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-rw-r--r--doc/classes/Curve3D.xml2
-rw-r--r--scene/resources/curve.cpp22
2 files changed, 13 insertions, 11 deletions
diff --git a/doc/classes/Curve3D.xml b/doc/classes/Curve3D.xml
index 67e4e45e52..851996131f 100644
--- a/doc/classes/Curve3D.xml
+++ b/doc/classes/Curve3D.xml
@@ -64,7 +64,7 @@
<return type="Vector3" />
<param index="0" name="to_point" type="Vector3" />
<description>
- Returns the closest baked point (in curve's local space) to [param to_point].
+ Returns the closest point on baked segments (in curve's local space) to [param to_point].
[param to_point] must be in this curve's local space.
</description>
</method>
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index 9289c5da4a..93c3d4f851 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -1407,15 +1407,15 @@ void Curve3D::_bake_segment3d_even_length(RBMap<real_t, Vector3> &r_bake, real_t
Vector3 beg = p_a.bezier_interpolate(p_a + p_out, p_b + p_in, p_b, p_begin);
Vector3 end = p_a.bezier_interpolate(p_a + p_out, p_b + p_in, p_b, p_end);
- size_t length = beg.distance_to(end);
+ real_t length = beg.distance_to(end);
if (length > p_length && p_depth < p_max_depth) {
real_t mp = (p_begin + p_end) * 0.5;
Vector3 mid = p_a.bezier_interpolate(p_a + p_out, p_b + p_in, p_b, mp);
r_bake[mp] = mid;
- _bake_segment3d(r_bake, p_begin, mp, p_a, p_out, p_b, p_in, p_depth + 1, p_max_depth, p_length);
- _bake_segment3d(r_bake, mp, p_end, p_a, p_out, p_b, p_in, p_depth + 1, p_max_depth, p_length);
+ _bake_segment3d_even_length(r_bake, p_begin, mp, p_a, p_out, p_b, p_in, p_depth + 1, p_max_depth, p_length);
+ _bake_segment3d_even_length(r_bake, mp, p_end, p_a, p_out, p_b, p_in, p_depth + 1, p_max_depth, p_length);
}
}
@@ -1839,10 +1839,11 @@ Vector3 Curve3D::get_closest_point(const Vector3 &p_to_point) const {
real_t nearest_dist = -1.0f;
for (int i = 0; i < pc - 1; i++) {
+ const real_t interval = baked_dist_cache[i + 1] - baked_dist_cache[i];
Vector3 origin = r[i];
- Vector3 direction = (r[i + 1] - origin) / bake_interval;
+ Vector3 direction = (r[i + 1] - origin) / interval;
- real_t d = CLAMP((p_to_point - origin).dot(direction), 0.0f, bake_interval);
+ real_t d = CLAMP((p_to_point - origin).dot(direction), 0.0f, interval);
Vector3 proj = origin + direction * d;
real_t dist = proj.distance_squared_to(p_to_point);
@@ -1875,13 +1876,16 @@ real_t Curve3D::get_closest_offset(const Vector3 &p_to_point) const {
real_t nearest = 0.0f;
real_t nearest_dist = -1.0f;
- real_t offset = 0.0f;
+ real_t offset;
for (int i = 0; i < pc - 1; i++) {
+ offset = baked_dist_cache[i];
+
+ const real_t interval = baked_dist_cache[i + 1] - baked_dist_cache[i];
Vector3 origin = r[i];
- Vector3 direction = (r[i + 1] - origin) / bake_interval;
+ Vector3 direction = (r[i + 1] - origin) / interval;
- real_t d = CLAMP((p_to_point - origin).dot(direction), 0.0f, bake_interval);
+ real_t d = CLAMP((p_to_point - origin).dot(direction), 0.0f, interval);
Vector3 proj = origin + direction * d;
real_t dist = proj.distance_squared_to(p_to_point);
@@ -1890,8 +1894,6 @@ real_t Curve3D::get_closest_offset(const Vector3 &p_to_point) const {
nearest = offset + d;
nearest_dist = dist;
}
-
- offset += bake_interval;
}
return nearest;