diff options
| -rw-r--r-- | scene/resources/font.cpp | 5 | 
1 files changed, 4 insertions, 1 deletions
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 185b6f4bdc..79ca87e9d6 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -1788,7 +1788,10 @@ Error FontFile::load_bitmap_font(const String &p_path) {  								ERR_FAIL_V_MSG(ERR_CANT_CREATE, RTR("Unsupported BMFont texture format."));  							}  						} else { -							if ((ch[0] == 0) && (ch[1] == 0) && (ch[2] == 0) && (ch[3] == 0)) { // RGBA8 color, no outline +							if ((ch[3] == 0) && (ch[0] == 4) && (ch[1] == 4) && (ch[2] == 4) && img->get_format() == Image::FORMAT_RGBA8) { // might be RGBA8 color, no outline (color part of the image should be sold white, but some apps designed for Godot 3 generate color fonts with this config) +								outline = 0; +								set_texture_image(0, Vector2i(base_size, 0), page, img); +							} else if ((ch[0] == 0) && (ch[1] == 0) && (ch[2] == 0) && (ch[3] == 0)) { // RGBA8 color, no outline  								outline = 0;  								ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, RTR("Unsupported BMFont texture format."));  								set_texture_image(0, Vector2i(base_size, 0), page, img);  |