward_spatial_force_draw_over_viewport")) {
- get_script_instance()->call("forward_spatial_force_draw_over_viewport", p_overlay);
+ if (get_script_instance() && get_script_instance()->has_method("_forward_spatial_force_draw_over_viewport")) {
+ get_script_instance()->call("_forward_spatial_force_draw_over_viewport", p_overlay);
}
}
String EditorPlugin::get_name() const {
- if (get_script_instance() && get_script_instance()->has_method("get_plugin_name")) {
- return get_script_instance()->call("get_plugin_name");
+ if (get_script_instance() && get_script_instance()->has_method("_get_plugin_name")) {
+ return get_script_instance()->call("_get_plugin_name");
}
return String();
}
const Ref<Texture2D> EditorPlugin::get_icon() const {
- if (get_script_instance() && get_script_instance()->has_method("get_plugin_icon")) {
- return get_script_instance()->call("get_plugin_icon");
+ if (get_script_instance() && get_script_instance()->has_method("_get_plugin_icon")) {
+ return get_script_instance()->call("_get_plugin_icon");
}
return Ref<Texture2D>();
}
bool EditorPlugin::has_main_screen() const {
- if (get_script_instance() && get_script_instance()->has_method("has_main_screen")) {
- return get_script_instance()->call("has_main_screen");
+ if (get_script_instance() && get_script_instance()->has_method("_has_main_screen")) {
+ return get_script_instance()->call("_has_main_screen");
}
return false;
}
void EditorPlugin::make_visible(bool p_visible) {
- if (get_script_instance() && get_script_instance()->has_method("make_visible")) {
- get_script_instance()->call("make_visible", p_visible);
+ if (get_script_instance() && get_script_instance()->has_method("_make_visible")) {
+ get_script_instance()->call("_make_visible", p_visible);
}
}
void EditorPlugin::edit(Object *p_object) {
- if (get_script_instance() && get_script_instance()->has_method("edit")) {
+ if (get_script_instance() && get_script_instance()->has_method("_edit")) {
if (p_object->is_class("Resource")) {
- get_script_instance()->call("edit", Ref<Resource>(Object::cast_to<Resource>(p_object)));
+ get_script_instance()->call("_edit", Ref<Resource>(Object::cast_to<Resource>(p_object)));
} else {
- get_script_instance()->call("edit", p_object);
+ get_script_instance()->call("_edit", p_object);
}
}
}
bool EditorPlugin::handles(Object *p_object) const {
- if (get_script_instance() && get_script_instance()->has_method("handles")) {
- return get_script_instance()->call("handles", p_object);
+ if (get_script_instance() && get_script_instance()->has_method("_handles")) {
+ return get_script_instance()->call("_handles", p_object);
}
return false;
}
Dictionary EditorPlugin::get_state() const {
- if (get_script_instance() && get_script_instance()->has_method("get_state")) {
- return get_script_instance()->call("get_state");
+ if (get_script_instance() && get_script_instance()->has_method("_get_state")) {
+ return get_script_instance()->call("_get_state");
}
return Dictionary();
}
void EditorPlugin::set_state(const Dictionary &p_state) {
- if (get_script_instance() && get_script_instance()->has_method("set_state")) {
- get_script_instance()->call("set_state", p_state);
+ if (get_script_instance() && get_script_instance()->has_method("_set_state")) {
+ get_script_instance()->call("_set_state", p_state);
}
}
void EditorPlugin::clear() {
- if (get_script_instance() && get_script_instance()->has_method("clear")) {
- get_script_instance()->call("clear");
+ if (get_script_instance() && get_script_instance()->has_method("_clear")) {
+ get_script_instance()->call("_clear");
}
}
// if editor references external resources/scenes, save them
void EditorPlugin::save_external_data() {
- if (get_script_instance() && get_script_instance()->has_method("save_external_data")) {
- get_script_instance()->call("save_external_data");
+ if (get_script_instance() && get_script_instance()->has_method("_save_external_data")) {
+ get_script_instance()->call("_save_external_data");
}
}
// if changes are pending in editor, apply them
void EditorPlugin::apply_changes() {
- if (get_script_instance() && get_script_instance()->has_method("apply_changes")) {
- get_script_instance()->call("apply_changes");
+ if (get_script_instance() && get_script_instance()->has_method("_apply_changes")) {
+ get_script_instance()->call("_apply_changes");
}
}
void EditorPlugin::get_breakpoints(List<String> *p_breakpoints) {
- if (get_script_instance() && get_script_instance()->has_method("get_breakpoints")) {
- PackedStringArray arr = get_script_instance()->call("get_breakpoints");
+ if (get_script_instance() && get_script_instance()->has_method("_get_breakpoints")) {
+ PackedStringArray arr = get_script_instance()->call("_get_breakpoints");
for (int i = 0; i < arr.size(); i++) {
p_breakpoints->push_back(arr[i]);
}
@@ -717,52 +717,64 @@ void EditorPlugin::remove_undo_redo_inspector_hook_callback(Callable p_callable)
}
void EditorPlugin::add_translation_parser_plugin(const Ref<EditorTranslationParserPlugin> &p_parser) {
+ ERR_FAIL_COND(!p_parser.is_valid());
EditorTranslationParser::get_singleton()->add_parser(p_parser, EditorTranslationParser::CUSTOM);
}
void EditorPlugin::remove_translation_parser_plugin(const Ref<EditorTranslationParserPlugin> &p_parser) {
+ ERR_FAIL_COND(!p_parser.is_valid());
EditorTranslationParser::get_singleton()->remove_parser(p_parser, EditorTranslationParser::CUSTOM);
}
void EditorPlugin::add_import_plugin(const Ref<EditorImportPlugin> &p_importer) {
+ ERR_FAIL_COND(!p_importer.is_valid());
ResourceFormatImporter::get_singleton()->add_importer(p_importer);
EditorFileSystem::get_singleton()->call_deferred("scan");
}
void EditorPlugin::remove_import_plugin(const Ref<EditorImportPlugin> &p_importer) {
+ ERR_FAIL_COND(!p_importer.is_valid());
ResourceFormatImporter::get_singleton()->remove_importer(p_importer);
EditorFileSystem::get_singleton()->call_deferred("scan");
}
void EditorPlugin::add_export_plugin(const Ref<EditorExportPlugin> &p_exporter) {
+ ERR_FAIL_COND(!p_exporter.is_valid());
EditorExport::get_singleton()->add_export_plugin(p_exporter);
}
void EditorPlugin::remove_export_plugin(const Ref<EditorExportPlugin> &p_exporter) {
+ ERR_FAIL_COND(!p_exporter.is_valid());
EditorExport::get_singleton()->remove_export_plugin(p_exporter);
}
void EditorPlugin::add_spatial_gizmo_plugin(const Ref<EditorNode3DGizmoPlugin> &p_gizmo_plugin) {
+ ERR_FAIL_COND(!p_gizmo_plugin.is_valid());
Node3DEditor::get_singleton()->add_gizmo_plugin(p_gizmo_plugin);
}
void EditorPlugin::remove_spatial_gizmo_plugin(const Ref<EditorNode3DGizmoPlugin> &p_gizmo_plugin) {
+ ERR_FAIL_COND(!p_gizmo_plugin.is_valid());
Node3DEditor::get_singleton()->remove_gizmo_plugin(p_gizmo_plugin);
}
void EditorPlugin::add_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin) {
+ ERR_FAIL_COND(!p_plugin.is_valid());
EditorInspector::add_inspector_plugin(p_plugin);
}
void EditorPlugin::remove_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin) {
+ ERR_FAIL_COND(!p_plugin.is_valid());
EditorInspector::remove_inspector_plugin(p_plugin);
}
void EditorPlugin::add_scene_import_plugin(const Ref<EditorSceneImporter> &p_importer) {
+ ERR_FAIL_COND(!p_importer.is_valid());
ResourceImporterScene::get_singleton()->add_importer(p_importer);
}
void EditorPlugin::remove_scene_import_plugin(const Ref<EditorSceneImporter> &p_importer) {
+ ERR_FAIL_COND(!p_importer.is_valid());
ResourceImporterScene::get_singleton()->remove_importer(p_importer);
}
@@ -779,8 +791,8 @@ int find(const PackedStringArray &a, const String &v) {
void EditorPlugin::enable_plugin() {
// Called when the plugin gets enabled in project settings, after it's added to the tree.
// You can implement it to register autoloads.
- if (get_script_instance() && get_script_instance()->has_method("enable_plugin")) {
- get_script_instance()->call("enable_plugin");
+ if (get_script_instance() && get_script_instance()->has_method("_enable_plugin")) {
+ get_script_instance()->call("_enable_plugin");
}
}
@@ -788,26 +800,26 @@ void EditorPlugin::disable_plugin() {
// Last function called when the plugin gets disabled in project settings.
// Implement it to cleanup things from the project, such as unregister autoloads.
- if (get_script_instance() && get_script_instance()->has_method("disable_plugin")) {
- get_script_instance()->call("disable_plugin");
+ if (get_script_instance() && get_script_instance()->has_method("_disable_plugin")) {
+ get_script_instance()->call("_disable_plugin");
}
}
void EditorPlugin::set_window_layout(Ref<ConfigFile> p_layout) {
- if (get_script_instance() && get_script_instance()->has_method("set_window_layout")) {
- get_script_instance()->call("set_window_layout", p_layout);
+ if (get_script_instance() && get_script_instance()->has_method("_set_window_layout")) {
+ get_script_instance()->call("_set_window_layout", p_layout);
}
}
void EditorPlugin::get_window_layout(Ref<ConfigFile> p_layout) {
- if (get_script_instance() && get_script_instance()->has_method("get_window_layout")) {
- get_script_instance()->call("get_window_layout", p_layout);
+ if (get_script_instance() && get_script_instance()->has_method("_get_window_layout")) {
+ get_script_instance()->call("_get_window_layout", p_layout);
}
}
bool EditorPlugin::build() {
- if (get_script_instance() && get_script_instance()->has_method("build")) {
- return get_script_instance()->call("build");
+ if (get_script_instance() && get_script_instance()->has_method("_build")) {
+ return get_script_instance()->call("_build");
}
return true;
@@ -898,29 +910,29 @@ void EditorPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_debugger_plugin", "script"), &EditorPlugin::add_debugger_plugin);
ClassDB::bind_method(D_METHOD("remove_debugger_plugin", "script"), &EditorPlugin::remove_debugger_plugin);
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "forward_canvas_gui_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_canvas_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_canvas_force_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "forward_spatial_gui_input", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera3D"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_spatial_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_spatial_force_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::STRING, "get_plugin_name"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(PropertyInfo(Variant::OBJECT, "icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "get_plugin_icon"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "has_main_screen"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("make_visible", PropertyInfo(Variant::BOOL, "visible")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("edit", PropertyInfo(Variant::OBJECT, "object")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "handles", PropertyInfo(Variant::OBJECT, "object")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::DICTIONARY, "get_state"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("set_state", PropertyInfo(Variant::DICTIONARY, "state")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("clear"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("save_external_data"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("apply_changes"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::PACKED_STRING_ARRAY, "get_breakpoints"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("set_window_layout", PropertyInfo(Variant::OBJECT, "layout", PROPERTY_HINT_RESOURCE_TYPE, "ConfigFile")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("get_window_layout", PropertyInfo(Variant::OBJECT, "layout", PROPERTY_HINT_RESOURCE_TYPE, "ConfigFile")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "build"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("enable_plugin"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("disable_plugin"));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_forward_canvas_gui_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
+ BIND_VMETHOD(MethodInfo("_forward_canvas_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
+ BIND_VMETHOD(MethodInfo("_forward_canvas_force_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_forward_spatial_gui_input", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera3D"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
+ BIND_VMETHOD(MethodInfo("_forward_spatial_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
+ BIND_VMETHOD(MethodInfo("_forward_spatial_force_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_plugin_name"));
+ BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "_get_plugin_icon"));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_has_main_screen"));
+ BIND_VMETHOD(MethodInfo("_make_visible", PropertyInfo(Variant::BOOL, "visible")));
+ BIND_VMETHOD(MethodInfo("_edit", PropertyInfo(Variant::OBJECT, "object")));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_handles", PropertyInfo(Variant::OBJECT, "object")));
+ BIND_VMETHOD(MethodInfo(Variant::DICTIONARY, "_get_state"));
+ BIND_VMETHOD(MethodInfo("_set_state", PropertyInfo(Variant::DICTIONARY, "state")));
+ BIND_VMETHOD(MethodInfo("_clear"));
+ BIND_VMETHOD(MethodInfo("_save_external_data"));
+ BIND_VMETHOD(MethodInfo("_apply_changes"));
+ BIND_VMETHOD(MethodInfo(Variant::PACKED_STRING_ARRAY, "_get_breakpoints"));
+ BIND_VMETHOD(MethodInfo("_set_window_layout", PropertyInfo(Variant::OBJECT, "layout", PROPERTY_HINT_RESOURCE_TYPE, "ConfigFile")));
+ BIND_VMETHOD(MethodInfo("_get_window_layout", PropertyInfo(Variant::OBJECT, "layout", PROPERTY_HINT_RESOURCE_TYPE, "ConfigFile")));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_build"));
+ BIND_VMETHOD(MethodInfo("_enable_plugin"));
+ BIND_VMETHOD(MethodInfo("_disable_plugin"));
ADD_SIGNAL(MethodInfo("scene_changed", PropertyInfo(Variant::OBJECT, "scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("scene_closed", PropertyInfo(Variant::STRING, "filepath")));
diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h
index 3f72e468b2..2e1dd0a0c1 100644
--- a/editor/editor_plugin.h
+++ b/editor/editor_plugin.h
@@ -113,7 +113,7 @@ public:
Error save_scene();
void save_scene_as(const String &p_scene, bool p_with_preview = true);
- Vector<Ref<Texture2D>> make_mesh_previews(const Vector<Ref<Mesh>> &p_meshes, Vector<Transform> *p_transforms, int p_preview_size);
+ Vector<Ref<Texture2D>> make_mesh_previews(const Vector<Ref<Mesh>> &p_meshes, Vector<Transform3D> *p_transforms, int p_preview_size);
void set_main_screen_editor(const String &p_name);
void set_distraction_free_mode(bool p_enter);
diff --git a/editor/editor_plugin_settings.cpp b/editor/editor_plugin_settings.cpp
index e5b62513ff..1db24bb908 100644
--- a/editor/editor_plugin_settings.cpp
+++ b/editor/editor_plugin_settings.cpp
@@ -32,7 +32,7 @@
#include "core/config/project_settings.h"
#include "core/io/config_file.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "core/os/main_loop.h"
#include "editor_node.h"
#include "editor_scale.h"
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index 7beff4147d..fd3cf662a9 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -994,9 +994,8 @@ void EditorPropertyEasing::_draw_easing() {
Size2 s = easing_draw->get_size();
- const int points = 48;
+ const int point_count = 48;
- float prev = 1.0;
const float exp = get_edited_object()->get(get_edited_property());
const Ref<Font> f = get_theme_font("font", "Label");
@@ -1009,24 +1008,20 @@ void EditorPropertyEasing::_draw_easing() {
line_color = get_theme_color("font_color", "Label") * Color(1, 1, 1, 0.9);
}
- Vector<Point2> lines;
- for (int i = 1; i <= points; i++) {
- float ifl = i / float(points);
- float iflp = (i - 1) / float(points);
+ Vector<Point2> points;
+ for (int i = 0; i <= point_count; i++) {
+ float ifl = i / float(point_count);
const float h = 1.0 - Math::ease(ifl, exp);
if (flip) {
ifl = 1.0 - ifl;
- iflp = 1.0 - iflp;
}
- lines.push_back(Point2(ifl * s.width, h * s.height));
- lines.push_back(Point2(iflp * s.width, prev * s.height));
- prev = h;
+ points.push_back(Point2(ifl * s.width, h * s.height));
}
- easing_draw->draw_multiline(lines, line_color, 1.0);
+ easing_draw->draw_polyline(points, line_color, 1.0, true);
// Draw more decimals for small numbers since higher precision is usually required for fine adjustments.
int decimals;
if (Math::abs(exp) < 0.1 - CMP_EPSILON) {
@@ -1761,14 +1756,14 @@ EditorPropertyPlane::EditorPropertyPlane(bool p_force_wide) {
setting = false;
}
-///////////////////// QUAT /////////////////////////
+///////////////////// QUATERNION /////////////////////////
-void EditorPropertyQuat::_value_changed(double val, const String &p_name) {
+void EditorPropertyQuaternion::_value_changed(double val, const String &p_name) {
if (setting) {
return;
}
- Quat p;
+ Quaternion p;
p.x = spin[0]->get_value();
p.y = spin[1]->get_value();
p.z = spin[2]->get_value();
@@ -1776,8 +1771,8 @@ void EditorPropertyQuat::_value_changed(double val, const String &p_name) {
emit_changed(get_edited_property(), p, p_name);
}
-void EditorPropertyQuat::update_property() {
- Quat val = get_edited_object()->get(get_edited_property());
+void EditorPropertyQuaternion::update_property() {
+ Quaternion val = get_edited_object()->get(get_edited_property());
setting = true;
spin[0]->set_value(val.x);
spin[1]->set_value(val.y);
@@ -1786,7 +1781,7 @@ void EditorPropertyQuat::update_property() {
setting = false;
}
-void EditorPropertyQuat::_notification(int p_what) {
+void EditorPropertyQuaternion::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
Color base = get_theme_color("accent_color", "Editor");
for (int i = 0; i < 3; i++) {
@@ -1797,10 +1792,10 @@ void EditorPropertyQuat::_notification(int p_what) {
}
}
-void EditorPropertyQuat::_bind_methods() {
+void EditorPropertyQuaternion::_bind_methods() {
}
-void EditorPropertyQuat::setup(double p_min, double p_max, double p_step, bool p_no_slider) {
+void EditorPropertyQuaternion::setup(double p_min, double p_max, double p_step, bool p_no_slider) {
for (int i = 0; i < 4; i++) {
spin[i]->set_min(p_min);
spin[i]->set_max(p_max);
@@ -1811,7 +1806,7 @@ void EditorPropertyQuat::setup(double p_min, double p_max, double p_step, bool p
}
}
-EditorPropertyQuat::EditorPropertyQuat() {
+EditorPropertyQuaternion::EditorPropertyQuaternion() {
bool horizontal = EDITOR_GET("interface/inspector/horizontal_vector_types_editing");
BoxContainer *bc;
@@ -1832,7 +1827,7 @@ EditorPropertyQuat::EditorPropertyQuat() {
spin[i]->set_label(desc[i]);
bc->add_child(spin[i]);
add_focusable(spin[i]);
- spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyQuat::_value_changed), varray(desc[i]));
+ spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyQuaternion::_value_changed), varray(desc[i]));
if (horizontal) {
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
}
@@ -2078,12 +2073,12 @@ EditorPropertyBasis::EditorPropertyBasis() {
///////////////////// TRANSFORM /////////////////////////
-void EditorPropertyTransform::_value_changed(double val, const String &p_name) {
+void EditorPropertyTransform3D::_value_changed(double val, const String &p_name) {
if (setting) {
return;
}
- Transform p;
+ Transform3D p;
p.basis[0][0] = spin[0]->get_value();
p.basis[1][0] = spin[1]->get_value();
p.basis[2][0] = spin[2]->get_value();
@@ -2100,11 +2095,11 @@ void EditorPropertyTransform::_value_changed(double val, const String &p_name) {
emit_changed(get_edited_property(), p, p_name);
}
-void EditorPropertyTransform::update_property() {
+void EditorPropertyTransform3D::update_property() {
update_using_transform(get_edited_object()->get(get_edited_property()));
}
-void EditorPropertyTransform::update_using_transform(Transform p_transform) {
+void EditorPropertyTransform3D::update_using_transform(Transform3D p_transform) {
setting = true;
spin[0]->set_value(p_transform.basis[0][0]);
spin[1]->set_value(p_transform.basis[1][0]);
@@ -2121,7 +2116,7 @@ void EditorPropertyTransform::update_using_transform(Transform p_transform) {
setting = false;
}
-void EditorPropertyTransform::_notification(int p_what) {
+void EditorPropertyTransform3D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
Color base = get_theme_color("accent_color", "Editor");
for (int i = 0; i < 12; i++) {
@@ -2132,10 +2127,10 @@ void EditorPropertyTransform::_notification(int p_what) {
}
}
-void EditorPropertyTransform::_bind_methods() {
+void EditorPropertyTransform3D::_bind_methods() {
}
-void EditorPropertyTransform::setup(double p_min, double p_max, double p_step, bool p_no_slider) {
+void EditorPropertyTransform3D::setup(double p_min, double p_max, double p_step, bool p_no_slider) {
for (int i = 0; i < 12; i++) {
spin[i]->set_min(p_min);
spin[i]->set_max(p_max);
@@ -2146,7 +2141,7 @@ void EditorPropertyTransform::setup(double p_min, double p_max, double p_step, b
}
}
-EditorPropertyTransform::EditorPropertyTransform() {
+EditorPropertyTransform3D::EditorPropertyTransform3D() {
GridContainer *g = memnew(GridContainer);
g->set_columns(3);
add_child(g);
@@ -2159,7 +2154,7 @@ EditorPropertyTransform::EditorPropertyTransform() {
g->add_child(spin[i]);
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
add_focusable(spin[i]);
- spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyTransform::_value_changed), varray(desc[i]));
+ spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyTransform3D::_value_changed), varray(desc[i]));
}
set_bottom_editor(g);
setting = false;
@@ -2261,7 +2256,7 @@ void EditorPropertyNodePath::_node_selected(const NodePath &p_path) {
base_node = get_edited_object()->call("get_root_path");
}
- if (!base_node && Object::cast_to<Reference>(get_edited_object())) {
+ if (!base_node && Object::cast_to<RefCounted>(get_edited_object())) {
Node *to_node = get_node(p_path);
ERR_FAIL_COND(!to_node);
path = get_tree()->get_edited_scene_root()->get_path_to(to_node);
@@ -3056,8 +3051,8 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
editor->setup(min, max, step, hide_slider);
add_property_editor(p_path, editor);
} break;
- case Variant::QUAT: {
- EditorPropertyQuat *editor = memnew(EditorPropertyQuat);
+ case Variant::QUATERNION: {
+ EditorPropertyQuaternion *editor = memnew(EditorPropertyQuaternion);
double min = -65535, max = 65535, step = default_float_step;
bool hide_slider = true;
@@ -3107,8 +3102,8 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
editor->setup(min, max, step, hide_slider);
add_property_editor(p_path, editor);
} break;
- case Variant::TRANSFORM: {
- EditorPropertyTransform *editor = memnew(EditorPropertyTransform);
+ case Variant::TRANSFORM3D: {
+ EditorPropertyTransform3D *editor = memnew(EditorPropertyTransform3D);
double min = -65535, max = 65535, step = default_float_step;
bool hide_slider = true;
diff --git a/editor/editor_properties.h b/editor/editor_properties.h
index 07f496f54d..121848d936 100644
--- a/editor/editor_properties.h
+++ b/editor/editor_properties.h
@@ -465,8 +465,8 @@ public:
EditorPropertyPlane(bool p_force_wide = false);
};
-class EditorPropertyQuat : public EditorProperty {
- GDCLASS(EditorPropertyQuat, EditorProperty);
+class EditorPropertyQuaternion : public EditorProperty {
+ GDCLASS(EditorPropertyQuaternion, EditorProperty);
EditorSpinSlider *spin[4];
bool setting;
void _value_changed(double p_val, const String &p_name);
@@ -478,7 +478,7 @@ protected:
public:
virtual void update_property() override;
void setup(double p_min, double p_max, double p_step, bool p_no_slider);
- EditorPropertyQuat();
+ EditorPropertyQuaternion();
};
class EditorPropertyAABB : public EditorProperty {
@@ -529,8 +529,8 @@ public:
EditorPropertyBasis();
};
-class EditorPropertyTransform : public EditorProperty {
- GDCLASS(EditorPropertyTransform, EditorProperty);
+class EditorPropertyTransform3D : public EditorProperty {
+ GDCLASS(EditorPropertyTransform3D, EditorProperty);
EditorSpinSlider *spin[12];
bool setting;
void _value_changed(double p_val, const String &p_name);
@@ -541,9 +541,9 @@ protected:
public:
virtual void update_property() override;
- virtual void update_using_transform(Transform p_transform);
+ virtual void update_using_transform(Transform3D p_transform);
void setup(double p_min, double p_max, double p_step, bool p_no_slider);
- EditorPropertyTransform();
+ EditorPropertyTransform3D();
};
class EditorPropertyColor : public EditorProperty {
diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp
index 3bc29856f1..66fabcd940 100644
--- a/editor/editor_properties_array_dict.cpp
+++ b/editor/editor_properties_array_dict.cpp
@@ -567,8 +567,8 @@ void EditorPropertyArray::setup(Variant::Type p_array_type, const String &p_hint
}
void EditorPropertyArray::_bind_methods() {
- ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &EditorPropertyArray::can_drop_data_fw);
- ClassDB::bind_method(D_METHOD("drop_data_fw"), &EditorPropertyArray::drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &EditorPropertyArray::can_drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_drop_data_fw"), &EditorPropertyArray::drop_data_fw);
}
EditorPropertyArray::EditorPropertyArray() {
@@ -850,8 +850,8 @@ void EditorPropertyDictionary::update_property() {
prop = editor;
} break;
- case Variant::QUAT: {
- EditorPropertyQuat *editor = memnew(EditorPropertyQuat);
+ case Variant::QUATERNION: {
+ EditorPropertyQuaternion *editor = memnew(EditorPropertyQuaternion);
editor->setup(-100000, 100000, 0.001, true);
prop = editor;
@@ -868,8 +868,8 @@ void EditorPropertyDictionary::update_property() {
prop = editor;
} break;
- case Variant::TRANSFORM: {
- EditorPropertyTransform *editor = memnew(EditorPropertyTransform);
+ case Variant::TRANSFORM3D: {
+ EditorPropertyTransform3D *editor = memnew(EditorPropertyTransform3D);
editor->setup(-100000, 100000, 0.001, true);
prop = editor;
diff --git a/editor/editor_properties_array_dict.h b/editor/editor_properties_array_dict.h
index fa5adc788d..aa2d8744b1 100644
--- a/editor/editor_properties_array_dict.h
+++ b/editor/editor_properties_array_dict.h
@@ -36,8 +36,8 @@
#include "editor/filesystem_dock.h"
#include "scene/gui/button.h"
-class EditorPropertyArrayObject : public Reference {
- GDCLASS(EditorPropertyArrayObject, Reference);
+class EditorPropertyArrayObject : public RefCounted {
+ GDCLASS(EditorPropertyArrayObject, RefCounted);
Variant array;
@@ -52,8 +52,8 @@ public:
EditorPropertyArrayObject();
};
-class EditorPropertyDictionaryObject : public Reference {
- GDCLASS(EditorPropertyDictionaryObject, Reference);
+class EditorPropertyDictionaryObject : public RefCounted {
+ GDCLASS(EditorPropertyDictionaryObject, RefCounted);
Variant new_item_key;
Variant new_item_value;
diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp
index d1a0bfeded..1ea8c71f85 100644
--- a/editor/editor_resource_picker.cpp
+++ b/editor/editor_resource_picker.cpp
@@ -361,8 +361,8 @@ void EditorResourcePicker::_edit_menu_cbk(int p_which) {
void EditorResourcePicker::set_create_options(Object *p_menu_node) {
// If a subclass implements this method, use it to replace all create items.
- if (get_script_instance() && get_script_instance()->has_method("set_create_options")) {
- get_script_instance()->call("set_create_options", p_menu_node);
+ if (get_script_instance() && get_script_instance()->has_method("_set_create_options")) {
+ get_script_instance()->call("_set_create_options", p_menu_node);
return;
}
@@ -418,8 +418,8 @@ void EditorResourcePicker::set_create_options(Object *p_menu_node) {
}
bool EditorResourcePicker::handle_menu_selected(int p_which) {
- if (get_script_instance() && get_script_instance()->has_method("handle_menu_selected")) {
- return get_script_instance()->call("handle_menu_selected", p_which);
+ if (get_script_instance() && get_script_instance()->has_method("_handle_menu_selected")) {
+ return get_script_instance()->call("_handle_menu_selected", p_which);
}
return false;
@@ -625,9 +625,9 @@ void EditorResourcePicker::drop_data_fw(const Point2 &p_point, const Variant &p_
void EditorResourcePicker::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_resource_preview"), &EditorResourcePicker::_update_resource_preview);
- ClassDB::bind_method(D_METHOD("get_drag_data_fw", "position", "from"), &EditorResourcePicker::get_drag_data_fw);
- ClassDB::bind_method(D_METHOD("can_drop_data_fw", "position", "data", "from"), &EditorResourcePicker::can_drop_data_fw);
- ClassDB::bind_method(D_METHOD("drop_data_fw", "position", "data", "from"), &EditorResourcePicker::drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_get_drag_data_fw", "position", "from"), &EditorResourcePicker::get_drag_data_fw);
+ ClassDB::bind_method(D_METHOD("_can_drop_data_fw", "position", "data", "from"), &EditorResourcePicker::can_drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_drop_data_fw", "position", "data", "from"), &EditorResourcePicker::drop_data_fw);
ClassDB::bind_method(D_METHOD("set_base_type", "base_type"), &EditorResourcePicker::set_base_type);
ClassDB::bind_method(D_METHOD("get_base_type"), &EditorResourcePicker::get_base_type);
@@ -640,8 +640,8 @@ void EditorResourcePicker::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_editable", "enable"), &EditorResourcePicker::set_editable);
ClassDB::bind_method(D_METHOD("is_editable"), &EditorResourcePicker::is_editable);
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("set_create_options", PropertyInfo(Variant::OBJECT, "menu_node")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("handle_menu_selected", PropertyInfo(Variant::INT, "id")));
+ ClassDB::add_virtual_method(get_class_static(), MethodInfo("_set_create_options", PropertyInfo(Variant::OBJECT, "menu_node")));
+ ClassDB::add_virtual_method(get_class_static(), MethodInfo("_handle_menu_selected", PropertyInfo(Variant::INT, "id")));
ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_type"), "set_base_type", "get_base_type");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "edited_resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource", 0), "set_edited_resource", "get_edited_resource");
diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp
index 35cf08b4d7..0f1b70936a 100644
--- a/editor/editor_resource_preview.cpp
+++ b/editor/editor_resource_preview.cpp
@@ -31,31 +31,31 @@
#include "editor_resource_preview.h"
#include "core/config/project_settings.h"
+#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/object/message_queue.h"
-#include "core/os/file_access.h"
#include "editor_node.h"
#include "editor_scale.h"
#include "editor_settings.h"
bool EditorResourcePreviewGenerator::handles(const String &p_type) const {
- if (get_script_instance() && get_script_instance()->has_method("handles")) {
- return get_script_instance()->call("handles", p_type);
+ if (get_script_instance() && get_script_instance()->has_method("_handles")) {
+ return get_script_instance()->call("_handles", p_type);
}
- ERR_FAIL_V_MSG(false, "EditorResourcePreviewGenerator::handles needs to be overridden.");
+ ERR_FAIL_V_MSG(false, "EditorResourcePreviewGenerator::_handles needs to be overridden.");
}
Ref<Texture2D> EditorResourcePreviewGenerator::generate(const RES &p_from, const Size2 &p_size) const {
- if (get_script_instance() && get_script_instance()->has_method("generate")) {
- return get_script_instance()->call("generate", p_from, p_size);
+ if (get_script_instance() && get_script_instance()->has_method("_generate")) {
+ return get_script_instance()->call("_generate", p_from, p_size);
}
- ERR_FAIL_V_MSG(Ref<Texture2D>(), "EditorResourcePreviewGenerator::generate needs to be overridden.");
+ ERR_FAIL_V_MSG(Ref<Texture2D>(), "EditorResourcePreviewGenerator::_generate needs to be overridden.");
}
Ref<Texture2D> EditorResourcePreviewGenerator::generate_from_path(const String &p_path, const Size2 &p_size) const {
- if (get_script_instance() && get_script_instance()->has_method("generate_from_path")) {
- return get_script_instance()->call("generate_from_path", p_path, p_size);
+ if (get_script_instance() && get_script_instance()->has_method("_generate_from_path")) {
+ return get_script_instance()->call("_generate_from_path", p_path, p_size);
}
RES res = ResourceLoader::load(p_path);
@@ -66,27 +66,27 @@ Ref<Texture2D> EditorResourcePreviewGenerator::generate_from_path(const String &
}
bool EditorResourcePreviewGenerator::generate_small_preview_automatically() const {
- if (get_script_instance() && get_script_instance()->has_method("generate_small_preview_automatically")) {
- return get_script_instance()->call("generate_small_preview_automatically");
+ if (get_script_instance() && get_script_instance()->has_method("_generate_small_preview_automatically")) {
+ return get_script_instance()->call("_generate_small_preview_automatically");
}
return false;
}
bool EditorResourcePreviewGenerator::can_generate_small_preview() const {
- if (get_script_instance() && get_script_instance()->has_method("can_generate_small_preview")) {
- return get_script_instance()->call("can_generate_small_preview");
+ if (get_script_instance() && get_script_instance()->has_method("_can_generate_small_preview")) {
+ return get_script_instance()->call("_can_generate_small_preview");
}
return false;
}
void EditorResourcePreviewGenerator::_bind_methods() {
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "handles", PropertyInfo(Variant::STRING, "type")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(CLASS_INFO(Texture2D), "generate", PropertyInfo(Variant::OBJECT, "from", PROPERTY_HINT_RESOURCE_TYPE, "Resource"), PropertyInfo(Variant::VECTOR2, "size")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(CLASS_INFO(Texture2D), "generate_from_path", PropertyInfo(Variant::STRING, "path", PROPERTY_HINT_FILE), PropertyInfo(Variant::VECTOR2, "size")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "generate_small_preview_automatically"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "can_generate_small_preview"));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_handles", PropertyInfo(Variant::STRING, "type")));
+ BIND_VMETHOD(MethodInfo(CLASS_INFO(Texture2D), "_generate", PropertyInfo(Variant::OBJECT, "from", PROPERTY_HINT_RESOURCE_TYPE, "Resource"), PropertyInfo(Variant::VECTOR2, "size")));
+ BIND_VMETHOD(MethodInfo(CLASS_INFO(Texture2D), "_generate_from_path", PropertyInfo(Variant::STRING, "path", PROPERTY_HINT_FILE), PropertyInfo(Variant::VECTOR2, "size")));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_generate_small_preview_automatically"));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_can_generate_small_preview"));
}
EditorResourcePreviewGenerator::EditorResourcePreviewGenerator() {
diff --git a/editor/editor_resource_preview.h b/editor/editor_resource_preview.h
index ffeb22162e..67f83220d0 100644
--- a/editor/editor_resource_preview.h
+++ b/editor/editor_resource_preview.h
@@ -37,8 +37,8 @@
#include "scene/main/node.h"
#include "scene/resources/texture.h"
-class EditorResourcePreviewGenerator : public Reference {
- GDCLASS(EditorResourcePreviewGenerator, Reference);
+class EditorResourcePreviewGenerator : public RefCounted {
+ GDCLASS(EditorResourcePreviewGenerator, RefCounted);
protected:
static void _bind_methods();
diff --git a/editor/editor_run_script.h b/editor/editor_run_script.h
index 83987ecba1..c8412c3c92 100644
--- a/editor/editor_run_script.h
+++ b/editor/editor_run_script.h
@@ -31,11 +31,11 @@
#ifndef EDITOR_RUN_SCRIPT_H
#define EDITOR_RUN_SCRIPT_H
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "editor_plugin.h"
class EditorNode;
-class EditorScript : public Reference {
- GDCLASS(EditorScript, Reference);
+class EditorScript : public RefCounted {
+ GDCLASS(EditorScript, RefCounted);
EditorNode *editor;
diff --git a/editor/editor_sectioned_inspector.cpp b/editor/editor_sectioned_inspector.cpp
index 7532f1c796..6bfb17f9c2 100644
--- a/editor/editor_sectioned_inspector.cpp
+++ b/editor/editor_sectioned_inspector.cpp
@@ -250,7 +250,8 @@ void SectionedInspector::update_category_list() {
for (int i = 0; i < sc; i++) {
TreeItem *parent = section_map[metasection];
- parent->set_custom_bg_color(0, get_theme_color("prop_subsection", "Editor"));
+ //parent->set_custom_bg_color(0, get_theme_color("prop_subsection", "Editor"));
+ parent->set_custom_font(0, get_theme_font("bold", "EditorFonts"));
if (i > 0) {
metasection += "/" + sectionarr[i];
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index e4072f7d4b..d81c94bd35 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -35,13 +35,13 @@
#include "core/io/certs_compressed.gen.h"
#include "core/io/compression.h"
#include "core/io/config_file.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/io/file_access_memory.h"
#include "core/io/ip.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/io/translation_loader_po.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/version.h"
@@ -379,15 +379,17 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
float scale = DisplayServer::get_singleton()->screen_get_max_scale();
#else
const int screen = DisplayServer::get_singleton()->window_get_current_screen();
+ // Use the smallest dimension to use a correct display scale on portait displays.
+ const int smallest_dimension = MIN(DisplayServer::get_singleton()->screen_get_size(screen).x, DisplayServer::get_singleton()->screen_get_size(screen).y);
float scale;
- if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && DisplayServer::get_singleton()->screen_get_size(screen).y >= 1400) {
+ if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && smallest_dimension >= 1400) {
// hiDPI display.
scale = 2.0;
- } else if (DisplayServer::get_singleton()->screen_get_size(screen).y >= 1700) {
+ } else if (smallest_dimension <= 1700) {
// Likely a hiDPI display, but we aren't certain due to the returned DPI.
// Use an intermediate scale to handle this situation.
scale = 1.5;
- } else if (DisplayServer::get_singleton()->screen_get_size(screen).y <= 800) {
+ } else if (smallest_dimension <= 800) {
// Small loDPI display. Use a smaller display scale so that editor elements fit more easily.
// Icons won't look great, but this is better than having editor elements overflow from its window.
scale = 0.75;
@@ -689,11 +691,11 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("editors/2d/guides_color", Color(0.6, 0.0, 0.8));
_initial_set("editors/2d/smart_snapping_line_color", Color(0.9, 0.1, 0.1));
_initial_set("editors/2d/bone_width", 5);
- _initial_set("editors/2d/bone_color1", Color(1.0, 1.0, 1.0, 0.9));
- _initial_set("editors/2d/bone_color2", Color(0.6, 0.6, 0.6, 0.9));
- _initial_set("editors/2d/bone_selected_color", Color(0.9, 0.45, 0.45, 0.9));
- _initial_set("editors/2d/bone_ik_color", Color(0.9, 0.9, 0.45, 0.9));
- _initial_set("editors/2d/bone_outline_color", Color(0.35, 0.35, 0.35));
+ _initial_set("editors/2d/bone_color1", Color(1.0, 1.0, 1.0, 0.7));
+ _initial_set("editors/2d/bone_color2", Color(0.6, 0.6, 0.6, 0.7));
+ _initial_set("editors/2d/bone_selected_color", Color(0.9, 0.45, 0.45, 0.7));
+ _initial_set("editors/2d/bone_ik_color", Color(0.9, 0.9, 0.45, 0.7));
+ _initial_set("editors/2d/bone_outline_color", Color(0.35, 0.35, 0.35, 0.5));
_initial_set("editors/2d/bone_outline_size", 2);
_initial_set("editors/2d/viewport_border_color", Color(0.4, 0.4, 1.0, 0.4));
_initial_set("editors/2d/constrain_editor_view", true);
@@ -768,8 +770,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
for (int i = 0; i < list.size(); i++) {
String name = list[i].replace("/", "::");
set("projects/" + name, list[i]);
- };
- };
+ }
+ }
if (p_extra_config->has_section("presets")) {
List<String> keys;
@@ -779,9 +781,9 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
String key = E->get();
Variant val = p_extra_config->get_value("presets", key);
set(key, val);
- };
- };
- };
+ }
+ }
+ }
}
void EditorSettings::_load_godot2_text_editor_theme() {
@@ -871,9 +873,8 @@ static void _create_script_templates(const String &p_path) {
Dictionary templates = _get_builtin_script_templates();
List<Variant> keys;
templates.get_key_list(&keys);
- FileAccess *file = FileAccess::create(FileAccess::ACCESS_FILESYSTEM);
-
- DirAccess *dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ FileAccessRef file = FileAccess::create(FileAccess::ACCESS_FILESYSTEM);
+ DirAccessRef dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
dir->change_dir(p_path);
for (int i = 0; i < keys.size(); i++) {
if (!dir->file_exists(keys[i])) {
@@ -883,9 +884,6 @@ static void _create_script_templates(const String &p_path) {
file->close();
}
}
-
- memdelete(dir);
- memdelete(file);
}
// PUBLIC METHODS
@@ -895,103 +893,48 @@ EditorSettings *EditorSettings::get_singleton() {
}
void EditorSettings::create() {
+ // IMPORTANT: create() *must* create a valid EditorSettings singleton,
+ // as the rest of the engine code will assume it. As such, it should never
+ // return (incl. via ERR_FAIL) without initializing the singleton member.
+
if (singleton.ptr()) {
- return; //pointless
+ ERR_PRINT("Can't recreate EditorSettings as it already exists.");
+ return;
}
+ ClassDB::register_class<EditorSettings>(); // Otherwise it can't be unserialized.
+
+ String config_file_path;
Ref<ConfigFile> extra_config = memnew(ConfigFile);
+ if (!EditorPaths::get_singleton()) {
+ ERR_PRINT("Bug (please report): EditorPaths haven't been initialized, EditorSettings cannot be created properly.");
+ goto fail;
+ }
+
if (EditorPaths::get_singleton()->is_self_contained()) {
Error err = extra_config->load(EditorPaths::get_singleton()->get_self_contained_file());
if (err != OK) {
- ERR_PRINT("Can't load extra config from path :" + EditorPaths::get_singleton()->get_self_contained_file());
+ ERR_PRINT("Can't load extra config from path: " + EditorPaths::get_singleton()->get_self_contained_file());
}
}
- DirAccess *dir = nullptr;
-
- ClassDB::register_class<EditorSettings>(); //otherwise it can't be unserialized
-
- String config_file_path;
-
if (EditorPaths::get_singleton()->are_paths_valid()) {
- // Validate/create data dir and subdirectories
-
- String data_dir = EditorPaths::get_singleton()->get_data_dir();
-
- dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- if (dir->change_dir(data_dir) != OK) {
- dir->make_dir_recursive(data_dir);
- if (dir->change_dir(data_dir) != OK) {
- ERR_PRINT("Cannot create data directory!");
- memdelete(dir);
- goto fail;
- }
- }
-
- if (dir->change_dir("templates") != OK) {
- dir->make_dir("templates");
- } else {
- dir->change_dir("..");
- }
+ _create_script_templates(EditorPaths::get_singleton()->get_config_dir().plus_file("script_templates"));
- // Validate/create config dir and subdirectories
-
- if (dir->change_dir(EditorPaths::get_singleton()->get_config_dir()) != OK) {
- dir->make_dir_recursive(EditorPaths::get_singleton()->get_config_dir());
- if (dir->change_dir(EditorPaths::get_singleton()->get_config_dir()) != OK) {
- ERR_PRINT("Cannot create config directory!");
- memdelete(dir);
- goto fail;
- }
- }
-
- if (dir->change_dir("text_editor_themes") != OK) {
- dir->make_dir("text_editor_themes");
- } else {
- dir->change_dir("..");
- }
-
- if (dir->change_dir("script_templates") != OK) {
- dir->make_dir("script_templates");
- } else {
- dir->change_dir("..");
- }
-
- if (dir->change_dir("feature_profiles") != OK) {
- dir->make_dir("feature_profiles");
- } else {
- dir->change_dir("..");
- }
-
- _create_script_templates(dir->get_current_dir().plus_file("script_templates"));
-
- {
- // Validate/create project-specific editor settings dir.
- DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
- if (da->change_dir(EditorSettings::PROJECT_EDITOR_SETTINGS_PATH) != OK) {
- Error err = da->make_dir_recursive(EditorSettings::PROJECT_EDITOR_SETTINGS_PATH);
- if (err || da->change_dir(EditorSettings::PROJECT_EDITOR_SETTINGS_PATH) != OK) {
- ERR_FAIL_MSG("Failed to create '" + EditorSettings::PROJECT_EDITOR_SETTINGS_PATH + "' folder.");
- }
- }
- }
-
- // Validate editor config file
+ // Validate editor config file.
+ DirAccessRef dir = DirAccess::open(EditorPaths::get_singleton()->get_config_dir());
String config_file_name = "editor_settings-" + itos(VERSION_MAJOR) + ".tres";
config_file_path = EditorPaths::get_singleton()->get_config_dir().plus_file(config_file_name);
if (!dir->file_exists(config_file_name)) {
- memdelete(dir);
goto fail;
}
- memdelete(dir);
-
singleton = ResourceLoader::load(config_file_path, "EditorSettings");
if (singleton.is_null()) {
- WARN_PRINT("Could not open config file.");
+ ERR_PRINT("Could not load editor settings from path: " + config_file_path);
goto fail;
}
@@ -1009,7 +952,6 @@ void EditorSettings::create() {
}
fail:
-
// patch init projects
String exe_path = OS::get_singleton()->get_executable_path().get_base_dir();
@@ -1017,9 +959,9 @@ fail:
Vector<String> list = extra_config->get_value("init_projects", "list");
for (int i = 0; i < list.size(); i++) {
list.write[i] = exe_path.plus_file(list[i]);
- };
+ }
extra_config->set_value("init_projects", "list", list);
- };
+ }
singleton = Ref<EditorSettings>(memnew(EditorSettings));
singleton->save_changed_setting = true;
@@ -1251,34 +1193,31 @@ void EditorSettings::add_property_hint(const PropertyInfo &p_hint) {
hints[p_hint.name] = p_hint;
}
-// Data directories
+// Editor data and config directories
+// EditorPaths::create() is responsible for the creation of these directories.
String EditorSettings::get_templates_dir() const {
return EditorPaths::get_singleton()->get_data_dir().plus_file("templates");
}
-// Config directories
-
String EditorSettings::get_project_settings_dir() const {
- return EditorSettings::PROJECT_EDITOR_SETTINGS_PATH;
+ return EditorPaths::get_singleton()->get_project_data_dir().plus_file("editor");
}
String EditorSettings::get_text_editor_themes_dir() const {
- return EditorPaths::get_singleton()->get_settings_dir().plus_file("text_editor_themes");
+ return EditorPaths::get_singleton()->get_config_dir().plus_file("text_editor_themes");
}
String EditorSettings::get_script_templates_dir() const {
- return EditorPaths::get_singleton()->get_settings_dir().plus_file("script_templates");
+ return EditorPaths::get_singleton()->get_config_dir().plus_file("script_templates");
}
String EditorSettings::get_project_script_templates_dir() const {
return ProjectSettings::get_singleton()->get("editor/script/templates_search_path");
}
-// Cache directory
-
String EditorSettings::get_feature_profiles_dir() const {
- return EditorPaths::get_singleton()->get_settings_dir().plus_file("feature_profiles");
+ return EditorPaths::get_singleton()->get_config_dir().plus_file("feature_profiles");
}
// Metadata
@@ -1505,7 +1444,7 @@ Vector<String> EditorSettings::get_script_templates(const String &p_extension, c
}
String EditorSettings::get_editor_layouts_config() const {
- return EditorPaths::get_singleton()->get_settings_dir().plus_file("editor_layouts.cfg");
+ return EditorPaths::get_singleton()->get_config_dir().plus_file("editor_layouts.cfg");
}
// Shortcuts
diff --git a/editor/editor_settings.h b/editor/editor_settings.h
index 4c361403a9..d6a9a9d1b9 100644
--- a/editor/editor_settings.h
+++ b/editor/editor_settings.h
@@ -47,7 +47,6 @@ class EditorSettings : public Resource {
_THREAD_SAFE_CLASS_
public:
- inline static const String PROJECT_EDITOR_SETTINGS_PATH = "res://.godot/editor";
struct Plugin {
EditorPlugin *instance = nullptr;
String path;
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 7971dfc313..fa543b7455 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -217,6 +217,7 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
exceptions.insert("EditorControlAnchor");
exceptions.insert("DefaultProjectIcon");
exceptions.insert("GuiChecked");
+ exceptions.insert("GuiRadioChecked");
exceptions.insert("GuiCloseCustomizable");
exceptions.insert("GuiGraphNodePort");
exceptions.insert("GuiResizer");
@@ -464,7 +465,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// Ensure borders are visible when using an editor scale below 100%.
const int border_width = CLAMP(border_size, 0, 2) * MAX(1, EDSCALE);
- const int corner_width = CLAMP(corner_radius, 0, 6) * EDSCALE;
+ const int corner_width = CLAMP(corner_radius, 0, 6);
const int default_margin_size = 4;
const int margin_size_extra = default_margin_size + CLAMP(border_size, 0, 2);
@@ -785,14 +786,17 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
style_property_bg->set_bg_color(highlight_color);
style_property_bg->set_border_width_all(0);
- theme->set_constant("font_offset", "EditorProperty", 1 * EDSCALE);
+ theme->set_constant("font_offset", "EditorProperty", 8 * EDSCALE);
theme->set_stylebox("bg_selected", "EditorProperty", style_property_bg);
theme->set_stylebox("bg", "EditorProperty", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty)));
theme->set_constant("vseparation", "EditorProperty", (extra_spacing + default_margin_size) * EDSCALE);
theme->set_color("error_color", "EditorProperty", error_color);
theme->set_color("property_color", "EditorProperty", property_color);
- theme->set_constant("inspector_margin", "Editor", 8 * EDSCALE);
+ Color inspector_section_color = font_color.lerp(Color(0.5, 0.5, 0.5), 0.35);
+ theme->set_color("font_color", "EditorInspectorSection", inspector_section_color);
+
+ theme->set_constant("inspector_margin", "Editor", 12 * EDSCALE);
// Tree & ItemList background
Ref<StyleBoxFlat> style_tree_bg = style_default->duplicate();
@@ -884,6 +888,12 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_color("prop_subsection", "Editor", prop_subsection_color);
theme->set_color("drop_position_color", "Tree", accent_color);
+ Ref<StyleBoxFlat> category_bg = style_default->duplicate();
+ // Make Trees easier to distinguish from other controls by using a darker background color.
+ category_bg->set_bg_color(prop_category_color);
+ category_bg->set_border_color(prop_category_color);
+ theme->set_stylebox("prop_category_style", "Editor", category_bg);
+
// ItemList
Ref<StyleBoxFlat> style_itemlist_bg = style_default->duplicate();
style_itemlist_bg->set_bg_color(dark_color_1);
@@ -941,7 +951,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
style_content_panel->set_border_color(dark_color_3);
style_content_panel->set_border_width_all(border_width);
// compensate the border
- style_content_panel->set_default_margin(SIDE_TOP, margin_size_extra * EDSCALE);
+ style_content_panel->set_default_margin(SIDE_TOP, (2 + margin_size_extra) * EDSCALE);
style_content_panel->set_default_margin(SIDE_RIGHT, margin_size_extra * EDSCALE);
style_content_panel->set_default_margin(SIDE_BOTTOM, margin_size_extra * EDSCALE);
style_content_panel->set_default_margin(SIDE_LEFT, margin_size_extra * EDSCALE);
@@ -950,14 +960,6 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
style_content_panel->set_border_color(dark_color_2);
theme->set_stylebox("panel", "TabContainer", style_content_panel);
- // this is the stylebox used in 3d and 2d viewports (no borders)
- Ref<StyleBoxFlat> style_content_panel_vp = style_content_panel->duplicate();
- style_content_panel_vp->set_default_margin(SIDE_LEFT, border_width * 2);
- style_content_panel_vp->set_default_margin(SIDE_TOP, default_margin_size * EDSCALE);
- style_content_panel_vp->set_default_margin(SIDE_RIGHT, border_width * 2);
- style_content_panel_vp->set_default_margin(SIDE_BOTTOM, border_width * 2);
- theme->set_stylebox("Content", "EditorStyles", style_content_panel_vp);
-
// These styleboxes can be used on tabs against the base color background (e.g. nested tabs).
Ref<StyleBoxFlat> style_tab_selected_odd = style_tab_selected->duplicate();
style_tab_selected_odd->set_bg_color(disabled_bg_color);
@@ -967,6 +969,22 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
style_content_panel_odd->set_bg_color(disabled_bg_color);
theme->set_stylebox("panel_odd", "TabContainer", style_content_panel_odd);
+ // This stylebox is used in 3d and 2d viewports (no borders).
+ Ref<StyleBoxFlat> style_content_panel_vp = style_content_panel->duplicate();
+ style_content_panel_vp->set_default_margin(SIDE_LEFT, border_width * 2);
+ style_content_panel_vp->set_default_margin(SIDE_TOP, default_margin_size * EDSCALE);
+ style_content_panel_vp->set_default_margin(SIDE_RIGHT, border_width * 2);
+ style_content_panel_vp->set_default_margin(SIDE_BOTTOM, border_width * 2);
+ theme->set_stylebox("Content", "EditorStyles", style_content_panel_vp);
+
+ // This stylebox is used by preview tabs in the Theme Editor.
+ Ref<StyleBoxFlat> style_theme_preview_tab = style_tab_selected_odd->duplicate();
+ style_theme_preview_tab->set_expand_margin_size(SIDE_BOTTOM, 5 * EDSCALE);
+ theme->set_stylebox("ThemeEditorPreviewFG", "EditorStyles", style_theme_preview_tab);
+ Ref<StyleBoxFlat> style_theme_preview_bg_tab = style_tab_unselected->duplicate();
+ style_theme_preview_bg_tab->set_expand_margin_size(SIDE_BOTTOM, 2 * EDSCALE);
+ theme->set_stylebox("ThemeEditorPreviewBG", "EditorStyles", style_theme_preview_bg_tab);
+
// Separators
theme->set_stylebox("separator", "HSeparator", make_line_stylebox(separator_color, MAX(Math::round(EDSCALE), border_width)));
theme->set_stylebox("separator", "VSeparator", make_line_stylebox(separator_color, MAX(Math::round(EDSCALE), border_width), 0, 0, true));
@@ -1336,6 +1354,15 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
style_info_3d_viewport->set_border_width_all(0);
theme->set_stylebox("Information3dViewport", "EditorStyles", style_info_3d_viewport);
+ // Theme editor.
+ theme->set_color("preview_picker_overlay_color", "ThemeEditor", Color(0.1, 0.1, 0.1, 0.25));
+ Color theme_preview_picker_bg_color = accent_color;
+ theme_preview_picker_bg_color.a = 0.2;
+ Ref<StyleBoxFlat> theme_preview_picker_sb = make_flat_stylebox(theme_preview_picker_bg_color, 0, 0, 0, 0);
+ theme_preview_picker_sb->set_border_color(accent_color);
+ theme_preview_picker_sb->set_border_width_all(1.0 * EDSCALE);
+ theme->set_stylebox("preview_picker_overlay", "ThemeEditor", theme_preview_picker_sb);
+
// adaptive script theme constants
// for comments and elements with lower relevance
const Color dim_color = Color(font_color.r, font_color.g, font_color.b, 0.5);
diff --git a/editor/editor_translation_parser.cpp b/editor/editor_translation_parser.cpp
index 49d5cf1fd3..27d428e682 100644
--- a/editor/editor_translation_parser.cpp
+++ b/editor/editor_translation_parser.cpp
@@ -31,8 +31,8 @@
#include "editor_translation_parser.h"
#include "core/error/error_macros.h"
+#include "core/io/file_access.h"
#include "core/object/script_language.h"
-#include "core/os/file_access.h"
#include "core/templates/set.h"
EditorTranslationParser *EditorTranslationParser::singleton = nullptr;
@@ -42,10 +42,10 @@ Error EditorTranslationParserPlugin::parse_file(const String &p_path, Vector<Str
return ERR_UNAVAILABLE;
}
- if (get_script_instance()->has_method("parse_file")) {
+ if (get_script_instance()->has_method("_parse_file")) {
Array ids;
Array ids_ctx_plural;
- get_script_instance()->call("parse_file", p_path, ids, ids_ctx_plural);
+ get_script_instance()->call("_parse_file", p_path, ids, ids_ctx_plural);
// Add user's extracted translatable messages.
for (int i = 0; i < ids.size(); i++) {
@@ -75,8 +75,8 @@ void EditorTranslationParserPlugin::get_recognized_extensions(List<String> *r_ex
return;
}
- if (get_script_instance()->has_method("get_recognized_extensions")) {
- Array extensions = get_script_instance()->call("get_recognized_extensions");
+ if (get_script_instance()->has_method("_get_recognized_extensions")) {
+ Array extensions = get_script_instance()->call("_get_recognized_extensions");
for (int i = 0; i < extensions.size(); i++) {
r_extensions->push_back(extensions[i]);
}
@@ -86,8 +86,8 @@ void EditorTranslationParserPlugin::get_recognized_extensions(List<String> *r_ex
}
void EditorTranslationParserPlugin::_bind_methods() {
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::NIL, "parse_file", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::ARRAY, "msgids"), PropertyInfo(Variant::ARRAY, "msgids_context_plural")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::ARRAY, "get_recognized_extensions"));
+ BIND_VMETHOD(MethodInfo(Variant::NIL, "_parse_file", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::ARRAY, "msgids"), PropertyInfo(Variant::ARRAY, "msgids_context_plural")));
+ BIND_VMETHOD(MethodInfo(Variant::ARRAY, "_get_recognized_extensions"));
}
/////////////////////////
diff --git a/editor/editor_translation_parser.h b/editor/editor_translation_parser.h
index 4f8f3537f2..7013bbb8c4 100644
--- a/editor/editor_translation_parser.h
+++ b/editor/editor_translation_parser.h
@@ -32,10 +32,10 @@
#define EDITOR_TRANSLATION_PARSER_H
#include "core/error/error_list.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
-class EditorTranslationParserPlugin : public Reference {
- GDCLASS(EditorTranslationParserPlugin, Reference);
+class EditorTranslationParserPlugin : public RefCounted {
+ GDCLASS(EditorTranslationParserPlugin, RefCounted);
protected:
static void _bind_methods();
diff --git a/editor/export_template_manager.cpp b/editor/export_template_manager.cpp
index 6e0ae403a2..76c6fcc3d3 100644
--- a/editor/export_template_manager.cpp
+++ b/editor/export_template_manager.cpp
@@ -31,9 +31,9 @@
#include "export_template_manager.h"
#include "core/input/input.h"
+#include "core/io/dir_access.h"
#include "core/io/json.h"
#include "core/io/zip_io.h"
-#include "core/os/dir_access.h"
#include "core/os/keyboard.h"
#include "core/version.h"
#include "editor_node.h"
@@ -41,141 +41,336 @@
#include "progress_dialog.h"
#include "scene/gui/link_button.h"
-void ExportTemplateManager::_update_template_list() {
- while (current_hb->get_child_count()) {
- memdelete(current_hb->get_child(0));
- }
-
- while (installed_vb->get_child_count()) {
- memdelete(installed_vb->get_child(0));
- }
+void ExportTemplateManager::_update_template_status() {
+ // Fetch installed templates from the file system.
+ DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ const String &templates_dir = EditorSettings::get_singleton()->get_templates_dir();
- DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- Error err = d->change_dir(EditorSettings::get_singleton()->get_templates_dir());
+ Error err = da->change_dir(templates_dir);
+ ERR_FAIL_COND_MSG(err != OK, "Could not access templates directory at '" + templates_dir + "'.");
Set<String> templates;
- d->list_dir_begin();
+ da->list_dir_begin();
if (err == OK) {
- String c = d->get_next();
+ String c = da->get_next();
while (c != String()) {
- if (d->current_is_dir() && !c.begins_with(".")) {
+ if (da->current_is_dir() && !c.begins_with(".")) {
templates.insert(c);
}
- c = d->get_next();
+ c = da->get_next();
}
}
- d->list_dir_end();
-
- memdelete(d);
+ da->list_dir_end();
+ memdelete(da);
+ // Update the state of the current version.
String current_version = VERSION_FULL_CONFIG;
- // Downloadable export templates are only available for stable and official alpha/beta/RC builds
- // (which always have a number following their status, e.g. "alpha1").
- // Therefore, don't display download-related features when using a development version
- // (whose builds aren't numbered).
- const bool downloads_available =
- String(VERSION_STATUS) != String("dev") &&
- String(VERSION_STATUS) != String("alpha") &&
- String(VERSION_STATUS) != String("beta") &&
- String(VERSION_STATUS) != String("rc");
-
- Label *current = memnew(Label);
- current->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- current_hb->add_child(current);
+ current_value->set_text(current_version);
if (templates.has(current_version)) {
- current->add_theme_color_override("font_color", current->get_theme_color("success_color", "Editor"));
-
- // Only display a redownload button if it can be downloaded in the first place
- if (downloads_available) {
- Button *redownload = memnew(Button);
- redownload->set_text(TTR("Redownload"));
- current_hb->add_child(redownload);
- redownload->connect("pressed", callable_mp(this, &ExportTemplateManager::_download_template), varray(current_version));
- }
+ current_missing_label->hide();
+ current_installed_label->show();
+
+ current_installed_hb->show();
+ current_version_exists = true;
+ } else {
+ current_installed_label->hide();
+ current_missing_label->show();
- Button *uninstall = memnew(Button);
- uninstall->set_text(TTR("Uninstall"));
- current_hb->add_child(uninstall);
- current->set_text(current_version + " " + TTR("(Installed)"));
- uninstall->connect("pressed", callable_mp(this, &ExportTemplateManager::_uninstall_template), varray(current_version));
+ current_installed_hb->hide();
+ current_version_exists = false;
+ }
+ if (is_downloading_templates) {
+ install_options_vb->hide();
+ download_progress_hb->show();
} else {
- current->add_theme_color_override("font_color", current->get_theme_color("error_color", "Editor"));
- Button *redownload = memnew(Button);
- redownload->set_text(TTR("Download"));
+ download_progress_hb->hide();
+ install_options_vb->show();
- if (!downloads_available) {
- redownload->set_disabled(true);
- redownload->set_tooltip(TTR("Official export templates aren't available for development builds."));
+ if (templates.has(current_version)) {
+ current_installed_path->set_text(templates_dir.plus_file(current_version));
}
-
- redownload->connect("pressed", callable_mp(this, &ExportTemplateManager::_download_template), varray(current_version));
- current_hb->add_child(redownload);
- current->set_text(current_version + " " + TTR("(Missing)"));
}
+ // Update the list of other installed versions.
+ installed_table->clear();
+ TreeItem *installed_root = installed_table->create_item();
+
for (Set<String>::Element *E = templates.back(); E; E = E->prev()) {
- String text = E->get();
- if (text == current_version) {
+ String version_string = E->get();
+ if (version_string == current_version) {
continue;
}
- HBoxContainer *hbc = memnew(HBoxContainer);
- Label *version = memnew(Label);
- version->set_modulate(current->get_theme_color("disabled_font_color", "Editor"));
- version->set_text(text);
- version->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- hbc->add_child(version);
+ TreeItem *ti = installed_table->create_item(installed_root);
+ ti->set_text(0, version_string);
+
+ ti->add_button(0, get_theme_icon("Folder", "EditorIcons"), OPEN_TEMPLATE_FOLDER, false, TTR("Open the folder containing these templates."));
+ ti->add_button(0, get_theme_icon("Remove", "EditorIcons"), UNINSTALL_TEMPLATE, false, TTR("Uninstall these templates."));
+ }
+}
+
+void ExportTemplateManager::_download_current() {
+ if (is_downloading_templates) {
+ return;
+ }
+ is_downloading_templates = true;
- Button *uninstall = memnew(Button);
+ install_options_vb->hide();
+ download_progress_hb->show();
- uninstall->set_text(TTR("Uninstall"));
- hbc->add_child(uninstall);
- uninstall->connect("pressed", callable_mp(this, &ExportTemplateManager::_uninstall_template), varray(E->get()));
+ if (mirrors_available) {
+ String mirror_url = _get_selected_mirror();
+ if (mirror_url.is_empty()) {
+ _set_current_progress_status(TTR("There are no mirrors available."), true);
+ return;
+ }
- installed_vb->add_child(hbc);
+ _download_template(mirror_url, true);
+ } else if (!mirrors_available && !is_refreshing_mirrors) {
+ _set_current_progress_status(TTR("Retrieving the mirror list..."));
+ _refresh_mirrors();
}
}
-void ExportTemplateManager::_download_template(const String &p_version) {
- while (template_list->get_child_count()) {
- memdelete(template_list->get_child(0));
- }
- template_downloader->popup_centered();
- template_list_state->set_text(TTR("Retrieving mirrors, please wait..."));
- template_download_progress->set_max(100);
- template_download_progress->set_value(0);
- request_mirror->request("https://godotengine.org/mirrorlist/" + p_version + ".json");
- template_list_state->show();
- template_download_progress->show();
+void ExportTemplateManager::_download_template(const String &p_url, bool p_skip_check) {
+ if (!p_skip_check && is_downloading_templates) {
+ return;
+ }
+ is_downloading_templates = true;
+
+ install_options_vb->hide();
+ download_progress_hb->show();
+ _set_current_progress_status(TTR("Starting the download..."));
+
+ download_templates->set_download_file(EditorPaths::get_singleton()->get_cache_dir().plus_file("tmp_templates.tpz"));
+ download_templates->set_use_threads(true);
+
+ Error err = download_templates->request(p_url);
+ if (err != OK) {
+ _set_current_progress_status(TTR("Error requesting URL:") + " " + p_url, true);
+ return;
+ }
+
+ set_process(true);
+ _set_current_progress_status(TTR("Connecting to the mirror..."));
}
-void ExportTemplateManager::_uninstall_template(const String &p_version) {
- remove_confirm->set_text(vformat(TTR("Remove template version '%s'?"), p_version));
- remove_confirm->popup_centered();
- to_remove = p_version;
+void ExportTemplateManager::_download_template_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data) {
+ switch (p_status) {
+ case HTTPRequest::RESULT_CANT_RESOLVE: {
+ _set_current_progress_status(TTR("Can't resolve the requested address."), true);
+ } break;
+ case HTTPRequest::RESULT_BODY_SIZE_LIMIT_EXCEEDED:
+ case HTTPRequest::RESULT_CONNECTION_ERROR:
+ case HTTPRequest::RESULT_CHUNKED_BODY_SIZE_MISMATCH:
+ case HTTPRequest::RESULT_SSL_HANDSHAKE_ERROR:
+ case HTTPRequest::RESULT_CANT_CONNECT: {
+ _set_current_progress_status(TTR("Can't connect to the mirror."), true);
+ } break;
+ case HTTPRequest::RESULT_NO_RESPONSE: {
+ _set_current_progress_status(TTR("No response from the mirror."), true);
+ } break;
+ case HTTPRequest::RESULT_REQUEST_FAILED: {
+ _set_current_progress_status(TTR("Request failed."), true);
+ } break;
+ case HTTPRequest::RESULT_REDIRECT_LIMIT_REACHED: {
+ _set_current_progress_status(TTR("Request ended up in a redirect loop."), true);
+ } break;
+ default: {
+ if (p_code != 200) {
+ _set_current_progress_status(TTR("Request failed:") + " " + itos(p_code), true);
+ } else {
+ _set_current_progress_status(TTR("Download complete; extracting templates..."));
+ String path = download_templates->get_download_file();
+
+ is_downloading_templates = false;
+ bool ret = _install_file_selected(path, true);
+ if (ret) {
+ // Clean up downloaded file.
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ Error err = da->remove(path);
+ if (err != OK) {
+ EditorNode::get_singleton()->add_io_error(TTR("Cannot remove temporary file:") + "\n" + path + "\n");
+ }
+ } else {
+ EditorNode::get_singleton()->add_io_error(vformat(TTR("Templates installation failed.\nThe problematic templates archives can be found at '%s'."), path));
+ }
+ }
+ } break;
+ }
+
+ set_process(false);
}
-void ExportTemplateManager::_uninstall_template_confirm() {
- DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- const String &templates_dir = EditorSettings::get_singleton()->get_templates_dir();
- Error err = da->change_dir(templates_dir);
- ERR_FAIL_COND_MSG(err != OK, "Could not access templates directory at '" + templates_dir + "'.");
- err = da->change_dir(to_remove);
- ERR_FAIL_COND_MSG(err != OK, "Could not access templates directory at '" + templates_dir.plus_file(to_remove) + "'.");
+void ExportTemplateManager::_cancel_template_download() {
+ if (!is_downloading_templates) {
+ return;
+ }
- err = da->erase_contents_recursive();
- ERR_FAIL_COND_MSG(err != OK, "Could not remove all templates in '" + templates_dir.plus_file(to_remove) + "'.");
+ download_templates->cancel_request();
+ download_progress_hb->hide();
+ install_options_vb->show();
+ is_downloading_templates = false;
+}
- da->change_dir("..");
- err = da->remove(to_remove);
- ERR_FAIL_COND_MSG(err != OK, "Could not remove templates directory at '" + templates_dir.plus_file(to_remove) + "'.");
+void ExportTemplateManager::_refresh_mirrors() {
+ if (is_refreshing_mirrors) {
+ return;
+ }
+ is_refreshing_mirrors = true;
+
+ String current_version = VERSION_FULL_CONFIG;
+ const String mirrors_metadata_url = "https://godotengine.org/mirrorlist/" + current_version + ".json";
+ request_mirrors->request(mirrors_metadata_url);
+}
+
+void ExportTemplateManager::_refresh_mirrors_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data) {
+ if (p_status != HTTPRequest::RESULT_SUCCESS || p_code != 200) {
+ EditorNode::get_singleton()->show_warning(TTR("Error getting the list of mirrors."));
+ is_refreshing_mirrors = false;
+ if (is_downloading_templates) {
+ _cancel_template_download();
+ }
+ return;
+ }
+
+ String response_json;
+ {
+ const uint8_t *r = p_data.ptr();
+ response_json.parse_utf8((const char *)r, p_data.size());
+ }
+
+ Variant response;
+ String errs;
+ int errline;
+ Error err = JSON::parse(response_json, response, errs, errline);
+ if (err != OK) {
+ EditorNode::get_singleton()->show_warning(TTR("Error parsing JSON with the list of mirrors. Please report this issue!"));
+ is_refreshing_mirrors = false;
+ if (is_downloading_templates) {
+ _cancel_template_download();
+ }
+ return;
+ }
+
+ mirrors_list->clear();
+ mirrors_list->add_item(TTR("Best available mirror"), 0);
+
+ mirrors_available = false;
+
+ Dictionary data = response;
+ if (data.has("mirrors")) {
+ Array mirrors = data["mirrors"];
+
+ for (int i = 0; i < mirrors.size(); i++) {
+ Dictionary m = mirrors[i];
+ ERR_CONTINUE(!m.has("url") || !m.has("name"));
+
+ mirrors_list->add_item(m["name"]);
+ mirrors_list->set_item_metadata(i + 1, m["url"]);
+
+ mirrors_available = true;
+ }
+ }
+ if (!mirrors_available) {
+ EditorNode::get_singleton()->show_warning(TTR("No download links found for this version. Direct download is only available for official releases."));
+ if (is_downloading_templates) {
+ _cancel_template_download();
+ }
+ }
+
+ is_refreshing_mirrors = false;
+
+ if (is_downloading_templates) {
+ String mirror_url = _get_selected_mirror();
+ if (mirror_url.is_empty()) {
+ _set_current_progress_status(TTR("There are no mirrors available."), true);
+ return;
+ }
+
+ _download_template(mirror_url, true);
+ }
+}
+
+bool ExportTemplateManager::_humanize_http_status(HTTPRequest *p_request, String *r_status, int *r_downloaded_bytes, int *r_total_bytes) {
+ *r_status = "";
+ *r_downloaded_bytes = -1;
+ *r_total_bytes = -1;
+ bool success = true;
+
+ switch (p_request->get_http_client_status()) {
+ case HTTPClient::STATUS_DISCONNECTED:
+ *r_status = TTR("Disconnected");
+ success = false;
+ break;
+ case HTTPClient::STATUS_RESOLVING:
+ *r_status = TTR("Resolving");
+ break;
+ case HTTPClient::STATUS_CANT_RESOLVE:
+ *r_status = TTR("Can't Resolve");
+ success = false;
+ break;
+ case HTTPClient::STATUS_CONNECTING:
+ *r_status = TTR("Connecting...");
+ break;
+ case HTTPClient::STATUS_CANT_CONNECT:
+ *r_status = TTR("Can't Connect");
+ success = false;
+ break;
+ case HTTPClient::STATUS_CONNECTED:
+ *r_status = TTR("Connected");
+ break;
+ case HTTPClient::STATUS_REQUESTING:
+ *r_status = TTR("Requesting...");
+ break;
+ case HTTPClient::STATUS_BODY:
+ *r_status = TTR("Downloading");
+ *r_downloaded_bytes = p_request->get_downloaded_bytes();
+ *r_total_bytes = p_request->get_body_size();
+
+ if (p_request->get_body_size() > 0) {
+ *r_status += " " + String::humanize_size(p_request->get_downloaded_bytes()) + "/" + String::humanize_size(p_request->get_body_size());
+ } else {
+ *r_status += " " + String::humanize_size(p_request->get_downloaded_bytes());
+ }
+ break;
+ case HTTPClient::STATUS_CONNECTION_ERROR:
+ *r_status = TTR("Connection Error");
+ success = false;
+ break;
+ case HTTPClient::STATUS_SSL_HANDSHAKE_ERROR:
+ *r_status = TTR("SSL Handshake Error");
+ success = false;
+ break;
+ }
+
+ return success;
+}
+
+void ExportTemplateManager::_set_current_progress_status(const String &p_status, bool p_error) {
+ download_progress_bar->hide();
+ download_progress_label->set_text(p_status);
+
+ if (p_error) {
+ download_progress_label->add_theme_color_override("font_color", get_theme_color("error_color", "Editor"));
+ } else {
+ download_progress_label->add_theme_color_override("font_color", get_theme_color("font_color", "Label"));
+ }
+}
+
+void ExportTemplateManager::_set_current_progress_value(float p_value, const String &p_status) {
+ download_progress_bar->show();
+ download_progress_bar->set_value(p_value);
+ download_progress_label->set_text(p_status);
+}
- _update_template_list();
+void ExportTemplateManager::_install_file() {
+ install_file_dialog->popup_file_dialog();
}
-bool ExportTemplateManager::_install_from_file(const String &p_file, bool p_use_progress) {
+bool ExportTemplateManager::_install_file_selected(const String &p_file, bool p_skip_progress) {
// unzClose() will take care of closing the file stored in the unzFile,
// so we don't need to `memdelete(fa)` in this method.
FileAccess *fa = nullptr;
@@ -183,12 +378,13 @@ bool ExportTemplateManager::_install_from_file(const String &p_file, bool p_use_
unzFile pkg = unzOpen2(p_file.utf8().get_data(), &io);
if (!pkg) {
- EditorNode::get_singleton()->show_warning(TTR("Can't open export templates zip."));
+ EditorNode::get_singleton()->show_warning(TTR("Can't open the export templates file."));
return false;
}
int ret = unzGoToFirstFile(pkg);
- int fc = 0; //count them and find version
+ // Count them and find version.
+ int fc = 0;
String version;
String contents_dir;
@@ -198,12 +394,11 @@ bool ExportTemplateManager::_install_from_file(const String &p_file, bool p_use_
ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
String file = fname;
-
if (file.ends_with("version.txt")) {
Vector<uint8_t> data;
data.resize(info.uncompressed_size);
- //read
+ // Read.
unzOpenCurrentFile(pkg);
ret = unzReadCurrentFile(pkg, data.ptrw(), data.size());
unzCloseCurrentFile(pkg);
@@ -215,7 +410,7 @@ bool ExportTemplateManager::_install_from_file(const String &p_file, bool p_use_
// Version number should be of the form major.minor[.patch].status[.module_config]
// so it can in theory have 3 or more slices.
if (data_str.get_slice_count(".") < 3) {
- EditorNode::get_singleton()->show_warning(vformat(TTR("Invalid version.txt format inside templates: %s."), data_str));
+ EditorNode::get_singleton()->show_warning(vformat(TTR("Invalid version.txt format inside the export templates file: %s."), data_str));
unzClose(pkg);
return false;
}
@@ -232,32 +427,29 @@ bool ExportTemplateManager::_install_from_file(const String &p_file, bool p_use_
}
if (version == String()) {
- EditorNode::get_singleton()->show_warning(TTR("No version.txt found inside templates."));
+ EditorNode::get_singleton()->show_warning(TTR("No version.txt found inside the export templates file."));
unzClose(pkg);
return false;
}
- String template_path = EditorSettings::get_singleton()->get_templates_dir().plus_file(version);
-
DirAccessRef d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ String template_path = EditorSettings::get_singleton()->get_templates_dir().plus_file(version);
Error err = d->make_dir_recursive(template_path);
if (err != OK) {
- EditorNode::get_singleton()->show_warning(TTR("Error creating path for templates:") + "\n" + template_path);
+ EditorNode::get_singleton()->show_warning(TTR("Error creating path for extracting templates:") + "\n" + template_path);
unzClose(pkg);
return false;
}
- ret = unzGoToFirstFile(pkg);
-
EditorProgress *p = nullptr;
- if (p_use_progress) {
+ if (!p_skip_progress) {
p = memnew(EditorProgress("ltask", TTR("Extracting Export Templates"), fc));
}
fc = 0;
-
+ ret = unzGoToFirstFile(pkg);
while (ret == UNZ_OK) {
- //get filename
+ // Get filename.
unz_file_info info;
char fname[16384];
unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
@@ -274,7 +466,7 @@ bool ExportTemplateManager::_install_from_file(const String &p_file, bool p_use_
Vector<uint8_t> data;
data.resize(info.uncompressed_size);
- //read
+ // Read
unzOpenCurrentFile(pkg);
unzReadCurrentFile(pkg, data.ptrw(), data.size());
unzCloseCurrentFile(pkg);
@@ -322,216 +514,116 @@ bool ExportTemplateManager::_install_from_file(const String &p_file, bool p_use_
if (p) {
memdelete(p);
}
-
unzClose(pkg);
- _update_template_list();
+ _update_template_status();
return true;
}
-void ExportTemplateManager::popup_manager() {
- _update_template_list();
- popup_centered(Size2(400, 400) * EDSCALE);
-}
-
-void ExportTemplateManager::ok_pressed() {
- template_open->popup_file_dialog();
+void ExportTemplateManager::_uninstall_template(const String &p_version) {
+ uninstall_confirm->set_text(vformat(TTR("Remove templates for the version '%s'?"), p_version));
+ uninstall_confirm->popup_centered();
+ uninstall_version = p_version;
}
-void ExportTemplateManager::_http_download_mirror_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data) {
- if (p_status != HTTPRequest::RESULT_SUCCESS || p_code != 200) {
- EditorNode::get_singleton()->show_warning(TTR("Error getting the list of mirrors."));
- return;
- }
+void ExportTemplateManager::_uninstall_template_confirmed() {
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ const String &templates_dir = EditorSettings::get_singleton()->get_templates_dir();
- String mirror_str;
- {
- const uint8_t *r = p_data.ptr();
- mirror_str.parse_utf8((const char *)r, p_data.size());
- }
+ Error err = da->change_dir(templates_dir);
+ ERR_FAIL_COND_MSG(err != OK, "Could not access templates directory at '" + templates_dir + "'.");
+ err = da->change_dir(uninstall_version);
+ ERR_FAIL_COND_MSG(err != OK, "Could not access templates directory at '" + templates_dir.plus_file(uninstall_version) + "'.");
- template_list_state->hide();
- template_download_progress->hide();
+ err = da->erase_contents_recursive();
+ ERR_FAIL_COND_MSG(err != OK, "Could not remove all templates in '" + templates_dir.plus_file(uninstall_version) + "'.");
- Variant r;
- String errs;
- int errline;
- Error err = JSON::parse(mirror_str, r, errs, errline);
- if (err != OK) {
- EditorNode::get_singleton()->show_warning(TTR("Error parsing JSON of mirror list. Please report this issue!"));
- return;
- }
+ da->change_dir("..");
+ err = da->remove(uninstall_version);
+ ERR_FAIL_COND_MSG(err != OK, "Could not remove templates directory at '" + templates_dir.plus_file(uninstall_version) + "'.");
- bool mirrors_found = false;
+ _update_template_status();
+}
- Dictionary d = r;
- if (d.has("mirrors")) {
- Array mirrors = d["mirrors"];
- for (int i = 0; i < mirrors.size(); i++) {
- Dictionary m = mirrors[i];
- ERR_CONTINUE(!m.has("url") || !m.has("name"));
- LinkButton *lb = memnew(LinkButton);
- lb->set_text(m["name"]);
- lb->connect("pressed", callable_mp(this, &ExportTemplateManager::_begin_template_download), varray(m["url"]));
- template_list->add_child(lb);
- mirrors_found = true;
- }
+String ExportTemplateManager::_get_selected_mirror() const {
+ if (mirrors_list->get_item_count() == 1) {
+ return "";
}
- if (!mirrors_found) {
- EditorNode::get_singleton()->show_warning(TTR("No download links found for this version. Direct download is only available for official releases."));
- return;
+ int selected = mirrors_list->get_selected_id();
+ if (selected == 0) {
+ // This is a special "best available" value; so pick the first available mirror from the rest of the list.
+ selected = 1;
}
+
+ return mirrors_list->get_item_metadata(selected);
}
-void ExportTemplateManager::_http_download_templates_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data) {
- switch (p_status) {
- case HTTPRequest::RESULT_CANT_RESOLVE: {
- template_list_state->set_text(TTR("Can't resolve."));
- } break;
- case HTTPRequest::RESULT_BODY_SIZE_LIMIT_EXCEEDED:
- case HTTPRequest::RESULT_CONNECTION_ERROR:
- case HTTPRequest::RESULT_CHUNKED_BODY_SIZE_MISMATCH:
- case HTTPRequest::RESULT_SSL_HANDSHAKE_ERROR:
- case HTTPRequest::RESULT_CANT_CONNECT: {
- template_list_state->set_text(TTR("Can't connect."));
- } break;
- case HTTPRequest::RESULT_NO_RESPONSE: {
- template_list_state->set_text(TTR("No response."));
- } break;
- case HTTPRequest::RESULT_REQUEST_FAILED: {
- template_list_state->set_text(TTR("Request Failed."));
- } break;
- case HTTPRequest::RESULT_REDIRECT_LIMIT_REACHED: {
- template_list_state->set_text(TTR("Redirect Loop."));
+void ExportTemplateManager::_mirror_options_button_cbk(int p_id) {
+ switch (p_id) {
+ case VISIT_WEB_MIRROR: {
+ String mirror_url = _get_selected_mirror();
+ if (mirror_url.is_empty()) {
+ EditorNode::get_singleton()->show_warning(TTR("There are no mirrors available."));
+ return;
+ }
+
+ OS::get_singleton()->shell_open(mirror_url);
} break;
- default: {
- if (p_code != 200) {
- template_list_state->set_text(TTR("Failed:") + " " + itos(p_code));
- } else {
- String path = download_templates->get_download_file();
- template_list_state->set_text(TTR("Download Complete."));
- template_downloader->hide();
- bool ret = _install_from_file(path, false);
- if (ret) {
- // Clean up downloaded file.
- DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- Error err = da->remove(path);
- if (err != OK) {
- EditorNode::get_singleton()->add_io_error(TTR("Cannot remove temporary file:") + "\n" + path + "\n");
- }
- } else {
- EditorNode::get_singleton()->add_io_error(vformat(TTR("Templates installation failed.\nThe problematic templates archives can be found at '%s'."), path));
- }
+
+ case COPY_MIRROR_URL: {
+ String mirror_url = _get_selected_mirror();
+ if (mirror_url.is_empty()) {
+ EditorNode::get_singleton()->show_warning(TTR("There are no mirrors available."));
+ return;
}
+
+ DisplayServer::get_singleton()->clipboard_set(mirror_url);
} break;
}
-
- set_process(false);
}
-void ExportTemplateManager::_begin_template_download(const String &p_url) {
- if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
- OS::get_singleton()->shell_open(p_url);
+void ExportTemplateManager::_installed_table_button_cbk(Object *p_item, int p_column, int p_id) {
+ TreeItem *ti = Object::cast_to<TreeItem>(p_item);
+ if (!ti) {
return;
}
- for (int i = 0; i < template_list->get_child_count(); i++) {
- BaseButton *b = Object::cast_to<BaseButton>(template_list->get_child(0));
- if (b) {
- b->set_disabled(true);
- }
- }
-
- download_data.clear();
- download_templates->set_download_file(EditorPaths::get_singleton()->get_cache_dir().plus_file("tmp_templates.tpz"));
- download_templates->set_use_threads(true);
+ switch (p_id) {
+ case OPEN_TEMPLATE_FOLDER: {
+ String version_string = ti->get_text(0);
+ _open_template_folder(version_string);
+ } break;
- Error err = download_templates->request(p_url);
- if (err != OK) {
- EditorNode::get_singleton()->show_warning(TTR("Error requesting URL:") + " " + p_url);
- return;
+ case UNINSTALL_TEMPLATE: {
+ String version_string = ti->get_text(0);
+ _uninstall_template(version_string);
+ } break;
}
+}
- set_process(true);
-
- template_list_state->show();
- template_download_progress->set_max(100);
- template_download_progress->set_value(0);
- template_download_progress->show();
- template_list_state->set_text(TTR("Connecting to Mirror..."));
+void ExportTemplateManager::_open_template_folder(const String &p_version) {
+ const String &templates_dir = EditorSettings::get_singleton()->get_templates_dir();
+ OS::get_singleton()->shell_open("file://" + templates_dir.plus_file(p_version));
}
-void ExportTemplateManager::_window_template_downloader_closed() {
- download_templates->cancel_request();
+void ExportTemplateManager::popup_manager() {
+ _update_template_status();
+ _refresh_mirrors();
+ popup_centered(Size2(720, 280) * EDSCALE);
}
-void ExportTemplateManager::_notification(int p_what) {
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- if (!is_visible()) {
- set_process(false);
- }
+void ExportTemplateManager::ok_pressed() {
+ if (!is_downloading_templates) {
+ hide();
+ return;
}
- if (p_what == NOTIFICATION_PROCESS) {
- update_countdown -= get_process_delta_time();
- if (update_countdown > 0) {
- return;
- }
- update_countdown = 0.5;
- String status;
- bool errored = false;
-
- switch (download_templates->get_http_client_status()) {
- case HTTPClient::STATUS_DISCONNECTED:
- status = TTR("Disconnected");
- errored = true;
- break;
- case HTTPClient::STATUS_RESOLVING:
- status = TTR("Resolving");
- break;
- case HTTPClient::STATUS_CANT_RESOLVE:
- status = TTR("Can't Resolve");
- errored = true;
- break;
- case HTTPClient::STATUS_CONNECTING:
- status = TTR("Connecting...");
- break;
- case HTTPClient::STATUS_CANT_CONNECT:
- status = TTR("Can't Connect");
- errored = true;
- break;
- case HTTPClient::STATUS_CONNECTED:
- status = TTR("Connected");
- break;
- case HTTPClient::STATUS_REQUESTING:
- status = TTR("Requesting...");
- break;
- case HTTPClient::STATUS_BODY:
- status = TTR("Downloading");
- if (download_templates->get_body_size() > 0) {
- status += " " + String::humanize_size(download_templates->get_downloaded_bytes()) + "/" + String::humanize_size(download_templates->get_body_size());
- template_download_progress->set_max(download_templates->get_body_size());
- template_download_progress->set_value(download_templates->get_downloaded_bytes());
- } else {
- status += " " + String::humanize_size(download_templates->get_downloaded_bytes());
- }
- break;
- case HTTPClient::STATUS_CONNECTION_ERROR:
- status = TTR("Connection Error");
- errored = true;
- break;
- case HTTPClient::STATUS_SSL_HANDSHAKE_ERROR:
- status = TTR("SSL Handshake Error");
- errored = true;
- break;
- }
+ hide_dialog_accept->popup_centered();
+}
- template_list_state->set_text(status);
- if (errored) {
- set_process(false);
- }
- }
+void ExportTemplateManager::_hide_dialog() {
+ hide();
}
bool ExportTemplateManager::can_install_android_template() {
@@ -643,72 +735,246 @@ Error ExportTemplateManager::install_android_template() {
return OK;
}
-void ExportTemplateManager::_bind_methods() {
-}
+void ExportTemplateManager::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ current_value->add_theme_font_override("font", get_theme_font("main", "EditorFonts"));
+ current_missing_label->add_theme_color_override("font_color", get_theme_color("error_color", "Editor"));
+ current_installed_label->add_theme_color_override("font_color", get_theme_color("disabled_font_color", "Editor"));
+
+ mirror_options_button->set_icon(get_theme_icon("GuiTabMenu", "EditorIcons"));
+ } break;
-ExportTemplateManager::ExportTemplateManager() {
- VBoxContainer *main_vb = memnew(VBoxContainer);
- add_child(main_vb);
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ if (!is_visible()) {
+ set_process(false);
+ } else if (is_visible() && is_downloading_templates) {
+ set_process(true);
+ }
+ } break;
- current_hb = memnew(HBoxContainer);
- main_vb->add_margin_child(TTR("Current Version:"), current_hb, false);
+ case NOTIFICATION_PROCESS: {
+ update_countdown -= get_process_delta_time();
+ if (update_countdown > 0) {
+ return;
+ }
+ update_countdown = 0.5;
- installed_scroll = memnew(ScrollContainer);
- main_vb->add_margin_child(TTR("Other Installed Versions:"), installed_scroll, true);
+ String status;
+ int downloaded_bytes;
+ int total_bytes;
+ bool success = _humanize_http_status(download_templates, &status, &downloaded_bytes, &total_bytes);
- installed_vb = memnew(VBoxContainer);
- installed_scroll->add_child(installed_vb);
- installed_scroll->set_enable_v_scroll(true);
- installed_scroll->set_enable_h_scroll(false);
- installed_vb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ if (downloaded_bytes >= 0) {
+ if (total_bytes > 0) {
+ _set_current_progress_value(float(downloaded_bytes) / total_bytes, status);
+ } else {
+ _set_current_progress_value(0, status);
+ }
+ } else {
+ _set_current_progress_status(status);
+ }
- get_cancel_button()->set_text(TTR("Close"));
- get_ok_button()->set_text(TTR("Install From File"));
+ if (!success) {
+ set_process(false);
+ }
+ } break;
- remove_confirm = memnew(ConfirmationDialog);
- remove_confirm->set_title(TTR("Remove Template"));
- add_child(remove_confirm);
- remove_confirm->connect("confirmed", callable_mp(this, &ExportTemplateManager::_uninstall_template_confirm));
+ case NOTIFICATION_WM_CLOSE_REQUEST: {
+ // This won't stop the window from closing, but will show the alert if the download is active.
+ ok_pressed();
+ } break;
+ }
+}
- template_open = memnew(FileDialog);
- template_open->set_title(TTR("Select Template File"));
- template_open->add_filter("*.tpz ; " + TTR("Godot Export Templates"));
- template_open->set_access(FileDialog::ACCESS_FILESYSTEM);
- template_open->set_file_mode(FileDialog::FILE_MODE_OPEN_FILE);
- template_open->connect("file_selected", callable_mp(this, &ExportTemplateManager::_install_from_file), varray(true));
- add_child(template_open);
+void ExportTemplateManager::_bind_methods() {
+}
+ExportTemplateManager::ExportTemplateManager() {
set_title(TTR("Export Template Manager"));
set_hide_on_ok(false);
+ get_ok_button()->set_text(TTR("Close"));
+
+ // Downloadable export templates are only available for stable and official alpha/beta/RC builds
+ // (which always have a number following their status, e.g. "alpha1").
+ // Therefore, don't display download-related features when using a development version
+ // (whose builds aren't numbered).
+ downloads_available =
+ String(VERSION_STATUS) != String("dev") &&
+ String(VERSION_STATUS) != String("alpha") &&
+ String(VERSION_STATUS) != String("beta") &&
+ String(VERSION_STATUS) != String("rc");
+
+ VBoxContainer *main_vb = memnew(VBoxContainer);
+ add_child(main_vb);
+
+ // Current version controls.
+ HBoxContainer *current_hb = memnew(HBoxContainer);
+ main_vb->add_child(current_hb);
+
+ Label *current_label = memnew(Label);
+ current_label->set_text(TTR("Current Version:"));
+ current_hb->add_child(current_label);
+
+ current_value = memnew(Label);
+ current_hb->add_child(current_value);
+
+ // Current version statuses.
+ // Status: Current version is missing.
+ current_missing_label = memnew(Label);
+ current_missing_label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ current_missing_label->set_align(Label::ALIGN_RIGHT);
+ current_missing_label->set_text(TTR("Export templates are missing. Download them or install from a file."));
+ current_hb->add_child(current_missing_label);
+
+ // Status: Current version is installed.
+ current_installed_label = memnew(Label);
+ current_installed_label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ current_installed_label->set_align(Label::ALIGN_RIGHT);
+ current_installed_label->set_text(TTR("Export templates are installed and ready to be used."));
+ current_hb->add_child(current_installed_label);
+ current_installed_label->hide();
+
+ // Currently installed template.
+ current_installed_hb = memnew(HBoxContainer);
+ main_vb->add_child(current_installed_hb);
+
+ current_installed_path = memnew(LineEdit);
+ current_installed_path->set_editable(false);
+ current_installed_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ current_installed_hb->add_child(current_installed_path);
+
+ current_open_button = memnew(Button);
+ current_open_button->set_text(TTR("Open Folder"));
+ current_open_button->set_tooltip(TTR("Open the folder containing installed templates for the current version."));
+ current_installed_hb->add_child(current_open_button);
+ current_open_button->connect("pressed", callable_mp(this, &ExportTemplateManager::_open_template_folder), varray(VERSION_FULL_CONFIG));
+
+ current_uninstall_button = memnew(Button);
+ current_uninstall_button->set_text(TTR("Uninstall"));
+ current_uninstall_button->set_tooltip(TTR("Uninstall templates for the current version."));
+ current_installed_hb->add_child(current_uninstall_button);
+ current_uninstall_button->connect("pressed", callable_mp(this, &ExportTemplateManager::_uninstall_template), varray(VERSION_FULL_CONFIG));
+
+ main_vb->add_child(memnew(HSeparator));
+
+ // Download and install section.
+ HBoxContainer *install_templates_hb = memnew(HBoxContainer);
+ main_vb->add_child(install_templates_hb);
+
+ // Download and install buttons are available.
+ install_options_vb = memnew(VBoxContainer);
+ install_options_vb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ install_templates_hb->add_child(install_options_vb);
+
+ HBoxContainer *download_install_hb = memnew(HBoxContainer);
+ install_options_vb->add_child(download_install_hb);
+
+ Label *mirrors_label = memnew(Label);
+ mirrors_label->set_text(TTR("Download from:"));
+ download_install_hb->add_child(mirrors_label);
+
+ mirrors_list = memnew(OptionButton);
+ mirrors_list->set_custom_minimum_size(Size2(280, 0) * EDSCALE);
+ download_install_hb->add_child(mirrors_list);
+ mirrors_list->add_item(TTR("Best available mirror"), 0);
+
+ request_mirrors = memnew(HTTPRequest);
+ mirrors_list->add_child(request_mirrors);
+ request_mirrors->connect("request_completed", callable_mp(this, &ExportTemplateManager::_refresh_mirrors_completed));
+
+ mirror_options_button = memnew(MenuButton);
+ mirror_options_button->get_popup()->add_item("Open in Web Browser", VISIT_WEB_MIRROR);
+ mirror_options_button->get_popup()->add_item("Copy Mirror URL", COPY_MIRROR_URL);
+ download_install_hb->add_child(mirror_options_button);
+ mirror_options_button->get_popup()->connect("id_pressed", callable_mp(this, &ExportTemplateManager::_mirror_options_button_cbk));
+
+ download_install_hb->add_spacer();
+
+ Button *download_current_button = memnew(Button);
+ download_current_button->set_text(TTR("Download and Install"));
+ download_current_button->set_tooltip(TTR("Download and install templates for the current version from the best possible mirror."));
+ download_install_hb->add_child(download_current_button);
+ download_current_button->connect("pressed", callable_mp(this, &ExportTemplateManager::_download_current));
+
+ // Update downloads buttons to prevent unsupported downloads.
+ if (!downloads_available) {
+ download_current_button->set_disabled(true);
+ download_current_button->set_tooltip(TTR("Official export templates aren't available for development builds."));
+ }
- request_mirror = memnew(HTTPRequest);
- add_child(request_mirror);
- request_mirror->connect("request_completed", callable_mp(this, &ExportTemplateManager::_http_download_mirror_completed));
+ HBoxContainer *install_file_hb = memnew(HBoxContainer);
+ install_file_hb->set_alignment(BoxContainer::ALIGN_END);
+ install_options_vb->add_child(install_file_hb);
+
+ install_file_button = memnew(Button);
+ install_file_button->set_text(TTR("Install from File"));
+ install_file_button->set_tooltip(TTR("Install templates from a local file."));
+ install_file_hb->add_child(install_file_button);
+ install_file_button->connect("pressed", callable_mp(this, &ExportTemplateManager::_install_file));
+
+ // Templates are being downloaded; buttons unavailable.
+ download_progress_hb = memnew(HBoxContainer);
+ download_progress_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ install_templates_hb->add_child(download_progress_hb);
+ download_progress_hb->hide();
+
+ download_progress_bar = memnew(ProgressBar);
+ download_progress_bar->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ download_progress_bar->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
+ download_progress_bar->set_min(0);
+ download_progress_bar->set_max(1);
+ download_progress_bar->set_value(0);
+ download_progress_bar->set_step(0.01);
+ download_progress_hb->add_child(download_progress_bar);
+
+ download_progress_label = memnew(Label);
+ download_progress_label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ download_progress_hb->add_child(download_progress_label);
+
+ Button *download_cancel_button = memnew(Button);
+ download_cancel_button->set_text(TTR("Cancel"));
+ download_cancel_button->set_tooltip(TTR("Cancel the download of the templates."));
+ download_progress_hb->add_child(download_cancel_button);
+ download_cancel_button->connect("pressed", callable_mp(this, &ExportTemplateManager::_cancel_template_download));
download_templates = memnew(HTTPRequest);
- add_child(download_templates);
- download_templates->connect("request_completed", callable_mp(this, &ExportTemplateManager::_http_download_templates_completed));
-
- template_downloader = memnew(AcceptDialog);
- template_downloader->set_title(TTR("Download Templates"));
- template_downloader->get_ok_button()->set_text(TTR("Close"));
- template_downloader->set_exclusive(true);
- add_child(template_downloader);
- template_downloader->connect("cancelled", callable_mp(this, &ExportTemplateManager::_window_template_downloader_closed));
-
- VBoxContainer *vbc = memnew(VBoxContainer);
- template_downloader->add_child(vbc);
- ScrollContainer *sc = memnew(ScrollContainer);
- sc->set_custom_minimum_size(Size2(400, 200) * EDSCALE);
- vbc->add_margin_child(TTR("Select mirror from list: (Shift+Click: Open in Browser)"), sc);
- template_list = memnew(VBoxContainer);
- sc->add_child(template_list);
- sc->set_enable_v_scroll(true);
- sc->set_enable_h_scroll(false);
- template_list_state = memnew(Label);
- vbc->add_child(template_list_state);
- template_download_progress = memnew(ProgressBar);
- vbc->add_child(template_download_progress);
-
- update_countdown = 0;
+ install_templates_hb->add_child(download_templates);
+ download_templates->connect("request_completed", callable_mp(this, &ExportTemplateManager::_download_template_completed));
+
+ main_vb->add_child(memnew(HSeparator));
+
+ // Other installed templates table.
+ HBoxContainer *installed_versions_hb = memnew(HBoxContainer);
+ main_vb->add_child(installed_versions_hb);
+ Label *installed_label = memnew(Label);
+ installed_label->set_text(TTR("Other Installed Versions:"));
+ installed_versions_hb->add_child(installed_label);
+
+ installed_table = memnew(Tree);
+ installed_table->set_hide_root(true);
+ installed_table->set_custom_minimum_size(Size2(0, 100) * EDSCALE);
+ installed_table->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ main_vb->add_child(installed_table);
+ installed_table->connect("button_pressed", callable_mp(this, &ExportTemplateManager::_installed_table_button_cbk));
+
+ // Dialogs.
+ uninstall_confirm = memnew(ConfirmationDialog);
+ uninstall_confirm->set_title(TTR("Uninstall Template"));
+ add_child(uninstall_confirm);
+ uninstall_confirm->connect("confirmed", callable_mp(this, &ExportTemplateManager::_uninstall_template_confirmed));
+
+ install_file_dialog = memnew(FileDialog);
+ install_file_dialog->set_title(TTR("Select Template File"));
+ install_file_dialog->set_access(FileDialog::ACCESS_FILESYSTEM);
+ install_file_dialog->set_file_mode(FileDialog::FILE_MODE_OPEN_FILE);
+ install_file_dialog->add_filter("*.tpz ; " + TTR("Godot Export Templates"));
+ install_file_dialog->connect("file_selected", callable_mp(this, &ExportTemplateManager::_install_file_selected), varray(false));
+ add_child(install_file_dialog);
+
+ hide_dialog_accept = memnew(AcceptDialog);
+ hide_dialog_accept->set_text(TTR("The templates will continue to download.\nYou may experience a short editor freeze when they finish."));
+ add_child(hide_dialog_accept);
+ hide_dialog_accept->connect("confirmed", callable_mp(this, &ExportTemplateManager::_hide_dialog));
}
diff --git a/editor/export_template_manager.h b/editor/export_template_manager.h
index 3de74e17d8..f145c6c0f5 100644
--- a/editor/export_template_manager.h
+++ b/editor/export_template_manager.h
@@ -34,50 +34,87 @@
#include "editor/editor_settings.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/file_dialog.h"
+#include "scene/gui/menu_button.h"
#include "scene/gui/progress_bar.h"
#include "scene/gui/scroll_container.h"
#include "scene/main/http_request.h"
class ExportTemplateVersion;
-class ExportTemplateManager : public ConfirmationDialog {
- GDCLASS(ExportTemplateManager, ConfirmationDialog);
+class ExportTemplateManager : public AcceptDialog {
+ GDCLASS(ExportTemplateManager, AcceptDialog);
+
+ bool current_version_exists = false;
+ bool downloads_available = true;
+ bool mirrors_available = false;
+ bool is_refreshing_mirrors = false;
+ bool is_downloading_templates = false;
+ float update_countdown = 0;
+
+ Label *current_value;
+ Label *current_missing_label;
+ Label *current_installed_label;
+
+ HBoxContainer *current_installed_hb;
+ LineEdit *current_installed_path;
+ Button *current_open_button;
+ Button *current_uninstall_button;
+
+ VBoxContainer *install_options_vb;
+ OptionButton *mirrors_list;
+
+ enum MirrorAction {
+ VISIT_WEB_MIRROR,
+ COPY_MIRROR_URL,
+ };
+
+ MenuButton *mirror_options_button;
+ HBoxContainer *download_progress_hb;
+ ProgressBar *download_progress_bar;
+ Label *download_progress_label;
+ HTTPRequest *download_templates;
+ Button *install_file_button;
+ HTTPRequest *request_mirrors;
- AcceptDialog *template_downloader;
- VBoxContainer *template_list;
- Label *template_list_state;
- ProgressBar *template_download_progress;
+ enum TemplatesAction {
+ OPEN_TEMPLATE_FOLDER,
+ UNINSTALL_TEMPLATE,
+ };
- ScrollContainer *installed_scroll;
- VBoxContainer *installed_vb;
- HBoxContainer *current_hb;
- FileDialog *template_open;
+ Tree *installed_table;
- ConfirmationDialog *remove_confirm;
- String to_remove;
+ ConfirmationDialog *uninstall_confirm;
+ String uninstall_version;
+ FileDialog *install_file_dialog;
+ AcceptDialog *hide_dialog_accept;
- HTTPRequest *request_mirror;
- HTTPRequest *download_templates;
+ void _update_template_status();
- Vector<uint8_t> download_data;
+ void _download_current();
+ void _download_template(const String &p_url, bool p_skip_check = false);
+ void _download_template_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data);
+ void _cancel_template_download();
+ void _refresh_mirrors();
+ void _refresh_mirrors_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data);
- float update_countdown;
+ bool _humanize_http_status(HTTPRequest *p_request, String *r_status, int *r_downloaded_bytes, int *r_total_bytes);
+ void _set_current_progress_status(const String &p_status, bool p_error = false);
+ void _set_current_progress_value(float p_value, const String &p_status);
- void _update_template_list();
+ void _install_file();
+ bool _install_file_selected(const String &p_file, bool p_skip_progress = false);
- void _download_template(const String &p_version);
void _uninstall_template(const String &p_version);
- void _uninstall_template_confirm();
+ void _uninstall_template_confirmed();
- virtual void ok_pressed() override;
- bool _install_from_file(const String &p_file, bool p_use_progress = true);
+ String _get_selected_mirror() const;
+ void _mirror_options_button_cbk(int p_id);
+ void _installed_table_button_cbk(Object *p_item, int p_column, int p_id);
- void _http_download_mirror_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data);
- void _http_download_templates_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data);
+ void _open_template_folder(const String &p_version);
- void _begin_template_download(const String &p_url);
-
- void _window_template_downloader_closed();
+ virtual void ok_pressed() override;
+ void _hide_dialog();
protected:
void _notification(int p_what);
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index a21a33a44a..46bb6a1632 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -31,9 +31,9 @@
#include "filesystem_dock.h"
#include "core/config/project_settings.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/templates/list.h"
@@ -2751,9 +2751,9 @@ void FileSystemDock::_bind_methods() {
ClassDB::bind_method(D_METHOD("_tree_thumbnail_done"), &FileSystemDock::_tree_thumbnail_done);
ClassDB::bind_method(D_METHOD("_select_file"), &FileSystemDock::_select_file);
- ClassDB::bind_method(D_METHOD("get_drag_data_fw", "position", "from"), &FileSystemDock::get_drag_data_fw);
- ClassDB::bind_method(D_METHOD("can_drop_data_fw", "position", "data", "from"), &FileSystemDock::can_drop_data_fw);
- ClassDB::bind_method(D_METHOD("drop_data_fw", "position", "data", "from"), &FileSystemDock::drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_get_drag_data_fw", "position", "from"), &FileSystemDock::get_drag_data_fw);
+ ClassDB::bind_method(D_METHOD("_can_drop_data_fw", "position", "data", "from"), &FileSystemDock::can_drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_drop_data_fw", "position", "data", "from"), &FileSystemDock::drop_data_fw);
ClassDB::bind_method(D_METHOD("navigate_to_path", "path"), &FileSystemDock::navigate_to_path);
ClassDB::bind_method(D_METHOD("_update_import_dock"), &FileSystemDock::_update_import_dock);
@@ -2777,22 +2777,7 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
// `KEY_MASK_CMD | KEY_C` conflicts with other editor shortcuts.
ED_SHORTCUT("filesystem_dock/copy_path", TTR("Copy Path"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_C);
ED_SHORTCUT("filesystem_dock/duplicate", TTR("Duplicate..."), KEY_MASK_CMD | KEY_D);
-
-#if defined(WINDOWS_ENABLED)
- // TRANSLATORS: This string is only used on Windows, as it refers to the system trash
- // as "Recycle Bin" instead of "Trash". Make sure to use the translation of "Recycle Bin"
- // recommended by Microsoft for the target language.
- ED_SHORTCUT("filesystem_dock/delete", TTR("Move to Recycle Bin"), KEY_DELETE);
-#elif defined(OSX_ENABLED)
- // TRANSLATORS: This string is only used on macOS, as it refers to the system trash
- // as "Bin" instead of "Trash". Make sure to use the translation of "Bin"
- // recommended by Apple for the target language.
- ED_SHORTCUT("filesystem_dock/delete", TTR("Move to Bin"), KEY_DELETE);
-#else
- // TRANSLATORS: This string is only used on platforms other than Windows and macOS.
- ED_SHORTCUT("filesystem_dock/delete", TTR("Move to Trash"), KEY_DELETE);
-#endif
-
+ ED_SHORTCUT("filesystem_dock/delete", TTR("Delete"), KEY_DELETE);
ED_SHORTCUT("filesystem_dock/rename", TTR("Rename..."), KEY_F2);
VBoxContainer *top_vbc = memnew(VBoxContainer);
@@ -2834,6 +2819,7 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
button_toggle_display_mode->connect("toggled", callable_mp(this, &FileSystemDock::_toggle_split_mode));
button_toggle_display_mode->set_focus_mode(FOCUS_NONE);
button_toggle_display_mode->set_tooltip(TTR("Toggle Split Mode"));
+ button_toggle_display_mode->set_flat(true);
toolbar_hbc->add_child(button_toggle_display_mode);
toolbar2_hbc = memnew(HBoxContainer);
diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h
index 8783c402cd..12c567fb69 100644
--- a/editor/filesystem_dock.h
+++ b/editor/filesystem_dock.h
@@ -43,7 +43,7 @@
#include "scene/gui/tree.h"
#include "scene/main/timer.h"
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
#include "core/os/thread.h"
#include "create_dialog.h"
diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp
index d9b956ed08..17d24a295c 100644
--- a/editor/find_in_files.cpp
+++ b/editor/find_in_files.cpp
@@ -30,7 +30,7 @@
#include "find_in_files.h"
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
#include "core/os/os.h"
#include "editor_node.h"
#include "editor_scale.h"
diff --git a/editor/icons/2D.svg b/editor/icons/2D.svg
index afb9f4b45f..fdd2e473e3 100644
--- a/editor/icons/2D.svg
+++ b/editor/icons/2D.svg
@@ -1 +1 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3.9844 1.002a1.0001 1.0001 0 0 0 -.69141.29102l-2 2a1 1 0 0 0 0 1.4141 1 1 0 0 0 1.4141 0l.29297-.29297v8.5859h8.5859l-.29297.29297a1 1 0 0 0 0 1.4141 1 1 0 0 0 1.4141 0l2-2a1.0001 1.0001 0 0 0 0-1.4141l-2-2a1 1 0 0 0 -.7207-.29102 1 1 0 0 0 -.69336.29102 1 1 0 0 0 0 1.4141l.29297.29297h-6.5859v-6.5859l.29297.29297a1 1 0 0 0 1.4141 0 1 1 0 0 0 0-1.4141l-2-2a1.0001 1.0001 0 0 0 -.72266-.29102z" fill="#e0e0e0"/></svg>
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3.984375 15a1 1 0 0 1 -.6914062-.291316l-2-2a1 1 0 0 1 0-1.414062 1 1 0 0 1 1.4140624 0l.2929688.292968v-8.5859371h8.585938l-.292969-.292969a1 1 0 0 1 0-1.414062 1 1 0 0 1 1.414062 0l2 2a1 1 0 0 1 0 1.414062l-2 2.0000002a1 1 0 0 1 -.720703.2910157 1 1 0 0 1 -.693359-.2910157 1 1 0 0 1 0-1.4140622l.292969-.292969h-6.585938v6.5859371l.2929688-.292968a1 1 0 0 1 1.4140624 0 1 1 0 0 1 0 1.414062l-2 2a1 1 0 0 1 -.7226562.291316z" fill="#e0e0e0"/></svg>
diff --git a/editor/icons/KinematicBody2D.svg b/editor/icons/CharacterBody2D.svg
index b71fda9650..b71fda9650 100644
--- a/editor/icons/KinematicBody2D.svg
+++ b/editor/icons/CharacterBody2D.svg
diff --git a/editor/icons/KinematicBody3D.svg b/editor/icons/CharacterBody3D.svg
index d0def4f14a..d0def4f14a 100644
--- a/editor/icons/KinematicBody3D.svg
+++ b/editor/icons/CharacterBody3D.svg
diff --git a/editor/icons/Gradient.svg b/editor/icons/Gradient.svg
index 47dde294fc..99d3a871a6 100644
--- a/editor/icons/Gradient.svg
+++ b/editor/icons/Gradient.svg
@@ -1 +1 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><linearGradient id="a" gradientUnits="userSpaceOnUse" x1="10" x2="10" y1="1" y2="15"><stop offset="0" stop-color="#e0e0e0"/><stop offset="1" stop-color="#e0e0e0" stop-opacity="0"/></linearGradient><path d="m2 1c-.55228 0-1 .44772-1 1v12c0 .55228.44772 1 1 1h12c.55228 0 1-.44772 1-1v-12c0-.55228-.44772-1-1-1z" fill="url(#a)"/></svg>
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g fill="#e0e0e0"><path d="m3 1c-1.1046 0-2 .8954299-2 1.9999999v10.0000001c0 1.1046.89543 2 2 2h10c1.1046 0 2-.89543 2-2v-10.0000001c0-1.1046-.89543-1.9999999-2-1.9999999zm0 1.9999999h10v10.0000001h-10z"/><path d="m7.5 5.500001h1v1h-1z" stroke-width=".787342"/><path d="m3.5 3.5v9h3v-1h1v-1h-1v-1h1v-1h-1v-1h1v-1h-1v-1h1v-1h-1v-1z" stroke-width="4.09116"/><g stroke-width=".787342"><path d="m7.5 3.5h1v1h-1z"/><path d="m7.5 9.500001h1v1h-1z"/><path d="m7.5 7.500001h1v1h-1z"/><path d="m7.5 11.5h1v1h-1z"/><path d="m8.5 4.500001h1v1h-1z"/><path d="m8.5 6.500001h1v1h-1z"/><path d="m8.5 8.500002h1v1h-1z"/><path d="m8.5 10.500002h1v1h-1z"/></g></g></svg>
diff --git a/editor/icons/GradientTexture.svg b/editor/icons/GradientTexture.svg
index ec4c4546e1..fa03e69805 100644
--- a/editor/icons/GradientTexture.svg
+++ b/editor/icons/GradientTexture.svg
@@ -1 +1 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><linearGradient id="a" gradientUnits="userSpaceOnUse" x1="10" x2="10" y1="1" y2="15"><stop offset="0" stop-color="#e0e0e0"/><stop offset="1" stop-color="#e0e0e0" stop-opacity="0"/></linearGradient><g transform="translate(0 -1036.4)"><path d="m2 1a1 1 0 0 0 -1 1v12a1 1 0 0 0 1 1h12a1 1 0 0 0 1-1v-12a1 1 0 0 0 -1-1zm1 2h10v8h-10z" fill="url(#a)" transform="translate(0 1036.4)"/><g fill="#e0e0e0"><path d="m6 1043.4h2v1h-2z"/><path d="m6 1044.4h2v2h-2z"/><path d="m4 1045.4h2v1h-2z"/><path d="m8 1044.4h2v2h-2z"/><path d="m10 1044.4h2v2h-2z"/><path d="m8 1042.4h3v2h-3z"/><path d="m9 1041.4h1v1h-1z"/><path d="m5 1044.4h1v1h-1z"/></g></g></svg>
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g fill="#e0e0e0"><path d="m12.5 10.5v-7h-3v1h-1v1h1v1h-1v1h1v1h-1v1h1v1zm-4-1h-1v1h1zm-1 0v-1h-1v1zm0-1h1v-1h-1zm0-1v-1h-1v1zm0-1h1v-1h-1zm0-1v-1h-1v1zm0-1h1v-1h-1z" stroke-width=".787342"/><path d="m2 1c-.552285 0-1 .4477153-1 1v12.000001c0 .552285.447715 1 1 1h11.999999c.552285 0 1-.447715 1-1v-12.000001c0-.5522847-.447715-1-1-1zm1 2.0000001h9.999999v8.0000009h-9.999999z" fill-opacity=".99608"/></g></svg>
diff --git a/editor/icons/GuiRadioChecked.svg b/editor/icons/GuiRadioChecked.svg
index 771337116d..65ef086c9a 100644
--- a/editor/icons/GuiRadioChecked.svg
+++ b/editor/icons/GuiRadioChecked.svg
@@ -1 +1 @@
-<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><g fill="#e0e0e0"><path d="m15 8a7 7 0 0 1 -7 7 7 7 0 0 1 -7-7 7 7 0 0 1 7-7 7 7 0 0 1 7 7" fill-opacity=".188235" stroke-width="2.333333"/><path d="m12 8a4 4 0 0 1 -4 4 4 4 0 0 1 -4-4 4 4 0 0 1 4-4 4 4 0 0 1 4 4" stroke-width="1.333333"/></g></svg>
+<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m15 8a7 7 0 0 1 -7 7 7 7 0 0 1 -7-7 7 7 0 0 1 7-7 7 7 0 0 1 7 7" fill="#699ce8" stroke-width="2.33333"/><path d="m12 8a4 4 0 0 1 -4 4 4 4 0 0 1 -4-4 4 4 0 0 1 4-4 4 4 0 0 1 4 4" fill="#fff" stroke-width="1.33333"/></svg>
diff --git a/editor/icons/BakedLightmap.svg b/editor/icons/LightmapGI.svg
index 78f0a64a7b..78f0a64a7b 100644
--- a/editor/icons/BakedLightmap.svg
+++ b/editor/icons/LightmapGI.svg
diff --git a/editor/icons/BakedLightmapData.svg b/editor/icons/LightmapGIData.svg
index f5dcfb618b..f5dcfb618b 100644
--- a/editor/icons/BakedLightmapData.svg
+++ b/editor/icons/LightmapGIData.svg
diff --git a/editor/icons/Occluder3D.svg b/editor/icons/Occluder3D.svg
new file mode 100644
index 0000000000..850e2651af
--- /dev/null
+++ b/editor/icons/Occluder3D.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m7.90625 1a7 7 0 0 0 -1.2988281.1386719 4.5 4.5 0 0 1 3.3925781 4.3613281 4.5 4.5 0 0 1 -4.5 4.5 4.5 4.5 0 0 1 -4.359375-3.3886719 7 7 0 0 0 -.140625 1.3886719 7 7 0 0 0 7 7 7 7 0 0 0 7-7 7 7 0 0 0 -7-7 7 7 0 0 0 -.09375 0z" fill="#ffca5f" stroke-width=".365215"/></svg>
diff --git a/editor/icons/OccluderInstance3D.svg b/editor/icons/OccluderInstance3D.svg
new file mode 100644
index 0000000000..cc7ccc410f
--- /dev/null
+++ b/editor/icons/OccluderInstance3D.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m7.90625 1a7 7 0 0 0 -1.2988281.1386719 4.5 4.5 0 0 1 3.3925781 4.3613281 4.5 4.5 0 0 1 -4.5 4.5 4.5 4.5 0 0 1 -4.359375-3.3886719 7 7 0 0 0 -.140625 1.3886719 7 7 0 0 0 7 7 7 7 0 0 0 7-7 7 7 0 0 0 -7-7 7 7 0 0 0 -.09375 0z" fill="#fc7f7f" fill-opacity=".996078" stroke-width=".365215"/></svg>
diff --git a/editor/icons/Quat.svg b/editor/icons/Quaternion.svg
index cf29160ff4..cf29160ff4 100644
--- a/editor/icons/Quat.svg
+++ b/editor/icons/Quaternion.svg
diff --git a/editor/icons/Transform.svg b/editor/icons/Transform3D.svg
index a940120702..a940120702 100644
--- a/editor/icons/Transform.svg
+++ b/editor/icons/Transform3D.svg
diff --git a/editor/icons/GIProbe.svg b/editor/icons/VoxelGI.svg
index f5e1025260..f5e1025260 100644
--- a/editor/icons/GIProbe.svg
+++ b/editor/icons/VoxelGI.svg
diff --git a/editor/icons/GIProbeData.svg b/editor/icons/VoxelGIData.svg
index 5975115f4c..5975115f4c 100644
--- a/editor/icons/GIProbeData.svg
+++ b/editor/icons/VoxelGIData.svg
diff --git a/editor/import/collada.cpp b/editor/import/collada.cpp
index e38034dd8c..aa9700716d 100644
--- a/editor/import/collada.cpp
+++ b/editor/import/collada.cpp
@@ -50,8 +50,8 @@ String Collada::Effect::get_texture_path(const String &p_source, Collada &state)
return state.state.image_map[image].path;
}
-Transform Collada::get_root_transform() const {
- Transform unit_scale_transform;
+Transform3D Collada::get_root_transform() const {
+ Transform3D unit_scale_transform;
#ifndef COLLADA_IMPORT_SCALE_SCENE
unit_scale_transform.scale(Vector3(state.unit_scale, state.unit_scale, state.unit_scale));
#endif
@@ -74,8 +74,8 @@ static String _uri_to_id(const String &p_uri) {
/** HELPER FUNCTIONS **/
-Transform Collada::fix_transform(const Transform &p_transform) {
- Transform tr = p_transform;
+Transform3D Collada::fix_transform(const Transform3D &p_transform) {
+ Transform3D tr = p_transform;
#ifndef NO_UP_AXIS_SWAP
@@ -102,8 +102,8 @@ Transform Collada::fix_transform(const Transform &p_transform) {
//return state.matrix_fix * p_transform;
}
-static Transform _read_transform_from_array(const Vector<float> &array, int ofs = 0) {
- Transform tr;
+static Transform3D _read_transform_from_array(const Vector<float> &array, int ofs = 0) {
+ Transform3D tr;
// i wonder why collada matrices are transposed, given that's opposed to opengl..
tr.basis.elements[0][0] = array[0 + ofs];
tr.basis.elements[0][1] = array[1 + ofs];
@@ -122,11 +122,11 @@ static Transform _read_transform_from_array(const Vector<float> &array, int ofs
/* STRUCTURES */
-Transform Collada::Node::compute_transform(Collada &state) const {
- Transform xform;
+Transform3D Collada::Node::compute_transform(Collada &state) const {
+ Transform3D xform;
for (int i = 0; i < xform_list.size(); i++) {
- Transform xform_step;
+ Transform3D xform_step;
const XForm &xf = xform_list[i];
switch (xf.op) {
case XForm::OP_ROTATE: {
@@ -165,11 +165,11 @@ Transform Collada::Node::compute_transform(Collada &state) const {
return xform;
}
-Transform Collada::Node::get_transform() const {
+Transform3D Collada::Node::get_transform() const {
return default_transform;
}
-Transform Collada::Node::get_global_transform() const {
+Transform3D Collada::Node::get_global_transform() const {
if (parent) {
return parent->get_global_transform() * default_transform;
} else {
@@ -201,14 +201,14 @@ Vector<float> Collada::AnimationTrack::get_value_at_time(float p_time) const {
if (keys[i].data.size() == 16) {
//interpolate a matrix
- Transform src = _read_transform_from_array(keys[i - 1].data);
- Transform dst = _read_transform_from_array(keys[i].data);
+ Transform3D src = _read_transform_from_array(keys[i - 1].data);
+ Transform3D dst = _read_transform_from_array(keys[i].data);
- Transform interp = c < 0.001 ? src : src.interpolate_with(dst, c);
+ Transform3D interp = c < 0.001 ? src : src.interpolate_with(dst, c);
Vector<float> ret;
ret.resize(16);
- Transform tr;
+ Transform3D tr;
// i wonder why collada matrices are transposed, given that's opposed to opengl..
ret.write[0] = interp.basis.elements[0][0];
ret.write[1] = interp.basis.elements[0][1];
@@ -410,10 +410,9 @@ Vector<String> Collada::_read_string_array(XMLParser &parser) {
return array;
}
-Transform Collada::_read_transform(XMLParser &parser) {
- if (parser.is_empty()) {
- return Transform();
- }
+Transform3D Collada::_read_transform(XMLParser &parser) {
+ if (parser.is_empty())
+ return Transform3D();
Vector<String> array;
while (parser.read() == OK) {
@@ -429,7 +428,7 @@ Transform Collada::_read_transform(XMLParser &parser) {
}
}
- ERR_FAIL_COND_V(array.size() != 16, Transform());
+ ERR_FAIL_COND_V(array.size() != 16, Transform3D());
Vector<float> farr;
farr.resize(16);
for (int i = 0; i < 16; i++) {
@@ -1197,7 +1196,7 @@ void Collada::_parse_skin_controller(XMLParser &parser, String p_id) {
/* STORE REST MATRICES */
- Vector<Transform> rests;
+ Vector<Transform3D> rests;
ERR_FAIL_COND(!skindata.joints.sources.has("JOINT"));
ERR_FAIL_COND(!skindata.joints.sources.has("INV_BIND_MATRIX"));
@@ -1214,7 +1213,7 @@ void Collada::_parse_skin_controller(XMLParser &parser, String p_id) {
for (int i = 0; i < joint_source.sarray.size(); i++) {
String name = joint_source.sarray[i];
- Transform xform = _read_transform_from_array(ibm_source.array, i * 16); //<- this is a mistake, it must be applied to vertices
+ Transform3D xform = _read_transform_from_array(ibm_source.array, i * 16); //<- this is a mistake, it must be applied to vertices
xform.affine_invert(); // inverse for rest, because it's an inverse
#ifdef COLLADA_IMPORT_SCALE_SCENE
xform.origin *= state.unit_scale;
@@ -2096,7 +2095,7 @@ void Collada::_merge_skeletons2(VisualScene *p_vscene) {
NodeSkeleton *skeleton = nullptr;
- for (Map<String, Transform>::Element *F = cd.bone_rest_map.front(); F; F = F->next()) {
+ for (Map<String, Transform3D>::Element *F = cd.bone_rest_map.front(); F; F = F->next()) {
String name;
if (!state.sid_to_node_map.has(F->key())) {
@@ -2240,11 +2239,11 @@ bool Collada::_move_geometry_to_skeletons(VisualScene *p_vscene, Node *p_node, L
//this should be correct
ERR_FAIL_COND_V(!state.skin_controller_data_map.has(ng->source), false);
SkinControllerData &skin = state.skin_controller_data_map[ng->source];
- Transform skel_inv = sk->get_global_transform().affine_inverse();
+ Transform3D skel_inv = sk->get_global_transform().affine_inverse();
p_node->default_transform = skel_inv * (skin.bind_shape /* p_node->get_global_transform()*/); // i honestly have no idea what to do with a previous model xform.. most exporters ignore it
//make rests relative to the skeleton (they seem to be always relative to world)
- for (Map<String, Transform>::Element *E = skin.bone_rest_map.front(); E; E = E->next()) {
+ for (Map<String, Transform3D>::Element *E = skin.bone_rest_map.front(); E; E = E->next()) {
E->get() = skel_inv * E->get(); //make the bone rest local to the skeleton
state.bone_rest_map[E->key()] = E->get(); // make it remember where the bone is globally, now that it's relative
}
@@ -2252,7 +2251,7 @@ bool Collada::_move_geometry_to_skeletons(VisualScene *p_vscene, Node *p_node, L
//but most exporters seem to work only if i do this..
//p_node->default_transform = p_node->get_global_transform();
- //p_node->default_transform=Transform(); //this seems to be correct, because bind shape makes the object local to the skeleton
+ //p_node->default_transform=Transform3D(); //this seems to be correct, because bind shape makes the object local to the skeleton
p_node->ignore_anim = true; // collada may animate this later, if it does, then this is not supported (redo your original asset and don't animate the base mesh)
p_node->parent = sk;
//sk->children.push_back(0,p_node); //avoid INFINITE loop
diff --git a/editor/import/collada.h b/editor/import/collada.h
index 2c3f0a3006..5e38637504 100644
--- a/editor/import/collada.h
+++ b/editor/import/collada.h
@@ -182,7 +182,7 @@ public:
String base;
bool use_idrefs = false;
- Transform bind_shape;
+ Transform3D bind_shape;
struct Source {
Vector<String> sarray; //maybe for names
@@ -210,7 +210,7 @@ public:
int count = 0;
} weights;
- Map<String, Transform> bone_rest_map;
+ Map<String, Transform3D> bone_rest_map;
SkinControllerData() {}
};
@@ -342,15 +342,15 @@ public:
String empty_draw_type;
bool noname = false;
Vector<XForm> xform_list;
- Transform default_transform;
- Transform post_transform;
+ Transform3D default_transform;
+ Transform3D post_transform;
Vector<Node *> children;
Node *parent = nullptr;
- Transform compute_transform(Collada &state) const;
- Transform get_global_transform() const;
- Transform get_transform() const;
+ Transform3D compute_transform(Collada &state) const;
+ Transform3D get_global_transform() const;
+ Transform3D get_transform() const;
bool ignore_anim = false;
@@ -497,7 +497,7 @@ public:
Map<String, String> sid_to_node_map;
//Map<String,NodeJoint*> bone_map;
- Map<String, Transform> bone_rest_map;
+ Map<String, Transform3D> bone_rest_map;
String local_path;
String root_visual_scene;
@@ -517,9 +517,9 @@ public:
Collada();
- Transform fix_transform(const Transform &p_transform);
+ Transform3D fix_transform(const Transform3D &p_transform);
- Transform get_root_transform() const;
+ Transform3D get_root_transform() const;
int get_uv_channel(String p_name);
@@ -557,7 +557,7 @@ private: // private stuff
Variant _parse_param(XMLParser &parser);
Vector<float> _read_float_array(XMLParser &parser);
Vector<String> _read_string_array(XMLParser &parser);
- Transform _read_transform(XMLParser &parser);
+ Transform3D _read_transform(XMLParser &parser);
String _read_empty_draw_type(XMLParser &parser);
void _joint_set_owner(Collada::Node *p_node, NodeSkeleton *p_owner);
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index d3183e5a8d..dc1bd38a99 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -87,7 +87,7 @@ struct ColladaImport {
Error _create_scene(Collada::Node *p_node, Node3D *p_parent);
Error _create_resources(Collada::Node *p_node, bool p_use_compression);
Error _create_material(const String &p_target);
- Error _create_mesh_surfaces(bool p_optimize, Ref<EditorSceneImporterMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<EditorSceneImporterMesh>> p_morph_meshes = Vector<Ref<EditorSceneImporterMesh>>(), bool p_use_compression = false, bool p_use_mesh_material = false);
+ Error _create_mesh_surfaces(bool p_optimize, Ref<EditorSceneImporterMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform3D &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<EditorSceneImporterMesh>> p_morph_meshes = Vector<Ref<EditorSceneImporterMesh>>(), bool p_use_compression = false, bool p_use_mesh_material = false);
Error load(const String &p_path, int p_flags, bool p_force_make_tangents = false, bool p_use_compression = false);
void _fix_param_animation_tracks();
void create_animation(int p_clip, bool p_make_tracks_in_all_bones, bool p_import_value_tracks);
@@ -300,7 +300,7 @@ Error ColladaImport::_create_scene(Collada::Node *p_node, Node3D *p_parent) {
nm.node = node;
node_map[p_node->id] = nm;
node_name_map[node->get_name()] = p_node->id;
- Transform xf = p_node->default_transform;
+ Transform3D xf = p_node->default_transform;
xf = collada.fix_transform(xf) * p_node->post_transform;
node->set_transform(xf);
@@ -457,7 +457,7 @@ Error ColladaImport::_create_material(const String &p_target) {
return OK;
}
-Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<EditorSceneImporterMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<EditorSceneImporterMesh>> p_morph_meshes, bool p_use_compression, bool p_use_mesh_material) {
+Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<EditorSceneImporterMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform3D &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<EditorSceneImporterMesh>> p_morph_meshes, bool p_use_compression, bool p_use_mesh_material) {
bool local_xform_mirror = p_local_xform.basis.determinant() < 0;
if (p_morph_data) {
@@ -811,7 +811,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<EditorSceneImpor
if (has_weights) {
//if skeleton, localize
- Transform local_xform = p_local_xform;
+ Transform3D local_xform = p_local_xform;
for (int i = 0; i < vertex_array.size(); i++) {
vertex_array.write[i].vertex = local_xform.xform(vertex_array[i].vertex);
vertex_array.write[i].normal = local_xform.basis.xform(vertex_array[i].normal).normalized();
@@ -1037,7 +1037,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
Collada::SkinControllerData *skin = nullptr;
Collada::MorphControllerData *morph = nullptr;
String meshid;
- Transform apply_xform;
+ Transform3D apply_xform;
Vector<int> bone_remap;
Vector<Ref<EditorSceneImporterMesh>> morphs;
@@ -1073,9 +1073,9 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
if (apply_mesh_xform_to_vertices) {
apply_xform = collada.fix_transform(p_node->default_transform);
- node->set_transform(Transform());
+ node->set_transform(Transform3D());
} else {
- apply_xform = Transform();
+ apply_xform = Transform3D();
}
ERR_FAIL_COND_V(!skin->weights.sources.has("JOINT"), ERR_INVALID_DATA);
@@ -1461,7 +1461,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
continue;
}
- animation->add_track(Animation::TYPE_TRANSFORM);
+ animation->add_track(Animation::TYPE_TRANSFORM3D);
int track = animation->get_track_count() - 1;
animation->track_set_path(track, path);
animation->track_set_imported(track, true); //helps merging later
@@ -1530,7 +1530,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
}
}
- Transform xform = cn->compute_transform(collada);
+ Transform3D xform = cn->compute_transform(collada);
xform = collada.fix_transform(xform) * cn->post_transform;
if (nm.bone >= 0) {
@@ -1545,7 +1545,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
Vector3 s = xform.basis.get_scale();
bool singular_matrix = Math::is_equal_approx(s.x, 0.0f) || Math::is_equal_approx(s.y, 0.0f) || Math::is_equal_approx(s.z, 0.0f);
- Quat q = singular_matrix ? Quat() : xform.basis.get_rotation_quat();
+ Quaternion q = singular_matrix ? Quaternion() : xform.basis.get_rotation_quaternion();
Vector3 l = xform.origin;
animation->transform_track_insert_key(track, snapshots[i], l, q, s);
@@ -1584,19 +1584,19 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
continue;
}
- animation->add_track(Animation::TYPE_TRANSFORM);
+ animation->add_track(Animation::TYPE_TRANSFORM3D);
int track = animation->get_track_count() - 1;
animation->track_set_path(track, path);
animation->track_set_imported(track, true); //helps merging later
- Transform xform = cn->compute_transform(collada);
+ Transform3D xform = cn->compute_transform(collada);
xform = collada.fix_transform(xform) * cn->post_transform;
xform = sk->get_bone_rest(nm.bone).affine_inverse() * xform;
Vector3 s = xform.basis.get_scale();
bool singular_matrix = Math::is_equal_approx(s.x, 0.0f) || Math::is_equal_approx(s.y, 0.0f) || Math::is_equal_approx(s.z, 0.0f);
- Quat q = singular_matrix ? Quat() : xform.basis.get_rotation_quat();
+ Quaternion q = singular_matrix ? Quaternion() : xform.basis.get_rotation_quaternion();
Vector3 l = xform.origin;
animation->transform_track_insert_key(track, 0, l, q, s);
diff --git a/editor/import/editor_import_plugin.cpp b/editor/import/editor_import_plugin.cpp
index 44aff874eb..8660289c40 100644
--- a/editor/import/editor_import_plugin.cpp
+++ b/editor/import/editor_import_plugin.cpp
@@ -35,63 +35,63 @@ EditorImportPlugin::EditorImportPlugin() {
}
String EditorImportPlugin::get_importer_name() const {
- ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_importer_name")), "");
- return get_script_instance()->call("get_importer_name");
+ ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("_get_importer_name")), "");
+ return get_script_instance()->call("_get_importer_name");
}
String EditorImportPlugin::get_visible_name() const {
- ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_visible_name")), "");
- return get_script_instance()->call("get_visible_name");
+ ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("_get_visible_name")), "");
+ return get_script_instance()->call("_get_visible_name");
}
void EditorImportPlugin::get_recognized_extensions(List<String> *p_extensions) const {
- ERR_FAIL_COND(!(get_script_instance() && get_script_instance()->has_method("get_recognized_extensions")));
- Array extensions = get_script_instance()->call("get_recognized_extensions");
+ ERR_FAIL_COND(!(get_script_instance() && get_script_instance()->has_method("_get_recognized_extensions")));
+ Array extensions = get_script_instance()->call("_get_recognized_extensions");
for (int i = 0; i < extensions.size(); i++) {
p_extensions->push_back(extensions[i]);
}
}
String EditorImportPlugin::get_preset_name(int p_idx) const {
- ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_preset_name")), "");
- return get_script_instance()->call("get_preset_name", p_idx);
+ ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("_get_preset_name")), "");
+ return get_script_instance()->call("_get_preset_name", p_idx);
}
int EditorImportPlugin::get_preset_count() const {
- ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_preset_count")), 0);
- return get_script_instance()->call("get_preset_count");
+ ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("_get_preset_count")), 0);
+ return get_script_instance()->call("_get_preset_count");
}
String EditorImportPlugin::get_save_extension() const {
- ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_save_extension")), "");
- return get_script_instance()->call("get_save_extension");
+ ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("_get_save_extension")), "");
+ return get_script_instance()->call("_get_save_extension");
}
String EditorImportPlugin::get_resource_type() const {
- ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_resource_type")), "");
- return get_script_instance()->call("get_resource_type");
+ ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("_get_resource_type")), "");
+ return get_script_instance()->call("_get_resource_type");
}
float EditorImportPlugin::get_priority() const {
- if (!(get_script_instance() && get_script_instance()->has_method("get_priority"))) {
+ if (!(get_script_instance() && get_script_instance()->has_method("_get_priority"))) {
return ResourceImporter::get_priority();
}
- return get_script_instance()->call("get_priority");
+ return get_script_instance()->call("_get_priority");
}
int EditorImportPlugin::get_import_order() const {
- if (!(get_script_instance() && get_script_instance()->has_method("get_import_order"))) {
+ if (!(get_script_instance() && get_script_instance()->has_method("_get_import_order"))) {
return ResourceImporter::get_import_order();
}
- return get_script_instance()->call("get_import_order");
+ return get_script_instance()->call("_get_import_order");
}
void EditorImportPlugin::get_import_options(List<ResourceImporter::ImportOption> *r_options, int p_preset) const {
- ERR_FAIL_COND(!(get_script_instance() && get_script_instance()->has_method("get_import_options")));
+ ERR_FAIL_COND(!(get_script_instance() && get_script_instance()->has_method("_get_import_options")));
Array needed;
needed.push_back("name");
needed.push_back("default_value");
- Array options = get_script_instance()->call("get_import_options", p_preset);
+ Array options = get_script_instance()->call("_get_import_options", p_preset);
for (int i = 0; i < options.size(); i++) {
Dictionary d = options[i];
ERR_FAIL_COND(!d.has_all(needed));
@@ -119,18 +119,18 @@ void EditorImportPlugin::get_import_options(List<ResourceImporter::ImportOption>
}
bool EditorImportPlugin::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
- ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_option_visibility")), true);
+ ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("_get_option_visibility")), true);
Dictionary d;
Map<StringName, Variant>::Element *E = p_options.front();
while (E) {
d[E->key()] = E->get();
E = E->next();
}
- return get_script_instance()->call("get_option_visibility", p_option, d);
+ return get_script_instance()->call("_get_option_visibility", p_option, d);
}
Error EditorImportPlugin::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
- ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("import")), ERR_UNAVAILABLE);
+ ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("_import")), ERR_UNAVAILABLE);
Dictionary options;
Array platform_variants, gen_files;
@@ -139,7 +139,7 @@ Error EditorImportPlugin::import(const String &p_source_file, const String &p_sa
options[E->key()] = E->get();
E = E->next();
}
- Error err = (Error)get_script_instance()->call("import", p_source_file, p_save_path, options, platform_variants, gen_files).operator int64_t();
+ Error err = (Error)get_script_instance()->call("_import", p_source_file, p_save_path, options, platform_variants, gen_files).operator int64_t();
for (int i = 0; i < platform_variants.size(); i++) {
r_platform_variants->push_back(platform_variants[i]);
@@ -151,16 +151,16 @@ Error EditorImportPlugin::import(const String &p_source_file, const String &p_sa
}
void EditorImportPlugin::_bind_methods() {
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::STRING, "get_importer_name"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::STRING, "get_visible_name"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::INT, "get_preset_count"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::STRING, "get_preset_name", PropertyInfo(Variant::INT, "preset")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::ARRAY, "get_recognized_extensions"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::ARRAY, "get_import_options", PropertyInfo(Variant::INT, "preset")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::STRING, "get_save_extension"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::STRING, "get_resource_type"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::FLOAT, "get_priority"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::INT, "get_import_order"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "get_option_visibility", PropertyInfo(Variant::STRING, "option"), PropertyInfo(Variant::DICTIONARY, "options")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::INT, "import", PropertyInfo(Variant::STRING, "source_file"), PropertyInfo(Variant::STRING, "save_path"), PropertyInfo(Variant::DICTIONARY, "options"), PropertyInfo(Variant::ARRAY, "platform_variants"), PropertyInfo(Variant::ARRAY, "gen_files")));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_importer_name"));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_visible_name"));
+ BIND_VMETHOD(MethodInfo(Variant::INT, "_get_preset_count"));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_preset_name", PropertyInfo(Variant::INT, "preset")));
+ BIND_VMETHOD(MethodInfo(Variant::ARRAY, "_get_recognized_extensions"));
+ BIND_VMETHOD(MethodInfo(Variant::ARRAY, "_get_import_options", PropertyInfo(Variant::INT, "preset")));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_save_extension"));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_resource_type"));
+ BIND_VMETHOD(MethodInfo(Variant::FLOAT, "_get_priority"));
+ BIND_VMETHOD(MethodInfo(Variant::INT, "_get_import_order"));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_get_option_visibility", PropertyInfo(Variant::STRING, "option"), PropertyInfo(Variant::DICTIONARY, "options")));
+ BIND_VMETHOD(MethodInfo(Variant::INT, "_import", PropertyInfo(Variant::STRING, "source_file"), PropertyInfo(Variant::STRING, "save_path"), PropertyInfo(Variant::DICTIONARY, "options"), PropertyInfo(Variant::ARRAY, "platform_variants"), PropertyInfo(Variant::ARRAY, "gen_files")));
}
diff --git a/editor/import/resource_importer_csv_translation.cpp b/editor/import/resource_importer_csv_translation.cpp
index 4a4d9d8f06..c9e446a1a2 100644
--- a/editor/import/resource_importer_csv_translation.cpp
+++ b/editor/import/resource_importer_csv_translation.cpp
@@ -30,8 +30,8 @@
#include "resource_importer_csv_translation.h"
+#include "core/io/file_access.h"
#include "core/io/resource_saver.h"
-#include "core/os/file_access.h"
#include "core/string/optimized_translation.h"
#include "core/string/translation.h"
diff --git a/editor/import/resource_importer_image.cpp b/editor/import/resource_importer_image.cpp
index c5b2a8dc3a..2dea359188 100644
--- a/editor/import/resource_importer_image.cpp
+++ b/editor/import/resource_importer_image.cpp
@@ -30,9 +30,9 @@
#include "resource_importer_image.h"
+#include "core/io/file_access.h"
#include "core/io/image_loader.h"
#include "core/io/resource_saver.h"
-#include "core/os/file_access.h"
#include "scene/resources/texture.h"
String ResourceImporterImage::get_importer_name() const {
diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp
index dd62c72d8a..3aa17ee581 100644
--- a/editor/import/resource_importer_obj.cpp
+++ b/editor/import/resource_importer_obj.cpp
@@ -30,8 +30,8 @@
#include "resource_importer_obj.h"
+#include "core/io/file_access.h"
#include "core/io/resource_saver.h"
-#include "core/os/file_access.h"
#include "editor/import/scene_importer_mesh.h"
#include "editor/import/scene_importer_mesh_node_3d.h"
#include "scene/3d/mesh_instance_3d.h"
@@ -126,7 +126,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Stand
String p = l.replace("map_Kd", "").replace("\\", "/").strip_edges();
String path;
- if (p.is_abs_path()) {
+ if (p.is_absolute_path()) {
path = p;
} else {
path = base_path.plus_file(p);
@@ -146,7 +146,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Stand
String p = l.replace("map_Ks", "").replace("\\", "/").strip_edges();
String path;
- if (p.is_abs_path()) {
+ if (p.is_absolute_path()) {
path = p;
} else {
path = base_path.plus_file(p);
@@ -166,7 +166,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Stand
String p = l.replace("map_Ns", "").replace("\\", "/").strip_edges();
String path;
- if (p.is_abs_path()) {
+ if (p.is_absolute_path()) {
path = p;
} else {
path = base_path.plus_file(p);
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 96002400f3..08aa2fecbb 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -120,13 +120,13 @@ void EditorSceneImporter::_bind_methods() {
/////////////////////////////////
void EditorScenePostImport::_bind_methods() {
- BIND_VMETHOD(MethodInfo(Variant::OBJECT, "post_import", PropertyInfo(Variant::OBJECT, "scene")));
+ BIND_VMETHOD(MethodInfo(Variant::OBJECT, "_post_import", PropertyInfo(Variant::OBJECT, "scene")));
ClassDB::bind_method(D_METHOD("get_source_file"), &EditorScenePostImport::get_source_file);
}
Node *EditorScenePostImport::post_import(Node *p_scene) {
if (get_script_instance()) {
- return get_script_instance()->call("post_import", p_scene);
+ return get_script_instance()->call("_post_import", p_scene);
}
return p_scene;
@@ -433,7 +433,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E
p_node->replace_by(rigid_body);
rigid_body->set_transform(mi->get_transform());
p_node = rigid_body;
- mi->set_transform(Transform());
+ mi->set_transform(Transform3D());
rigid_body->add_child(mi);
mi->set_owner(rigid_body->get_owner());
@@ -632,7 +632,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
p_node->replace_by(rigid_body);
rigid_body->set_transform(mi->get_transform());
p_node = rigid_body;
- mi->set_transform(Transform());
+ mi->set_transform(Transform3D());
rigid_body->add_child(mi);
mi->set_owner(rigid_body->get_owner());
base = rigid_body;
@@ -856,8 +856,8 @@ void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_
new_anim->track_set_path(dtrack, default_anim->track_get_path(j));
if (kt > (from + 0.01) && k > 0) {
- if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) {
- Quat q;
+ if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM3D) {
+ Quaternion q;
Vector3 p;
Vector3 s;
default_anim->transform_track_interpolate(j, from, &p, &q, &s);
@@ -870,8 +870,8 @@ void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_
}
}
- if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) {
- Quat q;
+ if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM3D) {
+ Quaternion q;
Vector3 p;
Vector3 s;
default_anim->transform_track_get_key(j, k, &p, &q, &s);
@@ -884,8 +884,8 @@ void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_
}
if (dtrack != -1 && kt >= to) {
- if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) {
- Quat q;
+ if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM3D) {
+ Quaternion q;
Vector3 p;
Vector3 s;
default_anim->transform_track_interpolate(j, to, &p, &q, &s);
@@ -902,8 +902,8 @@ void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_
new_anim->add_track(default_anim->track_get_type(j));
dtrack = new_anim->get_track_count() - 1;
new_anim->track_set_path(dtrack, default_anim->track_get_path(j));
- if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) {
- Quat q;
+ if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM3D) {
+ Quaternion q;
Vector3 p;
Vector3 s;
default_anim->transform_track_interpolate(j, from, &p, &q, &s);
@@ -1209,11 +1209,11 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m
}
if (bake_lightmaps) {
- Transform xf;
+ Transform3D xf;
Node3D *n = src_mesh_node;
while (n) {
xf = n->get_transform() * xf;
- n = n->get_parent_spatial();
+ n = n->get_parent_node_3d();
}
Vector<uint8_t> lightmap_cache;
@@ -1508,7 +1508,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
if (!scene) {
EditorNode::add_io_error(
TTR("Error running post-import script:") + " " + post_import_script_path + "\n" +
- TTR("Did you return a Node-derived object in the `post_import()` method?"));
+ TTR("Did you return a Node-derived object in the `_post_import()` method?"));
return err;
}
}
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index 8cb84abce2..c6e5836a23 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -42,8 +42,8 @@ class Material;
class AnimationPlayer;
class EditorSceneImporterMesh;
-class EditorSceneImporter : public Reference {
- GDCLASS(EditorSceneImporter, Reference);
+class EditorSceneImporter : public RefCounted {
+ GDCLASS(EditorSceneImporter, RefCounted);
protected:
static void _bind_methods();
@@ -69,8 +69,8 @@ public:
EditorSceneImporter() {}
};
-class EditorScenePostImport : public Reference {
- GDCLASS(EditorScenePostImport, Reference);
+class EditorScenePostImport : public RefCounted {
+ GDCLASS(EditorScenePostImport, RefCounted);
String source_file;
diff --git a/editor/import/resource_importer_shader_file.cpp b/editor/import/resource_importer_shader_file.cpp
index f4d20a6296..70119bfd1c 100644
--- a/editor/import/resource_importer_shader_file.cpp
+++ b/editor/import/resource_importer_shader_file.cpp
@@ -30,9 +30,9 @@
#include "resource_importer_shader_file.h"
+#include "core/io/file_access.h"
#include "core/io/marshalls.h"
#include "core/io/resource_saver.h"
-#include "core/os/file_access.h"
#include "editor/editor_node.h"
#include "editor/plugins/shader_file_editor_plugin.h"
#include "servers/rendering/rendering_device_binds.h"
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp
index de8031af35..809f47bad9 100644
--- a/editor/import/resource_importer_texture.cpp
+++ b/editor/import/resource_importer_texture.cpp
@@ -208,7 +208,7 @@ void ResourceImporterTexture::get_import_options(List<ImportOption> *r_options,
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "roughness/src_normal", PROPERTY_HINT_FILE, "*.bmp,*.dds,*.exr,*.jpeg,*.jpg,*.hdr,*.png,*.svg,*.svgz,*.tga,*.webp"), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/fix_alpha_border"), p_preset != PRESET_3D));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/premult_alpha"), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/invert_color"), false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/normal_map_invert_y"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/HDR_as_SRGB"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "process/size_limit", PROPERTY_HINT_RANGE, "0,4096,1"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "detect_3d/compress_to", PROPERTY_HINT_ENUM, "Disabled,VRAM Compressed,Basis Universal"), (p_preset == PRESET_DETECT) ? 1 : 0));
@@ -218,14 +218,21 @@ void ResourceImporterTexture::get_import_options(List<ImportOption> *r_options,
void ResourceImporterTexture::save_to_stex_format(FileAccess *f, const Ref<Image> &p_image, CompressMode p_compress_mode, Image::UsedChannels p_channels, Image::CompressMode p_compress_format, float p_lossy_quality) {
switch (p_compress_mode) {
case COMPRESS_LOSSLESS: {
- f->store_32(StreamTexture2D::DATA_FORMAT_LOSSLESS);
+ bool lossless_force_png = ProjectSettings::get_singleton()->get("rendering/textures/lossless_compression/force_png");
+ bool use_webp = !lossless_force_png && p_image->get_width() <= 16383 && p_image->get_height() <= 16383; // WebP has a size limit
+ f->store_32(use_webp ? StreamTexture2D::DATA_FORMAT_WEBP : StreamTexture2D::DATA_FORMAT_PNG);
f->store_16(p_image->get_width());
f->store_16(p_image->get_height());
f->store_32(p_image->get_mipmap_count());
f->store_32(p_image->get_format());
for (int i = 0; i < p_image->get_mipmap_count() + 1; i++) {
- Vector<uint8_t> data = Image::lossless_packer(p_image->get_image_from_mipmap(i));
+ Vector<uint8_t> data;
+ if (use_webp) {
+ data = Image::webp_lossless_packer(p_image->get_image_from_mipmap(i));
+ } else {
+ data = Image::png_packer(p_image->get_image_from_mipmap(i));
+ }
int data_len = data.size();
f->store_32(data_len);
@@ -235,14 +242,14 @@ void ResourceImporterTexture::save_to_stex_format(FileAccess *f, const Ref<Image
} break;
case COMPRESS_LOSSY: {
- f->store_32(StreamTexture2D::DATA_FORMAT_LOSSY);
+ f->store_32(StreamTexture2D::DATA_FORMAT_WEBP);
f->store_16(p_image->get_width());
f->store_16(p_image->get_height());
f->store_32(p_image->get_mipmap_count());
f->store_32(p_image->get_format());
for (int i = 0; i < p_image->get_mipmap_count() + 1; i++) {
- Vector<uint8_t> data = Image::lossy_packer(p_image->get_image_from_mipmap(i), p_lossy_quality);
+ Vector<uint8_t> data = Image::webp_lossy_packer(p_image->get_image_from_mipmap(i), p_lossy_quality);
int data_len = data.size();
f->store_32(data_len);
@@ -388,7 +395,7 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
uint32_t mipmap_limit = int(mipmaps ? int(p_options["mipmaps/limit"]) : int(-1));
bool fix_alpha_border = p_options["process/fix_alpha_border"];
bool premult_alpha = p_options["process/premult_alpha"];
- bool invert_color = p_options["process/invert_color"];
+ bool normal_map_invert_y = p_options["process/normal_map_invert_y"];
bool stream = p_options["compress/streamed"];
int size_limit = p_options["process/size_limit"];
bool hdr_as_srgb = p_options["process/HDR_as_SRGB"];
@@ -444,13 +451,18 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
image->premultiply_alpha();
}
- if (invert_color) {
- int height = image->get_height();
- int width = image->get_width();
+ if (normal_map_invert_y) {
+ // Inverting the green channel can be used to flip a normal map's direction.
+ // There's no standard when it comes to normal map Y direction, so this is
+ // sometimes needed when using a normal map exported from another program.
+ // See <http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>.
+ const int height = image->get_height();
+ const int width = image->get_width();
for (int i = 0; i < width; i++) {
for (int j = 0; j < height; j++) {
- image->set_pixel(i, j, image->get_pixel(i, j).inverted());
+ const Color color = image->get_pixel(i, j);
+ image->set_pixel(i, j, Color(color.r, 1 - color.g, color.b));
}
}
}
diff --git a/editor/import/resource_importer_texture.h b/editor/import/resource_importer_texture.h
index 0d551a965c..41220009cd 100644
--- a/editor/import/resource_importer_texture.h
+++ b/editor/import/resource_importer_texture.h
@@ -31,9 +31,9 @@
#ifndef RESOURCEIMPORTTEXTURE_H
#define RESOURCEIMPORTTEXTURE_H
+#include "core/io/file_access.h"
#include "core/io/image.h"
#include "core/io/resource_importer.h"
-#include "core/os/file_access.h"
#include "scene/resources/texture.h"
#include "servers/rendering_server.h"
diff --git a/editor/import/resource_importer_texture_atlas.cpp b/editor/import/resource_importer_texture_atlas.cpp
index 4c3ae59951..d5d1a14be3 100644
--- a/editor/import/resource_importer_texture_atlas.cpp
+++ b/editor/import/resource_importer_texture_atlas.cpp
@@ -31,10 +31,10 @@
#include "resource_importer_texture_atlas.h"
#include "atlas_import_failed.xpm"
+#include "core/io/file_access.h"
#include "core/io/image_loader.h"
#include "core/io/resource_saver.h"
#include "core/math/geometry_2d.h"
-#include "core/os/file_access.h"
#include "editor/editor_atlas_packer.h"
#include "scene/resources/mesh.h"
#include "scene/resources/texture.h"
diff --git a/editor/import/resource_importer_wav.cpp b/editor/import/resource_importer_wav.cpp
index bcc55b330b..e615212569 100644
--- a/editor/import/resource_importer_wav.cpp
+++ b/editor/import/resource_importer_wav.cpp
@@ -30,9 +30,9 @@
#include "resource_importer_wav.h"
+#include "core/io/file_access.h"
#include "core/io/marshalls.h"
#include "core/io/resource_saver.h"
-#include "core/os/file_access.h"
#include "scene/resources/audio_stream_sample.h"
const float TRIM_DB_LIMIT = -50;
diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp
index 488c124c28..600f3fe2f0 100644
--- a/editor/import/scene_import_settings.cpp
+++ b/editor/import/scene_import_settings.cpp
@@ -317,7 +317,7 @@ void SceneImportSettings::_fill_scene(Node *p_node, TreeItem *p_parent_item) {
if (mesh_node && mesh_node->get_mesh().is_valid()) {
_fill_mesh(scene_tree, mesh_node->get_mesh(), item);
- Transform accum_xform;
+ Transform3D accum_xform;
Node3D *base = mesh_node;
while (base) {
accum_xform = base->get_transform() * accum_xform;
@@ -379,7 +379,7 @@ void SceneImportSettings::_update_camera() {
camera->set_orthogonal(camera_size * zoom, 0.0001, camera_size * 2);
- Transform xf;
+ Transform3D xf;
xf.basis = Basis(Vector3(0, 1, 0), rot_y) * Basis(Vector3(1, 0, 0), rot_x);
xf.origin = center;
xf.translate(0, 0, camera_size);
@@ -493,7 +493,7 @@ void SceneImportSettings::_select(Tree *p_from, String p_type, String p_id) {
Ref<Mesh> base_mesh = mi->get_mesh();
if (base_mesh.is_valid()) {
AABB aabb = base_mesh->get_aabb();
- Transform aabb_xf;
+ Transform3D aabb_xf;
aabb_xf.basis.scale(aabb.size);
aabb_xf.origin = aabb.position;
@@ -1099,7 +1099,7 @@ SceneImportSettings::SceneImportSettings() {
camera->make_current();
light = memnew(DirectionalLight3D);
- light->set_transform(Transform().looking_at(Vector3(-1, -2, -0.6), Vector3(0, 1, 0)));
+ light->set_transform(Transform3D().looking_at(Vector3(-1, -2, -0.6), Vector3(0, 1, 0)));
base_viewport->add_child(light);
light->set_shadow(true);
diff --git a/editor/import/scene_importer_mesh.cpp b/editor/import/scene_importer_mesh.cpp
index fa1a027a8d..bf17ea7bca 100644
--- a/editor/import/scene_importer_mesh.cpp
+++ b/editor/import/scene_importer_mesh.cpp
@@ -612,7 +612,7 @@ struct EditorSceneImporterMeshLightmapSurface {
String name;
};
-Error EditorSceneImporterMesh::lightmap_unwrap_cached(const Transform &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache) {
+Error EditorSceneImporterMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache) {
ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED);
ERR_FAIL_COND_V_MSG(blend_shapes.size() != 0, ERR_UNAVAILABLE, "Can't unwrap mesh with blend shapes.");
@@ -628,7 +628,7 @@ Error EditorSceneImporterMesh::lightmap_unwrap_cached(const Transform &p_base_tr
Basis basis = p_base_transform.get_basis();
Vector3 scale = Vector3(basis.get_axis(0).length(), basis.get_axis(1).length(), basis.get_axis(2).length());
- Transform transform;
+ Transform3D transform;
transform.scale(scale);
Basis normal_basis = transform.basis.inverse().transposed();
diff --git a/editor/import/scene_importer_mesh.h b/editor/import/scene_importer_mesh.h
index c00339a620..2488de7ed0 100644
--- a/editor/import/scene_importer_mesh.h
+++ b/editor/import/scene_importer_mesh.h
@@ -106,7 +106,7 @@ public:
Vector<Ref<Shape3D>> convex_decompose() const;
Ref<Shape3D> create_trimesh_shape() const;
Ref<NavigationMesh> create_navigation_mesh();
- Error lightmap_unwrap_cached(const Transform &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache);
+ Error lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache);
void set_lightmap_size_hint(const Size2i &p_size);
Size2i get_lightmap_size_hint() const;
diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp
index 6265dfc2e4..e8c01d0e0c 100644
--- a/editor/inspector_dock.cpp
+++ b/editor/inspector_dock.cpp
@@ -42,6 +42,14 @@ void InspectorDock::_menu_option(int p_option) {
case COLLAPSE_ALL: {
_menu_collapseall();
} break;
+
+ case RESOURCE_SAVE: {
+ _save_resource(false);
+ } break;
+ case RESOURCE_SAVE_AS: {
+ _save_resource(true);
+ } break;
+
case RESOURCE_MAKE_BUILT_IN: {
_unref_resource();
} break;
@@ -52,13 +60,6 @@ void InspectorDock::_menu_option(int p_option) {
_paste_resource();
} break;
- case RESOURCE_SAVE: {
- _save_resource(false);
- } break;
- case RESOURCE_SAVE_AS: {
- _save_resource(true);
- } break;
-
case OBJECT_REQUEST_HELP: {
if (current) {
editor->set_visible_editor(EditorNode::EDITOR_SCRIPT);
@@ -313,7 +314,7 @@ void InspectorDock::_property_keyed(const String &p_keyed, const Variant &p_valu
AnimationPlayerEditor::singleton->get_track_editor()->insert_value_key(p_keyed, p_value, p_advance);
}
-void InspectorDock::_transform_keyed(Object *sp, const String &p_sub, const Transform &p_key) {
+void InspectorDock::_transform_keyed(Object *sp, const String &p_sub, const Transform3D &p_key) {
Node3D *s = Object::cast_to<Node3D>(sp);
if (!s) {
return;
@@ -335,9 +336,16 @@ void InspectorDock::_notification(int p_what) {
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
set_theme(editor->get_gui_base()->get_theme());
+
resource_new_button->set_icon(get_theme_icon("New", "EditorIcons"));
resource_load_button->set_icon(get_theme_icon("Load", "EditorIcons"));
resource_save_button->set_icon(get_theme_icon("Save", "EditorIcons"));
+ resource_extra_button->set_icon(get_theme_icon("GuiTabMenu", "EditorIcons"));
+
+ PopupMenu *resource_extra_popup = resource_extra_button->get_popup();
+ resource_extra_popup->set_item_icon(resource_extra_popup->get_item_index(RESOURCE_EDIT_CLIPBOARD), get_theme_icon("ActionPaste", "EditorIcons"));
+ resource_extra_popup->set_item_icon(resource_extra_popup->get_item_index(RESOURCE_COPY), get_theme_icon("ActionCopy", "EditorIcons"));
+
if (is_layout_rtl()) {
backward_button->set_icon(get_theme_icon("Forward", "EditorIcons"));
forward_button->set_icon(get_theme_icon("Back", "EditorIcons"));
@@ -345,6 +353,7 @@ void InspectorDock::_notification(int p_what) {
backward_button->set_icon(get_theme_icon("Back", "EditorIcons"));
forward_button->set_icon(get_theme_icon("Forward", "EditorIcons"));
}
+
history_menu->set_icon(get_theme_icon("History", "EditorIcons"));
object_menu->set_icon(get_theme_icon("Tools", "EditorIcons"));
warning->set_icon(get_theme_icon("NodeWarning", "EditorIcons"));
@@ -403,12 +412,7 @@ void InspectorDock::update(Object *p_object) {
object_menu->set_disabled(true);
warning->hide();
search->set_editable(false);
-
- editor_path->set_disabled(true);
- editor_path->set_text("");
- editor_path->set_tooltip("");
- editor_path->set_icon(nullptr);
-
+ editor_path->clear_path();
return;
}
@@ -417,35 +421,28 @@ void InspectorDock::update(Object *p_object) {
object_menu->set_disabled(false);
search->set_editable(true);
- editor_path->set_disabled(false);
+ editor_path->enable_path();
+
resource_save_button->set_disabled(!is_resource);
+ open_docs_button->set_visible(is_resource || is_node);
+
+ PopupMenu *resource_extra_popup = resource_extra_button->get_popup();
+ resource_extra_popup->set_item_disabled(resource_extra_popup->get_item_index(RESOURCE_COPY), !is_resource);
+ resource_extra_popup->set_item_disabled(resource_extra_popup->get_item_index(RESOURCE_MAKE_BUILT_IN), !is_resource);
PopupMenu *p = object_menu->get_popup();
p->clear();
- p->add_shortcut(ED_SHORTCUT("property_editor/expand_all", TTR("Expand All Properties")), EXPAND_ALL);
- p->add_shortcut(ED_SHORTCUT("property_editor/collapse_all", TTR("Collapse All Properties")), COLLAPSE_ALL);
- p->add_separator();
- if (is_resource) {
- p->add_item(TTR("Save"), RESOURCE_SAVE);
- p->add_item(TTR("Save As..."), RESOURCE_SAVE_AS);
- p->add_separator();
- }
- p->add_shortcut(ED_SHORTCUT("property_editor/copy_params", TTR("Copy Params")), OBJECT_COPY_PARAMS);
- p->add_shortcut(ED_SHORTCUT("property_editor/paste_params", TTR("Paste Params")), OBJECT_PASTE_PARAMS);
+ p->add_icon_shortcut(get_theme_icon("GuiTreeArrowDown", "EditorIcons"), ED_SHORTCUT("property_editor/expand_all", TTR("Expand All")), EXPAND_ALL);
+ p->add_icon_shortcut(get_theme_icon("GuiTreeArrowRight", "EditorIcons"), ED_SHORTCUT("property_editor/collapse_all", TTR("Collapse All")), COLLAPSE_ALL);
p->add_separator();
- p->add_shortcut(ED_SHORTCUT("property_editor/paste_resource", TTR("Edit Resource Clipboard")), RESOURCE_EDIT_CLIPBOARD);
- if (is_resource) {
- p->add_shortcut(ED_SHORTCUT("property_editor/copy_resource", TTR("Copy Resource")), RESOURCE_COPY);
- p->add_shortcut(ED_SHORTCUT("property_editor/unref_resource", TTR("Make Built-In")), RESOURCE_MAKE_BUILT_IN);
- }
+ p->add_shortcut(ED_SHORTCUT("property_editor/copy_params", TTR("Copy Properties")), OBJECT_COPY_PARAMS);
+ p->add_shortcut(ED_SHORTCUT("property_editor/paste_params", TTR("Paste Properties")), OBJECT_PASTE_PARAMS);
if (is_resource || is_node) {
p->add_separator();
p->add_shortcut(ED_SHORTCUT("property_editor/make_subresources_unique", TTR("Make Sub-Resources Unique")), OBJECT_UNIQUE_RESOURCES);
- p->add_separator();
- p->add_icon_shortcut(get_theme_icon("HelpSearch", "EditorIcons"), ED_SHORTCUT("property_editor/open_help", TTR("Open in Help")), OBJECT_REQUEST_HELP);
}
List<MethodInfo> methods;
@@ -525,6 +522,17 @@ InspectorDock::InspectorDock(EditorNode *p_editor, EditorData &p_editor_data) {
resource_save_button->set_focus_mode(Control::FOCUS_NONE);
resource_save_button->set_disabled(true);
+ resource_extra_button = memnew(MenuButton);
+ resource_extra_button->set_icon(get_theme_icon("GuiTabMenu", "EditorIcons"));
+ general_options_hb->add_child(resource_extra_button);
+ resource_extra_button->get_popup()->add_icon_shortcut(get_theme_icon("ActionPaste", "EditorIcons"), ED_SHORTCUT("property_editor/paste_resource", TTR("Edit Resource from Clipboard")), RESOURCE_EDIT_CLIPBOARD);
+ resource_extra_button->get_popup()->add_icon_shortcut(get_theme_icon("ActionCopy", "EditorIcons"), ED_SHORTCUT("property_editor/copy_resource", TTR("Copy Resource")), RESOURCE_COPY);
+ resource_extra_button->get_popup()->set_item_disabled(1, true);
+ resource_extra_button->get_popup()->add_separator();
+ resource_extra_button->get_popup()->add_shortcut(ED_SHORTCUT("property_editor/unref_resource", TTR("Make Resource Built-In")), RESOURCE_MAKE_BUILT_IN);
+ resource_extra_button->get_popup()->set_item_disabled(3, true);
+ resource_extra_button->get_popup()->connect("id_pressed", callable_mp(this, &InspectorDock::_menu_option));
+
general_options_hb->add_spacer();
backward_button = memnew(Button);
@@ -558,31 +566,42 @@ InspectorDock::InspectorDock(EditorNode *p_editor, EditorData &p_editor_data) {
history_menu->connect("about_to_popup", callable_mp(this, &InspectorDock::_prepare_history));
history_menu->get_popup()->connect("id_pressed", callable_mp(this, &InspectorDock::_select_history));
- HBoxContainer *node_info_hb = memnew(HBoxContainer);
- add_child(node_info_hb);
-
+ HBoxContainer *subresource_hb = memnew(HBoxContainer);
+ add_child(subresource_hb);
editor_path = memnew(EditorPath(editor->get_editor_history()));
editor_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- node_info_hb->add_child(editor_path);
+ subresource_hb->add_child(editor_path);
- object_menu = memnew(MenuButton);
- object_menu->set_shortcut_context(this);
- object_menu->set_icon(get_theme_icon("Tools", "EditorIcons"));
- node_info_hb->add_child(object_menu);
- object_menu->set_tooltip(TTR("Object properties."));
- object_menu->get_popup()->connect("id_pressed", callable_mp(this, &InspectorDock::_menu_option));
+ open_docs_button = memnew(Button);
+ open_docs_button->set_flat(true);
+ open_docs_button->set_visible(false);
+ open_docs_button->set_tooltip(TTR("Open documentation for this object."));
+ open_docs_button->set_icon(get_theme_icon("HelpSearch", "EditorIcons"));
+ open_docs_button->set_shortcut(ED_SHORTCUT("property_editor/open_help", TTR("Open Documentation")));
+ subresource_hb->add_child(open_docs_button);
+ open_docs_button->connect("pressed", callable_mp(this, &InspectorDock::_menu_option), varray(OBJECT_REQUEST_HELP));
new_resource_dialog = memnew(CreateDialog);
editor->get_gui_base()->add_child(new_resource_dialog);
new_resource_dialog->set_base_type("Resource");
new_resource_dialog->connect("create", callable_mp(this, &InspectorDock::_resource_created));
+ HBoxContainer *property_tools_hb = memnew(HBoxContainer);
+ add_child(property_tools_hb);
+
search = memnew(LineEdit);
search->set_h_size_flags(Control::SIZE_EXPAND_FILL);
search->set_placeholder(TTR("Filter properties"));
search->set_right_icon(get_theme_icon("Search", "EditorIcons"));
search->set_clear_button_enabled(true);
- add_child(search);
+ property_tools_hb->add_child(search);
+
+ object_menu = memnew(MenuButton);
+ object_menu->set_shortcut_context(this);
+ object_menu->set_icon(get_theme_icon("Tools", "EditorIcons"));
+ property_tools_hb->add_child(object_menu);
+ object_menu->set_tooltip(TTR("Manage object properties."));
+ object_menu->get_popup()->connect("id_pressed", callable_mp(this, &InspectorDock::_menu_option));
warning = memnew(Button);
add_child(warning);
diff --git a/editor/inspector_dock.h b/editor/inspector_dock.h
index 6a3f8c679c..d50785d95c 100644
--- a/editor/inspector_dock.h
+++ b/editor/inspector_dock.h
@@ -81,9 +81,11 @@ class InspectorDock : public VBoxContainer {
Button *resource_new_button;
Button *resource_load_button;
MenuButton *resource_save_button;
+ MenuButton *resource_extra_button;
MenuButton *history_menu;
LineEdit *search;
+ Button *open_docs_button;
MenuButton *object_menu;
EditorPath *editor_path;
@@ -112,7 +114,7 @@ class InspectorDock : public VBoxContainer {
void _prepare_history();
void _property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance);
- void _transform_keyed(Object *sp, const String &p_sub, const Transform &p_key);
+ void _transform_keyed(Object *sp, const String &p_sub, const Transform3D &p_key);
protected:
static void _bind_methods();
diff --git a/editor/multi_node_edit.h b/editor/multi_node_edit.h
index 0544eb2d50..2efecb9f65 100644
--- a/editor/multi_node_edit.h
+++ b/editor/multi_node_edit.h
@@ -33,8 +33,8 @@
#include "scene/main/node.h"
-class MultiNodeEdit : public Reference {
- GDCLASS(MultiNodeEdit, Reference);
+class MultiNodeEdit : public RefCounted {
+ GDCLASS(MultiNodeEdit, RefCounted);
List<NodePath> nodes;
struct PLData {
diff --git a/editor/node_3d_editor_gizmos.cpp b/editor/node_3d_editor_gizmos.cpp
index cc261ea868..5c69a1e975 100644
--- a/editor/node_3d_editor_gizmos.cpp
+++ b/editor/node_3d_editor_gizmos.cpp
@@ -34,15 +34,14 @@
#include "core/math/geometry_2d.h"
#include "core/math/geometry_3d.h"
#include "scene/3d/audio_stream_player_3d.h"
-#include "scene/3d/baked_lightmap.h"
#include "scene/3d/collision_polygon_3d.h"
#include "scene/3d/collision_shape_3d.h"
#include "scene/3d/cpu_particles_3d.h"
#include "scene/3d/decal.h"
-#include "scene/3d/gi_probe.h"
#include "scene/3d/gpu_particles_3d.h"
#include "scene/3d/gpu_particles_collision_3d.h"
#include "scene/3d/light_3d.h"
+#include "scene/3d/lightmap_gi.h"
#include "scene/3d/lightmap_probe.h"
#include "scene/3d/listener_3d.h"
#include "scene/3d/mesh_instance_3d.h"
@@ -57,6 +56,7 @@
#include "scene/3d/sprite_3d.h"
#include "scene/3d/vehicle_body_3d.h"
#include "scene/3d/visibility_notifier_3d.h"
+#include "scene/3d/voxel_gi.h"
#include "scene/resources/box_shape_3d.h"
#include "scene/resources/capsule_shape_3d.h"
#include "scene/resources/concave_polygon_shape_3d.h"
@@ -104,8 +104,8 @@ void EditorNode3DGizmo::clear() {
}
void EditorNode3DGizmo::redraw() {
- if (get_script_instance() && get_script_instance()->has_method("redraw")) {
- get_script_instance()->call("redraw");
+ if (get_script_instance() && get_script_instance()->has_method("_redraw")) {
+ get_script_instance()->call("_redraw");
return;
}
@@ -114,8 +114,8 @@ void EditorNode3DGizmo::redraw() {
}
String EditorNode3DGizmo::get_handle_name(int p_idx) const {
- if (get_script_instance() && get_script_instance()->has_method("get_handle_name")) {
- return get_script_instance()->call("get_handle_name", p_idx);
+ if (get_script_instance() && get_script_instance()->has_method("_get_handle_name")) {
+ return get_script_instance()->call("_get_handle_name", p_idx);
}
ERR_FAIL_COND_V(!gizmo_plugin, "");
@@ -123,8 +123,8 @@ String EditorNode3DGizmo::get_handle_name(int p_idx) const {
}
bool EditorNode3DGizmo::is_handle_highlighted(int p_idx) const {
- if (get_script_instance() && get_script_instance()->has_method("is_handle_highlighted")) {
- return get_script_instance()->call("is_handle_highlighted", p_idx);
+ if (get_script_instance() && get_script_instance()->has_method("_is_handle_highlighted")) {
+ return get_script_instance()->call("_is_handle_highlighted", p_idx);
}
ERR_FAIL_COND_V(!gizmo_plugin, false);
@@ -132,8 +132,8 @@ bool EditorNode3DGizmo::is_handle_highlighted(int p_idx) const {
}
Variant EditorNode3DGizmo::get_handle_value(int p_idx) {
- if (get_script_instance() && get_script_instance()->has_method("get_handle_value")) {
- return get_script_instance()->call("get_handle_value", p_idx);
+ if (get_script_instance() && get_script_instance()->has_method("_get_handle_value")) {
+ return get_script_instance()->call("_get_handle_value", p_idx);
}
ERR_FAIL_COND_V(!gizmo_plugin, Variant());
@@ -141,8 +141,8 @@ Variant EditorNode3DGizmo::get_handle_value(int p_idx) {
}
void EditorNode3DGizmo::set_handle(int p_idx, Camera3D *p_camera, const Point2 &p_point) {
- if (get_script_instance() && get_script_instance()->has_method("set_handle")) {
- get_script_instance()->call("set_handle", p_idx, p_camera, p_point);
+ if (get_script_instance() && get_script_instance()->has_method("_set_handle")) {
+ get_script_instance()->call("_set_handle", p_idx, p_camera, p_point);
return;
}
@@ -151,8 +151,8 @@ void EditorNode3DGizmo::set_handle(int p_idx, Camera3D *p_camera, const Point2 &
}
void EditorNode3DGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
- if (get_script_instance() && get_script_instance()->has_method("commit_handle")) {
- get_script_instance()->call("commit_handle", p_idx, p_restore, p_cancel);
+ if (get_script_instance() && get_script_instance()->has_method("_commit_handle")) {
+ get_script_instance()->call("_commit_handle", p_idx, p_restore, p_cancel);
return;
}
@@ -455,7 +455,7 @@ bool EditorNode3DGizmo::intersect_frustum(const Camera3D *p_camera, const Vector
int vc = collision_segments.size();
const Vector3 *vptr = collision_segments.ptr();
- Transform t = spatial_node->get_global_transform();
+ Transform3D t = spatial_node->get_global_transform();
bool any_out = false;
for (int j = 0; j < fc; j++) {
@@ -477,12 +477,12 @@ bool EditorNode3DGizmo::intersect_frustum(const Camera3D *p_camera, const Vector
}
if (collision_mesh.is_valid()) {
- Transform t = spatial_node->get_global_transform();
+ Transform3D t = spatial_node->get_global_transform();
Vector3 mesh_scale = t.get_basis().get_scale();
t.orthonormalize();
- Transform it = t.affine_inverse();
+ Transform3D it = t.affine_inverse();
Vector<Plane> transformed_frustum;
@@ -508,7 +508,7 @@ bool EditorNode3DGizmo::intersect_ray(Camera3D *p_camera, const Point2 &p_point,
}
if (r_gizmo_handle && !hidden) {
- Transform t = spatial_node->get_global_transform();
+ Transform3D t = spatial_node->get_global_transform();
if (billboard_handle) {
t.set_look_at(t.origin, t.origin - p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1));
}
@@ -560,7 +560,7 @@ bool EditorNode3DGizmo::intersect_ray(Camera3D *p_camera, const Point2 &p_point,
}
if (selectable_icon_size > 0.0f) {
- Transform t = spatial_node->get_global_transform();
+ Transform3D t = spatial_node->get_global_transform();
Vector3 camera_position = p_camera->get_camera_transform().origin;
if (camera_position.distance_squared_to(t.origin) > 0.01) {
t.set_look_at(t.origin, camera_position);
@@ -576,7 +576,7 @@ bool EditorNode3DGizmo::intersect_ray(Camera3D *p_camera, const Point2 &p_point,
Point2 center = p_camera->unproject_position(t.origin);
- Transform orig_camera_transform = p_camera->get_camera_transform();
+ Transform3D orig_camera_transform = p_camera->get_camera_transform();
if (orig_camera_transform.origin.distance_squared_to(t.origin) > 0.01 &&
ABS(orig_camera_transform.basis.get_axis(Vector3::AXIS_Z).dot(Vector3(0, 1, 0))) < 0.99) {
@@ -609,7 +609,7 @@ bool EditorNode3DGizmo::intersect_ray(Camera3D *p_camera, const Point2 &p_point,
int vc = collision_segments.size();
const Vector3 *vptr = collision_segments.ptr();
- Transform t = spatial_node->get_global_transform();
+ Transform3D t = spatial_node->get_global_transform();
if (billboard_handle) {
t.set_look_at(t.origin, t.origin - p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1));
}
@@ -657,13 +657,13 @@ bool EditorNode3DGizmo::intersect_ray(Camera3D *p_camera, const Point2 &p_point,
}
if (collision_mesh.is_valid()) {
- Transform gt = spatial_node->get_global_transform();
+ Transform3D gt = spatial_node->get_global_transform();
if (billboard_handle) {
gt.set_look_at(gt.origin, gt.origin - p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1));
}
- Transform ai = gt.affine_inverse();
+ Transform3D ai = gt.affine_inverse();
Vector3 ray_from = ai.xform(p_camera->project_ray_origin(p_point));
Vector3 ray_dir = ai.basis.xform(p_camera->project_ray_normal(p_point)).normalized();
Vector3 rpos, rnorm;
@@ -739,16 +739,16 @@ void EditorNode3DGizmo::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear"), &EditorNode3DGizmo::clear);
ClassDB::bind_method(D_METHOD("set_hidden", "hidden"), &EditorNode3DGizmo::set_hidden);
- BIND_VMETHOD(MethodInfo("redraw"));
- BIND_VMETHOD(MethodInfo(Variant::STRING, "get_handle_name", PropertyInfo(Variant::INT, "index")));
- BIND_VMETHOD(MethodInfo(Variant::BOOL, "is_handle_highlighted", PropertyInfo(Variant::INT, "index")));
+ BIND_VMETHOD(MethodInfo("_redraw"));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_handle_name", PropertyInfo(Variant::INT, "index")));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_is_handle_highlighted", PropertyInfo(Variant::INT, "index")));
- MethodInfo hvget(Variant::NIL, "get_handle_value", PropertyInfo(Variant::INT, "index"));
+ MethodInfo hvget(Variant::NIL, "_get_handle_value", PropertyInfo(Variant::INT, "index"));
hvget.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
BIND_VMETHOD(hvget);
- BIND_VMETHOD(MethodInfo("set_handle", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera3D"), PropertyInfo(Variant::VECTOR2, "point")));
- MethodInfo cm = MethodInfo("commit_handle", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::NIL, "restore"), PropertyInfo(Variant::BOOL, "cancel"));
+ BIND_VMETHOD(MethodInfo("_set_handle", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera3D"), PropertyInfo(Variant::VECTOR2, "point")));
+ MethodInfo cm = MethodInfo("_commit_handle", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::NIL, "restore"), PropertyInfo(Variant::BOOL, "cancel"));
cm.default_arguments.push_back(false);
BIND_VMETHOD(cm);
}
@@ -826,7 +826,7 @@ Variant Light3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_i
return Variant();
}
-static float _find_closest_angle_to_half_pi_arc(const Vector3 &p_from, const Vector3 &p_to, float p_arc_radius, const Transform &p_arc_xform) {
+static float _find_closest_angle_to_half_pi_arc(const Vector3 &p_from, const Vector3 &p_to, float p_arc_radius, const Transform3D &p_arc_xform) {
//bleh, discrete is simpler
static const int arc_test_points = 64;
float min_d = 1e20;
@@ -855,8 +855,8 @@ static float _find_closest_angle_to_half_pi_arc(const Vector3 &p_from, const Vec
void Light3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
Light3D *light = Object::cast_to<Light3D>(p_gizmo->get_spatial_node());
- Transform gt = light->get_global_transform();
- Transform gi = gt.affine_inverse();
+ Transform3D gt = light->get_global_transform();
+ Transform3D gi = gt.affine_inverse();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
@@ -1084,8 +1084,8 @@ Variant AudioStreamPlayer3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gi
void AudioStreamPlayer3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
AudioStreamPlayer3D *player = Object::cast_to<AudioStreamPlayer3D>(p_gizmo->get_spatial_node());
- Transform gt = player->get_global_transform();
- Transform gi = gt.affine_inverse();
+ Transform3D gt = player->get_global_transform();
+ Transform3D gi = gt.affine_inverse();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
@@ -1230,8 +1230,8 @@ Variant Camera3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_
void Camera3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
Camera3D *camera = Object::cast_to<Camera3D>(p_gizmo->get_spatial_node());
- Transform gt = camera->get_global_transform();
- Transform gi = gt.affine_inverse();
+ Transform3D gt = camera->get_global_transform();
+ Transform3D gi = gt.affine_inverse();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
@@ -1239,7 +1239,7 @@ void Camera3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Came
Vector3 s[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
if (camera->get_projection() == Camera3D::PROJECTION_PERSPECTIVE) {
- Transform gt2 = camera->get_global_transform();
+ Transform3D gt2 = camera->get_global_transform();
float a = _find_closest_angle_to_half_pi_arc(s[0], s[1], 1.0, gt2);
camera->set("fov", CLAMP(a * 2.0, 1, 179));
} else {
@@ -1418,7 +1418,7 @@ void Camera3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
lines.push_back(cam_pos);
}
- Transform local = camera->get_global_transform().affine_inverse();
+ Transform3D local = camera->get_global_transform().affine_inverse();
for (int i = 0; i < lines.size(); i++) {
lines.write[i] = local.xform(lines[i]);
}
@@ -1541,19 +1541,46 @@ Position3DGizmoPlugin::Position3DGizmoPlugin() {
cursor_points = Vector<Vector3>();
Vector<Color> cursor_colors;
- float cs = 0.25;
+ const float cs = 0.25;
+ // Add more points to create a "hard stop" in the color gradient.
cursor_points.push_back(Vector3(+cs, 0, 0));
+ cursor_points.push_back(Vector3());
+ cursor_points.push_back(Vector3());
cursor_points.push_back(Vector3(-cs, 0, 0));
+
cursor_points.push_back(Vector3(0, +cs, 0));
+ cursor_points.push_back(Vector3());
+ cursor_points.push_back(Vector3());
cursor_points.push_back(Vector3(0, -cs, 0));
+
cursor_points.push_back(Vector3(0, 0, +cs));
+ cursor_points.push_back(Vector3());
+ cursor_points.push_back(Vector3());
cursor_points.push_back(Vector3(0, 0, -cs));
- cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_theme_color("axis_x_color", "Editor"));
- cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_theme_color("axis_x_color", "Editor"));
- cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_theme_color("axis_y_color", "Editor"));
- cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_theme_color("axis_y_color", "Editor"));
- cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_theme_color("axis_z_color", "Editor"));
- cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_theme_color("axis_z_color", "Editor"));
+
+ // Use the axis color which is brighter for the positive axis.
+ // Use a darkened axis color for the negative axis.
+ // This makes it possible to see in which direction the Position3D node is rotated
+ // (which can be important depending on how it's used).
+ const Color color_x = EditorNode::get_singleton()->get_gui_base()->get_theme_color("axis_x_color", "Editor");
+ cursor_colors.push_back(color_x);
+ cursor_colors.push_back(color_x);
+ // FIXME: Use less strong darkening factor once GH-48573 is fixed.
+ // The current darkening factor compensates for lines being too bright in the 3D editor.
+ cursor_colors.push_back(color_x.lerp(Color(0, 0, 0), 0.75));
+ cursor_colors.push_back(color_x.lerp(Color(0, 0, 0), 0.75));
+
+ const Color color_y = EditorNode::get_singleton()->get_gui_base()->get_theme_color("axis_y_color", "Editor");
+ cursor_colors.push_back(color_y);
+ cursor_colors.push_back(color_y);
+ cursor_colors.push_back(color_y.lerp(Color(0, 0, 0), 0.75));
+ cursor_colors.push_back(color_y.lerp(Color(0, 0, 0), 0.75));
+
+ const Color color_z = EditorNode::get_singleton()->get_gui_base()->get_theme_color("axis_z_color", "Editor");
+ cursor_colors.push_back(color_z);
+ cursor_colors.push_back(color_z);
+ cursor_colors.push_back(color_z.lerp(Color(0, 0, 0), 0.75));
+ cursor_colors.push_back(color_z.lerp(Color(0, 0, 0), 0.75));
Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
@@ -1617,7 +1644,7 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
surface_tool->begin(Mesh::PRIMITIVE_LINES);
surface_tool->set_material(material);
- Vector<Transform> grests;
+ Vector<Transform3D> grests;
grests.resize(skel->get_bone_count());
Vector<int> bones;
@@ -1731,59 +1758,10 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
surface_tool->set_color(bonecolor);
surface_tool->add_vertex(points[(j + 1) % 4]);
}
-
- /*
- bones[0]=parent;
- surface_tool->add_bones(bones);
- surface_tool->add_weights(weights);
- surface_tool->add_color(Color(0.4,1,0.4,0.4));
- surface_tool->add_vertex(v0);
- bones[0]=i;
- surface_tool->add_bones(bones);
- surface_tool->add_weights(weights);
- surface_tool->add_color(Color(0.4,1,0.4,0.4));
- surface_tool->add_vertex(v1);
-*/
} else {
grests.write[i] = skel->get_bone_rest(i);
bones.write[0] = i;
}
- /*
- Transform t = grests[i];
- t.orthonormalize();
-
- for (int i=0;i<6;i++) {
-
-
- Vector3 face_points[4];
-
- for (int j=0;j<4;j++) {
- float v[3];
- v[0]=1.0;
- v[1]=1-2*((j>>1)&1);
- v[2]=v[1]*(1-2*(j&1));
-
- for (int k=0;k<3;k++) {
- if (i<3)
- face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1);
- else
- face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1);
- }
- }
-
- for(int j=0;j<4;j++) {
- surface_tool->add_bones(bones);
- surface_tool->add_weights(weights);
- surface_tool->add_color(Color(1.0,0.4,0.4,0.4));
- surface_tool->add_vertex(t.xform(face_points[j]*0.04));
- surface_tool->add_bones(bones);
- surface_tool->add_weights(weights);
- surface_tool->add_color(Color(1.0,0.4,0.4,0.4));
- surface_tool->add_vertex(t.xform(face_points[(j+1)%4]*0.04));
- }
-
- }
- */
}
Ref<ArrayMesh> m = surface_tool->commit();
@@ -2196,9 +2174,9 @@ Variant VisibilityNotifier3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_g
void VisibilityNotifier3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
VisibilityNotifier3D *notifier = Object::cast_to<VisibilityNotifier3D>(p_gizmo->get_spatial_node());
- Transform gt = notifier->get_global_transform();
+ Transform3D gt = notifier->get_global_transform();
- Transform gi = gt.affine_inverse();
+ Transform3D gi = gt.affine_inverse();
bool move = p_idx >= 3;
p_idx = p_idx % 3;
@@ -2388,8 +2366,8 @@ Variant GPUParticles3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo,
void GPUParticles3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(p_gizmo->get_spatial_node());
- Transform gt = particles->get_global_transform();
- Transform gi = gt.affine_inverse();
+ Transform3D gt = particles->get_global_transform();
+ Transform3D gi = gt.affine_inverse();
bool move = p_idx >= 3;
p_idx = p_idx % 3;
@@ -2555,8 +2533,8 @@ Variant GPUParticlesCollision3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *
void GPUParticlesCollision3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
Node3D *sn = p_gizmo->get_spatial_node();
- Transform gt = sn->get_global_transform();
- Transform gi = gt.affine_inverse();
+ Transform3D gt = sn->get_global_transform();
+ Transform3D gi = gt.affine_inverse();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
@@ -2814,9 +2792,9 @@ Variant ReflectionProbeGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo,
void ReflectionProbeGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
ReflectionProbe *probe = Object::cast_to<ReflectionProbe>(p_gizmo->get_spatial_node());
- Transform gt = probe->get_global_transform();
+ Transform3D gt = probe->get_global_transform();
- Transform gi = gt.affine_inverse();
+ Transform3D gi = gt.affine_inverse();
if (p_idx < 3) {
Vector3 extents = probe->get_extents();
@@ -2993,9 +2971,9 @@ Variant DecalGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx
void DecalGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
Decal *decal = Object::cast_to<Decal>(p_gizmo->get_spatial_node());
- Transform gt = decal->get_global_transform();
+ Transform3D gt = decal->get_global_transform();
- Transform gi = gt.affine_inverse();
+ Transform3D gi = gt.affine_inverse();
Vector3 extents = decal->get_extents();
@@ -3086,35 +3064,35 @@ void DecalGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
}
///////////////////////////////
-GIProbeGizmoPlugin::GIProbeGizmoPlugin() {
- Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/gi_probe", Color(0.5, 1, 0.6));
+VoxelGIGizmoPlugin::VoxelGIGizmoPlugin() {
+ Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/voxel_gi", Color(0.5, 1, 0.6));
- create_material("gi_probe_material", gizmo_color);
+ create_material("voxel_gi_material", gizmo_color);
// This gizmo draws a lot of lines. Use a low opacity to make it not too intrusive.
gizmo_color.a = 0.1;
- create_material("gi_probe_internal_material", gizmo_color);
+ create_material("voxel_gi_internal_material", gizmo_color);
gizmo_color.a = 0.05;
- create_material("gi_probe_solid_material", gizmo_color);
+ create_material("voxel_gi_solid_material", gizmo_color);
- create_icon_material("gi_probe_icon", Node3DEditor::get_singleton()->get_theme_icon("GizmoGIProbe", "EditorIcons"));
+ create_icon_material("voxel_gi_icon", Node3DEditor::get_singleton()->get_theme_icon("GizmoVoxelGI", "EditorIcons"));
create_handle_material("handles");
}
-bool GIProbeGizmoPlugin::has_gizmo(Node3D *p_spatial) {
- return Object::cast_to<GIProbe>(p_spatial) != nullptr;
+bool VoxelGIGizmoPlugin::has_gizmo(Node3D *p_spatial) {
+ return Object::cast_to<VoxelGI>(p_spatial) != nullptr;
}
-String GIProbeGizmoPlugin::get_gizmo_name() const {
- return "GIProbe";
+String VoxelGIGizmoPlugin::get_gizmo_name() const {
+ return "VoxelGI";
}
-int GIProbeGizmoPlugin::get_priority() const {
+int VoxelGIGizmoPlugin::get_priority() const {
return -1;
}
-String GIProbeGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const {
+String VoxelGIGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const {
switch (p_idx) {
case 0:
return "Extents X";
@@ -3127,16 +3105,16 @@ String GIProbeGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int
return "";
}
-Variant GIProbeGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const {
- GIProbe *probe = Object::cast_to<GIProbe>(p_gizmo->get_spatial_node());
+Variant VoxelGIGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const {
+ VoxelGI *probe = Object::cast_to<VoxelGI>(p_gizmo->get_spatial_node());
return probe->get_extents();
}
-void GIProbeGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
- GIProbe *probe = Object::cast_to<GIProbe>(p_gizmo->get_spatial_node());
+void VoxelGIGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
+ VoxelGI *probe = Object::cast_to<VoxelGI>(p_gizmo->get_spatial_node());
- Transform gt = probe->get_global_transform();
- Transform gi = gt.affine_inverse();
+ Transform3D gt = probe->get_global_transform();
+ Transform3D gi = gt.affine_inverse();
Vector3 extents = probe->get_extents();
@@ -3163,8 +3141,8 @@ void GIProbeGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camer
probe->set_extents(extents);
}
-void GIProbeGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
- GIProbe *probe = Object::cast_to<GIProbe>(p_gizmo->get_spatial_node());
+void VoxelGIGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
+ VoxelGI *probe = Object::cast_to<VoxelGI>(p_gizmo->get_spatial_node());
Vector3 restore = p_restore;
@@ -3180,19 +3158,19 @@ void GIProbeGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, co
ur->commit_action();
}
-void GIProbeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
- GIProbe *probe = Object::cast_to<GIProbe>(p_gizmo->get_spatial_node());
+void VoxelGIGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
+ VoxelGI *probe = Object::cast_to<VoxelGI>(p_gizmo->get_spatial_node());
- Ref<Material> material = get_material("gi_probe_material", p_gizmo);
- Ref<Material> icon = get_material("gi_probe_icon", p_gizmo);
- Ref<Material> material_internal = get_material("gi_probe_internal_material", p_gizmo);
+ Ref<Material> material = get_material("voxel_gi_material", p_gizmo);
+ Ref<Material> icon = get_material("voxel_gi_icon", p_gizmo);
+ Ref<Material> material_internal = get_material("voxel_gi_internal_material", p_gizmo);
p_gizmo->clear();
Vector<Vector3> lines;
Vector3 extents = probe->get_extents();
- static const int subdivs[GIProbe::SUBDIV_MAX] = { 64, 128, 256, 512 };
+ static const int subdivs[VoxelGI::SUBDIV_MAX] = { 64, 128, 256, 512 };
AABB aabb = AABB(-extents, extents * 2);
int subdiv = subdivs[probe->get_subdiv()];
@@ -3256,7 +3234,7 @@ void GIProbeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
}
if (p_gizmo->is_selected()) {
- Ref<Material> solid_material = get_material("gi_probe_solid_material", p_gizmo);
+ Ref<Material> solid_material = get_material("voxel_gi_solid_material", p_gizmo);
p_gizmo->add_solid_box(solid_material, aabb.get_size());
}
@@ -3266,7 +3244,7 @@ void GIProbeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
////
-BakedLightmapGizmoPlugin::BakedLightmapGizmoPlugin() {
+LightmapGIGizmoPlugin::LightmapGIGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/lightmap_lines", Color(0.5, 0.6, 1));
gizmo_color.a = 0.1;
@@ -3280,39 +3258,39 @@ BakedLightmapGizmoPlugin::BakedLightmapGizmoPlugin() {
add_material("lightmap_probe_material", mat);
- create_icon_material("baked_indirect_light_icon", Node3DEditor::get_singleton()->get_theme_icon("GizmoBakedLightmap", "EditorIcons"));
+ create_icon_material("baked_indirect_light_icon", Node3DEditor::get_singleton()->get_theme_icon("GizmoLightmapGI", "EditorIcons"));
}
-String BakedLightmapGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const {
+String LightmapGIGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const {
return "";
}
-Variant BakedLightmapGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const {
+Variant LightmapGIGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const {
return Variant();
}
-void BakedLightmapGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
+void LightmapGIGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
}
-void BakedLightmapGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
+void LightmapGIGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
}
-bool BakedLightmapGizmoPlugin::has_gizmo(Node3D *p_spatial) {
- return Object::cast_to<BakedLightmap>(p_spatial) != nullptr;
+bool LightmapGIGizmoPlugin::has_gizmo(Node3D *p_spatial) {
+ return Object::cast_to<LightmapGI>(p_spatial) != nullptr;
}
-String BakedLightmapGizmoPlugin::get_gizmo_name() const {
- return "BakedLightmap";
+String LightmapGIGizmoPlugin::get_gizmo_name() const {
+ return "LightmapGI";
}
-int BakedLightmapGizmoPlugin::get_priority() const {
+int LightmapGIGizmoPlugin::get_priority() const {
return -1;
}
-void BakedLightmapGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
+void LightmapGIGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
Ref<Material> icon = get_material("baked_indirect_light_icon", p_gizmo);
- BakedLightmap *baker = Object::cast_to<BakedLightmap>(p_gizmo->get_spatial_node());
- Ref<BakedLightmapData> data = baker->get_light_data();
+ LightmapGI *baker = Object::cast_to<LightmapGI>(p_gizmo->get_spatial_node());
+ Ref<LightmapGIData> data = baker->get_light_data();
p_gizmo->add_unscaled_billboard(icon, 0.05);
@@ -3583,7 +3561,7 @@ void CollisionObject3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
co->get_shape_owners(&owners);
for (List<uint32_t>::Element *E = owners.front(); E; E = E->next()) {
uint32_t owner_id = E->get();
- Transform xform = co->shape_owner_get_transform(owner_id);
+ Transform3D xform = co->shape_owner_get_transform(owner_id);
Object *owner = co->shape_owner_get_owner(owner_id);
// Exclude CollisionShape3D and CollisionPolygon3D as they have their gizmo.
if (!Object::cast_to<CollisionShape3D>(owner) && !Object::cast_to<CollisionPolygon3D>(owner)) {
@@ -3701,8 +3679,8 @@ void CollisionShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_i
return;
}
- Transform gt = cs->get_global_transform();
- Transform gi = gt.affine_inverse();
+ Transform3D gt = cs->get_global_transform();
+ Transform3D gi = gt.affine_inverse();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
@@ -4369,7 +4347,7 @@ void NavigationRegion3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
#define BODY_A_RADIUS 0.25
#define BODY_B_RADIUS 0.27
-Basis JointGizmosDrawer::look_body(const Transform &p_joint_transform, const Transform &p_body_transform) {
+Basis JointGizmosDrawer::look_body(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) {
const Vector3 &p_eye(p_joint_transform.origin);
const Vector3 &p_target(p_body_transform.origin);
@@ -4394,7 +4372,7 @@ Basis JointGizmosDrawer::look_body(const Transform &p_joint_transform, const Tra
return base;
}
-Basis JointGizmosDrawer::look_body_toward(Vector3::Axis p_axis, const Transform &joint_transform, const Transform &body_transform) {
+Basis JointGizmosDrawer::look_body_toward(Vector3::Axis p_axis, const Transform3D &joint_transform, const Transform3D &body_transform) {
switch (p_axis) {
case Vector3::AXIS_X:
return look_body_toward_x(joint_transform, body_transform);
@@ -4407,7 +4385,7 @@ Basis JointGizmosDrawer::look_body_toward(Vector3::Axis p_axis, const Transform
}
}
-Basis JointGizmosDrawer::look_body_toward_x(const Transform &p_joint_transform, const Transform &p_body_transform) {
+Basis JointGizmosDrawer::look_body_toward_x(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) {
const Vector3 &p_eye(p_joint_transform.origin);
const Vector3 &p_target(p_body_transform.origin);
@@ -4438,7 +4416,7 @@ Basis JointGizmosDrawer::look_body_toward_x(const Transform &p_joint_transform,
return base;
}
-Basis JointGizmosDrawer::look_body_toward_y(const Transform &p_joint_transform, const Transform &p_body_transform) {
+Basis JointGizmosDrawer::look_body_toward_y(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) {
const Vector3 &p_eye(p_joint_transform.origin);
const Vector3 &p_target(p_body_transform.origin);
@@ -4469,7 +4447,7 @@ Basis JointGizmosDrawer::look_body_toward_y(const Transform &p_joint_transform,
return base;
}
-Basis JointGizmosDrawer::look_body_toward_z(const Transform &p_joint_transform, const Transform &p_body_transform) {
+Basis JointGizmosDrawer::look_body_toward_z(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) {
const Vector3 &p_eye(p_joint_transform.origin);
const Vector3 &p_target(p_body_transform.origin);
@@ -4500,7 +4478,7 @@ Basis JointGizmosDrawer::look_body_toward_z(const Transform &p_joint_transform,
return base;
}
-void JointGizmosDrawer::draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector<Vector3> &r_points, bool p_inverse) {
+void JointGizmosDrawer::draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform3D &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector<Vector3> &r_points, bool p_inverse) {
if (p_limit_lower == p_limit_upper) {
r_points.push_back(p_offset.translated(Vector3()).origin);
r_points.push_back(p_offset.translated(p_base.xform(Vector3(0.5, 0, 0))).origin);
@@ -4562,7 +4540,7 @@ void JointGizmosDrawer::draw_circle(Vector3::Axis p_axis, real_t p_radius, const
}
}
-void JointGizmosDrawer::draw_cone(const Transform &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points) {
+void JointGizmosDrawer::draw_cone(const Transform3D &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points) {
float r = 1.0;
float w = r * Math::sin(p_swing);
float d = r * Math::cos(p_swing);
@@ -4666,7 +4644,7 @@ void Joint3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
Vector<Vector3> body_b_points;
if (Object::cast_to<PinJoint3D>(joint)) {
- CreatePinJointGizmo(Transform(), points);
+ CreatePinJointGizmo(Transform3D(), points);
p_gizmo->add_collision_segments(points);
p_gizmo->add_lines(points, common_material);
}
@@ -4674,10 +4652,10 @@ void Joint3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
HingeJoint3D *hinge = Object::cast_to<HingeJoint3D>(joint);
if (hinge) {
CreateHingeJointGizmo(
- Transform(),
+ Transform3D(),
hinge->get_global_transform(),
- node_body_a ? node_body_a->get_global_transform() : Transform(),
- node_body_b ? node_body_b->get_global_transform() : Transform(),
+ node_body_a ? node_body_a->get_global_transform() : Transform3D(),
+ node_body_b ? node_body_b->get_global_transform() : Transform3D(),
hinge->get_param(HingeJoint3D::PARAM_LIMIT_LOWER),
hinge->get_param(HingeJoint3D::PARAM_LIMIT_UPPER),
hinge->get_flag(HingeJoint3D::FLAG_USE_LIMIT),
@@ -4697,10 +4675,10 @@ void Joint3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
SliderJoint3D *slider = Object::cast_to<SliderJoint3D>(joint);
if (slider) {
CreateSliderJointGizmo(
- Transform(),
+ Transform3D(),
slider->get_global_transform(),
- node_body_a ? node_body_a->get_global_transform() : Transform(),
- node_body_b ? node_body_b->get_global_transform() : Transform(),
+ node_body_a ? node_body_a->get_global_transform() : Transform3D(),
+ node_body_b ? node_body_b->get_global_transform() : Transform3D(),
slider->get_param(SliderJoint3D::PARAM_ANGULAR_LIMIT_LOWER),
slider->get_param(SliderJoint3D::PARAM_ANGULAR_LIMIT_UPPER),
slider->get_param(SliderJoint3D::PARAM_LINEAR_LIMIT_LOWER),
@@ -4721,10 +4699,10 @@ void Joint3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
ConeTwistJoint3D *cone = Object::cast_to<ConeTwistJoint3D>(joint);
if (cone) {
CreateConeTwistJointGizmo(
- Transform(),
+ Transform3D(),
cone->get_global_transform(),
- node_body_a ? node_body_a->get_global_transform() : Transform(),
- node_body_b ? node_body_b->get_global_transform() : Transform(),
+ node_body_a ? node_body_a->get_global_transform() : Transform3D(),
+ node_body_b ? node_body_b->get_global_transform() : Transform3D(),
cone->get_param(ConeTwistJoint3D::PARAM_SWING_SPAN),
cone->get_param(ConeTwistJoint3D::PARAM_TWIST_SPAN),
node_body_a ? &body_a_points : nullptr,
@@ -4740,10 +4718,10 @@ void Joint3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
Generic6DOFJoint3D *gen = Object::cast_to<Generic6DOFJoint3D>(joint);
if (gen) {
CreateGeneric6DOFJointGizmo(
- Transform(),
+ Transform3D(),
gen->get_global_transform(),
- node_body_a ? node_body_a->get_global_transform() : Transform(),
- node_body_b ? node_body_b->get_global_transform() : Transform(),
+ node_body_a ? node_body_a->get_global_transform() : Transform3D(),
+ node_body_b ? node_body_b->get_global_transform() : Transform3D(),
gen->get_param_x(Generic6DOFJoint3D::PARAM_ANGULAR_LOWER_LIMIT),
gen->get_param_x(Generic6DOFJoint3D::PARAM_ANGULAR_UPPER_LIMIT),
@@ -4780,7 +4758,7 @@ void Joint3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
}
}
-void Joint3DGizmoPlugin::CreatePinJointGizmo(const Transform &p_offset, Vector<Vector3> &r_cursor_points) {
+void Joint3DGizmoPlugin::CreatePinJointGizmo(const Transform3D &p_offset, Vector<Vector3> &r_cursor_points) {
float cs = 0.25;
r_cursor_points.push_back(p_offset.translated(Vector3(+cs, 0, 0)).origin);
@@ -4791,7 +4769,7 @@ void Joint3DGizmoPlugin::CreatePinJointGizmo(const Transform &p_offset, Vector<V
r_cursor_points.push_back(p_offset.translated(Vector3(0, 0, -cs)).origin);
}
-void Joint3DGizmoPlugin::CreateHingeJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector<Vector3> &r_common_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {
+void Joint3DGizmoPlugin::CreateHingeJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector<Vector3> &r_common_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {
r_common_points.push_back(p_offset.translated(Vector3(0, 0, 0.5)).origin);
r_common_points.push_back(p_offset.translated(Vector3(0, 0, -0.5)).origin);
@@ -4821,7 +4799,7 @@ void Joint3DGizmoPlugin::CreateHingeJointGizmo(const Transform &p_offset, const
}
}
-void Joint3DGizmoPlugin::CreateSliderJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {
+void Joint3DGizmoPlugin::CreateSliderJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {
p_linear_limit_lower = -p_linear_limit_lower;
p_linear_limit_upper = -p_linear_limit_upper;
@@ -4880,7 +4858,7 @@ void Joint3DGizmoPlugin::CreateSliderJointGizmo(const Transform &p_offset, const
}
}
-void Joint3DGizmoPlugin::CreateConeTwistJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_swing, real_t p_twist, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {
+void Joint3DGizmoPlugin::CreateConeTwistJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_swing, real_t p_twist, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {
if (r_body_a_points) {
JointGizmosDrawer::draw_cone(
p_offset,
@@ -4901,10 +4879,10 @@ void Joint3DGizmoPlugin::CreateConeTwistJointGizmo(const Transform &p_offset, co
}
void Joint3DGizmoPlugin::CreateGeneric6DOFJointGizmo(
- const Transform &p_offset,
- const Transform &p_trs_joint,
- const Transform &p_trs_body_a,
- const Transform &p_trs_body_b,
+ const Transform3D &p_offset,
+ const Transform3D &p_trs_joint,
+ const Transform3D &p_trs_body_a,
+ const Transform3D &p_trs_body_b,
real_t p_angular_limit_lower_x,
real_t p_angular_limit_upper_x,
real_t p_linear_limit_lower_x,
diff --git a/editor/node_3d_editor_gizmos.h b/editor/node_3d_editor_gizmos.h
index 95344176ad..8a0e10241a 100644
--- a/editor/node_3d_editor_gizmos.h
+++ b/editor/node_3d_editor_gizmos.h
@@ -316,8 +316,8 @@ public:
DecalGizmoPlugin();
};
-class GIProbeGizmoPlugin : public EditorNode3DGizmoPlugin {
- GDCLASS(GIProbeGizmoPlugin, EditorNode3DGizmoPlugin);
+class VoxelGIGizmoPlugin : public EditorNode3DGizmoPlugin {
+ GDCLASS(VoxelGIGizmoPlugin, EditorNode3DGizmoPlugin);
public:
bool has_gizmo(Node3D *p_spatial) override;
@@ -330,11 +330,11 @@ public:
void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) override;
void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false) override;
- GIProbeGizmoPlugin();
+ VoxelGIGizmoPlugin();
};
-class BakedLightmapGizmoPlugin : public EditorNode3DGizmoPlugin {
- GDCLASS(BakedLightmapGizmoPlugin, EditorNode3DGizmoPlugin);
+class LightmapGIGizmoPlugin : public EditorNode3DGizmoPlugin {
+ GDCLASS(LightmapGIGizmoPlugin, EditorNode3DGizmoPlugin);
public:
bool has_gizmo(Node3D *p_spatial) override;
@@ -347,7 +347,7 @@ public:
void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) override;
void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false) override;
- BakedLightmapGizmoPlugin();
+ LightmapGIGizmoPlugin();
};
class LightmapProbeGizmoPlugin : public EditorNode3DGizmoPlugin {
@@ -428,17 +428,17 @@ public:
class JointGizmosDrawer {
public:
- static Basis look_body(const Transform &p_joint_transform, const Transform &p_body_transform);
- static Basis look_body_toward(Vector3::Axis p_axis, const Transform &joint_transform, const Transform &body_transform);
- static Basis look_body_toward_x(const Transform &p_joint_transform, const Transform &p_body_transform);
- static Basis look_body_toward_y(const Transform &p_joint_transform, const Transform &p_body_transform);
+ static Basis look_body(const Transform3D &p_joint_transform, const Transform3D &p_body_transform);
+ static Basis look_body_toward(Vector3::Axis p_axis, const Transform3D &joint_transform, const Transform3D &body_transform);
+ static Basis look_body_toward_x(const Transform3D &p_joint_transform, const Transform3D &p_body_transform);
+ static Basis look_body_toward_y(const Transform3D &p_joint_transform, const Transform3D &p_body_transform);
/// Special function just used for physics joints, it returns a basis constrained toward Joint Z axis
/// with axis X and Y that are looking toward the body and oriented toward up
- static Basis look_body_toward_z(const Transform &p_joint_transform, const Transform &p_body_transform);
+ static Basis look_body_toward_z(const Transform3D &p_joint_transform, const Transform3D &p_body_transform);
// Draw circle around p_axis
- static void draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector<Vector3> &r_points, bool p_inverse = false);
- static void draw_cone(const Transform &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points);
+ static void draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform3D &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector<Vector3> &r_points, bool p_inverse = false);
+ static void draw_cone(const Transform3D &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points);
};
class Joint3DGizmoPlugin : public EditorNode3DGizmoPlugin {
@@ -455,15 +455,15 @@ public:
int get_priority() const override;
void redraw(EditorNode3DGizmo *p_gizmo) override;
- static void CreatePinJointGizmo(const Transform &p_offset, Vector<Vector3> &r_cursor_points);
- static void CreateHingeJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector<Vector3> &r_common_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
- static void CreateSliderJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
- static void CreateConeTwistJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_swing, real_t p_twist, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
+ static void CreatePinJointGizmo(const Transform3D &p_offset, Vector<Vector3> &r_cursor_points);
+ static void CreateHingeJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector<Vector3> &r_common_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
+ static void CreateSliderJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
+ static void CreateConeTwistJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_swing, real_t p_twist, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
static void CreateGeneric6DOFJointGizmo(
- const Transform &p_offset,
- const Transform &p_trs_joint,
- const Transform &p_trs_body_a,
- const Transform &p_trs_body_b,
+ const Transform3D &p_offset,
+ const Transform3D &p_trs_joint,
+ const Transform3D &p_trs_body_a,
+ const Transform3D &p_trs_body_b,
real_t p_angular_limit_lower_x,
real_t p_angular_limit_upper_x,
real_t p_linear_limit_lower_x,
diff --git a/editor/plugin_config_dialog.cpp b/editor/plugin_config_dialog.cpp
index 7dda61f0bf..f55d77d782 100644
--- a/editor/plugin_config_dialog.cpp
+++ b/editor/plugin_config_dialog.cpp
@@ -30,7 +30,7 @@
#include "plugin_config_dialog.h"
#include "core/io/config_file.h"
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "editor/editor_scale.h"
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 2be586733b..5d248176c1 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -666,93 +666,6 @@ void CanvasItemEditor::_get_canvas_items_at_pos(const Point2 &p_pos, Vector<_Sel
}
}
-void CanvasItemEditor::_get_bones_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items) {
- Point2 screen_pos = transform.xform(p_pos);
-
- for (Map<BoneKey, BoneList>::Element *E = bone_list.front(); E; E = E->next()) {
- Node2D *from_node = Object::cast_to<Node2D>(ObjectDB::get_instance(E->key().from));
-
- Vector<Vector2> bone_shape;
- if (!_get_bone_shape(&bone_shape, nullptr, E)) {
- continue;
- }
-
- // Check if the point is inside the Polygon2D
- if (Geometry2D::is_point_in_polygon(screen_pos, bone_shape)) {
- // Check if the item is already in the list
- bool duplicate = false;
- for (int i = 0; i < r_items.size(); i++) {
- if (r_items[i].item == from_node) {
- duplicate = true;
- break;
- }
- }
- if (duplicate) {
- continue;
- }
-
- // Else, add it
- _SelectResult res;
- res.item = from_node;
- res.z_index = from_node ? from_node->get_z_index() : 0;
- res.has_z = from_node;
- r_items.push_back(res);
- }
- }
-}
-
-bool CanvasItemEditor::_get_bone_shape(Vector<Vector2> *shape, Vector<Vector2> *outline_shape, Map<BoneKey, BoneList>::Element *bone) {
- int bone_width = EditorSettings::get_singleton()->get("editors/2d/bone_width");
- int bone_outline_width = EditorSettings::get_singleton()->get("editors/2d/bone_outline_size");
-
- Node2D *from_node = Object::cast_to<Node2D>(ObjectDB::get_instance(bone->key().from));
- Node2D *to_node = Object::cast_to<Node2D>(ObjectDB::get_instance(bone->key().to));
-
- if (!from_node) {
- return false;
- }
- if (!from_node->is_inside_tree()) {
- return false; //may have been removed
- }
-
- if (!to_node && bone->get().length == 0) {
- return false;
- }
-
- Vector2 from = transform.xform(from_node->get_global_position());
- Vector2 to;
-
- if (to_node) {
- to = transform.xform(to_node->get_global_position());
- } else {
- to = transform.xform(from_node->get_global_transform().xform(Vector2(bone->get().length, 0)));
- }
-
- Vector2 rel = to - from;
- Vector2 relt = rel.orthogonal().normalized() * bone_width;
- Vector2 reln = rel.normalized();
- Vector2 reltn = relt.normalized();
-
- if (shape) {
- shape->clear();
- shape->push_back(from);
- shape->push_back(from + rel * 0.2 + relt);
- shape->push_back(to);
- shape->push_back(from + rel * 0.2 - relt);
- }
-
- if (outline_shape) {
- outline_shape->clear();
- outline_shape->push_back(from + (-reln - reltn) * bone_outline_width);
- outline_shape->push_back(from + (-reln + reltn) * bone_outline_width);
- outline_shape->push_back(from + rel * 0.2 + relt + reltn * bone_outline_width);
- outline_shape->push_back(to + (reln + reltn) * bone_outline_width);
- outline_shape->push_back(to + (reln - reltn) * bone_outline_width);
- outline_shape->push_back(from + rel * 0.2 - relt - reltn * bone_outline_width);
- }
- return true;
-}
-
void CanvasItemEditor::_find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_node, List<CanvasItem *> *r_items, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) {
if (!p_node) {
return;
@@ -886,50 +799,6 @@ Vector2 CanvasItemEditor::_position_to_anchor(const Control *p_control, Vector2
return output;
}
-void CanvasItemEditor::_save_canvas_item_ik_chain(const CanvasItem *p_canvas_item, List<float> *p_bones_length, List<Dictionary> *p_bones_state) {
- if (p_bones_length) {
- *p_bones_length = List<float>();
- }
- if (p_bones_state) {
- *p_bones_state = List<Dictionary>();
- }
-
- const Node2D *bone = Object::cast_to<Node2D>(p_canvas_item);
- if (bone && bone->has_meta("_edit_bone_")) {
- // Check if we have an IK chain
- List<const Node2D *> bone_ik_list;
- bool ik_found = false;
- bone = Object::cast_to<Node2D>(bone->get_parent());
- while (bone) {
- bone_ik_list.push_back(bone);
- if (bone->has_meta("_edit_ik_")) {
- ik_found = true;
- break;
- } else if (!bone->has_meta("_edit_bone_")) {
- break;
- }
- bone = Object::cast_to<Node2D>(bone->get_parent());
- }
-
- //Save the bone state and length if we have an IK chain
- if (ik_found) {
- bone = Object::cast_to<Node2D>(p_canvas_item);
- Transform2D bone_xform = bone->get_global_transform();
- for (List<const Node2D *>::Element *bone_E = bone_ik_list.front(); bone_E; bone_E = bone_E->next()) {
- bone_xform = bone_xform * bone->get_transform().affine_inverse();
- const Node2D *parent_bone = bone_E->get();
- if (p_bones_length) {
- p_bones_length->push_back(parent_bone->get_global_transform().get_origin().distance_to(bone->get_global_position()));
- }
- if (p_bones_state) {
- p_bones_state->push_back(parent_bone->_edit_get_state());
- }
- bone = parent_bone;
- }
- }
- }
-}
-
void CanvasItemEditor::_save_canvas_item_state(List<CanvasItem *> p_canvas_items, bool save_bones) {
for (List<CanvasItem *>::Element *E = p_canvas_items.front(); E; E = E->next()) {
CanvasItem *canvas_item = E->get();
@@ -942,31 +811,15 @@ void CanvasItemEditor::_save_canvas_item_state(List<CanvasItem *> p_canvas_items
} else {
se->pre_drag_rect = Rect2();
}
-
- // If we have a bone, save the state of all nodes in the IK chain
- _save_canvas_item_ik_chain(canvas_item, &(se->pre_drag_bones_length), &(se->pre_drag_bones_undo_state));
}
}
}
-void CanvasItemEditor::_restore_canvas_item_ik_chain(CanvasItem *p_canvas_item, const List<Dictionary> *p_bones_state) {
- CanvasItem *canvas_item = p_canvas_item;
- for (const List<Dictionary>::Element *E = p_bones_state->front(); E; E = E->next()) {
- canvas_item = Object::cast_to<CanvasItem>(canvas_item->get_parent());
- canvas_item->_edit_set_state(E->get());
- }
-}
-
void CanvasItemEditor::_restore_canvas_item_state(List<CanvasItem *> p_canvas_items, bool restore_bones) {
for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
CanvasItem *canvas_item = E->get();
CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
- if (se) {
- canvas_item->_edit_set_state(se->undo_state);
- if (restore_bones) {
- _restore_canvas_item_ik_chain(canvas_item, &(se->pre_drag_bones_undo_state));
- }
- }
+ canvas_item->_edit_set_state(se->undo_state);
}
}
@@ -1497,76 +1350,6 @@ bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) {
return false;
}
-void CanvasItemEditor::_solve_IK(Node2D *leaf_node, Point2 target_position) {
- CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(leaf_node);
- if (se) {
- int nb_bones = se->pre_drag_bones_undo_state.size();
- if (nb_bones > 0) {
- // Build the node list
- Point2 leaf_pos = target_position;
-
- List<Node2D *> joints_list;
- List<Point2> joints_pos;
- Node2D *joint = leaf_node;
- Transform2D joint_transform = leaf_node->get_global_transform_with_canvas();
- for (int i = 0; i < nb_bones + 1; i++) {
- joints_list.push_back(joint);
- joints_pos.push_back(joint_transform.get_origin());
- joint_transform = joint_transform * joint->get_transform().affine_inverse();
- joint = Object::cast_to<Node2D>(joint->get_parent());
- }
- Point2 root_pos = joints_list.back()->get()->get_global_transform_with_canvas().get_origin();
-
- // Restraints the node to a maximum distance is necessary
- float total_len = 0;
- for (List<float>::Element *E = se->pre_drag_bones_length.front(); E; E = E->next()) {
- total_len += E->get();
- }
- if ((root_pos.distance_to(leaf_pos)) > total_len) {
- Vector2 rel = leaf_pos - root_pos;
- rel = rel.normalized() * total_len;
- leaf_pos = root_pos + rel;
- }
- joints_pos[0] = leaf_pos;
-
- // Run the solver
- int solver_iterations = 64;
- float solver_k = 0.3;
-
- // Build the position list
- for (int i = 0; i < solver_iterations; i++) {
- // Handle the leaf joint
- int node_id = 0;
- for (List<float>::Element *E = se->pre_drag_bones_length.front(); E; E = E->next()) {
- Vector2 direction = (joints_pos[node_id + 1] - joints_pos[node_id]).normalized();
- int len = E->get();
- if (E == se->pre_drag_bones_length.front()) {
- joints_pos[1] = joints_pos[1].lerp(joints_pos[0] + len * direction, solver_k);
- } else if (E == se->pre_drag_bones_length.back()) {
- joints_pos[node_id] = joints_pos[node_id].lerp(joints_pos[node_id + 1] - len * direction, solver_k);
- } else {
- Vector2 center = (joints_pos[node_id + 1] + joints_pos[node_id]) / 2.0;
- joints_pos[node_id] = joints_pos[node_id].lerp(center - (direction * len) / 2.0, solver_k);
- joints_pos[node_id + 1] = joints_pos[node_id + 1].lerp(center + (direction * len) / 2.0, solver_k);
- }
- node_id++;
- }
- }
-
- // Set the position
- for (int node_id = joints_list.size() - 1; node_id > 0; node_id--) {
- Point2 current = (joints_list[node_id - 1]->get_global_position() - joints_list[node_id]->get_global_position()).normalized();
- Point2 target = (joints_pos[node_id - 1] - joints_list[node_id]->get_global_position()).normalized();
- float rot = current.angle_to(target);
- if (joints_list[node_id]->get_global_transform().basis_determinant() < 0) {
- rot = -rot;
- }
- joints_list[node_id]->rotate(rot);
- }
- }
- }
-}
-
bool CanvasItemEditor::_gui_input_rotate(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> b = p_event;
Ref<InputEventMouseMotion> m = p_event;
@@ -2208,14 +1991,6 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
if (drag_type == DRAG_MOVE || drag_type == DRAG_MOVE_X || drag_type == DRAG_MOVE_Y) {
// Move the nodes
if (m.is_valid()) {
- // Save the ik chain for reapplying before IK solve
- Vector<List<Dictionary>> all_bones_ik_states;
- for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
- List<Dictionary> bones_ik_states;
- _save_canvas_item_ik_chain(E->get(), nullptr, &bones_ik_states);
- all_bones_ik_states.push_back(bones_ik_states);
- }
-
_restore_canvas_item_state(drag_selection, true);
drag_to = transform.affine_inverse().xform(m->get_position());
@@ -2244,25 +2019,12 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
}
}
- bool force_no_IK = m->is_alt_pressed();
int index = 0;
for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
CanvasItem *canvas_item = E->get();
- CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
- if (se) {
- Transform2D xform = canvas_item->get_global_transform_with_canvas().affine_inverse() * canvas_item->get_transform();
-
- Node2D *node2d = Object::cast_to<Node2D>(canvas_item);
- if (node2d && se->pre_drag_bones_undo_state.size() > 0 && !force_no_IK) {
- real_t initial_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation();
- _restore_canvas_item_ik_chain(node2d, &(all_bones_ik_states[index]));
- real_t final_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation();
- node2d->rotate(initial_leaf_node_rotation - final_leaf_node_rotation);
- _solve_IK(node2d, new_pos);
- } else {
- canvas_item->_edit_set_position(canvas_item->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos));
- }
- }
+ Transform2D xform = canvas_item->get_global_transform_with_canvas().affine_inverse() * canvas_item->get_transform();
+
+ canvas_item->_edit_set_position(canvas_item->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos));
index++;
}
return true;
@@ -2325,14 +2087,6 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
}
if (drag_selection.size() > 0) {
- // Save the ik chain for reapplying before IK solve
- Vector<List<Dictionary>> all_bones_ik_states;
- for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
- List<Dictionary> bones_ik_states;
- _save_canvas_item_ik_chain(E->get(), nullptr, &bones_ik_states);
- all_bones_ik_states.push_back(bones_ik_states);
- }
-
_restore_canvas_item_state(drag_selection, true);
bool move_local_base = k->is_alt_pressed();
@@ -2384,21 +2138,9 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
int index = 0;
for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
CanvasItem *canvas_item = E->get();
- CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
- if (se) {
- Transform2D xform = canvas_item->get_global_transform_with_canvas().affine_inverse() * canvas_item->get_transform();
-
- Node2D *node2d = Object::cast_to<Node2D>(canvas_item);
- if (node2d && se->pre_drag_bones_undo_state.size() > 0) {
- real_t initial_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation();
- _restore_canvas_item_ik_chain(node2d, &(all_bones_ik_states[index]));
- real_t final_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation();
- node2d->rotate(initial_leaf_node_rotation - final_leaf_node_rotation);
- _solve_IK(node2d, new_pos);
- } else {
- canvas_item->_edit_set_position(canvas_item->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos));
- }
- }
+ Transform2D xform = canvas_item->get_global_transform_with_canvas().affine_inverse() * canvas_item->get_transform();
+
+ canvas_item->_edit_set_position(canvas_item->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos));
index++;
}
}
@@ -2524,18 +2266,12 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
// Find the item to select
CanvasItem *canvas_item = nullptr;
- // Retrieve the bones
Vector<_SelectResult> selection = Vector<_SelectResult>();
- _get_bones_at_pos(click, selection);
+ // Retrieve the canvas items
+ selection = Vector<_SelectResult>();
+ _get_canvas_items_at_pos(click, selection);
if (!selection.is_empty()) {
canvas_item = selection[0].item;
- } else {
- // Retrieve the canvas items
- selection = Vector<_SelectResult>();
- _get_canvas_items_at_pos(click, selection);
- if (!selection.is_empty()) {
- canvas_item = selection[0].item;
- }
}
if (!canvas_item) {
@@ -2556,22 +2292,38 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
// Start dragging
if (still_selected) {
// Drag the node(s) if requested
- List<CanvasItem *> selection2 = _get_edited_canvas_items();
+ drag_start_origin = click;
+ drag_type = DRAG_QUEUED;
+ }
+ // Select the item
+ return true;
+ }
+ }
+ }
- drag_selection.clear();
- for (int i = 0; i < selection2.size(); i++) {
- if (_is_node_movable(selection2[i], true)) {
- drag_selection.push_back(selection2[i]);
- }
- }
+ if (drag_type == DRAG_QUEUED) {
+ if (b.is_valid() && !b->is_pressed()) {
+ drag_type = DRAG_NONE;
+ return true;
+ }
+ if (m.is_valid()) {
+ Point2 click = transform.affine_inverse().xform(m->get_position());
+ bool movement_threshold_passed = drag_start_origin.distance_to(click) > 10 * EDSCALE;
+ if (m.is_valid() && movement_threshold_passed) {
+ List<CanvasItem *> selection2 = _get_edited_canvas_items();
- if (selection2.size() > 0) {
- drag_type = DRAG_MOVE;
- drag_from = click;
- _save_canvas_item_state(drag_selection);
+ drag_selection.clear();
+ for (int i = 0; i < selection2.size(); i++) {
+ if (_is_node_movable(selection2[i], true)) {
+ drag_selection.push_back(selection2[i]);
}
}
- // Select the item
+
+ if (selection2.size() > 0) {
+ drag_type = DRAG_MOVE;
+ drag_from = click;
+ _save_canvas_item_state(drag_selection);
+ }
return true;
}
}
@@ -3734,65 +3486,6 @@ void CanvasItemEditor::_draw_axis() {
}
}
-void CanvasItemEditor::_draw_bones() {
- RID ci = viewport->get_canvas_item();
-
- if (skeleton_show_bones) {
- Color bone_color1 = EditorSettings::get_singleton()->get("editors/2d/bone_color1");
- Color bone_color2 = EditorSettings::get_singleton()->get("editors/2d/bone_color2");
- Color bone_ik_color = EditorSettings::get_singleton()->get("editors/2d/bone_ik_color");
- Color bone_outline_color = EditorSettings::get_singleton()->get("editors/2d/bone_outline_color");
- Color bone_selected_color = EditorSettings::get_singleton()->get("editors/2d/bone_selected_color");
-
- for (Map<BoneKey, BoneList>::Element *E = bone_list.front(); E; E = E->next()) {
- Vector<Vector2> bone_shape;
- Vector<Vector2> bone_shape_outline;
- if (!_get_bone_shape(&bone_shape, &bone_shape_outline, E)) {
- continue;
- }
-
- Node2D *from_node = Object::cast_to<Node2D>(ObjectDB::get_instance(E->key().from));
- if (!from_node->is_visible_in_tree()) {
- continue;
- }
-
- Vector<Color> colors;
- if (from_node->has_meta("_edit_ik_")) {
- colors.push_back(bone_ik_color);
- colors.push_back(bone_ik_color);
- colors.push_back(bone_ik_color);
- colors.push_back(bone_ik_color);
- } else {
- colors.push_back(bone_color1);
- colors.push_back(bone_color2);
- colors.push_back(bone_color1);
- colors.push_back(bone_color2);
- }
-
- Vector<Color> outline_colors;
-
- if (editor_selection->is_selected(from_node)) {
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- } else {
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
- }
-
- RenderingServer::get_singleton()->canvas_item_add_polygon(ci, bone_shape_outline, outline_colors);
- RenderingServer::get_singleton()->canvas_item_add_primitive(ci, bone_shape, colors, Vector<Vector2>(), RID());
- }
- }
-}
-
void CanvasItemEditor::_draw_invisible_nodes_positions(Node *p_node, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) {
ERR_FAIL_COND(!p_node);
@@ -3908,72 +3601,6 @@ void CanvasItemEditor::_draw_locks_and_groups(Node *p_node, const Transform2D &p
}
}
-bool CanvasItemEditor::_build_bones_list(Node *p_node) {
- ERR_FAIL_COND_V(!p_node, false);
-
- bool has_child_bones = false;
-
- for (int i = 0; i < p_node->get_child_count(); i++) {
- if (_build_bones_list(p_node->get_child(i))) {
- has_child_bones = true;
- }
- }
-
- CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node);
- Node *scene = editor->get_edited_scene();
- if (!canvas_item || !canvas_item->is_visible() || (canvas_item != scene && canvas_item->get_owner() != scene && canvas_item != scene->get_deepest_editable_node(canvas_item))) {
- return false;
- }
-
- Node *parent = canvas_item->get_parent();
-
- if (Object::cast_to<Bone2D>(canvas_item)) {
- if (Object::cast_to<Bone2D>(parent)) {
- // Add as bone->parent relationship
- BoneKey bk;
- bk.from = parent->get_instance_id();
- bk.to = canvas_item->get_instance_id();
- if (!bone_list.has(bk)) {
- BoneList b;
- b.length = 0;
- bone_list[bk] = b;
- }
-
- bone_list[bk].last_pass = bone_last_frame;
- }
-
- if (!has_child_bones) {
- // Add a last bone if the Bone2D has no Bone2D child
- BoneKey bk;
- bk.from = canvas_item->get_instance_id();
- bk.to = ObjectID();
- if (!bone_list.has(bk)) {
- BoneList b;
- b.length = 0;
- bone_list[bk] = b;
- }
- bone_list[bk].last_pass = bone_last_frame;
- }
-
- return true;
- }
-
- if (canvas_item->has_meta("_edit_bone_")) {
- // Add a "custom bone"
- BoneKey bk;
- bk.from = parent->get_instance_id();
- bk.to = canvas_item->get_instance_id();
- if (!bone_list.has(bk)) {
- BoneList b;
- b.length = 0;
- bone_list[bk] = b;
- }
- bone_list[bk].last_pass = bone_last_frame;
- }
-
- return false;
-}
-
void CanvasItemEditor::_draw_viewport() {
// Update the transform
transform = Transform2D();
@@ -4033,7 +3660,6 @@ void CanvasItemEditor::_draw_viewport() {
force_over_plugin_list->forward_canvas_force_draw_over_viewport(viewport);
}
- _draw_bones();
if (show_rulers) {
_draw_rulers();
}
@@ -4159,8 +3785,8 @@ void CanvasItemEditor::_notification(int p_what) {
}
Bone2D *bone = Object::cast_to<Bone2D>(b);
- if (bone && bone->get_default_length() != E->get().length) {
- E->get().length = bone->get_default_length();
+ if (bone && bone->get_length() != E->get().length) {
+ E->get().length = bone->get_length();
viewport->update();
}
}
@@ -4175,18 +3801,11 @@ void CanvasItemEditor::_notification(int p_what) {
AnimationPlayerEditor::singleton->get_track_editor()->connect("visibility_changed", callable_mp(this, &CanvasItemEditor::_keying_changed));
_keying_changed();
- get_tree()->connect("node_added", callable_mp(this, &CanvasItemEditor::_tree_changed), varray());
- get_tree()->connect("node_removed", callable_mp(this, &CanvasItemEditor::_tree_changed), varray());
} else if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
select_sb->set_texture(get_theme_icon("EditorRect2D", "EditorIcons"));
}
- if (p_what == NOTIFICATION_EXIT_TREE) {
- get_tree()->disconnect("node_added", callable_mp(this, &CanvasItemEditor::_tree_changed));
- get_tree()->disconnect("node_removed", callable_mp(this, &CanvasItemEditor::_tree_changed));
- }
-
if (p_what == NOTIFICATION_ENTER_TREE || p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
select_button->set_icon(get_theme_icon("ToolSelect", "EditorIcons"));
list_select_button->set_icon(get_theme_icon("ListSelect", "EditorIcons"));
@@ -4321,46 +3940,6 @@ void CanvasItemEditor::edit(CanvasItem *p_canvas_item) {
}
}
-void CanvasItemEditor::_queue_update_bone_list() {
- if (bone_list_dirty) {
- return;
- }
-
- call_deferred("_update_bone_list");
- bone_list_dirty = true;
-}
-
-void CanvasItemEditor::_update_bone_list() {
- bone_last_frame++;
-
- if (editor->get_edited_scene()) {
- _build_bones_list(editor->get_edited_scene());
- }
-
- List<Map<BoneKey, BoneList>::Element *> bone_to_erase;
- for (Map<BoneKey, BoneList>::Element *E = bone_list.front(); E; E = E->next()) {
- if (E->get().last_pass != bone_last_frame) {
- bone_to_erase.push_back(E);
- continue;
- }
-
- Node *node = Object::cast_to<Node>(ObjectDB::get_instance(E->key().from));
- if (!node || !node->is_inside_tree() || (node != get_tree()->get_edited_scene_root() && !get_tree()->get_edited_scene_root()->is_a_parent_of(node))) {
- bone_to_erase.push_back(E);
- continue;
- }
- }
- while (bone_to_erase.size()) {
- bone_list.erase(bone_to_erase.front()->get());
- bone_to_erase.pop_front();
- }
- bone_list_dirty = false;
-}
-
-void CanvasItemEditor::_tree_changed(Node *) {
- _queue_update_bone_list();
-}
-
void CanvasItemEditor::_update_scrollbars() {
updating_scroll = true;
@@ -4376,8 +3955,6 @@ void CanvasItemEditor::_update_scrollbars() {
Size2 screen_rect = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height"));
Rect2 local_rect = Rect2(Point2(), viewport->get_size() - Size2(vmin.width, hmin.height));
- _queue_update_bone_list();
-
// Calculate scrollable area.
Rect2 canvas_item_rect = Rect2(Point2(), screen_rect);
if (editor->is_inside_tree() && editor->get_edited_scene()) {
@@ -4837,10 +4414,19 @@ void CanvasItemEditor::_popup_callback(int p_op) {
snap_dialog->popup_centered(Size2(220, 160) * EDSCALE);
} break;
case SKELETON_SHOW_BONES: {
- skeleton_show_bones = !skeleton_show_bones;
- int idx = skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES);
- skeleton_menu->get_popup()->set_item_checked(idx, skeleton_show_bones);
- viewport->update();
+ List<Node *> selection = editor_selection->get_selected_node_list();
+ for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
+ // Add children nodes so they are processed
+ for (int child = 0; child < E->get()->get_child_count(); child++) {
+ selection.push_back(E->get()->get_child(child));
+ }
+
+ Bone2D *bone_2d = Object::cast_to<Bone2D>(E->get());
+ if (!bone_2d || !bone_2d->is_inside_tree()) {
+ continue;
+ }
+ bone_2d->_editor_set_show_bone_gizmo(!bone_2d->_editor_get_show_bone_gizmo());
+ }
} break;
case SHOW_HELPERS: {
show_helpers = !show_helpers;
@@ -5189,107 +4775,45 @@ void CanvasItemEditor::_popup_callback(int p_op) {
} break;
case SKELETON_MAKE_BONES: {
Map<Node *, Object *> &selection = editor_selection->get_selection();
+ Node *editor_root = EditorNode::get_singleton()->get_edited_scene()->get_tree()->get_edited_scene_root();
- undo_redo->create_action(TTR("Create Custom Bone(s) from Node(s)"));
+ undo_redo->create_action(TTR("Create Custom Bone2D(s) from Node(s)"));
for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
Node2D *n2d = Object::cast_to<Node2D>(E->key());
- if (!n2d) {
- continue;
- }
- if (!n2d->is_visible_in_tree()) {
- continue;
- }
- if (!n2d->get_parent_item()) {
- continue;
- }
- if (n2d->has_meta("_edit_bone_") && n2d->get_meta("_edit_bone_")) {
- continue;
- }
-
- undo_redo->add_do_method(n2d, "set_meta", "_edit_bone_", true);
- undo_redo->add_undo_method(n2d, "remove_meta", "_edit_bone_");
- }
- undo_redo->add_do_method(this, "_queue_update_bone_list");
- undo_redo->add_undo_method(this, "_queue_update_bone_list");
- undo_redo->add_do_method(viewport, "update");
- undo_redo->add_undo_method(viewport, "update");
- undo_redo->commit_action();
- } break;
- case SKELETON_CLEAR_BONES: {
- Map<Node *, Object *> &selection = editor_selection->get_selection();
+ Bone2D *new_bone = memnew(Bone2D);
+ String new_bone_name = n2d->get_name();
+ new_bone_name += "Bone2D";
+ new_bone->set_name(new_bone_name);
+ new_bone->set_transform(n2d->get_transform());
- undo_redo->create_action(TTR("Clear Bones"));
- for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
- Node2D *n2d = Object::cast_to<Node2D>(E->key());
- if (!n2d) {
- continue;
- }
- if (!n2d->is_visible_in_tree()) {
- continue;
- }
- if (!n2d->has_meta("_edit_bone_")) {
+ Node *n2d_parent = n2d->get_parent();
+ if (!n2d_parent) {
continue;
}
- undo_redo->add_do_method(n2d, "remove_meta", "_edit_bone_");
- undo_redo->add_undo_method(n2d, "set_meta", "_edit_bone_", n2d->get_meta("_edit_bone_"));
- }
- undo_redo->add_do_method(this, "_queue_update_bone_list");
- undo_redo->add_undo_method(this, "_queue_update_bone_list");
- undo_redo->add_do_method(viewport, "update");
- undo_redo->add_undo_method(viewport, "update");
- undo_redo->commit_action();
-
- } break;
- case SKELETON_SET_IK_CHAIN: {
- List<Node *> selection = editor_selection->get_selected_node_list();
+ undo_redo->add_do_method(n2d_parent, "add_child", new_bone);
+ undo_redo->add_do_method(n2d_parent, "remove_child", n2d);
+ undo_redo->add_do_method(new_bone, "add_child", n2d);
+ undo_redo->add_do_method(n2d, "set_transform", Transform2D());
+ undo_redo->add_do_method(this, "_set_owner_for_node_and_children", new_bone, editor_root);
- undo_redo->create_action(TTR("Make IK Chain"));
- for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
- CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
- if (!canvas_item || !canvas_item->is_visible_in_tree()) {
- continue;
- }
- if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) {
- continue;
- }
- if (canvas_item->has_meta("_edit_ik_") && canvas_item->get_meta("_edit_ik_")) {
- continue;
- }
-
- undo_redo->add_do_method(canvas_item, "set_meta", "_edit_ik_", true);
- undo_redo->add_undo_method(canvas_item, "remove_meta", "_edit_ik_");
+ undo_redo->add_undo_method(new_bone, "remove_child", n2d);
+ undo_redo->add_undo_method(n2d_parent, "add_child", n2d);
+ undo_redo->add_undo_method(n2d, "set_transform", new_bone->get_transform());
+ undo_redo->add_undo_method(new_bone, "queue_free");
+ undo_redo->add_undo_method(this, "_set_owner_for_node_and_children", n2d, editor_root);
}
- undo_redo->add_do_method(viewport, "update");
- undo_redo->add_undo_method(viewport, "update");
undo_redo->commit_action();
} break;
- case SKELETON_CLEAR_IK_CHAIN: {
- Map<Node *, Object *> &selection = editor_selection->get_selection();
-
- undo_redo->create_action(TTR("Clear IK Chain"));
- for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
- CanvasItem *n2d = Object::cast_to<CanvasItem>(E->key());
- if (!n2d) {
- continue;
- }
- if (!n2d->is_visible_in_tree()) {
- continue;
- }
- if (!n2d->has_meta("_edit_ik_")) {
- continue;
- }
-
- undo_redo->add_do_method(n2d, "remove_meta", "_edit_ik_");
- undo_redo->add_undo_method(n2d, "set_meta", "_edit_ik_", n2d->get_meta("_edit_ik_"));
- }
- undo_redo->add_do_method(viewport, "update");
- undo_redo->add_undo_method(viewport, "update");
- undo_redo->commit_action();
+ }
+}
- } break;
+void CanvasItemEditor::_set_owner_for_node_and_children(Node *p_node, Node *p_owner) {
+ p_node->set_owner(p_owner);
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ _set_owner_for_node_and_children(p_node->get_child(i), p_owner);
}
}
@@ -5358,14 +4882,12 @@ void CanvasItemEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_override_camera_button", "game_running"), &CanvasItemEditor::_update_override_camera_button);
ClassDB::bind_method("_get_editor_data", &CanvasItemEditor::_get_editor_data);
ClassDB::bind_method("_unhandled_key_input", &CanvasItemEditor::_unhandled_key_input);
- ClassDB::bind_method("_queue_update_bone_list", &CanvasItemEditor::_update_bone_list);
- ClassDB::bind_method("_update_bone_list", &CanvasItemEditor::_update_bone_list);
- ClassDB::bind_method("_reset_create_position", &CanvasItemEditor::_reset_create_position);
- ClassDB::bind_method(D_METHOD("get_state"), &CanvasItemEditor::get_state);
ClassDB::bind_method(D_METHOD("set_state"), &CanvasItemEditor::set_state);
ClassDB::bind_method(D_METHOD("update_viewport"), &CanvasItemEditor::update_viewport);
ClassDB::bind_method(D_METHOD("_zoom_on_position"), &CanvasItemEditor::_zoom_on_position);
+ ClassDB::bind_method("_set_owner_for_node_and_children", &CanvasItemEditor::_set_owner_for_node_and_children);
+
ADD_SIGNAL(MethodInfo("item_lock_status_changed"));
ADD_SIGNAL(MethodInfo("item_group_status_changed"));
}
@@ -5402,7 +4924,6 @@ Dictionary CanvasItemEditor::get_state() const {
state["snap_scale"] = snap_scale;
state["snap_relative"] = snap_relative;
state["snap_pixel"] = snap_pixel;
- state["skeleton_show_bones"] = skeleton_show_bones;
return state;
}
@@ -5570,12 +5091,6 @@ void CanvasItemEditor::set_state(const Dictionary &p_state) {
snap_config_menu->get_popup()->set_item_checked(idx, snap_pixel);
}
- if (state.has("skeleton_show_bones")) {
- skeleton_show_bones = state["skeleton_show_bones"];
- int idx = skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES);
- skeleton_menu->get_popup()->set_item_checked(idx, skeleton_show_bones);
- }
-
if (update_scrollbars) {
_update_scrollbars();
}
@@ -5658,8 +5173,6 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
selected_from_canvas = false;
anchors_mode = false;
- skeleton_show_bones = true;
-
drag_type = DRAG_NONE;
drag_from = Vector2();
drag_to = Vector2();
@@ -5675,7 +5188,6 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
bone_last_frame = 0;
- bone_list_dirty = false;
tool = TOOL_SELECT;
undo_redo = p_editor->get_undo_redo();
editor = p_editor;
@@ -5940,13 +5452,9 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
p = skeleton_menu->get_popup();
p->set_hide_on_checkable_item_selection(false);
- p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_show_bones", TTR("Show Bones")), SKELETON_SHOW_BONES);
- p->add_separator();
- p->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_set_ik_chain", TTR("Make IK Chain")), SKELETON_SET_IK_CHAIN);
- p->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_clear_ik_chain", TTR("Clear IK Chain")), SKELETON_CLEAR_IK_CHAIN);
+ p->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_show_bones", TTR("Show Bones")), SKELETON_SHOW_BONES);
p->add_separator();
- p->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_make_bones", TTR("Make Custom Bone(s) from Node(s)"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_B), SKELETON_MAKE_BONES);
- p->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_clear_bones", TTR("Clear Custom Bones")), SKELETON_CLEAR_BONES);
+ p->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_make_bones", TTR("Make Bone2D Node(s) from Node(s)"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_B), SKELETON_MAKE_BONES);
p->connect("id_pressed", callable_mp(this, &CanvasItemEditor::_popup_callback));
hb->add_child(memnew(VSeparator));
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index 21ef3f88df..7b64d0cb5d 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -187,10 +187,7 @@ private:
VIEW_FRAME_TO_SELECTION,
PREVIEW_CANVAS_SCALE,
SKELETON_MAKE_BONES,
- SKELETON_CLEAR_BONES,
- SKELETON_SHOW_BONES,
- SKELETON_SET_IK_CHAIN,
- SKELETON_CLEAR_IK_CHAIN
+ SKELETON_SHOW_BONES
};
enum DragType {
@@ -209,6 +206,7 @@ private:
DRAG_ANCHOR_BOTTOM_RIGHT,
DRAG_ANCHOR_BOTTOM_LEFT,
DRAG_ANCHOR_ALL,
+ DRAG_QUEUED,
DRAG_MOVE,
DRAG_MOVE_X,
DRAG_MOVE_Y,
@@ -223,7 +221,6 @@ private:
DRAG_KEY_MOVE
};
- EditorSelection *editor_selection;
bool selection_menu_additive_selection;
Tool tool;
@@ -277,7 +274,6 @@ private:
bool snap_scale;
bool snap_relative;
bool snap_pixel;
- bool skeleton_show_bones;
bool key_pos;
bool key_rot;
bool key_scale;
@@ -384,6 +380,7 @@ private:
Control *top_ruler;
Control *left_ruler;
+ Point2 drag_start_origin;
DragType drag_type;
Point2 drag_from;
Point2 drag_to;
@@ -412,7 +409,6 @@ private:
bool _is_node_movable(const Node *p_node, bool p_popup_warning = false);
void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<_SelectResult> &r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
void _get_canvas_items_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items, bool p_allow_locked = false);
- void _get_bones_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items);
void _find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_node, List<CanvasItem *> *r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
bool _select_click_on_item(CanvasItem *item, Point2 p_click_pos, bool p_append);
@@ -423,9 +419,7 @@ private:
void _add_canvas_item(CanvasItem *p_canvas_item);
- void _save_canvas_item_ik_chain(const CanvasItem *p_canvas_item, List<float> *p_bones_length, List<Dictionary> *p_bones_state);
void _save_canvas_item_state(List<CanvasItem *> p_canvas_items, bool save_bones = false);
- void _restore_canvas_item_ik_chain(CanvasItem *p_canvas_item, const List<Dictionary> *p_bones_state);
void _restore_canvas_item_state(List<CanvasItem *> p_canvas_items, bool restore_bones = false);
void _commit_canvas_item_state(List<CanvasItem *> p_canvas_items, String action_name, bool commit_bones = false);
@@ -445,8 +439,6 @@ private:
void _reset_create_position();
UndoRedo *undo_redo;
- bool _build_bones_list(Node *p_node);
- bool _get_bone_shape(Vector<Vector2> *shape, Vector<Vector2> *outline_shape, Map<BoneKey, BoneList>::Element *bone);
List<CanvasItem *> _get_edited_canvas_items(bool retreive_locked = false, bool remove_canvas_item_if_parent_in_selection = true);
Rect2 _get_encompassing_rect_from_list(List<CanvasItem *> p_list);
@@ -476,7 +468,6 @@ private:
void _draw_control_helpers(Control *control);
void _draw_selection();
void _draw_axis();
- void _draw_bones();
void _draw_invisible_nodes_positions(Node *p_node, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
void _draw_locks_and_groups(Node *p_node, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
void _draw_hover();
@@ -503,8 +494,6 @@ private:
void _focus_selection(int p_op);
- void _solve_IK(Node2D *leaf_node, Point2 target_position);
-
SnapTarget snap_target[2];
Transform2D snap_transform;
void _snap_if_closer_float(
@@ -546,14 +535,11 @@ private:
HSplitContainer *palette_split;
VSplitContainer *bottom_split;
- bool bone_list_dirty;
- void _queue_update_bone_list();
- void _update_bone_list();
- void _tree_changed(Node *);
-
void _popup_warning_temporarily(Control *p_control, const float p_duration);
void _popup_warning_depop(Control *p_control);
+ void _set_owner_for_node_and_children(Node *p_node, Node *p_owner);
+
friend class CanvasItemEditorPlugin;
protected:
@@ -641,6 +627,8 @@ public:
bool is_anchors_mode_enabled() { return anchors_mode; };
+ EditorSelection *editor_selection;
+
CanvasItemEditor(EditorNode *p_editor);
};
diff --git a/editor/plugins/collision_polygon_3d_editor_plugin.cpp b/editor/plugins/collision_polygon_3d_editor_plugin.cpp
index 252e5c68a0..a0df7e289e 100644
--- a/editor/plugins/collision_polygon_3d_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_3d_editor_plugin.cpp
@@ -32,8 +32,8 @@
#include "canvas_item_editor_plugin.h"
#include "core/input/input.h"
+#include "core/io/file_access.h"
#include "core/math/geometry_2d.h"
-#include "core/os/file_access.h"
#include "core/os/keyboard.h"
#include "editor/editor_settings.h"
#include "node_3d_editor_plugin.h"
@@ -108,8 +108,8 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con
return false;
}
- Transform gt = node->get_global_transform();
- Transform gi = gt.affine_inverse();
+ Transform3D gt = node->get_global_transform();
+ Transform3D gi = gt.affine_inverse();
float depth = _get_depth() * 0.5;
Vector3 n = gt.basis.get_axis(2).normalized();
Plane p(gt.origin + n * depth, n);
@@ -516,7 +516,7 @@ CollisionPolygon3DEditor::CollisionPolygon3DEditor(EditorNode *p_editor) {
mode = MODE_EDIT;
wip_active = false;
imgeom = memnew(ImmediateGeometry3D);
- imgeom->set_transform(Transform(Basis(), Vector3(0, 0, 0.00001)));
+ imgeom->set_transform(Transform3D(Basis(), Vector3(0, 0, 0.00001)));
line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
@@ -539,7 +539,7 @@ CollisionPolygon3DEditor::CollisionPolygon3DEditor(EditorNode *p_editor) {
imgeom->add_child(pointsm);
m.instance();
pointsm->set_mesh(m);
- pointsm->set_transform(Transform(Basis(), Vector3(0, 0, 0.00001)));
+ pointsm->set_transform(Transform3D(Basis(), Vector3(0, 0, 0.00001)));
snap_ignore = false;
}
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index 2d79e4f3e3..235ccb18cb 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -359,12 +359,12 @@ EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() {
camera = RS::get_singleton()->camera_create();
RS::get_singleton()->viewport_attach_camera(viewport, camera);
- RS::get_singleton()->camera_set_transform(camera, Transform(Basis(), Vector3(0, 0, 3)));
+ RS::get_singleton()->camera_set_transform(camera, Transform3D(Basis(), Vector3(0, 0, 3)));
RS::get_singleton()->camera_set_perspective(camera, 45, 0.1, 10);
light = RS::get_singleton()->directional_light_create();
light_instance = RS::get_singleton()->instance_create2(light, scenario);
- RS::get_singleton()->instance_set_transform(light_instance, Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
+ RS::get_singleton()->instance_set_transform(light_instance, Transform3D().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
light2 = RS::get_singleton()->directional_light_create();
RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
@@ -372,7 +372,7 @@ EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() {
light_instance2 = RS::get_singleton()->instance_create2(light2, scenario);
- RS::get_singleton()->instance_set_transform(light_instance2, Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
+ RS::get_singleton()->instance_set_transform(light_instance2, Transform3D().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
sphere = RS::get_singleton()->mesh_create();
sphere_instance = RS::get_singleton()->instance_create2(sphere, scenario);
@@ -720,7 +720,7 @@ Ref<Texture2D> EditorMeshPreviewPlugin::generate(const RES &p_from, const Size2
AABB aabb = mesh->get_aabb();
Vector3 ofs = aabb.position + aabb.size * 0.5;
aabb.position -= ofs;
- Transform xform;
+ Transform3D xform;
xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI * 0.125);
xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI * 0.125) * xform.basis;
AABB rot_aabb = xform.xform(aabb);
@@ -780,20 +780,20 @@ EditorMeshPreviewPlugin::EditorMeshPreviewPlugin() {
camera = RS::get_singleton()->camera_create();
RS::get_singleton()->viewport_attach_camera(viewport, camera);
- RS::get_singleton()->camera_set_transform(camera, Transform(Basis(), Vector3(0, 0, 3)));
+ RS::get_singleton()->camera_set_transform(camera, Transform3D(Basis(), Vector3(0, 0, 3)));
//RS::get_singleton()->camera_set_perspective(camera,45,0.1,10);
RS::get_singleton()->camera_set_orthogonal(camera, 1.0, 0.01, 1000.0);
light = RS::get_singleton()->directional_light_create();
light_instance = RS::get_singleton()->instance_create2(light, scenario);
- RS::get_singleton()->instance_set_transform(light_instance, Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
+ RS::get_singleton()->instance_set_transform(light_instance, Transform3D().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
light2 = RS::get_singleton()->directional_light_create();
RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
//RS::get_singleton()->light_set_color(light2, RS::LIGHT_COLOR_SPECULAR, Color(0.0, 0.0, 0.0));
light_instance2 = RS::get_singleton()->instance_create2(light2, scenario);
- RS::get_singleton()->instance_set_transform(light_instance2, Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
+ RS::get_singleton()->instance_set_transform(light_instance2, Transform3D().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
//sphere = RS::get_singleton()->mesh_create();
mesh_instance = RS::get_singleton()->instance_create();
@@ -832,7 +832,7 @@ struct FSample {
};
static FSample _samples[] = {
- { "hani", U"漢語" },
+ { "hani", U"漢字" },
{ "armn", U"Ô±Õ¢" },
{ "copt", U"Αα" },
{ "cyrl", U"Ðб" },
diff --git a/editor/plugins/font_editor_plugin.cpp b/editor/plugins/font_editor_plugin.cpp
index fa58eb5480..8de7dc2447 100644
--- a/editor/plugins/font_editor_plugin.cpp
+++ b/editor/plugins/font_editor_plugin.cpp
@@ -56,7 +56,7 @@ struct FSample {
};
static FSample _samples[] = {
- { "hani", U"漢語" },
+ { "hani", U"漢字" },
{ "armn", U"Ô±Õ¢" },
{ "copt", U"Αα" },
{ "cyrl", U"Ðб" },
diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.cpp b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
index 89d6aaa5f9..17c7397729 100644
--- a/editor/plugins/gpu_particles_3d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
@@ -177,7 +177,7 @@ void GPUParticles3DEditorBase::_node_selected(const NodePath &p_path) {
return;
}
- Transform geom_xform = base_node->get_global_transform().affine_inverse() * vi->get_global_transform();
+ Transform3D geom_xform = base_node->get_global_transform().affine_inverse() * vi->get_global_transform();
int gc = geometry.size();
Face3 *w = geometry.ptrw();
diff --git a/editor/plugins/baked_lightmap_editor_plugin.cpp b/editor/plugins/lightmap_gi_editor_plugin.cpp
index 470b61bf40..484fdabfe1 100644
--- a/editor/plugins/baked_lightmap_editor_plugin.cpp
+++ b/editor/plugins/lightmap_gi_editor_plugin.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* baked_lightmap_editor_plugin.cpp */
+/* lightmap_gi_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,11 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "baked_lightmap_editor_plugin.h"
+#include "lightmap_gi_editor_plugin.h"
-void BakedLightmapEditorPlugin::_bake_select_file(const String &p_file) {
+void LightmapGIEditorPlugin::_bake_select_file(const String &p_file) {
if (lightmap) {
- BakedLightmap::BakeError err;
+ LightmapGI::BakeError err;
if (get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root() == lightmap) {
err = lightmap->bake(lightmap, p_file, bake_func_step);
} else {
@@ -42,7 +42,7 @@ void BakedLightmapEditorPlugin::_bake_select_file(const String &p_file) {
bake_func_end();
switch (err) {
- case BakedLightmap::BAKE_ERROR_NO_SAVE_PATH: {
+ case LightmapGI::BAKE_ERROR_NO_SAVE_PATH: {
String scene_path = lightmap->get_filename();
if (scene_path == String()) {
scene_path = lightmap->get_owner()->get_filename();
@@ -57,10 +57,10 @@ void BakedLightmapEditorPlugin::_bake_select_file(const String &p_file) {
file_dialog->popup_file_dialog();
} break;
- case BakedLightmap::BAKE_ERROR_NO_MESHES:
+ case LightmapGI::BAKE_ERROR_NO_MESHES:
EditorNode::get_singleton()->show_warning(TTR("No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake Light' flag is on."));
break;
- case BakedLightmap::BAKE_ERROR_CANT_CREATE_IMAGE:
+ case LightmapGI::BAKE_ERROR_CANT_CREATE_IMAGE:
EditorNode::get_singleton()->show_warning(TTR("Failed creating lightmap images, make sure path is writable."));
break;
default: {
@@ -69,12 +69,12 @@ void BakedLightmapEditorPlugin::_bake_select_file(const String &p_file) {
}
}
-void BakedLightmapEditorPlugin::_bake() {
+void LightmapGIEditorPlugin::_bake() {
_bake_select_file("");
}
-void BakedLightmapEditorPlugin::edit(Object *p_object) {
- BakedLightmap *s = Object::cast_to<BakedLightmap>(p_object);
+void LightmapGIEditorPlugin::edit(Object *p_object) {
+ LightmapGI *s = Object::cast_to<LightmapGI>(p_object);
if (!s) {
return;
}
@@ -82,11 +82,11 @@ void BakedLightmapEditorPlugin::edit(Object *p_object) {
lightmap = s;
}
-bool BakedLightmapEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("BakedLightmap");
+bool LightmapGIEditorPlugin::handles(Object *p_object) const {
+ return p_object->is_class("LightmapGI");
}
-void BakedLightmapEditorPlugin::make_visible(bool p_visible) {
+void LightmapGIEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
bake->show();
} else {
@@ -94,9 +94,9 @@ void BakedLightmapEditorPlugin::make_visible(bool p_visible) {
}
}
-EditorProgress *BakedLightmapEditorPlugin::tmp_progress = nullptr;
+EditorProgress *LightmapGIEditorPlugin::tmp_progress = nullptr;
-bool BakedLightmapEditorPlugin::bake_func_step(float p_progress, const String &p_description, void *, bool p_refresh) {
+bool LightmapGIEditorPlugin::bake_func_step(float p_progress, const String &p_description, void *, bool p_refresh) {
if (!tmp_progress) {
tmp_progress = memnew(EditorProgress("bake_lightmaps", TTR("Bake Lightmaps"), 1000, false));
ERR_FAIL_COND_V(tmp_progress == nullptr, false);
@@ -104,18 +104,18 @@ bool BakedLightmapEditorPlugin::bake_func_step(float p_progress, const String &p
return tmp_progress->step(p_description, p_progress * 1000, p_refresh);
}
-void BakedLightmapEditorPlugin::bake_func_end() {
+void LightmapGIEditorPlugin::bake_func_end() {
if (tmp_progress != nullptr) {
memdelete(tmp_progress);
tmp_progress = nullptr;
}
}
-void BakedLightmapEditorPlugin::_bind_methods() {
- ClassDB::bind_method("_bake", &BakedLightmapEditorPlugin::_bake);
+void LightmapGIEditorPlugin::_bind_methods() {
+ ClassDB::bind_method("_bake", &LightmapGIEditorPlugin::_bake);
}
-BakedLightmapEditorPlugin::BakedLightmapEditorPlugin(EditorNode *p_node) {
+LightmapGIEditorPlugin::LightmapGIEditorPlugin(EditorNode *p_node) {
editor = p_node;
bake = memnew(Button);
bake->set_flat(true);
@@ -130,9 +130,9 @@ BakedLightmapEditorPlugin::BakedLightmapEditorPlugin(EditorNode *p_node) {
file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
file_dialog->add_filter("*.lmbake ; LightMap Bake");
file_dialog->set_title(TTR("Select lightmap bake file:"));
- file_dialog->connect("file_selected", callable_mp(this, &BakedLightmapEditorPlugin::_bake_select_file));
+ file_dialog->connect("file_selected", callable_mp(this, &LightmapGIEditorPlugin::_bake_select_file));
bake->add_child(file_dialog);
}
-BakedLightmapEditorPlugin::~BakedLightmapEditorPlugin() {
+LightmapGIEditorPlugin::~LightmapGIEditorPlugin() {
}
diff --git a/editor/plugins/baked_lightmap_editor_plugin.h b/editor/plugins/lightmap_gi_editor_plugin.h
index d291c377d9..12d080d6be 100644
--- a/editor/plugins/baked_lightmap_editor_plugin.h
+++ b/editor/plugins/lightmap_gi_editor_plugin.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* baked_lightmap_editor_plugin.h */
+/* lightmap_gi_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -33,13 +33,13 @@
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
-#include "scene/3d/baked_lightmap.h"
+#include "scene/3d/lightmap_gi.h"
#include "scene/resources/material.h"
-class BakedLightmapEditorPlugin : public EditorPlugin {
- GDCLASS(BakedLightmapEditorPlugin, EditorPlugin);
+class LightmapGIEditorPlugin : public EditorPlugin {
+ GDCLASS(LightmapGIEditorPlugin, EditorPlugin);
- BakedLightmap *lightmap;
+ LightmapGI *lightmap;
Button *bake;
EditorNode *editor;
@@ -56,14 +56,14 @@ protected:
static void _bind_methods();
public:
- virtual String get_name() const override { return "BakedLightmap"; }
+ virtual String get_name() const override { return "LightmapGI"; }
bool has_main_screen() const override { return false; }
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;
- BakedLightmapEditorPlugin(EditorNode *p_node);
- ~BakedLightmapEditorPlugin();
+ LightmapGIEditorPlugin(EditorNode *p_node);
+ ~LightmapGIEditorPlugin();
};
#endif
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index ad99ad7808..81f0ecacf2 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -119,17 +119,17 @@ MaterialEditor::MaterialEditor() {
viewport->set_msaa(Viewport::MSAA_4X);
camera = memnew(Camera3D);
- camera->set_transform(Transform(Basis(), Vector3(0, 0, 3)));
+ camera->set_transform(Transform3D(Basis(), Vector3(0, 0, 3)));
camera->set_perspective(45, 0.1, 10);
camera->make_current();
viewport->add_child(camera);
light1 = memnew(DirectionalLight3D);
- light1->set_transform(Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
+ light1->set_transform(Transform3D().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
viewport->add_child(light1);
light2 = memnew(DirectionalLight3D);
- light2->set_transform(Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
+ light2->set_transform(Transform3D().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
light2->set_color(Color(0.7, 0.7, 0.7));
viewport->add_child(light2);
@@ -139,7 +139,7 @@ MaterialEditor::MaterialEditor() {
box_instance = memnew(MeshInstance3D);
viewport->add_child(box_instance);
- Transform box_xform;
+ Transform3D box_xform;
box_xform.basis.rotate(Vector3(1, 0, 0), Math::deg2rad(25.0));
box_xform.basis = box_xform.basis * Basis().rotated(Vector3(0, 1, 0), Math::deg2rad(-25.0));
box_xform.basis.scale(Vector3(0.8, 0.8, 0.8));
diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp
index 9d29c31522..8d488dce20 100644
--- a/editor/plugins/mesh_editor_plugin.cpp
+++ b/editor/plugins/mesh_editor_plugin.cpp
@@ -65,7 +65,7 @@ void MeshEditor::_notification(int p_what) {
}
void MeshEditor::_update_rotation() {
- Transform t;
+ Transform3D t;
t.basis.rotate(Vector3(0, 1, 0), -rot_y);
t.basis.rotate(Vector3(1, 0, 0), -rot_x);
rotation->set_transform(t);
@@ -85,7 +85,7 @@ void MeshEditor::edit(Ref<Mesh> p_mesh) {
if (m != 0) {
m = 1.0 / m;
m *= 0.5;
- Transform xform;
+ Transform3D xform;
xform.basis.scale(Vector3(m, m, m));
xform.origin = -xform.basis.xform(ofs); //-ofs*m;
//xform.origin.z -= aabb.get_longest_axis_size() * 2;
@@ -117,16 +117,16 @@ MeshEditor::MeshEditor() {
viewport->set_msaa(Viewport::MSAA_2X);
set_stretch(true);
camera = memnew(Camera3D);
- camera->set_transform(Transform(Basis(), Vector3(0, 0, 1.1)));
+ camera->set_transform(Transform3D(Basis(), Vector3(0, 0, 1.1)));
camera->set_perspective(45, 0.1, 10);
viewport->add_child(camera);
light1 = memnew(DirectionalLight3D);
- light1->set_transform(Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
+ light1->set_transform(Transform3D().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
viewport->add_child(light1);
light2 = memnew(DirectionalLight3D);
- light2->set_transform(Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
+ light2->set_transform(Transform3D().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
light2->set_color(Color(0.7, 0.7, 0.7));
viewport->add_child(light2);
diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp
index 6f1f243444..e64992759d 100644
--- a/editor/plugins/mesh_library_editor_plugin.cpp
+++ b/editor/plugins/mesh_library_editor_plugin.cpp
@@ -127,7 +127,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
continue;
}
- //Transform shape_transform = sb->shape_owner_get_transform(E->get());
+ //Transform3D shape_transform = sb->shape_owner_get_transform(E->get());
//shape_transform.set_origin(shape_transform.get_origin() - phys_offset);
@@ -147,7 +147,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
p_library->set_item_shapes(id, collisions);
Ref<NavigationMesh> navmesh;
- Transform navmesh_transform;
+ Transform3D navmesh_transform;
for (int j = 0; j < mi->get_child_count(); j++) {
Node *child2 = mi->get_child(j);
if (!Object::cast_to<NavigationRegion3D>(child2)) {
@@ -170,7 +170,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
if (true) {
Vector<Ref<Mesh>> meshes;
- Vector<Transform> transforms;
+ Vector<Transform3D> transforms;
Vector<int> ids = p_library->get_item_list();
for (int i = 0; i < ids.size(); i++) {
if (mesh_instances.find(ids[i])) {
diff --git a/editor/plugins/multimesh_editor_plugin.cpp b/editor/plugins/multimesh_editor_plugin.cpp
index 19c6dcf402..48b885930f 100644
--- a/editor/plugins/multimesh_editor_plugin.cpp
+++ b/editor/plugins/multimesh_editor_plugin.cpp
@@ -111,7 +111,7 @@ void MultiMeshEditor::_populate() {
return;
}
- Transform geom_xform = node->get_global_transform().affine_inverse() * ss_instance->get_global_transform();
+ Transform3D geom_xform = node->get_global_transform().affine_inverse() * ss_instance->get_global_transform();
Vector<Face3> geometry = ss_instance->get_faces(VisualInstance3D::FACES_SOLID);
@@ -167,7 +167,7 @@ void MultiMeshEditor::_populate() {
float _scale = populate_scale->get_value();
int axis = populate_axis->get_selected();
- Transform axis_xform;
+ Transform3D axis_xform;
if (axis == Vector3::AXIS_Z) {
axis_xform.rotate(Vector3(1, 0, 0), -Math_PI * 0.5);
}
@@ -191,7 +191,7 @@ void MultiMeshEditor::_populate() {
Vector3 normal = face.get_plane().normal;
Vector3 op_axis = (face.vertex[0] - face.vertex[1]).normalized();
- Transform xform;
+ Transform3D xform;
xform.set_look_at(pos, pos + op_axis, normal);
xform = xform * axis_xform;
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index ba39ce3aed..fdb6e27367 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -344,7 +344,7 @@ void Node3DEditorViewport::_update_camera(float p_interp_delta) {
equal = false;
}
- if (!equal || p_interp_delta == 0 || is_freelook_active() || is_orthogonal != orthogonal) {
+ if (!equal || p_interp_delta == 0 || is_orthogonal != orthogonal) {
camera->set_global_transform(to_camera_transform(camera_cursor));
if (orthogonal) {
@@ -361,8 +361,8 @@ void Node3DEditorViewport::_update_camera(float p_interp_delta) {
}
}
-Transform Node3DEditorViewport::to_camera_transform(const Cursor &p_cursor) const {
- Transform camera_transform;
+Transform3D Node3DEditorViewport::to_camera_transform(const Cursor &p_cursor) const {
+ Transform3D camera_transform;
camera_transform.translate(p_cursor.pos);
camera_transform.basis.rotate(Vector3(1, 0, 0), -p_cursor.x_rot);
camera_transform.basis.rotate(Vector3(0, 1, 0), -p_cursor.y_rot);
@@ -410,7 +410,7 @@ float Node3DEditorViewport::get_fov() const {
return CLAMP(spatial_editor->get_fov(), MIN_FOV, MAX_FOV);
}
-Transform Node3DEditorViewport::_get_camera_transform() const {
+Transform3D Node3DEditorViewport::_get_camera_transform() const {
return camera->get_global_transform();
}
@@ -631,7 +631,7 @@ Vector3 Node3DEditorViewport::_get_screen_to_space(const Vector3 &p_vector3) {
}
Vector2 screen_he = cm.get_viewport_half_extents();
- Transform camera_transform;
+ Transform3D camera_transform;
camera_transform.translate(cursor.pos);
camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
@@ -829,7 +829,7 @@ bool Node3DEditorViewport::_gizmo_select(const Vector2 &p_screenpos, bool p_high
Vector3 ray_pos = _get_ray_pos(Vector2(p_screenpos.x, p_screenpos.y));
Vector3 ray = _get_ray(Vector2(p_screenpos.x, p_screenpos.y));
- Transform gt = spatial_editor->get_gizmo_transform();
+ Transform3D gt = spatial_editor->get_gizmo_transform();
float gs = gizmo_scale;
if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE) {
@@ -1244,6 +1244,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
_edit.mouse_pos = b->get_position();
+ _edit.original_mouse_pos = b->get_position();
_edit.snap = spatial_editor->is_snap_enabled();
_edit.mode = TRANSFORM_NONE;
@@ -1450,7 +1451,8 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
} else if (nav_scheme == NAVIGATION_MODO && m->is_alt_pressed()) {
nav_mode = NAVIGATION_ORBIT;
} else {
- if (clicked.is_valid()) {
+ bool movement_threshold_passed = _edit.original_mouse_pos.distance_to(_edit.mouse_pos) > 10 * EDSCALE;
+ if (clicked.is_valid() && movement_threshold_passed) {
if (!clicked_includes_current) {
_select_clicked(clicked_wants_append, true);
// Processing was deferred.
@@ -1579,10 +1581,10 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
continue;
}
- Transform original = se->original;
- Transform original_local = se->original_local;
- Transform base = Transform(Basis(), _edit.center);
- Transform t;
+ Transform3D original = se->original;
+ Transform3D original_local = se->original_local;
+ Transform3D base = Transform3D(Basis(), _edit.center);
+ Transform3D t;
Vector3 local_scale;
if (local_coords) {
@@ -1608,7 +1610,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
motion.snap(Vector3(snap, snap, snap));
}
- Transform r;
+ Transform3D r;
r.basis.scale(motion + Vector3(1, 1, 1));
t = base * (r * (base.inverse() * original));
@@ -1701,8 +1703,8 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
continue;
}
- Transform original = se->original;
- Transform t;
+ Transform3D original = se->original;
+ Transform3D t;
if (local_coords) {
if (_edit.snap || spatial_editor->is_snap_enabled()) {
@@ -1797,10 +1799,10 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
continue;
}
- Transform t;
+ Transform3D t;
if (local_coords) {
- Transform original_local = se->original_local;
+ Transform3D original_local = se->original_local;
Basis rot = Basis(axis, angle);
t.basis = original_local.get_basis().orthonormalized() * rot;
@@ -1811,9 +1813,9 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
sp->set_scale(original_local.basis.get_scale()); // re-apply original scale
} else {
- Transform original = se->original;
- Transform r;
- Transform base = Transform(Basis(), _edit.center);
+ Transform3D original = se->original;
+ Transform3D r;
+ Transform3D base = Transform3D(Basis(), _edit.center);
r.basis.rotate(plane.normal, angle);
t = base * r * base.inverse() * original;
@@ -2057,7 +2059,7 @@ void Node3DEditorViewport::_nav_pan(Ref<InputEventWithModifiers> p_event, const
pan_speed *= pan_speed_modifier;
}
- Transform camera_transform;
+ Transform3D camera_transform;
camera_transform.translate(cursor.pos);
camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
@@ -2145,7 +2147,7 @@ void Node3DEditorViewport::_nav_look(Ref<InputEventWithModifiers> p_event, const
const bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis");
// Note: do NOT assume the camera has the "current" transform, because it is interpolated and may have "lag".
- const Transform prev_camera_transform = to_camera_transform(cursor);
+ const Transform3D prev_camera_transform = to_camera_transform(cursor);
if (invert_y_axis) {
cursor.x_rot -= p_relative.y * radians_per_pixel;
@@ -2158,7 +2160,7 @@ void Node3DEditorViewport::_nav_look(Ref<InputEventWithModifiers> p_event, const
cursor.y_rot += p_relative.x * radians_per_pixel;
// Look is like the opposite of Orbit: the focus point rotates around the camera
- Transform camera_transform = to_camera_transform(cursor);
+ Transform3D camera_transform = to_camera_transform(cursor);
Vector3 pos = camera_transform.xform(Vector3(0, 0, 0));
Vector3 prev_pos = prev_camera_transform.xform(Vector3(0, 0, 0));
Vector3 diff = prev_pos - pos;
@@ -2444,7 +2446,7 @@ void Node3DEditorViewport::_notification(int p_what) {
continue;
}
- Transform t = sp->get_global_gizmo_transform();
+ Transform3D t = sp->get_global_gizmo_transform();
VisualInstance3D *vi = Object::cast_to<VisualInstance3D>(sp);
AABB new_aabb = vi ? vi->get_aabb() : _calculate_spatial_bounds(sp);
@@ -2500,9 +2502,9 @@ void Node3DEditorViewport::_notification(int p_what) {
if (show_info) {
String text;
- text += "X: " + rtos(current_camera->get_translation().x).pad_decimals(1) + "\n";
- text += "Y: " + rtos(current_camera->get_translation().y).pad_decimals(1) + "\n";
- text += "Z: " + rtos(current_camera->get_translation().z).pad_decimals(1) + "\n";
+ text += "X: " + rtos(current_camera->get_position().x).pad_decimals(1) + "\n";
+ text += "Y: " + rtos(current_camera->get_position().y).pad_decimals(1) + "\n";
+ text += "Z: " + rtos(current_camera->get_position().z).pad_decimals(1) + "\n";
text += TTR("Pitch") + ": " + itos(Math::round(current_camera->get_rotation_degrees().x)) + "\n";
text += TTR("Yaw") + ": " + itos(Math::round(current_camera->get_rotation_degrees().y)) + "\n\n";
@@ -2878,7 +2880,7 @@ void Node3DEditorViewport::_menu_option(int p_option) {
break;
}
- Transform camera_transform = camera->get_global_transform();
+ Transform3D camera_transform = camera->get_global_transform();
List<Node *> &selection = editor_selection->get_selected_node_list();
@@ -2895,7 +2897,7 @@ void Node3DEditorViewport::_menu_option(int p_option) {
continue;
}
- Transform xform;
+ Transform3D xform;
if (orthogonal) {
xform = sp->get_global_transform();
xform.basis.set_euler(camera_transform.basis.get_euler());
@@ -2915,7 +2917,7 @@ void Node3DEditorViewport::_menu_option(int p_option) {
break;
}
- Transform camera_transform = camera->get_global_transform();
+ Transform3D camera_transform = camera->get_global_transform();
List<Node *> &selection = editor_selection->get_selected_node_list();
@@ -3060,9 +3062,9 @@ void Node3DEditorViewport::_menu_option(int p_option) {
case VIEW_DISPLAY_NORMAL_BUFFER:
case VIEW_DISPLAY_DEBUG_SHADOW_ATLAS:
case VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS:
- case VIEW_DISPLAY_DEBUG_GIPROBE_ALBEDO:
- case VIEW_DISPLAY_DEBUG_GIPROBE_LIGHTING:
- case VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION:
+ case VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO:
+ case VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING:
+ case VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION:
case VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE:
case VIEW_DISPLAY_DEBUG_SSAO:
case VIEW_DISPLAY_DEBUG_PSSM_SPLITS:
@@ -3086,9 +3088,9 @@ void Node3DEditorViewport::_menu_option(int p_option) {
VIEW_DISPLAY_WIREFRAME,
VIEW_DISPLAY_DEBUG_SHADOW_ATLAS,
VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS,
- VIEW_DISPLAY_DEBUG_GIPROBE_ALBEDO,
- VIEW_DISPLAY_DEBUG_GIPROBE_LIGHTING,
- VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION,
+ VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO,
+ VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING,
+ VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION,
VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE,
VIEW_DISPLAY_DEBUG_SSAO,
VIEW_DISPLAY_DEBUG_GI_BUFFER,
@@ -3114,9 +3116,9 @@ void Node3DEditorViewport::_menu_option(int p_option) {
Viewport::DEBUG_DRAW_WIREFRAME,
Viewport::DEBUG_DRAW_SHADOW_ATLAS,
Viewport::DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS,
- Viewport::DEBUG_DRAW_GI_PROBE_ALBEDO,
- Viewport::DEBUG_DRAW_GI_PROBE_LIGHTING,
- Viewport::DEBUG_DRAW_GI_PROBE_EMISSION,
+ Viewport::DEBUG_DRAW_VOXEL_GI_ALBEDO,
+ Viewport::DEBUG_DRAW_VOXEL_GI_LIGHTING,
+ Viewport::DEBUG_DRAW_VOXEL_GI_EMISSION,
Viewport::DEBUG_DRAW_SCENE_LUMINANCE,
Viewport::DEBUG_DRAW_SSAO,
Viewport::DEBUG_DRAW_GI_BUFFER,
@@ -3315,9 +3317,9 @@ void Node3DEditorViewport::update_transform_gizmo_view() {
return;
}
- Transform xform = spatial_editor->get_gizmo_transform();
+ Transform3D xform = spatial_editor->get_gizmo_transform();
- Transform camera_xform = camera->get_transform();
+ Transform3D camera_xform = camera->get_transform();
if (xform.origin.distance_squared_to(camera_xform.origin) < 0.01) {
for (int i = 0; i < 3; i++) {
@@ -3551,8 +3553,8 @@ Dictionary Node3DEditorViewport::get_state() const {
void Node3DEditorViewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("update_transform_gizmo_view"), &Node3DEditorViewport::update_transform_gizmo_view); // Used by call_deferred.
- ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &Node3DEditorViewport::can_drop_data_fw);
- ClassDB::bind_method(D_METHOD("drop_data_fw"), &Node3DEditorViewport::drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &Node3DEditorViewport::can_drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_drop_data_fw"), &Node3DEditorViewport::drop_data_fw);
ADD_SIGNAL(MethodInfo("toggle_maximize_view", PropertyInfo(Variant::OBJECT, "viewport")));
ADD_SIGNAL(MethodInfo("clicked", PropertyInfo(Variant::OBJECT, "viewport")));
@@ -3800,7 +3802,7 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po
Node3D *node3d = Object::cast_to<Node3D>(instanced_scene);
if (node3d) {
- Transform global_transform;
+ Transform3D global_transform;
Node3D *parent_node3d = Object::cast_to<Node3D>(parent);
if (parent_node3d) {
global_transform = parent_node3d->get_global_gizmo_transform();
@@ -3900,7 +3902,7 @@ bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant
}
if (can_instance) {
- Transform global_transform = Transform(Basis(), _get_instance_position(p_point));
+ Transform3D global_transform = Transform3D(Basis(), _get_instance_position(p_point));
preview_node->set_global_transform(global_transform);
}
@@ -4036,9 +4038,9 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
display_submenu->add_separator();
display_submenu->add_radio_check_item(TTR("Decal Atlas"), VIEW_DISPLAY_DEBUG_DECAL_ATLAS);
display_submenu->add_separator();
- display_submenu->add_radio_check_item(TTR("GIProbe Lighting"), VIEW_DISPLAY_DEBUG_GIPROBE_LIGHTING);
- display_submenu->add_radio_check_item(TTR("GIProbe Albedo"), VIEW_DISPLAY_DEBUG_GIPROBE_ALBEDO);
- display_submenu->add_radio_check_item(TTR("GIProbe Emission"), VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION);
+ display_submenu->add_radio_check_item(TTR("VoxelGI Lighting"), VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING);
+ display_submenu->add_radio_check_item(TTR("VoxelGI Albedo"), VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO);
+ display_submenu->add_radio_check_item(TTR("VoxelGI Emission"), VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION);
display_submenu->add_separator();
display_submenu->add_radio_check_item(TTR("SDFGI Cascades"), VIEW_DISPLAY_DEBUG_SDFGI);
display_submenu->add_radio_check_item(TTR("SDFGI Probes"), VIEW_DISPLAY_DEBUG_SDFGI_PROBES);
@@ -4574,7 +4576,7 @@ void Node3DEditor::update_transform_gizmo() {
continue;
}
- Transform xf = se->sp->get_global_gizmo_transform();
+ Transform3D xf = se->sp->get_global_gizmo_transform();
if (first) {
center.position = xf.origin;
@@ -4955,7 +4957,7 @@ void Node3DEditor::_snap_update() {
}
void Node3DEditor::_xform_dialog_action() {
- Transform t;
+ Transform3D t;
//translation
Vector3 scale;
Vector3 rotate;
@@ -4988,7 +4990,7 @@ void Node3DEditor::_xform_dialog_action() {
bool post = xform_type->get_selected() > 0;
- Transform tr = sp->get_global_gizmo_transform();
+ Transform3D tr = sp->get_global_gizmo_transform();
if (post) {
tr = tr * t;
} else {
@@ -5056,11 +5058,11 @@ void Node3DEditor::_update_camera_override_button(bool p_game_running) {
if (p_game_running) {
button->set_disabled(false);
- button->set_tooltip(TTR("Game Camera Override\nNo game instance running."));
+ button->set_tooltip(TTR("Project Camera Override\nOverrides the running project's camera with the editor viewport camera."));
} else {
button->set_disabled(true);
button->set_pressed(false);
- button->set_tooltip(TTR("Game Camera Override\nOverrides game camera with editor viewport camera."));
+ button->set_tooltip(TTR("Project Camera Override\nNo project instance running. Run the project from the editor to use this feature."));
}
}
@@ -5834,7 +5836,7 @@ void Node3DEditor::_init_grid() {
return;
}
Camera3D *camera = get_editor_viewport(0)->camera;
- Vector3 camera_position = camera->get_translation();
+ Vector3 camera_position = camera->get_position();
if (camera_position == Vector3()) {
return; // Camera3D is invalid, don't draw the grid.
}
@@ -6180,7 +6182,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() {
if (ss->intersect_ray(from, to, result, excluded)) {
Vector3 position_offset = d["position_offset"];
- Transform new_transform = sp->get_global_transform();
+ Transform3D new_transform = sp->get_global_transform();
new_transform.origin.y = result.position.y;
new_transform.origin = new_transform.origin - position_offset;
@@ -6496,8 +6498,8 @@ void Node3DEditor::_register_all_gizmos() {
add_gizmo_plugin(Ref<CPUParticles3DGizmoPlugin>(memnew(CPUParticles3DGizmoPlugin)));
add_gizmo_plugin(Ref<ReflectionProbeGizmoPlugin>(memnew(ReflectionProbeGizmoPlugin)));
add_gizmo_plugin(Ref<DecalGizmoPlugin>(memnew(DecalGizmoPlugin)));
- add_gizmo_plugin(Ref<GIProbeGizmoPlugin>(memnew(GIProbeGizmoPlugin)));
- add_gizmo_plugin(Ref<BakedLightmapGizmoPlugin>(memnew(BakedLightmapGizmoPlugin)));
+ add_gizmo_plugin(Ref<VoxelGIGizmoPlugin>(memnew(VoxelGIGizmoPlugin)));
+ add_gizmo_plugin(Ref<LightmapGIGizmoPlugin>(memnew(LightmapGIGizmoPlugin)));
add_gizmo_plugin(Ref<LightmapProbeGizmoPlugin>(memnew(LightmapProbeGizmoPlugin)));
add_gizmo_plugin(Ref<CollisionObject3DGizmoPlugin>(memnew(CollisionObject3DGizmoPlugin)));
add_gizmo_plugin(Ref<CollisionShape3DGizmoPlugin>(memnew(CollisionShape3DGizmoPlugin)));
@@ -6556,7 +6558,7 @@ void Node3DEditor::_preview_settings_changed() {
}
{ // preview sun
- Transform t;
+ Transform3D t;
t.basis = sun_rotation;
preview_sun->set_transform(t);
sun_direction->update();
@@ -7475,15 +7477,15 @@ Ref<StandardMaterial3D> EditorNode3DGizmoPlugin::get_material(const String &p_na
}
String EditorNode3DGizmoPlugin::get_gizmo_name() const {
- if (get_script_instance() && get_script_instance()->has_method("get_gizmo_name")) {
- return get_script_instance()->call("get_gizmo_name");
+ if (get_script_instance() && get_script_instance()->has_method("_get_gizmo_name")) {
+ return get_script_instance()->call("_get_gizmo_name");
}
return TTR("Nameless gizmo");
}
int EditorNode3DGizmoPlugin::get_priority() const {
- if (get_script_instance() && get_script_instance()->has_method("get_priority")) {
- return get_script_instance()->call("get_priority");
+ if (get_script_instance() && get_script_instance()->has_method("_get_priority")) {
+ return get_script_instance()->call("_get_priority");
}
return 0;
}
@@ -7510,8 +7512,8 @@ Ref<EditorNode3DGizmo> EditorNode3DGizmoPlugin::get_gizmo(Node3D *p_spatial) {
void EditorNode3DGizmoPlugin::_bind_methods() {
#define GIZMO_REF PropertyInfo(Variant::OBJECT, "gizmo", PROPERTY_HINT_RESOURCE_TYPE, "EditorNode3DGizmo")
- BIND_VMETHOD(MethodInfo(Variant::BOOL, "has_gizmo", PropertyInfo(Variant::OBJECT, "spatial", PROPERTY_HINT_RESOURCE_TYPE, "Node3D")));
- BIND_VMETHOD(MethodInfo(GIZMO_REF, "create_gizmo", PropertyInfo(Variant::OBJECT, "spatial", PROPERTY_HINT_RESOURCE_TYPE, "Node3D")));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_has_gizmo", PropertyInfo(Variant::OBJECT, "spatial", PROPERTY_HINT_RESOURCE_TYPE, "Node3D")));
+ BIND_VMETHOD(MethodInfo(GIZMO_REF, "_create_gizmo", PropertyInfo(Variant::OBJECT, "spatial", PROPERTY_HINT_RESOURCE_TYPE, "Node3D")));
ClassDB::bind_method(D_METHOD("create_material", "name", "color", "billboard", "on_top", "use_vertex_color"), &EditorNode3DGizmoPlugin::create_material, DEFVAL(false), DEFVAL(false), DEFVAL(false));
ClassDB::bind_method(D_METHOD("create_icon_material", "name", "texture", "on_top", "color"), &EditorNode3DGizmoPlugin::create_icon_material, DEFVAL(false), DEFVAL(Color(1, 1, 1, 1)));
@@ -7520,38 +7522,38 @@ void EditorNode3DGizmoPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_material", "name", "gizmo"), &EditorNode3DGizmoPlugin::get_material, DEFVAL(Ref<EditorNode3DGizmo>()));
- BIND_VMETHOD(MethodInfo(Variant::STRING, "get_gizmo_name"));
- BIND_VMETHOD(MethodInfo(Variant::INT, "get_priority"));
- BIND_VMETHOD(MethodInfo(Variant::BOOL, "can_be_hidden"));
- BIND_VMETHOD(MethodInfo(Variant::BOOL, "is_selectable_when_hidden"));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_gizmo_name"));
+ BIND_VMETHOD(MethodInfo(Variant::INT, "_get_priority"));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_can_be_hidden"));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_is_selectable_when_hidden"));
- BIND_VMETHOD(MethodInfo("redraw", GIZMO_REF));
- BIND_VMETHOD(MethodInfo(Variant::STRING, "get_handle_name", GIZMO_REF, PropertyInfo(Variant::INT, "index")));
+ BIND_VMETHOD(MethodInfo("_redraw", GIZMO_REF));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_handle_name", GIZMO_REF, PropertyInfo(Variant::INT, "index")));
- MethodInfo hvget(Variant::NIL, "get_handle_value", GIZMO_REF, PropertyInfo(Variant::INT, "index"));
+ MethodInfo hvget(Variant::NIL, "_get_handle_value", GIZMO_REF, PropertyInfo(Variant::INT, "index"));
hvget.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
BIND_VMETHOD(hvget);
- BIND_VMETHOD(MethodInfo("set_handle", GIZMO_REF, PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera3D"), PropertyInfo(Variant::VECTOR2, "point")));
- MethodInfo cm = MethodInfo("commit_handle", GIZMO_REF, PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::NIL, "restore"), PropertyInfo(Variant::BOOL, "cancel"));
+ BIND_VMETHOD(MethodInfo("_set_handle", GIZMO_REF, PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera3D"), PropertyInfo(Variant::VECTOR2, "point")));
+ MethodInfo cm = MethodInfo("_commit_handle", GIZMO_REF, PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::NIL, "restore"), PropertyInfo(Variant::BOOL, "cancel"));
cm.default_arguments.push_back(false);
BIND_VMETHOD(cm);
- BIND_VMETHOD(MethodInfo(Variant::BOOL, "is_handle_highlighted", GIZMO_REF, PropertyInfo(Variant::INT, "index")));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_is_handle_highlighted", GIZMO_REF, PropertyInfo(Variant::INT, "index")));
#undef GIZMO_REF
}
bool EditorNode3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
- if (get_script_instance() && get_script_instance()->has_method("has_gizmo")) {
- return get_script_instance()->call("has_gizmo", p_spatial);
+ if (get_script_instance() && get_script_instance()->has_method("_has_gizmo")) {
+ return get_script_instance()->call("_has_gizmo", p_spatial);
}
return false;
}
Ref<EditorNode3DGizmo> EditorNode3DGizmoPlugin::create_gizmo(Node3D *p_spatial) {
- if (get_script_instance() && get_script_instance()->has_method("create_gizmo")) {
- return get_script_instance()->call("create_gizmo", p_spatial);
+ if (get_script_instance() && get_script_instance()->has_method("_create_gizmo")) {
+ return get_script_instance()->call("_create_gizmo", p_spatial);
}
Ref<EditorNode3DGizmo> ref;
@@ -7562,55 +7564,55 @@ Ref<EditorNode3DGizmo> EditorNode3DGizmoPlugin::create_gizmo(Node3D *p_spatial)
}
bool EditorNode3DGizmoPlugin::can_be_hidden() const {
- if (get_script_instance() && get_script_instance()->has_method("can_be_hidden")) {
- return get_script_instance()->call("can_be_hidden");
+ if (get_script_instance() && get_script_instance()->has_method("_can_be_hidden")) {
+ return get_script_instance()->call("_can_be_hidden");
}
return true;
}
bool EditorNode3DGizmoPlugin::is_selectable_when_hidden() const {
- if (get_script_instance() && get_script_instance()->has_method("is_selectable_when_hidden")) {
- return get_script_instance()->call("is_selectable_when_hidden");
+ if (get_script_instance() && get_script_instance()->has_method("_is_selectable_when_hidden")) {
+ return get_script_instance()->call("_is_selectable_when_hidden");
}
return false;
}
void EditorNode3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
- if (get_script_instance() && get_script_instance()->has_method("redraw")) {
+ if (get_script_instance() && get_script_instance()->has_method("_redraw")) {
Ref<EditorNode3DGizmo> ref(p_gizmo);
- get_script_instance()->call("redraw", ref);
+ get_script_instance()->call("_redraw", ref);
}
}
String EditorNode3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const {
- if (get_script_instance() && get_script_instance()->has_method("get_handle_name")) {
- return get_script_instance()->call("get_handle_name", p_gizmo, p_idx);
+ if (get_script_instance() && get_script_instance()->has_method("_get_handle_name")) {
+ return get_script_instance()->call("_get_handle_name", p_gizmo, p_idx);
}
return "";
}
Variant EditorNode3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const {
- if (get_script_instance() && get_script_instance()->has_method("get_handle_value")) {
- return get_script_instance()->call("get_handle_value", p_gizmo, p_idx);
+ if (get_script_instance() && get_script_instance()->has_method("_get_handle_value")) {
+ return get_script_instance()->call("_get_handle_value", p_gizmo, p_idx);
}
return Variant();
}
void EditorNode3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
- if (get_script_instance() && get_script_instance()->has_method("set_handle")) {
- get_script_instance()->call("set_handle", p_gizmo, p_idx, p_camera, p_point);
+ if (get_script_instance() && get_script_instance()->has_method("_set_handle")) {
+ get_script_instance()->call("_set_handle", p_gizmo, p_idx, p_camera, p_point);
}
}
void EditorNode3DGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
- if (get_script_instance() && get_script_instance()->has_method("commit_handle")) {
- get_script_instance()->call("commit_handle", p_gizmo, p_idx, p_restore, p_cancel);
+ if (get_script_instance() && get_script_instance()->has_method("_commit_handle")) {
+ get_script_instance()->call("_commit_handle", p_gizmo, p_idx, p_restore, p_cancel);
}
}
bool EditorNode3DGizmoPlugin::is_handle_highlighted(const EditorNode3DGizmo *p_gizmo, int p_idx) const {
- if (get_script_instance() && get_script_instance()->has_method("is_handle_highlighted")) {
- return get_script_instance()->call("is_handle_highlighted", p_gizmo, p_idx);
+ if (get_script_instance() && get_script_instance()->has_method("_is_handle_highlighted")) {
+ return get_script_instance()->call("_is_handle_highlighted", p_gizmo, p_idx);
}
return false;
}
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index 33f4c32471..161d6a38a9 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -206,9 +206,9 @@ class Node3DEditorViewport : public Control {
VIEW_DISPLAY_NORMAL_BUFFER,
VIEW_DISPLAY_DEBUG_SHADOW_ATLAS,
VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS,
- VIEW_DISPLAY_DEBUG_GIPROBE_ALBEDO,
- VIEW_DISPLAY_DEBUG_GIPROBE_LIGHTING,
- VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION,
+ VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO,
+ VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING,
+ VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION,
VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE,
VIEW_DISPLAY_DEBUG_SSAO,
VIEW_DISPLAY_DEBUG_PSSM_SPLITS,
@@ -322,7 +322,7 @@ private:
Vector3 _get_ray_pos(const Vector2 &p_pos) const;
Vector3 _get_ray(const Vector2 &p_pos) const;
Point2 _point_to_screen(const Vector3 &p_point);
- Transform _get_camera_transform() const;
+ Transform3D _get_camera_transform() const;
int get_selected_count() const;
Vector3 _get_camera_position() const;
@@ -380,13 +380,14 @@ private:
struct EditData {
TransformMode mode;
TransformPlane plane;
- Transform original;
+ Transform3D original;
Vector3 click_ray;
Vector3 click_ray_pos;
Vector3 center;
Vector3 orig_gizmo_pos;
int edited_gizmo = 0;
Point2 mouse_pos;
+ Point2 original_mouse_pos;
bool snap = false;
Ref<EditorNode3DGizmo> gizmo;
int gizmo_handle = 0;
@@ -432,7 +433,7 @@ private:
//
void _update_camera(float p_interp_delta);
- Transform to_camera_transform(const Cursor &p_cursor) const;
+ Transform3D to_camera_transform(const Cursor &p_cursor) const;
void _draw();
void _surface_mouse_enter();
@@ -505,9 +506,9 @@ class Node3DEditorSelectedItem : public Object {
public:
AABB aabb;
- Transform original; // original location when moving
- Transform original_local;
- Transform last_xform; // last transform
+ Transform3D original; // original location when moving
+ Transform3D original_local;
+ Transform3D last_xform; // last transform
bool last_xform_dirty;
Node3D *sp;
RID sbox_instance;
@@ -641,7 +642,7 @@ private:
struct Gizmo {
bool visible = false;
float scale = 0;
- Transform transform;
+ Transform3D transform;
} gizmo;
enum MenuOption {
@@ -824,7 +825,7 @@ public:
float get_zfar() const { return settings_zfar->get_value(); }
float get_fov() const { return settings_fov->get_value(); }
- Transform get_gizmo_transform() const { return gizmo.transform; }
+ Transform3D get_gizmo_transform() const { return gizmo.transform; }
bool is_gizmo_visible() const { return gizmo.visible; }
ToolMode get_tool_mode() const { return tool_mode; }
diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp
index 208abeb87f..838e67b5e7 100644
--- a/editor/plugins/path_2d_editor_plugin.cpp
+++ b/editor/plugins/path_2d_editor_plugin.cpp
@@ -31,7 +31,7 @@
#include "path_2d_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "core/os/keyboard.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
diff --git a/editor/plugins/path_3d_editor_plugin.cpp b/editor/plugins/path_3d_editor_plugin.cpp
index 8c73294723..b0eb13c3c6 100644
--- a/editor/plugins/path_3d_editor_plugin.cpp
+++ b/editor/plugins/path_3d_editor_plugin.cpp
@@ -94,8 +94,8 @@ void Path3DGizmo::set_handle(int p_idx, Camera3D *p_camera, const Point2 &p_poin
return;
}
- Transform gt = path->get_global_transform();
- Transform gi = gt.affine_inverse();
+ Transform3D gt = path->get_global_transform();
+ Transform3D gi = gt.affine_inverse();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
@@ -302,8 +302,8 @@ bool Path3DEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref
if (c.is_null()) {
return false;
}
- Transform gt = path->get_global_transform();
- Transform it = gt.affine_inverse();
+ Transform3D gt = path->get_global_transform();
+ Transform3D it = gt.affine_inverse();
static const int click_dist = 10; //should make global
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index 6d82685c05..8a14db0cfd 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -32,8 +32,8 @@
#include "canvas_item_editor_plugin.h"
#include "core/input/input.h"
+#include "core/io/file_access.h"
#include "core/math/geometry_2d.h"
-#include "core/os/file_access.h"
#include "core/os/keyboard.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
@@ -1144,7 +1144,7 @@ void Polygon2DEditor::_uv_draw() {
if (!found_child) {
//draw normally
Transform2D bone_xform = node->get_global_transform().affine_inverse() * (skeleton->get_global_transform() * bone->get_skeleton_rest());
- Transform2D endpoint_xform = bone_xform * Transform2D(0, Vector2(bone->get_default_length(), 0));
+ Transform2D endpoint_xform = bone_xform * Transform2D(0, Vector2(bone->get_length(), 0));
Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5);
uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE));
diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp
index b4b8e82124..b8b2c6d343 100644
--- a/editor/plugins/resource_preloader_editor_plugin.cpp
+++ b/editor/plugins/resource_preloader_editor_plugin.cpp
@@ -339,9 +339,9 @@ void ResourcePreloaderEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_library"), &ResourcePreloaderEditor::_update_library);
ClassDB::bind_method(D_METHOD("_remove_resource", "to_remove"), &ResourcePreloaderEditor::_remove_resource);
- ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &ResourcePreloaderEditor::get_drag_data_fw);
- ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &ResourcePreloaderEditor::can_drop_data_fw);
- ClassDB::bind_method(D_METHOD("drop_data_fw"), &ResourcePreloaderEditor::drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &ResourcePreloaderEditor::get_drag_data_fw);
+ ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &ResourcePreloaderEditor::can_drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_drop_data_fw"), &ResourcePreloaderEditor::drop_data_fw);
}
ResourcePreloaderEditor::ResourcePreloaderEditor() {
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 623e4ea66e..0410ab3a45 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -32,8 +32,8 @@
#include "core/config/project_settings.h"
#include "core/input/input.h"
+#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
-#include "core/os/file_access.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "editor/debugger/editor_debugger_node.h"
@@ -230,7 +230,7 @@ void ScriptEditorBase::_bind_methods() {
ADD_SIGNAL(MethodInfo("search_in_files_requested", PropertyInfo(Variant::STRING, "text")));
ADD_SIGNAL(MethodInfo("replace_in_files_requested", PropertyInfo(Variant::STRING, "text")));
- BIND_VMETHOD(MethodInfo("add_syntax_highlighter", PropertyInfo(Variant::OBJECT, "highlighter")));
+ BIND_VMETHOD(MethodInfo("_add_syntax_highlighter", PropertyInfo(Variant::OBJECT, "highlighter")));
}
static bool _is_built_in_script(Script *p_script) {
@@ -1640,10 +1640,13 @@ void ScriptEditor::ensure_select_current() {
ScriptEditorBase *se = _get_current_editor();
if (se) {
se->enable_editor();
+ se->set_find_replace_bar(find_replace_bar);
if (!grab_focus_block && is_visible_in_tree()) {
se->ensure_focus();
}
+ } else {
+ find_replace_bar->hide();
}
}
@@ -2451,7 +2454,9 @@ void ScriptEditor::_add_callback(Object *p_obj, const String &p_function, const
script_list->select(script_list->find_metadata(i));
// Save the current script so the changes can be picked up by an external editor.
- save_current_script();
+ if (!_is_built_in_script(script.ptr())) { // But only if it's not built-in script.
+ save_current_script();
+ }
break;
}
@@ -3188,7 +3193,7 @@ void ScriptEditor::_on_find_in_files_result_selected(String fpath, int line_numb
if (ResourceLoader::exists(fpath)) {
RES res = ResourceLoader::load(fpath);
- if (fpath.get_extension() == "shader") {
+ if (fpath.get_extension() == "gdshader") {
ShaderEditorPlugin *shader_editor = Object::cast_to<ShaderEditorPlugin>(EditorNode::get_singleton()->get_editor_data().get_editor("Shader"));
shader_editor->edit(res.ptr());
shader_editor->make_visible(true);
@@ -3271,9 +3276,9 @@ void ScriptEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("register_syntax_highlighter", "syntax_highlighter"), &ScriptEditor::register_syntax_highlighter);
ClassDB::bind_method(D_METHOD("unregister_syntax_highlighter", "syntax_highlighter"), &ScriptEditor::unregister_syntax_highlighter);
- ClassDB::bind_method(D_METHOD("get_drag_data_fw", "point", "from"), &ScriptEditor::get_drag_data_fw);
- ClassDB::bind_method(D_METHOD("can_drop_data_fw", "point", "data", "from"), &ScriptEditor::can_drop_data_fw);
- ClassDB::bind_method(D_METHOD("drop_data_fw", "point", "data", "from"), &ScriptEditor::drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_get_drag_data_fw", "point", "from"), &ScriptEditor::get_drag_data_fw);
+ ClassDB::bind_method(D_METHOD("_can_drop_data_fw", "point", "data", "from"), &ScriptEditor::can_drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_drop_data_fw", "point", "data", "from"), &ScriptEditor::drop_data_fw);
ClassDB::bind_method(D_METHOD("goto_line", "line_number"), &ScriptEditor::_goto_script_line2);
ClassDB::bind_method(D_METHOD("get_current_script"), &ScriptEditor::_get_current_script);
@@ -3377,11 +3382,19 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
help_overview->set_custom_minimum_size(Size2(0, 60) * EDSCALE); //need to give a bit of limit to avoid it from disappearing
help_overview->set_v_size_flags(SIZE_EXPAND_FILL);
+ VBoxContainer *code_editor_container = memnew(VBoxContainer);
+ script_split->add_child(code_editor_container);
+
tab_container = memnew(TabContainer);
tab_container->set_tabs_visible(false);
tab_container->set_custom_minimum_size(Size2(200, 0) * EDSCALE);
- script_split->add_child(tab_container);
+ code_editor_container->add_child(tab_container);
tab_container->set_h_size_flags(SIZE_EXPAND_FILL);
+ tab_container->set_v_size_flags(SIZE_EXPAND_FILL);
+
+ find_replace_bar = memnew(FindReplaceBar);
+ code_editor_container->add_child(find_replace_bar);
+ find_replace_bar->hide();
ED_SHORTCUT("script_editor/window_sort", TTR("Sort"));
ED_SHORTCUT("script_editor/window_move_up", TTR("Move Up"), KEY_MASK_SHIFT | KEY_MASK_ALT | KEY_UP);
diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h
index 9ae63b7c4f..1d379059d4 100644
--- a/editor/plugins/script_editor_plugin.h
+++ b/editor/plugins/script_editor_plugin.h
@@ -162,6 +162,7 @@ public:
virtual void set_tooltip_request_func(String p_method, Object *p_obj) = 0;
virtual Control *get_edit_menu() = 0;
virtual void clear_edit_menu() = 0;
+ virtual void set_find_replace_bar(FindReplaceBar *p_bar) = 0;
virtual Control *get_base_editor() const = 0;
@@ -270,6 +271,7 @@ class ScriptEditor : public PanelContainer {
ConfirmationDialog *erase_tab_confirm;
ScriptCreateDialog *script_create_dialog;
Button *scripts_visible;
+ FindReplaceBar *find_replace_bar;
String current_theme;
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index bd005e2e1d..3ec20ae68e 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -1343,9 +1343,9 @@ void ScriptTextEditor::_notification(int p_what) {
void ScriptTextEditor::_bind_methods() {
ClassDB::bind_method("_update_connected_methods", &ScriptTextEditor::_update_connected_methods);
- ClassDB::bind_method("get_drag_data_fw", &ScriptTextEditor::get_drag_data_fw);
- ClassDB::bind_method("can_drop_data_fw", &ScriptTextEditor::can_drop_data_fw);
- ClassDB::bind_method("drop_data_fw", &ScriptTextEditor::drop_data_fw);
+ ClassDB::bind_method("_get_drag_data_fw", &ScriptTextEditor::get_drag_data_fw);
+ ClassDB::bind_method("_can_drop_data_fw", &ScriptTextEditor::can_drop_data_fw);
+ ClassDB::bind_method("_drop_data_fw", &ScriptTextEditor::drop_data_fw);
ClassDB::bind_method(D_METHOD("add_syntax_highlighter", "highlighter"), &ScriptTextEditor::add_syntax_highlighter);
}
@@ -1358,6 +1358,10 @@ void ScriptTextEditor::clear_edit_menu() {
memdelete(edit_hb);
}
+void ScriptTextEditor::set_find_replace_bar(FindReplaceBar *p_bar) {
+ code_editor->set_find_replace_bar(p_bar);
+}
+
void ScriptTextEditor::reload(bool p_soft) {
CodeEdit *te = code_editor->get_text_editor();
Ref<Script> scr = script;
diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h
index f784bbe1f8..7bb961bf19 100644
--- a/editor/plugins/script_text_editor.h
+++ b/editor/plugins/script_text_editor.h
@@ -233,6 +233,8 @@ public:
Control *get_edit_menu() override;
virtual void clear_edit_menu() override;
+ virtual void set_find_replace_bar(FindReplaceBar *p_bar) override;
+
static void register_editor();
virtual Control *get_base_editor() const override;
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index 3beef78bfc..e4a5a3796e 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -751,6 +751,11 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) {
editor_box->set_v_size_flags(SIZE_EXPAND_FILL);
editor_box->add_child(shader_editor);
+ FindReplaceBar *bar = memnew(FindReplaceBar);
+ main_container->add_child(bar);
+ bar->hide();
+ shader_editor->set_find_replace_bar(bar);
+
warnings_panel = memnew(RichTextLabel);
warnings_panel->set_custom_minimum_size(Size2(0, 100 * EDSCALE));
warnings_panel->set_h_size_flags(SIZE_EXPAND_FILL);
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 404ef62eca..a97584ebce 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -95,7 +95,7 @@ void BoneTransformEditor::create_editors() {
section->get_vbox()->add_child(transform_section);
// Transform/Matrix property
- transform_property = memnew(EditorPropertyTransform());
+ transform_property = memnew(EditorPropertyTransform3D());
transform_property->setup(-10000, 10000, 0.001f, true);
transform_property->set_label("Transform");
transform_property->set_use_folding(true);
@@ -171,7 +171,7 @@ void BoneTransformEditor::_value_changed(const double p_value) {
return;
}
- Transform tform = compute_transform_from_vector3s();
+ Transform3D tform = compute_transform_from_vector3s();
_change_transform(tform);
}
@@ -179,30 +179,30 @@ void BoneTransformEditor::_value_changed_vector3(const String p_property_name, c
if (updating) {
return;
}
- Transform tform = compute_transform_from_vector3s();
+ Transform3D tform = compute_transform_from_vector3s();
_change_transform(tform);
}
-Transform BoneTransformEditor::compute_transform_from_vector3s() const {
+Transform3D BoneTransformEditor::compute_transform_from_vector3s() const {
// Convert rotation from degrees to radians.
Vector3 prop_rotation = rotation_property->get_vector();
prop_rotation.x = Math::deg2rad(prop_rotation.x);
prop_rotation.y = Math::deg2rad(prop_rotation.y);
prop_rotation.z = Math::deg2rad(prop_rotation.z);
- return Transform(
+ return Transform3D(
Basis(prop_rotation, scale_property->get_vector()),
translation_property->get_vector());
}
-void BoneTransformEditor::_value_changed_transform(const String p_property_name, const Transform p_transform, const StringName p_edited_property_name, const bool p_boolean) {
+void BoneTransformEditor::_value_changed_transform(const String p_property_name, const Transform3D p_transform, const StringName p_edited_property_name, const bool p_boolean) {
if (updating) {
return;
}
_change_transform(p_transform);
}
-void BoneTransformEditor::_change_transform(Transform p_new_transform) {
+void BoneTransformEditor::_change_transform(Transform3D p_new_transform) {
if (property.get_slicec('/', 0) == "bones" && property.get_slicec('/', 2) == "custom_pose") {
undo_redo->create_action(TTR("Set Custom Bone Pose Transform"), UndoRedo::MERGE_ENDS);
undo_redo->add_undo_method(skeleton, "set_bone_custom_pose", property.get_slicec('/', 1).to_int(), skeleton->get_bone_custom_pose(property.get_slicec('/', 1).to_int()));
@@ -235,7 +235,7 @@ void BoneTransformEditor::_update_properties() {
updating = true;
- Transform tform = skeleton->get(property);
+ Transform3D tform = skeleton->get(property);
_update_transform_properties(tform);
}
@@ -250,11 +250,11 @@ void BoneTransformEditor::_update_custom_pose_properties() {
updating = true;
- Transform tform = skeleton->get_bone_custom_pose(property.to_int());
+ Transform3D tform = skeleton->get_bone_custom_pose(property.to_int());
_update_transform_properties(tform);
}
-void BoneTransformEditor::_update_transform_properties(Transform tform) {
+void BoneTransformEditor::_update_transform_properties(Transform3D tform) {
Basis rotation_basis = tform.get_basis();
Vector3 rotation_radians = rotation_basis.get_rotation_euler();
Vector3 rotation_degrees = Vector3(Math::rad2deg(rotation_radians.x), Math::rad2deg(rotation_radians.y), Math::rad2deg(rotation_radians.z));
@@ -306,7 +306,7 @@ void BoneTransformEditor::_key_button_pressed() {
}
// Need to normalize the basis before you key it
- Transform tform = compute_transform_from_vector3s();
+ Transform3D tform = compute_transform_from_vector3s();
tform.orthonormalize();
AnimationPlayerEditor::singleton->get_track_editor()->insert_transform_key(skeleton, name, tform);
}
@@ -380,7 +380,7 @@ void Skeleton3DEditor::create_physical_skeleton() {
}
PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos) {
- const Transform child_rest = skeleton->get_bone_rest(bone_child_id);
+ const Transform3D child_rest = skeleton->get_bone_rest(bone_child_id);
const real_t half_height(child_rest.origin.length() * 0.5);
const real_t radius(half_height * 0.2);
@@ -392,15 +392,15 @@ PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_chi
CollisionShape3D *bone_shape = memnew(CollisionShape3D);
bone_shape->set_shape(bone_shape_capsule);
- Transform capsule_transform;
+ Transform3D capsule_transform;
capsule_transform.basis = Basis(Vector3(1, 0, 0), Vector3(0, 0, 1), Vector3(0, -1, 0));
bone_shape->set_transform(capsule_transform);
- Transform body_transform;
+ Transform3D body_transform;
body_transform.set_look_at(Vector3(0, 0, 0), child_rest.origin);
body_transform.origin = body_transform.basis.xform(Vector3(0, 0, -half_height));
- Transform joint_transform;
+ Transform3D joint_transform;
joint_transform.origin = Vector3(0, 0, half_height);
PhysicalBone3D *physical_bone = memnew(PhysicalBone3D);
@@ -666,9 +666,9 @@ void Skeleton3DEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_properties"), &Skeleton3DEditor::_update_properties);
ClassDB::bind_method(D_METHOD("_on_click_option"), &Skeleton3DEditor::_on_click_option);
- ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &Skeleton3DEditor::get_drag_data_fw);
- ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &Skeleton3DEditor::can_drop_data_fw);
- ClassDB::bind_method(D_METHOD("drop_data_fw"), &Skeleton3DEditor::drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &Skeleton3DEditor::get_drag_data_fw);
+ ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &Skeleton3DEditor::can_drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_drop_data_fw"), &Skeleton3DEditor::drop_data_fw);
ClassDB::bind_method(D_METHOD("move_skeleton_bone"), &Skeleton3DEditor::move_skeleton_bone);
}
diff --git a/editor/plugins/skeleton_3d_editor_plugin.h b/editor/plugins/skeleton_3d_editor_plugin.h
index 14c213f7b2..9de52c6fa8 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.h
+++ b/editor/plugins/skeleton_3d_editor_plugin.h
@@ -41,7 +41,7 @@ class PhysicalBone3D;
class Skeleton3DEditorPlugin;
class Button;
class CheckBox;
-class EditorPropertyTransform;
+class EditorPropertyTransform3D;
class EditorPropertyVector3;
class BoneTransformEditor : public VBoxContainer {
@@ -53,7 +53,7 @@ class BoneTransformEditor : public VBoxContainer {
EditorPropertyVector3 *rotation_property = nullptr;
EditorPropertyVector3 *scale_property = nullptr;
EditorInspectorSection *transform_section = nullptr;
- EditorPropertyTransform *transform_property = nullptr;
+ EditorPropertyTransform3D *transform_property = nullptr;
Rect2 background_rects[5];
@@ -78,11 +78,11 @@ class BoneTransformEditor : public VBoxContainer {
// Called when the one of the EditorPropertyVector3 are updated.
void _value_changed_vector3(const String p_property_name, const Vector3 p_vector, const StringName p_edited_property_name, const bool p_boolean);
// Called when the transform_property is updated.
- void _value_changed_transform(const String p_property_name, const Transform p_transform, const StringName p_edited_property_name, const bool p_boolean);
+ void _value_changed_transform(const String p_property_name, const Transform3D p_transform, const StringName p_edited_property_name, const bool p_boolean);
// Changes the transform to the given transform and updates the UI accordingly.
- void _change_transform(Transform p_new_transform);
+ void _change_transform(Transform3D p_new_transform);
// Creates a Transform using the EditorPropertyVector3 properties.
- Transform compute_transform_from_vector3s() const;
+ Transform3D compute_transform_from_vector3s() const;
void update_enabled_checkbox();
@@ -98,7 +98,7 @@ public:
void _update_properties();
void _update_custom_pose_properties();
- void _update_transform_properties(Transform p_transform);
+ void _update_transform_properties(Transform3D p_transform);
// Can/cannot modify the spinner values for the Transform
void set_read_only(const bool p_read_only);
@@ -127,7 +127,7 @@ class Skeleton3DEditor : public VBoxContainer {
struct BoneInfo {
PhysicalBone3D *physical_bone = nullptr;
- Transform relative_rest; // Relative to skeleton node
+ Transform3D relative_rest; // Relative to skeleton node
};
EditorNode *editor;
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 59bc8f9e55..a5a3d624ec 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -964,9 +964,9 @@ void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
void SpriteFramesEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_library", "skipsel"), &SpriteFramesEditor::_update_library, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &SpriteFramesEditor::get_drag_data_fw);
- ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &SpriteFramesEditor::can_drop_data_fw);
- ClassDB::bind_method(D_METHOD("drop_data_fw"), &SpriteFramesEditor::drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &SpriteFramesEditor::get_drag_data_fw);
+ ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &SpriteFramesEditor::can_drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_drop_data_fw"), &SpriteFramesEditor::drop_data_fw);
}
SpriteFramesEditor::SpriteFramesEditor() {
diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp
index a76fdd6b2a..621f843e6f 100644
--- a/editor/plugins/text_editor.cpp
+++ b/editor/plugins/text_editor.cpp
@@ -281,6 +281,10 @@ void TextEditor::clear_edit_menu() {
memdelete(edit_hb);
}
+void TextEditor::set_find_replace_bar(FindReplaceBar *p_bar) {
+ code_editor->set_find_replace_bar(p_bar);
+}
+
void TextEditor::_edit_option(int p_op) {
CodeEdit *tx = code_editor->get_text_editor();
@@ -538,7 +542,7 @@ TextEditor::TextEditor() {
edit_menu->get_popup()->connect("id_pressed", callable_mp(this, &TextEditor::_edit_option));
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_undo"), EDIT_UNDO);
- edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("un_redo"), EDIT_REDO);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_redo"), EDIT_REDO);
edit_menu->get_popup()->add_separator();
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_cut"), EDIT_CUT);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_copy"), EDIT_COPY);
diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h
index abb75cc9d8..4e667dc676 100644
--- a/editor/plugins/text_editor.h
+++ b/editor/plugins/text_editor.h
@@ -139,6 +139,7 @@ public:
virtual Control *get_edit_menu() override;
virtual void clear_edit_menu() override;
+ virtual void set_find_replace_bar(FindReplaceBar *p_bar) override;
virtual void validate() override;
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index 9526160674..d0ba68138b 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -863,13 +863,13 @@ Sprite2D *TextureRegionEditor::get_sprite() {
void TextureRegionEditor::edit(Object *p_obj) {
if (node_sprite) {
- node_sprite->disconnect("changed", callable_mp(this, &TextureRegionEditor::_texture_changed));
+ node_sprite->disconnect("texture_changed", callable_mp(this, &TextureRegionEditor::_texture_changed));
}
if (node_sprite_3d) {
- node_sprite_3d->disconnect("changed", callable_mp(this, &TextureRegionEditor::_texture_changed));
+ node_sprite_3d->disconnect("texture_changed", callable_mp(this, &TextureRegionEditor::_texture_changed));
}
if (node_ninepatch) {
- node_ninepatch->disconnect("changed", callable_mp(this, &TextureRegionEditor::_texture_changed));
+ node_ninepatch->disconnect("texture_changed", callable_mp(this, &TextureRegionEditor::_texture_changed));
}
if (obj_styleBox.is_valid()) {
obj_styleBox->disconnect("changed", callable_mp(this, &TextureRegionEditor::_texture_changed));
@@ -881,13 +881,22 @@ void TextureRegionEditor::edit(Object *p_obj) {
node_sprite = Object::cast_to<Sprite2D>(p_obj);
node_sprite_3d = Object::cast_to<Sprite3D>(p_obj);
node_ninepatch = Object::cast_to<NinePatchRect>(p_obj);
+
+ bool is_resource = false;
if (Object::cast_to<StyleBoxTexture>(p_obj)) {
obj_styleBox = Ref<StyleBoxTexture>(Object::cast_to<StyleBoxTexture>(p_obj));
+ is_resource = true;
}
if (Object::cast_to<AtlasTexture>(p_obj)) {
atlas_tex = Ref<AtlasTexture>(Object::cast_to<AtlasTexture>(p_obj));
+ is_resource = true;
+ }
+
+ if (is_resource) {
+ p_obj->connect("changed", callable_mp(this, &TextureRegionEditor::_texture_changed));
+ } else {
+ p_obj->connect("texture_changed", callable_mp(this, &TextureRegionEditor::_texture_changed));
}
- p_obj->connect("changed", callable_mp(this, &TextureRegionEditor::_texture_changed));
_edit_region();
} else {
node_sprite = nullptr;
@@ -1033,7 +1042,7 @@ TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) {
hb_grid->add_child(sb_step_y);
hb_grid->add_child(memnew(VSeparator));
- hb_grid->add_child(memnew(Label(TTR("Sep.:"))));
+ hb_grid->add_child(memnew(Label(TTR("Separation:"))));
sb_sep_x = memnew(SpinBox);
sb_sep_x->set_min(0);
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index f1c73f99dc..6607bf6cad 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -30,12 +30,10 @@
#include "theme_editor_plugin.h"
-#include "core/os/file_access.h"
#include "core/os/keyboard.h"
-#include "core/version.h"
+#include "editor/editor_resource_picker.h"
#include "editor/editor_scale.h"
#include "editor/progress_dialog.h"
-#include "scene/gui/progress_bar.h"
void ThemeItemImportTree::_update_items_tree() {
import_items_tree->clear();
@@ -756,7 +754,9 @@ void ThemeItemImportTree::_import_selected() {
return;
}
- ProgressDialog::get_singleton()->add_task("import_theme_items", TTR("Importing Theme Items"), selected_items.size());
+ // Prevent changes from immediatelly being reported while the operation is still ongoing.
+ edited_theme->_freeze_change_propagation();
+ ProgressDialog::get_singleton()->add_task("import_theme_items", TTR("Importing Theme Items"), selected_items.size() + 2);
int idx = 0;
for (Map<ThemeItem, ItemCheckedState>::Element *E = selected_items.front(); E; E = E->next()) {
@@ -814,6 +814,12 @@ void ThemeItemImportTree::_import_selected() {
idx++;
}
+ // Allow changes to be reported now that the operation is finished.
+ ProgressDialog::get_singleton()->task_step("import_theme_items", TTR("Updating the editor"), idx++);
+ edited_theme->_unfreeze_and_propagate_changes();
+ // Make sure the task is not ended before the editor freezes to update the Inspector.
+ ProgressDialog::get_singleton()->task_step("import_theme_items", TTR("Finalizing"), idx++);
+
ProgressDialog::get_singleton()->end_task("import_theme_items");
emit_signal("items_imported");
}
@@ -1201,7 +1207,7 @@ void ThemeItemEditorDialog::_close_dialog() {
}
void ThemeItemEditorDialog::_dialog_about_to_show() {
- ERR_FAIL_COND(edited_theme.is_null());
+ ERR_FAIL_COND_MSG(edited_theme.is_null(), "Invalid state of the Theme Editor; the Theme resource is missing.");
_update_edit_types();
@@ -1458,6 +1464,9 @@ void ThemeItemEditorDialog::_add_theme_type() {
edited_theme->add_color_type(edit_add_type_value->get_text());
edited_theme->add_constant_type(edit_add_type_value->get_text());
_update_edit_types();
+
+ // Force emit a change so that other parts of the editor can update.
+ edited_theme->emit_changed();
}
void ThemeItemEditorDialog::_add_theme_item(Theme::DataType p_data_type, String p_item_name, String p_item_type) {
@@ -1488,15 +1497,24 @@ void ThemeItemEditorDialog::_add_theme_item(Theme::DataType p_data_type, String
void ThemeItemEditorDialog::_remove_data_type_items(Theme::DataType p_data_type, String p_item_type) {
List<StringName> names;
+ // Prevent changes from immediatelly being reported while the operation is still ongoing.
+ edited_theme->_freeze_change_propagation();
+
edited_theme->get_theme_item_list(p_data_type, p_item_type, &names);
for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
edited_theme->clear_theme_item(p_data_type, E->get(), p_item_type);
}
+
+ // Allow changes to be reported now that the operation is finished.
+ edited_theme->_unfreeze_and_propagate_changes();
}
void ThemeItemEditorDialog::_remove_class_items() {
List<StringName> names;
+ // Prevent changes from immediatelly being reported while the operation is still ongoing.
+ edited_theme->_freeze_change_propagation();
+
for (int dt = 0; dt < Theme::DATA_TYPE_MAX; dt++) {
Theme::DataType data_type = (Theme::DataType)dt;
@@ -1509,12 +1527,18 @@ void ThemeItemEditorDialog::_remove_class_items() {
}
}
+ // Allow changes to be reported now that the operation is finished.
+ edited_theme->_unfreeze_and_propagate_changes();
+
_update_edit_item_tree(edited_item_type);
}
void ThemeItemEditorDialog::_remove_custom_items() {
List<StringName> names;
+ // Prevent changes from immediatelly being reported while the operation is still ongoing.
+ edited_theme->_freeze_change_propagation();
+
for (int dt = 0; dt < Theme::DATA_TYPE_MAX; dt++) {
Theme::DataType data_type = (Theme::DataType)dt;
@@ -1527,12 +1551,18 @@ void ThemeItemEditorDialog::_remove_custom_items() {
}
}
+ // Allow changes to be reported now that the operation is finished.
+ edited_theme->_unfreeze_and_propagate_changes();
+
_update_edit_item_tree(edited_item_type);
}
void ThemeItemEditorDialog::_remove_all_items() {
List<StringName> names;
+ // Prevent changes from immediatelly being reported while the operation is still ongoing.
+ edited_theme->_freeze_change_propagation();
+
for (int dt = 0; dt < Theme::DATA_TYPE_MAX; dt++) {
Theme::DataType data_type = (Theme::DataType)dt;
@@ -1543,6 +1573,9 @@ void ThemeItemEditorDialog::_remove_all_items() {
}
}
+ // Allow changes to be reported now that the operation is finished.
+ edited_theme->_unfreeze_and_propagate_changes();
+
_update_edit_item_tree(edited_item_type);
}
@@ -1907,268 +1940,1310 @@ ThemeItemEditorDialog::ThemeItemEditorDialog() {
confirm_closing_dialog->connect("confirmed", callable_mp(this, &ThemeItemEditorDialog::_close_dialog));
}
+VBoxContainer *ThemeTypeEditor::_create_item_list(Theme::DataType p_data_type) {
+ VBoxContainer *items_tab = memnew(VBoxContainer);
+ items_tab->set_custom_minimum_size(Size2(0, 160) * EDSCALE);
+ data_type_tabs->add_child(items_tab);
+ data_type_tabs->set_tab_title(data_type_tabs->get_tab_count() - 1, "");
+
+ ScrollContainer *items_sc = memnew(ScrollContainer);
+ items_sc->set_v_size_flags(SIZE_EXPAND_FILL);
+ items_sc->set_enable_h_scroll(false);
+ items_tab->add_child(items_sc);
+ VBoxContainer *items_list = memnew(VBoxContainer);
+ items_list->set_h_size_flags(SIZE_EXPAND_FILL);
+ items_sc->add_child(items_list);
+
+ HBoxContainer *item_add_hb = memnew(HBoxContainer);
+ items_tab->add_child(item_add_hb);
+ LineEdit *item_add_edit = memnew(LineEdit);
+ item_add_edit->set_h_size_flags(SIZE_EXPAND_FILL);
+ item_add_hb->add_child(item_add_edit);
+ item_add_edit->connect("text_entered", callable_mp(this, &ThemeTypeEditor::_item_add_lineedit_cbk), varray(p_data_type, item_add_edit));
+ Button *item_add_button = memnew(Button);
+ item_add_button->set_text(TTR("Add"));
+ item_add_hb->add_child(item_add_button);
+ item_add_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_item_add_cbk), varray(p_data_type, item_add_edit));
+
+ return items_list;
+}
+
+void ThemeTypeEditor::_update_type_list() {
+ ERR_FAIL_COND(edited_theme.is_null());
+
+ if (updating) {
+ return;
+ }
+ updating = true;
+
+ Control *focused = get_focus_owner();
+ if (focused) {
+ if (focusables.has(focused)) {
+ // If focus is currently on one of the internal property editors, don't update.
+ updating = false;
+ return;
+ }
+
+ Node *focus_parent = focused->get_parent();
+ while (focus_parent) {
+ Control *c = Object::cast_to<Control>(focus_parent);
+ if (c && focusables.has(c)) {
+ // If focus is currently on one of the internal property editors, don't update.
+ updating = false;
+ return;
+ }
+
+ focus_parent = focus_parent->get_parent();
+ }
+ }
+
+ List<StringName> theme_types;
+ edited_theme->get_type_list(&theme_types);
+ theme_types.sort_custom<StringName::AlphCompare>();
+
+ theme_type_list->clear();
+
+ if (theme_types.size() > 0) {
+ theme_type_list->set_disabled(false);
+
+ bool item_reselected = false;
+ int e_idx = 0;
+ for (List<StringName>::Element *E = theme_types.front(); E; E = E->next()) {
+ Ref<Texture2D> item_icon;
+ if (E->get() == "") {
+ item_icon = get_theme_icon("NodeDisabled", "EditorIcons");
+ } else {
+ item_icon = EditorNode::get_singleton()->get_class_icon(E->get(), "NodeDisabled");
+ }
+ theme_type_list->add_icon_item(item_icon, E->get());
+
+ if (E->get() == edited_type) {
+ theme_type_list->select(e_idx);
+ item_reselected = true;
+ }
+ e_idx++;
+ }
+
+ if (!item_reselected) {
+ theme_type_list->select(0);
+ _list_type_selected(0);
+ } else {
+ _update_type_items();
+ }
+ } else {
+ theme_type_list->set_disabled(true);
+ theme_type_list->add_item(TTR("None"));
+
+ edited_type = "";
+ _update_type_items();
+ }
+
+ updating = false;
+}
+
+void ThemeTypeEditor::_update_type_list_debounced() {
+ update_debounce_timer->start();
+}
+
+void ThemeTypeEditor::_update_add_type_options(const String &p_filter) {
+ add_type_options->clear();
+
+ List<StringName> names;
+ Theme::get_default()->get_type_list(&names);
+ names.sort_custom<StringName::AlphCompare>();
+
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ if (!p_filter.is_subsequence_ofi(String(E->get()))) {
+ continue;
+ }
+
+ Ref<Texture2D> item_icon;
+ if (E->get() == "") {
+ item_icon = get_theme_icon("NodeDisabled", "EditorIcons");
+ } else {
+ item_icon = EditorNode::get_singleton()->get_class_icon(E->get(), "NodeDisabled");
+ }
+
+ add_type_options->add_item(E->get(), item_icon);
+ }
+}
+
+OrderedHashMap<StringName, bool> ThemeTypeEditor::_get_type_items(String p_type_name, void (Theme::*get_list_func)(StringName, List<StringName> *) const, bool include_default) {
+ OrderedHashMap<StringName, bool> items;
+ List<StringName> names;
+
+ if (include_default) {
+ names.clear();
+ (Theme::get_default().operator->()->*get_list_func)(p_type_name, &names);
+ names.sort_custom<StringName::AlphCompare>();
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ items[E->get()] = false;
+ }
+ }
+
+ {
+ names.clear();
+ (edited_theme.operator->()->*get_list_func)(p_type_name, &names);
+ names.sort_custom<StringName::AlphCompare>();
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ items[E->get()] = true;
+ }
+ }
+
+ List<StringName> keys;
+ for (OrderedHashMap<StringName, bool>::Element E = items.front(); E; E = E.next()) {
+ keys.push_back(E.key());
+ }
+ keys.sort_custom<StringName::AlphCompare>();
+
+ OrderedHashMap<StringName, bool> ordered_items;
+ for (List<StringName>::Element *E = keys.front(); E; E = E->next()) {
+ ordered_items[E->get()] = items[E->get()];
+ }
+
+ return ordered_items;
+}
+
+HBoxContainer *ThemeTypeEditor::_create_property_control(Theme::DataType p_data_type, String p_item_name, bool p_editable) {
+ HBoxContainer *item_control = memnew(HBoxContainer);
+
+ HBoxContainer *item_name_container = memnew(HBoxContainer);
+ item_name_container->set_h_size_flags(SIZE_EXPAND_FILL);
+ item_name_container->set_stretch_ratio(2.0);
+ item_control->add_child(item_name_container);
+
+ Label *item_name = memnew(Label);
+ item_name->set_h_size_flags(SIZE_EXPAND_FILL);
+ item_name->set_clip_text(true);
+ item_name->set_text(p_item_name);
+ item_name->set_tooltip(p_item_name);
+ item_name_container->add_child(item_name);
+
+ if (p_editable) {
+ LineEdit *item_name_edit = memnew(LineEdit);
+ item_name_edit->set_h_size_flags(SIZE_EXPAND_FILL);
+ item_name_edit->set_text(p_item_name);
+ item_name_container->add_child(item_name_edit);
+ item_name_edit->connect("text_entered", callable_mp(this, &ThemeTypeEditor::_item_rename_entered), varray(p_data_type, p_item_name, item_name_container));
+ item_name_edit->hide();
+
+ Button *item_rename_button = memnew(Button);
+ item_rename_button->set_icon(get_theme_icon("Edit", "EditorIcons"));
+ item_rename_button->set_tooltip(TTR("Rename Item"));
+ item_rename_button->set_flat(true);
+ item_name_container->add_child(item_rename_button);
+ item_rename_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_item_rename_cbk), varray(p_data_type, p_item_name, item_name_container));
+
+ Button *item_remove_button = memnew(Button);
+ item_remove_button->set_icon(get_theme_icon("Remove", "EditorIcons"));
+ item_remove_button->set_tooltip(TTR("Remove Item"));
+ item_remove_button->set_flat(true);
+ item_name_container->add_child(item_remove_button);
+ item_remove_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_item_remove_cbk), varray(p_data_type, p_item_name));
+
+ Button *item_rename_confirm_button = memnew(Button);
+ item_rename_confirm_button->set_icon(get_theme_icon("ImportCheck", "EditorIcons"));
+ item_rename_confirm_button->set_tooltip(TTR("Confirm Item Rename"));
+ item_rename_confirm_button->set_flat(true);
+ item_name_container->add_child(item_rename_confirm_button);
+ item_rename_confirm_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_item_rename_confirmed), varray(p_data_type, p_item_name, item_name_container));
+ item_rename_confirm_button->hide();
+
+ Button *item_rename_cancel_button = memnew(Button);
+ item_rename_cancel_button->set_icon(get_theme_icon("ImportFail", "EditorIcons"));
+ item_rename_cancel_button->set_tooltip(TTR("Cancel Item Rename"));
+ item_rename_cancel_button->set_flat(true);
+ item_name_container->add_child(item_rename_cancel_button);
+ item_rename_cancel_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_item_rename_canceled), varray(p_data_type, p_item_name, item_name_container));
+ item_rename_cancel_button->hide();
+ } else {
+ item_name->add_theme_color_override("font_color", get_theme_color("disabled_font_color", "Editor"));
+
+ Button *item_override_button = memnew(Button);
+ item_override_button->set_icon(get_theme_icon("Add", "EditorIcons"));
+ item_override_button->set_tooltip(TTR("Override Item"));
+ item_override_button->set_flat(true);
+ item_name_container->add_child(item_override_button);
+ item_override_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_item_override_cbk), varray(p_data_type, p_item_name));
+ }
+
+ return item_control;
+}
+
+void ThemeTypeEditor::_add_focusable(Control *p_control) {
+ focusables.append(p_control);
+}
+
+void ThemeTypeEditor::_update_type_items() {
+ bool show_default = show_default_items_button->is_pressed();
+ List<StringName> names;
+
+ focusables.clear();
+
+ // Colors.
+ {
+ for (int i = color_items_list->get_child_count() - 1; i >= 0; i--) {
+ Node *node = color_items_list->get_child(i);
+ node->queue_delete();
+ color_items_list->remove_child(node);
+ }
+
+ OrderedHashMap<StringName, bool> color_items = _get_type_items(edited_type, &Theme::get_color_list, show_default);
+ for (OrderedHashMap<StringName, bool>::Element E = color_items.front(); E; E = E.next()) {
+ HBoxContainer *item_control = _create_property_control(Theme::DATA_TYPE_COLOR, E.key(), E.get());
+ ColorPickerButton *item_editor = memnew(ColorPickerButton);
+ item_editor->set_h_size_flags(SIZE_EXPAND_FILL);
+ item_control->add_child(item_editor);
+
+ if (E.get()) {
+ item_editor->set_pick_color(edited_theme->get_color(E.key(), edited_type));
+ item_editor->connect("color_changed", callable_mp(this, &ThemeTypeEditor::_color_item_changed), varray(E.key()));
+ } else {
+ item_editor->set_pick_color(Theme::get_default()->get_color(E.key(), edited_type));
+ item_editor->set_disabled(true);
+ }
+
+ _add_focusable(item_editor);
+ color_items_list->add_child(item_control);
+ }
+ }
+
+ // Constants.
+ {
+ for (int i = constant_items_list->get_child_count() - 1; i >= 0; i--) {
+ Node *node = constant_items_list->get_child(i);
+ node->queue_delete();
+ constant_items_list->remove_child(node);
+ }
+
+ OrderedHashMap<StringName, bool> constant_items = _get_type_items(edited_type, &Theme::get_constant_list, show_default);
+ for (OrderedHashMap<StringName, bool>::Element E = constant_items.front(); E; E = E.next()) {
+ HBoxContainer *item_control = _create_property_control(Theme::DATA_TYPE_CONSTANT, E.key(), E.get());
+ SpinBox *item_editor = memnew(SpinBox);
+ item_editor->set_h_size_flags(SIZE_EXPAND_FILL);
+ item_editor->set_min(-100000);
+ item_editor->set_max(100000);
+ item_editor->set_step(1);
+ item_editor->set_allow_lesser(true);
+ item_editor->set_allow_greater(true);
+ item_control->add_child(item_editor);
+
+ if (E.get()) {
+ item_editor->set_value(edited_theme->get_constant(E.key(), edited_type));
+ item_editor->connect("value_changed", callable_mp(this, &ThemeTypeEditor::_constant_item_changed), varray(E.key()));
+ } else {
+ item_editor->set_value(Theme::get_default()->get_constant(E.key(), edited_type));
+ item_editor->set_editable(false);
+ }
+
+ _add_focusable(item_editor);
+ constant_items_list->add_child(item_control);
+ }
+ }
+
+ // Fonts.
+ {
+ for (int i = font_items_list->get_child_count() - 1; i >= 0; i--) {
+ Node *node = font_items_list->get_child(i);
+ node->queue_delete();
+ font_items_list->remove_child(node);
+ }
+
+ OrderedHashMap<StringName, bool> font_items = _get_type_items(edited_type, &Theme::get_font_list, show_default);
+ for (OrderedHashMap<StringName, bool>::Element E = font_items.front(); E; E = E.next()) {
+ HBoxContainer *item_control = _create_property_control(Theme::DATA_TYPE_FONT, E.key(), E.get());
+ EditorResourcePicker *item_editor = memnew(EditorResourcePicker);
+ item_editor->set_h_size_flags(SIZE_EXPAND_FILL);
+ item_editor->set_base_type("Font");
+ item_control->add_child(item_editor);
+
+ if (E.get()) {
+ if (edited_theme->has_font(E.key(), edited_type)) {
+ item_editor->set_edited_resource(edited_theme->get_font(E.key(), edited_type));
+ } else {
+ item_editor->set_edited_resource(RES());
+ }
+ item_editor->connect("resource_selected", callable_mp(this, &ThemeTypeEditor::_edit_resource_item), varray(item_control));
+ item_editor->connect("resource_changed", callable_mp(this, &ThemeTypeEditor::_font_item_changed), varray(E.key()));
+ } else {
+ if (Theme::get_default()->has_font(E.key(), edited_type)) {
+ item_editor->set_edited_resource(Theme::get_default()->get_font(E.key(), edited_type));
+ } else {
+ item_editor->set_edited_resource(RES());
+ }
+ item_editor->set_editable(false);
+ }
+
+ _add_focusable(item_editor);
+ font_items_list->add_child(item_control);
+ }
+ }
+
+ // Fonts sizes.
+ {
+ for (int i = font_size_items_list->get_child_count() - 1; i >= 0; i--) {
+ Node *node = font_size_items_list->get_child(i);
+ node->queue_delete();
+ font_size_items_list->remove_child(node);
+ }
+
+ OrderedHashMap<StringName, bool> font_size_items = _get_type_items(edited_type, &Theme::get_font_size_list, show_default);
+ for (OrderedHashMap<StringName, bool>::Element E = font_size_items.front(); E; E = E.next()) {
+ HBoxContainer *item_control = _create_property_control(Theme::DATA_TYPE_FONT_SIZE, E.key(), E.get());
+ SpinBox *item_editor = memnew(SpinBox);
+ item_editor->set_h_size_flags(SIZE_EXPAND_FILL);
+ item_editor->set_min(-100000);
+ item_editor->set_max(100000);
+ item_editor->set_step(1);
+ item_editor->set_allow_lesser(true);
+ item_editor->set_allow_greater(true);
+ item_control->add_child(item_editor);
+
+ if (E.get()) {
+ item_editor->set_value(edited_theme->get_font_size(E.key(), edited_type));
+ item_editor->connect("value_changed", callable_mp(this, &ThemeTypeEditor::_font_size_item_changed), varray(E.key()));
+ } else {
+ item_editor->set_value(Theme::get_default()->get_font_size(E.key(), edited_type));
+ item_editor->set_editable(false);
+ }
+
+ _add_focusable(item_editor);
+ font_size_items_list->add_child(item_control);
+ }
+ }
+
+ // Icons.
+ {
+ for (int i = icon_items_list->get_child_count() - 1; i >= 0; i--) {
+ Node *node = icon_items_list->get_child(i);
+ node->queue_delete();
+ icon_items_list->remove_child(node);
+ }
+
+ OrderedHashMap<StringName, bool> icon_items = _get_type_items(edited_type, &Theme::get_icon_list, show_default);
+ for (OrderedHashMap<StringName, bool>::Element E = icon_items.front(); E; E = E.next()) {
+ HBoxContainer *item_control = _create_property_control(Theme::DATA_TYPE_ICON, E.key(), E.get());
+ EditorResourcePicker *item_editor = memnew(EditorResourcePicker);
+ item_editor->set_h_size_flags(SIZE_EXPAND_FILL);
+ item_editor->set_base_type("Texture2D");
+ item_control->add_child(item_editor);
+
+ if (E.get()) {
+ if (edited_theme->has_icon(E.key(), edited_type)) {
+ item_editor->set_edited_resource(edited_theme->get_icon(E.key(), edited_type));
+ } else {
+ item_editor->set_edited_resource(RES());
+ }
+ item_editor->connect("resource_selected", callable_mp(this, &ThemeTypeEditor::_edit_resource_item), varray(item_control));
+ item_editor->connect("resource_changed", callable_mp(this, &ThemeTypeEditor::_icon_item_changed), varray(E.key()));
+ } else {
+ if (Theme::get_default()->has_icon(E.key(), edited_type)) {
+ item_editor->set_edited_resource(Theme::get_default()->get_icon(E.key(), edited_type));
+ } else {
+ item_editor->set_edited_resource(RES());
+ }
+ item_editor->set_editable(false);
+ }
+
+ _add_focusable(item_editor);
+ icon_items_list->add_child(item_control);
+ }
+ }
+
+ // Styleboxes.
+ {
+ for (int i = stylebox_items_list->get_child_count() - 1; i >= 0; i--) {
+ Node *node = stylebox_items_list->get_child(i);
+ node->queue_delete();
+ stylebox_items_list->remove_child(node);
+ }
+
+ if (leading_stylebox.pinned) {
+ HBoxContainer *item_control = _create_property_control(Theme::DATA_TYPE_STYLEBOX, leading_stylebox.item_name, true);
+ EditorResourcePicker *item_editor = memnew(EditorResourcePicker);
+ item_editor->set_h_size_flags(SIZE_EXPAND_FILL);
+ item_editor->set_stretch_ratio(1.5);
+ item_editor->set_base_type("StyleBox");
+
+ Button *pin_leader_button = memnew(Button);
+ pin_leader_button->set_flat(true);
+ pin_leader_button->set_toggle_mode(true);
+ pin_leader_button->set_pressed(true);
+ pin_leader_button->set_icon(get_theme_icon("Pin", "EditorIcons"));
+ pin_leader_button->set_tooltip(TTR("Unpin this StyleBox as a main style."));
+ item_control->add_child(pin_leader_button);
+ pin_leader_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_unpin_leading_stylebox));
+
+ item_control->add_child(item_editor);
+
+ if (leading_stylebox.stylebox.is_valid()) {
+ item_editor->set_edited_resource(leading_stylebox.stylebox);
+ } else {
+ item_editor->set_edited_resource(RES());
+ }
+ item_editor->connect("resource_selected", callable_mp(this, &ThemeTypeEditor::_edit_resource_item), varray(item_control));
+ item_editor->connect("resource_changed", callable_mp(this, &ThemeTypeEditor::_stylebox_item_changed), varray(leading_stylebox.item_name));
+
+ stylebox_items_list->add_child(item_control);
+ stylebox_items_list->add_child(memnew(HSeparator));
+ }
+
+ OrderedHashMap<StringName, bool> stylebox_items = _get_type_items(edited_type, &Theme::get_stylebox_list, show_default);
+ for (OrderedHashMap<StringName, bool>::Element E = stylebox_items.front(); E; E = E.next()) {
+ if (leading_stylebox.pinned && leading_stylebox.item_name == E.key()) {
+ continue;
+ }
+
+ HBoxContainer *item_control = _create_property_control(Theme::DATA_TYPE_STYLEBOX, E.key(), E.get());
+ EditorResourcePicker *item_editor = memnew(EditorResourcePicker);
+ item_editor->set_h_size_flags(SIZE_EXPAND_FILL);
+ item_editor->set_stretch_ratio(1.5);
+ item_editor->set_base_type("StyleBox");
+
+ if (E.get()) {
+ Ref<StyleBox> stylebox_value;
+ if (edited_theme->has_stylebox(E.key(), edited_type)) {
+ stylebox_value = edited_theme->get_stylebox(E.key(), edited_type);
+ item_editor->set_edited_resource(stylebox_value);
+ } else {
+ item_editor->set_edited_resource(RES());
+ }
+ item_editor->connect("resource_selected", callable_mp(this, &ThemeTypeEditor::_edit_resource_item), varray(item_control));
+ item_editor->connect("resource_changed", callable_mp(this, &ThemeTypeEditor::_stylebox_item_changed), varray(E.key()));
+
+ Button *pin_leader_button = memnew(Button);
+ pin_leader_button->set_flat(true);
+ pin_leader_button->set_toggle_mode(true);
+ pin_leader_button->set_icon(get_theme_icon("Pin", "EditorIcons"));
+ pin_leader_button->set_tooltip(TTR("Pin this StyleBox as a main style. Editing its properties will update the same properties in all other StyleBoxes of this type."));
+ item_control->add_child(pin_leader_button);
+ pin_leader_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_pin_leading_stylebox), varray(stylebox_value, E.key()));
+ } else {
+ if (Theme::get_default()->has_stylebox(E.key(), edited_type)) {
+ item_editor->set_edited_resource(Theme::get_default()->get_stylebox(E.key(), edited_type));
+ } else {
+ item_editor->set_edited_resource(RES());
+ }
+ item_editor->set_editable(false);
+ }
+
+ item_control->add_child(item_editor);
+ _add_focusable(item_editor);
+ stylebox_items_list->add_child(item_control);
+ }
+ }
+}
+
+void ThemeTypeEditor::_list_type_selected(int p_index) {
+ edited_type = theme_type_list->get_item_text(p_index);
+ _update_type_items();
+}
+
+void ThemeTypeEditor::_add_type_button_cbk() {
+ add_type_dialog->popup_centered(Size2(560, 420) * EDSCALE);
+ add_type_filter->grab_focus();
+}
+
+void ThemeTypeEditor::_add_type_filter_cbk(const String &p_value) {
+ _update_add_type_options(p_value);
+}
+
+void ThemeTypeEditor::_add_type_options_cbk(int p_index) {
+ add_type_filter->set_text(add_type_options->get_item_text(p_index));
+}
+
+void ThemeTypeEditor::_add_type_dialog_confirmed() {
+ select_type(add_type_filter->get_text().strip_edges());
+}
+
+void ThemeTypeEditor::_add_type_dialog_entered(const String &p_value) {
+ select_type(p_value.strip_edges());
+ add_type_dialog->hide();
+}
+
+void ThemeTypeEditor::_add_type_dialog_activated(int p_index) {
+ select_type(add_type_options->get_item_text(p_index));
+ add_type_dialog->hide();
+}
+
+void ThemeTypeEditor::_add_default_type_items() {
+ List<StringName> names;
+
+ updating = true;
+ // Prevent changes from immediatelly being reported while the operation is still ongoing.
+ edited_theme->_freeze_change_propagation();
+
+ {
+ names.clear();
+ Theme::get_default()->get_icon_list(edited_type, &names);
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ if (!edited_theme->has_icon(E->get(), edited_type)) {
+ edited_theme->set_icon(E->get(), edited_type, Ref<Texture2D>());
+ }
+ }
+ }
+ {
+ names.clear();
+ Theme::get_default()->get_stylebox_list(edited_type, &names);
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ if (!edited_theme->has_stylebox(E->get(), edited_type)) {
+ edited_theme->set_stylebox(E->get(), edited_type, Ref<StyleBox>());
+ }
+ }
+ }
+ {
+ names.clear();
+ Theme::get_default()->get_font_list(edited_type, &names);
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ if (!edited_theme->has_font(E->get(), edited_type)) {
+ edited_theme->set_font(E->get(), edited_type, Ref<Font>());
+ }
+ }
+ }
+ {
+ names.clear();
+ Theme::get_default()->get_font_size_list(edited_type, &names);
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ if (!edited_theme->has_font_size(E->get(), edited_type)) {
+ edited_theme->set_font_size(E->get(), edited_type, Theme::get_default()->get_font_size(E->get(), edited_type));
+ }
+ }
+ }
+ {
+ names.clear();
+ Theme::get_default()->get_color_list(edited_type, &names);
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ if (!edited_theme->has_color(E->get(), edited_type)) {
+ edited_theme->set_color(E->get(), edited_type, Theme::get_default()->get_color(E->get(), edited_type));
+ }
+ }
+ }
+ {
+ names.clear();
+ Theme::get_default()->get_constant_list(edited_type, &names);
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ if (!edited_theme->has_constant(E->get(), edited_type)) {
+ edited_theme->set_constant(E->get(), edited_type, Theme::get_default()->get_constant(E->get(), edited_type));
+ }
+ }
+ }
+
+ // Allow changes to be reported now that the operation is finished.
+ edited_theme->_unfreeze_and_propagate_changes();
+ updating = false;
+
+ _update_type_items();
+}
+
+void ThemeTypeEditor::_item_add_cbk(int p_data_type, Control *p_control) {
+ LineEdit *le = Object::cast_to<LineEdit>(p_control);
+ if (le->get_text().strip_edges().is_empty()) {
+ return;
+ }
+
+ String item_name = le->get_text().strip_edges();
+ switch (p_data_type) {
+ case Theme::DATA_TYPE_COLOR: {
+ edited_theme->set_color(item_name, edited_type, Color());
+ } break;
+ case Theme::DATA_TYPE_CONSTANT: {
+ edited_theme->set_constant(item_name, edited_type, 0);
+ } break;
+ case Theme::DATA_TYPE_FONT: {
+ edited_theme->set_font(item_name, edited_type, Ref<Font>());
+ } break;
+ case Theme::DATA_TYPE_FONT_SIZE: {
+ edited_theme->set_font_size(item_name, edited_type, -1);
+ } break;
+ case Theme::DATA_TYPE_ICON: {
+ edited_theme->set_icon(item_name, edited_type, Ref<Texture2D>());
+ } break;
+ case Theme::DATA_TYPE_STYLEBOX: {
+ edited_theme->set_stylebox(item_name, edited_type, Ref<StyleBox>());
+ } break;
+ }
+
+ le->set_text("");
+}
+
+void ThemeTypeEditor::_item_add_lineedit_cbk(String p_value, int p_data_type, Control *p_control) {
+ _item_add_cbk(p_data_type, p_control);
+}
+
+void ThemeTypeEditor::_item_override_cbk(int p_data_type, String p_item_name) {
+ switch (p_data_type) {
+ case Theme::DATA_TYPE_COLOR: {
+ edited_theme->set_color(p_item_name, edited_type, Theme::get_default()->get_color(p_item_name, edited_type));
+ } break;
+ case Theme::DATA_TYPE_CONSTANT: {
+ edited_theme->set_constant(p_item_name, edited_type, Theme::get_default()->get_constant(p_item_name, edited_type));
+ } break;
+ case Theme::DATA_TYPE_FONT: {
+ edited_theme->set_font(p_item_name, edited_type, Ref<Font>());
+ } break;
+ case Theme::DATA_TYPE_FONT_SIZE: {
+ edited_theme->set_font_size(p_item_name, edited_type, Theme::get_default()->get_font_size(p_item_name, edited_type));
+ } break;
+ case Theme::DATA_TYPE_ICON: {
+ edited_theme->set_icon(p_item_name, edited_type, Ref<Texture2D>());
+ } break;
+ case Theme::DATA_TYPE_STYLEBOX: {
+ edited_theme->set_stylebox(p_item_name, edited_type, Ref<StyleBox>());
+ } break;
+ }
+}
+
+void ThemeTypeEditor::_item_remove_cbk(int p_data_type, String p_item_name) {
+ switch (p_data_type) {
+ case Theme::DATA_TYPE_COLOR: {
+ edited_theme->clear_color(p_item_name, edited_type);
+ } break;
+ case Theme::DATA_TYPE_CONSTANT: {
+ edited_theme->clear_constant(p_item_name, edited_type);
+ } break;
+ case Theme::DATA_TYPE_FONT: {
+ edited_theme->clear_font(p_item_name, edited_type);
+ } break;
+ case Theme::DATA_TYPE_FONT_SIZE: {
+ edited_theme->clear_font_size(p_item_name, edited_type);
+ } break;
+ case Theme::DATA_TYPE_ICON: {
+ edited_theme->clear_icon(p_item_name, edited_type);
+ } break;
+ case Theme::DATA_TYPE_STYLEBOX: {
+ edited_theme->clear_stylebox(p_item_name, edited_type);
+ } break;
+ }
+}
+
+void ThemeTypeEditor::_item_rename_cbk(int p_data_type, String p_item_name, Control *p_control) {
+ // Label
+ Object::cast_to<Label>(p_control->get_child(0))->hide();
+ // Label buttons
+ Object::cast_to<Button>(p_control->get_child(2))->hide();
+ Object::cast_to<Button>(p_control->get_child(3))->hide();
+
+ // LineEdit
+ Object::cast_to<LineEdit>(p_control->get_child(1))->set_text(p_item_name);
+ Object::cast_to<LineEdit>(p_control->get_child(1))->show();
+ // LineEdit buttons
+ Object::cast_to<Button>(p_control->get_child(4))->show();
+ Object::cast_to<Button>(p_control->get_child(5))->show();
+}
+
+void ThemeTypeEditor::_item_rename_confirmed(int p_data_type, String p_item_name, Control *p_control) {
+ LineEdit *le = Object::cast_to<LineEdit>(p_control->get_child(1));
+ if (le->get_text().strip_edges().is_empty()) {
+ return;
+ }
+
+ String new_name = le->get_text().strip_edges();
+ if (new_name == p_item_name) {
+ _item_rename_canceled(p_data_type, p_item_name, p_control);
+ return;
+ }
+
+ switch (p_data_type) {
+ case Theme::DATA_TYPE_COLOR: {
+ edited_theme->rename_color(p_item_name, new_name, edited_type);
+ } break;
+ case Theme::DATA_TYPE_CONSTANT: {
+ edited_theme->rename_constant(p_item_name, new_name, edited_type);
+ } break;
+ case Theme::DATA_TYPE_FONT: {
+ edited_theme->rename_font(p_item_name, new_name, edited_type);
+ } break;
+ case Theme::DATA_TYPE_FONT_SIZE: {
+ edited_theme->rename_font_size(p_item_name, new_name, edited_type);
+ } break;
+ case Theme::DATA_TYPE_ICON: {
+ edited_theme->rename_icon(p_item_name, new_name, edited_type);
+ } break;
+ case Theme::DATA_TYPE_STYLEBOX: {
+ edited_theme->rename_stylebox(p_item_name, new_name, edited_type);
+ } break;
+ }
+}
+
+void ThemeTypeEditor::_item_rename_entered(String p_value, int p_data_type, String p_item_name, Control *p_control) {
+ _item_rename_confirmed(p_data_type, p_item_name, p_control);
+}
+
+void ThemeTypeEditor::_item_rename_canceled(int p_data_type, String p_item_name, Control *p_control) {
+ // LineEdit
+ Object::cast_to<LineEdit>(p_control->get_child(1))->hide();
+ // LineEdit buttons
+ Object::cast_to<Button>(p_control->get_child(4))->hide();
+ Object::cast_to<Button>(p_control->get_child(5))->hide();
+
+ // Label
+ Object::cast_to<Label>(p_control->get_child(0))->show();
+ // Label buttons
+ Object::cast_to<Button>(p_control->get_child(2))->show();
+ Object::cast_to<Button>(p_control->get_child(3))->show();
+}
+
+void ThemeTypeEditor::_color_item_changed(Color p_value, String p_item_name) {
+ edited_theme->set_color(p_item_name, edited_type, p_value);
+}
+
+void ThemeTypeEditor::_constant_item_changed(float p_value, String p_item_name) {
+ edited_theme->set_constant(p_item_name, edited_type, int(p_value));
+}
+
+void ThemeTypeEditor::_font_size_item_changed(float p_value, String p_item_name) {
+ edited_theme->set_font_size(p_item_name, edited_type, int(p_value));
+}
+
+void ThemeTypeEditor::_edit_resource_item(RES p_resource, Control *p_editor) {
+ EditorNode::get_singleton()->edit_resource(p_resource);
+}
+
+void ThemeTypeEditor::_font_item_changed(Ref<Font> p_value, String p_item_name) {
+ edited_theme->set_font(p_item_name, edited_type, p_value);
+}
+
+void ThemeTypeEditor::_icon_item_changed(Ref<Texture2D> p_value, String p_item_name) {
+ edited_theme->set_icon(p_item_name, edited_type, p_value);
+}
+
+void ThemeTypeEditor::_stylebox_item_changed(Ref<StyleBox> p_value, String p_item_name) {
+ edited_theme->set_stylebox(p_item_name, edited_type, p_value);
+
+ if (leading_stylebox.pinned && leading_stylebox.item_name == p_item_name) {
+ if (leading_stylebox.stylebox.is_valid()) {
+ leading_stylebox.stylebox->disconnect("changed", callable_mp(this, &ThemeTypeEditor::_update_stylebox_from_leading));
+ }
+
+ leading_stylebox.stylebox = p_value;
+ leading_stylebox.ref_stylebox = (p_value.is_valid() ? p_value->duplicate() : RES());
+ if (p_value.is_valid()) {
+ leading_stylebox.stylebox->connect("changed", callable_mp(this, &ThemeTypeEditor::_update_stylebox_from_leading));
+ }
+ }
+}
+
+void ThemeTypeEditor::_pin_leading_stylebox(Ref<StyleBox> p_stylebox, String p_item_name) {
+ if (leading_stylebox.stylebox.is_valid()) {
+ leading_stylebox.stylebox->disconnect("changed", callable_mp(this, &ThemeTypeEditor::_update_stylebox_from_leading));
+ }
+
+ LeadingStylebox leader;
+ leader.pinned = true;
+ leader.item_name = p_item_name;
+ leader.stylebox = p_stylebox;
+ leader.ref_stylebox = (p_stylebox.is_valid() ? p_stylebox->duplicate() : RES());
+
+ leading_stylebox = leader;
+ if (leading_stylebox.stylebox.is_valid()) {
+ leading_stylebox.stylebox->connect("changed", callable_mp(this, &ThemeTypeEditor::_update_stylebox_from_leading));
+ }
+
+ _update_type_items();
+}
+
+void ThemeTypeEditor::_unpin_leading_stylebox() {
+ if (leading_stylebox.stylebox.is_valid()) {
+ leading_stylebox.stylebox->disconnect("changed", callable_mp(this, &ThemeTypeEditor::_update_stylebox_from_leading));
+ }
+
+ LeadingStylebox leader;
+ leader.pinned = false;
+ leading_stylebox = leader;
+
+ _update_type_items();
+}
+
+void ThemeTypeEditor::_update_stylebox_from_leading() {
+ if (!leading_stylebox.pinned || leading_stylebox.stylebox.is_null()) {
+ return;
+ }
+
+ // Prevent changes from immediatelly being reported while the operation is still ongoing.
+ edited_theme->_freeze_change_propagation();
+
+ List<StringName> names;
+ edited_theme->get_stylebox_list(edited_type, &names);
+ List<Ref<StyleBox>> styleboxes;
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ if (E->get() == leading_stylebox.item_name) {
+ continue;
+ }
+
+ Ref<StyleBox> sb = edited_theme->get_stylebox(E->get(), edited_type);
+ if (sb->get_class() == leading_stylebox.stylebox->get_class()) {
+ styleboxes.push_back(sb);
+ }
+ }
+
+ List<PropertyInfo> props;
+ leading_stylebox.stylebox->get_property_list(&props);
+ for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
+ if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
+ continue;
+ }
+
+ Variant value = leading_stylebox.stylebox->get(E->get().name);
+ Variant ref_value = leading_stylebox.ref_stylebox->get(E->get().name);
+ if (value == ref_value) {
+ continue;
+ }
+
+ for (List<Ref<StyleBox>>::Element *F = styleboxes.front(); F; F = F->next()) {
+ Ref<StyleBox> sb = F->get();
+ sb->set(E->get().name, value);
+ }
+ }
+
+ leading_stylebox.ref_stylebox = leading_stylebox.stylebox->duplicate();
+
+ // Allow changes to be reported now that the operation is finished.
+ edited_theme->_unfreeze_and_propagate_changes();
+}
+
+void ThemeTypeEditor::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ add_type_button->set_icon(get_theme_icon("Add", "EditorIcons"));
+
+ data_type_tabs->set_tab_icon(0, get_theme_icon("Color", "EditorIcons"));
+ data_type_tabs->set_tab_icon(1, get_theme_icon("MemberConstant", "EditorIcons"));
+ data_type_tabs->set_tab_icon(2, get_theme_icon("Font", "EditorIcons"));
+ data_type_tabs->set_tab_icon(3, get_theme_icon("FontSize", "EditorIcons"));
+ data_type_tabs->set_tab_icon(4, get_theme_icon("ImageTexture", "EditorIcons"));
+ data_type_tabs->set_tab_icon(5, get_theme_icon("StyleBoxFlat", "EditorIcons"));
+
+ data_type_tabs->add_theme_style_override("tab_selected", get_theme_stylebox("tab_selected_odd", "TabContainer"));
+ data_type_tabs->add_theme_style_override("panel", get_theme_stylebox("panel_odd", "TabContainer"));
+
+ _update_add_type_options();
+ } break;
+ }
+}
+
+void ThemeTypeEditor::set_edited_theme(const Ref<Theme> &p_theme) {
+ if (edited_theme.is_valid()) {
+ edited_theme->disconnect("changed", callable_mp(this, &ThemeTypeEditor::_update_type_list_debounced));
+ }
+
+ edited_theme = p_theme;
+ edited_theme->connect("changed", callable_mp(this, &ThemeTypeEditor::_update_type_list_debounced));
+ _update_type_list();
+}
+
+void ThemeTypeEditor::select_type(String p_type_name) {
+ edited_type = p_type_name;
+ bool type_exists = false;
+
+ for (int i = 0; i < theme_type_list->get_item_count(); i++) {
+ String type_name = theme_type_list->get_item_text(i);
+ if (type_name == edited_type) {
+ theme_type_list->select(i);
+ type_exists = true;
+ break;
+ }
+ }
+
+ if (type_exists) {
+ _update_type_items();
+ } else {
+ edited_theme->add_icon_type(edited_type);
+ edited_theme->add_stylebox_type(edited_type);
+ edited_theme->add_font_type(edited_type);
+ edited_theme->add_font_size_type(edited_type);
+ edited_theme->add_color_type(edited_type);
+ edited_theme->add_constant_type(edited_type);
+
+ _update_type_list();
+ }
+}
+
+ThemeTypeEditor::ThemeTypeEditor() {
+ VBoxContainer *main_vb = memnew(VBoxContainer);
+ add_child(main_vb);
+
+ HBoxContainer *type_list_hb = memnew(HBoxContainer);
+ main_vb->add_child(type_list_hb);
+
+ Label *type_list_label = memnew(Label);
+ type_list_label->set_text(TTR("Type:"));
+ type_list_hb->add_child(type_list_label);
+
+ theme_type_list = memnew(OptionButton);
+ theme_type_list->set_h_size_flags(SIZE_EXPAND_FILL);
+ type_list_hb->add_child(theme_type_list);
+ theme_type_list->connect("item_selected", callable_mp(this, &ThemeTypeEditor::_list_type_selected));
+
+ add_type_button = memnew(Button);
+ add_type_button->set_tooltip(TTR("Add Type"));
+ type_list_hb->add_child(add_type_button);
+ add_type_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_add_type_button_cbk));
+
+ add_type_dialog = memnew(ConfirmationDialog);
+ add_type_dialog->set_title(TTR("Add Item Type"));
+ type_list_hb->add_child(add_type_dialog);
+ add_type_dialog->connect("confirmed", callable_mp(this, &ThemeTypeEditor::_add_type_dialog_confirmed));
+
+ VBoxContainer *add_type_vb = memnew(VBoxContainer);
+ add_type_dialog->add_child(add_type_vb);
+
+ Label *add_type_filter_label = memnew(Label);
+ add_type_filter_label->set_text(TTR("Name:"));
+ add_type_vb->add_child(add_type_filter_label);
+ add_type_filter = memnew(LineEdit);
+ add_type_vb->add_child(add_type_filter);
+ add_type_filter->connect("text_changed", callable_mp(this, &ThemeTypeEditor::_add_type_filter_cbk));
+ add_type_filter->connect("text_entered", callable_mp(this, &ThemeTypeEditor::_add_type_dialog_entered));
+ Label *add_type_options_label = memnew(Label);
+ add_type_options_label->set_text(TTR("Node Types:"));
+ add_type_vb->add_child(add_type_options_label);
+ add_type_options = memnew(ItemList);
+ add_type_options->set_v_size_flags(SIZE_EXPAND_FILL);
+ add_type_vb->add_child(add_type_options);
+ add_type_options->connect("item_selected", callable_mp(this, &ThemeTypeEditor::_add_type_options_cbk));
+ add_type_options->connect("item_activated", callable_mp(this, &ThemeTypeEditor::_add_type_dialog_activated));
+
+ HBoxContainer *type_controls = memnew(HBoxContainer);
+ main_vb->add_child(type_controls);
+
+ show_default_items_button = memnew(CheckButton);
+ show_default_items_button->set_h_size_flags(SIZE_EXPAND_FILL);
+ show_default_items_button->set_text(TTR("Show Default"));
+ show_default_items_button->set_tooltip(TTR("Show default type items alongside items that have been overridden."));
+ show_default_items_button->set_pressed(true);
+ type_controls->add_child(show_default_items_button);
+ show_default_items_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_update_type_items));
+
+ Button *add_default_items_button = memnew(Button);
+ add_default_items_button->set_h_size_flags(SIZE_EXPAND_FILL);
+ add_default_items_button->set_text(TTR("Override All"));
+ add_default_items_button->set_tooltip(TTR("Override all default type items."));
+ type_controls->add_child(add_default_items_button);
+ add_default_items_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_add_default_type_items));
+
+ data_type_tabs = memnew(TabContainer);
+ main_vb->add_child(data_type_tabs);
+ data_type_tabs->set_v_size_flags(SIZE_EXPAND_FILL);
+ data_type_tabs->set_use_hidden_tabs_for_min_size(true);
+
+ color_items_list = _create_item_list(Theme::DATA_TYPE_COLOR);
+ constant_items_list = _create_item_list(Theme::DATA_TYPE_CONSTANT);
+ font_items_list = _create_item_list(Theme::DATA_TYPE_FONT);
+ font_size_items_list = _create_item_list(Theme::DATA_TYPE_FONT_SIZE);
+ icon_items_list = _create_item_list(Theme::DATA_TYPE_ICON);
+ stylebox_items_list = _create_item_list(Theme::DATA_TYPE_STYLEBOX);
+
+ update_debounce_timer = memnew(Timer);
+ update_debounce_timer->set_one_shot(true);
+ update_debounce_timer->set_wait_time(0.5);
+ update_debounce_timer->connect("timeout", callable_mp(this, &ThemeTypeEditor::_update_type_list));
+ add_child(update_debounce_timer);
+}
+
void ThemeEditor::edit(const Ref<Theme> &p_theme) {
+ if (theme == p_theme) {
+ return;
+ }
+
theme = p_theme;
+ theme_type_editor->set_edited_theme(p_theme);
theme_edit_dialog->set_edited_theme(p_theme);
- main_panel->set_theme(p_theme);
- main_container->set_theme(p_theme);
-}
-void ThemeEditor::_propagate_redraw(Control *p_at) {
- p_at->notification(NOTIFICATION_THEME_CHANGED);
- p_at->minimum_size_changed();
- p_at->update();
- for (int i = 0; i < p_at->get_child_count(); i++) {
- Control *a = Object::cast_to<Control>(p_at->get_child(i));
- if (a) {
- _propagate_redraw(a);
+ for (int i = 0; i < preview_tabs_content->get_child_count(); i++) {
+ ThemeEditorPreview *preview_tab = Object::cast_to<ThemeEditorPreview>(preview_tabs_content->get_child(i));
+ if (!preview_tab) {
+ continue;
}
+
+ preview_tab->set_preview_theme(p_theme);
}
+
+ theme_name->set_text(TTR("Theme") + ": " + theme->get_path().get_file());
+}
+
+Ref<Theme> ThemeEditor::get_edited_theme() {
+ return theme;
}
-void ThemeEditor::_refresh_interval() {
- _propagate_redraw(main_panel);
- _propagate_redraw(main_container);
+void ThemeEditor::_theme_save_button_cbk(bool p_save_as) {
+ ERR_FAIL_COND_MSG(theme.is_null(), "Invalid state of the Theme Editor; the Theme resource is missing.");
+
+ if (p_save_as) {
+ EditorNode::get_singleton()->save_resource_as(theme);
+ } else {
+ EditorNode::get_singleton()->save_resource(theme);
+ }
}
void ThemeEditor::_theme_edit_button_cbk() {
theme_edit_dialog->popup_centered(Size2(850, 760) * EDSCALE);
}
+void ThemeEditor::_add_preview_button_cbk() {
+ preview_scene_dialog->popup_file_dialog();
+}
+
+void ThemeEditor::_preview_scene_dialog_cbk(const String &p_path) {
+ SceneThemeEditorPreview *preview_tab = memnew(SceneThemeEditorPreview);
+ if (!preview_tab->set_preview_scene(p_path)) {
+ return;
+ }
+
+ _add_preview_tab(preview_tab, p_path.get_file(), get_theme_icon("PackedScene", "EditorIcons"));
+ preview_tab->connect("scene_invalidated", callable_mp(this, &ThemeEditor::_remove_preview_tab_invalid), varray(preview_tab));
+ preview_tab->connect("scene_reloaded", callable_mp(this, &ThemeEditor::_update_preview_tab), varray(preview_tab));
+}
+
+void ThemeEditor::_add_preview_tab(ThemeEditorPreview *p_preview_tab, const String &p_preview_name, const Ref<Texture2D> &p_icon) {
+ p_preview_tab->set_preview_theme(theme);
+
+ preview_tabs->add_tab(p_preview_name, p_icon);
+ preview_tabs_content->add_child(p_preview_tab);
+ preview_tabs->set_tab_right_button(preview_tabs->get_tab_count() - 1, EditorNode::get_singleton()->get_gui_base()->get_theme_icon("close", "Tabs"));
+ p_preview_tab->connect("control_picked", callable_mp(this, &ThemeEditor::_preview_control_picked));
+
+ preview_tabs->set_current_tab(preview_tabs->get_tab_count() - 1);
+}
+
+void ThemeEditor::_change_preview_tab(int p_tab) {
+ ERR_FAIL_INDEX_MSG(p_tab, preview_tabs_content->get_child_count(), "Attempting to open a preview tab that doesn't exist.");
+
+ for (int i = 0; i < preview_tabs_content->get_child_count(); i++) {
+ Control *c = Object::cast_to<Control>(preview_tabs_content->get_child(i));
+ if (!c) {
+ continue;
+ }
+
+ c->set_visible(i == p_tab);
+ }
+}
+
+void ThemeEditor::_remove_preview_tab(int p_tab) {
+ ERR_FAIL_INDEX_MSG(p_tab, preview_tabs_content->get_child_count(), "Attempting to remove a preview tab that doesn't exist.");
+
+ ThemeEditorPreview *preview_tab = Object::cast_to<ThemeEditorPreview>(preview_tabs_content->get_child(p_tab));
+ ERR_FAIL_COND_MSG(Object::cast_to<DefaultThemeEditorPreview>(preview_tab), "Attemptying to remove the default preview tab.");
+
+ if (preview_tab) {
+ preview_tab->disconnect("control_picked", callable_mp(this, &ThemeEditor::_preview_control_picked));
+ if (preview_tab->is_connected("scene_invalidated", callable_mp(this, &ThemeEditor::_remove_preview_tab_invalid))) {
+ preview_tab->disconnect("scene_invalidated", callable_mp(this, &ThemeEditor::_remove_preview_tab_invalid));
+ }
+ if (preview_tab->is_connected("scene_reloaded", callable_mp(this, &ThemeEditor::_update_preview_tab))) {
+ preview_tab->disconnect("scene_reloaded", callable_mp(this, &ThemeEditor::_update_preview_tab));
+ }
+
+ preview_tabs_content->remove_child(preview_tab);
+ preview_tabs->remove_tab(p_tab);
+ _change_preview_tab(preview_tabs->get_current_tab());
+ }
+}
+
+void ThemeEditor::_remove_preview_tab_invalid(Node *p_tab_control) {
+ int tab_index = p_tab_control->get_index();
+ _remove_preview_tab(tab_index);
+}
+
+void ThemeEditor::_update_preview_tab(Node *p_tab_control) {
+ if (!Object::cast_to<SceneThemeEditorPreview>(p_tab_control)) {
+ return;
+ }
+
+ int tab_index = p_tab_control->get_index();
+ SceneThemeEditorPreview *scene_preview = Object::cast_to<SceneThemeEditorPreview>(p_tab_control);
+ preview_tabs->set_tab_title(tab_index, scene_preview->get_preview_scene_path().get_file());
+}
+
+void ThemeEditor::_preview_control_picked(String p_class_name) {
+ theme_type_editor->select_type(p_class_name);
+}
+
void ThemeEditor::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_PROCESS: {
- time_left -= get_process_delta_time();
- if (time_left < 0) {
- time_left = 1.5;
- _refresh_interval();
- }
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ preview_tabs->add_theme_style_override("tab_selected", get_theme_stylebox("ThemeEditorPreviewFG", "EditorStyles"));
+ preview_tabs->add_theme_style_override("tab_unselected", get_theme_stylebox("ThemeEditorPreviewBG", "EditorStyles"));
+ preview_tabs_content->add_theme_style_override("panel", get_theme_stylebox("panel_odd", "TabContainer"));
+
+ add_preview_button->set_icon(get_theme_icon("Add", "EditorIcons"));
} break;
}
}
-void ThemeEditor::_bind_methods() {
-}
-
ThemeEditor::ThemeEditor() {
HBoxContainer *top_menu = memnew(HBoxContainer);
add_child(top_menu);
- top_menu->add_child(memnew(Label(TTR("Preview:"))));
+ theme_name = memnew(Label);
+ theme_name->set_text(TTR("Theme") + ": ");
+ top_menu->add_child(theme_name);
+
top_menu->add_spacer(false);
- theme_edit_button = memnew(Button);
- theme_edit_button->set_text(TTR("Manage Items"));
+ Button *theme_save_button = memnew(Button);
+ theme_save_button->set_text(TTR("Save"));
+ theme_save_button->set_flat(true);
+ theme_save_button->connect("pressed", callable_mp(this, &ThemeEditor::_theme_save_button_cbk), varray(false));
+ top_menu->add_child(theme_save_button);
+
+ Button *theme_save_as_button = memnew(Button);
+ theme_save_as_button->set_text(TTR("Save As..."));
+ theme_save_as_button->set_flat(true);
+ theme_save_as_button->connect("pressed", callable_mp(this, &ThemeEditor::_theme_save_button_cbk), varray(true));
+ top_menu->add_child(theme_save_as_button);
+
+ top_menu->add_child(memnew(VSeparator));
+
+ Button *theme_edit_button = memnew(Button);
+ theme_edit_button->set_text(TTR("Manage Items..."));
theme_edit_button->set_tooltip(TTR("Add, remove, organize and import Theme items."));
theme_edit_button->set_flat(true);
theme_edit_button->connect("pressed", callable_mp(this, &ThemeEditor::_theme_edit_button_cbk));
top_menu->add_child(theme_edit_button);
- ScrollContainer *scroll = memnew(ScrollContainer);
- add_child(scroll);
- scroll->set_enable_v_scroll(true);
- scroll->set_enable_h_scroll(true);
- scroll->set_v_size_flags(SIZE_EXPAND_FILL);
-
- MarginContainer *root_container = memnew(MarginContainer);
- scroll->add_child(root_container);
- root_container->set_theme(Theme::get_default());
- root_container->set_clip_contents(true);
- root_container->set_custom_minimum_size(Size2(700, 0) * EDSCALE);
- root_container->set_v_size_flags(SIZE_EXPAND_FILL);
- root_container->set_h_size_flags(SIZE_EXPAND_FILL);
-
- //// Preview Controls ////
-
- main_panel = memnew(Panel);
- root_container->add_child(main_panel);
-
- main_container = memnew(MarginContainer);
- root_container->add_child(main_container);
- main_container->add_theme_constant_override("margin_right", 4 * EDSCALE);
- main_container->add_theme_constant_override("margin_top", 4 * EDSCALE);
- main_container->add_theme_constant_override("margin_left", 4 * EDSCALE);
- main_container->add_theme_constant_override("margin_bottom", 4 * EDSCALE);
-
- HBoxContainer *main_hb = memnew(HBoxContainer);
- main_container->add_child(main_hb);
-
- VBoxContainer *first_vb = memnew(VBoxContainer);
- main_hb->add_child(first_vb);
- first_vb->set_h_size_flags(SIZE_EXPAND_FILL);
- first_vb->add_theme_constant_override("separation", 10 * EDSCALE);
-
- first_vb->add_child(memnew(Label("Label")));
-
- first_vb->add_child(memnew(Button("Button")));
- Button *bt = memnew(Button);
- bt->set_text(TTR("Toggle Button"));
- bt->set_toggle_mode(true);
- bt->set_pressed(true);
- first_vb->add_child(bt);
- bt = memnew(Button);
- bt->set_text(TTR("Disabled Button"));
- bt->set_disabled(true);
- first_vb->add_child(bt);
- Button *tb = memnew(Button);
- tb->set_flat(true);
- tb->set_text("Button");
- first_vb->add_child(tb);
-
- CheckButton *cb = memnew(CheckButton);
- cb->set_text("CheckButton");
- first_vb->add_child(cb);
- CheckBox *cbx = memnew(CheckBox);
- cbx->set_text("CheckBox");
- first_vb->add_child(cbx);
-
- MenuButton *test_menu_button = memnew(MenuButton);
- test_menu_button->set_text("MenuButton");
- test_menu_button->get_popup()->add_item(TTR("Item"));
- test_menu_button->get_popup()->add_item(TTR("Disabled Item"));
- test_menu_button->get_popup()->set_item_disabled(1, true);
- test_menu_button->get_popup()->add_separator();
- test_menu_button->get_popup()->add_check_item(TTR("Check Item"));
- test_menu_button->get_popup()->add_check_item(TTR("Checked Item"));
- test_menu_button->get_popup()->set_item_checked(4, true);
- test_menu_button->get_popup()->add_separator();
- test_menu_button->get_popup()->add_radio_check_item(TTR("Radio Item"));
- test_menu_button->get_popup()->add_radio_check_item(TTR("Checked Radio Item"));
- test_menu_button->get_popup()->set_item_checked(7, true);
- test_menu_button->get_popup()->add_separator(TTR("Named Sep."));
-
- PopupMenu *test_submenu = memnew(PopupMenu);
- test_menu_button->get_popup()->add_child(test_submenu);
- test_submenu->set_name("submenu");
- test_menu_button->get_popup()->add_submenu_item(TTR("Submenu"), "submenu");
- test_submenu->add_item(TTR("Subitem 1"));
- test_submenu->add_item(TTR("Subitem 2"));
- first_vb->add_child(test_menu_button);
-
- OptionButton *test_option_button = memnew(OptionButton);
- test_option_button->add_item("OptionButton");
- test_option_button->add_separator();
- test_option_button->add_item(TTR("Has"));
- test_option_button->add_item(TTR("Many"));
- test_option_button->add_item(TTR("Options"));
- first_vb->add_child(test_option_button);
- first_vb->add_child(memnew(ColorPickerButton));
-
- VBoxContainer *second_vb = memnew(VBoxContainer);
- second_vb->set_h_size_flags(SIZE_EXPAND_FILL);
- main_hb->add_child(second_vb);
- second_vb->add_theme_constant_override("separation", 10 * EDSCALE);
- LineEdit *le = memnew(LineEdit);
- le->set_text("LineEdit");
- second_vb->add_child(le);
- le = memnew(LineEdit);
- le->set_text(TTR("Disabled LineEdit"));
- le->set_editable(false);
- second_vb->add_child(le);
- TextEdit *te = memnew(TextEdit);
- te->set_text("TextEdit");
- te->set_custom_minimum_size(Size2(0, 100) * EDSCALE);
- second_vb->add_child(te);
- second_vb->add_child(memnew(SpinBox));
-
- HBoxContainer *vhb = memnew(HBoxContainer);
- second_vb->add_child(vhb);
- vhb->set_custom_minimum_size(Size2(0, 100) * EDSCALE);
- vhb->add_child(memnew(VSlider));
- VScrollBar *vsb = memnew(VScrollBar);
- vsb->set_page(25);
- vhb->add_child(vsb);
- vhb->add_child(memnew(VSeparator));
- VBoxContainer *hvb = memnew(VBoxContainer);
- vhb->add_child(hvb);
- hvb->set_alignment(ALIGN_CENTER);
- hvb->set_h_size_flags(SIZE_EXPAND_FILL);
- hvb->add_child(memnew(HSlider));
- HScrollBar *hsb = memnew(HScrollBar);
- hsb->set_page(25);
- hvb->add_child(hsb);
- HSlider *hs = memnew(HSlider);
- hs->set_editable(false);
- hvb->add_child(hs);
- hvb->add_child(memnew(HSeparator));
- ProgressBar *pb = memnew(ProgressBar);
- pb->set_value(50);
- hvb->add_child(pb);
-
- VBoxContainer *third_vb = memnew(VBoxContainer);
- third_vb->set_h_size_flags(SIZE_EXPAND_FILL);
- third_vb->add_theme_constant_override("separation", 10 * EDSCALE);
- main_hb->add_child(third_vb);
-
- TabContainer *tc = memnew(TabContainer);
- third_vb->add_child(tc);
- tc->set_custom_minimum_size(Size2(0, 135) * EDSCALE);
- Control *tcc = memnew(Control);
- tcc->set_name(TTR("Tab 1"));
- tc->add_child(tcc);
- tcc = memnew(Control);
- tcc->set_name(TTR("Tab 2"));
- tc->add_child(tcc);
- tcc = memnew(Control);
- tcc->set_name(TTR("Tab 3"));
- tc->add_child(tcc);
- tc->set_tab_disabled(2, true);
-
- Tree *test_tree = memnew(Tree);
- third_vb->add_child(test_tree);
- test_tree->set_custom_minimum_size(Size2(0, 175) * EDSCALE);
- test_tree->add_theme_constant_override("draw_relationship_lines", 1);
-
- TreeItem *item = test_tree->create_item();
- item->set_text(0, "Tree");
- item = test_tree->create_item(test_tree->get_root());
- item->set_text(0, "Item");
- item = test_tree->create_item(test_tree->get_root());
- item->set_editable(0, true);
- item->set_text(0, TTR("Editable Item"));
- TreeItem *sub_tree = test_tree->create_item(test_tree->get_root());
- sub_tree->set_text(0, TTR("Subtree"));
- item = test_tree->create_item(sub_tree);
- item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
- item->set_editable(0, true);
- item->set_text(0, "Check Item");
- item = test_tree->create_item(sub_tree);
- item->set_cell_mode(0, TreeItem::CELL_MODE_RANGE);
- item->set_editable(0, true);
- item->set_range_config(0, 0, 20, 0.1);
- item->set_range(0, 2);
- item = test_tree->create_item(sub_tree);
- item->set_cell_mode(0, TreeItem::CELL_MODE_RANGE);
- item->set_editable(0, true);
- item->set_text(0, TTR("Has,Many,Options"));
- item->set_range(0, 2);
-
- main_hb->add_theme_constant_override("separation", 20 * EDSCALE);
-
theme_edit_dialog = memnew(ThemeItemEditorDialog);
theme_edit_dialog->hide();
- add_child(theme_edit_dialog);
+ top_menu->add_child(theme_edit_dialog);
+
+ HSplitContainer *main_hs = memnew(HSplitContainer);
+ main_hs->set_v_size_flags(SIZE_EXPAND_FILL);
+ add_child(main_hs);
+
+ VBoxContainer *preview_tabs_vb = memnew(VBoxContainer);
+ preview_tabs_vb->set_h_size_flags(SIZE_EXPAND_FILL);
+ preview_tabs_vb->set_custom_minimum_size(Size2(520, 0) * EDSCALE);
+ preview_tabs_vb->add_theme_constant_override("separation", 2 * EDSCALE);
+ main_hs->add_child(preview_tabs_vb);
+ HBoxContainer *preview_tabbar_hb = memnew(HBoxContainer);
+ preview_tabs_vb->add_child(preview_tabbar_hb);
+ preview_tabs_content = memnew(PanelContainer);
+ preview_tabs_content->set_v_size_flags(SIZE_EXPAND_FILL);
+ preview_tabs_content->set_draw_behind_parent(true);
+ preview_tabs_vb->add_child(preview_tabs_content);
+
+ preview_tabs = memnew(Tabs);
+ preview_tabs->set_tab_align(Tabs::ALIGN_LEFT);
+ preview_tabs->set_h_size_flags(SIZE_EXPAND_FILL);
+ preview_tabbar_hb->add_child(preview_tabs);
+ preview_tabs->connect("tab_changed", callable_mp(this, &ThemeEditor::_change_preview_tab));
+ preview_tabs->connect("right_button_pressed", callable_mp(this, &ThemeEditor::_remove_preview_tab));
+
+ HBoxContainer *add_preview_button_hb = memnew(HBoxContainer);
+ preview_tabbar_hb->add_child(add_preview_button_hb);
+ add_preview_button = memnew(Button);
+ add_preview_button->set_text(TTR("Add Preview"));
+ add_preview_button_hb->add_child(add_preview_button);
+ add_preview_button->connect("pressed", callable_mp(this, &ThemeEditor::_add_preview_button_cbk));
+
+ DefaultThemeEditorPreview *default_preview_tab = memnew(DefaultThemeEditorPreview);
+ preview_tabs_content->add_child(default_preview_tab);
+ default_preview_tab->connect("control_picked", callable_mp(this, &ThemeEditor::_preview_control_picked));
+ preview_tabs->add_tab(TTR("Default Preview"));
+
+ preview_scene_dialog = memnew(EditorFileDialog);
+ preview_scene_dialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
+ preview_scene_dialog->set_title(TTR("Select UI Scene:"));
+ List<String> ext;
+ ResourceLoader::get_recognized_extensions_for_type("PackedScene", &ext);
+ for (List<String>::Element *E = ext.front(); E; E = E->next()) {
+ preview_scene_dialog->add_filter("*." + E->get() + "; Scene");
+ }
+ main_hs->add_child(preview_scene_dialog);
+ preview_scene_dialog->connect("file_selected", callable_mp(this, &ThemeEditor::_preview_scene_dialog_cbk));
+
+ theme_type_editor = memnew(ThemeTypeEditor);
+ main_hs->add_child(theme_type_editor);
+ theme_type_editor->set_custom_minimum_size(Size2(360, 0) * EDSCALE);
}
void ThemeEditorPlugin::edit(Object *p_node) {
if (Object::cast_to<Theme>(p_node)) {
theme_editor->edit(Object::cast_to<Theme>(p_node));
+ } else if (Object::cast_to<Font>(p_node) || Object::cast_to<StyleBox>(p_node) || Object::cast_to<Texture2D>(p_node)) {
+ // Do nothing, keep editing the existing theme.
} else {
theme_editor->edit(Ref<Theme>());
}
}
bool ThemeEditorPlugin::handles(Object *p_node) const {
- return p_node->is_class("Theme");
+ if (Object::cast_to<Theme>(p_node)) {
+ return true;
+ }
+
+ Ref<Theme> edited_theme = theme_editor->get_edited_theme();
+ if (edited_theme.is_null()) {
+ return false;
+ }
+
+ // If we are editing a theme already and this particular resource happens to belong to it,
+ // then we just keep editing it, despite not being able to directly handle it.
+ // This only goes one layer deep, but if required this can be extended to support, say, FontData inside of Font.
+ bool belongs_to_theme = false;
+
+ if (Object::cast_to<Font>(p_node)) {
+ Ref<Font> font_item = Object::cast_to<Font>(p_node);
+ List<StringName> types;
+ List<StringName> names;
+
+ edited_theme->get_font_type_list(&types);
+ for (List<StringName>::Element *E = types.front(); E; E = E->next()) {
+ names.clear();
+ edited_theme->get_font_list(E->get(), &names);
+
+ for (List<StringName>::Element *F = names.front(); F; F = F->next()) {
+ if (font_item == edited_theme->get_font(F->get(), E->get())) {
+ belongs_to_theme = true;
+ break;
+ }
+ }
+ }
+ } else if (Object::cast_to<StyleBox>(p_node)) {
+ Ref<StyleBox> stylebox_item = Object::cast_to<StyleBox>(p_node);
+ List<StringName> types;
+ List<StringName> names;
+
+ edited_theme->get_stylebox_type_list(&types);
+ for (List<StringName>::Element *E = types.front(); E; E = E->next()) {
+ names.clear();
+ edited_theme->get_stylebox_list(E->get(), &names);
+
+ for (List<StringName>::Element *F = names.front(); F; F = F->next()) {
+ if (stylebox_item == edited_theme->get_stylebox(F->get(), E->get())) {
+ belongs_to_theme = true;
+ break;
+ }
+ }
+ }
+ } else if (Object::cast_to<Texture2D>(p_node)) {
+ Ref<Texture2D> icon_item = Object::cast_to<Texture2D>(p_node);
+ List<StringName> types;
+ List<StringName> names;
+
+ edited_theme->get_icon_type_list(&types);
+ for (List<StringName>::Element *E = types.front(); E; E = E->next()) {
+ names.clear();
+ edited_theme->get_icon_list(E->get(), &names);
+
+ for (List<StringName>::Element *F = names.front(); F; F = F->next()) {
+ if (icon_item == edited_theme->get_icon(F->get(), E->get())) {
+ belongs_to_theme = true;
+ break;
+ }
+ }
+ }
+ }
+
+ return belongs_to_theme;
}
void ThemeEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
- theme_editor->set_process(true);
button->show();
editor->make_bottom_panel_item_visible(theme_editor);
} else {
- theme_editor->set_process(false);
if (theme_editor->is_visible_in_tree()) {
editor->hide_bottom_panel();
}
diff --git a/editor/plugins/theme_editor_plugin.h b/editor/plugins/theme_editor_plugin.h
index c42ebf1a19..77baf46395 100644
--- a/editor/plugins/theme_editor_plugin.h
+++ b/editor/plugins/theme_editor_plugin.h
@@ -31,13 +31,13 @@
#ifndef THEME_EDITOR_PLUGIN_H
#define THEME_EDITOR_PLUGIN_H
-#include "scene/gui/check_box.h"
-#include "scene/gui/file_dialog.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/option_button.h"
#include "scene/gui/scroll_container.h"
+#include "scene/gui/tabs.h"
#include "scene/gui/texture_rect.h"
#include "scene/resources/theme.h"
+#include "theme_editor_preview.h"
#include "editor/editor_node.h"
@@ -263,30 +263,123 @@ public:
ThemeItemEditorDialog();
};
+class ThemeTypeEditor : public MarginContainer {
+ GDCLASS(ThemeTypeEditor, MarginContainer);
+
+ Ref<Theme> edited_theme;
+ String edited_type;
+ bool updating = false;
+
+ struct LeadingStylebox {
+ bool pinned = false;
+ StringName item_name;
+ Ref<StyleBox> stylebox;
+ Ref<StyleBox> ref_stylebox;
+ };
+
+ LeadingStylebox leading_stylebox;
+
+ OptionButton *theme_type_list;
+ Button *add_type_button;
+ ConfirmationDialog *add_type_dialog;
+ LineEdit *add_type_filter;
+ ItemList *add_type_options;
+
+ CheckButton *show_default_items_button;
+
+ TabContainer *data_type_tabs;
+ VBoxContainer *color_items_list;
+ VBoxContainer *constant_items_list;
+ VBoxContainer *font_items_list;
+ VBoxContainer *font_size_items_list;
+ VBoxContainer *icon_items_list;
+ VBoxContainer *stylebox_items_list;
+
+ Vector<Control *> focusables;
+ Timer *update_debounce_timer;
+
+ VBoxContainer *_create_item_list(Theme::DataType p_data_type);
+ void _update_type_list();
+ void _update_type_list_debounced();
+ void _update_add_type_options(const String &p_filter = "");
+ OrderedHashMap<StringName, bool> _get_type_items(String p_type_name, void (Theme::*get_list_func)(StringName, List<StringName> *) const, bool include_default);
+ HBoxContainer *_create_property_control(Theme::DataType p_data_type, String p_item_name, bool p_editable);
+ void _add_focusable(Control *p_control);
+ void _update_type_items();
+
+ void _list_type_selected(int p_index);
+ void _select_type(String p_type_name);
+ void _add_type_button_cbk();
+ void _add_type_filter_cbk(const String &p_value);
+ void _add_type_options_cbk(int p_index);
+ void _add_type_dialog_confirmed();
+ void _add_type_dialog_entered(const String &p_value);
+ void _add_type_dialog_activated(int p_index);
+ void _add_default_type_items();
+
+ void _item_add_cbk(int p_data_type, Control *p_control);
+ void _item_add_lineedit_cbk(String p_value, int p_data_type, Control *p_control);
+ void _item_override_cbk(int p_data_type, String p_item_name);
+ void _item_remove_cbk(int p_data_type, String p_item_name);
+ void _item_rename_cbk(int p_data_type, String p_item_name, Control *p_control);
+ void _item_rename_confirmed(int p_data_type, String p_item_name, Control *p_control);
+ void _item_rename_entered(String p_value, int p_data_type, String p_item_name, Control *p_control);
+ void _item_rename_canceled(int p_data_type, String p_item_name, Control *p_control);
+
+ void _color_item_changed(Color p_value, String p_item_name);
+ void _constant_item_changed(float p_value, String p_item_name);
+ void _font_size_item_changed(float p_value, String p_item_name);
+ void _edit_resource_item(RES p_resource, Control *p_editor);
+ void _font_item_changed(Ref<Font> p_value, String p_item_name);
+ void _icon_item_changed(Ref<Texture2D> p_value, String p_item_name);
+ void _stylebox_item_changed(Ref<StyleBox> p_value, String p_item_name);
+ void _pin_leading_stylebox(Ref<StyleBox> p_stylebox, String p_item_name);
+ void _unpin_leading_stylebox();
+ void _update_stylebox_from_leading();
+
+protected:
+ void _notification(int p_what);
+
+public:
+ void set_edited_theme(const Ref<Theme> &p_theme);
+ void select_type(String p_type_name);
+
+ ThemeTypeEditor();
+};
+
class ThemeEditor : public VBoxContainer {
GDCLASS(ThemeEditor, VBoxContainer);
Ref<Theme> theme;
- double time_left = 0;
+ Tabs *preview_tabs;
+ PanelContainer *preview_tabs_content;
+ Button *add_preview_button;
+ EditorFileDialog *preview_scene_dialog;
- Button *theme_edit_button;
- ThemeItemEditorDialog *theme_edit_dialog;
+ ThemeTypeEditor *theme_type_editor;
- Panel *main_panel;
- MarginContainer *main_container;
- Tree *test_tree;
+ Label *theme_name;
+ ThemeItemEditorDialog *theme_edit_dialog;
+ void _theme_save_button_cbk(bool p_save_as);
void _theme_edit_button_cbk();
- void _propagate_redraw(Control *p_at);
- void _refresh_interval();
+
+ void _add_preview_button_cbk();
+ void _preview_scene_dialog_cbk(const String &p_path);
+ void _add_preview_tab(ThemeEditorPreview *p_preview_tab, const String &p_preview_name, const Ref<Texture2D> &p_icon);
+ void _change_preview_tab(int p_tab);
+ void _remove_preview_tab(int p_tab);
+ void _remove_preview_tab_invalid(Node *p_tab_control);
+ void _update_preview_tab(Node *p_tab_control);
+ void _preview_control_picked(String p_class_name);
protected:
void _notification(int p_what);
- static void _bind_methods();
public:
void edit(const Ref<Theme> &p_theme);
+ Ref<Theme> get_edited_theme();
ThemeEditor();
};
diff --git a/editor/plugins/theme_editor_preview.cpp b/editor/plugins/theme_editor_preview.cpp
new file mode 100644
index 0000000000..cb7b5949d1
--- /dev/null
+++ b/editor/plugins/theme_editor_preview.cpp
@@ -0,0 +1,464 @@
+/*************************************************************************/
+/* theme_editor_preview.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "theme_editor_preview.h"
+
+#include "core/input/input.h"
+#include "core/math/math_funcs.h"
+#include "scene/resources/packed_scene.h"
+
+#include "editor/editor_scale.h"
+
+void ThemeEditorPreview::set_preview_theme(const Ref<Theme> &p_theme) {
+ preview_content->set_theme(p_theme);
+}
+
+void ThemeEditorPreview::add_preview_overlay(Control *p_overlay) {
+ preview_overlay->add_child(p_overlay);
+ p_overlay->hide();
+}
+
+void ThemeEditorPreview::_propagate_redraw(Control *p_at) {
+ p_at->notification(NOTIFICATION_THEME_CHANGED);
+ p_at->minimum_size_changed();
+ p_at->update();
+ for (int i = 0; i < p_at->get_child_count(); i++) {
+ Control *a = Object::cast_to<Control>(p_at->get_child(i));
+ if (a) {
+ _propagate_redraw(a);
+ }
+ }
+}
+
+void ThemeEditorPreview::_refresh_interval() {
+ // In case the project settings have changed.
+ preview_bg->set_color(GLOBAL_GET("rendering/environment/defaults/default_clear_color"));
+
+ _propagate_redraw(preview_bg);
+ _propagate_redraw(preview_content);
+}
+
+void ThemeEditorPreview::_preview_visibility_changed() {
+ set_process(is_visible());
+}
+
+void ThemeEditorPreview::_picker_button_cbk() {
+ picker_overlay->set_visible(picker_button->is_pressed());
+}
+
+Control *ThemeEditorPreview::_find_hovered_control(Control *p_parent, Vector2 p_mouse_position) {
+ Control *found = nullptr;
+
+ for (int i = 0; i < p_parent->get_child_count(); i++) {
+ Control *cc = Object::cast_to<Control>(p_parent->get_child(i));
+ if (!cc || !cc->is_visible()) {
+ continue;
+ }
+
+ Rect2 crect = cc->get_rect();
+ if (crect.has_point(p_mouse_position)) {
+ // Check if there is a child control under mouse.
+ if (cc->get_child_count() > 0) {
+ found = _find_hovered_control(cc, p_mouse_position - cc->get_position());
+ }
+
+ // If there are no applicable children, use the control itself.
+ if (!found) {
+ found = cc;
+ }
+ break;
+ }
+ }
+
+ return found;
+}
+
+void ThemeEditorPreview::_draw_picker_overlay() {
+ if (!picker_button->is_pressed()) {
+ return;
+ }
+
+ picker_overlay->draw_rect(Rect2(Vector2(0.0, 0.0), picker_overlay->get_size()), get_theme_color("preview_picker_overlay_color", "ThemeEditor"));
+ if (hovered_control) {
+ Rect2 highlight_rect = hovered_control->get_global_rect();
+ highlight_rect.position = picker_overlay->get_global_transform().affine_inverse().xform(highlight_rect.position);
+
+ picker_overlay->draw_style_box(get_theme_stylebox("preview_picker_overlay", "ThemeEditor"), highlight_rect);
+ }
+}
+
+void ThemeEditorPreview::_gui_input_picker_overlay(const Ref<InputEvent> &p_event) {
+ if (!picker_button->is_pressed()) {
+ return;
+ }
+
+ Ref<InputEventMouseButton> mb = p_event;
+
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (hovered_control) {
+ StringName theme_type = hovered_control->get_theme_custom_type();
+ if (theme_type == StringName()) {
+ theme_type = hovered_control->get_class_name();
+ }
+
+ emit_signal("control_picked", theme_type);
+ picker_button->set_pressed(false);
+ picker_overlay->set_visible(false);
+ }
+ }
+
+ Ref<InputEventMouseMotion> mm = p_event;
+
+ if (mm.is_valid()) {
+ Vector2 mp = preview_content->get_local_mouse_position();
+ hovered_control = _find_hovered_control(preview_content, mp);
+ picker_overlay->update();
+ }
+}
+
+void ThemeEditorPreview::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (is_visible_in_tree()) {
+ set_process(true);
+ }
+
+ connect("visibility_changed", callable_mp(this, &ThemeEditorPreview::_preview_visibility_changed));
+ [[fallthrough]];
+ }
+ case NOTIFICATION_THEME_CHANGED: {
+ picker_button->set_icon(get_theme_icon("ColorPick", "EditorIcons"));
+ } break;
+ case NOTIFICATION_PROCESS: {
+ time_left -= get_process_delta_time();
+ if (time_left < 0) {
+ time_left = 1.5;
+ _refresh_interval();
+ }
+ } break;
+ }
+}
+
+void ThemeEditorPreview::_bind_methods() {
+ ADD_SIGNAL(MethodInfo("control_picked", PropertyInfo(Variant::STRING, "class_name")));
+}
+
+ThemeEditorPreview::ThemeEditorPreview() {
+ preview_toolbar = memnew(HBoxContainer);
+ add_child(preview_toolbar);
+
+ picker_button = memnew(Button);
+ preview_toolbar->add_child(picker_button);
+ picker_button->set_flat(true);
+ picker_button->set_toggle_mode(true);
+ picker_button->set_tooltip(TTR("Toggle the control picker, allowing to visually select control types for edit."));
+ picker_button->connect("pressed", callable_mp(this, &ThemeEditorPreview::_picker_button_cbk));
+
+ MarginContainer *preview_body = memnew(MarginContainer);
+ preview_body->set_custom_minimum_size(Size2(480, 0) * EDSCALE);
+ preview_body->set_v_size_flags(SIZE_EXPAND_FILL);
+ add_child(preview_body);
+
+ ScrollContainer *preview_container = memnew(ScrollContainer);
+ preview_container->set_enable_v_scroll(true);
+ preview_container->set_enable_h_scroll(true);
+ preview_body->add_child(preview_container);
+
+ MarginContainer *preview_root = memnew(MarginContainer);
+ preview_container->add_child(preview_root);
+ preview_root->set_theme(Theme::get_default());
+ preview_root->set_clip_contents(true);
+ preview_root->set_custom_minimum_size(Size2(450, 0) * EDSCALE);
+ preview_root->set_v_size_flags(SIZE_EXPAND_FILL);
+ preview_root->set_h_size_flags(SIZE_EXPAND_FILL);
+
+ preview_bg = memnew(ColorRect);
+ preview_bg->set_anchors_and_offsets_preset(PRESET_WIDE);
+ preview_bg->set_color(GLOBAL_GET("rendering/environment/defaults/default_clear_color"));
+ preview_root->add_child(preview_bg);
+
+ preview_content = memnew(MarginContainer);
+ preview_root->add_child(preview_content);
+ preview_content->add_theme_constant_override("margin_right", 4 * EDSCALE);
+ preview_content->add_theme_constant_override("margin_top", 4 * EDSCALE);
+ preview_content->add_theme_constant_override("margin_left", 4 * EDSCALE);
+ preview_content->add_theme_constant_override("margin_bottom", 4 * EDSCALE);
+
+ preview_overlay = memnew(MarginContainer);
+ preview_overlay->set_mouse_filter(MOUSE_FILTER_IGNORE);
+ preview_body->add_child(preview_overlay);
+
+ picker_overlay = memnew(Control);
+ add_preview_overlay(picker_overlay);
+ picker_overlay->connect("draw", callable_mp(this, &ThemeEditorPreview::_draw_picker_overlay));
+ picker_overlay->connect("gui_input", callable_mp(this, &ThemeEditorPreview::_gui_input_picker_overlay));
+}
+
+DefaultThemeEditorPreview::DefaultThemeEditorPreview() {
+ Panel *main_panel = memnew(Panel);
+ preview_content->add_child(main_panel);
+
+ MarginContainer *main_mc = memnew(MarginContainer);
+ main_mc->add_theme_constant_override("margin_right", 4 * EDSCALE);
+ main_mc->add_theme_constant_override("margin_top", 4 * EDSCALE);
+ main_mc->add_theme_constant_override("margin_left", 4 * EDSCALE);
+ main_mc->add_theme_constant_override("margin_bottom", 4 * EDSCALE);
+ preview_content->add_child(main_mc);
+
+ HBoxContainer *main_hb = memnew(HBoxContainer);
+ main_mc->add_child(main_hb);
+ main_hb->add_theme_constant_override("separation", 20 * EDSCALE);
+
+ VBoxContainer *first_vb = memnew(VBoxContainer);
+ main_hb->add_child(first_vb);
+ first_vb->set_h_size_flags(SIZE_EXPAND_FILL);
+ first_vb->add_theme_constant_override("separation", 10 * EDSCALE);
+
+ first_vb->add_child(memnew(Label("Label")));
+
+ first_vb->add_child(memnew(Button("Button")));
+ Button *bt = memnew(Button);
+ bt->set_text(TTR("Toggle Button"));
+ bt->set_toggle_mode(true);
+ bt->set_pressed(true);
+ first_vb->add_child(bt);
+ bt = memnew(Button);
+ bt->set_text(TTR("Disabled Button"));
+ bt->set_disabled(true);
+ first_vb->add_child(bt);
+ Button *tb = memnew(Button);
+ tb->set_flat(true);
+ tb->set_text("Button");
+ first_vb->add_child(tb);
+
+ CheckButton *cb = memnew(CheckButton);
+ cb->set_text("CheckButton");
+ first_vb->add_child(cb);
+ CheckBox *cbx = memnew(CheckBox);
+ cbx->set_text("CheckBox");
+ first_vb->add_child(cbx);
+
+ MenuButton *test_menu_button = memnew(MenuButton);
+ test_menu_button->set_text("MenuButton");
+ test_menu_button->get_popup()->add_item(TTR("Item"));
+ test_menu_button->get_popup()->add_item(TTR("Disabled Item"));
+ test_menu_button->get_popup()->set_item_disabled(1, true);
+ test_menu_button->get_popup()->add_separator();
+ test_menu_button->get_popup()->add_check_item(TTR("Check Item"));
+ test_menu_button->get_popup()->add_check_item(TTR("Checked Item"));
+ test_menu_button->get_popup()->set_item_checked(4, true);
+ test_menu_button->get_popup()->add_separator();
+ test_menu_button->get_popup()->add_radio_check_item(TTR("Radio Item"));
+ test_menu_button->get_popup()->add_radio_check_item(TTR("Checked Radio Item"));
+ test_menu_button->get_popup()->set_item_checked(7, true);
+ test_menu_button->get_popup()->add_separator(TTR("Named Separator"));
+
+ PopupMenu *test_submenu = memnew(PopupMenu);
+ test_menu_button->get_popup()->add_child(test_submenu);
+ test_submenu->set_name("submenu");
+ test_menu_button->get_popup()->add_submenu_item(TTR("Submenu"), "submenu");
+ test_submenu->add_item(TTR("Subitem 1"));
+ test_submenu->add_item(TTR("Subitem 2"));
+ first_vb->add_child(test_menu_button);
+
+ OptionButton *test_option_button = memnew(OptionButton);
+ test_option_button->add_item("OptionButton");
+ test_option_button->add_separator();
+ test_option_button->add_item(TTR("Has"));
+ test_option_button->add_item(TTR("Many"));
+ test_option_button->add_item(TTR("Options"));
+ first_vb->add_child(test_option_button);
+ first_vb->add_child(memnew(ColorPickerButton));
+
+ VBoxContainer *second_vb = memnew(VBoxContainer);
+ second_vb->set_h_size_flags(SIZE_EXPAND_FILL);
+ main_hb->add_child(second_vb);
+ second_vb->add_theme_constant_override("separation", 10 * EDSCALE);
+ LineEdit *le = memnew(LineEdit);
+ le->set_text("LineEdit");
+ second_vb->add_child(le);
+ le = memnew(LineEdit);
+ le->set_text(TTR("Disabled LineEdit"));
+ le->set_editable(false);
+ second_vb->add_child(le);
+ TextEdit *te = memnew(TextEdit);
+ te->set_text("TextEdit");
+ te->set_custom_minimum_size(Size2(0, 100) * EDSCALE);
+ second_vb->add_child(te);
+ second_vb->add_child(memnew(SpinBox));
+
+ HBoxContainer *vhb = memnew(HBoxContainer);
+ second_vb->add_child(vhb);
+ vhb->set_custom_minimum_size(Size2(0, 100) * EDSCALE);
+ vhb->add_child(memnew(VSlider));
+ VScrollBar *vsb = memnew(VScrollBar);
+ vsb->set_page(25);
+ vhb->add_child(vsb);
+ vhb->add_child(memnew(VSeparator));
+ VBoxContainer *hvb = memnew(VBoxContainer);
+ vhb->add_child(hvb);
+ hvb->set_alignment(BoxContainer::ALIGN_CENTER);
+ hvb->set_h_size_flags(SIZE_EXPAND_FILL);
+ hvb->add_child(memnew(HSlider));
+ HScrollBar *hsb = memnew(HScrollBar);
+ hsb->set_page(25);
+ hvb->add_child(hsb);
+ HSlider *hs = memnew(HSlider);
+ hs->set_editable(false);
+ hvb->add_child(hs);
+ hvb->add_child(memnew(HSeparator));
+ ProgressBar *pb = memnew(ProgressBar);
+ pb->set_value(50);
+ hvb->add_child(pb);
+
+ VBoxContainer *third_vb = memnew(VBoxContainer);
+ third_vb->set_h_size_flags(SIZE_EXPAND_FILL);
+ third_vb->add_theme_constant_override("separation", 10 * EDSCALE);
+ main_hb->add_child(third_vb);
+
+ TabContainer *tc = memnew(TabContainer);
+ third_vb->add_child(tc);
+ tc->set_custom_minimum_size(Size2(0, 135) * EDSCALE);
+ Control *tcc = memnew(Control);
+ tcc->set_name(TTR("Tab 1"));
+ tc->add_child(tcc);
+ tcc = memnew(Control);
+ tcc->set_name(TTR("Tab 2"));
+ tc->add_child(tcc);
+ tcc = memnew(Control);
+ tcc->set_name(TTR("Tab 3"));
+ tc->add_child(tcc);
+ tc->set_tab_disabled(2, true);
+
+ Tree *test_tree = memnew(Tree);
+ third_vb->add_child(test_tree);
+ test_tree->set_custom_minimum_size(Size2(0, 175) * EDSCALE);
+
+ TreeItem *item = test_tree->create_item();
+ item->set_text(0, "Tree");
+ item = test_tree->create_item(test_tree->get_root());
+ item->set_text(0, "Item");
+ item = test_tree->create_item(test_tree->get_root());
+ item->set_editable(0, true);
+ item->set_text(0, TTR("Editable Item"));
+ TreeItem *sub_tree = test_tree->create_item(test_tree->get_root());
+ sub_tree->set_text(0, TTR("Subtree"));
+ item = test_tree->create_item(sub_tree);
+ item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
+ item->set_editable(0, true);
+ item->set_text(0, "Check Item");
+ item = test_tree->create_item(sub_tree);
+ item->set_cell_mode(0, TreeItem::CELL_MODE_RANGE);
+ item->set_editable(0, true);
+ item->set_range_config(0, 0, 20, 0.1);
+ item->set_range(0, 2);
+ item = test_tree->create_item(sub_tree);
+ item->set_cell_mode(0, TreeItem::CELL_MODE_RANGE);
+ item->set_editable(0, true);
+ item->set_text(0, TTR("Has,Many,Options"));
+ item->set_range(0, 2);
+}
+
+void SceneThemeEditorPreview::_reload_scene() {
+ if (loaded_scene.is_null()) {
+ return;
+ }
+
+ if (loaded_scene->get_path().is_empty() || !ResourceLoader::exists(loaded_scene->get_path())) {
+ EditorNode::get_singleton()->show_warning(TTR("Invalid path, the PackedScene resource was probably moved or removed."));
+ emit_signal("scene_invalidated");
+ return;
+ }
+
+ for (int i = preview_content->get_child_count() - 1; i >= 0; i--) {
+ Node *node = preview_content->get_child(i);
+ node->queue_delete();
+ preview_content->remove_child(node);
+ }
+
+ Node *instance = loaded_scene->instance();
+ if (!instance || !Object::cast_to<Control>(instance)) {
+ EditorNode::get_singleton()->show_warning(TTR("Invalid PackedScene resource, must have a Control node at its root."));
+ emit_signal("scene_invalidated");
+ return;
+ }
+
+ preview_content->add_child(instance);
+ emit_signal("scene_reloaded");
+}
+
+void SceneThemeEditorPreview::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ reload_scene_button->set_icon(get_theme_icon("Reload", "EditorIcons"));
+ } break;
+ }
+}
+
+void SceneThemeEditorPreview::_bind_methods() {
+ ADD_SIGNAL(MethodInfo("scene_invalidated"));
+ ADD_SIGNAL(MethodInfo("scene_reloaded"));
+}
+
+bool SceneThemeEditorPreview::set_preview_scene(const String &p_path) {
+ loaded_scene = ResourceLoader::load(p_path);
+ if (loaded_scene.is_null()) {
+ EditorNode::get_singleton()->show_warning(TTR("Invalid file, not a PackedScene resource."));
+ return false;
+ }
+
+ Node *instance = loaded_scene->instance();
+ if (!instance || !Object::cast_to<Control>(instance)) {
+ EditorNode::get_singleton()->show_warning(TTR("Invalid PackedScene resource, must have a Control node at its root."));
+ return false;
+ }
+
+ preview_content->add_child(instance);
+ return true;
+}
+
+String SceneThemeEditorPreview::get_preview_scene_path() const {
+ if (loaded_scene.is_null()) {
+ return "";
+ }
+
+ return loaded_scene->get_path();
+}
+
+SceneThemeEditorPreview::SceneThemeEditorPreview() {
+ preview_toolbar->add_child(memnew(VSeparator));
+
+ reload_scene_button = memnew(Button);
+ reload_scene_button->set_flat(true);
+ reload_scene_button->set_tooltip(TTR("Reload the scene to reflect its most actual state."));
+ preview_toolbar->add_child(reload_scene_button);
+ reload_scene_button->connect("pressed", callable_mp(this, &SceneThemeEditorPreview::_reload_scene));
+}
diff --git a/editor/plugins/theme_editor_preview.h b/editor/plugins/theme_editor_preview.h
new file mode 100644
index 0000000000..efb7e424d4
--- /dev/null
+++ b/editor/plugins/theme_editor_preview.h
@@ -0,0 +1,118 @@
+/*************************************************************************/
+/* theme_editor_preview.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef THEME_EDITOR_PREVIEW_H
+#define THEME_EDITOR_PREVIEW_H
+
+#include "scene/gui/box_container.h"
+#include "scene/gui/check_box.h"
+#include "scene/gui/check_button.h"
+#include "scene/gui/color_picker.h"
+#include "scene/gui/color_rect.h"
+#include "scene/gui/label.h"
+#include "scene/gui/margin_container.h"
+#include "scene/gui/menu_button.h"
+#include "scene/gui/option_button.h"
+#include "scene/gui/panel.h"
+#include "scene/gui/progress_bar.h"
+#include "scene/gui/scroll_container.h"
+#include "scene/gui/separator.h"
+#include "scene/gui/spin_box.h"
+#include "scene/gui/tab_container.h"
+#include "scene/gui/text_edit.h"
+#include "scene/gui/tree.h"
+#include "scene/resources/theme.h"
+
+#include "editor/editor_node.h"
+
+class ThemeEditorPreview : public VBoxContainer {
+ GDCLASS(ThemeEditorPreview, VBoxContainer);
+
+ ColorRect *preview_bg;
+ MarginContainer *preview_overlay;
+ Control *picker_overlay;
+ Control *hovered_control = nullptr;
+
+ double time_left = 0;
+
+ void _propagate_redraw(Control *p_at);
+ void _refresh_interval();
+ void _preview_visibility_changed();
+
+ void _picker_button_cbk();
+ Control *_find_hovered_control(Control *p_parent, Vector2 p_mouse_position);
+
+ void _draw_picker_overlay();
+ void _gui_input_picker_overlay(const Ref<InputEvent> &p_event);
+
+protected:
+ HBoxContainer *preview_toolbar;
+ MarginContainer *preview_content;
+ Button *picker_button;
+
+ void add_preview_overlay(Control *p_overlay);
+
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void set_preview_theme(const Ref<Theme> &p_theme);
+
+ ThemeEditorPreview();
+};
+
+class DefaultThemeEditorPreview : public ThemeEditorPreview {
+ GDCLASS(DefaultThemeEditorPreview, ThemeEditorPreview);
+
+public:
+ DefaultThemeEditorPreview();
+};
+
+class SceneThemeEditorPreview : public ThemeEditorPreview {
+ GDCLASS(SceneThemeEditorPreview, ThemeEditorPreview);
+
+ Ref<PackedScene> loaded_scene;
+
+ Button *reload_scene_button;
+
+ void _reload_scene();
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ bool set_preview_scene(const String &p_path);
+ String get_preview_scene_path() const;
+
+ SceneThemeEditorPreview();
+};
+
+#endif // THEME_EDITOR_PREVIEW_H
diff --git a/editor/plugins/tiles/tile_set_editor.cpp b/editor/plugins/tiles/tile_set_editor.cpp
index 6078c986cb..11842981f3 100644
--- a/editor/plugins/tiles/tile_set_editor.cpp
+++ b/editor/plugins/tiles/tile_set_editor.cpp
@@ -436,8 +436,8 @@ void TileSetEditor::_undo_redo_inspector_callback(Object *p_undo_redo, Object *p
}
void TileSetEditor::_bind_methods() {
- ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &TileSetEditor::can_drop_data_fw);
- ClassDB::bind_method(D_METHOD("drop_data_fw"), &TileSetEditor::drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &TileSetEditor::can_drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_drop_data_fw"), &TileSetEditor::drop_data_fw);
}
TileDataEditor *TileSetEditor::get_tile_data_editor(String p_property) {
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 98e1a1489e..237cd83b84 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -44,6 +44,7 @@
#include "scene/gui/panel.h"
#include "scene/main/window.h"
#include "scene/resources/visual_shader_nodes.h"
+#include "scene/resources/visual_shader_particle_nodes.h"
#include "scene/resources/visual_shader_sdf_nodes.h"
#include "servers/display_server.h"
#include "servers/rendering/shader_types.h"
@@ -71,13 +72,13 @@ const int MAX_FLOAT_CONST_DEFS = sizeof(float_constant_defs) / sizeof(FloatConst
Control *VisualShaderNodePlugin::create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) {
if (get_script_instance()) {
- return get_script_instance()->call("create_editor", p_parent_resource, p_node);
+ return get_script_instance()->call("_create_editor", p_parent_resource, p_node);
}
return nullptr;
}
void VisualShaderNodePlugin::_bind_methods() {
- BIND_VMETHOD(MethodInfo(Variant::OBJECT, "create_editor", PropertyInfo(Variant::OBJECT, "parent_resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource"), PropertyInfo(Variant::OBJECT, "for_node", PROPERTY_HINT_RESOURCE_TYPE, "VisualShaderNode")));
+ BIND_VMETHOD(MethodInfo(Variant::OBJECT, "_create_editor", PropertyInfo(Variant::OBJECT, "parent_resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource"), PropertyInfo(Variant::OBJECT, "for_node", PROPERTY_HINT_RESOURCE_TYPE, "VisualShaderNode")));
}
///////////////////
@@ -417,6 +418,11 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
}
}
+ Ref<VisualShaderNodeParticleEmit> emit = vsnode;
+ if (emit.is_valid()) {
+ node->set_custom_minimum_size(Size2(200 * EDSCALE, 0));
+ }
+
Ref<VisualShaderNodeUniform> uniform = vsnode;
if (uniform.is_valid()) {
VisualShaderEditor::get_singleton()->graph->add_child(node);
@@ -1013,13 +1019,13 @@ bool VisualShaderEditor::_is_available(int p_mode) {
if (p_mode != -1) {
switch (current_mode) {
- case 0: // Vertex or Emit
+ case 0: // Vertex / Emit
current_mode = 1;
break;
- case 1: // Fragment or Process
+ case 1: // Fragment / Process
current_mode = 2;
break;
- case 2: // Light or End
+ case 2: // Light / Collide
current_mode = 4;
break;
default:
@@ -1221,7 +1227,7 @@ void VisualShaderEditor::_update_options_menu() {
item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon("bool", "EditorIcons"));
break;
case VisualShaderNode::PORT_TYPE_TRANSFORM:
- item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Transform", "EditorIcons"));
+ item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Transform3D", "EditorIcons"));
break;
case VisualShaderNode::PORT_TYPE_SAMPLER:
item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon("ImageTexture", "EditorIcons"));
@@ -1235,22 +1241,29 @@ void VisualShaderEditor::_update_options_menu() {
void VisualShaderEditor::_set_mode(int p_which) {
if (p_which == VisualShader::MODE_SKY) {
- edit_type_standart->set_visible(false);
+ edit_type_standard->set_visible(false);
edit_type_particles->set_visible(false);
edit_type_sky->set_visible(true);
edit_type = edit_type_sky;
+ custom_mode_box->set_visible(false);
mode = MODE_FLAGS_SKY;
} else if (p_which == VisualShader::MODE_PARTICLES) {
- edit_type_standart->set_visible(false);
+ edit_type_standard->set_visible(false);
edit_type_particles->set_visible(true);
edit_type_sky->set_visible(false);
edit_type = edit_type_particles;
+ if ((edit_type->get_selected() + 3) > VisualShader::TYPE_PROCESS) {
+ custom_mode_box->set_visible(false);
+ } else {
+ custom_mode_box->set_visible(true);
+ }
mode = MODE_FLAGS_PARTICLES;
} else {
edit_type_particles->set_visible(false);
- edit_type_standart->set_visible(true);
+ edit_type_standard->set_visible(true);
edit_type_sky->set_visible(false);
- edit_type = edit_type_standart;
+ edit_type = edit_type_standard;
+ custom_mode_box->set_visible(false);
mode = MODE_FLAGS_SPATIAL_CANVASITEM;
}
visual_shader->set_shader_type(get_current_shader_type());
@@ -1403,9 +1416,9 @@ void VisualShaderEditor::_update_graph() {
VisualShader::Type VisualShaderEditor::get_current_shader_type() const {
VisualShader::Type type;
if (mode & MODE_FLAGS_PARTICLES) {
- type = VisualShader::Type(edit_type->get_selected() + 3);
+ type = VisualShader::Type(edit_type->get_selected() + 3 + (custom_mode_enabled ? 3 : 0));
} else if (mode & MODE_FLAGS_SKY) {
- type = VisualShader::Type(edit_type->get_selected() + 6);
+ type = VisualShader::Type(edit_type->get_selected() + 8);
} else {
type = VisualShader::Type(edit_type->get_selected());
}
@@ -2081,6 +2094,16 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) {
}
}
+ //UV_FUNC
+ {
+ VisualShaderNodeUVFunc *uvFunc = Object::cast_to<VisualShaderNodeUVFunc>(p_node);
+
+ if (uvFunc) {
+ uvFunc->set_function((VisualShaderNodeUVFunc::Function)p_op_idx);
+ return;
+ }
+ }
+
// IS
{
VisualShaderNodeIs *is = Object::cast_to<VisualShaderNodeIs>(p_node);
@@ -2949,9 +2972,6 @@ void VisualShaderEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
highend_label->set_modulate(get_theme_color("vulkan_color", "Editor"));
- error_panel->add_theme_style_override("panel", get_theme_stylebox("bg", "Tree"));
- error_label->add_theme_color_override("font_color", get_theme_color("error_color", "Editor"));
-
node_filter->set_right_icon(Control::get_theme_icon("Search", "EditorIcons"));
preview_shader->set_icon(Control::get_theme_icon("Shader", "EditorIcons"));
@@ -2992,9 +3012,10 @@ void VisualShaderEditor::_notification(int p_what) {
preview_text->add_comment_delimiter("/*", "*/", false);
preview_text->add_comment_delimiter("//", "", true);
- error_text->add_theme_font_override("font", get_theme_font("status_source", "EditorFonts"));
- error_text->add_theme_font_size_override("font_size", get_theme_font_size("status_source_size", "EditorFonts"));
- error_text->add_theme_color_override("font_color", get_theme_color("error_color", "Editor"));
+ error_panel->add_theme_style_override("panel", get_theme_stylebox("panel", "Panel"));
+ error_label->add_theme_font_override("font", get_theme_font("status_source", "EditorFonts"));
+ error_label->add_theme_font_size_override("font_size", get_theme_font_size("status_source_size", "EditorFonts"));
+ error_label->add_theme_color_override("font_color", get_theme_color("error_color", "Editor"));
}
tools->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Tools", "EditorIcons"));
@@ -3216,8 +3237,18 @@ void VisualShaderEditor::_mode_selected(int p_id) {
int offset = 0;
if (mode & MODE_FLAGS_PARTICLES) {
offset = 3;
+ if (p_id + offset > VisualShader::TYPE_PROCESS) {
+ custom_mode_box->set_visible(false);
+ custom_mode_enabled = false;
+ } else {
+ custom_mode_box->set_visible(true);
+ if (custom_mode_box->is_pressed()) {
+ custom_mode_enabled = true;
+ offset += 3;
+ }
+ }
} else if (mode & MODE_FLAGS_SKY) {
- offset = 6;
+ offset = 8;
}
visual_shader->set_shader_type(VisualShader::Type(p_id + offset));
@@ -3225,6 +3256,21 @@ void VisualShaderEditor::_mode_selected(int p_id) {
_update_graph();
}
+void VisualShaderEditor::_custom_mode_toggled(bool p_enabled) {
+ if (!(mode & MODE_FLAGS_PARTICLES)) {
+ return;
+ }
+ custom_mode_enabled = p_enabled;
+ int id = edit_type->get_selected() + 3;
+ if (p_enabled) {
+ visual_shader->set_shader_type(VisualShader::Type(id + 3));
+ } else {
+ visual_shader->set_shader_type(VisualShader::Type(id));
+ }
+ _update_options_menu();
+ _update_graph();
+}
+
void VisualShaderEditor::_input_select_item(Ref<VisualShaderNodeInput> p_input, String p_name) {
String prev_name = p_input->get_input_name();
@@ -3610,13 +3656,13 @@ void VisualShaderEditor::_update_preview() {
if (err != OK) {
Color error_line_color = EDITOR_GET("text_editor/highlighting/mark_color");
preview_text->set_line_background_color(sl.get_error_line() - 1, error_line_color);
- error_text->set_visible(true);
+ error_panel->show();
String text = "error(" + itos(sl.get_error_line()) + "): " + sl.get_error_text();
- error_text->set_text(text);
+ error_label->set_text(text);
shader_error = true;
} else {
- error_text->set_visible(false);
+ error_panel->hide();
shader_error = false;
}
}
@@ -3648,9 +3694,9 @@ void VisualShaderEditor::_bind_methods() {
ClassDB::bind_method("_update_uniform", &VisualShaderEditor::_update_uniform);
ClassDB::bind_method("_expand_output_port", &VisualShaderEditor::_expand_output_port);
- ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &VisualShaderEditor::get_drag_data_fw);
- ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &VisualShaderEditor::can_drop_data_fw);
- ClassDB::bind_method(D_METHOD("drop_data_fw"), &VisualShaderEditor::drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &VisualShaderEditor::get_drag_data_fw);
+ ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &VisualShaderEditor::can_drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_drop_data_fw"), &VisualShaderEditor::drop_data_fw);
ClassDB::bind_method("_is_available", &VisualShaderEditor::_is_available);
}
@@ -3723,17 +3769,23 @@ VisualShaderEditor::VisualShaderEditor() {
graph->get_zoom_hbox()->add_child(vs);
graph->get_zoom_hbox()->move_child(vs, 0);
- edit_type_standart = memnew(OptionButton);
- edit_type_standart->add_item(TTR("Vertex"));
- edit_type_standart->add_item(TTR("Fragment"));
- edit_type_standart->add_item(TTR("Light"));
- edit_type_standart->select(1);
- edit_type_standart->connect("item_selected", callable_mp(this, &VisualShaderEditor::_mode_selected));
+ custom_mode_box = memnew(CheckBox);
+ custom_mode_box->set_text(TTR("Custom"));
+ custom_mode_box->set_pressed(false);
+ custom_mode_box->set_visible(false);
+ custom_mode_box->connect("toggled", callable_mp(this, &VisualShaderEditor::_custom_mode_toggled));
+
+ edit_type_standard = memnew(OptionButton);
+ edit_type_standard->add_item(TTR("Vertex"));
+ edit_type_standard->add_item(TTR("Fragment"));
+ edit_type_standard->add_item(TTR("Light"));
+ edit_type_standard->select(1);
+ edit_type_standard->connect("item_selected", callable_mp(this, &VisualShaderEditor::_mode_selected));
edit_type_particles = memnew(OptionButton);
- edit_type_particles->add_item(TTR("Emit"));
+ edit_type_particles->add_item(TTR("Start"));
edit_type_particles->add_item(TTR("Process"));
- edit_type_particles->add_item(TTR("End"));
+ edit_type_particles->add_item(TTR("Collide"));
edit_type_particles->select(0);
edit_type_particles->connect("item_selected", callable_mp(this, &VisualShaderEditor::_mode_selected));
@@ -3742,14 +3794,16 @@ VisualShaderEditor::VisualShaderEditor() {
edit_type_sky->select(0);
edit_type_sky->connect("item_selected", callable_mp(this, &VisualShaderEditor::_mode_selected));
- edit_type = edit_type_standart;
+ edit_type = edit_type_standard;
+ graph->get_zoom_hbox()->add_child(custom_mode_box);
+ graph->get_zoom_hbox()->move_child(custom_mode_box, 0);
+ graph->get_zoom_hbox()->add_child(edit_type_standard);
+ graph->get_zoom_hbox()->move_child(edit_type_standard, 0);
graph->get_zoom_hbox()->add_child(edit_type_particles);
graph->get_zoom_hbox()->move_child(edit_type_particles, 0);
graph->get_zoom_hbox()->add_child(edit_type_sky);
graph->get_zoom_hbox()->move_child(edit_type_sky, 0);
- graph->get_zoom_hbox()->add_child(edit_type_standart);
- graph->get_zoom_hbox()->move_child(edit_type_standart, 0);
add_node = memnew(Button);
add_node->set_flat(true);
@@ -3778,6 +3832,7 @@ VisualShaderEditor::VisualShaderEditor() {
preview_vbox = memnew(VBoxContainer);
preview_window->add_child(preview_vbox);
+ preview_vbox->add_theme_constant_override("separation", 0);
preview_text = memnew(CodeEdit);
syntax_highlighter.instance();
@@ -3787,10 +3842,13 @@ VisualShaderEditor::VisualShaderEditor() {
preview_text->set_draw_line_numbers(true);
preview_text->set_readonly(true);
- error_text = memnew(Label);
- preview_vbox->add_child(error_text);
- error_text->set_autowrap(true);
- error_text->set_visible(false);
+ error_panel = memnew(PanelContainer);
+ preview_vbox->add_child(error_panel);
+ error_panel->set_visible(false);
+
+ error_label = memnew(Label);
+ error_panel->add_child(error_label);
+ error_label->set_autowrap(true);
///////////////////////////////////////
// POPUP MENU
@@ -3965,9 +4023,10 @@ VisualShaderEditor::VisualShaderEditor() {
// INPUT
+ const String input_param_shader_modes = TTR("'%s' input parameter for all shader modes.");
+
// SPATIAL-FOR-ALL
- const String input_param_shader_modes = TTR("'%s' input parameter for all shader modes.");
add_options.push_back(AddOption("Camera", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "camera"), "camera", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("InvCamera", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "inv_camera"), "inv_camera", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("InvProjection", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "inv_projection"), "inv_projection", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
@@ -3986,6 +4045,23 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("UV", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "uv"), "uv", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_CANVAS_ITEM));
+ // PARTICLES-FOR-ALL
+
+ add_options.push_back(AddOption("Active", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "active"), "active", VisualShaderNode::PORT_TYPE_BOOLEAN, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Alpha", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("AttractorForce", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "attractor_force"), "attractor_force", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Color", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Custom", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("CustomAlpha", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Delta", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("EmissionTransform", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Index", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("LifeTime", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Restart", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "restart"), "restart", VisualShaderNode::PORT_TYPE_BOOLEAN, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Transform", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Velocity", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES));
+
/////////////////
add_options.push_back(AddOption("Input", "Input", "Common", "VisualShaderNodeInput", TTR("Input parameter.")));
@@ -3998,11 +4074,12 @@ VisualShaderEditor::VisualShaderEditor() {
const String input_param_for_sky_shader_mode = TTR("'%s' input parameter for sky shader mode.");
const String input_param_for_light_shader_mode = TTR("'%s' input parameter for light shader mode.");
const String input_param_for_vertex_shader_mode = TTR("'%s' input parameter for vertex shader mode.");
- const String input_param_for_emit_shader_mode = TTR("'%s' input parameter for emit shader mode.");
+ const String input_param_for_start_shader_mode = TTR("'%s' input parameter for start shader mode.");
const String input_param_for_process_shader_mode = TTR("'%s' input parameter for process shader mode.");
- const String input_param_for_end_shader_mode = TTR("'%s' input parameter for end shader mode.");
- const String input_param_for_emit_and_process_shader_mode = TTR("'%s' input parameter for emit and process shader mode.");
- const String input_param_for_vertex_and_fragment_shader_mode = TTR("'%s' input parameter for vertex and fragment shader mode.");
+ const String input_param_for_collide_shader_mode = TTR("'%s' input parameter for collide shader mode.");
+ const String input_param_for_start_and_process_shader_mode = TTR("'%s' input parameter for start and process shader modes.");
+ const String input_param_for_process_and_collide_shader_mode = TTR("'%s' input parameter for process and collide shader modes.");
+ const String input_param_for_vertex_and_fragment_shader_mode = TTR("'%s' input parameter for vertex and fragment shader modes.");
add_options.push_back(AddOption("Alpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Binormal", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
@@ -4079,50 +4156,6 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("World", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "world"), "world", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
- // PARTICLES INPUTS
-
- add_options.push_back(AddOption("Active", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "active"), "active", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Alpha", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Color", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Custom", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("CustomAlpha", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Delta", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("EmissionTransform", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Index", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("LifeTime", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Restart", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "restart"), "restart", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Time", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Transform", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Velocity", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
-
- add_options.push_back(AddOption("Active", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "active"), "active", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Alpha", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Color", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Custom", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("CustomAlpha", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Delta", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("EmissionTransform", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Index", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("LifeTime", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Restart", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "restart"), "restart", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Time", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Transform", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Velocity", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
-
- add_options.push_back(AddOption("Active", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "active"), "active", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Alpha", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Color", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Custom", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("CustomAlpha", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Delta", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("EmissionTransform", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Index", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("LifeTime", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Restart", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "restart"), "restart", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Time", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Transform", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Velocity", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
-
// SKY INPUTS
add_options.push_back(AddOption("AtCubeMapPass", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "at_cubemap_pass"), "at_cubemap_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
@@ -4155,6 +4188,22 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("SkyCoords", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "sky_coords"), "sky_coords", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
add_options.push_back(AddOption("Time", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ // PARTICLES
+
+ add_options.push_back(AddOption("CollisionDepth", "Input", "Collide", "VisualShaderNodeInput", vformat(input_param_for_collide_shader_mode, "collision_depth"), "collision_depth", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("CollisionNormal", "Input", "Collide", "VisualShaderNodeInput", vformat(input_param_for_collide_shader_mode, "collision_normal"), "collision_normal", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES));
+
+ add_options.push_back(AddOption("EmitParticle", "Particles", "", "VisualShaderNodeParticleEmit", "", -1, -1, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("ParticleAccelerator", "Particles", "", "VisualShaderNodeParticleAccelerator", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("ParticleRandomness", "Particles", "", "VisualShaderNodeParticleRandomness", "", -1, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT | TYPE_FLAGS_PROCESS | TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("MultiplyByAxisAngle", "Particles", "Transform", "VisualShaderNodeParticleMultiplyByAxisAngle", "A node for help to multiply a position input vector by rotation using specific axis. Intended to work with emitters.", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT | TYPE_FLAGS_PROCESS | TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES));
+
+ add_options.push_back(AddOption("BoxEmitter", "Particles", "Emitters", "VisualShaderNodeParticleBoxEmitter", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("RingEmitter", "Particles", "Emitters", "VisualShaderNodeParticleRingEmitter", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("SphereEmitter", "Particles", "Emitters", "VisualShaderNodeParticleSphereEmitter", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
+
+ add_options.push_back(AddOption("ConeVelocity", "Particles", "Velocity", "VisualShaderNodeParticleConeVelocity", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
+
// SCALAR
add_options.push_back(AddOption("FloatFunc", "Scalar", "Common", "VisualShaderNodeFloatFunc", TTR("Float function."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
@@ -4242,6 +4291,8 @@ VisualShaderEditor::VisualShaderEditor() {
// TEXTURES
+ add_options.push_back(AddOption("UVFunc", "Textures", "Common", "VisualShaderNodeUVFunc", TTR("Function to be applied on texture coordinates."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
+
cubemap_node_option_idx = add_options.size();
add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubemap", TTR("Perform the cubic texture lookup."), -1, -1));
curve_node_option_idx = add_options.size();
@@ -4252,6 +4303,8 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Texture2DArray", "Textures", "Functions", "VisualShaderNodeTexture2DArray", TTR("Perform the 2D-array texture lookup."), -1, -1, -1, -1, -1));
texture3d_node_option_idx = add_options.size();
add_options.push_back(AddOption("Texture3D", "Textures", "Functions", "VisualShaderNodeTexture3D", TTR("Perform the 3D texture lookup."), -1, -1));
+ add_options.push_back(AddOption("UVPanning", "Textures", "Functions", "VisualShaderNodeUVFunc", TTR("Apply panning function on texture coordinates."), VisualShaderNodeUVFunc::FUNC_PANNING, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("UVScaling", "Textures", "Functions", "VisualShaderNodeUVFunc", TTR("Apply scaling function on texture coordinates."), VisualShaderNodeUVFunc::FUNC_SCALING, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubemapUniform", TTR("Cubic texture uniform lookup."), -1, -1));
add_options.push_back(AddOption("TextureUniform", "Textures", "Variables", "VisualShaderNodeTextureUniform", TTR("2D texture uniform lookup."), -1, -1));
@@ -4371,13 +4424,6 @@ VisualShaderEditor::VisualShaderEditor() {
_update_options_menu();
- error_panel = memnew(PanelContainer);
- add_child(error_panel);
- error_label = memnew(Label);
- error_panel->add_child(error_label);
- error_label->set_text("eh");
- error_panel->hide();
-
undo_redo = EditorNode::get_singleton()->get_undo_redo();
Ref<VisualShaderNodePluginDefault> default_plugin;
@@ -4458,7 +4504,7 @@ public:
EditorNode::get_singleton()->get_gui_base()->get_theme_icon("int", "EditorIcons"),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Vector3", "EditorIcons"),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon("bool", "EditorIcons"),
- EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Transform", "EditorIcons"),
+ EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Transform3D", "EditorIcons"),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon("ImageTexture", "EditorIcons"),
};
@@ -4503,7 +4549,7 @@ public:
EditorNode::get_singleton()->get_gui_base()->get_theme_icon("int", "EditorIcons"),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon("bool", "EditorIcons"),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Vector3", "EditorIcons"),
- EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Transform", "EditorIcons"),
+ EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Transform3D", "EditorIcons"),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Color", "EditorIcons"),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon("ImageTexture", "EditorIcons"),
};
@@ -4694,7 +4740,7 @@ Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_par
if (Object::cast_to<EditorPropertyResource>(prop)) {
Object::cast_to<EditorPropertyResource>(prop)->set_use_sub_inspector(false);
prop->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
- } else if (Object::cast_to<EditorPropertyTransform>(prop) || Object::cast_to<EditorPropertyVector3>(prop)) {
+ } else if (Object::cast_to<EditorPropertyTransform3D>(prop) || Object::cast_to<EditorPropertyVector3>(prop)) {
prop->set_custom_minimum_size(Size2(250 * EDSCALE, 0));
} else if (Object::cast_to<EditorPropertyFloat>(prop)) {
prop->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index b3510aafa1..fa98c6b780 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -41,8 +41,8 @@
#include "scene/gui/tree.h"
#include "scene/resources/visual_shader.h"
-class VisualShaderNodePlugin : public Reference {
- GDCLASS(VisualShaderNodePlugin, Reference);
+class VisualShaderNodePlugin : public RefCounted {
+ GDCLASS(VisualShaderNodePlugin, RefCounted);
protected:
static void _bind_methods();
@@ -51,8 +51,8 @@ public:
virtual Control *create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node);
};
-class VisualShaderGraphPlugin : public Reference {
- GDCLASS(VisualShaderGraphPlugin, Reference);
+class VisualShaderGraphPlugin : public RefCounted {
+ GDCLASS(VisualShaderGraphPlugin, RefCounted);
private:
struct InputPort {
@@ -142,12 +142,11 @@ class VisualShaderEditor : public VBoxContainer {
Button *preview_shader;
OptionButton *edit_type = nullptr;
- OptionButton *edit_type_standart;
+ OptionButton *edit_type_standard;
OptionButton *edit_type_particles;
OptionButton *edit_type_sky;
-
- PanelContainer *error_panel;
- Label *error_label;
+ CheckBox *custom_mode_box;
+ bool custom_mode_enabled = false;
bool pending_update_preview;
bool shader_error;
@@ -155,7 +154,8 @@ class VisualShaderEditor : public VBoxContainer {
VBoxContainer *preview_vbox;
CodeEdit *preview_text;
Ref<CodeHighlighter> syntax_highlighter;
- Label *error_text;
+ PanelContainer *error_panel;
+ Label *error_label;
UndoRedo *undo_redo;
Point2 saved_node_pos;
@@ -191,7 +191,9 @@ class VisualShaderEditor : public VBoxContainer {
enum ParticlesTypeFlags {
TYPE_FLAGS_EMIT = 1,
TYPE_FLAGS_PROCESS = 2,
- TYPE_FLAGS_END = 4
+ TYPE_FLAGS_COLLIDE = 4,
+ TYPE_FLAGS_EMIT_CUSTOM = 8,
+ TYPE_FLAGS_PROCESS_CUSTOM = 16,
};
enum SkyTypeFlags {
@@ -387,6 +389,7 @@ class VisualShaderEditor : public VBoxContainer {
Ref<VisualShaderGraphPlugin> graph_plugin;
void _mode_selected(int p_id);
+ void _custom_mode_toggled(bool p_enabled);
void _input_select_item(Ref<VisualShaderNodeInput> input, String name);
void _uniform_select_item(Ref<VisualShaderNodeUniformRef> p_uniform, String p_name);
diff --git a/editor/plugins/gi_probe_editor_plugin.cpp b/editor/plugins/voxel_gi_editor_plugin.cpp
index f309c5da01..d30cc7ad17 100644
--- a/editor/plugins/gi_probe_editor_plugin.cpp
+++ b/editor/plugins/voxel_gi_editor_plugin.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* gi_probe_editor_plugin.cpp */
+/* voxel_gi_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,49 +28,49 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "gi_probe_editor_plugin.h"
+#include "voxel_gi_editor_plugin.h"
-void GIProbeEditorPlugin::_bake() {
- if (gi_probe) {
- if (gi_probe->get_probe_data().is_null()) {
+void VoxelGIEditorPlugin::_bake() {
+ if (voxel_gi) {
+ if (voxel_gi->get_probe_data().is_null()) {
String path = get_tree()->get_edited_scene_root()->get_filename();
if (path == String()) {
- path = "res://" + gi_probe->get_name() + "_data.res";
+ path = "res://" + voxel_gi->get_name() + "_data.res";
} else {
String ext = path.get_extension();
- path = path.get_basename() + "." + gi_probe->get_name() + "_data.res";
+ path = path.get_basename() + "." + voxel_gi->get_name() + "_data.res";
}
probe_file->set_current_path(path);
probe_file->popup_file_dialog();
return;
}
- gi_probe->bake();
+ voxel_gi->bake();
}
}
-void GIProbeEditorPlugin::edit(Object *p_object) {
- GIProbe *s = Object::cast_to<GIProbe>(p_object);
+void VoxelGIEditorPlugin::edit(Object *p_object) {
+ VoxelGI *s = Object::cast_to<VoxelGI>(p_object);
if (!s) {
return;
}
- gi_probe = s;
+ voxel_gi = s;
}
-bool GIProbeEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("GIProbe");
+bool VoxelGIEditorPlugin::handles(Object *p_object) const {
+ return p_object->is_class("VoxelGI");
}
-void GIProbeEditorPlugin::_notification(int p_what) {
+void VoxelGIEditorPlugin::_notification(int p_what) {
if (p_what == NOTIFICATION_PROCESS) {
- if (!gi_probe) {
+ if (!voxel_gi) {
return;
}
- const Vector3i size = gi_probe->get_estimated_cell_size();
+ const Vector3i size = voxel_gi->get_estimated_cell_size();
String text = vformat(String::utf8("%d × %d × %d"), size.x, size.y, size.z);
int data_size = 4;
- if (GLOBAL_GET("rendering/quality/gi_probes/anisotropic")) {
+ if (GLOBAL_GET("rendering/quality/voxel_gi/anisotropic")) {
data_size += 4;
}
const double size_mb = size.x * size.y * size.z * data_size / (1024.0 * 1024.0);
@@ -98,7 +98,7 @@ void GIProbeEditorPlugin::_notification(int p_what) {
}
}
-void GIProbeEditorPlugin::make_visible(bool p_visible) {
+void VoxelGIEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
bake_hb->show();
set_process(true);
@@ -108,38 +108,38 @@ void GIProbeEditorPlugin::make_visible(bool p_visible) {
}
}
-EditorProgress *GIProbeEditorPlugin::tmp_progress = nullptr;
+EditorProgress *VoxelGIEditorPlugin::tmp_progress = nullptr;
-void GIProbeEditorPlugin::bake_func_begin(int p_steps) {
+void VoxelGIEditorPlugin::bake_func_begin(int p_steps) {
ERR_FAIL_COND(tmp_progress != nullptr);
tmp_progress = memnew(EditorProgress("bake_gi", TTR("Bake GI Probe"), p_steps));
}
-void GIProbeEditorPlugin::bake_func_step(int p_step, const String &p_description) {
+void VoxelGIEditorPlugin::bake_func_step(int p_step, const String &p_description) {
ERR_FAIL_COND(tmp_progress == nullptr);
tmp_progress->step(p_description, p_step, false);
}
-void GIProbeEditorPlugin::bake_func_end() {
+void VoxelGIEditorPlugin::bake_func_end() {
ERR_FAIL_COND(tmp_progress == nullptr);
memdelete(tmp_progress);
tmp_progress = nullptr;
}
-void GIProbeEditorPlugin::_giprobe_save_path_and_bake(const String &p_path) {
+void VoxelGIEditorPlugin::_voxel_gi_save_path_and_bake(const String &p_path) {
probe_file->hide();
- if (gi_probe) {
- gi_probe->bake();
- ERR_FAIL_COND(gi_probe->get_probe_data().is_null());
- ResourceSaver::save(p_path, gi_probe->get_probe_data(), ResourceSaver::FLAG_CHANGE_PATH);
+ if (voxel_gi) {
+ voxel_gi->bake();
+ ERR_FAIL_COND(voxel_gi->get_probe_data().is_null());
+ ResourceSaver::save(p_path, voxel_gi->get_probe_data(), ResourceSaver::FLAG_CHANGE_PATH);
}
}
-void GIProbeEditorPlugin::_bind_methods() {
+void VoxelGIEditorPlugin::_bind_methods() {
}
-GIProbeEditorPlugin::GIProbeEditorPlugin(EditorNode *p_node) {
+VoxelGIEditorPlugin::VoxelGIEditorPlugin(EditorNode *p_node) {
editor = p_node;
bake_hb = memnew(HBoxContainer);
bake_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
@@ -148,7 +148,7 @@ GIProbeEditorPlugin::GIProbeEditorPlugin(EditorNode *p_node) {
bake->set_flat(true);
bake->set_icon(editor->get_gui_base()->get_theme_icon("Bake", "EditorIcons"));
bake->set_text(TTR("Bake GI Probe"));
- bake->connect("pressed", callable_mp(this, &GIProbeEditorPlugin::_bake));
+ bake->connect("pressed", callable_mp(this, &VoxelGIEditorPlugin::_bake));
bake_hb->add_child(bake);
bake_info = memnew(Label);
bake_info->set_h_size_flags(Control::SIZE_EXPAND_FILL);
@@ -156,18 +156,18 @@ GIProbeEditorPlugin::GIProbeEditorPlugin(EditorNode *p_node) {
bake_hb->add_child(bake_info);
add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, bake_hb);
- gi_probe = nullptr;
+ voxel_gi = nullptr;
probe_file = memnew(EditorFileDialog);
probe_file->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
probe_file->add_filter("*.res");
- probe_file->connect("file_selected", callable_mp(this, &GIProbeEditorPlugin::_giprobe_save_path_and_bake));
+ probe_file->connect("file_selected", callable_mp(this, &VoxelGIEditorPlugin::_voxel_gi_save_path_and_bake));
get_editor_interface()->get_base_control()->add_child(probe_file);
- probe_file->set_title(TTR("Select path for GIProbe Data File"));
+ probe_file->set_title(TTR("Select path for VoxelGI Data File"));
- GIProbe::bake_begin_function = bake_func_begin;
- GIProbe::bake_step_function = bake_func_step;
- GIProbe::bake_end_function = bake_func_end;
+ VoxelGI::bake_begin_function = bake_func_begin;
+ VoxelGI::bake_step_function = bake_func_step;
+ VoxelGI::bake_end_function = bake_func_end;
}
-GIProbeEditorPlugin::~GIProbeEditorPlugin() {
+VoxelGIEditorPlugin::~VoxelGIEditorPlugin() {
}
diff --git a/editor/plugins/gi_probe_editor_plugin.h b/editor/plugins/voxel_gi_editor_plugin.h
index fdf0623561..4d3cfe90f6 100644
--- a/editor/plugins/gi_probe_editor_plugin.h
+++ b/editor/plugins/voxel_gi_editor_plugin.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* gi_probe_editor_plugin.h */
+/* voxel_gi_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,18 +28,18 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef GIPROBEEDITORPLUGIN_H
-#define GIPROBEEDITORPLUGIN_H
+#ifndef VOXEL_GIEDITORPLUGIN_H
+#define VOXEL_GIEDITORPLUGIN_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
-#include "scene/3d/gi_probe.h"
+#include "scene/3d/voxel_gi.h"
#include "scene/resources/material.h"
-class GIProbeEditorPlugin : public EditorPlugin {
- GDCLASS(GIProbeEditorPlugin, EditorPlugin);
+class VoxelGIEditorPlugin : public EditorPlugin {
+ GDCLASS(VoxelGIEditorPlugin, EditorPlugin);
- GIProbe *gi_probe;
+ VoxelGI *voxel_gi;
HBoxContainer *bake_hb;
Label *bake_info;
@@ -54,21 +54,21 @@ class GIProbeEditorPlugin : public EditorPlugin {
static void bake_func_end();
void _bake();
- void _giprobe_save_path_and_bake(const String &p_path);
+ void _voxel_gi_save_path_and_bake(const String &p_path);
protected:
static void _bind_methods();
void _notification(int p_what);
public:
- virtual String get_name() const override { return "GIProbe"; }
+ virtual String get_name() const override { return "VoxelGI"; }
bool has_main_screen() const override { return false; }
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;
- GIProbeEditorPlugin(EditorNode *p_node);
- ~GIProbeEditorPlugin();
+ VoxelGIEditorPlugin(EditorNode *p_node);
+ ~VoxelGIEditorPlugin();
};
-#endif // GIPROBEEDITORPLUGIN_H
+#endif // VOXEL_GIEDITORPLUGIN_H
diff --git a/editor/pot_generator.h b/editor/pot_generator.h
index ab055e0c0e..61300064ba 100644
--- a/editor/pot_generator.h
+++ b/editor/pot_generator.h
@@ -31,7 +31,7 @@
#ifndef POT_GENERATOR_H
#define POT_GENERATOR_H
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "core/templates/ordered_hash_map.h"
#include "core/templates/set.h"
diff --git a/editor/project_export.cpp b/editor/project_export.cpp
index 9b99372735..7ca2d4d324 100644
--- a/editor/project_export.cpp
+++ b/editor/project_export.cpp
@@ -31,11 +31,11 @@
#include "project_export.h"
#include "core/config/project_settings.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/io/image_loader.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/string/optimized_translation.h"
#include "editor_data.h"
@@ -978,9 +978,9 @@ void ProjectExportDialog::_export_all(bool p_debug) {
}
void ProjectExportDialog::_bind_methods() {
- ClassDB::bind_method("get_drag_data_fw", &ProjectExportDialog::get_drag_data_fw);
- ClassDB::bind_method("can_drop_data_fw", &ProjectExportDialog::can_drop_data_fw);
- ClassDB::bind_method("drop_data_fw", &ProjectExportDialog::drop_data_fw);
+ ClassDB::bind_method("_get_drag_data_fw", &ProjectExportDialog::get_drag_data_fw);
+ ClassDB::bind_method("_can_drop_data_fw", &ProjectExportDialog::can_drop_data_fw);
+ ClassDB::bind_method("_drop_data_fw", &ProjectExportDialog::drop_data_fw);
ClassDB::bind_method("_export_all", &ProjectExportDialog::_export_all);
ClassDB::bind_method("set_export_path", &ProjectExportDialog::set_export_path);
ClassDB::bind_method("get_export_path", &ProjectExportDialog::get_export_path);
diff --git a/editor/project_export.h b/editor/project_export.h
index cfd4934c34..aeace708b8 100644
--- a/editor/project_export.h
+++ b/editor/project_export.h
@@ -31,7 +31,7 @@
#ifndef PROJECT_EXPORT_SETTINGS_H
#define PROJECT_EXPORT_SETTINGS_H
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
#include "core/os/thread.h"
#include "editor/editor_export.h"
#include "editor/editor_file_dialog.h"
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 8bde397b5c..5490fbbbc7 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -31,11 +31,11 @@
#include "project_manager.h"
#include "core/io/config_file.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/io/resource_saver.h"
#include "core/io/stream_peer_ssl.h"
#include "core/io/zip_io.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/string/translation.h"
@@ -2408,15 +2408,17 @@ ProjectManager::ProjectManager() {
editor_set_scale(DisplayServer::get_singleton()->screen_get_max_scale());
#else
const int screen = DisplayServer::get_singleton()->window_get_current_screen();
+ // Use the smallest dimension to use a correct display scale on portait displays.
+ const int smallest_dimension = MIN(DisplayServer::get_singleton()->screen_get_size(screen).x, DisplayServer::get_singleton()->screen_get_size(screen).y);
float scale;
- if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && DisplayServer::get_singleton()->screen_get_size(screen).y >= 1400) {
+ if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && smallest_dimension >= 1400) {
// hiDPI display.
scale = 2.0;
- } else if (DisplayServer::get_singleton()->screen_get_size(screen).y >= 1700) {
+ } else if (smallest_dimension >= 1700) {
// Likely a hiDPI display, but we aren't certain due to the returned DPI.
// Use an intermediate scale to handle this situation.
scale = 1.5;
- } else if (DisplayServer::get_singleton()->screen_get_size(screen).y <= 800) {
+ } else if (smallest_dimension <= 800) {
// Small loDPI display. Use a smaller display scale so that editor elements fit more easily.
// Icons won't look great, but this is better than having editor elements overflow from its window.
scale = 0.75;
@@ -2490,7 +2492,7 @@ ProjectManager::ProjectManager() {
tabs->connect("tab_changed", callable_mp(this, &ProjectManager::_on_tab_changed));
HBoxContainer *projects_hb = memnew(HBoxContainer);
- projects_hb->set_name(TTR("Projects"));
+ projects_hb->set_name(TTR("Local Projects"));
tabs->add_child(projects_hb);
{
@@ -2621,7 +2623,7 @@ ProjectManager::ProjectManager() {
version_btn = memnew(LinkButton);
String hash = String(VERSION_HASH);
if (hash.length() != 0) {
- hash = "." + hash.left(9);
+ hash = " " + vformat("[%s]", hash.left(9));
}
version_btn->set_text("v" VERSION_FULL_BUILD + hash);
// Fade the version label to be less prominent, but still readable.
@@ -2672,7 +2674,7 @@ ProjectManager::ProjectManager() {
if (StreamPeerSSL::is_available()) {
asset_library = memnew(EditorAssetLibrary(true));
- asset_library->set_name(TTR("Templates"));
+ asset_library->set_name(TTR("Asset Library Projects"));
tabs->add_child(asset_library);
asset_library->connect("install_asset", callable_mp(this, &ProjectManager::_install_project));
} else {
diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp
index 8b0d9ae0fc..c44f8d9a4b 100644
--- a/editor/property_editor.cpp
+++ b/editor/property_editor.cpp
@@ -727,13 +727,13 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
value_editor[3]->set_text(String::num(plane.d));
} break;
- case Variant::QUAT: {
+ case Variant::QUATERNION: {
field_names.push_back("x");
field_names.push_back("y");
field_names.push_back("z");
field_names.push_back("w");
config_value_editors(4, 4, 10, field_names);
- Quat q = v;
+ Quaternion q = v;
value_editor[0]->set_text(String::num(q.x));
value_editor[1]->set_text(String::num(q.y));
value_editor[2]->set_text(String::num(q.z));
@@ -791,7 +791,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
}
} break;
- case Variant::TRANSFORM: {
+ case Variant::TRANSFORM3D: {
field_names.push_back("xx");
field_names.push_back("xy");
field_names.push_back("xz");
@@ -806,7 +806,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
field_names.push_back("zo");
config_value_editors(12, 4, 16, field_names);
- Transform tr = v;
+ Transform3D tr = v;
for (int i = 0; i < 9; i++) {
value_editor[(i / 3) * 4 + i % 3]->set_text(String::num(tr.basis.elements[i / 3][i % 3]));
}
@@ -1446,6 +1446,8 @@ void CustomPropertyEditor::_modified(String p_string) {
return;
}
+ Variant prev_v = v;
+
updating = true;
switch (type) {
case Variant::INT: {
@@ -1459,14 +1461,18 @@ void CustomPropertyEditor::_modified(String p_string) {
} else {
v = expr->execute(Array(), nullptr, false);
}
- emit_signal("variant_changed");
+ if (v != prev_v) {
+ emit_signal("variant_changed");
+ }
} break;
case Variant::FLOAT: {
if (hint != PROPERTY_HINT_EXP_EASING) {
String text = TS->parse_number(value_editor[0]->get_text());
v = _parse_real_expression(text);
- emit_signal("variant_changed");
+ if (v != prev_v) {
+ emit_signal("variant_changed");
+ }
}
} break;
@@ -1479,7 +1485,9 @@ void CustomPropertyEditor::_modified(String p_string) {
vec.x = _parse_real_expression(value_editor[0]->get_text());
vec.y = _parse_real_expression(value_editor[1]->get_text());
v = vec;
- _emit_changed_whole_or_field();
+ if (v != prev_v) {
+ _emit_changed_whole_or_field();
+ }
} break;
case Variant::RECT2: {
@@ -1490,7 +1498,9 @@ void CustomPropertyEditor::_modified(String p_string) {
r2.size.x = _parse_real_expression(value_editor[2]->get_text());
r2.size.y = _parse_real_expression(value_editor[3]->get_text());
v = r2;
- _emit_changed_whole_or_field();
+ if (v != prev_v) {
+ _emit_changed_whole_or_field();
+ }
} break;
@@ -1500,7 +1510,9 @@ void CustomPropertyEditor::_modified(String p_string) {
vec.y = _parse_real_expression(value_editor[1]->get_text());
vec.z = _parse_real_expression(value_editor[2]->get_text());
v = vec;
- _emit_changed_whole_or_field();
+ if (v != prev_v) {
+ _emit_changed_whole_or_field();
+ }
} break;
case Variant::PLANE: {
@@ -1510,17 +1522,21 @@ void CustomPropertyEditor::_modified(String p_string) {
pl.normal.z = _parse_real_expression(value_editor[2]->get_text());
pl.d = _parse_real_expression(value_editor[3]->get_text());
v = pl;
- _emit_changed_whole_or_field();
+ if (v != prev_v) {
+ _emit_changed_whole_or_field();
+ }
} break;
- case Variant::QUAT: {
- Quat q;
+ case Variant::QUATERNION: {
+ Quaternion q;
q.x = _parse_real_expression(value_editor[0]->get_text());
q.y = _parse_real_expression(value_editor[1]->get_text());
q.z = _parse_real_expression(value_editor[2]->get_text());
q.w = _parse_real_expression(value_editor[3]->get_text());
v = q;
- _emit_changed_whole_or_field();
+ if (v != prev_v) {
+ _emit_changed_whole_or_field();
+ }
} break;
case Variant::AABB: {
@@ -1534,7 +1550,9 @@ void CustomPropertyEditor::_modified(String p_string) {
size.y = _parse_real_expression(value_editor[4]->get_text());
size.z = _parse_real_expression(value_editor[5]->get_text());
v = AABB(pos, size);
- _emit_changed_whole_or_field();
+ if (v != prev_v) {
+ _emit_changed_whole_or_field();
+ }
} break;
case Variant::TRANSFORM2D: {
@@ -1544,7 +1562,9 @@ void CustomPropertyEditor::_modified(String p_string) {
}
v = m;
- _emit_changed_whole_or_field();
+ if (v != prev_v) {
+ _emit_changed_whole_or_field();
+ }
} break;
case Variant::BASIS: {
@@ -1554,10 +1574,12 @@ void CustomPropertyEditor::_modified(String p_string) {
}
v = m;
- _emit_changed_whole_or_field();
+ if (v != prev_v) {
+ _emit_changed_whole_or_field();
+ }
} break;
- case Variant::TRANSFORM: {
+ case Variant::TRANSFORM3D: {
Basis basis;
for (int i = 0; i < 9; i++) {
basis.elements[i / 3][i % 3] = _parse_real_expression(value_editor[(i / 3) * 4 + i % 3]->get_text());
@@ -1569,8 +1591,10 @@ void CustomPropertyEditor::_modified(String p_string) {
origin.y = _parse_real_expression(value_editor[7]->get_text());
origin.z = _parse_real_expression(value_editor[11]->get_text());
- v = Transform(basis, origin);
- _emit_changed_whole_or_field();
+ v = Transform3D(basis, origin);
+ if (v != prev_v) {
+ _emit_changed_whole_or_field();
+ }
} break;
case Variant::COLOR: {
@@ -1578,7 +1602,9 @@ void CustomPropertyEditor::_modified(String p_string) {
case Variant::NODE_PATH: {
v = NodePath(value_editor[0]->get_text());
- emit_signal("variant_changed");
+ if (v != prev_v) {
+ emit_signal("variant_changed");
+ }
} break;
case Variant::DICTIONARY: {
} break;
@@ -1635,11 +1661,11 @@ void CustomPropertyEditor::_focus_enter() {
case Variant::RECT2:
case Variant::VECTOR3:
case Variant::PLANE:
- case Variant::QUAT:
+ case Variant::QUATERNION:
case Variant::AABB:
case Variant::TRANSFORM2D:
case Variant::BASIS:
- case Variant::TRANSFORM: {
+ case Variant::TRANSFORM3D: {
for (int i = 0; i < MAX_VALUE_EDITORS; ++i) {
if (value_editor[i]->has_focus()) {
focused_value_editor = i;
@@ -1654,25 +1680,7 @@ void CustomPropertyEditor::_focus_enter() {
}
void CustomPropertyEditor::_focus_exit() {
- switch (type) {
- case Variant::FLOAT:
- case Variant::STRING:
- case Variant::VECTOR2:
- case Variant::RECT2:
- case Variant::VECTOR3:
- case Variant::PLANE:
- case Variant::QUAT:
- case Variant::AABB:
- case Variant::TRANSFORM2D:
- case Variant::BASIS:
- case Variant::TRANSFORM: {
- for (int i = 0; i < MAX_VALUE_EDITORS; ++i) {
- value_editor[i]->select(0, 0);
- }
- } break;
- default: {
- }
- }
+ _modified(String());
}
void CustomPropertyEditor::config_action_buttons(const List<String> &p_strings) {
diff --git a/editor/property_editor.h b/editor/property_editor.h
index c6929f3b42..8a587b50b0 100644
--- a/editor/property_editor.h
+++ b/editor/property_editor.h
@@ -50,8 +50,8 @@ class PropertyValueEvaluator;
class CreateDialog;
class PropertySelector;
-class EditorResourceConversionPlugin : public Reference {
- GDCLASS(EditorResourceConversionPlugin, Reference);
+class EditorResourceConversionPlugin : public RefCounted {
+ GDCLASS(EditorResourceConversionPlugin, RefCounted);
protected:
static void _bind_methods();
diff --git a/editor/property_selector.cpp b/editor/property_selector.cpp
index bf31be536c..00652c02c8 100644
--- a/editor/property_selector.cpp
+++ b/editor/property_selector.cpp
@@ -125,18 +125,23 @@ void PropertySelector::_update_search() {
search_options->get_theme_icon("float", "EditorIcons"),
search_options->get_theme_icon("String", "EditorIcons"),
search_options->get_theme_icon("Vector2", "EditorIcons"),
+ search_options->get_theme_icon("Vector2i", "EditorIcons"),
search_options->get_theme_icon("Rect2", "EditorIcons"),
+ search_options->get_theme_icon("Rect2i", "EditorIcons"),
search_options->get_theme_icon("Vector3", "EditorIcons"),
+ search_options->get_theme_icon("Vector3i", "EditorIcons"),
search_options->get_theme_icon("Transform2D", "EditorIcons"),
search_options->get_theme_icon("Plane", "EditorIcons"),
- search_options->get_theme_icon("Quat", "EditorIcons"),
+ search_options->get_theme_icon("Quaternion", "EditorIcons"),
search_options->get_theme_icon("AABB", "EditorIcons"),
search_options->get_theme_icon("Basis", "EditorIcons"),
- search_options->get_theme_icon("Transform", "EditorIcons"),
+ search_options->get_theme_icon("Transform3D", "EditorIcons"),
search_options->get_theme_icon("Color", "EditorIcons"),
- search_options->get_theme_icon("Path", "EditorIcons"),
+ search_options->get_theme_icon("NodePath", "EditorIcons"),
search_options->get_theme_icon("RID", "EditorIcons"),
- search_options->get_theme_icon("Object", "EditorIcons"),
+ search_options->get_theme_icon("MiniObject", "EditorIcons"),
+ search_options->get_theme_icon("Callable", "EditorIcons"),
+ search_options->get_theme_icon("Signal", "EditorIcons"),
search_options->get_theme_icon("Dictionary", "EditorIcons"),
search_options->get_theme_icon("Array", "EditorIcons"),
search_options->get_theme_icon("PackedByteArray", "EditorIcons"),
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 349e05b47b..8d6b7f3389 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -2959,6 +2959,7 @@ void SceneTreeDock::_clear_clipboard() {
void SceneTreeDock::_create_remap_for_node(Node *p_node, Map<RES, RES> &r_remap) {
List<PropertyInfo> props;
p_node->get_property_list(&props);
+ bool is_instanced = EditorPropertyRevert::may_node_be_in_instance(p_node);
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
@@ -2969,6 +2970,15 @@ void SceneTreeDock::_create_remap_for_node(Node *p_node, Map<RES, RES> &r_remap)
if (v.is_ref()) {
RES res = v;
if (res.is_valid()) {
+ if (is_instanced) {
+ Variant orig;
+ if (EditorPropertyRevert::get_instanced_node_original_property(p_node, E->get().name, orig)) {
+ if (!EditorPropertyRevert::is_node_property_different(p_node, v, orig)) {
+ continue;
+ }
+ }
+ }
+
if ((res->get_path() == "" || res->get_path().find("::") > -1) && !r_remap.has(res)) {
_create_remap_for_resource(res, r_remap);
}
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index 6f9b0ae873..a5620f8cc5 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -1129,9 +1129,9 @@ void SceneTreeEditor::_bind_methods() {
ClassDB::bind_method("_rename_node", &SceneTreeEditor::_rename_node);
ClassDB::bind_method("_test_update_tree", &SceneTreeEditor::_test_update_tree);
- ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &SceneTreeEditor::get_drag_data_fw);
- ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &SceneTreeEditor::can_drop_data_fw);
- ClassDB::bind_method(D_METHOD("drop_data_fw"), &SceneTreeEditor::drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &SceneTreeEditor::get_drag_data_fw);
+ ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &SceneTreeEditor::can_drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_drop_data_fw"), &SceneTreeEditor::drop_data_fw);
ClassDB::bind_method(D_METHOD("update_tree"), &SceneTreeEditor::update_tree);
diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp
index c2bfdaae96..650decfd49 100644
--- a/editor/script_create_dialog.cpp
+++ b/editor/script_create_dialog.cpp
@@ -31,9 +31,9 @@
#include "script_create_dialog.h"
#include "core/config/project_settings.h"
+#include "core/io/file_access.h"
#include "core/io/resource_saver.h"
#include "core/object/script_language.h"
-#include "core/os/file_access.h"
#include "core/string/string_builder.h"
#include "editor/create_dialog.h"
#include "editor/editor_node.h"
diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp
index 4cdf820877..c05a3c2f89 100644
--- a/editor/settings_config_dialog.cpp
+++ b/editor/settings_config_dialog.cpp
@@ -261,10 +261,6 @@ void EditorSettingsDialog::_update_shortcuts() {
for (OrderedHashMap<StringName, InputMap::Action>::Element E = action_map.front(); E; E = E.next()) {
String action_name = E.key();
- if (!shortcut_filter.is_subsequence_ofi(action_name)) {
- continue;
- }
-
InputMap::Action action = E.get();
Array events; // Need to get the list of events into an array so it can be set as metadata on the item.
@@ -298,6 +294,10 @@ void EditorSettingsDialog::_update_shortcuts() {
// Join the text of the events with a delimiter so they can all be displayed in one cell.
String events_display_string = event_strings.is_empty() ? "None" : String("; ").join(event_strings);
+ if (!shortcut_filter.is_subsequence_ofi(action_name) && (events_display_string == "None" || !shortcut_filter.is_subsequence_ofi(events_display_string))) {
+ continue;
+ }
+
TreeItem *item = shortcuts->create_item(common_section);
item->set_text(0, action_name);
item->set_text(1, events_display_string);
diff --git a/editor/shader_globals_editor.cpp b/editor/shader_globals_editor.cpp
index ebef5be9ed..1893c6b6bb 100644
--- a/editor/shader_globals_editor.cpp
+++ b/editor/shader_globals_editor.cpp
@@ -199,7 +199,7 @@ protected:
pinfo.type = Variant::TRANSFORM2D;
} break;
case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
- pinfo.type = Variant::TRANSFORM;
+ pinfo.type = Variant::TRANSFORM3D;
} break;
case RS::GLOBAL_VAR_TYPE_MAT4: {
pinfo.type = Variant::PACKED_INT32_ARRAY;
@@ -326,7 +326,7 @@ static Variant create_var(RS::GlobalVariableType p_type) {
return Transform2D();
}
case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
- return Transform();
+ return Transform3D();
}
case RS::GLOBAL_VAR_TYPE_MAT4: {
Vector<real_t> xform;
diff --git a/editor/translations/af.po b/editor/translations/af.po
index 887b7983eb..40669c01fb 100644
--- a/editor/translations/af.po
+++ b/editor/translations/af.po
@@ -1151,6 +1151,10 @@ msgstr "Verander Woordeboek Waarde"
msgid "Thanks from the Godot community!"
msgstr "Dankie van die Godot gemeenskap!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Enjin bydraers"
@@ -10127,7 +10131,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
@@ -12201,10 +12205,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/ar.po b/editor/translations/ar.po
index a93fc9a473..ceeda7a037 100644
--- a/editor/translations/ar.po
+++ b/editor/translations/ar.po
@@ -1154,6 +1154,10 @@ msgstr "تغيير قيمة ÙÙŠ القاموس"
msgid "Thanks from the Godot community!"
msgstr "شكراً من مجتمع غودوت!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "المسهامين ÙÙŠ محرك غودوت"
@@ -10146,7 +10150,7 @@ msgstr "زر Ø§Ù„ÙØ£Ø±Ø©"
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
"اسم ÙØ¹Ø§Ù„ية غير صحيح. لا يمكن أن يكون ÙØ§Ø±ØºØ§Ù‹ أو يتضمن '/'ØŒ ':'ØŒ '='ØŒ '\\' أو "
@@ -12204,12 +12208,24 @@ msgstr ""
"لم يتم تنزيل قالب بناء Android لهذا المشروع. نزّل واحداً من قائمة المشروع."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
"Ù…Ùنقح أخطاء Ù…ÙØªØ§Ø­ المتجر keystore غير Ù…Ùهيئ ÙÙŠ إعدادت Ø§Ù„Ù…ÙØ­Ø±Ø± أو ÙÙŠ الإعدادات "
"الموضوعة Ø³Ù„ÙØ§Ù‹."
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr "تحرر مخزن Ø§Ù„Ù…ÙØ§ØªÙŠØ­ غير Ù…Ùهيئ بشكل صحيح ÙÙŠ إعدادت المسبقة للتصدير."
diff --git a/editor/translations/az.po b/editor/translations/az.po
index 1dcbe3a7a5..32efc852f8 100644
--- a/editor/translations/az.po
+++ b/editor/translations/az.po
@@ -1149,6 +1149,10 @@ msgstr "Lüğət dəyərini dəyiş"
msgid "Thanks from the Godot community!"
msgstr "Godot topluluğundan təşəkkürlər!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot oyun motoruna töhvə verənlər"
@@ -9755,7 +9759,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
@@ -11756,10 +11760,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/bg.po b/editor/translations/bg.po
index 4005ff2090..65a77ffd74 100644
--- a/editor/translations/bg.po
+++ b/editor/translations/bg.po
@@ -1097,6 +1097,10 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr "БлагодарноÑти от общноÑтта на Godot!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
@@ -9790,7 +9794,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
@@ -11807,10 +11811,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/bn.po b/editor/translations/bn.po
index 5192cd4164..999d6f59d5 100644
--- a/editor/translations/bn.po
+++ b/editor/translations/bn.po
@@ -15,8 +15,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-05-14 11:19+0000\n"
-"Last-Translator: Oymate <dhruboadittya96@gmail.com>\n"
+"PO-Revision-Date: 2021-06-11 14:49+0000\n"
+"Last-Translator: Mokarrom Hossain <mhb2016.bzs@gmail.com>\n"
"Language-Team: Bengali <https://hosted.weblate.org/projects/godot-engine/"
"godot/bn/>\n"
"Language: bn\n"
@@ -47,7 +47,7 @@ msgstr "অবৈধ ইনপà§à¦Ÿ %i (পাস করা হয়নি) à¦
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr "self বà§à¦¯à¦¬à¦¹à¦¾à¦° করা যাবে না কারণ instance যà§à¦•à§à¦¤à¦¿à¦¯à§à¦•à§à¦¤ নয়"
+msgstr "self বà§à¦¯à¦¬à¦¹à¦¾à¦° করা যাবে না কারণ instance যà§à¦•à§à¦¤à¦¿à¦¯à§à¦•à§à¦¤ নয় (not passed)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
@@ -103,7 +103,7 @@ msgstr "মà§à¦•à§à¦¤ করে দিন"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
-msgstr "সà§à¦¥à¦¿à¦°"
+msgstr "সà§à¦·à¦®"
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
@@ -591,7 +591,7 @@ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Animation) পরিচà§à¦›à¦¨à§à¦¨ à
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
-msgstr ""
+msgstr "নোডটি চয়ন করà§à¦¨ যা অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦Ÿà§‡à¦¡ হবে:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
@@ -655,22 +655,20 @@ msgid "Copy"
msgstr "পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿/কপি করà§à¦¨"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Select All/None"
-msgstr "কোনোটাই নিরà§à¦¬à¦¾à¦šà¦¨ করবেন না"
+msgstr "কোনোটাই নিরà§à¦¬à¦¾à¦šà¦¨ করবেন/না"
#: editor/animation_track_editor_plugins.cpp
-#, fuzzy
msgid "Add Audio Track Clip"
-msgstr "অডিও শà§à¦°à§‹à¦¤à¦¾"
+msgstr "অডিও টà§à¦°à§à¦¯à¦¾à¦• কà§à¦²à¦¿à¦ª যà§à¦•à§à¦¤ করà§à¦¨"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
-msgstr ""
+msgstr "অডিও টà§à¦°à§à¦¯à¦¾à¦• কà§à¦²à¦¿à¦ª শà§à¦°à§ অফসেট পরিবরà§à¦¤à¦¨ করà§à¦¨"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
-msgstr ""
+msgstr "অডিও টà§à¦°à§à¦¯à¦¾à¦• কà§à¦²à¦¿à¦ª শেষ অফসেট পরিবরà§à¦¤à¦¨ করà§à¦¨"
#: editor/array_property_edit.cpp
msgid "Resize Array"
@@ -693,18 +691,16 @@ msgid "Line Number:"
msgstr "লাইন নামà§à¦¬à¦¾à¦°:"
#: editor/code_editor.cpp
-#, fuzzy
msgid "%d replaced."
-msgstr "পà§à¦°à¦¤à¦¿à¦¸à§à¦¥à¦¾à¦ªà¦¨..."
+msgstr "%d পà§à¦°à¦¤à¦¿à¦¸à§à¦¥à¦¾à¦ªà¦¨ করা হয়েছে।"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
-msgstr ""
+msgstr "% d মিল।"
#: editor/code_editor.cpp editor/editor_help.cpp
-#, fuzzy
msgid "%d matches."
-msgstr "কোনো মিল নেই"
+msgstr "% d টি মিলছে।"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
@@ -732,9 +728,8 @@ msgid "Standard"
msgstr "আদরà§à¦¶"
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Scripts Panel"
-msgstr "ফেবরিট/পà§à¦°à¦¿à¦¯à¦¼-সমূহ অদলবদল/টগল করà§à¦¨"
+msgstr "সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿà¦¸ পà§à¦¯à¦¾à¦¨à§‡à¦² টগল করà§à¦¨"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
@@ -753,7 +748,6 @@ msgid "Reset Zoom"
msgstr "সমà§à¦ªà§à¦°à¦¸à¦¾à¦°à¦¨/সংকোচন অপসারণ করà§à¦¨ (রিসেট জà§à¦®à§)"
#: editor/code_editor.cpp
-#, fuzzy
msgid "Warnings"
msgstr "সতরà§à¦•তা"
@@ -1149,6 +1143,10 @@ msgstr "ডিকশনারি ভà§à¦¯à¦¾à¦²à§ পরিবরà§à¦¤à¦¨ à¦
msgid "Thanks from the Godot community!"
msgstr "Godot কমিউনিটি হতে আপনাকে ধনà§à¦¯à¦¬à¦¾à¦¦!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine কনà§à¦Ÿà§à¦°à¦¿à¦¬à¦¿à¦‰à¦Ÿà¦°à¦¸"
@@ -2598,9 +2596,8 @@ msgid "Exit the editor?"
msgstr "à¦à¦¡à¦¿à¦Ÿà¦° হতে পà§à¦°à¦¸à§à¦¥à¦¾à¦¨ করবেন?"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Project Manager?"
-msgstr "পà§à¦°à¦•লà§à¦ª মà§à¦¯à¦¾à¦¨à§‡à¦œà¦¾à¦°"
+msgstr "Open পà§à¦°à¦•লà§à¦ª মà§à¦¯à¦¾à¦¨à§‡à¦œà¦¾à¦°?"
#: editor/editor_node.cpp
#, fuzzy
@@ -3276,13 +3273,12 @@ msgid "Open & Run a Script"
msgstr "à¦à¦•টি সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ খà§à¦²à§à¦¨ à¦à¦¬à¦‚ চালান"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
"নিমà§à¦¨à§‹à¦•à§à¦¤ ফাইলসমূহ ডিসà§à¦•ে নতà§à¦¨à¦¤à¦°à¥¤\n"
-"কোন সিধানà§à¦¤à¦Ÿà¦¿ নেয়া উচিত হবে?:"
+"কোন সিধানà§à¦¤à¦Ÿà¦¿ নেয়া উচিত হবে?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3839,9 +3835,8 @@ msgid "Remove Template"
msgstr "বসà§à¦¤à§ অপসারণ করà§à¦¨"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Select Template File"
-msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ ফাইলসমূহ অপসারণ করবেন?"
+msgstr "টেমপà§à¦²à§‡à¦Ÿ ফাইল নিরà§à¦¬à¦¾à¦šà¦¨ করà§à¦¨"
#: editor/export_template_manager.cpp
#, fuzzy
@@ -4855,9 +4850,8 @@ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° নাম পরিবরà§à¦¤à¦¨
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Delete Animation?"
-msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿ করà§à¦¨"
+msgstr "Delete অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨?"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -5563,9 +5557,8 @@ msgid "Bake Lightmaps"
msgstr "লাইটà§à¦®à§à¦¯à¦¾à¦ªà§‡ হসà§à¦¤à¦¾à¦¨à§à¦¤à¦° করà§à¦¨:"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid "Select lightmap bake file:"
-msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ ফাইলসমূহ অপসারণ করবেন?"
+msgstr "লাইটমà§à¦¯à¦¾à¦ª বেক ফাইলটি নিরà§à¦¬à¦¾à¦šà¦¨ করà§à¦¨:"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -7235,11 +7228,8 @@ msgid "Clear Recent Files"
msgstr "বোনà§â€Œ/হাড় পরিষà§à¦•ার করà§à¦¨"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Close and save changes?"
-msgstr ""
-"বনà§à¦§ à¦à¦¬à¦‚ পরিবরà§à¦¤à¦¨ সংরকà§à¦·à¦£ করবেন?\n"
-"\""
+msgstr "বনà§à¦§ à¦à¦¬à¦‚ পরিবরà§à¦¤à¦¨ সংরকà§à¦·à¦£ করবেন?"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -7740,13 +7730,12 @@ msgid "Go to Previous Breakpoint"
msgstr "পূরà§à¦¬à§‡à¦° বিরতিবিনà§à¦¦à§à¦¤à§‡ যান"
#: editor/plugins/shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"This shader has been modified on on disk.\n"
"What action should be taken?"
msgstr ""
"নিমà§à¦¨à§‹à¦•à§à¦¤ ফাইলসমূহ ডিসà§à¦•ে নতà§à¦¨à¦¤à¦°à¥¤\n"
-"কোন সিধানà§à¦¤à¦Ÿà¦¿ নেয়া উচিত হবে?:"
+"কোন সিধানà§à¦¤à¦Ÿà¦¿ নেয়া উচিত হবে?"
#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
@@ -10726,7 +10715,7 @@ msgstr "মাউসের বোতাম"
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
@@ -12971,10 +12960,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/br.po b/editor/translations/br.po
index dfab47a0e2..21e33b7372 100644
--- a/editor/translations/br.po
+++ b/editor/translations/br.po
@@ -1098,6 +1098,10 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
@@ -9700,7 +9704,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
@@ -11701,10 +11705,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/ca.po b/editor/translations/ca.po
index 3346449af2..26e9ac5a45 100644
--- a/editor/translations/ca.po
+++ b/editor/translations/ca.po
@@ -1127,6 +1127,10 @@ msgstr "Modifica Valor del Diccionari"
msgid "Thanks from the Godot community!"
msgstr "Gràcies de la part de la Comunitat del Godot!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Col·laboradors de Godot Engine"
@@ -10409,7 +10413,7 @@ msgstr "Botó del ratolí"
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
"Nom d'acció no vàlid. No pot estar buit ni contenir '/', ':', '=', '\\' o "
@@ -12568,10 +12572,22 @@ msgstr ""
"des del menú Editor."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/cs.po b/editor/translations/cs.po
index b37f9a6a3f..8f1e930115 100644
--- a/editor/translations/cs.po
+++ b/editor/translations/cs.po
@@ -25,12 +25,13 @@
# kubajz22 <til.jakubesko@seznam.cz>, 2020.
# Václav Blažej <vaclavblazej@seznam.cz>, 2020, 2021.
# ProfJack <profjackcz@gmail.com>, 2021.
+# swifterik <blaha.j502@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-05-03 06:13+0000\n"
-"Last-Translator: Vojtěch Šamla <auzkok@seznam.cz>\n"
+"PO-Revision-Date: 2021-05-21 11:33+0000\n"
+"Last-Translator: swifterik <blaha.j502@gmail.com>\n"
"Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/"
"cs/>\n"
"Language: cs\n"
@@ -1134,6 +1135,10 @@ msgstr "Změnit hodnotu slovníku"
msgid "Thanks from the Godot community!"
msgstr "Děkujeme za komunitu Godotu!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Přispěvatelé do Godot Enginu"
@@ -2547,14 +2552,14 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "Nelze naÄíst skript rozšíření z cesty: '%s'."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Unable to load addon script from path: '%s'. This might be due to a code "
"error in that script.\n"
"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"Nelze naÄíst skript rozšíření z cesty: '%s'. Zdá se, že se v kódu nachází "
-"chyba. Prosím, zkontrolujte syntax."
+"chyba.\n"
+"Deaktivujte rozšíření '%s' abyste předešli dalším chybám."
#: editor/editor_node.cpp
msgid ""
@@ -2995,7 +3000,7 @@ msgstr "O aplikaci"
#: editor/editor_node.cpp
msgid "Support Godot Development"
-msgstr ""
+msgstr "Podpořte projekt Godot"
#: editor/editor_node.cpp
msgid "Play the project."
@@ -10104,7 +10109,7 @@ msgstr "TlaÄítko myÅ¡i"
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
"Neplatné jméno akce. Nesmí být prázdné nebo obsahovat '/', ':', '=', '\\' "
@@ -11632,7 +11637,6 @@ msgid "Post processing"
msgstr "Následné zpracování"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Plotting lightmaps"
msgstr "Vykreslování světelných map"
@@ -12153,12 +12157,24 @@ msgstr ""
"z nabídky Projekt."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
"ÚložiÅ¡tÄ› klíÄů k ladÄ›ní není nakonfigurováno v Nastavení editoru nebo v "
"export profilu."
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
"ÚložiÅ¡tÄ› klíÄů pro vydání je nakonfigurováno nesprávnÄ› v profilu exportu."
diff --git a/editor/translations/da.po b/editor/translations/da.po
index 3cb65a5d82..77cd37e20b 100644
--- a/editor/translations/da.po
+++ b/editor/translations/da.po
@@ -1170,6 +1170,10 @@ msgstr "Ændre Dictionary Værdi"
msgid "Thanks from the Godot community!"
msgstr "Tak fra Godot fællesskabet!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine bidragsydere"
@@ -10353,7 +10357,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
@@ -12485,10 +12489,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/de.po b/editor/translations/de.po
index 1c6136ff6f..89ffa6e87c 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -68,12 +68,13 @@
# Daniel Plaster <danimineiromc@googlemail.com>, 2021.
# El Captian <elcaptian@posteo.me>, 2021.
# Ron Eric Hackländer <mail@roneric.net>, 2021.
+# Stephan Kerbl <stephankerbl@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-05-14 20:34+0000\n"
-"Last-Translator: So Wieso <sowieso@dukun.de>\n"
+"PO-Revision-Date: 2021-06-07 23:43+0000\n"
+"Last-Translator: Linux User <no-ads@mail.de>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
"Language: de\n"
@@ -1186,6 +1187,10 @@ msgstr "Wörterbuchwert ändern"
msgid "Thanks from the Godot community!"
msgstr "Die Godot-Gemeinschaft bedankt sich!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Mitwirkende der Godot Engine"
@@ -1381,7 +1386,7 @@ msgstr "Stummschalten"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
-msgstr "Brücke"
+msgstr "Überbrückung"
#: editor/editor_audio_buses.cpp
msgid "Bus options"
@@ -2448,8 +2453,7 @@ msgid ""
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
-"Dies ist ein Laufzeit-Objekt Objekt, Änderungen an ihm werden nicht "
-"gespeichert.\n"
+"Dies ist ein Laufzeit-Objekt, Änderungen werden nicht gespeichert.\n"
"Die Dokumentation zum Debugging beschreibt den nötigen Arbeitsablauf."
#: editor/editor_node.cpp
@@ -3076,7 +3080,7 @@ msgstr "Über"
#: editor/editor_node.cpp
msgid "Support Godot Development"
-msgstr ""
+msgstr "Unterstützung der Godot-Entwicklung"
#: editor/editor_node.cpp
msgid "Play the project."
@@ -4940,7 +4944,7 @@ msgstr "Abspielmodus:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
-msgstr "AnimationsBaum"
+msgstr "AnimationTree"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
@@ -5316,7 +5320,6 @@ msgstr ""
"Kanals im Bereich von 0.0 bis 1.0 liegen."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
@@ -10250,7 +10253,7 @@ msgstr "Maustaste"
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
"Ungültiger Aktionsname. Er kann weder leer sein noch ‚/‘, ‚:‘, ‚=‘, ‘\\‘ "
@@ -12323,12 +12326,24 @@ msgstr ""
"im Projektmenü installiert werden."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
"Debug-Keystore wurde weder in den Editoreinstellungen noch in der Vorlage "
"konfiguriert."
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
"Release-Keystore wurde nicht korrekt konfiguriert in den Exporteinstellungen."
diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot
index 5ffb9f106d..603b07a6d5 100644
--- a/editor/translations/editor.pot
+++ b/editor/translations/editor.pot
@@ -1076,6 +1076,10 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
@@ -9678,7 +9682,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
@@ -11679,10 +11683,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/el.po b/editor/translations/el.po
index 591ad55930..d85918f2b2 100644
--- a/editor/translations/el.po
+++ b/editor/translations/el.po
@@ -2,22 +2,22 @@
# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
-# George Tsiamasiotis <gtsiam@windowslive.com>, 2017-2018, 2019, 2020.
+# George Tsiamasiotis <gtsiam@windowslive.com>, 2017-2018, 2019, 2020, 2021.
# Georgios Katsanakis <geo.elgeo@gmail.com>, 2019.
# Overloaded <manoschool@yahoo.gr>, 2019.
# Eternal Death <eternaldeath0001@gmail.com>, 2019.
# Overloaded @ Orama Interactive http://orama-interactive.com/ <manoschool@yahoo.gr>, 2020.
# pandektis <pandektis@gmail.com>, 2020.
# KostasMSC <kargyris@athtech.gr>, 2020.
-# lawfulRobot <czavantias@gmail.com>, 2020.
+# lawfulRobot <czavantias@gmail.com>, 2020, 2021.
# Michalis <michalisntovas@yahoo.gr>, 2021.
# leriaz <leriaz@live.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-04-26 22:31+0000\n"
-"Last-Translator: Michalis <michalisntovas@yahoo.gr>\n"
+"PO-Revision-Date: 2021-05-30 04:15+0000\n"
+"Last-Translator: lawfulRobot <czavantias@gmail.com>\n"
"Language-Team: Greek <https://hosted.weblate.org/projects/godot-engine/godot/"
"el/>\n"
"Language: el\n"
@@ -1051,15 +1051,15 @@ msgstr ""
"επαναφέÏετε."
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)\n"
"You can find the removed files in the system trash to restore them."
msgstr ""
-"Τα αÏχεία που αφαιÏοÏνται απαιτοÏνται από άλλους πόÏους για να δουλέψουν.\n"
-"Îα αφαιÏεθοÏν; (ΑδÏνατη η αναίÏεση)"
+"Τα αÏχεία που αφαιÏοÏνται απαιτοÏνται για την λειτουÏγία άλλων πόÏων.\n"
+"Îα αφαιÏεθοÏν; (ΑδÏνατη η αναίÏεση)\n"
+"ΜποÏείτε να τα επαναφέÏετε αÏγότεÏα από τον κάδο ανακÏκλωσης του συστήματος."
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
@@ -1129,6 +1129,10 @@ msgstr "Αλλαγή τιμής λεξικοÏ"
msgid "Thanks from the Godot community!"
msgstr "ΕυχαÏιστίες από την κοινότητα της Godot!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "ΣυνεισφέÏοντες στην Godot Engine"
@@ -1614,22 +1618,20 @@ msgstr ""
"«Driver Fallback Enabled»."
#: editor/editor_export.cpp
-#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
-"Η πλατφόÏμα Ï€ÏοοÏÎ¹ÏƒÎ¼Î¿Ï Î±Ï€Î±Î¹Ï„ÎµÎ¯ «ETC» συμπίεση υφών για το GLES2. "
-"ΕνεÏγοποιήστε το «Import Etc» στις Ρυθμίσεις ΈÏγου."
+"Η πλατφόÏμα Ï€ÏοοÏÎ¹ÏƒÎ¼Î¿Ï Î±Ï€Î±Î¹Ï„ÎµÎ¯ συμπίεση υφών 'PVRTC' για το GLES2. "
+"ΕνεÏγοποιήστε το 'Εισαγωγή PVRTC' στις Ρυθμίσεις ΈÏγου."
#: editor/editor_export.cpp
-#, fuzzy
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
-"Η πλατφόÏμα Ï€ÏοοÏÎ¹ÏƒÎ¼Î¿Ï Î±Ï€Î±Î¹Ï„ÎµÎ¯ «ETC2» συμπίεση υφών για το GLES3. "
-"ΕνεÏγοποιήστε το «Import Etc 2» στις Ρυθμίσεις ΈÏγου."
+"Η πλατφόÏμα Ï€ÏοοÏÎ¹ÏƒÎ¼Î¿Ï Î±Ï€Î±Î¹Ï„ÎµÎ¯ συμπίεση υφών 'ETC2' ή PVRTC' για το GLES3. "
+"ΕνεÏγοποιήστε το 'Εισαγωγή ETC2' ή 'Εισαγωγή PVRTC' στις Ρυθμίσεις ΈÏγου."
#: editor/editor_export.cpp
#, fuzzy
@@ -2323,6 +2325,10 @@ msgid ""
"An error occurred while trying to save the editor layout.\n"
"Make sure the editor's user data path is writable."
msgstr ""
+"ΠÏόεκυψε ένα σφάλμα κατά την αποθήκευση της διάταξης του Ï€ÏογÏάμματος "
+"επεξεÏγασίας.\n"
+"Βεβαιωθείτε ότι η διαδÏομή δεδομένων του χÏήστη του Ï€ÏογÏάμματος "
+"επεξεÏγασίας είναι εγγÏάψιμη."
#: editor/editor_node.cpp
msgid ""
@@ -2330,15 +2336,18 @@ msgid ""
"To restore the Default layout to its base settings, use the Delete Layout "
"option and delete the Default layout."
msgstr ""
+"Η Ï€Ïοεπιλεγμένη διάταξη του Ï€ÏογÏάμματος επεξεÏγασίας έχει παÏακαμφθεί.\n"
+"Για να επαναφέÏετε την ΠÏοεπιλεγμένη διάταξη στις βασικές Ïυθμίσεις, "
+"διαλέξτε την επιλογή ΔιαγÏαφή Διάταξης και διαγÏάψτε την ΠÏοεπιλεγμένη "
+"διάταξη."
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "Το όνομα της διάταξης δεν βÏέθηκε!"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Restored the Default layout to its base settings."
-msgstr "ΕπαναφοÏά της Ï€Ïοεπιλεγμένης διάταξης στις βασικές Ïυθμίσεις."
+msgstr "Έγινε επαναφοÏά της Ï€Ïοεπιλεγμένης διάταξης στις βασικές Ïυθμίσεις."
#: editor/editor_node.cpp
msgid ""
@@ -2397,7 +2406,7 @@ msgstr "Δεν υπάÏχει καθοÏισμένη σκηνή για εκτεÎ
#: editor/editor_node.cpp
msgid "Save scene before running..."
-msgstr ""
+msgstr "Αποθήκευση σκηνής Ï€Ïιν την εκτέλεση..."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
@@ -2546,25 +2555,23 @@ msgstr ""
"αÏχείου ÏÏθμισης."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
-"ΑδÏνατη η έυÏεση του πεδίου 'script' για την Ï€Ïόσθετη επέκταση στο: 'res://"
-"addons/%s'."
+"ΑδÏνατη η έυÏεση του πεδίου δέσμης ενεÏγειών για το Ï€Ïόσθετο στο: '%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "ΑδÏνατη η φόÏτωση δέσμης ενεÏγειών Ï€Ïοσθέτου από τη διαδÏομή: '%s'."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Unable to load addon script from path: '%s'. This might be due to a code "
"error in that script.\n"
"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"Αποτυχία φόÏτωσης δέσμης ενεÏγειών Ï€Ïοσθέτου από τη διαδÏομή: '%s'. Φαίνεται "
-"πως υπάÏχει λάθος στον κώδικα."
+"πως υπάÏχει λάθος στον κώδικα.\n"
+"Έγινε απενεÏγοποίηση το Ï€Ïοσθέτου '%s' για αποτÏοπή πεÏαιτέÏω Ï€Ïοβλημάτων."
#: editor/editor_node.cpp
msgid ""
@@ -3015,8 +3022,9 @@ msgid "About"
msgstr "Σχετικά"
#: editor/editor_node.cpp
+#, fuzzy
msgid "Support Godot Development"
-msgstr ""
+msgstr "ΥποστηÏίξτε την ανάπτυξη του Godot"
#: editor/editor_node.cpp
msgid "Play the project."
@@ -3161,13 +3169,12 @@ msgid "Open & Run a Script"
msgstr "Άνοιξε & ΤÏέξε μία δέσμη ενεÏγειών"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
"Τα ακόλουθα αÏχεία είναι νεότεÏα στον δίσκο.\n"
-"Τι δÏάση να ληφθεί;:"
+"Τι δÏάση να ληφθεί;"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3709,9 +3716,12 @@ msgstr ""
"επανεισάγετε το χειÏοκίνητα."
#: editor/filesystem_dock.cpp
+#, fuzzy
msgid ""
"Importing has been disabled for this file, so it can't be opened for editing."
msgstr ""
+"Η εισαγωγή έχει απενεÏγοποιηθεί για αυτό το αÏχείο, οπότε δεν μποÏεί να "
+"ανοιχτεί για επεξεÏγασία."
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
@@ -3758,6 +3768,12 @@ msgid ""
"\n"
"Do you wish to overwrite them?"
msgstr ""
+"Τα ακόλουθα αÏχεία ή φάκελοι συγκÏοÏονται με στοιχεία στον Ï€ÏοοÏισμό \"%s"
+"\":\n"
+"\n"
+"%s\n"
+"\n"
+"Θέλετε να τα αντικαταστήσετε;"
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
@@ -3840,7 +3856,7 @@ msgstr "ΑναπαÏαγωγή..."
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Move to Trash"
-msgstr "Μετακίνηση AutoLoad"
+msgstr "Μετακίνηση στα αποÏÏίμματα"
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
@@ -3951,19 +3967,16 @@ msgid "Searching..."
msgstr "Αναζήτηση..."
#: editor/find_in_files.cpp
-#, fuzzy
msgid "%d match in %d file."
-msgstr "%d αποτελέσματα."
+msgstr "%d αποτέλεσμα σε %d αÏχείο."
#: editor/find_in_files.cpp
-#, fuzzy
msgid "%d matches in %d file."
-msgstr "%d αποτελέσματα."
+msgstr "%d αποτελέσματα σε %d αÏχείο."
#: editor/find_in_files.cpp
-#, fuzzy
msgid "%d matches in %d files."
-msgstr "%d αποτελέσματα."
+msgstr "%d αποτελέσματα σε %d αÏχεία."
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -4103,23 +4116,20 @@ msgid "Saving..."
msgstr "Αποθήκευση..."
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Select Importer"
-msgstr "Επιλογή ΛειτουÏγίας"
+msgstr "Επιλογή Εισαγωγέα"
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Importer:"
-msgstr "Εισαγωγή"
+msgstr "Εισαγωγέας:"
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Reset to Defaults"
-msgstr "ΧÏήση Ï€Ïοεπιλεγμένου sRGB"
+msgstr "ΕπαναφοÏά Ï€Ïοεπιλογών"
#: editor/import_dock.cpp
msgid "Keep File (No Import)"
-msgstr ""
+msgstr "ΔιατήÏηση αÏχειου (ΧωÏίς Εισαγωγή)"
#: editor/import_dock.cpp
msgid "%d Files"
@@ -5224,16 +5234,13 @@ msgid "Assets ZIP File"
msgstr "ΑÏχείο ZIP των Στοιχείων"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene and try again."
msgstr ""
"Δεν ήταν δυνατός ο Ï€ÏοσδιοÏισμός διαδÏομής αποθήκευσης για εικόνες "
"lightmap.\n"
-"ΑποθηκεÏστε τη σκηνή σας (ώστε οι εικόνες να αποθηκευτοÏν στον ίδιο "
-"κατάλογο), ή επιλέξτε μία διαδÏομή αποθήκευσης από τις ιδιότητες του "
-"BakedLightMap."
+"ΑποθηκεÏστε τη σκηνή σας και δοκιμάστε ξανα."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
@@ -7429,9 +7436,8 @@ msgid "Yaw"
msgstr "ΠαÏέκκλιση"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Size"
-msgstr "Μέγεθος: "
+msgstr "Μέγεθος"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -10208,7 +10214,7 @@ msgstr "Κουμπί ποντικιοÏ"
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
"ΆκυÏο όνομα ενέÏγειας. Δεν μποÏεί να είναι άδειο ή να πεÏιέχει «/», «:», "
@@ -10764,9 +10770,8 @@ msgid "Instance Child Scene"
msgstr "ΑÏχικοποίηση σκηνής ως παιδί"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Can't paste root node into the same scene."
-msgstr "Δεν είναι δυνατή η λειτουÏγία σε κόμβους από ξένη σκηνή!"
+msgstr "Δεν είναι δυνατή η επικόλληση του ÏÎ¹Î¶Î¹ÎºÎ¿Ï ÎºÏŒÎ¼Î²Î¿Ï… στην ίδια σκηνή."
#: editor/scene_tree_dock.cpp
#, fuzzy
@@ -12293,12 +12298,24 @@ msgstr ""
"«ΈÏγο»."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
"Το «debug keystore» δεν έχει καθοÏιστεί στις Ρυθμίσεις ΕπεξεÏγαστή ή την "
"διαμόÏφωση."
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
"Εσφαλμένη ÏÏθμιση αποθετηÏίου κλειδιών διανομής στην διαμόÏφωση εξαγωγής."
@@ -12820,9 +12837,8 @@ msgid "Finding meshes and lights"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Preparing geometry (%d/%d)"
-msgstr "Ανάλυση γεωμετÏίας..."
+msgstr "ΠÏοετοιμασία γεωμετÏίας (%d/%d)"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
diff --git a/editor/translations/eo.po b/editor/translations/eo.po
index 4bb0dcbeae..21d94bda5e 100644
--- a/editor/translations/eo.po
+++ b/editor/translations/eo.po
@@ -16,7 +16,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2021-05-11 06:54+0000\n"
+"PO-Revision-Date: 2021-06-02 09:04+0000\n"
"Last-Translator: mourning20s <mourning20s@protonmail.com>\n"
"Language-Team: Esperanto <https://hosted.weblate.org/projects/godot-engine/"
"godot/eo/>\n"
@@ -196,27 +196,27 @@ msgstr "Aliigi Animadon Iteracion"
#: editor/animation_track_editor.cpp
msgid "Property Track"
-msgstr "Atributo Vojeto"
+msgstr "Atributa trako"
#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
-msgstr "3D Transformo Vojeto"
+msgstr "3D-transforma trako"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
-msgstr "Alvoki Metodon Vojeto"
+msgstr "Metod-alvoka trako"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
-msgstr "Bezier-kurbo Vojeto"
+msgstr "Bezier-kurba trako"
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
-msgstr "AÅ­dio Reproduktado Vojeto"
+msgstr "AÅ­dia reproduktada trako"
#: editor/animation_track_editor.cpp
msgid "Animation Playback Track"
-msgstr "Animado Reproduktado Vojeto"
+msgstr "Animacia reproduktada trako"
#: editor/animation_track_editor.cpp
msgid "Animation length (frames)"
@@ -228,7 +228,7 @@ msgstr "Animado loneco (sekundoj)"
#: editor/animation_track_editor.cpp
msgid "Add Track"
-msgstr "Adici Vojeton"
+msgstr "Aldoni trakon"
#: editor/animation_track_editor.cpp
msgid "Animation Looping"
@@ -249,11 +249,11 @@ msgstr "Animado Filmitaĵero:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
-msgstr "Aliigi Vojeton Vojon"
+msgstr "ÅœanÄi vojon de trako"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
-msgstr "Baskuligi tio ĉi vojeto Åaltita/malÅaltita."
+msgstr "Åœalti/malÅalti ĉi tiun trakon."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
@@ -269,7 +269,7 @@ msgstr "Iteracio Volvi Modo (Interpoli finon kun komenco de iteracio)"
#: editor/animation_track_editor.cpp
msgid "Remove this track."
-msgstr "Forigi tio ĉi vojeton."
+msgstr "Forigi ĉi tiun trakon."
#: editor/animation_track_editor.cpp
msgid "Time (s): "
@@ -277,7 +277,7 @@ msgstr "Fojo (s): "
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
-msgstr "Baskuligi Vojeton Åœaltitis"
+msgstr "Åœalti/malÅalti trakon"
#: editor/animation_track_editor.cpp
msgid "Continuous"
@@ -343,15 +343,15 @@ msgstr "Aliigi Animadon Iteracion Modon"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
-msgstr "Formovi Animadon Vojeton"
+msgstr "Forigi animacian trakon"
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
-msgstr "Fari NOVAN vojeton por %s kaj enmeti Ålosilon?"
+msgstr "Krei NOVAN trakon por %s kaj enmeti Ålosilon?"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
-msgstr "Fari %d NOVAJN vojetojn kaj enmeti Ålosilojn?"
+msgstr "Krei %d NOVAJN trakojn kaj enmeti Ålosilojn?"
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
@@ -379,7 +379,7 @@ msgstr "Animado Krei & Enmeti"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
-msgstr "Animado Enmeti Vojeton & Åœlosilon"
+msgstr "Animacio enmeti trakon kaj Ålosilon"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
@@ -391,11 +391,12 @@ msgstr "Aliigi Animadon PaÅon"
#: editor/animation_track_editor.cpp
msgid "Rearrange Tracks"
-msgstr "RearanÄi Vojetojn"
+msgstr "RearanÄi trakojn"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Transform tracks only apply to Spatial-based nodes."
-msgstr "Transforma vojetoj nur almetas al Spatial nodojn."
+msgstr "Transformaj trakoj nur aplikas al Spatial-ajn nodojn."
#: editor/animation_track_editor.cpp
msgid ""
@@ -404,14 +405,14 @@ msgid ""
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
-"AÅ­dio vojetoj nur volas indiki al nodojn de tipojn:\n"
+"AÅ­diaj trakoj nur eblas indiki al nodoj de tipoj:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
-msgstr "Animado vojetoj nur volas indiki al AnimationPlayer nodojn."
+msgstr "Animaciaj trakoj nur eblas indiki al AnimationPlayer-aj nodoj."
#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
@@ -419,39 +420,39 @@ msgstr "Animado legilo ne volas animi si mem, nur aliajn ludantojn."
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
-msgstr "Äœi ne estas ebla adici novan vojeton sen radiko"
+msgstr "Ne eblas aldoni novan trakon sen radiko"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
-msgstr "Nevalida trako por Bezier (neniu taŭga subproprietaĵoj)"
+msgstr "Nevalida trako por Bezier (neniaj taÅ­gaj atributoj)"
#: editor/animation_track_editor.cpp
msgid "Add Bezier Track"
-msgstr "Adici Bezier-vojeton"
+msgstr "Aldoni Bezier-an trakon"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
-msgstr "Vojeto vojo estas malvalida, do ne volas adici Ålosilon."
+msgstr "Vojo de trako estas nevalida, do ne eblas aldoni Ålosilon."
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
-msgstr "Vojeto ne estas de tipo Spatial, ne volas enmeti Ålosilon"
+msgstr "Trako ne estas de tipo Spatial, ne eblas enmeti Ålosilon"
#: editor/animation_track_editor.cpp
msgid "Add Transform Track Key"
-msgstr "Adici Transformon Vojeton Åœlosilon"
+msgstr "Aldoni transforman trakan Ålosilon"
#: editor/animation_track_editor.cpp
msgid "Add Track Key"
-msgstr "Adici Vojeton Åœlosilon"
+msgstr "Aldoni trakan Ålosilon"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
-msgstr "Vojeto vojo estas malvalida, do ne volas adici metodon Ålosilon."
+msgstr "Vojo de trako estas nevalida, do ne eblas aldoni metodan Ålosilon."
#: editor/animation_track_editor.cpp
msgid "Add Method Track Key"
-msgstr "Adici Metodon Vojeton Åœlosilon"
+msgstr "Aldoni metodan trakan Ålosilon"
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
@@ -467,7 +468,7 @@ msgstr "Tondujo estas malplena"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
-msgstr "ElpoÅigi Vojetojn"
+msgstr "Alglui trakojn"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
@@ -477,7 +478,8 @@ msgstr "Animado Skali Åœlosilojn"
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
-"Tio ĉi opcio ne funkcias por Bezier redakti, ĉar Äi estas nur unuopa vojeto."
+"Tiu ĉi opcio ne funkcias por Bezier-a redaktado, ĉar Äi estas nur unuopa "
+"trako."
#: editor/animation_track_editor.cpp
msgid ""
@@ -491,14 +493,14 @@ msgid ""
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
-"Tio ĉi animado apartenas al enporta sceno, do aliigoj al enportajn vojetojn "
+"Tiu ĉi animacio apartenas enportitan scenon, do ÅanÄojn al enportitaj trakoj "
"ne konservos.\n"
"\n"
-"Por Åalti la eblecon aldoni proprajn vojetojn, navigu al la enporto-agordoj "
-"de la sceno kaj agordu \n"
-"\"Animado > Memorilo\" al \"Dosieroj\", Åaltu \"Animado -> Konservi Proprajn "
-"Vojetojn\", poste re-enportu.\n"
-"Alterne, uzu enporto-antaÅ­elekton ke enportas animadojn al malkunajn "
+"Por Åalti la eblecon de aldoni proprajn trakojn, navigu al la enportaj "
+"agordoj de la sceno kaj agordu\n"
+"\"Animacio > Memorilo\" al \"Dosieroj\", Åaltu \"Animacio -> Konservi "
+"proprajn trakojn\", poste reenportu.\n"
+"Alterne, uzu enporta antaÅ­agordo ke enportas animaciojn al malkunajn "
"dosierojn."
#: editor/animation_track_editor.cpp
@@ -507,15 +509,15 @@ msgstr "Averto: Redaktanti importis animadon"
#: editor/animation_track_editor.cpp
msgid "Select an AnimationPlayer node to create and edit animations."
-msgstr "Selektu AnimationPlayer nodo por krei kaj redakti animadoj."
+msgstr "Elektu AnimationPlayer-a nodo por krei kaj redakti animadojn."
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
-msgstr "Nur vidigi vojetojn el elektis nodojn en arbo."
+msgstr "Nur vidigi trakojn el elektitajn nodojn en la arbo."
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
-msgstr "Grupigi vojetoj de nodo aÅ­ montri ilin kiel klara listo."
+msgstr "Grupigi trakojn per nodo aÅ­ vidigi ilin kiel simplan liston."
#: editor/animation_track_editor.cpp
msgid "Snap:"
@@ -542,7 +544,7 @@ msgstr "FPS"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
-msgstr "Editi"
+msgstr "Redakti"
#: editor/animation_track_editor.cpp
msgid "Animation properties."
@@ -550,7 +552,7 @@ msgstr "Animado atributoj."
#: editor/animation_track_editor.cpp
msgid "Copy Tracks"
-msgstr "Duplikati Vojetojn"
+msgstr "Kopii trakojn"
#: editor/animation_track_editor.cpp
msgid "Scale Selection"
@@ -622,7 +624,7 @@ msgstr "Forigi Nevalidajn Åœlosilojn"
#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
-msgstr "Forigi maladrestrajn kaj malplenajn vojetojn"
+msgstr "Forigi nesolvitajn kaj malplenajn trakojn"
#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
@@ -642,7 +644,7 @@ msgstr "Skali RejÅo:"
#: editor/animation_track_editor.cpp
msgid "Select Tracks to Copy"
-msgstr "Elekti vojetojn por duplikati"
+msgstr "Elekti trakojn por kopii"
#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_properties.cpp
@@ -651,7 +653,7 @@ msgstr "Elekti vojetojn por duplikati"
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
-msgstr "Duplikati"
+msgstr "Kopii"
#: editor/animation_track_editor.cpp
msgid "Select All/None"
@@ -659,15 +661,15 @@ msgstr "Elekti Ĉiuj/Neniuj"
#: editor/animation_track_editor_plugins.cpp
msgid "Add Audio Track Clip"
-msgstr "Adici Aŭdio-Vojeton Eltondaĵon"
+msgstr "Aldoni aŭdio-trakan eltondaĵon"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
-msgstr "Aliigi AÅ­dio-Vojeton Eltondaĵon Komencon DeiÄon"
+msgstr "ÅœanÄi komencan deÅovon de aÅ­dio-traka eltondaĵo"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
-msgstr "Aliigi AÅ­dio-Vojeton Eltondaĵon Finon DeiÄon"
+msgstr "ÅœanÄi finan deÅovon de aÅ­dio-traka eltondaĵo"
#: editor/array_property_edit.cpp
msgid "Resize Array"
@@ -998,7 +1000,7 @@ msgstr "Rimedo"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
msgid "Path"
-msgstr "dosierindiko"
+msgstr "Dosierindiko"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
@@ -1117,6 +1119,10 @@ msgstr "ÅœanÄi la vortaran valoron"
msgid "Thanks from the Godot community!"
msgstr "Dankon de la komunumo de Godot!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Kontribuantoj de Godot Engine"
@@ -1127,7 +1133,7 @@ msgstr "Fondintoj de la Projekto"
#: editor/editor_about.cpp
msgid "Lead Developer"
-msgstr "Ĉefprogramisto"
+msgstr "Ĉefa ellaboranto"
#. TRANSLATORS: This refers to a job title.
#. The trailing space is used to distinguish with the project list application,
@@ -1389,7 +1395,7 @@ msgstr "Eraris konservi dosieron: %s"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
-msgstr "Aldoni Buso"
+msgstr "Aldoni Buson"
#: editor/editor_audio_buses.cpp
msgid "Add a new Audio Bus to this layout."
@@ -1415,7 +1421,7 @@ msgstr "Konservi ĉi tiun busan aranÄon al dosiero."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
-msgstr "Åœargi defaÅ­lto"
+msgstr "Åœargi defaÅ­lton"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
@@ -1985,7 +1991,7 @@ msgstr "Priskribo"
#: editor/editor_help.cpp
msgid "Online Tutorials"
-msgstr "Retaj Instruiloj"
+msgstr "Retaj instruiloj"
#: editor/editor_help.cpp
msgid "Properties"
@@ -2005,7 +2011,7 @@ msgstr "Metodoj"
#: editor/editor_help.cpp
msgid "Theme Properties"
-msgstr "Etosaj Atributoj"
+msgstr "Etosaj atributoj"
#: editor/editor_help.cpp
msgid "Enumerations"
@@ -2017,7 +2023,7 @@ msgstr "Konstantoj"
#: editor/editor_help.cpp
msgid "Property Descriptions"
-msgstr "Priskribo de Atributoj"
+msgstr "Priskribo de atributoj"
#: editor/editor_help.cpp
msgid "(value)"
@@ -2033,7 +2039,7 @@ msgstr ""
#: editor/editor_help.cpp
msgid "Method Descriptions"
-msgstr "Metodaj Priskriboj"
+msgstr "Metodaj priskriboj"
#: editor/editor_help.cpp
msgid ""
@@ -2273,6 +2279,8 @@ msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
+"Tiun ĉi scenon ne konserveblas ĉar estas enmeto de cikla ekzemplado.\n"
+"Bonvolu solvi Äin kaj poste provu rekonservi."
#: editor/editor_node.cpp
msgid ""
@@ -2283,9 +2291,8 @@ msgstr ""
"verigus."
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Can't overwrite scene that is still open!"
-msgstr "Ne eble anstataÅ­igas scenon ke esti ankoraÅ­ malferma!"
+msgstr "Ne eble anstataÅ­igas scenon ke estas ankoraÅ­ malferma!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
@@ -2308,6 +2315,8 @@ msgid ""
"An error occurred while trying to save the editor layout.\n"
"Make sure the editor's user data path is writable."
msgstr ""
+"Eraro okazis dum provas konservi la aranÄon de la redaktilon.\n"
+"Verigu la uzantan datumvojon de la redaktilo esti skribebla."
#: editor/editor_node.cpp
msgid ""
@@ -2315,6 +2324,9 @@ msgid ""
"To restore the Default layout to its base settings, use the Delete Layout "
"option and delete the Default layout."
msgstr ""
+"DefaÅ­lta redaktila aranÄo transpasiÄis.\n"
+"Por restaÅ­ri la defaÅ­ltan aranÄon al Äiaj bazaj agordoj, uzu la opcion "
+"\"Forigi aranÄon\" kontraÅ­ la defaÅ­lta aranÄo."
#: editor/editor_node.cpp
msgid "Layout name not found!"
@@ -2322,7 +2334,7 @@ msgstr "Nomon de aranÄo ne trovis!"
#: editor/editor_node.cpp
msgid "Restored the Default layout to its base settings."
-msgstr ""
+msgstr "RestaÅ­ris la defaÅ­ltan aranÄon al Äiaj bazaj agordoj."
#: editor/editor_node.cpp
msgid ""
@@ -2330,18 +2342,25 @@ msgid ""
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
+"Tiu ĉi risurco apartenas enportitan scenon, do Äi estas ne redaktebla.\n"
+"Bonvolu legi la dokumentaron rilate enportecon de scenoj por pli bone "
+"komprenu ĉi tiun laborfluon."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it won't be kept when saving the current scene."
msgstr ""
+"Tiu ĉi risurco apartenas ekzemplitan aŭ hereditan scenon.\n"
+"ÅœanÄoj al Äi ne teniÄos kiam konservi la aktualan scenon."
#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
+"Tiu ĉi risurco enportiÄis, do Äi ne estas redaktebla. ÅœanÄu Äiajn agordojn "
+"en la enporta panelo kaj poste reenportu."
#: editor/editor_node.cpp
msgid ""
@@ -2350,6 +2369,10 @@ msgid ""
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
+"Tiu ĉi sceno enportiÄis, do ÅanÄoj al Äi ne teniÄos.\n"
+"Ekzempli Äin aÅ­ heredi permesigos ÅanÄojn al Äi.\n"
+"Bonvolu legi la dokumentaron rilate enportecon de scenoj por pli bone "
+"komprenu ĉi tiun laborfluon."
#: editor/editor_node.cpp
msgid ""
@@ -2357,10 +2380,13 @@ msgid ""
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
+"Tio ĉi estas fora objekto, do ÅanÄoj al Äi ne teniÄos.\n"
+"Bonvolu legi la dokumentaron rilate sencimigon por pli bone komprenu ĉi tiun "
+"laborfluon."
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
-msgstr ""
+msgstr "Estas ne definita sceno por ruli."
#: editor/editor_node.cpp
msgid "Save scene before running..."
@@ -2452,6 +2478,8 @@ msgid ""
"The current scene has unsaved changes.\n"
"Reload the saved scene anyway? This action cannot be undone."
msgstr ""
+"La aktuala sceno havas malkonservitajn ÅanÄojn.\n"
+"ReÅargi la konservitan scenon spite? Tiu ĉi ago ne estas malfarebla."
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
@@ -2479,21 +2507,25 @@ msgstr "Konservi kaj foriri"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
-msgstr ""
+msgstr "Konservi ÅanÄojn al la jena(j) sceno(j) antaÅ­ foriri?"
#: editor/editor_node.cpp
msgid "Save changes the following scene(s) before opening Project Manager?"
msgstr ""
+"Konservi ÅanÄojn al la jena(j) sceno(j) antaÅ­ malfermi projektan mastrumilon?"
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
+"Tiu ĉi opcio estas evitinda. Statoj en kiu aktualigo deviÄi estas nun "
+"konsideri kiel cimo. Bonvolu raporti."
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
-msgstr ""
+msgstr "Elektu ĉefan scenon"
#: editor/editor_node.cpp
msgid "Close Scene"
@@ -2506,14 +2538,15 @@ msgstr "Remalfermi ferman scenon"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
+"Ne eblas enÅalti kromprogramon ĉe: '%s' analizo de agordaro ne sukcesis."
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: '%s'."
-msgstr ""
+msgstr "Ne eblas trovi skriptan kampon por kromprogramo ĉe: '%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
-msgstr ""
+msgstr "Ne eblas Åargi kromprograman skripton el dosierindiko: '%s'."
#: editor/editor_node.cpp
msgid ""
@@ -2521,21 +2554,31 @@ msgid ""
"error in that script.\n"
"Disabling the addon at '%s' to prevent further errors."
msgstr ""
+"Ne eblas Åargi kromprograman skripton el dosierindinko: '%s'. Povas esti pro "
+"koda eraro en tiu skripto.\n"
+"MalÅaltas la kromprogramon ĉe '%s' por malebligi pli erarojn."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
+"Ne eblas Åargi kromprograman skripton ĉe dosierindiko: '%s'. Baza tipo ne "
+"estas EditorPlugin."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
+"Ne eblas Åargi kromprograman skripton ĉe dosierindiko: '%s'. Skripto ne "
+"estas en ila reÄimo."
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
+"Sceno '%s' aÅ­tomate enportiÄis, do ne eblas redakti Äin.\n"
+"Por ÅanÄu Äin, nova heredita sceno povas kreiÄi."
#: editor/editor_node.cpp
msgid ""
@@ -2545,11 +2588,11 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
-msgstr ""
+msgstr "Sceno '%s' havas rompitajn dependojn:"
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
-msgstr ""
+msgstr "Vakigi lastajn scenojn"
#: editor/editor_node.cpp
msgid ""
@@ -2557,6 +2600,8 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"Ne ĉefa sceno definiÄis iam, elekti unu?\n"
+"Vi povas ÅanÄi Äin poste en \"Projektaj agordoj\" en la 'apliko' kategorio."
#: editor/editor_node.cpp
msgid ""
@@ -2564,6 +2609,8 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"Elektita sceno '%s' ekzisitas, elekti validan unuon?\n"
+"Vi povas ÅanÄi Äin poste en \"Projektaj agordoj\" en la 'apliko' kategorio."
#: editor/editor_node.cpp
msgid ""
@@ -2571,14 +2618,16 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"Elektita sceno '%s' ne estas scena dosiero, elekti validan unuon?\n"
+"Vi povas ÅanÄi Äin poste en \"Projektaj agordoj\" en la 'apliko' kategorio."
#: editor/editor_node.cpp
msgid "Save Layout"
-msgstr ""
+msgstr "Konservi aranÄon"
#: editor/editor_node.cpp
msgid "Delete Layout"
-msgstr ""
+msgstr "Forigi aranÄon"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
@@ -2592,7 +2641,7 @@ msgstr "Montri en dosiersistemo"
#: editor/editor_node.cpp
msgid "Play This Scene"
-msgstr "Starti ĉi tiu scenon"
+msgstr "Ludi ĉi tiun scenon"
#: editor/editor_node.cpp
msgid "Close Tab"
@@ -2652,7 +2701,7 @@ msgstr "Sceno"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
-msgstr ""
+msgstr "Iri al antaÅ­e malfermitan scenon."
#: editor/editor_node.cpp
msgid "Copy Text"
@@ -2732,7 +2781,7 @@ msgstr "Projekto"
#: editor/editor_node.cpp
msgid "Project Settings..."
-msgstr "Projekta agordoj..."
+msgstr "Projektaj agordoj..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -2877,11 +2926,11 @@ msgstr "Redaktilo"
#: editor/editor_node.cpp
msgid "Editor Settings..."
-msgstr "Editila agordoj..."
+msgstr "Agordoj de la redaktilo..."
#: editor/editor_node.cpp
msgid "Editor Layout"
-msgstr "AranÄon de editilo"
+msgstr "AranÄo de la redaktilo"
#: editor/editor_node.cpp
msgid "Take Screenshot"
@@ -2890,6 +2939,8 @@ msgstr "Ekranfoti"
#: editor/editor_node.cpp
msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr ""
+"Ekrankopioj estas konservintaj en la datumaj/agordaj dosierujo de la "
+"redaktilo."
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
@@ -2901,19 +2952,19 @@ msgstr "Baskuli la konzolon de sistemo"
#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
-msgstr "Malfermi dosierujon de editilan datumoj/agordoj"
+msgstr "Malfermi datumajn/agordajn dosierujon de la redaktilo"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
-msgstr "Malfermi dosierujon de editila datumoj"
+msgstr "Malfermi datumajn dosierujon de la redaktilo"
#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
-msgstr "Malfermi dosierujon de editila agordoj"
+msgstr "Malfermi agordajn dosierujon de la redaktilo"
#: editor/editor_node.cpp
msgid "Manage Editor Features..."
-msgstr "Mastrumi editilan eblecoj..."
+msgstr "Mastrumi eblecojn de la redaktilo..."
#: editor/editor_node.cpp
msgid "Manage Export Templates..."
@@ -2925,9 +2976,8 @@ msgstr "Helpo"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
-#, fuzzy
msgid "Online Docs"
-msgstr "Enreta dokoj"
+msgstr "Enreta dokumentaro"
#: editor/editor_node.cpp
msgid "Q&A"
@@ -2951,15 +3001,15 @@ msgstr "Pri"
#: editor/editor_node.cpp
msgid "Support Godot Development"
-msgstr ""
+msgstr "Subteni Godot ellaboradon"
#: editor/editor_node.cpp
msgid "Play the project."
-msgstr "Stari la projekton."
+msgstr "Ludi la projekton."
#: editor/editor_node.cpp
msgid "Play"
-msgstr "Starti"
+msgstr "Ludi"
#: editor/editor_node.cpp
msgid "Pause the scene execution for debugging."
@@ -2975,19 +3025,19 @@ msgstr "Halti la scenon."
#: editor/editor_node.cpp
msgid "Play the edited scene."
-msgstr "Starti la redaktantan scenon."
+msgstr "Ludi la redaktantan scenon."
#: editor/editor_node.cpp
msgid "Play Scene"
-msgstr "Starti scenon"
+msgstr "Ludi scenon"
#: editor/editor_node.cpp
msgid "Play custom scene"
-msgstr "Starti propran scenon"
+msgstr "Ludi laÅ­mendan scenon"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
-msgstr "Starti propran scenon"
+msgstr "Ludi laÅ­mendan scenon"
#: editor/editor_node.cpp
#, fuzzy
@@ -3026,7 +3076,7 @@ msgstr "Inspektoro"
#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
-msgstr ""
+msgstr "Etendi suban panelon"
#: editor/editor_node.cpp
msgid "Output"
@@ -3065,7 +3115,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
-msgstr ""
+msgstr "Enporti Åablonojn el ZIP-a dosiero"
#: editor/editor_node.cpp
#, fuzzy
@@ -3074,11 +3124,11 @@ msgstr "Åœablonoj"
#: editor/editor_node.cpp
msgid "Export Library"
-msgstr ""
+msgstr "Eksporti bibliotekon"
#: editor/editor_node.cpp
msgid "Merge With Existing"
-msgstr ""
+msgstr "Kunfandi kun ekzistanta"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
@@ -3089,24 +3139,26 @@ msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
+"La jenaj dosieroj estas pli novaj sur disko.\n"
+"Kian agon fari?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Reload"
-msgstr ""
+msgstr "ReÅargi"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Resave"
-msgstr ""
+msgstr "Rekonservi"
#: editor/editor_node.cpp
msgid "New Inherited"
-msgstr ""
+msgstr "Nova heredita"
#: editor/editor_node.cpp
msgid "Load Errors"
-msgstr ""
+msgstr "Åœargaj eraroj"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
@@ -3159,11 +3211,11 @@ msgstr "Konektu al skripto:"
#: editor/editor_plugin_settings.cpp
msgid "Edit Plugin"
-msgstr ""
+msgstr "Redakti kromprogramon"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
-msgstr ""
+msgstr "Instalitaj kromprogramoj:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
@@ -3184,7 +3236,7 @@ msgstr "Stato:"
#: editor/editor_plugin_settings.cpp
msgid "Edit:"
-msgstr ""
+msgstr "Redakti:"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -3228,27 +3280,27 @@ msgstr "Alvokoj"
#: editor/editor_properties.cpp
msgid "Edit Text:"
-msgstr ""
+msgstr "Redakti tekston:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
-msgstr ""
+msgstr "Åœaltita"
#: editor/editor_properties.cpp
msgid "Layer"
-msgstr ""
+msgstr "Tavolo"
#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
-msgstr ""
+msgstr "Bito %d, valoro %d"
#: editor/editor_properties.cpp
msgid "[Empty]"
-msgstr ""
+msgstr "[Malplena]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign..."
-msgstr ""
+msgstr "Asigni..."
#: editor/editor_properties.cpp
msgid "Invalid RID"
@@ -3259,12 +3311,16 @@ msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
+"La elektinta risurco (%s) ne kongruas ian atenditan tipon por ĉi tiu "
+"atributo (%s)."
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
+"Ne eblas krei ViewportTexture por risurcoj konservite kiel dosiero.\n"
+"Risurco devas aparteni scenon."
#: editor/editor_properties.cpp
msgid ""
@@ -3273,10 +3329,14 @@ msgid ""
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
+"Ne eblas krei ViewportTexture por tiu risurco ĉar Äi ne agordas esti loke al "
+"sceno.\n"
+"Bonvolu Åalti la 'loke al sceno' atributon por Äi (kaj ĉiaj risurcoj kiu "
+"enhavas Äin, rekursie al nodo)."
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
-msgstr ""
+msgstr "Elekti Viewport"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New Script"
@@ -3314,7 +3374,7 @@ msgstr "Konverti al %s"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
-msgstr ""
+msgstr "Elektinta nodo ne estas Viewport!"
#: editor/editor_properties_array_dict.cpp
msgid "Size: "
@@ -3347,6 +3407,9 @@ msgid ""
"Please add a runnable preset in the Export menu or define an existing preset "
"as runnable."
msgstr ""
+"Ne rulebla eksporta antaÅ­agordo troviÄis por ĉi tiu platformo.\n"
+"Bonvolu aldoni ruleblan antaÅ­agordon per la Eksporto menuo aÅ­ defini "
+"ekzistantan antaÅ­agordon kiel rulebla."
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
@@ -3354,15 +3417,15 @@ msgstr "Skribu vian logikon en la _run() metodo."
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
-msgstr ""
+msgstr "Estas redaktanta sceno jam."
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
-msgstr ""
+msgstr "Ne eblis ekzempli skripton:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
-msgstr ""
+msgstr "Ĉu vi forgesis la Ålosilvorton 'tool'?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
@@ -3375,6 +3438,8 @@ msgstr "Ĉu vi forgesis la '_run' metodo?"
#: editor/editor_spin_slider.cpp
msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes."
msgstr ""
+"Premteni stirklavon por rondigi al entjeroj. Premteni majuskligan klavon por "
+"pli precizaj ÅanÄoj."
#: editor/editor_sub_scene.cpp
#, fuzzy
@@ -3387,7 +3452,7 @@ msgstr "Foliumi"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
-msgstr ""
+msgstr "Scena dosierindiko:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
@@ -3424,182 +3489,188 @@ msgstr "(Aktuala)"
#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait..."
-msgstr ""
+msgstr "Ricevas spegulojn, bonvolu atendi..."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
-msgstr ""
+msgstr "Forigi la version '%s' de Åablono?"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
-msgstr ""
+msgstr "Ne eblas malfermi ZIP de eksportaj Åablonoj."
#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates: %s."
-msgstr ""
+msgstr "Nevalida formo de version.txt en Åablonoj: %s."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
-msgstr ""
+msgstr "Ne version.txt troviÄis en Åablonoj."
#: editor/export_template_manager.cpp
msgid "Error creating path for templates:"
-msgstr ""
+msgstr "Eraro dum kreo de dosierindiko por Åablonoj:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
-msgstr ""
+msgstr "Ekstraktas eksportajn Åablonojn"
#: editor/export_template_manager.cpp
msgid "Importing:"
-msgstr ""
+msgstr "Enportas:"
#: editor/export_template_manager.cpp
msgid "Error getting the list of mirrors."
-msgstr ""
+msgstr "Eraro dum ricevo de la listo de speguloj."
#: editor/export_template_manager.cpp
msgid "Error parsing JSON of mirror list. Please report this issue!"
msgstr ""
+"Eraro dum analizo de la JSON de la spegula listo. Bonvolu raporti tiun "
+"problemon!"
#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
+"Ne elÅutaj ligiloj troviÄis por ĉi tiu versio. Direkta elÅuto estas nur "
+"disponebla por oficaj eldonoj."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
-msgstr ""
+msgstr "Ne eblas adrestrovi."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
-msgstr ""
+msgstr "Ne eblas konekti."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
-msgstr ""
+msgstr "Ne respondo."
#: editor/export_template_manager.cpp
msgid "Request Failed."
-msgstr ""
+msgstr "Demando eraris."
#: editor/export_template_manager.cpp
msgid "Redirect Loop."
-msgstr ""
+msgstr "Alidirekta iteracio."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
-msgstr ""
+msgstr "Eraris:"
#: editor/export_template_manager.cpp
msgid "Download Complete."
-msgstr ""
+msgstr "ElÅuto kompleta."
#: editor/export_template_manager.cpp
msgid "Cannot remove temporary file:"
-msgstr ""
+msgstr "Ne eblas forigi provizoran dosieron:"
#: editor/export_template_manager.cpp
msgid ""
"Templates installation failed.\n"
"The problematic templates archives can be found at '%s'."
msgstr ""
+"Instalado de Åablonoj eraris.\n"
+"La arkivoj de problemaj Åablonoj eble troviÄas ĉe '%s'."
#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
-msgstr ""
+msgstr "Eraro dum demandi la URL:"
#: editor/export_template_manager.cpp
msgid "Connecting to Mirror..."
-msgstr ""
+msgstr "Konektas al spegulo..."
#: editor/export_template_manager.cpp
msgid "Disconnected"
-msgstr ""
+msgstr "Malkonektis"
#: editor/export_template_manager.cpp
msgid "Resolving"
-msgstr ""
+msgstr "Adrestrovas"
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
-msgstr ""
+msgstr "Ne eblas adrestrovi"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting..."
-msgstr ""
+msgstr "Konektas..."
#: editor/export_template_manager.cpp
msgid "Can't Connect"
-msgstr ""
+msgstr "Ne eblas konekti"
#: editor/export_template_manager.cpp
msgid "Connected"
-msgstr ""
+msgstr "Konektis"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting..."
-msgstr ""
+msgstr "Demandas..."
#: editor/export_template_manager.cpp
msgid "Downloading"
-msgstr ""
+msgstr "ElÅutas"
#: editor/export_template_manager.cpp
msgid "Connection Error"
-msgstr ""
+msgstr "Konekta eraro"
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
-msgstr ""
+msgstr "SSL-kvitanca eraro"
#: editor/export_template_manager.cpp
msgid "Uncompressing Android Build Sources"
-msgstr ""
+msgstr "Malkompaktigas kompilajn fontkodojn por Android"
#: editor/export_template_manager.cpp
msgid "Current Version:"
-msgstr ""
+msgstr "Aktuala versio:"
#: editor/export_template_manager.cpp
msgid "Installed Versions:"
-msgstr ""
+msgstr "Instalintaj versioj:"
#: editor/export_template_manager.cpp
msgid "Install From File"
-msgstr ""
+msgstr "Instali el dosiero"
#: editor/export_template_manager.cpp
msgid "Remove Template"
-msgstr ""
+msgstr "Forigi Åablonon"
#: editor/export_template_manager.cpp
msgid "Select Template File"
-msgstr ""
+msgstr "Elekti Åablonan dosieron"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Godot Export Templates"
-msgstr "Mastrumi eksportaj Åablonoj"
+msgstr "Eksportajn Åablonojn de Godot"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
-msgstr ""
+msgstr "Mastrumilo de eksportaj Åablonoj"
#: editor/export_template_manager.cpp
msgid "Download Templates"
-msgstr ""
+msgstr "ElÅutilo de Åablonoj"
#: editor/export_template_manager.cpp
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr ""
+"Elekti spegulon el listo: (Majuskliga klavo+Alklako: Malfermi en retumilon)"
#: editor/filesystem_dock.cpp
msgid "Favorites"
@@ -3608,31 +3679,36 @@ msgstr "Favoritaj"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
+"Stato: Enporto de dosiero eraris. Bonvolu ripari dosieron kaj reenporti "
+"permane."
#: editor/filesystem_dock.cpp
msgid ""
"Importing has been disabled for this file, so it can't be opened for editing."
msgstr ""
+"Enportadon malÅaltis por ĉi tiu dosiero, do Äin ne eblas malfermi por "
+"redakto."
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
-msgstr ""
+msgstr "Ne eblas movi/renomi risurcan radikon."
#: editor/filesystem_dock.cpp
+#, fuzzy
msgid "Cannot move a folder into itself."
-msgstr ""
+msgstr "Ne eblas movi dosierujon en sin mem."
#: editor/filesystem_dock.cpp
msgid "Error moving:"
-msgstr ""
+msgstr "Eraro dum movado de:"
#: editor/filesystem_dock.cpp
msgid "Error duplicating:"
-msgstr ""
+msgstr "Eraro dum duplikati:"
#: editor/filesystem_dock.cpp
msgid "Unable to update dependencies:"
-msgstr ""
+msgstr "Ne eblas Äisdatigi dependojn:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
@@ -3659,31 +3735,36 @@ msgid ""
"\n"
"Do you wish to overwrite them?"
msgstr ""
+"La jenaj dosieroj aÅ­ dosierujoj konfliktas kun elementoj en la cela loko "
+"'%s':\n"
+"\n"
+"%s\n"
+"\n"
+"Ĉu vi volas anstataŭigi ilin?"
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
-msgstr ""
+msgstr "Renomas dosieron:"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
-msgstr ""
+msgstr "Renomas dosierujon:"
#: editor/filesystem_dock.cpp
msgid "Duplicating file:"
-msgstr ""
+msgstr "Duplikatas dosieron:"
#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
-msgstr ""
+msgstr "Duplikatas dosierujon:"
#: editor/filesystem_dock.cpp
msgid "New Inherited Scene"
msgstr "Nova heredita sceno"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Set As Main Scene"
-msgstr "Konservi ĉiujn scenojn"
+msgstr "Defini kiel ĉefan scenon"
#: editor/filesystem_dock.cpp
msgid "Open Scenes"
@@ -3728,12 +3809,12 @@ msgstr "Nova risurco..."
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Expand All"
-msgstr ""
+msgstr "Etendi tuton"
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Collapse All"
-msgstr ""
+msgstr "Maletendi tuton"
#: editor/filesystem_dock.cpp
msgid "Duplicate..."
@@ -3772,6 +3853,8 @@ msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
+"Skanas dosierojn,\n"
+"Bonvolu atendi..."
#: editor/filesystem_dock.cpp
msgid "Move"
@@ -3850,19 +3933,16 @@ msgid "Searching..."
msgstr "Serĉas..."
#: editor/find_in_files.cpp
-#, fuzzy
msgid "%d match in %d file."
-msgstr "Trovis %d matĉo(j)n."
+msgstr "%d rekono en %d dosiero."
#: editor/find_in_files.cpp
-#, fuzzy
msgid "%d matches in %d file."
-msgstr "Trovis %d matĉo(j)n."
+msgstr "%d rekonoj en %d dosiero."
#: editor/find_in_files.cpp
-#, fuzzy
msgid "%d matches in %d files."
-msgstr "Trovis %d matĉo(j)n."
+msgstr "%d rekonoj en %d dosieroj."
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -3893,7 +3973,6 @@ msgid "Groups"
msgstr "Grupoj"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Nodes Not in Group"
msgstr "Nodoj ne en grupo"
@@ -3915,9 +3994,8 @@ msgid "Group Editor"
msgstr "Grupredaktilo"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Manage Groups"
-msgstr "Administri grupojn"
+msgstr "Agordi grupojn"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
@@ -3986,15 +4064,15 @@ msgstr "Ne elbe Åargis la post-enportan skripton:"
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
-msgstr ""
+msgstr "Nevalida/rompita skripto por post-enporto (ekzamenu konzolon):"
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
-msgstr ""
+msgstr "Eraro dum ruli post-enportan skripton:"
#: editor/import/resource_importer_scene.cpp
msgid "Did you return a Node-derived object in the `post_import()` method?"
-msgstr ""
+msgstr "Ĉu vi revenis Nodo-devenitan objekton en la metodo `post_import()`?"
#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
@@ -4010,11 +4088,11 @@ msgstr "Enportilo:"
#: editor/import_defaults_editor.cpp
msgid "Reset to Defaults"
-msgstr ""
+msgstr "Rekomencigi al defaÅ­ltoj"
#: editor/import_dock.cpp
msgid "Keep File (No Import)"
-msgstr ""
+msgstr "Konservi dosieron (ne enporto)"
#: editor/import_dock.cpp
#, fuzzy
@@ -4023,11 +4101,11 @@ msgstr "Trovi en dosierojn"
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
-msgstr ""
+msgstr "Agordi kiel defaÅ­lton por '%s'"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
-msgstr ""
+msgstr "Vakigi defaÅ­lton por '%s'"
#: editor/import_dock.cpp
msgid "Import As:"
@@ -4035,19 +4113,20 @@ msgstr "Enporti kiel:"
#: editor/import_dock.cpp
msgid "Preset"
-msgstr ""
+msgstr "AntaÅ­agordo"
#: editor/import_dock.cpp
msgid "Reimport"
-msgstr ""
+msgstr "Reenporti"
#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
-msgstr ""
+msgstr "Konservi scenojn, reenporti, kaj rekomenci"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
msgstr ""
+"ÅœanÄado de la tipo de enportita dosiero postulas redaktilan rekomencon."
#: editor/import_dock.cpp
#, fuzzy
@@ -4058,15 +4137,15 @@ msgstr ""
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
-msgstr ""
+msgstr "Ne eblas Åargi risurcon."
#: editor/inspector_dock.cpp
msgid "Expand All Properties"
-msgstr ""
+msgstr "Etendi ĉiajn atributojn"
#: editor/inspector_dock.cpp
msgid "Collapse All Properties"
-msgstr ""
+msgstr "Maletendi ĉiajn atributojn"
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -4075,23 +4154,23 @@ msgstr "Konservi kiel..."
#: editor/inspector_dock.cpp
msgid "Copy Params"
-msgstr ""
+msgstr "Kopii parametrojn"
#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
-msgstr ""
+msgstr "Redakti risurcan tondujon"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
-msgstr ""
+msgstr "Kopii risurcon"
#: editor/inspector_dock.cpp
msgid "Make Built-In"
-msgstr ""
+msgstr "Enkonstruigi"
#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
-msgstr ""
+msgstr "Subrisurcojn unikigi"
#: editor/inspector_dock.cpp
msgid "Open in Help"
@@ -4099,39 +4178,39 @@ msgstr "Malfermi en helpo"
#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
-msgstr ""
+msgstr "Krei novan risurcon en memoro kaj redakti Äin."
#: editor/inspector_dock.cpp
msgid "Load an existing resource from disk and edit it."
-msgstr ""
+msgstr "Åœargi ekzistantan risurcon el disko kaj redakti Äin."
#: editor/inspector_dock.cpp
msgid "Save the currently edited resource."
-msgstr ""
+msgstr "Konservi la aktuale redaktantan risurcon."
#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
-msgstr ""
+msgstr "Iri al la antaÅ­e redaktinta objekto en historio."
#: editor/inspector_dock.cpp
msgid "Go to the next edited object in history."
-msgstr ""
+msgstr "Iri al la poste redaktinta objekto en historio."
#: editor/inspector_dock.cpp
msgid "History of recently edited objects."
-msgstr ""
+msgstr "Historio de lastatempe redaktintaj objektoj."
#: editor/inspector_dock.cpp
msgid "Object properties."
-msgstr ""
+msgstr "Atributoj de la objekto."
#: editor/inspector_dock.cpp
msgid "Filter properties"
-msgstr ""
+msgstr "Filtri atributojn"
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
-msgstr ""
+msgstr "ÅœanÄoj eble perdiÄos!"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
@@ -4139,46 +4218,46 @@ msgstr ""
#: editor/node_dock.cpp
msgid "Select a single node to edit its signals and groups."
-msgstr ""
+msgstr "Elektu unu nodon por redakti Äiajn signalojn kaj grupojn."
#: editor/plugin_config_dialog.cpp
msgid "Edit a Plugin"
-msgstr ""
+msgstr "Redakti kromprogramon"
#: editor/plugin_config_dialog.cpp
msgid "Create a Plugin"
-msgstr ""
+msgstr "Krei kromprogramon"
#: editor/plugin_config_dialog.cpp
msgid "Plugin Name:"
-msgstr ""
+msgstr "Nomo de kromprogramon:"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
-msgstr ""
+msgstr "Subdosierujo:"
#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
msgid "Language:"
-msgstr ""
+msgstr "Lingvo:"
#: editor/plugin_config_dialog.cpp
msgid "Script Name:"
-msgstr ""
+msgstr "Nomo de skripto:"
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
-msgstr ""
+msgstr "Aktivigi nun?"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon"
-msgstr ""
+msgstr "Krei plurlateron"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create points."
-msgstr ""
+msgstr "Krei punktojn."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
@@ -4186,27 +4265,30 @@ msgid ""
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
+"Redakti punktojn.\n"
+"Maldekstra musbutono: Movi punkton\n"
+"Dekstra musbutono: Forigi punkton"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Erase points."
-msgstr ""
+msgstr "Forigi punktojn."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon"
-msgstr ""
+msgstr "Redakti plurlateron"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
-msgstr ""
+msgstr "Enmeti punkton"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon (Remove Point)"
-msgstr ""
+msgstr "Redakti plurlateron (forigi punkton)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Polygon And Point"
-msgstr ""
+msgstr "Forigi plurlateron kaj punkton"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4214,51 +4296,52 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
-msgstr ""
+msgstr "Aldoni animacion"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
-msgstr ""
+msgstr "Åœargi..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Move Node Point"
-msgstr ""
+msgstr "Movi punkton de nodo"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Limits"
-msgstr ""
+msgstr "ÅœanÄi limojn de BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Labels"
-msgstr ""
+msgstr "ÅœanÄi etikedojn de BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
+"Tiun ĉi tipon de nodo ne eblas uzi. Nur radikaj nodoj estas permesitaj."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Node Point"
-msgstr ""
+msgstr "Aldoni punkton de nodo"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Animation Point"
-msgstr ""
+msgstr "Aldoni punkton de animacio"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Remove BlendSpace1D Point"
-msgstr ""
+msgstr "Forigi punkton de BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
-msgstr ""
+msgstr "Movi punkton de BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4268,26 +4351,29 @@ msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""
+"AnimationTree estas neaktiva.\n"
+"Aktivigu por Åalti reproduktado, ekzamenu avertojn de nodo se aktivigo "
+"erarus."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Set the blending position within the space"
-msgstr ""
+msgstr "Difini la miksan pozicion en la spaco"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
-msgstr ""
+msgstr "Elekti kaj movi punktojn, krei punktojn per dekstra musbutono."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
msgid "Enable snap and show grid."
-msgstr ""
+msgstr "Åœalti kradokapton kaj vidi kradon."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
-msgstr ""
+msgstr "Punkto"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4300,125 +4386,126 @@ msgstr "Malfermi la redaktilon"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Open Animation Node"
-msgstr ""
+msgstr "Malfermi animacian nodon"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Triangle already exists."
-msgstr ""
+msgstr "Triangulo jam ekzistas."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Triangle"
-msgstr ""
+msgstr "Aldoni triangulon"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Limits"
-msgstr ""
+msgstr "ÅœanÄi limojn de BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Labels"
-msgstr ""
+msgstr "ÅœanÄi etikedojn de BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Point"
-msgstr ""
+msgstr "Forigi punktojn de BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Triangle"
-msgstr ""
+msgstr "Forigi triangulojn de BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
-msgstr ""
+msgstr "BlendSpace2D ne apartenas AnimationTree-an nodon."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
-msgstr ""
+msgstr "Ne trianguloj ekzistas, do miksado ne eblas."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Toggle Auto Triangles"
-msgstr ""
+msgstr "Baskuli aÅ­tomatajn triangulojn"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
-msgstr ""
+msgstr "Krei triangulojn per konekti punktojn."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Erase points and triangles."
-msgstr ""
+msgstr "Forigi punktojn kaj triangulojn."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
-msgstr ""
+msgstr "Generi miksajn triangulojn aÅ­tomate (anstataÅ­ permane)"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
-msgstr ""
+msgstr "Mikso:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Parameter Changed"
-msgstr ""
+msgstr "Parametro ÅanÄiÄis"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
-msgstr ""
+msgstr "Redakti filtrojn"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
-msgstr ""
+msgstr "Ne eblas aldoni eligan nodon al la miksan arbon."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Add Node to BlendTree"
-msgstr ""
+msgstr "Aldoni nodon al BlendTree"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Node Moved"
-msgstr ""
+msgstr "Nodo moviÄis"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
+"Ne eblas konekti, pordo povas esti en uzo aÅ­ konekto povas esti nevalida."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Nodes Connected"
-msgstr ""
+msgstr "Nodoj konektiÄis"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Nodes Disconnected"
-msgstr ""
+msgstr "Nodoj malkonektiÄis"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Set Animation"
-msgstr ""
+msgstr "Difini animacion"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Delete Node"
-msgstr ""
+msgstr "Forigi nodon"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
-msgstr ""
+msgstr "Forigi nodo(j)n"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Toggle Filter On/Off"
-msgstr ""
+msgstr "Åœalti/malÅalti filtron"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Change Filter"
-msgstr ""
+msgstr "ÅœanÄi filtron"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
-msgstr ""
+msgstr "Ne animacian ludilon difinas, do ne eblas ricevi nomojn de trakoj."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
-msgstr ""
+msgstr "Vojaro de ludilo estas nevalida, do ne eblas ricevi nomojn de trakoj."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
@@ -4426,6 +4513,8 @@ msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr ""
+"Animacia ludilo ne havas valida radika nodo-vojo, do ne eblas ricevi nomojn "
+"de trakoj."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
@@ -4445,55 +4534,56 @@ msgstr "Funkcioj:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Renamed"
-msgstr ""
+msgstr "Nodo renomiÄis"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
-msgstr ""
+msgstr "Aldoni nodon..."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Edit Filtered Tracks:"
-msgstr ""
+msgstr "Redakti filtritajn trakojn:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Enable Filtering"
-msgstr ""
+msgstr "Åœalti filtradon"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
msgid "Toggle Autoplay"
-msgstr ""
+msgstr "Baskuli aÅ­toludadon"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
-msgstr ""
+msgstr "Nomo de nova animacio:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
-msgstr ""
+msgstr "Nova animacio"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
-msgstr ""
+msgstr "ÅœanÄi nomon de animacio:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Animation?"
-msgstr ""
+msgstr "Forigi animacion?"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
-msgstr ""
+msgstr "Forigi animacion"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Invalid animation name!"
-msgstr ""
+msgstr "Nevalida nomo de animacio!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation name already exists!"
-msgstr ""
+msgstr "Nomo de animacio jam ekzistas!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -4503,71 +4593,71 @@ msgstr "Renomi animaĵon"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
-msgstr ""
+msgstr "Mikso sekvo ÅanÄiÄis"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
-msgstr ""
+msgstr "ÅœanÄi tempon de mikso"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
-msgstr ""
+msgstr "Åœargi animacion"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
-msgstr ""
+msgstr "Duplikati animacion"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
-msgstr ""
+msgstr "Ne animacio por kopii!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
-msgstr ""
+msgstr "Ne animacia risurco en tondujo!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
-msgstr ""
+msgstr "Algluis animacion"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
-msgstr ""
+msgstr "Alglui animacion"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to edit!"
-msgstr ""
+msgstr "Ne animacio por redakti!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
-msgstr ""
+msgstr "Ludi elektitan animacion retre el aktuala pozicio. (A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
-msgstr ""
+msgstr "Ludi elektitan animacion retre el fino. (Majuskliga klavo+A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
-msgstr ""
+msgstr "Halti reproduktadon de animacio. (S)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
-msgstr ""
+msgstr "Ludi elektitan animacion el komenco. (Majuskliga klavo+D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
-msgstr ""
+msgstr "Ludi elektitan animacion el aktuala pozicio. (D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
-msgstr ""
+msgstr "Pozicio de animacio (en sekundoj)."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
-msgstr ""
+msgstr "Skali reproduktadon de animacio malloke por la nodo."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
-msgstr ""
+msgstr "Iloj de animacio"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation"
@@ -4575,7 +4665,7 @@ msgstr "Animacio"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
-msgstr ""
+msgstr "Redakti transpasojn..."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Open in Inspector"
@@ -4583,147 +4673,147 @@ msgstr "Malfermi en la Inspektoro"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
-msgstr ""
+msgstr "Vidigi liston de animacioj en ludilo."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
-msgstr ""
+msgstr "AÅ­toludi al Åargo"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
-msgstr ""
+msgstr "Åœalti cepo-haÅ­tadon"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning Options"
-msgstr ""
+msgstr "Cepo-haÅ­tadaj opcioj"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
-msgstr ""
+msgstr "Direktoj"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
-msgstr ""
+msgstr "Pasinteco"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
-msgstr ""
+msgstr "Estonteco"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
-msgstr ""
+msgstr "Profundo"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
-msgstr ""
+msgstr "1 paÅo"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
-msgstr ""
+msgstr "2 paÅoj"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
-msgstr ""
+msgstr "3 paÅoj"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
-msgstr ""
+msgstr "Malsamoj nur"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
-msgstr ""
+msgstr "Altrudi blankan moduladon"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
-msgstr ""
+msgstr "Inkludi gizmojn (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pin AnimationPlayer"
-msgstr ""
+msgstr "Fiksi AnimationPlayer"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
-msgstr ""
+msgstr "Krei novan animacion"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
-msgstr ""
+msgstr "Nomo de animacio:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
msgid "Error!"
-msgstr ""
+msgstr "Eraro!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
-msgstr ""
+msgstr "Tempoj de mikso:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
-msgstr ""
+msgstr "Sekvo (aÅ­tomata atendovico):"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
-msgstr ""
+msgstr "Tempoj de trans-animacia mikso"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Move Node"
-msgstr ""
+msgstr "Movi nodon"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition exists!"
-msgstr ""
+msgstr "Transpaso ekzistas!"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Add Transition"
-msgstr ""
+msgstr "Aldoni transpason"
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
-msgstr ""
+msgstr "Aldoni nodon"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
-msgstr ""
+msgstr "Fino"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
-msgstr ""
+msgstr "Tuja"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Sync"
-msgstr ""
+msgstr "Sinkrona"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
-msgstr ""
+msgstr "Je la fino"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
-msgstr ""
+msgstr "VojaÄa"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
-msgstr ""
+msgstr "Komencan kaj finan nodojn bezonas por sub-transpaso."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "No playback resource set at path: %s."
-msgstr ""
+msgstr "Ne reproduktada risurcaro al vojo: %s."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Removed"
-msgstr ""
+msgstr "Nodon forigis"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition Removed"
-msgstr ""
+msgstr "Transpason forigis"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
-msgstr ""
+msgstr "Difini komencan nodon (aÅ­toludadon)"
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -4731,56 +4821,62 @@ msgid ""
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
+"Elekti kaj movi nodojn.\n"
+"Dekstra musbutono por aldoni novajn nodojn.\n"
+"Majuskliga klavo+maldekstra musbutono por krei konektojn."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Create new nodes."
-msgstr ""
+msgstr "Krei novajn nodojn."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Connect nodes."
-msgstr ""
+msgstr "Konekti nodojn."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Remove selected node or transition."
-msgstr ""
+msgstr "Forigi elektitan nodon aÅ­ transpason."
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""
+"Baskuli aŭtoludadon de ĉi tiu animacio al komenco, rekomenco aŭ enpoziciigo "
+"al nulo."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
-msgstr ""
+msgstr "Difinu la finan animacion. Tio ĉi estas utila por sub-transpasoj."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition: "
-msgstr ""
+msgstr "Transpaso: "
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
-msgstr ""
+msgstr "ReÄimo de ludado:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
-msgstr ""
+msgstr "AnimationTree"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
-msgstr ""
+msgstr "Nova nomo:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
-msgstr ""
+msgstr "Skalo:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
-msgstr ""
+msgstr "Maldissolvo (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
-msgstr ""
+msgstr "Fordissolvo (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
@@ -4903,100 +4999,99 @@ msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
-msgstr ""
+msgstr "Enhavo:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
-msgstr ""
+msgstr "Vidi dosierojn"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
-msgstr ""
+msgstr "Konekta eraro, bonvolu provi ree."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
-msgstr ""
+msgstr "Ne eblas konekti al retejo:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
-msgstr ""
+msgstr "Ne respondo el retejo:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
-msgstr ""
+msgstr "Ne eblas adrestrovi nomon de retejo:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
-msgstr ""
+msgstr "Peto eraris, revena kodo:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed."
-msgstr ""
+msgstr "Peto eraris."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Cannot save response to:"
-msgstr ""
+msgstr "Ne eblas konservi respondon al:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Write error."
-msgstr ""
+msgstr "Skribada eraro."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
-msgstr ""
+msgstr "Peto eraris, tro da alidirektoj"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect loop."
-msgstr ""
+msgstr "Alidirekta iteracio."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, timeout"
-msgstr ""
+msgstr "Peto eraris, tempolimo"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Timeout."
-msgstr "Tempo:"
+msgstr "Tempolimo."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
-msgstr ""
+msgstr "Malbona haketaĵo el elÅutaĵo, supozas dosieron esti tuÅaĉita."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
-msgstr ""
+msgstr "Atendito:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
-msgstr ""
+msgstr "Ricevinto:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed SHA-256 hash check"
-msgstr ""
+msgstr "Kontrolo de SHA-256-a haketaĵo eraris"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
-msgstr ""
+msgstr "Eraro de havaĵa elÅuto:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading (%s / %s)..."
-msgstr ""
+msgstr "ElÅutas (%s / %s)..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading..."
-msgstr ""
+msgstr "ElÅutas..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
-msgstr ""
+msgstr "Adrestrovas..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
-msgstr ""
+msgstr "Eraro dum petado"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
-msgstr ""
+msgstr "Senokupa"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install..."
@@ -5008,105 +5103,107 @@ msgstr "Reprovi"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
-msgstr ""
+msgstr "ElÅuta eraro"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
-msgstr ""
+msgstr "ElÅutado de ĉi tiu havaĵo estas jam farata!"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Recently Updated"
-msgstr ""
+msgstr "Plej lastatempe Äisdatigita"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Least Recently Updated"
-msgstr ""
+msgstr "Malplej lastatempe Äisdatigita"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (A-Z)"
-msgstr ""
+msgstr "Nomo (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (Z-A)"
-msgstr ""
+msgstr "Nomo (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "License (A-Z)"
-msgstr ""
+msgstr "Permesilo (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "License (Z-A)"
-msgstr ""
+msgstr "Permesilo (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "First"
-msgstr ""
+msgstr "Unua"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Previous"
-msgstr ""
+msgstr "AntaÅ­a"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Next"
-msgstr ""
+msgstr "Sekva"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
-msgstr ""
+msgstr "Lasta"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "All"
-msgstr ""
+msgstr "Tuta"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No results for \"%s\"."
-msgstr ""
+msgstr "Ne rezultoj por \"%s\"."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Import..."
-msgstr ""
+msgstr "Enporti..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Plugins..."
-msgstr ""
+msgstr "Kromprogramoj..."
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Sort:"
-msgstr "Ordigi:"
+msgstr "Ordigo:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Category:"
-msgstr ""
+msgstr "Kategorio:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
-msgstr ""
+msgstr "Retejo:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Support"
-msgstr ""
+msgstr "Helpo"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
-msgstr ""
+msgstr "Ofica"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
-msgstr ""
+msgstr "Testada"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Loading..."
-msgstr ""
+msgstr "Åœargas..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
-msgstr ""
+msgstr "ZIP-dosiero de havaĵoj"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene and try again."
msgstr ""
+"Ne eblas determini konservan dosierindikon por lummapaj bildoj.\n"
+"Konservu vian scenon kaj provu ree."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
@@ -5135,11 +5232,11 @@ msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
-msgstr ""
+msgstr "Baki lummapojn"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
-msgstr ""
+msgstr "Elekti dosieron por bakado de lummapo:"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5148,106 +5245,103 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
-msgstr ""
+msgstr "Agordi kapton"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
-msgstr ""
+msgstr "Krada deÅovo:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
-msgstr ""
+msgstr "Krada paÅo:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Primary Line Every:"
-msgstr ""
+msgstr "Ĉefa linio al ĉiu:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "steps"
-msgstr ""
+msgstr "paÅoj"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
-msgstr ""
+msgstr "Rotacia deÅovo:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
-msgstr ""
+msgstr "Rotacia paÅo:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale Step:"
-msgstr "Skali RejÅo:"
+msgstr "Skala paÅo:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Vertical Guide"
-msgstr ""
+msgstr "Movi vertikalan gvidilon"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Vertical Guide"
-msgstr ""
+msgstr "Krei vertikalan gvidilon"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Remove Vertical Guide"
-msgstr "Forigi Nevalidajn Åœlosilojn"
+msgstr "Forigi vertikalan gvidilon"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Horizontal Guide"
-msgstr ""
+msgstr "Movi horizontalan gvidilon"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal Guide"
-msgstr ""
+msgstr "Krei horizontalan gvidilon"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Remove Horizontal Guide"
-msgstr "Forigi Nevalidajn Åœlosilojn"
+msgstr "Forigi horizontalan gvidilon"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal and Vertical Guides"
-msgstr ""
+msgstr "Krei horizontalajn kaj vertikalajn gvidilojn"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
-msgstr ""
+msgstr "Agordi la deÅovon de la pivoto de CanvasItem \"%s\" al (%d, %d)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate %d CanvasItems"
-msgstr ""
+msgstr "Rotacii %d CanvasItem-ojn"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem \"%s\" to %d degrees"
-msgstr ""
+msgstr "Rotacii CanvasItem \"%s\" al %d gradoj"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" Anchor"
-msgstr ""
+msgstr "Movi la ankron de CanvasItem \"%s\""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Node2D \"%s\" to (%s, %s)"
-msgstr ""
+msgstr "Skali Node2D \"%s\" al (%s, %s)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
-msgstr ""
+msgstr "Regrandigi Control \"%s\" al (%d, %d)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
-msgstr ""
+msgstr "Skali %d CanvasItem-ojn"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
-msgstr ""
+msgstr "Skali CanvasItem \"%s\" al (%s, %s)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
-msgstr ""
+msgstr "Movi %d CanvasItem-ojn"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
-msgstr ""
+msgstr "Movi CanvasItem \"%s\" al (%d, %d)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
@@ -5267,67 +5361,67 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Left"
-msgstr ""
+msgstr "Supre maldekstre"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Right"
-msgstr ""
+msgstr "Supre dekstre"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Right"
-msgstr ""
+msgstr "Malsupre dekstre"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Left"
-msgstr ""
+msgstr "Malsupre maldekstre"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Left"
-msgstr ""
+msgstr "Centre maldekstre"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Top"
-msgstr ""
+msgstr "Centre supre"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Right"
-msgstr ""
+msgstr "Centre dekstre"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Bottom"
-msgstr ""
+msgstr "Centre malsupre"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center"
-msgstr ""
+msgstr "Centre"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Left Wide"
-msgstr ""
+msgstr "Maldekstre vaste"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Wide"
-msgstr ""
+msgstr "Supre vaste"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Right Wide"
-msgstr ""
+msgstr "Dekstre vaste"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Wide"
-msgstr ""
+msgstr "Malsupre vaste"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "VCenter Wide"
-msgstr ""
+msgstr "Vertikalcentre vaste"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "HCenter Wide"
-msgstr ""
+msgstr "Horizontalcentre vaste"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Full Rect"
-msgstr ""
+msgstr "Plene rektangula"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5336,15 +5430,15 @@ msgstr "Skali RejÅo:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
-msgstr ""
+msgstr "Nur ankroj"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
-msgstr ""
+msgstr "ÅœanÄi ankrojn kaj marÄenojn"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
-msgstr ""
+msgstr "ÅœanÄi ankrojn"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5352,6 +5446,8 @@ msgid ""
"Game Camera Override\n"
"Overrides game camera with editor viewport camera."
msgstr ""
+"Transpaso de la luda fotilo\n"
+"Transpasi ludan fotilon kun viduja fotilo de la redaktilo."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5359,98 +5455,104 @@ msgid ""
"Game Camera Override\n"
"No game instance running."
msgstr ""
+"Transpaso de la luda fotilo\n"
+"Ne luda ekzemplo ruliÄas."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock Selected"
-msgstr ""
+msgstr "Åœlosi elektiton"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock Selected"
-msgstr ""
+msgstr "MalÅlosi elektiton"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Group Selected"
-msgstr ""
+msgstr "Grupigi elektiton"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Ungroup Selected"
-msgstr ""
+msgstr "Malgrupigi elektiton"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
-msgstr ""
+msgstr "Alglui pozon"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Guides"
-msgstr ""
+msgstr "Vakigi gvidilojn"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Custom Bone(s) from Node(s)"
-msgstr ""
+msgstr "Krei proprajn osto(j)n el nodo(j)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
-msgstr ""
+msgstr "Vakigi ostojn"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
-msgstr ""
+msgstr "Krei IK-an ĉenon"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
-msgstr ""
+msgstr "Vakigi IK-an ĉenon"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""
+"Verto: Infanoj de stirilujo determinas iliajn poziciojn kaj grandojn nur per "
+"ilia patro."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Reset"
-msgstr ""
+msgstr "Rekomencigi zomon"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode"
-msgstr ""
+msgstr "Elektada reÄimo"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
-msgstr ""
+msgstr "Åœovado: Rotacii"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
-msgstr ""
+msgstr "Alt-klavo+Åovado: Movi"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
+"Premi 'V' por ÅanÄi pivoton, 'Majuskliga klavo+V' por Åovi pivoton (dum "
+"movado)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
-msgstr ""
+msgstr "Alt-klavo+dekstra musbutono: Elektado el profunda listo"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode"
-msgstr ""
+msgstr "Movada reÄimo"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode"
-msgstr ""
+msgstr "Rotaciada reÄimo"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode"
-msgstr ""
+msgstr "Skalada reÄimo"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5458,97 +5560,99 @@ msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
+"Vidigi liston de ĉiuj objektoj al la alklakita pozicio.\n"
+"(samo kiel Alt-klavo+dekstra musbutono en elektada reÄimo)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
-msgstr ""
+msgstr "Alklaku por ÅanÄi rotacian pivoton de objekto."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
-msgstr ""
+msgstr "Panoramada reÄimo"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Ruler Mode"
-msgstr ""
+msgstr "Mezurado reÄimo"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle smart snapping."
-msgstr ""
+msgstr "Baskuli inteligentan kaptadon."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Smart Snap"
-msgstr ""
+msgstr "Uzi inteligentan kaptadon"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle grid snapping."
-msgstr ""
+msgstr "Baskuli kaptadon per krado."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Grid Snap"
-msgstr ""
+msgstr "Uzi kapton per krado"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping Options"
-msgstr ""
+msgstr "Opcioj de kaptado"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
-msgstr ""
+msgstr "Uzi rotacian kaptadon"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Scale Snap"
-msgstr ""
+msgstr "Uzi skalan kaptadon"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
-msgstr ""
+msgstr "Kapti relative"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
-msgstr ""
+msgstr "Uzi kaptadon per rastrumero"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart Snapping"
-msgstr ""
+msgstr "Inteligenta kaptado"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap..."
-msgstr ""
+msgstr "Agordi kaptadon..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Parent"
-msgstr ""
+msgstr "Kapti al patro"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Anchor"
-msgstr ""
+msgstr "Kapti al ankro de nodo"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Sides"
-msgstr ""
+msgstr "Kapti al flankoj de nodo"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Center"
-msgstr ""
+msgstr "Kapti al centro de nodo"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Other Nodes"
-msgstr ""
+msgstr "Kapti al aliaj nodoj"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Guides"
-msgstr ""
+msgstr "Kapti al gvidiloj"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
-msgstr ""
+msgstr "Åœlosi la elektitan objekton samloke (ne movebla)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
-msgstr ""
+msgstr "MalÅlosi la elektitan objekton (movebla)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6862,20 +6966,20 @@ msgstr "Serĉo"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
-msgstr ""
+msgstr "PaÅi en"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
-msgstr ""
+msgstr "PaÅi poste"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
-msgstr ""
+msgstr "PaÅ­zi rulon"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
-msgstr ""
+msgstr "DaÅ­rigi"
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
@@ -6887,7 +6991,7 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation."
-msgstr ""
+msgstr "Malfermi enretan dokumentaron de Godot."
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -6922,19 +7026,19 @@ msgstr "Rezultoj de serĉo"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
-msgstr ""
+msgstr "Vakigi lastajn skriptojn"
#: editor/plugins/script_text_editor.cpp
msgid "Connections to method:"
-msgstr ""
+msgstr "Konektoj al metodo:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
msgid "Source"
-msgstr ""
+msgstr "Fonto"
#: editor/plugins/script_text_editor.cpp
msgid "Target"
-msgstr ""
+msgstr "Celo"
#: editor/plugins/script_text_editor.cpp
msgid ""
@@ -6947,15 +7051,15 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Line"
-msgstr ""
+msgstr "Linio"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function"
-msgstr ""
+msgstr "Iri al funkcio"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
-msgstr "Nur risurcoj el dosiersistemo povas esti forigita."
+msgstr "Nur risurcojn el la dosiersistemo eblas forigi."
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -6964,83 +7068,83 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Lookup Symbol"
-msgstr ""
+msgstr "Ricevi simbolon"
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
-msgstr ""
+msgstr "Elekti koloron"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
-msgstr ""
+msgstr "Konverti usklon"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
-msgstr ""
+msgstr "Majuskla"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
-msgstr ""
+msgstr "Minuskla"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
-msgstr ""
+msgstr "Kapitaligi"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
-msgstr ""
+msgstr "Sintaksa markilo"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
-msgstr ""
+msgstr "PaÄosignoj"
#: editor/plugins/script_text_editor.cpp
msgid "Breakpoints"
-msgstr ""
+msgstr "PaÅ­zpunktoj"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
-msgstr ""
+msgstr "Iri al"
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
-msgstr ""
+msgstr "Eltondi"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
-msgstr "Elektaro ĉiuj"
+msgstr "Elekti tutan"
#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
-msgstr ""
+msgstr "Forigi linion"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
-msgstr ""
+msgstr "KrommarÄeni maldekstren"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
-msgstr ""
+msgstr "KrommarÄeni dekstren"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
-msgstr ""
+msgstr "Baskuli komenton"
#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
-msgstr ""
+msgstr "Faldi/Malfaldi linion"
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
-msgstr ""
+msgstr "Faldi ĉiujn liniojn"
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
-msgstr ""
+msgstr "Malfaldi ĉiujn liniojn"
#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
@@ -7433,6 +7537,12 @@ msgid ""
"Closed eye: Gizmo is hidden.\n"
"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
msgstr ""
+"Alklaku por baskuli inter videblaj statoj.\n"
+"\n"
+"Malferma okulo: Gizmo estas videbla.\n"
+"Ferma okulo: Gizmo estas kaÅita.\n"
+"Duonferma okulo: Gizmo estas ankaÅ­ videbla tra maldiafanaj surfacoj (\"iks-"
+"rada\")."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Nodes To Floor"
@@ -7451,11 +7561,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Local Space"
-msgstr ""
+msgstr "Uzi lokan spacon"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
-msgstr ""
+msgstr "Uzi kapton krade"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
@@ -9517,16 +9627,17 @@ msgstr ""
#: editor/project_manager.cpp
msgid "The path specified doesn't exist."
-msgstr ""
+msgstr "La provizinta dosierindiko ne ekzistas."
#: editor/project_manager.cpp
msgid "Error opening package file (it's not in ZIP format)."
-msgstr ""
+msgstr "Eraro dum malfermi pakaĵan dosieron (ne estas en ZIP-formo)."
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
+"Nevalida projekta \".zip\" dosiero; Äi ne enhavas dosieron \"project.godot\"."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
@@ -9534,11 +9645,11 @@ msgstr "Bonvolu, elektu malplenan dosierujon."
#: editor/project_manager.cpp
msgid "Please choose a \"project.godot\" or \".zip\" file."
-msgstr ""
+msgstr "Bonvolu elekti \"project.godot\" aÅ­ \".zip\" dosieron."
#: editor/project_manager.cpp
msgid "This directory already contains a Godot project."
-msgstr ""
+msgstr "Tiu ĉi dosierujo jam enhavas Godot-an projekton."
#: editor/project_manager.cpp
msgid "New Game Project"
@@ -9546,41 +9657,43 @@ msgstr "Nova luda projekto"
#: editor/project_manager.cpp
msgid "Imported Project"
-msgstr ""
+msgstr "Enportita projekto"
#: editor/project_manager.cpp
msgid "Invalid Project Name."
-msgstr ""
+msgstr "Nevalida nomo de projekto."
#: editor/project_manager.cpp
msgid "Couldn't create folder."
-msgstr "Ne povis krei dosierujon."
+msgstr "Ne eblas krei dosierujon."
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
-msgstr ""
+msgstr "Estas jam dosierujo en ĉi tiu dosierindiko kun la provizinta nomo."
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
-msgstr ""
+msgstr "Nomi vian projekton estus konsilinde."
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
-msgstr ""
+msgstr "Nevalida dosierindiko de projekto (ÅanÄis ion ajn?)."
#: editor/project_manager.cpp
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
+"Ne eblas Åargi project.godot en projekta dosierindiko (eraro %d). Äœi eble "
+"estas manka aÅ­ difektita."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
-msgstr ""
+msgstr "Ne eblas redakti project.godot en projekta dosierindiko."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
-msgstr ""
+msgstr "Ne eblas krei project.godot en projekta dosierindiko."
#: editor/project_manager.cpp
msgid "Rename Project"
@@ -9588,11 +9701,11 @@ msgstr "Renomi projekton"
#: editor/project_manager.cpp
msgid "Import Existing Project"
-msgstr ""
+msgstr "Enporti ekzistantan projekton"
#: editor/project_manager.cpp
msgid "Import & Edit"
-msgstr ""
+msgstr "Enporti kaj redakti"
#: editor/project_manager.cpp
msgid "Create New Project"
@@ -9619,9 +9732,8 @@ msgid "Project Path:"
msgstr "Projekta vojo:"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Project Installation Path:"
-msgstr "Projekta instala vojo:"
+msgstr "Dosierindiko de projekta instalo:"
#: editor/project_manager.cpp
msgid "Renderer:"
@@ -9629,68 +9741,64 @@ msgstr "Bildigilo:"
#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
-msgstr ""
+msgstr "OpenGL ES 3.0"
#: editor/project_manager.cpp
msgid "Not supported by your GPU drivers."
-msgstr ""
+msgstr "Ne subtenata de la peliloj de via grafika procesoro."
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Higher visual quality\n"
"All features available\n"
"Incompatible with older hardware\n"
"Not recommended for web games"
msgstr ""
-"Pli alta vida kvalito\n"
-"Ĉiuj ebloj disponeblaj\n"
+"Pli bona vida kvalito\n"
+"Ĉiuj eblecoj disponeblas\n"
"Nekongruas kun pli malnova aparataro\n"
-"Nerekomendita por teksaĵaj ludoj"
+"Ne rekomendas por retaj ludoj"
#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
-msgstr ""
+msgstr "OpenGL ES 2.0"
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Lower visual quality\n"
"Some features not available\n"
"Works on most hardware\n"
"Recommended for web games"
msgstr ""
-"Pli malalta vida kvalito\n"
-"Iom ebloj ne disponeblaj\n"
-"Laboras en plej multaj aparataroj\n"
-"Rekomendita por teksaĵaj ludoj"
+"Malpli bona vida kvalito\n"
+"Iuj eblecoj ne disponeblas\n"
+"Kongruas kun plej de aparataro\n"
+"Rekomendas por retaj ludoj"
#: editor/project_manager.cpp
+#, fuzzy
msgid "Renderer can be changed later, but scenes may need to be adjusted."
-msgstr ""
+msgstr "Bildigilo ÅanÄeblas poste, sed scenoj eble bezonos Äustigon."
#: editor/project_manager.cpp
msgid "Unnamed Project"
-msgstr ""
+msgstr "Sennoma projekto"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Missing Project"
-msgstr "Malkanta projekto"
+msgstr "Manka projekto"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Error: Project is missing on the filesystem."
msgstr "Eraro: projekto estas manka en la dosiersistemo."
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
-msgstr "Ne povas malfermi projekto ĉe '%s'."
+msgstr "Ne eblas malfermi projekton ĉe '%s'."
#: editor/project_manager.cpp
-#, fuzzy
msgid "Are you sure to open more than one project?"
-msgstr "Ĉu vi certa en malfermaĵo pli ol unun projekton?"
+msgstr "Ĉu vi certe volas malfermi plurajn projektojn?"
#: editor/project_manager.cpp
msgid ""
@@ -9704,6 +9812,15 @@ msgid ""
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
+"La jena projekto-agordara dosiero ne specifas la versio de Godot per kiu "
+"krei Äin.\n"
+"\n"
+"%s\n"
+"\n"
+"Se vi pluigus malfermi Äin, Äi konvertiÄos al aktuala agordo-dosierformo de "
+"Godot.\n"
+"Averto: Vi ne eblos malfermi la projekton per antaÅ­aj versioj de la "
+"videoludilo plue."
#: editor/project_manager.cpp
msgid ""
@@ -9716,12 +9833,22 @@ msgid ""
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
+"La jena projekto-agordara dosiero generiÄis per pli malnova versio de la "
+"videoludilo, kaj bezonas konverti al ĉi tiu versio:\n"
+"\n"
+"%s\n"
+"\n"
+"Ĉu vi volas konverti Äin?\n"
+"Averto: Vi ne eblos malfermi la projekton per antaÅ­aj versioj de la "
+"videoludilo plue."
#: editor/project_manager.cpp
msgid ""
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
msgstr ""
+"La projektaj agordoj kreiÄis per pli nova versio de la videoludilo, en kio "
+"la agordoj ne estas kongruantaj kun ĉi tiu versio."
#: editor/project_manager.cpp
msgid ""
@@ -9773,7 +9900,7 @@ msgstr ""
#. TRANSLATORS: This refers to the application where users manage their Godot projects.
#: editor/project_manager.cpp
msgid "Project Manager"
-msgstr ""
+msgstr "Mastrumilo de Projektoj"
#: editor/project_manager.cpp
msgid "Projects"
@@ -9781,12 +9908,11 @@ msgstr "Projektoj"
#: editor/project_manager.cpp
msgid "Loading, please wait..."
-msgstr ""
+msgstr "Åœargas, bonvolu atendi..."
#: editor/project_manager.cpp
-#, fuzzy
msgid "Last Modified"
-msgstr "Modifita"
+msgstr "Lastaj modifitaj"
#: editor/project_manager.cpp
msgid "Scan"
@@ -9802,7 +9928,7 @@ msgstr "Nova projekto"
#: editor/project_manager.cpp
msgid "Remove Missing"
-msgstr ""
+msgstr "Forigi mankan"
#: editor/project_manager.cpp
msgid "Templates"
@@ -9810,17 +9936,20 @@ msgstr "Åœablonoj"
#: editor/project_manager.cpp
msgid "Restart Now"
-msgstr ""
+msgstr "Rekomenci nun"
#: editor/project_manager.cpp
msgid "Can't run project"
-msgstr ""
+msgstr "Ne eblas ruli projekton"
#: editor/project_manager.cpp
msgid ""
"You currently don't have any projects.\n"
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
+"Vi aktuale ne havas iujn projektojn.\n"
+"Ĉu vi volas esplori la oficajn ekzemplajn projektojn en la biblioteko de "
+"havaĵoj?"
#: editor/project_manager.cpp
msgid ""
@@ -9831,145 +9960,147 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Key "
-msgstr ""
+msgstr "Klavo "
#: editor/project_settings_editor.cpp
msgid "Joy Button"
-msgstr ""
+msgstr "Butono de stirstango"
#: editor/project_settings_editor.cpp
msgid "Joy Axis"
-msgstr ""
+msgstr "Akso de stirstango"
#: editor/project_settings_editor.cpp
msgid "Mouse Button"
-msgstr ""
+msgstr "Musbutono"
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
+"Nevalida nomo de faro. Äœi eblas nek esti malplena nek enhavi '/', ':', '=', "
+"'\\' aÅ­ '\"'"
#: editor/project_settings_editor.cpp
msgid "An action with the name '%s' already exists."
-msgstr ""
+msgstr "Faro kun la nomo '%s' jam ekzistas."
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
-msgstr ""
+msgstr "Renomi eventon de eniga faro"
#: editor/project_settings_editor.cpp
msgid "Change Action deadzone"
-msgstr ""
+msgstr "ÅœanÄi mortzonon de faro"
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
-msgstr ""
+msgstr "Aldoni eventon de eniga faro"
#: editor/project_settings_editor.cpp
msgid "All Devices"
-msgstr ""
+msgstr "Ĉiuj aparatoj"
#: editor/project_settings_editor.cpp
msgid "Device"
-msgstr ""
+msgstr "Aparato"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
-msgstr ""
+msgstr "Premi klavon..."
#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
-msgstr ""
+msgstr "Indekso de musbutono:"
#: editor/project_settings_editor.cpp
msgid "Left Button"
-msgstr ""
+msgstr "Maldekstra butono"
#: editor/project_settings_editor.cpp
msgid "Right Button"
-msgstr ""
+msgstr "Dekstra butono"
#: editor/project_settings_editor.cpp
msgid "Middle Button"
-msgstr ""
+msgstr "Meza butono"
#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
-msgstr ""
+msgstr "Radeto supren"
#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
-msgstr ""
+msgstr "Radeto malsupren"
#: editor/project_settings_editor.cpp
msgid "Wheel Left Button"
-msgstr ""
+msgstr "Radeto maldekstren"
#: editor/project_settings_editor.cpp
msgid "Wheel Right Button"
-msgstr ""
+msgstr "Radeto dekstren"
#: editor/project_settings_editor.cpp
msgid "X Button 1"
-msgstr ""
+msgstr "X-butono 1"
#: editor/project_settings_editor.cpp
msgid "X Button 2"
-msgstr ""
+msgstr "X-butono 2"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
-msgstr ""
+msgstr "Indekso de la stirstanga akso:"
#: editor/project_settings_editor.cpp
msgid "Axis"
-msgstr ""
+msgstr "Akso"
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
-msgstr ""
+msgstr "Indekso de la stirstanga butono:"
#: editor/project_settings_editor.cpp
msgid "Erase Input Action"
-msgstr ""
+msgstr "Forigi enigan faron"
#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
-msgstr ""
+msgstr "Forigi eventon de eniga faro"
#: editor/project_settings_editor.cpp
msgid "Add Event"
-msgstr ""
+msgstr "Aldoni eventon"
#: editor/project_settings_editor.cpp
msgid "Button"
-msgstr ""
+msgstr "Butono"
#: editor/project_settings_editor.cpp
msgid "Left Button."
-msgstr ""
+msgstr "Maldesktra butono."
#: editor/project_settings_editor.cpp
msgid "Right Button."
-msgstr ""
+msgstr "Dekstra butono."
#: editor/project_settings_editor.cpp
msgid "Middle Button."
-msgstr ""
+msgstr "Meza butono."
#: editor/project_settings_editor.cpp
msgid "Wheel Up."
-msgstr ""
+msgstr "Radeto supren."
#: editor/project_settings_editor.cpp
msgid "Wheel Down."
-msgstr ""
+msgstr "Radeto malsupren."
#: editor/project_settings_editor.cpp
msgid "Add Global Property"
-msgstr ""
+msgstr "Aldoni mallokan atributon"
#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
@@ -9985,7 +10116,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Delete Item"
-msgstr ""
+msgstr "Forigi elementon"
#: editor/project_settings_editor.cpp
msgid ""
@@ -9995,19 +10126,19 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
-msgstr ""
+msgstr "Aldoni enigan faron"
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
-msgstr ""
+msgstr "Eraro dum konservi agordojn."
#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
-msgstr ""
+msgstr "Agordoj konserviÄis bone."
#: editor/project_settings_editor.cpp
msgid "Moved Input Action Event"
-msgstr ""
+msgstr "Movis eventon de eniga faro"
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
@@ -10015,15 +10146,15 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Translation"
-msgstr ""
+msgstr "Aldoni tradukon"
#: editor/project_settings_editor.cpp
msgid "Remove Translation"
-msgstr ""
+msgstr "Forigi tradukon"
#: editor/project_settings_editor.cpp
msgid "Add Remapped Path"
-msgstr ""
+msgstr "Aldoni dosierindikon de remapo"
#: editor/project_settings_editor.cpp
msgid "Resource Remap Add Remap"
@@ -10051,108 +10182,107 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
-msgstr ""
+msgstr "Projektaj agordoj (project.godot)"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
-msgstr ""
+msgstr "Äœenerala"
#: editor/project_settings_editor.cpp
msgid "Override For..."
-msgstr ""
+msgstr "Redifino por..."
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "The editor must be restarted for changes to take effect."
-msgstr ""
+msgstr "La redaktilon devas rekomencigi por ÅanÄoj efektiviÄus."
#: editor/project_settings_editor.cpp
msgid "Input Map"
-msgstr ""
+msgstr "Eniga mapo"
#: editor/project_settings_editor.cpp
msgid "Action:"
-msgstr ""
+msgstr "Faro:"
#: editor/project_settings_editor.cpp
msgid "Action"
-msgstr ""
+msgstr "Faro"
#: editor/project_settings_editor.cpp
msgid "Deadzone"
-msgstr ""
+msgstr "Mortzono"
#: editor/project_settings_editor.cpp
msgid "Device:"
-msgstr ""
+msgstr "Aparato:"
#: editor/project_settings_editor.cpp
msgid "Index:"
-msgstr ""
+msgstr "Indekso:"
#: editor/project_settings_editor.cpp
msgid "Localization"
-msgstr ""
+msgstr "Lokaĵigado"
#: editor/project_settings_editor.cpp
msgid "Translations"
-msgstr ""
+msgstr "Tradukoj"
#: editor/project_settings_editor.cpp
msgid "Translations:"
-msgstr ""
+msgstr "Tradukoj:"
#: editor/project_settings_editor.cpp
msgid "Remaps"
-msgstr ""
+msgstr "Remapoj"
#: editor/project_settings_editor.cpp
msgid "Resources:"
-msgstr ""
+msgstr "Risurcoj:"
#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
-msgstr ""
+msgstr "Remapoj per lokaĵaro:"
#: editor/project_settings_editor.cpp
msgid "Locale"
-msgstr ""
+msgstr "Lokaĵaro"
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
-msgstr ""
+msgstr "Filtro de lokaĵaroj"
#: editor/project_settings_editor.cpp
msgid "Show All Locales"
-msgstr ""
+msgstr "Vidigi ĉiajn lokaĵarojn"
#: editor/project_settings_editor.cpp
msgid "Show Selected Locales Only"
-msgstr ""
+msgstr "Vidigi nur elektitajn lokaĵarojn"
#: editor/project_settings_editor.cpp
msgid "Filter mode:"
-msgstr ""
+msgstr "ReÄimo de filtro:"
#: editor/project_settings_editor.cpp
msgid "Locales:"
-msgstr ""
+msgstr "Lokaĵaroj:"
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
-msgstr ""
+msgstr "AÅ­toÅargado"
#: editor/project_settings_editor.cpp
msgid "Plugins"
-msgstr ""
+msgstr "Kromprogramoj"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Import Defaults"
-msgstr "Enporti dokon"
+msgstr "Enporti defaÅ­ltojn"
#: editor/property_editor.cpp
msgid "Preset..."
-msgstr ""
+msgstr "AntaÅ­agordo..."
#: editor/property_editor.cpp
msgid "Zero"
@@ -10168,19 +10298,19 @@ msgstr ""
#: editor/property_editor.cpp
msgid "File..."
-msgstr ""
+msgstr "Dosiero..."
#: editor/property_editor.cpp
msgid "Dir..."
-msgstr ""
+msgstr "Dosierujo..."
#: editor/property_editor.cpp
msgid "Assign"
-msgstr ""
+msgstr "Valorizi"
#: editor/property_editor.cpp
msgid "Select Node"
-msgstr ""
+msgstr "Elekti nodon"
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
@@ -10188,55 +10318,55 @@ msgstr ""
#: editor/property_editor.cpp
msgid "Pick a Node"
-msgstr ""
+msgstr "Elekti nodon"
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
-msgstr ""
+msgstr "Bito %d, valoro %d."
#: editor/property_selector.cpp
msgid "Select Property"
-msgstr ""
+msgstr "Elekti atributon"
#: editor/property_selector.cpp
msgid "Select Virtual Method"
-msgstr ""
+msgstr "Elekti virtualan metodon"
#: editor/property_selector.cpp
msgid "Select Method"
-msgstr ""
+msgstr "Elekti metodon"
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
msgid "Batch Rename"
-msgstr ""
+msgstr "Renomi staple"
#: editor/rename_dialog.cpp
msgid "Replace:"
-msgstr "AnstataÅ­igi:"
+msgstr "AnstataÅ­igo:"
#: editor/rename_dialog.cpp
msgid "Prefix:"
-msgstr ""
+msgstr "Prefikso:"
#: editor/rename_dialog.cpp
msgid "Suffix:"
-msgstr ""
+msgstr "Sufikso:"
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
-msgstr ""
+msgstr "Uzi regulesprimojn"
#: editor/rename_dialog.cpp
msgid "Advanced Options"
-msgstr ""
+msgstr "Specialaj opcioj"
#: editor/rename_dialog.cpp
msgid "Substitute"
-msgstr ""
+msgstr "AnstatÅ­igi"
#: editor/rename_dialog.cpp
msgid "Node name"
-msgstr ""
+msgstr "Nomo de nodo"
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
@@ -10348,27 +10478,27 @@ msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
-msgstr ""
+msgstr "ReÄimo de rulo:"
#: editor/run_settings_dialog.cpp
msgid "Current Scene"
-msgstr ""
+msgstr "Aktuala sceno"
#: editor/run_settings_dialog.cpp
msgid "Main Scene"
-msgstr ""
+msgstr "Ĉefa sceno"
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
-msgstr ""
+msgstr "Parametroj de ĉefa sceno:"
#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
-msgstr ""
+msgstr "Agordoj de rulo de la sceno"
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
-msgstr ""
+msgstr "Ne patro por ekzempli la scenojn al."
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
@@ -10570,7 +10700,7 @@ msgstr "Åœargi kiel lokokupilo"
#: editor/scene_tree_dock.cpp
msgid "Open Documentation"
-msgstr "Malfermi dokumentaro"
+msgstr "Malfermi dokumentaron"
#: editor/scene_tree_dock.cpp
msgid ""
@@ -11887,10 +12017,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/es.po b/editor/translations/es.po
index 643fb16a57..660e17420d 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -61,12 +61,15 @@
# SteamGoblin <SteamGoblin860@gmail.com>, 2021.
# Francisco C <pruebasfrancisco17@gmail.com>, 2021.
# Cam <cameron.toms@gmail.com>, 2021.
+# Juan camilo <jugarciago01@gmail.com>, 2021.
+# Manuel González <mgoopazo@gmail.com>, 2021.
+# softonicblip <blazeawardspace@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-04-27 22:12+0000\n"
-"Last-Translator: Cam <cameron.toms@gmail.com>\n"
+"PO-Revision-Date: 2021-06-03 22:23+0000\n"
+"Last-Translator: softonicblip <blazeawardspace@gmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
"Language: es\n"
@@ -1183,6 +1186,10 @@ msgstr "Cambiar Valor del Diccionario"
msgid "Thanks from the Godot community!"
msgstr "¡Muchas gracias de parte de la comunidad de Godot!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Contribuidores de Godot"
@@ -2611,14 +2618,14 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "No se pudo cargar el script addon desde la ruta: '%s'."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Unable to load addon script from path: '%s'. This might be due to a code "
"error in that script.\n"
"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"No se puede cargar el script de addon desde la ruta: '%s' Parece que hay un "
-"error en el código, por favor compruebe la sintaxis."
+"error en el código, por favor compruebe la sintaxis.\n"
+"Desactivar el addon en '%s' para prevenir mas errores."
#: editor/editor_node.cpp
msgid ""
@@ -3069,7 +3076,7 @@ msgstr "Acerca de"
#: editor/editor_node.cpp
msgid "Support Godot Development"
-msgstr ""
+msgstr "Apoyar el desarrollo de Godot"
#: editor/editor_node.cpp
msgid "Play the project."
@@ -5316,11 +5323,10 @@ msgstr ""
"están contenidos dentro de la región cuadrangular [0,0,1,0]."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
-"El editor de Godot se construyó sin soporte de trazado de rayos, los "
+"El editor de Godot se construyó sin soporte para trazado de rayos, los "
"lightmaps no pueden ser bakeados."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
@@ -10244,7 +10250,7 @@ msgstr "Botón del Mouse"
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
"Nombre de acción inválido. No puede estar vacío o contener '/', ':', '=', "
@@ -12318,11 +12324,23 @@ msgstr ""
"Instalala desde el menú de Proyecto."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
"Debug keystore no configurada en Configuración del Editor ni en el preset."
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
"Release keystore no está configurado correctamente en el preset de "
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index 5441d3def1..3c3174f6c8 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -21,8 +21,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-04-22 14:39+0000\n"
-"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
+"PO-Revision-Date: 2021-05-29 13:49+0000\n"
+"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
"godot-engine/godot/es_AR/>\n"
"Language: es_AR\n"
@@ -1136,6 +1136,10 @@ msgstr "Cambiar Valor del Diccionario"
msgid "Thanks from the Godot community!"
msgstr "Gracias de parte de la comunidad Godot!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Colaboradores de Godot Engine"
@@ -2564,14 +2568,14 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "No se pudo cargar el script de addon desde la ruta: '%s'."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Unable to load addon script from path: '%s'. This might be due to a code "
"error in that script.\n"
"Disabling the addon at '%s' to prevent further errors."
msgstr ""
-"No se pudo cargar el script de addon desde la ruta: '%s' Parece haber un "
-"error en el código. Por favor, revisá la sintaxis."
+"No se pudo cargar el script de addon desde la ruta: '%s'. Puede ser por un "
+"error de código en dicho script.\n"
+"Desactivando el addon en '%s' para prevenir nuevos errores."
#: editor/editor_node.cpp
msgid ""
@@ -3020,7 +3024,7 @@ msgstr "Acerca de"
#: editor/editor_node.cpp
msgid "Support Godot Development"
-msgstr ""
+msgstr "Apoyar el desarrollo de Godot"
#: editor/editor_node.cpp
msgid "Play the project."
@@ -5266,11 +5270,10 @@ msgstr ""
"contenidos dentro de la región cuadrada [0,0,1,0]."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
-"El editor de Godot se compiló sin soporte de ray tracing, los lightmaps no "
+"El editor de Godot se compiló sin soporte para ray tracing, los lightmaps no "
"pueden ser bakeados."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
@@ -10186,7 +10189,7 @@ msgstr "Botón de Mouse"
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
"Nombre de acción inválido. No puede estar vacío o contener '/', ':', '=', "
@@ -12258,11 +12261,23 @@ msgstr ""
"Instalala desde el menú de Proyecto."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
"Keystore debug no configurada en Configuración del Editor ni en el preset."
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
"Release keystore no está configurado correctamente en el preset de "
diff --git a/editor/translations/et.po b/editor/translations/et.po
index e4b33e89a0..d81e10e9d7 100644
--- a/editor/translations/et.po
+++ b/editor/translations/et.po
@@ -1091,6 +1091,10 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr "Suur tänu Godot kogukonnalt!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot mängumootori panustajad"
@@ -9746,7 +9750,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
@@ -11752,10 +11756,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/eu.po b/editor/translations/eu.po
index 26f1c1a3bd..e21c8ce5ba 100644
--- a/editor/translations/eu.po
+++ b/editor/translations/eu.po
@@ -4,23 +4,25 @@
# This file is distributed under the same license as the Godot source code.
# Julen Irazoki <rktzbkr.julen@gmail.com>, 2019.
# Osoitz <oelkoro@gmail.com>, 2019, 2020.
+# Erik Zubiria <erik@ezsd.net>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2020-06-15 01:48+0000\n"
-"Last-Translator: Osoitz <oelkoro@gmail.com>\n"
+"PO-Revision-Date: 2021-06-14 12:34+0000\n"
+"Last-Translator: Erik Zubiria <erik@ezsd.net>\n"
"Language-Team: Basque <https://hosted.weblate.org/projects/godot-engine/"
"godot/eu/>\n"
"Language: eu\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.1-dev\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
+"'convert()'-entzat argumentu baliogabea, erabil itzazu TYPE_* konstanteak."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
@@ -34,23 +36,24 @@ msgstr "Ez daude byte nahikoa byteak deskodetzeko, edo formatua ez da zuzena."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr ""
+msgstr "%i (onartu gabea) sarrera baliogabea espresioan"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr ""
+msgstr "ezin da self erabili instantzia null (pasatu gabea) delako"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
-msgstr ""
+msgstr "%s, %s eta %s operatzaileentzat operando baliogabeak."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
-msgstr ""
+msgstr "%s tipo oinarriarentzat %s tipo adierazle baliogabea"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
msgstr ""
+"'%s' izena daukan adierazleak ez dauka baliorik %s oinarri tipoarentzat"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
@@ -130,51 +133,51 @@ msgstr "Mugitu Bezier puntuak"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
-msgstr ""
+msgstr "Animazio giltza bikoiztuak"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
-msgstr ""
+msgstr "Animazio giltza ezabatuak"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
-msgstr ""
+msgstr "Animazioaren giltza fotogramaren denbora aldatu"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
-msgstr ""
+msgstr "Animazioaren transizioa aldatu"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
-msgstr ""
+msgstr "Animazioaren transformazioa aldatu"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
-msgstr ""
+msgstr "Animazioaren giltza fotogramen balioa aldatu"
#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
-msgstr ""
+msgstr "Animazioaren deia aldatu"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
-msgstr ""
+msgstr "Fotograma anitzen animazio giltzen denbora aldatu"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transition"
-msgstr ""
+msgstr "Animazio transizio anitzak aldatu"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transform"
-msgstr ""
+msgstr "Animazio Transform anitz aldatu"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Value"
-msgstr ""
+msgstr "Animazio anitzen giltza fotogramen balioa aldatu"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Call"
-msgstr ""
+msgstr "Animazio dei anitz aldatu"
#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
@@ -187,27 +190,27 @@ msgstr "Aldatu animazioaren begizta"
#: editor/animation_track_editor.cpp
msgid "Property Track"
-msgstr ""
+msgstr "Propietateen pista"
#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
-msgstr ""
+msgstr "3D Transformazioaren pista"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
-msgstr ""
+msgstr "Metodoen deiaren pista"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
-msgstr ""
+msgstr "Bezier kurbaren pista"
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
-msgstr ""
+msgstr "Audioaren erreprodukzio pista"
#: editor/animation_track_editor.cpp
msgid "Animation Playback Track"
-msgstr ""
+msgstr "Animazioaren erreprodukzio pista"
#: editor/animation_track_editor.cpp
msgid "Animation length (frames)"
@@ -219,40 +222,40 @@ msgstr "Animazioaren iraupena (segundoak)"
#: editor/animation_track_editor.cpp
msgid "Add Track"
-msgstr ""
+msgstr "Gehitu pista"
#: editor/animation_track_editor.cpp
msgid "Animation Looping"
-msgstr ""
+msgstr "Animazioaren loop-a"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
-msgstr ""
+msgstr "Funtzioak:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
-msgstr ""
+msgstr "Audio klipak:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
-msgstr ""
+msgstr "Animazio klipak:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
-msgstr ""
+msgstr "Pistaren bidea aldatu"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
-msgstr ""
+msgstr "Pista hau aktibatu/desaktibatu."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
-msgstr ""
+msgstr "Eguneratze mota (Nola ezartzen da)"
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
-msgstr ""
+msgstr "Interpolazio mota"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
@@ -1088,6 +1091,10 @@ msgstr "Aldatu hiztegiaren balioa"
msgid "Thanks from the Godot community!"
msgstr "Eskerrik asko Godot komunitatearen partetik!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
@@ -9711,7 +9718,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
@@ -11717,10 +11724,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/fa.po b/editor/translations/fa.po
index 54cf408469..ba8c4f9302 100644
--- a/editor/translations/fa.po
+++ b/editor/translations/fa.po
@@ -1126,6 +1126,10 @@ msgstr "تغییر مقدار دیکشنری"
msgid "Thanks from the Godot community!"
msgstr "با تشکر از سوی جامعه‌ی Godot!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "شرکت‌کنندگان در ساخت موتور Godot"
@@ -10177,7 +10181,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
@@ -12332,10 +12336,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/fi.po b/editor/translations/fi.po
index 912e0f14f4..4b7aad362e 100644
--- a/editor/translations/fi.po
+++ b/editor/translations/fi.po
@@ -16,7 +16,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-05-18 10:00+0000\n"
+"PO-Revision-Date: 2021-05-19 20:16+0000\n"
"Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n"
"Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/"
"godot/fi/>\n"
@@ -1118,6 +1118,10 @@ msgstr "Vaihda hakurakenteen arvoa"
msgid "Thanks from the Godot community!"
msgstr "Kiitos Godot-yhteisöltä!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot moottorin kehittäjät"
@@ -2986,7 +2990,7 @@ msgstr "Tietoja"
#: editor/editor_node.cpp
msgid "Support Godot Development"
-msgstr ""
+msgstr "Tue Godotin kehitystä"
#: editor/editor_node.cpp
msgid "Play the project."
@@ -5222,7 +5226,6 @@ msgstr ""
"välisen neliön alueella."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
@@ -10129,7 +10132,7 @@ msgstr "Hiiren painike"
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
"Virheellinen toiminnon nimi. Se ei voi olla tyhjä eikä voi sisältää merkkejä "
@@ -12197,11 +12200,23 @@ msgstr ""
"valikosta."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
"Debug keystore ei ole määritettynä editorin asetuksissa eikä esiasetuksissa."
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr "Release keystore on konfiguroitu väärin viennin esiasetuksissa."
diff --git a/editor/translations/fil.po b/editor/translations/fil.po
index 525dc19561..54df144dd9 100644
--- a/editor/translations/fil.po
+++ b/editor/translations/fil.po
@@ -6,11 +6,12 @@
# Amado Wilkins <epicalert68@gmail.com>, 2019.
# Bakainkorp <Ryan.Bautista86@myhunter.cuny.edu>, 2019.
# Jethro Parker <lionbearjet@hotmail.com>, 2020.
+# Sven Sorupia <stsorupia@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2020-08-14 03:56+0000\n"
-"Last-Translator: Jethro Parker <lionbearjet@hotmail.com>\n"
+"PO-Revision-Date: 2021-06-07 23:43+0000\n"
+"Last-Translator: Sven Sorupia <stsorupia@gmail.com>\n"
"Language-Team: Filipino <https://hosted.weblate.org/projects/godot-engine/"
"godot/fil/>\n"
"Language: fil\n"
@@ -18,7 +19,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1 && n != 2 && n != 3 && (n % 10 == 4 "
"|| n % 10 == 6 || n % 10 == 9);\n"
-"X-Generator: Weblate 4.2-dev\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -29,7 +30,7 @@ msgstr ""
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr "Nanghihingi ng string na may habang 1 (character)."
+msgstr "Inasahan na ang haba ng string ay 1 (isang character)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -98,7 +99,7 @@ msgstr "EiB"
#: editor/animation_bezier_editor.cpp
msgid "Free"
-msgstr "Malaya"
+msgstr "Libre"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
@@ -138,64 +139,64 @@ msgstr "Maglipat ng (mga) Bezier Point"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
-msgstr "I-anim ang (mga) Duplicate Key"
+msgstr "Pagduplika ng mga Animation Keys"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
-msgstr "I-anim ang (mga) Delete Key"
+msgstr "Pagbura ng mga Animation Key"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
-msgstr "I-anim ang Oras ng Pagbago ng Keyframe"
+msgstr "Pagbago ng Keyframe Time ng Animation"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
-msgstr "I-anim ang Transition ng Pagbago"
+msgstr "Pagbago ng Transition ng Animation"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
-msgstr "I-anim ang Pagbabago sa Transform"
+msgstr "Pagbago ng Transform ng Animation"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
-msgstr "I-anim ang Halaga ng Keyframe na Binago"
+msgstr "Pagbago ng Nilalaman ng Keyframe ng Animation"
#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
-msgstr ""
+msgstr "Pagbago ng Pagtawag sa Animation"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
-msgstr ""
+msgstr "Pagbago ng Time ng Maraming Keyframe ng Animation"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transition"
-msgstr ""
+msgstr "Pagbago ng Maraming Transition ng Animation"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transform"
-msgstr ""
+msgstr "Pagbago ng Maraming Transform ng Animation"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Value"
-msgstr ""
+msgstr "Pagbago ng Nilalaman ng Maraming Keyframe ng Animation"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Call"
-msgstr ""
+msgstr "Pagbago ng Maraming Pagtawag ng Animation"
#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
-msgstr "Ibahin ang haba ng Animation"
+msgstr "Pagbago ng Haba ng Animation"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
-msgstr "Ibahin ang ulit ng Animation"
+msgstr "Pagbago ng Animation Loop"
#: editor/animation_track_editor.cpp
msgid "Property Track"
-msgstr ""
+msgstr "Property Track"
#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
@@ -236,7 +237,7 @@ msgstr "Pagulit ng Animation"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
-msgstr "Functions:"
+msgstr "Mga Functions:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
@@ -326,7 +327,7 @@ msgstr "Kopyahin Ang (Mga) Key(s)"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
-msgstr ""
+msgstr "Tanggalin Ang (Mga) Key(s)"
#: editor/animation_track_editor.cpp
msgid "Change Animation Update Mode"
@@ -575,11 +576,11 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
-msgstr ""
+msgstr "Piliin ang node na i-aanimate:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
-msgstr ""
+msgstr "Gumamit ng Bezier Curves"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
@@ -611,11 +612,11 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
-msgstr ""
+msgstr "Linisin ang lahat ng mga animation"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr ""
+msgstr "Linisin ang (mga) Animation (HINDI MAIBABALIK!)"
#: editor/animation_track_editor.cpp
msgid "Clean-Up"
@@ -627,7 +628,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Select Tracks to Copy"
-msgstr ""
+msgstr "Piliin ang mga Tracks na Kokopyahin"
#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_properties.cpp
@@ -656,15 +657,15 @@ msgstr ""
#: editor/array_property_edit.cpp
msgid "Resize Array"
-msgstr ""
+msgstr "Baguhin ang Laki ng Array"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
-msgstr ""
+msgstr "Baguhin ang Type ng Nilalaman ng Array"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
-msgstr ""
+msgstr "Baguhin ang Nilalaman ng Array"
#: editor/code_editor.cpp
msgid "Go to Line"
@@ -675,17 +676,16 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-#, fuzzy
msgid "%d replaced."
-msgstr "Palitan"
+msgstr "%d ay pinalitan."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
-msgstr ""
+msgstr "%d magkatugma."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d matches."
-msgstr ""
+msgstr "%d magkatugma."
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
@@ -1090,6 +1090,10 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
@@ -9704,7 +9708,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
@@ -11712,10 +11716,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index 95af6d8a20..577c44aff0 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -1201,6 +1201,10 @@ msgstr "Modifier valeur du dictionnaire"
msgid "Thanks from the Godot community!"
msgstr "La communauté Godot vous dit merci !"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Contributeurs de Godot Engine"
@@ -10285,7 +10289,7 @@ msgstr "Bouton de souris"
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
"Nom d'action invalide. Il ne peut être vide ni contenir « / », « : », « = », "
@@ -12362,12 +12366,24 @@ msgstr ""
"Installez-le à partir du menu Projet."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
"Le Debug keystore n'est pas configuré dans les Paramètres de l'éditeur, ni "
"dans le préréglage."
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
"La clé de version n'est pas configurée correctement dans le préréglage "
diff --git a/editor/translations/ga.po b/editor/translations/ga.po
index cbecefd928..e3b1137cee 100644
--- a/editor/translations/ga.po
+++ b/editor/translations/ga.po
@@ -1083,6 +1083,10 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
@@ -9699,7 +9703,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
@@ -11707,10 +11711,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/gl.po b/editor/translations/gl.po
index 0e30715772..f6905f4bef 100644
--- a/editor/translations/gl.po
+++ b/editor/translations/gl.po
@@ -1117,6 +1117,10 @@ msgstr "Cambiar Valor do Dicionario"
msgid "Thanks from the Godot community!"
msgstr "Moitas grazas de parte da comunidade de Godot!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Colaboradores de Godot Engine"
@@ -9990,7 +9994,7 @@ msgstr "Botón do Rato"
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
"Nome de acción inválido. O nome non pode estar baleiro, nin conter '/', ':', "
@@ -12000,12 +12004,24 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
"Non está configurado o Keystore de depuración nin na configuración do "
"editor, nin nos axustes de exportación."
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
"O Keystore Release non está configurado correctamente nos axustes de "
diff --git a/editor/translations/he.po b/editor/translations/he.po
index bb16512835..f0e3fa4383 100644
--- a/editor/translations/he.po
+++ b/editor/translations/he.po
@@ -1127,6 +1127,10 @@ msgstr "החלפת ערך מילון"
msgid "Thanks from the Godot community!"
msgstr "תודה רבה מקהילת Godot!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "מתנדבי מנוע גודו"
@@ -10167,7 +10171,7 @@ msgstr "כפתור עכבר"
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
@@ -12228,10 +12232,22 @@ msgid ""
msgstr "תבנית בנייה ל×נדרו×יד ×œ× ×ž×•×ª×§× ×ª בפרוייקט. ההתקנה ×”×™× ×ž×ª×¤×¨×™×˜ המיז×."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr "מפתח לניפוי שגי×ות ×œ× × ×§×‘×¢ בהגדרות העורך ×•×œ× ×‘×”×’×“×¨×•×ª הייצו×."
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr "מפתח גירסת שיחרור נקבע ב×ופן שגוי בהגדרות הייצו×."
diff --git a/editor/translations/hi.po b/editor/translations/hi.po
index cf1ab6d57a..a70f058a65 100644
--- a/editor/translations/hi.po
+++ b/editor/translations/hi.po
@@ -1116,6 +1116,10 @@ msgstr "शबà¥à¤¦ बदलें मूलà¥à¤¯"
msgid "Thanks from the Godot community!"
msgstr "गोडोट समà¥à¤¦à¤¾à¤¯ से आपको धनà¥à¤¯à¤µà¤¾à¤¦!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "गॉडोट इंजन योगदानकरà¥à¤¤à¤¾"
@@ -9934,7 +9938,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
@@ -11984,10 +11988,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/hr.po b/editor/translations/hr.po
index a78a4f01c3..f49ba47c29 100644
--- a/editor/translations/hr.po
+++ b/editor/translations/hr.po
@@ -1097,6 +1097,10 @@ msgstr "Promijeni vrijednost u rjeÄniku"
msgid "Thanks from the Godot community!"
msgstr "Hvala od Godot zajednice!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine suradnici"
@@ -9720,7 +9724,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
@@ -11732,10 +11736,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/hu.po b/editor/translations/hu.po
index 76aaf2da96..eda808eef4 100644
--- a/editor/translations/hu.po
+++ b/editor/translations/hu.po
@@ -1130,6 +1130,10 @@ msgstr "Szótár Érték Módosítása"
msgid "Thanks from the Godot community!"
msgstr "Köszönet a Godot közösségétől!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine közreműködők"
@@ -9903,7 +9907,7 @@ msgstr "Egérgomb"
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
@@ -11917,10 +11921,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/id.po b/editor/translations/id.po
index 13ce1dba23..08bfa5969d 100644
--- a/editor/translations/id.po
+++ b/editor/translations/id.po
@@ -1142,6 +1142,10 @@ msgstr "Ubah Nilai Kamus"
msgid "Thanks from the Godot community!"
msgstr "Terimakasih dari komunitas Godot!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine kontributor"
@@ -10154,7 +10158,7 @@ msgstr "Tombol Mouse"
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
"Nama aksi tidak valid. Tidak boleh kosong atau mengandung '/', ':', '=', "
@@ -12217,12 +12221,24 @@ msgstr ""
"Proyek."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
"Berkas debug keystore belum dikonfigurasi dalam Pengaturan Editor maupun di "
"prasetel proyek."
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr "Berkas keystore rilis belum dikonfigurasi di prasetel ekspor."
diff --git a/editor/translations/is.po b/editor/translations/is.po
index 693a6f9397..72472c2215 100644
--- a/editor/translations/is.po
+++ b/editor/translations/is.po
@@ -1118,6 +1118,10 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
@@ -9811,7 +9815,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
@@ -11835,10 +11839,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/it.po b/editor/translations/it.po
index e087489c94..3d0509ba15 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -63,7 +63,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-05-14 11:20+0000\n"
+"PO-Revision-Date: 2021-06-15 19:34+0000\n"
"Last-Translator: Riteo Siuga <lorenzocerqua@tutanota.com>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
"godot/it/>\n"
@@ -289,11 +289,11 @@ msgstr "Funzioni:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
-msgstr "Clip audio:"
+msgstr "Segmenti audio:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
-msgstr "Clip animazione:"
+msgstr "Segmenti d'animazione:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
@@ -301,7 +301,7 @@ msgstr "Cambia Percorso Traccia"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
-msgstr "Attiva/Disattiva questa traccia."
+msgstr "Abilita/Disabilita questa traccia."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
@@ -435,7 +435,7 @@ msgstr "Inserisci un fotogramma chiave in un'animazione"
#: editor/animation_track_editor.cpp
msgid "Change Animation Step"
-msgstr "Cambia passo animazione"
+msgstr "Cambia il passo di animazione"
#: editor/animation_track_editor.cpp
msgid "Rearrange Tracks"
@@ -714,15 +714,15 @@ msgstr "Seleziona/Deseleziona tutto"
#: editor/animation_track_editor_plugins.cpp
msgid "Add Audio Track Clip"
-msgstr "Aggiungi audio in una traccia sonora"
+msgstr "Aggiungi un segmento audio in una traccia sonora"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
-msgstr "Cambia lo scostamento dell'inizio della traccia audio"
+msgstr "Cambia l'inizio di un segmento audio di una traccia sonora"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
-msgstr "Cambia lo scostamento della fine della traccia audio"
+msgstr "Cambia la fine del segmento audio di una traccia sonora"
#: editor/array_property_edit.cpp
msgid "Resize Array"
@@ -1173,6 +1173,10 @@ msgstr "Cambia il valore di un dizionario"
msgid "Thanks from the Godot community!"
msgstr "Grazie dalla comunità di Godot!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Contributori di Godot Engine"
@@ -1315,15 +1319,15 @@ msgstr "Altoparlanti"
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
-msgstr "Aggiungi effetto"
+msgstr "Aggiungi un effetto"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
-msgstr "Rinomina bus audio"
+msgstr "Rinomina un bus audio"
#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
-msgstr "Cambia il volume del bus audio"
+msgstr "Cambia il volume di un bus audio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
@@ -1334,8 +1338,9 @@ msgid "Toggle Audio Bus Mute"
msgstr "Commuta l'ammutolimento di un bus audio"
#: editor/editor_audio_buses.cpp
+#, fuzzy
msgid "Toggle Audio Bus Bypass Effects"
-msgstr "Commuta bypass effetti del bus audio"
+msgstr "Commuta il bypass degli effetti del bus audio"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
@@ -1366,6 +1371,7 @@ msgid "Mute"
msgstr "Muto"
#: editor/editor_audio_buses.cpp
+#, fuzzy
msgid "Bypass"
msgstr "Bypassa"
@@ -1501,26 +1507,32 @@ msgid "Must not collide with an existing global constant name."
msgstr "Non deve collidere con il nome di una costante globale esistente."
#: editor/editor_autoload_settings.cpp
+#, fuzzy
msgid "Keyword cannot be used as an autoload name."
msgstr "Una parola chiave non può essere utilizzata come nome di un Autoload."
#: editor/editor_autoload_settings.cpp
+#, fuzzy
msgid "Autoload '%s' already exists!"
msgstr "L'Autoload \"%s\" esiste già!"
#: editor/editor_autoload_settings.cpp
+#, fuzzy
msgid "Rename Autoload"
msgstr "Rinomina un Autoload"
#: editor/editor_autoload_settings.cpp
+#, fuzzy
msgid "Toggle AutoLoad Globals"
msgstr "Commuta AutoLoad globals"
#: editor/editor_autoload_settings.cpp
+#, fuzzy
msgid "Move Autoload"
msgstr "Sposta un Autoload"
#: editor/editor_autoload_settings.cpp
+#, fuzzy
msgid "Remove Autoload"
msgstr "Rimuovi un Autoload"
@@ -1712,33 +1724,35 @@ msgstr "Editor 3D"
#: editor/editor_feature_profile.cpp
msgid "Script Editor"
-msgstr "Editor script"
+msgstr "Editor degli script"
#: editor/editor_feature_profile.cpp
+#, fuzzy
msgid "Asset Library"
msgstr "Libreria degli asset"
#: editor/editor_feature_profile.cpp
msgid "Scene Tree Editing"
-msgstr "Editor delle scene"
+msgstr "Modifica delle scene"
#: editor/editor_feature_profile.cpp
msgid "Node Dock"
-msgstr "Riquadro dei nodi"
+msgstr "Pannello dei nodi"
#: editor/editor_feature_profile.cpp
msgid "FileSystem Dock"
-msgstr "Riquadro del FileSystem"
+msgstr "Pannello del file system"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
-msgstr "Riquadro d'importazione"
+msgstr "Pannello d'importazione"
#: editor/editor_feature_profile.cpp
msgid "Erase profile '%s'? (no undo)"
msgstr "Eliminare il profilo \"%s\"? (non annullabile)"
#: editor/editor_feature_profile.cpp
+#, fuzzy
msgid "Profile must be a valid filename and must not contain '.'"
msgstr ""
"Il profilo deve essere un nome di file valido e non può contenere \".\""
@@ -1941,7 +1955,7 @@ msgstr "Commuta la visibilità dei file nascosti"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
-msgstr "Commuta preferito"
+msgstr "Commuta lo stato di preferito"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
@@ -2014,16 +2028,17 @@ msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
msgstr ""
-"Ci sono importatori multipli per tipi differenti che puntano al file %s, "
+"Esistono più importatori per tipi diversi che puntano al file %s, "
"importazione annullata"
#: editor/editor_file_system.cpp
+#, fuzzy
msgid "(Re)Importing Assets"
msgstr "Reimportazione degli asset"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
-msgstr "In alto"
+msgstr "In cima"
#: editor/editor_help.cpp
msgid "Class:"
@@ -2043,6 +2058,7 @@ msgid "Description"
msgstr "Descrizione"
#: editor/editor_help.cpp
+#, fuzzy
msgid "Online Tutorials"
msgstr "Tutorial Online"
@@ -2109,7 +2125,7 @@ msgstr "Cerca aiuto"
#: editor/editor_help_search.cpp
msgid "Case Sensitive"
-msgstr "Distinzione maiuscole/minuscole"
+msgstr "Distingui tra maiuscole e minuscole"
#: editor/editor_help_search.cpp
msgid "Show Hierarchy"
@@ -2181,7 +2197,7 @@ msgstr "Imposta"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
-msgstr "Imposta multiplo:"
+msgstr "Imposta più valori:"
#: editor/editor_log.cpp
msgid "Output:"
@@ -2202,6 +2218,7 @@ msgid "Clear"
msgstr "Rimuovi tutto"
#: editor/editor_log.cpp
+#, fuzzy
msgid "Clear Output"
msgstr "Svuota output"
@@ -2221,11 +2238,11 @@ msgstr "%s/s"
#: editor/editor_network_profiler.cpp
msgid "Down"
-msgstr "Giù"
+msgstr "In entrata"
#: editor/editor_network_profiler.cpp
msgid "Up"
-msgstr "Su"
+msgstr "In uscita"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
msgid "Node"
@@ -2262,7 +2279,7 @@ msgstr "OK"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
-msgstr "Errore nel salvataggio della risorsa!"
+msgstr "Errore durante il salvataggio della risorsa!"
#: editor/editor_node.cpp
msgid ""
@@ -2282,7 +2299,7 @@ msgstr "Impossibile aprire il file in scrittura:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
-msgstr "Formato file richiesto sconosciuto:"
+msgstr "Formato del file richiesto sconosciuto:"
#: editor/editor_node.cpp
msgid "Error while saving."
@@ -2312,7 +2329,7 @@ msgstr "Errore durante il caricamento di \"%s\"."
#: editor/editor_node.cpp
msgid "Saving Scene"
-msgstr "Salvataggio scena"
+msgstr "Salvando la scena"
#: editor/editor_node.cpp
msgid "Analyzing"
@@ -2320,7 +2337,7 @@ msgstr "Analizzando"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
-msgstr "Creazione miniature"
+msgstr "Creando la miniatura"
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
@@ -2346,11 +2363,11 @@ msgstr ""
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
-msgstr "Impossibile sovrascrivere una scena che è ancora aperta!"
+msgstr "Impossibile sovrascrivere una scena ancora aperta!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
-msgstr "Impossibile caricare MeshLibrary per l'unione!"
+msgstr "Impossibile caricare la MeshLibrary per l'unione!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
@@ -2358,7 +2375,7 @@ msgstr "Errore nel salvataggio della MeshLibrary!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
-msgstr "Impossibile caricare TileSet per unione!"
+msgstr "Impossibile caricare il TileSet per unione!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
@@ -2369,9 +2386,9 @@ msgid ""
"An error occurred while trying to save the editor layout.\n"
"Make sure the editor's user data path is writable."
msgstr ""
-"Si è verificato un errore mentre si stava provando a salvare il layout "
-"dell'editor.\n"
-"Assicurati che il percorso dati dell'editor dell'utente sia scrivibile."
+"Si è verificato un errore durante un tentativo di salvataggio della "
+"disposizione dell'editor.\n"
+"Assicurarsi che il percorso dei dati dell'editor dell'utente sia scrivibile."
#: editor/editor_node.cpp
msgid ""
@@ -2379,9 +2396,9 @@ msgid ""
"To restore the Default layout to its base settings, use the Delete Layout "
"option and delete the Default layout."
msgstr ""
-"Layout predefinito dell'editor sovrascritto.\n"
-"Per ripristinare il layout predefinito alle impostazioni di base, usare "
-"l'opzione elimina layout ed eliminare il layout predefinito."
+"Disposzione predefinita dell'editor sovrascritta.\n"
+"Per ripristinare la disposizione predefinita alle sue impostazioni di base, "
+"usare l'opzione elimina layout ed eliminare la disposizione predefinita."
#: editor/editor_node.cpp
msgid "Layout name not found!"
@@ -2389,7 +2406,7 @@ msgstr "Nome della disposizione non trovato!"
#: editor/editor_node.cpp
msgid "Restored the Default layout to its base settings."
-msgstr "Ripristinato il layout default alle impostazioni base."
+msgstr "Ripristinata la disposzione predefinita alle sue impostazioni di base."
#: editor/editor_node.cpp
msgid ""
@@ -2399,8 +2416,8 @@ msgid ""
msgstr ""
"Questa risorsa appartiene a una scena che è stata importata, di conseguenza "
"non è modificabile.\n"
-"Si consiglia di leggere la documentazione riguardante l'importazione delle "
-"scene per comprendere al meglio questo workflow."
+"Si prega di leggere la documentazione relativa all'importazione delle scene "
+"per capire meglio questa prassi."
#: editor/editor_node.cpp
msgid ""
@@ -2408,15 +2425,15 @@ msgid ""
"Changes to it won't be kept when saving the current scene."
msgstr ""
"Questa risorsa appartiene a una scena istanziata o ereditata.\n"
-"Le modifiche ad essa non verranno mantenute salvando la scena corrente."
+"Essa perderà qualsiasi modifica al salvataggio della scena corrente."
#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
-"Questa risorsa è stata importata, non è quindi modificabile. Modificane le "
-"impostazioni nel pannello di importazione e re-importala."
+"Questa risorsa è stata importata e non è quindi modificabile. Modificare le "
+"sue impostazioni nel pannello d'importazione e re-importarla."
#: editor/editor_node.cpp
msgid ""
@@ -2425,11 +2442,10 @@ msgid ""
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
-"Questa scena è stata importata, pertanto i cambiamenti ad essa non verranno "
-"mantenuti.\n"
-"Istanziarla o ereditarla permetterà di modificarla.\n"
-"Si consiglia di leggere la documentazione relativa all'importazione delle "
-"scene per comprendere meglio questo workflow."
+"Questa scena è stata importata, perciò qualsiasi sua modifica verrà persa.\n"
+"Per modificarla, Istanziarla o ereditarla.\n"
+"Si prega di leggere la documentazione relativa all'importazione delle scene "
+"per capire meglio questa prassi."
#: editor/editor_node.cpp
msgid ""
@@ -2437,10 +2453,9 @@ msgid ""
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
-"Questa risorsa appartiene a una scena che è stata importata, di conseguenza "
-"non è modificabile.\n"
-"Si consiglia di leggere la documentazione riguardante l'importazione delle "
-"scene per comprendere al meglio questo workflow."
+"Questo è un oggetto remoto, perciò qualsiasi sua modifica verrà persa.\n"
+"Si prega di leggere la documentazione relativa al debug per capire meglio "
+"questa prassi."
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
@@ -2456,19 +2471,19 @@ msgstr "Impossibile avviare il sottoprocesso!"
#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
-msgstr "Apri scena"
+msgstr "Apri una scena"
#: editor/editor_node.cpp
msgid "Open Base Scene"
-msgstr "Apri scena di base"
+msgstr "Apri una scena di base"
#: editor/editor_node.cpp
msgid "Quick Open..."
-msgstr "Apri scena rapidamente…"
+msgstr "Apri rapidamente…"
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
-msgstr "Apri scena rapidamente…"
+msgstr "Apri una scena rapidamente…"
#: editor/editor_node.cpp
msgid "Quick Open Script..."
@@ -2484,7 +2499,7 @@ msgstr "Salvare le modifiche a \"%s\" prima di chiudere?"
#: editor/editor_node.cpp
msgid "Saved %s modified resource(s)."
-msgstr "Salvata(e) %s risorsa(e) modificata(e)."
+msgstr "Salvate %s risorse modificate."
#: editor/editor_node.cpp
msgid "A root node is required to save the scene."
@@ -2492,7 +2507,7 @@ msgstr "È necessario un nodo radice per salvare la scena."
#: editor/editor_node.cpp
msgid "Save Scene As..."
-msgstr "Salva scena come…"
+msgstr "Salva la scena come…"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
@@ -2500,7 +2515,7 @@ msgstr "Questa operazione non può essere eseguita senza una scena."
#: editor/editor_node.cpp
msgid "Export Mesh Library"
-msgstr "Esporta libreria di Mesh"
+msgstr "Esporta una libreria di Mesh"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
@@ -2508,7 +2523,7 @@ msgstr "Questa operazione non può essere eseguita senza un nodo radice."
#: editor/editor_node.cpp
msgid "Export Tile Set"
-msgstr "Esporta Tile Set"
+msgstr "Esporta una collezione di tasselli"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
@@ -2524,19 +2539,19 @@ msgstr "Impossibile ricaricare una scena che non è mai stata salvata."
#: editor/editor_node.cpp
msgid "Reload Saved Scene"
-msgstr "Ricarica scena salvata"
+msgstr "Ricarica la scena salvata"
#: editor/editor_node.cpp
msgid ""
"The current scene has unsaved changes.\n"
"Reload the saved scene anyway? This action cannot be undone."
msgstr ""
-"La scena attuale ha dei cambiamenti non salvati.\n"
+"La scena attuale ha delle modifiche non salvate.\n"
"Ricaricare comunque la scena salvata? Questa azione non può essere annullata."
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
-msgstr "Esegui scena rapidamente…"
+msgstr "Esegui la scena rapidamente…"
#: editor/editor_node.cpp
msgid "Quit"
@@ -2552,7 +2567,7 @@ msgstr "Uscire dall'editor?"
#: editor/editor_node.cpp
msgid "Open Project Manager?"
-msgstr "Aprire il gestore dei progetti?"
+msgstr "Aprire il gestore di progetti?"
#: editor/editor_node.cpp
msgid "Save & Quit"
@@ -2565,7 +2580,7 @@ msgstr "Salvare le modifiche alle scene seguenti prima di uscire?"
#: editor/editor_node.cpp
msgid "Save changes the following scene(s) before opening Project Manager?"
msgstr ""
-"Salvare le modifiche alle scene seguenti prima di aprire il gestore dei "
+"Salvare le modifiche alle scene seguenti prima di aprire il gestore di "
"progetti?"
#: editor/editor_node.cpp
@@ -2573,16 +2588,16 @@ msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
-"Questa opzione è deprecata. Situazioni in cui si è obbligati a ricaricare "
-"sono ora considerate errori. Si prega di segnalarlo."
+"Questa opzione è deprecata. Le situazioni in cui si è obbligati a ricaricare "
+"sono ora considerate falle. Si prega di segnalarle."
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
-msgstr "Scegli una scena principale"
+msgstr "Scegliere una scena principale"
#: editor/editor_node.cpp
msgid "Close Scene"
-msgstr "Chiudi scena"
+msgstr "Chiudi la scena"
#: editor/editor_node.cpp
msgid "Reopen Closed Scene"
@@ -2591,13 +2606,12 @@ msgstr "Riapri la scena chiusa"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
-"Impossibile abilitare il componente aggiuntivo in: \"%s\" lettura della "
-"configurazione fallita."
+"Impossibile abilitare l'estensione in \"%s\". Lettura della configurazione "
+"fallita."
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: '%s'."
-msgstr ""
-"Impossibile trovare il campo script per il plugin addon in posizione: \"%s\"."
+msgstr "Impossibile trovare il campo dello script per l'estensione in: \"%s\"."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
@@ -2606,21 +2620,21 @@ msgstr ""
"\"."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Unable to load addon script from path: '%s'. This might be due to a code "
"error in that script.\n"
"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"Impossibile caricare uno script aggiuntivo dal percorso: \"%s\" Sembra "
-"esserci un errore nel codice, controlla la sintassi."
+"esserci un errore nel codice, controlla la sintassi.\n"
+"Disabilitata l'aggiunta di '%s' per prevenire ulteriori errori."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
-"Impossibile caricare uno script aggiuntivo dal percorso: La tipologia di "
-"base di \"%s\" non è EditorPlugin."
+"Impossibile caricare uno script di estensione dal percorso: il tipo base di "
+"\"%s\" non è EditorPlugin."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
@@ -2704,15 +2718,15 @@ msgstr "Mostra nel filesystem"
#: editor/editor_node.cpp
msgid "Play This Scene"
-msgstr "Esegui Scena"
+msgstr "Esegui questa scena"
#: editor/editor_node.cpp
msgid "Close Tab"
-msgstr "Chiudi scheda"
+msgstr "Chiudi la scheda"
#: editor/editor_node.cpp
msgid "Undo Close Tab"
-msgstr "Annulla Chiusura Tab"
+msgstr "Annulla la chiusura di una scheda"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
@@ -2720,15 +2734,15 @@ msgstr "Chiudi le altre schede"
#: editor/editor_node.cpp
msgid "Close Tabs to the Right"
-msgstr "Chiudi le Schede a Destra"
+msgstr "Chiudi le schede a destra"
#: editor/editor_node.cpp
msgid "Close All Tabs"
-msgstr "Chiudi Tutte le Schede"
+msgstr "Chiudi tutte le schede"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
-msgstr "Cambia Tab di Scena"
+msgstr "Cambia la scheda di una scena"
#: editor/editor_node.cpp
msgid "%d more files or folders"
@@ -2744,7 +2758,7 @@ msgstr "%d altri file"
#: editor/editor_node.cpp
msgid "Dock Position"
-msgstr "Posizione Dock"
+msgstr "Posizione del pannello"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
@@ -2752,11 +2766,11 @@ msgstr "Modalità senza distrazioni"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
-msgstr "Commuta modalità senza distrazioni."
+msgstr "Commuta la modalità senza distrazioni."
#: editor/editor_node.cpp
msgid "Add a new scene."
-msgstr "Aggiungi nuova scena."
+msgstr "Aggiungi una nuova scena."
#: editor/editor_node.cpp
msgid "Scene"
@@ -2764,11 +2778,11 @@ msgstr "Scena"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
-msgstr "Vai alla scena precedentemente aperta."
+msgstr "Va alla scena precedentemente aperta."
#: editor/editor_node.cpp
msgid "Copy Text"
-msgstr "Copia Testo"
+msgstr "Copia il testo"
#: editor/editor_node.cpp
msgid "Next tab"
@@ -2780,7 +2794,7 @@ msgstr "Scheda precedente"
#: editor/editor_node.cpp
msgid "Filter Files..."
-msgstr "Filtra file..."
+msgstr "Filtra i file..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
@@ -2796,15 +2810,15 @@ msgstr "Nuova scena ereditata..."
#: editor/editor_node.cpp
msgid "Open Scene..."
-msgstr "Apri scena..."
+msgstr "Apri una scena..."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
-msgstr "Apri recente"
+msgstr "Apri una scena recente"
#: editor/editor_node.cpp
msgid "Save Scene"
-msgstr "Salva scena"
+msgstr "Salva la scena"
#: editor/editor_node.cpp
msgid "Save All Scenes"
@@ -2816,7 +2830,7 @@ msgstr "Converti in..."
#: editor/editor_node.cpp
msgid "MeshLibrary..."
-msgstr "Libreria delle Mesh..."
+msgstr "MeshLibrary..."
#: editor/editor_node.cpp
msgid "TileSet..."
@@ -2843,19 +2857,19 @@ msgstr "Progetto"
#: editor/editor_node.cpp
msgid "Project Settings..."
-msgstr "Impostazioni progetto…"
+msgstr "Impostazioni del progetto…"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control"
-msgstr "Controllo Versione"
+msgstr "Controllo della versione"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
-msgstr "Imposta Controllo Versione"
+msgstr "Imposta il controllo della versione"
#: editor/editor_node.cpp
msgid "Shut Down Version Control"
-msgstr "Arresta Controllo Versione"
+msgstr "Arresta il controllo della versione"
#: editor/editor_node.cpp
msgid "Export..."
@@ -2863,7 +2877,7 @@ msgstr "Esporta..."
#: editor/editor_node.cpp
msgid "Install Android Build Template..."
-msgstr "Installa il Modello di Costruzione di Android…"
+msgstr "Installa il modello di costruzione per Android…"
#: editor/editor_node.cpp
msgid "Open Project Data Folder"
@@ -2875,11 +2889,11 @@ msgstr "Strumenti"
#: editor/editor_node.cpp
msgid "Orphan Resource Explorer..."
-msgstr "Explorer Risorse Orfane…"
+msgstr "Explorer di risorse orfane…"
#: editor/editor_node.cpp
msgid "Quit to Project List"
-msgstr "Esci e torna alla lista progetti"
+msgstr "Esci e torna alla lista dei progetti"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
@@ -2888,7 +2902,7 @@ msgstr "Debug"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
-msgstr "Distribuisci con Debug remoto"
+msgstr "Distribuisci con debug remoto"
#: editor/editor_node.cpp
msgid ""
@@ -2899,16 +2913,16 @@ msgid ""
"mobile device).\n"
"You don't need to enable it to use the GDScript debugger locally."
msgstr ""
-"Quando questa opzione è abilitata, usare il deploy one-click farà tentare "
-"l'eseguibile di connettersi all'indirizzo IP di questo computer permettendo "
-"il debug del progetto in esecuzione .\n"
-"L'intesa di questa opzione è quella di essere usata per il debug remoto "
-"(normalmente un dispositivo mobile).\n"
-"Non c'è bisogno di abilitarla se utilizzi il debugger GDScript normale."
+"Quando questa opzione è abilitata, usare il rilascio in un click farà "
+"tentare all'eseguibile di connettersi all'indirizzo IP di questo computer "
+"permettendo il debug del progetto in esecuzione.\n"
+"Questa opzione è intesa per essere usata per il debug remoto (solitamente "
+"con un dispositivo mobile).\n"
+"Non c'è bisogno di abilitarla se si usa il debugger per GDScript in locale."
#: editor/editor_node.cpp
msgid "Small Deploy with Network Filesystem"
-msgstr "Small Deploy con Filesystem della rete"
+msgstr "Rilascio piccolo con un filesystem di rete"
#: editor/editor_node.cpp
msgid ""
@@ -2919,11 +2933,11 @@ msgid ""
"On Android, deploying will use the USB cable for faster performance. This "
"option speeds up testing for projects with large assets."
msgstr ""
-"Quando questa impostazione è abilitata, usare il deploy one-click per "
-"Android esporterà soltanto un eseguibile senza i dati del progetto.\n"
-"Il filesystem sarà provvisto dal progetto dell'editor nella rete.\n"
-"Su Android, il deploy userà il cavo USB per performance migliori. Questa "
-"impostazione rende i progetti con asset pesanti più veloci."
+"Quando questa impostazione è abilitata, il rilascio in un click per Android "
+"esporterà un eseguibile senza i dati del progetto.\n"
+"Il filesystem verrà provvisto dall'editor attraverso la rete.\n"
+"Su Android, esso userà il cavo USB per ottenere delle prestazioni migliori. "
+"Questa impostazione rende più veloci i progetti con risorse pesanti."
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
@@ -2934,24 +2948,24 @@ msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
msgstr ""
-"Quando questa opzione è abilitata, le forme di collisione ed i nodi raycast "
-"(per il 2D e 3D) sarrano visibili nel progetto in esecuzione."
+"Quando questa opzione è abilitata, le forme di collisione e i nodi RayCast "
+"(sia 2D che 3D) sarrano visibili nel progetto in esecuzione."
#: editor/editor_node.cpp
msgid "Visible Navigation"
-msgstr "Navigazione Visibile"
+msgstr "Navigazione visibile"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
msgstr ""
-"Quando questa opzione è abilitata, le mesh di navigazione ed i poligoni "
+"Quando questa opzione è abilitata, le mesh di navigazione e i poligoni "
"saranno visibili nel progetto in esecuzione."
#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
-msgstr "Sincronizza Cambi Scena"
+msgstr "Sincronizza i cambi della scena"
#: editor/editor_node.cpp
msgid ""
@@ -2961,8 +2975,8 @@ msgid ""
"filesystem option is enabled."
msgstr ""
"Quando questa opzione è abilitata, ogni modifica fatta alla scena "
-"nell'editor sarà replicata nel progetto in esecuzione.\n"
-"Quando usata in remoto su un dispositivo, si può aumentare l'efficacia "
+"nell'editor verrà replicata nel progetto in esecuzione.\n"
+"Quando usata in remoto su un dispositivo, essa risulta più efficiente "
"abilitando l'opzione \"network filesystem\"."
#: editor/editor_node.cpp
@@ -2976,10 +2990,10 @@ msgid ""
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
-"Quando questa opzione è abilitata, qualsiasi script salvato sarà ricaricato "
+"Quando questa opzione è abilitata, qualsiasi script salvato verrà ricaricato "
"nel progetto in esecuzione.\n"
-"Quando usato in remoto su un dispositivo, si potrà aumentarne l'efficacia "
-"abilitando anche l'opzione \"network filesystem\"."
+"Quando usato in remoto su un dispositivo, essa risulta più efficate "
+"abilitando l'opzione \"network filesystem\"."
#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
@@ -2987,40 +3001,42 @@ msgstr "Editor"
#: editor/editor_node.cpp
msgid "Editor Settings..."
-msgstr "Impostazioni editor…"
+msgstr "Impostazioni dell'editor…"
#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "Disposizione dell'editor"
#: editor/editor_node.cpp
+#, fuzzy
msgid "Take Screenshot"
msgstr "Acquisisci una schermata"
#: editor/editor_node.cpp
+#, fuzzy
msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr ""
"Gli screenshot vengono memorizzati nella cartella Data/Settings dell'editor."
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
-msgstr "Abilita/Disabilita modalità a schermo intero"
+msgstr "Commuta la modalità a schermo intero"
#: editor/editor_node.cpp
msgid "Toggle System Console"
-msgstr "Abilita/Disabilita la console di sistema"
+msgstr "Commuta la console di sistema"
#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
-msgstr "Apri cartella dati/impostazioni editor"
+msgstr "Apri cartella dei dati/impostazioni editor"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
-msgstr "Apri la Cartella dei Dati dell'Editor"
+msgstr "Apri la cartella dei dati dell'editor"
#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
-msgstr "Apri cartella impostazioni editor"
+msgstr "Apri la cartella delle impostazioni editor"
#: editor/editor_node.cpp
msgid "Manage Editor Features..."
@@ -3028,7 +3044,7 @@ msgstr "Gestisci le funzionalità dell'editor…"
#: editor/editor_node.cpp
msgid "Manage Export Templates..."
-msgstr "Gestisci Modello d'Esportazione…"
+msgstr "Gestisci i modelli d'esportazione…"
#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3036,6 +3052,7 @@ msgstr "Aiuto"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
msgid "Online Docs"
msgstr "Documentazione online"
@@ -3049,7 +3066,7 @@ msgstr "Segnala un problema"
#: editor/editor_node.cpp
msgid "Send Docs Feedback"
-msgstr "Valuta documentazione"
+msgstr "Valuta la documentazione"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -3061,7 +3078,7 @@ msgstr "Informazioni su Godot"
#: editor/editor_node.cpp
msgid "Support Godot Development"
-msgstr ""
+msgstr "Supporta lo sviluppo di Godot"
#: editor/editor_node.cpp
msgid "Play the project."
@@ -3085,19 +3102,19 @@ msgstr "Ferma la scena."
#: editor/editor_node.cpp
msgid "Play the edited scene."
-msgstr "Esegui la scena in modifica."
+msgstr "Esegui la scena modificata."
#: editor/editor_node.cpp
msgid "Play Scene"
-msgstr "Esegui scena"
+msgstr "Esegui la scena"
#: editor/editor_node.cpp
msgid "Play custom scene"
-msgstr "Esegui scena personalizzata"
+msgstr "Avvia una scena personalizzata"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
-msgstr "Avvia scena personalizzata"
+msgstr "Avvia una scena personalizzata"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
@@ -3118,11 +3135,11 @@ msgstr "Aggiorna continuamente"
#: editor/editor_node.cpp
msgid "Update When Changed"
-msgstr "Aggiorna quando modificato"
+msgstr "Aggiorna quando modificata"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
-msgstr "Disabilita l'icona girevole di aggiornamento"
+msgstr "Nascondi la rotella di aggiornamento"
#: editor/editor_node.cpp
msgid "FileSystem"
@@ -3134,7 +3151,7 @@ msgstr "Ispettore"
#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
-msgstr "Espandi Pannello Inferiore"
+msgstr "Espandi il pannello inferiore"
#: editor/editor_node.cpp
msgid "Output"
@@ -3145,9 +3162,10 @@ msgid "Don't Save"
msgstr "Non salvare"
#: editor/editor_node.cpp
+#, fuzzy
msgid "Android build template is missing, please install relevant templates."
msgstr ""
-"Modello build di Android non è presente, si prega di installare i modelli "
+"Modello di costruzione di Android mancante, si prega di installare i modelli "
"rilevanti."
#: editor/editor_node.cpp
@@ -3164,14 +3182,14 @@ msgid ""
"the \"Use Custom Build\" option should be enabled in the Android export "
"preset."
msgstr ""
-"Questo predisporrà il progetto per le build personalizzate per Android "
-"installando i template sorgente in \"res://android/build\".\n"
-"Potrai allora applicare le modifiche e costruire il tuo APK personalizzato "
-"durante l'esportazione (aggiungere moduli, cambiare l'AndroidManifest.xml, "
-"eccetera).\n"
-"Nota che per creare delle build personalizzate, invece di usare gli APK pre-"
-"costruiti, l'opzione \"Use Custom Build\" va attivata nella preimpostazione "
-"d'esportazione per Android."
+"Questo predisporrà il progetto alle costruzioni personalizzate per Android "
+"installando il modello di sorgente in \"res://android/build\".\n"
+"Sarà allora possibile applicare delle modifiche e costruire un APK "
+"personalizzato durante l'esportazione (aggiungere moduli, cambiare "
+"l'AndroidManifest.xml, eccetera).\n"
+"Va notato che per creare delle costruzioni personalizzate, invece di usare "
+"gli APK pre-costruiti, va attivata l'opzione \"Use Custom Build\" nella "
+"preimpostazione d'esportazione per Android."
#: editor/editor_node.cpp
msgid ""
@@ -3180,18 +3198,18 @@ msgid ""
"Remove the \"res://android/build\" directory manually before attempting this "
"operation again."
msgstr ""
-"Il template della build Android è già installato in questo progetto e non "
-"verrà sovrascritto.\n"
-"Rimuovi manualmente la cartella \"res://android/build\" prima di ritentare "
+"Il modello di costruzione per Android è già installato in questo progetto e "
+"non verrà sovrascritto.\n"
+"Rimuovere manualmente la cartella \"res://android/build\" prima di ritentare "
"questa operazione."
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
-msgstr "Importa Template Da File ZIP"
+msgstr "Importa i modelli da un file ZIP"
#: editor/editor_node.cpp
msgid "Template Package"
-msgstr "Pacchetto Template"
+msgstr "Pacchetto di modelli"
#: editor/editor_node.cpp
msgid "Export Library"
@@ -3281,11 +3299,11 @@ msgstr "Script Principale:"
#: editor/editor_plugin_settings.cpp
msgid "Edit Plugin"
-msgstr "Modifica Plugin"
+msgstr "Modifica estensione"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
-msgstr "Plugins Installati:"
+msgstr "Estensioni installate:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
@@ -3907,11 +3925,11 @@ msgstr "Cartella/File successivo"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
-msgstr "Re-Scan Filesystem"
+msgstr "Riscansiona il Filesystem"
#: editor/filesystem_dock.cpp
msgid "Toggle Split Mode"
-msgstr "Attiva/disattiva la modalità Split"
+msgstr "Commuta la modalità divisa"
#: editor/filesystem_dock.cpp
msgid "Search files"
@@ -4226,7 +4244,7 @@ msgstr "Copia parametri"
#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
-msgstr "Modifica Appunti Risorse"
+msgstr "Modifica gli appunti delle risorse"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
@@ -4290,15 +4308,15 @@ msgstr "Seleziona un singolo nodo per eliminare i suoi segnali e gruppi."
#: editor/plugin_config_dialog.cpp
msgid "Edit a Plugin"
-msgstr "Modifica un Plugin"
+msgstr "Modifica un'estensione"
#: editor/plugin_config_dialog.cpp
msgid "Create a Plugin"
-msgstr "Crea un Plugin"
+msgstr "Crea un'estensione"
#: editor/plugin_config_dialog.cpp
msgid "Plugin Name:"
-msgstr "Nome Plugin:"
+msgstr "Nome dell'estensione:"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
@@ -4438,7 +4456,7 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
msgid "Enable snap and show grid."
-msgstr "Attiva lo snap e mostra la griglia."
+msgstr "Abilita lo scatto e mostra la griglia."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4492,7 +4510,7 @@ msgstr "Non esistono triangoli, non può quindi aver luogo alcun blending."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Toggle Auto Triangles"
-msgstr "Attiva Triangolazione Automatica"
+msgstr "Attiva la triangolazione automatica"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
@@ -4564,7 +4582,7 @@ msgstr "Elimina Nodo(i)"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Toggle Filter On/Off"
-msgstr "Attiva/Disattiva il Filtro"
+msgstr "Commuta il filtro"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Change Filter"
@@ -4593,11 +4611,11 @@ msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Anim Clips"
-msgstr "Clip d'animazione"
+msgstr "Segmenti d'animazione"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Audio Clips"
-msgstr "Clip Audio"
+msgstr "Segmenti audio"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Functions"
@@ -4624,7 +4642,7 @@ msgstr "Abilita filtraggio"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
-msgstr "Abilità Autoplay"
+msgstr "Commuta la riproduzione automatica"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
@@ -4911,8 +4929,8 @@ msgstr "Rimuovi il nodo o la transizione selezionati."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""
-"Attiva/disattiva la riproduzione automatica di questa animazione all'avvio, "
-"riavvio, o il riavvolgimento a zero."
+"Commuta la riproduzione automatica di questa animazione all'avvio, riavvio, "
+"o il riavvolgimento a zero."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
@@ -5233,7 +5251,7 @@ msgstr "Importa…"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Plugins..."
-msgstr "Plugins…"
+msgstr "Estensioni…"
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Sort:"
@@ -5326,12 +5344,13 @@ msgid "Preview"
msgstr "Anteprima"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Configure Snap"
-msgstr "Configura Snap"
+msgstr "Configura lo scatto"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
-msgstr "Offset Griglia:"
+msgstr "Scostamento della griglia:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
@@ -5347,7 +5366,7 @@ msgstr "passi"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
-msgstr "Offset Rotazione:"
+msgstr "Scostamento della rotazione:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
@@ -5355,7 +5374,7 @@ msgstr "Passo di rotazione:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Step:"
-msgstr "Passo di scala:"
+msgstr "Passo della scala:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Vertical Guide"
@@ -5386,8 +5405,9 @@ msgid "Create Horizontal and Vertical Guides"
msgstr "Crea Guide Orizzontali e Verticali"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
-msgstr "Imposta Pivot Offset CanvasItem \"%s\" a (%d, %d)"
+msgstr "Imposta lo scostamento del Pivot del CanvasItem \"%s\" a (%d, %d)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate %d CanvasItems"
@@ -5661,73 +5681,90 @@ msgid "Ruler Mode"
msgstr "Modalità righello"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Toggle smart snapping."
-msgstr "Abilita snapping intelligente."
+msgstr "Commuta lo scatto intelligente."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Use Smart Snap"
-msgstr "Usa lo Snap intelligente"
+msgstr "Usa lo scatto intelligente"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Toggle grid snapping."
-msgstr "Abilita/Disabilita snapping magnetico."
+msgstr "Commuta la griglia magnetica."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Use Grid Snap"
-msgstr "Usa Griglia Magnetica"
+msgstr "Usa la griglia magnetica"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Snapping Options"
-msgstr "Opzioni di Snapping"
+msgstr "Opzioni dello scatto"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Use Rotation Snap"
-msgstr "Usa lo Snap di Rotazione"
+msgstr "Scatta la rotazione"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Use Scale Snap"
-msgstr "Usa lo snap con scala"
+msgstr "Scatta la scala"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Snap Relative"
-msgstr "Snap Relativo"
+msgstr "Scatti relativi"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Use Pixel Snap"
-msgstr "Usa Pixel Snap"
+msgstr "Scatta sui pixel"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Smart Snapping"
-msgstr "Snapping intelligente"
+msgstr "Scatto intelligente"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Configure Snap..."
-msgstr "Configura Snap..."
+msgstr "Configura gli scatti..."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Snap to Parent"
-msgstr "Snap al Genitore"
+msgstr "Scatta sul genitore"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Snap to Node Anchor"
-msgstr "Snap ad ancora del nodo"
+msgstr "Scatta sull'ancora dei nodi"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Snap to Node Sides"
-msgstr "Snap sui lati del nodo"
+msgstr "Scatta sui lati dei nodi"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Snap to Node Center"
-msgstr "Snap al centro del nodo"
+msgstr "Scatta sul centro dei nodi"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Snap to Other Nodes"
-msgstr "Snap ad altri nodi"
+msgstr "Scatta sugli altri nodi"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Snap to Guides"
-msgstr "Snap alle guide"
+msgstr "Scatta sulle guide"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6010,6 +6047,7 @@ msgid "Ease Out"
msgstr "Ease Out"
#: editor/plugins/curve_editor_plugin.cpp
+#, fuzzy
msgid "Smoothstep"
msgstr "Graduale"
@@ -6051,7 +6089,7 @@ msgstr "Rimuovi Punto"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
-msgstr "Abilita Tangente di Curva Lineare"
+msgstr "Commuta la Tangente di Curva Lineare"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
@@ -6789,11 +6827,11 @@ msgstr "Impostazioni griglia"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Snap"
-msgstr "Snap"
+msgstr "Scatto"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
-msgstr "Abilita Snap"
+msgstr "Abilita lo scatto"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
@@ -6846,7 +6884,7 @@ msgstr "Elimina risorsa"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
-msgstr "La clipboard delle risorse è vuota!"
+msgstr "Gli appunti delle risorse sono vuoti!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
@@ -6989,7 +7027,7 @@ msgstr "Filtra gli script"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
-msgstr "Abilita/Disabilita l'ordinamento alfabetico della lista dei metodi."
+msgstr "Commuta l'ordinamento alfabetico della lista dei metodi."
#: editor/plugins/script_editor_plugin.cpp
msgid "Filter methods"
@@ -7090,11 +7128,11 @@ msgstr "Cerca"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
-msgstr "Passo dentro all'istruzione"
+msgstr "Fai un passo all'interno"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
-msgstr "Passo successivo"
+msgstr "Fai un passo"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
@@ -7261,7 +7299,7 @@ msgstr "Indenta a destra"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
-msgstr "Attiva/Disattiva Commento"
+msgstr "Commuta i commenti"
#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
@@ -7313,7 +7351,7 @@ msgstr "Aiuto contestuale"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Bookmark"
-msgstr "Abilita/Disabilita i segnalibri"
+msgstr "Commuta i segnalibri"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Bookmark"
@@ -7338,7 +7376,7 @@ msgstr "Vai alla linea..."
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
-msgstr "Attiva/Disattiva Punto D'Interruzione"
+msgstr "Commuta la riga corrente come punto d'interruzione"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
@@ -7648,6 +7686,8 @@ msgstr "Rotazione Vista Bloccata"
msgid ""
"To zoom further, change the camera's clipping planes (View -> Settings...)"
msgstr ""
+"Per un maggiore ingrandimento, cambia i piani del clip della videocamera "
+"(Vista -> Impostazioni...)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
@@ -7678,12 +7718,15 @@ msgstr ""
"(\"raggi X\")."
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Snap Nodes To Floor"
-msgstr "Sposta i Nodi sul Pavimento"
+msgstr "Scatta i nodi sul pavimento"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Couldn't find a solid floor to snap the selection to."
-msgstr "Non si è trovato un pavimento solido al quale agganciare la selezione."
+msgstr ""
+"Impossibile trovare un pavimento solido sul quale scattare la selezione."
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
@@ -7700,8 +7743,9 @@ msgid "Use Local Space"
msgstr "Usa Spazio Locale"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Use Snap"
-msgstr "Usa Snap"
+msgstr "Scatta"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
@@ -7744,8 +7788,9 @@ msgid "Focus Selection"
msgstr "Centra la Selezione"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Toggle Freelook"
-msgstr "Abilita/Disabilita Vista libera"
+msgstr "Commuta la vista libera"
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -7753,8 +7798,9 @@ msgid "Transform"
msgstr "Trasforma"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Snap Object to Floor"
-msgstr "Posa l'oggetto sul suolo"
+msgstr "Scatta l'oggetto sul suolo"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
@@ -7802,20 +7848,24 @@ msgid "Settings..."
msgstr "Impostazioni…"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Snap Settings"
-msgstr "Impostazioni Snap"
+msgstr "Impostazioni dello scatto"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Translate Snap:"
-msgstr "Trasla Snap:"
+msgstr "Scatto della traslazione:"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Rotate Snap (deg.):"
-msgstr "Snap Rotazione (gradi):"
+msgstr "Scatto della rotazione (gradi):"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Scale Snap (%):"
-msgstr "Scala Snap (%):"
+msgstr "Scatto della scala (%):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
@@ -7985,7 +8035,7 @@ msgstr "ERRORE: Impossibile caricare la risorsa frame!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
-msgstr "Clipboard risorse vuota o non è una texture!"
+msgstr "Gli appunti delle risorse sono vuoti o non una texture!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
@@ -8085,7 +8135,7 @@ msgstr "Imposta Margine"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
-msgstr "Modalità Snap:"
+msgstr "Modalità dello scatto:"
#: editor/plugins/texture_region_editor_plugin.cpp
#: scene/resources/visual_shader.cpp
@@ -8093,12 +8143,14 @@ msgid "None"
msgstr "Nessuno"
#: editor/plugins/texture_region_editor_plugin.cpp
+#, fuzzy
msgid "Pixel Snap"
-msgstr "Snap a Pixel"
+msgstr "Scatto sui pixel"
#: editor/plugins/texture_region_editor_plugin.cpp
+#, fuzzy
msgid "Grid Snap"
-msgstr "Snap Griglia"
+msgstr "Scatto sulla griglia"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
@@ -8106,7 +8158,7 @@ msgstr "Auto Divisione"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
-msgstr "Offset:"
+msgstr "Scostamento:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
@@ -8165,8 +8217,9 @@ msgid "Create From Current Editor Theme"
msgstr "Crea da Tema Editor corrente"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Toggle Button"
-msgstr "Attiva/Disattiva pulsante"
+msgstr "Interruttore"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Disabled Button"
@@ -8517,7 +8570,7 @@ msgstr "Mantieni il poligono all'interno dell'area del rettangolo."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
-msgstr "Abilita snap e mostra la griglia (configurabile dall'Inspector)."
+msgstr "Abilita lo scatto e mostra la griglia (configurabile dall'ispettore)."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
@@ -10243,7 +10296,7 @@ msgstr "Pulsante Mouse"
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
"Nome dell'azione non valido. Non può essere vuoto o contenere \"/\", \":\", "
@@ -10543,7 +10596,7 @@ msgstr "AutoLoad"
#: editor/project_settings_editor.cpp
msgid "Plugins"
-msgstr "Plugins"
+msgstr "Estensioni"
#: editor/project_settings_editor.cpp
msgid "Import Defaults"
@@ -11056,9 +11109,9 @@ msgid ""
"every time it updates.\n"
"Switch back to the Local scene tree dock to improve performance."
msgstr ""
-"Se selezionato, il riquadro della scena remota farà ricaricare il progetto "
+"Se selezionato, il pannello della scena remota farà ricaricare il progetto "
"ogni volta che viene aggiornato.\n"
-"Torna al riquadro della scena Locale per migliorare le prestazioni."
+"Tornare al pannello della scena locale per migliorare le prestazioni."
#: editor/scene_tree_dock.cpp
msgid "Local"
@@ -11070,7 +11123,7 @@ msgstr "Liberare ereditarietà? (No Undo!)"
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
-msgstr "Attiva/Disattiva Visibilità"
+msgstr "Commuta visibilità"
#: editor/scene_tree_editor.cpp
msgid "Unlock Node"
@@ -11093,16 +11146,16 @@ msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
-"Il nodo ha %s connessione/i e %s gruppo/i.\n"
-"Clicca per mostrare il dock dei segnali."
+"Il nodo ha %s connessioni e %s gruppi.\n"
+"Cliccare per mostrare il pannello dei segnali."
#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s).\n"
"Click to show signals dock."
msgstr ""
-"Il nodo ha %s connessione/i.\n"
-"Clicca per mostrare il dock dei segnali."
+"Il nodo ha %s connessioni.\n"
+"Cliccare per mostrare il pannello dei segnali."
#: editor/scene_tree_editor.cpp
msgid ""
@@ -11110,7 +11163,7 @@ msgid ""
"Click to show groups dock."
msgstr ""
"Il nodo è in %s gruppi.\n"
-"Clicca per mostrare il dock dei gruppi."
+"Cliccare per mostrare il pannello dei gruppi."
#: editor/scene_tree_editor.cpp
msgid "Open Script:"
@@ -11134,7 +11187,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
-msgstr "Abilita Visibilità"
+msgstr "Commuta visibilità"
#: editor/scene_tree_editor.cpp
msgid ""
@@ -11670,20 +11723,22 @@ msgid "Grid Map"
msgstr "Mappa di Griglia"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
msgid "Snap View"
-msgstr "Vista Snap"
+msgstr "Scatta la vista"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
msgid "Clip Disabled"
msgstr "Clip Disabilitata"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
-msgstr "Ritaglia Sopra"
+msgstr "Taglia sopra"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
-msgstr "Ritaglia Sotto"
+msgstr "Taglia sotto"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
@@ -12241,8 +12296,8 @@ msgstr "VariableSet non trovato nello script: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
msgstr ""
-"Il nodo personalizzato non ha alcun metodo _step(), impossibile processare "
-"il grafico."
+"Il nodo personalizzato non ha alcun metodo _step(), impossibile elaborare il "
+"grafico."
#: modules/visual_script/visual_script_nodes.cpp
msgid ""
@@ -12310,11 +12365,23 @@ msgstr ""
"dal menu Progetto."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
"Debug keystore non configurato nelle Impostazioni dell'Editor né nel preset."
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
"Release keystore non configurato correttamente nel preset di esportazione."
diff --git a/editor/translations/ja.po b/editor/translations/ja.po
index 3e03c04b72..85768d721a 100644
--- a/editor/translations/ja.po
+++ b/editor/translations/ja.po
@@ -32,12 +32,13 @@
# Wataru Onuki <bettawat@yahoo.co.jp>, 2020, 2021.
# sporeball <sporeballdev@gmail.com>, 2020.
# BinotaLIU <me@binota.org>, 2020, 2021.
+# 都築 æœ¬æˆ <motonari728@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-05-10 15:32+0000\n"
-"Last-Translator: nitenook <admin@alterbaum.net>\n"
+"PO-Revision-Date: 2021-05-29 13:49+0000\n"
+"Last-Translator: 都築 æœ¬æˆ <motonari728@gmail.com>\n"
"Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
"godot/ja/>\n"
"Language: ja\n"
@@ -1142,6 +1143,10 @@ msgstr "Dictionary 値ã®å¤‰æ›´"
msgid "Thanks from the Godot community!"
msgstr "Godot コミュニティより感è¬ã‚’ï¼"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot エンジンã«è²¢çŒ®ã—ãŸäººã€…"
@@ -2562,14 +2567,14 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "パス '%s' ã‹ã‚‰ã‚¢ãƒ‰ã‚ªãƒ³ã‚¹ã‚¯ãƒªãƒ—トを読込ã‚ã¾ã›ã‚“。"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Unable to load addon script from path: '%s'. This might be due to a code "
"error in that script.\n"
"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"パス '%s' ã‹ã‚‰ã‚¢ãƒ‰ã‚ªãƒ³ã‚¹ã‚¯ãƒªãƒ—トを読ã¿è¾¼ã‚ã¾ã›ã‚“。コードã«ã‚¨ãƒ©ãƒ¼ãŒã‚ã‚‹å¯èƒ½æ€§"
-"ãŒã‚りã¾ã™ã€‚構文を確èªã—ã¦ãã ã•ã„。"
+"ãŒã‚りã¾ã™ã€‚\n"
+"構文を確èªã—ã¦ãã ã•ã„。"
#: editor/editor_node.cpp
msgid ""
@@ -3014,7 +3019,7 @@ msgstr "概è¦"
#: editor/editor_node.cpp
msgid "Support Godot Development"
-msgstr ""
+msgstr "Godotã®é–‹ç™ºã‚’サãƒãƒ¼ãƒˆã™ã‚‹"
#: editor/editor_node.cpp
msgid "Play the project."
@@ -4103,9 +4108,8 @@ msgid "Importer:"
msgstr "インãƒãƒ¼ãƒˆ"
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Reset to Defaults"
-msgstr "デフォルトを読込む"
+msgstr "デフォルトã«ãƒªã‚»ãƒƒãƒˆã™ã‚‹"
#: editor/import_dock.cpp
msgid "Keep File (No Import)"
@@ -10140,7 +10144,7 @@ msgstr "マウスボタン"
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
"アクションåãŒç„¡åйã§ã™ã€‚空ã«ã—ãŸã‚Šã€'/'ã€':'ã€'='ã€'\\'ã€'\"'ã‚’å«ã‚ã‚‹ã“ã¨ã¯ã§"
@@ -12202,10 +12206,22 @@ msgstr ""
"ジェクト] メニューã‹ã‚‰ã‚¤ãƒ³ã‚¹ãƒˆãƒ¼ãƒ«ã—ã¾ã™ã€‚"
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr "デãƒãƒƒã‚°ã‚­ãƒ¼ã‚¹ãƒˆã‚¢ãŒã‚¨ãƒ‡ã‚£ã‚¿è¨­å®šã«ã‚‚プリセットã«ã‚‚設定ã•れã¦ã„ã¾ã›ã‚“。"
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr "エクスãƒãƒ¼ãƒˆè¨­å®šã«ã¦ãƒªãƒªãƒ¼ã‚¹ キーストアãŒèª¤ã£ã¦è¨­å®šã•れã¦ã„ã¾ã™ã€‚"
diff --git a/editor/translations/ka.po b/editor/translations/ka.po
index fd1f34ae59..ce5c6dc032 100644
--- a/editor/translations/ka.po
+++ b/editor/translations/ka.po
@@ -1162,6 +1162,10 @@ msgstr "ლექსიკáƒáƒœáƒ˜áƒ¡ მნიშვნელáƒáƒ‘ის შá
msgid "Thanks from the Godot community!"
msgstr "მáƒáƒ“ლáƒáƒ‘რGodot სáƒáƒ–áƒáƒ’áƒáƒ“áƒáƒ”ბისგáƒáƒœ!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot ძრáƒáƒ•ის ხელშემწყáƒáƒ‘ები"
@@ -10017,7 +10021,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
@@ -12073,10 +12077,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/km.po b/editor/translations/km.po
index 3d0c4b2f9d..ee77bab308 100644
--- a/editor/translations/km.po
+++ b/editor/translations/km.po
@@ -1082,6 +1082,10 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
@@ -9684,7 +9688,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
@@ -11685,10 +11689,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index 604479435e..f2f3ac1562 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -22,12 +22,13 @@
# Yongjin Jo <wnrhd114@gmail.com>, 2020.
# Yungjoong Song <yungjoong.song@gmail.com>, 2020.
# Henry LeRoux <henry.leroux@ocsbstudent.ca>, 2021.
+# Postive_ Cloud <postive12@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-05-18 10:00+0000\n"
-"Last-Translator: Myeongjin Lee <aranet100@gmail.com>\n"
+"PO-Revision-Date: 2021-06-11 14:49+0000\n"
+"Last-Translator: Postive_ Cloud <postive12@gmail.com>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot/ko/>\n"
"Language: ko\n"
@@ -59,7 +60,7 @@ msgstr "표현ì‹ì˜ ìž…ë ¥ %i (전달ë˜ì§€ 않ìŒ) ì´(ê°€) 올바르지 않ìŠ
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr "ì¸ìŠ¤í„´ìŠ¤ê°€ null (전달ë˜ì§€ 않ìŒ) ì´ë¯€ë¡œ self 를 사용할 수 없습니다"
+msgstr "ì¸ìŠ¤í„´ìŠ¤ê°€ null(전달ë˜ì§€ 않ìŒ)ì´ë¯€ë¡œ self 명령어는 사용할 수 없습니다"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
@@ -1131,6 +1132,10 @@ msgstr "딕셔너리 값 변경"
msgid "Thanks from the Godot community!"
msgstr "Godot 커뮤니티ì—서 ê°ì‚¬ë“œë¦½ë‹ˆë‹¤!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine 기여ìž"
@@ -2992,7 +2997,7 @@ msgstr "ì •ë³´"
#: editor/editor_node.cpp
msgid "Support Godot Development"
-msgstr ""
+msgstr "Godot 개발 ì§€ì›"
#: editor/editor_node.cpp
msgid "Play the project."
@@ -5207,7 +5212,6 @@ msgstr ""
"ì–´ 있는지 확ì¸í•´ì£¼ì„¸ìš”."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
@@ -10064,7 +10068,7 @@ msgstr "마우스 버튼"
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
"ìž˜ëª»ëœ ì•¡ì…˜ ì´ë¦„. 공백ì´ê±°ë‚˜, '/' , ':', '=', '\\', '\"' 를 í¬í•¨í•˜ë©´ 안 ë©ë‹ˆ"
@@ -12116,10 +12120,22 @@ msgstr ""
"하세요."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr "Debug keystore를 편집기 설정과 í”„ë¦¬ì…‹ì— ì„¤ì •í•˜ì§€ 않았습니다."
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr "내보내기 í”„ë¦¬ì…‹ì— ë°°í¬ keystorkeê°€ 잘못 설정ë˜ì–´ 있습니다."
diff --git a/editor/translations/lt.po b/editor/translations/lt.po
index 6dad903aac..d4520d2d76 100644
--- a/editor/translations/lt.po
+++ b/editor/translations/lt.po
@@ -1123,6 +1123,10 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
@@ -9990,7 +9994,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
@@ -12042,10 +12046,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/lv.po b/editor/translations/lv.po
index 3333b65210..360b8bcb8f 100644
--- a/editor/translations/lv.po
+++ b/editor/translations/lv.po
@@ -1119,6 +1119,10 @@ msgstr "MainÄ«t VÄrdnÄ«cas VÄ“rtÄ«bu"
msgid "Thanks from the Godot community!"
msgstr "Paldies no Godot sabiedrības!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot DzinÄ“ja ieguldÄ«tÄji"
@@ -9815,7 +9819,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
@@ -11846,10 +11850,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/mi.po b/editor/translations/mi.po
index 780599c2da..17b666c0e6 100644
--- a/editor/translations/mi.po
+++ b/editor/translations/mi.po
@@ -1074,6 +1074,10 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
@@ -9676,7 +9680,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
@@ -11677,10 +11681,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/mk.po b/editor/translations/mk.po
index 01dbc3ed02..0443bd589e 100644
--- a/editor/translations/mk.po
+++ b/editor/translations/mk.po
@@ -1081,6 +1081,10 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
@@ -9683,7 +9687,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
@@ -11684,10 +11688,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/ml.po b/editor/translations/ml.po
index b03638aded..a25540d2cd 100644
--- a/editor/translations/ml.po
+++ b/editor/translations/ml.po
@@ -1084,6 +1084,10 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
@@ -9693,7 +9697,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
@@ -11695,10 +11699,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/mr.po b/editor/translations/mr.po
index d7a76e3f10..7e6f8f5cc5 100644
--- a/editor/translations/mr.po
+++ b/editor/translations/mr.po
@@ -1081,6 +1081,10 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
@@ -9684,7 +9688,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
@@ -11685,10 +11689,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/ms.po b/editor/translations/ms.po
index 3798405050..82a4443b24 100644
--- a/editor/translations/ms.po
+++ b/editor/translations/ms.po
@@ -9,11 +9,12 @@
# Muhammad Hazim bin Hafizalshah <muhammadhazimhafizalshah@gmail.com>, 2020.
# keviinx <keviinx@yahoo.com>, 2020.
# Keviindran Ramachandran <keviinx@yahoo.com>, 2020, 2021.
+# Jacque Fresco <aidter@use.startmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-05-10 15:32+0000\n"
+"PO-Revision-Date: 2021-05-29 13:49+0000\n"
"Last-Translator: Keviindran Ramachandran <keviinx@yahoo.com>\n"
"Language-Team: Malay <https://hosted.weblate.org/projects/godot-engine/godot/"
"ms/>\n"
@@ -1123,6 +1124,10 @@ msgstr "Tukar Nilai Kamus"
msgid "Thanks from the Godot community!"
msgstr "Terima kasih dari komuniti Godot!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Penyumbang Enjin Godot"
@@ -3031,7 +3036,7 @@ msgstr "Tentang"
#: editor/editor_node.cpp
msgid "Support Godot Development"
-msgstr ""
+msgstr "Sokong Pembangunan Godot"
#: editor/editor_node.cpp
#, fuzzy
@@ -4417,15 +4422,15 @@ msgstr "Sunting Poligon"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
-msgstr ""
+msgstr "Masukkan Titik"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon (Remove Point)"
-msgstr ""
+msgstr "Sunting Poligon (Keluarkan Titik)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Polygon And Point"
-msgstr ""
+msgstr "Keluarkan Poligon Dan Titik"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4433,38 +4438,38 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
-msgstr ""
+msgstr "Tambah Animasi"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
-msgstr ""
+msgstr "Muatkan..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Move Node Point"
-msgstr ""
+msgstr "Pindahkan Titik Nod"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Limits"
-msgstr ""
+msgstr "Tukar Had-had BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Labels"
-msgstr ""
+msgstr "Tukar Label-label BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
-msgstr ""
+msgstr "Nod jenis ini tidak boleh digunakan. Hanya nod-nod akar dibenarkan."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Node Point"
-msgstr ""
+msgstr "Tambah Titik Nod"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4473,11 +4478,11 @@ msgstr "Tambah Titik Animasi"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Remove BlendSpace1D Point"
-msgstr ""
+msgstr "Keluarkan Titik BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
-msgstr ""
+msgstr "Pindahkan Titik Nod BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4487,11 +4492,15 @@ msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""
+"AnimationTree tidak aktif.\n"
+"Aktifkan untuk membenarkan main balik, periksa amaran nod jika pengaktifan "
+"gagal."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
msgid "Set the blending position within the space"
-msgstr ""
+msgstr "Tetapkan kedudukan pengadunan dalam ruang"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4833,15 +4842,15 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
-msgstr ""
+msgstr "1 langkah"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
-msgstr ""
+msgstr "2 langkah"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
-msgstr ""
+msgstr "3 langkah"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
@@ -8196,15 +8205,15 @@ msgstr "Tidak Aktif"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
-msgstr ""
+msgstr "Tab 1"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
-msgstr ""
+msgstr "Tab 2"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
-msgstr ""
+msgstr "Tab 3"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Editable Item"
@@ -8749,7 +8758,7 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
-msgstr ""
+msgstr "(GLES3 sahaja)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Output"
@@ -10050,7 +10059,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
@@ -10116,11 +10125,11 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "X Button 1"
-msgstr ""
+msgstr "Butang X 1"
#: editor/project_settings_editor.cpp
msgid "X Button 2"
-msgstr ""
+msgstr "Butang X 2"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
@@ -11018,7 +11027,7 @@ msgstr ""
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
-msgstr ""
+msgstr "Benarkan: a-z, A-Z, 0-9, _ dan ."
#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)."
@@ -12063,10 +12072,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
@@ -12355,7 +12376,7 @@ msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
-msgstr ""
+msgstr "Nod A dan Nod B mestilah PhysicsBody2Ds"
#: scene/2d/joints_2d.cpp
msgid "Node A must be a PhysicsBody2D"
diff --git a/editor/translations/nb.po b/editor/translations/nb.po
index 39f45f5ae5..f040c4ca0e 100644
--- a/editor/translations/nb.po
+++ b/editor/translations/nb.po
@@ -17,12 +17,13 @@
# Petter Reinholdtsen <pere-weblate@hungry.com>, 2019, 2020.
# Patrick Sletvold <patricksletvold@hotmail.com>, 2021.
# Kristoffer <kskau93@gmail.com>, 2021.
+# Lili Zoey <sayaks1@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-03-31 03:53+0000\n"
-"Last-Translator: Kristoffer <kskau93@gmail.com>\n"
+"PO-Revision-Date: 2021-05-29 13:49+0000\n"
+"Last-Translator: Lili Zoey <sayaks1@gmail.com>\n"
"Language-Team: Norwegian Bokmål <https://hosted.weblate.org/projects/godot-"
"engine/godot/nb_NO/>\n"
"Language: nb\n"
@@ -30,7 +31,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.6-dev\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -188,9 +189,8 @@ msgid "Anim Multi Change Keyframe Value"
msgstr "Anim Endre flere Nøkkelbildeverdier"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Call"
-msgstr "Anim Forandre Kall"
+msgstr "Anim Forandre flere Kall"
#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
@@ -924,9 +924,8 @@ msgid "Signals"
msgstr "Signaler"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Filter signals"
-msgstr "Filtrer Filer..."
+msgstr "Filtrer Signaler"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
@@ -939,9 +938,8 @@ msgid "Disconnect All"
msgstr "Koble Fra"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Edit..."
-msgstr "Rediger"
+msgstr "Rediger..."
#: editor/connections_dialog.cpp
#, fuzzy
@@ -1150,6 +1148,10 @@ msgstr "Endre listeverdi"
msgid "Thanks from the Godot community!"
msgstr "Takk fra Godot-samfunnet!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine sine bidragsytere"
@@ -1496,7 +1498,7 @@ msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
-msgstr ""
+msgstr "Nøkkelord kan ikke brukes som autoloadnavn."
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
@@ -4133,7 +4135,7 @@ msgstr "Legg til i Gruppe"
#: editor/groups_editor.cpp
msgid "Empty groups will be automatically removed."
-msgstr ""
+msgstr "Tomme grupper vil automatisk bli fjernet."
#: editor/groups_editor.cpp
msgid "Group Editor"
@@ -4973,11 +4975,11 @@ msgstr "Legg til node"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
-msgstr ""
+msgstr "Slutt"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
-msgstr ""
+msgstr "Umiddelbart"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Sync"
@@ -5335,11 +5337,11 @@ msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (A-Z)"
-msgstr ""
+msgstr "Navn (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (Z-A)"
-msgstr ""
+msgstr "Navn (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
@@ -8824,9 +8826,8 @@ msgid ""
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete selected Rect."
-msgstr "Slett valgte filer?"
+msgstr "Slett valgte Rect."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -10451,7 +10452,7 @@ msgstr "Museknapp"
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
@@ -12580,10 +12581,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index 32b3ff9117..616c3ae69a 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -43,11 +43,14 @@
# kitfka <philipthuijs@gmail.com>, 2020.
# Mike van Leeuwen <mkvanleeuwen@gmail.com>, 2020.
# marnicq van loon <marnicqvanloon@gmail.com>, 2020.
+# T-rex08 <ipadtriceratops@gmail.com>, 2021.
+# Dwarffish <hoogvlietjohan@gmail.com>, 2021.
+# Arthur de Roos <arthur.de.roos@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-05 23:44+0000\n"
+"PO-Revision-Date: 2021-06-05 08:32+0000\n"
"Last-Translator: Stijn Hinlopen <f.a.hinlopen@gmail.com>\n"
"Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/"
"nl/>\n"
@@ -56,7 +59,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.5-dev\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1160,6 +1163,10 @@ msgstr "Waarde wijzigen"
msgid "Thanks from the Godot community!"
msgstr "Bedankt van de Godot gemeenschap!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine medewerkers"
@@ -1197,11 +1204,11 @@ msgstr "Gouden Sponsors"
#: editor/editor_about.cpp
msgid "Silver Sponsors"
-msgstr "Zilveren Sponsoren"
+msgstr "Zilveren Sponsors"
#: editor/editor_about.cpp
msgid "Bronze Sponsors"
-msgstr "Bronzen Sponsoren"
+msgstr "Bronzen Sponsors"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
@@ -1643,34 +1650,31 @@ msgstr ""
"'Driver Fallback Enabled' uit."
#: editor/editor_export.cpp
-#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
-"Doelplatform vereist 'ETC' textuurcompressie voor GLES2. Schakel 'Import "
+"Doelplatform vereist 'PVRTC' textuurcompressie voor GLES2. Schakel 'Import "
"Etc' in bij de Projectinstellingen."
#: editor/editor_export.cpp
-#, fuzzy
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
-"Doelplatform vereist 'ETC2' textuurcompressie voor GLES3. Schakel 'Import "
-"Etc 2' in de Projectinstellingen in."
+"Doelplatform vereist 'ETC2' of 'PVRTC' textuurcompressie voor GLES3. Schakel "
+"'Import Etc 2' of 'Import Pvrtc' in de Projectinstellingen in."
#: editor/editor_export.cpp
-#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
-"Doelplatform vereist 'ETC' textuurcompressie zodat het stuurprogramma kan "
+"Doelplatform vereist 'PVRTC' textuurcompressie zodat het stuurprogramma kan "
"terugvallen op GLES2.\n"
-"Schakel 'Import Etc' in bij de Projectinstellingen, of schakel de optie "
+"Schakel 'Import Pvrtc' in bij de Projectinstellingen, of schakel de optie "
"'Driver Fallback Enabled' uit."
#: editor/editor_export.cpp platform/android/export/export.cpp
@@ -1931,7 +1935,7 @@ msgstr "Favoriet Omschakelen"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
-msgstr "Modus omschakelen"
+msgstr "Modus wisselen"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
@@ -2030,7 +2034,7 @@ msgstr "Beschrijving"
#: editor/editor_help.cpp
msgid "Online Tutorials"
-msgstr "Online Zelfstudie"
+msgstr "Online Handleidingen"
#: editor/editor_help.cpp
msgid "Properties"
@@ -2577,24 +2581,22 @@ msgstr ""
"mislukt."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Unable to find script field for addon plugin at: '%s'."
-msgstr ""
-"Onmogelijk om scriptveld te vinden voor de plugin op: 'res://addons/%s'."
+msgstr "Onmogelijk om scriptveld te vinden voor de plugin op: '%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "Volgend script kon niet geladen worden: '%s'."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Unable to load addon script from path: '%s'. This might be due to a code "
"error in that script.\n"
"Disabling the addon at '%s' to prevent further errors."
msgstr ""
-"Script kon niet geladen worden van het pad: '%s'. Er lijkt een fout in de "
-"code te zijn, controleer de syntax."
+"Extra script kon niet geladen worden van het pad: '%s'. Dit kan veroorzaakt "
+"worden door een fout in dat script.\n"
+"Schakel de extra uit op '%s' om toekomstige fouten te vermijden."
#: editor/editor_node.cpp
msgid ""
@@ -2886,7 +2888,6 @@ msgid "Small Deploy with Network Filesystem"
msgstr "Kleine uitrol met netwerkbestandssysteem"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"When this option is enabled, using one-click deploy for Android will only "
"export an executable without the project data.\n"
@@ -2895,11 +2896,11 @@ msgid ""
"On Android, deploying will use the USB cable for faster performance. This "
"option speeds up testing for projects with large assets."
msgstr ""
-"Wanneer deze optie is ingeschakeld, zal export of deploy een minimaal "
-"uitvoerbaar bestand creëren.\n"
+"Wanneer deze optie is ingeschakeld, zal op Android een uitvoerbaar bestand "
+"zonder de project data geëxporteerd worden.\n"
"Het bestandssysteem wordt beschikbaar gesteld aan het project door de editor "
"over het netwerk.\n"
-"Op Android zal deploy de USB verbinding gebruiken voor hogere prestaties. "
+"Op Android zal de USB verbinding gebruikt worden voor hogere prestaties. "
"Deze optie versnelt het testen van spellen met veel data."
#: editor/editor_node.cpp
@@ -2907,26 +2908,24 @@ msgid "Visible Collision Shapes"
msgstr "Botsingsvormen tonen"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
msgstr ""
-"Botsingsdetectievormen en raycast knopen (voor 2D en 3D) zullen zichtbaar "
-"zijn in het draaiend spel wanneer deze optie aan staat."
+"Wanneer deze optie aan staat zullen botsingsdetectievormen en raycast knopen "
+"(voor 2D en 3D) zichtbaar zijn in het draaiend spel."
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Navigatie zichtbaar"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
msgstr ""
-"Navigatie meshes en polygonen zijn zichtbaar in het draaiend spel wanneer "
-"deze optie aanstaat."
+"Navigatie vormen zijn zichtbaar in het draaiend spel wanneer deze optie "
+"aanstaat."
#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
@@ -2949,17 +2948,16 @@ msgid "Synchronize Script Changes"
msgstr "Veranderingen in scripts synchroniseren"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"When this option is enabled, any script that is saved will be reloaded in "
"the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
-"Wanneer deze optie aanstaat wordt ieder script dat wordt opgeslagen "
-"toegepast op het draaiend spel.\n"
+"Wanneer deze optie aanstaat wordt ieder script dat is opgeslagen herlopen in "
+"het draaiende spel.\n"
"Wanneer dit op afstand wordt gebruikt op een andere machine, is dit "
-"efficiënter met het netwerk bestandssysteem."
+"efficiënter met de netwerk bestandssysteem optie aan."
#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
@@ -3040,7 +3038,7 @@ msgstr "Over"
#: editor/editor_node.cpp
msgid "Support Godot Development"
-msgstr ""
+msgstr "Ondersteun Godot Development"
#: editor/editor_node.cpp
msgid "Play the project."
@@ -3184,13 +3182,12 @@ msgid "Open & Run a Script"
msgstr "Voer Een Script Uit"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
"De volgende bestanden zijn nieuwer op de schijf.\n"
-"Welke aktie moet worden genomen?:"
+"Welke actie moet worden genomen?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3452,13 +3449,12 @@ msgid "Add Key/Value Pair"
msgstr "Sleutel/waarde-paar toevoegen"
#: editor/editor_run_native.cpp
-#, fuzzy
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the Export menu or define an existing preset "
"as runnable."
msgstr ""
-"Geen uitvoerbare export preset gevonden voor dit platform.\n"
+"Geen uitvoerbare exporteer preset gevonden voor dit platform.\n"
"Voeg een uitvoerbare preset toe in het exportmenu."
#: editor/editor_run_script.cpp
@@ -3735,6 +3731,8 @@ msgstr ""
msgid ""
"Importing has been disabled for this file, so it can't be opened for editing."
msgstr ""
+"Importeren is uitgeschakeld voor dit bestand, het kan niet worden geopend om "
+"te bewerken."
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
@@ -3781,11 +3779,12 @@ msgid ""
"\n"
"Do you wish to overwrite them?"
msgstr ""
-"De volgende bestanden of mappen conflicteren met elementen in '%s':\n"
+"De volgende bestanden of folders conflicteren met de bestanden in de locatie "
+"'%s':\n"
"\n"
"%s\n"
"\n"
-"Wil je deze overschrijven?"
+"Wilt u deze bestanden overschrijven?"
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
@@ -4125,23 +4124,20 @@ msgid "Saving..."
msgstr "Opslaan..."
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Select Importer"
-msgstr "Selecteermodus"
+msgstr "Selecteer Importeren"
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Importer:"
-msgstr "Importeren"
+msgstr "Lader:"
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Reset to Defaults"
-msgstr "Laad standaard"
+msgstr "Reset naar standaard waarden"
#: editor/import_dock.cpp
msgid "Keep File (No Import)"
-msgstr ""
+msgstr "Bestand bewaren (niet importeren)"
#: editor/import_dock.cpp
msgid "%d Files"
@@ -5110,9 +5106,8 @@ msgid "Got:"
msgstr "Gekregen:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Failed SHA-256 hash check"
-msgstr "SHA256-proef mislukt"
+msgstr "SHA256-hash controle mislukt"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -5243,14 +5238,12 @@ msgid "Assets ZIP File"
msgstr "Assets ZIP Bestand"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene and try again."
msgstr ""
-"Kan geen opslag pad voor de lichtmappen bepalen.\n"
-"Sla jouw scène op (om lichtmappen op te slaan in dezelfde map) of kies een "
-"opslag pad vanaf de BakedLightmap eigenschappen."
+"Kan geen opslagplaats voor de lichtmap afbeeldingen bepalen.\n"
+"Sla uw scène op en probeer opnieuw."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
@@ -5269,17 +5262,22 @@ msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed determining lightmap size. Maximum lightmap size too small?"
msgstr ""
+"Lichtmap grootte bepalen mislukt. Is de maximale lichtmap grootte te klein?"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Some mesh is invalid. Make sure the UV2 channel values are contained within "
"the [0.0,1.0] square region."
msgstr ""
+"Sommige vormen zijn ongeldig. Controleer of de UV2 kanaal waarden binnen het "
+"vierkante [0.0,1.0] bereik zijn."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
+"Godot editor is gemaakt zonder ray tracing ondersteuning, en lichtmappen "
+"kunnen hierdoor niet ingebakken worden."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
@@ -5356,7 +5354,7 @@ msgstr "Maak nieuwe horizontale en verticale gidsen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
-msgstr "Draaipuntverschuiving van het CanvasItem „%s“ op (%d, %d) zetten"
+msgstr "CanvasItem \"%s\" draaipunt verschuiving instellen als (%d, %d)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate %d CanvasItems"
@@ -6686,7 +6684,6 @@ msgid "Shift: Move All"
msgstr "Shift: Beweeg alles"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Shift+Command: Scale"
msgstr "Shift+Ctrl: Schaal"
@@ -7422,9 +7419,8 @@ msgid "Yaw"
msgstr "Yaw"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Size"
-msgstr "Grootte: "
+msgstr "Grootte"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -9584,7 +9580,7 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
-msgstr "Een verwijzing naar een bestaande uniform."
+msgstr "Een verwijzing naar een bestaand uniform."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
@@ -9951,7 +9947,7 @@ msgstr "OpenGL ES 3.0"
#: editor/project_manager.cpp
msgid "Not supported by your GPU drivers."
-msgstr "Niet ondersteund door de GPU drivers op dit systeem."
+msgstr "Niet ondersteund door uw GPU drivers."
#: editor/project_manager.cpp
msgid ""
@@ -10108,9 +10104,8 @@ msgid ""
"Language changed.\n"
"The interface will update after restarting the editor or project manager."
msgstr ""
-"De taal is veranderd. \n"
-"De gebruikersomgeving wordt bij het herstarten van de editor of "
-"projectbeheer bijgewerkt."
+"De taal is veranderd.\n"
+"De gebruikersomgeving wordt bijgewerkt na het herstarten."
#: editor/project_manager.cpp
msgid ""
@@ -10130,9 +10125,8 @@ msgid "Projects"
msgstr "Projecten"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Loading, please wait..."
-msgstr "Mirrors ophalen, even wachten a.u.b..."
+msgstr "Aan het laden, even wachten a.u.b..."
#: editor/project_manager.cpp
msgid "Last Modified"
@@ -10203,7 +10197,7 @@ msgstr "Muis Knop"
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
"Ongeldige actienaam. Kan niet leeg zijn en mag niet '/', ':', '=', '\\' of "
@@ -10506,9 +10500,8 @@ msgid "Plugins"
msgstr "Plugins"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Import Defaults"
-msgstr "Laad standaard"
+msgstr "Import"
#: editor/property_editor.cpp
msgid "Preset..."
@@ -10761,12 +10754,10 @@ msgid "Instance Child Scene"
msgstr "Scène instantiëren"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Can't paste root node into the same scene."
-msgstr "Kan deze operatie niet uitvoeren op knopen uit een vreemde scène!"
+msgstr "Kan de wortelknoop niet in dezelfde scène plakken."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Paste Node(s)"
msgstr "Knopen plakken"
@@ -10810,7 +10801,7 @@ msgstr "Knoop tot wortelknoop maken"
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes and any children?"
-msgstr "%d knopen en hun (eventuele) kinderen verwijderen?"
+msgstr "Verwijder %d knopen en eventuele kinderen?"
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes?"
@@ -10898,7 +10889,6 @@ msgid "Attach Script"
msgstr "Script toevoegen"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Cut Node(s)"
msgstr "Knopen knippen"
@@ -11416,7 +11406,7 @@ msgstr "Editor Instellingen"
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
-msgstr "Snelkoppelingen"
+msgstr "Sneltoetsen"
#: editor/settings_config_dialog.cpp
msgid "Binding"
@@ -12272,10 +12262,22 @@ msgstr ""
"projectmenu kan het geïnstalleerd worden."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr "Debug Keystore is niet ingesteld of aanwezig in de Editor Settings."
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr "Release-Keystore is verkeerd ingesteld in de exportinstelingen."
@@ -12303,7 +12305,7 @@ msgstr "Ongeldig Android SDK pad voor custom build in Editor Settings."
#: platform/android/export/export.cpp
msgid "Missing 'build-tools' directory!"
-msgstr ""
+msgstr "'build tools' map ontbreekt!"
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK build-tools' apksigner command."
@@ -12353,19 +12355,20 @@ msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
-msgstr ""
+msgstr "\"Export AAB\" is alleen geldig als \"Use Custom Build\" aan staat."
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
+"Bestandsnaam niet toegestaan! Android App Bundle vereist een *.aab extensie."
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
-msgstr ""
+msgstr "APK Expansion werkt niet samen met Android App Bundle."
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
-msgstr ""
+msgstr "Bestandsnaam niet toegestaan! Android APK vereist een *.apk extensie."
#: platform/android/export/export.cpp
msgid ""
@@ -12401,13 +12404,15 @@ msgstr ""
#: platform/android/export/export.cpp
msgid "Moving output"
-msgstr ""
+msgstr "Output verplaatsen"
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
+"Niet in staat om het export bestand te kopiëren en hernoemen. Controleer de "
+"gradle project folder voor outputs."
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
@@ -12599,6 +12604,9 @@ msgid ""
"Polygon-based shapes are not meant be used nor edited directly through the "
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
msgstr ""
+"Op polygonen gebaseerde vormen zijn niet bedoeld om rechtstreeks via het "
+"CollisionShape2D-knooppunt te worden gebruikt of bewerkt. Gebruik in plaats "
+"daarvan het CollisionPolygon2D-knooppunt."
#: scene/2d/cpu_particles_2d.cpp
msgid ""
@@ -12610,15 +12618,15 @@ msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
-msgstr ""
+msgstr "Knoop A en Knoop B moeten PhysicsBody2D zijn"
#: scene/2d/joints_2d.cpp
msgid "Node A must be a PhysicsBody2D"
-msgstr ""
+msgstr "Knoop A moet een PhysicsBody2D zijn"
#: scene/2d/joints_2d.cpp
msgid "Node B must be a PhysicsBody2D"
-msgstr ""
+msgstr "Knoop B moet een PhysicsBody2D zijn"
#: scene/2d/joints_2d.cpp
msgid "Joint is not connected to two PhysicsBody2Ds"
@@ -12626,7 +12634,7 @@ msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be different PhysicsBody2Ds"
-msgstr ""
+msgstr "Knoop A en Knoop B moeten verschillende PhysicsBody2D's zijn"
#: scene/2d/light_2d.cpp
msgid ""
@@ -12788,14 +12796,12 @@ msgid "Finding meshes and lights"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Preparing geometry (%d/%d)"
-msgstr "Geometrie aan het ontleden..."
+msgstr "Geometrie aan het voorbereiden (%d/%d)"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Preparing environment"
-msgstr "Bekijk Omgeving"
+msgstr "Omgeving aan het voorbereiden"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
@@ -12803,14 +12809,12 @@ msgid "Generating capture"
msgstr "Bouw Lightmappen"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Saving lightmaps"
-msgstr "Bouw Lightmappen"
+msgstr "Lightmappen aan het opslaan"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Done"
-msgstr "Klaar!"
+msgstr "Klaar"
#: scene/3d/collision_object.cpp
msgid ""
@@ -12961,15 +12965,15 @@ msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
-msgstr ""
+msgstr "Knoop A en Knoop B moeten PhysicsBody's zijn"
#: scene/3d/physics_joint.cpp
msgid "Node A must be a PhysicsBody"
-msgstr ""
+msgstr "Knoop A moet een PhysicsBody zijn"
#: scene/3d/physics_joint.cpp
msgid "Node B must be a PhysicsBody"
-msgstr ""
+msgstr "Knoop B moet een PhysicsBody zijn"
#: scene/3d/physics_joint.cpp
msgid "Joint is not connected to any PhysicsBodies"
@@ -12977,7 +12981,7 @@ msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be different PhysicsBodies"
-msgstr ""
+msgstr "Knoop A en Knoop B moeten PhysicsBody's zijn"
#: scene/3d/remote_transform.cpp
msgid ""
diff --git a/editor/translations/or.po b/editor/translations/or.po
index 8e40eb4b04..58214daf10 100644
--- a/editor/translations/or.po
+++ b/editor/translations/or.po
@@ -1080,6 +1080,10 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
@@ -9682,7 +9686,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
@@ -11683,10 +11687,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index 483d572041..9ae69c3d75 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -52,7 +52,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-04-22 14:39+0000\n"
+"PO-Revision-Date: 2021-05-19 20:16+0000\n"
"Last-Translator: Tomek <kobewi4e@gmail.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot/pl/>\n"
@@ -1157,6 +1157,10 @@ msgstr "Zmień wartość słownika"
msgid "Thanks from the Godot community!"
msgstr "Podziękowania od społeczności Godota!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Współtwórcy Godot Engine"
@@ -2572,14 +2576,14 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "Nie można załadować skryptu dodatku z ścieżki: \"%s\"."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Unable to load addon script from path: '%s'. This might be due to a code "
"error in that script.\n"
"Disabling the addon at '%s' to prevent further errors."
msgstr ""
-"Nie można załadować skryptu dodatku ze ścieżki: \"%s\" W kodzie znajduje się "
-"błąd, sprawdź składnię."
+"Nie można załadować skryptu dodatku ze ścieżki: \"%s\". Może to być "
+"spowodowane błędem w skrypcie.\n"
+"Wyłączam dodatek \"%s\" by uniknąć dalszych błędów."
#: editor/editor_node.cpp
msgid ""
@@ -3023,7 +3027,7 @@ msgstr "O silniku"
#: editor/editor_node.cpp
msgid "Support Godot Development"
-msgstr ""
+msgstr "Wesprzyj rozwój Godota"
#: editor/editor_node.cpp
msgid "Play the project."
@@ -3272,11 +3276,11 @@ msgstr "Zmierzono:"
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
-msgstr "Czas ramki (sek)"
+msgstr "Czas klatki (sek)"
#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
-msgstr "Åšredni Czas (sek)"
+msgstr "Åšredni czas (sek)"
#: editor/editor_profiler.cpp
msgid "Frame %"
@@ -3288,11 +3292,11 @@ msgstr "Klatka fizyki %"
#: editor/editor_profiler.cpp
msgid "Inclusive"
-msgstr "Włącznie"
+msgstr "ÅÄ…cznie"
#: editor/editor_profiler.cpp
msgid "Self"
-msgstr "Ten obiekt"
+msgstr "Pojedynczo"
#: editor/editor_profiler.cpp
msgid "Frame #:"
@@ -5257,12 +5261,11 @@ msgstr ""
"mieszczÄ… siÄ™ w kwadratowym obszarze [0.0, 1.0]."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
-"Godot został zbudowany bez wsparcia ray tracingu, mapy światła nie mogą być "
-"wypalone."
+"Edytor Godota został zbudowany bez wsparcia ray tracingu, mapy światła nie "
+"mogą zostać wypalone."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
@@ -10168,7 +10171,7 @@ msgstr "Przycisk myszy"
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
"Niepoprawna nazwa akcji. Nie może być pusta ani zawierać \"/\", \":\", \"="
@@ -12229,12 +12232,24 @@ msgstr ""
"go z menu Projekt."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
"Debugowy keystore nieskonfigurowany w Ustawieniach Edytora ani w profilu "
"eksportu."
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
"Wydaniowy keystore jest niepoprawnie skonfigurowany w profilu eksportu."
diff --git a/editor/translations/pr.po b/editor/translations/pr.po
index a0a9719128..e308deb01b 100644
--- a/editor/translations/pr.po
+++ b/editor/translations/pr.po
@@ -6,12 +6,13 @@
# Zion Nimchuk <zionnimchuk@gmail.com>, 2016-2017.
# Allan Nordhøy <epost@anotheragency.no>, 2018.
# David Fatheree <david.fathereewcchs@gmail.com>, 2020.
+# Nathan Franke <natfra@pm.me>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-06-22 06:40+0000\n"
-"Last-Translator: David Fatheree <david.fathereewcchs@gmail.com>\n"
+"PO-Revision-Date: 2021-06-11 14:49+0000\n"
+"Last-Translator: Nathan Franke <natfra@pm.me>\n"
"Language-Team: Pirate <https://hosted.weblate.org/projects/godot-engine/"
"godot/pr/>\n"
"Language: pr\n"
@@ -19,7 +20,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.2-dev\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -30,7 +31,7 @@ msgstr ""
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr "Expected a strin' o' length 1 (a character)."
+msgstr "Expected a strin' o' length 1 (jus' a character)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -48,56 +49,55 @@ msgstr ""
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
-msgstr "Yer index property name '%s' in node %s be walkin' th' plank!"
+msgstr "Yer opera'r %s be usin' th' wrong grub, %s an' %s!"
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
-msgstr "Yer index property name '%s' in node %s be walkin' th' plank!"
+msgstr "Yer index type %s o' node type %s be walkin' th' plank!"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
msgstr ""
#: core/math/expression.cpp
-#, fuzzy
msgid "Invalid arguments to construct '%s'"
-msgstr ": Evil argument of th' type: "
+msgstr "Evil argument o' th' type '%s'"
#: core/math/expression.cpp
msgid "On call to '%s':"
-msgstr ""
+msgstr "O' th' call t' '%s':"
#: core/ustring.cpp
msgid "B"
-msgstr ""
+msgstr "' Barnacles"
#: core/ustring.cpp
msgid "KiB"
-msgstr ""
+msgstr "' Kilo-Barnacles"
#: core/ustring.cpp
msgid "MiB"
-msgstr ""
+msgstr "' Mega-Barnacles"
#: core/ustring.cpp
msgid "GiB"
-msgstr ""
+msgstr "' Giga-Barnacles"
#: core/ustring.cpp
msgid "TiB"
-msgstr ""
+msgstr "' Tera-Barnacles"
#: core/ustring.cpp
msgid "PiB"
-msgstr ""
+msgstr "' Peta-Barnacles"
#: core/ustring.cpp
msgid "EiB"
-msgstr ""
+msgstr "' Exa-Barnacles"
#: editor/animation_bezier_editor.cpp
msgid "Free"
-msgstr ""
+msgstr "O'en"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
@@ -109,11 +109,11 @@ msgstr "See'in Double"
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
-msgstr ""
+msgstr "Sundial:"
#: editor/animation_bezier_editor.cpp
msgid "Value:"
-msgstr ""
+msgstr "Grub:"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
@@ -125,9 +125,8 @@ msgid "Duplicate Selected Key(s)"
msgstr "Yar, Blow th' Selected Down!"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Delete Selected Key(s)"
-msgstr "Yar, Blow th' Selected Down!"
+msgstr "Yar, Plunder th' Selected!"
#: editor/animation_bezier_editor.cpp
#, fuzzy
@@ -1124,6 +1123,10 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
@@ -2137,7 +2140,7 @@ msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
-msgstr ""
+msgstr "Cap'n's Log:"
#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -2156,7 +2159,7 @@ msgstr ""
#: editor/editor_log.cpp
msgid "Clear Output"
-msgstr ""
+msgstr "Clear Cap'n's Log"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: editor/editor_profiler.cpp
@@ -2781,7 +2784,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
msgid "Debug"
-msgstr ""
+msgstr "Debuggin'"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
@@ -3016,7 +3019,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Output"
-msgstr ""
+msgstr "Cap'n's Log"
#: editor/editor_node.cpp
msgid "Don't Save"
@@ -10020,7 +10023,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
@@ -12124,10 +12127,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/pt.po b/editor/translations/pt.po
index 99f9934e1c..d2db134026 100644
--- a/editor/translations/pt.po
+++ b/editor/translations/pt.po
@@ -22,8 +22,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-05-10 15:32+0000\n"
-"Last-Translator: ssantos <ssantos@web.de>\n"
+"PO-Revision-Date: 2021-05-18 14:51+0000\n"
+"Last-Translator: João Lopes <linux-man@hotmail.com>\n"
"Language-Team: Portuguese <https://hosted.weblate.org/projects/godot-engine/"
"godot/pt/>\n"
"Language: pt\n"
@@ -1130,6 +1130,10 @@ msgstr "Mudar o valor do dicionário"
msgid "Thanks from the Godot community!"
msgstr "Agradecimentos da Comunidade Godot!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Contribuidores do Godot Engine"
@@ -2550,14 +2554,14 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "Incapaz de carregar script addon do caminho: '%s'."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Unable to load addon script from path: '%s'. This might be due to a code "
"error in that script.\n"
"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"Incapaz de carregar script addon do caminho: '%s' Parece haver um erro no "
-"código, reveja a sintaxe."
+"código, reveja a sintaxe.\n"
+"A desativar o addon em '%s' para prevenir mais erros."
#: editor/editor_node.cpp
msgid ""
@@ -3003,7 +3007,7 @@ msgstr "Sobre"
#: editor/editor_node.cpp
msgid "Support Godot Development"
-msgstr ""
+msgstr "Apoie o Desenvolvimento do Godot"
#: editor/editor_node.cpp
msgid "Play the project."
@@ -5235,7 +5239,6 @@ msgstr ""
"contidos na região quadrada [0.0,1.0]."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
@@ -10133,7 +10136,7 @@ msgstr "Botão do rato"
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
"Nome de ação inválido. Não pode ser vazio nem conter '/', ':', '=', '\\' ou "
@@ -12197,12 +12200,24 @@ msgstr ""
"menu Projeto."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
"Keystore de depuração não configurada nas Configurações do Editor e nem na "
"predefinição."
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
"Lançamento de keystore configurado incorretamente na predefinição exportada."
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index 25cdec4f49..1fae91fc0d 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -88,7 +88,7 @@
# Lucas Araujo <lucassants2808@gmail.com>, 2020.
# Sr Half <flavio05@outlook.com>, 2020.
# Matheus Pesegoginski <pese.ek.tk@outlook.com>, 2020.
-# DeeJayLSP <djlsplays@gmail.com>, 2020.
+# DeeJayLSP <djlsplays@gmail.com>, 2020, 2021.
# Anonymous <noreply@weblate.org>, 2020.
# André Sousa <andrelvsousa@gmail.com>, 2020.
# Kleyton Luiz de Sousa Vieira <kleytonluizdesouzavieira@gmail.com>, 2020.
@@ -101,7 +101,7 @@
# Jairo Tuboi <tuboi.jairo@gmail.com>, 2020.
# Felipe Fetter <felipetfetter@gmail.com>, 2020.
# Rafael Henrique Capati <rhcapati@gmail.com>, 2020.
-# NogardRyuu <nogardryuu@gmail.com>, 2020.
+# NogardRyuu <nogardryuu@gmail.com>, 2020, 2021.
# Elton <eltondeoliveira@outlook.com>, 2020.
# ThiagoCTN <thiagocampostn@gmail.com>, 2020.
# Alec Santos <alecsantos96@gmail.com>, 2020.
@@ -115,12 +115,14 @@
# Lucas E. <lukas.ed45@gmail.com>, 2021.
# Gabriel Silveira <gabomfim99@gmail.com>, 2021.
# Arthur Phillip D. Silva <artphil.dev@gmail.com>, 2021.
+# Gustavo HM 102 <gustavohm102@gmail.com>, 2021.
+# Douglas Leão <djlsplays@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2021-04-11 22:02+0000\n"
-"Last-Translator: Arthur Phillip D. Silva <artphil.dev@gmail.com>\n"
+"PO-Revision-Date: 2021-06-12 01:23+0000\n"
+"Last-Translator: Douglas Leão <djlsplays@gmail.com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_BR/>\n"
"Language: pt_BR\n"
@@ -128,7 +130,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.6-dev\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -774,7 +776,7 @@ msgstr "Mudar Deslocamento do Início do Clip de Trilha de Audio"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
-msgstr "Alterar deslocamento de fim do clipe de faixa de áudio"
+msgstr "Alterar Deslocamento de Fim do Clipe de Faixa de Ãudio"
#: editor/array_property_edit.cpp
msgid "Resize Array"
@@ -1142,8 +1144,8 @@ msgid ""
"You can find the removed files in the system trash to restore them."
msgstr ""
"Remover arquivos selecionados do projeto? (irreversível)\n"
-"Você pode encontrar os arquivos removidos na lixeira e restaurá-los caso "
-"seja necessário."
+"Você pode encontrar os arquivos removidos na lixeira do sistema para "
+"restaurá-los."
#: editor/dependency_editor.cpp
msgid ""
@@ -1155,8 +1157,8 @@ msgstr ""
"Os arquivos sendo removidos são requeridos por outros recursos para que "
"funcionem.\n"
"Removê-los mesmo assim? (irreversível)\n"
-"Você pode encontrar os arquivos removidos na lixeira e restaurá-los caso "
-"necessário."
+"Você pode encontrar os arquivos removidos na lixeira do sistema para "
+"restaurá-los."
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
@@ -1226,6 +1228,10 @@ msgstr "Alterar Valor do Dicionário"
msgid "Thanks from the Godot community!"
msgstr "Agradecimentos da comunidade Godot!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Contribuidores da Godot Engine"
@@ -1567,7 +1573,7 @@ msgstr "Renomear Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
-msgstr "Alternar Auto Carregamentos de Globais"
+msgstr "Alternar Globais de AutoLoad"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
@@ -1721,8 +1727,8 @@ msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
-"A plataforma de destino requer compactação de textura 'ETC2' ou 'PVRTC' para "
-"GLES3. Ativar 'Importar Etc 2' ou 'Importar Pvrtc' nas Configurações do "
+"A plataforma de destino requer compressão de textura 'ETC2' ou 'PVRTC' para "
+"GLES3. Habilite 'Importar Etc 2' ou 'Importar Pvrtc' nas Configurações do "
"Projeto."
#: editor/editor_export.cpp
@@ -1869,7 +1875,7 @@ msgstr "Importar"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
msgid "Export"
-msgstr "Exportar"
+msgstr "Exportação"
#: editor/editor_feature_profile.cpp
msgid "Available Profiles:"
@@ -2072,7 +2078,7 @@ msgstr "(Re)Importando Assets"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
-msgstr "Cima"
+msgstr "Início"
#: editor/editor_help.cpp
msgid "Class:"
@@ -2650,14 +2656,14 @@ msgstr ""
"'%s'."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Unable to load addon script from path: '%s'. This might be due to a code "
"error in that script.\n"
"Disabling the addon at '%s' to prevent further errors."
msgstr ""
-"Não foi possível localizar a área do script para o complemento do plugin em: "
-"'%s'."
+"Não foi possível localizar o script do caminho: '%s'. Isso pode ser devido a "
+"um erro de código nesse script.\n"
+"Desativando o addon em '%s' para prevenir erros futuros."
#: editor/editor_node.cpp
msgid ""
@@ -3103,7 +3109,7 @@ msgstr "Sobre"
#: editor/editor_node.cpp
msgid "Support Godot Development"
-msgstr ""
+msgstr "Apoie o Desenvolvimento do Godot"
#: editor/editor_node.cpp
msgid "Play the project."
@@ -3537,7 +3543,7 @@ msgstr "Não foi possível instanciar o script:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
-msgstr "Você esqueceu da palavra-chave \"tool\"?"
+msgstr "Você esqueceu da palavra-chave 'tool'?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
@@ -5345,12 +5351,11 @@ msgstr ""
"contidos na região quadrada [0.0,1.0]."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
"O editor Godot foi construído sem suporte à ray tracing, os lightmaps não "
-"podem ser bakeados."
+"podem ser refinados."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
@@ -5864,7 +5869,7 @@ msgstr "Máscara de Escala para inserir chaves."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert keys (based on mask)."
-msgstr "Inserir Chaves (baseado na máscara)"
+msgstr "Inserir Chaves (baseado na máscara)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
@@ -5874,9 +5879,9 @@ msgid ""
"Keys must be inserted manually for the first time."
msgstr ""
"Inserir chaves automaticamente quando os objetos são transladados, "
-"rotacionados ou escalados (com base na máscara). \n"
+"rotacionados ou escalados (com base na máscara).\n"
"As chaves são adicionadas apenas às faixas existentes, nenhuma nova trilha "
-"será criada. \n"
+"será criada.\n"
"As chaves devem ser inseridas manualmente pela primeira vez."
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6676,8 +6681,8 @@ msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr ""
-"Polygon2D tem vértices internos, portanto não pode mais ser editado no "
-"Viewport."
+"Polygon2D tem vértices internos, portanto não pode mais ser editado na "
+"viewport."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon & UV"
@@ -7022,7 +7027,7 @@ msgstr "Alternar ordenação alfabética da lista de métodos."
#: editor/plugins/script_editor_plugin.cpp
msgid "Filter methods"
-msgstr "Métodos de filtragem"
+msgstr "Filtrar métodos"
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
@@ -7674,6 +7679,8 @@ msgstr "Ver Rotação Bloqueada"
msgid ""
"To zoom further, change the camera's clipping planes (View -> Settings...)"
msgstr ""
+"Para dar mais zoom, altere os planos de clipping da câmera (Visão -> "
+"Configurações...)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
@@ -9834,7 +9841,7 @@ msgstr "Compilado"
#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
-msgstr "Criptografado (forneça chave abaixo)"
+msgstr "Criptografado (Forneça Chave Abaixo)"
#: editor/project_export.cpp
msgid "Invalid Encryption Key (must be 64 characters long)"
@@ -10235,7 +10242,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Key "
-msgstr "Chave "
+msgstr "Tecla "
#: editor/project_settings_editor.cpp
msgid "Joy Button"
@@ -10247,11 +10254,11 @@ msgstr "Eixo do Joystick"
#: editor/project_settings_editor.cpp
msgid "Mouse Button"
-msgstr "Botão do Mous"
+msgstr "Botão do Mouse"
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
"Nome da ação inválido. Não pode estar vazio nem conter '/', ':', '=', '\\' "
@@ -10287,7 +10294,7 @@ msgstr "Pressione uma Tecla..."
#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
-msgstr "Botão do Mouse:"
+msgstr "Ãndice do Botão do Mouse:"
#: editor/project_settings_editor.cpp
msgid "Left Button"
@@ -10547,7 +10554,7 @@ msgstr "Idiomas:"
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
-msgstr "O AutoLoad"
+msgstr "AutoLoad"
#: editor/project_settings_editor.cpp
msgid "Plugins"
@@ -11063,6 +11070,9 @@ msgid ""
"every time it updates.\n"
"Switch back to the Local scene tree dock to improve performance."
msgstr ""
+"Se selecionado, o painel da árvore de cena Remota vai fazer o projeto travar "
+"toda vez que atualizar.\n"
+"Volte para o painel da árvore de cena Local para melhorar o desempenho."
#: editor/scene_tree_dock.cpp
msgid "Local"
@@ -12314,12 +12324,24 @@ msgstr ""
"através do menu Projeto."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
"Porta-chaves de depuração não configurado nas Configurações do Editor e nem "
"na predefinição."
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
"Keystore de liberação incorretamente configurada na predefinição de "
diff --git a/editor/translations/ro.po b/editor/translations/ro.po
index d2ecad4c74..ec89b47e96 100644
--- a/editor/translations/ro.po
+++ b/editor/translations/ro.po
@@ -1127,6 +1127,10 @@ msgstr "Schimbaţi Valoarea Dicţionar"
msgid "Thanks from the Godot community!"
msgstr "Mulțumesc din partea comunităţii Godot!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Contribuabili Motor Godot"
@@ -10181,7 +10185,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
@@ -12256,10 +12260,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index dfda002c17..fe4b510539 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -94,12 +94,13 @@
# narrnika <narr13niki@gmail.com>, 2021.
# nec-trou <darya.bilyalova@gmail.com>, 2021.
# IindinAndEdresia <kapitan_pol@inbox.ru>, 2021.
+# Bualma Show <appleaidar6@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-05-14 11:20+0000\n"
-"Last-Translator: Danil Alexeev <danil@alexeev.xyz>\n"
+"PO-Revision-Date: 2021-06-07 23:43+0000\n"
+"Last-Translator: Bualma Show <appleaidar6@gmail.com>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
"Language: ru\n"
@@ -117,7 +118,7 @@ msgstr "Ðеверный параметр типа Ð´Ð»Ñ convert(), иÑполÑ
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr "ОжидалаÑÑŒ Ñтрока длиной 1 (Ñ‚.е. Ñимвол)."
+msgstr "ОжидалаÑÑŒ Ñтрока длиной 1 (Ñ‚. е. 1 Ñимвол)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -1204,6 +1205,10 @@ msgstr "Изменить значение ÑловарÑ"
msgid "Thanks from the Godot community!"
msgstr "СпаÑибо от ÑообщеÑтва Godot!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Ðвторы Godot Engine"
@@ -2625,14 +2630,14 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "Ðе удалоÑÑŒ загрузить Ñкрипт из иÑточника: «%s»."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Unable to load addon script from path: '%s'. This might be due to a code "
"error in that script.\n"
"Disabling the addon at '%s' to prevent further errors."
msgstr ""
-"Ðевозможно загрузить Ñкрипт аддона из иÑточника: «%s». Ð’ коде еÑть ошибка, "
-"пожалуйÑта, проверьте ÑинтакÑиÑ."
+"Ðевозможно загрузить Ñкрипт аддона по пути: «%s». Это может быть ÑвÑзано Ñ "
+"ошибкой в коде Ñкрипта.\n"
+"Ðддон «%s» отключён Ð´Ð»Ñ Ð¿Ñ€ÐµÐ´Ð¾Ñ‚Ð²Ñ€Ð°Ñ‰ÐµÐ½Ð¸Ñ Ð´Ð°Ð»ÑŒÐ½ÐµÐ¹ÑˆÐ¸Ñ… ошибок."
#: editor/editor_node.cpp
msgid ""
@@ -3076,7 +3081,7 @@ msgstr "О Godot Engine"
#: editor/editor_node.cpp
msgid "Support Godot Development"
-msgstr ""
+msgstr "Поддержать разработку Godot"
#: editor/editor_node.cpp
msgid "Play the project."
@@ -5308,7 +5313,6 @@ msgstr ""
"находÑÑ‚ÑÑ Ð² квадратной облаÑти [0.0,1.0]."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
@@ -10213,7 +10217,7 @@ msgstr "Кнопка мыши"
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
"Ðеверное Ð¸Ð¼Ñ Ð´ÐµÐ¹ÑтвиÑ. Оно не может быть пуÑтым и не может Ñодержать Ñимволы "
@@ -10817,7 +10821,7 @@ msgstr "Сделать узел корневым"
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes and any children?"
-msgstr "Удалить узел «%d» и его дочерние Ñлементы?"
+msgstr "Удалить %d узлов и их детей?"
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes?"
@@ -10829,7 +10833,7 @@ msgstr "Удалить корневой узел «%s»?"
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\" and its children?"
-msgstr "Удалить узел «%s» и его дочерние Ñлементы?"
+msgstr "Удалить узел «%s» и его детей?"
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\"?"
@@ -12279,12 +12283,24 @@ msgstr ""
"Шаблон Ñборки Android не уÑтановлен в проекте. УÑтановите его в меню проекта."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
"Отладочное хранилище ключей не наÑтроено ни в наÑтройках редактора, ни в "
"предуÑтановках."
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
"Хранилище ключей не наÑтроено ни в наÑтройках редактора, ни в предуÑтановках."
diff --git a/editor/translations/si.po b/editor/translations/si.po
index 7bc9066904..89c1b2ffc8 100644
--- a/editor/translations/si.po
+++ b/editor/translations/si.po
@@ -1104,6 +1104,10 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
@@ -9761,7 +9765,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
@@ -11781,10 +11785,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/sk.po b/editor/translations/sk.po
index 3bb1bce542..5d5b9cba9b 100644
--- a/editor/translations/sk.po
+++ b/editor/translations/sk.po
@@ -1114,6 +1114,10 @@ msgstr "Zmeniť Hodnotu v Slovníku"
msgid "Thanks from the Godot community!"
msgstr "VÄaka z Godot komunity!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine prispievatelia"
@@ -10077,7 +10081,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
@@ -12154,10 +12158,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/sl.po b/editor/translations/sl.po
index fd38959e1d..2ac453123c 100644
--- a/editor/translations/sl.po
+++ b/editor/translations/sl.po
@@ -1171,6 +1171,10 @@ msgstr "Spremeni Slovarsko Vrednost"
msgid "Thanks from the Godot community!"
msgstr "Zahvaljujemo se vam iz skupnosti Godota!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine sodelovci"
@@ -10418,7 +10422,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
@@ -12537,10 +12541,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/sq.po b/editor/translations/sq.po
index abf3243545..4409a6f48a 100644
--- a/editor/translations/sq.po
+++ b/editor/translations/sq.po
@@ -1112,6 +1112,10 @@ msgstr "Ndrysho Vlerën e Fjalorit"
msgid "Thanks from the Godot community!"
msgstr "Faleminderit nga komuniteti i Godot!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Kontribuesit e Godot Engine"
@@ -10072,7 +10076,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
@@ -12137,10 +12141,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po
index 6518f9b2bd..3ba1c674a3 100644
--- a/editor/translations/sr_Cyrl.po
+++ b/editor/translations/sr_Cyrl.po
@@ -1226,6 +1226,10 @@ msgstr "Промени вредноÑÑ‚ речника"
msgid "Thanks from the Godot community!"
msgstr "Хвала од Godot заједнице!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine Ñарадници"
@@ -11277,7 +11281,7 @@ msgstr "Миш Дугме"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
"Ðеважеће име акције. Ðе може бити празно или Ñадржати '/', ':', '=', '\\' "
@@ -13732,6 +13736,12 @@ msgstr ""
"менија."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
#, fuzzy
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
@@ -13739,6 +13749,12 @@ msgstr ""
"поÑтавкама."
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
#, fuzzy
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po
index b646003e1a..fcab84a2bf 100644
--- a/editor/translations/sr_Latn.po
+++ b/editor/translations/sr_Latn.po
@@ -1112,6 +1112,10 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
@@ -9841,7 +9845,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
@@ -11873,10 +11877,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/sv.po b/editor/translations/sv.po
index 7253693a74..c5cad10f66 100644
--- a/editor/translations/sv.po
+++ b/editor/translations/sv.po
@@ -1132,6 +1132,10 @@ msgstr "Ändra Ordboksvärde"
msgid "Thanks from the Godot community!"
msgstr "Tack från Godot-gemenskapen!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine bidragare"
@@ -10206,7 +10210,7 @@ msgstr "Musknapp"
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
@@ -12284,10 +12288,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/ta.po b/editor/translations/ta.po
index 9107c43f7c..c630966603 100644
--- a/editor/translations/ta.po
+++ b/editor/translations/ta.po
@@ -1108,6 +1108,10 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
@@ -9761,7 +9765,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
@@ -11781,10 +11785,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/te.po b/editor/translations/te.po
index c983fbe90e..f1d857b911 100644
--- a/editor/translations/te.po
+++ b/editor/translations/te.po
@@ -1083,6 +1083,10 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
@@ -9686,7 +9690,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
@@ -11687,10 +11691,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/th.po b/editor/translations/th.po
index 24b007b891..0edcf900b9 100644
--- a/editor/translations/th.po
+++ b/editor/translations/th.po
@@ -15,8 +15,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-05-14 11:20+0000\n"
-"Last-Translator: Kongfa Waroros <gongpha@hotmail.com>\n"
+"PO-Revision-Date: 2021-06-07 23:43+0000\n"
+"Last-Translator: Atirut Wattanamongkol <artjang301@gmail.com>\n"
"Language-Team: Thai <https://hosted.weblate.org/projects/godot-engine/godot/"
"th/>\n"
"Language: th\n"
@@ -1123,6 +1123,10 @@ msgstr "à¹à¸à¹‰à¹„ขค่าดิà¸à¸Šà¸±à¸™à¸™à¸²à¸£à¸µ"
msgid "Thanks from the Godot community!"
msgstr "ขอขอบคุณจาà¸à¸Šà¸¸à¸¡à¸Šà¸™à¸œà¸¹à¹‰à¹ƒà¸Šà¹‰ Godot!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "ผู้ช่วยพัฒนา Godot Engine"
@@ -1956,7 +1960,7 @@ msgstr "มีà¸à¸²à¸£à¸™à¸³à¹€à¸‚้าไฟล์ %s หลายอัน à
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
-msgstr "นำเข้าทรัพยาà¸à¸£(อีà¸à¸„รั้ง)"
+msgstr "à¸à¸³à¸¥à¸±à¸‡à¸™à¸³à¹€à¸‚้าทรัพยาà¸à¸£(อีà¸à¸„รั้ง)"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
@@ -3465,7 +3469,7 @@ msgstr "à¸à¸³à¸¥à¸±à¸‡à¸„ลายเทมเพลตส่งออà¸"
#: editor/export_template_manager.cpp
msgid "Importing:"
-msgstr "นำเข้า:"
+msgstr "à¸à¸³à¸¥à¸±à¸‡à¸™à¸³à¹€à¸‚้า:"
#: editor/export_template_manager.cpp
msgid "Error getting the list of mirrors."
@@ -9976,7 +9980,7 @@ msgstr "ปุ่มเมาส์"
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr "ชื่อผิดพลาด ไม่สามารถเป็นช่องว่างหรือประà¸à¸­à¸šà¸”้วย '/', ':', '=', '\\' หรือ '\"'"
@@ -12005,10 +12009,22 @@ msgid ""
msgstr "เทมเพลตà¸à¸²à¸£à¸ªà¸£à¹‰à¸²à¸‡à¸ªà¸³à¸«à¸£à¸±à¸šà¹à¸­à¸™à¸”รอยด์ไม่ถูà¸à¸•ิดตั้ง สามารถติดตั้งจาà¸à¹€à¸¡à¸™à¸¹à¹‚ปรเจà¸à¸•์"
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr "ดีบัภKeystore ไม่ได้ถูà¸à¸•ั้งไว้ในตั้งค่าของตัวà¹à¸à¹‰à¹„ขหรือในพรีเซ็ต"
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr "Release keystore à¸à¸³à¸«à¸™à¸”ค่าไว้อย่างไม่ถูà¸à¸•้องในพรีเซ็ตสำหรับà¸à¸²à¸£à¸ªà¹ˆà¸‡à¸­à¸­à¸"
diff --git a/editor/translations/tr.po b/editor/translations/tr.po
index 43c8aa9e52..5892850caf 100644
--- a/editor/translations/tr.po
+++ b/editor/translations/tr.po
@@ -58,12 +58,14 @@
# Çağlar KOPARIR <ckoparir@gmail.com>, 2021.
# Cem Eren Fukara <cefukara@hotmail.com>, 2021.
# Jafar Tarverdiyev <cefertarverdiyevv@gmail.com>, 2021.
+# ali aydın <alimxaydin@gmail.com>, 2021.
+# Cannur Daşkıran <canndask@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-05-14 11:20+0000\n"
-"Last-Translator: Jafar Tarverdiyev <cefertarverdiyevv@gmail.com>\n"
+"PO-Revision-Date: 2021-05-29 13:49+0000\n"
+"Last-Translator: ali aydın <alimxaydin@gmail.com>\n"
"Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/"
"godot/tr/>\n"
"Language: tr\n"
@@ -1169,6 +1171,10 @@ msgstr "Sözlükteki Değeri Değiştir"
msgid "Thanks from the Godot community!"
msgstr "Godot topluluğundan teşekkürler!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Oyun Motoru katkı sağlayanlar"
@@ -1556,7 +1562,7 @@ msgstr "İsim"
#: editor/editor_autoload_settings.cpp
msgid "Singleton"
-msgstr "Tekil"
+msgstr "Tekil nesne"
#: editor/editor_data.cpp editor/inspector_dock.cpp
msgid "Paste Params"
@@ -2040,7 +2046,7 @@ msgstr "Çevrimiçi Rehberler"
#: editor/editor_help.cpp
msgid "Properties"
-msgstr "Özellikleri"
+msgstr "Özellikler"
#: editor/editor_help.cpp
msgid "override:"
@@ -2581,21 +2587,22 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: '%s'."
-msgstr "Eklentide için betik alanı bulunamıyor: '%s'."
+msgstr "Eklenti için betik alanı şu konumda bulunamıyor: '%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "Yoldaki eklenti betiği yüklenemedi: '%s'."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Unable to load addon script from path: '%s'. This might be due to a code "
"error in that script.\n"
"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"'%s' adresindeki eklenti betik yüklenemiyor. Kodun içinde bir hata var gibi "
-"görünüyor, lütfen sözdizimini kontrol edin."
+"görünüyor.\n"
+"Daha fazla hatayı önlemek için '% s' adresindeki eklenti devre dışı "
+"bırakılıyor."
#: editor/editor_node.cpp
msgid ""
@@ -3039,7 +3046,7 @@ msgstr "Hakkında"
#: editor/editor_node.cpp
msgid "Support Godot Development"
-msgstr ""
+msgstr "Godot'u GeliÅŸtirmeye Destek Olun"
#: editor/editor_node.cpp
msgid "Play the project."
@@ -4130,7 +4137,7 @@ msgstr "İçe Aktarıcı'yı seçin"
#: editor/import_defaults_editor.cpp
msgid "Importer:"
-msgstr "İçe Aktar"
+msgstr "İçe Alımcı:"
#: editor/import_defaults_editor.cpp
msgid "Reset to Defaults"
@@ -5108,7 +5115,7 @@ msgstr "Alınan:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed SHA-256 hash check"
-msgstr "SHA-256 hash kontrolü başarısız oldu"
+msgstr "Başarısız SHA-256 hash sınaması"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -5273,12 +5280,11 @@ msgstr ""
"içerdiğinden emin olun."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
-"Godot editör ışın yansıma desteği olmadan derlenmiş, ışık haritaları "
-"piÅŸirilemez."
+"Godot editör ışın yansıma desteği olmadan derlenmiş, ışık haritaları çizilip "
+"sabitlenemez."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
@@ -10172,7 +10178,7 @@ msgstr "Fare Düğmesi"
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
"Geçersiz işlem adı. Boş olamaz ve '/', ':', '=', '\\' veya '\"' içeremez"
@@ -10728,11 +10734,11 @@ msgstr "Çocuk Sahnesini Örnekle"
#: editor/scene_tree_dock.cpp
msgid "Can't paste root node into the same scene."
-msgstr "Kök düğüm aynı sahneye yapıştırılamıyor."
+msgstr "Kök düğümü aynı sahne içine yapıştırılamaz."
#: editor/scene_tree_dock.cpp
msgid "Paste Node(s)"
-msgstr "Düğümleri Yapıştır"
+msgstr "Düğüm(leri) Yapıştır"
#: editor/scene_tree_dock.cpp
msgid "Detach Script"
@@ -10863,7 +10869,7 @@ msgstr "Betik İliştir"
#: editor/scene_tree_dock.cpp
msgid "Cut Node(s)"
-msgstr "Düğümleri Kes(s)"
+msgstr "Düğüm(leri) Kes"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
@@ -10983,6 +10989,9 @@ msgid ""
"every time it updates.\n"
"Switch back to the Local scene tree dock to improve performance."
msgstr ""
+"Seçilirse, Uzak sahne ağacı yuvası, projenin her güncellendiğinde "
+"takılmasına neden olur.\n"
+"Performansı artırmak için Yerel sahne ağaç yuvasına geri dönün."
#: editor/scene_tree_dock.cpp
msgid "Local"
@@ -12225,12 +12234,24 @@ msgstr ""
"Android derleme şablonu projede yüklü değil. Proje menüsünden yükleyin."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
"Anahtar deposunda Hata Ayıklayıcı Ayarları'nda veya ön ayarda "
"yapılandırılmamış."
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
"Dışa aktarma ön kümesinde yanlış yapılandırılan anahtar deposunu (keystore) "
diff --git a/editor/translations/tt.po b/editor/translations/tt.po
new file mode 100644
index 0000000000..c0d7e79447
--- /dev/null
+++ b/editor/translations/tt.po
@@ -0,0 +1,12508 @@
+# Tatar translation of the Godot Engine editor.
+# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
+# This file is distributed under the same license as the Godot source code.
+#
+# Bualma Show <appleaidar6@gmail.com>, 2021.
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine editor\n"
+"PO-Revision-Date: 2021-06-07 23:43+0000\n"
+"Last-Translator: Bualma Show <appleaidar6@gmail.com>\n"
+"Language-Team: Tatar <https://hosted.weblate.org/projects/godot-engine/godot/"
+"tt/>\n"
+"Language: tt\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8-bit\n"
+"Plural-Forms: nplurals=1; plural=0;\n"
+"X-Generator: Weblate 4.7-dev\n"
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr "convert() өчен ÑракÑыз аргумент төре, TYPE_ * тотрыклы кулланыгыз."
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+msgid "Expected a string of length 1 (a character)."
+msgstr "Озынлык Ñызык 1 (Ñгъни Ñимвол) көтелгән иде."
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/gd_glue.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+"Байтларны декодациÑләү өчен байтлар җитәрлек түгел Ñки Ñ€Ó©Ñ…Ñәт ителми торган "
+"формат."
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid index of type %s for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid arguments to construct '%s'"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "B"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "KiB"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "MiB"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "GiB"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "TiB"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "PiB"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "EiB"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Mirror"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
+msgid "Time:"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Value:"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Insert Key Here"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Duplicate Selected Key(s)"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Delete Selected Key(s)"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Add Bezier Point"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Move Bezier Points"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transition"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Call"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transition"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Call"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Length"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "3D Transform Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation length (frames)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation length (seconds)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Looping"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Track Path"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Toggle this track on/off."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove this track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Time (s): "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Continuous"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Discrete"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Trigger"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Capture"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "Linear"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Key(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Key(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Update Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Loop Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Create NEW track for %s and insert key?"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Create %d NEW tracks and insert keys?"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Create & Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Track & Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Rearrange Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Invalid track for Bezier (no suitable sub-properties)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Bezier Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Transform Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Method Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object: "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clipboard is empty"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Scale Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"This animation belongs to an imported scene, so changes to imported tracks "
+"will not be saved.\n"
+"\n"
+"To enable the ability to add custom tracks, navigate to the scene's import "
+"settings and set\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
+"\", then re-import.\n"
+"Alternatively, use an import preset that imports animations to separate "
+"files."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Warning: Editing imported animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select an AnimationPlayer node to create and edit animations."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Snap:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation step value."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Seconds"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "FPS"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation properties."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Copy Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr ""
+
+#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Go to Next Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Go to Previous Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim. Optimizer"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Linear Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Angular Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove invalid keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove unresolved and empty tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-up all animations"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation(s) (NO UNDO!)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select Tracks to Copy"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_log.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select All/None"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Add Audio Track Clip"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Resize Array"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value Type"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Go to Line"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Line Number:"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "%d replaced."
+msgstr ""
+
+#: editor/code_editor.cpp editor/editor_help.cpp
+msgid "%d match."
+msgstr ""
+
+#: editor/code_editor.cpp editor/editor_help.cpp
+msgid "%d matches."
+msgstr ""
+
+#: editor/code_editor.cpp editor/find_in_files.cpp
+msgid "Match Case"
+msgstr ""
+
+#: editor/code_editor.cpp editor/find_in_files.cpp
+msgid "Whole Words"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replace"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replace All"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Selection Only"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom In"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom Out"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Warnings"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Line and column numbers."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Method in target node must be specified."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Method name must be a valid identifier."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid ""
+"Target method not found. Specify a valid method or attach a script to the "
+"target node."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect to Node:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect to Script:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "From Signal:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Scene does not contain any script."
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
+#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+msgid "Add"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/editor_feature_profile.cpp editor/groups_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+msgid "Remove"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Add Extra Call Argument:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Extra Call Arguments:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Receiver Method:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Advanced"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Deferred"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid ""
+"Defers the signal, storing it in a queue and only firing it at idle time."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Oneshot"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnects the signal after its first emission."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Cannot connect signal"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Signal:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect '%s' to '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect '%s' from '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect all from signal: '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Disconnect"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect a Signal to a Method"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit Connection:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
+msgid "Signals"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Filter signals"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect All"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Go To Method"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Change %s Type"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/project_settings_editor.cpp
+msgid "Change"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Create New %s"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Matches:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Description:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Scene '%s' is currently being edited.\n"
+"Changes will only take effect when reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Resource '%s' is in use.\n"
+"Changes will only take effect when reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resource"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+msgid "Path"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Broken"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependency Editor"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement Resource:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Open"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owners Of:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Remove selected files from the project? (no undo)\n"
+"You can find the removed files in the system trash to restore them."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (no undo)\n"
+"You can find the removed files in the system trash to restore them."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Cannot remove:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Error loading:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Load failed due to missing dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_node.cpp
+msgid "Open Anyway"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Which action should be taken?"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Errors loading!"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Permanently delete %d item(s)? (No undo!)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Show Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Orphan Resource Explorer"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
+msgid "Delete"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owns"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Key"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Value"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Thanks from the Godot community!"
+msgstr ""
+
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Godot Engine contributors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Project Founders"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Lead Developer"
+msgstr ""
+
+#. TRANSLATORS: This refers to a job title.
+#. The trailing space is used to distinguish with the project list application,
+#. you do not have to keep it in your translation.
+#: editor/editor_about.cpp
+msgid "Project Manager "
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Developers"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Authors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Platinum Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Silver Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Mini Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Silver Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "License"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Third-party Licenses"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid ""
+"Godot Engine relies on a number of third-party free and open source "
+"libraries, all compatible with the terms of its MIT license. The following "
+"is an exhaustive list of all such third-party components with their "
+"respective copyright statements and license terms."
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "All Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Licenses"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Error opening package file, not in ZIP format."
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "%s (Already Exists)"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Uncompressing Assets"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "The following files failed extraction from package:"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "And %s more files."
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Package installed successfully!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Package Contents:"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/editor_node.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Package Installer"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Speakers"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Rename Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Change Audio Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Bypass Effects"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Select Audio Bus Send"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Drag & drop to rearrange."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bypass"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bus options"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Duplicate"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Audio"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Master bus can't be deleted!"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Duplicate Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save Audio Bus Layout As..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Location for New Layout..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Open Audio Bus Layout"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "There is no '%s' file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Invalid file, not an audio bus layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Error saving file: %s"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add a new Audio Bus to this layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Load"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load an existing Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save As"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save this Bus Layout to a file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/import_dock.cpp
+msgid "Load Default"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load the default Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Create a new Bus Layout."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Valid characters:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Must not collide with an existing engine class name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Must not collide with an existing built-in type name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Must not collide with an existing global constant name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Keyword cannot be used as an autoload name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Autoload '%s' already exists!"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rename Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Toggle AutoLoad Globals"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Move Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Remove Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+msgid "Enable"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rearrange Autoloads"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Can't add autoload:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
+#: editor/editor_plugin_settings.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Path:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Node Name:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp
+msgid "Name"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Singleton"
+msgstr ""
+
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating Scene"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Storing local changes..."
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating scene..."
+msgstr ""
+
+#: editor/editor_data.cpp editor/editor_properties.cpp
+msgid "[empty]"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "[unsaved]"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Please select a base directory first."
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose a Directory"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp editor/project_manager.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Create Folder"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
+msgid "Name:"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+msgid "Could not create folder."
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Storing File:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Packing"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
+"Etc' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC2' texture compression for GLES3. Enable "
+"'Import Etc 2' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for the driver fallback "
+"to GLES2.\n"
+"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
+"Enabled'."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
+"'Import Pvrtc' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
+"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'PVRTC' texture compression for the driver fallback "
+"to GLES2.\n"
+"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
+"Enabled'."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/javascript/export/export.cpp
+msgid "Template file not found:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "3D Editor"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Script Editor"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Asset Library"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Scene Tree Editing"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Node Dock"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "FileSystem Dock"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Import Dock"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Erase profile '%s'? (no undo)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Profile must be a valid filename and must not contain '.'"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Profile with this name already exists."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "(Editor Disabled, Properties Disabled)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "(Properties Disabled)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "(Editor Disabled)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Class Options:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Enable Contextual Editor"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Enabled Properties:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Enabled Features:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Enabled Classes:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "File '%s' format is invalid, import aborted."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid ""
+"Profile '%s' already exists. Remove it first before importing, import "
+"aborted."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Error saving profile to path: '%s'."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Unset"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Current Profile:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Make Current"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "New"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp editor/editor_node.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp editor/project_export.cpp
+msgid "Export"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Available Profiles:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Class Options"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "New profile name:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Erase Profile"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Godot Feature Profile"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Import Profile(s)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Export Profile"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Manage Editor Feature Profiles"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select Current Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File Exists, Overwrite?"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select This Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Open in File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/project_manager.cpp
+msgid "Show in File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "New Folder..."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Refresh"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Recognized"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Files (*)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open File(s)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File or Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
+msgid "Save"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Save a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Back"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Forward"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Favorite"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Focus Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Down"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go to previous folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go to next folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Go to parent folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Refresh files."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "(Un)favorite current folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Toggle the visibility of hidden files."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "View items as a grid of thumbnails."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "View items as a list."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Directories & Files:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Preview:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File:"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "ScanSources"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid ""
+"There are multiple importers for different types pointing to file %s, import "
+"aborted"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "(Re)Importing Assets"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Top"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class:"
+msgstr ""
+
+#: editor/editor_help.cpp editor/scene_tree_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Inherits:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Inherited by:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Description"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Online Tutorials"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "override:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "default:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Theme Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Constants"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Property Descriptions"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "(value)"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this property. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Method Descriptions"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this method. Please help us by [color="
+"$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Case Sensitive"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Show Hierarchy"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Display All"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Classes Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Methods Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Signals Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Constants Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Properties Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Theme Properties Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Member Type"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Class"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Method"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+msgid "Signal"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Constant"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Property"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Theme Property"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
+msgid "Property:"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Output:"
+msgstr ""
+
+#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Copy Selection"
+msgstr ""
+
+#: editor/editor_log.cpp editor/editor_network_profiler.cpp
+#: editor/editor_profiler.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Clear"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Clear Output"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: editor/editor_profiler.cpp
+msgid "Stop"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
+#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
+msgid "Start"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "%s/s"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Down"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Up"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+msgid "Node"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Incoming RPC"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Incoming RSET"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Outgoing RPC"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Outgoing RSET"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "New Window"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Imported resources can't be saved."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: scene/gui/dialogs.cpp
+msgid "OK"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Error saving resource!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource can't be saved because it does not belong to the edited scene. "
+"Make it unique first."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save Resource As..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't open file for writing:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Requested file format unknown:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while saving."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while parsing '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unexpected end of file '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Missing '%s' or its dependencies."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while loading '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Saving Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Analyzing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Creating Thumbnail"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a tree root."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
+"be satisfied."
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "Can't overwrite scene that is still open!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load MeshLibrary for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving MeshLibrary!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load TileSet for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving TileSet!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"An error occurred while trying to save the editor layout.\n"
+"Make sure the editor's user data path is writable."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Default editor layout overridden.\n"
+"To restore the Default layout to its base settings, use the Delete Layout "
+"option and delete the Default layout."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Layout name not found!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Restored the Default layout to its base settings."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was imported, so it's not editable.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was instanced or inherited.\n"
+"Changes to it won't be kept when saving the current scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource was imported, so it's not editable. Change its settings in the "
+"import panel and then re-import."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene was imported, so changes to it won't be kept.\n"
+"Instancing it or inheriting will allow making changes to it.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This is a remote object, so changes to it won't be kept.\n"
+"Please read the documentation relevant to debugging to better understand "
+"this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "There is no defined scene to run."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save scene before running..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Could not start subprocess!"
+msgstr ""
+
+#: editor/editor_node.cpp editor/filesystem_dock.cpp
+msgid "Open Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Base Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Script..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Close"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to '%s' before closing?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Saved %s modified resource(s)."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene As..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "This operation can't be done without a scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Mesh Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a root node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Tile Set"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a selected node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Current scene not saved. Open anyway?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't reload a scene that was never saved."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Reload Saved Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"The current scene has unsaved changes.\n"
+"Reload the saved scene anyway? This action cannot be undone."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Run Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Yes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Exit the editor?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to the following scene(s) before quitting?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes the following scene(s) before opening Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This option is deprecated. Situations where refresh must be forced are now "
+"considered a bug. Please report."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pick a Main Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Reopen Closed Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to find script field for addon plugin at: '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Scene '%s' was automatically imported, so it can't be modified.\n"
+"To make changes to it, a new inherited scene can be created."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Error loading scene, it must be inside the project path. Use 'Import' to "
+"open the scene, then save it inside the project path."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene '%s' has broken dependencies:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Clear Recent Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"No main scene has ever been defined, select one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' does not exist, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' is not a scene file, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Delete Layout"
+msgstr ""
+
+#: editor/editor_node.cpp editor/import_dock.cpp
+#: editor/script_create_dialog.cpp
+msgid "Default"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_properties.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
+msgid "Show in FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play This Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Undo Close Tab"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Close Other Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Tabs to the Right"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close All Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Switch Scene Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files or folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Dock Position"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle distraction-free mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Add a new scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Go to previously opened scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Copy Text"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Next tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Previous tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Filter Files..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Operations with scene files."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Open Recent"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save All Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Convert To..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "MeshLibrary..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "TileSet..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Undo"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Redo"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Miscellaneous project or scene-wide tools."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+#: editor/script_create_dialog.cpp
+msgid "Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project Settings..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Set Up Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Shut Down Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Install Android Build Template..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tools"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Orphan Resource Explorer..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit to Project List"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Deploy with Remote Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, using one-click deploy will make the executable "
+"attempt to connect to this computer's IP so the running project can be "
+"debugged.\n"
+"This option is intended to be used for remote debugging (typically with a "
+"mobile device).\n"
+"You don't need to enable it to use the GDScript debugger locally."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Small Deploy with Network Filesystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, using one-click deploy for Android will only "
+"export an executable without the project data.\n"
+"The filesystem will be provided from the project by the editor over the "
+"network.\n"
+"On Android, deploying will use the USB cable for faster performance. This "
+"option speeds up testing for projects with large assets."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Collision Shapes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, collision shapes and raycast nodes (for 2D and "
+"3D) will be visible in the running project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Navigation"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, navigation meshes and polygons will be visible "
+"in the running project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Synchronize Scene Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, any changes made to the scene in the editor "
+"will be replicated in the running project.\n"
+"When used remotely on a device, this is more efficient when the network "
+"filesystem option is enabled."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Synchronize Script Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, any script that is saved will be reloaded in "
+"the running project.\n"
+"When used remotely on a device, this is more efficient when the network "
+"filesystem option is enabled."
+msgstr ""
+
+#: editor/editor_node.cpp editor/script_create_dialog.cpp
+msgid "Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor Settings..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Take Screenshot"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Screenshots are stored in the Editor Data/Settings Folder."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle System Console"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data/Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Manage Editor Features..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Manage Export Templates..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Online Docs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Q&A"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Report a Bug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+msgid "Community"
+msgstr "Җәмәгать"
+
+#: editor/editor_node.cpp
+msgid "About"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause the scene execution for debugging."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Stop the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the edited scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play custom scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Custom Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+msgid "Save & Restart"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Spins when the editor window redraws."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update When Changed"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Hide Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Expand Bottom Panel"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Don't Save"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Android build template is missing, please install relevant templates."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Manage Templates"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This will set up your project for custom Android builds by installing the "
+"source template to \"res://android/build\".\n"
+"You can then apply modifications and build your own custom APK on export "
+"(adding modules, changing the AndroidManifest.xml, etc.).\n"
+"Note that in order to make custom builds instead of using pre-built APKs, "
+"the \"Use Custom Build\" option should be enabled in the Android export "
+"preset."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"The Android build template is already installed in this project and it won't "
+"be overwritten.\n"
+"Remove the \"res://android/build\" directory manually before attempting this "
+"operation again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Import Templates From ZIP File"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Template Package"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Merge With Existing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open & Run a Script"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Reload"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Resave"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Load Errors"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Select"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 2D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 3D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Script Editor"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Open Asset Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the next Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the previous Editor"
+msgstr ""
+
+#: editor/editor_node.h
+msgid "Warning!"
+msgstr ""
+
+#: editor/editor_path.cpp
+msgid "No sub-resources found."
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Creating Mesh Previews"
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Thumbnail..."
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Main Script:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit Plugin"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+msgid "Update"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+msgid "Author:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Status:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Measure:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Average Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Physics Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Inclusive"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Self"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame #:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Calls"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Edit Text:"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign..."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Invalid RID"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"The selected resource (%s) does not match any type expected for this "
+"property (%s)."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on resources saved as a file.\n"
+"Resource needs to belong to a scene."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on this resource because it's not set as "
+"local to scene.\n"
+"Please switch on the 'local to scene' property on it (and all resources "
+"containing it up to a node)."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/scene_tree_dock.cpp
+msgid "Extend Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Key:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Value:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_run_native.cpp
+msgid ""
+"No runnable export preset found for this platform.\n"
+"Please add a runnable preset in the Export menu or define an existing preset "
+"as runnable."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Write your logic in the _run() method."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "There is an edited scene already."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't instance script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the 'tool' keyword?"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't run script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the '_run' method?"
+msgstr ""
+
+#: editor/editor_spin_slider.cpp
+msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes."
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Select Node(s) to Import"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp editor/project_manager.cpp
+msgid "Browse"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Scene Path:"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Import From Node:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Redownload"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uninstall"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Installed)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Official export templates aren't available for development builds."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Missing)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Current)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Retrieving mirrors, please wait..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove template version '%s'?"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't open export templates zip."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Invalid version.txt format inside templates: %s."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "No version.txt found inside templates."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error creating path for templates:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Extracting Export Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Importing:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error getting the list of mirrors."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error parsing JSON of mirror list. Please report this issue!"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"No download links found for this version. Direct download is only available "
+"for official releases."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Request Failed."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Complete."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Cannot remove temporary file:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed.\n"
+"The problematic templates archives can be found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error requesting URL:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connecting to Mirror..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Disconnected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Resolving"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Resolve"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connecting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Connect"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Requesting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Downloading"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connection Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "SSL Handshake Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uncompressing Android Build Sources"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Current Version:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Installed Versions:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Install From File"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove Template"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select Template File"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Godot Export Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Export Template Manager"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Status: Import of file failed. Please fix file and reimport manually."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move/rename resources root."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move a folder into itself."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error moving:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error duplicating:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Unable to update dependencies:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
+msgid "No name provided."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Provided name contains invalid characters."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "A file or folder with this name already exists."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Name contains invalid characters."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"The following files or folders conflict with items in the target location "
+"'%s':\n"
+"\n"
+"%s\n"
+"\n"
+"Do you wish to overwrite them?"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Inherited Scene"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Set As Main Scene"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Open Scenes"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Add to Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Remove from Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Edit Dependencies..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View Owners..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move To..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Scene..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "New Script..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Resource..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Expand All"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Collapse All"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicate..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move to Trash"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Rename..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Previous Folder/File"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Next Folder/File"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Toggle Split Mode"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Search files"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"Scanning Files,\n"
+"Please Wait..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Create Scene"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Find in Files"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Folder:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Filters:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid ""
+"Include the files with the following extensions. Add or remove them in "
+"ProjectSettings."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace all (no undo)"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Searching..."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "%d match in %d file."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "%d matches in %d file."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "%d matches in %d files."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Add to Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Remove from Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group name already exists."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Invalid group name."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Rename Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Delete Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes Not in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Filter nodes"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Empty groups will be automatically removed."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group Editor"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Manage Groups"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Single Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Importing Scene..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating Lightmaps"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating for Mesh: "
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Running Custom Script..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Couldn't load post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Invalid/broken script for post-import (check console):"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Error running post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Did you return a Node-derived object in the `post_import()` method?"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Saving..."
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Set as Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Clear Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Import As:"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Preset"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Reimport"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Save Scenes, Re-Import, and Restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Expand All Properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Collapse All Properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Edit Resource Clipboard"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Filter properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
+#: editor/multi_node_edit.cpp
+msgid "MultiNode Set"
+msgstr ""
+
+#: editor/node_dock.cpp
+msgid "Select a single node to edit its signals and groups."
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Edit a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Create a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Plugin Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Script Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create points."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid ""
+"Edit points.\n"
+"LMB: Move Point\n"
+"RMB: Erase Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Erase points."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Insert Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon (Remove Point)"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Remove Polygon And Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Load..."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Move Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Animation Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Remove BlendSpace1D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Open Editor"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Open Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Triangle already exists."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Toggle Auto Triangles"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Parameter Changed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Node Moved"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Connected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Disconnected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Set Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Delete Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Toggle Filter On/Off"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Change Filter"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Anim Clips"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Audio Clips"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Functions"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Renamed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Edit Filtered Tracks:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable Filtering"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Toggle Autoplay"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Anim"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Animation?"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Remove Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Invalid animation name!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation name already exists!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Next Changed"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Blend Time"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation to copy!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation resource on clipboard!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pasted Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation to edit!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from current pos. (A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from end. (Shift+A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Stop animation playback. (S)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from start. (Shift+D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from current pos. (D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation position (in seconds)."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Scale animation playback globally for the node."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Tools"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Edit Transitions..."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Open in Inspector"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Display list of animations in player."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Autoplay on Load"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Enable Onion Skinning"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Onion Skinning Options"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Directions"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Past"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Future"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Depth"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "1 step"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "2 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "3 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Differences Only"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Force White Modulate"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Include Gizmos (3D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pin AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+msgid "Error!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Times:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Next (Auto Queue):"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Cross-Animation Blend Times"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Move Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition exists!"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Add Transition"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "No playback resource set at path: %s."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Create new nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Connect nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Remove selected node or transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition: "
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Play Mode:"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade In (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade Out (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Auto Restart:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Random Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Start!"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Amount:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 0:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 1:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "X-Fade Time (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Current:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Clear Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Set Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Delete Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is valid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is invalid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "OneShot Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend2 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend3 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend4 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeScale Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeSeek Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Transition Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Import Animations..."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Node Filters"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Filters..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Contents:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "View Files"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect to host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Cannot save response to:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Write error."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Redirect loop."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, timeout"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Timeout."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed SHA-256 hash check"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading (%s / %s)..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Resolving..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Error making request"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Install..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Recently Updated"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Least Recently Updated"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Name (A-Z)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Name (Z-A)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "License (A-Z)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "License (Z-A)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "First"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Previous"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Next"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Last"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No results for \"%s\"."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Import..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Plugins..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Sort:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Category:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Site:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Support"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Official"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Testing"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Assets ZIP File"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Can't determine a save path for lightmap images.\n"
+"Save your scene and try again."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
+"Light' flag is on."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Failed creating lightmap images, make sure path is writable."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Failed determining lightmap size. Maximum lightmap size too small?"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Some mesh is invalid. Make sure the UV2 channel values are contained within "
+"the [0.0,1.0] square region."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Godot editor was built without ray tracing support, lightmaps can't be baked."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Bake Lightmaps"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Select lightmap bake file:"
+msgstr ""
+
+#: editor/plugins/camera_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Preview"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Primary Line Every:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "steps"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Vertical Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Vertical Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove Vertical Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Horizontal Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Horizontal Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove Horizontal Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Horizontal and Vertical Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate %d CanvasItems"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate CanvasItem \"%s\" to %d degrees"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem \"%s\" Anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale Node2D \"%s\" to (%s, %s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Resize Control \"%s\" to (%d, %d)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale %d CanvasItems"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale CanvasItem \"%s\" to (%s, %s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move %d CanvasItems"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem \"%s\" to (%d, %d)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"When active, moving Control nodes changes their anchors instead of their "
+"margins."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Top Left"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Top Right"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Bottom Right"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Bottom Left"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Left"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Top"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Right"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Bottom"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Left Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Top Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Right Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Bottom Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "VCenter Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "HCenter Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Full Rect"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Keep Ratio"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Anchors only"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors and Margins"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Game Camera Override\n"
+"Overrides game camera with editor viewport camera."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Game Camera Override\n"
+"No game instance running."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Group Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Ungroup Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Paste Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Warning: Children of a container get their position and size determined only "
+"by their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom Reset"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Select Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Drag: Rotate"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Move"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Show a list of all objects at the position clicked\n"
+"(same as Alt+RMB in select mode)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Click to change object's rotation pivot."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Ruler Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle smart snapping."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Smart Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle grid snapping."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Grid Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snapping Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Rotation Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Scale Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap Relative"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Pixel Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Smart Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Parent"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Node Anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Node Sides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Node Center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Other Nodes"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock the selected object in place (can't be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock the selected object (can be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Makes sure the object's children are not selectable."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Restores the object's children's ability to be selected."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Skeleton Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Custom Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Always Show Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Helpers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Rulers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Group And Lock Icons"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Frame Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Preview Canvas Scale"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Translation mask for inserting keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation mask for inserting keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale mask for inserting keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert keys (based on mask)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Auto insert keys when objects are translated, rotated or scaled (based on "
+"mask).\n"
+"Keys are only added to existing tracks, no new tracks will be created.\n"
+"Keys must be inserted manually for the first time."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Auto Insert Key"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation Key and Pose Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key (Existing Tracks)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Copy Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Multiply grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Divide grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan View"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Adding %s..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Cannot instantiate multiple nodes without root."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Create Node"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Error instancing scene from %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Default Type"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Drag & drop + Shift : Add node as sibling\n"
+"Drag & drop + Alt : Change node type"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Create Polygon3D"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Edit Poly"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Edit Poly (Remove Point)"
+msgstr ""
+
+#: editor/plugins/collision_shape_2d_editor_plugin.cpp
+msgid "Set Handle"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Restart"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Particles"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Mask"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Solid Pixels"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Border Pixels"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Directed Border Pixels"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Capture from Pixel"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Colors"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+msgid "CPUParticles"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat 0"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat 1"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
+msgid "Ease In"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
+msgid "Ease Out"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Smoothstep"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load Curve Preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Add Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Left Linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Right Linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load Preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Toggle Curve Linear Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Hold Shift to edit tangents individually"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Right click to add point"
+msgstr ""
+
+#: editor/plugins/gi_probe_editor_plugin.cpp
+msgid "Bake GI Probe"
+msgstr ""
+
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item %d"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Items"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item List Editor"
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Occluder Polygon"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh is empty!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a Trimesh collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Trimesh Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "This doesn't work on scene root!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Navigation Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Contained Mesh is not of type ArrayMesh."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "UV Unwrap failed, mesh may not be manifold?"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "No mesh to debug."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Model has no UV in this layer"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "MeshInstance lacks a Mesh!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh has not surface to create outlines from!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Could not create outline!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh..."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV1"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV2"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Unwrap UV2 for Lightmap/AO"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Outline Size:"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "UV Channel Debug"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid ""
+"Update from existing scene?:\n"
+"%s"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Mesh Library"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and no MultiMesh set in node)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and MultiMesh contains no Mesh)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (not a MeshInstance)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (contains no Mesh resource)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No surface source specified."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no geometry)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no faces)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate Surface"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate MultiMesh"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "X-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Y-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Z-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh Up Axis:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Rotation:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Tilt:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Scale:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate"
+msgstr ""
+
+#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Convert to CPUParticles"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generating Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generate Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Can only set point into a ParticlesMaterial process material"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Convert to CPUParticles2D"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "The geometry's faces don't contain any area."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "The geometry doesn't contain any faces."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "\"%s\" doesn't inherit from Spatial."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "\"%s\" doesn't contain geometry."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "\"%s\" doesn't contain face geometry."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Points:"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points+Normal (Directed)"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Volume"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Source: "
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Point from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Out-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove In-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point to Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Split Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Point in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move In-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Out-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Select Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Shift+Drag: Select Control Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Click: Add Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Left Click: Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Right Click: Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Control Points (Shift+Drag)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point (in empty space)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Close Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Curve Point #"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Point Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve In Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Out Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Path"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Path Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Out-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove In-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/physical_bone_plugin.cpp
+msgid "Move Joint"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"No texture in this polygon.\n"
+"Set a texture to be able to edit UV."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"Polygon 2D has internal vertices, so it can no longer be edited in the "
+"viewport."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon & UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Internal Vertex"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Internal Vertex"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Add Custom Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Custom Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint Bone Weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Open Polygon 2D UV editor."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon 2D UV Editor"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Points"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygons"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Points"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Command: Rotate"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift: Move All"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Command: Scale"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Ctrl: Scale"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Rotate Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Scale Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create a custom polygon. Enables custom polygon rendering."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Unpaint weights with specified intensity."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Copy Polygon to UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Copy UV to Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Clear UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Settings"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Enable Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Grid"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Configure Grid:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ERROR: Couldn't load resource!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Add Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Rename Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Resource clipboard is empty!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Load Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ResourcePreloader"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Clear Recent Files"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close and save changes?"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error writing TextFile:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Could not load file at:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving file!"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error Saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error importing theme."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error Importing"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "New Text File..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save File As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Can't obtain the script for running."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script failed reloading, check console for errors."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script is not in tool mode, will not be able to run."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"To run this script, it must inherit EditorScript and be set to tool mode."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "%s Class Reference"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Previous"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Filter scripts"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Filter methods"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Up"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Down"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Next script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Previous script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reopen Closed Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Copy Script Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Previous"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reload Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+msgid "Run"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Into"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Over"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Break"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Continue"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Keep Debugger Open"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Debug with External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Godot online documentation."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search the reference documentation."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to previous edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to next edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Discard"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Clear Recent Scripts"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Connections to method:"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+msgid "Source"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Target"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid ""
+"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "[Ignore]"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Function"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Only resources from filesystem can be dropped."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't drop nodes because script '%s' is not used in this scene."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Lookup Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Convert Case"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Uppercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Lowercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Capitalize"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+msgid "Bookmarks"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Breakpoints"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+msgid "Go To"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Cut"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Select All"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Delete Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold/Unfold Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Unfold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Evaluate Selection"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent to Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent to Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Find in Files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Toggle Bookmark"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Next Bookmark"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Previous Bookmark"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Remove All Bookmarks"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Function..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Line..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Next Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Previous Breakpoint"
+msgstr ""
+
+#: editor/plugins/shader_editor_plugin.cpp
+msgid ""
+"This shader has been modified on on disk.\n"
+"What action should be taken?"
+msgstr ""
+
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Shader"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Create Rest Pose from Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Skeleton2D"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+msgid "Play IK"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Aborted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "X-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Y-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Z-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Plane Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scaling: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translating: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotating %s degrees."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Keying is disabled (no key inserted)."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Animation Key Inserted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pitch"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Yaw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Objects Drawn"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Material Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Shader Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Surface Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Draw Calls"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Vertices"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Transform with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Rotation with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "No parent to instance a child at."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "This operation requires a single selected node."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Normal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Wireframe"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Overdraw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Unshaded"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Environment"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Information"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View FPS"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Half Resolution"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Audio Listener"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Enable Doppler"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Not available when using the GLES2 renderer."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Forward"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Backwards"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Up"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Down"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Speed Modifier"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Slow Modifier"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Rotation Locked"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "XForm Dialog"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Click to toggle between visibility states.\n"
+"\n"
+"Open eye: Gizmo is visible.\n"
+"Closed eye: Gizmo is hidden.\n"
+"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Couldn't find a solid floor to snap the selection to."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Drag: Rotate\n"
+"Alt+Drag: Move\n"
+"Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Local Space"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Snap"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Switch Perspective/Orthogonal View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Insert Animation Key"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Toggle Freelook"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Object to Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Dialog..."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "1 Viewport"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "4 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Grid"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Settings..."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate Snap:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Snap (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Snap (%):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Viewport Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective FOV (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Near:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Far:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Change"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale (ratio):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Type"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pre"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Post"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create Mesh2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Mesh2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create Polygon2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Polygon2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create CollisionPolygon2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "CollisionPolygon2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create LightOccluder2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "LightOccluder2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite is empty!"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to Mesh2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create polygon."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to Polygon2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create collision polygon."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create CollisionPolygon2D Sibling"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create light occluder."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create LightOccluder2D Sibling"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Shrink (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Update Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Settings:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "No Frames Selected"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add %d Frame(s)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Unable to load images"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Resource clipboard is empty or not a texture!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Empty"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation FPS"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "(empty)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animations:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "New Animation"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Speed:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Loop"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animation Frames:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add a Texture from File"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frames from a Sprite Sheet"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Select Frames"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Horizontal:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Vertical:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Select/Clear All Frames"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Create Frames from Sprite Sheet"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "SpriteFrames"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Region Rect"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Margin"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Snap Mode:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Pixel Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Grid Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Auto Slice"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Step:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Sep.:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "TextureRegion"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+msgid "Remove All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Edit Theme"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme editing menu."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Editor Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create From Current Editor Theme"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Toggle Button"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Disabled Button"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Disabled Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Check Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Named Sep."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Submenu"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Subitem 1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Subitem 2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Many"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Disabled LineEdit"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 3"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Editable Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Subtree"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has,Many,Options"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Data Type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Style"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Font"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Color"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme File"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Fix Invalid Tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cut Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Line Draw"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Find Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Transpose"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Disable Autotile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Enable Priority"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Filter tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Give a TileSet resource to this TileMap to use its tiles."
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid ""
+"Shift+LMB: Line Draw\n"
+"Shift+Command+LMB: Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid ""
+"Shift+LMB: Line Draw\n"
+"Shift+Ctrl+LMB: Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Pick Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate Left"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate Right"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Flip Horizontally"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Flip Vertically"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Clear Transform"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Add Texture(s) to TileSet."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove selected Texture from TileSet."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Single Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Autotile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Atlas"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Next Coordinate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Select the next shape, subtile, or Tile."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Previous Coordinate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Select the previous shape, subtile, or Tile."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Collision"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Occlusion"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Navigation"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Region Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Collision Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Occlusion Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Navigation Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Bitmask Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Priority Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Icon Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Z Index Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Copy bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Erase bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new rectangle."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Rectangle"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new polygon."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete Selected Shape"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Keep polygon inside region Rect."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Enable snap and show grid (configurable via the Inspector)."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Display Tile Names (Hold Alt Key)"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Add or select a texture on the left panel to edit the tiles bound to it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Texture"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "%s file(s) were not added because was already on the list."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete selected Rect."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete polygon."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"LMB: Set bit on.\n"
+"RMB: Set bit off.\n"
+"Shift+LMB: Set wildcard bit.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its z index.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Polygon Concave"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Polygon Convex"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Convex"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Concave"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "This property can't be changed."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "TileSet"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "No VCS addons are available."
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "No files added to stage"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Commit"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "VCS Addon is not initialized"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control System"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Initialize"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Staging area"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Detect new changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Modified"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Renamed"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Deleted"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Typechange"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Stage Selected"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Stage All"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Commit Changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Status"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "View file diffs before committing them to the latest version"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "No file diff is active"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Detect changes in file diff"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Output"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Sampler"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add input port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add output port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change input port type"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change output port type"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change input port name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change output port name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Remove input port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Remove output port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set expression"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Resize VisualShader node"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Node(s) Moved"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Duplicate Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Delete Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "UniformRef Name Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Show resulted shader code."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Create Shader Node"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Grayscale function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts HSV vector to RGB equivalent."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts RGB vector to HSV equivalent."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Sepia function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Burn operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Darken operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Difference operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Dodge operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "HardLight operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Lighten operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Overlay operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Screen operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "SoftLight operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the boolean result of the %s comparison between two parameters."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Equal (==)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Greater Than (>)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Greater Than or Equal (>=)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated vector if the provided scalars are equal, greater or "
+"less."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the boolean result of the comparison between INF and a scalar "
+"parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the boolean result of the comparison between NaN and a scalar "
+"parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Less Than (<)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Less Than or Equal (<=)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Not Equal (!=)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated vector if the provided boolean value is true or false."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated scalar if the provided boolean value is true or false."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the boolean result of the comparison between two parameters."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the boolean result of the comparison between INF (or NaN) and a "
+"scalar parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Input parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for fragment and light shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for vertex and fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "E constant (2.718282). Represents the base of the natural logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Epsilon constant (0.00001). Smallest possible scalar number."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Phi constant (1.618034). Golden ratio."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi/4 constant (0.785398) or 45 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi/2 constant (1.570796) or 90 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi constant (3.141593) or 180 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Tau constant (6.283185) or 360 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Sqrt2 constant (1.414214). Square root of 2."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the absolute value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse hyperbolic cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse hyperbolic sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-tangent of the parameters."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse hyperbolic tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Finds the nearest integer that is greater than or equal to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Constrains a value to lie between two further values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the hyperbolic cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts a quantity in radians to degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-e Exponential."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-2 Exponential."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the nearest integer less than or equal to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Computes the fractional part of the argument."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse of the square root of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Natural logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-2 logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the greater of two values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the lesser of two values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the opposite value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 - scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the value of the first parameter raised to the power of the second."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts a quantity in degrees to radians."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 / scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the nearest integer to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the nearest even integer to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Clamps the value between 0.0 and 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Extracts the sign of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the hyperbolic sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the square root of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( scalar(edge), scalar(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the hyperbolic tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the truncated value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Adds scalar to scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Divides scalar by scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies scalar by scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the remainder of the two scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Subtracts scalar from scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Perform the cubic texture lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Perform the texture lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Cubic texture uniform lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "2D texture uniform lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "2D texture uniform lookup with triplanar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Calculate the outer product of a pair of vectors.\n"
+"\n"
+"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
+"one column) and the second parameter 'r' as a row vector (matrix with one "
+"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
+"whose number of rows is the number of components in 'c' and whose number of "
+"columns is the number of components in 'r'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Composes transform from four vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Decomposes transform to four vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the determinant of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the inverse of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the transpose of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies transform by transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies vector by transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Composes vector from three scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Decomposes vector to three scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the cross product of two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the distance between two points."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the dot product of two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the vector that points in the same direction as a reference vector. "
+"The function has three vector parameters : N, the vector to orient, I, the "
+"incident vector, and Nref, the reference vector. If the dot product of I and "
+"Nref is smaller than zero the return value is N. Otherwise -N is returned."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the length of a vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two vectors using scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the normalize product of vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 - vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 / vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the vector that points in the direction of reflection ( a : incident "
+"vector, b : normal vector )."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the vector that points in the direction of refraction."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( vector(edge), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( scalar(edge), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Adds vector to vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Divides vector by vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies vector by vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the remainder of the two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Subtracts vector from vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Custom Godot Shader Language expression, with custom amount of input and "
+"output ports. This is a direct injection of code into the vertex/fragment/"
+"light function, do not use it to write the function declarations inside."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns falloff based on the dot product of surface normal and view "
+"direction of camera (pass associated inputs to it)."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Custom Godot Shader Language expression, which is placed on top of the "
+"resulted shader. You can place various function definitions inside and call "
+"it later in the Expressions. You can also declare varyings, uniforms and "
+"constants."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "A reference to an existing uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(Fragment/Light mode only) Scalar derivative function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(Fragment/Light mode only) Vector derivative function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
+"'y'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
+"'y'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Edit Visual Property"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Mode Changed"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Runnable"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Delete preset '%s'?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Release"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Exporting All"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "The given export path doesn't exist:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Presets"
+msgstr ""
+
+#: editor/project_export.cpp editor/project_settings_editor.cpp
+msgid "Add..."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"If checked, the preset will be available for use in one-click deploy.\n"
+"Only one preset per platform may be marked as runnable."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export all resources in the project"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected scenes (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected resources (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources to export:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to export non-resource files/folders\n"
+"(comma-separated, e.g: *.json, *.txt, docs/*)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to exclude files/folders from project\n"
+"(comma-separated, e.g: *.json, *.txt, docs/*)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Features"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Custom (comma-separated):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Feature List:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export PCK/Zip"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Project"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export mode?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export All"
+msgstr ""
+
+#: editor/project_export.cpp editor/project_manager.cpp
+msgid "ZIP File"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Godot Game Pack"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Manage Export Templates"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export With Debug"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The path specified doesn't exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose an empty folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose a \"project.godot\" or \".zip\" file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "This directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Game Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Imported Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid Project Name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "There is already a folder in this path with the specified name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "It would be a good idea to name your project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid project path (changed anything?)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't edit project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Rename Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import Existing Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install Project:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Name:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Not supported by your GPU drivers."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Missing Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error: Project is missing on the filesystem."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't open project at '%s'."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to open more than one project?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You won't be able to open the project with previous versions of the "
+"engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You won't be able to open the project with previous versions of the "
+"engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: no main scene defined.\n"
+"Please edit the project and set the main scene in the Project Settings under "
+"the \"Application\" category."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: Assets need to be imported.\n"
+"Please edit the project to trigger the initial import."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to run %d projects at once?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Remove %d projects from the list?\n"
+"The project folders' contents won't be modified."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Remove this project from the list?\n"
+"The project folder's contents won't be modified."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Remove all missing projects from the list?\n"
+"The project folders' contents won't be modified."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Language changed.\n"
+"The interface will update after restarting the editor or project manager."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Are you sure to scan %s folders for existing Godot projects?\n"
+"This could take a while."
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Projects"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Loading, please wait..."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Last Modified"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Remove Missing"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Templates"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Restart Now"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't run project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"You currently don't have any projects.\n"
+"Would you like to explore official example projects in the Asset Library?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Key "
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "An action with the name '%s' already exists."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Rename Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Action deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "All Devices"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Press a Key..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 1"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 2"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Axis Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Global Property"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Select a setting item first!"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "No property '%s' exists."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Setting '%s' is internal, and it can't be deleted."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Delete Item"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Error saving settings."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Settings saved OK."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Moved Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override for Feature"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Remapped Path"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resource Remap Add Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Resource Remap Language"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap Option"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter Mode"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Project Settings (project.godot)"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "General"
+msgstr "Төп"
+
+#: editor/project_settings_editor.cpp
+msgid "Override For..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "The editor must be restarted for changes to take effect."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Input Map"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Localization"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resources:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps by Locale:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show All Locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show Selected Locales Only"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Filter mode:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "AutoLoad"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Plugins"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Preset..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Zero"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing In-Out"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing Out-In"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "File..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Dir..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Assign"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Select Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Pick a Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Bit %d, val %d."
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Property"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Method"
+msgstr ""
+
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Batch Rename"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Prefix:"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix:"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Advanced Options"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node type"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Current scene name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Root node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per-level Counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set, the counter restarts for each group of child nodes."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Amount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minimum number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "PascalCase to snake_case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "snake_case to PascalCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Lowercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Reset"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error:"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent Node"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Reparent Location (Select new Parent):"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Keep Global Transform"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Run Mode:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Current Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene Arguments:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Scene Run Settings"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error loading scene from %s"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Cannot instance the scene '%s' because the current scene exists within one "
+"of its nodes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Scene(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Replace with Branch Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Paste Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Detach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on the tree root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Node In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Nodes In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Duplicate Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make node as Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete %d nodes and any children?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete %d nodes?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete the root node \"%s\"?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete node \"%s\" and its children?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete node \"%s\"?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can not perform with the root node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on instanced scenes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Save New Scene As..."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Disabling \"editable_instance\" will cause all properties of the node to be "
+"reverted to their default."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
+"cause all properties of the node to be reverted to their default."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "New Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Create Root Node:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "2D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "3D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Other Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes from a foreign scene!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes the current scene inherits from!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Cut Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remove Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Change type of node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Couldn't save new scene. Likely dependencies (instances) couldn't be "
+"satisfied."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error saving scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error duplicating scene to save it."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Sub-Resources"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Editable Children"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Load As Placeholder"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Open Documentation"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Cannot attach a script: there are no languages registered.\n"
+"This is probably because this editor was built with all language modules "
+"disabled."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add Child Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Expand/Collapse All"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Change Type"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Reparent to New Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Merge From Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
+msgid "Save Branch as Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
+msgid "Copy Node Path"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete (No Confirm)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add/Create a New Node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Instance a scene file as a Node. Creates an inherited scene if no root node "
+"exists."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach a new or existing script to the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Detach the script from the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remote"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance? (No Undo!)"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visible"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Unlock Node"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Button Group"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "(Connecting From)"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node configuration warning:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has %s connection(s) and %s group(s).\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has %s connection(s).\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is in %s group(s).\n"
+"Click to show groups dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Open Script:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is locked.\n"
+"Click to unlock it."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Children are not selectable.\n"
+"Click to make selectable."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visibility"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Invalid node name, the following characters are not allowed:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Rename Node"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Scene Tree (Nodes):"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node Configuration Warning!"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Select a Node"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is empty."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Filename is empty."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is not local."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid base path."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "A directory with the same name exists."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "File does not exist."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid extension."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Wrong extension chosen."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading template '%s'"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error - Could not create script in filesystem."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading script from %s"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Overrides"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "N/A"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Open Script / Choose Location"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Open Script"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "File exists, it will be reused."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid path."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid class name."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid inherited parent name or path."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Script path/name is valid."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Allowed: a-z, A-Z, 0-9, _ and ."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in script (into scene file)."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Will create a new script file."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Will load an existing script file."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Script file already exists."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Class Name:"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Template:"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in Script:"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Attach Node Script"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote "
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Bytes:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Warning:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Error:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Error"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Error:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Source"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Source:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Source:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Trace"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Errors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Child process connected."
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Copy Error"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Skip Breakpoints"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Previous Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Next Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Frames"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Profiler"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Network Profiler"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitor"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Pick one or more items from the list to display the graph."
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "List of Video Memory Usage by Resource:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Total:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Export list to a CSV file"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Format"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Usage"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Misc"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control Type:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Live Edit Root:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Set From Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Export measures as CSV"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Erase Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Editor Settings"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Shortcuts"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Binding"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Light Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change AudioStreamPlayer3D Emission Angle"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera FOV"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera Size"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Box Shape Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Ray Shape Length"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Height"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select the dynamic library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select dependencies of the library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Remove current entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Double click to create a new entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform:"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dynamic Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Add an architecture entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "GDNativeLibrary"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Enabled GDNative Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Disabled GDNative Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Libraries: "
+msgstr ""
+
+#: modules/gdnative/register_types.cpp
+msgid "GDNative"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Step argument is zero!"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not a script with an instance"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a script"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a resource file"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (missing @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (can't load script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (invalid script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary (invalid subclasses)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Object can't provide a length."
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Floor:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Delete Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paste Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Snap View"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Disabled"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Above"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Below"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit X Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Y Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Z Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Clear Rotation"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Paste Selects"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clear Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Settings"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Filter meshes"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Begin Bake"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Preparing data structures"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Generate buffers"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Direct lighting"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Indirect lighting"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Post processing"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Plotting lightmaps"
+msgstr ""
+
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake NavMesh"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Signal Arguments"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument name"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Default Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Input Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Output Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Override an existing built-in function."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create a new function."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create a new variable."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Signals:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create a new signal."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete input port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Input Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Output Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Duplicate VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Preload Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid ""
+"Can't drop properties because script '%s' is not used in this scene.\n"
+"Drop holding 'Shift' to just copy the signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Base Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Move Node(s)"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Disconnect Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Data"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Script already has function '%s'"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Input Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Resize Comment"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't create function with a function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't create function of nodes from nodes of multiple functions."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select at least one node with sequence port."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Try to only have one sequence input in selection."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Make Tool:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Members:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Nodes..."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function..."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "function_name"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit its graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Copy Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Cut Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Make Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Refresh Graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Member"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search VisualScript"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set %s"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Select device from the list"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Unable to find the 'apksigner' tool."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Android build template not installed in the project. Install it from the "
+"Project menu."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Release keystore incorrectly configured in the export preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A valid Android SDK path is required in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid Android SDK path in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Missing 'platform-tools' directory!"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Unable to find Android SDK platform-tools' adb command."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Please check in the Android SDK directory specified in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Missing 'build-tools' directory!"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Unable to find Android SDK build-tools' apksigner command."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
+"project setting (changed in Godot 3.2.2).\n"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "\"Use Custom Build\" must be enabled to use the plugins."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
+"\"."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid filename! Android App Bundle requires the *.aab extension."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "APK Expansion not compatible with Android App Bundle."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid filename! Android APK requires the *.apk extension."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Trying to build from a custom built template, but no version info for it "
+"exists. Please reinstall from the 'Project' menu."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Android build version mismatch:\n"
+" Template installed: %s\n"
+" Godot Version: %s\n"
+"Please reinstall Android build template from 'Project' menu."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Building Android Project (gradle)"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Building of Android project failed, check output for the error.\n"
+"Alternatively visit docs.godotengine.org for Android build documentation."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Moving output"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Unable to copy and rename export file, check gradle project directory for "
+"outputs."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Stop HTTP Server"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run in Browser"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run exported HTML in the system's default browser."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not write file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not open template for export:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Invalid export template:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read custom HTML shell:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read boot splash image file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Using default boot splash image."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package short name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package publisher display name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the \"Frames\" property in "
+"order for AnimatedSprite to display frames."
+msgstr ""
+
+#: scene/2d/canvas_modulate.cpp
+msgid ""
+"Only one visible CanvasModulate is allowed per scene (or set of instanced "
+"scenes). The first created one will work, while the rest will be ignored."
+msgstr ""
+
+#: scene/2d/collision_object_2d.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
+"define its shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid ""
+"CollisionPolygon2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "An empty CollisionPolygon2D has no effect on collision."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"CollisionShape2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"A shape must be provided for CollisionShape2D to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"Polygon-based shapes are not meant be used nor edited directly through the "
+"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid ""
+"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node A and Node B must be PhysicsBody2Ds"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node A must be a PhysicsBody2D"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node B must be a PhysicsBody2D"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Joint is not connected to two PhysicsBody2Ds"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node A and Node B must be different PhysicsBody2Ds"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid ""
+"A texture with the shape of the light must be supplied to the \"Texture\" "
+"property."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid ""
+"An occluder polygon must be set (or drawn) for this occluder to take effect."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"A NavigationPolygon resource must be set or created for this node to work. "
+"Please set a property or draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
+"node. It only provides navigation data."
+msgstr ""
+
+#: scene/2d/parallax_layer.cpp
+msgid ""
+"ParallaxLayer node only works when set as child of a ParallaxBackground node."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"Particles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "PathFollow2D only works when set as a child of a Path2D node."
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid ""
+"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp
+msgid "Path property must point to a valid Node2D node to work."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid ""
+"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
+"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
+"KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid ""
+"VisibilityEnabler2D works best when used with the edited scene root directly "
+"as parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRCamera must have an ARVROrigin node as its parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRController must have an ARVROrigin node as its parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The controller ID must not be 0 or this controller won't be bound to an "
+"actual controller."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRAnchor must have an ARVROrigin node as its parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The anchor ID must not be 0 or this anchor won't be bound to an actual "
+"anchor."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVROrigin requires an ARVRCamera child node."
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Finding meshes and lights"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Preparing geometry (%d/%d)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Preparing environment"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Generating capture"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Saving lightmaps"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Done"
+msgstr ""
+
+#: scene/3d/collision_object.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
+"its shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid ""
+"CollisionPolygon only serves to provide a collision shape to a "
+"CollisionObject derived node. Please only use it as a child of Area, "
+"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid "An empty CollisionPolygon has no effect on collision."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"CollisionShape only serves to provide a collision shape to a CollisionObject "
+"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
+"KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"A shape must be provided for CollisionShape to function. Please create a "
+"shape resource for it."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"Plane shapes don't work well and will be removed in future versions. Please "
+"don't use them."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp
+msgid "Nothing is visible because no mesh has been assigned."
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp
+msgid ""
+"CPUParticles animation requires the usage of a SpatialMaterial whose "
+"Billboard Mode is set to \"Particle Billboard\"."
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Plotting Meshes"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Finishing Plot"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid ""
+"GIProbes are not supported by the GLES2 video driver.\n"
+"Use a BakedLightmap instead."
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid ""
+"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
+"It only provides navigation data."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Particles animation requires the usage of a SpatialMaterial whose Billboard "
+"Mode is set to \"Particle Billboard\"."
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid "PathFollow only works when set as a child of a Path node."
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid ""
+"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
+"parent Path's Curve resource."
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid ""
+"Size changes to RigidBody (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node A and Node B must be PhysicsBodies"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node A must be a PhysicsBody"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node B must be a PhysicsBody"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Joint is not connected to any PhysicsBodies"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node A and Node B must be different PhysicsBodies"
+msgstr ""
+
+#: scene/3d/remote_transform.cpp
+msgid ""
+"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
+"derived node to work."
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh."
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overridden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the \"Frames\" property in "
+"order for AnimatedSprite3D to display frames."
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid ""
+"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
+"it as a child of a VehicleBody."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"WorldEnvironment requires its \"Environment\" property to contain an "
+"Environment to have a visible effect."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "No root AnimationNode for the graph is set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "The AnimationPlayer root node is not a valid node."
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "This node has been deprecated. Use AnimationTree instead."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid ""
+"Color: #%s\n"
+"LMB: Set color\n"
+"RMB: Remove preset"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Pick a color from the editor window."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "HSV"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Add current color as a preset."
+msgstr ""
+
+#: scene/gui/container.cpp
+msgid ""
+"Container by itself serves no purpose unless a script configures its "
+"children placement behavior.\n"
+"If you don't intend to add a script, use a plain Control node instead."
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid ""
+"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
+"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Enable grid minimap."
+msgstr ""
+
+#: scene/gui/popup.cpp
+msgid ""
+"Popups will hide by default unless you call popup() or any of the popup*() "
+"functions. Making them visible for editing is fine, but they will hide upon "
+"running."
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid ""
+"ScrollContainer is intended to work with a single child control.\n"
+"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
+"minimum size manually."
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "(Other)"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid ""
+"Default Environment as specified in Project Settings (Rendering -> "
+"Environment -> Default Environment) could not be loaded."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid ""
+"This viewport is not set as render target. If you intend for it to display "
+"its contents directly to the screen, make it a child of a Control so it can "
+"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
+"texture to some node for display."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid ""
+"The sampler port is connected but not used. Consider changing the source to "
+"'SamplerPort'."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid source for preview."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid source for shader."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid comparison function for that type."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Constants cannot be modified."
+msgstr ""
diff --git a/editor/translations/tzm.po b/editor/translations/tzm.po
index a28dce76f9..629220c426 100644
--- a/editor/translations/tzm.po
+++ b/editor/translations/tzm.po
@@ -1081,6 +1081,10 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
@@ -9683,7 +9687,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
@@ -11684,10 +11688,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/uk.po b/editor/translations/uk.po
index 251c85a8ba..67f369bb15 100644
--- a/editor/translations/uk.po
+++ b/editor/translations/uk.po
@@ -20,7 +20,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Ukrainian (Godot Engine)\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-05-14 20:34+0000\n"
+"PO-Revision-Date: 2021-05-18 14:51+0000\n"
"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n"
"Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
"godot/uk/>\n"
@@ -1135,6 +1135,10 @@ msgstr "Змінити Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ñловника"
msgid "Thanks from the Godot community!"
msgstr "СпаÑибі від Ñпільноти Godot!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Ðвтори Ñ€ÑƒÑˆÑ–Ñ Godot"
@@ -3011,7 +3015,7 @@ msgstr "Про"
#: editor/editor_node.cpp
msgid "Support Godot Development"
-msgstr ""
+msgstr "Підтримати розробку Godot"
#: editor/editor_node.cpp
msgid "Play the project."
@@ -5251,7 +5255,6 @@ msgstr ""
"потраплÑють до квадратної облаÑті [0.0,1.0]."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
@@ -10169,7 +10172,7 @@ msgstr "Кнопка миші"
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
"Ðекоректна назва дії. Ðазва не може бути порожньою Ñ– не може міÑтити "
@@ -12237,12 +12240,24 @@ msgstr ""
"допомогою меню «Проєкт»."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
"ÐÑ– у параметрах редактора, ні у шаблоні не налаштовано діагноÑтичне Ñховище "
"ключів."
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
"У шаблоні екÑÐ¿Ð¾Ñ€Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ð½ÐµÐ¿Ñ€Ð°Ð²Ð¸Ð»ÑŒÐ½Ð¾ налаштовано Ñховище ключів випуÑку."
diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po
index 32a88830cb..3af1eac2ef 100644
--- a/editor/translations/ur_PK.po
+++ b/editor/translations/ur_PK.po
@@ -1101,6 +1101,10 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
@@ -9932,7 +9936,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
@@ -11992,10 +11996,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/vi.po b/editor/translations/vi.po
index 3939ac7a4d..8a34f898b8 100644
--- a/editor/translations/vi.po
+++ b/editor/translations/vi.po
@@ -1124,6 +1124,10 @@ msgstr "Äổi giá trị từ Ä‘iển"
msgid "Thanks from the Godot community!"
msgstr "Cảm ơn từ cộng đồng Godot!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Cá nhân đóng góp của Godot Engine"
@@ -10013,7 +10017,7 @@ msgstr "Nút chuột"
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr "Tên hành động không được trống hoặc chứa '/', ':', '=', '\\' hoặc '\"'"
@@ -12098,10 +12102,22 @@ msgstr ""
"Dá»± Ãn."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index 3b528525e1..53259bcc6f 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -78,11 +78,12 @@
# Weiduo Xie <xwditfr@gmail.com>, 2021.
# suplife <2634557184@qq.com>, 2021.
# luoji <564144019@qq.com>, 2021.
+# zeng haochen <m18621006730@163.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2021-05-16 03:32+0000\n"
+"PO-Revision-Date: 2021-05-29 13:49+0000\n"
"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
@@ -100,7 +101,7 @@ msgstr "convert() çš„å‚æ•°ç±»åž‹æ— æ•ˆï¼Œè¯·ä½¿ç”¨ TYPE_* 常é‡ã€‚"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr "应为长度为 1 的字符串(1 字符)。"
+msgstr "应为长度为 1 的字符串(1个字符)。"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -1176,6 +1177,10 @@ msgstr "改å˜å­—典值"
msgid "Thanks from the Godot community!"
msgstr "Godot 社区感谢你ï¼"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine 贡献者"
@@ -2997,7 +3002,7 @@ msgstr "关于"
#: editor/editor_node.cpp
msgid "Support Godot Development"
-msgstr ""
+msgstr "æ”¯æŒ Godot å¼€å‘"
#: editor/editor_node.cpp
msgid "Play the project."
@@ -5189,10 +5194,9 @@ msgid ""
msgstr "æŸäº›ç½‘格无效。确ä¿UV2通é“值包å«åœ¨[0.0,1.0]平方区域内。"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
-msgstr "Godot 编辑器是在没有光线跟踪支æŒçš„æƒ…况下构建的;无法烘焙光照贴图。"
+msgstr "Godot 编辑器是在没有光线跟踪支æŒçš„æƒ…况下构建的,无法烘焙光照贴图。"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
@@ -10008,7 +10012,7 @@ msgstr "鼠标按键"
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr "无效的æ“作å称。æ“作åä¸èƒ½ä¸ºç©ºï¼Œä¹Ÿä¸èƒ½åŒ…å« â€œ/â€, “:â€, “=â€, “\\†或 “\"â€"
@@ -12036,10 +12040,22 @@ msgid ""
msgstr "未在项目中安装 Android 构建模æ¿ã€‚从项目èœå•安装它。"
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr "未在编辑器设置或预设中é…置调试密钥库。"
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr "用于å‘布的密钥存储在导出预设中未被正确设置。"
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po
index 2350817f1f..eee6eb62b7 100644
--- a/editor/translations/zh_HK.po
+++ b/editor/translations/zh_HK.po
@@ -1155,6 +1155,10 @@ msgstr "動畫變化數值"
msgid "Thanks from the Godot community!"
msgstr "Godot社å€çš„æ„Ÿè¬ï¼"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine è²¢ç»è€…"
@@ -10365,7 +10369,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
@@ -12508,10 +12512,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index a24b8831d2..7aee72ee43 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -6,7 +6,7 @@
# Billy SU <g4691821@gmail.com>, 2018.
# Chao Yu <casd82@gmail.com>, 2017.
# Cliffs Dover <bottle@dancingbottle.com>, 2017.
-# Kisaragi Hiu <mail@kisaragi-hiu.com>, 2018.
+# Kisaragi Hiu <mail@kisaragi-hiu.com>, 2018, 2021.
# Matt <chchwy@gmail.com>, 2017.
# popcade <popcade@gmail.com>, 2016.
# Qing <icinriiq@gmail.com>, 2018.
@@ -29,8 +29,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-03-16 10:40+0000\n"
-"Last-Translator: BinotaLIU <me@binota.org>\n"
+"PO-Revision-Date: 2021-05-24 21:36+0000\n"
+"Last-Translator: Kisaragi Hiu <mail@kisaragi-hiu.com>\n"
"Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hant/>\n"
"Language: zh_TW\n"
@@ -38,7 +38,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.5.2-dev\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1123,6 +1123,10 @@ msgstr "改變字典值"
msgid "Thanks from the Godot community!"
msgstr "Godot 社群感è¬ä½ ï¼"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine è²¢ç»è€…"
@@ -2945,7 +2949,7 @@ msgstr "關於"
#: editor/editor_node.cpp
msgid "Support Godot Development"
-msgstr ""
+msgstr "æ”¯æ´ Godot 開發"
#: editor/editor_node.cpp
msgid "Play the project."
@@ -4019,7 +4023,7 @@ msgstr "é‡è¨­ç‚ºé è¨­"
#: editor/import_dock.cpp
msgid "Keep File (No Import)"
-msgstr ""
+msgstr "ä¿ç•™æª”案(ä¸åŒ¯å…¥ï¼‰"
#: editor/import_dock.cpp
msgid "%d Files"
@@ -7439,7 +7443,7 @@ msgstr "視圖旋轉已鎖定"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"To zoom further, change the camera's clipping planes (View -> Settings...)"
-msgstr ""
+msgstr "è‹¥è¦å†ç¹¼çºŒæ”¾å¤§ï¼Œè«‹è‡³ 檢視 -> 設定... 修改æ”影機的剪è£å¹³é¢"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
@@ -9958,7 +9962,7 @@ msgstr "滑鼠按鈕"
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr "無效的æ“作å稱。å稱ä¸å¯ç•™ç©ºæˆ–åŒ…å« â€œ/â€, “:â€, “=â€, “\\†或 “\"â€"
@@ -11982,10 +11986,22 @@ msgid ""
msgstr "å°šæœªæ–¼å°ˆæ¡ˆä¸­å®‰è£ Android 建置樣æ¿ã€‚請先於專案目錄中進行安è£ã€‚"
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr "尚未於編輯器設定或é è¨­è¨­å®šä¸­è¨­å®šé‡‘é‘°å„²å­˜å€ (Keystore)。"
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr "發行金鑰儲存å€ä¸­ä¸æ­£ç¢ºä¹‹çµ„態設定至匯出é è¨­è¨­å®šã€‚"
diff --git a/main/main.cpp b/main/main.cpp
index d67761db55..f1905fc47b 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -36,6 +36,7 @@
#include "core/debugger/engine_debugger.h"
#include "core/input/input.h"
#include "core/input/input_map.h"
+#include "core/io/dir_access.h"
#include "core/io/file_access_network.h"
#include "core/io/file_access_pack.h"
#include "core/io/file_access_zip.h"
@@ -43,8 +44,8 @@
#include "core/io/ip.h"
#include "core/io/resource_loader.h"
#include "core/object/message_queue.h"
-#include "core/os/dir_access.h"
#include "core/os/os.h"
+#include "core/os/time.h"
#include "core/register_core_types.h"
#include "core/string/translation.h"
#include "core/version.h"
@@ -101,6 +102,7 @@ static InputMap *input_map = nullptr;
static TranslationServer *translation_server = nullptr;
static Performance *performance = nullptr;
static PackedData *packed_data = nullptr;
+static Time *time_singleton = nullptr;
#ifdef MINIZIP_ENABLED
static ZipArchive *zip_packed_data = nullptr;
#endif
@@ -532,6 +534,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
MAIN_PRINT("Main: Initialize Globals");
input_map = memnew(InputMap);
+ time_singleton = memnew(Time);
globals = memnew(ProjectSettings);
register_core_settings(); //here globals are present
@@ -1333,13 +1336,13 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
Engine::get_singleton()->set_iterations_per_second(GLOBAL_DEF_BASIC("physics/common/physics_fps", 60));
ProjectSettings::get_singleton()->set_custom_property_info("physics/common/physics_fps",
PropertyInfo(Variant::INT, "physics/common/physics_fps",
- PROPERTY_HINT_RANGE, "1,120,1,or_greater"));
+ PROPERTY_HINT_RANGE, "1,1000,1"));
Engine::get_singleton()->set_physics_jitter_fix(GLOBAL_DEF("physics/common/physics_jitter_fix", 0.5));
Engine::get_singleton()->set_target_fps(GLOBAL_DEF("debug/settings/fps/force_fps", 0));
ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/fps/force_fps",
PropertyInfo(Variant::INT,
"debug/settings/fps/force_fps",
- PROPERTY_HINT_RANGE, "0,120,1,or_greater"));
+ PROPERTY_HINT_RANGE, "0,1000,1"));
GLOBAL_DEF("debug/settings/stdout/print_fps", false);
GLOBAL_DEF("debug/settings/stdout/verbose_stdout", false);
@@ -1402,6 +1405,9 @@ error:
if (input_map) {
memdelete(input_map);
}
+ if (time_singleton) {
+ memdelete(time_singleton);
+ }
if (translation_server) {
memdelete(translation_server);
}
@@ -1447,7 +1453,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
#ifdef TOOLS_ENABLED
if (editor || project_manager) {
- EditorNode::register_editor_paths(project_manager);
+ EditorPaths::create();
}
#endif
@@ -2373,10 +2379,8 @@ bool Main::start() {
}
// Load SSL Certificates from Editor Settings (or builtin)
- Crypto::load_default_certificates(EditorSettings::get_singleton()->get_setting(
- "network/ssl/editor_ssl_certificates")
- .
- operator String());
+ Crypto::load_default_certificates(
+ EditorSettings::get_singleton()->get_setting("network/ssl/editor_ssl_certificates").operator String());
}
#endif
}
@@ -2667,6 +2671,9 @@ void Main::cleanup(bool p_force) {
if (input_map) {
memdelete(input_map);
}
+ if (time_singleton) {
+ memdelete(time_singleton);
+ }
if (translation_server) {
memdelete(translation_server);
}
diff --git a/misc/dist/linux/org.godotengine.Godot.xml b/misc/dist/linux/org.godotengine.Godot.xml
index 2f647f71a6..e51179cd61 100644
--- a/misc/dist/linux/org.godotengine.Godot.xml
+++ b/misc/dist/linux/org.godotengine.Godot.xml
@@ -21,6 +21,12 @@
<glob pattern="*.escn"/>
</mime-type>
+ <mime-type type="application/x-godot-shader">
+ <comment>Godot Engine shader</comment>
+ <icon name="x-godot-shader" />
+ <glob pattern="*.gdshader"/>
+ </mime-type>
+
<mime-type type="application/x-gdscript">
<comment>GDScript script</comment>
<icon name="x-gdscript" />
diff --git a/misc/dist/osx_template.app/Contents/Info.plist b/misc/dist/osx_template.app/Contents/Info.plist
index aad24935d0..8e221df946 100644
--- a/misc/dist/osx_template.app/Contents/Info.plist
+++ b/misc/dist/osx_template.app/Contents/Info.plist
@@ -36,6 +36,8 @@
</array>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
+ <key>LSApplicationCategoryType</key>
+ <string>public.app-category.$app_category</string>
<key>LSMinimumSystemVersion</key>
<string>10.12</string>
<key>LSMinimumSystemVersionByArchitecture</key>
diff --git a/misc/dist/osx_tools.app/Contents/Info.plist b/misc/dist/osx_tools.app/Contents/Info.plist
index 1c682f339f..8e70d4c203 100644
--- a/misc/dist/osx_tools.app/Contents/Info.plist
+++ b/misc/dist/osx_tools.app/Contents/Info.plist
@@ -38,6 +38,8 @@
</array>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
+ <key>LSApplicationCategoryType</key>
+ <string>public.app-category.developer-tools</string>
<key>LSMinimumSystemVersion</key>
<string>10.12</string>
<key>LSMinimumSystemVersionByArchitecture</key>
diff --git a/misc/hooks/canonicalize_filename.sh b/misc/hooks/canonicalize_filename.sh
index 5eecabf5bc..5fcae6ee70 100755
--- a/misc/hooks/canonicalize_filename.sh
+++ b/misc/hooks/canonicalize_filename.sh
@@ -13,7 +13,7 @@
# There should be no need to change anything below this line.
# Canonicalize by recursively following every symlink in every component of the
-# specified filename. This should reproduce the results of the GNU version of
+# specified filename. This should reproduce the results of the GNU version of
# readlink with the -f option.
#
# Reference: http://stackoverflow.com/questions/1055671/how-can-i-get-the-behavior-of-gnus-readlink-f-on-a-mac
diff --git a/misc/hooks/pre-commit-clang-format b/misc/hooks/pre-commit-clang-format
index 2dac8e9a55..81bc412944 100755
--- a/misc/hooks/pre-commit-clang-format
+++ b/misc/hooks/pre-commit-clang-format
@@ -76,7 +76,8 @@ fi
# To get consistent formatting, we recommend contributors to use the same
# clang-format version as CI.
-RECOMMENDED_CLANG_FORMAT_MAJOR="11"
+RECOMMENDED_CLANG_FORMAT_MAJOR_MIN="11"
+RECOMMENDED_CLANG_FORMAT_MAJOR_MAX="12"
if [ ! -x "$CLANG_FORMAT" ] ; then
message="Error: clang-format executable not found. Please install clang-format $RECOMMENDED_CLANG_FORMAT_MAJOR.x.x."
@@ -106,8 +107,8 @@ fi
CLANG_FORMAT_VERSION="$(clang-format --version | sed "s/[^0-9\.]*\([0-9\.]*\).*/\1/")"
CLANG_FORMAT_MAJOR="$(echo "$CLANG_FORMAT_VERSION" | cut -d. -f1)"
-if [ "$CLANG_FORMAT_MAJOR" != "$RECOMMENDED_CLANG_FORMAT_MAJOR" ]; then
- echo "Warning: Your clang-format binary is the wrong version ($CLANG_FORMAT_VERSION, expected $RECOMMENDED_CLANG_FORMAT_MAJOR.x.x)."
+if [[ "$CLANG_FORMAT_MAJOR" -lt "$RECOMMENDED_CLANG_FORMAT_MAJOR_MIN" || "$CLANG_FORMAT_MAJOR" -gt "$RECOMMENDED_CLANG_FORMAT_MAJOR_MAX" ]]; then
+ echo "Warning: Your clang-format binary is the wrong version ($CLANG_FORMAT_VERSION, expected between $RECOMMENDED_CLANG_FORMAT_MAJOR_MIN.x.x and $RECOMMENDED_CLANG_FORMAT_MAJOR_MAX.x.x)."
echo " Consider upgrading or downgrading clang-format as formatting may not be applied correctly."
fi
diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp
index e601884486..e07be14c5b 100644
--- a/modules/bullet/bullet_physics_server.cpp
+++ b/modules/bullet/bullet_physics_server.cpp
@@ -268,7 +268,7 @@ PhysicsServer3D::AreaSpaceOverrideMode BulletPhysicsServer3D::area_get_space_ove
return area->get_spOv_mode();
}
-void BulletPhysicsServer3D::area_add_shape(RID p_area, RID p_shape, const Transform &p_transform, bool p_disabled) {
+void BulletPhysicsServer3D::area_add_shape(RID p_area, RID p_shape, const Transform3D &p_transform, bool p_disabled) {
AreaBullet *area = area_owner.getornull(p_area);
ERR_FAIL_COND(!area);
@@ -288,7 +288,7 @@ void BulletPhysicsServer3D::area_set_shape(RID p_area, int p_shape_idx, RID p_sh
area->set_shape(p_shape_idx, shape);
}
-void BulletPhysicsServer3D::area_set_shape_transform(RID p_area, int p_shape_idx, const Transform &p_transform) {
+void BulletPhysicsServer3D::area_set_shape_transform(RID p_area, int p_shape_idx, const Transform3D &p_transform) {
AreaBullet *area = area_owner.getornull(p_area);
ERR_FAIL_COND(!area);
@@ -309,9 +309,9 @@ RID BulletPhysicsServer3D::area_get_shape(RID p_area, int p_shape_idx) const {
return area->get_shape(p_shape_idx)->get_self();
}
-Transform BulletPhysicsServer3D::area_get_shape_transform(RID p_area, int p_shape_idx) const {
+Transform3D BulletPhysicsServer3D::area_get_shape_transform(RID p_area, int p_shape_idx) const {
AreaBullet *area = area_owner.getornull(p_area);
- ERR_FAIL_COND_V(!area, Transform());
+ ERR_FAIL_COND_V(!area, Transform3D());
return area->get_shape_transform(p_shape_idx);
}
@@ -382,15 +382,15 @@ Variant BulletPhysicsServer3D::area_get_param(RID p_area, AreaParameter p_param)
}
}
-void BulletPhysicsServer3D::area_set_transform(RID p_area, const Transform &p_transform) {
+void BulletPhysicsServer3D::area_set_transform(RID p_area, const Transform3D &p_transform) {
AreaBullet *area = area_owner.getornull(p_area);
ERR_FAIL_COND(!area);
area->set_transform(p_transform);
}
-Transform BulletPhysicsServer3D::area_get_transform(RID p_area) const {
+Transform3D BulletPhysicsServer3D::area_get_transform(RID p_area) const {
AreaBullet *area = area_owner.getornull(p_area);
- ERR_FAIL_COND_V(!area, Transform());
+ ERR_FAIL_COND_V(!area, Transform3D());
return area->get_transform();
}
@@ -484,7 +484,7 @@ PhysicsServer3D::BodyMode BulletPhysicsServer3D::body_get_mode(RID p_body) const
return body->get_mode();
}
-void BulletPhysicsServer3D::body_add_shape(RID p_body, RID p_shape, const Transform &p_transform, bool p_disabled) {
+void BulletPhysicsServer3D::body_add_shape(RID p_body, RID p_shape, const Transform3D &p_transform, bool p_disabled) {
RigidBodyBullet *body = rigid_body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
@@ -504,7 +504,7 @@ void BulletPhysicsServer3D::body_set_shape(RID p_body, int p_shape_idx, RID p_sh
body->set_shape(p_shape_idx, shape);
}
-void BulletPhysicsServer3D::body_set_shape_transform(RID p_body, int p_shape_idx, const Transform &p_transform) {
+void BulletPhysicsServer3D::body_set_shape_transform(RID p_body, int p_shape_idx, const Transform3D &p_transform) {
RigidBodyBullet *body = rigid_body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
@@ -527,9 +527,9 @@ RID BulletPhysicsServer3D::body_get_shape(RID p_body, int p_shape_idx) const {
return shape->get_self();
}
-Transform BulletPhysicsServer3D::body_get_shape_transform(RID p_body, int p_shape_idx) const {
+Transform3D BulletPhysicsServer3D::body_get_shape_transform(RID p_body, int p_shape_idx) const {
RigidBodyBullet *body = rigid_body_owner.getornull(p_body);
- ERR_FAIL_COND_V(!body, Transform());
+ ERR_FAIL_COND_V(!body, Transform3D());
return body->get_shape_transform(p_shape_idx);
}
@@ -842,7 +842,7 @@ PhysicsDirectBodyState3D *BulletPhysicsServer3D::body_get_direct_state(RID p_bod
return BulletPhysicsDirectBodyState3D::get_singleton(body);
}
-bool BulletPhysicsServer3D::body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result, bool p_exclude_raycast_shapes) {
+bool BulletPhysicsServer3D::body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result, bool p_exclude_raycast_shapes) {
RigidBodyBullet *body = rigid_body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, false);
ERR_FAIL_COND_V(!body->get_space(), false);
@@ -850,7 +850,7 @@ bool BulletPhysicsServer3D::body_test_motion(RID p_body, const Transform &p_from
return body->get_space()->test_body_motion(body, p_from, p_motion, p_infinite_inertia, r_result, p_exclude_raycast_shapes);
}
-int BulletPhysicsServer3D::body_test_ray_separation(RID p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin) {
+int BulletPhysicsServer3D::body_test_ray_separation(RID p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin) {
RigidBodyBullet *body = rigid_body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, 0);
ERR_FAIL_COND_V(!body->get_space(), 0);
@@ -990,7 +990,7 @@ Variant BulletPhysicsServer3D::soft_body_get_state(RID p_body, BodyState p_state
return Variant();
}
-void BulletPhysicsServer3D::soft_body_set_transform(RID p_body, const Transform &p_transform) {
+void BulletPhysicsServer3D::soft_body_set_transform(RID p_body, const Transform3D &p_transform) {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
@@ -1205,7 +1205,7 @@ Vector3 BulletPhysicsServer3D::pin_joint_get_local_b(RID p_joint) const {
return pin_joint->getPivotInB();
}
-RID BulletPhysicsServer3D::joint_create_hinge(RID p_body_A, const Transform &p_hinge_A, RID p_body_B, const Transform &p_hinge_B) {
+RID BulletPhysicsServer3D::joint_create_hinge(RID p_body_A, const Transform3D &p_hinge_A, RID p_body_B, const Transform3D &p_hinge_B) {
RigidBodyBullet *body_A = rigid_body_owner.getornull(p_body_A);
ERR_FAIL_COND_V(!body_A, RID());
JointAssertSpace(body_A, "A", RID());
@@ -1277,7 +1277,7 @@ bool BulletPhysicsServer3D::hinge_joint_get_flag(RID p_joint, HingeJointFlag p_f
return hinge_joint->get_flag(p_flag);
}
-RID BulletPhysicsServer3D::joint_create_slider(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) {
+RID BulletPhysicsServer3D::joint_create_slider(RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) {
RigidBodyBullet *body_A = rigid_body_owner.getornull(p_body_A);
ERR_FAIL_COND_V(!body_A, RID());
JointAssertSpace(body_A, "A", RID());
@@ -1313,7 +1313,7 @@ real_t BulletPhysicsServer3D::slider_joint_get_param(RID p_joint, SliderJointPar
return slider_joint->get_param(p_param);
}
-RID BulletPhysicsServer3D::joint_create_cone_twist(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) {
+RID BulletPhysicsServer3D::joint_create_cone_twist(RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) {
RigidBodyBullet *body_A = rigid_body_owner.getornull(p_body_A);
ERR_FAIL_COND_V(!body_A, RID());
JointAssertSpace(body_A, "A", RID());
@@ -1347,7 +1347,7 @@ real_t BulletPhysicsServer3D::cone_twist_joint_get_param(RID p_joint, ConeTwistJ
return coneTwist_joint->get_param(p_param);
}
-RID BulletPhysicsServer3D::joint_create_generic_6dof(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) {
+RID BulletPhysicsServer3D::joint_create_generic_6dof(RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) {
RigidBodyBullet *body_A = rigid_body_owner.getornull(p_body_A);
ERR_FAIL_COND_V(!body_A, RID());
JointAssertSpace(body_A, "A", RID());
diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h
index de0379c873..d34d619ba2 100644
--- a/modules/bullet/bullet_physics_server.h
+++ b/modules/bullet/bullet_physics_server.h
@@ -134,12 +134,12 @@ public:
virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) override;
virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const override;
- virtual void area_add_shape(RID p_area, RID p_shape, const Transform &p_transform = Transform(), bool p_disabled = false) override;
+ virtual void area_add_shape(RID p_area, RID p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false) override;
virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) override;
- virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform &p_transform) override;
+ virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform3D &p_transform) override;
virtual int area_get_shape_count(RID p_area) const override;
virtual RID area_get_shape(RID p_area, int p_shape_idx) const override;
- virtual Transform area_get_shape_transform(RID p_area, int p_shape_idx) const override;
+ virtual Transform3D area_get_shape_transform(RID p_area, int p_shape_idx) const override;
virtual void area_remove_shape(RID p_area, int p_shape_idx) override;
virtual void area_clear_shapes(RID p_area) override;
virtual void area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled) override;
@@ -153,8 +153,8 @@ public:
virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) override;
virtual Variant area_get_param(RID p_area, AreaParameter p_param) const override;
- virtual void area_set_transform(RID p_area, const Transform &p_transform) override;
- virtual Transform area_get_transform(RID p_area) const override;
+ virtual void area_set_transform(RID p_area, const Transform3D &p_transform) override;
+ virtual Transform3D area_get_transform(RID p_area) const override;
virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) override;
virtual void area_set_collision_layer(RID p_area, uint32_t p_layer) override;
@@ -166,7 +166,7 @@ public:
/* RIGID BODY API */
- virtual RID body_create(BodyMode p_mode = BODY_MODE_RIGID, bool p_init_sleeping = false) override;
+ virtual RID body_create(BodyMode p_mode = BODY_MODE_DYNAMIC, bool p_init_sleeping = false) override;
virtual void body_set_space(RID p_body, RID p_space) override;
virtual RID body_get_space(RID p_body) const override;
@@ -174,14 +174,14 @@ public:
virtual void body_set_mode(RID p_body, BodyMode p_mode) override;
virtual BodyMode body_get_mode(RID p_body) const override;
- virtual void body_add_shape(RID p_body, RID p_shape, const Transform &p_transform = Transform(), bool p_disabled = false) override;
+ virtual void body_add_shape(RID p_body, RID p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false) override;
// Not supported, Please remove and add new shape
virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) override;
- virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform &p_transform) override;
+ virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform3D &p_transform) override;
virtual int body_get_shape_count(RID p_body) const override;
virtual RID body_get_shape(RID p_body, int p_shape_idx) const override;
- virtual Transform body_get_shape_transform(RID p_body, int p_shape_idx) const override;
+ virtual Transform3D body_get_shape_transform(RID p_body, int p_shape_idx) const override;
virtual void body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) override;
@@ -253,8 +253,8 @@ public:
// this function only works on physics process, errors and returns null otherwise
virtual PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) override;
- virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) override;
- virtual int body_test_ray_separation(RID p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) override;
+ virtual bool body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) override;
+ virtual int body_test_ray_separation(RID p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) override;
/* SOFT BODY API */
@@ -283,7 +283,7 @@ public:
virtual Variant soft_body_get_state(RID p_body, BodyState p_state) const override;
/// Special function. This function has bad performance
- virtual void soft_body_set_transform(RID p_body, const Transform &p_transform) override;
+ virtual void soft_body_set_transform(RID p_body, const Transform3D &p_transform) override;
virtual void soft_body_set_ray_pickable(RID p_body, bool p_enable) override;
@@ -333,7 +333,7 @@ public:
virtual void pin_joint_set_local_b(RID p_joint, const Vector3 &p_B) override;
virtual Vector3 pin_joint_get_local_b(RID p_joint) const override;
- virtual RID joint_create_hinge(RID p_body_A, const Transform &p_hinge_A, RID p_body_B, const Transform &p_hinge_B) override;
+ virtual RID joint_create_hinge(RID p_body_A, const Transform3D &p_hinge_A, RID p_body_B, const Transform3D &p_hinge_B) override;
virtual RID joint_create_hinge_simple(RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B) override;
virtual void hinge_joint_set_param(RID p_joint, HingeJointParam p_param, real_t p_value) override;
@@ -343,19 +343,19 @@ public:
virtual bool hinge_joint_get_flag(RID p_joint, HingeJointFlag p_flag) const override;
/// Reference frame is A
- virtual RID joint_create_slider(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) override;
+ virtual RID joint_create_slider(RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) override;
virtual void slider_joint_set_param(RID p_joint, SliderJointParam p_param, real_t p_value) override;
virtual real_t slider_joint_get_param(RID p_joint, SliderJointParam p_param) const override;
/// Reference frame is A
- virtual RID joint_create_cone_twist(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) override;
+ virtual RID joint_create_cone_twist(RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) override;
virtual void cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, real_t p_value) override;
virtual real_t cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const override;
/// Reference frame is A
- virtual RID joint_create_generic_6dof(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) override;
+ virtual RID joint_create_generic_6dof(RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) override;
virtual void generic_6dof_joint_set_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param, real_t p_value) override;
virtual real_t generic_6dof_joint_get_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param) override;
diff --git a/modules/bullet/bullet_types_converter.cpp b/modules/bullet/bullet_types_converter.cpp
index 19d4816372..01461767bd 100644
--- a/modules/bullet/bullet_types_converter.cpp
+++ b/modules/bullet/bullet_types_converter.cpp
@@ -59,7 +59,7 @@ void INVERT_B_TO_G(btMatrix3x3 const &inVal, Basis &outVal) {
INVERT_B_TO_G(inVal[2], outVal[2]);
}
-void B_TO_G(btTransform const &inVal, Transform &outVal) {
+void B_TO_G(btTransform const &inVal, Transform3D &outVal) {
B_TO_G(inVal.getBasis(), outVal.basis);
B_TO_G(inVal.getOrigin(), outVal.origin);
}
@@ -89,7 +89,7 @@ void INVERT_G_TO_B(Basis const &inVal, btMatrix3x3 &outVal) {
INVERT_G_TO_B(inVal[2], outVal[2]);
}
-void G_TO_B(Transform const &inVal, btTransform &outVal) {
+void G_TO_B(Transform3D const &inVal, btTransform &outVal) {
G_TO_B(inVal.basis, outVal.getBasis());
G_TO_B(inVal.origin, outVal.getOrigin());
}
diff --git a/modules/bullet/bullet_types_converter.h b/modules/bullet/bullet_types_converter.h
index ca9b7175dd..e184fe1769 100644
--- a/modules/bullet/bullet_types_converter.h
+++ b/modules/bullet/bullet_types_converter.h
@@ -32,7 +32,7 @@
#define BULLET_TYPES_CONVERTER_H
#include "core/math/basis.h"
-#include "core/math/transform.h"
+#include "core/math/transform_3d.h"
#include "core/math/vector3.h"
#include "core/typedefs.h"
@@ -49,14 +49,14 @@ extern void B_TO_G(btVector3 const &inVal, Vector3 &outVal);
extern void INVERT_B_TO_G(btVector3 const &inVal, Vector3 &outVal);
extern void B_TO_G(btMatrix3x3 const &inVal, Basis &outVal);
extern void INVERT_B_TO_G(btMatrix3x3 const &inVal, Basis &outVal);
-extern void B_TO_G(btTransform const &inVal, Transform &outVal);
+extern void B_TO_G(btTransform const &inVal, Transform3D &outVal);
// Godot TO Bullet
extern void G_TO_B(Vector3 const &inVal, btVector3 &outVal);
extern void INVERT_G_TO_B(Vector3 const &inVal, btVector3 &outVal);
extern void G_TO_B(Basis const &inVal, btMatrix3x3 &outVal);
extern void INVERT_G_TO_B(Basis const &inVal, btMatrix3x3 &outVal);
-extern void G_TO_B(Transform const &inVal, btTransform &outVal);
+extern void G_TO_B(Transform3D const &inVal, btTransform &outVal);
extern void UNSCALE_BT_BASIS(btTransform &scaledBasis);
#endif
diff --git a/modules/bullet/collision_object_bullet.cpp b/modules/bullet/collision_object_bullet.cpp
index d9f5beb5a1..c45bd5bbc0 100644
--- a/modules/bullet/collision_object_bullet.cpp
+++ b/modules/bullet/collision_object_bullet.cpp
@@ -49,7 +49,7 @@
CollisionObjectBullet::ShapeWrapper::~ShapeWrapper() {}
-void CollisionObjectBullet::ShapeWrapper::set_transform(const Transform &p_transform) {
+void CollisionObjectBullet::ShapeWrapper::set_transform(const Transform3D &p_transform) {
G_TO_B(p_transform.get_basis().get_scale_abs(), scale);
G_TO_B(p_transform, transform);
UNSCALE_BT_BASIS(transform);
@@ -193,7 +193,7 @@ int CollisionObjectBullet::get_godot_object_flags() const {
return bt_collision_object->getUserIndex2();
}
-void CollisionObjectBullet::set_transform(const Transform &p_global_transform) {
+void CollisionObjectBullet::set_transform(const Transform3D &p_global_transform) {
set_body_scale(p_global_transform.basis.get_scale_abs());
btTransform bt_transform;
@@ -203,8 +203,8 @@ void CollisionObjectBullet::set_transform(const Transform &p_global_transform) {
set_transform__bullet(bt_transform);
}
-Transform CollisionObjectBullet::get_transform() const {
- Transform t;
+Transform3D CollisionObjectBullet::get_transform() const {
+ Transform3D t;
B_TO_G(get_transform__bullet(), t);
t.basis.scale(body_scale);
return t;
@@ -230,7 +230,7 @@ RigidCollisionObjectBullet::~RigidCollisionObjectBullet() {
}
}
-void RigidCollisionObjectBullet::add_shape(ShapeBullet *p_shape, const Transform &p_transform, bool p_disabled) {
+void RigidCollisionObjectBullet::add_shape(ShapeBullet *p_shape, const Transform3D &p_transform, bool p_disabled) {
shapes.push_back(ShapeWrapper(p_shape, p_transform, !p_disabled));
p_shape->add_owner(this);
reload_shapes();
@@ -296,7 +296,7 @@ void RigidCollisionObjectBullet::remove_all_shapes(bool p_permanentlyFromThisBod
}
}
-void RigidCollisionObjectBullet::set_shape_transform(int p_index, const Transform &p_transform) {
+void RigidCollisionObjectBullet::set_shape_transform(int p_index, const Transform3D &p_transform) {
ERR_FAIL_INDEX(p_index, get_shape_count());
shapes.write[p_index].set_transform(p_transform);
@@ -307,8 +307,8 @@ const btTransform &RigidCollisionObjectBullet::get_bt_shape_transform(int p_inde
return shapes[p_index].transform;
}
-Transform RigidCollisionObjectBullet::get_shape_transform(int p_index) const {
- Transform trs;
+Transform3D RigidCollisionObjectBullet::get_shape_transform(int p_index) const {
+ Transform3D trs;
B_TO_G(shapes[p_index].transform, trs);
return trs;
}
diff --git a/modules/bullet/collision_object_bullet.h b/modules/bullet/collision_object_bullet.h
index c8081a53f1..944ab89b87 100644
--- a/modules/bullet/collision_object_bullet.h
+++ b/modules/bullet/collision_object_bullet.h
@@ -31,7 +31,7 @@
#ifndef COLLISION_OBJECT_BULLET_H
#define COLLISION_OBJECT_BULLET_H
-#include "core/math/transform.h"
+#include "core/math/transform_3d.h"
#include "core/math/vector3.h"
#include "core/object/class_db.h"
#include "core/templates/vset.h"
@@ -83,7 +83,7 @@ public:
set_transform(p_transform);
}
- ShapeWrapper(ShapeBullet *p_shape, const Transform &p_transform, bool p_active) :
+ ShapeWrapper(ShapeBullet *p_shape, const Transform3D &p_transform, bool p_active) :
shape(p_shape),
active(p_active) {
set_transform(p_transform);
@@ -102,7 +102,7 @@ public:
active = otherShape.active;
}
- void set_transform(const Transform &p_transform);
+ void set_transform(const Transform3D &p_transform);
void set_transform(const btTransform &p_transform);
btTransform get_adjusted_transform() const;
@@ -202,8 +202,8 @@ public:
void set_godot_object_flags(int flags);
int get_godot_object_flags() const;
- void set_transform(const Transform &p_global_transform);
- Transform get_transform() const;
+ void set_transform(const Transform3D &p_global_transform);
+ Transform3D get_transform() const;
virtual void set_transform__bullet(const btTransform &p_global_transform);
virtual const btTransform &get_transform__bullet() const;
@@ -225,7 +225,7 @@ public:
_FORCE_INLINE_ btCollisionShape *get_main_shape() const { return mainShape; }
- void add_shape(ShapeBullet *p_shape, const Transform &p_transform = Transform(), bool p_disabled = false);
+ void add_shape(ShapeBullet *p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false);
void set_shape(int p_index, ShapeBullet *p_shape);
int get_shape_count() const;
@@ -238,10 +238,10 @@ public:
void remove_shape_full(int p_index);
void remove_all_shapes(bool p_permanentlyFromThisBody = false, bool p_force_not_reload = false);
- void set_shape_transform(int p_index, const Transform &p_transform);
+ void set_shape_transform(int p_index, const Transform3D &p_transform);
const btTransform &get_bt_shape_transform(int p_index) const;
- Transform get_shape_transform(int p_index) const;
+ Transform3D get_shape_transform(int p_index) const;
void set_shape_disabled(int p_index, bool p_disabled);
bool is_shape_disabled(int p_index);
diff --git a/modules/bullet/cone_twist_joint_bullet.cpp b/modules/bullet/cone_twist_joint_bullet.cpp
index e785780c5b..34516d8b3b 100644
--- a/modules/bullet/cone_twist_joint_bullet.cpp
+++ b/modules/bullet/cone_twist_joint_bullet.cpp
@@ -40,16 +40,16 @@
@author AndreaCatania
*/
-ConeTwistJointBullet::ConeTwistJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &rbAFrame, const Transform &rbBFrame) :
+ConeTwistJointBullet::ConeTwistJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &rbAFrame, const Transform3D &rbBFrame) :
JointBullet() {
- Transform scaled_AFrame(rbAFrame.scaled(rbA->get_body_scale()));
+ Transform3D scaled_AFrame(rbAFrame.scaled(rbA->get_body_scale()));
scaled_AFrame.basis.rotref_posscale_decomposition(scaled_AFrame.basis);
btTransform btFrameA;
G_TO_B(scaled_AFrame, btFrameA);
if (rbB) {
- Transform scaled_BFrame(rbBFrame.scaled(rbB->get_body_scale()));
+ Transform3D scaled_BFrame(rbBFrame.scaled(rbB->get_body_scale()));
scaled_BFrame.basis.rotref_posscale_decomposition(scaled_BFrame.basis);
btTransform btFrameB;
diff --git a/modules/bullet/cone_twist_joint_bullet.h b/modules/bullet/cone_twist_joint_bullet.h
index 7d6bafd292..7e51f7d644 100644
--- a/modules/bullet/cone_twist_joint_bullet.h
+++ b/modules/bullet/cone_twist_joint_bullet.h
@@ -43,7 +43,7 @@ class ConeTwistJointBullet : public JointBullet {
class btConeTwistConstraint *coneConstraint;
public:
- ConeTwistJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &rbAFrame, const Transform &rbBFrame);
+ ConeTwistJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &rbAFrame, const Transform3D &rbBFrame);
virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_CONE_TWIST; }
diff --git a/modules/bullet/config.py b/modules/bullet/config.py
index be7cf74f6f..83605f1f9b 100644
--- a/modules/bullet/config.py
+++ b/modules/bullet/config.py
@@ -1,6 +1,7 @@
def can_build(env, platform):
# API Changed and bullet is disabled at the moment
return False
+ # Later change to return not env["disable_3d"]
def configure(env):
diff --git a/modules/bullet/generic_6dof_joint_bullet.cpp b/modules/bullet/generic_6dof_joint_bullet.cpp
index 43ad6c56d5..7e04d57b9d 100644
--- a/modules/bullet/generic_6dof_joint_bullet.cpp
+++ b/modules/bullet/generic_6dof_joint_bullet.cpp
@@ -40,7 +40,7 @@
@author AndreaCatania
*/
-Generic6DOFJointBullet::Generic6DOFJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameInA, const Transform &frameInB) :
+Generic6DOFJointBullet::Generic6DOFJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &frameInA, const Transform3D &frameInB) :
JointBullet() {
for (int i = 0; i < 3; i++) {
for (int j = 0; j < PhysicsServer3D::G6DOF_JOINT_FLAG_MAX; j++) {
@@ -48,7 +48,7 @@ Generic6DOFJointBullet::Generic6DOFJointBullet(RigidBodyBullet *rbA, RigidBodyBu
}
}
- Transform scaled_AFrame(frameInA.scaled(rbA->get_body_scale()));
+ Transform3D scaled_AFrame(frameInA.scaled(rbA->get_body_scale()));
scaled_AFrame.basis.rotref_posscale_decomposition(scaled_AFrame.basis);
@@ -56,7 +56,7 @@ Generic6DOFJointBullet::Generic6DOFJointBullet(RigidBodyBullet *rbA, RigidBodyBu
G_TO_B(scaled_AFrame, btFrameA);
if (rbB) {
- Transform scaled_BFrame(frameInB.scaled(rbB->get_body_scale()));
+ Transform3D scaled_BFrame(frameInB.scaled(rbB->get_body_scale()));
scaled_BFrame.basis.rotref_posscale_decomposition(scaled_BFrame.basis);
@@ -71,30 +71,30 @@ Generic6DOFJointBullet::Generic6DOFJointBullet(RigidBodyBullet *rbA, RigidBodyBu
setup(sixDOFConstraint);
}
-Transform Generic6DOFJointBullet::getFrameOffsetA() const {
+Transform3D Generic6DOFJointBullet::getFrameOffsetA() const {
btTransform btTrs = sixDOFConstraint->getFrameOffsetA();
- Transform gTrs;
+ Transform3D gTrs;
B_TO_G(btTrs, gTrs);
return gTrs;
}
-Transform Generic6DOFJointBullet::getFrameOffsetB() const {
+Transform3D Generic6DOFJointBullet::getFrameOffsetB() const {
btTransform btTrs = sixDOFConstraint->getFrameOffsetB();
- Transform gTrs;
+ Transform3D gTrs;
B_TO_G(btTrs, gTrs);
return gTrs;
}
-Transform Generic6DOFJointBullet::getFrameOffsetA() {
+Transform3D Generic6DOFJointBullet::getFrameOffsetA() {
btTransform btTrs = sixDOFConstraint->getFrameOffsetA();
- Transform gTrs;
+ Transform3D gTrs;
B_TO_G(btTrs, gTrs);
return gTrs;
}
-Transform Generic6DOFJointBullet::getFrameOffsetB() {
+Transform3D Generic6DOFJointBullet::getFrameOffsetB() {
btTransform btTrs = sixDOFConstraint->getFrameOffsetB();
- Transform gTrs;
+ Transform3D gTrs;
B_TO_G(btTrs, gTrs);
return gTrs;
}
diff --git a/modules/bullet/generic_6dof_joint_bullet.h b/modules/bullet/generic_6dof_joint_bullet.h
index 62b8e85a81..00567e3085 100644
--- a/modules/bullet/generic_6dof_joint_bullet.h
+++ b/modules/bullet/generic_6dof_joint_bullet.h
@@ -48,14 +48,14 @@ class Generic6DOFJointBullet : public JointBullet {
bool flags[3][PhysicsServer3D::G6DOF_JOINT_FLAG_MAX];
public:
- Generic6DOFJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameInA, const Transform &frameInB);
+ Generic6DOFJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &frameInA, const Transform3D &frameInB);
virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_6DOF; }
- Transform getFrameOffsetA() const;
- Transform getFrameOffsetB() const;
- Transform getFrameOffsetA();
- Transform getFrameOffsetB();
+ Transform3D getFrameOffsetA() const;
+ Transform3D getFrameOffsetB() const;
+ Transform3D getFrameOffsetA();
+ Transform3D getFrameOffsetB();
void set_linear_lower_limit(const Vector3 &linearLower);
void set_linear_upper_limit(const Vector3 &linearUpper);
diff --git a/modules/bullet/hinge_joint_bullet.cpp b/modules/bullet/hinge_joint_bullet.cpp
index 4ceb98729f..b5fe50cf5f 100644
--- a/modules/bullet/hinge_joint_bullet.cpp
+++ b/modules/bullet/hinge_joint_bullet.cpp
@@ -40,16 +40,16 @@
@author AndreaCatania
*/
-HingeJointBullet::HingeJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameA, const Transform &frameB) :
+HingeJointBullet::HingeJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &frameA, const Transform3D &frameB) :
JointBullet() {
- Transform scaled_AFrame(frameA.scaled(rbA->get_body_scale()));
+ Transform3D scaled_AFrame(frameA.scaled(rbA->get_body_scale()));
scaled_AFrame.basis.rotref_posscale_decomposition(scaled_AFrame.basis);
btTransform btFrameA;
G_TO_B(scaled_AFrame, btFrameA);
if (rbB) {
- Transform scaled_BFrame(frameB.scaled(rbB->get_body_scale()));
+ Transform3D scaled_BFrame(frameB.scaled(rbB->get_body_scale()));
scaled_BFrame.basis.rotref_posscale_decomposition(scaled_BFrame.basis);
btTransform btFrameB;
diff --git a/modules/bullet/hinge_joint_bullet.h b/modules/bullet/hinge_joint_bullet.h
index 06a95be374..dd0f69ba68 100644
--- a/modules/bullet/hinge_joint_bullet.h
+++ b/modules/bullet/hinge_joint_bullet.h
@@ -41,7 +41,7 @@ class HingeJointBullet : public JointBullet {
class btHingeConstraint *hingeConstraint;
public:
- HingeJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameA, const Transform &frameB);
+ HingeJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &frameA, const Transform3D &frameB);
HingeJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Vector3 &pivotInA, const Vector3 &pivotInB, const Vector3 &axisInA, const Vector3 &axisInB);
virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_HINGE; }
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index 675da1a597..ce39d4f0df 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -106,11 +106,11 @@ Vector3 BulletPhysicsDirectBodyState3D::get_angular_velocity() const {
return body->get_angular_velocity();
}
-void BulletPhysicsDirectBodyState3D::set_transform(const Transform &p_transform) {
+void BulletPhysicsDirectBodyState3D::set_transform(const Transform3D &p_transform) {
body->set_transform(p_transform);
}
-Transform BulletPhysicsDirectBodyState3D::get_transform() const {
+Transform3D BulletPhysicsDirectBodyState3D::get_transform() const {
return body->get_transform();
}
@@ -268,7 +268,7 @@ RigidBodyBullet::RigidBodyBullet() :
reload_shapes();
setupBulletCollisionObject(btBody);
- set_mode(PhysicsServer3D::BODY_MODE_RIGID);
+ set_mode(PhysicsServer3D::BODY_MODE_DYNAMIC);
reload_axis_lock();
areasWhereIam.resize(maxAreasWhereIam);
@@ -531,14 +531,14 @@ void RigidBodyBullet::set_mode(PhysicsServer3D::BodyMode p_mode) {
reload_axis_lock();
_internal_set_mass(0);
break;
- case PhysicsServer3D::BODY_MODE_RIGID:
- mode = PhysicsServer3D::BODY_MODE_RIGID;
+ case PhysicsServer3D::BODY_MODE_DYNAMIC:
+ mode = PhysicsServer3D::BODY_MODE_DYNAMIC;
reload_axis_lock();
_internal_set_mass(0 == mass ? 1 : mass);
scratch_space_override_modificator();
break;
- case PhysicsServer3D::BODY_MODE_CHARACTER:
- mode = PhysicsServer3D::BODY_MODE_CHARACTER;
+ case PhysicsServer3D::MODE_DYNAMIC_LOCKED:
+ mode = PhysicsServer3D::MODE_DYNAMIC_LOCKED;
reload_axis_lock();
_internal_set_mass(0 == mass ? 1 : mass);
scratch_space_override_modificator();
@@ -711,7 +711,7 @@ bool RigidBodyBullet::is_axis_locked(PhysicsServer3D::BodyAxis p_axis) const {
void RigidBodyBullet::reload_axis_lock() {
btBody->setLinearFactor(btVector3(btScalar(!is_axis_locked(PhysicsServer3D::BODY_AXIS_LINEAR_X)), btScalar(!is_axis_locked(PhysicsServer3D::BODY_AXIS_LINEAR_Y)), btScalar(!is_axis_locked(PhysicsServer3D::BODY_AXIS_LINEAR_Z))));
- if (PhysicsServer3D::BODY_MODE_CHARACTER == mode) {
+ if (PhysicsServer3D::MODE_DYNAMIC_LOCKED == mode) {
/// When character angular is always locked
btBody->setAngularFactor(btVector3(0., 0., 0.));
} else {
@@ -1006,7 +1006,7 @@ void RigidBodyBullet::_internal_set_mass(real_t p_mass) {
// Rigidbody is dynamic if and only if mass is non Zero, otherwise static
const bool isDynamic = p_mass != 0.f;
if (isDynamic) {
- if (PhysicsServer3D::BODY_MODE_RIGID != mode && PhysicsServer3D::BODY_MODE_CHARACTER != mode) {
+ if (PhysicsServer3D::BODY_MODE_DYNAMIC != mode && PhysicsServer3D::MODE_DYNAMIC_LOCKED != mode) {
return;
}
@@ -1015,7 +1015,7 @@ void RigidBodyBullet::_internal_set_mass(real_t p_mass) {
mainShape->calculateLocalInertia(p_mass, localInertia);
}
- if (PhysicsServer3D::BODY_MODE_RIGID == mode) {
+ if (PhysicsServer3D::BODY_MODE_DYNAMIC == mode) {
btBody->setCollisionFlags(clearedCurrentFlags); // Just set the flags without Kin and Static
} else {
btBody->setCollisionFlags(clearedCurrentFlags | btCollisionObject::CF_CHARACTER_OBJECT);
diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h
index 843ff4a7af..606df7134b 100644
--- a/modules/bullet/rigid_body_bullet.h
+++ b/modules/bullet/rigid_body_bullet.h
@@ -107,8 +107,8 @@ public:
virtual void set_angular_velocity(const Vector3 &p_velocity) override;
virtual Vector3 get_angular_velocity() const override;
- virtual void set_transform(const Transform &p_transform) override;
- virtual Transform get_transform() const override;
+ virtual void set_transform(const Transform3D &p_transform) override;
+ virtual Transform3D get_transform() const override;
virtual void add_central_force(const Vector3 &p_force) override;
virtual void add_force(const Vector3 &p_force, const Vector3 &p_position = Vector3()) override;
diff --git a/modules/bullet/slider_joint_bullet.cpp b/modules/bullet/slider_joint_bullet.cpp
index 45c892851b..1d83118468 100644
--- a/modules/bullet/slider_joint_bullet.cpp
+++ b/modules/bullet/slider_joint_bullet.cpp
@@ -40,16 +40,16 @@
@author AndreaCatania
*/
-SliderJointBullet::SliderJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameInA, const Transform &frameInB) :
+SliderJointBullet::SliderJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &frameInA, const Transform3D &frameInB) :
JointBullet() {
- Transform scaled_AFrame(frameInA.scaled(rbA->get_body_scale()));
+ Transform3D scaled_AFrame(frameInA.scaled(rbA->get_body_scale()));
scaled_AFrame.basis.rotref_posscale_decomposition(scaled_AFrame.basis);
btTransform btFrameA;
G_TO_B(scaled_AFrame, btFrameA);
if (rbB) {
- Transform scaled_BFrame(frameInB.scaled(rbB->get_body_scale()));
+ Transform3D scaled_BFrame(frameInB.scaled(rbB->get_body_scale()));
scaled_BFrame.basis.rotref_posscale_decomposition(scaled_BFrame.basis);
btTransform btFrameB;
@@ -70,44 +70,44 @@ const RigidBodyBullet *SliderJointBullet::getRigidBodyB() const {
return static_cast<RigidBodyBullet *>(sliderConstraint->getRigidBodyB().getUserPointer());
}
-const Transform SliderJointBullet::getCalculatedTransformA() const {
+const Transform3D SliderJointBullet::getCalculatedTransformA() const {
btTransform btTransform = sliderConstraint->getCalculatedTransformA();
- Transform gTrans;
+ Transform3D gTrans;
B_TO_G(btTransform, gTrans);
return gTrans;
}
-const Transform SliderJointBullet::getCalculatedTransformB() const {
+const Transform3D SliderJointBullet::getCalculatedTransformB() const {
btTransform btTransform = sliderConstraint->getCalculatedTransformB();
- Transform gTrans;
+ Transform3D gTrans;
B_TO_G(btTransform, gTrans);
return gTrans;
}
-const Transform SliderJointBullet::getFrameOffsetA() const {
+const Transform3D SliderJointBullet::getFrameOffsetA() const {
btTransform btTransform = sliderConstraint->getFrameOffsetA();
- Transform gTrans;
+ Transform3D gTrans;
B_TO_G(btTransform, gTrans);
return gTrans;
}
-const Transform SliderJointBullet::getFrameOffsetB() const {
+const Transform3D SliderJointBullet::getFrameOffsetB() const {
btTransform btTransform = sliderConstraint->getFrameOffsetB();
- Transform gTrans;
+ Transform3D gTrans;
B_TO_G(btTransform, gTrans);
return gTrans;
}
-Transform SliderJointBullet::getFrameOffsetA() {
+Transform3D SliderJointBullet::getFrameOffsetA() {
btTransform btTransform = sliderConstraint->getFrameOffsetA();
- Transform gTrans;
+ Transform3D gTrans;
B_TO_G(btTransform, gTrans);
return gTrans;
}
-Transform SliderJointBullet::getFrameOffsetB() {
+Transform3D SliderJointBullet::getFrameOffsetB() {
btTransform btTransform = sliderConstraint->getFrameOffsetB();
- Transform gTrans;
+ Transform3D gTrans;
B_TO_G(btTransform, gTrans);
return gTrans;
}
diff --git a/modules/bullet/slider_joint_bullet.h b/modules/bullet/slider_joint_bullet.h
index 90964671c2..0c93558449 100644
--- a/modules/bullet/slider_joint_bullet.h
+++ b/modules/bullet/slider_joint_bullet.h
@@ -44,18 +44,18 @@ class SliderJointBullet : public JointBullet {
public:
/// Reference frame is A
- SliderJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameInA, const Transform &frameInB);
+ SliderJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &frameInA, const Transform3D &frameInB);
virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_SLIDER; }
const RigidBodyBullet *getRigidBodyA() const;
const RigidBodyBullet *getRigidBodyB() const;
- const Transform getCalculatedTransformA() const;
- const Transform getCalculatedTransformB() const;
- const Transform getFrameOffsetA() const;
- const Transform getFrameOffsetB() const;
- Transform getFrameOffsetA();
- Transform getFrameOffsetB();
+ const Transform3D getCalculatedTransformA() const;
+ const Transform3D getCalculatedTransformB() const;
+ const Transform3D getFrameOffsetA() const;
+ const Transform3D getFrameOffsetB() const;
+ Transform3D getFrameOffsetA();
+ Transform3D getFrameOffsetB();
real_t getLowerLinLimit() const;
void setLowerLinLimit(real_t lowerLimit);
real_t getUpperLinLimit() const;
diff --git a/modules/bullet/soft_body_bullet.cpp b/modules/bullet/soft_body_bullet.cpp
index 2c8727baf2..bbbb0e7851 100644
--- a/modules/bullet/soft_body_bullet.cpp
+++ b/modules/bullet/soft_body_bullet.cpp
@@ -136,7 +136,7 @@ void SoftBodyBullet::destroy_soft_body() {
bt_soft_body = nullptr;
}
-void SoftBodyBullet::set_soft_transform(const Transform &p_transform) {
+void SoftBodyBullet::set_soft_transform(const Transform3D &p_transform) {
reset_all_node_positions();
move_all_nodes(p_transform);
}
@@ -159,7 +159,7 @@ AABB SoftBodyBullet::get_bounds() const {
return aabb;
}
-void SoftBodyBullet::move_all_nodes(const Transform &p_transform) {
+void SoftBodyBullet::move_all_nodes(const Transform3D &p_transform) {
if (!bt_soft_body) {
return;
}
diff --git a/modules/bullet/soft_body_bullet.h b/modules/bullet/soft_body_bullet.h
index 87023b2517..63708b57a7 100644
--- a/modules/bullet/soft_body_bullet.h
+++ b/modules/bullet/soft_body_bullet.h
@@ -104,11 +104,11 @@ public:
void destroy_soft_body();
// Special function. This function has bad performance
- void set_soft_transform(const Transform &p_transform);
+ void set_soft_transform(const Transform3D &p_transform);
AABB get_bounds() const;
- void move_all_nodes(const Transform &p_transform);
+ void move_all_nodes(const Transform3D &p_transform);
void set_node_position(int node_index, const Vector3 &p_global_position);
void set_node_position(int node_index, const btVector3 &p_global_position);
void get_node_position(int node_index, Vector3 &r_position) const;
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index bdaec4a09e..33dd9ef56d 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -117,7 +117,7 @@ bool BulletPhysicsDirectSpaceState::intersect_ray(const Vector3 &p_from, const V
}
}
-int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
+int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Transform3D &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
if (p_result_max <= 0) {
return 0;
}
@@ -152,7 +152,7 @@ int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Tra
return btQuery.m_count;
}
-bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &r_closest_safe, real_t &r_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, ShapeRestInfo *r_info) {
+bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transform3D &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &r_closest_safe, real_t &r_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, ShapeRestInfo *r_info) {
r_closest_safe = 0.0f;
r_closest_unsafe = 0.0f;
btVector3 bt_motion;
@@ -214,7 +214,7 @@ bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transf
}
/// Returns the list of contacts pairs in this order: Local contact, other body contact
-bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
+bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
if (p_result_max <= 0) {
return false;
}
@@ -250,7 +250,7 @@ bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform &
return btQuery.m_count;
}
-bool BulletPhysicsDirectSpaceState::rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
+bool BulletPhysicsDirectSpaceState::rest_info(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->getornull(p_shape);
ERR_FAIL_COND_V(!shape, false);
@@ -445,7 +445,7 @@ real_t SpaceBullet::get_param(PhysicsServer3D::SpaceParameter p_param) {
case PhysicsServer3D::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO:
case PhysicsServer3D::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS:
default:
- WARN_PRINT("The SpaceBullet doesn't support this get parameter (" + itos(p_param) + "), 0 is returned.");
+ WARN_PRINT("The SpaceBullet doesn't support this get parameter (" + itos(p_param) + "), 0 is returned.");
return 0.f;
}
}
@@ -908,7 +908,7 @@ static Ref<StandardMaterial3D> red_mat;
static Ref<StandardMaterial3D> blue_mat;
#endif
-bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer3D::MotionResult *r_result, bool p_exclude_raycast_shapes) {
+bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer3D::MotionResult *r_result, bool p_exclude_raycast_shapes) {
#if debug_test_motion
/// Yes I know this is not good, but I've used it as fast debugging hack.
/// I'm leaving it here just for speedup the other eventual debugs
@@ -1062,7 +1062,7 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f
return has_penetration;
}
-int SpaceBullet::test_ray_separation(RigidBodyBullet *p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, PhysicsServer3D::SeparationResult *r_results, int p_result_max, real_t p_margin) {
+int SpaceBullet::test_ray_separation(RigidBodyBullet *p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, PhysicsServer3D::SeparationResult *r_results, int p_result_max, real_t p_margin) {
btTransform body_transform;
G_TO_B(p_transform, body_transform);
UNSCALE_BT_BASIS(body_transform);
diff --git a/modules/bullet/space_bullet.h b/modules/bullet/space_bullet.h
index 87aa2b9e93..36d0538e6b 100644
--- a/modules/bullet/space_bullet.h
+++ b/modules/bullet/space_bullet.h
@@ -78,11 +78,11 @@ public:
virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false) override;
- virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
- virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &r_closest_safe, real_t &r_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr) override;
+ virtual int intersect_shape(const RID &p_shape, const Transform3D &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
+ virtual bool cast_motion(const RID &p_shape, const Transform3D &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &r_closest_safe, real_t &r_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr) override;
/// Returns the list of contacts pairs in this order: Local contact, other body contact
- virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
- virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
+ virtual bool collide_shape(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
+ virtual bool rest_info(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const override;
};
@@ -188,8 +188,8 @@ public:
real_t get_linear_damp() const { return linear_damp; }
real_t get_angular_damp() const { return angular_damp; }
- bool test_body_motion(RigidBodyBullet *p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer3D::MotionResult *r_result, bool p_exclude_raycast_shapes);
- int test_ray_separation(RigidBodyBullet *p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, PhysicsServer3D::SeparationResult *r_results, int p_result_max, real_t p_margin);
+ bool test_body_motion(RigidBodyBullet *p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer3D::MotionResult *r_result, bool p_exclude_raycast_shapes);
+ int test_ray_separation(RigidBodyBullet *p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, PhysicsServer3D::SeparationResult *r_results, int p_result_max, real_t p_margin);
private:
void create_empty_world(bool p_create_soft_world);
diff --git a/modules/csg/config.py b/modules/csg/config.py
index 9106cbceca..3991b846f9 100644
--- a/modules/csg/config.py
+++ b/modules/csg/config.py
@@ -1,5 +1,5 @@
def can_build(env, platform):
- return True
+ return not env["disable_3d"]
def configure(env):
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp
index 7387842259..5a37486568 100644
--- a/modules/csg/csg.cpp
+++ b/modules/csg/csg.cpp
@@ -265,7 +265,7 @@ void CSGBrush::build_from_faces(const Vector<Vector3> &p_vertices, const Vector<
_regen_face_aabbs();
}
-void CSGBrush::copy_from(const CSGBrush &p_brush, const Transform &p_xform) {
+void CSGBrush::copy_from(const CSGBrush &p_brush, const Transform3D &p_xform) {
faces = p_brush.faces;
materials = p_brush.materials;
diff --git a/modules/csg/csg.h b/modules/csg/csg.h
index 3fbed66e5c..c872860486 100644
--- a/modules/csg/csg.h
+++ b/modules/csg/csg.h
@@ -33,10 +33,10 @@
#include "core/math/aabb.h"
#include "core/math/plane.h"
-#include "core/math/transform.h"
+#include "core/math/transform_3d.h"
#include "core/math/vector2.h"
#include "core/math/vector3.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/templates/list.h"
#include "core/templates/map.h"
#include "core/templates/oa_hash_map.h"
@@ -60,7 +60,7 @@ struct CSGBrush {
// Create a brush from faces.
void build_from_faces(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<bool> &p_smooth, const Vector<Ref<Material>> &p_materials, const Vector<bool> &p_invert_faces);
- void copy_from(const CSGBrush &p_brush, const Transform &p_xform);
+ void copy_from(const CSGBrush &p_brush, const Transform3D &p_xform);
};
struct CSGBrushOperation {
@@ -165,8 +165,8 @@ struct CSGBrushOperation {
Vector<Vertex2D> vertices;
Vector<Face2D> faces;
Plane plane;
- Transform to_2D;
- Transform to_3D;
+ Transform3D to_2D;
+ Transform3D to_3D;
float vertex_snap2 = 0.0;
inline int _get_point_idx(const Vector2 &p_point);
diff --git a/modules/csg/csg_gizmos.cpp b/modules/csg/csg_gizmos.cpp
index 8a46dcca65..37a7d96de5 100644
--- a/modules/csg/csg_gizmos.cpp
+++ b/modules/csg/csg_gizmos.cpp
@@ -99,9 +99,9 @@ Variant CSGShape3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int
void CSGShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node());
- Transform gt = cs->get_global_transform();
+ Transform3D gt = cs->get_global_transform();
//gt.orthonormalize();
- Transform gi = gt.affine_inverse();
+ Transform3D gi = gt.affine_inverse();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index 67dfdfb5eb..d6690bb96c 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -578,7 +578,7 @@ Array CSGShape3D::get_meshes() const {
if (root_mesh.is_valid()) {
Array arr;
arr.resize(2);
- arr[0] = Transform();
+ arr[0] = Transform3D();
arr[1] = root_mesh;
return arr;
}
@@ -1978,13 +1978,13 @@ CSGBrush *CSGPolygon3D::_build_brush() {
float u1 = 0.0;
float u2 = path_continuous_u ? 0.0 : 1.0;
- Transform path_to_this;
+ Transform3D path_to_this;
if (!path_local) {
// center on paths origin
path_to_this = get_global_transform().affine_inverse() * path->get_global_transform();
}
- Transform prev_xf;
+ Transform3D prev_xf;
Vector3 lookat_dir;
@@ -2006,7 +2006,7 @@ CSGBrush *CSGPolygon3D::_build_brush() {
ofs = 0.0;
}
- Transform xf;
+ Transform3D xf;
xf.origin = curve->interpolate_baked(ofs);
Vector3 local_dir;
diff --git a/modules/csg/doc_classes/CSGShape3D.xml b/modules/csg/doc_classes/CSGShape3D.xml
index dac556c7f1..01ec46e707 100644
--- a/modules/csg/doc_classes/CSGShape3D.xml
+++ b/modules/csg/doc_classes/CSGShape3D.xml
@@ -31,7 +31,7 @@
<return type="Array">
</return>
<description>
- Returns an [Array] with two elements, the first is the [Transform] of this node and the second is the root [Mesh] of this node. Only works when this node is the root shape.
+ Returns an [Array] with two elements, the first is the [Transform3D] of this node and the second is the root [Mesh] of this node. Only works when this node is the root shape.
</description>
</method>
<method name="is_root_shape" qualifiers="const">
diff --git a/modules/dds/texture_loader_dds.cpp b/modules/dds/texture_loader_dds.cpp
index 2fef576b77..fced61a600 100644
--- a/modules/dds/texture_loader_dds.cpp
+++ b/modules/dds/texture_loader_dds.cpp
@@ -30,7 +30,7 @@
#include "texture_loader_dds.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#define PF_FOURCC(s) ((uint32_t)(((s)[3] << 24U) | ((s)[2] << 16U) | ((s)[1] << 8U) | ((s)[0])))
diff --git a/modules/fbx/README.md b/modules/fbx/README.md
index 69a50d4bea..8eca4bd3c9 100644
--- a/modules/fbx/README.md
+++ b/modules/fbx/README.md
@@ -79,23 +79,23 @@ enum RotOrder {
// references: ComputePivotTransform / run the calculation
// This is the local pivot transform for the node, not the global transforms
Transform ComputePivotTransform(
- Transform chain[TransformationComp_MAXIMUM],
- Transform &geometric_transform) {
+ Transform3D chain[TransformationComp_MAXIMUM],
+ Transform3D &geometric_transform) {
// Maya pivots
- Transform T = chain[TransformationComp_Translation];
- Transform Roff = chain[TransformationComp_RotationOffset];
- Transform Rp = chain[TransformationComp_RotationPivot];
- Transform Rpre = chain[TransformationComp_PreRotation];
- Transform R = chain[TransformationComp_Rotation];
- Transform Rpost = chain[TransformationComp_PostRotation];
- Transform Soff = chain[TransformationComp_ScalingOffset];
- Transform Sp = chain[TransformationComp_ScalingPivot];
- Transform S = chain[TransformationComp_Scaling];
+ Transform3D T = chain[TransformationComp_Translation];
+ Transform3D Roff = chain[TransformationComp_RotationOffset];
+ Transform3D Rp = chain[TransformationComp_RotationPivot];
+ Transform3D Rpre = chain[TransformationComp_PreRotation];
+ Transform3D R = chain[TransformationComp_Rotation];
+ Transform3D Rpost = chain[TransformationComp_PostRotation];
+ Transform3D Soff = chain[TransformationComp_ScalingOffset];
+ Transform3D Sp = chain[TransformationComp_ScalingPivot];
+ Transform3D S = chain[TransformationComp_Scaling];
// 3DS Max Pivots
- Transform OT = chain[TransformationComp_GeometricTranslation];
- Transform OR = chain[TransformationComp_GeometricRotation];
- Transform OS = chain[TransformationComp_GeometricScaling];
+ Transform3D OT = chain[TransformationComp_GeometricTranslation];
+ Transform3D OR = chain[TransformationComp_GeometricRotation];
+ Transform3D OS = chain[TransformationComp_GeometricScaling];
// Calculate 3DS max pivot transform - use geometric space (e.g doesn't effect children nodes only the current node)
geometric_transform = OT * OR * OS;
diff --git a/modules/fbx/data/fbx_bone.h b/modules/fbx/data/fbx_bone.h
index efba147b89..83918ad1e2 100644
--- a/modules/fbx/data/fbx_bone.h
+++ b/modules/fbx/data/fbx_bone.h
@@ -38,7 +38,7 @@
struct PivotTransform;
-struct FBXBone : public Reference {
+struct FBXBone : public RefCounted {
uint64_t parent_bone_id = 0;
uint64_t bone_id = 0;
diff --git a/modules/fbx/data/fbx_material.h b/modules/fbx/data/fbx_material.h
index 23310b8e1d..5fd4d9212b 100644
--- a/modules/fbx/data/fbx_material.h
+++ b/modules/fbx/data/fbx_material.h
@@ -33,10 +33,10 @@
#include "tools/import_utils.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/string/ustring.h"
-struct FBXMaterial : public Reference {
+struct FBXMaterial : public RefCounted {
String material_name = String();
bool warning_non_pbr_material = false;
FBXDocParser::Material *material = nullptr;
@@ -266,7 +266,7 @@ struct FBXMaterial : public Reference {
/* storing the texture properties like color */
template <class T>
- struct TexturePropertyMapping : Reference {
+ struct TexturePropertyMapping : RefCounted {
StandardMaterial3D::TextureParam map_mode = StandardMaterial3D::TextureParam::TEXTURE_ALBEDO;
const T property = T();
};
diff --git a/modules/fbx/data/fbx_mesh_data.cpp b/modules/fbx/data/fbx_mesh_data.cpp
index 349bcaeeaa..8f32c523f9 100644
--- a/modules/fbx/data/fbx_mesh_data.cpp
+++ b/modules/fbx/data/fbx_mesh_data.cpp
@@ -1126,8 +1126,8 @@ HashMap<int, R> FBXMeshData::extract_per_vertex_data(
}
const int vertex_index = get_vertex_from_polygon_vertex(p_mesh_indices, polygon_vertex_index);
ERR_FAIL_COND_V_MSG(vertex_index < 0, (HashMap<int, R>()), "FBX file corrupted: #ERR8");
- ERR_FAIL_COND_V_MSG(vertex_index >= p_vertex_count, (HashMap<int, R>()), "FBX file seems corrupted: #ERR9.");
- ERR_FAIL_COND_V_MSG(p_mapping_data.index[polygon_vertex_index] < 0, (HashMap<int, R>()), "FBX file seems corrupted: #ERR10.");
+ ERR_FAIL_COND_V_MSG(vertex_index >= p_vertex_count, (HashMap<int, R>()), "FBX file seems corrupted: #ERR9.");
+ ERR_FAIL_COND_V_MSG(p_mapping_data.index[polygon_vertex_index] < 0, (HashMap<int, R>()), "FBX file seems corrupted: #ERR10.");
ERR_FAIL_COND_V_MSG(p_mapping_data.index[polygon_vertex_index] >= (int)p_mapping_data.data.size(), (HashMap<int, R>()), "FBX file seems corrupted: #ERR11.");
aggregate_vertex_data[vertex_index].push_back({ polygon_id, p_mapping_data.data[p_mapping_data.index[polygon_vertex_index]] });
}
diff --git a/modules/fbx/data/fbx_mesh_data.h b/modules/fbx/data/fbx_mesh_data.h
index c4eaa7d170..7486c5c59c 100644
--- a/modules/fbx/data/fbx_mesh_data.h
+++ b/modules/fbx/data/fbx_mesh_data.h
@@ -78,7 +78,7 @@ struct VertexData {
};
// Caches mesh information and instantiates meshes for you using helper functions.
-struct FBXMeshData : Reference {
+struct FBXMeshData : RefCounted {
struct MorphVertexData {
// TODO we have only these??
/// Each element is a vertex. Not supposed to be void.
diff --git a/modules/fbx/data/fbx_node.h b/modules/fbx/data/fbx_node.h
index a6f62f3388..75461e397d 100644
--- a/modules/fbx/data/fbx_node.h
+++ b/modules/fbx/data/fbx_node.h
@@ -40,7 +40,7 @@
class Node3D;
struct PivotTransform;
-struct FBXNode : Reference, ModelAbstraction {
+struct FBXNode : RefCounted, ModelAbstraction {
uint64_t current_node_id = 0;
String node_name = String();
Node3D *godot_node = nullptr;
diff --git a/modules/fbx/data/fbx_skeleton.h b/modules/fbx/data/fbx_skeleton.h
index df937cde49..b6103df949 100644
--- a/modules/fbx/data/fbx_skeleton.h
+++ b/modules/fbx/data/fbx_skeleton.h
@@ -35,14 +35,14 @@
#include "fbx_node.h"
#include "model_abstraction.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "scene/3d/skeleton_3d.h"
struct FBXNode;
struct ImportState;
struct FBXBone;
-struct FBXSkeleton : Reference {
+struct FBXSkeleton : RefCounted {
Ref<FBXNode> fbx_node = Ref<FBXNode>();
Vector<Ref<FBXBone>> skeleton_bones = Vector<Ref<FBXBone>>();
Skeleton3D *skeleton = nullptr;
diff --git a/modules/fbx/data/pivot_transform.cpp b/modules/fbx/data/pivot_transform.cpp
index f4055c830f..4cf42257a4 100644
--- a/modules/fbx/data/pivot_transform.cpp
+++ b/modules/fbx/data/pivot_transform.cpp
@@ -90,7 +90,7 @@ void PivotTransform::ReadTransformChain() {
if (ok) {
geometric_rotation = ImportUtils::EulerToQuaternion(rot, ImportUtils::deg2rad(GeometricRotation));
} else {
- geometric_rotation = Quat();
+ geometric_rotation = Quaternion();
}
const Vector3 &GeometricTranslation = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "GeometricTranslation", ok));
@@ -100,7 +100,7 @@ void PivotTransform::ReadTransformChain() {
geometric_translation = Vector3(0, 0, 0);
}
- if (geometric_rotation != Quat()) {
+ if (geometric_rotation != Quaternion()) {
print_error("geometric rotation is unsupported!");
//CRASH_COND(true);
}
@@ -116,8 +116,8 @@ void PivotTransform::ReadTransformChain() {
}
}
-Transform PivotTransform::ComputeLocalTransform(Vector3 p_translation, Quat p_rotation, Vector3 p_scaling) const {
- Transform T, Roff, Rp, Soff, Sp, S;
+Transform3D PivotTransform::ComputeLocalTransform(Vector3 p_translation, Quaternion p_rotation, Vector3 p_scaling) const {
+ Transform3D T, Roff, Rp, Soff, Sp, S;
// Here I assume this is the operation which needs done.
// Its WorldTransform * V
@@ -132,29 +132,29 @@ Transform PivotTransform::ComputeLocalTransform(Vector3 p_translation, Quat p_ro
// Scaling node
S.scale(p_scaling);
// Rotation pivots
- Transform Rpre = Transform(pre_rotation);
- Transform R = Transform(p_rotation);
- Transform Rpost = Transform(post_rotation);
+ Transform3D Rpre = Transform3D(pre_rotation);
+ Transform3D R = Transform3D(p_rotation);
+ Transform3D Rpost = Transform3D(post_rotation);
return T * Roff * Rp * Rpre * R * Rpost.affine_inverse() * Rp.affine_inverse() * Soff * Sp * S * Sp.affine_inverse();
}
-Transform PivotTransform::ComputeGlobalTransform(Transform t) const {
+Transform3D PivotTransform::ComputeGlobalTransform(Transform3D t) const {
Vector3 pos = t.origin;
Vector3 scale = t.basis.get_scale();
- Quat rot = t.basis.get_rotation_quat();
+ Quaternion rot = t.basis.get_rotation_quaternion();
return ComputeGlobalTransform(pos, rot, scale);
}
-Transform PivotTransform::ComputeLocalTransform(Transform t) const {
+Transform3D PivotTransform::ComputeLocalTransform(Transform3D t) const {
Vector3 pos = t.origin;
Vector3 scale = t.basis.get_scale();
- Quat rot = t.basis.get_rotation_quat();
+ Quaternion rot = t.basis.get_rotation_quaternion();
return ComputeLocalTransform(pos, rot, scale);
}
-Transform PivotTransform::ComputeGlobalTransform(Vector3 p_translation, Quat p_rotation, Vector3 p_scaling) const {
- Transform T, Roff, Rp, Soff, Sp, S;
+Transform3D PivotTransform::ComputeGlobalTransform(Vector3 p_translation, Quaternion p_rotation, Vector3 p_scaling) const {
+ Transform3D T, Roff, Rp, Soff, Sp, S;
// Here I assume this is the operation which needs done.
// Its WorldTransform * V
@@ -170,26 +170,26 @@ Transform PivotTransform::ComputeGlobalTransform(Vector3 p_translation, Quat p_r
S.scale(p_scaling);
// Rotation pivots
- Transform Rpre = Transform(pre_rotation);
- Transform R = Transform(p_rotation);
- Transform Rpost = Transform(post_rotation);
+ Transform3D Rpre = Transform3D(pre_rotation);
+ Transform3D R = Transform3D(p_rotation);
+ Transform3D Rpost = Transform3D(post_rotation);
- Transform parent_global_xform;
- Transform parent_local_scaling_m;
+ Transform3D parent_global_xform;
+ Transform3D parent_local_scaling_m;
if (parent_transform.is_valid()) {
parent_global_xform = parent_transform->GlobalTransform;
parent_local_scaling_m = parent_transform->Local_Scaling_Matrix;
}
- Transform local_rotation_m, parent_global_rotation_m;
- Quat parent_global_rotation = parent_global_xform.basis.get_rotation_quat();
- parent_global_rotation_m.basis.set_quat(parent_global_rotation);
+ Transform3D local_rotation_m, parent_global_rotation_m;
+ Quaternion parent_global_rotation = parent_global_xform.basis.get_rotation_quaternion();
+ parent_global_rotation_m.basis.set_quaternion(parent_global_rotation);
local_rotation_m = Rpre * R * Rpost;
- //Basis parent_global_rotation = Basis(parent_global_xform.get_basis().get_rotation_quat().normalized());
+ //Basis parent_global_rotation = Basis(parent_global_xform.get_basis().get_rotation_quaternion().normalized());
- Transform local_shear_scaling, parent_shear_scaling, parent_shear_rotation, parent_shear_translation;
+ Transform3D local_shear_scaling, parent_shear_scaling, parent_shear_rotation, parent_shear_translation;
Vector3 parent_translation = parent_global_xform.get_origin();
parent_shear_translation.origin = parent_translation;
parent_shear_rotation = parent_shear_translation.affine_inverse() * parent_global_xform;
@@ -197,26 +197,26 @@ Transform PivotTransform::ComputeGlobalTransform(Vector3 p_translation, Quat p_r
local_shear_scaling = S;
// Inherit type handler - we don't care about T here, just reordering RSrs etc.
- Transform global_rotation_scale;
+ Transform3D global_rotation_scale;
if (inherit_type == FBXDocParser::Transform_RrSs) {
global_rotation_scale = parent_global_rotation_m * local_rotation_m * parent_shear_scaling * local_shear_scaling;
} else if (inherit_type == FBXDocParser::Transform_RSrs) {
global_rotation_scale = parent_global_rotation_m * parent_shear_scaling * local_rotation_m * local_shear_scaling;
} else if (inherit_type == FBXDocParser::Transform_Rrs) {
- Transform parent_global_shear_m_noLocal = parent_shear_scaling * parent_local_scaling_m.affine_inverse();
+ Transform3D parent_global_shear_m_noLocal = parent_shear_scaling * parent_local_scaling_m.affine_inverse();
global_rotation_scale = parent_global_rotation_m * local_rotation_m * parent_global_shear_m_noLocal * local_shear_scaling;
}
- Transform local_transform = T * Roff * Rp * Rpre * R * Rpost.affine_inverse() * Rp.affine_inverse() * Soff * Sp * S * Sp.affine_inverse();
- //Transform local_translation_pivoted = Transform(Basis(), LocalTransform.origin);
+ Transform3D local_transform = T * Roff * Rp * Rpre * R * Rpost.affine_inverse() * Rp.affine_inverse() * Soff * Sp * S * Sp.affine_inverse();
+ //Transform3D local_translation_pivoted = Transform3D(Basis(), LocalTransform.origin);
- ERR_FAIL_COND_V_MSG(local_transform.basis.determinant() == 0, Transform(), "Det == 0 prevented in scene file");
+ ERR_FAIL_COND_V_MSG(local_transform.basis.determinant() == 0, Transform3D(), "Det == 0 prevented in scene file");
// manual hack to force SSC not to be compensated for - until we can handle it properly with tests
return parent_global_xform * local_transform;
}
void PivotTransform::ComputePivotTransform() {
- Transform T, Roff, Rp, Soff, Sp, S;
+ Transform3D T, Roff, Rp, Soff, Sp, S;
// Here I assume this is the operation which needs done.
// Its WorldTransform * V
@@ -237,26 +237,26 @@ void PivotTransform::ComputePivotTransform() {
Local_Scaling_Matrix = S; // copy for when node / child is looking for the value of this.
// Rotation pivots
- Transform Rpre = Transform(pre_rotation);
- Transform R = Transform(rotation);
- Transform Rpost = Transform(post_rotation);
+ Transform3D Rpre = Transform3D(pre_rotation);
+ Transform3D R = Transform3D(rotation);
+ Transform3D Rpost = Transform3D(post_rotation);
- Transform parent_global_xform;
- Transform parent_local_scaling_m;
+ Transform3D parent_global_xform;
+ Transform3D parent_local_scaling_m;
if (parent_transform.is_valid()) {
parent_global_xform = parent_transform->GlobalTransform;
parent_local_scaling_m = parent_transform->Local_Scaling_Matrix;
}
- Transform local_rotation_m, parent_global_rotation_m;
- Quat parent_global_rotation = parent_global_xform.basis.get_rotation_quat();
- parent_global_rotation_m.basis.set_quat(parent_global_rotation);
+ Transform3D local_rotation_m, parent_global_rotation_m;
+ Quaternion parent_global_rotation = parent_global_xform.basis.get_rotation_quaternion();
+ parent_global_rotation_m.basis.set_quaternion(parent_global_rotation);
local_rotation_m = Rpre * R * Rpost;
- //Basis parent_global_rotation = Basis(parent_global_xform.get_basis().get_rotation_quat().normalized());
+ //Basis parent_global_rotation = Basis(parent_global_xform.get_basis().get_rotation_quaternion().normalized());
- Transform local_shear_scaling, parent_shear_scaling, parent_shear_rotation, parent_shear_translation;
+ Transform3D local_shear_scaling, parent_shear_scaling, parent_shear_rotation, parent_shear_translation;
Vector3 parent_translation = parent_global_xform.get_origin();
parent_shear_translation.origin = parent_translation;
parent_shear_rotation = parent_shear_translation.affine_inverse() * parent_global_xform;
@@ -264,24 +264,24 @@ void PivotTransform::ComputePivotTransform() {
local_shear_scaling = S;
// Inherit type handler - we don't care about T here, just reordering RSrs etc.
- Transform global_rotation_scale;
+ Transform3D global_rotation_scale;
if (inherit_type == FBXDocParser::Transform_RrSs) {
global_rotation_scale = parent_global_rotation_m * local_rotation_m * parent_shear_scaling * local_shear_scaling;
} else if (inherit_type == FBXDocParser::Transform_RSrs) {
global_rotation_scale = parent_global_rotation_m * parent_shear_scaling * local_rotation_m * local_shear_scaling;
} else if (inherit_type == FBXDocParser::Transform_Rrs) {
- Transform parent_global_shear_m_noLocal = parent_shear_scaling * parent_local_scaling_m.inverse();
+ Transform3D parent_global_shear_m_noLocal = parent_shear_scaling * parent_local_scaling_m.inverse();
global_rotation_scale = parent_global_rotation_m * local_rotation_m * parent_global_shear_m_noLocal * local_shear_scaling;
}
- LocalTransform = Transform();
+ LocalTransform = Transform3D();
LocalTransform = T * Roff * Rp * Rpre * R * Rpost.affine_inverse() * Rp.affine_inverse() * Soff * Sp * S * Sp.affine_inverse();
ERR_FAIL_COND_MSG(LocalTransform.basis.determinant() == 0, "invalid scale reset");
- Transform local_translation_pivoted = Transform(Basis(), LocalTransform.origin);
- GlobalTransform = Transform();
+ Transform3D local_translation_pivoted = Transform3D(Basis(), LocalTransform.origin);
+ GlobalTransform = Transform3D();
//GlobalTransform = parent_global_xform * LocalTransform;
- Transform global_origin = Transform(Basis(), parent_translation);
+ Transform3D global_origin = Transform3D(Basis(), parent_translation);
GlobalTransform = (global_origin * local_translation_pivoted) * global_rotation_scale;
ImportUtils::debug_xform("local xform calculation", LocalTransform);
diff --git a/modules/fbx/data/pivot_transform.h b/modules/fbx/data/pivot_transform.h
index 9996027870..099b268075 100644
--- a/modules/fbx/data/pivot_transform.h
+++ b/modules/fbx/data/pivot_transform.h
@@ -31,8 +31,8 @@
#ifndef PIVOT_TRANSFORM_H
#define PIVOT_TRANSFORM_H
-#include "core/math/transform.h"
-#include "core/object/reference.h"
+#include "core/math/transform_3d.h"
+#include "core/object/ref_counted.h"
#include "model_abstraction.h"
@@ -55,13 +55,13 @@ enum TransformationComp {
TransformationComp_MAXIMUM
};
// Abstract away pivot data so its simpler to handle
-struct PivotTransform : Reference, ModelAbstraction {
+struct PivotTransform : RefCounted, ModelAbstraction {
// at the end we want to keep geometric_ everything, post and pre rotation
// these are used during animation data processing / keyframe ingestion the rest can be simplified down / out.
- Quat pre_rotation = Quat();
- Quat post_rotation = Quat();
- Quat rotation = Quat();
- Quat geometric_rotation = Quat();
+ Quaternion pre_rotation = Quaternion();
+ Quaternion post_rotation = Quaternion();
+ Quaternion rotation = Quaternion();
+ Quaternion geometric_rotation = Quaternion();
Vector3 rotation_pivot = Vector3();
Vector3 rotation_offset = Vector3();
Vector3 scaling_offset = Vector3(1.0, 1.0, 1.0);
@@ -85,10 +85,10 @@ struct PivotTransform : Reference, ModelAbstraction {
print_verbose("raw post_rotation " + raw_post_rotation * (180 / Math_PI));
}
- Transform ComputeGlobalTransform(Transform t) const;
- Transform ComputeLocalTransform(Transform t) const;
- Transform ComputeGlobalTransform(Vector3 p_translation, Quat p_rotation, Vector3 p_scaling) const;
- Transform ComputeLocalTransform(Vector3 p_translation, Quat p_rotation, Vector3 p_scaling) const;
+ Transform3D ComputeGlobalTransform(Transform3D t) const;
+ Transform3D ComputeLocalTransform(Transform3D t) const;
+ Transform3D ComputeGlobalTransform(Vector3 p_translation, Quaternion p_rotation, Vector3 p_scaling) const;
+ Transform3D ComputeLocalTransform(Vector3 p_translation, Quaternion p_rotation, Vector3 p_scaling) const;
/* Extract into xforms and calculate once */
void ComputePivotTransform();
@@ -105,10 +105,10 @@ struct PivotTransform : Reference, ModelAbstraction {
//Transform chain[TransformationComp_MAXIMUM];
// cached for later use
- Transform GlobalTransform = Transform();
- Transform LocalTransform = Transform();
- Transform Local_Scaling_Matrix = Transform(); // used for inherit type.
- Transform GeometricTransform = Transform(); // 3DS max only
+ Transform3D GlobalTransform = Transform3D();
+ Transform3D LocalTransform = Transform3D();
+ Transform3D Local_Scaling_Matrix = Transform3D(); // used for inherit type.
+ Transform3D GeometricTransform = Transform3D(); // 3DS max only
FBXDocParser::TransformInheritance inherit_type = FBXDocParser::TransformInheritance_MAX; // maya fbx requires this - sorry <3
};
diff --git a/modules/fbx/editor_scene_importer_fbx.cpp b/modules/fbx/editor_scene_importer_fbx.cpp
index f60277f60a..40deaae74d 100644
--- a/modules/fbx/editor_scene_importer_fbx.cpp
+++ b/modules/fbx/editor_scene_importer_fbx.cpp
@@ -258,24 +258,24 @@ struct EditorSceneImporterAssetImportInterpolate {
//thank you for existing, partial specialization
template <>
-struct EditorSceneImporterAssetImportInterpolate<Quat> {
- Quat lerp(const Quat &a, const Quat &b, float c) const {
- ERR_FAIL_COND_V(!a.is_normalized(), Quat());
- ERR_FAIL_COND_V(!b.is_normalized(), Quat());
+struct EditorSceneImporterAssetImportInterpolate<Quaternion> {
+ Quaternion lerp(const Quaternion &a, const Quaternion &b, float c) const {
+ ERR_FAIL_COND_V(!a.is_normalized(), Quaternion());
+ ERR_FAIL_COND_V(!b.is_normalized(), Quaternion());
return a.slerp(b, c).normalized();
}
- Quat catmull_rom(const Quat &p0, const Quat &p1, const Quat &p2, const Quat &p3, float c) {
- ERR_FAIL_COND_V(!p1.is_normalized(), Quat());
- ERR_FAIL_COND_V(!p2.is_normalized(), Quat());
+ Quaternion catmull_rom(const Quaternion &p0, const Quaternion &p1, const Quaternion &p2, const Quaternion &p3, float c) {
+ ERR_FAIL_COND_V(!p1.is_normalized(), Quaternion());
+ ERR_FAIL_COND_V(!p2.is_normalized(), Quaternion());
return p1.slerp(p2, c).normalized();
}
- Quat bezier(Quat start, Quat control_1, Quat control_2, Quat end, float t) {
- ERR_FAIL_COND_V(!start.is_normalized(), Quat());
- ERR_FAIL_COND_V(!end.is_normalized(), Quat());
+ Quaternion bezier(Quaternion start, Quaternion control_1, Quaternion control_2, Quaternion end, float t) {
+ ERR_FAIL_COND_V(!start.is_normalized(), Quaternion());
+ ERR_FAIL_COND_V(!end.is_normalized(), Quaternion());
return start.slerp(end, t).normalized();
}
@@ -888,7 +888,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
// we need to know what object the curves are for.
// we need the target ID and the target name for the track reduction.
- FBXDocParser::Model::RotOrder quat_rotation_order = FBXDocParser::Model::RotOrder_EulerXYZ;
+ FBXDocParser::Model::RotOrder quaternion_rotation_order = FBXDocParser::Model::RotOrder_EulerXYZ;
// T:: R:: S:: Visible:: Custom::
for (const FBXDocParser::AnimationCurveNode *curve_node : node_list) {
@@ -910,7 +910,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
continue;
} else {
//print_verbose("[doc] applied rotation order: " + itos(target->RotationOrder()));
- quat_rotation_order = target->RotationOrder();
+ quaternion_rotation_order = target->RotationOrder();
}
uint64_t target_id = target->ID();
@@ -1011,7 +1011,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
// track count is 5.
// next track id is 5.
const uint64_t target_id = track->key();
- int track_idx = animation->add_track(Animation::TYPE_TRANSFORM);
+ int track_idx = animation->add_track(Animation::TYPE_TRANSFORM3D);
// animation->track_set_path(track_idx, node_path);
Ref<FBXBone> bone;
@@ -1023,7 +1023,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
bone = state.fbx_bone_map[target_id];
}
- Transform target_transform;
+ Transform3D target_transform;
if (state.fbx_target_map.has(target_id)) {
Ref<FBXNode> node_ref = state.fbx_target_map[target_id];
@@ -1086,7 +1086,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
Vector<float> pos_times;
Vector<Vector3> scale_values;
Vector<float> scale_times;
- Vector<Quat> rot_values;
+ Vector<Quaternion> rot_values;
Vector<float> rot_times;
double max_duration = 0;
@@ -1122,8 +1122,8 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
bool got_pre = false;
bool got_post = false;
- Quat post_rotation;
- Quat pre_rotation;
+ Quaternion post_rotation;
+ Quaternion pre_rotation;
// Rotation matrix
const Vector3 &PreRotation = FBXDocParser::PropertyGet<Vector3>(props, "PreRotation", got_pre);
@@ -1137,24 +1137,24 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
post_rotation = ImportUtils::EulerToQuaternion(rot_order, ImportUtils::deg2rad(PostRotation));
}
- Quat lastQuat = Quat();
+ Quaternion lastQuaternion = Quaternion();
for (std::pair<int64_t, Vector3> rotation_key : rotation_keys.keyframes) {
double animation_track_time = CONVERT_FBX_TIME(rotation_key.first);
//print_verbose("euler rotation key: " + rotation_key.second);
- Quat rot_key_value = ImportUtils::EulerToQuaternion(quat_rotation_order, ImportUtils::deg2rad(rotation_key.second));
+ Quaternion rot_key_value = ImportUtils::EulerToQuaternion(quaternion_rotation_order, ImportUtils::deg2rad(rotation_key.second));
- if (lastQuat != Quat() && rot_key_value.dot(lastQuat) < 0) {
+ if (lastQuaternion != Quaternion() && rot_key_value.dot(lastQuaternion) < 0) {
rot_key_value.x = -rot_key_value.x;
rot_key_value.y = -rot_key_value.y;
rot_key_value.z = -rot_key_value.z;
rot_key_value.w = -rot_key_value.w;
}
// pre_post rotation possibly could fix orientation
- Quat final_rotation = pre_rotation * rot_key_value * post_rotation;
+ Quaternion final_rotation = pre_rotation * rot_key_value * post_rotation;
- lastQuat = final_rotation;
+ lastQuaternion = final_rotation;
if (animation_track_time > max_duration) {
max_duration = animation_track_time;
@@ -1165,7 +1165,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
}
bool valid_rest = false;
- Transform bone_rest;
+ Transform3D bone_rest;
int skeleton_bone = -1;
if (state.fbx_bone_map.has(target_id)) {
if (bone.is_valid() && bone->fbx_skeleton.is_valid()) {
@@ -1182,13 +1182,13 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
}
const Vector3 def_pos = translation_keys.has_default ? (translation_keys.default_value * state.scale) : bone_rest.origin;
- const Quat def_rot = rotation_keys.has_default ? ImportUtils::EulerToQuaternion(quat_rotation_order, ImportUtils::deg2rad(rotation_keys.default_value)) : bone_rest.basis.get_rotation_quat();
+ const Quaternion def_rot = rotation_keys.has_default ? ImportUtils::EulerToQuaternion(quaternion_rotation_order, ImportUtils::deg2rad(rotation_keys.default_value)) : bone_rest.basis.get_rotation_quaternion();
const Vector3 def_scale = scale_keys.has_default ? scale_keys.default_value : bone_rest.basis.get_scale();
print_verbose("track defaults: p(" + def_pos + ") s(" + def_scale + ") r(" + def_rot + ")");
while (true) {
Vector3 pos = def_pos;
- Quat rot = def_rot;
+ Quaternion rot = def_rot;
Vector3 scale = def_scale;
if (pos_values.size()) {
@@ -1197,7 +1197,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
}
if (rot_values.size()) {
- rot = _interpolate_track<Quat>(rot_times, rot_values, time,
+ rot = _interpolate_track<Quaternion>(rot_times, rot_values, time,
AssetImportAnimation::INTERP_LINEAR);
}
@@ -1208,13 +1208,13 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
// node animations must also include pivots
if (skeleton_bone >= 0) {
- Transform xform = Transform();
- xform.basis.set_quat_scale(rot, scale);
+ Transform3D xform = Transform3D();
+ xform.basis.set_quaternion_scale(rot, scale);
xform.origin = pos;
- const Transform t = bone_rest.affine_inverse() * xform;
+ const Transform3D t = bone_rest.affine_inverse() * xform;
// populate this again
- rot = t.basis.get_rotation_quat();
+ rot = t.basis.get_rotation_quaternion();
rot.normalize();
scale = t.basis.get_scale();
pos = t.origin;
diff --git a/modules/fbx/fbx_parser/FBXDeformer.cpp b/modules/fbx/fbx_parser/FBXDeformer.cpp
index 039718ae15..4220ba62a7 100644
--- a/modules/fbx/fbx_parser/FBXDeformer.cpp
+++ b/modules/fbx/fbx_parser/FBXDeformer.cpp
@@ -78,7 +78,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXMeshGeometry.h"
#include "FBXParser.h"
#include "core/math/math_funcs.h"
-#include "core/math/transform.h"
+#include "core/math/transform_3d.h"
#include <iostream>
diff --git a/modules/fbx/fbx_parser/FBXDocument.h b/modules/fbx/fbx_parser/FBXDocument.h
index e01e0471aa..885ff8fca4 100644
--- a/modules/fbx/fbx_parser/FBXDocument.h
+++ b/modules/fbx/fbx_parser/FBXDocument.h
@@ -37,7 +37,7 @@
#include "FBXCommon.h"
#include "FBXParser.h"
#include "FBXProperties.h"
-#include "core/math/transform.h"
+#include "core/math/transform_3d.h"
#include "core/math/vector2.h"
#include "core/math/vector3.h"
#include "core/string/print_string.h"
@@ -242,13 +242,13 @@ public:
return target_id;
}
- Transform GetBindPose() const {
+ Transform3D GetBindPose() const {
return transform;
}
private:
uint64_t target_id = 0;
- Transform transform;
+ Transform3D transform;
};
/** DOM base class for FBX cameras attached to a node */
@@ -905,11 +905,11 @@ public:
}
/** */
- const Transform &GetTransform() const {
+ const Transform3D &GetTransform() const {
return transform;
}
- const Transform &TransformLink() const {
+ const Transform3D &TransformLink() const {
return transformLink;
}
@@ -917,7 +917,7 @@ public:
return node;
}
- const Transform &TransformAssociateModel() const {
+ const Transform3D &TransformAssociateModel() const {
return transformAssociateModel;
}
@@ -941,9 +941,9 @@ private:
std::vector<float> weights;
std::vector<unsigned int> indices;
- Transform transform;
- Transform transformLink;
- Transform transformAssociateModel;
+ Transform3D transform;
+ Transform3D transformLink;
+ Transform3D transformAssociateModel;
SkinLinkMode link_mode;
bool valid_transformAssociateModel = false;
const Model *node = nullptr;
diff --git a/modules/fbx/fbx_parser/FBXParser.cpp b/modules/fbx/fbx_parser/FBXParser.cpp
index 98435b5c0f..163518d18f 100644
--- a/modules/fbx/fbx_parser/FBXParser.cpp
+++ b/modules/fbx/fbx_parser/FBXParser.cpp
@@ -82,7 +82,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXParser.h"
#include "FBXTokenizer.h"
#include "core/math/math_defs.h"
-#include "core/math/transform.h"
+#include "core/math/transform_3d.h"
#include "core/math/vector3.h"
#include "core/string/print_string.h"
@@ -1157,7 +1157,7 @@ void ParseVectorDataArray(std::vector<int64_t> &out, const ElementPtr el) {
}
// ------------------------------------------------------------------------------------------------
-Transform ReadMatrix(const ElementPtr element) {
+Transform3D ReadMatrix(const ElementPtr element) {
std::vector<float> values;
ParseVectorDataArray(values, element);
@@ -1172,7 +1172,7 @@ Transform ReadMatrix(const ElementPtr element) {
}
}
- Transform xform;
+ Transform3D xform;
Basis basis;
basis.set(
diff --git a/modules/fbx/fbx_parser/FBXParser.h b/modules/fbx/fbx_parser/FBXParser.h
index 8b248e8791..93836c2205 100644
--- a/modules/fbx/fbx_parser/FBXParser.h
+++ b/modules/fbx/fbx_parser/FBXParser.h
@@ -81,7 +81,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory>
#include "core/math/color.h"
-#include "core/math/transform.h"
+#include "core/math/transform_3d.h"
#include "core/math/vector2.h"
#include "core/math/vector3.h"
@@ -264,7 +264,7 @@ TokenPtr GetRequiredToken(const ElementPtr el, unsigned int index);
// ------------------------------------------------------------------------------------------------
// read a 4x4 matrix from an array of 16 floats
-Transform ReadMatrix(const ElementPtr element);
+Transform3D ReadMatrix(const ElementPtr element);
} // namespace FBXDocParser
#endif // FBX_PARSER_H
diff --git a/modules/fbx/tools/import_utils.cpp b/modules/fbx/tools/import_utils.cpp
index 368aa09a75..66b0153308 100644
--- a/modules/fbx/tools/import_utils.cpp
+++ b/modules/fbx/tools/import_utils.cpp
@@ -80,7 +80,7 @@ Basis ImportUtils::EulerToBasis(FBXDocParser::Model::RotOrder mode, const Vector
return ret;
}
-Quat ImportUtils::EulerToQuaternion(FBXDocParser::Model::RotOrder mode, const Vector3 &p_rotation) {
+Quaternion ImportUtils::EulerToQuaternion(FBXDocParser::Model::RotOrder mode, const Vector3 &p_rotation) {
return ImportUtils::EulerToBasis(mode, p_rotation);
}
@@ -117,13 +117,13 @@ Vector3 ImportUtils::BasisToEuler(FBXDocParser::Model::RotOrder mode, const Basi
}
}
-Vector3 ImportUtils::QuaternionToEuler(FBXDocParser::Model::RotOrder mode, const Quat &p_rotation) {
+Vector3 ImportUtils::QuaternionToEuler(FBXDocParser::Model::RotOrder mode, const Quaternion &p_rotation) {
return BasisToEuler(mode, p_rotation);
}
-Transform get_unscaled_transform(const Transform &p_initial, real_t p_scale) {
- Transform unscaled = Transform(p_initial.basis, p_initial.origin * p_scale);
- ERR_FAIL_COND_V_MSG(unscaled.basis.determinant() == 0, Transform(), "det is zero unscaled?");
+Transform3D get_unscaled_transform(const Transform3D &p_initial, real_t p_scale) {
+ Transform3D unscaled = Transform3D(p_initial.basis, p_initial.origin * p_scale);
+ ERR_FAIL_COND_V_MSG(unscaled.basis.determinant() == 0, Transform3D(), "det is zero unscaled?");
return unscaled;
}
diff --git a/modules/fbx/tools/import_utils.h b/modules/fbx/tools/import_utils.h
index cf0f811e35..7625f67256 100644
--- a/modules/fbx/tools/import_utils.h
+++ b/modules/fbx/tools/import_utils.h
@@ -56,15 +56,15 @@ public:
static Basis EulerToBasis(FBXDocParser::Model::RotOrder mode, const Vector3 &p_rotation);
/// Converts rotation order vector (in rad) to quaternion.
- static Quat EulerToQuaternion(FBXDocParser::Model::RotOrder mode, const Vector3 &p_rotation);
+ static Quaternion EulerToQuaternion(FBXDocParser::Model::RotOrder mode, const Vector3 &p_rotation);
/// Converts basis into rotation order vector (in rad).
static Vector3 BasisToEuler(FBXDocParser::Model::RotOrder mode, const Basis &p_rotation);
/// Converts quaternion into rotation order vector (in rad).
- static Vector3 QuaternionToEuler(FBXDocParser::Model::RotOrder mode, const Quat &p_rotation);
+ static Vector3 QuaternionToEuler(FBXDocParser::Model::RotOrder mode, const Quaternion &p_rotation);
- static void debug_xform(String name, const Transform &t) {
+ static void debug_xform(String name, const Transform3D &t) {
print_verbose(name + " " + t.origin + " rotation: " + (t.basis.get_euler() * (180 / Math_PI)));
}
@@ -391,7 +391,7 @@ public:
};
// Apply the transforms so the basis will have scale 1.
-Transform get_unscaled_transform(const Transform &p_initial, real_t p_scale);
+Transform3D get_unscaled_transform(const Transform3D &p_initial, real_t p_scale);
/// Uses the Newell's method to compute any polygon normal.
/// The polygon must be at least size of 3 or bigger.
diff --git a/modules/fbx/tools/validation_tools.h b/modules/fbx/tools/validation_tools.h
index fe0c92b22f..6c15eb7e12 100644
--- a/modules/fbx/tools/validation_tools.h
+++ b/modules/fbx/tools/validation_tools.h
@@ -33,8 +33,8 @@
#ifdef TOOLS_ENABLED
+#include "core/io/file_access.h"
#include "core/io/json.h"
-#include "core/os/file_access.h"
#include "core/string/ustring.h"
#include "core/templates/local_vector.h"
#include "core/templates/map.h"
diff --git a/modules/gdnative/doc_classes/GDNative.xml b/modules/gdnative/doc_classes/GDNative.xml
index 44d9e32ed8..4f1530598c 100644
--- a/modules/gdnative/doc_classes/GDNative.xml
+++ b/modules/gdnative/doc_classes/GDNative.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GDNative" inherits="Reference" version="4.0">
+<class name="GDNative" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp
index 7c3b76e4d7..e552f443cf 100644
--- a/modules/gdnative/gdnative.cpp
+++ b/modules/gdnative/gdnative.cpp
@@ -32,9 +32,9 @@
#include "core/config/project_settings.h"
#include "core/core_constants.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/io/file_access_encrypted.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
#include "core/os/os.h"
#include "scene/main/scene_tree.h"
diff --git a/modules/gdnative/gdnative.h b/modules/gdnative/gdnative.h
index a28c58ec0d..0cc6487ea4 100644
--- a/modules/gdnative/gdnative.h
+++ b/modules/gdnative/gdnative.h
@@ -138,8 +138,8 @@ struct GDNativeCallRegistry {
Vector<StringName> get_native_call_types();
};
-class GDNative : public Reference {
- GDCLASS(GDNative, Reference);
+class GDNative : public RefCounted {
+ GDCLASS(GDNative, RefCounted);
Ref<GDNativeLibrary> library;
diff --git a/modules/gdnative/gdnative/quat.cpp b/modules/gdnative/gdnative/quaternion.cpp
index 8ebcf7c91f..62bcbbd382 100644
--- a/modules/gdnative/gdnative/quat.cpp
+++ b/modules/gdnative/gdnative/quaternion.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* quat.cpp */
+/* quaternion.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,31 +28,31 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "gdnative/quat.h"
+#include "gdnative/quaternion.h"
-#include "core/math/quat.h"
+#include "core/math/quaternion.h"
-static_assert(sizeof(godot_quat) == sizeof(Quat), "Quat size mismatch");
+static_assert(sizeof(godot_quaternion) == sizeof(Quaternion), "Quaternion size mismatch");
#ifdef __cplusplus
extern "C" {
#endif
-void GDAPI godot_quat_new(godot_quat *p_self) {
- memnew_placement(p_self, Quat);
+void GDAPI godot_quaternion_new(godot_quaternion *p_self) {
+ memnew_placement(p_self, Quaternion);
}
-void GDAPI godot_quat_new_copy(godot_quat *r_dest, const godot_quat *p_src) {
- memnew_placement(r_dest, Quat(*(Quat *)p_src));
+void GDAPI godot_quaternion_new_copy(godot_quaternion *r_dest, const godot_quaternion *p_src) {
+ memnew_placement(r_dest, Quaternion(*(Quaternion *)p_src));
}
-godot_real_t GDAPI *godot_quat_operator_index(godot_quat *p_self, godot_int p_index) {
- Quat *self = (Quat *)p_self;
+godot_real_t GDAPI *godot_quaternion_operator_index(godot_quaternion *p_self, godot_int p_index) {
+ Quaternion *self = (Quaternion *)p_self;
return (godot_real_t *)&self->operator[](p_index);
}
-const godot_real_t GDAPI *godot_quat_operator_index_const(const godot_quat *p_self, godot_int p_index) {
- const Quat *self = (const Quat *)p_self;
+const godot_real_t GDAPI *godot_quaternion_operator_index_const(const godot_quaternion *p_self, godot_int p_index) {
+ const Quaternion *self = (const Quaternion *)p_self;
return (const godot_real_t *)&self->operator[](p_index);
}
diff --git a/modules/gdnative/gdnative/transform.cpp b/modules/gdnative/gdnative/transform_3d.cpp
index bfaaa13db2..8bd2a68d63 100644
--- a/modules/gdnative/gdnative/transform.cpp
+++ b/modules/gdnative/gdnative/transform_3d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* transform.cpp */
+/* transform_3d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,22 +28,22 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "gdnative/transform.h"
+#include "gdnative/transform_3d.h"
-#include "core/math/transform.h"
+#include "core/math/transform_3d.h"
-static_assert(sizeof(godot_transform) == sizeof(Transform), "Transform size mismatch");
+static_assert(sizeof(godot_transform3d) == sizeof(Transform3D), "Transform3D size mismatch");
#ifdef __cplusplus
extern "C" {
#endif
-void GDAPI godot_transform_new(godot_transform *p_self) {
- memnew_placement(p_self, Transform);
+void GDAPI godot_transform3d_new(godot_transform3d *p_self) {
+ memnew_placement(p_self, Transform3D);
}
-void GDAPI godot_transform_new_copy(godot_transform *r_dest, const godot_transform *p_src) {
- memnew_placement(r_dest, Transform(*(Transform *)p_src));
+void GDAPI godot_transform3d_new_copy(godot_transform3d *r_dest, const godot_transform3d *p_src) {
+ memnew_placement(r_dest, Transform3D(*(Transform3D *)p_src));
}
#ifdef __cplusplus
diff --git a/modules/gdnative/gdnative/variant.cpp b/modules/gdnative/gdnative/variant.cpp
index 7801e21ab2..cfb57137bb 100644
--- a/modules/gdnative/gdnative/variant.cpp
+++ b/modules/gdnative/gdnative/variant.cpp
@@ -30,7 +30,7 @@
#include "gdnative/variant.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/variant/variant.h"
#ifdef __cplusplus
@@ -143,10 +143,10 @@ void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_p
memnew_placement_custom(dest, Variant, Variant(*plane));
}
-void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat) {
+void GDAPI godot_variant_new_quaternion(godot_variant *r_dest, const godot_quaternion *p_quaternion) {
Variant *dest = (Variant *)r_dest;
- const Quat *quat = (const Quat *)p_quat;
- memnew_placement_custom(dest, Variant, Variant(*quat));
+ const Quaternion *quaternion = (const Quaternion *)p_quaternion;
+ memnew_placement_custom(dest, Variant, Variant(*quaternion));
}
void GDAPI godot_variant_new_aabb(godot_variant *r_dest, const godot_aabb *p_aabb) {
@@ -161,9 +161,9 @@ void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_b
memnew_placement_custom(dest, Variant, Variant(*basis));
}
-void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans) {
+void GDAPI godot_variant_new_transform3d(godot_variant *r_dest, const godot_transform3d *p_trans) {
Variant *dest = (Variant *)r_dest;
- const Transform *trans = (const Transform *)p_trans;
+ const Transform3D *trans = (const Transform3D *)p_trans;
memnew_placement_custom(dest, Variant, Variant(*trans));
}
@@ -200,17 +200,17 @@ void GDAPI godot_variant_new_signal(godot_variant *r_dest, const godot_signal *p
void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj) {
Variant *dest = (Variant *)r_dest;
const Object *obj = (const Object *)p_obj;
- const Reference *reference = Object::cast_to<Reference>(obj);
+ const RefCounted *ref_counted = Object::cast_to<RefCounted>(obj);
REF ref;
- if (reference) {
- ref = REF(reference);
+ if (ref_counted) {
+ ref = REF(ref_counted);
}
if (!ref.is_null()) {
memnew_placement_custom(dest, Variant, Variant(ref));
} else {
#if defined(DEBUG_METHODS_ENABLED)
- if (reference) {
- ERR_PRINT("Reference object has 0 refcount in godot_variant_new_object - you lost it somewhere.");
+ if (ref_counted) {
+ ERR_PRINT("RefCounted object has 0 refcount in godot_variant_new_object - you lost it somewhere.");
}
#endif
memnew_placement_custom(dest, Variant, Variant(obj));
@@ -378,10 +378,10 @@ godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self) {
return raw_dest;
}
-godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self) {
- godot_quat raw_dest;
+godot_quaternion GDAPI godot_variant_as_quaternion(const godot_variant *p_self) {
+ godot_quaternion raw_dest;
const Variant *self = (const Variant *)p_self;
- Quat *dest = (Quat *)&raw_dest;
+ Quaternion *dest = (Quaternion *)&raw_dest;
*dest = *self;
return raw_dest;
}
@@ -402,10 +402,10 @@ godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self) {
return raw_dest;
}
-godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self) {
- godot_transform raw_dest;
+godot_transform3d GDAPI godot_variant_as_transform3d(const godot_variant *p_self) {
+ godot_transform3d raw_dest;
const Variant *self = (const Variant *)p_self;
- Transform *dest = (Transform *)&raw_dest;
+ Transform3D *dest = (Transform3D *)&raw_dest;
*dest = *self;
return raw_dest;
}
diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json
index 489083e795..8c65447e5d 100644
--- a/modules/gdnative/gdnative_api.json
+++ b/modules/gdnative/gdnative_api.json
@@ -469,7 +469,7 @@
]
},
{
- "name": "godot_variant_new_quat",
+ "name": "godot_variant_new_quaternion",
"return_type": "void",
"arguments": [
[
@@ -477,8 +477,8 @@
"r_dest"
],
[
- "const godot_quat *",
- "p_quat"
+ "const godot_quaternion *",
+ "p_quaternion"
]
]
},
@@ -511,7 +511,7 @@
]
},
{
- "name": "godot_variant_new_transform",
+ "name": "godot_variant_new_transform3d",
"return_type": "void",
"arguments": [
[
@@ -519,7 +519,7 @@
"r_dest"
],
[
- "const godot_transform *",
+ "const godot_transform3d *",
"p_trans"
]
]
@@ -893,8 +893,8 @@
]
},
{
- "name": "godot_variant_as_quat",
- "return_type": "godot_quat",
+ "name": "godot_variant_as_quaternion",
+ "return_type": "godot_quaternion",
"arguments": [
[
"const godot_variant *",
@@ -923,8 +923,8 @@
]
},
{
- "name": "godot_variant_as_transform",
- "return_type": "godot_transform",
+ "name": "godot_variant_as_transform3d",
+ "return_type": "godot_transform3d",
"arguments": [
[
"const godot_variant *",
@@ -3866,35 +3866,35 @@
]
},
{
- "name": "godot_quat_new",
+ "name": "godot_quaternion_new",
"return_type": "void",
"arguments": [
[
- "godot_quat *",
+ "godot_quaternion *",
"p_self"
]
]
},
{
- "name": "godot_quat_new_copy",
+ "name": "godot_quaternion_new_copy",
"return_type": "void",
"arguments": [
[
- "godot_quat *",
+ "godot_quaternion *",
"r_dest"
],
[
- "const godot_quat *",
+ "const godot_quaternion *",
"p_src"
]
]
},
{
- "name": "godot_quat_operator_index",
+ "name": "godot_quaternion_operator_index",
"return_type": "godot_real_t *",
"arguments": [
[
- "godot_quat *",
+ "godot_quaternion *",
"p_self"
],
[
@@ -3904,11 +3904,11 @@
]
},
{
- "name": "godot_quat_operator_index_const",
+ "name": "godot_quaternion_operator_index_const",
"return_type": "const godot_real_t *",
"arguments": [
[
- "const godot_quat *",
+ "const godot_quaternion *",
"p_self"
],
[
@@ -4344,25 +4344,25 @@
]
},
{
- "name": "godot_transform_new",
+ "name": "godot_transform3d_new",
"return_type": "void",
"arguments": [
[
- "godot_transform *",
+ "godot_transform3d *",
"r_dest"
]
]
},
{
- "name": "godot_transform_new_copy",
+ "name": "godot_transform3d_new_copy",
"return_type": "void",
"arguments": [
[
- "godot_transform *",
+ "godot_transform3d *",
"r_dest"
],
[
- "const godot_transform *",
+ "const godot_transform3d *",
"p_src"
]
]
@@ -5068,12 +5068,12 @@
},
{
"name": "godot_xr_get_worldscale",
- "return_type": "godot_float",
+ "return_type": "godot_real_t",
"arguments": []
},
{
"name": "godot_xr_get_reference_frame",
- "return_type": "godot_transform",
+ "return_type": "godot_transform3d",
"arguments": []
},
{
@@ -5145,7 +5145,7 @@
"p_controller_id"
],
[
- "godot_transform *",
+ "godot_transform3d *",
"p_transform"
],
[
@@ -5189,7 +5189,7 @@
"p_exis"
],
[
- "godot_float",
+ "godot_real_t",
"p_value"
],
[
@@ -5200,7 +5200,7 @@
},
{
"name": "godot_xr_get_controller_rumble",
- "return_type": "godot_float",
+ "return_type": "godot_real_t",
"arguments": [
[
"godot_int",
diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h
index 9af9226a79..d8c290f6bd 100644
--- a/modules/gdnative/include/gdnative/gdnative.h
+++ b/modules/gdnative/include/gdnative/gdnative.h
@@ -149,9 +149,9 @@ typedef void godot_object;
#include <gdnative/plane.h>
-/////// Quat
+/////// Quaternion
-#include <gdnative/quat.h>
+#include <gdnative/quaternion.h>
/////// AABB
@@ -161,9 +161,9 @@ typedef void godot_object;
#include <gdnative/basis.h>
-/////// Transform
+/////// Transform3D
-#include <gdnative/transform.h>
+#include <gdnative/transform_3d.h>
/////// Color
diff --git a/modules/gdnative/include/gdnative/quat.h b/modules/gdnative/include/gdnative/quaternion.h
index 00abdb4404..75754e6ab5 100644
--- a/modules/gdnative/include/gdnative/quat.h
+++ b/modules/gdnative/include/gdnative/quaternion.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* quat.h */
+/* quaternion.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef GODOT_QUAT_H
-#define GODOT_QUAT_H
+#ifndef GODOT_QUATERNION_H
+#define GODOT_QUATERNION_H
#ifdef __cplusplus
extern "C" {
@@ -37,24 +37,24 @@ extern "C" {
#include <gdnative/math_defs.h>
-#define GODOT_QUAT_SIZE (sizeof(godot_real_t) * 4)
+#define GODOT_QUATERNION_SIZE (sizeof(godot_real_t) * 4)
-#ifndef GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED
+#ifndef GODOT_CORE_API_GODOT_QUATERNION_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_QUATERNION_TYPE_DEFINED
typedef struct {
- uint8_t _dont_touch_that[GODOT_QUAT_SIZE];
-} godot_quat;
+ uint8_t _dont_touch_that[GODOT_QUATERNION_SIZE];
+} godot_quaternion;
#endif
#include <gdnative/gdnative.h>
-void GDAPI godot_quat_new(godot_quat *p_self);
-void GDAPI godot_quat_new_copy(godot_quat *r_dest, const godot_quat *p_src);
-godot_real_t GDAPI *godot_quat_operator_index(godot_quat *p_self, godot_int p_index);
-const godot_real_t GDAPI *godot_quat_operator_index_const(const godot_quat *p_self, godot_int p_index);
+void GDAPI godot_quaternion_new(godot_quaternion *p_self);
+void GDAPI godot_quaternion_new_copy(godot_quaternion *r_dest, const godot_quaternion *p_src);
+godot_real_t GDAPI *godot_quaternion_operator_index(godot_quaternion *p_self, godot_int p_index);
+const godot_real_t GDAPI *godot_quaternion_operator_index_const(const godot_quaternion *p_self, godot_int p_index);
#ifdef __cplusplus
}
#endif
-#endif // GODOT_QUAT_H
+#endif // GODOT_QUATERNION_H
diff --git a/modules/gdnative/include/gdnative/transform.h b/modules/gdnative/include/gdnative/transform_3d.h
index 3861b5683a..97ad451e9b 100644
--- a/modules/gdnative/include/gdnative/transform.h
+++ b/modules/gdnative/include/gdnative/transform_3d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* transform.h */
+/* transform_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef GODOT_TRANSFORM_H
-#define GODOT_TRANSFORM_H
+#ifndef GODOT_TRANSFORM3D_H
+#define GODOT_TRANSFORM3D_H
#ifdef __cplusplus
extern "C" {
@@ -37,22 +37,24 @@ extern "C" {
#include <gdnative/math_defs.h>
-#define GODOT_TRANSFORM_SIZE (sizeof(godot_real_t) * 12)
+#define GODOT_TRANSFORM3D_SIZE (sizeof(godot_real_t) * 12)
-#ifndef GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED
+#ifndef GODOT_CORE_API_GODOT_TRANSFORM3D_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_TRANSFORM3D_TYPE_DEFINED
typedef struct {
- uint8_t _dont_touch_that[GODOT_TRANSFORM_SIZE];
-} godot_transform;
+ uint8_t _dont_touch_that[GODOT_TRANSFORM3D_SIZE];
+} godot_transform3d;
#endif
#include <gdnative/gdnative.h>
-void GDAPI godot_transform_new(godot_transform *p_self);
-void GDAPI godot_transform_new_copy(godot_transform *r_dest, const godot_transform *p_src);
+void GDAPI godot_transform3d_new(godot_transform3d *p_self);
+void GDAPI godot_transform3d_new_copy(godot_transform3d *r_dest, const godot_transform3d *p_src);
+godot_vector3 GDAPI *godot_transform3d_operator_index(godot_transform3d *p_self, godot_int p_index);
+const godot_vector3 GDAPI *godot_transform3d_operator_index_const(const godot_transform3d *p_self, godot_int p_index);
#ifdef __cplusplus
}
#endif
-#endif // GODOT_TRANSFORM_H
+#endif // GODOT_TRANSFORM3D_H
diff --git a/modules/gdnative/include/gdnative/variant.h b/modules/gdnative/include/gdnative/variant.h
index 3e06ed9aa4..dd4f76cf57 100644
--- a/modules/gdnative/include/gdnative/variant.h
+++ b/modules/gdnative/include/gdnative/variant.h
@@ -56,10 +56,10 @@ typedef enum godot_variant_type {
GODOT_VARIANT_TYPE_VECTOR3I,
GODOT_VARIANT_TYPE_TRANSFORM2D,
GODOT_VARIANT_TYPE_PLANE,
- GODOT_VARIANT_TYPE_QUAT,
+ GODOT_VARIANT_TYPE_QUATERNION,
GODOT_VARIANT_TYPE_AABB,
GODOT_VARIANT_TYPE_BASIS,
- GODOT_VARIANT_TYPE_TRANSFORM,
+ GODOT_VARIANT_TYPE_TRANSFORM3D,
// misc types
GODOT_VARIANT_TYPE_COLOR,
@@ -177,14 +177,14 @@ typedef void (*godot_ptr_utility_function)(void *r_return, const void **p_argume
#include <gdnative/node_path.h>
#include <gdnative/packed_arrays.h>
#include <gdnative/plane.h>
-#include <gdnative/quat.h>
+#include <gdnative/quaternion.h>
#include <gdnative/rect2.h>
#include <gdnative/rid.h>
#include <gdnative/signal.h>
#include <gdnative/string.h>
#include <gdnative/string_name.h>
-#include <gdnative/transform.h>
#include <gdnative/transform2d.h>
+#include <gdnative/transform_3d.h>
#include <gdnative/variant.h>
#include <gdnative/vector2.h>
#include <gdnative/vector3.h>
@@ -208,10 +208,10 @@ void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3
void GDAPI godot_variant_new_vector3i(godot_variant *r_dest, const godot_vector3i *p_v3);
void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d);
void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane);
-void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat);
+void GDAPI godot_variant_new_quaternion(godot_variant *r_dest, const godot_quaternion *p_quaternion);
void GDAPI godot_variant_new_aabb(godot_variant *r_dest, const godot_aabb *p_aabb);
void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis);
-void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans);
+void GDAPI godot_variant_new_transform3d(godot_variant *r_dest, const godot_transform3d *p_trans);
void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color);
void GDAPI godot_variant_new_string_name(godot_variant *r_dest, const godot_string_name *p_s);
void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np);
@@ -243,10 +243,10 @@ godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self);
godot_vector3i GDAPI godot_variant_as_vector3i(const godot_variant *p_self);
godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self);
godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self);
-godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self);
+godot_quaternion GDAPI godot_variant_as_quaternion(const godot_variant *p_self);
godot_aabb GDAPI godot_variant_as_aabb(const godot_variant *p_self);
godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self);
-godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self);
+godot_transform3d GDAPI godot_variant_as_transform3d(const godot_variant *p_self);
godot_color GDAPI godot_variant_as_color(const godot_variant *p_self);
godot_string_name GDAPI godot_variant_as_string_name(const godot_variant *p_self);
godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_self);
diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h
index b76f89cc99..34ed4f097d 100644
--- a/modules/gdnative/include/pluginscript/godot_pluginscript.h
+++ b/modules/gdnative/include/pluginscript/godot_pluginscript.h
@@ -61,7 +61,7 @@ typedef struct {
//this is used by script languages that keep a reference counter of their own
//you can make make Ref<> not die when it reaches zero, so deleting the reference
//depends entirely from the script.
- // Note: You can set those function pointer to nullptr if not needed.
+ // Note: You can set those function pointer to nullptr if not needed.
void (*refcount_incremented)(godot_pluginscript_instance_data *p_data);
bool (*refcount_decremented)(godot_pluginscript_instance_data *p_data); // return true if it can die
} godot_pluginscript_instance_desc;
@@ -121,12 +121,12 @@ typedef struct {
const char *name;
const char *type;
const char *extension;
- const char **recognized_extensions; // nullptr terminated array
+ const char **recognized_extensions; // nullptr terminated array
godot_pluginscript_language_data *(*init)();
void (*finish)(godot_pluginscript_language_data *p_data);
- const char **reserved_words; // nullptr terminated array
- const char **comment_delimiters; // nullptr terminated array
- const char **string_delimiters; // nullptr terminated array
+ const char **reserved_words; // nullptr terminated array
+ const char **comment_delimiters; // nullptr terminated array
+ const char **string_delimiters; // nullptr terminated array
godot_bool has_named_classes;
godot_bool supports_builtin_mode;
godot_bool can_inherit_from_file;
diff --git a/modules/gdnative/include/xr/godot_xr.h b/modules/gdnative/include/xr/godot_xr.h
index 7eaf1c7ec3..53cb830cbb 100644
--- a/modules/gdnative/include/xr/godot_xr.h
+++ b/modules/gdnative/include/xr/godot_xr.h
@@ -41,8 +41,8 @@ extern "C" {
// version info to detect whether a call is available
// Use these to populate version in your plugin
-#define GODOTVR_API_MAJOR 1
-#define GODOTVR_API_MINOR 1
+#define GODOTVR_API_MAJOR 4
+#define GODOTVR_API_MINOR 0
typedef struct {
godot_gdnative_api_version version; /* version of our API */
@@ -52,25 +52,32 @@ typedef struct {
godot_int (*get_capabilities)(const void *);
godot_bool (*get_anchor_detection_is_enabled)(const void *);
void (*set_anchor_detection_is_enabled)(void *, godot_bool);
- godot_bool (*is_stereo)(const void *);
+ godot_int (*get_view_count)(const void *);
godot_bool (*is_initialized)(const void *);
godot_bool (*initialize)(void *);
void (*uninitialize)(void *);
godot_vector2 (*get_render_targetsize)(const void *);
- godot_transform (*get_transform_for_eye)(void *, godot_int, godot_transform *);
- void (*fill_projection_for_eye)(void *, godot_float *, godot_int, godot_float, godot_float, godot_float);
- void (*commit_for_eye)(void *, godot_int, godot_rid *, godot_rect2 *);
+
+ godot_transform3d (*get_camera_transform)(void *);
+ godot_transform3d (*get_transform_for_view)(void *, godot_int, godot_transform3d *);
+ void (*fill_projection_for_view)(void *, godot_real_t *, godot_int, godot_real_t, godot_real_t, godot_real_t);
+ void (*commit_views)(void *, godot_rid *, godot_rect2 *);
+
void (*process)(void *);
- godot_int (*get_external_texture_for_eye)(void *, godot_int);
void (*notification)(void *, godot_int);
godot_int (*get_camera_feed_id)(void *);
+
+ // possibly deprecate but adding/keeping as a reminder these are in Godot 3
+ void (*commit_for_eye)(void *, godot_int, godot_rid *, godot_rect2 *);
+ godot_int (*get_external_texture_for_eye)(void *, godot_int);
+ godot_int (*get_external_depth_for_eye)(void *, godot_int);
} godot_xr_interface_gdnative;
void GDAPI godot_xr_register_interface(const godot_xr_interface_gdnative *p_interface);
// helper functions to access XRServer data
-godot_float GDAPI godot_xr_get_worldscale();
-godot_transform GDAPI godot_xr_get_reference_frame();
+godot_real_t GDAPI godot_xr_get_worldscale();
+godot_transform3d GDAPI godot_xr_get_reference_frame();
// helper functions for rendering
void GDAPI godot_xr_blit(godot_int p_eye, godot_rid *p_render_target, godot_rect2 *p_rect);
@@ -79,10 +86,10 @@ godot_int GDAPI godot_xr_get_texid(godot_rid *p_render_target);
// helper functions for updating XR controllers
godot_int GDAPI godot_xr_add_controller(char *p_device_name, godot_int p_hand, godot_bool p_tracks_orientation, godot_bool p_tracks_position);
void GDAPI godot_xr_remove_controller(godot_int p_controller_id);
-void GDAPI godot_xr_set_controller_transform(godot_int p_controller_id, godot_transform *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position);
+void GDAPI godot_xr_set_controller_transform(godot_int p_controller_id, godot_transform3d *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position);
void GDAPI godot_xr_set_controller_button(godot_int p_controller_id, godot_int p_button, godot_bool p_is_pressed);
-void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_float p_value, godot_bool p_can_be_negative);
-godot_float GDAPI godot_xr_get_controller_rumble(godot_int p_controller_id);
+void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real_t p_value, godot_bool p_can_be_negative);
+godot_real_t GDAPI godot_xr_get_controller_rumble(godot_int p_controller_id);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp
index f184c84615..57717010f7 100644
--- a/modules/gdnative/nativescript/api_generator.cpp
+++ b/modules/gdnative/nativescript/api_generator.cpp
@@ -34,10 +34,11 @@
#include "core/config/engine.h"
#include "core/core_constants.h"
+#include "core/io/file_access.h"
#include "core/object/class_db.h"
-#include "core/os/file_access.h"
#include "core/string/string_builder.h"
#include "core/templates/pair.h"
+#include "core/variant/variant_parser.h"
// helper stuff
@@ -121,7 +122,7 @@ struct ClassAPI {
String singleton_name;
bool is_instantiable = false;
// @Unclear
- bool is_reference = false;
+ bool is_ref_counted = false;
bool has_indexing = false; // For builtin types.
String indexed_type; // For builtin types.
bool is_keyed = false; // For builtin types.
@@ -254,10 +255,10 @@ List<ClassAPI> generate_c_api_classes() {
{
List<StringName> inheriters;
- ClassDB::get_inheriters_from_class("Reference", &inheriters);
- bool is_reference = !!inheriters.find(class_name) || class_name == "Reference";
+ ClassDB::get_inheriters_from_class("RefCounted", &inheriters);
+ bool is_ref_counted = !!inheriters.find(class_name) || class_name == "RefCounted";
// @Unclear
- class_api.is_reference = !class_api.is_singleton && is_reference;
+ class_api.is_ref_counted = !class_api.is_singleton && is_ref_counted;
}
// constants
@@ -509,10 +510,10 @@ List<ClassAPI> generate_c_builtin_api_types() {
case Variant::PACKED_VECTOR2_ARRAY:
case Variant::PACKED_VECTOR3_ARRAY:
case Variant::PACKED_COLOR_ARRAY:
- class_api.is_reference = true;
+ class_api.is_ref_counted = true;
break;
default:
- class_api.is_reference = false;
+ class_api.is_ref_counted = false;
break;
}
@@ -638,6 +639,7 @@ static List<String> generate_c_api_json(const List<ClassAPI> &p_api) {
// I'm sorry for the \t mess
List<String> source;
+ VariantWriter writer;
source.push_back("[\n");
@@ -652,7 +654,7 @@ static List<String> generate_c_api_json(const List<ClassAPI> &p_api) {
source.push_back(String("\t\t\"singleton\": ") + (api.is_singleton ? "true" : "false") + ",\n");
source.push_back("\t\t\"singleton_name\": \"" + api.singleton_name + "\",\n");
source.push_back(String("\t\t\"instantiable\": ") + (api.is_instantiable ? "true" : "false") + ",\n");
- source.push_back(String("\t\t\"is_reference\": ") + (api.is_reference ? "true" : "false") + ",\n");
+ source.push_back(String("\t\t\"is_ref_counted\": ") + (api.is_ref_counted ? "true" : "false") + ",\n");
source.push_back("\t\t\"constants\": {\n");
for (List<ConstantAPI>::Element *e = api.constants.front(); e; e = e->next()) {
@@ -682,7 +684,12 @@ static List<String> generate_c_api_json(const List<ClassAPI> &p_api) {
source.push_back("\t\t\t\t\t\t\"name\": \"" + e->get().argument_names[i] + "\",\n");
source.push_back("\t\t\t\t\t\t\"type\": \"" + e->get().argument_types[i] + "\",\n");
source.push_back(String("\t\t\t\t\t\t\"has_default_value\": ") + (e->get().default_arguments.has(i) ? "true" : "false") + ",\n");
- source.push_back("\t\t\t\t\t\t\"default_value\": \"" + (e->get().default_arguments.has(i) ? (String)e->get().default_arguments[i] : "") + "\"\n");
+ String default_value;
+ if (e->get().default_arguments.has(i)) {
+ writer.write_to_string(e->get().default_arguments[i], default_value);
+ default_value = default_value.replace("\n", "").json_escape();
+ }
+ source.push_back("\t\t\t\t\t\t\"default_value\": \"" + default_value + "\"\n");
source.push_back(String("\t\t\t\t\t}") + ((i < e->get().argument_names.size() - 1) ? "," : "") + "\n");
}
source.push_back("\t\t\t\t]\n");
@@ -708,7 +715,12 @@ static List<String> generate_c_api_json(const List<ClassAPI> &p_api) {
source.push_back("\t\t\t\t\t\t\"name\": \"" + e->get().argument_names[i] + "\",\n");
source.push_back("\t\t\t\t\t\t\"type\": \"" + e->get().argument_types[i] + "\",\n");
source.push_back(String("\t\t\t\t\t\t\"has_default_value\": ") + (e->get().default_arguments.has(i) ? "true" : "false") + ",\n");
- source.push_back("\t\t\t\t\t\t\"default_value\": \"" + (e->get().default_arguments.has(i) ? (String)e->get().default_arguments[i] : "") + "\"\n");
+ String default_value;
+ if (e->get().default_arguments.has(i)) {
+ writer.write_to_string(e->get().default_arguments[i], default_value);
+ default_value = default_value.replace("\n", "").json_escape();
+ }
+ source.push_back("\t\t\t\t\t\t\"default_value\": \"" + default_value + "\"\n");
source.push_back(String("\t\t\t\t\t}") + ((i < e->get().argument_names.size() - 1) ? "," : "") + "\n");
}
source.push_back("\t\t\t\t]\n");
@@ -756,6 +768,8 @@ static void append_indented(StringBuilder &p_source, const char *p_text) {
}
static void write_builtin_method(StringBuilder &p_source, const MethodAPI &p_method) {
+ VariantWriter writer;
+
append_indented(p_source, vformat(R"("name": "%s",)", p_method.method_name));
append_indented(p_source, vformat(R"("return_type": "%s",)", p_method.return_type));
append_indented(p_source, vformat(R"("is_const": %s,)", p_method.is_const ? "true" : "false"));
@@ -771,7 +785,12 @@ static void write_builtin_method(StringBuilder &p_source, const MethodAPI &p_met
append_indented(p_source, vformat(R"("name": "%s",)", p_method.argument_names[i]));
append_indented(p_source, vformat(R"("type": "%s",)", p_method.argument_types[i]));
append_indented(p_source, vformat(R"("has_default_value": %s,)", p_method.default_arguments.has(i) ? "true" : "false"));
- append_indented(p_source, vformat(R"("default_value": "%s")", p_method.default_arguments.has(i) ? p_method.default_arguments[i].operator String() : ""));
+ String default_value;
+ if (p_method.default_arguments.has(i)) {
+ writer.write_to_string(p_method.default_arguments[i], default_value);
+ default_value = default_value.replace("\n", "").json_escape();
+ }
+ append_indented(p_source, vformat(R"("default_value": "%s")", default_value));
indent_level--;
append_indented(p_source, i < p_method.argument_count - 1 ? "}," : "}");
@@ -794,7 +813,7 @@ static List<String> generate_c_builtin_api_json(const List<ClassAPI> &p_api) {
append_indented(source, vformat(R"("name": "%s",)", class_api.class_name));
append_indented(source, vformat(R"("is_instantiable": %s,)", class_api.is_instantiable ? "true" : "false"));
- append_indented(source, vformat(R"("is_reference": %s,)", class_api.is_reference ? "true" : "false"));
+ append_indented(source, vformat(R"("is_ref_counted": %s,)", class_api.is_ref_counted ? "true" : "false"));
append_indented(source, vformat(R"("has_indexing": %s,)", class_api.has_indexing ? "true" : "false"));
append_indented(source, vformat(R"("indexed_type": "%s",)", class_api.has_indexing && class_api.indexed_type == "Nil" ? "Variant" : class_api.indexed_type));
append_indented(source, vformat(R"("is_keyed": %s,)", class_api.is_keyed ? "true" : "false"));
diff --git a/modules/gdnative/nativescript/godot_nativescript.cpp b/modules/gdnative/nativescript/godot_nativescript.cpp
index b2abf8b8ae..b10a747568 100644
--- a/modules/gdnative/nativescript/godot_nativescript.cpp
+++ b/modules/gdnative/nativescript/godot_nativescript.cpp
@@ -70,8 +70,7 @@ void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char
const NativeScriptDesc *b = desc.base_data;
while (b) {
- desc.rpc_count += b->rpc_count;
- desc.rset_count += b->rset_count;
+ desc.rpc_methods.append_array(b->rpc_methods);
b = b->base_data;
}
@@ -94,8 +93,6 @@ void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const
desc.destroy_func = p_destroy_func;
desc.is_tool = true;
desc.base = p_base;
- desc.rpc_count = 0;
- desc.rset_count = 0;
if (classes->has(p_base)) {
desc.base_data = &(*classes)[p_base];
@@ -103,8 +100,7 @@ void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const
const NativeScriptDesc *b = desc.base_data;
while (b) {
- desc.rpc_count += b->rpc_count;
- desc.rset_count += b->rset_count;
+ desc.rpc_methods.append_array(b->rpc_methods);
b = b->base_data;
}
@@ -126,13 +122,16 @@ void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const cha
method.method = p_method;
method.rpc_mode = p_attr.rpc_type;
method.rpc_method_id = UINT16_MAX;
- if (p_attr.rpc_type != GODOT_METHOD_RPC_MODE_DISABLED) {
- method.rpc_method_id = E->get().rpc_count;
- E->get().rpc_count += 1;
- }
method.info = MethodInfo(p_function_name);
E->get().methods.insert(p_function_name, method);
+
+ if (p_attr.rpc_type != GODOT_METHOD_RPC_MODE_DISABLED) {
+ MultiplayerAPI::RPCConfig nd;
+ nd.name = String(p_name);
+ nd.rpc_mode = MultiplayerAPI::RPCMode(p_attr.rpc_type);
+ E->get().rpc_methods.push_back(nd);
+ }
}
void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_nativescript_property_attributes *p_attr, godot_nativescript_property_set_func p_set_func, godot_nativescript_property_get_func p_get_func) {
@@ -144,11 +143,6 @@ void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const c
NativeScriptDesc::Property property;
property.default_value = *(Variant *)&p_attr->default_value;
property.getter = p_get_func;
- property.rset_mode = p_attr->rset_type;
- if (p_attr->rset_type != GODOT_METHOD_RPC_MODE_DISABLED) {
- property.rset_property_id = E->get().rset_count;
- E->get().rset_count += 1;
- }
property.setter = p_set_func;
property.info = PropertyInfo((Variant::Type)p_attr->type,
p_path,
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index 46af70f73c..6c2d038654 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -37,8 +37,8 @@
#include "core/config/project_settings.h"
#include "core/core_constants.h"
#include "core/core_string_names.h"
+#include "core/io/file_access.h"
#include "core/io/file_access_encrypted.h"
-#include "core/os/file_access.h"
#include "core/os/os.h"
#include "main/main.h"
@@ -415,245 +415,11 @@ void NativeScript::get_script_property_list(List<PropertyInfo> *p_list) const {
}
}
-Vector<ScriptNetData> NativeScript::get_rpc_methods() const {
- Vector<ScriptNetData> v;
-
- NativeScriptDesc *script_data = get_script_desc();
-
- while (script_data) {
- for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
- if (E->get().rpc_mode != GODOT_METHOD_RPC_MODE_DISABLED) {
- ScriptNetData nd;
- nd.name = E->key();
- nd.mode = MultiplayerAPI::RPCMode(E->get().rpc_mode);
- v.push_back(nd);
- }
- }
-
- script_data = script_data->base_data;
- }
-
- return v;
-}
-
-uint16_t NativeScript::get_rpc_method_id(const StringName &p_method) const {
- NativeScriptDesc *script_data = get_script_desc();
-
- while (script_data) {
- Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
- if (E) {
- return E->get().rpc_method_id;
- }
-
- script_data = script_data->base_data;
- }
-
- return UINT16_MAX;
-}
-
-StringName NativeScript::get_rpc_method(uint16_t p_id) const {
- ERR_FAIL_COND_V(p_id == UINT16_MAX, StringName());
-
+const Vector<MultiplayerAPI::RPCConfig> NativeScript::get_rpc_methods() const {
NativeScriptDesc *script_data = get_script_desc();
+ ERR_FAIL_COND_V(!script_data, Vector<MultiplayerAPI::RPCConfig>());
- while (script_data) {
- for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
- if (E->get().rpc_method_id == p_id) {
- return E->key();
- }
- }
-
- script_data = script_data->base_data;
- }
-
- return StringName();
-}
-
-MultiplayerAPI::RPCMode NativeScript::get_rpc_mode_by_id(uint16_t p_id) const {
- ERR_FAIL_COND_V(p_id == UINT16_MAX, MultiplayerAPI::RPC_MODE_DISABLED);
-
- NativeScriptDesc *script_data = get_script_desc();
-
- while (script_data) {
- for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
- if (E->get().rpc_method_id == p_id) {
- switch (E->get().rpc_mode) {
- case GODOT_METHOD_RPC_MODE_DISABLED:
- return MultiplayerAPI::RPC_MODE_DISABLED;
- case GODOT_METHOD_RPC_MODE_REMOTE:
- return MultiplayerAPI::RPC_MODE_REMOTE;
- case GODOT_METHOD_RPC_MODE_MASTER:
- return MultiplayerAPI::RPC_MODE_MASTER;
- case GODOT_METHOD_RPC_MODE_PUPPET:
- return MultiplayerAPI::RPC_MODE_PUPPET;
- case GODOT_METHOD_RPC_MODE_REMOTESYNC:
- return MultiplayerAPI::RPC_MODE_REMOTESYNC;
- case GODOT_METHOD_RPC_MODE_MASTERSYNC:
- return MultiplayerAPI::RPC_MODE_MASTERSYNC;
- case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
- return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
- default:
- return MultiplayerAPI::RPC_MODE_DISABLED;
- }
- }
- }
-
- script_data = script_data->base_data;
- }
-
- return MultiplayerAPI::RPC_MODE_DISABLED;
-}
-
-MultiplayerAPI::RPCMode NativeScript::get_rpc_mode(const StringName &p_method) const {
- NativeScriptDesc *script_data = get_script_desc();
-
- while (script_data) {
- Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
- if (E) {
- switch (E->get().rpc_mode) {
- case GODOT_METHOD_RPC_MODE_DISABLED:
- return MultiplayerAPI::RPC_MODE_DISABLED;
- case GODOT_METHOD_RPC_MODE_REMOTE:
- return MultiplayerAPI::RPC_MODE_REMOTE;
- case GODOT_METHOD_RPC_MODE_MASTER:
- return MultiplayerAPI::RPC_MODE_MASTER;
- case GODOT_METHOD_RPC_MODE_PUPPET:
- return MultiplayerAPI::RPC_MODE_PUPPET;
- case GODOT_METHOD_RPC_MODE_REMOTESYNC:
- return MultiplayerAPI::RPC_MODE_REMOTESYNC;
- case GODOT_METHOD_RPC_MODE_MASTERSYNC:
- return MultiplayerAPI::RPC_MODE_MASTERSYNC;
- case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
- return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
- default:
- return MultiplayerAPI::RPC_MODE_DISABLED;
- }
- }
-
- script_data = script_data->base_data;
- }
-
- return MultiplayerAPI::RPC_MODE_DISABLED;
-}
-
-Vector<ScriptNetData> NativeScript::get_rset_properties() const {
- Vector<ScriptNetData> v;
-
- NativeScriptDesc *script_data = get_script_desc();
-
- while (script_data) {
- for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) {
- if (E.get().rset_mode != GODOT_METHOD_RPC_MODE_DISABLED) {
- ScriptNetData nd;
- nd.name = E.key();
- nd.mode = MultiplayerAPI::RPCMode(E.get().rset_mode);
- v.push_back(nd);
- }
- }
- script_data = script_data->base_data;
- }
-
- return v;
-}
-
-uint16_t NativeScript::get_rset_property_id(const StringName &p_variable) const {
- NativeScriptDesc *script_data = get_script_desc();
-
- while (script_data) {
- OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.find(p_variable);
- if (E) {
- return E.get().rset_property_id;
- }
-
- script_data = script_data->base_data;
- }
-
- return UINT16_MAX;
-}
-
-StringName NativeScript::get_rset_property(uint16_t p_id) const {
- ERR_FAIL_COND_V(p_id == UINT16_MAX, StringName());
-
- NativeScriptDesc *script_data = get_script_desc();
-
- while (script_data) {
- for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) {
- if (E.get().rset_property_id == p_id) {
- return E.key();
- }
- }
-
- script_data = script_data->base_data;
- }
-
- return StringName();
-}
-
-MultiplayerAPI::RPCMode NativeScript::get_rset_mode_by_id(uint16_t p_id) const {
- ERR_FAIL_COND_V(p_id == UINT16_MAX, MultiplayerAPI::RPC_MODE_DISABLED);
-
- NativeScriptDesc *script_data = get_script_desc();
-
- while (script_data) {
- for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) {
- if (E.get().rset_property_id == p_id) {
- switch (E.get().rset_mode) {
- case GODOT_METHOD_RPC_MODE_DISABLED:
- return MultiplayerAPI::RPC_MODE_DISABLED;
- case GODOT_METHOD_RPC_MODE_REMOTE:
- return MultiplayerAPI::RPC_MODE_REMOTE;
- case GODOT_METHOD_RPC_MODE_MASTER:
- return MultiplayerAPI::RPC_MODE_MASTER;
- case GODOT_METHOD_RPC_MODE_PUPPET:
- return MultiplayerAPI::RPC_MODE_PUPPET;
- case GODOT_METHOD_RPC_MODE_REMOTESYNC:
- return MultiplayerAPI::RPC_MODE_REMOTESYNC;
- case GODOT_METHOD_RPC_MODE_MASTERSYNC:
- return MultiplayerAPI::RPC_MODE_MASTERSYNC;
- case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
- return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
- default:
- return MultiplayerAPI::RPC_MODE_DISABLED;
- }
- }
- }
-
- script_data = script_data->base_data;
- }
-
- return MultiplayerAPI::RPC_MODE_DISABLED;
-}
-
-MultiplayerAPI::RPCMode NativeScript::get_rset_mode(const StringName &p_variable) const {
- NativeScriptDesc *script_data = get_script_desc();
-
- while (script_data) {
- OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.find(p_variable);
- if (E) {
- switch (E.get().rset_mode) {
- case GODOT_METHOD_RPC_MODE_DISABLED:
- return MultiplayerAPI::RPC_MODE_DISABLED;
- case GODOT_METHOD_RPC_MODE_REMOTE:
- return MultiplayerAPI::RPC_MODE_REMOTE;
- case GODOT_METHOD_RPC_MODE_MASTER:
- return MultiplayerAPI::RPC_MODE_MASTER;
- case GODOT_METHOD_RPC_MODE_PUPPET:
- return MultiplayerAPI::RPC_MODE_PUPPET;
- case GODOT_METHOD_RPC_MODE_REMOTESYNC:
- return MultiplayerAPI::RPC_MODE_REMOTESYNC;
- case GODOT_METHOD_RPC_MODE_MASTERSYNC:
- return MultiplayerAPI::RPC_MODE_MASTERSYNC;
- case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
- return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
- default:
- return MultiplayerAPI::RPC_MODE_DISABLED;
- }
- }
-
- script_data = script_data->base_data;
- }
-
- return MultiplayerAPI::RPC_MODE_DISABLED;
+ return script_data->rpc_methods;
}
String NativeScript::get_class_documentation() const {
@@ -739,7 +505,7 @@ Variant NativeScript::_new(const Variant **p_args, int p_argcount, Callable::Cal
if (!(script_data->base_native_type == "")) {
owner = ClassDB::instance(script_data->base_native_type);
} else {
- owner = memnew(Reference);
+ owner = memnew(RefCounted);
}
if (!owner) {
@@ -747,7 +513,7 @@ Variant NativeScript::_new(const Variant **p_args, int p_argcount, Callable::Cal
return Variant();
}
- Reference *r = Object::cast_to<Reference>(owner);
+ RefCounted *r = Object::cast_to<RefCounted>(owner);
if (r) {
ref = REF(r);
}
@@ -1046,46 +812,10 @@ Ref<Script> NativeScriptInstance::get_script() const {
return script;
}
-Vector<ScriptNetData> NativeScriptInstance::get_rpc_methods() const {
+const Vector<MultiplayerAPI::RPCConfig> NativeScriptInstance::get_rpc_methods() const {
return script->get_rpc_methods();
}
-uint16_t NativeScriptInstance::get_rpc_method_id(const StringName &p_method) const {
- return script->get_rpc_method_id(p_method);
-}
-
-StringName NativeScriptInstance::get_rpc_method(uint16_t p_id) const {
- return script->get_rpc_method(p_id);
-}
-
-MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode_by_id(uint16_t p_id) const {
- return script->get_rpc_mode_by_id(p_id);
-}
-
-MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_method) const {
- return script->get_rpc_mode(p_method);
-}
-
-Vector<ScriptNetData> NativeScriptInstance::get_rset_properties() const {
- return script->get_rset_properties();
-}
-
-uint16_t NativeScriptInstance::get_rset_property_id(const StringName &p_variable) const {
- return script->get_rset_property_id(p_variable);
-}
-
-StringName NativeScriptInstance::get_rset_property(uint16_t p_id) const {
- return script->get_rset_property(p_id);
-}
-
-MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode_by_id(uint16_t p_id) const {
- return script->get_rset_mode_by_id(p_id);
-}
-
-MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const {
- return script->get_rset_mode(p_variable);
-}
-
ScriptLanguage *NativeScriptInstance::get_language() {
return NativeScriptLanguage::get_singleton();
}
diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h
index ca5e76e43e..1756321281 100644
--- a/modules/gdnative/nativescript/nativescript.h
+++ b/modules/gdnative/nativescript/nativescript.h
@@ -62,8 +62,6 @@ struct NativeScriptDesc {
godot_nativescript_property_get_func getter;
PropertyInfo info;
Variant default_value;
- int rset_mode = 0;
- uint16_t rset_property_id;
String documentation;
};
@@ -72,9 +70,8 @@ struct NativeScriptDesc {
String documentation;
};
- uint16_t rpc_count = 0;
Map<StringName, Method> methods;
- uint16_t rset_count = 0;
+ Vector<MultiplayerAPI::RPCConfig> rpc_methods;
OrderedHashMap<StringName, Property> properties;
Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals
StringName base;
@@ -178,17 +175,7 @@ public:
virtual void get_script_method_list(List<MethodInfo> *p_list) const override;
virtual void get_script_property_list(List<PropertyInfo> *p_list) const override;
- virtual Vector<ScriptNetData> get_rpc_methods() const override;
- virtual uint16_t get_rpc_method_id(const StringName &p_method) const override;
- virtual StringName get_rpc_method(uint16_t p_id) const override;
- virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const override;
- virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override;
-
- virtual Vector<ScriptNetData> get_rset_properties() const override;
- virtual uint16_t get_rset_property_id(const StringName &p_variable) const override;
- virtual StringName get_rset_property(uint16_t p_id) const override;
- virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const override;
- virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override;
+ virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
String get_class_documentation() const;
String get_method_documentation(const StringName &p_method) const;
@@ -226,17 +213,7 @@ public:
String to_string(bool *r_valid);
virtual Ref<Script> get_script() const;
- virtual Vector<ScriptNetData> get_rpc_methods() const;
- virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
- virtual StringName get_rpc_method(uint16_t p_id) const;
- virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const;
- virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
-
- virtual Vector<ScriptNetData> get_rset_properties() const;
- virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
- virtual StringName get_rset_property(uint16_t p_id) const;
- virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const;
- virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
+ virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const;
virtual ScriptLanguage *get_language();
diff --git a/modules/gdnative/pluginscript/pluginscript_instance.cpp b/modules/gdnative/pluginscript/pluginscript_instance.cpp
index 7f8dba0906..ed1c0af3ed 100644
--- a/modules/gdnative/pluginscript/pluginscript_instance.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_instance.cpp
@@ -100,46 +100,10 @@ String PluginScriptInstance::to_string(bool *r_valid) {
return str_ret;
}
-Vector<ScriptNetData> PluginScriptInstance::get_rpc_methods() const {
+const Vector<MultiplayerAPI::RPCConfig> PluginScriptInstance::get_rpc_methods() const {
return _script->get_rpc_methods();
}
-uint16_t PluginScriptInstance::get_rpc_method_id(const StringName &p_variable) const {
- return _script->get_rpc_method_id(p_variable);
-}
-
-StringName PluginScriptInstance::get_rpc_method(uint16_t p_id) const {
- return _script->get_rpc_method(p_id);
-}
-
-MultiplayerAPI::RPCMode PluginScriptInstance::get_rpc_mode_by_id(uint16_t p_id) const {
- return _script->get_rpc_mode_by_id(p_id);
-}
-
-MultiplayerAPI::RPCMode PluginScriptInstance::get_rpc_mode(const StringName &p_method) const {
- return _script->get_rpc_mode(p_method);
-}
-
-Vector<ScriptNetData> PluginScriptInstance::get_rset_properties() const {
- return _script->get_rset_properties();
-}
-
-uint16_t PluginScriptInstance::get_rset_property_id(const StringName &p_variable) const {
- return _script->get_rset_property_id(p_variable);
-}
-
-StringName PluginScriptInstance::get_rset_property(uint16_t p_id) const {
- return _script->get_rset_property(p_id);
-}
-
-MultiplayerAPI::RPCMode PluginScriptInstance::get_rset_mode_by_id(uint16_t p_id) const {
- return _script->get_rset_mode_by_id(p_id);
-}
-
-MultiplayerAPI::RPCMode PluginScriptInstance::get_rset_mode(const StringName &p_variable) const {
- return _script->get_rset_mode(p_variable);
-}
-
void PluginScriptInstance::refcount_incremented() {
if (_desc->refcount_decremented) {
_desc->refcount_incremented(_data);
diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h
index b263c0e62c..25b62ae8ab 100644
--- a/modules/gdnative/pluginscript/pluginscript_instance.h
+++ b/modules/gdnative/pluginscript/pluginscript_instance.h
@@ -71,17 +71,7 @@ public:
void set_path(const String &p_path);
- virtual Vector<ScriptNetData> get_rpc_methods() const;
- virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
- virtual StringName get_rpc_method(uint16_t p_id) const;
- virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const;
- virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
-
- virtual Vector<ScriptNetData> get_rset_properties() const;
- virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
- virtual StringName get_rset_property(uint16_t p_id) const;
- virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const;
- virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
+ virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const;
virtual void refcount_incremented();
virtual bool refcount_decremented();
diff --git a/modules/gdnative/pluginscript/pluginscript_language.cpp b/modules/gdnative/pluginscript/pluginscript_language.cpp
index 1360cf0299..0291ae560b 100644
--- a/modules/gdnative/pluginscript/pluginscript_language.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_language.cpp
@@ -30,7 +30,7 @@
// Godot imports
#include "core/config/project_settings.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "core/os/os.h"
// PluginScript imports
#include "pluginscript_language.h"
diff --git a/modules/gdnative/pluginscript/pluginscript_loader.cpp b/modules/gdnative/pluginscript/pluginscript_loader.cpp
index f2165cd225..462452a897 100644
--- a/modules/gdnative/pluginscript/pluginscript_loader.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_loader.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
// Godot imports
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
// Pythonscript imports
#include "pluginscript_language.h"
#include "pluginscript_loader.h"
diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp
index a48245814f..1dabb1db63 100644
--- a/modules/gdnative/pluginscript/pluginscript_script.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_script.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
// Godot imports
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
// PluginScript imports
#include "pluginscript_instance.h"
#include "pluginscript_script.h"
@@ -94,7 +94,7 @@ Variant PluginScript::_new(const Variant **p_args, int p_argcount, Callable::Cal
Object *owner = nullptr;
if (get_instance_base_type() == "") {
- owner = memnew(Reference);
+ owner = memnew(RefCounted);
} else {
owner = ClassDB::instance(get_instance_base_type());
}
@@ -104,7 +104,7 @@ Variant PluginScript::_new(const Variant **p_args, int p_argcount, Callable::Cal
return Variant();
}
- Reference *r = Object::cast_to<Reference>(owner);
+ RefCounted *r = Object::cast_to<RefCounted>(owner);
if (r) {
ref = REF(r);
}
@@ -312,10 +312,9 @@ Error PluginScript::reload(bool p_keep_state) {
}
Array *methods = (Array *)&manifest.methods;
_rpc_methods.clear();
- _rpc_variables.clear();
if (_ref_base_parent.is_valid()) {
+ /// XXX TODO Should this be _rpc_methods.append_array(...)
_rpc_methods = _ref_base_parent->get_rpc_methods();
- _rpc_variables = _ref_base_parent->get_rset_properties();
}
for (int i = 0; i < methods->size(); ++i) {
Dictionary v = (*methods)[i];
@@ -324,9 +323,10 @@ Error PluginScript::reload(bool p_keep_state) {
// rpc_mode is passed as an optional field and is not part of MethodInfo
Variant var = v["rpc_mode"];
if (var != Variant()) {
- ScriptNetData nd;
+ MultiplayerAPI::RPCConfig nd;
nd.name = mi.name;
- nd.mode = MultiplayerAPI::RPCMode(int(var));
+ nd.rpc_mode = MultiplayerAPI::RPCMode(int(var));
+ // TODO Transfer Channel
if (_rpc_methods.find(nd) == -1) {
_rpc_methods.push_back(nd);
}
@@ -334,7 +334,7 @@ Error PluginScript::reload(bool p_keep_state) {
}
// Sort so we are 100% that they are always the same.
- _rpc_methods.sort_custom<SortNetData>();
+ _rpc_methods.sort_custom<MultiplayerAPI::SortRPCConfig>();
Array *signals = (Array *)&manifest.signals;
for (int i = 0; i < signals->size(); ++i) {
@@ -348,21 +348,8 @@ Error PluginScript::reload(bool p_keep_state) {
PropertyInfo pi = PropertyInfo::from_dict(v);
_properties_info[pi.name] = pi;
_properties_default_values[pi.name] = v["default_value"];
- // rset_mode is passed as an optional field and is not part of PropertyInfo
- Variant var = v["rset_mode"];
- if (var != Variant()) {
- ScriptNetData nd;
- nd.name = pi.name;
- nd.mode = MultiplayerAPI::RPCMode(int(var));
- if (_rpc_variables.find(nd) == -1) {
- _rpc_variables.push_back(nd);
- }
- }
}
- // Sort so we are 100% that they are always the same.
- _rpc_variables.sort_custom<SortNetData>();
-
#ifdef TOOLS_ENABLED
/*for (Set<PlaceHolderScriptInstance*>::Element *E=placeholders.front();E;E=E->next()) {
@@ -486,76 +473,10 @@ int PluginScript::get_member_line(const StringName &p_member) const {
return -1;
}
-Vector<ScriptNetData> PluginScript::get_rpc_methods() const {
+const Vector<MultiplayerAPI::RPCConfig> PluginScript::get_rpc_methods() const {
return _rpc_methods;
}
-uint16_t PluginScript::get_rpc_method_id(const StringName &p_method) const {
- ASSERT_SCRIPT_VALID_V(UINT16_MAX);
- for (int i = 0; i < _rpc_methods.size(); i++) {
- if (_rpc_methods[i].name == p_method) {
- return i;
- }
- }
- return UINT16_MAX;
-}
-
-StringName PluginScript::get_rpc_method(const uint16_t p_rpc_method_id) const {
- ASSERT_SCRIPT_VALID_V(StringName());
- if (p_rpc_method_id >= _rpc_methods.size()) {
- return StringName();
- }
- return _rpc_methods[p_rpc_method_id].name;
-}
-
-MultiplayerAPI::RPCMode PluginScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
- ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED);
- if (p_rpc_method_id >= _rpc_methods.size()) {
- return MultiplayerAPI::RPC_MODE_DISABLED;
- }
- return _rpc_methods[p_rpc_method_id].mode;
-}
-
-MultiplayerAPI::RPCMode PluginScript::get_rpc_mode(const StringName &p_method) const {
- ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED);
- return get_rpc_mode_by_id(get_rpc_method_id(p_method));
-}
-
-Vector<ScriptNetData> PluginScript::get_rset_properties() const {
- return _rpc_variables;
-}
-
-uint16_t PluginScript::get_rset_property_id(const StringName &p_property) const {
- ASSERT_SCRIPT_VALID_V(UINT16_MAX);
- for (int i = 0; i < _rpc_variables.size(); i++) {
- if (_rpc_variables[i].name == p_property) {
- return i;
- }
- }
- return UINT16_MAX;
-}
-
-StringName PluginScript::get_rset_property(const uint16_t p_rset_property_id) const {
- ASSERT_SCRIPT_VALID_V(StringName());
- if (p_rset_property_id >= _rpc_variables.size()) {
- return StringName();
- }
- return _rpc_variables[p_rset_property_id].name;
-}
-
-MultiplayerAPI::RPCMode PluginScript::get_rset_mode_by_id(const uint16_t p_rset_property_id) const {
- ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED);
- if (p_rset_property_id >= _rpc_variables.size()) {
- return MultiplayerAPI::RPC_MODE_DISABLED;
- }
- return _rpc_variables[p_rset_property_id].mode;
-}
-
-MultiplayerAPI::RPCMode PluginScript::get_rset_mode(const StringName &p_variable) const {
- ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED);
- return get_rset_mode_by_id(get_rset_property_id(p_variable));
-}
-
PluginScript::PluginScript() :
_script_list(this) {
}
diff --git a/modules/gdnative/pluginscript/pluginscript_script.h b/modules/gdnative/pluginscript/pluginscript_script.h
index 1c86f2056d..97989a19d8 100644
--- a/modules/gdnative/pluginscript/pluginscript_script.h
+++ b/modules/gdnative/pluginscript/pluginscript_script.h
@@ -61,8 +61,7 @@ private:
Map<StringName, PropertyInfo> _properties_info;
Map<StringName, MethodInfo> _signals_info;
Map<StringName, MethodInfo> _methods_info;
- Vector<ScriptNetData> _rpc_methods;
- Vector<ScriptNetData> _rpc_variables;
+ Vector<MultiplayerAPI::RPCConfig> _rpc_methods;
Set<Object *> _instances;
//exported members
@@ -137,17 +136,7 @@ public:
virtual int get_member_line(const StringName &p_member) const override;
- virtual Vector<ScriptNetData> get_rpc_methods() const override;
- virtual uint16_t get_rpc_method_id(const StringName &p_method) const override;
- virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const override;
- virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const override;
- virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override;
-
- virtual Vector<ScriptNetData> get_rset_properties() const override;
- virtual uint16_t get_rset_property_id(const StringName &p_property) const override;
- virtual StringName get_rset_property(const uint16_t p_rset_property_id) const override;
- virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const override;
- virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override;
+ virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
PluginScript();
void init(PluginScriptLanguage *language);
diff --git a/modules/gdnative/pluginscript/register_types.cpp b/modules/gdnative/pluginscript/register_types.cpp
index b94538b2f7..433544178f 100644
--- a/modules/gdnative/pluginscript/register_types.cpp
+++ b/modules/gdnative/pluginscript/register_types.cpp
@@ -31,9 +31,9 @@
#include "register_types.h"
#include "core/config/project_settings.h"
+#include "core/io/dir_access.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
-#include "core/os/dir_access.h"
#include "core/os/os.h"
#include "scene/main/scene_tree.h"
diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp
index d08bde9e23..cf19c0c44c 100644
--- a/modules/gdnative/register_types.cpp
+++ b/modules/gdnative/register_types.cpp
@@ -363,7 +363,7 @@ void unregister_gdnative_types() {
print_line(String("aabb:\t") + itos(sizeof(AABB)));
print_line(String("rid:\t") + itos(sizeof(RID)));
print_line(String("string:\t") + itos(sizeof(String)));
- print_line(String("transform:\t") + itos(sizeof(Transform)));
+ print_line(String("transform:\t") + itos(sizeof(Transform3D)));
print_line(String("transfo2D:\t") + itos(sizeof(Transform2D)));
print_line(String("variant:\t") + itos(sizeof(Variant)));
print_line(String("vector2:\t") + itos(sizeof(Vector2)));
diff --git a/modules/gdnative/videodecoder/video_stream_gdnative.h b/modules/gdnative/videodecoder/video_stream_gdnative.h
index 140888cd4b..c605dbb433 100644
--- a/modules/gdnative/videodecoder/video_stream_gdnative.h
+++ b/modules/gdnative/videodecoder/video_stream_gdnative.h
@@ -32,7 +32,7 @@
#define VIDEO_STREAM_GDNATIVE_H
#include "../gdnative.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "scene/resources/texture.h"
#include "scene/resources/video_stream.h"
diff --git a/modules/gdnative/xr/xr_interface_gdnative.cpp b/modules/gdnative/xr/xr_interface_gdnative.cpp
index 122cb5849b..ff959affa3 100644
--- a/modules/gdnative/xr/xr_interface_gdnative.cpp
+++ b/modules/gdnative/xr/xr_interface_gdnative.cpp
@@ -70,8 +70,13 @@ void XRInterfaceGDNative::set_interface(const godot_xr_interface_gdnative *p_int
// this should only be called once, just being paranoid..
if (interface) {
cleanup();
+ interface = NULL;
}
+ // validate
+ ERR_FAIL_NULL(p_interface);
+ ERR_FAIL_COND_MSG(p_interface->version.major < 4, "This is an incompatible GDNative XR plugin.");
+
// bind to our interface
interface = p_interface;
@@ -119,14 +124,14 @@ int XRInterfaceGDNative::get_camera_feed_id() {
return (unsigned int)interface->get_camera_feed_id(data);
}
-bool XRInterfaceGDNative::is_stereo() {
- bool stereo;
+uint32_t XRInterfaceGDNative::get_view_count() {
+ uint32_t view_count;
- ERR_FAIL_COND_V(interface == nullptr, false);
+ ERR_FAIL_COND_V(interface == nullptr, 1);
- stereo = interface->is_stereo(data);
+ view_count = interface->get_view_count(data);
- return stereo;
+ return view_count;
}
bool XRInterfaceGDNative::is_initialized() const {
@@ -173,28 +178,52 @@ Size2 XRInterfaceGDNative::get_render_targetsize() {
return *vec;
}
-Transform XRInterfaceGDNative::get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform) {
- Transform *ret;
+Transform3D XRInterfaceGDNative::get_camera_transform() {
+ Transform3D *ret;
+
+ ERR_FAIL_COND_V(interface == nullptr, Transform3D());
+
+ godot_transform3d t = interface->get_camera_transform(data);
+
+ ret = (Transform3D *)&t;
+
+ return *ret;
+}
+
+Transform3D XRInterfaceGDNative::get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) {
+ Transform3D *ret;
- ERR_FAIL_COND_V(interface == nullptr, Transform());
+ ERR_FAIL_COND_V(interface == nullptr, Transform3D());
- godot_transform t = interface->get_transform_for_eye(data, (int)p_eye, (godot_transform *)&p_cam_transform);
+ godot_transform3d t = interface->get_transform_for_view(data, (int)p_view, (godot_transform3d *)&p_cam_transform);
- ret = (Transform *)&t;
+ ret = (Transform3D *)&t;
return *ret;
}
-CameraMatrix XRInterfaceGDNative::get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) {
+CameraMatrix XRInterfaceGDNative::get_projection_for_view(uint32_t p_view, real_t p_aspect, real_t p_z_near, real_t p_z_far) {
CameraMatrix cm;
ERR_FAIL_COND_V(interface == nullptr, CameraMatrix());
- interface->fill_projection_for_eye(data, (godot_float *)cm.matrix, (godot_int)p_eye, p_aspect, p_z_near, p_z_far);
+ interface->fill_projection_for_view(data, (godot_real_t *)cm.matrix, (godot_int)p_view, p_aspect, p_z_near, p_z_far);
return cm;
}
+Vector<BlitToScreen> XRInterfaceGDNative::commit_views(RID p_render_target, const Rect2 &p_screen_rect) {
+ // possibly move this as a member variable and add a callback to populate?
+ Vector<BlitToScreen> blit_to_screen;
+
+ ERR_FAIL_COND_V(interface == nullptr, blit_to_screen);
+
+ // must implement
+ interface->commit_views(data, (godot_rid *)&p_render_target, (godot_rect2 *)&p_screen_rect);
+
+ return blit_to_screen;
+}
+
unsigned int XRInterfaceGDNative::get_external_texture_for_eye(XRInterface::Eyes p_eye) {
ERR_FAIL_COND_V(interface == nullptr, 0);
@@ -234,22 +263,22 @@ void GDAPI godot_xr_register_interface(const godot_xr_interface_gdnative *p_inte
XRServer::get_singleton()->add_interface(new_interface);
}
-godot_float GDAPI godot_xr_get_worldscale() {
+godot_real_t GDAPI godot_xr_get_worldscale() {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, 1.0);
return xr_server->get_world_scale();
}
-godot_transform GDAPI godot_xr_get_reference_frame() {
- godot_transform reference_frame;
- Transform *reference_frame_ptr = (Transform *)&reference_frame;
+godot_transform3d GDAPI godot_xr_get_reference_frame() {
+ godot_transform3d reference_frame;
+ Transform3D *reference_frame_ptr = (Transform3D *)&reference_frame;
XRServer *xr_server = XRServer::get_singleton();
if (xr_server != nullptr) {
*reference_frame_ptr = xr_server->get_reference_frame();
} else {
- memnew_placement(&reference_frame, Transform);
+ memnew_placement(&reference_frame, Transform3D);
}
return reference_frame;
@@ -356,13 +385,13 @@ void GDAPI godot_xr_remove_controller(godot_int p_controller_id) {
}
}
-void GDAPI godot_xr_set_controller_transform(godot_int p_controller_id, godot_transform *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position) {
+void GDAPI godot_xr_set_controller_transform(godot_int p_controller_id, godot_transform3d *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position) {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL(xr_server);
Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
if (tracker.is_valid()) {
- Transform *transform = (Transform *)p_transform;
+ Transform3D *transform = (Transform3D *)p_transform;
if (p_tracks_orientation) {
tracker->set_orientation(transform->basis);
}
@@ -388,7 +417,7 @@ void GDAPI godot_xr_set_controller_button(godot_int p_controller_id, godot_int p
}
}
-void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_float p_value, godot_bool p_can_be_negative) {
+void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real_t p_value, godot_bool p_can_be_negative) {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL(xr_server);
@@ -407,7 +436,7 @@ void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_a
}
}
-godot_float GDAPI godot_xr_get_controller_rumble(godot_int p_controller_id) {
+godot_real_t GDAPI godot_xr_get_controller_rumble(godot_int p_controller_id) {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, 0.0);
diff --git a/modules/gdnative/xr/xr_interface_gdnative.h b/modules/gdnative/xr/xr_interface_gdnative.h
index 84bd8fc731..42e9206c1f 100644
--- a/modules/gdnative/xr/xr_interface_gdnative.h
+++ b/modules/gdnative/xr/xr_interface_gdnative.h
@@ -72,20 +72,24 @@ public:
/** rendering and internal **/
virtual Size2 get_render_targetsize() override;
- virtual bool is_stereo() override;
- virtual Transform get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform) override;
+ virtual uint32_t get_view_count() override;
+ virtual Transform3D get_camera_transform() override;
+ virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override;
// we expose a Vector<float> version of this function to GDNative
Vector<float> _get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
// and a CameraMatrix version to XRServer
- virtual CameraMatrix get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) override;
+ virtual CameraMatrix get_projection_for_view(uint32_t p_view, real_t p_aspect, real_t p_z_near, real_t p_z_far) override;
- virtual unsigned int get_external_texture_for_eye(XRInterface::Eyes p_eye) override;
- virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) override;
+ virtual Vector<BlitToScreen> commit_views(RID p_render_target, const Rect2 &p_screen_rect) override;
virtual void process() override;
virtual void notification(int p_what) override;
+
+ // deprecated
+ virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) override;
+ virtual unsigned int get_external_texture_for_eye(XRInterface::Eyes p_eye) override;
};
#endif // XR_INTERFACE_GDNATIVE_H
diff --git a/modules/gdnavigation/gd_navigation_server.cpp b/modules/gdnavigation/gd_navigation_server.cpp
index 88ef434e0f..d5e6e5e69f 100644
--- a/modules/gdnavigation/gd_navigation_server.cpp
+++ b/modules/gdnavigation/gd_navigation_server.cpp
@@ -270,7 +270,7 @@ COMMAND_2(region_set_map, RID, p_region, RID, p_map) {
}
}
-COMMAND_2(region_set_transform, RID, p_region, Transform, p_transform) {
+COMMAND_2(region_set_transform, RID, p_region, Transform3D, p_transform) {
NavRegion *region = region_owner.getornull(p_region);
ERR_FAIL_COND(region == nullptr);
diff --git a/modules/gdnavigation/gd_navigation_server.h b/modules/gdnavigation/gd_navigation_server.h
index 2f51f6431e..759d15e508 100644
--- a/modules/gdnavigation/gd_navigation_server.h
+++ b/modules/gdnavigation/gd_navigation_server.h
@@ -113,7 +113,7 @@ public:
COMMAND_2(region_set_map, RID, p_region, RID, p_map);
COMMAND_2(region_set_layers, RID, p_region, uint32_t, p_layers);
virtual uint32_t region_get_layers(RID p_region) const;
- COMMAND_2(region_set_transform, RID, p_region, Transform, p_transform);
+ COMMAND_2(region_set_transform, RID, p_region, Transform3D, p_transform);
COMMAND_2(region_set_navmesh, RID, p_region, Ref<NavigationMesh>, p_nav_mesh);
virtual void region_bake_navmesh(Ref<NavigationMesh> r_mesh, Node *p_node) const;
virtual int region_get_connections_count(RID p_region) const;
diff --git a/modules/gdnavigation/nav_region.cpp b/modules/gdnavigation/nav_region.cpp
index c1690b2a4b..81b15a49f5 100644
--- a/modules/gdnavigation/nav_region.cpp
+++ b/modules/gdnavigation/nav_region.cpp
@@ -52,7 +52,7 @@ uint32_t NavRegion::get_layers() const {
return layers;
}
-void NavRegion::set_transform(Transform p_transform) {
+void NavRegion::set_transform(Transform3D p_transform) {
transform = p_transform;
polygons_dirty = true;
}
diff --git a/modules/gdnavigation/nav_region.h b/modules/gdnavigation/nav_region.h
index 527b2500ac..f8b067e638 100644
--- a/modules/gdnavigation/nav_region.h
+++ b/modules/gdnavigation/nav_region.h
@@ -46,7 +46,7 @@ class NavRegion;
class NavRegion : public NavRid {
NavMap *map = nullptr;
- Transform transform;
+ Transform3D transform;
Ref<NavigationMesh> mesh;
uint32_t layers = 1;
Vector<gd::Edge::Connection> connections;
@@ -71,8 +71,8 @@ public:
void set_layers(uint32_t p_layers);
uint32_t get_layers() const;
- void set_transform(Transform transform);
- const Transform &get_transform() const {
+ void set_transform(Transform3D transform);
+ const Transform3D &get_transform() const {
return transform;
}
diff --git a/modules/gdnavigation/navigation_mesh_generator.cpp b/modules/gdnavigation/navigation_mesh_generator.cpp
index 7d30ce0f44..d69c9114b9 100644
--- a/modules/gdnavigation/navigation_mesh_generator.cpp
+++ b/modules/gdnavigation/navigation_mesh_generator.cpp
@@ -68,7 +68,7 @@ void NavigationMeshGenerator::_add_vertex(const Vector3 &p_vec3, Vector<float> &
p_verticies.push_back(p_vec3.z);
}
-void NavigationMeshGenerator::_add_mesh(const Ref<Mesh> &p_mesh, const Transform &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices) {
+void NavigationMeshGenerator::_add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices) {
int current_vertex_count;
for (int i = 0; i < p_mesh->get_surface_count(); i++) {
@@ -123,7 +123,7 @@ void NavigationMeshGenerator::_add_mesh(const Ref<Mesh> &p_mesh, const Transform
}
}
-void NavigationMeshGenerator::_add_faces(const PackedVector3Array &p_faces, const Transform &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices) {
+void NavigationMeshGenerator::_add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices) {
int face_count = p_faces.size() / 3;
int current_vertex_count = p_verticies.size() / 3;
@@ -138,7 +138,7 @@ void NavigationMeshGenerator::_add_faces(const PackedVector3Array &p_faces, cons
}
}
-void NavigationMeshGenerator::_parse_geometry(Transform p_accumulated_transform, Node *p_node, Vector<float> &p_verticies, Vector<int> &p_indices, int p_generate_from, uint32_t p_collision_mask, bool p_recurse_children) {
+void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transform, Node *p_node, Vector<float> &p_verticies, Vector<int> &p_indices, int p_generate_from, uint32_t p_collision_mask, bool p_recurse_children) {
if (Object::cast_to<MeshInstance3D>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(p_node);
Ref<Mesh> mesh = mesh_instance->get_mesh();
@@ -169,7 +169,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform p_accumulated_transform,
if (Object::cast_to<CollisionShape3D>(child)) {
CollisionShape3D *col_shape = Object::cast_to<CollisionShape3D>(child);
- Transform transform = p_accumulated_transform * static_body->get_transform() * col_shape->get_transform();
+ Transform3D transform = p_accumulated_transform * static_body->get_transform() * col_shape->get_transform();
Ref<Mesh> mesh;
Ref<Shape3D> s = col_shape->get_shape();
@@ -251,7 +251,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform p_accumulated_transform,
if (Object::cast_to<GridMap>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
GridMap *gridmap_instance = Object::cast_to<GridMap>(p_node);
Array meshes = gridmap_instance->get_meshes();
- Transform xform = gridmap_instance->get_transform();
+ Transform3D xform = gridmap_instance->get_transform();
for (int i = 0; i < meshes.size(); i += 2) {
Ref<Mesh> mesh = meshes[i + 1];
if (mesh.is_valid()) {
@@ -513,7 +513,7 @@ void NavigationMeshGenerator::bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node)
p_node->get_tree()->get_nodes_in_group(p_nav_mesh->get_source_group_name(), &parse_nodes);
}
- Transform navmesh_xform = Object::cast_to<Node3D>(p_node)->get_transform().affine_inverse();
+ Transform3D navmesh_xform = Object::cast_to<Node3D>(p_node)->get_transform().affine_inverse();
for (const List<Node *>::Element *E = parse_nodes.front(); E; E = E->next()) {
int geometry_type = p_nav_mesh->get_parsed_geometry_type();
uint32_t collision_mask = p_nav_mesh->get_collision_mask();
diff --git a/modules/gdnavigation/navigation_mesh_generator.h b/modules/gdnavigation/navigation_mesh_generator.h
index 88ccdb1c41..847c7d097b 100644
--- a/modules/gdnavigation/navigation_mesh_generator.h
+++ b/modules/gdnavigation/navigation_mesh_generator.h
@@ -50,9 +50,9 @@ protected:
static void _bind_methods();
static void _add_vertex(const Vector3 &p_vec3, Vector<float> &p_verticies);
- static void _add_mesh(const Ref<Mesh> &p_mesh, const Transform &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices);
- static void _add_faces(const PackedVector3Array &p_faces, const Transform &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices);
- static void _parse_geometry(Transform p_accumulated_transform, Node *p_node, Vector<float> &p_verticies, Vector<int> &p_indices, int p_generate_from, uint32_t p_collision_mask, bool p_recurse_children);
+ static void _add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices);
+ static void _add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices);
+ static void _parse_geometry(Transform3D p_accumulated_transform, Node *p_node, Vector<float> &p_verticies, Vector<int> &p_indices, int p_generate_from, uint32_t p_collision_mask, bool p_recurse_children);
static void _convert_detail_mesh_to_native_navigation_mesh(const rcPolyMeshDetail *p_detail_mesh, Ref<NavigationMesh> p_nav_mesh);
static void _build_recast_navigation_mesh(
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml
index 9e974b6fdc..58620f2b3e 100644
--- a/modules/gdscript/doc_classes/@GDScript.xml
+++ b/modules/gdscript/doc_classes/@GDScript.xml
@@ -240,10 +240,10 @@
</method>
</methods>
<constants>
- <constant name="PI" value="3.141593">
+ <constant name="PI" value="3.14159265358979">
Constant that represents how many times the diameter of a circle fits around its perimeter. This is equivalent to [code]TAU / 2[/code].
</constant>
- <constant name="TAU" value="6.283185">
+ <constant name="TAU" value="6.28318530717959">
The circle constant, the circumference of the unit circle in radians.
</constant>
<constant name="INF" value="inf">
diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp
index d34cccb3af..b867b03903 100644
--- a/modules/gdscript/editor/gdscript_highlighter.cpp
+++ b/modules/gdscript/editor/gdscript_highlighter.cpp
@@ -64,6 +64,7 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line)
bool in_function_args = false;
bool in_member_variable = false;
bool in_node_path = false;
+ bool in_annotation = false;
bool is_hex_notation = false;
bool is_bin_notation = false;
bool expect_type = false;
@@ -357,9 +358,18 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line)
in_node_path = false;
}
+ if (!in_annotation && in_region == -1 && str[j] == '@') {
+ in_annotation = true;
+ } else if (in_region != -1 || is_a_symbol) {
+ in_annotation = false;
+ }
+
if (in_node_path) {
next_type = NODE_PATH;
color = node_path_color;
+ } else if (in_annotation) {
+ next_type = ANNOTATION;
+ color = annotation_color;
} else if (in_keyword) {
next_type = KEYWORD;
color = keyword_color;
@@ -546,19 +556,22 @@ void GDScriptSyntaxHighlighter::_update_cache() {
}
const String text_edit_color_theme = EditorSettings::get_singleton()->get("text_editor/theme/color_theme");
- const bool default_theme = text_edit_color_theme == "Godot 2";
+ const bool godot_2_theme = text_edit_color_theme == "Godot 2";
- if (default_theme || EditorSettings::get_singleton()->is_dark_theme()) {
+ if (godot_2_theme || EditorSettings::get_singleton()->is_dark_theme()) {
function_definition_color = Color(0.4, 0.9, 1.0);
node_path_color = Color(0.39, 0.76, 0.35);
+ annotation_color = Color(1.0, 0.7, 0.45);
} else {
function_definition_color = Color(0.0, 0.65, 0.73);
node_path_color = Color(0.32, 0.55, 0.29);
+ annotation_color = Color(0.8, 0.5, 0.25);
}
EDITOR_DEF("text_editor/highlighting/gdscript/function_definition_color", function_definition_color);
EDITOR_DEF("text_editor/highlighting/gdscript/node_path_color", node_path_color);
- if (text_edit_color_theme == "Default" || default_theme) {
+ EDITOR_DEF("text_editor/highlighting/gdscript/annotation_color", annotation_color);
+ if (text_edit_color_theme == "Default" || godot_2_theme) {
EditorSettings::get_singleton()->set_initial_value(
"text_editor/highlighting/gdscript/function_definition_color",
function_definition_color,
@@ -567,10 +580,15 @@ void GDScriptSyntaxHighlighter::_update_cache() {
"text_editor/highlighting/gdscript/node_path_color",
node_path_color,
true);
+ EditorSettings::get_singleton()->set_initial_value(
+ "text_editor/highlighting/gdscript/annotation_color",
+ annotation_color,
+ true);
}
function_definition_color = EDITOR_GET("text_editor/highlighting/gdscript/function_definition_color");
node_path_color = EDITOR_GET("text_editor/highlighting/gdscript/node_path_color");
+ annotation_color = EDITOR_GET("text_editor/highlighting/gdscript/annotation_color");
type_color = EDITOR_GET("text_editor/highlighting/base_type_color");
}
diff --git a/modules/gdscript/editor/gdscript_highlighter.h b/modules/gdscript/editor/gdscript_highlighter.h
index 1b57cb1923..d07c182aa6 100644
--- a/modules/gdscript/editor/gdscript_highlighter.h
+++ b/modules/gdscript/editor/gdscript_highlighter.h
@@ -54,6 +54,7 @@ private:
NONE,
REGION,
NODE_PATH,
+ ANNOTATION,
SYMBOL,
NUMBER,
FUNCTION,
@@ -72,6 +73,7 @@ private:
Color number_color;
Color member_color;
Color node_path_color;
+ Color annotation_color;
Color type_color;
void add_color_region(const String &p_start_key, const String &p_end_key, const Color &p_color, bool p_line_only = false);
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index d7814e85b0..1567576009 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -36,8 +36,8 @@
#include "core/config/project_settings.h"
#include "core/core_constants.h"
#include "core/core_string_names.h"
+#include "core/io/file_access.h"
#include "core/io/file_access_encrypted.h"
-#include "core/os/file_access.h"
#include "core/os/os.h"
#include "gdscript_analyzer.h"
#include "gdscript_cache.h"
@@ -75,9 +75,9 @@ Variant GDScriptNativeClass::_new() {
Object *o = instance();
ERR_FAIL_COND_V_MSG(!o, Variant(), "Class type: '" + String(name) + "' is not instantiable.");
- Reference *ref = Object::cast_to<Reference>(o);
- if (ref) {
- return REF(ref);
+ RefCounted *rc = Object::cast_to<RefCounted>(o);
+ if (rc) {
+ return REF(rc);
} else {
return o;
}
@@ -98,11 +98,11 @@ void GDScript::_super_implicit_constructor(GDScript *p_script, GDScriptInstance
p_script->implicit_initializer->call(p_instance, nullptr, 0, r_error);
}
-GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Callable::CallError &r_error) {
+GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error) {
/* STEP 1, CREATE */
GDScriptInstance *instance = memnew(GDScriptInstance);
- instance->base_ref = p_isref;
+ instance->base_ref_counted = p_is_ref_counted;
instance->members.resize(member_indices.size());
instance->script = Ref<GDScript>(this);
instance->owner = p_owner;
@@ -172,11 +172,11 @@ Variant GDScript::_new(const Variant **p_args, int p_argcount, Callable::CallErr
if (_baseptr->native.ptr()) {
owner = _baseptr->native->instance();
} else {
- owner = memnew(Reference); //by default, no base means use reference
+ owner = memnew(RefCounted); //by default, no base means use reference
}
ERR_FAIL_COND_V_MSG(!owner, Variant(), "Can't inherit from a virtual class.");
- Reference *r = Object::cast_to<Reference>(owner);
+ RefCounted *r = Object::cast_to<RefCounted>(owner);
if (r) {
ref = REF(r);
}
@@ -353,14 +353,14 @@ ScriptInstance *GDScript::instance_create(Object *p_this) {
}
Callable::CallError unchecked_error;
- return _create_instance(nullptr, 0, p_this, Object::cast_to<Reference>(p_this) != nullptr, unchecked_error);
+ return _create_instance(nullptr, 0, p_this, Object::cast_to<RefCounted>(p_this) != nullptr, unchecked_error);
}
PlaceHolderScriptInstance *GDScript::placeholder_instance_create(Object *p_this) {
#ifdef TOOLS_ENABLED
PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(GDScriptLanguage::get_singleton(), Ref<Script>(this), p_this));
placeholders.insert(si);
- _update_exports();
+ _update_exports(nullptr, false, si);
return si;
#else
return nullptr;
@@ -584,7 +584,7 @@ void GDScript::_update_doc() {
}
#endif
-bool GDScript::_update_exports(bool *r_err, bool p_recursive_call) {
+bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderScriptInstance *p_instance_to_update) {
#ifdef TOOLS_ENABLED
static Vector<GDScript *> base_caches;
@@ -721,15 +721,19 @@ bool GDScript::_update_exports(bool *r_err, bool p_recursive_call) {
}
}
- if (placeholders.size()) { //hm :(
+ if ((changed || p_instance_to_update) && placeholders.size()) { //hm :(
// update placeholders if any
Map<StringName, Variant> values;
List<PropertyInfo> propnames;
_update_exports_values(values, propnames);
- for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
- E->get()->update(propnames, values);
+ if (changed) {
+ for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
+ E->get()->update(propnames, values);
+ }
+ } else {
+ p_instance_to_update->update(propnames, values);
}
}
@@ -897,68 +901,10 @@ void GDScript::get_members(Set<StringName> *p_members) {
}
}
-Vector<ScriptNetData> GDScript::get_rpc_methods() const {
+const Vector<MultiplayerAPI::RPCConfig> GDScript::get_rpc_methods() const {
return rpc_functions;
}
-uint16_t GDScript::get_rpc_method_id(const StringName &p_method) const {
- for (int i = 0; i < rpc_functions.size(); i++) {
- if (rpc_functions[i].name == p_method) {
- return i;
- }
- }
- return UINT16_MAX;
-}
-
-StringName GDScript::get_rpc_method(const uint16_t p_rpc_method_id) const {
- if (p_rpc_method_id >= rpc_functions.size()) {
- return StringName();
- }
- return rpc_functions[p_rpc_method_id].name;
-}
-
-MultiplayerAPI::RPCMode GDScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
- if (p_rpc_method_id >= rpc_functions.size()) {
- return MultiplayerAPI::RPC_MODE_DISABLED;
- }
- return rpc_functions[p_rpc_method_id].mode;
-}
-
-MultiplayerAPI::RPCMode GDScript::get_rpc_mode(const StringName &p_method) const {
- return get_rpc_mode_by_id(get_rpc_method_id(p_method));
-}
-
-Vector<ScriptNetData> GDScript::get_rset_properties() const {
- return rpc_variables;
-}
-
-uint16_t GDScript::get_rset_property_id(const StringName &p_variable) const {
- for (int i = 0; i < rpc_variables.size(); i++) {
- if (rpc_variables[i].name == p_variable) {
- return i;
- }
- }
- return UINT16_MAX;
-}
-
-StringName GDScript::get_rset_property(const uint16_t p_rset_member_id) const {
- if (p_rset_member_id >= rpc_variables.size()) {
- return StringName();
- }
- return rpc_variables[p_rset_member_id].name;
-}
-
-MultiplayerAPI::RPCMode GDScript::get_rset_mode_by_id(const uint16_t p_rset_member_id) const {
- if (p_rset_member_id >= rpc_variables.size()) {
- return MultiplayerAPI::RPC_MODE_DISABLED;
- }
- return rpc_variables[p_rset_member_id].mode;
-}
-
-MultiplayerAPI::RPCMode GDScript::get_rset_mode(const StringName &p_variable) const {
- return get_rset_mode_by_id(get_rset_property_id(p_variable));
-}
-
Variant GDScript::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
GDScript *top = this;
while (top) {
@@ -1210,10 +1156,8 @@ void GDScript::_save_orphaned_subclasses() {
void GDScript::_init_rpc_methods_properties() {
// Copy the base rpc methods so we don't mask their IDs.
rpc_functions.clear();
- rpc_variables.clear();
if (base.is_valid()) {
rpc_functions = base->rpc_functions;
- rpc_variables = base->rpc_variables;
}
GDScript *cscript = this;
@@ -1222,25 +1166,17 @@ void GDScript::_init_rpc_methods_properties() {
// RPC Methods
for (Map<StringName, GDScriptFunction *>::Element *E = cscript->member_functions.front(); E; E = E->next()) {
if (E->get()->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) {
- ScriptNetData nd;
+ MultiplayerAPI::RPCConfig nd;
nd.name = E->key();
- nd.mode = E->get()->get_rpc_mode();
+ nd.rpc_mode = E->get()->get_rpc_mode();
+ // TODO
+ nd.transfer_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE;
+ nd.channel = 0;
if (-1 == rpc_functions.find(nd)) {
rpc_functions.push_back(nd);
}
}
}
- // RSet
- for (Map<StringName, MemberInfo>::Element *E = cscript->member_indices.front(); E; E = E->next()) {
- if (E->get().rpc_mode != MultiplayerAPI::RPC_MODE_DISABLED) {
- ScriptNetData nd;
- nd.name = E->key();
- nd.mode = E->get().rpc_mode;
- if (-1 == rpc_variables.find(nd)) {
- rpc_variables.push_back(nd);
- }
- }
- }
if (cscript != this) {
sub_E = sub_E->next();
@@ -1254,8 +1190,7 @@ void GDScript::_init_rpc_methods_properties() {
}
// Sort so we are 100% that they are always the same.
- rpc_functions.sort_custom<SortNetData>();
- rpc_variables.sort_custom<SortNetData>();
+ rpc_functions.sort_custom<MultiplayerAPI::SortRPCConfig>();
}
GDScript::~GDScript() {
@@ -1611,46 +1546,10 @@ ScriptLanguage *GDScriptInstance::get_language() {
return GDScriptLanguage::get_singleton();
}
-Vector<ScriptNetData> GDScriptInstance::get_rpc_methods() const {
+const Vector<MultiplayerAPI::RPCConfig> GDScriptInstance::get_rpc_methods() const {
return script->get_rpc_methods();
}
-uint16_t GDScriptInstance::get_rpc_method_id(const StringName &p_method) const {
- return script->get_rpc_method_id(p_method);
-}
-
-StringName GDScriptInstance::get_rpc_method(const uint16_t p_rpc_method_id) const {
- return script->get_rpc_method(p_rpc_method_id);
-}
-
-MultiplayerAPI::RPCMode GDScriptInstance::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
- return script->get_rpc_mode_by_id(p_rpc_method_id);
-}
-
-MultiplayerAPI::RPCMode GDScriptInstance::get_rpc_mode(const StringName &p_method) const {
- return script->get_rpc_mode(p_method);
-}
-
-Vector<ScriptNetData> GDScriptInstance::get_rset_properties() const {
- return script->get_rset_properties();
-}
-
-uint16_t GDScriptInstance::get_rset_property_id(const StringName &p_variable) const {
- return script->get_rset_property_id(p_variable);
-}
-
-StringName GDScriptInstance::get_rset_property(const uint16_t p_rset_member_id) const {
- return script->get_rset_property(p_rset_member_id);
-}
-
-MultiplayerAPI::RPCMode GDScriptInstance::get_rset_mode_by_id(const uint16_t p_rset_member_id) const {
- return script->get_rset_mode_by_id(p_rset_member_id);
-}
-
-MultiplayerAPI::RPCMode GDScriptInstance::get_rset_mode(const StringName &p_variable) const {
- return script->get_rset_mode(p_variable);
-}
-
void GDScriptInstance::reload_members() {
#ifdef DEBUG_ENABLED
@@ -1681,7 +1580,7 @@ void GDScriptInstance::reload_members() {
GDScriptInstance::GDScriptInstance() {
owner = nullptr;
- base_ref = false;
+ base_ref_counted = false;
}
GDScriptInstance::~GDScriptInstance() {
@@ -2169,7 +2068,7 @@ String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_b
if (err == OK) {
const GDScriptParser::ClassNode *c = parser.get_tree();
if (r_icon_path) {
- if (c->icon_path.is_empty() || c->icon_path.is_abs_path()) {
+ if (c->icon_path.is_empty() || c->icon_path.is_absolute_path()) {
*r_icon_path = c->icon_path;
} else if (c->icon_path.is_rel_path()) {
*r_icon_path = p_path.get_base_dir().plus_file(c->icon_path).simplify_path();
@@ -2237,7 +2136,7 @@ String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_b
break;
}
} else {
- *r_base_type = "Reference";
+ *r_base_type = "RefCounted";
subclass = nullptr;
}
}
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h
index 6df66e876d..602553bb1a 100644
--- a/modules/gdscript/gdscript.h
+++ b/modules/gdscript/gdscript.h
@@ -39,8 +39,8 @@
#include "core/object/script_language.h"
#include "gdscript_function.h"
-class GDScriptNativeClass : public Reference {
- GDCLASS(GDScriptNativeClass, Reference);
+class GDScriptNativeClass : public RefCounted {
+ GDCLASS(GDScriptNativeClass, RefCounted);
StringName name;
@@ -86,8 +86,7 @@ class GDScript : public Script {
Map<StringName, MemberInfo> member_indices; //members are just indices to the instanced script.
Map<StringName, Ref<GDScript>> subclasses;
Map<StringName, Vector<StringName>> _signals;
- Vector<ScriptNetData> rpc_functions;
- Vector<ScriptNetData> rpc_variables;
+ Vector<MultiplayerAPI::RPCConfig> rpc_functions;
#ifdef TOOLS_ENABLED
@@ -133,7 +132,7 @@ class GDScript : public Script {
SelfList<GDScriptFunctionState>::List pending_func_states;
void _super_implicit_constructor(GDScript *p_script, GDScriptInstance *p_instance, Callable::CallError &r_error);
- GDScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Callable::CallError &r_error);
+ GDScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error);
void _set_subclass_path(Ref<GDScript> &p_sc, const String &p_path);
@@ -149,7 +148,7 @@ class GDScript : public Script {
#endif
- bool _update_exports(bool *r_err = nullptr, bool p_recursive_call = false);
+ bool _update_exports(bool *r_err = nullptr, bool p_recursive_call = false, PlaceHolderScriptInstance *p_instance_to_update = nullptr);
void _save_orphaned_subclasses();
void _init_rpc_methods_properties();
@@ -158,7 +157,7 @@ class GDScript : public Script {
void _get_script_method_list(List<MethodInfo> *r_list, bool p_include_base) const;
void _get_script_signal_list(List<MethodInfo> *r_list, bool p_include_base) const;
- // This method will map the class name from "Reference" to "MyClass.InnerClass".
+ // This method will map the class name from "RefCounted" to "MyClass.InnerClass".
static String _get_gdscript_reference_class_name(const GDScript *p_gdscript);
protected:
@@ -247,17 +246,7 @@ public:
virtual void get_constants(Map<StringName, Variant> *p_constants) override;
virtual void get_members(Set<StringName> *p_members) override;
- virtual Vector<ScriptNetData> get_rpc_methods() const override;
- virtual uint16_t get_rpc_method_id(const StringName &p_method) const override;
- virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const override;
- virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const override;
- virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override;
-
- virtual Vector<ScriptNetData> get_rset_properties() const override;
- virtual uint16_t get_rset_property_id(const StringName &p_variable) const override;
- virtual StringName get_rset_property(const uint16_t p_variable_id) const override;
- virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const override;
- virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override;
+ virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
#ifdef TOOLS_ENABLED
virtual bool is_placeholder_fallback_enabled() const override { return placeholder_fallback_enabled; }
@@ -281,7 +270,7 @@ class GDScriptInstance : public ScriptInstance {
Map<StringName, int> member_indices_cache; //used only for hot script reloading
#endif
Vector<Variant> members;
- bool base_ref;
+ bool base_ref_counted;
SelfList<GDScriptFunctionState>::List pending_func_states;
@@ -310,17 +299,7 @@ public:
void reload_members();
- virtual Vector<ScriptNetData> get_rpc_methods() const;
- virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
- virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const;
- virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const;
- virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
-
- virtual Vector<ScriptNetData> get_rset_properties() const;
- virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
- virtual StringName get_rset_property(const uint16_t p_variable_id) const;
- virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const;
- virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
+ virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const;
GDScriptInstance();
~GDScriptInstance();
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index d8d60b35c6..c3edc813d2 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -31,10 +31,10 @@
#include "gdscript_analyzer.h"
#include "core/config/project_settings.h"
+#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
#include "core/object/class_db.h"
#include "core/object/script_language.h"
-#include "core/os/file_access.h"
#include "core/templates/hash_map.h"
#include "gdscript.h"
#include "gdscript_utility_functions.h"
@@ -163,7 +163,7 @@ Error GDScriptAnalyzer::resolve_inheritance(GDScriptParser::ClassNode *p_class,
if (!p_class->extends_used) {
result.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED;
result.kind = GDScriptParser::DataType::NATIVE;
- result.native_type = "Reference";
+ result.native_type = "RefCounted";
} else {
result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
@@ -2825,7 +2825,7 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri
case Variant::RECT2:
case Variant::RECT2I:
case Variant::PLANE:
- case Variant::QUAT:
+ case Variant::QUATERNION:
case Variant::AABB:
case Variant::OBJECT:
error = index_type.builtin_type != Variant::STRING;
@@ -2836,8 +2836,8 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri
case Variant::VECTOR2I:
case Variant::VECTOR3:
case Variant::VECTOR3I:
- case Variant::TRANSFORM:
case Variant::TRANSFORM2D:
+ case Variant::TRANSFORM3D:
error = index_type.builtin_type != Variant::INT && index_type.builtin_type != Variant::FLOAT &&
index_type.builtin_type != Variant::STRING;
break;
@@ -2904,7 +2904,7 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri
case Variant::PACKED_FLOAT64_ARRAY:
case Variant::VECTOR2:
case Variant::VECTOR3:
- case Variant::QUAT:
+ case Variant::QUATERNION:
result_type.builtin_type = Variant::FLOAT;
break;
// Return Color.
@@ -2933,7 +2933,7 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri
result_type.builtin_type = Variant::VECTOR3;
break;
// Depends on the index.
- case Variant::TRANSFORM:
+ case Variant::TRANSFORM3D:
case Variant::PLANE:
case Variant::COLOR:
case Variant::DICTIONARY:
diff --git a/modules/gdscript/gdscript_analyzer.h b/modules/gdscript/gdscript_analyzer.h
index aabf407c76..8cd3fcf837 100644
--- a/modules/gdscript/gdscript_analyzer.h
+++ b/modules/gdscript/gdscript_analyzer.h
@@ -32,7 +32,7 @@
#define GDSCRIPT_ANALYZER_H
#include "core/object/object.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/templates/set.h"
#include "gdscript_cache.h"
#include "gdscript_parser.h"
diff --git a/modules/gdscript/gdscript_byte_codegen.cpp b/modules/gdscript/gdscript_byte_codegen.cpp
index 77a972ef12..6998cc5bb7 100644
--- a/modules/gdscript/gdscript_byte_codegen.cpp
+++ b/modules/gdscript/gdscript_byte_codegen.cpp
@@ -85,10 +85,10 @@ uint32_t GDScriptByteCodeGenerator::add_temporary(const GDScriptDataType &p_type
case Variant::VECTOR3I:
case Variant::TRANSFORM2D:
case Variant::PLANE:
- case Variant::QUAT:
+ case Variant::QUATERNION:
case Variant::AABB:
case Variant::BASIS:
- case Variant::TRANSFORM:
+ case Variant::TRANSFORM3D:
case Variant::COLOR:
case Variant::STRING_NAME:
case Variant::NODE_PATH:
@@ -458,8 +458,8 @@ void GDScriptByteCodeGenerator::write_type_adjust(const Address &p_target, Varia
case Variant::PLANE:
append(GDScriptFunction::OPCODE_TYPE_ADJUST_PLANE, 1);
break;
- case Variant::QUAT:
- append(GDScriptFunction::OPCODE_TYPE_ADJUST_QUAT, 1);
+ case Variant::QUATERNION:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_QUATERNION, 1);
break;
case Variant::AABB:
append(GDScriptFunction::OPCODE_TYPE_ADJUST_AABB, 1);
@@ -467,7 +467,7 @@ void GDScriptByteCodeGenerator::write_type_adjust(const Address &p_target, Varia
case Variant::BASIS:
append(GDScriptFunction::OPCODE_TYPE_ADJUST_BASIS, 1);
break;
- case Variant::TRANSFORM:
+ case Variant::TRANSFORM3D:
append(GDScriptFunction::OPCODE_TYPE_ADJUST_TRANSFORM, 1);
break;
case Variant::COLOR:
@@ -1100,12 +1100,12 @@ void GDScriptByteCodeGenerator::write_call_ptrcall(const Address &p_target, cons
CASE_TYPE(PLANE);
CASE_TYPE(AABB);
CASE_TYPE(BASIS);
- CASE_TYPE(TRANSFORM);
+ CASE_TYPE(TRANSFORM3D);
CASE_TYPE(COLOR);
CASE_TYPE(STRING_NAME);
CASE_TYPE(NODE_PATH);
CASE_TYPE(RID);
- CASE_TYPE(QUAT);
+ CASE_TYPE(QUATERNION);
CASE_TYPE(OBJECT);
CASE_TYPE(CALLABLE);
CASE_TYPE(SIGNAL);
diff --git a/modules/gdscript/gdscript_cache.cpp b/modules/gdscript/gdscript_cache.cpp
index 601cdb4080..a3b1fb93f9 100644
--- a/modules/gdscript/gdscript_cache.cpp
+++ b/modules/gdscript/gdscript_cache.cpp
@@ -30,7 +30,7 @@
#include "gdscript_cache.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "core/templates/vector.h"
#include "gdscript.h"
#include "gdscript_analyzer.h"
diff --git a/modules/gdscript/gdscript_cache.h b/modules/gdscript/gdscript_cache.h
index d1d2a2abbf..943638d29f 100644
--- a/modules/gdscript/gdscript_cache.h
+++ b/modules/gdscript/gdscript_cache.h
@@ -31,7 +31,7 @@
#ifndef GDSCRIPT_CACHE_H
#define GDSCRIPT_CACHE_H
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/os/mutex.h"
#include "core/templates/hash_map.h"
#include "core/templates/set.h"
@@ -40,7 +40,7 @@
class GDScriptAnalyzer;
class GDScriptParser;
-class GDScriptParserRef : public Reference {
+class GDScriptParserRef : public RefCounted {
public:
enum Status {
EMPTY,
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index c7ca9449c2..6d6b9e15af 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -2282,9 +2282,10 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar
}
prop_info.hint = export_info.hint;
prop_info.hint_string = export_info.hint_string;
- prop_info.usage = export_info.usage;
+ prop_info.usage = export_info.usage | PROPERTY_USAGE_SCRIPT_VARIABLE;
+ } else {
+ prop_info.usage = PROPERTY_USAGE_SCRIPT_VARIABLE;
}
- prop_info.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE;
#ifdef TOOLS_ENABLED
p_script->doc_variables[name] = variable->doc_description;
#endif
@@ -2511,7 +2512,7 @@ Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptPa
p_script->placeholders.erase(psi); //remove placeholder
GDScriptInstance *instance = memnew(GDScriptInstance);
- instance->base_ref = Object::cast_to<Reference>(E->get());
+ instance->base_ref_counted = Object::cast_to<RefCounted>(E->get());
instance->members.resize(p_script->member_indices.size());
instance->script = Ref<GDScript>(p_script);
instance->owner = E->get();
diff --git a/modules/gdscript/gdscript_disassembler.cpp b/modules/gdscript/gdscript_disassembler.cpp
index eee713aa45..1acb9ceddc 100644
--- a/modules/gdscript/gdscript_disassembler.cpp
+++ b/modules/gdscript/gdscript_disassembler.cpp
@@ -620,12 +620,12 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
DISASSEMBLE_PTRCALL(PLANE);
DISASSEMBLE_PTRCALL(AABB);
DISASSEMBLE_PTRCALL(BASIS);
- DISASSEMBLE_PTRCALL(TRANSFORM);
+ DISASSEMBLE_PTRCALL(TRANSFORM3D);
DISASSEMBLE_PTRCALL(COLOR);
DISASSEMBLE_PTRCALL(STRING_NAME);
DISASSEMBLE_PTRCALL(NODE_PATH);
DISASSEMBLE_PTRCALL(RID);
- DISASSEMBLE_PTRCALL(QUAT);
+ DISASSEMBLE_PTRCALL(QUATERNION);
DISASSEMBLE_PTRCALL(OBJECT);
DISASSEMBLE_PTRCALL(CALLABLE);
DISASSEMBLE_PTRCALL(SIGNAL);
@@ -957,7 +957,7 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
DISASSEMBLE_TYPE_ADJUST(VECTOR3I);
DISASSEMBLE_TYPE_ADJUST(TRANSFORM2D);
DISASSEMBLE_TYPE_ADJUST(PLANE);
- DISASSEMBLE_TYPE_ADJUST(QUAT);
+ DISASSEMBLE_TYPE_ADJUST(QUATERNION);
DISASSEMBLE_TYPE_ADJUST(AABB);
DISASSEMBLE_TYPE_ADJUST(BASIS);
DISASSEMBLE_TYPE_ADJUST(TRANSFORM);
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index 504c7414f6..18b7810919 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -32,7 +32,7 @@
#include "core/config/engine.h"
#include "core/core_constants.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "gdscript_analyzer.h"
#include "gdscript_compiler.h"
#include "gdscript_parser.h"
@@ -1029,7 +1029,7 @@ static void _find_identifiers(GDScriptParser::CompletionContext &p_context, bool
}
static const char *_type_names[Variant::VARIANT_MAX] = {
- "null", "bool", "int", "float", "String", "StringName", "Vector2", "Vector2i", "Rect2", "Rect2i", "Vector3", "Vector3i", "Transform2D", "Plane", "Quat", "AABB", "Basis", "Transform",
+ "null", "bool", "int", "float", "String", "StringName", "Vector2", "Vector2i", "Rect2", "Rect2i", "Vector3", "Vector3i", "Transform2D", "Plane", "Quaternion", "AABB", "Basis", "Transform3D",
"Color", "NodePath", "RID", "Signal", "Callable", "Object", "Dictionary", "Array", "PackedByteArray", "PackedInt32Array", "PackedInt64Array", "PackedFloat32Array", "PackedFloat64Array", "PackedStringArray",
"PackedVector2Array", "PackedVector3Array", "PackedColorArray"
};
diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h
index 26b8809337..553c2ecc01 100644
--- a/modules/gdscript/gdscript_function.h
+++ b/modules/gdscript/gdscript_function.h
@@ -31,7 +31,7 @@
#ifndef GDSCRIPT_FUNCTION_H
#define GDSCRIPT_FUNCTION_H
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/object/script_language.h"
#include "core/os/thread.h"
#include "core/string/string_name.h"
@@ -278,10 +278,10 @@ public:
OPCODE_CALL_PTRCALL_VECTOR3I,
OPCODE_CALL_PTRCALL_TRANSFORM2D,
OPCODE_CALL_PTRCALL_PLANE,
- OPCODE_CALL_PTRCALL_QUAT,
+ OPCODE_CALL_PTRCALL_QUATERNION,
OPCODE_CALL_PTRCALL_AABB,
OPCODE_CALL_PTRCALL_BASIS,
- OPCODE_CALL_PTRCALL_TRANSFORM,
+ OPCODE_CALL_PTRCALL_TRANSFORM3D,
OPCODE_CALL_PTRCALL_COLOR,
OPCODE_CALL_PTRCALL_STRING_NAME,
OPCODE_CALL_PTRCALL_NODE_PATH,
@@ -365,7 +365,7 @@ public:
OPCODE_TYPE_ADJUST_VECTOR3I,
OPCODE_TYPE_ADJUST_TRANSFORM2D,
OPCODE_TYPE_ADJUST_PLANE,
- OPCODE_TYPE_ADJUST_QUAT,
+ OPCODE_TYPE_ADJUST_QUATERNION,
OPCODE_TYPE_ADJUST_AABB,
OPCODE_TYPE_ADJUST_BASIS,
OPCODE_TYPE_ADJUST_TRANSFORM,
@@ -597,8 +597,8 @@ public:
~GDScriptFunction();
};
-class GDScriptFunctionState : public Reference {
- GDCLASS(GDScriptFunctionState, Reference);
+class GDScriptFunctionState : public RefCounted {
+ GDCLASS(GDScriptFunctionState, RefCounted);
friend class GDScriptFunction;
GDScriptFunction *function = nullptr;
GDScriptFunction::CallState state;
diff --git a/modules/gdscript/gdscript_lambda_callable.h b/modules/gdscript/gdscript_lambda_callable.h
index 357c845250..336778d549 100644
--- a/modules/gdscript/gdscript_lambda_callable.h
+++ b/modules/gdscript/gdscript_lambda_callable.h
@@ -31,7 +31,7 @@
#ifndef GDSCRIPT_LAMBDA_CALLABLE
#define GDSCRIPT_LAMBDA_CALLABLE
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/templates/vector.h"
#include "core/variant/callable.h"
#include "core/variant/variant.h"
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index b61b469fbc..ba208ebfe8 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -31,9 +31,9 @@
#include "gdscript_parser.h"
#include "core/config/project_settings.h"
+#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
#include "core/math/math_defs.h"
-#include "core/os/file_access.h"
#include "gdscript.h"
#ifdef DEBUG_ENABLED
@@ -61,9 +61,9 @@ Variant::Type GDScriptParser::get_builtin_type(const StringName &p_type) {
builtin_types["Vector3i"] = Variant::VECTOR3I;
builtin_types["AABB"] = Variant::AABB;
builtin_types["Plane"] = Variant::PLANE;
- builtin_types["Quat"] = Variant::QUAT;
+ builtin_types["Quaternion"] = Variant::QUATERNION;
builtin_types["Basis"] = Variant::BASIS;
- builtin_types["Transform"] = Variant::TRANSFORM;
+ builtin_types["Transform3D"] = Variant::TRANSFORM3D;
builtin_types["Color"] = Variant::COLOR;
builtin_types["RID"] = Variant::RID;
builtin_types["Object"] = Variant::OBJECT;
diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h
index ee5e411cad..9e0b60a407 100644
--- a/modules/gdscript/gdscript_parser.h
+++ b/modules/gdscript/gdscript_parser.h
@@ -33,7 +33,7 @@
#include "core/io/multiplayer_api.h"
#include "core/io/resource.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/object/script_language.h"
#include "core/string/string_name.h"
#include "core/string/ustring.h"
diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp
index 56b0f6db83..8a261a88e3 100644
--- a/modules/gdscript/gdscript_vm.cpp
+++ b/modules/gdscript/gdscript_vm.cpp
@@ -166,10 +166,10 @@ void (*type_init_function_table[])(Variant *) = {
&VariantInitializer<Vector3i>::init, // VECTOR3I.
&VariantInitializer<Transform2D>::init, // TRANSFORM2D.
&VariantInitializer<Plane>::init, // PLANE.
- &VariantInitializer<Quat>::init, // QUAT.
+ &VariantInitializer<Quaternion>::init, // QUATERNION.
&VariantInitializer<AABB>::init, // AABB.
&VariantInitializer<Basis>::init, // BASIS.
- &VariantInitializer<Transform>::init, // TRANSFORM.
+ &VariantInitializer<Transform3D>::init, // TRANSFORM3D.
&VariantInitializer<Color>::init, // COLOR.
&VariantInitializer<StringName>::init, // STRING_NAME.
&VariantInitializer<NodePath>::init, // NODE_PATH.
@@ -248,10 +248,10 @@ void (*type_init_function_table[])(Variant *) = {
&&OPCODE_CALL_PTRCALL_VECTOR3I, \
&&OPCODE_CALL_PTRCALL_TRANSFORM2D, \
&&OPCODE_CALL_PTRCALL_PLANE, \
- &&OPCODE_CALL_PTRCALL_QUAT, \
+ &&OPCODE_CALL_PTRCALL_QUATERNION, \
&&OPCODE_CALL_PTRCALL_AABB, \
&&OPCODE_CALL_PTRCALL_BASIS, \
- &&OPCODE_CALL_PTRCALL_TRANSFORM, \
+ &&OPCODE_CALL_PTRCALL_TRANSFORM3D, \
&&OPCODE_CALL_PTRCALL_COLOR, \
&&OPCODE_CALL_PTRCALL_STRING_NAME, \
&&OPCODE_CALL_PTRCALL_NODE_PATH, \
@@ -335,7 +335,7 @@ void (*type_init_function_table[])(Variant *) = {
&&OPCODE_TYPE_ADJUST_VECTOR3I, \
&&OPCODE_TYPE_ADJUST_TRANSFORM2D, \
&&OPCODE_TYPE_ADJUST_PLANE, \
- &&OPCODE_TYPE_ADJUST_QUAT, \
+ &&OPCODE_TYPE_ADJUST_QUATERNION, \
&&OPCODE_TYPE_ADJUST_AABB, \
&&OPCODE_TYPE_ADJUST_BASIS, \
&&OPCODE_TYPE_ADJUST_TRANSFORM, \
@@ -398,7 +398,7 @@ void (*type_init_function_table[])(Variant *) = {
#define OP_GET_VECTOR3I get_vector3i
#define OP_GET_RECT2 get_rect2
#define OP_GET_RECT2I get_rect2i
-#define OP_GET_QUAT get_quat
+#define OP_GET_QUATERNION get_quaternion
#define OP_GET_COLOR get_color
#define OP_GET_STRING get_string
#define OP_GET_STRING_NAME get_string_name
@@ -416,7 +416,7 @@ void (*type_init_function_table[])(Variant *) = {
#define OP_GET_PACKED_VECTOR2_ARRAY get_vector2_array
#define OP_GET_PACKED_VECTOR3_ARRAY get_vector3_array
#define OP_GET_PACKED_COLOR_ARRAY get_color_array
-#define OP_GET_TRANSFORM get_transform
+#define OP_GET_TRANSFORM3D get_transform
#define OP_GET_TRANSFORM2D get_transform2d
#define OP_GET_PLANE get_plane
#define OP_GET_AABB get_aabb
@@ -1733,10 +1733,10 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE_CALL_PTR(VECTOR3I);
OPCODE_CALL_PTR(TRANSFORM2D);
OPCODE_CALL_PTR(PLANE);
- OPCODE_CALL_PTR(QUAT);
+ OPCODE_CALL_PTR(QUATERNION);
OPCODE_CALL_PTR(AABB);
OPCODE_CALL_PTR(BASIS);
- OPCODE_CALL_PTR(TRANSFORM);
+ OPCODE_CALL_PTR(TRANSFORM3D);
OPCODE_CALL_PTR(COLOR);
OPCODE_CALL_PTR(STRING_NAME);
OPCODE_CALL_PTR(NODE_PATH);
@@ -1989,7 +1989,10 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
ip += instr_arg_count;
- int self_fun = _code_ptr[ip + 1];
+ int argc = _code_ptr[ip + 1];
+ GD_ERR_BREAK(argc < 0);
+
+ int self_fun = _code_ptr[ip + 2];
#ifdef DEBUG_ENABLED
if (self_fun < 0 || self_fun >= _global_names_count) {
err_text = "compiler bug, function name not found";
@@ -1998,9 +2001,6 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
#endif
const StringName *methodname = &_global_names_ptr[self_fun];
- int argc = _code_ptr[ip + 2];
- GD_ERR_BREAK(argc < 0);
-
Variant **argptrs = instruction_args;
GET_INSTRUCTION_ARG(dst, argc);
@@ -3150,10 +3150,10 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE_TYPE_ADJUST(VECTOR3I, Vector3i);
OPCODE_TYPE_ADJUST(TRANSFORM2D, Transform2D);
OPCODE_TYPE_ADJUST(PLANE, Plane);
- OPCODE_TYPE_ADJUST(QUAT, Quat);
+ OPCODE_TYPE_ADJUST(QUATERNION, Quaternion);
OPCODE_TYPE_ADJUST(AABB, AABB);
OPCODE_TYPE_ADJUST(BASIS, Basis);
- OPCODE_TYPE_ADJUST(TRANSFORM, Transform);
+ OPCODE_TYPE_ADJUST(TRANSFORM, Transform3D);
OPCODE_TYPE_ADJUST(COLOR, Color);
OPCODE_TYPE_ADJUST(STRING_NAME, StringName);
OPCODE_TYPE_ADJUST(NODE_PATH, NodePath);
diff --git a/modules/gdscript/language_server/gdscript_language_protocol.h b/modules/gdscript/language_server/gdscript_language_protocol.h
index a5c5a233b1..969c38eab6 100644
--- a/modules/gdscript/language_server/gdscript_language_protocol.h
+++ b/modules/gdscript/language_server/gdscript_language_protocol.h
@@ -46,7 +46,7 @@ class GDScriptLanguageProtocol : public JSONRPC {
GDCLASS(GDScriptLanguageProtocol, JSONRPC)
private:
- struct LSPeer : Reference {
+ struct LSPeer : RefCounted {
Ref<StreamPeerTCP> connection;
uint8_t req_buf[LSP_MAX_BUFFER_SIZE];
diff --git a/modules/gdscript/language_server/gdscript_language_server.cpp b/modules/gdscript/language_server/gdscript_language_server.cpp
index 340a7b9343..33597c286f 100644
--- a/modules/gdscript/language_server/gdscript_language_server.cpp
+++ b/modules/gdscript/language_server/gdscript_language_server.cpp
@@ -30,7 +30,7 @@
#include "gdscript_language_server.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "core/os/os.h"
#include "editor/editor_log.h"
#include "editor/editor_node.h"
diff --git a/modules/gdscript/language_server/gdscript_text_document.h b/modules/gdscript/language_server/gdscript_text_document.h
index 792e601bc1..17f1d5d5e3 100644
--- a/modules/gdscript/language_server/gdscript_text_document.h
+++ b/modules/gdscript/language_server/gdscript_text_document.h
@@ -31,12 +31,12 @@
#ifndef GDSCRIPT_TEXT_DOCUMENT_H
#define GDSCRIPT_TEXT_DOCUMENT_H
-#include "core/object/reference.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
+#include "core/object/ref_counted.h"
#include "lsp.hpp"
-class GDScriptTextDocument : public Reference {
- GDCLASS(GDScriptTextDocument, Reference)
+class GDScriptTextDocument : public RefCounted {
+ GDCLASS(GDScriptTextDocument, RefCounted)
protected:
static void _bind_methods();
diff --git a/modules/gdscript/language_server/gdscript_workspace.h b/modules/gdscript/language_server/gdscript_workspace.h
index 27616a2989..8b166a873c 100644
--- a/modules/gdscript/language_server/gdscript_workspace.h
+++ b/modules/gdscript/language_server/gdscript_workspace.h
@@ -37,8 +37,8 @@
#include "gdscript_extend_parser.h"
#include "lsp.hpp"
-class GDScriptWorkspace : public Reference {
- GDCLASS(GDScriptWorkspace, Reference);
+class GDScriptWorkspace : public RefCounted {
+ GDCLASS(GDScriptWorkspace, RefCounted);
private:
void _get_owners(EditorFileSystemDirectory *efsd, String p_path, List<String> &owners);
diff --git a/modules/gdscript/language_server/lsp.hpp b/modules/gdscript/language_server/lsp.hpp
index 47bcfeaefc..a7dcfdb22d 100644
--- a/modules/gdscript/language_server/lsp.hpp
+++ b/modules/gdscript/language_server/lsp.hpp
@@ -766,7 +766,7 @@ struct MarkupContent {
// Use namespace instead of enumeration to follow the LSP specifications
// lsp::EnumName::EnumValue is OK but lsp::EnumValue is not
-// And here C++ compilers are unhappy with our enumeration name like Color, File, Reference etc.
+// And here C++ compilers are unhappy with our enumeration name like Color, File, RefCounted etc.
/**
* The kind of a completion entry.
*/
@@ -788,7 +788,7 @@ static const int Keyword = 14;
static const int Snippet = 15;
static const int Color = 16;
static const int File = 17;
-static const int Reference = 18;
+static const int RefCounted = 18;
static const int Folder = 19;
static const int EnumMember = 20;
static const int Constant = 21;
diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp
index 2d2f94f5e0..867142019f 100644
--- a/modules/gdscript/register_types.cpp
+++ b/modules/gdscript/register_types.cpp
@@ -30,10 +30,10 @@
#include "register_types.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/io/file_access_encrypted.h"
#include "core/io/resource_loader.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
#include "gdscript.h"
#include "gdscript_analyzer.h"
#include "gdscript_cache.h"
diff --git a/modules/gdscript/tests/gdscript_test_runner.cpp b/modules/gdscript/tests/gdscript_test_runner.cpp
index e20e427597..67bc927517 100644
--- a/modules/gdscript/tests/gdscript_test_runner.cpp
+++ b/modules/gdscript/tests/gdscript_test_runner.cpp
@@ -37,8 +37,8 @@
#include "core/config/project_settings.h"
#include "core/core_string_names.h"
+#include "core/io/dir_access.h"
#include "core/io/file_access_pack.h"
-#include "core/os/dir_access.h"
#include "core/os/os.h"
#include "core/string/string_builder.h"
#include "scene/resources/packed_scene.h"
@@ -511,9 +511,9 @@ GDScriptTest::TestResult GDScriptTest::execute_test_code(bool p_is_generating) {
// Create object instance for test.
Object *obj = ClassDB::instance(script->get_native()->get_name());
- Ref<Reference> obj_ref;
- if (obj->is_reference()) {
- obj_ref = Ref<Reference>(Object::cast_to<Reference>(obj));
+ Ref<RefCounted> obj_ref;
+ if (obj->is_ref_counted()) {
+ obj_ref = Ref<RefCounted>(Object::cast_to<RefCounted>(obj));
}
obj->set_script(script);
GDScriptInstance *instance = static_cast<GDScriptInstance *>(obj->get_script_instance());
diff --git a/modules/gdscript/tests/gdscript_test_runner_suite.h b/modules/gdscript/tests/gdscript_test_runner_suite.h
index 8fd77239cd..cf4e61f07d 100644
--- a/modules/gdscript/tests/gdscript_test_runner_suite.h
+++ b/modules/gdscript/tests/gdscript_test_runner_suite.h
@@ -51,7 +51,7 @@ TEST_SUITE("[Modules][GDScript]") {
TEST_CASE("[Modules][GDScript] Load source code dynamically and run it") {
Ref<GDScript> gdscript = memnew(GDScript);
gdscript->set_source_code(R"(
-extends Reference
+extends RefCounted
func _init():
set_meta("result", 42)
@@ -64,9 +64,9 @@ func _init():
CHECK_MESSAGE(error == OK, "The script should parse successfully.");
// Run the script by assigning it to a reference-counted object.
- Ref<Reference> reference = memnew(Reference);
- reference->set_script(gdscript);
- CHECK_MESSAGE(int(reference->get_meta("result")) == 42, "The script should assign object metadata successfully.");
+ Ref<RefCounted> ref_counted = memnew(RefCounted);
+ ref_counted->set_script(gdscript);
+ CHECK_MESSAGE(int(ref_counted->get_meta("result")) == 42, "The script should assign object metadata successfully.");
}
} // namespace GDScriptTests
diff --git a/modules/gdscript/tests/test_gdscript.cpp b/modules/gdscript/tests/test_gdscript.cpp
index fc73b5bb72..c37d52febd 100644
--- a/modules/gdscript/tests/test_gdscript.cpp
+++ b/modules/gdscript/tests/test_gdscript.cpp
@@ -31,8 +31,8 @@
#include "test_gdscript.h"
#include "core/config/project_settings.h"
+#include "core/io/file_access.h"
#include "core/io/file_access_pack.h"
-#include "core/os/file_access.h"
#include "core/os/main_loop.h"
#include "core/os/os.h"
#include "core/string/string_builder.h"
diff --git a/modules/glslang/register_types.cpp b/modules/glslang/register_types.cpp
index 8979eabfc3..730c6b89f7 100644
--- a/modules/glslang/register_types.cpp
+++ b/modules/glslang/register_types.cpp
@@ -116,6 +116,10 @@ static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage
}
}
+ if (p_capabilities->supports_multiview) {
+ preamble += "#define has_VK_KHR_multiview 1\n";
+ }
+
if (preamble != "") {
shader.setPreamble(preamble.c_str());
}
diff --git a/modules/gltf/doc_classes/GLTFNode.xml b/modules/gltf/doc_classes/GLTFNode.xml
index af7be55e4b..5d84d7088b 100644
--- a/modules/gltf/doc_classes/GLTFNode.xml
+++ b/modules/gltf/doc_classes/GLTFNode.xml
@@ -23,7 +23,7 @@
</member>
<member name="parent" type="int" setter="set_parent" getter="get_parent" default="-1">
</member>
- <member name="rotation" type="Quat" setter="set_rotation" getter="get_rotation" default="Quat( 0, 0, 0, 1 )">
+ <member name="rotation" type="Quaternion" setter="set_rotation" getter="get_rotation" default="Quaternion( 0, 0, 0, 1 )">
</member>
<member name="scale" type="Vector3" setter="set_scale" getter="get_scale" default="Vector3( 1, 1, 1 )">
</member>
@@ -33,7 +33,7 @@
</member>
<member name="translation" type="Vector3" setter="set_translation" getter="get_translation" default="Vector3( 0, 0, 0 )">
</member>
- <member name="xform" type="Transform" setter="set_xform" getter="get_xform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
+ <member name="xform" type="Transform3D" setter="set_xform" getter="get_xform" default="Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
</member>
</members>
<constants>
diff --git a/modules/gltf/editor_scene_importer_gltf.cpp b/modules/gltf/editor_scene_importer_gltf.cpp
index 35f44ca122..21b4bb75fb 100644
--- a/modules/gltf/editor_scene_importer_gltf.cpp
+++ b/modules/gltf/editor_scene_importer_gltf.cpp
@@ -29,10 +29,10 @@
/*************************************************************************/
#include "core/crypto/crypto_core.h"
+#include "core/io/file_access.h"
#include "core/io/json.h"
#include "core/math/disjoint_set.h"
#include "core/math/math_defs.h"
-#include "core/os/file_access.h"
#include "core/os/os.h"
#include "editor/import/resource_importer_scene.h"
#include "modules/gltf/gltf_state.h"
diff --git a/modules/gltf/gltf_animation.h b/modules/gltf/gltf_animation.h
index a494e6bd67..216d2161c4 100644
--- a/modules/gltf/gltf_animation.h
+++ b/modules/gltf/gltf_animation.h
@@ -56,7 +56,7 @@ public:
struct Track {
Channel<Vector3> translation_track;
- Channel<Quat> rotation_track;
+ Channel<Quaternion> rotation_track;
Channel<Vector3> scale_track;
Vector<Channel<float>> weight_tracks;
};
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index abac0a2e17..988a75ac93 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -49,9 +49,9 @@
#include "core/core_bind.h"
#include "core/crypto/crypto_core.h"
+#include "core/io/file_access.h"
#include "core/io/json.h"
#include "core/math/disjoint_set.h"
-#include "core/os/file_access.h"
#include "core/variant/typed_array.h"
#include "core/version.h"
#include "core/version_hash.gen.h"
@@ -342,25 +342,25 @@ static Vector3 _arr_to_vec3(const Array &p_array) {
return Vector3(p_array[0], p_array[1], p_array[2]);
}
-static Array _quat_to_array(const Quat &p_quat) {
+static Array _quaternion_to_array(const Quaternion &p_quaternion) {
Array array;
array.resize(4);
- array[0] = p_quat.x;
- array[1] = p_quat.y;
- array[2] = p_quat.z;
- array[3] = p_quat.w;
+ array[0] = p_quaternion.x;
+ array[1] = p_quaternion.y;
+ array[2] = p_quaternion.z;
+ array[3] = p_quaternion.w;
return array;
}
-static Quat _arr_to_quat(const Array &p_array) {
- ERR_FAIL_COND_V(p_array.size() != 4, Quat());
- return Quat(p_array[0], p_array[1], p_array[2], p_array[3]);
+static Quaternion _arr_to_quaternion(const Array &p_array) {
+ ERR_FAIL_COND_V(p_array.size() != 4, Quaternion());
+ return Quaternion(p_array[0], p_array[1], p_array[2], p_array[3]);
}
-static Transform _arr_to_xform(const Array &p_array) {
- ERR_FAIL_COND_V(p_array.size() != 16, Transform());
+static Transform3D _arr_to_xform(const Array &p_array) {
+ ERR_FAIL_COND_V(p_array.size() != 16, Transform3D());
- Transform xform;
+ Transform3D xform;
xform.basis.set_axis(Vector3::AXIS_X, Vector3(p_array[0], p_array[1], p_array[2]));
xform.basis.set_axis(Vector3::AXIS_Y, Vector3(p_array[4], p_array[5], p_array[6]));
xform.basis.set_axis(Vector3::AXIS_Z, Vector3(p_array[8], p_array[9], p_array[10]));
@@ -369,7 +369,7 @@ static Transform _arr_to_xform(const Array &p_array) {
return xform;
}
-static Vector<real_t> _xform_to_array(const Transform p_transform) {
+static Vector<real_t> _xform_to_array(const Transform3D p_transform) {
Vector<real_t> array;
array.resize(16);
Vector3 axis_x = p_transform.get_basis().get_axis(Vector3::AXIS_X);
@@ -421,12 +421,12 @@ Error GLTFDocument::_serialize_nodes(Ref<GLTFState> state) {
}
if (n->skeleton != -1 && n->skin < 0) {
}
- if (n->xform != Transform()) {
+ if (n->xform != Transform3D()) {
node["matrix"] = _xform_to_array(n->xform);
}
- if (!n->rotation.is_equal_approx(Quat())) {
- node["rotation"] = _quat_to_array(n->rotation);
+ if (!n->rotation.is_equal_approx(Quaternion())) {
+ node["rotation"] = _quaternion_to_array(n->rotation);
}
if (!n->scale.is_equal_approx(Vector3(1.0f, 1.0f, 1.0f))) {
@@ -591,13 +591,13 @@ Error GLTFDocument::_parse_nodes(Ref<GLTFState> state) {
node->translation = _arr_to_vec3(n["translation"]);
}
if (n.has("rotation")) {
- node->rotation = _arr_to_quat(n["rotation"]);
+ node->rotation = _arr_to_quaternion(n["rotation"]);
}
if (n.has("scale")) {
node->scale = _arr_to_vec3(n["scale"]);
}
- node->xform.basis.set_quat_scale(node->rotation, node->scale);
+ node->xform.basis.set_quaternion_scale(node->rotation, node->scale);
node->xform.origin = node->translation;
}
@@ -1779,7 +1779,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_joints(Ref<GLTFState> state,
return state->accessors.size() - 1;
}
-GLTFAccessorIndex GLTFDocument::_encode_accessor_as_quats(Ref<GLTFState> state, const Vector<Quat> p_attribs, const bool p_for_vertex) {
+GLTFAccessorIndex GLTFDocument::_encode_accessor_as_quaternions(Ref<GLTFState> state, const Vector<Quaternion> p_attribs, const bool p_for_vertex) {
if (p_attribs.size() == 0) {
return -1;
}
@@ -1794,11 +1794,11 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_quats(Ref<GLTFState> state,
Vector<double> type_min;
type_min.resize(element_count);
for (int i = 0; i < p_attribs.size(); i++) {
- Quat quat = p_attribs[i];
- attribs.write[(i * element_count) + 0] = Math::snapped(quat.x, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 1] = Math::snapped(quat.y, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 2] = Math::snapped(quat.z, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 3] = Math::snapped(quat.w, CMP_NORMALIZE_TOLERANCE);
+ Quaternion quaternion = p_attribs[i];
+ attribs.write[(i * element_count) + 0] = Math::snapped(quaternion.x, CMP_NORMALIZE_TOLERANCE);
+ attribs.write[(i * element_count) + 1] = Math::snapped(quaternion.y, CMP_NORMALIZE_TOLERANCE);
+ attribs.write[(i * element_count) + 2] = Math::snapped(quaternion.z, CMP_NORMALIZE_TOLERANCE);
+ attribs.write[(i * element_count) + 3] = Math::snapped(quaternion.w, CMP_NORMALIZE_TOLERANCE);
_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
}
@@ -1939,7 +1939,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_vec3(Ref<GLTFState> state, c
return state->accessors.size() - 1;
}
-GLTFAccessorIndex GLTFDocument::_encode_accessor_as_xform(Ref<GLTFState> state, const Vector<Transform> p_attribs, const bool p_for_vertex) {
+GLTFAccessorIndex GLTFDocument::_encode_accessor_as_xform(Ref<GLTFState> state, const Vector<Transform3D> p_attribs, const bool p_for_vertex) {
if (p_attribs.size() == 0) {
return -1;
}
@@ -1953,7 +1953,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_xform(Ref<GLTFState> state,
Vector<double> type_min;
type_min.resize(element_count);
for (int i = 0; i < p_attribs.size(); i++) {
- Transform attrib = p_attribs[i];
+ Transform3D attrib = p_attribs[i];
Basis basis = attrib.get_basis();
Vector3 axis_0 = basis.get_axis(Vector3::AXIS_X);
@@ -2053,9 +2053,9 @@ Vector<Color> GLTFDocument::_decode_accessor_as_color(Ref<GLTFState> state, cons
}
return ret;
}
-Vector<Quat> GLTFDocument::_decode_accessor_as_quat(Ref<GLTFState> state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
+Vector<Quaternion> GLTFDocument::_decode_accessor_as_quaternion(Ref<GLTFState> state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
- Vector<Quat> ret;
+ Vector<Quaternion> ret;
if (attribs.size() == 0) {
return ret;
@@ -2067,7 +2067,7 @@ Vector<Quat> GLTFDocument::_decode_accessor_as_quat(Ref<GLTFState> state, const
ret.resize(ret_size);
{
for (int i = 0; i < ret_size; i++) {
- ret.write[i] = Quat(attribs_ptr[i * 4 + 0], attribs_ptr[i * 4 + 1], attribs_ptr[i * 4 + 2], attribs_ptr[i * 4 + 3]).normalized();
+ ret.write[i] = Quaternion(attribs_ptr[i * 4 + 0], attribs_ptr[i * 4 + 1], attribs_ptr[i * 4 + 2], attribs_ptr[i * 4 + 3]).normalized();
}
}
return ret;
@@ -2107,9 +2107,9 @@ Vector<Basis> GLTFDocument::_decode_accessor_as_basis(Ref<GLTFState> state, cons
return ret;
}
-Vector<Transform> GLTFDocument::_decode_accessor_as_xform(Ref<GLTFState> state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
+Vector<Transform3D> GLTFDocument::_decode_accessor_as_xform(Ref<GLTFState> state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
- Vector<Transform> ret;
+ Vector<Transform3D> ret;
if (attribs.size() == 0) {
return ret;
@@ -2653,10 +2653,10 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
//must generate mikktspace tangents.. ergh..
Ref<SurfaceTool> st;
st.instance();
+ st->create_from_triangle_arrays(array);
if (a.has("JOINTS_0") && a.has("JOINTS_1")) {
st->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS);
}
- st->create_from_triangle_arrays(array);
st->generate_tangents();
array = st->commit_to_arrays();
}
@@ -2772,10 +2772,10 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
if (generate_tangents) {
Ref<SurfaceTool> st;
st.instance();
+ st->create_from_triangle_arrays(array_copy);
if (a.has("JOINTS_0") && a.has("JOINTS_1")) {
st->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS);
}
- st->create_from_triangle_arrays(array_copy);
st->deindex();
st->generate_tangents();
array_copy = st->commit_to_arrays();
@@ -4279,7 +4279,7 @@ Error GLTFDocument::_create_skins(Ref<GLTFState> state) {
GLTFNodeIndex node = gltf_skin->joints_original[joint_i];
String bone_name = state->nodes[node]->get_name();
- Transform xform;
+ Transform3D xform;
if (has_ibms) {
xform = gltf_skin->inverse_binds[joint_i];
}
@@ -4323,8 +4323,8 @@ bool GLTFDocument::_skins_are_same(const Ref<Skin> skin_a, const Ref<Skin> skin_
return false;
}
- Transform a_xform = skin_a->get_bind_pose(i);
- Transform b_xform = skin_b->get_bind_pose(i);
+ Transform3D a_xform = skin_a->get_bind_pose(i);
+ Transform3D b_xform = skin_b->get_bind_pose(i);
if (a_xform != b_xform) {
return false;
@@ -4607,8 +4607,8 @@ Error GLTFDocument::_serialize_animations(Ref<GLTFState> state) {
s["interpolation"] = interpolation_to_string(track.rotation_track.interpolation);
Vector<real_t> times = Variant(track.rotation_track.times);
s["input"] = _encode_accessor_as_floats(state, times, false);
- Vector<Quat> values = track.rotation_track.values;
- s["output"] = _encode_accessor_as_quats(state, values, false);
+ Vector<Quaternion> values = track.rotation_track.values;
+ s["output"] = _encode_accessor_as_quaternions(state, values, false);
samplers.push_back(s);
@@ -4777,7 +4777,7 @@ Error GLTFDocument::_parse_animations(Ref<GLTFState> state) {
track->translation_track.times = Variant(times); //convert via variant
track->translation_track.values = Variant(translations); //convert via variant
} else if (path == "rotation") {
- const Vector<Quat> rotations = _decode_accessor_as_quat(state, output, false);
+ const Vector<Quaternion> rotations = _decode_accessor_as_quaternion(state, output, false);
track->rotation_track.interpolation = interp;
track->rotation_track.times = Variant(times); //convert via variant
track->rotation_track.values = rotations;
@@ -5075,9 +5075,9 @@ GLTFSkeletonIndex GLTFDocument::_convert_skeleton(Ref<GLTFState> state, Skeleton
}
void GLTFDocument::_convert_spatial(Ref<GLTFState> state, Node3D *p_spatial, Ref<GLTFNode> p_node) {
- Transform xform = p_spatial->get_transform();
+ Transform3D xform = p_spatial->get_transform();
p_node->scale = xform.basis.get_scale();
- p_node->rotation = xform.basis.get_rotation_quat();
+ p_node->rotation = xform.basis.get_rotation_quaternion();
p_node->translation = xform.origin;
}
@@ -5240,7 +5240,7 @@ void GLTFDocument::_convert_grid_map_to_gltf(Node *p_scene_parent, const GLTFNod
Vector3(cell_location.x, cell_location.y, cell_location.z));
EditorSceneImporterMeshNode3D *import_mesh_node = memnew(EditorSceneImporterMeshNode3D);
import_mesh_node->set_mesh(grid_map->get_mesh_library()->get_item_mesh(cell));
- Transform cell_xform;
+ Transform3D cell_xform;
cell_xform.basis.set_orthogonal_index(
grid_map->get_cell_item_orientation(
Vector3(cell_location.x, cell_location.y, cell_location.z)));
@@ -5268,15 +5268,15 @@ void GLTFDocument::_convert_mult_mesh_instance_to_gltf(Node *p_scene_parent, con
for (int32_t instance_i = 0; instance_i < multi_mesh->get_instance_count();
instance_i++) {
GLTFNode *new_gltf_node = memnew(GLTFNode);
- Transform transform;
+ Transform3D transform;
if (multi_mesh->get_transform_format() == MultiMesh::TRANSFORM_2D) {
Transform2D xform_2d = multi_mesh->get_instance_transform_2d(instance_i);
transform.origin =
Vector3(xform_2d.get_origin().x, 0, xform_2d.get_origin().y);
real_t rotation = xform_2d.get_rotation();
- Quat quat(Vector3(0, 1, 0), rotation);
+ Quaternion quaternion(Vector3(0, 1, 0), rotation);
Size2 scale = xform_2d.get_scale();
- transform.basis.set_quat_scale(quat,
+ transform.basis.set_quaternion_scale(quaternion,
Vector3(scale.x, 0, scale.y));
transform =
multi_mesh_instance->get_transform() * transform;
@@ -5516,24 +5516,24 @@ struct EditorSceneImporterGLTFInterpolate {
// thank you for existing, partial specialization
template <>
-struct EditorSceneImporterGLTFInterpolate<Quat> {
- Quat lerp(const Quat &a, const Quat &b, const float c) const {
- ERR_FAIL_COND_V_MSG(!a.is_normalized(), Quat(), "The quaternion \"a\" must be normalized.");
- ERR_FAIL_COND_V_MSG(!b.is_normalized(), Quat(), "The quaternion \"b\" must be normalized.");
+struct EditorSceneImporterGLTFInterpolate<Quaternion> {
+ Quaternion lerp(const Quaternion &a, const Quaternion &b, const float c) const {
+ ERR_FAIL_COND_V_MSG(!a.is_normalized(), Quaternion(), "The quaternion \"a\" must be normalized.");
+ ERR_FAIL_COND_V_MSG(!b.is_normalized(), Quaternion(), "The quaternion \"b\" must be normalized.");
return a.slerp(b, c).normalized();
}
- Quat catmull_rom(const Quat &p0, const Quat &p1, const Quat &p2, const Quat &p3, const float c) {
- ERR_FAIL_COND_V_MSG(!p1.is_normalized(), Quat(), "The quaternion \"p1\" must be normalized.");
- ERR_FAIL_COND_V_MSG(!p2.is_normalized(), Quat(), "The quaternion \"p2\" must be normalized.");
+ Quaternion catmull_rom(const Quaternion &p0, const Quaternion &p1, const Quaternion &p2, const Quaternion &p3, const float c) {
+ ERR_FAIL_COND_V_MSG(!p1.is_normalized(), Quaternion(), "The quaternion \"p1\" must be normalized.");
+ ERR_FAIL_COND_V_MSG(!p2.is_normalized(), Quaternion(), "The quaternion \"p2\" must be normalized.");
return p1.slerp(p2, c).normalized();
}
- Quat bezier(const Quat start, const Quat control_1, const Quat control_2, const Quat end, const float t) {
- ERR_FAIL_COND_V_MSG(!start.is_normalized(), Quat(), "The start quaternion must be normalized.");
- ERR_FAIL_COND_V_MSG(!end.is_normalized(), Quat(), "The end quaternion must be normalized.");
+ Quaternion bezier(const Quaternion start, const Quaternion control_1, const Quaternion control_2, const Quaternion end, const float t) {
+ ERR_FAIL_COND_V_MSG(!start.is_normalized(), Quaternion(), "The start quaternion must be normalized.");
+ ERR_FAIL_COND_V_MSG(!end.is_normalized(), Quaternion(), "The end quaternion must be normalized.");
return start.slerp(end, t).normalized();
}
@@ -5673,7 +5673,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
if ((track.rotation_track.values.size() || track.translation_track.values.size() || track.scale_track.values.size()) && !transform_affects_skinned_mesh_instance) {
//make transform track
int track_idx = animation->get_track_count();
- animation->add_track(Animation::TYPE_TRANSFORM);
+ animation->add_track(Animation::TYPE_TRANSFORM3D);
animation->track_set_path(track_idx, transform_node_path);
//first determine animation length
@@ -5681,7 +5681,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
double time = 0.0;
Vector3 base_pos;
- Quat base_rot;
+ Quaternion base_rot;
Vector3 base_scale = Vector3(1, 1, 1);
if (!track.rotation_track.values.size()) {
@@ -5699,7 +5699,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
bool last = false;
while (true) {
Vector3 pos = base_pos;
- Quat rot = base_rot;
+ Quaternion rot = base_rot;
Vector3 scale = base_scale;
if (track.translation_track.times.size()) {
@@ -5707,7 +5707,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
}
if (track.rotation_track.times.size()) {
- rot = _interpolate_track<Quat>(track.rotation_track.times, track.rotation_track.values, time, track.rotation_track.interpolation);
+ rot = _interpolate_track<Quaternion>(track.rotation_track.times, track.rotation_track.values, time, track.rotation_track.interpolation);
}
if (track.scale_track.times.size()) {
@@ -5715,15 +5715,15 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
}
if (gltf_node->skeleton >= 0) {
- Transform xform;
- xform.basis.set_quat_scale(rot, scale);
+ Transform3D xform;
+ xform.basis.set_quaternion_scale(rot, scale);
xform.origin = pos;
const Skeleton3D *skeleton = state->skeletons[gltf_node->skeleton]->godot_skeleton;
const int bone_idx = skeleton->find_bone(gltf_node->get_name());
xform = skeleton->get_bone_rest(bone_idx).affine_inverse() * xform;
- rot = xform.basis.get_rotation_quat();
+ rot = xform.basis.get_rotation_quaternion();
rot.normalize();
scale = xform.basis.get_scale();
pos = xform.origin;
@@ -5808,9 +5808,9 @@ void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> state) {
}
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(mi_element->get());
ERR_CONTINUE(!mi);
- Transform mi_xform = mi->get_transform();
+ Transform3D mi_xform = mi->get_transform();
node->scale = mi_xform.basis.get_scale();
- node->rotation = mi_xform.basis.get_rotation_quat();
+ node->rotation = mi_xform.basis.get_rotation_quaternion();
node->translation = mi_xform.origin;
Dictionary json_skin;
@@ -5872,9 +5872,9 @@ void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> state) {
String gltf_bone_name = _gen_unique_bone_name(state, skeleton_gltf_i, godot_bone_name);
joint_node->set_name(gltf_bone_name);
- Transform bone_rest_xform = skeleton->get_bone_rest(bone_index);
+ Transform3D bone_rest_xform = skeleton->get_bone_rest(bone_index);
joint_node->scale = bone_rest_xform.basis.get_scale();
- joint_node->rotation = bone_rest_xform.basis.get_rotation_quat();
+ joint_node->rotation = bone_rest_xform.basis.get_rotation_quaternion();
joint_node->translation = bone_rest_xform.origin;
joint_node->joint = true;
@@ -5995,12 +5995,12 @@ void GLTFDocument::_process_mesh_instances(Ref<GLTFState> state, Node *scene_roo
mi->set_skin(state->skins.write[skin_i]->godot_skin);
mi->set_skeleton_path(mi->get_path_to(skeleton));
- mi->set_transform(Transform());
+ mi->set_transform(Transform3D());
}
}
}
-GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state, GLTFAnimation::Track p_track, Ref<Animation> p_animation, Transform p_bone_rest, int32_t p_track_i, GLTFNodeIndex p_node_i) {
+GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state, GLTFAnimation::Track p_track, Ref<Animation> p_animation, Transform3D p_bone_rest, int32_t p_track_i, GLTFNodeIndex p_node_i) {
Animation::InterpolationType interpolation = p_animation->track_get_interpolation_type(p_track_i);
GLTFAnimation::Interpolation gltf_interpolation = GLTFAnimation::INTERP_LINEAR;
@@ -6020,7 +6020,7 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
times.write[key_i] = p_animation->track_get_key_time(p_track_i, key_i);
}
const float BAKE_FPS = 30.0f;
- if (track_type == Animation::TYPE_TRANSFORM) {
+ if (track_type == Animation::TYPE_TRANSFORM3D) {
p_track.translation_track.times = times;
p_track.translation_track.interpolation = gltf_interpolation;
p_track.rotation_track.times = times;
@@ -6036,16 +6036,16 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
p_track.rotation_track.interpolation = gltf_interpolation;
for (int32_t key_i = 0; key_i < key_count; key_i++) {
Vector3 translation;
- Quat rotation;
+ Quaternion rotation;
Vector3 scale;
Error err = p_animation->transform_track_get_key(p_track_i, key_i, &translation, &rotation, &scale);
ERR_CONTINUE(err != OK);
- Transform xform;
- xform.basis.set_quat_scale(rotation, scale);
+ Transform3D xform;
+ xform.basis.set_quaternion_scale(rotation, scale);
xform.origin = translation;
xform = p_bone_rest * xform;
p_track.translation_track.values.write[key_i] = xform.get_origin();
- p_track.rotation_track.values.write[key_i] = xform.basis.get_rotation_quat();
+ p_track.rotation_track.values.write[key_i] = xform.basis.get_rotation_quaternion();
p_track.scale_track.values.write[key_i] = xform.basis.get_scale();
}
} else if (path.find(":transform") != -1) {
@@ -6063,9 +6063,9 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
p_track.rotation_track.values.resize(key_count);
p_track.rotation_track.interpolation = gltf_interpolation;
for (int32_t key_i = 0; key_i < key_count; key_i++) {
- Transform xform = p_animation->track_get_key_value(p_track_i, key_i);
+ Transform3D xform = p_animation->track_get_key_value(p_track_i, key_i);
p_track.translation_track.values.write[key_i] = xform.get_origin();
- p_track.rotation_track.values.write[key_i] = xform.basis.get_rotation_quat();
+ p_track.rotation_track.values.write[key_i] = xform.basis.get_rotation_quaternion();
p_track.scale_track.values.write[key_i] = xform.basis.get_scale();
}
} else if (track_type == Animation::TYPE_VALUE) {
@@ -6077,7 +6077,7 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
p_track.rotation_track.interpolation = gltf_interpolation;
for (int32_t key_i = 0; key_i < key_count; key_i++) {
- Quat rotation_track = p_animation->track_get_key_value(p_track_i, key_i);
+ Quaternion rotation_track = p_animation->track_get_key_value(p_track_i, key_i);
p_track.rotation_track.values.write[key_i] = rotation_track;
}
} else if (path.find(":translation") != -1) {
@@ -6104,7 +6104,7 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
rotation_radian.x = Math::deg2rad(rotation_degrees.x);
rotation_radian.y = Math::deg2rad(rotation_degrees.y);
rotation_radian.z = Math::deg2rad(rotation_degrees.z);
- p_track.rotation_track.values.write[key_i] = Quat(rotation_radian);
+ p_track.rotation_track.values.write[key_i] = Quaternion(rotation_radian);
}
} else if (path.find(":scale") != -1) {
p_track.scale_track.times = times;
@@ -6210,7 +6210,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
if (translation_track_i) {
track = translation_track_i->get();
}
- track = _convert_animation_track(state, track, animation, Transform(), track_i, node_index);
+ track = _convert_animation_track(state, track, animation, Transform3D(), track_i, node_index);
gltf_animation->get_tracks().insert(node_index, track);
}
}
@@ -6226,7 +6226,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
if (rotation_degree_track_i) {
track = rotation_degree_track_i->get();
}
- track = _convert_animation_track(state, track, animation, Transform(), track_i, node_index);
+ track = _convert_animation_track(state, track, animation, Transform3D(), track_i, node_index);
gltf_animation->get_tracks().insert(node_index, track);
}
}
@@ -6242,7 +6242,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
if (scale_track_i) {
track = scale_track_i->get();
}
- track = _convert_animation_track(state, track, animation, Transform(), track_i, node_index);
+ track = _convert_animation_track(state, track, animation, Transform3D(), track_i, node_index);
gltf_animation->get_tracks().insert(node_index, track);
}
}
@@ -6253,7 +6253,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
for (Map<GLTFNodeIndex, Node *>::Element *transform_track_i = state->scene_nodes.front(); transform_track_i; transform_track_i = transform_track_i->next()) {
if (transform_track_i->get() == node) {
GLTFAnimation::Track track;
- track = _convert_animation_track(state, track, animation, Transform(), track_i, transform_track_i->key());
+ track = _convert_animation_track(state, track, animation, Transform3D(), track_i, transform_track_i->key());
gltf_animation->get_tracks().insert(transform_track_i->key(), track);
}
}
@@ -6341,7 +6341,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
Ref<GLTFSkeleton> skeleton_gltf = state->skeletons[skeleton_gltf_i];
int32_t bone = skeleton->find_bone(suffix);
ERR_CONTINUE(bone == -1);
- Transform xform = skeleton->get_bone_rest(bone);
+ Transform3D xform = skeleton->get_bone_rest(bone);
if (!skeleton_gltf->godot_bone_node.has(bone)) {
continue;
}
@@ -6368,7 +6368,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
if (node_track_i) {
track = node_track_i->get();
}
- track = _convert_animation_track(state, track, animation, Transform(), track_i, node_index);
+ track = _convert_animation_track(state, track, animation, Transform3D(), track_i, node_index);
gltf_animation->get_tracks().insert(node_index, track);
break;
}
diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h
index 900c367010..514373c4f0 100644
--- a/modules/gltf/gltf_document.h
+++ b/modules/gltf/gltf_document.h
@@ -205,7 +205,7 @@ private:
Vector<Color> _decode_accessor_as_color(Ref<GLTFState> state,
const GLTFAccessorIndex p_accessor,
const bool p_for_vertex);
- Vector<Quat> _decode_accessor_as_quat(Ref<GLTFState> state,
+ Vector<Quaternion> _decode_accessor_as_quaternion(Ref<GLTFState> state,
const GLTFAccessorIndex p_accessor,
const bool p_for_vertex);
Vector<Transform2D> _decode_accessor_as_xform2d(Ref<GLTFState> state,
@@ -214,7 +214,7 @@ private:
Vector<Basis> _decode_accessor_as_basis(Ref<GLTFState> state,
const GLTFAccessorIndex p_accessor,
const bool p_for_vertex);
- Vector<Transform> _decode_accessor_as_xform(Ref<GLTFState> state,
+ Vector<Transform3D> _decode_accessor_as_xform(Ref<GLTFState> state,
const GLTFAccessorIndex p_accessor,
const bool p_for_vertex);
Error _parse_meshes(Ref<GLTFState> state);
@@ -273,8 +273,8 @@ private:
T _interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values,
const float p_time,
const GLTFAnimation::Interpolation p_interp);
- GLTFAccessorIndex _encode_accessor_as_quats(Ref<GLTFState> state,
- const Vector<Quat> p_attribs,
+ GLTFAccessorIndex _encode_accessor_as_quaternions(Ref<GLTFState> state,
+ const Vector<Quaternion> p_attribs,
const bool p_for_vertex);
GLTFAccessorIndex _encode_accessor_as_weights(Ref<GLTFState> state,
const Vector<Color> p_attribs,
@@ -317,7 +317,7 @@ private:
const Vector<int32_t> p_attribs,
const bool p_for_vertex);
GLTFAccessorIndex _encode_accessor_as_xform(Ref<GLTFState> state,
- const Vector<Transform> p_attribs,
+ const Vector<Transform3D> p_attribs,
const bool p_for_vertex);
Error _encode_buffer_view(Ref<GLTFState> state, const double *src,
const int count, const GLTFType type,
@@ -333,7 +333,7 @@ private:
String interpolation_to_string(const GLTFAnimation::Interpolation p_interp);
GLTFAnimation::Track _convert_animation_track(Ref<GLTFState> state,
GLTFAnimation::Track p_track,
- Ref<Animation> p_animation, Transform p_bone_rest,
+ Ref<Animation> p_animation, Transform3D p_bone_rest,
int32_t p_track_i,
GLTFNodeIndex p_node_i);
Error _encode_buffer_bins(Ref<GLTFState> state, const String &p_path);
diff --git a/modules/gltf/gltf_node.cpp b/modules/gltf/gltf_node.cpp
index f6f33ef009..5db7ad66c3 100644
--- a/modules/gltf/gltf_node.cpp
+++ b/modules/gltf/gltf_node.cpp
@@ -60,14 +60,14 @@ void GLTFNode::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "parent"), "set_parent", "get_parent"); // GLTFNodeIndex
ADD_PROPERTY(PropertyInfo(Variant::INT, "height"), "set_height", "get_height"); // int
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "xform"), "set_xform", "get_xform"); // Transform
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "xform"), "set_xform", "get_xform"); // Transform3D
ADD_PROPERTY(PropertyInfo(Variant::INT, "mesh"), "set_mesh", "get_mesh"); // GLTFMeshIndex
ADD_PROPERTY(PropertyInfo(Variant::INT, "camera"), "set_camera", "get_camera"); // GLTFCameraIndex
ADD_PROPERTY(PropertyInfo(Variant::INT, "skin"), "set_skin", "get_skin"); // GLTFSkinIndex
ADD_PROPERTY(PropertyInfo(Variant::INT, "skeleton"), "set_skeleton", "get_skeleton"); // GLTFSkeletonIndex
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "joint"), "set_joint", "get_joint"); // bool
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "translation"), "set_translation", "get_translation"); // Vector3
- ADD_PROPERTY(PropertyInfo(Variant::QUAT, "rotation"), "set_rotation", "get_rotation"); // Quat
+ ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "rotation"), "set_rotation", "get_rotation"); // Quaternion
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale"), "set_scale", "get_scale"); // Vector3
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "children"), "set_children", "get_children"); // Vector<int>
ADD_PROPERTY(PropertyInfo(Variant::INT, "light"), "set_light", "get_light"); // GLTFLightIndex
@@ -89,11 +89,11 @@ void GLTFNode::set_height(int p_height) {
height = p_height;
}
-Transform GLTFNode::get_xform() {
+Transform3D GLTFNode::get_xform() {
return xform;
}
-void GLTFNode::set_xform(Transform p_xform) {
+void GLTFNode::set_xform(Transform3D p_xform) {
xform = p_xform;
}
@@ -145,11 +145,11 @@ void GLTFNode::set_translation(Vector3 p_translation) {
translation = p_translation;
}
-Quat GLTFNode::get_rotation() {
+Quaternion GLTFNode::get_rotation() {
return rotation;
}
-void GLTFNode::set_rotation(Quat p_rotation) {
+void GLTFNode::set_rotation(Quaternion p_rotation) {
rotation = p_rotation;
}
diff --git a/modules/gltf/gltf_node.h b/modules/gltf/gltf_node.h
index 3a5689d004..378b6da8bf 100644
--- a/modules/gltf/gltf_node.h
+++ b/modules/gltf/gltf_node.h
@@ -43,14 +43,14 @@ private:
// matrices need to be transformed to this
GLTFNodeIndex parent = -1;
int height = -1;
- Transform xform;
+ Transform3D xform;
GLTFMeshIndex mesh = -1;
GLTFCameraIndex camera = -1;
GLTFSkinIndex skin = -1;
GLTFSkeletonIndex skeleton = -1;
bool joint = false;
Vector3 translation;
- Quat rotation;
+ Quaternion rotation;
Vector3 scale = Vector3(1, 1, 1);
Vector<int> children;
GLTFLightIndex light = -1;
@@ -65,8 +65,8 @@ public:
int get_height();
void set_height(int p_height);
- Transform get_xform();
- void set_xform(Transform p_xform);
+ Transform3D get_xform();
+ void set_xform(Transform3D p_xform);
GLTFMeshIndex get_mesh();
void set_mesh(GLTFMeshIndex p_mesh);
@@ -86,8 +86,8 @@ public:
Vector3 get_translation();
void set_translation(Vector3 p_translation);
- Quat get_rotation();
- void set_rotation(Quat p_rotation);
+ Quaternion get_rotation();
+ void set_rotation(Quaternion p_rotation);
Vector3 get_scale();
void set_scale(Vector3 p_scale);
diff --git a/modules/gltf/gltf_skin.cpp b/modules/gltf/gltf_skin.cpp
index 5a61e5778c..5cf17135ac 100644
--- a/modules/gltf/gltf_skin.cpp
+++ b/modules/gltf/gltf_skin.cpp
@@ -54,7 +54,7 @@ void GLTFSkin::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "skin_root"), "set_skin_root", "get_skin_root"); // GLTFNodeIndex
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "joints_original"), "set_joints_original", "get_joints_original"); // Vector<GLTFNodeIndex>
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "inverse_binds", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL), "set_inverse_binds", "get_inverse_binds"); // Vector<Transform>
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "inverse_binds", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL), "set_inverse_binds", "get_inverse_binds"); // Vector<Transform3D>
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "joints"), "set_joints", "get_joints"); // Vector<GLTFNodeIndex>
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "non_joints"), "set_non_joints", "get_non_joints"); // Vector<GLTFNodeIndex>
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "roots"), "set_roots", "get_roots"); // Vector<GLTFNodeIndex>
diff --git a/modules/gltf/gltf_skin.h b/modules/gltf/gltf_skin.h
index 7cc09d85bc..e32e2d397c 100644
--- a/modules/gltf/gltf_skin.h
+++ b/modules/gltf/gltf_skin.h
@@ -43,7 +43,7 @@ private:
GLTFNodeIndex skin_root = -1;
Vector<GLTFNodeIndex> joints_original;
- Vector<Transform> inverse_binds;
+ Vector<Transform3D> inverse_binds;
// Note: joints + non_joints should form a complete subtree, or subtrees
// with a common parent
diff --git a/modules/gridmap/config.py b/modules/gridmap/config.py
index a6319fe1ea..720401b92d 100644
--- a/modules/gridmap/config.py
+++ b/modules/gridmap/config.py
@@ -1,5 +1,5 @@
def can_build(env, platform):
- return True
+ return not env["disable_3d"]
def configure(env):
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml
index 9b6fa138e5..fb0a2c9953 100644
--- a/modules/gridmap/doc_classes/GridMap.xml
+++ b/modules/gridmap/doc_classes/GridMap.xml
@@ -41,7 +41,7 @@
<return type="Array">
</return>
<description>
- Returns an array of [ArrayMesh]es and [Transform] references of all bake meshes that exist within the current GridMap.
+ Returns an array of [ArrayMesh]es and [Transform3D] references of all bake meshes that exist within the current GridMap.
</description>
</method>
<method name="get_cell_item" qualifiers="const">
@@ -84,7 +84,7 @@
<return type="Array">
</return>
<description>
- Returns an array of [Transform] and [Mesh] references corresponding to the non-empty cells in the grid. The transforms are specified in world space.
+ Returns an array of [Transform3D] and [Mesh] references corresponding to the non-empty cells in the grid. The transforms are specified in world space.
</description>
</method>
<method name="get_used_cells" qualifiers="const">
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index eaceaac33c..45af59622f 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -446,7 +446,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
* and set said multimesh bounding box to one containing all cells which have this item
*/
- Map<int, List<Pair<Transform, IndexKey>>> multimesh_items;
+ Map<int, List<Pair<Transform3D, IndexKey>>> multimesh_items;
for (Set<IndexKey>::Element *E = g.cells.front(); E; E = E->next()) {
ERR_CONTINUE(!cell_map.has(E->get()));
@@ -459,7 +459,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
Vector3 cellpos = Vector3(E->get().x, E->get().y, E->get().z);
Vector3 ofs = _get_offset();
- Transform xform;
+ Transform3D xform;
xform.basis.set_orthogonal_index(c.rot);
xform.set_origin(cellpos * cell_size + ofs);
@@ -467,10 +467,10 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
if (baked_meshes.size() == 0) {
if (mesh_library->get_item_mesh(c.item).is_valid()) {
if (!multimesh_items.has(c.item)) {
- multimesh_items[c.item] = List<Pair<Transform, IndexKey>>();
+ multimesh_items[c.item] = List<Pair<Transform3D, IndexKey>>();
}
- Pair<Transform, IndexKey> p;
+ Pair<Transform3D, IndexKey> p;
p.first = xform;
p.second = E->get();
multimesh_items[c.item].push_back(p);
@@ -511,7 +511,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
//update multimeshes, only if not baked
if (baked_meshes.size() == 0) {
- for (Map<int, List<Pair<Transform, IndexKey>>>::Element *E = multimesh_items.front(); E; E = E->next()) {
+ for (Map<int, List<Pair<Transform3D, IndexKey>>>::Element *E = multimesh_items.front(); E; E = E->next()) {
Octant::MultimeshInstance mmi;
RID mm = RS::get_singleton()->multimesh_create();
@@ -519,7 +519,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
RS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E->key())->get_rid());
int idx = 0;
- for (List<Pair<Transform, IndexKey>>::Element *F = E->get().front(); F; F = F->next()) {
+ for (List<Pair<Transform3D, IndexKey>>::Element *F = E->get().front(); F; F = F->next()) {
RS::get_singleton()->multimesh_instance_set_transform(mm, idx, F->get().first);
#ifdef TOOLS_ENABLED
@@ -672,7 +672,7 @@ void GridMap::_notification(int p_what) {
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
- Transform new_xform = get_global_transform();
+ Transform3D new_xform = get_global_transform();
if (new_xform == last_transform) {
break;
}
@@ -686,7 +686,6 @@ void GridMap::_notification(int p_what) {
for (int i = 0; i < baked_meshes.size(); i++) {
RS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
}
-
} break;
case NOTIFICATION_EXIT_WORLD: {
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
@@ -934,7 +933,7 @@ Array GridMap::get_meshes() {
Vector3 cellpos = Vector3(ik.x, ik.y, ik.z);
- Transform xform;
+ Transform3D xform;
xform.basis.set_orthogonal_index(E->get().rot);
@@ -988,7 +987,7 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe
Vector3 cellpos = Vector3(key.x, key.y, key.z);
Vector3 ofs = _get_offset();
- Transform xform;
+ Transform3D xform;
xform.basis.set_orthogonal_index(E->get().rot);
xform.set_origin(cellpos * cell_size + ofs);
@@ -1057,7 +1056,7 @@ Array GridMap::get_bake_meshes() {
Array arr;
for (int i = 0; i < baked_meshes.size(); i++) {
arr.push_back(baked_meshes[i].mesh);
- arr.push_back(Transform());
+ arr.push_back(Transform3D());
}
return arr;
diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h
index 4c04d492f7..8cd82e1f4c 100644
--- a/modules/gridmap/grid_map.h
+++ b/modules/gridmap/grid_map.h
@@ -89,7 +89,7 @@ class GridMap : public Node3D {
struct Octant {
struct NavMesh {
RID region;
- Transform xform;
+ Transform3D xform;
};
struct MultimeshInstance {
@@ -97,7 +97,7 @@ class GridMap : public Node3D {
RID multimesh;
struct Item {
int index = 0;
- Transform transform;
+ Transform3D transform;
IndexKey key;
};
@@ -137,7 +137,7 @@ class GridMap : public Node3D {
bool bake_navigation = false;
uint32_t navigation_layers = 1;
- Transform last_transform;
+ Transform3D last_transform;
bool _in_tree = false;
Vector3 cell_size = Vector3(2, 2, 2);
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index 813b4b9689..a47ed6652d 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -255,7 +255,7 @@ void GridMapEditor::_menu_option(int p_option) {
}
void GridMapEditor::_update_cursor_transform() {
- cursor_transform = Transform();
+ cursor_transform = Transform3D();
cursor_transform.origin = cursor_origin;
cursor_transform.basis.set_orthogonal_index(cursor_rot);
cursor_transform.basis *= node->get_cell_scale();
@@ -268,7 +268,7 @@ void GridMapEditor::_update_cursor_transform() {
}
void GridMapEditor::_update_selection_transform() {
- Transform xf_zero;
+ Transform3D xf_zero;
xf_zero.basis.set_zero();
if (!selection.active) {
@@ -279,7 +279,7 @@ void GridMapEditor::_update_selection_transform() {
return;
}
- Transform xf;
+ Transform3D xf;
xf.scale((Vector3(1, 1, 1) + (selection.end - selection.begin)) * node->get_cell_size());
xf.origin = selection.begin * node->get_cell_size();
@@ -297,7 +297,7 @@ void GridMapEditor::_update_selection_transform() {
scale *= node->get_cell_size();
position *= node->get_cell_size();
- Transform xf2;
+ Transform3D xf2;
xf2.basis.scale(scale);
xf2.origin = position;
@@ -362,7 +362,7 @@ bool GridMapEditor::do_input_action(Camera3D *p_camera, const Point2 &p_point, b
Camera3D *camera = p_camera;
Vector3 from = camera->project_ray_origin(p_point);
Vector3 normal = camera->project_ray_normal(p_point);
- Transform local_xform = node->get_global_transform().affine_inverse();
+ Transform3D local_xform = node->get_global_transform().affine_inverse();
Vector<Plane> planes = camera->get_frustum();
from = local_xform.xform(from);
normal = local_xform.basis.xform(normal).normalized();
@@ -540,7 +540,7 @@ void GridMapEditor::_set_clipboard_data() {
void GridMapEditor::_update_paste_indicator() {
if (input_action != INPUT_PASTE) {
- Transform xf;
+ Transform3D xf;
xf.basis.set_zero();
RenderingServer::get_singleton()->instance_set_transform(paste_instance, xf);
return;
@@ -548,7 +548,7 @@ void GridMapEditor::_update_paste_indicator() {
Vector3 center = 0.5 * Vector3(real_t(node->get_center_x()), real_t(node->get_center_y()), real_t(node->get_center_z()));
Vector3 scale = (Vector3(1, 1, 1) + (paste_indicator.end - paste_indicator.begin)) * node->get_cell_size();
- Transform xf;
+ Transform3D xf;
xf.scale(scale);
xf.origin = (paste_indicator.begin + (paste_indicator.current - paste_indicator.click) + center) * node->get_cell_size();
Basis rot;
@@ -561,7 +561,7 @@ void GridMapEditor::_update_paste_indicator() {
for (List<ClipboardItem>::Element *E = clipboard_items.front(); E; E = E->next()) {
ClipboardItem &item = E->get();
- xf = Transform();
+ xf = Transform3D();
xf.origin = (paste_indicator.begin + (paste_indicator.current - paste_indicator.click) + center) * node->get_cell_size();
xf.basis = rot * xf.basis;
xf.translate(item.grid_offset * node->get_cell_size());
@@ -1068,7 +1068,7 @@ void GridMapEditor::_notification(int p_what) {
return;
}
- Transform xf = node->get_global_transform();
+ Transform3D xf = node->get_global_transform();
if (xf != grid_xform) {
for (int i = 0; i < 3; i++) {
diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h
index 6c7f0bedf6..0e29c88d26 100644
--- a/modules/gridmap/grid_map_editor_plugin.h
+++ b/modules/gridmap/grid_map_editor_plugin.h
@@ -95,8 +95,8 @@ class GridMapEditor : public VBoxContainer {
ClipMode clip_mode = CLIP_DISABLED;
bool lock_view = false;
- Transform grid_xform;
- Transform edit_grid_xform;
+ Transform3D grid_xform;
+ Transform3D edit_grid_xform;
Vector3::Axis edit_axis;
int edit_floor[3];
Vector3 grid_ofs;
@@ -146,7 +146,7 @@ class GridMapEditor : public VBoxContainer {
PasteIndicator paste_indicator;
bool cursor_visible = false;
- Transform cursor_transform;
+ Transform3D cursor_transform;
Vector3 cursor_origin;
diff --git a/modules/mbedtls/crypto_mbedtls.cpp b/modules/mbedtls/crypto_mbedtls.cpp
index c389609984..3cd2da3d85 100644
--- a/modules/mbedtls/crypto_mbedtls.cpp
+++ b/modules/mbedtls/crypto_mbedtls.cpp
@@ -30,7 +30,7 @@
#include "crypto_mbedtls.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "core/config/engine.h"
#include "core/config/project_settings.h"
diff --git a/modules/mbedtls/packet_peer_mbed_dtls.cpp b/modules/mbedtls/packet_peer_mbed_dtls.cpp
index d77d946a77..11c9f64e21 100644
--- a/modules/mbedtls/packet_peer_mbed_dtls.cpp
+++ b/modules/mbedtls/packet_peer_mbed_dtls.cpp
@@ -31,8 +31,8 @@
#include "packet_peer_mbed_dtls.h"
#include "mbedtls/platform_util.h"
+#include "core/io/file_access.h"
#include "core/io/stream_peer_ssl.h"
-#include "core/os/file_access.h"
int PacketPeerMbedDTLS::bio_send(void *ctx, const unsigned char *buf, size_t len) {
if (buf == nullptr || len <= 0) {
diff --git a/modules/mbedtls/ssl_context_mbedtls.h b/modules/mbedtls/ssl_context_mbedtls.h
index 30632018a8..1b55a54a10 100644
--- a/modules/mbedtls/ssl_context_mbedtls.h
+++ b/modules/mbedtls/ssl_context_mbedtls.h
@@ -33,9 +33,9 @@
#include "crypto_mbedtls.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include <mbedtls/config.h>
#include <mbedtls/ctr_drbg.h>
@@ -46,7 +46,7 @@
class SSLContextMbedTLS;
-class CookieContextMbedTLS : public Reference {
+class CookieContextMbedTLS : public RefCounted {
friend class SSLContextMbedTLS;
protected:
@@ -63,7 +63,7 @@ public:
~CookieContextMbedTLS();
};
-class SSLContextMbedTLS : public Reference {
+class SSLContextMbedTLS : public RefCounted {
protected:
bool inited = false;
diff --git a/modules/mbedtls/stream_peer_mbedtls.cpp b/modules/mbedtls/stream_peer_mbedtls.cpp
index 8e40451806..bc72b04fa4 100644
--- a/modules/mbedtls/stream_peer_mbedtls.cpp
+++ b/modules/mbedtls/stream_peer_mbedtls.cpp
@@ -30,8 +30,8 @@
#include "stream_peer_mbedtls.h"
+#include "core/io/file_access.h"
#include "core/io/stream_peer_tcp.h"
-#include "core/os/file_access.h"
int StreamPeerMbedTLS::bio_send(void *ctx, const unsigned char *buf, size_t len) {
if (buf == nullptr || len <= 0) {
diff --git a/modules/meshoptimizer/config.py b/modules/meshoptimizer/config.py
index 82e4e43397..b7e69569b9 100644
--- a/modules/meshoptimizer/config.py
+++ b/modules/meshoptimizer/config.py
@@ -1,6 +1,6 @@
def can_build(env, platform):
# Having this on release by default, it's small and a lot of users like to do procedural stuff
- return True
+ return not env["disable_3d"]
def configure(env):
diff --git a/modules/minimp3/audio_stream_mp3.cpp b/modules/minimp3/audio_stream_mp3.cpp
index 24ec206191..600bbe9bb5 100644
--- a/modules/minimp3/audio_stream_mp3.cpp
+++ b/modules/minimp3/audio_stream_mp3.cpp
@@ -35,7 +35,7 @@
#include "audio_stream_mp3.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
void AudioStreamPlaybackMP3::_mix_internal(AudioFrame *p_buffer, int p_frames) {
ERR_FAIL_COND(!active);
diff --git a/modules/minimp3/resource_importer_mp3.cpp b/modules/minimp3/resource_importer_mp3.cpp
index f5137965da..dc16125726 100644
--- a/modules/minimp3/resource_importer_mp3.cpp
+++ b/modules/minimp3/resource_importer_mp3.cpp
@@ -30,8 +30,8 @@
#include "resource_importer_mp3.h"
+#include "core/io/file_access.h"
#include "core/io/resource_saver.h"
-#include "core/os/file_access.h"
#include "scene/resources/texture.h"
String ResourceImporterMP3::get_importer_name() const {
diff --git a/modules/mobile_vr/config.py b/modules/mobile_vr/config.py
index ee401c1a2a..f6b64fb690 100644
--- a/modules/mobile_vr/config.py
+++ b/modules/mobile_vr/config.py
@@ -1,5 +1,5 @@
def can_build(env, platform):
- return True
+ return not env["disable_3d"]
def configure(env):
diff --git a/modules/mobile_vr/mobile_vr_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp
index 5140cfbbaf..590b95ab79 100644
--- a/modules/mobile_vr/mobile_vr_interface.cpp
+++ b/modules/mobile_vr/mobile_vr_interface.cpp
@@ -185,8 +185,8 @@ void MobileVRInterface::set_position_from_sensors() {
// if you have a gyro + accelerometer that combo tends to be better than combining all three but without a gyro you need the magnetometer..
if (has_magneto && has_grav && !has_gyro) {
// convert to quaternions, easier to smooth those out
- Quat transform_quat(orientation);
- Quat acc_mag_quat(combine_acc_mag(grav, magneto));
+ Quaternion transform_quat(orientation);
+ Quaternion acc_mag_quat(combine_acc_mag(grav, magneto));
transform_quat = transform_quat.slerp(acc_mag_quat, 0.1);
orientation = Basis(transform_quat);
@@ -300,9 +300,9 @@ real_t MobileVRInterface::get_k2() const {
return k2;
};
-bool MobileVRInterface::is_stereo() {
+uint32_t MobileVRInterface::get_view_count() {
// needs stereo...
- return true;
+ return 2;
};
bool MobileVRInterface::is_initialized() const {
@@ -361,10 +361,32 @@ Size2 MobileVRInterface::get_render_targetsize() {
return target_size;
};
-Transform MobileVRInterface::get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform) {
+Transform3D MobileVRInterface::get_camera_transform() {
_THREAD_SAFE_METHOD_
- Transform transform_for_eye;
+ Transform3D transform_for_eye;
+
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL_V(xr_server, transform_for_eye);
+
+ if (initialized) {
+ float world_scale = xr_server->get_world_scale();
+
+ // just scale our origin point of our transform
+ Transform3D hmd_transform;
+ hmd_transform.basis = orientation;
+ hmd_transform.origin = Vector3(0.0, eye_height * world_scale, 0.0);
+
+ transform_for_eye = (xr_server->get_reference_frame()) * hmd_transform;
+ }
+
+ return transform_for_eye;
+};
+
+Transform3D MobileVRInterface::get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) {
+ _THREAD_SAFE_METHOD_
+
+ Transform3D transform_for_eye;
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, transform_for_eye);
@@ -374,16 +396,16 @@ Transform MobileVRInterface::get_transform_for_eye(XRInterface::Eyes p_eye, cons
// we don't need to check for the existence of our HMD, doesn't affect our values...
// note * 0.01 to convert cm to m and * 0.5 as we're moving half in each direction...
- if (p_eye == XRInterface::EYE_LEFT) {
+ if (p_view == 0) {
transform_for_eye.origin.x = -(intraocular_dist * 0.01 * 0.5 * world_scale);
- } else if (p_eye == XRInterface::EYE_RIGHT) {
+ } else if (p_view == 1) {
transform_for_eye.origin.x = intraocular_dist * 0.01 * 0.5 * world_scale;
} else {
- // for mono we don't reposition, we want our center position.
+ // should not have any other values..
};
// just scale our origin point of our transform
- Transform hmd_transform;
+ Transform3D hmd_transform;
hmd_transform.basis = orientation;
hmd_transform.origin = Vector3(0.0, eye_height * world_scale, 0.0);
@@ -396,21 +418,13 @@ Transform MobileVRInterface::get_transform_for_eye(XRInterface::Eyes p_eye, cons
return transform_for_eye;
};
-CameraMatrix MobileVRInterface::get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) {
+CameraMatrix MobileVRInterface::get_projection_for_view(uint32_t p_view, real_t p_aspect, real_t p_z_near, real_t p_z_far) {
_THREAD_SAFE_METHOD_
CameraMatrix eye;
- if (p_eye == XRInterface::EYE_MONO) {
- ///@TODO for now hardcode some of this, what is really needed here is that this needs to be in sync with the real camera's properties
- // which probably means implementing a specific class for iOS and Android. For now this is purely here as an example.
- // Note also that if you use a normal viewport with AR/VR turned off you can still use the tracker output of this interface
- // to position a stock standard Godot camera and have control over this.
- // This will make more sense when we implement ARkit on iOS (probably a separate interface).
- eye.set_perspective(60.0, p_aspect, p_z_near, p_z_far, false);
- } else {
- eye.set_for_hmd(p_eye == XRInterface::EYE_LEFT ? 1 : 2, p_aspect, intraocular_dist, display_width, display_to_lens, oversample, p_z_near, p_z_far);
- };
+ aspect = p_aspect;
+ eye.set_for_hmd(p_view + 1, p_aspect, intraocular_dist, display_width, display_to_lens, oversample, p_z_near, p_z_far);
return eye;
};
@@ -440,6 +454,45 @@ void MobileVRInterface::commit_for_eye(XRInterface::Eyes p_eye, RID p_render_tar
eye_center.y = 0.0;
}
+Vector<BlitToScreen> MobileVRInterface::commit_views(RID p_render_target, const Rect2 &p_screen_rect) {
+ _THREAD_SAFE_METHOD_
+
+ Vector<BlitToScreen> blit_to_screen;
+
+ // We must have a valid render target
+ ERR_FAIL_COND_V(!p_render_target.is_valid(), blit_to_screen);
+
+ // Because we are rendering to our device we must use our main viewport!
+ ERR_FAIL_COND_V(p_screen_rect == Rect2(), blit_to_screen);
+
+ // and add our blits
+ BlitToScreen blit;
+ blit.render_target = p_render_target;
+ blit.multi_view.use_layer = true;
+ blit.lens_distortion.apply = true;
+ blit.lens_distortion.k1 = k1;
+ blit.lens_distortion.k2 = k2;
+ blit.lens_distortion.upscale = oversample;
+ blit.lens_distortion.aspect_ratio = aspect;
+
+ // left eye
+ blit.rect = p_screen_rect;
+ blit.rect.size.width *= 0.5;
+ blit.multi_view.layer = 0;
+ blit.lens_distortion.eye_center.x = ((-intraocular_dist / 2.0) + (display_width / 4.0)) / (display_width / 2.0);
+ blit_to_screen.push_back(blit);
+
+ // right eye
+ blit.rect = p_screen_rect;
+ blit.rect.size.width *= 0.5;
+ blit.rect.position.x = blit.rect.size.width;
+ blit.multi_view.layer = 1;
+ blit.lens_distortion.eye_center.x = ((intraocular_dist / 2.0) - (display_width / 4.0)) / (display_width / 2.0);
+ blit_to_screen.push_back(blit);
+
+ return blit_to_screen;
+}
+
void MobileVRInterface::process() {
_THREAD_SAFE_METHOD_
diff --git a/modules/mobile_vr/mobile_vr_interface.h b/modules/mobile_vr/mobile_vr_interface.h
index d28c2196af..29ce0f92c8 100644
--- a/modules/mobile_vr/mobile_vr_interface.h
+++ b/modules/mobile_vr/mobile_vr_interface.h
@@ -63,9 +63,9 @@ private:
real_t display_to_lens = 4.0;
real_t oversample = 1.5;
- //@TODO not yet used, these are needed in our distortion shader...
real_t k1 = 0.215;
real_t k2 = 0.215;
+ real_t aspect = 1.0;
/*
logic for processing our sensor data, this was originally in our positional tracker logic but I think
@@ -138,16 +138,20 @@ public:
virtual void uninitialize() override;
virtual Size2 get_render_targetsize() override;
- virtual bool is_stereo() override;
- virtual Transform get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform) override;
- virtual CameraMatrix get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) override;
- virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) override;
+ virtual uint32_t get_view_count() override;
+ virtual Transform3D get_camera_transform() override;
+ virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override;
+ virtual CameraMatrix get_projection_for_view(uint32_t p_view, real_t p_aspect, real_t p_z_near, real_t p_z_far) override;
+ virtual Vector<BlitToScreen> commit_views(RID p_render_target, const Rect2 &p_screen_rect) override;
virtual void process() override;
virtual void notification(int p_what) override {}
MobileVRInterface();
~MobileVRInterface();
+
+ // deprecated
+ virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) override;
};
#endif // !MOBILE_VR_INTERFACE_H
diff --git a/modules/mono/class_db_api_json.cpp b/modules/mono/class_db_api_json.cpp
index 553c6eca53..bd02ec0eac 100644
--- a/modules/mono/class_db_api_json.cpp
+++ b/modules/mono/class_db_api_json.cpp
@@ -33,8 +33,8 @@
#ifdef DEBUG_METHODS_ENABLED
#include "core/config/project_settings.h"
+#include "core/io/file_access.h"
#include "core/io/json.h"
-#include "core/os/file_access.h"
#include "core/version.h"
void class_db_api_to_json(const String &p_output_file, ClassDB::APIType p_api) {
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index b6a7a7579c..576256b6ec 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -37,8 +37,8 @@
#include "core/config/project_settings.h"
#include "core/debugger/engine_debugger.h"
#include "core/debugger/script_debugger.h"
+#include "core/io/file_access.h"
#include "core/io/json.h"
-#include "core/os/file_access.h"
#include "core/os/mutex.h"
#include "core/os/os.h"
#include "core/os/thread.h"
@@ -496,10 +496,10 @@ static String variant_type_to_managed_name(const String &p_var_type_name) {
Variant::VECTOR3I,
Variant::TRANSFORM2D,
Variant::PLANE,
- Variant::QUAT,
+ Variant::QUATERNION,
Variant::AABB,
Variant::BASIS,
- Variant::TRANSFORM,
+ Variant::TRANSFORM3D,
Variant::COLOR,
Variant::STRING_NAME,
Variant::NODE_PATH,
@@ -863,13 +863,13 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
List<Ref<CSharpScript>> to_reload;
// We need to keep reference instances alive during reloading
- List<Ref<Reference>> ref_instances;
+ List<Ref<RefCounted>> rc_instances;
for (Map<Object *, CSharpScriptBinding>::Element *E = script_bindings.front(); E; E = E->next()) {
CSharpScriptBinding &script_binding = E->value();
- Reference *ref = Object::cast_to<Reference>(script_binding.owner);
- if (ref) {
- ref_instances.push_back(Ref<Reference>(ref));
+ RefCounted *rc = Object::cast_to<RefCounted>(script_binding.owner);
+ if (rc) {
+ rc_instances.push_back(Ref<RefCounted>(rc));
}
}
@@ -892,9 +892,9 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
Object *obj = F->get();
script->pending_reload_instances.insert(obj->get_instance_id());
- Reference *ref = Object::cast_to<Reference>(obj);
- if (ref) {
- ref_instances.push_back(Ref<Reference>(ref));
+ RefCounted *rc = Object::cast_to<RefCounted>(obj);
+ if (rc) {
+ rc_instances.push_back(Ref<RefCounted>(rc));
}
}
@@ -903,9 +903,9 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
Object *obj = F->get()->get_owner();
script->pending_reload_instances.insert(obj->get_instance_id());
- Reference *ref = Object::cast_to<Reference>(obj);
- if (ref) {
- ref_instances.push_back(Ref<Reference>(ref));
+ RefCounted *rc = Object::cast_to<RefCounted>(obj);
+ if (rc) {
+ rc_instances.push_back(Ref<RefCounted>(rc));
}
}
#endif
@@ -1438,16 +1438,16 @@ bool CSharpLanguage::setup_csharp_script_binding(CSharpScriptBinding &r_script_b
r_script_binding.owner = p_object;
// Tie managed to unmanaged
- Reference *ref = Object::cast_to<Reference>(p_object);
+ RefCounted *rc = Object::cast_to<RefCounted>(p_object);
- if (ref) {
+ if (rc) {
// Unsafe refcount increment. The managed instance also counts as a reference.
// This way if the unmanaged world has no references to our owner
// but the managed instance is alive, the refcount will be 1 instead of 0.
- // See: godot_icall_Reference_Dtor(MonoObject *p_obj, Object *p_ptr)
+ // See: godot_icall_RefCounted_Dtor(MonoObject *p_obj, Object *p_ptr)
- ref->reference();
- CSharpLanguage::get_singleton()->post_unsafe_reference(ref);
+ rc->reference();
+ CSharpLanguage::get_singleton()->post_unsafe_reference(rc);
}
return true;
@@ -1511,10 +1511,10 @@ void CSharpLanguage::free_instance_binding_data(void *p_data) {
}
void CSharpLanguage::refcount_incremented_instance_binding(Object *p_object) {
- Reference *ref_owner = Object::cast_to<Reference>(p_object);
+ RefCounted *rc_owner = Object::cast_to<RefCounted>(p_object);
#ifdef DEBUG_ENABLED
- CRASH_COND(!ref_owner);
+ CRASH_COND(!rc_owner);
CRASH_COND(!p_object->has_script_instance_binding(get_language_index()));
#endif
@@ -1528,7 +1528,7 @@ void CSharpLanguage::refcount_incremented_instance_binding(Object *p_object) {
return;
}
- if (ref_owner->reference_get_count() > 1 && gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
+ if (rc_owner->reference_get_count() > 1 && gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
GD_MONO_SCOPE_THREAD_ATTACH;
// The reference count was increased after the managed side was the only one referencing our owner.
@@ -1548,10 +1548,10 @@ void CSharpLanguage::refcount_incremented_instance_binding(Object *p_object) {
}
bool CSharpLanguage::refcount_decremented_instance_binding(Object *p_object) {
- Reference *ref_owner = Object::cast_to<Reference>(p_object);
+ RefCounted *rc_owner = Object::cast_to<RefCounted>(p_object);
#ifdef DEBUG_ENABLED
- CRASH_COND(!ref_owner);
+ CRASH_COND(!rc_owner);
CRASH_COND(!p_object->has_script_instance_binding(get_language_index()));
#endif
@@ -1561,7 +1561,7 @@ bool CSharpLanguage::refcount_decremented_instance_binding(Object *p_object) {
CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
MonoGCHandleData &gchandle = script_binding.gchandle;
- int refcount = ref_owner->reference_get_count();
+ int refcount = rc_owner->reference_get_count();
if (!script_binding.inited) {
return refcount == 0;
@@ -1592,13 +1592,13 @@ bool CSharpLanguage::refcount_decremented_instance_binding(Object *p_object) {
CSharpInstance *CSharpInstance::create_for_managed_type(Object *p_owner, CSharpScript *p_script, const MonoGCHandleData &p_gchandle) {
CSharpInstance *instance = memnew(CSharpInstance(Ref<CSharpScript>(p_script)));
- Reference *ref = Object::cast_to<Reference>(p_owner);
+ RefCounted *rc = Object::cast_to<RefCounted>(p_owner);
- instance->base_ref = ref != nullptr;
+ instance->base_ref_counted = rc != nullptr;
instance->owner = p_owner;
instance->gchandle = p_gchandle;
- if (instance->base_ref) {
+ if (instance->base_ref_counted) {
instance->_reference_owner_unsafe();
}
@@ -1900,7 +1900,7 @@ Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args,
bool CSharpInstance::_reference_owner_unsafe() {
#ifdef DEBUG_ENABLED
- CRASH_COND(!base_ref);
+ CRASH_COND(!base_ref_counted);
CRASH_COND(owner == nullptr);
CRASH_COND(unsafe_referenced); // already referenced
#endif
@@ -1911,7 +1911,7 @@ bool CSharpInstance::_reference_owner_unsafe() {
// See: _unreference_owner_unsafe()
// May not me referenced yet, so we must use init_ref() instead of reference()
- if (static_cast<Reference *>(owner)->init_ref()) {
+ if (static_cast<RefCounted *>(owner)->init_ref()) {
CSharpLanguage::get_singleton()->post_unsafe_reference(owner);
unsafe_referenced = true;
}
@@ -1921,7 +1921,7 @@ bool CSharpInstance::_reference_owner_unsafe() {
bool CSharpInstance::_unreference_owner_unsafe() {
#ifdef DEBUG_ENABLED
- CRASH_COND(!base_ref);
+ CRASH_COND(!base_ref_counted);
CRASH_COND(owner == nullptr);
#endif
@@ -1938,7 +1938,7 @@ bool CSharpInstance::_unreference_owner_unsafe() {
// Destroying the owner here means self destructing, so we defer the owner destruction to the caller.
CSharpLanguage::get_singleton()->pre_unsafe_unreference(owner);
- return static_cast<Reference *>(owner)->unreference();
+ return static_cast<RefCounted *>(owner)->unreference();
}
MonoObject *CSharpInstance::_internal_new_managed() {
@@ -1970,7 +1970,7 @@ MonoObject *CSharpInstance::_internal_new_managed() {
// Tie managed to unmanaged
gchandle = MonoGCHandleData::new_strong_handle(mono_object);
- if (base_ref) {
+ if (base_ref_counted) {
_reference_owner_unsafe(); // Here, after assigning the gchandle (for the refcount_incremented callback)
}
@@ -1987,7 +1987,7 @@ void CSharpInstance::mono_object_disposed(MonoObject *p_obj) {
disconnect_event_signals();
#ifdef DEBUG_ENABLED
- CRASH_COND(base_ref);
+ CRASH_COND(base_ref_counted);
CRASH_COND(gchandle.is_released());
#endif
CSharpLanguage::get_singleton()->release_script_gchandle(p_obj, gchandle);
@@ -1995,7 +1995,7 @@ void CSharpInstance::mono_object_disposed(MonoObject *p_obj) {
void CSharpInstance::mono_object_disposed_baseref(MonoObject *p_obj, bool p_is_finalizer, bool &r_delete_owner, bool &r_remove_script_instance) {
#ifdef DEBUG_ENABLED
- CRASH_COND(!base_ref);
+ CRASH_COND(!base_ref_counted);
CRASH_COND(gchandle.is_released());
#endif
@@ -2056,13 +2056,13 @@ void CSharpInstance::disconnect_event_signals() {
void CSharpInstance::refcount_incremented() {
#ifdef DEBUG_ENABLED
- CRASH_COND(!base_ref);
+ CRASH_COND(!base_ref_counted);
CRASH_COND(owner == nullptr);
#endif
- Reference *ref_owner = Object::cast_to<Reference>(owner);
+ RefCounted *rc_owner = Object::cast_to<RefCounted>(owner);
- if (ref_owner->reference_get_count() > 1 && gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
+ if (rc_owner->reference_get_count() > 1 && gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
GD_MONO_SCOPE_THREAD_ATTACH;
// The reference count was increased after the managed side was the only one referencing our owner.
@@ -2078,13 +2078,13 @@ void CSharpInstance::refcount_incremented() {
bool CSharpInstance::refcount_decremented() {
#ifdef DEBUG_ENABLED
- CRASH_COND(!base_ref);
+ CRASH_COND(!base_ref_counted);
CRASH_COND(owner == nullptr);
#endif
- Reference *ref_owner = Object::cast_to<Reference>(owner);
+ RefCounted *rc_owner = Object::cast_to<RefCounted>(owner);
- int refcount = ref_owner->reference_get_count();
+ int refcount = rc_owner->reference_get_count();
if (refcount == 1 && !gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
GD_MONO_SCOPE_THREAD_ATTACH;
@@ -2105,46 +2105,10 @@ bool CSharpInstance::refcount_decremented() {
return ref_dying;
}
-Vector<ScriptNetData> CSharpInstance::get_rpc_methods() const {
+const Vector<MultiplayerAPI::RPCConfig> CSharpInstance::get_rpc_methods() const {
return script->get_rpc_methods();
}
-uint16_t CSharpInstance::get_rpc_method_id(const StringName &p_method) const {
- return script->get_rpc_method_id(p_method);
-}
-
-StringName CSharpInstance::get_rpc_method(const uint16_t p_rpc_method_id) const {
- return script->get_rpc_method(p_rpc_method_id);
-}
-
-MultiplayerAPI::RPCMode CSharpInstance::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
- return script->get_rpc_mode_by_id(p_rpc_method_id);
-}
-
-MultiplayerAPI::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method) const {
- return script->get_rpc_mode(p_method);
-}
-
-Vector<ScriptNetData> CSharpInstance::get_rset_properties() const {
- return script->get_rset_properties();
-}
-
-uint16_t CSharpInstance::get_rset_property_id(const StringName &p_variable) const {
- return script->get_rset_property_id(p_variable);
-}
-
-StringName CSharpInstance::get_rset_property(const uint16_t p_rset_member_id) const {
- return script->get_rset_property(p_rset_member_id);
-}
-
-MultiplayerAPI::RPCMode CSharpInstance::get_rset_mode_by_id(const uint16_t p_rset_member_id) const {
- return script->get_rset_mode_by_id(p_rset_member_id);
-}
-
-MultiplayerAPI::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variable) const {
- return script->get_rset_mode(p_variable);
-}
-
void CSharpInstance::notification(int p_notification) {
GD_MONO_SCOPE_THREAD_ATTACH;
@@ -2155,12 +2119,12 @@ void CSharpInstance::notification(int p_notification) {
predelete_notified = true;
- if (base_ref) {
- // It's not safe to proceed if the owner derives Reference and the refcount reached 0.
+ if (base_ref_counted) {
+ // It's not safe to proceed if the owner derives RefCounted and the refcount reached 0.
// At this point, Dispose() was already called (manually or from the finalizer) so
// that's not a problem. The refcount wouldn't have reached 0 otherwise, since the
// managed side references it and Dispose() needs to be called to release it.
- // However, this means C# Reference scripts can't receive NOTIFICATION_PREDELETE, but
+ // However, this means C# RefCounted scripts can't receive NOTIFICATION_PREDELETE, but
// this is likely the case with GDScript as well: https://github.com/godotengine/godot/issues/6784
return;
}
@@ -2286,15 +2250,15 @@ CSharpInstance::~CSharpInstance() {
}
// If not being called from the owner's destructor, and we still hold a reference to the owner
- if (base_ref && !ref_dying && owner && unsafe_referenced) {
+ if (base_ref_counted && !ref_dying && owner && unsafe_referenced) {
// The owner's script or script instance is being replaced (or removed)
// Transfer ownership to an "instance binding"
- Reference *ref_owner = static_cast<Reference *>(owner);
+ RefCounted *rc_owner = static_cast<RefCounted *>(owner);
// We will unreference the owner before referencing it again, so we need to keep it alive
- Ref<Reference> scope_keep_owner_alive(ref_owner);
+ Ref<RefCounted> scope_keep_owner_alive(rc_owner);
(void)scope_keep_owner_alive;
// Unreference the owner here, before the new "instance binding" references it.
@@ -2319,7 +2283,7 @@ CSharpInstance::~CSharpInstance() {
#ifdef DEBUG_ENABLED
// The "instance binding" holds a reference so the refcount should be at least 2 before `scope_keep_owner_alive` goes out of scope
- CRASH_COND(ref_owner->reference_get_count() <= 1);
+ CRASH_COND(rc_owner->reference_get_count() <= 1);
#endif
}
@@ -2406,7 +2370,7 @@ void CSharpScript::_update_member_info_no_exports() {
}
#endif
-bool CSharpScript::_update_exports() {
+bool CSharpScript::_update_exports(PlaceHolderScriptInstance *p_instance_to_update) {
#ifdef TOOLS_ENABLED
bool is_editor = Engine::get_singleton()->is_editor_hint();
if (is_editor) {
@@ -2547,7 +2511,7 @@ bool CSharpScript::_update_exports() {
#ifdef TOOLS_ENABLED
if (is_editor) {
// Need to check this here, before disposal
- bool base_ref = Object::cast_to<Reference>(tmp_native) != nullptr;
+ bool base_ref_counted = Object::cast_to<RefCounted>(tmp_native) != nullptr;
// Dispose the temporary managed instance
@@ -2562,7 +2526,7 @@ bool CSharpScript::_update_exports() {
GDMonoUtils::free_gchandle(tmp_pinned_gchandle);
tmp_object = nullptr;
- if (tmp_native && !base_ref) {
+ if (tmp_native && !base_ref_counted) {
Node *node = Object::cast_to<Node>(tmp_native);
if (node && node->is_inside_tree()) {
ERR_PRINT("Temporary instance was added to the scene tree.");
@@ -2578,14 +2542,18 @@ bool CSharpScript::_update_exports() {
if (is_editor) {
placeholder_fallback_enabled = false;
- if (placeholders.size()) {
+ if ((changed || p_instance_to_update) && placeholders.size()) {
// Update placeholders if any
Map<StringName, Variant> values;
List<PropertyInfo> propnames;
_update_exports_values(values, propnames);
- for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
- E->get()->update(propnames, values);
+ if (changed) {
+ for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
+ E->get()->update(propnames, values);
+ }
+ } else {
+ p_instance_to_update->update(propnames, values);
}
}
}
@@ -3046,7 +3014,6 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
p_script->script_class->fetch_methods_with_godot_api_checks(p_script->native);
p_script->rpc_functions.clear();
- p_script->rpc_variables.clear();
GDMonoClass *top = p_script->script_class;
while (top && top != p_script->native) {
@@ -3060,9 +3027,12 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
if (!methods[i]->is_static()) {
MultiplayerAPI::RPCMode mode = p_script->_member_get_rpc_mode(methods[i]);
if (MultiplayerAPI::RPC_MODE_DISABLED != mode) {
- ScriptNetData nd;
+ MultiplayerAPI::RPCConfig nd;
nd.name = methods[i]->get_name();
- nd.mode = mode;
+ nd.rpc_mode = mode;
+ // TODO Transfer mode, channel
+ nd.transfer_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE;
+ nd.channel = 0;
if (-1 == p_script->rpc_functions.find(nd)) {
p_script->rpc_functions.push_back(nd);
}
@@ -3071,46 +3041,11 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
}
}
- {
- Vector<GDMonoField *> fields = top->get_all_fields();
- for (int i = 0; i < fields.size(); i++) {
- if (!fields[i]->is_static()) {
- MultiplayerAPI::RPCMode mode = p_script->_member_get_rpc_mode(fields[i]);
- if (MultiplayerAPI::RPC_MODE_DISABLED != mode) {
- ScriptNetData nd;
- nd.name = fields[i]->get_name();
- nd.mode = mode;
- if (-1 == p_script->rpc_variables.find(nd)) {
- p_script->rpc_variables.push_back(nd);
- }
- }
- }
- }
- }
-
- {
- Vector<GDMonoProperty *> properties = top->get_all_properties();
- for (int i = 0; i < properties.size(); i++) {
- if (!properties[i]->is_static()) {
- MultiplayerAPI::RPCMode mode = p_script->_member_get_rpc_mode(properties[i]);
- if (MultiplayerAPI::RPC_MODE_DISABLED != mode) {
- ScriptNetData nd;
- nd.name = properties[i]->get_name();
- nd.mode = mode;
- if (-1 == p_script->rpc_variables.find(nd)) {
- p_script->rpc_variables.push_back(nd);
- }
- }
- }
- }
- }
-
top = top->get_parent_class();
}
// Sort so we are 100% that they are always the same.
- p_script->rpc_functions.sort_custom<SortNetData>();
- p_script->rpc_variables.sort_custom<SortNetData>();
+ p_script->rpc_functions.sort_custom<MultiplayerAPI::SortRPCConfig>();
p_script->load_script_signals(p_script->script_class, p_script->native);
}
@@ -3146,7 +3081,7 @@ StringName CSharpScript::get_instance_base_type() const {
}
}
-CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Callable::CallError &r_error) {
+CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error) {
GD_MONO_ASSERT_THREAD_ATTACHED;
/* STEP 1, CREATE */
@@ -3162,10 +3097,10 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg
ERR_FAIL_V_MSG(nullptr, "Constructor not found.");
}
- Ref<Reference> ref;
- if (p_isref) {
+ Ref<RefCounted> ref;
+ if (p_is_ref_counted) {
// Hold it alive. Important if we have to dispose a script instance binding before creating the CSharpInstance.
- ref = Ref<Reference>(static_cast<Reference *>(p_owner));
+ ref = Ref<RefCounted>(static_cast<RefCounted *>(p_owner));
}
// If the object had a script instance binding, dispose it before adding the CSharpInstance
@@ -3191,7 +3126,7 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg
}
CSharpInstance *instance = memnew(CSharpInstance(Ref<CSharpScript>(this)));
- instance->base_ref = p_isref;
+ instance->base_ref_counted = p_is_ref_counted;
instance->owner = p_owner;
instance->owner->set_script_instance(instance);
@@ -3216,7 +3151,7 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg
// Tie managed to unmanaged
instance->gchandle = MonoGCHandleData::new_strong_handle(mono_object);
- if (instance->base_ref) {
+ if (instance->base_ref_counted) {
instance->_reference_owner_unsafe(); // Here, after assigning the gchandle (for the refcount_incremented callback)
}
@@ -3251,7 +3186,7 @@ Variant CSharpScript::_new(const Variant **p_args, int p_argcount, Callable::Cal
Object *owner = ClassDB::instance(NATIVE_GDMONOCLASS_NAME(native));
REF ref;
- Reference *r = Object::cast_to<Reference>(owner);
+ RefCounted *r = Object::cast_to<RefCounted>(owner);
if (r) {
ref = REF(r);
}
@@ -3292,14 +3227,14 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) {
GD_MONO_SCOPE_THREAD_ATTACH;
Callable::CallError unchecked_error;
- return _create_instance(nullptr, 0, p_this, Object::cast_to<Reference>(p_this) != nullptr, unchecked_error);
+ return _create_instance(nullptr, 0, p_this, Object::cast_to<RefCounted>(p_this) != nullptr, unchecked_error);
}
PlaceHolderScriptInstance *CSharpScript::placeholder_instance_create(Object *p_this) {
#ifdef TOOLS_ENABLED
PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(CSharpLanguage::get_singleton(), Ref<Script>(this), p_this));
placeholders.insert(si);
- _update_exports();
+ _update_exports(si);
return si;
#else
return nullptr;
@@ -3543,60 +3478,10 @@ MultiplayerAPI::RPCMode CSharpScript::_member_get_rpc_mode(IMonoClassMember *p_m
return MultiplayerAPI::RPC_MODE_DISABLED;
}
-Vector<ScriptNetData> CSharpScript::get_rpc_methods() const {
+const Vector<MultiplayerAPI::RPCConfig> CSharpScript::get_rpc_methods() const {
return rpc_functions;
}
-uint16_t CSharpScript::get_rpc_method_id(const StringName &p_method) const {
- for (int i = 0; i < rpc_functions.size(); i++) {
- if (rpc_functions[i].name == p_method) {
- return i;
- }
- }
- return UINT16_MAX;
-}
-
-StringName CSharpScript::get_rpc_method(const uint16_t p_rpc_method_id) const {
- ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), StringName());
- return rpc_functions[p_rpc_method_id].name;
-}
-
-MultiplayerAPI::RPCMode CSharpScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
- ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED);
- return rpc_functions[p_rpc_method_id].mode;
-}
-
-MultiplayerAPI::RPCMode CSharpScript::get_rpc_mode(const StringName &p_method) const {
- return get_rpc_mode_by_id(get_rpc_method_id(p_method));
-}
-
-Vector<ScriptNetData> CSharpScript::get_rset_properties() const {
- return rpc_variables;
-}
-
-uint16_t CSharpScript::get_rset_property_id(const StringName &p_variable) const {
- for (int i = 0; i < rpc_variables.size(); i++) {
- if (rpc_variables[i].name == p_variable) {
- return i;
- }
- }
- return UINT16_MAX;
-}
-
-StringName CSharpScript::get_rset_property(const uint16_t p_rset_member_id) const {
- ERR_FAIL_COND_V(p_rset_member_id >= rpc_variables.size(), StringName());
- return rpc_variables[p_rset_member_id].name;
-}
-
-MultiplayerAPI::RPCMode CSharpScript::get_rset_mode_by_id(const uint16_t p_rset_member_id) const {
- ERR_FAIL_COND_V(p_rset_member_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED);
- return rpc_functions[p_rset_member_id].mode;
-}
-
-MultiplayerAPI::RPCMode CSharpScript::get_rset_mode(const StringName &p_variable) const {
- return get_rset_mode_by_id(get_rset_property_id(p_variable));
-}
-
Error CSharpScript::load_source_code(const String &p_path) {
Error ferr = read_all_file_utf8(p_path, source);
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h
index 992c7e93c8..965e882c5b 100644
--- a/modules/mono/csharp_script.h
+++ b/modules/mono/csharp_script.h
@@ -136,8 +136,7 @@ private:
Map<StringName, EventSignal> event_signals;
bool signals_invalidated = true;
- Vector<ScriptNetData> rpc_functions;
- Vector<ScriptNetData> rpc_variables;
+ Vector<MultiplayerAPI::RPCConfig> rpc_functions;
#ifdef TOOLS_ENABLED
List<PropertyInfo> exported_members_cache; // members_cache
@@ -164,14 +163,14 @@ private:
void load_script_signals(GDMonoClass *p_class, GDMonoClass *p_native_class);
bool _get_signal(GDMonoClass *p_class, GDMonoMethod *p_delegate_invoke, Vector<SignalParameter> &params);
- bool _update_exports();
+ bool _update_exports(PlaceHolderScriptInstance *p_instance_to_update = nullptr);
bool _get_member_export(IMonoClassMember *p_member, bool p_inspect_export, PropertyInfo &r_prop_info, bool &r_exported);
#ifdef TOOLS_ENABLED
static int _try_get_member_export_hint(IMonoClassMember *p_member, ManagedType p_type, Variant::Type p_variant_type, bool p_allow_generics, PropertyHint &r_hint, String &r_hint_string);
#endif
- CSharpInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Callable::CallError &r_error);
+ CSharpInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error);
Variant _new(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
// Do not use unless you know what you are doing
@@ -235,17 +234,7 @@ public:
int get_member_line(const StringName &p_member) const override;
- Vector<ScriptNetData> get_rpc_methods() const override;
- uint16_t get_rpc_method_id(const StringName &p_method) const override;
- StringName get_rpc_method(const uint16_t p_rpc_method_id) const override;
- MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const override;
- MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override;
-
- Vector<ScriptNetData> get_rset_properties() const override;
- uint16_t get_rset_property_id(const StringName &p_variable) const override;
- StringName get_rset_property(const uint16_t p_variable_id) const override;
- MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const override;
- MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override;
+ const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
#ifdef TOOLS_ENABLED
bool is_placeholder_fallback_enabled() const override { return placeholder_fallback_enabled; }
@@ -262,7 +251,7 @@ class CSharpInstance : public ScriptInstance {
friend class CSharpLanguage;
Object *owner = nullptr;
- bool base_ref = false;
+ bool base_ref_counted = false;
bool ref_dying = false;
bool unsafe_referenced = false;
bool predelete_notified = false;
@@ -322,17 +311,7 @@ public:
void refcount_incremented() override;
bool refcount_decremented() override;
- Vector<ScriptNetData> get_rpc_methods() const override;
- uint16_t get_rpc_method_id(const StringName &p_method) const override;
- StringName get_rpc_method(const uint16_t p_rpc_method_id) const override;
- MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const override;
- MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override;
-
- Vector<ScriptNetData> get_rset_properties() const override;
- uint16_t get_rset_property_id(const StringName &p_variable) const override;
- StringName get_rset_property(const uint16_t p_variable_id) const override;
- MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const override;
- MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override;
+ const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
void notification(int p_notification) override;
void _call_notification(int p_notification);
@@ -470,7 +449,7 @@ public:
/* EDITOR FUNCTIONS */
void get_reserved_words(List<String> *p_words) const override;
- bool is_control_flow_keyword(String p_keyword) const;
+ bool is_control_flow_keyword(String p_keyword) const override;
void get_comment_delimiters(List<String> *p_delimiters) const override;
void get_string_delimiters(List<String> *p_delimiters) const override;
Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const override;
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs
index 51055dc9b9..27737c3da0 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs
@@ -7,7 +7,7 @@ using Path = System.IO.Path;
namespace GodotTools.Build
{
[Serializable]
- public sealed class BuildInfo : Reference // TODO Remove Reference once we have proper serialization
+ public sealed class BuildInfo : RefCounted // TODO Remove RefCounted once we have proper serialization
{
public string Solution { get; }
public string[] Targets { get; }
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs
index 1a1639aac7..c380707587 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs
@@ -11,7 +11,7 @@ namespace GodotTools.Build
public class BuildOutputView : VBoxContainer, ISerializationListener
{
[Serializable]
- private class BuildIssue : Reference // TODO Remove Reference once we have proper serialization
+ private class BuildIssue : RefCounted // TODO Remove RefCounted once we have proper serialization
{
public bool Warning { get; set; }
public string File { get; set; }
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
index 58561c5097..c71c44d79d 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
@@ -371,7 +371,7 @@ namespace GodotTools
return (ExternalEditorId)editorSettings.GetSetting("mono/editor/external_editor") != ExternalEditorId.None;
}
- public override bool Build()
+ public override bool _Build()
{
return BuildManager.EditorBuildCallback();
}
@@ -413,9 +413,9 @@ namespace GodotTools
bottomPanelBtn.Icon = MSBuildPanel.BuildOutputView.BuildStateIcon;
}
- public override void EnablePlugin()
+ public override void _EnablePlugin()
{
- base.EnablePlugin();
+ base._EnablePlugin();
if (Instance != null)
throw new InvalidOperationException();
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index b48e5df9eb..7e944ed4a5 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -35,8 +35,8 @@
#include "core/config/engine.h"
#include "core/core_constants.h"
#include "core/io/compression.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/os/os.h"
#include "core/string/ucaps.h"
#include "main/main.h"
@@ -1260,7 +1260,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
CRASH_COND(itype.cname != name_cache.type_Object);
CRASH_COND(!itype.is_instantiable);
CRASH_COND(itype.api_type != ClassDB::API_CORE);
- CRASH_COND(itype.is_reference);
+ CRASH_COND(itype.is_ref_counted);
CRASH_COND(itype.is_singleton);
}
@@ -2284,8 +2284,8 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte
}
if (return_type->is_object_type) {
- ptrcall_return_type = return_type->is_reference ? "Ref<Reference>" : return_type->c_type;
- initialization = return_type->is_reference ? "" : " = nullptr";
+ ptrcall_return_type = return_type->is_ref_counted ? "Ref<RefCounted>" : return_type->c_type;
+ initialization = return_type->is_ref_counted ? "" : " = nullptr";
} else {
ptrcall_return_type = return_type->c_type;
}
@@ -2520,10 +2520,10 @@ bool BindingsGenerator::_arg_default_value_is_assignable_to_type(const Variant &
p_arg_type.name == name_cache.type_NodePath;
case Variant::NODE_PATH:
return p_arg_type.name == name_cache.type_NodePath;
- case Variant::TRANSFORM:
case Variant::TRANSFORM2D:
+ case Variant::TRANSFORM3D:
case Variant::BASIS:
- case Variant::QUAT:
+ case Variant::QUATERNION:
case Variant::PLANE:
case Variant::AABB:
case Variant::COLOR:
@@ -2600,12 +2600,12 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
itype.base_name = ClassDB::get_parent_class(type_cname);
itype.is_singleton = Engine::get_singleton()->has_singleton(itype.proxy_name);
itype.is_instantiable = class_info->creation_func && !itype.is_singleton;
- itype.is_reference = ClassDB::is_parent_class(type_cname, name_cache.type_Reference);
- itype.memory_own = itype.is_reference;
+ itype.is_ref_counted = ClassDB::is_parent_class(type_cname, name_cache.type_RefCounted);
+ itype.memory_own = itype.is_ref_counted;
itype.c_out = "\treturn ";
itype.c_out += C_METHOD_UNMANAGED_GET_MANAGED;
- itype.c_out += itype.is_reference ? "(%1.ptr());\n" : "(%1);\n";
+ itype.c_out += itype.is_ref_counted ? "(%1.ptr());\n" : "(%1);\n";
itype.cs_in = itype.is_singleton ? BINDINGS_PTR_FIELD : "Object." CS_SMETHOD_GETINSTANCE "(%0)";
@@ -2741,7 +2741,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
imethod.return_type.cname = return_info.class_name;
bool bad_reference_hint = !imethod.is_virtual && return_info.hint != PROPERTY_HINT_RESOURCE_TYPE &&
- ClassDB::is_parent_class(return_info.class_name, name_cache.type_Reference);
+ ClassDB::is_parent_class(return_info.class_name, name_cache.type_RefCounted);
ERR_FAIL_COND_V_MSG(bad_reference_hint, false,
String() + "Return type is reference but hint is not '" _STR(PROPERTY_HINT_RESOURCE_TYPE) "'." +
" Are you returning a reference type by pointer? Method: '" + itype.name + "." + imethod.name + "'.");
@@ -3053,28 +3053,25 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
break;
case Variant::PLANE: {
Plane plane = p_val.operator Plane();
- r_iarg.default_argument = "new Plane(new Vector3(" + plane.normal.operator String() + "), " + rtos(plane.d) + ")";
+ r_iarg.default_argument = "new Plane(new Vector3" + plane.normal.operator String() + ", " + rtos(plane.d) + ")";
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
} break;
case Variant::AABB: {
AABB aabb = p_val.operator ::AABB();
- r_iarg.default_argument = "new AABB(new Vector3(" + aabb.position.operator String() + "), new Vector3(" + aabb.position.operator String() + "))";
+ r_iarg.default_argument = "new AABB(new Vector3" + aabb.position.operator String() + ", new Vector3" + aabb.position.operator String() + ")";
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
} break;
case Variant::RECT2: {
Rect2 rect = p_val.operator Rect2();
- r_iarg.default_argument = "new Rect2(new Vector2(" + rect.position.operator String() + "), new Vector2(" + rect.position.operator String() + "))";
+ r_iarg.default_argument = "new Rect2(new Vector2" + rect.position.operator String() + ", new Vector2" + rect.position.operator String() + ")";
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
} break;
case Variant::RECT2I: {
Rect2i rect = p_val.operator Rect2i();
- r_iarg.default_argument = "new Rect2i(new Vector2i(" + rect.position.operator String() + "), new Vector2i(" + rect.position.operator String() + "))";
+ r_iarg.default_argument = "new Rect2i(new Vector2i" + rect.position.operator String() + ", new Vector2i" + rect.position.operator String() + ")";
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
} break;
case Variant::COLOR:
- r_iarg.default_argument = "new %s(" + r_iarg.default_argument + ")";
- r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
- break;
case Variant::VECTOR2:
case Variant::VECTOR2I:
case Variant::VECTOR3:
@@ -3123,13 +3120,13 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
}
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
} break;
- case Variant::TRANSFORM: {
- Transform transform = p_val.operator Transform();
- if (transform == Transform()) {
- r_iarg.default_argument = "Transform.Identity";
+ case Variant::TRANSFORM3D: {
+ Transform3D transform = p_val.operator Transform3D();
+ if (transform == Transform3D()) {
+ r_iarg.default_argument = "Transform3D.Identity";
} else {
Basis basis = transform.basis;
- r_iarg.default_argument = "new Transform(new Vector3" + basis.get_column(0).operator String() + ", new Vector3" + basis.get_column(1).operator String() + ", new Vector3" + basis.get_column(2).operator String() + ", new Vector3" + transform.origin.operator String() + ")";
+ r_iarg.default_argument = "new Transform3D(new Vector3" + basis.get_column(0).operator String() + ", new Vector3" + basis.get_column(1).operator String() + ", new Vector3" + basis.get_column(2).operator String() + ", new Vector3" + transform.origin.operator String() + ")";
}
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
} break;
@@ -3142,12 +3139,12 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
}
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
} break;
- case Variant::QUAT: {
- Quat quat = p_val.operator Quat();
- if (quat == Quat()) {
- r_iarg.default_argument = "Quat.Identity";
+ case Variant::QUATERNION: {
+ Quaternion quaternion = p_val.operator Quaternion();
+ if (quaternion == Quaternion()) {
+ r_iarg.default_argument = "Quaternion.Identity";
} else {
- r_iarg.default_argument = "new Quat" + quat.operator String();
+ r_iarg.default_argument = "new Quaternion" + quaternion.operator String();
}
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
} break;
@@ -3196,8 +3193,8 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
INSERT_STRUCT_TYPE(Vector3)
INSERT_STRUCT_TYPE(Vector3i)
INSERT_STRUCT_TYPE(Basis)
- INSERT_STRUCT_TYPE(Quat)
- INSERT_STRUCT_TYPE(Transform)
+ INSERT_STRUCT_TYPE(Quaternion)
+ INSERT_STRUCT_TYPE(Transform3D)
INSERT_STRUCT_TYPE(AABB)
INSERT_STRUCT_TYPE(Color)
INSERT_STRUCT_TYPE(Plane)
diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h
index 876046176b..48c0e02723 100644
--- a/modules/mono/editor/bindings_generator.h
+++ b/modules/mono/editor/bindings_generator.h
@@ -216,7 +216,7 @@ class BindingsGenerator {
bool is_enum = false;
bool is_object_type = false;
bool is_singleton = false;
- bool is_reference = false;
+ bool is_ref_counted = false;
/**
* Used only by Object-derived types.
@@ -228,7 +228,7 @@ class BindingsGenerator {
/**
* Used only by Object-derived types.
* Determines if the C# class owns the native handle and must free it somehow when disposed.
- * e.g.: Reference types must notify when the C# instance is disposed, for proper refcounting.
+ * e.g.: RefCounted types must notify when the C# instance is disposed, for proper refcounting.
*/
bool memory_own = false;
@@ -295,7 +295,7 @@ class BindingsGenerator {
* VarArg (fictitious type to represent variable arguments): Array
* float: double (because ptrcall only supports double)
* int: int64_t (because ptrcall only supports int64_t and uint64_t)
- * Reference types override this for the type of the return variable: Ref<Reference>
+ * RefCounted types override this for the type of the return variable: Ref<RefCounted>
*/
String c_type;
@@ -534,7 +534,7 @@ class BindingsGenerator {
StringName type_Variant = StaticCString::create("Variant");
StringName type_VarArg = StaticCString::create("VarArg");
StringName type_Object = StaticCString::create("Object");
- StringName type_Reference = StaticCString::create("Reference");
+ StringName type_RefCounted = StaticCString::create("RefCounted");
StringName type_RID = StaticCString::create("RID");
StringName type_String = StaticCString::create("String");
StringName type_StringName = StaticCString::create("StringName");
@@ -623,7 +623,7 @@ class BindingsGenerator {
}
inline String get_unique_sig(const TypeInterface &p_type) {
- if (p_type.is_reference) {
+ if (p_type.is_ref_counted) {
return "Ref";
} else if (p_type.is_object_type) {
return "Obj";
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs
index 3aecce50f5..2b641a8937 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs
@@ -676,7 +676,7 @@ namespace Godot
public override string ToString()
{
- return String.Format("{0} - {1}", new object[]
+ return String.Format("{0}, {1}", new object[]
{
_position.ToString(),
_size.ToString()
@@ -685,7 +685,7 @@ namespace Godot
public string ToString(string format)
{
- return String.Format("{0} - {1}", new object[]
+ return String.Format("{0}, {1}", new object[]
{
_position.ToString(format),
_size.ToString(format)
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
index 3f1120575f..5dbf5d5657 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
@@ -207,7 +207,7 @@ namespace Godot
}
}
- public Quat RotationQuat()
+ public Quaternion RotationQuaternion()
{
Basis orthonormalizedBasis = Orthonormalized();
real_t det = orthonormalizedBasis.Determinant();
@@ -218,18 +218,18 @@ namespace Godot
orthonormalizedBasis = orthonormalizedBasis.Scaled(-Vector3.One);
}
- return orthonormalizedBasis.Quat();
+ return orthonormalizedBasis.Quaternion();
}
- internal void SetQuatScale(Quat quat, Vector3 scale)
+ internal void SetQuaternionScale(Quaternion quaternion, Vector3 scale)
{
SetDiagonal(scale);
- Rotate(quat);
+ Rotate(quaternion);
}
- private void Rotate(Quat quat)
+ private void Rotate(Quaternion quaternion)
{
- this *= new Basis(quat);
+ this *= new Basis(quaternion);
}
private void SetDiagonal(Vector3 diagonal)
@@ -263,8 +263,8 @@ namespace Godot
/// The returned vector contains the rotation angles in
/// the format (X angle, Y angle, Z angle).
///
- /// Consider using the <see cref="Basis.Quat()"/> method instead, which
- /// returns a <see cref="Godot.Quat"/> quaternion instead of Euler angles.
+ /// Consider using the <see cref="Basis.Quaternion()"/> method instead, which
+ /// returns a <see cref="Godot.Quaternion"/> quaternion instead of Euler angles.
/// </summary>
/// <returns>A Vector3 representing the basis rotation in Euler angles.</returns>
public Vector3 GetEuler()
@@ -486,8 +486,8 @@ namespace Godot
/// <returns>The resulting basis matrix of the interpolation.</returns>
public Basis Slerp(Basis target, real_t weight)
{
- Quat from = new Quat(this);
- Quat to = new Quat(target);
+ Quaternion from = new Quaternion(this);
+ Quaternion to = new Quaternion(target);
Basis b = new Basis(from.Slerp(to, weight));
b.Row0 *= Mathf.Lerp(Row0.Length(), target.Row0.Length(), weight);
@@ -588,8 +588,8 @@ namespace Godot
/// See <see cref="GetEuler()"/> if you need Euler angles, but keep in
/// mind that quaternions should generally be preferred to Euler angles.
/// </summary>
- /// <returns>A <see cref="Godot.Quat"/> representing the basis's rotation.</returns>
- public Quat Quat()
+ /// <returns>A <see cref="Godot.Quaternion"/> representing the basis's rotation.</returns>
+ public Quaternion Quaternion()
{
real_t trace = Row0[0] + Row1[1] + Row2[2];
@@ -597,7 +597,7 @@ namespace Godot
{
real_t s = Mathf.Sqrt(trace + 1.0f) * 2f;
real_t inv_s = 1f / s;
- return new Quat(
+ return new Quaternion(
(Row2[1] - Row1[2]) * inv_s,
(Row0[2] - Row2[0]) * inv_s,
(Row1[0] - Row0[1]) * inv_s,
@@ -609,7 +609,7 @@ namespace Godot
{
real_t s = Mathf.Sqrt(Row0[0] - Row1[1] - Row2[2] + 1.0f) * 2f;
real_t inv_s = 1f / s;
- return new Quat(
+ return new Quaternion(
s * 0.25f,
(Row0[1] + Row1[0]) * inv_s,
(Row0[2] + Row2[0]) * inv_s,
@@ -621,7 +621,7 @@ namespace Godot
{
real_t s = Mathf.Sqrt(-Row0[0] + Row1[1] - Row2[2] + 1.0f) * 2f;
real_t inv_s = 1f / s;
- return new Quat(
+ return new Quaternion(
(Row0[1] + Row1[0]) * inv_s,
s * 0.25f,
(Row1[2] + Row2[1]) * inv_s,
@@ -632,7 +632,7 @@ namespace Godot
{
real_t s = Mathf.Sqrt(-Row0[0] - Row1[1] + Row2[2] + 1.0f) * 2f;
real_t inv_s = 1f / s;
- return new Quat(
+ return new Quaternion(
(Row0[2] + Row2[0]) * inv_s,
(Row1[2] + Row2[1]) * inv_s,
s * 0.25f,
@@ -699,23 +699,23 @@ namespace Godot
/// <summary>
/// Constructs a pure rotation basis matrix from the given quaternion.
/// </summary>
- /// <param name="quat">The quaternion to create the basis from.</param>
- public Basis(Quat quat)
+ /// <param name="quaternion">The quaternion to create the basis from.</param>
+ public Basis(Quaternion quaternion)
{
- real_t s = 2.0f / quat.LengthSquared;
+ real_t s = 2.0f / quaternion.LengthSquared;
- real_t xs = quat.x * s;
- real_t ys = quat.y * s;
- real_t zs = quat.z * s;
- real_t wx = quat.w * xs;
- real_t wy = quat.w * ys;
- real_t wz = quat.w * zs;
- real_t xx = quat.x * xs;
- real_t xy = quat.x * ys;
- real_t xz = quat.x * zs;
- real_t yy = quat.y * ys;
- real_t yz = quat.y * zs;
- real_t zz = quat.z * zs;
+ real_t xs = quaternion.x * s;
+ real_t ys = quaternion.y * s;
+ real_t zs = quaternion.z * s;
+ real_t wx = quaternion.w * xs;
+ real_t wy = quaternion.w * ys;
+ real_t wz = quaternion.w * zs;
+ real_t xx = quaternion.x * xs;
+ real_t xy = quaternion.x * ys;
+ real_t xz = quaternion.x * zs;
+ real_t yy = quaternion.y * ys;
+ real_t yz = quaternion.y * zs;
+ real_t zz = quaternion.z * zs;
Row0 = new Vector3(1.0f - (yy + zz), xy - wz, xz + wy);
Row1 = new Vector3(xy + wz, 1.0f - (xx + zz), yz - wx);
@@ -727,8 +727,8 @@ namespace Godot
/// (in the YXZ convention: when *composing*, first Y, then X, and Z last),
/// given in the vector format as (X angle, Y angle, Z angle).
///
- /// Consider using the <see cref="Basis(Quat)"/> constructor instead, which
- /// uses a <see cref="Godot.Quat"/> quaternion instead of Euler angles.
+ /// Consider using the <see cref="Basis(Quaternion)"/> constructor instead, which
+ /// uses a <see cref="Godot.Quaternion"/> quaternion instead of Euler angles.
/// </summary>
/// <param name="eulerYXZ">The Euler angles to create the basis from.</param>
public Basis(Vector3 eulerYXZ)
@@ -863,22 +863,16 @@ namespace Godot
public override string ToString()
{
- return String.Format("({0}, {1}, {2})", new object[]
- {
- Row0.ToString(),
- Row1.ToString(),
- Row2.ToString()
- });
+ return "[X: " + x.ToString() +
+ ", Y: " + y.ToString() +
+ ", Z: " + z.ToString() + "]";
}
public string ToString(string format)
{
- return String.Format("({0}, {1}, {2})", new object[]
- {
- Row0.ToString(format),
- Row1.ToString(format),
- Row2.ToString(format)
- });
+ return "[X: " + x.ToString(format) +
+ ", Y: " + y.ToString(format) +
+ ", Z: " + z.ToString(format) + "]";
}
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
index 2a9f834aac..155ffcff32 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
@@ -257,6 +257,27 @@ namespace Godot
}
/// <summary>
+ /// Returns a new color with all components clamped between the
+ /// components of `min` and `max` using
+ /// <see cref="Mathf.Clamp(float, float, float)"/>.
+ /// </summary>
+ /// <param name="min">The color with minimum allowed values.</param>
+ /// <param name="max">The color with maximum allowed values.</param>
+ /// <returns>The color with all components clamped.</returns>
+ public Color Clamp(Color? min = null, Color? max = null)
+ {
+ Color minimum = min ?? new Color(0, 0, 0, 0);
+ Color maximum = max ?? new Color(1, 1, 1, 1);
+ return new Color
+ (
+ (float)Mathf.Clamp(r, minimum.r, maximum.r),
+ (float)Mathf.Clamp(g, minimum.g, maximum.g),
+ (float)Mathf.Clamp(b, minimum.b, maximum.b),
+ (float)Mathf.Clamp(a, minimum.a, maximum.a)
+ );
+ }
+
+ /// <summary>
/// Returns a new color resulting from making this color darker
/// by the specified ratio (on the range of 0 to 1).
/// </summary>
@@ -989,12 +1010,12 @@ namespace Godot
public override string ToString()
{
- return String.Format("{0},{1},{2},{3}", r.ToString(), g.ToString(), b.ToString(), a.ToString());
+ return String.Format("({0}, {1}, {2}, {3})", r.ToString(), g.ToString(), b.ToString(), a.ToString());
}
public string ToString(string format)
{
- return String.Format("{0},{1},{2},{3}", r.ToString(format), g.ToString(format), b.ToString(format), a.ToString(format));
+ return String.Format("({0}, {1}, {2}, {3})", r.ToString(format), g.ToString(format), b.ToString(format), a.ToString(format));
}
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs
index 48582d5ad8..d486d79557 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs
@@ -66,7 +66,7 @@ namespace Godot
if (memoryOwn)
{
memoryOwn = false;
- godot_icall_Reference_Disposed(this, ptr, !disposing);
+ godot_icall_RefCounted_Disposed(this, ptr, !disposing);
}
else
{
@@ -129,7 +129,7 @@ namespace Godot
internal static extern void godot_icall_Object_Disposed(Object obj, IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal static extern void godot_icall_Reference_Disposed(Object obj, IntPtr ptr, bool isFinalizer);
+ internal static extern void godot_icall_RefCounted_Disposed(Object obj, IntPtr ptr, bool isFinalizer);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void godot_icall_Object_ConnectEventSignals(IntPtr obj);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
index 2f8b5f297c..ad6ca51e8b 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
@@ -355,7 +355,7 @@ namespace Godot
public override string ToString()
{
- return String.Format("({0}, {1})", new object[]
+ return String.Format("{0}, {1}", new object[]
{
_normal.ToString(),
D.ToString()
@@ -364,7 +364,7 @@ namespace Godot
public string ToString(string format)
{
- return String.Format("({0}, {1})", new object[]
+ return String.Format("{0}, {1}", new object[]
{
_normal.ToString(format),
D.ToString(format)
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
index bd3bcb0c58..b087b4c200 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
@@ -15,7 +15,7 @@ namespace Godot
/// It is similar to Basis, which implements matrix representation of
/// rotations, and can be parametrized using both an axis-angle pair
/// or Euler angles. Basis stores rotation, scale, and shearing,
- /// while Quat only stores rotation.
+ /// while Quaternion only stores rotation.
///
/// Due to its compactness and the way it is stored in memory, certain
/// operations (obtaining axis-angle and performing SLERP, in particular)
@@ -23,7 +23,7 @@ namespace Godot
/// </summary>
[Serializable]
[StructLayout(LayoutKind.Sequential)]
- public struct Quat : IEquatable<Quat>
+ public struct Quaternion : IEquatable<Quaternion>
{
/// <summary>
/// X component of the quaternion (imaginary `i` axis part).
@@ -122,11 +122,11 @@ namespace Godot
/// <param name="postB">A quaternion after `b`.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The interpolated quaternion.</returns>
- public Quat CubicSlerp(Quat b, Quat preA, Quat postB, real_t weight)
+ public Quaternion CubicSlerp(Quaternion b, Quaternion preA, Quaternion postB, real_t weight)
{
real_t t2 = (1.0f - weight) * weight * 2f;
- Quat sp = Slerp(b, weight);
- Quat sq = preA.Slerpni(postB, weight);
+ Quaternion sp = Slerp(b, weight);
+ Quaternion sq = preA.Slerpni(postB, weight);
return sp.Slerpni(sq, t2);
}
@@ -135,7 +135,7 @@ namespace Godot
/// </summary>
/// <param name="b">The other quaternion.</param>
/// <returns>The dot product.</returns>
- public real_t Dot(Quat b)
+ public real_t Dot(Quaternion b)
{
return x * b.x + y * b.y + z * b.z + w * b.w;
}
@@ -152,7 +152,7 @@ namespace Godot
#if DEBUG
if (!IsNormalized())
{
- throw new InvalidOperationException("Quat is not normalized");
+ throw new InvalidOperationException("Quaternion is not normalized");
}
#endif
var basis = new Basis(this);
@@ -163,15 +163,15 @@ namespace Godot
/// Returns the inverse of the quaternion.
/// </summary>
/// <returns>The inverse quaternion.</returns>
- public Quat Inverse()
+ public Quaternion Inverse()
{
#if DEBUG
if (!IsNormalized())
{
- throw new InvalidOperationException("Quat is not normalized");
+ throw new InvalidOperationException("Quaternion is not normalized");
}
#endif
- return new Quat(-x, -y, -z, w);
+ return new Quaternion(-x, -y, -z, w);
}
/// <summary>
@@ -187,7 +187,7 @@ namespace Godot
/// Returns a copy of the quaternion, normalized to unit length.
/// </summary>
/// <returns>The normalized quaternion.</returns>
- public Quat Normalized()
+ public Quaternion Normalized()
{
return this / Length;
}
@@ -201,12 +201,12 @@ namespace Godot
/// <param name="to">The destination quaternion for interpolation. Must be normalized.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The resulting quaternion of the interpolation.</returns>
- public Quat Slerp(Quat to, real_t weight)
+ public Quaternion Slerp(Quaternion to, real_t weight)
{
#if DEBUG
if (!IsNormalized())
{
- throw new InvalidOperationException("Quat is not normalized");
+ throw new InvalidOperationException("Quaternion is not normalized");
}
if (!to.IsNormalized())
{
@@ -217,7 +217,7 @@ namespace Godot
// Calculate cosine.
real_t cosom = x * to.x + y * to.y + z * to.z + w * to.w;
- var to1 = new Quat();
+ var to1 = new Quaternion();
// Adjust signs if necessary.
if (cosom < 0.0)
@@ -255,7 +255,7 @@ namespace Godot
}
// Calculate final values.
- return new Quat
+ return new Quaternion
(
scale0 * x + scale1 * to1.x,
scale0 * y + scale1 * to1.y,
@@ -272,7 +272,7 @@ namespace Godot
/// <param name="to">The destination quaternion for interpolation. Must be normalized.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The resulting quaternion of the interpolation.</returns>
- public Quat Slerpni(Quat to, real_t weight)
+ public Quaternion Slerpni(Quaternion to, real_t weight)
{
real_t dot = Dot(to);
@@ -286,7 +286,7 @@ namespace Godot
real_t newFactor = Mathf.Sin(weight * theta) * sinT;
real_t invFactor = Mathf.Sin((1.0f - weight) * theta) * sinT;
- return new Quat
+ return new Quaternion
(
invFactor * x + newFactor * to.x,
invFactor * y + newFactor * to.y,
@@ -305,7 +305,7 @@ namespace Godot
#if DEBUG
if (!IsNormalized())
{
- throw new InvalidOperationException("Quat is not normalized");
+ throw new InvalidOperationException("Quaternion is not normalized");
}
#endif
var u = new Vector3(x, y, z);
@@ -314,15 +314,15 @@ namespace Godot
}
// Constants
- private static readonly Quat _identity = new Quat(0, 0, 0, 1);
+ private static readonly Quaternion _identity = new Quaternion(0, 0, 0, 1);
/// <summary>
/// The identity quaternion, representing no rotation.
/// Equivalent to an identity <see cref="Basis"/> matrix. If a vector is transformed by
/// an identity quaternion, it will not change.
/// </summary>
- /// <value>Equivalent to `new Quat(0, 0, 0, 1)`.</value>
- public static Quat Identity { get { return _identity; } }
+ /// <value>Equivalent to `new Quaternion(0, 0, 0, 1)`.</value>
+ public static Quaternion Identity { get { return _identity; } }
/// <summary>
/// Constructs a quaternion defined by the given values.
@@ -331,7 +331,7 @@ namespace Godot
/// <param name="y">Y component of the quaternion (imaginary `j` axis part).</param>
/// <param name="z">Z component of the quaternion (imaginary `k` axis part).</param>
/// <param name="w">W component of the quaternion (real part).</param>
- public Quat(real_t x, real_t y, real_t z, real_t w)
+ public Quaternion(real_t x, real_t y, real_t z, real_t w)
{
this.x = x;
this.y = y;
@@ -343,7 +343,7 @@ namespace Godot
/// Constructs a quaternion from the given quaternion.
/// </summary>
/// <param name="q">The existing quaternion.</param>
- public Quat(Quat q)
+ public Quaternion(Quaternion q)
{
this = q;
}
@@ -352,9 +352,9 @@ namespace Godot
/// Constructs a quaternion from the given <see cref="Basis"/>.
/// </summary>
/// <param name="basis">The basis to construct from.</param>
- public Quat(Basis basis)
+ public Quaternion(Basis basis)
{
- this = basis.Quat();
+ this = basis.Quaternion();
}
/// <summary>
@@ -364,7 +364,7 @@ namespace Godot
/// given in the vector format as (X angle, Y angle, Z angle).
/// </summary>
/// <param name="eulerYXZ"></param>
- public Quat(Vector3 eulerYXZ)
+ public Quaternion(Vector3 eulerYXZ)
{
real_t half_a1 = eulerYXZ.y * 0.5f;
real_t half_a2 = eulerYXZ.x * 0.5f;
@@ -393,7 +393,7 @@ namespace Godot
/// </summary>
/// <param name="axis">The axis to rotate around. Must be normalized.</param>
/// <param name="angle">The angle to rotate, in radians.</param>
- public Quat(Vector3 axis, real_t angle)
+ public Quaternion(Vector3 axis, real_t angle)
{
#if DEBUG
if (!axis.IsNormalized())
@@ -424,9 +424,9 @@ namespace Godot
}
}
- public static Quat operator *(Quat left, Quat right)
+ public static Quaternion operator *(Quaternion left, Quaternion right)
{
- return new Quat
+ return new Quaternion
(
left.w * right.x + left.x * right.w + left.y * right.z - left.z * right.y,
left.w * right.y + left.y * right.w + left.z * right.x - left.x * right.z,
@@ -435,24 +435,24 @@ namespace Godot
);
}
- public static Quat operator +(Quat left, Quat right)
+ public static Quaternion operator +(Quaternion left, Quaternion right)
{
- return new Quat(left.x + right.x, left.y + right.y, left.z + right.z, left.w + right.w);
+ return new Quaternion(left.x + right.x, left.y + right.y, left.z + right.z, left.w + right.w);
}
- public static Quat operator -(Quat left, Quat right)
+ public static Quaternion operator -(Quaternion left, Quaternion right)
{
- return new Quat(left.x - right.x, left.y - right.y, left.z - right.z, left.w - right.w);
+ return new Quaternion(left.x - right.x, left.y - right.y, left.z - right.z, left.w - right.w);
}
- public static Quat operator -(Quat left)
+ public static Quaternion operator -(Quaternion left)
{
- return new Quat(-left.x, -left.y, -left.z, -left.w);
+ return new Quaternion(-left.x, -left.y, -left.z, -left.w);
}
- public static Quat operator *(Quat left, Vector3 right)
+ public static Quaternion operator *(Quaternion left, Vector3 right)
{
- return new Quat
+ return new Quaternion
(
left.w * right.x + left.y * right.z - left.z * right.y,
left.w * right.y + left.z * right.x - left.x * right.z,
@@ -461,9 +461,9 @@ namespace Godot
);
}
- public static Quat operator *(Vector3 left, Quat right)
+ public static Quaternion operator *(Vector3 left, Quaternion right)
{
- return new Quat
+ return new Quaternion
(
right.w * left.x + right.y * left.z - right.z * left.y,
right.w * left.y + right.z * left.x - right.x * left.z,
@@ -472,42 +472,42 @@ namespace Godot
);
}
- public static Quat operator *(Quat left, real_t right)
+ public static Quaternion operator *(Quaternion left, real_t right)
{
- return new Quat(left.x * right, left.y * right, left.z * right, left.w * right);
+ return new Quaternion(left.x * right, left.y * right, left.z * right, left.w * right);
}
- public static Quat operator *(real_t left, Quat right)
+ public static Quaternion operator *(real_t left, Quaternion right)
{
- return new Quat(right.x * left, right.y * left, right.z * left, right.w * left);
+ return new Quaternion(right.x * left, right.y * left, right.z * left, right.w * left);
}
- public static Quat operator /(Quat left, real_t right)
+ public static Quaternion operator /(Quaternion left, real_t right)
{
return left * (1.0f / right);
}
- public static bool operator ==(Quat left, Quat right)
+ public static bool operator ==(Quaternion left, Quaternion right)
{
return left.Equals(right);
}
- public static bool operator !=(Quat left, Quat right)
+ public static bool operator !=(Quaternion left, Quaternion right)
{
return !left.Equals(right);
}
public override bool Equals(object obj)
{
- if (obj is Quat)
+ if (obj is Quaternion)
{
- return Equals((Quat)obj);
+ return Equals((Quaternion)obj);
}
return false;
}
- public bool Equals(Quat other)
+ public bool Equals(Quaternion other)
{
return x == other.x && y == other.y && z == other.z && w == other.w;
}
@@ -518,7 +518,7 @@ namespace Godot
/// </summary>
/// <param name="other">The other quaternion to compare.</param>
/// <returns>Whether or not the quaternions are approximately equal.</returns>
- public bool IsEqualApprox(Quat other)
+ public bool IsEqualApprox(Quaternion other)
{
return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y) && Mathf.IsEqualApprox(z, other.z) && Mathf.IsEqualApprox(w, other.w);
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
index 868c3536fe..612fb64a3d 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
@@ -405,7 +405,7 @@ namespace Godot
public override string ToString()
{
- return String.Format("({0}, {1})", new object[]
+ return String.Format("{0}, {1}", new object[]
{
_position.ToString(),
_size.ToString()
@@ -414,7 +414,7 @@ namespace Godot
public string ToString(string format)
{
- return String.Format("({0}, {1})", new object[]
+ return String.Format("{0}, {1}", new object[]
{
_position.ToString(format),
_size.ToString(format)
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
index bc0f81b2a7..fe93592667 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
@@ -492,22 +492,16 @@ namespace Godot
public override string ToString()
{
- return String.Format("({0}, {1}, {2})", new object[]
- {
- x.ToString(),
- y.ToString(),
- origin.ToString()
- });
+ return "[X: " + x.ToString() +
+ ", Y: " + y.ToString() +
+ ", O: " + origin.ToString() + "]";
}
public string ToString(string format)
{
- return String.Format("({0}, {1}, {2})", new object[]
- {
- x.ToString(format),
- y.ToString(format),
- origin.ToString(format)
- });
+ return "[X: " + x.ToString(format) +
+ ", Y: " + y.ToString(format) +
+ ", O: " + origin.ToString(format) + "]";
}
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
index ac47f6029f..26b1a9e8b2 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
@@ -19,7 +19,7 @@ namespace Godot
/// </summary>
[Serializable]
[StructLayout(LayoutKind.Sequential)]
- public struct Transform : IEquatable<Transform>
+ public struct Transform3D : IEquatable<Transform3D>
{
/// <summary>
/// The <see cref="Basis"/> of this transform. Contains the X, Y, and Z basis
@@ -107,10 +107,10 @@ namespace Godot
/// the transformation is composed of rotation, scaling, and translation.
/// </summary>
/// <returns>The inverse transformation matrix.</returns>
- public Transform AffineInverse()
+ public Transform3D AffineInverse()
{
Basis basisInv = basis.Inverse();
- return new Transform(basisInv, basisInv.Xform(-origin));
+ return new Transform3D(basisInv, basisInv.Xform(-origin));
}
/// <summary>
@@ -119,20 +119,20 @@ namespace Godot
/// <param name="transform">The other transform.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The interpolated transform.</returns>
- public Transform InterpolateWith(Transform transform, real_t weight)
+ public Transform3D InterpolateWith(Transform3D transform, real_t weight)
{
/* not sure if very "efficient" but good enough? */
Vector3 sourceScale = basis.Scale;
- Quat sourceRotation = basis.RotationQuat();
+ Quaternion sourceRotation = basis.RotationQuaternion();
Vector3 sourceLocation = origin;
Vector3 destinationScale = transform.basis.Scale;
- Quat destinationRotation = transform.basis.RotationQuat();
+ Quaternion destinationRotation = transform.basis.RotationQuaternion();
Vector3 destinationLocation = transform.origin;
- var interpolated = new Transform();
- interpolated.basis.SetQuatScale(sourceRotation.Slerp(destinationRotation, weight).Normalized(), sourceScale.Lerp(destinationScale, weight));
+ var interpolated = new Transform3D();
+ interpolated.basis.SetQuaternionScale(sourceRotation.Slerp(destinationRotation, weight).Normalized(), sourceScale.Lerp(destinationScale, weight));
interpolated.origin = sourceLocation.Lerp(destinationLocation, weight);
return interpolated;
@@ -144,10 +144,10 @@ namespace Godot
/// (no scaling, use <see cref="AffineInverse"/> for transforms with scaling).
/// </summary>
/// <returns>The inverse matrix.</returns>
- public Transform Inverse()
+ public Transform3D Inverse()
{
Basis basisTr = basis.Transposed();
- return new Transform(basisTr, basisTr.Xform(-origin));
+ return new Transform3D(basisTr, basisTr.Xform(-origin));
}
/// <summary>
@@ -163,7 +163,7 @@ namespace Godot
/// <param name="target">The object to look at.</param>
/// <param name="up">The relative up direction</param>
/// <returns>The resulting transform.</returns>
- public Transform LookingAt(Vector3 target, Vector3 up)
+ public Transform3D LookingAt(Vector3 target, Vector3 up)
{
var t = this;
t.SetLookAt(origin, target, up);
@@ -175,9 +175,9 @@ namespace Godot
/// and normalized axis vectors (scale of 1 or -1).
/// </summary>
/// <returns>The orthonormalized transform.</returns>
- public Transform Orthonormalized()
+ public Transform3D Orthonormalized()
{
- return new Transform(basis.Orthonormalized(), origin);
+ return new Transform3D(basis.Orthonormalized(), origin);
}
/// <summary>
@@ -187,9 +187,9 @@ namespace Godot
/// <param name="axis">The axis to rotate around. Must be normalized.</param>
/// <param name="phi">The angle to rotate, in radians.</param>
/// <returns>The rotated transformation matrix.</returns>
- public Transform Rotated(Vector3 axis, real_t phi)
+ public Transform3D Rotated(Vector3 axis, real_t phi)
{
- return new Transform(new Basis(axis, phi), new Vector3()) * this;
+ return new Transform3D(new Basis(axis, phi), new Vector3()) * this;
}
/// <summary>
@@ -197,9 +197,9 @@ namespace Godot
/// </summary>
/// <param name="scale">The scale to introduce.</param>
/// <returns>The scaled transformation matrix.</returns>
- public Transform Scaled(Vector3 scale)
+ public Transform3D Scaled(Vector3 scale)
{
- return new Transform(basis.Scaled(scale), origin * scale);
+ return new Transform3D(basis.Scaled(scale), origin * scale);
}
private void SetLookAt(Vector3 eye, Vector3 target, Vector3 up)
@@ -234,9 +234,9 @@ namespace Godot
/// </summary>
/// <param name="offset">The offset to translate by.</param>
/// <returns>The translated matrix.</returns>
- public Transform Translated(Vector3 offset)
+ public Transform3D Translated(Vector3 offset)
{
- return new Transform(basis, new Vector3
+ return new Transform3D(basis, new Vector3
(
origin[0] += basis.Row0.Dot(offset),
origin[1] += basis.Row1.Dot(offset),
@@ -280,10 +280,10 @@ namespace Godot
}
// Constants
- private static readonly Transform _identity = new Transform(Basis.Identity, Vector3.Zero);
- private static readonly Transform _flipX = new Transform(new Basis(-1, 0, 0, 0, 1, 0, 0, 0, 1), Vector3.Zero);
- private static readonly Transform _flipY = new Transform(new Basis(1, 0, 0, 0, -1, 0, 0, 0, 1), Vector3.Zero);
- private static readonly Transform _flipZ = new Transform(new Basis(1, 0, 0, 0, 1, 0, 0, 0, -1), Vector3.Zero);
+ private static readonly Transform3D _identity = new Transform3D(Basis.Identity, Vector3.Zero);
+ private static readonly Transform3D _flipX = new Transform3D(new Basis(-1, 0, 0, 0, 1, 0, 0, 0, 1), Vector3.Zero);
+ private static readonly Transform3D _flipY = new Transform3D(new Basis(1, 0, 0, 0, -1, 0, 0, 0, 1), Vector3.Zero);
+ private static readonly Transform3D _flipZ = new Transform3D(new Basis(1, 0, 0, 0, 1, 0, 0, 0, -1), Vector3.Zero);
/// <summary>
/// The identity transform, with no translation, rotation, or scaling applied.
@@ -291,22 +291,22 @@ namespace Godot
/// Do not use `new Transform()` with no arguments in C#, because it sets all values to zero.
/// </summary>
/// <value>Equivalent to `new Transform(Vector3.Right, Vector3.Up, Vector3.Back, Vector3.Zero)`.</value>
- public static Transform Identity { get { return _identity; } }
+ public static Transform3D Identity { get { return _identity; } }
/// <summary>
/// The transform that will flip something along the X axis.
/// </summary>
/// <value>Equivalent to `new Transform(Vector3.Left, Vector3.Up, Vector3.Back, Vector3.Zero)`.</value>
- public static Transform FlipX { get { return _flipX; } }
+ public static Transform3D FlipX { get { return _flipX; } }
/// <summary>
/// The transform that will flip something along the Y axis.
/// </summary>
/// <value>Equivalent to `new Transform(Vector3.Right, Vector3.Down, Vector3.Back, Vector3.Zero)`.</value>
- public static Transform FlipY { get { return _flipY; } }
+ public static Transform3D FlipY { get { return _flipY; } }
/// <summary>
/// The transform that will flip something along the Z axis.
/// </summary>
/// <value>Equivalent to `new Transform(Vector3.Right, Vector3.Up, Vector3.Forward, Vector3.Zero)`.</value>
- public static Transform FlipZ { get { return _flipZ; } }
+ public static Transform3D FlipZ { get { return _flipZ; } }
/// <summary>
/// Constructs a transformation matrix from 4 vectors (matrix columns).
@@ -315,7 +315,7 @@ namespace Godot
/// <param name="column1">The Y vector, or column index 1.</param>
/// <param name="column2">The Z vector, or column index 2.</param>
/// <param name="origin">The origin vector, or column index 3.</param>
- public Transform(Vector3 column0, Vector3 column1, Vector3 column2, Vector3 origin)
+ public Transform3D(Vector3 column0, Vector3 column1, Vector3 column2, Vector3 origin)
{
basis = new Basis(column0, column1, column2);
this.origin = origin;
@@ -324,11 +324,11 @@ namespace Godot
/// <summary>
/// Constructs a transformation matrix from the given quaternion and origin vector.
/// </summary>
- /// <param name="quat">The <see cref="Godot.Quat"/> to create the basis from.</param>
+ /// <param name="quaternion">The <see cref="Godot.Quaternion"/> to create the basis from.</param>
/// <param name="origin">The origin vector, or column index 3.</param>
- public Transform(Quat quat, Vector3 origin)
+ public Transform3D(Quaternion quaternion, Vector3 origin)
{
- basis = new Basis(quat);
+ basis = new Basis(quaternion);
this.origin = origin;
}
@@ -337,40 +337,40 @@ namespace Godot
/// </summary>
/// <param name="basis">The <see cref="Godot.Basis"/> to create the basis from.</param>
/// <param name="origin">The origin vector, or column index 3.</param>
- public Transform(Basis basis, Vector3 origin)
+ public Transform3D(Basis basis, Vector3 origin)
{
this.basis = basis;
this.origin = origin;
}
- public static Transform operator *(Transform left, Transform right)
+ public static Transform3D operator *(Transform3D left, Transform3D right)
{
left.origin = left.Xform(right.origin);
left.basis *= right.basis;
return left;
}
- public static bool operator ==(Transform left, Transform right)
+ public static bool operator ==(Transform3D left, Transform3D right)
{
return left.Equals(right);
}
- public static bool operator !=(Transform left, Transform right)
+ public static bool operator !=(Transform3D left, Transform3D right)
{
return !left.Equals(right);
}
public override bool Equals(object obj)
{
- if (obj is Transform)
+ if (obj is Transform3D)
{
- return Equals((Transform)obj);
+ return Equals((Transform3D)obj);
}
return false;
}
- public bool Equals(Transform other)
+ public bool Equals(Transform3D other)
{
return basis.Equals(other.basis) && origin.Equals(other.origin);
}
@@ -381,7 +381,7 @@ namespace Godot
/// </summary>
/// <param name="other">The other transform to compare.</param>
/// <returns>Whether or not the matrices are approximately equal.</returns>
- public bool IsEqualApprox(Transform other)
+ public bool IsEqualApprox(Transform3D other)
{
return basis.IsEqualApprox(other.basis) && origin.IsEqualApprox(other.origin);
}
@@ -393,20 +393,18 @@ namespace Godot
public override string ToString()
{
- return String.Format("{0} - {1}", new object[]
- {
- basis.ToString(),
- origin.ToString()
- });
+ return "[X: " + basis.x.ToString() +
+ ", Y: " + basis.y.ToString() +
+ ", Z: " + basis.z.ToString() +
+ ", O: " + origin.ToString() + "]";
}
public string ToString(string format)
{
- return String.Format("{0} - {1}", new object[]
- {
- basis.ToString(format),
- origin.ToString(format)
- });
+ return "[X: " + basis.x.ToString(format) +
+ ", Y: " + basis.y.ToString(format) +
+ ", Z: " + basis.z.ToString(format) +
+ ", O: " + origin.ToString(format) + "]";
}
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
index ebfe70aa82..af053bd263 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
@@ -160,22 +160,20 @@ namespace Godot
}
/// <summary>
- /// Returns the vector with a maximum length by limiting its length to `length`.
+ /// Returns a new vector with all components clamped between the
+ /// components of `min` and `max` using
+ /// <see cref="Mathf.Clamp(real_t, real_t, real_t)"/>.
/// </summary>
- /// <param name="length">The length to limit to.</param>
- /// <returns>The vector with its length limited.</returns>
- public Vector2 Clamped(real_t length)
+ /// <param name="min">The vector with minimum allowed values.</param>
+ /// <param name="max">The vector with maximum allowed values.</param>
+ /// <returns>The vector with all components clamped.</returns>
+ public Vector2 Clamp(Vector2 min, Vector2 max)
{
- var v = this;
- real_t l = Length();
-
- if (l > 0 && length < l)
- {
- v /= l;
- v *= length;
- }
-
- return v;
+ return new Vector2
+ (
+ Mathf.Clamp(x, min.x, max.x),
+ Mathf.Clamp(y, min.y, max.y)
+ );
}
/// <summary>
@@ -335,6 +333,25 @@ namespace Godot
}
/// <summary>
+ /// Returns the vector with a maximum length by limiting its length to `length`.
+ /// </summary>
+ /// <param name="length">The length to limit to.</param>
+ /// <returns>The vector with its length limited.</returns>
+ public Vector2 LimitLength(real_t length = 1.0f)
+ {
+ Vector2 v = this;
+ real_t l = Length();
+
+ if (l > 0 && length < l)
+ {
+ v /= l;
+ v *= length;
+ }
+
+ return v;
+ }
+
+ /// <summary>
/// Returns the axis of the vector's largest value. See <see cref="Axis"/>.
/// If both components are equal, this method returns <see cref="Axis.X"/>.
/// </summary>
@@ -425,7 +442,7 @@ namespace Godot
#if DEBUG
if (!normal.IsNormalized())
{
- throw new ArgumentException("Argument is not normalized", nameof(normal));
+ throw new ArgumentException("Argument is not normalized", nameof(normal));
}
#endif
return 2 * Dot(normal) * normal - this;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
index f605ba8fd0..9068593fd8 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
@@ -120,6 +120,23 @@ namespace Godot
}
/// <summary>
+ /// Returns a new vector with all components clamped between the
+ /// components of `min` and `max` using
+ /// <see cref="Mathf.Clamp(int, int, int)"/>.
+ /// </summary>
+ /// <param name="min">The vector with minimum allowed values.</param>
+ /// <param name="max">The vector with maximum allowed values.</param>
+ /// <returns>The vector with all components clamped.</returns>
+ public Vector2i Clamp(Vector2i min, Vector2i max)
+ {
+ return new Vector2i
+ (
+ Mathf.Clamp(x, min.x, max.x),
+ Mathf.Clamp(y, min.y, max.y)
+ );
+ }
+
+ /// <summary>
/// Returns the cross product of this vector and `b`.
/// </summary>
/// <param name="b">The other vector.</param>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
index 3b895bbbf6..31a9af2d9e 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
@@ -140,6 +140,24 @@ namespace Godot
}
/// <summary>
+ /// Returns a new vector with all components clamped between the
+ /// components of `min` and `max` using
+ /// <see cref="Mathf.Clamp(real_t, real_t, real_t)"/>.
+ /// </summary>
+ /// <param name="min">The vector with minimum allowed values.</param>
+ /// <param name="max">The vector with maximum allowed values.</param>
+ /// <returns>The vector with all components clamped.</returns>
+ public Vector3 Clamp(Vector3 min, Vector3 max)
+ {
+ return new Vector3
+ (
+ Mathf.Clamp(x, min.x, max.x),
+ Mathf.Clamp(y, min.y, max.y),
+ Mathf.Clamp(z, min.z, max.z)
+ );
+ }
+
+ /// <summary>
/// Returns the cross product of this vector and `b`.
/// </summary>
/// <param name="b">The other vector.</param>
@@ -313,6 +331,25 @@ namespace Godot
}
/// <summary>
+ /// Returns the vector with a maximum length by limiting its length to `length`.
+ /// </summary>
+ /// <param name="length">The length to limit to.</param>
+ /// <returns>The vector with its length limited.</returns>
+ public Vector3 LimitLength(real_t length = 1.0f)
+ {
+ Vector3 v = this;
+ real_t l = Length();
+
+ if (l > 0 && length < l)
+ {
+ v /= l;
+ v *= length;
+ }
+
+ return v;
+ }
+
+ /// <summary>
/// Returns the axis of the vector's largest value. See <see cref="Axis"/>.
/// If all components are equal, this method returns <see cref="Axis.X"/>.
/// </summary>
@@ -419,7 +456,7 @@ namespace Godot
#if DEBUG
if (!normal.IsNormalized())
{
- throw new ArgumentException("Argument is not normalized", nameof(normal));
+ throw new ArgumentException("Argument is not normalized", nameof(normal));
}
#endif
return 2.0f * Dot(normal) * normal - this;
@@ -437,7 +474,7 @@ namespace Godot
#if DEBUG
if (!axis.IsNormalized())
{
- throw new ArgumentException("Argument is not normalized", nameof(axis));
+ throw new ArgumentException("Argument is not normalized", nameof(axis));
}
#endif
return new Basis(axis, phi).Xform(this);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs
index bf25ba9cb3..e727afa3ff 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs
@@ -89,6 +89,24 @@ namespace Godot
}
/// <summary>
+ /// Returns a new vector with all components clamped between the
+ /// components of `min` and `max` using
+ /// <see cref="Mathf.Clamp(int, int, int)"/>.
+ /// </summary>
+ /// <param name="min">The vector with minimum allowed values.</param>
+ /// <param name="max">The vector with maximum allowed values.</param>
+ /// <returns>The vector with all components clamped.</returns>
+ public Vector3i Clamp(Vector3i min, Vector3i max)
+ {
+ return new Vector3i
+ (
+ Mathf.Clamp(x, min.x, max.x),
+ Mathf.Clamp(y, min.y, max.y),
+ Mathf.Clamp(z, min.z, max.z)
+ );
+ }
+
+ /// <summary>
/// Returns the squared distance between this vector and `b`.
/// This method runs faster than <see cref="DistanceTo"/>, so prefer it if
/// you need to compare vectors or need the squared distance for some formula.
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
index 54aaaf1f92..1fcfe74c86 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
+++ b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
@@ -50,7 +50,7 @@
<Compile Include="Core\NodePath.cs" />
<Compile Include="Core\Object.base.cs" />
<Compile Include="Core\Plane.cs" />
- <Compile Include="Core\Quat.cs" />
+ <Compile Include="Core\Quaternion.cs" />
<Compile Include="Core\Rect2.cs" />
<Compile Include="Core\Rect2i.cs" />
<Compile Include="Core\RID.cs" />
@@ -58,8 +58,8 @@
<Compile Include="Core\SignalAwaiter.cs" />
<Compile Include="Core\StringExtensions.cs" />
<Compile Include="Core\StringName.cs" />
- <Compile Include="Core\Transform.cs" />
<Compile Include="Core\Transform2D.cs" />
+ <Compile Include="Core\Transform3D.cs" />
<Compile Include="Core\UnhandledExceptionArgs.cs" />
<Compile Include="Core\Vector2.cs" />
<Compile Include="Core\Vector2i.cs" />
diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp
index 34a96eba17..2b6d2761ca 100644
--- a/modules/mono/glue/base_object_glue.cpp
+++ b/modules/mono/glue/base_object_glue.cpp
@@ -31,7 +31,7 @@
#ifdef MONO_GLUE_ENABLED
#include "core/object/class_db.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/string/string_name.h"
#include "../csharp_script.h"
@@ -78,17 +78,17 @@ void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) {
}
}
-void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolean p_is_finalizer) {
+void godot_icall_RefCounted_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolean p_is_finalizer) {
#ifdef DEBUG_ENABLED
CRASH_COND(p_ptr == nullptr);
- // This is only called with Reference derived classes
- CRASH_COND(!Object::cast_to<Reference>(p_ptr));
+ // This is only called with RefCounted derived classes
+ CRASH_COND(!Object::cast_to<RefCounted>(p_ptr));
#endif
- Reference *ref = static_cast<Reference *>(p_ptr);
+ RefCounted *rc = static_cast<RefCounted *>(p_ptr);
- if (ref->get_script_instance()) {
- CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(ref->get_script_instance());
+ if (rc->get_script_instance()) {
+ CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(rc->get_script_instance());
if (cs_instance) {
if (!cs_instance->is_destructing_script_instance()) {
bool delete_owner;
@@ -97,9 +97,9 @@ void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolea
cs_instance->mono_object_disposed_baseref(p_obj, p_is_finalizer, delete_owner, remove_script_instance);
if (delete_owner) {
- memdelete(ref);
+ memdelete(rc);
} else if (remove_script_instance) {
- ref->set_script_instance(nullptr);
+ rc->set_script_instance(nullptr);
}
}
return;
@@ -108,11 +108,11 @@ void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolea
// Unsafe refcount decrement. The managed instance also counts as a reference.
// See: CSharpLanguage::alloc_instance_binding_data(Object *p_object)
- CSharpLanguage::get_singleton()->pre_unsafe_unreference(ref);
- if (ref->unreference()) {
- memdelete(ref);
+ CSharpLanguage::get_singleton()->pre_unsafe_unreference(rc);
+ if (rc->unreference()) {
+ memdelete(rc);
} else {
- void *data = ref->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
+ void *data = rc->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
if (data) {
CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
@@ -145,10 +145,10 @@ MonoObject *godot_icall_Object_weakref(Object *p_ptr) {
}
Ref<WeakRef> wref;
- Reference *ref = Object::cast_to<Reference>(p_ptr);
+ RefCounted *rc = Object::cast_to<RefCounted>(p_ptr);
- if (ref) {
- REF r = ref;
+ if (rc) {
+ REF r = rc;
if (!r.is_valid()) {
return nullptr;
}
@@ -242,7 +242,7 @@ MonoString *godot_icall_Object_ToString(Object *p_ptr) {
void godot_register_object_icalls() {
GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_Ctor", godot_icall_Object_Ctor);
GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_Disposed", godot_icall_Object_Disposed);
- GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Reference_Disposed", godot_icall_Reference_Disposed);
+ GDMonoUtils::add_internal_call("Godot.Object::godot_icall_RefCounted_Disposed", godot_icall_RefCounted_Disposed);
GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_ConnectEventSignals", godot_icall_Object_ConnectEventSignals);
GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_ClassDB_get_method", godot_icall_Object_ClassDB_get_method);
GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_ToString", godot_icall_Object_ToString);
diff --git a/modules/mono/glue/glue_header.h b/modules/mono/glue/glue_header.h
index 3db52d7c30..eed3bd2167 100644
--- a/modules/mono/glue/glue_header.h
+++ b/modules/mono/glue/glue_header.h
@@ -61,7 +61,7 @@ void godot_register_glue_header_icalls() {
#include "core/config/engine.h"
#include "core/object/class_db.h"
#include "core/object/method_bind.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/string/node_path.h"
#include "core/string/ustring.h"
#include "core/typedefs.h"
diff --git a/modules/mono/godotsharp_dirs.cpp b/modules/mono/godotsharp_dirs.cpp
index 68134b9b20..375ad413c4 100644
--- a/modules/mono/godotsharp_dirs.cpp
+++ b/modules/mono/godotsharp_dirs.cpp
@@ -31,7 +31,7 @@
#include "godotsharp_dirs.h"
#include "core/config/project_settings.h"
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
#include "core/os/os.h"
#ifdef TOOLS_ENABLED
diff --git a/modules/mono/mono_gc_handle.h b/modules/mono/mono_gc_handle.h
index f435aab3dd..d0e51d159f 100644
--- a/modules/mono/mono_gc_handle.h
+++ b/modules/mono/mono_gc_handle.h
@@ -33,7 +33,7 @@
#include <mono/jit/jit.h>
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
namespace gdmono {
@@ -79,8 +79,8 @@ struct MonoGCHandleData {
static MonoGCHandleData new_weak_handle(MonoObject *p_object);
};
-class MonoGCHandleRef : public Reference {
- GDCLASS(MonoGCHandleRef, Reference);
+class MonoGCHandleRef : public RefCounted {
+ GDCLASS(MonoGCHandleRef, RefCounted);
MonoGCHandleData data;
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index c523d381f6..a3acfbd995 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -39,8 +39,8 @@
#include "core/config/project_settings.h"
#include "core/debugger/engine_debugger.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/os/os.h"
#include "core/os/thread.h"
diff --git a/modules/mono/mono_gd/gd_mono_assembly.cpp b/modules/mono/mono_gd/gd_mono_assembly.cpp
index a1556bace5..67d6f3ef29 100644
--- a/modules/mono/mono_gd/gd_mono_assembly.cpp
+++ b/modules/mono/mono_gd/gd_mono_assembly.cpp
@@ -34,8 +34,8 @@
#include <mono/metadata/tokentype.h>
#include "core/config/project_settings.h"
+#include "core/io/file_access.h"
#include "core/io/file_access_pack.h"
-#include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/templates/list.h"
diff --git a/modules/mono/mono_gd/gd_mono_cache.cpp b/modules/mono/mono_gd/gd_mono_cache.cpp
index d66cc29b9a..341ca88728 100644
--- a/modules/mono/mono_gd/gd_mono_cache.cpp
+++ b/modules/mono/mono_gd/gd_mono_cache.cpp
@@ -109,8 +109,8 @@ void CachedData::clear_godot_api_cache() {
class_Vector3 = nullptr;
class_Vector3i = nullptr;
class_Basis = nullptr;
- class_Quat = nullptr;
- class_Transform = nullptr;
+ class_Quaternion = nullptr;
+ class_Transform3D = nullptr;
class_AABB = nullptr;
class_Color = nullptr;
class_Plane = nullptr;
@@ -238,8 +238,8 @@ void update_godot_api_cache() {
CACHE_CLASS_AND_CHECK(Vector3, GODOT_API_CLASS(Vector3));
CACHE_CLASS_AND_CHECK(Vector3i, GODOT_API_CLASS(Vector3i));
CACHE_CLASS_AND_CHECK(Basis, GODOT_API_CLASS(Basis));
- CACHE_CLASS_AND_CHECK(Quat, GODOT_API_CLASS(Quat));
- CACHE_CLASS_AND_CHECK(Transform, GODOT_API_CLASS(Transform));
+ CACHE_CLASS_AND_CHECK(Quaternion, GODOT_API_CLASS(Quaternion));
+ CACHE_CLASS_AND_CHECK(Transform3D, GODOT_API_CLASS(Transform3D));
CACHE_CLASS_AND_CHECK(AABB, GODOT_API_CLASS(AABB));
CACHE_CLASS_AND_CHECK(Color, GODOT_API_CLASS(Color));
CACHE_CLASS_AND_CHECK(Plane, GODOT_API_CLASS(Plane));
diff --git a/modules/mono/mono_gd/gd_mono_cache.h b/modules/mono/mono_gd/gd_mono_cache.h
index 51370da452..3d867060f5 100644
--- a/modules/mono/mono_gd/gd_mono_cache.h
+++ b/modules/mono/mono_gd/gd_mono_cache.h
@@ -80,8 +80,8 @@ struct CachedData {
GDMonoClass *class_Vector3;
GDMonoClass *class_Vector3i;
GDMonoClass *class_Basis;
- GDMonoClass *class_Quat;
- GDMonoClass *class_Transform;
+ GDMonoClass *class_Quaternion;
+ GDMonoClass *class_Transform3D;
GDMonoClass *class_AABB;
GDMonoClass *class_Color;
GDMonoClass *class_Plane;
diff --git a/modules/mono/mono_gd/gd_mono_field.cpp b/modules/mono/mono_gd/gd_mono_field.cpp
index 1d4d52dfce..111eaa0bbf 100644
--- a/modules/mono/mono_gd/gd_mono_field.cpp
+++ b/modules/mono/mono_gd/gd_mono_field.cpp
@@ -146,14 +146,14 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
break;
}
- if (tclass == CACHED_CLASS(Quat)) {
- GDMonoMarshal::M_Quat from = MARSHALLED_OUT(Quat, p_value.operator ::Quat());
+ if (tclass == CACHED_CLASS(Quaternion)) {
+ GDMonoMarshal::M_Quaternion from = MARSHALLED_OUT(Quaternion, p_value.operator ::Quaternion());
mono_field_set_value(p_object, mono_field, &from);
break;
}
- if (tclass == CACHED_CLASS(Transform)) {
- GDMonoMarshal::M_Transform from = MARSHALLED_OUT(Transform, p_value.operator ::Transform());
+ if (tclass == CACHED_CLASS(Transform3D)) {
+ GDMonoMarshal::M_Transform3D from = MARSHALLED_OUT(Transform3D, p_value.operator ::Transform3D());
mono_field_set_value(p_object, mono_field, &from);
break;
}
@@ -336,8 +336,8 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
GDMonoMarshal::M_Plane from = MARSHALLED_OUT(Plane, p_value.operator ::Plane());
mono_field_set_value(p_object, mono_field, &from);
} break;
- case Variant::QUAT: {
- GDMonoMarshal::M_Quat from = MARSHALLED_OUT(Quat, p_value.operator ::Quat());
+ case Variant::QUATERNION: {
+ GDMonoMarshal::M_Quaternion from = MARSHALLED_OUT(Quaternion, p_value.operator ::Quaternion());
mono_field_set_value(p_object, mono_field, &from);
} break;
case Variant::AABB: {
@@ -348,8 +348,8 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
GDMonoMarshal::M_Basis from = MARSHALLED_OUT(Basis, p_value.operator ::Basis());
mono_field_set_value(p_object, mono_field, &from);
} break;
- case Variant::TRANSFORM: {
- GDMonoMarshal::M_Transform from = MARSHALLED_OUT(Transform, p_value.operator ::Transform());
+ case Variant::TRANSFORM3D: {
+ GDMonoMarshal::M_Transform3D from = MARSHALLED_OUT(Transform3D, p_value.operator ::Transform3D());
mono_field_set_value(p_object, mono_field, &from);
} break;
case Variant::COLOR: {
diff --git a/modules/mono/mono_gd/gd_mono_internals.cpp b/modules/mono/mono_gd/gd_mono_internals.cpp
index fa93c6533a..d7df18d5da 100644
--- a/modules/mono/mono_gd/gd_mono_internals.cpp
+++ b/modules/mono/mono_gd/gd_mono_internals.cpp
@@ -51,7 +51,7 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
// All mono objects created from the managed world (e.g.: 'new Player()')
// need to have a CSharpScript in order for their methods to be callable from the unmanaged side
- Reference *ref = Object::cast_to<Reference>(unmanaged);
+ RefCounted *rc = Object::cast_to<RefCounted>(unmanaged);
GDMonoClass *klass = GDMonoUtils::get_object_class(managed);
@@ -73,18 +73,18 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
script_binding.inited = true;
script_binding.type_name = NATIVE_GDMONOCLASS_NAME(klass);
script_binding.wrapper_class = klass;
- script_binding.gchandle = ref ? MonoGCHandleData::new_weak_handle(managed) : MonoGCHandleData::new_strong_handle(managed);
+ script_binding.gchandle = rc ? MonoGCHandleData::new_weak_handle(managed) : MonoGCHandleData::new_strong_handle(managed);
script_binding.owner = unmanaged;
- if (ref) {
+ if (rc) {
// Unsafe refcount increment. The managed instance also counts as a reference.
// This way if the unmanaged world has no references to our owner
// but the managed instance is alive, the refcount will be 1 instead of 0.
- // See: godot_icall_Reference_Dtor(MonoObject *p_obj, Object *p_ptr)
+ // See: godot_icall_RefCounted_Dtor(MonoObject *p_obj, Object *p_ptr)
// May not me referenced yet, so we must use init_ref() instead of reference()
- if (ref->init_ref()) {
- CSharpLanguage::get_singleton()->post_unsafe_reference(ref);
+ if (rc->init_ref()) {
+ CSharpLanguage::get_singleton()->post_unsafe_reference(rc);
}
}
@@ -99,7 +99,7 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
return;
}
- MonoGCHandleData gchandle = ref ? MonoGCHandleData::new_weak_handle(managed) : MonoGCHandleData::new_strong_handle(managed);
+ MonoGCHandleData gchandle = rc ? MonoGCHandleData::new_weak_handle(managed) : MonoGCHandleData::new_strong_handle(managed);
Ref<CSharpScript> script = CSharpScript::create_for_managed_type(klass, native);
diff --git a/modules/mono/mono_gd/gd_mono_log.cpp b/modules/mono/mono_gd/gd_mono_log.cpp
index dafd36c36b..179bbfb40c 100644
--- a/modules/mono/mono_gd/gd_mono_log.cpp
+++ b/modules/mono/mono_gd/gd_mono_log.cpp
@@ -32,7 +32,7 @@
#include <stdlib.h> // abort
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
#include "core/os/os.h"
#include "../godotsharp_dirs.h"
@@ -161,8 +161,8 @@ void GDMonoLog::initialize() {
OS::Time time_now = OS::get_singleton()->get_time();
String log_file_name = str_format("%04d-%02d-%02d_%02d.%02d.%02d",
- date_now.year, date_now.month, date_now.day,
- time_now.hour, time_now.min, time_now.sec);
+ (int)date_now.year, (int)date_now.month, (int)date_now.day,
+ (int)time_now.hour, (int)time_now.minute, (int)time_now.second);
log_file_name += str_format("_%d", OS::get_singleton()->get_process_id());
diff --git a/modules/mono/mono_gd/gd_mono_log.h b/modules/mono/mono_gd/gd_mono_log.h
index f7a53156ab..9ddbd251ac 100644
--- a/modules/mono/mono_gd/gd_mono_log.h
+++ b/modules/mono/mono_gd/gd_mono_log.h
@@ -41,7 +41,7 @@
#endif
#ifdef GD_MONO_LOG_ENABLED
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#endif
class GDMonoLog {
diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp
index 359f6bba4d..9f2977bfa2 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.cpp
+++ b/modules/mono/mono_gd/gd_mono_marshal.cpp
@@ -104,12 +104,12 @@ Variant::Type managed_to_variant_type(const ManagedType &p_type, bool *r_nil_is_
return Variant::BASIS;
}
- if (vtclass == CACHED_CLASS(Quat)) {
- return Variant::QUAT;
+ if (vtclass == CACHED_CLASS(Quaternion)) {
+ return Variant::QUATERNION;
}
- if (vtclass == CACHED_CLASS(Transform)) {
- return Variant::TRANSFORM;
+ if (vtclass == CACHED_CLASS(Transform3D)) {
+ return Variant::TRANSFORM3D;
}
if (vtclass == CACHED_CLASS(AABB)) {
@@ -508,9 +508,9 @@ MonoObject *variant_to_mono_object(const Variant &p_var) {
GDMonoMarshal::M_Plane from = MARSHALLED_OUT(Plane, p_var.operator ::Plane());
return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Plane), &from);
}
- case Variant::QUAT: {
- GDMonoMarshal::M_Quat from = MARSHALLED_OUT(Quat, p_var.operator ::Quat());
- return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Quat), &from);
+ case Variant::QUATERNION: {
+ GDMonoMarshal::M_Quaternion from = MARSHALLED_OUT(Quaternion, p_var.operator ::Quaternion());
+ return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Quaternion), &from);
}
case Variant::AABB: {
GDMonoMarshal::M_AABB from = MARSHALLED_OUT(AABB, p_var.operator ::AABB());
@@ -520,9 +520,9 @@ MonoObject *variant_to_mono_object(const Variant &p_var) {
GDMonoMarshal::M_Basis from = MARSHALLED_OUT(Basis, p_var.operator ::Basis());
return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Basis), &from);
}
- case Variant::TRANSFORM: {
- GDMonoMarshal::M_Transform from = MARSHALLED_OUT(Transform, p_var.operator ::Transform());
- return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Transform), &from);
+ case Variant::TRANSFORM3D: {
+ GDMonoMarshal::M_Transform3D from = MARSHALLED_OUT(Transform3D, p_var.operator ::Transform3D());
+ return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Transform3D), &from);
}
case Variant::COLOR: {
GDMonoMarshal::M_Color from = MARSHALLED_OUT(Color, p_var.operator ::Color());
@@ -619,8 +619,8 @@ size_t variant_get_managed_unboxed_size(const ManagedType &p_type) {
RETURN_CHECK_FOR_STRUCT(Vector3);
RETURN_CHECK_FOR_STRUCT(Vector3i);
RETURN_CHECK_FOR_STRUCT(Basis);
- RETURN_CHECK_FOR_STRUCT(Quat);
- RETURN_CHECK_FOR_STRUCT(Transform);
+ RETURN_CHECK_FOR_STRUCT(Quaternion);
+ RETURN_CHECK_FOR_STRUCT(Transform3D);
RETURN_CHECK_FOR_STRUCT(AABB);
RETURN_CHECK_FOR_STRUCT(Color);
RETURN_CHECK_FOR_STRUCT(Plane);
@@ -724,8 +724,8 @@ void *variant_to_managed_unboxed(const Variant &p_var, const ManagedType &p_type
RETURN_CHECK_FOR_STRUCT(Vector3);
RETURN_CHECK_FOR_STRUCT(Vector3i);
RETURN_CHECK_FOR_STRUCT(Basis);
- RETURN_CHECK_FOR_STRUCT(Quat);
- RETURN_CHECK_FOR_STRUCT(Transform);
+ RETURN_CHECK_FOR_STRUCT(Quaternion);
+ RETURN_CHECK_FOR_STRUCT(Transform3D);
RETURN_CHECK_FOR_STRUCT(AABB);
RETURN_CHECK_FOR_STRUCT(Color);
RETURN_CHECK_FOR_STRUCT(Plane);
@@ -880,8 +880,8 @@ MonoObject *variant_to_mono_object(const Variant &p_var, const ManagedType &p_ty
RETURN_CHECK_FOR_STRUCT(Vector3);
RETURN_CHECK_FOR_STRUCT(Vector3i);
RETURN_CHECK_FOR_STRUCT(Basis);
- RETURN_CHECK_FOR_STRUCT(Quat);
- RETURN_CHECK_FOR_STRUCT(Transform);
+ RETURN_CHECK_FOR_STRUCT(Quaternion);
+ RETURN_CHECK_FOR_STRUCT(Transform3D);
RETURN_CHECK_FOR_STRUCT(AABB);
RETURN_CHECK_FOR_STRUCT(Color);
RETURN_CHECK_FOR_STRUCT(Plane);
@@ -1036,12 +1036,12 @@ Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type
return MARSHALLED_IN(Basis, unbox_addr<GDMonoMarshal::M_Basis>(p_obj));
}
- if (vtclass == CACHED_CLASS(Quat)) {
- return MARSHALLED_IN(Quat, unbox_addr<GDMonoMarshal::M_Quat>(p_obj));
+ if (vtclass == CACHED_CLASS(Quaternion)) {
+ return MARSHALLED_IN(Quaternion, unbox_addr<GDMonoMarshal::M_Quaternion>(p_obj));
}
- if (vtclass == CACHED_CLASS(Transform)) {
- return MARSHALLED_IN(Transform, unbox_addr<GDMonoMarshal::M_Transform>(p_obj));
+ if (vtclass == CACHED_CLASS(Transform3D)) {
+ return MARSHALLED_IN(Transform3D, unbox_addr<GDMonoMarshal::M_Transform3D>(p_obj));
}
if (vtclass == CACHED_CLASS(AABB)) {
@@ -1136,8 +1136,8 @@ Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type
if (CACHED_CLASS(GodotObject)->is_assignable_from(type_class)) {
Object *ptr = unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(p_obj));
if (ptr != nullptr) {
- Reference *ref = Object::cast_to<Reference>(ptr);
- return ref ? Variant(Ref<Reference>(ref)) : Variant(ptr);
+ RefCounted *rc = Object::cast_to<RefCounted>(ptr);
+ return rc ? Variant(Ref<RefCounted>(rc)) : Variant(ptr);
}
return Variant();
}
diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h
index 668809ae5d..88afc7ebc5 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.h
+++ b/modules/mono/mono_gd/gd_mono_marshal.h
@@ -263,15 +263,15 @@ enum {
MATCHES_Basis = (MATCHES_Vector3 && (sizeof(Basis) == (sizeof(Vector3) * 3))), // No field offset required, it stores an array
- MATCHES_Quat = (MATCHES_real_t && (sizeof(Quat) == (sizeof(real_t) * 4)) &&
- offsetof(Quat, x) == (sizeof(real_t) * 0) &&
- offsetof(Quat, y) == (sizeof(real_t) * 1) &&
- offsetof(Quat, z) == (sizeof(real_t) * 2) &&
- offsetof(Quat, w) == (sizeof(real_t) * 3)),
+ MATCHES_Quaternion = (MATCHES_real_t && (sizeof(Quaternion) == (sizeof(real_t) * 4)) &&
+ offsetof(Quaternion, x) == (sizeof(real_t) * 0) &&
+ offsetof(Quaternion, y) == (sizeof(real_t) * 1) &&
+ offsetof(Quaternion, z) == (sizeof(real_t) * 2) &&
+ offsetof(Quaternion, w) == (sizeof(real_t) * 3)),
- MATCHES_Transform = (MATCHES_Basis && MATCHES_Vector3 && (sizeof(Transform) == (sizeof(Basis) + sizeof(Vector3))) &&
- offsetof(Transform, basis) == 0 &&
- offsetof(Transform, origin) == sizeof(Basis)),
+ MATCHES_Transform3D = (MATCHES_Basis && MATCHES_Vector3 && (sizeof(Transform3D) == (sizeof(Basis) + sizeof(Vector3))) &&
+ offsetof(Transform3D, basis) == 0 &&
+ offsetof(Transform3D, origin) == sizeof(Basis)),
MATCHES_AABB = (MATCHES_Vector3 && (sizeof(AABB) == (sizeof(Vector3) * 2)) &&
offsetof(AABB, position) == (sizeof(Vector3) * 0) &&
@@ -292,7 +292,7 @@ enum {
#ifdef GD_MONO_FORCE_INTEROP_STRUCT_COPY
/* clang-format off */
static_assert(MATCHES_Vector2 && MATCHES_Rect2 && MATCHES_Transform2D && MATCHES_Vector3 &&
- MATCHES_Basis && MATCHES_Quat && MATCHES_Transform && MATCHES_AABB && MATCHES_Color &&
+ MATCHES_Basis && MATCHES_Quaternion && MATCHES_Transform3D && MATCHES_AABB && MATCHES_Color &&
MATCHES_Plane && MATCHES_Vector2i && MATCHES_Rect2i && MATCHES_Vector3i);
/* clang-format on */
#endif
@@ -420,29 +420,29 @@ struct M_Basis {
}
};
-struct M_Quat {
+struct M_Quaternion {
real_t x, y, z, w;
- static _FORCE_INLINE_ Quat convert_to(const M_Quat &p_from) {
- return Quat(p_from.x, p_from.y, p_from.z, p_from.w);
+ static _FORCE_INLINE_ Quaternion convert_to(const M_Quaternion &p_from) {
+ return Quaternion(p_from.x, p_from.y, p_from.z, p_from.w);
}
- static _FORCE_INLINE_ M_Quat convert_from(const Quat &p_from) {
- M_Quat ret = { p_from.x, p_from.y, p_from.z, p_from.w };
+ static _FORCE_INLINE_ M_Quaternion convert_from(const Quaternion &p_from) {
+ M_Quaternion ret = { p_from.x, p_from.y, p_from.z, p_from.w };
return ret;
}
};
-struct M_Transform {
+struct M_Transform3D {
M_Basis basis;
M_Vector3 origin;
- static _FORCE_INLINE_ Transform convert_to(const M_Transform &p_from) {
- return Transform(M_Basis::convert_to(p_from.basis), M_Vector3::convert_to(p_from.origin));
+ static _FORCE_INLINE_ Transform3D convert_to(const M_Transform3D &p_from) {
+ return Transform3D(M_Basis::convert_to(p_from.basis), M_Vector3::convert_to(p_from.origin));
}
- static _FORCE_INLINE_ M_Transform convert_from(const Transform &p_from) {
- M_Transform ret = { M_Basis::convert_from(p_from.basis), M_Vector3::convert_from(p_from.origin) };
+ static _FORCE_INLINE_ M_Transform3D convert_from(const Transform3D &p_from) {
+ M_Transform3D ret = { M_Basis::convert_from(p_from.basis), M_Vector3::convert_from(p_from.origin) };
return ret;
}
};
@@ -533,8 +533,8 @@ DECL_TYPE_MARSHAL_TEMPLATES(Transform2D)
DECL_TYPE_MARSHAL_TEMPLATES(Vector3)
DECL_TYPE_MARSHAL_TEMPLATES(Vector3i)
DECL_TYPE_MARSHAL_TEMPLATES(Basis)
-DECL_TYPE_MARSHAL_TEMPLATES(Quat)
-DECL_TYPE_MARSHAL_TEMPLATES(Transform)
+DECL_TYPE_MARSHAL_TEMPLATES(Quaternion)
+DECL_TYPE_MARSHAL_TEMPLATES(Transform3D)
DECL_TYPE_MARSHAL_TEMPLATES(AABB)
DECL_TYPE_MARSHAL_TEMPLATES(Color)
DECL_TYPE_MARSHAL_TEMPLATES(Plane)
diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp
index 6e0a263c7f..df45cb8e92 100644
--- a/modules/mono/mono_gd/gd_mono_utils.cpp
+++ b/modules/mono/mono_gd/gd_mono_utils.cpp
@@ -35,8 +35,8 @@
#include "core/debugger/engine_debugger.h"
#include "core/debugger/script_debugger.h"
-#include "core/object/reference.h"
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
+#include "core/object/ref_counted.h"
#include "core/os/mutex.h"
#include "core/os/os.h"
@@ -108,15 +108,15 @@ MonoObject *unmanaged_get_managed(Object *unmanaged) {
gchandle = MonoGCHandleData::new_strong_handle(mono_object);
// Tie managed to unmanaged
- Reference *ref = Object::cast_to<Reference>(unmanaged);
+ RefCounted *rc = Object::cast_to<RefCounted>(unmanaged);
- if (ref) {
+ if (rc) {
// Unsafe refcount increment. The managed instance also counts as a reference.
// This way if the unmanaged world has no references to our owner
// but the managed instance is alive, the refcount will be 1 instead of 0.
- // See: godot_icall_Reference_Dtor(MonoObject *p_obj, Object *p_ptr)
- ref->reference();
- CSharpLanguage::get_singleton()->post_unsafe_reference(ref);
+ // See: godot_icall_RefCounted_Dtor(MonoObject *p_obj, Object *p_ptr)
+ rc->reference();
+ CSharpLanguage::get_singleton()->post_unsafe_reference(rc);
}
return mono_object;
diff --git a/modules/mono/mono_gd/gd_mono_utils.h b/modules/mono/mono_gd/gd_mono_utils.h
index 9e024418e1..773501e93d 100644
--- a/modules/mono/mono_gd/gd_mono_utils.h
+++ b/modules/mono/mono_gd/gd_mono_utils.h
@@ -41,7 +41,7 @@
#endif
#include "core/object/class_db.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#define UNHANDLED_EXCEPTION(m_exc) \
if (unlikely(m_exc != nullptr)) { \
diff --git a/modules/mono/signal_awaiter_utils.h b/modules/mono/signal_awaiter_utils.h
index 4c77f8cfed..e12ea45b3f 100644
--- a/modules/mono/signal_awaiter_utils.h
+++ b/modules/mono/signal_awaiter_utils.h
@@ -31,7 +31,7 @@
#ifndef SIGNAL_AWAITER_UTILS_H
#define SIGNAL_AWAITER_UTILS_H
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "csharp_script.h"
#include "mono_gc_handle.h"
diff --git a/modules/mono/utils/mono_reg_utils.cpp b/modules/mono/utils/mono_reg_utils.cpp
index bb1265e959..6b616dd52d 100644
--- a/modules/mono/utils/mono_reg_utils.cpp
+++ b/modules/mono/utils/mono_reg_utils.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "mono_reg_utils.h"
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
#ifdef WINDOWS_ENABLED
diff --git a/modules/mono/utils/path_utils.cpp b/modules/mono/utils/path_utils.cpp
index 93d44628ac..ec04d50704 100644
--- a/modules/mono/utils/path_utils.cpp
+++ b/modules/mono/utils/path_utils.cpp
@@ -31,8 +31,8 @@
#include "path_utils.h"
#include "core/config/project_settings.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/os/os.h"
#ifdef WINDOWS_ENABLED
@@ -80,7 +80,7 @@ String cwd() {
}
String abspath(const String &p_path) {
- if (p_path.is_abs_path()) {
+ if (p_path.is_absolute_path()) {
return p_path.simplify_path();
} else {
return path::join(path::cwd(), p_path).simplify_path();
diff --git a/modules/mono/utils/string_utils.cpp b/modules/mono/utils/string_utils.cpp
index ee68458268..053618ebe4 100644
--- a/modules/mono/utils/string_utils.cpp
+++ b/modules/mono/utils/string_utils.cpp
@@ -30,7 +30,7 @@
#include "string_utils.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include <stdio.h>
#include <stdlib.h>
diff --git a/modules/opensimplex/noise_texture.h b/modules/opensimplex/noise_texture.h
index 20a53bb58b..6237b6460d 100644
--- a/modules/opensimplex/noise_texture.h
+++ b/modules/opensimplex/noise_texture.h
@@ -34,7 +34,7 @@
#include "open_simplex_noise.h"
#include "core/io/image.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "editor/property_editor.h"
diff --git a/modules/opensimplex/open_simplex_noise.h b/modules/opensimplex/open_simplex_noise.h
index bb50c523d2..dcf922a8bf 100644
--- a/modules/opensimplex/open_simplex_noise.h
+++ b/modules/opensimplex/open_simplex_noise.h
@@ -32,7 +32,7 @@
#define OPEN_SIMPLEX_NOISE_H
#include "core/io/image.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "scene/resources/texture.h"
#include "thirdparty/misc/open-simplex-noise.h"
diff --git a/modules/pvr/image_compress_pvrtc.cpp b/modules/pvr/image_compress_pvrtc.cpp
index 6cb9837f49..4d0430fa92 100644
--- a/modules/pvr/image_compress_pvrtc.cpp
+++ b/modules/pvr/image_compress_pvrtc.cpp
@@ -31,7 +31,7 @@
#include "image_compress_pvrtc.h"
#include "core/io/image.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include <PvrTcEncoder.h>
#include <RgbaBitmap.h>
diff --git a/modules/pvr/texture_loader_pvr.cpp b/modules/pvr/texture_loader_pvr.cpp
index 83f032ca2b..cb12976090 100644
--- a/modules/pvr/texture_loader_pvr.cpp
+++ b/modules/pvr/texture_loader_pvr.cpp
@@ -30,7 +30,7 @@
#include "texture_loader_pvr.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
static void _pvrtc_decompress(Image *p_img);
diff --git a/modules/raycast/raycast_occlusion_cull.cpp b/modules/raycast/raycast_occlusion_cull.cpp
index 66558efa8c..88c0145ebc 100644
--- a/modules/raycast/raycast_occlusion_cull.cpp
+++ b/modules/raycast/raycast_occlusion_cull.cpp
@@ -64,7 +64,7 @@ void RaycastOcclusionCull::RaycastHZBuffer::resize(const Size2i &p_size) {
camera_ray_masks.resize(ray_packets_count * TILE_SIZE * TILE_SIZE);
}
-void RaycastOcclusionCull::RaycastHZBuffer::update_camera_rays(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_work_pool) {
+void RaycastOcclusionCull::RaycastHZBuffer::update_camera_rays(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_work_pool) {
CameraRayThreadData td;
td.camera_matrix = p_cam_projection;
td.camera_transform = p_cam_transform;
@@ -82,7 +82,7 @@ void RaycastOcclusionCull::RaycastHZBuffer::_camera_rays_threaded(uint32_t p_thr
_generate_camera_rays(p_data->camera_transform, p_data->camera_matrix, p_data->camera_orthogonal, from, to);
}
-void RaycastOcclusionCull::RaycastHZBuffer::_generate_camera_rays(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, int p_from, int p_to) {
+void RaycastOcclusionCull::RaycastHZBuffer::_generate_camera_rays(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, int p_from, int p_to) {
Size2i buffer_size = sizes[0];
CameraMatrix inv_camera_matrix = p_cam_projection.inverse();
@@ -227,7 +227,7 @@ void RaycastOcclusionCull::remove_scenario(RID p_scenario) {
scenario.removed = true;
}
-void RaycastOcclusionCull::scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform &p_xform, bool p_enabled) {
+void RaycastOcclusionCull::scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform3D &p_xform, bool p_enabled) {
ERR_FAIL_COND(!scenarios.has(p_scenario));
Scenario &scenario = scenarios[p_scenario];
@@ -345,7 +345,7 @@ void RaycastOcclusionCull::Scenario::_transform_vertices_thread(uint32_t p_threa
_transform_vertices_range(p_data->read, p_data->write, p_data->xform, from, to);
}
-void RaycastOcclusionCull::Scenario::_transform_vertices_range(const Vector3 *p_read, Vector3 *p_write, const Transform &p_xform, int p_from, int p_to) {
+void RaycastOcclusionCull::Scenario::_transform_vertices_range(const Vector3 *p_read, Vector3 *p_write, const Transform3D &p_xform, int p_from, int p_to) {
for (int i = p_from; i < p_to; i++) {
p_write[i] = p_xform.xform(p_read[i]);
}
@@ -491,7 +491,7 @@ void RaycastOcclusionCull::buffer_set_size(RID p_buffer, const Vector2i &p_size)
buffers[p_buffer].resize(p_size);
}
-void RaycastOcclusionCull::buffer_update(RID p_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) {
+void RaycastOcclusionCull::buffer_update(RID p_buffer, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) {
if (!buffers.has(p_buffer)) {
return;
}
diff --git a/modules/raycast/raycast_occlusion_cull.h b/modules/raycast/raycast_occlusion_cull.h
index acaceb9459..85710a790c 100644
--- a/modules/raycast/raycast_occlusion_cull.h
+++ b/modules/raycast/raycast_occlusion_cull.h
@@ -34,7 +34,7 @@
#include "core/io/image.h"
#include "core/math/camera_matrix.h"
#include "core/object/object.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/templates/local_vector.h"
#include "core/templates/rid_owner.h"
#include "scene/resources/mesh.h"
@@ -52,14 +52,14 @@ public:
struct CameraRayThreadData {
CameraMatrix camera_matrix;
- Transform camera_transform;
+ Transform3D camera_transform;
bool camera_orthogonal;
int thread_count;
Size2i buffer_size;
};
void _camera_rays_threaded(uint32_t p_thread, CameraRayThreadData *p_data);
- void _generate_camera_rays(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, int p_from, int p_to);
+ void _generate_camera_rays(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, int p_from, int p_to);
public:
LocalVector<RayPacket> camera_rays;
@@ -69,7 +69,7 @@ public:
virtual void clear() override;
virtual void resize(const Size2i &p_size) override;
void sort_rays();
- void update_camera_rays(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_work_pool);
+ void update_camera_rays(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_work_pool);
};
private:
@@ -99,7 +99,7 @@ private:
RID occluder;
LocalVector<uint32_t> indices;
LocalVector<Vector3> xformed_vertices;
- Transform xform;
+ Transform3D xform;
bool enabled = true;
bool removed = false;
};
@@ -113,7 +113,7 @@ private:
struct TransformThreadData {
uint32_t thread_count;
uint32_t vertex_count;
- Transform xform;
+ Transform3D xform;
const Vector3 *read;
Vector3 *write;
};
@@ -134,7 +134,7 @@ private:
void _update_dirty_instance_thread(int p_idx, RID *p_instances);
void _update_dirty_instance(int p_idx, RID *p_instances, ThreadWorkPool *p_thread_pool);
void _transform_vertices_thread(uint32_t p_thread, TransformThreadData *p_data);
- void _transform_vertices_range(const Vector3 *p_read, Vector3 *p_write, const Transform &p_xform, int p_from, int p_to);
+ void _transform_vertices_range(const Vector3 *p_read, Vector3 *p_write, const Transform3D &p_xform, int p_from, int p_to);
static void _commit_scene(void *p_ud);
bool update(ThreadWorkPool &p_thread_pool);
@@ -164,7 +164,7 @@ public:
virtual void add_scenario(RID p_scenario) override;
virtual void remove_scenario(RID p_scenario) override;
- virtual void scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform &p_xform, bool p_enabled) override;
+ virtual void scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform3D &p_xform, bool p_enabled) override;
virtual void scenario_remove_instance(RID p_scenario, RID p_instance) override;
virtual void add_buffer(RID p_buffer) override;
@@ -172,7 +172,7 @@ public:
virtual HZBuffer *buffer_get_ptr(RID p_buffer) override;
virtual void buffer_set_scenario(RID p_buffer, RID p_scenario) override;
virtual void buffer_set_size(RID p_buffer, const Vector2i &p_size) override;
- virtual void buffer_update(RID p_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) override;
+ virtual void buffer_update(RID p_buffer, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) override;
virtual RID buffer_get_debug_texture(RID p_buffer) override;
virtual void set_build_quality(RS::ViewportOcclusionCullingBuildQuality p_quality) override;
diff --git a/modules/regex/doc_classes/RegEx.xml b/modules/regex/doc_classes/RegEx.xml
index b21f5d1e7a..7f5a0dfecb 100644
--- a/modules/regex/doc_classes/RegEx.xml
+++ b/modules/regex/doc_classes/RegEx.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RegEx" inherits="Reference" version="4.0">
+<class name="RegEx" inherits="RefCounted" version="4.0">
<brief_description>
Class for searching text for patterns using regular expressions.
</brief_description>
diff --git a/modules/regex/doc_classes/RegExMatch.xml b/modules/regex/doc_classes/RegExMatch.xml
index a45de60aef..cfe00f83ee 100644
--- a/modules/regex/doc_classes/RegExMatch.xml
+++ b/modules/regex/doc_classes/RegExMatch.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RegExMatch" inherits="Reference" version="4.0">
+<class name="RegExMatch" inherits="RefCounted" version="4.0">
<brief_description>
Contains the results of a [RegEx] search.
</brief_description>
diff --git a/modules/regex/regex.h b/modules/regex/regex.h
index f5773042fb..68fe2bc6e0 100644
--- a/modules/regex/regex.h
+++ b/modules/regex/regex.h
@@ -31,15 +31,15 @@
#ifndef REGEX_H
#define REGEX_H
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/string/ustring.h"
#include "core/templates/map.h"
#include "core/templates/vector.h"
#include "core/variant/array.h"
#include "core/variant/dictionary.h"
-class RegExMatch : public Reference {
- GDCLASS(RegExMatch, Reference);
+class RegExMatch : public RefCounted {
+ GDCLASS(RegExMatch, RefCounted);
struct Range {
int start = 0;
@@ -68,8 +68,8 @@ public:
int get_end(const Variant &p_name) const;
};
-class RegEx : public Reference {
- GDCLASS(RegEx, Reference);
+class RegEx : public RefCounted {
+ GDCLASS(RegEx, RefCounted);
void *general_ctx;
void *code = nullptr;
diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
index e8e481de2d..78b4749939 100644
--- a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
@@ -30,7 +30,7 @@
#include "audio_stream_ogg_vorbis.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
void AudioStreamPlaybackOGGVorbis::_mix_internal(AudioFrame *p_buffer, int p_frames) {
ERR_FAIL_COND(!active);
diff --git a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp b/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
index e3aa630cef..a0de5e5f0f 100644
--- a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
+++ b/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
@@ -30,8 +30,8 @@
#include "resource_importer_ogg_vorbis.h"
+#include "core/io/file_access.h"
#include "core/io/resource_saver.h"
-#include "core/os/file_access.h"
#include "scene/resources/texture.h"
String ResourceImporterOGGVorbis::get_importer_name() const {
diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp
index 7eff3f8dee..906ebe4993 100644
--- a/modules/text_server_adv/text_server_adv.cpp
+++ b/modules/text_server_adv/text_server_adv.cpp
@@ -2352,24 +2352,22 @@ bool TextServerAdvanced::shaped_text_shape(RID p_shaped) {
sd->glyphs.push_back(gl);
} else {
Vector<RID> fonts;
- // Push fonts with the language and script support first.
- for (int l = 0; l < span.fonts.size(); l++) {
- if ((font_is_language_supported(span.fonts[l], span.language)) && (font_is_script_supported(span.fonts[l], script))) {
- fonts.push_back(sd->spans[k].fonts[l]);
- }
- }
- // Push fonts with the script support.
- for (int l = 0; l < sd->spans[k].fonts.size(); l++) {
- if (!(font_is_language_supported(span.fonts[l], span.language)) && (font_is_script_supported(span.fonts[l], script))) {
- fonts.push_back(sd->spans[k].fonts[l]);
- }
- }
- // Push the rest valid fonts.
- for (int l = 0; l < sd->spans[k].fonts.size(); l++) {
- if (!(font_is_language_supported(span.fonts[l], span.language)) && !(font_is_script_supported(span.fonts[l], script))) {
- fonts.push_back(sd->spans[k].fonts[l]);
+ Vector<RID> fonts_scr_only;
+ Vector<RID> fonts_no_match;
+ int font_count = span.fonts.size();
+ for (int l = 0; l < font_count; l++) {
+ if (font_is_script_supported(span.fonts[l], script)) {
+ if (font_is_language_supported(span.fonts[l], span.language)) {
+ fonts.push_back(sd->spans[k].fonts[l]);
+ } else {
+ fonts_scr_only.push_back(sd->spans[k].fonts[l]);
+ }
+ } else {
+ fonts_no_match.push_back(sd->spans[k].fonts[l]);
}
}
+ fonts.append_array(fonts_scr_only);
+ fonts.append_array(fonts_no_match);
_shape_run(sd, MAX(sd->spans[k].start, script_run_start), MIN(sd->spans[k].end, script_run_end), sd->script_iter->script_ranges[j].script, bidi_run_direction, fonts, k, 0);
}
}
diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp
index 98a67ef309..a22559efdd 100644
--- a/modules/text_server_fb/text_server_fb.cpp
+++ b/modules/text_server_fb/text_server_fb.cpp
@@ -634,17 +634,17 @@ bool TextServerFallback::shaped_text_add_string(RID p_shaped, const String &p_te
span.start = sd->text.length();
span.end = span.start + p_text.length();
// Pre-sort fonts, push fonts with the language support first.
- for (int i = 0; i < p_fonts.size(); i++) {
+ Vector<RID> fonts_no_match;
+ int font_count = p_fonts.size();
+ for (int i = 0; i < font_count; i++) {
if (font_is_language_supported(p_fonts[i], p_language)) {
span.fonts.push_back(p_fonts[i]);
+ } else {
+ fonts_no_match.push_back(p_fonts[i]);
}
}
- // Push the rest valid fonts.
- for (int i = 0; i < p_fonts.size(); i++) {
- if (!font_is_language_supported(p_fonts[i], p_language)) {
- span.fonts.push_back(p_fonts[i]);
- }
- }
+ span.fonts.append_array(fonts_no_match);
+
ERR_FAIL_COND_V(span.fonts.is_empty(), false);
span.font_size = p_size;
span.language = p_language;
diff --git a/modules/tga/image_loader_tga.cpp b/modules/tga/image_loader_tga.cpp
index 3cfd4ff36a..6eaa2d24a8 100644
--- a/modules/tga/image_loader_tga.cpp
+++ b/modules/tga/image_loader_tga.cpp
@@ -35,7 +35,7 @@
#include "core/os/os.h"
#include "core/string/print_string.h"
-Error ImageLoaderTGA::decode_tga_rle(const uint8_t *p_compressed_buffer, size_t p_pixel_size, uint8_t *p_uncompressed_buffer, size_t p_output_size) {
+Error ImageLoaderTGA::decode_tga_rle(const uint8_t *p_compressed_buffer, size_t p_pixel_size, uint8_t *p_uncompressed_buffer, size_t p_output_size, size_t p_input_size) {
Error error;
Vector<uint8_t> pixels;
@@ -56,11 +56,14 @@ Error ImageLoaderTGA::decode_tga_rle(const uint8_t *p_compressed_buffer, size_t
compressed_pos += 1;
count = (c & 0x7f) + 1;
- if (output_pos + count * p_pixel_size > output_pos) {
+ if (output_pos + count * p_pixel_size > p_output_size) {
return ERR_PARSE_ERROR;
}
if (c & 0x80) {
+ if (compressed_pos + p_pixel_size > p_input_size) {
+ return ERR_PARSE_ERROR;
+ }
for (size_t i = 0; i < p_pixel_size; i++) {
pixels_w[i] = p_compressed_buffer[compressed_pos];
compressed_pos += 1;
@@ -72,6 +75,9 @@ Error ImageLoaderTGA::decode_tga_rle(const uint8_t *p_compressed_buffer, size_t
output_pos += p_pixel_size;
}
} else {
+ if (compressed_pos + count * p_pixel_size > p_input_size) {
+ return ERR_PARSE_ERROR;
+ }
count *= p_pixel_size;
for (size_t i = 0; i < count; i++) {
p_uncompressed_buffer[output_pos] = p_compressed_buffer[compressed_pos];
@@ -83,7 +89,7 @@ Error ImageLoaderTGA::decode_tga_rle(const uint8_t *p_compressed_buffer, size_t
return OK;
}
-Error ImageLoaderTGA::convert_to_image(Ref<Image> p_image, const uint8_t *p_buffer, const tga_header_s &p_header, const uint8_t *p_palette, const bool p_is_monochrome, size_t p_output_size) {
+Error ImageLoaderTGA::convert_to_image(Ref<Image> p_image, const uint8_t *p_buffer, const tga_header_s &p_header, const uint8_t *p_palette, const bool p_is_monochrome, size_t p_input_size) {
#define TGA_PUT_PIXEL(r, g, b, a) \
int image_data_ofs = ((y * width) + x); \
image_data_w[image_data_ofs * 4 + 0] = r; \
@@ -134,7 +140,7 @@ Error ImageLoaderTGA::convert_to_image(Ref<Image> p_image, const uint8_t *p_buff
if (p_is_monochrome) {
while (y != y_end) {
while (x != x_end) {
- if (i > p_output_size) {
+ if (i >= p_input_size) {
return ERR_PARSE_ERROR;
}
uint8_t shade = p_buffer[i];
@@ -150,7 +156,7 @@ Error ImageLoaderTGA::convert_to_image(Ref<Image> p_image, const uint8_t *p_buff
} else {
while (y != y_end) {
while (x != x_end) {
- if (i > p_output_size) {
+ if (i >= p_input_size) {
return ERR_PARSE_ERROR;
}
uint8_t index = p_buffer[i];
@@ -181,7 +187,7 @@ Error ImageLoaderTGA::convert_to_image(Ref<Image> p_image, const uint8_t *p_buff
} else if (p_header.pixel_depth == 24) {
while (y != y_end) {
while (x != x_end) {
- if (i + 2 > p_output_size) {
+ if (i + 2 >= p_input_size) {
return ERR_PARSE_ERROR;
}
@@ -200,7 +206,7 @@ Error ImageLoaderTGA::convert_to_image(Ref<Image> p_image, const uint8_t *p_buff
} else if (p_header.pixel_depth == 32) {
while (y != y_end) {
while (x != x_end) {
- if (i + 3 > p_output_size) {
+ if (i + 3 >= p_input_size) {
return ERR_PARSE_ERROR;
}
@@ -307,7 +313,7 @@ Error ImageLoaderTGA::load_image(Ref<Image> p_image, FileAccess *f, bool p_force
const uint8_t *buffer = nullptr;
if (is_encoded) {
- err = decode_tga_rle(src_image_r, pixel_size, uncompressed_buffer_w, buffer_size);
+ err = decode_tga_rle(src_image_r, pixel_size, uncompressed_buffer_w, buffer_size, src_image_len);
if (err == OK) {
uncompressed_buffer_r = uncompressed_buffer.ptr();
diff --git a/modules/tga/image_loader_tga.h b/modules/tga/image_loader_tga.h
index cb2ce07edd..e4463a322f 100644
--- a/modules/tga/image_loader_tga.h
+++ b/modules/tga/image_loader_tga.h
@@ -72,8 +72,8 @@ class ImageLoaderTGA : public ImageFormatLoader {
uint8_t pixel_depth = 0;
uint8_t image_descriptor = 0;
};
- static Error decode_tga_rle(const uint8_t *p_compressed_buffer, size_t p_pixel_size, uint8_t *p_uncompressed_buffer, size_t p_output_size);
- static Error convert_to_image(Ref<Image> p_image, const uint8_t *p_buffer, const tga_header_s &p_header, const uint8_t *p_palette, const bool p_is_monochrome, size_t p_output_size);
+ static Error decode_tga_rle(const uint8_t *p_compressed_buffer, size_t p_pixel_size, uint8_t *p_uncompressed_buffer, size_t p_output_size, size_t p_input_size);
+ static Error convert_to_image(Ref<Image> p_image, const uint8_t *p_buffer, const tga_header_s &p_header, const uint8_t *p_palette, const bool p_is_monochrome, size_t p_input_size);
public:
virtual Error load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear, float p_scale);
diff --git a/modules/theora/video_stream_theora.cpp b/modules/theora/video_stream_theora.cpp
index 7b421bdc16..4400445f30 100644
--- a/modules/theora/video_stream_theora.cpp
+++ b/modules/theora/video_stream_theora.cpp
@@ -302,7 +302,7 @@ void VideoStreamPlaybackTheora::set_file(const String &p_file) {
}
}
- /* and now we have it all. initialize decoders */
+ /* And now we have it all. Initialize decoders. */
if (theora_p) {
td = th_decode_alloc(&ti, ts);
px_fmt = ti.pixel_fmt;
@@ -484,10 +484,10 @@ void VideoStreamPlaybackTheora::update(float p_delta) {
//printf("frame time %f, play time %f, ready %i\n", (float)videobuf_time, get_time(), videobuf_ready);
- /* is it already too old to be useful? This is only actually
- useful cosmetically after a SIGSTOP. Note that we have to
+ /* is it already too old to be useful? This is only actually
+ useful cosmetically after a SIGSTOP. Note that we have to
decode the frame even if we don't show it (for now) due to
- keyframing. Soon enough libtheora will be able to deal
+ keyframing. Soon enough libtheora will be able to deal
with non-keyframe seeks. */
if (videobuf_time >= get_time()) {
diff --git a/modules/theora/video_stream_theora.h b/modules/theora/video_stream_theora.h
index 2685a8a013..760173d0df 100644
--- a/modules/theora/video_stream_theora.h
+++ b/modules/theora/video_stream_theora.h
@@ -31,8 +31,8 @@
#ifndef VIDEO_STREAM_THEORA_H
#define VIDEO_STREAM_THEORA_H
+#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
-#include "core/os/file_access.h"
#include "core/os/semaphore.h"
#include "core/os/thread.h"
#include "core/templates/ring_buffer.h"
diff --git a/modules/upnp/doc_classes/UPNP.xml b/modules/upnp/doc_classes/UPNP.xml
index 785c8dad50..09a2c8a88c 100644
--- a/modules/upnp/doc_classes/UPNP.xml
+++ b/modules/upnp/doc_classes/UPNP.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="UPNP" inherits="Reference" version="4.0">
+<class name="UPNP" inherits="RefCounted" version="4.0">
<brief_description>
UPNP network functions.
</brief_description>
diff --git a/modules/upnp/doc_classes/UPNPDevice.xml b/modules/upnp/doc_classes/UPNPDevice.xml
index f3b96bb89d..f7b5386d86 100644
--- a/modules/upnp/doc_classes/UPNPDevice.xml
+++ b/modules/upnp/doc_classes/UPNPDevice.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="UPNPDevice" inherits="Reference" version="4.0">
+<class name="UPNPDevice" inherits="RefCounted" version="4.0">
<brief_description>
UPNP device.
</brief_description>
diff --git a/modules/upnp/upnp.h b/modules/upnp/upnp.h
index a0cca96bc8..b961a9667f 100644
--- a/modules/upnp/upnp.h
+++ b/modules/upnp/upnp.h
@@ -31,14 +31,14 @@
#ifndef GODOT_UPNP_H
#define GODOT_UPNP_H
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "upnp_device.h"
#include <miniupnpc/miniupnpc.h>
-class UPNP : public Reference {
- GDCLASS(UPNP, Reference);
+class UPNP : public RefCounted {
+ GDCLASS(UPNP, RefCounted);
private:
String discover_multicast_if = "";
diff --git a/modules/upnp/upnp_device.h b/modules/upnp/upnp_device.h
index 126e761a56..0a66c36ab9 100644
--- a/modules/upnp/upnp_device.h
+++ b/modules/upnp/upnp_device.h
@@ -31,10 +31,10 @@
#ifndef GODOT_UPNP_DEVICE_H
#define GODOT_UPNP_DEVICE_H
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
-class UPNPDevice : public Reference {
- GDCLASS(UPNPDevice, Reference);
+class UPNPDevice : public RefCounted {
+ GDCLASS(UPNPDevice, RefCounted);
public:
enum IGDStatus {
diff --git a/modules/vhacd/config.py b/modules/vhacd/config.py
index d22f9454ed..a42f27fbe1 100644
--- a/modules/vhacd/config.py
+++ b/modules/vhacd/config.py
@@ -1,5 +1,5 @@
def can_build(env, platform):
- return True
+ return not env["disable_3d"]
def configure(env):
diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml
index 5112ea43a7..0798375a96 100644
--- a/modules/visual_script/doc_classes/VisualScript.xml
+++ b/modules/visual_script/doc_classes/VisualScript.xml
@@ -4,7 +4,7 @@
A script implemented in the Visual Script programming environment.
</brief_description>
<description>
- A script implemented in the Visual Script programming environment. The script extends the functionality of all objects that instance it.
+ A script implemented in the Visual Script programming environment. The script extends the functionality of all objects that instance it.
[method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
You are most likely to use this class via the Visual Script editor or when writing plugins for it.
</description>
diff --git a/modules/visual_script/doc_classes/VisualScriptClassConstant.xml b/modules/visual_script/doc_classes/VisualScriptClassConstant.xml
index de5d731cc0..d6b96957f5 100644
--- a/modules/visual_script/doc_classes/VisualScriptClassConstant.xml
+++ b/modules/visual_script/doc_classes/VisualScriptClassConstant.xml
@@ -15,10 +15,10 @@
<methods>
</methods>
<members>
- <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="@&quot;Object&quot;">
+ <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&amp;&quot;Object&quot;">
The constant's parent class.
</member>
- <member name="constant" type="StringName" setter="set_class_constant" getter="get_class_constant" default="@&quot;&quot;">
+ <member name="constant" type="StringName" setter="set_class_constant" getter="get_class_constant" default="&amp;&quot;&quot;">
The constant to return. See the given class for its available constants.
</member>
</members>
diff --git a/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml b/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml
index 5c9c8d3eca..df3121d093 100644
--- a/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml
+++ b/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml
@@ -15,7 +15,7 @@
<methods>
</methods>
<members>
- <member name="signal" type="StringName" setter="set_signal" getter="get_signal" default="@&quot;&quot;">
+ <member name="signal" type="StringName" setter="set_signal" getter="get_signal" default="&amp;&quot;&quot;">
The signal to emit.
</member>
</members>
diff --git a/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml b/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
index 2d0fac1fa0..48104afcf7 100644
--- a/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
+++ b/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
@@ -11,13 +11,13 @@
<members>
<member name="base_script" type="String" setter="set_base_script" getter="get_base_script">
</member>
- <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="@&quot;Object&quot;">
+ <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&amp;&quot;Object&quot;">
</member>
<member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type">
</member>
<member name="call_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptFunctionCall.CallMode" default="0">
</member>
- <member name="function" type="StringName" setter="set_function" getter="get_function" default="@&quot;&quot;">
+ <member name="function" type="StringName" setter="set_function" getter="get_function" default="&amp;&quot;&quot;">
</member>
<member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path">
</member>
diff --git a/modules/visual_script/doc_classes/VisualScriptFunctionState.xml b/modules/visual_script/doc_classes/VisualScriptFunctionState.xml
index 68083614a6..9ed71bf10e 100644
--- a/modules/visual_script/doc_classes/VisualScriptFunctionState.xml
+++ b/modules/visual_script/doc_classes/VisualScriptFunctionState.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptFunctionState" inherits="Reference" version="4.0">
+<class name="VisualScriptFunctionState" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
@@ -28,7 +28,7 @@
<method name="resume">
<return type="Variant">
</return>
- <argument index="0" name="args" type="Array" default="null">
+ <argument index="0" name="args" type="Array" default="[ ]">
</argument>
<description>
</description>
diff --git a/modules/visual_script/doc_classes/VisualScriptInputAction.xml b/modules/visual_script/doc_classes/VisualScriptInputAction.xml
index 6c296fdb4b..9ca67feacb 100644
--- a/modules/visual_script/doc_classes/VisualScriptInputAction.xml
+++ b/modules/visual_script/doc_classes/VisualScriptInputAction.xml
@@ -9,7 +9,7 @@
<methods>
</methods>
<members>
- <member name="action" type="StringName" setter="set_action_name" getter="get_action_name" default="@&quot;&quot;">
+ <member name="action" type="StringName" setter="set_action_name" getter="get_action_name" default="&amp;&quot;&quot;">
</member>
<member name="mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="VisualScriptInputAction.Mode" default="0">
</member>
diff --git a/modules/visual_script/doc_classes/VisualScriptLocalVar.xml b/modules/visual_script/doc_classes/VisualScriptLocalVar.xml
index c3741eea89..185f0f1ffb 100644
--- a/modules/visual_script/doc_classes/VisualScriptLocalVar.xml
+++ b/modules/visual_script/doc_classes/VisualScriptLocalVar.xml
@@ -18,7 +18,7 @@
<member name="type" type="int" setter="set_var_type" getter="get_var_type" enum="Variant.Type" default="0">
The local variable's type.
</member>
- <member name="var_name" type="StringName" setter="set_var_name" getter="get_var_name" default="@&quot;new_local&quot;">
+ <member name="var_name" type="StringName" setter="set_var_name" getter="get_var_name" default="&amp;&quot;new_local&quot;">
The local variable's name.
</member>
</members>
diff --git a/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml b/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml
index 619bbb90ca..865f0153c9 100644
--- a/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml
@@ -20,7 +20,7 @@
<member name="type" type="int" setter="set_var_type" getter="get_var_type" enum="Variant.Type" default="0">
The local variable's type.
</member>
- <member name="var_name" type="StringName" setter="set_var_name" getter="get_var_name" default="@&quot;new_local&quot;">
+ <member name="var_name" type="StringName" setter="set_var_name" getter="get_var_name" default="&amp;&quot;new_local&quot;">
The local variable's name.
</member>
</members>
diff --git a/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml b/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
index 1c22070ab1..ff6c723a3e 100644
--- a/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
@@ -11,7 +11,7 @@
<members>
<member name="base_script" type="String" setter="set_base_script" getter="get_base_script">
</member>
- <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="@&quot;Object&quot;">
+ <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&amp;&quot;Object&quot;">
</member>
<member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type">
</member>
@@ -19,7 +19,7 @@
</member>
<member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path">
</member>
- <member name="property" type="StringName" setter="set_property" getter="get_property" default="@&quot;&quot;">
+ <member name="property" type="StringName" setter="set_property" getter="get_property" default="&amp;&quot;&quot;">
</member>
<member name="set_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptPropertyGet.CallMode" default="0">
</member>
diff --git a/modules/visual_script/doc_classes/VisualScriptPropertySet.xml b/modules/visual_script/doc_classes/VisualScriptPropertySet.xml
index 629576e261..71bfc4c8a5 100644
--- a/modules/visual_script/doc_classes/VisualScriptPropertySet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptPropertySet.xml
@@ -13,7 +13,7 @@
</member>
<member name="base_script" type="String" setter="set_base_script" getter="get_base_script">
</member>
- <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="@&quot;Object&quot;">
+ <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&amp;&quot;Object&quot;">
</member>
<member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type">
</member>
@@ -21,7 +21,7 @@
</member>
<member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path">
</member>
- <member name="property" type="StringName" setter="set_property" getter="get_property" default="@&quot;&quot;">
+ <member name="property" type="StringName" setter="set_property" getter="get_property" default="&amp;&quot;&quot;">
</member>
<member name="set_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptPropertySet.CallMode" default="0">
</member>
diff --git a/modules/visual_script/doc_classes/VisualScriptTypeCast.xml b/modules/visual_script/doc_classes/VisualScriptTypeCast.xml
index 80a8d31041..9e3e020f2d 100644
--- a/modules/visual_script/doc_classes/VisualScriptTypeCast.xml
+++ b/modules/visual_script/doc_classes/VisualScriptTypeCast.xml
@@ -11,7 +11,7 @@
<members>
<member name="base_script" type="String" setter="set_base_script" getter="get_base_script" default="&quot;&quot;">
</member>
- <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="@&quot;Object&quot;">
+ <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&amp;&quot;Object&quot;">
</member>
</members>
<constants>
diff --git a/modules/visual_script/doc_classes/VisualScriptVariableGet.xml b/modules/visual_script/doc_classes/VisualScriptVariableGet.xml
index d182e14e4d..df20ac53f2 100644
--- a/modules/visual_script/doc_classes/VisualScriptVariableGet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptVariableGet.xml
@@ -15,7 +15,7 @@
<methods>
</methods>
<members>
- <member name="var_name" type="StringName" setter="set_variable" getter="get_variable" default="@&quot;&quot;">
+ <member name="var_name" type="StringName" setter="set_variable" getter="get_variable" default="&amp;&quot;&quot;">
The variable's name.
</member>
</members>
diff --git a/modules/visual_script/doc_classes/VisualScriptVariableSet.xml b/modules/visual_script/doc_classes/VisualScriptVariableSet.xml
index 3bd392dd85..eb8ebbe338 100644
--- a/modules/visual_script/doc_classes/VisualScriptVariableSet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptVariableSet.xml
@@ -16,7 +16,7 @@
<methods>
</methods>
<members>
- <member name="var_name" type="StringName" setter="set_variable" getter="get_variable" default="@&quot;&quot;">
+ <member name="var_name" type="StringName" setter="set_variable" getter="get_variable" default="&amp;&quot;&quot;">
The variable's name.
</member>
</members>
diff --git a/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml b/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
index 483cdfeaf8..c59234433f 100644
--- a/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
+++ b/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
@@ -9,13 +9,13 @@
<methods>
</methods>
<members>
- <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="@&quot;Object&quot;">
+ <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&amp;&quot;Object&quot;">
</member>
<member name="call_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptYieldSignal.CallMode" default="0">
</member>
<member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path">
</member>
- <member name="signal" type="StringName" setter="set_signal" getter="get_signal" default="@&quot;&quot;">
+ <member name="signal" type="StringName" setter="set_signal" getter="get_signal" default="&amp;&quot;&quot;">
</member>
</members>
<constants>
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index b863f622bd..7badb1b717 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -954,60 +954,10 @@ bool VisualScript::are_subnodes_edited() const {
}
#endif
-Vector<ScriptNetData> VisualScript::get_rpc_methods() const {
+const Vector<MultiplayerAPI::RPCConfig> VisualScript::get_rpc_methods() const {
return rpc_functions;
}
-uint16_t VisualScript::get_rpc_method_id(const StringName &p_method) const {
- for (int i = 0; i < rpc_functions.size(); i++) {
- if (rpc_functions[i].name == p_method) {
- return i;
- }
- }
- return UINT16_MAX;
-}
-
-StringName VisualScript::get_rpc_method(const uint16_t p_rpc_method_id) const {
- ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), StringName());
- return rpc_functions[p_rpc_method_id].name;
-}
-
-MultiplayerAPI::RPCMode VisualScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
- ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED);
- return rpc_functions[p_rpc_method_id].mode;
-}
-
-MultiplayerAPI::RPCMode VisualScript::get_rpc_mode(const StringName &p_method) const {
- return get_rpc_mode_by_id(get_rpc_method_id(p_method));
-}
-
-Vector<ScriptNetData> VisualScript::get_rset_properties() const {
- return rpc_variables;
-}
-
-uint16_t VisualScript::get_rset_property_id(const StringName &p_variable) const {
- for (int i = 0; i < rpc_variables.size(); i++) {
- if (rpc_variables[i].name == p_variable) {
- return i;
- }
- }
- return UINT16_MAX;
-}
-
-StringName VisualScript::get_rset_property(const uint16_t p_rset_property_id) const {
- ERR_FAIL_COND_V(p_rset_property_id >= rpc_variables.size(), StringName());
- return rpc_variables[p_rset_property_id].name;
-}
-
-MultiplayerAPI::RPCMode VisualScript::get_rset_mode_by_id(const uint16_t p_rset_variable_id) const {
- ERR_FAIL_COND_V(p_rset_variable_id >= rpc_variables.size(), MultiplayerAPI::RPC_MODE_DISABLED);
- return rpc_variables[p_rset_variable_id].mode;
-}
-
-MultiplayerAPI::RPCMode VisualScript::get_rset_mode(const StringName &p_variable) const {
- return get_rset_mode_by_id(get_rset_property_id(p_variable));
-}
-
void VisualScript::_set_data(const Dictionary &p_data) {
Dictionary d = p_data;
if (d.has("base_type")) {
@@ -1065,7 +1015,6 @@ void VisualScript::_set_data(const Dictionary &p_data) {
// Takes all the rpc methods.
rpc_functions.clear();
- rpc_variables.clear();
List<StringName> fns;
functions.get_key_list(&fns);
for (const List<StringName>::Element *E = fns.front(); E; E = E->next()) {
@@ -1073,9 +1022,10 @@ void VisualScript::_set_data(const Dictionary &p_data) {
Ref<VisualScriptFunction> vsf = nodes[functions[E->get()].func_id].node;
if (vsf.is_valid()) {
if (vsf->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) {
- ScriptNetData nd;
+ MultiplayerAPI::RPCConfig nd;
nd.name = E->get();
- nd.mode = vsf->get_rpc_mode();
+ nd.rpc_mode = vsf->get_rpc_mode();
+ nd.transfer_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE; // TODO
if (rpc_functions.find(nd) == -1) {
rpc_functions.push_back(nd);
}
@@ -1085,7 +1035,7 @@ void VisualScript::_set_data(const Dictionary &p_data) {
}
// Sort so we are 100% that they are always the same.
- rpc_functions.sort_custom<SortNetData>();
+ rpc_functions.sort_custom<MultiplayerAPI::SortRPCConfig>();
}
Dictionary VisualScript::_get_data() const {
@@ -1882,46 +1832,10 @@ Ref<Script> VisualScriptInstance::get_script() const {
return script;
}
-Vector<ScriptNetData> VisualScriptInstance::get_rpc_methods() const {
+const Vector<MultiplayerAPI::RPCConfig> VisualScriptInstance::get_rpc_methods() const {
return script->get_rpc_methods();
}
-uint16_t VisualScriptInstance::get_rpc_method_id(const StringName &p_method) const {
- return script->get_rpc_method_id(p_method);
-}
-
-StringName VisualScriptInstance::get_rpc_method(const uint16_t p_rpc_method_id) const {
- return script->get_rpc_method(p_rpc_method_id);
-}
-
-MultiplayerAPI::RPCMode VisualScriptInstance::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
- return script->get_rpc_mode_by_id(p_rpc_method_id);
-}
-
-MultiplayerAPI::RPCMode VisualScriptInstance::get_rpc_mode(const StringName &p_method) const {
- return script->get_rpc_mode(p_method);
-}
-
-Vector<ScriptNetData> VisualScriptInstance::get_rset_properties() const {
- return script->get_rset_properties();
-}
-
-uint16_t VisualScriptInstance::get_rset_property_id(const StringName &p_variable) const {
- return script->get_rset_property_id(p_variable);
-}
-
-StringName VisualScriptInstance::get_rset_property(const uint16_t p_rset_property_id) const {
- return script->get_rset_property(p_rset_property_id);
-}
-
-MultiplayerAPI::RPCMode VisualScriptInstance::get_rset_mode_by_id(const uint16_t p_rset_variable_id) const {
- return script->get_rset_mode_by_id(p_rset_variable_id);
-}
-
-MultiplayerAPI::RPCMode VisualScriptInstance::get_rset_mode(const StringName &p_variable) const {
- return script->get_rset_mode(p_variable);
-}
-
void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_owner) {
script = p_script;
owner = p_owner;
@@ -2290,7 +2204,7 @@ Variant VisualScriptFunctionState::resume(Array p_args) {
void VisualScriptFunctionState::_bind_methods() {
ClassDB::bind_method(D_METHOD("connect_to_signal", "obj", "signals", "args"), &VisualScriptFunctionState::connect_to_signal);
- ClassDB::bind_method(D_METHOD("resume", "args"), &VisualScriptFunctionState::resume, DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("resume", "args"), &VisualScriptFunctionState::resume, DEFVAL(Array()));
ClassDB::bind_method(D_METHOD("is_valid"), &VisualScriptFunctionState::is_valid);
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "_signal_callback", &VisualScriptFunctionState::_signal_callback, MethodInfo("_signal_callback"));
}
diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h
index cc78b3242d..438ec99a56 100644
--- a/modules/visual_script/visual_script.h
+++ b/modules/visual_script/visual_script.h
@@ -234,8 +234,7 @@ private:
HashMap<StringName, Function> functions;
HashMap<StringName, Variable> variables;
Map<StringName, Vector<Argument>> custom_signals;
- Vector<ScriptNetData> rpc_functions;
- Vector<ScriptNetData> rpc_variables;
+ Vector<MultiplayerAPI::RPCConfig> rpc_functions;
Map<Object *, VisualScriptInstance *> instances;
@@ -363,17 +362,7 @@ public:
virtual int get_member_line(const StringName &p_member) const override;
- virtual Vector<ScriptNetData> get_rpc_methods() const override;
- virtual uint16_t get_rpc_method_id(const StringName &p_method) const override;
- virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const override;
- virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const override;
- virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override;
-
- virtual Vector<ScriptNetData> get_rset_properties() const override;
- virtual uint16_t get_rset_property_id(const StringName &p_property) const override;
- virtual StringName get_rset_property(const uint16_t p_rset_property_id) const override;
- virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const override;
- virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override;
+ virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
#ifdef TOOLS_ENABLED
virtual bool are_subnodes_edited() const;
@@ -454,24 +443,14 @@ public:
virtual ScriptLanguage *get_language();
- virtual Vector<ScriptNetData> get_rpc_methods() const;
- virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
- virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const;
- virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const;
- virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
-
- virtual Vector<ScriptNetData> get_rset_properties() const;
- virtual uint16_t get_rset_property_id(const StringName &p_property) const;
- virtual StringName get_rset_property(const uint16_t p_rset_property_id) const;
- virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const;
- virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
+ virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const;
VisualScriptInstance();
~VisualScriptInstance();
};
-class VisualScriptFunctionState : public Reference {
- GDCLASS(VisualScriptFunctionState, Reference);
+class VisualScriptFunctionState : public RefCounted {
+ GDCLASS(VisualScriptFunctionState, RefCounted);
friend class VisualScriptInstance;
ObjectID instance_id;
diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp
index df34ec22ce..a3133f126d 100644
--- a/modules/visual_script/visual_script_builtin_funcs.cpp
+++ b/modules/visual_script/visual_script_builtin_funcs.cpp
@@ -33,7 +33,7 @@
#include "core/io/marshalls.h"
#include "core/math/math_funcs.h"
#include "core/object/class_db.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/os/os.h"
#include "core/variant/variant_parser.h"
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index 7432440603..96f103f95a 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -381,7 +381,7 @@ static Color _color_from_type(Variant::Type p_type, bool dark_theme = true) {
case Variant::PLANE:
color = Color(0.97, 0.44, 0.44);
break;
- case Variant::QUAT:
+ case Variant::QUATERNION:
color = Color(0.93, 0.41, 0.64);
break;
case Variant::AABB:
@@ -390,7 +390,7 @@ static Color _color_from_type(Variant::Type p_type, bool dark_theme = true) {
case Variant::BASIS:
color = Color(0.89, 0.93, 0.41);
break;
- case Variant::TRANSFORM:
+ case Variant::TRANSFORM3D:
color = Color(0.96, 0.66, 0.43);
break;
@@ -487,7 +487,7 @@ static Color _color_from_type(Variant::Type p_type, bool dark_theme = true) {
case Variant::PLANE:
color = Color(0.97, 0.44, 0.44);
break;
- case Variant::QUAT:
+ case Variant::QUATERNION:
color = Color(0.93, 0.41, 0.64);
break;
case Variant::AABB:
@@ -496,7 +496,7 @@ static Color _color_from_type(Variant::Type p_type, bool dark_theme = true) {
case Variant::BASIS:
color = Color(0.7, 0.73, 0.1);
break;
- case Variant::TRANSFORM:
+ case Variant::TRANSFORM3D:
color = Color(0.96, 0.56, 0.28);
break;
@@ -624,10 +624,10 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
Control::get_theme_icon("Vector3i", "EditorIcons"),
Control::get_theme_icon("Transform2D", "EditorIcons"),
Control::get_theme_icon("Plane", "EditorIcons"),
- Control::get_theme_icon("Quat", "EditorIcons"),
+ Control::get_theme_icon("Quaternion", "EditorIcons"),
Control::get_theme_icon("AABB", "EditorIcons"),
Control::get_theme_icon("Basis", "EditorIcons"),
- Control::get_theme_icon("Transform", "EditorIcons"),
+ Control::get_theme_icon("Transform3D", "EditorIcons"),
Control::get_theme_icon("Color", "EditorIcons"),
Control::get_theme_icon("NodePath", "EditorIcons"),
Control::get_theme_icon("RID", "EditorIcons"),
@@ -739,6 +739,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
}
Color c = sbf->get_border_color();
+ c = ((c.r + c.g + c.b) / 3) < 0.7 ? Color(1.0, 1.0, 1.0, 0.85) : Color(0.0, 0.0, 0.0, 0.85);
Color ic = c;
gnode->add_theme_color_override("title_color", c);
c.a = 1;
@@ -1074,10 +1075,10 @@ void VisualScriptEditor::_update_members() {
Control::get_theme_icon("Vector3i", "EditorIcons"),
Control::get_theme_icon("Transform2D", "EditorIcons"),
Control::get_theme_icon("Plane", "EditorIcons"),
- Control::get_theme_icon("Quat", "EditorIcons"),
+ Control::get_theme_icon("Quaternion", "EditorIcons"),
Control::get_theme_icon("AABB", "EditorIcons"),
Control::get_theme_icon("Basis", "EditorIcons"),
- Control::get_theme_icon("Transform", "EditorIcons"),
+ Control::get_theme_icon("Transform3D", "EditorIcons"),
Control::get_theme_icon("Color", "EditorIcons"),
Control::get_theme_icon("NodePath", "EditorIcons"),
Control::get_theme_icon("RID", "EditorIcons"),
@@ -1852,7 +1853,7 @@ void VisualScriptEditor::_members_gui_input(const Ref<InputEvent> &p_event) {
}
member_name = ti->get_text(0);
}
- if (ED_IS_SHORTCUT("visual_script_editor/delete_selected", p_event)) {
+ if (ED_IS_SHORTCUT("ui_graph_delete", p_event)) {
_member_option(MEMBER_REMOVE);
}
if (ED_IS_SHORTCUT("visual_script_editor/edit_member", p_event)) {
@@ -4120,7 +4121,7 @@ void VisualScriptEditor::_member_rmb_selected(const Vector2 &p_pos) {
member_name = ti->get_text(0);
member_popup->add_icon_shortcut(edit_icon, ED_GET_SHORTCUT("visual_script_editor/edit_member"), MEMBER_EDIT);
member_popup->add_separator();
- member_popup->add_icon_shortcut(del_icon, ED_GET_SHORTCUT("visual_script_editor/delete_selected"), MEMBER_REMOVE);
+ member_popup->add_icon_shortcut(del_icon, ED_GET_SHORTCUT("ui_graph_delete"), MEMBER_REMOVE);
member_popup->popup();
return;
}
@@ -4130,7 +4131,7 @@ void VisualScriptEditor::_member_rmb_selected(const Vector2 &p_pos) {
member_name = ti->get_text(0);
member_popup->add_icon_shortcut(edit_icon, ED_GET_SHORTCUT("visual_script_editor/edit_member"), MEMBER_EDIT);
member_popup->add_separator();
- member_popup->add_icon_shortcut(del_icon, ED_GET_SHORTCUT("visual_script_editor/delete_selected"), MEMBER_REMOVE);
+ member_popup->add_icon_shortcut(del_icon, ED_GET_SHORTCUT("ui_graph_delete"), MEMBER_REMOVE);
member_popup->popup();
return;
}
@@ -4140,7 +4141,7 @@ void VisualScriptEditor::_member_rmb_selected(const Vector2 &p_pos) {
member_name = ti->get_text(0);
member_popup->add_icon_shortcut(edit_icon, ED_GET_SHORTCUT("visual_script_editor/edit_member"), MEMBER_EDIT);
member_popup->add_separator();
- member_popup->add_icon_shortcut(del_icon, ED_GET_SHORTCUT("visual_script_editor/delete_selected"), MEMBER_REMOVE);
+ member_popup->add_icon_shortcut(del_icon, ED_GET_SHORTCUT("ui_graph_delete"), MEMBER_REMOVE);
member_popup->popup();
return;
}
@@ -4242,9 +4243,9 @@ void VisualScriptEditor::_bind_methods() {
ClassDB::bind_method("_create_new_node_from_name", &VisualScriptEditor::_create_new_node_from_name);
- ClassDB::bind_method("get_drag_data_fw", &VisualScriptEditor::get_drag_data_fw);
- ClassDB::bind_method("can_drop_data_fw", &VisualScriptEditor::can_drop_data_fw);
- ClassDB::bind_method("drop_data_fw", &VisualScriptEditor::drop_data_fw);
+ ClassDB::bind_method("_get_drag_data_fw", &VisualScriptEditor::get_drag_data_fw);
+ ClassDB::bind_method("_can_drop_data_fw", &VisualScriptEditor::can_drop_data_fw);
+ ClassDB::bind_method("_drop_data_fw", &VisualScriptEditor::drop_data_fw);
ClassDB::bind_method("_input", &VisualScriptEditor::_input);
diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h
index ef3a5d11c0..ca06b807cc 100644
--- a/modules/visual_script/visual_script_editor.h
+++ b/modules/visual_script/visual_script_editor.h
@@ -317,6 +317,7 @@ public:
virtual void set_tooltip_request_func(String p_method, Object *p_obj) override;
virtual Control *get_edit_menu() override;
virtual void clear_edit_menu() override;
+ virtual void set_find_replace_bar(FindReplaceBar *p_bar) override { p_bar->hide(); }; // Not needed here.
virtual bool can_lose_focus_on_node_selection() override { return false; }
virtual void validate() override;
diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp
index 9310b86627..a0ba7b1962 100644
--- a/modules/visual_script/visual_script_func_nodes.cpp
+++ b/modules/visual_script/visual_script_func_nodes.cpp
@@ -737,20 +737,22 @@ public:
}
int to_id = 0;
- bool reliable = true;
+ //bool reliable = true;
if (rpc_mode >= VisualScriptFunctionCall::RPC_RELIABLE_TO_ID) {
to_id = *p_args[0];
p_args += 1;
p_argcount -= 1;
- if (rpc_mode == VisualScriptFunctionCall::RPC_UNRELIABLE_TO_ID) {
- reliable = false;
- }
- } else if (rpc_mode == VisualScriptFunctionCall::RPC_UNRELIABLE) {
- reliable = false;
+ //if (rpc_mode == VisualScriptFunctionCall::RPC_UNRELIABLE_TO_ID) {
+ //reliable = false;
+ //}
}
+ //else if (rpc_mode == VisualScriptFunctionCall::RPC_UNRELIABLE) {
+ //reliable = false;
+ //}
- node->rpcp(to_id, !reliable, function, p_args, p_argcount);
+ // TODO reliable?
+ node->rpcp(to_id, function, p_args, p_argcount);
return true;
}
diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp
index fed6637acb..07dc3dfaf6 100644
--- a/modules/visual_script/visual_script_nodes.cpp
+++ b/modules/visual_script/visual_script_nodes.cpp
@@ -3918,10 +3918,10 @@ void register_visual_script_nodes() {
VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::RECT2I), create_node_deconst_typed<Variant::Type::RECT2I>);
VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::TRANSFORM2D), create_node_deconst_typed<Variant::Type::TRANSFORM2D>);
VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::PLANE), create_node_deconst_typed<Variant::Type::PLANE>);
- VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::QUAT), create_node_deconst_typed<Variant::Type::QUAT>);
+ VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::QUATERNION), create_node_deconst_typed<Variant::Type::QUATERNION>);
VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::AABB), create_node_deconst_typed<Variant::Type::AABB>);
VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::BASIS), create_node_deconst_typed<Variant::Type::BASIS>);
- VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::TRANSFORM), create_node_deconst_typed<Variant::Type::TRANSFORM>);
+ VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::TRANSFORM3D), create_node_deconst_typed<Variant::Type::TRANSFORM3D>);
VisualScriptLanguage::singleton->add_register_func("functions/compose_array", create_node_generic<VisualScriptComposeArray>);
for (int i = 1; i < Variant::VARIANT_MAX; i++) {
diff --git a/modules/visual_script/visual_script_property_selector.cpp b/modules/visual_script/visual_script_property_selector.cpp
index 93e14f60d0..4a1e020bd4 100644
--- a/modules/visual_script/visual_script_property_selector.cpp
+++ b/modules/visual_script/visual_script_property_selector.cpp
@@ -108,10 +108,10 @@ void VisualScriptPropertySelector::_update_search() {
vbc->get_theme_icon("Vector3", "EditorIcons"),
vbc->get_theme_icon("Transform2D", "EditorIcons"),
vbc->get_theme_icon("Plane", "EditorIcons"),
- vbc->get_theme_icon("Quat", "EditorIcons"),
+ vbc->get_theme_icon("Quaternion", "EditorIcons"),
vbc->get_theme_icon("AABB", "EditorIcons"),
vbc->get_theme_icon("Basis", "EditorIcons"),
- vbc->get_theme_icon("Transform", "EditorIcons"),
+ vbc->get_theme_icon("Transform3D", "EditorIcons"),
vbc->get_theme_icon("Color", "EditorIcons"),
vbc->get_theme_icon("Path", "EditorIcons"),
vbc->get_theme_icon("RID", "EditorIcons"),
diff --git a/modules/webm/video_stream_webm.cpp b/modules/webm/video_stream_webm.cpp
index 34addb5c9f..6ec0bde7bd 100644
--- a/modules/webm/video_stream_webm.cpp
+++ b/modules/webm/video_stream_webm.cpp
@@ -31,7 +31,7 @@
#include "video_stream_webm.h"
#include "core/config/project_settings.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "core/os/os.h"
#include "servers/audio_server.h"
diff --git a/modules/webp/image_loader_webp.cpp b/modules/webp/image_loader_webp.cpp
index 1f2a456619..772445190c 100644
--- a/modules/webp/image_loader_webp.cpp
+++ b/modules/webp/image_loader_webp.cpp
@@ -30,6 +30,7 @@
#include "image_loader_webp.h"
+#include "core/config/project_settings.h"
#include "core/io/marshalls.h"
#include "core/os/os.h"
#include "core/string/print_string.h"
@@ -69,12 +70,77 @@ static Vector<uint8_t> _webp_lossy_pack(const Ref<Image> &p_image, float p_quali
w[2] = 'B';
w[3] = 'P';
memcpy(&w[4], dst_buff, dst_size);
- free(dst_buff);
+ WebPFree(dst_buff);
return dst;
}
-static Ref<Image> _webp_lossy_unpack(const Vector<uint8_t> &p_buffer) {
+static Vector<uint8_t> _webp_lossless_pack(const Ref<Image> &p_image) {
+ ERR_FAIL_COND_V(p_image.is_null() || p_image->is_empty(), Vector<uint8_t>());
+
+ int compression_level = ProjectSettings::get_singleton()->get("rendering/textures/lossless_compression/webp_compression_level");
+ compression_level = CLAMP(compression_level, 0, 9);
+
+ Ref<Image> img = p_image->duplicate();
+ if (img->detect_alpha()) {
+ img->convert(Image::FORMAT_RGBA8);
+ } else {
+ img->convert(Image::FORMAT_RGB8);
+ }
+
+ Size2 s(img->get_width(), img->get_height());
+ Vector<uint8_t> data = img->get_data();
+ const uint8_t *r = data.ptr();
+
+ // we need to use the more complex API in order to access the 'exact' flag...
+
+ WebPConfig config;
+ WebPPicture pic;
+ if (!WebPConfigInit(&config) || !WebPConfigLosslessPreset(&config, compression_level) || !WebPPictureInit(&pic)) {
+ ERR_FAIL_V(Vector<uint8_t>());
+ }
+
+ WebPMemoryWriter wrt;
+ config.exact = 1;
+ pic.use_argb = 1;
+ pic.width = s.width;
+ pic.height = s.height;
+ pic.writer = WebPMemoryWrite;
+ pic.custom_ptr = &wrt;
+ WebPMemoryWriterInit(&wrt);
+
+ bool success_import = false;
+ if (img->get_format() == Image::FORMAT_RGB8) {
+ success_import = WebPPictureImportRGB(&pic, r, 3 * s.width);
+ } else {
+ success_import = WebPPictureImportRGBA(&pic, r, 4 * s.width);
+ }
+ bool success_encode = false;
+ if (success_import) {
+ success_encode = WebPEncode(&config, &pic);
+ }
+ WebPPictureFree(&pic);
+
+ if (!success_encode) {
+ WebPMemoryWriterClear(&wrt);
+ ERR_FAIL_V_MSG(Vector<uint8_t>(), "WebP packing failed.");
+ }
+
+ // copy from wrt
+ Vector<uint8_t> dst;
+ dst.resize(4 + wrt.size);
+ uint8_t *w = dst.ptrw();
+ w[0] = 'W';
+ w[1] = 'E';
+ w[2] = 'B';
+ w[3] = 'P';
+ memcpy(&w[4], wrt.mem, wrt.size);
+ WebPMemoryWriterClear(&wrt);
+
+ return dst;
+}
+
+static Ref<Image> _webp_unpack(const Vector<uint8_t> &p_buffer) {
int size = p_buffer.size() - 4;
ERR_FAIL_COND_V(size <= 0, Ref<Image>());
const uint8_t *r = p_buffer.ptr();
@@ -168,6 +234,7 @@ void ImageLoaderWEBP::get_recognized_extensions(List<String> *p_extensions) cons
ImageLoaderWEBP::ImageLoaderWEBP() {
Image::_webp_mem_loader_func = _webp_mem_loader_func;
- Image::lossy_packer = _webp_lossy_pack;
- Image::lossy_unpacker = _webp_lossy_unpack;
+ Image::webp_lossy_packer = _webp_lossy_pack;
+ Image::webp_lossless_packer = _webp_lossless_pack;
+ Image::webp_unpacker = _webp_unpack;
}
diff --git a/modules/webrtc/doc_classes/WebRTCPeerConnection.xml b/modules/webrtc/doc_classes/WebRTCPeerConnection.xml
index 3b53892a3d..62e524825d 100644
--- a/modules/webrtc/doc_classes/WebRTCPeerConnection.xml
+++ b/modules/webrtc/doc_classes/WebRTCPeerConnection.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="WebRTCPeerConnection" inherits="Reference" version="4.0">
+<class name="WebRTCPeerConnection" inherits="RefCounted" version="4.0">
<brief_description>
Interface to a WebRTC peer connection.
</brief_description>
diff --git a/modules/webrtc/webrtc_multiplayer.h b/modules/webrtc/webrtc_multiplayer.h
index 6b4ae6fcc8..2ddb98f656 100644
--- a/modules/webrtc/webrtc_multiplayer.h
+++ b/modules/webrtc/webrtc_multiplayer.h
@@ -48,7 +48,7 @@ private:
CH_RESERVED_MAX = 3
};
- class ConnectedPeer : public Reference {
+ class ConnectedPeer : public RefCounted {
public:
Ref<WebRTCPeerConnection> connection;
List<Ref<WebRTCDataChannel>> channels;
diff --git a/modules/webrtc/webrtc_peer_connection.h b/modules/webrtc/webrtc_peer_connection.h
index ae75864489..fcfb9ae9ae 100644
--- a/modules/webrtc/webrtc_peer_connection.h
+++ b/modules/webrtc/webrtc_peer_connection.h
@@ -34,8 +34,8 @@
#include "core/io/packet_peer.h"
#include "modules/webrtc/webrtc_data_channel.h"
-class WebRTCPeerConnection : public Reference {
- GDCLASS(WebRTCPeerConnection, Reference);
+class WebRTCPeerConnection : public RefCounted {
+ GDCLASS(WebRTCPeerConnection, RefCounted);
public:
enum ConnectionState {
diff --git a/modules/websocket/emws_server.h b/modules/websocket/emws_server.h
index e7285ccb86..d36e3a3557 100644
--- a/modules/websocket/emws_server.h
+++ b/modules/websocket/emws_server.h
@@ -33,7 +33,7 @@
#ifdef JAVASCRIPT_ENABLED
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "emws_peer.h"
#include "websocket_server.h"
diff --git a/modules/websocket/websocket_server.h b/modules/websocket/websocket_server.h
index 10da51fce5..bc5e591e7b 100644
--- a/modules/websocket/websocket_server.h
+++ b/modules/websocket/websocket_server.h
@@ -32,7 +32,7 @@
#define WEBSOCKET_H
#include "core/crypto/crypto.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "websocket_multiplayer_peer.h"
#include "websocket_peer.h"
diff --git a/modules/websocket/wsl_server.h b/modules/websocket/wsl_server.h
index c2cf9df58b..39177a16a8 100644
--- a/modules/websocket/wsl_server.h
+++ b/modules/websocket/wsl_server.h
@@ -46,7 +46,7 @@ class WSLServer : public WebSocketServer {
GDCIIMPL(WSLServer, WebSocketServer);
private:
- class PendingPeer : public Reference {
+ class PendingPeer : public RefCounted {
private:
bool _parse_request(const Vector<String> p_protocols);
diff --git a/modules/webxr/config.py b/modules/webxr/config.py
index 9efebed4e6..f676ef3483 100644
--- a/modules/webxr/config.py
+++ b/modules/webxr/config.py
@@ -1,5 +1,5 @@
def can_build(env, platform):
- return True
+ return not env["disable_3d"]
def configure(env):
diff --git a/modules/webxr/webxr_interface_js.cpp b/modules/webxr/webxr_interface_js.cpp
index 06f3fe6284..13981e73e1 100644
--- a/modules/webxr/webxr_interface_js.cpp
+++ b/modules/webxr/webxr_interface_js.cpp
@@ -265,8 +265,8 @@ void WebXRInterfaceJS::uninitialize() {
};
};
-Transform WebXRInterfaceJS::_js_matrix_to_transform(float *p_js_matrix) {
- Transform transform;
+Transform3D WebXRInterfaceJS::_js_matrix_to_transform(float *p_js_matrix) {
+ Transform3D transform;
transform.basis.elements[0].x = p_js_matrix[0];
transform.basis.elements[1].x = p_js_matrix[1];
@@ -305,13 +305,30 @@ Size2 WebXRInterfaceJS::get_render_targetsize() {
return render_targetsize;
};
-Transform WebXRInterfaceJS::get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform) {
- Transform transform_for_eye;
+Transform3D WebXRInterfaceJS::get_camera_transform() {
+ Transform3D transform_for_eye;
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, transform_for_eye);
- float *js_matrix = godot_webxr_get_transform_for_eye(p_eye);
+ float *js_matrix = godot_webxr_get_transform_for_eye(0);
+ if (!initialized || js_matrix == nullptr) {
+ return transform_for_eye;
+ }
+
+ transform_for_eye = _js_matrix_to_transform(js_matrix);
+ free(js_matrix);
+
+ return xr_server->get_reference_frame() * transform_for_eye;
+};
+
+Transform3D WebXRInterfaceJS::get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) {
+ Transform3D transform_for_eye;
+
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL_V(xr_server, transform_for_eye);
+
+ float *js_matrix = godot_webxr_get_transform_for_eye(p_view + 1);
if (!initialized || js_matrix == nullptr) {
transform_for_eye = p_cam_transform;
return transform_for_eye;
@@ -323,10 +340,10 @@ Transform WebXRInterfaceJS::get_transform_for_eye(XRInterface::Eyes p_eye, const
return p_cam_transform * xr_server->get_reference_frame() * transform_for_eye;
};
-CameraMatrix WebXRInterfaceJS::get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) {
+CameraMatrix WebXRInterfaceJS::get_projection_for_view(uint32_t p_view, real_t p_aspect, real_t p_z_near, real_t p_z_far) {
CameraMatrix eye;
- float *js_matrix = godot_webxr_get_projection_for_eye(p_eye);
+ float *js_matrix = godot_webxr_get_projection_for_eye(p_view + 1);
if (!initialized || js_matrix == nullptr) {
return eye;
}
@@ -399,7 +416,7 @@ void WebXRInterfaceJS::_update_tracker(int p_controller_id) {
float *tracker_matrix = godot_webxr_get_controller_transform(p_controller_id);
if (tracker_matrix) {
- Transform transform = _js_matrix_to_transform(tracker_matrix);
+ Transform3D transform = _js_matrix_to_transform(tracker_matrix);
tracker->set_position(transform.origin);
tracker->set_orientation(transform.basis);
free(tracker_matrix);
diff --git a/modules/webxr/webxr_interface_js.h b/modules/webxr/webxr_interface_js.h
index 7c841c1911..723ab952cd 100644
--- a/modules/webxr/webxr_interface_js.h
+++ b/modules/webxr/webxr_interface_js.h
@@ -56,7 +56,7 @@ private:
bool controllers_state[2];
Size2 render_targetsize;
- Transform _js_matrix_to_transform(float *p_js_matrix);
+ Transform3D _js_matrix_to_transform(float *p_js_matrix);
void _update_tracker(int p_controller_id);
public:
@@ -84,8 +84,9 @@ public:
virtual Size2 get_render_targetsize() override;
virtual bool is_stereo() override;
- virtual Transform get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform) override;
- virtual CameraMatrix get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) override;
+ virtual Transform3D get_camera_transform() override;
+ virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override;
+ virtual CameraMatrix get_projection_for_view(uint32_t p_view, real_t p_aspect, real_t p_z_near, real_t p_z_far) override;
virtual unsigned int get_external_texture_for_eye(XRInterface::Eyes p_eye) override;
virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) override;
diff --git a/platform/android/SCsub b/platform/android/SCsub
index 7e9dac926c..56fbd2f7e4 100644
--- a/platform/android/SCsub
+++ b/platform/android/SCsub
@@ -9,7 +9,6 @@ android_files = [
"dir_access_jandroid.cpp",
"thread_jandroid.cpp",
"net_socket_android.cpp",
- "audio_driver_jandroid.cpp",
"java_godot_lib_jni.cpp",
"java_class_wrapper.cpp",
"java_godot_wrapper.cpp",
diff --git a/platform/android/api/java_class_wrapper.h b/platform/android/api/java_class_wrapper.h
index d6c7a1abe5..ff7bf43573 100644
--- a/platform/android/api/java_class_wrapper.h
+++ b/platform/android/api/java_class_wrapper.h
@@ -31,7 +31,7 @@
#ifndef JAVA_CLASS_WRAPPER_H
#define JAVA_CLASS_WRAPPER_H
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#ifdef ANDROID_ENABLED
#include <android/log.h>
@@ -42,8 +42,8 @@
class JavaObject;
#endif
-class JavaClass : public Reference {
- GDCLASS(JavaClass, Reference);
+class JavaClass : public RefCounted {
+ GDCLASS(JavaClass, RefCounted);
#ifdef ANDROID_ENABLED
enum ArgumentType{
@@ -184,8 +184,8 @@ public:
JavaClass();
};
-class JavaObject : public Reference {
- GDCLASS(JavaObject, Reference);
+class JavaObject : public RefCounted {
+ GDCLASS(JavaObject, RefCounted);
#ifdef ANDROID_ENABLED
Ref<JavaClass> base_class;
diff --git a/platform/android/audio_driver_jandroid.cpp b/platform/android/audio_driver_jandroid.cpp
deleted file mode 100644
index 3a2ccac481..0000000000
--- a/platform/android/audio_driver_jandroid.cpp
+++ /dev/null
@@ -1,185 +0,0 @@
-/*************************************************************************/
-/* audio_driver_jandroid.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "audio_driver_jandroid.h"
-
-#include "core/config/project_settings.h"
-#include "core/os/os.h"
-#include "thread_jandroid.h"
-
-AudioDriverAndroid *AudioDriverAndroid::s_ad = nullptr;
-
-jobject AudioDriverAndroid::io;
-jmethodID AudioDriverAndroid::_init_audio;
-jmethodID AudioDriverAndroid::_write_buffer;
-jmethodID AudioDriverAndroid::_quit;
-jmethodID AudioDriverAndroid::_pause;
-bool AudioDriverAndroid::active = false;
-jclass AudioDriverAndroid::cls;
-int AudioDriverAndroid::audioBufferFrames = 0;
-int AudioDriverAndroid::mix_rate = 44100;
-bool AudioDriverAndroid::quit = false;
-jobject AudioDriverAndroid::audioBuffer = nullptr;
-void *AudioDriverAndroid::audioBufferPinned = nullptr;
-Mutex AudioDriverAndroid::mutex;
-int32_t *AudioDriverAndroid::audioBuffer32 = nullptr;
-
-const char *AudioDriverAndroid::get_name() const {
- return "Android";
-}
-
-Error AudioDriverAndroid::init() {
- /*
- // TODO: pass in/return a (Java) device ID, also whether we're opening for input or output
- this->spec.samples = Android_JNI_OpenAudioDevice(this->spec.freq, this->spec.format == AUDIO_U8 ? 0 : 1, this->spec.channels, this->spec.samples);
- SDL_CalculateAudioSpec(&this->spec);
-
- if (this->spec.samples == 0) {
- // Init failed?
- SDL_SetError("Java-side initialization failed!");
- return 0;
- }
-*/
-
- //Android_JNI_SetupThread();
-
- // __android_log_print(ANDROID_LOG_VERBOSE, "SDL", "SDL audio: opening device");
-
- JNIEnv *env = get_jni_env();
- int mix_rate = GLOBAL_GET("audio/driver/mix_rate");
-
- int latency = GLOBAL_GET("audio/driver/output_latency");
- unsigned int buffer_size = next_power_of_2(latency * mix_rate / 1000);
- print_verbose("Audio buffer size: " + itos(buffer_size));
-
- audioBuffer = env->CallObjectMethod(io, _init_audio, mix_rate, buffer_size);
-
- ERR_FAIL_COND_V(audioBuffer == nullptr, ERR_INVALID_PARAMETER);
-
- audioBuffer = env->NewGlobalRef(audioBuffer);
-
- jboolean isCopy = JNI_FALSE;
- audioBufferPinned = env->GetShortArrayElements((jshortArray)audioBuffer, &isCopy);
- audioBufferFrames = env->GetArrayLength((jshortArray)audioBuffer);
- audioBuffer32 = memnew_arr(int32_t, audioBufferFrames);
-
- return OK;
-}
-
-void AudioDriverAndroid::start() {
- active = true;
-}
-
-void AudioDriverAndroid::setup(jobject p_io) {
- JNIEnv *env = get_jni_env();
- io = p_io;
-
- jclass c = env->GetObjectClass(io);
- cls = (jclass)env->NewGlobalRef(c);
-
- _init_audio = env->GetMethodID(cls, "audioInit", "(II)Ljava/lang/Object;");
- _write_buffer = env->GetMethodID(cls, "audioWriteShortBuffer", "([S)V");
- _quit = env->GetMethodID(cls, "audioQuit", "()V");
- _pause = env->GetMethodID(cls, "audioPause", "(Z)V");
-}
-
-void AudioDriverAndroid::thread_func(JNIEnv *env) {
- jclass cls = env->FindClass("org/godotengine/godot/Godot");
- if (cls) {
- cls = (jclass)env->NewGlobalRef(cls);
- }
- jfieldID fid = env->GetStaticFieldID(cls, "io", "Lorg/godotengine/godot/GodotIO;");
- jobject ob = env->GetStaticObjectField(cls, fid);
- jobject gob = env->NewGlobalRef(ob);
- jclass c = env->GetObjectClass(gob);
- jclass lcls = (jclass)env->NewGlobalRef(c);
- _write_buffer = env->GetMethodID(lcls, "audioWriteShortBuffer", "([S)V");
-
- while (!quit) {
- int16_t *ptr = (int16_t *)audioBufferPinned;
- int fc = audioBufferFrames;
-
- if (!s_ad->active || mutex.try_lock() != OK) {
- for (int i = 0; i < fc; i++) {
- ptr[i] = 0;
- }
-
- } else {
- s_ad->audio_server_process(fc / 2, audioBuffer32);
-
- mutex.unlock();
-
- for (int i = 0; i < fc; i++) {
- ptr[i] = audioBuffer32[i] >> 16;
- }
- }
- env->ReleaseShortArrayElements((jshortArray)audioBuffer, (jshort *)ptr, JNI_COMMIT);
- env->CallVoidMethod(gob, _write_buffer, (jshortArray)audioBuffer);
- }
-}
-
-int AudioDriverAndroid::get_mix_rate() const {
- return mix_rate;
-}
-
-AudioDriver::SpeakerMode AudioDriverAndroid::get_speaker_mode() const {
- return SPEAKER_MODE_STEREO;
-}
-
-void AudioDriverAndroid::lock() {
- mutex.lock();
-}
-
-void AudioDriverAndroid::unlock() {
- mutex.unlock();
-}
-
-void AudioDriverAndroid::finish() {
- JNIEnv *env = get_jni_env();
- env->CallVoidMethod(io, _quit);
-
- if (audioBuffer) {
- env->DeleteGlobalRef(audioBuffer);
- audioBuffer = nullptr;
- audioBufferPinned = nullptr;
- }
-
- active = false;
-}
-
-void AudioDriverAndroid::set_pause(bool p_pause) {
- JNIEnv *env = get_jni_env();
- env->CallVoidMethod(io, _pause, p_pause);
-}
-
-AudioDriverAndroid::AudioDriverAndroid() {
- s_ad = this;
- active = false;
-}
diff --git a/platform/android/dir_access_jandroid.h b/platform/android/dir_access_jandroid.h
index 7b9cbeea47..cdf98187ed 100644
--- a/platform/android/dir_access_jandroid.h
+++ b/platform/android/dir_access_jandroid.h
@@ -31,7 +31,7 @@
#ifndef DIR_ACCESS_JANDROID_H
#define DIR_ACCESS_JANDROID_H
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
#include "java_godot_lib_jni.h"
#include <stdio.h>
diff --git a/platform/android/display_server_android.h b/platform/android/display_server_android.h
index 1379baf154..a2f47dcccb 100644
--- a/platform/android/display_server_android.h
+++ b/platform/android/display_server_android.h
@@ -81,7 +81,7 @@ private:
1004, //CURSOR_BUSY
1021, //CURSOR_DRAG
1021, //CURSOR_CAN_DRO
- 1000, //CURSOR_FORBIDD (no corresponding icon in Android's icon so fallback to default)
+ 1000, //CURSOR_FORBIDD (no corresponding icon in Android's icon so fallback to default)
1015, //CURSOR_VSIZE
1014, //CURSOR_HSIZE
1017, //CURSOR_BDIAGSI
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index c45828e194..1a0c206e28 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -31,11 +31,11 @@
#include "export.h"
#include "core/config/project_settings.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/io/image_loader.h"
#include "core/io/marshalls.h"
#include "core/io/zip_io.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/templates/safe_refcount.h"
#include "core/version.h"
@@ -609,9 +609,9 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
zip_fileinfo zipfi;
zipfi.tmz_date.tm_hour = time.hour;
zipfi.tmz_date.tm_mday = date.day;
- zipfi.tmz_date.tm_min = time.min;
+ zipfi.tmz_date.tm_min = time.minute;
zipfi.tmz_date.tm_mon = date.month - 1; // tm_mon is zero indexed
- zipfi.tmz_date.tm_sec = time.sec;
+ zipfi.tmz_date.tm_sec = time.second;
zipfi.tmz_date.tm_year = date.year;
zipfi.dosDate = 0;
zipfi.external_fa = 0;
diff --git a/platform/android/export/gradle_export_util.h b/platform/android/export/gradle_export_util.h
index 0bb94dcc97..6ab678b8a1 100644
--- a/platform/android/export/gradle_export_util.h
+++ b/platform/android/export/gradle_export_util.h
@@ -31,9 +31,9 @@
#ifndef GODOT_GRADLE_EXPORT_UTIL_H
#define GODOT_GRADLE_EXPORT_UTIL_H
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/io/zip_io.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
#include "core/os/os.h"
#include "editor/editor_export.h"
diff --git a/platform/android/file_access_android.h b/platform/android/file_access_android.h
index 8890e0f645..bb4ce36947 100644
--- a/platform/android/file_access_android.h
+++ b/platform/android/file_access_android.h
@@ -31,7 +31,7 @@
#ifndef FILE_ACCESS_ANDROID_H
#define FILE_ACCESS_ANDROID_H
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include <android/asset_manager.h>
#include <android/log.h>
#include <stdio.h>
diff --git a/platform/android/java/build.gradle b/platform/android/java/build.gradle
index a7fe500be2..a28888d80d 100644
--- a/platform/android/java/build.gradle
+++ b/platform/android/java/build.gradle
@@ -118,8 +118,8 @@ task zipCustomBuild(type: Zip) {
}
from(fileTree(dir: 'app', excludes: ['**/build/**', '**/.gradle/**', '**/*.iml']), fileTree(dir: '.', includes: ['gradle.properties', 'gradlew', 'gradlew.bat', 'gradle/**']))
include '**/*'
- archiveName 'android_source.zip'
- destinationDir(file(binDir))
+ archiveFileName = 'android_source.zip'
+ destinationDirectory = file(binDir)
}
def templateExcludedBuildTask() {
diff --git a/platform/android/java/gradlew.bat b/platform/android/java/gradlew.bat
index f9553162f1..11cc30edb0 100644
--- a/platform/android/java/gradlew.bat
+++ b/platform/android/java/gradlew.bat
@@ -1,7 +1,7 @@
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
-@rem Gradle startup script for Windows
+@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@@ -75,7 +75,7 @@ if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
-if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
+if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
diff --git a/platform/android/java/lib/res/values/strings.xml b/platform/android/java/lib/res/values/strings.xml
index 590b066d8a..010006b81e 100644
--- a/platform/android/java/lib/res/values/strings.xml
+++ b/platform/android/java/lib/res/values/strings.xml
@@ -6,7 +6,7 @@
<string name="text_button_resume_cellular">Resume download</string>
<string name="text_button_wifi_settings">Wi-Fi settings</string>
<string name="text_verifying_download">Verifying Download</string>
- <string name="text_validation_complete">XAPK File Validation Complete. Select OK to exit.</string>
+ <string name="text_validation_complete">XAPK File Validation Complete. Select OK to exit.</string>
<string name="text_validation_failed">XAPK File Validation Failed.</string>
<string name="text_button_pause">Pause Download</string>
<string name="text_button_resume">Resume Download</string>
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
index c7c7c1b40c..12a8bdb90b 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
@@ -328,95 +328,6 @@ public class GodotIO {
}
/////////////////////////
- // AUDIO
- /////////////////////////
-
- private Object buf;
- private Thread mAudioThread;
- private AudioTrack mAudioTrack;
-
- public Object audioInit(int sampleRate, int desiredFrames) {
- int channelConfig = AudioFormat.CHANNEL_OUT_STEREO;
- int audioFormat = AudioFormat.ENCODING_PCM_16BIT;
- int frameSize = 4;
-
- System.out.printf("audioInit: initializing audio:\n");
-
- //Log.v("Godot", "Godot audio: wanted " + (isStereo ? "stereo" : "mono") + " " + (is16Bit ? "16-bit" : "8-bit") + " " + ((float)sampleRate / 1000f) + "kHz, " + desiredFrames + " frames buffer");
-
- // Let the user pick a larger buffer if they really want -- but ye
- // gods they probably shouldn't, the minimums are horrifyingly high
- // latency already
- desiredFrames = Math.max(desiredFrames, (AudioTrack.getMinBufferSize(sampleRate, channelConfig, audioFormat) + frameSize - 1) / frameSize);
-
- mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate,
- channelConfig, audioFormat, desiredFrames * frameSize, AudioTrack.MODE_STREAM);
-
- audioStartThread();
-
- //Log.v("Godot", "Godot audio: got " + ((mAudioTrack.getChannelCount() >= 2) ? "stereo" : "mono") + " " + ((mAudioTrack.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT) ? "16-bit" : "8-bit") + " " + ((float)mAudioTrack.getSampleRate() / 1000f) + "kHz, " + desiredFrames + " frames buffer");
-
- buf = new short[desiredFrames * 2];
- return buf;
- }
-
- public void audioStartThread() {
- mAudioThread = new Thread(new Runnable() {
- public void run() {
- mAudioTrack.play();
- GodotLib.audio();
- }
- });
-
- // I'd take REALTIME if I could get it!
- mAudioThread.setPriority(Thread.MAX_PRIORITY);
- mAudioThread.start();
- }
-
- public void audioWriteShortBuffer(short[] buffer) {
- for (int i = 0; i < buffer.length;) {
- int result = mAudioTrack.write(buffer, i, buffer.length - i);
- if (result > 0) {
- i += result;
- } else if (result == 0) {
- try {
- Thread.sleep(1);
- } catch (InterruptedException e) {
- // Nom nom
- }
- } else {
- Log.w("Godot", "Godot audio: error return from write(short)");
- return;
- }
- }
- }
-
- public void audioQuit() {
- if (mAudioThread != null) {
- try {
- mAudioThread.join();
- } catch (Exception e) {
- Log.v("Godot", "Problem stopping audio thread: " + e);
- }
- mAudioThread = null;
-
- //Log.v("Godot", "Finished waiting for audio thread");
- }
-
- if (mAudioTrack != null) {
- mAudioTrack.stop();
- mAudioTrack = null;
- }
- }
-
- public void audioPause(boolean p_pause) {
- if (p_pause)
- mAudioTrack.pause();
- else
- mAudioTrack.play();
- }
-
- /////////////////////////
// MISCELLANEOUS OS IO
/////////////////////////
@@ -452,6 +363,10 @@ public class GodotIO {
return activity.getFilesDir().getAbsolutePath();
}
+ public String getExternalDataDir() {
+ return activity.getExternalFilesDir(null).getAbsolutePath();
+ }
+
public String getLocale() {
return Locale.getDefault().toString();
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java
index 534a50e9ed..8108118388 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java
@@ -175,11 +175,6 @@ public class GodotLib {
public static native void focusout();
/**
- * Invoked when the audio thread is started.
- */
- public static native void audio();
-
- /**
* Used to access Godot global properties.
* @param p_key Property key
* @return String value of the property
diff --git a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt
index f0e37d80b8..b01dc2653a 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt
+++ b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt
@@ -115,7 +115,7 @@ open internal class VkSurfaceView(context: Context) : SurfaceView(context), Surf
/**
* Tear down the rendering thread.
*
- * Must not be called before a [VkRenderer] has been set.
+ * Must not be called before a [VkRenderer] has been set.
*/
fun onDestroy() {
vkThread.blockingExit()
diff --git a/platform/android/java_class_wrapper.cpp b/platform/android/java_class_wrapper.cpp
index f49b0e843a..ed6b5c3e14 100644
--- a/platform/android/java_class_wrapper.cpp
+++ b/platform/android/java_class_wrapper.cpp
@@ -102,7 +102,7 @@ bool JavaClass::_call_method(JavaObject *p_instance, const StringName &p_method,
if (p_args[i]->get_type() != Variant::OBJECT)
arg_expected = Variant::OBJECT;
else {
- Ref<Reference> ref = *p_args[i];
+ Ref<RefCounted> ref = *p_args[i];
if (!ref.is_null()) {
if (Object::cast_to<JavaObject>(ref.ptr())) {
Ref<JavaObject> jo = ref;
@@ -488,7 +488,7 @@ Variant JavaClass::call(const StringName &p_method, const Variant **p_args, int
return ret;
}
- return Reference::call(p_method, p_args, p_argcount, r_error);
+ return RefCounted::call(p_method, p_args, p_argcount, r_error);
}
JavaClass::JavaClass() {
diff --git a/platform/android/java_godot_io_wrapper.cpp b/platform/android/java_godot_io_wrapper.cpp
index ec3b6f8ac0..5e99135498 100644
--- a/platform/android/java_godot_io_wrapper.cpp
+++ b/platform/android/java_godot_io_wrapper.cpp
@@ -49,6 +49,7 @@ GodotIOJavaWrapper::GodotIOJavaWrapper(JNIEnv *p_env, jobject p_godot_io_instanc
_open_URI = p_env->GetMethodID(cls, "openURI", "(Ljava/lang/String;)I");
_get_data_dir = p_env->GetMethodID(cls, "getDataDir", "()Ljava/lang/String;");
+ _get_external_data_dir = p_env->GetMethodID(cls, "getExternalDataDir", "()Ljava/lang/String;");
_get_locale = p_env->GetMethodID(cls, "getLocale", "()Ljava/lang/String;");
_get_model = p_env->GetMethodID(cls, "getModel", "()Ljava/lang/String;");
_get_screen_DPI = p_env->GetMethodID(cls, "getScreenDPI", "()I");
@@ -92,6 +93,17 @@ String GodotIOJavaWrapper::get_user_data_dir() {
}
}
+String GodotIOJavaWrapper::get_external_data_dir() {
+ if (_get_external_data_dir) {
+ JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, String());
+ jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_external_data_dir);
+ return jstring_to_string(s, env);
+ } else {
+ return String();
+ }
+}
+
String GodotIOJavaWrapper::get_locale() {
if (_get_locale) {
JNIEnv *env = get_jni_env();
diff --git a/platform/android/java_godot_io_wrapper.h b/platform/android/java_godot_io_wrapper.h
index 394e97effa..e4c0a4b2c7 100644
--- a/platform/android/java_godot_io_wrapper.h
+++ b/platform/android/java_godot_io_wrapper.h
@@ -47,6 +47,7 @@ private:
jmethodID _open_URI = 0;
jmethodID _get_data_dir = 0;
+ jmethodID _get_external_data_dir = 0;
jmethodID _get_locale = 0;
jmethodID _get_model = 0;
jmethodID _get_screen_DPI = 0;
@@ -66,6 +67,7 @@ public:
Error open_uri(const String &p_uri);
String get_user_data_dir();
+ String get_external_data_dir();
String get_locale();
String get_model();
int get_screen_dpi();
diff --git a/platform/android/java_godot_lib_jni.cpp b/platform/android/java_godot_lib_jni.cpp
index c7ff6cb2c0..d59366bb64 100644
--- a/platform/android/java_godot_lib_jni.cpp
+++ b/platform/android/java_godot_lib_jni.cpp
@@ -36,7 +36,6 @@
#include "android/asset_manager_jni.h"
#include "api/java_class_wrapper.h"
#include "api/jni_singleton.h"
-#include "audio_driver_jandroid.h"
#include "core/config/engine.h"
#include "core/config/project_settings.h"
#include "core/input/input.h"
@@ -94,7 +93,6 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *en
FileAccessAndroid::asset_manager = AAssetManager_fromJava(env, amgr);
DirAccessJAndroid::setup(godot_io_java->get_instance());
- AudioDriverAndroid::setup(godot_io_java->get_instance());
NetSocketAndroid::setup(godot_java->get_member_object("netUtils", "Lorg/godotengine/godot/utils/GodotNetUtils;", env));
os_android = new OS_Android(godot_java, godot_io_java, p_use_apk_expansion);
@@ -385,11 +383,6 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env,
os_android->main_loop_focusout();
}
-JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_audio(JNIEnv *env, jclass clazz) {
- setup_android_thread();
- AudioDriverAndroid::thread_func(env);
-}
-
JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *env, jclass clazz, jstring path) {
String js = jstring_to_string(path, env);
diff --git a/platform/android/java_godot_lib_jni.h b/platform/android/java_godot_lib_jni.h
index a3e2933185..63e9e6d8e5 100644
--- a/platform/android/java_godot_lib_jni.h
+++ b/platform/android/java_godot_lib_jni.h
@@ -56,7 +56,6 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jclass clazz, jint p_device, jboolean p_connected, jstring p_name);
-JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_audio(JNIEnv *env, jclass clazz);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gravity(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnetometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z);
diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp
index 422814dd50..222976d948 100644
--- a/platform/android/os_android.cpp
+++ b/platform/android/os_android.cpp
@@ -45,6 +45,23 @@
#include "java_godot_io_wrapper.h"
#include "java_godot_wrapper.h"
+String _remove_symlink(const String &dir) {
+ // Workaround for Android 6.0+ using a symlink.
+ // Save the current directory.
+ char current_dir_name[2048];
+ getcwd(current_dir_name, 2048);
+ // Change directory to the external data directory.
+ chdir(dir.utf8().get_data());
+ // Get the actual directory without the potential symlink.
+ char dir_name_wihout_symlink[2048];
+ getcwd(dir_name_wihout_symlink, 2048);
+ // Convert back to a String.
+ String dir_without_symlink(dir_name_wihout_symlink);
+ // Restore original current directory.
+ chdir(current_dir_name);
+ return dir_without_symlink;
+}
+
class AndroidLogger : public Logger {
public:
virtual void logv(const char *p_format, va_list p_list, bool p_err) {
@@ -199,26 +216,18 @@ String OS_Android::get_user_data_dir() const {
String data_dir = godot_io_java->get_user_data_dir();
if (data_dir != "") {
- //store current dir
- char real_current_dir_name[2048];
- getcwd(real_current_dir_name, 2048);
-
- //go to data dir
- chdir(data_dir.utf8().get_data());
-
- //get actual data dir, so we resolve potential symlink (Android 6.0+ seems to use symlink)
- char data_current_dir_name[2048];
- getcwd(data_current_dir_name, 2048);
-
- //cache by parsing utf8
- data_dir_cache.parse_utf8(data_current_dir_name);
-
- //restore original dir so we don't mess things up
- chdir(real_current_dir_name);
-
+ data_dir_cache = _remove_symlink(data_dir);
return data_dir_cache;
}
+ return ".";
+}
+String OS_Android::get_external_data_dir() const {
+ String data_dir = godot_io_java->get_external_data_dir();
+ if (data_dir != "") {
+ data_dir = _remove_symlink(data_dir);
+ return data_dir;
+ }
return ".";
}
diff --git a/platform/android/os_android.h b/platform/android/os_android.h
index dd14b69cf9..1e89e9211d 100644
--- a/platform/android/os_android.h
+++ b/platform/android/os_android.h
@@ -31,7 +31,6 @@
#ifndef OS_ANDROID_H
#define OS_ANDROID_H
-#include "audio_driver_jandroid.h"
#include "audio_driver_opensl.h"
#include "core/os/main_loop.h"
#include "drivers/unix/os_unix.h"
@@ -59,7 +58,6 @@ private:
mutable String data_dir_cache;
- //AudioDriverAndroid audio_driver_android;
AudioDriverOpenSL audio_driver_android;
MainLoop *main_loop;
@@ -111,6 +109,7 @@ public:
virtual Error shell_open(String p_uri) override;
virtual String get_user_data_dir() const override;
+ virtual String get_external_data_dir() const override;
virtual String get_resource_dir() const override;
virtual String get_locale() const override;
virtual String get_model_name() const override;
diff --git a/platform/android/plugin/godot_plugin_config.h b/platform/android/plugin/godot_plugin_config.h
index 173ac115a2..6b708548ae 100644
--- a/platform/android/plugin/godot_plugin_config.h
+++ b/platform/android/plugin/godot_plugin_config.h
@@ -37,8 +37,8 @@
/*
The `config` section and fields are required and defined as follow:
-- **name**: name of the plugin
-- **binary_type**: can be either `local` or `remote`. The type affects the **binary** field
+- **name**: name of the plugin.
+- **binary_type**: can be either `local` or `remote`. The type affects the **binary** field.
- **binary**:
- if **binary_type** is `local`, then this should be the filename of the plugin `aar` file in the `res://android/plugins` directory (e.g: `MyPlugin.aar`).
- if **binary_type** is `remote`, then this should be a declaration for a remote gradle binary (e.g: "org.godot.example:my-plugin:0.0.0").
@@ -102,7 +102,7 @@ struct PluginConfigAndroid {
static inline String resolve_local_dependency_path(String plugin_config_dir, String dependency_path) {
String absolute_path;
if (!dependency_path.is_empty()) {
- if (dependency_path.is_abs_path()) {
+ if (dependency_path.is_absolute_path()) {
absolute_path = ProjectSettings::get_singleton()->globalize_path(dependency_path);
} else {
absolute_path = plugin_config_dir.plus_file(dependency_path);
diff --git a/platform/iphone/export/export.cpp b/platform/iphone/export/export.cpp
index 73723b98a0..e2df573b09 100644
--- a/platform/iphone/export/export.cpp
+++ b/platform/iphone/export/export.cpp
@@ -31,11 +31,11 @@
#include "export.h"
#include "core/config/project_settings.h"
+#include "core/io/file_access.h"
#include "core/io/image_loader.h"
#include "core/io/marshalls.h"
#include "core/io/resource_saver.h"
#include "core/io/zip_io.h"
-#include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/templates/safe_refcount.h"
#include "core/version.h"
diff --git a/platform/iphone/os_iphone.mm b/platform/iphone/os_iphone.mm
index 458834ce3a..1f08901082 100644
--- a/platform/iphone/os_iphone.mm
+++ b/platform/iphone/os_iphone.mm
@@ -33,9 +33,9 @@
#include "os_iphone.h"
#import "app_delegate.h"
#include "core/config/project_settings.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/io/file_access_pack.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
#include "display_server_iphone.h"
#include "drivers/unix/syslog_logger.h"
#import "godot_view.h"
diff --git a/platform/iphone/plugin/godot_plugin_config.h b/platform/iphone/plugin/godot_plugin_config.h
index e2546e733c..4d0c67bfff 100644
--- a/platform/iphone/plugin/godot_plugin_config.h
+++ b/platform/iphone/plugin/godot_plugin_config.h
@@ -104,7 +104,7 @@ static inline String resolve_local_dependency_path(String plugin_config_dir, Str
return absolute_path;
}
- if (dependency_path.is_abs_path()) {
+ if (dependency_path.is_absolute_path()) {
return dependency_path;
}
@@ -121,7 +121,7 @@ static inline String resolve_system_dependency_path(String dependency_path) {
return absolute_path;
}
- if (dependency_path.is_abs_path()) {
+ if (dependency_path.is_absolute_path()) {
return dependency_path;
}
diff --git a/platform/javascript/api/javascript_singleton.h b/platform/javascript/api/javascript_singleton.h
index 1615efa87e..9d7a392278 100644
--- a/platform/javascript/api/javascript_singleton.h
+++ b/platform/javascript/api/javascript_singleton.h
@@ -32,11 +32,11 @@
#define JAVASCRIPT_SINGLETON_H
#include "core/object/class_db.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
-class JavaScriptObject : public Reference {
+class JavaScriptObject : public RefCounted {
private:
- GDCLASS(JavaScriptObject, Reference);
+ GDCLASS(JavaScriptObject, RefCounted);
protected:
virtual bool _set(const StringName &p_name, const Variant &p_value) { return false; }
diff --git a/platform/javascript/api/javascript_tools_editor_plugin.cpp b/platform/javascript/api/javascript_tools_editor_plugin.cpp
index b35ccd087f..54f541f607 100644
--- a/platform/javascript/api/javascript_tools_editor_plugin.cpp
+++ b/platform/javascript/api/javascript_tools_editor_plugin.cpp
@@ -33,15 +33,15 @@
#include "core/config/engine.h"
#include "core/config/project_settings.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "editor/editor_node.h"
#include <emscripten/emscripten.h>
// JavaScript functions defined in library_godot_editor_tools.js
extern "C" {
-extern int godot_js_os_download_buffer(const uint8_t *p_buf, int p_buf_size, const char *p_name, const char *p_mime);
+extern void godot_js_os_download_buffer(const uint8_t *p_buf, int p_buf_size, const char *p_name, const char *p_mime);
}
static void _javascript_editor_init_callback() {
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp
index cce1f8dca7..1cc05a2e19 100644
--- a/platform/javascript/display_server_javascript.cpp
+++ b/platform/javascript/display_server_javascript.cpp
@@ -407,9 +407,10 @@ void DisplayServerJavaScript::cursor_set_custom_image(const RES &p_cursor, Curso
// Mouse mode
void DisplayServerJavaScript::mouse_set_mode(MouseMode p_mode) {
- ERR_FAIL_COND_MSG(p_mode == MOUSE_MODE_CONFINED, "MOUSE_MODE_CONFINED is not supported for the HTML5 platform.");
- if (p_mode == mouse_get_mode())
+ ERR_FAIL_COND_MSG(p_mode == MOUSE_MODE_CONFINED || p_mode == MOUSE_MODE_CONFINED_HIDDEN, "MOUSE_MODE_CONFINED is not supported for the HTML5 platform.");
+ if (p_mode == mouse_get_mode()) {
return;
+ }
if (p_mode == MOUSE_MODE_VISIBLE) {
godot_js_display_cursor_set_visible(1);
diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp
index 8ce294f31b..7e49feee61 100644
--- a/platform/javascript/export/export.cpp
+++ b/platform/javascript/export/export.cpp
@@ -39,7 +39,7 @@
#include "platform/javascript/logo.gen.h"
#include "platform/javascript/run_icon.gen.h"
-class EditorHTTPServer : public Reference {
+class EditorHTTPServer : public RefCounted {
private:
Ref<TCPServer> server;
Map<String, String> mimes;
diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h
index 8927a83cb3..d332af2c31 100644
--- a/platform/javascript/godot_js.h
+++ b/platform/javascript/godot_js.h
@@ -84,7 +84,7 @@ extern void godot_js_display_cursor_set_custom_shape(const char *p_shape, const
extern void godot_js_display_cursor_set_visible(int p_visible);
// Display gamepad
-extern char *godot_js_display_gamepad_cb(void (*p_on_change)(int p_index, int p_connected, const char *p_id, const char *p_guid));
+extern void godot_js_display_gamepad_cb(void (*p_on_change)(int p_index, int p_connected, const char *p_id, const char *p_guid));
extern int godot_js_display_gamepad_sample();
extern int godot_js_display_gamepad_sample_count();
extern int godot_js_display_gamepad_sample_get(int p_idx, float r_btns[16], int32_t *r_btns_num, float r_axes[10], int32_t *r_axes_num, int32_t *r_standard);
diff --git a/platform/javascript/javascript_singleton.cpp b/platform/javascript/javascript_singleton.cpp
index 5ef67c0cdd..c441ed0517 100644
--- a/platform/javascript/javascript_singleton.cpp
+++ b/platform/javascript/javascript_singleton.cpp
@@ -28,12 +28,16 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifdef JAVASCRIPT_EVAL_ENABLED
-
#include "api/javascript_singleton.h"
#include "emscripten.h"
extern "C" {
+extern void godot_js_os_download_buffer(const uint8_t *p_buf, int p_buf_size, const char *p_name, const char *p_mime);
+}
+
+#ifdef JAVASCRIPT_EVAL_ENABLED
+
+extern "C" {
typedef union {
int64_t i;
double r;
@@ -301,7 +305,6 @@ union js_eval_ret {
};
extern int godot_js_eval(const char *p_js, int p_use_global_ctx, union js_eval_ret *p_union_ptr, void *p_byte_arr, void *p_byte_arr_write, void *(*p_callback)(void *p_ptr, void *p_ptr2, int p_len));
-extern int godot_js_os_download_buffer(const uint8_t *p_buf, int p_buf_size, const char *p_name, const char *p_mime);
}
void *resize_PackedByteArray_and_open_write(void *p_arr, void *r_write, int p_len) {
diff --git a/platform/javascript/js/libs/library_godot_display.js b/platform/javascript/js/libs/library_godot_display.js
index 91cab5eacc..affae90370 100644
--- a/platform/javascript/js/libs/library_godot_display.js
+++ b/platform/javascript/js/libs/library_godot_display.js
@@ -683,7 +683,7 @@ const GodotDisplay = {
return GodotDisplayScreen.exitFullscreen();
},
- godot_js_display_desired_size_set__sig: 'v',
+ godot_js_display_desired_size_set__sig: 'vii',
godot_js_display_desired_size_set: function (width, height) {
GodotDisplayScreen.desired_size = [width, height];
GodotDisplayScreen.updateSize();
diff --git a/platform/javascript/js/libs/library_godot_fetch.js b/platform/javascript/js/libs/library_godot_fetch.js
index de5ae2b1ae..615f9de8b0 100644
--- a/platform/javascript/js/libs/library_godot_fetch.js
+++ b/platform/javascript/js/libs/library_godot_fetch.js
@@ -29,7 +29,7 @@
/*************************************************************************/
const GodotFetch = {
- $GodotFetch__deps: ['$GodotRuntime'],
+ $GodotFetch__deps: ['$IDHandler', '$GodotRuntime'],
$GodotFetch: {
onread: function (id, result) {
@@ -126,7 +126,7 @@ const GodotFetch = {
},
},
- godot_js_fetch_create__sig: 'iii',
+ godot_js_fetch_create__sig: 'iiiiiii',
godot_js_fetch_create: function (p_method, p_url, p_headers, p_headers_size, p_body, p_body_size) {
const method = GodotRuntime.parseString(p_method);
const url = GodotRuntime.parseString(p_url);
@@ -176,7 +176,7 @@ const GodotFetch = {
return obj.status;
},
- godot_js_fetch_read_headers__sig: 'iii',
+ godot_js_fetch_read_headers__sig: 'iiii',
godot_js_fetch_read_headers: function (p_id, p_parse_cb, p_ref) {
const obj = IDHandler.get(p_id);
if (!obj || !obj.response) {
@@ -193,7 +193,7 @@ const GodotFetch = {
return 0;
},
- godot_js_fetch_read_chunk__sig: 'ii',
+ godot_js_fetch_read_chunk__sig: 'iiii',
godot_js_fetch_read_chunk: function (p_id, p_buf, p_buf_size) {
const obj = IDHandler.get(p_id);
if (!obj || !obj.response) {
diff --git a/platform/javascript/js/libs/library_godot_javascript_singleton.js b/platform/javascript/js/libs/library_godot_javascript_singleton.js
index 09ef4a1a5d..cb80273ca8 100644
--- a/platform/javascript/js/libs/library_godot_javascript_singleton.js
+++ b/platform/javascript/js/libs/library_godot_javascript_singleton.js
@@ -196,7 +196,7 @@ const GodotJSWrapper = {
}
},
- godot_js_wrapper_create_cb__sig: 'vii',
+ godot_js_wrapper_create_cb__sig: 'iii',
godot_js_wrapper_create_cb: function (p_ref, p_func) {
const func = GodotRuntime.get_func(p_func);
let id = 0;
diff --git a/platform/javascript/package-lock.json b/platform/javascript/package-lock.json
index 8bf5c52ff6..8003619576 100644
--- a/platform/javascript/package-lock.json
+++ b/platform/javascript/package-lock.json
@@ -5,27 +5,27 @@
"requires": true,
"dependencies": {
"@babel/code-frame": {
- "version": "7.10.4",
- "resolved": "https://registry.npmjs.org/@babel/code-frame/-/code-frame-7.10.4.tgz",
- "integrity": "sha512-vG6SvB6oYEhvgisZNFRmRCUkLz11c7rp+tbNTynGqc6mS1d5ATd/sGyV6W0KZZnXRKMTzZDRgQT3Ou9jhpAfUg==",
+ "version": "7.12.11",
+ "resolved": "https://registry.npmjs.org/@babel/code-frame/-/code-frame-7.12.11.tgz",
+ "integrity": "sha512-Zt1yodBx1UcyiePMSkWnU4hPqhwq7hGi2nFL1LeA3EUl+q2LQx16MISgJ0+z7dnmgvP9QtIleuETGOiOH1RcIw==",
"dev": true,
"requires": {
"@babel/highlight": "^7.10.4"
}
},
"@babel/helper-validator-identifier": {
- "version": "7.10.4",
- "resolved": "https://registry.npmjs.org/@babel/helper-validator-identifier/-/helper-validator-identifier-7.10.4.tgz",
- "integrity": "sha512-3U9y+43hz7ZM+rzG24Qe2mufW5KhvFg/NhnNph+i9mgCtdTCtMJuI1TMkrIUiK7Ix4PYlRF9I5dhqaLYA/ADXw==",
+ "version": "7.14.5",
+ "resolved": "https://registry.npmjs.org/@babel/helper-validator-identifier/-/helper-validator-identifier-7.14.5.tgz",
+ "integrity": "sha512-5lsetuxCLilmVGyiLEfoHBRX8UCFD+1m2x3Rj97WrW3V7H3u4RWRXA4evMjImCsin2J2YT0QaVDGf+z8ondbAg==",
"dev": true
},
"@babel/highlight": {
- "version": "7.10.4",
- "resolved": "https://registry.npmjs.org/@babel/highlight/-/highlight-7.10.4.tgz",
- "integrity": "sha512-i6rgnR/YgPEQzZZnbTHHuZdlE8qyoBNalD6F+q4vAFlcMEcqmkoG+mPqJYJCo63qPf74+Y1UZsl3l6f7/RIkmA==",
+ "version": "7.14.5",
+ "resolved": "https://registry.npmjs.org/@babel/highlight/-/highlight-7.14.5.tgz",
+ "integrity": "sha512-qf9u2WFWVV0MppaL877j2dBtQIDgmidgjGk5VIMw3OadXvYaXn66U1BFlH2t4+t3i+8PhedppRv+i40ABzd+gg==",
"dev": true,
"requires": {
- "@babel/helper-validator-identifier": "^7.10.4",
+ "@babel/helper-validator-identifier": "^7.14.5",
"chalk": "^2.0.0",
"js-tokens": "^4.0.0"
},
@@ -40,39 +40,38 @@
"escape-string-regexp": "^1.0.5",
"supports-color": "^5.3.0"
}
+ },
+ "escape-string-regexp": {
+ "version": "1.0.5",
+ "resolved": "https://registry.npmjs.org/escape-string-regexp/-/escape-string-regexp-1.0.5.tgz",
+ "integrity": "sha1-G2HAViGQqN/2rjuyzwIAyhMLhtQ=",
+ "dev": true
}
}
},
"@babel/parser": {
- "version": "7.14.1",
- "resolved": "https://registry.npmjs.org/@babel/parser/-/parser-7.14.1.tgz",
- "integrity": "sha512-muUGEKu8E/ftMTPlNp+mc6zL3E9zKWmF5sDHZ5MSsoTP9Wyz64AhEf9kD08xYJ7w6Hdcu8H550ircnPyWSIF0Q==",
+ "version": "7.14.5",
+ "resolved": "https://registry.npmjs.org/@babel/parser/-/parser-7.14.5.tgz",
+ "integrity": "sha512-TM8C+xtH/9n1qzX+JNHi7AN2zHMTiPUtspO0ZdHflW8KaskkALhMmuMHb4bCmNdv9VAPzJX3/bXqkVLnAvsPfg==",
"dev": true
},
"@eslint/eslintrc": {
- "version": "0.1.3",
- "resolved": "https://registry.npmjs.org/@eslint/eslintrc/-/eslintrc-0.1.3.tgz",
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+ "resolved": "https://registry.npmjs.org/ajv/-/ajv-6.12.6.tgz",
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+ "resolved": "https://registry.npmjs.org/array-includes/-/array-includes-3.1.3.tgz",
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+ "version": "1.2.4",
+ "resolved": "https://registry.npmjs.org/array.prototype.flat/-/array.prototype.flat-1.2.4.tgz",
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"dev": true,
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+ "resolved": "https://registry.npmjs.org/astral-regex/-/astral-regex-2.0.0.tgz",
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- "integrity": "sha1-ibTRmasr7kneFk6gK4nORi1xt2c=",
+ "version": "1.0.2",
+ "resolved": "https://registry.npmjs.org/balanced-match/-/balanced-match-1.0.2.tgz",
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"bluebird": {
@@ -224,6 +184,16 @@
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+ "resolved": "https://registry.npmjs.org/call-bind/-/call-bind-1.0.2.tgz",
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+ "requires": {
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"resolved": "https://registry.npmjs.org/callsites/-/callsites-3.1.0.tgz",
@@ -231,18 +201,18 @@
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+ "resolved": "https://registry.npmjs.org/catharsis/-/catharsis-0.9.0.tgz",
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"dev": true,
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- "lodash": "^4.17.14"
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+ "resolved": "https://registry.npmjs.org/chalk/-/chalk-4.1.1.tgz",
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"dev": true,
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@@ -250,12 +220,11 @@
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+ "version": "4.3.0",
+ "resolved": "https://registry.npmjs.org/ansi-styles/-/ansi-styles-4.3.0.tgz",
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@@ -313,15 +282,9 @@
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- "resolved": "https://registry.npmjs.org/contains-path/-/contains-path-0.1.0.tgz",
- "integrity": "sha1-/ozxhP9mcLa67wGp1IYaXL7EEgo=",
+ "version": "1.0.10",
+ "resolved": "https://registry.npmjs.org/confusing-browser-globals/-/confusing-browser-globals-1.0.10.tgz",
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@@ -336,12 +299,12 @@
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+ "version": "4.3.1",
+ "resolved": "https://registry.npmjs.org/debug/-/debug-4.3.1.tgz",
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"dev": true,
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- "ms": "^2.1.1"
+ "ms": "2.1.2"
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@@ -369,9 +332,9 @@
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+ "version": "8.0.0",
+ "resolved": "https://registry.npmjs.org/emoji-regex/-/emoji-regex-8.0.0.tgz",
+ "integrity": "sha512-MSjYzcWNOA0ewAHpz0MxpYFvwg6yjy1NG3xteoqz644VCo/RPgnr1/GGt+ic3iJTzQ8Eu3TdM14SawnVUmGE6A==",
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@@ -399,23 +362,27 @@
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+ "version": "1.18.3",
+ "resolved": "https://registry.npmjs.org/es-abstract/-/es-abstract-1.18.3.tgz",
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"dev": true,
"requires": {
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- "object-inspect": "^1.8.0",
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+ "is-callable": "^1.2.3",
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+ "string.prototype.trimend": "^1.0.4",
+ "string.prototype.trimstart": "^1.0.4",
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@@ -430,35 +397,37 @@
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- "integrity": "sha1-G2HAViGQqN/2rjuyzwIAyhMLhtQ=",
+ "version": "4.0.0",
+ "resolved": "https://registry.npmjs.org/escape-string-regexp/-/escape-string-regexp-4.0.0.tgz",
+ "integrity": "sha512-TtpcNJ3XAzx3Gq8sWRzJaVajRs0uVxA2YAkdb1jm2YkPz4G6egUFAyA3n5vtEIZefPk5Wa4UXbKuS5fKkJWdgA==",
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+ "version": "7.28.0",
+ "resolved": "https://registry.npmjs.org/eslint/-/eslint-7.28.0.tgz",
+ "integrity": "sha512-UMfH0VSjP0G4p3EWirscJEQ/cHqnT/iuH6oNZOB94nBjWbMnhGEPxsZm1eyIW0C/9jLI0Fow4W5DXLjEI7mn1g==",
"dev": true,
"requires": {
- "@babel/code-frame": "^7.0.0",
- "@eslint/eslintrc": "^0.1.3",
+ "@babel/code-frame": "7.12.11",
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"chalk": "^4.0.0",
"cross-spawn": "^7.0.2",
"debug": "^4.0.1",
"doctrine": "^3.0.0",
"enquirer": "^2.3.5",
- "eslint-scope": "^5.1.0",
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- "eslint-visitor-keys": "^1.3.0",
- "espree": "^7.3.0",
- "esquery": "^1.2.0",
+ "eslint-visitor-keys": "^2.0.0",
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- "globals": "^12.1.0",
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"import-fresh": "^3.0.0",
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@@ -466,7 +435,7 @@
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"json-stable-stringify-without-jsonify": "^1.0.1",
"levn": "^0.4.1",
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+ "lodash.merge": "^4.6.2",
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"natural-compare": "^1.4.0",
"optionator": "^0.9.1",
@@ -475,19 +444,19 @@
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"strip-ansi": "^6.0.0",
"strip-json-comments": "^3.1.0",
- "table": "^5.2.3",
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"text-table": "^0.2.0",
"v8-compile-cache": "^2.0.3"
}
},
"eslint-config-airbnb-base": {
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+ "version": "14.2.1",
+ "resolved": "https://registry.npmjs.org/eslint-config-airbnb-base/-/eslint-config-airbnb-base-14.2.1.tgz",
+ "integrity": "sha512-GOrQyDtVEc1Xy20U7vsB2yAoB4nBlfH5HZJeatRXHleO+OS5Ot+MWij4Dpltw4/DyIkqUfqz1epfhVR5XWWQPA==",
"dev": true,
"requires": {
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- "object.assign": "^4.1.0",
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+ "object.assign": "^4.1.2",
"object.entries": "^1.1.2"
}
},
@@ -519,50 +488,46 @@
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+ "version": "2.6.1",
+ "resolved": "https://registry.npmjs.org/eslint-module-utils/-/eslint-module-utils-2.6.1.tgz",
+ "integrity": "sha512-ZXI9B8cxAJIH4nfkhTwcRTEAnrVfobYqwjWy/QMCZ8rHkZHFjf9yO4BzpiF9kCSfNlMG54eKigISHpX0+AaT4A==",
"dev": true,
"requires": {
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+ "resolved": "https://registry.npmjs.org/parse-json/-/parse-json-4.0.0.tgz",
+ "integrity": "sha1-vjX1Qlvh9/bHRxhPmKeIy5lHfuA=",
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+ "resolved": "https://registry.npmjs.org/path-parse/-/path-parse-1.0.7.tgz",
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- "integrity": "sha1-8BLMuEFbcJb8LaoQVMPXI4lZTHM=",
+ "version": "3.0.0",
+ "resolved": "https://registry.npmjs.org/path-type/-/path-type-3.0.0.tgz",
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- "resolved": "https://registry.npmjs.org/pify/-/pify-2.3.0.tgz",
- "integrity": "sha1-7RQaasBDqEnqWISY59yosVMw6Qw=",
+ "version": "3.0.0",
+ "resolved": "https://registry.npmjs.org/pify/-/pify-3.0.0.tgz",
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@@ -1362,6 +1366,15 @@
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+ "version": "3.0.0",
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+ "integrity": "sha1-nLxoaXj+5l0WwA4rGcI3/Pbjg4k=",
"dev": true,
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+ "version": "3.0.0",
+ "resolved": "https://registry.npmjs.org/read-pkg-up/-/read-pkg-up-3.0.0.tgz",
+ "integrity": "sha1-PtSWaF26D4/hGNBpHcUfSh/5bwc=",
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+ "resolved": "https://registry.npmjs.org/regexpp/-/regexpp-3.2.0.tgz",
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@@ -1432,19 +1452,22 @@
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+ "integrity": "sha512-PoeGJYh8HK4BTO/a9Tf6ZG3veo/A7ZVsYrSA6J8ny9nb3B1VrpkuN+z9OE5wfE5p6H4LchYZsegiQgbJD94ZFQ==",
+ "dev": true,
+ "requires": {
+ "lru-cache": "^6.0.0"
+ }
},
"shebang-command": {
"version": "2.0.0",
@@ -1462,14 +1485,40 @@
"dev": true
},
"slice-ansi": {
- "version": "2.1.0",
- "resolved": "https://registry.npmjs.org/slice-ansi/-/slice-ansi-2.1.0.tgz",
- "integrity": "sha512-Qu+VC3EwYLldKa1fCxuuvULvSJOKEgk9pi8dZeCVK7TqBfUNTH4sFkk4joj8afVSfAYgJoSOetjx9QWOJ5mYoQ==",
+ "version": "4.0.0",
+ "resolved": "https://registry.npmjs.org/slice-ansi/-/slice-ansi-4.0.0.tgz",
+ "integrity": "sha512-qMCMfhY040cVHT43K9BFygqYbUPFZKHOg7K73mtTWJRb8pyP3fzf4Ixd5SzdEJQ6MRUg/WBnOLxghZtKKurENQ==",
"dev": true,
"requires": {
- "ansi-styles": "^3.2.0",
- "astral-regex": "^1.0.0",
- "is-fullwidth-code-point": "^2.0.0"
+ "ansi-styles": "^4.0.0",
+ "astral-regex": "^2.0.0",
+ "is-fullwidth-code-point": "^3.0.0"
+ },
+ "dependencies": {
+ "ansi-styles": {
+ "version": "4.3.0",
+ "resolved": "https://registry.npmjs.org/ansi-styles/-/ansi-styles-4.3.0.tgz",
+ "integrity": "sha512-zbB9rCJAT1rbjiVDb2hqKFHNYLxgtk8NURxZ3IZwD3F6NtxbXZQCnnSi1Lkx+IDohdPlFp222wVALIheZJQSEg==",
+ "dev": true,
+ "requires": {
+ "color-convert": "^2.0.1"
+ }
+ },
+ "color-convert": {
+ "version": "2.0.1",
+ "resolved": "https://registry.npmjs.org/color-convert/-/color-convert-2.0.1.tgz",
+ "integrity": "sha512-RRECPsj7iu/xb5oKYcsFHSppFNnsj/52OVTRKb4zP5onXwVF3zVmmToNcOfGC+CRDpfK/U584fMg38ZHCaElKQ==",
+ "dev": true,
+ "requires": {
+ "color-name": "~1.1.4"
+ }
+ },
+ "color-name": {
+ "version": "1.1.4",
+ "resolved": "https://registry.npmjs.org/color-name/-/color-name-1.1.4.tgz",
+ "integrity": "sha512-dOy+3AuW3a2wNbZHIuMZpTcgjGuLU/uBL/ubcZF9OXbDo8ff4O8yVp5Bf0efS8uEoYo5q4Fx7dY9OgQGXgAsQA==",
+ "dev": true
+ }
}
},
"spdx-correct": {
@@ -1499,9 +1548,9 @@
}
},
"spdx-license-ids": {
- "version": "3.0.6",
- "resolved": "https://registry.npmjs.org/spdx-license-ids/-/spdx-license-ids-3.0.6.tgz",
- "integrity": "sha512-+orQK83kyMva3WyPf59k1+Y525csj5JejicWut55zeTWANuN17qSiSLUXWtzHeNWORSvT7GLDJ/E/XiIWoXBTw==",
+ "version": "3.0.9",
+ "resolved": "https://registry.npmjs.org/spdx-license-ids/-/spdx-license-ids-3.0.9.tgz",
+ "integrity": "sha512-Ki212dKK4ogX+xDo4CtOZBVIwhsKBEfsEEcwmJfLQzirgc2jIWdzg40Unxz/HzEUqM1WFzVlQSMF9kZZ2HboLQ==",
"dev": true
},
"sprintf-js": {
@@ -1511,93 +1560,34 @@
"dev": true
},
"string-width": {
- "version": "3.1.0",
- "resolved": "https://registry.npmjs.org/string-width/-/string-width-3.1.0.tgz",
- "integrity": "sha512-vafcv6KjVZKSgz06oM/H6GDBrAtz8vdhQakGjFIvNrHA6y3HCF1CInLy+QLq8dTJPQ1b+KDUqDFctkdRW44e1w==",
+ "version": "4.2.2",
+ "resolved": "https://registry.npmjs.org/string-width/-/string-width-4.2.2.tgz",
+ "integrity": "sha512-XBJbT3N4JhVumXE0eoLU9DCjcaF92KLNqTmFCnG1pf8duUxFGwtP6AD6nkjw9a3IdiRtL3E2w3JDiE/xi3vOeA==",
"dev": true,
"requires": {
- "emoji-regex": "^7.0.1",
- "is-fullwidth-code-point": "^2.0.0",
- "strip-ansi": "^5.1.0"
- },
- "dependencies": {
- "ansi-regex": {
- "version": "4.1.0",
- "resolved": "https://registry.npmjs.org/ansi-regex/-/ansi-regex-4.1.0.tgz",
- "integrity": "sha512-1apePfXM1UOSqw0o9IiFAovVz9M5S1Dg+4TrDwfMewQ6p/rmMueb7tWZjQ1rx4Loy1ArBggoqGpfqqdI4rondg==",
- "dev": true
- },
- "strip-ansi": {
- "version": "5.2.0",
- "resolved": "https://registry.npmjs.org/strip-ansi/-/strip-ansi-5.2.0.tgz",
- "integrity": "sha512-DuRs1gKbBqsMKIZlrffwlug8MHkcnpjs5VPmL1PAh+mA30U0DTotfDZ0d2UUsXpPmPmMMJ6W773MaA3J+lbiWA==",
- "dev": true,
- "requires": {
- "ansi-regex": "^4.1.0"
- }
- }
+ "emoji-regex": "^8.0.0",
+ "is-fullwidth-code-point": "^3.0.0",
+ "strip-ansi": "^6.0.0"
}
},
"string.prototype.trimend": {
- "version": "1.0.1",
- "resolved": "https://registry.npmjs.org/string.prototype.trimend/-/string.prototype.trimend-1.0.1.tgz",
- "integrity": "sha512-LRPxFUaTtpqYsTeNKaFOw3R4bxIzWOnbQ837QfBylo8jIxtcbK/A/sMV7Q+OAV/vWo+7s25pOE10KYSjaSO06g==",
+ "version": "1.0.4",
+ "resolved": "https://registry.npmjs.org/string.prototype.trimend/-/string.prototype.trimend-1.0.4.tgz",
+ "integrity": "sha512-y9xCjw1P23Awk8EvTpcyL2NIr1j7wJ39f+k6lvRnSMz+mz9CGz9NYPelDk42kOz6+ql8xjfK8oYzy3jAP5QU5A==",
"dev": true,
"requires": {
- "define-properties": "^1.1.3",
- "es-abstract": "^1.17.5"
- },
- "dependencies": {
- "es-abstract": {
- "version": "1.17.6",
- "resolved": "https://registry.npmjs.org/es-abstract/-/es-abstract-1.17.6.tgz",
- "integrity": "sha512-Fr89bON3WFyUi5EvAeI48QTWX0AyekGgLA8H+c+7fbfCkJwRWRMLd8CQedNEyJuoYYhmtEqY92pgte1FAhBlhw==",
- "dev": true,
- "requires": {
- "es-to-primitive": "^1.2.1",
- "function-bind": "^1.1.1",
- "has": "^1.0.3",
- "has-symbols": "^1.0.1",
- "is-callable": "^1.2.0",
- "is-regex": "^1.1.0",
- "object-inspect": "^1.7.0",
- "object-keys": "^1.1.1",
- "object.assign": "^4.1.0",
- "string.prototype.trimend": "^1.0.1",
- "string.prototype.trimstart": "^1.0.1"
- }
- }
+ "call-bind": "^1.0.2",
+ "define-properties": "^1.1.3"
}
},
"string.prototype.trimstart": {
- "version": "1.0.1",
- "resolved": "https://registry.npmjs.org/string.prototype.trimstart/-/string.prototype.trimstart-1.0.1.tgz",
- "integrity": "sha512-XxZn+QpvrBI1FOcg6dIpxUPgWCPuNXvMD72aaRaUQv1eD4e/Qy8i/hFTe0BUmD60p/QA6bh1avmuPTfNjqVWRw==",
+ "version": "1.0.4",
+ "resolved": "https://registry.npmjs.org/string.prototype.trimstart/-/string.prototype.trimstart-1.0.4.tgz",
+ "integrity": "sha512-jh6e984OBfvxS50tdY2nRZnoC5/mLFKOREQfw8t5yytkoUsJRNxvI/E39qu1sD0OtWI3OC0XgKSmcWwziwYuZw==",
"dev": true,
"requires": {
- "define-properties": "^1.1.3",
- "es-abstract": "^1.17.5"
- },
- "dependencies": {
- "es-abstract": {
- "version": "1.17.6",
- "resolved": "https://registry.npmjs.org/es-abstract/-/es-abstract-1.17.6.tgz",
- "integrity": "sha512-Fr89bON3WFyUi5EvAeI48QTWX0AyekGgLA8H+c+7fbfCkJwRWRMLd8CQedNEyJuoYYhmtEqY92pgte1FAhBlhw==",
- "dev": true,
- "requires": {
- "es-to-primitive": "^1.2.1",
- "function-bind": "^1.1.1",
- "has": "^1.0.3",
- "has-symbols": "^1.0.1",
- "is-callable": "^1.2.0",
- "is-regex": "^1.1.0",
- "object-inspect": "^1.7.0",
- "object-keys": "^1.1.1",
- "object.assign": "^4.1.0",
- "string.prototype.trimend": "^1.0.1",
- "string.prototype.trimstart": "^1.0.1"
- }
- }
+ "call-bind": "^1.0.2",
+ "define-properties": "^1.1.3"
}
},
"strip-ansi": {
@@ -1631,15 +1621,37 @@
}
},
"table": {
- "version": "5.4.6",
- "resolved": "https://registry.npmjs.org/table/-/table-5.4.6.tgz",
- "integrity": "sha512-wmEc8m4fjnob4gt5riFRtTu/6+4rSe12TpAELNSqHMfF3IqnA+CH37USM6/YR3qRZv7e56kAEAtd6nKZaxe0Ug==",
+ "version": "6.7.1",
+ "resolved": "https://registry.npmjs.org/table/-/table-6.7.1.tgz",
+ "integrity": "sha512-ZGum47Yi6KOOFDE8m223td53ath2enHcYLgOCjGr5ngu8bdIARQk6mN/wRMv4yMRcHnCSnHbCEha4sobQx5yWg==",
"dev": true,
"requires": {
- "ajv": "^6.10.2",
- "lodash": "^4.17.14",
- "slice-ansi": "^2.1.0",
- "string-width": "^3.0.0"
+ "ajv": "^8.0.1",
+ "lodash.clonedeep": "^4.5.0",
+ "lodash.truncate": "^4.4.2",
+ "slice-ansi": "^4.0.0",
+ "string-width": "^4.2.0",
+ "strip-ansi": "^6.0.0"
+ },
+ "dependencies": {
+ "ajv": {
+ "version": "8.6.0",
+ "resolved": "https://registry.npmjs.org/ajv/-/ajv-8.6.0.tgz",
+ "integrity": "sha512-cnUG4NSBiM4YFBxgZIj/In3/6KX+rQ2l2YPRVcvAMQGWEPKuXoPIhxzwqh31jA3IPbI4qEOp/5ILI4ynioXsGQ==",
+ "dev": true,
+ "requires": {
+ "fast-deep-equal": "^3.1.1",
+ "json-schema-traverse": "^1.0.0",
+ "require-from-string": "^2.0.2",
+ "uri-js": "^4.2.2"
+ }
+ },
+ "json-schema-traverse": {
+ "version": "1.0.0",
+ "resolved": "https://registry.npmjs.org/json-schema-traverse/-/json-schema-traverse-1.0.0.tgz",
+ "integrity": "sha512-NM8/P9n3XjXhIZn1lLhkFaACTOURQXjWhV4BA/RnOv8xvgqtqpAX9IO4mRQxSx1Rlo4tqzeqb0sOlruaOy3dug==",
+ "dev": true
+ }
}
},
"taffydb": {
@@ -1676,9 +1688,9 @@
}
},
"type-fest": {
- "version": "0.8.1",
- "resolved": "https://registry.npmjs.org/type-fest/-/type-fest-0.8.1.tgz",
- "integrity": "sha512-4dbzIzqvjtgiM5rw1k5rEHtBANKmdudhGyBEajN01fEyhaAIhsoKNy6y7+IN93IfpFtwY9iqi7kD+xwKhQsNJA==",
+ "version": "0.20.2",
+ "resolved": "https://registry.npmjs.org/type-fest/-/type-fest-0.20.2.tgz",
+ "integrity": "sha512-Ne+eE4r0/iWnpAxD852z3A+N0Bt5RN//NjJwRd2VFHEmrywxf5vsZlh4R6lixl6B+wz/8d+maTSAkN1FIkI3LQ==",
"dev": true
},
"uc.micro": {
@@ -1687,25 +1699,37 @@
"integrity": "sha512-8Y75pvTYkLJW2hWQHXxoqRgV7qb9B+9vFEtidML+7koHUFapnVJAZ6cKs+Qjz5Aw3aZWHMC6u0wJE3At+nSGwA==",
"dev": true
},
+ "unbox-primitive": {
+ "version": "1.0.1",
+ "resolved": "https://registry.npmjs.org/unbox-primitive/-/unbox-primitive-1.0.1.tgz",
+ "integrity": "sha512-tZU/3NqK3dA5gpE1KtyiJUrEB0lxnGkMFHptJ7q6ewdZ8s12QrODwNbhIJStmJkd1QDXa1NRA8aF2A1zk/Ypyw==",
+ "dev": true,
+ "requires": {
+ "function-bind": "^1.1.1",
+ "has-bigints": "^1.0.1",
+ "has-symbols": "^1.0.2",
+ "which-boxed-primitive": "^1.0.2"
+ }
+ },
"underscore": {
- "version": "1.12.1",
- "resolved": "https://registry.npmjs.org/underscore/-/underscore-1.12.1.tgz",
- "integrity": "sha512-hEQt0+ZLDVUMhebKxL4x1BTtDY7bavVofhZ9KZ4aI26X9SRaE+Y3m83XUL1UP2jn8ynjndwCCpEHdUG+9pP1Tw==",
+ "version": "1.13.1",
+ "resolved": "https://registry.npmjs.org/underscore/-/underscore-1.13.1.tgz",
+ "integrity": "sha512-hzSoAVtJF+3ZtiFX0VgfFPHEDRm7Y/QPjGyNo4TVdnDTdft3tr8hEkD25a1jC+TjTuE7tkHGKkhwCgs9dgBB2g==",
"dev": true
},
"uri-js": {
- "version": "4.4.0",
- "resolved": "https://registry.npmjs.org/uri-js/-/uri-js-4.4.0.tgz",
- "integrity": "sha512-B0yRTzYdUCCn9n+F4+Gh4yIDtMQcaJsmYBDsTSG8g/OejKBodLQ2IHfN3bM7jUsRXndopT7OIXWdYqc1fjmV6g==",
+ "version": "4.4.1",
+ "resolved": "https://registry.npmjs.org/uri-js/-/uri-js-4.4.1.tgz",
+ "integrity": "sha512-7rKUyy33Q1yc98pQ1DAmLtwX109F7TIfWlW1Ydo8Wl1ii1SeHieeh0HHfPeL2fMXK6z0s8ecKs9frCuLJvndBg==",
"dev": true,
"requires": {
"punycode": "^2.1.0"
}
},
"v8-compile-cache": {
- "version": "2.1.1",
- "resolved": "https://registry.npmjs.org/v8-compile-cache/-/v8-compile-cache-2.1.1.tgz",
- "integrity": "sha512-8OQ9CL+VWyt3JStj7HX7/ciTL2V3Rl1Wf5OL+SNTm0yK1KvtReVulksyeRnCANHHuUxHlQig+JJDlUhBt1NQDQ==",
+ "version": "2.3.0",
+ "resolved": "https://registry.npmjs.org/v8-compile-cache/-/v8-compile-cache-2.3.0.tgz",
+ "integrity": "sha512-l8lCEmLcLYZh4nbunNZvQCJc5pv7+RCwa8q/LdUx8u7lsWvPDKmpodJAJNwkAhJC//dFY48KuIEmjtd4RViDrA==",
"dev": true
},
"validate-npm-package-license": {
@@ -1727,6 +1751,19 @@
"isexe": "^2.0.0"
}
},
+ "which-boxed-primitive": {
+ "version": "1.0.2",
+ "resolved": "https://registry.npmjs.org/which-boxed-primitive/-/which-boxed-primitive-1.0.2.tgz",
+ "integrity": "sha512-bwZdv0AKLpplFY2KZRX6TvyuN7ojjr7lwkg6ml0roIy9YeuSr7JS372qlNW18UQYzgYK9ziGcerWqZOmEn9VNg==",
+ "dev": true,
+ "requires": {
+ "is-bigint": "^1.0.1",
+ "is-boolean-object": "^1.1.0",
+ "is-number-object": "^1.0.4",
+ "is-string": "^1.0.5",
+ "is-symbol": "^1.0.3"
+ }
+ },
"word-wrap": {
"version": "1.2.3",
"resolved": "https://registry.npmjs.org/word-wrap/-/word-wrap-1.2.3.tgz",
@@ -1739,20 +1776,17 @@
"integrity": "sha1-tSQ9jz7BqjXxNkYFvA0QNuMKtp8=",
"dev": true
},
- "write": {
- "version": "1.0.3",
- "resolved": "https://registry.npmjs.org/write/-/write-1.0.3.tgz",
- "integrity": "sha512-/lg70HAjtkUgWPVZhZcm+T4hkL8Zbtp1nFNOn3lRrxnlv50SRBv7cR7RqR+GMsd3hUXy9hWBo4CHTbFTcOYwig==",
- "dev": true,
- "requires": {
- "mkdirp": "^0.5.1"
- }
- },
"xmlcreate": {
"version": "2.0.3",
"resolved": "https://registry.npmjs.org/xmlcreate/-/xmlcreate-2.0.3.tgz",
"integrity": "sha512-HgS+X6zAztGa9zIK3Y3LXuJes33Lz9x+YyTxgrkIdabu2vqcGOWwdfCpf1hWLRrd553wd4QCDf6BBO6FfdsRiQ==",
"dev": true
+ },
+ "yallist": {
+ "version": "4.0.0",
+ "resolved": "https://registry.npmjs.org/yallist/-/yallist-4.0.0.tgz",
+ "integrity": "sha512-3wdGidZyq5PB084XLES5TpOSRA3wjXAlIWMhum2kRcv/41Sn2emQ0dycQW4uZXLejwKvg6EsvbdlVL+FYEct7A==",
+ "dev": true
}
}
}
diff --git a/platform/javascript/package.json b/platform/javascript/package.json
index 53748503f9..9dafae30c5 100644
--- a/platform/javascript/package.json
+++ b/platform/javascript/package.json
@@ -20,9 +20,9 @@
"author": "Godot Engine contributors",
"license": "MIT",
"devDependencies": {
- "eslint": "^7.9.0",
- "eslint-config-airbnb-base": "^14.2.0",
- "eslint-plugin-import": "^2.22.0",
- "jsdoc": "github:jsdoc/jsdoc#544a992824631fc652183d8b0b4b1281dc961560"
+ "eslint": "^7.28.0",
+ "eslint-config-airbnb-base": "^14.2.1",
+ "eslint-plugin-import": "^2.23.4",
+ "jsdoc": "^3.6.7"
}
}
diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp
index b50b5f3479..8b6922699c 100644
--- a/platform/linuxbsd/display_server_x11.cpp
+++ b/platform/linuxbsd/display_server_x11.cpp
@@ -360,7 +360,7 @@ void DisplayServerX11::mouse_set_mode(MouseMode p_mode) {
return;
}
- if (mouse_mode == MOUSE_MODE_CAPTURED || mouse_mode == MOUSE_MODE_CONFINED) {
+ if (mouse_mode == MOUSE_MODE_CAPTURED || mouse_mode == MOUSE_MODE_CONFINED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN) {
XUngrabPointer(x11_display, CurrentTime);
}
@@ -376,7 +376,7 @@ void DisplayServerX11::mouse_set_mode(MouseMode p_mode) {
}
mouse_mode = p_mode;
- if (mouse_mode == MOUSE_MODE_CAPTURED || mouse_mode == MOUSE_MODE_CONFINED) {
+ if (mouse_mode == MOUSE_MODE_CAPTURED || mouse_mode == MOUSE_MODE_CONFINED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN) {
//flush pending motion events
_flush_mouse_motion();
WindowData &main_window = windows[MAIN_WINDOW_ID];
@@ -2766,7 +2766,7 @@ void DisplayServerX11::process_events() {
do_mouse_warp = false;
// Is the current mouse mode one where it needs to be grabbed.
- bool mouse_mode_grab = mouse_mode == MOUSE_MODE_CAPTURED || mouse_mode == MOUSE_MODE_CONFINED;
+ bool mouse_mode_grab = mouse_mode == MOUSE_MODE_CAPTURED || mouse_mode == MOUSE_MODE_CONFINED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN;
xi.pressure = 0;
xi.tilt = Vector2();
@@ -3030,7 +3030,7 @@ void DisplayServerX11::process_events() {
for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
if (mouse_mode == MOUSE_MODE_CONFINED) {
XUndefineCursor(x11_display, E->get().x11_window);
- } else if (mouse_mode == MOUSE_MODE_CAPTURED) { // or re-hide it in captured mode
+ } else if (mouse_mode == MOUSE_MODE_CAPTURED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN) { // Or re-hide it.
XDefineCursor(x11_display, E->get().x11_window, null_cursor);
}
diff --git a/platform/linuxbsd/export/export.cpp b/platform/linuxbsd/export/export.cpp
index cb95068314..3ee088dd35 100644
--- a/platform/linuxbsd/export/export.cpp
+++ b/platform/linuxbsd/export/export.cpp
@@ -30,7 +30,7 @@
#include "export.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "editor/editor_export.h"
#include "platform/linuxbsd/logo.gen.h"
#include "scene/resources/texture.h"
diff --git a/platform/linuxbsd/os_linuxbsd.cpp b/platform/linuxbsd/os_linuxbsd.cpp
index 23e448fbd7..c6a2fa5be7 100644
--- a/platform/linuxbsd/os_linuxbsd.cpp
+++ b/platform/linuxbsd/os_linuxbsd.cpp
@@ -30,7 +30,7 @@
#include "os_linuxbsd.h"
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
#include "main/main.h"
#ifdef X11_ENABLED
@@ -166,7 +166,7 @@ bool OS_LinuxBSD::_check_internal_feature_support(const String &p_feature) {
String OS_LinuxBSD::get_config_path() const {
if (has_environment("XDG_CONFIG_HOME")) {
- if (get_environment("XDG_CONFIG_HOME").is_abs_path()) {
+ if (get_environment("XDG_CONFIG_HOME").is_absolute_path()) {
return get_environment("XDG_CONFIG_HOME");
} else {
WARN_PRINT_ONCE("`XDG_CONFIG_HOME` is a relative path. Ignoring its value and falling back to `$HOME/.config` or `.` per the XDG Base Directory specification.");
@@ -181,7 +181,7 @@ String OS_LinuxBSD::get_config_path() const {
String OS_LinuxBSD::get_data_path() const {
if (has_environment("XDG_DATA_HOME")) {
- if (get_environment("XDG_DATA_HOME").is_abs_path()) {
+ if (get_environment("XDG_DATA_HOME").is_absolute_path()) {
return get_environment("XDG_DATA_HOME");
} else {
WARN_PRINT_ONCE("`XDG_DATA_HOME` is a relative path. Ignoring its value and falling back to `$HOME/.local/share` or `get_config_path()` per the XDG Base Directory specification.");
@@ -196,7 +196,7 @@ String OS_LinuxBSD::get_data_path() const {
String OS_LinuxBSD::get_cache_path() const {
if (has_environment("XDG_CACHE_HOME")) {
- if (get_environment("XDG_CACHE_HOME").is_abs_path()) {
+ if (get_environment("XDG_CACHE_HOME").is_absolute_path()) {
return get_environment("XDG_CACHE_HOME");
} else {
WARN_PRINT_ONCE("`XDG_CACHE_HOME` is a relative path. Ignoring its value and falling back to `$HOME/.cache` or `get_config_path()` per the XDG Base Directory specification.");
@@ -425,8 +425,8 @@ Error OS_LinuxBSD::move_to_trash(const String &p_path) {
// Generates the .trashinfo file
OS::Date date = OS::get_singleton()->get_date(false);
OS::Time time = OS::get_singleton()->get_time(false);
- String timestamp = vformat("%04d-%02d-%02dT%02d:%02d:", date.year, date.month, date.day, time.hour, time.min);
- timestamp = vformat("%s%02d", timestamp, time.sec); // vformat only supports up to 6 arguments.
+ String timestamp = vformat("%04d-%02d-%02dT%02d:%02d:", date.year, date.month, date.day, time.hour, time.minute);
+ timestamp = vformat("%s%02d", timestamp, time.second); // vformat only supports up to 6 arguments.
String trash_info = "[Trash Info]\nPath=" + p_path.uri_encode() + "\nDeletionDate=" + timestamp + "\n";
{
Error err;
diff --git a/platform/osx/dir_access_osx.h b/platform/osx/dir_access_osx.h
index f61581979f..a894723e64 100644
--- a/platform/osx/dir_access_osx.h
+++ b/platform/osx/dir_access_osx.h
@@ -38,7 +38,7 @@
#include <sys/types.h>
#include <unistd.h>
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
#include "drivers/unix/dir_access_unix.h"
class DirAccessOSX : public DirAccessUnix {
diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm
index f53b60891f..408feb4db9 100644
--- a/platform/osx/display_server_osx.mm
+++ b/platform/osx/display_server_osx.mm
@@ -884,7 +884,7 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, i
return;
}
- if (DS_OSX->mouse_mode == DisplayServer::MOUSE_MODE_CONFINED) {
+ if (DS_OSX->mouse_mode == DisplayServer::MOUSE_MODE_CONFINED || DS_OSX->mouse_mode == DisplayServer::MOUSE_MODE_CONFINED_HIDDEN) {
// Discard late events
if (([event timestamp]) < DS_OSX->last_warp) {
return;
@@ -2106,7 +2106,12 @@ void DisplayServerOSX::mouse_set_mode(MouseMode p_mode) {
} else if (p_mode == MOUSE_MODE_CONFINED) {
CGDisplayShowCursor(kCGDirectMainDisplay);
CGAssociateMouseAndMouseCursorPosition(false);
- } else {
+ } else if (p_mode == MOUSE_MODE_CONFINED_HIDDEN) {
+ if (mouse_mode == MOUSE_MODE_VISIBLE || mouse_mode == MOUSE_MODE_CONFINED) {
+ CGDisplayHideCursor(kCGDirectMainDisplay);
+ }
+ CGAssociateMouseAndMouseCursorPosition(false);
+ } else { // MOUSE_MODE_VISIBLE
CGDisplayShowCursor(kCGDirectMainDisplay);
CGAssociateMouseAndMouseCursorPosition(true);
}
@@ -2143,7 +2148,7 @@ void DisplayServerOSX::mouse_warp_to_position(const Point2i &p_to) {
CGEventSourceSetLocalEventsSuppressionInterval(lEventRef, 0.0);
CGAssociateMouseAndMouseCursorPosition(false);
CGWarpMouseCursorPosition(lMouseWarpPos);
- if (mouse_mode != MOUSE_MODE_CONFINED) {
+ if (mouse_mode != MOUSE_MODE_CONFINED && mouse_mode != MOUSE_MODE_CONFINED_HIDDEN) {
CGAssociateMouseAndMouseCursorPosition(true);
}
}
diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp
index 6d995412ab..f52853ca9e 100644
--- a/platform/osx/export/export.cpp
+++ b/platform/osx/export/export.cpp
@@ -31,11 +31,11 @@
#include "export.h"
#include "core/config/project_settings.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/io/marshalls.h"
#include "core/io/resource_saver.h"
#include "core/io/zip_io.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/version.h"
#include "editor/editor_export.h"
@@ -147,6 +147,7 @@ void EditorExportPlatformOSX::get_export_options(List<ExportOption> *r_options)
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "*.png,*.icns"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/bundle_identifier", PROPERTY_HINT_PLACEHOLDER_TEXT, "com.example.game"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/signature"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/app_category", PROPERTY_HINT_ENUM, "Business,Developer-tools,Education,Entertainment,Finance,Games,Action-games,Adventure-games,Arcade-games,Board-games,Card-games,Casino-games,Dice-games,Educational-games,Family-games,Kids-games,Music-games,Puzzle-games,Racing-games,Role-playing-games,Simulation-games,Sports-games,Strategy-games,Trivia-games,Word-games,Graphics-design,Healthcare-fitness,Lifestyle,Medical,Music,News,Photography,Productivity,Reference,Social-networking,Sports,Travel,Utilities,Video,Weather"), "Games"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/short_version"), "1.0"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/version"), "1.0"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), ""));
@@ -386,6 +387,9 @@ void EditorExportPlatformOSX::_fix_plist(const Ref<EditorExportPreset> &p_preset
strnew += lines[i].replace("$version", p_preset->get("application/version")) + "\n";
} else if (lines[i].find("$signature") != -1) {
strnew += lines[i].replace("$signature", p_preset->get("application/signature")) + "\n";
+ } else if (lines[i].find("$app_category") != -1) {
+ String cat = p_preset->get("application/app_category");
+ strnew += lines[i].replace("$app_category", cat.to_lower()) + "\n";
} else if (lines[i].find("$copyright") != -1) {
strnew += lines[i].replace("$copyright", p_preset->get("application/copyright")) + "\n";
} else if (lines[i].find("$highres") != -1) {
@@ -1000,9 +1004,9 @@ void EditorExportPlatformOSX::_zip_folder_recursive(zipFile &p_zip, const String
zip_fileinfo zipfi;
zipfi.tmz_date.tm_hour = time.hour;
zipfi.tmz_date.tm_mday = date.day;
- zipfi.tmz_date.tm_min = time.min;
+ zipfi.tmz_date.tm_min = time.minute;
zipfi.tmz_date.tm_mon = date.month - 1; // Note: "tm" month range - 0..11, Godot month range - 1..12, http://www.cplusplus.com/reference/ctime/tm/
- zipfi.tmz_date.tm_sec = time.sec;
+ zipfi.tmz_date.tm_sec = time.second;
zipfi.tmz_date.tm_year = date.year;
zipfi.dosDate = 0;
// 0120000: symbolic link type
@@ -1045,9 +1049,9 @@ void EditorExportPlatformOSX::_zip_folder_recursive(zipFile &p_zip, const String
zip_fileinfo zipfi;
zipfi.tmz_date.tm_hour = time.hour;
zipfi.tmz_date.tm_mday = date.day;
- zipfi.tmz_date.tm_min = time.min;
+ zipfi.tmz_date.tm_min = time.minute;
zipfi.tmz_date.tm_mon = date.month - 1; // Note: "tm" month range - 0..11, Godot month range - 1..12, http://www.cplusplus.com/reference/ctime/tm/
- zipfi.tmz_date.tm_sec = time.sec;
+ zipfi.tmz_date.tm_sec = time.second;
zipfi.tmz_date.tm_year = date.year;
zipfi.dosDate = 0;
// 0100000: regular file type
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 9e3f0350e9..b65d84d900 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -190,7 +190,7 @@ MainLoop *OS_OSX::get_main_loop() const {
String OS_OSX::get_config_path() const {
// The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on macOS as well.
if (has_environment("XDG_CONFIG_HOME")) {
- if (get_environment("XDG_CONFIG_HOME").is_abs_path()) {
+ if (get_environment("XDG_CONFIG_HOME").is_absolute_path()) {
return get_environment("XDG_CONFIG_HOME");
} else {
WARN_PRINT_ONCE("`XDG_CONFIG_HOME` is a relative path. Ignoring its value and falling back to `$HOME/Library/Application Support` or `.` per the XDG Base Directory specification.");
@@ -205,7 +205,7 @@ String OS_OSX::get_config_path() const {
String OS_OSX::get_data_path() const {
// The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on macOS as well.
if (has_environment("XDG_DATA_HOME")) {
- if (get_environment("XDG_DATA_HOME").is_abs_path()) {
+ if (get_environment("XDG_DATA_HOME").is_absolute_path()) {
return get_environment("XDG_DATA_HOME");
} else {
WARN_PRINT_ONCE("`XDG_DATA_HOME` is a relative path. Ignoring its value and falling back to `get_config_path()` per the XDG Base Directory specification.");
@@ -217,7 +217,7 @@ String OS_OSX::get_data_path() const {
String OS_OSX::get_cache_path() const {
// The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on macOS as well.
if (has_environment("XDG_CACHE_HOME")) {
- if (get_environment("XDG_CACHE_HOME").is_abs_path()) {
+ if (get_environment("XDG_CACHE_HOME").is_absolute_path()) {
return get_environment("XDG_CACHE_HOME");
} else {
WARN_PRINT_ONCE("`XDG_CACHE_HOME` is a relative path. Ignoring its value and falling back to `$HOME/Libary/Caches` or `get_config_path()` per the XDG Base Directory specification.");
diff --git a/platform/uwp/app.cpp b/platform/uwp/app.cpp
index 9d6ff10483..67f054aeaa 100644
--- a/platform/uwp/app.cpp
+++ b/platform/uwp/app.cpp
@@ -34,8 +34,8 @@
#include "app.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/os/keyboard.h"
#include "main/main.h"
@@ -333,8 +333,9 @@ void App::OnPointerMoved(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Co
os->input_event(screen_drag);
} else {
// In case the mouse grabbed, MouseMoved will handle this
- if (os->get_mouse_mode() == OS::MouseMode::MOUSE_MODE_CAPTURED)
+ if (os->get_mouse_mode() == OS::MouseMode::MOUSE_MODE_CAPTURED) {
return;
+ }
Ref<InputEventMouseMotion> mouse_motion;
mouse_motion.instance();
@@ -351,8 +352,9 @@ void App::OnPointerMoved(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Co
void App::OnMouseMoved(MouseDevice ^ mouse_device, MouseEventArgs ^ args) {
// In case the mouse isn't grabbed, PointerMoved will handle this
- if (os->get_mouse_mode() != OS::MouseMode::MOUSE_MODE_CAPTURED)
+ if (os->get_mouse_mode() != OS::MouseMode::MOUSE_MODE_CAPTURED) {
return;
+ }
Windows::Foundation::Point pos;
pos.X = last_mouse_pos.X + args->MouseDelta.X;
diff --git a/platform/uwp/export/export.cpp b/platform/uwp/export/export.cpp
index 351aaa5957..1b14aac3da 100644
--- a/platform/uwp/export/export.cpp
+++ b/platform/uwp/export/export.cpp
@@ -33,11 +33,11 @@
#include "core/config/project_settings.h"
#include "core/core_bind.h"
#include "core/crypto/crypto_core.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/io/marshalls.h"
#include "core/io/zip_io.h"
#include "core/object/class_db.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
#include "core/version.h"
#include "editor/editor_export.h"
#include "editor/editor_node.h"
diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp
index 435f829c9b..65934b6681 100644
--- a/platform/uwp/os_uwp.cpp
+++ b/platform/uwp/os_uwp.cpp
@@ -400,14 +400,12 @@ void OS_UWP::ManagedType::on_gyroscope_reading_changed(Gyrometer ^ sender, Gyrom
void OS_UWP::set_mouse_mode(MouseMode p_mode) {
if (p_mode == MouseMode::MOUSE_MODE_CAPTURED) {
CoreWindow::GetForCurrentThread()->SetPointerCapture();
-
} else {
CoreWindow::GetForCurrentThread()->ReleasePointerCapture();
}
- if (p_mode == MouseMode::MOUSE_MODE_CAPTURED || p_mode == MouseMode::MOUSE_MODE_HIDDEN) {
+ if (p_mode == MouseMode::MOUSE_MODE_HIDDEN || p_mode == MouseMode::MOUSE_MODE_CAPTURED || p_mode == MouseMode::MOUSE_MODE_CONFINED_HIDDEN) {
CoreWindow::GetForCurrentThread()->PointerCursor = nullptr;
-
} else {
CoreWindow::GetForCurrentThread()->PointerCursor = ref new CoreCursor(CoreCursorType::Arrow, 0);
}
diff --git a/platform/windows/context_gl_windows.cpp b/platform/windows/context_gl_windows.cpp
index 207b0a1168..7cf9738f13 100644
--- a/platform/windows/context_gl_windows.cpp
+++ b/platform/windows/context_gl_windows.cpp
@@ -94,7 +94,7 @@ void ContextGL_Windows::swap_buffers() {
if (vsync_via_compositor_now != vsync_via_compositor) {
// The previous frame had a different operating mode than this
- // frame. Set the 'vsync_via_compositor' member variable and the
+ // frame. Set the 'vsync_via_compositor' member variable and the
// OpenGL swap interval to their proper values.
set_use_vsync(true);
}
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index 0dd02b4888..f16595f379 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -84,7 +84,8 @@ void DisplayServerWindows::alert(const String &p_alert, const String &p_title) {
}
void DisplayServerWindows::_set_mouse_mode_impl(MouseMode p_mode) {
- if (p_mode == MOUSE_MODE_CAPTURED || p_mode == MOUSE_MODE_CONFINED) {
+ if (p_mode == MOUSE_MODE_CAPTURED || p_mode == MOUSE_MODE_CONFINED || p_mode == MOUSE_MODE_CONFINED_HIDDEN) {
+ // Mouse is grabbed (captured or confined).
WindowData &wd = windows[MAIN_WINDOW_ID];
RECT clipRect;
@@ -100,11 +101,12 @@ void DisplayServerWindows::_set_mouse_mode_impl(MouseMode p_mode) {
SetCapture(wd.hWnd);
}
} else {
+ // Mouse is free to move around (not captured or confined).
ReleaseCapture();
ClipCursor(nullptr);
}
- if (p_mode == MOUSE_MODE_CAPTURED || p_mode == MOUSE_MODE_HIDDEN) {
+ if (p_mode == MOUSE_MODE_HIDDEN || p_mode == MOUSE_MODE_CAPTURED || p_mode == MOUSE_MODE_CONFINED_HIDDEN) {
if (hCursor == nullptr) {
hCursor = SetCursor(nullptr);
} else {
@@ -715,7 +717,7 @@ void DisplayServerWindows::window_set_position(const Point2i &p_position, Window
MoveWindow(wd.hWnd, rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top, TRUE);
#endif
// Don't let the mouse leave the window when moved
- if (mouse_mode == MOUSE_MODE_CONFINED) {
+ if (mouse_mode == MOUSE_MODE_CONFINED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN) {
RECT rect;
GetClientRect(wd.hWnd, &rect);
ClientToScreen(wd.hWnd, (POINT *)&rect.left);
@@ -841,7 +843,7 @@ void DisplayServerWindows::window_set_size(const Size2i p_size, WindowID p_windo
MoveWindow(wd.hWnd, rect.left, rect.top, w, h, TRUE);
// Don't let the mouse leave the window when resizing to a smaller resolution
- if (mouse_mode == MOUSE_MODE_CONFINED) {
+ if (mouse_mode == MOUSE_MODE_CONFINED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN) {
RECT crect;
GetClientRect(wd.hWnd, &crect);
ClientToScreen(wd.hWnd, (POINT *)&crect.left);
@@ -1119,7 +1121,7 @@ bool DisplayServerWindows::window_can_draw(WindowID p_window) const {
ERR_FAIL_COND_V(!windows.has(p_window), false);
const WindowData &wd = windows[p_window];
- return wd.minimized;
+ return !wd.minimized;
}
bool DisplayServerWindows::can_any_window_draw() const {
@@ -1889,7 +1891,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
// Run a timer to prevent event catching warning if the focused window is closing.
windows[window_id].focus_timer_id = SetTimer(windows[window_id].hWnd, 2, USER_TIMER_MINIMUM, (TIMERPROC) nullptr);
}
- return 0; // Return To The Message Loop
+ return 0; // Return To The Message Loop
}
case WM_GETMINMAXINFO: {
if (windows[window_id].resizable && !windows[window_id].fullscreen) {
@@ -2189,8 +2191,9 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
// Don't calculate relative mouse movement if we don't have focus in CAPTURED mode.
- if (!windows[window_id].window_has_focus && mouse_mode == MOUSE_MODE_CAPTURED)
+ if (!windows[window_id].window_has_focus && mouse_mode == MOUSE_MODE_CAPTURED) {
break;
+ }
Ref<InputEventMouseMotion> mm;
mm.instance();
@@ -2294,8 +2297,9 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
// Don't calculate relative mouse movement if we don't have focus in CAPTURED mode.
- if (!windows[window_id].window_has_focus && mouse_mode == MOUSE_MODE_CAPTURED)
+ if (!windows[window_id].window_has_focus && mouse_mode == MOUSE_MODE_CAPTURED) {
break;
+ }
Ref<InputEventMouseMotion> mm;
mm.instance();
@@ -2427,20 +2431,23 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
case WM_MOUSEWHEEL: {
mb->set_pressed(true);
int motion = (short)HIWORD(wParam);
- if (!motion)
+ if (!motion) {
return 0;
+ }
- if (motion > 0)
+ if (motion > 0) {
mb->set_button_index(MOUSE_BUTTON_WHEEL_UP);
- else
+ } else {
mb->set_button_index(MOUSE_BUTTON_WHEEL_DOWN);
+ }
} break;
case WM_MOUSEHWHEEL: {
mb->set_pressed(true);
int motion = (short)HIWORD(wParam);
- if (!motion)
+ if (!motion) {
return 0;
+ }
if (motion < 0) {
mb->set_button_index(MOUSE_BUTTON_WHEEL_LEFT);
@@ -2452,24 +2459,27 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
} break;
case WM_XBUTTONDOWN: {
mb->set_pressed(true);
- if (HIWORD(wParam) == XBUTTON1)
+ if (HIWORD(wParam) == XBUTTON1) {
mb->set_button_index(MOUSE_BUTTON_XBUTTON1);
- else
+ } else {
mb->set_button_index(MOUSE_BUTTON_XBUTTON2);
+ }
} break;
case WM_XBUTTONUP: {
mb->set_pressed(false);
- if (HIWORD(wParam) == XBUTTON1)
+ if (HIWORD(wParam) == XBUTTON1) {
mb->set_button_index(MOUSE_BUTTON_XBUTTON1);
- else
+ } else {
mb->set_button_index(MOUSE_BUTTON_XBUTTON2);
+ }
} break;
case WM_XBUTTONDBLCLK: {
mb->set_pressed(true);
- if (HIWORD(wParam) == XBUTTON1)
+ if (HIWORD(wParam) == XBUTTON1) {
mb->set_button_index(MOUSE_BUTTON_XBUTTON1);
- else
+ } else {
mb->set_button_index(MOUSE_BUTTON_XBUTTON2);
+ }
mb->set_double_click(true);
} break;
default: {
@@ -2481,10 +2491,11 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
mb->set_shift_pressed((wParam & MK_SHIFT) != 0);
mb->set_alt_pressed(alt_mem);
//mb->is_alt_pressed()=(wParam&MK_MENU)!=0;
- if (mb->is_pressed())
+ if (mb->is_pressed()) {
last_button_state |= (1 << (mb->get_button_index() - 1));
- else
+ } else {
last_button_state &= ~(1 << (mb->get_button_index() - 1));
+ }
mb->set_button_mask(last_button_state);
mb->set_position(Vector2(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)));
@@ -2726,7 +2737,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
} break;
case WM_SETCURSOR: {
if (LOWORD(lParam) == HTCLIENT) {
- if (windows[window_id].window_has_focus && (mouse_mode == MOUSE_MODE_HIDDEN || mouse_mode == MOUSE_MODE_CAPTURED)) {
+ if (windows[window_id].window_has_focus && (mouse_mode == MOUSE_MODE_HIDDEN || mouse_mode == MOUSE_MODE_CAPTURED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN)) {
//Hide the cursor
if (hCursor == nullptr) {
hCursor = SetCursor(nullptr);
diff --git a/platform/windows/export/export.cpp b/platform/windows/export/export.cpp
index 222597b3ff..803d9371f5 100644
--- a/platform/windows/export/export.cpp
+++ b/platform/windows/export/export.cpp
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "core/os/os.h"
#include "editor/editor_export.h"
#include "editor/editor_node.h"
diff --git a/platform/windows/godot.natvis b/platform/windows/godot.natvis
index 857c6a88f1..bb855e4ac8 100644
--- a/platform/windows/godot.natvis
+++ b/platform/windows/godot.natvis
@@ -40,13 +40,13 @@
<DisplayString Condition="type == Variant::TRANSFORM2D">{_data._transform2d}</DisplayString>
<DisplayString Condition="type == Variant::AABB">{_data._aabb}</DisplayString>
<DisplayString Condition="type == Variant::BASIS">{_data._basis}</DisplayString>
- <DisplayString Condition="type == Variant::TRANSFORM">{_data._transform}</DisplayString>
+ <DisplayString Condition="type == Variant::TRANSFORM3D">{_data._transform}</DisplayString>
<DisplayString Condition="type == Variant::STRING">{*(String *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::VECTOR2">{*(Vector2 *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::RECT2">{*(Rect2 *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::VECTOR3">{*(Vector3 *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::PLANE">{*(Plane *)_data._mem}</DisplayString>
- <DisplayString Condition="type == Variant::QUAT">{*(Quat *)_data._mem}</DisplayString>
+ <DisplayString Condition="type == Variant::QUATERNION">{*(Quaternion *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::COLOR">{*(Color *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::NODE_PATH">{*(NodePath *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::RID">{*(::RID *)_data._mem}</DisplayString>
@@ -72,13 +72,13 @@
<Item Name="[value]" Condition="type == Variant::TRANSFORM2D">_data._transform2d</Item>
<Item Name="[value]" Condition="type == Variant::AABB">_data._aabb</Item>
<Item Name="[value]" Condition="type == Variant::BASIS">_data._basis</Item>
- <Item Name="[value]" Condition="type == Variant::TRANSFORM">_data._transform</Item>
+ <Item Name="[value]" Condition="type == Variant::TRANSFORM3D">_data._transform</Item>
<Item Name="[value]" Condition="type == Variant::STRING">*(String *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::VECTOR2">*(Vector2 *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::RECT2">*(Rect2 *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::VECTOR3">*(Vector3 *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::PLANE">*(Plane *)_data._mem</Item>
- <Item Name="[value]" Condition="type == Variant::QUAT">*(Quat *)_data._mem</Item>
+ <Item Name="[value]" Condition="type == Variant::QUATERNION">*(Quaternion *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::COLOR">*(Color *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::NODE_PATH">*(NodePath *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::RID">*(::RID *)_data._mem</Item>
@@ -128,8 +128,8 @@
</Expand>
</Type>
- <Type Name="Quat">
- <DisplayString>Quat {{{x},{y},{z},{w}}}</DisplayString>
+ <Type Name="Quaternion">
+ <DisplayString>Quaternion {{{x},{y},{z},{w}}}</DisplayString>
<Expand>
<Item Name="x">x</Item>
<Item Name="y">y</Item>
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index ccf13488ab..c956fe49ae 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -315,8 +315,8 @@ OS::Time OS_Windows::get_time(bool utc) const {
Time time;
time.hour = systemtime.wHour;
- time.min = systemtime.wMinute;
- time.sec = systemtime.wSecond;
+ time.minute = systemtime.wMinute;
+ time.second = systemtime.wSecond;
return time;
}
@@ -633,7 +633,7 @@ MainLoop *OS_Windows::get_main_loop() const {
String OS_Windows::get_config_path() const {
// The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well.
if (has_environment("XDG_CONFIG_HOME")) {
- if (get_environment("XDG_CONFIG_HOME").is_abs_path()) {
+ if (get_environment("XDG_CONFIG_HOME").is_absolute_path()) {
return get_environment("XDG_CONFIG_HOME");
} else {
WARN_PRINT_ONCE("`XDG_CONFIG_HOME` is a relative path. Ignoring its value and falling back to `%APPDATA%` or `.` per the XDG Base Directory specification.");
@@ -648,7 +648,7 @@ String OS_Windows::get_config_path() const {
String OS_Windows::get_data_path() const {
// The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well.
if (has_environment("XDG_DATA_HOME")) {
- if (get_environment("XDG_DATA_HOME").is_abs_path()) {
+ if (get_environment("XDG_DATA_HOME").is_absolute_path()) {
return get_environment("XDG_DATA_HOME");
} else {
WARN_PRINT_ONCE("`XDG_DATA_HOME` is a relative path. Ignoring its value and falling back to `get_config_path()` per the XDG Base Directory specification.");
@@ -660,7 +660,7 @@ String OS_Windows::get_data_path() const {
String OS_Windows::get_cache_path() const {
// The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well.
if (has_environment("XDG_CACHE_HOME")) {
- if (get_environment("XDG_CACHE_HOME").is_abs_path()) {
+ if (get_environment("XDG_CACHE_HOME").is_absolute_path()) {
return get_environment("XDG_CACHE_HOME");
} else {
WARN_PRINT_ONCE("`XDG_CACHE_HOME` is a relative path. Ignoring its value and falling back to `%TEMP%` or `get_config_path()` per the XDG Base Directory specification.");
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index 6d8d6058eb..127ef6762d 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -170,7 +170,6 @@ void AudioStreamPlayer2D::_notification(int p_what) {
//update anything related to position first, if possible of course
if (!output_ready.is_set()) {
- List<Viewport *> viewports;
Ref<World2D> world_2d = get_world_2d();
ERR_FAIL_COND(world_2d.is_null());
@@ -203,8 +202,9 @@ void AudioStreamPlayer2D::_notification(int p_what) {
break;
}
- world_2d->get_viewport_list(&viewports);
- for (List<Viewport *>::Element *E = viewports.front(); E; E = E->next()) {
+ const Set<Viewport *> viewports = world_2d->get_viewports();
+
+ for (Set<Viewport *>::Element *E = viewports.front(); E; E = E->next()) {
Viewport *vp = E->get();
if (vp->is_audio_listener_2d()) {
//compute matrix to convert to screen
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index de648d404c..a633923be7 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -408,6 +408,10 @@ void CollisionObject2D::set_only_update_transform_changes(bool p_enable) {
only_update_transform_changes = p_enable;
}
+bool CollisionObject2D::is_only_update_transform_changes_enabled() const {
+ return only_update_transform_changes;
+}
+
void CollisionObject2D::_update_pickable() {
if (!is_inside_tree()) {
return;
diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h
index bb1a9dfcf5..e10f3097d9 100644
--- a/scene/2d/collision_object_2d.h
+++ b/scene/2d/collision_object_2d.h
@@ -62,7 +62,7 @@ class CollisionObject2D : public Node2D {
int total_subshapes = 0;
Map<uint32_t, ShapeData> shapes;
- bool only_update_transform_changes = false; //this is used for sync physics in KinematicBody
+ bool only_update_transform_changes = false; //this is used for sync physics in CharacterBody2D
protected:
CollisionObject2D(RID p_rid, bool p_area);
@@ -77,6 +77,7 @@ protected:
void _mouse_exit();
void set_only_update_transform_changes(bool p_enable);
+ bool is_only_update_transform_changes_enabled() const;
public:
void set_collision_layer(uint32_t p_layer);
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index a69ef73a54..2a2fde80e2 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -244,7 +244,7 @@ TypedArray<String> CollisionPolygon2D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<CollisionObject2D>(get_parent())) {
- warnings.push_back(TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."));
+ warnings.push_back(TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape."));
}
int polygon_count = polygon.size();
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index d9009ef85c..60780f1cc3 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -181,7 +181,7 @@ TypedArray<String> CollisionShape2D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<CollisionObject2D>(get_parent())) {
- warnings.push_back(TTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."));
+ warnings.push_back(TTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape."));
}
if (!shape.is_valid()) {
warnings.push_back(TTR("A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!"));
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index 066835ef0a..d7404ff479 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -115,7 +115,7 @@ void GPUParticles2D::set_use_local_coordinates(bool p_enable) {
void GPUParticles2D::_update_particle_emission_transform() {
Transform2D xf2d = get_global_transform();
- Transform xf;
+ Transform3D xf;
xf.basis.set_axis(0, Vector3(xf2d.get_axis(0).x, xf2d.get_axis(0).y, 0));
xf.basis.set_axis(1, Vector3(xf2d.get_axis(1).x, xf2d.get_axis(1).y, 0));
xf.set_origin(Vector3(xf2d.get_origin().x, xf2d.get_origin().y, 0));
@@ -406,9 +406,9 @@ void GPUParticles2D::_notification(int p_what) {
RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
- Vector<Transform> xforms;
+ Vector<Transform3D> xforms;
for (int i = 0; i <= trail_sections; i++) {
- Transform xform;
+ Transform3D xform;
/*
xform.origin.y = depth / 2.0 - size.height * float(i);
xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y */
@@ -446,7 +446,7 @@ void GPUParticles2D::_notification(int p_what) {
arr[RS::ARRAY_INDEX] = indices;
RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
- RS::get_singleton()->particles_set_trail_bind_poses(particles, Vector<Transform>());
+ RS::get_singleton()->particles_set_trail_bind_poses(particles, Vector<Transform3D>());
}
RS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid);
diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp
index b7a0028199..15008390b7 100644
--- a/scene/2d/mesh_instance_2d.cpp
+++ b/scene/2d/mesh_instance_2d.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "mesh_instance_2d.h"
+#include "scene/scene_string_names.h"
void MeshInstance2D::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
@@ -70,7 +71,7 @@ void MeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) {
}
texture = p_texture;
update();
- emit_signal("texture_changed");
+ emit_signal(SceneStringNames::get_singleton()->texture_changed);
}
void MeshInstance2D::set_normal_map(const Ref<Texture2D> &p_texture) {
diff --git a/scene/2d/multimesh_instance_2d.cpp b/scene/2d/multimesh_instance_2d.cpp
index 72a899370e..1bff2f337d 100644
--- a/scene/2d/multimesh_instance_2d.cpp
+++ b/scene/2d/multimesh_instance_2d.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "multimesh_instance_2d.h"
+#include "scene/scene_string_names.h"
void MultiMeshInstance2D::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
@@ -70,7 +71,7 @@ void MultiMeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) {
}
texture = p_texture;
update();
- emit_signal("texture_changed");
+ emit_signal(SceneStringNames::get_singleton()->texture_changed);
}
Ref<Texture2D> MultiMeshInstance2D::get_texture() const {
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 8afc43ddc9..049d121213 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -391,6 +391,15 @@ Point2 Node2D::to_global(Point2 p_local) const {
return get_global_transform().xform(p_local);
}
+void Node2D::set_y_sort_enabled(bool p_enabled) {
+ y_sort_enabled = p_enabled;
+ RS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), y_sort_enabled);
+}
+
+bool Node2D::is_y_sort_enabled() const {
+ return y_sort_enabled;
+}
+
void Node2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_position", "position"), &Node2D::set_position);
ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &Node2D::set_rotation);
@@ -437,6 +446,9 @@ void Node2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_z_as_relative", "enable"), &Node2D::set_z_as_relative);
ClassDB::bind_method(D_METHOD("is_z_relative"), &Node2D::is_z_relative);
+ ClassDB::bind_method(D_METHOD("set_y_sort_enabled", "enabled"), &Node2D::set_y_sort_enabled);
+ ClassDB::bind_method(D_METHOD("is_y_sort_enabled"), &Node2D::is_y_sort_enabled);
+
ClassDB::bind_method(D_METHOD("get_relative_transform_to_parent", "parent"), &Node2D::get_relative_transform_to_parent);
ADD_GROUP("Transform", "");
@@ -454,7 +466,8 @@ void Node2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_scale", PROPERTY_HINT_NONE, "", 0), "set_global_scale", "get_global_scale");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform");
- ADD_GROUP("Z Index", "");
+ ADD_GROUP("Ordering", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "z_index", PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_index", "get_z_index");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "z_as_relative"), "set_z_as_relative", "is_z_relative");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "y_sort_enabled"), "set_y_sort_enabled", "is_y_sort_enabled");
}
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index 358b7e6520..339efd9179 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -42,6 +42,7 @@ class Node2D : public CanvasItem {
real_t skew = 0.0;
int z_index = 0;
bool z_relative = true;
+ bool y_sort_enabled = false;
Transform2D _mat;
@@ -117,6 +118,9 @@ public:
void set_z_as_relative(bool p_enabled);
bool is_z_relative() const;
+ virtual void set_y_sort_enabled(bool p_enabled);
+ virtual bool is_y_sort_enabled() const;
+
Transform2D get_relative_transform_to_parent(const Node *p_parent) const;
Transform2D get_transform() const override;
diff --git a/scene/2d/physical_bone_2d.cpp b/scene/2d/physical_bone_2d.cpp
new file mode 100644
index 0000000000..0c1be16174
--- /dev/null
+++ b/scene/2d/physical_bone_2d.cpp
@@ -0,0 +1,303 @@
+/*************************************************************************/
+/* physical_bone_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "physical_bone_2d.h"
+
+void PhysicalBone2D::_notification(int p_what) {
+ if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
+ // Position the RigidBody in the correct position
+ if (follow_bone_when_simulating) {
+ _position_at_bone2d();
+ }
+
+ // Keep the child joint in the correct position.
+ if (child_joint && auto_configure_joint) {
+ child_joint->set_global_position(get_global_position());
+ }
+ } else if (p_what == NOTIFICATION_READY) {
+ _find_skeleton_parent();
+ _find_joint_child();
+
+ // Configure joint
+ if (child_joint && auto_configure_joint) {
+ _auto_configure_joint();
+ }
+
+ // Simulate physics if set
+ if (simulate_physics) {
+ _start_physics_simulation();
+ } else {
+ _stop_physics_simulation();
+ }
+
+ set_physics_process_internal(true);
+ }
+}
+
+void PhysicalBone2D::_position_at_bone2d() {
+ // Reset to Bone2D position
+ if (parent_skeleton) {
+ Bone2D *bone_to_use = parent_skeleton->get_bone(bone2d_index);
+ ERR_FAIL_COND_MSG(bone_to_use == nullptr, "It's not possible to position the bone with ID: " + itos(bone2d_index));
+ set_global_transform(bone_to_use->get_global_transform());
+ }
+}
+
+void PhysicalBone2D::_find_skeleton_parent() {
+ Node *current_parent = get_parent();
+
+ while (current_parent != nullptr) {
+ Skeleton2D *potential_skeleton = Object::cast_to<Skeleton2D>(current_parent);
+ if (potential_skeleton) {
+ parent_skeleton = potential_skeleton;
+ break;
+ } else {
+ PhysicalBone2D *potential_parent_bone = Object::cast_to<PhysicalBone2D>(current_parent);
+ if (potential_parent_bone) {
+ current_parent = potential_parent_bone->get_parent();
+ } else {
+ current_parent = nullptr;
+ }
+ }
+ }
+}
+
+void PhysicalBone2D::_find_joint_child() {
+ for (int i = 0; i < get_child_count(); i++) {
+ Node *child_node = get_child(i);
+ Joint2D *potential_joint = Object::cast_to<Joint2D>(child_node);
+ if (potential_joint) {
+ child_joint = potential_joint;
+ break;
+ }
+ }
+}
+
+TypedArray<String> PhysicalBone2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
+
+ if (!parent_skeleton) {
+ warnings.push_back(TTR("A PhysicalBone2D only works with a Skeleton2D or another PhysicalBone2D as a parent node!"));
+ }
+ if (parent_skeleton && bone2d_index <= -1) {
+ warnings.push_back(TTR("A PhysicalBone2D needs to be assigned to a Bone2D node in order to function! Please set a Bone2D node in the inspector."));
+ }
+ if (!child_joint) {
+ PhysicalBone2D *parent_bone = Object::cast_to<PhysicalBone2D>(get_parent());
+ if (parent_bone) {
+ warnings.push_back(TTR("A PhysicalBone2D node should have a Joint2D-based child node to keep bones connected! Please add a Joint2D-based node as a child to this node!"));
+ }
+ }
+
+ return warnings;
+}
+
+void PhysicalBone2D::_auto_configure_joint() {
+ if (!auto_configure_joint) {
+ return;
+ }
+
+ if (child_joint) {
+ // Node A = parent | Node B = this node
+ Node *parent_node = get_parent();
+ PhysicalBone2D *potential_parent_bone = Object::cast_to<PhysicalBone2D>(parent_node);
+
+ if (potential_parent_bone) {
+ child_joint->set_node_a(child_joint->get_path_to(potential_parent_bone));
+ child_joint->set_node_b(child_joint->get_path_to(this));
+ } else {
+ WARN_PRINT("Cannot setup joint without a parent PhysicalBone2D node.");
+ }
+
+ // Place the child joint at this node's position.
+ child_joint->set_global_position(get_global_position());
+ }
+}
+
+void PhysicalBone2D::_start_physics_simulation() {
+ if (_internal_simulate_physics) {
+ return;
+ }
+
+ // Reset to Bone2D position
+ _position_at_bone2d();
+
+ // Apply the layers and masks
+ PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer());
+ PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask());
+
+ // Apply the correct mode
+ RigidBody2D::Mode rigid_mode = get_mode();
+ if (rigid_mode == RigidBody2D::MODE_STATIC) {
+ PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_STATIC);
+ } else if (rigid_mode == RigidBody2D::MODE_DYNAMIC) {
+ PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_DYNAMIC);
+ } else if (rigid_mode == RigidBody2D::MODE_KINEMATIC) {
+ PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_KINEMATIC);
+ } else if (rigid_mode == RigidBody2D::MODE_DYNAMIC_LOCKED) {
+ PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_DYNAMIC_LOCKED);
+ } else {
+ // Default to Rigid
+ PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_DYNAMIC);
+ }
+
+ _internal_simulate_physics = true;
+ set_physics_process_internal(true);
+}
+
+void PhysicalBone2D::_stop_physics_simulation() {
+ if (_internal_simulate_physics) {
+ _internal_simulate_physics = false;
+
+ // Reset to Bone2D position
+ _position_at_bone2d();
+
+ set_physics_process_internal(false);
+ PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), 0);
+ PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), 0);
+ PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_STATIC);
+ }
+}
+
+Joint2D *PhysicalBone2D::get_joint() const {
+ return child_joint;
+}
+
+bool PhysicalBone2D::get_auto_configure_joint() const {
+ return auto_configure_joint;
+}
+
+void PhysicalBone2D::set_auto_configure_joint(bool p_auto_configure) {
+ auto_configure_joint = p_auto_configure;
+ _auto_configure_joint();
+}
+
+void PhysicalBone2D::set_simulate_physics(bool p_simulate) {
+ if (p_simulate == simulate_physics) {
+ return;
+ }
+ simulate_physics = p_simulate;
+
+ if (simulate_physics) {
+ _start_physics_simulation();
+ } else {
+ _stop_physics_simulation();
+ }
+}
+
+bool PhysicalBone2D::get_simulate_physics() const {
+ return simulate_physics;
+}
+
+bool PhysicalBone2D::is_simulating_physics() const {
+ return _internal_simulate_physics;
+}
+
+void PhysicalBone2D::set_bone2d_nodepath(const NodePath &p_nodepath) {
+ bone2d_nodepath = p_nodepath;
+ notify_property_list_changed();
+}
+
+NodePath PhysicalBone2D::get_bone2d_nodepath() const {
+ return bone2d_nodepath;
+}
+
+void PhysicalBone2D::set_bone2d_index(int p_bone_idx) {
+ ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!");
+
+ if (!is_inside_tree()) {
+ bone2d_index = p_bone_idx;
+ return;
+ }
+
+ if (parent_skeleton) {
+ ERR_FAIL_INDEX_MSG(p_bone_idx, parent_skeleton->get_bone_count(), "Passed-in Bone index is out of range!");
+ bone2d_index = p_bone_idx;
+
+ bone2d_nodepath = get_path_to(parent_skeleton->get_bone(bone2d_index));
+ } else {
+ WARN_PRINT("Cannot verify bone index...");
+ bone2d_index = p_bone_idx;
+ }
+
+ notify_property_list_changed();
+}
+
+int PhysicalBone2D::get_bone2d_index() const {
+ return bone2d_index;
+}
+
+void PhysicalBone2D::set_follow_bone_when_simulating(bool p_follow_bone) {
+ follow_bone_when_simulating = p_follow_bone;
+
+ if (_internal_simulate_physics) {
+ _stop_physics_simulation();
+ _start_physics_simulation();
+ }
+}
+
+bool PhysicalBone2D::get_follow_bone_when_simulating() const {
+ return follow_bone_when_simulating;
+}
+
+void PhysicalBone2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_joint"), &PhysicalBone2D::get_joint);
+ ClassDB::bind_method(D_METHOD("get_auto_configure_joint"), &PhysicalBone2D::get_auto_configure_joint);
+ ClassDB::bind_method(D_METHOD("set_auto_configure_joint", "auto_configure_joint"), &PhysicalBone2D::set_auto_configure_joint);
+
+ ClassDB::bind_method(D_METHOD("set_simulate_physics", "simulate_physics"), &PhysicalBone2D::set_simulate_physics);
+ ClassDB::bind_method(D_METHOD("get_simulate_physics"), &PhysicalBone2D::get_simulate_physics);
+ ClassDB::bind_method(D_METHOD("is_simulating_physics"), &PhysicalBone2D::is_simulating_physics);
+
+ ClassDB::bind_method(D_METHOD("set_bone2d_nodepath", "nodepath"), &PhysicalBone2D::set_bone2d_nodepath);
+ ClassDB::bind_method(D_METHOD("get_bone2d_nodepath"), &PhysicalBone2D::get_bone2d_nodepath);
+ ClassDB::bind_method(D_METHOD("set_bone2d_index", "bone_index"), &PhysicalBone2D::set_bone2d_index);
+ ClassDB::bind_method(D_METHOD("get_bone2d_index"), &PhysicalBone2D::get_bone2d_index);
+ ClassDB::bind_method(D_METHOD("set_follow_bone_when_simulating", "follow_bone"), &PhysicalBone2D::set_follow_bone_when_simulating);
+ ClassDB::bind_method(D_METHOD("get_follow_bone_when_simulating"), &PhysicalBone2D::get_follow_bone_when_simulating);
+
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "bone2d_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Bone2D"), "set_bone2d_nodepath", "get_bone2d_nodepath");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "bone2d_index", PROPERTY_HINT_RANGE, "-1, 1000, 1"), "set_bone2d_index", "get_bone2d_index");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_configure_joint"), "set_auto_configure_joint", "get_auto_configure_joint");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "simulate_physics"), "set_simulate_physics", "get_simulate_physics");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_bone_when_simulating"), "set_follow_bone_when_simulating", "get_follow_bone_when_simulating");
+}
+
+PhysicalBone2D::PhysicalBone2D() {
+ // Stop the RigidBody from executing its force integration.
+ PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), 0);
+ PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), 0);
+ PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_STATIC);
+
+ child_joint = nullptr;
+}
+
+PhysicalBone2D::~PhysicalBone2D() {
+}
diff --git a/platform/android/audio_driver_jandroid.h b/scene/2d/physical_bone_2d.h
index 9007fd2f81..46a2772bad 100644
--- a/platform/android/audio_driver_jandroid.h
+++ b/scene/2d/physical_bone_2d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* audio_driver_jandroid.h */
+/* physical_bone_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,51 +28,61 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef AUDIO_DRIVER_ANDROID_H
-#define AUDIO_DRIVER_ANDROID_H
+#ifndef PHYSICAL_BONE_2D_H
+#define PHYSICAL_BONE_2D_H
-#include "servers/audio_server.h"
+#include "scene/2d/joints_2d.h"
+#include "scene/2d/physics_body_2d.h"
-#include "java_godot_lib_jni.h"
+#include "scene/2d/skeleton_2d.h"
-class AudioDriverAndroid : public AudioDriver {
- static Mutex mutex;
- static AudioDriverAndroid *s_ad;
- static jobject io;
- static jmethodID _init_audio;
- static jmethodID _write_buffer;
- static jmethodID _quit;
- static jmethodID _pause;
- static bool active;
- static bool quit;
+class PhysicalBone2D : public RigidBody2D {
+ GDCLASS(PhysicalBone2D, RigidBody2D);
- static jclass cls;
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
- static jobject audioBuffer;
- static void *audioBufferPinned;
- static int32_t *audioBuffer32;
- static int audioBufferFrames;
- static int mix_rate;
+private:
+ Skeleton2D *parent_skeleton = nullptr;
+ int bone2d_index = -1;
+ NodePath bone2d_nodepath;
+ bool follow_bone_when_simulating = false;
-public:
- void set_singleton();
+ Joint2D *child_joint;
+ bool auto_configure_joint = true;
+
+ bool simulate_physics = false;
+ bool _internal_simulate_physics = false;
+
+ void _find_skeleton_parent();
+ void _find_joint_child();
+ void _auto_configure_joint();
- virtual const char *get_name() const;
+ void _start_physics_simulation();
+ void _stop_physics_simulation();
+ void _position_at_bone2d();
+
+public:
+ Joint2D *get_joint() const;
+ bool get_auto_configure_joint() const;
+ void set_auto_configure_joint(bool p_auto_configure);
- virtual Error init();
- virtual void start();
- virtual int get_mix_rate() const;
- virtual SpeakerMode get_speaker_mode() const;
- virtual void lock();
- virtual void unlock();
- virtual void finish();
+ void set_simulate_physics(bool p_simulate);
+ bool get_simulate_physics() const;
+ bool is_simulating_physics() const;
- virtual void set_pause(bool p_pause);
+ void set_bone2d_nodepath(const NodePath &p_nodepath);
+ NodePath get_bone2d_nodepath() const;
+ void set_bone2d_index(int p_bone_idx);
+ int get_bone2d_index() const;
+ void set_follow_bone_when_simulating(bool p_follow);
+ bool get_follow_bone_when_simulating() const;
- static void setup(jobject p_io);
- static void thread_func(JNIEnv *env);
+ TypedArray<String> get_configuration_warnings() const override;
- AudioDriverAndroid();
+ PhysicalBone2D();
+ ~PhysicalBone2D();
};
-#endif // AUDIO_DRIVER_ANDROID_H
+#endif // PHYSICAL_BONE_2D_H
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 4f52f62e99..4b72043a46 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -38,10 +38,10 @@
#include "core/templates/rid.h"
#include "scene/scene_string_names.h"
-void PhysicsBody2D::_notification(int p_what) {
-}
-
void PhysicsBody2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only", "safe_margin"), &PhysicsBody2D::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false), DEFVAL(0.08));
+ ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "collision", "safe_margin"), &PhysicsBody2D::test_move, DEFVAL(true), DEFVAL(true), DEFVAL(Variant()), DEFVAL(0.08));
+
ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody2D::get_collision_exceptions);
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody2D::add_collision_exception_with);
ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody2D::remove_collision_exception_with);
@@ -53,6 +53,56 @@ PhysicsBody2D::PhysicsBody2D(PhysicsServer2D::BodyMode p_mode) :
set_pickable(false);
}
+PhysicsBody2D::~PhysicsBody2D() {
+ if (motion_cache.is_valid()) {
+ motion_cache->owner = nullptr;
+ }
+}
+
+Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_motion, bool p_infinite_inertia, bool p_exclude_raycast_shapes, bool p_test_only, real_t p_margin) {
+ PhysicsServer2D::MotionResult result;
+
+ if (move_and_collide(p_motion, p_infinite_inertia, result, p_margin, p_exclude_raycast_shapes, p_test_only)) {
+ if (motion_cache.is_null()) {
+ motion_cache.instance();
+ motion_cache->owner = this;
+ }
+
+ motion_cache->result = result;
+
+ return motion_cache;
+ }
+
+ return Ref<KinematicCollision2D>();
+}
+
+bool PhysicsBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, PhysicsServer2D::MotionResult &r_result, real_t p_margin, bool p_exclude_raycast_shapes, bool p_test_only) {
+ if (is_only_update_transform_changes_enabled()) {
+ ERR_PRINT("Move functions do not work together with 'sync to physics' option. Please read the documentation.");
+ }
+ Transform2D gt = get_global_transform();
+ bool colliding = PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, p_margin, &r_result, p_exclude_raycast_shapes);
+
+ if (!p_test_only) {
+ gt.elements[2] += r_result.motion;
+ set_global_transform(gt);
+ }
+
+ return colliding;
+}
+
+bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, bool p_exclude_raycast_shapes, const Ref<KinematicCollision2D> &r_collision, real_t p_margin) {
+ ERR_FAIL_COND_V(!is_inside_tree(), false);
+
+ PhysicsServer2D::MotionResult *r = nullptr;
+ if (r_collision.is_valid()) {
+ // Needs const_cast because method bindings don't support non-const Ref.
+ r = const_cast<PhysicsServer2D::MotionResult *>(&r_collision->result);
+ }
+
+ return PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_infinite_inertia, p_margin, r, p_exclude_raycast_shapes);
+}
+
TypedArray<PhysicsBody2D> PhysicsBody2D::get_collision_exceptions() {
List<RID> exceptions;
PhysicsServer2D::get_singleton()->body_get_collision_exceptions(get_rid(), &exceptions);
@@ -83,12 +133,22 @@ void PhysicsBody2D::remove_collision_exception_with(Node *p_node) {
void StaticBody2D::set_constant_linear_velocity(const Vector2 &p_vel) {
constant_linear_velocity = p_vel;
- PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity);
+
+ if (kinematic_motion) {
+ _update_kinematic_motion();
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity);
+ }
}
void StaticBody2D::set_constant_angular_velocity(real_t p_vel) {
constant_angular_velocity = p_vel;
- PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity);
+
+ if (kinematic_motion) {
+ _update_kinematic_motion();
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity);
+ }
}
Vector2 StaticBody2D::get_constant_linear_velocity() const {
@@ -118,27 +178,74 @@ Ref<PhysicsMaterial> StaticBody2D::get_physics_material_override() const {
return physics_material_override;
}
+void StaticBody2D::set_kinematic_motion_enabled(bool p_enabled) {
+ if (p_enabled == kinematic_motion) {
+ return;
+ }
+
+ kinematic_motion = p_enabled;
+
+ if (kinematic_motion) {
+ PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BODY_MODE_KINEMATIC);
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BODY_MODE_STATIC);
+ }
+
+ _update_kinematic_motion();
+}
+
+bool StaticBody2D::is_kinematic_motion_enabled() const {
+ return kinematic_motion;
+}
+
+void StaticBody2D::_notification(int p_what) {
+ if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+#endif
+
+ ERR_FAIL_COND(!kinematic_motion);
+
+ real_t delta_time = get_physics_process_delta_time();
+
+ Transform2D new_transform = get_global_transform();
+
+ new_transform.translate(constant_linear_velocity * delta_time);
+ new_transform.set_rotation(new_transform.get_rotation() + constant_angular_velocity * delta_time);
+
+ PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_TRANSFORM, new_transform);
+
+ // Propagate transform change to node.
+ set_block_transform_notify(true);
+ set_global_transform(new_transform);
+ set_block_transform_notify(false);
+ }
+}
+
void StaticBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_constant_linear_velocity", "vel"), &StaticBody2D::set_constant_linear_velocity);
ClassDB::bind_method(D_METHOD("set_constant_angular_velocity", "vel"), &StaticBody2D::set_constant_angular_velocity);
ClassDB::bind_method(D_METHOD("get_constant_linear_velocity"), &StaticBody2D::get_constant_linear_velocity);
ClassDB::bind_method(D_METHOD("get_constant_angular_velocity"), &StaticBody2D::get_constant_angular_velocity);
+ ClassDB::bind_method(D_METHOD("set_kinematic_motion_enabled", "enabled"), &StaticBody2D::set_kinematic_motion_enabled);
+ ClassDB::bind_method(D_METHOD("is_kinematic_motion_enabled"), &StaticBody2D::is_kinematic_motion_enabled);
+
ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &StaticBody2D::set_physics_material_override);
ClassDB::bind_method(D_METHOD("get_physics_material_override"), &StaticBody2D::get_physics_material_override);
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "kinematic_motion"), "set_kinematic_motion_enabled", "is_kinematic_motion_enabled");
}
StaticBody2D::StaticBody2D() :
PhysicsBody2D(PhysicsServer2D::BODY_MODE_STATIC) {
}
-StaticBody2D::~StaticBody2D() {
-}
-
void StaticBody2D::_reload_physics_characteristics() {
if (physics_material_override.is_null()) {
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
@@ -149,6 +256,23 @@ void StaticBody2D::_reload_physics_characteristics() {
}
}
+void StaticBody2D::_update_kinematic_motion() {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+#endif
+
+ if (kinematic_motion) {
+ if (!Math::is_zero_approx(constant_angular_velocity) || !constant_linear_velocity.is_equal_approx(Vector2())) {
+ set_physics_process_internal(true);
+ return;
+ }
+ }
+
+ set_physics_process_internal(false);
+}
+
void RigidBody2D::_body_enter_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
@@ -262,14 +386,6 @@ struct _RigidBody2DInOut {
int local_shape = 0;
};
-bool RigidBody2D::_test_motion(const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin, const Ref<PhysicsTestMotionResult2D> &p_result) {
- PhysicsServer2D::MotionResult *r = nullptr;
- if (p_result.is_valid()) {
- r = p_result->get_result_ptr();
- }
- return PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), get_global_transform(), p_motion, p_infinite_inertia, p_margin, r);
-}
-
void RigidBody2D::_direct_state_changed(Object *p_state) {
#ifdef DEBUG_ENABLED
state = Object::cast_to<PhysicsDirectBodyState2D>(p_state);
@@ -378,8 +494,8 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
void RigidBody2D::set_mode(Mode p_mode) {
mode = p_mode;
switch (p_mode) {
- case MODE_RIGID: {
- PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BODY_MODE_RIGID);
+ case MODE_DYNAMIC: {
+ PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BODY_MODE_DYNAMIC);
} break;
case MODE_STATIC: {
PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BODY_MODE_STATIC);
@@ -389,8 +505,8 @@ void RigidBody2D::set_mode(Mode p_mode) {
PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BODY_MODE_KINEMATIC);
} break;
- case MODE_CHARACTER: {
- PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BODY_MODE_CHARACTER);
+ case MODE_DYNAMIC_LOCKED: {
+ PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BODY_MODE_DYNAMIC_LOCKED);
} break;
}
@@ -666,8 +782,8 @@ TypedArray<String> RigidBody2D::get_configuration_warnings() const {
TypedArray<String> warnings = CollisionObject2D::get_configuration_warnings();
- if ((get_mode() == MODE_RIGID || get_mode() == MODE_CHARACTER) && (ABS(t.elements[0].length() - 1.0) > 0.05 || ABS(t.elements[1].length() - 1.0) > 0.05)) {
- warnings.push_back(TTR("Size changes to RigidBody2D (in character or rigid modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
+ if ((get_mode() == MODE_DYNAMIC || get_mode() == MODE_DYNAMIC_LOCKED) && (ABS(t.elements[0].length() - 1.0) > 0.05 || ABS(t.elements[1].length() - 1.0) > 0.05)) {
+ warnings.push_back(TTR("Size changes to RigidBody2D (in dynamic modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
}
return warnings;
@@ -734,13 +850,11 @@ void RigidBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidBody2D::set_can_sleep);
ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidBody2D::is_able_to_sleep);
- ClassDB::bind_method(D_METHOD("test_motion", "motion", "infinite_inertia", "margin", "result"), &RigidBody2D::_test_motion, DEFVAL(true), DEFVAL(0.08), DEFVAL(Variant()));
-
ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody2D::get_colliding_bodies);
BIND_VMETHOD(MethodInfo("_integrate_forces", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectBodyState2D")));
- ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Rigid,Static,Character,Kinematic"), "set_mode", "get_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Dynamic,Static,DynamicLocked,Kinematic"), "set_mode", "get_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inertia", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", 0), "set_inertia", "get_inertia");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
@@ -767,9 +881,9 @@ void RigidBody2D::_bind_methods() {
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
- BIND_ENUM_CONSTANT(MODE_RIGID);
+ BIND_ENUM_CONSTANT(MODE_DYNAMIC);
BIND_ENUM_CONSTANT(MODE_STATIC);
- BIND_ENUM_CONSTANT(MODE_CHARACTER);
+ BIND_ENUM_CONSTANT(MODE_DYNAMIC_LOCKED);
BIND_ENUM_CONSTANT(MODE_KINEMATIC);
BIND_ENUM_CONSTANT(CCD_MODE_DISABLED);
@@ -778,7 +892,7 @@ void RigidBody2D::_bind_methods() {
}
RigidBody2D::RigidBody2D() :
- PhysicsBody2D(PhysicsServer2D::BODY_MODE_RIGID) {
+ PhysicsBody2D(PhysicsServer2D::BODY_MODE_DYNAMIC) {
PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &RigidBody2D::_direct_state_changed));
}
@@ -800,95 +914,13 @@ void RigidBody2D::_reload_physics_characteristics() {
//////////////////////////
-Ref<KinematicCollision2D> KinematicBody2D::_move(const Vector2 &p_motion, bool p_infinite_inertia, bool p_exclude_raycast_shapes, bool p_test_only) {
- Collision col;
-
- if (move_and_collide(p_motion, p_infinite_inertia, col, p_exclude_raycast_shapes, p_test_only)) {
- if (motion_cache.is_null()) {
- motion_cache.instance();
- motion_cache->owner = this;
- }
-
- motion_cache->collision = col;
-
- return motion_cache;
- }
-
- return Ref<KinematicCollision2D>();
-}
-
-bool KinematicBody2D::separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision) {
- PhysicsServer2D::SeparationResult sep_res[8]; //max 8 rays
-
- Transform2D gt = get_global_transform();
-
- Vector2 recover;
- int hits = PhysicsServer2D::get_singleton()->body_test_ray_separation(get_rid(), gt, p_infinite_inertia, recover, sep_res, 8, margin);
- int deepest = -1;
- real_t deepest_depth;
- for (int i = 0; i < hits; i++) {
- if (deepest == -1 || sep_res[i].collision_depth > deepest_depth) {
- deepest = i;
- deepest_depth = sep_res[i].collision_depth;
- }
- }
-
- gt.elements[2] += recover;
- set_global_transform(gt);
-
- if (deepest != -1) {
- r_collision.collider = sep_res[deepest].collider_id;
- r_collision.collider_metadata = sep_res[deepest].collider_metadata;
- r_collision.collider_shape = sep_res[deepest].collider_shape;
- r_collision.collider_vel = sep_res[deepest].collider_velocity;
- r_collision.collision = sep_res[deepest].collision_point;
- r_collision.normal = sep_res[deepest].collision_normal;
- r_collision.local_shape = sep_res[deepest].collision_local_shape;
- r_collision.travel = recover;
- r_collision.remainder = Vector2();
-
- return true;
- } else {
- return false;
- }
-}
-
-bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes, bool p_test_only) {
- if (sync_to_physics) {
- ERR_PRINT("Functions move_and_slide and move_and_collide do not work together with 'sync to physics' option. Please read the documentation.");
- }
- Transform2D gt = get_global_transform();
- PhysicsServer2D::MotionResult result;
- bool colliding = PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, margin, &result, p_exclude_raycast_shapes);
-
- if (colliding) {
- r_collision.collider_metadata = result.collider_metadata;
- r_collision.collider_shape = result.collider_shape;
- r_collision.collider_vel = result.collider_velocity;
- r_collision.collision = result.collision_point;
- r_collision.normal = result.collision_normal;
- r_collision.collider = result.collider_id;
- r_collision.collider_rid = result.collider;
- r_collision.travel = result.motion;
- r_collision.remainder = result.remainder;
- r_collision.local_shape = result.collision_local_shape;
- }
-
- if (!p_test_only) {
- gt.elements[2] += result.motion;
- set_global_transform(gt);
- }
-
- return colliding;
-}
-
//so, if you pass 45 as limit, avoid numerical precision errors when angle is 45.
#define FLOOR_ANGLE_THRESHOLD 0.01
-Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_up_direction, bool p_stop_on_slope, int p_max_slides, real_t p_floor_max_angle, bool p_infinite_inertia) {
- Vector2 body_velocity = p_linear_velocity;
- Vector2 body_velocity_normal = body_velocity.normalized();
- Vector2 up_direction = p_up_direction.normalized();
+void CharacterBody2D::move_and_slide() {
+ Vector2 body_velocity_normal = linear_velocity.normalized();
+
+ bool was_on_floor = on_floor;
Vector2 current_floor_velocity = floor_velocity;
if (on_floor && on_floor_body.is_valid()) {
@@ -900,69 +932,71 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
}
// Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky
- Vector2 motion = (current_floor_velocity + body_velocity) * (Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time());
+ Vector2 motion = (current_floor_velocity + linear_velocity) * (Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time());
on_floor = false;
on_floor_body = RID();
on_ceiling = false;
on_wall = false;
- colliders.clear();
+ motion_results.clear();
floor_normal = Vector2();
floor_velocity = Vector2();
- while (p_max_slides) {
- Collision collision;
+ int slide_count = max_slides;
+ while (slide_count) {
+ PhysicsServer2D::MotionResult result;
bool found_collision = false;
for (int i = 0; i < 2; ++i) {
bool collided;
if (i == 0) { //collide
- collided = move_and_collide(motion, p_infinite_inertia, collision);
+ collided = move_and_collide(motion, infinite_inertia, result, margin);
if (!collided) {
motion = Vector2(); //clear because no collision happened and motion completed
}
} else { //separate raycasts (if any)
- collided = separate_raycast_shapes(p_infinite_inertia, collision);
+ collided = separate_raycast_shapes(result);
if (collided) {
- collision.remainder = motion; //keep
- collision.travel = Vector2();
+ result.remainder = motion; //keep
+ result.motion = Vector2();
}
}
if (collided) {
found_collision = true;
- colliders.push_back(collision);
- motion = collision.remainder;
+ motion_results.push_back(result);
+ motion = result.remainder;
if (up_direction == Vector2()) {
//all is a wall
on_wall = true;
} else {
- if (Math::acos(collision.normal.dot(up_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor
+ if (Math::acos(result.collision_normal.dot(up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor
on_floor = true;
- floor_normal = collision.normal;
- on_floor_body = collision.collider_rid;
- floor_velocity = collision.collider_vel;
+ floor_normal = result.collision_normal;
+ on_floor_body = result.collider;
+ floor_velocity = result.collider_velocity;
- if (p_stop_on_slope) {
- if ((body_velocity_normal + up_direction).length() < 0.01 && collision.travel.length() < 1) {
+ if (stop_on_slope) {
+ if ((body_velocity_normal + up_direction).length() < 0.01 && result.motion.length() < 1) {
Transform2D gt = get_global_transform();
- gt.elements[2] -= collision.travel.slide(up_direction);
+ gt.elements[2] -= result.motion.slide(up_direction);
set_global_transform(gt);
- return Vector2();
+ linear_velocity = Vector2();
+ return;
}
}
- } else if (Math::acos(collision.normal.dot(-up_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling
+ } else if (Math::acos(result.collision_normal.dot(-up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling
on_ceiling = true;
} else {
on_wall = true;
}
}
- motion = motion.slide(collision.normal);
- body_velocity = body_velocity.slide(collision.normal);
+ motion = motion.slide(result.collision_normal);
+ linear_velocity = linear_velocity.slide(result.collision_normal);
}
}
@@ -970,36 +1004,28 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
break;
}
- --p_max_slides;
+ --slide_count;
}
- return body_velocity;
-}
-
-Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_up_direction, bool p_stop_on_slope, int p_max_slides, real_t p_floor_max_angle, bool p_infinite_inertia) {
- Vector2 up_direction = p_up_direction.normalized();
- bool was_on_floor = on_floor;
-
- Vector2 ret = move_and_slide(p_linear_velocity, up_direction, p_stop_on_slope, p_max_slides, p_floor_max_angle, p_infinite_inertia);
- if (!was_on_floor || p_snap == Vector2()) {
- return ret;
+ if (!was_on_floor || snap == Vector2()) {
+ return;
}
- Collision col;
+ // Apply snap.
Transform2D gt = get_global_transform();
-
- if (move_and_collide(p_snap, p_infinite_inertia, col, false, true)) {
+ PhysicsServer2D::MotionResult result;
+ if (move_and_collide(snap, infinite_inertia, result, margin, false, true)) {
bool apply = true;
if (up_direction != Vector2()) {
- if (Math::acos(col.normal.dot(up_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) {
+ if (Math::acos(result.collision_normal.dot(up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) {
on_floor = true;
- floor_normal = col.normal;
- on_floor_body = col.collider_rid;
- floor_velocity = col.collider_vel;
- if (p_stop_on_slope) {
+ floor_normal = result.collision_normal;
+ on_floor_body = result.collider;
+ floor_velocity = result.collider_velocity;
+ if (stop_on_slope) {
// move and collide may stray the object a bit because of pre un-stucking,
// so only ensure that motion happens on floor direction in this case.
- col.travel = up_direction * up_direction.dot(col.travel);
+ result.motion = up_direction * up_direction.dot(result.motion);
}
} else {
@@ -1008,59 +1034,87 @@ Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_veloci
}
if (apply) {
- gt.elements[2] += col.travel;
+ gt.elements[2] += result.motion;
set_global_transform(gt);
}
}
-
- return ret;
}
-bool KinematicBody2D::is_on_floor() const {
- return on_floor;
-}
+bool CharacterBody2D::separate_raycast_shapes(PhysicsServer2D::MotionResult &r_result) {
+ PhysicsServer2D::SeparationResult sep_res[8]; //max 8 rays
-bool KinematicBody2D::is_on_wall() const {
- return on_wall;
+ Transform2D gt = get_global_transform();
+
+ Vector2 recover;
+ int hits = PhysicsServer2D::get_singleton()->body_test_ray_separation(get_rid(), gt, infinite_inertia, recover, sep_res, 8, margin);
+ int deepest = -1;
+ real_t deepest_depth;
+ for (int i = 0; i < hits; i++) {
+ if (deepest == -1 || sep_res[i].collision_depth > deepest_depth) {
+ deepest = i;
+ deepest_depth = sep_res[i].collision_depth;
+ }
+ }
+
+ gt.elements[2] += recover;
+ set_global_transform(gt);
+
+ if (deepest != -1) {
+ r_result.collider_id = sep_res[deepest].collider_id;
+ r_result.collider_metadata = sep_res[deepest].collider_metadata;
+ r_result.collider_shape = sep_res[deepest].collider_shape;
+ r_result.collider_velocity = sep_res[deepest].collider_velocity;
+ r_result.collision_point = sep_res[deepest].collision_point;
+ r_result.collision_normal = sep_res[deepest].collision_normal;
+ r_result.collision_local_shape = sep_res[deepest].collision_local_shape;
+ r_result.motion = recover;
+ r_result.remainder = Vector2();
+
+ return true;
+ } else {
+ return false;
+ }
}
-bool KinematicBody2D::is_on_ceiling() const {
- return on_ceiling;
+const Vector2 &CharacterBody2D::get_linear_velocity() const {
+ return linear_velocity;
}
-Vector2 KinematicBody2D::get_floor_normal() const {
- return floor_normal;
+void CharacterBody2D::set_linear_velocity(const Vector2 &p_velocity) {
+ linear_velocity = p_velocity;
}
-Vector2 KinematicBody2D::get_floor_velocity() const {
- return floor_velocity;
+bool CharacterBody2D::is_on_floor() const {
+ return on_floor;
}
-bool KinematicBody2D::test_move(const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia) {
- ERR_FAIL_COND_V(!is_inside_tree(), false);
+bool CharacterBody2D::is_on_wall() const {
+ return on_wall;
+}
- return PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_infinite_inertia, margin);
+bool CharacterBody2D::is_on_ceiling() const {
+ return on_ceiling;
}
-void KinematicBody2D::set_safe_margin(real_t p_margin) {
- margin = p_margin;
+Vector2 CharacterBody2D::get_floor_normal() const {
+ return floor_normal;
}
-real_t KinematicBody2D::get_safe_margin() const {
- return margin;
+Vector2 CharacterBody2D::get_floor_velocity() const {
+ return floor_velocity;
}
-int KinematicBody2D::get_slide_count() const {
- return colliders.size();
+int CharacterBody2D::get_slide_count() const {
+ return motion_results.size();
}
-KinematicBody2D::Collision KinematicBody2D::get_slide_collision(int p_bounce) const {
- ERR_FAIL_INDEX_V(p_bounce, colliders.size(), Collision());
- return colliders[p_bounce];
+PhysicsServer2D::MotionResult CharacterBody2D::get_slide_collision(int p_bounce) const {
+ ERR_FAIL_INDEX_V(p_bounce, motion_results.size(), PhysicsServer2D::MotionResult());
+ return motion_results[p_bounce];
}
-Ref<KinematicCollision2D> KinematicBody2D::_get_slide_collision(int p_bounce) {
- ERR_FAIL_INDEX_V(p_bounce, colliders.size(), Ref<KinematicCollision2D>());
+Ref<KinematicCollision2D> CharacterBody2D::_get_slide_collision(int p_bounce) {
+ ERR_FAIL_INDEX_V(p_bounce, motion_results.size(), Ref<KinematicCollision2D>());
if (p_bounce >= slide_colliders.size()) {
slide_colliders.resize(p_bounce + 1);
}
@@ -1070,11 +1124,11 @@ Ref<KinematicCollision2D> KinematicBody2D::_get_slide_collision(int p_bounce) {
slide_colliders.write[p_bounce]->owner = this;
}
- slide_colliders.write[p_bounce]->collision = colliders[p_bounce];
+ slide_colliders.write[p_bounce]->result = motion_results[p_bounce];
return slide_colliders[p_bounce];
}
-void KinematicBody2D::set_sync_to_physics(bool p_enable) {
+void CharacterBody2D::set_sync_to_physics(bool p_enable) {
if (sync_to_physics == p_enable) {
return;
}
@@ -1085,7 +1139,7 @@ void KinematicBody2D::set_sync_to_physics(bool p_enable) {
}
if (p_enable) {
- PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &KinematicBody2D::_direct_state_changed));
+ PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &CharacterBody2D::_direct_state_changed));
set_only_update_transform_changes(true);
set_notify_local_transform(true);
} else {
@@ -1095,11 +1149,11 @@ void KinematicBody2D::set_sync_to_physics(bool p_enable) {
}
}
-bool KinematicBody2D::is_sync_to_physics_enabled() const {
+bool CharacterBody2D::is_sync_to_physics_enabled() const {
return sync_to_physics;
}
-void KinematicBody2D::_direct_state_changed(Object *p_state) {
+void CharacterBody2D::_direct_state_changed(Object *p_state) {
if (!sync_to_physics) {
return;
}
@@ -1113,7 +1167,71 @@ void KinematicBody2D::_direct_state_changed(Object *p_state) {
set_notify_local_transform(true);
}
-void KinematicBody2D::_notification(int p_what) {
+void CharacterBody2D::set_safe_margin(real_t p_margin) {
+ margin = p_margin;
+}
+
+real_t CharacterBody2D::get_safe_margin() const {
+ return margin;
+}
+
+bool CharacterBody2D::is_stop_on_slope_enabled() const {
+ return stop_on_slope;
+}
+
+void CharacterBody2D::set_stop_on_slope_enabled(bool p_enabled) {
+ stop_on_slope = p_enabled;
+}
+
+bool CharacterBody2D::is_infinite_inertia_enabled() const {
+ return infinite_inertia;
+}
+void CharacterBody2D::set_infinite_inertia_enabled(bool p_enabled) {
+ infinite_inertia = p_enabled;
+}
+
+int CharacterBody2D::get_max_slides() const {
+ return max_slides;
+}
+
+void CharacterBody2D::set_max_slides(int p_max_slides) {
+ ERR_FAIL_COND(p_max_slides > 0);
+ max_slides = p_max_slides;
+}
+
+real_t CharacterBody2D::get_floor_max_angle() const {
+ return floor_max_angle;
+}
+
+void CharacterBody2D::set_floor_max_angle(real_t p_radians) {
+ floor_max_angle = p_radians;
+}
+
+real_t CharacterBody2D::get_floor_max_angle_degrees() const {
+ return Math::rad2deg(floor_max_angle);
+}
+
+void CharacterBody2D::set_floor_max_angle_degrees(real_t p_degrees) {
+ floor_max_angle = Math::deg2rad(p_degrees);
+}
+
+const Vector2 &CharacterBody2D::get_snap() const {
+ return snap;
+}
+
+void CharacterBody2D::set_snap(const Vector2 &p_snap) {
+ snap = p_snap;
+}
+
+const Vector2 &CharacterBody2D::get_up_direction() const {
+ return up_direction;
+}
+
+void CharacterBody2D::set_up_direction(const Vector2 &p_up_direction) {
+ up_direction = p_up_direction.normalized();
+}
+
+void CharacterBody2D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
last_valid_transform = get_global_transform();
@@ -1122,7 +1240,7 @@ void KinematicBody2D::_notification(int p_what) {
on_floor_body = RID();
on_ceiling = false;
on_wall = false;
- colliders.clear();
+ motion_results.clear();
floor_velocity = Vector2();
}
@@ -1137,47 +1255,58 @@ void KinematicBody2D::_notification(int p_what) {
}
}
-void KinematicBody2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only"), &KinematicBody2D::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody2D::move_and_slide, DEFVAL(Vector2(0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((real_t)45.0)), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody2D::move_and_slide_with_snap, DEFVAL(Vector2(0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((real_t)45.0)), DEFVAL(true));
-
- ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody2D::test_move, DEFVAL(true));
-
- ClassDB::bind_method(D_METHOD("is_on_floor"), &KinematicBody2D::is_on_floor);
- ClassDB::bind_method(D_METHOD("is_on_ceiling"), &KinematicBody2D::is_on_ceiling);
- ClassDB::bind_method(D_METHOD("is_on_wall"), &KinematicBody2D::is_on_wall);
- ClassDB::bind_method(D_METHOD("get_floor_normal"), &KinematicBody2D::get_floor_normal);
- ClassDB::bind_method(D_METHOD("get_floor_velocity"), &KinematicBody2D::get_floor_velocity);
+void CharacterBody2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("move_and_slide"), &CharacterBody2D::move_and_slide);
+
+ ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &CharacterBody2D::set_linear_velocity);
+ ClassDB::bind_method(D_METHOD("get_linear_velocity"), &CharacterBody2D::get_linear_velocity);
+
+ ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &CharacterBody2D::set_safe_margin);
+ ClassDB::bind_method(D_METHOD("get_safe_margin"), &CharacterBody2D::get_safe_margin);
+ ClassDB::bind_method(D_METHOD("is_stop_on_slope_enabled"), &CharacterBody2D::is_stop_on_slope_enabled);
+ ClassDB::bind_method(D_METHOD("set_stop_on_slope_enabled", "enabled"), &CharacterBody2D::set_stop_on_slope_enabled);
+ ClassDB::bind_method(D_METHOD("is_infinite_inertia_enabled"), &CharacterBody2D::is_infinite_inertia_enabled);
+ ClassDB::bind_method(D_METHOD("set_infinite_inertia_enabled", "enabled"), &CharacterBody2D::set_infinite_inertia_enabled);
+ ClassDB::bind_method(D_METHOD("get_max_slides"), &CharacterBody2D::get_max_slides);
+ ClassDB::bind_method(D_METHOD("set_max_slides", "max_slides"), &CharacterBody2D::set_max_slides);
+ ClassDB::bind_method(D_METHOD("get_floor_max_angle"), &CharacterBody2D::get_floor_max_angle);
+ ClassDB::bind_method(D_METHOD("set_floor_max_angle", "radians"), &CharacterBody2D::set_floor_max_angle);
+ ClassDB::bind_method(D_METHOD("get_floor_max_angle_degrees"), &CharacterBody2D::get_floor_max_angle_degrees);
+ ClassDB::bind_method(D_METHOD("set_floor_max_angle_degrees", "degrees"), &CharacterBody2D::set_floor_max_angle_degrees);
+ ClassDB::bind_method(D_METHOD("get_snap"), &CharacterBody2D::get_snap);
+ ClassDB::bind_method(D_METHOD("set_snap", "snap"), &CharacterBody2D::set_snap);
+ ClassDB::bind_method(D_METHOD("get_up_direction"), &CharacterBody2D::get_up_direction);
+ ClassDB::bind_method(D_METHOD("set_up_direction", "up_direction"), &CharacterBody2D::set_up_direction);
+
+ ClassDB::bind_method(D_METHOD("is_on_floor"), &CharacterBody2D::is_on_floor);
+ ClassDB::bind_method(D_METHOD("is_on_ceiling"), &CharacterBody2D::is_on_ceiling);
+ ClassDB::bind_method(D_METHOD("is_on_wall"), &CharacterBody2D::is_on_wall);
+ ClassDB::bind_method(D_METHOD("get_floor_normal"), &CharacterBody2D::get_floor_normal);
+ ClassDB::bind_method(D_METHOD("get_floor_velocity"), &CharacterBody2D::get_floor_velocity);
+ ClassDB::bind_method(D_METHOD("get_slide_count"), &CharacterBody2D::get_slide_count);
+ ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &CharacterBody2D::_get_slide_collision);
+
+ ClassDB::bind_method(D_METHOD("set_sync_to_physics", "enable"), &CharacterBody2D::set_sync_to_physics);
+ ClassDB::bind_method(D_METHOD("is_sync_to_physics_enabled"), &CharacterBody2D::is_sync_to_physics_enabled);
- ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &KinematicBody2D::set_safe_margin);
- ClassDB::bind_method(D_METHOD("get_safe_margin"), &KinematicBody2D::get_safe_margin);
-
- ClassDB::bind_method(D_METHOD("get_slide_count"), &KinematicBody2D::get_slide_count);
- ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &KinematicBody2D::_get_slide_collision);
-
- ClassDB::bind_method(D_METHOD("set_sync_to_physics", "enable"), &KinematicBody2D::set_sync_to_physics);
- ClassDB::bind_method(D_METHOD("is_sync_to_physics_enabled"), &KinematicBody2D::is_sync_to_physics_enabled);
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stop_on_slope"), "set_stop_on_slope_enabled", "is_stop_on_slope_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "infinite_inertia"), "set_infinite_inertia_enabled", "is_infinite_inertia_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides"), "set_max_slides", "get_max_slides");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_floor_max_angle", "get_floor_max_angle");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle_degrees", PROPERTY_HINT_RANGE, "0,180,0.1", PROPERTY_USAGE_EDITOR), "set_floor_max_angle_degrees", "get_floor_max_angle_degrees");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "snap"), "set_snap", "get_snap");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "up_direction"), "set_up_direction", "get_up_direction");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "motion/sync_to_physics"), "set_sync_to_physics", "is_sync_to_physics_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
}
-KinematicBody2D::KinematicBody2D() :
+CharacterBody2D::CharacterBody2D() :
PhysicsBody2D(PhysicsServer2D::BODY_MODE_KINEMATIC) {
- margin = 0.08;
-
- on_floor = false;
- on_ceiling = false;
- on_wall = false;
- sync_to_physics = false;
}
-KinematicBody2D::~KinematicBody2D() {
- if (motion_cache.is_valid()) {
- motion_cache->owner = nullptr;
- }
-
+CharacterBody2D::~CharacterBody2D() {
for (int i = 0; i < slide_colliders.size(); i++) {
if (slide_colliders[i].is_valid()) {
slide_colliders.write[i]->owner = nullptr;
@@ -1188,39 +1317,39 @@ KinematicBody2D::~KinematicBody2D() {
////////////////////////
Vector2 KinematicCollision2D::get_position() const {
- return collision.collision;
+ return result.collision_point;
}
Vector2 KinematicCollision2D::get_normal() const {
- return collision.normal;
+ return result.collision_normal;
}
Vector2 KinematicCollision2D::get_travel() const {
- return collision.travel;
+ return result.motion;
}
Vector2 KinematicCollision2D::get_remainder() const {
- return collision.remainder;
+ return result.remainder;
}
Object *KinematicCollision2D::get_local_shape() const {
if (!owner) {
return nullptr;
}
- uint32_t ownerid = owner->shape_find_owner(collision.local_shape);
+ uint32_t ownerid = owner->shape_find_owner(result.collision_local_shape);
return owner->shape_owner_get_owner(ownerid);
}
Object *KinematicCollision2D::get_collider() const {
- if (collision.collider.is_valid()) {
- return ObjectDB::get_instance(collision.collider);
+ if (result.collider_id.is_valid()) {
+ return ObjectDB::get_instance(result.collider_id);
}
return nullptr;
}
ObjectID KinematicCollision2D::get_collider_id() const {
- return collision.collider;
+ return result.collider_id;
}
Object *KinematicCollision2D::get_collider_shape() const {
@@ -1228,7 +1357,7 @@ Object *KinematicCollision2D::get_collider_shape() const {
if (collider) {
CollisionObject2D *obj2d = Object::cast_to<CollisionObject2D>(collider);
if (obj2d) {
- uint32_t ownerid = obj2d->shape_find_owner(collision.collider_shape);
+ uint32_t ownerid = obj2d->shape_find_owner(result.collider_shape);
return obj2d->shape_owner_get_owner(ownerid);
}
}
@@ -1237,11 +1366,11 @@ Object *KinematicCollision2D::get_collider_shape() const {
}
int KinematicCollision2D::get_collider_shape_index() const {
- return collision.collider_shape;
+ return result.collider_shape;
}
Vector2 KinematicCollision2D::get_collider_velocity() const {
- return collision.collider_vel;
+ return result.collider_velocity;
}
Variant KinematicCollision2D::get_collider_metadata() const {
@@ -1273,9 +1402,3 @@ void KinematicCollision2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collider_velocity"), "", "get_collider_velocity");
ADD_PROPERTY(PropertyInfo(Variant::NIL, "collider_metadata", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), "", "get_collider_metadata");
}
-
-KinematicCollision2D::KinematicCollision2D() {
- collision.collider_shape = 0;
- collision.local_shape = 0;
- owner = nullptr;
-}
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 47d55d11fa..423f792132 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -42,17 +42,22 @@ class PhysicsBody2D : public CollisionObject2D {
GDCLASS(PhysicsBody2D, CollisionObject2D);
protected:
- void _notification(int p_what);
+ static void _bind_methods();
PhysicsBody2D(PhysicsServer2D::BodyMode p_mode);
- static void _bind_methods();
+ Ref<KinematicCollision2D> motion_cache;
+
+ Ref<KinematicCollision2D> _move(const Vector2 &p_motion, bool p_infinite_inertia = true, bool p_exclude_raycast_shapes = true, bool p_test_only = false, real_t p_margin = 0.08);
public:
+ bool move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, PhysicsServer2D::MotionResult &r_result, real_t p_margin, bool p_exclude_raycast_shapes = true, bool p_test_only = false);
+ bool test_move(const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia = true, bool p_exclude_raycast_shapes = true, const Ref<KinematicCollision2D> &r_collision = Ref<KinematicCollision2D>(), real_t p_margin = 0.08);
+
TypedArray<PhysicsBody2D> get_collision_exceptions();
void add_collision_exception_with(Node *p_node); //must be physicsbody
void remove_collision_exception_with(Node *p_node);
- PhysicsBody2D();
+ virtual ~PhysicsBody2D();
};
class StaticBody2D : public PhysicsBody2D {
@@ -63,7 +68,10 @@ class StaticBody2D : public PhysicsBody2D {
Ref<PhysicsMaterial> physics_material_override;
+ bool kinematic_motion = false;
+
protected:
+ void _notification(int p_what);
static void _bind_methods();
public:
@@ -77,10 +85,14 @@ public:
real_t get_constant_angular_velocity() const;
StaticBody2D();
- ~StaticBody2D();
private:
void _reload_physics_characteristics();
+
+ void _update_kinematic_motion();
+
+ void set_kinematic_motion_enabled(bool p_enabled);
+ bool is_kinematic_motion_enabled() const;
};
class RigidBody2D : public PhysicsBody2D {
@@ -88,9 +100,9 @@ class RigidBody2D : public PhysicsBody2D {
public:
enum Mode {
- MODE_RIGID,
+ MODE_DYNAMIC,
MODE_STATIC,
- MODE_CHARACTER,
+ MODE_DYNAMIC_LOCKED,
MODE_KINEMATIC,
};
@@ -103,7 +115,7 @@ public:
private:
bool can_sleep = true;
PhysicsDirectBodyState2D *state = nullptr;
- Mode mode = MODE_RIGID;
+ Mode mode = MODE_DYNAMIC;
real_t mass = 1.0;
Ref<PhysicsMaterial> physics_material_override;
@@ -163,8 +175,6 @@ private:
void _body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape);
void _direct_state_changed(Object *p_state);
- bool _test_motion(const Vector2 &p_motion, bool p_infinite_inertia = true, real_t p_margin = 0.08, const Ref<PhysicsTestMotionResult2D> &p_result = Ref<PhysicsTestMotionResult2D>());
-
protected:
void _notification(int p_what);
static void _bind_methods();
@@ -245,62 +255,73 @@ private:
VARIANT_ENUM_CAST(RigidBody2D::Mode);
VARIANT_ENUM_CAST(RigidBody2D::CCDMode);
-class KinematicBody2D : public PhysicsBody2D {
- GDCLASS(KinematicBody2D, PhysicsBody2D);
-
-public:
- struct Collision {
- Vector2 collision;
- Vector2 normal;
- Vector2 collider_vel;
- ObjectID collider;
- RID collider_rid;
- int collider_shape = 0;
- Variant collider_metadata;
- Vector2 remainder;
- Vector2 travel;
- int local_shape = 0;
- };
+class CharacterBody2D : public PhysicsBody2D {
+ GDCLASS(CharacterBody2D, PhysicsBody2D);
private:
- real_t margin;
+ real_t margin = 0.08;
+
+ bool stop_on_slope = false;
+ bool infinite_inertia = true;
+ int max_slides = 4;
+ real_t floor_max_angle = Math::deg2rad((real_t)45.0);
+ Vector2 snap;
+ Vector2 up_direction = Vector2(0.0, -1.0);
+
+ Vector2 linear_velocity;
Vector2 floor_normal;
Vector2 floor_velocity;
RID on_floor_body;
- bool on_floor;
- bool on_ceiling;
- bool on_wall;
- bool sync_to_physics;
+ bool on_floor = false;
+ bool on_ceiling = false;
+ bool on_wall = false;
+ bool sync_to_physics = false;
- Vector<Collision> colliders;
+ Vector<PhysicsServer2D::MotionResult> motion_results;
Vector<Ref<KinematicCollision2D>> slide_colliders;
- Ref<KinematicCollision2D> motion_cache;
- _FORCE_INLINE_ bool _ignores_mode(PhysicsServer2D::BodyMode) const;
-
- Ref<KinematicCollision2D> _move(const Vector2 &p_motion, bool p_infinite_inertia = true, bool p_exclude_raycast_shapes = true, bool p_test_only = false);
Ref<KinematicCollision2D> _get_slide_collision(int p_bounce);
+ bool separate_raycast_shapes(PhysicsServer2D::MotionResult &r_result);
+
Transform2D last_valid_transform;
void _direct_state_changed(Object *p_state);
+ void set_safe_margin(real_t p_margin);
+ real_t get_safe_margin() const;
+
+ bool is_stop_on_slope_enabled() const;
+ void set_stop_on_slope_enabled(bool p_enabled);
+
+ bool is_infinite_inertia_enabled() const;
+ void set_infinite_inertia_enabled(bool p_enabled);
+
+ int get_max_slides() const;
+ void set_max_slides(int p_max_slides);
+
+ real_t get_floor_max_angle() const;
+ void set_floor_max_angle(real_t p_radians);
+
+ real_t get_floor_max_angle_degrees() const;
+ void set_floor_max_angle_degrees(real_t p_degrees);
+
+ const Vector2 &get_snap() const;
+ void set_snap(const Vector2 &p_snap);
+
+ const Vector2 &get_up_direction() const;
+ void set_up_direction(const Vector2 &p_up_direction);
+
protected:
void _notification(int p_what);
static void _bind_methods();
public:
- bool move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes = true, bool p_test_only = false);
-
- bool test_move(const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia = true);
-
- bool separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision);
+ void move_and_slide();
- void set_safe_margin(real_t p_margin);
- real_t get_safe_margin() const;
+ const Vector2 &get_linear_velocity() const;
+ void set_linear_velocity(const Vector2 &p_velocity);
- Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_up_direction = Vector2(0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, real_t p_floor_max_angle = Math::deg2rad((real_t)45.0), bool p_infinite_inertia = true);
- Vector2 move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_up_direction = Vector2(0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, real_t p_floor_max_angle = Math::deg2rad((real_t)45.0), bool p_infinite_inertia = true);
bool is_on_floor() const;
bool is_on_wall() const;
bool is_on_ceiling() const;
@@ -308,21 +329,22 @@ public:
Vector2 get_floor_velocity() const;
int get_slide_count() const;
- Collision get_slide_collision(int p_bounce) const;
+ PhysicsServer2D::MotionResult get_slide_collision(int p_bounce) const;
void set_sync_to_physics(bool p_enable);
bool is_sync_to_physics_enabled() const;
- KinematicBody2D();
- ~KinematicBody2D();
+ CharacterBody2D();
+ ~CharacterBody2D();
};
-class KinematicCollision2D : public Reference {
- GDCLASS(KinematicCollision2D, Reference);
+class KinematicCollision2D : public RefCounted {
+ GDCLASS(KinematicCollision2D, RefCounted);
- KinematicBody2D *owner;
- friend class KinematicBody2D;
- KinematicBody2D::Collision collision;
+ PhysicsBody2D *owner = nullptr;
+ friend class PhysicsBody2D;
+ friend class CharacterBody2D;
+ PhysicsServer2D::MotionResult result;
protected:
static void _bind_methods();
@@ -339,8 +361,6 @@ public:
int get_collider_shape_index() const;
Vector2 get_collider_velocity() const;
Variant get_collider_metadata() const;
-
- KinematicCollision2D();
};
#endif // PHYSICS_BODY_2D_H
diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp
index 5c7d65e3e0..1019f85c8a 100644
--- a/scene/2d/position_2d.cpp
+++ b/scene/2d/position_2d.cpp
@@ -36,10 +36,41 @@
const real_t DEFAULT_GIZMO_EXTENTS = 10.0;
void Position2D::_draw_cross() {
- real_t extents = get_gizmo_extents();
- // Colors taken from `axis_x_color` and `axis_y_color` (defined in `editor/editor_themes.cpp`)
- draw_line(Point2(-extents, 0), Point2(+extents, 0), Color(0.96, 0.20, 0.32));
- draw_line(Point2(0, -extents), Point2(0, +extents), Color(0.53, 0.84, 0.01));
+ const real_t extents = get_gizmo_extents();
+
+ // Add more points to create a "hard stop" in the color gradient.
+ PackedVector2Array points_x;
+ points_x.push_back(Point2(+extents, 0));
+ points_x.push_back(Point2());
+ points_x.push_back(Point2());
+ points_x.push_back(Point2(-extents, 0));
+
+ PackedVector2Array points_y;
+ points_y.push_back(Point2(0, +extents));
+ points_y.push_back(Point2());
+ points_y.push_back(Point2());
+ points_y.push_back(Point2(0, -extents));
+
+ // Use the axis color which is brighter for the positive axis.
+ // Use a darkened axis color for the negative axis.
+ // This makes it possible to see in which direction the Position3D node is rotated
+ // (which can be important depending on how it's used).
+ // Axis colors are taken from `axis_x_color` and `axis_y_color` (defined in `editor/editor_themes.cpp`).
+ PackedColorArray colors_x;
+ const Color color_x = Color(0.96, 0.20, 0.32);
+ colors_x.push_back(color_x);
+ colors_x.push_back(color_x);
+ colors_x.push_back(color_x.lerp(Color(0, 0, 0), 0.5));
+ colors_x.push_back(color_x.lerp(Color(0, 0, 0), 0.5));
+ draw_multiline_colors(points_x, colors_x);
+
+ PackedColorArray colors_y;
+ const Color color_y = Color(0.53, 0.84, 0.01);
+ colors_y.push_back(color_y);
+ colors_y.push_back(color_y);
+ colors_y.push_back(color_y.lerp(Color(0, 0, 0), 0.5));
+ colors_y.push_back(color_y.lerp(Color(0, 0, 0), 0.5));
+ draw_multiline_colors(points_y, colors_y);
}
#ifdef TOOLS_ENABLED
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index 22180797f0..8f1f5fadbc 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -30,6 +30,69 @@
#include "skeleton_2d.h"
+#include "scene/resources/skeleton_modification_2d.h"
+
+#ifdef TOOLS_ENABLED
+#include "editor/editor_settings.h"
+#include "editor/plugins/canvas_item_editor_plugin.h"
+#endif //TOOLS_ENABLED
+
+bool Bone2D::_set(const StringName &p_path, const Variant &p_value) {
+ String path = p_path;
+
+ if (path.begins_with("auto_calculate_length_and_angle")) {
+ set_autocalculate_length_and_angle(p_value);
+ } else if (path.begins_with("length")) {
+ set_length(p_value);
+ } else if (path.begins_with("bone_angle")) {
+ set_bone_angle(Math::deg2rad(float(p_value)));
+ } else if (path.begins_with("default_length")) {
+ set_length(p_value);
+ }
+
+#ifdef TOOLS_ENABLED
+ if (path.begins_with("editor_settings/show_bone_gizmo")) {
+ _editor_set_show_bone_gizmo(p_value);
+ }
+#endif // TOOLS_ENABLED
+
+ return true;
+}
+
+bool Bone2D::_get(const StringName &p_path, Variant &r_ret) const {
+ String path = p_path;
+
+ if (path.begins_with("auto_calculate_length_and_angle")) {
+ r_ret = get_autocalculate_length_and_angle();
+ } else if (path.begins_with("length")) {
+ r_ret = get_length();
+ } else if (path.begins_with("bone_angle")) {
+ r_ret = Math::rad2deg(get_bone_angle());
+ } else if (path.begins_with("default_length")) {
+ r_ret = get_length();
+ }
+
+#ifdef TOOLS_ENABLED
+ if (path.begins_with("editor_settings/show_bone_gizmo")) {
+ r_ret = _editor_get_show_bone_gizmo();
+ }
+#endif // TOOLS_ENABLED
+
+ return true;
+}
+
+void Bone2D::_get_property_list(List<PropertyInfo> *p_list) const {
+ p_list->push_back(PropertyInfo(Variant::BOOL, "auto_calculate_length_and_angle", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ if (!autocalculate_length_and_angle) {
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "1, 1024, 1", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "bone_angle", PROPERTY_HINT_RANGE, "-360, 360, 0.01", PROPERTY_USAGE_DEFAULT));
+ }
+
+#ifdef TOOLS_ENABLED
+ p_list->push_back(PropertyInfo(Variant::BOOL, "editor_settings/show_bone_gizmo", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+#endif // TOOLS_ENABLED
+}
+
void Bone2D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
Node *parent = get_parent();
@@ -53,19 +116,54 @@ void Bone2D::_notification(int p_what) {
skeleton->bones.push_back(bone);
skeleton->_make_bone_setup_dirty();
}
+
+ cache_transform = get_transform();
+ copy_transform_to_cache = true;
+
+#ifdef TOOLS_ENABLED
+ // Only draw the gizmo in the editor!
+ if (Engine::get_singleton()->is_editor_hint() == false) {
+ return;
+ }
+
+ update();
+#endif // TOOLS_ENABLED
}
- if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
+
+ else if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
if (skeleton) {
skeleton->_make_transform_dirty();
}
+ if (copy_transform_to_cache) {
+ cache_transform = get_transform();
+ }
+#ifdef TOOLS_ENABLED
+ // Only draw the gizmo in the editor!
+ if (Engine::get_singleton()->is_editor_hint() == false) {
+ return;
+ }
+
+ update();
+
+ if (get_parent()) {
+ Bone2D *parent_bone = Object::cast_to<Bone2D>(get_parent());
+ if (parent_bone) {
+ parent_bone->update();
+ }
+ }
+#endif // TOOLS_ENABLED
}
- if (p_what == NOTIFICATION_MOVED_IN_PARENT) {
+
+ else if (p_what == NOTIFICATION_MOVED_IN_PARENT) {
if (skeleton) {
skeleton->_make_bone_setup_dirty();
}
+ if (copy_transform_to_cache) {
+ cache_transform = get_transform();
+ }
}
- if (p_what == NOTIFICATION_EXIT_TREE) {
+ else if (p_what == NOTIFICATION_EXIT_TREE) {
if (skeleton) {
for (int i = 0; i < skeleton->bones.size(); i++) {
if (skeleton->bones[i].bone == this) {
@@ -77,9 +175,200 @@ void Bone2D::_notification(int p_what) {
skeleton = nullptr;
}
parent_bone = nullptr;
+ set_transform(cache_transform);
}
+
+ else if (p_what == NOTIFICATION_READY) {
+ if (autocalculate_length_and_angle) {
+ calculate_length_and_rotation();
+ }
+ }
+#ifdef TOOLS_ENABLED
+ else if (p_what == NOTIFICATION_EDITOR_PRE_SAVE || p_what == NOTIFICATION_EDITOR_POST_SAVE) {
+ Transform2D tmp_trans = get_transform();
+ set_transform(cache_transform);
+ cache_transform = tmp_trans;
+ }
+ // Bone2D Editor gizmo drawing:
+#ifndef _MSC_VER
+#warning TODO Bone2D gizmo drawing needs to be moved to an editor plugin
+#endif
+ else if (p_what == NOTIFICATION_DRAW) {
+ // Only draw the gizmo in the editor!
+ if (Engine::get_singleton()->is_editor_hint() == false) {
+ return;
+ }
+
+ if (editor_gizmo_rid.is_null()) {
+ editor_gizmo_rid = RenderingServer::get_singleton()->canvas_item_create();
+ RenderingServer::get_singleton()->canvas_item_set_parent(editor_gizmo_rid, get_canvas_item());
+ RenderingServer::get_singleton()->canvas_item_set_z_as_relative_to_parent(editor_gizmo_rid, true);
+ RenderingServer::get_singleton()->canvas_item_set_z_index(editor_gizmo_rid, 10);
+ }
+ RenderingServer::get_singleton()->canvas_item_clear(editor_gizmo_rid);
+
+ if (!_editor_show_bone_gizmo) {
+ return;
+ }
+
+ // Undo scaling
+ Transform2D editor_gizmo_trans = Transform2D();
+ editor_gizmo_trans.set_scale(Vector2(1, 1) / get_global_scale());
+ RenderingServer::get_singleton()->canvas_item_set_transform(editor_gizmo_rid, editor_gizmo_trans);
+
+ Color bone_color1 = EditorSettings::get_singleton()->get("editors/2d/bone_color1");
+ Color bone_color2 = EditorSettings::get_singleton()->get("editors/2d/bone_color2");
+ Color bone_ik_color = EditorSettings::get_singleton()->get("editors/2d/bone_ik_color");
+ Color bone_outline_color = EditorSettings::get_singleton()->get("editors/2d/bone_outline_color");
+ Color bone_selected_color = EditorSettings::get_singleton()->get("editors/2d/bone_selected_color");
+
+ bool Bone2D_found = false;
+ for (int i = 0; i < get_child_count(); i++) {
+ Bone2D *child_node = nullptr;
+ child_node = Object::cast_to<Bone2D>(get_child(i));
+ if (!child_node) {
+ continue;
+ }
+ Bone2D_found = true;
+
+ Vector<Vector2> bone_shape;
+ Vector<Vector2> bone_shape_outline;
+
+ _editor_get_bone_shape(&bone_shape, &bone_shape_outline, child_node);
+
+ Vector<Color> colors;
+ if (has_meta("_local_pose_override_enabled_")) {
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ } else {
+ colors.push_back(bone_color1);
+ colors.push_back(bone_color2);
+ colors.push_back(bone_color1);
+ colors.push_back(bone_color2);
+ }
+
+ Vector<Color> outline_colors;
+ if (CanvasItemEditor::get_singleton()->editor_selection->is_selected(this)) {
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ } else {
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ }
+
+ RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape_outline, outline_colors);
+ RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape, colors);
+ }
+
+ if (!Bone2D_found) {
+ Vector<Vector2> bone_shape;
+ Vector<Vector2> bone_shape_outline;
+
+ _editor_get_bone_shape(&bone_shape, &bone_shape_outline, nullptr);
+
+ Vector<Color> colors;
+ if (has_meta("_local_pose_override_enabled_")) {
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ } else {
+ colors.push_back(bone_color1);
+ colors.push_back(bone_color2);
+ colors.push_back(bone_color1);
+ colors.push_back(bone_color2);
+ }
+
+ Vector<Color> outline_colors;
+ if (CanvasItemEditor::get_singleton()->editor_selection->is_selected(this)) {
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ } else {
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ }
+
+ RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape_outline, outline_colors);
+ RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape, colors);
+ }
+ }
+#endif // TOOLS_ENALBED
}
+#ifdef TOOLS_ENABLED
+bool Bone2D::_editor_get_bone_shape(Vector<Vector2> *p_shape, Vector<Vector2> *p_outline_shape, Bone2D *p_other_bone) {
+ int bone_width = EditorSettings::get_singleton()->get("editors/2d/bone_width");
+ int bone_outline_width = EditorSettings::get_singleton()->get("editors/2d/bone_outline_size");
+
+ if (!is_inside_tree()) {
+ return false; //may have been removed
+ }
+ if (!p_other_bone && length <= 0) {
+ return false;
+ }
+
+ Vector2 rel;
+ if (p_other_bone) {
+ rel = (p_other_bone->get_global_transform().get_origin() - get_global_transform().get_origin());
+ rel = rel.rotated(-get_global_rotation()); // Undo Bone2D node's rotation so its drawn correctly regardless of the node's rotation
+ } else {
+ float angle_to_use = get_rotation() + bone_angle;
+ rel = Vector2(cos(angle_to_use), sin(angle_to_use)) * (length * MIN(get_global_scale().x, get_global_scale().y));
+ rel = rel.rotated(-get_rotation()); // Undo Bone2D node's rotation so its drawn correctly regardless of the node's rotation
+ }
+
+ Vector2 relt = rel.rotated(Math_PI * 0.5).normalized() * bone_width;
+ Vector2 reln = rel.normalized();
+ Vector2 reltn = relt.normalized();
+
+ if (p_shape) {
+ p_shape->clear();
+ p_shape->push_back(Vector2(0, 0));
+ p_shape->push_back(rel * 0.2 + relt);
+ p_shape->push_back(rel);
+ p_shape->push_back(rel * 0.2 - relt);
+ }
+
+ if (p_outline_shape) {
+ p_outline_shape->clear();
+ p_outline_shape->push_back((-reln - reltn) * bone_outline_width);
+ p_outline_shape->push_back((-reln + reltn) * bone_outline_width);
+ p_outline_shape->push_back(rel * 0.2 + relt + reltn * bone_outline_width);
+ p_outline_shape->push_back(rel + (reln + reltn) * bone_outline_width);
+ p_outline_shape->push_back(rel + (reln - reltn) * bone_outline_width);
+ p_outline_shape->push_back(rel * 0.2 - relt - reltn * bone_outline_width);
+ }
+ return true;
+}
+
+void Bone2D::_editor_set_show_bone_gizmo(bool p_show_gizmo) {
+ _editor_show_bone_gizmo = p_show_gizmo;
+ update();
+}
+
+bool Bone2D::_editor_get_show_bone_gizmo() const {
+ return _editor_show_bone_gizmo;
+}
+#endif // TOOLS_ENABLED
+
void Bone2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_rest", "rest"), &Bone2D::set_rest);
ClassDB::bind_method(D_METHOD("get_rest"), &Bone2D::get_rest);
@@ -90,8 +379,14 @@ void Bone2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_default_length", "default_length"), &Bone2D::set_default_length);
ClassDB::bind_method(D_METHOD("get_default_length"), &Bone2D::get_default_length);
+ ClassDB::bind_method(D_METHOD("set_autocalculate_length_and_angle", "auto_calculate"), &Bone2D::set_autocalculate_length_and_angle);
+ ClassDB::bind_method(D_METHOD("get_autocalculate_length_and_angle"), &Bone2D::get_autocalculate_length_and_angle);
+ ClassDB::bind_method(D_METHOD("set_length", "length"), &Bone2D::set_length);
+ ClassDB::bind_method(D_METHOD("get_length"), &Bone2D::get_length);
+ ClassDB::bind_method(D_METHOD("set_bone_angle", "angle"), &Bone2D::set_bone_angle);
+ ClassDB::bind_method(D_METHOD("get_bone_angle"), &Bone2D::get_bone_angle);
+
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "rest"), "set_rest", "get_rest");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "default_length", PROPERTY_HINT_RANGE, "1,1024,1"), "set_default_length", "get_default_length");
}
void Bone2D::set_rest(const Transform2D &p_rest) {
@@ -119,12 +414,14 @@ void Bone2D::apply_rest() {
set_transform(rest);
}
-void Bone2D::set_default_length(real_t p_length) {
- default_length = p_length;
+void Bone2D::set_default_length(float p_length) {
+ WARN_DEPRECATED_MSG("set_default_length is deprecated. Please use set_length instead!");
+ set_length(p_length);
}
-real_t Bone2D::get_default_length() const {
- return default_length;
+float Bone2D::get_default_length() const {
+ WARN_DEPRECATED_MSG("get_default_length is deprecated. Please use get_length instead!");
+ return get_length();
}
int Bone2D::get_index_in_skeleton() const {
@@ -150,16 +447,121 @@ TypedArray<String> Bone2D::get_configuration_warnings() const {
return warnings;
}
+void Bone2D::calculate_length_and_rotation() {
+ // if there is at least a single child Bone2D node, we can calculate
+ // the length and direction. We will always just use the first Bone2D for this.
+ bool calculated = false;
+ int child_count = get_child_count();
+ if (child_count > 0) {
+ for (int i = 0; i < child_count; i++) {
+ Bone2D *child = Object::cast_to<Bone2D>(get_child(i));
+ if (child) {
+ Vector2 child_local_pos = to_local(child->get_global_transform().get_origin());
+ length = child_local_pos.length();
+ bone_angle = Math::atan2(child_local_pos.normalized().y, child_local_pos.normalized().x);
+ calculated = true;
+ break;
+ }
+ }
+ }
+ if (calculated) {
+ return; // Finished!
+ } else {
+ WARN_PRINT("No Bone2D children of node " + get_name() + ". Cannot calculate bone length or angle reliably.\nUsing transform rotation for bone angle");
+ bone_angle = get_transform().get_rotation();
+ return;
+ }
+}
+
+void Bone2D::set_autocalculate_length_and_angle(bool p_autocalculate) {
+ autocalculate_length_and_angle = p_autocalculate;
+ if (autocalculate_length_and_angle) {
+ calculate_length_and_rotation();
+ }
+ notify_property_list_changed();
+}
+
+bool Bone2D::get_autocalculate_length_and_angle() const {
+ return autocalculate_length_and_angle;
+}
+
+void Bone2D::set_length(float p_length) {
+ length = p_length;
+
+#ifdef TOOLS_ENABLED
+ update();
+#endif // TOOLS_ENABLED
+}
+
+float Bone2D::get_length() const {
+ return length;
+}
+
+void Bone2D::set_bone_angle(float p_angle) {
+ bone_angle = p_angle;
+
+#ifdef TOOLS_ENABLED
+ update();
+#endif // TOOLS_ENABLED
+}
+
+float Bone2D::get_bone_angle() const {
+ return bone_angle;
+}
+
Bone2D::Bone2D() {
+ skeleton = nullptr;
+ parent_bone = nullptr;
+ skeleton_index = -1;
+ length = 16;
+ bone_angle = 0;
+ autocalculate_length_and_angle = true;
set_notify_local_transform(true);
//this is a clever hack so the bone knows no rest has been set yet, allowing to show an error.
for (int i = 0; i < 3; i++) {
rest[i] = Vector2(0, 0);
}
+ copy_transform_to_cache = true;
+}
+
+Bone2D::~Bone2D() {
+#ifdef TOOLS_ENABLED
+ if (!editor_gizmo_rid.is_null()) {
+ RenderingServer::get_singleton()->free(editor_gizmo_rid);
+ }
+#endif // TOOLS_ENABLED
}
//////////////////////////////////////
+bool Skeleton2D::_set(const StringName &p_path, const Variant &p_value) {
+ String path = p_path;
+
+ if (path.begins_with("modification_stack")) {
+ set_modification_stack(p_value);
+ return true;
+ }
+ return true;
+}
+
+bool Skeleton2D::_get(const StringName &p_path, Variant &r_ret) const {
+ String path = p_path;
+
+ if (path.begins_with("modification_stack")) {
+ r_ret = get_modification_stack();
+ return true;
+ }
+ return true;
+}
+
+void Skeleton2D::_get_property_list(List<PropertyInfo> *p_list) const {
+ p_list->push_back(
+ PropertyInfo(Variant::OBJECT, "modification_stack",
+ PROPERTY_HINT_RESOURCE_TYPE,
+ "SkeletonModificationStack2D",
+ PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+}
+
void Skeleton2D::_make_bone_setup_dirty() {
if (bone_setup_dirty) {
return;
@@ -189,6 +591,8 @@ void Skeleton2D::_update_bone_setup() {
} else {
bones.write[i].parent_index = -1;
}
+
+ bones.write[i].local_pose_override = bones[i].bone->get_skeleton_rest();
}
transform_dirty = true;
@@ -257,19 +661,121 @@ void Skeleton2D::_notification(int p_what) {
if (transform_dirty) {
_update_transform();
}
-
request_ready();
}
if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
RS::get_singleton()->skeleton_set_base_transform_2d(skeleton, get_global_transform());
+ } else if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
+ if (modification_stack.is_valid()) {
+ execute_modifications(get_process_delta_time(), SkeletonModificationStack2D::EXECUTION_MODE::execution_mode_process);
+ }
+ } else if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
+ if (modification_stack.is_valid()) {
+ execute_modifications(get_physics_process_delta_time(), SkeletonModificationStack2D::EXECUTION_MODE::execution_mode_physics_process);
+ }
}
+#ifdef TOOLS_ENABLED
+ else if (p_what == NOTIFICATION_DRAW) {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ if (modification_stack.is_valid()) {
+ modification_stack->draw_editor_gizmos();
+ }
+ }
+ }
+#endif // TOOLS_ENABLED
}
RID Skeleton2D::get_skeleton() const {
return skeleton;
}
+void Skeleton2D::set_bone_local_pose_override(int p_bone_idx, Transform2D p_override, float p_amount, bool p_persistent) {
+ ERR_FAIL_INDEX_MSG(p_bone_idx, bones.size(), "Bone index is out of range!");
+ bones.write[p_bone_idx].local_pose_override = p_override;
+ bones.write[p_bone_idx].local_pose_override_amount = p_amount;
+ bones.write[p_bone_idx].local_pose_override_persistent = p_persistent;
+}
+
+Transform2D Skeleton2D::get_bone_local_pose_override(int p_bone_idx) {
+ ERR_FAIL_INDEX_V_MSG(p_bone_idx, bones.size(), Transform2D(), "Bone index is out of range!");
+ return bones[p_bone_idx].local_pose_override;
+}
+
+void Skeleton2D::set_modification_stack(Ref<SkeletonModificationStack2D> p_stack) {
+ if (modification_stack.is_valid()) {
+ modification_stack->is_setup = false;
+ modification_stack->set_skeleton(nullptr);
+
+ set_process_internal(false);
+ set_physics_process_internal(false);
+ }
+ modification_stack = p_stack;
+ if (modification_stack.is_valid()) {
+ modification_stack->set_skeleton(this);
+ modification_stack->setup();
+
+ set_process_internal(true);
+ set_physics_process_internal(true);
+
+#ifdef TOOLS_ENABLED
+ modification_stack->set_editor_gizmos_dirty(true);
+#endif // TOOLS_ENABLED
+ }
+}
+
+Ref<SkeletonModificationStack2D> Skeleton2D::get_modification_stack() const {
+ return modification_stack;
+}
+
+void Skeleton2D::execute_modifications(float p_delta, int p_execution_mode) {
+ if (!modification_stack.is_valid()) {
+ return;
+ }
+
+ // Do not cache the transform changes caused by the modifications!
+ for (int i = 0; i < bones.size(); i++) {
+ bones[i].bone->copy_transform_to_cache = false;
+ }
+
+ if (modification_stack->skeleton != this) {
+ modification_stack->set_skeleton(this);
+ }
+
+ modification_stack->execute(p_delta, p_execution_mode);
+
+ // Only apply the local pose override on _process. Otherwise, just calculate the local_pose_override and reset the transform.
+ if (p_execution_mode == SkeletonModificationStack2D::EXECUTION_MODE::execution_mode_process) {
+ for (int i = 0; i < bones.size(); i++) {
+ if (bones[i].local_pose_override_amount > 0) {
+ bones[i].bone->set_meta("_local_pose_override_enabled_", true);
+
+ Transform2D final_trans = bones[i].bone->cache_transform;
+ final_trans = final_trans.interpolate_with(bones[i].local_pose_override, bones[i].local_pose_override_amount);
+ bones[i].bone->set_transform(final_trans);
+ bones[i].bone->propagate_call("force_update_transform");
+
+ if (bones[i].local_pose_override_persistent) {
+ bones.write[i].local_pose_override_amount = 0.0;
+ }
+ } else {
+ // TODO: see if there is a way to undo the override without having to resort to setting every bone's transform.
+ bones[i].bone->remove_meta("_local_pose_override_enabled_");
+ bones[i].bone->set_transform(bones[i].bone->cache_transform);
+ }
+ }
+ }
+
+ // Cache any future transform changes
+ for (int i = 0; i < bones.size(); i++) {
+ bones[i].bone->copy_transform_to_cache = true;
+ }
+
+#ifdef TOOLS_ENABLED
+ modification_stack->set_editor_gizmos_dirty(true);
+#endif // TOOLS_ENABLED
+}
+
void Skeleton2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_bone_setup"), &Skeleton2D::_update_bone_setup);
ClassDB::bind_method(D_METHOD("_update_transform"), &Skeleton2D::_update_transform);
@@ -279,6 +785,13 @@ void Skeleton2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_skeleton"), &Skeleton2D::get_skeleton);
+ ClassDB::bind_method(D_METHOD("set_modification_stack", "modification_stack"), &Skeleton2D::set_modification_stack);
+ ClassDB::bind_method(D_METHOD("get_modification_stack"), &Skeleton2D::get_modification_stack);
+ ClassDB::bind_method(D_METHOD("execute_modifications", "delta", "execution_mode"), &Skeleton2D::execute_modifications);
+
+ ClassDB::bind_method(D_METHOD("set_bone_local_pose_override", "bone_idx", "override_pose", "strength", "persistent"), &Skeleton2D::set_bone_local_pose_override);
+ ClassDB::bind_method(D_METHOD("get_bone_local_pose_override", "bone_idx"), &Skeleton2D::get_bone_local_pose_override);
+
ADD_SIGNAL(MethodInfo("bone_setup_changed"));
}
diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h
index fd62b87bde..59bd711960 100644
--- a/scene/2d/skeleton_2d.h
+++ b/scene/2d/skeleton_2d.h
@@ -32,6 +32,7 @@
#define SKELETON_2D_H
#include "scene/2d/node_2d.h"
+#include "scene/resources/skeleton_modification_2d.h"
class Skeleton2D;
@@ -46,15 +47,32 @@ class Bone2D : public Node2D {
Bone2D *parent_bone = nullptr;
Skeleton2D *skeleton = nullptr;
Transform2D rest;
- real_t default_length = 16.0;
+
+ bool autocalculate_length_and_angle = true;
+ float length = 16;
+ float bone_angle = 0;
int skeleton_index = -1;
+ void calculate_length_and_rotation();
+
+#ifdef TOOLS_ENABLED
+ RID editor_gizmo_rid;
+ bool _editor_get_bone_shape(Vector<Vector2> *p_shape, Vector<Vector2> *p_outline_shape, Bone2D *p_other_bone);
+ bool _editor_show_bone_gizmo = true;
+#endif // TOOLS ENABLED
+
protected:
void _notification(int p_what);
static void _bind_methods();
+ bool _set(const StringName &p_path, const Variant &p_value);
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
public:
+ Transform2D cache_transform;
+ bool copy_transform_to_cache = true;
+
void set_rest(const Transform2D &p_rest);
Transform2D get_rest() const;
void apply_rest();
@@ -65,11 +83,26 @@ public:
void set_default_length(real_t p_length);
real_t get_default_length() const;
+ void set_autocalculate_length_and_angle(bool p_autocalculate);
+ bool get_autocalculate_length_and_angle() const;
+ void set_length(float p_length);
+ float get_length() const;
+ void set_bone_angle(float p_angle);
+ float get_bone_angle() const;
+
int get_index_in_skeleton() const;
+#ifdef TOOLS_ENABLED
+ void _editor_set_show_bone_gizmo(bool p_show_gizmo);
+ bool _editor_get_show_bone_gizmo() const;
+#endif // TOOLS_ENABLED
+
Bone2D();
+ ~Bone2D();
};
+class SkeletonModificationStack2D;
+
class Skeleton2D : public Node2D {
GDCLASS(Skeleton2D, Node2D);
@@ -86,6 +119,11 @@ class Skeleton2D : public Node2D {
int parent_index = 0;
Transform2D accum_transform;
Transform2D rest_inverse;
+
+ //Transform2D local_pose_cache;
+ Transform2D local_pose_override;
+ float local_pose_override_amount = 0;
+ bool local_pose_override_persistent = false;
};
Vector<Bone> bones;
@@ -100,15 +138,28 @@ class Skeleton2D : public Node2D {
RID skeleton;
+ Ref<SkeletonModificationStack2D> modification_stack;
+
protected:
void _notification(int p_what);
static void _bind_methods();
+ bool _set(const StringName &p_path, const Variant &p_value);
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
public:
int get_bone_count() const;
Bone2D *get_bone(int p_idx);
RID get_skeleton() const;
+
+ void set_bone_local_pose_override(int p_bone_idx, Transform2D p_override, float p_amount, bool p_persistent = true);
+ Transform2D get_bone_local_pose_override(int p_bone_idx);
+
+ Ref<SkeletonModificationStack2D> get_modification_stack() const;
+ void set_modification_stack(Ref<SkeletonModificationStack2D> p_stack);
+ void execute_modifications(float p_delta, int p_execution_mode);
+
Skeleton2D();
~Skeleton2D();
};
diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp
index 20169b1075..40e0f4523f 100644
--- a/scene/2d/sprite_2d.cpp
+++ b/scene/2d/sprite_2d.cpp
@@ -153,7 +153,7 @@ void Sprite2D::set_texture(const Ref<Texture2D> &p_texture) {
}
update();
- emit_signal("texture_changed");
+ emit_signal(SceneStringNames::get_singleton()->texture_changed);
item_rect_changed();
}
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 24b907fe6c..e39c8841cd 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -334,6 +334,12 @@ TileMap::VisibilityMode TileMap::get_navigation_visibility_mode() {
return show_navigation;
}
+void TileMap::set_y_sort_enabled(bool p_enable) {
+ Node2D::set_y_sort_enabled(p_enable);
+ _recreate_quadrants();
+ emit_signal("changed");
+}
+
void TileMap::update_dirty_quadrants() {
if (!pending_update) {
return;
@@ -705,12 +711,17 @@ Map<Vector2i, TileMapQuadrant> &TileMap::get_quadrant_map() {
void TileMap::fix_invalid_tiles() {
ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot fix invalid tiles if Tileset is not open.");
+
+ Set<Vector2i> coords;
for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
TileSetSource *source = *tile_set->get_source(E->get().source_id);
if (!source || !source->has_tile(E->get().get_atlas_coords()) || !source->has_alternative_tile(E->get().get_atlas_coords(), E->get().alternative_tile)) {
- set_cell(E->key(), -1, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
+ coords.insert(E->key());
}
}
+ for (Set<Vector2i>::Element *E = coords.front(); E; E = E->next()) {
+ set_cell(E->get(), -1, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
+ }
}
void TileMap::_recreate_quadrants() {
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index f02455a84b..3001e6b471 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -279,6 +279,7 @@ public:
int get_effective_quadrant_size() const;
void update_dirty_quadrants();
+ virtual void set_y_sort_enabled(bool p_enable) override;
Vector2 map_to_world(const Vector2i &p_pos) const;
Vector2i world_to_map(const Vector2 &p_pos) const;
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
index 8feb47f1cc..a73d60ada5 100644
--- a/scene/2d/visibility_notifier_2d.cpp
+++ b/scene/2d/visibility_notifier_2d.cpp
@@ -48,46 +48,29 @@ bool VisibilityNotifier2D::_edit_use_rect() const {
}
#endif
-void VisibilityNotifier2D::_enter_viewport(Viewport *p_viewport) {
- ERR_FAIL_COND(viewports.has(p_viewport));
- viewports.insert(p_viewport);
-
- if (is_inside_tree() && Engine::get_singleton()->is_editor_hint()) {
+void VisibilityNotifier2D::_visibility_enter() {
+ if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) {
return;
}
- if (viewports.size() == 1) {
- emit_signal(SceneStringNames::get_singleton()->screen_entered);
-
- _screen_enter();
- }
- emit_signal(SceneStringNames::get_singleton()->viewport_entered, p_viewport);
+ on_screen = true;
+ emit_signal(SceneStringNames::get_singleton()->screen_entered);
+ _screen_enter();
}
-
-void VisibilityNotifier2D::_exit_viewport(Viewport *p_viewport) {
- ERR_FAIL_COND(!viewports.has(p_viewport));
- viewports.erase(p_viewport);
-
- if (is_inside_tree() && Engine::get_singleton()->is_editor_hint()) {
+void VisibilityNotifier2D::_visibility_exit() {
+ if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) {
return;
}
- emit_signal(SceneStringNames::get_singleton()->viewport_exited, p_viewport);
- if (viewports.size() == 0) {
- emit_signal(SceneStringNames::get_singleton()->screen_exited);
-
- _screen_exit();
- }
+ on_screen = false;
+ emit_signal(SceneStringNames::get_singleton()->screen_exited);
+ _screen_exit();
}
void VisibilityNotifier2D::set_rect(const Rect2 &p_rect) {
rect = p_rect;
if (is_inside_tree()) {
- get_world_2d()->_update_notifier(this, get_global_transform().xform(rect));
- if (Engine::get_singleton()->is_editor_hint()) {
- update();
- item_rect_changed();
- }
+ RS::get_singleton()->canvas_item_set_visibility_notifier(get_canvas_item(), true, rect, callable_mp(this, &VisibilityNotifier2D::_visibility_enter), callable_mp(this, &VisibilityNotifier2D::_visibility_exit));
}
}
@@ -99,11 +82,8 @@ void VisibilityNotifier2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
//get_world_2d()->
- get_world_2d()->_register_notifier(this, get_global_transform().xform(rect));
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
- //get_world_2d()->
- get_world_2d()->_update_notifier(this, get_global_transform().xform(rect));
+ on_screen = false;
+ RS::get_singleton()->canvas_item_set_visibility_notifier(get_canvas_item(), true, rect, callable_mp(this, &VisibilityNotifier2D::_visibility_enter), callable_mp(this, &VisibilityNotifier2D::_visibility_exit));
} break;
case NOTIFICATION_DRAW: {
if (Engine::get_singleton()->is_editor_hint()) {
@@ -111,13 +91,14 @@ void VisibilityNotifier2D::_notification(int p_what) {
}
} break;
case NOTIFICATION_EXIT_TREE: {
- get_world_2d()->_remove_notifier(this);
+ on_screen = false;
+ RS::get_singleton()->canvas_item_set_visibility_notifier(get_canvas_item(), false, Rect2(), Callable(), Callable());
} break;
}
}
bool VisibilityNotifier2D::is_on_screen() const {
- return viewports.size() > 0;
+ return on_screen;
}
void VisibilityNotifier2D::_bind_methods() {
@@ -127,235 +108,106 @@ void VisibilityNotifier2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "rect"), "set_rect", "get_rect");
- ADD_SIGNAL(MethodInfo("viewport_entered", PropertyInfo(Variant::OBJECT, "viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport")));
- ADD_SIGNAL(MethodInfo("viewport_exited", PropertyInfo(Variant::OBJECT, "viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport")));
ADD_SIGNAL(MethodInfo("screen_entered"));
ADD_SIGNAL(MethodInfo("screen_exited"));
}
VisibilityNotifier2D::VisibilityNotifier2D() {
rect = Rect2(-10, -10, 20, 20);
- set_notify_transform(true);
}
//////////////////////////////////////
void VisibilityEnabler2D::_screen_enter() {
- for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) {
- _change_node_state(E->key(), true);
- }
-
- if (enabler[ENABLER_PARENT_PHYSICS_PROCESS] && get_parent()) {
- get_parent()->set_physics_process(true);
- }
- if (enabler[ENABLER_PARENT_PROCESS] && get_parent()) {
- get_parent()->set_process(true);
- }
-
- visible = true;
+ _update_enable_mode(true);
}
void VisibilityEnabler2D::_screen_exit() {
- for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) {
- _change_node_state(E->key(), false);
- }
-
- if (enabler[ENABLER_PARENT_PHYSICS_PROCESS] && get_parent()) {
- get_parent()->set_physics_process(false);
- }
- if (enabler[ENABLER_PARENT_PROCESS] && get_parent()) {
- get_parent()->set_process(false);
- }
-
- visible = false;
+ _update_enable_mode(false);
}
-void VisibilityEnabler2D::_find_nodes(Node *p_node) {
- bool add = false;
- Variant meta;
-
- {
- RigidBody2D *rb2d = Object::cast_to<RigidBody2D>(p_node);
- if (rb2d && ((rb2d->get_mode() == RigidBody2D::MODE_CHARACTER || rb2d->get_mode() == RigidBody2D::MODE_RIGID))) {
- add = true;
- meta = rb2d->get_mode();
- }
- }
-
- {
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
- if (ap) {
- add = true;
- }
- }
-
- {
- AnimatedSprite2D *as = Object::cast_to<AnimatedSprite2D>(p_node);
- if (as) {
- add = true;
- }
- }
-
- {
- GPUParticles2D *ps = Object::cast_to<GPUParticles2D>(p_node);
- if (ps) {
- add = true;
- }
+void VisibilityEnabler2D::set_enable_mode(EnableMode p_mode) {
+ enable_mode = p_mode;
+ if (is_inside_tree()) {
+ _update_enable_mode(is_on_screen());
}
+}
+VisibilityEnabler2D::EnableMode VisibilityEnabler2D::get_enable_mode() {
+ return enable_mode;
+}
- if (add) {
- p_node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &VisibilityEnabler2D::_node_removed), varray(p_node), CONNECT_ONESHOT);
- nodes[p_node] = meta;
- _change_node_state(p_node, false);
+void VisibilityEnabler2D::set_enable_node_path(NodePath p_path) {
+ if (enable_node_path == p_path) {
+ return;
}
-
- for (int i = 0; i < p_node->get_child_count(); i++) {
- Node *c = p_node->get_child(i);
- if (c->get_filename() != String()) {
- continue; //skip, instance
+ enable_node_path = p_path;
+ if (is_inside_tree()) {
+ node_id = ObjectID();
+ Node *node = get_node(enable_node_path);
+ if (node) {
+ node_id = node->get_instance_id();
+ _update_enable_mode(is_on_screen());
+ }
+ }
+}
+NodePath VisibilityEnabler2D::get_enable_node_path() {
+ return enable_node_path;
+}
+
+void VisibilityEnabler2D::_update_enable_mode(bool p_enable) {
+ Node *node = static_cast<Node *>(ObjectDB::get_instance(node_id));
+ if (node) {
+ if (p_enable) {
+ switch (enable_mode) {
+ case ENABLE_MODE_INHERIT: {
+ node->set_process_mode(PROCESS_MODE_INHERIT);
+ } break;
+ case ENABLE_MODE_ALWAYS: {
+ node->set_process_mode(PROCESS_MODE_ALWAYS);
+ } break;
+ case ENABLE_MODE_WHEN_PAUSED: {
+ node->set_process_mode(PROCESS_MODE_WHEN_PAUSED);
+ } break;
+ }
+ } else {
+ node->set_process_mode(PROCESS_MODE_DISABLED);
}
-
- _find_nodes(c);
}
}
-
void VisibilityEnabler2D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
if (Engine::get_singleton()->is_editor_hint()) {
return;
}
- Node *from = this;
- //find where current scene starts
- while (from->get_parent() && from->get_filename() == String()) {
- from = from->get_parent();
- }
-
- _find_nodes(from);
-
- // We need to defer the call of set_process and set_physics_process,
- // otherwise they are overwritten inside NOTIFICATION_READY.
- // We can't use call_deferred, because it happens after a physics frame.
- // The ready signal works as it's emitted immediately after NOTIFICATION_READY.
-
- if (enabler[ENABLER_PARENT_PHYSICS_PROCESS] && get_parent()) {
- get_parent()->connect(SceneStringNames::get_singleton()->ready,
- callable_mp(get_parent(), &Node::set_physics_process), varray(false), CONNECT_ONESHOT);
- }
- if (enabler[ENABLER_PARENT_PROCESS] && get_parent()) {
- get_parent()->connect(SceneStringNames::get_singleton()->ready,
- callable_mp(get_parent(), &Node::set_process), varray(false), CONNECT_ONESHOT);
+ node_id = ObjectID();
+ Node *node = get_node(enable_node_path);
+ if (node) {
+ node_id = node->get_instance_id();
+ node->set_process_mode(PROCESS_MODE_DISABLED);
}
}
if (p_what == NOTIFICATION_EXIT_TREE) {
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
-
- for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) {
- if (!visible) {
- _change_node_state(E->key(), true);
- }
- E->key()->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &VisibilityEnabler2D::_node_removed));
- }
-
- nodes.clear();
- }
-}
-
-void VisibilityEnabler2D::_change_node_state(Node *p_node, bool p_enabled) {
- ERR_FAIL_COND(!nodes.has(p_node));
-
- if (enabler[ENABLER_FREEZE_BODIES]) {
- RigidBody2D *rb = Object::cast_to<RigidBody2D>(p_node);
- if (rb) {
- rb->set_sleeping(!p_enabled);
- }
- }
-
- if (enabler[ENABLER_PAUSE_ANIMATIONS]) {
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
-
- if (ap) {
- ap->set_active(p_enabled);
- }
- }
-
- if (enabler[ENABLER_PAUSE_ANIMATED_SPRITES]) {
- AnimatedSprite2D *as = Object::cast_to<AnimatedSprite2D>(p_node);
-
- if (as) {
- if (p_enabled) {
- as->play();
- } else {
- as->stop();
- }
- }
- }
-
- if (enabler[ENABLER_PAUSE_PARTICLES]) {
- GPUParticles2D *ps = Object::cast_to<GPUParticles2D>(p_node);
-
- if (ps) {
- ps->set_emitting(p_enabled);
- }
- }
-}
-
-void VisibilityEnabler2D::_node_removed(Node *p_node) {
- if (!visible) {
- _change_node_state(p_node, true);
+ node_id = ObjectID();
}
- nodes.erase(p_node);
-}
-
-TypedArray<String> VisibilityEnabler2D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
-
-#ifdef TOOLS_ENABLED
- if (is_inside_tree() && get_parent() && (get_parent()->get_filename() == String() && get_parent() != get_tree()->get_edited_scene_root())) {
- warnings.push_back(TTR("VisibilityEnabler2D works best when used with the edited scene root directly as parent."));
- }
-#endif
- return warnings;
}
void VisibilityEnabler2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_enabler", "enabler", "enabled"), &VisibilityEnabler2D::set_enabler);
- ClassDB::bind_method(D_METHOD("is_enabler_enabled", "enabler"), &VisibilityEnabler2D::is_enabler_enabled);
- ClassDB::bind_method(D_METHOD("_node_removed"), &VisibilityEnabler2D::_node_removed);
+ ClassDB::bind_method(D_METHOD("set_enable_mode", "mode"), &VisibilityEnabler2D::set_enable_mode);
+ ClassDB::bind_method(D_METHOD("get_enable_mode"), &VisibilityEnabler2D::get_enable_mode);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_animations"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_ANIMATIONS);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "freeze_bodies"), "set_enabler", "is_enabler_enabled", ENABLER_FREEZE_BODIES);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_particles"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_PARTICLES);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_animated_sprites"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_ANIMATED_SPRITES);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "process_parent"), "set_enabler", "is_enabler_enabled", ENABLER_PARENT_PROCESS);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "physics_process_parent"), "set_enabler", "is_enabler_enabled", ENABLER_PARENT_PHYSICS_PROCESS);
+ ClassDB::bind_method(D_METHOD("set_enable_node_path", "path"), &VisibilityEnabler2D::set_enable_node_path);
+ ClassDB::bind_method(D_METHOD("get_enable_node_path"), &VisibilityEnabler2D::get_enable_node_path);
- BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATIONS);
- BIND_ENUM_CONSTANT(ENABLER_FREEZE_BODIES);
- BIND_ENUM_CONSTANT(ENABLER_PAUSE_PARTICLES);
- BIND_ENUM_CONSTANT(ENABLER_PARENT_PROCESS);
- BIND_ENUM_CONSTANT(ENABLER_PARENT_PHYSICS_PROCESS);
- BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATED_SPRITES);
- BIND_ENUM_CONSTANT(ENABLER_MAX);
-}
+ ADD_GROUP("Enabling", "enable_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "enable_mode", PROPERTY_HINT_ENUM, "Inherit,Always,WhenPaused"), "set_enable_mode", "get_enable_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "enable_node_path"), "set_enable_node_path", "get_enable_node_path");
-void VisibilityEnabler2D::set_enabler(Enabler p_enabler, bool p_enable) {
- ERR_FAIL_INDEX(p_enabler, ENABLER_MAX);
- enabler[p_enabler] = p_enable;
-}
-
-bool VisibilityEnabler2D::is_enabler_enabled(Enabler p_enabler) const {
- ERR_FAIL_INDEX_V(p_enabler, ENABLER_MAX, false);
- return enabler[p_enabler];
+ BIND_ENUM_CONSTANT(ENABLE_MODE_INHERIT);
+ BIND_ENUM_CONSTANT(ENABLE_MODE_ALWAYS);
+ BIND_ENUM_CONSTANT(ENABLE_MODE_WHEN_PAUSED);
}
VisibilityEnabler2D::VisibilityEnabler2D() {
- for (int i = 0; i < ENABLER_MAX; i++) {
- enabler[i] = true;
- }
- enabler[ENABLER_PARENT_PROCESS] = false;
- enabler[ENABLER_PARENT_PHYSICS_PROCESS] = false;
}
diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h
index 7f4a5bc193..8cb0989787 100644
--- a/scene/2d/visibility_notifier_2d.h
+++ b/scene/2d/visibility_notifier_2d.h
@@ -41,12 +41,12 @@ class VisibilityNotifier2D : public Node2D {
Rect2 rect;
-protected:
- friend struct SpatialIndexer2D;
-
- void _enter_viewport(Viewport *p_viewport);
- void _exit_viewport(Viewport *p_viewport);
+private:
+ bool on_screen = false;
+ void _visibility_enter();
+ void _visibility_exit();
+protected:
virtual void _screen_enter() {}
virtual void _screen_exit() {}
@@ -71,42 +71,35 @@ class VisibilityEnabler2D : public VisibilityNotifier2D {
GDCLASS(VisibilityEnabler2D, VisibilityNotifier2D);
public:
- enum Enabler {
- ENABLER_PAUSE_ANIMATIONS,
- ENABLER_FREEZE_BODIES,
- ENABLER_PAUSE_PARTICLES,
- ENABLER_PARENT_PROCESS,
- ENABLER_PARENT_PHYSICS_PROCESS,
- ENABLER_PAUSE_ANIMATED_SPRITES,
- ENABLER_MAX
+ enum EnableMode {
+ ENABLE_MODE_INHERIT,
+ ENABLE_MODE_ALWAYS,
+ ENABLE_MODE_WHEN_PAUSED,
};
protected:
+ ObjectID node_id;
virtual void _screen_enter() override;
virtual void _screen_exit() override;
- bool visible = false;
-
- void _find_nodes(Node *p_node);
-
- Map<Node *, Variant> nodes;
- void _node_removed(Node *p_node);
- bool enabler[ENABLER_MAX];
-
- void _change_node_state(Node *p_node, bool p_enabled);
+ EnableMode enable_mode = ENABLE_MODE_INHERIT;
+ NodePath enable_node_path = NodePath("..");
void _notification(int p_what);
static void _bind_methods();
+ void _update_enable_mode(bool p_enable);
+
public:
- void set_enabler(Enabler p_enabler, bool p_enable);
- bool is_enabler_enabled(Enabler p_enabler) const;
+ void set_enable_mode(EnableMode p_mode);
+ EnableMode get_enable_mode();
- TypedArray<String> get_configuration_warnings() const override;
+ void set_enable_node_path(NodePath p_path);
+ NodePath get_enable_node_path();
VisibilityEnabler2D();
};
-VARIANT_ENUM_CAST(VisibilityEnabler2D::Enabler);
+VARIANT_ENUM_CAST(VisibilityEnabler2D::EnableMode);
#endif // VISIBILITY_NOTIFIER_2D_H
diff --git a/scene/2d/y_sort.cpp b/scene/2d/y_sort.cpp
deleted file mode 100644
index 7e7bc27cc2..0000000000
--- a/scene/2d/y_sort.cpp
+++ /dev/null
@@ -1,52 +0,0 @@
-/*************************************************************************/
-/* y_sort.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "y_sort.h"
-
-void YSort::set_sort_enabled(bool p_enabled) {
- sort_enabled = p_enabled;
- RS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), sort_enabled);
-}
-
-bool YSort::is_sort_enabled() const {
- return sort_enabled;
-}
-
-void YSort::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_sort_enabled", "enabled"), &YSort::set_sort_enabled);
- ClassDB::bind_method(D_METHOD("is_sort_enabled"), &YSort::is_sort_enabled);
-
- ADD_GROUP("Sort", "sort_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sort_enabled"), "set_sort_enabled", "is_sort_enabled");
-}
-
-YSort::YSort() {
- RS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), true);
-}
diff --git a/scene/3d/SCsub b/scene/3d/SCsub
index ce69e8aa19..40bdaee47d 100644
--- a/scene/3d/SCsub
+++ b/scene/3d/SCsub
@@ -4,6 +4,5 @@ Import("env")
if env["disable_3d"]:
env.add_source_files(env.scene_sources, "node_3d.cpp")
- env.add_source_files(env.scene_sources, "skeleton_3d.cpp")
else:
env.add_source_files(env.scene_sources, "*.cpp")
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 55b26bc9fb..cad4330c17 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -964,7 +964,7 @@ void AudioStreamPlayer3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
ADD_PROPERTY(PropertyInfo(Variant::INT, "attenuation_model", PROPERTY_HINT_ENUM, "Inverse,Inverse Square,Log,Disabled"), "set_attenuation_model", "get_attenuation_model");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_db", PROPERTY_HINT_RANGE, "-80,80"), "set_unit_db", "get_unit_db");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_size", PROPERTY_HINT_RANGE, "0.1,100,0.1"), "set_unit_size", "get_unit_size");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_size", PROPERTY_HINT_RANGE, "0.1,100,0.01,or_greater"), "set_unit_size", "get_unit_size");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_db", PROPERTY_HINT_RANGE, "-24,6"), "set_max_db", "get_max_db");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,4,0.01,or_greater"), "set_pitch_scale", "get_pitch_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index 70c535bd89..8aec493602 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -98,7 +98,7 @@ private:
AttenuationModel attenuation_model = ATTENUATION_INVERSE_DISTANCE;
float unit_db = 0.0;
- float unit_size = 1.0;
+ float unit_size = 10.0;
float max_db = 3.0;
float pitch_scale = 1.0;
bool autoplay = false;
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 041da4f6ff..6b8851b4f8 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -150,8 +150,8 @@ void Camera3D::_notification(int p_what) {
}
}
-Transform Camera3D::get_camera_transform() const {
- Transform tr = get_global_transform().orthonormalized();
+Transform3D Camera3D::get_camera_transform() const {
+ Transform3D tr = get_global_transform().orthonormalized();
tr.origin += tr.basis.get_axis(1) * v_offset;
tr.origin += tr.basis.get_axis(0) * h_offset;
return tr;
@@ -318,7 +318,7 @@ Vector3 Camera3D::project_ray_origin(const Point2 &p_pos) const {
};
bool Camera3D::is_position_behind(const Vector3 &p_pos) const {
- Transform t = get_global_transform();
+ Transform3D t = get_global_transform();
Vector3 eyedir = -t.basis.get_axis(2).normalized();
return eyedir.dot(p_pos - t.origin) < near;
}
@@ -337,7 +337,7 @@ Vector<Vector3> Camera3D::get_near_plane_points() const {
}
Vector3 endpoints[8];
- cm.get_endpoints(Transform(), endpoints);
+ cm.get_endpoints(Transform3D(), endpoints);
Vector<Vector3> points;
points.push_back(Vector3());
@@ -500,6 +500,7 @@ void Camera3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &Camera3D::set_doppler_tracking);
ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &Camera3D::get_doppler_tracking);
ClassDB::bind_method(D_METHOD("get_frustum"), &Camera3D::get_frustum);
+ ClassDB::bind_method(D_METHOD("is_position_in_frustum", "world_point"), &Camera3D::is_position_in_frustum);
ClassDB::bind_method(D_METHOD("get_camera_rid"), &Camera3D::get_camera);
ClassDB::bind_method(D_METHOD("set_cull_mask_bit", "layer", "enable"), &Camera3D::set_cull_mask_bit);
@@ -623,6 +624,16 @@ Vector<Plane> Camera3D::get_frustum() const {
return cm.get_projection_planes(get_camera_transform());
}
+bool Camera3D::is_position_in_frustum(const Vector3 &p_position) const {
+ Vector<Plane> frustum = get_frustum();
+ for (int i = 0; i < frustum.size(); i++) {
+ if (frustum[i].is_point_over(p_position)) {
+ return false;
+ }
+ }
+ return true;
+}
+
void Camera3D::set_v_offset(float p_offset) {
v_offset = p_offset;
_update_camera();
@@ -686,8 +697,8 @@ ClippedCamera3D::ClipProcessCallback ClippedCamera3D::get_process_callback() con
return process_callback;
}
-Transform ClippedCamera3D::get_camera_transform() const {
- Transform t = Camera3D::get_camera_transform();
+Transform3D ClippedCamera3D::get_camera_transform() const {
+ Transform3D t = Camera3D::get_camera_transform();
t.origin += -t.basis.get_axis(Vector3::AXIS_Z).normalized() * clip_offset;
return t;
}
@@ -735,7 +746,7 @@ void ClippedCamera3D::_notification(int p_what) {
}
}
- Transform xf = get_global_transform();
+ Transform3D xf = get_global_transform();
xf.origin = ray_from;
xf.orthonormalize();
diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h
index cea61e4db8..c6efc8f9a9 100644
--- a/scene/3d/camera_3d.h
+++ b/scene/3d/camera_3d.h
@@ -134,7 +134,7 @@ public:
void set_near(float p_near);
void set_frustum_offset(Vector2 p_offset);
- virtual Transform get_camera_transform() const;
+ virtual Transform3D get_camera_transform() const;
virtual Vector3 project_ray_normal(const Point2 &p_pos) const;
virtual Vector3 project_ray_origin(const Point2 &p_pos) const;
@@ -153,6 +153,7 @@ public:
bool get_cull_mask_bit(int p_layer) const;
virtual Vector<Plane> get_frustum() const;
+ bool is_position_in_frustum(const Vector3 &p_position) const;
void set_environment(const Ref<Environment> &p_environment);
Ref<Environment> get_environment() const;
@@ -207,7 +208,7 @@ private:
protected:
void _notification(int p_what);
static void _bind_methods();
- virtual Transform get_camera_transform() const override;
+ virtual Transform3D get_camera_transform() const override;
public:
void set_clip_to_areas(bool p_clip);
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp
index cba769a8f8..a04667e53b 100644
--- a/scene/3d/collision_object_3d.cpp
+++ b/scene/3d/collision_object_3d.cpp
@@ -326,9 +326,9 @@ void CollisionObject3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("shape_owner_clear_shapes", "owner_id"), &CollisionObject3D::shape_owner_clear_shapes);
ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject3D::shape_find_owner);
- BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
+ BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "position"), PropertyInfo(Variant::VECTOR3, "normal"), PropertyInfo(Variant::INT, "shape_idx")));
- ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
+ ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "position"), PropertyInfo(Variant::VECTOR3, "normal"), PropertyInfo(Variant::INT, "shape_idx")));
ADD_SIGNAL(MethodInfo("mouse_entered"));
ADD_SIGNAL(MethodInfo("mouse_exited"));
@@ -406,7 +406,7 @@ Array CollisionObject3D::_get_shape_owners() {
return ret;
}
-void CollisionObject3D::shape_owner_set_transform(uint32_t p_owner, const Transform &p_transform) {
+void CollisionObject3D::shape_owner_set_transform(uint32_t p_owner, const Transform3D &p_transform) {
ERR_FAIL_COND(!shapes.has(p_owner));
ShapeData &sd = shapes[p_owner];
@@ -421,9 +421,8 @@ void CollisionObject3D::shape_owner_set_transform(uint32_t p_owner, const Transf
_update_shape_data(p_owner);
}
-
-Transform CollisionObject3D::shape_owner_get_transform(uint32_t p_owner) const {
- ERR_FAIL_COND_V(!shapes.has(p_owner), Transform());
+Transform3D CollisionObject3D::shape_owner_get_transform(uint32_t p_owner) const {
+ ERR_FAIL_COND_V(!shapes.has(p_owner), Transform3D());
return shapes[p_owner].xform;
}
diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h
index 7ff3c5efde..50a9b4fcd0 100644
--- a/scene/3d/collision_object_3d.h
+++ b/scene/3d/collision_object_3d.h
@@ -46,7 +46,7 @@ class CollisionObject3D : public Node3D {
struct ShapeData {
Object *owner = nullptr;
- Transform xform;
+ Transform3D xform;
struct ShapeBase {
RID debug_shape;
Ref<Shape3D> shape;
@@ -66,7 +66,7 @@ class CollisionObject3D : public Node3D {
Set<uint32_t> debug_shapes_to_update;
int debug_shapes_count = 0;
- Transform debug_shape_old_transform;
+ Transform3D debug_shape_old_transform;
void _update_pickable();
@@ -107,8 +107,8 @@ public:
void get_shape_owners(List<uint32_t> *r_owners);
Array _get_shape_owners();
- void shape_owner_set_transform(uint32_t p_owner, const Transform &p_transform);
- Transform shape_owner_get_transform(uint32_t p_owner) const;
+ void shape_owner_set_transform(uint32_t p_owner, const Transform3D &p_transform);
+ Transform3D shape_owner_get_transform(uint32_t p_owner) const;
Object *shape_owner_get_owner(uint32_t p_owner) const;
void shape_owner_set_disabled(uint32_t p_owner, bool p_disabled);
diff --git a/scene/3d/collision_polygon_3d.cpp b/scene/3d/collision_polygon_3d.cpp
index ac715b22b2..8a4f8b639b 100644
--- a/scene/3d/collision_polygon_3d.cpp
+++ b/scene/3d/collision_polygon_3d.cpp
@@ -171,7 +171,7 @@ TypedArray<String> CollisionPolygon3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<CollisionObject3D>(get_parent())) {
- warnings.push_back(TTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, KinematicBody3D, etc. to give them a shape."));
+ warnings.push_back(TTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape."));
}
if (polygon.is_empty()) {
diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp
index 70d9cebb83..be3fde8013 100644
--- a/scene/3d/collision_shape_3d.cpp
+++ b/scene/3d/collision_shape_3d.cpp
@@ -124,7 +124,7 @@ TypedArray<String> CollisionShape3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<CollisionObject3D>(get_parent())) {
- warnings.push_back(TTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, KinematicBody3D, etc. to give them a shape."));
+ warnings.push_back(TTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape."));
}
if (!shape.is_valid()) {
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index aa29728c73..2301fef651 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -574,7 +574,7 @@ void CPUParticles3D::_particles_process(float p_delta) {
}
}
- Transform emission_xform;
+ Transform3D emission_xform;
Basis velocity_xform;
if (!local_coords) {
emission_xform = get_global_transform();
@@ -693,7 +693,7 @@ void CPUParticles3D::_particles_process(float p_delta) {
p.custom[0] = Math::deg2rad(base_angle); //angle
p.custom[1] = 0.0; //phase
p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]); //animation offset (0-1)
- p.transform = Transform();
+ p.transform = Transform3D();
p.time = 0;
p.lifetime = lifetime * (1.0 - Math::randf() * lifetime_randomness);
p.base_color = Color(1, 1, 1, 1);
@@ -1030,7 +1030,7 @@ void CPUParticles3D::_update_particle_data_buffer() {
for (int i = 0; i < pc; i++) {
int idx = order ? order[i] : i;
- Transform t = r[idx].transform;
+ Transform3D t = r[idx].transform;
if (!local_coords) {
t = inv_emission_transform * t;
@@ -1139,7 +1139,7 @@ void CPUParticles3D::_notification(int p_what) {
float *ptr = w;
for (int i = 0; i < pc; i++) {
- Transform t = inv_emission_transform * r[i].transform;
+ Transform3D t = inv_emission_transform * r[i].transform;
if (r[i].active) {
ptr[0] = t.basis.elements[0][0];
diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h
index c073c93c47..b35e659757 100644
--- a/scene/3d/cpu_particles_3d.h
+++ b/scene/3d/cpu_particles_3d.h
@@ -83,7 +83,7 @@ private:
bool emitting = false;
struct Particle {
- Transform transform;
+ Transform3D transform;
Color color;
float custom[4] = {};
Vector3 velocity;
@@ -141,7 +141,7 @@ private:
int fixed_fps = 0;
bool fractional_delta = true;
- Transform inv_emission_transform;
+ Transform3D inv_emission_transform;
SafeFlag can_update;
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index 83181064c3..d7f4bfeb4e 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -391,7 +391,7 @@ void GPUParticles3D::_validate_property(PropertyInfo &property) const {
}
}
-void GPUParticles3D::emit_particle(const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
+void GPUParticles3D::emit_particle(const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
RS::get_singleton()->particles_emit(particles, p_transform, p_velocity, p_color, p_custom, p_emit_flags);
}
@@ -458,7 +458,7 @@ void GPUParticles3D::_notification(int p_what) {
}
void GPUParticles3D::_skinning_changed() {
- Vector<Transform> xforms;
+ Vector<Transform3D> xforms;
if (skin.is_valid()) {
xforms.resize(skin->get_bind_count());
for (int i = 0; i < skin->get_bind_count(); i++) {
diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h
index 1b354b0d2a..7b21cf03f1 100644
--- a/scene/3d/gpu_particles_3d.h
+++ b/scene/3d/gpu_particles_3d.h
@@ -171,7 +171,7 @@ public:
EMIT_FLAG_CUSTOM = RS::PARTICLES_EMIT_FLAG_CUSTOM
};
- void emit_particle(const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags);
+ void emit_particle(const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags);
AABB capture_aabb() const;
GPUParticles3D();
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp
index 2d59461ff0..322bc60fce 100644
--- a/scene/3d/gpu_particles_collision_3d.cpp
+++ b/scene/3d/gpu_particles_collision_3d.cpp
@@ -131,7 +131,7 @@ void GPUParticlesCollisionSDF::_find_meshes(const AABB &p_aabb, Node *p_at_node,
if (mesh.is_valid()) {
AABB aabb = mesh->get_aabb();
- Transform xf = get_global_transform().affine_inverse() * mi->get_global_transform();
+ Transform3D xf = get_global_transform().affine_inverse() * mi->get_global_transform();
if (p_aabb.intersects(xf.xform(aabb))) {
PlotMesh pm;
@@ -147,7 +147,7 @@ void GPUParticlesCollisionSDF::_find_meshes(const AABB &p_aabb, Node *p_at_node,
if (s->is_visible_in_tree()) {
Array meshes = p_at_node->call("get_meshes");
for (int i = 0; i < meshes.size(); i += 2) {
- Transform mxf = meshes[i];
+ Transform3D mxf = meshes[i];
Ref<Mesh> mesh = meshes[i + 1];
if (!mesh.is_valid()) {
continue;
@@ -155,7 +155,7 @@ void GPUParticlesCollisionSDF::_find_meshes(const AABB &p_aabb, Node *p_at_node,
AABB aabb = mesh->get_aabb();
- Transform xf = get_global_transform().affine_inverse() * (s->get_global_transform() * mxf);
+ Transform3D xf = get_global_transform().affine_inverse() * (s->get_global_transform() * mxf);
if (p_aabb.intersects(xf.xform(aabb))) {
PlotMesh pm;
@@ -598,14 +598,14 @@ void GPUParticlesCollisionHeightField::_notification(int p_what) {
if (follow_camera_mode && get_viewport()) {
Camera3D *cam = get_viewport()->get_camera();
if (cam) {
- Transform xform = get_global_transform();
+ Transform3D xform = get_global_transform();
Vector3 x_axis = xform.basis.get_axis(Vector3::AXIS_X).normalized();
Vector3 z_axis = xform.basis.get_axis(Vector3::AXIS_Z).normalized();
float x_len = xform.basis.get_scale().x;
float z_len = xform.basis.get_scale().z;
Vector3 cam_pos = cam->get_global_transform().origin;
- Transform new_xform = xform;
+ Transform3D new_xform = xform;
while (x_axis.dot(cam_pos - new_xform.origin) > x_len) {
new_xform.origin += x_axis * x_len;
diff --git a/scene/3d/gpu_particles_collision_3d.h b/scene/3d/gpu_particles_collision_3d.h
index 81c33663f3..c55463378d 100644
--- a/scene/3d/gpu_particles_collision_3d.h
+++ b/scene/3d/gpu_particles_collision_3d.h
@@ -119,7 +119,7 @@ private:
struct PlotMesh {
Ref<Mesh> mesh;
- Transform local_xform;
+ Transform3D local_xform;
};
void _find_meshes(const AABB &p_aabb, Node *p_at_node, List<PlotMesh> &plot_meshes);
diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/lightmap_gi.cpp
index ef648a126e..a3f681e53c 100644
--- a/scene/3d/baked_lightmap.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* baked_lightmap.cpp */
+/* lightmap_gi.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,19 +28,19 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "baked_lightmap.h"
+#include "lightmap_gi.h"
#include "core/io/config_file.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "core/io/resource_saver.h"
#include "core/math/camera_matrix.h"
#include "core/math/delaunay_3d.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/templates/sort_array.h"
#include "lightmap_probe.h"
-void BakedLightmapData::add_user(const NodePath &p_path, const Rect2 &p_uv_scale, int p_slice_index, int32_t p_sub_instance) {
+void LightmapGIData::add_user(const NodePath &p_path, const Rect2 &p_uv_scale, int p_slice_index, int32_t p_sub_instance) {
User user;
user.path = p_path;
user.uv_scale = p_uv_scale;
@@ -49,35 +49,35 @@ void BakedLightmapData::add_user(const NodePath &p_path, const Rect2 &p_uv_scale
users.push_back(user);
}
-int BakedLightmapData::get_user_count() const {
+int LightmapGIData::get_user_count() const {
return users.size();
}
-NodePath BakedLightmapData::get_user_path(int p_user) const {
+NodePath LightmapGIData::get_user_path(int p_user) const {
ERR_FAIL_INDEX_V(p_user, users.size(), NodePath());
return users[p_user].path;
}
-int32_t BakedLightmapData::get_user_sub_instance(int p_user) const {
+int32_t LightmapGIData::get_user_sub_instance(int p_user) const {
ERR_FAIL_INDEX_V(p_user, users.size(), -1);
return users[p_user].sub_instance;
}
-Rect2 BakedLightmapData::get_user_lightmap_uv_scale(int p_user) const {
+Rect2 LightmapGIData::get_user_lightmap_uv_scale(int p_user) const {
ERR_FAIL_INDEX_V(p_user, users.size(), Rect2());
return users[p_user].uv_scale;
}
-int BakedLightmapData::get_user_lightmap_slice_index(int p_user) const {
+int LightmapGIData::get_user_lightmap_slice_index(int p_user) const {
ERR_FAIL_INDEX_V(p_user, users.size(), -1);
return users[p_user].slice_index;
}
-void BakedLightmapData::clear_users() {
+void LightmapGIData::clear_users() {
users.clear();
}
-void BakedLightmapData::_set_user_data(const Array &p_data) {
+void LightmapGIData::_set_user_data(const Array &p_data) {
ERR_FAIL_COND(p_data.size() <= 0);
ERR_FAIL_COND((p_data.size() % 4) != 0);
@@ -86,7 +86,7 @@ void BakedLightmapData::_set_user_data(const Array &p_data) {
}
}
-Array BakedLightmapData::_get_user_data() const {
+Array LightmapGIData::_get_user_data() const {
Array ret;
for (int i = 0; i < users.size(); i++) {
ret.push_back(users[i].path);
@@ -97,33 +97,33 @@ Array BakedLightmapData::_get_user_data() const {
return ret;
}
-RID BakedLightmapData::get_rid() const {
+RID LightmapGIData::get_rid() const {
return lightmap;
}
-void BakedLightmapData::clear() {
+void LightmapGIData::clear() {
users.clear();
}
-void BakedLightmapData::set_light_texture(const Ref<TextureLayered> &p_light_texture) {
+void LightmapGIData::set_light_texture(const Ref<TextureLayered> &p_light_texture) {
light_texture = p_light_texture;
RS::get_singleton()->lightmap_set_textures(lightmap, light_texture.is_valid() ? light_texture->get_rid() : RID(), uses_spherical_harmonics);
}
-Ref<TextureLayered> BakedLightmapData::get_light_texture() const {
+Ref<TextureLayered> LightmapGIData::get_light_texture() const {
return light_texture;
}
-void BakedLightmapData::set_uses_spherical_harmonics(bool p_enable) {
+void LightmapGIData::set_uses_spherical_harmonics(bool p_enable) {
uses_spherical_harmonics = p_enable;
RS::get_singleton()->lightmap_set_textures(lightmap, light_texture.is_valid() ? light_texture->get_rid() : RID(), uses_spherical_harmonics);
}
-bool BakedLightmapData::is_using_spherical_harmonics() const {
+bool LightmapGIData::is_using_spherical_harmonics() const {
return uses_spherical_harmonics;
}
-void BakedLightmapData::set_capture_data(const AABB &p_bounds, bool p_interior, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
+void LightmapGIData::set_capture_data(const AABB &p_bounds, bool p_interior, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
if (p_points.size()) {
int pc = p_points.size();
ERR_FAIL_COND(pc * 9 != p_point_sh.size());
@@ -141,31 +141,31 @@ void BakedLightmapData::set_capture_data(const AABB &p_bounds, bool p_interior,
bounds = p_bounds;
}
-PackedVector3Array BakedLightmapData::get_capture_points() const {
+PackedVector3Array LightmapGIData::get_capture_points() const {
return RS::get_singleton()->lightmap_get_probe_capture_points(lightmap);
}
-PackedColorArray BakedLightmapData::get_capture_sh() const {
+PackedColorArray LightmapGIData::get_capture_sh() const {
return RS::get_singleton()->lightmap_get_probe_capture_sh(lightmap);
}
-PackedInt32Array BakedLightmapData::get_capture_tetrahedra() const {
+PackedInt32Array LightmapGIData::get_capture_tetrahedra() const {
return RS::get_singleton()->lightmap_get_probe_capture_tetrahedra(lightmap);
}
-PackedInt32Array BakedLightmapData::get_capture_bsp_tree() const {
+PackedInt32Array LightmapGIData::get_capture_bsp_tree() const {
return RS::get_singleton()->lightmap_get_probe_capture_bsp_tree(lightmap);
}
-AABB BakedLightmapData::get_capture_bounds() const {
+AABB LightmapGIData::get_capture_bounds() const {
return bounds;
}
-bool BakedLightmapData::is_interior() const {
+bool LightmapGIData::is_interior() const {
return interior;
}
-void BakedLightmapData::_set_probe_data(const Dictionary &p_data) {
+void LightmapGIData::_set_probe_data(const Dictionary &p_data) {
ERR_FAIL_COND(!p_data.has("bounds"));
ERR_FAIL_COND(!p_data.has("points"));
ERR_FAIL_COND(!p_data.has("tetrahedra"));
@@ -175,7 +175,7 @@ void BakedLightmapData::_set_probe_data(const Dictionary &p_data) {
set_capture_data(p_data["bounds"], p_data["interior"], p_data["points"], p_data["sh"], p_data["tetrahedra"], p_data["bsp"]);
}
-Dictionary BakedLightmapData::_get_probe_data() const {
+Dictionary LightmapGIData::_get_probe_data() const {
Dictionary d;
d["bounds"] = get_capture_bounds();
d["points"] = get_capture_points();
@@ -186,23 +186,23 @@ Dictionary BakedLightmapData::_get_probe_data() const {
return d;
}
-void BakedLightmapData::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_set_user_data", "data"), &BakedLightmapData::_set_user_data);
- ClassDB::bind_method(D_METHOD("_get_user_data"), &BakedLightmapData::_get_user_data);
+void LightmapGIData::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_set_user_data", "data"), &LightmapGIData::_set_user_data);
+ ClassDB::bind_method(D_METHOD("_get_user_data"), &LightmapGIData::_get_user_data);
- ClassDB::bind_method(D_METHOD("set_light_texture", "light_texture"), &BakedLightmapData::set_light_texture);
- ClassDB::bind_method(D_METHOD("get_light_texture"), &BakedLightmapData::get_light_texture);
+ ClassDB::bind_method(D_METHOD("set_light_texture", "light_texture"), &LightmapGIData::set_light_texture);
+ ClassDB::bind_method(D_METHOD("get_light_texture"), &LightmapGIData::get_light_texture);
- ClassDB::bind_method(D_METHOD("set_uses_spherical_harmonics", "uses_spherical_harmonics"), &BakedLightmapData::set_uses_spherical_harmonics);
- ClassDB::bind_method(D_METHOD("is_using_spherical_harmonics"), &BakedLightmapData::is_using_spherical_harmonics);
+ ClassDB::bind_method(D_METHOD("set_uses_spherical_harmonics", "uses_spherical_harmonics"), &LightmapGIData::set_uses_spherical_harmonics);
+ ClassDB::bind_method(D_METHOD("is_using_spherical_harmonics"), &LightmapGIData::is_using_spherical_harmonics);
- ClassDB::bind_method(D_METHOD("add_user", "path", "uv_scale", "slice_index", "sub_instance"), &BakedLightmapData::add_user);
- ClassDB::bind_method(D_METHOD("get_user_count"), &BakedLightmapData::get_user_count);
- ClassDB::bind_method(D_METHOD("get_user_path", "user_idx"), &BakedLightmapData::get_user_path);
- ClassDB::bind_method(D_METHOD("clear_users"), &BakedLightmapData::clear_users);
+ ClassDB::bind_method(D_METHOD("add_user", "path", "uv_scale", "slice_index", "sub_instance"), &LightmapGIData::add_user);
+ ClassDB::bind_method(D_METHOD("get_user_count"), &LightmapGIData::get_user_count);
+ ClassDB::bind_method(D_METHOD("get_user_path", "user_idx"), &LightmapGIData::get_user_path);
+ ClassDB::bind_method(D_METHOD("clear_users"), &LightmapGIData::clear_users);
- ClassDB::bind_method(D_METHOD("_set_probe_data", "data"), &BakedLightmapData::_set_probe_data);
- ClassDB::bind_method(D_METHOD("_get_probe_data"), &BakedLightmapData::_get_probe_data);
+ ClassDB::bind_method(D_METHOD("_set_probe_data", "data"), &LightmapGIData::_set_probe_data);
+ ClassDB::bind_method(D_METHOD("_get_probe_data"), &LightmapGIData::_get_probe_data);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_texture", PROPERTY_HINT_RESOURCE_TYPE, "TextureLayered"), "set_light_texture", "get_light_texture");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uses_spherical_harmonics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_uses_spherical_harmonics", "is_using_spherical_harmonics");
@@ -210,17 +210,17 @@ void BakedLightmapData::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "probe_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_probe_data", "_get_probe_data");
}
-BakedLightmapData::BakedLightmapData() {
+LightmapGIData::LightmapGIData() {
lightmap = RS::get_singleton()->lightmap_create();
}
-BakedLightmapData::~BakedLightmapData() {
+LightmapGIData::~LightmapGIData() {
RS::get_singleton()->free(lightmap);
}
///////////////////////////
-void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound> &meshes, Vector<LightsFound> &lights, Vector<Vector3> &probes) {
+void LightmapGI::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound> &meshes, Vector<LightsFound> &lights, Vector<Vector3> &probes) {
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_at_node);
if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_BAKED && mi->is_visible_in_tree()) {
Ref<Mesh> mesh = mi->get_mesh();
@@ -273,7 +273,7 @@ void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound>
if (!mi && s) {
Array bmeshes = p_at_node->call("get_bake_bmeshes");
if (bmeshes.size() && (bmeshes.size() & 1) == 0) {
- Transform xf = get_global_transform().affine_inverse() * s->get_global_transform();
+ Transform3D xf = get_global_transform().affine_inverse() * s->get_global_transform();
for (int i = 0; i < bmeshes.size(); i += 2) {
Ref<Mesh> mesh = bmeshes[i];
if (!mesh.is_valid()) {
@@ -282,7 +282,7 @@ void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound>
MeshesFound mf;
- Transform mesh_xf = bmeshes[i + 1];
+ Transform3D mesh_xf = bmeshes[i + 1];
mf.xform = xf * mesh_xf;
mf.node_path = get_path_to(s);
mf.subindex = i / 2;
@@ -306,7 +306,7 @@ void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound>
LightmapProbe *probe = Object::cast_to<LightmapProbe>(p_at_node);
if (probe) {
- Transform xf = get_global_transform().affine_inverse() * probe->get_global_transform();
+ Transform3D xf = get_global_transform().affine_inverse() * probe->get_global_transform();
probes.push_back(xf.origin);
}
@@ -320,7 +320,7 @@ void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound>
}
}
-int BakedLightmap::_bsp_get_simplex_side(const Vector<Vector3> &p_points, const LocalVector<BSPSimplex> &p_simplices, const Plane &p_plane, uint32_t p_simplex) const {
+int LightmapGI::_bsp_get_simplex_side(const Vector<Vector3> &p_points, const LocalVector<BSPSimplex> &p_simplices, const Plane &p_plane, uint32_t p_simplex) const {
int over = 0;
int under = 0;
int coplanar = 0;
@@ -348,7 +348,7 @@ int BakedLightmap::_bsp_get_simplex_side(const Vector<Vector3> &p_points, const
//#define DEBUG_BSP
-int32_t BakedLightmap::_compute_bsp_tree(const Vector<Vector3> &p_points, const LocalVector<Plane> &p_planes, LocalVector<int32_t> &planes_tested, const LocalVector<BSPSimplex> &p_simplices, const LocalVector<int32_t> &p_simplex_indices, LocalVector<BSPNode> &bsp_nodes) {
+int32_t LightmapGI::_compute_bsp_tree(const Vector<Vector3> &p_points, const LocalVector<Plane> &p_planes, LocalVector<int32_t> &planes_tested, const LocalVector<BSPSimplex> &p_simplices, const LocalVector<int32_t> &p_simplex_indices, LocalVector<BSPNode> &bsp_nodes) {
//if we reach here, it means there is more than one simplex
int32_t node_index = (int32_t)bsp_nodes.size();
bsp_nodes.push_back(BSPNode());
@@ -533,7 +533,7 @@ int32_t BakedLightmap::_compute_bsp_tree(const Vector<Vector3> &p_points, const
return node_index;
}
-bool BakedLightmap::_lightmap_bake_step_function(float p_completion, const String &p_text, void *ud, bool p_refresh) {
+bool LightmapGI::_lightmap_bake_step_function(float p_completion, const String &p_text, void *ud, bool p_refresh) {
BakeStepUD *bsud = (BakeStepUD *)ud;
bool ret = false;
if (bsud->func) {
@@ -542,7 +542,7 @@ bool BakedLightmap::_lightmap_bake_step_function(float p_completion, const Strin
return ret;
}
-void BakedLightmap::_plot_triangle_into_octree(GenProbesOctree *p_cell, float p_cell_size, const Vector3 *p_triangle) {
+void LightmapGI::_plot_triangle_into_octree(GenProbesOctree *p_cell, float p_cell_size, const Vector3 *p_triangle) {
for (int i = 0; i < 8; i++) {
Vector3i pos = p_cell->offset;
uint32_t half_size = p_cell->size / 2;
@@ -578,7 +578,7 @@ void BakedLightmap::_plot_triangle_into_octree(GenProbesOctree *p_cell, float p_
}
}
-void BakedLightmap::_gen_new_positions_from_octree(const GenProbesOctree *p_cell, float p_cell_size, const Vector<Vector3> &probe_positions, LocalVector<Vector3> &new_probe_positions, HashMap<Vector3i, bool, Vector3iHash> &positions_used, const AABB &p_bounds) {
+void LightmapGI::_gen_new_positions_from_octree(const GenProbesOctree *p_cell, float p_cell_size, const Vector<Vector3> &probe_positions, LocalVector<Vector3> &new_probe_positions, HashMap<Vector3i, bool, Vector3iHash> &positions_used, const AABB &p_bounds) {
for (int i = 0; i < 8; i++) {
Vector3i pos = p_cell->offset;
if (i & 1) {
@@ -618,7 +618,7 @@ void BakedLightmap::_gen_new_positions_from_octree(const GenProbesOctree *p_cell
}
}
-BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_data_path, Lightmapper::BakeStepFunc p_bake_step, void *p_bake_userdata) {
+LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_path, Lightmapper::BakeStepFunc p_bake_step, void *p_bake_userdata) {
if (p_image_data_path == "") {
if (get_light_data().is_null()) {
return BAKE_ERROR_NO_SAVE_PATH;
@@ -887,7 +887,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d
}
for (int i = 0; i < lights_found.size(); i++) {
Light3D *light = lights_found[i].light;
- Transform xf = lights_found[i].xform;
+ Transform3D xf = lights_found[i].xform;
if (Object::cast_to<DirectionalLight3D>(light)) {
DirectionalLight3D *l = Object::cast_to<DirectionalLight3D>(light);
@@ -1011,10 +1011,10 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d
/* POSTBAKE: Save Light Data */
- Ref<BakedLightmapData> data;
+ Ref<LightmapGIData> data;
if (get_light_data().is_valid()) {
data = get_light_data();
- set_light_data(Ref<BakedLightmapData>()); //clear
+ set_light_data(Ref<LightmapGIData>()); //clear
data->clear();
} else {
data.instance();
@@ -1183,7 +1183,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d
return BAKE_ERROR_OK;
}
-void BakedLightmap::_notification(int p_what) {
+void LightmapGI::_notification(int p_what) {
if (p_what == NOTIFICATION_POST_ENTER_TREE) {
if (light_data.is_valid()) {
_assign_lightmaps();
@@ -1197,7 +1197,7 @@ void BakedLightmap::_notification(int p_what) {
}
}
-void BakedLightmap::_assign_lightmaps() {
+void LightmapGI::_assign_lightmaps() {
ERR_FAIL_COND(!light_data.is_valid());
for (int i = 0; i < light_data->get_user_count(); i++) {
@@ -1216,7 +1216,7 @@ void BakedLightmap::_assign_lightmaps() {
}
}
-void BakedLightmap::_clear_lightmaps() {
+void LightmapGI::_clear_lightmaps() {
ERR_FAIL_COND(!light_data.is_valid());
for (int i = 0; i < light_data->get_user_count(); i++) {
Node *node = get_node(light_data->get_user_path(i));
@@ -1234,7 +1234,7 @@ void BakedLightmap::_clear_lightmaps() {
}
}
-void BakedLightmap::set_light_data(const Ref<BakedLightmapData> &p_data) {
+void LightmapGI::set_light_data(const Ref<LightmapGIData> &p_data) {
if (light_data.is_valid()) {
if (is_inside_tree()) {
_clear_lightmaps();
@@ -1253,119 +1253,119 @@ void BakedLightmap::set_light_data(const Ref<BakedLightmapData> &p_data) {
update_gizmo();
}
-Ref<BakedLightmapData> BakedLightmap::get_light_data() const {
+Ref<LightmapGIData> LightmapGI::get_light_data() const {
return light_data;
}
-void BakedLightmap::set_bake_quality(BakeQuality p_quality) {
+void LightmapGI::set_bake_quality(BakeQuality p_quality) {
bake_quality = p_quality;
}
-BakedLightmap::BakeQuality BakedLightmap::get_bake_quality() const {
+LightmapGI::BakeQuality LightmapGI::get_bake_quality() const {
return bake_quality;
}
-AABB BakedLightmap::get_aabb() const {
+AABB LightmapGI::get_aabb() const {
return AABB();
}
-Vector<Face3> BakedLightmap::get_faces(uint32_t p_usage_flags) const {
+Vector<Face3> LightmapGI::get_faces(uint32_t p_usage_flags) const {
return Vector<Face3>();
}
-void BakedLightmap::set_use_denoiser(bool p_enable) {
+void LightmapGI::set_use_denoiser(bool p_enable) {
use_denoiser = p_enable;
}
-bool BakedLightmap::is_using_denoiser() const {
+bool LightmapGI::is_using_denoiser() const {
return use_denoiser;
}
-void BakedLightmap::set_directional(bool p_enable) {
+void LightmapGI::set_directional(bool p_enable) {
directional = p_enable;
}
-bool BakedLightmap::is_directional() const {
+bool LightmapGI::is_directional() const {
return directional;
}
-void BakedLightmap::set_interior(bool p_enable) {
+void LightmapGI::set_interior(bool p_enable) {
interior = p_enable;
}
-bool BakedLightmap::is_interior() const {
+bool LightmapGI::is_interior() const {
return interior;
}
-void BakedLightmap::set_environment_mode(EnvironmentMode p_mode) {
+void LightmapGI::set_environment_mode(EnvironmentMode p_mode) {
environment_mode = p_mode;
notify_property_list_changed();
}
-BakedLightmap::EnvironmentMode BakedLightmap::get_environment_mode() const {
+LightmapGI::EnvironmentMode LightmapGI::get_environment_mode() const {
return environment_mode;
}
-void BakedLightmap::set_environment_custom_sky(const Ref<Sky> &p_sky) {
+void LightmapGI::set_environment_custom_sky(const Ref<Sky> &p_sky) {
environment_custom_sky = p_sky;
}
-Ref<Sky> BakedLightmap::get_environment_custom_sky() const {
+Ref<Sky> LightmapGI::get_environment_custom_sky() const {
return environment_custom_sky;
}
-void BakedLightmap::set_environment_custom_color(const Color &p_color) {
+void LightmapGI::set_environment_custom_color(const Color &p_color) {
environment_custom_color = p_color;
}
-Color BakedLightmap::get_environment_custom_color() const {
+Color LightmapGI::get_environment_custom_color() const {
return environment_custom_color;
}
-void BakedLightmap::set_environment_custom_energy(float p_energy) {
+void LightmapGI::set_environment_custom_energy(float p_energy) {
environment_custom_energy = p_energy;
}
-float BakedLightmap::get_environment_custom_energy() const {
+float LightmapGI::get_environment_custom_energy() const {
return environment_custom_energy;
}
-void BakedLightmap::set_bounces(int p_bounces) {
+void LightmapGI::set_bounces(int p_bounces) {
ERR_FAIL_COND(p_bounces < 0 || p_bounces > 16);
bounces = p_bounces;
}
-int BakedLightmap::get_bounces() const {
+int LightmapGI::get_bounces() const {
return bounces;
}
-void BakedLightmap::set_bias(float p_bias) {
+void LightmapGI::set_bias(float p_bias) {
ERR_FAIL_COND(p_bias < 0.00001);
bias = p_bias;
}
-float BakedLightmap::get_bias() const {
+float LightmapGI::get_bias() const {
return bias;
}
-void BakedLightmap::set_max_texture_size(int p_size) {
+void LightmapGI::set_max_texture_size(int p_size) {
ERR_FAIL_COND(p_size < 2048);
max_texture_size = p_size;
}
-int BakedLightmap::get_max_texture_size() const {
+int LightmapGI::get_max_texture_size() const {
return max_texture_size;
}
-void BakedLightmap::set_generate_probes(GenerateProbes p_generate_probes) {
+void LightmapGI::set_generate_probes(GenerateProbes p_generate_probes) {
gen_probes = p_generate_probes;
}
-BakedLightmap::GenerateProbes BakedLightmap::get_generate_probes() const {
+LightmapGI::GenerateProbes LightmapGI::get_generate_probes() const {
return gen_probes;
}
-void BakedLightmap::_validate_property(PropertyInfo &property) const {
+void LightmapGI::_validate_property(PropertyInfo &property) const {
if (property.name == "environment_custom_sky" && environment_mode != ENVIRONMENT_MODE_CUSTOM_SKY) {
property.usage = 0;
}
@@ -1377,47 +1377,47 @@ void BakedLightmap::_validate_property(PropertyInfo &property) const {
}
}
-void BakedLightmap::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_light_data", "data"), &BakedLightmap::set_light_data);
- ClassDB::bind_method(D_METHOD("get_light_data"), &BakedLightmap::get_light_data);
+void LightmapGI::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_light_data", "data"), &LightmapGI::set_light_data);
+ ClassDB::bind_method(D_METHOD("get_light_data"), &LightmapGI::get_light_data);
- ClassDB::bind_method(D_METHOD("set_bake_quality", "bake_quality"), &BakedLightmap::set_bake_quality);
- ClassDB::bind_method(D_METHOD("get_bake_quality"), &BakedLightmap::get_bake_quality);
+ ClassDB::bind_method(D_METHOD("set_bake_quality", "bake_quality"), &LightmapGI::set_bake_quality);
+ ClassDB::bind_method(D_METHOD("get_bake_quality"), &LightmapGI::get_bake_quality);
- ClassDB::bind_method(D_METHOD("set_bounces", "bounces"), &BakedLightmap::set_bounces);
- ClassDB::bind_method(D_METHOD("get_bounces"), &BakedLightmap::get_bounces);
+ ClassDB::bind_method(D_METHOD("set_bounces", "bounces"), &LightmapGI::set_bounces);
+ ClassDB::bind_method(D_METHOD("get_bounces"), &LightmapGI::get_bounces);
- ClassDB::bind_method(D_METHOD("set_generate_probes", "subdivision"), &BakedLightmap::set_generate_probes);
- ClassDB::bind_method(D_METHOD("get_generate_probes"), &BakedLightmap::get_generate_probes);
+ ClassDB::bind_method(D_METHOD("set_generate_probes", "subdivision"), &LightmapGI::set_generate_probes);
+ ClassDB::bind_method(D_METHOD("get_generate_probes"), &LightmapGI::get_generate_probes);
- ClassDB::bind_method(D_METHOD("set_bias", "bias"), &BakedLightmap::set_bias);
- ClassDB::bind_method(D_METHOD("get_bias"), &BakedLightmap::get_bias);
+ ClassDB::bind_method(D_METHOD("set_bias", "bias"), &LightmapGI::set_bias);
+ ClassDB::bind_method(D_METHOD("get_bias"), &LightmapGI::get_bias);
- ClassDB::bind_method(D_METHOD("set_environment_mode", "mode"), &BakedLightmap::set_environment_mode);
- ClassDB::bind_method(D_METHOD("get_environment_mode"), &BakedLightmap::get_environment_mode);
+ ClassDB::bind_method(D_METHOD("set_environment_mode", "mode"), &LightmapGI::set_environment_mode);
+ ClassDB::bind_method(D_METHOD("get_environment_mode"), &LightmapGI::get_environment_mode);
- ClassDB::bind_method(D_METHOD("set_environment_custom_sky", "sky"), &BakedLightmap::set_environment_custom_sky);
- ClassDB::bind_method(D_METHOD("get_environment_custom_sky"), &BakedLightmap::get_environment_custom_sky);
+ ClassDB::bind_method(D_METHOD("set_environment_custom_sky", "sky"), &LightmapGI::set_environment_custom_sky);
+ ClassDB::bind_method(D_METHOD("get_environment_custom_sky"), &LightmapGI::get_environment_custom_sky);
- ClassDB::bind_method(D_METHOD("set_environment_custom_color", "color"), &BakedLightmap::set_environment_custom_color);
- ClassDB::bind_method(D_METHOD("get_environment_custom_color"), &BakedLightmap::get_environment_custom_color);
+ ClassDB::bind_method(D_METHOD("set_environment_custom_color", "color"), &LightmapGI::set_environment_custom_color);
+ ClassDB::bind_method(D_METHOD("get_environment_custom_color"), &LightmapGI::get_environment_custom_color);
- ClassDB::bind_method(D_METHOD("set_environment_custom_energy", "energy"), &BakedLightmap::set_environment_custom_energy);
- ClassDB::bind_method(D_METHOD("get_environment_custom_energy"), &BakedLightmap::get_environment_custom_energy);
+ ClassDB::bind_method(D_METHOD("set_environment_custom_energy", "energy"), &LightmapGI::set_environment_custom_energy);
+ ClassDB::bind_method(D_METHOD("get_environment_custom_energy"), &LightmapGI::get_environment_custom_energy);
- ClassDB::bind_method(D_METHOD("set_max_texture_size", "max_texture_size"), &BakedLightmap::set_max_texture_size);
- ClassDB::bind_method(D_METHOD("get_max_texture_size"), &BakedLightmap::get_max_texture_size);
+ ClassDB::bind_method(D_METHOD("set_max_texture_size", "max_texture_size"), &LightmapGI::set_max_texture_size);
+ ClassDB::bind_method(D_METHOD("get_max_texture_size"), &LightmapGI::get_max_texture_size);
- ClassDB::bind_method(D_METHOD("set_use_denoiser", "use_denoiser"), &BakedLightmap::set_use_denoiser);
- ClassDB::bind_method(D_METHOD("is_using_denoiser"), &BakedLightmap::is_using_denoiser);
+ ClassDB::bind_method(D_METHOD("set_use_denoiser", "use_denoiser"), &LightmapGI::set_use_denoiser);
+ ClassDB::bind_method(D_METHOD("is_using_denoiser"), &LightmapGI::is_using_denoiser);
- ClassDB::bind_method(D_METHOD("set_interior", "enable"), &BakedLightmap::set_interior);
- ClassDB::bind_method(D_METHOD("is_interior"), &BakedLightmap::is_interior);
+ ClassDB::bind_method(D_METHOD("set_interior", "enable"), &LightmapGI::set_interior);
+ ClassDB::bind_method(D_METHOD("is_interior"), &LightmapGI::is_interior);
- ClassDB::bind_method(D_METHOD("set_directional", "directional"), &BakedLightmap::set_directional);
- ClassDB::bind_method(D_METHOD("is_directional"), &BakedLightmap::is_directional);
+ ClassDB::bind_method(D_METHOD("set_directional", "directional"), &LightmapGI::set_directional);
+ ClassDB::bind_method(D_METHOD("is_directional"), &LightmapGI::is_directional);
- // ClassDB::bind_method(D_METHOD("bake", "from_node"), &BakedLightmap::bake, DEFVAL(Variant()));
+ // ClassDB::bind_method(D_METHOD("bake", "from_node"), &LightmapGI::bake, DEFVAL(Variant()));
ADD_GROUP("Tweaks", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "quality", PROPERTY_HINT_ENUM, "Low,Medium,High,Ultra"), "set_bake_quality", "get_bake_quality");
@@ -1435,7 +1435,7 @@ void BakedLightmap::_bind_methods() {
ADD_GROUP("Gen Probes", "generate_probes_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "generate_probes_subdiv", PROPERTY_HINT_ENUM, "Disabled,4,8,16,32"), "set_generate_probes", "get_generate_probes");
ADD_GROUP("Data", "");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_data", PROPERTY_HINT_RESOURCE_TYPE, "BakedLightmapData"), "set_light_data", "get_light_data");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_data", PROPERTY_HINT_RESOURCE_TYPE, "LightmapGIData"), "set_light_data", "get_light_data");
BIND_ENUM_CONSTANT(BAKE_QUALITY_LOW);
BIND_ENUM_CONSTANT(BAKE_QUALITY_MEDIUM);
@@ -1462,5 +1462,5 @@ void BakedLightmap::_bind_methods() {
BIND_ENUM_CONSTANT(ENVIRONMENT_MODE_CUSTOM_COLOR);
}
-BakedLightmap::BakedLightmap() {
+LightmapGI::LightmapGI() {
}
diff --git a/scene/3d/baked_lightmap.h b/scene/3d/lightmap_gi.h
index e2d89ab2d0..8a54512383 100644
--- a/scene/3d/baked_lightmap.h
+++ b/scene/3d/lightmap_gi.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* baked_lightmap.h */
+/* lightmap_gi.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef BAKED_LIGHTMAP_H
-#define BAKED_LIGHTMAP_H
+#ifndef LIGHTMAP_GI_H
+#define LIGHTMAP_GI_H
#include "core/templates/local_vector.h"
#include "scene/3d/light_3d.h"
@@ -39,8 +39,8 @@
#include "scene/3d/visual_instance_3d.h"
#include "scene/resources/sky.h"
-class BakedLightmapData : public Resource {
- GDCLASS(BakedLightmapData, Resource);
+class LightmapGIData : public Resource {
+ GDCLASS(LightmapGIData, Resource);
RES_BASE_EXTENSION("lmbake")
Ref<TextureLayered> light_texture;
@@ -95,12 +95,12 @@ public:
void clear();
virtual RID get_rid() const override;
- BakedLightmapData();
- ~BakedLightmapData();
+ LightmapGIData();
+ ~LightmapGIData();
};
-class BakedLightmap : public VisualInstance3D {
- GDCLASS(BakedLightmap, VisualInstance3D);
+class LightmapGI : public VisualInstance3D {
+ GDCLASS(LightmapGI, VisualInstance3D);
public:
enum BakeQuality {
@@ -149,15 +149,15 @@ private:
bool directional = false;
GenerateProbes gen_probes = GENERATE_PROBES_DISABLED;
- Ref<BakedLightmapData> light_data;
+ Ref<LightmapGIData> light_data;
struct LightsFound {
- Transform xform;
+ Transform3D xform;
Light3D *light = nullptr;
};
struct MeshesFound {
- Transform xform;
+ Transform3D xform;
NodePath node_path;
int32_t subindex = 0;
Ref<Mesh> mesh;
@@ -230,8 +230,8 @@ protected:
void _notification(int p_what);
public:
- void set_light_data(const Ref<BakedLightmapData> &p_data);
- Ref<BakedLightmapData> get_light_data() const;
+ void set_light_data(const Ref<LightmapGIData> &p_data);
+ Ref<LightmapGIData> get_light_data() const;
void set_bake_quality(BakeQuality p_quality);
BakeQuality get_bake_quality() const;
@@ -273,12 +273,12 @@ public:
Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
BakeError bake(Node *p_from_node, String p_image_data_path = "", Lightmapper::BakeStepFunc p_bake_step = nullptr, void *p_bake_userdata = nullptr);
- BakedLightmap();
+ LightmapGI();
};
-VARIANT_ENUM_CAST(BakedLightmap::BakeQuality);
-VARIANT_ENUM_CAST(BakedLightmap::GenerateProbes);
-VARIANT_ENUM_CAST(BakedLightmap::BakeError);
-VARIANT_ENUM_CAST(BakedLightmap::EnvironmentMode);
+VARIANT_ENUM_CAST(LightmapGI::BakeQuality);
+VARIANT_ENUM_CAST(LightmapGI::GenerateProbes);
+VARIANT_ENUM_CAST(LightmapGI::BakeError);
+VARIANT_ENUM_CAST(LightmapGI::EnvironmentMode);
#endif // BAKED_LIGHTMAP_H
diff --git a/scene/3d/lightmapper.h b/scene/3d/lightmapper.h
index f63515f666..3a6a88d435 100644
--- a/scene/3d/lightmapper.h
+++ b/scene/3d/lightmapper.h
@@ -44,8 +44,8 @@
#endif
-class LightmapDenoiser : public Reference {
- GDCLASS(LightmapDenoiser, Reference)
+class LightmapDenoiser : public RefCounted {
+ GDCLASS(LightmapDenoiser, RefCounted)
protected:
static LightmapDenoiser *(*create_function)();
@@ -54,8 +54,8 @@ public:
static Ref<LightmapDenoiser> create();
};
-class LightmapRaycaster : public Reference {
- GDCLASS(LightmapRaycaster, Reference)
+class LightmapRaycaster : public RefCounted {
+ GDCLASS(LightmapRaycaster, RefCounted)
protected:
static LightmapRaycaster *(*create_function)();
@@ -121,8 +121,8 @@ public:
static Ref<LightmapRaycaster> create();
};
-class Lightmapper : public Reference {
- GDCLASS(Lightmapper, Reference)
+class Lightmapper : public RefCounted {
+ GDCLASS(Lightmapper, RefCounted)
public:
enum GenerateProbes {
GENERATE_PROBES_DISABLED,
diff --git a/scene/3d/listener_3d.cpp b/scene/3d/listener_3d.cpp
index 9842f152d7..636be083ab 100644
--- a/scene/3d/listener_3d.cpp
+++ b/scene/3d/listener_3d.cpp
@@ -105,7 +105,7 @@ void Listener3D::_notification(int p_what) {
}
}
-Transform Listener3D::get_listener_transform() const {
+Transform3D Listener3D::get_listener_transform() const {
return get_global_transform().orthonormalized();
}
diff --git a/scene/3d/listener_3d.h b/scene/3d/listener_3d.h
index 85657a8e53..bcc66f167c 100644
--- a/scene/3d/listener_3d.h
+++ b/scene/3d/listener_3d.h
@@ -65,7 +65,7 @@ public:
void clear_current();
bool is_current() const;
- virtual Transform get_listener_transform() const;
+ virtual Transform3D get_listener_transform() const;
void set_visible_layers(uint32_t p_layers);
uint32_t get_visible_layers() const;
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index ba0f8cc870..e96b8ee1f9 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -32,6 +32,7 @@
#include "core/config/engine.h"
#include "core/object/message_queue.h"
+#include "scene/3d/visual_instance_3d.h"
#include "scene/main/scene_tree.h"
#include "scene/main/window.h"
#include "scene/scene_string_names.h"
@@ -148,6 +149,7 @@ void Node3D::_notification(int p_what) {
_notify_dirty();
notification(NOTIFICATION_ENTER_WORLD);
+ _update_visibility_parent(true);
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -161,6 +163,7 @@ void Node3D::_notification(int p_what) {
data.parent = nullptr;
data.C = nullptr;
data.top_level_active = false;
+ _update_visibility_parent(true);
} break;
case NOTIFICATION_ENTER_WORLD: {
data.inside_world = true;
@@ -223,7 +226,7 @@ void Node3D::_notification(int p_what) {
}
}
-void Node3D::set_transform(const Transform &p_transform) {
+void Node3D::set_transform(const Transform3D &p_transform) {
data.local_transform = p_transform;
data.dirty |= DIRTY_VECTORS;
_propagate_transform_changed(this);
@@ -232,8 +235,8 @@ void Node3D::set_transform(const Transform &p_transform) {
}
}
-void Node3D::set_global_transform(const Transform &p_transform) {
- Transform xform =
+void Node3D::set_global_transform(const Transform3D &p_transform) {
+ Transform3D xform =
(data.parent && !data.top_level_active) ?
data.parent->get_global_transform().affine_inverse() * p_transform :
p_transform;
@@ -241,16 +244,15 @@ void Node3D::set_global_transform(const Transform &p_transform) {
set_transform(xform);
}
-Transform Node3D::get_transform() const {
+Transform3D Node3D::get_transform() const {
if (data.dirty & DIRTY_LOCAL) {
_update_local_transform();
}
return data.local_transform;
}
-
-Transform Node3D::get_global_transform() const {
- ERR_FAIL_COND_V(!is_inside_tree(), Transform());
+Transform3D Node3D::get_global_transform() const {
+ ERR_FAIL_COND_V(!is_inside_tree(), Transform3D());
if (data.dirty & DIRTY_GLOBAL) {
if (data.dirty & DIRTY_LOCAL) {
@@ -274,25 +276,28 @@ Transform Node3D::get_global_transform() const {
}
#ifdef TOOLS_ENABLED
-Transform Node3D::get_global_gizmo_transform() const {
+Transform3D Node3D::get_global_gizmo_transform() const {
return get_global_transform();
}
-Transform Node3D::get_local_gizmo_transform() const {
+Transform3D Node3D::get_local_gizmo_transform() const {
return get_transform();
}
#endif
-Node3D *Node3D::get_parent_spatial() const {
- return data.parent;
+Node3D *Node3D::get_parent_node_3d() const {
+ if (data.top_level) {
+ return nullptr;
+ }
+
+ return Object::cast_to<Node3D>(get_parent());
}
-Transform Node3D::get_relative_transform(const Node *p_parent) const {
- if (p_parent == this) {
- return Transform();
- }
+Transform3D Node3D::get_relative_transform(const Node *p_parent) const {
+ if (p_parent == this)
+ return Transform3D();
- ERR_FAIL_COND_V(!data.parent, Transform());
+ ERR_FAIL_COND_V(!data.parent, Transform3D());
if (p_parent == data.parent) {
return get_transform();
@@ -301,8 +306,8 @@ Transform Node3D::get_relative_transform(const Node *p_parent) const {
}
}
-void Node3D::set_translation(const Vector3 &p_translation) {
- data.local_transform.origin = p_translation;
+void Node3D::set_position(const Vector3 &p_position) {
+ data.local_transform.origin = p_position;
_propagate_transform_changed(this);
if (data.notify_local_transform) {
notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
@@ -341,7 +346,7 @@ void Node3D::set_scale(const Vector3 &p_scale) {
}
}
-Vector3 Node3D::get_translation() const {
+Vector3 Node3D::get_position() const {
return data.local_transform.origin;
}
@@ -557,87 +562,87 @@ bool Node3D::is_visible() const {
}
void Node3D::rotate_object_local(const Vector3 &p_axis, float p_angle) {
- Transform t = get_transform();
+ Transform3D t = get_transform();
t.basis.rotate_local(p_axis, p_angle);
set_transform(t);
}
void Node3D::rotate(const Vector3 &p_axis, float p_angle) {
- Transform t = get_transform();
+ Transform3D t = get_transform();
t.basis.rotate(p_axis, p_angle);
set_transform(t);
}
void Node3D::rotate_x(float p_angle) {
- Transform t = get_transform();
+ Transform3D t = get_transform();
t.basis.rotate(Vector3(1, 0, 0), p_angle);
set_transform(t);
}
void Node3D::rotate_y(float p_angle) {
- Transform t = get_transform();
+ Transform3D t = get_transform();
t.basis.rotate(Vector3(0, 1, 0), p_angle);
set_transform(t);
}
void Node3D::rotate_z(float p_angle) {
- Transform t = get_transform();
+ Transform3D t = get_transform();
t.basis.rotate(Vector3(0, 0, 1), p_angle);
set_transform(t);
}
void Node3D::translate(const Vector3 &p_offset) {
- Transform t = get_transform();
+ Transform3D t = get_transform();
t.translate(p_offset);
set_transform(t);
}
void Node3D::translate_object_local(const Vector3 &p_offset) {
- Transform t = get_transform();
+ Transform3D t = get_transform();
- Transform s;
+ Transform3D s;
s.translate(p_offset);
set_transform(t * s);
}
void Node3D::scale(const Vector3 &p_ratio) {
- Transform t = get_transform();
+ Transform3D t = get_transform();
t.basis.scale(p_ratio);
set_transform(t);
}
void Node3D::scale_object_local(const Vector3 &p_scale) {
- Transform t = get_transform();
+ Transform3D t = get_transform();
t.basis.scale_local(p_scale);
set_transform(t);
}
void Node3D::global_rotate(const Vector3 &p_axis, float p_angle) {
- Transform t = get_global_transform();
+ Transform3D t = get_global_transform();
t.basis.rotate(p_axis, p_angle);
set_global_transform(t);
}
void Node3D::global_scale(const Vector3 &p_scale) {
- Transform t = get_global_transform();
+ Transform3D t = get_global_transform();
t.basis.scale(p_scale);
set_global_transform(t);
}
void Node3D::global_translate(const Vector3 &p_offset) {
- Transform t = get_global_transform();
+ Transform3D t = get_global_transform();
t.origin += p_offset;
set_global_transform(t);
}
void Node3D::orthonormalize() {
- Transform t = get_transform();
+ Transform3D t = get_transform();
t.orthonormalize();
set_transform(t);
}
void Node3D::set_identity() {
- set_transform(Transform());
+ set_transform(Transform3D());
}
void Node3D::look_at(const Vector3 &p_target, const Vector3 &p_up) {
@@ -649,7 +654,7 @@ void Node3D::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target
ERR_FAIL_COND_MSG(p_pos == p_target, "Node origin and target are in the same position, look_at() failed.");
ERR_FAIL_COND_MSG(p_up.cross(p_target - p_pos) == Vector3(), "Up vector and direction between node origin and target are aligned, look_at() failed.");
- Transform lookat;
+ Transform3D lookat;
lookat.origin = p_pos;
Vector3 original_scale(get_scale());
@@ -692,11 +697,56 @@ void Node3D::force_update_transform() {
notification(NOTIFICATION_TRANSFORM_CHANGED);
}
+void Node3D::_update_visibility_parent(bool p_update_root) {
+ RID new_parent;
+
+ if (!visibility_parent_path.is_empty()) {
+ if (!p_update_root) {
+ return;
+ }
+ Node *parent = get_node_or_null(visibility_parent_path);
+ ERR_FAIL_COND_MSG(!parent, "Can't find visibility parent node at path: " + visibility_parent_path);
+ ERR_FAIL_COND_MSG(parent == this, "The visibility parent can't be the same node.");
+ GeometryInstance3D *gi = Object::cast_to<GeometryInstance3D>(parent);
+ ERR_FAIL_COND_MSG(!gi, "The visibility parent node must be a GeometryInstance3D, at path: " + visibility_parent_path);
+ new_parent = gi ? gi->get_instance() : RID();
+ } else if (data.parent) {
+ new_parent = data.parent->data.visibility_parent;
+ }
+
+ if (new_parent == data.visibility_parent) {
+ return;
+ }
+
+ data.visibility_parent = new_parent;
+
+ VisualInstance3D *vi = Object::cast_to<VisualInstance3D>(this);
+ if (vi) {
+ RS::get_singleton()->instance_set_visibility_parent(vi->get_instance(), data.visibility_parent);
+ }
+
+ for (List<Node3D *>::Element *E = data.children.front(); E; E = E->next()) {
+ Node3D *c = E->get();
+ c->_update_visibility_parent(false);
+ }
+}
+
+void Node3D::set_visibility_parent(const NodePath &p_path) {
+ visibility_parent_path = p_path;
+ if (is_inside_tree()) {
+ _update_visibility_parent(true);
+ }
+}
+
+NodePath Node3D::get_visibility_parent() const {
+ return visibility_parent_path;
+}
+
void Node3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_transform", "local"), &Node3D::set_transform);
ClassDB::bind_method(D_METHOD("get_transform"), &Node3D::get_transform);
- ClassDB::bind_method(D_METHOD("set_translation", "translation"), &Node3D::set_translation);
- ClassDB::bind_method(D_METHOD("get_translation"), &Node3D::get_translation);
+ ClassDB::bind_method(D_METHOD("set_position", "position"), &Node3D::set_position);
+ ClassDB::bind_method(D_METHOD("get_position"), &Node3D::get_position);
ClassDB::bind_method(D_METHOD("set_rotation", "euler"), &Node3D::set_rotation);
ClassDB::bind_method(D_METHOD("get_rotation"), &Node3D::get_rotation);
ClassDB::bind_method(D_METHOD("set_rotation_degrees", "euler_degrees"), &Node3D::set_rotation_degrees);
@@ -705,7 +755,7 @@ void Node3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_scale"), &Node3D::get_scale);
ClassDB::bind_method(D_METHOD("set_global_transform", "global"), &Node3D::set_global_transform);
ClassDB::bind_method(D_METHOD("get_global_transform"), &Node3D::get_global_transform);
- ClassDB::bind_method(D_METHOD("get_parent_spatial"), &Node3D::get_parent_spatial);
+ ClassDB::bind_method(D_METHOD("get_parent_node_3d"), &Node3D::get_parent_node_3d);
ClassDB::bind_method(D_METHOD("set_ignore_transform_notification", "enabled"), &Node3D::set_ignore_transform_notification);
ClassDB::bind_method(D_METHOD("set_as_top_level", "enable"), &Node3D::set_as_top_level);
ClassDB::bind_method(D_METHOD("is_set_as_top_level"), &Node3D::is_set_as_top_level);
@@ -715,6 +765,9 @@ void Node3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("force_update_transform"), &Node3D::force_update_transform);
+ ClassDB::bind_method(D_METHOD("set_visibility_parent", "path"), &Node3D::set_visibility_parent);
+ ClassDB::bind_method(D_METHOD("get_visibility_parent"), &Node3D::get_visibility_parent);
+
ClassDB::bind_method(D_METHOD("_update_gizmo"), &Node3D::_update_gizmo);
ClassDB::bind_method(D_METHOD("update_gizmo"), &Node3D::update_gizmo);
@@ -758,18 +811,19 @@ void Node3D::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_EXIT_WORLD);
BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED);
- //ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM,"transform/global",PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR ), "set_global_transform", "get_global_transform") ;
+ //ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM3D,"transform/global",PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR ), "set_global_transform", "get_global_transform") ;
ADD_GROUP("Transform", "");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "translation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_translation", "get_translation");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_NONE, "", 0), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "top_level"), "set_as_top_level", "is_set_as_top_level");
ADD_GROUP("Matrix", "");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform");
ADD_GROUP("Visibility", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "visibility_parent", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GeometryInstance3D"), "set_visibility_parent", "get_visibility_parent");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gizmo", PROPERTY_HINT_RESOURCE_TYPE, "Node3DGizmo", 0), "set_gizmo", "get_gizmo");
ADD_SIGNAL(MethodInfo("visibility_changed"));
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h
index a62c7b31a8..c7e36cf2ec 100644
--- a/scene/3d/node_3d.h
+++ b/scene/3d/node_3d.h
@@ -34,8 +34,8 @@
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
-class Node3DGizmo : public Reference {
- GDCLASS(Node3DGizmo, Reference);
+class Node3DGizmo : public RefCounted {
+ GDCLASS(Node3DGizmo, RefCounted);
public:
virtual void create() = 0;
@@ -62,8 +62,8 @@ class Node3D : public Node {
mutable SelfList<Node> xform_change;
struct Data {
- mutable Transform global_transform;
- mutable Transform local_transform;
+ mutable Transform3D global_transform;
+ mutable Transform3D local_transform;
mutable Vector3 rotation;
mutable Vector3 scale = Vector3(1, 1, 1);
@@ -75,6 +75,8 @@ class Node3D : public Node {
bool top_level = false;
bool inside_world = false;
+ RID visibility_parent;
+
int children_lock = 0;
Node3D *parent = nullptr;
List<Node3D *> children;
@@ -95,12 +97,17 @@ class Node3D : public Node {
} data;
+ NodePath visibility_parent_path;
+
void _update_gizmo();
void _notify_dirty();
void _propagate_transform_changed(Node3D *p_origin);
void _propagate_visibility_changed();
+ void _propagate_visibility_parent();
+ void _update_visibility_parent(bool p_update_root);
+
protected:
_FORCE_INLINE_ void set_ignore_transform_notification(bool p_ignore) { data.ignore_notification = p_ignore; }
@@ -118,29 +125,29 @@ public:
NOTIFICATION_LOCAL_TRANSFORM_CHANGED = 44,
};
- Node3D *get_parent_spatial() const;
+ Node3D *get_parent_node_3d() const;
Ref<World3D> get_world_3d() const;
- void set_translation(const Vector3 &p_translation);
+ void set_position(const Vector3 &p_position);
void set_rotation(const Vector3 &p_euler_rad);
void set_rotation_degrees(const Vector3 &p_euler_deg);
void set_scale(const Vector3 &p_scale);
- Vector3 get_translation() const;
+ Vector3 get_position() const;
Vector3 get_rotation() const;
Vector3 get_rotation_degrees() const;
Vector3 get_scale() const;
- void set_transform(const Transform &p_transform);
- void set_global_transform(const Transform &p_transform);
+ void set_transform(const Transform3D &p_transform);
+ void set_global_transform(const Transform3D &p_transform);
- Transform get_transform() const;
- Transform get_global_transform() const;
+ Transform3D get_transform() const;
+ Transform3D get_global_transform() const;
#ifdef TOOLS_ENABLED
- virtual Transform get_global_gizmo_transform() const;
- virtual Transform get_local_gizmo_transform() const;
+ virtual Transform3D get_global_gizmo_transform() const;
+ virtual Transform3D get_local_gizmo_transform() const;
#endif
void set_as_top_level(bool p_enabled);
@@ -156,7 +163,7 @@ public:
_FORCE_INLINE_ bool is_inside_world() const { return data.inside_world; }
- Transform get_relative_transform(const Node *p_parent) const;
+ Transform3D get_relative_transform(const Node *p_parent) const;
void rotate(const Vector3 &p_axis, float p_angle);
void rotate_x(float p_angle);
@@ -196,6 +203,9 @@ public:
void force_update_transform();
+ void set_visibility_parent(const NodePath &p_path);
+ NodePath get_visibility_parent() const;
+
Node3D();
};
diff --git a/scene/3d/occluder_instance_3d.cpp b/scene/3d/occluder_instance_3d.cpp
index d3a256db34..429e1d4b98 100644
--- a/scene/3d/occluder_instance_3d.cpp
+++ b/scene/3d/occluder_instance_3d.cpp
@@ -233,7 +233,7 @@ void OccluderInstance3D::_bake_node(Node *p_node, PackedVector3Array &r_vertices
}
if (valid) {
- Transform global_to_local = get_global_transform().affine_inverse() * mi->get_global_transform();
+ Transform3D global_to_local = get_global_transform().affine_inverse() * mi->get_global_transform();
for (int i = 0; i < mesh->get_surface_count(); i++) {
if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp
index 4ec4ee6207..de115b35e3 100644
--- a/scene/3d/path_3d.cpp
+++ b/scene/3d/path_3d.cpp
@@ -108,7 +108,7 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
}
Vector3 pos = c->interpolate_baked(offset, cubic);
- Transform t = get_transform();
+ Transform3D t = get_transform();
// Vector3 pos_offset = Vector3(h_offset, v_offset, 0); not used in all cases
// will be replaced by "Vector3(h_offset, v_offset, 0)" where it was formerly used
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index e895d18604..25c7c3d798 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -43,16 +43,35 @@
#include "editor/plugins/node_3d_editor_plugin.h"
#endif
-Vector3 PhysicsBody3D::get_linear_velocity() const {
- return Vector3();
+void PhysicsBody3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only", "safe_margin"), &PhysicsBody3D::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false), DEFVAL(0.001));
+ ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "collision", "safe_margin"), &PhysicsBody3D::test_move, DEFVAL(true), DEFVAL(true), DEFVAL(Variant()), DEFVAL(0.001));
+
+ ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &PhysicsBody3D::set_axis_lock);
+ ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &PhysicsBody3D::get_axis_lock);
+
+ ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody3D::get_collision_exceptions);
+ ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody3D::add_collision_exception_with);
+ ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody3D::remove_collision_exception_with);
+
+ ADD_GROUP("Axis Lock", "axis_lock_");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_x"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_X);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_y"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_Y);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_z"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_Z);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_x"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_X);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_y"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_Y);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_z"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_Z);
}
-Vector3 PhysicsBody3D::get_angular_velocity() const {
- return Vector3();
+PhysicsBody3D::PhysicsBody3D(PhysicsServer3D::BodyMode p_mode) :
+ CollisionObject3D(PhysicsServer3D::get_singleton()->body_create(), false) {
+ PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), p_mode);
}
-real_t PhysicsBody3D::get_inverse_mass() const {
- return 0;
+PhysicsBody3D::~PhysicsBody3D() {
+ if (motion_cache.is_valid()) {
+ motion_cache->owner = nullptr;
+ }
}
TypedArray<PhysicsBody3D> PhysicsBody3D::get_collision_exceptions() {
@@ -83,11 +102,75 @@ void PhysicsBody3D::remove_collision_exception_with(Node *p_node) {
PhysicsServer3D::get_singleton()->body_remove_collision_exception(get_rid(), collision_object->get_rid());
}
-void PhysicsBody3D::_bind_methods() {}
+Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_motion, bool p_infinite_inertia, bool p_exclude_raycast_shapes, bool p_test_only, real_t p_margin) {
+ PhysicsServer3D::MotionResult result;
+ if (move_and_collide(p_motion, p_infinite_inertia, result, p_margin, p_exclude_raycast_shapes, p_test_only)) {
+ if (motion_cache.is_null()) {
+ motion_cache.instance();
+ motion_cache->owner = this;
+ }
+
+ motion_cache->result = result;
-PhysicsBody3D::PhysicsBody3D(PhysicsServer3D::BodyMode p_mode) :
- CollisionObject3D(PhysicsServer3D::get_singleton()->body_create(), false) {
- PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), p_mode);
+ return motion_cache;
+ }
+
+ return Ref<KinematicCollision3D>();
+}
+
+bool PhysicsBody3D::move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer3D::MotionResult &r_result, real_t p_margin, bool p_exclude_raycast_shapes, bool p_test_only) {
+ Transform3D gt = get_global_transform();
+ bool colliding = PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, p_margin, &r_result, p_exclude_raycast_shapes);
+
+ for (int i = 0; i < 3; i++) {
+ if (locked_axis & (1 << i)) {
+ r_result.motion[i] = 0;
+ }
+ }
+
+ if (!p_test_only) {
+ gt.origin += r_result.motion;
+ set_global_transform(gt);
+ }
+
+ return colliding;
+}
+
+bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, bool p_exclude_raycast_shapes, const Ref<KinematicCollision3D> &r_collision, real_t p_margin) {
+ ERR_FAIL_COND_V(!is_inside_tree(), false);
+
+ PhysicsServer3D::MotionResult *r = nullptr;
+ if (r_collision.is_valid()) {
+ // Needs const_cast because method bindings don't support non-const Ref.
+ r = const_cast<PhysicsServer3D::MotionResult *>(&r_collision->result);
+ }
+
+ return PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_infinite_inertia, p_margin, r, p_exclude_raycast_shapes);
+}
+
+void PhysicsBody3D::set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock) {
+ if (p_lock) {
+ locked_axis |= p_axis;
+ } else {
+ locked_axis &= (~p_axis);
+ }
+ PhysicsServer3D::get_singleton()->body_set_axis_lock(get_rid(), p_axis, p_lock);
+}
+
+bool PhysicsBody3D::get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const {
+ return (locked_axis & p_axis);
+}
+
+Vector3 PhysicsBody3D::get_linear_velocity() const {
+ return Vector3();
+}
+
+Vector3 PhysicsBody3D::get_angular_velocity() const {
+ return Vector3();
+}
+
+real_t PhysicsBody3D::get_inverse_mass() const {
+ return 0;
}
void StaticBody3D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
@@ -109,14 +192,44 @@ Ref<PhysicsMaterial> StaticBody3D::get_physics_material_override() const {
return physics_material_override;
}
+void StaticBody3D::set_kinematic_motion_enabled(bool p_enabled) {
+ if (p_enabled == kinematic_motion) {
+ return;
+ }
+
+ kinematic_motion = p_enabled;
+
+ if (kinematic_motion) {
+ PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_KINEMATIC);
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_STATIC);
+ }
+
+ _update_kinematic_motion();
+}
+
+bool StaticBody3D::is_kinematic_motion_enabled() const {
+ return kinematic_motion;
+}
+
void StaticBody3D::set_constant_linear_velocity(const Vector3 &p_vel) {
constant_linear_velocity = p_vel;
- PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity);
+
+ if (kinematic_motion) {
+ _update_kinematic_motion();
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity);
+ }
}
void StaticBody3D::set_constant_angular_velocity(const Vector3 &p_vel) {
constant_angular_velocity = p_vel;
- PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity);
+
+ if (kinematic_motion) {
+ _update_kinematic_motion();
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity);
+ }
}
Vector3 StaticBody3D::get_constant_linear_velocity() const {
@@ -127,30 +240,81 @@ Vector3 StaticBody3D::get_constant_angular_velocity() const {
return constant_angular_velocity;
}
+Vector3 StaticBody3D::get_linear_velocity() const {
+ return linear_velocity;
+}
+
+Vector3 StaticBody3D::get_angular_velocity() const {
+ return angular_velocity;
+}
+
+void StaticBody3D::_notification(int p_what) {
+ if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+#endif
+
+ ERR_FAIL_COND(!kinematic_motion);
+
+ real_t delta_time = get_physics_process_delta_time();
+
+ Transform3D new_transform = get_global_transform();
+ new_transform.origin += constant_linear_velocity * delta_time;
+
+ real_t ang_vel = constant_angular_velocity.length();
+ if (!Math::is_zero_approx(ang_vel)) {
+ Vector3 ang_vel_axis = constant_angular_velocity / ang_vel;
+ Basis rot(ang_vel_axis, ang_vel * delta_time);
+ new_transform.basis = rot * new_transform.basis;
+ new_transform.orthonormalize();
+ }
+
+ PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_TRANSFORM, new_transform);
+
+ // Propagate transform change to node.
+ set_ignore_transform_notification(true);
+ set_global_transform(new_transform);
+ set_ignore_transform_notification(false);
+ _on_transform_changed();
+ }
+}
+
void StaticBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_constant_linear_velocity", "vel"), &StaticBody3D::set_constant_linear_velocity);
ClassDB::bind_method(D_METHOD("set_constant_angular_velocity", "vel"), &StaticBody3D::set_constant_angular_velocity);
ClassDB::bind_method(D_METHOD("get_constant_linear_velocity"), &StaticBody3D::get_constant_linear_velocity);
ClassDB::bind_method(D_METHOD("get_constant_angular_velocity"), &StaticBody3D::get_constant_angular_velocity);
+ ClassDB::bind_method(D_METHOD("set_kinematic_motion_enabled", "enabled"), &StaticBody3D::set_kinematic_motion_enabled);
+ ClassDB::bind_method(D_METHOD("is_kinematic_motion_enabled"), &StaticBody3D::is_kinematic_motion_enabled);
+
ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &StaticBody3D::set_physics_material_override);
ClassDB::bind_method(D_METHOD("get_physics_material_override"), &StaticBody3D::get_physics_material_override);
- ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody3D::get_collision_exceptions);
- ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody3D::add_collision_exception_with);
- ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody3D::remove_collision_exception_with);
-
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "kinematic_motion"), "set_kinematic_motion_enabled", "is_kinematic_motion_enabled");
+}
+
+void StaticBody3D::_direct_state_changed(Object *p_state) {
+#ifdef DEBUG_ENABLED
+ PhysicsDirectBodyState3D *state = Object::cast_to<PhysicsDirectBodyState3D>(p_state);
+ ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState3D object as argument");
+#else
+ PhysicsDirectBodyState3D *state = (PhysicsDirectBodyState3D *)p_state; //trust it
+#endif
+
+ linear_velocity = state->get_linear_velocity();
+ angular_velocity = state->get_angular_velocity();
}
StaticBody3D::StaticBody3D() :
PhysicsBody3D(PhysicsServer3D::BODY_MODE_STATIC) {
}
-StaticBody3D::~StaticBody3D() {}
-
void StaticBody3D::_reload_physics_characteristics() {
if (physics_material_override.is_null()) {
PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_BOUNCE, 0);
@@ -161,6 +325,27 @@ void StaticBody3D::_reload_physics_characteristics() {
}
}
+void StaticBody3D::_update_kinematic_motion() {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+#endif
+
+ if (kinematic_motion) {
+ PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &StaticBody3D::_direct_state_changed));
+
+ if (!constant_angular_velocity.is_equal_approx(Vector3()) || !constant_linear_velocity.is_equal_approx(Vector3())) {
+ set_physics_process_internal(true);
+ return;
+ }
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), Callable());
+ }
+
+ set_physics_process_internal(false);
+}
+
void RigidBody3D::_body_enter_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
@@ -398,15 +583,15 @@ void RigidBody3D::_notification(int p_what) {
void RigidBody3D::set_mode(Mode p_mode) {
mode = p_mode;
switch (p_mode) {
- case MODE_RIGID: {
- PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_RIGID);
+ case MODE_DYNAMIC: {
+ PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_DYNAMIC);
} break;
case MODE_STATIC: {
PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_STATIC);
} break;
- case MODE_CHARACTER: {
- PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_CHARACTER);
+ case MODE_DYNAMIC_LOCKED: {
+ PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_DYNAMIC_LOCKED);
} break;
case MODE_KINEMATIC: {
@@ -627,14 +812,6 @@ bool RigidBody3D::is_contact_monitor_enabled() const {
return contact_monitor != nullptr;
}
-void RigidBody3D::set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock) {
- PhysicsServer3D::get_singleton()->body_set_axis_lock(get_rid(), p_axis, p_lock);
-}
-
-bool RigidBody3D::get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const {
- return PhysicsServer3D::get_singleton()->body_is_axis_locked(get_rid(), p_axis);
-}
-
Array RigidBody3D::get_colliding_bodies() const {
ERR_FAIL_COND_V(!contact_monitor, Array());
@@ -654,12 +831,12 @@ Array RigidBody3D::get_colliding_bodies() const {
}
TypedArray<String> RigidBody3D::get_configuration_warnings() const {
- Transform t = get_transform();
+ Transform3D t = get_transform();
TypedArray<String> warnings = Node::get_configuration_warnings();
- if ((get_mode() == MODE_RIGID || get_mode() == MODE_CHARACTER) && (ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) {
- warnings.push_back(TTR("Size changes to RigidBody3D (in character or rigid modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
+ if ((get_mode() == MODE_DYNAMIC || get_mode() == MODE_DYNAMIC_LOCKED) && (ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) {
+ warnings.push_back(TTR("Size changes to RigidBody3D (in dynamic modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
}
return warnings;
@@ -720,14 +897,11 @@ void RigidBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidBody3D::set_can_sleep);
ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidBody3D::is_able_to_sleep);
- ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &RigidBody3D::set_axis_lock);
- ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &RigidBody3D::get_axis_lock);
-
ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody3D::get_colliding_bodies);
BIND_VMETHOD(MethodInfo("_integrate_forces", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectBodyState3D")));
- ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Rigid,Static,Character,Kinematic"), "set_mode", "get_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Dynamic,Static,DynamicLocked,Kinematic"), "set_mode", "get_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
@@ -737,13 +911,6 @@ void RigidBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "contact_monitor"), "set_contact_monitor", "is_contact_monitor_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleeping", "is_sleeping");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep");
- ADD_GROUP("Axis Lock", "axis_lock_");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_x"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_X);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_y"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_Y);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_z"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_Z);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_x"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_X);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_y"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_Y);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_z"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_Z);
ADD_GROUP("Linear", "linear_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
@@ -757,14 +924,14 @@ void RigidBody3D::_bind_methods() {
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
- BIND_ENUM_CONSTANT(MODE_RIGID);
+ BIND_ENUM_CONSTANT(MODE_DYNAMIC);
BIND_ENUM_CONSTANT(MODE_STATIC);
- BIND_ENUM_CONSTANT(MODE_CHARACTER);
+ BIND_ENUM_CONSTANT(MODE_DYNAMIC_LOCKED);
BIND_ENUM_CONSTANT(MODE_KINEMATIC);
}
RigidBody3D::RigidBody3D() :
- PhysicsBody3D(PhysicsServer3D::BODY_MODE_RIGID) {
+ PhysicsBody3D(PhysicsServer3D::BODY_MODE_DYNAMIC) {
PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &RigidBody3D::_direct_state_changed));
}
@@ -784,147 +951,92 @@ void RigidBody3D::_reload_physics_characteristics() {
}
}
-//////////////////////////////////////////////////////
-//////////////////////////
-
-Ref<KinematicCollision3D> KinematicBody3D::_move(const Vector3 &p_motion, bool p_infinite_inertia, bool p_exclude_raycast_shapes, bool p_test_only) {
- Collision col;
- if (move_and_collide(p_motion, p_infinite_inertia, col, p_exclude_raycast_shapes, p_test_only)) {
- if (motion_cache.is_null()) {
- motion_cache.instance();
- motion_cache->owner = this;
- }
-
- motion_cache->collision = col;
-
- return motion_cache;
- }
-
- return Ref<KinematicCollision3D>();
-}
-
-Vector3 KinematicBody3D::get_linear_velocity() const {
- return linear_velocity;
-}
-
-Vector3 KinematicBody3D::get_angular_velocity() const {
- return angular_velocity;
-}
-
-bool KinematicBody3D::move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes, bool p_test_only) {
- Transform gt = get_global_transform();
- PhysicsServer3D::MotionResult result;
- bool colliding = PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, &result, p_exclude_raycast_shapes);
-
- if (colliding) {
- r_collision.collider_metadata = result.collider_metadata;
- r_collision.collider_shape = result.collider_shape;
- r_collision.collider_vel = result.collider_velocity;
- r_collision.collision = result.collision_point;
- r_collision.normal = result.collision_normal;
- r_collision.collider = result.collider_id;
- r_collision.collider_rid = result.collider;
- r_collision.travel = result.motion;
- r_collision.remainder = result.remainder;
- r_collision.local_shape = result.collision_local_shape;
- }
-
- for (int i = 0; i < 3; i++) {
- if (locked_axis & (1 << i)) {
- result.motion[i] = 0;
- }
- }
-
- if (!p_test_only) {
- gt.origin += result.motion;
- set_global_transform(gt);
- }
-
- return colliding;
-}
+///////////////////////////////////////
//so, if you pass 45 as limit, avoid numerical precision errors when angle is 45.
#define FLOOR_ANGLE_THRESHOLD 0.01
-Vector3 KinematicBody3D::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_up_direction, bool p_stop_on_slope, int p_max_slides, real_t p_floor_max_angle, bool p_infinite_inertia) {
- Vector3 body_velocity = p_linear_velocity;
- Vector3 body_velocity_normal = body_velocity.normalized();
- Vector3 up_direction = p_up_direction.normalized();
+void CharacterBody3D::move_and_slide() {
+ Vector3 body_velocity_normal = linear_velocity.normalized();
+
+ bool was_on_floor = on_floor;
for (int i = 0; i < 3; i++) {
if (locked_axis & (1 << i)) {
- body_velocity[i] = 0;
+ linear_velocity[i] = 0.0;
}
}
// Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky
- Vector3 motion = (floor_velocity + body_velocity) * (Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time());
+ Vector3 motion = (floor_velocity + linear_velocity) * (Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time());
on_floor = false;
on_floor_body = RID();
on_ceiling = false;
on_wall = false;
- colliders.clear();
+ motion_results.clear();
floor_normal = Vector3();
floor_velocity = Vector3();
- while (p_max_slides) {
- Collision collision;
+ int slide_count = max_slides;
+ while (slide_count) {
+ PhysicsServer3D::MotionResult result;
bool found_collision = false;
for (int i = 0; i < 2; ++i) {
bool collided;
if (i == 0) { //collide
- collided = move_and_collide(motion, p_infinite_inertia, collision);
+ collided = move_and_collide(motion, infinite_inertia, result, margin);
if (!collided) {
motion = Vector3(); //clear because no collision happened and motion completed
}
} else { //separate raycasts (if any)
- collided = separate_raycast_shapes(p_infinite_inertia, collision);
+ collided = separate_raycast_shapes(result);
if (collided) {
- collision.remainder = motion; //keep
- collision.travel = Vector3();
+ result.remainder = motion; //keep
+ result.motion = Vector3();
}
}
if (collided) {
found_collision = true;
- colliders.push_back(collision);
- motion = collision.remainder;
+ motion_results.push_back(result);
+ motion = result.remainder;
if (up_direction == Vector3()) {
//all is a wall
on_wall = true;
} else {
- if (Math::acos(collision.normal.dot(up_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor
+ if (Math::acos(result.collision_normal.dot(up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor
on_floor = true;
- floor_normal = collision.normal;
- on_floor_body = collision.collider_rid;
- floor_velocity = collision.collider_vel;
-
- if (p_stop_on_slope) {
- if ((body_velocity_normal + up_direction).length() < 0.01 && collision.travel.length() < 1) {
- Transform gt = get_global_transform();
- gt.origin -= collision.travel.slide(up_direction);
+ floor_normal = result.collision_normal;
+ on_floor_body = result.collider;
+ floor_velocity = result.collider_velocity;
+
+ if (stop_on_slope) {
+ if ((body_velocity_normal + up_direction).length() < 0.01 && result.motion.length() < 1) {
+ Transform3D gt = get_global_transform();
+ gt.origin -= result.motion.slide(up_direction);
set_global_transform(gt);
- return Vector3();
+ linear_velocity = Vector3();
+ return;
}
}
- } else if (Math::acos(collision.normal.dot(-up_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling
+ } else if (Math::acos(result.collision_normal.dot(-up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling
on_ceiling = true;
} else {
on_wall = true;
}
}
- motion = motion.slide(collision.normal);
- body_velocity = body_velocity.slide(collision.normal);
+ motion = motion.slide(result.collision_normal);
+ linear_velocity = linear_velocity.slide(result.collision_normal);
for (int j = 0; j < 3; j++) {
if (locked_axis & (1 << j)) {
- body_velocity[j] = 0;
+ linear_velocity[j] = 0.0;
}
}
}
@@ -934,83 +1046,47 @@ Vector3 KinematicBody3D::move_and_slide(const Vector3 &p_linear_velocity, const
break;
}
- --p_max_slides;
+ --slide_count;
}
- return body_velocity;
-}
-
-Vector3 KinematicBody3D::move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_up_direction, bool p_stop_on_slope, int p_max_slides, real_t p_floor_max_angle, bool p_infinite_inertia) {
- Vector3 up_direction = p_up_direction.normalized();
- bool was_on_floor = on_floor;
-
- Vector3 ret = move_and_slide(p_linear_velocity, up_direction, p_stop_on_slope, p_max_slides, p_floor_max_angle, p_infinite_inertia);
- if (!was_on_floor || p_snap == Vector3()) {
- return ret;
+ if (!was_on_floor || snap == Vector3()) {
+ return;
}
- Collision col;
- Transform gt = get_global_transform();
-
- if (move_and_collide(p_snap, p_infinite_inertia, col, false, true)) {
+ // Apply snap.
+ Transform3D gt = get_global_transform();
+ PhysicsServer3D::MotionResult result;
+ if (move_and_collide(snap, infinite_inertia, result, margin, false, true)) {
bool apply = true;
if (up_direction != Vector3()) {
- if (Math::acos(col.normal.dot(up_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) {
+ if (Math::acos(result.collision_normal.dot(up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) {
on_floor = true;
- floor_normal = col.normal;
- on_floor_body = col.collider_rid;
- floor_velocity = col.collider_vel;
- if (p_stop_on_slope) {
+ floor_normal = result.collision_normal;
+ on_floor_body = result.collider;
+ floor_velocity = result.collider_velocity;
+ if (stop_on_slope) {
// move and collide may stray the object a bit because of pre un-stucking,
// so only ensure that motion happens on floor direction in this case.
- col.travel = col.travel.project(up_direction);
+ result.motion = result.motion.project(up_direction);
}
} else {
apply = false; //snapped with floor direction, but did not snap to a floor, do not snap.
}
}
if (apply) {
- gt.origin += col.travel;
+ gt.origin += result.motion;
set_global_transform(gt);
}
}
-
- return ret;
-}
-
-bool KinematicBody3D::is_on_floor() const {
- return on_floor;
-}
-
-bool KinematicBody3D::is_on_wall() const {
- return on_wall;
}
-bool KinematicBody3D::is_on_ceiling() const {
- return on_ceiling;
-}
-
-Vector3 KinematicBody3D::get_floor_normal() const {
- return floor_normal;
-}
-
-Vector3 KinematicBody3D::get_floor_velocity() const {
- return floor_velocity;
-}
-
-bool KinematicBody3D::test_move(const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia) {
- ERR_FAIL_COND_V(!is_inside_tree(), false);
-
- return PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_infinite_inertia);
-}
-
-bool KinematicBody3D::separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision) {
+bool CharacterBody3D::separate_raycast_shapes(PhysicsServer3D::MotionResult &r_result) {
PhysicsServer3D::SeparationResult sep_res[8]; //max 8 rays
- Transform gt = get_global_transform();
+ Transform3D gt = get_global_transform();
Vector3 recover;
- int hits = PhysicsServer3D::get_singleton()->body_test_ray_separation(get_rid(), gt, p_infinite_inertia, recover, sep_res, 8, margin);
+ int hits = PhysicsServer3D::get_singleton()->body_test_ray_separation(get_rid(), gt, infinite_inertia, recover, sep_res, 8, margin);
int deepest = -1;
real_t deepest_depth;
for (int i = 0; i < hits; i++) {
@@ -1024,15 +1100,15 @@ bool KinematicBody3D::separate_raycast_shapes(bool p_infinite_inertia, Collision
set_global_transform(gt);
if (deepest != -1) {
- r_collision.collider = sep_res[deepest].collider_id;
- r_collision.collider_metadata = sep_res[deepest].collider_metadata;
- r_collision.collider_shape = sep_res[deepest].collider_shape;
- r_collision.collider_vel = sep_res[deepest].collider_velocity;
- r_collision.collision = sep_res[deepest].collision_point;
- r_collision.normal = sep_res[deepest].collision_normal;
- r_collision.local_shape = sep_res[deepest].collision_local_shape;
- r_collision.travel = recover;
- r_collision.remainder = Vector3();
+ r_result.collider_id = sep_res[deepest].collider_id;
+ r_result.collider_metadata = sep_res[deepest].collider_metadata;
+ r_result.collider_shape = sep_res[deepest].collider_shape;
+ r_result.collider_velocity = sep_res[deepest].collider_velocity;
+ r_result.collision_point = sep_res[deepest].collision_point;
+ r_result.collision_normal = sep_res[deepest].collision_normal;
+ r_result.collision_local_shape = sep_res[deepest].collision_local_shape;
+ r_result.motion = recover;
+ r_result.remainder = Vector3();
return true;
} else {
@@ -1040,39 +1116,53 @@ bool KinematicBody3D::separate_raycast_shapes(bool p_infinite_inertia, Collision
}
}
-void KinematicBody3D::set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock) {
- if (p_lock) {
- locked_axis |= p_axis;
- } else {
- locked_axis &= (~p_axis);
- }
- PhysicsServer3D::get_singleton()->body_set_axis_lock(get_rid(), p_axis, p_lock);
+void CharacterBody3D::set_safe_margin(real_t p_margin) {
+ margin = p_margin;
}
-bool KinematicBody3D::get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const {
- return PhysicsServer3D::get_singleton()->body_is_axis_locked(get_rid(), p_axis);
+real_t CharacterBody3D::get_safe_margin() const {
+ return margin;
}
-void KinematicBody3D::set_safe_margin(real_t p_margin) {
- margin = p_margin;
- PhysicsServer3D::get_singleton()->body_set_kinematic_safe_margin(get_rid(), margin);
+Vector3 CharacterBody3D::get_linear_velocity() const {
+ return linear_velocity;
}
-real_t KinematicBody3D::get_safe_margin() const {
- return margin;
+void CharacterBody3D::set_linear_velocity(const Vector3 &p_velocity) {
+ linear_velocity = p_velocity;
+}
+
+bool CharacterBody3D::is_on_floor() const {
+ return on_floor;
+}
+
+bool CharacterBody3D::is_on_wall() const {
+ return on_wall;
+}
+
+bool CharacterBody3D::is_on_ceiling() const {
+ return on_ceiling;
}
-int KinematicBody3D::get_slide_count() const {
- return colliders.size();
+Vector3 CharacterBody3D::get_floor_normal() const {
+ return floor_normal;
+}
+
+Vector3 CharacterBody3D::get_floor_velocity() const {
+ return floor_velocity;
+}
+
+int CharacterBody3D::get_slide_count() const {
+ return motion_results.size();
}
-KinematicBody3D::Collision KinematicBody3D::get_slide_collision(int p_bounce) const {
- ERR_FAIL_INDEX_V(p_bounce, colliders.size(), Collision());
- return colliders[p_bounce];
+PhysicsServer3D::MotionResult CharacterBody3D::get_slide_collision(int p_bounce) const {
+ ERR_FAIL_INDEX_V(p_bounce, motion_results.size(), PhysicsServer3D::MotionResult());
+ return motion_results[p_bounce];
}
-Ref<KinematicCollision3D> KinematicBody3D::_get_slide_collision(int p_bounce) {
- ERR_FAIL_INDEX_V(p_bounce, colliders.size(), Ref<KinematicCollision3D>());
+Ref<KinematicCollision3D> CharacterBody3D::_get_slide_collision(int p_bounce) {
+ ERR_FAIL_INDEX_V(p_bounce, motion_results.size(), Ref<KinematicCollision3D>());
if (p_bounce >= slide_colliders.size()) {
slide_colliders.resize(p_bounce + 1);
}
@@ -1082,75 +1172,126 @@ Ref<KinematicCollision3D> KinematicBody3D::_get_slide_collision(int p_bounce) {
slide_colliders.write[p_bounce]->owner = this;
}
- slide_colliders.write[p_bounce]->collision = colliders[p_bounce];
+ slide_colliders.write[p_bounce]->result = motion_results[p_bounce];
return slide_colliders[p_bounce];
}
-void KinematicBody3D::_notification(int p_what) {
+bool CharacterBody3D::is_stop_on_slope_enabled() const {
+ return stop_on_slope;
+}
+
+void CharacterBody3D::set_stop_on_slope_enabled(bool p_enabled) {
+ stop_on_slope = p_enabled;
+}
+
+bool CharacterBody3D::is_infinite_inertia_enabled() const {
+ return infinite_inertia;
+}
+void CharacterBody3D::set_infinite_inertia_enabled(bool p_enabled) {
+ infinite_inertia = p_enabled;
+}
+
+int CharacterBody3D::get_max_slides() const {
+ return max_slides;
+}
+
+void CharacterBody3D::set_max_slides(int p_max_slides) {
+ ERR_FAIL_COND(p_max_slides > 0);
+ max_slides = p_max_slides;
+}
+
+real_t CharacterBody3D::get_floor_max_angle() const {
+ return floor_max_angle;
+}
+
+void CharacterBody3D::set_floor_max_angle(real_t p_radians) {
+ floor_max_angle = p_radians;
+}
+
+real_t CharacterBody3D::get_floor_max_angle_degrees() const {
+ return Math::rad2deg(floor_max_angle);
+}
+
+void CharacterBody3D::set_floor_max_angle_degrees(real_t p_degrees) {
+ floor_max_angle = Math::deg2rad(p_degrees);
+}
+
+const Vector3 &CharacterBody3D::get_snap() const {
+ return snap;
+}
+
+void CharacterBody3D::set_snap(const Vector3 &p_snap) {
+ snap = p_snap;
+}
+
+const Vector3 &CharacterBody3D::get_up_direction() const {
+ return up_direction;
+}
+
+void CharacterBody3D::set_up_direction(const Vector3 &p_up_direction) {
+ up_direction = p_up_direction.normalized();
+}
+
+void CharacterBody3D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
// Reset move_and_slide() data.
on_floor = false;
on_floor_body = RID();
on_ceiling = false;
on_wall = false;
- colliders.clear();
+ motion_results.clear();
floor_velocity = Vector3();
}
}
-void KinematicBody3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only"), &KinematicBody3D::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody3D::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((real_t)45.0)), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody3D::move_and_slide_with_snap, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((real_t)45.0)), DEFVAL(true));
-
- ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody3D::test_move, DEFVAL(true));
+void CharacterBody3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("move_and_slide"), &CharacterBody3D::move_and_slide);
- ClassDB::bind_method(D_METHOD("is_on_floor"), &KinematicBody3D::is_on_floor);
- ClassDB::bind_method(D_METHOD("is_on_ceiling"), &KinematicBody3D::is_on_ceiling);
- ClassDB::bind_method(D_METHOD("is_on_wall"), &KinematicBody3D::is_on_wall);
- ClassDB::bind_method(D_METHOD("get_floor_normal"), &KinematicBody3D::get_floor_normal);
- ClassDB::bind_method(D_METHOD("get_floor_velocity"), &KinematicBody3D::get_floor_velocity);
+ ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &CharacterBody3D::set_linear_velocity);
+ ClassDB::bind_method(D_METHOD("get_linear_velocity"), &CharacterBody3D::get_linear_velocity);
- ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &KinematicBody3D::set_axis_lock);
- ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &KinematicBody3D::get_axis_lock);
+ ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &CharacterBody3D::set_safe_margin);
+ ClassDB::bind_method(D_METHOD("get_safe_margin"), &CharacterBody3D::get_safe_margin);
+ ClassDB::bind_method(D_METHOD("is_stop_on_slope_enabled"), &CharacterBody3D::is_stop_on_slope_enabled);
+ ClassDB::bind_method(D_METHOD("set_stop_on_slope_enabled", "enabled"), &CharacterBody3D::set_stop_on_slope_enabled);
+ ClassDB::bind_method(D_METHOD("is_infinite_inertia_enabled"), &CharacterBody3D::is_infinite_inertia_enabled);
+ ClassDB::bind_method(D_METHOD("set_infinite_inertia_enabled", "enabled"), &CharacterBody3D::set_infinite_inertia_enabled);
+ ClassDB::bind_method(D_METHOD("get_max_slides"), &CharacterBody3D::get_max_slides);
+ ClassDB::bind_method(D_METHOD("set_max_slides", "max_slides"), &CharacterBody3D::set_max_slides);
+ ClassDB::bind_method(D_METHOD("get_floor_max_angle"), &CharacterBody3D::get_floor_max_angle);
+ ClassDB::bind_method(D_METHOD("set_floor_max_angle", "radians"), &CharacterBody3D::set_floor_max_angle);
+ ClassDB::bind_method(D_METHOD("get_floor_max_angle_degrees"), &CharacterBody3D::get_floor_max_angle_degrees);
+ ClassDB::bind_method(D_METHOD("set_floor_max_angle_degrees", "degrees"), &CharacterBody3D::set_floor_max_angle_degrees);
+ ClassDB::bind_method(D_METHOD("get_snap"), &CharacterBody3D::get_snap);
+ ClassDB::bind_method(D_METHOD("set_snap", "snap"), &CharacterBody3D::set_snap);
+ ClassDB::bind_method(D_METHOD("get_up_direction"), &CharacterBody3D::get_up_direction);
+ ClassDB::bind_method(D_METHOD("set_up_direction", "up_direction"), &CharacterBody3D::set_up_direction);
- ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &KinematicBody3D::set_safe_margin);
- ClassDB::bind_method(D_METHOD("get_safe_margin"), &KinematicBody3D::get_safe_margin);
+ ClassDB::bind_method(D_METHOD("is_on_floor"), &CharacterBody3D::is_on_floor);
+ ClassDB::bind_method(D_METHOD("is_on_ceiling"), &CharacterBody3D::is_on_ceiling);
+ ClassDB::bind_method(D_METHOD("is_on_wall"), &CharacterBody3D::is_on_wall);
+ ClassDB::bind_method(D_METHOD("get_floor_normal"), &CharacterBody3D::get_floor_normal);
+ ClassDB::bind_method(D_METHOD("get_floor_velocity"), &CharacterBody3D::get_floor_velocity);
- ClassDB::bind_method(D_METHOD("get_slide_count"), &KinematicBody3D::get_slide_count);
- ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &KinematicBody3D::_get_slide_collision);
-
- ADD_GROUP("Axis Lock", "axis_lock_");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_motion_x"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_X);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_motion_y"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_Y);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_motion_z"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_Z);
+ ClassDB::bind_method(D_METHOD("get_slide_count"), &CharacterBody3D::get_slide_count);
+ ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &CharacterBody3D::_get_slide_collision);
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stop_on_slope"), "set_stop_on_slope_enabled", "is_stop_on_slope_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "infinite_inertia"), "set_infinite_inertia_enabled", "is_infinite_inertia_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides"), "set_max_slides", "get_max_slides");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_floor_max_angle", "get_floor_max_angle");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle_degrees", PROPERTY_HINT_RANGE, "0,180,0.1", PROPERTY_USAGE_EDITOR), "set_floor_max_angle_degrees", "get_floor_max_angle_degrees");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "snap"), "set_snap", "get_snap");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "up_direction"), "set_up_direction", "get_up_direction");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
}
-void KinematicBody3D::_direct_state_changed(Object *p_state) {
-#ifdef DEBUG_ENABLED
- PhysicsDirectBodyState3D *state = Object::cast_to<PhysicsDirectBodyState3D>(p_state);
- ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState3D object as argument");
-#else
- PhysicsDirectBodyState3D *state = (PhysicsDirectBodyState3D *)p_state; //trust it
-#endif
-
- linear_velocity = state->get_linear_velocity();
- angular_velocity = state->get_angular_velocity();
-}
-
-KinematicBody3D::KinematicBody3D() :
+CharacterBody3D::CharacterBody3D() :
PhysicsBody3D(PhysicsServer3D::BODY_MODE_KINEMATIC) {
- set_safe_margin(0.001);
- PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &KinematicBody3D::_direct_state_changed));
}
-KinematicBody3D::~KinematicBody3D() {
- if (motion_cache.is_valid()) {
- motion_cache->owner = nullptr;
- }
-
+CharacterBody3D::~CharacterBody3D() {
for (int i = 0; i < slide_colliders.size(); i++) {
if (slide_colliders[i].is_valid()) {
slide_colliders.write[i]->owner = nullptr;
@@ -1161,39 +1302,39 @@ KinematicBody3D::~KinematicBody3D() {
///////////////////////////////////////
Vector3 KinematicCollision3D::get_position() const {
- return collision.collision;
+ return result.collision_point;
}
Vector3 KinematicCollision3D::get_normal() const {
- return collision.normal;
+ return result.collision_normal;
}
Vector3 KinematicCollision3D::get_travel() const {
- return collision.travel;
+ return result.motion;
}
Vector3 KinematicCollision3D::get_remainder() const {
- return collision.remainder;
+ return result.remainder;
}
Object *KinematicCollision3D::get_local_shape() const {
if (!owner) {
return nullptr;
}
- uint32_t ownerid = owner->shape_find_owner(collision.local_shape);
+ uint32_t ownerid = owner->shape_find_owner(result.collision_local_shape);
return owner->shape_owner_get_owner(ownerid);
}
Object *KinematicCollision3D::get_collider() const {
- if (collision.collider.is_valid()) {
- return ObjectDB::get_instance(collision.collider);
+ if (result.collider_id.is_valid()) {
+ return ObjectDB::get_instance(result.collider_id);
}
return nullptr;
}
ObjectID KinematicCollision3D::get_collider_id() const {
- return collision.collider;
+ return result.collider_id;
}
Object *KinematicCollision3D::get_collider_shape() const {
@@ -1201,7 +1342,7 @@ Object *KinematicCollision3D::get_collider_shape() const {
if (collider) {
CollisionObject3D *obj2d = Object::cast_to<CollisionObject3D>(collider);
if (obj2d) {
- uint32_t ownerid = obj2d->shape_find_owner(collision.collider_shape);
+ uint32_t ownerid = obj2d->shape_find_owner(result.collider_shape);
return obj2d->shape_owner_get_owner(ownerid);
}
}
@@ -1210,11 +1351,11 @@ Object *KinematicCollision3D::get_collider_shape() const {
}
int KinematicCollision3D::get_collider_shape_index() const {
- return collision.collider_shape;
+ return result.collider_shape;
}
Vector3 KinematicCollision3D::get_collider_velocity() const {
- return collision.collider_vel;
+ return result.collider_velocity;
}
Variant KinematicCollision3D::get_collider_metadata() const {
@@ -1247,12 +1388,6 @@ void KinematicCollision3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::NIL, "collider_metadata", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), "", "get_collider_metadata");
}
-KinematicCollision3D::KinematicCollision3D() {
- collision.collider_shape = 0;
- collision.local_shape = 0;
- owner = nullptr;
-}
-
///////////////////////////////////////
bool PhysicalBone3D::JointData::_set(const StringName &p_name, const Variant &p_value, RID j) {
@@ -1989,7 +2124,7 @@ void PhysicalBone3D::_direct_state_changed(Object *p_state) {
state = (PhysicsDirectBodyState3D *)p_state; //trust it
#endif
- Transform global_transform(state->get_transform());
+ Transform3D global_transform(state->get_transform());
set_ignore_transform_notification(true);
set_global_transform(global_transform);
@@ -2048,16 +2183,13 @@ void PhysicalBone3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &PhysicalBone3D::set_can_sleep);
ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &PhysicalBone3D::is_able_to_sleep);
- ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &PhysicalBone3D::set_axis_lock);
- ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &PhysicalBone3D::get_axis_lock);
-
ADD_GROUP("Joint", "joint_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "joint_type", PROPERTY_HINT_ENUM, "None,PinJoint,ConeJoint,HingeJoint,SliderJoint,6DOFJoint"), "set_joint_type", "get_joint_type");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "joint_offset"), "set_joint_offset", "get_joint_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "joint_offset"), "set_joint_offset", "get_joint_offset");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "joint_rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_joint_rotation_degrees", "get_joint_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "joint_rotation", PROPERTY_HINT_NONE, "", 0), "set_joint_rotation", "get_joint_rotation");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "body_offset"), "set_body_offset", "get_body_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "body_offset"), "set_body_offset", "get_body_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
@@ -2067,14 +2199,6 @@ void PhysicalBone3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep");
- ADD_GROUP("Axis Lock", "axis_lock_");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_x"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_X);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_y"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_Y);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_z"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_Z);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_x"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_X);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_y"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_Y);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_z"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_Z);
-
BIND_ENUM_CONSTANT(JOINT_TYPE_NONE);
BIND_ENUM_CONSTANT(JOINT_TYPE_PIN);
BIND_ENUM_CONSTANT(JOINT_TYPE_CONE);
@@ -2124,8 +2248,8 @@ void PhysicalBone3D::_reload_joint() {
return;
}
- Transform joint_transf = get_global_transform() * joint_offset;
- Transform local_a = body_a->get_global_transform().affine_inverse() * joint_transf;
+ Transform3D joint_transf = get_global_transform() * joint_offset;
+ Transform3D local_a = body_a->get_global_transform().affine_inverse() * joint_transf;
local_a.orthonormalize();
switch (get_joint_type()) {
@@ -2218,11 +2342,11 @@ void PhysicalBone3D::_set_gizmo_move_joint(bool p_move_joint) {
}
#ifdef TOOLS_ENABLED
-Transform PhysicalBone3D::get_global_gizmo_transform() const {
+Transform3D PhysicalBone3D::get_global_gizmo_transform() const {
return gizmo_move_joint ? get_global_transform() * joint_offset : get_global_transform();
}
-Transform PhysicalBone3D::get_local_gizmo_transform() const {
+Transform3D PhysicalBone3D::get_local_gizmo_transform() const {
return gizmo_move_joint ? get_transform() * joint_offset : get_transform();
}
#endif
@@ -2278,13 +2402,13 @@ PhysicalBone3D::JointType PhysicalBone3D::get_joint_type() const {
return joint_data ? joint_data->get_joint_type() : JOINT_TYPE_NONE;
}
-void PhysicalBone3D::set_joint_offset(const Transform &p_offset) {
+void PhysicalBone3D::set_joint_offset(const Transform3D &p_offset) {
joint_offset = p_offset;
_update_joint_offset();
}
-const Transform &PhysicalBone3D::get_joint_offset() const {
+const Transform3D &PhysicalBone3D::get_joint_offset() const {
return joint_offset;
}
@@ -2306,11 +2430,11 @@ Vector3 PhysicalBone3D::get_joint_rotation_degrees() const {
return get_joint_rotation() * (180.0 / Math_PI);
}
-const Transform &PhysicalBone3D::get_body_offset() const {
+const Transform3D &PhysicalBone3D::get_body_offset() const {
return body_offset;
}
-void PhysicalBone3D::set_body_offset(const Transform &p_offset) {
+void PhysicalBone3D::set_body_offset(const Transform3D &p_offset) {
body_offset = p_offset;
body_offset_inverse = body_offset.affine_inverse();
@@ -2416,14 +2540,6 @@ bool PhysicalBone3D::is_able_to_sleep() const {
return can_sleep;
}
-void PhysicalBone3D::set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock) {
- PhysicsServer3D::get_singleton()->body_set_axis_lock(get_rid(), p_axis, p_lock);
-}
-
-bool PhysicalBone3D::get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const {
- return PhysicsServer3D::get_singleton()->body_is_axis_locked(get_rid(), p_axis);
-}
-
PhysicalBone3D::PhysicalBone3D() :
PhysicsBody3D(PhysicsServer3D::BODY_MODE_STATIC) {
joint = PhysicsServer3D::get_singleton()->joint_create();
@@ -2463,7 +2579,7 @@ void PhysicalBone3D::update_bone_id() {
void PhysicalBone3D::update_offset() {
#ifdef TOOLS_ENABLED
if (parent_skeleton) {
- Transform bone_transform(parent_skeleton->get_global_transform());
+ Transform3D bone_transform(parent_skeleton->get_global_transform());
if (-1 != bone_id) {
bone_transform *= parent_skeleton->get_bone_global_pose(bone_id);
}
@@ -2483,7 +2599,7 @@ void PhysicalBone3D::_start_physics_simulation() {
return;
}
reset_to_rest_position();
- PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_RIGID);
+ PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_DYNAMIC);
PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer());
PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask());
PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &PhysicalBone3D::_direct_state_changed));
@@ -2506,7 +2622,7 @@ void PhysicalBone3D::_stop_physics_simulation() {
}
if (_internal_simulate_physics) {
PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), Callable());
- parent_skeleton->set_bone_global_pose_override(bone_id, Transform(), 0.0, false);
+ parent_skeleton->set_bone_global_pose_override(bone_id, Transform3D(), 0.0, false);
set_as_top_level(false);
_internal_simulate_physics = false;
}
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 818ff97730..8df3635be0 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -37,6 +37,8 @@
#include "servers/physics_server_3d.h"
#include "skeleton_3d.h"
+class KinematicCollision3D;
+
class PhysicsBody3D : public CollisionObject3D {
GDCLASS(PhysicsBody3D, CollisionObject3D);
@@ -44,7 +46,19 @@ protected:
static void _bind_methods();
PhysicsBody3D(PhysicsServer3D::BodyMode p_mode);
+ Ref<KinematicCollision3D> motion_cache;
+
+ uint16_t locked_axis = 0;
+
+ Ref<KinematicCollision3D> _move(const Vector3 &p_motion, bool p_infinite_inertia = true, bool p_exclude_raycast_shapes = true, bool p_test_only = false, real_t p_margin = 0.001);
+
public:
+ bool move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer3D::MotionResult &r_result, real_t p_margin, bool p_exclude_raycast_shapes = true, bool p_test_only = false);
+ bool test_move(const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia = true, bool p_exclude_raycast_shapes = true, const Ref<KinematicCollision3D> &r_collision = Ref<KinematicCollision3D>(), real_t p_margin = 0.001);
+
+ void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock);
+ bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const;
+
virtual Vector3 get_linear_velocity() const;
virtual Vector3 get_angular_velocity() const;
virtual real_t get_inverse_mass() const;
@@ -53,7 +67,7 @@ public:
void add_collision_exception_with(Node *p_node); //must be physicsbody
void remove_collision_exception_with(Node *p_node);
- PhysicsBody3D();
+ virtual ~PhysicsBody3D();
};
class StaticBody3D : public PhysicsBody3D {
@@ -62,11 +76,19 @@ class StaticBody3D : public PhysicsBody3D {
Vector3 constant_linear_velocity;
Vector3 constant_angular_velocity;
+ Vector3 linear_velocity;
+ Vector3 angular_velocity;
+
Ref<PhysicsMaterial> physics_material_override;
+ bool kinematic_motion = false;
+
protected:
+ void _notification(int p_what);
static void _bind_methods();
+ void _direct_state_changed(Object *p_state);
+
public:
void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override);
Ref<PhysicsMaterial> get_physics_material_override() const;
@@ -77,11 +99,18 @@ public:
Vector3 get_constant_linear_velocity() const;
Vector3 get_constant_angular_velocity() const;
+ virtual Vector3 get_linear_velocity() const override;
+ virtual Vector3 get_angular_velocity() const override;
+
StaticBody3D();
- ~StaticBody3D();
private:
void _reload_physics_characteristics();
+
+ void _update_kinematic_motion();
+
+ void set_kinematic_motion_enabled(bool p_enabled);
+ bool is_kinematic_motion_enabled() const;
};
class RigidBody3D : public PhysicsBody3D {
@@ -89,16 +118,16 @@ class RigidBody3D : public PhysicsBody3D {
public:
enum Mode {
- MODE_RIGID,
+ MODE_DYNAMIC,
MODE_STATIC,
- MODE_CHARACTER,
+ MODE_DYNAMIC_LOCKED,
MODE_KINEMATIC,
};
protected:
bool can_sleep = true;
PhysicsDirectBodyState3D *state = nullptr;
- Mode mode = MODE_RIGID;
+ Mode mode = MODE_DYNAMIC;
real_t mass = 1.0;
Ref<PhysicsMaterial> physics_material_override;
@@ -212,9 +241,6 @@ public:
void set_use_continuous_collision_detection(bool p_enable);
bool is_using_continuous_collision_detection() const;
- void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock);
- bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const;
-
Array get_colliding_bodies() const;
void add_central_force(const Vector3 &p_force);
@@ -238,30 +264,20 @@ VARIANT_ENUM_CAST(RigidBody3D::Mode);
class KinematicCollision3D;
-class KinematicBody3D : public PhysicsBody3D {
- GDCLASS(KinematicBody3D, PhysicsBody3D);
-
-public:
- struct Collision {
- Vector3 collision;
- Vector3 normal;
- Vector3 collider_vel;
- ObjectID collider;
- RID collider_rid;
- int collider_shape = 0;
- Variant collider_metadata;
- Vector3 remainder;
- Vector3 travel;
- int local_shape = 0;
- };
+class CharacterBody3D : public PhysicsBody3D {
+ GDCLASS(CharacterBody3D, PhysicsBody3D);
private:
- Vector3 linear_velocity;
- Vector3 angular_velocity;
+ real_t margin = 0.001;
- uint16_t locked_axis = 0;
+ bool stop_on_slope = false;
+ bool infinite_inertia = true;
+ int max_slides = 4;
+ real_t floor_max_angle = Math::deg2rad((real_t)45.0);
+ Vector3 snap;
+ Vector3 up_direction = Vector3(0.0, 1.0, 0.0);
- real_t margin;
+ Vector3 linear_velocity;
Vector3 floor_normal;
Vector3 floor_velocity;
@@ -269,38 +285,47 @@ private:
bool on_floor = false;
bool on_ceiling = false;
bool on_wall = false;
- Vector<Collision> colliders;
+ Vector<PhysicsServer3D::MotionResult> motion_results;
Vector<Ref<KinematicCollision3D>> slide_colliders;
- Ref<KinematicCollision3D> motion_cache;
-
- _FORCE_INLINE_ bool _ignores_mode(PhysicsServer3D::BodyMode) const;
- Ref<KinematicCollision3D> _move(const Vector3 &p_motion, bool p_infinite_inertia = true, bool p_exclude_raycast_shapes = true, bool p_test_only = false);
Ref<KinematicCollision3D> _get_slide_collision(int p_bounce);
-protected:
- void _notification(int p_what);
- static void _bind_methods();
+ bool separate_raycast_shapes(PhysicsServer3D::MotionResult &r_result);
- virtual void _direct_state_changed(Object *p_state);
+ void set_safe_margin(real_t p_margin);
+ real_t get_safe_margin() const;
-public:
- virtual Vector3 get_linear_velocity() const override;
- virtual Vector3 get_angular_velocity() const override;
+ bool is_stop_on_slope_enabled() const;
+ void set_stop_on_slope_enabled(bool p_enabled);
- bool move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes = true, bool p_test_only = false);
- bool test_move(const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia);
+ bool is_infinite_inertia_enabled() const;
+ void set_infinite_inertia_enabled(bool p_enabled);
- bool separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision);
+ int get_max_slides() const;
+ void set_max_slides(int p_max_slides);
- void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock);
- bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const;
+ real_t get_floor_max_angle() const;
+ void set_floor_max_angle(real_t p_radians);
- void set_safe_margin(real_t p_margin);
- real_t get_safe_margin() const;
+ real_t get_floor_max_angle_degrees() const;
+ void set_floor_max_angle_degrees(real_t p_degrees);
+
+ const Vector3 &get_snap() const;
+ void set_snap(const Vector3 &p_snap);
+
+ const Vector3 &get_up_direction() const;
+ void set_up_direction(const Vector3 &p_up_direction);
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void move_and_slide();
+
+ virtual Vector3 get_linear_velocity() const override;
+ void set_linear_velocity(const Vector3 &p_velocity);
- Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_up_direction = Vector3(0, 0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, real_t p_floor_max_angle = Math::deg2rad((real_t)45.0), bool p_infinite_inertia = true);
- Vector3 move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_up_direction = Vector3(0, 0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, real_t p_floor_max_angle = Math::deg2rad((real_t)45.0), bool p_infinite_inertia = true);
bool is_on_floor() const;
bool is_on_wall() const;
bool is_on_ceiling() const;
@@ -308,18 +333,19 @@ public:
Vector3 get_floor_velocity() const;
int get_slide_count() const;
- Collision get_slide_collision(int p_bounce) const;
+ PhysicsServer3D::MotionResult get_slide_collision(int p_bounce) const;
- KinematicBody3D();
- ~KinematicBody3D();
+ CharacterBody3D();
+ ~CharacterBody3D();
};
-class KinematicCollision3D : public Reference {
- GDCLASS(KinematicCollision3D, Reference);
+class KinematicCollision3D : public RefCounted {
+ GDCLASS(KinematicCollision3D, RefCounted);
- KinematicBody3D *owner;
- friend class KinematicBody3D;
- KinematicBody3D::Collision collision;
+ PhysicsBody3D *owner = nullptr;
+ friend class PhysicsBody3D;
+ friend class CharacterBody3D;
+ PhysicsServer3D::MotionResult result;
protected:
static void _bind_methods();
@@ -336,8 +362,6 @@ public:
int get_collider_shape_index() const;
Vector3 get_collider_velocity() const;
Variant get_collider_metadata() const;
-
- KinematicCollision3D();
};
class PhysicalBone3D : public PhysicsBody3D {
@@ -467,12 +491,12 @@ private:
#endif
JointData *joint_data = nullptr;
- Transform joint_offset;
+ Transform3D joint_offset;
RID joint;
Skeleton3D *parent_skeleton = nullptr;
- Transform body_offset;
- Transform body_offset_inverse;
+ Transform3D body_offset;
+ Transform3D body_offset_inverse;
bool simulate_physics = false;
bool _internal_simulate_physics = false;
int bone_id = -1;
@@ -508,8 +532,8 @@ public:
public:
#ifdef TOOLS_ENABLED
- virtual Transform get_global_gizmo_transform() const override;
- virtual Transform get_local_gizmo_transform() const override;
+ virtual Transform3D get_global_gizmo_transform() const override;
+ virtual Transform3D get_local_gizmo_transform() const override;
#endif
const JointData *get_joint_data() const;
@@ -520,8 +544,8 @@ public:
void set_joint_type(JointType p_joint_type);
JointType get_joint_type() const;
- void set_joint_offset(const Transform &p_offset);
- const Transform &get_joint_offset() const;
+ void set_joint_offset(const Transform3D &p_offset);
+ const Transform3D &get_joint_offset() const;
void set_joint_rotation(const Vector3 &p_euler_rad);
Vector3 get_joint_rotation() const;
@@ -529,8 +553,8 @@ public:
void set_joint_rotation_degrees(const Vector3 &p_euler_deg);
Vector3 get_joint_rotation_degrees() const;
- void set_body_offset(const Transform &p_offset);
- const Transform &get_body_offset() const;
+ void set_body_offset(const Transform3D &p_offset);
+ const Transform3D &get_body_offset() const;
void set_simulate_physics(bool p_simulate);
bool get_simulate_physics();
@@ -560,9 +584,6 @@ public:
void set_can_sleep(bool p_active);
bool is_able_to_sleep() const;
- void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock);
- bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const;
-
void apply_central_impulse(const Vector3 &p_impulse);
void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3());
diff --git a/scene/3d/physics_joint_3d.cpp b/scene/3d/physics_joint_3d.cpp
index 3d58d1c10e..01f10c171f 100644
--- a/scene/3d/physics_joint_3d.cpp
+++ b/scene/3d/physics_joint_3d.cpp
@@ -372,15 +372,15 @@ bool HingeJoint3D::get_flag(Flag p_flag) const {
}
void HingeJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
- Transform gt = get_global_transform();
- Transform ainv = body_a->get_global_transform().affine_inverse();
+ Transform3D gt = get_global_transform();
+ Transform3D ainv = body_a->get_global_transform().affine_inverse();
- Transform local_a = ainv * gt;
+ Transform3D local_a = ainv * gt;
local_a.orthonormalize();
- Transform local_b = gt;
+ Transform3D local_b = gt;
if (body_b) {
- Transform binv = body_b->get_global_transform().affine_inverse();
+ Transform3D binv = body_b->get_global_transform().affine_inverse();
local_b = binv * gt;
}
@@ -506,15 +506,15 @@ real_t SliderJoint3D::get_param(Param p_param) const {
}
void SliderJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
- Transform gt = get_global_transform();
- Transform ainv = body_a->get_global_transform().affine_inverse();
+ Transform3D gt = get_global_transform();
+ Transform3D ainv = body_a->get_global_transform().affine_inverse();
- Transform local_a = ainv * gt;
+ Transform3D local_a = ainv * gt;
local_a.orthonormalize();
- Transform local_b = gt;
+ Transform3D local_b = gt;
if (body_b) {
- Transform binv = body_b->get_global_transform().affine_inverse();
+ Transform3D binv = body_b->get_global_transform().affine_inverse();
local_b = binv * gt;
}
@@ -611,18 +611,18 @@ real_t ConeTwistJoint3D::get_param(Param p_param) const {
}
void ConeTwistJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
- Transform gt = get_global_transform();
+ Transform3D gt = get_global_transform();
//Vector3 cone_twistpos = gt.origin;
//Vector3 cone_twistdir = gt.basis.get_axis(2);
- Transform ainv = body_a->get_global_transform().affine_inverse();
+ Transform3D ainv = body_a->get_global_transform().affine_inverse();
- Transform local_a = ainv * gt;
+ Transform3D local_a = ainv * gt;
local_a.orthonormalize();
- Transform local_b = gt;
+ Transform3D local_b = gt;
if (body_b) {
- Transform binv = body_b->get_global_transform().affine_inverse();
+ Transform3D binv = body_b->get_global_transform().affine_inverse();
local_b = binv * gt;
}
@@ -936,18 +936,18 @@ bool Generic6DOFJoint3D::get_flag_z(Flag p_flag) const {
}
void Generic6DOFJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
- Transform gt = get_global_transform();
+ Transform3D gt = get_global_transform();
//Vector3 cone_twistpos = gt.origin;
//Vector3 cone_twistdir = gt.basis.get_axis(2);
- Transform ainv = body_a->get_global_transform().affine_inverse();
+ Transform3D ainv = body_a->get_global_transform().affine_inverse();
- Transform local_a = ainv * gt;
+ Transform3D local_a = ainv * gt;
local_a.orthonormalize();
- Transform local_b = gt;
+ Transform3D local_b = gt;
if (body_b) {
- Transform binv = body_b->get_global_transform().affine_inverse();
+ Transform3D binv = body_b->get_global_transform().affine_inverse();
local_b = binv * gt;
}
diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp
index 475f8c07fd..db841101e5 100644
--- a/scene/3d/ray_cast_3d.cpp
+++ b/scene/3d/ray_cast_3d.cpp
@@ -205,7 +205,7 @@ void RayCast3D::_update_raycast_state() {
PhysicsDirectSpaceState3D *dss = PhysicsServer3D::get_singleton()->space_get_direct_state(w3d->get_space());
ERR_FAIL_COND(!dss);
- Transform gt = get_global_transform();
+ Transform3D gt = get_global_transform();
Vector3 to = target_position;
if (to == Vector3()) {
diff --git a/scene/3d/remote_transform_3d.cpp b/scene/3d/remote_transform_3d.cpp
index 29a407905b..a7b3a6f1ec 100644
--- a/scene/3d/remote_transform_3d.cpp
+++ b/scene/3d/remote_transform_3d.cpp
@@ -65,7 +65,7 @@ void RemoteTransform3D::_update_remote() {
if (update_remote_position && update_remote_rotation && update_remote_scale) {
n->set_global_transform(get_global_transform());
} else {
- Transform our_trans = get_global_transform();
+ Transform3D our_trans = get_global_transform();
if (update_remote_rotation) {
n->set_rotation(our_trans.basis.get_rotation());
@@ -76,7 +76,7 @@ void RemoteTransform3D::_update_remote() {
}
if (update_remote_position) {
- Transform n_trans = n->get_global_transform();
+ Transform3D n_trans = n->get_global_transform();
n_trans.set_origin(our_trans.get_origin());
n->set_global_transform(n_trans);
@@ -87,7 +87,7 @@ void RemoteTransform3D::_update_remote() {
if (update_remote_position && update_remote_rotation && update_remote_scale) {
n->set_transform(get_transform());
} else {
- Transform our_trans = get_transform();
+ Transform3D our_trans = get_transform();
if (update_remote_rotation) {
n->set_rotation(our_trans.basis.get_rotation());
@@ -98,7 +98,7 @@ void RemoteTransform3D::_update_remote() {
}
if (update_remote_position) {
- Transform n_trans = n->get_transform();
+ Transform3D n_trans = n->get_transform();
n_trans.set_origin(our_trans.get_origin());
n->set_transform(n_trans);
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 82927df5f1..f9d613a4bb 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -135,9 +135,9 @@ void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const {
String prep = "bones/" + itos(i) + "/";
p_list->push_back(PropertyInfo(Variant::STRING, prep + "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::INT, prep + "parent", PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1", PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "rest", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prep + "rest", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "pose", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prep + "pose", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
}
@@ -211,7 +211,7 @@ void Skeleton3D::_notification(int p_what) {
if (b.disable_rest) {
if (b.enabled) {
- Transform pose = b.pose;
+ Transform3D pose = b.pose;
if (b.custom_pose_enable) {
pose = b.custom_pose * pose;
}
@@ -227,14 +227,14 @@ void Skeleton3D::_notification(int p_what) {
b.pose_global = bonesptr[b.parent].pose_global;
b.pose_global_no_override = bonesptr[b.parent].pose_global;
} else {
- b.pose_global = Transform();
- b.pose_global_no_override = Transform();
+ b.pose_global = Transform3D();
+ b.pose_global_no_override = Transform3D();
}
}
} else {
if (b.enabled) {
- Transform pose = b.pose;
+ Transform3D pose = b.pose;
if (b.custom_pose_enable) {
pose = b.custom_pose * pose;
}
@@ -337,7 +337,6 @@ void Skeleton3D::_notification(int p_what) {
} break;
-#ifndef _3D_DISABLED
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
// This is active only if the skeleton animates the physical bones
// and the state of the bone is not active.
@@ -356,7 +355,6 @@ void Skeleton3D::_notification(int p_what) {
set_physics_process_internal(true);
}
} break;
-#endif
}
}
@@ -368,7 +366,7 @@ void Skeleton3D::clear_bones_global_pose_override() {
_make_dirty();
}
-void Skeleton3D::set_bone_global_pose_override(int p_bone, const Transform &p_pose, float p_amount, bool p_persistent) {
+void Skeleton3D::set_bone_global_pose_override(int p_bone, const Transform3D &p_pose, float p_amount, bool p_persistent) {
ERR_FAIL_INDEX(p_bone, bones.size());
bones.write[p_bone].global_pose_override_amount = p_amount;
bones.write[p_bone].global_pose_override = p_pose;
@@ -376,16 +374,16 @@ void Skeleton3D::set_bone_global_pose_override(int p_bone, const Transform &p_po
_make_dirty();
}
-Transform Skeleton3D::get_bone_global_pose(int p_bone) const {
- ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform());
+Transform3D Skeleton3D::get_bone_global_pose(int p_bone) const {
+ ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform3D());
if (dirty) {
const_cast<Skeleton3D *>(this)->notification(NOTIFICATION_UPDATE_SKELETON);
}
return bones[p_bone].pose_global;
}
-Transform Skeleton3D::get_bone_global_pose_no_override(int p_bone) const {
- ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform());
+Transform3D Skeleton3D::get_bone_global_pose_no_override(int p_bone) const {
+ ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform3D());
if (dirty) {
const_cast<Skeleton3D *>(this)->notification(NOTIFICATION_UPDATE_SKELETON);
}
@@ -496,15 +494,14 @@ int Skeleton3D::get_bone_parent(int p_bone) const {
return bones[p_bone].parent;
}
-void Skeleton3D::set_bone_rest(int p_bone, const Transform &p_rest) {
+void Skeleton3D::set_bone_rest(int p_bone, const Transform3D &p_rest) {
ERR_FAIL_INDEX(p_bone, bones.size());
bones.write[p_bone].rest = p_rest;
_make_dirty();
}
-
-Transform Skeleton3D::get_bone_rest(int p_bone) const {
- ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform());
+Transform3D Skeleton3D::get_bone_rest(int p_bone) const {
+ ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform3D());
return bones[p_bone].rest;
}
@@ -563,7 +560,7 @@ void Skeleton3D::clear_bones() {
// posing api
-void Skeleton3D::set_bone_pose(int p_bone, const Transform &p_pose) {
+void Skeleton3D::set_bone_pose(int p_bone, const Transform3D &p_pose) {
ERR_FAIL_INDEX(p_bone, bones.size());
bones.write[p_bone].pose = p_pose;
@@ -571,24 +568,23 @@ void Skeleton3D::set_bone_pose(int p_bone, const Transform &p_pose) {
_make_dirty();
}
}
-
-Transform Skeleton3D::get_bone_pose(int p_bone) const {
- ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform());
+Transform3D Skeleton3D::get_bone_pose(int p_bone) const {
+ ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform3D());
return bones[p_bone].pose;
}
-void Skeleton3D::set_bone_custom_pose(int p_bone, const Transform &p_custom_pose) {
+void Skeleton3D::set_bone_custom_pose(int p_bone, const Transform3D &p_custom_pose) {
ERR_FAIL_INDEX(p_bone, bones.size());
//ERR_FAIL_COND( !is_inside_scene() );
- bones.write[p_bone].custom_pose_enable = (p_custom_pose != Transform());
+ bones.write[p_bone].custom_pose_enable = (p_custom_pose != Transform3D());
bones.write[p_bone].custom_pose = p_custom_pose;
_make_dirty();
}
-Transform Skeleton3D::get_bone_custom_pose(int p_bone) const {
- ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform());
+Transform3D Skeleton3D::get_bone_custom_pose(int p_bone) const {
+ ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform3D());
return bones[p_bone].custom_pose;
}
@@ -623,8 +619,6 @@ void Skeleton3D::localize_rests() {
}
}
-#ifndef _3D_DISABLED
-
void Skeleton3D::set_animate_physical_bones(bool p_animate) {
animate_physical_bones = p_animate;
@@ -785,8 +779,6 @@ void Skeleton3D::physical_bones_remove_collision_exception(RID p_exception) {
_physical_bones_add_remove_collision_exception(false, this, p_exception);
}
-#endif // _3D_DISABLED
-
void Skeleton3D::_skin_changed() {
_make_dirty();
}
@@ -852,11 +844,11 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
}
// helper functions
-Transform Skeleton3D::bone_transform_to_world_transform(Transform p_bone_transform) {
+Transform3D Skeleton3D::bone_transform_to_world_transform(Transform3D p_bone_transform) {
return get_global_transform() * p_bone_transform;
}
-Transform Skeleton3D::world_transform_to_bone_transform(Transform p_world_transform) {
+Transform3D Skeleton3D::world_transform_to_bone_transform(Transform3D p_world_transform) {
return get_global_transform().affine_inverse() * p_world_transform;
}
@@ -900,8 +892,6 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("bone_transform_to_world_transform", "bone_transform"), &Skeleton3D::bone_transform_to_world_transform);
ClassDB::bind_method(D_METHOD("world_transform_to_bone_transform", "world_transform"), &Skeleton3D::world_transform_to_bone_transform);
-#ifndef _3D_DISABLED
-
ClassDB::bind_method(D_METHOD("set_animate_physical_bones"), &Skeleton3D::set_animate_physical_bones);
ClassDB::bind_method(D_METHOD("get_animate_physical_bones"), &Skeleton3D::get_animate_physical_bones);
@@ -911,7 +901,6 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("physical_bones_remove_collision_exception", "exception"), &Skeleton3D::physical_bones_remove_collision_exception);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "animate_physical_bones"), "set_animate_physical_bones", "get_animate_physical_bones");
-#endif // _3D_DISABLED
#ifdef TOOLS_ENABLED
ADD_SIGNAL(MethodInfo("pose_updated"));
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index 299a4b6a02..2f6e416c8c 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -35,16 +35,13 @@
#include "scene/3d/node_3d.h"
#include "scene/resources/skin.h"
-#ifndef _3D_DISABLED
typedef int BoneId;
class PhysicalBone3D;
-#endif // _3D_DISABLED
-
class Skeleton3D;
-class SkinReference : public Reference {
- GDCLASS(SkinReference, Reference)
+class SkinReference : public RefCounted {
+ GDCLASS(SkinReference, RefCounted)
friend class Skeleton3D;
Skeleton3D *skeleton_node;
@@ -79,23 +76,21 @@ private:
int sort_index = 0; //used for re-sorting process order
bool disable_rest = false;
- Transform rest;
+ Transform3D rest;
- Transform pose;
- Transform pose_global;
- Transform pose_global_no_override;
+ Transform3D pose;
+ Transform3D pose_global;
+ Transform3D pose_global_no_override;
bool custom_pose_enable = false;
- Transform custom_pose;
+ Transform3D custom_pose;
float global_pose_override_amount = 0.0;
bool global_pose_override_reset = false;
- Transform global_pose_override;
+ Transform3D global_pose_override;
-#ifndef _3D_DISABLED
PhysicalBone3D *physical_bone = nullptr;
PhysicalBone3D *cache_parent_physical_bone = nullptr;
-#endif // _3D_DISABLED
List<ObjectID> nodes_bound;
};
@@ -146,13 +141,13 @@ public:
int get_bone_count() const;
- void set_bone_rest(int p_bone, const Transform &p_rest);
- Transform get_bone_rest(int p_bone) const;
- Transform get_bone_global_pose(int p_bone) const;
- Transform get_bone_global_pose_no_override(int p_bone) const;
+ void set_bone_rest(int p_bone, const Transform3D &p_rest);
+ Transform3D get_bone_rest(int p_bone) const;
+ Transform3D get_bone_global_pose(int p_bone) const;
+ Transform3D get_bone_global_pose_no_override(int p_bone) const;
void clear_bones_global_pose_override();
- void set_bone_global_pose_override(int p_bone, const Transform &p_pose, float p_amount, bool p_persistent = false);
+ void set_bone_global_pose_override(int p_bone, const Transform3D &p_pose, float p_amount, bool p_persistent = false);
void set_bone_enabled(int p_bone, bool p_enabled);
bool is_bone_enabled(int p_bone) const;
@@ -165,11 +160,11 @@ public:
// posing api
- void set_bone_pose(int p_bone, const Transform &p_pose);
- Transform get_bone_pose(int p_bone) const;
+ void set_bone_pose(int p_bone, const Transform3D &p_pose);
+ Transform3D get_bone_pose(int p_bone) const;
- void set_bone_custom_pose(int p_bone, const Transform &p_custom_pose);
- Transform get_bone_custom_pose(int p_bone) const;
+ void set_bone_custom_pose(int p_bone, const Transform3D &p_custom_pose);
+ Transform3D get_bone_custom_pose(int p_bone) const;
void localize_rests(); // used for loaders and tools
int get_process_order(int p_idx);
@@ -178,10 +173,9 @@ public:
Ref<SkinReference> register_skin(const Ref<Skin> &p_skin);
// Helper functions
- Transform bone_transform_to_world_transform(Transform p_transform);
- Transform world_transform_to_bone_transform(Transform p_transform);
+ Transform3D bone_transform_to_world_transform(Transform3D p_transform);
+ Transform3D world_transform_to_bone_transform(Transform3D p_transform);
-#ifndef _3D_DISABLED
// Physical bone API
void set_animate_physical_bones(bool p_animate);
@@ -203,7 +197,6 @@ public:
void physical_bones_start_simulation_on(const TypedArray<StringName> &p_bones);
void physical_bones_add_collision_exception(RID p_exception);
void physical_bones_remove_collision_exception(RID p_exception);
-#endif // _3D_DISABLED
public:
Skeleton3D();
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp
index 294e313300..1005d51e63 100644
--- a/scene/3d/skeleton_ik_3d.cpp
+++ b/scene/3d/skeleton_ik_3d.cpp
@@ -212,7 +212,7 @@ void FabrikInverseKinematic::solve_simple_forwards(Chain &r_chain, bool p_solve_
}
}
-FabrikInverseKinematic::Task *FabrikInverseKinematic::create_simple_task(Skeleton3D *p_sk, BoneId root_bone, BoneId tip_bone, const Transform &goal_transform) {
+FabrikInverseKinematic::Task *FabrikInverseKinematic::create_simple_task(Skeleton3D *p_sk, BoneId root_bone, BoneId tip_bone, const Transform3D &goal_transform) {
FabrikInverseKinematic::EndEffector ee;
ee.tip_bone = tip_bone;
@@ -236,17 +236,17 @@ void FabrikInverseKinematic::free_task(Task *p_task) {
}
}
-void FabrikInverseKinematic::set_goal(Task *p_task, const Transform &p_goal) {
+void FabrikInverseKinematic::set_goal(Task *p_task, const Transform3D &p_goal) {
p_task->goal_global_transform = p_goal;
}
-void FabrikInverseKinematic::make_goal(Task *p_task, const Transform &p_inverse_transf, real_t blending_delta) {
+void FabrikInverseKinematic::make_goal(Task *p_task, const Transform3D &p_inverse_transf, real_t blending_delta) {
if (blending_delta >= 0.99f) {
// Update the end_effector (local transform) without blending
p_task->end_effectors.write[0].goal_transform = p_inverse_transf * p_task->goal_global_transform;
} else {
// End effector in local transform
- const Transform end_effector_pose(p_task->skeleton->get_bone_global_pose_no_override(p_task->end_effectors[0].tip_bone));
+ const Transform3D end_effector_pose(p_task->skeleton->get_bone_global_pose_no_override(p_task->end_effectors[0].tip_bone));
// Update the end_effector (local transform) by blending with current pose
p_task->end_effectors.write[0].goal_transform = end_effector_pose.interpolate_with(p_inverse_transf * p_task->goal_global_transform, blending_delta);
@@ -273,7 +273,7 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove
// Update the initial root transform so its synced with any animation changes
_update_chain(p_task->skeleton, &p_task->chain.chain_root);
- p_task->skeleton->set_bone_global_pose_override(p_task->chain.chain_root.bone, Transform(), 0.0, false);
+ p_task->skeleton->set_bone_global_pose_override(p_task->chain.chain_root.bone, Transform3D(), 0.0, false);
Vector3 origin_pos = p_task->skeleton->get_bone_global_pose(p_task->chain.chain_root.bone).origin;
make_goal(p_task, p_task->skeleton->get_global_transform().affine_inverse(), blending_delta);
@@ -287,7 +287,7 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove
// Assign new bone position.
ChainItem *ci(&p_task->chain.chain_root);
while (ci) {
- Transform new_bone_pose(ci->initial_transform);
+ Transform3D new_bone_pose(ci->initial_transform);
new_bone_pose.origin = ci->current_pos;
if (!ci->children.is_empty()) {
@@ -397,7 +397,7 @@ void SkeletonIK3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "root_bone"), "set_root_bone", "get_root_bone");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "tip_bone"), "set_tip_bone", "get_tip_bone");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "interpolation", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_interpolation", "get_interpolation");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "target"), "set_target_transform", "get_target_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "target"), "set_target_transform", "get_target_transform");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_tip_basis"), "set_override_tip_basis", "is_override_tip_basis");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_magnet"), "set_use_magnet", "is_using_magnet");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "magnet"), "set_magnet_position", "get_magnet_position");
@@ -461,12 +461,12 @@ real_t SkeletonIK3D::get_interpolation() const {
return interpolation;
}
-void SkeletonIK3D::set_target_transform(const Transform &p_target) {
+void SkeletonIK3D::set_target_transform(const Transform3D &p_target) {
target = p_target;
reload_goal();
}
-const Transform &SkeletonIK3D::get_target_transform() const {
+const Transform3D &SkeletonIK3D::get_target_transform() const {
return target;
}
@@ -537,7 +537,7 @@ void SkeletonIK3D::stop() {
}
}
-Transform SkeletonIK3D::_get_target_transform() {
+Transform3D SkeletonIK3D::_get_target_transform() {
if (!target_node_override && !target_node_path_override.is_empty()) {
target_node_override = Object::cast_to<Node3D>(get_node(target_node_path_override));
}
diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h
index 9b5ae240f6..81dfe675c3 100644
--- a/scene/3d/skeleton_ik_3d.h
+++ b/scene/3d/skeleton_ik_3d.h
@@ -37,13 +37,13 @@
* @author AndreaCatania
*/
-#include "core/math/transform.h"
+#include "core/math/transform_3d.h"
#include "scene/3d/skeleton_3d.h"
class FabrikInverseKinematic {
struct EndEffector {
BoneId tip_bone;
- Transform goal_transform;
+ Transform3D goal_transform;
};
struct ChainItem {
@@ -55,7 +55,7 @@ class FabrikInverseKinematic {
real_t length = 0.0;
/// Positions relative to root bone
- Transform initial_transform;
+ Transform3D initial_transform;
Vector3 current_pos;
// Direction from this bone to child
Vector3 current_ori;
@@ -97,7 +97,7 @@ public:
BoneId root_bone = -1;
Vector<EndEffector> end_effectors;
- Transform goal_global_transform;
+ Transform3D goal_global_transform;
Task() {}
};
@@ -112,11 +112,11 @@ private:
static void solve_simple_forwards(Chain &r_chain, bool p_solve_magnet, Vector3 p_origin_pos);
public:
- static Task *create_simple_task(Skeleton3D *p_sk, BoneId root_bone, BoneId tip_bone, const Transform &goal_transform);
+ static Task *create_simple_task(Skeleton3D *p_sk, BoneId root_bone, BoneId tip_bone, const Transform3D &goal_transform);
static void free_task(Task *p_task);
// The goal of chain should be always in local space
- static void set_goal(Task *p_task, const Transform &p_goal);
- static void make_goal(Task *p_task, const Transform &p_inverse_transf, real_t blending_delta);
+ static void set_goal(Task *p_task, const Transform3D &p_goal);
+ static void make_goal(Task *p_task, const Transform3D &p_inverse_transf, real_t blending_delta);
static void solve(Task *p_task, real_t blending_delta, bool override_tip_basis, bool p_use_magnet, const Vector3 &p_magnet_position);
static void _update_chain(const Skeleton3D *p_skeleton, ChainItem *p_chain_item);
@@ -128,7 +128,7 @@ class SkeletonIK3D : public Node {
StringName root_bone;
StringName tip_bone;
real_t interpolation = 1.0;
- Transform target;
+ Transform3D target;
NodePath target_node_path_override;
bool override_tip_basis = true;
bool use_magnet = false;
@@ -161,8 +161,8 @@ public:
void set_interpolation(real_t p_interpolation);
real_t get_interpolation() const;
- void set_target_transform(const Transform &p_target);
- const Transform &get_target_transform() const;
+ void set_target_transform(const Transform3D &p_target);
+ const Transform3D &get_target_transform() const;
void set_target_node(const NodePath &p_node);
NodePath get_target_node();
@@ -190,7 +190,7 @@ public:
void stop();
private:
- Transform _get_target_transform();
+ Transform3D _get_target_transform();
void reload_chain();
void reload_goal();
void _solve_chain();
diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp
index dc4deb0570..df5474d03e 100644
--- a/scene/3d/soft_body_3d.cpp
+++ b/scene/3d/soft_body_3d.cpp
@@ -283,7 +283,7 @@ void SoftBody3D::_notification(int p_what) {
set_notify_transform(false);
// Required to be top level with Transform at center of world in order to modify RenderingServer only to support custom Transform
set_as_top_level(true);
- set_transform(Transform());
+ set_transform(Transform3D());
set_notify_transform(true);
} break;
@@ -373,7 +373,7 @@ TypedArray<String> SoftBody3D::get_configuration_warnings() const {
warnings.push_back(TTR("This body will be ignored until you set a mesh."));
}
- Transform t = get_transform();
+ Transform3D t = get_transform();
if ((ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) {
warnings.push_back(TTR("Size changes to SoftBody3D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
}
@@ -408,7 +408,7 @@ void SoftBody3D::_draw_soft_mesh() {
/// Necessary in order to render the mesh correctly (Soft body nodes are in global space)
simulation_started = true;
call_deferred("set_as_top_level", true);
- call_deferred("set_transform", Transform());
+ call_deferred("set_transform", Transform3D());
}
_update_physics_server();
diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp
index 9518b47696..1911e14d54 100644
--- a/scene/3d/spring_arm_3d.cpp
+++ b/scene/3d/spring_arm_3d.cpp
@@ -153,7 +153,7 @@ void SpringArm3D::process_spring() {
}
current_spring_length = spring_length * motion_delta;
- Transform childs_transform;
+ Transform3D childs_transform;
childs_transform.origin = get_global_transform().origin + cast_direction * (spring_length * motion_delta);
for (int i = get_child_count() - 1; 0 <= i; --i) {
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index be474e82e0..9ec461d973 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -505,6 +505,7 @@ void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) {
texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Sprite3D::_texture_changed));
}
_queue_update();
+ emit_signal(SceneStringNames::get_singleton()->texture_changed);
}
Ref<Texture2D> Sprite3D::get_texture() const {
@@ -663,6 +664,7 @@ void Sprite3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
ADD_SIGNAL(MethodInfo("frame_changed"));
+ ADD_SIGNAL(MethodInfo("texture_changed"));
}
Sprite3D::Sprite3D() {
diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp
index 9493f686c4..0d88769b70 100644
--- a/scene/3d/vehicle_body_3d.cpp
+++ b/scene/3d/vehicle_body_3d.cpp
@@ -346,7 +346,7 @@ VehicleWheel3D::VehicleWheel3D() {
void VehicleBody3D::_update_wheel_transform(VehicleWheel3D &wheel, PhysicsDirectBodyState3D *s) {
wheel.m_raycastInfo.m_isInContact = false;
- Transform chassisTrans = s->get_transform();
+ Transform3D chassisTrans = s->get_transform();
/*
if (interpolatedTransform && (getRigidBody()->getMotionState())) {
getRigidBody()->getMotionState()->getWorldTransform(chassisTrans);
@@ -784,7 +784,7 @@ void VehicleBody3D::_update_friction(PhysicsDirectBodyState3D *s) {
Vector3 sideImp = m_axle[wheel] * m_sideImpulse[wheel];
#if defined ROLLING_INFLUENCE_FIX // fix. It only worked if car's up was along Y - VT.
- Vector3 vChassisWorldUp = s->get_transform().basis.transposed()[1]; //getRigidBody()->getCenterOfMassTransform().getBasis().getColumn(m_indexUpAxis);
+ Vector3 vChassisWorldUp = s->get_transform().basis.transposed()[1]; //getRigidBody()->getCenterOfMassTransform3D().getBasis().getColumn(m_indexUpAxis);
rel_pos -= vChassisWorldUp * (vChassisWorldUp.dot(rel_pos) * (1.f - wheelInfo.m_rollInfluence));
#else
rel_pos[1] *= wheelInfo.m_rollInfluence; //?
@@ -841,7 +841,7 @@ void VehicleBody3D::_direct_state_changed(Object *p_state) {
Vector3 vel = state->get_linear_velocity() + (state->get_angular_velocity()).cross(relpos); // * mPos);
if (wheel.m_raycastInfo.m_isInContact) {
- const Transform &chassisWorldTransform = state->get_transform();
+ const Transform3D &chassisWorldTransform = state->get_transform();
Vector3 fwd(
chassisWorldTransform.basis[0][Vector3::AXIS_Z],
diff --git a/scene/3d/vehicle_body_3d.h b/scene/3d/vehicle_body_3d.h
index 646071a363..2c10205ea3 100644
--- a/scene/3d/vehicle_body_3d.h
+++ b/scene/3d/vehicle_body_3d.h
@@ -40,8 +40,8 @@ class VehicleWheel3D : public Node3D {
friend class VehicleBody3D;
- Transform m_worldTransform;
- Transform local_xform;
+ Transform3D m_worldTransform;
+ Transform3D local_xform;
bool engine_traction = false;
bool steers = false;
diff --git a/scene/3d/velocity_tracker_3d.h b/scene/3d/velocity_tracker_3d.h
index e971f4755a..827c3f5bd8 100644
--- a/scene/3d/velocity_tracker_3d.h
+++ b/scene/3d/velocity_tracker_3d.h
@@ -33,8 +33,8 @@
#include "scene/3d/node_3d.h"
-class VelocityTracker3D : public Reference {
- GDCLASS(VelocityTracker3D, Reference);
+class VelocityTracker3D : public RefCounted {
+ GDCLASS(VelocityTracker3D, RefCounted);
struct PositionHistory {
uint64_t frame = 0;
diff --git a/scene/3d/visibility_notifier_3d.cpp b/scene/3d/visibility_notifier_3d.cpp
index 471838b9d1..b230cb2fd7 100644
--- a/scene/3d/visibility_notifier_3d.cpp
+++ b/scene/3d/visibility_notifier_3d.cpp
@@ -138,7 +138,7 @@ void VisibilityEnabler3D::_find_nodes(Node *p_node) {
{
RigidBody3D *rb = Object::cast_to<RigidBody3D>(p_node);
- if (rb && ((rb->get_mode() == RigidBody3D::MODE_CHARACTER || rb->get_mode() == RigidBody3D::MODE_RIGID))) {
+ if (rb && ((rb->get_mode() == RigidBody3D::MODE_DYNAMIC || rb->get_mode() == RigidBody3D::MODE_DYNAMIC_LOCKED))) {
add = true;
meta = rb->get_mode();
}
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp
index d81b09b86c..c16e3c2d78 100644
--- a/scene/3d/visual_instance_3d.cpp
+++ b/scene/3d/visual_instance_3d.cpp
@@ -61,7 +61,7 @@ void VisualInstance3D::_notification(int p_what) {
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
- Transform gt = get_global_transform();
+ Transform3D gt = get_global_transform();
RenderingServer::get_singleton()->instance_set_transform(instance, gt);
} break;
case NOTIFICATION_EXIT_WORLD: {
@@ -150,40 +150,40 @@ Ref<Material> GeometryInstance3D::get_material_override() const {
return material_override;
}
-void GeometryInstance3D::set_lod_min_distance(float p_dist) {
- lod_min_distance = p_dist;
- RS::get_singleton()->instance_geometry_set_draw_range(get_instance(), lod_min_distance, lod_max_distance, lod_min_hysteresis, lod_max_hysteresis);
+void GeometryInstance3D::set_visibility_range_begin(float p_dist) {
+ visibility_range_begin = p_dist;
+ RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin);
}
-float GeometryInstance3D::get_lod_min_distance() const {
- return lod_min_distance;
+float GeometryInstance3D::get_visibility_range_begin() const {
+ return visibility_range_begin;
}
-void GeometryInstance3D::set_lod_max_distance(float p_dist) {
- lod_max_distance = p_dist;
- RS::get_singleton()->instance_geometry_set_draw_range(get_instance(), lod_min_distance, lod_max_distance, lod_min_hysteresis, lod_max_hysteresis);
+void GeometryInstance3D::set_visibility_range_end(float p_dist) {
+ visibility_range_end = p_dist;
+ RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin);
}
-float GeometryInstance3D::get_lod_max_distance() const {
- return lod_max_distance;
+float GeometryInstance3D::get_visibility_range_end() const {
+ return visibility_range_end;
}
-void GeometryInstance3D::set_lod_min_hysteresis(float p_dist) {
- lod_min_hysteresis = p_dist;
- RS::get_singleton()->instance_geometry_set_draw_range(get_instance(), lod_min_distance, lod_max_distance, lod_min_hysteresis, lod_max_hysteresis);
+void GeometryInstance3D::set_visibility_range_begin_margin(float p_dist) {
+ visibility_range_begin_margin = p_dist;
+ RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin);
}
-float GeometryInstance3D::get_lod_min_hysteresis() const {
- return lod_min_hysteresis;
+float GeometryInstance3D::get_visibility_range_begin_margin() const {
+ return visibility_range_begin_margin;
}
-void GeometryInstance3D::set_lod_max_hysteresis(float p_dist) {
- lod_max_hysteresis = p_dist;
- RS::get_singleton()->instance_geometry_set_draw_range(get_instance(), lod_min_distance, lod_max_distance, lod_min_hysteresis, lod_max_hysteresis);
+void GeometryInstance3D::set_visibility_range_end_margin(float p_dist) {
+ visibility_range_end_margin = p_dist;
+ RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin);
}
-float GeometryInstance3D::get_lod_max_hysteresis() const {
- return lod_max_hysteresis;
+float GeometryInstance3D::get_visibility_range_end_margin() const {
+ return visibility_range_end_margin;
}
void GeometryInstance3D::_notification(int p_what) {
@@ -357,17 +357,17 @@ void GeometryInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_lod_bias", "bias"), &GeometryInstance3D::set_lod_bias);
ClassDB::bind_method(D_METHOD("get_lod_bias"), &GeometryInstance3D::get_lod_bias);
- ClassDB::bind_method(D_METHOD("set_lod_max_hysteresis", "mode"), &GeometryInstance3D::set_lod_max_hysteresis);
- ClassDB::bind_method(D_METHOD("get_lod_max_hysteresis"), &GeometryInstance3D::get_lod_max_hysteresis);
+ ClassDB::bind_method(D_METHOD("set_visibility_range_end_margin", "distance"), &GeometryInstance3D::set_visibility_range_end_margin);
+ ClassDB::bind_method(D_METHOD("get_visibility_range_end_margin"), &GeometryInstance3D::get_visibility_range_end_margin);
- ClassDB::bind_method(D_METHOD("set_lod_max_distance", "mode"), &GeometryInstance3D::set_lod_max_distance);
- ClassDB::bind_method(D_METHOD("get_lod_max_distance"), &GeometryInstance3D::get_lod_max_distance);
+ ClassDB::bind_method(D_METHOD("set_visibility_range_end", "distance"), &GeometryInstance3D::set_visibility_range_end);
+ ClassDB::bind_method(D_METHOD("get_visibility_range_end"), &GeometryInstance3D::get_visibility_range_end);
- ClassDB::bind_method(D_METHOD("set_lod_min_hysteresis", "mode"), &GeometryInstance3D::set_lod_min_hysteresis);
- ClassDB::bind_method(D_METHOD("get_lod_min_hysteresis"), &GeometryInstance3D::get_lod_min_hysteresis);
+ ClassDB::bind_method(D_METHOD("set_visibility_range_begin_margin", "distance"), &GeometryInstance3D::set_visibility_range_begin_margin);
+ ClassDB::bind_method(D_METHOD("get_visibility_range_begin_margin"), &GeometryInstance3D::get_visibility_range_begin_margin);
- ClassDB::bind_method(D_METHOD("set_lod_min_distance", "mode"), &GeometryInstance3D::set_lod_min_distance);
- ClassDB::bind_method(D_METHOD("get_lod_min_distance"), &GeometryInstance3D::get_lod_min_distance);
+ ClassDB::bind_method(D_METHOD("set_visibility_range_begin", "distance"), &GeometryInstance3D::set_visibility_range_begin);
+ ClassDB::bind_method(D_METHOD("get_visibility_range_begin"), &GeometryInstance3D::get_visibility_range_begin);
ClassDB::bind_method(D_METHOD("set_shader_instance_uniform", "uniform", "value"), &GeometryInstance3D::set_shader_instance_uniform);
ClassDB::bind_method(D_METHOD("get_shader_instance_uniform", "uniform"), &GeometryInstance3D::get_shader_instance_uniform);
@@ -398,11 +398,11 @@ void GeometryInstance3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_mode", PROPERTY_HINT_ENUM, "Disabled,Baked,Dynamic"), "set_gi_mode", "get_gi_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_lightmap_scale", PROPERTY_HINT_ENUM, "1x,2x,4x,8x"), "set_lightmap_scale", "get_lightmap_scale");
- ADD_GROUP("LOD", "lod_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "lod_min_distance", PROPERTY_HINT_RANGE, "0,32768,0.01"), "set_lod_min_distance", "get_lod_min_distance");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "lod_min_hysteresis", PROPERTY_HINT_RANGE, "0,32768,0.01"), "set_lod_min_hysteresis", "get_lod_min_hysteresis");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "lod_max_distance", PROPERTY_HINT_RANGE, "0,32768,0.01"), "set_lod_max_distance", "get_lod_max_distance");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "lod_max_hysteresis", PROPERTY_HINT_RANGE, "0,32768,0.01"), "set_lod_max_hysteresis", "get_lod_max_hysteresis");
+ ADD_GROUP("Visibility Range", "visibility_range_");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_begin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01"), "set_visibility_range_begin", "get_visibility_range_begin");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_begin_margin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01"), "set_visibility_range_begin_margin", "get_visibility_range_begin_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_end", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01"), "set_visibility_range_end", "get_visibility_range_end");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_end_margin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01"), "set_visibility_range_end_margin", "get_visibility_range_end_margin");
//ADD_SIGNAL( MethodInfo("visibility_changed"));
diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h
index 68d29ef81e..2d5699859b 100644
--- a/scene/3d/visual_instance_3d.h
+++ b/scene/3d/visual_instance_3d.h
@@ -107,10 +107,13 @@ public:
private:
ShadowCastingSetting shadow_casting_setting = SHADOW_CASTING_SETTING_ON;
Ref<Material> material_override;
- float lod_min_distance = 0.0;
- float lod_max_distance = 0.0;
- float lod_min_hysteresis = 0.0;
- float lod_max_hysteresis = 0.0;
+
+ float visibility_range_begin = 0.0;
+ float visibility_range_end = 0.0;
+ float visibility_range_begin_margin = 0.0;
+ float visibility_range_end_margin = 0.0;
+
+ Vector<NodePath> visibility_range_children;
float lod_bias = 1.0;
@@ -136,17 +139,20 @@ public:
void set_cast_shadows_setting(ShadowCastingSetting p_shadow_casting_setting);
ShadowCastingSetting get_cast_shadows_setting() const;
- void set_lod_min_distance(float p_dist);
- float get_lod_min_distance() const;
+ void set_visibility_range_begin(float p_dist);
+ float get_visibility_range_begin() const;
+
+ void set_visibility_range_end(float p_dist);
+ float get_visibility_range_end() const;
- void set_lod_max_distance(float p_dist);
- float get_lod_max_distance() const;
+ void set_visibility_range_begin_margin(float p_dist);
+ float get_visibility_range_begin_margin() const;
- void set_lod_min_hysteresis(float p_dist);
- float get_lod_min_hysteresis() const;
+ void set_visibility_range_end_margin(float p_dist);
+ float get_visibility_range_end_margin() const;
- void set_lod_max_hysteresis(float p_dist);
- float get_lod_max_hysteresis() const;
+ void set_visibility_range_parent(const Node *p_parent);
+ void clear_visibility_range_parent();
void set_material_override(const Ref<Material> &p_material);
Ref<Material> get_material_override() const;
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/voxel_gi.cpp
index 6505fb1ee8..e00be9204c 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/voxel_gi.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* gi_probe.cpp */
+/* voxel_gi.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,14 +28,14 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "gi_probe.h"
+#include "voxel_gi.h"
#include "core/os/os.h"
#include "mesh_instance_3d.h"
#include "voxelizer.h"
-void GIProbeData::_set_data(const Dictionary &p_data) {
+void VoxelGIData::_set_data(const Dictionary &p_data) {
ERR_FAIL_COND(!p_data.has("bounds"));
ERR_FAIL_COND(!p_data.has("octree_size"));
ERR_FAIL_COND(!p_data.has("octree_cells"));
@@ -62,12 +62,12 @@ void GIProbeData::_set_data(const Dictionary &p_data) {
octree_df = img->get_data();
}
Vector<int> octree_levels = p_data["level_counts"];
- Transform to_cell_xform = p_data["to_cell_xform"];
+ Transform3D to_cell_xform = p_data["to_cell_xform"];
allocate(to_cell_xform, bounds, octree_size, octree_cells, octree_data, octree_df, octree_levels);
}
-Dictionary GIProbeData::_get_data() const {
+Dictionary VoxelGIData::_get_data() const {
Dictionary d;
d["bounds"] = get_bounds();
Vector3i otsize = get_octree_size();
@@ -90,186 +90,186 @@ Dictionary GIProbeData::_get_data() const {
return d;
}
-void GIProbeData::allocate(const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3 &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
- RS::get_singleton()->gi_probe_allocate_data(probe, p_to_cell_xform, p_aabb, p_octree_size, p_octree_cells, p_data_cells, p_distance_field, p_level_counts);
+void VoxelGIData::allocate(const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3 &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
+ RS::get_singleton()->voxel_gi_allocate_data(probe, p_to_cell_xform, p_aabb, p_octree_size, p_octree_cells, p_data_cells, p_distance_field, p_level_counts);
bounds = p_aabb;
to_cell_xform = p_to_cell_xform;
octree_size = p_octree_size;
}
-AABB GIProbeData::get_bounds() const {
+AABB VoxelGIData::get_bounds() const {
return bounds;
}
-Vector3 GIProbeData::get_octree_size() const {
+Vector3 VoxelGIData::get_octree_size() const {
return octree_size;
}
-Vector<uint8_t> GIProbeData::get_octree_cells() const {
- return RS::get_singleton()->gi_probe_get_octree_cells(probe);
+Vector<uint8_t> VoxelGIData::get_octree_cells() const {
+ return RS::get_singleton()->voxel_gi_get_octree_cells(probe);
}
-Vector<uint8_t> GIProbeData::get_data_cells() const {
- return RS::get_singleton()->gi_probe_get_data_cells(probe);
+Vector<uint8_t> VoxelGIData::get_data_cells() const {
+ return RS::get_singleton()->voxel_gi_get_data_cells(probe);
}
-Vector<uint8_t> GIProbeData::get_distance_field() const {
- return RS::get_singleton()->gi_probe_get_distance_field(probe);
+Vector<uint8_t> VoxelGIData::get_distance_field() const {
+ return RS::get_singleton()->voxel_gi_get_distance_field(probe);
}
-Vector<int> GIProbeData::get_level_counts() const {
- return RS::get_singleton()->gi_probe_get_level_counts(probe);
+Vector<int> VoxelGIData::get_level_counts() const {
+ return RS::get_singleton()->voxel_gi_get_level_counts(probe);
}
-Transform GIProbeData::get_to_cell_xform() const {
+Transform3D VoxelGIData::get_to_cell_xform() const {
return to_cell_xform;
}
-void GIProbeData::set_dynamic_range(float p_range) {
- RS::get_singleton()->gi_probe_set_dynamic_range(probe, p_range);
+void VoxelGIData::set_dynamic_range(float p_range) {
+ RS::get_singleton()->voxel_gi_set_dynamic_range(probe, p_range);
dynamic_range = p_range;
}
-float GIProbeData::get_dynamic_range() const {
+float VoxelGIData::get_dynamic_range() const {
return dynamic_range;
}
-void GIProbeData::set_propagation(float p_propagation) {
- RS::get_singleton()->gi_probe_set_propagation(probe, p_propagation);
+void VoxelGIData::set_propagation(float p_propagation) {
+ RS::get_singleton()->voxel_gi_set_propagation(probe, p_propagation);
propagation = p_propagation;
}
-float GIProbeData::get_propagation() const {
+float VoxelGIData::get_propagation() const {
return propagation;
}
-void GIProbeData::set_anisotropy_strength(float p_anisotropy_strength) {
- RS::get_singleton()->gi_probe_set_anisotropy_strength(probe, p_anisotropy_strength);
+void VoxelGIData::set_anisotropy_strength(float p_anisotropy_strength) {
+ RS::get_singleton()->voxel_gi_set_anisotropy_strength(probe, p_anisotropy_strength);
anisotropy_strength = p_anisotropy_strength;
}
-float GIProbeData::get_anisotropy_strength() const {
+float VoxelGIData::get_anisotropy_strength() const {
return anisotropy_strength;
}
-void GIProbeData::set_energy(float p_energy) {
- RS::get_singleton()->gi_probe_set_energy(probe, p_energy);
+void VoxelGIData::set_energy(float p_energy) {
+ RS::get_singleton()->voxel_gi_set_energy(probe, p_energy);
energy = p_energy;
}
-float GIProbeData::get_energy() const {
+float VoxelGIData::get_energy() const {
return energy;
}
-void GIProbeData::set_ao(float p_ao) {
- RS::get_singleton()->gi_probe_set_ao(probe, p_ao);
+void VoxelGIData::set_ao(float p_ao) {
+ RS::get_singleton()->voxel_gi_set_ao(probe, p_ao);
ao = p_ao;
}
-float GIProbeData::get_ao() const {
+float VoxelGIData::get_ao() const {
return ao;
}
-void GIProbeData::set_ao_size(float p_ao_size) {
- RS::get_singleton()->gi_probe_set_ao_size(probe, p_ao_size);
+void VoxelGIData::set_ao_size(float p_ao_size) {
+ RS::get_singleton()->voxel_gi_set_ao_size(probe, p_ao_size);
ao_size = p_ao_size;
}
-float GIProbeData::get_ao_size() const {
+float VoxelGIData::get_ao_size() const {
return ao_size;
}
-void GIProbeData::set_bias(float p_bias) {
- RS::get_singleton()->gi_probe_set_bias(probe, p_bias);
+void VoxelGIData::set_bias(float p_bias) {
+ RS::get_singleton()->voxel_gi_set_bias(probe, p_bias);
bias = p_bias;
}
-float GIProbeData::get_bias() const {
+float VoxelGIData::get_bias() const {
return bias;
}
-void GIProbeData::set_normal_bias(float p_normal_bias) {
- RS::get_singleton()->gi_probe_set_normal_bias(probe, p_normal_bias);
+void VoxelGIData::set_normal_bias(float p_normal_bias) {
+ RS::get_singleton()->voxel_gi_set_normal_bias(probe, p_normal_bias);
normal_bias = p_normal_bias;
}
-float GIProbeData::get_normal_bias() const {
+float VoxelGIData::get_normal_bias() const {
return normal_bias;
}
-void GIProbeData::set_interior(bool p_enable) {
- RS::get_singleton()->gi_probe_set_interior(probe, p_enable);
+void VoxelGIData::set_interior(bool p_enable) {
+ RS::get_singleton()->voxel_gi_set_interior(probe, p_enable);
interior = p_enable;
}
-bool GIProbeData::is_interior() const {
+bool VoxelGIData::is_interior() const {
return interior;
}
-void GIProbeData::set_use_two_bounces(bool p_enable) {
- RS::get_singleton()->gi_probe_set_use_two_bounces(probe, p_enable);
+void VoxelGIData::set_use_two_bounces(bool p_enable) {
+ RS::get_singleton()->voxel_gi_set_use_two_bounces(probe, p_enable);
use_two_bounces = p_enable;
}
-bool GIProbeData::is_using_two_bounces() const {
+bool VoxelGIData::is_using_two_bounces() const {
return use_two_bounces;
}
-RID GIProbeData::get_rid() const {
+RID VoxelGIData::get_rid() const {
return probe;
}
-void GIProbeData::_validate_property(PropertyInfo &property) const {
+void VoxelGIData::_validate_property(PropertyInfo &property) const {
if (property.name == "anisotropy_strength") {
- bool anisotropy_enabled = ProjectSettings::get_singleton()->get("rendering/global_illumination/gi_probes/anisotropic");
+ bool anisotropy_enabled = ProjectSettings::get_singleton()->get("rendering/global_illumination/voxel_gi/anisotropic");
if (!anisotropy_enabled) {
property.usage = PROPERTY_USAGE_NOEDITOR;
}
}
}
-void GIProbeData::_bind_methods() {
- ClassDB::bind_method(D_METHOD("allocate", "to_cell_xform", "aabb", "octree_size", "octree_cells", "data_cells", "distance_field", "level_counts"), &GIProbeData::allocate);
+void VoxelGIData::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("allocate", "to_cell_xform", "aabb", "octree_size", "octree_cells", "data_cells", "distance_field", "level_counts"), &VoxelGIData::allocate);
- ClassDB::bind_method(D_METHOD("get_bounds"), &GIProbeData::get_bounds);
- ClassDB::bind_method(D_METHOD("get_octree_size"), &GIProbeData::get_octree_size);
- ClassDB::bind_method(D_METHOD("get_to_cell_xform"), &GIProbeData::get_to_cell_xform);
- ClassDB::bind_method(D_METHOD("get_octree_cells"), &GIProbeData::get_octree_cells);
- ClassDB::bind_method(D_METHOD("get_data_cells"), &GIProbeData::get_data_cells);
- ClassDB::bind_method(D_METHOD("get_level_counts"), &GIProbeData::get_level_counts);
+ ClassDB::bind_method(D_METHOD("get_bounds"), &VoxelGIData::get_bounds);
+ ClassDB::bind_method(D_METHOD("get_octree_size"), &VoxelGIData::get_octree_size);
+ ClassDB::bind_method(D_METHOD("get_to_cell_xform"), &VoxelGIData::get_to_cell_xform);
+ ClassDB::bind_method(D_METHOD("get_octree_cells"), &VoxelGIData::get_octree_cells);
+ ClassDB::bind_method(D_METHOD("get_data_cells"), &VoxelGIData::get_data_cells);
+ ClassDB::bind_method(D_METHOD("get_level_counts"), &VoxelGIData::get_level_counts);
- ClassDB::bind_method(D_METHOD("set_dynamic_range", "dynamic_range"), &GIProbeData::set_dynamic_range);
- ClassDB::bind_method(D_METHOD("get_dynamic_range"), &GIProbeData::get_dynamic_range);
+ ClassDB::bind_method(D_METHOD("set_dynamic_range", "dynamic_range"), &VoxelGIData::set_dynamic_range);
+ ClassDB::bind_method(D_METHOD("get_dynamic_range"), &VoxelGIData::get_dynamic_range);
- ClassDB::bind_method(D_METHOD("set_energy", "energy"), &GIProbeData::set_energy);
- ClassDB::bind_method(D_METHOD("get_energy"), &GIProbeData::get_energy);
+ ClassDB::bind_method(D_METHOD("set_energy", "energy"), &VoxelGIData::set_energy);
+ ClassDB::bind_method(D_METHOD("get_energy"), &VoxelGIData::get_energy);
- ClassDB::bind_method(D_METHOD("set_bias", "bias"), &GIProbeData::set_bias);
- ClassDB::bind_method(D_METHOD("get_bias"), &GIProbeData::get_bias);
+ ClassDB::bind_method(D_METHOD("set_bias", "bias"), &VoxelGIData::set_bias);
+ ClassDB::bind_method(D_METHOD("get_bias"), &VoxelGIData::get_bias);
- ClassDB::bind_method(D_METHOD("set_normal_bias", "bias"), &GIProbeData::set_normal_bias);
- ClassDB::bind_method(D_METHOD("get_normal_bias"), &GIProbeData::get_normal_bias);
+ ClassDB::bind_method(D_METHOD("set_normal_bias", "bias"), &VoxelGIData::set_normal_bias);
+ ClassDB::bind_method(D_METHOD("get_normal_bias"), &VoxelGIData::get_normal_bias);
- ClassDB::bind_method(D_METHOD("set_propagation", "propagation"), &GIProbeData::set_propagation);
- ClassDB::bind_method(D_METHOD("get_propagation"), &GIProbeData::get_propagation);
+ ClassDB::bind_method(D_METHOD("set_propagation", "propagation"), &VoxelGIData::set_propagation);
+ ClassDB::bind_method(D_METHOD("get_propagation"), &VoxelGIData::get_propagation);
- ClassDB::bind_method(D_METHOD("set_anisotropy_strength", "strength"), &GIProbeData::set_anisotropy_strength);
- ClassDB::bind_method(D_METHOD("get_anisotropy_strength"), &GIProbeData::get_anisotropy_strength);
+ ClassDB::bind_method(D_METHOD("set_anisotropy_strength", "strength"), &VoxelGIData::set_anisotropy_strength);
+ ClassDB::bind_method(D_METHOD("get_anisotropy_strength"), &VoxelGIData::get_anisotropy_strength);
- ClassDB::bind_method(D_METHOD("set_ao", "ao"), &GIProbeData::set_ao);
- ClassDB::bind_method(D_METHOD("get_ao"), &GIProbeData::get_ao);
+ ClassDB::bind_method(D_METHOD("set_ao", "ao"), &VoxelGIData::set_ao);
+ ClassDB::bind_method(D_METHOD("get_ao"), &VoxelGIData::get_ao);
- ClassDB::bind_method(D_METHOD("set_ao_size", "strength"), &GIProbeData::set_ao_size);
- ClassDB::bind_method(D_METHOD("get_ao_size"), &GIProbeData::get_ao_size);
+ ClassDB::bind_method(D_METHOD("set_ao_size", "strength"), &VoxelGIData::set_ao_size);
+ ClassDB::bind_method(D_METHOD("get_ao_size"), &VoxelGIData::get_ao_size);
- ClassDB::bind_method(D_METHOD("set_interior", "interior"), &GIProbeData::set_interior);
- ClassDB::bind_method(D_METHOD("is_interior"), &GIProbeData::is_interior);
+ ClassDB::bind_method(D_METHOD("set_interior", "interior"), &VoxelGIData::set_interior);
+ ClassDB::bind_method(D_METHOD("is_interior"), &VoxelGIData::is_interior);
- ClassDB::bind_method(D_METHOD("set_use_two_bounces", "enable"), &GIProbeData::set_use_two_bounces);
- ClassDB::bind_method(D_METHOD("is_using_two_bounces"), &GIProbeData::is_using_two_bounces);
+ ClassDB::bind_method(D_METHOD("set_use_two_bounces", "enable"), &VoxelGIData::set_use_two_bounces);
+ ClassDB::bind_method(D_METHOD("is_using_two_bounces"), &VoxelGIData::is_using_two_bounces);
- ClassDB::bind_method(D_METHOD("_set_data", "data"), &GIProbeData::_set_data);
- ClassDB::bind_method(D_METHOD("_get_data"), &GIProbeData::_get_data);
+ ClassDB::bind_method(D_METHOD("_set_data", "data"), &VoxelGIData::_set_data);
+ ClassDB::bind_method(D_METHOD("_get_data"), &VoxelGIData::_get_data);
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
@@ -285,18 +285,18 @@ void GIProbeData::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interior"), "set_interior", "is_interior");
}
-GIProbeData::GIProbeData() {
- probe = RS::get_singleton()->gi_probe_create();
+VoxelGIData::VoxelGIData() {
+ probe = RS::get_singleton()->voxel_gi_create();
}
-GIProbeData::~GIProbeData() {
+VoxelGIData::~VoxelGIData() {
RS::get_singleton()->free(probe);
}
//////////////////////
//////////////////////
-void GIProbe::set_probe_data(const Ref<GIProbeData> &p_data) {
+void VoxelGI::set_probe_data(const Ref<VoxelGIData> &p_data) {
if (p_data.is_valid()) {
RS::get_singleton()->instance_set_base(get_instance(), p_data->get_rid());
} else {
@@ -306,37 +306,37 @@ void GIProbe::set_probe_data(const Ref<GIProbeData> &p_data) {
probe_data = p_data;
}
-Ref<GIProbeData> GIProbe::get_probe_data() const {
+Ref<VoxelGIData> VoxelGI::get_probe_data() const {
return probe_data;
}
-void GIProbe::set_subdiv(Subdiv p_subdiv) {
+void VoxelGI::set_subdiv(Subdiv p_subdiv) {
ERR_FAIL_INDEX(p_subdiv, SUBDIV_MAX);
subdiv = p_subdiv;
update_gizmo();
}
-GIProbe::Subdiv GIProbe::get_subdiv() const {
+VoxelGI::Subdiv VoxelGI::get_subdiv() const {
return subdiv;
}
-void GIProbe::set_extents(const Vector3 &p_extents) {
+void VoxelGI::set_extents(const Vector3 &p_extents) {
extents = p_extents;
update_gizmo();
}
-Vector3 GIProbe::get_extents() const {
+Vector3 VoxelGI::get_extents() const {
return extents;
}
-void GIProbe::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) {
+void VoxelGI::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) {
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_at_node);
if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_BAKED && mi->is_visible_in_tree()) {
Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
AABB aabb = mesh->get_aabb();
- Transform xf = get_global_transform().affine_inverse() * mi->get_global_transform();
+ Transform3D xf = get_global_transform().affine_inverse() * mi->get_global_transform();
if (AABB(-extents, extents * 2).intersects(xf.xform(aabb))) {
PlotMesh pm;
@@ -356,7 +356,7 @@ void GIProbe::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) {
if (s->is_visible_in_tree()) {
Array meshes = p_at_node->call("get_meshes");
for (int i = 0; i < meshes.size(); i += 2) {
- Transform mxf = meshes[i];
+ Transform3D mxf = meshes[i];
Ref<Mesh> mesh = meshes[i + 1];
if (!mesh.is_valid()) {
continue;
@@ -364,7 +364,7 @@ void GIProbe::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) {
AABB aabb = mesh->get_aabb();
- Transform xf = get_global_transform().affine_inverse() * (s->get_global_transform() * mxf);
+ Transform3D xf = get_global_transform().affine_inverse() * (s->get_global_transform() * mxf);
if (AABB(-extents, extents * 2).intersects(xf.xform(aabb))) {
PlotMesh pm;
@@ -382,11 +382,11 @@ void GIProbe::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) {
}
}
-GIProbe::BakeBeginFunc GIProbe::bake_begin_function = nullptr;
-GIProbe::BakeStepFunc GIProbe::bake_step_function = nullptr;
-GIProbe::BakeEndFunc GIProbe::bake_end_function = nullptr;
+VoxelGI::BakeBeginFunc VoxelGI::bake_begin_function = nullptr;
+VoxelGI::BakeStepFunc VoxelGI::bake_step_function = nullptr;
+VoxelGI::BakeEndFunc VoxelGI::bake_end_function = nullptr;
-Vector3i GIProbe::get_estimated_cell_size() const {
+Vector3i VoxelGI::get_estimated_cell_size() const {
static const int subdiv_value[SUBDIV_MAX] = { 6, 7, 8, 9 };
int cell_subdiv = subdiv_value[subdiv];
int axis_cell_size[3];
@@ -412,7 +412,7 @@ Vector3i GIProbe::get_estimated_cell_size() const {
return Vector3i(axis_cell_size[0], axis_cell_size[1], axis_cell_size[2]);
}
-void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
+void VoxelGI::bake(Node *p_from_node, bool p_create_visual_debug) {
static const int subdiv_value[SUBDIV_MAX] = { 6, 7, 8, 9 };
p_from_node = p_from_node ? p_from_node : get_parent();
@@ -464,7 +464,7 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
#endif
} else {
- Ref<GIProbeData> probe_data = get_probe_data();
+ Ref<VoxelGIData> probe_data = get_probe_data();
if (probe_data.is_null()) {
probe_data.instance();
@@ -476,7 +476,7 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
Vector<uint8_t> df = baker.get_sdf_3d_image();
- probe_data->allocate(baker.get_to_cell_space_xform(), AABB(-extents, extents * 2.0), baker.get_giprobe_octree_size(), baker.get_giprobe_octree_cells(), baker.get_giprobe_data_cells(), df, baker.get_giprobe_level_cell_count());
+ probe_data->allocate(baker.get_to_cell_space_xform(), AABB(-extents, extents * 2.0), baker.get_voxel_gi_octree_size(), baker.get_voxel_gi_octree_cells(), baker.get_voxel_gi_data_cells(), df, baker.get_voxel_gi_level_cell_count());
set_probe_data(probe_data);
#ifdef TOOLS_ENABLED
@@ -491,46 +491,46 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
notify_property_list_changed(); //bake property may have changed
}
-void GIProbe::_debug_bake() {
+void VoxelGI::_debug_bake() {
bake(nullptr, true);
}
-AABB GIProbe::get_aabb() const {
+AABB VoxelGI::get_aabb() const {
return AABB(-extents, extents * 2);
}
-Vector<Face3> GIProbe::get_faces(uint32_t p_usage_flags) const {
+Vector<Face3> VoxelGI::get_faces(uint32_t p_usage_flags) const {
return Vector<Face3>();
}
-TypedArray<String> GIProbe::get_configuration_warnings() const {
+TypedArray<String> VoxelGI::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (RenderingServer::get_singleton()->is_low_end()) {
- warnings.push_back(TTR("GIProbes are not supported by the GLES2 video driver.\nUse a BakedLightmap instead."));
+ warnings.push_back(TTR("VoxelGIs are not supported by the GLES2 video driver.\nUse a LightmapGI instead."));
} else if (probe_data.is_null()) {
- warnings.push_back(TTR("No GIProbe data set, so this node is disabled. Bake static objects to enable GI."));
+ warnings.push_back(TTR("No VoxelGI data set, so this node is disabled. Bake static objects to enable GI."));
}
return warnings;
}
-void GIProbe::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_probe_data", "data"), &GIProbe::set_probe_data);
- ClassDB::bind_method(D_METHOD("get_probe_data"), &GIProbe::get_probe_data);
+void VoxelGI::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_probe_data", "data"), &VoxelGI::set_probe_data);
+ ClassDB::bind_method(D_METHOD("get_probe_data"), &VoxelGI::get_probe_data);
- ClassDB::bind_method(D_METHOD("set_subdiv", "subdiv"), &GIProbe::set_subdiv);
- ClassDB::bind_method(D_METHOD("get_subdiv"), &GIProbe::get_subdiv);
+ ClassDB::bind_method(D_METHOD("set_subdiv", "subdiv"), &VoxelGI::set_subdiv);
+ ClassDB::bind_method(D_METHOD("get_subdiv"), &VoxelGI::get_subdiv);
- ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GIProbe::set_extents);
- ClassDB::bind_method(D_METHOD("get_extents"), &GIProbe::get_extents);
+ ClassDB::bind_method(D_METHOD("set_extents", "extents"), &VoxelGI::set_extents);
+ ClassDB::bind_method(D_METHOD("get_extents"), &VoxelGI::get_extents);
- ClassDB::bind_method(D_METHOD("bake", "from_node", "create_visual_debug"), &GIProbe::bake, DEFVAL(Variant()), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("debug_bake"), &GIProbe::_debug_bake);
+ ClassDB::bind_method(D_METHOD("bake", "from_node", "create_visual_debug"), &VoxelGI::bake, DEFVAL(Variant()), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("debug_bake"), &VoxelGI::_debug_bake);
ClassDB::set_method_flags(get_class_static(), _scs_create("debug_bake"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdiv", PROPERTY_HINT_ENUM, "64,128,256,512"), "set_subdiv", "get_subdiv");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents"), "set_extents", "get_extents");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "GIProbeData", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_probe_data", "get_probe_data");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "VoxelGIData", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_probe_data", "get_probe_data");
BIND_ENUM_CONSTANT(SUBDIV_64);
BIND_ENUM_CONSTANT(SUBDIV_128);
@@ -539,11 +539,11 @@ void GIProbe::_bind_methods() {
BIND_ENUM_CONSTANT(SUBDIV_MAX);
}
-GIProbe::GIProbe() {
- gi_probe = RS::get_singleton()->gi_probe_create();
+VoxelGI::VoxelGI() {
+ voxel_gi = RS::get_singleton()->voxel_gi_create();
set_disable_scale(true);
}
-GIProbe::~GIProbe() {
- RS::get_singleton()->free(gi_probe);
+VoxelGI::~VoxelGI() {
+ RS::get_singleton()->free(voxel_gi);
}
diff --git a/scene/3d/gi_probe.h b/scene/3d/voxel_gi.h
index dac7dd3e17..5b9ee28b33 100644
--- a/scene/3d/gi_probe.h
+++ b/scene/3d/voxel_gi.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* gi_probe.h */
+/* voxel_gi.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,21 +28,21 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef GIPROBE_H
-#define GIPROBE_H
+#ifndef VOXEL_GI_H
+#define VOXEL_GI_H
#include "multimesh_instance_3d.h"
#include "scene/3d/visual_instance_3d.h"
-class GIProbeData : public Resource {
- GDCLASS(GIProbeData, Resource);
+class VoxelGIData : public Resource {
+ GDCLASS(VoxelGIData, Resource);
RID probe;
void _set_data(const Dictionary &p_data);
Dictionary _get_data() const;
- Transform to_cell_xform;
+ Transform3D to_cell_xform;
AABB bounds;
Vector3 octree_size;
@@ -62,14 +62,14 @@ protected:
void _validate_property(PropertyInfo &property) const override;
public:
- void allocate(const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3 &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts);
+ void allocate(const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3 &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts);
AABB get_bounds() const;
Vector3 get_octree_size() const;
Vector<uint8_t> get_octree_cells() const;
Vector<uint8_t> get_data_cells() const;
Vector<uint8_t> get_distance_field() const;
Vector<int> get_level_counts() const;
- Transform get_to_cell_xform() const;
+ Transform3D get_to_cell_xform() const;
void set_dynamic_range(float p_range);
float get_dynamic_range() const;
@@ -103,12 +103,12 @@ public:
virtual RID get_rid() const override;
- GIProbeData();
- ~GIProbeData();
+ VoxelGIData();
+ ~VoxelGIData();
};
-class GIProbe : public VisualInstance3D {
- GDCLASS(GIProbe, VisualInstance3D);
+class VoxelGI : public VisualInstance3D {
+ GDCLASS(VoxelGI, VisualInstance3D);
public:
enum Subdiv {
@@ -125,9 +125,9 @@ public:
typedef void (*BakeEndFunc)();
private:
- Ref<GIProbeData> probe_data;
+ Ref<VoxelGIData> probe_data;
- RID gi_probe;
+ RID voxel_gi;
Subdiv subdiv = SUBDIV_128;
Vector3 extents = Vector3(10, 10, 10);
@@ -136,7 +136,7 @@ private:
Ref<Material> override_material;
Vector<Ref<Material>> instance_materials;
Ref<Mesh> mesh;
- Transform local_xform;
+ Transform3D local_xform;
};
void _find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes);
@@ -150,8 +150,8 @@ public:
static BakeStepFunc bake_step_function;
static BakeEndFunc bake_end_function;
- void set_probe_data(const Ref<GIProbeData> &p_data);
- Ref<GIProbeData> get_probe_data() const;
+ void set_probe_data(const Ref<VoxelGIData> &p_data);
+ Ref<VoxelGIData> get_probe_data() const;
void set_subdiv(Subdiv p_subdiv);
Subdiv get_subdiv() const;
@@ -167,10 +167,10 @@ public:
TypedArray<String> get_configuration_warnings() const override;
- GIProbe();
- ~GIProbe();
+ VoxelGI();
+ ~VoxelGI();
};
-VARIANT_ENUM_CAST(GIProbe::Subdiv)
+VARIANT_ENUM_CAST(VoxelGI::Subdiv)
-#endif // GIPROBE_H
+#endif // VOXEL_GI_H
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp
index 1b9ce0201f..ee0c3fe9b6 100644
--- a/scene/3d/voxelizer.cpp
+++ b/scene/3d/voxelizer.cpp
@@ -378,7 +378,7 @@ Voxelizer::MaterialCache Voxelizer::_get_material_cache(Ref<Material> p_material
return mc;
}
-void Voxelizer::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vector<Ref<Material>> &p_materials, const Ref<Material> &p_override_material) {
+void Voxelizer::plot_mesh(const Transform3D &p_xform, Ref<Mesh> &p_mesh, const Vector<Ref<Material>> &p_materials, const Ref<Material> &p_override_material) {
for (int i = 0; i < p_mesh->get_surface_count(); i++) {
if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
continue; //only triangles
@@ -647,11 +647,11 @@ void Voxelizer::begin_bake(int p_subdiv, const AABB &p_bounds) {
po2_bounds.size[i] = po2_bounds.size[longest_axis];
}
- Transform to_bounds;
+ Transform3D to_bounds;
to_bounds.basis.scale(Vector3(po2_bounds.size[longest_axis], po2_bounds.size[longest_axis], po2_bounds.size[longest_axis]));
to_bounds.origin = po2_bounds.position;
- Transform to_grid;
+ Transform3D to_grid;
to_grid.basis.scale(Vector3(axis_cell_size[longest_axis], axis_cell_size[longest_axis], axis_cell_size[longest_axis]));
to_cell_space = to_grid * to_bounds.affine_inverse();
@@ -668,19 +668,19 @@ void Voxelizer::end_bake() {
//create the data for visual server
-int Voxelizer::get_gi_probe_octree_depth() const {
+int Voxelizer::get_voxel_gi_octree_depth() const {
return cell_subdiv;
}
-Vector3i Voxelizer::get_giprobe_octree_size() const {
+Vector3i Voxelizer::get_voxel_gi_octree_size() const {
return Vector3i(axis_cell_size[0], axis_cell_size[1], axis_cell_size[2]);
}
-int Voxelizer::get_giprobe_cell_count() const {
+int Voxelizer::get_voxel_gi_cell_count() const {
return bake_cells.size();
}
-Vector<uint8_t> Voxelizer::get_giprobe_octree_cells() const {
+Vector<uint8_t> Voxelizer::get_voxel_gi_octree_cells() const {
Vector<uint8_t> data;
data.resize((8 * 4) * bake_cells.size()); //8 uint32t values
{
@@ -700,7 +700,7 @@ Vector<uint8_t> Voxelizer::get_giprobe_octree_cells() const {
return data;
}
-Vector<uint8_t> Voxelizer::get_giprobe_data_cells() const {
+Vector<uint8_t> Voxelizer::get_voxel_gi_data_cells() const {
Vector<uint8_t> data;
data.resize((4 * 4) * bake_cells.size()); //8 uint32t values
{
@@ -755,7 +755,7 @@ Vector<uint8_t> Voxelizer::get_giprobe_data_cells() const {
return data;
}
-Vector<int> Voxelizer::get_giprobe_level_cell_count() const {
+Vector<int> Voxelizer::get_voxel_gi_level_cell_count() const {
uint32_t cell_count = bake_cells.size();
const Cell *cells = bake_cells.ptr();
Vector<int> level_count;
@@ -819,7 +819,7 @@ static void edt(float *f, int stride, int n) {
#undef square
Vector<uint8_t> Voxelizer::get_sdf_3d_image() const {
- Vector3i octree_size = get_giprobe_octree_size();
+ Vector3i octree_size = get_voxel_gi_octree_size();
uint32_t float_count = octree_size.x * octree_size.y * octree_size.z;
float *work_memory = memnew_arr(float, float_count);
@@ -891,7 +891,7 @@ Vector<uint8_t> Voxelizer::get_sdf_3d_image() const {
void Voxelizer::_debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Ref<MultiMesh> &p_multimesh, int &idx) {
if (p_level == cell_subdiv - 1) {
Vector3 center = p_aabb.position + p_aabb.size * 0.5;
- Transform xform;
+ Transform3D xform;
xform.origin = center;
xform.basis.scale(p_aabb.size * 0.5);
p_multimesh->set_instance_transform(idx, xform);
@@ -1002,7 +1002,7 @@ Ref<MultiMesh> Voxelizer::create_debug_multimesh() {
return mm;
}
-Transform Voxelizer::get_to_cell_space_xform() const {
+Transform3D Voxelizer::get_to_cell_space_xform() const {
return to_cell_space;
}
diff --git a/scene/3d/voxelizer.h b/scene/3d/voxelizer.h
index 87f949e7db..e500d2d4c3 100644
--- a/scene/3d/voxelizer.h
+++ b/scene/3d/voxelizer.h
@@ -93,7 +93,7 @@ private:
AABB po2_bounds;
int axis_cell_size[3] = {};
- Transform to_cell_space;
+ Transform3D to_cell_space;
int color_scan_cell_width = 4;
int bake_texture_size = 128;
@@ -114,20 +114,20 @@ private:
public:
void begin_bake(int p_subdiv, const AABB &p_bounds);
- void plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vector<Ref<Material>> &p_materials, const Ref<Material> &p_override_material);
+ void plot_mesh(const Transform3D &p_xform, Ref<Mesh> &p_mesh, const Vector<Ref<Material>> &p_materials, const Ref<Material> &p_override_material);
void end_bake();
- int get_gi_probe_octree_depth() const;
- Vector3i get_giprobe_octree_size() const;
- int get_giprobe_cell_count() const;
- Vector<uint8_t> get_giprobe_octree_cells() const;
- Vector<uint8_t> get_giprobe_data_cells() const;
- Vector<int> get_giprobe_level_cell_count() const;
+ int get_voxel_gi_octree_depth() const;
+ Vector3i get_voxel_gi_octree_size() const;
+ int get_voxel_gi_cell_count() const;
+ Vector<uint8_t> get_voxel_gi_octree_cells() const;
+ Vector<uint8_t> get_voxel_gi_data_cells() const;
+ Vector<int> get_voxel_gi_level_cell_count() const;
Vector<uint8_t> get_sdf_3d_image() const;
Ref<MultiMesh> create_debug_multimesh();
- Transform get_to_cell_space_xform() const;
+ Transform3D get_to_cell_space_xform() const;
Voxelizer();
};
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index b5037f9be7..4f2c816934 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -86,7 +86,8 @@ Vector3 XRCamera3D::project_local_ray_normal(const Point2 &p_pos) const {
Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
Vector3 ray;
- CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_near(), get_far());
+ // Just use the first view, if multiple views are supported this function has no good result
+ CameraMatrix cm = xr_interface->get_projection_for_view(0, viewport_size.aspect(), get_near(), get_far());
Vector2 screen_he = cm.get_viewport_half_extents();
ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_he.y, -get_near()).normalized();
@@ -108,7 +109,8 @@ Point2 XRCamera3D::unproject_position(const Vector3 &p_pos) const {
Size2 viewport_size = get_viewport()->get_visible_rect().size;
- CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_near(), get_far());
+ // Just use the first view, if multiple views are supported this function has no good result
+ CameraMatrix cm = xr_interface->get_projection_for_view(0, viewport_size.aspect(), get_near(), get_far());
Plane p(get_camera_transform().xform_inv(p_pos), 1.0);
@@ -137,7 +139,8 @@ Vector3 XRCamera3D::project_position(const Point2 &p_point, float p_z_depth) con
Size2 viewport_size = get_viewport()->get_visible_rect().size;
- CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_near(), get_far());
+ // Just use the first view, if multiple views are supported this function has no good result
+ CameraMatrix cm = xr_interface->get_projection_for_view(0, viewport_size.aspect(), get_near(), get_far());
Vector2 vp_he = cm.get_viewport_half_extents();
@@ -165,7 +168,8 @@ Vector<Plane> XRCamera3D::get_frustum() const {
ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>());
Size2 viewport_size = get_viewport()->get_visible_rect().size;
- CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_near(), get_far());
+ // TODO Just use the first view for now, this is mostly for debugging so we may look into using our combined projection here.
+ CameraMatrix cm = xr_interface->get_projection_for_view(0, viewport_size.aspect(), get_near(), get_far());
return cm.get_projection_planes(get_camera_transform());
};
@@ -397,7 +401,7 @@ void XRAnchor3D::_notification(int p_what) {
is_active = false;
} else {
is_active = true;
- Transform transform;
+ Transform3D transform;
// we'll need our world_scale
real_t world_scale = xr_server->get_world_scale();
@@ -493,7 +497,7 @@ TypedArray<String> XRAnchor3D::get_configuration_warnings() const {
};
Plane XRAnchor3D::get_plane() const {
- Vector3 location = get_translation();
+ Vector3 location = get_position();
Basis orientation = get_transform().basis;
Plane plane(location, orientation.get_axis(1).normalized());
@@ -516,6 +520,11 @@ TypedArray<String> XROrigin3D::get_configuration_warnings() const {
}
}
+ bool xr_enabled = GLOBAL_GET("rendering/xr/enabled");
+ if (!xr_enabled) {
+ warnings.push_back(TTR("XR is not enabled in rendering project settings. Stereoscopic output is not supported unless this is enabled."));
+ }
+
return warnings;
};
@@ -571,7 +580,7 @@ void XROrigin3D::_notification(int p_what) {
Ref<XRInterface> xr_interface = xr_server->get_primary_interface();
if (xr_interface.is_valid() && tracked_camera != nullptr) {
// get our positioning transform for our headset
- Transform t = xr_interface->get_transform_for_eye(XRInterface::EYE_MONO, Transform());
+ Transform3D t = xr_interface->get_camera_transform();
// now apply this to our camera
tracked_camera->set_transform(t);
diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp
index 689acdd57b..b8980fd56b 100644
--- a/scene/animation/animation_cache.cpp
+++ b/scene/animation/animation_cache.cpp
@@ -80,10 +80,11 @@ void AnimationCache::_update_cache() {
Ref<Resource> res;
- if (animation->track_get_type(i) == Animation::TYPE_TRANSFORM) {
+ if (animation->track_get_type(i) == Animation::TYPE_TRANSFORM3D) {
+#ifndef _3D_DISABLED
if (np.get_subname_count() > 1) {
path_cache.push_back(Path());
- ERR_CONTINUE_MSG(animation->track_get_type(i) == Animation::TYPE_TRANSFORM, "Transform tracks can't have a subpath '" + np + "'.");
+ ERR_CONTINUE_MSG(animation->track_get_type(i) == Animation::TYPE_TRANSFORM3D, "Transform tracks can't have a subpath '" + np + "'.");
}
Node3D *sp = Object::cast_to<Node3D>(node);
@@ -113,8 +114,8 @@ void AnimationCache::_update_cache() {
path.skeleton = sk;
}
- path.spatial = sp;
-
+ path.node_3d = sp;
+#endif // _3D_DISABLED
} else {
if (np.get_subname_count() > 0) {
RES res2;
@@ -167,7 +168,7 @@ void AnimationCache::_update_cache() {
cache_valid = true;
}
-void AnimationCache::set_track_transform(int p_idx, const Transform &p_transform) {
+void AnimationCache::set_track_transform(int p_idx, const Transform3D &p_transform) {
if (cache_dirty) {
_update_cache();
}
@@ -179,14 +180,16 @@ void AnimationCache::set_track_transform(int p_idx, const Transform &p_transform
return;
}
+#ifndef _3D_DISABLED
ERR_FAIL_COND(!p.node);
- ERR_FAIL_COND(!p.spatial);
+ ERR_FAIL_COND(!p.node_3d);
if (p.skeleton) {
p.skeleton->set_bone_pose(p.bone_idx, p_transform);
} else {
- p.spatial->set_transform(p_transform);
+ p.node_3d->set_transform(p_transform);
}
+#endif // _3D_DISABLED
}
void AnimationCache::set_track_value(int p_idx, const Variant &p_value) {
@@ -231,11 +234,11 @@ void AnimationCache::set_all(float p_time, float p_delta) {
int tc = animation->get_track_count();
for (int i = 0; i < tc; i++) {
switch (animation->track_get_type(i)) {
- case Animation::TYPE_TRANSFORM: {
+ case Animation::TYPE_TRANSFORM3D: {
Vector3 loc, scale;
- Quat rot;
+ Quaternion rot;
animation->transform_track_interpolate(i, p_time, &loc, &rot, &scale);
- Transform tr(Basis(rot), loc);
+ Transform3D tr(Basis(rot), loc);
tr.basis.scale(scale);
set_track_transform(i, tr);
diff --git a/scene/animation/animation_cache.h b/scene/animation/animation_cache.h
index 07c9d09ae0..c856e644f7 100644
--- a/scene/animation/animation_cache.h
+++ b/scene/animation/animation_cache.h
@@ -40,9 +40,11 @@ class AnimationCache : public Object {
struct Path {
RES resource;
Object *object = nullptr;
- Skeleton3D *skeleton = nullptr; // haxor
+#ifndef _3D_DISABLED
+ Skeleton3D *skeleton = nullptr;
+ Node3D *node_3d = nullptr;
+#endif // _3D_DISABLED
Node *node = nullptr;
- Node3D *spatial = nullptr;
int bone_idx = -1;
Vector<StringName> subpath;
@@ -67,7 +69,7 @@ protected:
static void _bind_methods();
public:
- void set_track_transform(int p_idx, const Transform &p_transform);
+ void set_track_transform(int p_idx, const Transform3D &p_transform);
void set_track_value(int p_idx, const Variant &p_value);
void call_track(int p_idx, const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error);
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 0c1798a876..2d565fc47a 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -252,6 +252,7 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov
ObjectID id = resource.is_valid() ? resource->get_instance_id() : child->get_instance_id();
int bone_idx = -1;
+#ifndef _3D_DISABLED
if (a->track_get_path(i).get_subname_count() == 1 && Object::cast_to<Skeleton3D>(child)) {
Skeleton3D *sk = Object::cast_to<Skeleton3D>(child);
bone_idx = sk->find_bone(a->track_get_path(i).get_subname(0));
@@ -259,6 +260,7 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov
continue;
}
}
+#endif // _3D_DISABLED
{
if (!child->is_connected("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed))) {
@@ -279,11 +281,12 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov
p_anim->node_cache[i]->node = child;
p_anim->node_cache[i]->resource = resource;
p_anim->node_cache[i]->node_2d = Object::cast_to<Node2D>(child);
- if (a->track_get_type(i) == Animation::TYPE_TRANSFORM) {
+#ifndef _3D_DISABLED
+ if (a->track_get_type(i) == Animation::TYPE_TRANSFORM3D) {
// special cases and caches for transform tracks
- // cache spatial
- p_anim->node_cache[i]->spatial = Object::cast_to<Node3D>(child);
+ // cache node_3d
+ p_anim->node_cache[i]->node_3d = Object::cast_to<Node3D>(child);
// cache skeleton
p_anim->node_cache[i]->skeleton = Object::cast_to<Skeleton3D>(child);
if (p_anim->node_cache[i]->skeleton) {
@@ -294,7 +297,7 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov
if (p_anim->node_cache[i]->bone_idx < 0) {
// broken track (nonexistent bone)
p_anim->node_cache[i]->skeleton = nullptr;
- p_anim->node_cache[i]->spatial = nullptr;
+ p_anim->node_cache[i]->node_3d = nullptr;
ERR_CONTINUE(p_anim->node_cache[i]->bone_idx < 0);
}
} else {
@@ -303,6 +306,7 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov
}
}
}
+#endif // _3D_DISABLED
if (a->track_get_type(i) == Animation::TYPE_VALUE) {
if (!p_anim->node_cache[i]->property_anim.has(a->track_get_path(i).get_concatenated_subnames())) {
@@ -366,13 +370,14 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
}
switch (a->track_get_type(i)) {
- case Animation::TYPE_TRANSFORM: {
- if (!nc->spatial) {
+ case Animation::TYPE_TRANSFORM3D: {
+#ifndef _3D_DISABLED
+ if (!nc->node_3d) {
continue;
}
Vector3 loc;
- Quat rot;
+ Quaternion rot;
Vector3 scale;
Error err = a->transform_track_interpolate(i, p_time, &loc, &rot, &scale);
@@ -395,7 +400,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
nc->rot_accum = nc->rot_accum.slerp(rot, p_interp);
nc->scale_accum = nc->scale_accum.lerp(scale, p_interp);
}
-
+#endif // _3D_DISABLED
} break;
case Animation::TYPE_VALUE: {
if (!nc->node) {
@@ -838,20 +843,21 @@ void AnimationPlayer::_animation_process2(float p_delta, bool p_started) {
void AnimationPlayer::_animation_update_transforms() {
{
- Transform t;
+ Transform3D t;
for (int i = 0; i < cache_update_size; i++) {
TrackNodeCache *nc = cache_update[i];
ERR_CONTINUE(nc->accum_pass != accum_pass);
t.origin = nc->loc_accum;
- t.basis.set_quat_scale(nc->rot_accum, nc->scale_accum);
+ t.basis.set_quaternion_scale(nc->rot_accum, nc->scale_accum);
+#ifndef _3D_DISABLED
if (nc->skeleton && nc->bone_idx >= 0) {
nc->skeleton->set_bone_pose(nc->bone_idx, t);
-
- } else if (nc->spatial) {
- nc->spatial->set_transform(t);
+ } else if (nc->node_3d) {
+ nc->node_3d->set_transform(t);
}
+#endif // _3D_DISABLED
}
}
@@ -1523,11 +1529,11 @@ Ref<AnimatedValuesBackup> AnimationPlayer::backup_animated_values(Node *p_root_o
entry.value = nc->skeleton->get_bone_pose(nc->bone_idx);
backup->entries.push_back(entry);
} else {
- if (nc->spatial) {
+ if (nc->node_3d) {
AnimatedValuesBackup::Entry entry;
- entry.object = nc->spatial;
+ entry.object = nc->node_3d;
entry.subpath.push_back("transform");
- entry.value = nc->spatial->get_transform();
+ entry.value = nc->node_3d->get_transform();
entry.bone_idx = -1;
backup->entries.push_back(entry);
} else {
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index 2a1821c215..7cd9de1fa1 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -37,8 +37,8 @@
#include "scene/resources/animation.h"
#ifdef TOOLS_ENABLED
-class AnimatedValuesBackup : public Reference {
- GDCLASS(AnimatedValuesBackup, Reference);
+class AnimatedValuesBackup : public RefCounted {
+ GDCLASS(AnimatedValuesBackup, RefCounted);
struct Entry {
Object *object = nullptr;
@@ -93,14 +93,16 @@ private:
uint32_t id = 0;
RES resource;
Node *node = nullptr;
- Node3D *spatial = nullptr;
Node2D *node_2d = nullptr;
+#ifndef _3D_DISABLED
+ Node3D *node_3d = nullptr;
Skeleton3D *skeleton = nullptr;
+#endif // _3D_DISABLED
int bone_idx = -1;
// accumulated transforms
Vector3 loc_accum;
- Quat rot_accum;
+ Quaternion rot_accum;
Vector3 scale_accum;
uint64_t accum_pass = 0;
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 2ad871ba61..6fac70bdd5 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -37,7 +37,7 @@
void AnimationNode::get_parameter_list(List<PropertyInfo> *r_list) const {
if (get_script_instance()) {
- Array parameters = get_script_instance()->call("get_parameter_list");
+ Array parameters = get_script_instance()->call("_get_parameter_list");
for (int i = 0; i < parameters.size(); i++) {
Dictionary d = parameters[i];
ERR_CONTINUE(d.is_empty());
@@ -48,7 +48,7 @@ void AnimationNode::get_parameter_list(List<PropertyInfo> *r_list) const {
Variant AnimationNode::get_parameter_default_value(const StringName &p_parameter) const {
if (get_script_instance()) {
- return get_script_instance()->call("get_parameter_default_value", p_parameter);
+ return get_script_instance()->call("_get_parameter_default_value", p_parameter);
}
return Variant();
}
@@ -73,7 +73,7 @@ Variant AnimationNode::get_parameter(const StringName &p_name) const {
void AnimationNode::get_child_nodes(List<ChildNode> *r_child_nodes) {
if (get_script_instance()) {
- Dictionary cn = get_script_instance()->call("get_child_nodes");
+ Dictionary cn = get_script_instance()->call("_get_child_nodes");
List<Variant> keys;
cn.get_key_list(&keys);
for (List<Variant>::Element *E = keys.front(); E; E = E->next()) {
@@ -299,7 +299,7 @@ String AnimationNode::get_input_name(int p_input) {
String AnimationNode::get_caption() const {
if (get_script_instance()) {
- return get_script_instance()->call("get_caption");
+ return get_script_instance()->call("_get_caption");
}
return "Node";
@@ -330,7 +330,7 @@ void AnimationNode::remove_input(int p_index) {
float AnimationNode::process(float p_time, bool p_seek) {
if (get_script_instance()) {
- return get_script_instance()->call("process", p_time, p_seek);
+ return get_script_instance()->call("_process", p_time, p_seek);
}
return 0;
@@ -357,6 +357,10 @@ bool AnimationNode::is_path_filtered(const NodePath &p_path) const {
}
bool AnimationNode::has_filter() const {
+ if (get_script_instance()) {
+ return get_script_instance()->call("_has_filter");
+ }
+
return false;
}
@@ -387,7 +391,7 @@ void AnimationNode::_validate_property(PropertyInfo &property) const {
Ref<AnimationNode> AnimationNode::get_child_by_name(const StringName &p_name) {
if (get_script_instance()) {
- return get_script_instance()->call("get_child_by_name", p_name);
+ return get_script_instance()->call("_get_child_by_name", p_name);
}
return Ref<AnimationNode>();
}
@@ -418,17 +422,17 @@ void AnimationNode::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_filter_enabled", "is_filter_enabled");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "filters", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_filters", "_get_filters");
- BIND_VMETHOD(MethodInfo(Variant::DICTIONARY, "get_child_nodes"));
- BIND_VMETHOD(MethodInfo(Variant::ARRAY, "get_parameter_list"));
- BIND_VMETHOD(MethodInfo(Variant::OBJECT, "get_child_by_name", PropertyInfo(Variant::STRING, "name")));
+ BIND_VMETHOD(MethodInfo(Variant::DICTIONARY, "_get_child_nodes"));
+ BIND_VMETHOD(MethodInfo(Variant::ARRAY, "_get_parameter_list"));
+ BIND_VMETHOD(MethodInfo(Variant::OBJECT, "_get_child_by_name", PropertyInfo(Variant::STRING, "name")));
{
- MethodInfo mi = MethodInfo(Variant::NIL, "get_parameter_default_value", PropertyInfo(Variant::STRING_NAME, "name"));
+ MethodInfo mi = MethodInfo(Variant::NIL, "_get_parameter_default_value", PropertyInfo(Variant::STRING_NAME, "name"));
mi.return_val.usage = PROPERTY_USAGE_NIL_IS_VARIANT;
BIND_VMETHOD(mi);
}
- BIND_VMETHOD(MethodInfo("process", PropertyInfo(Variant::FLOAT, "time"), PropertyInfo(Variant::BOOL, "seek")));
- BIND_VMETHOD(MethodInfo(Variant::STRING, "get_caption"));
- BIND_VMETHOD(MethodInfo(Variant::BOOL, "has_filter"));
+ BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::FLOAT, "time"), PropertyInfo(Variant::BOOL, "seek")));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_caption"));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_has_filter"));
ADD_SIGNAL(MethodInfo("removed_from_graph"));
@@ -581,22 +585,23 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
track = track_value;
} break;
- case Animation::TYPE_TRANSFORM: {
- Node3D *spatial = Object::cast_to<Node3D>(child);
+ case Animation::TYPE_TRANSFORM3D: {
+#ifndef _3D_DISABLED
+ Node3D *node_3d = Object::cast_to<Node3D>(child);
- if (!spatial) {
- ERR_PRINT("AnimationTree: '" + String(E->get()) + "', transform track does not point to spatial: '" + String(path) + "'");
+ if (!node_3d) {
+ ERR_PRINT("AnimationTree: '" + String(E->get()) + "', transform track does not point to Node3D: '" + String(path) + "'");
continue;
}
TrackCacheTransform *track_xform = memnew(TrackCacheTransform);
- track_xform->spatial = spatial;
+ track_xform->node_3d = node_3d;
track_xform->skeleton = nullptr;
track_xform->bone_idx = -1;
- if (path.get_subname_count() == 1 && Object::cast_to<Skeleton3D>(spatial)) {
- Skeleton3D *sk = Object::cast_to<Skeleton3D>(spatial);
+ if (path.get_subname_count() == 1 && Object::cast_to<Skeleton3D>(node_3d)) {
+ Skeleton3D *sk = Object::cast_to<Skeleton3D>(node_3d);
track_xform->skeleton = sk;
int bone_idx = sk->find_bone(path.get_subname(0));
if (bone_idx != -1) {
@@ -604,11 +609,11 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
}
}
- track_xform->object = spatial;
+ track_xform->object = node_3d;
track_xform->object_id = track_xform->object->get_instance_id();
track = track_xform;
-
+#endif // _3D_DISABLED
} break;
case Animation::TYPE_METHOD: {
TrackCacheMethod *track_method = memnew(TrackCacheMethod);
@@ -718,7 +723,7 @@ void AnimationTree::_process_graph(float p_delta) {
//check all tracks, see if they need modification
- root_motion_transform = Transform();
+ root_motion_transform = Transform3D();
if (!root.is_valid()) {
ERR_PRINT("AnimationTree: root AnimationNode is not set, disabling playback.");
@@ -844,14 +849,15 @@ void AnimationTree::_process_graph(float p_delta) {
}
switch (track->type) {
- case Animation::TYPE_TRANSFORM: {
+ case Animation::TYPE_TRANSFORM3D: {
+#ifndef _3D_DISABLED
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
if (track->root_motion) {
if (t->process_pass != process_pass) {
t->process_pass = process_pass;
t->loc = Vector3();
- t->rot = Quat();
+ t->rot = Quaternion();
t->rot_blend_accum = 0;
t->scale = Vector3(1, 1, 1);
}
@@ -866,7 +872,7 @@ void AnimationTree::_process_graph(float p_delta) {
}
Vector3 loc[2];
- Quat rot[2];
+ Quaternion rot[2];
Vector3 scale[2];
if (prev_time > time) {
@@ -879,7 +885,7 @@ void AnimationTree::_process_graph(float p_delta) {
t->loc += (loc[1] - loc[0]) * blend;
t->scale += (scale[1] - scale[0]) * blend;
- Quat q = Quat().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
+ Quaternion q = Quaternion().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
t->rot = (t->rot * q).normalized();
prev_time = 0;
@@ -894,14 +900,14 @@ void AnimationTree::_process_graph(float p_delta) {
t->loc += (loc[1] - loc[0]) * blend;
t->scale += (scale[1] - scale[0]) * blend;
- Quat q = Quat().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
+ Quaternion q = Quaternion().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
t->rot = (t->rot * q).normalized();
prev_time = 0;
} else {
Vector3 loc;
- Quat rot;
+ Quaternion rot;
Vector3 scale;
Error err = a->transform_track_interpolate(i, time, &loc, &rot, &scale);
@@ -930,7 +936,7 @@ void AnimationTree::_process_graph(float p_delta) {
}
t->scale = t->scale.lerp(scale, blend);
}
-
+#endif // _3D_DISABLED
} break;
case Animation::TYPE_VALUE: {
TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
@@ -1188,13 +1194,14 @@ void AnimationTree::_process_graph(float p_delta) {
}
switch (track->type) {
- case Animation::TYPE_TRANSFORM: {
+ case Animation::TYPE_TRANSFORM3D: {
+#ifndef _3D_DISABLED
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
- Transform xform;
+ Transform3D xform;
xform.origin = t->loc;
- xform.basis.set_quat_scale(t->rot, t->scale);
+ xform.basis.set_quaternion_scale(t->rot, t->scale);
if (t->root_motion) {
root_motion_transform = xform;
@@ -1206,9 +1213,9 @@ void AnimationTree::_process_graph(float p_delta) {
t->skeleton->set_bone_pose(t->bone_idx, xform);
} else if (!t->skeleton) {
- t->spatial->set_transform(xform);
+ t->node_3d->set_transform(xform);
}
-
+#endif // _3D_DISABLED
} break;
case Animation::TYPE_VALUE: {
TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
@@ -1311,7 +1318,7 @@ NodePath AnimationTree::get_root_motion_track() const {
return root_motion_track;
}
-Transform AnimationTree::get_root_motion_transform() const {
+Transform3D AnimationTree::get_root_motion_transform() const {
return root_motion_transform;
}
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index 700ff1cb5b..60e0c7200a 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -184,16 +184,18 @@ private:
};
struct TrackCacheTransform : public TrackCache {
- Node3D *spatial = nullptr;
+#ifndef _3D_DISABLED
+ Node3D *node_3d = nullptr;
Skeleton3D *skeleton = nullptr;
+#endif // _3D_DISABLED
int bone_idx = -1;
Vector3 loc;
- Quat rot;
+ Quaternion rot;
float rot_blend_accum = 0.0;
Vector3 scale;
TrackCacheTransform() {
- type = Animation::TYPE_TRANSFORM;
+ type = Animation::TYPE_TRANSFORM3D;
}
};
@@ -257,7 +259,7 @@ private:
bool started = true;
NodePath root_motion_track;
- Transform root_motion_transform;
+ Transform3D root_motion_transform;
friend class AnimationNode;
bool properties_dirty = true;
@@ -308,7 +310,7 @@ public:
void set_root_motion_track(const NodePath &p_track);
NodePath get_root_motion_track() const;
- Transform get_root_motion_transform() const;
+ Transform3D get_root_motion_transform() const;
float get_connection_activity(const StringName &p_path, int p_connection) const;
void advance(float p_time);
diff --git a/scene/animation/root_motion_view.cpp b/scene/animation/root_motion_view.cpp
index 9ee1f32581..b963cf5702 100644
--- a/scene/animation/root_motion_view.cpp
+++ b/scene/animation/root_motion_view.cpp
@@ -82,7 +82,7 @@ void RootMotionView::_notification(int p_what) {
}
if (p_what == NOTIFICATION_INTERNAL_PROCESS || p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
- Transform transform;
+ Transform3D transform;
if (has_node(path)) {
Node *node = get_node(path);
@@ -103,7 +103,7 @@ void RootMotionView::_notification(int p_what) {
}
}
- if (!first && transform == Transform()) {
+ if (!first && transform == Transform3D()) {
return;
}
diff --git a/scene/animation/root_motion_view.h b/scene/animation/root_motion_view.h
index afcff6137f..4cd3c7b443 100644
--- a/scene/animation/root_motion_view.h
+++ b/scene/animation/root_motion_view.h
@@ -46,7 +46,7 @@ public:
bool first = true;
bool zero_y = true;
- Transform accumulated;
+ Transform3D accumulated;
private:
void _notification(int p_what);
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index 2030808724..b4e597f75e 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -519,11 +519,11 @@ Variant Tween::_run_equation(InterpolateData &p_data) {
result = r;
} break;
- case Variant::QUAT: {
+ case Variant::QUATERNION: {
// Get the quaternian for the initial and delta values
- Quat i = initial_val;
- Quat d = delta_val;
- Quat r;
+ Quaternion i = initial_val;
+ Quaternion d = delta_val;
+ Quaternion r;
// Execute the equation on the quaternian values and mutate the r quaternian
// This uses the custom APPLY_EQUATION macro defined above
@@ -571,11 +571,11 @@ Variant Tween::_run_equation(InterpolateData &p_data) {
result = r;
} break;
- case Variant::TRANSFORM: {
+ case Variant::TRANSFORM3D: {
// Get the transforms for the initial and delta values
- Transform i = initial_val;
- Transform d = delta_val;
- Transform r;
+ Transform3D i = initial_val;
+ Transform3D d = delta_val;
+ Transform3D r;
// Execute the equation for each of the transforms and their origin and mutate the r transform
// This uses the custom APPLY_EQUATION macro defined above
@@ -1202,9 +1202,9 @@ bool Tween::_calc_delta_val(const Variant &p_initial_val, const Variant &p_final
delta_val = d;
} break;
- case Variant::QUAT:
+ case Variant::QUATERNION:
// Convert to quaternianls and find the delta
- delta_val = final_val.operator Quat() - initial_val.operator Quat();
+ delta_val = final_val.operator Quaternion() - initial_val.operator Quaternion();
break;
case Variant::AABB: {
@@ -1229,11 +1229,11 @@ bool Tween::_calc_delta_val(const Variant &p_initial_val, const Variant &p_final
f.elements[2][2] - i.elements[2][2]);
} break;
- case Variant::TRANSFORM: {
+ case Variant::TRANSFORM3D: {
// Build a new transform which is the difference between the initial and final values
- Transform i = initial_val;
- Transform f = final_val;
- Transform d;
+ Transform3D i = initial_val;
+ Transform3D f = final_val;
+ Transform3D d;
d.set(f.basis.elements[0][0] - i.basis.elements[0][0],
f.basis.elements[0][1] - i.basis.elements[0][1],
f.basis.elements[0][2] - i.basis.elements[0][2],
@@ -1266,10 +1266,10 @@ bool Tween::_calc_delta_val(const Variant &p_initial_val, const Variant &p_final
Variant::RECT2,
Variant::VECTOR3,
Variant::TRANSFORM2D,
- Variant::QUAT,
+ Variant::QUATERNION,
Variant::AABB,
Variant::BASIS,
- Variant::TRANSFORM,
+ Variant::TRANSFORM3D,
Variant::COLOR,
};
diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp
index a1d4adcd41..11ce9b2ddc 100644
--- a/scene/debugger/scene_debugger.cpp
+++ b/scene/debugger/scene_debugger.cpp
@@ -98,7 +98,7 @@ Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Arra
} else if (p_msg == "override_camera_3D:transform") {
ERR_FAIL_COND_V(p_args.size() < 5, ERR_INVALID_DATA);
- Transform transform = p_args[0];
+ Transform3D transform = p_args[0];
bool is_perspective = p_args[1];
float size_or_fov = p_args[2];
float near = p_args[3];
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index ac067aa001..66155958cf 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -98,17 +98,14 @@ void BaseButton::_notification(int p_what) {
}
if (p_what == NOTIFICATION_FOCUS_ENTER) {
- status.hovering = true;
update();
}
if (p_what == NOTIFICATION_FOCUS_EXIT) {
if (status.press_attempt) {
status.press_attempt = false;
- status.hovering = false;
update();
} else if (status.hovering) {
- status.hovering = false;
update();
}
}
@@ -175,10 +172,9 @@ void BaseButton::on_action_event(Ref<InputEvent> p_event) {
status.hovering = false;
}
}
- // pressed state should be correct with button_up signal
- emit_signal("button_up");
status.press_attempt = false;
status.pressing_inside = false;
+ emit_signal("button_up");
}
update();
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index 15719dc926..5b720945b8 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -1370,8 +1370,8 @@ void CodeEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_delimiter_start_key", "delimiter_index"), &CodeEdit::get_delimiter_start_key);
ClassDB::bind_method(D_METHOD("get_delimiter_end_key", "delimiter_index"), &CodeEdit::get_delimiter_end_key);
- ClassDB::bind_method(D_METHOD("get_delimiter_start_postion", "line", "column"), &CodeEdit::get_delimiter_start_position);
- ClassDB::bind_method(D_METHOD("get_delimiter_end_postion", "line", "column"), &CodeEdit::get_delimiter_end_position);
+ ClassDB::bind_method(D_METHOD("get_delimiter_start_position", "line", "column"), &CodeEdit::get_delimiter_start_position);
+ ClassDB::bind_method(D_METHOD("get_delimiter_end_position", "line", "column"), &CodeEdit::get_delimiter_end_position);
/* Code hint */
ClassDB::bind_method(D_METHOD("set_code_hint", "code_hint"), &CodeEdit::set_code_hint);
@@ -1777,6 +1777,9 @@ void CodeEdit::_clear_delimiters(DelimiterType p_type) {
}
}
delimiter_cache.clear();
+ if (!setting_delimiters) {
+ _update_delimiter_cache();
+ }
}
TypedArray<String> CodeEdit::_get_delimiters(DelimiterType p_type) const {
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 0ae1dec46d..c84627c21e 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -515,7 +515,9 @@ void Control::_notification(int p_notification) {
get_viewport()->_gui_remove_control(this);
} break;
case NOTIFICATION_READY: {
+#ifdef DEBUG_ENABLED
connect("ready", callable_mp(this, &Control::_clear_size_warning), varray(), CONNECT_DEFERRED | CONNECT_ONESHOT);
+#endif
} break;
case NOTIFICATION_ENTER_CANVAS: {
@@ -660,7 +662,7 @@ bool Control::has_point(const Point2 &p_point) const {
Variant v = p_point;
const Variant *p = &v;
Callable::CallError ce;
- Variant ret = get_script_instance()->call(SceneStringNames::get_singleton()->has_point, &p, 1, ce);
+ Variant ret = get_script_instance()->call(SceneStringNames::get_singleton()->_has_point, &p, 1, ce);
if (ce.error == Callable::CallError::CALL_OK) {
return ret;
}
@@ -685,7 +687,7 @@ Variant Control::get_drag_data(const Point2 &p_point) {
Object *obj = ObjectDB::get_instance(data.drag_owner);
if (obj) {
Control *c = Object::cast_to<Control>(obj);
- return c->call("get_drag_data_fw", p_point, this);
+ return c->call("_get_drag_data_fw", p_point, this);
}
}
@@ -693,7 +695,7 @@ Variant Control::get_drag_data(const Point2 &p_point) {
Variant v = p_point;
const Variant *p = &v;
Callable::CallError ce;
- Variant ret = get_script_instance()->call(SceneStringNames::get_singleton()->get_drag_data, &p, 1, ce);
+ Variant ret = get_script_instance()->call(SceneStringNames::get_singleton()->_get_drag_data, &p, 1, ce);
if (ce.error == Callable::CallError::CALL_OK) {
return ret;
}
@@ -707,7 +709,7 @@ bool Control::can_drop_data(const Point2 &p_point, const Variant &p_data) const
Object *obj = ObjectDB::get_instance(data.drag_owner);
if (obj) {
Control *c = Object::cast_to<Control>(obj);
- return c->call("can_drop_data_fw", p_point, p_data, this);
+ return c->call("_can_drop_data_fw", p_point, p_data, this);
}
}
@@ -715,7 +717,7 @@ bool Control::can_drop_data(const Point2 &p_point, const Variant &p_data) const
Variant v = p_point;
const Variant *p[2] = { &v, &p_data };
Callable::CallError ce;
- Variant ret = get_script_instance()->call(SceneStringNames::get_singleton()->can_drop_data, p, 2, ce);
+ Variant ret = get_script_instance()->call(SceneStringNames::get_singleton()->_can_drop_data, p, 2, ce);
if (ce.error == Callable::CallError::CALL_OK) {
return ret;
}
@@ -729,7 +731,7 @@ void Control::drop_data(const Point2 &p_point, const Variant &p_data) {
Object *obj = ObjectDB::get_instance(data.drag_owner);
if (obj) {
Control *c = Object::cast_to<Control>(obj);
- c->call("drop_data_fw", p_point, p_data, this);
+ c->call("_drop_data_fw", p_point, p_data, this);
return;
}
}
@@ -738,7 +740,7 @@ void Control::drop_data(const Point2 &p_point, const Variant &p_data) {
Variant v = p_point;
const Variant *p[2] = { &v, &p_data };
Callable::CallError ce;
- Variant ret = get_script_instance()->call(SceneStringNames::get_singleton()->drop_data, p, 2, ce);
+ Variant ret = get_script_instance()->call(SceneStringNames::get_singleton()->_drop_data, p, 2, ce);
if (ce.error == Callable::CallError::CALL_OK) {
return;
}
@@ -1579,8 +1581,8 @@ void Control::set_rect(const Rect2 &p_rect) {
void Control::_set_size(const Size2 &p_size) {
#ifdef DEBUG_ENABLED
- if (data.size_warning) {
- WARN_PRINT("Adjusting the size of Control nodes before they are fully initialized is unreliable. Consider deferring it with set_deferred().");
+ if (data.size_warning && (data.anchor[SIDE_LEFT] != data.anchor[SIDE_RIGHT] || data.anchor[SIDE_TOP] != data.anchor[SIDE_BOTTOM])) {
+ WARN_PRINT("Nodes with non-equal opposite anchors will have their size overriden after _ready(). \nIf you want to set size, change the anchors or consider using set_deferred().");
}
#endif
set_size(p_size);
@@ -2773,12 +2775,12 @@ void Control::_bind_methods() {
BIND_VMETHOD(MethodInfo("_gui_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
BIND_VMETHOD(MethodInfo(Variant::VECTOR2, "_get_minimum_size"));
- MethodInfo get_drag_data = MethodInfo("get_drag_data", PropertyInfo(Variant::VECTOR2, "position"));
+ MethodInfo get_drag_data = MethodInfo("_get_drag_data", PropertyInfo(Variant::VECTOR2, "position"));
get_drag_data.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
BIND_VMETHOD(get_drag_data);
- BIND_VMETHOD(MethodInfo(Variant::BOOL, "can_drop_data", PropertyInfo(Variant::VECTOR2, "position"), PropertyInfo(Variant::NIL, "data")));
- BIND_VMETHOD(MethodInfo("drop_data", PropertyInfo(Variant::VECTOR2, "position"), PropertyInfo(Variant::NIL, "data")));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_can_drop_data", PropertyInfo(Variant::VECTOR2, "position"), PropertyInfo(Variant::NIL, "data")));
+ BIND_VMETHOD(MethodInfo("_drop_data", PropertyInfo(Variant::VECTOR2, "position"), PropertyInfo(Variant::NIL, "data")));
BIND_VMETHOD(MethodInfo(
PropertyInfo(Variant::OBJECT, "control", PROPERTY_HINT_RESOURCE_TYPE, "Control"),
"_make_custom_tooltip", PropertyInfo(Variant::STRING, "for_text")));
@@ -2938,5 +2940,5 @@ void Control::_bind_methods() {
ADD_SIGNAL(MethodInfo("minimum_size_changed"));
ADD_SIGNAL(MethodInfo("theme_changed"));
- BIND_VMETHOD(MethodInfo(Variant::BOOL, "has_point", PropertyInfo(Variant::VECTOR2, "point")));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_has_point", PropertyInfo(Variant::VECTOR2, "point")));
}
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index b6884bd37d..7cae091c57 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -155,7 +155,7 @@ bool AcceptDialog::has_autowrap() {
return label->has_autowrap();
}
-void AcceptDialog::register_text_enter(Node *p_line_edit) {
+void AcceptDialog::register_text_enter(Control *p_line_edit) {
ERR_FAIL_NULL(p_line_edit);
LineEdit *line_edit = Object::cast_to<LineEdit>(p_line_edit);
if (line_edit) {
diff --git a/scene/gui/dialogs.h b/scene/gui/dialogs.h
index b072055d49..69035001c0 100644
--- a/scene/gui/dialogs.h
+++ b/scene/gui/dialogs.h
@@ -77,7 +77,7 @@ public:
Label *get_label() { return label; }
static void set_swap_cancel_ok(bool p_swap);
- void register_text_enter(Node *p_line_edit);
+ void register_text_enter(Control *p_line_edit);
Button *get_ok_button() { return ok; }
Button *add_button(const String &p_text, bool p_right = false, const String &p_action = "");
diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h
index 4996f00cb3..55774b488c 100644
--- a/scene/gui/file_dialog.h
+++ b/scene/gui/file_dialog.h
@@ -32,7 +32,7 @@
#define FILE_DIALOG_H
#include "box_container.h"
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 5a4dacd897..1e444e439d 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -42,8 +42,13 @@
#define ZOOM_SCALE 1.2
-#define MIN_ZOOM (((1 / ZOOM_SCALE) / ZOOM_SCALE) / ZOOM_SCALE)
-#define MAX_ZOOM (1 * ZOOM_SCALE * ZOOM_SCALE * ZOOM_SCALE)
+// Allow dezooming 8 times from the default zoom level.
+// At low zoom levels, text is unreadable due to its small size and poor filtering,
+// but this is still useful for previewing purposes.
+#define MIN_ZOOM (1 / Math::pow(ZOOM_SCALE, 8))
+
+// Allow zooming 4 times from the default zoom level.
+#define MAX_ZOOM (1 * Math::pow(ZOOM_SCALE, 4))
#define MINIMAP_OFFSET 12
#define MINIMAP_PADDING 5
@@ -824,7 +829,7 @@ void GraphEdit::_bake_segment2d(Vector<Vector2> &points, Vector<Color> &colors,
}
}
-void GraphEdit::_draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_bezier_ratio = 1.0) {
+void GraphEdit::_draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_bezier_ratio) {
//cubic bezier code
float diff = p_to.x - p_from.x;
float cp_offset;
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index fa3b113705..8a51bcb11e 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -163,7 +163,7 @@ private:
void _bake_segment2d(Vector<Vector2> &points, Vector<Color> &colors, float p_begin, float p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_min_depth, int p_max_depth, float p_tol, const Color &p_color, const Color &p_to_color, int &lines) const;
- void _draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_bezier_ratio);
+ void _draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_bezier_ratio = 1.0);
void _graph_node_raised(Node *p_gn);
void _graph_node_moved(Node *p_gn);
diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp
index 541925a802..a54f5eef06 100644
--- a/scene/gui/grid_container.cpp
+++ b/scene/gui/grid_container.cpp
@@ -33,7 +33,7 @@
void GridContainer::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_SORT_CHILDREN: {
- Map<int, int> col_minw; // Max of min_width of all controls in each col (indexed by col).
+ Map<int, int> col_minw; // Max of min_width of all controls in each col (indexed by col).
Map<int, int> row_minh; // Max of min_height of all controls in each row (indexed by row).
Set<int> col_expanded; // Columns which have the SIZE_EXPAND flag set.
Set<int> row_expanded; // Rows which have the SIZE_EXPAND flag set.
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index de0ee626b9..0ce0130ad5 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -217,6 +217,7 @@ void Label::_notification(int p_what) {
for (int64_t i = lines_skipped; i < last_line; i++) {
total_h += TS->shaped_text_get_size(lines_rid[i]).y + font->get_spacing(Font::SPACING_TOP) + font->get_spacing(Font::SPACING_BOTTOM) + line_spacing;
}
+ total_h += style->get_margin(SIDE_TOP) + style->get_margin(SIDE_BOTTOM);
int vbegin = 0, vsep = 0;
if (lines_visible > 0) {
diff --git a/scene/gui/nine_patch_rect.cpp b/scene/gui/nine_patch_rect.cpp
index 29a38ad5e3..8bf25ac915 100644
--- a/scene/gui/nine_patch_rect.cpp
+++ b/scene/gui/nine_patch_rect.cpp
@@ -30,6 +30,7 @@
#include "nine_patch_rect.h"
+#include "scene/scene_string_names.h"
#include "servers/rendering_server.h"
void NinePatchRect::_notification(int p_what) {
@@ -97,7 +98,7 @@ void NinePatchRect::set_texture(const Ref<Texture2D> &p_tex) {
texture->set_flags(texture->get_flags()&(~Texture::FLAG_REPEAT)); //remove repeat from texture, it looks bad in sprites
*/
minimum_size_changed();
- emit_signal("texture_changed");
+ emit_signal(SceneStringNames::get_singleton()->texture_changed);
}
Ref<Texture2D> NinePatchRect::get_texture() const {
diff --git a/scene/gui/rich_text_effect.h b/scene/gui/rich_text_effect.h
index f2e2823eff..d809fd502f 100644
--- a/scene/gui/rich_text_effect.h
+++ b/scene/gui/rich_text_effect.h
@@ -47,8 +47,8 @@ public:
RichTextEffect();
};
-class CharFXTransform : public Reference {
- GDCLASS(CharFXTransform, Reference);
+class CharFXTransform : public RefCounted {
+ GDCLASS(CharFXTransform, RefCounted);
protected:
static void _bind_methods();
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index a407ef21cb..5947f3b99e 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -172,7 +172,7 @@ void Slider::_notification(int p_what) {
int widget_width = style->get_minimum_size().width + style->get_center_size().width;
float areasize = size.height - grabber->get_size().height;
style->draw(ci, Rect2i(Point2i(size.width / 2 - widget_width / 2, 0), Size2i(widget_width, size.height)));
- grabber_area->draw(ci, Rect2i(Point2i((size.width - widget_width) / 2, size.height - areasize * ratio - grabber->get_size().height / 2), Size2i(widget_width, areasize * ratio + grabber->get_size().width / 2)));
+ grabber_area->draw(ci, Rect2i(Point2i((size.width - widget_width) / 2, size.height - areasize * ratio - grabber->get_size().height / 2), Size2i(widget_width, areasize * ratio + grabber->get_size().height / 2)));
if (ticks > 1) {
int grabber_offset = (grabber->get_size().height / 2 - tick->get_height() / 2);
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index 471b26be75..11096e7976 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -256,6 +256,7 @@ void Tabs::_notification(int p_what) {
_update_cache();
update();
} break;
+ case NOTIFICATION_THEME_CHANGED:
case NOTIFICATION_TRANSLATION_CHANGED: {
for (int i = 0; i < tabs.size(); ++i) {
_shape(i);
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index f43e3d1a9d..8659ea06a2 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -295,11 +295,13 @@ void TextureButton::set_normal_texture(const Ref<Texture2D> &p_normal) {
void TextureButton::set_pressed_texture(const Ref<Texture2D> &p_pressed) {
pressed = p_pressed;
update();
+ minimum_size_changed();
}
void TextureButton::set_hover_texture(const Ref<Texture2D> &p_hover) {
hover = p_hover;
update();
+ minimum_size_changed();
}
void TextureButton::set_disabled_texture(const Ref<Texture2D> &p_disabled) {
@@ -310,6 +312,7 @@ void TextureButton::set_disabled_texture(const Ref<Texture2D> &p_disabled) {
void TextureButton::set_click_mask(const Ref<BitMap> &p_click_mask) {
click_mask = p_click_mask;
update();
+ minimum_size_changed();
}
Ref<Texture2D> TextureButton::get_normal_texture() const {
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 50e7ba97bc..f66cc13af5 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -870,6 +870,15 @@ void TreeItem::clear_custom_color(int p_column) {
_changed_notify(p_column);
}
+void TreeItem::set_custom_font(int p_column, const Ref<Font> &p_font) {
+ ERR_FAIL_INDEX(p_column, cells.size());
+ cells.write[p_column].custom_font = p_font;
+}
+Ref<Font> TreeItem::get_custom_font(int p_column) const {
+ ERR_FAIL_INDEX_V(p_column, cells.size(), Ref<Font>());
+ return cells[p_column].custom_font;
+}
+
void TreeItem::set_tooltip(int p_column, const String &p_tooltip) {
ERR_FAIL_INDEX(p_column, cells.size());
cells.write[p_column].tooltip = p_tooltip;
@@ -1050,8 +1059,11 @@ void TreeItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_editable", "column"), &TreeItem::is_editable);
ClassDB::bind_method(D_METHOD("set_custom_color", "column", "color"), &TreeItem::set_custom_color);
- ClassDB::bind_method(D_METHOD("clear_custom_color", "column"), &TreeItem::clear_custom_color);
ClassDB::bind_method(D_METHOD("get_custom_color", "column"), &TreeItem::get_custom_color);
+ ClassDB::bind_method(D_METHOD("clear_custom_color", "column"), &TreeItem::clear_custom_color);
+
+ ClassDB::bind_method(D_METHOD("set_custom_font", "column", "font"), &TreeItem::set_custom_font);
+ ClassDB::bind_method(D_METHOD("get_custom_font", "column"), &TreeItem::get_custom_font);
ClassDB::bind_method(D_METHOD("set_custom_bg_color", "column", "color", "just_outline"), &TreeItem::set_custom_bg_color, DEFVAL(false));
ClassDB::bind_method(D_METHOD("clear_custom_bg_color", "column"), &TreeItem::clear_custom_bg_color);
@@ -1372,6 +1384,7 @@ void Tree::update_column(int p_col) {
} else {
columns.write[p_col].text_buf->set_direction((TextServer::Direction)columns[p_col].text_direction);
}
+
columns.write[p_col].text_buf->add_string(columns[p_col].title, cache.font, cache.font_size, columns[p_col].opentype_features, (columns[p_col].language != "") ? columns[p_col].language : TranslationServer::get_singleton()->get_tool_locale());
}
@@ -1416,7 +1429,14 @@ void Tree::update_item_cell(TreeItem *p_item, int p_col) {
} else {
p_item->cells.write[p_col].text_buf->set_direction((TextServer::Direction)p_item->cells[p_col].text_direction);
}
- p_item->cells.write[p_col].text_buf->add_string(valtext, cache.font, cache.font_size, p_item->cells[p_col].opentype_features, (p_item->cells[p_col].language != "") ? p_item->cells[p_col].language : TranslationServer::get_singleton()->get_tool_locale());
+
+ Ref<Font> font;
+ if (p_item->cells[p_col].custom_font.is_valid()) {
+ font = p_item->cells[p_col].custom_font;
+ } else {
+ font = cache.font;
+ }
+ p_item->cells.write[p_col].text_buf->add_string(valtext, font, cache.font_size, p_item->cells[p_col].opentype_features, (p_item->cells[p_col].language != "") ? p_item->cells[p_col].language : TranslationServer::get_singleton()->get_tool_locale());
TS->shaped_text_set_bidi_override(p_item->cells[p_col].text_buf->get_rid(), structured_text_parser(p_item->cells[p_col].st_parser, p_item->cells[p_col].st_args, valtext));
p_item->cells.write[p_col].dirty = false;
}
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index c0948f1b80..5176d01497 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -112,6 +112,8 @@ private:
Vector<Button> buttons;
+ Ref<Font> custom_font;
+
Cell() {
text_buf.instance();
}
@@ -291,6 +293,9 @@ public:
Color get_custom_color(int p_column) const;
void clear_custom_color(int p_column);
+ void set_custom_font(int p_column, const Ref<Font> &p_font);
+ Ref<Font> get_custom_font(int p_column) const;
+
void set_custom_bg_color(int p_column, const Color &p_color, bool p_bg_outline = false);
void clear_custom_bg_color(int p_column);
Color get_custom_bg_color(int p_column) const;
diff --git a/scene/main/http_request.h b/scene/main/http_request.h
index 92b0ff28e9..22e822253f 100644
--- a/scene/main/http_request.h
+++ b/scene/main/http_request.h
@@ -31,8 +31,8 @@
#ifndef HTTPREQUEST_H
#define HTTPREQUEST_H
+#include "core/io/file_access.h"
#include "core/io/http_client.h"
-#include "core/os/file_access.h"
#include "core/os/thread.h"
#include "core/templates/safe_refcount.h"
#include "node.h"
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index dc7057f339..622c271935 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -292,7 +292,7 @@ void Node::_propagate_exit_tree() {
void Node::move_child(Node *p_child, int p_pos) {
ERR_FAIL_NULL(p_child);
- ERR_FAIL_INDEX_MSG(p_pos, data.children.size() + 1, "Invalid new child position: " + itos(p_pos) + ".");
+ ERR_FAIL_INDEX_MSG(p_pos, data.children.size() + 1, vformat("Invalid new child position: %d.", p_pos));
ERR_FAIL_COND_MSG(p_child->data.parent != this, "Child is not a child of this node.");
ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, move_child() failed. Consider using call_deferred(\"move_child\") instead (or \"popup\" if this is from a popup).");
@@ -491,36 +491,24 @@ bool Node::is_network_master() const {
/***** RPC CONFIG ********/
-uint16_t Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_mode) {
- uint16_t mid = get_node_rpc_method_id(p_method);
- if (mid == UINT16_MAX) {
- // It's new
- NetData nd;
- nd.name = p_method;
- nd.mode = p_mode;
- data.rpc_methods.push_back(nd);
- return ((uint16_t)data.rpc_methods.size() - 1) | (1 << 15);
- } else {
- int c_mid = (~(1 << 15)) & mid;
- data.rpc_methods.write[c_mid].mode = p_mode;
- return mid;
- }
-}
-
-uint16_t Node::rset_config(const StringName &p_property, MultiplayerAPI::RPCMode p_mode) {
- uint16_t pid = get_node_rset_property_id(p_property);
- if (pid == UINT16_MAX) {
- // It's new
- NetData nd;
- nd.name = p_property;
- nd.mode = p_mode;
- data.rpc_properties.push_back(nd);
- return ((uint16_t)data.rpc_properties.size() - 1) | (1 << 15);
- } else {
- int c_pid = (~(1 << 15)) & pid;
- data.rpc_properties.write[c_pid].mode = p_mode;
- return pid;
+uint16_t Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_rpc_mode, NetworkedMultiplayerPeer::TransferMode p_transfer_mode, int p_channel) {
+ for (int i = 0; i < data.rpc_methods.size(); i++) {
+ if (data.rpc_methods[i].name == p_method) {
+ MultiplayerAPI::RPCConfig &nd = data.rpc_methods.write[i];
+ nd.rpc_mode = p_rpc_mode;
+ nd.transfer_mode = p_transfer_mode;
+ nd.channel = p_channel;
+ return i | (1 << 15);
+ }
}
+ // New method
+ MultiplayerAPI::RPCConfig nd;
+ nd.name = p_method;
+ nd.rpc_mode = p_rpc_mode;
+ nd.transfer_mode = p_transfer_mode;
+ nd.channel = p_channel;
+ data.rpc_methods.push_back(nd);
+ return ((uint16_t)data.rpc_methods.size() - 1) | (1 << 15);
}
/***** RPC FUNCTIONS ********/
@@ -536,7 +524,7 @@ void Node::rpc(const StringName &p_method, VARIANT_ARG_DECLARE) {
argc++;
}
- rpcp(0, false, p_method, argptr, argc);
+ rpcp(0, p_method, argptr, argc);
}
void Node::rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_DECLARE) {
@@ -550,35 +538,7 @@ void Node::rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_DECLARE
argc++;
}
- rpcp(p_peer_id, false, p_method, argptr, argc);
-}
-
-void Node::rpc_unreliable(const StringName &p_method, VARIANT_ARG_DECLARE) {
- VARIANT_ARGPTRS;
-
- int argc = 0;
- for (int i = 0; i < VARIANT_ARG_MAX; i++) {
- if (argptr[i]->get_type() == Variant::NIL) {
- break;
- }
- argc++;
- }
-
- rpcp(0, true, p_method, argptr, argc);
-}
-
-void Node::rpc_unreliable_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_DECLARE) {
- VARIANT_ARGPTRS;
-
- int argc = 0;
- for (int i = 0; i < VARIANT_ARG_MAX; i++) {
- if (argptr[i]->get_type() == Variant::NIL) {
- break;
- }
- argc++;
- }
-
- rpcp(p_peer_id, true, p_method, argptr, argc);
+ rpcp(p_peer_id, p_method, argptr, argc);
}
Variant Node::_rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
@@ -597,7 +557,7 @@ Variant Node::_rpc_bind(const Variant **p_args, int p_argcount, Callable::CallEr
StringName method = *p_args[0];
- rpcp(0, false, method, &p_args[1], p_argcount - 1);
+ rpcp(0, method, &p_args[1], p_argcount - 1);
r_error.error = Callable::CallError::CALL_OK;
return Variant();
@@ -627,92 +587,17 @@ Variant Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::Cal
int peer_id = *p_args[0];
StringName method = *p_args[1];
- rpcp(peer_id, false, method, &p_args[2], p_argcount - 2);
-
- r_error.error = Callable::CallError::CALL_OK;
- return Variant();
-}
-
-Variant Node::_rpc_unreliable_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
- if (p_argcount < 1) {
- r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
- r_error.argument = 1;
- return Variant();
- }
-
- if (p_args[0]->get_type() != Variant::STRING_NAME) {
- r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
- r_error.argument = 0;
- r_error.expected = Variant::STRING_NAME;
- return Variant();
- }
-
- StringName method = *p_args[0];
-
- rpcp(0, true, method, &p_args[1], p_argcount - 1);
+ rpcp(peer_id, method, &p_args[2], p_argcount - 2);
r_error.error = Callable::CallError::CALL_OK;
return Variant();
}
-Variant Node::_rpc_unreliable_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
- if (p_argcount < 2) {
- r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
- r_error.argument = 2;
- return Variant();
- }
-
- if (p_args[0]->get_type() != Variant::INT) {
- r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
- r_error.argument = 0;
- r_error.expected = Variant::INT;
- return Variant();
- }
-
- if (p_args[1]->get_type() != Variant::STRING_NAME) {
- r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
- r_error.argument = 1;
- r_error.expected = Variant::STRING_NAME;
- return Variant();
- }
-
- int peer_id = *p_args[0];
- StringName method = *p_args[1];
-
- rpcp(peer_id, true, method, &p_args[2], p_argcount - 2);
-
- r_error.error = Callable::CallError::CALL_OK;
- return Variant();
-}
-
-void Node::rpcp(int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) {
+void Node::rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {
ERR_FAIL_COND(!is_inside_tree());
- get_multiplayer()->rpcp(this, p_peer_id, p_unreliable, p_method, p_arg, p_argcount);
-}
-
-void Node::rsetp(int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value) {
- ERR_FAIL_COND(!is_inside_tree());
- get_multiplayer()->rsetp(this, p_peer_id, p_unreliable, p_property, p_value);
-}
-
-/******** RSET *********/
-void Node::rset(const StringName &p_property, const Variant &p_value) {
- rsetp(0, false, p_property, p_value);
-}
-
-void Node::rset_id(int p_peer_id, const StringName &p_property, const Variant &p_value) {
- rsetp(p_peer_id, false, p_property, p_value);
-}
-
-void Node::rset_unreliable(const StringName &p_property, const Variant &p_value) {
- rsetp(0, true, p_property, p_value);
+ get_multiplayer()->rpcp(this, p_peer_id, true, p_method, p_arg, p_argcount);
}
-void Node::rset_unreliable_id(int p_peer_id, const StringName &p_property, const Variant &p_value) {
- rsetp(p_peer_id, true, p_property, p_value);
-}
-
-//////////// end of rpc
Ref<MultiplayerAPI> Node::get_multiplayer() const {
if (multiplayer.is_valid()) {
return multiplayer;
@@ -731,99 +616,11 @@ void Node::set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer) {
multiplayer = p_multiplayer;
}
-uint16_t Node::get_node_rpc_method_id(const StringName &p_method) const {
- for (int i = 0; i < data.rpc_methods.size(); i++) {
- if (data.rpc_methods[i].name == p_method) {
- // Returns `i` with the high bit set to 1 so we know that this id comes
- // from the node and not the script.
- return i | (1 << 15);
- }
- }
- return UINT16_MAX;
-}
-
-StringName Node::get_node_rpc_method(const uint16_t p_rpc_method_id) const {
- // Make sure this is a node generated ID.
- if (((1 << 15) & p_rpc_method_id) > 0) {
- int mid = (~(1 << 15)) & p_rpc_method_id;
- if (mid < data.rpc_methods.size()) {
- return data.rpc_methods[mid].name;
- }
- }
- return StringName();
+Vector<MultiplayerAPI::RPCConfig> Node::get_node_rpc_methods() const {
+ return data.rpc_methods;
}
-MultiplayerAPI::RPCMode Node::get_node_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
- // Make sure this is a node generated ID.
- if (((1 << 15) & p_rpc_method_id) > 0) {
- int mid = (~(1 << 15)) & p_rpc_method_id;
- if (mid < data.rpc_methods.size()) {
- return data.rpc_methods[mid].mode;
- }
- }
- return MultiplayerAPI::RPC_MODE_DISABLED;
-}
-
-MultiplayerAPI::RPCMode Node::get_node_rpc_mode(const StringName &p_method) const {
- return get_node_rpc_mode_by_id(get_node_rpc_method_id(p_method));
-}
-
-uint16_t Node::get_node_rset_property_id(const StringName &p_property) const {
- for (int i = 0; i < data.rpc_properties.size(); i++) {
- if (data.rpc_properties[i].name == p_property) {
- // Returns `i` with the high bit set to 1 so we know that this id comes
- // from the node and not the script.
- return i | (1 << 15);
- }
- }
- return UINT16_MAX;
-}
-
-StringName Node::get_node_rset_property(const uint16_t p_rset_property_id) const {
- // Make sure this is a node generated ID.
- if (((1 << 15) & p_rset_property_id) > 0) {
- int mid = (~(1 << 15)) & p_rset_property_id;
- if (mid < data.rpc_properties.size()) {
- return data.rpc_properties[mid].name;
- }
- }
- return StringName();
-}
-
-MultiplayerAPI::RPCMode Node::get_node_rset_mode_by_id(const uint16_t p_rset_property_id) const {
- if (((1 << 15) & p_rset_property_id) > 0) {
- int mid = (~(1 << 15)) & p_rset_property_id;
- if (mid < data.rpc_properties.size()) {
- return data.rpc_properties[mid].mode;
- }
- }
- return MultiplayerAPI::RPC_MODE_DISABLED;
-}
-
-MultiplayerAPI::RPCMode Node::get_node_rset_mode(const StringName &p_property) const {
- return get_node_rset_mode_by_id(get_node_rset_property_id(p_property));
-}
-
-String Node::get_rpc_md5() const {
- String rpc_list;
- for (int i = 0; i < data.rpc_methods.size(); i += 1) {
- rpc_list += String(data.rpc_methods[i].name);
- }
- for (int i = 0; i < data.rpc_properties.size(); i += 1) {
- rpc_list += String(data.rpc_properties[i].name);
- }
- if (get_script_instance()) {
- Vector<ScriptNetData> rpc = get_script_instance()->get_rpc_methods();
- for (int i = 0; i < rpc.size(); i += 1) {
- rpc_list += String(rpc[i].name);
- }
- rpc = get_script_instance()->get_rset_properties();
- for (int i = 0; i < rpc.size(); i += 1) {
- rpc_list += String(rpc[i].name);
- }
- }
- return rpc_list.md5_text();
-}
+//////////// end of rpc
bool Node::can_process_notification(int p_what) const {
switch (p_what) {
@@ -1240,8 +1037,11 @@ void Node::_add_child_nocheck(Node *p_child, const StringName &p_name) {
void Node::add_child(Node *p_child, bool p_legible_unique_name) {
ERR_FAIL_NULL(p_child);
- ERR_FAIL_COND_MSG(p_child == this, "Can't add child '" + p_child->get_name() + "' to itself."); // adding to itself!
- ERR_FAIL_COND_MSG(p_child->data.parent, "Can't add child '" + p_child->get_name() + "' to '" + get_name() + "', already has a parent '" + p_child->data.parent->get_name() + "'."); //Fail if node has a parent
+ ERR_FAIL_COND_MSG(p_child == this, vformat("Can't add child '%s' to itself.", p_child->get_name())); // adding to itself!
+ ERR_FAIL_COND_MSG(p_child->data.parent, vformat("Can't add child '%s' to '%s', already has a parent '%s'.", p_child->get_name(), get_name(), p_child->data.parent->get_name())); //Fail if node has a parent
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND_MSG(p_child->is_a_parent_of(this), vformat("Can't add child '%s' to '%s' as it would result in a cyclic dependency since '%s' is already a parent of '%s'.", p_child->get_name(), get_name(), p_child->get_name(), get_name()));
+#endif
ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, add_node() failed. Consider using call_deferred(\"add_child\", child) instead.");
/* Validate name */
@@ -1252,7 +1052,7 @@ void Node::add_child(Node *p_child, bool p_legible_unique_name) {
void Node::add_sibling(Node *p_sibling, bool p_legible_unique_name) {
ERR_FAIL_NULL(p_sibling);
- ERR_FAIL_COND_MSG(p_sibling == this, "Can't add sibling '" + p_sibling->get_name() + "' to itself."); // adding to itself!
+ ERR_FAIL_COND_MSG(p_sibling == this, vformat("Can't add sibling '%s' to itself.", p_sibling->get_name())); // adding to itself!
ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, add_sibling() failed. Consider using call_deferred(\"add_sibling\", sibling) instead.");
get_parent()->add_child(p_sibling, p_legible_unique_name);
@@ -1307,7 +1107,7 @@ void Node::remove_child(Node *p_child) {
}
}
- ERR_FAIL_COND_MSG(idx == -1, "Cannot remove child node " + p_child->get_name() + " as it is not a child of this node.");
+ ERR_FAIL_COND_MSG(idx == -1, vformat("Cannot remove child node '%s' as it is not a child of this node.", p_child->get_name()));
//ERR_FAIL_COND( p_child->data.blocked > 0 );
//if (data.scene) { does not matter
@@ -2391,7 +2191,7 @@ void Node::_replace_connections_target(Node *p_new_target) {
if (c.flags & CONNECT_PERSIST) {
c.signal.get_object()->disconnect(c.signal.get_name(), Callable(this, c.callable.get_method()));
bool valid = p_new_target->has_method(c.callable.get_method()) || Ref<Script>(p_new_target->get_script()).is_null() || Ref<Script>(p_new_target->get_script())->has_method(c.callable.get_method());
- ERR_CONTINUE_MSG(!valid, "Attempt to connect signal '" + c.signal.get_object()->get_class() + "." + c.signal.get_name() + "' to nonexistent method '" + c.callable.get_object()->get_class() + "." + c.callable.get_method() + "'.");
+ ERR_CONTINUE_MSG(!valid, vformat("Attempt to connect signal '%s.%s' to nonexistent method '%s.%s'.", c.signal.get_object()->get_class(), c.signal.get_name(), c.callable.get_object()->get_class(), c.callable.get_method()));
c.signal.get_object()->connect(c.signal.get_name(), Callable(p_new_target, c.callable.get_method()), c.binds, c.flags);
}
}
@@ -2776,8 +2576,7 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_multiplayer"), &Node::get_multiplayer);
ClassDB::bind_method(D_METHOD("get_custom_multiplayer"), &Node::get_custom_multiplayer);
ClassDB::bind_method(D_METHOD("set_custom_multiplayer", "api"), &Node::set_custom_multiplayer);
- ClassDB::bind_method(D_METHOD("rpc_config", "method", "mode"), &Node::rpc_config);
- ClassDB::bind_method(D_METHOD("rset_config", "property", "mode"), &Node::rset_config);
+ ClassDB::bind_method(D_METHOD("rpc_config", "method", "rpc_mode", "transfer_mode", "channel"), &Node::rpc_config, DEFVAL(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE), DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_editor_description", "editor_description"), &Node::set_editor_description);
ClassDB::bind_method(D_METHOD("get_editor_description"), &Node::get_editor_description);
@@ -2794,22 +2593,13 @@ void Node::_bind_methods() {
mi.name = "rpc";
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc", &Node::_rpc_bind, mi);
- mi.name = "rpc_unreliable";
- ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc_unreliable", &Node::_rpc_unreliable_bind, mi);
mi.arguments.push_front(PropertyInfo(Variant::INT, "peer_id"));
mi.name = "rpc_id";
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc_id", &Node::_rpc_id_bind, mi);
- mi.name = "rpc_unreliable_id";
- ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc_unreliable_id", &Node::_rpc_unreliable_id_bind, mi);
}
- ClassDB::bind_method(D_METHOD("rset", "property", "value"), &Node::rset);
- ClassDB::bind_method(D_METHOD("rset_id", "peer_id", "property", "value"), &Node::rset_id);
- ClassDB::bind_method(D_METHOD("rset_unreliable", "property", "value"), &Node::rset_unreliable);
- ClassDB::bind_method(D_METHOD("rset_unreliable_id", "peer_id", "property", "value"), &Node::rset_unreliable_id);
-
ClassDB::bind_method(D_METHOD("update_configuration_warnings"), &Node::update_configuration_warnings);
BIND_CONSTANT(NOTIFICATION_ENTER_TREE);
@@ -2830,6 +2620,9 @@ void Node::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
BIND_CONSTANT(NOTIFICATION_POST_ENTER_TREE);
+ BIND_CONSTANT(NOTIFICATION_EDITOR_PRE_SAVE);
+ BIND_CONSTANT(NOTIFICATION_EDITOR_POST_SAVE);
+
BIND_CONSTANT(NOTIFICATION_WM_MOUSE_ENTER);
BIND_CONSTANT(NOTIFICATION_WM_MOUSE_EXIT);
BIND_CONSTANT(NOTIFICATION_WM_WINDOW_FOCUS_IN);
diff --git a/scene/main/node.h b/scene/main/node.h
index 6ca2317d9e..e7b36f351b 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -80,11 +80,6 @@ private:
SceneTree::Group *group = nullptr;
};
- struct NetData {
- StringName name;
- MultiplayerAPI::RPCMode mode = MultiplayerAPI::RPCMode::RPC_MODE_DISABLED;
- };
-
struct Data {
String filename;
Ref<SceneState> instance_state;
@@ -116,8 +111,7 @@ private:
Node *process_owner = nullptr;
int network_master = 1; // Server by default.
- Vector<NetData> rpc_methods;
- Vector<NetData> rpc_properties;
+ Vector<MultiplayerAPI::RPCConfig> rpc_methods;
// Variables used to properly sort the node when processing, ignored otherwise.
// TODO: Should move all the stuff below to bits.
@@ -179,9 +173,7 @@ private:
Array _get_groups() const;
Variant _rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
- Variant _rpc_unreliable_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
Variant _rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
- Variant _rpc_unreliable_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
friend class SceneTree;
@@ -253,6 +245,10 @@ public:
NOTIFICATION_APPLICATION_FOCUS_IN = MainLoop::NOTIFICATION_APPLICATION_FOCUS_IN,
NOTIFICATION_APPLICATION_FOCUS_OUT = MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT,
NOTIFICATION_TEXT_SERVER_CHANGED = MainLoop::NOTIFICATION_TEXT_SERVER_CHANGED,
+
+ // Editor specific node notifications
+ NOTIFICATION_EDITOR_PRE_SAVE = 9001,
+ NOTIFICATION_EDITOR_POST_SAVE = 9002,
};
/* NODE/TREE */
@@ -425,42 +421,17 @@ public:
int get_network_master() const;
bool is_network_master() const;
- uint16_t rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_mode); // config a local method for RPC
- uint16_t rset_config(const StringName &p_property, MultiplayerAPI::RPCMode p_mode); // config a local property for RPC
+ uint16_t rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_rpc_mode, NetworkedMultiplayerPeer::TransferMode p_transfer_mode, int p_channel = 0); // config a local method for RPC
+ Vector<MultiplayerAPI::RPCConfig> get_node_rpc_methods() const;
- void rpc(const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode
- void rpc_unreliable(const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode
- void rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode
- void rpc_unreliable_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode
-
- void rset(const StringName &p_property, const Variant &p_value); //remote set call, honors RPCMode
- void rset_unreliable(const StringName &p_property, const Variant &p_value); //remote set call, honors RPCMode
- void rset_id(int p_peer_id, const StringName &p_property, const Variant &p_value); //remote set call, honors RPCMode
- void rset_unreliable_id(int p_peer_id, const StringName &p_property, const Variant &p_value); //remote set call, honors RPCMode
-
- void rpcp(int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount);
- void rsetp(int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value);
+ void rpc(const StringName &p_method, VARIANT_ARG_LIST); // RPC, honors RPCMode, TransferMode, channel
+ void rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_LIST); // RPC to specific peer(s), honors RPCMode, TransferMode, channel
+ void rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount);
Ref<MultiplayerAPI> get_multiplayer() const;
Ref<MultiplayerAPI> get_custom_multiplayer() const;
void set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer);
- /// Returns the rpc method ID, otherwise UINT32_MAX
- uint16_t get_node_rpc_method_id(const StringName &p_method) const;
- StringName get_node_rpc_method(const uint16_t p_rpc_method_id) const;
- MultiplayerAPI::RPCMode get_node_rpc_mode_by_id(const uint16_t p_rpc_method_id) const;
- MultiplayerAPI::RPCMode get_node_rpc_mode(const StringName &p_method) const;
-
- /// Returns the rpc property ID, otherwise UINT32_MAX
- uint16_t get_node_rset_property_id(const StringName &p_property) const;
- StringName get_node_rset_property(const uint16_t p_rset_property_id) const;
- MultiplayerAPI::RPCMode get_node_rset_mode_by_id(const uint16_t p_rpc_method_id) const;
- MultiplayerAPI::RPCMode get_node_rset_mode(const StringName &p_property) const;
-
- /// Can be used to check if the rpc methods and the rset properties are the
- /// same across the peers.
- String get_rpc_md5() const;
-
Node();
~Node();
};
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 3e08f86fc9..e4ba93feec 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -33,10 +33,10 @@
#include "core/config/project_settings.h"
#include "core/debugger/engine_debugger.h"
#include "core/input/input.h"
+#include "core/io/dir_access.h"
#include "core/io/marshalls.h"
#include "core/io/resource_loader.h"
#include "core/object/message_queue.h"
-#include "core/os/dir_access.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/string/print_string.h"
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index a2f2adb8f8..78c4c14e97 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -48,8 +48,8 @@ class Material;
class Mesh;
class SceneDebugger;
-class SceneTreeTimer : public Reference {
- GDCLASS(SceneTreeTimer, Reference);
+class SceneTreeTimer : public RefCounted {
+ GDCLASS(SceneTreeTimer, RefCounted);
float time_left = 0.0;
bool process_always = true;
diff --git a/scene/main/shader_globals_override.cpp b/scene/main/shader_globals_override.cpp
index cb3b2cb392..3d65c12cb7 100644
--- a/scene/main/shader_globals_override.cpp
+++ b/scene/main/shader_globals_override.cpp
@@ -169,7 +169,7 @@ void ShaderGlobalsOverride::_get_property_list(List<PropertyInfo> *p_list) const
pinfo.type = Variant::TRANSFORM2D;
} break;
case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
- pinfo.type = Variant::TRANSFORM;
+ pinfo.type = Variant::TRANSFORM3D;
} break;
case RS::GLOBAL_VAR_TYPE_MAT4: {
pinfo.type = Variant::PACKED_INT32_ARRAY;
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 77667cf188..425fbf0d6a 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -188,17 +188,12 @@ void Viewport::update_worlds() {
return;
}
- Rect2 abstracted_rect = Rect2(Vector2(), get_visible_rect().size);
- Rect2 xformed_rect = (global_canvas_transform * canvas_transform).affine_inverse().xform(abstracted_rect);
- find_world_2d()->_update_viewport(this, xformed_rect);
- find_world_2d()->_update();
-
find_world_3d()->_update(get_tree()->get_frame());
}
void Viewport::_collision_object_input_event(CollisionObject3D *p_object, Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) {
- Transform object_transform = p_object->get_global_transform();
- Transform camera_transform = p_camera->get_global_transform();
+ Transform3D object_transform = p_object->get_global_transform();
+ Transform3D camera_transform = p_camera->get_global_transform();
ObjectID id = p_object->get_instance_id();
//avoid sending the fake event unnecessarily if nothing really changed in the context
@@ -441,8 +436,6 @@ void Viewport::_notification(int p_what) {
_update_listener();
_update_listener_2d();
- find_world_2d()->_register_viewport(this, Rect2());
-
add_to_group("_viewports");
if (get_tree()->is_debugging_collisions_hint()) {
//2D
@@ -499,9 +492,6 @@ void Viewport::_notification(int p_what) {
} break;
case NOTIFICATION_EXIT_TREE: {
_gui_cancel_tooltip();
- if (world_2d.is_valid()) {
- world_2d->_remove_viewport(this);
- }
RenderingServer::get_singleton()->viewport_set_scenario(viewport, RID());
RenderingServer::get_singleton()->viewport_remove_canvas(viewport, current_canvas);
@@ -553,7 +543,7 @@ void Viewport::_notification(int p_what) {
RS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, point_count);
for (int i = 0; i < point_count; i++) {
- Transform point_transform;
+ Transform3D point_transform;
point_transform.origin = points[i];
RS::get_singleton()->multimesh_instance_set_transform(contact_3d_debug_multimesh, i, point_transform);
}
@@ -1156,7 +1146,6 @@ void Viewport::set_world_2d(const Ref<World2D> &p_world_2d) {
}
if (is_inside_tree()) {
- find_world_2d()->_remove_viewport(this);
RenderingServer::get_singleton()->viewport_remove_canvas(viewport, current_canvas);
}
@@ -1172,7 +1161,6 @@ void Viewport::set_world_2d(const Ref<World2D> &p_world_2d) {
if (is_inside_tree()) {
current_canvas = find_world_2d()->get_canvas();
RenderingServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas);
- find_world_2d()->_register_viewport(this, Rect2());
}
}
@@ -1341,19 +1329,19 @@ bool Viewport::is_camera_override_enabled() const {
return camera_override;
}
-void Viewport::set_camera_override_transform(const Transform &p_transform) {
+void Viewport::set_camera_override_transform(const Transform3D &p_transform) {
if (camera_override) {
camera_override.transform = p_transform;
RenderingServer::get_singleton()->camera_set_transform(camera_override.rid, p_transform);
}
}
-Transform Viewport::get_camera_override_transform() const {
+Transform3D Viewport::get_camera_override_transform() const {
if (camera_override) {
return camera_override.transform;
}
- return Transform();
+ return Transform3D();
}
void Viewport::set_camera_override_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) {
@@ -2547,6 +2535,8 @@ void Viewport::_gui_remove_control(Control *p_control) {
}
Window *Viewport::get_base_window() const {
+ ERR_FAIL_COND_V(!is_inside_tree(), nullptr);
+
Viewport *v = const_cast<Viewport *>(this);
Window *w = Object::cast_to<Window>(v);
while (!w) {
@@ -3336,6 +3326,7 @@ bool Viewport::is_input_handled() const {
return local_input_handled;
} else {
const Viewport *vp = this;
+ ERR_FAIL_COND_V(!is_inside_tree(), false);
while (true) {
if (Object::cast_to<Window>(vp)) {
break;
@@ -3669,9 +3660,9 @@ void Viewport::_bind_methods() {
BIND_ENUM_CONSTANT(DEBUG_DRAW_OVERDRAW);
BIND_ENUM_CONSTANT(DEBUG_DRAW_WIREFRAME);
BIND_ENUM_CONSTANT(DEBUG_DRAW_NORMAL_BUFFER);
- BIND_ENUM_CONSTANT(DEBUG_DRAW_GI_PROBE_ALBEDO);
- BIND_ENUM_CONSTANT(DEBUG_DRAW_GI_PROBE_LIGHTING);
- BIND_ENUM_CONSTANT(DEBUG_DRAW_GI_PROBE_EMISSION);
+ BIND_ENUM_CONSTANT(DEBUG_DRAW_VOXEL_GI_ALBEDO);
+ BIND_ENUM_CONSTANT(DEBUG_DRAW_VOXEL_GI_LIGHTING);
+ BIND_ENUM_CONSTANT(DEBUG_DRAW_VOXEL_GI_EMISSION);
BIND_ENUM_CONSTANT(DEBUG_DRAW_SHADOW_ATLAS);
BIND_ENUM_CONSTANT(DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS);
BIND_ENUM_CONSTANT(DEBUG_DRAW_SCENE_LUMINANCE);
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index a55df4fbc2..2d7f5101c2 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -130,9 +130,9 @@ public:
DEBUG_DRAW_OVERDRAW,
DEBUG_DRAW_WIREFRAME,
DEBUG_DRAW_NORMAL_BUFFER,
- DEBUG_DRAW_GI_PROBE_ALBEDO,
- DEBUG_DRAW_GI_PROBE_LIGHTING,
- DEBUG_DRAW_GI_PROBE_EMISSION,
+ DEBUG_DRAW_VOXEL_GI_ALBEDO,
+ DEBUG_DRAW_VOXEL_GI_LIGHTING,
+ DEBUG_DRAW_VOXEL_GI_EMISSION,
DEBUG_DRAW_SHADOW_ATLAS,
DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS,
DEBUG_DRAW_SCENE_LUMINANCE,
@@ -193,7 +193,7 @@ private:
Set<Listener3D *> listeners;
struct CameraOverrideData {
- Transform transform;
+ Transform3D transform;
enum Projection {
PROJECTION_PERSPECTIVE,
PROJECTION_ORTHOGONAL
@@ -254,8 +254,8 @@ private:
List<Ref<InputEvent>> physics_picking_events;
ObjectID physics_object_capture;
ObjectID physics_object_over;
- Transform physics_last_object_transform;
- Transform physics_last_camera_transform;
+ Transform3D physics_last_object_transform;
+ Transform3D physics_last_camera_transform;
ObjectID physics_last_id;
bool physics_has_last_mousepos = false;
Vector2 physics_last_mousepos = Vector2(Math_INF, Math_INF);
@@ -493,8 +493,8 @@ public:
void enable_camera_override(bool p_enable);
bool is_camera_override_enabled() const;
- void set_camera_override_transform(const Transform &p_transform);
- Transform get_camera_override_transform() const;
+ void set_camera_override_transform(const Transform3D &p_transform);
+ Transform3D get_camera_override_transform() const;
void set_camera_override_perspective(float p_fovy_degrees, float p_z_near, float p_z_far);
void set_camera_override_orthogonal(float p_size, float p_z_near, float p_z_far);
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index e8ee4cb9fc..332976a18d 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -55,6 +55,7 @@
#include "scene/2d/parallax_background.h"
#include "scene/2d/parallax_layer.h"
#include "scene/2d/path_2d.h"
+#include "scene/2d/physical_bone_2d.h"
#include "scene/2d/physics_body_2d.h"
#include "scene/2d/polygon_2d.h"
#include "scene/2d/position_2d.h"
@@ -65,7 +66,6 @@
#include "scene/2d/tile_map.h"
#include "scene/2d/touch_screen_button.h"
#include "scene/2d/visibility_notifier_2d.h"
-#include "scene/2d/y_sort.h"
#include "scene/animation/animation_blend_space_1d.h"
#include "scene/animation/animation_blend_space_2d.h"
#include "scene/animation/animation_blend_tree.h"
@@ -161,6 +161,15 @@
#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/resource_format_text.h"
#include "scene/resources/segment_shape_2d.h"
+#include "scene/resources/skeleton_modification_2d.h"
+#include "scene/resources/skeleton_modification_2d_ccdik.h"
+#include "scene/resources/skeleton_modification_2d_fabrik.h"
+#include "scene/resources/skeleton_modification_2d_jiggle.h"
+#include "scene/resources/skeleton_modification_2d_lookat.h"
+#include "scene/resources/skeleton_modification_2d_physicalbones.h"
+#include "scene/resources/skeleton_modification_2d_stackholder.h"
+#include "scene/resources/skeleton_modification_2d_twoboneik.h"
+#include "scene/resources/skeleton_modification_stack_2d.h"
#include "scene/resources/sky.h"
#include "scene/resources/sky_material.h"
#include "scene/resources/sphere_shape_3d.h"
@@ -174,33 +183,29 @@
#include "scene/resources/video_stream.h"
#include "scene/resources/visual_shader.h"
#include "scene/resources/visual_shader_nodes.h"
+#include "scene/resources/visual_shader_particle_nodes.h"
#include "scene/resources/visual_shader_sdf_nodes.h"
#include "scene/resources/world_2d.h"
#include "scene/resources/world_3d.h"
#include "scene/resources/world_margin_shape_3d.h"
#include "scene/scene_string_names.h"
-// Needed by animation code, so keep when 3D disabled.
-#include "scene/3d/node_3d.h"
-#include "scene/3d/skeleton_3d.h"
-
#include "scene/main/shader_globals_override.h"
#ifndef _3D_DISABLED
#include "scene/3d/area_3d.h"
#include "scene/3d/audio_stream_player_3d.h"
-#include "scene/3d/baked_lightmap.h"
#include "scene/3d/bone_attachment_3d.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/collision_polygon_3d.h"
#include "scene/3d/collision_shape_3d.h"
#include "scene/3d/cpu_particles_3d.h"
#include "scene/3d/decal.h"
-#include "scene/3d/gi_probe.h"
#include "scene/3d/gpu_particles_3d.h"
#include "scene/3d/gpu_particles_collision_3d.h"
#include "scene/3d/immediate_geometry_3d.h"
#include "scene/3d/light_3d.h"
+#include "scene/3d/lightmap_gi.h"
#include "scene/3d/lightmap_probe.h"
#include "scene/3d/listener_3d.h"
#include "scene/3d/mesh_instance_3d.h"
@@ -208,6 +213,7 @@
#include "scene/3d/navigation_agent_3d.h"
#include "scene/3d/navigation_obstacle_3d.h"
#include "scene/3d/navigation_region_3d.h"
+#include "scene/3d/node_3d.h"
#include "scene/3d/occluder_instance_3d.h"
#include "scene/3d/path_3d.h"
#include "scene/3d/physics_body_3d.h"
@@ -217,12 +223,14 @@
#include "scene/3d/ray_cast_3d.h"
#include "scene/3d/reflection_probe.h"
#include "scene/3d/remote_transform_3d.h"
+#include "scene/3d/skeleton_3d.h"
#include "scene/3d/skeleton_ik_3d.h"
#include "scene/3d/soft_body_3d.h"
#include "scene/3d/spring_arm_3d.h"
#include "scene/3d/sprite_3d.h"
#include "scene/3d/vehicle_body_3d.h"
#include "scene/3d/visibility_notifier_3d.h"
+#include "scene/3d/voxel_gi.h"
#include "scene/3d/world_environment.h"
#include "scene/3d/xr_nodes.h"
#include "scene/resources/environment.h"
@@ -395,14 +403,7 @@ void register_scene_types() {
AcceptDialog::set_swap_cancel_ok(swap_cancel_ok);
#endif
- /* REGISTER 3D */
-
- // Needed even with _3D_DISABLED as used in animation code.
- ClassDB::register_class<Node3D>();
- ClassDB::register_virtual_class<Node3DGizmo>();
- ClassDB::register_class<Skin>();
- ClassDB::register_virtual_class<SkinReference>();
- ClassDB::register_class<Skeleton3D>();
+ /* REGISTER ANIMATION */
ClassDB::register_class<AnimationPlayer>();
ClassDB::register_class<Tween>();
@@ -432,7 +433,14 @@ void register_scene_types() {
OS::get_singleton()->yield(); //may take time to init
+ /* REGISTER 3D */
+
#ifndef _3D_DISABLED
+ ClassDB::register_class<Node3D>();
+ ClassDB::register_virtual_class<Node3DGizmo>();
+ ClassDB::register_class<Skin>();
+ ClassDB::register_virtual_class<SkinReference>();
+ ClassDB::register_class<Skeleton3D>();
ClassDB::register_virtual_class<VisualInstance3D>();
ClassDB::register_virtual_class<GeometryInstance3D>();
ClassDB::register_class<Camera3D>();
@@ -455,10 +463,10 @@ void register_scene_types() {
ClassDB::register_class<SpotLight3D>();
ClassDB::register_class<ReflectionProbe>();
ClassDB::register_class<Decal>();
- ClassDB::register_class<GIProbe>();
- ClassDB::register_class<GIProbeData>();
- ClassDB::register_class<BakedLightmap>();
- ClassDB::register_class<BakedLightmapData>();
+ ClassDB::register_class<VoxelGI>();
+ ClassDB::register_class<VoxelGIData>();
+ ClassDB::register_class<LightmapGI>();
+ ClassDB::register_class<LightmapGIData>();
ClassDB::register_class<LightmapProbe>();
ClassDB::register_virtual_class<Lightmapper>();
ClassDB::register_class<GPUParticles3D>();
@@ -484,7 +492,7 @@ void register_scene_types() {
ClassDB::register_class<StaticBody3D>();
ClassDB::register_class<RigidBody3D>();
ClassDB::register_class<KinematicCollision3D>();
- ClassDB::register_class<KinematicBody3D>();
+ ClassDB::register_class<CharacterBody3D>();
ClassDB::register_class<SpringArm3D>();
ClassDB::register_class<PhysicalBone3D>();
@@ -553,6 +561,7 @@ void register_scene_types() {
ClassDB::register_class<VisualShaderNodeVectorFunc>();
ClassDB::register_class<VisualShaderNodeColorFunc>();
ClassDB::register_class<VisualShaderNodeTransformFunc>();
+ ClassDB::register_class<VisualShaderNodeUVFunc>();
ClassDB::register_class<VisualShaderNodeDotProduct>();
ClassDB::register_class<VisualShaderNodeVectorLen>();
ClassDB::register_class<VisualShaderNodeDeterminant>();
@@ -605,6 +614,17 @@ void register_scene_types() {
ClassDB::register_class<VisualShaderNodeTextureSDFNormal>();
ClassDB::register_class<VisualShaderNodeSDFRaymarch>();
+ ClassDB::register_class<VisualShaderNodeParticleOutput>();
+ ClassDB::register_virtual_class<VisualShaderNodeParticleEmitter>();
+ ClassDB::register_class<VisualShaderNodeParticleSphereEmitter>();
+ ClassDB::register_class<VisualShaderNodeParticleBoxEmitter>();
+ ClassDB::register_class<VisualShaderNodeParticleRingEmitter>();
+ ClassDB::register_class<VisualShaderNodeParticleMultiplyByAxisAngle>();
+ ClassDB::register_class<VisualShaderNodeParticleConeVelocity>();
+ ClassDB::register_class<VisualShaderNodeParticleRandomness>();
+ ClassDB::register_class<VisualShaderNodeParticleAccelerator>();
+ ClassDB::register_class<VisualShaderNodeParticleEmit>();
+
ClassDB::register_class<ShaderMaterial>();
ClassDB::register_virtual_class<CanvasItem>();
ClassDB::register_class<CanvasTexture>();
@@ -629,7 +649,7 @@ void register_scene_types() {
ClassDB::register_virtual_class<PhysicsBody2D>();
ClassDB::register_class<StaticBody2D>();
ClassDB::register_class<RigidBody2D>();
- ClassDB::register_class<KinematicBody2D>();
+ ClassDB::register_class<CharacterBody2D>();
ClassDB::register_class<KinematicCollision2D>();
ClassDB::register_class<Area2D>();
ClassDB::register_class<CollisionShape2D>();
@@ -645,7 +665,6 @@ void register_scene_types() {
ClassDB::register_class<DirectionalLight2D>();
ClassDB::register_class<LightOccluder2D>();
ClassDB::register_class<OccluderPolygon2D>();
- ClassDB::register_class<YSort>();
ClassDB::register_class<BackBufferCopy>();
OS::get_singleton()->yield(); //may take time to init
@@ -666,6 +685,18 @@ void register_scene_types() {
ClassDB::register_class<TouchScreenButton>();
ClassDB::register_class<RemoteTransform2D>();
+ ClassDB::register_class<SkeletonModificationStack2D>();
+ ClassDB::register_class<SkeletonModification2D>();
+ ClassDB::register_class<SkeletonModification2DLookAt>();
+ ClassDB::register_class<SkeletonModification2DCCDIK>();
+ ClassDB::register_class<SkeletonModification2DFABRIK>();
+ ClassDB::register_class<SkeletonModification2DJiggle>();
+ ClassDB::register_class<SkeletonModification2DTwoBoneIK>();
+ ClassDB::register_class<SkeletonModification2DStackHolder>();
+
+ ClassDB::register_class<PhysicalBone2D>();
+ ClassDB::register_class<SkeletonModification2DPhysicalBones>();
+
OS::get_singleton()->yield(); //may take time to init
/* REGISTER RESOURCES */
@@ -822,6 +853,11 @@ void register_scene_types() {
ClassDB::add_compatibility_class("ToolButton", "Button");
ClassDB::add_compatibility_class("Navigation3D", "Node3D");
ClassDB::add_compatibility_class("Navigation2D", "Node2D");
+ ClassDB::add_compatibility_class("YSort", "Node2D");
+ ClassDB::add_compatibility_class("GIProbe", "VoxelGI");
+ ClassDB::add_compatibility_class("GIProbeData", "VoxelGIData");
+ ClassDB::add_compatibility_class("BakedLightmap", "LightmapGI");
+ ClassDB::add_compatibility_class("BakedLightmapData", "LightmapGIData");
// Renamed in 4.0.
// Keep alphabetical ordering to easily locate classes and avoid duplicates.
@@ -867,7 +903,8 @@ void register_scene_types() {
ClassDB::add_compatibility_class("HingeJoint", "HingeJoint3D");
ClassDB::add_compatibility_class("ImmediateGeometry", "ImmediateGeometry3D");
ClassDB::add_compatibility_class("Joint", "Joint3D");
- ClassDB::add_compatibility_class("KinematicBody", "KinematicBody3D");
+ ClassDB::add_compatibility_class("KinematicBody", "CharacterBody3D");
+ ClassDB::add_compatibility_class("KinematicBody2D", "CharacterBody2D");
ClassDB::add_compatibility_class("KinematicCollision", "KinematicCollision3D");
ClassDB::add_compatibility_class("Light", "Light3D");
ClassDB::add_compatibility_class("Listener", "Listener3D");
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 6f64ac6d04..640ec50eb9 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -43,8 +43,8 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
if (tracks.size() == track && what == "type") {
String type = p_value;
- if (type == "transform") {
- add_track(TYPE_TRANSFORM);
+ if (type == "transform" || type == "transform3d") {
+ add_track(TYPE_TRANSFORM3D);
} else if (type == "value") {
add_track(TYPE_VALUE);
} else if (type == "method") {
@@ -75,7 +75,7 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
} else if (what == "enabled") {
track_set_enabled(track, p_value);
} else if (what == "keys" || what == "key_values") {
- if (track_get_type(track) == TYPE_TRANSFORM) {
+ if (track_get_type(track) == TYPE_TRANSFORM3D) {
TransformTrack *tt = static_cast<TransformTrack *>(tracks[track]);
Vector<float> values = p_value;
int vcount = values.size();
@@ -318,7 +318,7 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
ERR_FAIL_INDEX_V(track, tracks.size(), false);
if (what == "type") {
switch (track_get_type(track)) {
- case TYPE_TRANSFORM:
+ case TYPE_TRANSFORM3D:
r_ret = "transform";
break;
case TYPE_VALUE:
@@ -351,7 +351,7 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
} else if (what == "enabled") {
r_ret = track_is_enabled(track);
} else if (what == "keys") {
- if (track_get_type(track) == TYPE_TRANSFORM) {
+ if (track_get_type(track) == TYPE_TRANSFORM3D) {
Vector<float> keys;
int kk = track_get_key_count(track);
keys.resize(kk * 12);
@@ -361,7 +361,7 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
int idx = 0;
for (int i = 0; i < track_get_key_count(track); i++) {
Vector3 loc;
- Quat rot;
+ Quaternion rot;
Vector3 scale;
transform_track_get_key(track, i, &loc, &rot, &scale);
@@ -590,7 +590,7 @@ int Animation::add_track(TrackType p_type, int p_at_pos) {
}
switch (p_type) {
- case TYPE_TRANSFORM: {
+ case TYPE_TRANSFORM3D: {
TransformTrack *tt = memnew(TransformTrack);
tracks.insert(p_at_pos, tt);
} break;
@@ -628,7 +628,7 @@ void Animation::remove_track(int p_track) {
Track *t = tracks[p_track];
switch (t->type) {
- case TYPE_TRANSFORM: {
+ case TYPE_TRANSFORM3D: {
TransformTrack *tt = static_cast<TransformTrack *>(t);
_clear(tt->transforms);
@@ -671,7 +671,7 @@ int Animation::get_track_count() const {
}
Animation::TrackType Animation::track_get_type(int p_track) const {
- ERR_FAIL_INDEX_V(p_track, tracks.size(), TYPE_TRANSFORM);
+ ERR_FAIL_INDEX_V(p_track, tracks.size(), TYPE_TRANSFORM3D);
return tracks[p_track]->type;
}
@@ -773,12 +773,12 @@ void Animation::_clear(T &p_keys) {
p_keys.clear();
}
-Error Animation::transform_track_get_key(int p_track, int p_key, Vector3 *r_loc, Quat *r_rot, Vector3 *r_scale) const {
+Error Animation::transform_track_get_key(int p_track, int p_key, Vector3 *r_loc, Quaternion *r_rot, Vector3 *r_scale) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER);
Track *t = tracks[p_track];
TransformTrack *tt = static_cast<TransformTrack *>(t);
- ERR_FAIL_COND_V(t->type != TYPE_TRANSFORM, ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(t->type != TYPE_TRANSFORM3D, ERR_INVALID_PARAMETER);
ERR_FAIL_INDEX_V(p_key, tt->transforms.size(), ERR_INVALID_PARAMETER);
if (r_loc) {
@@ -794,10 +794,10 @@ Error Animation::transform_track_get_key(int p_track, int p_key, Vector3 *r_loc,
return OK;
}
-int Animation::transform_track_insert_key(int p_track, float p_time, const Vector3 &p_loc, const Quat &p_rot, const Vector3 &p_scale) {
+int Animation::transform_track_insert_key(int p_track, float p_time, const Vector3 &p_loc, const Quaternion &p_rot, const Vector3 &p_scale) {
ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
Track *t = tracks[p_track];
- ERR_FAIL_COND_V(t->type != TYPE_TRANSFORM, -1);
+ ERR_FAIL_COND_V(t->type != TYPE_TRANSFORM3D, -1);
TransformTrack *tt = static_cast<TransformTrack *>(t);
@@ -823,7 +823,7 @@ void Animation::track_remove_key(int p_track, int p_idx) {
Track *t = tracks[p_track];
switch (t->type) {
- case TYPE_TRANSFORM: {
+ case TYPE_TRANSFORM3D: {
TransformTrack *tt = static_cast<TransformTrack *>(t);
ERR_FAIL_INDEX(p_idx, tt->transforms.size());
tt->transforms.remove(p_idx);
@@ -869,7 +869,7 @@ int Animation::track_find_key(int p_track, float p_time, bool p_exact) const {
Track *t = tracks[p_track];
switch (t->type) {
- case TYPE_TRANSFORM: {
+ case TYPE_TRANSFORM3D: {
TransformTrack *tt = static_cast<TransformTrack *>(t);
int k = _find(tt->transforms, p_time);
if (k < 0 || k >= tt->transforms.size()) {
@@ -951,14 +951,14 @@ void Animation::track_insert_key(int p_track, float p_time, const Variant &p_key
Track *t = tracks[p_track];
switch (t->type) {
- case TYPE_TRANSFORM: {
+ case TYPE_TRANSFORM3D: {
Dictionary d = p_key;
Vector3 loc;
if (d.has("location")) {
loc = d["location"];
}
- Quat rot;
+ Quaternion rot;
if (d.has("rotation")) {
rot = d["rotation"];
}
@@ -1053,7 +1053,7 @@ int Animation::track_get_key_count(int p_track) const {
Track *t = tracks[p_track];
switch (t->type) {
- case TYPE_TRANSFORM: {
+ case TYPE_TRANSFORM3D: {
TransformTrack *tt = static_cast<TransformTrack *>(t);
return tt->transforms.size();
} break;
@@ -1088,7 +1088,7 @@ Variant Animation::track_get_key_value(int p_track, int p_key_idx) const {
Track *t = tracks[p_track];
switch (t->type) {
- case TYPE_TRANSFORM: {
+ case TYPE_TRANSFORM3D: {
TransformTrack *tt = static_cast<TransformTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, tt->transforms.size(), Variant());
@@ -1156,7 +1156,7 @@ float Animation::track_get_key_time(int p_track, int p_key_idx) const {
Track *t = tracks[p_track];
switch (t->type) {
- case TYPE_TRANSFORM: {
+ case TYPE_TRANSFORM3D: {
TransformTrack *tt = static_cast<TransformTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, tt->transforms.size(), -1);
return tt->transforms[p_key_idx].time;
@@ -1201,7 +1201,7 @@ void Animation::track_set_key_time(int p_track, int p_key_idx, float p_time) {
Track *t = tracks[p_track];
switch (t->type) {
- case TYPE_TRANSFORM: {
+ case TYPE_TRANSFORM3D: {
TransformTrack *tt = static_cast<TransformTrack *>(t);
ERR_FAIL_INDEX(p_key_idx, tt->transforms.size());
TKey<TransformKey> key = tt->transforms[p_key_idx];
@@ -1265,7 +1265,7 @@ float Animation::track_get_key_transition(int p_track, int p_key_idx) const {
Track *t = tracks[p_track];
switch (t->type) {
- case TYPE_TRANSFORM: {
+ case TYPE_TRANSFORM3D: {
TransformTrack *tt = static_cast<TransformTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, tt->transforms.size(), -1);
return tt->transforms[p_key_idx].transition;
@@ -1301,7 +1301,7 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p
Track *t = tracks[p_track];
switch (t->type) {
- case TYPE_TRANSFORM: {
+ case TYPE_TRANSFORM3D: {
TransformTrack *tt = static_cast<TransformTrack *>(t);
ERR_FAIL_INDEX(p_key_idx, tt->transforms.size());
@@ -1384,7 +1384,7 @@ void Animation::track_set_key_transition(int p_track, int p_key_idx, float p_tra
Track *t = tracks[p_track];
switch (t->type) {
- case TYPE_TRANSFORM: {
+ case TYPE_TRANSFORM3D: {
TransformTrack *tt = static_cast<TransformTrack *>(t);
ERR_FAIL_INDEX(p_key_idx, tt->transforms.size());
tt->transforms.write[p_key_idx].transition = p_transition;
@@ -1462,7 +1462,7 @@ Vector3 Animation::_interpolate(const Vector3 &p_a, const Vector3 &p_b, float p_
return p_a.lerp(p_b, p_c);
}
-Quat Animation::_interpolate(const Quat &p_a, const Quat &p_b, float p_c) const {
+Quaternion Animation::_interpolate(const Quaternion &p_a, const Quaternion &p_b, float p_c) const {
return p_a.slerp(p_b, p_c);
}
@@ -1490,7 +1490,7 @@ Vector3 Animation::_cubic_interpolate(const Vector3 &p_pre_a, const Vector3 &p_a
return p_a.cubic_interpolate(p_b, p_pre_a, p_post_b, p_c);
}
-Quat Animation::_cubic_interpolate(const Quat &p_pre_a, const Quat &p_a, const Quat &p_b, const Quat &p_post_b, float p_c) const {
+Quaternion Animation::_cubic_interpolate(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, float p_c) const {
return p_a.cubic_slerp(p_b, p_pre_a, p_post_b, p_c);
}
@@ -1555,11 +1555,11 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a
return a.cubic_interpolate(b, pa, pb, p_c);
}
- case Variant::QUAT: {
- Quat a = p_a;
- Quat b = p_b;
- Quat pa = p_pre_a;
- Quat pb = p_post_b;
+ case Variant::QUATERNION: {
+ Quaternion a = p_a;
+ Quaternion b = p_b;
+ Quaternion pa = p_pre_a;
+ Quaternion pb = p_post_b;
return a.cubic_slerp(b, pa, pb, p_c);
}
@@ -1728,10 +1728,10 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, float p_time, Interpola
// do a barrel roll
}
-Error Animation::transform_track_interpolate(int p_track, float p_time, Vector3 *r_loc, Quat *r_rot, Vector3 *r_scale) const {
+Error Animation::transform_track_interpolate(int p_track, float p_time, Vector3 *r_loc, Quaternion *r_rot, Vector3 *r_scale) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER);
Track *t = tracks[p_track];
- ERR_FAIL_COND_V(t->type != TYPE_TRANSFORM, ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(t->type != TYPE_TRANSFORM3D, ERR_INVALID_PARAMETER);
TransformTrack *tt = static_cast<TransformTrack *>(t);
@@ -1932,7 +1932,7 @@ void Animation::track_get_key_indices_in_range(int p_track, float p_time, float
// handle loop by splitting
switch (t->type) {
- case TYPE_TRANSFORM: {
+ case TYPE_TRANSFORM3D: {
const TransformTrack *tt = static_cast<const TransformTrack *>(t);
_track_get_key_indices_in_range(tt->transforms, from_time, length, p_indices);
_track_get_key_indices_in_range(tt->transforms, 0, to_time, p_indices);
@@ -1988,7 +1988,7 @@ void Animation::track_get_key_indices_in_range(int p_track, float p_time, float
}
switch (t->type) {
- case TYPE_TRANSFORM: {
+ case TYPE_TRANSFORM3D: {
const TransformTrack *tt = static_cast<const TransformTrack *>(t);
_track_get_key_indices_in_range(tt->transforms, from_time, to_time, p_indices);
@@ -2681,7 +2681,7 @@ void Animation::_bind_methods() {
ADD_SIGNAL(MethodInfo("tracks_changed"));
BIND_ENUM_CONSTANT(TYPE_VALUE);
- BIND_ENUM_CONSTANT(TYPE_TRANSFORM);
+ BIND_ENUM_CONSTANT(TYPE_TRANSFORM3D);
BIND_ENUM_CONSTANT(TYPE_METHOD);
BIND_ENUM_CONSTANT(TYPE_BEZIER);
BIND_ENUM_CONSTANT(TYPE_AUDIO);
@@ -2751,9 +2751,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
{ //rotation
- const Quat &q0 = t0.value.rot;
- const Quat &q1 = t1.value.rot;
- const Quat &q2 = t2.value.rot;
+ const Quaternion &q0 = t0.value.rot;
+ const Quaternion &q1 = t1.value.rot;
+ const Quaternion &q2 = t2.value.rot;
//localize both to rotation from q0
@@ -2763,8 +2763,8 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
}
} else {
- Quat r02 = (q0.inverse() * q2).normalized();
- Quat r01 = (q0.inverse() * q1).normalized();
+ Quaternion r02 = (q0.inverse() * q2).normalized();
+ Quaternion r01 = (q0.inverse() * q1).normalized();
Vector3 v02, v01;
real_t a02, a01;
@@ -2877,7 +2877,7 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
void Animation::_transform_track_optimize(int p_idx, float p_allowed_linear_err, float p_allowed_angular_err, float p_max_optimizable_angle) {
ERR_FAIL_INDEX(p_idx, tracks.size());
- ERR_FAIL_COND(tracks[p_idx]->type != TYPE_TRANSFORM);
+ ERR_FAIL_COND(tracks[p_idx]->type != TYPE_TRANSFORM3D);
TransformTrack *tt = static_cast<TransformTrack *>(tracks[p_idx]);
bool prev_erased = false;
TKey<TransformKey> first_erased;
@@ -2917,7 +2917,7 @@ void Animation::_transform_track_optimize(int p_idx, float p_allowed_linear_err,
void Animation::optimize(float p_allowed_linear_err, float p_allowed_angular_err, float p_max_optimizable_angle) {
for (int i = 0; i < tracks.size(); i++) {
- if (tracks[i]->type == TYPE_TRANSFORM) {
+ if (tracks[i]->type == TYPE_TRANSFORM3D) {
_transform_track_optimize(i, p_allowed_linear_err, p_allowed_angular_err, p_max_optimizable_angle);
}
}
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index 66bc71c834..1484007333 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -42,7 +42,7 @@ class Animation : public Resource {
public:
enum TrackType {
TYPE_VALUE, ///< Set a value in a property, can be interpolated.
- TYPE_TRANSFORM, ///< Transform a node or a bone.
+ TYPE_TRANSFORM3D, ///< Transform a node or a bone.
TYPE_METHOD, ///< Call any method on a specific node.
TYPE_BEZIER, ///< Bezier curve
TYPE_AUDIO,
@@ -88,7 +88,7 @@ private:
struct TransformKey {
Vector3 loc;
- Quat rot;
+ Quaternion rot;
Vector3 scale;
};
@@ -97,7 +97,7 @@ private:
struct TransformTrack : public Track {
Vector<TKey<TransformKey>> transforms;
- TransformTrack() { type = TYPE_TRANSFORM; }
+ TransformTrack() { type = TYPE_TRANSFORM3D; }
};
/* PROPERTY VALUE TRACK */
@@ -186,13 +186,13 @@ private:
_FORCE_INLINE_ Animation::TransformKey _interpolate(const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, float p_c) const;
_FORCE_INLINE_ Vector3 _interpolate(const Vector3 &p_a, const Vector3 &p_b, float p_c) const;
- _FORCE_INLINE_ Quat _interpolate(const Quat &p_a, const Quat &p_b, float p_c) const;
+ _FORCE_INLINE_ Quaternion _interpolate(const Quaternion &p_a, const Quaternion &p_b, float p_c) const;
_FORCE_INLINE_ Variant _interpolate(const Variant &p_a, const Variant &p_b, float p_c) const;
_FORCE_INLINE_ float _interpolate(const float &p_a, const float &p_b, float p_c) const;
_FORCE_INLINE_ Animation::TransformKey _cubic_interpolate(const Animation::TransformKey &p_pre_a, const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, const Animation::TransformKey &p_post_b, float p_c) const;
_FORCE_INLINE_ Vector3 _cubic_interpolate(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, float p_c) const;
- _FORCE_INLINE_ Quat _cubic_interpolate(const Quat &p_pre_a, const Quat &p_a, const Quat &p_b, const Quat &p_post_b, float p_c) const;
+ _FORCE_INLINE_ Quaternion _cubic_interpolate(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, float p_c) const;
_FORCE_INLINE_ Variant _cubic_interpolate(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, float p_c) const;
_FORCE_INLINE_ float _cubic_interpolate(const float &p_pre_a, const float &p_a, const float &p_b, const float &p_post_b, float p_c) const;
@@ -213,7 +213,7 @@ private:
private:
Array _transform_track_interpolate(int p_track, float p_time) const {
Vector3 loc;
- Quat rot;
+ Quaternion rot;
Vector3 scale;
transform_track_interpolate(p_track, p_time, &loc, &rot, &scale);
Array ret;
@@ -291,8 +291,8 @@ public:
float track_get_key_time(int p_track, int p_key_idx) const;
float track_get_key_transition(int p_track, int p_key_idx) const;
- int transform_track_insert_key(int p_track, float p_time, const Vector3 &p_loc, const Quat &p_rot = Quat(), const Vector3 &p_scale = Vector3());
- Error transform_track_get_key(int p_track, int p_key, Vector3 *r_loc, Quat *r_rot, Vector3 *r_scale) const;
+ int transform_track_insert_key(int p_track, float p_time, const Vector3 &p_loc, const Quaternion &p_rot = Quaternion(), const Vector3 &p_scale = Vector3());
+ Error transform_track_get_key(int p_track, int p_key, Vector3 *r_loc, Quaternion *r_rot, Vector3 *r_scale) const;
void track_set_interpolation_type(int p_track, InterpolationType p_interp);
InterpolationType track_get_interpolation_type(int p_track) const;
@@ -321,7 +321,7 @@ public:
void track_set_interpolation_loop_wrap(int p_track, bool p_enable);
bool track_get_interpolation_loop_wrap(int p_track) const;
- Error transform_track_interpolate(int p_track, float p_time, Vector3 *r_loc, Quat *r_rot, Vector3 *r_scale) const;
+ Error transform_track_interpolate(int p_track, float p_time, Vector3 *r_loc, Quaternion *r_rot, Vector3 *r_scale) const;
Variant value_track_interpolate(int p_track, float p_time) const;
void value_track_get_key_indices(int p_track, float p_time, float p_delta, List<int> *p_indices) const;
diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp
index 9a9f019dda..81062feb46 100644
--- a/scene/resources/audio_stream_sample.cpp
+++ b/scene/resources/audio_stream_sample.cpp
@@ -30,8 +30,8 @@
#include "audio_stream_sample.h"
+#include "core/io/file_access.h"
#include "core/io/marshalls.h"
-#include "core/os/file_access.h"
void AudioStreamPlaybackSample::start(float p_from_pos) {
if (base->format == AudioStreamSample::FORMAT_IMA_ADPCM) {
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 100fccc783..2c5634e6ef 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -505,9 +505,6 @@ void BaseMaterial3D::_update_shader() {
case DIFFUSE_LAMBERT_WRAP:
code += ",diffuse_lambert_wrap";
break;
- case DIFFUSE_OREN_NAYAR:
- code += ",diffuse_oren_nayar";
- break;
case DIFFUSE_TOON:
code += ",diffuse_toon";
break;
@@ -891,7 +888,7 @@ void BaseMaterial3D::_update_shader() {
code += "\t\tfloat current_layer_depth = 0.0;\n";
code += "\t\tvec2 P = view_dir.xy * heightmap_scale;\n";
code += "\t\tvec2 delta = P / num_layers;\n";
- code += "\t\tvec2 ofs = base_uv;\n";
+ code += "\t\tvec2 ofs = base_uv;\n";
if (flags[FLAG_INVERT_HEIGHTMAP]) {
code += "\t\tfloat depth = texture(texture_heightmap, ofs).r;\n";
} else {
@@ -2400,7 +2397,7 @@ void BaseMaterial3D::_bind_methods() {
ADD_GROUP("Shading", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "shading_mode", PROPERTY_HINT_ENUM, "Unshaded,Per-Pixel,Per-Vertex"), "set_shading_mode", "get_shading_mode");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "diffuse_mode", PROPERTY_HINT_ENUM, "Burley,Lambert,Lambert Wrap,Oren Nayar,Toon"), "set_diffuse_mode", "get_diffuse_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "diffuse_mode", PROPERTY_HINT_ENUM, "Burley,Lambert,Lambert Wrap,Toon"), "set_diffuse_mode", "get_diffuse_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "specular_mode", PROPERTY_HINT_ENUM, "SchlickGGX,Blinn,Phong,Toon,Disabled"), "set_specular_mode", "get_specular_mode");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "disable_ambient_light"), "set_flag", "get_flag", FLAG_DISABLE_AMBIENT_LIGHT);
@@ -2654,7 +2651,6 @@ void BaseMaterial3D::_bind_methods() {
BIND_ENUM_CONSTANT(DIFFUSE_BURLEY);
BIND_ENUM_CONSTANT(DIFFUSE_LAMBERT);
BIND_ENUM_CONSTANT(DIFFUSE_LAMBERT_WRAP);
- BIND_ENUM_CONSTANT(DIFFUSE_OREN_NAYAR);
BIND_ENUM_CONSTANT(DIFFUSE_TOON);
BIND_ENUM_CONSTANT(SPECULAR_SCHLICK_GGX);
diff --git a/scene/resources/material.h b/scene/resources/material.h
index ad1b7b3e33..dc3ecdb5de 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -243,7 +243,6 @@ public:
DIFFUSE_BURLEY,
DIFFUSE_LAMBERT,
DIFFUSE_LAMBERT_WRAP,
- DIFFUSE_OREN_NAYAR,
DIFFUSE_TOON,
DIFFUSE_MAX
};
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 33ad15b938..5e8e77c730 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -582,8 +582,9 @@ Vector<Ref<Shape3D>> Mesh::convex_decompose() const {
int Mesh::get_builtin_bind_pose_count() const {
return 0;
}
-Transform Mesh::get_builtin_bind_pose(int p_index) const {
- return Transform();
+
+Transform3D Mesh::get_builtin_bind_pose(int p_index) const {
+ return Transform3D();
}
Mesh::Mesh() {
@@ -1410,12 +1411,12 @@ struct ArrayMeshLightmapSurface {
uint32_t format = 0;
};
-Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texel_size) {
+Error ArrayMesh::lightmap_unwrap(const Transform3D &p_base_transform, float p_texel_size) {
Vector<uint8_t> null_cache;
return lightmap_unwrap_cached(p_base_transform, p_texel_size, null_cache, null_cache, false);
}
-Error ArrayMesh::lightmap_unwrap_cached(const Transform &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache, bool p_generate_cache) {
+Error ArrayMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache, bool p_generate_cache) {
ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED);
ERR_FAIL_COND_V_MSG(blend_shapes.size() != 0, ERR_UNAVAILABLE, "Can't unwrap mesh with blend shapes.");
@@ -1431,7 +1432,7 @@ Error ArrayMesh::lightmap_unwrap_cached(const Transform &p_base_transform, float
Basis basis = p_base_transform.get_basis();
Vector3 scale = Vector3(basis.get_axis(0).length(), basis.get_axis(1).length(), basis.get_axis(2).length());
- Transform transform;
+ Transform3D transform;
transform.scale(scale);
Basis normal_basis = transform.basis.inverse().transposed();
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index aa830d7b50..2dfb46782b 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -166,7 +166,7 @@ public:
Vector<Ref<Shape3D>> convex_decompose() const;
virtual int get_builtin_bind_pose_count() const;
- virtual Transform get_builtin_bind_pose(int p_index) const;
+ virtual Transform3D get_builtin_bind_pose(int p_index) const;
Mesh();
};
@@ -262,8 +262,8 @@ public:
void regen_normal_maps();
- Error lightmap_unwrap(const Transform &p_base_transform = Transform(), float p_texel_size = 0.05);
- Error lightmap_unwrap_cached(const Transform &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache, bool p_generate_cache = true);
+ Error lightmap_unwrap(const Transform3D &p_base_transform = Transform3D(), float p_texel_size = 0.05);
+ Error lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache, bool p_generate_cache = true);
virtual void reload_from_file() override;
diff --git a/scene/resources/mesh_data_tool.h b/scene/resources/mesh_data_tool.h
index f5c8f11437..b0ebfba7ee 100644
--- a/scene/resources/mesh_data_tool.h
+++ b/scene/resources/mesh_data_tool.h
@@ -33,8 +33,8 @@
#include "scene/resources/mesh.h"
-class MeshDataTool : public Reference {
- GDCLASS(MeshDataTool, Reference);
+class MeshDataTool : public RefCounted {
+ GDCLASS(MeshDataTool, RefCounted);
int format = 0;
struct Vertex {
diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp
index ad90481fbd..33c9ca6d1e 100644
--- a/scene/resources/mesh_library.cpp
+++ b/scene/resources/mesh_library.cpp
@@ -97,10 +97,10 @@ void MeshLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
String name = "item/" + itos(E->key()) + "/";
p_list->push_back(PropertyInfo(Variant::STRING, name + "name"));
p_list->push_back(PropertyInfo(Variant::OBJECT, name + "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"));
- p_list->push_back(PropertyInfo(Variant::TRANSFORM, name + "mesh_transform"));
+ p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, name + "mesh_transform"));
p_list->push_back(PropertyInfo(Variant::ARRAY, name + "shapes"));
p_list->push_back(PropertyInfo(Variant::OBJECT, name + "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"));
- p_list->push_back(PropertyInfo(Variant::TRANSFORM, name + "navmesh_transform"));
+ p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, name + "navmesh_transform"));
p_list->push_back(PropertyInfo(Variant::OBJECT, name + "preview", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_HELPER));
}
}
@@ -145,7 +145,7 @@ void MeshLibrary::set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navm
notify_property_list_changed();
}
-void MeshLibrary::set_item_navmesh_transform(int p_item, const Transform &p_transform) {
+void MeshLibrary::set_item_navmesh_transform(int p_item, const Transform3D &p_transform) {
ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map[p_item].navmesh_transform = p_transform;
notify_change_to_owners();
@@ -180,8 +180,8 @@ Ref<NavigationMesh> MeshLibrary::get_item_navmesh(int p_item) const {
return item_map[p_item].navmesh;
}
-Transform MeshLibrary::get_item_navmesh_transform(int p_item) const {
- ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Transform(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+Transform3D MeshLibrary::get_item_navmesh_transform(int p_item) const {
+ ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Transform3D(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
return item_map[p_item].navmesh_transform;
}
diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h
index 1da624c275..1e8a6bf3ff 100644
--- a/scene/resources/mesh_library.h
+++ b/scene/resources/mesh_library.h
@@ -44,14 +44,14 @@ class MeshLibrary : public Resource {
public:
struct ShapeData {
Ref<Shape3D> shape;
- Transform local_transform;
+ Transform3D local_transform;
};
struct Item {
String name;
Ref<Mesh> mesh;
Vector<ShapeData> shapes;
Ref<Texture2D> preview;
- Transform navmesh_transform;
+ Transform3D navmesh_transform;
Ref<NavigationMesh> navmesh;
};
@@ -73,13 +73,13 @@ public:
void set_item_name(int p_item, const String &p_name);
void set_item_mesh(int p_item, const Ref<Mesh> &p_mesh);
void set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navmesh);
- void set_item_navmesh_transform(int p_item, const Transform &p_transform);
+ void set_item_navmesh_transform(int p_item, const Transform3D &p_transform);
void set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes);
void set_item_preview(int p_item, const Ref<Texture2D> &p_preview);
String get_item_name(int p_item) const;
Ref<Mesh> get_item_mesh(int p_item) const;
Ref<NavigationMesh> get_item_navmesh(int p_item) const;
- Transform get_item_navmesh_transform(int p_item) const;
+ Transform3D get_item_navmesh_transform(int p_item) const;
Vector<ShapeData> get_item_shapes(int p_item) const;
Ref<Texture2D> get_item_preview(int p_item) const;
diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp
index 4991887eb3..dea5c4e7d3 100644
--- a/scene/resources/multimesh.cpp
+++ b/scene/resources/multimesh.cpp
@@ -50,7 +50,7 @@ void MultiMesh::_set_transform_array(const Vector<Vector3> &p_array) {
const Vector3 *r = xforms.ptr();
for (int i = 0; i < len / 4; i++) {
- Transform t;
+ Transform3D t;
t.basis[0] = r[i * 4 + 0];
t.basis[1] = r[i * 4 + 1];
t.basis[2] = r[i * 4 + 2];
@@ -75,7 +75,7 @@ Vector<Vector3> MultiMesh::_get_transform_array() const {
Vector3 *w = xforms.ptrw();
for (int i = 0; i < instance_count; i++) {
- Transform t = get_instance_transform(i);
+ Transform3D t = get_instance_transform(i);
w[i * 4 + 0] = t.basis[0];
w[i * 4 + 1] = t.basis[1];
w[i * 4 + 2] = t.basis[2];
@@ -236,7 +236,7 @@ int MultiMesh::get_visible_instance_count() const {
return visible_instance_count;
}
-void MultiMesh::set_instance_transform(int p_instance, const Transform &p_transform) {
+void MultiMesh::set_instance_transform(int p_instance, const Transform3D &p_transform) {
RenderingServer::get_singleton()->multimesh_instance_set_transform(multimesh, p_instance, p_transform);
}
@@ -244,7 +244,7 @@ void MultiMesh::set_instance_transform_2d(int p_instance, const Transform2D &p_t
RenderingServer::get_singleton()->multimesh_instance_set_transform_2d(multimesh, p_instance, p_transform);
}
-Transform MultiMesh::get_instance_transform(int p_instance) const {
+Transform3D MultiMesh::get_instance_transform(int p_instance) const {
return RenderingServer::get_singleton()->multimesh_instance_get_transform(multimesh, p_instance);
}
diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h
index ca5c42d47a..2fe0927e6f 100644
--- a/scene/resources/multimesh.h
+++ b/scene/resources/multimesh.h
@@ -92,9 +92,9 @@ public:
void set_visible_instance_count(int p_count);
int get_visible_instance_count() const;
- void set_instance_transform(int p_instance, const Transform &p_transform);
+ void set_instance_transform(int p_instance, const Transform3D &p_transform);
void set_instance_transform_2d(int p_instance, const Transform2D &p_transform);
- Transform get_instance_transform(int p_instance) const;
+ Transform3D get_instance_transform(int p_instance) const;
Transform2D get_instance_transform_2d(int p_instance) const;
void set_instance_color(int p_instance, const Color &p_color);
diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h
index 78a0aeaa9a..e85b933439 100644
--- a/scene/resources/packed_scene.h
+++ b/scene/resources/packed_scene.h
@@ -34,8 +34,8 @@
#include "core/io/resource.h"
#include "scene/main/node.h"
-class SceneState : public Reference {
- GDCLASS(SceneState, Reference);
+class SceneState : public RefCounted {
+ GDCLASS(SceneState, RefCounted);
Vector<StringName> names;
Vector<Variant> variants;
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 64b43f82c6..a745df522b 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -1607,10 +1607,10 @@ int TubeTrailMesh::get_builtin_bind_pose_count() const {
return sections + 1;
}
-Transform TubeTrailMesh::get_builtin_bind_pose(int p_index) const {
+Transform3D TubeTrailMesh::get_builtin_bind_pose(int p_index) const {
float depth = section_length * sections;
- Transform xform;
+ Transform3D xform;
xform.origin.y = depth / 2.0 - section_length * float(p_index);
xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y
@@ -1931,10 +1931,10 @@ int RibbonTrailMesh::get_builtin_bind_pose_count() const {
return sections + 1;
}
-Transform RibbonTrailMesh::get_builtin_bind_pose(int p_index) const {
+Transform3D RibbonTrailMesh::get_builtin_bind_pose(int p_index) const {
float depth = section_length * sections;
- Transform xform;
+ Transform3D xform;
xform.origin.y = depth / 2.0 - section_length * float(p_index);
xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index ec5806489e..bd6f94921e 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -374,7 +374,7 @@ public:
Ref<Curve> get_curve() const;
virtual int get_builtin_bind_pose_count() const override;
- virtual Transform get_builtin_bind_pose(int p_index) const override;
+ virtual Transform3D get_builtin_bind_pose(int p_index) const override;
TubeTrailMesh();
};
@@ -424,7 +424,7 @@ public:
Ref<Curve> get_curve() const;
virtual int get_builtin_bind_pose_count() const override;
- virtual Transform get_builtin_bind_pose(int p_index) const override;
+ virtual Transform3D get_builtin_bind_pose(int p_index) const override;
RibbonTrailMesh();
};
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index 2414704a57..27f0c50a79 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -31,14 +31,14 @@
#include "resource_format_text.h"
#include "core/config/project_settings.h"
+#include "core/io/dir_access.h"
#include "core/io/resource_format_binary.h"
-#include "core/os/dir_access.h"
#include "core/version.h"
//version 2: changed names for basis, aabb, Vectors, etc.
#define FORMAT_VERSION 2
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
#include "core/version.h"
#define _printerr() ERR_PRINT(String(res_path + ":" + itos(lines) + " - Parse Error: " + error_text).utf8().get_data());
@@ -575,6 +575,7 @@ Error ResourceLoaderText::load() {
int_resources[id] = res; //always assign int resources
if (do_assign && cache_mode != ResourceFormatLoader::CACHE_MODE_IGNORE) {
res->set_path(path, cache_mode == ResourceFormatLoader::CACHE_MODE_REPLACE);
+ res->set_subindex(id);
}
if (progress && resources_total > 0) {
diff --git a/scene/resources/resource_format_text.h b/scene/resources/resource_format_text.h
index 2dc683415d..f5d9cca859 100644
--- a/scene/resources/resource_format_text.h
+++ b/scene/resources/resource_format_text.h
@@ -31,9 +31,9 @@
#ifndef RESOURCE_FORMAT_TEXT_H
#define RESOURCE_FORMAT_TEXT_H
+#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
-#include "core/os/file_access.h"
#include "core/variant/variant_parser.h"
#include "scene/resources/packed_scene.h"
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 77c6199794..cbd44315b7 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -30,7 +30,7 @@
#include "shader.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "scene/scene_string_names.h"
#include "servers/rendering/shader_language.h"
#include "servers/rendering_server.h"
@@ -184,7 +184,7 @@ RES ResourceFormatLoaderShader::load(const String &p_path, const String &p_origi
}
void ResourceFormatLoaderShader::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("shader");
+ p_extensions->push_back("gdshader");
}
bool ResourceFormatLoaderShader::handles_type(const String &p_type) const {
@@ -193,7 +193,7 @@ bool ResourceFormatLoaderShader::handles_type(const String &p_type) const {
String ResourceFormatLoaderShader::get_resource_type(const String &p_path) const {
String el = p_path.get_extension().to_lower();
- if (el == "shader") {
+ if (el == "gdshader") {
return "Shader";
}
return "";
@@ -224,7 +224,7 @@ Error ResourceFormatSaverShader::save(const String &p_path, const RES &p_resourc
void ResourceFormatSaverShader::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
if (const Shader *shader = Object::cast_to<Shader>(*p_resource)) {
if (shader->is_text_shader()) {
- p_extensions->push_back("shader");
+ p_extensions->push_back("gdshader");
}
}
}
diff --git a/scene/resources/shape_3d.cpp b/scene/resources/shape_3d.cpp
index cb44e059a3..a02a0e5488 100644
--- a/scene/resources/shape_3d.cpp
+++ b/scene/resources/shape_3d.cpp
@@ -35,7 +35,7 @@
#include "scene/resources/mesh.h"
#include "servers/physics_server_3d.h"
-void Shape3D::add_vertices_to_array(Vector<Vector3> &array, const Transform &p_xform) {
+void Shape3D::add_vertices_to_array(Vector<Vector3> &array, const Transform3D &p_xform) {
Vector<Vector3> toadd = get_debug_mesh_lines();
if (toadd.size()) {
diff --git a/scene/resources/shape_3d.h b/scene/resources/shape_3d.h
index 0644940fd4..b8e529cd3c 100644
--- a/scene/resources/shape_3d.h
+++ b/scene/resources/shape_3d.h
@@ -60,7 +60,7 @@ public:
/// Returns the radius of a sphere that fully enclose this shape
virtual real_t get_enclosing_radius() const = 0;
- void add_vertices_to_array(Vector<Vector3> &array, const Transform &p_xform);
+ void add_vertices_to_array(Vector<Vector3> &array, const Transform3D &p_xform);
real_t get_margin() const;
void set_margin(real_t p_margin);
diff --git a/scene/resources/skeleton_modification_2d.cpp b/scene/resources/skeleton_modification_2d.cpp
new file mode 100644
index 0000000000..b52a60006a
--- /dev/null
+++ b/scene/resources/skeleton_modification_2d.cpp
@@ -0,0 +1,253 @@
+/*************************************************************************/
+/* skeleton_modification_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "skeleton_modification_2d.h"
+#include "scene/2d/skeleton_2d.h"
+
+#include "scene/2d/collision_object_2d.h"
+#include "scene/2d/collision_shape_2d.h"
+#include "scene/2d/physical_bone_2d.h"
+
+#ifdef TOOLS_ENABLED
+#include "editor/editor_settings.h"
+#endif // TOOLS_ENABLED
+
+///////////////////////////////////////
+// Modification2D
+///////////////////////////////////////
+
+void SkeletonModification2D::_execute(float p_delta) {
+ call("_execute", p_delta);
+
+ if (!enabled) {
+ return;
+ }
+}
+
+void SkeletonModification2D::_setup_modification(SkeletonModificationStack2D *p_stack) {
+ stack = p_stack;
+ if (stack) {
+ is_setup = true;
+ } else {
+ WARN_PRINT("Could not setup modification with name " + get_name());
+ }
+
+ call("_setup_modification", p_stack);
+}
+
+void SkeletonModification2D::_draw_editor_gizmo() {
+ call("_draw_editor_gizmo");
+}
+
+void SkeletonModification2D::set_enabled(bool p_enabled) {
+ enabled = p_enabled;
+
+#ifdef TOOLS_ENABLED
+ if (editor_draw_gizmo) {
+ if (stack) {
+ stack->set_editor_gizmos_dirty(true);
+ }
+ }
+#endif // TOOLS_ENABLED
+}
+
+bool SkeletonModification2D::get_enabled() {
+ return enabled;
+}
+
+float SkeletonModification2D::clamp_angle(float p_angle, float p_min_bound, float p_max_bound, bool p_invert) {
+ // Map to the 0 to 360 range (in radians though) instead of the -180 to 180 range.
+ if (p_angle < 0) {
+ p_angle = Math_TAU + p_angle;
+ }
+
+ // Make min and max in the range of 0 to 360 (in radians), and make sure they are in the right order
+ if (p_min_bound < 0) {
+ p_min_bound = Math_TAU + p_min_bound;
+ }
+ if (p_max_bound < 0) {
+ p_max_bound = Math_TAU + p_max_bound;
+ }
+ if (p_min_bound > p_max_bound) {
+ float tmp = p_min_bound;
+ p_min_bound = p_max_bound;
+ p_max_bound = tmp;
+ }
+
+ // Note: May not be the most optimal way to clamp, but it always constraints to the nearest angle.
+ if (p_invert == false) {
+ if (p_angle < p_min_bound || p_angle > p_max_bound) {
+ Vector2 min_bound_vec = Vector2(Math::cos(p_min_bound), Math::sin(p_min_bound));
+ Vector2 max_bound_vec = Vector2(Math::cos(p_max_bound), Math::sin(p_max_bound));
+ Vector2 angle_vec = Vector2(Math::cos(p_angle), Math::sin(p_angle));
+
+ if (angle_vec.distance_squared_to(min_bound_vec) <= angle_vec.distance_squared_to(max_bound_vec)) {
+ p_angle = p_min_bound;
+ } else {
+ p_angle = p_max_bound;
+ }
+ }
+ } else {
+ if (p_angle > p_min_bound && p_angle < p_max_bound) {
+ Vector2 min_bound_vec = Vector2(Math::cos(p_min_bound), Math::sin(p_min_bound));
+ Vector2 max_bound_vec = Vector2(Math::cos(p_max_bound), Math::sin(p_max_bound));
+ Vector2 angle_vec = Vector2(Math::cos(p_angle), Math::sin(p_angle));
+
+ if (angle_vec.distance_squared_to(min_bound_vec) <= angle_vec.distance_squared_to(max_bound_vec)) {
+ p_angle = p_min_bound;
+ } else {
+ p_angle = p_max_bound;
+ }
+ }
+ }
+ return p_angle;
+}
+
+void SkeletonModification2D::editor_draw_angle_constraints(Bone2D *p_operation_bone, float p_min_bound, float p_max_bound,
+ bool p_constraint_enabled, bool p_constraint_in_localspace, bool p_constraint_inverted) {
+ if (!p_operation_bone) {
+ return;
+ }
+
+ Color bone_ik_color = Color(1.0, 0.65, 0.0, 0.4);
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ bone_ik_color = EditorSettings::get_singleton()->get("editors/2d/bone_ik_color");
+ }
+#endif // TOOLS_ENABLED
+
+ float arc_angle_min = p_min_bound;
+ float arc_angle_max = p_max_bound;
+ if (arc_angle_min < 0) {
+ arc_angle_min = (Math_PI * 2) + arc_angle_min;
+ }
+ if (arc_angle_max < 0) {
+ arc_angle_max = (Math_PI * 2) + arc_angle_max;
+ }
+ if (arc_angle_min > arc_angle_max) {
+ float tmp = arc_angle_min;
+ arc_angle_min = arc_angle_max;
+ arc_angle_max = tmp;
+ }
+ arc_angle_min += p_operation_bone->get_bone_angle();
+ arc_angle_max += p_operation_bone->get_bone_angle();
+
+ if (p_constraint_enabled) {
+ if (p_constraint_in_localspace) {
+ Node *operation_bone_parent = p_operation_bone->get_parent();
+ Bone2D *operation_bone_parent_bone = Object::cast_to<Bone2D>(operation_bone_parent);
+
+ if (operation_bone_parent_bone) {
+ stack->skeleton->draw_set_transform(
+ stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position()),
+ operation_bone_parent_bone->get_global_rotation() - stack->skeleton->get_global_rotation());
+ } else {
+ stack->skeleton->draw_set_transform(stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position()));
+ }
+ } else {
+ stack->skeleton->draw_set_transform(stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position()));
+ }
+
+ if (p_constraint_inverted) {
+ stack->skeleton->draw_arc(Vector2(0, 0), p_operation_bone->get_length(),
+ arc_angle_min + (Math_PI * 2), arc_angle_max, 32, bone_ik_color, 1.0);
+ } else {
+ stack->skeleton->draw_arc(Vector2(0, 0), p_operation_bone->get_length(),
+ arc_angle_min, arc_angle_max, 32, bone_ik_color, 1.0);
+ }
+ stack->skeleton->draw_line(Vector2(0, 0), Vector2(Math::cos(arc_angle_min), Math::sin(arc_angle_min)) * p_operation_bone->get_length(), bone_ik_color, 1.0);
+ stack->skeleton->draw_line(Vector2(0, 0), Vector2(Math::cos(arc_angle_max), Math::sin(arc_angle_max)) * p_operation_bone->get_length(), bone_ik_color, 1.0);
+
+ } else {
+ stack->skeleton->draw_set_transform(stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position()));
+ stack->skeleton->draw_arc(Vector2(0, 0), p_operation_bone->get_length(), 0, Math_PI * 2, 32, bone_ik_color, 1.0);
+ stack->skeleton->draw_line(Vector2(0, 0), Vector2(1, 0) * p_operation_bone->get_length(), bone_ik_color, 1.0);
+ }
+}
+
+Ref<SkeletonModificationStack2D> SkeletonModification2D::get_modification_stack() {
+ return stack;
+}
+
+void SkeletonModification2D::set_is_setup(bool p_setup) {
+ is_setup = p_setup;
+}
+
+bool SkeletonModification2D::get_is_setup() const {
+ return is_setup;
+}
+
+void SkeletonModification2D::set_execution_mode(int p_mode) {
+ execution_mode = p_mode;
+}
+
+int SkeletonModification2D::get_execution_mode() const {
+ return execution_mode;
+}
+
+void SkeletonModification2D::set_editor_draw_gizmo(bool p_draw_gizmo) {
+ editor_draw_gizmo = p_draw_gizmo;
+#ifdef TOOLS_ENABLED
+ if (is_setup) {
+ if (stack) {
+ stack->set_editor_gizmos_dirty(true);
+ }
+ }
+#endif // TOOLS_ENABLED
+}
+
+bool SkeletonModification2D::get_editor_draw_gizmo() const {
+ return editor_draw_gizmo;
+}
+
+void SkeletonModification2D::_bind_methods() {
+ BIND_VMETHOD(MethodInfo("_execute", PropertyInfo(Variant::FLOAT, "delta")));
+ BIND_VMETHOD(MethodInfo("_setup_modification", PropertyInfo(Variant::OBJECT, "modification_stack", PROPERTY_HINT_RESOURCE_TYPE, "SkeletonModificationStack2D")));
+ BIND_VMETHOD(MethodInfo("_draw_editor_gizmo"));
+
+ ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &SkeletonModification2D::set_enabled);
+ ClassDB::bind_method(D_METHOD("get_enabled"), &SkeletonModification2D::get_enabled);
+ ClassDB::bind_method(D_METHOD("get_modification_stack"), &SkeletonModification2D::get_modification_stack);
+ ClassDB::bind_method(D_METHOD("set_is_setup", "is_setup"), &SkeletonModification2D::set_is_setup);
+ ClassDB::bind_method(D_METHOD("get_is_setup"), &SkeletonModification2D::get_is_setup);
+ ClassDB::bind_method(D_METHOD("set_execution_mode", "execution_mode"), &SkeletonModification2D::set_execution_mode);
+ ClassDB::bind_method(D_METHOD("get_execution_mode"), &SkeletonModification2D::get_execution_mode);
+ ClassDB::bind_method(D_METHOD("clamp_angle", "angle", "min", "max", "invert"), &SkeletonModification2D::clamp_angle);
+ ClassDB::bind_method(D_METHOD("set_editor_draw_gizmo", "draw_gizmo"), &SkeletonModification2D::set_editor_draw_gizmo);
+ ClassDB::bind_method(D_METHOD("get_editor_draw_gizmo"), &SkeletonModification2D::get_editor_draw_gizmo);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "get_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "execution_mode", PROPERTY_HINT_ENUM, "process, physics_process"), "set_execution_mode", "get_execution_mode");
+}
+
+SkeletonModification2D::SkeletonModification2D() {
+ stack = nullptr;
+ is_setup = false;
+}
diff --git a/scene/resources/skeleton_modification_2d.h b/scene/resources/skeleton_modification_2d.h
new file mode 100644
index 0000000000..18633e55cb
--- /dev/null
+++ b/scene/resources/skeleton_modification_2d.h
@@ -0,0 +1,85 @@
+/*************************************************************************/
+/* skeleton_modification_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SKELETONMODIFICATION2D_H
+#define SKELETONMODIFICATION2D_H
+
+#include "scene/2d/skeleton_2d.h"
+#include "scene/resources/skeleton_modification_stack_2d.h"
+
+///////////////////////////////////////
+// SkeletonModification2D
+///////////////////////////////////////
+
+class SkeletonModificationStack2D;
+class Bone2D;
+
+class SkeletonModification2D : public Resource {
+ GDCLASS(SkeletonModification2D, Resource);
+ friend class Skeleton2D;
+ friend class Bone2D;
+
+protected:
+ static void _bind_methods();
+
+ SkeletonModificationStack2D *stack;
+ int execution_mode = 0; // 0 = process
+
+ bool enabled = true;
+ bool is_setup = false;
+
+ bool _print_execution_error(bool p_condition, String p_message);
+
+public:
+ virtual void _execute(float _delta);
+ virtual void _setup_modification(SkeletonModificationStack2D *p_stack);
+ virtual void _draw_editor_gizmo();
+
+ bool editor_draw_gizmo = false;
+ void set_editor_draw_gizmo(bool p_draw_gizmo);
+ bool get_editor_draw_gizmo() const;
+
+ void set_enabled(bool p_enabled);
+ bool get_enabled();
+
+ Ref<SkeletonModificationStack2D> get_modification_stack();
+ void set_is_setup(bool p_setup);
+ bool get_is_setup() const;
+
+ void set_execution_mode(int p_mode);
+ int get_execution_mode() const;
+
+ float clamp_angle(float p_angle, float p_min_bound, float p_max_bound, bool p_invert_clamp = false);
+ void editor_draw_angle_constraints(Bone2D *p_operation_bone, float p_min_bound, float p_max_bound, bool p_constraint_enabled, bool p_constraint_in_localspace, bool p_constraint_inverted);
+
+ SkeletonModification2D();
+};
+
+#endif // SKELETONMODIFICATION2D_H
diff --git a/scene/resources/skeleton_modification_2d_ccdik.cpp b/scene/resources/skeleton_modification_2d_ccdik.cpp
new file mode 100644
index 0000000000..7ea60e584e
--- /dev/null
+++ b/scene/resources/skeleton_modification_2d_ccdik.cpp
@@ -0,0 +1,545 @@
+/*************************************************************************/
+/* skeleton_modification_2d_ccdik.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "skeleton_modification_2d_ccdik.h"
+#include "scene/2d/skeleton_2d.h"
+
+#ifdef TOOLS_ENABLED
+#include "editor/editor_settings.h"
+#endif // TOOLS_ENABLED
+
+bool SkeletonModification2DCCDIK::_set(const StringName &p_path, const Variant &p_value) {
+ String path = p_path;
+
+ if (path.begins_with("joint_data/")) {
+ int which = path.get_slicec('/', 1).to_int();
+ String what = path.get_slicec('/', 2);
+ ERR_FAIL_INDEX_V(which, ccdik_data_chain.size(), false);
+
+ if (what == "bone2d_node") {
+ set_ccdik_joint_bone2d_node(which, p_value);
+ } else if (what == "bone_index") {
+ set_ccdik_joint_bone_index(which, p_value);
+ } else if (what == "rotate_from_joint") {
+ set_ccdik_joint_rotate_from_joint(which, p_value);
+ } else if (what == "enable_constraint") {
+ set_ccdik_joint_enable_constraint(which, p_value);
+ } else if (what == "constraint_angle_min") {
+ set_ccdik_joint_constraint_angle_min(which, Math::deg2rad(float(p_value)));
+ } else if (what == "constraint_angle_max") {
+ set_ccdik_joint_constraint_angle_max(which, Math::deg2rad(float(p_value)));
+ } else if (what == "constraint_angle_invert") {
+ set_ccdik_joint_constraint_angle_invert(which, p_value);
+ } else if (what == "constraint_in_localspace") {
+ set_ccdik_joint_constraint_in_localspace(which, p_value);
+ }
+
+#ifdef TOOLS_ENABLED
+ if (what.begins_with("editor_draw_gizmo")) {
+ set_ccdik_joint_editor_draw_gizmo(which, p_value);
+ }
+#endif // TOOLS_ENABLED
+
+ return true;
+ }
+
+#ifdef TOOLS_ENABLED
+ if (path.begins_with("editor/draw_gizmo")) {
+ set_editor_draw_gizmo(p_value);
+ }
+#endif // TOOLS_ENABLED
+
+ return true;
+}
+
+bool SkeletonModification2DCCDIK::_get(const StringName &p_path, Variant &r_ret) const {
+ String path = p_path;
+
+ if (path.begins_with("joint_data/")) {
+ int which = path.get_slicec('/', 1).to_int();
+ String what = path.get_slicec('/', 2);
+ ERR_FAIL_INDEX_V(which, ccdik_data_chain.size(), false);
+
+ if (what == "bone2d_node") {
+ r_ret = get_ccdik_joint_bone2d_node(which);
+ } else if (what == "bone_index") {
+ r_ret = get_ccdik_joint_bone_index(which);
+ } else if (what == "rotate_from_joint") {
+ r_ret = get_ccdik_joint_rotate_from_joint(which);
+ } else if (what == "enable_constraint") {
+ r_ret = get_ccdik_joint_enable_constraint(which);
+ } else if (what == "constraint_angle_min") {
+ r_ret = Math::rad2deg(get_ccdik_joint_constraint_angle_min(which));
+ } else if (what == "constraint_angle_max") {
+ r_ret = Math::rad2deg(get_ccdik_joint_constraint_angle_max(which));
+ } else if (what == "constraint_angle_invert") {
+ r_ret = get_ccdik_joint_constraint_angle_invert(which);
+ } else if (what == "constraint_in_localspace") {
+ r_ret = get_ccdik_joint_constraint_in_localspace(which);
+ }
+
+#ifdef TOOLS_ENABLED
+ if (what.begins_with("editor_draw_gizmo")) {
+ r_ret = get_ccdik_joint_editor_draw_gizmo(which);
+ }
+#endif // TOOLS_ENABLED
+
+ return true;
+ }
+
+#ifdef TOOLS_ENABLED
+ if (path.begins_with("editor/draw_gizmo")) {
+ r_ret = get_editor_draw_gizmo();
+ }
+#endif // TOOLS_ENABLED
+
+ return true;
+}
+
+void SkeletonModification2DCCDIK::_get_property_list(List<PropertyInfo> *p_list) const {
+ for (int i = 0; i < ccdik_data_chain.size(); i++) {
+ String base_string = "joint_data/" + itos(i) + "/";
+
+ p_list->push_back(PropertyInfo(Variant::INT, base_string + "bone_index", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::NODE_PATH, base_string + "bone2d_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Bone2D", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "rotate_from_joint", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+
+ p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "enable_constraint", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ if (ccdik_data_chain[i].enable_constraint) {
+ p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "constraint_angle_min", PROPERTY_HINT_RANGE, "-360, 360, 0.01", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "constraint_angle_max", PROPERTY_HINT_RANGE, "-360, 360, 0.01", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "constraint_angle_invert", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "constraint_in_localspace", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ }
+
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "editor_draw_gizmo", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ }
+#endif // TOOLS_ENABLED
+ }
+
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ p_list->push_back(PropertyInfo(Variant::BOOL, "editor/draw_gizmo", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ }
+#endif // TOOLS_ENABLED
+}
+
+void SkeletonModification2DCCDIK::_execute(float p_delta) {
+ ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr,
+ "Modification is not setup and therefore cannot execute!");
+ if (!enabled) {
+ return;
+ }
+
+ if (target_node_cache.is_null()) {
+ WARN_PRINT_ONCE("Target cache is out of date. Attempting to update...");
+ update_target_cache();
+ return;
+ }
+ if (tip_node_cache.is_null()) {
+ WARN_PRINT_ONCE("Tip cache is out of date. Attempting to update...");
+ update_tip_cache();
+ return;
+ }
+
+ Node2D *target = Object::cast_to<Node2D>(ObjectDB::get_instance(target_node_cache));
+ if (!target || !target->is_inside_tree()) {
+ ERR_PRINT_ONCE("Target node is not in the scene tree. Cannot execute modification!");
+ return;
+ }
+
+ Node2D *tip = Object::cast_to<Node2D>(ObjectDB::get_instance(tip_node_cache));
+ if (!tip || !tip->is_inside_tree()) {
+ ERR_PRINT_ONCE("Tip node is not in the scene tree. Cannot execute modification!");
+ return;
+ }
+
+ for (int i = 0; i < ccdik_data_chain.size(); i++) {
+ _execute_ccdik_joint(i, target, tip);
+ }
+}
+
+void SkeletonModification2DCCDIK::_execute_ccdik_joint(int p_joint_idx, Node2D *p_target, Node2D *p_tip) {
+ CCDIK_Joint_Data2D ccdik_data = ccdik_data_chain[p_joint_idx];
+ if (ccdik_data.bone_idx < 0 || ccdik_data.bone_idx > stack->skeleton->get_bone_count()) {
+ ERR_PRINT_ONCE("2D CCDIK joint: bone index not found!");
+ return;
+ }
+
+ Bone2D *operation_bone = stack->skeleton->get_bone(ccdik_data.bone_idx);
+ Transform2D operation_transform = operation_bone->get_global_transform();
+
+ if (ccdik_data.rotate_from_joint) {
+ // To rotate from the joint, simply look at the target!
+ operation_transform.set_rotation(
+ operation_transform.looking_at(p_target->get_global_transform().get_origin()).get_rotation() - operation_bone->get_bone_angle());
+ } else {
+ // How to rotate from the tip: get the difference of rotation needed from the tip to the target, from the perspective of the joint.
+ // Because we are only using the offset, we do not need to account for the bone angle of the Bone2D node.
+ float joint_to_tip = operation_transform.get_origin().angle_to_point(p_tip->get_global_transform().get_origin());
+ float joint_to_target = operation_transform.get_origin().angle_to_point(p_target->get_global_transform().get_origin());
+ operation_transform.set_rotation(
+ operation_transform.get_rotation() + (joint_to_target - joint_to_tip));
+ }
+
+ // Reset scale
+ operation_transform.set_scale(operation_bone->get_global_transform().get_scale());
+
+ // Apply constraints in globalspace:
+ if (ccdik_data.enable_constraint && !ccdik_data.constraint_in_localspace) {
+ operation_transform.set_rotation(clamp_angle(operation_transform.get_rotation(), ccdik_data.constraint_angle_min, ccdik_data.constraint_angle_max, ccdik_data.constraint_angle_invert));
+ }
+
+ // Convert from a global transform to a delta and then apply the delta to the local transform.
+ operation_bone->set_global_transform(operation_transform);
+ operation_transform = operation_bone->get_transform();
+
+ // Apply constraints in localspace:
+ if (ccdik_data.enable_constraint && ccdik_data.constraint_in_localspace) {
+ operation_transform.set_rotation(clamp_angle(operation_transform.get_rotation(), ccdik_data.constraint_angle_min, ccdik_data.constraint_angle_max, ccdik_data.constraint_angle_invert));
+ }
+
+ // Set the local pose override, and to make sure child bones are also updated, set the transform of the bone.
+ stack->skeleton->set_bone_local_pose_override(ccdik_data.bone_idx, operation_transform, stack->strength, true);
+ operation_bone->set_transform(operation_transform);
+ operation_bone->notification(operation_bone->NOTIFICATION_TRANSFORM_CHANGED);
+}
+
+void SkeletonModification2DCCDIK::_setup_modification(SkeletonModificationStack2D *p_stack) {
+ stack = p_stack;
+
+ if (stack != nullptr) {
+ is_setup = true;
+ update_target_cache();
+ update_tip_cache();
+ }
+}
+
+void SkeletonModification2DCCDIK::_draw_editor_gizmo() {
+ if (!enabled || !is_setup) {
+ return;
+ }
+
+ for (int i = 0; i < ccdik_data_chain.size(); i++) {
+ if (!ccdik_data_chain[i].editor_draw_gizmo) {
+ continue;
+ }
+
+ Bone2D *operation_bone = stack->skeleton->get_bone(ccdik_data_chain[i].bone_idx);
+ editor_draw_angle_constraints(operation_bone, ccdik_data_chain[i].constraint_angle_min, ccdik_data_chain[i].constraint_angle_max,
+ ccdik_data_chain[i].enable_constraint, ccdik_data_chain[i].constraint_in_localspace, ccdik_data_chain[i].constraint_angle_invert);
+ }
+}
+
+void SkeletonModification2DCCDIK::update_target_cache() {
+ if (!is_setup || !stack) {
+ ERR_PRINT_ONCE("Cannot update target cache: modification is not properly setup!");
+ return;
+ }
+
+ target_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree()) {
+ if (stack->skeleton->has_node(target_node)) {
+ Node *node = stack->skeleton->get_node(target_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update target cache: node is this modification's skeleton or cannot be found!");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update target cache: node is not in the scene tree!");
+ target_node_cache = node->get_instance_id();
+ }
+ }
+ }
+}
+
+void SkeletonModification2DCCDIK::update_tip_cache() {
+ if (!is_setup || !stack) {
+ ERR_PRINT_ONCE("Cannot update tip cache: modification is not properly setup!");
+ return;
+ }
+
+ tip_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree()) {
+ if (stack->skeleton->has_node(tip_node)) {
+ Node *node = stack->skeleton->get_node(tip_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update tip cache: node is this modification's skeleton or cannot be found!");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update tip cache: node is not in the scene tree!");
+ tip_node_cache = node->get_instance_id();
+ }
+ }
+ }
+}
+
+void SkeletonModification2DCCDIK::ccdik_joint_update_bone2d_cache(int p_joint_idx) {
+ ERR_FAIL_INDEX_MSG(p_joint_idx, ccdik_data_chain.size(), "Cannot update bone2d cache: joint index out of range!");
+ if (!is_setup || !stack) {
+ ERR_PRINT_ONCE("Cannot update CCDIK Bone2D cache: modification is not properly setup!");
+ return;
+ }
+
+ ccdik_data_chain.write[p_joint_idx].bone2d_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree()) {
+ if (stack->skeleton->has_node(ccdik_data_chain[p_joint_idx].bone2d_node)) {
+ Node *node = stack->skeleton->get_node(ccdik_data_chain[p_joint_idx].bone2d_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update CCDIK joint " + itos(p_joint_idx) + " Bone2D cache: node is this modification's skeleton or cannot be found!");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update CCDIK joint " + itos(p_joint_idx) + " Bone2D cache: node is not in the scene tree!");
+ ccdik_data_chain.write[p_joint_idx].bone2d_node_cache = node->get_instance_id();
+
+ Bone2D *bone = Object::cast_to<Bone2D>(node);
+ if (bone) {
+ ccdik_data_chain.write[p_joint_idx].bone_idx = bone->get_index_in_skeleton();
+ } else {
+ ERR_FAIL_MSG("CCDIK joint " + itos(p_joint_idx) + " Bone2D cache: Nodepath to Bone2D is not a Bone2D node!");
+ }
+ }
+ }
+ }
+}
+
+void SkeletonModification2DCCDIK::set_target_node(const NodePath &p_target_node) {
+ target_node = p_target_node;
+ update_target_cache();
+}
+
+NodePath SkeletonModification2DCCDIK::get_target_node() const {
+ return target_node;
+}
+
+void SkeletonModification2DCCDIK::set_tip_node(const NodePath &p_tip_node) {
+ tip_node = p_tip_node;
+ update_tip_cache();
+}
+
+NodePath SkeletonModification2DCCDIK::get_tip_node() const {
+ return tip_node;
+}
+
+void SkeletonModification2DCCDIK::set_ccdik_data_chain_length(int p_length) {
+ ccdik_data_chain.resize(p_length);
+ notify_property_list_changed();
+}
+
+int SkeletonModification2DCCDIK::get_ccdik_data_chain_length() {
+ return ccdik_data_chain.size();
+}
+
+void SkeletonModification2DCCDIK::set_ccdik_joint_bone2d_node(int p_joint_idx, const NodePath &p_target_node) {
+ ERR_FAIL_INDEX_MSG(p_joint_idx, ccdik_data_chain.size(), "CCDIK joint out of range!");
+ ccdik_data_chain.write[p_joint_idx].bone2d_node = p_target_node;
+ ccdik_joint_update_bone2d_cache(p_joint_idx);
+
+ notify_property_list_changed();
+}
+
+NodePath SkeletonModification2DCCDIK::get_ccdik_joint_bone2d_node(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_joint_idx, ccdik_data_chain.size(), NodePath(), "CCDIK joint out of range!");
+ return ccdik_data_chain[p_joint_idx].bone2d_node;
+}
+
+void SkeletonModification2DCCDIK::set_ccdik_joint_bone_index(int p_joint_idx, int p_bone_idx) {
+ ERR_FAIL_INDEX_MSG(p_joint_idx, ccdik_data_chain.size(), "CCCDIK joint out of range!");
+ ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!");
+
+ if (is_setup) {
+ if (stack->skeleton) {
+ ERR_FAIL_INDEX_MSG(p_bone_idx, stack->skeleton->get_bone_count(), "Passed-in Bone index is out of range!");
+ ccdik_data_chain.write[p_joint_idx].bone_idx = p_bone_idx;
+ ccdik_data_chain.write[p_joint_idx].bone2d_node_cache = stack->skeleton->get_bone(p_bone_idx)->get_instance_id();
+ ccdik_data_chain.write[p_joint_idx].bone2d_node = stack->skeleton->get_path_to(stack->skeleton->get_bone(p_bone_idx));
+ } else {
+ WARN_PRINT("Cannot verify the CCDIK joint " + itos(p_joint_idx) + " bone index for this modification...");
+ ccdik_data_chain.write[p_joint_idx].bone_idx = p_bone_idx;
+ }
+ } else {
+ WARN_PRINT("Cannot verify the CCDIK joint " + itos(p_joint_idx) + " bone index for this modification...");
+ ccdik_data_chain.write[p_joint_idx].bone_idx = p_bone_idx;
+ }
+
+ notify_property_list_changed();
+}
+
+int SkeletonModification2DCCDIK::get_ccdik_joint_bone_index(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_joint_idx, ccdik_data_chain.size(), -1, "CCDIK joint out of range!");
+ return ccdik_data_chain[p_joint_idx].bone_idx;
+}
+
+void SkeletonModification2DCCDIK::set_ccdik_joint_rotate_from_joint(int p_joint_idx, bool p_rotate_from_joint) {
+ ERR_FAIL_INDEX_MSG(p_joint_idx, ccdik_data_chain.size(), "CCDIK joint out of range!");
+ ccdik_data_chain.write[p_joint_idx].rotate_from_joint = p_rotate_from_joint;
+}
+
+bool SkeletonModification2DCCDIK::get_ccdik_joint_rotate_from_joint(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_joint_idx, ccdik_data_chain.size(), false, "CCDIK joint out of range!");
+ return ccdik_data_chain[p_joint_idx].rotate_from_joint;
+}
+
+void SkeletonModification2DCCDIK::set_ccdik_joint_enable_constraint(int p_joint_idx, bool p_constraint) {
+ ERR_FAIL_INDEX_MSG(p_joint_idx, ccdik_data_chain.size(), "CCDIK joint out of range!");
+ ccdik_data_chain.write[p_joint_idx].enable_constraint = p_constraint;
+ notify_property_list_changed();
+
+#ifdef TOOLS_ENABLED
+ if (stack && is_setup) {
+ stack->set_editor_gizmos_dirty(true);
+ }
+#endif // TOOLS_ENABLED
+}
+
+bool SkeletonModification2DCCDIK::get_ccdik_joint_enable_constraint(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_joint_idx, ccdik_data_chain.size(), false, "CCDIK joint out of range!");
+ return ccdik_data_chain[p_joint_idx].enable_constraint;
+}
+
+void SkeletonModification2DCCDIK::set_ccdik_joint_constraint_angle_min(int p_joint_idx, float p_angle_min) {
+ ERR_FAIL_INDEX_MSG(p_joint_idx, ccdik_data_chain.size(), "CCDIK joint out of range!");
+ ccdik_data_chain.write[p_joint_idx].constraint_angle_min = p_angle_min;
+
+#ifdef TOOLS_ENABLED
+ if (stack && is_setup) {
+ stack->set_editor_gizmos_dirty(true);
+ }
+#endif // TOOLS_ENABLED
+}
+
+float SkeletonModification2DCCDIK::get_ccdik_joint_constraint_angle_min(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_joint_idx, ccdik_data_chain.size(), 0.0, "CCDIK joint out of range!");
+ return ccdik_data_chain[p_joint_idx].constraint_angle_min;
+}
+
+void SkeletonModification2DCCDIK::set_ccdik_joint_constraint_angle_max(int p_joint_idx, float p_angle_max) {
+ ERR_FAIL_INDEX_MSG(p_joint_idx, ccdik_data_chain.size(), "CCDIK joint out of range!");
+ ccdik_data_chain.write[p_joint_idx].constraint_angle_max = p_angle_max;
+
+#ifdef TOOLS_ENABLED
+ if (stack && is_setup) {
+ stack->set_editor_gizmos_dirty(true);
+ }
+#endif // TOOLS_ENABLED
+}
+
+float SkeletonModification2DCCDIK::get_ccdik_joint_constraint_angle_max(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_joint_idx, ccdik_data_chain.size(), 0.0, "CCDIK joint out of range!");
+ return ccdik_data_chain[p_joint_idx].constraint_angle_max;
+}
+
+void SkeletonModification2DCCDIK::set_ccdik_joint_constraint_angle_invert(int p_joint_idx, bool p_invert) {
+ ERR_FAIL_INDEX_MSG(p_joint_idx, ccdik_data_chain.size(), "CCDIK joint out of range!");
+ ccdik_data_chain.write[p_joint_idx].constraint_angle_invert = p_invert;
+
+#ifdef TOOLS_ENABLED
+ if (stack && is_setup) {
+ stack->set_editor_gizmos_dirty(true);
+ }
+#endif // TOOLS_ENABLED
+}
+
+bool SkeletonModification2DCCDIK::get_ccdik_joint_constraint_angle_invert(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_joint_idx, ccdik_data_chain.size(), false, "CCDIK joint out of range!");
+ return ccdik_data_chain[p_joint_idx].constraint_angle_invert;
+}
+
+void SkeletonModification2DCCDIK::set_ccdik_joint_constraint_in_localspace(int p_joint_idx, bool p_constraint_in_localspace) {
+ ERR_FAIL_INDEX_MSG(p_joint_idx, ccdik_data_chain.size(), "CCDIK joint out of range!");
+ ccdik_data_chain.write[p_joint_idx].constraint_in_localspace = p_constraint_in_localspace;
+
+#ifdef TOOLS_ENABLED
+ if (stack && is_setup) {
+ stack->set_editor_gizmos_dirty(true);
+ }
+#endif // TOOLS_ENABLED
+}
+
+bool SkeletonModification2DCCDIK::get_ccdik_joint_constraint_in_localspace(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_joint_idx, ccdik_data_chain.size(), false, "CCDIK joint out of range!");
+ return ccdik_data_chain[p_joint_idx].constraint_in_localspace;
+}
+
+void SkeletonModification2DCCDIK::set_ccdik_joint_editor_draw_gizmo(int p_joint_idx, bool p_draw_gizmo) {
+ ERR_FAIL_INDEX_MSG(p_joint_idx, ccdik_data_chain.size(), "CCDIK joint out of range!");
+ ccdik_data_chain.write[p_joint_idx].editor_draw_gizmo = p_draw_gizmo;
+
+#ifdef TOOLS_ENABLED
+ if (stack && is_setup) {
+ stack->set_editor_gizmos_dirty(true);
+ }
+#endif // TOOLS_ENABLED
+}
+
+bool SkeletonModification2DCCDIK::get_ccdik_joint_editor_draw_gizmo(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_joint_idx, ccdik_data_chain.size(), false, "CCDIK joint out of range!");
+ return ccdik_data_chain[p_joint_idx].editor_draw_gizmo;
+}
+
+void SkeletonModification2DCCDIK::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification2DCCDIK::set_target_node);
+ ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification2DCCDIK::get_target_node);
+ ClassDB::bind_method(D_METHOD("set_tip_node", "tip_nodepath"), &SkeletonModification2DCCDIK::set_tip_node);
+ ClassDB::bind_method(D_METHOD("get_tip_node"), &SkeletonModification2DCCDIK::get_tip_node);
+
+ ClassDB::bind_method(D_METHOD("set_ccdik_data_chain_length", "length"), &SkeletonModification2DCCDIK::set_ccdik_data_chain_length);
+ ClassDB::bind_method(D_METHOD("get_ccdik_data_chain_length"), &SkeletonModification2DCCDIK::get_ccdik_data_chain_length);
+
+ ClassDB::bind_method(D_METHOD("set_ccdik_joint_bone2d_node", "joint_idx", "bone2d_nodepath"), &SkeletonModification2DCCDIK::set_ccdik_joint_bone2d_node);
+ ClassDB::bind_method(D_METHOD("get_ccdik_joint_bone2d_node", "joint_idx"), &SkeletonModification2DCCDIK::get_ccdik_joint_bone2d_node);
+ ClassDB::bind_method(D_METHOD("set_ccdik_joint_bone_index", "joint_idx", "bone_idx"), &SkeletonModification2DCCDIK::set_ccdik_joint_bone_index);
+ ClassDB::bind_method(D_METHOD("get_ccdik_joint_bone_index", "joint_idx"), &SkeletonModification2DCCDIK::get_ccdik_joint_bone_index);
+ ClassDB::bind_method(D_METHOD("set_ccdik_joint_rotate_from_joint", "joint_idx", "rotate_from_joint"), &SkeletonModification2DCCDIK::set_ccdik_joint_rotate_from_joint);
+ ClassDB::bind_method(D_METHOD("get_ccdik_joint_rotate_from_joint", "joint_idx"), &SkeletonModification2DCCDIK::get_ccdik_joint_rotate_from_joint);
+ ClassDB::bind_method(D_METHOD("set_ccdik_joint_enable_constraint", "joint_idx", "enable_constraint"), &SkeletonModification2DCCDIK::set_ccdik_joint_enable_constraint);
+ ClassDB::bind_method(D_METHOD("get_ccdik_joint_enable_constraint", "joint_idx"), &SkeletonModification2DCCDIK::get_ccdik_joint_enable_constraint);
+ ClassDB::bind_method(D_METHOD("set_ccdik_joint_constraint_angle_min", "joint_idx", "angle_min"), &SkeletonModification2DCCDIK::set_ccdik_joint_constraint_angle_min);
+ ClassDB::bind_method(D_METHOD("get_ccdik_joint_constraint_angle_min", "joint_idx"), &SkeletonModification2DCCDIK::get_ccdik_joint_constraint_angle_min);
+ ClassDB::bind_method(D_METHOD("set_ccdik_joint_constraint_angle_max", "joint_idx", "angle_max"), &SkeletonModification2DCCDIK::set_ccdik_joint_constraint_angle_max);
+ ClassDB::bind_method(D_METHOD("get_ccdik_joint_constraint_angle_max", "joint_idx"), &SkeletonModification2DCCDIK::get_ccdik_joint_constraint_angle_max);
+ ClassDB::bind_method(D_METHOD("set_ccdik_joint_constraint_angle_invert", "joint_idx", "invert"), &SkeletonModification2DCCDIK::set_ccdik_joint_constraint_angle_invert);
+ ClassDB::bind_method(D_METHOD("get_ccdik_joint_constraint_angle_invert", "joint_idx"), &SkeletonModification2DCCDIK::get_ccdik_joint_constraint_angle_invert);
+
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node2D"), "set_target_node", "get_target_node");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "tip_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node2D"), "set_tip_node", "get_tip_node");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "ccdik_data_chain_length", PROPERTY_HINT_RANGE, "0, 100, 1"), "set_ccdik_data_chain_length", "get_ccdik_data_chain_length");
+}
+
+SkeletonModification2DCCDIK::SkeletonModification2DCCDIK() {
+ stack = nullptr;
+ is_setup = false;
+ enabled = true;
+ editor_draw_gizmo = true;
+}
+
+SkeletonModification2DCCDIK::~SkeletonModification2DCCDIK() {
+}
diff --git a/scene/resources/skeleton_modification_2d_ccdik.h b/scene/resources/skeleton_modification_2d_ccdik.h
new file mode 100644
index 0000000000..dc48291f62
--- /dev/null
+++ b/scene/resources/skeleton_modification_2d_ccdik.h
@@ -0,0 +1,116 @@
+/*************************************************************************/
+/* skeleton_modification_2d_ccdik.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SKELETONMODIFICATION2DCCDIK_H
+#define SKELETONMODIFICATION2DCCDIK_H
+
+#include "scene/2d/skeleton_2d.h"
+#include "scene/resources/skeleton_modification_2d.h"
+
+///////////////////////////////////////
+// SkeletonModification2DCCDIK
+///////////////////////////////////////
+
+class SkeletonModification2DCCDIK : public SkeletonModification2D {
+ GDCLASS(SkeletonModification2DCCDIK, SkeletonModification2D);
+
+private:
+ struct CCDIK_Joint_Data2D {
+ int bone_idx = -1;
+ NodePath bone2d_node;
+ ObjectID bone2d_node_cache;
+ bool rotate_from_joint = false;
+
+ bool enable_constraint = false;
+ float constraint_angle_min = 0;
+ float constraint_angle_max = (2.0 * Math_PI);
+ bool constraint_angle_invert = false;
+ bool constraint_in_localspace = true;
+
+ bool editor_draw_gizmo = true;
+ };
+
+ Vector<CCDIK_Joint_Data2D> ccdik_data_chain;
+
+ NodePath target_node;
+ ObjectID target_node_cache;
+ void update_target_cache();
+
+ NodePath tip_node;
+ ObjectID tip_node_cache;
+ void update_tip_cache();
+
+ void ccdik_joint_update_bone2d_cache(int p_joint_idx);
+ void _execute_ccdik_joint(int p_joint_idx, Node2D *p_target, Node2D *p_tip);
+
+protected:
+ static void _bind_methods();
+ bool _set(const StringName &p_path, const Variant &p_value);
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+public:
+ void _execute(float p_delta) override;
+ void _setup_modification(SkeletonModificationStack2D *p_stack) override;
+ void _draw_editor_gizmo() override;
+
+ void set_target_node(const NodePath &p_target_node);
+ NodePath get_target_node() const;
+ void set_tip_node(const NodePath &p_tip_node);
+ NodePath get_tip_node() const;
+
+ int get_ccdik_data_chain_length();
+ void set_ccdik_data_chain_length(int p_new_length);
+
+ void set_ccdik_joint_bone2d_node(int p_joint_idx, const NodePath &p_target_node);
+ NodePath get_ccdik_joint_bone2d_node(int p_joint_idx) const;
+ void set_ccdik_joint_bone_index(int p_joint_idx, int p_bone_idx);
+ int get_ccdik_joint_bone_index(int p_joint_idx) const;
+
+ void set_ccdik_joint_rotate_from_joint(int p_joint_idx, bool p_rotate_from_joint);
+ bool get_ccdik_joint_rotate_from_joint(int p_joint_idx) const;
+ void set_ccdik_joint_enable_constraint(int p_joint_idx, bool p_constraint);
+ bool get_ccdik_joint_enable_constraint(int p_joint_idx) const;
+ void set_ccdik_joint_constraint_angle_min(int p_joint_idx, float p_angle_min);
+ float get_ccdik_joint_constraint_angle_min(int p_joint_idx) const;
+ void set_ccdik_joint_constraint_angle_max(int p_joint_idx, float p_angle_max);
+ float get_ccdik_joint_constraint_angle_max(int p_joint_idx) const;
+ void set_ccdik_joint_constraint_angle_invert(int p_joint_idx, bool p_invert);
+ bool get_ccdik_joint_constraint_angle_invert(int p_joint_idx) const;
+ void set_ccdik_joint_constraint_in_localspace(int p_joint_idx, bool p_constraint_in_localspace);
+ bool get_ccdik_joint_constraint_in_localspace(int p_joint_idx) const;
+ void set_ccdik_joint_editor_draw_gizmo(int p_joint_idx, bool p_draw_gizmo);
+ bool get_ccdik_joint_editor_draw_gizmo(int p_joint_idx) const;
+
+ SkeletonModification2DCCDIK();
+ ~SkeletonModification2DCCDIK();
+};
+
+#endif // SKELETONMODIFICATION2DCCDIK_H
diff --git a/scene/resources/skeleton_modification_2d_fabrik.cpp b/scene/resources/skeleton_modification_2d_fabrik.cpp
new file mode 100644
index 0000000000..aef852f7e4
--- /dev/null
+++ b/scene/resources/skeleton_modification_2d_fabrik.cpp
@@ -0,0 +1,444 @@
+/*************************************************************************/
+/* skeleton_modification_2d_fabrik.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "skeleton_modification_2d_fabrik.h"
+#include "scene/2d/skeleton_2d.h"
+
+#ifdef TOOLS_ENABLED
+#include "editor/editor_settings.h"
+#endif // TOOLS_ENABLED
+
+bool SkeletonModification2DFABRIK::_set(const StringName &p_path, const Variant &p_value) {
+ String path = p_path;
+
+ if (path.begins_with("joint_data/")) {
+ int which = path.get_slicec('/', 1).to_int();
+ String what = path.get_slicec('/', 2);
+ ERR_FAIL_INDEX_V(which, fabrik_data_chain.size(), false);
+
+ if (what == "bone2d_node") {
+ set_fabrik_joint_bone2d_node(which, p_value);
+ } else if (what == "bone_index") {
+ set_fabrik_joint_bone_index(which, p_value);
+ } else if (what == "magnet_position") {
+ set_fabrik_joint_magnet_position(which, p_value);
+ } else if (what == "use_target_rotation") {
+ set_fabrik_joint_use_target_rotation(which, p_value);
+ }
+ }
+
+ return true;
+}
+
+bool SkeletonModification2DFABRIK::_get(const StringName &p_path, Variant &r_ret) const {
+ String path = p_path;
+
+ if (path.begins_with("joint_data/")) {
+ int which = path.get_slicec('/', 1).to_int();
+ String what = path.get_slicec('/', 2);
+ ERR_FAIL_INDEX_V(which, fabrik_data_chain.size(), false);
+
+ if (what == "bone2d_node") {
+ r_ret = get_fabrik_joint_bone2d_node(which);
+ } else if (what == "bone_index") {
+ r_ret = get_fabrik_joint_bone_index(which);
+ } else if (what == "magnet_position") {
+ r_ret = get_fabrik_joint_magnet_position(which);
+ } else if (what == "use_target_rotation") {
+ r_ret = get_fabrik_joint_use_target_rotation(which);
+ }
+ return true;
+ }
+ return true;
+}
+
+void SkeletonModification2DFABRIK::_get_property_list(List<PropertyInfo> *p_list) const {
+ for (int i = 0; i < fabrik_data_chain.size(); i++) {
+ String base_string = "joint_data/" + itos(i) + "/";
+
+ p_list->push_back(PropertyInfo(Variant::INT, base_string + "bone_index", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::NODE_PATH, base_string + "bone2d_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Bone2D", PROPERTY_USAGE_DEFAULT));
+
+ if (i > 0) {
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, base_string + "magnet_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ }
+ if (i == fabrik_data_chain.size() - 1) {
+ p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "use_target_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ }
+ }
+}
+
+void SkeletonModification2DFABRIK::_execute(float p_delta) {
+ ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr,
+ "Modification is not setup and therefore cannot execute!");
+ if (!enabled) {
+ return;
+ }
+
+ if (target_node_cache.is_null()) {
+ WARN_PRINT_ONCE("Target cache is out of date. Attempting to update...");
+ update_target_cache();
+ return;
+ }
+
+ if (fabrik_data_chain.size() <= 1) {
+ ERR_PRINT_ONCE("FABRIK requires at least two joints to operate! Cannot execute modification!");
+ return;
+ }
+
+ Node2D *target = Object::cast_to<Node2D>(ObjectDB::get_instance(target_node_cache));
+ if (!target || !target->is_inside_tree()) {
+ ERR_PRINT_ONCE("Target node is not in the scene tree. Cannot execute modification!");
+ return;
+ }
+ target_global_pose = target->get_global_transform();
+
+ if (fabrik_data_chain[0].bone2d_node_cache.is_null() && !fabrik_data_chain[0].bone2d_node.is_empty()) {
+ fabrik_joint_update_bone2d_cache(0);
+ WARN_PRINT("Bone2D cache for origin joint is out of date. Updating...");
+ }
+
+ Bone2D *origin_bone2d_node = Object::cast_to<Bone2D>(ObjectDB::get_instance(fabrik_data_chain[0].bone2d_node_cache));
+ if (!origin_bone2d_node || !origin_bone2d_node->is_inside_tree()) {
+ ERR_PRINT_ONCE("Origin joint's Bone2D node is not in the scene tree. Cannot execute modification!");
+ return;
+ }
+
+ origin_global_pose = origin_bone2d_node->get_global_transform();
+
+ if (fabrik_transform_chain.size() != fabrik_data_chain.size()) {
+ fabrik_transform_chain.resize(fabrik_data_chain.size());
+ }
+
+ for (int i = 0; i < fabrik_data_chain.size(); i++) {
+ // Update the transform chain
+ if (fabrik_data_chain[i].bone2d_node_cache.is_null() && !fabrik_data_chain[i].bone2d_node.is_empty()) {
+ WARN_PRINT_ONCE("Bone2D cache for joint " + itos(i) + " is out of date.. Attempting to update...");
+ fabrik_joint_update_bone2d_cache(i);
+ }
+ Bone2D *joint_bone2d_node = Object::cast_to<Bone2D>(ObjectDB::get_instance(fabrik_data_chain[i].bone2d_node_cache));
+ if (!joint_bone2d_node) {
+ ERR_PRINT_ONCE("FABRIK Joint " + itos(i) + " does not have a Bone2D node set! Cannot execute modification!");
+ return;
+ }
+ fabrik_transform_chain.write[i] = joint_bone2d_node->get_global_transform();
+
+ // Apply magnet positions
+ if (i == 0) {
+ continue; // The origin cannot use a magnet position!
+ } else {
+ Transform2D joint_trans = fabrik_transform_chain[i];
+ joint_trans.set_origin(joint_trans.get_origin() + fabrik_data_chain[i].magnet_position);
+ fabrik_transform_chain.write[i] = joint_trans;
+ }
+ }
+
+ Bone2D *final_bone2d_node = Object::cast_to<Bone2D>(ObjectDB::get_instance(fabrik_data_chain[fabrik_data_chain.size() - 1].bone2d_node_cache));
+ float final_bone2d_angle = final_bone2d_node->get_global_transform().get_rotation();
+ if (fabrik_data_chain[fabrik_data_chain.size() - 1].use_target_rotation) {
+ final_bone2d_angle = target_global_pose.get_rotation();
+ }
+ Vector2 final_bone2d_direction = Vector2(Math::cos(final_bone2d_angle), Math::sin(final_bone2d_angle));
+ float final_bone2d_length = final_bone2d_node->get_length() * MIN(final_bone2d_node->get_global_scale().x, final_bone2d_node->get_global_scale().y);
+ float target_distance = (final_bone2d_node->get_global_transform().get_origin() + (final_bone2d_direction * final_bone2d_length)).distance_to(target->get_global_transform().get_origin());
+ chain_iterations = 0;
+
+ while (target_distance > chain_tolarance) {
+ chain_backwards();
+ chain_forwards();
+
+ final_bone2d_angle = final_bone2d_node->get_global_transform().get_rotation();
+ if (fabrik_data_chain[fabrik_data_chain.size() - 1].use_target_rotation) {
+ final_bone2d_angle = target_global_pose.get_rotation();
+ }
+ final_bone2d_direction = Vector2(Math::cos(final_bone2d_angle), Math::sin(final_bone2d_angle));
+ target_distance = (final_bone2d_node->get_global_transform().get_origin() + (final_bone2d_direction * final_bone2d_length)).distance_to(target->get_global_transform().get_origin());
+
+ chain_iterations += 1;
+ if (chain_iterations >= chain_max_iterations) {
+ break;
+ }
+ }
+
+ // Apply all of the saved transforms to the Bone2D nodes
+ for (int i = 0; i < fabrik_data_chain.size(); i++) {
+ Bone2D *joint_bone2d_node = Object::cast_to<Bone2D>(ObjectDB::get_instance(fabrik_data_chain[i].bone2d_node_cache));
+ if (!joint_bone2d_node) {
+ ERR_PRINT_ONCE("FABRIK Joint " + itos(i) + " does not have a Bone2D node set!");
+ continue;
+ }
+ Transform2D chain_trans = fabrik_transform_chain[i];
+
+ // Apply rotation
+ if (i + 1 < fabrik_data_chain.size()) {
+ chain_trans = chain_trans.looking_at(fabrik_transform_chain[i + 1].get_origin());
+ } else {
+ if (fabrik_data_chain[i].use_target_rotation) {
+ chain_trans.set_rotation(target_global_pose.get_rotation());
+ } else {
+ chain_trans = chain_trans.looking_at(target_global_pose.get_origin());
+ }
+ }
+ // Adjust for the bone angle
+ chain_trans.set_rotation(chain_trans.get_rotation() - joint_bone2d_node->get_bone_angle());
+
+ // Reset scale
+ chain_trans.set_scale(joint_bone2d_node->get_global_transform().get_scale());
+
+ // Apply to the bone, and to the override
+ joint_bone2d_node->set_global_transform(chain_trans);
+ stack->skeleton->set_bone_local_pose_override(fabrik_data_chain[i].bone_idx, joint_bone2d_node->get_transform(), stack->strength, true);
+ }
+}
+
+void SkeletonModification2DFABRIK::chain_backwards() {
+ int final_joint_index = fabrik_data_chain.size() - 1;
+ Bone2D *final_bone2d_node = Object::cast_to<Bone2D>(ObjectDB::get_instance(fabrik_data_chain[final_joint_index].bone2d_node_cache));
+ Transform2D final_bone2d_trans = fabrik_transform_chain[final_joint_index];
+
+ // Set the rotation of the tip bone
+ final_bone2d_trans = final_bone2d_trans.looking_at(target_global_pose.get_origin());
+
+ // Set the position of the tip bone
+ float final_bone2d_angle = final_bone2d_trans.get_rotation();
+ if (fabrik_data_chain[final_joint_index].use_target_rotation) {
+ final_bone2d_angle = target_global_pose.get_rotation();
+ }
+ Vector2 final_bone2d_direction = Vector2(Math::cos(final_bone2d_angle), Math::sin(final_bone2d_angle));
+ float final_bone2d_length = final_bone2d_node->get_length() * MIN(final_bone2d_node->get_global_scale().x, final_bone2d_node->get_global_scale().y);
+ final_bone2d_trans.set_origin(target_global_pose.get_origin() - (final_bone2d_direction * final_bone2d_length));
+
+ // Save the transform
+ fabrik_transform_chain.write[final_joint_index] = final_bone2d_trans;
+
+ int i = final_joint_index;
+ while (i >= 1) {
+ Transform2D previous_pose = fabrik_transform_chain[i];
+ i -= 1;
+ Bone2D *current_bone2d_node = Object::cast_to<Bone2D>(ObjectDB::get_instance(fabrik_data_chain[i].bone2d_node_cache));
+ Transform2D current_pose = fabrik_transform_chain[i];
+
+ float current_bone2d_node_length = current_bone2d_node->get_length() * MIN(current_bone2d_node->get_global_scale().x, current_bone2d_node->get_global_scale().y);
+ float length = current_bone2d_node_length / (previous_pose.get_origin() - current_pose.get_origin()).length();
+ Vector2 finish_position = previous_pose.get_origin().lerp(current_pose.get_origin(), length);
+ current_pose.set_origin(finish_position);
+
+ // Save the transform
+ fabrik_transform_chain.write[i] = current_pose;
+ }
+}
+
+void SkeletonModification2DFABRIK::chain_forwards() {
+ Transform2D origin_bone2d_trans = fabrik_transform_chain[0];
+ origin_bone2d_trans.set_origin(origin_global_pose.get_origin());
+ // Save the position
+ fabrik_transform_chain.write[0] = origin_bone2d_trans;
+
+ for (int i = 0; i < fabrik_data_chain.size() - 1; i++) {
+ Bone2D *current_bone2d_node = Object::cast_to<Bone2D>(ObjectDB::get_instance(fabrik_data_chain[i].bone2d_node_cache));
+ Transform2D current_pose = fabrik_transform_chain[i];
+ Transform2D next_pose = fabrik_transform_chain[i + 1];
+
+ float current_bone2d_node_length = current_bone2d_node->get_length() * MIN(current_bone2d_node->get_global_scale().x, current_bone2d_node->get_global_scale().y);
+ float length = current_bone2d_node_length / (current_pose.get_origin() - next_pose.get_origin()).length();
+ Vector2 finish_position = current_pose.get_origin().lerp(next_pose.get_origin(), length);
+ current_pose.set_origin(finish_position);
+
+ // Apply to the bone
+ fabrik_transform_chain.write[i + 1] = current_pose;
+ }
+}
+
+void SkeletonModification2DFABRIK::_setup_modification(SkeletonModificationStack2D *p_stack) {
+ stack = p_stack;
+
+ if (stack != nullptr) {
+ is_setup = true;
+ update_target_cache();
+ }
+}
+
+void SkeletonModification2DFABRIK::update_target_cache() {
+ if (!is_setup || !stack) {
+ ERR_PRINT_ONCE("Cannot update target cache: modification is not properly setup!");
+ return;
+ }
+
+ target_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree()) {
+ if (stack->skeleton->has_node(target_node)) {
+ Node *node = stack->skeleton->get_node(target_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update target cache: node is this modification's skeleton or cannot be found!");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update target cache: node is not in scene tree!");
+ target_node_cache = node->get_instance_id();
+ }
+ }
+ }
+}
+
+void SkeletonModification2DFABRIK::fabrik_joint_update_bone2d_cache(int p_joint_idx) {
+ ERR_FAIL_INDEX_MSG(p_joint_idx, fabrik_data_chain.size(), "Cannot update bone2d cache: joint index out of range!");
+ if (!is_setup || !stack) {
+ ERR_PRINT_ONCE("Cannot update FABRIK Bone2D cache: modification is not properly setup!");
+ return;
+ }
+
+ fabrik_data_chain.write[p_joint_idx].bone2d_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree()) {
+ if (stack->skeleton->has_node(fabrik_data_chain[p_joint_idx].bone2d_node)) {
+ Node *node = stack->skeleton->get_node(fabrik_data_chain[p_joint_idx].bone2d_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update FABRIK joint " + itos(p_joint_idx) + " Bone2D cache: node is this modification's skeleton or cannot be found!");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update FABRIK joint " + itos(p_joint_idx) + " Bone2D cache: node is not in scene tree!");
+ fabrik_data_chain.write[p_joint_idx].bone2d_node_cache = node->get_instance_id();
+
+ Bone2D *bone = Object::cast_to<Bone2D>(node);
+ if (bone) {
+ fabrik_data_chain.write[p_joint_idx].bone_idx = bone->get_index_in_skeleton();
+ } else {
+ ERR_FAIL_MSG("FABRIK joint " + itos(p_joint_idx) + " Bone2D cache: Nodepath to Bone2D is not a Bone2D node!");
+ }
+ }
+ }
+ }
+}
+
+void SkeletonModification2DFABRIK::set_target_node(const NodePath &p_target_node) {
+ target_node = p_target_node;
+ update_target_cache();
+}
+
+NodePath SkeletonModification2DFABRIK::get_target_node() const {
+ return target_node;
+}
+
+void SkeletonModification2DFABRIK::set_fabrik_data_chain_length(int p_length) {
+ fabrik_data_chain.resize(p_length);
+ notify_property_list_changed();
+}
+
+int SkeletonModification2DFABRIK::get_fabrik_data_chain_length() {
+ return fabrik_data_chain.size();
+}
+
+void SkeletonModification2DFABRIK::set_fabrik_joint_bone2d_node(int p_joint_idx, const NodePath &p_target_node) {
+ ERR_FAIL_INDEX_MSG(p_joint_idx, fabrik_data_chain.size(), "FABRIK joint out of range!");
+ fabrik_data_chain.write[p_joint_idx].bone2d_node = p_target_node;
+ fabrik_joint_update_bone2d_cache(p_joint_idx);
+
+ notify_property_list_changed();
+}
+
+NodePath SkeletonModification2DFABRIK::get_fabrik_joint_bone2d_node(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_joint_idx, fabrik_data_chain.size(), NodePath(), "FABRIK joint out of range!");
+ return fabrik_data_chain[p_joint_idx].bone2d_node;
+}
+
+void SkeletonModification2DFABRIK::set_fabrik_joint_bone_index(int p_joint_idx, int p_bone_idx) {
+ ERR_FAIL_INDEX_MSG(p_joint_idx, fabrik_data_chain.size(), "FABRIK joint out of range!");
+ ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!");
+
+ if (is_setup) {
+ if (stack->skeleton) {
+ ERR_FAIL_INDEX_MSG(p_bone_idx, stack->skeleton->get_bone_count(), "Passed-in Bone index is out of range!");
+ fabrik_data_chain.write[p_joint_idx].bone_idx = p_bone_idx;
+ fabrik_data_chain.write[p_joint_idx].bone2d_node_cache = stack->skeleton->get_bone(p_bone_idx)->get_instance_id();
+ fabrik_data_chain.write[p_joint_idx].bone2d_node = stack->skeleton->get_path_to(stack->skeleton->get_bone(p_bone_idx));
+ } else {
+ WARN_PRINT("Cannot verify the FABRIK joint " + itos(p_joint_idx) + " bone index for this modification...");
+ fabrik_data_chain.write[p_joint_idx].bone_idx = p_bone_idx;
+ }
+ } else {
+ WARN_PRINT("Cannot verify the FABRIK joint " + itos(p_joint_idx) + " bone index for this modification...");
+ fabrik_data_chain.write[p_joint_idx].bone_idx = p_bone_idx;
+ }
+
+ notify_property_list_changed();
+}
+
+int SkeletonModification2DFABRIK::get_fabrik_joint_bone_index(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_joint_idx, fabrik_data_chain.size(), -1, "FABRIK joint out of range!");
+ return fabrik_data_chain[p_joint_idx].bone_idx;
+}
+
+void SkeletonModification2DFABRIK::set_fabrik_joint_magnet_position(int p_joint_idx, Vector2 p_magnet_position) {
+ ERR_FAIL_INDEX_MSG(p_joint_idx, fabrik_data_chain.size(), "FABRIK joint out of range!");
+ fabrik_data_chain.write[p_joint_idx].magnet_position = p_magnet_position;
+}
+
+Vector2 SkeletonModification2DFABRIK::get_fabrik_joint_magnet_position(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_joint_idx, fabrik_data_chain.size(), Vector2(), "FABRIK joint out of range!");
+ return fabrik_data_chain[p_joint_idx].magnet_position;
+}
+
+void SkeletonModification2DFABRIK::set_fabrik_joint_use_target_rotation(int p_joint_idx, bool p_use_target_rotation) {
+ ERR_FAIL_INDEX_MSG(p_joint_idx, fabrik_data_chain.size(), "FABRIK joint out of range!");
+ fabrik_data_chain.write[p_joint_idx].use_target_rotation = p_use_target_rotation;
+}
+
+bool SkeletonModification2DFABRIK::get_fabrik_joint_use_target_rotation(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_joint_idx, fabrik_data_chain.size(), false, "FABRIK joint out of range!");
+ return fabrik_data_chain[p_joint_idx].use_target_rotation;
+}
+
+void SkeletonModification2DFABRIK::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification2DFABRIK::set_target_node);
+ ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification2DFABRIK::get_target_node);
+
+ ClassDB::bind_method(D_METHOD("set_fabrik_data_chain_length", "length"), &SkeletonModification2DFABRIK::set_fabrik_data_chain_length);
+ ClassDB::bind_method(D_METHOD("get_fabrik_data_chain_length"), &SkeletonModification2DFABRIK::get_fabrik_data_chain_length);
+
+ ClassDB::bind_method(D_METHOD("set_fabrik_joint_bone2d_node", "joint_idx", "bone2d_nodepath"), &SkeletonModification2DFABRIK::set_fabrik_joint_bone2d_node);
+ ClassDB::bind_method(D_METHOD("get_fabrik_joint_bone2d_node", "joint_idx"), &SkeletonModification2DFABRIK::get_fabrik_joint_bone2d_node);
+ ClassDB::bind_method(D_METHOD("set_fabrik_joint_bone_index", "joint_idx", "bone_idx"), &SkeletonModification2DFABRIK::set_fabrik_joint_bone_index);
+ ClassDB::bind_method(D_METHOD("get_fabrik_joint_bone_index", "joint_idx"), &SkeletonModification2DFABRIK::get_fabrik_joint_bone_index);
+ ClassDB::bind_method(D_METHOD("set_fabrik_joint_magnet_position", "joint_idx", "magnet_position"), &SkeletonModification2DFABRIK::set_fabrik_joint_magnet_position);
+ ClassDB::bind_method(D_METHOD("get_fabrik_joint_magnet_position", "joint_idx"), &SkeletonModification2DFABRIK::get_fabrik_joint_magnet_position);
+ ClassDB::bind_method(D_METHOD("set_fabrik_joint_use_target_rotation", "joint_idx", "use_target_rotation"), &SkeletonModification2DFABRIK::set_fabrik_joint_use_target_rotation);
+ ClassDB::bind_method(D_METHOD("get_fabrik_joint_use_target_rotation", "joint_idx"), &SkeletonModification2DFABRIK::get_fabrik_joint_use_target_rotation);
+
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node2D"), "set_target_node", "get_target_node");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "fabrik_data_chain_length", PROPERTY_HINT_RANGE, "0, 100, 1"), "set_fabrik_data_chain_length", "get_fabrik_data_chain_length");
+}
+
+SkeletonModification2DFABRIK::SkeletonModification2DFABRIK() {
+ stack = nullptr;
+ is_setup = false;
+ enabled = true;
+ editor_draw_gizmo = false;
+}
+
+SkeletonModification2DFABRIK::~SkeletonModification2DFABRIK() {
+}
diff --git a/scene/resources/skeleton_modification_2d_fabrik.h b/scene/resources/skeleton_modification_2d_fabrik.h
new file mode 100644
index 0000000000..79e0106e26
--- /dev/null
+++ b/scene/resources/skeleton_modification_2d_fabrik.h
@@ -0,0 +1,108 @@
+/*************************************************************************/
+/* skeleton_modification_2d_fabrik.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SKELETONMODIFICATION2DFABRIK_H
+#define SKELETONMODIFICATION2DFABRIK_H
+
+#include "scene/2d/skeleton_2d.h"
+#include "scene/resources/skeleton_modification_2d.h"
+
+///////////////////////////////////////
+// SkeletonModification2DFABRIK
+///////////////////////////////////////
+
+class SkeletonModification2DFABRIK : public SkeletonModification2D {
+ GDCLASS(SkeletonModification2DFABRIK, SkeletonModification2D);
+
+private:
+ struct FABRIK_Joint_Data2D {
+ int bone_idx = -1;
+ NodePath bone2d_node;
+ ObjectID bone2d_node_cache;
+
+ Vector2 magnet_position = Vector2(0, 0);
+ bool use_target_rotation = false;
+
+ bool editor_draw_gizmo = true;
+ };
+
+ Vector<FABRIK_Joint_Data2D> fabrik_data_chain;
+
+ // Unlike in 3D, we need a vector of Transform2D objects to perform FABRIK.
+ // This is because FABRIK (unlike CCDIK) needs to operate on transforms that are NOT
+ // affected by each other, making the transforms stored in Bone2D unusable, as well as those in Skeleton2D.
+ // For this reason, this modification stores a vector of Transform2Ds used for the calculations, which are then applied at the end.
+ Vector<Transform2D> fabrik_transform_chain;
+
+ NodePath target_node;
+ ObjectID target_node_cache;
+ void update_target_cache();
+
+ float chain_tolarance = 0.01;
+ int chain_max_iterations = 10;
+ int chain_iterations = 0;
+ Transform2D target_global_pose = Transform2D();
+ Transform2D origin_global_pose = Transform2D();
+
+ void fabrik_joint_update_bone2d_cache(int p_joint_idx);
+ void chain_backwards();
+ void chain_forwards();
+
+protected:
+ static void _bind_methods();
+ bool _set(const StringName &p_path, const Variant &p_value);
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+public:
+ void _execute(float p_delta) override;
+ void _setup_modification(SkeletonModificationStack2D *p_stack) override;
+
+ void set_target_node(const NodePath &p_target_node);
+ NodePath get_target_node() const;
+
+ int get_fabrik_data_chain_length();
+ void set_fabrik_data_chain_length(int p_new_length);
+
+ void set_fabrik_joint_bone2d_node(int p_joint_idx, const NodePath &p_target_node);
+ NodePath get_fabrik_joint_bone2d_node(int p_joint_idx) const;
+ void set_fabrik_joint_bone_index(int p_joint_idx, int p_bone_idx);
+ int get_fabrik_joint_bone_index(int p_joint_idx) const;
+
+ void set_fabrik_joint_magnet_position(int p_joint_idx, Vector2 p_magnet_position);
+ Vector2 get_fabrik_joint_magnet_position(int p_joint_idx) const;
+ void set_fabrik_joint_use_target_rotation(int p_joint_idx, bool p_use_target_rotation);
+ bool get_fabrik_joint_use_target_rotation(int p_joint_idx) const;
+
+ SkeletonModification2DFABRIK();
+ ~SkeletonModification2DFABRIK();
+};
+
+#endif // SKELETONMODIFICATION2DFABRIK_H
diff --git a/scene/resources/skeleton_modification_2d_jiggle.cpp b/scene/resources/skeleton_modification_2d_jiggle.cpp
new file mode 100644
index 0000000000..2547083336
--- /dev/null
+++ b/scene/resources/skeleton_modification_2d_jiggle.cpp
@@ -0,0 +1,564 @@
+/*************************************************************************/
+/* skeleton_modification_2d_jiggle.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "skeleton_modification_2d_jiggle.h"
+#include "scene/2d/skeleton_2d.h"
+
+bool SkeletonModification2DJiggle::_set(const StringName &p_path, const Variant &p_value) {
+ String path = p_path;
+
+ if (path.begins_with("joint_data/")) {
+ int which = path.get_slicec('/', 1).to_int();
+ String what = path.get_slicec('/', 2);
+ ERR_FAIL_INDEX_V(which, jiggle_data_chain.size(), false);
+
+ if (what == "bone2d_node") {
+ set_jiggle_joint_bone2d_node(which, p_value);
+ } else if (what == "bone_index") {
+ set_jiggle_joint_bone_index(which, p_value);
+ } else if (what == "override_defaults") {
+ set_jiggle_joint_override(which, p_value);
+ } else if (what == "stiffness") {
+ set_jiggle_joint_stiffness(which, p_value);
+ } else if (what == "mass") {
+ set_jiggle_joint_mass(which, p_value);
+ } else if (what == "damping") {
+ set_jiggle_joint_damping(which, p_value);
+ } else if (what == "use_gravity") {
+ set_jiggle_joint_use_gravity(which, p_value);
+ } else if (what == "gravity") {
+ set_jiggle_joint_gravity(which, p_value);
+ }
+ return true;
+ } else {
+ if (path == "use_colliders") {
+ set_use_colliders(p_value);
+ } else if (path == "collision_mask") {
+ set_collision_mask(p_value);
+ }
+ }
+ return true;
+}
+
+bool SkeletonModification2DJiggle::_get(const StringName &p_path, Variant &r_ret) const {
+ String path = p_path;
+
+ if (path.begins_with("joint_data/")) {
+ int which = path.get_slicec('/', 1).to_int();
+ String what = path.get_slicec('/', 2);
+ ERR_FAIL_INDEX_V(which, jiggle_data_chain.size(), false);
+
+ if (what == "bone2d_node") {
+ r_ret = get_jiggle_joint_bone2d_node(which);
+ } else if (what == "bone_index") {
+ r_ret = get_jiggle_joint_bone_index(which);
+ } else if (what == "override_defaults") {
+ r_ret = get_jiggle_joint_override(which);
+ } else if (what == "stiffness") {
+ r_ret = get_jiggle_joint_stiffness(which);
+ } else if (what == "mass") {
+ r_ret = get_jiggle_joint_mass(which);
+ } else if (what == "damping") {
+ r_ret = get_jiggle_joint_damping(which);
+ } else if (what == "use_gravity") {
+ r_ret = get_jiggle_joint_use_gravity(which);
+ } else if (what == "gravity") {
+ r_ret = get_jiggle_joint_gravity(which);
+ }
+ return true;
+ } else {
+ if (path == "use_colliders") {
+ r_ret = get_use_colliders();
+ } else if (path == "collision_mask") {
+ r_ret = get_collision_mask();
+ }
+ }
+ return true;
+}
+
+void SkeletonModification2DJiggle::_get_property_list(List<PropertyInfo> *p_list) const {
+ p_list->push_back(PropertyInfo(Variant::BOOL, "use_colliders", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ if (use_colliders) {
+ p_list->push_back(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS, "", PROPERTY_USAGE_DEFAULT));
+ }
+
+ for (int i = 0; i < jiggle_data_chain.size(); i++) {
+ String base_string = "joint_data/" + itos(i) + "/";
+
+ p_list->push_back(PropertyInfo(Variant::INT, base_string + "bone_index", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::NODE_PATH, base_string + "bone2d_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Bone2D", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "override_defaults", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+
+ if (jiggle_data_chain[i].override_defaults) {
+ p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "stiffness", PROPERTY_HINT_RANGE, "0, 1000, 0.01", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "mass", PROPERTY_HINT_RANGE, "0, 1000, 0.01", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "damping", PROPERTY_HINT_RANGE, "0, 1, 0.01", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "use_gravity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ if (jiggle_data_chain[i].use_gravity) {
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, base_string + "gravity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ }
+ }
+ }
+}
+
+void SkeletonModification2DJiggle::_execute(float p_delta) {
+ ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr,
+ "Modification is not setup and therefore cannot execute!");
+ if (!enabled) {
+ return;
+ }
+ if (target_node_cache.is_null()) {
+ WARN_PRINT_ONCE("Target cache is out of date. Attempting to update...");
+ update_target_cache();
+ return;
+ }
+ Node2D *target = Object::cast_to<Node2D>(ObjectDB::get_instance(target_node_cache));
+ if (!target || !target->is_inside_tree()) {
+ ERR_PRINT_ONCE("Target node is not in the scene tree. Cannot execute modification!");
+ return;
+ }
+
+ for (int i = 0; i < jiggle_data_chain.size(); i++) {
+ _execute_jiggle_joint(i, target, p_delta);
+ }
+}
+
+void SkeletonModification2DJiggle::_execute_jiggle_joint(int p_joint_idx, Node2D *p_target, float p_delta) {
+ // Adopted from: https://wiki.unity3d.com/index.php/JiggleBone
+ // With modifications by TwistedTwigleg.
+
+ if (jiggle_data_chain[p_joint_idx].bone_idx <= -1 || jiggle_data_chain[p_joint_idx].bone_idx > stack->skeleton->get_bone_count()) {
+ ERR_PRINT_ONCE("Jiggle joint " + itos(p_joint_idx) + " bone index is invalid. Cannot execute modification on joint...");
+ return;
+ }
+
+ if (jiggle_data_chain[p_joint_idx].bone2d_node_cache.is_null() && !jiggle_data_chain[p_joint_idx].bone2d_node.is_empty()) {
+ WARN_PRINT_ONCE("Bone2D cache for joint " + itos(p_joint_idx) + " is out of date. Updating...");
+ jiggle_joint_update_bone2d_cache(p_joint_idx);
+ }
+
+ Bone2D *operation_bone = stack->skeleton->get_bone(jiggle_data_chain[p_joint_idx].bone_idx);
+ if (!operation_bone) {
+ ERR_PRINT_ONCE("Jiggle joint " + itos(p_joint_idx) + " does not have a Bone2D node or it cannot be found!");
+ return;
+ }
+
+ Transform2D operation_bone_trans = operation_bone->get_global_transform();
+ Vector2 target_position = p_target->get_global_transform().get_origin();
+
+ jiggle_data_chain.write[p_joint_idx].force = (target_position - jiggle_data_chain[p_joint_idx].dynamic_position) * jiggle_data_chain[p_joint_idx].stiffness * p_delta;
+
+ if (jiggle_data_chain[p_joint_idx].use_gravity) {
+ jiggle_data_chain.write[p_joint_idx].force += jiggle_data_chain[p_joint_idx].gravity * p_delta;
+ }
+
+ jiggle_data_chain.write[p_joint_idx].acceleration = jiggle_data_chain[p_joint_idx].force / jiggle_data_chain[p_joint_idx].mass;
+ jiggle_data_chain.write[p_joint_idx].velocity += jiggle_data_chain[p_joint_idx].acceleration * (1 - jiggle_data_chain[p_joint_idx].damping);
+
+ jiggle_data_chain.write[p_joint_idx].dynamic_position += jiggle_data_chain[p_joint_idx].velocity + jiggle_data_chain[p_joint_idx].force;
+ jiggle_data_chain.write[p_joint_idx].dynamic_position += operation_bone_trans.get_origin() - jiggle_data_chain[p_joint_idx].last_position;
+ jiggle_data_chain.write[p_joint_idx].last_position = operation_bone_trans.get_origin();
+
+ // Collision detection/response
+ if (use_colliders) {
+ if (execution_mode == SkeletonModificationStack2D::EXECUTION_MODE::execution_mode_physics_process) {
+ Ref<World2D> world_2d = stack->skeleton->get_world_2d();
+ ERR_FAIL_COND(world_2d.is_null());
+ PhysicsDirectSpaceState2D *space_state = PhysicsServer2D::get_singleton()->space_get_direct_state(world_2d->get_space());
+ PhysicsDirectSpaceState2D::RayResult ray_result;
+
+ // Add exception support?
+ bool ray_hit = space_state->intersect_ray(operation_bone_trans.get_origin(), jiggle_data_chain[p_joint_idx].dynamic_position,
+ ray_result, Set<RID>(), collision_mask);
+
+ if (ray_hit) {
+ jiggle_data_chain.write[p_joint_idx].dynamic_position = jiggle_data_chain[p_joint_idx].last_noncollision_position;
+ jiggle_data_chain.write[p_joint_idx].acceleration = Vector2(0, 0);
+ jiggle_data_chain.write[p_joint_idx].velocity = Vector2(0, 0);
+ } else {
+ jiggle_data_chain.write[p_joint_idx].last_noncollision_position = jiggle_data_chain[p_joint_idx].dynamic_position;
+ }
+ } else {
+ WARN_PRINT_ONCE("Jiggle 2D modifier: You cannot detect colliders without the stack mode being set to _physics_process!");
+ }
+ }
+
+ // Rotate the bone using the dynamic position!
+ operation_bone_trans = operation_bone_trans.looking_at(jiggle_data_chain[p_joint_idx].dynamic_position);
+ operation_bone_trans.set_rotation(operation_bone_trans.get_rotation() - operation_bone->get_bone_angle());
+
+ // Reset scale
+ operation_bone_trans.set_scale(operation_bone->get_global_transform().get_scale());
+
+ operation_bone->set_global_transform(operation_bone_trans);
+ stack->skeleton->set_bone_local_pose_override(jiggle_data_chain[p_joint_idx].bone_idx, operation_bone->get_transform(), stack->strength, true);
+}
+
+void SkeletonModification2DJiggle::_update_jiggle_joint_data() {
+ for (int i = 0; i < jiggle_data_chain.size(); i++) {
+ if (!jiggle_data_chain[i].override_defaults) {
+ set_jiggle_joint_stiffness(i, stiffness);
+ set_jiggle_joint_mass(i, mass);
+ set_jiggle_joint_damping(i, damping);
+ set_jiggle_joint_use_gravity(i, use_gravity);
+ set_jiggle_joint_gravity(i, gravity);
+ }
+ }
+}
+
+void SkeletonModification2DJiggle::_setup_modification(SkeletonModificationStack2D *p_stack) {
+ stack = p_stack;
+
+ if (stack) {
+ is_setup = true;
+
+ if (stack->skeleton) {
+ for (int i = 0; i < jiggle_data_chain.size(); i++) {
+ int bone_idx = jiggle_data_chain[i].bone_idx;
+ if (bone_idx > 0 && bone_idx < stack->skeleton->get_bone_count()) {
+ Bone2D *bone2d_node = stack->skeleton->get_bone(bone_idx);
+ jiggle_data_chain.write[i].dynamic_position = bone2d_node->get_global_transform().get_origin();
+ }
+ }
+ }
+
+ update_target_cache();
+ }
+}
+
+void SkeletonModification2DJiggle::update_target_cache() {
+ if (!is_setup || !stack) {
+ ERR_PRINT_ONCE("Cannot update target cache: modification is not properly setup!");
+ return;
+ }
+
+ target_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree()) {
+ if (stack->skeleton->has_node(target_node)) {
+ Node *node = stack->skeleton->get_node(target_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update target cache: node is this modification's skeleton or cannot be found!");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update target cache: node is not in scene tree!");
+ target_node_cache = node->get_instance_id();
+ }
+ }
+ }
+}
+
+void SkeletonModification2DJiggle::jiggle_joint_update_bone2d_cache(int p_joint_idx) {
+ ERR_FAIL_INDEX_MSG(p_joint_idx, jiggle_data_chain.size(), "Cannot update bone2d cache: joint index out of range!");
+ if (!is_setup || !stack) {
+ ERR_PRINT_ONCE("Cannot update Jiggle " + itos(p_joint_idx) + " Bone2D cache: modification is not properly setup!");
+ return;
+ }
+
+ jiggle_data_chain.write[p_joint_idx].bone2d_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree()) {
+ if (stack->skeleton->has_node(jiggle_data_chain[p_joint_idx].bone2d_node)) {
+ Node *node = stack->skeleton->get_node(jiggle_data_chain[p_joint_idx].bone2d_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update Jiggle joint " + itos(p_joint_idx) + " Bone2D cache: node is this modification's skeleton or cannot be found!");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update Jiggle joint " + itos(p_joint_idx) + " Bone2D cache: node is not in scene tree!");
+ jiggle_data_chain.write[p_joint_idx].bone2d_node_cache = node->get_instance_id();
+
+ Bone2D *bone = Object::cast_to<Bone2D>(node);
+ if (bone) {
+ jiggle_data_chain.write[p_joint_idx].bone_idx = bone->get_index_in_skeleton();
+ } else {
+ ERR_FAIL_MSG("Jiggle joint " + itos(p_joint_idx) + " Bone2D cache: Nodepath to Bone2D is not a Bone2D node!");
+ }
+ }
+ }
+ }
+}
+
+void SkeletonModification2DJiggle::set_target_node(const NodePath &p_target_node) {
+ target_node = p_target_node;
+ update_target_cache();
+}
+
+NodePath SkeletonModification2DJiggle::get_target_node() const {
+ return target_node;
+}
+
+void SkeletonModification2DJiggle::set_stiffness(float p_stiffness) {
+ ERR_FAIL_COND_MSG(p_stiffness < 0, "Stiffness cannot be set to a negative value!");
+ stiffness = p_stiffness;
+ _update_jiggle_joint_data();
+}
+
+float SkeletonModification2DJiggle::get_stiffness() const {
+ return stiffness;
+}
+
+void SkeletonModification2DJiggle::set_mass(float p_mass) {
+ ERR_FAIL_COND_MSG(p_mass < 0, "Mass cannot be set to a negative value!");
+ mass = p_mass;
+ _update_jiggle_joint_data();
+}
+
+float SkeletonModification2DJiggle::get_mass() const {
+ return mass;
+}
+
+void SkeletonModification2DJiggle::set_damping(float p_damping) {
+ ERR_FAIL_COND_MSG(p_damping < 0, "Damping cannot be set to a negative value!");
+ ERR_FAIL_COND_MSG(p_damping > 1, "Damping cannot be more than one!");
+ damping = p_damping;
+ _update_jiggle_joint_data();
+}
+
+float SkeletonModification2DJiggle::get_damping() const {
+ return damping;
+}
+
+void SkeletonModification2DJiggle::set_use_gravity(bool p_use_gravity) {
+ use_gravity = p_use_gravity;
+ _update_jiggle_joint_data();
+}
+
+bool SkeletonModification2DJiggle::get_use_gravity() const {
+ return use_gravity;
+}
+
+void SkeletonModification2DJiggle::set_gravity(Vector2 p_gravity) {
+ gravity = p_gravity;
+ _update_jiggle_joint_data();
+}
+
+Vector2 SkeletonModification2DJiggle::get_gravity() const {
+ return gravity;
+}
+
+void SkeletonModification2DJiggle::set_use_colliders(bool p_use_colliders) {
+ use_colliders = p_use_colliders;
+ notify_property_list_changed();
+}
+
+bool SkeletonModification2DJiggle::get_use_colliders() const {
+ return use_colliders;
+}
+
+void SkeletonModification2DJiggle::set_collision_mask(int p_mask) {
+ collision_mask = p_mask;
+}
+
+int SkeletonModification2DJiggle::get_collision_mask() const {
+ return collision_mask;
+}
+
+// Jiggle joint data functions
+int SkeletonModification2DJiggle::get_jiggle_data_chain_length() {
+ return jiggle_data_chain.size();
+}
+
+void SkeletonModification2DJiggle::set_jiggle_data_chain_length(int p_length) {
+ ERR_FAIL_COND(p_length < 0);
+ jiggle_data_chain.resize(p_length);
+ notify_property_list_changed();
+}
+
+void SkeletonModification2DJiggle::set_jiggle_joint_bone2d_node(int p_joint_idx, const NodePath &p_target_node) {
+ ERR_FAIL_INDEX_MSG(p_joint_idx, jiggle_data_chain.size(), "Jiggle joint out of range!");
+ jiggle_data_chain.write[p_joint_idx].bone2d_node = p_target_node;
+ jiggle_joint_update_bone2d_cache(p_joint_idx);
+
+ notify_property_list_changed();
+}
+
+NodePath SkeletonModification2DJiggle::get_jiggle_joint_bone2d_node(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_joint_idx, jiggle_data_chain.size(), NodePath(), "Jiggle joint out of range!");
+ return jiggle_data_chain[p_joint_idx].bone2d_node;
+}
+
+void SkeletonModification2DJiggle::set_jiggle_joint_bone_index(int p_joint_idx, int p_bone_idx) {
+ ERR_FAIL_INDEX_MSG(p_joint_idx, jiggle_data_chain.size(), "Jiggle joint out of range!");
+ ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!");
+
+ if (is_setup) {
+ if (stack->skeleton) {
+ ERR_FAIL_INDEX_MSG(p_bone_idx, stack->skeleton->get_bone_count(), "Passed-in Bone index is out of range!");
+ jiggle_data_chain.write[p_joint_idx].bone_idx = p_bone_idx;
+ jiggle_data_chain.write[p_joint_idx].bone2d_node_cache = stack->skeleton->get_bone(p_bone_idx)->get_instance_id();
+ jiggle_data_chain.write[p_joint_idx].bone2d_node = stack->skeleton->get_path_to(stack->skeleton->get_bone(p_bone_idx));
+ } else {
+ WARN_PRINT("Cannot verify the Jiggle joint " + itos(p_joint_idx) + " bone index for this modification...");
+ jiggle_data_chain.write[p_joint_idx].bone_idx = p_bone_idx;
+ }
+ } else {
+ WARN_PRINT("Cannot verify the Jiggle joint " + itos(p_joint_idx) + " bone index for this modification...");
+ jiggle_data_chain.write[p_joint_idx].bone_idx = p_bone_idx;
+ }
+
+ notify_property_list_changed();
+}
+
+int SkeletonModification2DJiggle::get_jiggle_joint_bone_index(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_joint_idx, jiggle_data_chain.size(), -1, "Jiggle joint out of range!");
+ return jiggle_data_chain[p_joint_idx].bone_idx;
+}
+
+void SkeletonModification2DJiggle::set_jiggle_joint_override(int p_joint_idx, bool p_override) {
+ ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size());
+ jiggle_data_chain.write[p_joint_idx].override_defaults = p_override;
+ _update_jiggle_joint_data();
+ notify_property_list_changed();
+}
+
+bool SkeletonModification2DJiggle::get_jiggle_joint_override(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), false);
+ return jiggle_data_chain[p_joint_idx].override_defaults;
+}
+
+void SkeletonModification2DJiggle::set_jiggle_joint_stiffness(int p_joint_idx, float p_stiffness) {
+ ERR_FAIL_COND_MSG(p_stiffness < 0, "Stiffness cannot be set to a negative value!");
+ ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size());
+ jiggle_data_chain.write[p_joint_idx].stiffness = p_stiffness;
+}
+
+float SkeletonModification2DJiggle::get_jiggle_joint_stiffness(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), -1);
+ return jiggle_data_chain[p_joint_idx].stiffness;
+}
+
+void SkeletonModification2DJiggle::set_jiggle_joint_mass(int p_joint_idx, float p_mass) {
+ ERR_FAIL_COND_MSG(p_mass < 0, "Mass cannot be set to a negative value!");
+ ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size());
+ jiggle_data_chain.write[p_joint_idx].mass = p_mass;
+}
+
+float SkeletonModification2DJiggle::get_jiggle_joint_mass(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), -1);
+ return jiggle_data_chain[p_joint_idx].mass;
+}
+
+void SkeletonModification2DJiggle::set_jiggle_joint_damping(int p_joint_idx, float p_damping) {
+ ERR_FAIL_COND_MSG(p_damping < 0, "Damping cannot be set to a negative value!");
+ ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size());
+ jiggle_data_chain.write[p_joint_idx].damping = p_damping;
+}
+
+float SkeletonModification2DJiggle::get_jiggle_joint_damping(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), -1);
+ return jiggle_data_chain[p_joint_idx].damping;
+}
+
+void SkeletonModification2DJiggle::set_jiggle_joint_use_gravity(int p_joint_idx, bool p_use_gravity) {
+ ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size());
+ jiggle_data_chain.write[p_joint_idx].use_gravity = p_use_gravity;
+ notify_property_list_changed();
+}
+
+bool SkeletonModification2DJiggle::get_jiggle_joint_use_gravity(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), false);
+ return jiggle_data_chain[p_joint_idx].use_gravity;
+}
+
+void SkeletonModification2DJiggle::set_jiggle_joint_gravity(int p_joint_idx, Vector2 p_gravity) {
+ ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size());
+ jiggle_data_chain.write[p_joint_idx].gravity = p_gravity;
+}
+
+Vector2 SkeletonModification2DJiggle::get_jiggle_joint_gravity(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), Vector2(0, 0));
+ return jiggle_data_chain[p_joint_idx].gravity;
+}
+
+void SkeletonModification2DJiggle::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification2DJiggle::set_target_node);
+ ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification2DJiggle::get_target_node);
+
+ ClassDB::bind_method(D_METHOD("set_jiggle_data_chain_length", "length"), &SkeletonModification2DJiggle::set_jiggle_data_chain_length);
+ ClassDB::bind_method(D_METHOD("get_jiggle_data_chain_length"), &SkeletonModification2DJiggle::get_jiggle_data_chain_length);
+
+ ClassDB::bind_method(D_METHOD("set_stiffness", "stiffness"), &SkeletonModification2DJiggle::set_stiffness);
+ ClassDB::bind_method(D_METHOD("get_stiffness"), &SkeletonModification2DJiggle::get_stiffness);
+ ClassDB::bind_method(D_METHOD("set_mass", "mass"), &SkeletonModification2DJiggle::set_mass);
+ ClassDB::bind_method(D_METHOD("get_mass"), &SkeletonModification2DJiggle::get_mass);
+ ClassDB::bind_method(D_METHOD("set_damping", "damping"), &SkeletonModification2DJiggle::set_damping);
+ ClassDB::bind_method(D_METHOD("get_damping"), &SkeletonModification2DJiggle::get_damping);
+ ClassDB::bind_method(D_METHOD("set_use_gravity", "use_gravity"), &SkeletonModification2DJiggle::set_use_gravity);
+ ClassDB::bind_method(D_METHOD("get_use_gravity"), &SkeletonModification2DJiggle::get_use_gravity);
+ ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &SkeletonModification2DJiggle::set_gravity);
+ ClassDB::bind_method(D_METHOD("get_gravity"), &SkeletonModification2DJiggle::get_gravity);
+
+ ClassDB::bind_method(D_METHOD("set_use_colliders", "use_colliders"), &SkeletonModification2DJiggle::set_use_colliders);
+ ClassDB::bind_method(D_METHOD("get_use_colliders"), &SkeletonModification2DJiggle::get_use_colliders);
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &SkeletonModification2DJiggle::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &SkeletonModification2DJiggle::get_collision_mask);
+
+ // Jiggle joint data functions
+ ClassDB::bind_method(D_METHOD("set_jiggle_joint_bone2d_node", "joint_idx", "bone2d_node"), &SkeletonModification2DJiggle::set_jiggle_joint_bone2d_node);
+ ClassDB::bind_method(D_METHOD("get_jiggle_joint_bone2d_node", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_bone2d_node);
+ ClassDB::bind_method(D_METHOD("set_jiggle_joint_bone_index", "joint_idx", "bone_idx"), &SkeletonModification2DJiggle::set_jiggle_joint_bone_index);
+ ClassDB::bind_method(D_METHOD("get_jiggle_joint_bone_index", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_bone_index);
+ ClassDB::bind_method(D_METHOD("set_jiggle_joint_override", "joint_idx", "override"), &SkeletonModification2DJiggle::set_jiggle_joint_override);
+ ClassDB::bind_method(D_METHOD("get_jiggle_joint_override", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_override);
+ ClassDB::bind_method(D_METHOD("set_jiggle_joint_stiffness", "joint_idx", "stiffness"), &SkeletonModification2DJiggle::set_jiggle_joint_stiffness);
+ ClassDB::bind_method(D_METHOD("get_jiggle_joint_stiffness", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_stiffness);
+ ClassDB::bind_method(D_METHOD("set_jiggle_joint_mass", "joint_idx", "mass"), &SkeletonModification2DJiggle::set_jiggle_joint_mass);
+ ClassDB::bind_method(D_METHOD("get_jiggle_joint_mass", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_mass);
+ ClassDB::bind_method(D_METHOD("set_jiggle_joint_damping", "joint_idx", "damping"), &SkeletonModification2DJiggle::set_jiggle_joint_damping);
+ ClassDB::bind_method(D_METHOD("get_jiggle_joint_damping", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_damping);
+ ClassDB::bind_method(D_METHOD("set_jiggle_joint_use_gravity", "joint_idx", "use_gravity"), &SkeletonModification2DJiggle::set_jiggle_joint_use_gravity);
+ ClassDB::bind_method(D_METHOD("get_jiggle_joint_use_gravity", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_use_gravity);
+ ClassDB::bind_method(D_METHOD("set_jiggle_joint_gravity", "joint_idx", "gravity"), &SkeletonModification2DJiggle::set_jiggle_joint_gravity);
+ ClassDB::bind_method(D_METHOD("get_jiggle_joint_gravity", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_gravity);
+
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node2D"), "set_target_node", "get_target_node");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "jiggle_data_chain_length", PROPERTY_HINT_RANGE, "0,100,1"), "set_jiggle_data_chain_length", "get_jiggle_data_chain_length");
+ ADD_GROUP("Default Joint Settings", "");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "stiffness"), "set_stiffness", "get_stiffness");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass"), "set_mass", "get_mass");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping", PROPERTY_HINT_RANGE, "0, 1, 0.01"), "set_damping", "get_damping");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_gravity"), "set_use_gravity", "get_use_gravity");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity"), "set_gravity", "get_gravity");
+ ADD_GROUP("", "");
+}
+
+SkeletonModification2DJiggle::SkeletonModification2DJiggle() {
+ stack = nullptr;
+ is_setup = false;
+ jiggle_data_chain = Vector<Jiggle_Joint_Data2D>();
+ stiffness = 3;
+ mass = 0.75;
+ damping = 0.75;
+ use_gravity = false;
+ gravity = Vector2(0, 6.0);
+ enabled = true;
+ editor_draw_gizmo = false; // Nothing to really show in a gizmo right now.
+}
+
+SkeletonModification2DJiggle::~SkeletonModification2DJiggle() {
+}
diff --git a/scene/resources/skeleton_modification_2d_jiggle.h b/scene/resources/skeleton_modification_2d_jiggle.h
new file mode 100644
index 0000000000..e24038a1db
--- /dev/null
+++ b/scene/resources/skeleton_modification_2d_jiggle.h
@@ -0,0 +1,139 @@
+/*************************************************************************/
+/* skeleton_modification_2d_jiggle.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SKELETONMODIFICATION2DJIGGLE_H
+#define SKELETONMODIFICATION2DJIGGLE_H
+
+#include "scene/2d/skeleton_2d.h"
+#include "scene/resources/skeleton_modification_2d.h"
+
+///////////////////////////////////////
+// SkeletonModification2DJIGGLE
+///////////////////////////////////////
+
+class SkeletonModification2DJiggle : public SkeletonModification2D {
+ GDCLASS(SkeletonModification2DJiggle, SkeletonModification2D);
+
+private:
+ struct Jiggle_Joint_Data2D {
+ int bone_idx = -1;
+ NodePath bone2d_node;
+ ObjectID bone2d_node_cache;
+
+ bool override_defaults = false;
+ float stiffness = 3;
+ float mass = 0.75;
+ float damping = 0.75;
+ bool use_gravity = false;
+ Vector2 gravity = Vector2(0, 6.0);
+
+ Vector2 force = Vector2(0, 0);
+ Vector2 acceleration = Vector2(0, 0);
+ Vector2 velocity = Vector2(0, 0);
+ Vector2 last_position = Vector2(0, 0);
+ Vector2 dynamic_position = Vector2(0, 0);
+
+ Vector2 last_noncollision_position = Vector2(0, 0);
+ };
+
+ Vector<Jiggle_Joint_Data2D> jiggle_data_chain;
+
+ NodePath target_node;
+ ObjectID target_node_cache;
+ void update_target_cache();
+
+ float stiffness = 3;
+ float mass = 0.75;
+ float damping = 0.75;
+ bool use_gravity = false;
+ Vector2 gravity = Vector2(0, 6);
+
+ bool use_colliders = false;
+ uint32_t collision_mask = 1;
+
+ void jiggle_joint_update_bone2d_cache(int p_joint_idx);
+ void _execute_jiggle_joint(int p_joint_idx, Node2D *p_target, float p_delta);
+ void _update_jiggle_joint_data();
+
+protected:
+ static void _bind_methods();
+ bool _set(const StringName &p_path, const Variant &p_value);
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+public:
+ void _execute(float p_delta) override;
+ void _setup_modification(SkeletonModificationStack2D *p_stack) override;
+
+ void set_target_node(const NodePath &p_target_node);
+ NodePath get_target_node() const;
+
+ void set_stiffness(float p_stiffness);
+ float get_stiffness() const;
+ void set_mass(float p_mass);
+ float get_mass() const;
+ void set_damping(float p_damping);
+ float get_damping() const;
+ void set_use_gravity(bool p_use_gravity);
+ bool get_use_gravity() const;
+ void set_gravity(Vector2 p_gravity);
+ Vector2 get_gravity() const;
+
+ void set_use_colliders(bool p_use_colliders);
+ bool get_use_colliders() const;
+ void set_collision_mask(int p_mask);
+ int get_collision_mask() const;
+
+ int get_jiggle_data_chain_length();
+ void set_jiggle_data_chain_length(int p_new_length);
+
+ void set_jiggle_joint_bone2d_node(int p_joint_idx, const NodePath &p_target_node);
+ NodePath get_jiggle_joint_bone2d_node(int p_joint_idx) const;
+ void set_jiggle_joint_bone_index(int p_joint_idx, int p_bone_idx);
+ int get_jiggle_joint_bone_index(int p_joint_idx) const;
+
+ void set_jiggle_joint_override(int p_joint_idx, bool p_override);
+ bool get_jiggle_joint_override(int p_joint_idx) const;
+ void set_jiggle_joint_stiffness(int p_joint_idx, float p_stiffness);
+ float get_jiggle_joint_stiffness(int p_joint_idx) const;
+ void set_jiggle_joint_mass(int p_joint_idx, float p_mass);
+ float get_jiggle_joint_mass(int p_joint_idx) const;
+ void set_jiggle_joint_damping(int p_joint_idx, float p_damping);
+ float get_jiggle_joint_damping(int p_joint_idx) const;
+ void set_jiggle_joint_use_gravity(int p_joint_idx, bool p_use_gravity);
+ bool get_jiggle_joint_use_gravity(int p_joint_idx) const;
+ void set_jiggle_joint_gravity(int p_joint_idx, Vector2 p_gravity);
+ Vector2 get_jiggle_joint_gravity(int p_joint_idx) const;
+
+ SkeletonModification2DJiggle();
+ ~SkeletonModification2DJiggle();
+};
+
+#endif // SKELETONMODIFICATION2DJIGGLE_H
diff --git a/scene/resources/skeleton_modification_2d_lookat.cpp b/scene/resources/skeleton_modification_2d_lookat.cpp
new file mode 100644
index 0000000000..fd5c8c7cc2
--- /dev/null
+++ b/scene/resources/skeleton_modification_2d_lookat.cpp
@@ -0,0 +1,407 @@
+/*************************************************************************/
+/* skeleton_modification_2d_lookat.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "skeleton_modification_2d_lookat.h"
+#include "scene/2d/skeleton_2d.h"
+
+#ifdef TOOLS_ENABLED
+#include "editor/editor_settings.h"
+#endif // TOOLS_ENABLED
+
+bool SkeletonModification2DLookAt::_set(const StringName &p_path, const Variant &p_value) {
+ String path = p_path;
+
+ if (path.begins_with("enable_constraint")) {
+ set_enable_constraint(p_value);
+ } else if (path.begins_with("constraint_angle_min")) {
+ set_constraint_angle_min(Math::deg2rad(float(p_value)));
+ } else if (path.begins_with("constraint_angle_max")) {
+ set_constraint_angle_max(Math::deg2rad(float(p_value)));
+ } else if (path.begins_with("constraint_angle_invert")) {
+ set_constraint_angle_invert(p_value);
+ } else if (path.begins_with("constraint_in_localspace")) {
+ set_constraint_in_localspace(p_value);
+ } else if (path.begins_with("additional_rotation")) {
+ set_additional_rotation(Math::deg2rad(float(p_value)));
+ }
+
+#ifdef TOOLS_ENABLED
+ if (path.begins_with("editor/draw_gizmo")) {
+ set_editor_draw_gizmo(p_value);
+ }
+#endif // TOOLS_ENABLED
+
+ return true;
+}
+
+bool SkeletonModification2DLookAt::_get(const StringName &p_path, Variant &r_ret) const {
+ String path = p_path;
+
+ if (path.begins_with("enable_constraint")) {
+ r_ret = get_enable_constraint();
+ } else if (path.begins_with("constraint_angle_min")) {
+ r_ret = Math::rad2deg(get_constraint_angle_min());
+ } else if (path.begins_with("constraint_angle_max")) {
+ r_ret = Math::rad2deg(get_constraint_angle_max());
+ } else if (path.begins_with("constraint_angle_invert")) {
+ r_ret = get_constraint_angle_invert();
+ } else if (path.begins_with("constraint_in_localspace")) {
+ r_ret = get_constraint_in_localspace();
+ } else if (path.begins_with("additional_rotation")) {
+ r_ret = Math::rad2deg(get_additional_rotation());
+ }
+
+#ifdef TOOLS_ENABLED
+ if (path.begins_with("editor/draw_gizmo")) {
+ r_ret = get_editor_draw_gizmo();
+ }
+#endif // TOOLS_ENABLED
+
+ return true;
+}
+
+void SkeletonModification2DLookAt::_get_property_list(List<PropertyInfo> *p_list) const {
+ p_list->push_back(PropertyInfo(Variant::BOOL, "enable_constraint", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ if (enable_constraint) {
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "constraint_angle_min", PROPERTY_HINT_RANGE, "-360, 360, 0.01", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "constraint_angle_max", PROPERTY_HINT_RANGE, "-360, 360, 0.01", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::BOOL, "constraint_angle_invert", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::BOOL, "constraint_in_localspace", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ }
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "additional_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ p_list->push_back(PropertyInfo(Variant::BOOL, "editor/draw_gizmo", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ }
+#endif // TOOLS_ENABLED
+}
+
+void SkeletonModification2DLookAt::_execute(float p_delta) {
+ ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr,
+ "Modification is not setup and therefore cannot execute!");
+ if (!enabled) {
+ return;
+ }
+
+ if (target_node_cache.is_null()) {
+ WARN_PRINT_ONCE("Target cache is out of date. Attempting to update...");
+ update_target_cache();
+ return;
+ }
+
+ if (bone2d_node_cache.is_null() && !bone2d_node.is_empty()) {
+ update_bone2d_cache();
+ WARN_PRINT_ONCE("Bone2D node cache is out of date. Attempting to update...");
+ return;
+ }
+
+ if (target_node_reference == nullptr) {
+ target_node_reference = Object::cast_to<Node2D>(ObjectDB::get_instance(target_node_cache));
+ }
+ if (!target_node_reference || !target_node_reference->is_inside_tree()) {
+ ERR_PRINT_ONCE("Target node is not in the scene tree. Cannot execute modification!");
+ return;
+ }
+ if (bone_idx <= -1) {
+ ERR_PRINT_ONCE("Bone index is invalid. Cannot execute modification!");
+ return;
+ }
+
+ Bone2D *operation_bone = stack->skeleton->get_bone(bone_idx);
+ if (operation_bone == nullptr) {
+ ERR_PRINT_ONCE("bone_idx for modification does not point to a valid bone! Cannot execute modification");
+ return;
+ }
+
+ Transform2D operation_transform = operation_bone->get_global_transform();
+ Transform2D target_trans = target_node_reference->get_global_transform();
+
+ // Look at the target!
+ operation_transform = operation_transform.looking_at(target_trans.get_origin());
+ // Apply whatever scale it had prior to looking_at
+ operation_transform.set_scale(operation_bone->get_global_transform().get_scale());
+
+ // Account for the direction the bone faces in:
+ operation_transform.set_rotation(operation_transform.get_rotation() - operation_bone->get_bone_angle());
+
+ // Apply additional rotation
+ operation_transform.set_rotation(operation_transform.get_rotation() + additional_rotation);
+
+ // Apply constraints in globalspace:
+ if (enable_constraint && !constraint_in_localspace) {
+ operation_transform.set_rotation(clamp_angle(operation_transform.get_rotation(), constraint_angle_min, constraint_angle_max, constraint_angle_invert));
+ }
+
+ // Convert from a global transform to a local transform via the Bone2D node
+ operation_bone->set_global_transform(operation_transform);
+ operation_transform = operation_bone->get_transform();
+
+ // Apply constraints in localspace:
+ if (enable_constraint && constraint_in_localspace) {
+ operation_transform.set_rotation(clamp_angle(operation_transform.get_rotation(), constraint_angle_min, constraint_angle_max, constraint_angle_invert));
+ }
+
+ // Set the local pose override, and to make sure child bones are also updated, set the transform of the bone.
+ stack->skeleton->set_bone_local_pose_override(bone_idx, operation_transform, stack->strength, true);
+ operation_bone->set_transform(operation_transform);
+}
+
+void SkeletonModification2DLookAt::_setup_modification(SkeletonModificationStack2D *p_stack) {
+ stack = p_stack;
+
+ if (stack != nullptr) {
+ is_setup = true;
+ update_target_cache();
+ update_bone2d_cache();
+ }
+}
+
+void SkeletonModification2DLookAt::_draw_editor_gizmo() {
+ if (!enabled || !is_setup) {
+ return;
+ }
+
+ Bone2D *operation_bone = stack->skeleton->get_bone(bone_idx);
+ editor_draw_angle_constraints(operation_bone, constraint_angle_min, constraint_angle_max,
+ enable_constraint, constraint_in_localspace, constraint_angle_invert);
+}
+
+void SkeletonModification2DLookAt::update_bone2d_cache() {
+ if (!is_setup || !stack) {
+ ERR_PRINT_ONCE("Cannot update Bone2D cache: modification is not properly setup!");
+ return;
+ }
+
+ bone2d_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree()) {
+ if (stack->skeleton->has_node(bone2d_node)) {
+ Node *node = stack->skeleton->get_node(bone2d_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update Bone2D cache: node is this modification's skeleton or cannot be found!");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update Bone2D cache: node is not in the scene tree!");
+ bone2d_node_cache = node->get_instance_id();
+
+ Bone2D *bone = Object::cast_to<Bone2D>(node);
+ if (bone) {
+ bone_idx = bone->get_index_in_skeleton();
+ } else {
+ ERR_FAIL_MSG("Error Bone2D cache: Nodepath to Bone2D is not a Bone2D node!");
+ }
+
+ // Set this to null so we update it
+ target_node_reference = nullptr;
+ }
+ }
+ }
+}
+
+void SkeletonModification2DLookAt::set_bone2d_node(const NodePath &p_target_node) {
+ bone2d_node = p_target_node;
+ update_bone2d_cache();
+}
+
+NodePath SkeletonModification2DLookAt::get_bone2d_node() const {
+ return bone2d_node;
+}
+
+int SkeletonModification2DLookAt::get_bone_index() const {
+ return bone_idx;
+}
+
+void SkeletonModification2DLookAt::set_bone_index(int p_bone_idx) {
+ ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!");
+
+ if (is_setup) {
+ if (stack->skeleton) {
+ ERR_FAIL_INDEX_MSG(p_bone_idx, stack->skeleton->get_bone_count(), "Passed-in Bone index is out of range!");
+ bone_idx = p_bone_idx;
+ bone2d_node_cache = stack->skeleton->get_bone(p_bone_idx)->get_instance_id();
+ bone2d_node = stack->skeleton->get_path_to(stack->skeleton->get_bone(p_bone_idx));
+ } else {
+ WARN_PRINT("Cannot verify the bone index for this modification...");
+ bone_idx = p_bone_idx;
+ }
+ } else {
+ WARN_PRINT("Cannot verify the bone index for this modification...");
+ bone_idx = p_bone_idx;
+ }
+
+ notify_property_list_changed();
+}
+
+void SkeletonModification2DLookAt::update_target_cache() {
+ if (!is_setup || !stack) {
+ ERR_PRINT_ONCE("Cannot update target cache: modification is not properly setup!");
+ return;
+ }
+
+ target_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree()) {
+ if (stack->skeleton->has_node(target_node)) {
+ Node *node = stack->skeleton->get_node(target_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update target cache: node is this modification's skeleton or cannot be found!");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update target cache: node is not in the scene tree!");
+ target_node_cache = node->get_instance_id();
+ }
+ }
+ }
+}
+
+void SkeletonModification2DLookAt::set_target_node(const NodePath &p_target_node) {
+ target_node = p_target_node;
+ update_target_cache();
+}
+
+NodePath SkeletonModification2DLookAt::get_target_node() const {
+ return target_node;
+}
+
+float SkeletonModification2DLookAt::get_additional_rotation() const {
+ return additional_rotation;
+}
+
+void SkeletonModification2DLookAt::set_additional_rotation(float p_rotation) {
+ additional_rotation = p_rotation;
+}
+
+void SkeletonModification2DLookAt::set_enable_constraint(bool p_constraint) {
+ enable_constraint = p_constraint;
+ notify_property_list_changed();
+#ifdef TOOLS_ENABLED
+ if (stack && is_setup) {
+ stack->set_editor_gizmos_dirty(true);
+ }
+#endif // TOOLS_ENABLED
+}
+
+bool SkeletonModification2DLookAt::get_enable_constraint() const {
+ return enable_constraint;
+}
+
+void SkeletonModification2DLookAt::set_constraint_angle_min(float p_angle_min) {
+ constraint_angle_min = p_angle_min;
+#ifdef TOOLS_ENABLED
+ if (stack && is_setup) {
+ stack->set_editor_gizmos_dirty(true);
+ }
+#endif // TOOLS_ENABLED
+}
+
+float SkeletonModification2DLookAt::get_constraint_angle_min() const {
+ return constraint_angle_min;
+}
+
+void SkeletonModification2DLookAt::set_constraint_angle_max(float p_angle_max) {
+ constraint_angle_max = p_angle_max;
+#ifdef TOOLS_ENABLED
+ if (stack && is_setup) {
+ stack->set_editor_gizmos_dirty(true);
+ }
+#endif // TOOLS_ENABLED
+}
+
+float SkeletonModification2DLookAt::get_constraint_angle_max() const {
+ return constraint_angle_max;
+}
+
+void SkeletonModification2DLookAt::set_constraint_angle_invert(bool p_invert) {
+ constraint_angle_invert = p_invert;
+#ifdef TOOLS_ENABLED
+ if (stack && is_setup) {
+ stack->set_editor_gizmos_dirty(true);
+ }
+#endif // TOOLS_ENABLED
+}
+
+bool SkeletonModification2DLookAt::get_constraint_angle_invert() const {
+ return constraint_angle_invert;
+}
+
+void SkeletonModification2DLookAt::set_constraint_in_localspace(bool p_constraint_in_localspace) {
+ constraint_in_localspace = p_constraint_in_localspace;
+#ifdef TOOLS_ENABLED
+ if (stack && is_setup) {
+ stack->set_editor_gizmos_dirty(true);
+ }
+#endif // TOOLS_ENABLED
+}
+
+bool SkeletonModification2DLookAt::get_constraint_in_localspace() const {
+ return constraint_in_localspace;
+}
+
+void SkeletonModification2DLookAt::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_bone2d_node", "bone2d_nodepath"), &SkeletonModification2DLookAt::set_bone2d_node);
+ ClassDB::bind_method(D_METHOD("get_bone2d_node"), &SkeletonModification2DLookAt::get_bone2d_node);
+ ClassDB::bind_method(D_METHOD("set_bone_index", "bone_idx"), &SkeletonModification2DLookAt::set_bone_index);
+ ClassDB::bind_method(D_METHOD("get_bone_index"), &SkeletonModification2DLookAt::get_bone_index);
+
+ ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification2DLookAt::set_target_node);
+ ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification2DLookAt::get_target_node);
+
+ ClassDB::bind_method(D_METHOD("set_additional_rotation", "rotation"), &SkeletonModification2DLookAt::set_additional_rotation);
+ ClassDB::bind_method(D_METHOD("get_additional_rotation"), &SkeletonModification2DLookAt::get_additional_rotation);
+
+ ClassDB::bind_method(D_METHOD("set_enable_constraint", "enable_constraint"), &SkeletonModification2DLookAt::set_enable_constraint);
+ ClassDB::bind_method(D_METHOD("get_enable_constraint"), &SkeletonModification2DLookAt::get_enable_constraint);
+ ClassDB::bind_method(D_METHOD("set_constraint_angle_min", "angle_min"), &SkeletonModification2DLookAt::set_constraint_angle_min);
+ ClassDB::bind_method(D_METHOD("get_constraint_angle_min"), &SkeletonModification2DLookAt::get_constraint_angle_min);
+ ClassDB::bind_method(D_METHOD("set_constraint_angle_max", "angle_max"), &SkeletonModification2DLookAt::set_constraint_angle_max);
+ ClassDB::bind_method(D_METHOD("get_constraint_angle_max"), &SkeletonModification2DLookAt::get_constraint_angle_max);
+ ClassDB::bind_method(D_METHOD("set_constraint_angle_invert", "invert"), &SkeletonModification2DLookAt::set_constraint_angle_invert);
+ ClassDB::bind_method(D_METHOD("get_constraint_angle_invert"), &SkeletonModification2DLookAt::get_constraint_angle_invert);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_index"), "set_bone_index", "get_bone_index");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "bone2d_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Bone2D"), "set_bone2d_node", "get_bone2d_node");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node2D"), "set_target_node", "get_target_node");
+}
+
+SkeletonModification2DLookAt::SkeletonModification2DLookAt() {
+ stack = nullptr;
+ is_setup = false;
+ bone_idx = -1;
+ additional_rotation = 0;
+ enable_constraint = false;
+ constraint_angle_min = 0;
+ constraint_angle_max = Math_PI * 2;
+ constraint_angle_invert = false;
+ enabled = true;
+
+ editor_draw_gizmo = true;
+}
+
+SkeletonModification2DLookAt::~SkeletonModification2DLookAt() {
+}
diff --git a/scene/resources/skeleton_modification_2d_lookat.h b/scene/resources/skeleton_modification_2d_lookat.h
new file mode 100644
index 0000000000..6aff30b826
--- /dev/null
+++ b/scene/resources/skeleton_modification_2d_lookat.h
@@ -0,0 +1,100 @@
+/*************************************************************************/
+/* skeleton_modification_2d_lookat.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SKELETONMODIFICATION2DLOOKAT_H
+#define SKELETONMODIFICATION2DLOOKAT_H
+
+#include "scene/2d/skeleton_2d.h"
+#include "scene/resources/skeleton_modification_2d.h"
+
+///////////////////////////////////////
+// SkeletonModification2DLookAt
+///////////////////////////////////////
+
+class SkeletonModification2DLookAt : public SkeletonModification2D {
+ GDCLASS(SkeletonModification2DLookAt, SkeletonModification2D);
+
+private:
+ int bone_idx = -1;
+ NodePath bone2d_node;
+ ObjectID bone2d_node_cache;
+
+ NodePath target_node;
+ ObjectID target_node_cache;
+ Node2D *target_node_reference = nullptr;
+
+ float additional_rotation = 0;
+ bool enable_constraint = false;
+ float constraint_angle_min = 0;
+ float constraint_angle_max = (2.0 * Math_PI);
+ bool constraint_angle_invert = false;
+ bool constraint_in_localspace = true;
+
+ void update_bone2d_cache();
+ void update_target_cache();
+
+protected:
+ static void _bind_methods();
+ bool _set(const StringName &p_path, const Variant &p_value);
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+public:
+ void _execute(float p_delta) override;
+ void _setup_modification(SkeletonModificationStack2D *p_stack) override;
+ void _draw_editor_gizmo() override;
+
+ void set_bone2d_node(const NodePath &p_target_node);
+ NodePath get_bone2d_node() const;
+ void set_bone_index(int p_idx);
+ int get_bone_index() const;
+
+ void set_target_node(const NodePath &p_target_node);
+ NodePath get_target_node() const;
+
+ void set_additional_rotation(float p_rotation);
+ float get_additional_rotation() const;
+
+ void set_enable_constraint(bool p_constraint);
+ bool get_enable_constraint() const;
+ void set_constraint_angle_min(float p_angle_min);
+ float get_constraint_angle_min() const;
+ void set_constraint_angle_max(float p_angle_max);
+ float get_constraint_angle_max() const;
+ void set_constraint_angle_invert(bool p_invert);
+ bool get_constraint_angle_invert() const;
+ void set_constraint_in_localspace(bool p_constraint_in_localspace);
+ bool get_constraint_in_localspace() const;
+
+ SkeletonModification2DLookAt();
+ ~SkeletonModification2DLookAt();
+};
+
+#endif // SKELETONMODIFICATION2DLOOKAT_H
diff --git a/scene/resources/skeleton_modification_2d_physicalbones.cpp b/scene/resources/skeleton_modification_2d_physicalbones.cpp
new file mode 100644
index 0000000000..9dedb93f36
--- /dev/null
+++ b/scene/resources/skeleton_modification_2d_physicalbones.cpp
@@ -0,0 +1,297 @@
+/*************************************************************************/
+/* skeleton_modification_2d_physicalbones.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "skeleton_modification_2d_physicalbones.h"
+#include "scene/2d/physical_bone_2d.h"
+#include "scene/2d/skeleton_2d.h"
+
+bool SkeletonModification2DPhysicalBones::_set(const StringName &p_path, const Variant &p_value) {
+ String path = p_path;
+
+#ifdef TOOLS_ENABLED
+ // Exposes a way to fetch the PhysicalBone2D nodes from the Godot editor.
+ if (is_setup) {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ if (path.begins_with("fetch_bones")) {
+ fetch_physical_bones();
+ notify_property_list_changed();
+ return true;
+ }
+ }
+ }
+#endif //TOOLS_ENABLED
+
+ if (path.begins_with("joint_")) {
+ int which = path.get_slicec('_', 1).to_int();
+ String what = path.get_slicec('_', 2);
+ ERR_FAIL_INDEX_V(which, physical_bone_chain.size(), false);
+
+ if (what == "nodepath") {
+ set_physical_bone_node(which, p_value);
+ }
+ return true;
+ }
+ return true;
+}
+
+bool SkeletonModification2DPhysicalBones::_get(const StringName &p_path, Variant &r_ret) const {
+ String path = p_path;
+
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ if (path.begins_with("fetch_bones")) {
+ return true; // Do nothing!
+ }
+ }
+#endif //TOOLS_ENABLED
+
+ if (path.begins_with("joint_")) {
+ int which = path.get_slicec('_', 1).to_int();
+ String what = path.get_slicec('_', 2);
+ ERR_FAIL_INDEX_V(which, physical_bone_chain.size(), false);
+
+ if (what == "nodepath") {
+ r_ret = get_physical_bone_node(which);
+ }
+ return true;
+ }
+ return true;
+}
+
+void SkeletonModification2DPhysicalBones::_get_property_list(List<PropertyInfo> *p_list) const {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ p_list->push_back(PropertyInfo(Variant::BOOL, "fetch_bones", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ }
+#endif //TOOLS_ENABLED
+
+ for (int i = 0; i < physical_bone_chain.size(); i++) {
+ String base_string = "joint_" + itos(i) + "_";
+
+ p_list->push_back(PropertyInfo(Variant::NODE_PATH, base_string + "nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "PhysicalBone2D", PROPERTY_USAGE_DEFAULT));
+ }
+}
+
+void SkeletonModification2DPhysicalBones::_execute(float p_delta) {
+ ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr,
+ "Modification is not setup and therefore cannot execute!");
+ if (!enabled) {
+ return;
+ }
+
+ if (_simulation_state_dirty) {
+ _update_simulation_state();
+ }
+
+ for (int i = 0; i < physical_bone_chain.size(); i++) {
+ PhysicalBone_Data2D bone_data = physical_bone_chain[i];
+ if (bone_data.physical_bone_node_cache.is_null()) {
+ WARN_PRINT_ONCE("PhysicalBone2D cache " + itos(i) + " is out of date. Attempting to update...");
+ _physical_bone_update_cache(i);
+ continue;
+ }
+
+ PhysicalBone2D *physical_bone = Object::cast_to<PhysicalBone2D>(ObjectDB::get_instance(bone_data.physical_bone_node_cache));
+ if (!physical_bone) {
+ ERR_PRINT_ONCE("PhysicalBone2D not found at index " + itos(i) + "!");
+ return;
+ }
+ if (physical_bone->get_bone2d_index() < 0 || physical_bone->get_bone2d_index() > stack->skeleton->get_bone_count()) {
+ ERR_PRINT_ONCE("PhysicalBone2D at index " + itos(i) + " has invalid Bone2D!");
+ return;
+ }
+ Bone2D *bone_2d = stack->skeleton->get_bone(physical_bone->get_bone2d_index());
+
+ if (physical_bone->get_simulate_physics() && !physical_bone->get_follow_bone_when_simulating()) {
+ bone_2d->set_global_transform(physical_bone->get_global_transform());
+ stack->skeleton->set_bone_local_pose_override(physical_bone->get_bone2d_index(), bone_2d->get_transform(), stack->strength, true);
+ }
+ }
+}
+
+void SkeletonModification2DPhysicalBones::_setup_modification(SkeletonModificationStack2D *p_stack) {
+ stack = p_stack;
+
+ if (stack) {
+ is_setup = true;
+
+ if (stack->skeleton) {
+ for (int i = 0; i < physical_bone_chain.size(); i++) {
+ _physical_bone_update_cache(i);
+ }
+ }
+ }
+}
+
+void SkeletonModification2DPhysicalBones::_physical_bone_update_cache(int p_joint_idx) {
+ ERR_FAIL_INDEX_MSG(p_joint_idx, physical_bone_chain.size(), "Cannot update PhysicalBone2D cache: joint index out of range!");
+ if (!is_setup || !stack) {
+ if (!stack) {
+ ERR_PRINT_ONCE("Cannot update PhysicalBone2D cache: modification is not properly setup!");
+ }
+ return;
+ }
+
+ physical_bone_chain.write[p_joint_idx].physical_bone_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree()) {
+ if (stack->skeleton->has_node(physical_bone_chain[p_joint_idx].physical_bone_node)) {
+ Node *node = stack->skeleton->get_node(physical_bone_chain[p_joint_idx].physical_bone_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update Physical Bone2D " + itos(p_joint_idx) + " cache: node is this modification's skeleton or cannot be found!");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update Physical Bone2D " + itos(p_joint_idx) + " cache: node is not in scene tree!");
+ physical_bone_chain.write[p_joint_idx].physical_bone_node_cache = node->get_instance_id();
+ }
+ }
+ }
+}
+
+int SkeletonModification2DPhysicalBones::get_physical_bone_chain_length() {
+ return physical_bone_chain.size();
+}
+
+void SkeletonModification2DPhysicalBones::set_physical_bone_chain_length(int p_length) {
+ ERR_FAIL_COND(p_length < 0);
+ physical_bone_chain.resize(p_length);
+ notify_property_list_changed();
+}
+
+void SkeletonModification2DPhysicalBones::fetch_physical_bones() {
+ ERR_FAIL_COND_MSG(!stack, "No modification stack found! Cannot fetch physical bones!");
+ ERR_FAIL_COND_MSG(!stack->skeleton, "No skeleton found! Cannot fetch physical bones!");
+
+ physical_bone_chain.clear();
+
+ List<Node *> node_queue = List<Node *>();
+ node_queue.push_back(stack->skeleton);
+
+ while (node_queue.size() > 0) {
+ Node *node_to_process = node_queue[0];
+ node_queue.pop_front();
+
+ if (node_to_process != nullptr) {
+ PhysicalBone2D *potential_bone = Object::cast_to<PhysicalBone2D>(node_to_process);
+ if (potential_bone) {
+ PhysicalBone_Data2D new_data = PhysicalBone_Data2D();
+ new_data.physical_bone_node = stack->skeleton->get_path_to(potential_bone);
+ new_data.physical_bone_node_cache = potential_bone->get_instance_id();
+ physical_bone_chain.push_back(new_data);
+ }
+ for (int i = 0; i < node_to_process->get_child_count(); i++) {
+ node_queue.push_back(node_to_process->get_child(i));
+ }
+ }
+ }
+}
+
+void SkeletonModification2DPhysicalBones::start_simulation(const TypedArray<StringName> &p_bones) {
+ _simulation_state_dirty = true;
+ _simulation_state_dirty_names = p_bones;
+ _simulation_state_dirty_process = true;
+
+ if (is_setup) {
+ _update_simulation_state();
+ }
+}
+
+void SkeletonModification2DPhysicalBones::stop_simulation(const TypedArray<StringName> &p_bones) {
+ _simulation_state_dirty = true;
+ _simulation_state_dirty_names = p_bones;
+ _simulation_state_dirty_process = false;
+
+ if (is_setup) {
+ _update_simulation_state();
+ }
+}
+
+void SkeletonModification2DPhysicalBones::_update_simulation_state() {
+ if (!_simulation_state_dirty) {
+ return;
+ }
+ _simulation_state_dirty = false;
+
+ if (_simulation_state_dirty_names.size() <= 0) {
+ for (int i = 0; i < physical_bone_chain.size(); i++) {
+ PhysicalBone2D *physical_bone = Object::cast_to<PhysicalBone2D>(stack->skeleton->get_node(physical_bone_chain[i].physical_bone_node));
+ if (!physical_bone) {
+ continue;
+ }
+
+ physical_bone->set_simulate_physics(_simulation_state_dirty_process);
+ }
+ } else {
+ for (int i = 0; i < physical_bone_chain.size(); i++) {
+ PhysicalBone2D *physical_bone = Object::cast_to<PhysicalBone2D>(ObjectDB::get_instance(physical_bone_chain[i].physical_bone_node_cache));
+ if (!physical_bone) {
+ continue;
+ }
+ if (_simulation_state_dirty_names.has(physical_bone->get_name())) {
+ physical_bone->set_simulate_physics(_simulation_state_dirty_process);
+ }
+ }
+ }
+}
+
+void SkeletonModification2DPhysicalBones::set_physical_bone_node(int p_joint_idx, const NodePath &p_nodepath) {
+ ERR_FAIL_INDEX_MSG(p_joint_idx, physical_bone_chain.size(), "Joint index out of range!");
+ physical_bone_chain.write[p_joint_idx].physical_bone_node = p_nodepath;
+ _physical_bone_update_cache(p_joint_idx);
+}
+
+NodePath SkeletonModification2DPhysicalBones::get_physical_bone_node(int p_joint_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_joint_idx, physical_bone_chain.size(), NodePath(), "Joint index out of range!");
+ return physical_bone_chain[p_joint_idx].physical_bone_node;
+}
+
+void SkeletonModification2DPhysicalBones::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_physical_bone_chain_length", "length"), &SkeletonModification2DPhysicalBones::set_physical_bone_chain_length);
+ ClassDB::bind_method(D_METHOD("get_physical_bone_chain_length"), &SkeletonModification2DPhysicalBones::get_physical_bone_chain_length);
+
+ ClassDB::bind_method(D_METHOD("set_physical_bone_node", "joint_idx", "physicalbone2d_node"), &SkeletonModification2DPhysicalBones::set_physical_bone_node);
+ ClassDB::bind_method(D_METHOD("get_physical_bone_node", "joint_idx"), &SkeletonModification2DPhysicalBones::get_physical_bone_node);
+
+ ClassDB::bind_method(D_METHOD("fetch_physical_bones"), &SkeletonModification2DPhysicalBones::fetch_physical_bones);
+ ClassDB::bind_method(D_METHOD("start_simulation", "bones"), &SkeletonModification2DPhysicalBones::start_simulation, DEFVAL(Array()));
+ ClassDB::bind_method(D_METHOD("stop_simulation", "bones"), &SkeletonModification2DPhysicalBones::stop_simulation, DEFVAL(Array()));
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "physical_bone_chain_length", PROPERTY_HINT_RANGE, "0,100,1"), "set_physical_bone_chain_length", "get_physical_bone_chain_length");
+}
+
+SkeletonModification2DPhysicalBones::SkeletonModification2DPhysicalBones() {
+ stack = nullptr;
+ is_setup = false;
+ physical_bone_chain = Vector<PhysicalBone_Data2D>();
+ enabled = true;
+ editor_draw_gizmo = false; // Nothing to really show in a gizmo right now.
+}
+
+SkeletonModification2DPhysicalBones::~SkeletonModification2DPhysicalBones() {
+}
diff --git a/scene/resources/skeleton_modification_2d_physicalbones.h b/scene/resources/skeleton_modification_2d_physicalbones.h
new file mode 100644
index 0000000000..cdf6a5f570
--- /dev/null
+++ b/scene/resources/skeleton_modification_2d_physicalbones.h
@@ -0,0 +1,82 @@
+/*************************************************************************/
+/* skeleton_modification_2d_physicalbones.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SKELETONMODIFICATION2DPHYSICALBONES_H
+#define SKELETONMODIFICATION2DPHYSICALBONES_H
+
+#include "scene/2d/skeleton_2d.h"
+#include "scene/resources/skeleton_modification_2d.h"
+
+///////////////////////////////////////
+// SkeletonModification2DJIGGLE
+///////////////////////////////////////
+
+class SkeletonModification2DPhysicalBones : public SkeletonModification2D {
+ GDCLASS(SkeletonModification2DPhysicalBones, SkeletonModification2D);
+
+private:
+ struct PhysicalBone_Data2D {
+ NodePath physical_bone_node;
+ ObjectID physical_bone_node_cache;
+ };
+ Vector<PhysicalBone_Data2D> physical_bone_chain;
+
+ void _physical_bone_update_cache(int p_joint_idx);
+
+ bool _simulation_state_dirty = false;
+ TypedArray<StringName> _simulation_state_dirty_names;
+ bool _simulation_state_dirty_process;
+ void _update_simulation_state();
+
+protected:
+ static void _bind_methods();
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+ bool _set(const StringName &p_path, const Variant &p_value);
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+public:
+ void _execute(float p_delta) override;
+ void _setup_modification(SkeletonModificationStack2D *p_stack) override;
+
+ int get_physical_bone_chain_length();
+ void set_physical_bone_chain_length(int p_new_length);
+
+ void set_physical_bone_node(int p_joint_idx, const NodePath &p_path);
+ NodePath get_physical_bone_node(int p_joint_idx) const;
+
+ void fetch_physical_bones();
+ void start_simulation(const TypedArray<StringName> &p_bones);
+ void stop_simulation(const TypedArray<StringName> &p_bones);
+
+ SkeletonModification2DPhysicalBones();
+ ~SkeletonModification2DPhysicalBones();
+};
+
+#endif // SKELETONMODIFICATION2DPHYSICALBONES_H
diff --git a/scene/resources/skeleton_modification_2d_stackholder.cpp b/scene/resources/skeleton_modification_2d_stackholder.cpp
new file mode 100644
index 0000000000..9436092cd9
--- /dev/null
+++ b/scene/resources/skeleton_modification_2d_stackholder.cpp
@@ -0,0 +1,131 @@
+/*************************************************************************/
+/* skeleton_modification_2d_stackholder.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "skeleton_modification_2d_stackholder.h"
+#include "scene/2d/skeleton_2d.h"
+
+bool SkeletonModification2DStackHolder::_set(const StringName &p_path, const Variant &p_value) {
+ String path = p_path;
+
+ if (path == "held_modification_stack") {
+ set_held_modification_stack(p_value);
+ }
+
+#ifdef TOOLS_ENABLED
+ if (path == "editor/draw_gizmo") {
+ set_editor_draw_gizmo(p_value);
+ }
+#endif // TOOLS_ENABLED
+
+ return true;
+}
+
+bool SkeletonModification2DStackHolder::_get(const StringName &p_path, Variant &r_ret) const {
+ String path = p_path;
+
+ if (path == "held_modification_stack") {
+ r_ret = get_held_modification_stack();
+ }
+
+#ifdef TOOLS_ENABLED
+ if (path == "editor/draw_gizmo") {
+ r_ret = get_editor_draw_gizmo();
+ }
+#endif // TOOLS_ENABLED
+
+ return true;
+}
+
+void SkeletonModification2DStackHolder::_get_property_list(List<PropertyInfo> *p_list) const {
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "held_modification_stack", PROPERTY_HINT_RESOURCE_TYPE, "SkeletonModificationStack2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ p_list->push_back(PropertyInfo(Variant::BOOL, "editor/draw_gizmo", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ }
+#endif // TOOLS_ENABLED
+}
+
+void SkeletonModification2DStackHolder::_execute(float p_delta) {
+ ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr,
+ "Modification is not setup and therefore cannot execute!");
+
+ if (held_modification_stack.is_valid()) {
+ held_modification_stack->execute(p_delta, execution_mode);
+ }
+}
+
+void SkeletonModification2DStackHolder::_setup_modification(SkeletonModificationStack2D *p_stack) {
+ stack = p_stack;
+
+ if (stack != nullptr) {
+ is_setup = true;
+
+ if (held_modification_stack.is_valid()) {
+ held_modification_stack->set_skeleton(stack->get_skeleton());
+ held_modification_stack->setup();
+ }
+ }
+}
+
+void SkeletonModification2DStackHolder::_draw_editor_gizmo() {
+ if (stack) {
+ if (held_modification_stack.is_valid()) {
+ held_modification_stack->draw_editor_gizmos();
+ }
+ }
+}
+
+void SkeletonModification2DStackHolder::set_held_modification_stack(Ref<SkeletonModificationStack2D> p_held_stack) {
+ held_modification_stack = p_held_stack;
+
+ if (is_setup && held_modification_stack.is_valid()) {
+ held_modification_stack->set_skeleton(stack->get_skeleton());
+ held_modification_stack->setup();
+ }
+}
+
+Ref<SkeletonModificationStack2D> SkeletonModification2DStackHolder::get_held_modification_stack() const {
+ return held_modification_stack;
+}
+
+void SkeletonModification2DStackHolder::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_held_modification_stack", "held_modification_stack"), &SkeletonModification2DStackHolder::set_held_modification_stack);
+ ClassDB::bind_method(D_METHOD("get_held_modification_stack"), &SkeletonModification2DStackHolder::get_held_modification_stack);
+}
+
+SkeletonModification2DStackHolder::SkeletonModification2DStackHolder() {
+ stack = nullptr;
+ is_setup = false;
+ enabled = true;
+}
+
+SkeletonModification2DStackHolder::~SkeletonModification2DStackHolder() {
+}
diff --git a/scene/2d/y_sort.h b/scene/resources/skeleton_modification_2d_stackholder.h
index 7d36ee3391..9cc38e3942 100644
--- a/scene/2d/y_sort.h
+++ b/scene/resources/skeleton_modification_2d_stackholder.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* y_sort.h */
+/* skeleton_modification_2d_stackholder.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,20 +28,37 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef Y_SORT_H
-#define Y_SORT_H
+#ifndef SKELETONMODIFICATION2DSTACKHOLDER_H
+#define SKELETONMODIFICATION2DSTACKHOLDER_H
-#include "scene/2d/node_2d.h"
+#include "scene/2d/skeleton_2d.h"
+#include "scene/resources/skeleton_modification_2d.h"
-class YSort : public Node2D {
- GDCLASS(YSort, Node2D);
- bool sort_enabled = true;
+///////////////////////////////////////
+// SkeletonModification2DJIGGLE
+///////////////////////////////////////
+
+class SkeletonModification2DStackHolder : public SkeletonModification2D {
+ GDCLASS(SkeletonModification2DStackHolder, SkeletonModification2D);
+
+protected:
static void _bind_methods();
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+ bool _set(const StringName &p_path, const Variant &p_value);
+ void _get_property_list(List<PropertyInfo> *p_list) const;
public:
- void set_sort_enabled(bool p_enabled);
- bool is_sort_enabled() const;
- YSort();
+ Ref<SkeletonModificationStack2D> held_modification_stack;
+
+ void _execute(float p_delta) override;
+ void _setup_modification(SkeletonModificationStack2D *p_stack) override;
+ void _draw_editor_gizmo() override;
+
+ void set_held_modification_stack(Ref<SkeletonModificationStack2D> p_held_stack);
+ Ref<SkeletonModificationStack2D> get_held_modification_stack() const;
+
+ SkeletonModification2DStackHolder();
+ ~SkeletonModification2DStackHolder();
};
-#endif // Y_SORT_H
+#endif // SKELETONMODIFICATION2DSTACKHOLDER_H
diff --git a/scene/resources/skeleton_modification_2d_twoboneik.cpp b/scene/resources/skeleton_modification_2d_twoboneik.cpp
new file mode 100644
index 0000000000..0a91290015
--- /dev/null
+++ b/scene/resources/skeleton_modification_2d_twoboneik.cpp
@@ -0,0 +1,481 @@
+/*************************************************************************/
+/* skeleton_modification_2d_twoboneik.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "skeleton_modification_2d_twoboneik.h"
+#include "scene/2d/skeleton_2d.h"
+
+#ifdef TOOLS_ENABLED
+#include "editor/editor_settings.h"
+#endif // TOOLS_ENABLED
+
+bool SkeletonModification2DTwoBoneIK::_set(const StringName &p_path, const Variant &p_value) {
+ String path = p_path;
+
+ if (path == "joint_one_bone_idx") {
+ set_joint_one_bone_idx(p_value);
+ } else if (path == "joint_one_bone2d_node") {
+ set_joint_one_bone2d_node(p_value);
+ } else if (path == "joint_two_bone_idx") {
+ set_joint_two_bone_idx(p_value);
+ } else if (path == "joint_two_bone2d_node") {
+ set_joint_two_bone2d_node(p_value);
+ }
+
+#ifdef TOOLS_ENABLED
+ if (path.begins_with("editor/draw_gizmo")) {
+ set_editor_draw_gizmo(p_value);
+ } else if (path.begins_with("editor/draw_min_max")) {
+ set_editor_draw_min_max(p_value);
+ }
+#endif // TOOLS_ENABLED
+
+ return true;
+}
+
+bool SkeletonModification2DTwoBoneIK::_get(const StringName &p_path, Variant &r_ret) const {
+ String path = p_path;
+
+ if (path == "joint_one_bone_idx") {
+ r_ret = get_joint_one_bone_idx();
+ } else if (path == "joint_one_bone2d_node") {
+ r_ret = get_joint_one_bone2d_node();
+ } else if (path == "joint_two_bone_idx") {
+ r_ret = get_joint_two_bone_idx();
+ } else if (path == "joint_two_bone2d_node") {
+ r_ret = get_joint_two_bone2d_node();
+ }
+
+#ifdef TOOLS_ENABLED
+ if (path.begins_with("editor/draw_gizmo")) {
+ r_ret = get_editor_draw_gizmo();
+ } else if (path.begins_with("editor/draw_min_max")) {
+ r_ret = get_editor_draw_min_max();
+ }
+#endif // TOOLS_ENABLED
+
+ return true;
+}
+
+void SkeletonModification2DTwoBoneIK::_get_property_list(List<PropertyInfo> *p_list) const {
+ p_list->push_back(PropertyInfo(Variant::INT, "joint_one_bone_idx", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::NODE_PATH, "joint_one_bone2d_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Bone2D", PROPERTY_USAGE_DEFAULT));
+
+ p_list->push_back(PropertyInfo(Variant::INT, "joint_two_bone_idx", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::NODE_PATH, "joint_two_bone2d_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Bone2D", PROPERTY_USAGE_DEFAULT));
+
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ p_list->push_back(PropertyInfo(Variant::BOOL, "editor/draw_gizmo", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::BOOL, "editor/draw_min_max", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ }
+#endif // TOOLS_ENABLED
+}
+
+void SkeletonModification2DTwoBoneIK::_execute(float p_delta) {
+ ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr,
+ "Modification is not setup and therefore cannot execute!");
+ if (!enabled) {
+ return;
+ }
+
+ if (target_node_cache.is_null()) {
+ WARN_PRINT_ONCE("Target cache is out of date. Attempting to update...");
+ update_target_cache();
+ return;
+ }
+
+ if (joint_one_bone2d_node_cache.is_null() && !joint_one_bone2d_node.is_empty()) {
+ WARN_PRINT_ONCE("Joint one Bone2D node cache is out of date. Attempting to update...");
+ update_joint_one_bone2d_cache();
+ }
+ if (joint_two_bone2d_node_cache.is_null() && !joint_two_bone2d_node.is_empty()) {
+ WARN_PRINT_ONCE("Joint two Bone2D node cache is out of date. Attempting to update...");
+ update_joint_two_bone2d_cache();
+ }
+
+ Node2D *target = Object::cast_to<Node2D>(ObjectDB::get_instance(target_node_cache));
+ if (!target || !target->is_inside_tree()) {
+ ERR_PRINT_ONCE("Target node is not in the scene tree. Cannot execute modification!");
+ return;
+ }
+
+ Bone2D *joint_one_bone = stack->skeleton->get_bone(joint_one_bone_idx);
+ if (joint_one_bone == nullptr) {
+ ERR_PRINT_ONCE("Joint one bone_idx does not point to a valid bone! Cannot execute modification!");
+ return;
+ }
+
+ Bone2D *joint_two_bone = stack->skeleton->get_bone(joint_two_bone_idx);
+ if (joint_two_bone == nullptr) {
+ ERR_PRINT_ONCE("Joint two bone_idx does not point to a valid bone! Cannot execute modification!");
+ return;
+ }
+
+ // Adopted from the links below:
+ // http://theorangeduck.com/page/simple-two-joint
+ // https://www.alanzucconi.com/2018/05/02/ik-2d-2/
+ // With modifications by TwistedTwigleg
+ Vector2 target_difference = target->get_global_transform().get_origin() - joint_one_bone->get_global_transform().get_origin();
+ float joint_one_to_target = target_difference.length();
+ float angle_atan = Math::atan2(target_difference.y, target_difference.x);
+
+ float bone_one_length = joint_one_bone->get_length() * MIN(joint_one_bone->get_global_scale().x, joint_one_bone->get_global_scale().y);
+ float bone_two_length = joint_two_bone->get_length() * MIN(joint_two_bone->get_global_scale().x, joint_two_bone->get_global_scale().y);
+ bool override_angles_due_to_out_of_range = false;
+
+ if (joint_one_to_target < target_minimum_distance) {
+ joint_one_to_target = target_minimum_distance;
+ }
+ if (joint_one_to_target > target_maximum_distance && target_maximum_distance > 0.0) {
+ joint_one_to_target = target_maximum_distance;
+ }
+
+ if (bone_one_length + bone_two_length < joint_one_to_target) {
+ override_angles_due_to_out_of_range = true;
+ }
+
+ if (!override_angles_due_to_out_of_range) {
+ float angle_0 = Math::acos(((joint_one_to_target * joint_one_to_target) + (bone_one_length * bone_one_length) - (bone_two_length * bone_two_length)) / (2.0 * joint_one_to_target * bone_one_length));
+ float angle_1 = Math::acos(((bone_two_length * bone_two_length) + (bone_one_length * bone_one_length) - (joint_one_to_target * joint_one_to_target)) / (2.0 * bone_two_length * bone_one_length));
+
+ if (flip_bend_direction) {
+ angle_0 = -angle_0;
+ angle_1 = -angle_1;
+ }
+
+ if (isnan(angle_0) || isnan(angle_1)) {
+ // We cannot solve for this angle! Do nothing to avoid setting the rotation (and scale) to NaN.
+ } else {
+ joint_one_bone->set_global_rotation(angle_atan - angle_0 - joint_one_bone->get_bone_angle());
+ joint_two_bone->set_rotation(-Math_PI - angle_1 - joint_two_bone->get_bone_angle() + joint_one_bone->get_bone_angle());
+ }
+ } else {
+ joint_one_bone->set_global_rotation(angle_atan - joint_one_bone->get_bone_angle());
+ joint_two_bone->set_global_rotation(angle_atan - joint_two_bone->get_bone_angle());
+ }
+
+ stack->skeleton->set_bone_local_pose_override(joint_one_bone_idx, joint_one_bone->get_transform(), stack->strength, true);
+ stack->skeleton->set_bone_local_pose_override(joint_two_bone_idx, joint_two_bone->get_transform(), stack->strength, true);
+}
+
+void SkeletonModification2DTwoBoneIK::_setup_modification(SkeletonModificationStack2D *p_stack) {
+ stack = p_stack;
+
+ if (stack) {
+ is_setup = true;
+ update_target_cache();
+ update_joint_one_bone2d_cache();
+ update_joint_two_bone2d_cache();
+ }
+}
+
+void SkeletonModification2DTwoBoneIK::_draw_editor_gizmo() {
+ if (!enabled || !is_setup) {
+ return;
+ }
+
+ Bone2D *operation_bone_one = stack->skeleton->get_bone(joint_one_bone_idx);
+ if (!operation_bone_one) {
+ return;
+ }
+ stack->skeleton->draw_set_transform(
+ stack->skeleton->get_global_transform().affine_inverse().xform(operation_bone_one->get_global_position()),
+ operation_bone_one->get_global_rotation() - stack->skeleton->get_global_rotation());
+
+ Color bone_ik_color = Color(1.0, 0.65, 0.0, 0.4);
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ bone_ik_color = EditorSettings::get_singleton()->get("editors/2d/bone_ik_color");
+ }
+#endif // TOOLS_ENABLED
+
+ if (flip_bend_direction) {
+ float angle = -(Math_PI * 0.5) + operation_bone_one->get_bone_angle();
+ stack->skeleton->draw_line(Vector2(0, 0), Vector2(Math::cos(angle), sin(angle)) * (operation_bone_one->get_length() * 0.5), bone_ik_color, 2.0);
+ } else {
+ float angle = (Math_PI * 0.5) + operation_bone_one->get_bone_angle();
+ stack->skeleton->draw_line(Vector2(0, 0), Vector2(Math::cos(angle), sin(angle)) * (operation_bone_one->get_length() * 0.5), bone_ik_color, 2.0);
+ }
+
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ if (editor_draw_min_max) {
+ if (target_maximum_distance != 0.0 || target_minimum_distance != 0.0) {
+ Vector2 target_direction = Vector2(0, 1);
+ if (target_node_cache.is_valid()) {
+ stack->skeleton->draw_set_transform(Vector2(0, 0), 0.0);
+ Node2D *target = Object::cast_to<Node2D>(ObjectDB::get_instance(target_node_cache));
+ target_direction = operation_bone_one->get_global_position().direction_to(target->get_global_position());
+ }
+
+ stack->skeleton->draw_circle(target_direction * target_minimum_distance, 8, bone_ik_color);
+ stack->skeleton->draw_circle(target_direction * target_maximum_distance, 8, bone_ik_color);
+ stack->skeleton->draw_line(target_direction * target_minimum_distance, target_direction * target_maximum_distance, bone_ik_color, 2.0);
+ }
+ }
+ }
+#endif // TOOLS_ENABLED
+}
+
+void SkeletonModification2DTwoBoneIK::update_target_cache() {
+ if (!is_setup || !stack) {
+ ERR_PRINT_ONCE("Cannot update target cache: modification is not properly setup!");
+ return;
+ }
+
+ target_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree()) {
+ if (stack->skeleton->has_node(target_node)) {
+ Node *node = stack->skeleton->get_node(target_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update target cache: node is this modification's skeleton or cannot be found!");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update target cache: node is not in the scene tree!");
+ target_node_cache = node->get_instance_id();
+ }
+ }
+ }
+}
+
+void SkeletonModification2DTwoBoneIK::update_joint_one_bone2d_cache() {
+ if (!is_setup || !stack) {
+ ERR_PRINT_ONCE("Cannot update joint one Bone2D cache: modification is not properly setup!");
+ return;
+ }
+
+ joint_one_bone2d_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree()) {
+ if (stack->skeleton->has_node(joint_one_bone2d_node)) {
+ Node *node = stack->skeleton->get_node(joint_one_bone2d_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update update joint one Bone2D cache: node is this modification's skeleton or cannot be found!");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update update joint one Bone2D cache: node is not in the scene tree!");
+ joint_one_bone2d_node_cache = node->get_instance_id();
+
+ Bone2D *bone = Object::cast_to<Bone2D>(node);
+ if (bone) {
+ joint_one_bone_idx = bone->get_index_in_skeleton();
+ } else {
+ ERR_FAIL_MSG("update joint one Bone2D cache: Nodepath to Bone2D is not a Bone2D node!");
+ }
+ }
+ }
+ }
+}
+
+void SkeletonModification2DTwoBoneIK::update_joint_two_bone2d_cache() {
+ if (!is_setup || !stack) {
+ ERR_PRINT_ONCE("Cannot update joint two Bone2D cache: modification is not properly setup!");
+ return;
+ }
+
+ joint_two_bone2d_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree()) {
+ if (stack->skeleton->has_node(joint_two_bone2d_node)) {
+ Node *node = stack->skeleton->get_node(joint_two_bone2d_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update update joint two Bone2D cache: node is this modification's skeleton or cannot be found!");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update update joint two Bone2D cache: node is not in scene tree!");
+ joint_two_bone2d_node_cache = node->get_instance_id();
+
+ Bone2D *bone = Object::cast_to<Bone2D>(node);
+ if (bone) {
+ joint_two_bone_idx = bone->get_index_in_skeleton();
+ } else {
+ ERR_FAIL_MSG("update joint two Bone2D cache: Nodepath to Bone2D is not a Bone2D node!");
+ }
+ }
+ }
+ }
+}
+
+void SkeletonModification2DTwoBoneIK::set_target_node(const NodePath &p_target_node) {
+ target_node = p_target_node;
+ update_target_cache();
+}
+
+NodePath SkeletonModification2DTwoBoneIK::get_target_node() const {
+ return target_node;
+}
+
+void SkeletonModification2DTwoBoneIK::set_joint_one_bone2d_node(const NodePath &p_target_node) {
+ joint_one_bone2d_node = p_target_node;
+ update_joint_one_bone2d_cache();
+ notify_property_list_changed();
+}
+
+void SkeletonModification2DTwoBoneIK::set_target_minimum_distance(float p_distance) {
+ ERR_FAIL_COND_MSG(p_distance < 0, "Target minimum distance cannot be less than zero!");
+ target_minimum_distance = p_distance;
+}
+
+float SkeletonModification2DTwoBoneIK::get_target_minimum_distance() const {
+ return target_minimum_distance;
+}
+
+void SkeletonModification2DTwoBoneIK::set_target_maximum_distance(float p_distance) {
+ ERR_FAIL_COND_MSG(p_distance < 0, "Target maximum distance cannot be less than zero!");
+ target_maximum_distance = p_distance;
+}
+
+float SkeletonModification2DTwoBoneIK::get_target_maximum_distance() const {
+ return target_maximum_distance;
+}
+
+void SkeletonModification2DTwoBoneIK::set_flip_bend_direction(bool p_flip_direction) {
+ flip_bend_direction = p_flip_direction;
+
+#ifdef TOOLS_ENABLED
+ if (stack && is_setup) {
+ stack->set_editor_gizmos_dirty(true);
+ }
+#endif // TOOLS_ENABLED
+}
+
+bool SkeletonModification2DTwoBoneIK::get_flip_bend_direction() const {
+ return flip_bend_direction;
+}
+
+NodePath SkeletonModification2DTwoBoneIK::get_joint_one_bone2d_node() const {
+ return joint_one_bone2d_node;
+}
+
+void SkeletonModification2DTwoBoneIK::set_joint_two_bone2d_node(const NodePath &p_target_node) {
+ joint_two_bone2d_node = p_target_node;
+ update_joint_two_bone2d_cache();
+ notify_property_list_changed();
+}
+
+NodePath SkeletonModification2DTwoBoneIK::get_joint_two_bone2d_node() const {
+ return joint_two_bone2d_node;
+}
+
+void SkeletonModification2DTwoBoneIK::set_joint_one_bone_idx(int p_bone_idx) {
+ ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!");
+
+ if (is_setup) {
+ if (stack->skeleton) {
+ ERR_FAIL_INDEX_MSG(p_bone_idx, stack->skeleton->get_bone_count(), "Passed-in Bone index is out of range!");
+ joint_one_bone_idx = p_bone_idx;
+ joint_one_bone2d_node_cache = stack->skeleton->get_bone(p_bone_idx)->get_instance_id();
+ joint_one_bone2d_node = stack->skeleton->get_path_to(stack->skeleton->get_bone(p_bone_idx));
+ } else {
+ WARN_PRINT("TwoBoneIK: Cannot verify the joint bone index for joint one...");
+ joint_one_bone_idx = p_bone_idx;
+ }
+ } else {
+ WARN_PRINT("TwoBoneIK: Cannot verify the joint bone index for joint one...");
+ joint_one_bone_idx = p_bone_idx;
+ }
+
+ notify_property_list_changed();
+}
+
+int SkeletonModification2DTwoBoneIK::get_joint_one_bone_idx() const {
+ return joint_one_bone_idx;
+}
+
+void SkeletonModification2DTwoBoneIK::set_joint_two_bone_idx(int p_bone_idx) {
+ ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!");
+
+ if (is_setup) {
+ if (stack->skeleton) {
+ ERR_FAIL_INDEX_MSG(p_bone_idx, stack->skeleton->get_bone_count(), "Passed-in Bone index is out of range!");
+ joint_two_bone_idx = p_bone_idx;
+ joint_two_bone2d_node_cache = stack->skeleton->get_bone(p_bone_idx)->get_instance_id();
+ joint_two_bone2d_node = stack->skeleton->get_path_to(stack->skeleton->get_bone(p_bone_idx));
+ } else {
+ WARN_PRINT("TwoBoneIK: Cannot verify the joint bone index for joint two...");
+ joint_two_bone_idx = p_bone_idx;
+ }
+ } else {
+ WARN_PRINT("TwoBoneIK: Cannot verify the joint bone index for joint two...");
+ joint_two_bone_idx = p_bone_idx;
+ }
+
+ notify_property_list_changed();
+}
+
+int SkeletonModification2DTwoBoneIK::get_joint_two_bone_idx() const {
+ return joint_two_bone_idx;
+}
+
+#ifdef TOOLS_ENABLED
+void SkeletonModification2DTwoBoneIK::set_editor_draw_min_max(bool p_draw) {
+ editor_draw_min_max = p_draw;
+}
+
+bool SkeletonModification2DTwoBoneIK::get_editor_draw_min_max() const {
+ return editor_draw_min_max;
+}
+#endif // TOOLS_ENABLED
+
+void SkeletonModification2DTwoBoneIK::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification2DTwoBoneIK::set_target_node);
+ ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification2DTwoBoneIK::get_target_node);
+
+ ClassDB::bind_method(D_METHOD("set_target_minimum_distance", "minimum_distance"), &SkeletonModification2DTwoBoneIK::set_target_minimum_distance);
+ ClassDB::bind_method(D_METHOD("get_target_minimum_distance"), &SkeletonModification2DTwoBoneIK::get_target_minimum_distance);
+ ClassDB::bind_method(D_METHOD("set_target_maximum_distance", "maximum_distance"), &SkeletonModification2DTwoBoneIK::set_target_maximum_distance);
+ ClassDB::bind_method(D_METHOD("get_target_maximum_distance"), &SkeletonModification2DTwoBoneIK::get_target_maximum_distance);
+ ClassDB::bind_method(D_METHOD("set_flip_bend_direction", "flip_direction"), &SkeletonModification2DTwoBoneIK::set_flip_bend_direction);
+ ClassDB::bind_method(D_METHOD("get_flip_bend_direction"), &SkeletonModification2DTwoBoneIK::get_flip_bend_direction);
+
+ ClassDB::bind_method(D_METHOD("set_joint_one_bone2d_node", "bone2d_node"), &SkeletonModification2DTwoBoneIK::set_joint_one_bone2d_node);
+ ClassDB::bind_method(D_METHOD("get_joint_one_bone2d_node"), &SkeletonModification2DTwoBoneIK::get_joint_one_bone2d_node);
+ ClassDB::bind_method(D_METHOD("set_joint_one_bone_idx", "bone_idx"), &SkeletonModification2DTwoBoneIK::set_joint_one_bone_idx);
+ ClassDB::bind_method(D_METHOD("get_joint_one_bone_idx"), &SkeletonModification2DTwoBoneIK::get_joint_one_bone_idx);
+
+ ClassDB::bind_method(D_METHOD("set_joint_two_bone2d_node", "bone2d_node"), &SkeletonModification2DTwoBoneIK::set_joint_two_bone2d_node);
+ ClassDB::bind_method(D_METHOD("get_joint_two_bone2d_node"), &SkeletonModification2DTwoBoneIK::get_joint_two_bone2d_node);
+ ClassDB::bind_method(D_METHOD("set_joint_two_bone_idx", "bone_idx"), &SkeletonModification2DTwoBoneIK::set_joint_two_bone_idx);
+ ClassDB::bind_method(D_METHOD("get_joint_two_bone_idx"), &SkeletonModification2DTwoBoneIK::get_joint_two_bone_idx);
+
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node2D"), "set_target_node", "get_target_node");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_minimum_distance", PROPERTY_HINT_RANGE, "0, 100000000, 0.01"), "set_target_minimum_distance", "get_target_minimum_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_maximum_distance", PROPERTY_HINT_NONE, "0, 100000000, 0.01"), "set_target_maximum_distance", "get_target_maximum_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_bend_direction", PROPERTY_HINT_NONE, ""), "set_flip_bend_direction", "get_flip_bend_direction");
+ ADD_GROUP("", "");
+}
+
+SkeletonModification2DTwoBoneIK::SkeletonModification2DTwoBoneIK() {
+ stack = nullptr;
+ is_setup = false;
+ enabled = true;
+ editor_draw_gizmo = true;
+}
+
+SkeletonModification2DTwoBoneIK::~SkeletonModification2DTwoBoneIK() {
+}
diff --git a/scene/resources/skeleton_modification_2d_twoboneik.h b/scene/resources/skeleton_modification_2d_twoboneik.h
new file mode 100644
index 0000000000..c7e545a488
--- /dev/null
+++ b/scene/resources/skeleton_modification_2d_twoboneik.h
@@ -0,0 +1,107 @@
+/*************************************************************************/
+/* skeleton_modification_2d_twoboneik.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SKELETONMODIFICATION2DTWOBONEIK_H
+#define SKELETONMODIFICATION2DTWOBONEIK_H
+
+#include "scene/2d/skeleton_2d.h"
+#include "scene/resources/skeleton_modification_2d.h"
+
+///////////////////////////////////////
+// SkeletonModification2DJIGGLE
+///////////////////////////////////////
+
+class SkeletonModification2DTwoBoneIK : public SkeletonModification2D {
+ GDCLASS(SkeletonModification2DTwoBoneIK, SkeletonModification2D);
+
+private:
+ NodePath target_node;
+ ObjectID target_node_cache;
+ float target_minimum_distance = 0;
+ float target_maximum_distance = 0;
+ bool flip_bend_direction = false;
+
+ NodePath joint_one_bone2d_node;
+ ObjectID joint_one_bone2d_node_cache;
+ int joint_one_bone_idx = -1;
+
+ NodePath joint_two_bone2d_node;
+ ObjectID joint_two_bone2d_node_cache;
+ int joint_two_bone_idx = -1;
+
+#ifdef TOOLS_ENABLED
+ bool editor_draw_min_max = false;
+#endif // TOOLS_ENABLED
+
+ void update_target_cache();
+ void update_joint_one_bone2d_cache();
+ void update_joint_two_bone2d_cache();
+
+protected:
+ static void _bind_methods();
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+ bool _set(const StringName &p_path, const Variant &p_value);
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+public:
+ void _execute(float p_delta) override;
+ void _setup_modification(SkeletonModificationStack2D *p_stack) override;
+ void _draw_editor_gizmo() override;
+
+ void set_target_node(const NodePath &p_target_node);
+ NodePath get_target_node() const;
+
+ void set_target_minimum_distance(float p_minimum_distance);
+ float get_target_minimum_distance() const;
+ void set_target_maximum_distance(float p_maximum_distance);
+ float get_target_maximum_distance() const;
+ void set_flip_bend_direction(bool p_flip_direction);
+ bool get_flip_bend_direction() const;
+
+ void set_joint_one_bone2d_node(const NodePath &p_node);
+ NodePath get_joint_one_bone2d_node() const;
+ void set_joint_one_bone_idx(int p_bone_idx);
+ int get_joint_one_bone_idx() const;
+
+ void set_joint_two_bone2d_node(const NodePath &p_node);
+ NodePath get_joint_two_bone2d_node() const;
+ void set_joint_two_bone_idx(int p_bone_idx);
+ int get_joint_two_bone_idx() const;
+
+#ifdef TOOLS_ENABLED
+ void set_editor_draw_min_max(bool p_draw);
+ bool get_editor_draw_min_max() const;
+#endif // TOOLS_ENABLED
+
+ SkeletonModification2DTwoBoneIK();
+ ~SkeletonModification2DTwoBoneIK();
+};
+
+#endif // SKELETONMODIFICATION2DTWOBONEIK_H
diff --git a/scene/resources/skeleton_modification_stack_2d.cpp b/scene/resources/skeleton_modification_stack_2d.cpp
new file mode 100644
index 0000000000..72c1c330ef
--- /dev/null
+++ b/scene/resources/skeleton_modification_stack_2d.cpp
@@ -0,0 +1,269 @@
+/*************************************************************************/
+/* skeleton_modification_stack_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "skeleton_modification_stack_2d.h"
+#include "scene/2d/skeleton_2d.h"
+
+void SkeletonModificationStack2D::_get_property_list(List<PropertyInfo> *p_list) const {
+ for (int i = 0; i < modifications.size(); i++) {
+ p_list->push_back(
+ PropertyInfo(Variant::OBJECT, "modifications/" + itos(i),
+ PROPERTY_HINT_RESOURCE_TYPE,
+ "SkeletonModification2D",
+ PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+ }
+}
+
+bool SkeletonModificationStack2D::_set(const StringName &p_path, const Variant &p_value) {
+ String path = p_path;
+
+ if (path.begins_with("modifications/")) {
+ int mod_idx = path.get_slicec('/', 1).to_int();
+ set_modification(mod_idx, p_value);
+ return true;
+ }
+ return true;
+}
+
+bool SkeletonModificationStack2D::_get(const StringName &p_path, Variant &r_ret) const {
+ String path = p_path;
+
+ if (path.begins_with("modifications/")) {
+ int mod_idx = path.get_slicec('/', 1).to_int();
+ r_ret = get_modification(mod_idx);
+ return true;
+ }
+ return true;
+}
+
+void SkeletonModificationStack2D::setup() {
+ if (is_setup) {
+ return;
+ }
+
+ if (skeleton != nullptr) {
+ is_setup = true;
+ for (int i = 0; i < modifications.size(); i++) {
+ if (!modifications[i].is_valid()) {
+ continue;
+ }
+ modifications.get(i)->_setup_modification(this);
+ }
+
+#ifdef TOOLS_ENABLED
+ set_editor_gizmos_dirty(true);
+#endif // TOOLS_ENABLED
+
+ } else {
+ WARN_PRINT("Cannot setup SkeletonModificationStack2D: no Skeleton2D set!");
+ }
+}
+
+void SkeletonModificationStack2D::execute(float p_delta, int p_execution_mode) {
+ ERR_FAIL_COND_MSG(!is_setup || skeleton == nullptr || is_queued_for_deletion(),
+ "Modification stack is not properly setup and therefore cannot execute!");
+
+ if (!skeleton->is_inside_tree()) {
+ ERR_PRINT_ONCE("Skeleton is not inside SceneTree! Cannot execute modification!");
+ return;
+ }
+
+ if (!enabled) {
+ return;
+ }
+
+ for (int i = 0; i < modifications.size(); i++) {
+ if (!modifications[i].is_valid()) {
+ continue;
+ }
+
+ if (modifications[i]->get_execution_mode() == p_execution_mode) {
+ modifications.get(i)->_execute(p_delta);
+ }
+ }
+}
+
+void SkeletonModificationStack2D::draw_editor_gizmos() {
+ if (!is_setup) {
+ return;
+ }
+
+ if (editor_gizmo_dirty) {
+ for (int i = 0; i < modifications.size(); i++) {
+ if (!modifications[i].is_valid()) {
+ continue;
+ }
+
+ if (modifications[i]->editor_draw_gizmo) {
+ modifications.get(i)->_draw_editor_gizmo();
+ }
+ }
+ skeleton->draw_set_transform(Vector2(0, 0));
+ editor_gizmo_dirty = false;
+ }
+}
+
+void SkeletonModificationStack2D::set_editor_gizmos_dirty(bool p_dirty) {
+ if (!is_setup) {
+ return;
+ }
+
+ if (!editor_gizmo_dirty && p_dirty) {
+ editor_gizmo_dirty = p_dirty;
+ if (skeleton) {
+ skeleton->update();
+ }
+ } else {
+ editor_gizmo_dirty = p_dirty;
+ }
+}
+
+void SkeletonModificationStack2D::enable_all_modifications(bool p_enabled) {
+ for (int i = 0; i < modifications.size(); i++) {
+ if (!modifications[i].is_valid()) {
+ continue;
+ }
+ modifications.get(i)->set_enabled(p_enabled);
+ }
+}
+
+Ref<SkeletonModification2D> SkeletonModificationStack2D::get_modification(int p_mod_idx) const {
+ ERR_FAIL_INDEX_V(p_mod_idx, modifications.size(), nullptr);
+ return modifications[p_mod_idx];
+}
+
+void SkeletonModificationStack2D::add_modification(Ref<SkeletonModification2D> p_mod) {
+ ERR_FAIL_COND(!p_mod.is_valid());
+
+ p_mod->_setup_modification(this);
+ modifications.push_back(p_mod);
+
+#ifdef TOOLS_ENABLED
+ set_editor_gizmos_dirty(true);
+#endif // TOOLS_ENABLED
+}
+
+void SkeletonModificationStack2D::delete_modification(int p_mod_idx) {
+ ERR_FAIL_INDEX(p_mod_idx, modifications.size());
+ modifications.remove(p_mod_idx);
+
+#ifdef TOOLS_ENABLED
+ set_editor_gizmos_dirty(true);
+#endif // TOOLS_ENABLED
+}
+
+void SkeletonModificationStack2D::set_modification(int p_mod_idx, Ref<SkeletonModification2D> p_mod) {
+ ERR_FAIL_INDEX(p_mod_idx, modifications.size());
+
+ if (p_mod == nullptr) {
+ modifications.insert(p_mod_idx, nullptr);
+ } else {
+ p_mod->_setup_modification(this);
+ modifications.insert(p_mod_idx, p_mod);
+ }
+
+#ifdef TOOLS_ENABLED
+ set_editor_gizmos_dirty(true);
+#endif // TOOLS_ENABLED
+}
+
+void SkeletonModificationStack2D::set_modification_count(int p_count) {
+ modifications.resize(p_count);
+ notify_property_list_changed();
+
+#ifdef TOOLS_ENABLED
+ set_editor_gizmos_dirty(true);
+#endif // TOOLS_ENABLED
+}
+
+int SkeletonModificationStack2D::get_modification_count() const {
+ return modifications.size();
+}
+
+void SkeletonModificationStack2D::set_skeleton(Skeleton2D *p_skeleton) {
+ skeleton = p_skeleton;
+}
+
+Skeleton2D *SkeletonModificationStack2D::get_skeleton() const {
+ return skeleton;
+}
+
+bool SkeletonModificationStack2D::get_is_setup() const {
+ return is_setup;
+}
+
+void SkeletonModificationStack2D::set_enabled(bool p_enabled) {
+ enabled = p_enabled;
+}
+
+bool SkeletonModificationStack2D::get_enabled() const {
+ return enabled;
+}
+
+void SkeletonModificationStack2D::set_strength(float p_strength) {
+ ERR_FAIL_COND_MSG(p_strength < 0, "Strength cannot be less than zero!");
+ ERR_FAIL_COND_MSG(p_strength > 1, "Strength cannot be more than one!");
+ strength = p_strength;
+}
+
+float SkeletonModificationStack2D::get_strength() const {
+ return strength;
+}
+
+void SkeletonModificationStack2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("setup"), &SkeletonModificationStack2D::setup);
+ ClassDB::bind_method(D_METHOD("execute", "delta", "execution_mode"), &SkeletonModificationStack2D::execute);
+
+ ClassDB::bind_method(D_METHOD("enable_all_modifications", "enabled"), &SkeletonModificationStack2D::enable_all_modifications);
+ ClassDB::bind_method(D_METHOD("get_modification", "mod_idx"), &SkeletonModificationStack2D::get_modification);
+ ClassDB::bind_method(D_METHOD("add_modification", "modification"), &SkeletonModificationStack2D::add_modification);
+ ClassDB::bind_method(D_METHOD("delete_modification", "mod_idx"), &SkeletonModificationStack2D::delete_modification);
+ ClassDB::bind_method(D_METHOD("set_modification", "mod_idx", "modification"), &SkeletonModificationStack2D::set_modification);
+
+ ClassDB::bind_method(D_METHOD("set_modification_count"), &SkeletonModificationStack2D::set_modification_count);
+ ClassDB::bind_method(D_METHOD("get_modification_count"), &SkeletonModificationStack2D::get_modification_count);
+
+ ClassDB::bind_method(D_METHOD("get_is_setup"), &SkeletonModificationStack2D::get_is_setup);
+
+ ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &SkeletonModificationStack2D::set_enabled);
+ ClassDB::bind_method(D_METHOD("get_enabled"), &SkeletonModificationStack2D::get_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_strength", "strength"), &SkeletonModificationStack2D::set_strength);
+ ClassDB::bind_method(D_METHOD("get_strength"), &SkeletonModificationStack2D::get_strength);
+
+ ClassDB::bind_method(D_METHOD("get_skeleton"), &SkeletonModificationStack2D::get_skeleton);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "get_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "strength", PROPERTY_HINT_RANGE, "0, 1, 0.001"), "set_strength", "get_strength");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "modification_count", PROPERTY_HINT_RANGE, "0, 100, 1"), "set_modification_count", "get_modification_count");
+}
+
+SkeletonModificationStack2D::SkeletonModificationStack2D() {
+}
diff --git a/scene/resources/skeleton_modification_stack_2d.h b/scene/resources/skeleton_modification_stack_2d.h
new file mode 100644
index 0000000000..58855701a1
--- /dev/null
+++ b/scene/resources/skeleton_modification_stack_2d.h
@@ -0,0 +1,99 @@
+/*************************************************************************/
+/* skeleton_modification_stack_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SKELETONMODIFICATIONSTACK2D_H
+#define SKELETONMODIFICATIONSTACK2D_H
+
+#include "scene/2d/skeleton_2d.h"
+#include "scene/resources/skeleton_modification_2d.h"
+
+///////////////////////////////////////
+// SkeletonModificationStack2D
+///////////////////////////////////////
+
+class Skeleton2D;
+class SkeletonModification2D;
+class Bone2D;
+
+class SkeletonModificationStack2D : public Resource {
+ GDCLASS(SkeletonModificationStack2D, Resource);
+ friend class Skeleton2D;
+ friend class SkeletonModification2D;
+
+protected:
+ static void _bind_methods();
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+ bool _set(const StringName &p_path, const Variant &p_value);
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+
+public:
+ Skeleton2D *skeleton = nullptr;
+ bool is_setup = false;
+ bool enabled = false;
+ float strength = 1.0;
+
+ enum EXECUTION_MODE {
+ execution_mode_process,
+ execution_mode_physics_process
+ };
+
+ Vector<Ref<SkeletonModification2D>> modifications = Vector<Ref<SkeletonModification2D>>();
+
+ void setup();
+ void execute(float p_delta, int p_execution_mode);
+
+ bool editor_gizmo_dirty = false;
+ void draw_editor_gizmos();
+ void set_editor_gizmos_dirty(bool p_dirty);
+
+ void enable_all_modifications(bool p_enable);
+ Ref<SkeletonModification2D> get_modification(int p_mod_idx) const;
+ void add_modification(Ref<SkeletonModification2D> p_mod);
+ void delete_modification(int p_mod_idx);
+ void set_modification(int p_mod_idx, Ref<SkeletonModification2D> p_mod);
+
+ void set_modification_count(int p_count);
+ int get_modification_count() const;
+
+ void set_skeleton(Skeleton2D *p_skeleton);
+ Skeleton2D *get_skeleton() const;
+
+ bool get_is_setup() const;
+
+ void set_enabled(bool p_enabled);
+ bool get_enabled() const;
+
+ void set_strength(float p_strength);
+ float get_strength() const;
+
+ SkeletonModificationStack2D();
+};
+
+#endif // SKELETONMODIFICATION2D_H
diff --git a/scene/resources/skin.cpp b/scene/resources/skin.cpp
index fee8fdbde2..710612ae05 100644
--- a/scene/resources/skin.cpp
+++ b/scene/resources/skin.cpp
@@ -38,14 +38,14 @@ void Skin::set_bind_count(int p_size) {
emit_changed();
}
-void Skin::add_bind(int p_bone, const Transform &p_pose) {
+void Skin::add_bind(int p_bone, const Transform3D &p_pose) {
uint32_t index = bind_count;
set_bind_count(bind_count + 1);
set_bind_bone(index, p_bone);
set_bind_pose(index, p_pose);
}
-void Skin::add_named_bind(const String &p_name, const Transform &p_pose) {
+void Skin::add_named_bind(const String &p_name, const Transform3D &p_pose) {
uint32_t index = bind_count;
set_bind_count(bind_count + 1);
set_bind_name(index, p_name);
@@ -68,7 +68,7 @@ void Skin::set_bind_bone(int p_index, int p_bone) {
emit_changed();
}
-void Skin::set_bind_pose(int p_index, const Transform &p_pose) {
+void Skin::set_bind_pose(int p_index, const Transform3D &p_pose) {
ERR_FAIL_INDEX(p_index, bind_count);
binds_ptr[p_index].pose = p_pose;
emit_changed();
@@ -134,7 +134,7 @@ void Skin::_get_property_list(List<PropertyInfo> *p_list) const {
for (int i = 0; i < get_bind_count(); i++) {
p_list->push_back(PropertyInfo(Variant::STRING_NAME, "bind/" + itos(i) + "/name"));
p_list->push_back(PropertyInfo(Variant::INT, "bind/" + itos(i) + "/bone", PROPERTY_HINT_RANGE, "0,16384,1,or_greater", get_bind_name(i) != StringName() ? PROPERTY_USAGE_NOEDITOR : PROPERTY_USAGE_DEFAULT));
- p_list->push_back(PropertyInfo(Variant::TRANSFORM, "bind/" + itos(i) + "/pose"));
+ p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, "bind/" + itos(i) + "/pose"));
}
}
diff --git a/scene/resources/skin.h b/scene/resources/skin.h
index f5d64f96aa..6857bf743a 100644
--- a/scene/resources/skin.h
+++ b/scene/resources/skin.h
@@ -39,7 +39,7 @@ class Skin : public Resource {
struct Bind {
int bone = -1;
StringName name;
- Transform pose;
+ Transform3D pose;
};
Vector<Bind> binds;
@@ -59,11 +59,11 @@ public:
void set_bind_count(int p_size);
inline int get_bind_count() const { return bind_count; }
- void add_bind(int p_bone, const Transform &p_pose);
- void add_named_bind(const String &p_name, const Transform &p_pose);
+ void add_bind(int p_bone, const Transform3D &p_pose);
+ void add_named_bind(const String &p_name, const Transform3D &p_pose);
void set_bind_bone(int p_index, int p_bone);
- void set_bind_pose(int p_index, const Transform &p_pose);
+ void set_bind_pose(int p_index, const Transform3D &p_pose);
void set_bind_name(int p_index, const StringName &p_name);
inline int get_bind_bone(int p_index) const {
@@ -80,9 +80,9 @@ public:
return binds_ptr[p_index].name;
}
- inline Transform get_bind_pose(int p_index) const {
+ inline Transform3D get_bind_pose(int p_index) const {
#ifdef DEBUG_ENABLED
- ERR_FAIL_INDEX_V(p_index, bind_count, Transform());
+ ERR_FAIL_INDEX_V(p_index, bind_count, Transform3D());
#endif
return binds_ptr[p_index].pose;
}
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index 2159f1bc97..87371224e0 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -121,7 +121,6 @@ void StyleBoxTexture::set_texture(Ref<Texture2D> p_texture) {
} else {
region_rect = Rect2(Point2(), texture->get_size());
}
- emit_signal("texture_changed");
emit_changed();
}
@@ -285,8 +284,6 @@ void StyleBoxTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_v_axis_stretch_mode", "mode"), &StyleBoxTexture::set_v_axis_stretch_mode);
ClassDB::bind_method(D_METHOD("get_v_axis_stretch_mode"), &StyleBoxTexture::get_v_axis_stretch_mode);
- ADD_SIGNAL(MethodInfo("texture_changed"));
-
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
ADD_GROUP("Margin", "margin_");
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index f2143e683d..fee9f92ad7 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -370,13 +370,13 @@ Array SurfaceTool::commit_to_arrays() {
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
const Vertex &v = vertex_array[idx];
- w[idx + 0] = v.tangent.x;
- w[idx + 1] = v.tangent.y;
- w[idx + 2] = v.tangent.z;
+ w[idx * 4 + 0] = v.tangent.x;
+ w[idx * 4 + 1] = v.tangent.y;
+ w[idx * 4 + 2] = v.tangent.z;
//float d = v.tangent.dot(v.binormal,v.normal);
float d = v.binormal.dot(v.normal.cross(v.tangent));
- w[idx + 3] = d < 0 ? -1 : 1;
+ w[idx * 4 + 3] = d < 0 ? -1 : 1;
}
a[i] = array;
@@ -537,12 +537,16 @@ Array SurfaceTool::commit_to_arrays() {
int count = skin_weights == SKIN_8_WEIGHTS ? 8 : 4;
Vector<int> array;
array.resize(varr_len * count);
+ array.fill(0);
int *w = array.ptrw();
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
const Vertex &v = vertex_array[idx];
- ERR_CONTINUE(v.bones.size() != count);
+ if (v.bones.size() > count) {
+ ERR_PRINT_ONCE(vformat("Invalid bones size %d vs count %d", v.bones.size(), count));
+ continue;
+ }
for (int j = 0; j < count; j++) {
w[idx * count + j] = v.bones[j];
@@ -557,12 +561,16 @@ Array SurfaceTool::commit_to_arrays() {
int count = skin_weights == SKIN_8_WEIGHTS ? 8 : 4;
array.resize(varr_len * count);
+ array.fill(0.0f);
float *w = array.ptrw();
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
const Vertex &v = vertex_array[idx];
- ERR_CONTINUE(v.weights.size() != count);
+ if (v.weights.size() > count) {
+ ERR_PRINT_ONCE(vformat("Invalid weight size %d vs count %d", v.weights.size(), count));
+ continue;
+ }
for (int j = 0; j < count; j++) {
w[idx * count + j] = v.weights[j];
@@ -857,7 +865,7 @@ void SurfaceTool::create_from_blend_shape(const Ref<Mesh> &p_existing, int p_sur
_create_list_from_arrays(arr[shape_idx], &vertex_array, &index_array, format);
}
-void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform &p_xform) {
+void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform3D &p_xform) {
ERR_FAIL_NULL_MSG(p_existing, "First argument in SurfaceTool::append_from() must be a valid object of type Mesh");
if (vertex_array.size() == 0) {
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h
index f5f3a95b14..bde6702759 100644
--- a/scene/resources/surface_tool.h
+++ b/scene/resources/surface_tool.h
@@ -35,8 +35,8 @@
#include "scene/resources/mesh.h"
#include "thirdparty/misc/mikktspace.h"
-class SurfaceTool : public Reference {
- GDCLASS(SurfaceTool, Reference);
+class SurfaceTool : public RefCounted {
+ GDCLASS(SurfaceTool, RefCounted);
public:
struct Vertex {
@@ -186,7 +186,7 @@ public:
Array commit_to_arrays();
void create_from(const Ref<Mesh> &p_existing, int p_surface);
void create_from_blend_shape(const Ref<Mesh> &p_existing, int p_surface, const String &p_blend_shape_name);
- void append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform &p_xform);
+ void append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform3D &p_xform);
Ref<ArrayMesh> commit(const Ref<ArrayMesh> &p_existing = Ref<ArrayMesh>(), uint32_t p_flags = 0);
SurfaceTool();
diff --git a/scene/resources/text_file.cpp b/scene/resources/text_file.cpp
index 564c65adb9..33bb0a83e9 100644
--- a/scene/resources/text_file.cpp
+++ b/scene/resources/text_file.cpp
@@ -30,7 +30,7 @@
#include "text_file.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
bool TextFile::has_text() const {
return text != "";
diff --git a/scene/resources/text_line.h b/scene/resources/text_line.h
index 74d4f2c32c..1b5c1a3123 100644
--- a/scene/resources/text_line.h
+++ b/scene/resources/text_line.h
@@ -36,8 +36,8 @@
/*************************************************************************/
-class TextLine : public Reference {
- GDCLASS(TextLine, Reference);
+class TextLine : public RefCounted {
+ GDCLASS(TextLine, RefCounted);
RID rid;
int spacing_top = 0;
diff --git a/scene/resources/text_paragraph.h b/scene/resources/text_paragraph.h
index 4396b07130..a34e745090 100644
--- a/scene/resources/text_paragraph.h
+++ b/scene/resources/text_paragraph.h
@@ -36,8 +36,8 @@
/*************************************************************************/
-class TextParagraph : public Reference {
- GDCLASS(TextParagraph, Reference);
+class TextParagraph : public RefCounted {
+ GDCLASS(TextParagraph, RefCounted);
RID dropcap_rid;
int dropcap_lines = 0;
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 4475179431..064563d4b5 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -327,7 +327,7 @@ Ref<Image> StreamTexture2D::load_image_from_file(FileAccess *f, int p_size_limit
uint32_t mipmaps = f->get_32();
Image::Format format = Image::Format(f->get_32());
- if (data_format == DATA_FORMAT_LOSSLESS || data_format == DATA_FORMAT_LOSSY || data_format == DATA_FORMAT_BASIS_UNIVERSAL) {
+ if (data_format == DATA_FORMAT_PNG || data_format == DATA_FORMAT_WEBP || data_format == DATA_FORMAT_BASIS_UNIVERSAL) {
//look for a PNG or WEBP file inside
int sw = w;
@@ -360,10 +360,10 @@ Ref<Image> StreamTexture2D::load_image_from_file(FileAccess *f, int p_size_limit
Ref<Image> img;
if (data_format == DATA_FORMAT_BASIS_UNIVERSAL) {
img = Image::basis_universal_unpacker(pv);
- } else if (data_format == DATA_FORMAT_LOSSLESS) {
- img = Image::lossless_unpacker(pv);
+ } else if (data_format == DATA_FORMAT_PNG) {
+ img = Image::png_unpacker(pv);
} else {
- img = Image::lossy_unpacker(pv);
+ img = Image::webp_unpacker(pv);
}
if (img.is_null() || img->is_empty()) {
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index df8c00f8ff..3b1815266d 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -31,10 +31,10 @@
#ifndef TEXTURE_H
#define TEXTURE_H
+#include "core/io/file_access.h"
#include "core/io/resource.h"
#include "core/io/resource_loader.h"
#include "core/math/rect2.h"
-#include "core/os/file_access.h"
#include "core/os/mutex.h"
#include "core/os/rw_lock.h"
#include "core/os/thread_safe.h"
@@ -136,8 +136,8 @@ class StreamTexture2D : public Texture2D {
public:
enum DataFormat {
DATA_FORMAT_IMAGE,
- DATA_FORMAT_LOSSLESS,
- DATA_FORMAT_LOSSY,
+ DATA_FORMAT_PNG,
+ DATA_FORMAT_WEBP,
DATA_FORMAT_BASIS_UNIVERSAL,
};
@@ -146,9 +146,6 @@ public:
};
enum FormatBits {
- FORMAT_MASK_IMAGE_FORMAT = (1 << 20) - 1,
- FORMAT_BIT_LOSSLESS = 1 << 20,
- FORMAT_BIT_LOSSY = 1 << 21,
FORMAT_BIT_STREAM = 1 << 22,
FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
FORMAT_BIT_DETECT_3D = 1 << 24,
@@ -389,8 +386,8 @@ class StreamTextureLayered : public TextureLayered {
public:
enum DataFormat {
DATA_FORMAT_IMAGE,
- DATA_FORMAT_LOSSLESS,
- DATA_FORMAT_LOSSY,
+ DATA_FORMAT_PNG,
+ DATA_FORMAT_WEBP,
DATA_FORMAT_BASIS_UNIVERSAL,
};
@@ -399,9 +396,6 @@ public:
};
enum FormatBits {
- FORMAT_MASK_IMAGE_FORMAT = (1 << 20) - 1,
- FORMAT_BIT_LOSSLESS = 1 << 20,
- FORMAT_BIT_LOSSY = 1 << 21,
FORMAT_BIT_STREAM = 1 << 22,
FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
};
@@ -532,8 +526,8 @@ class StreamTexture3D : public Texture3D {
public:
enum DataFormat {
DATA_FORMAT_IMAGE,
- DATA_FORMAT_LOSSLESS,
- DATA_FORMAT_LOSSY,
+ DATA_FORMAT_PNG,
+ DATA_FORMAT_WEBP,
DATA_FORMAT_BASIS_UNIVERSAL,
};
@@ -542,9 +536,6 @@ public:
};
enum FormatBits {
- FORMAT_MASK_IMAGE_FORMAT = (1 << 20) - 1,
- FORMAT_BIT_LOSSLESS = 1 << 20,
- FORMAT_BIT_LOSSY = 1 << 21,
FORMAT_BIT_STREAM = 1 << 22,
FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
};
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index 786a96501a..89ac033207 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -29,10 +29,15 @@
/*************************************************************************/
#include "theme.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "core/string/print_string.h"
void Theme::_emit_theme_changed() {
+ if (no_change_propagation) {
+ return;
+ }
+
+ notify_property_list_changed();
emit_changed();
}
@@ -415,8 +420,7 @@ void Theme::set_default_theme_font(const Ref<Font> &p_default_font) {
default_theme_font->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(), CONNECT_REFERENCE_COUNTED);
}
- notify_property_list_changed();
- emit_changed();
+ _emit_theme_changed();
}
Ref<Font> Theme::get_default_theme_font() const {
@@ -430,8 +434,7 @@ void Theme::set_default_theme_font_size(int p_font_size) {
default_theme_font_size = p_font_size;
- notify_property_list_changed();
- emit_changed();
+ _emit_theme_changed();
}
int Theme::get_default_theme_font_size() const {
@@ -478,8 +481,6 @@ void Theme::set_default_font_size(int p_font_size) {
}
void Theme::set_icon(const StringName &p_name, const StringName &p_theme_type, const Ref<Texture2D> &p_icon) {
- bool new_value = !icon_map.has(p_theme_type) || !icon_map[p_theme_type].has(p_name);
-
if (icon_map[p_theme_type].has(p_name) && icon_map[p_theme_type][p_name].is_valid()) {
icon_map[p_theme_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
}
@@ -490,10 +491,7 @@ void Theme::set_icon(const StringName &p_name, const StringName &p_theme_type, c
icon_map[p_theme_type][p_name]->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(), CONNECT_REFERENCE_COUNTED);
}
- if (new_value) {
- notify_property_list_changed();
- emit_changed();
- }
+ _emit_theme_changed();
}
Ref<Texture2D> Theme::get_icon(const StringName &p_name, const StringName &p_theme_type) const {
@@ -520,8 +518,7 @@ void Theme::rename_icon(const StringName &p_old_name, const StringName &p_name,
icon_map[p_theme_type][p_name] = icon_map[p_theme_type][p_old_name];
icon_map[p_theme_type].erase(p_old_name);
- notify_property_list_changed();
- emit_changed();
+ _emit_theme_changed();
}
void Theme::clear_icon(const StringName &p_name, const StringName &p_theme_type) {
@@ -534,8 +531,7 @@ void Theme::clear_icon(const StringName &p_name, const StringName &p_theme_type)
icon_map[p_theme_type].erase(p_name);
- notify_property_list_changed();
- emit_changed();
+ _emit_theme_changed();
}
void Theme::get_icon_list(StringName p_theme_type, List<StringName> *p_list) const {
@@ -553,6 +549,9 @@ void Theme::get_icon_list(StringName p_theme_type, List<StringName> *p_list) con
}
void Theme::add_icon_type(const StringName &p_theme_type) {
+ if (icon_map.has(p_theme_type)) {
+ return;
+ }
icon_map[p_theme_type] = HashMap<StringName, Ref<Texture2D>>();
}
@@ -566,8 +565,6 @@ void Theme::get_icon_type_list(List<StringName> *p_list) const {
}
void Theme::set_stylebox(const StringName &p_name, const StringName &p_theme_type, const Ref<StyleBox> &p_style) {
- bool new_value = !style_map.has(p_theme_type) || !style_map[p_theme_type].has(p_name);
-
if (style_map[p_theme_type].has(p_name) && style_map[p_theme_type][p_name].is_valid()) {
style_map[p_theme_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
}
@@ -578,10 +575,7 @@ void Theme::set_stylebox(const StringName &p_name, const StringName &p_theme_typ
style_map[p_theme_type][p_name]->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(), CONNECT_REFERENCE_COUNTED);
}
- if (new_value) {
- notify_property_list_changed();
- }
- emit_changed();
+ _emit_theme_changed();
}
Ref<StyleBox> Theme::get_stylebox(const StringName &p_name, const StringName &p_theme_type) const {
@@ -608,8 +602,7 @@ void Theme::rename_stylebox(const StringName &p_old_name, const StringName &p_na
style_map[p_theme_type][p_name] = style_map[p_theme_type][p_old_name];
style_map[p_theme_type].erase(p_old_name);
- notify_property_list_changed();
- emit_changed();
+ _emit_theme_changed();
}
void Theme::clear_stylebox(const StringName &p_name, const StringName &p_theme_type) {
@@ -622,8 +615,7 @@ void Theme::clear_stylebox(const StringName &p_name, const StringName &p_theme_t
style_map[p_theme_type].erase(p_name);
- notify_property_list_changed();
- emit_changed();
+ _emit_theme_changed();
}
void Theme::get_stylebox_list(StringName p_theme_type, List<StringName> *p_list) const {
@@ -641,6 +633,9 @@ void Theme::get_stylebox_list(StringName p_theme_type, List<StringName> *p_list)
}
void Theme::add_stylebox_type(const StringName &p_theme_type) {
+ if (style_map.has(p_theme_type)) {
+ return;
+ }
style_map[p_theme_type] = HashMap<StringName, Ref<StyleBox>>();
}
@@ -654,8 +649,6 @@ void Theme::get_stylebox_type_list(List<StringName> *p_list) const {
}
void Theme::set_font(const StringName &p_name, const StringName &p_theme_type, const Ref<Font> &p_font) {
- bool new_value = !font_map.has(p_theme_type) || !font_map[p_theme_type].has(p_name);
-
if (font_map[p_theme_type][p_name].is_valid()) {
font_map[p_theme_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
}
@@ -666,10 +659,7 @@ void Theme::set_font(const StringName &p_name, const StringName &p_theme_type, c
font_map[p_theme_type][p_name]->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(), CONNECT_REFERENCE_COUNTED);
}
- if (new_value) {
- notify_property_list_changed();
- emit_changed();
- }
+ _emit_theme_changed();
}
Ref<Font> Theme::get_font(const StringName &p_name, const StringName &p_theme_type) const {
@@ -698,8 +688,7 @@ void Theme::rename_font(const StringName &p_old_name, const StringName &p_name,
font_map[p_theme_type][p_name] = font_map[p_theme_type][p_old_name];
font_map[p_theme_type].erase(p_old_name);
- notify_property_list_changed();
- emit_changed();
+ _emit_theme_changed();
}
void Theme::clear_font(const StringName &p_name, const StringName &p_theme_type) {
@@ -711,8 +700,8 @@ void Theme::clear_font(const StringName &p_name, const StringName &p_theme_type)
}
font_map[p_theme_type].erase(p_name);
- notify_property_list_changed();
- emit_changed();
+
+ _emit_theme_changed();
}
void Theme::get_font_list(StringName p_theme_type, List<StringName> *p_list) const {
@@ -730,6 +719,9 @@ void Theme::get_font_list(StringName p_theme_type, List<StringName> *p_list) con
}
void Theme::add_font_type(const StringName &p_theme_type) {
+ if (font_map.has(p_theme_type)) {
+ return;
+ }
font_map[p_theme_type] = HashMap<StringName, Ref<Font>>();
}
@@ -743,14 +735,9 @@ void Theme::get_font_type_list(List<StringName> *p_list) const {
}
void Theme::set_font_size(const StringName &p_name, const StringName &p_theme_type, int p_font_size) {
- bool new_value = !font_size_map.has(p_theme_type) || !font_size_map[p_theme_type].has(p_name);
-
font_size_map[p_theme_type][p_name] = p_font_size;
- if (new_value) {
- notify_property_list_changed();
- emit_changed();
- }
+ _emit_theme_changed();
}
int Theme::get_font_size(const StringName &p_name, const StringName &p_theme_type) const {
@@ -779,8 +766,7 @@ void Theme::rename_font_size(const StringName &p_old_name, const StringName &p_n
font_size_map[p_theme_type][p_name] = font_size_map[p_theme_type][p_old_name];
font_size_map[p_theme_type].erase(p_old_name);
- notify_property_list_changed();
- emit_changed();
+ _emit_theme_changed();
}
void Theme::clear_font_size(const StringName &p_name, const StringName &p_theme_type) {
@@ -788,8 +774,8 @@ void Theme::clear_font_size(const StringName &p_name, const StringName &p_theme_
ERR_FAIL_COND_MSG(!font_size_map[p_theme_type].has(p_name), "Cannot clear the font size '" + String(p_name) + "' because it does not exist.");
font_size_map[p_theme_type].erase(p_name);
- notify_property_list_changed();
- emit_changed();
+
+ _emit_theme_changed();
}
void Theme::get_font_size_list(StringName p_theme_type, List<StringName> *p_list) const {
@@ -807,6 +793,9 @@ void Theme::get_font_size_list(StringName p_theme_type, List<StringName> *p_list
}
void Theme::add_font_size_type(const StringName &p_theme_type) {
+ if (font_size_map.has(p_theme_type)) {
+ return;
+ }
font_size_map[p_theme_type] = HashMap<StringName, int>();
}
@@ -820,14 +809,9 @@ void Theme::get_font_size_type_list(List<StringName> *p_list) const {
}
void Theme::set_color(const StringName &p_name, const StringName &p_theme_type, const Color &p_color) {
- bool new_value = !color_map.has(p_theme_type) || !color_map[p_theme_type].has(p_name);
-
color_map[p_theme_type][p_name] = p_color;
- if (new_value) {
- notify_property_list_changed();
- emit_changed();
- }
+ _emit_theme_changed();
}
Color Theme::get_color(const StringName &p_name, const StringName &p_theme_type) const {
@@ -854,8 +838,7 @@ void Theme::rename_color(const StringName &p_old_name, const StringName &p_name,
color_map[p_theme_type][p_name] = color_map[p_theme_type][p_old_name];
color_map[p_theme_type].erase(p_old_name);
- notify_property_list_changed();
- emit_changed();
+ _emit_theme_changed();
}
void Theme::clear_color(const StringName &p_name, const StringName &p_theme_type) {
@@ -863,8 +846,8 @@ void Theme::clear_color(const StringName &p_name, const StringName &p_theme_type
ERR_FAIL_COND_MSG(!color_map[p_theme_type].has(p_name), "Cannot clear the color '" + String(p_name) + "' because it does not exist.");
color_map[p_theme_type].erase(p_name);
- notify_property_list_changed();
- emit_changed();
+
+ _emit_theme_changed();
}
void Theme::get_color_list(StringName p_theme_type, List<StringName> *p_list) const {
@@ -882,6 +865,9 @@ void Theme::get_color_list(StringName p_theme_type, List<StringName> *p_list) co
}
void Theme::add_color_type(const StringName &p_theme_type) {
+ if (color_map.has(p_theme_type)) {
+ return;
+ }
color_map[p_theme_type] = HashMap<StringName, Color>();
}
@@ -895,13 +881,9 @@ void Theme::get_color_type_list(List<StringName> *p_list) const {
}
void Theme::set_constant(const StringName &p_name, const StringName &p_theme_type, int p_constant) {
- bool new_value = !constant_map.has(p_theme_type) || !constant_map[p_theme_type].has(p_name);
constant_map[p_theme_type][p_name] = p_constant;
- if (new_value) {
- notify_property_list_changed();
- emit_changed();
- }
+ _emit_theme_changed();
}
int Theme::get_constant(const StringName &p_name, const StringName &p_theme_type) const {
@@ -928,8 +910,7 @@ void Theme::rename_constant(const StringName &p_old_name, const StringName &p_na
constant_map[p_theme_type][p_name] = constant_map[p_theme_type][p_old_name];
constant_map[p_theme_type].erase(p_old_name);
- notify_property_list_changed();
- emit_changed();
+ _emit_theme_changed();
}
void Theme::clear_constant(const StringName &p_name, const StringName &p_theme_type) {
@@ -937,8 +918,8 @@ void Theme::clear_constant(const StringName &p_name, const StringName &p_theme_t
ERR_FAIL_COND_MSG(!constant_map[p_theme_type].has(p_name), "Cannot clear the constant '" + String(p_name) + "' because it does not exist.");
constant_map[p_theme_type].erase(p_name);
- notify_property_list_changed();
- emit_changed();
+
+ _emit_theme_changed();
}
void Theme::get_constant_list(StringName p_theme_type, List<StringName> *p_list) const {
@@ -956,6 +937,9 @@ void Theme::get_constant_list(StringName p_theme_type, List<StringName> *p_list)
}
void Theme::add_constant_type(const StringName &p_theme_type) {
+ if (constant_map.has(p_theme_type)) {
+ return;
+ }
constant_map[p_theme_type] = HashMap<StringName, int>();
}
@@ -1199,8 +1183,17 @@ void Theme::get_theme_item_type_list(DataType p_data_type, List<StringName> *p_l
}
}
+void Theme::_freeze_change_propagation() {
+ no_change_propagation = true;
+}
+
+void Theme::_unfreeze_and_propagate_changes() {
+ no_change_propagation = false;
+ _emit_theme_changed();
+}
+
void Theme::clear() {
- //these need disconnecting
+ // These items need disconnecting.
{
const StringName *K = nullptr;
while ((K = icon_map.next(K))) {
@@ -1246,8 +1239,7 @@ void Theme::clear() {
color_map.clear();
constant_map.clear();
- notify_property_list_changed();
- emit_changed();
+ _emit_theme_changed();
}
void Theme::copy_default_theme() {
@@ -1261,6 +1253,8 @@ void Theme::copy_theme(const Ref<Theme> &p_other) {
return;
}
+ _freeze_change_propagation();
+
// These items need reconnecting, so add them normally.
{
const StringName *K = nullptr;
@@ -1297,8 +1291,7 @@ void Theme::copy_theme(const Ref<Theme> &p_other) {
color_map = p_other->color_map;
constant_map = p_other->constant_map;
- notify_property_list_changed();
- emit_changed();
+ _unfreeze_and_propagate_changes();
}
void Theme::get_type_list(List<StringName> *p_list) const {
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index 4de1f065e1..fe64fd7290 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -41,6 +41,12 @@ class Theme : public Resource {
GDCLASS(Theme, Resource);
RES_BASE_EXTENSION("theme");
+#ifdef TOOLS_ENABLED
+ friend class ThemeItemImportTree;
+ friend class ThemeItemEditorDialog;
+ friend class ThemeTypeEditor;
+#endif
+
public:
enum DataType {
DATA_TYPE_COLOR,
@@ -53,6 +59,8 @@ public:
};
private:
+ bool no_change_propagation = false;
+
void _emit_theme_changed();
HashMap<StringName, HashMap<StringName, Ref<Texture2D>>> icon_map;
@@ -96,6 +104,9 @@ protected:
static void _bind_methods();
+ void _freeze_change_propagation();
+ void _unfreeze_and_propagate_changes();
+
virtual void reset_state() override;
public:
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 2c2c8ea0e8..0d6f3c07f0 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -2454,6 +2454,7 @@ int TileData::get_terrain_set() const {
}
void TileData::set_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit, int p_terrain_index) {
+ ERR_FAIL_INDEX(p_peering_bit, TileSet::CELL_NEIGHBOR_MAX);
ERR_FAIL_COND(p_terrain_index < -1);
if (tile_set) {
ERR_FAIL_COND(p_terrain_index >= tile_set->get_terrains_count(terrain_set));
@@ -2464,6 +2465,7 @@ void TileData::set_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit, int
}
int TileData::get_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) const {
+ ERR_FAIL_INDEX_V(p_peering_bit, TileSet::CELL_NEIGHBOR_MAX, -1);
return terrain_peering_bits[p_peering_bit];
}
@@ -3870,8 +3872,8 @@ void TileSetPluginAtlasRendering::tilemap_notification(TileMap *p_tile_map, int
} break;
case CanvasItem::NOTIFICATION_DRAW: {
Ref<TileSet> tile_set = p_tile_map->get_tileset();
- if (tile_set.is_valid()) {
- RenderingServer::get_singleton()->canvas_item_set_sort_children_by_y(p_tile_map->get_canvas_item(), tile_set->is_y_sorting());
+ if (tile_set.is_valid() || p_tile_map->is_y_sort_enabled()) {
+ RenderingServer::get_singleton()->canvas_item_set_sort_children_by_y(p_tile_map->get_canvas_item(), tile_set->is_y_sorting() || p_tile_map->is_y_sort_enabled());
}
} break;
}
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index f37b1a3e8e..5759948fe6 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -33,6 +33,7 @@
#include "core/templates/vmap.h"
#include "servers/rendering/shader_types.h"
#include "visual_shader_nodes.h"
+#include "visual_shader_particle_nodes.h"
#include "visual_shader_sdf_nodes.h"
bool VisualShaderNode::is_simple_decl() const {
@@ -60,6 +61,20 @@ Variant VisualShaderNode::get_input_port_default_value(int p_port) const {
return Variant();
}
+void VisualShaderNode::remove_input_port_default_value(int p_port) {
+ if (default_input_values.has(p_port)) {
+ default_input_values.erase(p_port);
+ emit_changed();
+ }
+}
+
+void VisualShaderNode::clear_default_input_values() {
+ if (!default_input_values.is_empty()) {
+ default_input_values.clear();
+ emit_changed();
+ }
+}
+
bool VisualShaderNode::is_port_separator(int p_index) const {
return false;
}
@@ -220,6 +235,9 @@ void VisualShaderNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_input_port_default_value", "port", "value"), &VisualShaderNode::set_input_port_default_value);
ClassDB::bind_method(D_METHOD("get_input_port_default_value", "port"), &VisualShaderNode::get_input_port_default_value);
+ ClassDB::bind_method(D_METHOD("remove_input_port_default_value", "port"), &VisualShaderNode::remove_input_port_default_value);
+ ClassDB::bind_method(D_METHOD("clear_default_input_values"), &VisualShaderNode::clear_default_input_values);
+
ClassDB::bind_method(D_METHOD("set_default_input_values", "values"), &VisualShaderNode::set_default_input_values);
ClassDB::bind_method(D_METHOD("get_default_input_values"), &VisualShaderNode::get_default_input_values);
@@ -373,6 +391,18 @@ void VisualShaderNodeCustom::set_default_input_values(const Array &p_values) {
}
}
+void VisualShaderNodeCustom::remove_input_port_default_value(int p_port) {
+ if (!is_initialized) {
+ VisualShaderNode::remove_input_port_default_value(p_port);
+ }
+}
+
+void VisualShaderNodeCustom::clear_default_input_values() {
+ if (!is_initialized) {
+ VisualShaderNode::clear_default_input_values();
+ }
+}
+
void VisualShaderNodeCustom::_set_input_port_default_value(int p_port, const Variant &p_value) {
VisualShaderNode::set_input_port_default_value(p_port, p_value);
}
@@ -1050,9 +1080,11 @@ static const char *type_string[VisualShader::TYPE_MAX] = {
"vertex",
"fragment",
"light",
- "emit",
+ "start",
"process",
- "end",
+ "collide",
+ "start_custom",
+ "process_custom",
"sky",
};
@@ -1328,7 +1360,8 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
return OK;
}
- code += "// " + vsnode->get_caption() + ":" + itos(node) + "\n";
+ String node_name = "// " + vsnode->get_caption() + ":" + itos(node) + "\n";
+ String node_code;
Vector<String> input_vars;
input_vars.resize(vsnode->get_input_port_count());
@@ -1399,21 +1432,21 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
if (defval.get_type() == Variant::FLOAT) {
float val = defval;
inputs[i] = "n_in" + itos(node) + "p" + itos(i);
- code += "\tfloat " + inputs[i] + " = " + vformat("%.5f", val) + ";\n";
+ node_code += "\tfloat " + inputs[i] + " = " + vformat("%.5f", val) + ";\n";
} else if (defval.get_type() == Variant::INT) {
int val = defval;
inputs[i] = "n_in" + itos(node) + "p" + itos(i);
- code += "\tint " + inputs[i] + " = " + itos(val) + ";\n";
+ node_code += "\tint " + inputs[i] + " = " + itos(val) + ";\n";
} else if (defval.get_type() == Variant::BOOL) {
bool val = defval;
inputs[i] = "n_in" + itos(node) + "p" + itos(i);
- code += "\tbool " + inputs[i] + " = " + (val ? "true" : "false") + ";\n";
+ node_code += "\tbool " + inputs[i] + " = " + (val ? "true" : "false") + ";\n";
} else if (defval.get_type() == Variant::VECTOR3) {
Vector3 val = defval;
inputs[i] = "n_in" + itos(node) + "p" + itos(i);
- code += "\tvec3 " + inputs[i] + " = " + vformat("vec3(%.5f, %.5f, %.5f);\n", val.x, val.y, val.z);
- } else if (defval.get_type() == Variant::TRANSFORM) {
- Transform val = defval;
+ node_code += "\tvec3 " + inputs[i] + " = " + vformat("vec3(%.5f, %.5f, %.5f);\n", val.x, val.y, val.z);
+ } else if (defval.get_type() == Variant::TRANSFORM3D) {
+ Transform3D val = defval;
val.basis.transpose();
inputs[i] = "n_in" + itos(node) + "p" + itos(i);
Array values;
@@ -1426,7 +1459,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
values.push_back(val.origin.y);
values.push_back(val.origin.z);
bool err = false;
- code += "\tmat4 " + inputs[i] + " = " + String("mat4(vec4(%.5f, %.5f, %.5f, 0.0), vec4(%.5f, %.5f, %.5f, 0.0), vec4(%.5f, %.5f, %.5f, 0.0), vec4(%.5f, %.5f, %.5f, 1.0));\n").sprintf(values, &err);
+ node_code += "\tmat4 " + inputs[i] + " = " + String("mat4(vec4(%.5f, %.5f, %.5f, 0.0), vec4(%.5f, %.5f, %.5f, 0.0), vec4(%.5f, %.5f, %.5f, 0.0), vec4(%.5f, %.5f, %.5f, 1.0));\n").sprintf(values, &err);
} else {
//will go empty, node is expected to know what it is doing at this point and handle it
}
@@ -1514,7 +1547,12 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
}
}
- code += vsnode->generate_code(get_mode(), type, node, inputs, outputs, for_preview);
+ node_code += vsnode->generate_code(get_mode(), type, node, inputs, outputs, for_preview);
+ if (node_code != String()) {
+ code += node_name;
+ code += node_code;
+ code += "\n";
+ }
for (int i = 0; i < output_count; i++) {
bool new_line_inserted = false;
@@ -1564,7 +1602,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
bool VisualShader::has_func_name(RenderingServer::ShaderMode p_mode, const String &p_func_name) const {
if (!ShaderTypes::get_singleton()->get_functions(p_mode).has(p_func_name)) {
if (p_mode == RenderingServer::ShaderMode::SHADER_PARTICLES) {
- if (p_func_name == "emit" || p_func_name == "process" || p_func_name == "end") {
+ if (p_func_name == "start_custom" || p_func_name == "process_custom" || p_func_name == "collide") {
return true;
}
}
@@ -1645,11 +1683,12 @@ void VisualShader::_update_shader() const {
global_code += "render_mode " + render_mode + ";\n\n";
}
- static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light", "emit", "process", "end", "sky" };
+ static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light", "start", "process", "collide", "start_custom", "process_custom", "sky" };
String global_expressions;
Set<String> used_uniform_names;
List<VisualShaderNodeUniform *> uniforms;
+ Map<int, List<int>> emitters;
for (int i = 0, index = 0; i < TYPE_MAX; i++) {
if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) {
@@ -1674,6 +1713,19 @@ void VisualShader::_update_shader() const {
if (uniform.is_valid()) {
uniforms.push_back(uniform.ptr());
}
+ Ref<VisualShaderNodeParticleEmit> emit_particle = Object::cast_to<VisualShaderNodeParticleEmit>(E->get().node.ptr());
+ if (emit_particle.is_valid()) {
+ if (!emitters.has(i)) {
+ emitters.insert(i, List<int>());
+ }
+
+ for (Map<int, Node>::Element *M = graph[i].nodes.front(); M; M = M->next()) {
+ if (M->get().node == emit_particle.ptr()) {
+ emitters[i].push_back(M->key());
+ break;
+ }
+ }
+ }
}
}
@@ -1722,6 +1774,13 @@ void VisualShader::_update_shader() const {
Error err = _write_node(Type(i), global_code, global_code_per_node, global_code_per_func, func_code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false, classes);
ERR_FAIL_COND(err != OK);
+ if (emitters.has(i)) {
+ for (List<int>::Element *E = emitters[i].front(); E; E = E->next()) {
+ err = _write_node(Type(i), global_code, global_code_per_node, global_code_per_func, func_code, default_tex_params, input_connections, output_connections, E->get(), processed, false, classes);
+ ERR_FAIL_COND(err != OK);
+ }
+ }
+
if (shader_mode == Shader::MODE_PARTICLES) {
code_map.insert(i, func_code);
} else {
@@ -1730,19 +1789,130 @@ void VisualShader::_update_shader() const {
}
}
+ String global_compute_code;
+
if (shader_mode == Shader::MODE_PARTICLES) {
- code += "\nvoid compute() {\n";
- code += "\tif (RESTART) {\n";
- code += code_map[TYPE_EMIT];
- code += "\t} else {\n";
- code += code_map[TYPE_PROCESS];
+ bool has_start = !code_map[TYPE_START].is_empty();
+ bool has_start_custom = !code_map[TYPE_START_CUSTOM].is_empty();
+ bool has_process = !code_map[TYPE_PROCESS].is_empty();
+ bool has_process_custom = !code_map[TYPE_PROCESS_CUSTOM].is_empty();
+ bool has_collide = !code_map[TYPE_COLLIDE].is_empty();
+
+ code += "void start() {\n";
+ if (has_start || has_start_custom) {
+ code += "\tuint __seed = __hash(NUMBER + uint(1) + RANDOM_SEED);\n";
+ code += "\tvec3 __diff = TRANSFORM[3].xyz - EMISSION_TRANSFORM[3].xyz;\n";
+ code += "\tfloat __radians;\n";
+ code += "\tvec3 __vec3_buff1;\n";
+ code += "\tvec3 __vec3_buff2;\n";
+ code += "\tfloat __scalar_buff1;\n";
+ code += "\tfloat __scalar_buff2;\n";
+ code += "\tvec3 __ndiff = normalize(__diff);\n\n";
+ }
+ if (has_start) {
+ code += "\t{\n";
+ code += code_map[TYPE_START].replace("\n\t", "\n\t\t");
+ code += "\t}\n";
+ if (has_start_custom) {
+ code += "\t\n";
+ }
+ }
+ if (has_start_custom) {
+ code += "\t{\n";
+ code += code_map[TYPE_START_CUSTOM].replace("\n\t", "\n\t\t");
+ code += "\t}\n";
+ }
+ code += "}\n\n";
+ code += "void process() {\n";
+ if (has_process || has_process_custom || has_collide) {
+ code += "\tuint __seed = __hash(NUMBER + uint(1) + RANDOM_SEED);\n";
+ code += "\tvec3 __vec3_buff1;\n";
+ code += "\tvec3 __diff = TRANSFORM[3].xyz - EMISSION_TRANSFORM[3].xyz;\n";
+ code += "\tvec3 __ndiff = normalize(__diff);\n\n";
+ }
+ code += "\t{\n";
+ String tab = "\t";
+ if (has_collide) {
+ code += "\t\tif (COLLIDED) {\n\n";
+ code += code_map[TYPE_COLLIDE].replace("\n\t", "\n\t\t\t");
+ if (has_process) {
+ code += "\t\t} else {\n\n";
+ tab += "\t";
+ }
+ }
+ if (has_process) {
+ code += code_map[TYPE_PROCESS].replace("\n\t", "\n\t" + tab);
+ }
+ if (has_collide) {
+ code += "\t\t}\n";
+ }
code += "\t}\n";
- code += "}\n";
+
+ if (has_process_custom) {
+ code += "\t{\n\n";
+ code += code_map[TYPE_PROCESS_CUSTOM].replace("\n\t", "\n\t\t");
+ code += "\t}\n";
+ }
+
+ code += "}\n\n";
+
+ global_compute_code += "float __rand_from_seed(inout uint seed) {\n";
+ global_compute_code += "\tint k;\n";
+ global_compute_code += "\tint s = int(seed);\n";
+ global_compute_code += "\tif (s == 0)\n";
+ global_compute_code += "\ts = 305420679;\n";
+ global_compute_code += "\tk = s / 127773;\n";
+ global_compute_code += "\ts = 16807 * (s - k * 127773) - 2836 * k;\n";
+ global_compute_code += "\tif (s < 0)\n";
+ global_compute_code += "\t\ts += 2147483647;\n";
+ global_compute_code += "\tseed = uint(s);\n";
+ global_compute_code += "\treturn float(seed % uint(65536)) / 65535.0;\n";
+ global_compute_code += "}\n\n";
+
+ global_compute_code += "float __rand_from_seed_m1_p1(inout uint seed) {\n";
+ global_compute_code += "\treturn __rand_from_seed(seed) * 2.0 - 1.0;\n";
+ global_compute_code += "}\n\n";
+
+ global_compute_code += "float __randf_range(inout uint seed, float from, float to) {\n";
+ global_compute_code += "\treturn __rand_from_seed(seed) * (to - from) + from;\n";
+ global_compute_code += "}\n\n";
+
+ global_compute_code += "vec3 __randv_range(inout uint seed, vec3 from, vec3 to) {\n";
+ global_compute_code += "\treturn vec3(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y), __randf_range(seed, from.z, to.z));\n";
+ global_compute_code += "}\n\n";
+
+ global_compute_code += "uint __hash(uint x) {\n";
+ global_compute_code += "\tx = ((x >> uint(16)) ^ x) * uint(73244475);\n";
+ global_compute_code += "\tx = ((x >> uint(16)) ^ x) * uint(73244475);\n";
+ global_compute_code += "\tx = (x >> uint(16)) ^ x;\n";
+ global_compute_code += "\treturn x;\n";
+ global_compute_code += "}\n\n";
+
+ global_compute_code += "mat3 __build_rotation_mat3(vec3 axis, float angle) {\n";
+ global_compute_code += "\taxis = normalize(axis);\n";
+ global_compute_code += "\tfloat s = sin(angle);\n";
+ global_compute_code += "\tfloat c = cos(angle);\n";
+ global_compute_code += "\tfloat oc = 1.0 - c;\n";
+ global_compute_code += "\treturn mat3(vec3(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s), vec3(oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s), vec3(oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c));\n";
+ global_compute_code += "}\n\n";
+
+ global_compute_code += "mat4 __build_rotation_mat4(vec3 axis, float angle) {\n";
+ global_compute_code += "\taxis = normalize(axis);\n";
+ global_compute_code += "\tfloat s = sin(angle);\n";
+ global_compute_code += "\tfloat c = cos(angle);\n";
+ global_compute_code += "\tfloat oc = 1.0 - c;\n";
+ global_compute_code += "\treturn mat4(vec4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0), vec4(oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0), vec4(oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0), vec4(0, 0, 0, 1));\n";
+ global_compute_code += "}\n\n";
+
+ global_compute_code += "vec3 __get_random_unit_vec3(inout uint seed) {\n";
+ global_compute_code += "\treturn normalize(vec3(__rand_from_seed_m1_p1(seed), __rand_from_seed_m1_p1(seed), __rand_from_seed_m1_p1(seed)));\n";
+ global_compute_code += "}\n\n";
}
//set code secretly
global_code += "\n\n";
String final_code = global_code;
+ final_code += global_compute_code;
final_code += global_code_per_node;
final_code += global_expressions;
String tcode = code;
@@ -1833,9 +2003,11 @@ void VisualShader::_bind_methods() {
BIND_ENUM_CONSTANT(TYPE_VERTEX);
BIND_ENUM_CONSTANT(TYPE_FRAGMENT);
BIND_ENUM_CONSTANT(TYPE_LIGHT);
- BIND_ENUM_CONSTANT(TYPE_EMIT);
+ BIND_ENUM_CONSTANT(TYPE_START);
BIND_ENUM_CONSTANT(TYPE_PROCESS);
- BIND_ENUM_CONSTANT(TYPE_END);
+ BIND_ENUM_CONSTANT(TYPE_COLLIDE);
+ BIND_ENUM_CONSTANT(TYPE_START_CUSTOM);
+ BIND_ENUM_CONSTANT(TYPE_PROCESS_CUSTOM);
BIND_ENUM_CONSTANT(TYPE_SKY);
BIND_ENUM_CONSTANT(TYPE_MAX);
@@ -1846,11 +2018,20 @@ void VisualShader::_bind_methods() {
VisualShader::VisualShader() {
dirty.set();
for (int i = 0; i < TYPE_MAX; i++) {
- Ref<VisualShaderNodeOutput> output;
- output.instance();
- output->shader_type = Type(i);
- output->shader_mode = shader_mode;
- graph[i].nodes[NODE_ID_OUTPUT].node = output;
+ if (i > (int)TYPE_LIGHT && i < (int)TYPE_SKY) {
+ Ref<VisualShaderNodeParticleOutput> output;
+ output.instance();
+ output->shader_type = Type(i);
+ output->shader_mode = shader_mode;
+ graph[i].nodes[NODE_ID_OUTPUT].node = output;
+ } else {
+ Ref<VisualShaderNodeOutput> output;
+ output.instance();
+ output->shader_type = Type(i);
+ output->shader_mode = shader_mode;
+ graph[i].nodes[NODE_ID_OUTPUT].node = output;
+ }
+
graph[i].nodes[NODE_ID_OUTPUT].position = Vector2(400, 150);
}
}
@@ -1979,27 +2160,45 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular_shininess", "SPECULAR_SHININESS.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "specular_shininess_alpha", "SPECULAR_SHININESS.a" },
- // Particles, Emit
- { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
+ // Particles, Start
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
+
+ // Particles, Start (Custom)
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Particles, Process
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
@@ -2009,20 +2208,39 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
- // Particles, End
- { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
+ // Particles, Process (Custom)
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
+
+ // Particles, Collide
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "collision_depth", "COLLISION_DEPTH" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "collision_normal", "COLLISION_NORMAL" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Sky, Sky
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_cubemap_pass", "AT_CUBEMAP_PASS" },
@@ -2098,11 +2316,13 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
- // Particles, Vertex
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "vec3(0.0, 0.0, 1.0)" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
+
+ // Particles
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
{ Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, nullptr, nullptr },
};
@@ -2595,30 +2815,7 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
// Canvas Item, Light
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT.a" },
- // Particles, Emit
- { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
- // Particles, Process
- { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
- // Particles, End
- { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
+
// Sky, Sky
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" },
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index aa7768751e..53b165fe0f 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -51,9 +51,11 @@ public:
TYPE_VERTEX,
TYPE_FRAGMENT,
TYPE_LIGHT,
- TYPE_EMIT,
+ TYPE_START,
TYPE_PROCESS,
- TYPE_END,
+ TYPE_COLLIDE,
+ TYPE_START_CUSTOM,
+ TYPE_PROCESS_CUSTOM,
TYPE_SKY,
TYPE_MAX
};
@@ -230,6 +232,8 @@ public:
Variant get_input_port_default_value(int p_port) const; // if NIL (default if node does not set anything) is returned, it means no default value is wanted if disconnected, thus no input var must be supplied (empty string will be supplied)
Array get_default_input_values() const;
virtual void set_default_input_values(const Array &p_values);
+ virtual void remove_input_port_default_value(int p_port);
+ virtual void clear_default_input_values();
virtual int get_output_port_count() const = 0;
virtual PortType get_output_port_type(int p_port) const = 0;
@@ -305,6 +309,8 @@ protected:
virtual void set_input_port_default_value(int p_port, const Variant &p_value) override;
virtual void set_default_input_values(const Array &p_values) override;
+ virtual void remove_input_port_default_value(int p_port) override;
+ virtual void clear_default_input_values() override;
protected:
void _set_input_port_default_value(int p_port, const Variant &p_value);
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index e7cc78cb3a..d3b094de31 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -341,10 +341,10 @@ void VisualShaderNodeVec3Constant::_bind_methods() {
VisualShaderNodeVec3Constant::VisualShaderNodeVec3Constant() {
}
-////////////// Transform
+////////////// Transform3D
String VisualShaderNodeTransformConstant::get_caption() const {
- return "Transform";
+ return "Transform3D";
}
int VisualShaderNodeTransformConstant::get_input_port_count() const {
@@ -372,7 +372,7 @@ String VisualShaderNodeTransformConstant::get_output_port_name(int p_port) const
}
String VisualShaderNodeTransformConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- Transform t = constant;
+ Transform3D t = constant;
t.basis.transpose();
String code = "\t" + p_output_vars[0] + " = mat4(";
@@ -383,12 +383,12 @@ String VisualShaderNodeTransformConstant::generate_code(Shader::Mode p_mode, Vis
return code;
}
-void VisualShaderNodeTransformConstant::set_constant(Transform p_value) {
+void VisualShaderNodeTransformConstant::set_constant(Transform3D p_value) {
constant = p_value;
emit_changed();
}
-Transform VisualShaderNodeTransformConstant::get_constant() const {
+Transform3D VisualShaderNodeTransformConstant::get_constant() const {
return constant;
}
@@ -402,7 +402,7 @@ void VisualShaderNodeTransformConstant::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeTransformConstant::set_constant);
ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeTransformConstant::get_constant);
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "constant"), "set_constant", "get_constant");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "constant"), "set_constant", "get_constant");
}
VisualShaderNodeTransformConstant::VisualShaderNodeTransformConstant() {
@@ -860,7 +860,7 @@ String VisualShaderNodeCurveTexture::generate_code(Shader::Mode p_mode, VisualSh
}
String id = make_unique_id(p_type, p_id, "curve");
String code;
- code += "\t" + p_output_vars[0] + " = texture(" + id + ", vec2(" + p_input_vars[0] + ", 0.0)).r;\n";
+ code += "\t" + p_output_vars[0] + " = texture(" + id + ", vec2(" + p_input_vars[0] + ")).r;\n";
return code;
}
@@ -1901,8 +1901,8 @@ void VisualShaderNodeTransformMult::_bind_methods() {
}
VisualShaderNodeTransformMult::VisualShaderNodeTransformMult() {
- set_input_port_default_value(0, Transform());
- set_input_port_default_value(1, Transform());
+ set_input_port_default_value(0, Transform3D());
+ set_input_port_default_value(1, Transform3D());
}
////////////// TransformVec Mult
@@ -1975,7 +1975,7 @@ void VisualShaderNodeTransformVecMult::_bind_methods() {
}
VisualShaderNodeTransformVecMult::VisualShaderNodeTransformVecMult() {
- set_input_port_default_value(0, Transform());
+ set_input_port_default_value(0, Transform3D());
set_input_port_default_value(1, Vector3());
}
@@ -2496,7 +2496,144 @@ void VisualShaderNodeTransformFunc::_bind_methods() {
}
VisualShaderNodeTransformFunc::VisualShaderNodeTransformFunc() {
- set_input_port_default_value(0, Transform());
+ set_input_port_default_value(0, Transform3D());
+}
+
+////////////// UV Func
+
+String VisualShaderNodeUVFunc::get_caption() const {
+ return "UVFunc";
+}
+
+int VisualShaderNodeUVFunc::get_input_port_count() const {
+ return 3;
+}
+
+VisualShaderNodeUVFunc::PortType VisualShaderNodeUVFunc::get_input_port_type(int p_port) const {
+ switch (p_port) {
+ case 0:
+ [[fallthrough]]; // uv
+ case 1:
+ return PORT_TYPE_VECTOR; // scale
+ case 2:
+ return PORT_TYPE_VECTOR; // offset & pivot
+ default:
+ break;
+ }
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeUVFunc::get_input_port_name(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return "uv";
+ case 1:
+ return "scale";
+ case 2:
+ switch (func) {
+ case FUNC_PANNING:
+ return "offset";
+ case FUNC_SCALING:
+ return "pivot";
+ case FUNC_MAX:
+ break;
+ default:
+ break;
+ }
+ break;
+ default:
+ break;
+ }
+ return "";
+}
+
+String VisualShaderNodeUVFunc::get_input_port_default_hint(int p_port) const {
+ if (p_port == 0) {
+ return "UV";
+ }
+ return "";
+}
+
+int VisualShaderNodeUVFunc::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeUVFunc::PortType VisualShaderNodeUVFunc::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeUVFunc::get_output_port_name(int p_port) const {
+ return "uv";
+}
+
+bool VisualShaderNodeUVFunc::is_show_prop_names() const {
+ return true;
+}
+
+String VisualShaderNodeUVFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String code;
+
+ String uv;
+ if (p_input_vars[0].is_empty()) {
+ uv = "vec3(UV.xy, 0.0)";
+ } else {
+ uv = vformat("%s", p_input_vars[0]);
+ }
+ String scale = vformat("%s", p_input_vars[1]);
+ String offset_pivot = vformat("%s", p_input_vars[2]);
+
+ switch (func) {
+ case FUNC_PANNING: {
+ code += vformat("\t%s = fma(%s, %s, %s);\n", p_output_vars[0], offset_pivot, scale, uv);
+ } break;
+ case FUNC_SCALING: {
+ code += vformat("\t%s = fma((%s - %s), %s, %s);\n", p_output_vars[0], uv, offset_pivot, scale, offset_pivot);
+ } break;
+ case FUNC_MAX:
+ break;
+ }
+ return code;
+}
+
+void VisualShaderNodeUVFunc::set_function(VisualShaderNodeUVFunc::Function p_func) {
+ ERR_FAIL_INDEX(int(p_func), FUNC_MAX);
+ if (func == p_func) {
+ return;
+ }
+ func = p_func;
+
+ if (p_func == FUNC_PANNING) {
+ set_input_port_default_value(2, Vector3()); // offset
+ } else { // FUNC_SCALING
+ set_input_port_default_value(2, Vector3(0.5, 0.5, 0.0)); // pivot
+ }
+ emit_changed();
+}
+
+VisualShaderNodeUVFunc::Function VisualShaderNodeUVFunc::get_function() const {
+ return func;
+}
+
+Vector<StringName> VisualShaderNodeUVFunc::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("function");
+ return props;
+}
+
+void VisualShaderNodeUVFunc::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeUVFunc::set_function);
+ ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeUVFunc::get_function);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Panning,Scaling"), "set_function", "get_function");
+
+ BIND_ENUM_CONSTANT(FUNC_PANNING);
+ BIND_ENUM_CONSTANT(FUNC_SCALING);
+ BIND_ENUM_CONSTANT(FUNC_MAX);
+}
+
+VisualShaderNodeUVFunc::VisualShaderNodeUVFunc() {
+ set_input_port_default_value(1, Vector3(1.0, 1.0, 0.0)); // scale
+ set_input_port_default_value(2, Vector3()); // offset
}
////////////// Dot Product
@@ -2611,7 +2748,7 @@ String VisualShaderNodeDeterminant::generate_code(Shader::Mode p_mode, VisualSha
}
VisualShaderNodeDeterminant::VisualShaderNodeDeterminant() {
- set_input_port_default_value(0, Transform());
+ set_input_port_default_value(0, Transform3D());
}
////////////// Scalar Derivative Function
@@ -3622,7 +3759,7 @@ String VisualShaderNodeTransformDecompose::generate_code(Shader::Mode p_mode, Vi
}
VisualShaderNodeTransformDecompose::VisualShaderNodeTransformDecompose() {
- set_input_port_default_value(0, Transform());
+ set_input_port_default_value(0, Transform3D());
}
////////////// Float Uniform
@@ -4308,12 +4445,12 @@ bool VisualShaderNodeTransformUniform::is_default_value_enabled() const {
return default_value_enabled;
}
-void VisualShaderNodeTransformUniform::set_default_value(const Transform &p_value) {
+void VisualShaderNodeTransformUniform::set_default_value(const Transform3D &p_value) {
default_value = p_value;
emit_changed();
}
-Transform VisualShaderNodeTransformUniform::get_default_value() const {
+Transform3D VisualShaderNodeTransformUniform::get_default_value() const {
return default_value;
}
@@ -4342,7 +4479,7 @@ void VisualShaderNodeTransformUniform::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeTransformUniform::get_default_value);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "default_value"), "set_default_value", "get_default_value");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "default_value"), "set_default_value", "get_default_value");
}
bool VisualShaderNodeTransformUniform::is_show_prop_names() const {
@@ -5025,8 +5162,8 @@ void VisualShaderNodeSwitch::set_op_type(OpType p_op_type) {
set_input_port_default_value(2, false);
break;
case OP_TYPE_TRANSFORM:
- set_input_port_default_value(1, Transform());
- set_input_port_default_value(2, Transform());
+ set_input_port_default_value(1, Transform3D());
+ set_input_port_default_value(2, Transform3D());
break;
default:
break;
@@ -5405,8 +5542,8 @@ void VisualShaderNodeCompare::set_comparison_type(ComparisonType p_type) {
simple_decl = true;
break;
case CTYPE_TRANSFORM:
- set_input_port_default_value(0, Transform());
- set_input_port_default_value(1, Transform());
+ set_input_port_default_value(0, Transform3D());
+ set_input_port_default_value(1, Transform3D());
simple_decl = true;
break;
}
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 1c70459e3b..5b44e9f776 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -209,7 +209,7 @@ public:
class VisualShaderNodeTransformConstant : public VisualShaderNodeConstant {
GDCLASS(VisualShaderNodeTransformConstant, VisualShaderNodeConstant);
- Transform constant;
+ Transform3D constant;
protected:
static void _bind_methods();
@@ -227,8 +227,8 @@ public:
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_constant(Transform p_value);
- Transform get_constant() const;
+ void set_constant(Transform3D p_value);
+ Transform3D get_constant() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -1019,6 +1019,51 @@ public:
VARIANT_ENUM_CAST(VisualShaderNodeTransformFunc::Function)
///////////////////////////////////////
+/// UV FUNC
+///////////////////////////////////////
+
+class VisualShaderNodeUVFunc : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeUVFunc, VisualShaderNode);
+
+public:
+ enum Function {
+ FUNC_PANNING,
+ FUNC_SCALING,
+ FUNC_MAX,
+ };
+
+protected:
+ Function func = FUNC_PANNING;
+
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+ virtual String get_input_port_default_hint(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual bool is_show_prop_names() const override;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ void set_function(Function p_op);
+ Function get_function() const;
+
+ virtual Vector<StringName> get_editable_properties() const override;
+
+ VisualShaderNodeUVFunc();
+};
+
+VARIANT_ENUM_CAST(VisualShaderNodeUVFunc::Function)
+
+///////////////////////////////////////
/// DOT
///////////////////////////////////////
@@ -1788,7 +1833,7 @@ class VisualShaderNodeTransformUniform : public VisualShaderNodeUniform {
private:
bool default_value_enabled = false;
- Transform default_value = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0);
+ Transform3D default_value = Transform3D(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0);
protected:
static void _bind_methods();
@@ -1813,8 +1858,8 @@ public:
void set_default_value_enabled(bool p_enabled);
bool is_default_value_enabled() const;
- void set_default_value(const Transform &p_value);
- Transform get_default_value() const;
+ void set_default_value(const Transform3D &p_value);
+ Transform3D get_default_value() const;
bool is_qualifier_supported(Qualifier p_qual) const override;
bool is_convertible_to_constant() const override;
diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp
new file mode 100644
index 0000000000..29d583a82a
--- /dev/null
+++ b/scene/resources/visual_shader_particle_nodes.cpp
@@ -0,0 +1,1025 @@
+/*************************************************************************/
+/* visual_shader_particle_nodes.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "visual_shader_particle_nodes.h"
+
+// VisualShaderNodeParticleEmitter
+
+int VisualShaderNodeParticleEmitter::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeParticleEmitter::PortType VisualShaderNodeParticleEmitter::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeParticleEmitter::get_output_port_name(int p_port) const {
+ if (p_port == 0) {
+ return "position";
+ }
+ return String();
+}
+
+VisualShaderNodeParticleEmitter::VisualShaderNodeParticleEmitter() {
+}
+
+// VisualShaderNodeParticleSphereEmitter
+
+String VisualShaderNodeParticleSphereEmitter::get_caption() const {
+ return "SphereEmitter";
+}
+
+int VisualShaderNodeParticleSphereEmitter::get_input_port_count() const {
+ return 2;
+}
+
+VisualShaderNodeParticleSphereEmitter::PortType VisualShaderNodeParticleSphereEmitter::get_input_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeParticleSphereEmitter::get_input_port_name(int p_port) const {
+ if (p_port == 0) {
+ return "radius";
+ } else if (p_port == 1) {
+ return "inner_radius";
+ }
+ return String();
+}
+
+String VisualShaderNodeParticleSphereEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code;
+ code += "vec3 __get_random_point_in_sphere(inout uint seed, float radius, float inner_radius) {\n";
+ code += "\treturn __get_random_unit_vec3(seed) * __randf_range(seed, inner_radius, radius);\n";
+ code += "}\n\n";
+ return code;
+}
+
+String VisualShaderNodeParticleSphereEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String code;
+ code += "\t" + p_output_vars[0] + " = __get_random_point_in_sphere(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n";
+ return code;
+}
+
+VisualShaderNodeParticleSphereEmitter::VisualShaderNodeParticleSphereEmitter() {
+ set_input_port_default_value(0, 10.0);
+ set_input_port_default_value(1, 0.0);
+}
+
+// VisualShaderNodeParticleBoxEmitter
+
+String VisualShaderNodeParticleBoxEmitter::get_caption() const {
+ return "BoxEmitter";
+}
+
+int VisualShaderNodeParticleBoxEmitter::get_input_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleBoxEmitter::get_input_port_type(int p_port) const {
+ if (p_port == 0) {
+ return PORT_TYPE_VECTOR;
+ }
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeParticleBoxEmitter::get_input_port_name(int p_port) const {
+ if (p_port == 0) {
+ return "extents";
+ }
+ return String();
+}
+
+String VisualShaderNodeParticleBoxEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code;
+ code += "vec3 __get_random_point_in_box(inout uint seed, vec3 extents) {\n";
+ code += "\tvec3 half_extents = extents / 2.0;\n";
+ code += "\treturn vec3(__randf_range(seed, -half_extents.x, half_extents.x), __randf_range(seed, -half_extents.y, half_extents.y), __randf_range(seed, -half_extents.z, half_extents.z));\n";
+ code += "}\n\n";
+ return code;
+}
+
+String VisualShaderNodeParticleBoxEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String code;
+ code += "\t" + p_output_vars[0] + " = __get_random_point_in_box(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ");\n";
+ return code;
+}
+
+VisualShaderNodeParticleBoxEmitter::VisualShaderNodeParticleBoxEmitter() {
+ set_input_port_default_value(0, Vector3(1.0, 1.0, 1.0));
+}
+
+// VisualShaderNodeParticleRingEmitter
+
+String VisualShaderNodeParticleRingEmitter::get_caption() const {
+ return "RingEmitter";
+}
+
+int VisualShaderNodeParticleRingEmitter::get_input_port_count() const {
+ return 3;
+}
+
+VisualShaderNodeParticleRingEmitter::PortType VisualShaderNodeParticleRingEmitter::get_input_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeParticleRingEmitter::get_input_port_name(int p_port) const {
+ if (p_port == 0) {
+ return "radius";
+ } else if (p_port == 1) {
+ return "inner_radius";
+ } else if (p_port == 2) {
+ return "height";
+ }
+ return String();
+}
+
+String VisualShaderNodeParticleRingEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code;
+ code += "vec3 __get_random_point_on_ring(inout uint seed, float radius, float inner_radius, float height) {\n";
+ code += "\tfloat angle = __rand_from_seed(seed) * PI * 2.0;\n";
+ code += "\tvec2 ring = vec2(sin(angle), cos(angle)) * __randf_range(seed, inner_radius, radius);\n";
+ code += "\treturn vec3(ring.x, __randf_range(seed, min(0.0, height), max(0.0, height)), ring.y);\n";
+ code += "}\n\n";
+ return code;
+}
+
+String VisualShaderNodeParticleRingEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String code;
+ code = "\t" + p_output_vars[0] + " = __get_random_point_on_ring(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ", " + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ");\n";
+ return code;
+}
+
+VisualShaderNodeParticleRingEmitter::VisualShaderNodeParticleRingEmitter() {
+ set_input_port_default_value(0, 10.0);
+ set_input_port_default_value(1, 0.0);
+ set_input_port_default_value(2, 0.0);
+}
+
+// VisualShaderNodeParticleMultiplyByAxisAngle
+
+void VisualShaderNodeParticleMultiplyByAxisAngle::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_degrees_mode", "enabled"), &VisualShaderNodeParticleMultiplyByAxisAngle::set_degrees_mode);
+ ClassDB::bind_method(D_METHOD("is_degrees_mode"), &VisualShaderNodeParticleMultiplyByAxisAngle::is_degrees_mode);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "degrees_mode"), "set_degrees_mode", "is_degrees_mode");
+}
+
+String VisualShaderNodeParticleMultiplyByAxisAngle::get_caption() const {
+ return "MultiplyByAxisAngle";
+}
+
+int VisualShaderNodeParticleMultiplyByAxisAngle::get_input_port_count() const {
+ return 3;
+}
+
+VisualShaderNodeParticleMultiplyByAxisAngle::PortType VisualShaderNodeParticleMultiplyByAxisAngle::get_input_port_type(int p_port) const {
+ if (p_port == 0 || p_port == 1) { // position, rotation_axis
+ return PORT_TYPE_VECTOR;
+ }
+ return PORT_TYPE_SCALAR; // angle (degrees/radians)
+}
+
+String VisualShaderNodeParticleMultiplyByAxisAngle::get_input_port_name(int p_port) const {
+ if (p_port == 0) {
+ return "position";
+ }
+ if (p_port == 1) {
+ return "axis";
+ }
+ if (p_port == 2) {
+ if (degrees_mode) {
+ return "angle (degrees)";
+ } else {
+ return "angle (radians)";
+ }
+ }
+ return String();
+}
+
+bool VisualShaderNodeParticleMultiplyByAxisAngle::is_show_prop_names() const {
+ return true;
+}
+
+int VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeParticleMultiplyByAxisAngle::PortType VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_name(int p_port) const {
+ return "position";
+}
+
+String VisualShaderNodeParticleMultiplyByAxisAngle::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String code;
+ if (degrees_mode) {
+ code += "\t" + p_output_vars[0] + " = __build_rotation_mat3(" + (p_input_vars[1].is_empty() ? ("vec3" + (String)get_input_port_default_value(1)) : p_input_vars[1]) + ", radians(" + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ")) * " + (p_input_vars[0].is_empty() ? "vec3(0.0)" : p_input_vars[0]) + ";\n";
+ } else {
+ code += "\t" + p_output_vars[0] + " = __build_rotation_mat3(" + (p_input_vars[1].is_empty() ? ("vec3" + (String)get_input_port_default_value(1)) : p_input_vars[1]) + ", " + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ") * " + (p_input_vars[0].is_empty() ? "vec3(0.0)" : p_input_vars[0]) + ";\n";
+ }
+ return code;
+}
+
+void VisualShaderNodeParticleMultiplyByAxisAngle::set_degrees_mode(bool p_enabled) {
+ degrees_mode = p_enabled;
+ emit_changed();
+}
+
+bool VisualShaderNodeParticleMultiplyByAxisAngle::is_degrees_mode() const {
+ return degrees_mode;
+}
+
+Vector<StringName> VisualShaderNodeParticleMultiplyByAxisAngle::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("degrees_mode");
+ props.push_back("axis_amount");
+ return props;
+}
+
+VisualShaderNodeParticleMultiplyByAxisAngle::VisualShaderNodeParticleMultiplyByAxisAngle() {
+ set_input_port_default_value(1, Vector3(1, 0, 0));
+ set_input_port_default_value(2, 0.0);
+}
+
+// VisualShaderNodeParticleConeVelocity
+
+String VisualShaderNodeParticleConeVelocity::get_caption() const {
+ return "ConeVelocity";
+}
+
+int VisualShaderNodeParticleConeVelocity::get_input_port_count() const {
+ return 2;
+}
+
+VisualShaderNodeParticleConeVelocity::PortType VisualShaderNodeParticleConeVelocity::get_input_port_type(int p_port) const {
+ if (p_port == 0) {
+ return PORT_TYPE_VECTOR;
+ } else if (p_port == 1) {
+ return PORT_TYPE_SCALAR;
+ }
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeParticleConeVelocity::get_input_port_name(int p_port) const {
+ if (p_port == 0) {
+ return "direction";
+ } else if (p_port == 1) {
+ return "spread(degrees)";
+ }
+ return String();
+}
+
+int VisualShaderNodeParticleConeVelocity::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeParticleConeVelocity::PortType VisualShaderNodeParticleConeVelocity::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeParticleConeVelocity::get_output_port_name(int p_port) const {
+ if (p_port == 0) {
+ return "velocity";
+ }
+ return String();
+}
+
+String VisualShaderNodeParticleConeVelocity::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String code;
+ code += "\t__radians = radians(" + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n";
+ code += "\t__scalar_buff1 = __rand_from_seed_m1_p1(__seed) * __radians;\n";
+ code += "\t__scalar_buff2 = __rand_from_seed_m1_p1(__seed) * __radians;\n";
+ code += "\t__vec3_buff1 = " + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + ";\n";
+ code += "\t__scalar_buff1 += __vec3_buff1.z != 0.0 ? atan(__vec3_buff1.x, __vec3_buff1.z) : sign(__vec3_buff1.x) * (PI / 2.0);\n";
+ code += "\t__scalar_buff2 += __vec3_buff1.z != 0.0 ? atan(__vec3_buff1.y, abs(__vec3_buff1.z)) : (__vec3_buff1.x != 0.0 ? atan(__vec3_buff1.y, abs(__vec3_buff1.x)) : sign(__vec3_buff1.y) * (PI / 2.0));\n";
+ code += "\t__vec3_buff1 = vec3(sin(__scalar_buff1), 0.0, cos(__scalar_buff1));\n";
+ code += "\t__vec3_buff2 = vec3(0.0, sin(__scalar_buff2), cos(__scalar_buff2));\n";
+ code += "\t__vec3_buff2.z = __vec3_buff2.z / max(0.0001, sqrt(abs(__vec3_buff2.z)));\n";
+ code += "\t" + p_output_vars[0] + " = normalize(vec3(__vec3_buff1.x * __vec3_buff2.z, __vec3_buff2.y, __vec3_buff1.z * __vec3_buff2.z));\n";
+ return code;
+}
+
+VisualShaderNodeParticleConeVelocity::VisualShaderNodeParticleConeVelocity() {
+ set_input_port_default_value(0, Vector3(1, 0, 0));
+ set_input_port_default_value(1, 45.0);
+}
+
+// VisualShaderNodeParticleRandomness
+
+void VisualShaderNodeParticleRandomness::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeParticleRandomness::set_op_type);
+ ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeParticleRandomness::get_op_type);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector"), "set_op_type", "get_op_type");
+
+ BIND_ENUM_CONSTANT(OP_TYPE_SCALAR);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR);
+ BIND_ENUM_CONSTANT(OP_TYPE_MAX);
+}
+
+Vector<StringName> VisualShaderNodeParticleRandomness::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("op_type");
+ return props;
+}
+
+String VisualShaderNodeParticleRandomness::get_caption() const {
+ return "ParticleRandomness";
+}
+
+int VisualShaderNodeParticleRandomness::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeParticleRandomness::PortType VisualShaderNodeParticleRandomness::get_output_port_type(int p_port) const {
+ if (op_type == OP_TYPE_VECTOR) {
+ return PORT_TYPE_VECTOR;
+ }
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeParticleRandomness::get_output_port_name(int p_port) const {
+ return "random";
+}
+
+int VisualShaderNodeParticleRandomness::get_input_port_count() const {
+ return 2;
+}
+
+VisualShaderNodeParticleRandomness::PortType VisualShaderNodeParticleRandomness::get_input_port_type(int p_port) const {
+ if (op_type == OP_TYPE_VECTOR) {
+ return PORT_TYPE_VECTOR;
+ }
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeParticleRandomness::get_input_port_name(int p_port) const {
+ if (p_port == 0) {
+ return "min";
+ } else if (p_port == 1) {
+ return "max";
+ }
+ return String();
+}
+
+String VisualShaderNodeParticleRandomness::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String code;
+ if (op_type == OP_TYPE_SCALAR) {
+ code += vformat("\t%s = __randf_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]);
+ } else if (op_type == OP_TYPE_VECTOR) {
+ code += vformat("\t%s = __randv_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]);
+ }
+ return code;
+}
+
+void VisualShaderNodeParticleRandomness::set_op_type(OpType p_op_type) {
+ ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX);
+ if (p_op_type != op_type) {
+ if (p_op_type == OP_TYPE_SCALAR) {
+ set_input_port_default_value(0, 0.0);
+ set_input_port_default_value(1, 1.0);
+ } else {
+ set_input_port_default_value(0, Vector3(-1.0, -1.0, -1.0));
+ set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0));
+ }
+ }
+ op_type = p_op_type;
+ emit_changed();
+}
+
+VisualShaderNodeParticleRandomness::OpType VisualShaderNodeParticleRandomness::get_op_type() const {
+ return op_type;
+}
+
+VisualShaderNodeParticleRandomness::VisualShaderNodeParticleRandomness() {
+ set_input_port_default_value(0, 0.0);
+ set_input_port_default_value(1, 1.0);
+}
+
+// VisualShaderNodeParticleAccelerator
+
+void VisualShaderNodeParticleAccelerator::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_mode", "mode"), &VisualShaderNodeParticleAccelerator::set_mode);
+ ClassDB::bind_method(D_METHOD("get_mode"), &VisualShaderNodeParticleAccelerator::get_mode);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Linear,Radial,Tangential"), "set_mode", "get_mode");
+
+ BIND_ENUM_CONSTANT(MODE_LINEAR);
+ BIND_ENUM_CONSTANT(MODE_RADIAL)
+ BIND_ENUM_CONSTANT(MODE_TANGENTIAL);
+ BIND_ENUM_CONSTANT(MODE_MAX);
+}
+
+Vector<StringName> VisualShaderNodeParticleAccelerator::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("mode");
+ return props;
+}
+
+String VisualShaderNodeParticleAccelerator::get_caption() const {
+ return "ParticleAccelerator";
+}
+
+int VisualShaderNodeParticleAccelerator::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeParticleAccelerator::PortType VisualShaderNodeParticleAccelerator::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeParticleAccelerator::get_output_port_name(int p_port) const {
+ return String();
+}
+
+int VisualShaderNodeParticleAccelerator::get_input_port_count() const {
+ return 3;
+}
+
+VisualShaderNodeParticleAccelerator::PortType VisualShaderNodeParticleAccelerator::get_input_port_type(int p_port) const {
+ if (p_port == 0) {
+ return PORT_TYPE_VECTOR;
+ } else if (p_port == 1) {
+ return PORT_TYPE_SCALAR;
+ } else if (p_port == 2) {
+ return PORT_TYPE_VECTOR;
+ }
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeParticleAccelerator::get_input_port_name(int p_port) const {
+ if (p_port == 0) {
+ return "amount";
+ } else if (p_port == 1) {
+ return "randomness";
+ } else if (p_port == 2) {
+ return "axis";
+ }
+ return String();
+}
+
+String VisualShaderNodeParticleAccelerator::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String code;
+ switch (mode) {
+ case MODE_LINEAR:
+ code += "\t" + p_output_vars[0] + " = length(VELOCITY) > 0.0 ? " + "normalize(VELOCITY) * " + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ") : vec3(0.0);\n";
+ break;
+ case MODE_RADIAL:
+ code += "\t" + p_output_vars[0] + " = length(__diff) > 0.0 ? __ndiff * " + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ") : vec3(0.0);\n";
+ break;
+ case MODE_TANGENTIAL:
+ code += "\t__vec3_buff1 = cross(__ndiff, normalize(" + (p_input_vars[2].is_empty() ? "vec3" + (String)get_input_port_default_value(2) : p_input_vars[2]) + "));\n";
+ code += "\t" + p_output_vars[0] + " = length(__vec3_buff1) > 0.0 ? normalize(__vec3_buff1) * (" + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ")) : vec3(0.0);\n";
+ break;
+ case MODE_MAX:
+ break;
+ default:
+ break;
+ }
+
+ return code;
+}
+
+void VisualShaderNodeParticleAccelerator::set_mode(Mode p_mode) {
+ mode = p_mode;
+ emit_changed();
+}
+
+VisualShaderNodeParticleAccelerator::Mode VisualShaderNodeParticleAccelerator::get_mode() const {
+ return mode;
+}
+
+VisualShaderNodeParticleAccelerator::VisualShaderNodeParticleAccelerator() {
+ set_input_port_default_value(0, Vector3(1, 1, 1));
+ set_input_port_default_value(1, 0.0);
+ set_input_port_default_value(2, Vector3(0, -9.8, 0));
+}
+
+// VisualShaderNodeParticleOutput
+
+String VisualShaderNodeParticleOutput::get_caption() const {
+ if (shader_type == VisualShader::TYPE_START) {
+ return "StartOutput";
+ } else if (shader_type == VisualShader::TYPE_PROCESS) {
+ return "ProcessOutput";
+ } else if (shader_type == VisualShader::TYPE_COLLIDE) {
+ return "CollideOutput";
+ } else if (shader_type == VisualShader::TYPE_START_CUSTOM) {
+ return "CustomStartOutput";
+ } else if (shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
+ return "CustomProcessOutput";
+ }
+ return String();
+}
+
+int VisualShaderNodeParticleOutput::get_input_port_count() const {
+ if (shader_type == VisualShader::TYPE_START) {
+ return 8;
+ } else if (shader_type == VisualShader::TYPE_COLLIDE) {
+ return 5;
+ } else if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
+ return 6;
+ } else { // TYPE_PROCESS
+ return 7;
+ }
+ return 0;
+}
+
+VisualShaderNodeParticleOutput::PortType VisualShaderNodeParticleOutput::get_input_port_type(int p_port) const {
+ switch (p_port) {
+ case 0:
+ if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
+ return PORT_TYPE_VECTOR; // custom.rgb
+ }
+ return PORT_TYPE_BOOLEAN; // active
+ case 1:
+ if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
+ break; // custom.a (scalar)
+ }
+ return PORT_TYPE_VECTOR; // velocity
+ case 2:
+ return PORT_TYPE_VECTOR; // color & velocity
+ case 3:
+ if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
+ return PORT_TYPE_VECTOR; // color
+ }
+ break; // alpha (scalar)
+ case 4:
+ if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
+ break; // alpha
+ }
+ if (shader_type == VisualShader::TYPE_PROCESS) {
+ break; // scale
+ }
+ if (shader_type == VisualShader::TYPE_COLLIDE) {
+ return PORT_TYPE_TRANSFORM; // transform
+ }
+ return PORT_TYPE_VECTOR; // position
+ case 5:
+ if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
+ return PORT_TYPE_TRANSFORM; // transform
+ }
+ if (shader_type == VisualShader::TYPE_PROCESS) {
+ return PORT_TYPE_VECTOR; // rotation_axis
+ }
+ break; // scale (scalar)
+ case 6:
+ if (shader_type == VisualShader::TYPE_START) {
+ return PORT_TYPE_VECTOR; // rotation_axis
+ }
+ break;
+ case 7:
+ break; // angle (scalar)
+ }
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeParticleOutput::get_input_port_name(int p_port) const {
+ String port_name;
+ switch (p_port) {
+ case 0:
+ if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
+ port_name = "custom";
+ break;
+ }
+ port_name = "active";
+ break;
+ case 1:
+ if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
+ port_name = "custom_alpha";
+ break;
+ }
+ port_name = "velocity";
+ break;
+ case 2:
+ if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
+ port_name = "velocity";
+ break;
+ }
+ port_name = "color";
+ break;
+ case 3:
+ if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
+ port_name = "color";
+ break;
+ }
+ port_name = "alpha";
+ break;
+ case 4:
+ if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
+ port_name = "alpha";
+ break;
+ }
+ if (shader_type == VisualShader::TYPE_PROCESS) {
+ port_name = "scale";
+ break;
+ }
+ if (shader_type == VisualShader::TYPE_COLLIDE) {
+ port_name = "transform";
+ break;
+ }
+ port_name = "position";
+ break;
+ case 5:
+ if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
+ port_name = "transform";
+ break;
+ }
+ if (shader_type == VisualShader::TYPE_PROCESS) {
+ port_name = "rotation_axis";
+ break;
+ }
+ port_name = "scale";
+ break;
+ case 6:
+ if (shader_type == VisualShader::TYPE_PROCESS) {
+ port_name = "angle_in_radians";
+ break;
+ }
+ port_name = "rotation_axis";
+ break;
+ case 7:
+ port_name = "angle_in_radians";
+ break;
+ default:
+ break;
+ }
+ if (!port_name.is_empty()) {
+ return port_name.capitalize();
+ }
+ return String();
+}
+
+bool VisualShaderNodeParticleOutput::is_port_separator(int p_index) const {
+ if (shader_type == VisualShader::TYPE_START || shader_type == VisualShader::TYPE_PROCESS) {
+ String name = get_input_port_name(p_index);
+ return bool(name == "Scale");
+ }
+ if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
+ String name = get_input_port_name(p_index);
+ return bool(name == "Velocity");
+ }
+ return false;
+}
+
+String VisualShaderNodeParticleOutput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String code;
+ String tab = "\t";
+
+ if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
+ if (!p_input_vars[0].is_empty()) { // custom.rgb
+ code += tab + "CUSTOM.rgb = " + p_input_vars[0] + ";\n";
+ }
+ if (!p_input_vars[1].is_empty()) { // custom.a
+ code += tab + "CUSTOM.a = " + p_input_vars[1] + ";\n";
+ }
+ if (!p_input_vars[2].is_empty()) { // velocity
+ code += tab + "VELOCITY = " + p_input_vars[2] + ";\n";
+ }
+ if (!p_input_vars[3].is_empty()) { // color.rgb
+ code += tab + "COLOR.rgb = " + p_input_vars[3] + ";\n";
+ }
+ if (!p_input_vars[4].is_empty()) { // color.a
+ code += tab + "COLOR.a = " + p_input_vars[4] + ";\n";
+ }
+ if (!p_input_vars[5].is_empty()) { // transform
+ code += tab + "TRANSFORM = " + p_input_vars[5] + ";\n";
+ }
+ } else {
+ if (!p_input_vars[0].is_empty()) { // active (begin)
+ code += tab + "ACTIVE = " + p_input_vars[0] + ";\n";
+ code += tab + "if(ACTIVE) {\n";
+ tab += "\t";
+ }
+ if (!p_input_vars[1].is_empty()) { // velocity
+ code += tab + "VELOCITY = " + p_input_vars[1] + ";\n";
+ }
+ if (!p_input_vars[2].is_empty()) { // color
+ code += tab + "COLOR.rgb = " + p_input_vars[2] + ";\n";
+ }
+ if (!p_input_vars[3].is_empty()) { // alpha
+ code += tab + "COLOR.a = " + p_input_vars[3] + ";\n";
+ }
+
+ // position
+ if (shader_type == VisualShader::TYPE_START) {
+ code += tab + "if (RESTART_POSITION) {\n";
+ if (!p_input_vars[4].is_empty()) {
+ code += tab + "\tTRANSFORM = mat4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(" + p_input_vars[4] + ", 1.0));\n";
+ } else {
+ code += tab + "\tTRANSFORM = mat4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
+ }
+ code += tab + "\tif (RESTART_VELOCITY) {\n";
+ code += tab + "\t\tVELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n";
+ code += tab + "\t}\n";
+ code += tab + "\tTRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n";
+ code += tab + "}\n";
+ } else if (shader_type == VisualShader::TYPE_COLLIDE) { // position
+ if (!p_input_vars[4].is_empty()) {
+ code += tab + "TRANSFORM = " + p_input_vars[4] + ";\n";
+ }
+ }
+
+ if (shader_type == VisualShader::TYPE_START || shader_type == VisualShader::TYPE_PROCESS) {
+ int scale = 5;
+ int rotation_axis = 6;
+ int rotation = 7;
+ if (shader_type == VisualShader::TYPE_PROCESS) {
+ scale = 4;
+ rotation_axis = 5;
+ rotation = 6;
+ }
+ String op;
+ if (shader_type == VisualShader::TYPE_START) {
+ op = "*=";
+ } else {
+ op = "=";
+ }
+
+ if (!p_input_vars[rotation].is_empty()) { // rotation_axis & angle_in_radians
+ String axis;
+ if (p_input_vars[rotation_axis].is_empty()) {
+ axis = "vec3(0, 1, 0)";
+ } else {
+ axis = p_input_vars[rotation_axis];
+ }
+ code += tab + "TRANSFORM " + op + " __build_rotation_mat4(" + axis + ", " + p_input_vars[rotation] + ");\n";
+ }
+ if (!p_input_vars[scale].is_empty()) { // scale
+ code += tab + "TRANSFORM " + op + " mat4(vec4(" + p_input_vars[scale] + ", 0, 0, 0), vec4(0, " + p_input_vars[scale] + ", 0, 0), vec4(0, 0, " + p_input_vars[scale] + ", 0), vec4(0, 0, 0, 1));\n";
+ }
+ }
+ if (!p_input_vars[0].is_empty()) { // active (end)
+ code += "\t}\n";
+ }
+ }
+ return code;
+}
+
+VisualShaderNodeParticleOutput::VisualShaderNodeParticleOutput() {
+}
+
+// EmitParticle
+
+Vector<StringName> VisualShaderNodeParticleEmit::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("flags");
+ return props;
+}
+
+void VisualShaderNodeParticleEmit::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_flags", "flags"), &VisualShaderNodeParticleEmit::set_flags);
+ ClassDB::bind_method(D_METHOD("get_flags"), &VisualShaderNodeParticleEmit::get_flags);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Position,RotScale,Velocity,Color,Custom"), "set_flags", "get_flags");
+
+ BIND_ENUM_CONSTANT(EMIT_FLAG_POSITION);
+ BIND_ENUM_CONSTANT(EMIT_FLAG_ROT_SCALE);
+ BIND_ENUM_CONSTANT(EMIT_FLAG_VELOCITY);
+ BIND_ENUM_CONSTANT(EMIT_FLAG_COLOR);
+ BIND_ENUM_CONSTANT(EMIT_FLAG_CUSTOM);
+}
+
+String VisualShaderNodeParticleEmit::get_caption() const {
+ return "EmitParticle";
+}
+
+int VisualShaderNodeParticleEmit::get_input_port_count() const {
+ return 7;
+}
+
+VisualShaderNodeParticleEmit::PortType VisualShaderNodeParticleEmit::get_input_port_type(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return PORT_TYPE_BOOLEAN;
+ case 1:
+ return PORT_TYPE_TRANSFORM;
+ case 2:
+ return PORT_TYPE_VECTOR;
+ case 3:
+ return PORT_TYPE_VECTOR;
+ case 4:
+ return PORT_TYPE_SCALAR;
+ case 5:
+ return PORT_TYPE_VECTOR;
+ case 6:
+ return PORT_TYPE_SCALAR;
+ }
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeParticleEmit::get_input_port_name(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return "condition";
+ case 1:
+ return "transform";
+ case 2:
+ return "velocity";
+ case 3:
+ return "color";
+ case 4:
+ return "alpha";
+ case 5:
+ return "custom";
+ case 6:
+ return "custom_alpha";
+ }
+ return String();
+}
+
+int VisualShaderNodeParticleEmit::get_output_port_count() const {
+ return 0;
+}
+
+VisualShaderNodeParticleEmit::PortType VisualShaderNodeParticleEmit::get_output_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeParticleEmit::get_output_port_name(int p_port) const {
+ return String();
+}
+
+void VisualShaderNodeParticleEmit::add_flag(EmitFlags p_flag) {
+ flags |= p_flag;
+ emit_changed();
+}
+
+bool VisualShaderNodeParticleEmit::has_flag(EmitFlags p_flag) const {
+ return flags & p_flag;
+}
+
+void VisualShaderNodeParticleEmit::set_flags(EmitFlags p_flags) {
+ flags = (int)p_flags;
+ emit_changed();
+}
+
+VisualShaderNodeParticleEmit::EmitFlags VisualShaderNodeParticleEmit::get_flags() const {
+ return EmitFlags(flags);
+}
+
+bool VisualShaderNodeParticleEmit::is_show_prop_names() const {
+ return true;
+}
+
+bool VisualShaderNodeParticleEmit::is_generate_input_var(int p_port) const {
+ if (p_port == 0) {
+ if (!is_input_port_connected(0)) {
+ return false;
+ }
+ }
+ return true;
+}
+
+String VisualShaderNodeParticleEmit::get_input_port_default_hint(int p_port) const {
+ switch (p_port) {
+ case 1:
+ return "default";
+ case 2:
+ return "default";
+ case 3:
+ return "default";
+ case 4:
+ return "default";
+ case 5:
+ return "default";
+ case 6:
+ return "default";
+ }
+ return String();
+}
+
+String VisualShaderNodeParticleEmit::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String code;
+ String tab;
+ bool default_condition = false;
+
+ if (!is_input_port_connected(0)) {
+ default_condition = true;
+ if (get_input_port_default_value(0)) {
+ tab = "\t";
+ } else {
+ return code;
+ }
+ } else {
+ tab = "\t\t";
+ }
+
+ String transform;
+ if (p_input_vars[1].is_empty()) {
+ transform = "TRANSFORM";
+ } else {
+ transform = p_input_vars[1];
+ }
+
+ String velocity;
+ if (p_input_vars[2].is_empty()) {
+ velocity = "VELOCITY";
+ } else {
+ velocity = p_input_vars[2];
+ }
+
+ String color;
+ if (p_input_vars[3].is_empty()) {
+ color = "COLOR.rgb";
+ } else {
+ color = p_input_vars[3];
+ }
+
+ String alpha;
+ if (p_input_vars[4].is_empty()) {
+ alpha = "COLOR.a";
+ } else {
+ alpha = p_input_vars[4];
+ }
+
+ String custom;
+ if (p_input_vars[5].is_empty()) {
+ custom = "CUSTOM.rgb";
+ } else {
+ custom = p_input_vars[5];
+ }
+
+ String custom_alpha;
+ if (p_input_vars[6].is_empty()) {
+ custom_alpha = "CUSTOM.a";
+ } else {
+ custom_alpha = p_input_vars[6];
+ }
+
+ List<String> flags_arr;
+
+ if (has_flag(EmitFlags::EMIT_FLAG_POSITION)) {
+ flags_arr.push_back("FLAG_EMIT_POSITION");
+ }
+ if (has_flag(EmitFlags::EMIT_FLAG_ROT_SCALE)) {
+ flags_arr.push_back("FLAG_EMIT_ROT_SCALE");
+ }
+ if (has_flag(EmitFlags::EMIT_FLAG_VELOCITY)) {
+ flags_arr.push_back("FLAG_EMIT_VELOCITY");
+ }
+ if (has_flag(EmitFlags::EMIT_FLAG_COLOR)) {
+ flags_arr.push_back("FLAG_EMIT_COLOR");
+ }
+ if (has_flag(EmitFlags::EMIT_FLAG_CUSTOM)) {
+ flags_arr.push_back("FLAG_EMIT_CUSTOM");
+ }
+
+ String flags;
+
+ for (int i = 0; i < flags_arr.size(); i++) {
+ if (i > 0) {
+ flags += "|";
+ }
+ flags += flags_arr[i];
+ }
+
+ if (flags.is_empty()) {
+ flags = "uint(0)";
+ }
+
+ if (!default_condition) {
+ code += "\tif (" + p_input_vars[0] + ") {\n";
+ }
+
+ code += tab + "emit_subparticle(" + transform + ", " + velocity + ", vec4(" + color + ", " + alpha + "), vec4(" + custom + ", " + custom_alpha + "), " + flags + ");\n";
+
+ if (!default_condition) {
+ code += "\t}\n";
+ }
+
+ return code;
+}
+
+VisualShaderNodeParticleEmit::VisualShaderNodeParticleEmit() {
+ set_input_port_default_value(0, true);
+}
diff --git a/scene/resources/visual_shader_particle_nodes.h b/scene/resources/visual_shader_particle_nodes.h
new file mode 100644
index 0000000000..ecd187a885
--- /dev/null
+++ b/scene/resources/visual_shader_particle_nodes.h
@@ -0,0 +1,285 @@
+/*************************************************************************/
+/* visual_shader_particle_nodes.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef VISUAL_SHADER_PARTICLE_NODES_H
+#define VISUAL_SHADER_PARTICLE_NODES_H
+
+#include "scene/resources/visual_shader.h"
+
+// Emit nodes
+
+class VisualShaderNodeParticleEmitter : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeParticleEmitter, VisualShaderNode);
+
+public:
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ VisualShaderNodeParticleEmitter();
+};
+
+class VisualShaderNodeParticleSphereEmitter : public VisualShaderNodeParticleEmitter {
+ GDCLASS(VisualShaderNodeParticleSphereEmitter, VisualShaderNodeParticleEmitter);
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ VisualShaderNodeParticleSphereEmitter();
+};
+
+class VisualShaderNodeParticleBoxEmitter : public VisualShaderNodeParticleEmitter {
+ GDCLASS(VisualShaderNodeParticleBoxEmitter, VisualShaderNodeParticleEmitter);
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ VisualShaderNodeParticleBoxEmitter();
+};
+
+class VisualShaderNodeParticleRingEmitter : public VisualShaderNodeParticleEmitter {
+ GDCLASS(VisualShaderNodeParticleRingEmitter, VisualShaderNodeParticleEmitter);
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ VisualShaderNodeParticleRingEmitter();
+};
+
+class VisualShaderNodeParticleMultiplyByAxisAngle : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeParticleMultiplyByAxisAngle, VisualShaderNode);
+ bool degrees_mode = true;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+ virtual bool is_show_prop_names() const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ void set_degrees_mode(bool p_enabled);
+ bool is_degrees_mode() const;
+ Vector<StringName> get_editable_properties() const override;
+
+ VisualShaderNodeParticleMultiplyByAxisAngle();
+};
+
+class VisualShaderNodeParticleConeVelocity : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeParticleConeVelocity, VisualShaderNode);
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ VisualShaderNodeParticleConeVelocity();
+};
+
+class VisualShaderNodeParticleRandomness : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeParticleRandomness, VisualShaderNode);
+
+public:
+ enum OpType {
+ OP_TYPE_SCALAR,
+ OP_TYPE_VECTOR,
+ OP_TYPE_MAX,
+ };
+
+private:
+ OpType op_type = OP_TYPE_SCALAR;
+
+protected:
+ static void _bind_methods();
+
+public:
+ Vector<StringName> get_editable_properties() const override;
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ void set_op_type(OpType p_type);
+ OpType get_op_type() const;
+
+ VisualShaderNodeParticleRandomness();
+};
+
+VARIANT_ENUM_CAST(VisualShaderNodeParticleRandomness::OpType)
+
+// Process nodes
+
+class VisualShaderNodeParticleAccelerator : public VisualShaderNodeOutput {
+ GDCLASS(VisualShaderNodeParticleAccelerator, VisualShaderNodeOutput);
+
+public:
+ enum Mode {
+ MODE_LINEAR,
+ MODE_RADIAL,
+ MODE_TANGENTIAL,
+ MODE_MAX,
+ };
+
+private:
+ Mode mode = MODE_LINEAR;
+
+protected:
+ static void _bind_methods();
+
+public:
+ Vector<StringName> get_editable_properties() const override;
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ void set_mode(Mode p_mode);
+ Mode get_mode() const;
+
+ VisualShaderNodeParticleAccelerator();
+};
+
+VARIANT_ENUM_CAST(VisualShaderNodeParticleAccelerator::Mode)
+
+// Common nodes
+
+class VisualShaderNodeParticleOutput : public VisualShaderNodeOutput {
+ GDCLASS(VisualShaderNodeParticleOutput, VisualShaderNodeOutput);
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+ virtual bool is_port_separator(int p_index) const override;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ VisualShaderNodeParticleOutput();
+};
+
+class VisualShaderNodeParticleEmit : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeParticleEmit, VisualShaderNode);
+
+public:
+ enum EmitFlags {
+ EMIT_FLAG_POSITION = 1,
+ EMIT_FLAG_ROT_SCALE = 2,
+ EMIT_FLAG_VELOCITY = 4,
+ EMIT_FLAG_COLOR = 8,
+ EMIT_FLAG_CUSTOM = 16,
+ };
+
+protected:
+ int flags = EMIT_FLAG_POSITION | EMIT_FLAG_ROT_SCALE | EMIT_FLAG_VELOCITY | EMIT_FLAG_COLOR | EMIT_FLAG_CUSTOM;
+ static void _bind_methods();
+
+public:
+ Vector<StringName> get_editable_properties() const override;
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ void add_flag(EmitFlags p_flag);
+ bool has_flag(EmitFlags p_flag) const;
+
+ void set_flags(EmitFlags p_flags);
+ EmitFlags get_flags() const;
+
+ virtual bool is_show_prop_names() const override;
+ virtual bool is_generate_input_var(int p_port) const override;
+ virtual String get_input_port_default_hint(int p_port) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ VisualShaderNodeParticleEmit();
+};
+
+VARIANT_ENUM_CAST(VisualShaderNodeParticleEmit::EmitFlags)
+
+#endif
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index 0a0742753f..9a7a47f884 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -38,284 +38,6 @@
#include "servers/physics_server_2d.h"
#include "servers/rendering_server.h"
-struct SpatialIndexer2D {
- struct CellRef {
- int ref = 0;
-
- _FORCE_INLINE_ int inc() {
- ref++;
- return ref;
- }
- _FORCE_INLINE_ int dec() {
- ref--;
- return ref;
- }
- };
-
- struct CellKey {
- union {
- struct {
- int32_t x;
- int32_t y;
- };
- uint64_t key = 0;
- };
-
- bool operator==(const CellKey &p_key) const { return key == p_key.key; }
- _FORCE_INLINE_ bool operator<(const CellKey &p_key) const {
- return key < p_key.key;
- }
- };
-
- struct CellData {
- Map<VisibilityNotifier2D *, CellRef> notifiers;
- };
-
- Map<CellKey, CellData> cells;
- int cell_size;
-
- Map<VisibilityNotifier2D *, Rect2> notifiers;
-
- struct ViewportData {
- Map<VisibilityNotifier2D *, uint64_t> notifiers;
- Rect2 rect;
- };
-
- Map<Viewport *, ViewportData> viewports;
-
- bool changed = false;
-
- uint64_t pass = 0;
-
- void _notifier_update_cells(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect, bool p_add) {
- Point2i begin = p_rect.position;
- begin /= cell_size;
- Point2i end = p_rect.position + p_rect.size;
- end /= cell_size;
- for (int i = begin.x; i <= end.x; i++) {
- for (int j = begin.y; j <= end.y; j++) {
- CellKey ck;
- ck.x = i;
- ck.y = j;
- Map<CellKey, CellData>::Element *E = cells.find(ck);
-
- if (p_add) {
- if (!E) {
- E = cells.insert(ck, CellData());
- }
- E->get().notifiers[p_notifier].inc();
- } else {
- ERR_CONTINUE(!E);
- if (E->get().notifiers[p_notifier].dec() == 0) {
- E->get().notifiers.erase(p_notifier);
- if (E->get().notifiers.is_empty()) {
- cells.erase(E);
- }
- }
- }
- }
- }
- }
-
- void _notifier_add(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect) {
- ERR_FAIL_COND(notifiers.has(p_notifier));
- notifiers[p_notifier] = p_rect;
- _notifier_update_cells(p_notifier, p_rect, true);
- changed = true;
- }
-
- void _notifier_update(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect) {
- Map<VisibilityNotifier2D *, Rect2>::Element *E = notifiers.find(p_notifier);
- ERR_FAIL_COND(!E);
- if (E->get() == p_rect) {
- return;
- }
-
- _notifier_update_cells(p_notifier, p_rect, true);
- _notifier_update_cells(p_notifier, E->get(), false);
- E->get() = p_rect;
- changed = true;
- }
-
- void _notifier_remove(VisibilityNotifier2D *p_notifier) {
- Map<VisibilityNotifier2D *, Rect2>::Element *E = notifiers.find(p_notifier);
- ERR_FAIL_COND(!E);
- _notifier_update_cells(p_notifier, E->get(), false);
- notifiers.erase(p_notifier);
-
- List<Viewport *> removed;
- for (Map<Viewport *, ViewportData>::Element *F = viewports.front(); F; F = F->next()) {
- Map<VisibilityNotifier2D *, uint64_t>::Element *G = F->get().notifiers.find(p_notifier);
-
- if (G) {
- F->get().notifiers.erase(G);
- removed.push_back(F->key());
- }
- }
-
- while (!removed.is_empty()) {
- p_notifier->_exit_viewport(removed.front()->get());
- removed.pop_front();
- }
-
- changed = true;
- }
-
- void _add_viewport(Viewport *p_viewport, const Rect2 &p_rect) {
- ERR_FAIL_COND(viewports.has(p_viewport));
- ViewportData vd;
- vd.rect = p_rect;
- viewports[p_viewport] = vd;
- changed = true;
- }
-
- void _update_viewport(Viewport *p_viewport, const Rect2 &p_rect) {
- Map<Viewport *, ViewportData>::Element *E = viewports.find(p_viewport);
- ERR_FAIL_COND(!E);
- if (E->get().rect == p_rect) {
- return;
- }
- E->get().rect = p_rect;
- changed = true;
- }
-
- void _remove_viewport(Viewport *p_viewport) {
- ERR_FAIL_COND(!viewports.has(p_viewport));
- List<VisibilityNotifier2D *> removed;
- for (Map<VisibilityNotifier2D *, uint64_t>::Element *E = viewports[p_viewport].notifiers.front(); E; E = E->next()) {
- removed.push_back(E->key());
- }
-
- while (!removed.is_empty()) {
- removed.front()->get()->_exit_viewport(p_viewport);
- removed.pop_front();
- }
-
- viewports.erase(p_viewport);
- }
-
- void _update() {
- if (!changed) {
- return;
- }
-
- for (Map<Viewport *, ViewportData>::Element *E = viewports.front(); E; E = E->next()) {
- Point2i begin = E->get().rect.position;
- begin /= cell_size;
- Point2i end = E->get().rect.position + E->get().rect.size;
- end /= cell_size;
- pass++;
- List<VisibilityNotifier2D *> added;
- List<VisibilityNotifier2D *> removed;
-
- uint64_t visible_cells = (uint64_t)(end.x - begin.x) * (uint64_t)(end.y - begin.y);
-
- if (visible_cells > 10000) {
- //well you zoomed out a lot, it's your problem. To avoid freezing in the for loops below, we'll manually check cell by cell
-
- for (Map<CellKey, CellData>::Element *F = cells.front(); F; F = F->next()) {
- const CellKey &ck = F->key();
-
- if (ck.x < begin.x || ck.x > end.x) {
- continue;
- }
- if (ck.y < begin.y || ck.y > end.y) {
- continue;
- }
-
- //notifiers in cell
- for (Map<VisibilityNotifier2D *, CellRef>::Element *G = F->get().notifiers.front(); G; G = G->next()) {
- Map<VisibilityNotifier2D *, uint64_t>::Element *H = E->get().notifiers.find(G->key());
- if (!H) {
- H = E->get().notifiers.insert(G->key(), pass);
- added.push_back(G->key());
- } else {
- H->get() = pass;
- }
- }
- }
-
- } else {
- //check cells in grid fashion
- for (int i = begin.x; i <= end.x; i++) {
- for (int j = begin.y; j <= end.y; j++) {
- CellKey ck;
- ck.x = i;
- ck.y = j;
-
- Map<CellKey, CellData>::Element *F = cells.find(ck);
- if (!F) {
- continue;
- }
-
- //notifiers in cell
- for (Map<VisibilityNotifier2D *, CellRef>::Element *G = F->get().notifiers.front(); G; G = G->next()) {
- Map<VisibilityNotifier2D *, uint64_t>::Element *H = E->get().notifiers.find(G->key());
- if (!H) {
- H = E->get().notifiers.insert(G->key(), pass);
- added.push_back(G->key());
- } else {
- H->get() = pass;
- }
- }
- }
- }
- }
-
- for (Map<VisibilityNotifier2D *, uint64_t>::Element *F = E->get().notifiers.front(); F; F = F->next()) {
- if (F->get() != pass) {
- removed.push_back(F->key());
- }
- }
-
- while (!added.is_empty()) {
- added.front()->get()->_enter_viewport(E->key());
- added.pop_front();
- }
-
- while (!removed.is_empty()) {
- E->get().notifiers.erase(removed.front()->get());
- removed.front()->get()->_exit_viewport(E->key());
- removed.pop_front();
- }
- }
-
- changed = false;
- }
-
- SpatialIndexer2D() {
- cell_size = GLOBAL_DEF("world/2d/cell_size", 100);
- }
-};
-
-void World2D::_register_viewport(Viewport *p_viewport, const Rect2 &p_rect) {
- indexer->_add_viewport(p_viewport, p_rect);
-}
-
-void World2D::_update_viewport(Viewport *p_viewport, const Rect2 &p_rect) {
- indexer->_update_viewport(p_viewport, p_rect);
-}
-
-void World2D::_remove_viewport(Viewport *p_viewport) {
- indexer->_remove_viewport(p_viewport);
-}
-
-void World2D::_register_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect) {
- indexer->_notifier_add(p_notifier, p_rect);
-}
-
-void World2D::_update_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect) {
- indexer->_notifier_update(p_notifier, p_rect);
-}
-
-void World2D::_remove_notifier(VisibilityNotifier2D *p_notifier) {
- indexer->_notifier_remove(p_notifier);
-}
-
-void World2D::_update() {
- indexer->_update();
-}
-
RID World2D::get_canvas() const {
return canvas;
}
@@ -328,12 +50,6 @@ RID World2D::get_navigation_map() const {
return navigation_map;
}
-void World2D::get_viewport_list(List<Viewport *> *r_viewports) {
- for (Map<Viewport *, SpatialIndexer2D::ViewportData>::Element *E = indexer->viewports.front(); E; E = E->next()) {
- r_viewports->push_back(E->key());
- }
-}
-
void World2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_canvas"), &World2D::get_canvas);
ClassDB::bind_method(D_METHOD("get_space"), &World2D::get_space);
@@ -369,13 +85,10 @@ World2D::World2D() {
NavigationServer2D::get_singleton()->map_set_active(navigation_map, true);
NavigationServer2D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/2d/default_cell_size", 10));
NavigationServer2D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/2d/default_edge_connection_margin", 5));
-
- indexer = memnew(SpatialIndexer2D);
}
World2D::~World2D() {
RenderingServer::get_singleton()->free(canvas);
PhysicsServer2D::get_singleton()->free(space);
NavigationServer2D::get_singleton()->free(navigation_map);
- memdelete(indexer);
}
diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h
index 38abf3d7ad..e31ac22351 100644
--- a/scene/resources/world_2d.h
+++ b/scene/resources/world_2d.h
@@ -46,23 +46,15 @@ class World2D : public Resource {
RID space;
RID navigation_map;
- SpatialIndexer2D *indexer;
+ Set<Viewport *> viewports;
protected:
static void _bind_methods();
friend class Viewport;
- friend class VisibilityNotifier2D;
- void _register_viewport(Viewport *p_viewport, const Rect2 &p_rect);
- void _update_viewport(Viewport *p_viewport, const Rect2 &p_rect);
+ void _register_viewport(Viewport *p_viewport);
void _remove_viewport(Viewport *p_viewport);
- void _register_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect);
- void _update_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect);
- void _remove_notifier(VisibilityNotifier2D *p_notifier);
-
- void _update();
-
public:
RID get_canvas() const;
RID get_space() const;
@@ -70,7 +62,7 @@ public:
PhysicsDirectSpaceState2D *get_direct_space_state();
- void get_viewport_list(List<Viewport *> *r_viewports);
+ _FORCE_INLINE_ const Set<Viewport *> &get_viewports() { return viewports; }
World2D();
~World2D();
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index 7575ccd5c3..8acab79c9e 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -155,13 +155,13 @@ SceneStringNames::SceneStringNames() {
area_entered = StaticCString::create("area_entered");
area_exited = StaticCString::create("area_exited");
- has_point = StaticCString::create("has_point");
+ _has_point = StaticCString::create("_has_point");
line_separation = StaticCString::create("line_separation");
- get_drag_data = StaticCString::create("get_drag_data");
- drop_data = StaticCString::create("drop_data");
- can_drop_data = StaticCString::create("can_drop_data");
+ _get_drag_data = StaticCString::create("_get_drag_data");
+ _drop_data = StaticCString::create("_drop_data");
+ _can_drop_data = StaticCString::create("_can_drop_data");
_im_update = StaticCString::create("_im_update"); // Sprite3D
@@ -175,6 +175,7 @@ SceneStringNames::SceneStringNames() {
_toggled = StaticCString::create("_toggled");
frame_changed = StaticCString::create("frame_changed");
+ texture_changed = StaticCString::create("texture_changed");
playback_speed = StaticCString::create("playback/speed");
playback_active = StaticCString::create("playback/active");
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index a5b489eddc..0c528a45f7 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -138,10 +138,10 @@ public:
StringName grouped;
StringName ungrouped;
- StringName has_point;
- StringName get_drag_data;
- StringName can_drop_data;
- StringName drop_data;
+ StringName _has_point;
+ StringName _get_drag_data;
+ StringName _can_drop_data;
+ StringName _drop_data;
StringName screen_entered;
StringName screen_exited;
@@ -184,6 +184,7 @@ public:
StringName _mouse_exit;
StringName frame_changed;
+ StringName texture_changed;
StringName playback_speed;
StringName playback_active;
diff --git a/servers/audio/audio_effect.h b/servers/audio/audio_effect.h
index 4556db9b93..5d14f03199 100644
--- a/servers/audio/audio_effect.h
+++ b/servers/audio/audio_effect.h
@@ -34,8 +34,8 @@
#include "core/io/resource.h"
#include "core/math/audio_frame.h"
-class AudioEffectInstance : public Reference {
- GDCLASS(AudioEffectInstance, Reference);
+class AudioEffectInstance : public RefCounted {
+ GDCLASS(AudioEffectInstance, RefCounted);
public:
virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) = 0;
diff --git a/servers/audio/audio_stream.h b/servers/audio/audio_stream.h
index 93566783be..0d426f99b2 100644
--- a/servers/audio/audio_stream.h
+++ b/servers/audio/audio_stream.h
@@ -36,8 +36,8 @@
#include "servers/audio/audio_filter_sw.h"
#include "servers/audio_server.h"
-class AudioStreamPlayback : public Reference {
- GDCLASS(AudioStreamPlayback, Reference);
+class AudioStreamPlayback : public RefCounted {
+ GDCLASS(AudioStreamPlayback, RefCounted);
public:
virtual void start(float p_from_pos = 0.0) = 0;
diff --git a/servers/audio/effects/audio_effect_capture.h b/servers/audio/effects/audio_effect_capture.h
index 81d4ed6b0f..82686d5b4c 100644
--- a/servers/audio/effects/audio_effect_capture.h
+++ b/servers/audio/effects/audio_effect_capture.h
@@ -33,7 +33,7 @@
#include "core/config/engine.h"
#include "core/math/audio_frame.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/templates/vector.h"
#include "servers/audio/audio_effect.h"
#include "servers/audio_server.h"
diff --git a/servers/audio/effects/audio_effect_record.h b/servers/audio/effects/audio_effect_record.h
index b97ec43946..8f56e227e0 100644
--- a/servers/audio/effects/audio_effect_record.h
+++ b/servers/audio/effects/audio_effect_record.h
@@ -31,8 +31,8 @@
#ifndef AUDIOEFFECTRECORD_H
#define AUDIOEFFECTRECORD_H
+#include "core/io/file_access.h"
#include "core/io/marshalls.h"
-#include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/os/thread.h"
#include "editor/import/resource_importer_wav.h"
diff --git a/servers/audio/effects/reverb.cpp b/servers/audio/effects/reverb.cpp
index 7df2f99f67..1d97de5205 100644
--- a/servers/audio/effects/reverb.cpp
+++ b/servers/audio/effects/reverb.cpp
@@ -290,7 +290,7 @@ void Reverb::update_parameters() {
c.feedback = (room_offset + room_scale);
}
- float auxdmp = params.damp / 2.0 + 0.5; //only half the range (0.5 .. 1.0 is enough)
+ float auxdmp = params.damp / 2.0 + 0.5; //only half the range (0.5 .. 1.0 is enough)
auxdmp *= auxdmp;
c.damp = expf(-Math_TAU * auxdmp * 10000 / params.mix_rate); // 0 .. 10khz
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index 0e816fd4f8..acfdfa783a 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -32,8 +32,8 @@
#include "core/config/project_settings.h"
#include "core/debugger/engine_debugger.h"
+#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
-#include "core/os/file_access.h"
#include "core/os/os.h"
#include "scene/resources/audio_stream_sample.h"
#include "servers/audio/audio_driver_dummy.h"
diff --git a/servers/camera/camera_feed.h b/servers/camera/camera_feed.h
index eb4ef155bc..fac7ae1b2d 100644
--- a/servers/camera/camera_feed.h
+++ b/servers/camera/camera_feed.h
@@ -43,8 +43,8 @@
camera feeds that can be used as the background for our environment.
**/
-class CameraFeed : public Reference {
- GDCLASS(CameraFeed, Reference);
+class CameraFeed : public RefCounted {
+ GDCLASS(CameraFeed, RefCounted);
public:
enum FeedDataType {
diff --git a/servers/camera_server.h b/servers/camera_server.h
index 97aa8f74ba..7390129df9 100644
--- a/servers/camera_server.h
+++ b/servers/camera_server.h
@@ -32,7 +32,7 @@
#define CAMERA_SERVER_H
#include "core/object/class_db.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/os/thread_safe.h"
#include "core/templates/rid.h"
#include "core/variant/variant.h"
diff --git a/servers/display_server.cpp b/servers/display_server.cpp
index c7d444c993..ded4b849ef 100644
--- a/servers/display_server.cpp
+++ b/servers/display_server.cpp
@@ -509,6 +509,7 @@ void DisplayServer::_bind_methods() {
BIND_ENUM_CONSTANT(MOUSE_MODE_HIDDEN);
BIND_ENUM_CONSTANT(MOUSE_MODE_CAPTURED);
BIND_ENUM_CONSTANT(MOUSE_MODE_CONFINED);
+ BIND_ENUM_CONSTANT(MOUSE_MODE_CONFINED_HIDDEN);
BIND_CONSTANT(SCREEN_OF_MAIN_WINDOW);
BIND_CONSTANT(MAIN_WINDOW_ID);
diff --git a/servers/display_server.h b/servers/display_server.h
index c108281aff..b8201f6fd5 100644
--- a/servers/display_server.h
+++ b/servers/display_server.h
@@ -142,7 +142,8 @@ public:
MOUSE_MODE_VISIBLE,
MOUSE_MODE_HIDDEN,
MOUSE_MODE_CAPTURED,
- MOUSE_MODE_CONFINED
+ MOUSE_MODE_CONFINED,
+ MOUSE_MODE_CONFINED_HIDDEN,
};
virtual void mouse_set_mode(MouseMode p_mode);
diff --git a/servers/navigation_server_2d.cpp b/servers/navigation_server_2d.cpp
index 9e32bc209b..ef2635c188 100644
--- a/servers/navigation_server_2d.cpp
+++ b/servers/navigation_server_2d.cpp
@@ -29,8 +29,8 @@
/*************************************************************************/
#include "servers/navigation_server_2d.h"
-#include "core/math/transform.h"
#include "core/math/transform_2d.h"
+#include "core/math/transform_3d.h"
#include "servers/navigation_server_3d.h"
/**
@@ -129,12 +129,12 @@ static Vector<Vector2> vector_v3_to_v2(const Vector<Vector3> &d) {
return nd;
}
-static Transform trf2_to_trf3(const Transform2D &d) {
+static Transform3D trf2_to_trf3(const Transform2D &d) {
Vector3 o(v2_to_v3(d.get_origin()));
Basis b;
b.rotate(Vector3(0, -1, 0), d.get_rotation());
b.scale(v2_to_v3(d.get_scale()));
- return Transform(b, o);
+ return Transform3D(b, o);
}
static Object *obj_to_obj(Object *d) {
diff --git a/servers/navigation_server_3d.h b/servers/navigation_server_3d.h
index 420f9c9c18..3aef693ac8 100644
--- a/servers/navigation_server_3d.h
+++ b/servers/navigation_server_3d.h
@@ -106,7 +106,7 @@ public:
virtual uint32_t region_get_layers(RID p_region) const = 0;
/// Set the global transformation of this region.
- virtual void region_set_transform(RID p_region, Transform p_transform) const = 0;
+ virtual void region_set_transform(RID p_region, Transform3D p_transform) const = 0;
/// Set the navigation mesh of this region.
virtual void region_set_navmesh(RID p_region, Ref<NavigationMesh> p_nav_mesh) const = 0;
diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp
index f78a487e27..6f244deb1e 100644
--- a/servers/physics_2d/body_2d_sw.cpp
+++ b/servers/physics_2d/body_2d_sw.cpp
@@ -43,7 +43,7 @@ void Body2DSW::update_inertias() {
//update shapes and motions
switch (mode) {
- case PhysicsServer2D::BODY_MODE_RIGID: {
+ case PhysicsServer2D::BODY_MODE_DYNAMIC: {
if (user_inertia) {
_inv_inertia = inertia > 0 ? (1.0 / inertia) : 0;
break;
@@ -87,7 +87,7 @@ void Body2DSW::update_inertias() {
_inv_inertia = 0;
_inv_mass = 0;
} break;
- case PhysicsServer2D::BODY_MODE_CHARACTER: {
+ case PhysicsServer2D::BODY_MODE_DYNAMIC_LOCKED: {
_inv_inertia = 0;
_inv_mass = 1.0 / mass;
@@ -204,14 +204,14 @@ void Body2DSW::set_mode(PhysicsServer2D::BodyMode p_mode) {
first_time_kinematic = true;
}
} break;
- case PhysicsServer2D::BODY_MODE_RIGID: {
+ case PhysicsServer2D::BODY_MODE_DYNAMIC: {
_inv_mass = mass > 0 ? (1.0 / mass) : 0;
_inv_inertia = inertia > 0 ? (1.0 / inertia) : 0;
_set_static(false);
set_active(true);
} break;
- case PhysicsServer2D::BODY_MODE_CHARACTER: {
+ case PhysicsServer2D::BODY_MODE_DYNAMIC_LOCKED: {
_inv_mass = mass > 0 ? (1.0 / mass) : 0;
_inv_inertia = 0;
_set_static(false);
@@ -219,7 +219,7 @@ void Body2DSW::set_mode(PhysicsServer2D::BodyMode p_mode) {
angular_velocity = 0;
} break;
}
- if (p_mode == PhysicsServer2D::BODY_MODE_RIGID && _inv_inertia == 0) {
+ if (p_mode == PhysicsServer2D::BODY_MODE_DYNAMIC && _inv_inertia == 0) {
_update_inertia();
}
/*
@@ -267,25 +267,16 @@ void Body2DSW::set_state(PhysicsServer2D::BodyState p_state, const Variant &p_va
} break;
case PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY: {
- /*
- if (mode==PhysicsServer2D::BODY_MODE_STATIC)
- break;
- */
linear_velocity = p_variant;
wakeup();
} break;
case PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY: {
- /*
- if (mode!=PhysicsServer2D::BODY_MODE_RIGID)
- break;
- */
angular_velocity = p_variant;
wakeup();
} break;
case PhysicsServer2D::BODY_STATE_SLEEPING: {
- //?
if (mode == PhysicsServer2D::BODY_MODE_STATIC || mode == PhysicsServer2D::BODY_MODE_KINEMATIC) {
break;
}
@@ -304,7 +295,7 @@ void Body2DSW::set_state(PhysicsServer2D::BodyState p_state, const Variant &p_va
} break;
case PhysicsServer2D::BODY_STATE_CAN_SLEEP: {
can_sleep = p_variant;
- if (mode == PhysicsServer2D::BODY_MODE_RIGID && !active && !can_sleep) {
+ if (mode == PhysicsServer2D::BODY_MODE_DYNAMIC && !active && !can_sleep) {
set_active(true);
}
@@ -551,7 +542,7 @@ void Body2DSW::wakeup_neighbours() {
continue;
}
Body2DSW *b = n[i];
- if (b->mode != PhysicsServer2D::BODY_MODE_RIGID) {
+ if (b->mode != PhysicsServer2D::BODY_MODE_DYNAMIC) {
continue;
}
@@ -588,9 +579,7 @@ void Body2DSW::call_queries() {
bool Body2DSW::sleep_test(real_t p_step) {
if (mode == PhysicsServer2D::BODY_MODE_STATIC || mode == PhysicsServer2D::BODY_MODE_KINEMATIC) {
- return true; //
- } else if (mode == PhysicsServer2D::BODY_MODE_CHARACTER) {
- return !active; // characters and kinematic bodies don't sleep unless asked to sleep
+ return true;
} else if (!can_sleep) {
return false;
}
@@ -623,7 +612,7 @@ Body2DSW::Body2DSW() :
active_list(this),
inertia_update_list(this),
direct_state_query_list(this) {
- mode = PhysicsServer2D::BODY_MODE_RIGID;
+ mode = PhysicsServer2D::BODY_MODE_DYNAMIC;
active = true;
angular_velocity = 0;
biased_angular_velocity = 0;
diff --git a/servers/physics_2d/joints_2d_sw.cpp b/servers/physics_2d/joints_2d_sw.cpp
index eaec582f9b..5a0a628fbc 100644
--- a/servers/physics_2d/joints_2d_sw.cpp
+++ b/servers/physics_2d/joints_2d_sw.cpp
@@ -322,7 +322,7 @@ bool GrooveJoint2DSW::setup(real_t p_step) {
Vector2 delta = (B->get_transform().get_origin() + rB) - (A->get_transform().get_origin() + rA);
real_t _b = get_bias();
- gbias = (delta * -(_b == 0 ? space->get_constraint_bias() : _b) * (1.0 / p_step)).clamped(get_max_bias());
+ gbias = (delta * -(_b == 0 ? space->get_constraint_bias() : _b) * (1.0 / p_step)).limit_length(get_max_bias());
correct = true;
return true;
@@ -348,7 +348,7 @@ void GrooveJoint2DSW::solve(real_t p_step) {
Vector2 jOld = jn_acc;
j += jOld;
- jn_acc = (((clamp * j.cross(xf_normal)) > 0) ? j : j.project(xf_normal)).clamped(jn_max);
+ jn_acc = (((clamp * j.cross(xf_normal)) > 0) ? j : j.project(xf_normal)).limit_length(jn_max);
j = jn_acc - jOld;
diff --git a/servers/physics_2d/physics_server_2d_sw.h b/servers/physics_2d/physics_server_2d_sw.h
index f1eb78a776..5002bf5fc8 100644
--- a/servers/physics_2d/physics_server_2d_sw.h
+++ b/servers/physics_2d/physics_server_2d_sw.h
@@ -247,8 +247,8 @@ public:
virtual void body_set_pickable(RID p_body, bool p_pickable) override;
- virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.001, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) override;
- virtual int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) override;
+ virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.08, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) override;
+ virtual int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.08) override;
// this function only works on physics process, errors and returns null otherwise
virtual PhysicsDirectBodyState2D *body_get_direct_state(RID p_body) override;
diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.cpp b/servers/physics_2d/physics_server_2d_wrap_mt.cpp
index 790c87cc44..930b19c2cb 100644
--- a/servers/physics_2d/physics_server_2d_wrap_mt.cpp
+++ b/servers/physics_2d/physics_server_2d_wrap_mt.cpp
@@ -56,7 +56,7 @@ void PhysicsServer2DWrapMT::thread_loop() {
step_thread_up.set();
while (!exit.is_set()) {
// flush commands one by one, until exit is requested
- command_queue.wait_and_flush_one();
+ command_queue.wait_and_flush();
}
command_queue.flush_all(); // flush all
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 4f12248c3e..1380e57b57 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -827,7 +827,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
const Body2DSW *b = static_cast<const Body2DSW *>(col_obj);
- if (b->get_mode() == PhysicsServer2D::BODY_MODE_KINEMATIC || b->get_mode() == PhysicsServer2D::BODY_MODE_RIGID) {
+ if (b->get_mode() == PhysicsServer2D::BODY_MODE_KINEMATIC || b->get_mode() == PhysicsServer2D::BODY_MODE_DYNAMIC) {
//fix for moving platforms (kinematic and dynamic), margin is increased by how much it moved in the given direction
Vector2 lv = b->get_linear_velocity();
//compute displacement from linear velocity
@@ -1109,7 +1109,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
const Body2DSW *b = static_cast<const Body2DSW *>(col_obj);
- if (b->get_mode() == PhysicsServer2D::BODY_MODE_KINEMATIC || b->get_mode() == PhysicsServer2D::BODY_MODE_RIGID) {
+ if (b->get_mode() == PhysicsServer2D::BODY_MODE_KINEMATIC || b->get_mode() == PhysicsServer2D::BODY_MODE_DYNAMIC) {
//fix for moving platforms (kinematic and dynamic), margin is increased by how much it moved in the given direction
Vector2 lv = b->get_linear_velocity();
//compute displacement from linear velocity
diff --git a/servers/physics_3d/area_3d_sw.cpp b/servers/physics_3d/area_3d_sw.cpp
index bb4e0ed752..a9f5c4aec3 100644
--- a/servers/physics_3d/area_3d_sw.cpp
+++ b/servers/physics_3d/area_3d_sw.cpp
@@ -52,7 +52,7 @@ void Area3DSW::_shapes_changed() {
}
}
-void Area3DSW::set_transform(const Transform &p_transform) {
+void Area3DSW::set_transform(const Transform3D &p_transform) {
if (!moved_list.in_list() && get_space()) {
get_space()->area_add_to_moved_list(&moved_list);
}
diff --git a/servers/physics_3d/area_3d_sw.h b/servers/physics_3d/area_3d_sw.h
index 8a0a1e963b..12f7545c08 100644
--- a/servers/physics_3d/area_3d_sw.h
+++ b/servers/physics_3d/area_3d_sw.h
@@ -156,7 +156,7 @@ public:
void set_monitorable(bool p_monitorable);
_FORCE_INLINE_ bool is_monitorable() const { return monitorable; }
- void set_transform(const Transform &p_transform);
+ void set_transform(const Transform3D &p_transform);
void set_space(Space3DSW *p_space);
diff --git a/servers/physics_3d/body_3d_sw.cpp b/servers/physics_3d/body_3d_sw.cpp
index e4f9548a61..ea6064cb4c 100644
--- a/servers/physics_3d/body_3d_sw.cpp
+++ b/servers/physics_3d/body_3d_sw.cpp
@@ -54,7 +54,7 @@ void Body3DSW::update_inertias() {
// Update shapes and motions.
switch (mode) {
- case PhysicsServer3D::BODY_MODE_RIGID: {
+ case PhysicsServer3D::BODY_MODE_DYNAMIC: {
// Update tensor for all shapes, not the best way but should be somehow OK. (inspired from bullet)
real_t total_area = 0;
@@ -100,7 +100,7 @@ void Body3DSW::update_inertias() {
real_t mass = area * this->mass / total_area;
Basis shape_inertia_tensor = shape->get_moment_of_inertia(mass).to_diagonal_matrix();
- Transform shape_transform = get_shape_transform(i);
+ Transform3D shape_transform = get_shape_transform(i);
Basis shape_basis = shape_transform.basis.orthonormalized();
// NOTE: we don't take the scale of collision shapes into account when computing the inertia tensor!
@@ -132,7 +132,7 @@ void Body3DSW::update_inertias() {
_inv_inertia_tensor.set_zero();
_inv_mass = 0;
} break;
- case PhysicsServer3D::BODY_MODE_CHARACTER: {
+ case PhysicsServer3D::BODY_MODE_DYNAMIC_LOCKED: {
_inv_inertia_tensor.set_zero();
_inv_mass = 1.0 / mass;
@@ -239,13 +239,13 @@ void Body3DSW::set_mode(PhysicsServer3D::BodyMode p_mode) {
}
} break;
- case PhysicsServer3D::BODY_MODE_RIGID: {
+ case PhysicsServer3D::BODY_MODE_DYNAMIC: {
_inv_mass = mass > 0 ? (1.0 / mass) : 0;
_set_static(false);
set_active(true);
} break;
- case PhysicsServer3D::BODY_MODE_CHARACTER: {
+ case PhysicsServer3D::BODY_MODE_DYNAMIC_LOCKED: {
_inv_mass = mass > 0 ? (1.0 / mass) : 0;
_set_static(false);
set_active(true);
@@ -286,7 +286,7 @@ void Body3DSW::set_state(PhysicsServer3D::BodyState p_state, const Variant &p_va
_set_inv_transform(get_transform().affine_inverse());
wakeup_neighbours();
} else {
- Transform t = p_variant;
+ Transform3D t = p_variant;
t.orthonormalize();
new_transform = get_transform(); //used as old to compute motion
if (new_transform == t) {
@@ -299,24 +299,15 @@ void Body3DSW::set_state(PhysicsServer3D::BodyState p_state, const Variant &p_va
} break;
case PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY: {
- /*
- if (mode==PhysicsServer3D::BODY_MODE_STATIC)
- break;
- */
linear_velocity = p_variant;
wakeup();
} break;
case PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY: {
- /*
- if (mode!=PhysicsServer3D::BODY_MODE_RIGID)
- break;
- */
angular_velocity = p_variant;
wakeup();
} break;
case PhysicsServer3D::BODY_STATE_SLEEPING: {
- //?
if (mode == PhysicsServer3D::BODY_MODE_STATIC || mode == PhysicsServer3D::BODY_MODE_KINEMATIC) {
break;
}
@@ -333,7 +324,7 @@ void Body3DSW::set_state(PhysicsServer3D::BodyState p_state, const Variant &p_va
} break;
case PhysicsServer3D::BODY_STATE_CAN_SLEEP: {
can_sleep = p_variant;
- if (mode == PhysicsServer3D::BODY_MODE_RIGID && !active && !can_sleep) {
+ if (mode == PhysicsServer3D::BODY_MODE_DYNAMIC && !active && !can_sleep) {
set_active(true);
}
@@ -585,7 +576,7 @@ void Body3DSW::integrate_velocities(real_t p_step) {
Vector3 total_angular_velocity = angular_velocity + biased_angular_velocity;
real_t ang_vel = total_angular_velocity.length();
- Transform transform = get_transform();
+ Transform3D transform = get_transform();
if (ang_vel != 0.0) {
Vector3 ang_vel_axis = total_angular_velocity / ang_vel;
@@ -617,8 +608,8 @@ void Body3DSW::integrate_velocities(real_t p_step) {
}
/*
-void BodySW::simulate_motion(const Transform& p_xform,real_t p_step) {
- Transform inv_xform = p_xform.affine_inverse();
+void BodySW::simulate_motion(const Transform3D& p_xform,real_t p_step) {
+ Transform3D inv_xform = p_xform.affine_inverse();
if (!get_space()) {
_set_transform(p_xform);
_set_inv_transform(inv_xform);
@@ -659,7 +650,7 @@ void Body3DSW::wakeup_neighbours() {
continue;
}
Body3DSW *b = n[i];
- if (b->mode != PhysicsServer3D::BODY_MODE_RIGID) {
+ if (b->mode != PhysicsServer3D::BODY_MODE_DYNAMIC) {
continue;
}
@@ -693,9 +684,7 @@ void Body3DSW::call_queries() {
bool Body3DSW::sleep_test(real_t p_step) {
if (mode == PhysicsServer3D::BODY_MODE_STATIC || mode == PhysicsServer3D::BODY_MODE_KINEMATIC) {
- return true; //
- } else if (mode == PhysicsServer3D::BODY_MODE_CHARACTER) {
- return !active; // characters don't sleep unless asked to sleep
+ return true;
} else if (!can_sleep) {
return false;
}
@@ -723,22 +712,16 @@ void Body3DSW::set_force_integration_callback(const Callable &p_callable, const
}
}
-void Body3DSW::set_kinematic_margin(real_t p_margin) {
- kinematic_safe_margin = p_margin;
-}
-
Body3DSW::Body3DSW() :
CollisionObject3DSW(TYPE_BODY),
active_list(this),
inertia_update_list(this),
direct_state_query_list(this) {
- mode = PhysicsServer3D::BODY_MODE_RIGID;
+ mode = PhysicsServer3D::BODY_MODE_DYNAMIC;
active = true;
mass = 1;
- kinematic_safe_margin = 0.001;
- //_inv_inertia=Transform();
_inv_mass = 1;
bounce = 0;
friction = 1;
diff --git a/servers/physics_3d/body_3d_sw.h b/servers/physics_3d/body_3d_sw.h
index 9afb8cd56f..0fa31c5037 100644
--- a/servers/physics_3d/body_3d_sw.h
+++ b/servers/physics_3d/body_3d_sw.h
@@ -55,7 +55,6 @@ class Body3DSW : public CollisionObject3DSW {
uint16_t locked_axis = 0;
- real_t kinematic_safe_margin;
real_t _inv_mass;
Vector3 _inv_inertia; // Relative to the principal axes of inertia
@@ -93,7 +92,7 @@ class Body3DSW : public CollisionObject3DSW {
bool first_time_kinematic;
void _update_inertia();
virtual void _shapes_changed();
- Transform new_transform;
+ Transform3D new_transform;
Map<Constraint3DSW *, int> constraint_map;
@@ -144,9 +143,6 @@ class Body3DSW : public CollisionObject3DSW {
public:
void set_force_integration_callback(const Callable &p_callable, const Variant &p_udata = Variant());
- void set_kinematic_margin(real_t p_margin);
- _FORCE_INLINE_ real_t get_kinematic_margin() { return kinematic_safe_margin; }
-
_FORCE_INLINE_ void add_area(Area3DSW *p_area) {
int index = areas.find(AreaCMP(p_area));
if (index > -1) {
@@ -311,7 +307,7 @@ public:
return p_axis.dot(_inv_inertia_tensor.xform_inv(p_axis));
}
- //void simulate_motion(const Transform& p_xform,real_t p_step);
+ //void simulate_motion(const Transform3D& p_xform,real_t p_step);
void call_queries();
void wakeup_neighbours();
@@ -390,8 +386,8 @@ public:
virtual void set_angular_velocity(const Vector3 &p_velocity) override { body->set_angular_velocity(p_velocity); }
virtual Vector3 get_angular_velocity() const override { return body->get_angular_velocity(); }
- virtual void set_transform(const Transform &p_transform) override { body->set_state(PhysicsServer3D::BODY_STATE_TRANSFORM, p_transform); }
- virtual Transform get_transform() const override { return body->get_transform(); }
+ virtual void set_transform(const Transform3D &p_transform) override { body->set_state(PhysicsServer3D::BODY_STATE_TRANSFORM, p_transform); }
+ virtual Transform3D get_transform() const override { return body->get_transform(); }
virtual void add_central_force(const Vector3 &p_force) override { body->add_central_force(p_force); }
virtual void add_force(const Vector3 &p_force, const Vector3 &p_position = Vector3()) override {
diff --git a/servers/physics_3d/body_pair_3d_sw.cpp b/servers/physics_3d/body_pair_3d_sw.cpp
index cdb3da665e..aed4815c5e 100644
--- a/servers/physics_3d/body_pair_3d_sw.cpp
+++ b/servers/physics_3d/body_pair_3d_sw.cpp
@@ -161,7 +161,7 @@ void BodyPair3DSW::validate_contacts() {
}
}
-bool BodyPair3DSW::_test_ccd(real_t p_step, Body3DSW *p_A, int p_shape_A, const Transform &p_xform_A, Body3DSW *p_B, int p_shape_B, const Transform &p_xform_B) {
+bool BodyPair3DSW::_test_ccd(real_t p_step, Body3DSW *p_A, int p_shape_A, const Transform3D &p_xform_A, Body3DSW *p_B, int p_shape_B, const Transform3D &p_xform_B) {
Vector3 motion = p_A->get_linear_velocity() * p_step;
real_t mlen = motion.length();
if (mlen < CMP_EPSILON) {
@@ -184,7 +184,7 @@ bool BodyPair3DSW::_test_ccd(real_t p_step, Body3DSW *p_A, int p_shape_A, const
Vector3 from = p_xform_A.xform(s);
Vector3 to = from + motion;
- Transform from_inv = p_xform_B.affine_inverse();
+ Transform3D from_inv = p_xform_B.affine_inverse();
Vector3 local_from = from_inv.xform(from - mnormal * mlen * 0.1); //start from a little inside the bounding box
Vector3 local_to = from_inv.xform(to);
@@ -240,12 +240,12 @@ bool BodyPair3DSW::setup(real_t p_step) {
validate_contacts();
const Vector3 &offset_A = A->get_transform().get_origin();
- Transform xform_Au = Transform(A->get_transform().basis, Vector3());
- Transform xform_A = xform_Au * A->get_shape_transform(shape_A);
+ Transform3D xform_Au = Transform3D(A->get_transform().basis, Vector3());
+ Transform3D xform_A = xform_Au * A->get_shape_transform(shape_A);
- Transform xform_Bu = B->get_transform();
+ Transform3D xform_Bu = B->get_transform();
xform_Bu.origin -= offset_A;
- Transform xform_B = xform_Bu * B->get_shape_transform(shape_B);
+ Transform3D xform_B = xform_Bu * B->get_shape_transform(shape_B);
Shape3DSW *shape_A_ptr = A->get_shape(shape_A);
Shape3DSW *shape_B_ptr = B->get_shape(shape_B);
@@ -571,7 +571,7 @@ void BodySoftBodyPair3DSW::contact_added_callback(const Vector3 &p_point_A, int
void BodySoftBodyPair3DSW::validate_contacts() {
// Make sure to erase contacts that are no longer valid.
- const Transform &transform_A = body->get_transform();
+ const Transform3D &transform_A = body->get_transform();
real_t contact_max_separation = space->get_contact_max_separation();
@@ -612,11 +612,11 @@ bool BodySoftBodyPair3DSW::setup(real_t p_step) {
return false;
}
- const Transform &xform_Au = body->get_transform();
- Transform xform_A = xform_Au * body->get_shape_transform(body_shape);
+ const Transform3D &xform_Au = body->get_transform();
+ Transform3D xform_A = xform_Au * body->get_shape_transform(body_shape);
- Transform xform_Bu = soft_body->get_transform();
- Transform xform_B = xform_Bu * soft_body->get_shape_transform(0);
+ Transform3D xform_Bu = soft_body->get_transform();
+ Transform3D xform_B = xform_Bu * soft_body->get_shape_transform(0);
validate_contacts();
@@ -647,7 +647,7 @@ bool BodySoftBodyPair3DSW::pre_solve(real_t p_step) {
bool do_process = false;
- const Transform &transform_A = body->get_transform();
+ const Transform3D &transform_A = body->get_transform();
uint32_t contact_count = contacts.size();
for (uint32_t contact_index = 0; contact_index < contact_count; ++contact_index) {
diff --git a/servers/physics_3d/body_pair_3d_sw.h b/servers/physics_3d/body_pair_3d_sw.h
index 3f425ba2d7..976982d1f1 100644
--- a/servers/physics_3d/body_pair_3d_sw.h
+++ b/servers/physics_3d/body_pair_3d_sw.h
@@ -98,7 +98,7 @@ class BodyPair3DSW : public BodyContact3DSW {
void contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B);
void validate_contacts();
- bool _test_ccd(real_t p_step, Body3DSW *p_A, int p_shape_A, const Transform &p_xform_A, Body3DSW *p_B, int p_shape_B, const Transform &p_xform_B);
+ bool _test_ccd(real_t p_step, Body3DSW *p_A, int p_shape_A, const Transform3D &p_xform_A, Body3DSW *p_B, int p_shape_B, const Transform3D &p_xform_B);
public:
virtual bool setup(real_t p_step) override;
diff --git a/servers/physics_3d/collision_object_3d_sw.cpp b/servers/physics_3d/collision_object_3d_sw.cpp
index 459deb1356..51e2432071 100644
--- a/servers/physics_3d/collision_object_3d_sw.cpp
+++ b/servers/physics_3d/collision_object_3d_sw.cpp
@@ -32,7 +32,7 @@
#include "servers/physics_3d/physics_server_3d_sw.h"
#include "space_3d_sw.h"
-void CollisionObject3DSW::add_shape(Shape3DSW *p_shape, const Transform &p_transform, bool p_disabled) {
+void CollisionObject3DSW::add_shape(Shape3DSW *p_shape, const Transform3D &p_transform, bool p_disabled) {
Shape s;
s.shape = p_shape;
s.xform = p_transform;
@@ -62,7 +62,7 @@ void CollisionObject3DSW::set_shape(int p_index, Shape3DSW *p_shape) {
//_shapes_changed();
}
-void CollisionObject3DSW::set_shape_transform(int p_index, const Transform &p_transform) {
+void CollisionObject3DSW::set_shape_transform(int p_index, const Transform3D &p_transform) {
ERR_FAIL_INDEX(p_index, shapes.size());
shapes.write[p_index].xform = p_transform;
@@ -149,7 +149,7 @@ void CollisionObject3DSW::_update_shapes() {
//not quite correct, should compute the next matrix..
AABB shape_aabb = s.shape->get_aabb();
- Transform xform = transform * s.xform;
+ Transform3D xform = transform * s.xform;
shape_aabb = xform.xform(shape_aabb);
shape_aabb.grow_by((s.aabb_cache.size.x + s.aabb_cache.size.y) * 0.5 * 0.05);
s.aabb_cache = shape_aabb;
@@ -176,7 +176,7 @@ void CollisionObject3DSW::_update_shapes_with_motion(const Vector3 &p_motion) {
//not quite correct, should compute the next matrix..
AABB shape_aabb = s.shape->get_aabb();
- Transform xform = transform * s.xform;
+ Transform3D xform = transform * s.xform;
shape_aabb = xform.xform(shape_aabb);
shape_aabb.merge_with(AABB(shape_aabb.position + p_motion, shape_aabb.size)); //use motion
s.aabb_cache = shape_aabb;
diff --git a/servers/physics_3d/collision_object_3d_sw.h b/servers/physics_3d/collision_object_3d_sw.h
index 85221b7746..5505fec3da 100644
--- a/servers/physics_3d/collision_object_3d_sw.h
+++ b/servers/physics_3d/collision_object_3d_sw.h
@@ -60,8 +60,8 @@ private:
uint32_t collision_mask;
struct Shape {
- Transform xform;
- Transform xform_inv;
+ Transform3D xform;
+ Transform3D xform_inv;
BroadPhase3DSW::ID bpid;
AABB aabb_cache; //for rayqueries
real_t area_cache;
@@ -73,8 +73,8 @@ private:
Vector<Shape> shapes;
Space3DSW *space;
- Transform transform;
- Transform inv_transform;
+ Transform3D transform;
+ Transform3D inv_transform;
bool _static;
SelfList<CollisionObject3DSW> pending_shape_update_list;
@@ -85,7 +85,7 @@ protected:
void _update_shapes_with_motion(const Vector3 &p_motion);
void _unregister_shapes();
- _FORCE_INLINE_ void _set_transform(const Transform &p_transform, bool p_update_shapes = true) {
+ _FORCE_INLINE_ void _set_transform(const Transform3D &p_transform, bool p_update_shapes = true) {
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_MSG(p_transform.origin.length_squared() > MAX_OBJECT_DISTANCE_X2, "Object went too far away (more than '" + itos(MAX_OBJECT_DISTANCE) + "' units from origin).");
@@ -96,7 +96,7 @@ protected:
_update_shapes();
}
}
- _FORCE_INLINE_ void _set_inv_transform(const Transform &p_transform) { inv_transform = p_transform; }
+ _FORCE_INLINE_ void _set_inv_transform(const Transform3D &p_transform) { inv_transform = p_transform; }
void _set_static(bool p_static);
virtual void _shapes_changed() = 0;
@@ -116,22 +116,22 @@ public:
void _shape_changed();
_FORCE_INLINE_ Type get_type() const { return type; }
- void add_shape(Shape3DSW *p_shape, const Transform &p_transform = Transform(), bool p_disabled = false);
+ void add_shape(Shape3DSW *p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false);
void set_shape(int p_index, Shape3DSW *p_shape);
- void set_shape_transform(int p_index, const Transform &p_transform);
+ void set_shape_transform(int p_index, const Transform3D &p_transform);
_FORCE_INLINE_ int get_shape_count() const { return shapes.size(); }
_FORCE_INLINE_ bool is_shape_disabled(int p_index) const {
CRASH_BAD_INDEX(p_index, shapes.size());
return shapes[p_index].disabled;
}
_FORCE_INLINE_ Shape3DSW *get_shape(int p_index) const { return shapes[p_index].shape; }
- _FORCE_INLINE_ const Transform &get_shape_transform(int p_index) const { return shapes[p_index].xform; }
- _FORCE_INLINE_ const Transform &get_shape_inv_transform(int p_index) const { return shapes[p_index].xform_inv; }
+ _FORCE_INLINE_ const Transform3D &get_shape_transform(int p_index) const { return shapes[p_index].xform; }
+ _FORCE_INLINE_ const Transform3D &get_shape_inv_transform(int p_index) const { return shapes[p_index].xform_inv; }
_FORCE_INLINE_ const AABB &get_shape_aabb(int p_index) const { return shapes[p_index].aabb_cache; }
_FORCE_INLINE_ real_t get_shape_area(int p_index) const { return shapes[p_index].area_cache; }
- _FORCE_INLINE_ const Transform &get_transform() const { return transform; }
- _FORCE_INLINE_ const Transform &get_inv_transform() const { return inv_transform; }
+ _FORCE_INLINE_ const Transform3D &get_transform() const { return transform; }
+ _FORCE_INLINE_ const Transform3D &get_inv_transform() const { return inv_transform; }
_FORCE_INLINE_ Space3DSW *get_space() const { return space; }
_FORCE_INLINE_ void set_ray_pickable(bool p_enable) { ray_pickable = p_enable; }
diff --git a/servers/physics_3d/collision_solver_3d_sat.cpp b/servers/physics_3d/collision_solver_3d_sat.cpp
index fcac0587b2..b362f1ff17 100644
--- a/servers/physics_3d/collision_solver_3d_sat.cpp
+++ b/servers/physics_3d/collision_solver_3d_sat.cpp
@@ -608,8 +608,8 @@ template <class ShapeA, class ShapeB, bool withMargin = false>
class SeparatorAxisTest {
const ShapeA *shape_A;
const ShapeB *shape_B;
- const Transform *transform_A;
- const Transform *transform_B;
+ const Transform3D *transform_A;
+ const Transform3D *transform_B;
real_t best_depth;
Vector3 best_axis;
_CollectorCallback *callback;
@@ -750,7 +750,7 @@ public:
callback->collided = true;
}
- _FORCE_INLINE_ SeparatorAxisTest(const ShapeA *p_shape_A, const Transform &p_transform_A, const ShapeB *p_shape_B, const Transform &p_transform_B, _CollectorCallback *p_callback, real_t p_margin_A = 0, real_t p_margin_B = 0) {
+ _FORCE_INLINE_ SeparatorAxisTest(const ShapeA *p_shape_A, const Transform3D &p_transform_A, const ShapeB *p_shape_B, const Transform3D &p_transform_B, _CollectorCallback *p_callback, real_t p_margin_A = 0, real_t p_margin_B = 0) {
best_depth = 1e15;
shape_A = p_shape_A;
shape_B = p_shape_B;
@@ -764,10 +764,10 @@ public:
/****** SAT TESTS *******/
-typedef void (*CollisionFunc)(const Shape3DSW *, const Transform &, const Shape3DSW *, const Transform &, _CollectorCallback *p_callback, real_t, real_t);
+typedef void (*CollisionFunc)(const Shape3DSW *, const Transform3D &, const Shape3DSW *, const Transform3D &, _CollectorCallback *p_callback, real_t, real_t);
template <bool withMargin>
-static void _collision_sphere_sphere(const Shape3DSW *p_a, const Transform &p_transform_a, const Shape3DSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
+static void _collision_sphere_sphere(const Shape3DSW *p_a, const Transform3D &p_transform_a, const Shape3DSW *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
const SphereShape3DSW *sphere_A = static_cast<const SphereShape3DSW *>(p_a);
const SphereShape3DSW *sphere_B = static_cast<const SphereShape3DSW *>(p_b);
@@ -787,7 +787,7 @@ static void _collision_sphere_sphere(const Shape3DSW *p_a, const Transform &p_tr
}
template <bool withMargin>
-static void _collision_sphere_box(const Shape3DSW *p_a, const Transform &p_transform_a, const Shape3DSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
+static void _collision_sphere_box(const Shape3DSW *p_a, const Transform3D &p_transform_a, const Shape3DSW *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
const SphereShape3DSW *sphere_A = static_cast<const SphereShape3DSW *>(p_a);
const BoxShape3DSW *box_B = static_cast<const BoxShape3DSW *>(p_b);
@@ -838,7 +838,7 @@ static void _collision_sphere_box(const Shape3DSW *p_a, const Transform &p_trans
}
template <bool withMargin>
-static void _collision_sphere_capsule(const Shape3DSW *p_a, const Transform &p_transform_a, const Shape3DSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
+static void _collision_sphere_capsule(const Shape3DSW *p_a, const Transform3D &p_transform_a, const Shape3DSW *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
const SphereShape3DSW *sphere_A = static_cast<const SphereShape3DSW *>(p_a);
const CapsuleShape3DSW *capsule_B = static_cast<const CapsuleShape3DSW *>(p_b);
@@ -880,7 +880,7 @@ static void _collision_sphere_capsule(const Shape3DSW *p_a, const Transform &p_t
}
template <bool withMargin>
-static void _collision_sphere_cylinder(const Shape3DSW *p_a, const Transform &p_transform_a, const Shape3DSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
+static void _collision_sphere_cylinder(const Shape3DSW *p_a, const Transform3D &p_transform_a, const Shape3DSW *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
const SphereShape3DSW *sphere_A = static_cast<const SphereShape3DSW *>(p_a);
const CylinderShape3DSW *cylinder_B = static_cast<const CylinderShape3DSW *>(p_b);
@@ -939,7 +939,7 @@ static void _collision_sphere_cylinder(const Shape3DSW *p_a, const Transform &p_
}
template <bool withMargin>
-static void _collision_sphere_convex_polygon(const Shape3DSW *p_a, const Transform &p_transform_a, const Shape3DSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
+static void _collision_sphere_convex_polygon(const Shape3DSW *p_a, const Transform3D &p_transform_a, const Shape3DSW *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
const SphereShape3DSW *sphere_A = static_cast<const SphereShape3DSW *>(p_a);
const ConvexPolygonShape3DSW *convex_polygon_B = static_cast<const ConvexPolygonShape3DSW *>(p_b);
@@ -999,7 +999,7 @@ static void _collision_sphere_convex_polygon(const Shape3DSW *p_a, const Transfo
}
template <bool withMargin>
-static void _collision_sphere_face(const Shape3DSW *p_a, const Transform &p_transform_a, const Shape3DSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
+static void _collision_sphere_face(const Shape3DSW *p_a, const Transform3D &p_transform_a, const Shape3DSW *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
const SphereShape3DSW *sphere_A = static_cast<const SphereShape3DSW *>(p_a);
const FaceShape3DSW *face_B = static_cast<const FaceShape3DSW *>(p_b);
@@ -1044,7 +1044,7 @@ static void _collision_sphere_face(const Shape3DSW *p_a, const Transform &p_tran
}
template <bool withMargin>
-static void _collision_box_box(const Shape3DSW *p_a, const Transform &p_transform_a, const Shape3DSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
+static void _collision_box_box(const Shape3DSW *p_a, const Transform3D &p_transform_a, const Shape3DSW *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
const BoxShape3DSW *box_A = static_cast<const BoxShape3DSW *>(p_a);
const BoxShape3DSW *box_B = static_cast<const BoxShape3DSW *>(p_b);
@@ -1142,7 +1142,7 @@ static void _collision_box_box(const Shape3DSW *p_a, const Transform &p_transfor
}
template <bool withMargin>
-static void _collision_box_capsule(const Shape3DSW *p_a, const Transform &p_transform_a, const Shape3DSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
+static void _collision_box_capsule(const Shape3DSW *p_a, const Transform3D &p_transform_a, const Shape3DSW *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
const BoxShape3DSW *box_A = static_cast<const BoxShape3DSW *>(p_a);
const CapsuleShape3DSW *capsule_B = static_cast<const CapsuleShape3DSW *>(p_b);
@@ -1240,7 +1240,7 @@ static void _collision_box_capsule(const Shape3DSW *p_a, const Transform &p_tran
}
template <bool withMargin>
-static void _collision_box_cylinder(const Shape3DSW *p_a, const Transform &p_transform_a, const Shape3DSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
+static void _collision_box_cylinder(const Shape3DSW *p_a, const Transform3D &p_transform_a, const Shape3DSW *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
const BoxShape3DSW *box_A = static_cast<const BoxShape3DSW *>(p_a);
const CylinderShape3DSW *cylinder_B = static_cast<const CylinderShape3DSW *>(p_b);
@@ -1353,7 +1353,7 @@ static void _collision_box_cylinder(const Shape3DSW *p_a, const Transform &p_tra
}
template <bool withMargin>
-static void _collision_box_convex_polygon(const Shape3DSW *p_a, const Transform &p_transform_a, const Shape3DSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
+static void _collision_box_convex_polygon(const Shape3DSW *p_a, const Transform3D &p_transform_a, const Shape3DSW *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
const BoxShape3DSW *box_A = static_cast<const BoxShape3DSW *>(p_a);
const ConvexPolygonShape3DSW *convex_polygon_B = static_cast<const ConvexPolygonShape3DSW *>(p_b);
@@ -1468,7 +1468,7 @@ static void _collision_box_convex_polygon(const Shape3DSW *p_a, const Transform
}
template <bool withMargin>
-static void _collision_box_face(const Shape3DSW *p_a, const Transform &p_transform_a, const Shape3DSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
+static void _collision_box_face(const Shape3DSW *p_a, const Transform3D &p_transform_a, const Shape3DSW *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
const BoxShape3DSW *box_A = static_cast<const BoxShape3DSW *>(p_a);
const FaceShape3DSW *face_B = static_cast<const FaceShape3DSW *>(p_b);
@@ -1591,7 +1591,7 @@ static void _collision_box_face(const Shape3DSW *p_a, const Transform &p_transfo
}
template <bool withMargin>
-static void _collision_capsule_capsule(const Shape3DSW *p_a, const Transform &p_transform_a, const Shape3DSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
+static void _collision_capsule_capsule(const Shape3DSW *p_a, const Transform3D &p_transform_a, const Shape3DSW *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
const CapsuleShape3DSW *capsule_A = static_cast<const CapsuleShape3DSW *>(p_a);
const CapsuleShape3DSW *capsule_B = static_cast<const CapsuleShape3DSW *>(p_b);
@@ -1655,7 +1655,7 @@ static void _collision_capsule_capsule(const Shape3DSW *p_a, const Transform &p_
}
template <bool withMargin>
-static void _collision_capsule_cylinder(const Shape3DSW *p_a, const Transform &p_transform_a, const Shape3DSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
+static void _collision_capsule_cylinder(const Shape3DSW *p_a, const Transform3D &p_transform_a, const Shape3DSW *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
const CapsuleShape3DSW *capsule_A = static_cast<const CapsuleShape3DSW *>(p_a);
const CylinderShape3DSW *cylinder_B = static_cast<const CylinderShape3DSW *>(p_b);
@@ -1717,7 +1717,7 @@ static void _collision_capsule_cylinder(const Shape3DSW *p_a, const Transform &p
}
template <bool withMargin>
-static void _collision_capsule_convex_polygon(const Shape3DSW *p_a, const Transform &p_transform_a, const Shape3DSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
+static void _collision_capsule_convex_polygon(const Shape3DSW *p_a, const Transform3D &p_transform_a, const Shape3DSW *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
const CapsuleShape3DSW *capsule_A = static_cast<const CapsuleShape3DSW *>(p_a);
const ConvexPolygonShape3DSW *convex_polygon_B = static_cast<const ConvexPolygonShape3DSW *>(p_b);
@@ -1781,7 +1781,7 @@ static void _collision_capsule_convex_polygon(const Shape3DSW *p_a, const Transf
}
template <bool withMargin>
-static void _collision_capsule_face(const Shape3DSW *p_a, const Transform &p_transform_a, const Shape3DSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
+static void _collision_capsule_face(const Shape3DSW *p_a, const Transform3D &p_transform_a, const Shape3DSW *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
const CapsuleShape3DSW *capsule_A = static_cast<const CapsuleShape3DSW *>(p_a);
const FaceShape3DSW *face_B = static_cast<const FaceShape3DSW *>(p_b);
@@ -1855,7 +1855,7 @@ static void _collision_capsule_face(const Shape3DSW *p_a, const Transform &p_tra
}
template <bool withMargin>
-static void _collision_cylinder_cylinder(const Shape3DSW *p_a, const Transform &p_transform_a, const Shape3DSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
+static void _collision_cylinder_cylinder(const Shape3DSW *p_a, const Transform3D &p_transform_a, const Shape3DSW *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
const CylinderShape3DSW *cylinder_A = static_cast<const CylinderShape3DSW *>(p_a);
const CylinderShape3DSW *cylinder_B = static_cast<const CylinderShape3DSW *>(p_b);
@@ -1909,7 +1909,7 @@ static void _collision_cylinder_cylinder(const Shape3DSW *p_a, const Transform &
}
template <bool withMargin>
-static void _collision_cylinder_convex_polygon(const Shape3DSW *p_a, const Transform &p_transform_a, const Shape3DSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
+static void _collision_cylinder_convex_polygon(const Shape3DSW *p_a, const Transform3D &p_transform_a, const Shape3DSW *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
const CylinderShape3DSW *cylinder_A = static_cast<const CylinderShape3DSW *>(p_a);
const ConvexPolygonShape3DSW *convex_polygon_B = static_cast<const ConvexPolygonShape3DSW *>(p_b);
@@ -1926,7 +1926,7 @@ static void _collision_cylinder_convex_polygon(const Shape3DSW *p_a, const Trans
}
template <bool withMargin>
-static void _collision_cylinder_face(const Shape3DSW *p_a, const Transform &p_transform_a, const Shape3DSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
+static void _collision_cylinder_face(const Shape3DSW *p_a, const Transform3D &p_transform_a, const Shape3DSW *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
const CylinderShape3DSW *cylinder_A = static_cast<const CylinderShape3DSW *>(p_a);
const FaceShape3DSW *face_B = static_cast<const FaceShape3DSW *>(p_b);
@@ -2031,7 +2031,7 @@ static void _collision_cylinder_face(const Shape3DSW *p_a, const Transform &p_tr
}
template <bool withMargin>
-static void _collision_convex_polygon_convex_polygon(const Shape3DSW *p_a, const Transform &p_transform_a, const Shape3DSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
+static void _collision_convex_polygon_convex_polygon(const Shape3DSW *p_a, const Transform3D &p_transform_a, const Shape3DSW *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
const ConvexPolygonShape3DSW *convex_polygon_A = static_cast<const ConvexPolygonShape3DSW *>(p_a);
const ConvexPolygonShape3DSW *convex_polygon_B = static_cast<const ConvexPolygonShape3DSW *>(p_b);
@@ -2140,7 +2140,7 @@ static void _collision_convex_polygon_convex_polygon(const Shape3DSW *p_a, const
}
template <bool withMargin>
-static void _collision_convex_polygon_face(const Shape3DSW *p_a, const Transform &p_transform_a, const Shape3DSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
+static void _collision_convex_polygon_face(const Shape3DSW *p_a, const Transform3D &p_transform_a, const Shape3DSW *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
const ConvexPolygonShape3DSW *convex_polygon_A = static_cast<const ConvexPolygonShape3DSW *>(p_a);
const FaceShape3DSW *face_B = static_cast<const FaceShape3DSW *>(p_b);
@@ -2258,7 +2258,7 @@ static void _collision_convex_polygon_face(const Shape3DSW *p_a, const Transform
separator.generate_contacts();
}
-bool sat_calculate_penetration(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CollisionSolver3DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap, Vector3 *r_prev_axis, real_t p_margin_a, real_t p_margin_b) {
+bool sat_calculate_penetration(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CollisionSolver3DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap, Vector3 *r_prev_axis, real_t p_margin_a, real_t p_margin_b) {
PhysicsServer3D::ShapeType type_A = p_shape_A->get_type();
ERR_FAIL_COND_V(type_A == PhysicsServer3D::SHAPE_PLANE, false);
@@ -2358,8 +2358,8 @@ bool sat_calculate_penetration(const Shape3DSW *p_shape_A, const Transform &p_tr
const Shape3DSW *A = p_shape_A;
const Shape3DSW *B = p_shape_B;
- const Transform *transform_A = &p_transform_A;
- const Transform *transform_B = &p_transform_B;
+ const Transform3D *transform_A = &p_transform_A;
+ const Transform3D *transform_B = &p_transform_B;
real_t margin_A = p_margin_a;
real_t margin_B = p_margin_b;
diff --git a/servers/physics_3d/collision_solver_3d_sat.h b/servers/physics_3d/collision_solver_3d_sat.h
index 97454c0b4a..e50da7b101 100644
--- a/servers/physics_3d/collision_solver_3d_sat.h
+++ b/servers/physics_3d/collision_solver_3d_sat.h
@@ -33,6 +33,6 @@
#include "collision_solver_3d_sw.h"
-bool sat_calculate_penetration(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CollisionSolver3DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap = false, Vector3 *r_prev_axis = nullptr, real_t p_margin_a = 0, real_t p_margin_b = 0);
+bool sat_calculate_penetration(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CollisionSolver3DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap = false, Vector3 *r_prev_axis = nullptr, real_t p_margin_a = 0, real_t p_margin_b = 0);
#endif // COLLISION_SOLVER_SAT_H
diff --git a/servers/physics_3d/collision_solver_3d_sw.cpp b/servers/physics_3d/collision_solver_3d_sw.cpp
index f655c4626c..67330d497e 100644
--- a/servers/physics_3d/collision_solver_3d_sw.cpp
+++ b/servers/physics_3d/collision_solver_3d_sw.cpp
@@ -37,7 +37,7 @@
#define collision_solver sat_calculate_penetration
//#define collision_solver gjk_epa_calculate_penetration
-bool CollisionSolver3DSW::solve_static_plane(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) {
+bool CollisionSolver3DSW::solve_static_plane(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) {
const PlaneShape3DSW *plane = static_cast<const PlaneShape3DSW *>(p_shape_A);
if (p_shape_B->get_type() == PhysicsServer3D::SHAPE_PLANE) {
return false;
@@ -89,14 +89,14 @@ bool CollisionSolver3DSW::solve_static_plane(const Shape3DSW *p_shape_A, const T
return found;
}
-bool CollisionSolver3DSW::solve_ray(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) {
+bool CollisionSolver3DSW::solve_ray(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) {
const RayShape3DSW *ray = static_cast<const RayShape3DSW *>(p_shape_A);
Vector3 from = p_transform_A.origin;
Vector3 to = from + p_transform_A.basis.get_axis(2) * ray->get_length();
Vector3 support_A = to;
- Transform ai = p_transform_B.affine_inverse();
+ Transform3D ai = p_transform_B.affine_inverse();
from = ai.xform(from);
to = ai.xform(to);
@@ -146,8 +146,8 @@ struct _SoftBodyQueryInfo {
SoftBody3DSW *soft_body = nullptr;
const Shape3DSW *shape_A = nullptr;
const Shape3DSW *shape_B = nullptr;
- Transform transform_A;
- Transform node_transform;
+ Transform3D transform_A;
+ Transform3D node_transform;
_SoftBodyContactCollisionInfo contact_info;
#ifdef DEBUG_ENABLED
int node_query_count = 0;
@@ -160,7 +160,7 @@ bool CollisionSolver3DSW::soft_body_query_callback(uint32_t p_node_index, void *
Vector3 node_position = query_cinfo.soft_body->get_node_position(p_node_index);
- Transform transform_B;
+ Transform3D transform_B;
transform_B.origin = query_cinfo.node_transform.xform(node_position);
query_cinfo.contact_info.node_index = p_node_index;
@@ -201,11 +201,11 @@ void CollisionSolver3DSW::soft_body_concave_callback(void *p_userdata, Shape3DSW
#endif
}
-bool CollisionSolver3DSW::solve_soft_body(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) {
+bool CollisionSolver3DSW::solve_soft_body(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) {
const SoftBodyShape3DSW *soft_body_shape_B = static_cast<const SoftBodyShape3DSW *>(p_shape_B);
SoftBody3DSW *soft_body = soft_body_shape_B->get_soft_body();
- const Transform &world_to_local = soft_body->get_inv_transform();
+ const Transform3D &world_to_local = soft_body->get_inv_transform();
const real_t collision_margin = soft_body->get_collision_margin();
@@ -257,9 +257,9 @@ bool CollisionSolver3DSW::solve_soft_body(const Shape3DSW *p_shape_A, const Tran
}
struct _ConcaveCollisionInfo {
- const Transform *transform_A;
+ const Transform3D *transform_A;
const Shape3DSW *shape_A;
- const Transform *transform_B;
+ const Transform3D *transform_B;
CollisionSolver3DSW::CallbackResult result_callback;
void *userdata;
bool swap_result;
@@ -285,7 +285,7 @@ void CollisionSolver3DSW::concave_callback(void *p_userdata, Shape3DSW *p_convex
cinfo.collisions++;
}
-bool CollisionSolver3DSW::solve_concave(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin_A, real_t p_margin_B) {
+bool CollisionSolver3DSW::solve_concave(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin_A, real_t p_margin_B) {
const ConcaveShape3DSW *concave_B = static_cast<const ConcaveShape3DSW *>(p_shape_B);
_ConcaveCollisionInfo cinfo;
@@ -302,7 +302,7 @@ bool CollisionSolver3DSW::solve_concave(const Shape3DSW *p_shape_A, const Transf
cinfo.aabb_tests = 0;
- Transform rel_transform = p_transform_A;
+ Transform3D rel_transform = p_transform_A;
rel_transform.origin -= p_transform_B.origin;
//quickly compute a local AABB
@@ -329,7 +329,7 @@ bool CollisionSolver3DSW::solve_concave(const Shape3DSW *p_shape_A, const Transf
return cinfo.collided;
}
-bool CollisionSolver3DSW::solve_static(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, Vector3 *r_sep_axis, real_t p_margin_A, real_t p_margin_B) {
+bool CollisionSolver3DSW::solve_static(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, Vector3 *r_sep_axis, real_t p_margin_A, real_t p_margin_B) {
PhysicsServer3D::ShapeType type_A = p_shape_A->get_type();
PhysicsServer3D::ShapeType type_B = p_shape_B->get_type();
bool concave_A = p_shape_A->is_concave();
@@ -421,7 +421,7 @@ void CollisionSolver3DSW::concave_distance_callback(void *p_userdata, Shape3DSW
cinfo.collisions++;
}
-bool CollisionSolver3DSW::solve_distance_plane(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B) {
+bool CollisionSolver3DSW::solve_distance_plane(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B) {
const PlaneShape3DSW *plane = static_cast<const PlaneShape3DSW *>(p_shape_A);
if (p_shape_B->get_type() == PhysicsServer3D::SHAPE_PLANE) {
return false;
@@ -473,7 +473,7 @@ bool CollisionSolver3DSW::solve_distance_plane(const Shape3DSW *p_shape_A, const
return collided;
}
-bool CollisionSolver3DSW::solve_distance(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B, const AABB &p_concave_hint, Vector3 *r_sep_axis) {
+bool CollisionSolver3DSW::solve_distance(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B, const AABB &p_concave_hint, Vector3 *r_sep_axis) {
if (p_shape_A->is_concave()) {
return false;
}
@@ -504,7 +504,7 @@ bool CollisionSolver3DSW::solve_distance(const Shape3DSW *p_shape_A, const Trans
cinfo.aabb_tests = 0;
cinfo.tested = false;
- Transform rel_transform = p_transform_A;
+ Transform3D rel_transform = p_transform_A;
rel_transform.origin -= p_transform_B.origin;
//quickly compute a local AABB
diff --git a/servers/physics_3d/collision_solver_3d_sw.h b/servers/physics_3d/collision_solver_3d_sw.h
index 34ac2c6d3f..a5dd7d48eb 100644
--- a/servers/physics_3d/collision_solver_3d_sw.h
+++ b/servers/physics_3d/collision_solver_3d_sw.h
@@ -42,16 +42,16 @@ private:
static void soft_body_contact_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata);
static void soft_body_concave_callback(void *p_userdata, Shape3DSW *p_convex);
static void concave_callback(void *p_userdata, Shape3DSW *p_convex);
- static bool solve_static_plane(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
- static bool solve_ray(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
- static bool solve_soft_body(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
- static bool solve_concave(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin_A = 0, real_t p_margin_B = 0);
+ static bool solve_static_plane(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
+ static bool solve_ray(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
+ static bool solve_soft_body(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
+ static bool solve_concave(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin_A = 0, real_t p_margin_B = 0);
static void concave_distance_callback(void *p_userdata, Shape3DSW *p_convex);
- static bool solve_distance_plane(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B);
+ static bool solve_distance_plane(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B);
public:
- static bool solve_static(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, Vector3 *r_sep_axis = nullptr, real_t p_margin_A = 0, real_t p_margin_B = 0);
- static bool solve_distance(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B, const AABB &p_concave_hint, Vector3 *r_sep_axis = nullptr);
+ static bool solve_static(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, Vector3 *r_sep_axis = nullptr, real_t p_margin_A = 0, real_t p_margin_B = 0);
+ static bool solve_distance(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B, const AABB &p_concave_hint, Vector3 *r_sep_axis = nullptr);
};
#endif // COLLISION_SOLVER__SW_H
diff --git a/servers/physics_3d/gjk_epa.cpp b/servers/physics_3d/gjk_epa.cpp
index 1a8c7f704f..2df991563d 100644
--- a/servers/physics_3d/gjk_epa.cpp
+++ b/servers/physics_3d/gjk_epa.cpp
@@ -107,16 +107,16 @@ typedef unsigned char U1;
struct MinkowskiDiff {
const Shape3DSW* m_shapes[2];
- Transform transform_A;
- Transform transform_B;
+ Transform3D transform_A;
+ Transform3D transform_B;
real_t margin_A = 0.0;
real_t margin_B = 0.0;
Vector3 (*get_support)(const Shape3DSW*, const Vector3&, real_t);
- void Initialize(const Shape3DSW* shape0, const Transform& wtrs0, const real_t margin0,
- const Shape3DSW* shape1, const Transform& wtrs1, const real_t margin1) {
+ void Initialize(const Shape3DSW* shape0, const Transform3D& wtrs0, const real_t margin0,
+ const Shape3DSW* shape1, const Transform3D& wtrs1, const real_t margin1) {
m_shapes[0] = shape0;
m_shapes[1] = shape1;
transform_A = wtrs0;
@@ -862,8 +862,8 @@ struct GJK
};
//
- static void Initialize( const Shape3DSW* shape0, const Transform& wtrs0, real_t margin0,
- const Shape3DSW* shape1, const Transform& wtrs1, real_t margin1,
+ static void Initialize( const Shape3DSW* shape0, const Transform3D& wtrs0, real_t margin0,
+ const Shape3DSW* shape1, const Transform3D& wtrs1, real_t margin1,
sResults& results,
tShape& shape)
{
@@ -885,10 +885,10 @@ struct GJK
//
bool Distance( const Shape3DSW* shape0,
- const Transform& wtrs0,
+ const Transform3D& wtrs0,
real_t margin0,
const Shape3DSW* shape1,
- const Transform& wtrs1,
+ const Transform3D& wtrs1,
real_t margin1,
const Vector3& guess,
sResults& results)
@@ -926,10 +926,10 @@ bool Distance( const Shape3DSW* shape0,
//
bool Penetration( const Shape3DSW* shape0,
- const Transform& wtrs0,
+ const Transform3D& wtrs0,
real_t margin0,
const Shape3DSW* shape1,
- const Transform& wtrs1,
+ const Transform3D& wtrs1,
real_t margin1,
const Vector3& guess,
sResults& results
@@ -993,7 +993,7 @@ bool Penetration( const Shape3DSW* shape0,
/* clang-format on */
-bool gjk_epa_calculate_distance(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_result_A, Vector3 &r_result_B) {
+bool gjk_epa_calculate_distance(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, Vector3 &r_result_A, Vector3 &r_result_B) {
GjkEpa2::sResults res;
if (GjkEpa2::Distance(p_shape_A, p_transform_A, 0.0, p_shape_B, p_transform_B, 0.0, p_transform_B.origin - p_transform_A.origin, res)) {
@@ -1005,7 +1005,7 @@ bool gjk_epa_calculate_distance(const Shape3DSW *p_shape_A, const Transform &p_t
return false;
}
-bool gjk_epa_calculate_penetration(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CollisionSolver3DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap, real_t p_margin_A, real_t p_margin_B) {
+bool gjk_epa_calculate_penetration(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CollisionSolver3DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap, real_t p_margin_A, real_t p_margin_B) {
GjkEpa2::sResults res;
if (GjkEpa2::Penetration(p_shape_A, p_transform_A, p_margin_A, p_shape_B, p_transform_B, p_margin_B, p_transform_B.origin - p_transform_A.origin, res)) {
diff --git a/servers/physics_3d/gjk_epa.h b/servers/physics_3d/gjk_epa.h
index a7e2e1719e..69e85d2bc0 100644
--- a/servers/physics_3d/gjk_epa.h
+++ b/servers/physics_3d/gjk_epa.h
@@ -34,7 +34,7 @@
#include "collision_solver_3d_sw.h"
#include "shape_3d_sw.h"
-bool gjk_epa_calculate_penetration(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CollisionSolver3DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap = false, real_t p_margin_A = 0.0, real_t p_margin_B = 0.0);
-bool gjk_epa_calculate_distance(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_result_A, Vector3 &r_result_B);
+bool gjk_epa_calculate_penetration(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CollisionSolver3DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap = false, real_t p_margin_A = 0.0, real_t p_margin_B = 0.0);
+bool gjk_epa_calculate_distance(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, Vector3 &r_result_A, Vector3 &r_result_B);
#endif
diff --git a/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp b/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp
index e9efddf165..7315e9c709 100644
--- a/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp
+++ b/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp
@@ -84,7 +84,7 @@ static _FORCE_INLINE_ real_t atan2fast(real_t y, real_t x) {
return (y < 0.0f) ? -angle : angle;
}
-ConeTwistJoint3DSW::ConeTwistJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform &rbAFrame, const Transform &rbBFrame) :
+ConeTwistJoint3DSW::ConeTwistJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform3D &rbAFrame, const Transform3D &rbBFrame) :
Joint3DSW(_arr, 2) {
A = rbA;
B = rbB;
@@ -211,7 +211,7 @@ bool ConeTwistJoint3DSW::setup(real_t p_timestep) {
// Twist limits
if (m_twistSpan >= real_t(0.)) {
Vector3 b2Axis22 = B->get_transform().basis.xform(this->m_rbBFrame.basis.get_axis(1));
- Quat rotationArc = Quat(b2Axis1, b1Axis1);
+ Quaternion rotationArc = Quaternion(b2Axis1, b1Axis1);
Vector3 TwistRef = rotationArc.xform(b2Axis22);
real_t twist = atan2fast(TwistRef.dot(b1Axis3), TwistRef.dot(b1Axis2));
diff --git a/servers/physics_3d/joints/cone_twist_joint_3d_sw.h b/servers/physics_3d/joints/cone_twist_joint_3d_sw.h
index b871ea50db..608847352c 100644
--- a/servers/physics_3d/joints/cone_twist_joint_3d_sw.h
+++ b/servers/physics_3d/joints/cone_twist_joint_3d_sw.h
@@ -73,8 +73,8 @@ public:
JacobianEntry3DSW m_jac[3]; //3 orthogonal linear constraints
real_t m_appliedImpulse;
- Transform m_rbAFrame;
- Transform m_rbBFrame;
+ Transform3D m_rbAFrame;
+ Transform3D m_rbBFrame;
real_t m_limitSoftness;
real_t m_biasFactor;
@@ -107,7 +107,7 @@ public:
virtual bool setup(real_t p_step) override;
virtual void solve(real_t p_step) override;
- ConeTwistJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform &rbAFrame, const Transform &rbBFrame);
+ ConeTwistJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform3D &rbAFrame, const Transform3D &rbBFrame);
void setAngularOnly(bool angularOnly) {
m_angularOnly = angularOnly;
diff --git a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp
index 7c504764a7..56aba24b42 100644
--- a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp
+++ b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp
@@ -219,7 +219,7 @@ real_t G6DOFTranslationalLimitMotor3DSW::solveLinearAxis(
//////////////////////////// G6DOFTranslationalLimitMotorSW ////////////////////////////////////
-Generic6DOFJoint3DSW::Generic6DOFJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform &frameInA, const Transform &frameInB, bool useLinearReferenceFrameA) :
+Generic6DOFJoint3DSW::Generic6DOFJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform3D &frameInA, const Transform3D &frameInB, bool useLinearReferenceFrameA) :
Joint3DSW(_arr, 2),
m_frameInA(frameInA),
m_frameInB(frameInB),
diff --git a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h
index 8af76cefc2..d46437e782 100644
--- a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h
+++ b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h
@@ -81,7 +81,7 @@ public:
//! temp_variables
//!@{
- real_t m_currentLimitError; //! How much is violated this limit
+ real_t m_currentLimitError; //!< How much is violated this limit
int m_currentLimit; //!< 0=free, 1=at lo limit, 2=at hi limit
real_t m_accumulatedImpulse;
//!@}
@@ -113,7 +113,7 @@ public:
return (m_enableMotor || m_currentLimit != 0);
}
- //! calculates error
+ //! calculates error
/*!
calculates m_currentLimit and m_currentLimitError.
*/
@@ -185,8 +185,8 @@ protected:
//! relative_frames
//!@{
- Transform m_frameInA; //!< the constraint space w.r.t body A
- Transform m_frameInB; //!< the constraint space w.r.t body B
+ Transform3D m_frameInA; //!< the constraint space w.r.t body A
+ Transform3D m_frameInB; //!< the constraint space w.r.t body B
//!@}
//! Jacobians
@@ -209,8 +209,8 @@ protected:
//! temporal variables
//!@{
real_t m_timeStep;
- Transform m_calculatedTransformA;
- Transform m_calculatedTransformB;
+ Transform3D m_calculatedTransformA;
+ Transform3D m_calculatedTransformB;
Vector3 m_calculatedAxisAngleDiff;
Vector3 m_calculatedAxis[3];
@@ -233,7 +233,7 @@ protected:
void calculateAngleInfo();
public:
- Generic6DOFJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform &frameInA, const Transform &frameInB, bool useLinearReferenceFrameA);
+ Generic6DOFJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform3D &frameInA, const Transform3D &frameInB, bool useLinearReferenceFrameA);
virtual PhysicsServer3D::JointType get_type() const override { return PhysicsServer3D::JOINT_TYPE_6DOF; }
@@ -251,7 +251,7 @@ public:
/*!
\sa Generic6DOFJointSW.getFrameOffsetA, Generic6DOFJointSW.getFrameOffsetB, Generic6DOFJointSW.calculateAngleInfo.
*/
- const Transform &getCalculatedTransformA() const {
+ const Transform3D &getCalculatedTransformA() const {
return m_calculatedTransformA;
}
@@ -259,23 +259,23 @@ public:
/*!
\sa Generic6DOFJointSW.getFrameOffsetA, Generic6DOFJointSW.getFrameOffsetB, Generic6DOFJointSW.calculateAngleInfo.
*/
- const Transform &getCalculatedTransformB() const {
+ const Transform3D &getCalculatedTransformB() const {
return m_calculatedTransformB;
}
- const Transform &getFrameOffsetA() const {
+ const Transform3D &getFrameOffsetA() const {
return m_frameInA;
}
- const Transform &getFrameOffsetB() const {
+ const Transform3D &getFrameOffsetB() const {
return m_frameInB;
}
- Transform &getFrameOffsetA() {
+ Transform3D &getFrameOffsetA() {
return m_frameInA;
}
- Transform &getFrameOffsetB() {
+ Transform3D &getFrameOffsetB() {
return m_frameInB;
}
@@ -327,7 +327,7 @@ public:
return &m_angularLimits[index];
}
- //! Retrieves the limit informacion
+ //! Retrieves the limit informacion
G6DOFTranslationalLimitMotor3DSW *getTranslationalLimitMotor() {
return &m_linearLimits;
}
diff --git a/servers/physics_3d/joints/hinge_joint_3d_sw.cpp b/servers/physics_3d/joints/hinge_joint_3d_sw.cpp
index bb8858c28a..b928f18231 100644
--- a/servers/physics_3d/joints/hinge_joint_3d_sw.cpp
+++ b/servers/physics_3d/joints/hinge_joint_3d_sw.cpp
@@ -67,7 +67,7 @@ static void plane_space(const Vector3 &n, Vector3 &p, Vector3 &q) {
}
}
-HingeJoint3DSW::HingeJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform &frameA, const Transform &frameB) :
+HingeJoint3DSW::HingeJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform3D &frameA, const Transform3D &frameB) :
Joint3DSW(_arr, 2) {
A = rbA;
B = rbB;
@@ -126,7 +126,7 @@ HingeJoint3DSW::HingeJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Vector3 &pivo
rbAxisA1.y, rbAxisA2.y, axisInA.y,
rbAxisA1.z, rbAxisA2.z, axisInA.z);
- Quat rotationArc = Quat(axisInA, axisInB);
+ Quaternion rotationArc = Quaternion(axisInA, axisInB);
Vector3 rbAxisB1 = rotationArc.xform(rbAxisA1);
Vector3 rbAxisB2 = axisInB.cross(rbAxisB1);
diff --git a/servers/physics_3d/joints/hinge_joint_3d_sw.h b/servers/physics_3d/joints/hinge_joint_3d_sw.h
index 2100f5de44..22eb2f4660 100644
--- a/servers/physics_3d/joints/hinge_joint_3d_sw.h
+++ b/servers/physics_3d/joints/hinge_joint_3d_sw.h
@@ -66,8 +66,8 @@ class HingeJoint3DSW : public Joint3DSW {
JacobianEntry3DSW m_jac[3]; //3 orthogonal linear constraints
JacobianEntry3DSW m_jacAng[3]; //2 orthogonal angular constraints+ 1 for limit/motor
- Transform m_rbAFrame; // constraint axii. Assumes z is hinge axis.
- Transform m_rbBFrame;
+ Transform3D m_rbAFrame; // constraint axii. Assumes z is hinge axis.
+ Transform3D m_rbBFrame;
real_t m_motorTargetVelocity;
real_t m_maxMotorImpulse;
@@ -109,7 +109,7 @@ public:
void set_flag(PhysicsServer3D::HingeJointFlag p_flag, bool p_value);
bool get_flag(PhysicsServer3D::HingeJointFlag p_flag) const;
- HingeJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform &frameA, const Transform &frameB);
+ HingeJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform3D &frameA, const Transform3D &frameB);
HingeJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Vector3 &pivotInA, const Vector3 &pivotInB, const Vector3 &axisInA, const Vector3 &axisInB);
};
diff --git a/servers/physics_3d/joints/jacobian_entry_3d_sw.h b/servers/physics_3d/joints/jacobian_entry_3d_sw.h
index 2829a5caf7..6afa70c816 100644
--- a/servers/physics_3d/joints/jacobian_entry_3d_sw.h
+++ b/servers/physics_3d/joints/jacobian_entry_3d_sw.h
@@ -50,7 +50,7 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-#include "core/math/transform.h"
+#include "core/math/transform_3d.h"
class JacobianEntry3DSW {
public:
diff --git a/servers/physics_3d/joints/slider_joint_3d_sw.cpp b/servers/physics_3d/joints/slider_joint_3d_sw.cpp
index 8bd1951311..db9bdb2986 100644
--- a/servers/physics_3d/joints/slider_joint_3d_sw.cpp
+++ b/servers/physics_3d/joints/slider_joint_3d_sw.cpp
@@ -111,7 +111,7 @@ void SliderJoint3DSW::initParams() {
//-----------------------------------------------------------------------------
-SliderJoint3DSW::SliderJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform &frameInA, const Transform &frameInB) :
+SliderJoint3DSW::SliderJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform3D &frameInA, const Transform3D &frameInB) :
Joint3DSW(_arr, 2),
m_frameInA(frameInA),
m_frameInB(frameInB) {
diff --git a/servers/physics_3d/joints/slider_joint_3d_sw.h b/servers/physics_3d/joints/slider_joint_3d_sw.h
index ef5891d0f9..f357bbd67a 100644
--- a/servers/physics_3d/joints/slider_joint_3d_sw.h
+++ b/servers/physics_3d/joints/slider_joint_3d_sw.h
@@ -76,8 +76,8 @@ protected:
Body3DSW *_arr[2];
};
- Transform m_frameInA;
- Transform m_frameInB;
+ Transform3D m_frameInA;
+ Transform3D m_frameInB;
// linear limits
real_t m_lowerLinLimit;
@@ -120,8 +120,8 @@ protected:
JacobianEntry3DSW m_jacAng[3];
real_t m_timeStep;
- Transform m_calculatedTransformA;
- Transform m_calculatedTransformB;
+ Transform3D m_calculatedTransformA;
+ Transform3D m_calculatedTransformB;
Vector3 m_sliderAxis;
Vector3 m_realPivotAInW;
@@ -152,19 +152,19 @@ protected:
public:
// constructors
- SliderJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform &frameInA, const Transform &frameInB);
+ SliderJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform3D &frameInA, const Transform3D &frameInB);
//SliderJointSW();
// overrides
// access
const Body3DSW *getRigidBodyA() const { return A; }
const Body3DSW *getRigidBodyB() const { return B; }
- const Transform &getCalculatedTransformA() const { return m_calculatedTransformA; }
- const Transform &getCalculatedTransformB() const { return m_calculatedTransformB; }
- const Transform &getFrameOffsetA() const { return m_frameInA; }
- const Transform &getFrameOffsetB() const { return m_frameInB; }
- Transform &getFrameOffsetA() { return m_frameInA; }
- Transform &getFrameOffsetB() { return m_frameInB; }
+ const Transform3D &getCalculatedTransformA() const { return m_calculatedTransformA; }
+ const Transform3D &getCalculatedTransformB() const { return m_calculatedTransformB; }
+ const Transform3D &getFrameOffsetA() const { return m_frameInA; }
+ const Transform3D &getFrameOffsetB() const { return m_frameInB; }
+ Transform3D &getFrameOffsetA() { return m_frameInA; }
+ Transform3D &getFrameOffsetB() { return m_frameInB; }
real_t getLowerLinLimit() { return m_lowerLinLimit; }
void setLowerLinLimit(real_t lowerLimit) { m_lowerLinLimit = lowerLimit; }
real_t getUpperLinLimit() { return m_upperLinLimit; }
diff --git a/servers/physics_3d/physics_server_3d_sw.cpp b/servers/physics_3d/physics_server_3d_sw.cpp
index f3eb1ae48f..7a95a8abc8 100644
--- a/servers/physics_3d/physics_server_3d_sw.cpp
+++ b/servers/physics_3d/physics_server_3d_sw.cpp
@@ -262,7 +262,7 @@ PhysicsServer3D::AreaSpaceOverrideMode PhysicsServer3DSW::area_get_space_overrid
return area->get_space_override_mode();
}
-void PhysicsServer3DSW::area_add_shape(RID p_area, RID p_shape, const Transform &p_transform, bool p_disabled) {
+void PhysicsServer3DSW::area_add_shape(RID p_area, RID p_shape, const Transform3D &p_transform, bool p_disabled) {
Area3DSW *area = area_owner.getornull(p_area);
ERR_FAIL_COND(!area);
@@ -283,7 +283,7 @@ void PhysicsServer3DSW::area_set_shape(RID p_area, int p_shape_idx, RID p_shape)
area->set_shape(p_shape_idx, shape);
}
-void PhysicsServer3DSW::area_set_shape_transform(RID p_area, int p_shape_idx, const Transform &p_transform) {
+void PhysicsServer3DSW::area_set_shape_transform(RID p_area, int p_shape_idx, const Transform3D &p_transform) {
Area3DSW *area = area_owner.getornull(p_area);
ERR_FAIL_COND(!area);
@@ -307,9 +307,9 @@ RID PhysicsServer3DSW::area_get_shape(RID p_area, int p_shape_idx) const {
return shape->get_self();
}
-Transform PhysicsServer3DSW::area_get_shape_transform(RID p_area, int p_shape_idx) const {
+Transform3D PhysicsServer3DSW::area_get_shape_transform(RID p_area, int p_shape_idx) const {
Area3DSW *area = area_owner.getornull(p_area);
- ERR_FAIL_COND_V(!area, Transform());
+ ERR_FAIL_COND_V(!area, Transform3D());
return area->get_shape_transform(p_shape_idx);
}
@@ -368,7 +368,7 @@ void PhysicsServer3DSW::area_set_param(RID p_area, AreaParameter p_param, const
area->set_param(p_param, p_value);
};
-void PhysicsServer3DSW::area_set_transform(RID p_area, const Transform &p_transform) {
+void PhysicsServer3DSW::area_set_transform(RID p_area, const Transform3D &p_transform) {
Area3DSW *area = area_owner.getornull(p_area);
ERR_FAIL_COND(!area);
area->set_transform(p_transform);
@@ -385,9 +385,9 @@ Variant PhysicsServer3DSW::area_get_param(RID p_area, AreaParameter p_param) con
return area->get_param(p_param);
};
-Transform PhysicsServer3DSW::area_get_transform(RID p_area) const {
+Transform3D PhysicsServer3DSW::area_get_transform(RID p_area) const {
Area3DSW *area = area_owner.getornull(p_area);
- ERR_FAIL_COND_V(!area, Transform());
+ ERR_FAIL_COND_V(!area, Transform3D());
return area->get_transform();
};
@@ -487,7 +487,7 @@ PhysicsServer3D::BodyMode PhysicsServer3DSW::body_get_mode(RID p_body) const {
return body->get_mode();
};
-void PhysicsServer3DSW::body_add_shape(RID p_body, RID p_shape, const Transform &p_transform, bool p_disabled) {
+void PhysicsServer3DSW::body_add_shape(RID p_body, RID p_shape, const Transform3D &p_transform, bool p_disabled) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
@@ -507,8 +507,7 @@ void PhysicsServer3DSW::body_set_shape(RID p_body, int p_shape_idx, RID p_shape)
body->set_shape(p_shape_idx, shape);
}
-
-void PhysicsServer3DSW::body_set_shape_transform(RID p_body, int p_shape_idx, const Transform &p_transform) {
+void PhysicsServer3DSW::body_set_shape_transform(RID p_body, int p_shape_idx, const Transform3D &p_transform) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
@@ -541,9 +540,9 @@ void PhysicsServer3DSW::body_set_shape_disabled(RID p_body, int p_shape_idx, boo
body->set_shape_as_disabled(p_shape_idx, p_disabled);
}
-Transform PhysicsServer3DSW::body_get_shape_transform(RID p_body, int p_shape_idx) const {
+Transform3D PhysicsServer3DSW::body_get_shape_transform(RID p_body, int p_shape_idx) const {
Body3DSW *body = body_owner.getornull(p_body);
- ERR_FAIL_COND_V(!body, Transform());
+ ERR_FAIL_COND_V(!body, Transform3D());
return body->get_shape_transform(p_shape_idx);
}
@@ -657,19 +656,6 @@ real_t PhysicsServer3DSW::body_get_param(RID p_body, BodyParameter p_param) cons
return body->get_param(p_param);
};
-void PhysicsServer3DSW::body_set_kinematic_safe_margin(RID p_body, real_t p_margin) {
- Body3DSW *body = body_owner.getornull(p_body);
- ERR_FAIL_COND(!body);
- body->set_kinematic_margin(p_margin);
-}
-
-real_t PhysicsServer3DSW::body_get_kinematic_safe_margin(RID p_body) const {
- Body3DSW *body = body_owner.getornull(p_body);
- ERR_FAIL_COND_V(!body, 0);
-
- return body->get_kinematic_margin();
-}
-
void PhysicsServer3DSW::body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
@@ -868,7 +854,7 @@ void PhysicsServer3DSW::body_set_ray_pickable(RID p_body, bool p_enable) {
body->set_ray_pickable(p_enable);
}
-bool PhysicsServer3DSW::body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result, bool p_exclude_raycast_shapes) {
+bool PhysicsServer3DSW::body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, real_t p_margin, MotionResult *r_result, bool p_exclude_raycast_shapes) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, false);
ERR_FAIL_COND_V(!body->get_space(), false);
@@ -876,10 +862,10 @@ bool PhysicsServer3DSW::body_test_motion(RID p_body, const Transform &p_from, co
_update_shapes();
- return body->get_space()->test_body_motion(body, p_from, p_motion, p_infinite_inertia, body->get_kinematic_margin(), r_result, p_exclude_raycast_shapes);
+ return body->get_space()->test_body_motion(body, p_from, p_motion, p_infinite_inertia, p_margin, r_result, p_exclude_raycast_shapes);
}
-int PhysicsServer3DSW::body_test_ray_separation(RID p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin) {
+int PhysicsServer3DSW::body_test_ray_separation(RID p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, false);
ERR_FAIL_COND_V(!body->get_space(), false);
@@ -1010,7 +996,7 @@ Variant PhysicsServer3DSW::soft_body_get_state(RID p_body, BodyState p_state) co
return soft_body->get_state(p_state);
}
-void PhysicsServer3DSW::soft_body_set_transform(RID p_body, const Transform &p_transform) {
+void PhysicsServer3DSW::soft_body_set_transform(RID p_body, const Transform3D &p_transform) {
SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND(!soft_body);
@@ -1253,7 +1239,7 @@ Vector3 PhysicsServer3DSW::pin_joint_get_local_b(RID p_joint) const {
return pin_joint->get_position_b();
}
-void PhysicsServer3DSW::joint_make_hinge(RID p_joint, RID p_body_A, const Transform &p_frame_A, RID p_body_B, const Transform &p_frame_B) {
+void PhysicsServer3DSW::joint_make_hinge(RID p_joint, RID p_body_A, const Transform3D &p_frame_A, RID p_body_B, const Transform3D &p_frame_B) {
Body3DSW *body_A = body_owner.getornull(p_body_A);
ERR_FAIL_COND(!body_A);
@@ -1378,7 +1364,7 @@ PhysicsServer3DSW::JointType PhysicsServer3DSW::joint_get_type(RID p_joint) cons
return joint->get_type();
}
-void PhysicsServer3DSW::joint_make_slider(RID p_joint, RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) {
+void PhysicsServer3DSW::joint_make_slider(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) {
Body3DSW *body_A = body_owner.getornull(p_body_A);
ERR_FAIL_COND(!body_A);
@@ -1418,7 +1404,7 @@ real_t PhysicsServer3DSW::slider_joint_get_param(RID p_joint, SliderJointParam p
return slider_joint->get_param(p_param);
}
-void PhysicsServer3DSW::joint_make_cone_twist(RID p_joint, RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) {
+void PhysicsServer3DSW::joint_make_cone_twist(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) {
Body3DSW *body_A = body_owner.getornull(p_body_A);
ERR_FAIL_COND(!body_A);
@@ -1458,7 +1444,7 @@ real_t PhysicsServer3DSW::cone_twist_joint_get_param(RID p_joint, ConeTwistJoint
return cone_twist_joint->get_param(p_param);
}
-void PhysicsServer3DSW::joint_make_generic_6dof(RID p_joint, RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) {
+void PhysicsServer3DSW::joint_make_generic_6dof(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) {
Body3DSW *body_A = body_owner.getornull(p_body_A);
ERR_FAIL_COND(!body_A);
diff --git a/servers/physics_3d/physics_server_3d_sw.h b/servers/physics_3d/physics_server_3d_sw.h
index 0b42f1d605..57b6385758 100644
--- a/servers/physics_3d/physics_server_3d_sw.h
+++ b/servers/physics_3d/physics_server_3d_sw.h
@@ -130,13 +130,13 @@ public:
virtual void area_set_space(RID p_area, RID p_space) override;
virtual RID area_get_space(RID p_area) const override;
- virtual void area_add_shape(RID p_area, RID p_shape, const Transform &p_transform = Transform(), bool p_disabled = false) override;
+ virtual void area_add_shape(RID p_area, RID p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false) override;
virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) override;
- virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform &p_transform) override;
+ virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform3D &p_transform) override;
virtual int area_get_shape_count(RID p_area) const override;
virtual RID area_get_shape(RID p_area, int p_shape_idx) const override;
- virtual Transform area_get_shape_transform(RID p_area, int p_shape_idx) const override;
+ virtual Transform3D area_get_shape_transform(RID p_area, int p_shape_idx) const override;
virtual void area_remove_shape(RID p_area, int p_shape_idx) override;
virtual void area_clear_shapes(RID p_area) override;
@@ -147,10 +147,10 @@ public:
virtual ObjectID area_get_object_instance_id(RID p_area) const override;
virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) override;
- virtual void area_set_transform(RID p_area, const Transform &p_transform) override;
+ virtual void area_set_transform(RID p_area, const Transform3D &p_transform) override;
virtual Variant area_get_param(RID p_area, AreaParameter p_param) const override;
- virtual Transform area_get_transform(RID p_area) const override;
+ virtual Transform3D area_get_transform(RID p_area) const override;
virtual void area_set_ray_pickable(RID p_area, bool p_enable) override;
@@ -173,13 +173,13 @@ public:
virtual void body_set_mode(RID p_body, BodyMode p_mode) override;
virtual BodyMode body_get_mode(RID p_body) const override;
- virtual void body_add_shape(RID p_body, RID p_shape, const Transform &p_transform = Transform(), bool p_disabled = false) override;
+ virtual void body_add_shape(RID p_body, RID p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false) override;
virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) override;
- virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform &p_transform) override;
+ virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform3D &p_transform) override;
virtual int body_get_shape_count(RID p_body) const override;
virtual RID body_get_shape(RID p_body, int p_shape_idx) const override;
- virtual Transform body_get_shape_transform(RID p_body, int p_shape_idx) const override;
+ virtual Transform3D body_get_shape_transform(RID p_body, int p_shape_idx) const override;
virtual void body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) override;
@@ -204,9 +204,6 @@ public:
virtual void body_set_param(RID p_body, BodyParameter p_param, real_t p_value) override;
virtual real_t body_get_param(RID p_body, BodyParameter p_param) const override;
- virtual void body_set_kinematic_safe_margin(RID p_body, real_t p_margin) override;
- virtual real_t body_get_kinematic_safe_margin(RID p_body) const override;
-
virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) override;
virtual Variant body_get_state(RID p_body, BodyState p_state) const override;
@@ -245,8 +242,8 @@ public:
virtual void body_set_ray_pickable(RID p_body, bool p_enable) override;
- virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) override;
- virtual int body_test_ray_separation(RID p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) override;
+ virtual bool body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.001, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) override;
+ virtual int body_test_ray_separation(RID p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) override;
// this function only works on physics process, errors and returns null otherwise
virtual PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) override;
@@ -273,7 +270,7 @@ public:
virtual void soft_body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) override;
virtual Variant soft_body_get_state(RID p_body, BodyState p_state) const override;
- virtual void soft_body_set_transform(RID p_body, const Transform &p_transform) override;
+ virtual void soft_body_set_transform(RID p_body, const Transform3D &p_transform) override;
virtual void soft_body_set_ray_pickable(RID p_body, bool p_enable) override;
@@ -323,7 +320,7 @@ public:
virtual void pin_joint_set_local_b(RID p_joint, const Vector3 &p_B) override;
virtual Vector3 pin_joint_get_local_b(RID p_joint) const override;
- virtual void joint_make_hinge(RID p_joint, RID p_body_A, const Transform &p_frame_A, RID p_body_B, const Transform &p_frame_B) override;
+ virtual void joint_make_hinge(RID p_joint, RID p_body_A, const Transform3D &p_frame_A, RID p_body_B, const Transform3D &p_frame_B) override;
virtual void joint_make_hinge_simple(RID p_joint, RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B) override;
virtual void hinge_joint_set_param(RID p_joint, HingeJointParam p_param, real_t p_value) override;
@@ -332,17 +329,17 @@ public:
virtual void hinge_joint_set_flag(RID p_joint, HingeJointFlag p_flag, bool p_value) override;
virtual bool hinge_joint_get_flag(RID p_joint, HingeJointFlag p_flag) const override;
- virtual void joint_make_slider(RID p_joint, RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) override; //reference frame is A
+ virtual void joint_make_slider(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) override; //reference frame is A
virtual void slider_joint_set_param(RID p_joint, SliderJointParam p_param, real_t p_value) override;
virtual real_t slider_joint_get_param(RID p_joint, SliderJointParam p_param) const override;
- virtual void joint_make_cone_twist(RID p_joint, RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) override; //reference frame is A
+ virtual void joint_make_cone_twist(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) override; //reference frame is A
virtual void cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, real_t p_value) override;
virtual real_t cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const override;
- virtual void joint_make_generic_6dof(RID p_joint, RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) override; //reference frame is A
+ virtual void joint_make_generic_6dof(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) override; //reference frame is A
virtual void generic_6dof_joint_set_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param, real_t p_value) override;
virtual real_t generic_6dof_joint_get_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param) const override;
diff --git a/servers/physics_3d/physics_server_3d_wrap_mt.cpp b/servers/physics_3d/physics_server_3d_wrap_mt.cpp
index f73f67a756..0a89c1a9c9 100644
--- a/servers/physics_3d/physics_server_3d_wrap_mt.cpp
+++ b/servers/physics_3d/physics_server_3d_wrap_mt.cpp
@@ -56,7 +56,7 @@ void PhysicsServer3DWrapMT::thread_loop() {
step_thread_up = true;
while (!exit) {
// flush commands one by one, until exit is requested
- command_queue.wait_and_flush_one();
+ command_queue.wait_and_flush();
}
command_queue.flush_all(); // flush all
diff --git a/servers/physics_3d/physics_server_3d_wrap_mt.h b/servers/physics_3d/physics_server_3d_wrap_mt.h
index 69d0fcf3ed..bda2e30dd1 100644
--- a/servers/physics_3d/physics_server_3d_wrap_mt.h
+++ b/servers/physics_3d/physics_server_3d_wrap_mt.h
@@ -142,14 +142,14 @@ public:
FUNC2(area_set_space_override_mode, RID, AreaSpaceOverrideMode);
FUNC1RC(AreaSpaceOverrideMode, area_get_space_override_mode, RID);
- FUNC4(area_add_shape, RID, RID, const Transform &, bool);
+ FUNC4(area_add_shape, RID, RID, const Transform3D &, bool);
FUNC3(area_set_shape, RID, int, RID);
- FUNC3(area_set_shape_transform, RID, int, const Transform &);
+ FUNC3(area_set_shape_transform, RID, int, const Transform3D &);
FUNC3(area_set_shape_disabled, RID, int, bool);
FUNC1RC(int, area_get_shape_count, RID);
FUNC2RC(RID, area_get_shape, RID, int);
- FUNC2RC(Transform, area_get_shape_transform, RID, int);
+ FUNC2RC(Transform3D, area_get_shape_transform, RID, int);
FUNC2(area_remove_shape, RID, int);
FUNC1(area_clear_shapes, RID);
@@ -157,10 +157,10 @@ public:
FUNC1RC(ObjectID, area_get_object_instance_id, RID);
FUNC3(area_set_param, RID, AreaParameter, const Variant &);
- FUNC2(area_set_transform, RID, const Transform &);
+ FUNC2(area_set_transform, RID, const Transform3D &);
FUNC2RC(Variant, area_get_param, RID, AreaParameter);
- FUNC1RC(Transform, area_get_transform, RID);
+ FUNC1RC(Transform3D, area_get_transform, RID);
FUNC2(area_set_collision_mask, RID, uint32_t);
FUNC2(area_set_collision_layer, RID, uint32_t);
@@ -182,12 +182,12 @@ public:
FUNC2(body_set_mode, RID, BodyMode);
FUNC1RC(BodyMode, body_get_mode, RID);
- FUNC4(body_add_shape, RID, RID, const Transform &, bool);
+ FUNC4(body_add_shape, RID, RID, const Transform3D &, bool);
FUNC3(body_set_shape, RID, int, RID);
- FUNC3(body_set_shape_transform, RID, int, const Transform &);
+ FUNC3(body_set_shape_transform, RID, int, const Transform3D &);
FUNC1RC(int, body_get_shape_count, RID);
- FUNC2RC(Transform, body_get_shape_transform, RID, int);
+ FUNC2RC(Transform3D, body_get_shape_transform, RID, int);
FUNC2RC(RID, body_get_shape, RID, int);
FUNC3(body_set_shape_disabled, RID, int, bool);
@@ -213,9 +213,6 @@ public:
FUNC3(body_set_param, RID, BodyParameter, real_t);
FUNC2RC(real_t, body_get_param, RID, BodyParameter);
- FUNC2(body_set_kinematic_safe_margin, RID, real_t);
- FUNC1RC(real_t, body_get_kinematic_safe_margin, RID);
-
FUNC3(body_set_state, RID, BodyState, const Variant &);
FUNC2RC(Variant, body_get_state, RID, BodyState);
@@ -253,12 +250,12 @@ public:
FUNC2(body_set_ray_pickable, RID, bool);
- bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) override {
+ bool body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.001, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false);
- return physics_3d_server->body_test_motion(p_body, p_from, p_motion, p_infinite_inertia, r_result, p_exclude_raycast_shapes);
+ return physics_3d_server->body_test_motion(p_body, p_from, p_motion, p_infinite_inertia, p_margin, r_result, p_exclude_raycast_shapes);
}
- int body_test_ray_separation(RID p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) override {
+ int body_test_ray_separation(RID p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false);
return physics_3d_server->body_test_ray_separation(p_body, p_transform, p_infinite_inertia, r_recover_motion, r_results, p_result_max, p_margin);
}
@@ -293,7 +290,7 @@ public:
FUNC3(soft_body_set_state, RID, BodyState, const Variant &);
FUNC2RC(Variant, soft_body_get_state, RID, BodyState);
- FUNC2(soft_body_set_transform, RID, const Transform &);
+ FUNC2(soft_body_set_transform, RID, const Transform3D &);
FUNC2(soft_body_set_simulation_precision, RID, int);
FUNC1RC(int, soft_body_get_simulation_precision, RID);
@@ -341,7 +338,7 @@ public:
FUNC2(pin_joint_set_local_b, RID, const Vector3 &)
FUNC1RC(Vector3, pin_joint_get_local_b, RID)
- FUNC5(joint_make_hinge, RID, RID, const Transform &, RID, const Transform &)
+ FUNC5(joint_make_hinge, RID, RID, const Transform3D &, RID, const Transform3D &)
FUNC7(joint_make_hinge_simple, RID, RID, const Vector3 &, const Vector3 &, RID, const Vector3 &, const Vector3 &)
FUNC3(hinge_joint_set_param, RID, HingeJointParam, real_t)
@@ -350,17 +347,17 @@ public:
FUNC3(hinge_joint_set_flag, RID, HingeJointFlag, bool)
FUNC2RC(bool, hinge_joint_get_flag, RID, HingeJointFlag)
- FUNC5(joint_make_slider, RID, RID, const Transform &, RID, const Transform &)
+ FUNC5(joint_make_slider, RID, RID, const Transform3D &, RID, const Transform3D &)
FUNC3(slider_joint_set_param, RID, SliderJointParam, real_t)
FUNC2RC(real_t, slider_joint_get_param, RID, SliderJointParam)
- FUNC5(joint_make_cone_twist, RID, RID, const Transform &, RID, const Transform &)
+ FUNC5(joint_make_cone_twist, RID, RID, const Transform3D &, RID, const Transform3D &)
FUNC3(cone_twist_joint_set_param, RID, ConeTwistJointParam, real_t)
FUNC2RC(real_t, cone_twist_joint_get_param, RID, ConeTwistJointParam)
- FUNC5(joint_make_generic_6dof, RID, RID, const Transform &, RID, const Transform &)
+ FUNC5(joint_make_generic_6dof, RID, RID, const Transform3D &, RID, const Transform3D &)
FUNC4(generic_6dof_joint_set_param, RID, Vector3::Axis, G6DOFJointAxisParam, real_t)
FUNC3RC(real_t, generic_6dof_joint_get_param, RID, Vector3::Axis, G6DOFJointAxisParam)
diff --git a/servers/physics_3d/shape_3d_sw.cpp b/servers/physics_3d/shape_3d_sw.cpp
index ca7248993f..2ffab0c923 100644
--- a/servers/physics_3d/shape_3d_sw.cpp
+++ b/servers/physics_3d/shape_3d_sw.cpp
@@ -114,7 +114,7 @@ Plane PlaneShape3DSW::get_plane() const {
return plane;
}
-void PlaneShape3DSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
+void PlaneShape3DSW::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const {
// gibberish, a plane is infinity
r_min = -1e7;
r_max = 1e7;
@@ -174,7 +174,7 @@ bool RayShape3DSW::get_slips_on_slope() const {
return slips_on_slope;
}
-void RayShape3DSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
+void RayShape3DSW::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const {
// don't think this will be even used
r_min = 0;
r_max = 1;
@@ -255,7 +255,7 @@ real_t SphereShape3DSW::get_radius() const {
return radius;
}
-void SphereShape3DSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
+void SphereShape3DSW::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const {
real_t d = p_normal.dot(p_transform.origin);
// figure out scale at point
@@ -317,7 +317,7 @@ SphereShape3DSW::SphereShape3DSW() {
/********** BOX *************/
-void BoxShape3DSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
+void BoxShape3DSW::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const {
// no matter the angle, the box is mirrored anyway
Vector3 local_normal = p_transform.basis.xform_inv(p_normal);
@@ -507,7 +507,7 @@ BoxShape3DSW::BoxShape3DSW() {
/********** CAPSULE *************/
-void CapsuleShape3DSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
+void CapsuleShape3DSW::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const {
Vector3 n = p_transform.basis.xform_inv(p_normal).normalized();
real_t h = (n.y > 0) ? height : -height;
@@ -674,7 +674,7 @@ CapsuleShape3DSW::CapsuleShape3DSW() {
/********** CYLINDER *************/
-void CylinderShape3DSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
+void CylinderShape3DSW::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const {
Vector3 cylinder_axis = p_transform.basis.get_axis(1).normalized();
real_t axis_dot = cylinder_axis.dot(p_normal);
@@ -854,7 +854,7 @@ CylinderShape3DSW::CylinderShape3DSW() {
/********** CONVEX POLYGON *************/
-void ConvexPolygonShape3DSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
+void ConvexPolygonShape3DSW::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const {
int vertex_count = mesh.vertices.size();
if (vertex_count == 0) {
return;
@@ -1120,7 +1120,7 @@ ConvexPolygonShape3DSW::ConvexPolygonShape3DSW() {
/********** FACE POLYGON *************/
-void FaceShape3DSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
+void FaceShape3DSW::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const {
for (int i = 0; i < 3; i++) {
Vector3 v = p_transform.xform(vertex[i]);
real_t d = p_normal.dot(v);
@@ -1250,7 +1250,7 @@ Vector<Vector3> ConcavePolygonShape3DSW::get_faces() const {
return rfaces;
}
-void ConcavePolygonShape3DSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
+void ConcavePolygonShape3DSW::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const {
int count = vertices.size();
if (count == 0) {
r_min = 0;
@@ -1647,7 +1647,7 @@ int HeightMapShape3DSW::get_depth() const {
return depth;
}
-void HeightMapShape3DSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
+void HeightMapShape3DSW::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const {
//not very useful, but not very used either
p_transform.xform(get_aabb()).project_range_in_plane(Plane(p_normal, 0), r_min, r_max);
}
diff --git a/servers/physics_3d/shape_3d_sw.h b/servers/physics_3d/shape_3d_sw.h
index 4d2b6ffbed..bc8bd3e695 100644
--- a/servers/physics_3d/shape_3d_sw.h
+++ b/servers/physics_3d/shape_3d_sw.h
@@ -86,7 +86,7 @@ public:
virtual bool is_concave() const { return false; }
- virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const = 0;
+ virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const = 0;
virtual Vector3 get_support(const Vector3 &p_normal) const;
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const = 0;
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const = 0;
@@ -130,7 +130,7 @@ public:
virtual real_t get_area() const { return Math_INF; }
virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_PLANE; }
- virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
+ virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const;
virtual Vector3 get_support(const Vector3 &p_normal) const;
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const { r_amount = 0; }
@@ -157,7 +157,7 @@ public:
virtual real_t get_area() const { return 0.0; }
virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_RAY; }
- virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
+ virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const;
virtual Vector3 get_support(const Vector3 &p_normal) const;
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const;
@@ -185,7 +185,7 @@ public:
virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_SPHERE; }
- virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
+ virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const;
virtual Vector3 get_support(const Vector3 &p_normal) const;
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const;
virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
@@ -210,7 +210,7 @@ public:
virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_BOX; }
- virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
+ virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const;
virtual Vector3 get_support(const Vector3 &p_normal) const;
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const;
virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
@@ -239,7 +239,7 @@ public:
virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_CAPSULE; }
- virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
+ virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const;
virtual Vector3 get_support(const Vector3 &p_normal) const;
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const;
virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
@@ -268,7 +268,7 @@ public:
virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_CYLINDER; }
- virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
+ virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const;
virtual Vector3 get_support(const Vector3 &p_normal) const;
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const;
virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
@@ -293,7 +293,7 @@ public:
virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_CONVEX_POLYGON; }
- virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
+ virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const;
virtual Vector3 get_support(const Vector3 &p_normal) const;
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const;
virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
@@ -371,7 +371,7 @@ public:
virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_CONCAVE_POLYGON; }
- virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
+ virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const;
virtual Vector3 get_support(const Vector3 &p_normal) const;
virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
@@ -415,7 +415,7 @@ public:
virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_HEIGHTMAP; }
- virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
+ virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const;
virtual Vector3 get_support(const Vector3 &p_normal) const;
virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal) const;
virtual bool intersect_point(const Vector3 &p_point) const;
@@ -441,7 +441,7 @@ struct FaceShape3DSW : public Shape3DSW {
const Vector3 &get_vertex(int p_idx) const { return vertex[p_idx]; }
- void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
+ void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const;
Vector3 get_support(const Vector3 &p_normal) const;
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const;
bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
@@ -462,11 +462,11 @@ struct MotionShape3DSW : public Shape3DSW {
virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_CONVEX_POLYGON; }
- void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
+ void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const {
Vector3 cast = p_transform.basis.xform(motion);
real_t mina, maxa;
real_t minb, maxb;
- Transform ofsb = p_transform;
+ Transform3D ofsb = p_transform;
ofsb.origin += cast;
shape->project_range(p_normal, p_transform, mina, maxa);
shape->project_range(p_normal, ofsb, minb, maxb);
diff --git a/servers/physics_3d/soft_body_3d_sw.cpp b/servers/physics_3d/soft_body_3d_sw.cpp
index f63a470cbe..63a0fe11ba 100644
--- a/servers/physics_3d/soft_body_3d_sw.cpp
+++ b/servers/physics_3d/soft_body_3d_sw.cpp
@@ -289,7 +289,7 @@ void SoftBody3DSW::update_link_constants() {
}
}
-void SoftBody3DSW::apply_nodes_transform(const Transform &p_transform) {
+void SoftBody3DSW::apply_nodes_transform(const Transform3D &p_transform) {
if (soft_mesh.is_null()) {
return;
}
@@ -684,7 +684,7 @@ void SoftBody3DSW::generate_bending_constraints(int p_distance) {
//
// This function takes in a list of interdependent Links and tries
// to maximize the distance between calculation
-// of dependent links. This increases the amount of parallelism that can
+// of dependent links. This increases the amount of parallelism that can
// be exploited by out-of-order instruction processors with large but
// (inevitably) finite instruction windows.
//
diff --git a/servers/physics_3d/soft_body_3d_sw.h b/servers/physics_3d/soft_body_3d_sw.h
index 98e554218b..ac8bcbf0b9 100644
--- a/servers/physics_3d/soft_body_3d_sw.h
+++ b/servers/physics_3d/soft_body_3d_sw.h
@@ -201,7 +201,7 @@ private:
void reset_link_rest_lengths();
void update_link_constants();
- void apply_nodes_transform(const Transform &p_transform);
+ void apply_nodes_transform(const Transform3D &p_transform);
void add_velocity(const Vector3 &p_velocity);
@@ -231,7 +231,7 @@ public:
SoftBody3DSW *get_soft_body() const { return soft_body; }
virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_SOFT_BODY; }
- virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const { r_min = r_max = 0.0; }
+ virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const { r_min = r_max = 0.0; }
virtual Vector3 get_support(const Vector3 &p_normal) const { return Vector3(); }
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const { r_amount = 0; }
diff --git a/servers/physics_3d/space_3d_sw.cpp b/servers/physics_3d/space_3d_sw.cpp
index 2df824b320..c1e09c9a22 100644
--- a/servers/physics_3d/space_3d_sw.cpp
+++ b/servers/physics_3d/space_3d_sw.cpp
@@ -59,7 +59,7 @@ int PhysicsDirectSpaceState3DSW::intersect_point(const Vector3 &p_point, ShapeRe
int amount = space->broadphase->cull_point(p_point, space->intersection_query_results, Space3DSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
int cc = 0;
- //Transform ai = p_xform.affine_inverse();
+ //Transform3D ai = p_xform.affine_inverse();
for (int i = 0; i < amount; i++) {
if (cc >= p_result_max) {
@@ -79,7 +79,7 @@ int PhysicsDirectSpaceState3DSW::intersect_point(const Vector3 &p_point, ShapeRe
const CollisionObject3DSW *col_obj = space->intersection_query_results[i];
int shape_idx = space->intersection_query_subindex_results[i];
- Transform inv_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
+ Transform3D inv_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
inv_xform.affine_invert();
if (!col_obj->get_shape(shape_idx)->intersect_point(inv_xform.xform(p_point))) {
@@ -136,7 +136,7 @@ bool PhysicsDirectSpaceState3DSW::intersect_ray(const Vector3 &p_from, const Vec
const CollisionObject3DSW *col_obj = space->intersection_query_results[i];
int shape_idx = space->intersection_query_subindex_results[i];
- Transform inv_xform = col_obj->get_shape_inv_transform(shape_idx) * col_obj->get_inv_transform();
+ Transform3D inv_xform = col_obj->get_shape_inv_transform(shape_idx) * col_obj->get_inv_transform();
Vector3 local_from = inv_xform.xform(begin);
Vector3 local_to = inv_xform.xform(end);
@@ -146,7 +146,7 @@ bool PhysicsDirectSpaceState3DSW::intersect_ray(const Vector3 &p_from, const Vec
Vector3 shape_point, shape_normal;
if (shape->intersect_segment(local_from, local_to, shape_point, shape_normal)) {
- Transform xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
+ Transform3D xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
shape_point = xform.xform(shape_point);
real_t ld = normal.dot(shape_point);
@@ -180,7 +180,7 @@ bool PhysicsDirectSpaceState3DSW::intersect_ray(const Vector3 &p_from, const Vec
return true;
}
-int PhysicsDirectSpaceState3DSW::intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
+int PhysicsDirectSpaceState3DSW::intersect_shape(const RID &p_shape, const Transform3D &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
if (p_result_max <= 0) {
return 0;
}
@@ -194,7 +194,7 @@ int PhysicsDirectSpaceState3DSW::intersect_shape(const RID &p_shape, const Trans
int cc = 0;
- //Transform ai = p_xform.affine_inverse();
+ //Transform3D ai = p_xform.affine_inverse();
for (int i = 0; i < amount; i++) {
if (cc >= p_result_max) {
@@ -239,7 +239,7 @@ int PhysicsDirectSpaceState3DSW::intersect_shape(const RID &p_shape, const Trans
return cc;
}
-bool PhysicsDirectSpaceState3DSW::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, ShapeRestInfo *r_info) {
+bool PhysicsDirectSpaceState3DSW::cast_motion(const RID &p_shape, const Transform3D &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, ShapeRestInfo *r_info) {
Shape3DSW *shape = PhysicsServer3DSW::singletonsw->shape_owner.getornull(p_shape);
ERR_FAIL_COND_V(!shape, false);
@@ -252,7 +252,7 @@ bool PhysicsDirectSpaceState3DSW::cast_motion(const RID &p_shape, const Transfor
real_t best_safe = 1;
real_t best_unsafe = 1;
- Transform xform_inv = p_xform.affine_inverse();
+ Transform3D xform_inv = p_xform.affine_inverse();
MotionShape3DSW mshape;
mshape.shape = shape;
mshape.motion = xform_inv.basis.xform(p_motion);
@@ -280,7 +280,7 @@ bool PhysicsDirectSpaceState3DSW::cast_motion(const RID &p_shape, const Transfor
Vector3 point_A, point_B;
Vector3 sep_axis = p_motion.normalized();
- Transform col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
+ Transform3D col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
//test initial overlap, does it collide if going all the way?
if (CollisionSolver3DSW::solve_distance(&mshape, p_xform, col_obj->get_shape(shape_idx), col_obj_xform, point_A, point_B, aabb, &sep_axis)) {
continue;
@@ -348,7 +348,7 @@ bool PhysicsDirectSpaceState3DSW::cast_motion(const RID &p_shape, const Transfor
return true;
}
-bool PhysicsDirectSpaceState3DSW::collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
+bool PhysicsDirectSpaceState3DSW::collide_shape(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
if (p_result_max <= 0) {
return false;
}
@@ -432,7 +432,7 @@ static void _rest_cbk_result(const Vector3 &p_point_A, int p_index_A, const Vect
rd->best_local_shape = rd->local_shape;
}
-bool PhysicsDirectSpaceState3DSW::rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
+bool PhysicsDirectSpaceState3DSW::rest_info(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
Shape3DSW *shape = PhysicsServer3DSW::singletonsw->shape_owner.getornull(p_shape);
ERR_FAIL_COND_V(!shape, 0);
@@ -512,7 +512,7 @@ Vector3 PhysicsDirectSpaceState3DSW::get_closest_point_to_object_volume(RID p_ob
continue;
}
- Transform shape_xform = obj->get_transform() * obj->get_shape_transform(i);
+ Transform3D shape_xform = obj->get_transform() * obj->get_shape_transform(i);
Shape3DSW *shape = obj->get_shape(i);
Vector3 point = shape->get_closest_point_to(shape_xform.affine_inverse().xform(p_point));
@@ -573,7 +573,7 @@ int Space3DSW::_cull_aabb_for_body(Body3DSW *p_body, const AABB &p_aabb) {
return amount;
}
-int Space3DSW::test_body_ray_separation(Body3DSW *p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, PhysicsServer3D::SeparationResult *r_results, int p_result_max, real_t p_margin) {
+int Space3DSW::test_body_ray_separation(Body3DSW *p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, PhysicsServer3D::SeparationResult *r_results, int p_result_max, real_t p_margin) {
AABB body_aabb;
bool shapes_found = false;
@@ -598,7 +598,7 @@ int Space3DSW::test_body_ray_separation(Body3DSW *p_body, const Transform &p_tra
body_aabb = p_transform.xform(p_body->get_inv_transform().xform(body_aabb));
body_aabb = body_aabb.grow(p_margin);
- Transform body_transform = p_transform;
+ Transform3D body_transform = p_transform;
for (int i = 0; i < p_result_max; i++) {
//reset results
@@ -636,7 +636,7 @@ int Space3DSW::test_body_ray_separation(Body3DSW *p_body, const Transform &p_tra
continue;
}
- Transform body_shape_xform = body_transform * p_body->get_shape_transform(j);
+ Transform3D body_shape_xform = body_transform * p_body->get_shape_transform(j);
for (int i = 0; i < amount; i++) {
const CollisionObject3DSW *col_obj = intersection_query_results[i];
@@ -724,7 +724,7 @@ int Space3DSW::test_body_ray_separation(Body3DSW *p_body, const Transform &p_tra
return rays_found;
}
-bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, real_t p_margin, PhysicsServer3D::MotionResult *r_result, bool p_exclude_raycast_shapes) {
+bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, real_t p_margin, PhysicsServer3D::MotionResult *r_result, bool p_exclude_raycast_shapes) {
//give me back regular physics engine logic
//this is madness
//and most people using this function will think
@@ -768,7 +768,7 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons
real_t motion_length = p_motion.length();
Vector3 motion_normal = p_motion / motion_length;
- Transform body_transform = p_from;
+ Transform3D body_transform = p_from;
bool recovered = false;
@@ -797,7 +797,7 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons
continue;
}
- Transform body_shape_xform = body_transform * p_body->get_shape_transform(j);
+ Transform3D body_shape_xform = body_transform * p_body->get_shape_transform(j);
Shape3DSW *body_shape = p_body->get_shape(j);
if (p_exclude_raycast_shapes && body_shape->get_type() == PhysicsServer3D::SHAPE_RAY) {
continue;
@@ -807,6 +807,13 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons
const CollisionObject3DSW *col_obj = intersection_query_results[i];
int shape_idx = intersection_query_subindex_results[i];
+ if (CollisionObject3DSW::TYPE_BODY == col_obj->get_type()) {
+ const Body3DSW *b = static_cast<const Body3DSW *>(col_obj);
+ if (p_infinite_inertia && PhysicsServer3D::BODY_MODE_STATIC != b->get_mode() && PhysicsServer3D::BODY_MODE_KINEMATIC != b->get_mode()) {
+ continue;
+ }
+ }
+
if (CollisionSolver3DSW::solve_static(body_shape, body_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), cbkres, cbkptr, nullptr, p_margin)) {
collided = cbk.amount > 0;
}
@@ -868,14 +875,14 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons
continue;
}
- Transform body_shape_xform = body_transform * p_body->get_shape_transform(j);
+ Transform3D body_shape_xform = body_transform * p_body->get_shape_transform(j);
Shape3DSW *body_shape = p_body->get_shape(j);
if (p_exclude_raycast_shapes && body_shape->get_type() == PhysicsServer3D::SHAPE_RAY) {
continue;
}
- Transform body_shape_xform_inv = body_shape_xform.affine_inverse();
+ Transform3D body_shape_xform_inv = body_shape_xform.affine_inverse();
MotionShape3DSW mshape;
mshape.shape = body_shape;
mshape.motion = body_shape_xform_inv.basis.xform(p_motion);
@@ -889,11 +896,18 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons
const CollisionObject3DSW *col_obj = intersection_query_results[i];
int shape_idx = intersection_query_subindex_results[i];
+ if (CollisionObject3DSW::TYPE_BODY == col_obj->get_type()) {
+ const Body3DSW *b = static_cast<const Body3DSW *>(col_obj);
+ if (p_infinite_inertia && PhysicsServer3D::BODY_MODE_STATIC != b->get_mode() && PhysicsServer3D::BODY_MODE_KINEMATIC != b->get_mode()) {
+ continue;
+ }
+ }
+
//test initial overlap, does it collide if going all the way?
Vector3 point_A, point_B;
Vector3 sep_axis = motion_normal;
- Transform col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
+ Transform3D col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
//test initial overlap, does it collide if going all the way?
if (CollisionSolver3DSW::solve_distance(&mshape, body_shape_xform, col_obj->get_shape(shape_idx), col_obj_xform, point_A, point_B, motion_aabb, &sep_axis)) {
continue;
@@ -960,7 +974,7 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons
}
//it collided, let's get the rest info in unsafe advance
- Transform ugt = body_transform;
+ Transform3D ugt = body_transform;
ugt.origin += p_motion * unsafe;
_RestCallbackData rcd;
@@ -979,7 +993,7 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons
continue;
}
- Transform body_shape_xform = ugt * p_body->get_shape_transform(j);
+ Transform3D body_shape_xform = ugt * p_body->get_shape_transform(j);
Shape3DSW *body_shape = p_body->get_shape(j);
if (p_exclude_raycast_shapes && body_shape->get_type() == PhysicsServer3D::SHAPE_RAY) {
@@ -994,6 +1008,13 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons
const CollisionObject3DSW *col_obj = intersection_query_results[i];
int shape_idx = intersection_query_subindex_results[i];
+ if (CollisionObject3DSW::TYPE_BODY == col_obj->get_type()) {
+ const Body3DSW *b = static_cast<const Body3DSW *>(col_obj);
+ if (p_infinite_inertia && PhysicsServer3D::BODY_MODE_STATIC != b->get_mode() && PhysicsServer3D::BODY_MODE_KINEMATIC != b->get_mode()) {
+ continue;
+ }
+ }
+
rcd.object = col_obj;
rcd.shape = shape_idx;
bool sc = CollisionSolver3DSW::solve_static(body_shape, body_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), _rest_cbk_result, &rcd, nullptr, p_margin);
diff --git a/servers/physics_3d/space_3d_sw.h b/servers/physics_3d/space_3d_sw.h
index 3a8f452e54..18e93c90cc 100644
--- a/servers/physics_3d/space_3d_sw.h
+++ b/servers/physics_3d/space_3d_sw.h
@@ -50,10 +50,10 @@ public:
virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false) override;
- virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
- virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr) override;
- virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
- virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
+ virtual int intersect_shape(const RID &p_shape, const Transform3D &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
+ virtual bool cast_motion(const RID &p_shape, const Transform3D &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr) override;
+ virtual bool collide_shape(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
+ virtual bool rest_info(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const override;
PhysicsDirectSpaceState3DSW();
@@ -203,8 +203,8 @@ public:
void set_elapsed_time(ElapsedTime p_time, uint64_t p_msec) { elapsed_time[p_time] = p_msec; }
uint64_t get_elapsed_time(ElapsedTime p_time) const { return elapsed_time[p_time]; }
- int test_body_ray_separation(Body3DSW *p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, PhysicsServer3D::SeparationResult *r_results, int p_result_max, real_t p_margin);
- bool test_body_motion(Body3DSW *p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, real_t p_margin, PhysicsServer3D::MotionResult *r_result, bool p_exclude_raycast_shapes);
+ int test_body_ray_separation(Body3DSW *p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, PhysicsServer3D::SeparationResult *r_results, int p_result_max, real_t p_margin);
+ bool test_body_motion(Body3DSW *p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, real_t p_margin, PhysicsServer3D::MotionResult *r_result, bool p_exclude_raycast_shapes);
Space3DSW();
~Space3DSW();
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp
index 7c5761cc61..faab4f43b8 100644
--- a/servers/physics_server_2d.cpp
+++ b/servers/physics_server_2d.cpp
@@ -509,12 +509,6 @@ void PhysicsTestMotionResult2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape"), "", "get_collider_shape");
}
-PhysicsTestMotionResult2D::PhysicsTestMotionResult2D() {
- colliding = false;
-
- result.collider_shape = 0;
-}
-
///////////////////////////////////////
bool PhysicsServer2D::_body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin, const Ref<PhysicsTestMotionResult2D> &p_result) {
@@ -715,8 +709,8 @@ void PhysicsServer2D::_bind_methods() {
BIND_ENUM_CONSTANT(BODY_MODE_STATIC);
BIND_ENUM_CONSTANT(BODY_MODE_KINEMATIC);
- BIND_ENUM_CONSTANT(BODY_MODE_RIGID);
- BIND_ENUM_CONSTANT(BODY_MODE_CHARACTER);
+ BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC);
+ BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC_LOCKED);
BIND_ENUM_CONSTANT(BODY_PARAM_BOUNCE);
BIND_ENUM_CONSTANT(BODY_PARAM_FRICTION);
diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h
index f2836961f2..df39d6ae50 100644
--- a/servers/physics_server_2d.h
+++ b/servers/physics_server_2d.h
@@ -33,7 +33,7 @@
#include "core/io/resource.h"
#include "core/object/class_db.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
class PhysicsDirectSpaceState2D;
@@ -95,8 +95,8 @@ public:
class PhysicsShapeQueryResult2D;
//used for script
-class PhysicsShapeQueryParameters2D : public Reference {
- GDCLASS(PhysicsShapeQueryParameters2D, Reference);
+class PhysicsShapeQueryParameters2D : public RefCounted {
+ GDCLASS(PhysicsShapeQueryParameters2D, RefCounted);
friend class PhysicsDirectSpaceState2D;
RES shape_ref;
@@ -164,8 +164,8 @@ public:
Vector2 normal;
RID rid;
ObjectID collider_id;
- Object *collider;
- int shape;
+ Object *collider = nullptr;
+ int shape = 0;
Variant metadata;
};
@@ -174,8 +174,8 @@ public:
struct ShapeResult {
RID rid;
ObjectID collider_id;
- Object *collider;
- int shape;
+ Object *collider = nullptr;
+ int shape = 0;
Variant metadata;
};
@@ -193,7 +193,7 @@ public:
Vector2 normal;
RID rid;
ObjectID collider_id;
- int shape;
+ int shape = 0;
Vector2 linear_velocity; //velocity at contact point
Variant metadata;
};
@@ -203,8 +203,8 @@ public:
PhysicsDirectSpaceState2D();
};
-class PhysicsShapeQueryResult2D : public Reference {
- GDCLASS(PhysicsShapeQueryResult2D, Reference);
+class PhysicsShapeQueryResult2D : public RefCounted {
+ GDCLASS(PhysicsShapeQueryResult2D, RefCounted);
Vector<PhysicsDirectSpaceState2D::ShapeResult> result;
@@ -370,8 +370,8 @@ public:
enum BodyMode {
BODY_MODE_STATIC,
BODY_MODE_KINEMATIC,
- BODY_MODE_RIGID,
- BODY_MODE_CHARACTER
+ BODY_MODE_DYNAMIC,
+ BODY_MODE_DYNAMIC_LOCKED,
};
virtual RID body_create() = 0;
@@ -493,17 +493,11 @@ public:
Vector2 collision_point;
Vector2 collision_normal;
Vector2 collider_velocity;
- int collision_local_shape;
+ int collision_local_shape = 0;
ObjectID collider_id;
RID collider;
- int collider_shape;
+ int collider_shape = 0;
Variant collider_metadata;
-
- MotionResult() {
- collision_local_shape = 0;
- collider_shape = 0;
- collider_id = ObjectID();
- }
};
virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.001, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) = 0;
@@ -603,11 +597,10 @@ public:
~PhysicsServer2D();
};
-class PhysicsTestMotionResult2D : public Reference {
- GDCLASS(PhysicsTestMotionResult2D, Reference);
+class PhysicsTestMotionResult2D : public RefCounted {
+ GDCLASS(PhysicsTestMotionResult2D, RefCounted);
PhysicsServer2D::MotionResult result;
- bool colliding;
friend class PhysicsServer2D;
protected:
@@ -616,7 +609,6 @@ protected:
public:
PhysicsServer2D::MotionResult *get_result_ptr() const { return const_cast<PhysicsServer2D::MotionResult *>(&result); }
- //bool is_colliding() const;
Vector2 get_motion() const;
Vector2 get_motion_remainder() const;
@@ -627,8 +619,6 @@ public:
RID get_collider_rid() const;
Object *get_collider() const;
int get_collider_shape() const;
-
- PhysicsTestMotionResult2D();
};
typedef PhysicsServer2D *(*CreatePhysicsServer2DCallback)();
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp
index 80a9bd4c0b..1634169e8a 100644
--- a/servers/physics_server_3d.cpp
+++ b/servers/physics_server_3d.cpp
@@ -128,7 +128,7 @@ void PhysicsDirectBodyState3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleep_state", "is_sleeping");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform"), "set_transform", "get_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform"), "set_transform", "get_transform");
}
PhysicsDirectBodyState3D::PhysicsDirectBodyState3D() {}
@@ -156,11 +156,11 @@ RID PhysicsShapeQueryParameters3D::get_shape_rid() const {
return shape;
}
-void PhysicsShapeQueryParameters3D::set_transform(const Transform &p_transform) {
+void PhysicsShapeQueryParameters3D::set_transform(const Transform3D &p_transform) {
transform = p_transform;
}
-Transform PhysicsShapeQueryParameters3D::get_transform() const {
+Transform3D PhysicsShapeQueryParameters3D::get_transform() const {
return transform;
}
@@ -242,7 +242,7 @@ void PhysicsShapeQueryParameters3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape3D"), "set_shape", "get_shape");
ADD_PROPERTY(PropertyInfo(Variant::RID, "shape_rid"), "set_shape_rid", "get_shape_rid");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform"), "set_transform", "get_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform"), "set_transform", "get_transform");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled");
}
@@ -458,7 +458,7 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("area_set_space_override_mode", "area", "mode"), &PhysicsServer3D::area_set_space_override_mode);
ClassDB::bind_method(D_METHOD("area_get_space_override_mode", "area"), &PhysicsServer3D::area_get_space_override_mode);
- ClassDB::bind_method(D_METHOD("area_add_shape", "area", "shape", "transform", "disabled"), &PhysicsServer3D::area_add_shape, DEFVAL(Transform()), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("area_add_shape", "area", "shape", "transform", "disabled"), &PhysicsServer3D::area_add_shape, DEFVAL(Transform3D()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("area_set_shape", "area", "shape_idx", "shape"), &PhysicsServer3D::area_set_shape);
ClassDB::bind_method(D_METHOD("area_set_shape_transform", "area", "shape_idx", "transform"), &PhysicsServer3D::area_set_shape_transform);
ClassDB::bind_method(D_METHOD("area_set_shape_disabled", "area", "shape_idx", "disabled"), &PhysicsServer3D::area_set_shape_disabled);
@@ -502,7 +502,7 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_set_collision_mask", "body", "mask"), &PhysicsServer3D::body_set_collision_mask);
ClassDB::bind_method(D_METHOD("body_get_collision_mask", "body"), &PhysicsServer3D::body_get_collision_mask);
- ClassDB::bind_method(D_METHOD("body_add_shape", "body", "shape", "transform", "disabled"), &PhysicsServer3D::body_add_shape, DEFVAL(Transform()), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("body_add_shape", "body", "shape", "transform", "disabled"), &PhysicsServer3D::body_add_shape, DEFVAL(Transform3D()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("body_set_shape", "body", "shape_idx", "shape"), &PhysicsServer3D::body_set_shape);
ClassDB::bind_method(D_METHOD("body_set_shape_transform", "body", "shape_idx", "transform"), &PhysicsServer3D::body_set_shape_transform);
ClassDB::bind_method(D_METHOD("body_set_shape_disabled", "body", "shape_idx", "disabled"), &PhysicsServer3D::body_set_shape_disabled);
@@ -523,9 +523,6 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_set_param", "body", "param", "value"), &PhysicsServer3D::body_set_param);
ClassDB::bind_method(D_METHOD("body_get_param", "body", "param"), &PhysicsServer3D::body_get_param);
- ClassDB::bind_method(D_METHOD("body_set_kinematic_safe_margin", "body", "margin"), &PhysicsServer3D::body_set_kinematic_safe_margin);
- ClassDB::bind_method(D_METHOD("body_get_kinematic_safe_margin", "body"), &PhysicsServer3D::body_get_kinematic_safe_margin);
-
ClassDB::bind_method(D_METHOD("body_set_state", "body", "state", "value"), &PhysicsServer3D::body_set_state);
ClassDB::bind_method(D_METHOD("body_get_state", "body", "state"), &PhysicsServer3D::body_get_state);
@@ -717,8 +714,8 @@ void PhysicsServer3D::_bind_methods() {
BIND_ENUM_CONSTANT(BODY_MODE_STATIC);
BIND_ENUM_CONSTANT(BODY_MODE_KINEMATIC);
- BIND_ENUM_CONSTANT(BODY_MODE_RIGID);
- BIND_ENUM_CONSTANT(BODY_MODE_CHARACTER);
+ BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC);
+ BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC_LOCKED);
BIND_ENUM_CONSTANT(BODY_PARAM_BOUNCE);
BIND_ENUM_CONSTANT(BODY_PARAM_FRICTION);
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index c434109865..d9b805de87 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -59,8 +59,8 @@ public:
virtual void set_angular_velocity(const Vector3 &p_velocity) = 0;
virtual Vector3 get_angular_velocity() const = 0;
- virtual void set_transform(const Transform &p_transform) = 0;
- virtual Transform get_transform() const = 0;
+ virtual void set_transform(const Transform3D &p_transform) = 0;
+ virtual Transform3D get_transform() const = 0;
virtual void add_central_force(const Vector3 &p_force) = 0;
virtual void add_force(const Vector3 &p_force, const Vector3 &p_position = Vector3()) = 0;
@@ -96,13 +96,13 @@ public:
class PhysicsShapeQueryResult3D;
-class PhysicsShapeQueryParameters3D : public Reference {
- GDCLASS(PhysicsShapeQueryParameters3D, Reference);
+class PhysicsShapeQueryParameters3D : public RefCounted {
+ GDCLASS(PhysicsShapeQueryParameters3D, RefCounted);
friend class PhysicsDirectSpaceState3D;
RES shape_ref;
RID shape;
- Transform transform;
+ Transform3D transform;
real_t margin;
Set<RID> exclude;
uint32_t collision_mask;
@@ -119,8 +119,8 @@ public:
void set_shape_rid(const RID &p_shape);
RID get_shape_rid() const;
- void set_transform(const Transform &p_transform);
- Transform get_transform() const;
+ void set_transform(const Transform3D &p_transform);
+ Transform3D get_transform() const;
void set_margin(real_t p_margin);
real_t get_margin() const;
@@ -157,8 +157,8 @@ public:
struct ShapeResult {
RID rid;
ObjectID collider_id;
- Object *collider;
- int shape;
+ Object *collider = nullptr;
+ int shape = 0;
};
virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
@@ -168,36 +168,36 @@ public:
Vector3 normal;
RID rid;
ObjectID collider_id;
- Object *collider;
- int shape;
+ Object *collider = nullptr;
+ int shape = 0;
};
virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false) = 0;
- virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
+ virtual int intersect_shape(const RID &p_shape, const Transform3D &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
struct ShapeRestInfo {
Vector3 point;
Vector3 normal;
RID rid;
ObjectID collider_id;
- int shape;
+ int shape = 0;
Vector3 linear_velocity; //velocity at contact point
};
- virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr) = 0;
+ virtual bool cast_motion(const RID &p_shape, const Transform3D &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr) = 0;
- virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
+ virtual bool collide_shape(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
- virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
+ virtual bool rest_info(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const = 0;
PhysicsDirectSpaceState3D();
};
-class PhysicsShapeQueryResult3D : public Reference {
- GDCLASS(PhysicsShapeQueryResult3D, Reference);
+class PhysicsShapeQueryResult3D : public RefCounted {
+ GDCLASS(PhysicsShapeQueryResult3D, RefCounted);
Vector<PhysicsDirectSpaceState3D::ShapeResult> result;
@@ -335,13 +335,13 @@ public:
virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) = 0;
virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const = 0;
- virtual void area_add_shape(RID p_area, RID p_shape, const Transform &p_transform = Transform(), bool p_disabled = false) = 0;
+ virtual void area_add_shape(RID p_area, RID p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false) = 0;
virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) = 0;
- virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform &p_transform) = 0;
+ virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform3D &p_transform) = 0;
virtual int area_get_shape_count(RID p_area) const = 0;
virtual RID area_get_shape(RID p_area, int p_shape_idx) const = 0;
- virtual Transform area_get_shape_transform(RID p_area, int p_shape_idx) const = 0;
+ virtual Transform3D area_get_shape_transform(RID p_area, int p_shape_idx) const = 0;
virtual void area_remove_shape(RID p_area, int p_shape_idx) = 0;
virtual void area_clear_shapes(RID p_area) = 0;
@@ -352,10 +352,10 @@ public:
virtual ObjectID area_get_object_instance_id(RID p_area) const = 0;
virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) = 0;
- virtual void area_set_transform(RID p_area, const Transform &p_transform) = 0;
+ virtual void area_set_transform(RID p_area, const Transform3D &p_transform) = 0;
virtual Variant area_get_param(RID p_parea, AreaParameter p_param) const = 0;
- virtual Transform area_get_transform(RID p_area) const = 0;
+ virtual Transform3D area_get_transform(RID p_area) const = 0;
virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) = 0;
virtual void area_set_collision_layer(RID p_area, uint32_t p_layer) = 0;
@@ -374,8 +374,8 @@ public:
enum BodyMode {
BODY_MODE_STATIC,
BODY_MODE_KINEMATIC,
- BODY_MODE_RIGID,
- BODY_MODE_CHARACTER
+ BODY_MODE_DYNAMIC,
+ BODY_MODE_DYNAMIC_LOCKED,
};
virtual RID body_create() = 0;
@@ -386,13 +386,13 @@ public:
virtual void body_set_mode(RID p_body, BodyMode p_mode) = 0;
virtual BodyMode body_get_mode(RID p_body) const = 0;
- virtual void body_add_shape(RID p_body, RID p_shape, const Transform &p_transform = Transform(), bool p_disabled = false) = 0;
+ virtual void body_add_shape(RID p_body, RID p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false) = 0;
virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) = 0;
- virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform &p_transform) = 0;
+ virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform3D &p_transform) = 0;
virtual int body_get_shape_count(RID p_body) const = 0;
virtual RID body_get_shape(RID p_body, int p_shape_idx) const = 0;
- virtual Transform body_get_shape_transform(RID p_body, int p_shape_idx) const = 0;
+ virtual Transform3D body_get_shape_transform(RID p_body, int p_shape_idx) const = 0;
virtual void body_remove_shape(RID p_body, int p_shape_idx) = 0;
virtual void body_clear_shapes(RID p_body) = 0;
@@ -428,9 +428,6 @@ public:
virtual void body_set_param(RID p_body, BodyParameter p_param, real_t p_value) = 0;
virtual real_t body_get_param(RID p_body, BodyParameter p_param) const = 0;
- virtual void body_set_kinematic_safe_margin(RID p_body, real_t p_margin) = 0;
- virtual real_t body_get_kinematic_safe_margin(RID p_body) const = 0;
-
//state
enum BodyState {
BODY_STATE_TRANSFORM,
@@ -500,19 +497,14 @@ public:
Vector3 collision_point;
Vector3 collision_normal;
Vector3 collider_velocity;
- int collision_local_shape;
+ int collision_local_shape = 0;
ObjectID collider_id;
RID collider;
- int collider_shape;
+ int collider_shape = 0;
Variant collider_metadata;
- MotionResult() {
- collision_local_shape = 0;
- collider_id = ObjectID();
- collider_shape = 0;
- }
};
- virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) = 0;
+ virtual bool body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.001, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) = 0;
struct SeparationResult {
real_t collision_depth;
@@ -526,7 +518,7 @@ public:
Variant collider_metadata;
};
- virtual int body_test_ray_separation(RID p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) = 0;
+ virtual int body_test_ray_separation(RID p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) = 0;
/* SOFT BODY */
@@ -554,7 +546,7 @@ public:
virtual void soft_body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) = 0;
virtual Variant soft_body_get_state(RID p_body, BodyState p_state) const = 0;
- virtual void soft_body_set_transform(RID p_body, const Transform &p_transform) = 0;
+ virtual void soft_body_set_transform(RID p_body, const Transform3D &p_transform) = 0;
virtual void soft_body_set_ray_pickable(RID p_body, bool p_enable) = 0;
@@ -642,7 +634,7 @@ public:
HINGE_JOINT_FLAG_MAX
};
- virtual void joint_make_hinge(RID p_joint, RID p_body_A, const Transform &p_hinge_A, RID p_body_B, const Transform &p_hinge_B) = 0;
+ virtual void joint_make_hinge(RID p_joint, RID p_body_A, const Transform3D &p_hinge_A, RID p_body_B, const Transform3D &p_hinge_B) = 0;
virtual void joint_make_hinge_simple(RID p_joint, RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B) = 0;
virtual void hinge_joint_set_param(RID p_joint, HingeJointParam p_param, real_t p_value) = 0;
@@ -679,7 +671,7 @@ public:
};
- virtual void joint_make_slider(RID p_joint, RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) = 0; //reference frame is A
+ virtual void joint_make_slider(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) = 0; //reference frame is A
virtual void slider_joint_set_param(RID p_joint, SliderJointParam p_param, real_t p_value) = 0;
virtual real_t slider_joint_get_param(RID p_joint, SliderJointParam p_param) const = 0;
@@ -693,7 +685,7 @@ public:
CONE_TWIST_MAX
};
- virtual void joint_make_cone_twist(RID p_joint, RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) = 0; //reference frame is A
+ virtual void joint_make_cone_twist(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) = 0; //reference frame is A
virtual void cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, real_t p_value) = 0;
virtual real_t cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const = 0;
@@ -734,7 +726,7 @@ public:
G6DOF_JOINT_FLAG_MAX
};
- virtual void joint_make_generic_6dof(RID p_joint, RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) = 0; //reference frame is A
+ virtual void joint_make_generic_6dof(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) = 0; //reference frame is A
virtual void generic_6dof_joint_set_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param, real_t p_value) = 0;
virtual real_t generic_6dof_joint_get_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param) const = 0;
diff --git a/servers/rendering/rasterizer_dummy.h b/servers/rendering/rasterizer_dummy.h
index bfc7e7684f..b44088e822 100644
--- a/servers/rendering/rasterizer_dummy.h
+++ b/servers/rendering/rasterizer_dummy.h
@@ -45,7 +45,7 @@ public:
void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) override {}
void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_material) override {}
void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) override {}
- void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) override {}
+ void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) override {}
void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) override {}
void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) override {}
void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) override {}
@@ -59,7 +59,7 @@ public:
void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) override {}
void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override {}
void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) override {}
- void geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count) override {}
+ void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override {}
void geometry_instance_free(GeometryInstance *p_geometry_instance) override {}
@@ -145,9 +145,9 @@ public:
void directional_shadow_quality_set(RS::ShadowQuality p_quality) override {}
RID light_instance_create(RID p_light) override { return RID(); }
- void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) override {}
+ void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override {}
void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override {}
- void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override {}
+ void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override {}
void light_instance_mark_visible(RID p_light_instance) override {}
RID reflection_atlas_create() override { return RID(); }
@@ -155,7 +155,7 @@ public:
void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override {}
RID reflection_probe_instance_create(RID p_probe) override { return RID(); }
- void reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform) override {}
+ void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) override {}
void reflection_probe_release_atlas_index(RID p_instance) override {}
bool reflection_probe_instance_needs_redraw(RID p_instance) override { return false; }
bool reflection_probe_instance_has_reflection(RID p_instance) override { return false; }
@@ -163,28 +163,28 @@ public:
bool reflection_probe_instance_postprocess_step(RID p_instance) override { return true; }
RID decal_instance_create(RID p_decal) override { return RID(); }
- void decal_instance_set_transform(RID p_decal, const Transform &p_transform) override {}
+ void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override {}
RID lightmap_instance_create(RID p_lightmap) override { return RID(); }
- void lightmap_instance_set_transform(RID p_lightmap, const Transform &p_transform) override {}
+ void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override {}
- RID gi_probe_instance_create(RID p_gi_probe) override { return RID(); }
- void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) override {}
- bool gi_probe_needs_update(RID p_probe) const override { return false; }
- void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects) override {}
+ RID voxel_gi_instance_create(RID p_voxel_gi) override { return RID(); }
+ void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override {}
+ bool voxel_gi_needs_update(RID p_probe) const override { return false; }
+ void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects) override {}
- void gi_probe_set_quality(RS::GIProbeQuality) override {}
+ void voxel_gi_set_quality(RS::VoxelGIQuality) override {}
- void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr) override {}
- void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {}
- void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray<GeometryInstance *> &p_instances) override {}
+ void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr) override {}
+ void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {}
+ void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override {}
void set_scene_pass(uint64_t p_pass) override {}
void set_time(double p_time, double p_step) override {}
void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) override {}
RID render_buffers_create() override { return RID(); }
- void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding) override {}
+ void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) override {}
void gi_set_use_half_resolution(bool p_enable) override {}
void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) override {}
@@ -347,7 +347,7 @@ public:
int multimesh_get_instance_count(RID p_multimesh) const override { return 0; }
void multimesh_set_mesh(RID p_multimesh, RID p_mesh) override {}
- void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) override {}
+ void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) override {}
void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override {}
void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override {}
void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override {}
@@ -355,7 +355,7 @@ public:
RID multimesh_get_mesh(RID p_multimesh) const override { return RID(); }
AABB multimesh_get_aabb(RID p_multimesh) const override { return AABB(); }
- Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const override { return Transform(); }
+ Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const override { return Transform3D(); }
Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override { return Transform2D(); }
Color multimesh_instance_get_color(RID p_multimesh, int p_index) const override { return Color(); }
Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override { return Color(); }
@@ -389,8 +389,8 @@ public:
void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override {}
void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override {}
int skeleton_get_bone_count(RID p_skeleton) const override { return 0; }
- void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) override {}
- Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override { return Transform(); }
+ void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) override {}
+ Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override { return Transform3D(); }
void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override {}
Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override { return Transform2D(); }
@@ -482,52 +482,52 @@ public:
AABB decal_get_aabb(RID p_decal) const override { return AABB(); }
- /* GI PROBE API */
+ /* VOXEL GI API */
- RID gi_probe_allocate() override { return RID(); }
- void gi_probe_initialize(RID p_rid) override {}
- void gi_probe_allocate_data(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) override {}
+ RID voxel_gi_allocate() override { return RID(); }
+ void voxel_gi_initialize(RID p_rid) override {}
+ void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) override {}
- AABB gi_probe_get_bounds(RID p_gi_probe) const override { return AABB(); }
- Vector3i gi_probe_get_octree_size(RID p_gi_probe) const override { return Vector3i(); }
- Vector<uint8_t> gi_probe_get_octree_cells(RID p_gi_probe) const override { return Vector<uint8_t>(); }
- Vector<uint8_t> gi_probe_get_data_cells(RID p_gi_probe) const override { return Vector<uint8_t>(); }
- Vector<uint8_t> gi_probe_get_distance_field(RID p_gi_probe) const override { return Vector<uint8_t>(); }
+ AABB voxel_gi_get_bounds(RID p_voxel_gi) const override { return AABB(); }
+ Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const override { return Vector3i(); }
+ Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const override { return Vector<uint8_t>(); }
+ Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const override { return Vector<uint8_t>(); }
+ Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const override { return Vector<uint8_t>(); }
- Vector<int> gi_probe_get_level_counts(RID p_gi_probe) const override { return Vector<int>(); }
- Transform gi_probe_get_to_cell_xform(RID p_gi_probe) const override { return Transform(); }
+ Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const override { return Vector<int>(); }
+ Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const override { return Transform3D(); }
- void gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) override {}
- float gi_probe_get_dynamic_range(RID p_gi_probe) const override { return 0; }
+ void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) override {}
+ float voxel_gi_get_dynamic_range(RID p_voxel_gi) const override { return 0; }
- void gi_probe_set_propagation(RID p_gi_probe, float p_range) override {}
- float gi_probe_get_propagation(RID p_gi_probe) const override { return 0; }
+ void voxel_gi_set_propagation(RID p_voxel_gi, float p_range) override {}
+ float voxel_gi_get_propagation(RID p_voxel_gi) const override { return 0; }
- void gi_probe_set_energy(RID p_gi_probe, float p_range) override {}
- float gi_probe_get_energy(RID p_gi_probe) const override { return 0.0; }
+ void voxel_gi_set_energy(RID p_voxel_gi, float p_range) override {}
+ float voxel_gi_get_energy(RID p_voxel_gi) const override { return 0.0; }
- void gi_probe_set_ao(RID p_gi_probe, float p_ao) override {}
- float gi_probe_get_ao(RID p_gi_probe) const override { return 0; }
+ void voxel_gi_set_ao(RID p_voxel_gi, float p_ao) override {}
+ float voxel_gi_get_ao(RID p_voxel_gi) const override { return 0; }
- void gi_probe_set_ao_size(RID p_gi_probe, float p_strength) override {}
- float gi_probe_get_ao_size(RID p_gi_probe) const override { return 0; }
+ void voxel_gi_set_ao_size(RID p_voxel_gi, float p_strength) override {}
+ float voxel_gi_get_ao_size(RID p_voxel_gi) const override { return 0; }
- void gi_probe_set_bias(RID p_gi_probe, float p_range) override {}
- float gi_probe_get_bias(RID p_gi_probe) const override { return 0.0; }
+ void voxel_gi_set_bias(RID p_voxel_gi, float p_range) override {}
+ float voxel_gi_get_bias(RID p_voxel_gi) const override { return 0.0; }
- void gi_probe_set_normal_bias(RID p_gi_probe, float p_range) override {}
- float gi_probe_get_normal_bias(RID p_gi_probe) const override { return 0.0; }
+ void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) override {}
+ float voxel_gi_get_normal_bias(RID p_voxel_gi) const override { return 0.0; }
- void gi_probe_set_interior(RID p_gi_probe, bool p_enable) override {}
- bool gi_probe_is_interior(RID p_gi_probe) const override { return false; }
+ void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) override {}
+ bool voxel_gi_is_interior(RID p_voxel_gi) const override { return false; }
- void gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable) override {}
- bool gi_probe_is_using_two_bounces(RID p_gi_probe) const override { return false; }
+ void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) override {}
+ bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const override { return false; }
- void gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) override {}
- float gi_probe_get_anisotropy_strength(RID p_gi_probe) const override { return 0; }
+ void voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) override {}
+ float voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const override { return 0; }
- uint32_t gi_probe_get_version(RID p_gi_probe) override { return 0; }
+ uint32_t voxel_gi_get_version(RID p_voxel_gi) override { return 0; }
/* LIGHTMAP CAPTURE */
RID lightmap_allocate() override { return RID(); }
@@ -555,7 +555,7 @@ public:
RID particles_allocate() override { return RID(); }
void particles_initialize(RID p_rid) override {}
void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) override {}
- void particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override {}
+ void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override {}
void particles_set_emitting(RID p_particles, bool p_emitting) override {}
void particles_set_amount(RID p_particles, int p_amount) override {}
void particles_set_lifetime(RID p_particles, float p_lifetime) override {}
@@ -577,7 +577,7 @@ public:
void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) override {}
void particles_set_trails(RID p_particles, bool p_enable, float p_length) override {}
- void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform> &p_bind_poses) override {}
+ void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) override {}
void particles_restart(RID p_particles) override {}
@@ -590,7 +590,7 @@ public:
AABB particles_get_current_aabb(RID p_particles) override { return AABB(); }
AABB particles_get_aabb(RID p_particles) const override { return AABB(); }
- void particles_set_emission_transform(RID p_particles, const Transform &p_transform) override {}
+ void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) override {}
bool particles_get_emitting(RID p_particles) override { return false; }
int particles_get_draw_passes(RID p_particles) const override { return 0; }
@@ -622,7 +622,7 @@ public:
RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override { return RID(); }
RID particles_collision_instance_create(RID p_collision) override { return RID(); };
- void particles_collision_instance_set_transform(RID p_collision_instance, const Transform &p_transform) override{};
+ void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override{};
void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override{};
/* GLOBAL VARIABLES */
@@ -649,7 +649,7 @@ public:
RID render_target_create() override { return RID(); }
void render_target_set_position(RID p_render_target, int p_x, int p_y) override {}
- void render_target_set_size(RID p_render_target, int p_width, int p_height) override {}
+ void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) override {}
RID render_target_get_texture(RID p_render_target) override { return RID(); }
void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) override {}
void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) override {}
diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp
index 67003a6f64..5703737252 100644
--- a/servers/rendering/renderer_canvas_cull.cpp
+++ b/servers/rendering/renderer_canvas_cull.cpp
@@ -44,10 +44,10 @@ void RendererCanvasCull::_render_canvas_item_tree(RID p_to_render_target, Canvas
memset(z_last_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
for (int i = 0; i < p_child_item_count; i++) {
- _cull_canvas_item(p_child_items[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr);
+ _cull_canvas_item(p_child_items[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, true);
}
if (p_canvas_item) {
- _cull_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr);
+ _cull_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, true);
}
RendererCanvasRender::Item *list = nullptr;
@@ -104,98 +104,7 @@ void _mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner, RID_PtrOwner<Rende
} while (ysort_owner && ysort_owner->sort_y);
}
-void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner) {
- Item *ci = p_canvas_item;
-
- if (!ci->visible) {
- return;
- }
-
- if (ci->children_order_dirty) {
- ci->child_items.sort_custom<ItemIndexSort>();
- ci->children_order_dirty = false;
- }
-
- Rect2 rect = ci->get_rect();
- Transform2D xform = ci->xform;
- if (snapping_2d_transforms_to_pixel) {
- xform.elements[2] = xform.elements[2].floor();
- }
- xform = p_transform * xform;
-
- Rect2 global_rect = xform.xform(rect);
- global_rect.position += p_clip_rect.position;
-
- if (ci->use_parent_material && p_material_owner) {
- ci->material_owner = p_material_owner;
- } else {
- p_material_owner = ci;
- ci->material_owner = nullptr;
- }
-
- Color modulate(ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g, ci->modulate.b * p_modulate.b, ci->modulate.a * p_modulate.a);
-
- if (modulate.a < 0.007) {
- return;
- }
-
- int child_item_count = ci->child_items.size();
- Item **child_items = ci->child_items.ptrw();
-
- if (ci->clip) {
- if (p_canvas_clip != nullptr) {
- ci->final_clip_rect = p_canvas_clip->final_clip_rect.intersection(global_rect);
- } else {
- ci->final_clip_rect = global_rect;
- }
- ci->final_clip_rect.position = ci->final_clip_rect.position.round();
- ci->final_clip_rect.size = ci->final_clip_rect.size.round();
- ci->final_clip_owner = ci;
-
- } else {
- ci->final_clip_owner = p_canvas_clip;
- }
-
- if (ci->sort_y) {
- if (ci->ysort_children_count == -1) {
- ci->ysort_children_count = 0;
- _collect_ysort_children(ci, Transform2D(), p_material_owner, nullptr, ci->ysort_children_count);
- }
-
- child_item_count = ci->ysort_children_count;
- child_items = (Item **)alloca(child_item_count * sizeof(Item *));
-
- int i = 0;
- _collect_ysort_children(ci, Transform2D(), p_material_owner, child_items, i);
-
- SortArray<Item *, ItemPtrSort> sorter;
- sorter.sort(child_items, child_item_count);
- }
-
- if (ci->z_relative) {
- p_z = CLAMP(p_z + ci->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
- } else {
- p_z = ci->z_index;
- }
-
- RendererCanvasRender::Item *canvas_group_from = nullptr;
- bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
- if (use_canvas_group) {
- int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
- canvas_group_from = z_last_list[zidx];
- }
-
- for (int i = 0; i < child_item_count; i++) {
- if ((!child_items[i]->behind && !use_canvas_group) || (ci->sort_y && child_items[i]->sort_y)) {
- continue;
- }
- if (ci->sort_y) {
- _cull_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner);
- } else {
- _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
- }
- }
-
+void RendererCanvasCull::_attach_canvas_item_for_draw(RendererCanvasCull::Item *ci, RendererCanvasCull::Item *p_canvas_clip, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, const Transform2D &xform, const Rect2 &p_clip_rect, Rect2 global_rect, const Color &modulate, int p_z, RendererCanvasCull::Item *p_material_owner, bool use_canvas_group, RendererCanvasRender::Item *canvas_group_from, const Transform2D &p_xform) {
if (ci->copy_back_buffer) {
ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).intersection(p_clip_rect);
}
@@ -229,7 +138,7 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2
// We have two choices now, if user has drawn something, we must assume users wants to draw the "mask", so compute the size based on this.
// If nothing has been drawn, we just take it over and draw it ourselves.
if (ci->canvas_group->fit_empty && (ci->commands == nullptr ||
- (ci->commands->next == nullptr && ci->commands->type == Item::Command::TYPE_RECT && (static_cast<Item::CommandRect *>(ci->commands)->flags & RendererCanvasRender::CANVAS_RECT_IS_GROUP)))) {
+ (ci->commands->next == nullptr && ci->commands->type == RendererCanvasCull::Item::Command::TYPE_RECT && (static_cast<RendererCanvasCull::Item::CommandRect *>(ci->commands)->flags & RendererCanvasRender::CANVAS_RECT_IS_GROUP)))) {
// No commands, or sole command is the one used to draw, so we (re)create the draw command.
ci->clear();
@@ -264,42 +173,163 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2
}
}
- if (ci->update_when_visible) {
- RenderingServerDefault::redraw_request();
+ if (((ci->commands != nullptr || ci->visibility_notifier) && p_clip_rect.intersects(global_rect, true)) || ci->vp_render || ci->copy_back_buffer) {
+ //something to draw?
+
+ if (ci->update_when_visible) {
+ RenderingServerDefault::redraw_request();
+ }
+
+ if (ci->commands != nullptr) {
+ ci->final_transform = xform;
+ ci->final_modulate = Color(modulate.r * ci->self_modulate.r, modulate.g * ci->self_modulate.g, modulate.b * ci->self_modulate.b, modulate.a * ci->self_modulate.a);
+ ci->global_rect_cache = global_rect;
+ ci->global_rect_cache.position -= p_clip_rect.position;
+ ci->light_masked = false;
+
+ int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
+
+ if (z_last_list[zidx]) {
+ z_last_list[zidx]->next = ci;
+ z_last_list[zidx] = ci;
+
+ } else {
+ z_list[zidx] = ci;
+ z_last_list[zidx] = ci;
+ }
+
+ ci->z_final = p_z;
+
+ ci->next = nullptr;
+ }
+
+ if (ci->visibility_notifier) {
+ if (!ci->visibility_notifier->visible_element.in_list()) {
+ visibility_notifier_list.add(&ci->visibility_notifier->visible_element);
+ ci->visibility_notifier->just_visible = true;
+ }
+
+ ci->visibility_notifier->visible_in_frame = RSG::rasterizer->get_frame_number();
+ }
}
+}
- if ((ci->commands != nullptr && p_clip_rect.intersects(global_rect, true)) || ci->vp_render || ci->copy_back_buffer) {
- //something to draw?
- ci->final_transform = xform;
- ci->final_modulate = Color(modulate.r * ci->self_modulate.r, modulate.g * ci->self_modulate.g, modulate.b * ci->self_modulate.b, modulate.a * ci->self_modulate.a);
- ci->global_rect_cache = global_rect;
- ci->global_rect_cache.position -= p_clip_rect.position;
- ci->light_masked = false;
+void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool allow_y_sort) {
+ Item *ci = p_canvas_item;
- int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
+ if (!ci->visible) {
+ return;
+ }
+
+ if (ci->children_order_dirty) {
+ ci->child_items.sort_custom<ItemIndexSort>();
+ ci->children_order_dirty = false;
+ }
- if (z_last_list[zidx]) {
- z_last_list[zidx]->next = ci;
- z_last_list[zidx] = ci;
+ Rect2 rect = ci->get_rect();
- } else {
- z_list[zidx] = ci;
- z_last_list[zidx] = ci;
+ if (ci->visibility_notifier) {
+ if (ci->visibility_notifier->area.size != Vector2()) {
+ rect = rect.merge(ci->visibility_notifier->area);
}
+ }
+
+ Transform2D xform = ci->xform;
+ if (snapping_2d_transforms_to_pixel) {
+ xform.elements[2] = xform.elements[2].floor();
+ }
+ xform = p_transform * xform;
- ci->z_final = p_z;
+ Rect2 global_rect = xform.xform(rect);
+ global_rect.position += p_clip_rect.position;
- ci->next = nullptr;
+ if (ci->use_parent_material && p_material_owner) {
+ ci->material_owner = p_material_owner;
+ } else {
+ p_material_owner = ci;
+ ci->material_owner = nullptr;
}
- for (int i = 0; i < child_item_count; i++) {
- if (child_items[i]->behind || use_canvas_group || (ci->sort_y && child_items[i]->sort_y)) {
- continue;
+ Color modulate(ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g, ci->modulate.b * p_modulate.b, ci->modulate.a * p_modulate.a);
+
+ if (modulate.a < 0.007) {
+ return;
+ }
+
+ int child_item_count = ci->child_items.size();
+ Item **child_items = ci->child_items.ptrw();
+
+ if (ci->clip) {
+ if (p_canvas_clip != nullptr) {
+ ci->final_clip_rect = p_canvas_clip->final_clip_rect.intersection(global_rect);
+ } else {
+ ci->final_clip_rect = global_rect;
}
- if (ci->sort_y) {
- _cull_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner);
+ ci->final_clip_rect.position = ci->final_clip_rect.position.round();
+ ci->final_clip_rect.size = ci->final_clip_rect.size.round();
+ ci->final_clip_owner = ci;
+
+ } else {
+ ci->final_clip_owner = p_canvas_clip;
+ }
+
+ if (ci->z_relative) {
+ p_z = CLAMP(p_z + ci->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
+ } else {
+ p_z = ci->z_index;
+ }
+
+ if (ci->sort_y) {
+ if (allow_y_sort) {
+ if (ci->ysort_children_count == -1) {
+ ci->ysort_children_count = 0;
+ _collect_ysort_children(ci, Transform2D(), p_material_owner, nullptr, ci->ysort_children_count);
+ }
+
+ child_item_count = ci->ysort_children_count + 1;
+ child_items = (Item **)alloca(child_item_count * sizeof(Item *));
+
+ child_items[0] = ci;
+ int i = 1;
+ _collect_ysort_children(ci, Transform2D(), p_material_owner, child_items, i);
+ ci->ysort_xform = ci->xform.affine_inverse();
+
+ SortArray<Item *, ItemPtrSort> sorter;
+ sorter.sort(child_items, child_item_count);
+
+ for (i = 0; i < child_item_count; i++) {
+ _cull_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, false);
+ }
} else {
- _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
+ RendererCanvasRender::Item *canvas_group_from = nullptr;
+ bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
+ if (use_canvas_group) {
+ int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
+ canvas_group_from = z_last_list[zidx];
+ }
+
+ _attach_canvas_item_for_draw(ci, p_canvas_clip, z_list, z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from, xform);
+ }
+ } else {
+ RendererCanvasRender::Item *canvas_group_from = nullptr;
+ bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
+ if (use_canvas_group) {
+ int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
+ canvas_group_from = z_last_list[zidx];
+ }
+
+ for (int i = 0; i < child_item_count; i++) {
+ if (!child_items[i]->behind && !use_canvas_group) {
+ continue;
+ }
+ _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true);
+ }
+ _attach_canvas_item_for_draw(ci, p_canvas_clip, z_list, z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from, xform);
+ for (int i = 0; i < child_item_count; i++) {
+ if (child_items[i]->behind || use_canvas_group) {
+ continue;
+ }
+ _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true);
}
}
}
@@ -1084,6 +1114,26 @@ void RendererCanvasCull::canvas_item_set_use_parent_material(RID p_item, bool p_
canvas_item->use_parent_material = p_enable;
}
+void RendererCanvasCull::canvas_item_set_visibility_notifier(RID p_item, bool p_enable, const Rect2 &p_area, const Callable &p_enter_callable, const Callable &p_exit_callable) {
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ if (p_enable) {
+ if (!canvas_item->visibility_notifier) {
+ canvas_item->visibility_notifier = visibility_notifier_allocator.alloc();
+ }
+ canvas_item->visibility_notifier->area = p_area;
+ canvas_item->visibility_notifier->enter_callable = p_enter_callable;
+ canvas_item->visibility_notifier->exit_callable = p_exit_callable;
+
+ } else {
+ if (canvas_item->visibility_notifier) {
+ visibility_notifier_allocator.free(canvas_item->visibility_notifier);
+ canvas_item->visibility_notifier = nullptr;
+ }
+ }
+}
+
void RendererCanvasCull::canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin, bool p_fit_empty, float p_fit_margin, bool p_blur_mipmaps) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
@@ -1466,6 +1516,44 @@ void RendererCanvasCull::canvas_item_set_default_texture_repeat(RID p_item, RS::
ci->texture_repeat = p_repeat;
}
+void RendererCanvasCull::update_visibility_notifiers() {
+ SelfList<Item::VisibilityNotifierData> *E = visibility_notifier_list.first();
+ while (E) {
+ SelfList<Item::VisibilityNotifierData> *N = E->next();
+
+ Item::VisibilityNotifierData *visibility_notifier = E->self();
+ if (visibility_notifier->just_visible) {
+ visibility_notifier->just_visible = false;
+
+ if (!visibility_notifier->enter_callable.is_null()) {
+ if (RSG::threaded) {
+ visibility_notifier->enter_callable.call_deferred(nullptr, 0);
+ } else {
+ Callable::CallError ce;
+ Variant ret;
+ visibility_notifier->enter_callable.call(nullptr, 0, ret, ce);
+ }
+ }
+ } else {
+ if (visibility_notifier->visible_in_frame != RSG::rasterizer->get_frame_number()) {
+ visibility_notifier_list.remove(E);
+
+ if (!visibility_notifier->exit_callable.is_null()) {
+ if (RSG::threaded) {
+ visibility_notifier->exit_callable.call_deferred(nullptr, 0);
+ } else {
+ Callable::CallError ce;
+ Variant ret;
+ visibility_notifier->exit_callable.call(nullptr, 0, ret, ce);
+ }
+ }
+ }
+ }
+
+ E = N;
+ }
+}
+
bool RendererCanvasCull::free(RID p_rid) {
if (canvas_owner.owns(p_rid)) {
Canvas *canvas = canvas_owner.getornull(p_rid);
@@ -1520,6 +1608,10 @@ bool RendererCanvasCull::free(RID p_rid) {
canvas_item->child_items[i]->parent = RID();
}
+ if (canvas_item->visibility_notifier != nullptr) {
+ visibility_notifier_allocator.free(canvas_item->visibility_notifier);
+ }
+
/*
if (canvas_item->material) {
canvas_item->material->owners.erase(canvas_item);
diff --git a/servers/rendering/renderer_canvas_cull.h b/servers/rendering/renderer_canvas_cull.h
index b71f8e5a9a..661216cad3 100644
--- a/servers/rendering/renderer_canvas_cull.h
+++ b/servers/rendering/renderer_canvas_cull.h
@@ -31,6 +31,7 @@
#ifndef RENDERING_SERVER_CANVAS_CULL_H
#define RENDERING_SERVER_CANVAS_CULL_H
+#include "core/templates/paged_allocator.h"
#include "renderer_compositor.h"
#include "renderer_viewport.h"
@@ -55,6 +56,20 @@ public:
Vector<Item *> child_items;
+ struct VisibilityNotifierData {
+ Rect2 area;
+ Callable enter_callable;
+ Callable exit_callable;
+ bool just_visible = false;
+ uint64_t visible_in_frame = 0;
+ SelfList<VisibilityNotifierData> visible_element;
+ VisibilityNotifierData() :
+ visible_element(this) {
+ }
+ };
+
+ VisibilityNotifierData *visibility_notifier = nullptr;
+
Item() {
children_order_dirty = true;
E = nullptr;
@@ -156,9 +171,14 @@ public:
bool sdf_used = false;
bool snapping_2d_transforms_to_pixel = false;
+ PagedAllocator<Item::VisibilityNotifierData> visibility_notifier_allocator;
+ SelfList<Item::VisibilityNotifierData>::List visibility_notifier_list;
+
+ _FORCE_INLINE_ void _attach_canvas_item_for_draw(Item *ci, Item *p_canvas_clip, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, const Transform2D &xform, const Rect2 &p_clip_rect, Rect2 global_rect, const Color &modulate, int p_z, RendererCanvasCull::Item *p_material_owner, bool use_canvas_group, RendererCanvasRender::Item *canvas_group_from, const Transform2D &p_xform);
+
private:
void _render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel);
- void _cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner);
+ void _cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool allow_y_sort);
RendererCanvasRender::Item **z_list;
RendererCanvasRender::Item **z_last_list;
@@ -224,6 +244,8 @@ public:
void canvas_item_set_use_parent_material(RID p_item, bool p_enable);
+ void canvas_item_set_visibility_notifier(RID p_item, bool p_enable, const Rect2 &p_area, const Callable &p_enter_callable, const Callable &p_exit_callable);
+
void canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin = 5.0, bool p_fit_empty = false, float p_fit_margin = 0.0, bool p_blur_mipmaps = false);
RID canvas_light_allocate();
@@ -283,6 +305,8 @@ public:
void canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter);
void canvas_item_set_default_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat);
+ void update_visibility_notifiers();
+
bool free(RID p_rid);
RendererCanvasCull();
~RendererCanvasCull();
diff --git a/servers/rendering/renderer_compositor.cpp b/servers/rendering/renderer_compositor.cpp
index 8861522d34..80c4625261 100644
--- a/servers/rendering/renderer_compositor.cpp
+++ b/servers/rendering/renderer_compositor.cpp
@@ -30,6 +30,7 @@
#include "renderer_compositor.h"
+#include "core/config/project_settings.h"
#include "core/os/os.h"
#include "core/string/print_string.h"
@@ -39,4 +40,12 @@ RendererCompositor *RendererCompositor::create() {
return _create_func();
}
+bool RendererCompositor::is_xr_enabled() const {
+ return xr_enabled;
+}
+
+RendererCompositor::RendererCompositor() {
+ xr_enabled = GLOBAL_GET("rendering/xr/enabled");
+}
+
RendererCanvasRender *RendererCanvasRender::singleton = nullptr;
diff --git a/servers/rendering/renderer_compositor.h b/servers/rendering/renderer_compositor.h
index 41aaba0f4c..eabdebf4b3 100644
--- a/servers/rendering/renderer_compositor.h
+++ b/servers/rendering/renderer_compositor.h
@@ -40,7 +40,31 @@
#include "servers/rendering/renderer_storage.h"
#include "servers/rendering_server.h"
+struct BlitToScreen {
+ RID render_target;
+ Rect2i rect;
+
+ struct {
+ bool use_layer = false;
+ uint32_t layer = 0;
+ } multi_view;
+
+ struct {
+ //lens distorted parameters for VR
+ bool apply = false;
+ Vector2 eye_center;
+ float k1 = 0.0;
+ float k2 = 0.0;
+
+ float upscale = 1.0;
+ float aspect_ratio = 1.0;
+ } lens_distortion;
+};
+
class RendererCompositor {
+private:
+ bool xr_enabled = false;
+
protected:
static RendererCompositor *(*_create_func)();
@@ -56,27 +80,6 @@ public:
virtual void initialize() = 0;
virtual void begin_frame(double frame_step) = 0;
- struct BlitToScreen {
- RID render_target;
- Rect2i rect;
-
- struct {
- bool use_layer = false;
- uint32_t layer = 0;
- } multi_view;
-
- struct {
- //lens distorted parameters for VR
- bool apply = false;
- Vector2 eye_center;
- float k1 = 0.0;
- float k2 = 0.0;
-
- float upscale = 1.0;
- float aspect_ratio = 1.0;
- } lens_distortion;
- };
-
virtual void prepare_for_blitting_render_targets() = 0;
virtual void blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) = 0;
@@ -86,7 +89,9 @@ public:
virtual float get_frame_delta_time() const = 0;
virtual bool is_low_end() const = 0;
+ virtual bool is_xr_enabled() const;
+ RendererCompositor();
virtual ~RendererCompositor() {}
};
diff --git a/servers/rendering/renderer_rd/cluster_builder_rd.cpp b/servers/rendering/renderer_rd/cluster_builder_rd.cpp
index 2669a73014..b952ecbff0 100644
--- a/servers/rendering/renderer_rd/cluster_builder_rd.cpp
+++ b/servers/rendering/renderer_rd/cluster_builder_rd.cpp
@@ -374,7 +374,7 @@ void ClusterBuilderRD::setup(Size2i p_screen_size, uint32_t p_max_elements, RID
}
}
-void ClusterBuilderRD::begin(const Transform &p_view_transform, const CameraMatrix &p_cam_projection, bool p_flip_y) {
+void ClusterBuilderRD::begin(const Transform3D &p_view_transform, const CameraMatrix &p_cam_projection, bool p_flip_y) {
view_xform = p_view_transform.affine_inverse();
projection = p_cam_projection;
z_near = projection.get_z_near();
diff --git a/servers/rendering/renderer_rd/cluster_builder_rd.h b/servers/rendering/renderer_rd/cluster_builder_rd.h
index dc1707b534..ebb81abdad 100644
--- a/servers/rendering/renderer_rd/cluster_builder_rd.h
+++ b/servers/rendering/renderer_rd/cluster_builder_rd.h
@@ -167,7 +167,7 @@ private:
uint32_t render_element_count = 0;
uint32_t render_element_max = 0;
- Transform view_xform;
+ Transform3D view_xform;
CameraMatrix adjusted_projection;
CameraMatrix projection;
float z_far = 0;
@@ -220,9 +220,9 @@ private:
public:
void setup(Size2i p_screen_size, uint32_t p_max_elements, RID p_depth_buffer, RID p_depth_buffer_sampler, RID p_color_buffer);
- void begin(const Transform &p_view_transform, const CameraMatrix &p_cam_projection, bool p_flip_y);
+ void begin(const Transform3D &p_view_transform, const CameraMatrix &p_cam_projection, bool p_flip_y);
- _FORCE_INLINE_ void add_light(LightType p_type, const Transform &p_transform, float p_radius, float p_spot_aperture) {
+ _FORCE_INLINE_ void add_light(LightType p_type, const Transform3D &p_transform, float p_radius, float p_spot_aperture) {
if (p_type == LIGHT_TYPE_OMNI && cluster_count_by_type[ELEMENT_TYPE_OMNI_LIGHT] == max_elements_by_type) {
return; //max number elements reached
}
@@ -232,7 +232,7 @@ public:
RenderElementData &e = render_elements[render_element_count];
- Transform xform = view_xform * p_transform;
+ Transform3D xform = view_xform * p_transform;
float radius = xform.basis.get_uniform_scale();
if (radius > 0.98 || radius < 1.02) {
@@ -317,7 +317,7 @@ public:
render_element_count++;
}
- _FORCE_INLINE_ void add_box(BoxType p_box_type, const Transform &p_transform, const Vector3 &p_half_extents) {
+ _FORCE_INLINE_ void add_box(BoxType p_box_type, const Transform3D &p_transform, const Vector3 &p_half_extents) {
if (p_box_type == BOX_TYPE_DECAL && cluster_count_by_type[ELEMENT_TYPE_DECAL] == max_elements_by_type) {
return; //max number elements reached
}
@@ -326,7 +326,7 @@ public:
}
RenderElementData &e = render_elements[render_element_count];
- Transform xform = view_xform * p_transform;
+ Transform3D xform = view_xform * p_transform;
//extract scale and scale the matrix by it, makes things simpler
Vector3 scale = p_half_extents;
diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp
index 563e08fdcb..4fd5520e56 100644
--- a/servers/rendering/renderer_rd/effects_rd.cpp
+++ b/servers/rendering/renderer_rd/effects_rd.cpp
@@ -34,6 +34,7 @@
#include "core/math/math_defs.h"
#include "core/os/os.h"
+#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
#include "thirdparty/misc/cubemap_coeffs.h"
static _FORCE_INLINE_ void store_transform_3x3(const Basis &p_basis, float *p_array) {
@@ -732,6 +733,11 @@ void EffectsRD::tonemapper(RID p_source_color, RID p_dst_framebuffer, const Tone
tonemap.push_constant.pixel_size[0] = 1.0 / p_settings.texture_size.x;
tonemap.push_constant.pixel_size[1] = 1.0 / p_settings.texture_size.y;
+ if (p_settings.view_count > 1) {
+ // Use MULTIVIEW versions
+ mode += 4;
+ }
+
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dst_framebuffer, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD);
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, tonemap.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dst_framebuffer)));
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_color), 0);
@@ -934,10 +940,10 @@ void EffectsRD::bokeh_dof(RID p_base_texture, RID p_depth_texture, const Size2i
RD::get_singleton()->compute_list_end();
}
-void EffectsRD::gather_ssao(RD::ComputeListID p_compute_list, const Vector<RID> p_ao_slices, const SSAOSettings &p_settings, bool p_adaptive_base_pass) {
- RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, ssao.gather_uniform_set, 0);
+void EffectsRD::gather_ssao(RD::ComputeListID p_compute_list, const Vector<RID> p_ao_slices, const SSAOSettings &p_settings, bool p_adaptive_base_pass, RID p_gather_uniform_set, RID p_importance_map_uniform_set) {
+ RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, p_gather_uniform_set, 0);
if ((p_settings.quality == RS::ENV_SSAO_QUALITY_ULTRA) && !p_adaptive_base_pass) {
- RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, ssao.importance_map_uniform_set, 1);
+ RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, p_importance_map_uniform_set, 1);
}
for (int i = 0; i < 4; i++) {
@@ -960,7 +966,7 @@ void EffectsRD::gather_ssao(RD::ComputeListID p_compute_list, const Vector<RID>
RD::get_singleton()->compute_list_add_barrier(p_compute_list);
}
-void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_depth_mipmaps_texture, const Vector<RID> &p_depth_mipmaps, RID p_ao, const Vector<RID> p_ao_slices, RID p_ao_pong, const Vector<RID> p_ao_pong_slices, RID p_upscale_buffer, RID p_importance_map, RID p_importance_map_pong, const CameraMatrix &p_projection, const SSAOSettings &p_settings, bool p_invalidate_uniform_sets) {
+void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_depth_mipmaps_texture, const Vector<RID> &p_depth_mipmaps, RID p_ao, const Vector<RID> p_ao_slices, RID p_ao_pong, const Vector<RID> p_ao_pong_slices, RID p_upscale_buffer, RID p_importance_map, RID p_importance_map_pong, const CameraMatrix &p_projection, const SSAOSettings &p_settings, bool p_invalidate_uniform_sets, RID &r_downsample_uniform_set, RID &r_gather_uniform_set, RID &r_importance_map_uniform_set) {
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
RD::get_singleton()->draw_command_begin_label("SSAO");
/* FIRST PASS */
@@ -990,7 +996,7 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep
u.ids.push_back(p_depth_mipmaps[3]);
uniforms.push_back(u);
}
- ssao.downsample_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.downsample_shader.version_get_shader(ssao.downsample_shader_version, 2), 2);
+ r_downsample_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.downsample_shader.version_get_shader(ssao.downsample_shader_version, 2), 2);
}
float depth_linearize_mul = -p_projection.matrix[3][2];
@@ -1025,7 +1031,7 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_buffer), 0);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_depth_mipmaps[0]), 1);
if (p_settings.quality > RS::ENV_SSAO_QUALITY_MEDIUM) {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, ssao.downsample_uniform_set, 2);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, r_downsample_uniform_set, 2);
}
RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.downsample_push_constant, sizeof(SSAODownsamplePushConstant));
@@ -1109,7 +1115,7 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep
u.ids.push_back(ssao.gather_constants_buffer);
uniforms.push_back(u);
}
- ssao.gather_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.gather_shader.version_get_shader(ssao.gather_shader_version, 0), 0);
+ r_gather_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.gather_shader.version_get_shader(ssao.gather_shader_version, 0), 0);
}
if (p_invalidate_uniform_sets) {
@@ -1136,7 +1142,7 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep
u.ids.push_back(ssao.importance_map_load_counter);
uniforms.push_back(u);
}
- ssao.importance_map_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.gather_shader.version_get_shader(ssao.gather_shader_version, 2), 1);
+ r_importance_map_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.gather_shader.version_get_shader(ssao.gather_shader_version, 2), 1);
}
if (p_settings.quality == RS::ENV_SSAO_QUALITY_ULTRA) {
@@ -1147,7 +1153,7 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep
ssao.importance_map_push_constant.power = p_settings.power;
//base pass
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_GATHER_BASE]);
- gather_ssao(compute_list, p_ao_pong_slices, p_settings, true);
+ gather_ssao(compute_list, p_ao_pong_slices, p_settings, true, r_gather_uniform_set, RID());
//generate importance map
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_GENERATE_IMPORTANCE_MAP]);
@@ -1178,7 +1184,7 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_GATHER]);
}
- gather_ssao(compute_list, p_ao_slices, p_settings, false);
+ gather_ssao(compute_list, p_ao_slices, p_settings, false, r_gather_uniform_set, r_importance_map_uniform_set);
RD::get_singleton()->draw_command_end_label(); // Gather SSAO
}
@@ -1365,15 +1371,18 @@ void EffectsRD::cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap,
RD::get_singleton()->compute_list_end();
}
-void EffectsRD::render_sky(RD::DrawListID p_list, float p_time, RID p_fb, RID p_samplers, RID p_fog, PipelineCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, const CameraMatrix &p_camera, const Basis &p_orientation, float p_multiplier, const Vector3 &p_position) {
+void EffectsRD::render_sky(RD::DrawListID p_list, float p_time, RID p_fb, RID p_samplers, RID p_fog, PipelineCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, uint32_t p_view_count, const CameraMatrix *p_projections, const Basis &p_orientation, float p_multiplier, const Vector3 &p_position) {
SkyPushConstant sky_push_constant;
memset(&sky_push_constant, 0, sizeof(SkyPushConstant));
- sky_push_constant.proj[0] = p_camera.matrix[2][0];
- sky_push_constant.proj[1] = p_camera.matrix[0][0];
- sky_push_constant.proj[2] = p_camera.matrix[2][1];
- sky_push_constant.proj[3] = p_camera.matrix[1][1];
+ for (uint32_t v = 0; v < p_view_count; v++) {
+ // We only need key components of our projection matrix
+ sky_push_constant.projections[v][0] = p_projections[v].matrix[2][0];
+ sky_push_constant.projections[v][1] = p_projections[v].matrix[0][0];
+ sky_push_constant.projections[v][2] = p_projections[v].matrix[2][1];
+ sky_push_constant.projections[v][3] = p_projections[v].matrix[1][1];
+ }
sky_push_constant.position[0] = p_position.x;
sky_push_constant.position[1] = p_position.y;
sky_push_constant.position[2] = p_position.z;
@@ -1401,19 +1410,19 @@ void EffectsRD::render_sky(RD::DrawListID p_list, float p_time, RID p_fb, RID p_
RD::get_singleton()->draw_list_draw(draw_list, true);
}
-void EffectsRD::resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_giprobe, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_giprobe, Vector2i p_screen_size, int p_samples, uint32_t p_barrier) {
+void EffectsRD::resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_voxel_gi, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_voxel_gi, Vector2i p_screen_size, int p_samples, uint32_t p_barrier) {
ResolvePushConstant push_constant;
push_constant.screen_size[0] = p_screen_size.x;
push_constant.screen_size[1] = p_screen_size.y;
push_constant.samples = p_samples;
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, resolve.pipelines[p_source_giprobe.is_valid() ? RESOLVE_MODE_GI_GIPROBE : RESOLVE_MODE_GI]);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, resolve.pipelines[p_source_voxel_gi.is_valid() ? RESOLVE_MODE_GI_VOXEL_GI : RESOLVE_MODE_GI]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture_pair(p_source_depth, p_source_normal_roughness), 0);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_dest_depth, p_dest_normal_roughness), 1);
- if (p_source_giprobe.is_valid()) {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_giprobe), 2);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_giprobe), 3);
+ if (p_source_voxel_gi.is_valid()) {
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_voxel_gi), 2);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_voxel_gi), 3);
}
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ResolvePushConstant));
@@ -1553,12 +1562,29 @@ EffectsRD::EffectsRD() {
tonemap_modes.push_back("\n#define USE_1D_LUT\n");
tonemap_modes.push_back("\n#define USE_GLOW_FILTER_BICUBIC\n#define USE_1D_LUT\n");
+ // multiview versions of our shaders
+ tonemap_modes.push_back("\n#define MULTIVIEW\n");
+ tonemap_modes.push_back("\n#define MULTIVIEW\n#define USE_GLOW_FILTER_BICUBIC\n");
+ tonemap_modes.push_back("\n#define MULTIVIEW\n#define USE_1D_LUT\n");
+ tonemap_modes.push_back("\n#define MULTIVIEW\n#define USE_GLOW_FILTER_BICUBIC\n#define USE_1D_LUT\n");
+
tonemap.shader.initialize(tonemap_modes);
+ if (!RendererCompositorRD::singleton->is_xr_enabled()) {
+ tonemap.shader.set_variant_enabled(TONEMAP_MODE_NORMAL_MULTIVIEW, false);
+ tonemap.shader.set_variant_enabled(TONEMAP_MODE_BICUBIC_GLOW_FILTER_MULTIVIEW, false);
+ tonemap.shader.set_variant_enabled(TONEMAP_MODE_1D_LUT_MULTIVIEW, false);
+ tonemap.shader.set_variant_enabled(TONEMAP_MODE_BICUBIC_GLOW_FILTER_1D_LUT_MULTIVIEW, false);
+ }
+
tonemap.shader_version = tonemap.shader.version_create();
for (int i = 0; i < TONEMAP_MODE_MAX; i++) {
- tonemap.pipelines[i].setup(tonemap.shader.version_get_shader(tonemap.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
+ if (tonemap.shader.is_variant_enabled(i)) {
+ tonemap.pipelines[i].setup(tonemap.shader.version_get_shader(tonemap.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
+ } else {
+ tonemap.pipelines[i].clear();
+ }
}
}
@@ -1907,7 +1933,7 @@ EffectsRD::EffectsRD() {
{
Vector<String> resolve_modes;
resolve_modes.push_back("\n#define MODE_RESOLVE_GI\n");
- resolve_modes.push_back("\n#define MODE_RESOLVE_GI\n#define GIPROBE_RESOLVE\n");
+ resolve_modes.push_back("\n#define MODE_RESOLVE_GI\n#define VOXEL_GI_RESOLVE\n");
resolve.shader.initialize(resolve_modes);
diff --git a/servers/rendering/renderer_rd/effects_rd.h b/servers/rendering/renderer_rd/effects_rd.h
index 1ba25e301b..8b31ffbbd0 100644
--- a/servers/rendering/renderer_rd/effects_rd.h
+++ b/servers/rendering/renderer_rd/effects_rd.h
@@ -55,6 +55,7 @@
#include "servers/rendering/renderer_rd/shaders/ssao_interleave.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/subsurface_scattering.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/tonemap.glsl.gen.h"
+#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering_server.h"
@@ -170,6 +171,12 @@ class EffectsRD {
TONEMAP_MODE_BICUBIC_GLOW_FILTER,
TONEMAP_MODE_1D_LUT,
TONEMAP_MODE_BICUBIC_GLOW_FILTER_1D_LUT,
+
+ TONEMAP_MODE_NORMAL_MULTIVIEW,
+ TONEMAP_MODE_BICUBIC_GLOW_FILTER_MULTIVIEW,
+ TONEMAP_MODE_1D_LUT_MULTIVIEW,
+ TONEMAP_MODE_BICUBIC_GLOW_FILTER_1D_LUT_MULTIVIEW,
+
TONEMAP_MODE_MAX
};
@@ -378,12 +385,10 @@ class EffectsRD {
SSAODownsamplePushConstant downsample_push_constant;
SsaoDownsampleShaderRD downsample_shader;
RID downsample_shader_version;
- RID downsample_uniform_set;
SSAOGatherPushConstant gather_push_constant;
SsaoShaderRD gather_shader;
RID gather_shader_version;
- RID gather_uniform_set;
RID gather_constants_buffer;
bool gather_initialized = false;
@@ -391,7 +396,6 @@ class EffectsRD {
SsaoImportanceMapShaderRD importance_map_shader;
RID importance_map_shader_version;
RID importance_map_load_counter;
- RID importance_map_uniform_set;
RID counter_uniform_set;
SSAOBlurPushConstant blur_push_constant;
@@ -453,12 +457,12 @@ class EffectsRD {
} filter;
struct SkyPushConstant {
- float orientation[12];
- float proj[4];
- float position[3];
- float multiplier;
- float time;
- float pad[3];
+ float orientation[12]; // 48 - 48
+ float projections[RendererSceneRender::MAX_RENDER_VIEWS][4]; // 2 x 16 - 64, if we ever need more then 3 we should consider adding this to a set.
+ float position[3]; // 12 - 92
+ float multiplier; // 4 - 96
+ float time; // 4 - 100
+ float pad[3]; // 12 - 112
};
enum SpecularMergeMode {
@@ -585,7 +589,7 @@ class EffectsRD {
enum ResolveMode {
RESOLVE_MODE_GI,
- RESOLVE_MODE_GI_GIPROBE,
+ RESOLVE_MODE_GI_VOXEL_GI,
RESOLVE_MODE_MAX
};
@@ -714,6 +718,7 @@ public:
bool use_fxaa = false;
bool use_debanding = false;
Vector2i texture_size;
+ uint32_t view_count = 1;
};
struct SSAOSettings {
@@ -738,19 +743,19 @@ public:
void tonemapper(RID p_source_color, RID p_dst_framebuffer, const TonemapSettings &p_settings);
- void gather_ssao(RD::ComputeListID p_compute_list, const Vector<RID> p_ao_slices, const SSAOSettings &p_settings, bool p_adaptive_base_pass);
- void generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_depth_mipmaps_texture, const Vector<RID> &depth_mipmaps, RID p_ao, const Vector<RID> p_ao_slices, RID p_ao_pong, const Vector<RID> p_ao_pong_slices, RID p_upscale_buffer, RID p_importance_map, RID p_importance_map_pong, const CameraMatrix &p_projection, const SSAOSettings &p_settings, bool p_invalidate_uniform_sets);
+ void gather_ssao(RD::ComputeListID p_compute_list, const Vector<RID> p_ao_slices, const SSAOSettings &p_settings, bool p_adaptive_base_pass, RID p_gather_uniform_set, RID p_importance_map_uniform_set);
+ void generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_depth_mipmaps_texture, const Vector<RID> &depth_mipmaps, RID p_ao, const Vector<RID> p_ao_slices, RID p_ao_pong, const Vector<RID> p_ao_pong_slices, RID p_upscale_buffer, RID p_importance_map, RID p_importance_map_pong, const CameraMatrix &p_projection, const SSAOSettings &p_settings, bool p_invalidate_uniform_sets, RID &r_downsample_uniform_set, RID &r_gather_uniform_set, RID &r_importance_map_uniform_set);
void roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve);
void cubemap_downsample(RID p_source_cubemap, RID p_dest_cubemap, const Size2i &p_size);
void cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap, bool p_use_array);
- void render_sky(RD::DrawListID p_list, float p_time, RID p_fb, RID p_samplers, RID p_fog, PipelineCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, const CameraMatrix &p_camera, const Basis &p_orientation, float p_multiplier, const Vector3 &p_position);
+ void render_sky(RD::DrawListID p_list, float p_time, RID p_fb, RID p_samplers, RID p_fog, PipelineCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, uint32_t p_view_count, const CameraMatrix *p_projections, const Basis &p_orientation, float p_multiplier, const Vector3 &p_position);
void screen_space_reflection(RID p_diffuse, RID p_normal_roughness, RS::EnvironmentSSRRoughnessQuality p_roughness_quality, RID p_blur_radius, RID p_blur_radius2, RID p_metallic, const Color &p_metallic_mask, RID p_depth, RID p_scale_depth, RID p_scale_normal, RID p_output, RID p_output_blur, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const CameraMatrix &p_camera);
void merge_specular(RID p_dest_framebuffer, RID p_specular, RID p_base, RID p_reflection);
void sub_surface_scattering(RID p_diffuse, RID p_diffuse2, RID p_depth, const CameraMatrix &p_camera, const Size2i &p_screen_size, float p_scale, float p_depth_scale, RS::SubSurfaceScatteringQuality p_quality);
- void resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_giprobe, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_giprobe, Vector2i p_screen_size, int p_samples, uint32_t p_barrier = RD::BARRIER_MASK_ALL);
+ void resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_voxel_gi, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_voxel_gi, Vector2i p_screen_size, int p_samples, uint32_t p_barrier = RD::BARRIER_MASK_ALL);
void sort_buffer(RID p_uniform_set, int p_size);
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 16c6273ff6..1653453c5c 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -93,8 +93,8 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_specular()
}
}
-void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_giprobe() {
- if (!giprobe_buffer.is_valid()) {
+void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_voxelgi() {
+ if (!voxelgi_buffer.is_valid()) {
RD::TextureFormat tf;
tf.format = RD::DATA_FORMAT_R8G8_UINT;
tf.width = width;
@@ -105,41 +105,41 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_giprobe()
RD::TextureFormat tf_aa = tf;
tf_aa.usage_bits |= RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
tf_aa.samples = texture_samples;
- giprobe_buffer_msaa = RD::get_singleton()->texture_create(tf_aa, RD::TextureView());
+ voxelgi_buffer_msaa = RD::get_singleton()->texture_create(tf_aa, RD::TextureView());
} else {
tf.usage_bits |= RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
}
tf.usage_bits |= RD::TEXTURE_USAGE_STORAGE_BIT;
- giprobe_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ voxelgi_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
Vector<RID> fb;
if (msaa != RS::VIEWPORT_MSAA_DISABLED) {
fb.push_back(depth_msaa);
fb.push_back(normal_roughness_buffer_msaa);
- fb.push_back(giprobe_buffer_msaa);
+ fb.push_back(voxelgi_buffer_msaa);
} else {
fb.push_back(depth);
fb.push_back(normal_roughness_buffer);
- fb.push_back(giprobe_buffer);
+ fb.push_back(voxelgi_buffer);
}
- depth_normal_roughness_giprobe_fb = RD::get_singleton()->framebuffer_create(fb);
+ depth_normal_roughness_voxelgi_fb = RD::get_singleton()->framebuffer_create(fb);
}
}
void RenderForwardClustered::RenderBufferDataForwardClustered::clear() {
- if (giprobe_buffer != RID()) {
- RD::get_singleton()->free(giprobe_buffer);
- giprobe_buffer = RID();
+ if (voxelgi_buffer != RID()) {
+ RD::get_singleton()->free(voxelgi_buffer);
+ voxelgi_buffer = RID();
- if (giprobe_buffer_msaa.is_valid()) {
- RD::get_singleton()->free(giprobe_buffer_msaa);
- giprobe_buffer_msaa = RID();
+ if (voxelgi_buffer_msaa.is_valid()) {
+ RD::get_singleton()->free(voxelgi_buffer_msaa);
+ voxelgi_buffer_msaa = RID();
}
- depth_normal_roughness_giprobe_fb = RID();
+ depth_normal_roughness_voxelgi_fb = RID();
}
if (color_msaa.is_valid()) {
@@ -183,9 +183,11 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::clear() {
}
}
-void RenderForwardClustered::RenderBufferDataForwardClustered::configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa) {
+void RenderForwardClustered::RenderBufferDataForwardClustered::configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa, uint32_t p_view_count) {
clear();
+ ERR_FAIL_COND_MSG(p_view_count != 1, "Multiple views is currently not supported in this renderer, please use the mobile renderer for VR support");
+
msaa = p_msaa;
width = p_width;
@@ -398,8 +400,8 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
case PASS_MODE_DEPTH_NORMAL_ROUGHNESS: {
shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS;
} break;
- case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE: {
- shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE;
+ case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI: {
+ shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI;
} break;
case PASS_MODE_DEPTH_MATERIAL: {
shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL;
@@ -498,8 +500,8 @@ void RenderForwardClustered::_render_list(RenderingDevice::DrawListID p_draw_lis
case PASS_MODE_DEPTH_NORMAL_ROUGHNESS: {
_render_list_template<PASS_MODE_DEPTH_NORMAL_ROUGHNESS>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element);
} break;
- case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE: {
- _render_list_template<PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element);
+ case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI: {
+ _render_list_template<PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element);
} break;
case PASS_MODE_DEPTH_MATERIAL: {
_render_list_template<PASS_MODE_DEPTH_MATERIAL>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element);
@@ -817,7 +819,7 @@ void RenderForwardClustered::_fill_instance_data(RenderListType p_render_list, u
if (inst->store_transform_cache) {
RendererStorageRD::store_transform(inst->transform, instance_data.transform);
} else {
- RendererStorageRD::store_transform(Transform(), instance_data.transform);
+ RendererStorageRD::store_transform(Transform3D(), instance_data.transform);
}
instance_data.flags = inst->flags_cache;
@@ -948,14 +950,14 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
flags |= INSTANCE_DATA_FLAG_USE_GI_BUFFERS;
}
- if (inst->gi_probes[0].is_valid()) {
+ if (inst->voxel_gi_instances[0].is_valid()) {
uint32_t probe0_index = 0xFFFF;
uint32_t probe1_index = 0xFFFF;
- for (uint32_t j = 0; j < scene_state.giprobes_used; j++) {
- if (scene_state.giprobe_ids[j] == inst->gi_probes[0]) {
+ for (uint32_t j = 0; j < scene_state.voxelgis_used; j++) {
+ if (scene_state.voxelgi_ids[j] == inst->voxel_gi_instances[0]) {
probe0_index = j;
- } else if (scene_state.giprobe_ids[j] == inst->gi_probes[1]) {
+ } else if (scene_state.voxelgi_ids[j] == inst->voxel_gi_instances[1]) {
probe1_index = j;
}
}
@@ -966,7 +968,7 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
}
inst->gi_offset_cache = probe0_index | (probe1_index << 16);
- flags |= INSTANCE_DATA_FLAG_USE_GIPROBE;
+ flags |= INSTANCE_DATA_FLAG_USE_VOXEL_GI;
uses_gi = true;
} else {
if (p_using_sdfgi && inst->can_sdfgi) {
@@ -1061,14 +1063,14 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
}
}
-void RenderForwardClustered::_setup_giprobes(const PagedArray<RID> &p_giprobes) {
- scene_state.giprobes_used = MIN(p_giprobes.size(), uint32_t(MAX_GI_PROBES));
- for (uint32_t i = 0; i < scene_state.giprobes_used; i++) {
- scene_state.giprobe_ids[i] = p_giprobes[i];
+void RenderForwardClustered::_setup_voxelgis(const PagedArray<RID> &p_voxelgis) {
+ scene_state.voxelgis_used = MIN(p_voxelgis.size(), uint32_t(MAX_VOXEL_GI_INSTANCESS));
+ for (uint32_t i = 0; i < scene_state.voxelgis_used; i++) {
+ scene_state.voxelgi_ids[i] = p_voxelgis[i];
}
}
-void RenderForwardClustered::_setup_lightmaps(const PagedArray<RID> &p_lightmaps, const Transform &p_cam_transform) {
+void RenderForwardClustered::_setup_lightmaps(const PagedArray<RID> &p_lightmaps, const Transform3D &p_cam_transform) {
scene_state.lightmaps_used = 0;
for (int i = 0; i < (int)p_lightmaps.size(); i++) {
if (i >= (int)scene_state.max_lightmaps) {
@@ -1091,6 +1093,8 @@ void RenderForwardClustered::_setup_lightmaps(const PagedArray<RID> &p_lightmaps
}
void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) {
+ ERR_FAIL_COND_MSG(p_render_data->view_count != 1, "Multiview is currently not supported in the clustered renderer. Please use the mobile renderer for VR.");
+
RenderBufferDataForwardClustered *render_buffer = nullptr;
if (p_render_data->render_buffers.is_valid()) {
render_buffer = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_data->render_buffers);
@@ -1120,7 +1124,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
bool using_separate_specular = false;
bool using_ssr = false;
bool using_sdfgi = false;
- bool using_giprobe = false;
+ bool using_voxelgi = false;
bool reverse_cull = false;
if (render_buffer) {
@@ -1129,19 +1133,19 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
opaque_framebuffer = render_buffer->color_fb;
- if (p_render_data->gi_probes->size() > 0) {
- using_giprobe = true;
+ if (p_render_data->voxel_gi_instances->size() > 0) {
+ using_voxelgi = true;
}
- if (!p_render_data->environment.is_valid() && using_giprobe) {
- depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE;
+ if (!p_render_data->environment.is_valid() && using_voxelgi) {
+ depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI;
- } else if (p_render_data->environment.is_valid() && (environment_is_ssr_enabled(p_render_data->environment) || environment_is_sdfgi_enabled(p_render_data->environment) || using_giprobe)) {
+ } else if (p_render_data->environment.is_valid() && (environment_is_ssr_enabled(p_render_data->environment) || environment_is_sdfgi_enabled(p_render_data->environment) || using_voxelgi)) {
if (environment_is_sdfgi_enabled(p_render_data->environment)) {
- depth_pass_mode = using_giprobe ? PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE : PASS_MODE_DEPTH_NORMAL_ROUGHNESS; // also giprobe
+ depth_pass_mode = using_voxelgi ? PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI : PASS_MODE_DEPTH_NORMAL_ROUGHNESS; // also voxelgi
using_sdfgi = true;
} else {
- depth_pass_mode = using_giprobe ? PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE : PASS_MODE_DEPTH_NORMAL_ROUGHNESS;
+ depth_pass_mode = using_voxelgi ? PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI : PASS_MODE_DEPTH_NORMAL_ROUGHNESS;
}
if (environment_is_ssr_enabled(p_render_data->environment)) {
@@ -1164,10 +1168,10 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
depth_framebuffer = render_buffer->depth_normal_roughness_fb;
depth_pass_clear.push_back(Color(0.5, 0.5, 0.5, 0));
} break;
- case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE: {
+ case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI: {
_allocate_normal_roughness_texture(render_buffer);
- render_buffer->ensure_giprobe();
- depth_framebuffer = render_buffer->depth_normal_roughness_giprobe_fb;
+ render_buffer->ensure_voxelgi();
+ depth_framebuffer = render_buffer->depth_normal_roughness_voxelgi_fb;
depth_pass_clear.push_back(Color(0.5, 0.5, 0.5, 0));
depth_pass_clear.push_back(Color(0, 0, 0, 0));
} break;
@@ -1198,12 +1202,12 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RD::get_singleton()->draw_command_begin_label("Render Setup");
_setup_lightmaps(*p_render_data->lightmaps, p_render_data->cam_transform);
- _setup_giprobes(*p_render_data->gi_probes);
+ _setup_voxelgis(*p_render_data->voxel_gi_instances);
_setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, false);
_update_render_base_uniform_set(); //may have changed due to the above (light buffer enlarged, as an example)
- _fill_render_list(RENDER_LIST_OPAQUE, p_render_data, PASS_MODE_COLOR, using_sdfgi, using_sdfgi || using_giprobe);
+ _fill_render_list(RENDER_LIST_OPAQUE, p_render_data, PASS_MODE_COLOR, using_sdfgi, using_sdfgi || using_voxelgi);
render_list[RENDER_LIST_OPAQUE].sort_by_key();
render_list[RENDER_LIST_ALPHA].sort_by_depth();
_fill_instance_data(RENDER_LIST_OPAQUE);
@@ -1293,7 +1297,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
clear_color = p_default_bg_color;
}
- bool debug_giprobes = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION;
+ bool debug_voxelgis = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_ALBEDO || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION;
bool debug_sdfgi_probes = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_SDFGI_PROBES;
bool depth_pre_pass = depth_framebuffer.is_valid();
@@ -1301,7 +1305,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
bool continue_depth = false;
if (depth_pre_pass) { //depth pre pass
- bool needs_pre_resolve = _needs_post_prepass_render(p_render_data, using_sdfgi || using_giprobe);
+ bool needs_pre_resolve = _needs_post_prepass_render(p_render_data, using_sdfgi || using_voxelgi);
if (needs_pre_resolve) {
RENDER_TIMESTAMP("GI + Render Depth Pre-Pass (parallel)");
} else {
@@ -1312,32 +1316,32 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RD::get_singleton()->draw_list_begin(depth_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_CONTINUE, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_CONTINUE, depth_pass_clear);
RD::get_singleton()->draw_list_end();
//start compute processes here, so they run at the same time as depth pre-pass
- _post_prepass_render(p_render_data, using_sdfgi || using_giprobe);
+ _post_prepass_render(p_render_data, using_sdfgi || using_voxelgi);
}
RD::get_singleton()->draw_command_begin_label("Render Depth Pre-Pass");
RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_OPAQUE, nullptr, RID());
- bool finish_depth = using_ssao || using_sdfgi || using_giprobe;
+ bool finish_depth = using_ssao || using_sdfgi || using_voxelgi;
RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, depth_pass_mode, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold);
_render_list_with_threads(&render_list_params, depth_framebuffer, needs_pre_resolve ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, needs_pre_resolve ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_CLEAR, finish_depth ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE, needs_pre_resolve ? Vector<Color>() : depth_pass_clear);
RD::get_singleton()->draw_command_end_label();
if (needs_pre_resolve) {
- _pre_resolve_render(p_render_data, using_sdfgi || using_giprobe);
+ _pre_resolve_render(p_render_data, using_sdfgi || using_voxelgi);
}
if (render_buffer && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) {
RENDER_TIMESTAMP("Resolve Depth Pre-Pass");
RD::get_singleton()->draw_command_begin_label("Resolve Depth Pre-Pass");
- if (depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS || depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE) {
+ if (depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS || depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI) {
if (needs_pre_resolve) {
RD::get_singleton()->barrier(RD::BARRIER_MASK_RASTER, RD::BARRIER_MASK_COMPUTE);
}
static int texture_samples[RS::VIEWPORT_MSAA_MAX] = { 1, 2, 4, 8, 16 };
- storage->get_effects()->resolve_gi(render_buffer->depth_msaa, render_buffer->normal_roughness_buffer_msaa, using_giprobe ? render_buffer->giprobe_buffer_msaa : RID(), render_buffer->depth, render_buffer->normal_roughness_buffer, using_giprobe ? render_buffer->giprobe_buffer : RID(), Vector2i(render_buffer->width, render_buffer->height), texture_samples[render_buffer->msaa]);
+ storage->get_effects()->resolve_gi(render_buffer->depth_msaa, render_buffer->normal_roughness_buffer_msaa, using_voxelgi ? render_buffer->voxelgi_buffer_msaa : RID(), render_buffer->depth, render_buffer->normal_roughness_buffer, using_voxelgi ? render_buffer->voxelgi_buffer : RID(), Vector2i(render_buffer->width, render_buffer->height), texture_samples[render_buffer->msaa]);
} else if (finish_depth) {
RD::get_singleton()->texture_resolve_multisample(render_buffer->depth_msaa, render_buffer->depth);
}
@@ -1347,7 +1351,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
continue_depth = !finish_depth;
}
- _pre_opaque_render(p_render_data, using_ssao, using_sdfgi || using_giprobe, render_buffer ? render_buffer->normal_roughness_buffer : RID(), render_buffer ? render_buffer->giprobe_buffer : RID());
+ _pre_opaque_render(p_render_data, using_ssao, using_sdfgi || using_voxelgi, render_buffer ? render_buffer->normal_roughness_buffer : RID(), render_buffer ? render_buffer->voxelgi_buffer : RID());
RD::get_singleton()->draw_command_begin_label("Render Opaque Pass");
@@ -1363,8 +1367,8 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
bool can_continue_depth = !scene_state.used_depth_texture && !using_ssr && !using_sss;
{
- bool will_continue_color = (can_continue_color || draw_sky || draw_sky_fog_only || debug_giprobes || debug_sdfgi_probes);
- bool will_continue_depth = (can_continue_depth || draw_sky || draw_sky_fog_only || debug_giprobes || debug_sdfgi_probes);
+ bool will_continue_color = (can_continue_color || draw_sky || draw_sky_fog_only || debug_voxelgis || debug_sdfgi_probes);
+ bool will_continue_depth = (can_continue_depth || draw_sky || draw_sky_fog_only || debug_voxelgis || debug_sdfgi_probes);
//regular forward for now
Vector<Color> c;
@@ -1389,8 +1393,8 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RD::get_singleton()->draw_command_end_label();
- if (debug_giprobes) {
- //debug giprobes
+ if (debug_voxelgis) {
+ //debug voxelgis
bool will_continue_color = (can_continue_color || draw_sky || draw_sky_fog_only);
bool will_continue_depth = (can_continue_depth || draw_sky || draw_sky_fog_only);
@@ -1398,16 +1402,16 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
dc.set_depth_correction(true);
CameraMatrix cm = (dc * p_render_data->cam_projection) * CameraMatrix(p_render_data->cam_transform.affine_inverse());
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(opaque_framebuffer, RD::INITIAL_ACTION_CONTINUE, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ);
- RD::get_singleton()->draw_command_begin_label("Debug GIProbes");
- for (int i = 0; i < (int)p_render_data->gi_probes->size(); i++) {
- gi.debug_giprobe((*p_render_data->gi_probes)[i], draw_list, opaque_framebuffer, cm, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION, 1.0);
+ RD::get_singleton()->draw_command_begin_label("Debug VoxelGIs");
+ for (int i = 0; i < (int)p_render_data->voxel_gi_instances->size(); i++) {
+ gi.debug_voxel_gi((*p_render_data->voxel_gi_instances)[i], draw_list, opaque_framebuffer, cm, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION, 1.0);
}
RD::get_singleton()->draw_command_end_label();
RD::get_singleton()->draw_list_end();
}
if (debug_sdfgi_probes) {
- //debug giprobes
+ //debug voxelgis
bool will_continue_color = (can_continue_color || draw_sky || draw_sky_fog_only);
bool will_continue_depth = (can_continue_depth || draw_sky || draw_sky_fog_only);
@@ -1431,7 +1435,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
projection = correction * p_render_data->cam_projection;
}
RD::get_singleton()->draw_command_begin_label("Draw Sky");
- sky.draw(env, can_continue_color, can_continue_depth, opaque_framebuffer, projection, p_render_data->cam_transform, time);
+ sky.draw(env, can_continue_color, can_continue_depth, opaque_framebuffer, 1, &projection, p_render_data->cam_transform, time);
RD::get_singleton()->draw_command_end_label();
}
@@ -1498,7 +1502,8 @@ void RenderForwardClustered::_render_shadow_begin() {
render_list[RENDER_LIST_SECONDARY].clear();
scene_state.instance_data[RENDER_LIST_SECONDARY].clear();
}
-void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end) {
+
+void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end) {
uint32_t shadow_pass_index = scene_state.shadow_passes.size();
SceneState::ShadowPass shadow_pass;
@@ -1585,7 +1590,7 @@ void RenderForwardClustered::_render_shadow_end(uint32_t p_barrier) {
RD::get_singleton()->draw_command_end_label();
}
-void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) {
+void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) {
RENDER_TIMESTAMP("Setup Render Collider Heightfield");
RD::get_singleton()->draw_command_begin_label("Render Collider Heightfield");
@@ -1622,7 +1627,7 @@ void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, con
RD::get_singleton()->draw_command_end_label();
}
-void RenderForwardClustered::_render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
+void RenderForwardClustered::_render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
RENDER_TIMESTAMP("Setup Rendering Material");
RD::get_singleton()->draw_command_begin_label("Render Material");
@@ -1796,7 +1801,7 @@ void RenderForwardClustered::_render_sdfgi(RID p_render_buffers, const Vector3i
render_data.cam_projection.set_orthogonal(-h_size, h_size, -v_size, v_size, 0, d_size);
//print_line("pass: " + itos(i) + " cam hsize: " + rtos(h_size) + " vsize: " + rtos(v_size) + " dsize " + rtos(d_size));
- Transform to_bounds;
+ Transform3D to_bounds;
to_bounds.origin = p_bounds.position;
to_bounds.basis.scale(p_bounds.size);
@@ -2058,11 +2063,11 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
RD::Uniform u;
u.binding = 7;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.resize(MAX_GI_PROBES);
+ u.ids.resize(MAX_VOXEL_GI_INSTANCESS);
RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
- for (int i = 0; i < MAX_GI_PROBES; i++) {
- if (p_render_data && i < (int)p_render_data->gi_probes->size()) {
- RID tex = gi.gi_probe_instance_get_texture((*p_render_data->gi_probes)[i]);
+ for (int i = 0; i < MAX_VOXEL_GI_INSTANCESS; i++) {
+ if (p_render_data && i < (int)p_render_data->voxel_gi_instances->size()) {
+ RID tex = gi.voxel_gi_instance_get_texture((*p_render_data->voxel_gi_instances)[i]);
if (!tex.is_valid()) {
tex = default_tex;
}
@@ -2169,7 +2174,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
RD::Uniform u;
u.binding = 17;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.ids.push_back(rb ? render_buffers_get_gi_probe_buffer(p_render_data->render_buffers) : render_buffers_get_default_gi_probe_buffer());
+ u.ids.push_back(rb ? render_buffers_get_voxel_gi_buffer(p_render_data->render_buffers) : render_buffers_get_default_voxel_gi_buffer());
uniforms.push_back(u);
}
{
@@ -2278,13 +2283,13 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
}
{
- // No GIProbes
+ // No VoxelGIs
RD::Uniform u;
u.binding = 7;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.resize(MAX_GI_PROBES);
+ u.ids.resize(MAX_VOXEL_GI_INSTANCESS);
RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
- for (int i = 0; i < MAX_GI_PROBES; i++) {
+ for (int i = 0; i < MAX_VOXEL_GI_INSTANCESS; i++) {
u.ids.write[i] = default_tex;
}
@@ -2632,7 +2637,7 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome
ginstance->can_sdfgi = false;
if (!lightmap_instance_is_valid(ginstance->lightmap_instance)) {
- if (ginstance->gi_probes[0].is_null() && (ginstance->data->use_baked_light || ginstance->data->use_dynamic_gi)) {
+ if (ginstance->voxel_gi_instances[0].is_null() && (ginstance->data->use_baked_light || ginstance->data->use_dynamic_gi)) {
ginstance->can_sdfgi = true;
}
}
@@ -2719,7 +2724,7 @@ void RenderForwardClustered::geometry_instance_set_mesh_instance(GeometryInstanc
ginstance->mesh_instance = p_mesh_instance;
_geometry_instance_mark_dirty(ginstance);
}
-void RenderForwardClustered::geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) {
+void RenderForwardClustered::geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) {
GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->transform = p_transform;
@@ -2815,7 +2820,7 @@ void RenderForwardClustered::geometry_instance_free(GeometryInstance *p_geometry
}
uint32_t RenderForwardClustered::geometry_instance_get_pair_mask() {
- return (1 << RS::INSTANCE_GI_PROBE);
+ return (1 << RS::INSTANCE_VOXEL_GI);
}
void RenderForwardClustered::geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) {
}
@@ -2824,30 +2829,31 @@ void RenderForwardClustered::geometry_instance_pair_reflection_probe_instances(G
void RenderForwardClustered::geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) {
}
-Transform RenderForwardClustered::geometry_instance_get_transform(GeometryInstance *p_instance) {
+Transform3D RenderForwardClustered::geometry_instance_get_transform(GeometryInstance *p_instance) {
GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_instance);
- ERR_FAIL_COND_V(!ginstance, Transform());
+ ERR_FAIL_COND_V(!ginstance, Transform3D());
return ginstance->transform;
}
+
AABB RenderForwardClustered::geometry_instance_get_aabb(GeometryInstance *p_instance) {
GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_instance);
ERR_FAIL_COND_V(!ginstance, AABB());
return ginstance->data->aabb;
}
-void RenderForwardClustered::geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count) {
+void RenderForwardClustered::geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) {
GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
- if (p_gi_probe_instance_count > 0) {
- ginstance->gi_probes[0] = p_gi_probe_instances[0];
+ if (p_voxel_gi_instance_count > 0) {
+ ginstance->voxel_gi_instances[0] = p_voxel_gi_instances[0];
} else {
- ginstance->gi_probes[0] = RID();
+ ginstance->voxel_gi_instances[0] = RID();
}
- if (p_gi_probe_instance_count > 1) {
- ginstance->gi_probes[1] = p_gi_probe_instances[1];
+ if (p_voxel_gi_instance_count > 1) {
+ ginstance->voxel_gi_instances[1] = p_voxel_gi_instances[1];
} else {
- ginstance->gi_probes[1] = RID();
+ ginstance->voxel_gi_instances[1] = RID();
}
}
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
index bed3c3b219..579c8de05e 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
@@ -52,9 +52,9 @@ class RenderForwardClustered : public RendererSceneRenderRD {
enum {
SDFGI_MAX_CASCADES = 8,
- MAX_GI_PROBES = 8,
+ MAX_VOXEL_GI_INSTANCESS = 8,
MAX_LIGHTMAPS = 8,
- MAX_GI_PROBES_PER_INSTANCE = 2,
+ MAX_VOXEL_GI_INSTANCESS_PER_INSTANCE = 2,
INSTANCE_DATA_BUFFER_MIN_SIZE = 4096
};
@@ -79,7 +79,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
RID depth;
RID specular;
RID normal_roughness_buffer;
- RID giprobe_buffer;
+ RID voxelgi_buffer;
RS::ViewportMSAA msaa;
RD::TextureSamples texture_samples;
@@ -89,11 +89,11 @@ class RenderForwardClustered : public RendererSceneRenderRD {
RID specular_msaa;
RID normal_roughness_buffer_msaa;
RID roughness_buffer_msaa;
- RID giprobe_buffer_msaa;
+ RID voxelgi_buffer_msaa;
RID depth_fb;
RID depth_normal_roughness_fb;
- RID depth_normal_roughness_giprobe_fb;
+ RID depth_normal_roughness_voxelgi_fb;
RID color_fb;
RID color_specular_fb;
RID specular_only_fb;
@@ -101,9 +101,9 @@ class RenderForwardClustered : public RendererSceneRenderRD {
RID render_sdfgi_uniform_set;
void ensure_specular();
- void ensure_giprobe();
+ void ensure_voxelgi();
void clear();
- virtual void configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa);
+ virtual void configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa, uint32_t p_view_count);
~RenderBufferDataForwardClustered();
};
@@ -132,7 +132,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
PASS_MODE_SHADOW_DP,
PASS_MODE_DEPTH,
PASS_MODE_DEPTH_NORMAL_ROUGHNESS,
- PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE,
+ PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI,
PASS_MODE_DEPTH_MATERIAL,
PASS_MODE_SDF,
};
@@ -189,7 +189,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
INSTANCE_DATA_FLAG_USE_LIGHTMAP_CAPTURE = 1 << 8,
INSTANCE_DATA_FLAG_USE_LIGHTMAP = 1 << 9,
INSTANCE_DATA_FLAG_USE_SH_LIGHTMAP = 1 << 10,
- INSTANCE_DATA_FLAG_USE_GIPROBE = 1 << 11,
+ INSTANCE_DATA_FLAG_USE_VOXEL_GI = 1 << 11,
INSTANCE_DATA_FLAG_MULTIMESH = 1 << 12,
INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D = 1 << 13,
INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR = 1 << 14,
@@ -204,7 +204,6 @@ class RenderForwardClustered : public RendererSceneRenderRD {
struct UBO {
float projection_matrix[16];
float inv_projection_matrix[16];
-
float camera_matrix[16];
float inv_camera_matrix[16];
@@ -318,8 +317,8 @@ class RenderForwardClustered : public RendererSceneRenderRD {
uint32_t max_lightmap_captures;
RID lightmap_capture_buffer;
- RID giprobe_ids[MAX_GI_PROBES];
- uint32_t giprobes_used = 0;
+ RID voxelgi_ids[MAX_VOXEL_GI_INSTANCESS];
+ uint32_t voxelgis_used = 0;
bool used_screen_texture = false;
bool used_normal_texture = false;
@@ -350,8 +349,8 @@ class RenderForwardClustered : public RendererSceneRenderRD {
static RenderForwardClustered *singleton;
void _setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_opaque_render_buffers = false, bool p_pancake_shadows = false, int p_index = 0);
- void _setup_giprobes(const PagedArray<RID> &p_giprobes);
- void _setup_lightmaps(const PagedArray<RID> &p_lightmaps, const Transform &p_cam_transform);
+ void _setup_voxelgis(const PagedArray<RID> &p_voxelgis);
+ void _setup_lightmaps(const PagedArray<RID> &p_lightmaps, const Transform3D &p_cam_transform);
struct RenderElementInfo {
uint32_t repeat : 22;
@@ -458,8 +457,8 @@ class RenderForwardClustered : public RendererSceneRenderRD {
bool can_sdfgi = false;
//used during setup
uint32_t base_flags = 0;
- Transform transform;
- RID gi_probes[MAX_GI_PROBES_PER_INSTANCE];
+ Transform3D transform;
+ RID voxel_gi_instances[MAX_VOXEL_GI_INSTANCESS_PER_INSTANCE];
RID lightmap_instance;
GeometryInstanceLightmapSH *lightmap_sh = nullptr;
GeometryInstanceSurfaceDataCache *surface_caches = nullptr;
@@ -569,14 +568,14 @@ protected:
virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color);
virtual void _render_shadow_begin();
- virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true);
+ virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true);
virtual void _render_shadow_process();
virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL);
- virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region);
+ virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region);
virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region);
virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture);
- virtual void _render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances);
+ virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances);
public:
virtual GeometryInstance *geometry_instance_create(RID p_base);
@@ -584,7 +583,7 @@ public:
virtual void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override);
virtual void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_materials);
virtual void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance);
- virtual void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb);
+ virtual void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb);
virtual void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask);
virtual void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias);
virtual void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable);
@@ -594,7 +593,7 @@ public:
virtual void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset);
virtual void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable);
- virtual Transform geometry_instance_get_transform(GeometryInstance *p_instance);
+ virtual Transform3D geometry_instance_get_transform(GeometryInstance *p_instance);
virtual AABB geometry_instance_get_aabb(GeometryInstance *p_instance);
virtual void geometry_instance_free(GeometryInstance *p_geometry_instance);
@@ -603,7 +602,7 @@ public:
virtual void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count);
virtual void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count);
virtual void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count);
- virtual void geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count);
+ virtual void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count);
virtual bool free(RID p_rid);
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index 5a26b5abbb..f125931df8 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -311,7 +311,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
//none, leave empty
} else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS) {
blend_state = blend_state_depth_normal_roughness;
- } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE) {
+ } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI) {
blend_state = blend_state_depth_normal_roughness_giprobe;
} else if (k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL) {
blend_state = RD::PipelineColorBlendState::create_disabled(5); //writes to normal and roughness in opaque way
@@ -560,17 +560,18 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
{
Vector<String> shader_versions;
- shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n");
- shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_DUAL_PARABOLOID\n");
- shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n");
- shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n#define MODE_RENDER_GIPROBE\n");
- shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_MATERIAL\n");
- shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_SDF\n");
- shader_versions.push_back("");
- shader_versions.push_back("\n#define USE_FORWARD_GI\n");
- shader_versions.push_back("\n#define MODE_MULTIPLE_RENDER_TARGETS\n");
- shader_versions.push_back("\n#define USE_LIGHTMAP\n");
- shader_versions.push_back("\n#define MODE_MULTIPLE_RENDER_TARGETS\n#define USE_LIGHTMAP\n");
+ shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n"); // SHADER_VERSION_DEPTH_PASS
+ shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_DUAL_PARABOLOID\n"); // SHADER_VERSION_DEPTH_PASS_DP
+ shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n"); // SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS
+ shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n#define MODE_RENDER_VOXEL_GI\n"); // SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE
+ shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_MATERIAL\n"); // SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL
+ shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_SDF\n"); // SHADER_VERSION_DEPTH_PASS_WITH_SDF
+ shader_versions.push_back(""); // SHADER_VERSION_COLOR_PASS
+ shader_versions.push_back("\n#define USE_FORWARD_GI\n"); // SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI
+ shader_versions.push_back("\n#define MODE_MULTIPLE_RENDER_TARGETS\n"); // SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR
+ shader_versions.push_back("\n#define USE_LIGHTMAP\n"); // SHADER_VERSION_LIGHTMAP_COLOR_PASS
+ shader_versions.push_back("\n#define MODE_MULTIPLE_RENDER_TARGETS\n#define USE_LIGHTMAP\n"); // SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR
+
shader.initialize(shader_versions, p_defines);
}
@@ -656,6 +657,11 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
actions.renames["CUSTOM2"] = "custom2_attrib";
actions.renames["CUSTOM3"] = "custom3_attrib";
+ // not implemented but need these just in case code is in the shaders
+ actions.renames["VIEW_INDEX"] = "0";
+ actions.renames["VIEW_MONO_LEFT"] = "0";
+ actions.renames["VIEW_RIGHT"] = "1";
+
//for light
actions.renames["VIEW"] = "view";
actions.renames["LIGHT_COLOR"] = "light_color";
@@ -721,7 +727,6 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
actions.render_mode_defines["diffuse_burley"] = "#define DIFFUSE_BURLEY\n";
}
- actions.render_mode_defines["diffuse_oren_nayar"] = "#define DIFFUSE_OREN_NAYAR\n";
actions.render_mode_defines["diffuse_lambert_wrap"] = "#define DIFFUSE_LAMBERT_WRAP\n";
actions.render_mode_defines["diffuse_toon"] = "#define DIFFUSE_TOON\n";
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
index 7c8879686b..8add9f8095 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
@@ -48,7 +48,7 @@ public:
SHADER_VERSION_DEPTH_PASS,
SHADER_VERSION_DEPTH_PASS_DP,
SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS,
- SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE,
+ SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI,
SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL,
SHADER_VERSION_DEPTH_PASS_WITH_SDF,
SHADER_VERSION_COLOR_PASS,
@@ -56,6 +56,7 @@ public:
SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR,
SHADER_VERSION_LIGHTMAP_COLOR_PASS,
SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR,
+
SHADER_VERSION_MAX
};
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 4e93fa5333..ae09d215ff 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -53,13 +53,14 @@ void RenderForwardMobile::RenderBufferDataForwardMobile::clear() {
color_fb = RID();
}
-void RenderForwardMobile::RenderBufferDataForwardMobile::configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa) {
+void RenderForwardMobile::RenderBufferDataForwardMobile::configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa, uint32_t p_view_count) {
clear();
msaa = p_msaa;
width = p_width;
height = p_height;
+ view_count = p_view_count;
color = p_color_buffer;
depth = p_depth_buffer;
@@ -71,13 +72,18 @@ void RenderForwardMobile::RenderBufferDataForwardMobile::configure(RID p_color_b
fb.push_back(p_color_buffer);
fb.push_back(depth);
- color_fb = RD::get_singleton()->framebuffer_create(fb);
+ color_fb = RD::get_singleton()->framebuffer_create(fb, RenderingDevice::INVALID_ID, view_count);
} else {
RD::TextureFormat tf;
+ if (view_count > 1) {
+ tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
+ } else {
+ tf.texture_type = RD::TEXTURE_TYPE_2D;
+ }
tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
tf.width = p_width;
tf.height = p_height;
- tf.texture_type = RD::TEXTURE_TYPE_2D;
+ tf.array_layers = view_count; // create a layer for every view
tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
RD::TextureSamples ts[RS::VIEWPORT_MSAA_MAX] = {
@@ -103,7 +109,7 @@ void RenderForwardMobile::RenderBufferDataForwardMobile::configure(RID p_color_b
fb.push_back(color_msaa);
fb.push_back(depth_msaa);
- color_fb = RD::get_singleton()->framebuffer_create(fb);
+ color_fb = RD::get_singleton()->framebuffer_create(fb, RenderingDevice::INVALID_ID, view_count);
}
}
}
@@ -226,11 +232,11 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
RD::Uniform u;
u.binding = 7;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.resize(MAX_GI_PROBES);
+ u.ids.resize(MAX_VOXEL_GI_INSTANCESS);
RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
- for (int i = 0; i < MAX_GI_PROBES; i++) {
- if (i < (int)p_gi_probes.size()) {
- RID tex = gi.gi_probe_instance_get_texture(p_gi_probes[i]);
+ for (int i = 0; i < MAX_VOXEL_GI_INSTANCESS; i++) {
+ if (i < (int)p_voxel_gi_instances.size()) {
+ RID tex = gi.voxel_gi_instance_get_texture(p_voxel_gi_instances[i]);
if (!tex.is_valid()) {
tex = default_tex;
}
@@ -283,7 +289,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
return render_pass_uniform_sets[p_index];
}
-void RenderForwardMobile::_setup_lightmaps(const PagedArray<RID> &p_lightmaps, const Transform &p_cam_transform) {
+void RenderForwardMobile::_setup_lightmaps(const PagedArray<RID> &p_lightmaps, const Transform3D &p_cam_transform) {
// This probably needs to change...
scene_state.lightmaps_used = 0;
for (int i = 0; i < (int)p_lightmaps.size(); i++) {
@@ -479,7 +485,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
Vector<Color> c;
c.push_back(clear_color.to_linear());
- RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold, p_render_data->view_count);
_render_list_with_threads(&render_list_params, opaque_framebuffer, keep_color ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CLEAR, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, c, 1.0, 0);
}
@@ -488,14 +494,16 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
if (draw_sky || draw_sky_fog_only) {
RENDER_TIMESTAMP("Render Sky");
- CameraMatrix projection = p_render_data->cam_projection;
+ RD::get_singleton()->draw_command_begin_label("Draw Sky");
+
if (p_render_data->reflection_probe.is_valid()) {
CameraMatrix correction;
correction.set_depth_correction(true);
- projection = correction * p_render_data->cam_projection;
+ CameraMatrix projection = correction * p_render_data->cam_projection;
+ sky.draw(env, can_continue_color, can_continue_depth, opaque_framebuffer, 1, &projection, p_render_data->cam_transform, time);
+ } else {
+ sky.draw(env, can_continue_color, can_continue_depth, opaque_framebuffer, p_render_data->view_count, p_render_data->view_projection, p_render_data->cam_transform, time);
}
- RD::get_singleton()->draw_command_begin_label("Draw Sky");
- sky.draw(env, can_continue_color, can_continue_depth, opaque_framebuffer, projection, p_render_data->cam_transform, time);
RD::get_singleton()->draw_command_end_label();
}
@@ -522,7 +530,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
_setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, false);
{
- RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold, p_render_data->view_count);
_render_list_with_threads(&render_list_params, alpha_framebuffer, can_continue_color ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, can_continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ);
}
@@ -547,7 +555,7 @@ void RenderForwardMobile::_render_shadow_begin() {
render_list[RENDER_LIST_SECONDARY].clear();
}
-void RenderForwardMobile::_render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end) {
+void RenderForwardMobile::_render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end) {
uint32_t shadow_pass_index = scene_state.shadow_passes.size();
SceneState::ShadowPass shadow_pass;
@@ -555,6 +563,7 @@ void RenderForwardMobile::_render_shadow_append(RID p_framebuffer, const PagedAr
RenderDataRD render_data;
render_data.cam_projection = p_projection;
render_data.cam_transform = p_transform;
+ render_data.view_projection[0] = p_projection;
render_data.z_near = 0.0;
render_data.z_far = p_zfar;
render_data.instances = &p_instances;
@@ -622,7 +631,7 @@ void RenderForwardMobile::_render_shadow_end(uint32_t p_barrier) {
for (uint32_t i = 0; i < scene_state.shadow_passes.size(); i++) {
SceneState::ShadowPass &shadow_pass = scene_state.shadow_passes[i];
- RenderListParameters render_list_parameters(render_list[RENDER_LIST_SECONDARY].elements.ptr() + shadow_pass.element_from, render_list[RENDER_LIST_SECONDARY].element_info.ptr() + shadow_pass.element_from, shadow_pass.element_count, shadow_pass.flip_cull, shadow_pass.pass_mode, shadow_pass.rp_uniform_set, false, Vector2(), shadow_pass.camera_plane, shadow_pass.lod_distance_multiplier, shadow_pass.screen_lod_threshold, shadow_pass.element_from, RD::BARRIER_MASK_NO_BARRIER);
+ RenderListParameters render_list_parameters(render_list[RENDER_LIST_SECONDARY].elements.ptr() + shadow_pass.element_from, render_list[RENDER_LIST_SECONDARY].element_info.ptr() + shadow_pass.element_from, shadow_pass.element_count, shadow_pass.flip_cull, shadow_pass.pass_mode, shadow_pass.rp_uniform_set, false, Vector2(), shadow_pass.camera_plane, shadow_pass.lod_distance_multiplier, shadow_pass.screen_lod_threshold, 1, shadow_pass.element_from, RD::BARRIER_MASK_NO_BARRIER);
_render_list_with_threads(&render_list_parameters, shadow_pass.framebuffer, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, shadow_pass.initial_depth_action, shadow_pass.final_depth_action, Vector<Color>(), 1.0, 0, shadow_pass.rect);
}
@@ -634,7 +643,7 @@ void RenderForwardMobile::_render_shadow_end(uint32_t p_barrier) {
/* */
-void RenderForwardMobile::_render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
+void RenderForwardMobile::_render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
RENDER_TIMESTAMP("Setup Rendering Material");
RD::get_singleton()->draw_command_begin_label("Render Material");
@@ -647,6 +656,7 @@ void RenderForwardMobile::_render_material(const Transform &p_cam_transform, con
RenderDataRD render_data;
render_data.cam_projection = p_cam_projection;
render_data.cam_transform = p_cam_transform;
+ render_data.view_projection[0] = p_cam_projection;
render_data.instances = &p_instances;
_setup_environment(&render_data, true, Vector2(1, 1), false, Color());
@@ -746,7 +756,7 @@ void RenderForwardMobile::_render_sdfgi(RID p_render_buffers, const Vector3i &p_
// we don't do GI in low end..
}
-void RenderForwardMobile::_render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) {
+void RenderForwardMobile::_render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) {
RENDER_TIMESTAMP("Setup Render Collider Heightfield");
RD::get_singleton()->draw_command_begin_label("Render Collider Heightfield");
@@ -757,6 +767,7 @@ void RenderForwardMobile::_render_particle_collider_heightfield(RID p_fb, const
RenderDataRD render_data;
render_data.cam_projection = p_cam_projection;
render_data.cam_transform = p_cam_transform;
+ render_data.view_projection[0] = p_cam_projection;
render_data.z_near = 0.0;
render_data.z_far = p_cam_projection.get_z_far();
render_data.instances = &p_instances;
@@ -1089,6 +1100,12 @@ void RenderForwardMobile::_setup_environment(const RenderDataRD *p_render_data,
RendererStorageRD::store_transform(p_render_data->cam_transform, scene_state.ubo.camera_matrix);
RendererStorageRD::store_transform(p_render_data->cam_transform.affine_inverse(), scene_state.ubo.inv_camera_matrix);
+ for (uint32_t v = 0; v < p_render_data->view_count; v++) {
+ projection = correction * p_render_data->view_projection[v];
+ RendererStorageRD::store_camera(projection, scene_state.ubo.projection_matrix_view[v]);
+ RendererStorageRD::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix_view[v]);
+ }
+
scene_state.ubo.z_far = p_render_data->z_far;
scene_state.ubo.z_near = p_render_data->z_near;
@@ -1364,7 +1381,7 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr
if (inst->store_transform_cache) {
RendererStorageRD::store_transform(inst->transform, push_constant.transform);
} else {
- RendererStorageRD::store_transform(Transform(), push_constant.transform);
+ RendererStorageRD::store_transform(Transform3D(), push_constant.transform);
}
push_constant.flags = inst->flags_cache;
@@ -1426,18 +1443,20 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr
case PASS_MODE_COLOR:
case PASS_MODE_COLOR_TRANSPARENT: {
if (element_info.uses_lightmap) {
- shader_version = SceneShaderForwardMobile::SHADER_VERSION_LIGHTMAP_COLOR_PASS;
+ shader_version = p_params->view_count > 1 ? SceneShaderForwardMobile::SHADER_VERSION_LIGHTMAP_COLOR_PASS_MULTIVIEW : SceneShaderForwardMobile::SHADER_VERSION_LIGHTMAP_COLOR_PASS;
} else {
- shader_version = SceneShaderForwardMobile::SHADER_VERSION_COLOR_PASS;
+ shader_version = p_params->view_count > 1 ? SceneShaderForwardMobile::SHADER_VERSION_COLOR_PASS_MULTIVIEW : SceneShaderForwardMobile::SHADER_VERSION_COLOR_PASS;
}
} break;
case PASS_MODE_SHADOW: {
- shader_version = SceneShaderForwardMobile::SHADER_VERSION_SHADOW_PASS;
+ shader_version = p_params->view_count > 1 ? SceneShaderForwardMobile::SHADER_VERSION_SHADOW_PASS_MULTIVIEW : SceneShaderForwardMobile::SHADER_VERSION_SHADOW_PASS;
} break;
case PASS_MODE_SHADOW_DP: {
- shader_version = SceneShaderForwardMobile::SHADER_VERSION_DEPTH_PASS_DP;
+ ERR_FAIL_COND_MSG(p_params->view_count > 1, "Multiview not supported for shadow DP pass");
+ shader_version = SceneShaderForwardMobile::SHADER_VERSION_SHADOW_PASS_DP;
} break;
case PASS_MODE_DEPTH_MATERIAL: {
+ ERR_FAIL_COND_MSG(p_params->view_count > 1, "Multiview not supported for material pass");
shader_version = SceneShaderForwardMobile::SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL;
} break;
}
@@ -1557,7 +1576,7 @@ void RenderForwardMobile::geometry_instance_set_mesh_instance(GeometryInstance *
_geometry_instance_mark_dirty(ginstance);
}
-void RenderForwardMobile::geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) {
+void RenderForwardMobile::geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) {
GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->transform = p_transform;
@@ -1645,9 +1664,9 @@ void RenderForwardMobile::geometry_instance_set_cast_double_sided_shadows(Geomet
_geometry_instance_mark_dirty(ginstance);
}
-Transform RenderForwardMobile::geometry_instance_get_transform(GeometryInstance *p_instance) {
+Transform3D RenderForwardMobile::geometry_instance_get_transform(GeometryInstance *p_instance) {
GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_instance);
- ERR_FAIL_COND_V(!ginstance, Transform());
+ ERR_FAIL_COND_V(!ginstance, Transform3D());
return ginstance->transform;
}
@@ -1725,7 +1744,7 @@ void RenderForwardMobile::geometry_instance_pair_decal_instances(GeometryInstanc
}
}
-void RenderForwardMobile::geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count) {
+void RenderForwardMobile::geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) {
// We do not have this here!
}
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
index bf911319f2..99cbd45b10 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
@@ -85,9 +85,10 @@ protected:
RID color_fb;
int width, height;
+ uint32_t view_count;
void clear();
- virtual void configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa);
+ virtual void configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa, uint32_t p_view_count);
~RenderBufferDataForwardMobile();
};
@@ -104,7 +105,7 @@ protected:
PASS_MODE_SHADOW_DP,
// PASS_MODE_DEPTH,
// PASS_MODE_DEPTH_NORMAL_ROUGHNESS,
- // PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE,
+ // PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI,
PASS_MODE_DEPTH_MATERIAL,
// PASS_MODE_SDF,
};
@@ -120,6 +121,7 @@ protected:
bool reverse_cull = false;
PassMode pass_mode = PASS_MODE_COLOR;
// bool no_gi = false;
+ uint32_t view_count = 1;
RID render_pass_uniform_set;
bool force_wireframe = false;
Vector2 uv_offset;
@@ -130,13 +132,14 @@ protected:
uint32_t element_offset = 0;
uint32_t barrier = RD::BARRIER_MASK_ALL;
- RenderListParameters(GeometryInstanceSurfaceDataCache **p_elements, RenderElementInfo *p_element_info, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, RID p_render_pass_uniform_set, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2(), const Plane &p_lod_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, uint32_t p_element_offset = 0, uint32_t p_barrier = RD::BARRIER_MASK_ALL) {
+ RenderListParameters(GeometryInstanceSurfaceDataCache **p_elements, RenderElementInfo *p_element_info, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, RID p_render_pass_uniform_set, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2(), const Plane &p_lod_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, uint32_t p_view_count = 1, uint32_t p_element_offset = 0, uint32_t p_barrier = RD::BARRIER_MASK_ALL) {
elements = p_elements;
element_info = p_element_info;
element_count = p_element_count;
reverse_cull = p_reverse_cull;
pass_mode = p_pass_mode;
// no_gi = p_no_gi;
+ view_count = p_view_count;
render_pass_uniform_set = p_render_pass_uniform_set;
force_wireframe = p_force_wireframe;
uv_offset = p_uv_offset;
@@ -152,14 +155,14 @@ protected:
virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color);
virtual void _render_shadow_begin();
- virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true);
+ virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true);
virtual void _render_shadow_process();
virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL);
- virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region);
+ virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region);
virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region);
virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture);
- virtual void _render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances);
+ virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances);
uint64_t lightmap_texture_array_version = 0xFFFFFFFF;
@@ -174,7 +177,7 @@ protected:
static RenderForwardMobile *singleton;
void _setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_opaque_render_buffers = false, bool p_pancake_shadows = false, int p_index = 0);
- void _setup_lightmaps(const PagedArray<RID> &p_lightmaps, const Transform &p_cam_transform);
+ void _setup_lightmaps(const PagedArray<RID> &p_lightmaps, const Transform3D &p_cam_transform);
RID render_base_uniform_set;
LocalVector<RID> render_pass_uniform_sets;
@@ -196,10 +199,12 @@ protected:
struct UBO {
float projection_matrix[16];
float inv_projection_matrix[16];
-
float camera_matrix[16];
float inv_camera_matrix[16];
+ float projection_matrix_view[RendererSceneRender::MAX_RENDER_VIEWS][16];
+ float inv_projection_matrix_view[RendererSceneRender::MAX_RENDER_VIEWS][16];
+
float viewport_size[2];
float screen_pixel_size[2];
@@ -390,7 +395,7 @@ protected:
INSTANCE_DATA_FLAG_USE_LIGHTMAP_CAPTURE = 1 << 8,
INSTANCE_DATA_FLAG_USE_LIGHTMAP = 1 << 9,
INSTANCE_DATA_FLAG_USE_SH_LIGHTMAP = 1 << 10,
- INSTANCE_DATA_FLAG_USE_GIPROBE = 1 << 11,
+ INSTANCE_DATA_FLAG_USE_VOXEL_GI = 1 << 11,
INSTANCE_DATA_FLAG_MULTIMESH = 1 << 12,
INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D = 1 << 13,
INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR = 1 << 14,
@@ -489,7 +494,7 @@ protected:
RID transforms_uniform_set;
float depth = 0;
bool mirror = false;
- Transform transform;
+ Transform3D transform;
bool store_transform_cache = true; // if true we copy our transform into our PushConstant, if false we use our transforms UBO and clear our PushConstants transform
bool non_uniform_scale = false;
AABB transformed_aabb; //needed for LOD
@@ -568,7 +573,7 @@ public:
virtual void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override);
virtual void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_materials);
virtual void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance);
- virtual void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb);
+ virtual void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb);
virtual void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask);
virtual void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias);
virtual void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable);
@@ -578,7 +583,7 @@ public:
virtual void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset);
virtual void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable);
- virtual Transform geometry_instance_get_transform(GeometryInstance *p_instance);
+ virtual Transform3D geometry_instance_get_transform(GeometryInstance *p_instance);
virtual AABB geometry_instance_get_aabb(GeometryInstance *p_instance);
virtual void geometry_instance_free(GeometryInstance *p_geometry_instance);
@@ -587,7 +592,7 @@ public:
virtual void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count);
virtual void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count);
virtual void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count);
- virtual void geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count);
+ virtual void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count);
virtual bool free(RID p_rid);
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index 883273c8a5..b5fb9fbc62 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -32,6 +32,7 @@
#include "core/config/project_settings.h"
#include "core/math/math_defs.h"
#include "render_forward_mobile.h"
+#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
using namespace RendererSceneRenderImplementation;
@@ -291,12 +292,12 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
multisample_state.enable_alpha_to_one = true;
}
- if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS) {
+ if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_COLOR_PASS_MULTIVIEW || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS_MULTIVIEW) {
blend_state = blend_state_blend;
if (depth_draw == DEPTH_DRAW_OPAQUE) {
depth_stencil.enable_depth_write = false; //alpha does not draw depth
}
- } else if (k == SHADER_VERSION_SHADOW_PASS || k == SHADER_VERSION_DEPTH_PASS_DP) {
+ } else if (k == SHADER_VERSION_SHADOW_PASS || k == SHADER_VERSION_SHADOW_PASS_MULTIVIEW || k == SHADER_VERSION_SHADOW_PASS_DP) {
//none, blend state contains nothing
} else if (k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL) {
blend_state = RD::PipelineColorBlendState::create_disabled(5); //writes to normal and roughness in opaque way
@@ -304,57 +305,16 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
pipelines[i][j][k].clear();
continue; // do not use this version (will error if using it is attempted)
}
-
- /*
- if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS) {
- blend_state = blend_state_blend;
- if (depth_draw == DEPTH_DRAW_OPAQUE) {
- depth_stencil.enable_depth_write = false; //alpha does not draw depth
- }
- } else if (uses_depth_pre_pass && (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP || k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS || k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL)) {
- if (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP) {
- //none, blend state contains nothing
- } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL) {
- blend_state = RD::PipelineColorBlendState::create_disabled(5); //writes to normal and roughness in opaque way
- } else {
- blend_state = blend_state_opaque; //writes to normal and roughness in opaque way
- }
- } else {
- pipelines[i][j][k].clear();
- continue; // do not use this version (will error if using it is attempted)
- }
- */
} else {
- if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS) {
+ if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_COLOR_PASS_MULTIVIEW || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS_MULTIVIEW) {
blend_state = blend_state_opaque;
- } else if (k == SHADER_VERSION_SHADOW_PASS || k == SHADER_VERSION_DEPTH_PASS_DP) {
+ } else if (k == SHADER_VERSION_SHADOW_PASS || k == SHADER_VERSION_SHADOW_PASS_MULTIVIEW || k == SHADER_VERSION_SHADOW_PASS_DP) {
//none, leave empty
} else if (k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL) {
blend_state = RD::PipelineColorBlendState::create_disabled(5); //writes to normal and roughness in opaque way
} else {
// ???
}
-
- /*
- if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS) {
- blend_state = blend_state_opaque;
- } else if (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP) {
- //none, leave empty
- } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS) {
- blend_state = blend_state_depth_normal_roughness;
- } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE) {
- blend_state = blend_state_depth_normal_roughness_giprobe;
- } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL) {
- blend_state = RD::PipelineColorBlendState::create_disabled(5); //writes to normal and roughness in opaque way
- } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_SDF) {
- blend_state = RD::PipelineColorBlendState(); //no color targets for SDF
- } else {
- //specular write
- blend_state = blend_state_opaque_specular;
- depth_stencil.enable_depth_test = false;
- depth_stencil.enable_depth_write = false;
- }
- */
}
RID shader_variant = shader_singleton->shader.version_get_shader(version, k);
@@ -585,10 +545,22 @@ void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p
Vector<String> shader_versions;
shader_versions.push_back(""); // SHADER_VERSION_COLOR_PASS
shader_versions.push_back("\n#define USE_LIGHTMAP\n"); // SHADER_VERSION_LIGHTMAP_COLOR_PASS
- shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n"); // !BAS! SHADER_VERSION_SHADOW_PASS, should probably change this to MODE_RENDER_SHADOW because we don't have a depth pass here...
- shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_DUAL_PARABOLOID\n"); // SHADER_VERSION_DEPTH_PASS_DP (maybe rename to SHADER_VERSION_SHADOW_PASS_DP?)
+ shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n"); // SHADER_VERSION_SHADOW_PASS, should probably change this to MODE_RENDER_SHADOW because we don't have a depth pass here...
+ shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_DUAL_PARABOLOID\n"); // SHADER_VERSION_SHADOW_PASS_DP
shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_MATERIAL\n"); // SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL
+
+ // multiview versions of our shaders
+ shader_versions.push_back("\n#define USE_MULTIVIEW\n"); // SHADER_VERSION_COLOR_PASS_MULTIVIEW
+ shader_versions.push_back("\n#define USE_MULTIVIEW\n#define USE_LIGHTMAP\n"); // SHADER_VERSION_LIGHTMAP_COLOR_PASS_MULTIVIEW
+ shader_versions.push_back("\n#define USE_MULTIVIEW\n#define MODE_RENDER_DEPTH\n"); // SHADER_VERSION_SHADOW_PASS_MULTIVIEW
+
shader.initialize(shader_versions, p_defines);
+
+ if (!RendererCompositorRD::singleton->is_xr_enabled()) {
+ shader.set_variant_enabled(SHADER_VERSION_COLOR_PASS_MULTIVIEW, false);
+ shader.set_variant_enabled(SHADER_VERSION_LIGHTMAP_COLOR_PASS_MULTIVIEW, false);
+ shader.set_variant_enabled(SHADER_VERSION_SHADOW_PASS_MULTIVIEW, false);
+ }
}
storage->shader_set_data_request_function(RendererStorageRD::SHADER_TYPE_3D, _create_shader_funcs);
@@ -603,7 +575,7 @@ void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p
actions.renames["INV_CAMERA_MATRIX"] = "scene_data.inv_camera_matrix";
actions.renames["CAMERA_MATRIX"] = "scene_data.camera_matrix";
actions.renames["PROJECTION_MATRIX"] = "projection_matrix";
- actions.renames["INV_PROJECTION_MATRIX"] = "scene_data.inv_projection_matrix";
+ actions.renames["INV_PROJECTION_MATRIX"] = "inv_projection_matrix";
actions.renames["MODELVIEW_MATRIX"] = "modelview";
actions.renames["MODELVIEW_NORMAL_MATRIX"] = "modelview_normal";
@@ -673,6 +645,10 @@ void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p
actions.renames["CUSTOM2"] = "custom2_attrib";
actions.renames["CUSTOM3"] = "custom3_attrib";
+ actions.renames["VIEW_INDEX"] = "ViewIndex";
+ actions.renames["VIEW_MONO_LEFT"] = "0";
+ actions.renames["VIEW_RIGHT"] = "1";
+
//for light
actions.renames["VIEW"] = "view";
actions.renames["LIGHT_COLOR"] = "light_color";
@@ -737,7 +713,6 @@ void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p
actions.render_mode_defines["diffuse_burley"] = "#define DIFFUSE_BURLEY\n";
}
- actions.render_mode_defines["diffuse_oren_nayar"] = "#define DIFFUSE_OREN_NAYAR\n";
actions.render_mode_defines["diffuse_lambert_wrap"] = "#define DIFFUSE_LAMBERT_WRAP\n";
actions.render_mode_defines["diffuse_toon"] = "#define DIFFUSE_TOON\n";
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
index 1517197d25..f4f6ceeb1d 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
@@ -47,8 +47,13 @@ public:
SHADER_VERSION_COLOR_PASS,
SHADER_VERSION_LIGHTMAP_COLOR_PASS,
SHADER_VERSION_SHADOW_PASS,
- SHADER_VERSION_DEPTH_PASS_DP,
+ SHADER_VERSION_SHADOW_PASS_DP,
SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL,
+
+ SHADER_VERSION_COLOR_PASS_MULTIVIEW,
+ SHADER_VERSION_LIGHTMAP_COLOR_PASS_MULTIVIEW,
+ SHADER_VERSION_SHADOW_PASS_MULTIVIEW,
+
SHADER_VERSION_MAX
};
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index 70c1705bff..9d325fe69b 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -76,7 +76,7 @@ void RendererCanvasRenderRD::_update_transform_2d_to_mat2x3(const Transform2D &p
p_mat2x3[5] = p_transform.elements[2][1];
}
-void RendererCanvasRenderRD::_update_transform_to_mat4(const Transform &p_transform, float *p_mat4) {
+void RendererCanvasRenderRD::_update_transform_to_mat4(const Transform3D &p_transform, float *p_mat4) {
p_mat4[0] = p_transform.basis.elements[0][0];
p_mat4[1] = p_transform.basis.elements[1][0];
p_mat4[2] = p_transform.basis.elements[2][0];
@@ -1250,7 +1250,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
Size2i ssize = storage->render_target_get_size(p_to_render_target);
- Transform screen_transform;
+ Transform3D screen_transform;
screen_transform.translate(-(ssize.width / 2.0f), -(ssize.height / 2.0f), 0.0f);
screen_transform.scale(Vector3(2.0f / ssize.width, 2.0f / ssize.height, 1.0f));
_update_transform_to_mat4(screen_transform, state_buffer.screen_transform);
@@ -1539,7 +1539,7 @@ void RendererCanvasRenderRD::light_update_shadow(RID p_rid, int p_shadow_index,
}
Vector3 cam_target = Basis(Vector3(0, 0, Math_TAU * ((i + 3) / 4.0))).xform(Vector3(0, 1, 0));
- projection = projection * CameraMatrix(Transform().looking_at(cam_target, Vector3(0, 0, -1)).affine_inverse());
+ projection = projection * CameraMatrix(Transform3D().looking_at(cam_target, Vector3(0, 0, -1)).affine_inverse());
ShadowRenderPushConstant push_constant;
for (int y = 0; y < 4; y++) {
@@ -1617,7 +1617,7 @@ void RendererCanvasRenderRD::light_update_directional_shadow(RID p_rid, int p_sh
CameraMatrix projection;
projection.set_orthogonal(-half_size, half_size, -0.5, 0.5, 0.0, distance);
- projection = projection * CameraMatrix(Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, -1)).affine_inverse());
+ projection = projection * CameraMatrix(Transform3D().looking_at(Vector3(0, 1, 0), Vector3(0, 0, -1)).affine_inverse());
ShadowRenderPushConstant push_constant;
for (int y = 0; y < 4; y++) {
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
index 890a4e3649..8c1376e2dc 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
@@ -433,7 +433,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
_FORCE_INLINE_ void _update_transform_2d_to_mat2x3(const Transform2D &p_transform, float *p_mat2x3);
_FORCE_INLINE_ void _update_transform_2d_to_mat4(const Transform2D &p_transform, float *p_mat4);
- _FORCE_INLINE_ void _update_transform_to_mat4(const Transform &p_transform, float *p_mat4);
+ _FORCE_INLINE_ void _update_transform_to_mat4(const Transform3D &p_transform, float *p_mat4);
void _update_shadow_atlas();
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
index 1337d36762..f9ac7c8fa3 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
@@ -31,7 +31,7 @@
#include "renderer_compositor_rd.h"
#include "core/config/project_settings.h"
-#include "core/os/dir_access.h"
+#include "core/io/dir_access.h"
void RendererCompositorRD::prepare_for_blitting_render_targets() {
RD::get_singleton()->prepare_screen_for_drawing();
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
index b289b17fad..43a4058ab6 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
@@ -1099,7 +1099,7 @@ void RendererSceneGIRD::SDFGI::update_cascades() {
RD::get_singleton()->buffer_update(cascades_ubo, 0, sizeof(SDFGI::Cascade::UBO) * SDFGI::MAX_CASCADES, cascade_data, RD::BARRIER_MASK_COMPUTE);
}
-void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, const Transform &p_transform, int p_width, int p_height, RID p_render_target, RID p_texture) {
+void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, const Transform3D &p_transform, int p_width, int p_height, RID p_render_target, RID p_texture) {
if (!debug_uniform_set.is_valid() || !RD::get_singleton()->uniform_set_is_valid(debug_uniform_set)) {
Vector<RD::Uniform> uniforms;
{
@@ -1367,7 +1367,7 @@ void RendererSceneGIRD::SDFGI::debug_probes(RD::DrawListID p_draw_list, RID p_fr
}
}
-void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform &p_transform, RenderDataRD *p_render_data, RendererSceneRenderRD *p_scene_render) {
+void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform3D &p_transform, RenderDataRD *p_render_data, RendererSceneRenderRD *p_scene_render) {
/* Update general SDFGI Buffer */
SDFGIData sdfgi_data;
@@ -2012,10 +2012,10 @@ void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32
}
////////////////////////////////////////////////////////////////////////////////
-// GIProbeInstance
+// VoxelGIInstance
-void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) {
- uint32_t data_version = storage->gi_probe_get_data_version(probe);
+void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) {
+ uint32_t data_version = storage->voxel_gi_get_data_version(probe);
// (RE)CREATE IF NEEDED
@@ -2034,11 +2034,11 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
dynamic_maps.clear();
- Vector3i octree_size = storage->gi_probe_get_octree_size(probe);
+ Vector3i octree_size = storage->voxel_gi_get_octree_size(probe);
if (octree_size != Vector3i()) {
//can create a 3D texture
- Vector<int> levels = storage->gi_probe_get_level_counts(probe);
+ Vector<int> levels = storage->voxel_gi_get_level_counts(probe);
RD::TextureFormat tf;
tf.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
@@ -2064,7 +2064,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
}
for (int i = 0; i < levels.size(); i++) {
- GIProbeInstance::Mipmap mipmap;
+ VoxelGIInstance::Mipmap mipmap;
mipmap.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), texture, 0, i, RD::TEXTURE_SLICE_3D);
mipmap.level = levels.size() - i - 1;
mipmap.cell_offset = 0;
@@ -2078,14 +2078,14 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 1;
- u.ids.push_back(storage->gi_probe_get_octree_buffer(probe));
+ u.ids.push_back(storage->voxel_gi_get_octree_buffer(probe));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
- u.ids.push_back(storage->gi_probe_get_data_buffer(probe));
+ u.ids.push_back(storage->voxel_gi_get_data_buffer(probe));
uniforms.push_back(u);
}
@@ -2100,7 +2100,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 9;
- u.ids.push_back(storage->gi_probe_get_sdf_texture(probe));
+ u.ids.push_back(storage->voxel_gi_get_sdf_texture(probe));
uniforms.push_back(u);
}
{
@@ -2118,11 +2118,11 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 3;
- u.ids.push_back(gi->gi_probe_lights_uniform);
+ u.ids.push_back(gi->voxel_gi_lights_uniform);
copy_uniforms.push_back(u);
}
- mipmap.uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, gi->giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_COMPUTE_LIGHT], 0);
+ mipmap.uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, gi->voxel_gi_lighting_shader_version_shaders[VOXEL_GI_SHADER_VERSION_COMPUTE_LIGHT], 0);
copy_uniforms = uniforms; //restore
@@ -2133,9 +2133,9 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
u.ids.push_back(texture);
copy_uniforms.push_back(u);
}
- mipmap.second_bounce_uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, gi->giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_COMPUTE_SECOND_BOUNCE], 0);
+ mipmap.second_bounce_uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, gi->voxel_gi_lighting_shader_version_shaders[VOXEL_GI_SHADER_VERSION_COMPUTE_SECOND_BOUNCE], 0);
} else {
- mipmap.uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, gi->giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_COMPUTE_MIPMAP], 0);
+ mipmap.uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, gi->voxel_gi_lighting_shader_version_shaders[VOXEL_GI_SHADER_VERSION_COMPUTE_MIPMAP], 0);
}
}
@@ -2147,7 +2147,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
uniforms.push_back(u);
}
- mipmap.write_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_WRITE_TEXTURE], 0);
+ mipmap.write_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->voxel_gi_lighting_shader_version_shaders[VOXEL_GI_SHADER_VERSION_WRITE_TEXTURE], 0);
mipmaps.push_back(mipmap);
}
@@ -2158,7 +2158,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
int mipmap_index = 0;
while (mipmap_index < mipmaps.size()) {
- GIProbeInstance::DynamicMap dmap;
+ VoxelGIInstance::DynamicMap dmap;
if (oversample > 0) {
dmap.size = dynamic_map_size * (1 << oversample);
@@ -2217,7 +2217,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 3;
- u.ids.push_back(gi->gi_probe_lights_uniform);
+ u.ids.push_back(gi->voxel_gi_lights_uniform);
uniforms.push_back(u);
}
@@ -2253,7 +2253,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 9;
- u.ids.push_back(storage->gi_probe_get_sdf_texture(probe));
+ u.ids.push_back(storage->voxel_gi_get_sdf_texture(probe));
uniforms.push_back(u);
}
{
@@ -2278,7 +2278,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
uniforms.push_back(u);
}
- dmap.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_DYNAMIC_OBJECT_LIGHTING], 0);
+ dmap.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->voxel_gi_lighting_shader_version_shaders[VOXEL_GI_SHADER_VERSION_DYNAMIC_OBJECT_LIGHTING], 0);
}
} else {
bool plot = dmap.mipmap >= 0;
@@ -2322,7 +2322,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 9;
- u.ids.push_back(storage->gi_probe_get_sdf_texture(probe));
+ u.ids.push_back(storage->voxel_gi_get_sdf_texture(probe));
uniforms.push_back(u);
}
{
@@ -2345,7 +2345,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
dmap.uniform_set = RD::get_singleton()->uniform_set_create(
uniforms,
- gi->giprobe_lighting_shader_version_shaders[(write && plot) ? GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE_PLOT : (write ? GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE : GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_PLOT)],
+ gi->voxel_gi_lighting_shader_version_shaders[(write && plot) ? VOXEL_GI_SHADER_VERSION_DYNAMIC_SHRINK_WRITE_PLOT : (write ? VOXEL_GI_SHADER_VERSION_DYNAMIC_SHRINK_WRITE : VOXEL_GI_SHADER_VERSION_DYNAMIC_SHRINK_PLOT)],
0);
}
@@ -2370,15 +2370,15 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
uint32_t light_count = 0;
if (p_update_light_instances || p_dynamic_objects.size() > 0) {
- light_count = MIN(gi->gi_probe_max_lights, (uint32_t)p_light_instances.size());
+ light_count = MIN(gi->voxel_gi_max_lights, (uint32_t)p_light_instances.size());
{
- Transform to_cell = storage->gi_probe_get_to_cell_xform(probe);
- Transform to_probe_xform = (transform * to_cell.affine_inverse()).affine_inverse();
+ Transform3D to_cell = storage->voxel_gi_get_to_cell_xform(probe);
+ Transform3D to_probe_xform = (transform * to_cell.affine_inverse()).affine_inverse();
//update lights
for (uint32_t i = 0; i < light_count; i++) {
- GIProbeLight &l = gi->gi_probe_lights[i];
+ VoxelGILight &l = gi->voxel_gi_lights[i];
RID light_instance = p_light_instances[i];
RID light = p_scene_render->light_instance_get_base_light(light_instance);
@@ -2399,7 +2399,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
l.cos_spot_angle = Math::cos(Math::deg2rad(storage->light_get_param(light, RS::LIGHT_PARAM_SPOT_ANGLE)));
l.inv_spot_attenuation = 1.0f / storage->light_get_param(light, RS::LIGHT_PARAM_SPOT_ATTENUATION);
- Transform xform = p_scene_render->light_instance_get_base_transform(light_instance);
+ Transform3D xform = p_scene_render->light_instance_get_base_transform(light_instance);
Vector3 pos = to_probe_xform.xform(xform.origin);
Vector3 dir = to_probe_xform.basis.xform(-xform.basis.get_axis(2)).normalized();
@@ -2415,7 +2415,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
l.has_shadow = storage->light_has_shadow(light);
}
- RD::get_singleton()->buffer_update(gi->gi_probe_lights_uniform, 0, sizeof(GIProbeLight) * light_count, gi->gi_probe_lights);
+ RD::get_singleton()->buffer_update(gi->voxel_gi_lights_uniform, 0, sizeof(VoxelGILight) * light_count, gi->voxel_gi_lights);
}
}
@@ -2424,17 +2424,17 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
if (mipmaps.size()) {
//can update mipmaps
- Vector3i probe_size = storage->gi_probe_get_octree_size(probe);
+ Vector3i probe_size = storage->voxel_gi_get_octree_size(probe);
- GIProbePushConstant push_constant;
+ VoxelGIPushConstant push_constant;
push_constant.limits[0] = probe_size.x;
push_constant.limits[1] = probe_size.y;
push_constant.limits[2] = probe_size.z;
push_constant.stack_size = mipmaps.size();
push_constant.emission_scale = 1.0;
- push_constant.propagation = storage->gi_probe_get_propagation(probe);
- push_constant.dynamic_range = storage->gi_probe_get_dynamic_range(probe);
+ push_constant.propagation = storage->voxel_gi_get_propagation(probe);
+ push_constant.dynamic_range = storage->voxel_gi_get_dynamic_range(probe);
push_constant.light_count = light_count;
push_constant.aniso_strength = 0;
@@ -2446,7 +2446,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
int passes;
if (p_update_light_instances) {
- passes = storage->gi_probe_is_using_two_bounces(probe) ? 2 : 1;
+ passes = storage->voxel_gi_is_using_two_bounces(probe) ? 2 : 1;
} else {
passes = 1; //only re-blitting is necessary
}
@@ -2457,9 +2457,9 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
if (p_update_light_instances) {
for (int i = 0; i < mipmaps.size(); i++) {
if (i == 0) {
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->giprobe_lighting_shader_version_pipelines[pass == 0 ? GI_PROBE_SHADER_VERSION_COMPUTE_LIGHT : GI_PROBE_SHADER_VERSION_COMPUTE_SECOND_BOUNCE]);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->voxel_gi_lighting_shader_version_pipelines[pass == 0 ? VOXEL_GI_SHADER_VERSION_COMPUTE_LIGHT : VOXEL_GI_SHADER_VERSION_COMPUTE_SECOND_BOUNCE]);
} else if (i == 1) {
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_COMPUTE_MIPMAP]);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->voxel_gi_lighting_shader_version_pipelines[VOXEL_GI_SHADER_VERSION_COMPUTE_MIPMAP]);
}
if (pass == 1 || i > 0) {
@@ -2477,7 +2477,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
int wg_todo = (mipmaps[i].cell_count - 1) / wg_size + 1;
while (wg_todo) {
int wg_count = MIN(wg_todo, wg_limit_x);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(GIProbePushConstant));
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VoxelGIPushConstant));
RD::get_singleton()->compute_list_dispatch(compute_list, wg_count, 1, 1);
wg_todo -= wg_count;
push_constant.cell_offset += wg_count * wg_size;
@@ -2487,7 +2487,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
RD::get_singleton()->compute_list_add_barrier(compute_list); //wait til previous step is done
}
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_WRITE_TEXTURE]);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->voxel_gi_lighting_shader_version_pipelines[VOXEL_GI_SHADER_VERSION_WRITE_TEXTURE]);
for (int i = 0; i < mipmaps.size(); i++) {
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mipmaps[i].write_uniform_set, 0);
@@ -2498,7 +2498,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
int wg_todo = (mipmaps[i].cell_count - 1) / wg_size + 1;
while (wg_todo) {
int wg_count = MIN(wg_todo, wg_limit_x);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(GIProbePushConstant));
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VoxelGIPushConstant));
RD::get_singleton()->compute_list_dispatch(compute_list, wg_count, 1, 1);
wg_todo -= wg_count;
push_constant.cell_offset += wg_count * wg_size;
@@ -2513,15 +2513,15 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
has_dynamic_object_data = false; //clear until dynamic object data is used again
if (p_dynamic_objects.size() && dynamic_maps.size()) {
- Vector3i octree_size = storage->gi_probe_get_octree_size(probe);
+ Vector3i octree_size = storage->voxel_gi_get_octree_size(probe);
int multiplier = dynamic_maps[0].size / MAX(MAX(octree_size.x, octree_size.y), octree_size.z);
- Transform oversample_scale;
+ Transform3D oversample_scale;
oversample_scale.basis.scale(Vector3(multiplier, multiplier, multiplier));
- Transform to_cell = oversample_scale * storage->gi_probe_get_to_cell_xform(probe);
- Transform to_world_xform = transform * to_cell.affine_inverse();
- Transform to_probe_xform = to_world_xform.affine_inverse();
+ Transform3D to_cell = oversample_scale * storage->voxel_gi_get_to_cell_xform(probe);
+ Transform3D to_world_xform = transform * to_cell.affine_inverse();
+ Transform3D to_probe_xform = to_world_xform.affine_inverse();
AABB probe_aabb(Vector3(), octree_size);
@@ -2529,7 +2529,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
for (int i = 0; i < (int)p_dynamic_objects.size(); i++) {
RendererSceneRender::GeometryInstance *instance = p_dynamic_objects[i];
- //transform aabb to giprobe
+ //transform aabb to voxel_gi
AABB aabb = (to_probe_xform * p_scene_render->geometry_instance_get_transform(instance)).xform(p_scene_render->geometry_instance_get_aabb(instance));
//this needs to wrap to grid resolution to avoid jitter
@@ -2576,7 +2576,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
Vector3 up_dir = render_up[j];
Vector3 center = aabb.position + aabb.size * 0.5;
- Transform xform;
+ Transform3D xform;
xform.set_look_at(center - aabb.size * 0.5 * render_dir, center, up_dir);
Vector3 x_dir = xform.basis.get_axis(0).abs();
@@ -2601,8 +2601,8 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
p_scene_render->_render_material(to_world_xform * xform, cm, true, p_scene_render->cull_argument, dynamic_maps[0].fb, Rect2i(Vector2i(), rect.size));
- GIProbeDynamicPushConstant push_constant;
- memset(&push_constant, 0, sizeof(GIProbeDynamicPushConstant));
+ VoxelGIDynamicPushConstant push_constant;
+ memset(&push_constant, 0, sizeof(VoxelGIDynamicPushConstant));
push_constant.limits[0] = octree_size.x;
push_constant.limits[1] = octree_size.y;
push_constant.limits[2] = octree_size.z;
@@ -2619,7 +2619,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
push_constant.z_base = xform.origin[z_axis];
push_constant.z_sign = (z_flip ? -1.0 : 1.0);
push_constant.pos_multiplier = float(1.0) / multiplier;
- push_constant.dynamic_range = storage->gi_probe_get_dynamic_range(probe);
+ push_constant.dynamic_range = storage->voxel_gi_get_dynamic_range(probe);
push_constant.flip_x = x_flip;
push_constant.flip_y = y_flip;
push_constant.rect_pos[0] = rect.position[0];
@@ -2631,16 +2631,16 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
push_constant.prev_rect_size[0] = 0;
push_constant.prev_rect_size[1] = 0;
push_constant.on_mipmap = false;
- push_constant.propagation = storage->gi_probe_get_propagation(probe);
+ push_constant.propagation = storage->voxel_gi_get_propagation(probe);
push_constant.pad[0] = 0;
push_constant.pad[1] = 0;
push_constant.pad[2] = 0;
//process lighting
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_DYNAMIC_OBJECT_LIGHTING]);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->voxel_gi_lighting_shader_version_pipelines[VOXEL_GI_SHADER_VERSION_DYNAMIC_OBJECT_LIGHTING]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, dynamic_maps[0].uniform_set, 0);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(GIProbeDynamicPushConstant));
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VoxelGIDynamicPushConstant));
RD::get_singleton()->compute_list_dispatch(compute_list, (rect.size.x - 1) / 8 + 1, (rect.size.y - 1) / 8 + 1, 1);
//print_line("rect: " + itos(i) + ": " + rect);
@@ -2695,14 +2695,14 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
RD::get_singleton()->compute_list_add_barrier(compute_list);
if (dynamic_maps[k].mipmap < 0) {
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE]);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->voxel_gi_lighting_shader_version_pipelines[VOXEL_GI_SHADER_VERSION_DYNAMIC_SHRINK_WRITE]);
} else if (k < dynamic_maps.size() - 1) {
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE_PLOT]);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->voxel_gi_lighting_shader_version_pipelines[VOXEL_GI_SHADER_VERSION_DYNAMIC_SHRINK_WRITE_PLOT]);
} else {
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_PLOT]);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->voxel_gi_lighting_shader_version_pipelines[VOXEL_GI_SHADER_VERSION_DYNAMIC_SHRINK_PLOT]);
}
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, dynamic_maps[k].uniform_set, 0);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(GIProbeDynamicPushConstant));
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VoxelGIDynamicPushConstant));
RD::get_singleton()->compute_list_dispatch(compute_list, (rect.size.x - 1) / 8 + 1, (rect.size.y - 1) / 8 + 1, 1);
}
@@ -2713,22 +2713,22 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
has_dynamic_object_data = true; //clear until dynamic object data is used again
}
- last_probe_version = storage->gi_probe_get_version(probe);
+ last_probe_version = storage->voxel_gi_get_version(probe);
}
-void RendererSceneGIRD::GIProbeInstance::debug(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) {
+void RendererSceneGIRD::VoxelGIInstance::debug(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) {
if (mipmaps.size() == 0) {
return;
}
- CameraMatrix cam_transform = (p_camera_with_transform * CameraMatrix(transform)) * CameraMatrix(storage->gi_probe_get_to_cell_xform(probe).affine_inverse());
+ CameraMatrix cam_transform = (p_camera_with_transform * CameraMatrix(transform)) * CameraMatrix(storage->voxel_gi_get_to_cell_xform(probe).affine_inverse());
int level = 0;
- Vector3i octree_size = storage->gi_probe_get_octree_size(probe);
+ Vector3i octree_size = storage->voxel_gi_get_octree_size(probe);
- GIProbeDebugPushConstant push_constant;
+ VoxelGIDebugPushConstant push_constant;
push_constant.alpha = p_alpha;
- push_constant.dynamic_range = storage->gi_probe_get_dynamic_range(probe);
+ push_constant.dynamic_range = storage->voxel_gi_get_dynamic_range(probe);
push_constant.cell_offset = mipmaps[level].cell_offset;
push_constant.level = level;
@@ -2743,15 +2743,15 @@ void RendererSceneGIRD::GIProbeInstance::debug(RD::DrawListID p_draw_list, RID p
}
}
- if (gi->giprobe_debug_uniform_set.is_valid()) {
- RD::get_singleton()->free(gi->giprobe_debug_uniform_set);
+ if (gi->voxel_gi_debug_uniform_set.is_valid()) {
+ RD::get_singleton()->free(gi->voxel_gi_debug_uniform_set);
}
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 1;
- u.ids.push_back(storage->gi_probe_get_data_buffer(probe));
+ u.ids.push_back(storage->voxel_gi_get_data_buffer(probe));
uniforms.push_back(u);
}
{
@@ -2776,19 +2776,19 @@ void RendererSceneGIRD::GIProbeInstance::debug(RD::DrawListID p_draw_list, RID p
cell_count = mipmaps[level].cell_count;
}
- gi->giprobe_debug_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->giprobe_debug_shader_version_shaders[0], 0);
+ gi->voxel_gi_debug_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->voxel_gi_debug_shader_version_shaders[0], 0);
- int giprobe_debug_pipeline = GI_PROBE_DEBUG_COLOR;
+ int voxel_gi_debug_pipeline = VOXEL_GI_DEBUG_COLOR;
if (p_emission) {
- giprobe_debug_pipeline = GI_PROBE_DEBUG_EMISSION;
+ voxel_gi_debug_pipeline = VOXEL_GI_DEBUG_EMISSION;
} else if (p_lighting) {
- giprobe_debug_pipeline = has_dynamic_object_data ? GI_PROBE_DEBUG_LIGHT_FULL : GI_PROBE_DEBUG_LIGHT;
+ voxel_gi_debug_pipeline = has_dynamic_object_data ? VOXEL_GI_DEBUG_LIGHT_FULL : VOXEL_GI_DEBUG_LIGHT;
}
RD::get_singleton()->draw_list_bind_render_pipeline(
p_draw_list,
- gi->giprobe_debug_shader_version_pipelines[giprobe_debug_pipeline].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer)));
- RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, gi->giprobe_debug_uniform_set, 0);
- RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(GIProbeDebugPushConstant));
+ gi->voxel_gi_debug_shader_version_pipelines[voxel_gi_debug_pipeline].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer)));
+ RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, gi->voxel_gi_debug_uniform_set, 0);
+ RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(VoxelGIDebugPushConstant));
RD::get_singleton()->draw_list_draw(p_draw_list, false, cell_count, 36);
}
@@ -2812,13 +2812,13 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p
{
//kinda complicated to compute the amount of slots, we try to use as many as we can
- gi_probe_max_lights = 32;
+ voxel_gi_max_lights = 32;
- gi_probe_lights = memnew_arr(GIProbeLight, gi_probe_max_lights);
- gi_probe_lights_uniform = RD::get_singleton()->uniform_buffer_create(gi_probe_max_lights * sizeof(GIProbeLight));
- gi_probe_quality = RS::GIProbeQuality(CLAMP(int(GLOBAL_GET("rendering/global_illumination/gi_probes/quality")), 0, 1));
+ voxel_gi_lights = memnew_arr(VoxelGILight, voxel_gi_max_lights);
+ voxel_gi_lights_uniform = RD::get_singleton()->uniform_buffer_create(voxel_gi_max_lights * sizeof(VoxelGILight));
+ voxel_gi_quality = RS::VoxelGIQuality(CLAMP(int(GLOBAL_GET("rendering/global_illumination/voxel_gi/quality")), 0, 1));
- String defines = "\n#define MAX_LIGHTS " + itos(gi_probe_max_lights) + "\n";
+ String defines = "\n#define MAX_LIGHTS " + itos(voxel_gi_max_lights) + "\n";
Vector<String> versions;
versions.push_back("\n#define MODE_COMPUTE_LIGHT\n");
@@ -2830,11 +2830,11 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p
versions.push_back("\n#define MODE_DYNAMIC\n#define MODE_DYNAMIC_SHRINK\n#define MODE_DYNAMIC_SHRINK_PLOT\n");
versions.push_back("\n#define MODE_DYNAMIC\n#define MODE_DYNAMIC_SHRINK\n#define MODE_DYNAMIC_SHRINK_PLOT\n#define MODE_DYNAMIC_SHRINK_WRITE\n");
- giprobe_shader.initialize(versions, defines);
- giprobe_lighting_shader_version = giprobe_shader.version_create();
- for (int i = 0; i < GI_PROBE_SHADER_VERSION_MAX; i++) {
- giprobe_lighting_shader_version_shaders[i] = giprobe_shader.version_get_shader(giprobe_lighting_shader_version, i);
- giprobe_lighting_shader_version_pipelines[i] = RD::get_singleton()->compute_pipeline_create(giprobe_lighting_shader_version_shaders[i]);
+ voxel_gi_shader.initialize(versions, defines);
+ voxel_gi_lighting_shader_version = voxel_gi_shader.version_create();
+ for (int i = 0; i < VOXEL_GI_SHADER_VERSION_MAX; i++) {
+ voxel_gi_lighting_shader_version_shaders[i] = voxel_gi_shader.version_get_shader(voxel_gi_lighting_shader_version, i);
+ voxel_gi_lighting_shader_version_pipelines[i] = RD::get_singleton()->compute_pipeline_create(voxel_gi_lighting_shader_version_shaders[i]);
}
}
@@ -2846,10 +2846,10 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p
versions.push_back("\n#define MODE_DEBUG_EMISSION\n");
versions.push_back("\n#define MODE_DEBUG_LIGHT\n#define MODE_DEBUG_LIGHT_FULL\n");
- giprobe_debug_shader.initialize(versions, defines);
- giprobe_debug_shader_version = giprobe_debug_shader.version_create();
- for (int i = 0; i < GI_PROBE_DEBUG_MAX; i++) {
- giprobe_debug_shader_version_shaders[i] = giprobe_debug_shader.version_get_shader(giprobe_debug_shader_version, i);
+ voxel_gi_debug_shader.initialize(versions, defines);
+ voxel_gi_debug_shader_version = voxel_gi_debug_shader.version_create();
+ for (int i = 0; i < VOXEL_GI_DEBUG_MAX; i++) {
+ voxel_gi_debug_shader_version_shaders[i] = voxel_gi_debug_shader.version_get_shader(voxel_gi_debug_shader_version, i);
RD::PipelineRasterizationState rs;
rs.cull_mode = RD::POLYGON_CULL_FRONT;
@@ -2858,7 +2858,7 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p
ds.enable_depth_write = true;
ds.depth_compare_operator = RD::COMPARE_OP_LESS_OR_EQUAL;
- giprobe_debug_shader_version_pipelines[i].setup(giprobe_debug_shader_version_shaders[i], RD::RENDER_PRIMITIVE_TRIANGLES, rs, RD::PipelineMultisampleState(), ds, RD::PipelineColorBlendState::create_disabled(), 0);
+ voxel_gi_debug_shader_version_pipelines[i].setup(voxel_gi_debug_shader_version_shaders[i], RD::RENDER_PRIMITIVE_TRIANGLES, rs, RD::PipelineMultisampleState(), ds, RD::PipelineColorBlendState::create_disabled(), 0);
}
}
@@ -2944,12 +2944,12 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p
//calculate tables
String defines = "\n#define SDFGI_OCT_SIZE " + itos(SDFGI::LIGHTPROBE_OCT_SIZE) + "\n";
Vector<String> gi_modes;
- gi_modes.push_back("\n#define USE_GIPROBES\n");
+ gi_modes.push_back("\n#define USE_VOXEL_GI_INSTANCES\n");
gi_modes.push_back("\n#define USE_SDFGI\n");
- gi_modes.push_back("\n#define USE_SDFGI\n\n#define USE_GIPROBES\n");
- gi_modes.push_back("\n#define MODE_HALF_RES\n#define USE_GIPROBES\n");
+ gi_modes.push_back("\n#define USE_SDFGI\n\n#define USE_VOXEL_GI_INSTANCES\n");
+ gi_modes.push_back("\n#define MODE_HALF_RES\n#define USE_VOXEL_GI_INSTANCES\n");
gi_modes.push_back("\n#define MODE_HALF_RES\n#define USE_SDFGI\n");
- gi_modes.push_back("\n#define MODE_HALF_RES\n#define USE_SDFGI\n\n#define USE_GIPROBES\n");
+ gi_modes.push_back("\n#define MODE_HALF_RES\n#define USE_SDFGI\n\n#define USE_VOXEL_GI_INSTANCES\n");
shader.initialize(gi_modes, defines);
shader_version = shader.version_create();
@@ -2991,17 +2991,17 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p
}
}
}
- default_giprobe_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(GIProbeData) * MAX_GIPROBES);
+ default_voxel_gi_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(VoxelGIData) * MAX_VOXEL_GI_INSTANCES);
half_resolution = GLOBAL_GET("rendering/global_illumination/gi/use_half_resolution");
}
void RendererSceneGIRD::free() {
- RD::get_singleton()->free(default_giprobe_buffer);
- RD::get_singleton()->free(gi_probe_lights_uniform);
+ RD::get_singleton()->free(default_voxel_gi_buffer);
+ RD::get_singleton()->free(voxel_gi_lights_uniform);
RD::get_singleton()->free(sdfgi_ubo);
- giprobe_debug_shader.version_free(giprobe_debug_shader_version);
- giprobe_shader.version_free(giprobe_lighting_shader_version);
+ voxel_gi_debug_shader.version_free(voxel_gi_debug_shader_version);
+ voxel_gi_shader.version_free(voxel_gi_lighting_shader_version);
shader.version_free(shader_version);
sdfgi_shader.debug_probes.version_free(sdfgi_shader.debug_probes_shader);
sdfgi_shader.debug.version_free(sdfgi_shader.debug_shader);
@@ -3009,7 +3009,7 @@ void RendererSceneGIRD::free() {
sdfgi_shader.integrate.version_free(sdfgi_shader.integrate_shader);
sdfgi_shader.preprocess.version_free(sdfgi_shader.preprocess_shader);
- memdelete_arr(gi_probe_lights);
+ memdelete_arr(voxel_gi_lights);
}
RendererSceneGIRD::SDFGI *RendererSceneGIRD::create_sdfgi(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size) {
@@ -3020,36 +3020,36 @@ RendererSceneGIRD::SDFGI *RendererSceneGIRD::create_sdfgi(RendererSceneEnvironme
return sdfgi;
}
-void RendererSceneGIRD::setup_giprobes(RID p_render_buffers, const Transform &p_transform, const PagedArray<RID> &p_gi_probes, uint32_t &r_gi_probes_used, RendererSceneRenderRD *p_scene_render) {
- r_gi_probes_used = 0;
+void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, uint32_t &r_voxel_gi_instances_used, RendererSceneRenderRD *p_scene_render) {
+ r_voxel_gi_instances_used = 0;
// feels a little dirty to use our container this way but....
RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.getornull(p_render_buffers);
ERR_FAIL_COND(rb == nullptr);
- RID gi_probe_buffer = p_scene_render->render_buffers_get_gi_probe_buffer(p_render_buffers);
+ RID voxel_gi_buffer = p_scene_render->render_buffers_get_voxel_gi_buffer(p_render_buffers);
- RD::get_singleton()->draw_command_begin_label("GIProbes Setup");
+ RD::get_singleton()->draw_command_begin_label("VoxelGIs Setup");
- GIProbeData gi_probe_data[MAX_GIPROBES];
+ VoxelGIData voxel_gi_data[MAX_VOXEL_GI_INSTANCES];
- bool giprobes_changed = false;
+ bool voxel_gi_instances_changed = false;
- Transform to_camera;
+ Transform3D to_camera;
to_camera.origin = p_transform.origin; //only translation, make local
- for (int i = 0; i < MAX_GIPROBES; i++) {
+ for (int i = 0; i < MAX_VOXEL_GI_INSTANCES; i++) {
RID texture;
- if (i < (int)p_gi_probes.size()) {
- GIProbeInstance *gipi = get_probe_instance(p_gi_probes[i]);
+ if (i < (int)p_voxel_gi_instances.size()) {
+ VoxelGIInstance *gipi = get_probe_instance(p_voxel_gi_instances[i]);
if (gipi) {
texture = gipi->texture;
- GIProbeData &gipd = gi_probe_data[i];
+ VoxelGIData &gipd = voxel_gi_data[i];
RID base_probe = gipi->probe;
- Transform to_cell = storage->gi_probe_get_to_cell_xform(gipi->probe) * gipi->transform.affine_inverse() * to_camera;
+ Transform3D to_cell = storage->voxel_gi_get_to_cell_xform(gipi->probe) * gipi->transform.affine_inverse() * to_camera;
gipd.xform[0] = to_cell.basis.elements[0][0];
gipd.xform[1] = to_cell.basis.elements[1][0];
@@ -3068,36 +3068,36 @@ void RendererSceneGIRD::setup_giprobes(RID p_render_buffers, const Transform &p_
gipd.xform[14] = to_cell.origin.z;
gipd.xform[15] = 1;
- Vector3 bounds = storage->gi_probe_get_octree_size(base_probe);
+ Vector3 bounds = storage->voxel_gi_get_octree_size(base_probe);
gipd.bounds[0] = bounds.x;
gipd.bounds[1] = bounds.y;
gipd.bounds[2] = bounds.z;
- gipd.dynamic_range = storage->gi_probe_get_dynamic_range(base_probe) * storage->gi_probe_get_energy(base_probe);
- gipd.bias = storage->gi_probe_get_bias(base_probe);
- gipd.normal_bias = storage->gi_probe_get_normal_bias(base_probe);
- gipd.blend_ambient = !storage->gi_probe_is_interior(base_probe);
+ gipd.dynamic_range = storage->voxel_gi_get_dynamic_range(base_probe) * storage->voxel_gi_get_energy(base_probe);
+ gipd.bias = storage->voxel_gi_get_bias(base_probe);
+ gipd.normal_bias = storage->voxel_gi_get_normal_bias(base_probe);
+ gipd.blend_ambient = !storage->voxel_gi_is_interior(base_probe);
gipd.anisotropy_strength = 0;
- gipd.ao = storage->gi_probe_get_ao(base_probe);
- gipd.ao_size = Math::pow(storage->gi_probe_get_ao_size(base_probe), 4.0f);
+ gipd.ao = storage->voxel_gi_get_ao(base_probe);
+ gipd.ao_size = Math::pow(storage->voxel_gi_get_ao_size(base_probe), 4.0f);
gipd.mipmaps = gipi->mipmaps.size();
}
- r_gi_probes_used++;
+ r_voxel_gi_instances_used++;
}
if (texture == RID()) {
texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
}
- if (texture != rb->gi.giprobe_textures[i]) {
- giprobes_changed = true;
- rb->gi.giprobe_textures[i] = texture;
+ if (texture != rb->gi.voxel_gi_textures[i]) {
+ voxel_gi_instances_changed = true;
+ rb->gi.voxel_gi_textures[i] = texture;
}
}
- if (giprobes_changed) {
+ if (voxel_gi_instances_changed) {
if (RD::get_singleton()->uniform_set_is_valid(rb->gi.uniform_set)) {
RD::get_singleton()->free(rb->gi.uniform_set);
}
@@ -3112,14 +3112,14 @@ void RendererSceneGIRD::setup_giprobes(RID p_render_buffers, const Transform &p_
}
}
- if (p_gi_probes.size() > 0) {
- RD::get_singleton()->buffer_update(gi_probe_buffer, 0, sizeof(GIProbeData) * MIN((uint64_t)MAX_GIPROBES, p_gi_probes.size()), gi_probe_data, RD::BARRIER_MASK_COMPUTE);
+ if (p_voxel_gi_instances.size() > 0) {
+ RD::get_singleton()->buffer_update(voxel_gi_buffer, 0, sizeof(VoxelGIData) * MIN((uint64_t)MAX_VOXEL_GI_INSTANCES, p_voxel_gi_instances.size()), voxel_gi_data, RD::BARRIER_MASK_COMPUTE);
}
RD::get_singleton()->draw_command_end_label();
}
-void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_gi_probe_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform, const PagedArray<RID> &p_gi_probes, RendererSceneRenderRD *p_scene_render) {
+void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, RendererSceneRenderRD *p_scene_render) {
RD::get_singleton()->draw_command_begin_label("GI Render");
RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.getornull(p_render_buffers);
@@ -3157,11 +3157,11 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
push_constant.proj_info[1] = -2.0f / (rb->height * p_projection.matrix[1][1]);
push_constant.proj_info[2] = (1.0f - p_projection.matrix[0][2]) / p_projection.matrix[0][0];
push_constant.proj_info[3] = (1.0f + p_projection.matrix[1][2]) / p_projection.matrix[1][1];
- push_constant.max_giprobes = MIN((uint64_t)MAX_GIPROBES, p_gi_probes.size());
- push_constant.high_quality_vct = gi_probe_quality == RS::GI_PROBE_QUALITY_HIGH;
+ push_constant.max_voxel_gi_instances = MIN((uint64_t)MAX_VOXEL_GI_INSTANCES, p_voxel_gi_instances.size());
+ push_constant.high_quality_vct = voxel_gi_quality == RS::VOXEL_GI_QUALITY_HIGH;
bool use_sdfgi = rb->sdfgi != nullptr;
- bool use_giprobes = push_constant.max_giprobes > 0;
+ bool use_voxel_gi_instances = push_constant.max_voxel_gi_instances > 0;
if (env) {
push_constant.ao_color[0] = env->ao_color.r;
@@ -3311,7 +3311,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 14;
- RID buffer = p_gi_probe_buffer.is_valid() ? p_gi_probe_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
+ RID buffer = p_voxel_gi_buffer.is_valid() ? p_voxel_gi_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
u.ids.push_back(buffer);
uniforms.push_back(u);
}
@@ -3326,15 +3326,15 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 16;
- u.ids.push_back(rb->gi.giprobe_buffer);
+ u.ids.push_back(rb->gi.voxel_gi_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 17;
- for (int i = 0; i < MAX_GIPROBES; i++) {
- u.ids.push_back(rb->gi.giprobe_textures[i]);
+ for (int i = 0; i < MAX_VOXEL_GI_INSTANCES; i++) {
+ u.ids.push_back(rb->gi.voxel_gi_textures[i]);
}
uniforms.push_back(u);
}
@@ -3345,9 +3345,9 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
Mode mode;
if (rb->gi.using_half_size_gi) {
- mode = (use_sdfgi && use_giprobes) ? MODE_HALF_RES_COMBINED : (use_sdfgi ? MODE_HALF_RES_SDFGI : MODE_HALF_RES_GIPROBE);
+ mode = (use_sdfgi && use_voxel_gi_instances) ? MODE_HALF_RES_COMBINED : (use_sdfgi ? MODE_HALF_RES_SDFGI : MODE_HALF_RES_VOXEL_GI);
} else {
- mode = (use_sdfgi && use_giprobes) ? MODE_COMBINED : (use_sdfgi ? MODE_SDFGI : MODE_GIPROBE);
+ mode = (use_sdfgi && use_voxel_gi_instances) ? MODE_COMBINED : (use_sdfgi ? MODE_SDFGI : MODE_VOXEL_GI);
}
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(true);
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, pipelines[mode]);
@@ -3364,39 +3364,39 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
RD::get_singleton()->draw_command_end_label();
}
-RID RendererSceneGIRD::gi_probe_instance_create(RID p_base) {
- GIProbeInstance gi_probe;
- gi_probe.gi = this;
- gi_probe.storage = storage;
- gi_probe.probe = p_base;
- RID rid = gi_probe_instance_owner.make_rid(gi_probe);
+RID RendererSceneGIRD::voxel_gi_instance_create(RID p_base) {
+ VoxelGIInstance voxel_gi;
+ voxel_gi.gi = this;
+ voxel_gi.storage = storage;
+ voxel_gi.probe = p_base;
+ RID rid = voxel_gi_instance_owner.make_rid(voxel_gi);
return rid;
}
-void RendererSceneGIRD::gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) {
- GIProbeInstance *gi_probe = get_probe_instance(p_probe);
- ERR_FAIL_COND(!gi_probe);
+void RendererSceneGIRD::voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) {
+ VoxelGIInstance *voxel_gi = get_probe_instance(p_probe);
+ ERR_FAIL_COND(!voxel_gi);
- gi_probe->transform = p_xform;
+ voxel_gi->transform = p_xform;
}
-bool RendererSceneGIRD::gi_probe_needs_update(RID p_probe) const {
- GIProbeInstance *gi_probe = get_probe_instance(p_probe);
- ERR_FAIL_COND_V(!gi_probe, false);
+bool RendererSceneGIRD::voxel_gi_needs_update(RID p_probe) const {
+ VoxelGIInstance *voxel_gi = get_probe_instance(p_probe);
+ ERR_FAIL_COND_V(!voxel_gi, false);
- return gi_probe->last_probe_version != storage->gi_probe_get_version(gi_probe->probe);
+ return voxel_gi->last_probe_version != storage->voxel_gi_get_version(voxel_gi->probe);
}
-void RendererSceneGIRD::gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) {
- GIProbeInstance *gi_probe = get_probe_instance(p_probe);
- ERR_FAIL_COND(!gi_probe);
+void RendererSceneGIRD::voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) {
+ VoxelGIInstance *voxel_gi = get_probe_instance(p_probe);
+ ERR_FAIL_COND(!voxel_gi);
- gi_probe->update(p_update_light_instances, p_light_instances, p_dynamic_objects, p_scene_render);
+ voxel_gi->update(p_update_light_instances, p_light_instances, p_dynamic_objects, p_scene_render);
}
-void RendererSceneGIRD::debug_giprobe(RID p_gi_probe, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) {
- GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_gi_probe);
- ERR_FAIL_COND(!gi_probe);
+void RendererSceneGIRD::debug_voxel_gi(RID p_voxel_gi, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) {
+ VoxelGIInstance *voxel_gi = voxel_gi_instance_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND(!voxel_gi);
- gi_probe->debug(p_draw_list, p_framebuffer, p_camera_with_transform, p_lighting, p_emission, p_alpha);
+ voxel_gi->debug(p_draw_list, p_framebuffer, p_camera_with_transform, p_lighting, p_emission, p_alpha);
}
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
index 59f5f374d1..45fc7b3951 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
@@ -38,13 +38,13 @@
#include "servers/rendering/renderer_rd/renderer_scene_sky_rd.h"
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
#include "servers/rendering/renderer_rd/shaders/gi.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/giprobe.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/giprobe_debug.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/sdfgi_debug.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/sdfgi_debug_probes.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/sdfgi_integrate.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/voxel_gi.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/voxel_gi_debug.glsl.gen.h"
#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering/rendering_device.h"
@@ -56,9 +56,9 @@ class RendererSceneGIRD {
private:
RendererStorageRD *storage;
- /* GIPROBE INSTANCE */
+ /* VOXEL_GI INSTANCE */
- struct GIProbeLight {
+ struct VoxelGILight {
uint32_t type;
float energy;
float radius;
@@ -74,7 +74,7 @@ private:
uint32_t has_shadow;
};
- struct GIProbePushConstant {
+ struct VoxelGIPushConstant {
int32_t limits[3];
uint32_t stack_size;
@@ -89,7 +89,7 @@ private:
uint32_t pad;
};
- struct GIProbeDynamicPushConstant {
+ struct VoxelGIDynamicPushConstant {
int32_t limits[3];
uint32_t light_count;
int32_t x_dir[3];
@@ -110,36 +110,36 @@ private:
float pad[3];
};
- GIProbeLight *gi_probe_lights;
- uint32_t gi_probe_max_lights;
- RID gi_probe_lights_uniform;
+ VoxelGILight *voxel_gi_lights;
+ uint32_t voxel_gi_max_lights;
+ RID voxel_gi_lights_uniform;
enum {
- GI_PROBE_SHADER_VERSION_COMPUTE_LIGHT,
- GI_PROBE_SHADER_VERSION_COMPUTE_SECOND_BOUNCE,
- GI_PROBE_SHADER_VERSION_COMPUTE_MIPMAP,
- GI_PROBE_SHADER_VERSION_WRITE_TEXTURE,
- GI_PROBE_SHADER_VERSION_DYNAMIC_OBJECT_LIGHTING,
- GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE,
- GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_PLOT,
- GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE_PLOT,
- GI_PROBE_SHADER_VERSION_MAX
+ VOXEL_GI_SHADER_VERSION_COMPUTE_LIGHT,
+ VOXEL_GI_SHADER_VERSION_COMPUTE_SECOND_BOUNCE,
+ VOXEL_GI_SHADER_VERSION_COMPUTE_MIPMAP,
+ VOXEL_GI_SHADER_VERSION_WRITE_TEXTURE,
+ VOXEL_GI_SHADER_VERSION_DYNAMIC_OBJECT_LIGHTING,
+ VOXEL_GI_SHADER_VERSION_DYNAMIC_SHRINK_WRITE,
+ VOXEL_GI_SHADER_VERSION_DYNAMIC_SHRINK_PLOT,
+ VOXEL_GI_SHADER_VERSION_DYNAMIC_SHRINK_WRITE_PLOT,
+ VOXEL_GI_SHADER_VERSION_MAX
};
- GiprobeShaderRD giprobe_shader;
- RID giprobe_lighting_shader_version;
- RID giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_MAX];
- RID giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_MAX];
+ VoxelGiShaderRD voxel_gi_shader;
+ RID voxel_gi_lighting_shader_version;
+ RID voxel_gi_lighting_shader_version_shaders[VOXEL_GI_SHADER_VERSION_MAX];
+ RID voxel_gi_lighting_shader_version_pipelines[VOXEL_GI_SHADER_VERSION_MAX];
enum {
- GI_PROBE_DEBUG_COLOR,
- GI_PROBE_DEBUG_LIGHT,
- GI_PROBE_DEBUG_EMISSION,
- GI_PROBE_DEBUG_LIGHT_FULL,
- GI_PROBE_DEBUG_MAX
+ VOXEL_GI_DEBUG_COLOR,
+ VOXEL_GI_DEBUG_LIGHT,
+ VOXEL_GI_DEBUG_EMISSION,
+ VOXEL_GI_DEBUG_LIGHT_FULL,
+ VOXEL_GI_DEBUG_MAX
};
- struct GIProbeDebugPushConstant {
+ struct VoxelGIDebugPushConstant {
float projection[16];
uint32_t cell_offset;
float dynamic_range;
@@ -149,11 +149,11 @@ private:
uint32_t pad;
};
- GiprobeDebugShaderRD giprobe_debug_shader;
- RID giprobe_debug_shader_version;
- RID giprobe_debug_shader_version_shaders[GI_PROBE_DEBUG_MAX];
- PipelineCacheRD giprobe_debug_shader_version_pipelines[GI_PROBE_DEBUG_MAX];
- RID giprobe_debug_uniform_set;
+ VoxelGiDebugShaderRD voxel_gi_debug_shader;
+ RID voxel_gi_debug_shader_version;
+ RID voxel_gi_debug_shader_version_shaders[VOXEL_GI_DEBUG_MAX];
+ PipelineCacheRD voxel_gi_debug_shader_version_pipelines[VOXEL_GI_DEBUG_MAX];
+ RID voxel_gi_debug_uniform_set;
/* SDFGI */
@@ -326,11 +326,11 @@ private:
} sdfgi_shader;
public:
- /* GIPROBE INSTANCE */
+ /* VOXEL_GI INSTANCE */
- //@TODO GIProbeInstance is still directly used in the render code, we'll address this when we refactor the render code itself.
+ //@TODO VoxelGIInstance is still directly used in the render code, we'll address this when we refactor the render code itself.
- struct GIProbeInstance {
+ struct VoxelGIInstance {
// access to our containers
RendererStorageRD *storage;
RendererSceneGIRD *gi;
@@ -374,25 +374,25 @@ public:
bool has_dynamic_object_data = false;
- Transform transform;
+ Transform3D transform;
void update(bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render);
void debug(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha);
};
- mutable RID_Owner<GIProbeInstance> gi_probe_instance_owner;
+ mutable RID_Owner<VoxelGIInstance> voxel_gi_instance_owner;
- _FORCE_INLINE_ GIProbeInstance *get_probe_instance(RID p_probe) const {
- return gi_probe_instance_owner.getornull(p_probe);
+ _FORCE_INLINE_ VoxelGIInstance *get_probe_instance(RID p_probe) const {
+ return voxel_gi_instance_owner.getornull(p_probe);
};
- _FORCE_INLINE_ RID gi_probe_instance_get_texture(RID p_probe) {
- GIProbeInstance *gi_probe = get_probe_instance(p_probe);
- ERR_FAIL_COND_V(!gi_probe, RID());
- return gi_probe->texture;
+ _FORCE_INLINE_ RID voxel_gi_instance_get_texture(RID p_probe) {
+ VoxelGIInstance *voxel_gi = get_probe_instance(p_probe);
+ ERR_FAIL_COND_V(!voxel_gi, RID());
+ return voxel_gi->texture;
};
- RS::GIProbeQuality gi_probe_quality = RS::GI_PROBE_QUALITY_HIGH;
+ RS::VoxelGIQuality voxel_gi_quality = RS::VOXEL_GI_QUALITY_HIGH;
/* SDFGI */
@@ -527,10 +527,10 @@ public:
int get_pending_region_data(int p_region, Vector3i &r_local_offset, Vector3i &r_local_size, AABB &r_bounds) const;
void update_cascades();
- void debug_draw(const CameraMatrix &p_projection, const Transform &p_transform, int p_width, int p_height, RID p_render_target, RID p_texture);
+ void debug_draw(const CameraMatrix &p_projection, const Transform3D &p_transform, int p_width, int p_height, RID p_render_target, RID p_texture);
void debug_probes(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform);
- void pre_process_gi(const Transform &p_transform, RenderDataRD *p_render_data, RendererSceneRenderRD *p_scene_render);
+ void pre_process_gi(const Transform3D &p_transform, RenderDataRD *p_render_data, RendererSceneRenderRD *p_scene_render);
void render_region(RID p_render_buffers, int p_region, const PagedArray<RendererSceneRender::GeometryInstance *> &p_instances, RendererSceneRenderRD *p_scene_render);
void render_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_light_cull_result, RendererSceneRenderRD *p_scene_render);
};
@@ -551,13 +551,13 @@ public:
/* GI */
enum {
- MAX_GIPROBES = 8
+ MAX_VOXEL_GI_INSTANCES = 8
};
// Struct for use in render buffer
struct RenderBuffersGI {
- RID giprobe_textures[MAX_GIPROBES];
- RID giprobe_buffer;
+ RID voxel_gi_textures[MAX_VOXEL_GI_INSTANCES];
+ RID voxel_gi_buffer;
RID full_buffer;
RID full_dispatch;
@@ -601,7 +601,7 @@ public:
ProbeCascadeData cascades[SDFGI::MAX_CASCADES];
};
- struct GIProbeData {
+ struct VoxelGIData {
float xform[16];
float bounds[3];
float dynamic_range;
@@ -624,7 +624,7 @@ public:
float proj_info[4];
float ao_color[3];
- uint32_t max_giprobes;
+ uint32_t max_voxel_gi_instances;
uint32_t high_quality_vct;
uint32_t orthogonal;
@@ -635,16 +635,16 @@ public:
RID sdfgi_ubo;
enum Mode {
- MODE_GIPROBE,
+ MODE_VOXEL_GI,
MODE_SDFGI,
MODE_COMBINED,
- MODE_HALF_RES_GIPROBE,
+ MODE_HALF_RES_VOXEL_GI,
MODE_HALF_RES_SDFGI,
MODE_HALF_RES_COMBINED,
MODE_MAX
};
- RID default_giprobe_buffer;
+ RID default_voxel_gi_buffer;
bool half_resolution = false;
GiShaderRD shader;
@@ -659,14 +659,14 @@ public:
SDFGI *create_sdfgi(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size);
- void setup_giprobes(RID p_render_buffers, const Transform &p_transform, const PagedArray<RID> &p_gi_probes, uint32_t &r_gi_probes_used, RendererSceneRenderRD *p_scene_render);
- void process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_gi_probe_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform, const PagedArray<RID> &p_gi_probes, RendererSceneRenderRD *p_scene_render);
+ void setup_voxel_gi_instances(RID p_render_buffers, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, uint32_t &r_voxel_gi_instances_used, RendererSceneRenderRD *p_scene_render);
+ void process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, RendererSceneRenderRD *p_scene_render);
- RID gi_probe_instance_create(RID p_base);
- void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform);
- bool gi_probe_needs_update(RID p_probe) const;
- void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render);
- void debug_giprobe(RID p_gi_probe, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha);
+ RID voxel_gi_instance_create(RID p_base);
+ void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform);
+ bool voxel_gi_needs_update(RID p_probe) const;
+ void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render);
+ void debug_voxel_gi(RID p_voxel_gi, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha);
};
#endif /* !RENDERING_SERVER_SCENE_GI_RD_H */
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 1f01de1333..be98fb42c0 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -570,7 +570,7 @@ RID RendererSceneRenderRD::reflection_probe_instance_create(RID p_probe) {
return reflection_probe_instance_owner.make_rid(rpi);
}
-void RendererSceneRenderRD::reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform) {
+void RendererSceneRenderRD::reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) {
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
ERR_FAIL_COND(!rpi);
@@ -1233,7 +1233,7 @@ RID RendererSceneRenderRD::light_instance_create(RID p_light) {
return li;
}
-void RendererSceneRenderRD::light_instance_set_transform(RID p_light_instance, const Transform &p_transform) {
+void RendererSceneRenderRD::light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) {
LightInstance *light_instance = light_instance_owner.getornull(p_light_instance);
ERR_FAIL_COND(!light_instance);
@@ -1247,7 +1247,7 @@ void RendererSceneRenderRD::light_instance_set_aabb(RID p_light_instance, const
light_instance->aabb = p_aabb;
}
-void RendererSceneRenderRD::light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) {
+void RendererSceneRenderRD::light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) {
LightInstance *light_instance = light_instance_owner.getornull(p_light_instance);
ERR_FAIL_COND(!light_instance);
@@ -1305,7 +1305,7 @@ RID RendererSceneRenderRD::decal_instance_create(RID p_decal) {
return decal_instance_owner.make_rid(di);
}
-void RendererSceneRenderRD::decal_instance_set_transform(RID p_decal, const Transform &p_transform) {
+void RendererSceneRenderRD::decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) {
DecalInstance *di = decal_instance_owner.getornull(p_decal);
ERR_FAIL_COND(!di);
di->transform = p_transform;
@@ -1318,7 +1318,7 @@ RID RendererSceneRenderRD::lightmap_instance_create(RID p_lightmap) {
li.lightmap = p_lightmap;
return lightmap_instance_owner.make_rid(li);
}
-void RendererSceneRenderRD::lightmap_instance_set_transform(RID p_lightmap, const Transform &p_transform) {
+void RendererSceneRenderRD::lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) {
LightmapInstance *li = lightmap_instance_owner.getornull(p_lightmap);
ERR_FAIL_COND(!li);
li->transform = p_transform;
@@ -1326,28 +1326,28 @@ void RendererSceneRenderRD::lightmap_instance_set_transform(RID p_lightmap, cons
/////////////////////////////////
-RID RendererSceneRenderRD::gi_probe_instance_create(RID p_base) {
- return gi.gi_probe_instance_create(p_base);
+RID RendererSceneRenderRD::voxel_gi_instance_create(RID p_base) {
+ return gi.voxel_gi_instance_create(p_base);
}
-void RendererSceneRenderRD::gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) {
- gi.gi_probe_instance_set_transform_to_data(p_probe, p_xform);
+void RendererSceneRenderRD::voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) {
+ gi.voxel_gi_instance_set_transform_to_data(p_probe, p_xform);
}
-bool RendererSceneRenderRD::gi_probe_needs_update(RID p_probe) const {
+bool RendererSceneRenderRD::voxel_gi_needs_update(RID p_probe) const {
if (!is_dynamic_gi_supported()) {
return false;
}
- return gi.gi_probe_needs_update(p_probe);
+ return gi.voxel_gi_needs_update(p_probe);
}
-void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<GeometryInstance *> &p_dynamic_objects) {
+void RendererSceneRenderRD::voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<GeometryInstance *> &p_dynamic_objects) {
if (!is_dynamic_gi_supported()) {
return;
}
- gi.gi_probe_update(p_probe, p_update_light_instances, p_light_instances, p_dynamic_objects, this);
+ gi.voxel_gi_update(p_probe, p_update_light_instances, p_light_instances, p_dynamic_objects, this);
}
void RendererSceneRenderRD::_debug_sdfgi_probes(RID p_render_buffers, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform) {
@@ -1728,7 +1728,7 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen
settings.half_screen_size = Size2i(buffer_width, buffer_height);
settings.quarter_screen_size = Size2i(half_width, half_height);
- storage->get_effects()->generate_ssao(rb->depth_texture, p_normal_buffer, rb->ssao.depth, rb->ssao.depth_slices, rb->ssao.ao_deinterleaved, rb->ssao.ao_deinterleaved_slices, rb->ssao.ao_pong, rb->ssao.ao_pong_slices, rb->ssao.ao_final, rb->ssao.importance_map[0], rb->ssao.importance_map[1], p_projection, settings, uniform_sets_are_invalid);
+ storage->get_effects()->generate_ssao(rb->depth_texture, p_normal_buffer, rb->ssao.depth, rb->ssao.depth_slices, rb->ssao.ao_deinterleaved, rb->ssao.ao_deinterleaved_slices, rb->ssao.ao_pong, rb->ssao.ao_pong_slices, rb->ssao.ao_final, rb->ssao.importance_map[0], rb->ssao.importance_map[1], p_projection, settings, uniform_sets_are_invalid, rb->ssao.downsample_uniform_set, rb->ssao.gather_uniform_set, rb->ssao.importance_map_uniform_set);
}
void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const RenderDataRD *p_render_data) {
@@ -1857,6 +1857,8 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
}
}
+ tonemap.view_count = p_render_data->view_count;
+
storage->get_effects()->tonemapper(rb->texture, storage->render_target_get_rd_framebuffer(rb->render_target), tonemap);
}
@@ -1959,17 +1961,17 @@ RID RendererSceneRenderRD::render_buffers_get_ao_texture(RID p_render_buffers) {
return rb->ssao.ao_final;
}
-RID RendererSceneRenderRD::render_buffers_get_gi_probe_buffer(RID p_render_buffers) {
+RID RendererSceneRenderRD::render_buffers_get_voxel_gi_buffer(RID p_render_buffers) {
RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
ERR_FAIL_COND_V(!rb, RID());
- if (rb->gi.giprobe_buffer.is_null()) {
- rb->gi.giprobe_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(RendererSceneGIRD::GIProbeData) * RendererSceneGIRD::MAX_GIPROBES);
+ if (rb->gi.voxel_gi_buffer.is_null()) {
+ rb->gi.voxel_gi_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(RendererSceneGIRD::VoxelGIData) * RendererSceneGIRD::MAX_VOXEL_GI_INSTANCES);
}
- return rb->gi.giprobe_buffer;
+ return rb->gi.voxel_gi_buffer;
}
-RID RendererSceneRenderRD::render_buffers_get_default_gi_probe_buffer() {
- return gi.default_giprobe_buffer;
+RID RendererSceneRenderRD::render_buffers_get_default_voxel_gi_buffer() {
+ return gi.default_voxel_gi_buffer;
}
RID RendererSceneRenderRD::render_buffers_get_gi_ambient_texture(RID p_render_buffers) {
@@ -2112,7 +2114,9 @@ float RendererSceneRenderRD::render_buffers_get_volumetric_fog_detail_spread(RID
return rb->volumetric_fog->spread;
}
-void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding) {
+void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) {
+ ERR_FAIL_COND_MSG(p_view_count == 0, "Must have atleast 1 view");
+
RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
rb->width = p_width;
rb->height = p_height;
@@ -2120,6 +2124,7 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
rb->msaa = p_msaa;
rb->screen_space_aa = p_screen_space_aa;
rb->use_debanding = p_use_debanding;
+ rb->view_count = p_view_count;
if (is_clustered_enabled()) {
if (rb->cluster_builder == nullptr) {
@@ -2132,9 +2137,13 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
{
RD::TextureFormat tf;
+ if (rb->view_count > 1) {
+ tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
+ }
tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
tf.width = rb->width;
tf.height = rb->height;
+ tf.array_layers = rb->view_count; // create a layer for every view
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
if (rb->msaa != RS::VIEWPORT_MSAA_DISABLED) {
tf.usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
@@ -2147,6 +2156,9 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
{
RD::TextureFormat tf;
+ if (rb->view_count > 1) {
+ tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
+ }
if (rb->msaa == RS::VIEWPORT_MSAA_DISABLED) {
tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D24_UNORM_S8_UINT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D24_UNORM_S8_UINT : RD::DATA_FORMAT_D32_SFLOAT_S8_UINT;
} else {
@@ -2156,6 +2168,7 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
tf.width = p_width;
tf.height = p_height;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT;
+ tf.array_layers = rb->view_count; // create a layer for every view
if (rb->msaa != RS::VIEWPORT_MSAA_DISABLED) {
tf.usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
@@ -2166,7 +2179,7 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
rb->depth_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
}
- rb->data->configure(rb->texture, rb->depth_texture, p_width, p_height, p_msaa);
+ rb->data->configure(rb->texture, rb->depth_texture, p_width, p_height, p_msaa, p_view_count);
if (is_clustered_enabled()) {
rb->cluster_builder->setup(Size2i(p_width, p_height), max_cluster_elements, rb->depth_texture, storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED), rb->texture);
@@ -2284,7 +2297,7 @@ RendererSceneRenderRD::RenderBufferData *RendererSceneRenderRD::render_buffers_g
return rb->data;
}
-void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflections, const Transform &p_camera_inverse_transform, RID p_environment) {
+void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflections, const Transform3D &p_camera_inverse_transform, RID p_environment) {
cluster.reflection_count = 0;
for (uint32_t i = 0; i < (uint32_t)p_reflections.size(); i++) {
@@ -2344,8 +2357,8 @@ void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflecti
reflection_ubo.ambient[1] = ambient_linear.g * interior_ambient_energy;
reflection_ubo.ambient[2] = ambient_linear.b * interior_ambient_energy;
- Transform transform = rpi->transform;
- Transform proj = (p_camera_inverse_transform * transform).inverse();
+ Transform3D transform = rpi->transform;
+ Transform3D proj = (p_camera_inverse_transform * transform).inverse();
RendererStorageRD::store_transform(proj, reflection_ubo.local_matrix);
if (current_cluster_builder != nullptr) {
@@ -2360,8 +2373,8 @@ void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflecti
}
}
-void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const Transform &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count) {
- Transform inverse_transform = p_camera_transform.affine_inverse();
+void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const Transform3D &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count) {
+ Transform3D inverse_transform = p_camera_transform.affine_inverse();
r_directional_light_count = 0;
r_positional_light_count = 0;
@@ -2387,7 +2400,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
// Copy to SkyDirectionalLightData
if (r_directional_light_count < sky.sky_scene_state.max_directional_lights) {
RendererSceneSkyRD::SkyDirectionalLightData &sky_light_data = sky.sky_scene_state.directional_lights[r_directional_light_count];
- Transform light_transform = li->transform;
+ Transform3D light_transform = li->transform;
Vector3 world_direction = light_transform.basis.xform(Vector3(0, 0, 1)).normalized();
sky_light_data.direction[0] = world_direction.x;
@@ -2423,7 +2436,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
Cluster::DirectionalLightData &light_data = cluster.directional_lights[r_directional_light_count];
- Transform light_transform = li->transform;
+ Transform3D light_transform = li->transform;
Vector3 direction = inverse_transform.basis.xform(light_transform.basis.xform(Vector3(0, 0, 1))).normalized();
@@ -2513,7 +2526,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
CameraMatrix rectm;
rectm.set_light_atlas_rect(atlas_rect);
- Transform modelview = (inverse_transform * li->shadow_transform[j].transform).inverse();
+ Transform3D modelview = (inverse_transform * li->shadow_transform[j].transform).inverse();
CameraMatrix shadow_mtx = rectm * bias * matrix * modelview;
light_data.shadow_split_offsets[j] = split;
@@ -2609,7 +2622,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
LightInstance *li = (i < cluster.omni_light_count) ? cluster.omni_light_sort[index].instance : cluster.spot_light_sort[index].instance;
RID base = li->light;
- Transform light_transform = li->transform;
+ Transform3D light_transform = li->transform;
float sign = storage->light_is_negative(base) ? -1 : 1;
Color linear_col = storage->light_get_color(base).to_linear();
@@ -2709,7 +2722,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
if (type == RS::LIGHT_OMNI) {
light_data.atlas_rect[3] *= 0.5; //one paraboloid on top of another
- Transform proj = (inverse_transform * light_transform).inverse();
+ Transform3D proj = (inverse_transform * light_transform).inverse();
RendererStorageRD::store_transform(proj, light_data.shadow_matrix);
@@ -2721,7 +2734,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
}
} else if (type == RS::LIGHT_SPOT) {
- Transform modelview = (inverse_transform * light_transform).inverse();
+ Transform3D modelview = (inverse_transform * light_transform).inverse();
CameraMatrix bias;
bias.set_light_bias();
@@ -2765,8 +2778,8 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
}
}
-void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const Transform &p_camera_inverse_xform) {
- Transform uv_xform;
+void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const Transform3D &p_camera_inverse_xform) {
+ Transform3D uv_xform;
uv_xform.basis.scale(Vector3(2.0, 1.0, 2.0));
uv_xform.origin = Vector3(-1.0, 0.0, -1.0);
@@ -2785,7 +2798,7 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
}
RID decal = di->decal;
- Transform xform = di->transform;
+ Transform3D xform = di->transform;
real_t distance = -p_camera_inverse_xform.xform(xform.origin).z;
@@ -2817,7 +2830,7 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
di->render_index = i;
di->cull_mask = storage->decal_get_cull_mask(decal);
- Transform xform = di->transform;
+ Transform3D xform = di->transform;
float fade = 1.0;
if (storage->decal_is_distance_fade_enabled(decal)) {
@@ -2834,9 +2847,9 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
Vector3 decal_extents = storage->decal_get_extents(decal);
- Transform scale_xform;
+ Transform3D scale_xform;
scale_xform.basis.scale(Vector3(decal_extents.x, decal_extents.y, decal_extents.z));
- Transform to_decal_xform = (p_camera_inverse_xform * di->transform * scale_xform * uv_xform).affine_inverse();
+ Transform3D to_decal_xform = (p_camera_inverse_xform * di->transform * scale_xform * uv_xform).affine_inverse();
RendererStorageRD::store_transform(to_decal_xform, dd.xform);
Vector3 normal = xform.basis.get_axis(Vector3::AXIS_Y).normalized();
@@ -3066,7 +3079,7 @@ void RendererSceneRenderRD::_volumetric_fog_erase(RenderBuffers *rb) {
rb->volumetric_fog = nullptr;
}
-void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_gi_probe_count) {
+void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform3D &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count) {
ERR_FAIL_COND(!is_clustered_enabled()); // can't use volumetric fog without clustered
RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
ERR_FAIL_COND(!rb);
@@ -3228,7 +3241,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 11;
- u.ids.push_back(render_buffers_get_gi_probe_buffer(p_render_buffers));
+ u.ids.push_back(render_buffers_get_voxel_gi_buffer(p_render_buffers));
uniforms.push_back(u);
}
@@ -3236,8 +3249,8 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 12;
- for (int i = 0; i < RendererSceneGIRD::MAX_GIPROBES; i++) {
- u.ids.push_back(rb->gi.giprobe_textures[i]);
+ for (int i = 0; i < RendererSceneGIRD::MAX_VOXEL_GI_INSTANCES; i++) {
+ u.ids.push_back(rb->gi.voxel_gi_textures[i]);
}
uniforms.push_back(u);
}
@@ -3362,10 +3375,10 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
params.cam_rotation[10] = p_cam_transform.basis[2][2];
params.cam_rotation[11] = 0;
params.filter_axis = 0;
- params.max_gi_probes = env->volumetric_fog_gi_inject > 0.001 ? p_gi_probe_count : 0;
+ params.max_voxel_gi_instances = env->volumetric_fog_gi_inject > 0.001 ? p_voxel_gi_count : 0;
params.temporal_frame = RSG::rasterizer->get_frame_number() % VolumetricFog::MAX_TEMPORAL_FRAMES;
- Transform to_prev_cam_view = rb->volumetric_fog->prev_cam_transform.affine_inverse() * p_cam_transform;
+ Transform3D to_prev_cam_view = rb->volumetric_fog->prev_cam_transform.affine_inverse() * p_cam_transform;
storage->store_transform(to_prev_cam_view, params.to_prev_view);
params.use_temporal_reprojection = env->volumetric_fog_temporal_reprojection;
@@ -3492,17 +3505,15 @@ void RendererSceneRenderRD::_pre_resolve_render(RenderDataRD *p_render_data, boo
}
}
-void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_gi, RID p_normal_roughness_buffer, RID p_gi_probe_buffer) {
+void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_gi, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer) {
// Render shadows while GI is rendering, due to how barriers are handled, this should happen at the same time
if (p_render_data->render_buffers.is_valid() && p_use_gi) {
RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers);
ERR_FAIL_COND(rb == nullptr);
- if (rb->sdfgi == nullptr) {
- return;
+ if (rb->sdfgi != nullptr) {
+ rb->sdfgi->store_probes();
}
-
- rb->sdfgi->store_probes();
}
render_state.cube_shadows.clear();
@@ -3569,7 +3580,7 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
//start GI
if (render_gi) {
- gi.process_gi(p_render_data->render_buffers, p_normal_roughness_buffer, p_gi_probe_buffer, p_render_data->environment, p_render_data->cam_projection, p_render_data->cam_transform, *p_render_data->gi_probes, this);
+ gi.process_gi(p_render_data->render_buffers, p_normal_roughness_buffer, p_voxel_gi_buffer, p_render_data->environment, p_render_data->cam_projection, p_render_data->cam_transform, *p_render_data->voxel_gi_instances, this);
}
//Do shadow rendering (in parallel with GI)
@@ -3625,12 +3636,12 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
}
}
if (is_volumetric_supported()) {
- _update_volumetric_fog(p_render_data->render_buffers, p_render_data->environment, p_render_data->cam_projection, p_render_data->cam_transform, p_render_data->shadow_atlas, directional_light_count, directional_shadows, positional_light_count, render_state.gi_probe_count);
+ _update_volumetric_fog(p_render_data->render_buffers, p_render_data->environment, p_render_data->cam_projection, p_render_data->cam_transform, p_render_data->shadow_atlas, directional_light_count, directional_shadows, positional_light_count, render_state.voxel_gi_count);
}
}
}
-void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data) {
+void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data) {
// getting this here now so we can direct call a bunch of things more easily
RenderBuffers *rb = nullptr;
if (p_render_buffers.is_valid()) {
@@ -3643,16 +3654,24 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform &
{
render_data.render_buffers = p_render_buffers;
- render_data.cam_transform = p_cam_transform;
- render_data.cam_projection = p_cam_projection;
- render_data.cam_ortogonal = p_cam_projection.is_orthogonal(); // !BAS! Shouldn't this be p_cam_ortogonal ?
- render_data.z_near = p_cam_projection.get_z_near();
- render_data.z_far = p_cam_projection.get_z_far();
+ // Our first camera is used by default
+ render_data.cam_transform = p_camera_data->main_transform;
+ render_data.cam_projection = p_camera_data->main_projection;
+ render_data.view_projection[0] = p_camera_data->main_projection;
+ render_data.cam_ortogonal = p_camera_data->is_ortogonal;
+
+ render_data.view_count = p_camera_data->view_count;
+ for (uint32_t v = 0; v < p_camera_data->view_count; v++) {
+ render_data.view_projection[v] = p_camera_data->view_projection[v];
+ }
+
+ render_data.z_near = p_camera_data->main_projection.get_z_near();
+ render_data.z_far = p_camera_data->main_projection.get_z_far();
render_data.instances = &p_instances;
render_data.lights = &p_lights;
render_data.reflection_probes = &p_reflection_probes;
- render_data.gi_probes = &p_gi_probes;
+ render_data.voxel_gi_instances = &p_voxel_gi_instances;
render_data.decals = &p_decals;
render_data.lightmaps = &p_lightmaps;
render_data.environment = p_environment;
@@ -3662,8 +3681,9 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform &
render_data.reflection_probe = p_reflection_probe;
render_data.reflection_probe_pass = p_reflection_probe_pass;
- render_data.lod_distance_multiplier = p_cam_projection.get_lod_multiplier();
- render_data.lod_camera_plane = Plane(p_cam_transform.get_origin(), -p_cam_transform.basis.get_axis(Vector3::AXIS_Z));
+ // this should be the same for all cameras..
+ render_data.lod_distance_multiplier = p_camera_data->main_projection.get_lod_multiplier();
+ render_data.lod_camera_plane = Plane(p_camera_data->main_transform.get_origin(), -p_camera_data->main_transform.basis.get_axis(Vector3::AXIS_Z));
if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_DISABLE_LOD) {
render_data.screen_lod_threshold = 0.0;
@@ -3683,7 +3703,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform &
if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_UNSHADED) {
render_data.lights = &empty;
render_data.reflection_probes = &empty;
- render_data.gi_probes = &empty;
+ render_data.voxel_gi_instances = &empty;
}
//sdfgi first
@@ -3703,12 +3723,12 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform &
clear_color = storage->get_default_clear_color();
}
- //assign render indices to giprobes
+ //assign render indices to voxel_gi_instances
if (is_dynamic_gi_supported()) {
- for (uint32_t i = 0; i < (uint32_t)p_gi_probes.size(); i++) {
- RendererSceneGIRD::GIProbeInstance *giprobe_inst = gi.gi_probe_instance_owner.getornull(p_gi_probes[i]);
- if (giprobe_inst) {
- giprobe_inst->render_index = i;
+ for (uint32_t i = 0; i < (uint32_t)p_voxel_gi_instances.size(); i++) {
+ RendererSceneGIRD::VoxelGIInstance *voxel_gi_inst = gi.voxel_gi_instance_owner.getornull(p_voxel_gi_instances[i]);
+ if (voxel_gi_inst) {
+ voxel_gi_inst->render_index = i;
}
}
}
@@ -3730,17 +3750,18 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform &
current_cluster_builder = nullptr;
}
- if (rb != nullptr && rb->sdfgi != nullptr) {
- rb->sdfgi->update_cascades();
-
- rb->sdfgi->pre_process_gi(p_cam_transform, &render_data, this);
- }
+ render_state.voxel_gi_count = 0;
- render_state.gi_probe_count = 0;
- if (rb != nullptr && rb->sdfgi != nullptr) {
- gi.setup_giprobes(render_data.render_buffers, render_data.cam_transform, *render_data.gi_probes, render_state.gi_probe_count, this);
+ if (rb != nullptr) {
+ if (rb->sdfgi) {
+ rb->sdfgi->update_cascades();
+ rb->sdfgi->pre_process_gi(render_data.cam_transform, &render_data, this);
+ rb->sdfgi->update_light();
+ }
- rb->sdfgi->update_light();
+ if (p_voxel_gi_instances.size()) {
+ gi.setup_voxel_gi_instances(render_data.render_buffers, render_data.cam_transform, *render_data.voxel_gi_instances, render_state.voxel_gi_count, this);
+ }
}
render_state.depth_prepass_used = false;
@@ -3782,7 +3803,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform &
_render_buffers_post_process_and_tonemap(&render_data);
_render_buffers_debug_draw(p_render_buffers, p_shadow_atlas, p_occluder_debug_tex);
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SDFGI && rb != nullptr && rb->sdfgi != nullptr) {
- rb->sdfgi->debug_draw(p_cam_projection, p_cam_transform, rb->width, rb->height, rb->render_target, rb->texture);
+ rb->sdfgi->debug_draw(render_data.cam_projection, render_data.cam_transform, rb->width, rb->height, rb->render_target, rb->texture);
}
}
}
@@ -3808,7 +3829,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas,
bool flip_y = false;
CameraMatrix light_projection;
- Transform light_transform;
+ Transform3D light_transform;
if (storage->light_get_type(light_instance->light) == RS::LIGHT_DIRECTIONAL) {
//set pssm stuff
@@ -3958,11 +3979,11 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas,
}
}
-void RendererSceneRenderRD::render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
+void RendererSceneRenderRD::render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
_render_material(p_cam_transform, p_cam_projection, p_cam_ortogonal, p_instances, p_framebuffer, p_region);
}
-void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray<GeometryInstance *> &p_instances) {
+void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) {
ERR_FAIL_COND(!storage->particles_collision_is_heightfield(p_collider));
Vector3 extents = storage->particles_collision_get_extents(p_collider) * p_transform.basis.get_scale();
CameraMatrix cm;
@@ -3971,7 +3992,7 @@ void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider,
Vector3 cam_pos = p_transform.origin;
cam_pos.y += extents.y;
- Transform cam_xform;
+ Transform3D cam_xform;
cam_xform.set_look_at(cam_pos, cam_pos - p_transform.basis.get_axis(Vector3::AXIS_Y), -p_transform.basis.get_axis(Vector3::AXIS_Z).normalized());
RID fb = storage->particles_collision_get_heightfield_framebuffer(p_collider);
@@ -4018,19 +4039,19 @@ bool RendererSceneRenderRD::free(RID p_rid) {
decal_instance_owner.free(p_rid);
} else if (lightmap_instance_owner.owns(p_rid)) {
lightmap_instance_owner.free(p_rid);
- } else if (gi.gi_probe_instance_owner.owns(p_rid)) {
- RendererSceneGIRD::GIProbeInstance *gi_probe = gi.gi_probe_instance_owner.getornull(p_rid);
- if (gi_probe->texture.is_valid()) {
- RD::get_singleton()->free(gi_probe->texture);
- RD::get_singleton()->free(gi_probe->write_buffer);
+ } else if (gi.voxel_gi_instance_owner.owns(p_rid)) {
+ RendererSceneGIRD::VoxelGIInstance *voxel_gi = gi.voxel_gi_instance_owner.getornull(p_rid);
+ if (voxel_gi->texture.is_valid()) {
+ RD::get_singleton()->free(voxel_gi->texture);
+ RD::get_singleton()->free(voxel_gi->write_buffer);
}
- for (int i = 0; i < gi_probe->dynamic_maps.size(); i++) {
- RD::get_singleton()->free(gi_probe->dynamic_maps[i].texture);
- RD::get_singleton()->free(gi_probe->dynamic_maps[i].depth);
+ for (int i = 0; i < voxel_gi->dynamic_maps.size(); i++) {
+ RD::get_singleton()->free(voxel_gi->dynamic_maps[i].texture);
+ RD::get_singleton()->free(voxel_gi->dynamic_maps[i].depth);
}
- gi.gi_probe_instance_owner.free(p_rid);
+ gi.voxel_gi_instance_owner.free(p_rid);
} else if (sky.sky_owner.owns(p_rid)) {
sky.update_dirty_skys();
sky.free_sky(p_rid);
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index 1f82ae6dec..9a793e42c5 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -46,17 +46,21 @@
struct RenderDataRD {
RID render_buffers = RID();
- Transform cam_transform = Transform();
+ Transform3D cam_transform = Transform3D();
CameraMatrix cam_projection = CameraMatrix();
bool cam_ortogonal = false;
+ // For stereo rendering
+ uint32_t view_count = 1;
+ CameraMatrix view_projection[RendererSceneRender::MAX_RENDER_VIEWS];
+
float z_near = 0.0;
float z_far = 0.0;
const PagedArray<RendererSceneRender::GeometryInstance *> *instances = nullptr;
const PagedArray<RID> *lights = nullptr;
const PagedArray<RID> *reflection_probes = nullptr;
- const PagedArray<RID> *gi_probes = nullptr;
+ const PagedArray<RID> *voxel_gi_instances = nullptr;
const PagedArray<RID> *decals = nullptr;
const PagedArray<RID> *lightmaps = nullptr;
RID environment = RID();
@@ -87,26 +91,26 @@ protected:
double time_step = 0;
struct RenderBufferData {
- virtual void configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa) = 0;
+ virtual void configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa, uint32_t p_view_count) = 0;
virtual ~RenderBufferData() {}
};
virtual RenderBufferData *_create_render_buffer_data() = 0;
- void _setup_lights(const PagedArray<RID> &p_lights, const Transform &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count);
- void _setup_decals(const PagedArray<RID> &p_decals, const Transform &p_camera_inverse_xform);
- void _setup_reflections(const PagedArray<RID> &p_reflections, const Transform &p_camera_inverse_transform, RID p_environment);
+ void _setup_lights(const PagedArray<RID> &p_lights, const Transform3D &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count);
+ void _setup_decals(const PagedArray<RID> &p_decals, const Transform3D &p_camera_inverse_xform);
+ void _setup_reflections(const PagedArray<RID> &p_reflections, const Transform3D &p_camera_inverse_transform, RID p_environment);
virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_color) = 0;
virtual void _render_shadow_begin() = 0;
- virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true) = 0;
+ virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true) = 0;
virtual void _render_shadow_process() = 0;
virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) = 0;
- virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
+ virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) = 0;
- virtual void _render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) = 0;
+ virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) = 0;
void _debug_sdfgi_probes(RID p_render_buffers, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform);
@@ -123,7 +127,7 @@ protected:
void _post_prepass_render(RenderDataRD *p_render_data, bool p_use_gi);
void _pre_resolve_render(RenderDataRD *p_render_data, bool p_use_gi);
- void _pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_gi, RID p_normal_roughness_buffer, RID p_gi_probe_buffer);
+ void _pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_gi, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer);
// needed for a single argument calls (material and uv2)
PagedArrayPool<GeometryInstance *> cull_argument_pool;
@@ -184,7 +188,7 @@ private:
uint32_t render_index = 0;
uint32_t cull_mask = 0;
- Transform transform;
+ Transform3D transform;
};
mutable RID_Owner<ReflectionProbeInstance> reflection_probe_instance_owner;
@@ -193,7 +197,7 @@ private:
struct DecalInstance {
RID decal;
- Transform transform;
+ Transform3D transform;
uint32_t render_index;
uint32_t cull_mask;
};
@@ -204,7 +208,7 @@ private:
struct LightmapInstance {
RID lightmap;
- Transform transform;
+ Transform3D transform;
};
mutable RID_Owner<LightmapInstance> lightmap_instance_owner;
@@ -312,7 +316,7 @@ private:
struct LightInstance {
struct ShadowTransform {
CameraMatrix camera;
- Transform transform;
+ Transform3D transform;
float farplane;
float split;
float bias_scale;
@@ -329,7 +333,7 @@ private:
AABB aabb;
RID self;
RID light;
- Transform transform;
+ Transform3D transform;
Vector3 light_vector;
Vector3 spot_vector;
@@ -411,6 +415,7 @@ private:
RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED;
RS::ViewportScreenSpaceAA screen_space_aa = RS::VIEWPORT_SCREEN_SPACE_AA_DISABLED;
bool use_debanding = false;
+ uint32_t view_count = 1;
RID render_target;
@@ -454,6 +459,10 @@ private:
Vector<RID> ao_pong_slices;
RID ao_final;
RID importance_map[2];
+
+ RID downsample_uniform_set;
+ RID gather_uniform_set;
+ RID importance_map_uniform_set;
} ssao;
struct SSR {
@@ -631,7 +640,7 @@ private:
int render_sdfgi_region_count = 0;
const RendererSceneRender::RenderSDFGIUpdateData *sdfgi_update_data = nullptr;
- uint32_t gi_probe_count = 0;
+ uint32_t voxel_gi_count = 0;
LocalVector<int> cube_shadows;
LocalVector<int> shadows;
@@ -663,7 +672,7 @@ private:
int last_shadow_filter = -1;
- Transform prev_cam_transform;
+ Transform3D prev_cam_transform;
};
enum {
@@ -692,7 +701,7 @@ private:
float detail_spread;
float gi_inject;
- uint32_t max_gi_probes;
+ uint32_t max_voxel_gi_instances;
uint32_t cluster_type_size;
float screen_size[2];
@@ -721,7 +730,7 @@ private:
bool volumetric_fog_filter_active = true;
void _volumetric_fog_erase(RenderBuffers *rb);
- void _update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_gi_probe_count);
+ void _update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform3D &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count);
RID shadow_sampler;
@@ -740,7 +749,7 @@ private:
void _render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_lod_threshold = 0.0, bool p_open_pass = true, bool p_close_pass = true, bool p_clear_region = true);
public:
- virtual Transform geometry_instance_get_transform(GeometryInstance *p_instance) = 0;
+ virtual Transform3D geometry_instance_get_transform(GeometryInstance *p_instance) = 0;
virtual AABB geometry_instance_get_aabb(GeometryInstance *p_instance) = 0;
/* SHADOW ATLAS API */
@@ -878,9 +887,9 @@ public:
virtual void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure);
RID light_instance_create(RID p_light);
- void light_instance_set_transform(RID p_light_instance, const Transform &p_transform);
+ void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform);
void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb);
- void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2());
+ void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2());
void light_instance_mark_visible(RID p_light_instance);
_FORCE_INLINE_ RID light_instance_get_base_light(RID p_light_instance) {
@@ -888,7 +897,7 @@ public:
return li->light;
}
- _FORCE_INLINE_ Transform light_instance_get_base_transform(RID p_light_instance) {
+ _FORCE_INLINE_ Transform3D light_instance_get_base_transform(RID p_light_instance) {
LightInstance *li = light_instance_owner.getornull(p_light_instance);
return li->transform;
}
@@ -945,7 +954,7 @@ public:
return float(1.0) / shadow_size;
}
- _FORCE_INLINE_ Transform
+ _FORCE_INLINE_ Transform3D
light_instance_get_shadow_transform(RID p_light_instance, int p_index) {
LightInstance *li = light_instance_owner.getornull(p_light_instance);
return li->shadow_transform[p_index].transform;
@@ -1019,7 +1028,7 @@ public:
}
virtual RID reflection_probe_instance_create(RID p_probe);
- virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform);
+ virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform);
virtual void reflection_probe_release_atlas_index(RID p_instance);
virtual bool reflection_probe_instance_needs_redraw(RID p_instance);
virtual bool reflection_probe_instance_has_reflection(RID p_instance);
@@ -1063,9 +1072,9 @@ public:
return rpi->last_pass;
}
- _FORCE_INLINE_ Transform reflection_probe_instance_get_transform(RID p_instance) {
+ _FORCE_INLINE_ Transform3D reflection_probe_instance_get_transform(RID p_instance) {
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
- ERR_FAIL_COND_V(!rpi, Transform());
+ ERR_FAIL_COND_V(!rpi, Transform3D());
return rpi->transform;
}
@@ -1078,20 +1087,20 @@ public:
}
virtual RID decal_instance_create(RID p_decal);
- virtual void decal_instance_set_transform(RID p_decal, const Transform &p_transform);
+ virtual void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform);
_FORCE_INLINE_ RID decal_instance_get_base(RID p_decal) const {
DecalInstance *decal = decal_instance_owner.getornull(p_decal);
return decal->decal;
}
- _FORCE_INLINE_ Transform decal_instance_get_transform(RID p_decal) const {
+ _FORCE_INLINE_ Transform3D decal_instance_get_transform(RID p_decal) const {
DecalInstance *decal = decal_instance_owner.getornull(p_decal);
return decal->transform;
}
virtual RID lightmap_instance_create(RID p_lightmap);
- virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform &p_transform);
+ virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform);
_FORCE_INLINE_ bool lightmap_instance_is_valid(RID p_lightmap_instance) {
return lightmap_instance_owner.getornull(p_lightmap_instance) != nullptr;
}
@@ -1100,7 +1109,7 @@ public:
LightmapInstance *li = lightmap_instance_owner.getornull(p_lightmap_instance);
return li->lightmap;
}
- _FORCE_INLINE_ Transform lightmap_instance_get_transform(RID p_lightmap_instance) {
+ _FORCE_INLINE_ Transform3D lightmap_instance_get_transform(RID p_lightmap_instance) {
LightmapInstance *li = lightmap_instance_owner.getornull(p_lightmap_instance);
return li->transform;
}
@@ -1109,22 +1118,22 @@ public:
/* gi light probes */
- RID gi_probe_instance_create(RID p_base);
- void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform);
- bool gi_probe_needs_update(RID p_probe) const;
- void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects);
- void gi_probe_set_quality(RS::GIProbeQuality p_quality) { gi.gi_probe_quality = p_quality; }
+ RID voxel_gi_instance_create(RID p_base);
+ void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform);
+ bool voxel_gi_needs_update(RID p_probe) const;
+ void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects);
+ void voxel_gi_set_quality(RS::VoxelGIQuality p_quality) { gi.voxel_gi_quality = p_quality; }
/* render buffers */
RID render_buffers_create();
- void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding);
+ void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count);
void gi_set_use_half_resolution(bool p_enable);
RID render_buffers_get_ao_texture(RID p_render_buffers);
RID render_buffers_get_back_buffer_texture(RID p_render_buffers);
- RID render_buffers_get_gi_probe_buffer(RID p_render_buffers);
- RID render_buffers_get_default_gi_probe_buffer();
+ RID render_buffers_get_voxel_gi_buffer(RID p_render_buffers);
+ RID render_buffers_get_default_voxel_gi_buffer();
RID render_buffers_get_gi_ambient_texture(RID p_render_buffers);
RID render_buffers_get_gi_reflection_texture(RID p_render_buffers);
@@ -1147,11 +1156,11 @@ public:
float render_buffers_get_volumetric_fog_end(RID p_render_buffers);
float render_buffers_get_volumetric_fog_detail_spread(RID p_render_buffers);
- void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr);
+ void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr);
- void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region);
+ void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region);
- void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray<GeometryInstance *> &p_instances);
+ void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances);
virtual void set_scene_pass(uint64_t p_pass) {
scene_pass = p_pass;
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
index 966a1c6815..1aa01dd16e 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
@@ -32,6 +32,7 @@
#include "core/config/project_settings.h"
#include "core/math/math_defs.h"
#include "renderer_scene_render_rd.h"
+#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
#include "servers/rendering/rendering_server_default.h"
////////////////////////////////////////////////////////////////////////////////
@@ -126,8 +127,12 @@ void RendererSceneSkyRD::SkyShaderData::set_code(const String &p_code) {
depth_stencil_state.enable_depth_test = true;
depth_stencil_state.depth_compare_operator = RD::COMPARE_OP_LESS_OR_EQUAL;
- RID shader_variant = scene_singleton->sky.sky_shader.shader.version_get_shader(version, i);
- pipelines[i].setup(shader_variant, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), depth_stencil_state, RD::PipelineColorBlendState::create_disabled(), 0);
+ if (scene_singleton->sky.sky_shader.shader.is_variant_enabled(i)) {
+ RID shader_variant = scene_singleton->sky.sky_shader.shader.version_get_shader(version, i);
+ pipelines[i].setup(shader_variant, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), depth_stencil_state, RD::PipelineColorBlendState::create_disabled(), 0);
+ } else {
+ pipelines[i].clear();
+ }
}
valid = true;
@@ -694,7 +699,18 @@ void RendererSceneSkyRD::init(RendererStorageRD *p_storage) {
sky_modes.push_back("\n#define USE_CUBEMAP_PASS\n"); // Cubemap
sky_modes.push_back("\n#define USE_CUBEMAP_PASS\n#define USE_HALF_RES_PASS\n"); // Half Res Cubemap
sky_modes.push_back("\n#define USE_CUBEMAP_PASS\n#define USE_QUARTER_RES_PASS\n"); // Quarter res Cubemap
+
+ sky_modes.push_back("\n#define USE_MULTIVIEW\n"); // Full size multiview
+ sky_modes.push_back("\n#define USE_HALF_RES_PASS\n#define USE_MULTIVIEW\n"); // Half Res multiview
+ sky_modes.push_back("\n#define USE_QUARTER_RES_PASS\n#define USE_MULTIVIEW\n"); // Quarter res multiview
+
sky_shader.shader.initialize(sky_modes, defines);
+
+ if (!RendererCompositorRD::singleton->is_xr_enabled()) {
+ sky_shader.shader.set_variant_enabled(SKY_VERSION_BACKGROUND_MULTIVIEW, false);
+ sky_shader.shader.set_variant_enabled(SKY_VERSION_HALF_RES_MULTIVIEW, false);
+ sky_shader.shader.set_variant_enabled(SKY_VERSION_QUARTER_RES_MULTIVIEW, false);
+ }
}
// register our shader funds
@@ -878,7 +894,7 @@ void RendererSceneSkyRD::init(RendererStorageRD *p_storage) {
}
}
-void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_buffers, const CameraMatrix &p_projection, const Transform &p_transform, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render) {
+void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_buffers, const CameraMatrix &p_projection, const Transform3D &p_transform, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render) {
ERR_FAIL_COND(!p_env); // I guess without an environment we also can't have a sky...
SkyMaterialData *material = nullptr;
@@ -1048,7 +1064,7 @@ void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_b
RD::get_singleton()->buffer_update(sky_scene_state.uniform_buffer, 0, sizeof(SkySceneState::UBO), &sky_scene_state.ubo);
}
-void RendererSceneSkyRD::update(RendererSceneEnvironmentRD *p_env, const CameraMatrix &p_projection, const Transform &p_transform, double p_time) {
+void RendererSceneSkyRD::update(RendererSceneEnvironmentRD *p_env, const CameraMatrix &p_projection, const Transform3D &p_transform, double p_time) {
ERR_FAIL_COND(!p_env);
Sky *sky = get_sky(p_env->sky);
@@ -1135,12 +1151,12 @@ void RendererSceneSkyRD::update(RendererSceneEnvironmentRD *p_env, const CameraM
RD::DrawListID cubemap_draw_list;
for (int i = 0; i < 6; i++) {
- Transform local_view;
+ Transform3D local_view;
local_view.set_look_at(Vector3(0, 0, 0), view_normals[i], view_up[i]);
RID texture_uniform_set = sky->get_textures(storage, SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES, sky_shader.default_shader_rd);
cubemap_draw_list = RD::get_singleton()->draw_list_begin(sky->reflection.layers[0].mipmaps[2].framebuffers[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
- storage->get_effects()->render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[2].framebuffers[i], sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, cm, local_view.basis, multiplier, p_transform.origin);
+ storage->get_effects()->render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[2].framebuffers[i], sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, 1, &cm, local_view.basis, multiplier, p_transform.origin);
RD::get_singleton()->draw_list_end();
}
}
@@ -1153,12 +1169,12 @@ void RendererSceneSkyRD::update(RendererSceneEnvironmentRD *p_env, const CameraM
RD::DrawListID cubemap_draw_list;
for (int i = 0; i < 6; i++) {
- Transform local_view;
+ Transform3D local_view;
local_view.set_look_at(Vector3(0, 0, 0), view_normals[i], view_up[i]);
RID texture_uniform_set = sky->get_textures(storage, SKY_TEXTURE_SET_CUBEMAP_HALF_RES, sky_shader.default_shader_rd);
cubemap_draw_list = RD::get_singleton()->draw_list_begin(sky->reflection.layers[0].mipmaps[1].framebuffers[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
- storage->get_effects()->render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[1].framebuffers[i], sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, cm, local_view.basis, multiplier, p_transform.origin);
+ storage->get_effects()->render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[1].framebuffers[i], sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, 1, &cm, local_view.basis, multiplier, p_transform.origin);
RD::get_singleton()->draw_list_end();
}
}
@@ -1167,12 +1183,12 @@ void RendererSceneSkyRD::update(RendererSceneEnvironmentRD *p_env, const CameraM
PipelineCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_CUBEMAP];
for (int i = 0; i < 6; i++) {
- Transform local_view;
+ Transform3D local_view;
local_view.set_look_at(Vector3(0, 0, 0), view_normals[i], view_up[i]);
RID texture_uniform_set = sky->get_textures(storage, SKY_TEXTURE_SET_CUBEMAP, sky_shader.default_shader_rd);
cubemap_draw_list = RD::get_singleton()->draw_list_begin(sky->reflection.layers[0].mipmaps[0].framebuffers[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
- storage->get_effects()->render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[0].framebuffers[i], sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, cm, local_view.basis, multiplier, p_transform.origin);
+ storage->get_effects()->render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[0].framebuffers[i], sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, 1, &cm, local_view.basis, multiplier, p_transform.origin);
RD::get_singleton()->draw_list_end();
}
@@ -1213,9 +1229,12 @@ void RendererSceneSkyRD::update(RendererSceneEnvironmentRD *p_env, const CameraM
}
}
-void RendererSceneSkyRD::draw(RendererSceneEnvironmentRD *p_env, bool p_can_continue_color, bool p_can_continue_depth, RID p_fb, const CameraMatrix &p_projection, const Transform &p_transform, double p_time) {
+void RendererSceneSkyRD::draw(RendererSceneEnvironmentRD *p_env, bool p_can_continue_color, bool p_can_continue_depth, RID p_fb, uint32_t p_view_count, const CameraMatrix *p_projections, const Transform3D &p_transform, double p_time) {
ERR_FAIL_COND(!p_env);
+ ERR_FAIL_COND(p_view_count == 0);
+ ERR_FAIL_COND(p_view_count > RendererSceneRender::MAX_RENDER_VIEWS);
+
Sky *sky = get_sky(p_env->sky);
ERR_FAIL_COND(!sky);
@@ -1257,24 +1276,28 @@ void RendererSceneSkyRD::draw(RendererSceneEnvironmentRD *p_env, bool p_can_cont
float multiplier = p_env->bg_energy;
float custom_fov = p_env->sky_custom_fov;
+
// Camera
CameraMatrix camera;
+ uint32_t view_count = p_view_count;
+ const CameraMatrix *projections = p_projections;
if (custom_fov) {
- float near_plane = p_projection.get_z_near();
- float far_plane = p_projection.get_z_far();
- float aspect = p_projection.get_aspect();
+ // With custom fov we don't support stereo...
+ float near_plane = p_projections[0].get_z_near();
+ float far_plane = p_projections[0].get_z_far();
+ float aspect = p_projections[0].get_aspect();
camera.set_perspective(custom_fov, aspect, near_plane, far_plane);
- } else {
- camera = p_projection;
+ view_count = 1;
+ projections = &camera;
}
sky_transform = p_transform.basis * sky_transform;
if (shader_data->uses_quarter_res) {
- PipelineCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_QUARTER_RES];
+ PipelineCacheRD *pipeline = &shader_data->pipelines[view_count > 1 ? SKY_VERSION_QUARTER_RES_MULTIVIEW : SKY_VERSION_QUARTER_RES];
RID texture_uniform_set = sky->get_textures(storage, SKY_TEXTURE_SET_QUARTER_RES, sky_shader.default_shader_rd);
@@ -1282,12 +1305,12 @@ void RendererSceneSkyRD::draw(RendererSceneEnvironmentRD *p_env, bool p_can_cont
clear_colors.push_back(Color(0.0, 0.0, 0.0));
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(sky->quarter_res_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, clear_colors);
- storage->get_effects()->render_sky(draw_list, p_time, sky->quarter_res_framebuffer, sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, camera, sky_transform, multiplier, p_transform.origin);
+ storage->get_effects()->render_sky(draw_list, p_time, sky->quarter_res_framebuffer, sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, view_count, projections, sky_transform, multiplier, p_transform.origin);
RD::get_singleton()->draw_list_end();
}
if (shader_data->uses_half_res) {
- PipelineCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_HALF_RES];
+ PipelineCacheRD *pipeline = &shader_data->pipelines[view_count > 1 ? SKY_VERSION_HALF_RES_MULTIVIEW : SKY_VERSION_HALF_RES];
RID texture_uniform_set = sky->get_textures(storage, SKY_TEXTURE_SET_HALF_RES, sky_shader.default_shader_rd);
@@ -1295,11 +1318,11 @@ void RendererSceneSkyRD::draw(RendererSceneEnvironmentRD *p_env, bool p_can_cont
clear_colors.push_back(Color(0.0, 0.0, 0.0));
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(sky->half_res_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, clear_colors);
- storage->get_effects()->render_sky(draw_list, p_time, sky->half_res_framebuffer, sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, camera, sky_transform, multiplier, p_transform.origin);
+ storage->get_effects()->render_sky(draw_list, p_time, sky->half_res_framebuffer, sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, view_count, projections, sky_transform, multiplier, p_transform.origin);
RD::get_singleton()->draw_list_end();
}
- PipelineCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_BACKGROUND];
+ PipelineCacheRD *pipeline = &shader_data->pipelines[view_count > 1 ? SKY_VERSION_BACKGROUND_MULTIVIEW : SKY_VERSION_BACKGROUND];
RID texture_uniform_set;
if (sky) {
@@ -1309,7 +1332,7 @@ void RendererSceneSkyRD::draw(RendererSceneEnvironmentRD *p_env, bool p_can_cont
}
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_fb, RD::INITIAL_ACTION_CONTINUE, p_can_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, p_can_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ);
- storage->get_effects()->render_sky(draw_list, p_time, p_fb, sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, camera, sky_transform, multiplier, p_transform.origin);
+ storage->get_effects()->render_sky(draw_list, p_time, p_fb, sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, view_count, projections, sky_transform, multiplier, p_transform.origin);
RD::get_singleton()->draw_list_end();
}
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
index 73390a586b..200902bff2 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
@@ -72,6 +72,11 @@ public:
SKY_VERSION_CUBEMAP,
SKY_VERSION_CUBEMAP_HALF_RES,
SKY_VERSION_CUBEMAP_QUARTER_RES,
+
+ SKY_VERSION_BACKGROUND_MULTIVIEW,
+ SKY_VERSION_HALF_RES_MULTIVIEW,
+ SKY_VERSION_QUARTER_RES_MULTIVIEW,
+
SKY_VERSION_MAX
};
@@ -268,9 +273,9 @@ public:
void init(RendererStorageRD *p_storage);
- void setup(RendererSceneEnvironmentRD *p_env, RID p_render_buffers, const CameraMatrix &p_projection, const Transform &p_transform, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render);
- void update(RendererSceneEnvironmentRD *p_env, const CameraMatrix &p_projection, const Transform &p_transform, double p_time);
- void draw(RendererSceneEnvironmentRD *p_env, bool p_can_continue_color, bool p_can_continue_depth, RID p_fb, const CameraMatrix &p_projection, const Transform &p_transform, double p_time);
+ void setup(RendererSceneEnvironmentRD *p_env, RID p_render_buffers, const CameraMatrix &p_projection, const Transform3D &p_transform, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render);
+ void update(RendererSceneEnvironmentRD *p_env, const CameraMatrix &p_projection, const Transform3D &p_transform, double p_time);
+ void draw(RendererSceneEnvironmentRD *p_env, bool p_can_continue_color, bool p_can_continue_depth, RID p_fb, uint32_t p_view_count, const CameraMatrix *p_projections, const Transform3D &p_transform, double p_time);
void invalidate_sky(Sky *p_sky);
void update_dirty_skys();
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index 7a26e40c0a..64be54115f 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -1440,8 +1440,10 @@ void RendererStorageRD::shader_set_code(RID p_shader, const String &p_code) {
material->shader_type = new_type;
}
- for (Map<StringName, RID>::Element *E = shader->default_texture_parameter.front(); E; E = E->next()) {
- shader->data->set_default_texture_param(E->key(), E->get());
+ if (shader->data) {
+ for (Map<StringName, RID>::Element *E = shader->default_texture_parameter.front(); E; E = E->next()) {
+ shader->data->set_default_texture_param(E->key(), E->get());
+ }
}
}
@@ -1878,8 +1880,8 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
gui[1] = v.position.y;
gui[2] = v.size.x;
gui[3] = v.size.y;
- } else if (value.get_type() == Variant::QUAT) {
- Quat v = value;
+ } else if (value.get_type() == Variant::QUATERNION) {
+ Quaternion v = value;
gui[0] = v.x;
gui[1] = v.y;
@@ -1926,7 +1928,7 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
gui[11] = 0;
} break;
case ShaderLanguage::TYPE_MAT4: {
- Transform v = value;
+ Transform3D v = value;
float *gui = (float *)data;
gui[0] = v.basis.elements[0][0];
@@ -2776,7 +2778,7 @@ AABB RendererStorageRD::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
const float *dataptr = baseptr + j * 8;
- Transform mtx;
+ Transform3D mtx;
mtx.basis.elements[0].x = dataptr[0];
mtx.basis.elements[1].x = dataptr[1];
@@ -2803,7 +2805,7 @@ AABB RendererStorageRD::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
const float *dataptr = baseptr + j * 12;
- Transform mtx;
+ Transform3D mtx;
mtx.basis.elements[0][0] = dataptr[0];
mtx.basis.elements[0][1] = dataptr[1];
@@ -3478,7 +3480,7 @@ void RendererStorageRD::_multimesh_re_create_aabb(MultiMesh *multimesh, const fl
AABB mesh_aabb = mesh_get_aabb(multimesh->mesh);
for (int i = 0; i < p_instances; i++) {
const float *data = p_data + multimesh->stride_cache * i;
- Transform t;
+ Transform3D t;
if (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_3D) {
t.basis.elements[0][0] = data[0];
@@ -3514,7 +3516,7 @@ void RendererStorageRD::_multimesh_re_create_aabb(MultiMesh *multimesh, const fl
multimesh->aabb = aabb;
}
-void RendererStorageRD::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) {
+void RendererStorageRD::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND(!multimesh);
ERR_FAIL_INDEX(p_index, multimesh->instances);
@@ -3621,15 +3623,15 @@ RID RendererStorageRD::multimesh_get_mesh(RID p_multimesh) const {
return multimesh->mesh;
}
-Transform RendererStorageRD::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
+Transform3D RendererStorageRD::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
- ERR_FAIL_COND_V(!multimesh, Transform());
- ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform());
- ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D, Transform());
+ ERR_FAIL_COND_V(!multimesh, Transform3D());
+ ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform3D());
+ ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D, Transform3D());
_multimesh_make_local(multimesh);
- Transform t;
+ Transform3D t;
{
const float *r = multimesh->data_cache.ptr();
@@ -3823,7 +3825,7 @@ void RendererStorageRD::_update_dirty_multimeshes() {
if (multimesh->data_cache_used_dirty_regions) {
uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
- uint32_t visible_region_count = (visible_instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
+ uint32_t visible_region_count = visible_instances == 0 ? 0 : (visible_instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
uint32_t region_size = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * sizeof(float);
@@ -4065,7 +4067,7 @@ void RendererStorageRD::particles_set_trails(RID p_particles, bool p_enable, flo
particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
}
-void RendererStorageRD::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform> &p_bind_poses) {
+void RendererStorageRD::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses.size() != p_bind_poses.size()) {
@@ -4161,7 +4163,7 @@ void RendererStorageRD::particles_set_subemitter(RID p_particles, RID p_subemitt
}
}
-void RendererStorageRD::particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
+void RendererStorageRD::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
ERR_FAIL_COND(particles->amount == 0);
@@ -4229,7 +4231,7 @@ AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) {
Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer);
- Transform inv = particles->emission_transform.affine_inverse();
+ Transform3D inv = particles->emission_transform.affine_inverse();
AABB aabb;
if (buffer.size()) {
@@ -4272,7 +4274,7 @@ AABB RendererStorageRD::particles_get_aabb(RID p_particles) const {
return particles->custom_aabb;
}
-void RendererStorageRD::particles_set_emission_transform(RID p_particles, const Transform &p_transform) {
+void RendererStorageRD::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
@@ -4396,7 +4398,7 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta
frame_params.randomness = p_particles->randomness;
if (p_particles->use_local_coords) {
- store_transform(Transform(), frame_params.emission_transform);
+ store_transform(Transform3D(), frame_params.emission_transform);
} else {
store_transform(p_particles->emission_transform, frame_params.emission_transform);
}
@@ -4416,7 +4418,7 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta
RID collision_3d_textures[ParticlesFrameParams::MAX_3D_TEXTURES];
RID collision_heightmap_texture;
- Transform to_particles;
+ Transform3D to_particles;
if (p_particles->use_local_coords) {
to_particles = p_particles->emission_transform.affine_inverse();
}
@@ -4473,7 +4475,7 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta
ParticlesCollision *pc = particles_collision_owner.getornull(pci->collision);
ERR_CONTINUE(!pc);
- Transform to_collider = pci->transform;
+ Transform3D to_collider = pci->transform;
if (p_particles->use_local_coords) {
to_collider = to_particles * to_collider;
}
@@ -5522,7 +5524,7 @@ RID RendererStorageRD::particles_collision_instance_create(RID p_collision) {
pci.collision = p_collision;
return particles_collision_instance_owner.make_rid(pci);
}
-void RendererStorageRD::particles_collision_instance_set_transform(RID p_collision_instance, const Transform &p_transform) {
+void RendererStorageRD::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) {
ParticlesCollisionInstance *pci = particles_collision_instance_owner.getornull(p_collision_instance);
ERR_FAIL_COND(!pci);
pci->transform = p_transform;
@@ -5600,7 +5602,7 @@ int RendererStorageRD::skeleton_get_bone_count(RID p_skeleton) const {
return skeleton->size;
}
-void RendererStorageRD::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) {
+void RendererStorageRD::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) {
Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
ERR_FAIL_COND(!skeleton);
@@ -5625,16 +5627,16 @@ void RendererStorageRD::skeleton_bone_set_transform(RID p_skeleton, int p_bone,
_skeleton_make_dirty(skeleton);
}
-Transform RendererStorageRD::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
+Transform3D RendererStorageRD::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
- ERR_FAIL_COND_V(!skeleton, Transform());
- ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform());
- ERR_FAIL_COND_V(skeleton->use_2d, Transform());
+ ERR_FAIL_COND_V(!skeleton, Transform3D());
+ ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform3D());
+ ERR_FAIL_COND_V(skeleton->use_2d, Transform3D());
const float *dataptr = skeleton->data.ptr() + p_bone * 12;
- Transform t;
+ Transform3D t;
t.basis.elements[0][0] = dataptr[0];
t.basis.elements[0][1] = dataptr[1];
@@ -6324,36 +6326,36 @@ AABB RendererStorageRD::decal_get_aabb(RID p_decal) const {
return AABB(-decal->extents, decal->extents * 2.0);
}
-RID RendererStorageRD::gi_probe_allocate() {
- return gi_probe_owner.allocate_rid();
+RID RendererStorageRD::voxel_gi_allocate() {
+ return voxel_gi_owner.allocate_rid();
}
-void RendererStorageRD::gi_probe_initialize(RID p_gi_probe) {
- gi_probe_owner.initialize_rid(p_gi_probe, GIProbe());
+void RendererStorageRD::voxel_gi_initialize(RID p_voxel_gi) {
+ voxel_gi_owner.initialize_rid(p_voxel_gi, VoxelGI());
}
-void RendererStorageRD::gi_probe_allocate_data(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND(!gi_probe);
+void RendererStorageRD::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND(!voxel_gi);
- if (gi_probe->octree_buffer.is_valid()) {
- RD::get_singleton()->free(gi_probe->octree_buffer);
- RD::get_singleton()->free(gi_probe->data_buffer);
- if (gi_probe->sdf_texture.is_valid()) {
- RD::get_singleton()->free(gi_probe->sdf_texture);
+ if (voxel_gi->octree_buffer.is_valid()) {
+ RD::get_singleton()->free(voxel_gi->octree_buffer);
+ RD::get_singleton()->free(voxel_gi->data_buffer);
+ if (voxel_gi->sdf_texture.is_valid()) {
+ RD::get_singleton()->free(voxel_gi->sdf_texture);
}
- gi_probe->sdf_texture = RID();
- gi_probe->octree_buffer = RID();
- gi_probe->data_buffer = RID();
- gi_probe->octree_buffer_size = 0;
- gi_probe->data_buffer_size = 0;
- gi_probe->cell_count = 0;
+ voxel_gi->sdf_texture = RID();
+ voxel_gi->octree_buffer = RID();
+ voxel_gi->data_buffer = RID();
+ voxel_gi->octree_buffer_size = 0;
+ voxel_gi->data_buffer_size = 0;
+ voxel_gi->cell_count = 0;
}
- gi_probe->to_cell_xform = p_to_cell_xform;
- gi_probe->bounds = p_aabb;
- gi_probe->octree_size = p_octree_size;
- gi_probe->level_counts = p_level_counts;
+ voxel_gi->to_cell_xform = p_to_cell_xform;
+ voxel_gi->bounds = p_aabb;
+ voxel_gi->octree_size = p_octree_size;
+ voxel_gi->level_counts = p_level_counts;
if (p_octree_cells.size()) {
ERR_FAIL_COND(p_octree_cells.size() % 32 != 0); //cells size must be a multiple of 32
@@ -6362,42 +6364,42 @@ void RendererStorageRD::gi_probe_allocate_data(RID p_gi_probe, const Transform &
ERR_FAIL_COND(p_data_cells.size() != (int)cell_count * 16); //see that data size matches
- gi_probe->cell_count = cell_count;
- gi_probe->octree_buffer = RD::get_singleton()->storage_buffer_create(p_octree_cells.size(), p_octree_cells);
- gi_probe->octree_buffer_size = p_octree_cells.size();
- gi_probe->data_buffer = RD::get_singleton()->storage_buffer_create(p_data_cells.size(), p_data_cells);
- gi_probe->data_buffer_size = p_data_cells.size();
+ voxel_gi->cell_count = cell_count;
+ voxel_gi->octree_buffer = RD::get_singleton()->storage_buffer_create(p_octree_cells.size(), p_octree_cells);
+ voxel_gi->octree_buffer_size = p_octree_cells.size();
+ voxel_gi->data_buffer = RD::get_singleton()->storage_buffer_create(p_data_cells.size(), p_data_cells);
+ voxel_gi->data_buffer_size = p_data_cells.size();
if (p_distance_field.size()) {
RD::TextureFormat tf;
tf.format = RD::DATA_FORMAT_R8_UNORM;
- tf.width = gi_probe->octree_size.x;
- tf.height = gi_probe->octree_size.y;
- tf.depth = gi_probe->octree_size.z;
+ tf.width = voxel_gi->octree_size.x;
+ tf.height = voxel_gi->octree_size.y;
+ tf.depth = voxel_gi->octree_size.z;
tf.texture_type = RD::TEXTURE_TYPE_3D;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
Vector<Vector<uint8_t>> s;
s.push_back(p_distance_field);
- gi_probe->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView(), s);
+ voxel_gi->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView(), s);
}
#if 0
{
RD::TextureFormat tf;
tf.format = RD::DATA_FORMAT_R8_UNORM;
- tf.width = gi_probe->octree_size.x;
- tf.height = gi_probe->octree_size.y;
- tf.depth = gi_probe->octree_size.z;
+ tf.width = voxel_gi->octree_size.x;
+ tf.height = voxel_gi->octree_size.y;
+ tf.depth = voxel_gi->octree_size.z;
tf.type = RD::TEXTURE_TYPE_3D;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UNORM);
tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UINT);
- gi_probe->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ voxel_gi->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
}
RID shared_tex;
{
RD::TextureView tv;
tv.format_override = RD::DATA_FORMAT_R8_UINT;
- shared_tex = RD::get_singleton()->texture_create_shared(tv, gi_probe->sdf_texture);
+ shared_tex = RD::get_singleton()->texture_create_shared(tv, voxel_gi->sdf_texture);
}
//update SDF texture
Vector<RD::Uniform> uniforms;
@@ -6405,14 +6407,14 @@ void RendererStorageRD::gi_probe_allocate_data(RID p_gi_probe, const Transform &
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 1;
- u.ids.push_back(gi_probe->octree_buffer);
+ u.ids.push_back(voxel_gi->octree_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
- u.ids.push_back(gi_probe->data_buffer);
+ u.ids.push_back(voxel_gi->data_buffer);
uniforms.push_back(u);
}
{
@@ -6423,24 +6425,24 @@ void RendererStorageRD::gi_probe_allocate_data(RID p_gi_probe, const Transform &
uniforms.push_back(u);
}
- RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, giprobe_sdf_shader_version_shader, 0);
+ RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, voxel_gi_sdf_shader_version_shader, 0);
{
uint32_t push_constant[4] = { 0, 0, 0, 0 };
- for (int i = 0; i < gi_probe->level_counts.size() - 1; i++) {
- push_constant[0] += gi_probe->level_counts[i];
+ for (int i = 0; i < voxel_gi->level_counts.size() - 1; i++) {
+ push_constant[0] += voxel_gi->level_counts[i];
}
- push_constant[1] = push_constant[0] + gi_probe->level_counts[gi_probe->level_counts.size() - 1];
+ push_constant[1] = push_constant[0] + voxel_gi->level_counts[voxel_gi->level_counts.size() - 1];
print_line("offset: " + itos(push_constant[0]));
print_line("size: " + itos(push_constant[1]));
//create SDF
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, giprobe_sdf_shader_pipeline);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, voxel_gi_sdf_shader_pipeline);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set, 0);
RD::get_singleton()->compute_list_set_push_constant(compute_list, push_constant, sizeof(uint32_t) * 4);
- RD::get_singleton()->compute_list_dispatch(compute_list, gi_probe->octree_size.x / 4, gi_probe->octree_size.y / 4, gi_probe->octree_size.z / 4);
+ RD::get_singleton()->compute_list_dispatch(compute_list, voxel_gi->octree_size.x / 4, voxel_gi->octree_size.y / 4, voxel_gi->octree_size.z / 4);
RD::get_singleton()->compute_list_end();
}
@@ -6450,232 +6452,232 @@ void RendererStorageRD::gi_probe_allocate_data(RID p_gi_probe, const Transform &
#endif
}
- gi_probe->version++;
- gi_probe->data_version++;
+ voxel_gi->version++;
+ voxel_gi->data_version++;
- gi_probe->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
+ voxel_gi->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
}
-AABB RendererStorageRD::gi_probe_get_bounds(RID p_gi_probe) const {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, AABB());
+AABB RendererStorageRD::voxel_gi_get_bounds(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, AABB());
- return gi_probe->bounds;
+ return voxel_gi->bounds;
}
-Vector3i RendererStorageRD::gi_probe_get_octree_size(RID p_gi_probe) const {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, Vector3i());
- return gi_probe->octree_size;
+Vector3i RendererStorageRD::voxel_gi_get_octree_size(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, Vector3i());
+ return voxel_gi->octree_size;
}
-Vector<uint8_t> RendererStorageRD::gi_probe_get_octree_cells(RID p_gi_probe) const {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>());
+Vector<uint8_t> RendererStorageRD::voxel_gi_get_octree_cells(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
- if (gi_probe->octree_buffer.is_valid()) {
- return RD::get_singleton()->buffer_get_data(gi_probe->octree_buffer);
+ if (voxel_gi->octree_buffer.is_valid()) {
+ return RD::get_singleton()->buffer_get_data(voxel_gi->octree_buffer);
}
return Vector<uint8_t>();
}
-Vector<uint8_t> RendererStorageRD::gi_probe_get_data_cells(RID p_gi_probe) const {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>());
+Vector<uint8_t> RendererStorageRD::voxel_gi_get_data_cells(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
- if (gi_probe->data_buffer.is_valid()) {
- return RD::get_singleton()->buffer_get_data(gi_probe->data_buffer);
+ if (voxel_gi->data_buffer.is_valid()) {
+ return RD::get_singleton()->buffer_get_data(voxel_gi->data_buffer);
}
return Vector<uint8_t>();
}
-Vector<uint8_t> RendererStorageRD::gi_probe_get_distance_field(RID p_gi_probe) const {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>());
+Vector<uint8_t> RendererStorageRD::voxel_gi_get_distance_field(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
- if (gi_probe->data_buffer.is_valid()) {
- return RD::get_singleton()->texture_get_data(gi_probe->sdf_texture, 0);
+ if (voxel_gi->data_buffer.is_valid()) {
+ return RD::get_singleton()->texture_get_data(voxel_gi->sdf_texture, 0);
}
return Vector<uint8_t>();
}
-Vector<int> RendererStorageRD::gi_probe_get_level_counts(RID p_gi_probe) const {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, Vector<int>());
+Vector<int> RendererStorageRD::voxel_gi_get_level_counts(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, Vector<int>());
- return gi_probe->level_counts;
+ return voxel_gi->level_counts;
}
-Transform RendererStorageRD::gi_probe_get_to_cell_xform(RID p_gi_probe) const {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, Transform());
+Transform3D RendererStorageRD::voxel_gi_get_to_cell_xform(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, Transform3D());
- return gi_probe->to_cell_xform;
+ return voxel_gi->to_cell_xform;
}
-void RendererStorageRD::gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND(!gi_probe);
+void RendererStorageRD::voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND(!voxel_gi);
- gi_probe->dynamic_range = p_range;
- gi_probe->version++;
+ voxel_gi->dynamic_range = p_range;
+ voxel_gi->version++;
}
-float RendererStorageRD::gi_probe_get_dynamic_range(RID p_gi_probe) const {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, 0);
+float RendererStorageRD::voxel_gi_get_dynamic_range(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, 0);
- return gi_probe->dynamic_range;
+ return voxel_gi->dynamic_range;
}
-void RendererStorageRD::gi_probe_set_propagation(RID p_gi_probe, float p_range) {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND(!gi_probe);
+void RendererStorageRD::voxel_gi_set_propagation(RID p_voxel_gi, float p_range) {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND(!voxel_gi);
- gi_probe->propagation = p_range;
- gi_probe->version++;
+ voxel_gi->propagation = p_range;
+ voxel_gi->version++;
}
-float RendererStorageRD::gi_probe_get_propagation(RID p_gi_probe) const {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, 0);
- return gi_probe->propagation;
+float RendererStorageRD::voxel_gi_get_propagation(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, 0);
+ return voxel_gi->propagation;
}
-void RendererStorageRD::gi_probe_set_energy(RID p_gi_probe, float p_energy) {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND(!gi_probe);
+void RendererStorageRD::voxel_gi_set_energy(RID p_voxel_gi, float p_energy) {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND(!voxel_gi);
- gi_probe->energy = p_energy;
+ voxel_gi->energy = p_energy;
}
-float RendererStorageRD::gi_probe_get_energy(RID p_gi_probe) const {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, 0);
- return gi_probe->energy;
+float RendererStorageRD::voxel_gi_get_energy(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, 0);
+ return voxel_gi->energy;
}
-void RendererStorageRD::gi_probe_set_ao(RID p_gi_probe, float p_ao) {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND(!gi_probe);
+void RendererStorageRD::voxel_gi_set_ao(RID p_voxel_gi, float p_ao) {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND(!voxel_gi);
- gi_probe->ao = p_ao;
+ voxel_gi->ao = p_ao;
}
-float RendererStorageRD::gi_probe_get_ao(RID p_gi_probe) const {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, 0);
- return gi_probe->ao;
+float RendererStorageRD::voxel_gi_get_ao(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, 0);
+ return voxel_gi->ao;
}
-void RendererStorageRD::gi_probe_set_ao_size(RID p_gi_probe, float p_strength) {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND(!gi_probe);
+void RendererStorageRD::voxel_gi_set_ao_size(RID p_voxel_gi, float p_strength) {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND(!voxel_gi);
- gi_probe->ao_size = p_strength;
+ voxel_gi->ao_size = p_strength;
}
-float RendererStorageRD::gi_probe_get_ao_size(RID p_gi_probe) const {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, 0);
- return gi_probe->ao_size;
+float RendererStorageRD::voxel_gi_get_ao_size(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, 0);
+ return voxel_gi->ao_size;
}
-void RendererStorageRD::gi_probe_set_bias(RID p_gi_probe, float p_bias) {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND(!gi_probe);
+void RendererStorageRD::voxel_gi_set_bias(RID p_voxel_gi, float p_bias) {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND(!voxel_gi);
- gi_probe->bias = p_bias;
+ voxel_gi->bias = p_bias;
}
-float RendererStorageRD::gi_probe_get_bias(RID p_gi_probe) const {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, 0);
- return gi_probe->bias;
+float RendererStorageRD::voxel_gi_get_bias(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, 0);
+ return voxel_gi->bias;
}
-void RendererStorageRD::gi_probe_set_normal_bias(RID p_gi_probe, float p_normal_bias) {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND(!gi_probe);
+void RendererStorageRD::voxel_gi_set_normal_bias(RID p_voxel_gi, float p_normal_bias) {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND(!voxel_gi);
- gi_probe->normal_bias = p_normal_bias;
+ voxel_gi->normal_bias = p_normal_bias;
}
-float RendererStorageRD::gi_probe_get_normal_bias(RID p_gi_probe) const {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, 0);
- return gi_probe->normal_bias;
+float RendererStorageRD::voxel_gi_get_normal_bias(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, 0);
+ return voxel_gi->normal_bias;
}
-void RendererStorageRD::gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND(!gi_probe);
+void RendererStorageRD::voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND(!voxel_gi);
- gi_probe->anisotropy_strength = p_strength;
+ voxel_gi->anisotropy_strength = p_strength;
}
-float RendererStorageRD::gi_probe_get_anisotropy_strength(RID p_gi_probe) const {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, 0);
- return gi_probe->anisotropy_strength;
+float RendererStorageRD::voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, 0);
+ return voxel_gi->anisotropy_strength;
}
-void RendererStorageRD::gi_probe_set_interior(RID p_gi_probe, bool p_enable) {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND(!gi_probe);
+void RendererStorageRD::voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND(!voxel_gi);
- gi_probe->interior = p_enable;
+ voxel_gi->interior = p_enable;
}
-void RendererStorageRD::gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable) {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND(!gi_probe);
+void RendererStorageRD::voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND(!voxel_gi);
- gi_probe->use_two_bounces = p_enable;
- gi_probe->version++;
+ voxel_gi->use_two_bounces = p_enable;
+ voxel_gi->version++;
}
-bool RendererStorageRD::gi_probe_is_using_two_bounces(RID p_gi_probe) const {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, false);
- return gi_probe->use_two_bounces;
+bool RendererStorageRD::voxel_gi_is_using_two_bounces(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, false);
+ return voxel_gi->use_two_bounces;
}
-bool RendererStorageRD::gi_probe_is_interior(RID p_gi_probe) const {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, 0);
- return gi_probe->interior;
+bool RendererStorageRD::voxel_gi_is_interior(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, 0);
+ return voxel_gi->interior;
}
-uint32_t RendererStorageRD::gi_probe_get_version(RID p_gi_probe) {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, 0);
- return gi_probe->version;
+uint32_t RendererStorageRD::voxel_gi_get_version(RID p_voxel_gi) {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, 0);
+ return voxel_gi->version;
}
-uint32_t RendererStorageRD::gi_probe_get_data_version(RID p_gi_probe) {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, 0);
- return gi_probe->data_version;
+uint32_t RendererStorageRD::voxel_gi_get_data_version(RID p_voxel_gi) {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, 0);
+ return voxel_gi->data_version;
}
-RID RendererStorageRD::gi_probe_get_octree_buffer(RID p_gi_probe) const {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, RID());
- return gi_probe->octree_buffer;
+RID RendererStorageRD::voxel_gi_get_octree_buffer(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, RID());
+ return voxel_gi->octree_buffer;
}
-RID RendererStorageRD::gi_probe_get_data_buffer(RID p_gi_probe) const {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, RID());
- return gi_probe->data_buffer;
+RID RendererStorageRD::voxel_gi_get_data_buffer(RID p_voxel_gi) const {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, RID());
+ return voxel_gi->data_buffer;
}
-RID RendererStorageRD::gi_probe_get_sdf_texture(RID p_gi_probe) {
- GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
- ERR_FAIL_COND_V(!gi_probe, RID());
+RID RendererStorageRD::voxel_gi_get_sdf_texture(RID p_voxel_gi) {
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
+ ERR_FAIL_COND_V(!voxel_gi, RID());
- return gi_probe->sdf_texture;
+ return voxel_gi->sdf_texture;
}
/* LIGHTMAP API */
@@ -6911,9 +6913,13 @@ void RendererStorageRD::_update_render_target(RenderTarget *rt) {
rd_format.width = rt->size.width;
rd_format.height = rt->size.height;
rd_format.depth = 1;
- rd_format.array_layers = 1;
+ rd_format.array_layers = rt->view_count; // for stereo we create two (or more) layers, need to see if we can make fallback work like this too if we don't have multiview
rd_format.mipmaps = 1;
- rd_format.texture_type = RD::TEXTURE_TYPE_2D;
+ if (rd_format.array_layers > 1) { // why are we not using rt->texture_type ??
+ rd_format.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
+ } else {
+ rd_format.texture_type = RD::TEXTURE_TYPE_2D;
+ }
rd_format.samples = RD::TEXTURE_SAMPLES_1;
rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
rd_format.shareable_formats.push_back(rt->color_format);
@@ -6925,7 +6931,7 @@ void RendererStorageRD::_update_render_target(RenderTarget *rt) {
Vector<RID> fb_textures;
fb_textures.push_back(rt->color);
- rt->framebuffer = RD::get_singleton()->framebuffer_create(fb_textures);
+ rt->framebuffer = RD::get_singleton()->framebuffer_create(fb_textures, RenderingDevice::INVALID_ID, rt->view_count);
if (rt->framebuffer.is_null()) {
_clear_render_target(rt);
ERR_FAIL_COND(rt->framebuffer.is_null());
@@ -7039,12 +7045,15 @@ void RendererStorageRD::render_target_set_position(RID p_render_target, int p_x,
//unused for this render target
}
-void RendererStorageRD::render_target_set_size(RID p_render_target, int p_width, int p_height) {
+void RendererStorageRD::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND(!rt);
- rt->size.x = p_width;
- rt->size.y = p_height;
- _update_render_target(rt);
+ if (rt->size.x != p_width || rt->size.y != p_height || rt->view_count != p_view_count) {
+ rt->size.x = p_width;
+ rt->size.y = p_height;
+ rt->view_count = p_view_count;
+ _update_render_target(rt);
+ }
}
RID RendererStorageRD::render_target_get_texture(RID p_render_target) {
@@ -7566,8 +7575,8 @@ void RendererStorageRD::base_update_dependency(RID p_base, DependencyTracker *p_
} else if (decal_owner.owns(p_base)) {
Decal *decal = decal_owner.getornull(p_base);
p_instance->update_dependency(&decal->dependency);
- } else if (gi_probe_owner.owns(p_base)) {
- GIProbe *gip = gi_probe_owner.getornull(p_base);
+ } else if (voxel_gi_owner.owns(p_base)) {
+ VoxelGI *gip = voxel_gi_owner.getornull(p_base);
p_instance->update_dependency(&gip->dependency);
} else if (lightmap_owner.owns(p_base)) {
Lightmap *lm = lightmap_owner.getornull(p_base);
@@ -7604,8 +7613,8 @@ RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const {
if (decal_owner.owns(p_rid)) {
return RS::INSTANCE_DECAL;
}
- if (gi_probe_owner.owns(p_rid)) {
- return RS::INSTANCE_GI_PROBE;
+ if (voxel_gi_owner.owns(p_rid)) {
+ return RS::INSTANCE_VOXEL_GI;
}
if (light_owner.owns(p_rid)) {
return RS::INSTANCE_LIGHT;
@@ -8129,7 +8138,7 @@ void RendererStorageRD::_global_variable_store_in_buffer(int32_t p_index, RS::Gl
} break;
case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
- Transform v = p_value;
+ Transform3D v = p_value;
bv[0].x = v.basis.elements[0][0];
bv[0].y = v.basis.elements[1][0];
bv[0].z = v.basis.elements[2][0];
@@ -8552,6 +8561,7 @@ bool RendererStorageRD::free(RID p_rid) {
if (texture_owner.owns(p_rid)) {
Texture *t = texture_owner.getornull(p_rid);
+ ERR_FAIL_COND_V(!t, false);
ERR_FAIL_COND_V(t->is_render_target, false);
if (RD::get_singleton()->texture_is_valid(t->rd_texture_srgb)) {
@@ -8662,11 +8672,11 @@ bool RendererStorageRD::free(RID p_rid) {
}
decal->dependency.deleted_notify(p_rid);
decal_owner.free(p_rid);
- } else if (gi_probe_owner.owns(p_rid)) {
- gi_probe_allocate_data(p_rid, Transform(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate
- GIProbe *gi_probe = gi_probe_owner.getornull(p_rid);
- gi_probe->dependency.deleted_notify(p_rid);
- gi_probe_owner.free(p_rid);
+ } else if (voxel_gi_owner.owns(p_rid)) {
+ voxel_gi_allocate_data(p_rid, Transform3D(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate
+ VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_rid);
+ voxel_gi->dependency.deleted_notify(p_rid);
+ voxel_gi_owner.free(p_rid);
} else if (lightmap_owner.owns(p_rid)) {
lightmap_set_textures(p_rid, RID(), false);
Lightmap *lightmap = lightmap_owner.getornull(p_rid);
@@ -9181,10 +9191,10 @@ RendererStorageRD::RendererStorageRD() {
{
Vector<String> sdf_versions;
sdf_versions.push_back(""); //one only
- giprobe_sdf_shader.initialize(sdf_versions);
- giprobe_sdf_shader_version = giprobe_sdf_shader.version_create();
- giprobe_sdf_shader_version_shader = giprobe_sdf_shader.version_get_shader(giprobe_sdf_shader_version, 0);
- giprobe_sdf_shader_pipeline = RD::get_singleton()->compute_pipeline_create(giprobe_sdf_shader_version_shader);
+ voxel_gi_sdf_shader.initialize(sdf_versions);
+ voxel_gi_sdf_shader_version = voxel_gi_sdf_shader.version_create();
+ voxel_gi_sdf_shader_version_shader = voxel_gi_sdf_shader.version_get_shader(voxel_gi_sdf_shader_version, 0);
+ voxel_gi_sdf_shader_pipeline = RD::get_singleton()->compute_pipeline_create(voxel_gi_sdf_shader_version_shader);
}
using_lightmap_array = true; // high end
@@ -9400,7 +9410,7 @@ RendererStorageRD::~RendererStorageRD() {
RD::get_singleton()->free(mesh_default_rd_buffers[i]);
}
- giprobe_sdf_shader.version_free(giprobe_sdf_shader_version);
+ voxel_gi_sdf_shader.version_free(voxel_gi_sdf_shader_version);
particles_shader.copy_shader.version_free(particles_shader.copy_shader_version);
rt_sdf.shader.version_free(rt_sdf.shader_version);
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h
index 67fbeb3008..28a1044705 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.h
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.h
@@ -38,15 +38,15 @@
#include "servers/rendering/renderer_rd/effects_rd.h"
#include "servers/rendering/renderer_rd/shader_compiler_rd.h"
#include "servers/rendering/renderer_rd/shaders/canvas_sdf.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/giprobe_sdf.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/particles.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/particles_copy.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/skeleton.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/voxel_gi_sdf.glsl.gen.h"
#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering/rendering_device.h"
class RendererStorageRD : public RendererStorage {
public:
- static _FORCE_INLINE_ void store_transform(const Transform &p_mtx, float *p_array) {
+ static _FORCE_INLINE_ void store_transform(const Transform3D &p_mtx, float *p_array) {
p_array[0] = p_mtx.basis.elements[0][0];
p_array[1] = p_mtx.basis.elements[1][0];
p_array[2] = p_mtx.basis.elements[2][0];
@@ -95,7 +95,7 @@ public:
p_array[11] = 0;
}
- static _FORCE_INLINE_ void store_transform_transposed_3x4(const Transform &p_mtx, float *p_array) {
+ static _FORCE_INLINE_ void store_transform_transposed_3x4(const Transform3D &p_mtx, float *p_array) {
p_array[0] = p_mtx.basis.elements[0][0];
p_array[1] = p_mtx.basis.elements[0][1];
p_array[2] = p_mtx.basis.elements[0][2];
@@ -726,7 +726,7 @@ private:
RS::ParticlesDrawOrder draw_order = RS::PARTICLES_DRAW_ORDER_INDEX;
Vector<RID> draw_passes;
- Vector<Transform> trail_bind_poses;
+ Vector<Transform3D> trail_bind_poses;
bool trail_bind_poses_dirty = false;
RID trail_bind_pose_buffer;
RID trail_bind_pose_uniform_set;
@@ -771,7 +771,7 @@ private:
bool force_sub_emit = false;
- Transform emission_transform;
+ Transform3D emission_transform;
Vector<uint8_t> emission_buffer_data;
@@ -941,7 +941,7 @@ private:
struct ParticlesCollisionInstance {
RID collision;
- Transform transform;
+ Transform3D transform;
bool active = false;
};
@@ -1045,9 +1045,9 @@ private:
mutable RID_Owner<Decal, true> decal_owner;
- /* GI PROBE */
+ /* VOXEL GI */
- struct GIProbe {
+ struct VoxelGI {
RID octree_buffer;
RID data_buffer;
RID sdf_texture;
@@ -1059,7 +1059,7 @@ private:
int cell_count = 0;
- Transform to_cell_xform;
+ Transform3D to_cell_xform;
AABB bounds;
Vector3i octree_size;
@@ -1081,12 +1081,12 @@ private:
Dependency dependency;
};
- GiprobeSdfShaderRD giprobe_sdf_shader;
- RID giprobe_sdf_shader_version;
- RID giprobe_sdf_shader_version_shader;
- RID giprobe_sdf_shader_pipeline;
+ VoxelGiSdfShaderRD voxel_gi_sdf_shader;
+ RID voxel_gi_sdf_shader_version;
+ RID voxel_gi_sdf_shader_version_shader;
+ RID voxel_gi_sdf_shader_pipeline;
- mutable RID_Owner<GIProbe, true> gi_probe_owner;
+ mutable RID_Owner<VoxelGI, true> voxel_gi_owner;
/* REFLECTION PROBE */
@@ -1125,6 +1125,7 @@ private:
struct RenderTarget {
Size2i size;
+ uint32_t view_count;
RID framebuffer;
RID color;
@@ -1661,14 +1662,14 @@ public:
int multimesh_get_instance_count(RID p_multimesh) const;
void multimesh_set_mesh(RID p_multimesh, RID p_mesh);
- void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform);
+ void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform);
void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform);
void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color);
void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color);
RID multimesh_get_mesh(RID p_multimesh) const;
- Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const;
+ Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const;
Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const;
Color multimesh_instance_get_color(RID p_multimesh, int p_index) const;
Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const;
@@ -1759,10 +1760,10 @@ public:
void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false);
void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform);
- void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_world_transform);
+ void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform3D &p_world_transform);
int skeleton_get_bone_count(RID p_skeleton) const;
- void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform);
- Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const;
+ void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform);
+ Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const;
void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform);
Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const;
@@ -2019,59 +2020,59 @@ public:
virtual AABB decal_get_aabb(RID p_decal) const;
- /* GI PROBE API */
+ /* VOXEL GI API */
- RID gi_probe_allocate();
- void gi_probe_initialize(RID p_gi_probe);
+ RID voxel_gi_allocate();
+ void voxel_gi_initialize(RID p_voxel_gi);
- void gi_probe_allocate_data(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts);
+ void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts);
- AABB gi_probe_get_bounds(RID p_gi_probe) const;
- Vector3i gi_probe_get_octree_size(RID p_gi_probe) const;
- Vector<uint8_t> gi_probe_get_octree_cells(RID p_gi_probe) const;
- Vector<uint8_t> gi_probe_get_data_cells(RID p_gi_probe) const;
- Vector<uint8_t> gi_probe_get_distance_field(RID p_gi_probe) const;
+ AABB voxel_gi_get_bounds(RID p_voxel_gi) const;
+ Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const;
+ Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const;
+ Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const;
+ Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const;
- Vector<int> gi_probe_get_level_counts(RID p_gi_probe) const;
- Transform gi_probe_get_to_cell_xform(RID p_gi_probe) const;
+ Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const;
+ Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const;
- void gi_probe_set_dynamic_range(RID p_gi_probe, float p_range);
- float gi_probe_get_dynamic_range(RID p_gi_probe) const;
+ void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range);
+ float voxel_gi_get_dynamic_range(RID p_voxel_gi) const;
- void gi_probe_set_propagation(RID p_gi_probe, float p_range);
- float gi_probe_get_propagation(RID p_gi_probe) const;
+ void voxel_gi_set_propagation(RID p_voxel_gi, float p_range);
+ float voxel_gi_get_propagation(RID p_voxel_gi) const;
- void gi_probe_set_energy(RID p_gi_probe, float p_energy);
- float gi_probe_get_energy(RID p_gi_probe) const;
+ void voxel_gi_set_energy(RID p_voxel_gi, float p_energy);
+ float voxel_gi_get_energy(RID p_voxel_gi) const;
- void gi_probe_set_ao(RID p_gi_probe, float p_ao);
- float gi_probe_get_ao(RID p_gi_probe) const;
+ void voxel_gi_set_ao(RID p_voxel_gi, float p_ao);
+ float voxel_gi_get_ao(RID p_voxel_gi) const;
- void gi_probe_set_ao_size(RID p_gi_probe, float p_strength);
- float gi_probe_get_ao_size(RID p_gi_probe) const;
+ void voxel_gi_set_ao_size(RID p_voxel_gi, float p_strength);
+ float voxel_gi_get_ao_size(RID p_voxel_gi) const;
- void gi_probe_set_bias(RID p_gi_probe, float p_bias);
- float gi_probe_get_bias(RID p_gi_probe) const;
+ void voxel_gi_set_bias(RID p_voxel_gi, float p_bias);
+ float voxel_gi_get_bias(RID p_voxel_gi) const;
- void gi_probe_set_normal_bias(RID p_gi_probe, float p_range);
- float gi_probe_get_normal_bias(RID p_gi_probe) const;
+ void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range);
+ float voxel_gi_get_normal_bias(RID p_voxel_gi) const;
- void gi_probe_set_interior(RID p_gi_probe, bool p_enable);
- bool gi_probe_is_interior(RID p_gi_probe) const;
+ void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable);
+ bool voxel_gi_is_interior(RID p_voxel_gi) const;
- void gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable);
- bool gi_probe_is_using_two_bounces(RID p_gi_probe) const;
+ void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable);
+ bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const;
- void gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength);
- float gi_probe_get_anisotropy_strength(RID p_gi_probe) const;
+ void voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength);
+ float voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const;
- uint32_t gi_probe_get_version(RID p_probe);
- uint32_t gi_probe_get_data_version(RID p_probe);
+ uint32_t voxel_gi_get_version(RID p_probe);
+ uint32_t voxel_gi_get_data_version(RID p_probe);
- RID gi_probe_get_octree_buffer(RID p_gi_probe) const;
- RID gi_probe_get_data_buffer(RID p_gi_probe) const;
+ RID voxel_gi_get_octree_buffer(RID p_voxel_gi) const;
+ RID voxel_gi_get_data_buffer(RID p_voxel_gi) const;
- RID gi_probe_get_sdf_texture(RID p_gi_probe);
+ RID voxel_gi_get_sdf_texture(RID p_voxel_gi);
/* LIGHTMAP CAPTURE */
@@ -2147,10 +2148,10 @@ public:
void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align);
void particles_set_trails(RID p_particles, bool p_enable, float p_length);
- void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform> &p_bind_poses);
+ void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses);
void particles_restart(RID p_particles);
- void particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags);
+ void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags);
void particles_set_subemitter(RID p_particles, RID p_subemitter_particles);
@@ -2163,7 +2164,7 @@ public:
AABB particles_get_current_aabb(RID p_particles);
AABB particles_get_aabb(RID p_particles) const;
- void particles_set_emission_transform(RID p_particles, const Transform &p_transform);
+ void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform);
bool particles_get_emitting(RID p_particles);
int particles_get_draw_passes(RID p_particles) const;
@@ -2254,7 +2255,7 @@ public:
//used from 2D and 3D
virtual RID particles_collision_instance_create(RID p_collision);
- virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform &p_transform);
+ virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform);
virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active);
/* GLOBAL VARIABLES API */
@@ -2282,7 +2283,7 @@ public:
RID render_target_create();
void render_target_set_position(RID p_render_target, int p_x, int p_y);
- void render_target_set_size(RID p_render_target, int p_width, int p_height);
+ void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count);
RID render_target_get_texture(RID p_render_target);
void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id);
void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value);
diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.cpp b/servers/rendering/renderer_rd/shader_compiler_rd.cpp
index 7deedb80c3..b347197289 100644
--- a/servers/rendering/renderer_rd/shader_compiler_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_compiler_rd.cpp
@@ -1504,7 +1504,6 @@ ShaderCompilerRD::ShaderCompilerRD() {
actions[RS::SHADER_SPATIAL].render_mode_defines["diffuse_burley"] = "#define DIFFUSE_BURLEY\n";
}
- actions[RS::SHADER_SPATIAL].render_mode_defines["diffuse_oren_nayar"] = "#define DIFFUSE_OREN_NAYAR\n";
actions[RS::SHADER_SPATIAL].render_mode_defines["diffuse_lambert_wrap"] = "#define DIFFUSE_LAMBERT_WRAP\n";
actions[RS::SHADER_SPATIAL].render_mode_defines["diffuse_toon"] = "#define DIFFUSE_TOON\n";
diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp
index 6f29ff42bc..27305cc938 100644
--- a/servers/rendering/renderer_rd/shader_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_rd.cpp
@@ -31,8 +31,8 @@
#include "shader_rd.h"
#include "core/io/compression.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "renderer_compositor_rd.h"
#include "servers/rendering/rendering_device.h"
#include "thirdparty/misc/smolv.h"
diff --git a/servers/rendering/renderer_rd/shaders/gi.glsl b/servers/rendering/renderer_rd/shaders/gi.glsl
index bfd5c4c88d..3977f4efa0 100644
--- a/servers/rendering/renderer_rd/shaders/gi.glsl
+++ b/servers/rendering/renderer_rd/shaders/gi.glsl
@@ -35,7 +35,7 @@ layout(set = 0, binding = 11) uniform texture2DArray lightprobe_texture;
layout(set = 0, binding = 12) uniform texture2D depth_buffer;
layout(set = 0, binding = 13) uniform texture2D normal_roughness_buffer;
-layout(set = 0, binding = 14) uniform utexture2D giprobe_buffer;
+layout(set = 0, binding = 14) uniform utexture2D voxel_gi_buffer;
layout(set = 0, binding = 15, std140) uniform SDFGI {
vec3 grid_size;
@@ -65,9 +65,9 @@ layout(set = 0, binding = 15, std140) uniform SDFGI {
}
sdfgi;
-#define MAX_GI_PROBES 8
+#define MAX_VOXEL_GI_INSTANCES 8
-struct GIProbeData {
+struct VoxelGIData {
mat4 xform;
vec3 bounds;
float dynamic_range;
@@ -83,12 +83,12 @@ struct GIProbeData {
uint mipmaps;
};
-layout(set = 0, binding = 16, std140) uniform GIProbes {
- GIProbeData data[MAX_GI_PROBES];
+layout(set = 0, binding = 16, std140) uniform VoxelGIs {
+ VoxelGIData data[MAX_VOXEL_GI_INSTANCES];
}
-gi_probes;
+voxel_gi_instances;
-layout(set = 0, binding = 17) uniform texture3D gi_probe_textures[MAX_GI_PROBES];
+layout(set = 0, binding = 17) uniform texture3D voxel_gi_textures[MAX_VOXEL_GI_INSTANCES];
layout(push_constant, binding = 0, std430) uniform Params {
ivec2 screen_size;
@@ -98,7 +98,7 @@ layout(push_constant, binding = 0, std430) uniform Params {
vec4 proj_info;
vec3 ao_color;
- uint max_giprobes;
+ uint max_voxel_gi_instances;
bool high_quality_vct;
bool orthogonal;
@@ -155,7 +155,7 @@ vec3 reconstruct_position(ivec2 screen_pos) {
return pos;
}
-void sdfgi_probe_process(uint cascade, vec3 cascade_pos, vec3 cam_pos, vec3 cam_normal, vec3 cam_specular_normal, float roughness, out vec3 diffuse_light, out vec3 specular_light) {
+void sdfvoxel_gi_process(uint cascade, vec3 cascade_pos, vec3 cam_pos, vec3 cam_normal, vec3 cam_specular_normal, float roughness, out vec3 diffuse_light, out vec3 specular_light) {
cascade_pos += cam_normal * sdfgi.normal_bias;
vec3 base_pos = floor(cascade_pos);
@@ -293,7 +293,7 @@ void sdfgi_process(vec3 vertex, vec3 normal, vec3 reflection, float roughness, o
float blend;
vec3 diffuse, specular;
- sdfgi_probe_process(cascade, cascade_pos, cam_pos, cam_normal, reflection, roughness, diffuse, specular);
+ sdfvoxel_gi_process(cascade, cascade_pos, cam_pos, cam_normal, reflection, roughness, diffuse, specular);
{
//process blend
@@ -323,7 +323,7 @@ void sdfgi_process(vec3 vertex, vec3 normal, vec3 reflection, float roughness, o
} else {
vec3 diffuse2, specular2;
cascade_pos = (cam_pos - sdfgi.cascades[cascade + 1].position) * sdfgi.cascades[cascade + 1].to_probe;
- sdfgi_probe_process(cascade + 1, cascade_pos, cam_pos, cam_normal, reflection, roughness, diffuse2, specular2);
+ sdfvoxel_gi_process(cascade + 1, cascade_pos, cam_pos, cam_normal, reflection, roughness, diffuse2, specular2);
diffuse = mix(diffuse, diffuse2, blend);
specular = mix(specular, specular2, blend);
}
@@ -494,26 +494,26 @@ vec4 voxel_cone_trace_45_degrees(texture3D probe, vec3 cell_size, vec3 pos, vec3
return color;
}
-void gi_probe_compute(uint index, vec3 position, vec3 normal, vec3 ref_vec, mat3 normal_xform, float roughness, inout vec4 out_spec, inout vec4 out_diff, inout float out_blend) {
- position = (gi_probes.data[index].xform * vec4(position, 1.0)).xyz;
- ref_vec = normalize((gi_probes.data[index].xform * vec4(ref_vec, 0.0)).xyz);
- normal = normalize((gi_probes.data[index].xform * vec4(normal, 0.0)).xyz);
+void voxel_gi_compute(uint index, vec3 position, vec3 normal, vec3 ref_vec, mat3 normal_xform, float roughness, inout vec4 out_spec, inout vec4 out_diff, inout float out_blend) {
+ position = (voxel_gi_instances.data[index].xform * vec4(position, 1.0)).xyz;
+ ref_vec = normalize((voxel_gi_instances.data[index].xform * vec4(ref_vec, 0.0)).xyz);
+ normal = normalize((voxel_gi_instances.data[index].xform * vec4(normal, 0.0)).xyz);
- position += normal * gi_probes.data[index].normal_bias;
+ position += normal * voxel_gi_instances.data[index].normal_bias;
//this causes corrupted pixels, i have no idea why..
- if (any(bvec2(any(lessThan(position, vec3(0.0))), any(greaterThan(position, gi_probes.data[index].bounds))))) {
+ if (any(bvec2(any(lessThan(position, vec3(0.0))), any(greaterThan(position, voxel_gi_instances.data[index].bounds))))) {
return;
}
- mat3 dir_xform = mat3(gi_probes.data[index].xform) * normal_xform;
+ mat3 dir_xform = mat3(voxel_gi_instances.data[index].xform) * normal_xform;
- vec3 blendv = abs(position / gi_probes.data[index].bounds * 2.0 - 1.0);
+ vec3 blendv = abs(position / voxel_gi_instances.data[index].bounds * 2.0 - 1.0);
float blend = clamp(1.0 - max(blendv.x, max(blendv.y, blendv.z)), 0.0, 1.0);
//float blend=1.0;
- float max_distance = length(gi_probes.data[index].bounds);
- vec3 cell_size = 1.0 / gi_probes.data[index].bounds;
+ float max_distance = length(voxel_gi_instances.data[index].bounds);
+ vec3 cell_size = 1.0 / voxel_gi_instances.data[index].bounds;
//irradiance
@@ -534,7 +534,7 @@ void gi_probe_compute(uint index, vec3 position, vec3 normal, vec3 ref_vec, mat3
for (uint i = 0; i < cone_dir_count; i++) {
vec3 dir = normalize(dir_xform * cone_dirs[i]);
- light += cone_weights[i] * voxel_cone_trace(gi_probe_textures[index], cell_size, position, dir, cone_angle_tan, max_distance, gi_probes.data[index].bias);
+ light += cone_weights[i] * voxel_cone_trace(voxel_gi_textures[index], cell_size, position, dir, cone_angle_tan, max_distance, voxel_gi_instances.data[index].bias);
}
} else {
const uint cone_dir_count = 4;
@@ -547,42 +547,42 @@ void gi_probe_compute(uint index, vec3 position, vec3 normal, vec3 ref_vec, mat3
float cone_weights[cone_dir_count] = float[](0.25, 0.25, 0.25, 0.25);
for (int i = 0; i < cone_dir_count; i++) {
vec3 dir = normalize(dir_xform * cone_dirs[i]);
- light += cone_weights[i] * voxel_cone_trace_45_degrees(gi_probe_textures[index], cell_size, position, dir, max_distance, gi_probes.data[index].bias);
+ light += cone_weights[i] * voxel_cone_trace_45_degrees(voxel_gi_textures[index], cell_size, position, dir, max_distance, voxel_gi_instances.data[index].bias);
}
}
- if (gi_probes.data[index].ambient_occlusion > 0.001) {
- float size = 1.0 + gi_probes.data[index].ambient_occlusion_size * 7.0;
+ if (voxel_gi_instances.data[index].ambient_occlusion > 0.001) {
+ float size = 1.0 + voxel_gi_instances.data[index].ambient_occlusion_size * 7.0;
float taps, blend;
blend = modf(size, taps);
float ao = 0.0;
for (float i = 1.0; i <= taps; i++) {
vec3 ofs = (position + normal * (i * 0.5 + 1.0)) * cell_size;
- ao += textureLod(sampler3D(gi_probe_textures[index], linear_sampler_with_mipmaps), ofs, i - 1.0).a * i;
+ ao += textureLod(sampler3D(voxel_gi_textures[index], linear_sampler_with_mipmaps), ofs, i - 1.0).a * i;
}
if (blend > 0.001) {
vec3 ofs = (position + normal * ((taps + 1.0) * 0.5 + 1.0)) * cell_size;
- ao += textureLod(sampler3D(gi_probe_textures[index], linear_sampler_with_mipmaps), ofs, taps).a * (taps + 1.0) * blend;
+ ao += textureLod(sampler3D(voxel_gi_textures[index], linear_sampler_with_mipmaps), ofs, taps).a * (taps + 1.0) * blend;
}
ao = 1.0 - min(1.0, ao);
- light.rgb = mix(params.ao_color, light.rgb, mix(1.0, ao, gi_probes.data[index].ambient_occlusion));
+ light.rgb = mix(params.ao_color, light.rgb, mix(1.0, ao, voxel_gi_instances.data[index].ambient_occlusion));
}
- light.rgb *= gi_probes.data[index].dynamic_range;
- if (!gi_probes.data[index].blend_ambient) {
+ light.rgb *= voxel_gi_instances.data[index].dynamic_range;
+ if (!voxel_gi_instances.data[index].blend_ambient) {
light.a = 1.0;
}
out_diff += light * blend;
//radiance
- vec4 irr_light = voxel_cone_trace(gi_probe_textures[index], cell_size, position, ref_vec, tan(roughness * 0.5 * M_PI * 0.99), max_distance, gi_probes.data[index].bias);
- irr_light.rgb *= gi_probes.data[index].dynamic_range;
- if (!gi_probes.data[index].blend_ambient) {
+ vec4 irr_light = voxel_cone_trace(voxel_gi_textures[index], cell_size, position, ref_vec, tan(roughness * 0.5 * M_PI * 0.99), max_distance, voxel_gi_instances.data[index].bias);
+ irr_light.rgb *= voxel_gi_instances.data[index].dynamic_range;
+ if (!voxel_gi_instances.data[index].blend_ambient) {
irr_light.a = 1.0;
}
@@ -614,9 +614,9 @@ void process_gi(ivec2 pos, vec3 vertex, inout vec4 ambient_light, inout vec4 ref
sdfgi_process(vertex, normal, reflection, roughness, ambient_light, reflection_light);
#endif
-#ifdef USE_GIPROBES
+#ifdef USE_VOXEL_GI_INSTANCES
{
- uvec2 giprobe_tex = texelFetch(usampler2D(giprobe_buffer, linear_sampler), pos, 0).rg;
+ uvec2 voxel_gi_tex = texelFetch(usampler2D(voxel_gi_buffer, linear_sampler), pos, 0).rg;
roughness *= roughness;
//find arbitrary tangent and bitangent, then build a matrix
vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);
@@ -628,9 +628,9 @@ void process_gi(ivec2 pos, vec3 vertex, inout vec4 ambient_light, inout vec4 ref
vec4 spec_accum = vec4(0.0);
float blend_accum = 0.0;
- for (uint i = 0; i < params.max_giprobes; i++) {
- if (any(equal(uvec2(i), giprobe_tex))) {
- gi_probe_compute(i, vertex, normal, reflection, normal_mat, roughness, spec_accum, amb_accum, blend_accum);
+ for (uint i = 0; i < params.max_voxel_gi_instances; i++) {
+ if (any(equal(uvec2(i), voxel_gi_tex))) {
+ voxel_gi_compute(i, vertex, normal, reflection, normal_mat, roughness, spec_accum, amb_accum, blend_accum);
}
}
if (blend_accum > 0.0) {
diff --git a/servers/rendering/renderer_rd/shaders/resolve.glsl b/servers/rendering/renderer_rd/shaders/resolve.glsl
index 2286a26485..a4610e081c 100644
--- a/servers/rendering/renderer_rd/shaders/resolve.glsl
+++ b/servers/rendering/renderer_rd/shaders/resolve.glsl
@@ -13,9 +13,9 @@ layout(set = 0, binding = 1) uniform sampler2DMS source_normal_roughness;
layout(r32f, set = 1, binding = 0) uniform restrict writeonly image2D dest_depth;
layout(rgba8, set = 1, binding = 1) uniform restrict writeonly image2D dest_normal_roughness;
-#ifdef GIPROBE_RESOLVE
-layout(set = 2, binding = 0) uniform usampler2DMS source_giprobe;
-layout(rg8ui, set = 3, binding = 0) uniform restrict writeonly uimage2D dest_giprobe;
+#ifdef VOXEL_GI_RESOLVE
+layout(set = 2, binding = 0) uniform usampler2DMS source_voxel_gi;
+layout(rg8ui, set = 3, binding = 0) uniform restrict writeonly uimage2D dest_voxel_gi;
#endif
#endif
@@ -38,8 +38,8 @@ void main() {
float best_depth = 1e20;
vec4 best_normal_roughness = vec4(0.0);
-#ifdef GIPROBE_RESOLVE
- uvec2 best_giprobe;
+#ifdef VOXEL_GI_RESOLVE
+ uvec2 best_voxel_gi;
#endif
#if 0
@@ -50,8 +50,8 @@ void main() {
best_depth = depth;
best_normal_roughness = texelFetch(source_normal_roughness,pos,i);
-#ifdef GIPROBE_RESOLVE
- best_giprobe = texelFetch(source_giprobe,pos,i).rg;
+#ifdef VOXEL_GI_RESOLVE
+ best_voxel_gi = texelFetch(source_voxel_gi,pos,i).rg;
#endif
}
}
@@ -204,16 +204,16 @@ void main() {
#endif
best_depth = texelFetch(source_depth, pos, best_index).r;
best_normal_roughness = texelFetch(source_normal_roughness, pos, best_index);
-#ifdef GIPROBE_RESOLVE
- best_giprobe = texelFetch(source_giprobe, pos, best_index).rg;
+#ifdef VOXEL_GI_RESOLVE
+ best_voxel_gi = texelFetch(source_voxel_gi, pos, best_index).rg;
#endif
#endif
imageStore(dest_depth, pos, vec4(best_depth));
imageStore(dest_normal_roughness, pos, vec4(best_normal_roughness));
-#ifdef GIPROBE_RESOLVE
- imageStore(dest_giprobe, pos, uvec4(best_giprobe, 0, 0));
+#ifdef VOXEL_GI_RESOLVE
+ imageStore(dest_voxel_gi, pos, uvec4(best_voxel_gi, 0, 0));
#endif
#endif
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
index e09b8f15be..8538030263 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
@@ -426,8 +426,8 @@ layout(location = 4) out float depth_output_buffer;
#ifdef MODE_RENDER_NORMAL_ROUGHNESS
layout(location = 0) out vec4 normal_roughness_output_buffer;
-#ifdef MODE_RENDER_GIPROBE
-layout(location = 1) out uvec2 giprobe_buffer;
+#ifdef MODE_RENDER_VOXEL_GI
+layout(location = 1) out uvec2 voxel_gi_buffer;
#endif
#endif //MODE_RENDER_NORMAL
@@ -850,7 +850,7 @@ void main() {
if (scene_data.roughness_limiter_enabled) {
//http://www.jp.square-enix.com/tech/library/pdf/ImprovedGeometricSpecularAA.pdf
float roughness2 = roughness * roughness;
- vec3 dndu = dFdx(normal), dndv = dFdx(normal);
+ vec3 dndu = dFdx(normal), dndv = dFdy(normal);
float variance = scene_data.roughness_limiter_amount * (dot(dndu, dndu) + dot(dndv, dndv));
float kernelRoughness2 = min(2.0 * variance, scene_data.roughness_limiter_limit); //limit effect
float filteredRoughness2 = min(1.0, roughness2 + kernelRoughness2);
@@ -904,7 +904,7 @@ void main() {
}
#endif // USE_LIGHTMAP
#if defined(CUSTOM_IRRADIANCE_USED)
- ambient_light = mix(specular_light, custom_irradiance.rgb, custom_irradiance.a);
+ ambient_light = mix(ambient_light, custom_irradiance.rgb, custom_irradiance.a);
#endif
#endif //!defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
@@ -1042,7 +1042,7 @@ void main() {
}
}
- if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_GIPROBE)) { // process giprobes
+ if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_VOXEL_GI)) { // process voxel_gi_instances
uint index1 = instances.data[instance_index].gi_offset & 0xFFFF;
vec3 ref_vec = normalize(reflect(normalize(vertex), normal));
@@ -1054,12 +1054,12 @@ void main() {
vec4 amb_accum = vec4(0.0);
vec4 spec_accum = vec4(0.0);
- gi_probe_compute(index1, vertex, normal, ref_vec, normal_mat, roughness * roughness, ambient_light, specular_light, spec_accum, amb_accum);
+ voxel_gi_compute(index1, vertex, normal, ref_vec, normal_mat, roughness * roughness, ambient_light, specular_light, spec_accum, amb_accum);
uint index2 = instances.data[instance_index].gi_offset >> 16;
if (index2 != 0xFFFF) {
- gi_probe_compute(index2, vertex, normal, ref_vec, normal_mat, roughness * roughness, ambient_light, specular_light, spec_accum, amb_accum);
+ voxel_gi_compute(index2, vertex, normal, ref_vec, normal_mat, roughness * roughness, ambient_light, specular_light, spec_accum, amb_accum);
}
if (amb_accum.a > 0.0) {
@@ -1929,15 +1929,15 @@ void main() {
#ifdef MODE_RENDER_NORMAL_ROUGHNESS
normal_roughness_output_buffer = vec4(normal * 0.5 + 0.5, roughness);
-#ifdef MODE_RENDER_GIPROBE
- if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_GIPROBE)) { // process giprobes
+#ifdef MODE_RENDER_VOXEL_GI
+ if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_VOXEL_GI)) { // process voxel_gi_instances
uint index1 = instances.data[instance_index].gi_offset & 0xFFFF;
uint index2 = instances.data[instance_index].gi_offset >> 16;
- giprobe_buffer.x = index1 & 0xFF;
- giprobe_buffer.y = index2 & 0xFF;
+ voxel_gi_buffer.x = index1 & 0xFF;
+ voxel_gi_buffer.y = index2 & 0xFF;
} else {
- giprobe_buffer.x = 0xFF;
- giprobe_buffer.y = 0xFF;
+ voxel_gi_buffer.x = 0xFF;
+ voxel_gi_buffer.y = 0xFF;
}
#endif
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
index ca75d6300e..e64e52623e 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
@@ -1,7 +1,7 @@
#define M_PI 3.14159265359
#define ROUGHNESS_MAX_LOD 5
-#define MAX_GI_PROBES 8
+#define MAX_VOXEL_GI_INSTANCES 8
#if defined(has_GL_KHR_shader_subgroup_ballot) && defined(has_GL_KHR_shader_subgroup_arithmetic)
@@ -15,7 +15,7 @@
#include "cluster_data_inc.glsl"
#include "decal_data_inc.glsl"
-#if !defined(MODE_RENDER_DEPTH) || defined(MODE_RENDER_MATERIAL) || defined(MODE_RENDER_SDF) || defined(MODE_RENDER_NORMAL_ROUGHNESS) || defined(MODE_RENDER_GIPROBE) || defined(TANGENT_USED) || defined(NORMAL_MAP_USED)
+#if !defined(MODE_RENDER_DEPTH) || defined(MODE_RENDER_MATERIAL) || defined(MODE_RENDER_SDF) || defined(MODE_RENDER_NORMAL_ROUGHNESS) || defined(MODE_RENDER_VOXEL_GI) || defined(TANGENT_USED) || defined(NORMAL_MAP_USED)
#ifndef NORMAL_USED
#define NORMAL_USED
#endif
@@ -57,7 +57,7 @@ layout(set = 0, binding = 2) uniform sampler shadow_sampler;
#define INSTANCE_FLAGS_USE_LIGHTMAP_CAPTURE (1 << 8)
#define INSTANCE_FLAGS_USE_LIGHTMAP (1 << 9)
#define INSTANCE_FLAGS_USE_SH_LIGHTMAP (1 << 10)
-#define INSTANCE_FLAGS_USE_GIPROBE (1 << 11)
+#define INSTANCE_FLAGS_USE_VOXEL_GI (1 << 11)
#define INSTANCE_FLAGS_MULTIMESH (1 << 12)
#define INSTANCE_FLAGS_MULTIMESH_FORMAT_2D (1 << 13)
#define INSTANCE_FLAGS_MULTIMESH_HAS_COLOR (1 << 14)
@@ -122,7 +122,7 @@ layout(set = 0, binding = 12, std430) restrict readonly buffer GlobalVariableDat
}
global_variables;
-struct SDFGIProbeCascadeData {
+struct SDFVoxelGICascadeData {
vec3 position;
float to_probe;
ivec3 probe_world_offset;
@@ -153,7 +153,7 @@ layout(set = 0, binding = 13, std140) uniform SDFGI {
vec3 cascade_probe_size;
uint pad5;
- SDFGIProbeCascadeData cascades[SDFGI_MAX_CASCADES];
+ SDFVoxelGICascadeData cascades[SDFGI_MAX_CASCADES];
}
sdfgi;
@@ -275,7 +275,7 @@ layout(set = 1, binding = 5) uniform texture2D directional_shadow_atlas;
layout(set = 1, binding = 6) uniform texture2DArray lightmap_textures[MAX_LIGHTMAP_TEXTURES];
-layout(set = 1, binding = 7) uniform texture3D gi_probe_textures[MAX_GI_PROBES];
+layout(set = 1, binding = 7) uniform texture3D voxel_gi_textures[MAX_VOXEL_GI_INSTANCES];
layout(set = 1, binding = 8, std430) buffer restrict readonly ClusterBuffer {
uint data[];
@@ -306,7 +306,7 @@ layout(set = 1, binding = 14) uniform texture2D reflection_buffer;
layout(set = 1, binding = 15) uniform texture2DArray sdfgi_lightprobe_texture;
layout(set = 1, binding = 16) uniform texture3D sdfgi_occlusion_cascades;
-struct GIProbeData {
+struct VoxelGIData {
mat4 xform;
vec3 bounds;
float dynamic_range;
@@ -322,10 +322,10 @@ struct GIProbeData {
uint mipmaps;
};
-layout(set = 1, binding = 17, std140) uniform GIProbes {
- GIProbeData data[MAX_GI_PROBES];
+layout(set = 1, binding = 17, std140) uniform VoxelGIs {
+ VoxelGIData data[MAX_VOXEL_GI_INSTANCES];
}
-gi_probes;
+voxel_gi_instances;
layout(set = 1, binding = 18) uniform texture3D volumetric_fog_texture;
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_gi_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_gi_inc.glsl
index b41f16cbe7..c88bd0a14b 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_gi_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_gi_inc.glsl
@@ -48,24 +48,24 @@ vec4 voxel_cone_trace_45_degrees(texture3D probe, vec3 cell_size, vec3 pos, vec3
return color;
}
-void gi_probe_compute(uint index, vec3 position, vec3 normal, vec3 ref_vec, mat3 normal_xform, float roughness, vec3 ambient, vec3 environment, inout vec4 out_spec, inout vec4 out_diff) {
- position = (gi_probes.data[index].xform * vec4(position, 1.0)).xyz;
- ref_vec = normalize((gi_probes.data[index].xform * vec4(ref_vec, 0.0)).xyz);
- normal = normalize((gi_probes.data[index].xform * vec4(normal, 0.0)).xyz);
+void voxel_gi_compute(uint index, vec3 position, vec3 normal, vec3 ref_vec, mat3 normal_xform, float roughness, vec3 ambient, vec3 environment, inout vec4 out_spec, inout vec4 out_diff) {
+ position = (voxel_gi_instances.data[index].xform * vec4(position, 1.0)).xyz;
+ ref_vec = normalize((voxel_gi_instances.data[index].xform * vec4(ref_vec, 0.0)).xyz);
+ normal = normalize((voxel_gi_instances.data[index].xform * vec4(normal, 0.0)).xyz);
- position += normal * gi_probes.data[index].normal_bias;
+ position += normal * voxel_gi_instances.data[index].normal_bias;
//this causes corrupted pixels, i have no idea why..
- if (any(bvec2(any(lessThan(position, vec3(0.0))), any(greaterThan(position, gi_probes.data[index].bounds))))) {
+ if (any(bvec2(any(lessThan(position, vec3(0.0))), any(greaterThan(position, voxel_gi_instances.data[index].bounds))))) {
return;
}
- vec3 blendv = abs(position / gi_probes.data[index].bounds * 2.0 - 1.0);
+ vec3 blendv = abs(position / voxel_gi_instances.data[index].bounds * 2.0 - 1.0);
float blend = clamp(1.0 - max(blendv.x, max(blendv.y, blendv.z)), 0.0, 1.0);
//float blend=1.0;
- float max_distance = length(gi_probes.data[index].bounds);
- vec3 cell_size = 1.0 / gi_probes.data[index].bounds;
+ float max_distance = length(voxel_gi_instances.data[index].bounds);
+ vec3 cell_size = 1.0 / voxel_gi_instances.data[index].bounds;
//radiance
@@ -83,26 +83,26 @@ void gi_probe_compute(uint index, vec3 position, vec3 normal, vec3 ref_vec, mat3
vec3 light = vec3(0.0);
for (int i = 0; i < MAX_CONE_DIRS; i++) {
- vec3 dir = normalize((gi_probes.data[index].xform * vec4(normal_xform * cone_dirs[i], 0.0)).xyz);
+ vec3 dir = normalize((voxel_gi_instances.data[index].xform * vec4(normal_xform * cone_dirs[i], 0.0)).xyz);
- vec4 cone_light = voxel_cone_trace_45_degrees(gi_probe_textures[index], cell_size, position, dir, cone_angle_tan, max_distance, gi_probes.data[index].bias);
+ vec4 cone_light = voxel_cone_trace_45_degrees(voxel_gi_textures[index], cell_size, position, dir, cone_angle_tan, max_distance, voxel_gi_instances.data[index].bias);
- if (gi_probes.data[index].blend_ambient) {
+ if (voxel_gi_instances.data[index].blend_ambient) {
cone_light.rgb = mix(ambient, cone_light.rgb, min(1.0, cone_light.a / 0.95));
}
light += cone_weights[i] * cone_light.rgb;
}
- light *= gi_probes.data[index].dynamic_range;
+ light *= voxel_gi_instances.data[index].dynamic_range;
out_diff += vec4(light * blend, blend);
//irradiance
- vec4 irr_light = voxel_cone_trace(gi_probe_textures[index], cell_size, position, ref_vec, tan(roughness * 0.5 * M_PI * 0.99), max_distance, gi_probes.data[index].bias);
- if (gi_probes.data[index].blend_ambient) {
+ vec4 irr_light = voxel_cone_trace(voxel_gi_textures[index], cell_size, position, ref_vec, tan(roughness * 0.5 * M_PI * 0.99), max_distance, voxel_gi_instances.data[index].bias);
+ if (voxel_gi_instances.data[index].blend_ambient) {
irr_light.rgb = mix(environment, irr_light.rgb, min(1.0, irr_light.a / 0.95));
}
- irr_light.rgb *= gi_probes.data[index].dynamic_range;
+ irr_light.rgb *= voxel_gi_instances.data[index].dynamic_range;
//irr_light=vec3(0.0);
out_spec += vec4(irr_light.rgb * blend, blend);
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
index 32a86cb166..709ea45b88 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
@@ -144,12 +144,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, vec3 light_color, float attenuation,
float metallic = unpackUnorm4x8(orms).z;
if (metallic < 1.0) {
float roughness = unpackUnorm4x8(orms).y;
-
-#if defined(DIFFUSE_OREN_NAYAR)
- vec3 diffuse_brdf_NL;
-#else
float diffuse_brdf_NL; // BRDF times N.L for calculating diffuse radiance
-#endif
#if defined(DIFFUSE_LAMBERT_WRAP)
// energy conserving lambert wrap shader
@@ -243,7 +238,11 @@ void light_compute(vec3 N, vec3 L, vec3 V, vec3 light_color, float attenuation,
#elif defined(SPECULAR_PHONG)
vec3 R = normalize(-reflect(L, N));
+#ifdef USE_SOFT_SHADOWS
float cRdotV = clamp(A + dot(R, V), 0.0, 1.0);
+#else
+ float cRdotV = clamp(dot(R, V), 0.0, 1.0);
+#endif
float shininess = exp2(15.0 * (1.0 - roughness) + 1.0) * 0.25;
float phong = pow(cRdotV, shininess);
phong *= (shininess + 8.0) * (1.0 / (8.0 * M_PI));
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
index d488c99b6d..aa8a0b96c5 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
@@ -96,6 +96,18 @@ layout(location = 8) out float dp_clip;
#endif
+#ifdef USE_MULTIVIEW
+#ifdef has_VK_KHR_multiview
+#define ViewIndex gl_ViewIndex
+#else
+// !BAS! This needs to become an input once we implement our fallback!
+#define ViewIndex 0
+#endif
+#else
+// Set to zero, not supported in non stereo
+#define ViewIndex 0
+#endif //USE_MULTIVIEW
+
invariant gl_Position;
#GLOBALS
@@ -234,7 +246,13 @@ void main() {
vec4 position;
#endif
+#ifdef USE_MULTIVIEW
+ mat4 projection_matrix = scene_data.projection_matrix_view[ViewIndex];
+ mat4 inv_projection_matrix = scene_data.inv_projection_matrix_view[ViewIndex];
+#else
mat4 projection_matrix = scene_data.projection_matrix;
+ mat4 inv_projection_matrix = scene_data.inv_projection_matrix;
+#endif //USE_MULTIVIEW
//using world coordinates
#if !defined(SKIP_TRANSFORM_USED) && defined(VERTEX_WORLD_COORDS_USED)
@@ -386,10 +404,26 @@ layout(location = 8) in float dp_clip;
#endif
+#ifdef USE_MULTIVIEW
+#ifdef has_VK_KHR_multiview
+#define ViewIndex gl_ViewIndex
+#else
+// !BAS! This needs to become an input once we implement our fallback!
+#define ViewIndex 0
+#endif
+#else
+// Set to zero, not supported in non stereo
+#define ViewIndex 0
+#endif //USE_MULTIVIEW
+
//defines to keep compatibility with vertex
#define world_matrix draw_call.transform
+#ifdef USE_MULTIVIEW
+#define projection_matrix scene_data.projection_matrix_view[ViewIndex]
+#else
#define projection_matrix scene_data.projection_matrix
+#endif
#if defined(ENABLE_SSS) && defined(ENABLE_TRANSMITTANCE)
//both required for transmittance to be enabled
@@ -761,7 +795,7 @@ void main() {
if (scene_data.roughness_limiter_enabled) {
//http://www.jp.square-enix.com/tech/library/pdf/ImprovedGeometricSpecularAA.pdf
float roughness2 = roughness * roughness;
- vec3 dndu = dFdx(normal), dndv = dFdx(normal);
+ vec3 dndu = dFdx(normal), dndv = dFdy(normal);
float variance = scene_data.roughness_limiter_amount * (dot(dndu, dndu) + dot(dndv, dndv));
float kernelRoughness2 = min(2.0 * variance, scene_data.roughness_limiter_limit); //limit effect
float filteredRoughness2 = min(1.0, roughness2 + kernelRoughness2);
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl
index 0156b58574..7fcd84695d 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl
@@ -1,4 +1,9 @@
#define M_PI 3.14159265359
+#define MAX_VIEWS 2
+
+#if defined(USE_MULTIVIEW) && defined(has_VK_KHR_multiview)
+#extension GL_EXT_multiview : enable
+#endif
#include "decal_data_inc.glsl"
@@ -51,7 +56,7 @@ layout(set = 0, binding = 2) uniform sampler shadow_sampler;
#define INSTANCE_FLAGS_USE_LIGHTMAP_CAPTURE (1 << 8)
#define INSTANCE_FLAGS_USE_LIGHTMAP (1 << 9)
#define INSTANCE_FLAGS_USE_SH_LIGHTMAP (1 << 10)
-#define INSTANCE_FLAGS_USE_GIPROBE (1 << 11)
+#define INSTANCE_FLAGS_USE_VOXEL_GI (1 << 11)
#define INSTANCE_FLAGS_MULTIMESH (1 << 12)
#define INSTANCE_FLAGS_MULTIMESH_FORMAT_2D (1 << 13)
#define INSTANCE_FLAGS_MULTIMESH_HAS_COLOR (1 << 14)
@@ -121,10 +126,13 @@ global_variables;
layout(set = 1, binding = 0, std140) uniform SceneData {
mat4 projection_matrix;
mat4 inv_projection_matrix;
-
mat4 camera_matrix;
mat4 inv_camera_matrix;
+ // only used for multiview
+ mat4 projection_matrix_view[MAX_VIEWS];
+ mat4 inv_projection_matrix_view[MAX_VIEWS];
+
vec2 viewport_size;
vec2 screen_pixel_size;
diff --git a/servers/rendering/renderer_rd/shaders/sky.glsl b/servers/rendering/renderer_rd/shaders/sky.glsl
index 9924da37d5..41c6325bc5 100644
--- a/servers/rendering/renderer_rd/shaders/sky.glsl
+++ b/servers/rendering/renderer_rd/shaders/sky.glsl
@@ -4,11 +4,17 @@
#VERSION_DEFINES
+#define MAX_VIEWS 2
+
+#if defined(USE_MULTIVIEW) && defined(has_VK_KHR_multiview)
+#extension GL_EXT_multiview : enable
+#endif
+
layout(location = 0) out vec2 uv_interp;
layout(push_constant, binding = 1, std430) uniform Params {
mat3 orientation;
- vec4 proj;
+ vec4 projections[MAX_VIEWS];
vec4 position_multiplier;
float time;
}
@@ -26,15 +32,29 @@ void main() {
#VERSION_DEFINES
+#ifdef USE_MULTIVIEW
+#ifdef has_VK_KHR_multiview
+#extension GL_EXT_multiview : enable
+#define ViewIndex gl_ViewIndex
+#else // has_VK_KHR_multiview
+// !BAS! This needs to become an input once we implement our fallback!
+#define ViewIndex 0
+#endif // has_VK_KHR_multiview
+#else // USE_MULTIVIEW
+// Set to zero, not supported in non stereo
+#define ViewIndex 0
+#endif //USE_MULTIVIEW
+
#define M_PI 3.14159265359
+#define MAX_VIEWS 2
layout(location = 0) in vec2 uv_interp;
layout(push_constant, binding = 1, std430) uniform Params {
mat3 orientation;
- vec4 proj;
+ vec4 projections[MAX_VIEWS];
vec4 position_multiplier;
- float time; //TODO consider adding vec2 screen res, and float radiance size
+ float time;
}
params;
@@ -85,7 +105,6 @@ struct DirectionalLightData {
layout(set = 0, binding = 3, std140) uniform DirectionalLights {
DirectionalLightData data[MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS];
}
-
directional_lights;
#ifdef MATERIAL_UNIFORMS_USED
@@ -154,8 +173,8 @@ vec4 fog_process(vec3 view, vec3 sky_color) {
void main() {
vec3 cube_normal;
cube_normal.z = -1.0;
- cube_normal.x = (cube_normal.z * (-uv_interp.x - params.proj.x)) / params.proj.y;
- cube_normal.y = -(cube_normal.z * (-uv_interp.y - params.proj.z)) / params.proj.w;
+ cube_normal.x = (cube_normal.z * (-uv_interp.x - params.projections[ViewIndex].x)) / params.projections[ViewIndex].y;
+ cube_normal.y = -(cube_normal.z * (-uv_interp.y - params.projections[ViewIndex].z)) / params.projections[ViewIndex].w;
cube_normal = mat3(params.orientation) * cube_normal;
cube_normal.z = -cube_normal.z;
cube_normal = normalize(cube_normal);
diff --git a/servers/rendering/renderer_rd/shaders/tonemap.glsl b/servers/rendering/renderer_rd/shaders/tonemap.glsl
index 86b4da6b08..23f83b3b9c 100644
--- a/servers/rendering/renderer_rd/shaders/tonemap.glsl
+++ b/servers/rendering/renderer_rd/shaders/tonemap.glsl
@@ -4,6 +4,12 @@
#VERSION_DEFINES
+#ifdef MULTIVIEW
+#ifdef has_VK_KHR_multiview
+#extension GL_EXT_multiview : enable
+#endif
+#endif
+
layout(location = 0) out vec2 uv_interp;
void main() {
@@ -18,9 +24,22 @@ void main() {
#VERSION_DEFINES
+#ifdef MULTIVIEW
+#ifdef has_VK_KHR_multiview
+#extension GL_EXT_multiview : enable
+#define ViewIndex gl_ViewIndex
+#else // has_VK_KHR_multiview
+#define ViewIndex 0
+#endif // has_VK_KHR_multiview
+#endif //MULTIVIEW
+
layout(location = 0) in vec2 uv_interp;
+#ifdef MULTIVIEW
+layout(set = 0, binding = 0) uniform sampler2DArray source_color;
+#else
layout(set = 0, binding = 0) uniform sampler2D source_color;
+#endif
layout(set = 1, binding = 0) uniform sampler2D source_auto_exposure;
layout(set = 2, binding = 0) uniform sampler2D source_glow;
#ifdef USE_1D_LUT
@@ -277,10 +296,17 @@ vec3 do_fxaa(vec3 color, float exposure, vec2 uv_interp) {
const float FXAA_REDUCE_MUL = (1.0 / 8.0);
const float FXAA_SPAN_MAX = 8.0;
+#ifdef MULTIVIEW
+ vec3 rgbNW = textureLod(source_color, vec3(uv_interp + vec2(-1.0, -1.0) * params.pixel_size, ViewIndex), 0.0).xyz * exposure;
+ vec3 rgbNE = textureLod(source_color, vec3(uv_interp + vec2(1.0, -1.0) * params.pixel_size, ViewIndex), 0.0).xyz * exposure;
+ vec3 rgbSW = textureLod(source_color, vec3(uv_interp + vec2(-1.0, 1.0) * params.pixel_size, ViewIndex), 0.0).xyz * exposure;
+ vec3 rgbSE = textureLod(source_color, vec3(uv_interp + vec2(1.0, 1.0) * params.pixel_size, ViewIndex), 0.0).xyz * exposure;
+#else
vec3 rgbNW = textureLod(source_color, uv_interp + vec2(-1.0, -1.0) * params.pixel_size, 0.0).xyz * exposure;
vec3 rgbNE = textureLod(source_color, uv_interp + vec2(1.0, -1.0) * params.pixel_size, 0.0).xyz * exposure;
vec3 rgbSW = textureLod(source_color, uv_interp + vec2(-1.0, 1.0) * params.pixel_size, 0.0).xyz * exposure;
vec3 rgbSE = textureLod(source_color, uv_interp + vec2(1.0, 1.0) * params.pixel_size, 0.0).xyz * exposure;
+#endif
vec3 rgbM = color;
vec3 luma = vec3(0.299, 0.587, 0.114);
float lumaNW = dot(rgbNW, luma);
@@ -305,8 +331,13 @@ vec3 do_fxaa(vec3 color, float exposure, vec2 uv_interp) {
dir * rcpDirMin)) *
params.pixel_size;
+#ifdef MULTIVIEW
+ vec3 rgbA = 0.5 * exposure * (textureLod(source_color, vec3(uv_interp + dir * (1.0 / 3.0 - 0.5), ViewIndex), 0.0).xyz + textureLod(source_color, vec3(uv_interp + dir * (2.0 / 3.0 - 0.5), ViewIndex), 0.0).xyz);
+ vec3 rgbB = rgbA * 0.5 + 0.25 * exposure * (textureLod(source_color, vec3(uv_interp + dir * -0.5, ViewIndex), 0.0).xyz + textureLod(source_color, vec3(uv_interp + dir * 0.5, ViewIndex), 0.0).xyz);
+#else
vec3 rgbA = 0.5 * exposure * (textureLod(source_color, uv_interp + dir * (1.0 / 3.0 - 0.5), 0.0).xyz + textureLod(source_color, uv_interp + dir * (2.0 / 3.0 - 0.5), 0.0).xyz);
vec3 rgbB = rgbA * 0.5 + 0.25 * exposure * (textureLod(source_color, uv_interp + dir * -0.5, 0.0).xyz + textureLod(source_color, uv_interp + dir * 0.5, 0.0).xyz);
+#endif
float lumaB = dot(rgbB, luma);
if ((lumaB < lumaMin) || (lumaB > lumaMax)) {
@@ -329,7 +360,11 @@ vec3 screen_space_dither(vec2 frag_coord) {
}
void main() {
+#ifdef MULTIVIEW
+ vec3 color = textureLod(source_color, vec3(uv_interp, ViewIndex), 0.0f).rgb;
+#else
vec3 color = textureLod(source_color, uv_interp, 0.0f).rgb;
+#endif
// Exposure
diff --git a/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl b/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl
index c793b6ebe1..f2010222e5 100644
--- a/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl
+++ b/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl
@@ -72,9 +72,9 @@ layout(rgba16f, set = 0, binding = 9) uniform restrict writeonly image3D dest_ma
layout(set = 0, binding = 10) uniform sampler shadow_sampler;
-#define MAX_GI_PROBES 8
+#define MAX_VOXEL_GI_INSTANCES 8
-struct GIProbeData {
+struct VoxelGIData {
mat4 xform;
vec3 bounds;
float dynamic_range;
@@ -90,12 +90,12 @@ struct GIProbeData {
uint mipmaps;
};
-layout(set = 0, binding = 11, std140) uniform GIProbes {
- GIProbeData data[MAX_GI_PROBES];
+layout(set = 0, binding = 11, std140) uniform VoxelGIs {
+ VoxelGIData data[MAX_VOXEL_GI_INSTANCES];
}
-gi_probes;
+voxel_gi_instances;
-layout(set = 0, binding = 12) uniform texture3D gi_probe_textures[MAX_GI_PROBES];
+layout(set = 0, binding = 12) uniform texture3D voxel_gi_textures[MAX_VOXEL_GI_INSTANCES];
layout(set = 0, binding = 13) uniform sampler linear_sampler_with_mipmaps;
@@ -104,7 +104,7 @@ layout(set = 0, binding = 13) uniform sampler linear_sampler_with_mipmaps;
// SDFGI Integration on set 1
#define SDFGI_MAX_CASCADES 8
-struct SDFGIProbeCascadeData {
+struct SDFVoxelGICascadeData {
vec3 position;
float to_probe;
ivec3 probe_world_offset;
@@ -135,7 +135,7 @@ layout(set = 1, binding = 0, std140) uniform SDFGI {
vec3 cascade_probe_size;
uint pad5;
- SDFGIProbeCascadeData cascades[SDFGI_MAX_CASCADES];
+ SDFVoxelGICascadeData cascades[SDFGI_MAX_CASCADES];
}
sdfgi;
@@ -162,7 +162,7 @@ layout(set = 0, binding = 14, std140) uniform Params {
float detail_spread;
float gi_inject;
- uint max_gi_probes;
+ uint max_voxel_gi_instances;
uint cluster_type_size;
vec2 screen_size;
@@ -533,21 +533,21 @@ void main() {
vec3 world_pos = mat3(params.cam_rotation) * view_pos;
- for (uint i = 0; i < params.max_gi_probes; i++) {
- vec3 position = (gi_probes.data[i].xform * vec4(world_pos, 1.0)).xyz;
+ for (uint i = 0; i < params.max_voxel_gi_instances; i++) {
+ vec3 position = (voxel_gi_instances.data[i].xform * vec4(world_pos, 1.0)).xyz;
//this causes corrupted pixels, i have no idea why..
- if (all(bvec2(all(greaterThanEqual(position, vec3(0.0))), all(lessThan(position, gi_probes.data[i].bounds))))) {
- position /= gi_probes.data[i].bounds;
+ if (all(bvec2(all(greaterThanEqual(position, vec3(0.0))), all(lessThan(position, voxel_gi_instances.data[i].bounds))))) {
+ position /= voxel_gi_instances.data[i].bounds;
vec4 light = vec4(0.0);
- for (uint j = 0; j < gi_probes.data[i].mipmaps; j++) {
- vec4 slight = textureLod(sampler3D(gi_probe_textures[i], linear_sampler_with_mipmaps), position, float(j));
+ for (uint j = 0; j < voxel_gi_instances.data[i].mipmaps; j++) {
+ vec4 slight = textureLod(sampler3D(voxel_gi_textures[i], linear_sampler_with_mipmaps), position, float(j));
float a = (1.0 - light.a);
light += a * slight;
}
- light.rgb *= gi_probes.data[i].dynamic_range * params.gi_inject;
+ light.rgb *= voxel_gi_instances.data[i].dynamic_range * params.gi_inject;
total_light += light.rgb;
}
diff --git a/servers/rendering/renderer_rd/shaders/giprobe.glsl b/servers/rendering/renderer_rd/shaders/voxel_gi.glsl
index 49a493cdc7..49a493cdc7 100644
--- a/servers/rendering/renderer_rd/shaders/giprobe.glsl
+++ b/servers/rendering/renderer_rd/shaders/voxel_gi.glsl
diff --git a/servers/rendering/renderer_rd/shaders/giprobe_debug.glsl b/servers/rendering/renderer_rd/shaders/voxel_gi_debug.glsl
index 7d4d72967a..7d4d72967a 100644
--- a/servers/rendering/renderer_rd/shaders/giprobe_debug.glsl
+++ b/servers/rendering/renderer_rd/shaders/voxel_gi_debug.glsl
diff --git a/servers/rendering/renderer_rd/shaders/giprobe_sdf.glsl b/servers/rendering/renderer_rd/shaders/voxel_gi_sdf.glsl
index e20b3f680d..e20b3f680d 100644
--- a/servers/rendering/renderer_rd/shaders/giprobe_sdf.glsl
+++ b/servers/rendering/renderer_rd/shaders/voxel_gi_sdf.glsl
diff --git a/servers/rendering/renderer_scene.h b/servers/rendering/renderer_scene.h
index db1e3d1377..3b25498ed8 100644
--- a/servers/rendering/renderer_scene.h
+++ b/servers/rendering/renderer_scene.h
@@ -42,7 +42,7 @@ public:
virtual void camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far) = 0;
virtual void camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) = 0;
virtual void camera_set_frustum(RID p_camera, float p_size, Vector2 p_offset, float p_z_near, float p_z_far) = 0;
- virtual void camera_set_transform(RID p_camera, const Transform &p_transform) = 0;
+ virtual void camera_set_transform(RID p_camera, const Transform3D &p_transform) = 0;
virtual void camera_set_cull_mask(RID p_camera, uint32_t p_layers) = 0;
virtual void camera_set_environment(RID p_camera, RID p_env) = 0;
virtual void camera_set_camera_effects(RID p_camera, RID p_fx) = 0;
@@ -63,6 +63,8 @@ public:
virtual void scenario_set_reflection_atlas_size(RID p_scenario, int p_reflection_size, int p_reflection_count) = 0;
virtual bool is_scenario(RID p_scenario) const = 0;
virtual RID scenario_get_environment(RID p_scenario) = 0;
+ virtual void scenario_add_viewport_visibility_mask(RID p_scenario, RID p_viewport) = 0;
+ virtual void scenario_remove_viewport_visibility_mask(RID p_scenario, RID p_viewport) = 0;
virtual RID instance_allocate() = 0;
virtual void instance_initialize(RID p_rid) = 0;
@@ -70,7 +72,7 @@ public:
virtual void instance_set_base(RID p_instance, RID p_base) = 0;
virtual void instance_set_scenario(RID p_instance, RID p_scenario) = 0;
virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask) = 0;
- virtual void instance_set_transform(RID p_instance, const Transform &p_transform) = 0;
+ virtual void instance_set_transform(RID p_instance, const Transform3D &p_transform) = 0;
virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_id) = 0;
virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) = 0;
virtual void instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material) = 0;
@@ -82,6 +84,7 @@ public:
virtual void instance_set_exterior(RID p_instance, bool p_enabled) = 0;
virtual void instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) = 0;
+ virtual void instance_set_visibility_parent(RID p_instance, RID p_parent_instance) = 0;
// don't use these in a game!
virtual Vector<ObjectID> instances_cull_aabb(const AABB &p_aabb, RID p_scenario = RID()) const = 0;
@@ -92,8 +95,7 @@ public:
virtual void instance_geometry_set_cast_shadows_setting(RID p_instance, RS::ShadowCastingSetting p_shadow_casting_setting) = 0;
virtual void instance_geometry_set_material_override(RID p_instance, RID p_material) = 0;
- virtual void instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) = 0;
- virtual void instance_geometry_set_as_instance_lod(RID p_instance, RID p_as_lod_of_instance) = 0;
+ virtual void instance_geometry_set_visibility_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) = 0;
virtual void instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_slice_index) = 0;
virtual void instance_geometry_set_lod_bias(RID p_instance, float p_lod_bias) = 0;
@@ -189,20 +191,19 @@ public:
virtual RID render_buffers_create() = 0;
- virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding) = 0;
+ virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) = 0;
virtual void gi_set_use_half_resolution(bool p_enable) = 0;
virtual void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) = 0;
virtual TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) = 0;
- virtual void gi_probe_set_quality(RS::GIProbeQuality) = 0;
+ virtual void voxel_gi_set_quality(RS::VoxelGIQuality) = 0;
virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) = 0;
virtual void render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas) = 0;
- virtual void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_lod_threshold, RID p_shadow_atlas) = 0;
- virtual void render_camera(RID p_render_buffers, Ref<XRInterface> &p_interface, XRInterface::Eyes p_eye, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_lod_threshold, RID p_shadow_atlas) = 0;
+ virtual void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface) = 0;
virtual void update() = 0;
virtual void render_probes() = 0;
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index fcea8e4ffc..2c66b22089 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -74,7 +74,7 @@ void RendererSceneCull::camera_set_frustum(RID p_camera, float p_size, Vector2 p
camera->zfar = p_z_far;
}
-void RendererSceneCull::camera_set_transform(RID p_camera, const Transform &p_transform) {
+void RendererSceneCull::camera_set_transform(RID p_camera, const Transform3D &p_transform) {
Camera *camera = camera_owner.getornull(p_camera);
ERR_FAIL_COND(!camera);
camera->transform = p_transform.orthonormalized();
@@ -190,26 +190,26 @@ void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) {
((RendererSceneCull *)self)->_instance_queue_update(A, false, false); //need to update capture
}
- } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_GI_PROBE) && B->base_type == RS::INSTANCE_GI_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
- InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data);
+ } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_VOXEL_GI) && B->base_type == RS::INSTANCE_VOXEL_GI && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
+ InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
- geom->gi_probes.insert(B);
+ geom->voxel_gi_instances.insert(B);
if (A->dynamic_gi) {
- gi_probe->dynamic_geometries.insert(A);
+ voxel_gi->dynamic_geometries.insert(A);
} else {
- gi_probe->geometries.insert(A);
+ voxel_gi->geometries.insert(A);
}
if (A->scenario && A->array_index >= 0) {
InstanceData &idata = A->scenario->instance_data[A->array_index];
- idata.flags |= InstanceData::FLAG_GEOM_GI_PROBE_DIRTY;
+ idata.flags |= InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY;
}
- } else if (B->base_type == RS::INSTANCE_GI_PROBE && A->base_type == RS::INSTANCE_LIGHT) {
- InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data);
- gi_probe->lights.insert(A);
+ } else if (B->base_type == RS::INSTANCE_VOXEL_GI && A->base_type == RS::INSTANCE_LIGHT) {
+ InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(B->base_data);
+ voxel_gi->lights.insert(A);
} else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) {
InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data);
RSG::storage->particles_add_collision(A->base, collision->instance);
@@ -281,25 +281,25 @@ void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) {
((RendererSceneCull *)self)->_instance_queue_update(A, false, false); //need to update capture
}
- } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_GI_PROBE) && B->base_type == RS::INSTANCE_GI_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
- InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data);
+ } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_VOXEL_GI) && B->base_type == RS::INSTANCE_VOXEL_GI && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
+ InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
- geom->gi_probes.erase(B);
+ geom->voxel_gi_instances.erase(B);
if (A->dynamic_gi) {
- gi_probe->dynamic_geometries.erase(A);
+ voxel_gi->dynamic_geometries.erase(A);
} else {
- gi_probe->geometries.erase(A);
+ voxel_gi->geometries.erase(A);
}
if (A->scenario && A->array_index >= 0) {
InstanceData &idata = A->scenario->instance_data[A->array_index];
- idata.flags |= InstanceData::FLAG_GEOM_GI_PROBE_DIRTY;
+ idata.flags |= InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY;
}
- } else if (B->base_type == RS::INSTANCE_GI_PROBE && A->base_type == RS::INSTANCE_LIGHT) {
- InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data);
- gi_probe->lights.erase(A);
+ } else if (B->base_type == RS::INSTANCE_VOXEL_GI && A->base_type == RS::INSTANCE_LIGHT) {
+ InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(B->base_data);
+ voxel_gi->lights.erase(A);
} else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) {
InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data);
RSG::storage->particles_remove_collision(A->base, collision->instance);
@@ -323,6 +323,7 @@ void RendererSceneCull::scenario_initialize(RID p_rid) {
scenario->instance_aabbs.set_page_pool(&instance_aabb_page_pool);
scenario->instance_data.set_page_pool(&instance_data_page_pool);
+ scenario->instance_visibility.set_page_pool(&instance_visibility_data_page_pool);
RendererSceneOcclusionCull::get_singleton()->add_scenario(p_rid);
@@ -369,6 +370,37 @@ RID RendererSceneCull::scenario_get_environment(RID p_scenario) {
return scenario->environment;
}
+void RendererSceneCull::scenario_remove_viewport_visibility_mask(RID p_scenario, RID p_viewport) {
+ Scenario *scenario = scenario_owner.getornull(p_scenario);
+ ERR_FAIL_COND(!scenario);
+ if (!scenario->viewport_visibility_masks.has(p_viewport)) {
+ return;
+ }
+
+ uint64_t mask = scenario->viewport_visibility_masks[p_viewport];
+ scenario->used_viewport_visibility_bits &= ~mask;
+ scenario->viewport_visibility_masks.erase(p_viewport);
+}
+
+void RendererSceneCull::scenario_add_viewport_visibility_mask(RID p_scenario, RID p_viewport) {
+ Scenario *scenario = scenario_owner.getornull(p_scenario);
+ ERR_FAIL_COND(!scenario);
+ ERR_FAIL_COND(scenario->viewport_visibility_masks.has(p_viewport));
+
+ uint64_t new_mask = 1;
+ while (new_mask & scenario->used_viewport_visibility_bits) {
+ new_mask <<= 1;
+ }
+
+ if (new_mask == 0) {
+ ERR_PRINT("Only 64 viewports per scenario allowed when using visibility ranges.");
+ new_mask = ((uint64_t)1) << 63;
+ }
+
+ scenario->viewport_visibility_masks[p_viewport] = new_mask;
+ scenario->used_viewport_visibility_bits |= new_mask;
+}
+
/* INSTANCING API */
void RendererSceneCull::_instance_queue_update(Instance *p_instance, bool p_update_aabb, bool p_update_dependencies) {
@@ -494,23 +526,23 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
}
scene_render->free(lightmap_data->instance);
} break;
- case RS::INSTANCE_GI_PROBE: {
- InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(instance->base_data);
+ case RS::INSTANCE_VOXEL_GI: {
+ InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(instance->base_data);
#ifdef DEBUG_ENABLED
- if (gi_probe->geometries.size()) {
- ERR_PRINT("BUG, indexing did not unpair geometries from GIProbe.");
+ if (voxel_gi->geometries.size()) {
+ ERR_PRINT("BUG, indexing did not unpair geometries from VoxelGI.");
}
#endif
#ifdef DEBUG_ENABLED
- if (gi_probe->lights.size()) {
- ERR_PRINT("BUG, indexing did not unpair lights from GIProbe.");
+ if (voxel_gi->lights.size()) {
+ ERR_PRINT("BUG, indexing did not unpair lights from VoxelGI.");
}
#endif
- if (gi_probe->update_element.in_list()) {
- gi_probe_update_list.remove(&gi_probe->update_element);
+ if (voxel_gi->update_element.in_list()) {
+ voxel_gi_update_list.remove(&voxel_gi->update_element);
}
- scene_render->free(gi_probe->probe_instance);
+ scene_render->free(voxel_gi->probe_instance);
} break;
case RS::INSTANCE_OCCLUDER: {
@@ -602,16 +634,16 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
instance->base_data = lightmap_data;
lightmap_data->instance = scene_render->lightmap_instance_create(p_base);
} break;
- case RS::INSTANCE_GI_PROBE: {
- InstanceGIProbeData *gi_probe = memnew(InstanceGIProbeData);
- instance->base_data = gi_probe;
- gi_probe->owner = instance;
+ case RS::INSTANCE_VOXEL_GI: {
+ InstanceVoxelGIData *voxel_gi = memnew(InstanceVoxelGIData);
+ instance->base_data = voxel_gi;
+ voxel_gi->owner = instance;
- if (scenario && !gi_probe->update_element.in_list()) {
- gi_probe_update_list.add(&gi_probe->update_element);
+ if (scenario && !voxel_gi->update_element.in_list()) {
+ voxel_gi_update_list.add(&voxel_gi->update_element);
}
- gi_probe->probe_instance = scene_render->gi_probe_instance_create(p_base);
+ voxel_gi->probe_instance = scene_render->voxel_gi_instance_create(p_base);
} break;
case RS::INSTANCE_OCCLUDER: {
@@ -668,22 +700,22 @@ void RendererSceneCull::instance_set_scenario(RID p_instance, RID p_scenario) {
case RS::INSTANCE_PARTICLES_COLLISION: {
heightfield_particle_colliders_update_list.erase(instance);
} break;
- case RS::INSTANCE_GI_PROBE: {
- InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(instance->base_data);
+ case RS::INSTANCE_VOXEL_GI: {
+ InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(instance->base_data);
#ifdef DEBUG_ENABLED
- if (gi_probe->geometries.size()) {
- ERR_PRINT("BUG, indexing did not unpair geometries from GIProbe.");
+ if (voxel_gi->geometries.size()) {
+ ERR_PRINT("BUG, indexing did not unpair geometries from VoxelGI.");
}
#endif
#ifdef DEBUG_ENABLED
- if (gi_probe->lights.size()) {
- ERR_PRINT("BUG, indexing did not unpair lights from GIProbe.");
+ if (voxel_gi->lights.size()) {
+ ERR_PRINT("BUG, indexing did not unpair lights from VoxelGI.");
}
#endif
- if (gi_probe->update_element.in_list()) {
- gi_probe_update_list.remove(&gi_probe->update_element);
+ if (voxel_gi->update_element.in_list()) {
+ voxel_gi_update_list.remove(&voxel_gi->update_element);
}
} break;
case RS::INSTANCE_OCCLUDER: {
@@ -714,10 +746,10 @@ void RendererSceneCull::instance_set_scenario(RID p_instance, RID p_scenario) {
light->D = scenario->directional_lights.push_back(instance);
}
} break;
- case RS::INSTANCE_GI_PROBE: {
- InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(instance->base_data);
- if (!gi_probe->update_element.in_list()) {
- gi_probe_update_list.add(&gi_probe->update_element);
+ case RS::INSTANCE_VOXEL_GI: {
+ InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(instance->base_data);
+ if (!voxel_gi->update_element.in_list()) {
+ voxel_gi_update_list.add(&voxel_gi->update_element);
}
} break;
case RS::INSTANCE_OCCLUDER: {
@@ -746,7 +778,7 @@ void RendererSceneCull::instance_set_layer_mask(RID p_instance, uint32_t p_mask)
}
}
-void RendererSceneCull::instance_set_transform(RID p_instance, const Transform &p_transform) {
+void RendererSceneCull::instance_set_transform(RID p_instance, const Transform3D &p_transform) {
Instance *instance = instance_owner.getornull(p_instance);
ERR_FAIL_COND(!instance);
@@ -1103,10 +1135,142 @@ void RendererSceneCull::instance_geometry_set_material_override(RID p_instance,
}
}
-void RendererSceneCull::instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) {
+void RendererSceneCull::instance_geometry_set_visibility_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) {
+ Instance *instance = instance_owner.getornull(p_instance);
+ ERR_FAIL_COND(!instance);
+
+ instance->visibility_range_begin = p_min;
+ instance->visibility_range_end = p_max;
+ instance->visibility_range_begin_margin = p_min_margin;
+ instance->visibility_range_end_margin = p_max_margin;
+
+ _update_instance_visibility_dependencies(instance);
+
+ if (instance->scenario && instance->visibility_index != -1) {
+ InstanceVisibilityData &vd = instance->scenario->instance_visibility[instance->visibility_index];
+ vd.range_begin = instance->visibility_range_begin;
+ vd.range_end = instance->visibility_range_end;
+ vd.range_begin_margin = instance->visibility_range_begin_margin;
+ vd.range_end_margin = instance->visibility_range_end_margin;
+ }
}
-void RendererSceneCull::instance_geometry_set_as_instance_lod(RID p_instance, RID p_as_lod_of_instance) {
+void RendererSceneCull::instance_set_visibility_parent(RID p_instance, RID p_parent_instance) {
+ Instance *instance = instance_owner.getornull(p_instance);
+ ERR_FAIL_COND(!instance);
+
+ Instance *old_parent = instance->visibility_parent;
+ if (old_parent) {
+ if ((1 << old_parent->base_type) & RS::INSTANCE_GEOMETRY_MASK && old_parent->base_data) {
+ InstanceGeometryData *old_parent_geom = static_cast<InstanceGeometryData *>(old_parent->base_data);
+ old_parent_geom->visibility_dependencies.erase(instance);
+ _update_instance_visibility_depth(old_parent);
+ }
+ instance->visibility_parent = nullptr;
+ }
+
+ Instance *parent = instance_owner.getornull(p_parent_instance);
+ ERR_FAIL_COND(p_parent_instance.is_valid() && !parent);
+
+ if (parent) {
+ if ((1 << parent->base_type) & RS::INSTANCE_GEOMETRY_MASK && parent->base_data) {
+ InstanceGeometryData *parent_geom = static_cast<InstanceGeometryData *>(parent->base_data);
+ parent_geom->visibility_dependencies.insert(instance);
+ _update_instance_visibility_depth(parent);
+ }
+ instance->visibility_parent = parent;
+ }
+
+ _update_instance_visibility_dependencies(instance);
+}
+
+void RendererSceneCull::_update_instance_visibility_depth(Instance *p_instance) {
+ bool cycle_detected = false;
+ Set<Instance *> traversed_nodes;
+
+ {
+ Instance *instance = p_instance;
+ while (instance && ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) && instance->base_data) {
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
+ if (!geom->visibility_dependencies.is_empty()) {
+ uint32_t depth = 0;
+ for (Set<Instance *>::Element *E = geom->visibility_dependencies.front(); E; E = E->next()) {
+ if (((1 << E->get()->base_type) & RS::INSTANCE_GEOMETRY_MASK) == 0 || !E->get()->base_data) {
+ continue;
+ }
+ InstanceGeometryData *child_geom = static_cast<InstanceGeometryData *>(E->get()->base_data);
+ depth = MAX(depth, child_geom->visibility_dependencies_depth);
+ }
+ geom->visibility_dependencies_depth = depth + 1;
+ } else {
+ geom->visibility_dependencies_depth = 0;
+ }
+
+ if (instance->scenario && instance->visibility_index != -1) {
+ instance->scenario->instance_visibility.move(instance->visibility_index, geom->visibility_dependencies_depth);
+ }
+
+ traversed_nodes.insert(instance);
+
+ instance = instance->visibility_parent;
+ if (traversed_nodes.has(instance)) {
+ cycle_detected = true;
+ break;
+ }
+ }
+ }
+
+ if (cycle_detected) {
+ ERR_PRINT("Cycle detected in the visibility dependecies tree.");
+ for (Set<Instance *>::Element *E = traversed_nodes.front(); E; E = E->next()) {
+ Instance *instance = E->get();
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
+ geom->visibility_dependencies_depth = 0;
+ if (instance->scenario && instance->visibility_index != -1) {
+ instance->scenario->instance_visibility.move(instance->visibility_index, geom->visibility_dependencies_depth);
+ }
+ }
+ }
+}
+
+void RendererSceneCull::_update_instance_visibility_dependencies(Instance *p_instance) {
+ bool is_geometry_instance = ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) && p_instance->base_data;
+ bool has_visibility_range = p_instance->visibility_range_begin > 0.0 || p_instance->visibility_range_end > 0.0;
+ bool needs_visibility_cull = has_visibility_range && is_geometry_instance && p_instance->array_index != -1;
+
+ if (!needs_visibility_cull && p_instance->visibility_index != -1) {
+ p_instance->scenario->instance_visibility.remove(p_instance->visibility_index);
+ p_instance->visibility_index = -1;
+ } else if (needs_visibility_cull && p_instance->visibility_index == -1) {
+ InstanceVisibilityData vd;
+ vd.instance = p_instance;
+ vd.range_begin = p_instance->visibility_range_begin;
+ vd.range_end = p_instance->visibility_range_end;
+ vd.range_begin_margin = p_instance->visibility_range_begin_margin;
+ vd.range_end_margin = p_instance->visibility_range_end_margin;
+ vd.position = p_instance->transformed_aabb.get_position() + p_instance->transformed_aabb.get_size() / 2.0f;
+ vd.array_index = p_instance->array_index;
+
+ InstanceGeometryData *geom_data = static_cast<InstanceGeometryData *>(p_instance->base_data);
+ p_instance->scenario->instance_visibility.insert(vd, geom_data->visibility_dependencies_depth);
+ }
+
+ if (p_instance->scenario && p_instance->array_index != -1) {
+ p_instance->scenario->instance_data[p_instance->array_index].visibility_index = p_instance->visibility_index;
+
+ InstanceGeometryData *geom_data = static_cast<InstanceGeometryData *>(p_instance->base_data);
+ if ((has_visibility_range || p_instance->visibility_parent) && (p_instance->visibility_index == -1 || (geom_data && geom_data->visibility_dependencies_depth == 0))) {
+ p_instance->scenario->instance_data[p_instance->array_index].flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK;
+ } else {
+ p_instance->scenario->instance_data[p_instance->array_index].flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK;
+ }
+
+ if (p_instance->visibility_parent) {
+ p_instance->scenario->instance_data[p_instance->array_index].parent_array_index = p_instance->visibility_parent->array_index;
+ } else {
+ p_instance->scenario->instance_data[p_instance->array_index].parent_array_index = -1;
+ }
+ }
}
void RendererSceneCull::instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_slice_index) {
@@ -1253,10 +1417,10 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
InstanceLightmapData *lightmap = static_cast<InstanceLightmapData *>(p_instance->base_data);
scene_render->lightmap_instance_set_transform(lightmap->instance, p_instance->transform);
- } else if (p_instance->base_type == RS::INSTANCE_GI_PROBE) {
- InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(p_instance->base_data);
+ } else if (p_instance->base_type == RS::INSTANCE_VOXEL_GI) {
+ InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(p_instance->base_data);
- scene_render->gi_probe_instance_set_transform_to_data(gi_probe->probe_instance, p_instance->transform);
+ scene_render->voxel_gi_instance_set_transform_to_data(voxel_gi->probe_instance, p_instance->transform);
} else if (p_instance->base_type == RS::INSTANCE_PARTICLES) {
RSG::storage->particles_set_emission_transform(p_instance->base, p_instance->transform);
} else if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) {
@@ -1352,12 +1516,23 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
idata.layer_mask = p_instance->layer_mask;
idata.flags = p_instance->base_type; //changing it means de-indexing, so this never needs to be changed later
idata.base_rid = p_instance->base;
+ idata.parent_array_index = p_instance->visibility_parent ? p_instance->visibility_parent->array_index : -1;
+ idata.visibility_index = p_instance->visibility_index;
+
switch (p_instance->base_type) {
case RS::INSTANCE_MESH:
case RS::INSTANCE_MULTIMESH:
case RS::INSTANCE_IMMEDIATE:
case RS::INSTANCE_PARTICLES: {
- idata.instance_geometry = static_cast<InstanceGeometryData *>(p_instance->base_data)->geometry_instance;
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
+ idata.instance_geometry = geom->geometry_instance;
+
+ for (Set<Instance *>::Element *E = geom->visibility_dependencies.front(); E; E = E->next()) {
+ Instance *dep_instance = E->get();
+ if (dep_instance->array_index != -1) {
+ dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = p_instance->array_index;
+ }
+ }
} break;
case RS::INSTANCE_LIGHT: {
idata.instance_data_rid = static_cast<InstanceLightData *>(p_instance->base_data)->instance.get_id();
@@ -1371,8 +1546,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
case RS::INSTANCE_LIGHTMAP: {
idata.instance_data_rid = static_cast<InstanceLightmapData *>(p_instance->base_data)->instance.get_id();
} break;
- case RS::INSTANCE_GI_PROBE: {
- idata.instance_data_rid = static_cast<InstanceGIProbeData *>(p_instance->base_data)->probe_instance.get_id();
+ case RS::INSTANCE_VOXEL_GI: {
+ idata.instance_data_rid = static_cast<InstanceVoxelGIData *>(p_instance->base_data)->probe_instance.get_id();
} break;
default: {
}
@@ -1404,6 +1579,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
p_instance->scenario->instance_data.push_back(idata);
p_instance->scenario->instance_aabbs.push_back(InstanceBounds(p_instance->transformed_aabb));
+ _update_instance_visibility_dependencies(p_instance);
} else {
if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY].update(p_instance->indexer_id, bvh_aabb);
@@ -1413,6 +1589,10 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
p_instance->scenario->instance_aabbs[p_instance->array_index] = InstanceBounds(p_instance->transformed_aabb);
}
+ if (p_instance->visibility_index != -1) {
+ p_instance->scenario->instance_visibility[p_instance->visibility_index].position = p_instance->transformed_aabb.get_position() + p_instance->transformed_aabb.get_size() / 2.0f;
+ }
+
//move instance and repair
pair_pass++;
@@ -1425,7 +1605,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
pair.pair_mask |= 1 << RS::INSTANCE_LIGHT;
- pair.pair_mask |= 1 << RS::INSTANCE_GI_PROBE;
+ pair.pair_mask |= 1 << RS::INSTANCE_VOXEL_GI;
pair.pair_mask |= 1 << RS::INSTANCE_LIGHTMAP;
if (p_instance->base_type == RS::INSTANCE_PARTICLES) {
pair.pair_mask |= 1 << RS::INSTANCE_PARTICLES_COLLISION;
@@ -1439,7 +1619,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
if (RSG::storage->light_get_bake_mode(p_instance->base) == RS::LIGHT_BAKE_DYNAMIC) {
- pair.pair_mask |= (1 << RS::INSTANCE_GI_PROBE);
+ pair.pair_mask |= (1 << RS::INSTANCE_VOXEL_GI);
pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES];
}
} else if (geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE)) {
@@ -1451,7 +1631,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
} else if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) {
pair.pair_mask = (1 << RS::INSTANCE_PARTICLES);
pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
- } else if (p_instance->base_type == RS::INSTANCE_GI_PROBE) {
+ } else if (p_instance->base_type == RS::INSTANCE_VOXEL_GI) {
//lights and geometries
pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK | (1 << RS::INSTANCE_LIGHT);
pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
@@ -1486,9 +1666,24 @@ void RendererSceneCull::_unpair_instance(Instance *p_instance) {
//replace this by last
int32_t swap_with_index = p_instance->scenario->instance_data.size() - 1;
if (swap_with_index != p_instance->array_index) {
- p_instance->scenario->instance_data[swap_with_index].instance->array_index = p_instance->array_index; //swap
+ Instance *swapped_instance = p_instance->scenario->instance_data[swap_with_index].instance;
+ swapped_instance->array_index = p_instance->array_index; //swap
p_instance->scenario->instance_data[p_instance->array_index] = p_instance->scenario->instance_data[swap_with_index];
p_instance->scenario->instance_aabbs[p_instance->array_index] = p_instance->scenario->instance_aabbs[swap_with_index];
+
+ if (swapped_instance->visibility_index != -1) {
+ swapped_instance->scenario->instance_visibility[swapped_instance->visibility_index].array_index = swapped_instance->array_index;
+ }
+
+ if ((1 << swapped_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(swapped_instance->base_data);
+ for (Set<Instance *>::Element *E = geom->visibility_dependencies.front(); E; E = E->next()) {
+ Instance *dep_instance = E->get();
+ if (dep_instance != p_instance && dep_instance->array_index != -1) {
+ dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = swapped_instance->array_index;
+ }
+ }
+ }
}
// pop last
@@ -1504,8 +1699,17 @@ void RendererSceneCull::_unpair_instance(Instance *p_instance) {
scene_render->geometry_instance_pair_light_instances(geom->geometry_instance, nullptr, 0);
scene_render->geometry_instance_pair_reflection_probe_instances(geom->geometry_instance, nullptr, 0);
scene_render->geometry_instance_pair_decal_instances(geom->geometry_instance, nullptr, 0);
- scene_render->geometry_instance_pair_gi_probe_instances(geom->geometry_instance, nullptr, 0);
+ scene_render->geometry_instance_pair_voxel_gi_instances(geom->geometry_instance, nullptr, 0);
+
+ for (Set<Instance *>::Element *E = geom->visibility_dependencies.front(); E; E = E->next()) {
+ Instance *dep_instance = E->get();
+ if (dep_instance->array_index != -1) {
+ dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = -1;
+ }
+ }
}
+
+ _update_instance_visibility_dependencies(p_instance);
}
void RendererSceneCull::_update_instance_aabb(Instance *p_instance) {
@@ -1566,8 +1770,8 @@ void RendererSceneCull::_update_instance_aabb(Instance *p_instance) {
new_aabb = RSG::storage->decal_get_aabb(p_instance->base);
} break;
- case RenderingServer::INSTANCE_GI_PROBE: {
- new_aabb = RSG::storage->gi_probe_get_bounds(p_instance->base);
+ case RenderingServer::INSTANCE_VOXEL_GI: {
+ new_aabb = RSG::storage->voxel_gi_get_bounds(p_instance->base);
} break;
case RenderingServer::INSTANCE_LIGHTMAP: {
@@ -1605,7 +1809,7 @@ void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance)
continue; //we are inside, ignore exteriors
}
- Transform to_bounds = lightmap->transform.affine_inverse();
+ Transform3D to_bounds = lightmap->transform.affine_inverse();
Vector3 center = p_instance->transform.xform(p_instance->aabb.position + p_instance->aabb.size * 0.5); //use aabb center
Vector3 lm_pos = to_bounds.xform(center);
@@ -1666,10 +1870,10 @@ void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance)
scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, p_instance->lightmap_sh.ptr());
}
-void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_index, Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect) {
+void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_index, Instance *p_instance, const Transform3D p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect) {
InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data);
- Transform light_transform = p_instance->transform;
+ Transform3D light_transform = p_instance->transform;
light_transform.orthonormalize(); //scale does not count on lights
real_t max_distance = p_cam_projection.get_z_far();
@@ -1745,7 +1949,7 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in
// obtain the light frustum ranges (given endpoints)
- Transform transform = light_transform; //discard scale and stabilize light
+ Transform3D transform = light_transform; //discard scale and stabilize light
Vector3 x_vec = transform.basis.get_axis(Vector3::AXIS_X).normalized();
Vector3 y_vec = transform.basis.get_axis(Vector3::AXIS_Y).normalized();
@@ -1944,7 +2148,7 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in
Vector2 uv_scale(1.0 / (x_max_cam - x_min_cam), 1.0 / (y_max_cam - y_min_cam));
- Transform ortho_transform;
+ Transform3D ortho_transform;
ortho_transform.basis = transform.basis;
ortho_transform.origin = x_vec * (x_min_cam + half_x) + y_vec * (y_min_cam + half_y) + z_vec * z_max;
@@ -1961,10 +2165,10 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in
}
}
-bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario, float p_screen_lod_threshold) {
+bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, const Transform3D p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario, float p_screen_lod_threshold) {
InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data);
- Transform light_transform = p_instance->transform;
+ Transform3D light_transform = p_instance->transform;
light_transform.orthonormalize(); //scale does not count on lights
bool animated_material_found = false;
@@ -2071,7 +2275,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
Vector3(0, -1, 0)
};
- Transform xform = light_transform * Transform().looking_at(view_normals[i], view_up[i]);
+ Transform3D xform = light_transform * Transform3D().looking_at(view_normals[i], view_up[i]);
Vector<Plane> planes = cm.get_projection_planes(xform);
@@ -2186,153 +2390,159 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
return animated_material_found;
}
-void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas) {
-// render to mono camera
+void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface) {
#ifndef _3D_DISABLED
Camera *camera = camera_owner.getornull(p_camera);
ERR_FAIL_COND(!camera);
- /* STEP 1 - SETUP CAMERA */
- CameraMatrix camera_matrix;
- bool ortho = false;
-
- switch (camera->type) {
- case Camera::ORTHOGONAL: {
- camera_matrix.set_orthogonal(
- camera->size,
- p_viewport_size.width / (float)p_viewport_size.height,
- camera->znear,
- camera->zfar,
- camera->vaspect);
- ortho = true;
- } break;
- case Camera::PERSPECTIVE: {
- camera_matrix.set_perspective(
- camera->fov,
- p_viewport_size.width / (float)p_viewport_size.height,
- camera->znear,
- camera->zfar,
- camera->vaspect);
- ortho = false;
+ RendererSceneRender::CameraData camera_data;
+
+ // Setup Camera(s)
+ if (p_xr_interface.is_null()) {
+ // Normal camera
+ Transform3D transform = camera->transform;
+ CameraMatrix projection;
+ bool vaspect = camera->vaspect;
+ bool is_ortogonal = false;
+
+ switch (camera->type) {
+ case Camera::ORTHOGONAL: {
+ projection.set_orthogonal(
+ camera->size,
+ p_viewport_size.width / (float)p_viewport_size.height,
+ camera->znear,
+ camera->zfar,
+ camera->vaspect);
+ is_ortogonal = true;
+ } break;
+ case Camera::PERSPECTIVE: {
+ projection.set_perspective(
+ camera->fov,
+ p_viewport_size.width / (float)p_viewport_size.height,
+ camera->znear,
+ camera->zfar,
+ camera->vaspect);
- } break;
- case Camera::FRUSTUM: {
- camera_matrix.set_frustum(
- camera->size,
- p_viewport_size.width / (float)p_viewport_size.height,
- camera->offset,
- camera->znear,
- camera->zfar,
- camera->vaspect);
- ortho = false;
- } break;
+ } break;
+ case Camera::FRUSTUM: {
+ projection.set_frustum(
+ camera->size,
+ p_viewport_size.width / (float)p_viewport_size.height,
+ camera->offset,
+ camera->znear,
+ camera->zfar,
+ camera->vaspect);
+ } break;
+ }
+
+ camera_data.set_camera(transform, projection, is_ortogonal, vaspect);
+ } else {
+ // Setup our camera for our XR interface.
+ // We can support multiple views here each with their own camera
+ Transform3D transforms[RendererSceneRender::MAX_RENDER_VIEWS];
+ CameraMatrix projections[RendererSceneRender::MAX_RENDER_VIEWS];
+
+ uint32_t view_count = p_xr_interface->get_view_count();
+ ERR_FAIL_COND_MSG(view_count > RendererSceneRender::MAX_RENDER_VIEWS, "Requested view count is not supported");
+
+ float aspect = p_viewport_size.width / (float)p_viewport_size.height;
+
+ Transform3D world_origin = XRServer::get_singleton()->get_world_origin();
+
+ // We ignore our camera position, it will have been positioned with a slightly old tracking position.
+ // Instead we take our origin point and have our XR interface add fresh tracking data! Whoohoo!
+ for (uint32_t v = 0; v < view_count; v++) {
+ transforms[v] = p_xr_interface->get_transform_for_view(v, world_origin);
+ projections[v] = p_xr_interface->get_projection_for_view(v, aspect, camera->znear, camera->zfar);
+ }
+
+ if (view_count == 1) {
+ camera_data.set_camera(transforms[0], projections[0], false, camera->vaspect);
+ } else if (view_count == 2) {
+ camera_data.set_multiview_camera(view_count, transforms, projections, false, camera->vaspect);
+ } else {
+ // this won't be called (see fail check above) but keeping this comment to indicate we may support more then 2 views in the future...
+ }
}
RID environment = _render_get_environment(p_camera, p_scenario);
RENDER_TIMESTAMP("Update occlusion buffer")
- RendererSceneOcclusionCull::get_singleton()->buffer_update(p_viewport, camera->transform, camera_matrix, ortho, RendererThreadPool::singleton->thread_work_pool);
+ // For now just cull on the first camera
+ RendererSceneOcclusionCull::get_singleton()->buffer_update(p_viewport, camera_data.main_transform, camera_data.main_projection, camera_data.is_ortogonal, RendererThreadPool::singleton->thread_work_pool);
- _render_scene(camera->transform, camera_matrix, ortho, camera->vaspect, p_render_buffers, environment, camera->effects, camera->visible_layers, p_scenario, p_viewport, p_shadow_atlas, RID(), -1, p_screen_lod_threshold);
+ _render_scene(&camera_data, p_render_buffers, environment, camera->effects, camera->visible_layers, p_scenario, p_viewport, p_shadow_atlas, RID(), -1, p_screen_lod_threshold);
#endif
}
-void RendererSceneCull::render_camera(RID p_render_buffers, Ref<XRInterface> &p_interface, XRInterface::Eyes p_eye, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas) {
- // render for AR/VR interface
-#if 0
- Camera *camera = camera_owner.getornull(p_camera);
- ERR_FAIL_COND(!camera);
+void RendererSceneCull::_visibility_cull_threaded(uint32_t p_thread, VisibilityCullData *cull_data) {
+ uint32_t total_threads = RendererThreadPool::singleton->thread_work_pool.get_thread_count();
+ uint32_t bin_from = p_thread * cull_data->cull_count / total_threads;
+ uint32_t bin_to = (p_thread + 1 == total_threads) ? cull_data->cull_count : ((p_thread + 1) * cull_data->cull_count / total_threads);
- /* SETUP CAMERA, we are ignoring type and FOV here */
- float aspect = p_viewport_size.width / (float)p_viewport_size.height;
- CameraMatrix camera_matrix = p_interface->get_projection_for_eye(p_eye, aspect, camera->znear, camera->zfar);
+ _visibility_cull(*cull_data, cull_data->cull_offset + bin_from, cull_data->cull_offset + bin_to);
+}
- // We also ignore our camera position, it will have been positioned with a slightly old tracking position.
- // Instead we take our origin point and have our ar/vr interface add fresh tracking data! Whoohoo!
- Transform world_origin = XRServer::get_singleton()->get_world_origin();
- Transform cam_transform = p_interface->get_transform_for_eye(p_eye, world_origin);
+void RendererSceneCull::_visibility_cull(const VisibilityCullData &cull_data, uint64_t p_from, uint64_t p_to) {
+ Scenario *scenario = cull_data.scenario;
+ for (unsigned int i = p_from; i < p_to; i++) {
+ InstanceVisibilityData &vd = scenario->instance_visibility[i];
+ InstanceData &idata = scenario->instance_data[vd.array_index];
- RID environment = _render_get_environment(p_camera, p_scenario);
+ if (idata.parent_array_index >= 0) {
+ uint32_t parent_flags = scenario->instance_data[idata.parent_array_index].flags;
+ if ((parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN) || (parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE) == 0) {
+ idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN;
+ idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE;
+ continue;
+ }
+ }
- // For stereo render we only prepare for our left eye and then reuse the outcome for our right eye
- if (p_eye == XRInterface::EYE_LEFT) {
- // Center our transform, we assume basis is equal.
- Transform mono_transform = cam_transform;
- Transform right_transform = p_interface->get_transform_for_eye(XRInterface::EYE_RIGHT, world_origin);
- mono_transform.origin += right_transform.origin;
- mono_transform.origin *= 0.5;
-
- // We need to combine our projection frustums for culling.
- // Ideally we should use our clipping planes for this and combine them,
- // however our shadow map logic uses our projection matrix.
- // Note: as our left and right frustums should be mirrored, we don't need our right projection matrix.
-
- // - get some base values we need
- float eye_dist = (mono_transform.origin - cam_transform.origin).length();
- float z_near = camera_matrix.get_z_near(); // get our near plane
- float z_far = camera_matrix.get_z_far(); // get our far plane
- float width = (2.0 * z_near) / camera_matrix.matrix[0][0];
- float x_shift = width * camera_matrix.matrix[2][0];
- float height = (2.0 * z_near) / camera_matrix.matrix[1][1];
- float y_shift = height * camera_matrix.matrix[2][1];
-
- // printf("Eye_dist = %f, Near = %f, Far = %f, Width = %f, Shift = %f\n", eye_dist, z_near, z_far, width, x_shift);
-
- // - calculate our near plane size (horizontal only, right_near is mirrored)
- float left_near = -eye_dist - ((width - x_shift) * 0.5);
-
- // - calculate our far plane size (horizontal only, right_far is mirrored)
- float left_far = -eye_dist - (z_far * (width - x_shift) * 0.5 / z_near);
- float left_far_right_eye = eye_dist - (z_far * (width + x_shift) * 0.5 / z_near);
- if (left_far > left_far_right_eye) {
- // on displays smaller then double our iod, the right eye far frustrum can overtake the left eyes.
- left_far = left_far_right_eye;
- }
-
- // - figure out required z-shift
- float slope = (left_far - left_near) / (z_far - z_near);
- float z_shift = (left_near / slope) - z_near;
-
- // - figure out new vertical near plane size (this will be slightly oversized thanks to our z-shift)
- float top_near = (height - y_shift) * 0.5;
- top_near += (top_near / z_near) * z_shift;
- float bottom_near = -(height + y_shift) * 0.5;
- bottom_near += (bottom_near / z_near) * z_shift;
-
- // printf("Left_near = %f, Left_far = %f, Top_near = %f, Bottom_near = %f, Z_shift = %f\n", left_near, left_far, top_near, bottom_near, z_shift);
-
- // - generate our frustum
- CameraMatrix combined_matrix;
- combined_matrix.set_frustum(left_near, -left_near, bottom_near, top_near, z_near + z_shift, z_far + z_shift);
-
- // and finally move our camera back
- Transform apply_z_shift;
- apply_z_shift.origin = Vector3(0.0, 0.0, z_shift); // z negative is forward so this moves it backwards
- mono_transform *= apply_z_shift;
-
- // now prepare our scene with our adjusted transform projection matrix
- _prepare_scene(mono_transform, combined_matrix, false, false, p_render_buffers, environment, camera->visible_layers, p_scenario, p_shadow_atlas, RID(), p_screen_lod_threshold);
- } else if (p_eye == XRInterface::EYE_MONO) {
- // For mono render, prepare as per usual
- _prepare_scene(cam_transform, camera_matrix, false, false, p_render_buffers, environment, camera->visible_layers, p_scenario, p_shadow_atlas, RID(), p_screen_lod_threshold);
- }
-
- // And render our scene...
- _render_scene(p_render_buffers, cam_transform, camera_matrix, false, environment, camera->effects, p_scenario, p_shadow_atlas, RID(), -1, p_screen_lod_threshold);
-#endif
-};
+ int range_check = _visibility_range_check(vd, cull_data.camera_position, cull_data.viewport_mask);
+
+ if (range_check == -1) {
+ idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN;
+ idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE;
+ } else if (range_check == 1) {
+ idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN;
+ idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE;
+ } else {
+ idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN;
+ idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE;
+ }
+ }
+}
+
+int RendererSceneCull::_visibility_range_check(InstanceVisibilityData &r_vis_data, const Vector3 &p_camera_pos, uint64_t p_viewport_mask) {
+ float dist = p_camera_pos.distance_to(r_vis_data.position);
-void RendererSceneCull::_frustum_cull_threaded(uint32_t p_thread, CullData *cull_data) {
+ bool in_range_last_frame = p_viewport_mask & r_vis_data.viewport_state;
+ float begin_offset = in_range_last_frame ? -r_vis_data.range_begin_margin : r_vis_data.range_begin_margin;
+ float end_offset = in_range_last_frame ? r_vis_data.range_end_margin : -r_vis_data.range_end_margin;
+
+ if (r_vis_data.range_end > 0.0f && dist > r_vis_data.range_end + end_offset) {
+ r_vis_data.viewport_state &= ~p_viewport_mask;
+ return -1;
+ } else if (r_vis_data.range_begin > 0.0f && dist < r_vis_data.range_begin + begin_offset) {
+ r_vis_data.viewport_state &= ~p_viewport_mask;
+ return 1;
+ } else {
+ r_vis_data.viewport_state |= p_viewport_mask;
+ return 0;
+ }
+}
+
+void RendererSceneCull::_scene_cull_threaded(uint32_t p_thread, CullData *cull_data) {
uint32_t cull_total = cull_data->scenario->instance_data.size();
uint32_t total_threads = RendererThreadPool::singleton->thread_work_pool.get_thread_count();
uint32_t cull_from = p_thread * cull_total / total_threads;
uint32_t cull_to = (p_thread + 1 == total_threads) ? cull_total : ((p_thread + 1) * cull_total / total_threads);
- _frustum_cull(*cull_data, frustum_cull_result_threads[p_thread], cull_from, cull_to);
+ _scene_cull(*cull_data, scene_cull_result_threads[p_thread], cull_from, cull_to);
}
-void RendererSceneCull::_frustum_cull(CullData &cull_data, FrustumCullResult &cull_result, uint64_t p_from, uint64_t p_to) {
+void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cull_result, uint64_t p_from, uint64_t p_to) {
uint64_t frame_number = RSG::rasterizer->get_frame_number();
float lightmap_probe_update_speed = RSG::storage->lightmap_get_probe_capture_update_speed() * RSG::rasterizer->get_frame_delta_time();
@@ -2341,183 +2551,198 @@ void RendererSceneCull::_frustum_cull(CullData &cull_data, FrustumCullResult &cu
RID instance_pair_buffer[MAX_INSTANCE_PAIRS];
- Transform inv_cam_transform = cull_data.cam_transform.inverse();
+ Transform3D inv_cam_transform = cull_data.cam_transform.inverse();
float z_near = cull_data.camera_matrix->get_z_near();
for (uint64_t i = p_from; i < p_to; i++) {
bool mesh_visible = false;
- if (cull_data.scenario->instance_aabbs[i].in_frustum(cull_data.cull->frustum) && (cull_data.occlusion_buffer == nullptr || cull_data.scenario->instance_data[i].flags & InstanceData::FLAG_IGNORE_OCCLUSION_CULLING ||
- !cull_data.occlusion_buffer->is_occluded(cull_data.scenario->instance_aabbs[i].bounds, cull_data.cam_transform.origin, inv_cam_transform, *cull_data.camera_matrix, z_near))) {
- InstanceData &idata = cull_data.scenario->instance_data[i];
- uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK;
-
- if ((cull_data.visible_layers & idata.layer_mask) == 0) {
- //failure
- } else if (base_type == RS::INSTANCE_LIGHT) {
- cull_result.lights.push_back(idata.instance);
- cull_result.light_instances.push_back(RID::from_uint64(idata.instance_data_rid));
- if (cull_data.shadow_atlas.is_valid() && RSG::storage->light_has_shadow(idata.base_rid)) {
- scene_render->light_instance_mark_visible(RID::from_uint64(idata.instance_data_rid)); //mark it visible for shadow allocation later
- }
+ InstanceData &idata = cull_data.scenario->instance_data[i];
+ uint32_t visibility_flags = idata.flags & (InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE | InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN);
+ int32_t visibility_check = -1;
+
+#define HIDDEN_BY_VISIBILITY_CHECKS (visibility_flags == InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE || visibility_flags == InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN)
+#define LAYER_CHECK (cull_data.visible_layers & idata.layer_mask)
+#define IN_FRUSTUM(f) (cull_data.scenario->instance_aabbs[i].in_frustum(f))
+#define VIS_RANGE_CHECK ((idata.visibility_index == -1) || _visibility_range_check(cull_data.scenario->instance_visibility[idata.visibility_index], cull_data.cam_transform.origin, cull_data.visibility_cull_data->viewport_mask) == 0)
+#define VIS_PARENT_CHECK ((idata.parent_array_index == -1) || ((cull_data.scenario->instance_data[idata.parent_array_index].flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK) == InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE))
+#define VIS_CHECK (visibility_check < 0 ? (visibility_check = (visibility_flags != InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK || (VIS_RANGE_CHECK && VIS_PARENT_CHECK))) : visibility_check)
+#define OCCLUSION_CULLED (cull_data.occlusion_buffer != nullptr && cull_data.scenario->instance_data[i].flags & InstanceData::FLAG_IGNORE_OCCLUSION_CULLING && cull_data.occlusion_buffer->is_occluded(cull_data.scenario->instance_aabbs[i].bounds, cull_data.cam_transform.origin, inv_cam_transform, *cull_data.camera_matrix, z_near))
+
+ if (!HIDDEN_BY_VISIBILITY_CHECKS) {
+ if (LAYER_CHECK && IN_FRUSTUM(cull_data.cull->frustum) && VIS_CHECK && !OCCLUSION_CULLED) {
+ uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK;
+ if (base_type == RS::INSTANCE_LIGHT) {
+ cull_result.lights.push_back(idata.instance);
+ cull_result.light_instances.push_back(RID::from_uint64(idata.instance_data_rid));
+ if (cull_data.shadow_atlas.is_valid() && RSG::storage->light_has_shadow(idata.base_rid)) {
+ scene_render->light_instance_mark_visible(RID::from_uint64(idata.instance_data_rid)); //mark it visible for shadow allocation later
+ }
- } else if (base_type == RS::INSTANCE_REFLECTION_PROBE) {
- if (cull_data.render_reflection_probe != idata.instance) {
- //avoid entering The Matrix
+ } else if (base_type == RS::INSTANCE_REFLECTION_PROBE) {
+ if (cull_data.render_reflection_probe != idata.instance) {
+ //avoid entering The Matrix
- if ((idata.flags & InstanceData::FLAG_REFLECTION_PROBE_DIRTY) || scene_render->reflection_probe_instance_needs_redraw(RID::from_uint64(idata.instance_data_rid))) {
- InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(idata.instance->base_data);
- cull_data.cull->lock.lock();
- if (!reflection_probe->update_list.in_list()) {
- reflection_probe->render_step = 0;
- reflection_probe_render_list.add_last(&reflection_probe->update_list);
+ if ((idata.flags & InstanceData::FLAG_REFLECTION_PROBE_DIRTY) || scene_render->reflection_probe_instance_needs_redraw(RID::from_uint64(idata.instance_data_rid))) {
+ InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(idata.instance->base_data);
+ cull_data.cull->lock.lock();
+ if (!reflection_probe->update_list.in_list()) {
+ reflection_probe->render_step = 0;
+ reflection_probe_render_list.add_last(&reflection_probe->update_list);
+ }
+ cull_data.cull->lock.unlock();
+
+ idata.flags &= ~uint32_t(InstanceData::FLAG_REFLECTION_PROBE_DIRTY);
}
- cull_data.cull->lock.unlock();
- idata.flags &= ~uint32_t(InstanceData::FLAG_REFLECTION_PROBE_DIRTY);
+ if (scene_render->reflection_probe_instance_has_reflection(RID::from_uint64(idata.instance_data_rid))) {
+ cull_result.reflections.push_back(RID::from_uint64(idata.instance_data_rid));
+ }
}
-
- if (scene_render->reflection_probe_instance_has_reflection(RID::from_uint64(idata.instance_data_rid))) {
- cull_result.reflections.push_back(RID::from_uint64(idata.instance_data_rid));
+ } else if (base_type == RS::INSTANCE_DECAL) {
+ cull_result.decals.push_back(RID::from_uint64(idata.instance_data_rid));
+
+ } else if (base_type == RS::INSTANCE_VOXEL_GI) {
+ InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(idata.instance->base_data);
+ cull_data.cull->lock.lock();
+ if (!voxel_gi->update_element.in_list()) {
+ voxel_gi_update_list.add(&voxel_gi->update_element);
}
- }
- } else if (base_type == RS::INSTANCE_DECAL) {
- cull_result.decals.push_back(RID::from_uint64(idata.instance_data_rid));
-
- } else if (base_type == RS::INSTANCE_GI_PROBE) {
- InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(idata.instance->base_data);
- cull_data.cull->lock.lock();
- if (!gi_probe->update_element.in_list()) {
- gi_probe_update_list.add(&gi_probe->update_element);
- }
- cull_data.cull->lock.unlock();
- cull_result.gi_probes.push_back(RID::from_uint64(idata.instance_data_rid));
+ cull_data.cull->lock.unlock();
+ cull_result.voxel_gi_instances.push_back(RID::from_uint64(idata.instance_data_rid));
- } else if (base_type == RS::INSTANCE_LIGHTMAP) {
- cull_result.lightmaps.push_back(RID::from_uint64(idata.instance_data_rid));
- } else if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && !(idata.flags & InstanceData::FLAG_CAST_SHADOWS_ONLY)) {
- bool keep = true;
-
- if (idata.flags & InstanceData::FLAG_REDRAW_IF_VISIBLE) {
- RenderingServerDefault::redraw_request();
- }
+ } else if (base_type == RS::INSTANCE_LIGHTMAP) {
+ cull_result.lightmaps.push_back(RID::from_uint64(idata.instance_data_rid));
+ } else if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && !(idata.flags & InstanceData::FLAG_CAST_SHADOWS_ONLY)) {
+ bool keep = true;
- if (base_type == RS::INSTANCE_MESH) {
- mesh_visible = true;
- } else if (base_type == RS::INSTANCE_PARTICLES) {
- //particles visible? process them
- if (RSG::storage->particles_is_inactive(idata.base_rid)) {
- //but if nothing is going on, don't do it.
- keep = false;
- } else {
- cull_data.cull->lock.lock();
- RSG::storage->particles_request_process(idata.base_rid);
- cull_data.cull->lock.unlock();
- RSG::storage->particles_set_view_axis(idata.base_rid, -cull_data.cam_transform.basis.get_axis(2).normalized(), cull_data.cam_transform.basis.get_axis(1).normalized());
- //particles visible? request redraw
+ if (idata.flags & InstanceData::FLAG_REDRAW_IF_VISIBLE) {
RenderingServerDefault::redraw_request();
}
- }
-
- if (geometry_instance_pair_mask & (1 << RS::INSTANCE_LIGHT) && (idata.flags & InstanceData::FLAG_GEOM_LIGHTING_DIRTY)) {
- InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
- uint32_t idx = 0;
- for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) {
- InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data);
- instance_pair_buffer[idx++] = light->instance;
- if (idx == MAX_INSTANCE_PAIRS) {
- break;
+ if (base_type == RS::INSTANCE_MESH) {
+ mesh_visible = true;
+ } else if (base_type == RS::INSTANCE_PARTICLES) {
+ //particles visible? process them
+ if (RSG::storage->particles_is_inactive(idata.base_rid)) {
+ //but if nothing is going on, don't do it.
+ keep = false;
+ } else {
+ cull_data.cull->lock.lock();
+ RSG::storage->particles_request_process(idata.base_rid);
+ cull_data.cull->lock.unlock();
+ RSG::storage->particles_set_view_axis(idata.base_rid, -cull_data.cam_transform.basis.get_axis(2).normalized(), cull_data.cam_transform.basis.get_axis(1).normalized());
+ //particles visible? request redraw
+ RenderingServerDefault::redraw_request();
}
}
- scene_render->geometry_instance_pair_light_instances(geom->geometry_instance, instance_pair_buffer, idx);
- idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_LIGHTING_DIRTY);
- }
+ if (geometry_instance_pair_mask & (1 << RS::INSTANCE_LIGHT) && (idata.flags & InstanceData::FLAG_GEOM_LIGHTING_DIRTY)) {
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
+ uint32_t idx = 0;
- if (geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && (idata.flags & InstanceData::FLAG_GEOM_REFLECTION_DIRTY)) {
- InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
- uint32_t idx = 0;
+ for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) {
+ InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data);
+ instance_pair_buffer[idx++] = light->instance;
+ if (idx == MAX_INSTANCE_PAIRS) {
+ break;
+ }
+ }
+
+ scene_render->geometry_instance_pair_light_instances(geom->geometry_instance, instance_pair_buffer, idx);
+ idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_LIGHTING_DIRTY);
+ }
- for (Set<Instance *>::Element *E = geom->reflection_probes.front(); E; E = E->next()) {
- InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->get()->base_data);
+ if (geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && (idata.flags & InstanceData::FLAG_GEOM_REFLECTION_DIRTY)) {
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
+ uint32_t idx = 0;
- instance_pair_buffer[idx++] = reflection_probe->instance;
- if (idx == MAX_INSTANCE_PAIRS) {
- break;
+ for (Set<Instance *>::Element *E = geom->reflection_probes.front(); E; E = E->next()) {
+ InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->get()->base_data);
+
+ instance_pair_buffer[idx++] = reflection_probe->instance;
+ if (idx == MAX_INSTANCE_PAIRS) {
+ break;
+ }
}
- }
- scene_render->geometry_instance_pair_reflection_probe_instances(geom->geometry_instance, instance_pair_buffer, idx);
- idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_REFLECTION_DIRTY);
- }
+ scene_render->geometry_instance_pair_reflection_probe_instances(geom->geometry_instance, instance_pair_buffer, idx);
+ idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_REFLECTION_DIRTY);
+ }
- if (geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && (idata.flags & InstanceData::FLAG_GEOM_DECAL_DIRTY)) {
- InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
- uint32_t idx = 0;
+ if (geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && (idata.flags & InstanceData::FLAG_GEOM_DECAL_DIRTY)) {
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
+ uint32_t idx = 0;
- for (Set<Instance *>::Element *E = geom->decals.front(); E; E = E->next()) {
- InstanceDecalData *decal = static_cast<InstanceDecalData *>(E->get()->base_data);
+ for (Set<Instance *>::Element *E = geom->decals.front(); E; E = E->next()) {
+ InstanceDecalData *decal = static_cast<InstanceDecalData *>(E->get()->base_data);
- instance_pair_buffer[idx++] = decal->instance;
- if (idx == MAX_INSTANCE_PAIRS) {
- break;
+ instance_pair_buffer[idx++] = decal->instance;
+ if (idx == MAX_INSTANCE_PAIRS) {
+ break;
+ }
}
+ scene_render->geometry_instance_pair_decal_instances(geom->geometry_instance, instance_pair_buffer, idx);
+ idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_DECAL_DIRTY);
}
- scene_render->geometry_instance_pair_decal_instances(geom->geometry_instance, instance_pair_buffer, idx);
- idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_DECAL_DIRTY);
- }
- if (idata.flags & InstanceData::FLAG_GEOM_GI_PROBE_DIRTY) {
- InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
- uint32_t idx = 0;
- for (Set<Instance *>::Element *E = geom->gi_probes.front(); E; E = E->next()) {
- InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(E->get()->base_data);
+ if (idata.flags & InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY) {
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
+ uint32_t idx = 0;
+ for (Set<Instance *>::Element *E = geom->voxel_gi_instances.front(); E; E = E->next()) {
+ InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(E->get()->base_data);
- instance_pair_buffer[idx++] = gi_probe->probe_instance;
- if (idx == MAX_INSTANCE_PAIRS) {
- break;
+ instance_pair_buffer[idx++] = voxel_gi->probe_instance;
+ if (idx == MAX_INSTANCE_PAIRS) {
+ break;
+ }
}
- }
- scene_render->geometry_instance_pair_gi_probe_instances(geom->geometry_instance, instance_pair_buffer, idx);
- idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_GI_PROBE_DIRTY);
- }
+ scene_render->geometry_instance_pair_voxel_gi_instances(geom->geometry_instance, instance_pair_buffer, idx);
+ idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY);
+ }
- if ((idata.flags & InstanceData::FLAG_LIGHTMAP_CAPTURE) && idata.instance->last_frame_pass != frame_number && !idata.instance->lightmap_target_sh.is_empty() && !idata.instance->lightmap_sh.is_empty()) {
- InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
- Color *sh = idata.instance->lightmap_sh.ptrw();
- const Color *target_sh = idata.instance->lightmap_target_sh.ptr();
- for (uint32_t j = 0; j < 9; j++) {
- sh[j] = sh[j].lerp(target_sh[j], MIN(1.0, lightmap_probe_update_speed));
+ if ((idata.flags & InstanceData::FLAG_LIGHTMAP_CAPTURE) && idata.instance->last_frame_pass != frame_number && !idata.instance->lightmap_target_sh.is_empty() && !idata.instance->lightmap_sh.is_empty()) {
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
+ Color *sh = idata.instance->lightmap_sh.ptrw();
+ const Color *target_sh = idata.instance->lightmap_target_sh.ptr();
+ for (uint32_t j = 0; j < 9; j++) {
+ sh[j] = sh[j].lerp(target_sh[j], MIN(1.0, lightmap_probe_update_speed));
+ }
+ scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, sh);
+ idata.instance->last_frame_pass = frame_number;
}
- scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, sh);
- idata.instance->last_frame_pass = frame_number;
- }
- if (keep) {
- cull_result.geometry_instances.push_back(idata.instance_geometry);
+ if (keep) {
+ cull_result.geometry_instances.push_back(idata.instance_geometry);
+ }
}
}
- }
- for (uint32_t j = 0; j < cull_data.cull->shadow_count; j++) {
- for (uint32_t k = 0; k < cull_data.cull->shadows[j].cascade_count; k++) {
- if (cull_data.scenario->instance_aabbs[i].in_frustum(cull_data.cull->shadows[j].cascades[k].frustum)) {
- InstanceData &idata = cull_data.scenario->instance_data[i];
- uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK;
+ for (uint32_t j = 0; j < cull_data.cull->shadow_count; j++) {
+ for (uint32_t k = 0; k < cull_data.cull->shadows[j].cascade_count; k++) {
+ if (IN_FRUSTUM(cull_data.cull->shadows[j].cascades[k].frustum) && VIS_CHECK) {
+ uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK;
- if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && idata.flags & InstanceData::FLAG_CAST_SHADOWS) {
- cull_result.directional_shadows[j].cascade_geometry_instances[k].push_back(idata.instance_geometry);
- mesh_visible = true;
+ if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && idata.flags & InstanceData::FLAG_CAST_SHADOWS) {
+ cull_result.directional_shadows[j].cascade_geometry_instances[k].push_back(idata.instance_geometry);
+ mesh_visible = true;
+ }
}
}
}
}
+#undef HIDDEN_BY_VISIBILITY_CHECKS
+#undef LAYER_CHECK
+#undef IN_FRUSTUM
+#undef VIS_RANGE_CHECK
+#undef VIS_PARENT_CHECK
+#undef VIS_CHECK
+#undef OCCLUSION_CULLED
+
for (uint32_t j = 0; j < cull_data.cull->sdfgi.region_count; j++) {
if (cull_data.scenario->instance_aabbs[i].in_aabb(cull_data.cull->sdfgi.region_aabb[j])) {
- InstanceData &idata = cull_data.scenario->instance_data[i];
uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK;
if (base_type == RS::INSTANCE_LIGHT) {
@@ -2544,11 +2769,7 @@ void RendererSceneCull::_frustum_cull(CullData &cull_data, FrustumCullResult &cu
}
}
-void RendererSceneCull::_render_scene(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows) {
- // Note, in stereo rendering:
- // - p_cam_transform will be a transform in the middle of our two eyes
- // - p_cam_projection is a wider frustrum that encompasses both eyes
-
+void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_camera_data, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows) {
Instance *render_reflection_probe = instance_owner.getornull(p_reflection_probe); //if null, not rendering to it
Scenario *scenario = scenario_owner.getornull(p_scenario);
@@ -2559,16 +2780,44 @@ void RendererSceneCull::_render_scene(const Transform &p_cam_transform, const Ca
if (p_render_buffers.is_valid()) {
//no rendering code here, this is only to set up what needs to be done, request regions, etc.
- scene_render->sdfgi_update(p_render_buffers, p_environment, p_cam_transform.origin); //update conditions for SDFGI (whether its used or not)
+ scene_render->sdfgi_update(p_render_buffers, p_environment, p_camera_data->main_transform.origin); //update conditions for SDFGI (whether its used or not)
+ }
+
+ RENDER_TIMESTAMP("Visibility Dependencies");
+
+ VisibilityCullData visibility_cull_data;
+ if (scenario->instance_visibility.get_bin_count() > 0) {
+ if (!scenario->viewport_visibility_masks.has(p_viewport)) {
+ scenario_add_viewport_visibility_mask(scenario->self, p_viewport);
+ }
+
+ visibility_cull_data.scenario = scenario;
+ visibility_cull_data.viewport_mask = scenario->viewport_visibility_masks[p_viewport];
+ visibility_cull_data.camera_position = p_camera_data->main_transform.origin;
+
+ for (int i = scenario->instance_visibility.get_bin_count() - 1; i > 0; i--) { // We skip bin 0
+ visibility_cull_data.cull_offset = scenario->instance_visibility.get_bin_start(i);
+ visibility_cull_data.cull_count = scenario->instance_visibility.get_bin_size(i);
+
+ if (visibility_cull_data.cull_count == 0) {
+ continue;
+ }
+
+ if (visibility_cull_data.cull_count > thread_cull_threshold) {
+ RendererThreadPool::singleton->thread_work_pool.do_work(RendererThreadPool::singleton->thread_work_pool.get_thread_count(), this, &RendererSceneCull::_visibility_cull_threaded, &visibility_cull_data);
+ } else {
+ _visibility_cull(visibility_cull_data, visibility_cull_data.cull_offset, visibility_cull_data.cull_offset + visibility_cull_data.cull_count);
+ }
+ }
}
- RENDER_TIMESTAMP("Frustum Culling");
+ RENDER_TIMESTAMP("Culling");
- //rasterizer->set_camera(camera->transform, camera_matrix,ortho);
+ //rasterizer->set_camera(p_camera_data->main_transform, p_camera_data.main_projection, p_camera_data.is_ortogonal);
- Vector<Plane> planes = p_cam_projection.get_projection_planes(p_cam_transform);
+ Vector<Plane> planes = p_camera_data->main_projection.get_projection_planes(p_camera_data->main_transform);
- Plane near_plane(p_cam_transform.origin, -p_cam_transform.basis.get_axis(2).normalized());
+ Plane near_plane(p_camera_data->main_transform.origin, -p_camera_data->main_transform.basis.get_axis(2).normalized());
/* STEP 2 - CULL */
@@ -2606,7 +2855,7 @@ void RendererSceneCull::_render_scene(const Transform &p_cam_transform, const Ca
scene_render->set_directional_shadow_count(lights_with_shadow.size());
for (int i = 0; i < lights_with_shadow.size(); i++) {
- _light_instance_setup_directional_shadow(i, lights_with_shadow[i], p_cam_transform, p_cam_projection, p_cam_orthogonal, p_cam_vaspect);
+ _light_instance_setup_directional_shadow(i, lights_with_shadow[i], p_camera_data->main_transform, p_camera_data->main_projection, p_camera_data->is_ortogonal, p_camera_data->vaspect);
}
}
@@ -2635,7 +2884,7 @@ void RendererSceneCull::_render_scene(const Transform &p_cam_transform, const Ca
}
}
- frustum_cull_result.clear();
+ scene_cull_result.clear();
{
uint64_t cull_from = 0;
@@ -2647,30 +2896,30 @@ void RendererSceneCull::_render_scene(const Transform &p_cam_transform, const Ca
cull_data.cull = &cull;
cull_data.scenario = scenario;
cull_data.shadow_atlas = p_shadow_atlas;
- cull_data.cam_transform = p_cam_transform;
+ cull_data.cam_transform = p_camera_data->main_transform;
cull_data.visible_layers = p_visible_layers;
cull_data.render_reflection_probe = render_reflection_probe;
cull_data.occlusion_buffer = RendererSceneOcclusionCull::get_singleton()->buffer_get_ptr(p_viewport);
- cull_data.camera_matrix = &p_cam_projection;
+ cull_data.camera_matrix = &p_camera_data->main_projection;
//#define DEBUG_CULL_TIME
#ifdef DEBUG_CULL_TIME
uint64_t time_from = OS::get_singleton()->get_ticks_usec();
#endif
if (cull_to > thread_cull_threshold) {
//multiple threads
- for (uint32_t i = 0; i < frustum_cull_result_threads.size(); i++) {
- frustum_cull_result_threads[i].clear();
+ for (uint32_t i = 0; i < scene_cull_result_threads.size(); i++) {
+ scene_cull_result_threads[i].clear();
}
- RendererThreadPool::singleton->thread_work_pool.do_work(frustum_cull_result_threads.size(), this, &RendererSceneCull::_frustum_cull_threaded, &cull_data);
+ RendererThreadPool::singleton->thread_work_pool.do_work(scene_cull_result_threads.size(), this, &RendererSceneCull::_scene_cull_threaded, &cull_data);
- for (uint32_t i = 0; i < frustum_cull_result_threads.size(); i++) {
- frustum_cull_result.append_from(frustum_cull_result_threads[i]);
+ for (uint32_t i = 0; i < scene_cull_result_threads.size(); i++) {
+ scene_cull_result.append_from(scene_cull_result_threads[i]);
}
} else {
//single threaded
- _frustum_cull(cull_data, frustum_cull_result, cull_from, cull_to);
+ _scene_cull(cull_data, scene_cull_result, cull_from, cull_to);
}
#ifdef DEBUG_CULL_TIME
@@ -2681,9 +2930,9 @@ void RendererSceneCull::_render_scene(const Transform &p_cam_transform, const Ca
print_line("time taken: " + rtos(time_avg / time_count));
#endif
- if (frustum_cull_result.mesh_instances.size()) {
- for (uint64_t i = 0; i < frustum_cull_result.mesh_instances.size(); i++) {
- RSG::storage->mesh_instance_check_for_update(frustum_cull_result.mesh_instances[i]);
+ if (scene_cull_result.mesh_instances.size()) {
+ for (uint64_t i = 0; i < scene_cull_result.mesh_instances.size(); i++) {
+ RSG::storage->mesh_instance_check_for_update(scene_cull_result.mesh_instances[i]);
}
RSG::storage->update_mesh_instances();
}
@@ -2707,14 +2956,14 @@ void RendererSceneCull::_render_scene(const Transform &p_cam_transform, const Ca
}
render_shadow_data[max_shadows_used].light = cull.shadows[i].light_instance;
render_shadow_data[max_shadows_used].pass = j;
- render_shadow_data[max_shadows_used].instances.merge_unordered(frustum_cull_result.directional_shadows[i].cascade_geometry_instances[j]);
+ render_shadow_data[max_shadows_used].instances.merge_unordered(scene_cull_result.directional_shadows[i].cascade_geometry_instances[j]);
max_shadows_used++;
}
}
// Positional Shadowss
- for (uint32_t i = 0; i < (uint32_t)frustum_cull_result.lights.size(); i++) {
- Instance *ins = frustum_cull_result.lights[i];
+ for (uint32_t i = 0; i < (uint32_t)scene_cull_result.lights.size(); i++) {
+ Instance *ins = scene_cull_result.lights[i];
if (!p_shadow_atlas.is_valid() || !RSG::storage->light_has_shadow(ins->base)) {
continue;
@@ -2726,12 +2975,12 @@ void RendererSceneCull::_render_scene(const Transform &p_cam_transform, const Ca
{ //compute coverage
- Transform cam_xf = p_cam_transform;
- float zn = p_cam_projection.get_z_near();
+ Transform3D cam_xf = p_camera_data->main_transform;
+ float zn = p_camera_data->main_projection.get_z_near();
Plane p(cam_xf.origin + cam_xf.basis.get_axis(2) * -zn, -cam_xf.basis.get_axis(2)); //camera near plane
// near plane half width and height
- Vector2 vp_half_extents = p_cam_projection.get_viewport_half_extents();
+ Vector2 vp_half_extents = p_camera_data->main_projection.get_viewport_half_extents();
switch (RSG::storage->light_get_type(ins->base)) {
case RS::LIGHT_OMNI: {
@@ -2743,7 +2992,7 @@ void RendererSceneCull::_render_scene(const Transform &p_cam_transform, const Ca
ins->transform.origin + cam_xf.basis.get_axis(0) * radius
};
- if (!p_cam_orthogonal) {
+ if (!p_camera_data->is_ortogonal) {
//if using perspetive, map them to near plane
for (int j = 0; j < 2; j++) {
if (p.distance_to(points[j]) < 0) {
@@ -2771,7 +3020,7 @@ void RendererSceneCull::_render_scene(const Transform &p_cam_transform, const Ca
base + cam_xf.basis.get_axis(0) * w
};
- if (!p_cam_orthogonal) {
+ if (!p_camera_data->is_ortogonal) {
//if using perspetive, map them to near plane
for (int j = 0; j < 2; j++) {
if (p.distance_to(points[j]) < 0) {
@@ -2802,7 +3051,7 @@ void RendererSceneCull::_render_scene(const Transform &p_cam_transform, const Ca
if (redraw && max_shadows_used < MAX_UPDATE_SHADOWS) {
//must redraw!
RENDER_TIMESTAMP(">Rendering Light " + itos(i));
- light->shadow_dirty = _light_instance_update_shadow(ins, p_cam_transform, p_cam_projection, p_cam_orthogonal, p_cam_vaspect, p_shadow_atlas, scenario, p_screen_lod_threshold);
+ light->shadow_dirty = _light_instance_update_shadow(ins, p_camera_data->main_transform, p_camera_data->main_projection, p_camera_data->is_ortogonal, p_camera_data->vaspect, p_shadow_atlas, scenario, p_screen_lod_threshold);
RENDER_TIMESTAMP("<Rendering Light " + itos(i));
} else {
light->shadow_dirty = redraw;
@@ -2818,13 +3067,13 @@ void RendererSceneCull::_render_scene(const Transform &p_cam_transform, const Ca
if (cull.sdfgi.region_count > 0) {
//update regions
for (uint32_t i = 0; i < cull.sdfgi.region_count; i++) {
- render_sdfgi_data[i].instances.merge_unordered(frustum_cull_result.sdfgi_region_geometry_instances[i]);
+ render_sdfgi_data[i].instances.merge_unordered(scene_cull_result.sdfgi_region_geometry_instances[i]);
render_sdfgi_data[i].region = i;
}
//check if static lights were culled
bool static_lights_culled = false;
for (uint32_t i = 0; i < cull.sdfgi.cascade_light_count; i++) {
- if (frustum_cull_result.sdfgi_cascade_lights[i].size()) {
+ if (scene_cull_result.sdfgi_cascade_lights[i].size()) {
static_lights_culled = true;
break;
}
@@ -2833,7 +3082,7 @@ void RendererSceneCull::_render_scene(const Transform &p_cam_transform, const Ca
if (static_lights_culled) {
sdfgi_update_data.static_cascade_count = cull.sdfgi.cascade_light_count;
sdfgi_update_data.static_cascade_indices = cull.sdfgi.cascade_light_index;
- sdfgi_update_data.static_positional_lights = frustum_cull_result.sdfgi_cascade_lights;
+ sdfgi_update_data.static_positional_lights = scene_cull_result.sdfgi_cascade_lights;
sdfgi_update_data.update_static = true;
}
}
@@ -2847,7 +3096,7 @@ void RendererSceneCull::_render_scene(const Transform &p_cam_transform, const Ca
//append the directional lights to the lights culled
for (int i = 0; i < directional_lights.size(); i++) {
- frustum_cull_result.light_instances.push_back(directional_lights[i]);
+ scene_cull_result.light_instances.push_back(directional_lights[i]);
}
RID camera_effects;
@@ -2864,7 +3113,7 @@ void RendererSceneCull::_render_scene(const Transform &p_cam_transform, const Ca
}
RENDER_TIMESTAMP("Render Scene ");
- scene_render->render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_orthogonal, frustum_cull_result.geometry_instances, frustum_cull_result.light_instances, frustum_cull_result.reflections, frustum_cull_result.gi_probes, frustum_cull_result.decals, frustum_cull_result.lightmaps, p_environment, camera_effects, p_shadow_atlas, occluders_tex, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_lod_threshold, render_shadow_data, max_shadows_used, render_sdfgi_data, cull.sdfgi.region_count, &sdfgi_update_data);
+ scene_render->render_scene(p_render_buffers, p_camera_data, scene_cull_result.geometry_instances, scene_cull_result.light_instances, scene_cull_result.reflections, scene_cull_result.voxel_gi_instances, scene_cull_result.decals, scene_cull_result.lightmaps, p_environment, camera_effects, p_shadow_atlas, occluders_tex, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_lod_threshold, render_shadow_data, max_shadows_used, render_sdfgi_data, cull.sdfgi.region_count, &sdfgi_update_data);
for (uint32_t i = 0; i < max_shadows_used; i++) {
render_shadow_data[i].instances.clear();
@@ -2875,7 +3124,7 @@ void RendererSceneCull::_render_scene(const Transform &p_cam_transform, const Ca
render_sdfgi_data[i].instances.clear();
}
- // virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold,const RenderShadowData *p_render_shadows,int p_render_shadow_count,const RenderSDFGIData *p_render_sdfgi_regions,int p_render_sdfgi_region_count,const RenderSDFGIStaticLightData *p_render_sdfgi_static_lights=nullptr) = 0;
+ // virtual void render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold,const RenderShadowData *p_render_shadows,int p_render_shadow_count,const RenderSDFGIData *p_render_sdfgi_regions,int p_render_sdfgi_region_count,const RenderSDFGIStaticLightData *p_render_sdfgi_static_lights=nullptr) = 0;
}
RID RendererSceneCull::_render_get_environment(RID p_camera, RID p_scenario) {
@@ -2911,7 +3160,11 @@ void RendererSceneCull::render_empty_scene(RID p_render_buffers, RID p_scenario,
environment = scenario->fallback_environment;
}
RENDER_TIMESTAMP("Render Empty Scene ");
- scene_render->render_scene(p_render_buffers, Transform(), CameraMatrix(), true, PagedArray<RendererSceneRender::GeometryInstance *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), RID(), RID(), p_shadow_atlas, RID(), scenario->reflection_atlas, RID(), 0, 0, nullptr, 0, nullptr, 0, nullptr);
+
+ RendererSceneRender::CameraData camera_data;
+ camera_data.set_camera(Transform3D(), CameraMatrix(), true, false);
+
+ scene_render->render_scene(p_render_buffers, &camera_data, PagedArray<RendererSceneRender::GeometryInstance *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), RID(), RID(), p_shadow_atlas, RID(), scenario->reflection_atlas, RID(), 0, 0, nullptr, 0, nullptr, 0, nullptr);
#endif
}
@@ -2961,10 +3214,10 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int
CameraMatrix cm;
cm.set_perspective(90, 1, 0.01, max_distance);
- Transform local_view;
+ Transform3D local_view;
local_view.set_look_at(origin_offset, origin_offset + view_normals[p_step], view_up[p_step]);
- Transform xform = p_instance->transform * local_view;
+ Transform3D xform = p_instance->transform * local_view;
RID shadow_atlas;
@@ -2981,7 +3234,10 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int
}
RENDER_TIMESTAMP("Render Reflection Probe, Step " + itos(p_step));
- _render_scene(xform, cm, false, false, RID(), environment, RID(), RSG::storage->reflection_probe_get_cull_mask(p_instance->base), p_instance->scenario->self, RID(), shadow_atlas, reflection_probe->instance, p_step, lod_threshold, use_shadows);
+ RendererSceneRender::CameraData camera_data;
+ camera_data.set_camera(xform, cm, false, false);
+
+ _render_scene(&camera_data, RID(), environment, RID(), RSG::storage->reflection_probe_get_cull_mask(p_instance->base), p_instance->scenario->self, RID(), shadow_atlas, reflection_probe->instance, p_step, lod_threshold, use_shadows);
} else {
//do roughness postprocess step until it believes it's done
@@ -3033,18 +3289,18 @@ void RendererSceneCull::render_probes() {
ref_probe = next;
}
- /* GI PROBES */
+ /* VOXEL GIS */
- SelfList<InstanceGIProbeData> *gi_probe = gi_probe_update_list.first();
+ SelfList<InstanceVoxelGIData> *voxel_gi = voxel_gi_update_list.first();
- if (gi_probe) {
+ if (voxel_gi) {
RENDER_TIMESTAMP("Render GI Probes");
}
- while (gi_probe) {
- SelfList<InstanceGIProbeData> *next = gi_probe->next();
+ while (voxel_gi) {
+ SelfList<InstanceVoxelGIData> *next = voxel_gi->next();
- InstanceGIProbeData *probe = gi_probe->self();
+ InstanceVoxelGIData *probe = voxel_gi->self();
//Instance *instance_probe = probe->owner;
//check if probe must be setup, but don't do if on the lighting thread
@@ -3053,7 +3309,7 @@ void RendererSceneCull::render_probes() {
int cache_count = 0;
{
int light_cache_size = probe->light_cache.size();
- const InstanceGIProbeData::LightCache *caches = probe->light_cache.ptr();
+ const InstanceVoxelGIData::LightCache *caches = probe->light_cache.ptr();
const RID *instance_caches = probe->light_instances.ptr();
int idx = 0; //must count visible lights
@@ -3068,7 +3324,7 @@ void RendererSceneCull::render_probes() {
} else if (idx >= light_cache_size) {
cache_dirty = true;
} else {
- const InstanceGIProbeData::LightCache *cache = &caches[idx];
+ const InstanceVoxelGIData::LightCache *cache = &caches[idx];
if (
instance_caches[idx] != instance_light->instance ||
@@ -3100,7 +3356,7 @@ void RendererSceneCull::render_probes() {
} else if (idx >= light_cache_size) {
cache_dirty = true;
} else {
- const InstanceGIProbeData::LightCache *cache = &caches[idx];
+ const InstanceVoxelGIData::LightCache *cache = &caches[idx];
if (
instance_caches[idx] != instance_light->instance ||
@@ -3129,14 +3385,14 @@ void RendererSceneCull::render_probes() {
cache_count = idx;
}
- bool update_lights = scene_render->gi_probe_needs_update(probe->probe_instance);
+ bool update_lights = scene_render->voxel_gi_needs_update(probe->probe_instance);
if (cache_dirty) {
probe->light_cache.resize(cache_count);
probe->light_instances.resize(cache_count);
if (cache_count) {
- InstanceGIProbeData::LightCache *caches = probe->light_cache.ptrw();
+ InstanceVoxelGIData::LightCache *caches = probe->light_cache.ptrw();
RID *instance_caches = probe->light_instances.ptrw();
int idx = 0; //must count visible lights
@@ -3147,7 +3403,7 @@ void RendererSceneCull::render_probes() {
continue;
}
- InstanceGIProbeData::LightCache *cache = &caches[idx];
+ InstanceVoxelGIData::LightCache *cache = &caches[idx];
instance_caches[idx] = instance_light->instance;
cache->has_shadow = RSG::storage->light_has_shadow(instance->base);
@@ -3170,7 +3426,7 @@ void RendererSceneCull::render_probes() {
continue;
}
- InstanceGIProbeData::LightCache *cache = &caches[idx];
+ InstanceVoxelGIData::LightCache *cache = &caches[idx];
instance_caches[idx] = instance_light->instance;
cache->has_shadow = RSG::storage->light_has_shadow(instance->base);
@@ -3192,7 +3448,7 @@ void RendererSceneCull::render_probes() {
update_lights = true;
}
- frustum_cull_result.geometry_instances.clear();
+ scene_cull_result.geometry_instances.clear();
RID instance_pair_buffer[MAX_INSTANCE_PAIRS];
@@ -3203,30 +3459,30 @@ void RendererSceneCull::render_probes() {
}
InstanceGeometryData *geom = (InstanceGeometryData *)ins->base_data;
- if (ins->scenario && ins->array_index >= 0 && (ins->scenario->instance_data[ins->array_index].flags & InstanceData::FLAG_GEOM_GI_PROBE_DIRTY)) {
+ if (ins->scenario && ins->array_index >= 0 && (ins->scenario->instance_data[ins->array_index].flags & InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY)) {
uint32_t idx = 0;
- for (Set<Instance *>::Element *F = geom->gi_probes.front(); F; F = F->next()) {
- InstanceGIProbeData *gi_probe2 = static_cast<InstanceGIProbeData *>(F->get()->base_data);
+ for (Set<Instance *>::Element *F = geom->voxel_gi_instances.front(); F; F = F->next()) {
+ InstanceVoxelGIData *voxel_gi2 = static_cast<InstanceVoxelGIData *>(F->get()->base_data);
- instance_pair_buffer[idx++] = gi_probe2->probe_instance;
+ instance_pair_buffer[idx++] = voxel_gi2->probe_instance;
if (idx == MAX_INSTANCE_PAIRS) {
break;
}
}
- scene_render->geometry_instance_pair_gi_probe_instances(geom->geometry_instance, instance_pair_buffer, idx);
+ scene_render->geometry_instance_pair_voxel_gi_instances(geom->geometry_instance, instance_pair_buffer, idx);
- ins->scenario->instance_data[ins->array_index].flags &= ~uint32_t(InstanceData::FLAG_GEOM_GI_PROBE_DIRTY);
+ ins->scenario->instance_data[ins->array_index].flags &= ~uint32_t(InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY);
}
- frustum_cull_result.geometry_instances.push_back(geom->geometry_instance);
+ scene_cull_result.geometry_instances.push_back(geom->geometry_instance);
}
- scene_render->gi_probe_update(probe->probe_instance, update_lights, probe->light_instances, frustum_cull_result.geometry_instances);
+ scene_render->voxel_gi_update(probe->probe_instance, update_lights, probe->light_instances, scene_cull_result.geometry_instances);
- gi_probe_update_list.remove(gi_probe);
+ voxel_gi_update_list.remove(voxel_gi);
- gi_probe = next;
+ voxel_gi = next;
}
}
@@ -3237,7 +3493,7 @@ void RendererSceneCull::render_particle_colliders() {
if (hfpc->scenario && hfpc->base_type == RS::INSTANCE_PARTICLES_COLLISION && RSG::storage->particles_collision_is_heightfield(hfpc->base)) {
//update heightfield
instance_cull_result.clear();
- frustum_cull_result.geometry_instances.clear();
+ scene_cull_result.geometry_instances.clear();
struct CullAABB {
PagedArray<Instance *> *result;
@@ -3259,10 +3515,10 @@ void RendererSceneCull::render_particle_colliders() {
continue;
}
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
- frustum_cull_result.geometry_instances.push_back(geom->geometry_instance);
+ scene_cull_result.geometry_instances.push_back(geom->geometry_instance);
}
- scene_render->render_particle_collider_heightfield(hfpc->base, hfpc->transform, frustum_cull_result.geometry_instances);
+ scene_render->render_particle_collider_heightfield(hfpc->base, hfpc->transform, scene_cull_result.geometry_instances);
}
heightfield_particle_colliders_update_list.erase(heightfield_particle_colliders_update_list.front());
}
@@ -3551,6 +3807,7 @@ bool RendererSceneCull::free(RID p_rid) {
}
scenario->instance_aabbs.reset();
scenario->instance_data.reset();
+ scenario->instance_visibility.reset();
scene_render->free(scenario->reflection_probe_shadow_atlas);
scene_render->free(scenario->reflection_atlas);
@@ -3619,10 +3876,10 @@ RendererSceneCull::RendererSceneCull() {
render_sdfgi_data[i].instances.set_page_pool(&geometry_instance_cull_page_pool);
}
- frustum_cull_result.init(&rid_cull_page_pool, &geometry_instance_cull_page_pool, &instance_cull_page_pool);
- frustum_cull_result_threads.resize(RendererThreadPool::singleton->thread_work_pool.get_thread_count());
- for (uint32_t i = 0; i < frustum_cull_result_threads.size(); i++) {
- frustum_cull_result_threads[i].init(&rid_cull_page_pool, &geometry_instance_cull_page_pool, &instance_cull_page_pool);
+ scene_cull_result.init(&rid_cull_page_pool, &geometry_instance_cull_page_pool, &instance_cull_page_pool);
+ scene_cull_result_threads.resize(RendererThreadPool::singleton->thread_work_pool.get_thread_count());
+ for (uint32_t i = 0; i < scene_cull_result_threads.size(); i++) {
+ scene_cull_result_threads[i].init(&rid_cull_page_pool, &geometry_instance_cull_page_pool, &instance_cull_page_pool);
}
indexer_update_iterations = GLOBAL_GET("rendering/limits/spatial_indexer/update_iterations_per_frame");
@@ -3643,11 +3900,11 @@ RendererSceneCull::~RendererSceneCull() {
render_sdfgi_data[i].instances.reset();
}
- frustum_cull_result.reset();
- for (uint32_t i = 0; i < frustum_cull_result_threads.size(); i++) {
- frustum_cull_result_threads[i].reset();
+ scene_cull_result.reset();
+ for (uint32_t i = 0; i < scene_cull_result_threads.size(); i++) {
+ scene_cull_result_threads[i].reset();
}
- frustum_cull_result_threads.clear();
+ scene_cull_result_threads.clear();
if (dummy_occlusion_culling) {
memdelete(dummy_occlusion_culling);
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index 930ac0df70..bdfbea95a2 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -31,6 +31,7 @@
#ifndef RENDERING_SERVER_SCENE_CULL_H
#define RENDERING_SERVER_SCENE_CULL_H
+#include "core/templates/bin_sorted_array.h"
#include "core/templates/pass_func.h"
#include "servers/rendering/renderer_compositor.h"
@@ -82,7 +83,7 @@ public:
RID env;
RID effects;
- Transform transform;
+ Transform3D transform;
Camera() {
visible_layers = 0xFFFFFFFF;
@@ -104,7 +105,7 @@ public:
virtual void camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far);
virtual void camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far);
virtual void camera_set_frustum(RID p_camera, float p_size, Vector2 p_offset, float p_z_near, float p_z_far);
- virtual void camera_set_transform(RID p_camera, const Transform &p_transform);
+ virtual void camera_set_transform(RID p_camera, const Transform3D &p_transform);
virtual void camera_set_cull_mask(RID p_camera, uint32_t p_layers);
virtual void camera_set_environment(RID p_camera, RID p_env);
virtual void camera_set_camera_effects(RID p_camera, RID p_fx);
@@ -253,12 +254,15 @@ public:
FLAG_GEOM_LIGHTING_DIRTY = (1 << 11),
FLAG_GEOM_REFLECTION_DIRTY = (1 << 12),
FLAG_GEOM_DECAL_DIRTY = (1 << 13),
- FLAG_GEOM_GI_PROBE_DIRTY = (1 << 14),
+ FLAG_GEOM_VOXEL_GI_DIRTY = (1 << 14),
FLAG_LIGHTMAP_CAPTURE = (1 << 15),
FLAG_USES_BAKED_LIGHT = (1 << 16),
FLAG_USES_MESH_INSTANCE = (1 << 17),
FLAG_REFLECTION_PROBE_DIRTY = (1 << 18),
FLAG_IGNORE_OCCLUSION_CULLING = (1 << 19),
+ FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK = (3 << 20), // 2 bits, overlaps with the other vis. dependency flags
+ FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE = (1 << 20),
+ FLAG_VISIBILITY_DEPENDENCY_HIDDEN = (1 << 21),
};
uint32_t flags = 0;
@@ -269,10 +273,33 @@ public:
RendererSceneRender::GeometryInstance *instance_geometry;
};
Instance *instance = nullptr;
+ int32_t parent_array_index = -1;
+ int32_t visibility_index = -1;
+ };
+
+ struct InstanceVisibilityData {
+ uint64_t viewport_state = 0;
+ int32_t array_index = -1;
+ Vector3 position;
+ Instance *instance = nullptr;
+ float range_begin = 0.0f;
+ float range_end = 0.0f;
+ float range_begin_margin = 0.0f;
+ float range_end_margin = 0.0f;
+ };
+
+ class VisibilityArray : public BinSortedArray<InstanceVisibilityData> {
+ _FORCE_INLINE_ virtual void _update_idx(InstanceVisibilityData &r_element, uint64_t p_idx) {
+ r_element.instance->visibility_index = p_idx;
+ if (r_element.instance->scenario && r_element.instance->array_index != -1) {
+ r_element.instance->scenario->instance_data[r_element.instance->array_index].visibility_index = p_idx;
+ }
+ }
};
PagedArrayPool<InstanceBounds> instance_aabb_page_pool;
PagedArrayPool<InstanceData> instance_data_page_pool;
+ PagedArrayPool<InstanceVisibilityData> instance_visibility_data_page_pool;
struct Scenario {
enum IndexerType {
@@ -292,6 +319,8 @@ public:
RID camera_effects;
RID reflection_probe_shadow_atlas;
RID reflection_atlas;
+ uint64_t used_viewport_visibility_bits;
+ Map<RID, uint64_t> viewport_visibility_masks;
SelfList<Instance>::List instances;
@@ -299,11 +328,13 @@ public:
PagedArray<InstanceBounds> instance_aabbs;
PagedArray<InstanceData> instance_data;
+ VisibilityArray instance_visibility;
Scenario() {
indexers[INDEXER_GEOMETRY].set_index(INDEXER_GEOMETRY);
indexers[INDEXER_VOLUMES].set_index(INDEXER_VOLUMES);
debug = RS::SCENARIO_DEBUG_DISABLED;
+ used_viewport_visibility_bits = 0;
}
};
@@ -326,6 +357,8 @@ public:
virtual void scenario_set_reflection_atlas_size(RID p_scenario, int p_reflection_size, int p_reflection_count);
virtual bool is_scenario(RID p_scenario) const;
virtual RID scenario_get_environment(RID p_scenario);
+ virtual void scenario_add_viewport_visibility_mask(RID p_scenario, RID p_viewport);
+ virtual void scenario_remove_viewport_visibility_mask(RID p_scenario, RID p_viewport);
/* INSTANCING API */
@@ -353,7 +386,7 @@ public:
RID mesh_instance; //only used for meshes and when skeleton/blendshapes exist
- Transform transform;
+ Transform3D transform;
float lod_bias;
@@ -399,6 +432,12 @@ public:
//scenario stuff
DynamicBVH::ID indexer_id;
int32_t array_index;
+ int32_t visibility_index = -1;
+ float visibility_range_begin;
+ float visibility_range_end;
+ float visibility_range_begin_margin;
+ float visibility_range_end_margin;
+ Instance *visibility_parent = nullptr;
Scenario *scenario;
SelfList<Instance> scenario_item;
@@ -412,12 +451,6 @@ public:
float extra_margin;
ObjectID object_id;
- float lod_begin;
- float lod_end;
- float lod_begin_hysteresis;
- float lod_end_hysteresis;
- RID lod_instance;
-
Vector<Color> lightmap_target_sh; //target is used for incrementally changing the SH over time, this avoids pops in some corner cases and when going interior <-> exterior
uint64_t last_frame_pass;
@@ -495,10 +528,10 @@ public:
visible = true;
- lod_begin = 0;
- lod_end = 0;
- lod_begin_hysteresis = 0;
- lod_end_hysteresis = 0;
+ visibility_range_begin = 0;
+ visibility_range_end = 0;
+ visibility_range_begin_margin = 0;
+ visibility_range_end_margin = 0;
last_frame_pass = 0;
version = 1;
@@ -535,8 +568,10 @@ public:
Set<Instance *> decals;
Set<Instance *> reflection_probes;
- Set<Instance *> gi_probes;
+ Set<Instance *> voxel_gi_instances;
Set<Instance *> lightmap_captures;
+ Set<Instance *> visibility_dependencies;
+ uint32_t visibility_dependencies_depth = 0;
InstanceGeometryData() {
can_cast_shadows = true;
@@ -599,7 +634,7 @@ public:
}
};
- struct InstanceGIProbeData : public InstanceBaseData {
+ struct InstanceVoxelGIData : public InstanceBaseData {
Instance *owner;
Set<Instance *> geometries;
@@ -609,7 +644,7 @@ public:
struct LightCache {
RS::LightType type;
- Transform transform;
+ Transform3D transform;
Color color;
float energy;
float bake_energy;
@@ -629,16 +664,16 @@ public:
bool invalid;
uint32_t base_version;
- SelfList<InstanceGIProbeData> update_element;
+ SelfList<InstanceVoxelGIData> update_element;
- InstanceGIProbeData() :
+ InstanceVoxelGIData() :
update_element(this) {
invalid = true;
base_version = 0;
}
};
- SelfList<InstanceGIProbeData>::List gi_probe_update_list;
+ SelfList<InstanceVoxelGIData>::List voxel_gi_update_list;
struct InstanceLightmapData : public InstanceBaseData {
RID instance;
@@ -717,14 +752,14 @@ public:
PagedArray<Instance *> instance_cull_result;
PagedArray<Instance *> instance_shadow_cull_result;
- struct FrustumCullResult {
+ struct InstanceCullResult {
PagedArray<RendererSceneRender::GeometryInstance *> geometry_instances;
PagedArray<Instance *> lights;
PagedArray<RID> light_instances;
PagedArray<RID> lightmaps;
PagedArray<RID> reflections;
PagedArray<RID> decals;
- PagedArray<RID> gi_probes;
+ PagedArray<RID> voxel_gi_instances;
PagedArray<RID> mesh_instances;
struct DirectionalShadow {
@@ -741,7 +776,7 @@ public:
lightmaps.clear();
reflections.clear();
decals.clear();
- gi_probes.clear();
+ voxel_gi_instances.clear();
mesh_instances.clear();
for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) {
for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) {
@@ -765,7 +800,7 @@ public:
lightmaps.reset();
reflections.reset();
decals.reset();
- gi_probes.reset();
+ voxel_gi_instances.reset();
mesh_instances.reset();
for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) {
for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) {
@@ -782,14 +817,14 @@ public:
}
}
- void append_from(FrustumCullResult &p_cull_result) {
+ void append_from(InstanceCullResult &p_cull_result) {
geometry_instances.merge_unordered(p_cull_result.geometry_instances);
lights.merge_unordered(p_cull_result.lights);
light_instances.merge_unordered(p_cull_result.light_instances);
lightmaps.merge_unordered(p_cull_result.lightmaps);
reflections.merge_unordered(p_cull_result.reflections);
decals.merge_unordered(p_cull_result.decals);
- gi_probes.merge_unordered(p_cull_result.gi_probes);
+ voxel_gi_instances.merge_unordered(p_cull_result.voxel_gi_instances);
mesh_instances.merge_unordered(p_cull_result.mesh_instances);
for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) {
@@ -814,7 +849,7 @@ public:
lightmaps.set_page_pool(p_rid_pool);
reflections.set_page_pool(p_rid_pool);
decals.set_page_pool(p_rid_pool);
- gi_probes.set_page_pool(p_rid_pool);
+ voxel_gi_instances.set_page_pool(p_rid_pool);
mesh_instances.set_page_pool(p_rid_pool);
for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) {
for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) {
@@ -832,8 +867,8 @@ public:
}
};
- FrustumCullResult frustum_cull_result;
- LocalVector<FrustumCullResult> frustum_cull_result_threads;
+ InstanceCullResult scene_cull_result;
+ LocalVector<InstanceCullResult> scene_cull_result_threads;
RendererSceneRender::RenderShadowData render_shadow_data[MAX_UPDATE_SHADOWS];
uint32_t max_shadows_used = 0;
@@ -853,7 +888,7 @@ public:
virtual void instance_set_base(RID p_instance, RID p_base);
virtual void instance_set_scenario(RID p_instance, RID p_scenario);
virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask);
- virtual void instance_set_transform(RID p_instance, const Transform &p_transform);
+ virtual void instance_set_transform(RID p_instance, const Transform3D &p_transform);
virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_id);
virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight);
virtual void instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material);
@@ -866,6 +901,11 @@ public:
virtual void instance_set_extra_visibility_margin(RID p_instance, real_t p_margin);
+ virtual void instance_set_visibility_parent(RID p_instance, RID p_parent_instance);
+
+ void _update_instance_visibility_depth(Instance *p_instance);
+ void _update_instance_visibility_dependencies(Instance *p_instance);
+
// don't use these in a game!
virtual Vector<ObjectID> instances_cull_aabb(const AABB &p_aabb, RID p_scenario = RID()) const;
virtual Vector<ObjectID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const;
@@ -875,8 +915,8 @@ public:
virtual void instance_geometry_set_cast_shadows_setting(RID p_instance, RS::ShadowCastingSetting p_shadow_casting_setting);
virtual void instance_geometry_set_material_override(RID p_instance, RID p_material);
- virtual void instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin);
- virtual void instance_geometry_set_as_instance_lod(RID p_instance, RID p_as_lod_of_instance);
+ virtual void instance_geometry_set_visibility_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin);
+
virtual void instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_slice_index);
virtual void instance_geometry_set_lod_bias(RID p_instance, float p_lod_bias);
@@ -893,9 +933,9 @@ public:
_FORCE_INLINE_ void _update_instance_lightmap_captures(Instance *p_instance);
void _unpair_instance(Instance *p_instance);
- void _light_instance_setup_directional_shadow(int p_shadow_index, Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect);
+ void _light_instance_setup_directional_shadow(int p_shadow_index, Instance *p_instance, const Transform3D p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect);
- _FORCE_INLINE_ bool _light_instance_update_shadow(Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario, float p_scren_lod_threshold);
+ _FORCE_INLINE_ bool _light_instance_update_shadow(Instance *p_instance, const Transform3D p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario, float p_scren_lod_threshold);
RID _render_get_environment(RID p_camera, RID p_scenario);
@@ -906,7 +946,7 @@ public:
Frustum frustum;
CameraMatrix projection;
- Transform transform;
+ Transform3D transform;
real_t zfar;
real_t split;
real_t shadow_texel_size;
@@ -937,26 +977,39 @@ public:
Frustum frustum;
} cull;
+ struct VisibilityCullData {
+ uint64_t viewport_mask;
+ Scenario *scenario;
+ Vector3 camera_position;
+ uint32_t cull_offset;
+ uint32_t cull_count;
+ };
+
+ void _visibility_cull_threaded(uint32_t p_thread, VisibilityCullData *cull_data);
+ void _visibility_cull(const VisibilityCullData &cull_data, uint64_t p_from, uint64_t p_to);
+ _FORCE_INLINE_ void _visibility_cull(const VisibilityCullData &cull_data, uint64_t p_idx);
+ _FORCE_INLINE_ int _visibility_range_check(InstanceVisibilityData &r_vis_data, const Vector3 &p_camera_pos, uint64_t p_viewport_mask);
+
struct CullData {
Cull *cull;
Scenario *scenario;
RID shadow_atlas;
- Transform cam_transform;
+ Transform3D cam_transform;
uint32_t visible_layers;
Instance *render_reflection_probe;
const RendererSceneOcclusionCull::HZBuffer *occlusion_buffer;
const CameraMatrix *camera_matrix;
+ const VisibilityCullData *visibility_cull_data;
};
- void _frustum_cull_threaded(uint32_t p_thread, CullData *cull_data);
- void _frustum_cull(CullData &cull_data, FrustumCullResult &cull_result, uint64_t p_from, uint64_t p_to);
+ void _scene_cull_threaded(uint32_t p_thread, CullData *cull_data);
+ void _scene_cull(CullData &cull_data, InstanceCullResult &cull_result, uint64_t p_from, uint64_t p_to);
bool _render_reflection_probe_step(Instance *p_instance, int p_step);
- void _render_scene(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows = true);
+ void _render_scene(const RendererSceneRender::CameraData *p_camera_data, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows = true);
void render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas);
- void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas);
- void render_camera(RID p_render_buffers, Ref<XRInterface> &p_interface, XRInterface::Eyes p_eye, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas);
+ void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface);
void update_dirty_instances();
void render_particle_colliders();
@@ -975,7 +1028,7 @@ public:
#define PASSBASE scene_render
PASS2(directional_shadow_atlas_set_size, int, bool)
- PASS1(gi_probe_set_quality, RS::GIProbeQuality)
+ PASS1(voxel_gi_set_quality, RS::VoxelGIQuality)
/* SKY API */
@@ -1054,7 +1107,7 @@ public:
/* Render Buffers */
PASS0R(RID, render_buffers_create)
- PASS7(render_buffers_configure, RID, RID, int, int, RS::ViewportMSAA, RS::ViewportScreenSpaceAA, bool)
+ PASS8(render_buffers_configure, RID, RID, int, int, RS::ViewportMSAA, RS::ViewportScreenSpaceAA, bool, uint32_t)
PASS1(gi_set_use_half_resolution, bool)
/* Shadow Atlas */
diff --git a/servers/rendering/renderer_scene_occlusion_cull.h b/servers/rendering/renderer_scene_occlusion_cull.h
index 390bbaa64b..1d0f53c0bf 100644
--- a/servers/rendering/renderer_scene_occlusion_cull.h
+++ b/servers/rendering/renderer_scene_occlusion_cull.h
@@ -60,7 +60,7 @@ public:
void update_mips();
- _FORCE_INLINE_ bool is_occluded(const float p_bounds[6], const Vector3 &p_cam_position, const Transform &p_cam_inv_transform, const CameraMatrix &p_cam_projection, float p_near) const {
+ _FORCE_INLINE_ bool is_occluded(const float p_bounds[6], const Vector3 &p_cam_position, const Transform3D &p_cam_inv_transform, const CameraMatrix &p_cam_projection, float p_near) const {
if (is_empty()) {
return false;
}
@@ -171,7 +171,7 @@ public:
virtual void add_scenario(RID p_scenario) {}
virtual void remove_scenario(RID p_scenario) {}
- virtual void scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform &p_xform, bool p_enabled) { _print_warining(); }
+ virtual void scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform3D &p_xform, bool p_enabled) { _print_warining(); }
virtual void scenario_remove_instance(RID p_scenario, RID p_instance) { _print_warining(); }
virtual void add_buffer(RID p_buffer) { _print_warining(); }
@@ -181,7 +181,7 @@ public:
}
virtual void buffer_set_scenario(RID p_buffer, RID p_scenario) { _print_warining(); }
virtual void buffer_set_size(RID p_buffer, const Vector2i &p_size) { _print_warining(); }
- virtual void buffer_update(RID p_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) {}
+ virtual void buffer_update(RID p_buffer, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) {}
virtual RID buffer_get_debug_texture(RID p_buffer) {
_print_warining();
return RID();
diff --git a/servers/rendering/renderer_scene_render.cpp b/servers/rendering/renderer_scene_render.cpp
index f27bdc6798..3aa97f4084 100644
--- a/servers/rendering/renderer_scene_render.cpp
+++ b/servers/rendering/renderer_scene_render.cpp
@@ -29,3 +29,153 @@
/*************************************************************************/
#include "renderer_scene_render.h"
+
+void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform, const CameraMatrix p_projection, bool p_is_ortogonal, bool p_vaspect) {
+ view_count = 1;
+ is_ortogonal = p_is_ortogonal;
+ vaspect = p_vaspect;
+
+ main_transform = p_transform;
+ main_projection = p_projection;
+
+ view_offset[0] = Transform3D();
+ view_projection[0] = p_projection;
+}
+
+void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const CameraMatrix *p_projections, bool p_is_ortogonal, bool p_vaspect) {
+ ERR_FAIL_COND_MSG(p_view_count != 2, "Incorrect view count for stereoscopic view");
+
+ view_count = p_view_count;
+ is_ortogonal = p_is_ortogonal;
+ vaspect = p_vaspect;
+ Vector<Plane> planes[2];
+
+ /////////////////////////////////////////////////////////////////////////////
+ // Figure out our center transform
+
+ // 1. obtain our planes
+ for (uint32_t v = 0; v < view_count; v++) {
+ planes[v] = p_projections[v].get_projection_planes(p_transforms[v]);
+ }
+
+ // 2. average and normalize plane normals to obtain z vector, cross them to obtain y vector, and from there the x vector for combined camera basis.
+ Vector3 n0 = planes[0][CameraMatrix::PLANE_LEFT].normal;
+ Vector3 n1 = planes[1][CameraMatrix::PLANE_RIGHT].normal;
+ Vector3 z = (n0 + n1).normalized();
+ Vector3 y = n0.cross(n1).normalized();
+ Vector3 x = y.cross(z).normalized();
+ y = z.cross(x).normalized();
+ main_transform.basis.set(x, y, z);
+
+ // 3. create a horizon plane with one of the eyes and the up vector as normal.
+ Plane horizon(p_transforms[0].origin, y);
+
+ // 4. Intersect horizon, left and right to obtain the combined camera origin.
+ ERR_FAIL_COND_MSG(
+ !horizon.intersect_3(planes[0][CameraMatrix::PLANE_LEFT], planes[1][CameraMatrix::PLANE_RIGHT], &main_transform.origin), "Can't determine camera origin");
+
+ // handy to have the inverse of the transform we just build
+ Transform3D main_transform_inv = main_transform.inverse();
+
+ // 5. figure out far plane, this could use some improvement, we may have our far plane too close like this, not sure if this matters
+ Vector3 far_center = (planes[0][CameraMatrix::PLANE_FAR].center() + planes[1][CameraMatrix::PLANE_FAR].center()) * 0.5;
+ Plane far(far_center, -z);
+
+ /////////////////////////////////////////////////////////////////////////////
+ // Figure out our top/bottom planes
+
+ // 6. Intersect far and left planes with top planes from both eyes, save the point with highest y as top_left.
+ Vector3 top_left, other;
+ ERR_FAIL_COND_MSG(
+ !far.intersect_3(planes[0][CameraMatrix::PLANE_LEFT], planes[0][CameraMatrix::PLANE_TOP], &top_left), "Can't determine left camera far/left/top vector");
+ ERR_FAIL_COND_MSG(
+ !far.intersect_3(planes[1][CameraMatrix::PLANE_LEFT], planes[1][CameraMatrix::PLANE_TOP], &other), "Can't determine right camera far/left/top vector");
+ if (y.dot(top_left) < y.dot(other)) {
+ top_left = other;
+ }
+
+ // 7. Intersect far and left planes with bottom planes from both eyes, save the point with lowest y as bottom_left.
+ Vector3 bottom_left;
+ ERR_FAIL_COND_MSG(
+ !far.intersect_3(planes[0][CameraMatrix::PLANE_LEFT], planes[0][CameraMatrix::PLANE_BOTTOM], &bottom_left), "Can't determine left camera far/left/bottom vector");
+ ERR_FAIL_COND_MSG(
+ !far.intersect_3(planes[1][CameraMatrix::PLANE_LEFT], planes[1][CameraMatrix::PLANE_BOTTOM], &other), "Can't determine right camera far/left/bottom vector");
+ if (y.dot(other) < y.dot(bottom_left)) {
+ bottom_left = other;
+ }
+
+ // 8. Intersect far and right planes with top planes from both eyes, save the point with highest y as top_right.
+ Vector3 top_right;
+ ERR_FAIL_COND_MSG(
+ !far.intersect_3(planes[0][CameraMatrix::PLANE_RIGHT], planes[0][CameraMatrix::PLANE_TOP], &top_right), "Can't determine left camera far/right/top vector");
+ ERR_FAIL_COND_MSG(
+ !far.intersect_3(planes[1][CameraMatrix::PLANE_RIGHT], planes[1][CameraMatrix::PLANE_TOP], &other), "Can't determine right camera far/right/top vector");
+ if (y.dot(top_right) < y.dot(other)) {
+ top_right = other;
+ }
+
+ // 9. Intersect far and right planes with bottom planes from both eyes, save the point with lowest y as bottom_right.
+ Vector3 bottom_right;
+ ERR_FAIL_COND_MSG(
+ !far.intersect_3(planes[0][CameraMatrix::PLANE_RIGHT], planes[0][CameraMatrix::PLANE_BOTTOM], &bottom_right), "Can't determine left camera far/right/bottom vector");
+ ERR_FAIL_COND_MSG(
+ !far.intersect_3(planes[1][CameraMatrix::PLANE_RIGHT], planes[1][CameraMatrix::PLANE_BOTTOM], &other), "Can't determine right camera far/right/bottom vector");
+ if (y.dot(other) < y.dot(bottom_right)) {
+ bottom_right = other;
+ }
+
+ // 10. Create top plane with these points: camera origin, top_left, top_right
+ Plane top(main_transform.origin, top_left, top_right);
+
+ // 11. Create bottom plane with these points: camera origin, bottom_left, bottom_right
+ Plane bottom(main_transform.origin, bottom_left, bottom_right);
+
+ /////////////////////////////////////////////////////////////////////////////
+ // Figure out our near plane points
+
+ // 12. Create a near plane using -camera z and the eye further along in that axis.
+ Plane near;
+ Vector3 neg_z = -z;
+ if (neg_z.dot(p_transforms[1].origin) < neg_z.dot(p_transforms[0].origin)) {
+ near = Plane(p_transforms[0].origin, neg_z);
+ } else {
+ near = Plane(p_transforms[1].origin, neg_z);
+ }
+
+ // 13. Intersect near plane with bottm/left planes, to obtain min_vec then top/right to obtain max_vec
+ Vector3 min_vec;
+ ERR_FAIL_COND_MSG(
+ !near.intersect_3(bottom, planes[0][CameraMatrix::PLANE_LEFT], &min_vec), "Can't determine left camera near/left/bottom vector");
+ ERR_FAIL_COND_MSG(
+ !near.intersect_3(bottom, planes[1][CameraMatrix::PLANE_LEFT], &other), "Can't determine right camera near/left/bottom vector");
+ if (x.dot(other) < x.dot(min_vec)) {
+ min_vec = other;
+ }
+
+ Vector3 max_vec;
+ ERR_FAIL_COND_MSG(
+ !near.intersect_3(top, planes[0][CameraMatrix::PLANE_RIGHT], &max_vec), "Can't determine left camera near/right/top vector");
+ ERR_FAIL_COND_MSG(
+ !near.intersect_3(top, planes[1][CameraMatrix::PLANE_RIGHT], &other), "Can't determine right camera near/right/top vector");
+ if (x.dot(max_vec) < x.dot(other)) {
+ max_vec = other;
+ }
+
+ // 14. transform these points by the inverse camera to obtain local_min_vec and local_max_vec
+ Vector3 local_min_vec = main_transform_inv.xform(min_vec);
+ Vector3 local_max_vec = main_transform_inv.xform(max_vec);
+
+ // 15. get x and y from these to obtain left, top, right bottom for the frustum. Get the distance from near plane to camera origin to obtain near, and the distance from the far plane to the camer origin to obtain far.
+ float z_near = -near.distance_to(main_transform.origin);
+ float z_far = -far.distance_to(main_transform.origin);
+
+ // 16. Use this to build the combined camera matrix.
+ main_projection.set_frustum(local_min_vec.x, local_max_vec.x, local_min_vec.y, local_max_vec.y, z_near, z_far);
+
+ /////////////////////////////////////////////////////////////////////////////
+ // 3. Copy our view data
+ for (uint32_t v = 0; v < view_count; v++) {
+ view_offset[v] = p_transforms[v] * main_transform_inv;
+ view_projection[v] = p_projections[v] * CameraMatrix(view_offset[v]);
+ }
+}
diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h
index 3f28fac549..3682122dd3 100644
--- a/servers/rendering/renderer_scene_render.h
+++ b/servers/rendering/renderer_scene_render.h
@@ -39,7 +39,8 @@ class RendererSceneRender {
public:
enum {
MAX_DIRECTIONAL_LIGHTS = 8,
- MAX_DIRECTIONAL_LIGHT_CASCADES = 4
+ MAX_DIRECTIONAL_LIGHT_CASCADES = 4,
+ MAX_RENDER_VIEWS = 2
};
struct GeometryInstance {
@@ -51,7 +52,7 @@ public:
virtual void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) = 0;
virtual void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_material) = 0;
virtual void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) = 0;
- virtual void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) = 0;
+ virtual void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) = 0;
virtual void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) = 0;
virtual void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) = 0;
virtual void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) = 0;
@@ -65,7 +66,7 @@ public:
virtual void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) = 0;
virtual void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) = 0;
virtual void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) = 0;
- virtual void geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count) = 0;
+ virtual void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) = 0;
virtual void geometry_instance_free(GeometryInstance *p_geometry_instance) = 0;
@@ -161,9 +162,9 @@ public:
virtual void directional_shadow_quality_set(RS::ShadowQuality p_quality) = 0;
virtual RID light_instance_create(RID p_light) = 0;
- virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) = 0;
+ virtual void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) = 0;
virtual void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) = 0;
- virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) = 0;
+ virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) = 0;
virtual void light_instance_mark_visible(RID p_light_instance) = 0;
virtual bool light_instances_can_render_shadow_cube() const {
return true;
@@ -174,7 +175,7 @@ public:
virtual int reflection_atlas_get_size(RID p_ref_atlas) const = 0;
virtual RID reflection_probe_instance_create(RID p_probe) = 0;
- virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform) = 0;
+ virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) = 0;
virtual void reflection_probe_release_atlas_index(RID p_instance) = 0;
virtual bool reflection_probe_instance_needs_redraw(RID p_instance) = 0;
virtual bool reflection_probe_instance_has_reflection(RID p_instance) = 0;
@@ -182,17 +183,17 @@ public:
virtual bool reflection_probe_instance_postprocess_step(RID p_instance) = 0;
virtual RID decal_instance_create(RID p_decal) = 0;
- virtual void decal_instance_set_transform(RID p_decal, const Transform &p_transform) = 0;
+ virtual void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) = 0;
virtual RID lightmap_instance_create(RID p_lightmap) = 0;
- virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform &p_transform) = 0;
+ virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) = 0;
- virtual RID gi_probe_instance_create(RID p_gi_probe) = 0;
- virtual void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) = 0;
- virtual bool gi_probe_needs_update(RID p_probe) const = 0;
- virtual void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<GeometryInstance *> &p_dynamic_objects) = 0;
+ virtual RID voxel_gi_instance_create(RID p_voxel_gi) = 0;
+ virtual void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) = 0;
+ virtual bool voxel_gi_needs_update(RID p_probe) const = 0;
+ virtual void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<GeometryInstance *> &p_dynamic_objects) = 0;
- virtual void gi_probe_set_quality(RS::GIProbeQuality) = 0;
+ virtual void voxel_gi_set_quality(RS::VoxelGIQuality) = 0;
struct RenderShadowData {
RID light;
@@ -216,17 +217,34 @@ public:
uint32_t positional_light_count;
};
- virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr) = 0;
+ struct CameraData {
+ // flags
+ uint32_t view_count;
+ bool is_ortogonal;
+ bool vaspect;
- virtual void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
- virtual void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray<GeometryInstance *> &p_instances) = 0;
+ // Main/center projection
+ Transform3D main_transform;
+ CameraMatrix main_projection;
+
+ Transform3D view_offset[RendererSceneRender::MAX_RENDER_VIEWS];
+ CameraMatrix view_projection[RendererSceneRender::MAX_RENDER_VIEWS];
+
+ void set_camera(const Transform3D p_transform, const CameraMatrix p_projection, bool p_is_ortogonal, bool p_vaspect);
+ void set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const CameraMatrix *p_projections, bool p_is_ortogonal, bool p_vaspect);
+ };
+
+ virtual void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr) = 0;
+
+ virtual void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
+ virtual void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) = 0;
virtual void set_scene_pass(uint64_t p_pass) = 0;
virtual void set_time(double p_time, double p_step) = 0;
virtual void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) = 0;
virtual RID render_buffers_create() = 0;
- virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding) = 0;
+ virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) = 0;
virtual void gi_set_use_half_resolution(bool p_enable) = 0;
virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_limit) = 0;
diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h
index 75975e909d..e6b9ac15ff 100644
--- a/servers/rendering/renderer_storage.h
+++ b/servers/rendering/renderer_storage.h
@@ -268,14 +268,14 @@ public:
virtual int multimesh_get_instance_count(RID p_multimesh) const = 0;
virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0;
- virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) = 0;
+ virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) = 0;
virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) = 0;
virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0;
virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) = 0;
virtual RID multimesh_get_mesh(RID p_multimesh) const = 0;
- virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0;
+ virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0;
virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0;
virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0;
virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const = 0;
@@ -313,8 +313,8 @@ public:
virtual void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) = 0;
virtual int skeleton_get_bone_count(RID p_skeleton) const = 0;
- virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) = 0;
- virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const = 0;
+ virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) = 0;
+ virtual Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const = 0;
virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) = 0;
virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0;
virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) = 0;
@@ -413,53 +413,53 @@ public:
virtual AABB decal_get_aabb(RID p_decal) const = 0;
- /* GI PROBE API */
+ /* VOXEL GI API */
- virtual RID gi_probe_allocate() = 0;
- virtual void gi_probe_initialize(RID p_rid) = 0;
+ virtual RID voxel_gi_allocate() = 0;
+ virtual void voxel_gi_initialize(RID p_rid) = 0;
- virtual void gi_probe_allocate_data(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) = 0;
+ virtual void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) = 0;
- virtual AABB gi_probe_get_bounds(RID p_gi_probe) const = 0;
- virtual Vector3i gi_probe_get_octree_size(RID p_gi_probe) const = 0;
- virtual Vector<uint8_t> gi_probe_get_octree_cells(RID p_gi_probe) const = 0;
- virtual Vector<uint8_t> gi_probe_get_data_cells(RID p_gi_probe) const = 0;
- virtual Vector<uint8_t> gi_probe_get_distance_field(RID p_gi_probe) const = 0;
+ virtual AABB voxel_gi_get_bounds(RID p_voxel_gi) const = 0;
+ virtual Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const = 0;
+ virtual Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const = 0;
+ virtual Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const = 0;
+ virtual Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const = 0;
- virtual Vector<int> gi_probe_get_level_counts(RID p_gi_probe) const = 0;
- virtual Transform gi_probe_get_to_cell_xform(RID p_gi_probe) const = 0;
+ virtual Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const = 0;
+ virtual Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const = 0;
- virtual void gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) = 0;
- virtual float gi_probe_get_dynamic_range(RID p_gi_probe) const = 0;
+ virtual void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) = 0;
+ virtual float voxel_gi_get_dynamic_range(RID p_voxel_gi) const = 0;
- virtual void gi_probe_set_propagation(RID p_gi_probe, float p_range) = 0;
- virtual float gi_probe_get_propagation(RID p_gi_probe) const = 0;
+ virtual void voxel_gi_set_propagation(RID p_voxel_gi, float p_range) = 0;
+ virtual float voxel_gi_get_propagation(RID p_voxel_gi) const = 0;
- virtual void gi_probe_set_energy(RID p_gi_probe, float p_energy) = 0;
- virtual float gi_probe_get_energy(RID p_gi_probe) const = 0;
+ virtual void voxel_gi_set_energy(RID p_voxel_gi, float p_energy) = 0;
+ virtual float voxel_gi_get_energy(RID p_voxel_gi) const = 0;
- virtual void gi_probe_set_ao(RID p_gi_probe, float p_ao) = 0;
- virtual float gi_probe_get_ao(RID p_gi_probe) const = 0;
+ virtual void voxel_gi_set_ao(RID p_voxel_gi, float p_ao) = 0;
+ virtual float voxel_gi_get_ao(RID p_voxel_gi) const = 0;
- virtual void gi_probe_set_ao_size(RID p_gi_probe, float p_strength) = 0;
- virtual float gi_probe_get_ao_size(RID p_gi_probe) const = 0;
+ virtual void voxel_gi_set_ao_size(RID p_voxel_gi, float p_strength) = 0;
+ virtual float voxel_gi_get_ao_size(RID p_voxel_gi) const = 0;
- virtual void gi_probe_set_bias(RID p_gi_probe, float p_bias) = 0;
- virtual float gi_probe_get_bias(RID p_gi_probe) const = 0;
+ virtual void voxel_gi_set_bias(RID p_voxel_gi, float p_bias) = 0;
+ virtual float voxel_gi_get_bias(RID p_voxel_gi) const = 0;
- virtual void gi_probe_set_normal_bias(RID p_gi_probe, float p_range) = 0;
- virtual float gi_probe_get_normal_bias(RID p_gi_probe) const = 0;
+ virtual void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) = 0;
+ virtual float voxel_gi_get_normal_bias(RID p_voxel_gi) const = 0;
- virtual void gi_probe_set_interior(RID p_gi_probe, bool p_enable) = 0;
- virtual bool gi_probe_is_interior(RID p_gi_probe) const = 0;
+ virtual void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) = 0;
+ virtual bool voxel_gi_is_interior(RID p_voxel_gi) const = 0;
- virtual void gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable) = 0;
- virtual bool gi_probe_is_using_two_bounces(RID p_gi_probe) const = 0;
+ virtual void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) = 0;
+ virtual bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const = 0;
- virtual void gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) = 0;
- virtual float gi_probe_get_anisotropy_strength(RID p_gi_probe) const = 0;
+ virtual void voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) = 0;
+ virtual float voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const = 0;
- virtual uint32_t gi_probe_get_version(RID p_probe) = 0;
+ virtual uint32_t voxel_gi_get_version(RID p_probe) = 0;
/* LIGHTMAP */
@@ -507,10 +507,10 @@ public:
virtual void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) = 0;
virtual void particles_set_trails(RID p_particles, bool p_enable, float p_length) = 0;
- virtual void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform> &p_bind_poses) = 0;
+ virtual void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) = 0;
virtual void particles_restart(RID p_particles) = 0;
- virtual void particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) = 0;
+ virtual void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) = 0;
virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) = 0;
virtual bool particles_is_inactive(RID p_particles) const = 0;
@@ -524,7 +524,7 @@ public:
virtual AABB particles_get_current_aabb(RID p_particles) = 0;
virtual AABB particles_get_aabb(RID p_particles) const = 0;
- virtual void particles_set_emission_transform(RID p_particles, const Transform &p_transform) = 0;
+ virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) = 0;
virtual int particles_get_draw_passes(RID p_particles) const = 0;
virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const = 0;
@@ -559,7 +559,7 @@ public:
//used from 2D and 3D
virtual RID particles_collision_instance_create(RID p_collision) = 0;
- virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform &p_transform) = 0;
+ virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) = 0;
virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) = 0;
/* GLOBAL VARIABLES */
@@ -590,7 +590,7 @@ public:
virtual RID render_target_create() = 0;
virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) = 0;
- virtual void render_target_set_size(RID p_render_target, int p_width, int p_height) = 0;
+ virtual void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) = 0;
virtual RID render_target_get_texture(RID p_render_target) = 0;
virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) = 0;
virtual void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) = 0;
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index f97e24947d..34bdb15c62 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -71,11 +71,11 @@ static Transform2D _canvas_get_transform(RendererViewport::Viewport *p_viewport,
return xf;
}
-void RendererViewport::_draw_3d(Viewport *p_viewport, XRInterface::Eyes p_eye) {
+void RendererViewport::_draw_3d(Viewport *p_viewport) {
RENDER_TIMESTAMP(">Begin Rendering 3D Scene");
Ref<XRInterface> xr_interface;
- if (XRServer::get_singleton() != nullptr) {
+ if (p_viewport->use_xr && XRServer::get_singleton() != nullptr) {
xr_interface = XRServer::get_singleton()->get_primary_interface();
}
@@ -95,15 +95,12 @@ void RendererViewport::_draw_3d(Viewport *p_viewport, XRInterface::Eyes p_eye) {
}
float screen_lod_threshold = p_viewport->lod_threshold / float(p_viewport->size.width);
- if (p_viewport->use_xr && xr_interface.is_valid()) {
- RSG::scene->render_camera(p_viewport->render_buffers, xr_interface, p_eye, p_viewport->camera, p_viewport->scenario, p_viewport->self, p_viewport->size, screen_lod_threshold, p_viewport->shadow_atlas);
- } else {
- RSG::scene->render_camera(p_viewport->render_buffers, p_viewport->camera, p_viewport->scenario, p_viewport->self, p_viewport->size, screen_lod_threshold, p_viewport->shadow_atlas);
- }
+ RSG::scene->render_camera(p_viewport->render_buffers, p_viewport->camera, p_viewport->scenario, p_viewport->self, p_viewport->size, screen_lod_threshold, p_viewport->shadow_atlas, xr_interface);
+
RENDER_TIMESTAMP("<End Rendering 3D Scene");
}
-void RendererViewport::_draw_viewport(Viewport *p_viewport, XRInterface::Eyes p_eye) {
+void RendererViewport::_draw_viewport(Viewport *p_viewport, uint32_t p_view_count) {
if (p_viewport->measure_render_time) {
String rt_id = "vp_begin_" + itos(p_viewport->self.get_id());
RSG::storage->capture_timestamp(rt_id);
@@ -139,13 +136,13 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport, XRInterface::Eyes p_
if ((scenario_draw_canvas_bg || can_draw_3d) && !p_viewport->render_buffers.is_valid()) {
//wants to draw 3D but there is no render buffer, create
p_viewport->render_buffers = RSG::scene->render_buffers_create();
- RSG::scene->render_buffers_configure(p_viewport->render_buffers, p_viewport->render_target, p_viewport->size.width, p_viewport->size.height, p_viewport->msaa, p_viewport->screen_space_aa, p_viewport->use_debanding);
+ RSG::scene->render_buffers_configure(p_viewport->render_buffers, p_viewport->render_target, p_viewport->size.width, p_viewport->size.height, p_viewport->msaa, p_viewport->screen_space_aa, p_viewport->use_debanding, p_view_count);
}
RSG::storage->render_target_request_clear(p_viewport->render_target, bgcolor);
if (!scenario_draw_canvas_bg && can_draw_3d) {
- _draw_3d(p_viewport, p_eye);
+ _draw_3d(p_viewport);
}
if (!p_viewport->hide_canvas) {
@@ -392,7 +389,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport, XRInterface::Eyes p_
if (!can_draw_3d) {
RSG::scene->render_empty_scene(p_viewport->render_buffers, p_viewport->scenario, p_viewport->shadow_atlas);
} else {
- _draw_3d(p_viewport, p_eye);
+ _draw_3d(p_viewport);
}
scenario_draw_canvas_bg = false;
}
@@ -433,7 +430,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport, XRInterface::Eyes p_
if (!can_draw_3d) {
RSG::scene->render_empty_scene(p_viewport->render_buffers, p_viewport->scenario, p_viewport->shadow_atlas);
} else {
- _draw_3d(p_viewport, p_eye);
+ _draw_3d(p_viewport);
}
scenario_draw_canvas_bg = false;
@@ -444,7 +441,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport, XRInterface::Eyes p_
if (!can_draw_3d) {
RSG::scene->render_empty_scene(p_viewport->render_buffers, p_viewport->scenario, p_viewport->shadow_atlas);
} else {
- _draw_3d(p_viewport, p_eye);
+ _draw_3d(p_viewport);
}
}
}
@@ -481,7 +478,7 @@ void RendererViewport::draw_viewports() {
//sort viewports
active_viewports.sort_custom<ViewportSort>();
- Map<DisplayServer::WindowID, Vector<RendererCompositor::BlitToScreen>> blit_to_screen_list;
+ Map<DisplayServer::WindowID, Vector<BlitToScreen>> blit_to_screen_list;
//draw viewports
RENDER_TIMESTAMP(">Render Viewports");
@@ -535,52 +532,54 @@ void RendererViewport::draw_viewports() {
RENDER_TIMESTAMP(">Rendering Viewport " + itos(i));
RSG::storage->render_target_set_as_unused(vp->render_target);
-#if 0
- // TODO fix up this code after we change our commit_for_eye to accept our new render targets
-
if (vp->use_xr && xr_interface.is_valid()) {
- // override our size, make sure it matches our required size
+ // override our size, make sure it matches our required size and is created as a stereo target
vp->size = xr_interface->get_render_targetsize();
- RSG::storage->render_target_set_size(vp->render_target, vp->size.x, vp->size.y);
+ uint32_t view_count = xr_interface->get_view_count();
+ RSG::storage->render_target_set_size(vp->render_target, vp->size.x, vp->size.y, view_count);
- // render mono or left eye first
- XRInterface::Eyes leftOrMono = xr_interface->is_stereo() ? XRInterface::EYE_LEFT : XRInterface::EYE_MONO;
-
- // check for an external texture destination for our left eye/mono
- // TODO investigate how we're going to make external textures work
- RSG::storage->render_target_set_external_texture(vp->render_target, xr_interface->get_external_texture_for_eye(leftOrMono));
+ // check for an external texture destination (disabled for now, not yet supported)
+ // RSG::storage->render_target_set_external_texture(vp->render_target, xr_interface->get_external_texture_for_eye(leftOrMono));
+ RSG::storage->render_target_set_external_texture(vp->render_target, 0);
- // set our render target as current
- RSG::rasterizer->set_current_render_target(vp->render_target);
+ // render...
+ RSG::scene->set_debug_draw_mode(vp->debug_draw);
+ RSG::storage->render_info_begin_capture();
- // and draw left eye/mono
- _draw_viewport(vp, leftOrMono);
- xr_interface->commit_for_eye(leftOrMono, vp->render_target, vp->viewport_to_screen_rect);
+ // and draw viewport
+ _draw_viewport(vp, view_count);
- // render right eye
- if (leftOrMono == XRInterface::EYE_LEFT) {
- // check for an external texture destination for our right eye
- RSG::storage->render_target_set_external_texture(vp->render_target, xr_interface->get_external_texture_for_eye(XRInterface::EYE_RIGHT));
+ // measure
+ RSG::storage->render_info_end_capture();
+ vp->render_info[RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_OBJECTS_IN_FRAME);
+ vp->render_info[RS::VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_VERTICES_IN_FRAME);
+ vp->render_info[RS::VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_MATERIAL_CHANGES_IN_FRAME);
+ vp->render_info[RS::VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_SHADER_CHANGES_IN_FRAME);
+ vp->render_info[RS::VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_SURFACE_CHANGES_IN_FRAME);
+ vp->render_info[RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_DRAW_CALLS_IN_FRAME);
- // commit for eye may have changed the render target
- RSG::rasterizer->set_current_render_target(vp->render_target);
+ // commit our eyes
+ Vector<BlitToScreen> blits = xr_interface->commit_views(vp->render_target, vp->viewport_to_screen_rect);
+ if (vp->viewport_to_screen != DisplayServer::INVALID_WINDOW_ID && blits.size() > 0) {
+ if (!blit_to_screen_list.has(vp->viewport_to_screen)) {
+ blit_to_screen_list[vp->viewport_to_screen] = Vector<BlitToScreen>();
+ }
- _draw_viewport(vp, XRInterface::EYE_RIGHT);
- xr_interface->commit_for_eye(XRInterface::EYE_RIGHT, vp->render_target, vp->viewport_to_screen_rect);
+ for (int b = 0; b < blits.size(); b++) {
+ blit_to_screen_list[vp->viewport_to_screen].push_back(blits[b]);
+ }
}
// and for our frame timing, mark when we've finished committing our eyes
XRServer::get_singleton()->_mark_commit();
} else {
-#endif
- {
RSG::storage->render_target_set_external_texture(vp->render_target, 0);
RSG::scene->set_debug_draw_mode(vp->debug_draw);
RSG::storage->render_info_begin_capture();
// render standard mono camera
- _draw_viewport(vp);
+ _draw_viewport(vp, 1);
RSG::storage->render_info_end_capture();
vp->render_info[RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_OBJECTS_IN_FRAME);
@@ -592,7 +591,7 @@ void RendererViewport::draw_viewports() {
if (vp->viewport_to_screen != DisplayServer::INVALID_WINDOW_ID && (!vp->viewport_render_direct_to_screen || !RSG::rasterizer->is_low_end())) {
//copy to screen if set as such
- RendererCompositor::BlitToScreen blit;
+ BlitToScreen blit;
blit.render_target = vp->render_target;
if (vp->viewport_to_screen_rect != Rect2()) {
blit.rect = vp->viewport_to_screen_rect;
@@ -602,7 +601,7 @@ void RendererViewport::draw_viewports() {
}
if (!blit_to_screen_list.has(vp->viewport_to_screen)) {
- blit_to_screen_list[vp->viewport_to_screen] = Vector<RendererCompositor::BlitToScreen>();
+ blit_to_screen_list[vp->viewport_to_screen] = Vector<BlitToScreen>();
}
blit_to_screen_list[vp->viewport_to_screen].push_back(blit);
@@ -621,7 +620,7 @@ void RendererViewport::draw_viewports() {
//this needs to be called to make screen swapping more efficient
RSG::rasterizer->prepare_for_blitting_render_targets();
- for (Map<int, Vector<RendererCompositor::BlitToScreen>>::Element *E = blit_to_screen_list.front(); E; E = E->next()) {
+ for (Map<int, Vector<BlitToScreen>>::Element *E = blit_to_screen_list.front(); E; E = E->next()) {
RSG::rasterizer->blit_render_targets_to_screen(E->key(), E->get().ptr(), E->get().size());
}
}
@@ -646,7 +645,29 @@ void RendererViewport::viewport_set_use_xr(RID p_viewport, bool p_use_xr) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
+ if (viewport->use_xr == p_use_xr) {
+ return;
+ }
+
viewport->use_xr = p_use_xr;
+ if (viewport->render_buffers.is_valid()) {
+ RSG::scene->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, viewport->screen_space_aa, viewport->use_debanding, viewport->get_view_count());
+ }
+}
+
+uint32_t RendererViewport::Viewport::get_view_count() {
+ uint32_t view_count = 1;
+
+ if (use_xr && XRServer::get_singleton() != nullptr) {
+ Ref<XRInterface> xr_interface;
+
+ xr_interface = XRServer::get_singleton()->get_primary_interface();
+ if (xr_interface.is_valid()) {
+ view_count = xr_interface->get_view_count();
+ }
+ }
+
+ return view_count;
}
void RendererViewport::viewport_set_size(RID p_viewport, int p_width, int p_height) {
@@ -656,13 +677,14 @@ void RendererViewport::viewport_set_size(RID p_viewport, int p_width, int p_heig
ERR_FAIL_COND(!viewport);
viewport->size = Size2(p_width, p_height);
- RSG::storage->render_target_set_size(viewport->render_target, p_width, p_height);
+ uint32_t view_count = viewport->get_view_count();
+ RSG::storage->render_target_set_size(viewport->render_target, p_width, p_height, view_count);
if (viewport->render_buffers.is_valid()) {
if (p_width == 0 || p_height == 0) {
RSG::scene->free(viewport->render_buffers);
viewport->render_buffers = RID();
} else {
- RSG::scene->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, viewport->screen_space_aa, viewport->use_debanding);
+ RSG::scene->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, viewport->screen_space_aa, viewport->use_debanding, view_count);
}
}
@@ -704,7 +726,7 @@ void RendererViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_
// If using GLES2 we can optimize this operation by rendering directly to system_fbo
// instead of rendering to fbo and copying to system_fbo after
if (RSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
- RSG::storage->render_target_set_size(viewport->render_target, p_rect.size.x, p_rect.size.y);
+ RSG::storage->render_target_set_size(viewport->render_target, p_rect.size.x, p_rect.size.y, viewport->get_view_count());
RSG::storage->render_target_set_position(viewport->render_target, p_rect.position.x, p_rect.position.y);
}
@@ -714,7 +736,7 @@ void RendererViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_
// if render_direct_to_screen was used, reset size and position
if (RSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
RSG::storage->render_target_set_position(viewport->render_target, 0, 0);
- RSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y);
+ RSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y, viewport->get_view_count());
}
viewport->viewport_to_screen_rect = Rect2();
@@ -733,7 +755,7 @@ void RendererViewport::viewport_set_render_direct_to_screen(RID p_viewport, bool
// if disabled, reset render_target size and position
if (!p_enable) {
RSG::storage->render_target_set_position(viewport->render_target, 0, 0);
- RSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y);
+ RSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y, viewport->get_view_count());
}
RSG::storage->render_target_set_flag(viewport->render_target, RendererStorage::RENDER_TARGET_DIRECT_TO_SCREEN, p_enable);
@@ -741,7 +763,7 @@ void RendererViewport::viewport_set_render_direct_to_screen(RID p_viewport, bool
// if attached to screen already, setup screen size and position, this needs to happen after setting flag to avoid an unnecessary buffer allocation
if (RSG::rasterizer->is_low_end() && viewport->viewport_to_screen_rect != Rect2() && p_enable) {
- RSG::storage->render_target_set_size(viewport->render_target, viewport->viewport_to_screen_rect.size.x, viewport->viewport_to_screen_rect.size.y);
+ RSG::storage->render_target_set_size(viewport->render_target, viewport->viewport_to_screen_rect.size.x, viewport->viewport_to_screen_rect.size.y, viewport->get_view_count());
RSG::storage->render_target_set_position(viewport->render_target, viewport->viewport_to_screen_rect.position.x, viewport->viewport_to_screen_rect.position.y);
}
}
@@ -802,6 +824,10 @@ void RendererViewport::viewport_set_scenario(RID p_viewport, RID p_scenario) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
+ if (viewport->scenario.is_valid()) {
+ RSG::scene->scenario_remove_viewport_visibility_mask(viewport->scenario, p_viewport);
+ }
+
viewport->scenario = p_scenario;
if (viewport->use_occlusion_culling) {
RendererSceneOcclusionCull::get_singleton()->buffer_set_scenario(p_viewport, p_scenario);
@@ -892,7 +918,7 @@ void RendererViewport::viewport_set_msaa(RID p_viewport, RS::ViewportMSAA p_msaa
}
viewport->msaa = p_msaa;
if (viewport->render_buffers.is_valid()) {
- RSG::scene->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, p_msaa, viewport->screen_space_aa, viewport->use_debanding);
+ RSG::scene->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, p_msaa, viewport->screen_space_aa, viewport->use_debanding, viewport->get_view_count());
}
}
@@ -905,7 +931,7 @@ void RendererViewport::viewport_set_screen_space_aa(RID p_viewport, RS::Viewport
}
viewport->screen_space_aa = p_mode;
if (viewport->render_buffers.is_valid()) {
- RSG::scene->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, p_mode, viewport->use_debanding);
+ RSG::scene->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, p_mode, viewport->use_debanding, viewport->get_view_count());
}
}
@@ -918,7 +944,7 @@ void RendererViewport::viewport_set_use_debanding(RID p_viewport, bool p_use_deb
}
viewport->use_debanding = p_use_debanding;
if (viewport->render_buffers.is_valid()) {
- RSG::scene->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, viewport->screen_space_aa, p_use_debanding);
+ RSG::scene->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, viewport->screen_space_aa, p_use_debanding, viewport->get_view_count());
}
}
diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h
index 5c372e8c9a..ffda9ad8f0 100644
--- a/servers/rendering/renderer_viewport.h
+++ b/servers/rendering/renderer_viewport.h
@@ -164,6 +164,8 @@ public:
time_gpu_begin = 0;
time_gpu_end = 0;
}
+
+ uint32_t get_view_count();
};
HashMap<String, RID> timestamp_vp_map;
@@ -187,8 +189,8 @@ public:
Vector<Viewport *> active_viewports;
private:
- void _draw_3d(Viewport *p_viewport, XRInterface::Eyes p_eye);
- void _draw_viewport(Viewport *p_viewport, XRInterface::Eyes p_eye = XRInterface::EYE_MONO);
+ void _draw_3d(Viewport *p_viewport);
+ void _draw_viewport(Viewport *p_viewport, uint32_t p_view_count = 1);
int occlusion_rays_per_thread = 512;
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index 4dcb9b963e..c13dc01dd7 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -516,11 +516,11 @@ public:
typedef int64_t FramebufferFormatID;
// This ID is warranted to be unique for the same formats, does not need to be freed
- virtual FramebufferFormatID framebuffer_format_create(const Vector<AttachmentFormat> &p_format) = 0;
+ virtual FramebufferFormatID framebuffer_format_create(const Vector<AttachmentFormat> &p_format, uint32_t p_view_count = 1) = 0;
virtual FramebufferFormatID framebuffer_format_create_empty(TextureSamples p_samples = TEXTURE_SAMPLES_1) = 0;
virtual TextureSamples framebuffer_format_get_texture_samples(FramebufferFormatID p_format) = 0;
- virtual RID framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check = INVALID_ID) = 0;
+ virtual RID framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1) = 0;
virtual RID framebuffer_create_empty(const Size2i &p_size, TextureSamples p_samples = TEXTURE_SAMPLES_1, FramebufferFormatID p_format_check = INVALID_ID) = 0;
virtual FramebufferFormatID framebuffer_get_format(RID p_framebuffer) = 0;
diff --git a/servers/rendering/rendering_device_binds.h b/servers/rendering/rendering_device_binds.h
index e43c3669b5..912674e309 100644
--- a/servers/rendering/rendering_device_binds.h
+++ b/servers/rendering/rendering_device_binds.h
@@ -51,8 +51,8 @@
ClassDB::bind_method(D_METHOD("get_" _MKSTR(m_sub) "_" _MKSTR(m_member)), &m_class::get_##m_sub##_##m_member); \
ADD_PROPERTY(PropertyInfo(m_variant_type, _MKSTR(m_sub) "_" _MKSTR(m_member)), "set_" _MKSTR(m_sub) "_" _MKSTR(m_member), "get_" _MKSTR(m_sub) "_" _MKSTR(m_member))
-class RDTextureFormat : public Reference {
- GDCLASS(RDTextureFormat, Reference)
+class RDTextureFormat : public RefCounted {
+ GDCLASS(RDTextureFormat, RefCounted)
friend class RenderingDevice;
RD::TextureFormat base;
@@ -87,8 +87,8 @@ protected:
}
};
-class RDTextureView : public Reference {
- GDCLASS(RDTextureView, Reference)
+class RDTextureView : public RefCounted {
+ GDCLASS(RDTextureView, RefCounted)
friend class RenderingDevice;
@@ -110,8 +110,8 @@ protected:
}
};
-class RDAttachmentFormat : public Reference {
- GDCLASS(RDAttachmentFormat, Reference)
+class RDAttachmentFormat : public RefCounted {
+ GDCLASS(RDAttachmentFormat, RefCounted)
friend class RenderingDevice;
RD::AttachmentFormat base;
@@ -128,8 +128,8 @@ protected:
}
};
-class RDSamplerState : public Reference {
- GDCLASS(RDSamplerState, Reference)
+class RDSamplerState : public RefCounted {
+ GDCLASS(RDSamplerState, RefCounted)
friend class RenderingDevice;
RD::SamplerState base;
@@ -171,8 +171,8 @@ protected:
}
};
-class RDVertexAttribute : public Reference {
- GDCLASS(RDVertexAttribute, Reference)
+class RDVertexAttribute : public RefCounted {
+ GDCLASS(RDVertexAttribute, RefCounted)
friend class RenderingDevice;
RD::VertexAttribute base;
@@ -192,8 +192,8 @@ protected:
RD_BIND(Variant::INT, RDVertexAttribute, frequency);
}
};
-class RDShaderSource : public Reference {
- GDCLASS(RDShaderSource, Reference)
+class RDShaderSource : public RefCounted {
+ GDCLASS(RDShaderSource, RefCounted)
String source[RD::SHADER_STAGE_MAX];
RD::ShaderLanguage language = RD::SHADER_LANGUAGE_GLSL;
@@ -386,8 +386,8 @@ protected:
}
};
-class RDUniform : public Reference {
- GDCLASS(RDUniform, Reference)
+class RDUniform : public RefCounted {
+ GDCLASS(RDUniform, RefCounted)
friend class RenderingDevice;
RD::Uniform base;
@@ -424,8 +424,8 @@ protected:
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_ids", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "_set_ids", "get_ids");
}
};
-class RDPipelineRasterizationState : public Reference {
- GDCLASS(RDPipelineRasterizationState, Reference)
+class RDPipelineRasterizationState : public RefCounted {
+ GDCLASS(RDPipelineRasterizationState, RefCounted)
friend class RenderingDevice;
RD::PipelineRasterizationState base;
@@ -459,8 +459,8 @@ protected:
}
};
-class RDPipelineMultisampleState : public Reference {
- GDCLASS(RDPipelineMultisampleState, Reference)
+class RDPipelineMultisampleState : public RefCounted {
+ GDCLASS(RDPipelineMultisampleState, RefCounted)
friend class RenderingDevice;
RD::PipelineMultisampleState base;
@@ -490,8 +490,8 @@ protected:
}
};
-class RDPipelineDepthStencilState : public Reference {
- GDCLASS(RDPipelineDepthStencilState, Reference)
+class RDPipelineDepthStencilState : public RefCounted {
+ GDCLASS(RDPipelineDepthStencilState, RefCounted)
friend class RenderingDevice;
RD::PipelineDepthStencilState base;
@@ -549,8 +549,8 @@ protected:
}
};
-class RDPipelineColorBlendStateAttachment : public Reference {
- GDCLASS(RDPipelineColorBlendStateAttachment, Reference)
+class RDPipelineColorBlendStateAttachment : public RefCounted {
+ GDCLASS(RDPipelineColorBlendStateAttachment, RefCounted)
friend class RenderingDevice;
RD::PipelineColorBlendState::Attachment base;
@@ -594,8 +594,8 @@ protected:
}
};
-class RDPipelineColorBlendState : public Reference {
- GDCLASS(RDPipelineColorBlendState, Reference)
+class RDPipelineColorBlendState : public RefCounted {
+ GDCLASS(RDPipelineColorBlendState, RefCounted)
friend class RenderingDevice;
RD::PipelineColorBlendState base;
diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp
index c6fe6a07e0..95aa05f6b3 100644
--- a/servers/rendering/rendering_server_default.cpp
+++ b/servers/rendering/rendering_server_default.cpp
@@ -117,6 +117,8 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
_draw_margins();
RSG::rasterizer->end_frame(p_swap_buffers);
+ RSG::canvas->update_visibility_notifiers();
+
while (frame_drawn_callbacks.front()) {
Object *obj = ObjectDB::get_instance(frame_drawn_callbacks.front()->get().object);
if (obj) {
@@ -358,7 +360,7 @@ void RenderingServerDefault::_thread_loop() {
draw_thread_up.set();
while (!exit.is_set()) {
// flush commands one by one, until exit is requested
- command_queue.wait_and_flush_one();
+ command_queue.wait_and_flush();
}
command_queue.flush_all(); // flush all
@@ -396,6 +398,7 @@ RenderingServerDefault::RenderingServerDefault(bool p_create_thread) :
server_thread = 0;
}
+ RSG::threaded = p_create_thread;
RSG::canvas = memnew(RendererCanvasCull);
RSG::viewport = memnew(RendererViewport);
RendererSceneCull *sr = memnew(RendererSceneCull);
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index bf47d497b6..73373c97bb 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -314,7 +314,7 @@ public:
FUNC1RC(int, multimesh_get_instance_count, RID)
FUNC2(multimesh_set_mesh, RID, RID)
- FUNC3(multimesh_instance_set_transform, RID, int, const Transform &)
+ FUNC3(multimesh_instance_set_transform, RID, int, const Transform3D &)
FUNC3(multimesh_instance_set_transform_2d, RID, int, const Transform2D &)
FUNC3(multimesh_instance_set_color, RID, int, const Color &)
FUNC3(multimesh_instance_set_custom_data, RID, int, const Color &)
@@ -322,7 +322,7 @@ public:
FUNC1RC(RID, multimesh_get_mesh, RID)
FUNC1RC(AABB, multimesh_get_aabb, RID)
- FUNC2RC(Transform, multimesh_instance_get_transform, RID, int)
+ FUNC2RC(Transform3D, multimesh_instance_get_transform, RID, int)
FUNC2RC(Transform2D, multimesh_instance_get_transform_2d, RID, int)
FUNC2RC(Color, multimesh_instance_get_color, RID, int)
FUNC2RC(Color, multimesh_instance_get_custom_data, RID, int)
@@ -353,8 +353,8 @@ public:
FUNCRIDSPLIT(skeleton)
FUNC3(skeleton_allocate_data, RID, int, bool)
FUNC1RC(int, skeleton_get_bone_count, RID)
- FUNC3(skeleton_bone_set_transform, RID, int, const Transform &)
- FUNC2RC(Transform, skeleton_bone_get_transform, RID, int)
+ FUNC3(skeleton_bone_set_transform, RID, int, const Transform3D &)
+ FUNC2RC(Transform3D, skeleton_bone_get_transform, RID, int)
FUNC3(skeleton_bone_set_transform_2d, RID, int, const Transform2D &)
FUNC2RC(Transform2D, skeleton_bone_get_transform_2d, RID, int)
FUNC2(skeleton_set_base_transform_2d, RID, const Transform2D &)
@@ -418,47 +418,47 @@ public:
/* BAKED LIGHT API */
- FUNCRIDSPLIT(gi_probe)
+ FUNCRIDSPLIT(voxel_gi)
- FUNC8(gi_probe_allocate_data, RID, const Transform &, const AABB &, const Vector3i &, const Vector<uint8_t> &, const Vector<uint8_t> &, const Vector<uint8_t> &, const Vector<int> &)
+ FUNC8(voxel_gi_allocate_data, RID, const Transform3D &, const AABB &, const Vector3i &, const Vector<uint8_t> &, const Vector<uint8_t> &, const Vector<uint8_t> &, const Vector<int> &)
- FUNC1RC(AABB, gi_probe_get_bounds, RID)
- FUNC1RC(Vector3i, gi_probe_get_octree_size, RID)
- FUNC1RC(Vector<uint8_t>, gi_probe_get_octree_cells, RID)
- FUNC1RC(Vector<uint8_t>, gi_probe_get_data_cells, RID)
- FUNC1RC(Vector<uint8_t>, gi_probe_get_distance_field, RID)
- FUNC1RC(Vector<int>, gi_probe_get_level_counts, RID)
- FUNC1RC(Transform, gi_probe_get_to_cell_xform, RID)
+ FUNC1RC(AABB, voxel_gi_get_bounds, RID)
+ FUNC1RC(Vector3i, voxel_gi_get_octree_size, RID)
+ FUNC1RC(Vector<uint8_t>, voxel_gi_get_octree_cells, RID)
+ FUNC1RC(Vector<uint8_t>, voxel_gi_get_data_cells, RID)
+ FUNC1RC(Vector<uint8_t>, voxel_gi_get_distance_field, RID)
+ FUNC1RC(Vector<int>, voxel_gi_get_level_counts, RID)
+ FUNC1RC(Transform3D, voxel_gi_get_to_cell_xform, RID)
- FUNC2(gi_probe_set_dynamic_range, RID, float)
- FUNC1RC(float, gi_probe_get_dynamic_range, RID)
+ FUNC2(voxel_gi_set_dynamic_range, RID, float)
+ FUNC1RC(float, voxel_gi_get_dynamic_range, RID)
- FUNC2(gi_probe_set_propagation, RID, float)
- FUNC1RC(float, gi_probe_get_propagation, RID)
+ FUNC2(voxel_gi_set_propagation, RID, float)
+ FUNC1RC(float, voxel_gi_get_propagation, RID)
- FUNC2(gi_probe_set_energy, RID, float)
- FUNC1RC(float, gi_probe_get_energy, RID)
+ FUNC2(voxel_gi_set_energy, RID, float)
+ FUNC1RC(float, voxel_gi_get_energy, RID)
- FUNC2(gi_probe_set_ao, RID, float)
- FUNC1RC(float, gi_probe_get_ao, RID)
+ FUNC2(voxel_gi_set_ao, RID, float)
+ FUNC1RC(float, voxel_gi_get_ao, RID)
- FUNC2(gi_probe_set_ao_size, RID, float)
- FUNC1RC(float, gi_probe_get_ao_size, RID)
+ FUNC2(voxel_gi_set_ao_size, RID, float)
+ FUNC1RC(float, voxel_gi_get_ao_size, RID)
- FUNC2(gi_probe_set_bias, RID, float)
- FUNC1RC(float, gi_probe_get_bias, RID)
+ FUNC2(voxel_gi_set_bias, RID, float)
+ FUNC1RC(float, voxel_gi_get_bias, RID)
- FUNC2(gi_probe_set_normal_bias, RID, float)
- FUNC1RC(float, gi_probe_get_normal_bias, RID)
+ FUNC2(voxel_gi_set_normal_bias, RID, float)
+ FUNC1RC(float, voxel_gi_get_normal_bias, RID)
- FUNC2(gi_probe_set_interior, RID, bool)
- FUNC1RC(bool, gi_probe_is_interior, RID)
+ FUNC2(voxel_gi_set_interior, RID, bool)
+ FUNC1RC(bool, voxel_gi_is_interior, RID)
- FUNC2(gi_probe_set_use_two_bounces, RID, bool)
- FUNC1RC(bool, gi_probe_is_using_two_bounces, RID)
+ FUNC2(voxel_gi_set_use_two_bounces, RID, bool)
+ FUNC1RC(bool, voxel_gi_is_using_two_bounces, RID)
- FUNC2(gi_probe_set_anisotropy_strength, RID, float)
- FUNC1RC(float, gi_probe_get_anisotropy_strength, RID)
+ FUNC2(voxel_gi_set_anisotropy_strength, RID, float)
+ FUNC1RC(float, voxel_gi_get_anisotropy_strength, RID)
/* LIGHTMAP */
@@ -496,11 +496,11 @@ public:
FUNC2(particles_set_fractional_delta, RID, bool)
FUNC1R(bool, particles_is_inactive, RID)
FUNC3(particles_set_trails, RID, bool, float)
- FUNC2(particles_set_trail_bind_poses, RID, const Vector<Transform> &)
+ FUNC2(particles_set_trail_bind_poses, RID, const Vector<Transform3D> &)
FUNC1(particles_request_process, RID)
FUNC1(particles_restart, RID)
- FUNC6(particles_emit, RID, const Transform &, const Vector3 &, const Color &, const Color &, uint32_t)
+ FUNC6(particles_emit, RID, const Transform3D &, const Vector3 &, const Color &, const Color &, uint32_t)
FUNC2(particles_set_subemitter, RID, RID)
FUNC2(particles_set_collision_base_size, RID, float)
@@ -512,7 +512,7 @@ public:
FUNC3(particles_set_draw_pass_mesh, RID, int, RID)
FUNC1R(AABB, particles_get_current_aabb, RID)
- FUNC2(particles_set_emission_transform, RID, const Transform &)
+ FUNC2(particles_set_emission_transform, RID, const Transform3D &)
/* PARTICLES COLLISION */
@@ -541,7 +541,7 @@ public:
FUNC4(camera_set_perspective, RID, float, float, float)
FUNC4(camera_set_orthogonal, RID, float, float, float)
FUNC5(camera_set_frustum, RID, float, Vector2, float, float)
- FUNC2(camera_set_transform, RID, const Transform &)
+ FUNC2(camera_set_transform, RID, const Transform3D &)
FUNC2(camera_set_cull_mask, RID, uint32_t)
FUNC2(camera_set_environment, RID, RID)
FUNC2(camera_set_camera_effects, RID, RID)
@@ -624,7 +624,7 @@ public:
#define server_name RSG::scene
FUNC2(directional_shadow_atlas_set_size, int, bool)
- FUNC1(gi_probe_set_quality, GIProbeQuality)
+ FUNC1(voxel_gi_set_quality, VoxelGIQuality)
/* SKY API */
@@ -714,7 +714,7 @@ public:
FUNC2(instance_set_base, RID, RID)
FUNC2(instance_set_scenario, RID, RID)
FUNC2(instance_set_layer_mask, RID, uint32_t)
- FUNC2(instance_set_transform, RID, const Transform &)
+ FUNC2(instance_set_transform, RID, const Transform3D &)
FUNC2(instance_attach_object_instance_id, RID, ObjectID)
FUNC3(instance_set_blend_shape_weight, RID, int, float)
FUNC3(instance_set_surface_override_material, RID, int, RID)
@@ -726,6 +726,7 @@ public:
FUNC2(instance_set_exterior, RID, bool)
FUNC2(instance_set_extra_visibility_margin, RID, real_t)
+ FUNC2(instance_set_visibility_parent, RID, RID)
// don't use these in a game!
FUNC2RC(Vector<ObjectID>, instances_cull_aabb, const AABB &, RID)
@@ -736,8 +737,7 @@ public:
FUNC2(instance_geometry_set_cast_shadows_setting, RID, ShadowCastingSetting)
FUNC2(instance_geometry_set_material_override, RID, RID)
- FUNC5(instance_geometry_set_draw_range, RID, float, float, float, float)
- FUNC2(instance_geometry_set_as_instance_lod, RID, RID)
+ FUNC5(instance_geometry_set_visibility_range, RID, float, float, float, float)
FUNC4(instance_geometry_set_lightmap, RID, RID, const Rect2 &, int)
FUNC2(instance_geometry_set_lod_bias, RID, float)
@@ -820,6 +820,8 @@ public:
FUNC2(canvas_item_set_use_parent_material, RID, bool)
+ FUNC5(canvas_item_set_visibility_notifier, RID, bool, const Rect2 &, const Callable &, const Callable &)
+
FUNC6(canvas_item_set_canvas_group_mode, RID, CanvasGroupMode, float, bool, float, bool)
FUNCRIDSPLIT(canvas_light)
diff --git a/servers/rendering/rendering_server_globals.cpp b/servers/rendering/rendering_server_globals.cpp
index c0d9988e85..2dda506bac 100644
--- a/servers/rendering/rendering_server_globals.cpp
+++ b/servers/rendering/rendering_server_globals.cpp
@@ -30,6 +30,8 @@
#include "rendering_server_globals.h"
+bool RenderingServerGlobals::threaded = false;
+
RendererStorage *RenderingServerGlobals::storage = nullptr;
RendererCanvasRender *RenderingServerGlobals::canvas_render = nullptr;
RendererCompositor *RenderingServerGlobals::rasterizer = nullptr;
diff --git a/servers/rendering/rendering_server_globals.h b/servers/rendering/rendering_server_globals.h
index a28a0f5180..63755e6125 100644
--- a/servers/rendering/rendering_server_globals.h
+++ b/servers/rendering/rendering_server_globals.h
@@ -41,6 +41,8 @@ class RendererScene;
class RenderingServerGlobals {
public:
+ static bool threaded;
+
static RendererStorage *storage;
static RendererCanvasRender *canvas_render;
static RendererCompositor *rasterizer;
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 14b21e1f42..8ed774f8e7 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -2941,7 +2941,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
p[2][0] = p_value[8].real;
p[2][1] = p_value[9].real;
p[2][2] = p_value[10].real;
- Transform t = Transform(p, Vector3(p_value[3].real, p_value[7].real, p_value[11].real));
+ Transform3D t = Transform3D(p, Vector3(p_value[3].real, p_value[7].real, p_value[11].real));
value = Variant(t);
break;
}
@@ -3040,7 +3040,7 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
pi.type = Variant::BASIS;
break;
case ShaderLanguage::TYPE_MAT4:
- pi.type = Variant::TRANSFORM;
+ pi.type = Variant::TRANSFORM3D;
break;
case ShaderLanguage::TYPE_SAMPLER2D:
case ShaderLanguage::TYPE_ISAMPLER2D:
@@ -6375,13 +6375,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
}
pass_array = false;
- bool array_size_incorrect = false;
-
- if (b->parent_function->return_array_size > 0 && b->parent_function->return_array_size != expr->get_array_size()) {
- array_size_incorrect = true;
- }
-
- if (b->parent_function->return_type != expr->get_datatype() || array_size_incorrect || return_struct_name != expr->get_datatype_name()) {
+ if (b->parent_function->return_type != expr->get_datatype() || b->parent_function->return_array_size != expr->get_array_size() || return_struct_name != expr->get_datatype_name()) {
_set_error("Expected return with an expression of type '" + (return_struct_name != "" ? return_struct_name : get_datatype_name(b->parent_function->return_type)) + array_size_string + "'");
return ERR_PARSE_ERROR;
}
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
index af66e32e06..4120e04ee1 100644
--- a/servers/rendering/shader_language.h
+++ b/servers/rendering/shader_language.h
@@ -447,7 +447,7 @@ public:
virtual DataType get_datatype() const override { return datatype_cache; }
virtual String get_datatype_name() const override { return String(struct_name); }
- virtual int get_array_size() const override { return array_size; }
+ virtual int get_array_size() const override { return (index_expression || call_expression) ? 0 : array_size; }
virtual bool is_indexed() const override { return index_expression != nullptr; }
ArrayNode() :
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp
index a1e892498b..c4e7511374 100644
--- a/servers/rendering/shader_types.cpp
+++ b/servers/rendering/shader_types.cpp
@@ -92,6 +92,10 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["VIEWPORT_SIZE"] = constt(ShaderLanguage::TYPE_VEC2);
shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["OUTPUT_IS_SRGB"] = constt(ShaderLanguage::TYPE_BOOL);
+ shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["VIEW_INDEX"] = constt(ShaderLanguage::TYPE_INT);
+ shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["VIEW_MONO_LEFT"] = constt(ShaderLanguage::TYPE_INT);
+ shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["VIEW_RIGHT"] = constt(ShaderLanguage::TYPE_INT);
+
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["VERTEX"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["FRAGCOORD"] = constt(ShaderLanguage::TYPE_VEC4);
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["FRONT_FACING"] = constt(ShaderLanguage::TYPE_BOOL);
@@ -131,6 +135,10 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["SCREEN_UV"] = constt(ShaderLanguage::TYPE_VEC2);
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["POINT_COORD"] = constt(ShaderLanguage::TYPE_VEC2);
+ shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["VIEW_INDEX"] = constt(ShaderLanguage::TYPE_INT);
+ shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["VIEW_MONO_LEFT"] = constt(ShaderLanguage::TYPE_INT);
+ shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["VIEW_RIGHT"] = constt(ShaderLanguage::TYPE_INT);
+
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["OUTPUT_IS_SRGB"] = constt(ShaderLanguage::TYPE_BOOL);
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["WORLD_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
@@ -204,7 +212,6 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_SPATIAL].modes.push_back("diffuse_lambert");
shader_modes[RS::SHADER_SPATIAL].modes.push_back("diffuse_lambert_wrap");
- shader_modes[RS::SHADER_SPATIAL].modes.push_back("diffuse_oren_nayar");
shader_modes[RS::SHADER_SPATIAL].modes.push_back("diffuse_burley");
shader_modes[RS::SHADER_SPATIAL].modes.push_back("diffuse_toon");
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 4741e90a81..f25f255321 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -422,7 +422,9 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
value |= CLAMP(int((src[i * 4 + 0] * 0.5 + 0.5) * 1023.0), 0, 1023);
value |= CLAMP(int((src[i * 4 + 1] * 0.5 + 0.5) * 1023.0), 0, 1023) << 10;
value |= CLAMP(int((src[i * 4 + 2] * 0.5 + 0.5) * 1023.0), 0, 1023) << 20;
- value |= CLAMP(int((src[i * 4 + 3] * 0.5 + 0.5) * 1023.0), 0, 1023) << 30;
+ if (src[i * 4 + 3] > 0) {
+ value |= 3 << 30;
+ }
memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], &value, 4);
}
@@ -1569,32 +1571,32 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("reflection_probe_set_cull_mask", "probe", "layers"), &RenderingServer::reflection_probe_set_cull_mask);
#ifndef _MSC_VER
-#warning TODO all giprobe methods need re-binding
+#warning TODO all voxel_gi methods need re-binding
#endif
#if 0
- ClassDB::bind_method(D_METHOD("gi_probe_create"), &RenderingServer::gi_probe_create);
- ClassDB::bind_method(D_METHOD("gi_probe_set_bounds", "probe", "bounds"), &RenderingServer::gi_probe_set_bounds);
- ClassDB::bind_method(D_METHOD("gi_probe_get_bounds", "probe"), &RenderingServer::gi_probe_get_bounds);
- ClassDB::bind_method(D_METHOD("gi_probe_set_cell_size", "probe", "range"), &RenderingServer::gi_probe_set_cell_size);
- ClassDB::bind_method(D_METHOD("gi_probe_get_cell_size", "probe"), &RenderingServer::gi_probe_get_cell_size);
- ClassDB::bind_method(D_METHOD("gi_probe_set_to_cell_xform", "probe", "xform"), &RenderingServer::gi_probe_set_to_cell_xform);
- ClassDB::bind_method(D_METHOD("gi_probe_get_to_cell_xform", "probe"), &RenderingServer::gi_probe_get_to_cell_xform);
- ClassDB::bind_method(D_METHOD("gi_probe_set_dynamic_data", "probe", "data"), &RenderingServer::gi_probe_set_dynamic_data);
- ClassDB::bind_method(D_METHOD("gi_probe_get_dynamic_data", "probe"), &RenderingServer::gi_probe_get_dynamic_data);
- ClassDB::bind_method(D_METHOD("gi_probe_set_dynamic_range", "probe", "range"), &RenderingServer::gi_probe_set_dynamic_range);
- ClassDB::bind_method(D_METHOD("gi_probe_get_dynamic_range", "probe"), &RenderingServer::gi_probe_get_dynamic_range);
- ClassDB::bind_method(D_METHOD("gi_probe_set_energy", "probe", "energy"), &RenderingServer::gi_probe_set_energy);
- ClassDB::bind_method(D_METHOD("gi_probe_get_energy", "probe"), &RenderingServer::gi_probe_get_energy);
- ClassDB::bind_method(D_METHOD("gi_probe_set_bias", "probe", "bias"), &RenderingServer::gi_probe_set_bias);
- ClassDB::bind_method(D_METHOD("gi_probe_get_bias", "probe"), &RenderingServer::gi_probe_get_bias);
- ClassDB::bind_method(D_METHOD("gi_probe_set_normal_bias", "probe", "bias"), &RenderingServer::gi_probe_set_normal_bias);
- ClassDB::bind_method(D_METHOD("gi_probe_get_normal_bias", "probe"), &RenderingServer::gi_probe_get_normal_bias);
- ClassDB::bind_method(D_METHOD("gi_probe_set_propagation", "probe", "propagation"), &RenderingServer::gi_probe_set_propagation);
- ClassDB::bind_method(D_METHOD("gi_probe_get_propagation", "probe"), &RenderingServer::gi_probe_get_propagation);
- ClassDB::bind_method(D_METHOD("gi_probe_set_interior", "probe", "enable"), &RenderingServer::gi_probe_set_interior);
- ClassDB::bind_method(D_METHOD("gi_probe_is_interior", "probe"), &RenderingServer::gi_probe_is_interior);
- ClassDB::bind_method(D_METHOD("gi_probe_set_compress", "probe", "enable"), &RenderingServer::gi_probe_set_compress);
- ClassDB::bind_method(D_METHOD("gi_probe_is_compressed", "probe"), &RenderingServer::gi_probe_is_compressed);
+ ClassDB::bind_method(D_METHOD("voxel_gi_create"), &RenderingServer::voxel_gi_create);
+ ClassDB::bind_method(D_METHOD("voxel_gi_set_bounds", "probe", "bounds"), &RenderingServer::voxel_gi_set_bounds);
+ ClassDB::bind_method(D_METHOD("voxel_gi_get_bounds", "probe"), &RenderingServer::voxel_gi_get_bounds);
+ ClassDB::bind_method(D_METHOD("voxel_gi_set_cell_size", "probe", "range"), &RenderingServer::voxel_gi_set_cell_size);
+ ClassDB::bind_method(D_METHOD("voxel_gi_get_cell_size", "probe"), &RenderingServer::voxel_gi_get_cell_size);
+ ClassDB::bind_method(D_METHOD("voxel_gi_set_to_cell_xform", "probe", "xform"), &RenderingServer::voxel_gi_set_to_cell_xform);
+ ClassDB::bind_method(D_METHOD("voxel_gi_get_to_cell_xform", "probe"), &RenderingServer::voxel_gi_get_to_cell_xform);
+ ClassDB::bind_method(D_METHOD("voxel_gi_set_dynamic_data", "probe", "data"), &RenderingServer::voxel_gi_set_dynamic_data);
+ ClassDB::bind_method(D_METHOD("voxel_gi_get_dynamic_data", "probe"), &RenderingServer::voxel_gi_get_dynamic_data);
+ ClassDB::bind_method(D_METHOD("voxel_gi_set_dynamic_range", "probe", "range"), &RenderingServer::voxel_gi_set_dynamic_range);
+ ClassDB::bind_method(D_METHOD("voxel_gi_get_dynamic_range", "probe"), &RenderingServer::voxel_gi_get_dynamic_range);
+ ClassDB::bind_method(D_METHOD("voxel_gi_set_energy", "probe", "energy"), &RenderingServer::voxel_gi_set_energy);
+ ClassDB::bind_method(D_METHOD("voxel_gi_get_energy", "probe"), &RenderingServer::voxel_gi_get_energy);
+ ClassDB::bind_method(D_METHOD("voxel_gi_set_bias", "probe", "bias"), &RenderingServer::voxel_gi_set_bias);
+ ClassDB::bind_method(D_METHOD("voxel_gi_get_bias", "probe"), &RenderingServer::voxel_gi_get_bias);
+ ClassDB::bind_method(D_METHOD("voxel_gi_set_normal_bias", "probe", "bias"), &RenderingServer::voxel_gi_set_normal_bias);
+ ClassDB::bind_method(D_METHOD("voxel_gi_get_normal_bias", "probe"), &RenderingServer::voxel_gi_get_normal_bias);
+ ClassDB::bind_method(D_METHOD("voxel_gi_set_propagation", "probe", "propagation"), &RenderingServer::voxel_gi_set_propagation);
+ ClassDB::bind_method(D_METHOD("voxel_gi_get_propagation", "probe"), &RenderingServer::voxel_gi_get_propagation);
+ ClassDB::bind_method(D_METHOD("voxel_gi_set_interior", "probe", "enable"), &RenderingServer::voxel_gi_set_interior);
+ ClassDB::bind_method(D_METHOD("voxel_gi_is_interior", "probe"), &RenderingServer::voxel_gi_is_interior);
+ ClassDB::bind_method(D_METHOD("voxel_gi_set_compress", "probe", "enable"), &RenderingServer::voxel_gi_set_compress);
+ ClassDB::bind_method(D_METHOD("voxel_gi_is_compressed", "probe"), &RenderingServer::voxel_gi_is_compressed);
#endif
/*
ClassDB::bind_method(D_METHOD("lightmap_create()"), &RenderingServer::lightmap_capture_create);
@@ -1723,11 +1725,11 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("instance_attach_skeleton", "instance", "skeleton"), &RenderingServer::instance_attach_skeleton);
ClassDB::bind_method(D_METHOD("instance_set_exterior", "instance", "enabled"), &RenderingServer::instance_set_exterior);
ClassDB::bind_method(D_METHOD("instance_set_extra_visibility_margin", "instance", "margin"), &RenderingServer::instance_set_extra_visibility_margin);
+ ClassDB::bind_method(D_METHOD("instance_set_visibility_parent", "instance", "parent"), &RenderingServer::instance_set_visibility_parent);
ClassDB::bind_method(D_METHOD("instance_geometry_set_flag", "instance", "flag", "enabled"), &RenderingServer::instance_geometry_set_flag);
ClassDB::bind_method(D_METHOD("instance_geometry_set_cast_shadows_setting", "instance", "shadow_casting_setting"), &RenderingServer::instance_geometry_set_cast_shadows_setting);
ClassDB::bind_method(D_METHOD("instance_geometry_set_material_override", "instance", "material"), &RenderingServer::instance_geometry_set_material_override);
- ClassDB::bind_method(D_METHOD("instance_geometry_set_draw_range", "instance", "min", "max", "min_margin", "max_margin"), &RenderingServer::instance_geometry_set_draw_range);
- ClassDB::bind_method(D_METHOD("instance_geometry_set_as_instance_lod", "instance", "as_lod_of_instance"), &RenderingServer::instance_geometry_set_as_instance_lod);
+ ClassDB::bind_method(D_METHOD("instance_geometry_set_visibility_range", "instance", "min", "max", "min_margin", "max_margin"), &RenderingServer::instance_geometry_set_visibility_range);
ClassDB::bind_method(D_METHOD("instances_cull_aabb", "aabb", "scenario"), &RenderingServer::_instances_cull_aabb_bind, DEFVAL(RID()));
ClassDB::bind_method(D_METHOD("instances_cull_ray", "from", "to", "scenario"), &RenderingServer::_instances_cull_ray_bind, DEFVAL(RID()));
@@ -2022,9 +2024,9 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OVERDRAW);
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_WIREFRAME);
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER);
- BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO);
- BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING);
- BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION);
+ BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_VOXEL_GI_ALBEDO);
+ BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING);
+ BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION);
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS);
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS);
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE);
@@ -2117,7 +2119,7 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(INSTANCE_LIGHT);
BIND_ENUM_CONSTANT(INSTANCE_REFLECTION_PROBE);
BIND_ENUM_CONSTANT(INSTANCE_DECAL);
- BIND_ENUM_CONSTANT(INSTANCE_GI_PROBE);
+ BIND_ENUM_CONSTANT(INSTANCE_VOXEL_GI);
BIND_ENUM_CONSTANT(INSTANCE_LIGHTMAP);
BIND_ENUM_CONSTANT(INSTANCE_OCCLUDER);
BIND_ENUM_CONSTANT(INSTANCE_MAX);
@@ -2282,6 +2284,10 @@ RenderingServer::RenderingServer() {
GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc2", true);
GLOBAL_DEF_RST("rendering/textures/vram_compression/import_pvrtc", false);
+ GLOBAL_DEF("rendering/textures/lossless_compression/force_png", false);
+ GLOBAL_DEF("rendering/textures/lossless_compression/webp_compression_level", 2);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/lossless_compression/webp_compression_level", PropertyInfo(Variant::INT, "rendering/textures/lossless_compression/webp_compression_level", PROPERTY_HINT_RANGE, "0,9,1"));
+
GLOBAL_DEF("rendering/limits/time/time_rollover_secs", 3600);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/time/time_rollover_secs", PropertyInfo(Variant::FLOAT, "rendering/limits/time/time_rollover_secs", PROPERTY_HINT_RANGE, "0,10000,1,or_greater"));
@@ -2324,9 +2330,9 @@ RenderingServer::RenderingServer() {
GLOBAL_DEF("rendering/global_illumination/gi/use_half_resolution", false);
- GLOBAL_DEF("rendering/global_illumination/gi_probes/anisotropic", false);
- GLOBAL_DEF("rendering/global_illumination/gi_probes/quality", 1);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/gi_probes/quality", PropertyInfo(Variant::INT, "rendering/global_illumination/gi_probes/quality", PROPERTY_HINT_ENUM, "Low (4 Cones - Fast),High (6 Cones - Slow)"));
+ GLOBAL_DEF("rendering/global_illumination/voxel_gi/anisotropic", false);
+ GLOBAL_DEF("rendering/global_illumination/voxel_gi/quality", 1);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/voxel_gi/quality", PropertyInfo(Variant::INT, "rendering/global_illumination/voxel_gi/quality", PROPERTY_HINT_ENUM, "Low (4 Cones - Fast),High (6 Cones - Slow)"));
GLOBAL_DEF("rendering/shading/overrides/force_vertex_shading", false);
GLOBAL_DEF("rendering/shading/overrides/force_vertex_shading.mobile", true);
@@ -2414,6 +2420,8 @@ RenderingServer::RenderingServer() {
GLOBAL_DEF("rendering/limits/cluster_builder/max_clustered_elements", 512);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/cluster_builder/max_clustered_elements", PropertyInfo(Variant::FLOAT, "rendering/limits/cluster_builder/max_clustered_elements", PROPERTY_HINT_RANGE, "32,8192,1"));
+
+ GLOBAL_DEF_RST("rendering/xr/enabled", false);
}
RenderingServer::~RenderingServer() {
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index a9ab4928c4..0cb765ef56 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -371,7 +371,7 @@ public:
virtual int multimesh_get_instance_count(RID p_multimesh) const = 0;
virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0;
- virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) = 0;
+ virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) = 0;
virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) = 0;
virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0;
virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) = 0;
@@ -379,7 +379,7 @@ public:
virtual RID multimesh_get_mesh(RID p_multimesh) const = 0;
virtual AABB multimesh_get_aabb(RID p_multimesh) const = 0;
- virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0;
+ virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0;
virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0;
virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0;
virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const = 0;
@@ -411,8 +411,8 @@ public:
virtual RID skeleton_create() = 0;
virtual void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) = 0;
virtual int skeleton_get_bone_count(RID p_skeleton) const = 0;
- virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) = 0;
- virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const = 0;
+ virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) = 0;
+ virtual Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const = 0;
virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) = 0;
virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0;
virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) = 0;
@@ -548,56 +548,56 @@ public:
virtual void decal_set_fade(RID p_decal, float p_above, float p_below) = 0;
virtual void decal_set_normal_fade(RID p_decal, float p_fade) = 0;
- /* GI PROBE API */
+ /* VOXEL GI API */
- virtual RID gi_probe_create() = 0;
+ virtual RID voxel_gi_create() = 0;
- virtual void gi_probe_allocate_data(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) = 0;
+ virtual void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) = 0;
- virtual AABB gi_probe_get_bounds(RID p_gi_probe) const = 0;
- virtual Vector3i gi_probe_get_octree_size(RID p_gi_probe) const = 0;
- virtual Vector<uint8_t> gi_probe_get_octree_cells(RID p_gi_probe) const = 0;
- virtual Vector<uint8_t> gi_probe_get_data_cells(RID p_gi_probe) const = 0;
- virtual Vector<uint8_t> gi_probe_get_distance_field(RID p_gi_probe) const = 0;
- virtual Vector<int> gi_probe_get_level_counts(RID p_gi_probe) const = 0;
- virtual Transform gi_probe_get_to_cell_xform(RID p_gi_probe) const = 0;
+ virtual AABB voxel_gi_get_bounds(RID p_voxel_gi) const = 0;
+ virtual Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const = 0;
+ virtual Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const = 0;
+ virtual Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const = 0;
+ virtual Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const = 0;
+ virtual Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const = 0;
+ virtual Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const = 0;
- virtual void gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) = 0;
- virtual float gi_probe_get_dynamic_range(RID p_gi_probe) const = 0;
+ virtual void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) = 0;
+ virtual float voxel_gi_get_dynamic_range(RID p_voxel_gi) const = 0;
- virtual void gi_probe_set_propagation(RID p_gi_probe, float p_range) = 0;
- virtual float gi_probe_get_propagation(RID p_gi_probe) const = 0;
+ virtual void voxel_gi_set_propagation(RID p_voxel_gi, float p_range) = 0;
+ virtual float voxel_gi_get_propagation(RID p_voxel_gi) const = 0;
- virtual void gi_probe_set_energy(RID p_gi_probe, float p_energy) = 0;
- virtual float gi_probe_get_energy(RID p_gi_probe) const = 0;
+ virtual void voxel_gi_set_energy(RID p_voxel_gi, float p_energy) = 0;
+ virtual float voxel_gi_get_energy(RID p_voxel_gi) const = 0;
- virtual void gi_probe_set_ao(RID p_gi_probe, float p_ao) = 0;
- virtual float gi_probe_get_ao(RID p_gi_probe) const = 0;
+ virtual void voxel_gi_set_ao(RID p_voxel_gi, float p_ao) = 0;
+ virtual float voxel_gi_get_ao(RID p_voxel_gi) const = 0;
- virtual void gi_probe_set_ao_size(RID p_gi_probe, float p_strength) = 0;
- virtual float gi_probe_get_ao_size(RID p_gi_probe) const = 0;
+ virtual void voxel_gi_set_ao_size(RID p_voxel_gi, float p_strength) = 0;
+ virtual float voxel_gi_get_ao_size(RID p_voxel_gi) const = 0;
- virtual void gi_probe_set_bias(RID p_gi_probe, float p_bias) = 0;
- virtual float gi_probe_get_bias(RID p_gi_probe) const = 0;
+ virtual void voxel_gi_set_bias(RID p_voxel_gi, float p_bias) = 0;
+ virtual float voxel_gi_get_bias(RID p_voxel_gi) const = 0;
- virtual void gi_probe_set_normal_bias(RID p_gi_probe, float p_range) = 0;
- virtual float gi_probe_get_normal_bias(RID p_gi_probe) const = 0;
+ virtual void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) = 0;
+ virtual float voxel_gi_get_normal_bias(RID p_voxel_gi) const = 0;
- virtual void gi_probe_set_interior(RID p_gi_probe, bool p_enable) = 0;
- virtual bool gi_probe_is_interior(RID p_gi_probe) const = 0;
+ virtual void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) = 0;
+ virtual bool voxel_gi_is_interior(RID p_voxel_gi) const = 0;
- virtual void gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable) = 0;
- virtual bool gi_probe_is_using_two_bounces(RID p_gi_probe) const = 0;
+ virtual void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) = 0;
+ virtual bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const = 0;
- virtual void gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) = 0;
- virtual float gi_probe_get_anisotropy_strength(RID p_gi_probe) const = 0;
+ virtual void voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) = 0;
+ virtual float voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const = 0;
- enum GIProbeQuality {
- GI_PROBE_QUALITY_LOW,
- GI_PROBE_QUALITY_HIGH,
+ enum VoxelGIQuality {
+ VOXEL_GI_QUALITY_LOW,
+ VOXEL_GI_QUALITY_HIGH,
};
- virtual void gi_probe_set_quality(GIProbeQuality) = 0;
+ virtual void voxel_gi_set_quality(VoxelGIQuality) = 0;
/* LIGHTMAP */
@@ -651,7 +651,7 @@ public:
virtual void particles_set_transform_align(RID p_particles, ParticlesTransformAlign p_transform_align) = 0;
virtual void particles_set_trails(RID p_particles, bool p_enable, float p_length_sec) = 0;
- virtual void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform> &p_bind_poses) = 0;
+ virtual void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) = 0;
virtual bool particles_is_inactive(RID p_particles) = 0;
virtual void particles_request_process(RID p_particles) = 0;
@@ -667,7 +667,7 @@ public:
PARTICLES_EMIT_FLAG_CUSTOM = 16
};
- virtual void particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) = 0;
+ virtual void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) = 0;
enum ParticlesDrawOrder {
PARTICLES_DRAW_ORDER_INDEX,
@@ -683,7 +683,7 @@ public:
virtual AABB particles_get_current_aabb(RID p_particles) = 0;
- virtual void particles_set_emission_transform(RID p_particles, const Transform &p_transform) = 0; //this is only used for 2D, in 3D it's automatic
+ virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) = 0; //this is only used for 2D, in 3D it's automatic
/* PARTICLES COLLISION API */
@@ -728,7 +728,7 @@ public:
virtual void camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far) = 0;
virtual void camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) = 0;
virtual void camera_set_frustum(RID p_camera, float p_size, Vector2 p_offset, float p_z_near, float p_z_far) = 0;
- virtual void camera_set_transform(RID p_camera, const Transform &p_transform) = 0;
+ virtual void camera_set_transform(RID p_camera, const Transform3D &p_transform) = 0;
virtual void camera_set_cull_mask(RID p_camera, uint32_t p_layers) = 0;
virtual void camera_set_environment(RID p_camera, RID p_env) = 0;
virtual void camera_set_camera_effects(RID p_camera, RID p_camera_effects) = 0;
@@ -882,9 +882,9 @@ public:
VIEWPORT_DEBUG_DRAW_OVERDRAW,
VIEWPORT_DEBUG_DRAW_WIREFRAME,
VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER,
- VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO,
- VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING,
- VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION,
+ VIEWPORT_DEBUG_DRAW_VOXEL_GI_ALBEDO,
+ VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING,
+ VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION,
VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS,
VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS,
VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE,
@@ -1145,7 +1145,7 @@ public:
INSTANCE_LIGHT,
INSTANCE_REFLECTION_PROBE,
INSTANCE_DECAL,
- INSTANCE_GI_PROBE,
+ INSTANCE_VOXEL_GI,
INSTANCE_LIGHTMAP,
INSTANCE_OCCLUDER,
INSTANCE_MAX,
@@ -1160,7 +1160,7 @@ public:
virtual void instance_set_base(RID p_instance, RID p_base) = 0;
virtual void instance_set_scenario(RID p_instance, RID p_scenario) = 0;
virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask) = 0;
- virtual void instance_set_transform(RID p_instance, const Transform &p_transform) = 0;
+ virtual void instance_set_transform(RID p_instance, const Transform3D &p_transform) = 0;
virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_id) = 0;
virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) = 0;
virtual void instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material) = 0;
@@ -1172,6 +1172,7 @@ public:
virtual void instance_set_exterior(RID p_instance, bool p_enabled) = 0;
virtual void instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) = 0;
+ virtual void instance_set_visibility_parent(RID p_instance, RID p_parent_instance) = 0;
// don't use these in a game!
virtual Vector<ObjectID> instances_cull_aabb(const AABB &p_aabb, RID p_scenario = RID()) const = 0;
@@ -1201,8 +1202,7 @@ public:
virtual void instance_geometry_set_cast_shadows_setting(RID p_instance, ShadowCastingSetting p_shadow_casting_setting) = 0;
virtual void instance_geometry_set_material_override(RID p_instance, RID p_material) = 0;
- virtual void instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) = 0;
- virtual void instance_geometry_set_as_instance_lod(RID p_instance, RID p_as_lod_of_instance) = 0;
+ virtual void instance_geometry_set_visibility_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) = 0;
virtual void instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice) = 0;
virtual void instance_geometry_set_lod_bias(RID p_instance, float p_lod_bias) = 0;
@@ -1301,6 +1301,8 @@ public:
virtual void canvas_item_set_use_parent_material(RID p_item, bool p_enable) = 0;
+ virtual void canvas_item_set_visibility_notifier(RID p_item, bool p_enable, const Rect2 &p_area, const Callable &p_enter_callbable, const Callable &p_exit_callable) = 0;
+
enum CanvasGroupMode {
CANVAS_GROUP_MODE_DISABLED,
CANVAS_GROUP_MODE_OPAQUE,
diff --git a/servers/text_server.h b/servers/text_server.h
index 7fcfb91151..138ceb9356 100644
--- a/servers/text_server.h
+++ b/servers/text_server.h
@@ -31,7 +31,7 @@
#ifndef TEXT_SERVER_H
#define TEXT_SERVER_H
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/os/os.h"
#include "core/templates/rid.h"
#include "core/variant/variant.h"
diff --git a/servers/xr/xr_interface.cpp b/servers/xr/xr_interface.cpp
index 9148631899..09e8e12f8b 100644
--- a/servers/xr/xr_interface.cpp
+++ b/servers/xr/xr_interface.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "xr_interface.h"
+#include "servers/rendering/renderer_compositor.h"
void XRInterface::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_name"), &XRInterface::get_name);
@@ -45,7 +46,7 @@ void XRInterface::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_tracking_status"), &XRInterface::get_tracking_status);
ClassDB::bind_method(D_METHOD("get_render_targetsize"), &XRInterface::get_render_targetsize);
- ClassDB::bind_method(D_METHOD("is_stereo"), &XRInterface::is_stereo);
+ ClassDB::bind_method(D_METHOD("get_view_count"), &XRInterface::get_view_count);
ADD_GROUP("Interface", "interface_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interface_is_primary"), "set_is_primary", "is_primary");
diff --git a/servers/xr/xr_interface.h b/servers/xr/xr_interface.h
index 8039018f35..6031bd7003 100644
--- a/servers/xr/xr_interface.h
+++ b/servers/xr/xr_interface.h
@@ -35,6 +35,9 @@
#include "core/os/thread_safe.h"
#include "servers/xr_server.h"
+// forward declaration
+struct BlitToScreen;
+
/**
@author Bastiaan Olij <mux213@gmail.com>
@@ -47,8 +50,8 @@
Note that we may make this into a fully instantiable class for GDNative support.
*/
-class XRInterface : public Reference {
- GDCLASS(XRInterface, Reference);
+class XRInterface : public RefCounted {
+ GDCLASS(XRInterface, RefCounted);
public:
enum Capabilities { /* purely meta data, provides some info about what this interface supports */
@@ -105,17 +108,22 @@ public:
/** rendering and internal **/
virtual Size2 get_render_targetsize() = 0; /* returns the recommended render target size per eye for this device */
- virtual bool is_stereo() = 0; /* returns true if this interface requires stereo rendering (for VR HMDs) or mono rendering (for mobile AR) */
- virtual Transform get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform) = 0; /* get each eyes camera transform, also implement EYE_MONO */
- virtual CameraMatrix get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) = 0; /* get each eyes projection matrix */
- virtual unsigned int get_external_texture_for_eye(XRInterface::Eyes p_eye); /* if applicable return external texture to render to */
- virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) = 0; /* output the left or right eye */
+ virtual uint32_t get_view_count() = 0; /* returns the view count we need (1 is monoscopic, 2 is stereoscopic but can be more) */
+ virtual Transform3D get_camera_transform() = 0; /* returns the position of our camera for updating our camera node. For monoscopic this is equal to the views transform, for stereoscopic this should be an average */
+ virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) = 0; /* get each views transform */
+ virtual CameraMatrix get_projection_for_view(uint32_t p_view, real_t p_aspect, real_t p_z_near, real_t p_z_far) = 0; /* get each view projection matrix */
+
+ virtual Vector<BlitToScreen> commit_views(RID p_render_target, const Rect2 &p_screen_rect) = 0; /* commit rendered views to the XR interface */
virtual void process() = 0;
virtual void notification(int p_what) = 0;
XRInterface();
~XRInterface();
+
+ // deprecated
+ virtual unsigned int get_external_texture_for_eye(XRInterface::Eyes p_eye); /* if applicable return external texture to render to */
+ virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) = 0; /* output the left or right eye */
};
VARIANT_ENUM_CAST(XRInterface::Capabilities);
diff --git a/servers/xr/xr_positional_tracker.cpp b/servers/xr/xr_positional_tracker.cpp
index 5341390045..e9383db941 100644
--- a/servers/xr/xr_positional_tracker.cpp
+++ b/servers/xr/xr_positional_tracker.cpp
@@ -194,8 +194,8 @@ void XRPositionalTracker::set_tracker_hand(const XRPositionalTracker::TrackerHan
};
};
-Transform XRPositionalTracker::get_transform(bool p_adjust_by_reference_frame) const {
- Transform new_transform;
+Transform3D XRPositionalTracker::get_transform(bool p_adjust_by_reference_frame) const {
+ Transform3D new_transform;
new_transform.basis = get_orientation();
new_transform.origin = get_position();
diff --git a/servers/xr/xr_positional_tracker.h b/servers/xr/xr_positional_tracker.h
index a5c6459471..5577582929 100644
--- a/servers/xr/xr_positional_tracker.h
+++ b/servers/xr/xr_positional_tracker.h
@@ -43,8 +43,8 @@
This is where potentially additional AR/VR interfaces may be active as there are AR/VR SDKs that solely deal with positional tracking.
*/
-class XRPositionalTracker : public Reference {
- GDCLASS(XRPositionalTracker, Reference);
+class XRPositionalTracker : public RefCounted {
+ GDCLASS(XRPositionalTracker, RefCounted);
_THREAD_SAFE_CLASS_
public:
@@ -93,7 +93,7 @@ public:
void set_mesh(const Ref<Mesh> &p_mesh);
Ref<Mesh> get_mesh() const;
- Transform get_transform(bool p_adjust_by_reference_frame) const;
+ Transform3D get_transform(bool p_adjust_by_reference_frame) const;
XRPositionalTracker();
~XRPositionalTracker() {}
diff --git a/servers/xr_server.cpp b/servers/xr_server.cpp
index 5678071857..b12fff319d 100644
--- a/servers/xr_server.cpp
+++ b/servers/xr_server.cpp
@@ -101,25 +101,25 @@ void XRServer::set_world_scale(real_t p_world_scale) {
world_scale = p_world_scale;
};
-Transform XRServer::get_world_origin() const {
+Transform3D XRServer::get_world_origin() const {
return world_origin;
};
-void XRServer::set_world_origin(const Transform &p_world_origin) {
+void XRServer::set_world_origin(const Transform3D &p_world_origin) {
world_origin = p_world_origin;
};
-Transform XRServer::get_reference_frame() const {
+Transform3D XRServer::get_reference_frame() const {
return reference_frame;
};
void XRServer::center_on_hmd(RotationMode p_rotation_mode, bool p_keep_height) {
if (primary_interface != nullptr) {
// clear our current reference frame or we'll end up double adjusting it
- reference_frame = Transform();
+ reference_frame = Transform3D();
// requesting our EYE_MONO transform should return our current HMD position
- Transform new_reference_frame = primary_interface->get_transform_for_eye(XRInterface::EYE_MONO, Transform());
+ Transform3D new_reference_frame = primary_interface->get_camera_transform();
// remove our tilt
if (p_rotation_mode == 1) {
@@ -145,10 +145,10 @@ void XRServer::center_on_hmd(RotationMode p_rotation_mode, bool p_keep_height) {
};
};
-Transform XRServer::get_hmd_transform() {
- Transform hmd_transform;
+Transform3D XRServer::get_hmd_transform() {
+ Transform3D hmd_transform;
if (primary_interface != nullptr) {
- hmd_transform = primary_interface->get_transform_for_eye(XRInterface::EYE_MONO, hmd_transform);
+ hmd_transform = primary_interface->get_camera_transform();
};
return hmd_transform;
};
diff --git a/servers/xr_server.h b/servers/xr_server.h
index 46243d7fd0..25431844c2 100644
--- a/servers/xr_server.h
+++ b/servers/xr_server.h
@@ -31,7 +31,7 @@
#ifndef XR_SERVER_H
#define XR_SERVER_H
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/os/os.h"
#include "core/os/thread_safe.h"
#include "core/templates/rid.h"
@@ -82,8 +82,8 @@ private:
Ref<XRInterface> primary_interface; /* we'll identify one interface as primary, this will be used by our viewports */
real_t world_scale; /* scale by which we multiply our tracker positions */
- Transform world_origin; /* our world origin point, maps a location in our virtual world to the origin point in our real world tracking volume */
- Transform reference_frame; /* our reference frame */
+ Transform3D world_origin; /* our world origin point, maps a location in our virtual world to the origin point in our real world tracking volume */
+ Transform3D reference_frame; /* our reference frame */
uint64_t last_process_usec; /* for frame timing, usec when we did our processing */
uint64_t last_commit_usec; /* for frame timing, usec when we finished committing both eyes */
@@ -122,8 +122,8 @@ public:
Note: this should not be used in AR and should be ignored by an AR based interface as it would throw what you're looking at in the real world
and in the virtual world out of sync
*/
- Transform get_world_origin() const;
- void set_world_origin(const Transform &p_world_origin);
+ Transform3D get_world_origin() const;
+ void set_world_origin(const Transform3D &p_world_origin);
/*
center_on_hmd calculates a new reference frame. This ensures the HMD is positioned to 0,0,0 facing 0,0,-1 (need to verify this direction)
@@ -135,13 +135,13 @@ public:
Note: this should not be used in AR and should be ignored by an AR based interface as it would throw what you're looking at in the real world
and in the virtual world out of sync
*/
- Transform get_reference_frame() const;
+ Transform3D get_reference_frame() const;
void center_on_hmd(RotationMode p_rotation_mode, bool p_keep_height);
/*
get_hmd_transform gets our hmd transform (centered between eyes) with most up to date tracking, relative to the origin
*/
- Transform get_hmd_transform();
+ Transform3D get_hmd_transform();
/*
Interfaces are objects that 'glue' Godot to an AR or VR SDK such as the Oculus SDK, OpenVR, OpenHMD, etc.
diff --git a/tests/test_aabb.h b/tests/test_aabb.h
index 517c4dcefd..39e3c6e45b 100644
--- a/tests/test_aabb.h
+++ b/tests/test_aabb.h
@@ -50,8 +50,8 @@ TEST_CASE("[AABB] Constructor methods") {
TEST_CASE("[AABB] String conversion") {
CHECK_MESSAGE(
- String(AABB(Vector3(-1.5, 2, -2.5), Vector3(4, 5, 6))) == "-1.5, 2, -2.5 - 4, 5, 6",
- "The string representation shouild match the expected value.");
+ String(AABB(Vector3(-1.5, 2, -2.5), Vector3(4, 5, 6))) == "[P: (-1.5, 2, -2.5), S: (4, 5, 6)]",
+ "The string representation should match the expected value.");
}
TEST_CASE("[AABB] Basic getters") {
diff --git a/tests/test_class_db.h b/tests/test_class_db.h
index 9ef4569c14..75785fa5ed 100644
--- a/tests/test_class_db.h
+++ b/tests/test_class_db.h
@@ -97,7 +97,7 @@ struct ExposedClass {
bool is_singleton = false;
bool is_instantiable = false;
- bool is_reference = false;
+ bool is_ref_counted = false;
ClassDB::APIType api_type;
@@ -131,7 +131,7 @@ struct ExposedClass {
struct NamesCache {
StringName variant_type = StaticCString::create("Variant");
StringName object_class = StaticCString::create("Object");
- StringName reference_class = StaticCString::create("Reference");
+ StringName ref_counted_class = StaticCString::create("RefCounted");
StringName string_type = StaticCString::create("String");
StringName string_name_type = StaticCString::create("StringName");
StringName node_path_type = StaticCString::create("NodePath");
@@ -240,10 +240,10 @@ bool arg_default_value_is_assignable_to_type(const Context &p_context, const Var
p_arg_type.name == p_context.names_cache.node_path_type;
case Variant::NODE_PATH:
return p_arg_type.name == p_context.names_cache.node_path_type;
- case Variant::TRANSFORM:
+ case Variant::TRANSFORM3D:
case Variant::TRANSFORM2D:
case Variant::BASIS:
- case Variant::QUAT:
+ case Variant::QUATERNION:
case Variant::PLANE:
case Variant::AABB:
case Variant::COLOR:
@@ -516,7 +516,7 @@ void add_exposed_classes(Context &r_context) {
exposed_class.api_type = api_type;
exposed_class.is_singleton = Engine::get_singleton()->has_singleton(class_name);
exposed_class.is_instantiable = class_info->creation_func && !exposed_class.is_singleton;
- exposed_class.is_reference = ClassDB::is_parent_class(class_name, "Reference");
+ exposed_class.is_ref_counted = ClassDB::is_parent_class(class_name, "RefCounted");
exposed_class.base = ClassDB::get_parent_class(class_name);
// Add properties
@@ -611,7 +611,7 @@ void add_exposed_classes(Context &r_context) {
method.return_type.name = return_info.class_name;
bool bad_reference_hint = !method.is_virtual && return_info.hint != PROPERTY_HINT_RESOURCE_TYPE &&
- ClassDB::is_parent_class(return_info.class_name, r_context.names_cache.reference_class);
+ ClassDB::is_parent_class(return_info.class_name, r_context.names_cache.ref_counted_class);
TEST_COND(bad_reference_hint, "Return type is reference but hint is not '" _STR(PROPERTY_HINT_RESOURCE_TYPE) "'.", " Are you returning a reference type by pointer? Method: '",
exposed_class.name, ".", method.name, "'.");
} else if (return_info.hint == PROPERTY_HINT_RESOURCE_TYPE) {
@@ -665,7 +665,7 @@ void add_exposed_classes(Context &r_context) {
TEST_COND(exposed_class.find_property_by_name(method.name),
"Method name conflicts with property: '", String(class_name), ".", String(method.name), "'.");
- // Classes starting with an underscore are ignored unless they're used as a property setter or getter
+ // Methods starting with an underscore are ignored unless they're virtual or used as a property setter or getter.
if (!method.is_virtual && String(method.name)[0] == '_') {
for (const List<PropertyData>::Element *F = exposed_class.properties.front(); F; F = F->next()) {
const PropertyData &prop = F->get();
@@ -678,6 +678,10 @@ void add_exposed_classes(Context &r_context) {
} else {
exposed_class.methods.push_back(method);
}
+
+ if (method.is_virtual) {
+ TEST_COND(String(method.name)[0] != '_', "Virtual method ", String(method.name), " does not start with underscore.");
+ }
}
// Add signals
diff --git a/tests/test_color.h b/tests/test_color.h
index ad4a7cd3f2..bffa890ae2 100644
--- a/tests/test_color.h
+++ b/tests/test_color.h
@@ -140,7 +140,7 @@ TEST_CASE("[Color] Conversion methods") {
cyan.to_rgba64() == 0x0000'ffff'ffff'ffff,
"The returned 64-bit BGR number should match the expected value.");
CHECK_MESSAGE(
- String(cyan) == "0, 1, 1, 1",
+ String(cyan) == "(0, 1, 1, 1)",
"The string representation should match the expected value.");
}
diff --git a/tests/test_command_queue.h b/tests/test_command_queue.h
index 2f0f62f5c8..f0d4569942 100644
--- a/tests/test_command_queue.h
+++ b/tests/test_command_queue.h
@@ -127,20 +127,20 @@ public:
int func1_count = 0;
- void func1(Transform t) {
+ void func1(Transform3D t) {
func1_count++;
}
- void func2(Transform t, float f) {
+ void func2(Transform3D t, float f) {
func1_count++;
}
- void func3(Transform t1, Transform t2, Transform t3, Transform t4, Transform t5, Transform t6) {
+ void func3(Transform3D t1, Transform3D t2, Transform3D t3, Transform3D t4, Transform3D t5, Transform3D t6) {
func1_count++;
}
- Transform func1r(Transform t) {
+ Transform3D func1r(Transform3D t) {
func1_count++;
return t;
}
- Transform func2r(Transform t, float f) {
+ Transform3D func2r(Transform3D t, float f) {
func1_count++;
return t;
}
@@ -156,7 +156,7 @@ public:
command_queue.flush_all();
}
for (int i = 0; i < message_count_to_read; i++) {
- command_queue.wait_and_flush_one();
+ command_queue.wait_and_flush();
}
message_count_to_read = 0;
@@ -175,8 +175,8 @@ public:
during_writing = false;
writer_threadwork.thread_wait_for_work();
while (!exit_threads) {
- Transform tr;
- Transform otr;
+ Transform3D tr;
+ Transform3D otr;
float f = 1;
during_writing = true;
for (int i = 0; i < message_types_to_write.size(); i++) {
@@ -276,50 +276,6 @@ TEST_CASE("[CommandQueue] Test Queue Basics") {
ProjectSettings::get_singleton()->property_get_revert(COMMAND_QUEUE_SETTING));
}
-TEST_CASE("[CommandQueue] Test Waiting at Queue Full") {
- const char *COMMAND_QUEUE_SETTING = "memory/limits/command_queue/multithreading_queue_size_kb";
- ProjectSettings::get_singleton()->set_setting(COMMAND_QUEUE_SETTING, 1);
- SharedThreadState sts;
- sts.init_threads();
-
- int msgs_to_add = 24; // a queue of size 1kB fundamentally cannot fit 24 matrices.
- for (int i = 0; i < msgs_to_add; i++) {
- sts.add_msg_to_write(SharedThreadState::TEST_MSG_FUNC1_TRANSFORM);
- }
- sts.writer_threadwork.main_start_work();
- // If we call main_wait_for_done, we will deadlock. So instead...
- sts.message_count_to_read = 1;
- sts.reader_threadwork.main_start_work();
- sts.reader_threadwork.main_wait_for_done();
- CHECK_MESSAGE(sts.func1_count == 1,
- "Reader should have read one message");
- CHECK_MESSAGE(sts.during_writing,
- "Writer thread should still be blocked on writing.");
- sts.message_count_to_read = msgs_to_add - 3;
- sts.reader_threadwork.main_start_work();
- sts.reader_threadwork.main_wait_for_done();
- CHECK_MESSAGE(sts.func1_count >= msgs_to_add - 3,
- "Reader should have read most messages");
- sts.writer_threadwork.main_wait_for_done();
- CHECK_MESSAGE(sts.during_writing == false,
- "Writer thread should no longer be blocked on writing.");
- sts.message_count_to_read = 2;
- sts.reader_threadwork.main_start_work();
- sts.reader_threadwork.main_wait_for_done();
- sts.message_count_to_read = -1;
- sts.reader_threadwork.main_start_work();
- sts.reader_threadwork.main_wait_for_done();
- CHECK_MESSAGE(sts.func1_count == msgs_to_add,
- "Reader should have read all messages");
-
- sts.destroy_threads();
-
- CHECK_MESSAGE(sts.func1_count == msgs_to_add,
- "Reader should have read no additional messages after join");
- ProjectSettings::get_singleton()->set_setting(COMMAND_QUEUE_SETTING,
- ProjectSettings::get_singleton()->property_get_revert(COMMAND_QUEUE_SETTING));
-}
-
TEST_CASE("[CommandQueue] Test Queue Wrapping to same spot.") {
const char *COMMAND_QUEUE_SETTING = "memory/limits/command_queue/multithreading_queue_size_kb";
ProjectSettings::get_singleton()->set_setting(COMMAND_QUEUE_SETTING, 1);
diff --git a/tests/test_file_access.h b/tests/test_file_access.h
index 00a314644c..cb74e08a0d 100644
--- a/tests/test_file_access.h
+++ b/tests/test_file_access.h
@@ -31,7 +31,7 @@
#ifndef TEST_FILE_ACCESS_H
#define TEST_FILE_ACCESS_H
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "test_utils.h"
namespace TestFileAccess {
diff --git a/tests/test_macros.h b/tests/test_macros.h
index a13f3abbe7..a1f1932db4 100644
--- a/tests/test_macros.h
+++ b/tests/test_macros.h
@@ -91,10 +91,10 @@ DOCTEST_STRINGIFY_VARIANT(Vector3);
DOCTEST_STRINGIFY_VARIANT(Vector3i);
DOCTEST_STRINGIFY_VARIANT(Transform2D);
DOCTEST_STRINGIFY_VARIANT(Plane);
-DOCTEST_STRINGIFY_VARIANT(Quat);
+DOCTEST_STRINGIFY_VARIANT(Quaternion);
DOCTEST_STRINGIFY_VARIANT(AABB);
DOCTEST_STRINGIFY_VARIANT(Basis);
-DOCTEST_STRINGIFY_VARIANT(Transform);
+DOCTEST_STRINGIFY_VARIANT(Transform3D);
DOCTEST_STRINGIFY_VARIANT(::Color); // Disambiguate from `doctest::Color`.
DOCTEST_STRINGIFY_VARIANT(StringName);
diff --git a/tests/test_main.cpp b/tests/test_main.cpp
index 54327caf3d..d0466d1e2d 100644
--- a/tests/test_main.cpp
+++ b/tests/test_main.cpp
@@ -74,6 +74,7 @@
#include "test_shader_lang.h"
#include "test_string.h"
#include "test_text_server.h"
+#include "test_time.h"
#include "test_translation.h"
#include "test_validate_testing.h"
#include "test_variant.h"
diff --git a/tests/test_math.cpp b/tests/test_math.cpp
index 88c32713ed..67d9a52539 100644
--- a/tests/test_math.cpp
+++ b/tests/test_math.cpp
@@ -30,13 +30,13 @@
#include "test_math.h"
+#include "core/io/file_access.h"
#include "core/math/basis.h"
#include "core/math/camera_matrix.h"
#include "core/math/delaunay_3d.h"
#include "core/math/geometry_2d.h"
#include "core/math/math_funcs.h"
-#include "core/math/transform.h"
-#include "core/os/file_access.h"
+#include "core/math/transform_3d.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/string/print_string.h"
@@ -599,13 +599,13 @@ MainLoop *test() {
Basis m2(v2, a2);
- Quat q = m;
- Quat q2 = m2;
+ Quaternion q = m;
+ Quaternion q2 = m2;
Basis m3 = m.inverse() * m2;
- Quat q3 = (q.inverse() * q2); //.normalized();
+ Quaternion q3 = (q.inverse() * q2); //.normalized();
- print_line(Quat(m3));
+ print_line(Quaternion(m3));
print_line(q3);
print_line("before v: " + v + " a: " + rtos(a));
diff --git a/tests/test_object.h b/tests/test_object.h
index 142d76553d..b7eedc2670 100644
--- a/tests/test_object.h
+++ b/tests/test_object.h
@@ -93,35 +93,8 @@ public:
Ref<Script> get_script() const override {
return Ref<Script>();
}
- Vector<ScriptNetData> get_rpc_methods() const override {
- return Vector<ScriptNetData>();
- }
- uint16_t get_rpc_method_id(const StringName &p_method) const override {
- return 0;
- }
- StringName get_rpc_method(uint16_t p_id) const override {
- return StringName();
- }
- MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const override {
- return MultiplayerAPI::RPC_MODE_PUPPET;
- }
- MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override {
- return MultiplayerAPI::RPC_MODE_PUPPET;
- }
- Vector<ScriptNetData> get_rset_properties() const override {
- return Vector<ScriptNetData>();
- }
- uint16_t get_rset_property_id(const StringName &p_variable) const override {
- return 0;
- }
- StringName get_rset_property(uint16_t p_id) const override {
- return StringName();
- }
- MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const override {
- return MultiplayerAPI::RPC_MODE_PUPPET;
- }
- MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override {
- return MultiplayerAPI::RPC_MODE_PUPPET;
+ const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override {
+ return Vector<MultiplayerAPI::RPCConfig>();
}
ScriptLanguage *get_language() override {
return nullptr;
@@ -192,8 +165,8 @@ TEST_CASE("[Object] Construction") {
Object object;
CHECK_MESSAGE(
- !object.is_reference(),
- "Object is not a Reference.");
+ !object.is_ref_counted(),
+ "Object is not a RefCounted.");
Object *p_db = ObjectDB::get_instance(object.get_instance_id());
CHECK_MESSAGE(
diff --git a/tests/test_physics_3d.cpp b/tests/test_physics_3d.cpp
index 727c44b3ac..4488e4bf64 100644
--- a/tests/test_physics_3d.cpp
+++ b/tests/test_physics_3d.cpp
@@ -70,14 +70,14 @@ class TestPhysics3DMainLoop : public MainLoop {
void body_changed_transform(Object *p_state, RID p_visual_instance) {
PhysicsDirectBodyState3D *state = (PhysicsDirectBodyState3D *)p_state;
RenderingServer *vs = RenderingServer::get_singleton();
- Transform t = state->get_transform();
+ Transform3D t = state->get_transform();
vs->instance_set_transform(p_visual_instance, t);
}
bool quit;
protected:
- RID create_body(PhysicsServer3D::ShapeType p_shape, PhysicsServer3D::BodyMode p_body, const Transform p_location, bool p_active_default = true, const Transform &p_shape_xform = Transform()) {
+ RID create_body(PhysicsServer3D::ShapeType p_shape, PhysicsServer3D::BodyMode p_body, const Transform3D p_location, bool p_active_default = true, const Transform3D &p_shape_xform = Transform3D()) {
RenderingServer *vs = RenderingServer::get_singleton();
PhysicsServer3D *ps = PhysicsServer3D::get_singleton();
@@ -179,7 +179,7 @@ protected:
type_shape_map[PhysicsServer3D::SHAPE_CONVEX_POLYGON] = convex_shape;
}
- void make_trimesh(Vector<Vector3> p_faces, const Transform &p_xform = Transform()) {
+ void make_trimesh(Vector<Vector3> p_faces, const Transform3D &p_xform = Transform3D()) {
RenderingServer *vs = RenderingServer::get_singleton();
PhysicsServer3D *ps = PhysicsServer3D::get_singleton();
RID trimesh_shape = ps->shape_create(PhysicsServer3D::SHAPE_CONCAVE_POLYGON);
@@ -209,12 +209,12 @@ protected:
ps->body_set_space(tribody, space);
//todo set space
ps->body_add_shape(tribody, trimesh_shape);
- Transform tritrans = p_xform;
+ Transform3D tritrans = p_xform;
ps->body_set_state(tribody, PhysicsServer3D::BODY_STATE_TRANSFORM, tritrans);
vs->instance_set_transform(triins, tritrans);
}
- void make_grid(int p_width, int p_height, real_t p_cellsize, real_t p_cellheight, const Transform &p_xform = Transform()) {
+ void make_grid(int p_width, int p_height, real_t p_cellsize, real_t p_cellheight, const Transform3D &p_xform = Transform3D()) {
Vector<Vector<real_t>> grid;
grid.resize(p_width);
@@ -261,7 +261,7 @@ public:
if (mover.is_valid()) {
PhysicsServer3D *ps = PhysicsServer3D::get_singleton();
- Transform t = ps->body_get_state(mover, PhysicsServer3D::BODY_STATE_TRANSFORM);
+ Transform3D t = ps->body_get_state(mover, PhysicsServer3D::BODY_STATE_TRANSFORM);
t.origin += Vector3(x, y, 0);
ps->body_set_state(mover, PhysicsServer3D::BODY_STATE_TRANSFORM, t);
@@ -287,7 +287,7 @@ public:
scenario = vs->scenario_create();
vs->light_set_shadow(lightaux, true);
light = vs->instance_create2(lightaux, scenario);
- Transform t;
+ Transform3D t;
t.rotate(Vector3(1.0, 0, 0), 0.6);
vs->instance_set_transform(light, t);
@@ -304,9 +304,9 @@ public:
vs->viewport_set_scenario(viewport, scenario);
vs->camera_set_perspective(camera, 60, 0.1, 40.0);
- vs->camera_set_transform(camera, Transform(Basis(), Vector3(0, 9, 12)));
+ vs->camera_set_transform(camera, Transform3D(Basis(), Vector3(0, 9, 12)));
- Transform gxf;
+ Transform3D gxf;
gxf.basis.scale(Vector3(1.4, 0.4, 1.4));
gxf.origin = Vector3(-2, 1, -2);
make_grid(5, 5, 2.5, 1, gxf);
@@ -317,12 +317,12 @@ public:
if (mover.is_valid()) {
static real_t joy_speed = 10;
PhysicsServer3D *ps = PhysicsServer3D::get_singleton();
- Transform t = ps->body_get_state(mover, PhysicsServer3D::BODY_STATE_TRANSFORM);
+ Transform3D t = ps->body_get_state(mover, PhysicsServer3D::BODY_STATE_TRANSFORM);
t.origin += Vector3(joy_speed * joy_direction.x * p_time, -joy_speed * joy_direction.y * p_time, 0);
ps->body_set_state(mover, PhysicsServer3D::BODY_STATE_TRANSFORM, t);
};
- Transform cameratr;
+ Transform3D cameratr;
cameratr.rotate(Vector3(0, 1, 0), ofs_x);
cameratr.rotate(Vector3(1, 0, 0), -ofs_y);
cameratr.translate(Vector3(0, 2, 8));
@@ -355,20 +355,20 @@ public:
Dictionary capsule_params;
capsule_params["radius"] = 0.5;
capsule_params["height"] = 1;
- Transform shape_xform;
+ Transform3D shape_xform;
shape_xform.rotate(Vector3(1, 0, 0), Math_PI / 2.0);
//shape_xform.origin=Vector3(1,1,1);
ps->shape_set_data(capsule_shape, capsule_params);
RID mesh_instance = vs->instance_create2(capsule_mesh, scenario);
character = ps->body_create();
- ps->body_set_mode(character, PhysicsServer3D::BODY_MODE_CHARACTER);
+ ps->body_set_mode(character, PhysicsServer3D::BODY_MODE_DYNAMIC_LOCKED);
ps->body_set_space(character, space);
//todo add space
ps->body_add_shape(character, capsule_shape);
ps->body_set_force_integration_callback(character, callable_mp(this, &TestPhysics3DMainLoop::body_changed_transform), mesh_instance);
- ps->body_set_state(character, PhysicsServer3D::BODY_STATE_TRANSFORM, Transform(Basis(), Vector3(-2, 5, -2)));
+ ps->body_set_state(character, PhysicsServer3D::BODY_STATE_TRANSFORM, Transform3D(Basis(), Vector3(-2, 5, -2)));
bodies.push_back(character);
}
@@ -383,19 +383,19 @@ public:
PhysicsServer3D::ShapeType type = shape_idx[i % 4];
- Transform t;
+ Transform3D t;
t.origin = Vector3(0.0 * i, 3.5 + 1.1 * i, 0.7 + 0.0 * i);
t.basis.rotate(Vector3(0.2, -1, 0), Math_PI / 2 * 0.6);
- create_body(type, PhysicsServer3D::BODY_MODE_RIGID, t);
+ create_body(type, PhysicsServer3D::BODY_MODE_DYNAMIC, t);
}
create_static_plane(Plane(Vector3(0, 1, 0), -1));
}
void test_activate() {
- create_body(PhysicsServer3D::SHAPE_BOX, PhysicsServer3D::BODY_MODE_RIGID, Transform(Basis(), Vector3(0, 2, 0)), true);
+ create_body(PhysicsServer3D::SHAPE_BOX, PhysicsServer3D::BODY_MODE_DYNAMIC, Transform3D(Basis(), Vector3(0, 2, 0)), true);
create_static_plane(Plane(Vector3(0, 1, 0), -1));
}
diff --git a/tests/test_rect2.h b/tests/test_rect2.h
index 821aa69970..c5740167db 100644
--- a/tests/test_rect2.h
+++ b/tests/test_rect2.h
@@ -61,7 +61,7 @@ TEST_CASE("[Rect2] Constructor methods") {
TEST_CASE("[Rect2] String conversion") {
// Note: This also depends on the Vector2 string representation.
CHECK_MESSAGE(
- String(Rect2(0, 100, 1280, 720)) == "0, 100, 1280, 720",
+ String(Rect2(0, 100, 1280, 720)) == "[P: (0, 100), S: (1280, 720)]",
"The string representation should match the expected value.");
}
@@ -273,7 +273,7 @@ TEST_CASE("[Rect2i] Constructor methods") {
TEST_CASE("[Rect2i] String conversion") {
// Note: This also depends on the Vector2 string representation.
CHECK_MESSAGE(
- String(Rect2i(0, 100, 1280, 720)) == "0, 100, 1280, 720",
+ String(Rect2i(0, 100, 1280, 720)) == "[P: (0, 100), S: (1280, 720)]",
"The string representation should match the expected value.");
}
diff --git a/tests/test_render.cpp b/tests/test_render.cpp
index 9737fd03f3..fe223ca258 100644
--- a/tests/test_render.cpp
+++ b/tests/test_render.cpp
@@ -53,7 +53,7 @@ class TestMainLoop : public MainLoop {
struct InstanceInfo {
RID instance;
- Transform base;
+ Transform3D base;
Vector3 rot_axis;
};
@@ -165,7 +165,7 @@ public:
vs->viewport_set_active(viewport, true);
vs->viewport_attach_camera(viewport, camera);
vs->viewport_set_scenario(viewport, scenario);
- vs->camera_set_transform(camera, Transform(Basis(), Vector3(0, 3, 30)));
+ vs->camera_set_transform(camera, Transform3D(Basis(), Vector3(0, 3, 30)));
vs->camera_set_perspective(camera, 60, 0.1, 1000);
/*
@@ -182,7 +182,7 @@ public:
vs->light_set_color(lightaux, Color(1.0, 1.0, 1.0));
//vs->light_set_shadow( lightaux, true );
light = vs->instance_create2(lightaux, scenario);
- Transform lla;
+ Transform3D lla;
//lla.set_look_at(Vector3(),Vector3(1, -1, 1));
lla.set_look_at(Vector3(), Vector3(0.0, -0.836026, -0.548690));
@@ -201,7 +201,7 @@ public:
}
virtual bool iteration(float p_time) {
RenderingServer *vs = RenderingServer::get_singleton();
- //Transform t;
+ //Transform3D t;
//t.rotate(Vector3(0, 1, 0), ofs);
//t.translate(Vector3(0,0,20 ));
//vs->camera_set_transform(camera, t);
@@ -211,7 +211,7 @@ public:
//return quit;
for (List<InstanceInfo>::Element *E = instances.front(); E; E = E->next()) {
- Transform pre(Basis(E->get().rot_axis, ofs), Vector3());
+ Transform3D pre(Basis(E->get().rot_axis, ofs), Vector3());
vs->instance_set_transform(E->get().instance, pre * E->get().base);
/*
if( !E->next() ) {
diff --git a/tests/test_shader_lang.cpp b/tests/test_shader_lang.cpp
index 2169350c02..ad763b344e 100644
--- a/tests/test_shader_lang.cpp
+++ b/tests/test_shader_lang.cpp
@@ -30,7 +30,7 @@
#include "test_shader_lang.h"
-#include "core/os/file_access.h"
+#include "core/io/file_access.h"
#include "core/os/main_loop.h"
#include "core/os/os.h"
diff --git a/tests/test_string.h b/tests/test_string.h
index 6e214574af..7f404a34e8 100644
--- a/tests/test_string.h
+++ b/tests/test_string.h
@@ -1130,7 +1130,7 @@ TEST_CASE("[String] Path functions") {
CHECK(String(path[i]).get_basename() == base_name[i]);
CHECK(String(path[i]).get_extension() == ext[i]);
CHECK(String(path[i]).get_file() == file[i]);
- CHECK(String(path[i]).is_abs_path() == abs[i]);
+ CHECK(String(path[i]).is_absolute_path() == abs[i]);
CHECK(String(path[i]).is_rel_path() != abs[i]);
CHECK(String(path[i]).simplify_path().get_base_dir().plus_file(file[i]) == String(path[i]).simplify_path());
}
diff --git a/tests/test_time.h b/tests/test_time.h
new file mode 100644
index 0000000000..28f1cb2f20
--- /dev/null
+++ b/tests/test_time.h
@@ -0,0 +1,145 @@
+/*************************************************************************/
+/* test_time.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEST_TIME_H
+#define TEST_TIME_H
+
+#include "core/os/time.h"
+
+#include "thirdparty/doctest/doctest.h"
+
+#define YEAR_KEY "year"
+#define MONTH_KEY "month"
+#define DAY_KEY "day"
+#define WEEKDAY_KEY "weekday"
+#define HOUR_KEY "hour"
+#define MINUTE_KEY "minute"
+#define SECOND_KEY "second"
+#define DST_KEY "dst"
+
+namespace TestTime {
+
+TEST_CASE("[Time] Unix time conversion to/from datetime string") {
+ const Time *time = Time::get_singleton();
+
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_string("1970-01-01T00:00:00") == 0, "Time get_unix_time_from_datetime_string: The timestamp for Unix epoch is zero.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_string("1970-01-01 00:00:00") == 0, "Time get_unix_time_from_datetime_string: The timestamp for Unix epoch with space is zero.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_string("1970-01-01") == 0, "Time get_unix_time_from_datetime_string: The timestamp for Unix epoch without time is zero.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_string("00:00:00") == 0, "Time get_unix_time_from_datetime_string: The timestamp for zero time without date is zero.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_string("1969-12-31T23:59:59") == -1, "Time get_unix_time_from_datetime_string: The timestamp for just before Unix epoch is negative one.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_string("1234-05-06T07:08:09") == -23215049511, "Time get_unix_time_from_datetime_string: The timestamp for an arbitrary datetime is as expected.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_string("1234-05-06 07:08:09") == -23215049511, "Time get_unix_time_from_datetime_string: The timestamp for an arbitrary datetime with space is as expected.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_string("1234-05-06") == -23215075200, "Time get_unix_time_from_datetime_string: The timestamp for an arbitrary date without time is as expected.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_string("07:08:09") == 25689, "Time get_unix_time_from_datetime_string: The timestamp for an arbitrary time without date is as expected.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_string("2014-02-09T22:10:30") == 1391983830, "Time get_unix_time_from_datetime_string: The timestamp for GODOT IS OPEN SOURCE is as expected.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_string("2014-02-09 22:10:30") == 1391983830, "Time get_unix_time_from_datetime_string: The timestamp for GODOT IS OPEN SOURCE with space is as expected.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_string("2014-02-09") == 1391904000, "Time get_unix_time_from_datetime_string: The date for GODOT IS OPEN SOURCE without time is as expected.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_string("22:10:30") == 79830, "Time get_unix_time_from_datetime_string: The time for GODOT IS OPEN SOURCE without date is as expected.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_string("-1000000000-01-01T00:00:00") == -31557014167219200, "Time get_unix_time_from_datetime_string: In the year negative a billion, Japan might not have been here.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_string("1000000-01-01T00:00:00") == 31494784780800, "Time get_unix_time_from_datetime_string: The timestamp for the year a million is as expected.");
+
+ CHECK_MESSAGE(time->get_datetime_string_from_unix_time(0) == "1970-01-01T00:00:00", "Time get_datetime_string_from_unix_time: The timestamp string for Unix epoch is zero.");
+ CHECK_MESSAGE(time->get_datetime_string_from_unix_time(0, true) == "1970-01-01 00:00:00", "Time get_datetime_string_from_unix_time: The timestamp string for Unix epoch with space is zero.");
+ CHECK_MESSAGE(time->get_date_string_from_unix_time(0) == "1970-01-01", "Time get_date_string_from_unix_time: The date string for zero is Unix epoch date.");
+ CHECK_MESSAGE(time->get_time_string_from_unix_time(0) == "00:00:00", "Time get_time_string_from_unix_time: The date for zero zero is Unix epoch date.");
+ CHECK_MESSAGE(time->get_datetime_string_from_unix_time(-1) == "1969-12-31T23:59:59", "Time get_time_string_from_unix_time: The timestamp string for just before Unix epoch is as expected.");
+ CHECK_MESSAGE(time->get_datetime_string_from_unix_time(-23215049511) == "1234-05-06T07:08:09", "Time get_datetime_string_from_unix_time: The timestamp for an arbitrary datetime is as expected.");
+ CHECK_MESSAGE(time->get_datetime_string_from_unix_time(-23215049511, true) == "1234-05-06 07:08:09", "Time get_datetime_string_from_unix_time: The timestamp for an arbitrary datetime with space is as expected.");
+ CHECK_MESSAGE(time->get_date_string_from_unix_time(-23215075200) == "1234-05-06", "Time get_date_string_from_unix_time: The timestamp for an arbitrary date without time is as expected.");
+ CHECK_MESSAGE(time->get_time_string_from_unix_time(25689) == "07:08:09", "Time get_time_string_from_unix_time: The timestamp for an arbitrary time without date is as expected.");
+ CHECK_MESSAGE(time->get_datetime_string_from_unix_time(1391983830) == "2014-02-09T22:10:30", "Time get_datetime_string_from_unix_time: The timestamp for GODOT IS OPEN SOURCE is as expected.");
+ CHECK_MESSAGE(time->get_datetime_string_from_unix_time(1391983830, true) == "2014-02-09 22:10:30", "Time get_datetime_string_from_unix_time: The timestamp for GODOT IS OPEN SOURCE with space is as expected.");
+ CHECK_MESSAGE(time->get_date_string_from_unix_time(1391904000) == "2014-02-09", "Time get_date_string_from_unix_time: The date for GODOT IS OPEN SOURCE without time is as expected.");
+ CHECK_MESSAGE(time->get_time_string_from_unix_time(79830) == "22:10:30", "Time get_time_string_from_unix_time: The time for GODOT IS OPEN SOURCE without date is as expected.");
+ CHECK_MESSAGE(time->get_datetime_string_from_unix_time(31494784780800) == "1000000-01-01T00:00:00", "Time get_datetime_string_from_unix_time: The timestamp for the year a million is as expected.");
+}
+
+TEST_CASE("[Time] Datetime dictionary conversion methods") {
+ const Time *time = Time::get_singleton();
+
+ Dictionary datetime;
+ datetime[YEAR_KEY] = 2014;
+ datetime[MONTH_KEY] = 2;
+ datetime[DAY_KEY] = 9;
+ datetime[WEEKDAY_KEY] = Time::Weekday::WEEKDAY_SUNDAY;
+ datetime[HOUR_KEY] = 22;
+ datetime[MINUTE_KEY] = 10;
+ datetime[SECOND_KEY] = 30;
+
+ Dictionary date_only;
+ date_only[YEAR_KEY] = 2014;
+ date_only[MONTH_KEY] = 2;
+ date_only[DAY_KEY] = 9;
+ date_only[WEEKDAY_KEY] = Time::Weekday::WEEKDAY_SUNDAY;
+
+ Dictionary time_only;
+ time_only[HOUR_KEY] = 22;
+ time_only[MINUTE_KEY] = 10;
+ time_only[SECOND_KEY] = 30;
+
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_dict(datetime) == 1391983830, "Time get_unix_time_from_datetime_dict: The datetime dictionary for GODOT IS OPEN SOURCE is converted to a timestamp as expected.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_dict(date_only) == 1391904000, "Time get_unix_time_from_datetime_dict: The date dictionary for GODOT IS OPEN SOURCE is converted to a timestamp as expected.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_dict(time_only) == 79830, "Time get_unix_time_from_datetime_dict: The time dictionary for GODOT IS OPEN SOURCE is converted to a timestamp as expected.");
+
+ CHECK_MESSAGE(time->get_datetime_dict_from_unix_time(1391983830).hash() == datetime.hash(), "Time get_datetime_dict_from_unix_time: The datetime timestamp for GODOT IS OPEN SOURCE is converted to a dictionary as expected.");
+ CHECK_MESSAGE(time->get_date_dict_from_unix_time(1391904000).hash() == date_only.hash(), "Time get_date_dict_from_unix_time: The date timestamp for GODOT IS OPEN SOURCE is converted to a dictionary as expected.");
+ CHECK_MESSAGE(time->get_time_dict_from_unix_time(79830).hash() == time_only.hash(), "Time get_time_dict_from_unix_time: The time timestamp for GODOT IS OPEN SOURCE is converted to a dictionary as expected.");
+
+ CHECK_MESSAGE((Time::Weekday)(int)time->get_datetime_dict_from_unix_time(0)[WEEKDAY_KEY] == Time::Weekday::WEEKDAY_THURSDAY, "Time get_datetime_dict_from_unix_time: The weekday for the Unix epoch is a Thursday as expected.");
+ CHECK_MESSAGE((Time::Weekday)(int)time->get_datetime_dict_from_unix_time(1391983830)[WEEKDAY_KEY] == Time::Weekday::WEEKDAY_SUNDAY, "Time get_datetime_dict_from_unix_time: The weekday for GODOT IS OPEN SOURCE is a Sunday as expected.");
+
+ CHECK_MESSAGE(time->get_datetime_dict_from_string("2014-02-09T22:10:30").hash() == datetime.hash(), "Time get_datetime_dict_from_string: The dictionary from string for GODOT IS OPEN SOURCE works as expected.");
+ CHECK_MESSAGE(!time->get_datetime_dict_from_string("2014-02-09T22:10:30", false).has(WEEKDAY_KEY), "Time get_datetime_dict_from_string: The dictionary from string for GODOT IS OPEN SOURCE without weekday doesn't contain the weekday key as expected.");
+ CHECK_MESSAGE(time->get_datetime_string_from_dict(datetime) == "2014-02-09T22:10:30", "Time get_datetime_string_from_dict: The string from dictionary for GODOT IS OPEN SOURCE works as expected.");
+ CHECK_MESSAGE(time->get_datetime_string_from_dict(time->get_datetime_dict_from_string("2014-02-09T22:10:30")) == "2014-02-09T22:10:30", "Time get_datetime_string_from_dict: The round-trip string to dict to string GODOT IS OPEN SOURCE works as expected.");
+ CHECK_MESSAGE(time->get_datetime_string_from_dict(time->get_datetime_dict_from_string("2014-02-09 22:10:30"), true) == "2014-02-09 22:10:30", "Time get_datetime_string_from_dict: The round-trip string to dict to string GODOT IS OPEN SOURCE with spaces works as expected.");
+}
+
+TEST_CASE("[Time] System time methods") {
+ const Time *time = Time::get_singleton();
+
+ const uint64_t ticks_msec = time->get_ticks_msec();
+ const uint64_t ticks_usec = time->get_ticks_usec();
+
+ CHECK_MESSAGE(time->get_unix_time_from_system() > 1000000000, "Time get_unix_time_from_system: The timestamp from system time doesn't fail and is very positive.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_dict(time->get_datetime_dict_from_system()) > 1000000000, "Time get_datetime_string_from_system: The timestamp from system time doesn't fail and is very positive.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_dict(time->get_date_dict_from_system()) > 1000000000, "Time get_datetime_string_from_system: The date from system time doesn't fail and is very positive.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_dict(time->get_time_dict_from_system()) < 86400, "Time get_datetime_string_from_system: The time from system time doesn't fail and is within the acceptable range.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_string(time->get_datetime_string_from_system()) > 1000000000, "Time get_datetime_string_from_system: The timestamp from system time doesn't fail and is very positive.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_string(time->get_date_string_from_system()) > 1000000000, "Time get_datetime_string_from_system: The date from system time doesn't fail and is very positive.");
+ CHECK_MESSAGE(time->get_unix_time_from_datetime_string(time->get_time_string_from_system()) < 86400, "Time get_datetime_string_from_system: The time from system time doesn't fail and is within the acceptable range.");
+
+ CHECK_MESSAGE(time->get_ticks_msec() >= ticks_msec, "Time get_ticks_msec: The value has not decreased.");
+ CHECK_MESSAGE(time->get_ticks_usec() > ticks_usec, "Time get_ticks_usec: The value has increased.");
+}
+
+} // namespace TestTime
+
+#endif // TEST_TIME_H
diff --git a/tests/test_validate_testing.h b/tests/test_validate_testing.h
index 6d3eea724c..f301047509 100644
--- a/tests/test_validate_testing.h
+++ b/tests/test_validate_testing.h
@@ -84,7 +84,7 @@ TEST_SUITE("Validate tests") {
Plane plane(Vector3(1, 1, 1), 1.0);
INFO(plane);
- Quat quat(Vector3(0.5, 1.0, 2.0));
+ Quaternion quat(Vector3(0.5, 1.0, 2.0));
INFO(quat);
AABB aabb(Vector3(), Vector3(100, 100, 100));
@@ -93,7 +93,7 @@ TEST_SUITE("Validate tests") {
Basis basis(quat);
INFO(basis);
- Transform trans(basis);
+ Transform3D trans(basis);
INFO(trans);
Color color(1, 0.5, 0.2, 0.3);