diff options
114 files changed, 10266 insertions, 7775 deletions
@@ -25,7 +25,6 @@ generous deed immortalized in the next stable release of Godot Engine. AD Ford Alan Beauchamp Anand Mallik - Andres Hernandez Andrew Dunai Brandon Lamb Christian Baune @@ -36,7 +35,6 @@ generous deed immortalized in the next stable release of Godot Engine. Edward Flick Gamechuck GameDev.net - GameDev.tv Grady Hein-Pieter van Braam Jacob McKenney @@ -60,13 +58,10 @@ generous deed immortalized in the next stable release of Godot Engine. ## Gold donors - Andrei - Dave David Gehrig David Graham David Snopek Ed Morley - Florian Krick Florian Rämisch Jakub Grzesik Manuele Finocchiaro @@ -85,11 +80,9 @@ generous deed immortalized in the next stable release of Godot Engine. David Giardi Default Name eggs - Felix Bohmann Florian Breisch Gamejunkey Javier Roman - Jay Horton Jon Woodward Karl Werf Keinan Powers @@ -100,6 +93,7 @@ generous deed immortalized in the next stable release of Godot Engine. Matthew Hillier Mohamed Ikbel Boulabiar Mored4u + Rene Retro Village Rob Messick Ryan Badour @@ -122,15 +116,10 @@ generous deed immortalized in the next stable release of Godot Engine. Darrian Little Horváth Péter Ivan Trombley - Jakub Dering Joan Fons Joshua Flores - Krzysztof Jankowski - Lord Bloodhound - Pascal Grüter Petr Malac Rami - Reneator Rob Robert Willes Ronnie Ashlock @@ -144,9 +133,9 @@ generous deed immortalized in the next stable release of Godot Engine. Adam Nakonieczny Adam Neumann + Adrian Demetrescu Alexander J Maynard Alexey Dyadchenko - Alex Z Andreas Funke André Frélicot aoshiwik @@ -158,50 +147,42 @@ generous deed immortalized in the next stable release of Godot Engine. Christian Alexander Bjørklund Bøhler Christian Leth Jeppesen Christoph Schröder + Codee Leaf Cody Parker Coldragon Craig Ostrin D - Daniel Eichler - David White - Denis Janßen Easypete Eric Monson - ethan ball Eugenio Hugo Salgüero Jáñez Fain flesk Gary Hulst gavlig GGGames.org - Green Fox Guilherme Felipe de C. G. da Silva Halom Vered Heath Hayes - Idzard Kwadijk Isaac Clausman Jared White Jeff Nyte - Jeremy Sims - Jerry Ling Joe Flood John G Gentzel - Jon Hermansen Jose Malheiro Joshua Lesperance Juan Velandia Juraj Móza Kelteseth + kickmaniac kinfox + Lain Ballard Marcelo Dornbusch Lopes Markus Fehr Markus Wiesner Martin Eigel Matt Eunson - Max Bulai m kaersten MuffinManKen - Nick Nikitin Oliver Dick Oscar Campos Patrick Ting @@ -210,9 +191,8 @@ generous deed immortalized in the next stable release of Godot Engine. Pete Goodwin pl Ranoller - Robert Larnach + Rob McInroy Rocknight Studios - Romildo Franco Ryan Samuel Judd Scott Pilet @@ -221,10 +201,8 @@ generous deed immortalized in the next stable release of Godot Engine. Sindre Sømme SleepCircle spilldata - Steve Hyatt Stoned Xander TheLevelOfDetail . - Thomas Krampl Thomas Kurz Tobias Bocanegra Urho @@ -237,6 +215,7 @@ generous deed immortalized in the next stable release of Godot Engine. 1D_Inc Abraham Haskins + Acheron Adam Adam Brunnmeier Adam Carr @@ -247,7 +226,6 @@ generous deed immortalized in the next stable release of Godot Engine. Adam Smeltzer Adam Szymański Adisibio - Adrian Demetrescu Agustinus Arya Aidan O'Flannagain Aki Mimoto @@ -279,14 +257,13 @@ generous deed immortalized in the next stable release of Godot Engine. B A Balázs Batári Benedikt - Ben G - Ben Phelan Ben Vercammen Bernd Jänichen Bjarne Black Block Blair Allen Bobby CC Wong + Bram brian bugcaptor Burney Waring @@ -294,6 +271,7 @@ generous deed immortalized in the next stable release of Godot Engine. Carlo Sitaro Carl van der Geest Carwyn Edwards + Cas Brugman Cassidy James Chris Brown Chris Chapin @@ -304,17 +282,17 @@ generous deed immortalized in the next stable release of Godot Engine. Christopher Schmitt Christoph Woinke Clay Heaton + Cole Johnson Curt King Daniel Johnson Daniel Kimblad - Daniel Pontillo + Daniel Tebbutt David May David Woodard DiCola Jamn Dominic Cooney Dominik Wetzel Donn Eddy - Donovan Hutcheon Dragontrapper Dr Ewan Murray Duobix @@ -322,9 +300,9 @@ generous deed immortalized in the next stable release of Godot Engine. Dylan Todd Eduardo Teixeira Edward Herbert - Edward Moulsdale Edward Swartz Egon Elbre + Elgenzay Elias Nykrem Elmeri '- Duy Kevin Nguyen Ephemeral @@ -335,20 +313,21 @@ generous deed immortalized in the next stable release of Godot Engine. Evan Rose Fancy Ants Studios Fekinox + Felix Bohmann Felix Kollmann Flaredown Forty Doubleu + fox FuDiggity Gadzhi Kharkharov gamedev by Celio Gary Thomas George Marques - GiulianoB Greg Olson GREGORY C FEIN - Greg P Greyson Richey Grid + Guillaume Audirac Guldoman Hal A Heribert Hirth @@ -358,6 +337,7 @@ generous deed immortalized in the next stable release of Godot Engine. Iiari iKlem IndustrialRobot + Ivan Nikolaev Jacob Jaiden Gerig Jaime Ruiz-Borau Vizárraga @@ -368,26 +348,26 @@ generous deed immortalized in the next stable release of Godot Engine. JARKKO PARVIAINEN Jeff Hungerford Jennifer Graves - Jeremy Kahn Jesse Dubay Joel Fivat Joel Höglund Joel Setterberg - Johannes Wuensch John Gabriel + John Walker Jomei Jackson + Jonas Jonas Bernemann Jonas Rudlang Jonas Yamazaki Jonatan R Jonathan G - Jonathon Jon Bonazza Jon Sully Jorge Caballero Jose Aleman Jose C. Rubio Joseph Catrambone + Josh Mitchell Juanfran Judd Julian Murgia @@ -395,16 +375,16 @@ generous deed immortalized in the next stable release of Godot Engine. Justin Hamilton Justin Spedding KaDokta + Karel Němec Kauzig Keedong Park Keith Bradner + Kent Jofur Kevin McPhillips - kickmaniac Kiri Jolly Kiyohiro Kawamura (kyorohiro) Kjetil Haugland Klagsam - KR McGinley KsyTek Games Kuan Cheang kycho @@ -415,6 +395,7 @@ generous deed immortalized in the next stable release of Godot Engine. Lin Chear Linus Lind Lundgren Lionel Gaillard + Lukáš Rendvanský Luigi Renna LunaticInAHat Lurkars @@ -429,10 +410,10 @@ generous deed immortalized in the next stable release of Godot Engine. Mathieu Rimelen Matt Edwards Matthew Little - Matti Pohjanvirta + Mauro Pellegrini + Max Fiedler Maxime Blade Maxwell - medecau Megasploot Melissa Mears mewin @@ -447,6 +428,7 @@ generous deed immortalized in the next stable release of Godot Engine. Mike Cunningham Mitchell J. Wagner MoM + Mored4u Nathan Fish Natrim nee @@ -456,9 +438,9 @@ generous deed immortalized in the next stable release of Godot Engine. Nicholas Nicholas Girga Nick Macholl + Niclas Eriksen Nicolás Montaña Nicolas SAN AGUSTIN - Nima Farid NZ Oleg Reva Olivier @@ -471,13 +453,11 @@ generous deed immortalized in the next stable release of Godot Engine. Paweł Kowal Pedro Assuncao Penguin - Petrus Prinsloo Philip Cohoe Point08 Rad Cat Rafa Laguna rainerLinux - Raphael Leroux Remi Rampin Rémi Verschelde Ricardo Alcantara @@ -485,7 +465,6 @@ generous deed immortalized in the next stable release of Godot Engine. Richard Ivánek Robert Farr (Larington) Robert Hernandez - Roberto Sánchez Roger Smith Roland Rząsa Roman Tinkov @@ -493,26 +472,28 @@ generous deed immortalized in the next stable release of Godot Engine. Ronan Ryan Groom Ryan Hentz - Sam.C Sam Edson Samuele Zolfanelli - Sasori Olkof Scott D. Yelich Scott Longley + ScottMakesGames Sebastian Michailidis Sebastian Vetter Sergio Mello-Grand - sgnsajgon Shane Shane Sicienski Shane Spoor Siim Raidma + Simon Jonas Larsen Simon Wenner + Sintinium SK smbe19 smo1704 Stefano Caronia + Steve Cloete Svenne Krap + Taylor Fahlman Terry tezuvholovdr thomas @@ -521,10 +502,10 @@ generous deed immortalized in the next stable release of Godot Engine. Thomas Kelly Tim Drumheller Timothy B. MacDonald - tinyBigGames LLC Title Plinsut Tobbun Tom Glenn + Toni Duran Torgeir Lilleskog Torsten Crass Travis O'Brien diff --git a/core/array.cpp b/core/array.cpp index cd4e0fb4c8..7c0129ffde 100644 --- a/core/array.cpp +++ b/core/array.cpp @@ -285,59 +285,49 @@ Array Array::duplicate(bool p_deep) const { return new_arr; } -int Array::_fix_slice_index(int p_index, int p_arr_len, int p_top_mod) { - p_index = CLAMP(p_index, -p_arr_len, p_arr_len + p_top_mod); - if (p_index < 0) { - p_index = (p_index % p_arr_len + p_arr_len) % p_arr_len; // positive modulo - } - return p_index; -} +int Array::_clamp_slice_index(int p_index) const { -int Array::_clamp_index(int p_index) const { - return CLAMP(p_index, -size() + 1, size() - 1); + int arr_size = size(); + int fixed_index = CLAMP(p_index, -arr_size, arr_size - 1); + if (fixed_index < 0) { + fixed_index = arr_size + fixed_index; + } + return fixed_index; } -#define ARRAY_GET_DEEP(idx, is_deep) is_deep ? get(idx).duplicate(is_deep) : get(idx) - Array Array::slice(int p_begin, int p_end, int p_step, bool p_deep) const { // like python, but inclusive on upper bound - Array new_arr; - - if (empty()) // Don't try to slice empty arrays. - return new_arr; - p_begin = Array::_fix_slice_index(p_begin, size(), -1); // can't start out of range - p_end = Array::_fix_slice_index(p_end, size(), 0); + Array new_arr; - int x = p_begin; - int new_arr_i = 0; + ERR_FAIL_COND_V_MSG(p_step == 0, new_arr, "Array slice step size cannot be zero."); - ERR_FAIL_COND_V(p_step == 0, new_arr); - if (Array::_clamp_index(p_begin) == Array::_clamp_index(p_end)) { // don't include element twice - new_arr.resize(1); - // new_arr[0] = 1; - new_arr[0] = ARRAY_GET_DEEP(Array::_clamp_index(p_begin), p_deep); + if (empty()) // Don't try to slice empty arrays. return new_arr; - } else { - int element_count = ceil((int)MAX(0, (p_end - p_begin) / p_step)) + 1; - if (element_count == 1) { // delta going in wrong direction to reach end - new_arr.resize(0); + if (p_step > 0) { + if (p_begin >= size() || p_end < -size()) + return new_arr; + } else { // p_step < 0 + if (p_begin < -size() || p_end >= size()) return new_arr; - } - new_arr.resize(element_count); } - // if going backwards, have to have a different terminating condition - if (p_step < 0) { - while (x >= p_end) { - new_arr[new_arr_i] = ARRAY_GET_DEEP(Array::_clamp_index(x), p_deep); - x += p_step; - new_arr_i += 1; + int begin = _clamp_slice_index(p_begin); + int end = _clamp_slice_index(p_end); + + int new_arr_size = MAX(((end - begin + p_step) / p_step), 0); + new_arr.resize(new_arr_size); + + if (p_step > 0) { + int dest_idx = 0; + for (int idx = begin; idx <= end; idx += p_step) { + ERR_FAIL_COND_V_MSG(dest_idx < 0 || dest_idx >= new_arr_size, Array(), "Bug in Array slice()"); + new_arr[dest_idx++] = p_deep ? get(idx).duplicate(p_deep) : get(idx); } - } else if (p_step > 0) { - while (x <= p_end) { - new_arr[new_arr_i] = ARRAY_GET_DEEP(Array::_clamp_index(x), p_deep); - x += p_step; - new_arr_i += 1; + } else { // p_step < 0 + int dest_idx = 0; + for (int idx = begin; idx >= end; idx += p_step) { + ERR_FAIL_COND_V_MSG(dest_idx < 0 || dest_idx >= new_arr_size, Array(), "Bug in Array slice()"); + new_arr[dest_idx++] = p_deep ? get(idx).duplicate(p_deep) : get(idx); } } diff --git a/core/array.h b/core/array.h index 2840ce199c..14db57f15f 100644 --- a/core/array.h +++ b/core/array.h @@ -44,8 +44,7 @@ class Array { void _ref(const Array &p_from) const; void _unref() const; - int _clamp_index(int p_index) const; - static int _fix_slice_index(int p_index, int p_arr_len, int p_top_mod); + inline int _clamp_slice_index(int p_index) const; protected: Array(const Array &p_base, uint32_t p_type, const StringName &p_class_name, const Variant &p_script); diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp index d18adb1983..4b8c104f39 100644 --- a/core/input/input_event.cpp +++ b/core/input/input_event.cpp @@ -708,7 +708,7 @@ String InputEventMouseMotion::as_text() const { button_mask_string = itos(get_button_mask()); break; } - return "InputEventMouseMotion : button_mask=" + button_mask_string + ", position=(" + String(get_position()) + "), relative=(" + String(get_relative()) + "), speed=(" + String(get_speed()) + ")"; + return "InputEventMouseMotion : button_mask=" + button_mask_string + ", position=(" + String(get_position()) + "), relative=(" + String(get_relative()) + "), speed=(" + String(get_speed()) + "), pressure=(" + rtos(get_pressure()) + "), tilt=(" + String(get_tilt()) + ")"; } bool InputEventMouseMotion::accumulate(const Ref<InputEvent> &p_event) { diff --git a/core/io/logger.cpp b/core/io/logger.cpp index 48aebeda3d..ad0cc81023 100644 --- a/core/io/logger.cpp +++ b/core/io/logger.cpp @@ -34,17 +34,6 @@ #include "core/os/os.h" #include "core/print_string.h" -// va_copy was defined in the C99, but not in C++ standards before C++11. -// When you compile C++ without --std=c++<XX> option, compilers still define -// va_copy, otherwise you have to use the internal version (__va_copy). -#if !defined(va_copy) -#if defined(__GNUC__) -#define va_copy(d, s) __va_copy((d), (s)) -#else -#define va_copy(d, s) ((d) = (s)) -#endif -#endif - #if defined(MINGW_ENABLED) || defined(_MSC_VER) #define sprintf sprintf_s #endif diff --git a/core/math/octree.h b/core/math/octree.h index 2060a61b4b..ffb405bd0f 100644 --- a/core/math/octree.h +++ b/core/math/octree.h @@ -1290,10 +1290,12 @@ void Octree<T, use_pairs, AL>::_cull_point(Octant *p_octant, const Vector3 &p_po template <class T, bool use_pairs, class AL> int Octree<T, use_pairs, AL>::cull_convex(const Vector<Plane> &p_convex, T **p_result_array, int p_result_max, uint32_t p_mask) { - if (!root) + if (!root || p_convex.size() == 0) return 0; Vector<Vector3> convex_points = Geometry::compute_convex_mesh_points(&p_convex[0], p_convex.size()); + if (convex_points.size() == 0) + return 0; int result_count = 0; pass++; diff --git a/core/math/transform_2d.cpp b/core/math/transform_2d.cpp index 97a9216a5a..ed95baa233 100644 --- a/core/math/transform_2d.cpp +++ b/core/math/transform_2d.cpp @@ -70,6 +70,18 @@ void Transform2D::rotate(real_t p_phi) { *this = Transform2D(p_phi, Vector2()) * (*this); } +real_t Transform2D::get_skew() const { + + real_t det = basis_determinant(); + return Math::acos(elements[0].normalized().dot(SGN(det) * elements[1].normalized())) - Math_PI * 0.5; +} + +void Transform2D::set_skew(float p_angle) { + + real_t det = basis_determinant(); + elements[1] = SGN(det) * elements[0].rotated((Math_PI * 0.5 + p_angle)).normalized() * elements[1].length(); +} + real_t Transform2D::get_rotation() const { real_t det = basis_determinant(); Transform2D m = orthonormalized(); diff --git a/core/math/transform_2d.h b/core/math/transform_2d.h index fa43762aa4..459ceed7a9 100644 --- a/core/math/transform_2d.h +++ b/core/math/transform_2d.h @@ -70,7 +70,10 @@ struct Transform2D { void set_rotation(real_t p_rot); real_t get_rotation() const; + real_t get_skew() const; + void set_skew(float p_angle); _FORCE_INLINE_ void set_rotation_and_scale(real_t p_rot, const Size2 &p_scale); + _FORCE_INLINE_ void set_rotation_scale_and_skew(real_t p_rot, const Size2 &p_scale, float p_skew); void rotate(real_t p_phi); void scale(const Size2 &p_scale); @@ -184,6 +187,14 @@ void Transform2D::set_rotation_and_scale(real_t p_rot, const Size2 &p_scale) { elements[0][1] = Math::sin(p_rot) * p_scale.x; } +void Transform2D::set_rotation_scale_and_skew(real_t p_rot, const Size2 &p_scale, float p_skew) { + + elements[0][0] = Math::cos(p_rot) * p_scale.x; + elements[1][1] = Math::cos(p_rot + p_skew) * p_scale.y; + elements[1][0] = -Math::sin(p_rot + p_skew) * p_scale.y; + elements[0][1] = Math::sin(p_rot) * p_scale.x; +} + Rect2 Transform2D::xform_inv(const Rect2 &p_rect) const { Vector2 ends[4] = { diff --git a/core/os/os.h b/core/os/os.h index 714a10bf76..38114e6814 100644 --- a/core/os/os.h +++ b/core/os/os.h @@ -59,6 +59,7 @@ class OS { bool _allow_layered; bool _use_vsync; bool _vsync_via_compositor; + bool _disable_wintab; char *last_error; @@ -148,6 +149,7 @@ public: bool is_layered_allowed() const { return _allow_layered; } bool is_hidpi_allowed() const { return _allow_hidpi; } + bool is_wintab_disabled() const { return _disable_wintab; } void ensure_user_data_dir(); diff --git a/core/project_settings.cpp b/core/project_settings.cpp index 63b52661b4..8829181489 100644 --- a/core/project_settings.cpp +++ b/core/project_settings.cpp @@ -362,40 +362,29 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b // We need to test both possibilities as extensions for Linux binaries are optional // (so both 'mygame.bin' and 'mygame' should be able to find 'mygame.pck'). - bool found = false; - String exec_dir = exec_path.get_base_dir(); String exec_filename = exec_path.get_file(); String exec_basename = exec_filename.get_basename(); - // Try to load data pack at the location of the executable - // As mentioned above, we have two potential names to attempt - - if (_load_resource_pack(exec_dir.plus_file(exec_basename + ".pck")) || - _load_resource_pack(exec_dir.plus_file(exec_filename + ".pck"))) { - found = true; - } else { - // If we couldn't find them next to the executable, we attempt - // the current working directory. Same story, two tests. - if (_load_resource_pack(exec_basename + ".pck") || - _load_resource_pack(exec_filename + ".pck")) { - found = true; - } - } + // Attempt with PCK bundled into executable + bool found = _load_resource_pack(exec_path); #ifdef OSX_ENABLED - // Attempt to load PCK from macOS .app bundle resources if (!found) { - if (_load_resource_pack(OS::get_singleton()->get_bundle_resource_dir().plus_file(exec_basename + ".pck"))) { - found = true; - } + // Attempt to load PCK from macOS .app bundle resources + found = _load_resource_pack(OS::get_singleton()->get_bundle_resource_dir().plus_file(exec_basename + ".pck")); } #endif - // Attempt with PCK bundled into executable if (!found) { - if (_load_resource_pack(exec_path)) { - found = true; + // Try to load data pack at the location of the executable + // As mentioned above, we have two potential names to attempt + found = _load_resource_pack(exec_dir.plus_file(exec_basename + ".pck")) || _load_resource_pack(exec_dir.plus_file(exec_filename + ".pck")); + + if (!found) { + // If we couldn't find them next to the executable, we attempt + // the current working directory. Same story, two tests. + found = _load_resource_pack(exec_basename + ".pck") || _load_resource_pack(exec_filename + ".pck"); } } diff --git a/core/variant.h b/core/variant.h index a832f7ccf8..1ae09ad82f 100644 --- a/core/variant.h +++ b/core/variant.h @@ -67,13 +67,6 @@ typedef Vector<Vector2> PackedVector2Array; typedef Vector<Vector3> PackedVector3Array; typedef Vector<Color> PackedColorArray; -// Temporary workaround until c++11 alignas() -#ifdef __GNUC__ -#define GCC_ALIGNED_8 __attribute__((aligned(8))) -#else -#define GCC_ALIGNED_8 -#endif - class Variant { public: // If this changes the table in variant_op must be updated @@ -211,7 +204,7 @@ private: PackedArrayRefBase *packed_array; void *_ptr; //generic pointer uint8_t _mem[sizeof(ObjData) > (sizeof(real_t) * 4) ? sizeof(ObjData) : (sizeof(real_t) * 4)]; - } _data GCC_ALIGNED_8; + } _data alignas(8); void reference(const Variant &p_variant); void clear(); diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index b3cd1c1af7..222b70c9c7 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -77,6 +77,9 @@ <member name="ProjectSettings" type="ProjectSettings" setter="" getter=""> The [ProjectSettings] singleton. </member> + <member name="RenderingDevice" type="RenderingDevice" setter="" getter=""> + The [RenderingDevice] singleton. + </member> <member name="RenderingServer" type="RenderingServer" setter="" getter=""> The [RenderingServer] singleton. </member> @@ -1177,10 +1180,10 @@ [codeblock] var err = method_that_returns_error() if err != OK: - print("Failure!) + print("Failure!") # Or, equivalent: if err: - print("Still failing!) + print("Still failing!") [/codeblock] </constant> <constant name="FAILED" value="1" enum="Error"> diff --git a/doc/classes/AnimatedTexture.xml b/doc/classes/AnimatedTexture.xml index ddd51cc6b3..285e0d5f39 100644 --- a/doc/classes/AnimatedTexture.xml +++ b/doc/classes/AnimatedTexture.xml @@ -75,7 +75,7 @@ If [code]true[/code], the animation will only play once and will not loop back to the first frame after reaching the end. Note that reaching the end will not set [member pause] to [code]true[/code]. </member> <member name="pause" type="bool" setter="set_pause" getter="get_pause" default="false"> - If [code]true[/code], the animation will pause where it currently is (i.e. at [member current_frame]). The animation will continue from where it was paused when changing this property to [code]false[/code]. + If [code]true[/code], the animation will pause where it currently is (i.e. at [member current_frame]). The animation will continue from where it was paused when changing this property to [code]false[/code]. </member> </members> <constants> diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml index 76abc31451..1da4e23437 100644 --- a/doc/classes/BaseMaterial3D.xml +++ b/doc/classes/BaseMaterial3D.xml @@ -159,6 +159,7 @@ </member> <member name="detail_normal" type="Texture2D" setter="set_texture" getter="get_texture"> Texture that specifies the per-pixel normal of the detail overlay. + [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines. </member> <member name="detail_uv_layer" type="int" setter="set_detail_uv" getter="get_detail_uv" enum="BaseMaterial3D.DetailUV"> Specifies whether to use [code]UV[/code] or [code]UV2[/code] for the detail layer. See [enum DetailUV] for options. @@ -250,6 +251,7 @@ </member> <member name="normal_texture" type="Texture2D" setter="set_texture" getter="get_texture"> Texture used to specify the normal at a given pixel. The [code]normal_texture[/code] only uses the red and green channels. The normal read from [code]normal_texture[/code] is oriented around the surface normal provided by the [Mesh]. + [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines. </member> <member name="orm_texture" type="Texture2D" setter="set_texture" getter="get_texture"> </member> diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml index c2b821699d..df3ef71a2a 100644 --- a/doc/classes/CPUParticles2D.xml +++ b/doc/classes/CPUParticles2D.xml @@ -240,6 +240,7 @@ </member> <member name="normalmap" type="Texture2D" setter="set_normalmap" getter="get_normalmap"> Normal map to be used for the [member texture] property. + [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines. </member> <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false"> If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. diff --git a/doc/classes/GPUParticles2D.xml b/doc/classes/GPUParticles2D.xml index 64a2522f2f..ee67b5052c 100644 --- a/doc/classes/GPUParticles2D.xml +++ b/doc/classes/GPUParticles2D.xml @@ -53,6 +53,7 @@ </member> <member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map"> Normal map to be used for the [member texture] property. + [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines. </member> <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false"> If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. diff --git a/doc/classes/Generic6DOFJoint3D.xml b/doc/classes/Generic6DOFJoint3D.xml index fae567dc58..ae86ab7365 100644 --- a/doc/classes/Generic6DOFJoint3D.xml +++ b/doc/classes/Generic6DOFJoint3D.xml @@ -373,6 +373,12 @@ <constant name="PARAM_LINEAR_MOTOR_FORCE_LIMIT" value="6" enum="Param"> The maximum force the linear motor will apply while trying to reach the velocity target. </constant> + <constant name="PARAM_LINEAR_SPRING_STIFFNESS" value="7" enum="Param"> + </constant> + <constant name="PARAM_LINEAR_SPRING_DAMPING" value="8" enum="Param"> + </constant> + <constant name="PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT" value="9" enum="Param"> + </constant> <constant name="PARAM_ANGULAR_LOWER_LIMIT" value="10" enum="Param"> The minimum rotation in negative direction to break loose and rotate around the axes. </constant> @@ -400,6 +406,12 @@ <constant name="PARAM_ANGULAR_MOTOR_FORCE_LIMIT" value="18" enum="Param"> Maximum acceleration for the motor at the axes. </constant> + <constant name="PARAM_ANGULAR_SPRING_STIFFNESS" value="19" enum="Param"> + </constant> + <constant name="PARAM_ANGULAR_SPRING_DAMPING" value="20" enum="Param"> + </constant> + <constant name="PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT" value="21" enum="Param"> + </constant> <constant name="PARAM_MAX" value="22" enum="Param"> Represents the size of the [enum Param] enum. </constant> diff --git a/doc/classes/MeshInstance2D.xml b/doc/classes/MeshInstance2D.xml index 0cfc8deb0a..689f8d83e1 100644 --- a/doc/classes/MeshInstance2D.xml +++ b/doc/classes/MeshInstance2D.xml @@ -17,6 +17,7 @@ </member> <member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map"> The normal map that will be used if using the default [CanvasItemMaterial]. + [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines. </member> <member name="texture" type="Texture2D" setter="set_texture" getter="get_texture"> The [Texture2D] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader. diff --git a/doc/classes/MultiMeshInstance2D.xml b/doc/classes/MultiMeshInstance2D.xml index 07f21514ef..a461c8e056 100644 --- a/doc/classes/MultiMeshInstance2D.xml +++ b/doc/classes/MultiMeshInstance2D.xml @@ -17,6 +17,7 @@ </member> <member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map"> The normal map that will be used if using the default [CanvasItemMaterial]. + [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines. </member> <member name="texture" type="Texture2D" setter="set_texture" getter="get_texture"> The [Texture2D] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader. diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml index d4517f0588..d29c556216 100644 --- a/doc/classes/Node2D.xml +++ b/doc/classes/Node2D.xml @@ -142,6 +142,10 @@ <member name="scale" type="Vector2" setter="set_scale" getter="get_scale" default="Vector2( 1, 1 )"> The node's scale. Unscaled value: [code](1, 1)[/code]. </member> + <member name="skew" type="float" setter="set_skew" getter="get_skew" default="0.0"> + </member> + <member name="skew_degrees" type="float" setter="set_skew_degrees" getter="get_skew_degrees" default="0.0"> + </member> <member name="transform" type="Transform2D" setter="set_transform" getter="get_transform"> Local [Transform2D]. </member> diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml index 3e7d4d4c05..05d00b9f31 100644 --- a/doc/classes/Node3D.xml +++ b/doc/classes/Node3D.xml @@ -26,7 +26,7 @@ Returns the parent [Node3D], or an empty [Object] if no parent exists or parent is not of type [Node3D]. </description> </method> - <method name="get_world" qualifiers="const"> + <method name="get_world_3d" qualifiers="const"> <return type="World3D"> </return> <description> diff --git a/doc/classes/Polygon2D.xml b/doc/classes/Polygon2D.xml index 13332ca4f0..335df1ac3f 100644 --- a/doc/classes/Polygon2D.xml +++ b/doc/classes/Polygon2D.xml @@ -102,6 +102,8 @@ If [code]true[/code], polygon will be inverted, containing the area outside the defined points and extending to the [code]invert_border[/code]. </member> <member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map"> + The normal map gives depth to the Polygon2D. + [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines. </member> <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )"> The offset applied to each vertex. diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 9e917fb4dd..a111b5bdde 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -414,6 +414,9 @@ <member name="display/mouse_cursor/tooltip_position_offset" type="Vector2" setter="" getter="" default="Vector2( 10, 10 )"> Position offset for tooltips, relative to the mouse cursor's hotspot. </member> + <member name="display/window/disable_wintab_api" type="bool" setter="" getter="" default="false"> + Disables WinTab API and always use Windows Ink API for the pen input (Windows only). + </member> <member name="display/window/dpi/allow_hidpi" type="bool" setter="" getter="" default="false"> If [code]true[/code], allows HiDPI display on Windows and macOS. This setting has no effect on desktop Linux, as DPI-awareness fallbacks are not supported there. </member> @@ -469,6 +472,8 @@ <member name="gui/common/swap_ok_cancel" type="bool" setter="" getter="" default="false"> If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and UWP to follow interface conventions. </member> + <member name="gui/common/text_edit_undo_stack_max_size" type="int" setter="" getter="" default="1024"> + </member> <member name="gui/theme/custom" type="String" setter="" getter="" default=""""> Path to a custom [Theme] resource file to use for the project ([code]theme[/code] or generic [code]tres[/code]/[code]res[/code] extension). </member> @@ -977,6 +982,8 @@ <member name="rendering/limits/rendering/max_renderable_elements" type="int" setter="" getter="" default="128000"> Max amount of elements renderable in a frame. If more than this are visible per frame, they will be dropped. Keep in mind elements refer to mesh surfaces and not meshes themselves. </member> + <member name="rendering/limits/time/time_rollover_secs" type="float" setter="" getter="" default="3600"> + </member> <member name="rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround" type="bool" setter="" getter="" default="false"> Some NVIDIA GPU drivers have a bug which produces flickering issues for the [code]draw_rect[/code] method, especially as used in [TileMap]. Refer to [url=https://github.com/godotengine/godot/issues/9913]GitHub issue 9913[/url] for details. If [code]true[/code], this option enables a "safe" code path for such NVIDIA GPUs at the cost of performance. This option only impacts the GLES2 rendering backend, and only desktop platforms. It is not necessary when using the Vulkan backend. diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 4e0762a68b..648f4d0107 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -9,7 +9,7 @@ The rendering server can be used to bypass the scene system entirely. Resources are created using the [code]*_create[/code] functions. All objects are drawn to a viewport. You can use the [Viewport] attached to the [SceneTree] or you can create one yourself with [method viewport_create]. When using a custom scenario or canvas, the scenario or canvas needs to be attached to the viewport using [method viewport_set_scenario] or [method viewport_attach_canvas]. - In 3D, all visual objects must be associated with a scenario. The scenario is a visual representation of the world. If accessing the rendering server from a running game, the scenario can be accessed from the scene tree from any [Node3D] node with [method Node3D.get_world]. Otherwise, a scenario can be created with [method scenario_create]. + In 3D, all visual objects must be associated with a scenario. The scenario is a visual representation of the world. If accessing the rendering server from a running game, the scenario can be accessed from the scene tree from any [Node3D] node with [method Node3D.get_world_3d]. Otherwise, a scenario can be created with [method scenario_create]. Similarly in 2D, a canvas is needed to draw all canvas items. In 3D, all visible objects are comprised of a resource and an instance. A resource can be a mesh, a particle system, a light, or any other 3D object. In order to be visible resources must be attached to an instance using [method instance_set_base]. The instance must also be attached to the scenario using [method instance_set_scenario] in order to be visible. In 2D, all visible objects are some form of canvas item. In order to be visible, a canvas item needs to be the child of a canvas attached to a viewport, or it needs to be the child of another canvas item that is eventually attached to the canvas. diff --git a/doc/classes/SpinBox.xml b/doc/classes/SpinBox.xml index c8ba8ab697..e674ceb57e 100644 --- a/doc/classes/SpinBox.xml +++ b/doc/classes/SpinBox.xml @@ -45,7 +45,7 @@ Adds the specified [code]prefix[/code] string before the numerical value of the [SpinBox]. </member> <member name="suffix" type="String" setter="set_suffix" getter="get_suffix" default=""""> - Adds the specified [code]prefix[/code] string after the numerical value of the [SpinBox]. + Adds the specified [code]suffix[/code] string after the numerical value of the [SpinBox]. </member> </members> <constants> diff --git a/doc/classes/Sprite2D.xml b/doc/classes/Sprite2D.xml index 950fda4e20..92f561d7b5 100644 --- a/doc/classes/Sprite2D.xml +++ b/doc/classes/Sprite2D.xml @@ -54,6 +54,7 @@ </member> <member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map"> The normal map gives depth to the Sprite2D. + [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines. </member> <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )"> The texture's drawing offset. diff --git a/doc/classes/StyleBoxTexture.xml b/doc/classes/StyleBoxTexture.xml index 8ed94c8c26..f8aa14cb2b 100644 --- a/doc/classes/StyleBoxTexture.xml +++ b/doc/classes/StyleBoxTexture.xml @@ -121,6 +121,7 @@ </member> <member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map"> The normal map to use when drawing this style box. + [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines. </member> <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )"> Species a sub-region of the texture to use. diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml index 65988ae2b7..c647f83598 100644 --- a/doc/classes/TileSet.xml +++ b/doc/classes/TileSet.xml @@ -590,6 +590,7 @@ </argument> <description> Sets the tile's normal map texture. + [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines. </description> </method> <method name="tile_set_occluder_offset"> diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml index f9320ac55e..1938a3facb 100644 --- a/doc/classes/Tween.xml +++ b/doc/classes/Tween.xml @@ -16,7 +16,7 @@ [/codeblock] Many methods require a property name, such as [code]"position"[/code] above. You can find the correct property name by hovering over the property in the Inspector. You can also provide the components of a property directly by using [code]"property:component"[/code] (eg. [code]position:x[/code]), where it would only apply to that particular component. Many of the methods accept [code]trans_type[/code] and [code]ease_type[/code]. The first accepts an [enum TransitionType] constant, and refers to the way the timing of the animation is handled (see [url=https://easings.net/]easings.net[/url] for some examples). The second accepts an [enum EaseType] constant, and controls the where [code]trans_type[/code] is applied to the interpolation (in the beginning, the end, or both). If you don't know which transition and easing to pick, you can try different [enum TransitionType] constants with [constant EASE_IN_OUT], and use the one that looks best. - [b][url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url][/b] + [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url] </description> <tutorials> </tutorials> diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index a2d53f8e0c..3b52c80c9a 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -16,18 +16,18 @@ <link>https://docs.godotengine.org/en/latest/tutorials/viewports/index.html</link> </tutorials> <methods> - <method name="find_world" qualifiers="const"> - <return type="World3D"> + <method name="find_world_2d" qualifiers="const"> + <return type="World2D"> </return> <description> - Returns the 3D world of the viewport, or if none the world of the parent viewport. + Returns the 2D world of the viewport. </description> </method> - <method name="find_world_2d" qualifiers="const"> - <return type="World2D"> + <method name="find_world_3d" qualifiers="const"> + <return type="World3D"> </return> <description> - Returns the 2D world of the viewport. + Returns the 3D world of the viewport, or if none the world of the parent viewport. </description> </method> <method name="get_camera" qualifiers="const"> @@ -219,8 +219,8 @@ <member name="msaa" type="int" setter="set_msaa" getter="get_msaa" enum="Viewport.MSAA" default="0"> The multisample anti-aliasing mode. A higher number results in smoother edges at the cost of significantly worse performance. A value of 4 is best unless targeting very high-end systems. </member> - <member name="own_world" type="bool" setter="set_use_own_world" getter="is_using_own_world" default="false"> - If [code]true[/code], the viewport will use [World3D] defined in [code]world[/code] property. + <member name="own_world_3d" type="bool" setter="set_use_own_world_3d" getter="is_using_own_world_3d" default="false"> + If [code]true[/code], the viewport will use the [World3D] defined in [member world_3d]. </member> <member name="physics_object_picking" type="bool" setter="set_physics_object_picking" getter="get_physics_object_picking" default="false"> If [code]true[/code], the objects rendered by viewport become subjects of mouse picking process. @@ -247,12 +247,12 @@ <member name="transparent_bg" type="bool" setter="set_transparent_background" getter="has_transparent_background" default="false"> If [code]true[/code], the viewport should render its background as transparent. </member> - <member name="world" type="World3D" setter="set_world" getter="get_world"> - The custom [World3D] which can be used as 3D environment source. - </member> <member name="world_2d" type="World2D" setter="set_world_2d" getter="get_world_2d"> The custom [World2D] which can be used as 2D environment source. </member> + <member name="world_3d" type="World3D" setter="set_world_3d" getter="get_world_3d"> + The custom [World3D] which can be used as 3D environment source. + </member> </members> <signals> <signal name="gui_focus_changed"> diff --git a/doc/translations/classes.pot b/doc/translations/classes.pot index d5351403dd..d58b9d9472 100644 --- a/doc/translations/classes.pot +++ b/doc/translations/classes.pot @@ -1204,19 +1204,19 @@ msgid "" msgstr "" #: doc/classes/@GlobalScope.xml:16 -msgid "The [ARVRServer] singleton." +msgid "The [AudioServer] singleton." msgstr "" #: doc/classes/@GlobalScope.xml:19 -msgid "The [AudioServer] singleton." +msgid "The [CameraServer] singleton." msgstr "" #: doc/classes/@GlobalScope.xml:22 -msgid "The [CameraServer] singleton." +msgid "The [ClassDB] singleton." msgstr "" #: doc/classes/@GlobalScope.xml:25 -msgid "The [ClassDB] singleton." +msgid "The [DisplayServer] singleton." msgstr "" #: doc/classes/@GlobalScope.xml:28 @@ -1228,90 +1228,89 @@ msgid "The [Geometry] singleton." msgstr "" #: doc/classes/@GlobalScope.xml:34 -msgid "" -"The [GodotSharp] singleton. Only available when using Godot's Mono build." +msgid "The [IP] singleton." msgstr "" #: doc/classes/@GlobalScope.xml:37 -msgid "The [IP] singleton." +msgid "The [Input] singleton." msgstr "" #: doc/classes/@GlobalScope.xml:40 -msgid "The [InputFilter] singleton." -msgstr "" - -#: doc/classes/@GlobalScope.xml:43 msgid "The [InputMap] singleton." msgstr "" -#: doc/classes/@GlobalScope.xml:46 +#: doc/classes/@GlobalScope.xml:43 msgid "The [JSON] singleton." msgstr "" -#: doc/classes/@GlobalScope.xml:49 +#: doc/classes/@GlobalScope.xml:46 msgid "" "The [JavaClassWrapper] singleton.\n" "[b]Note:[/b] Only implemented on Android." msgstr "" -#: doc/classes/@GlobalScope.xml:53 +#: doc/classes/@GlobalScope.xml:50 msgid "" "The [JavaScript] singleton.\n" "[b]Note:[/b] Only implemented on HTML5." msgstr "" -#: doc/classes/@GlobalScope.xml:57 +#: doc/classes/@GlobalScope.xml:54 msgid "The [Marshalls] singleton." msgstr "" -#: doc/classes/@GlobalScope.xml:60 +#: doc/classes/@GlobalScope.xml:57 msgid "The [NavigationMeshGenerator] singleton." msgstr "" -#: doc/classes/@GlobalScope.xml:63 doc/classes/@GlobalScope.xml:66 +#: doc/classes/@GlobalScope.xml:60 doc/classes/@GlobalScope.xml:63 msgid "The [NavigationServer2D] singleton." msgstr "" -#: doc/classes/@GlobalScope.xml:69 +#: doc/classes/@GlobalScope.xml:66 msgid "The [OS] singleton." msgstr "" -#: doc/classes/@GlobalScope.xml:72 +#: doc/classes/@GlobalScope.xml:69 msgid "The [Performance] singleton." msgstr "" -#: doc/classes/@GlobalScope.xml:75 +#: doc/classes/@GlobalScope.xml:72 msgid "The [PhysicsServer2D] singleton." msgstr "" -#: doc/classes/@GlobalScope.xml:78 +#: doc/classes/@GlobalScope.xml:75 msgid "The [PhysicsServer3D] singleton." msgstr "" -#: doc/classes/@GlobalScope.xml:81 +#: doc/classes/@GlobalScope.xml:78 msgid "The [ProjectSettings] singleton." msgstr "" -#: doc/classes/@GlobalScope.xml:84 +#: doc/classes/@GlobalScope.xml:81 msgid "The [RenderingServer] singleton." msgstr "" -#: doc/classes/@GlobalScope.xml:87 +#: doc/classes/@GlobalScope.xml:84 msgid "The [ResourceLoader] singleton." msgstr "" -#: doc/classes/@GlobalScope.xml:90 +#: doc/classes/@GlobalScope.xml:87 msgid "The [ResourceSaver] singleton." msgstr "" -#: doc/classes/@GlobalScope.xml:93 +#: doc/classes/@GlobalScope.xml:90 msgid "The [TranslationServer] singleton." msgstr "" -#: doc/classes/@GlobalScope.xml:96 +#: doc/classes/@GlobalScope.xml:93 msgid "The [VisualScriptEditor] singleton." msgstr "" +#: doc/classes/@GlobalScope.xml:96 +msgid "The [XRServer] singleton." +msgstr "" + #: doc/classes/@GlobalScope.xml:101 msgid "Left margin, usually used for [Control] or [StyleBox]-derived classes." msgstr "" @@ -1394,7 +1393,7 @@ msgid "Tab key." msgstr "" #: doc/classes/@GlobalScope.xml:158 -msgid "Shift+Tab key." +msgid "Shift + Tab key." msgstr "" #: doc/classes/@GlobalScope.xml:161 @@ -3124,305 +3123,311 @@ msgid "Used to categorize properties together in the editor." msgstr "" #: doc/classes/@GlobalScope.xml:1424 -msgid "The property does not save its state in [PackedScene]." +msgid "" +"Used to group properties together in the editor in a subgroup (under a " +"group)." msgstr "" #: doc/classes/@GlobalScope.xml:1427 -msgid "Editing the property prompts the user for restarting the editor." +msgid "The property does not save its state in [PackedScene]." msgstr "" #: doc/classes/@GlobalScope.xml:1430 +msgid "Editing the property prompts the user for restarting the editor." +msgstr "" + +#: doc/classes/@GlobalScope.xml:1433 msgid "" "The property is a script variable which should be serialized and saved in " "the scene file." msgstr "" -#: doc/classes/@GlobalScope.xml:1433 +#: doc/classes/@GlobalScope.xml:1436 msgid "Default usage (storage, editor and network)." msgstr "" -#: doc/classes/@GlobalScope.xml:1436 +#: doc/classes/@GlobalScope.xml:1439 msgid "" "Default usage for translatable strings (storage, editor, network and " "internationalized)." msgstr "" -#: doc/classes/@GlobalScope.xml:1439 +#: doc/classes/@GlobalScope.xml:1442 msgid "" "Default usage but without showing the property in the editor (storage, " "network)." msgstr "" -#: doc/classes/@GlobalScope.xml:1442 +#: doc/classes/@GlobalScope.xml:1445 msgid "Flag for a normal method." msgstr "" -#: doc/classes/@GlobalScope.xml:1445 +#: doc/classes/@GlobalScope.xml:1448 msgid "Flag for an editor method." msgstr "" -#: doc/classes/@GlobalScope.xml:1448 doc/classes/@GlobalScope.xml:1454 -#: doc/classes/@GlobalScope.xml:1460 +#: doc/classes/@GlobalScope.xml:1451 doc/classes/@GlobalScope.xml:1457 +#: doc/classes/@GlobalScope.xml:1463 msgid "Deprecated method flag, unused." msgstr "" -#: doc/classes/@GlobalScope.xml:1451 +#: doc/classes/@GlobalScope.xml:1454 msgid "Flag for a constant method." msgstr "" -#: doc/classes/@GlobalScope.xml:1457 +#: doc/classes/@GlobalScope.xml:1460 msgid "Flag for a virtual method." msgstr "" -#: doc/classes/@GlobalScope.xml:1463 +#: doc/classes/@GlobalScope.xml:1466 msgid "Default method flags." msgstr "" -#: doc/classes/@GlobalScope.xml:1466 +#: doc/classes/@GlobalScope.xml:1469 msgid "Variable is [code]null[/code]." msgstr "" -#: doc/classes/@GlobalScope.xml:1469 +#: doc/classes/@GlobalScope.xml:1472 msgid "Variable is of type [bool]." msgstr "" -#: doc/classes/@GlobalScope.xml:1472 +#: doc/classes/@GlobalScope.xml:1475 msgid "Variable is of type [int]." msgstr "" -#: doc/classes/@GlobalScope.xml:1475 +#: doc/classes/@GlobalScope.xml:1478 msgid "Variable is of type [float] (real)." msgstr "" -#: doc/classes/@GlobalScope.xml:1478 +#: doc/classes/@GlobalScope.xml:1481 msgid "Variable is of type [String]." msgstr "" -#: doc/classes/@GlobalScope.xml:1481 +#: doc/classes/@GlobalScope.xml:1484 msgid "Variable is of type [Vector2]." msgstr "" -#: doc/classes/@GlobalScope.xml:1484 +#: doc/classes/@GlobalScope.xml:1487 msgid "Variable is of type [Vector2i]." msgstr "" -#: doc/classes/@GlobalScope.xml:1487 +#: doc/classes/@GlobalScope.xml:1490 msgid "Variable is of type [Rect2]." msgstr "" -#: doc/classes/@GlobalScope.xml:1490 +#: doc/classes/@GlobalScope.xml:1493 msgid "Variable is of type [Rect2i]." msgstr "" -#: doc/classes/@GlobalScope.xml:1493 +#: doc/classes/@GlobalScope.xml:1496 msgid "Variable is of type [Vector3]." msgstr "" -#: doc/classes/@GlobalScope.xml:1496 +#: doc/classes/@GlobalScope.xml:1499 msgid "Variable is of type [Vector3i]." msgstr "" -#: doc/classes/@GlobalScope.xml:1499 +#: doc/classes/@GlobalScope.xml:1502 msgid "Variable is of type [Transform2D]." msgstr "" -#: doc/classes/@GlobalScope.xml:1502 +#: doc/classes/@GlobalScope.xml:1505 msgid "Variable is of type [Plane]." msgstr "" -#: doc/classes/@GlobalScope.xml:1505 +#: doc/classes/@GlobalScope.xml:1508 msgid "Variable is of type [Quat]." msgstr "" -#: doc/classes/@GlobalScope.xml:1508 +#: doc/classes/@GlobalScope.xml:1511 msgid "Variable is of type [AABB]." msgstr "" -#: doc/classes/@GlobalScope.xml:1511 +#: doc/classes/@GlobalScope.xml:1514 msgid "Variable is of type [Basis]." msgstr "" -#: doc/classes/@GlobalScope.xml:1514 +#: doc/classes/@GlobalScope.xml:1517 msgid "Variable is of type [Transform]." msgstr "" -#: doc/classes/@GlobalScope.xml:1517 +#: doc/classes/@GlobalScope.xml:1520 msgid "Variable is of type [Color]." msgstr "" -#: doc/classes/@GlobalScope.xml:1520 +#: doc/classes/@GlobalScope.xml:1523 msgid "Variable is of type [StringName]." msgstr "" -#: doc/classes/@GlobalScope.xml:1523 +#: doc/classes/@GlobalScope.xml:1526 msgid "Variable is of type [NodePath]." msgstr "" -#: doc/classes/@GlobalScope.xml:1526 +#: doc/classes/@GlobalScope.xml:1529 msgid "Variable is of type [RID]." msgstr "" -#: doc/classes/@GlobalScope.xml:1529 +#: doc/classes/@GlobalScope.xml:1532 msgid "Variable is of type [Object]." msgstr "" -#: doc/classes/@GlobalScope.xml:1532 +#: doc/classes/@GlobalScope.xml:1535 msgid "Variable is of type [Callable]." msgstr "" -#: doc/classes/@GlobalScope.xml:1535 +#: doc/classes/@GlobalScope.xml:1538 msgid "Variable is of type [Signal]." msgstr "" -#: doc/classes/@GlobalScope.xml:1538 +#: doc/classes/@GlobalScope.xml:1541 msgid "Variable is of type [Dictionary]." msgstr "" -#: doc/classes/@GlobalScope.xml:1541 +#: doc/classes/@GlobalScope.xml:1544 msgid "Variable is of type [Array]." msgstr "" -#: doc/classes/@GlobalScope.xml:1544 +#: doc/classes/@GlobalScope.xml:1547 msgid "Variable is of type [PackedByteArray]." msgstr "" -#: doc/classes/@GlobalScope.xml:1547 +#: doc/classes/@GlobalScope.xml:1550 msgid "Variable is of type [PackedInt32Array]." msgstr "" -#: doc/classes/@GlobalScope.xml:1550 +#: doc/classes/@GlobalScope.xml:1553 msgid "Variable is of type [PackedInt64Array]." msgstr "" -#: doc/classes/@GlobalScope.xml:1553 +#: doc/classes/@GlobalScope.xml:1556 msgid "Variable is of type [PackedFloat32Array]." msgstr "" -#: doc/classes/@GlobalScope.xml:1556 +#: doc/classes/@GlobalScope.xml:1559 msgid "Variable is of type [PackedFloat64Array]." msgstr "" -#: doc/classes/@GlobalScope.xml:1559 +#: doc/classes/@GlobalScope.xml:1562 msgid "Variable is of type [PackedStringArray]." msgstr "" -#: doc/classes/@GlobalScope.xml:1562 +#: doc/classes/@GlobalScope.xml:1565 msgid "Variable is of type [PackedVector2Array]." msgstr "" -#: doc/classes/@GlobalScope.xml:1565 +#: doc/classes/@GlobalScope.xml:1568 msgid "Variable is of type [PackedVector3Array]." msgstr "" -#: doc/classes/@GlobalScope.xml:1568 +#: doc/classes/@GlobalScope.xml:1571 msgid "Variable is of type [PackedColorArray]." msgstr "" -#: doc/classes/@GlobalScope.xml:1571 +#: doc/classes/@GlobalScope.xml:1574 msgid "Represents the size of the [enum Variant.Type] enum." msgstr "" -#: doc/classes/@GlobalScope.xml:1574 +#: doc/classes/@GlobalScope.xml:1577 msgid "Equality operator ([code]==[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1577 +#: doc/classes/@GlobalScope.xml:1580 msgid "Inequality operator ([code]!=[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1580 +#: doc/classes/@GlobalScope.xml:1583 msgid "Less than operator ([code]<[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1583 +#: doc/classes/@GlobalScope.xml:1586 msgid "Less than or equal operator ([code]<=[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1586 +#: doc/classes/@GlobalScope.xml:1589 msgid "Greater than operator ([code]>[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1589 +#: doc/classes/@GlobalScope.xml:1592 msgid "Greater than or equal operator ([code]>=[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1592 +#: doc/classes/@GlobalScope.xml:1595 msgid "Addition operator ([code]+[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1595 +#: doc/classes/@GlobalScope.xml:1598 msgid "Subtraction operator ([code]-[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1598 +#: doc/classes/@GlobalScope.xml:1601 msgid "Multiplication operator ([code]*[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1601 +#: doc/classes/@GlobalScope.xml:1604 msgid "Division operator ([code]/[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1604 +#: doc/classes/@GlobalScope.xml:1607 msgid "Unary negation operator ([code]-[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1607 +#: doc/classes/@GlobalScope.xml:1610 msgid "Unary plus operator ([code]+[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1610 +#: doc/classes/@GlobalScope.xml:1613 msgid "Remainder/modulo operator ([code]%[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1613 +#: doc/classes/@GlobalScope.xml:1616 msgid "String concatenation operator ([code]+[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1616 +#: doc/classes/@GlobalScope.xml:1619 msgid "Left shift operator ([code]<<[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1619 +#: doc/classes/@GlobalScope.xml:1622 msgid "Right shift operator ([code]>>[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1622 +#: doc/classes/@GlobalScope.xml:1625 msgid "Bitwise AND operator ([code]&[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1625 +#: doc/classes/@GlobalScope.xml:1628 msgid "Bitwise OR operator ([code]|[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1628 +#: doc/classes/@GlobalScope.xml:1631 msgid "Bitwise XOR operator ([code]^[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1631 +#: doc/classes/@GlobalScope.xml:1634 msgid "Bitwise NOT operator ([code]~[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1634 +#: doc/classes/@GlobalScope.xml:1637 msgid "Logical AND operator ([code]and[/code] or [code]&&[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1637 +#: doc/classes/@GlobalScope.xml:1640 msgid "Logical OR operator ([code]or[/code] or [code]||[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1640 +#: doc/classes/@GlobalScope.xml:1643 msgid "Logical XOR operator (not implemented in GDScript)." msgstr "" -#: doc/classes/@GlobalScope.xml:1643 +#: doc/classes/@GlobalScope.xml:1646 msgid "Logical NOT operator ([code]not[/code] or [code]![/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1646 +#: doc/classes/@GlobalScope.xml:1649 msgid "Logical IN operator ([code]in[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1649 +#: doc/classes/@GlobalScope.xml:1652 msgid "Represents the size of the [enum Variant.Operator] enum." msgstr "" @@ -3794,6 +3799,10 @@ msgid "" msgstr "" #: doc/classes/AnimatedTexture.xml:65 +msgid "Sets the currently visible frame of the texture." +msgstr "" + +#: doc/classes/AnimatedTexture.xml:68 msgid "" "Animation speed in frames per second. This value defines the default time " "interval between two frames of the animation, and thus the overall duration " @@ -3804,7 +3813,7 @@ msgid "" "code] value of 2 will run for 4 seconds, with each frame lasting 0.5 seconds." msgstr "" -#: doc/classes/AnimatedTexture.xml:69 +#: doc/classes/AnimatedTexture.xml:72 msgid "" "Number of frames to use in the animation. While you can create the frames " "independently with [method set_frame_texture], you need to set this value " @@ -3812,7 +3821,21 @@ msgid "" "frames is [constant MAX_FRAMES]." msgstr "" -#: doc/classes/AnimatedTexture.xml:74 +#: doc/classes/AnimatedTexture.xml:75 +msgid "" +"If [code]true[/code], the animation will only play once and will not loop " +"back to the first frame after reaching the end. Note that reaching the end " +"will not set [member pause] to [code]true[/code]." +msgstr "" + +#: doc/classes/AnimatedTexture.xml:78 +msgid "" +"If [code]true[/code], the animation will pause where it currently is (i.e. " +"at [member current_frame]). The animation will continue from where it was " +"paused when changing this property to [code]false[/code]." +msgstr "" + +#: doc/classes/AnimatedTexture.xml:83 msgid "" "The maximum number of frames supported by [AnimatedTexture]. If you need " "more frames in your animation, use [AnimationPlayer] or [AnimatedSprite2D]." @@ -6092,22 +6115,27 @@ msgid "" "var m = MeshInstance3D.new()\n" "m.mesh = arr_mesh\n" "[/codeblock]\n" -"The [MeshInstance3D] is ready to be added to the [SceneTree] to be shown." +"The [MeshInstance3D] is ready to be added to the [SceneTree] to be shown.\n" +"See also [ImmediateGeometry3D], [MeshDataTool] and [SurfaceTool] for " +"procedural geometry generation.\n" +"[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-" +"OpenGL/Face-culling]winding order[/url] for front faces of triangle " +"primitive modes." msgstr "" -#: doc/classes/ArrayMesh.xml:27 +#: doc/classes/ArrayMesh.xml:29 msgid "" "https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/" "arraymesh.html" msgstr "" -#: doc/classes/ArrayMesh.xml:36 +#: doc/classes/ArrayMesh.xml:38 msgid "" "Adds name for a blend shape that will be added with [method " "add_surface_from_arrays]. Must be called before surface is added." msgstr "" -#: doc/classes/ArrayMesh.xml:55 +#: doc/classes/ArrayMesh.xml:57 msgid "" "Creates a new surface.\n" "Surfaces are created to be rendered using a [code]primitive[/code], which " @@ -6125,141 +6153,139 @@ msgid "" "it is used.\n" "Adding an index array puts this function into \"index mode\" where the " "vertex and other arrays become the sources of data, and the index array " -"defines the order of the vertices.\n" -"Godot uses clockwise winding order for front faces of triangle primitive " -"modes." +"defines the order of the vertices." msgstr "" -#: doc/classes/ArrayMesh.xml:66 +#: doc/classes/ArrayMesh.xml:67 msgid "Removes all blend shapes from this [ArrayMesh]." msgstr "" -#: doc/classes/ArrayMesh.xml:73 +#: doc/classes/ArrayMesh.xml:74 msgid "Removes all surfaces from this [ArrayMesh]." msgstr "" -#: doc/classes/ArrayMesh.xml:80 +#: doc/classes/ArrayMesh.xml:81 msgid "Returns the number of blend shapes that the [ArrayMesh] holds." msgstr "" -#: doc/classes/ArrayMesh.xml:89 +#: doc/classes/ArrayMesh.xml:90 msgid "Returns the name of the blend shape at this index." msgstr "" -#: doc/classes/ArrayMesh.xml:100 +#: doc/classes/ArrayMesh.xml:101 msgid "" "Will perform a UV unwrap on the [ArrayMesh] to prepare the mesh for " "lightmapping." msgstr "" -#: doc/classes/ArrayMesh.xml:107 +#: doc/classes/ArrayMesh.xml:108 msgid "Will regenerate normal maps for the [ArrayMesh]." msgstr "" -#: doc/classes/ArrayMesh.xml:116 +#: doc/classes/ArrayMesh.xml:117 msgid "" "Returns the index of the first surface with this name held within this " "[ArrayMesh]. If none are found, -1 is returned." msgstr "" -#: doc/classes/ArrayMesh.xml:125 +#: doc/classes/ArrayMesh.xml:126 msgid "" "Returns the length in indices of the index array in the requested surface " "(see [method add_surface_from_arrays])." msgstr "" -#: doc/classes/ArrayMesh.xml:134 +#: doc/classes/ArrayMesh.xml:135 msgid "" "Returns the length in vertices of the vertex array in the requested surface " "(see [method add_surface_from_arrays])." msgstr "" -#: doc/classes/ArrayMesh.xml:143 +#: doc/classes/ArrayMesh.xml:144 msgid "" "Returns the format mask of the requested surface (see [method " "add_surface_from_arrays])." msgstr "" -#: doc/classes/ArrayMesh.xml:152 +#: doc/classes/ArrayMesh.xml:153 msgid "Gets the name assigned to this surface." msgstr "" -#: doc/classes/ArrayMesh.xml:161 +#: doc/classes/ArrayMesh.xml:162 msgid "" "Returns the primitive type of the requested surface (see [method " "add_surface_from_arrays])." msgstr "" -#: doc/classes/ArrayMesh.xml:172 +#: doc/classes/ArrayMesh.xml:173 msgid "Sets a name for a given surface." msgstr "" -#: doc/classes/ArrayMesh.xml:185 +#: doc/classes/ArrayMesh.xml:186 msgid "" "Updates a specified region of mesh arrays on the GPU.\n" "[b]Warning:[/b] Only use if you know what you are doing. You can easily " "cause crashes by calling this function with improper arguments." msgstr "" -#: doc/classes/ArrayMesh.xml:192 +#: doc/classes/ArrayMesh.xml:193 msgid "Sets the blend shape mode to one of [enum Mesh.BlendShapeMode]." msgstr "" -#: doc/classes/ArrayMesh.xml:195 +#: doc/classes/ArrayMesh.xml:196 msgid "" "Overrides the [AABB] with one defined by user for use with frustum culling. " "Especially useful to avoid unexpected culling when using a shader to offset " "vertices." msgstr "" -#: doc/classes/ArrayMesh.xml:200 +#: doc/classes/ArrayMesh.xml:201 msgid "Default value used for index_array_len when no indices are present." msgstr "" -#: doc/classes/ArrayMesh.xml:203 +#: doc/classes/ArrayMesh.xml:204 msgid "Amount of weights/bone indices per vertex (always 4)." msgstr "" -#: doc/classes/ArrayMesh.xml:206 +#: doc/classes/ArrayMesh.xml:207 msgid "" "[PackedVector3Array], [PackedVector2Array], or [Array] of vertex positions." msgstr "" -#: doc/classes/ArrayMesh.xml:209 +#: doc/classes/ArrayMesh.xml:210 msgid "[PackedVector3Array] of vertex normals." msgstr "" -#: doc/classes/ArrayMesh.xml:212 +#: doc/classes/ArrayMesh.xml:213 msgid "" "[PackedFloat32Array] of vertex tangents. Each element in groups of 4 floats, " "first 3 floats determine the tangent, and the last the binormal direction as " "-1 or 1." msgstr "" -#: doc/classes/ArrayMesh.xml:215 +#: doc/classes/ArrayMesh.xml:216 msgid "[PackedColorArray] of vertex colors." msgstr "" -#: doc/classes/ArrayMesh.xml:218 +#: doc/classes/ArrayMesh.xml:219 msgid "[PackedVector2Array] for UV coordinates." msgstr "" -#: doc/classes/ArrayMesh.xml:221 +#: doc/classes/ArrayMesh.xml:222 msgid "[PackedVector2Array] for second UV coordinates." msgstr "" -#: doc/classes/ArrayMesh.xml:224 +#: doc/classes/ArrayMesh.xml:225 msgid "" "[PackedFloat32Array] or [PackedInt32Array] of bone indices. Each element in " "groups of 4 floats." msgstr "" -#: doc/classes/ArrayMesh.xml:227 +#: doc/classes/ArrayMesh.xml:228 msgid "" "[PackedFloat32Array] of bone weights. Each element in groups of 4 floats." msgstr "" -#: doc/classes/ArrayMesh.xml:230 +#: doc/classes/ArrayMesh.xml:231 msgid "" "[PackedInt32Array] of integers used as indices referencing vertices, colors, " "normals, tangents, and textures. All of those arrays must have the same " @@ -6273,709 +6299,47 @@ msgid "" "the start and end of each line." msgstr "" -#: doc/classes/ArrayMesh.xml:234 doc/classes/Mesh.xml:210 -#: doc/classes/RenderingServer.xml:3180 +#: doc/classes/ArrayMesh.xml:235 doc/classes/Mesh.xml:210 +#: doc/classes/RenderingServer.xml:3232 msgid "Represents the size of the [enum ArrayType] enum." msgstr "" -#: doc/classes/ArrayMesh.xml:237 +#: doc/classes/ArrayMesh.xml:238 msgid "Array format will include vertices (mandatory)." msgstr "" -#: doc/classes/ArrayMesh.xml:240 +#: doc/classes/ArrayMesh.xml:241 msgid "Array format will include normals." msgstr "" -#: doc/classes/ArrayMesh.xml:243 +#: doc/classes/ArrayMesh.xml:244 msgid "Array format will include tangents." msgstr "" -#: doc/classes/ArrayMesh.xml:246 +#: doc/classes/ArrayMesh.xml:247 msgid "Array format will include a color array." msgstr "" -#: doc/classes/ArrayMesh.xml:249 +#: doc/classes/ArrayMesh.xml:250 msgid "Array format will include UVs." msgstr "" -#: doc/classes/ArrayMesh.xml:252 +#: doc/classes/ArrayMesh.xml:253 msgid "Array format will include another set of UVs." msgstr "" -#: doc/classes/ArrayMesh.xml:255 +#: doc/classes/ArrayMesh.xml:256 msgid "Array format will include bone indices." msgstr "" -#: doc/classes/ArrayMesh.xml:258 +#: doc/classes/ArrayMesh.xml:259 msgid "Array format will include bone weights." msgstr "" -#: doc/classes/ArrayMesh.xml:261 +#: doc/classes/ArrayMesh.xml:262 msgid "Index array will be used." msgstr "" -#: doc/classes/ARVRAnchor.xml:4 -msgid "An anchor point in AR space." -msgstr "" - -#: doc/classes/ARVRAnchor.xml:7 -msgid "" -"The [ARVRAnchor] point is a spatial node that maps a real world location " -"identified by the AR platform to a position within the game world. For " -"example, as long as plane detection in ARKit is on, ARKit will identify and " -"update the position of planes (tables, floors, etc) and create anchors for " -"them.\n" -"This node is mapped to one of the anchors through its unique ID. When you " -"receive a signal that a new anchor is available, you should add this node to " -"your scene for that anchor. You can predefine nodes and set the ID; the " -"nodes will simply remain on 0,0,0 until a plane is recognized.\n" -"Keep in mind that, as long as plane detection is enabled, the size, placing " -"and orientation of an anchor will be updated as the detection logic learns " -"more about the real world out there especially if only part of the surface " -"is in view." -msgstr "" - -#: doc/classes/ARVRAnchor.xml:18 -msgid "Returns the name given to this anchor." -msgstr "" - -#: doc/classes/ARVRAnchor.xml:25 -msgid "" -"Returns [code]true[/code] if the anchor is being tracked and [code]false[/" -"code] if no anchor with this ID is currently known." -msgstr "" - -#: doc/classes/ARVRAnchor.xml:32 -msgid "" -"If provided by the [ARVRInterface], this returns a mesh object for the " -"anchor. For an anchor, this can be a shape related to the object being " -"tracked or it can be a mesh that provides topology related to the anchor and " -"can be used to create shadows/reflections on surfaces or for generating " -"collision shapes." -msgstr "" - -#: doc/classes/ARVRAnchor.xml:39 -msgid "" -"Returns a plane aligned with our anchor; handy for intersection testing." -msgstr "" - -#: doc/classes/ARVRAnchor.xml:46 -msgid "" -"Returns the estimated size of the plane that was detected. Say when the " -"anchor relates to a table in the real world, this is the estimated size of " -"the surface of that table." -msgstr "" - -#: doc/classes/ARVRAnchor.xml:52 -msgid "" -"The anchor's ID. You can set this before the anchor itself exists. The first " -"anchor gets an ID of [code]1[/code], the second an ID of [code]2[/code], " -"etc. When anchors get removed, the engine can then assign the corresponding " -"ID to new anchors. The most common situation where anchors \"disappear\" is " -"when the AR server identifies that two anchors represent different parts of " -"the same plane and merges them." -msgstr "" - -#: doc/classes/ARVRAnchor.xml:60 -msgid "" -"Emitted when the mesh associated with the anchor changes or when one becomes " -"available. This is especially important for topology that is constantly " -"being [code]mesh_updated[/code]." -msgstr "" - -#: doc/classes/ARVRCamera.xml:4 -msgid "" -"A camera node with a few overrules for AR/VR applied, such as location " -"tracking." -msgstr "" - -#: doc/classes/ARVRCamera.xml:7 -msgid "" -"This is a helper spatial node for our camera; note that, if stereoscopic " -"rendering is applicable (VR-HMD), most of the camera properties are ignored, " -"as the HMD information overrides them. The only properties that can be " -"trusted are the near and far planes.\n" -"The position and orientation of this node is automatically updated by the " -"ARVR Server to represent the location of the HMD if such tracking is " -"available and can thus be used by game logic. Note that, in contrast to the " -"ARVR Controller, the render thread has access to the most up-to-date " -"tracking data of the HMD and the location of the ARVRCamera can lag a few " -"milliseconds behind what is used for rendering as a result." -msgstr "" - -#: doc/classes/ARVRCamera.xml:11 doc/classes/ARVRController.xml:12 -#: doc/classes/ARVRInterface.xml:11 doc/classes/ARVROrigin.xml:13 -#: doc/classes/ARVRPositionalTracker.xml:12 doc/classes/ARVRServer.xml:10 -msgid "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" -msgstr "" - -#: doc/classes/ARVRController.xml:4 -msgid "A spatial node representing a spatially-tracked controller." -msgstr "" - -#: doc/classes/ARVRController.xml:7 -msgid "" -"This is a helper spatial node that is linked to the tracking of controllers. " -"It also offers several handy passthroughs to the state of buttons and such " -"on the controllers.\n" -"Controllers are linked by their ID. You can create controller nodes before " -"the controllers are available. If your game always uses two controllers (one " -"for each hand), you can predefine the controllers with ID 1 and 2; they will " -"become active as soon as the controllers are identified. If you expect " -"additional controllers to be used, you should react to the signals and add " -"ARVRController nodes to your scene.\n" -"The position of the controller node is automatically updated by the " -"[ARVRServer]. This makes this node ideal to add child nodes to visualize the " -"controller." -msgstr "" - -#: doc/classes/ARVRController.xml:19 -msgid "" -"If active, returns the name of the associated controller if provided by the " -"AR/VR SDK used." -msgstr "" - -#: doc/classes/ARVRController.xml:26 -msgid "" -"Returns the hand holding this controller, if known. See [enum " -"ARVRPositionalTracker.TrackerHand]." -msgstr "" - -#: doc/classes/ARVRController.xml:33 -msgid "" -"Returns [code]true[/code] if the bound controller is active. ARVR systems " -"attempt to track active controllers." -msgstr "" - -#: doc/classes/ARVRController.xml:42 -msgid "" -"Returns the value of the given axis for things like triggers, touchpads, " -"etc. that are embedded into the controller." -msgstr "" - -#: doc/classes/ARVRController.xml:49 -msgid "" -"Returns the ID of the joystick object bound to this. Every controller " -"tracked by the [ARVRServer] that has buttons and axis will also be " -"registered as a joystick within Godot. This means that all the normal " -"joystick tracking and input mapping will work for buttons and axis found on " -"the AR/VR controllers. This ID is purely offered as information so you can " -"link up the controller with its joystick entry." -msgstr "" - -#: doc/classes/ARVRController.xml:56 -msgid "" -"If provided by the [ARVRInterface], this returns a mesh associated with the " -"controller. This can be used to visualize the controller." -msgstr "" - -#: doc/classes/ARVRController.xml:65 -msgid "" -"Returns [code]true[/code] if the button at index [code]button[/code] is " -"pressed. See [enum JoystickList], in particular the [code]JOY_VR_*[/code] " -"constants." -msgstr "" - -#: doc/classes/ARVRController.xml:71 -msgid "" -"The controller's ID.\n" -"A controller ID of 0 is unbound and will always result in an inactive node. " -"Controller ID 1 is reserved for the first controller that identifies itself " -"as the left-hand controller and ID 2 is reserved for the first controller " -"that identifies itself as the right-hand controller.\n" -"For any other controller that the [ARVRServer] detects, we continue with " -"controller ID 3.\n" -"When a controller is turned off, its slot is freed. This ensures controllers " -"will keep the same ID even when controllers with lower IDs are turned off." -msgstr "" - -#: doc/classes/ARVRController.xml:77 -msgid "" -"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to " -"[code]1.0[/code] with precision [code].01[/code]. If changed, updates " -"[member ARVRPositionalTracker.rumble] accordingly.\n" -"This is a useful property to animate if you want the controller to vibrate " -"for a limited duration." -msgstr "" - -#: doc/classes/ARVRController.xml:86 -msgid "Emitted when a button on this controller is pressed." -msgstr "" - -#: doc/classes/ARVRController.xml:93 -msgid "Emitted when a button on this controller is released." -msgstr "" - -#: doc/classes/ARVRController.xml:100 -msgid "" -"Emitted when the mesh associated with the controller changes or when one " -"becomes available. Generally speaking this will be a static mesh after " -"becoming available." -msgstr "" - -#: doc/classes/ARVRInterface.xml:4 -msgid "Base class for an AR/VR interface implementation." -msgstr "" - -#: doc/classes/ARVRInterface.xml:7 -msgid "" -"This class needs to be implemented to make an AR or VR platform available to " -"Godot and these should be implemented as C++ modules or GDNative modules " -"(note that for GDNative the subclass ARVRScriptInterface should be used). " -"Part of the interface is exposed to GDScript so you can detect, enable and " -"configure an AR or VR platform.\n" -"Interfaces should be written in such a way that simply enabling them will " -"give us a working setup. You can query the available interfaces through " -"[ARVRServer]." -msgstr "" - -#: doc/classes/ARVRInterface.xml:18 -msgid "" -"If this is an AR interface that requires displaying a camera feed as the " -"background, this method returns the feed ID in the [CameraServer] for this " -"interface." -msgstr "" - -#: doc/classes/ARVRInterface.xml:25 -msgid "" -"Returns a combination of [enum Capabilities] flags providing information " -"about the capabilities of this interface." -msgstr "" - -#: doc/classes/ARVRInterface.xml:32 -msgid "Returns the name of this interface (OpenVR, OpenHMD, ARKit, etc)." -msgstr "" - -#: doc/classes/ARVRInterface.xml:39 -msgid "" -"Returns the resolution at which we should render our intermediate results " -"before things like lens distortion are applied by the VR platform." -msgstr "" - -#: doc/classes/ARVRInterface.xml:46 -msgid "" -"If supported, returns the status of our tracking. This will allow you to " -"provide feedback to the user whether there are issues with positional " -"tracking." -msgstr "" - -#: doc/classes/ARVRInterface.xml:53 -msgid "" -"Call this to initialize this interface. The first interface that is " -"initialized is identified as the primary interface and it will be used for " -"rendering output.\n" -"After initializing the interface you want to use you then need to enable the " -"AR/VR mode of a viewport and rendering should commence.\n" -"[b]Note:[/b] You must enable the AR/VR mode on the main viewport for any " -"device that uses the main output of Godot, such as for mobile VR.\n" -"If you do this for a platform that handles its own output (such as OpenVR) " -"Godot will show just one eye without distortion on screen. Alternatively, " -"you can add a separate viewport node to your scene and enable AR/VR on that " -"viewport. It will be used to output to the HMD, leaving you free to do " -"anything you like in the main window, such as using a separate camera as a " -"spectator camera or rendering something completely different.\n" -"While currently not used, you can activate additional interfaces. You may " -"wish to do this if you want to track controllers from other platforms. " -"However, at this point in time only one interface can render to an HMD." -msgstr "" - -#: doc/classes/ARVRInterface.xml:64 -msgid "" -"Returns [code]true[/code] if the current output of this interface is in " -"stereo." -msgstr "" - -#: doc/classes/ARVRInterface.xml:71 -msgid "Turns the interface off." -msgstr "" - -#: doc/classes/ARVRInterface.xml:77 -msgid "On an AR interface, [code]true[/code] if anchor detection is enabled." -msgstr "" - -#: doc/classes/ARVRInterface.xml:80 -msgid "[code]true[/code] if this interface been initialized." -msgstr "" - -#: doc/classes/ARVRInterface.xml:83 -msgid "[code]true[/code] if this is the primary interface." -msgstr "" - -#: doc/classes/ARVRInterface.xml:88 -msgid "No ARVR capabilities." -msgstr "" - -#: doc/classes/ARVRInterface.xml:91 -msgid "" -"This interface can work with normal rendering output (non-HMD based AR)." -msgstr "" - -#: doc/classes/ARVRInterface.xml:94 -msgid "This interface supports stereoscopic rendering." -msgstr "" - -#: doc/classes/ARVRInterface.xml:97 -msgid "This interface supports AR (video background and real world tracking)." -msgstr "" - -#: doc/classes/ARVRInterface.xml:100 -msgid "" -"This interface outputs to an external device. If the main viewport is used, " -"the on screen output is an unmodified buffer of either the left or right eye " -"(stretched if the viewport size is not changed to the same aspect ratio of " -"[method get_render_targetsize]). Using a separate viewport node frees up the " -"main viewport for other purposes." -msgstr "" - -#: doc/classes/ARVRInterface.xml:103 -msgid "" -"Mono output, this is mostly used internally when retrieving positioning " -"information for our camera node or when stereo scopic rendering is not " -"supported." -msgstr "" - -#: doc/classes/ARVRInterface.xml:106 -msgid "" -"Left eye output, this is mostly used internally when rendering the image for " -"the left eye and obtaining positioning and projection information." -msgstr "" - -#: doc/classes/ARVRInterface.xml:109 -msgid "" -"Right eye output, this is mostly used internally when rendering the image " -"for the right eye and obtaining positioning and projection information." -msgstr "" - -#: doc/classes/ARVRInterface.xml:112 -msgid "Tracking is behaving as expected." -msgstr "" - -#: doc/classes/ARVRInterface.xml:115 -msgid "" -"Tracking is hindered by excessive motion (the player is moving faster than " -"tracking can keep up)." -msgstr "" - -#: doc/classes/ARVRInterface.xml:118 -msgid "" -"Tracking is hindered by insufficient features, it's too dark (for camera-" -"based tracking), player is blocked, etc." -msgstr "" - -#: doc/classes/ARVRInterface.xml:121 -msgid "" -"We don't know the status of the tracking or this interface does not provide " -"feedback." -msgstr "" - -#: doc/classes/ARVRInterface.xml:124 -msgid "" -"Tracking is not functional (camera not plugged in or obscured, lighthouses " -"turned off, etc.)." -msgstr "" - -#: modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml:4 -msgid "GDNative wrapper for an ARVR interface." -msgstr "" - -#: modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml:7 -msgid "" -"This is a wrapper class for GDNative implementations of the ARVR interface. " -"To use a GDNative ARVR interface, simply instantiate this object and set " -"your GDNative library containing the ARVR interface implementation." -msgstr "" - -#: doc/classes/ARVROrigin.xml:4 -msgid "The origin point in AR/VR." -msgstr "" - -#: doc/classes/ARVROrigin.xml:7 -msgid "" -"This is a special node within the AR/VR system that maps the physical " -"location of the center of our tracking space to the virtual location within " -"our game world.\n" -"There should be only one of these nodes in your scene and you must have one. " -"All the ARVRCamera, ARVRController and ARVRAnchor nodes should be direct " -"children of this node for spatial tracking to work correctly.\n" -"It is the position of this node that you update when your character needs to " -"move through your game world while we're not moving in the real world. " -"Movement in the real world is always in relation to this origin point.\n" -"For example, if your character is driving a car, the ARVROrigin node should " -"be a child node of this car. Or, if you're implementing a teleport system to " -"move your character, you should change the position of this node." -msgstr "" - -#: doc/classes/ARVROrigin.xml:19 -msgid "" -"Allows you to adjust the scale to your game's units. Most AR/VR platforms " -"assume a scale of 1 game world unit = 1 real world meter.\n" -"[b]Note:[/b] This method is a passthrough to the [ARVRServer] itself." -msgstr "" - -#: doc/classes/ARVRPositionalTracker.xml:4 -msgid "A tracked object." -msgstr "" - -#: doc/classes/ARVRPositionalTracker.xml:7 -msgid "" -"An instance of this object represents a device that is tracked, such as a " -"controller or anchor point. HMDs aren't represented here as they are handled " -"internally.\n" -"As controllers are turned on and the AR/VR interface detects them, instances " -"of this object are automatically added to this list of active tracking " -"objects accessible through the [ARVRServer].\n" -"The [ARVRController] and [ARVRAnchor] both consume objects of this type and " -"should be used in your project. The positional trackers are just under-the-" -"hood objects that make this all work. These are mostly exposed so that " -"GDNative-based interfaces can interact with them." -msgstr "" - -#: doc/classes/ARVRPositionalTracker.xml:19 -msgid "" -"Returns the hand holding this tracker, if known. See [enum TrackerHand] " -"constants." -msgstr "" - -#: doc/classes/ARVRPositionalTracker.xml:26 -msgid "" -"If this is a controller that is being tracked, the controller will also be " -"represented by a joystick entry with this ID." -msgstr "" - -#: doc/classes/ARVRPositionalTracker.xml:33 -msgid "" -"Returns the mesh related to a controller or anchor point if one is available." -msgstr "" - -#: doc/classes/ARVRPositionalTracker.xml:40 -msgid "Returns the controller or anchor point's name if available." -msgstr "" - -#: doc/classes/ARVRPositionalTracker.xml:47 -msgid "Returns the controller's orientation matrix." -msgstr "" - -#: doc/classes/ARVRPositionalTracker.xml:54 -msgid "Returns the world-space controller position." -msgstr "" - -#: doc/classes/ARVRPositionalTracker.xml:61 -msgid "" -"Returns the internal tracker ID. This uniquely identifies the tracker per " -"tracker type and matches the ID you need to specify for nodes such as the " -"[ARVRController] and [ARVRAnchor] nodes." -msgstr "" - -#: doc/classes/ARVRPositionalTracker.xml:68 -msgid "Returns [code]true[/code] if this device tracks orientation." -msgstr "" - -#: doc/classes/ARVRPositionalTracker.xml:75 -msgid "Returns [code]true[/code] if this device tracks position." -msgstr "" - -#: doc/classes/ARVRPositionalTracker.xml:84 -msgid "Returns the transform combining this device's orientation and position." -msgstr "" - -#: doc/classes/ARVRPositionalTracker.xml:91 -msgid "Returns the tracker's type." -msgstr "" - -#: doc/classes/ARVRPositionalTracker.xml:97 -msgid "" -"The degree to which the tracker rumbles. Ranges from [code]0.0[/code] to " -"[code]1.0[/code] with precision [code].01[/code]." -msgstr "" - -#: doc/classes/ARVRPositionalTracker.xml:102 -msgid "The hand this tracker is held in is unknown or not applicable." -msgstr "" - -#: doc/classes/ARVRPositionalTracker.xml:105 -msgid "This tracker is the left hand controller." -msgstr "" - -#: doc/classes/ARVRPositionalTracker.xml:108 -msgid "This tracker is the right hand controller." -msgstr "" - -#: doc/classes/ARVRServer.xml:4 -msgid "Server for AR and VR features." -msgstr "" - -#: doc/classes/ARVRServer.xml:7 -msgid "" -"The AR/VR server is the heart of our Advanced and Virtual Reality solution " -"and handles all the processing." -msgstr "" - -#: doc/classes/ARVRServer.xml:21 -msgid "" -"This is an important function to understand correctly. AR and VR platforms " -"all handle positioning slightly differently.\n" -"For platforms that do not offer spatial tracking, our origin point (0,0,0) " -"is the location of our HMD, but you have little control over the direction " -"the player is facing in the real world.\n" -"For platforms that do offer spatial tracking, our origin point depends very " -"much on the system. For OpenVR, our origin point is usually the center of " -"the tracking space, on the ground. For other platforms, it's often the " -"location of the tracking camera.\n" -"This method allows you to center your tracker on the location of the HMD. It " -"will take the current location of the HMD and use that to adjust all your " -"tracking data; in essence, realigning the real world to your player's " -"current position in the game world.\n" -"For this method to produce usable results, tracking information must be " -"available. This often takes a few frames after starting your game.\n" -"You should call this method after a few seconds have passed. For instance, " -"when the user requests a realignment of the display holding a designated " -"button on a controller for a short period of time, or when implementing a " -"teleport mechanism." -msgstr "" - -#: doc/classes/ARVRServer.xml:35 -msgid "" -"Finds an interface by its name. For instance, if your project uses " -"capabilities of an AR/VR platform, you can find the interface for that " -"platform by name and initialize it." -msgstr "" - -#: doc/classes/ARVRServer.xml:42 -msgid "Returns the primary interface's transformation." -msgstr "" - -#: doc/classes/ARVRServer.xml:51 -msgid "" -"Returns the interface registered at a given index in our list of interfaces." -msgstr "" - -#: doc/classes/ARVRServer.xml:58 -msgid "" -"Returns the number of interfaces currently registered with the AR/VR server. " -"If your project supports multiple AR/VR platforms, you can look through the " -"available interface, and either present the user with a selection or simply " -"try to initialize each interface and use the first one that returns " -"[code]true[/code]." -msgstr "" - -#: doc/classes/ARVRServer.xml:65 -msgid "" -"Returns a list of available interfaces the ID and name of each interface." -msgstr "" - -#: doc/classes/ARVRServer.xml:72 -msgid "" -"Returns the absolute timestamp (in μs) of the last [ARVRServer] commit of " -"the AR/VR eyes to [RenderingServer]. The value comes from an internal call " -"to [method OS.get_ticks_usec]." -msgstr "" - -#: doc/classes/ARVRServer.xml:79 -msgid "" -"Returns the duration (in μs) of the last frame. This is computed as the " -"difference between [method get_last_commit_usec] and [method " -"get_last_process_usec] when committing." -msgstr "" - -#: doc/classes/ARVRServer.xml:86 -msgid "" -"Returns the absolute timestamp (in μs) of the last [ARVRServer] process " -"callback. The value comes from an internal call to [method OS." -"get_ticks_usec]." -msgstr "" - -#: doc/classes/ARVRServer.xml:93 -msgid "" -"Returns the reference frame transform. Mostly used internally and exposed " -"for GDNative build interfaces." -msgstr "" - -#: doc/classes/ARVRServer.xml:102 -msgid "Returns the positional tracker at the given ID." -msgstr "" - -#: doc/classes/ARVRServer.xml:109 -msgid "Returns the number of trackers currently registered." -msgstr "" - -#: doc/classes/ARVRServer.xml:115 -msgid "The primary [ARVRInterface] currently bound to the [ARVRServer]." -msgstr "" - -#: doc/classes/ARVRServer.xml:118 -msgid "" -"Allows you to adjust the scale to your game's units. Most AR/VR platforms " -"assume a scale of 1 game world unit = 1 real world meter." -msgstr "" - -#: doc/classes/ARVRServer.xml:126 -msgid "Emitted when a new interface has been added." -msgstr "" - -#: doc/classes/ARVRServer.xml:133 -msgid "Emitted when an interface is removed." -msgstr "" - -#: doc/classes/ARVRServer.xml:144 -msgid "" -"Emitted when a new tracker has been added. If you don't use a fixed number " -"of controllers or if you're using [ARVRAnchor]s for an AR solution, it is " -"important to react to this signal to add the appropriate [ARVRController] or " -"[ARVRAnchor] nodes related to this new tracker." -msgstr "" - -#: doc/classes/ARVRServer.xml:155 -msgid "" -"Emitted when a tracker is removed. You should remove any [ARVRController] or " -"[ARVRAnchor] points if applicable. This is not mandatory, the nodes simply " -"become inactive and will be made active again when a new tracker becomes " -"available (i.e. a new controller is switched on that takes the place of the " -"previous one)." -msgstr "" - -#: doc/classes/ARVRServer.xml:161 -msgid "The tracker tracks the location of a controller." -msgstr "" - -#: doc/classes/ARVRServer.xml:164 -msgid "The tracker tracks the location of a base station." -msgstr "" - -#: doc/classes/ARVRServer.xml:167 -msgid "The tracker tracks the location and size of an AR anchor." -msgstr "" - -#: doc/classes/ARVRServer.xml:170 -msgid "Used internally to filter trackers of any known type." -msgstr "" - -#: doc/classes/ARVRServer.xml:173 -msgid "Used internally if we haven't set the tracker type yet." -msgstr "" - -#: doc/classes/ARVRServer.xml:176 -msgid "Used internally to select all trackers." -msgstr "" - -#: doc/classes/ARVRServer.xml:179 -msgid "" -"Fully reset the orientation of the HMD. Regardless of what direction the " -"user is looking to in the real world. The user will look dead ahead in the " -"virtual world." -msgstr "" - -#: doc/classes/ARVRServer.xml:182 -msgid "" -"Resets the orientation but keeps the tilt of the device. So if we're looking " -"down, we keep looking down but heading will be reset." -msgstr "" - -#: doc/classes/ARVRServer.xml:185 -msgid "" -"Does not reset the orientation of the HMD, only the position of the player " -"gets centered." -msgstr "" - #: doc/classes/AStar.xml:4 msgid "" "An implementation of A* to find shortest paths among connected points in " @@ -8377,7 +7741,9 @@ msgstr "" #: doc/classes/AudioStreamPlayer.xml:64 doc/classes/AudioStreamPlayer2D.xml:70 #: doc/classes/AudioStreamPlayer3D.xml:94 -msgid "Changes the pitch and the tempo of the audio." +msgid "" +"The pitch and the tempo of the audio, as a multiplier of the audio sample's " +"sample rate." msgstr "" #: doc/classes/AudioStreamPlayer.xml:67 doc/classes/AudioStreamPlayer2D.xml:73 @@ -8622,15 +7988,23 @@ msgid "Audio format. See [enum Format] constants for values." msgstr "" #: doc/classes/AudioStreamSample.xml:33 -msgid "Loop start in bytes." +msgid "" +"The loop start point (in number of samples, relative to the beginning of the " +"sample). This information will be imported automatically from the WAV file " +"if present." msgstr "" #: doc/classes/AudioStreamSample.xml:36 -msgid "Loop end in bytes." +msgid "" +"The loop end point (in number of samples, relative to the beginning of the " +"sample). This information will be imported automatically from the WAV file " +"if present." msgstr "" #: doc/classes/AudioStreamSample.xml:39 -msgid "Loop mode. See [enum LoopMode] constants for values." +msgid "" +"The loop mode. This information will be imported automatically from the WAV " +"file if present. See [enum LoopMode] constants for values." msgstr "" #: doc/classes/AudioStreamSample.xml:42 @@ -8659,19 +8033,19 @@ msgstr "" #: doc/classes/AudioStreamSample.xml:62 msgid "" -"Audio loops the data between [member loop_begin] and [member loop_end] " +"Audio loops the data between [member loop_begin] and [member loop_end], " "playing forward only." msgstr "" #: doc/classes/AudioStreamSample.xml:65 msgid "" -"Audio loops the data between [member loop_begin] and [member loop_end] " +"Audio loops the data between [member loop_begin] and [member loop_end], " "playing back and forth." msgstr "" #: doc/classes/AudioStreamSample.xml:68 msgid "" -"Audio loops the data between [member loop_begin] and [member loop_end] " +"Audio loops the data between [member loop_begin] and [member loop_end], " "playing backward only." msgstr "" @@ -8688,30 +8062,35 @@ msgid "" "in the BackBufferCopy node is bufferized with the content of the screen it " "covers, or the entire screen according to the copy mode set. Use the " "[code]texture(SCREEN_TEXTURE, ...)[/code] function in your shader scripts to " -"access the buffer." +"access the buffer.\n" +"[b]Note:[/b] Since this node inherits from [Node2D] (and not [Control]), " +"anchors and margins won't apply to child [Control]-derived nodes. This can " +"be problematic when resizing the window. To avoid this, add [Control]-" +"derived nodes as [i]siblings[/i] to the BackBufferCopy node instead of " +"adding them as children." msgstr "" -#: doc/classes/BackBufferCopy.xml:15 +#: doc/classes/BackBufferCopy.xml:16 msgid "Buffer mode. See [enum CopyMode] constants." msgstr "" -#: doc/classes/BackBufferCopy.xml:18 +#: doc/classes/BackBufferCopy.xml:19 msgid "" "The area covered by the BackBufferCopy. Only used if [member copy_mode] is " "[constant COPY_MODE_RECT]." msgstr "" -#: doc/classes/BackBufferCopy.xml:23 +#: doc/classes/BackBufferCopy.xml:24 msgid "" "Disables the buffering mode. This means the BackBufferCopy node will " "directly use the portion of screen it covers." msgstr "" -#: doc/classes/BackBufferCopy.xml:26 +#: doc/classes/BackBufferCopy.xml:27 msgid "BackBufferCopy buffers a rectangular region." msgstr "" -#: doc/classes/BackBufferCopy.xml:29 +#: doc/classes/BackBufferCopy.xml:30 msgid "BackBufferCopy buffers the entire screen." msgstr "" @@ -8781,80 +8160,83 @@ msgstr "" #: doc/classes/BaseButton.xml:62 msgid "" "If [code]true[/code], the button stays pressed when moving the cursor " -"outside the button while pressing it." +"outside the button while pressing it.\n" +"[b]Note:[/b] This property only affects the button's visual appearance. " +"Signals will be emitted at the same moment regardless of this property's " +"value." msgstr "" -#: doc/classes/BaseButton.xml:65 +#: doc/classes/BaseButton.xml:66 msgid "" "If [code]true[/code], the button's state is pressed. Means the button is " "pressed down or toggled (if [member toggle_mode] is active)." msgstr "" -#: doc/classes/BaseButton.xml:68 +#: doc/classes/BaseButton.xml:69 msgid "[ShortCut] associated to the button." msgstr "" -#: doc/classes/BaseButton.xml:71 +#: doc/classes/BaseButton.xml:72 msgid "" "If [code]true[/code], the button will add information about its shortcut in " "the tooltip." msgstr "" -#: doc/classes/BaseButton.xml:74 +#: doc/classes/BaseButton.xml:75 msgid "" "If [code]true[/code], the button is in toggle mode. Makes the button flip " "state between pressed and unpressed each time its area is clicked." msgstr "" -#: doc/classes/BaseButton.xml:80 +#: doc/classes/BaseButton.xml:81 msgid "Emitted when the button starts being held down." msgstr "" -#: doc/classes/BaseButton.xml:85 +#: doc/classes/BaseButton.xml:86 msgid "Emitted when the button stops being held down." msgstr "" -#: doc/classes/BaseButton.xml:90 +#: doc/classes/BaseButton.xml:91 msgid "" "Emitted when the button is toggled or pressed. This is on [signal " "button_down] if [member action_mode] is [constant ACTION_MODE_BUTTON_PRESS] " "and on [signal button_up] otherwise." msgstr "" -#: doc/classes/BaseButton.xml:97 +#: doc/classes/BaseButton.xml:98 msgid "" "Emitted when the button was just toggled between pressed and normal states " "(only if [member toggle_mode] is active). The new state is contained in the " "[code]button_pressed[/code] argument." msgstr "" -#: doc/classes/BaseButton.xml:103 +#: doc/classes/BaseButton.xml:104 msgid "" "The normal state (i.e. not pressed, not hovered, not toggled and enabled) of " "buttons." msgstr "" -#: doc/classes/BaseButton.xml:106 +#: doc/classes/BaseButton.xml:107 msgid "The state of buttons are pressed." msgstr "" -#: doc/classes/BaseButton.xml:109 +#: doc/classes/BaseButton.xml:110 msgid "The state of buttons are hovered." msgstr "" -#: doc/classes/BaseButton.xml:112 +#: doc/classes/BaseButton.xml:113 msgid "The state of buttons are disabled." msgstr "" -#: doc/classes/BaseButton.xml:115 +#: doc/classes/BaseButton.xml:116 msgid "The state of buttons are both hovered and pressed." msgstr "" -#: doc/classes/BaseButton.xml:118 +#: doc/classes/BaseButton.xml:119 msgid "Require just a press to consider the button clicked." msgstr "" -#: doc/classes/BaseButton.xml:121 +#: doc/classes/BaseButton.xml:122 msgid "" "Require a press and a subsequent release before considering the button " "clicked." @@ -8978,8 +8360,8 @@ msgid "" "the object." msgstr "" -#: doc/classes/BaseMaterial3D.xml:109 doc/classes/BaseMaterial3D.xml:275 -#: doc/classes/BaseMaterial3D.xml:296 +#: doc/classes/BaseMaterial3D.xml:109 doc/classes/BaseMaterial3D.xml:284 +#: doc/classes/BaseMaterial3D.xml:305 msgid "" "Specifies the channel of the [member ao_texture] in which the ambient " "occlusion information is stored. This is useful when you store the " @@ -8990,29 +8372,45 @@ msgstr "" #: doc/classes/BaseMaterial3D.xml:112 msgid "" +"The color used by the backlight effect. Represents the light passing through " +"an object." +msgstr "" + +#: doc/classes/BaseMaterial3D.xml:115 +msgid "If [code]true[/code], the backlight effect is enabled." +msgstr "" + +#: doc/classes/BaseMaterial3D.xml:118 +msgid "" +"Texture used to control the backlight effect per-pixel. Added to [member " +"backlight]." +msgstr "" + +#: doc/classes/BaseMaterial3D.xml:121 +msgid "" "If [code]true[/code], the shader will keep the scale set for the mesh. " "Otherwise the scale is lost when billboarding. Only applies when [member " "billboard_mode] is [constant BILLBOARD_ENABLED]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:115 +#: doc/classes/BaseMaterial3D.xml:124 msgid "Controls how the object faces the camera. See [enum BillboardMode]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:118 +#: doc/classes/BaseMaterial3D.xml:127 msgid "" "The material's blend mode.\n" "[b]Note:[/b] Values other than [code]Mix[/code] force the object into the " "transparent pipeline. See [enum BlendMode]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:122 +#: doc/classes/BaseMaterial3D.xml:131 msgid "" "Sets the strength of the clearcoat effect. Setting to [code]0[/code] looks " "the same as disabling the clearcoat effect." msgstr "" -#: doc/classes/BaseMaterial3D.xml:125 +#: doc/classes/BaseMaterial3D.xml:134 msgid "" "If [code]true[/code], clearcoat rendering is enabled. Adds a secondary " "transparent pass to the lighting calculation resulting in an added specular " @@ -9020,42 +8418,42 @@ msgid "" "can be either glossy or rough." msgstr "" -#: doc/classes/BaseMaterial3D.xml:128 +#: doc/classes/BaseMaterial3D.xml:137 msgid "" "Sets the roughness of the clearcoat pass. A higher value results in a " "smoother clearcoat while a lower value results in a rougher clearcoat." msgstr "" -#: doc/classes/BaseMaterial3D.xml:131 +#: doc/classes/BaseMaterial3D.xml:140 msgid "" "Texture that defines the strength of the clearcoat effect and the glossiness " "of the clearcoat. Strength is specified in the red channel while glossiness " "is specified in the green channel." msgstr "" -#: doc/classes/BaseMaterial3D.xml:134 +#: doc/classes/BaseMaterial3D.xml:143 msgid "" "Which side of the object is not drawn when backfaces are rendered. See [enum " "CullMode]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:137 +#: doc/classes/BaseMaterial3D.xml:146 msgid "" "Determines when depth rendering takes place. See [enum DepthDrawMode]. See " "also [member transparency]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:140 +#: doc/classes/BaseMaterial3D.xml:149 msgid "Texture that specifies the color of the detail overlay." msgstr "" -#: doc/classes/BaseMaterial3D.xml:143 +#: doc/classes/BaseMaterial3D.xml:152 msgid "" "Specifies how the [member detail_albedo] should blend with the current " "[code]ALBEDO[/code]. See [enum BlendMode] for options." msgstr "" -#: doc/classes/BaseMaterial3D.xml:146 +#: doc/classes/BaseMaterial3D.xml:155 msgid "" "If [code]true[/code], enables the detail overlay. Detail is a second texture " "that gets mixed over the surface of the object based on [member " @@ -9063,99 +8461,99 @@ msgid "" "between two different albedo/normal textures." msgstr "" -#: doc/classes/BaseMaterial3D.xml:149 +#: doc/classes/BaseMaterial3D.xml:158 msgid "" "Texture used to specify how the detail textures get blended with the base " "textures." msgstr "" -#: doc/classes/BaseMaterial3D.xml:152 +#: doc/classes/BaseMaterial3D.xml:161 msgid "Texture that specifies the per-pixel normal of the detail overlay." msgstr "" -#: doc/classes/BaseMaterial3D.xml:155 +#: doc/classes/BaseMaterial3D.xml:164 msgid "" "Specifies whether to use [code]UV[/code] or [code]UV2[/code] for the detail " "layer. See [enum DetailUV] for options." msgstr "" -#: doc/classes/BaseMaterial3D.xml:158 +#: doc/classes/BaseMaterial3D.xml:167 msgid "" "The algorithm used for diffuse light scattering. See [enum DiffuseMode]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:161 +#: doc/classes/BaseMaterial3D.xml:170 msgid "If [code]true[/code], the object receives no ambient light." msgstr "" -#: doc/classes/BaseMaterial3D.xml:164 +#: doc/classes/BaseMaterial3D.xml:173 msgid "" "If [code]true[/code], the object receives no shadow that would otherwise be " "cast onto it." msgstr "" -#: doc/classes/BaseMaterial3D.xml:167 +#: doc/classes/BaseMaterial3D.xml:176 msgid "Distance at which the object fades fully and is no longer visible." msgstr "" -#: doc/classes/BaseMaterial3D.xml:170 +#: doc/classes/BaseMaterial3D.xml:179 msgid "" "Distance at which the object starts to fade. If the object is less than this " "distance away it will appear normal." msgstr "" -#: doc/classes/BaseMaterial3D.xml:173 +#: doc/classes/BaseMaterial3D.xml:182 msgid "" "Specifies which type of fade to use. Can be any of the [enum " "DistanceFadeMode]s." msgstr "" -#: doc/classes/BaseMaterial3D.xml:176 +#: doc/classes/BaseMaterial3D.xml:185 msgid "The emitted light's color. See [member emission_enabled]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:179 +#: doc/classes/BaseMaterial3D.xml:188 msgid "" "If [code]true[/code], the body emits light. Emitting light makes the object " "appear brighter. The object can also cast light on other objects if a " "[GIProbe] is used and this object is used in baked lighting." msgstr "" -#: doc/classes/BaseMaterial3D.xml:182 +#: doc/classes/BaseMaterial3D.xml:191 msgid "The emitted light's strength. See [member emission_enabled]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:185 +#: doc/classes/BaseMaterial3D.xml:194 msgid "Use [code]UV2[/code] to read from the [member emission_texture]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:188 +#: doc/classes/BaseMaterial3D.xml:197 msgid "" "Sets how [member emission] interacts with [member emission_texture]. Can " "either add or multiply. See [enum EmissionOperator] for options." msgstr "" -#: doc/classes/BaseMaterial3D.xml:191 +#: doc/classes/BaseMaterial3D.xml:200 msgid "Texture that specifies how much surface emits light at a given point." msgstr "" -#: doc/classes/BaseMaterial3D.xml:194 +#: doc/classes/BaseMaterial3D.xml:203 msgid "" "If [code]true[/code], the object is rendered at the same size regardless of " "distance." msgstr "" -#: doc/classes/BaseMaterial3D.xml:197 +#: doc/classes/BaseMaterial3D.xml:206 msgid "" "If [code]true[/code], enables the vertex grow setting. See [member " "grow_amount]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:200 +#: doc/classes/BaseMaterial3D.xml:209 msgid "Grows object vertices in the direction of their normals." msgstr "" -#: doc/classes/BaseMaterial3D.xml:221 +#: doc/classes/BaseMaterial3D.xml:230 msgid "" "A high value makes the material appear more like a metal. Non-metals use " "their albedo as the diffuse color and add diffuse to the specular " @@ -9168,7 +8566,7 @@ msgid "" "roughness]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:224 +#: doc/classes/BaseMaterial3D.xml:233 msgid "" "Sets the size of the specular lobe. The specular lobe is the bright spot " "that is reflected from light sources.\n" @@ -9177,13 +8575,13 @@ msgid "" "roughness]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:228 +#: doc/classes/BaseMaterial3D.xml:237 msgid "" "Texture used to specify metallic for an object. This is multiplied by " "[member metallic]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:231 +#: doc/classes/BaseMaterial3D.xml:240 msgid "" "Specifies the channel of the [member metallic_texture] in which the metallic " "information is stored. This is useful when you store the information for " @@ -9192,21 +8590,21 @@ msgid "" "you could reduce the number of textures you use." msgstr "" -#: doc/classes/BaseMaterial3D.xml:234 +#: doc/classes/BaseMaterial3D.xml:243 msgid "" "If [code]true[/code], depth testing is disabled and the object will be drawn " "in render order." msgstr "" -#: doc/classes/BaseMaterial3D.xml:237 +#: doc/classes/BaseMaterial3D.xml:246 msgid "If [code]true[/code], normal mapping is enabled." msgstr "" -#: doc/classes/BaseMaterial3D.xml:240 +#: doc/classes/BaseMaterial3D.xml:249 msgid "The strength of the normal map's effect." msgstr "" -#: doc/classes/BaseMaterial3D.xml:243 +#: doc/classes/BaseMaterial3D.xml:252 msgid "" "Texture used to specify the normal at a given pixel. The " "[code]normal_texture[/code] only uses the red and green channels. The normal " @@ -9214,93 +8612,100 @@ msgid "" "provided by the [Mesh]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:248 +#: doc/classes/BaseMaterial3D.xml:257 msgid "" "The number of horizontal frames in the particle sprite sheet. Only enabled " "when using [constant BILLBOARD_PARTICLES]. See [member billboard_mode]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:251 +#: doc/classes/BaseMaterial3D.xml:260 msgid "" "If [code]true[/code], particle animations are looped. Only enabled when " "using [constant BILLBOARD_PARTICLES]. See [member billboard_mode]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:254 +#: doc/classes/BaseMaterial3D.xml:263 msgid "" "The number of vertical frames in the particle sprite sheet. Only enabled " "when using [constant BILLBOARD_PARTICLES]. See [member billboard_mode]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:257 +#: doc/classes/BaseMaterial3D.xml:266 msgid "The point size in pixels. See [member use_point_size]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:260 +#: doc/classes/BaseMaterial3D.xml:269 msgid "" "Distance over which the fade effect takes place. The larger the distance the " "longer it takes for an object to fade." msgstr "" -#: doc/classes/BaseMaterial3D.xml:263 +#: doc/classes/BaseMaterial3D.xml:272 msgid "" "If [code]true[/code], the proximity fade effect is enabled. The proximity " "fade effect fades out each pixel based on its distance to another object." msgstr "" -#: doc/classes/BaseMaterial3D.xml:266 +#: doc/classes/BaseMaterial3D.xml:275 msgid "" "If [code]true[/code], the refraction effect is enabled. Distorts " "transparency based on light from behind the object." msgstr "" -#: doc/classes/BaseMaterial3D.xml:269 +#: doc/classes/BaseMaterial3D.xml:278 msgid "The strength of the refraction effect." msgstr "" -#: doc/classes/BaseMaterial3D.xml:272 +#: doc/classes/BaseMaterial3D.xml:281 msgid "" "Texture that controls the strength of the refraction per-pixel. Multiplied " "by [member refraction_scale]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:278 +#: doc/classes/BaseMaterial3D.xml:287 msgid "Sets the strength of the rim lighting effect." msgstr "" -#: doc/classes/BaseMaterial3D.xml:281 +#: doc/classes/BaseMaterial3D.xml:290 msgid "" "If [code]true[/code], rim effect is enabled. Rim lighting increases the " "brightness at glancing angles on an object." msgstr "" -#: doc/classes/BaseMaterial3D.xml:284 +#: doc/classes/BaseMaterial3D.xml:293 msgid "" "Texture used to set the strength of the rim lighting effect per-pixel. " "Multiplied by [member rim]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:287 +#: doc/classes/BaseMaterial3D.xml:296 msgid "" "The amount of to blend light and albedo color when rendering rim effect. If " "[code]0[/code] the light color is used, while [code]1[/code] means albedo " "color is used. An intermediate value generally works best." msgstr "" -#: doc/classes/BaseMaterial3D.xml:290 +#: doc/classes/BaseMaterial3D.xml:299 msgid "" "Surface reflection. A value of [code]0[/code] represents a perfect mirror " "while a value of [code]1[/code] completely blurs the reflection. See also " "[member metallic]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:293 +#: doc/classes/BaseMaterial3D.xml:302 msgid "" "Texture used to control the roughness per-pixel. Multiplied by [member " "roughness]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:301 +#: doc/classes/BaseMaterial3D.xml:308 +msgid "" +"Sets whether the shading takes place per-pixel or per-vertex. Per-vertex " +"lighting is faster, making it the best choice for mobile applications, " +"however it looks considerably worse than per-pixel." +msgstr "" + +#: doc/classes/BaseMaterial3D.xml:311 msgid "" "If [code]true[/code], enables the \"shadow to opacity\" render mode where " "lighting modifies the alpha so shadowed areas are opaque and non-shadowed " @@ -9308,77 +8713,67 @@ msgid "" "AR." msgstr "" -#: doc/classes/BaseMaterial3D.xml:304 +#: doc/classes/BaseMaterial3D.xml:314 msgid "The method for rendering the specular blob. See [enum SpecularMode]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:307 +#: doc/classes/BaseMaterial3D.xml:317 msgid "" "If [code]true[/code], subsurface scattering is enabled. Emulates light that " "penetrates an object's surface, is scattered, and then emerges." msgstr "" -#: doc/classes/BaseMaterial3D.xml:312 +#: doc/classes/BaseMaterial3D.xml:320 +msgid "" +"If [code]true[/code], subsurface scattering will use a special mode " +"optimized for the color and density of human skin." +msgstr "" + +#: doc/classes/BaseMaterial3D.xml:323 msgid "The strength of the subsurface scattering effect." msgstr "" -#: doc/classes/BaseMaterial3D.xml:315 +#: doc/classes/BaseMaterial3D.xml:326 msgid "" "Texture used to control the subsurface scattering strength. Stored in the " "red texture channel. Multiplied by [member subsurf_scatter_strength]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:318 +#: doc/classes/BaseMaterial3D.xml:341 msgid "Filter flags for the texture. See [enum TextureFilter] for options." msgstr "" -#: doc/classes/BaseMaterial3D.xml:321 +#: doc/classes/BaseMaterial3D.xml:344 msgid "Repeat flags for the texture. See [enum TextureFilter] for options." msgstr "" -#: doc/classes/BaseMaterial3D.xml:324 -msgid "" -"The color used by the transmission effect. Represents the light passing " -"through an object." -msgstr "" - -#: doc/classes/BaseMaterial3D.xml:327 -msgid "If [code]true[/code], the transmission effect is enabled." -msgstr "" - -#: doc/classes/BaseMaterial3D.xml:330 -msgid "" -"Texture used to control the transmission effect per-pixel. Added to [member " -"transmission]." -msgstr "" - -#: doc/classes/BaseMaterial3D.xml:333 +#: doc/classes/BaseMaterial3D.xml:347 msgid "" "If [code]true[/code], transparency is enabled on the body. See also [member " "blend_mode]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:336 +#: doc/classes/BaseMaterial3D.xml:350 msgid "" "If [code]true[/code], render point size can be changed.\n" "[b]Note:[/b] this is only effective for objects whose geometry is point-" "based rather than triangle-based. See also [member point_size]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:340 +#: doc/classes/BaseMaterial3D.xml:354 msgid "" "How much to offset the [code]UV[/code] coordinates. This amount will be " "added to [code]UV[/code] in the vertex function. This can be used to offset " "a texture." msgstr "" -#: doc/classes/BaseMaterial3D.xml:343 +#: doc/classes/BaseMaterial3D.xml:357 msgid "" "How much to scale the [code]UV[/code] coordinates. This is multiplied by " "[code]UV[/code] in the vertex function." msgstr "" -#: doc/classes/BaseMaterial3D.xml:346 +#: doc/classes/BaseMaterial3D.xml:360 msgid "" "If [code]true[/code], instead of using [code]UV[/code] textures will use a " "triplanar texture lookup to determine how to apply textures. Triplanar uses " @@ -9392,32 +8787,32 @@ msgid "" "when you are trying to achieve crisp texturing." msgstr "" -#: doc/classes/BaseMaterial3D.xml:349 doc/classes/BaseMaterial3D.xml:364 +#: doc/classes/BaseMaterial3D.xml:363 doc/classes/BaseMaterial3D.xml:378 msgid "" "A lower number blends the texture more softly while a higher number blends " "the texture more sharply." msgstr "" -#: doc/classes/BaseMaterial3D.xml:352 +#: doc/classes/BaseMaterial3D.xml:366 msgid "" "If [code]true[/code], triplanar mapping for [code]UV[/code] is calculated in " "world space rather than object local space. See also [member uv1_triplanar]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:355 +#: doc/classes/BaseMaterial3D.xml:369 msgid "" "How much to offset the [code]UV2[/code] coordinates. This amount will be " "added to [code]UV2[/code] in the vertex function. This can be used to offset " "a texture." msgstr "" -#: doc/classes/BaseMaterial3D.xml:358 +#: doc/classes/BaseMaterial3D.xml:372 msgid "" "How much to scale the [code]UV2[/code] coordinates. This is multiplied by " "[code]UV2[/code] in the vertex function." msgstr "" -#: doc/classes/BaseMaterial3D.xml:361 +#: doc/classes/BaseMaterial3D.xml:375 msgid "" "If [code]true[/code], instead of using [code]UV2[/code] textures will use a " "triplanar texture lookup to determine how to apply textures. Triplanar uses " @@ -9431,368 +8826,443 @@ msgid "" "when you are trying to achieve crisp texturing." msgstr "" -#: doc/classes/BaseMaterial3D.xml:367 +#: doc/classes/BaseMaterial3D.xml:381 msgid "" "If [code]true[/code], triplanar mapping for [code]UV2[/code] is calculated " "in world space rather than object local space. See also [member " "uv2_triplanar]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:370 +#: doc/classes/BaseMaterial3D.xml:384 msgid "" "If [code]true[/code], the model's vertex colors are processed as sRGB mode." msgstr "" -#: doc/classes/BaseMaterial3D.xml:373 +#: doc/classes/BaseMaterial3D.xml:387 msgid "If [code]true[/code], the vertex color is used as albedo color." msgstr "" -#: doc/classes/BaseMaterial3D.xml:378 +#: doc/classes/BaseMaterial3D.xml:392 msgid "Texture specifying per-pixel color." msgstr "" -#: doc/classes/BaseMaterial3D.xml:381 +#: doc/classes/BaseMaterial3D.xml:395 msgid "Texture specifying per-pixel metallic value." msgstr "" -#: doc/classes/BaseMaterial3D.xml:384 +#: doc/classes/BaseMaterial3D.xml:398 msgid "Texture specifying per-pixel roughness value." msgstr "" -#: doc/classes/BaseMaterial3D.xml:387 +#: doc/classes/BaseMaterial3D.xml:401 msgid "Texture specifying per-pixel emission color." msgstr "" -#: doc/classes/BaseMaterial3D.xml:390 +#: doc/classes/BaseMaterial3D.xml:404 msgid "Texture specifying per-pixel normal vector." msgstr "" -#: doc/classes/BaseMaterial3D.xml:393 +#: doc/classes/BaseMaterial3D.xml:407 msgid "Texture specifying per-pixel rim value." msgstr "" -#: doc/classes/BaseMaterial3D.xml:396 +#: doc/classes/BaseMaterial3D.xml:410 msgid "Texture specifying per-pixel clearcoat value." msgstr "" -#: doc/classes/BaseMaterial3D.xml:399 +#: doc/classes/BaseMaterial3D.xml:413 msgid "" "Texture specifying per-pixel flowmap direction for use with [member " "anisotropy]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:402 +#: doc/classes/BaseMaterial3D.xml:416 msgid "Texture specifying per-pixel ambient occlusion value." msgstr "" -#: doc/classes/BaseMaterial3D.xml:405 +#: doc/classes/BaseMaterial3D.xml:419 msgid "Texture specifying per-pixel height." msgstr "" -#: doc/classes/BaseMaterial3D.xml:408 +#: doc/classes/BaseMaterial3D.xml:422 msgid "Texture specifying per-pixel subsurface scattering." msgstr "" -#: doc/classes/BaseMaterial3D.xml:411 -msgid "Texture specifying per-pixel transmission color." +#: doc/classes/BaseMaterial3D.xml:425 +msgid "Texture specifying per-pixel transmittance for subsurface scattering." +msgstr "" + +#: doc/classes/BaseMaterial3D.xml:428 +msgid "Texture specifying per-pixel backlight color." msgstr "" -#: doc/classes/BaseMaterial3D.xml:414 +#: doc/classes/BaseMaterial3D.xml:431 msgid "Texture specifying per-pixel refraction strength." msgstr "" -#: doc/classes/BaseMaterial3D.xml:417 +#: doc/classes/BaseMaterial3D.xml:434 msgid "Texture specifying per-pixel detail mask blending value." msgstr "" -#: doc/classes/BaseMaterial3D.xml:420 +#: doc/classes/BaseMaterial3D.xml:437 msgid "Texture specifying per-pixel detail color." msgstr "" -#: doc/classes/BaseMaterial3D.xml:423 +#: doc/classes/BaseMaterial3D.xml:440 msgid "Texture specifying per-pixel detail normal." msgstr "" -#: doc/classes/BaseMaterial3D.xml:428 +#: doc/classes/BaseMaterial3D.xml:443 +msgid "Texture holding ambient occlusion, roughness, and metallic." +msgstr "" + +#: doc/classes/BaseMaterial3D.xml:446 msgid "Represents the size of the [enum TextureParam] enum." msgstr "" -#: doc/classes/BaseMaterial3D.xml:431 +#: doc/classes/BaseMaterial3D.xml:449 doc/classes/RenderingServer.xml:3774 +#: doc/classes/Viewport.xml:390 msgid "" "The texture filter reads from the nearest pixel only. The simplest and " "fastest method of filtering, but the texture will look pixelized." msgstr "" -#: doc/classes/BaseMaterial3D.xml:434 doc/classes/CanvasItem.xml:665 +#: doc/classes/BaseMaterial3D.xml:452 doc/classes/RenderingServer.xml:3777 +#: doc/classes/Viewport.xml:393 msgid "" -"The texture filter blends between the nearest four pixels. Use this for most " -"cases where you want to avoid a pixelated style." +"The texture filter blends between the nearest 4 pixels. Use this when you " +"want to avoid a pixelated style, but do not want mipmaps." msgstr "" -#: doc/classes/BaseMaterial3D.xml:445 doc/classes/CanvasItem.xml:676 +#: doc/classes/BaseMaterial3D.xml:455 doc/classes/RenderingServer.xml:3780 +#: doc/classes/Viewport.xml:396 +msgid "" +"The texture filter reads from the nearest pixel in the nearest mipmap. The " +"fastest way to read from textures with mipmaps." +msgstr "" + +#: doc/classes/BaseMaterial3D.xml:458 +msgid "" +"The texture filter blends between the nearest 4 pixels and between the " +"nearest 2 mipmaps. Use this for most cases as mipmaps are important to " +"smooth out pixels that are far from the camera." +msgstr "" + +#: doc/classes/BaseMaterial3D.xml:461 doc/classes/RenderingServer.xml:3786 +msgid "" +"The texture filter reads from the nearest pixel, but selects a mipmap based " +"on the angle between the surface and the camera view. This reduces artifacts " +"on surfaces that are almost in line with the camera." +msgstr "" + +#: doc/classes/BaseMaterial3D.xml:464 doc/classes/RenderingServer.xml:3789 +msgid "" +"The texture filter blends between the nearest 4 pixels and selects a mipmap " +"based on the angle between the surface and the camera view. This reduces " +"artifacts on surfaces that are almost in line with the camera. This is the " +"slowest of the filtering options, but results in the highest quality " +"texturing." +msgstr "" + +#: doc/classes/BaseMaterial3D.xml:467 doc/classes/CanvasItem.xml:677 msgid "Represents the size of the [enum TextureFilter] enum." msgstr "" -#: doc/classes/BaseMaterial3D.xml:448 +#: doc/classes/BaseMaterial3D.xml:470 msgid "Use [code]UV[/code] with the detail texture." msgstr "" -#: doc/classes/BaseMaterial3D.xml:451 +#: doc/classes/BaseMaterial3D.xml:473 msgid "Use [code]UV2[/code] with the detail texture." msgstr "" -#: doc/classes/BaseMaterial3D.xml:454 +#: doc/classes/BaseMaterial3D.xml:476 msgid "The material will not use transparency." msgstr "" -#: doc/classes/BaseMaterial3D.xml:457 +#: doc/classes/BaseMaterial3D.xml:479 msgid "The material will use the texture's alpha values for transparency." msgstr "" -#: doc/classes/BaseMaterial3D.xml:464 +#: doc/classes/BaseMaterial3D.xml:482 +msgid "" +"The material will cut off all values below a threshold, the rest will remain " +"opaque." +msgstr "" + +#: doc/classes/BaseMaterial3D.xml:485 +msgid "" +"The material will use the texture's alpha value for transparency, but will " +"still be rendered in the pre-pass." +msgstr "" + +#: doc/classes/BaseMaterial3D.xml:488 msgid "Represents the size of the [enum Transparency] enum." msgstr "" -#: doc/classes/BaseMaterial3D.xml:467 +#: doc/classes/BaseMaterial3D.xml:491 msgid "The object will not receive shadows." msgstr "" -#: doc/classes/BaseMaterial3D.xml:470 +#: doc/classes/BaseMaterial3D.xml:494 msgid "" "The object will be shaded per pixel. Useful for realistic shading effect." msgstr "" -#: doc/classes/BaseMaterial3D.xml:473 +#: doc/classes/BaseMaterial3D.xml:497 msgid "" "The object will be shaded per vertex. Useful when you want cheaper shaders " "and do not care about visual quality." msgstr "" -#: doc/classes/BaseMaterial3D.xml:476 +#: doc/classes/BaseMaterial3D.xml:500 msgid "Represents the size of the [enum ShadingMode] enum." msgstr "" -#: doc/classes/BaseMaterial3D.xml:479 +#: doc/classes/BaseMaterial3D.xml:503 msgid "Constant for setting [member emission_enabled]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:482 +#: doc/classes/BaseMaterial3D.xml:506 msgid "Constant for setting [member normal_enabled]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:485 +#: doc/classes/BaseMaterial3D.xml:509 msgid "Constant for setting [member rim_enabled]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:488 +#: doc/classes/BaseMaterial3D.xml:512 msgid "Constant for setting [member clearcoat_enabled]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:491 +#: doc/classes/BaseMaterial3D.xml:515 msgid "Constant for setting [member anisotropy_enabled]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:494 +#: doc/classes/BaseMaterial3D.xml:518 msgid "Constant for setting [member ao_enabled]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:499 +#: doc/classes/BaseMaterial3D.xml:521 +msgid "Constant for setting [member heightmap_enabled]." +msgstr "" + +#: doc/classes/BaseMaterial3D.xml:524 msgid "Constant for setting [member subsurf_scatter_enabled]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:502 -msgid "Constant for setting [member transmission_enabled]." +#: doc/classes/BaseMaterial3D.xml:527 +msgid "Constant for setting [member subsurf_scatter_transmittance_enabled]." +msgstr "" + +#: doc/classes/BaseMaterial3D.xml:530 +msgid "Constant for setting [member backlight_enabled]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:505 +#: doc/classes/BaseMaterial3D.xml:533 msgid "Constant for setting [member refraction_enabled]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:508 +#: doc/classes/BaseMaterial3D.xml:536 msgid "Constant for setting [member detail_enabled]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:511 doc/classes/EditorFeatureProfile.xml:148 +#: doc/classes/BaseMaterial3D.xml:539 doc/classes/EditorFeatureProfile.xml:148 msgid "Represents the size of the [enum Feature] enum." msgstr "" -#: doc/classes/BaseMaterial3D.xml:514 +#: doc/classes/BaseMaterial3D.xml:542 msgid "" "Default blend mode. The color of the object is blended over the background " "based on the object's alpha value." msgstr "" -#: doc/classes/BaseMaterial3D.xml:517 +#: doc/classes/BaseMaterial3D.xml:545 msgid "The color of the object is added to the background." msgstr "" -#: doc/classes/BaseMaterial3D.xml:520 +#: doc/classes/BaseMaterial3D.xml:548 msgid "The color of the object is subtracted from the background." msgstr "" -#: doc/classes/BaseMaterial3D.xml:523 +#: doc/classes/BaseMaterial3D.xml:551 msgid "The color of the object is multiplied by the background." msgstr "" -#: doc/classes/BaseMaterial3D.xml:526 +#: doc/classes/BaseMaterial3D.xml:554 msgid "Default depth draw mode. Depth is drawn only for opaque objects." msgstr "" -#: doc/classes/BaseMaterial3D.xml:529 +#: doc/classes/BaseMaterial3D.xml:557 msgid "Depth draw is calculated for both opaque and transparent objects." msgstr "" -#: doc/classes/BaseMaterial3D.xml:532 +#: doc/classes/BaseMaterial3D.xml:560 msgid "No depth draw." msgstr "" -#: doc/classes/BaseMaterial3D.xml:535 +#: doc/classes/BaseMaterial3D.xml:563 msgid "Default cull mode. The back of the object is culled when not visible." msgstr "" -#: doc/classes/BaseMaterial3D.xml:538 +#: doc/classes/BaseMaterial3D.xml:566 msgid "The front of the object is culled when not visible." msgstr "" -#: doc/classes/BaseMaterial3D.xml:541 +#: doc/classes/BaseMaterial3D.xml:569 msgid "No culling is performed." msgstr "" -#: doc/classes/BaseMaterial3D.xml:544 +#: doc/classes/BaseMaterial3D.xml:572 msgid "" "Disables the depth test, so this object is drawn on top of all others. " "However, objects drawn after it in the draw order may cover it." msgstr "" -#: doc/classes/BaseMaterial3D.xml:547 +#: doc/classes/BaseMaterial3D.xml:575 msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh." msgstr "" -#: doc/classes/BaseMaterial3D.xml:550 +#: doc/classes/BaseMaterial3D.xml:578 msgid "" "Vertex color is in sRGB space and needs to be converted to linear. Only " "applies in the Vulkan renderer." msgstr "" -#: doc/classes/BaseMaterial3D.xml:553 +#: doc/classes/BaseMaterial3D.xml:581 msgid "" "Uses point size to alter the size of primitive points. Also changes the " "albedo texture lookup to use [code]POINT_COORD[/code] instead of [code]UV[/" "code]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:556 +#: doc/classes/BaseMaterial3D.xml:584 msgid "" "Object is scaled by depth so that it always appears the same size on screen." msgstr "" -#: doc/classes/BaseMaterial3D.xml:559 +#: doc/classes/BaseMaterial3D.xml:587 msgid "" "Shader will keep the scale set for the mesh. Otherwise the scale is lost " "when billboarding. Only applies when [member billboard_mode] is [constant " "BILLBOARD_ENABLED]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:562 doc/classes/BaseMaterial3D.xml:568 +#: doc/classes/BaseMaterial3D.xml:590 doc/classes/BaseMaterial3D.xml:596 msgid "" "Use triplanar texture lookup for all texture lookups that would normally use " "[code]UV[/code]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:565 doc/classes/BaseMaterial3D.xml:571 +#: doc/classes/BaseMaterial3D.xml:593 doc/classes/BaseMaterial3D.xml:599 msgid "" "Use triplanar texture lookup for all texture lookups that would normally use " "[code]UV2[/code]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:574 +#: doc/classes/BaseMaterial3D.xml:602 msgid "" "Use [code]UV2[/code] coordinates to look up from the [member ao_texture]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:577 +#: doc/classes/BaseMaterial3D.xml:605 msgid "" "Use [code]UV2[/code] coordinates to look up from the [member " "emission_texture]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:580 +#: doc/classes/BaseMaterial3D.xml:608 msgid "Forces the shader to convert albedo from sRGB space to linear space." msgstr "" -#: doc/classes/BaseMaterial3D.xml:583 +#: doc/classes/BaseMaterial3D.xml:611 msgid "Disables receiving shadows from other objects." msgstr "" -#: doc/classes/BaseMaterial3D.xml:586 +#: doc/classes/BaseMaterial3D.xml:614 msgid "Disables receiving ambient light." msgstr "" -#: doc/classes/BaseMaterial3D.xml:589 +#: doc/classes/BaseMaterial3D.xml:617 msgid "Enables the shadow to opacity feature." msgstr "" -#: doc/classes/BaseMaterial3D.xml:594 +#: doc/classes/BaseMaterial3D.xml:620 doc/classes/RenderingServer.xml:3801 +#: doc/classes/Viewport.xml:408 +msgid "" +"Enables the texture to repeat when UV coordinates are outside the 0-1 range. " +"If using one of the linear filtering modes, this can result in artifacts at " +"the edges of a texture when the sampler filters across the edges of the " +"texture." +msgstr "" + +#: doc/classes/BaseMaterial3D.xml:623 msgid "" "Invert values read from a depth texture to convert them to height values " "(heightmap)." msgstr "" -#: doc/classes/BaseMaterial3D.xml:599 doc/classes/CPUParticles2D.xml:355 -#: doc/classes/CPUParticles3D.xml:364 doc/classes/GeometryInstance3D.xml:100 +#: doc/classes/BaseMaterial3D.xml:626 +msgid "" +"Enables the skin mode for subsurface scattering which is used to improve the " +"look of subsurface scattering when used for human skin." +msgstr "" + +#: doc/classes/BaseMaterial3D.xml:629 doc/classes/CPUParticles2D.xml:355 +#: doc/classes/CPUParticles3D.xml:364 doc/classes/GeometryInstance3D.xml:118 #: doc/classes/ParticlesMaterial.xml:315 msgid "Represents the size of the [enum Flags] enum." msgstr "" -#: doc/classes/BaseMaterial3D.xml:602 +#: doc/classes/BaseMaterial3D.xml:632 msgid "Default diffuse scattering algorithm." msgstr "" -#: doc/classes/BaseMaterial3D.xml:605 +#: doc/classes/BaseMaterial3D.xml:635 msgid "Diffuse scattering ignores roughness." msgstr "" -#: doc/classes/BaseMaterial3D.xml:608 +#: doc/classes/BaseMaterial3D.xml:638 msgid "Extends Lambert to cover more than 90 degrees when roughness increases." msgstr "" -#: doc/classes/BaseMaterial3D.xml:611 +#: doc/classes/BaseMaterial3D.xml:641 msgid "Attempts to use roughness to emulate microsurfacing." msgstr "" -#: doc/classes/BaseMaterial3D.xml:614 +#: doc/classes/BaseMaterial3D.xml:644 msgid "Uses a hard cut for lighting, with smoothing affected by roughness." msgstr "" -#: doc/classes/BaseMaterial3D.xml:617 +#: doc/classes/BaseMaterial3D.xml:647 msgid "Default specular blob." msgstr "" -#: doc/classes/BaseMaterial3D.xml:620 doc/classes/BaseMaterial3D.xml:623 +#: doc/classes/BaseMaterial3D.xml:650 doc/classes/BaseMaterial3D.xml:653 msgid "Older specular algorithm, included for compatibility." msgstr "" -#: doc/classes/BaseMaterial3D.xml:626 +#: doc/classes/BaseMaterial3D.xml:656 msgid "Toon blob which changes size based on roughness." msgstr "" -#: doc/classes/BaseMaterial3D.xml:629 +#: doc/classes/BaseMaterial3D.xml:659 msgid "No specular blob." msgstr "" -#: doc/classes/BaseMaterial3D.xml:632 +#: doc/classes/BaseMaterial3D.xml:662 msgid "Billboard mode is disabled." msgstr "" -#: doc/classes/BaseMaterial3D.xml:635 +#: doc/classes/BaseMaterial3D.xml:665 msgid "The object's Z axis will always face the camera." msgstr "" -#: doc/classes/BaseMaterial3D.xml:638 +#: doc/classes/BaseMaterial3D.xml:668 msgid "The object's X axis will always face the camera." msgstr "" -#: doc/classes/BaseMaterial3D.xml:641 +#: doc/classes/BaseMaterial3D.xml:671 msgid "" "Used for particle systems when assigned to [GPUParticles3D] and " "[CPUParticles3D] nodes. Enables [code]particles_anim_*[/code] properties.\n" @@ -9800,45 +9270,45 @@ msgid "" "anim_speed] should also be set to a positive value for the animation to play." msgstr "" -#: doc/classes/BaseMaterial3D.xml:645 +#: doc/classes/BaseMaterial3D.xml:675 msgid "Used to read from the red channel of a texture." msgstr "" -#: doc/classes/BaseMaterial3D.xml:648 +#: doc/classes/BaseMaterial3D.xml:678 msgid "Used to read from the green channel of a texture." msgstr "" -#: doc/classes/BaseMaterial3D.xml:651 +#: doc/classes/BaseMaterial3D.xml:681 msgid "Used to read from the blue channel of a texture." msgstr "" -#: doc/classes/BaseMaterial3D.xml:654 +#: doc/classes/BaseMaterial3D.xml:684 msgid "Used to read from the alpha channel of a texture." msgstr "" -#: doc/classes/BaseMaterial3D.xml:657 +#: doc/classes/BaseMaterial3D.xml:687 msgid "Currently unused." msgstr "" -#: doc/classes/BaseMaterial3D.xml:660 +#: doc/classes/BaseMaterial3D.xml:690 msgid "Adds the emission color to the color from the emission texture." msgstr "" -#: doc/classes/BaseMaterial3D.xml:663 +#: doc/classes/BaseMaterial3D.xml:693 msgid "Multiplies the emission color by the color from the emission texture." msgstr "" -#: doc/classes/BaseMaterial3D.xml:666 +#: doc/classes/BaseMaterial3D.xml:696 msgid "Do not use distance fade." msgstr "" -#: doc/classes/BaseMaterial3D.xml:669 +#: doc/classes/BaseMaterial3D.xml:699 msgid "" "Smoothly fades the object out based on each pixel's distance from the camera " "using the alpha channel." msgstr "" -#: doc/classes/BaseMaterial3D.xml:672 +#: doc/classes/BaseMaterial3D.xml:702 msgid "" "Smoothly fades the object out based on each pixel's distance from the camera " "using a dither approach. Dithering discards pixels based on a set pattern to " @@ -9846,7 +9316,7 @@ msgid "" "faster than [constant DISTANCE_FADE_PIXEL_ALPHA]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:675 +#: doc/classes/BaseMaterial3D.xml:705 msgid "" "Smoothly fades the object out based on the object's distance from the camera " "using a dither approach. Dithering discards pixels based on a set pattern to " @@ -10520,176 +9990,181 @@ msgid "" "scenes than manually changing the position of [CanvasItem]-based nodes.\n" "This node is intended to be a simple helper to get things going quickly and " "it may happen that more functionality is desired to change how the camera " -"works. To make your own custom camera node, simply inherit from [Node2D] and " -"change the transform of the canvas by calling get_viewport()." -"set_canvas_transform(m) in [Viewport]." +"works. To make your own custom camera node, inherit from [Node2D] and change " +"the transform of the canvas by setting [member Viewport.canvas_transform] in " +"[Viewport] (you can obtain the current [Viewport] by using [method Node." +"get_viewport]).\n" +"Note that the [Camera2D] node's [code]position[/code] doesn't represent the " +"actual position of the screen, which may differ due to applied smoothing or " +"limits. You can use [method get_camera_screen_center] to get the real " +"position." msgstr "" -#: doc/classes/Camera2D.xml:17 +#: doc/classes/Camera2D.xml:18 msgid "Aligns the camera to the tracked node." msgstr "" -#: doc/classes/Camera2D.xml:24 +#: doc/classes/Camera2D.xml:25 msgid "" "Removes any [Camera2D] from the ancestor [Viewport]'s internal currently-" "assigned camera." msgstr "" -#: doc/classes/Camera2D.xml:31 +#: doc/classes/Camera2D.xml:32 msgid "Forces the camera to update scroll immediately." msgstr "" -#: doc/classes/Camera2D.xml:38 +#: doc/classes/Camera2D.xml:39 msgid "Returns the camera position." msgstr "" -#: doc/classes/Camera2D.xml:45 +#: doc/classes/Camera2D.xml:46 msgid "" "Returns the location of the [Camera2D]'s screen-center, relative to the " "origin." msgstr "" -#: doc/classes/Camera2D.xml:54 +#: doc/classes/Camera2D.xml:55 msgid "" "Returns the specified margin. See also [member drag_margin_bottom], [member " "drag_margin_top], [member drag_margin_left], and [member drag_margin_right]." msgstr "" -#: doc/classes/Camera2D.xml:63 +#: doc/classes/Camera2D.xml:64 msgid "" "Returns the specified camera limit. See also [member limit_bottom], [member " "limit_top], [member limit_left], and [member limit_right]." msgstr "" -#: doc/classes/Camera2D.xml:70 +#: doc/classes/Camera2D.xml:71 msgid "" "Make this the current 2D camera for the scene (viewport and layer), in case " "there are many cameras in the scene." msgstr "" -#: doc/classes/Camera2D.xml:77 +#: doc/classes/Camera2D.xml:78 msgid "" "Sets the camera's position immediately to its current smoothing " "destination.\n" "This has no effect if smoothing is disabled." msgstr "" -#: doc/classes/Camera2D.xml:89 +#: doc/classes/Camera2D.xml:90 msgid "" "Sets the specified margin. See also [member drag_margin_bottom], [member " "drag_margin_top], [member drag_margin_left], and [member drag_margin_right]." msgstr "" -#: doc/classes/Camera2D.xml:100 +#: doc/classes/Camera2D.xml:101 msgid "" "Sets the specified camera limit. See also [member limit_bottom], [member " "limit_top], [member limit_left], and [member limit_right]." msgstr "" -#: doc/classes/Camera2D.xml:106 +#: doc/classes/Camera2D.xml:107 msgid "The Camera2D's anchor point. See [enum AnchorMode] constants." msgstr "" -#: doc/classes/Camera2D.xml:109 +#: doc/classes/Camera2D.xml:110 msgid "" "If [code]true[/code], the camera is the active camera for the current scene. " "Only one camera can be current, so setting a different camera [code]current[/" "code] will disable this one." msgstr "" -#: doc/classes/Camera2D.xml:112 +#: doc/classes/Camera2D.xml:113 msgid "" "The custom [Viewport] node attached to the [Camera2D]. If [code]null[/code] " "or not a [Viewport], uses the default viewport instead." msgstr "" -#: doc/classes/Camera2D.xml:115 +#: doc/classes/Camera2D.xml:116 msgid "" "Bottom margin needed to drag the camera. A value of [code]1[/code] makes the " "camera move only when reaching the edge of the screen." msgstr "" -#: doc/classes/Camera2D.xml:118 +#: doc/classes/Camera2D.xml:119 msgid "" "If [code]true[/code], the camera only moves when reaching the horizontal " "drag margins. If [code]false[/code], the camera moves horizontally " "regardless of margins." msgstr "" -#: doc/classes/Camera2D.xml:121 +#: doc/classes/Camera2D.xml:122 msgid "" "Left margin needed to drag the camera. A value of [code]1[/code] makes the " "camera move only when reaching the edge of the screen." msgstr "" -#: doc/classes/Camera2D.xml:124 +#: doc/classes/Camera2D.xml:125 msgid "" "Right margin needed to drag the camera. A value of [code]1[/code] makes the " "camera move only when reaching the edge of the screen." msgstr "" -#: doc/classes/Camera2D.xml:127 +#: doc/classes/Camera2D.xml:128 msgid "" "Top margin needed to drag the camera. A value of [code]1[/code] makes the " "camera move only when reaching the edge of the screen." msgstr "" -#: doc/classes/Camera2D.xml:130 +#: doc/classes/Camera2D.xml:131 msgid "" "If [code]true[/code], the camera only moves when reaching the vertical drag " "margins. If [code]false[/code], the camera moves vertically regardless of " "margins." msgstr "" -#: doc/classes/Camera2D.xml:133 +#: doc/classes/Camera2D.xml:134 msgid "" "If [code]true[/code], draws the camera's drag margin rectangle in the editor." msgstr "" -#: doc/classes/Camera2D.xml:136 +#: doc/classes/Camera2D.xml:137 msgid "" "If [code]true[/code], draws the camera's limits rectangle in the editor." msgstr "" -#: doc/classes/Camera2D.xml:139 +#: doc/classes/Camera2D.xml:140 msgid "" "If [code]true[/code], draws the camera's screen rectangle in the editor." msgstr "" -#: doc/classes/Camera2D.xml:142 +#: doc/classes/Camera2D.xml:143 msgid "" "Bottom scroll limit in pixels. The camera stops moving when reaching this " "value." msgstr "" -#: doc/classes/Camera2D.xml:145 +#: doc/classes/Camera2D.xml:146 msgid "" "Left scroll limit in pixels. The camera stops moving when reaching this " "value." msgstr "" -#: doc/classes/Camera2D.xml:148 +#: doc/classes/Camera2D.xml:149 msgid "" "Right scroll limit in pixels. The camera stops moving when reaching this " "value." msgstr "" -#: doc/classes/Camera2D.xml:151 +#: doc/classes/Camera2D.xml:152 msgid "" "If [code]true[/code], the camera smoothly stops when reaches its limits." msgstr "" -#: doc/classes/Camera2D.xml:154 +#: doc/classes/Camera2D.xml:155 msgid "" "Top scroll limit in pixels. The camera stops moving when reaching this value." msgstr "" -#: doc/classes/Camera2D.xml:157 +#: doc/classes/Camera2D.xml:158 msgid "" "The camera's offset, useful for looking around or camera shake animations." msgstr "" -#: doc/classes/Camera2D.xml:160 +#: doc/classes/Camera2D.xml:161 msgid "" "The horizontal offset of the camera, relative to the drag margins.\n" "[b]Note:[/b] Offset H is used only to force offset relative to margins. It's " @@ -10697,33 +10172,33 @@ msgid "" "initial offset." msgstr "" -#: doc/classes/Camera2D.xml:164 +#: doc/classes/Camera2D.xml:165 msgid "" "The vertical offset of the camera, relative to the drag margins.\n" "[b]Note:[/b] Used the same as [member offset_h]." msgstr "" -#: doc/classes/Camera2D.xml:168 +#: doc/classes/Camera2D.xml:169 msgid "The camera's process callback. See [enum Camera2DProcessMode]." msgstr "" -#: doc/classes/Camera2D.xml:171 +#: doc/classes/Camera2D.xml:172 msgid "If [code]true[/code], the camera rotates with the target." msgstr "" -#: doc/classes/Camera2D.xml:174 +#: doc/classes/Camera2D.xml:175 msgid "" "If [code]true[/code], the camera smoothly moves towards the target at " "[member smoothing_speed]." msgstr "" -#: doc/classes/Camera2D.xml:177 +#: doc/classes/Camera2D.xml:178 msgid "" "Speed in pixels per second of the camera's smoothing effect when [member " "smoothing_enabled] is [code]true[/code]." msgstr "" -#: doc/classes/Camera2D.xml:180 +#: doc/classes/Camera2D.xml:181 msgid "" "The camera's zoom relative to the viewport. Values larger than " "[code]Vector2(1, 1)[/code] zoom out and smaller values zoom in. For an " @@ -10731,23 +10206,23 @@ msgid "" "[code]Vector2(4, 4)[/code] for a 4× zoom-out." msgstr "" -#: doc/classes/Camera2D.xml:185 +#: doc/classes/Camera2D.xml:186 msgid "" "The camera's position is fixed so that the top-left corner is always at the " "origin." msgstr "" -#: doc/classes/Camera2D.xml:188 +#: doc/classes/Camera2D.xml:189 msgid "" "The camera's position takes into account vertical/horizontal offsets and the " "screen size." msgstr "" -#: doc/classes/Camera2D.xml:191 doc/classes/ClippedCamera3D.xml:104 +#: doc/classes/Camera2D.xml:192 doc/classes/ClippedCamera3D.xml:104 msgid "The camera updates with the [code]_physics_process[/code] callback." msgstr "" -#: doc/classes/Camera2D.xml:194 doc/classes/ClippedCamera3D.xml:107 +#: doc/classes/Camera2D.xml:195 doc/classes/ClippedCamera3D.xml:107 msgid "The camera updates with the [code]_process[/code] callback." msgstr "" @@ -11009,6 +10484,72 @@ msgid "" "Audio's [code]pitch shift[/code])." msgstr "" +#: doc/classes/CameraEffects.xml:4 +msgid "" +"Contains camera-specific effects such as depth of field and exposure " +"override." +msgstr "" + +#: doc/classes/CameraEffects.xml:7 +msgid "" +"Contains camera-specific effects such as depth of field and exposure " +"override.\n" +"See also [Environment] for general 3D environment settings." +msgstr "" + +#: doc/classes/CameraEffects.xml:16 +msgid "" +"The amount of blur for both near and far depth-of-field effects. The amount " +"of blur increases the radius of the blur effect, making the affected area " +"blurrier. However, If the amount is too high, you might start to see lines " +"appearing, especially when using a low quality blur." +msgstr "" + +#: doc/classes/CameraEffects.xml:19 +msgid "" +"The distance from the camera where the far blur effect affects the rendering." +msgstr "" + +#: doc/classes/CameraEffects.xml:22 +msgid "" +"If [code]true[/code], enables the depth-of-field far blur effect. This has a " +"significant performance cost. Consider disabling it in scenes where there " +"are no far away objects." +msgstr "" + +#: doc/classes/CameraEffects.xml:25 +msgid "The length of the transition between the no-blur area and far blur." +msgstr "" + +#: doc/classes/CameraEffects.xml:28 +msgid "" +"Distance from the camera where the near blur effect affects the rendering." +msgstr "" + +#: doc/classes/CameraEffects.xml:31 +msgid "" +"If [code]true[/code], enables the depth-of-field near blur effect. This has " +"a significant performance cost. Consider disabling it in scenes where there " +"are no nearby objects." +msgstr "" + +#: doc/classes/CameraEffects.xml:34 +msgid "The length of the transition between the near blur and no-blur area." +msgstr "" + +#: doc/classes/CameraEffects.xml:37 +msgid "" +"The exposure override value to use. Higher values will result in a brighter " +"scene. Only effective if [member override_exposure_enable] is [code]true[/" +"code]." +msgstr "" + +#: doc/classes/CameraEffects.xml:40 +msgid "" +"If [code]true[/code], overrides the manual or automatic exposure defined in " +"the [Environment] with the value in [member override_exposure]." +msgstr "" + #: doc/classes/CameraFeed.xml:4 msgid "" "A camera feed gives you access to a single physical camera attached to your " @@ -11019,7 +10560,7 @@ msgstr "" msgid "" "A camera feed gives you access to a single physical camera attached to your " "device. When enabled, Godot will start capturing frames from the camera " -"which can then be used.\n" +"which can then be used. See also [CameraServer].\n" "[b]Note:[/b] Many cameras will return YCbCr images which are split into two " "textures and need to be combined in a shader. Godot does this automatically " "for you if you set the environment to show the camera image in the " @@ -11034,50 +10575,54 @@ msgstr "" msgid "" "The [CameraServer] keeps track of different cameras accessible in Godot. " "These are external cameras such as webcams or the cameras on your phone.\n" -"It is notably used to provide AR modules with a video feed from the camera." +"It is notably used to provide AR modules with a video feed from the camera.\n" +"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On " +"other platforms, no [CameraFeed]s will be available." msgstr "" -#: doc/classes/CameraServer.xml:19 -msgid "Adds a camera feed to the camera server." +#: doc/classes/CameraServer.xml:20 +msgid "Adds the camera [code]feed[/code] to the camera server." msgstr "" -#: doc/classes/CameraServer.xml:26 +#: doc/classes/CameraServer.xml:27 msgid "Returns an array of [CameraFeed]s." msgstr "" -#: doc/classes/CameraServer.xml:35 -msgid "Returns the [CameraFeed] with this id." +#: doc/classes/CameraServer.xml:36 +msgid "" +"Returns the [CameraFeed] corresponding to the camera with the given " +"[code]index[/code]." msgstr "" -#: doc/classes/CameraServer.xml:42 +#: doc/classes/CameraServer.xml:43 msgid "Returns the number of [CameraFeed]s registered." msgstr "" -#: doc/classes/CameraServer.xml:51 -msgid "Removes a [CameraFeed]." +#: doc/classes/CameraServer.xml:52 +msgid "Removes the specified camera [code]feed[/code]." msgstr "" -#: doc/classes/CameraServer.xml:60 -msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)." +#: doc/classes/CameraServer.xml:61 +msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)." msgstr "" -#: doc/classes/CameraServer.xml:67 -msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)." +#: doc/classes/CameraServer.xml:68 +msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)." msgstr "" -#: doc/classes/CameraServer.xml:73 +#: doc/classes/CameraServer.xml:74 msgid "The RGBA camera image." msgstr "" -#: doc/classes/CameraServer.xml:76 -msgid "The YCbCr camera image." +#: doc/classes/CameraServer.xml:77 +msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image." msgstr "" -#: doc/classes/CameraServer.xml:79 +#: doc/classes/CameraServer.xml:80 msgid "The Y component camera image." msgstr "" -#: doc/classes/CameraServer.xml:82 +#: doc/classes/CameraServer.xml:83 msgid "The CbCr component camera image." msgstr "" @@ -11133,97 +10678,100 @@ msgid "" "its children) and self modulation (only for itself), as well as its blend " "mode.\n" "Ultimately, a transform notification can be requested, which will notify the " -"node that its global position changed in case the parent tree changed." +"node that its global position changed in case the parent tree changed.\n" +"[b]Note:[/b] Unless otherwise specified, all methods that have angle " +"parameters must have angles specified as [i]radians[/i]. To convert degrees " +"to radians, use [method @GDScript.deg2rad]." msgstr "" -#: doc/classes/CanvasItem.xml:14 doc/classes/CanvasLayer.xml:10 +#: doc/classes/CanvasItem.xml:15 doc/classes/CanvasLayer.xml:10 #: doc/classes/InputEvent.xml:11 doc/classes/Viewport.xml:15 msgid "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" msgstr "" -#: doc/classes/CanvasItem.xml:15 doc/classes/Control.xml:19 +#: doc/classes/CanvasItem.xml:16 doc/classes/Control.xml:19 #: doc/classes/Node2D.xml:10 msgid "" "https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html" msgstr "" -#: doc/classes/CanvasItem.xml:22 +#: doc/classes/CanvasItem.xml:23 msgid "" "Overridable function called by the engine (if defined) to draw the canvas " "item." msgstr "" -#: doc/classes/CanvasItem.xml:43 +#: doc/classes/CanvasItem.xml:44 msgid "" "Draws an arc between the given angles. The larger the value of " "[code]point_count[/code], the smoother the curve." msgstr "" -#: doc/classes/CanvasItem.xml:60 +#: doc/classes/CanvasItem.xml:61 msgid "" "Draws a string character using a custom font. Returns the advance, depending " "on the character width and kerning with an optional next character." msgstr "" -#: doc/classes/CanvasItem.xml:73 +#: doc/classes/CanvasItem.xml:74 msgid "Draws a colored circle." msgstr "" -#: doc/classes/CanvasItem.xml:98 +#: doc/classes/CanvasItem.xml:99 msgid "Draws a colored polygon of any amount of points, convex or concave." msgstr "" -#: doc/classes/CanvasItem.xml:113 +#: doc/classes/CanvasItem.xml:114 msgid "Draws a line from a 2D point to another, with a given color and width." msgstr "" -#: doc/classes/CanvasItem.xml:138 +#: doc/classes/CanvasItem.xml:139 msgid "" "Draws a [Mesh] in 2D, using the provided texture. See [MeshInstance2D] for " "related documentation." msgstr "" -#: doc/classes/CanvasItem.xml:151 +#: doc/classes/CanvasItem.xml:152 msgid "Draws multiple, parallel lines with a uniform [code]color[/code]." msgstr "" -#: doc/classes/CanvasItem.xml:164 +#: doc/classes/CanvasItem.xml:165 msgid "" "Draws multiple, parallel lines with a uniform [code]width[/code] and segment-" "by-segment coloring. Colors assigned to line segments match by index between " "[code]points[/code] and [code]colors[/code]." msgstr "" -#: doc/classes/CanvasItem.xml:185 +#: doc/classes/CanvasItem.xml:186 msgid "" "Draws a [MultiMesh] in 2D with the provided texture. See " "[MultiMeshInstance2D] for related documentation." msgstr "" -#: doc/classes/CanvasItem.xml:210 +#: doc/classes/CanvasItem.xml:211 msgid "Draws a polygon of any amount of points, convex or concave." msgstr "" -#: doc/classes/CanvasItem.xml:223 +#: doc/classes/CanvasItem.xml:224 msgid "" "Draws interconnected line segments with a uniform [code]color[/code] and " "[code]width[/code]." msgstr "" -#: doc/classes/CanvasItem.xml:236 +#: doc/classes/CanvasItem.xml:237 msgid "" "Draws interconnected line segments with a uniform [code]width[/code] and " "segment-by-segment coloring. Colors assigned to line segments match by index " "between [code]points[/code] and [code]colors[/code]." msgstr "" -#: doc/classes/CanvasItem.xml:263 +#: doc/classes/CanvasItem.xml:264 msgid "" "Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points " "for a triangle, and 4 points for a quad." msgstr "" -#: doc/classes/CanvasItem.xml:278 +#: doc/classes/CanvasItem.xml:279 msgid "" "Draws a rectangle. If [code]filled[/code] is [code]true[/code], the " "rectangle will be filled with the [code]color[/code] specified. If " @@ -11233,272 +10781,278 @@ msgid "" "[code]false[/code]." msgstr "" -#: doc/classes/CanvasItem.xml:292 +#: doc/classes/CanvasItem.xml:293 msgid "" "Sets a custom transform for drawing via components. Anything drawn " "afterwards will be transformed by this." msgstr "" -#: doc/classes/CanvasItem.xml:301 +#: doc/classes/CanvasItem.xml:302 msgid "" "Sets a custom transform for drawing via matrix. Anything drawn afterwards " "will be transformed by this." msgstr "" -#: doc/classes/CanvasItem.xml:318 +#: doc/classes/CanvasItem.xml:319 msgid "Draws a string using a custom font." msgstr "" -#: doc/classes/CanvasItem.xml:329 +#: doc/classes/CanvasItem.xml:330 msgid "Draws a styled rectangle." msgstr "" -#: doc/classes/CanvasItem.xml:352 +#: doc/classes/CanvasItem.xml:353 msgid "Draws a texture at a given position." msgstr "" -#: doc/classes/CanvasItem.xml:379 +#: doc/classes/CanvasItem.xml:380 msgid "" "Draws a textured rectangle at a given position, optionally modulated by a " "color. If [code]transpose[/code] is [code]true[/code], the texture will have " "its X and Y coordinates swapped." msgstr "" -#: doc/classes/CanvasItem.xml:408 +#: doc/classes/CanvasItem.xml:409 msgid "" "Draws a textured rectangle region at a given position, optionally modulated " "by a color. If [code]transpose[/code] is [code]true[/code], the texture will " "have its X and Y coordinates swapped." msgstr "" -#: doc/classes/CanvasItem.xml:415 doc/classes/Node3D.xml:18 +#: doc/classes/CanvasItem.xml:416 doc/classes/Node3D.xml:19 msgid "" "Forces the transform to update. Transform changes in physics are not instant " "for performance reasons. Transforms are accumulated and then set. Use this " "if you need an up-to-date transform when doing physics operations." msgstr "" -#: doc/classes/CanvasItem.xml:422 +#: doc/classes/CanvasItem.xml:423 msgid "Returns the [RID] of the [World2D] canvas where this item is in." msgstr "" -#: doc/classes/CanvasItem.xml:429 +#: doc/classes/CanvasItem.xml:430 msgid "Returns the canvas item RID used by [RenderingServer] for this item." msgstr "" -#: doc/classes/CanvasItem.xml:436 +#: doc/classes/CanvasItem.xml:437 msgid "Returns the transform matrix of this item's canvas." msgstr "" -#: doc/classes/CanvasItem.xml:443 +#: doc/classes/CanvasItem.xml:444 msgid "Returns the global position of the mouse." msgstr "" -#: doc/classes/CanvasItem.xml:450 +#: doc/classes/CanvasItem.xml:451 msgid "Returns the global transform matrix of this item." msgstr "" -#: doc/classes/CanvasItem.xml:457 +#: doc/classes/CanvasItem.xml:458 msgid "" "Returns the global transform matrix of this item in relation to the canvas." msgstr "" -#: doc/classes/CanvasItem.xml:464 +#: doc/classes/CanvasItem.xml:465 msgid "Returns the mouse position relative to this item's position." msgstr "" -#: doc/classes/CanvasItem.xml:471 +#: doc/classes/CanvasItem.xml:472 msgid "Returns the transform matrix of this item." msgstr "" -#: doc/classes/CanvasItem.xml:478 +#: doc/classes/CanvasItem.xml:479 msgid "Returns the viewport's boundaries as a [Rect2]." msgstr "" -#: doc/classes/CanvasItem.xml:485 +#: doc/classes/CanvasItem.xml:486 msgid "Returns this item's transform in relation to the viewport." msgstr "" -#: doc/classes/CanvasItem.xml:492 +#: doc/classes/CanvasItem.xml:493 msgid "Returns the [World2D] where this item is in." msgstr "" -#: doc/classes/CanvasItem.xml:499 +#: doc/classes/CanvasItem.xml:500 msgid "Hide the [CanvasItem] if it's currently visible." msgstr "" -#: doc/classes/CanvasItem.xml:506 +#: doc/classes/CanvasItem.xml:507 msgid "" "Returns [code]true[/code] if local transform notifications are communicated " "to children." msgstr "" -#: doc/classes/CanvasItem.xml:513 +#: doc/classes/CanvasItem.xml:514 msgid "" "Returns [code]true[/code] if the node is set as top-level. See [method " "set_as_toplevel]." msgstr "" -#: doc/classes/CanvasItem.xml:520 +#: doc/classes/CanvasItem.xml:521 msgid "" "Returns [code]true[/code] if global transform notifications are communicated " "to children." msgstr "" -#: doc/classes/CanvasItem.xml:527 +#: doc/classes/CanvasItem.xml:528 msgid "" "Returns [code]true[/code] if the node is present in the [SceneTree], its " "[member visible] property is [code]true[/code] and its inherited visibility " "is also [code]true[/code]." msgstr "" -#: doc/classes/CanvasItem.xml:536 +#: doc/classes/CanvasItem.xml:537 msgid "Assigns [code]screen_point[/code] as this node's new local transform." msgstr "" -#: doc/classes/CanvasItem.xml:545 +#: doc/classes/CanvasItem.xml:546 msgid "" "Transformations issued by [code]event[/code]'s inputs are applied in local " "space instead of global space." msgstr "" -#: doc/classes/CanvasItem.xml:554 +#: doc/classes/CanvasItem.xml:555 msgid "" "If [code]enable[/code] is [code]true[/code], the node won't inherit its " "transform from parent canvas items." msgstr "" -#: doc/classes/CanvasItem.xml:563 +#: doc/classes/CanvasItem.xml:564 msgid "" "If [code]enable[/code] is [code]true[/code], children will be updated with " "local transform data." msgstr "" -#: doc/classes/CanvasItem.xml:572 +#: doc/classes/CanvasItem.xml:573 msgid "" "If [code]enable[/code] is [code]true[/code], children will be updated with " "global transform data." msgstr "" -#: doc/classes/CanvasItem.xml:579 +#: doc/classes/CanvasItem.xml:580 msgid "" "Show the [CanvasItem] if it's currently hidden. For controls that inherit " "[Popup], the correct way to make them visible is to call one of the multiple " "[code]popup*()[/code] functions instead." msgstr "" -#: doc/classes/CanvasItem.xml:586 +#: doc/classes/CanvasItem.xml:587 msgid "" "Queue the [CanvasItem] for update. [constant NOTIFICATION_DRAW] will be " "called on idle time to request redraw." msgstr "" -#: doc/classes/CanvasItem.xml:592 +#: doc/classes/CanvasItem.xml:593 msgid "" "The rendering layers in which this [CanvasItem] responds to [Light2D] nodes." msgstr "" -#: doc/classes/CanvasItem.xml:595 +#: doc/classes/CanvasItem.xml:596 msgid "The material applied to textures on this [CanvasItem]." msgstr "" -#: doc/classes/CanvasItem.xml:598 +#: doc/classes/CanvasItem.xml:599 msgid "The color applied to textures on this [CanvasItem]." msgstr "" -#: doc/classes/CanvasItem.xml:601 +#: doc/classes/CanvasItem.xml:602 msgid "" "The color applied to textures on this [CanvasItem]. This is not inherited by " "children [CanvasItem]s." msgstr "" -#: doc/classes/CanvasItem.xml:604 +#: doc/classes/CanvasItem.xml:605 msgid "If [code]true[/code], the object draws behind its parent." msgstr "" -#: doc/classes/CanvasItem.xml:607 +#: doc/classes/CanvasItem.xml:608 msgid "If [code]true[/code], the object draws on top of its parent." msgstr "" -#: doc/classes/CanvasItem.xml:614 +#: doc/classes/CanvasItem.xml:615 msgid "" "If [code]true[/code], the parent [CanvasItem]'s [member material] property " "is used as this one's material." msgstr "" -#: doc/classes/CanvasItem.xml:617 +#: doc/classes/CanvasItem.xml:618 msgid "" "If [code]true[/code], this [CanvasItem] is drawn. For controls that inherit " "[Popup], the correct way to make them visible is to call one of the multiple " "[code]popup*()[/code] functions instead." msgstr "" -#: doc/classes/CanvasItem.xml:623 +#: doc/classes/CanvasItem.xml:624 msgid "" "Emitted when the [CanvasItem] must redraw. This can only be connected " "realtime, as deferred will not allow drawing." msgstr "" -#: doc/classes/CanvasItem.xml:628 +#: doc/classes/CanvasItem.xml:629 msgid "Emitted when becoming hidden." msgstr "" -#: doc/classes/CanvasItem.xml:633 +#: doc/classes/CanvasItem.xml:634 msgid "Emitted when the item rect has changed." msgstr "" -#: doc/classes/CanvasItem.xml:638 +#: doc/classes/CanvasItem.xml:639 msgid "Emitted when the visibility (hidden/visible) changes." msgstr "" -#: doc/classes/CanvasItem.xml:644 +#: doc/classes/CanvasItem.xml:645 msgid "" "The [CanvasItem]'s transform has changed. This notification is only received " "if enabled by [method set_notify_transform] or [method " "set_notify_local_transform]." msgstr "" -#: doc/classes/CanvasItem.xml:647 +#: doc/classes/CanvasItem.xml:648 msgid "The [CanvasItem] is requested to draw." msgstr "" -#: doc/classes/CanvasItem.xml:650 +#: doc/classes/CanvasItem.xml:651 msgid "The [CanvasItem]'s visibility has changed." msgstr "" -#: doc/classes/CanvasItem.xml:653 +#: doc/classes/CanvasItem.xml:654 msgid "The [CanvasItem] has entered the canvas." msgstr "" -#: doc/classes/CanvasItem.xml:656 +#: doc/classes/CanvasItem.xml:657 msgid "The [CanvasItem] has exited the canvas." msgstr "" -#: doc/classes/CanvasItem.xml:659 doc/classes/CanvasItem.xml:679 +#: doc/classes/CanvasItem.xml:660 doc/classes/CanvasItem.xml:680 msgid "The [CanvasItem] will inherit the filter from its parent." msgstr "" -#: doc/classes/CanvasItem.xml:662 +#: doc/classes/CanvasItem.xml:663 msgid "" "The texture filter reads from the nearest pixel only. The simplest and " "fastest method of filtering. Useful for pixel art." msgstr "" -#: doc/classes/CanvasItem.xml:682 +#: doc/classes/CanvasItem.xml:666 +msgid "" +"The texture filter blends between the nearest four pixels. Use this for most " +"cases where you want to avoid a pixelated style." +msgstr "" + +#: doc/classes/CanvasItem.xml:683 msgid "Texture will not repeat." msgstr "" -#: doc/classes/CanvasItem.xml:685 +#: doc/classes/CanvasItem.xml:686 msgid "Texture will repeat normally." msgstr "" -#: doc/classes/CanvasItem.xml:688 +#: doc/classes/CanvasItem.xml:689 msgid "" "Texture will repeat in a 2x2 tiled mode, where elements at even positions " "are mirrored." msgstr "" -#: doc/classes/CanvasItem.xml:691 +#: doc/classes/CanvasItem.xml:692 msgid "Represents the size of the [enum TextureRepeat] enum." msgstr "" @@ -12686,25 +12240,24 @@ msgid "" "component." msgstr "" -#: doc/classes/Color.xml:158 +#: doc/classes/Color.xml:160 msgid "" -"Returns a new color resulting from making this color lighter by the " -"specified percentage (ratio from 0 to 1).\n" +"Returns the linear interpolation with another color. The interpolation " +"factor [code]t[/code] is between 0 and 1.\n" "[codeblock]\n" -"var green = Color(0.0, 1.0, 0.0)\n" -"var lightgreen = green.lightened(0.2) # 20% lighter than regular green\n" +"var c1 = Color(1.0, 0.0, 0.0)\n" +"var c2 = Color(0.0, 1.0, 0.0)\n" +"var li_c = c1.lerp(c2, 0.5) # A color of an RGBA(128, 128, 0, 255)\n" "[/codeblock]" msgstr "" -#: doc/classes/Color.xml:173 +#: doc/classes/Color.xml:174 msgid "" -"Returns the linear interpolation with another color. The interpolation " -"factor [code]t[/code] is between 0 and 1.\n" +"Returns a new color resulting from making this color lighter by the " +"specified percentage (ratio from 0 to 1).\n" "[codeblock]\n" -"var c1 = Color(1.0, 0.0, 0.0)\n" -"var c2 = Color(0.0, 1.0, 0.0)\n" -"var li_c = c1.lerp(c2, 0.5) # A color of an RGBA(128, 128, 0, " -"255)\n" +"var green = Color(0.0, 1.0, 0.0)\n" +"var lightgreen = green.lightened(0.2) # 20% lighter than regular green\n" "[/codeblock]" msgstr "" @@ -13726,7 +13279,7 @@ msgid "" msgstr "" #: doc/classes/ConeTwistJoint3D.xml:77 doc/classes/Generic6DOFJoint3D.xml:404 -#: doc/classes/HingeJoint3D.xml:109 doc/classes/Light3D.xml:124 +#: doc/classes/HingeJoint3D.xml:109 doc/classes/Light3D.xml:145 #: doc/classes/SliderJoint3D.xml:170 msgid "Represents the size of the [enum Param] enum." msgstr "" @@ -14610,8 +14163,8 @@ msgstr "" #: doc/classes/Control.xml:801 msgid "" "Tells Godot which node it should give keyboard focus to if the user presses " -"Tab on a keyboard by default. You can change the key by editing the " -"[code]ui_focus_next[/code] input action.\n" +"[kbd]Tab[/kbd] on a keyboard by default. You can change the key by editing " +"the [code]ui_focus_next[/code] input action.\n" "If this property is not set, Godot will select a \"best guess\" based on " "surrounding nodes in the scene tree." msgstr "" @@ -14619,8 +14172,8 @@ msgstr "" #: doc/classes/Control.xml:805 msgid "" "Tells Godot which node it should give keyboard focus to if the user presses " -"Shift+Tab on a keyboard by default. You can change the key by editing the " -"[code]ui_focus_prev[/code] input action.\n" +"[kbd]Shift + Tab[/kbd] on a keyboard by default. You can change the key by " +"editing the [code]ui_focus_prev[/code] input action.\n" "If this property is not set, Godot will select a \"best guess\" based on " "surrounding nodes in the scene tree." msgstr "" @@ -14702,9 +14255,9 @@ msgstr "" #: doc/classes/Control.xml:841 msgid "" -"Enables whether rendering of children should be clipped to this control's " -"rectangle. If [code]true[/code], parts of a child which would be visibly " -"outside of this control's rectangle will not be rendered." +"Enables whether rendering of [CanvasItem] based children should be clipped " +"to this control's rectangle. If [code]true[/code], parts of a child which " +"would be visibly outside of this control's rectangle will not be rendered." msgstr "" #: doc/classes/Control.xml:844 @@ -16860,6 +16413,172 @@ msgid "" "stiffness multiplied by the size difference from its resting length." msgstr "" +#: doc/classes/Decal.xml:4 +msgid "Node that projects a texture onto a [MeshInstance3D]." +msgstr "" + +#: doc/classes/Decal.xml:7 +msgid "" +"[Decal]s are used to project a texture onto a [Mesh] in the scene. Use " +"Decals to add detail to a scene without affecting the underlying [Mesh]. " +"They are often used to add weathering to building, add dirt or mud to the " +"ground, or add variety to props. Decals can be moved at any time, making " +"them suitable for things like blob shadows or laser sight dots.\n" +"They are made of an [AABB] and a group of [Texture2D]s specifying [Color], " +"normal, ORM (ambient occlusion, roughness, metallic), and emission. Decals " +"are projected within their [AABB] so altering the orientation of the Decal " +"affects the direction in which they are projected. By default, Decals are " +"projected down (i.e. from positive Y to negative Y).\n" +"The [Texture2D]s associated with the Decal are automatically stored in a " +"texture atlas which is used for drawing the decals so all decals can be " +"drawn at once. Godot uses clustered decals, meaning they are stored in " +"cluster data and drawn when the mesh is drawn, they are not drawn as a " +"postprocessing effect after." +msgstr "" + +#: doc/classes/Decal.xml:20 +msgid "" +"Returns the [Texture2D] associated with the specified [enum DecalTexture]. " +"This is a convenience method, in most cases you should access the texture " +"directly. \n" +"For example, instead of [code]albedo_tex = $Decal.get_texture(Decal." +"TEXTURE_ALBEDO)[/code], use [code]albedo_tex = $Decal.texture_albedo[/" +"code].\n" +"One case where this is better than accessing the texture directly is when " +"you want to copy one Decal's textures to another. For example:\n" +"[codeblock]\n" +"for i in Decal.TEXTURE_MAX:\n" +" $NewDecal.set_texture(i, $OldDecal.get_texture(i))\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/Decal.xml:37 +msgid "" +"Sets the [Texture2D] associated with the specified [enum DecalTexture]. This " +"is a convenience method, in most cases you should access the texture " +"directly. \n" +"For example, instead of [code]$Decal.set_texture(Decal.TEXTURE_ALBEDO, " +"albedo_tex)[/code], use [code]$Decal.texture_albedo = albedo_tex[/code].\n" +"One case where this is better than accessing the texture directly is when " +"you want to copy one Decal's textures to another. For example:\n" +"[codeblock]\n" +"for i in Decal.TEXTURE_MAX:\n" +" $NewDecal.set_texture(i, $OldDecal.get_texture(i))\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/Decal.xml:49 +msgid "" +"Blends the albedo [Color] of the decal with albedo [Color] of the underlying " +"mesh." +msgstr "" + +#: doc/classes/Decal.xml:52 +msgid "" +"Specifies which [member VisualInstance3D.layers] this decal will project on. " +"By default, Decals affect all layers. This is used so you can specify which " +"types of objects receive the Decal and which do not. This is especially " +"useful so you an ensure that dynamic objects don't accidentally receive a " +"Decal intended for the terrain under them." +msgstr "" + +#: doc/classes/Decal.xml:55 +msgid "Distance from the camera at which the Decal begins to fade away." +msgstr "" + +#: doc/classes/Decal.xml:58 +msgid "" +"If [code]true[/code], decals will smoothly fade away when far from the " +"active [Camera3D] starting at [member distance_fade_begin]. The Decal will " +"fade out over [member distance_fade_length], after which it will be culled " +"and not sent to the shader at all. Use this to reduce the number of active " +"Decals in a scene and thus improve performance." +msgstr "" + +#: doc/classes/Decal.xml:61 +msgid "" +"Distance over which the Decal fades. The Decal becomes slowly more " +"transparent over this distance and is completely invisible at the end." +msgstr "" + +#: doc/classes/Decal.xml:64 +msgid "" +"Energy multiplier for the emission texture. This will make the decal emit " +"light at a higher intensity." +msgstr "" + +#: doc/classes/Decal.xml:67 +msgid "" +"Sets the size of the [AABB] used by the decal. The AABB goes from [code]-" +"extents[/code] to [code]extents[/code]." +msgstr "" + +#: doc/classes/Decal.xml:70 doc/classes/Decal.xml:91 +msgid "" +"Sets the curve over which the decal will fade as the surface gets further " +"from the center of the [AABB]." +msgstr "" + +#: doc/classes/Decal.xml:73 +msgid "Changes the [Color] of the Decal by multiplying it with this value." +msgstr "" + +#: doc/classes/Decal.xml:76 +msgid "" +"Fades the Decal if the angle between the Decal's [AABB] and the target " +"surface becomes too large. A value of [code]0[/code] projects the Decal " +"regardless of angle, a value of [code]1[/code] limits the Decal to surfaces " +"that are nearly perpendicular." +msgstr "" + +#: doc/classes/Decal.xml:79 +msgid "" +"[Texture2D] with the base [Color] of the Decal. Either this or the [member " +"texture_emission] must be set for the Decal to be visible. Use the alpha " +"channel like a mask to smoothly blend the edges of the decal with the " +"underlying object." +msgstr "" + +#: doc/classes/Decal.xml:82 +msgid "" +"[Texture2D] with the emission [Color] of the Decal. Either this or the " +"[member texture_emission] must be set for the Decal to be visible. Use the " +"alpha channel like a mask to smoothly blend the edges of the decal with the " +"underlying object." +msgstr "" + +#: doc/classes/Decal.xml:85 +msgid "" +"[Texture2D] with the per-pixel normalmap for the decal. Use this to add " +"extra detail to decals." +msgstr "" + +#: doc/classes/Decal.xml:88 +msgid "" +"[Texture2D] storing ambient occlusion, roughness, and metallic for the " +"decal. Use this to add extra detail to decals." +msgstr "" + +#: doc/classes/Decal.xml:96 +msgid "[Texture2D] corresponding to [member texture_albedo]." +msgstr "" + +#: doc/classes/Decal.xml:99 +msgid "[Texture2D] corresponding to [member texture_normal]." +msgstr "" + +#: doc/classes/Decal.xml:102 +msgid "[Texture2D] corresponding to [member texture_orm]." +msgstr "" + +#: doc/classes/Decal.xml:105 +msgid "[Texture2D] corresponding to [member texture_emission]." +msgstr "" + +#: doc/classes/Decal.xml:108 +msgid "Max size of [enum DecalTexture] enum." +msgstr "" + #: doc/classes/Dictionary.xml:4 msgid "Dictionary type." msgstr "" @@ -16867,30 +16586,40 @@ msgstr "" #: doc/classes/Dictionary.xml:7 msgid "" "Dictionary type. Associative container which contains values referenced by " -"unique keys. Dictionary are composed of pairs of keys (which must be unique) " -"and values. You can define a dictionary by placing a comma separated list of " -"[code]key: value[/code] pairs in curly braces [code]{}[/code].\n" -"Erasing elements while iterating over them [b]is not supported[/b].\n" +"unique keys. Dictionaries are composed of pairs of keys (which must be " +"unique) and values. Dictionaries will preserve the insertion order when " +"adding elements, even though this may not be reflected when printing the " +"dictionary. In other programming languages, this data structure is sometimes " +"referred to as an hash map or associative array.\n" +"You can define a dictionary by placing a comma-separated list of [code]key: " +"value[/code] pairs in curly braces [code]{}[/code].\n" +"Erasing elements while iterating over them [b]is not supported[/b] and will " +"result in undefined behavior.\n" "Creating a dictionary:\n" "[codeblock]\n" "var my_dir = {} # Creates an empty dictionary.\n" "var points_dir = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n" -"var my_dir = {\n" +"var another_dir = {\n" " key1: value1,\n" " key2: value2,\n" " key3: value3,\n" "}\n" "[/codeblock]\n" -"You can access values of a dictionary by referencing appropriate key in " -"above example [code]points_dir[\"White\"][/code] would return value of 50.\n" +"You can access a dictionary's values by referencing the appropriate key. In " +"the above example, [code]points_dir[\"White\"][/code] will return [code]50[/" +"code]. You can also write [code]points_dir.White[/code], which is " +"equivalent. However, you'll have to use the bracket syntax if the key you're " +"accessing the dictionary with isn't a fixed string (such as a number or " +"variable).\n" "[codeblock]\n" "export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n" "var points_dir = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n" "\n" "func _ready():\n" +" # We can't use dot syntax here as `my_color` is a variable.\n" " var points = points_dir[my_color]\n" "[/codeblock]\n" -"In the above code [code]points[/code] will be assigned the value that is " +"In the above code, [code]points[/code] will be assigned the value that is " "paired with the appropriate color selected in [code]my_color[/code].\n" "Dictionaries can contain more complex data:\n" "[codeblock]\n" @@ -16901,16 +16630,24 @@ msgid "" "assign to it:\n" "[codeblock]\n" "var points_dir = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n" -"var points_dir[\"Blue\"] = 150 # Add \"Blue\" as a key and assign 150 as its " +"points_dir[\"Blue\"] = 150 # Add \"Blue\" as a key and assign 150 as its " "value.\n" "[/codeblock]\n" "Finally, dictionaries can contain different types of keys and values in the " "same dictionary:\n" "[codeblock]\n" -"var my_dir = {\"String Key\": 5, 4: [1, 2, 3], 7: \"Hello\"} # This is a " -"valid dictionary.\n" +"# This is a valid dictionary.\n" +"# To access the string \"Nested value\" below, use `my_dir.sub_dir.sub_key` " +"or `my_dir[\"sub_dir\"][\"sub_key\"]`.\n" +"# Indexing styles can be mixed and matched depending on your needs.\n" +"var my_dir = {\n" +" \"String Key\": 5,\n" +" 4: [1, 2, 3],\n" +" 7: \"Hello\",\n" +" \"sub_dir\": {\"sub_key\": \"Nested value\"},\n" +"}\n" "[/codeblock]\n" -"[b]Note:[/b] Unlike [Array]s you can't compare dictionaries directly:\n" +"[b]Note:[/b] Unlike [Array]s, you can't compare dictionaries directly:\n" "[codeblock]\n" "array1 = [1, 2, 3]\n" "array2 = [1, 2, 3]\n" @@ -16935,49 +16672,52 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Dictionary.xml:65 +#: doc/classes/Dictionary.xml:75 msgid "" "https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" "gdscript_basics.html#dictionary" msgstr "" -#: doc/classes/Dictionary.xml:72 +#: doc/classes/Dictionary.xml:82 msgid "Clear the dictionary, removing all key/value pairs." msgstr "" -#: doc/classes/Dictionary.xml:81 -msgid "Creates a copy of the dictionary, and returns it." +#: doc/classes/Dictionary.xml:91 +msgid "" +"Creates a copy of the dictionary, and returns it. The [code]deep[/code] " +"parameter causes inner dictionaries and arrays to be copied recursively, but " +"does not apply to objects." msgstr "" -#: doc/classes/Dictionary.xml:88 +#: doc/classes/Dictionary.xml:98 msgid "Returns [code]true[/code] if the dictionary is empty." msgstr "" -#: doc/classes/Dictionary.xml:97 +#: doc/classes/Dictionary.xml:107 msgid "" "Erase a dictionary key/value pair by key. Returns [code]true[/code] if the " "given key was present in the dictionary, [code]false[/code] otherwise. Does " "not erase elements while iterating over the dictionary." msgstr "" -#: doc/classes/Dictionary.xml:108 +#: doc/classes/Dictionary.xml:118 msgid "" "Returns the current value for the specified key in the [Dictionary]. If the " "key does not exist, the method returns the value of the optional default " "argument, or [code]null[/code] if it is omitted." msgstr "" -#: doc/classes/Dictionary.xml:117 +#: doc/classes/Dictionary.xml:127 msgid "Returns [code]true[/code] if the dictionary has a given key." msgstr "" -#: doc/classes/Dictionary.xml:126 +#: doc/classes/Dictionary.xml:136 msgid "" "Returns [code]true[/code] if the dictionary has all of the keys in the given " "array." msgstr "" -#: doc/classes/Dictionary.xml:133 +#: doc/classes/Dictionary.xml:143 msgid "" "Returns a hashed integer value representing the dictionary contents. This " "can be used to compare dictionaries by value:\n" @@ -16990,15 +16730,15 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Dictionary.xml:146 +#: doc/classes/Dictionary.xml:156 msgid "Returns the list of keys in the [Dictionary]." msgstr "" -#: doc/classes/Dictionary.xml:153 +#: doc/classes/Dictionary.xml:163 msgid "Returns the size of the dictionary (in pairs)." msgstr "" -#: doc/classes/Dictionary.xml:160 +#: doc/classes/Dictionary.xml:170 msgid "Returns the list of values in the [Dictionary]." msgstr "" @@ -17024,37 +16764,42 @@ msgstr "" #: doc/classes/DirectionalLight3D.xml:16 msgid "" -"Amount of extra bias for shadow splits that are far away. If self-shadowing " -"occurs only on the splits far away, increasing this value can fix them." +"If [code]true[/code], shadow detail is sacrificed in exchange for smoother " +"transitions between splits." msgstr "" #: doc/classes/DirectionalLight3D.xml:19 msgid "" -"If [code]true[/code], shadow detail is sacrificed in exchange for smoother " -"transitions between splits." +"Optimizes shadow rendering for detail versus movement. See [enum " +"ShadowDepthRange]." msgstr "" #: doc/classes/DirectionalLight3D.xml:22 msgid "" -"Optimizes shadow rendering for detail versus movement. See [enum " -"ShadowDepthRange]." +"Proportion of [member directional_shadow_max_distance] at which point the " +"shadow starts to fade. At [member directional_shadow_max_distance] the " +"shadow will disappear." msgstr "" -#: doc/classes/DirectionalLight3D.xml:27 +#: doc/classes/DirectionalLight3D.xml:25 msgid "The maximum distance for shadow splits." msgstr "" -#: doc/classes/DirectionalLight3D.xml:30 +#: doc/classes/DirectionalLight3D.xml:28 msgid "The light's shadow rendering algorithm. See [enum ShadowMode]." msgstr "" -#: doc/classes/DirectionalLight3D.xml:33 +#: doc/classes/DirectionalLight3D.xml:31 doc/classes/RenderingServer.xml:3371 msgid "" -"Can be used to fix special cases of self shadowing when objects are " -"perpendicular to the light." +"Sets the size of the directional shadow pancake. The pancake offsets the " +"start of the shadow's camera frustum to provide a higher effective depth " +"resolution for the shadow. However, a high pancake size can cause artifacts " +"in the shadows of large objects that are close to the edge of the frustum. " +"Reducing the pancake size can help. Setting the size to [code]0[/code] turns " +"off the pancaking effect." msgstr "" -#: doc/classes/DirectionalLight3D.xml:36 +#: doc/classes/DirectionalLight3D.xml:34 msgid "" "The distance from camera to shadow split 1. Relative to [member " "directional_shadow_max_distance]. Only used when [member " @@ -17062,7 +16807,7 @@ msgid "" "[code]SHADOW_PARALLEL_4_SPLITS[/code]." msgstr "" -#: doc/classes/DirectionalLight3D.xml:39 +#: doc/classes/DirectionalLight3D.xml:37 msgid "" "The distance from shadow split 1 to split 2. Relative to [member " "directional_shadow_max_distance]. Only used when [member " @@ -17070,34 +16815,34 @@ msgid "" "[code]SHADOW_PARALLEL_4_SPLITS[/code]." msgstr "" -#: doc/classes/DirectionalLight3D.xml:42 +#: doc/classes/DirectionalLight3D.xml:40 msgid "" "The distance from shadow split 2 to split 3. Relative to [member " "directional_shadow_max_distance]. Only used when [member " "directional_shadow_mode] is [code]SHADOW_PARALLEL_4_SPLITS[/code]." msgstr "" -#: doc/classes/DirectionalLight3D.xml:48 +#: doc/classes/DirectionalLight3D.xml:45 msgid "" "Renders the entire scene's shadow map from an orthogonal point of view. May " "result in blockier shadows on close objects." msgstr "" -#: doc/classes/DirectionalLight3D.xml:51 +#: doc/classes/DirectionalLight3D.xml:48 msgid "Splits the view frustum in 2 areas, each with its own shadow map." msgstr "" -#: doc/classes/DirectionalLight3D.xml:54 +#: doc/classes/DirectionalLight3D.xml:51 msgid "Splits the view frustum in 4 areas, each with its own shadow map." msgstr "" -#: doc/classes/DirectionalLight3D.xml:57 +#: doc/classes/DirectionalLight3D.xml:54 msgid "" "Keeps the shadow stable when the camera moves, at the cost of lower " "effective shadow resolution." msgstr "" -#: doc/classes/DirectionalLight3D.xml:60 +#: doc/classes/DirectionalLight3D.xml:57 msgid "" "Tries to achieve maximum shadow resolution. May result in saw effect on " "shadow edges." @@ -17387,61 +17132,67 @@ msgid "" "dynamic_font.font_data = load(\"res://BarlowCondensed-Bold.ttf\")\n" "dynamic_font.size = 64\n" "$\"Label\".set(\"custom_fonts/font\", dynamic_font)\n" -"[/codeblock]" +"[/codeblock]\n" +"[b]Note:[/b] DynamicFont doesn't support features such as right-to-left " +"typesetting, ligatures, text shaping, variable fonts and optional font " +"features yet. If you wish to \"bake\" an optional font feature into a TTF " +"font file, you can use [url=https://fontforge.org/]FontForge[/url] to do so. " +"In FontForge, use [b]File > Generate Fonts[/b], click [b]Options[/b], choose " +"the desired features then generate the font." msgstr "" -#: doc/classes/DynamicFont.xml:25 +#: doc/classes/DynamicFont.xml:26 msgid "Adds a fallback font." msgstr "" -#: doc/classes/DynamicFont.xml:34 +#: doc/classes/DynamicFont.xml:35 msgid "Returns the fallback font at index [code]idx[/code]." msgstr "" -#: doc/classes/DynamicFont.xml:41 +#: doc/classes/DynamicFont.xml:42 msgid "Returns the number of fallback fonts." msgstr "" -#: doc/classes/DynamicFont.xml:50 +#: doc/classes/DynamicFont.xml:51 msgid "" "Returns the spacing for the given [code]type[/code] (see [enum SpacingType])." msgstr "" -#: doc/classes/DynamicFont.xml:59 +#: doc/classes/DynamicFont.xml:60 msgid "Removes the fallback font at index [code]idx[/code]." msgstr "" -#: doc/classes/DynamicFont.xml:70 +#: doc/classes/DynamicFont.xml:71 msgid "Sets the fallback font at index [code]idx[/code]." msgstr "" -#: doc/classes/DynamicFont.xml:81 +#: doc/classes/DynamicFont.xml:82 msgid "" "Sets the spacing for [code]type[/code] (see [enum SpacingType]) to " "[code]value[/code] in pixels (not relative to the font size)." msgstr "" -#: doc/classes/DynamicFont.xml:87 +#: doc/classes/DynamicFont.xml:88 msgid "Extra spacing at the bottom in pixels." msgstr "" -#: doc/classes/DynamicFont.xml:90 +#: doc/classes/DynamicFont.xml:91 msgid "Extra character spacing in pixels." msgstr "" -#: doc/classes/DynamicFont.xml:93 +#: doc/classes/DynamicFont.xml:94 msgid "Extra space spacing in pixels." msgstr "" -#: doc/classes/DynamicFont.xml:96 +#: doc/classes/DynamicFont.xml:97 msgid "Extra spacing at the top in pixels." msgstr "" -#: doc/classes/DynamicFont.xml:99 +#: doc/classes/DynamicFont.xml:100 msgid "The font data." msgstr "" -#: doc/classes/DynamicFont.xml:102 +#: doc/classes/DynamicFont.xml:103 msgid "" "The font outline's color.\n" "[b]Note:[/b] It's recommended to leave this at the default value so that you " @@ -17450,27 +17201,27 @@ msgid "" "outline modulate theme item." msgstr "" -#: doc/classes/DynamicFont.xml:106 +#: doc/classes/DynamicFont.xml:107 msgid "The font outline's thickness in pixels (not relative to the font size)." msgstr "" -#: doc/classes/DynamicFont.xml:109 +#: doc/classes/DynamicFont.xml:110 msgid "The font size in pixels." msgstr "" -#: doc/classes/DynamicFont.xml:114 +#: doc/classes/DynamicFont.xml:115 msgid "Spacing at the top." msgstr "" -#: doc/classes/DynamicFont.xml:117 +#: doc/classes/DynamicFont.xml:118 msgid "Spacing at the bottom." msgstr "" -#: doc/classes/DynamicFont.xml:120 +#: doc/classes/DynamicFont.xml:121 msgid "Character spacing." msgstr "" -#: doc/classes/DynamicFont.xml:123 +#: doc/classes/DynamicFont.xml:124 msgid "Space spacing." msgstr "" @@ -17585,7 +17336,7 @@ msgstr "" msgid "" "Saves the editor feature profile to a file in JSON format. It can then be " "imported using the feature profile manager's [b]Import[/b] button or the " -"[method load_from_file] button." +"[method load_from_file] button." msgstr "" #: doc/classes/EditorFeatureProfile.xml:86 @@ -17799,56 +17550,58 @@ msgstr "" #: doc/classes/EditorFileSystem.xml:7 msgid "" "This object holds information of all resources in the filesystem, their " -"types, etc." +"types, etc.\n" +"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access " +"the singleton using [method EditorInterface.get_resource_filesystem]." msgstr "" -#: doc/classes/EditorFileSystem.xml:18 +#: doc/classes/EditorFileSystem.xml:19 msgid "Gets the type of the file, given the full path." msgstr "" -#: doc/classes/EditorFileSystem.xml:25 +#: doc/classes/EditorFileSystem.xml:26 msgid "Gets the root directory object." msgstr "" -#: doc/classes/EditorFileSystem.xml:34 +#: doc/classes/EditorFileSystem.xml:35 msgid "Returns a view into the filesystem at [code]path[/code]." msgstr "" -#: doc/classes/EditorFileSystem.xml:41 +#: doc/classes/EditorFileSystem.xml:42 msgid "Returns the scan progress for 0 to 1 if the FS is being scanned." msgstr "" -#: doc/classes/EditorFileSystem.xml:48 +#: doc/classes/EditorFileSystem.xml:49 msgid "Returns [code]true[/code] of the filesystem is being scanned." msgstr "" -#: doc/classes/EditorFileSystem.xml:55 +#: doc/classes/EditorFileSystem.xml:56 msgid "Scan the filesystem for changes." msgstr "" -#: doc/classes/EditorFileSystem.xml:62 +#: doc/classes/EditorFileSystem.xml:63 msgid "Check if the source of any imported resource changed." msgstr "" -#: doc/classes/EditorFileSystem.xml:71 +#: doc/classes/EditorFileSystem.xml:72 msgid "" "Update a file information. Call this if an external program (not Godot) " "modified the file." msgstr "" -#: doc/classes/EditorFileSystem.xml:78 +#: doc/classes/EditorFileSystem.xml:79 msgid "Scans the script files and updates the list of custom class names." msgstr "" -#: doc/classes/EditorFileSystem.xml:85 +#: doc/classes/EditorFileSystem.xml:86 msgid "Emitted if the filesystem changed." msgstr "" -#: doc/classes/EditorFileSystem.xml:92 +#: doc/classes/EditorFileSystem.xml:93 msgid "Remitted if a resource is reimported." msgstr "" -#: doc/classes/EditorFileSystem.xml:105 +#: doc/classes/EditorFileSystem.xml:106 msgid "Emitted if the source of any imported file changed." msgstr "" @@ -18052,7 +17805,9 @@ msgid "" "editor. It's used to edit the properties of the selected node. For example, " "you can select a node such as the Sprite2D then edit its transform through " "the inspector tool. The editor inspector is an essential tool in the game " -"development workflow." +"development workflow.\n" +"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access " +"the singleton using [method EditorInterface.get_inspector]." msgstr "" #: doc/classes/EditorInspectorPlugin.xml:4 @@ -18122,95 +17877,97 @@ msgid "" "customizing the window, saving and (re-)loading scenes, rendering mesh " "previews, inspecting and editing resources and objects, and provides access " "to [EditorSettings], [EditorFileSystem], [EditorResourcePreview], " -"[ScriptEditor], the editor viewport, and information about scenes." +"[ScriptEditor], the editor viewport, and information about scenes.\n" +"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access " +"the singleton using [method EditorPlugin.get_editor_interface]." msgstr "" -#: doc/classes/EditorInterface.xml:18 +#: doc/classes/EditorInterface.xml:19 msgid "Edits the given [Resource]." msgstr "" -#: doc/classes/EditorInterface.xml:25 +#: doc/classes/EditorInterface.xml:26 msgid "" "Returns the main container of Godot editor's window. You can use it, for " "example, to retrieve the size of the container and place your controls " "accordingly." msgstr "" -#: doc/classes/EditorInterface.xml:38 +#: doc/classes/EditorInterface.xml:39 msgid "Returns the edited (current) scene's root [Node]." msgstr "" -#: doc/classes/EditorInterface.xml:45 +#: doc/classes/EditorInterface.xml:46 msgid "Returns the [EditorSettings]." msgstr "" -#: doc/classes/EditorInterface.xml:52 +#: doc/classes/EditorInterface.xml:53 msgid "Returns the editor [Viewport]." msgstr "" -#: doc/classes/EditorInterface.xml:71 +#: doc/classes/EditorInterface.xml:72 msgid "Returns an [Array] with the file paths of the currently opened scenes." msgstr "" -#: doc/classes/EditorInterface.xml:78 +#: doc/classes/EditorInterface.xml:79 msgid "Returns the [EditorFileSystem]." msgstr "" -#: doc/classes/EditorInterface.xml:85 +#: doc/classes/EditorInterface.xml:86 msgid "Returns the [EditorResourcePreview]." msgstr "" -#: doc/classes/EditorInterface.xml:92 +#: doc/classes/EditorInterface.xml:93 msgid "Returns the [ScriptEditor]." msgstr "" -#: doc/classes/EditorInterface.xml:105 +#: doc/classes/EditorInterface.xml:106 msgid "Returns the [EditorSelection]." msgstr "" -#: doc/classes/EditorInterface.xml:116 +#: doc/classes/EditorInterface.xml:117 msgid "" "Shows the given property on the given [code]object[/code] in the Editor's " "Inspector dock." msgstr "" -#: doc/classes/EditorInterface.xml:125 +#: doc/classes/EditorInterface.xml:126 msgid "" "Returns the enabled status of a plugin. The plugin name is the same as its " "directory name." msgstr "" -#: doc/classes/EditorInterface.xml:136 +#: doc/classes/EditorInterface.xml:137 msgid "" "Returns mesh previews rendered at the given size as an [Array] of " "[Texture2D]s." msgstr "" -#: doc/classes/EditorInterface.xml:145 +#: doc/classes/EditorInterface.xml:146 msgid "Opens the scene at the given path." msgstr "" -#: doc/classes/EditorInterface.xml:154 +#: doc/classes/EditorInterface.xml:155 msgid "Reloads the scene at the given path." msgstr "" -#: doc/classes/EditorInterface.xml:161 +#: doc/classes/EditorInterface.xml:162 msgid "" "Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/" "code] (see [@GlobalScope] constants)." msgstr "" -#: doc/classes/EditorInterface.xml:172 +#: doc/classes/EditorInterface.xml:173 msgid "Saves the scene as a file at [code]path[/code]." msgstr "" -#: doc/classes/EditorInterface.xml:181 +#: doc/classes/EditorInterface.xml:182 msgid "" "Selects the file, with the path provided by [code]file[/code], in the " "FileSystem dock." msgstr "" -#: doc/classes/EditorInterface.xml:208 +#: doc/classes/EditorInterface.xml:209 msgid "" "Sets the enabled status of a plugin. The plugin name is the same as its " "directory name." @@ -18823,57 +18580,57 @@ msgstr "" msgid "Used by the inspector, when the property is checked." msgstr "" -#: doc/classes/EditorProperty.xml:82 +#: doc/classes/EditorProperty.xml:84 msgid "Used by the inspector, when the property must draw with error color." msgstr "" -#: doc/classes/EditorProperty.xml:85 +#: doc/classes/EditorProperty.xml:87 msgid "Used by the inspector, when the property can add keys for animation." msgstr "" -#: doc/classes/EditorProperty.xml:88 +#: doc/classes/EditorProperty.xml:90 msgid "Sets this property to change the label (if you want to show one)." msgstr "" -#: doc/classes/EditorProperty.xml:91 +#: doc/classes/EditorProperty.xml:93 msgid "Used by the inspector, when the property is read-only." msgstr "" -#: doc/classes/EditorProperty.xml:101 +#: doc/classes/EditorProperty.xml:103 msgid "" "Emit it if you want multiple properties modified at the same time. Do not " "use if added via [method EditorInspectorPlugin.parse_property]." msgstr "" -#: doc/classes/EditorProperty.xml:110 +#: doc/classes/EditorProperty.xml:112 msgid "Used by sub-inspectors. Emit it if what was selected was an Object ID." msgstr "" -#: doc/classes/EditorProperty.xml:119 +#: doc/classes/EditorProperty.xml:121 msgid "" "Do not emit this manually, use the [method emit_changed] method instead." msgstr "" -#: doc/classes/EditorProperty.xml:128 +#: doc/classes/EditorProperty.xml:130 msgid "Emitted when a property was checked. Used internally." msgstr "" -#: doc/classes/EditorProperty.xml:135 +#: doc/classes/EditorProperty.xml:143 msgid "" "Emit it if you want to add this value as an animation key (check for keying " "being enabled first)." msgstr "" -#: doc/classes/EditorProperty.xml:144 +#: doc/classes/EditorProperty.xml:152 msgid "Emit it if you want to key a property with a single value." msgstr "" -#: doc/classes/EditorProperty.xml:153 +#: doc/classes/EditorProperty.xml:161 msgid "" "If you want a sub-resource to be edited, emit this signal with the resource." msgstr "" -#: doc/classes/EditorProperty.xml:162 +#: doc/classes/EditorProperty.xml:170 msgid "Emitted when selected. Used internally." msgstr "" @@ -18882,20 +18639,23 @@ msgid "Helper to generate previews of resources or files." msgstr "" #: doc/classes/EditorResourcePreview.xml:7 -msgid "This object is used to generate previews for resources of files." +msgid "" +"This object is used to generate previews for resources of files.\n" +"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access " +"the singleton using [method EditorInterface.get_resource_previewer]." msgstr "" -#: doc/classes/EditorResourcePreview.xml:18 +#: doc/classes/EditorResourcePreview.xml:19 msgid "Create an own, custom preview generator." msgstr "" -#: doc/classes/EditorResourcePreview.xml:27 +#: doc/classes/EditorResourcePreview.xml:28 msgid "" "Check if the resource changed, if so, it will be invalidated and the " "corresponding signal emitted." msgstr "" -#: doc/classes/EditorResourcePreview.xml:42 +#: doc/classes/EditorResourcePreview.xml:43 msgid "" "Queue a resource being edited for preview (using an instance). Once the " "preview is ready, your receiver.receiver_func will be called either " @@ -18904,7 +18664,7 @@ msgid "" "can be anything." msgstr "" -#: doc/classes/EditorResourcePreview.xml:57 +#: doc/classes/EditorResourcePreview.xml:58 msgid "" "Queue a resource file for preview (using a path). Once the preview is ready, " "your receiver.receiver_func will be called either containing the preview " @@ -18912,11 +18672,11 @@ msgid "" "the format: (path,texture,userdata). Userdata can be anything." msgstr "" -#: doc/classes/EditorResourcePreview.xml:66 +#: doc/classes/EditorResourcePreview.xml:67 msgid "Removes a custom preview generator." msgstr "" -#: doc/classes/EditorResourcePreview.xml:75 +#: doc/classes/EditorResourcePreview.xml:76 msgid "" "Emitted if a preview was invalidated (changed). [code]path[/code] " "corresponds to the path of the preview." @@ -19074,7 +18834,7 @@ msgstr "" msgid "" "Scripts extending this class and implementing its [method _run] method can " "be executed from the Script Editor's [b]File > Run[/b] menu option (or by " -"pressing [code]Ctrl+Shift+X[/code]) while the editor is running. This is " +"pressing [kbd]Ctrl + Shift + X[/kbd]) while the editor is running. This is " "useful for adding custom in-editor functionality to Godot. For more complex " "additions, consider using [EditorPlugin]s instead.\n" "[b]Note:[/b] Extending scripts need to have [code]tool[/code] mode enabled.\n" @@ -19114,33 +18874,36 @@ msgid "Manages the SceneTree selection in the editor." msgstr "" #: doc/classes/EditorSelection.xml:7 -msgid "This object manages the SceneTree selection in the editor." +msgid "" +"This object manages the SceneTree selection in the editor.\n" +"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access " +"the singleton using [method EditorInterface.get_selection]." msgstr "" -#: doc/classes/EditorSelection.xml:18 +#: doc/classes/EditorSelection.xml:19 msgid "Adds a node to the selection." msgstr "" -#: doc/classes/EditorSelection.xml:25 +#: doc/classes/EditorSelection.xml:26 msgid "Clear the selection." msgstr "" -#: doc/classes/EditorSelection.xml:32 +#: doc/classes/EditorSelection.xml:33 msgid "Gets the list of selected nodes." msgstr "" -#: doc/classes/EditorSelection.xml:39 +#: doc/classes/EditorSelection.xml:40 msgid "" "Gets the list of selected nodes, optimized for transform operations (i.e. " "moving them, rotating, etc). This list avoids situations where a node is " "selected and also child/grandchild." msgstr "" -#: doc/classes/EditorSelection.xml:48 +#: doc/classes/EditorSelection.xml:49 msgid "Removes a node from the selection." msgstr "" -#: doc/classes/EditorSelection.xml:55 +#: doc/classes/EditorSelection.xml:56 msgid "Emitted when the selection changes." msgstr "" @@ -19157,10 +18920,12 @@ msgid "" "settings.set(prop,value)\n" "settings.get(prop)\n" "list_of_settings = settings.get_property_list()\n" -"[/codeblock]" +"[/codeblock]\n" +"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access " +"the singleton using [method EditorInterface.get_editor_settings]." msgstr "" -#: doc/classes/EditorSettings.xml:24 +#: doc/classes/EditorSettings.xml:25 msgid "" "Adds a custom property info to a property. The dictionary must contain:\n" "- [code]name[/code]: [String] (the name of the property)\n" @@ -19182,27 +18947,27 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/EditorSettings.xml:49 +#: doc/classes/EditorSettings.xml:50 msgid "Erase a given setting (pass full property path)." msgstr "" -#: doc/classes/EditorSettings.xml:56 +#: doc/classes/EditorSettings.xml:57 msgid "Gets the list of favorite files and directories for this project." msgstr "" -#: doc/classes/EditorSettings.xml:75 +#: doc/classes/EditorSettings.xml:76 msgid "" "Gets the specific project settings path. Projects all have a unique sub-" "directory inside the settings path where project specific settings are saved." msgstr "" -#: doc/classes/EditorSettings.xml:82 +#: doc/classes/EditorSettings.xml:83 msgid "" "Gets the list of recently visited folders in the file dialog for this " "project." msgstr "" -#: doc/classes/EditorSettings.xml:97 +#: doc/classes/EditorSettings.xml:98 msgid "" "Gets the global settings path for the engine. Inside this path, you can find " "some standard paths such as:\n" @@ -19210,21 +18975,21 @@ msgid "" "[code]settings/templates[/code] - Where export templates are located" msgstr "" -#: doc/classes/EditorSettings.xml:132 +#: doc/classes/EditorSettings.xml:133 msgid "Sets the list of favorite files and directories for this project." msgstr "" -#: doc/classes/EditorSettings.xml:165 +#: doc/classes/EditorSettings.xml:166 msgid "" "Sets the list of recently visited folders in the file dialog for this " "project." msgstr "" -#: doc/classes/EditorSettings.xml:182 +#: doc/classes/EditorSettings.xml:183 msgid "Emitted when editor settings change." msgstr "" -#: doc/classes/EditorSettings.xml:188 +#: doc/classes/EditorSettings.xml:189 msgid "" "Emitted when editor settings change. It used by various editor plugins to " "update their visuals on theme changes or logic on configuration changes." @@ -19967,7 +19732,7 @@ msgid "" "is visible, \"ghost trail\" artifacts will be visible when moving the camera." msgstr "" -#: doc/classes/Environment.xml:262 doc/classes/RenderingServer.xml:3476 +#: doc/classes/Environment.xml:262 doc/classes/RenderingServer.xml:3563 msgid "Displays a camera feed in the background." msgstr "" @@ -19975,64 +19740,103 @@ msgstr "" msgid "Represents the size of the [enum BGMode] enum." msgstr "" -#: doc/classes/Environment.xml:282 +#: doc/classes/Environment.xml:268 doc/classes/RenderingServer.xml:3569 +msgid "" +"Gather ambient light from whichever source is specified as the background." +msgstr "" + +#: doc/classes/Environment.xml:271 doc/classes/RenderingServer.xml:3572 +msgid "Disable ambient light." +msgstr "" + +#: doc/classes/Environment.xml:274 doc/classes/RenderingServer.xml:3575 +msgid "Specify a specific [Color] for ambient light." +msgstr "" + +#: doc/classes/Environment.xml:277 doc/classes/RenderingServer.xml:3578 +msgid "" +"Gather ambient light from the [Sky] regardless of what the background is." +msgstr "" + +#: doc/classes/Environment.xml:280 doc/classes/RenderingServer.xml:3581 +msgid "Use the background for reflections." +msgstr "" + +#: doc/classes/Environment.xml:283 doc/classes/RenderingServer.xml:3584 +msgid "Disable reflections." +msgstr "" + +#: doc/classes/Environment.xml:286 doc/classes/RenderingServer.xml:3587 +msgid "Use the [Sky] for reflections regardless of what the background is." +msgstr "" + +#: doc/classes/Environment.xml:289 doc/classes/RenderingServer.xml:3590 msgid "" "Additive glow blending mode. Mostly used for particles, glows (bloom), lens " "flare, bright sources." msgstr "" -#: doc/classes/Environment.xml:285 +#: doc/classes/Environment.xml:292 doc/classes/RenderingServer.xml:3593 msgid "" "Screen glow blending mode. Increases brightness, used frequently with bloom." msgstr "" -#: doc/classes/Environment.xml:288 +#: doc/classes/Environment.xml:295 doc/classes/RenderingServer.xml:3596 msgid "" "Soft light glow blending mode. Modifies contrast, exposes shadows and " "highlights (vivid bloom)." msgstr "" -#: doc/classes/Environment.xml:291 +#: doc/classes/Environment.xml:298 doc/classes/RenderingServer.xml:3599 msgid "" "Replace glow blending mode. Replaces all pixels' color by the glow value. " "This can be used to simulate a full-screen blur effect by tweaking the glow " "parameters to match the original image's brightness." msgstr "" -#: doc/classes/Environment.xml:296 +#: doc/classes/Environment.xml:301 doc/classes/RenderingServer.xml:3602 +msgid "" +"Mixes the glow with the underlying color to avoid increasing brightness as " +"much while still maintaining a glow effect." +msgstr "" + +#: doc/classes/Environment.xml:304 msgid "" "Linear tonemapper operator. Reads the linear data and passes it on " "unmodified." msgstr "" -#: doc/classes/Environment.xml:299 +#: doc/classes/Environment.xml:307 msgid "" "Reinhardt tonemapper operator. Performs a variation on rendered pixels' " "colors by this formula: [code]color = color / (1 + color)[/code]." msgstr "" -#: doc/classes/Environment.xml:302 +#: doc/classes/Environment.xml:310 msgid "Filmic tonemapper operator." msgstr "" -#: doc/classes/Environment.xml:305 +#: doc/classes/Environment.xml:313 msgid "Academy Color Encoding System tonemapper operator." msgstr "" -#: doc/classes/Environment.xml:308 +#: doc/classes/Environment.xml:316 msgid "No blur for the screen-space ambient occlusion effect (fastest)." msgstr "" -#: doc/classes/Environment.xml:311 +#: doc/classes/Environment.xml:319 msgid "1×1 blur for the screen-space ambient occlusion effect." msgstr "" -#: doc/classes/Environment.xml:314 +#: doc/classes/Environment.xml:322 msgid "2×2 blur for the screen-space ambient occlusion effect." msgstr "" -#: doc/classes/Environment.xml:317 -msgid "3×3 blur for the screen-space ambient occlusion effect (slowest)." +#: doc/classes/Environment.xml:325 +msgid "" +"3×3 blur for the screen-space ambient occlusion effect. Increases the radius " +"of the blur for a smoother look, but can result in checkerboard-like " +"artifacts." msgstr "" #: doc/classes/Expression.xml:4 @@ -20293,26 +20097,38 @@ msgid "" msgstr "" #: doc/classes/File.xml:299 -msgid "Stores an integer as 16 bits in the file." +msgid "" +"Stores an integer as 16 bits in the file.\n" +"[b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, " +"2^16 - 1][/code]." msgstr "" -#: doc/classes/File.xml:308 -msgid "Stores an integer as 32 bits in the file." +#: doc/classes/File.xml:309 +msgid "" +"Stores an integer as 32 bits in the file.\n" +"[b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, " +"2^32 - 1][/code]." msgstr "" -#: doc/classes/File.xml:317 -msgid "Stores an integer as 64 bits in the file." +#: doc/classes/File.xml:319 +msgid "" +"Stores an integer as 64 bits in the file.\n" +"[b]Note:[/b] The [code]value[/code] must lie in the interval [code][-2^63, " +"2^63 - 1][/code] (i.e. be a valid [int] value)." msgstr "" -#: doc/classes/File.xml:326 -msgid "Stores an integer as 8 bits in the file." +#: doc/classes/File.xml:329 +msgid "" +"Stores an integer as 8 bits in the file.\n" +"[b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, 255]" +"[/code]." msgstr "" -#: doc/classes/File.xml:335 +#: doc/classes/File.xml:339 msgid "Stores the given array of bytes in the file." msgstr "" -#: doc/classes/File.xml:346 +#: doc/classes/File.xml:350 msgid "" "Store the given [PackedStringArray] in the file as a line formatted in the " "CSV (Comma-Separated Values) format. You can pass a different delimiter " @@ -20321,45 +20137,45 @@ msgid "" "Text will be encoded as UTF-8." msgstr "" -#: doc/classes/File.xml:356 +#: doc/classes/File.xml:360 msgid "Stores a floating-point number as 64 bits in the file." msgstr "" -#: doc/classes/File.xml:365 +#: doc/classes/File.xml:369 msgid "Stores a floating-point number as 32 bits in the file." msgstr "" -#: doc/classes/File.xml:374 +#: doc/classes/File.xml:378 msgid "" "Stores the given [String] as a line in the file.\n" "Text will be encoded as UTF-8." msgstr "" -#: doc/classes/File.xml:384 +#: doc/classes/File.xml:388 msgid "" "Stores the given [String] as a line in the file in Pascal format (i.e. also " "store the length of the string).\n" "Text will be encoded as UTF-8." msgstr "" -#: doc/classes/File.xml:394 +#: doc/classes/File.xml:398 msgid "Stores a floating-point number in the file." msgstr "" -#: doc/classes/File.xml:403 +#: doc/classes/File.xml:407 msgid "" "Stores the given [String] in the file.\n" "Text will be encoded as UTF-8." msgstr "" -#: doc/classes/File.xml:415 +#: doc/classes/File.xml:419 msgid "" "Stores any Variant value in the file. If [code]full_objects[/code] is " "[code]true[/code], encoding objects is allowed (and can potentially include " "code)." msgstr "" -#: doc/classes/File.xml:421 +#: doc/classes/File.xml:425 msgid "" "If [code]true[/code], the file's endianness is swapped. Use this if you're " "dealing with files written on big-endian machines.\n" @@ -20367,44 +20183,44 @@ msgid "" "reset to [code]false[/code] whenever you open the file." msgstr "" -#: doc/classes/File.xml:427 +#: doc/classes/File.xml:431 msgid "Opens the file for read operations." msgstr "" -#: doc/classes/File.xml:430 +#: doc/classes/File.xml:434 msgid "" "Opens the file for write operations. Create it if the file does not exist " "and truncate if it exists." msgstr "" -#: doc/classes/File.xml:433 +#: doc/classes/File.xml:437 msgid "" "Opens the file for read and write operations. Does not truncate the file." msgstr "" -#: doc/classes/File.xml:436 +#: doc/classes/File.xml:440 msgid "" "Opens the file for read and write operations. Create it if the file does not " "exist and truncate if it exists." msgstr "" -#: doc/classes/File.xml:439 +#: doc/classes/File.xml:443 msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method." msgstr "" -#: doc/classes/File.xml:442 +#: doc/classes/File.xml:446 msgid "" "Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] " "compression method." msgstr "" -#: doc/classes/File.xml:445 +#: doc/classes/File.xml:449 msgid "" "Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression " "method." msgstr "" -#: doc/classes/File.xml:448 +#: doc/classes/File.xml:452 msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method." msgstr "" @@ -20708,7 +20524,7 @@ msgstr "" msgid "" "A GDNative library can implement [NativeScript]s, global functions to call " "with the [GDNative] class, or low-level engine extensions through interfaces " -"such as [ARVRInterfaceGDNative]. The library must be compiled for each " +"such as [XRInterfaceGDNative]. The library must be compiled for each " "platform and architecture that the project will run on." msgstr "" @@ -21663,99 +21479,99 @@ msgid "" "object." msgstr "" -#: doc/classes/GeometryInstance3D.xml:27 +#: doc/classes/GeometryInstance3D.xml:35 msgid "" "Overrides the bounding box of this node with a custom one. To remove it, set " "an [AABB] with all fields set to zero." msgstr "" -#: doc/classes/GeometryInstance3D.xml:38 +#: doc/classes/GeometryInstance3D.xml:46 msgid "" "Sets the [enum GeometryInstance3D.Flags] specified. See [enum " "GeometryInstance3D.Flags] for options." msgstr "" -#: doc/classes/GeometryInstance3D.xml:44 +#: doc/classes/GeometryInstance3D.xml:62 msgid "" "The selected shadow casting flag. See [enum ShadowCastingSetting] for " "possible values." msgstr "" -#: doc/classes/GeometryInstance3D.xml:47 +#: doc/classes/GeometryInstance3D.xml:65 msgid "" "The extra distance added to the GeometryInstance3D's bounding box ([AABB]) " "to increase its cull box." msgstr "" -#: doc/classes/GeometryInstance3D.xml:50 +#: doc/classes/GeometryInstance3D.xml:68 msgid "" "The GeometryInstance3D's max LOD distance.\n" "[b]Note:[/b] This property currently has no effect." msgstr "" -#: doc/classes/GeometryInstance3D.xml:54 +#: doc/classes/GeometryInstance3D.xml:72 msgid "" "The GeometryInstance3D's max LOD margin.\n" "[b]Note:[/b] This property currently has no effect." msgstr "" -#: doc/classes/GeometryInstance3D.xml:58 +#: doc/classes/GeometryInstance3D.xml:76 msgid "" "The GeometryInstance3D's min LOD distance.\n" "[b]Note:[/b] This property currently has no effect." msgstr "" -#: doc/classes/GeometryInstance3D.xml:62 +#: doc/classes/GeometryInstance3D.xml:80 msgid "" "The GeometryInstance3D's min LOD margin.\n" "[b]Note:[/b] This property currently has no effect." msgstr "" -#: doc/classes/GeometryInstance3D.xml:66 +#: doc/classes/GeometryInstance3D.xml:84 msgid "" "The material override for the whole geometry.\n" "If a material is assigned to this property, it will be used instead of any " "material set in any material slot of the mesh." msgstr "" -#: doc/classes/GeometryInstance3D.xml:72 +#: doc/classes/GeometryInstance3D.xml:90 msgid "" "If [code]true[/code], this GeometryInstance3D will be used when baking " "lights using a [GIProbe]." msgstr "" -#: doc/classes/GeometryInstance3D.xml:77 +#: doc/classes/GeometryInstance3D.xml:95 msgid "Will not cast any shadows." msgstr "" -#: doc/classes/GeometryInstance3D.xml:80 +#: doc/classes/GeometryInstance3D.xml:98 msgid "" "Will cast shadows from all visible faces in the GeometryInstance3D.\n" "Will take culling into account, so faces not being rendered will not be " "taken into account when shadow casting." msgstr "" -#: doc/classes/GeometryInstance3D.xml:84 +#: doc/classes/GeometryInstance3D.xml:102 msgid "" "Will cast shadows from all visible faces in the GeometryInstance3D.\n" "Will not take culling into account, so all faces will be taken into account " "when shadow casting." msgstr "" -#: doc/classes/GeometryInstance3D.xml:88 +#: doc/classes/GeometryInstance3D.xml:106 msgid "" "Will only show the shadows casted from this object.\n" "In other words, the actual mesh will not be visible, only the shadows casted " "from the mesh will be." msgstr "" -#: doc/classes/GeometryInstance3D.xml:92 +#: doc/classes/GeometryInstance3D.xml:110 msgid "" "Will allow the GeometryInstance3D to be used when baking lights using a " "[GIProbe]." msgstr "" -#: doc/classes/GeometryInstance3D.xml:97 +#: doc/classes/GeometryInstance3D.xml:115 msgid "" "Unused in this class, exposed for consistency with [enum RenderingServer." "InstanceFlags]." @@ -22225,7 +22041,7 @@ msgid "" msgstr "" #: doc/classes/GraphEdit.xml:243 -msgid "Emitted when the user presses [code]Ctrl + C[/code]." +msgid "Emitted when the user presses [kbd]Ctrl + C[/kbd]." msgstr "" #: doc/classes/GraphEdit.xml:248 @@ -22248,65 +22064,65 @@ msgstr "" msgid "Emitted when a GraphNode is selected." msgstr "" -#: doc/classes/GraphEdit.xml:278 -msgid "Emitted when the user presses [code]Ctrl + V[/code]." +#: doc/classes/GraphEdit.xml:284 +msgid "Emitted when the user presses [kbd]Ctrl + V[/kbd]." msgstr "" -#: doc/classes/GraphEdit.xml:285 +#: doc/classes/GraphEdit.xml:291 msgid "" "Emitted when a popup is requested. Happens on right-clicking in the " "GraphEdit. [code]position[/code] is the position of the mouse pointer when " "the signal is sent." msgstr "" -#: doc/classes/GraphEdit.xml:292 +#: doc/classes/GraphEdit.xml:298 msgid "" "Emitted when the scroll offset is changed by the user. It will not be " "emitted when changed in code." msgstr "" -#: doc/classes/GraphEdit.xml:306 +#: doc/classes/GraphEdit.xml:312 msgid "The background drawn under the grid." msgstr "" -#: doc/classes/GraphEdit.xml:309 +#: doc/classes/GraphEdit.xml:315 msgid "Color of major grid lines." msgstr "" -#: doc/classes/GraphEdit.xml:312 +#: doc/classes/GraphEdit.xml:318 msgid "Color of minor grid lines." msgstr "" -#: doc/classes/GraphEdit.xml:315 +#: doc/classes/GraphEdit.xml:321 msgid "The icon for the zoom out button." msgstr "" -#: doc/classes/GraphEdit.xml:318 +#: doc/classes/GraphEdit.xml:324 msgid "The icon for the zoom in button." msgstr "" -#: doc/classes/GraphEdit.xml:321 +#: doc/classes/GraphEdit.xml:327 msgid "" "The horizontal range within which a port can be grabbed (on both sides)." msgstr "" -#: doc/classes/GraphEdit.xml:324 +#: doc/classes/GraphEdit.xml:330 msgid "The vertical range within which a port can be grabbed (on both sides)." msgstr "" -#: doc/classes/GraphEdit.xml:327 +#: doc/classes/GraphEdit.xml:333 msgid "The icon for the zoom reset button." msgstr "" -#: doc/classes/GraphEdit.xml:330 +#: doc/classes/GraphEdit.xml:336 msgid "The fill color of the selection rectangle." msgstr "" -#: doc/classes/GraphEdit.xml:333 +#: doc/classes/GraphEdit.xml:339 msgid "The outline color of the selection rectangle." msgstr "" -#: doc/classes/GraphEdit.xml:336 +#: doc/classes/GraphEdit.xml:342 msgid "The icon for the snap toggle button." msgstr "" @@ -23039,21 +22855,21 @@ msgstr "" msgid "The background of the area to the left of the grabber." msgstr "" -#: doc/classes/HSlider.xml:23 doc/classes/VSlider.xml:27 +#: doc/classes/HSlider.xml:25 doc/classes/VSlider.xml:29 msgid "The texture for the grabber when it's disabled." msgstr "" -#: doc/classes/HSlider.xml:26 doc/classes/VSlider.xml:30 +#: doc/classes/HSlider.xml:28 doc/classes/VSlider.xml:32 msgid "The texture for the grabber when it's focused." msgstr "" -#: doc/classes/HSlider.xml:29 +#: doc/classes/HSlider.xml:31 msgid "" "The background for the whole slider. Determines the height of the " "[code]grabber_area[/code]." msgstr "" -#: doc/classes/HSlider.xml:32 doc/classes/VSlider.xml:36 +#: doc/classes/HSlider.xml:34 doc/classes/VSlider.xml:38 msgid "" "The texture for the ticks, visible when [member Slider.tick_count] is " "greater than 0." @@ -23996,16 +23812,19 @@ msgstr "" msgid "" "Native image datatype. Contains image data, which can be converted to a " "[Texture2D], and several functions to interact with it. The maximum width " -"and height for an [Image] are [constant MAX_WIDTH] and [constant MAX_HEIGHT]." +"and height for an [Image] are [constant MAX_WIDTH] and [constant " +"MAX_HEIGHT].\n" +"[b]Note:[/b] The maximum image size is 16384×16384 pixels due to graphics " +"hardware limitations. Larger images will fail to import." msgstr "" -#: doc/classes/Image.xml:22 +#: doc/classes/Image.xml:23 msgid "" "Alpha-blends [code]src_rect[/code] from [code]src[/code] image to this image " "at coordinates [code]dest[/code]." msgstr "" -#: doc/classes/Image.xml:37 +#: doc/classes/Image.xml:38 msgid "" "Alpha-blends [code]src_rect[/code] from [code]src[/code] image to this image " "using [code]mask[/code] image at coordinates [code]dst[/code]. Alpha " @@ -24016,13 +23835,13 @@ msgid "" "but they can have different formats." msgstr "" -#: doc/classes/Image.xml:50 +#: doc/classes/Image.xml:51 msgid "" "Copies [code]src_rect[/code] from [code]src[/code] image to this image at " "coordinates [code]dst[/code]." msgstr "" -#: doc/classes/Image.xml:65 +#: doc/classes/Image.xml:66 msgid "" "Blits [code]src_rect[/code] area from [code]src[/code] image to this image " "at the coordinates given by [code]dst[/code]. [code]src[/code] pixel is " @@ -24032,17 +23851,17 @@ msgid "" "different formats." msgstr "" -#: doc/classes/Image.xml:74 +#: doc/classes/Image.xml:75 msgid "" "Converts a bumpmap to a normalmap. A bumpmap provides a height offset per-" "pixel, while a normalmap provides a normal direction per pixel." msgstr "" -#: doc/classes/Image.xml:81 +#: doc/classes/Image.xml:82 msgid "Removes the image's mipmaps." msgstr "" -#: doc/classes/Image.xml:94 +#: doc/classes/Image.xml:95 msgid "" "Compresses the image to use less memory. Can not directly access pixel data " "while the image is compressed. Returns error if the chosen compression mode " @@ -24050,22 +23869,22 @@ msgid "" "constants." msgstr "" -#: doc/classes/Image.xml:115 +#: doc/classes/Image.xml:116 msgid "Converts the image's format. See [enum Format] constants." msgstr "" -#: doc/classes/Image.xml:124 +#: doc/classes/Image.xml:125 msgid "Copies [code]src[/code] image to this image." msgstr "" -#: doc/classes/Image.xml:139 +#: doc/classes/Image.xml:140 msgid "" "Creates an empty image of given size and format. See [enum Format] " "constants. If [code]use_mipmaps[/code] is [code]true[/code] then generate " "mipmaps for this image. See the [method generate_mipmaps]." msgstr "" -#: doc/classes/Image.xml:156 +#: doc/classes/Image.xml:157 msgid "" "Creates a new image of given size and format. See [enum Format] constants. " "Fills the image with the given raw data. If [code]use_mipmaps[/code] is " @@ -24073,49 +23892,49 @@ msgid "" "generate_mipmaps]." msgstr "" -#: doc/classes/Image.xml:167 +#: doc/classes/Image.xml:168 msgid "" "Crops the image to the given [code]width[/code] and [code]height[/code]. If " "the specified size is larger than the current size, the extra area is filled " "with black pixels." msgstr "" -#: doc/classes/Image.xml:174 +#: doc/classes/Image.xml:175 msgid "" "Decompresses the image if it is compressed. Returns an error if decompress " "function is not available." msgstr "" -#: doc/classes/Image.xml:181 +#: doc/classes/Image.xml:182 msgid "" "Returns [constant ALPHA_BLEND] if the image has data for alpha values. " "Returns [constant ALPHA_BIT] if all the alpha values are stored in a single " "bit. Returns [constant ALPHA_NONE] if no data for alpha values is found." msgstr "" -#: doc/classes/Image.xml:196 +#: doc/classes/Image.xml:197 msgid "" "Stretches the image and enlarges it by a factor of 2. No interpolation is " "done." msgstr "" -#: doc/classes/Image.xml:205 +#: doc/classes/Image.xml:206 msgid "Fills the image with a given [Color]." msgstr "" -#: doc/classes/Image.xml:212 +#: doc/classes/Image.xml:213 msgid "Blends low-alpha pixels with nearby pixels." msgstr "" -#: doc/classes/Image.xml:219 +#: doc/classes/Image.xml:220 msgid "Flips the image horizontally." msgstr "" -#: doc/classes/Image.xml:226 +#: doc/classes/Image.xml:227 msgid "Flips the image vertically." msgstr "" -#: doc/classes/Image.xml:235 +#: doc/classes/Image.xml:236 msgid "" "Generates mipmaps for the image. Mipmaps are pre-calculated and lower " "resolution copies of the image. Mipmaps are automatically used if the image " @@ -24124,125 +23943,129 @@ msgid "" "in a custom format or if the image's width/height is 0." msgstr "" -#: doc/classes/Image.xml:242 +#: doc/classes/Image.xml:243 msgid "Returns the image's raw data." msgstr "" -#: doc/classes/Image.xml:249 +#: doc/classes/Image.xml:250 msgid "Returns the image's format. See [enum Format] constants." msgstr "" -#: doc/classes/Image.xml:256 +#: doc/classes/Image.xml:257 msgid "Returns the image's height." msgstr "" -#: doc/classes/Image.xml:265 +#: doc/classes/Image.xml:266 msgid "" "Returns the offset where the image's mipmap with index [code]mipmap[/code] " "is stored in the [code]data[/code] dictionary." msgstr "" -#: doc/classes/Image.xml:276 +#: doc/classes/Image.xml:277 msgid "" "Returns the color of the pixel at [code](x, y)[/code]. This is the same as " "[method get_pixelv], but with two integer arguments instead of a [Vector2] " "argument." msgstr "" -#: doc/classes/Image.xml:285 +#: doc/classes/Image.xml:286 msgid "" "Returns the color of the pixel at [code]src[/code]. This is the same as " "[method get_pixel], but with a [Vector2] argument instead of two integer " "arguments." msgstr "" -#: doc/classes/Image.xml:294 +#: doc/classes/Image.xml:295 msgid "" "Returns a new image that is a copy of the image's area specified with " "[code]rect[/code]." msgstr "" -#: doc/classes/Image.xml:301 +#: doc/classes/Image.xml:302 msgid "Returns the image's size (width and height)." msgstr "" -#: doc/classes/Image.xml:308 +#: doc/classes/Image.xml:309 msgid "" "Returns a [Rect2] enclosing the visible portion of the image, considering " "each pixel with a non-zero alpha channel as visible." msgstr "" -#: doc/classes/Image.xml:315 +#: doc/classes/Image.xml:316 msgid "Returns the image's width." msgstr "" -#: doc/classes/Image.xml:322 +#: doc/classes/Image.xml:323 msgid "Returns [code]true[/code] if the image has generated mipmaps." msgstr "" -#: doc/classes/Image.xml:329 +#: doc/classes/Image.xml:330 msgid "Returns [code]true[/code] if the image is compressed." msgstr "" -#: doc/classes/Image.xml:336 +#: doc/classes/Image.xml:337 msgid "Returns [code]true[/code] if the image has no data." msgstr "" -#: doc/classes/Image.xml:343 +#: doc/classes/Image.xml:344 msgid "" "Returns [code]true[/code] if all the image's pixels have an alpha value of " "0. Returns [code]false[/code] if any pixel has an alpha value higher than 0." msgstr "" -#: doc/classes/Image.xml:352 -msgid "Loads an image from file [code]path[/code]." +#: doc/classes/Image.xml:353 +msgid "" +"Loads an image from file [code]path[/code]. See [url=https://docs." +"godotengine.org/en/latest/getting_started/workflow/assets/importing_images." +"html#supported-image-formats]Supported image formats[/url] for a list of " +"supported image formats and limitations." msgstr "" -#: doc/classes/Image.xml:361 +#: doc/classes/Image.xml:362 msgid "Loads an image from the binary contents of a JPEG file." msgstr "" -#: doc/classes/Image.xml:370 +#: doc/classes/Image.xml:371 msgid "Loads an image from the binary contents of a PNG file." msgstr "" -#: doc/classes/Image.xml:379 +#: doc/classes/Image.xml:380 msgid "Loads an image from the binary contents of a WebP file." msgstr "" -#: doc/classes/Image.xml:386 +#: doc/classes/Image.xml:387 msgid "" "Converts the image's data to represent coordinates on a 3D plane. This is " "used when the image represents a normalmap. A normalmap can add lots of " "detail to a 3D surface without increasing the polygon count." msgstr "" -#: doc/classes/Image.xml:393 +#: doc/classes/Image.xml:394 msgid "" "Multiplies color values with alpha values. Resulting color values for a " "pixel are [code](color * alpha)/256[/code]." msgstr "" -#: doc/classes/Image.xml:406 +#: doc/classes/Image.xml:407 msgid "" "Resizes the image to the given [code]width[/code] and [code]height[/code]. " "New pixels are calculated using [code]interpolation[/code]. See " "[code]interpolation[/code] constants." msgstr "" -#: doc/classes/Image.xml:415 +#: doc/classes/Image.xml:416 msgid "" "Resizes the image to the nearest power of 2 for the width and height. If " "[code]square[/code] is [code]true[/code] then set width and height to be the " "same." msgstr "" -#: doc/classes/Image.xml:422 +#: doc/classes/Image.xml:423 msgid "" "Converts a standard RGBE (Red Green Blue Exponent) image to an sRGB image." msgstr "" -#: doc/classes/Image.xml:433 +#: doc/classes/Image.xml:434 msgid "" "Saves the image as an EXR file to [code]path[/code]. If [code]grayscale[/" "code] is [code]true[/code] and the image has only one channel, it will be " @@ -24251,11 +24074,11 @@ msgid "" "TinyEXR module." msgstr "" -#: doc/classes/Image.xml:442 +#: doc/classes/Image.xml:443 msgid "Saves the image as a PNG file to [code]path[/code]." msgstr "" -#: doc/classes/Image.xml:455 +#: doc/classes/Image.xml:456 msgid "" "Sets the [Color] of the pixel at [code](x, y)[/code]. Example:\n" "[codeblock]\n" @@ -24265,7 +24088,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Image.xml:471 +#: doc/classes/Image.xml:472 msgid "" "Sets the [Color] of the pixel at [code](dst.x, dst.y)[/code]. Note that the " "[code]dst[/code] values must be integers. Example:\n" @@ -24276,51 +24099,51 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Image.xml:483 +#: doc/classes/Image.xml:484 msgid "Shrinks the image by a factor of 2." msgstr "" -#: doc/classes/Image.xml:490 +#: doc/classes/Image.xml:491 msgid "Converts the raw data from the sRGB colorspace to a linear scale." msgstr "" -#: doc/classes/Image.xml:496 +#: doc/classes/Image.xml:497 msgid "" "Holds all of the image's color data in a given format. See [enum Format] " "constants." msgstr "" -#: doc/classes/Image.xml:501 +#: doc/classes/Image.xml:502 msgid "The maximal width allowed for [Image] resources." msgstr "" -#: doc/classes/Image.xml:504 +#: doc/classes/Image.xml:505 msgid "The maximal height allowed for [Image] resources." msgstr "" -#: doc/classes/Image.xml:507 +#: doc/classes/Image.xml:508 msgid "Texture format with a single 8-bit depth representing luminance." msgstr "" -#: doc/classes/Image.xml:510 +#: doc/classes/Image.xml:511 msgid "" "OpenGL texture format with two values, luminance and alpha each stored with " "8 bits." msgstr "" -#: doc/classes/Image.xml:513 +#: doc/classes/Image.xml:514 msgid "" "OpenGL texture format [code]RED[/code] with a single component and a " "bitdepth of 8." msgstr "" -#: doc/classes/Image.xml:516 +#: doc/classes/Image.xml:517 msgid "" "OpenGL texture format [code]RG[/code] with two components and a bitdepth of " "8 for each." msgstr "" -#: doc/classes/Image.xml:519 +#: doc/classes/Image.xml:520 msgid "" "OpenGL texture format [code]RGB[/code] with three components, each with a " "bitdepth of 8.\n" @@ -24328,7 +24151,7 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:523 +#: doc/classes/Image.xml:524 msgid "" "OpenGL texture format [code]RGBA[/code] with four components, each with a " "bitdepth of 8.\n" @@ -24336,67 +24159,67 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:527 +#: doc/classes/Image.xml:528 msgid "" "OpenGL texture format [code]RGBA[/code] with four components, each with a " "bitdepth of 4." msgstr "" -#: doc/classes/Image.xml:532 +#: doc/classes/Image.xml:533 msgid "" "OpenGL texture format [code]GL_R32F[/code] where there's one component, a 32-" "bit floating-point value." msgstr "" -#: doc/classes/Image.xml:535 +#: doc/classes/Image.xml:536 msgid "" "OpenGL texture format [code]GL_RG32F[/code] where there are two components, " "each a 32-bit floating-point values." msgstr "" -#: doc/classes/Image.xml:538 +#: doc/classes/Image.xml:539 msgid "" "OpenGL texture format [code]GL_RGB32F[/code] where there are three " "components, each a 32-bit floating-point values." msgstr "" -#: doc/classes/Image.xml:541 +#: doc/classes/Image.xml:542 msgid "" "OpenGL texture format [code]GL_RGBA32F[/code] where there are four " "components, each a 32-bit floating-point values." msgstr "" -#: doc/classes/Image.xml:544 +#: doc/classes/Image.xml:545 msgid "" "OpenGL texture format [code]GL_R32F[/code] where there's one component, a 16-" "bit \"half-precision\" floating-point value." msgstr "" -#: doc/classes/Image.xml:547 +#: doc/classes/Image.xml:548 msgid "" "OpenGL texture format [code]GL_RG32F[/code] where there are two components, " "each a 16-bit \"half-precision\" floating-point value." msgstr "" -#: doc/classes/Image.xml:550 +#: doc/classes/Image.xml:551 msgid "" "OpenGL texture format [code]GL_RGB32F[/code] where there are three " "components, each a 16-bit \"half-precision\" floating-point value." msgstr "" -#: doc/classes/Image.xml:553 +#: doc/classes/Image.xml:554 msgid "" "OpenGL texture format [code]GL_RGBA32F[/code] where there are four " "components, each a 16-bit \"half-precision\" floating-point value." msgstr "" -#: doc/classes/Image.xml:556 +#: doc/classes/Image.xml:557 msgid "" "A special OpenGL texture format where the three color components have 9 bits " "of precision and all three share a single 5-bit exponent." msgstr "" -#: doc/classes/Image.xml:559 +#: doc/classes/Image.xml:560 msgid "" "The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] " "texture format that uses Block Compression 1, and is the smallest variation " @@ -24406,7 +24229,7 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:563 +#: doc/classes/Image.xml:564 msgid "" "The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] " "texture format that uses Block Compression 2, and color data is interpreted " @@ -24416,7 +24239,7 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:567 +#: doc/classes/Image.xml:568 msgid "" "The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] " "texture format also known as Block Compression 3 or BC3 that contains 64 " @@ -24427,7 +24250,7 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:571 +#: doc/classes/Image.xml:572 msgid "" "Texture format that uses [url=https://www.khronos.org/opengl/wiki/" "Red_Green_Texture_Compression]Red Green Texture Compression[/url], " @@ -24435,7 +24258,7 @@ msgid "" "DXT5 uses for the alpha channel." msgstr "" -#: doc/classes/Image.xml:574 +#: doc/classes/Image.xml:575 msgid "" "Texture format that uses [url=https://www.khronos.org/opengl/wiki/" "Red_Green_Texture_Compression]Red Green Texture Compression[/url], " @@ -24443,7 +24266,7 @@ msgid "" "algorithm that DXT5 uses for the alpha channel." msgstr "" -#: doc/classes/Image.xml:577 +#: doc/classes/Image.xml:578 msgid "" "Texture format that uses [url=https://www.khronos.org/opengl/wiki/" "BPTC_Texture_Compression]BPTC[/url] compression with unsigned normalized " @@ -24452,21 +24275,21 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:581 +#: doc/classes/Image.xml:582 msgid "" "Texture format that uses [url=https://www.khronos.org/opengl/wiki/" "BPTC_Texture_Compression]BPTC[/url] compression with signed floating-point " "RGB components." msgstr "" -#: doc/classes/Image.xml:584 +#: doc/classes/Image.xml:585 msgid "" "Texture format that uses [url=https://www.khronos.org/opengl/wiki/" "BPTC_Texture_Compression]BPTC[/url] compression with unsigned floating-point " "RGB components." msgstr "" -#: doc/classes/Image.xml:587 +#: doc/classes/Image.xml:588 msgid "" "Texture format used on PowerVR-supported mobile platforms, uses 2-bit color " "depth with no alpha. More information can be found [url=https://en.wikipedia." @@ -24475,25 +24298,25 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:591 +#: doc/classes/Image.xml:592 msgid "" "Same as [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC2[/url], but with an " "alpha component." msgstr "" -#: doc/classes/Image.xml:594 +#: doc/classes/Image.xml:595 msgid "" "Similar to [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC2[/url], but with 4-" "bit color depth and no alpha." msgstr "" -#: doc/classes/Image.xml:597 +#: doc/classes/Image.xml:598 msgid "" "Same as [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC4[/url], but with an " "alpha component." msgstr "" -#: doc/classes/Image.xml:600 +#: doc/classes/Image.xml:601 msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC1]Ericsson Texture Compression format 1[/" @@ -24501,7 +24324,7 @@ msgid "" "standard. This format cannot store an alpha channel." msgstr "" -#: doc/classes/Image.xml:603 +#: doc/classes/Image.xml:604 msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression " @@ -24509,7 +24332,7 @@ msgid "" "unsigned data." msgstr "" -#: doc/classes/Image.xml:606 +#: doc/classes/Image.xml:607 msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression " @@ -24517,7 +24340,7 @@ msgid "" "channel of signed data." msgstr "" -#: doc/classes/Image.xml:609 +#: doc/classes/Image.xml:610 msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression " @@ -24525,7 +24348,7 @@ msgid "" "of unsigned data." msgstr "" -#: doc/classes/Image.xml:612 +#: doc/classes/Image.xml:613 msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression " @@ -24533,7 +24356,7 @@ msgid "" "channels of signed data." msgstr "" -#: doc/classes/Image.xml:615 +#: doc/classes/Image.xml:616 msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression " @@ -24543,7 +24366,7 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:619 +#: doc/classes/Image.xml:620 msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression " @@ -24553,7 +24376,7 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:623 +#: doc/classes/Image.xml:624 msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression " @@ -24564,31 +24387,31 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:631 +#: doc/classes/Image.xml:632 msgid "Represents the size of the [enum Format] enum." msgstr "" -#: doc/classes/Image.xml:634 +#: doc/classes/Image.xml:635 msgid "" "Performs nearest-neighbor interpolation. If the image is resized, it will be " "pixelated." msgstr "" -#: doc/classes/Image.xml:637 +#: doc/classes/Image.xml:638 msgid "" "Performs bilinear interpolation. If the image is resized, it will be blurry. " "This mode is faster than [constant INTERPOLATE_CUBIC], but it results in " "lower quality." msgstr "" -#: doc/classes/Image.xml:640 +#: doc/classes/Image.xml:641 msgid "" "Performs cubic interpolation. If the image is resized, it will be blurry. " "This mode often gives better results compared to [constant " "INTERPOLATE_BILINEAR], at the cost of being slower." msgstr "" -#: doc/classes/Image.xml:643 +#: doc/classes/Image.xml:644 msgid "" "Performs bilinear separately on the two most-suited mipmap levels, then " "linearly interpolates between them.\n" @@ -24603,55 +24426,55 @@ msgid "" "a new set will be generated for the resulting image." msgstr "" -#: doc/classes/Image.xml:650 +#: doc/classes/Image.xml:651 msgid "" "Performs Lanczos interpolation. This is the slowest image resizing mode, but " "it typically gives the best results, especially when downscalng images." msgstr "" -#: doc/classes/Image.xml:653 +#: doc/classes/Image.xml:654 msgid "Image does not have alpha." msgstr "" -#: doc/classes/Image.xml:656 +#: doc/classes/Image.xml:657 msgid "Image stores alpha in a single bit." msgstr "" -#: doc/classes/Image.xml:659 +#: doc/classes/Image.xml:660 msgid "Image uses alpha." msgstr "" -#: doc/classes/Image.xml:662 +#: doc/classes/Image.xml:663 msgid "Use S3TC compression." msgstr "" -#: doc/classes/Image.xml:665 +#: doc/classes/Image.xml:666 msgid "Use PVRTC2 compression." msgstr "" -#: doc/classes/Image.xml:668 +#: doc/classes/Image.xml:669 msgid "Use PVRTC4 compression." msgstr "" -#: doc/classes/Image.xml:671 +#: doc/classes/Image.xml:672 msgid "Use ETC compression." msgstr "" -#: doc/classes/Image.xml:674 +#: doc/classes/Image.xml:675 msgid "Use ETC2 compression." msgstr "" -#: doc/classes/Image.xml:689 +#: doc/classes/Image.xml:690 msgid "" "Source texture (before compression) is a regular texture. Default for all " "textures." msgstr "" -#: doc/classes/Image.xml:692 +#: doc/classes/Image.xml:693 msgid "Source texture (before compression) is in sRGB space." msgstr "" -#: doc/classes/Image.xml:695 +#: doc/classes/Image.xml:696 msgid "" "Source texture (before compression) is a normal texture (e.g. it can be " "compressed into two channels)." @@ -24664,22 +24487,24 @@ msgstr "" #: doc/classes/ImageTexture.xml:7 msgid "" "A [Texture2D] based on an [Image]. Can be created from an [Image] with " -"[method create_from_image]." +"[method create_from_image].\n" +"[b]Note:[/b] The maximum image size is 16384×16384 pixels due to graphics " +"hardware limitations. Larger images will fail to import." msgstr "" -#: doc/classes/ImageTexture.xml:18 +#: doc/classes/ImageTexture.xml:19 msgid "Create a new [ImageTexture] from an [Image]." msgstr "" -#: doc/classes/ImageTexture.xml:25 +#: doc/classes/ImageTexture.xml:26 msgid "Returns the format of the [ImageTexture], one of [enum Image.Format]." msgstr "" -#: doc/classes/ImageTexture.xml:34 +#: doc/classes/ImageTexture.xml:35 msgid "Resizes the [ImageTexture] to the specified dimensions." msgstr "" -#: doc/classes/ImageTexture.xml:45 +#: doc/classes/ImageTexture.xml:46 msgid "" "Replaces the texture's data with a new [code]image[/code]. If " "[code]immediate[/code] is [code]true[/code], it will take effect immediately " @@ -24692,20 +24517,29 @@ msgstr "" #: doc/classes/ImmediateGeometry3D.xml:7 msgid "" -"Draws simple geometry from code. Uses a drawing mode similar to OpenGL 1.x." +"Draws simple geometry from code. Uses a drawing mode similar to OpenGL 1.x.\n" +"See also [ArrayMesh], [MeshDataTool] and [SurfaceTool] for procedural " +"geometry generation.\n" +"[b]Note:[/b] ImmediateGeometry3D is best suited to small amounts of mesh " +"data that change every frame. It will be slow when handling large amounts of " +"mesh data. If mesh data doesn't change often, use [ArrayMesh], " +"[MeshDataTool] or [SurfaceTool] instead.\n" +"[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-" +"OpenGL/Face-culling]winding order[/url] for front faces of triangle " +"primitive modes." msgstr "" -#: doc/classes/ImmediateGeometry3D.xml:24 +#: doc/classes/ImmediateGeometry3D.xml:27 msgid "" "Simple helper to draw an UV sphere with given latitude, longitude and radius." msgstr "" -#: doc/classes/ImmediateGeometry3D.xml:33 +#: doc/classes/ImmediateGeometry3D.xml:36 msgid "" "Adds a vertex in local coordinate space with the currently set color/uv/etc." msgstr "" -#: doc/classes/ImmediateGeometry3D.xml:44 +#: doc/classes/ImmediateGeometry3D.xml:47 msgid "" "Begin drawing (and optionally pass a texture override). When done call " "[method end]. For more information on how this works, search for " @@ -24713,34 +24547,454 @@ msgid "" "For the type of primitive, see the [enum Mesh.PrimitiveType] enum." msgstr "" -#: doc/classes/ImmediateGeometry3D.xml:52 +#: doc/classes/ImmediateGeometry3D.xml:55 msgid "Clears everything that was drawn using begin/end." msgstr "" -#: doc/classes/ImmediateGeometry3D.xml:59 +#: doc/classes/ImmediateGeometry3D.xml:62 msgid "Ends a drawing context and displays the results." msgstr "" -#: doc/classes/ImmediateGeometry3D.xml:68 +#: doc/classes/ImmediateGeometry3D.xml:71 msgid "The current drawing color." msgstr "" -#: doc/classes/ImmediateGeometry3D.xml:77 +#: doc/classes/ImmediateGeometry3D.xml:80 msgid "The next vertex's normal." msgstr "" -#: doc/classes/ImmediateGeometry3D.xml:86 +#: doc/classes/ImmediateGeometry3D.xml:89 msgid "The next vertex's tangent (and binormal facing)." msgstr "" -#: doc/classes/ImmediateGeometry3D.xml:95 +#: doc/classes/ImmediateGeometry3D.xml:98 msgid "The next vertex's UV." msgstr "" -#: doc/classes/ImmediateGeometry3D.xml:104 +#: doc/classes/ImmediateGeometry3D.xml:107 msgid "The next vertex's second layer UV." msgstr "" +#: doc/classes/Input.xml:4 +msgid "A singleton that deals with inputs." +msgstr "" + +#: doc/classes/Input.xml:7 +msgid "" +"A singleton that deals with inputs. This includes key presses, mouse buttons " +"and movement, joypads, and input actions. Actions and their events can be " +"set in the [b]Input Map[/b] tab in the [b]Project > Project Settings[/b], or " +"with the [InputMap] class." +msgstr "" + +#: doc/classes/Input.xml:10 +msgid "https://docs.godotengine.org/en/latest/tutorials/inputs/index.html" +msgstr "" + +#: doc/classes/Input.xml:21 +msgid "" +"This will simulate pressing the specified action.\n" +"The strength can be used for non-boolean actions, it's ranged between 0 and " +"1 representing the intensity of the given action.\n" +"[b]Note:[/b] This method will not cause any [method Node._input] calls. It " +"is intended to be used with [method is_action_pressed] and [method " +"is_action_just_pressed]. If you want to simulate [code]_input[/code], use " +"[method parse_input_event] instead." +msgstr "" + +#: doc/classes/Input.xml:32 +msgid "If the specified action is already pressed, this will release it." +msgstr "" + +#: doc/classes/Input.xml:43 +msgid "" +"Adds a new mapping entry (in SDL2 format) to the mapping database. " +"Optionally update already connected devices." +msgstr "" + +#: doc/classes/Input.xml:50 +msgid "" +"If the device has an accelerometer, this will return the acceleration. " +"Otherwise, it returns an empty [Vector3].\n" +"Note this method returns an empty [Vector3] when running from the editor " +"even when your device has an accelerometer. You must export your project to " +"a supported device to read values from the accelerometer." +msgstr "" + +#: doc/classes/Input.xml:60 +msgid "" +"Returns a value between 0 and 1 representing the intensity of the given " +"action. In a joypad, for example, the further away the axis (analog sticks " +"or L2, R2 triggers) is from the dead zone, the closer the value will be to " +"1. If the action is mapped to a control that has no axis as the keyboard, " +"the value returned will be 0 or 1." +msgstr "" + +#: doc/classes/Input.xml:67 +msgid "" +"Returns an [Array] containing the device IDs of all currently connected " +"joypads." +msgstr "" + +#: doc/classes/Input.xml:74 +msgid "Returns the currently assigned cursor shape (see [enum CursorShape])." +msgstr "" + +#: doc/classes/Input.xml:81 +msgid "" +"If the device has an accelerometer, this will return the gravity. Otherwise, " +"it returns an empty [Vector3]." +msgstr "" + +#: doc/classes/Input.xml:88 +msgid "" +"If the device has a gyroscope, this will return the rate of rotation in rad/" +"s around a device's X, Y, and Z axes. Otherwise, it returns an empty " +"[Vector3]." +msgstr "" + +#: doc/classes/Input.xml:99 +msgid "" +"Returns the current value of the joypad axis at given index (see [enum " +"JoystickList])." +msgstr "" + +#: doc/classes/Input.xml:108 +msgid "Returns the index of the provided axis name." +msgstr "" + +#: doc/classes/Input.xml:117 +msgid "" +"Receives a [enum JoystickList] axis and returns its equivalent name as a " +"string." +msgstr "" + +#: doc/classes/Input.xml:126 +msgid "Returns the index of the provided button name." +msgstr "" + +#: doc/classes/Input.xml:135 +msgid "" +"Receives a gamepad button from [enum JoystickList] and returns its " +"equivalent name as a string." +msgstr "" + +#: doc/classes/Input.xml:144 +msgid "" +"Returns a SDL2-compatible device GUID on platforms that use gamepad " +"remapping. Returns [code]\"Default Gamepad\"[/code] otherwise." +msgstr "" + +#: doc/classes/Input.xml:153 +msgid "Returns the name of the joypad at the specified device index." +msgstr "" + +#: doc/classes/Input.xml:162 +msgid "Returns the duration of the current vibration effect in seconds." +msgstr "" + +#: doc/classes/Input.xml:171 +msgid "" +"Returns the strength of the joypad vibration: x is the strength of the weak " +"motor, and y is the strength of the strong motor." +msgstr "" + +#: doc/classes/Input.xml:178 +msgid "" +"Returns the mouse speed for the last time the cursor was moved, and this " +"until the next frame where the mouse moves. This means that even if the " +"mouse is not moving, this function will still return the value of the last " +"motion." +msgstr "" + +#: doc/classes/Input.xml:185 +msgid "" +"If the device has a magnetometer, this will return the magnetic field " +"strength in micro-Tesla for all axes." +msgstr "" + +#: doc/classes/Input.xml:192 +msgid "" +"Returns mouse buttons as a bitmask. If multiple mouse buttons are pressed at " +"the same time, the bits are added together." +msgstr "" + +#: doc/classes/Input.xml:199 +msgid "Returns the mouse mode. See the constants for more information." +msgstr "" + +#: doc/classes/Input.xml:208 +msgid "" +"Returns [code]true[/code] when the user starts pressing the action event, " +"meaning it's [code]true[/code] only on the frame that the user pressed down " +"the button.\n" +"This is useful for code that needs to run only once when an action is " +"pressed, instead of every frame while it's pressed." +msgstr "" + +#: doc/classes/Input.xml:218 +msgid "" +"Returns [code]true[/code] when the user stops pressing the action event, " +"meaning it's [code]true[/code] only on the frame that the user released the " +"button." +msgstr "" + +#: doc/classes/Input.xml:227 +msgid "" +"Returns [code]true[/code] if you are pressing the action event. Note that if " +"an action has multiple buttons assigned and more than one of them is " +"pressed, releasing one button will release the action, even if some other " +"button assigned to this action is still pressed." +msgstr "" + +#: doc/classes/Input.xml:238 +msgid "" +"Returns [code]true[/code] if you are pressing the joypad button (see [enum " +"JoystickList])." +msgstr "" + +#: doc/classes/Input.xml:247 +msgid "" +"Returns [code]true[/code] if the system knows the specified device. This " +"means that it sets all button and axis indices exactly as defined in [enum " +"JoystickList]. Unknown joypads are not expected to match these constants, " +"but you can still retrieve events from them." +msgstr "" + +#: doc/classes/Input.xml:256 +msgid "" +"Returns [code]true[/code] if you are pressing the key in the current " +"keyboard layout. You can pass a [enum KeyList] constant." +msgstr "" + +#: doc/classes/Input.xml:265 +msgid "" +"Returns [code]true[/code] if you are pressing the mouse button specified " +"with [enum ButtonList]." +msgstr "" + +#: doc/classes/Input.xml:280 +msgid "" +"Notifies the [Input] singleton that a connection has changed, to update the " +"state for the [code]device[/code] index.\n" +"This is used internally and should not have to be called from user scripts. " +"See [signal joy_connection_changed] for the signal emitted when this is " +"triggered internally." +msgstr "" + +#: doc/classes/Input.xml:290 +msgid "" +"Feeds an [InputEvent] to the game. Can be used to artificially trigger input " +"events from code. Also generates [method Node._input] calls.\n" +"Example:\n" +"[codeblock]\n" +"var a = InputEventAction.new()\n" +"a.action = \"ui_cancel\"\n" +"a.pressed = true\n" +"Input.parse_input_event(a)\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/Input.xml:306 +msgid "" +"Removes all mappings from the internal database that match the given GUID." +msgstr "" + +#: doc/classes/Input.xml:319 +msgid "" +"Sets a custom mouse cursor image, which is only visible inside the game " +"window. The hotspot can also be specified. Passing [code]null[/code] to the " +"image parameter resets to the system cursor. See [enum CursorShape] for the " +"list of shapes.\n" +"[code]image[/code]'s size must be lower than 256×256.\n" +"[code]hotspot[/code] must be within [code]image[/code]'s size.\n" +"[b]Note:[/b] [AnimatedTexture]s aren't supported as custom mouse cursors. If " +"using an [AnimatedTexture], only the first frame will be displayed.\n" +"[b]Note:[/b] Only images imported with the [b]Lossless[/b], [b]Lossy[/b] or " +"[b]Uncompressed[/b] compression modes are supported. The [b]Video RAM[/b] " +"compression mode can't be used for custom cursors." +msgstr "" + +#: doc/classes/Input.xml:332 +msgid "" +"Sets the default cursor shape to be used in the viewport instead of " +"[constant CURSOR_ARROW].\n" +"[b]Note:[/b] If you want to change the default cursor shape for [Control]'s " +"nodes, use [member Control.mouse_default_cursor_shape] instead.\n" +"[b]Note:[/b] This method generates an [InputEventMouseMotion] to update " +"cursor immediately." +msgstr "" + +#: doc/classes/Input.xml:343 +msgid "Sets the mouse mode. See the constants for more information." +msgstr "" + +#: doc/classes/Input.xml:352 +msgid "" +"Enables or disables the accumulation of similar input events sent by the " +"operating system. When input accumulation is enabled, all input events " +"generated during a frame will be merged and emitted when the frame is done " +"rendering. Therefore, this limits the number of input method calls per " +"second to the rendering FPS.\n" +"Input accumulation is enabled by default. It can be disabled to get slightly " +"more precise/reactive input at the cost of increased CPU usage. In " +"applications where drawing freehand lines is required, input accumulation " +"should generally be disabled while the user is drawing the line to get " +"results that closely follow the actual input." +msgstr "" + +#: doc/classes/Input.xml:368 +msgid "" +"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " +"strong and a weak one. [code]weak_magnitude[/code] is the strength of the " +"weak motor (between 0 and 1) and [code]strong_magnitude[/code] is the " +"strength of the strong motor (between 0 and 1). [code]duration[/code] is the " +"duration of the effect in seconds (a duration of 0 will try to play the " +"vibration indefinitely).\n" +"[b]Note:[/b] Not every hardware is compatible with long effect durations; it " +"is recommended to restart an effect if it has to be played for more than a " +"few seconds." +msgstr "" + +#: doc/classes/Input.xml:378 +msgid "Stops the vibration of the joypad." +msgstr "" + +#: doc/classes/Input.xml:387 +msgid "" +"Vibrate Android and iOS devices.\n" +"[b]Note:[/b] It needs VIBRATE permission for Android at export settings. iOS " +"does not support duration." +msgstr "" + +#: doc/classes/Input.xml:397 +msgid "Sets the mouse position to the specified vector." +msgstr "" + +#: doc/classes/Input.xml:408 +msgid "Emitted when a joypad device has been connected or disconnected." +msgstr "" + +#: doc/classes/Input.xml:414 +msgid "Makes the mouse cursor visible if it is hidden." +msgstr "" + +#: doc/classes/Input.xml:417 +msgid "Makes the mouse cursor hidden if it is visible." +msgstr "" + +#: doc/classes/Input.xml:420 +msgid "" +"Captures the mouse. The mouse will be hidden and unable to leave the game " +"window, but it will still register movement and mouse button presses. On " +"Windows and Linux, the mouse will use raw input mode, which means the " +"reported movement will be unaffected by the OS' mouse acceleration settings." +msgstr "" + +#: doc/classes/Input.xml:423 +msgid "Makes the mouse cursor visible but confines it to the game window." +msgstr "" + +#: doc/classes/Input.xml:426 +msgid "Arrow cursor. Standard, default pointing cursor." +msgstr "" + +#: doc/classes/Input.xml:429 +msgid "" +"I-beam cursor. Usually used to show where the text cursor will appear when " +"the mouse is clicked." +msgstr "" + +#: doc/classes/Input.xml:432 +msgid "" +"Pointing hand cursor. Usually used to indicate the pointer is over a link or " +"other interactable item." +msgstr "" + +#: doc/classes/Input.xml:435 +msgid "" +"Cross cursor. Typically appears over regions in which a drawing operation " +"can be performed or for selections." +msgstr "" + +#: doc/classes/Input.xml:438 +msgid "" +"Wait cursor. Indicates that the application is busy performing an operation. " +"This cursor shape denotes that the application is still usable during the " +"operation." +msgstr "" + +#: doc/classes/Input.xml:441 +msgid "" +"Busy cursor. Indicates that the application is busy performing an operation. " +"This cursor shape denotes that the application isn't usable during the " +"operation (e.g. something is blocking its main thread)." +msgstr "" + +#: doc/classes/Input.xml:444 +msgid "Drag cursor. Usually displayed when dragging something." +msgstr "" + +#: doc/classes/Input.xml:447 +msgid "" +"Can drop cursor. Usually displayed when dragging something to indicate that " +"it can be dropped at the current position." +msgstr "" + +#: doc/classes/Input.xml:450 +msgid "" +"Forbidden cursor. Indicates that the current action is forbidden (for " +"example, when dragging something) or that the control at a position is " +"disabled." +msgstr "" + +#: doc/classes/Input.xml:453 +msgid "" +"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the " +"user they can resize the window or the panel vertically." +msgstr "" + +#: doc/classes/Input.xml:456 +msgid "" +"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells " +"the user they can resize the window or the panel horizontally." +msgstr "" + +#: doc/classes/Input.xml:459 +msgid "" +"Window resize mouse cursor. The cursor is a double-headed arrow that goes " +"from the bottom left to the top right. It tells the user they can resize the " +"window or the panel both horizontally and vertically." +msgstr "" + +#: doc/classes/Input.xml:462 +msgid "" +"Window resize mouse cursor. The cursor is a double-headed arrow that goes " +"from the top left to the bottom right, the opposite of [constant " +"CURSOR_BDIAGSIZE]. It tells the user they can resize the window or the panel " +"both horizontally and vertically." +msgstr "" + +#: doc/classes/Input.xml:465 +msgid "Move cursor. Indicates that something can be moved." +msgstr "" + +#: doc/classes/Input.xml:468 +msgid "" +"Vertical split mouse cursor. On Windows, it's the same as [constant " +"CURSOR_VSIZE]." +msgstr "" + +#: doc/classes/Input.xml:471 +msgid "" +"Horizontal split mouse cursor. On Windows, it's the same as [constant " +"CURSOR_HSIZE]." +msgstr "" + +#: doc/classes/Input.xml:474 +msgid "Help cursor. Usually a question mark." +msgstr "" + #: doc/classes/InputEvent.xml:4 msgid "Generic input event." msgstr "" @@ -24946,8 +25200,8 @@ msgstr "" #: doc/classes/InputEventKey.xml:17 msgid "" -"Returns the keycode combined with modifier keys such as [code]Shift[/code] " -"or [code]Alt[/code]. See also [InputEventWithModifiers].\n" +"Returns the keycode combined with modifier keys such as [kbd]Shift[/kbd] or " +"[kbd]Alt[/kbd]. See also [InputEventWithModifiers].\n" "To get a human-readable representation of the [InputEventKey] with " "modifiers, use [code]OS.get_keycode_string(event." "get_keycode_with_modifiers())[/code] where [code]event[/code] is the " @@ -24956,8 +25210,8 @@ msgstr "" #: doc/classes/InputEventKey.xml:25 msgid "" -"Returns the physical keycode combined with modifier keys such as " -"[code]Shift[/code] or [code]Alt[/code]. See also [InputEventWithModifiers].\n" +"Returns the physical keycode combined with modifier keys such as [kbd]Shift[/" +"kbd] or [kbd]Alt[/kbd]. See also [InputEventWithModifiers].\n" "To get a human-readable representation of the [InputEventKey] with " "modifiers, use [code]OS.get_keycode_string(event." "get_physical_keycode_with_modifiers())[/code] where [code]event[/code] is " @@ -25164,448 +25418,28 @@ msgstr "" #: doc/classes/InputEventWithModifiers.xml:7 msgid "" -"Contains keys events information with modifiers support like [code]Shift[/" -"code] or [code]Alt[/code]. See [method Node._input]." +"Contains keys events information with modifiers support like [kbd]Shift[/" +"kbd] or [kbd]Alt[/kbd]. See [method Node._input]." msgstr "" #: doc/classes/InputEventWithModifiers.xml:16 -msgid "State of the [code]Alt[/code] modifier." +msgid "State of the [kbd]Alt[/kbd] modifier." msgstr "" #: doc/classes/InputEventWithModifiers.xml:19 -msgid "State of the [code]Command[/code] modifier." +msgid "State of the [kbd]Cmd[/kbd] modifier." msgstr "" #: doc/classes/InputEventWithModifiers.xml:22 -msgid "State of the [code]Ctrl[/code] modifier." +msgid "State of the [kbd]Ctrl[/kbd] modifier." msgstr "" #: doc/classes/InputEventWithModifiers.xml:25 -msgid "State of the [code]Meta[/code] modifier." +msgid "State of the [kbd]Meta[/kbd] modifier." msgstr "" #: doc/classes/InputEventWithModifiers.xml:28 -msgid "State of the [code]Shift[/code] modifier." -msgstr "" - -#: doc/classes/InputFilter.xml:4 -msgid "A singleton that deals with inputs." -msgstr "" - -#: doc/classes/InputFilter.xml:7 -msgid "" -"A singleton that deals with inputs. This includes key presses, mouse buttons " -"and movement, joypads, and input actions. Actions and their events can be " -"set in the [b]Input Map[/b] tab in the [b]Project > Project Settings[/b], or " -"with the [InputMap] class." -msgstr "" - -#: doc/classes/InputFilter.xml:10 -msgid "https://docs.godotengine.org/en/latest/tutorials/inputs/index.html" -msgstr "" - -#: doc/classes/InputFilter.xml:21 -msgid "" -"This will simulate pressing the specified action.\n" -"The strength can be used for non-boolean actions, it's ranged between 0 and " -"1 representing the intensity of the given action.\n" -"[b]Note:[/b] This method will not cause any [method Node._input] calls. It " -"is intended to be used with [method is_action_pressed] and [method " -"is_action_just_pressed]. If you want to simulate [code]_input[/code], use " -"[method parse_input_event] instead." -msgstr "" - -#: doc/classes/InputFilter.xml:32 -msgid "If the specified action is already pressed, this will release it." -msgstr "" - -#: doc/classes/InputFilter.xml:43 -msgid "" -"Adds a new mapping entry (in SDL2 format) to the mapping database. " -"Optionally update already connected devices." -msgstr "" - -#: doc/classes/InputFilter.xml:50 -msgid "" -"If the device has an accelerometer, this will return the acceleration. " -"Otherwise, it returns an empty [Vector3].\n" -"Note this method returns an empty [Vector3] when running from the editor " -"even when your device has an accelerometer. You must export your project to " -"a supported device to read values from the accelerometer." -msgstr "" - -#: doc/classes/InputFilter.xml:60 -msgid "" -"Returns a value between 0 and 1 representing the intensity of the given " -"action. In a joypad, for example, the further away the axis (analog sticks " -"or L2, R2 triggers) is from the dead zone, the closer the value will be to " -"1. If the action is mapped to a control that has no axis as the keyboard, " -"the value returned will be 0 or 1." -msgstr "" - -#: doc/classes/InputFilter.xml:67 -msgid "" -"Returns an [Array] containing the device IDs of all currently connected " -"joypads." -msgstr "" - -#: doc/classes/InputFilter.xml:74 -msgid "Returns the currently assigned cursor shape (see [enum CursorShape])." -msgstr "" - -#: doc/classes/InputFilter.xml:81 -msgid "" -"If the device has an accelerometer, this will return the gravity. Otherwise, " -"it returns an empty [Vector3]." -msgstr "" - -#: doc/classes/InputFilter.xml:88 -msgid "" -"If the device has a gyroscope, this will return the rate of rotation in rad/" -"s around a device's X, Y, and Z axes. Otherwise, it returns an empty " -"[Vector3]." -msgstr "" - -#: doc/classes/InputFilter.xml:99 -msgid "" -"Returns the current value of the joypad axis at given index (see [enum " -"JoystickList])." -msgstr "" - -#: doc/classes/InputFilter.xml:108 -msgid "Returns the index of the provided axis name." -msgstr "" - -#: doc/classes/InputFilter.xml:117 -msgid "" -"Receives a [enum JoystickList] axis and returns its equivalent name as a " -"string." -msgstr "" - -#: doc/classes/InputFilter.xml:126 -msgid "Returns the index of the provided button name." -msgstr "" - -#: doc/classes/InputFilter.xml:135 -msgid "" -"Receives a gamepad button from [enum JoystickList] and returns its " -"equivalent name as a string." -msgstr "" - -#: doc/classes/InputFilter.xml:144 -msgid "" -"Returns a SDL2-compatible device GUID on platforms that use gamepad " -"remapping. Returns [code]\"Default Gamepad\"[/code] otherwise." -msgstr "" - -#: doc/classes/InputFilter.xml:153 -msgid "Returns the name of the joypad at the specified device index." -msgstr "" - -#: doc/classes/InputFilter.xml:162 -msgid "Returns the duration of the current vibration effect in seconds." -msgstr "" - -#: doc/classes/InputFilter.xml:171 -msgid "" -"Returns the strength of the joypad vibration: x is the strength of the weak " -"motor, and y is the strength of the strong motor." -msgstr "" - -#: doc/classes/InputFilter.xml:178 -msgid "" -"Returns the mouse speed for the last time the cursor was moved, and this " -"until the next frame where the mouse moves. This means that even if the " -"mouse is not moving, this function will still return the value of the last " -"motion." -msgstr "" - -#: doc/classes/InputFilter.xml:185 -msgid "" -"If the device has a magnetometer, this will return the magnetic field " -"strength in micro-Tesla for all axes." -msgstr "" - -#: doc/classes/InputFilter.xml:192 -msgid "" -"Returns mouse buttons as a bitmask. If multiple mouse buttons are pressed at " -"the same time, the bits are added together." -msgstr "" - -#: doc/classes/InputFilter.xml:199 -msgid "Returns the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/InputFilter.xml:208 -msgid "" -"Returns [code]true[/code] when the user starts pressing the action event, " -"meaning it's [code]true[/code] only on the frame that the user pressed down " -"the button.\n" -"This is useful for code that needs to run only once when an action is " -"pressed, instead of every frame while it's pressed." -msgstr "" - -#: doc/classes/InputFilter.xml:218 -msgid "" -"Returns [code]true[/code] when the user stops pressing the action event, " -"meaning it's [code]true[/code] only on the frame that the user released the " -"button." -msgstr "" - -#: doc/classes/InputFilter.xml:227 -msgid "" -"Returns [code]true[/code] if you are pressing the action event. Note that if " -"an action has multiple buttons assigned and more than one of them is " -"pressed, releasing one button will release the action, even if some other " -"button assigned to this action is still pressed." -msgstr "" - -#: doc/classes/InputFilter.xml:238 -msgid "" -"Returns [code]true[/code] if you are pressing the joypad button (see [enum " -"JoystickList])." -msgstr "" - -#: doc/classes/InputFilter.xml:247 -msgid "" -"Returns [code]true[/code] if the system knows the specified device. This " -"means that it sets all button and axis indices exactly as defined in [enum " -"JoystickList]. Unknown joypads are not expected to match these constants, " -"but you can still retrieve events from them." -msgstr "" - -#: doc/classes/InputFilter.xml:256 -msgid "" -"Returns [code]true[/code] if you are pressing the key in the current " -"keyboard layout. You can pass a [enum KeyList] constant." -msgstr "" - -#: doc/classes/InputFilter.xml:265 -msgid "" -"Returns [code]true[/code] if you are pressing the mouse button specified " -"with [enum ButtonList]." -msgstr "" - -#: doc/classes/InputFilter.xml:280 -msgid "" -"Notifies the [InputFilter] singleton that a connection has changed, to " -"update the state for the [code]device[/code] index.\n" -"This is used internally and should not have to be called from user scripts. " -"See [signal joy_connection_changed] for the signal emitted when this is " -"triggered internally." -msgstr "" - -#: doc/classes/InputFilter.xml:290 -msgid "" -"Feeds an [InputEvent] to the game. Can be used to artificially trigger input " -"events from code. Also generates [method Node._input] calls.\n" -"Example:\n" -"[codeblock]\n" -"var a = InputEventAction.new()\n" -"a.action = \"ui_cancel\"\n" -"a.pressed = true\n" -"InputFilter.parse_input_event(a)\n" -"[/codeblock]" -msgstr "" - -#: doc/classes/InputFilter.xml:306 -msgid "" -"Removes all mappings from the internal database that match the given GUID." -msgstr "" - -#: doc/classes/InputFilter.xml:319 -msgid "" -"Sets a custom mouse cursor image, which is only visible inside the game " -"window. The hotspot can also be specified. Passing [code]null[/code] to the " -"image parameter resets to the system cursor. See [enum CursorShape] for the " -"list of shapes.\n" -"[code]image[/code]'s size must be lower than 256×256.\n" -"[code]hotspot[/code] must be within [code]image[/code]'s size.\n" -"[b]Note:[/b] [AnimatedTexture]s aren't supported as custom mouse cursors. If " -"using an [AnimatedTexture], only the first frame will be displayed.\n" -"[b]Note:[/b] Only images imported with the [b]Lossless[/b], [b]Lossy[/b] or " -"[b]Uncompressed[/b] compression modes are supported. The [b]Video RAM[/b] " -"compression mode can't be used for custom cursors." -msgstr "" - -#: doc/classes/InputFilter.xml:332 -msgid "" -"Sets the default cursor shape to be used in the viewport instead of " -"[constant CURSOR_ARROW].\n" -"[b]Note:[/b] If you want to change the default cursor shape for [Control]'s " -"nodes, use [member Control.mouse_default_cursor_shape] instead.\n" -"[b]Note:[/b] This method generates an [InputEventMouseMotion] to update " -"cursor immediately." -msgstr "" - -#: doc/classes/InputFilter.xml:343 -msgid "Sets the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/InputFilter.xml:352 -msgid "" -"Enables or disables the accumulation of similar input events sent by the " -"operating system. When input accumulation is enabled, all input events " -"generated during a frame will be merged and emitted when the frame is done " -"rendering. Therefore, this limits the number of input method calls per " -"second to the rendering FPS.\n" -"Input accumulation is enabled by default. It can be disabled to get slightly " -"more precise/reactive input at the cost of increased CPU usage. In " -"applications where drawing freehand lines is required, input accumulation " -"should generally be disabled while the user is drawing the line to get " -"results that closely follow the actual input." -msgstr "" - -#: doc/classes/InputFilter.xml:368 -msgid "" -"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " -"strong and a weak one. [code]weak_magnitude[/code] is the strength of the " -"weak motor (between 0 and 1) and [code]strong_magnitude[/code] is the " -"strength of the strong motor (between 0 and 1). [code]duration[/code] is the " -"duration of the effect in seconds (a duration of 0 will try to play the " -"vibration indefinitely).\n" -"[b]Note:[/b] Not every hardware is compatible with long effect durations; it " -"is recommended to restart an effect if it has to be played for more than a " -"few seconds." -msgstr "" - -#: doc/classes/InputFilter.xml:378 -msgid "Stops the vibration of the joypad." -msgstr "" - -#: doc/classes/InputFilter.xml:387 -msgid "" -"Vibrate Android and iOS devices.\n" -"[b]Note:[/b] It needs VIBRATE permission for Android at export settings. iOS " -"does not support duration." -msgstr "" - -#: doc/classes/InputFilter.xml:397 -msgid "Sets the mouse position to the specified vector." -msgstr "" - -#: doc/classes/InputFilter.xml:408 -msgid "Emitted when a joypad device has been connected or disconnected." -msgstr "" - -#: doc/classes/InputFilter.xml:414 -msgid "Makes the mouse cursor visible if it is hidden." -msgstr "" - -#: doc/classes/InputFilter.xml:417 -msgid "Makes the mouse cursor hidden if it is visible." -msgstr "" - -#: doc/classes/InputFilter.xml:420 -msgid "" -"Captures the mouse. The mouse will be hidden and unable to leave the game " -"window, but it will still register movement and mouse button presses. On " -"Windows and Linux, the mouse will use raw input mode, which means the " -"reported movement will be unaffected by the OS' mouse acceleration settings." -msgstr "" - -#: doc/classes/InputFilter.xml:423 -msgid "Makes the mouse cursor visible but confines it to the game window." -msgstr "" - -#: doc/classes/InputFilter.xml:426 -msgid "Arrow cursor. Standard, default pointing cursor." -msgstr "" - -#: doc/classes/InputFilter.xml:429 -msgid "" -"I-beam cursor. Usually used to show where the text cursor will appear when " -"the mouse is clicked." -msgstr "" - -#: doc/classes/InputFilter.xml:432 -msgid "" -"Pointing hand cursor. Usually used to indicate the pointer is over a link or " -"other interactable item." -msgstr "" - -#: doc/classes/InputFilter.xml:435 -msgid "" -"Cross cursor. Typically appears over regions in which a drawing operation " -"can be performed or for selections." -msgstr "" - -#: doc/classes/InputFilter.xml:438 -msgid "" -"Wait cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application is still usable during the " -"operation." -msgstr "" - -#: doc/classes/InputFilter.xml:441 -msgid "" -"Busy cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application isn't usable during the " -"operation (e.g. something is blocking its main thread)." -msgstr "" - -#: doc/classes/InputFilter.xml:444 -msgid "Drag cursor. Usually displayed when dragging something." -msgstr "" - -#: doc/classes/InputFilter.xml:447 -msgid "" -"Can drop cursor. Usually displayed when dragging something to indicate that " -"it can be dropped at the current position." -msgstr "" - -#: doc/classes/InputFilter.xml:450 -msgid "" -"Forbidden cursor. Indicates that the current action is forbidden (for " -"example, when dragging something) or that the control at a position is " -"disabled." -msgstr "" - -#: doc/classes/InputFilter.xml:453 -msgid "" -"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the " -"user they can resize the window or the panel vertically." -msgstr "" - -#: doc/classes/InputFilter.xml:456 -msgid "" -"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells " -"the user they can resize the window or the panel horizontally." -msgstr "" - -#: doc/classes/InputFilter.xml:459 -msgid "" -"Window resize mouse cursor. The cursor is a double-headed arrow that goes " -"from the bottom left to the top right. It tells the user they can resize the " -"window or the panel both horizontally and vertically." -msgstr "" - -#: doc/classes/InputFilter.xml:462 -msgid "" -"Window resize mouse cursor. The cursor is a double-headed arrow that goes " -"from the top left to the bottom right, the opposite of [constant " -"CURSOR_BDIAGSIZE]. It tells the user they can resize the window or the panel " -"both horizontally and vertically." -msgstr "" - -#: doc/classes/InputFilter.xml:465 -msgid "Move cursor. Indicates that something can be moved." -msgstr "" - -#: doc/classes/InputFilter.xml:468 -msgid "" -"Vertical split mouse cursor. On Windows, it's the same as [constant " -"CURSOR_VSIZE]." -msgstr "" - -#: doc/classes/InputFilter.xml:471 -msgid "" -"Horizontal split mouse cursor. On Windows, it's the same as [constant " -"CURSOR_HSIZE]." -msgstr "" - -#: doc/classes/InputFilter.xml:474 -msgid "Help cursor. Usually a question mark." +msgid "State of the [kbd]Shift[/kbd] modifier." msgstr "" #: doc/classes/InputMap.xml:4 @@ -25876,14 +25710,6 @@ msgstr "" msgid "Address type: Any." msgstr "" -#: doc/classes/IP_Unix.xml:4 -msgid "UNIX IP support. See [IP]." -msgstr "" - -#: doc/classes/IP_Unix.xml:7 -msgid "UNIX-specific implementation of IP support functions. See [IP]." -msgstr "" - #: doc/classes/ItemList.xml:4 msgid "" "Control that provides a list of selectable items (and/or icons) in a single " @@ -25898,7 +25724,7 @@ msgid "" "Selectable items in the list may be selected or deselected and multiple " "selection may be enabled. Selection with right mouse button may also be " "enabled to allow use of popup context menus. Items may also be \"activated\" " -"by double-clicking them or by pressing Enter.\n" +"by double-clicking them or by pressing [kbd]Enter[/kbd].\n" "Item text only supports single-line strings, newline characters (e.g. " "[code]\\n[/code]) in the string won't produce a newline. Text wrapping is " "enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to " @@ -26057,7 +25883,7 @@ msgstr "" msgid "" "Disables (or enables) the item at the specified index.\n" "Disabled items cannot be selected and do not trigger activation signals " -"(when double-clicking or pressing Enter)." +"(when double-clicking or pressing [kbd]Enter[/kbd])." msgstr "" #: doc/classes/ItemList.xml:292 @@ -26192,7 +26018,7 @@ msgstr "" #: doc/classes/ItemList.xml:455 msgid "" "Triggered when specified list item is activated via double-clicking or by " -"pressing Enter." +"pressing [kbd]Enter[/kbd]." msgstr "" #: doc/classes/ItemList.xml:464 @@ -26242,7 +26068,9 @@ msgid "Only allow selecting a single item." msgstr "" #: doc/classes/ItemList.xml:511 -msgid "Allows selecting multiple items by holding Ctrl or Shift." +msgid "" +"Allows selecting multiple items by holding [kbd]Ctrl[/kbd] or [kbd]Shift[/" +"kbd]." msgstr "" #: doc/classes/ItemList.xml:516 @@ -27233,59 +27061,91 @@ msgid "" msgstr "" #: doc/classes/Light3D.xml:39 -msgid "The light's bake mode. See [enum BakeMode]." +msgid "" +"Angular size of the light in degrees. Only available for " +"[DirectionalLight3D]s. For reference, the sun from earth is approximately " +"[code]0.5[/code]." msgstr "" #: doc/classes/Light3D.xml:42 -msgid "The light's color." +msgid "The light's bake mode. See [enum BakeMode]." msgstr "" #: doc/classes/Light3D.xml:45 -msgid "The light will affect objects in the selected layers." +msgid "The light's color." msgstr "" #: doc/classes/Light3D.xml:48 -msgid "The light's strength multiplier." +msgid "The light will affect objects in the selected layers." msgstr "" #: doc/classes/Light3D.xml:51 +msgid "The light's strength multiplier." +msgstr "" + +#: doc/classes/Light3D.xml:54 msgid "" "Secondary multiplier used with indirect light (light bounces). Used with " "[GIProbe]." msgstr "" -#: doc/classes/Light3D.xml:54 +#: doc/classes/Light3D.xml:57 msgid "" "If [code]true[/code], the light's effect is reversed, darkening areas and " "casting bright shadows." msgstr "" -#: doc/classes/Light3D.xml:57 +#: doc/classes/Light3D.xml:60 +msgid "" +"[Texture2D] projected by light. [member shadow_enabled] must be on for the " +"projector to work. Light projectors make the light appear as if it is " +"shining through a colored but transparent object, almost like light shining " +"through stained glass." +msgstr "" + +#: doc/classes/Light3D.xml:63 +msgid "" +"The size of the light in Godot units. Only available for [OmniLight3D]s and " +"[SpotLight3D]s." +msgstr "" + +#: doc/classes/Light3D.xml:66 msgid "" "The intensity of the specular blob in objects affected by the light. At " "[code]0[/code] the light becomes a pure diffuse light." msgstr "" -#: doc/classes/Light3D.xml:60 +#: doc/classes/Light3D.xml:69 msgid "" "Used to adjust shadow appearance. Too small a value results in self-" "shadowing, while too large a value causes shadows to separate from casters. " "Adjust as needed." msgstr "" -#: doc/classes/Light3D.xml:63 -msgid "The color of shadows cast by this light." +#: doc/classes/Light3D.xml:72 doc/classes/RenderingServer.xml:3374 +msgid "" +"Blurs the edges of the shadow. Can be used to hide pixel artifacts in low " +"resolution shadow maps. A high value can make shadows appear grainy and can " +"cause other unwanted artifacts. Try to keep as near default as possible." msgstr "" -#: doc/classes/Light3D.xml:66 -msgid "Attempts to reduce [member shadow_bias] gap." +#: doc/classes/Light3D.xml:75 +msgid "The color of shadows cast by this light." msgstr "" -#: doc/classes/Light3D.xml:69 +#: doc/classes/Light3D.xml:78 msgid "If [code]true[/code], the light will cast shadows." msgstr "" -#: doc/classes/Light3D.xml:72 +#: doc/classes/Light3D.xml:81 +msgid "" +"Offsets the lookup into the shadow map by the objects normal. This can be " +"used reduce self-shadowing artifacts without using [member shadow_bias]. In " +"practice, this value should be tweaked along with [member shadow_bias] to " +"reduce artifacts as much as possible." +msgstr "" + +#: doc/classes/Light3D.xml:84 msgid "" "If [code]true[/code], reverses the backface culling of the mesh. This can be " "useful when you have a flat mesh that has a light behind it. If you need to " @@ -27294,93 +27154,105 @@ msgid "" "SHADOW_CASTING_SETTING_DOUBLE_SIDED]." msgstr "" -#: doc/classes/Light3D.xml:77 +#: doc/classes/Light3D.xml:91 msgid "Constant for accessing [member light_energy]." msgstr "" -#: doc/classes/Light3D.xml:80 +#: doc/classes/Light3D.xml:94 msgid "Constant for accessing [member light_indirect_energy]." msgstr "" -#: doc/classes/Light3D.xml:83 +#: doc/classes/Light3D.xml:97 msgid "Constant for accessing [member light_specular]." msgstr "" -#: doc/classes/Light3D.xml:86 +#: doc/classes/Light3D.xml:100 msgid "" "Constant for accessing [member OmniLight3D.omni_range] or [member " "SpotLight3D.spot_range]." msgstr "" -#: doc/classes/Light3D.xml:89 +#: doc/classes/Light3D.xml:103 +msgid "Constant for accessing [member light_size]." +msgstr "" + +#: doc/classes/Light3D.xml:106 msgid "" "Constant for accessing [member OmniLight3D.omni_attenuation] or [member " "SpotLight3D.spot_attenuation]." msgstr "" -#: doc/classes/Light3D.xml:92 +#: doc/classes/Light3D.xml:109 msgid "Constant for accessing [member SpotLight3D.spot_angle]." msgstr "" -#: doc/classes/Light3D.xml:95 +#: doc/classes/Light3D.xml:112 msgid "Constant for accessing [member SpotLight3D.spot_angle_attenuation]." msgstr "" -#: doc/classes/Light3D.xml:98 -msgid "Constant for accessing [member shadow_contact]." -msgstr "" - -#: doc/classes/Light3D.xml:101 +#: doc/classes/Light3D.xml:115 msgid "" "Constant for accessing [member DirectionalLight3D." "directional_shadow_max_distance]." msgstr "" -#: doc/classes/Light3D.xml:104 +#: doc/classes/Light3D.xml:118 msgid "" "Constant for accessing [member DirectionalLight3D." "directional_shadow_split_1]." msgstr "" -#: doc/classes/Light3D.xml:107 +#: doc/classes/Light3D.xml:121 msgid "" "Constant for accessing [member DirectionalLight3D." "directional_shadow_split_2]." msgstr "" -#: doc/classes/Light3D.xml:110 +#: doc/classes/Light3D.xml:124 msgid "" "Constant for accessing [member DirectionalLight3D." "directional_shadow_split_3]." msgstr "" -#: doc/classes/Light3D.xml:115 +#: doc/classes/Light3D.xml:127 msgid "" "Constant for accessing [member DirectionalLight3D." -"directional_shadow_normal_bias]." +"directional_shadow_fade_start]." msgstr "" -#: doc/classes/Light3D.xml:118 +#: doc/classes/Light3D.xml:130 +msgid "Constant for accessing [member shadow_normal_bias]." +msgstr "" + +#: doc/classes/Light3D.xml:133 msgid "Constant for accessing [member shadow_bias]." msgstr "" -#: doc/classes/Light3D.xml:121 +#: doc/classes/Light3D.xml:136 msgid "" "Constant for accessing [member DirectionalLight3D." -"directional_shadow_bias_split_scale]." +"directional_shadow_pancake_size]." msgstr "" -#: doc/classes/Light3D.xml:127 +#: doc/classes/Light3D.xml:139 +msgid "Constant for accessing [member shadow_blur]." +msgstr "" + +#: doc/classes/Light3D.xml:142 +msgid "Constant for accessing [member shadow_transmittance_bias]." +msgstr "" + +#: doc/classes/Light3D.xml:148 msgid "" "Light is ignored when baking.\n" "[b]Note:[/b] Hiding a light does [i]not[/i] affect baking." msgstr "" -#: doc/classes/Light3D.xml:131 +#: doc/classes/Light3D.xml:152 msgid "Only indirect lighting will be baked (default)." msgstr "" -#: doc/classes/Light3D.xml:134 +#: doc/classes/Light3D.xml:155 msgid "" "Both direct and indirect light will be baked.\n" "[b]Note:[/b] You should hide the light if you don't want it to appear twice " @@ -27571,32 +27443,40 @@ msgstr "" msgid "" "LineEdit provides a single-line string editor, used for text fields.\n" "It features many built-in shortcuts which will always be available " -"([code]Ctrl[/code] here maps to [code]Command[/code] on macOS):\n" -"- Ctrl + C: Copy\n" -"- Ctrl + X: Cut\n" -"- Ctrl + V or Ctrl + Y: Paste/\"yank\"\n" -"- Ctrl + Z: Undo\n" -"- Ctrl + Shift + Z: Redo\n" -"- Ctrl + U: Delete text from the cursor position to the beginning of the " -"line\n" -"- Ctrl + K: Delete text from the cursor position to the end of the line\n" -"- Ctrl + A: Select all text\n" -"- Up/Down arrow: Move the cursor to the beginning/end of the line\n" -"On macOS, some extra keyboard shortcuts are available:\n" -"- Ctrl + F: Like the right arrow key, move the cursor one character right\n" -"- Ctrl + B: Like the left arrow key, move the cursor one character left\n" -"- Ctrl + P: Like the up arrow key, move the cursor to the previous line\n" -"- Ctrl + N: Like the down arrow key, move the cursor to the next line\n" -"- Ctrl + D: Like the Delete key, delete the character on the right side of " -"cursor\n" -"- Ctrl + H: Like the Backspace key, delete the character on the left side of " -"the cursor\n" -"- Ctrl + A: Like the Home key, move the cursor to the beginning of the line\n" -"- Ctrl + E: Like the End key, move the cursor to the end of the line\n" -"- Command + Left arrow: Like the Home key, move the cursor to the beginning " +"([kbd]Ctrl[/kbd] here maps to [kbd]Cmd[/kbd] on macOS):\n" +"- [kbd]Ctrl + C[/kbd]: Copy\n" +"- [kbd]Ctrl + X[/kbd]: Cut\n" +"- [kbd]Ctrl + V[/kbd] or [kbd]Ctrl + Y[/kbd]: Paste/\"yank\"\n" +"- [kbd]Ctrl + Z[/kbd]: Undo\n" +"- [kbd]Ctrl + Shift + Z[/kbd]: Redo\n" +"- [kbd]Ctrl + U[/kbd]: Delete text from the cursor position to the beginning " "of the line\n" -"- Command + Right arrow: Like the End key, move the cursor to the end of the " -"line" +"- [kbd]Ctrl + K[/kbd]: Delete text from the cursor position to the end of " +"the line\n" +"- [kbd]Ctrl + A[/kbd]: Select all text\n" +"- [kbd]Up Arrow[/kbd]/[kbd]Down Arrow[/kbd]: Move the cursor to the " +"beginning/end of the line\n" +"On macOS, some extra keyboard shortcuts are available:\n" +"- [kbd]Ctrl + F[/kbd]: Same as [kbd]Right Arrow[/kbd], move the cursor one " +"character right\n" +"- [kbd]Ctrl + B[/kbd]: Same as [kbd]Left Arrow[/kbd], move the cursor one " +"character left\n" +"- [kbd]Ctrl + P[/kbd]: Same as [kbd]Up Arrow[/kbd], move the cursor to the " +"previous line\n" +"- [kbd]Ctrl + N[/kbd]: Same as [kbd]Down Arrow[/kbd], move the cursor to the " +"next line\n" +"- [kbd]Ctrl + D[/kbd]: Same as [kbd]Delete[/kbd], delete the character on " +"the right side of cursor\n" +"- [kbd]Ctrl + H[/kbd]: Same as [kbd]Backspace[/kbd], delete the character on " +"the left side of the cursor\n" +"- [kbd]Ctrl + A[/kbd]: Same as [kbd]Home[/kbd], move the cursor to the " +"beginning of the line\n" +"- [kbd]Ctrl + E[/kbd]: Same as [kbd]End[/kbd], move the cursor to the end of " +"the line\n" +"- [kbd]Cmd + Left Arrow[/kbd]: Same as [kbd]Home[/kbd], move the cursor to " +"the beginning of the line\n" +"- [kbd]Cmd + Right Arrow[/kbd]: Same as [kbd]End[/kbd], move the cursor to " +"the end of the line" msgstr "" #: doc/classes/LineEdit.xml:39 @@ -27741,7 +27621,7 @@ msgid "" "max_length]." msgstr "" -#: doc/classes/LineEdit.xml:163 doc/classes/TextEdit.xml:513 +#: doc/classes/LineEdit.xml:163 doc/classes/TextEdit.xml:514 msgid "Emitted when the text changes." msgstr "" @@ -27765,11 +27645,11 @@ msgstr "" msgid "Stretches whitespaces to fit the [LineEdit]'s width." msgstr "" -#: doc/classes/LineEdit.xml:188 doc/classes/TextEdit.xml:534 +#: doc/classes/LineEdit.xml:188 doc/classes/TextEdit.xml:535 msgid "Cuts (copies and clears) the selected text." msgstr "" -#: doc/classes/LineEdit.xml:191 doc/classes/TextEdit.xml:537 +#: doc/classes/LineEdit.xml:191 doc/classes/TextEdit.xml:538 msgid "Copies the selected text." msgstr "" @@ -27789,7 +27669,7 @@ msgstr "" msgid "Selects the whole [LineEdit] text." msgstr "" -#: doc/classes/LineEdit.xml:204 doc/classes/TextEdit.xml:549 +#: doc/classes/LineEdit.xml:204 doc/classes/TextEdit.xml:550 msgid "Undoes the previous action." msgstr "" @@ -27797,7 +27677,7 @@ msgstr "" msgid "Reverse the last undo action." msgstr "" -#: doc/classes/LineEdit.xml:210 doc/classes/TextEdit.xml:555 +#: doc/classes/LineEdit.xml:210 doc/classes/TextEdit.xml:556 msgid "Represents the size of the [enum MenuItems] enum." msgstr "" @@ -28427,11 +28307,11 @@ msgstr "" msgid "Render array as triangle strips." msgstr "" -#: doc/classes/Mesh.xml:126 doc/classes/RenderingServer.xml:3254 +#: doc/classes/Mesh.xml:126 doc/classes/RenderingServer.xml:3306 msgid "Blend shapes are normalized." msgstr "" -#: doc/classes/Mesh.xml:129 doc/classes/RenderingServer.xml:3257 +#: doc/classes/Mesh.xml:129 doc/classes/RenderingServer.xml:3309 msgid "Blend shapes are relative to base weight." msgstr "" @@ -28473,37 +28353,37 @@ msgstr "" msgid "Mesh array uses indices." msgstr "" -#: doc/classes/Mesh.xml:159 doc/classes/RenderingServer.xml:3210 +#: doc/classes/Mesh.xml:159 doc/classes/RenderingServer.xml:3262 msgid "Flag used to mark a compressed (half float) normal array." msgstr "" -#: doc/classes/Mesh.xml:162 doc/classes/RenderingServer.xml:3213 +#: doc/classes/Mesh.xml:162 doc/classes/RenderingServer.xml:3265 msgid "Flag used to mark a compressed (half float) tangent array." msgstr "" -#: doc/classes/Mesh.xml:165 doc/classes/RenderingServer.xml:3216 +#: doc/classes/Mesh.xml:165 doc/classes/RenderingServer.xml:3268 msgid "Flag used to mark a compressed (half float) color array." msgstr "" -#: doc/classes/Mesh.xml:168 doc/classes/RenderingServer.xml:3219 +#: doc/classes/Mesh.xml:168 doc/classes/RenderingServer.xml:3271 msgid "Flag used to mark a compressed (half float) UV coordinates array." msgstr "" -#: doc/classes/Mesh.xml:171 doc/classes/RenderingServer.xml:3222 +#: doc/classes/Mesh.xml:171 doc/classes/RenderingServer.xml:3274 msgid "" "Flag used to mark a compressed (half float) UV coordinates array for the " "second UV coordinates." msgstr "" -#: doc/classes/Mesh.xml:174 doc/classes/RenderingServer.xml:3225 +#: doc/classes/Mesh.xml:174 doc/classes/RenderingServer.xml:3277 msgid "Flag used to mark a compressed index array." msgstr "" -#: doc/classes/Mesh.xml:177 doc/classes/RenderingServer.xml:3228 +#: doc/classes/Mesh.xml:177 doc/classes/RenderingServer.xml:3283 msgid "Flag used to mark that the array contains 2D vertices." msgstr "" -#: doc/classes/Mesh.xml:180 doc/classes/RenderingServer.xml:3233 +#: doc/classes/Mesh.xml:180 doc/classes/RenderingServer.xml:3280 msgid "" "Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant " "ARRAY_COMPRESS_TANGENT], [constant ARRAY_COMPRESS_COLOR], [constant " @@ -28568,67 +28448,72 @@ msgid "" " mdt.set_vertex(i, vertex)\n" "mesh.surface_remove(0)\n" "mdt.commit_to_surface(mesh)\n" -"[/codeblock]" +"[/codeblock]\n" +"See also [ArrayMesh], [ImmediateGeometry3D] and [SurfaceTool] for procedural " +"geometry generation.\n" +"[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-" +"OpenGL/Face-culling]winding order[/url] for front faces of triangle " +"primitive modes." msgstr "" -#: doc/classes/MeshDataTool.xml:28 +#: doc/classes/MeshDataTool.xml:30 msgid "Clears all data currently in MeshDataTool." msgstr "" -#: doc/classes/MeshDataTool.xml:37 +#: doc/classes/MeshDataTool.xml:39 msgid "Adds a new surface to specified [Mesh] with edited data." msgstr "" -#: doc/classes/MeshDataTool.xml:48 +#: doc/classes/MeshDataTool.xml:50 msgid "" "Uses specified surface of given [Mesh] to populate data for MeshDataTool.\n" "Requires [Mesh] with primitive type [constant Mesh.PRIMITIVE_TRIANGLES]." msgstr "" -#: doc/classes/MeshDataTool.xml:56 +#: doc/classes/MeshDataTool.xml:58 msgid "Returns the number of edges in this [Mesh]." msgstr "" -#: doc/classes/MeshDataTool.xml:65 +#: doc/classes/MeshDataTool.xml:67 msgid "Returns array of faces that touch given edge." msgstr "" -#: doc/classes/MeshDataTool.xml:74 +#: doc/classes/MeshDataTool.xml:76 msgid "Returns meta information assigned to given edge." msgstr "" -#: doc/classes/MeshDataTool.xml:85 +#: doc/classes/MeshDataTool.xml:87 msgid "" "Returns index of specified vertex connected to given edge.\n" "Vertex argument can only be 0 or 1 because edges are comprised of two " "vertices." msgstr "" -#: doc/classes/MeshDataTool.xml:93 +#: doc/classes/MeshDataTool.xml:95 msgid "Returns the number of faces in this [Mesh]." msgstr "" -#: doc/classes/MeshDataTool.xml:104 +#: doc/classes/MeshDataTool.xml:106 msgid "" "Returns specified edge associated with given face.\n" "Edge argument must 2 or less because a face only has three edges." msgstr "" -#: doc/classes/MeshDataTool.xml:114 +#: doc/classes/MeshDataTool.xml:116 msgid "Returns the metadata associated with the given face." msgstr "" -#: doc/classes/MeshDataTool.xml:123 +#: doc/classes/MeshDataTool.xml:125 msgid "Calculates and returns the face normal of the given face." msgstr "" -#: doc/classes/MeshDataTool.xml:134 +#: doc/classes/MeshDataTool.xml:136 msgid "" "Returns the specified vertex of the given face.\n" "Vertex argument must be 2 or less because faces contain three vertices." msgstr "" -#: doc/classes/MeshDataTool.xml:142 +#: doc/classes/MeshDataTool.xml:144 msgid "" "Returns the [Mesh]'s format. Format is an integer made up of [Mesh] format " "flags combined together. For example, a mesh containing both vertices and " @@ -28638,103 +28523,103 @@ msgid "" "See [enum ArrayMesh.ArrayFormat] for a list of format flags." msgstr "" -#: doc/classes/MeshDataTool.xml:150 +#: doc/classes/MeshDataTool.xml:152 msgid "Returns the material assigned to the [Mesh]." msgstr "" -#: doc/classes/MeshDataTool.xml:159 +#: doc/classes/MeshDataTool.xml:161 msgid "Returns the vertex at given index." msgstr "" -#: doc/classes/MeshDataTool.xml:168 +#: doc/classes/MeshDataTool.xml:170 msgid "Returns the bones of the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:177 +#: doc/classes/MeshDataTool.xml:179 msgid "Returns the color of the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:184 +#: doc/classes/MeshDataTool.xml:186 msgid "Returns the total number of vertices in [Mesh]." msgstr "" -#: doc/classes/MeshDataTool.xml:193 +#: doc/classes/MeshDataTool.xml:195 msgid "Returns an array of edges that share the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:202 +#: doc/classes/MeshDataTool.xml:204 msgid "Returns an array of faces that share the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:211 +#: doc/classes/MeshDataTool.xml:213 msgid "Returns the metadata associated with the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:220 +#: doc/classes/MeshDataTool.xml:222 msgid "Returns the normal of the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:229 +#: doc/classes/MeshDataTool.xml:231 msgid "Returns the tangent of the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:238 +#: doc/classes/MeshDataTool.xml:240 msgid "Returns the UV of the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:247 +#: doc/classes/MeshDataTool.xml:249 msgid "Returns the UV2 of the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:256 +#: doc/classes/MeshDataTool.xml:258 msgid "Returns bone weights of the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:267 +#: doc/classes/MeshDataTool.xml:269 msgid "Sets the metadata of the given edge." msgstr "" -#: doc/classes/MeshDataTool.xml:278 +#: doc/classes/MeshDataTool.xml:280 msgid "Sets the metadata of the given face." msgstr "" -#: doc/classes/MeshDataTool.xml:287 +#: doc/classes/MeshDataTool.xml:289 msgid "Sets the material to be used by newly-constructed [Mesh]." msgstr "" -#: doc/classes/MeshDataTool.xml:298 +#: doc/classes/MeshDataTool.xml:300 msgid "Sets the position of the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:309 +#: doc/classes/MeshDataTool.xml:311 msgid "Sets the bones of the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:320 +#: doc/classes/MeshDataTool.xml:322 msgid "Sets the color of the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:331 +#: doc/classes/MeshDataTool.xml:333 msgid "Sets the metadata associated with the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:342 +#: doc/classes/MeshDataTool.xml:344 msgid "Sets the normal of the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:353 +#: doc/classes/MeshDataTool.xml:355 msgid "Sets the tangent of the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:364 +#: doc/classes/MeshDataTool.xml:366 msgid "Sets the UV of the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:375 +#: doc/classes/MeshDataTool.xml:377 msgid "Sets the UV2 of the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:386 +#: doc/classes/MeshDataTool.xml:388 msgid "Sets the bone weights of the given vertex." msgstr "" @@ -28980,9 +28865,9 @@ msgid "" "setting [member eye_height].\n" "You can initialise this interface as follows:\n" "[codeblock]\n" -"var interface = ARVRServer.find_interface(\"Native mobile\")\n" +"var interface = XRServer.find_interface(\"Native mobile\")\n" "if interface and interface.initialize():\n" -" get_viewport().arvr = true\n" +" get_viewport().xr = true\n" "[/codeblock]" msgstr "" @@ -28999,7 +28884,7 @@ msgstr "" #: modules/mobile_vr/doc_classes/MobileVRInterface.xml:28 msgid "" "The height at which the camera is placed in relation to the ground (i.e. " -"[ARVROrigin] node)." +"[XROrigin3D] node)." msgstr "" #: modules/mobile_vr/doc_classes/MobileVRInterface.xml:31 @@ -31479,7 +31364,7 @@ msgstr "" #: doc/classes/Node.xml:935 msgid "" "Notification received from the OS when a close request is sent (e.g. closing " -"the window with a \"Close\" button or Alt+F4).\n" +"the window with a \"Close\" button or [kbd]Alt + F4[/kbd]).\n" "Implemented on desktop platforms." msgstr "" @@ -31581,11 +31466,21 @@ msgid "" msgstr "" #: doc/classes/Node2D.xml:95 -msgid "Converts a local point's coordinates to global coordinates." +msgid "" +"Transforms the provided local position into a position in global coordinate " +"space. The input is expected to be local relative to the [Node2D] it is " +"called on. e.g. Applying this method to the positions of child nodes will " +"correctly transform their positions into the global coordinate space, but " +"applying it to a node's own position will give an incorrect result, as it " +"will incorporate the node's own transformation into its global position." msgstr "" #: doc/classes/Node2D.xml:104 -msgid "Converts a global point's coordinates to local coordinates." +msgid "" +"Transforms the provided global position into a position in local coordinate " +"space. The output will be local relative to the [Node2D] it is called on. e." +"g. It is appropriate for determining the positions of child nodes, but it is " +"not appropriate for determining its own position relative to its parent." msgstr "" #: doc/classes/Node2D.xml:113 @@ -31660,80 +31555,83 @@ msgid "" "operations in this coordinate system correspond to direct affine operations " "on the [Node3D]'s transform. The word local below refers to this coordinate " "system. The coordinate system that is attached to the [Node3D] object itself " -"is referred to as object-local coordinate system." +"is referred to as object-local coordinate system.\n" +"[b]Note:[/b] Unless otherwise specified, all methods that have angle " +"parameters must have angles specified as [i]radians[/i]. To convert degrees " +"to radians, use [method @GDScript.deg2rad]." msgstr "" -#: doc/classes/Node3D.xml:11 +#: doc/classes/Node3D.xml:12 msgid "" "https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" msgstr "" -#: doc/classes/Node3D.xml:25 +#: doc/classes/Node3D.xml:26 msgid "" "Returns the parent [Node3D], or an empty [Object] if no parent exists or " "parent is not of type [Node3D]." msgstr "" -#: doc/classes/Node3D.xml:32 +#: doc/classes/Node3D.xml:33 msgid "" "Returns the current [World3D] resource this [Node3D] node is registered to." msgstr "" -#: doc/classes/Node3D.xml:43 +#: doc/classes/Node3D.xml:44 msgid "" "Rotates the global (world) transformation around axis, a unit [Vector3], by " "specified angle in radians. The rotation axis is in global coordinate system." msgstr "" -#: doc/classes/Node3D.xml:52 +#: doc/classes/Node3D.xml:53 msgid "" "Scales the global (world) transformation by the given [Vector3] scale " "factors." msgstr "" -#: doc/classes/Node3D.xml:61 +#: doc/classes/Node3D.xml:62 msgid "" "Moves the global (world) transformation by [Vector3] offset. The offset is " "in global coordinate system." msgstr "" -#: doc/classes/Node3D.xml:68 +#: doc/classes/Node3D.xml:69 msgid "" "Disables rendering of this node. Changes [member visible] to [code]false[/" "code]." msgstr "" -#: doc/classes/Node3D.xml:75 +#: doc/classes/Node3D.xml:76 msgid "" "Returns whether node notifies about its local transformation changes. " "[Node3D] will not propagate this by default." msgstr "" -#: doc/classes/Node3D.xml:82 +#: doc/classes/Node3D.xml:83 msgid "" "Returns whether this node uses a scale of [code](1, 1, 1)[/code] or its " "local transformation scale." msgstr "" -#: doc/classes/Node3D.xml:89 +#: doc/classes/Node3D.xml:90 msgid "" "Returns whether this node is set as Toplevel, that is whether it ignores its " "parent nodes transformations." msgstr "" -#: doc/classes/Node3D.xml:96 +#: doc/classes/Node3D.xml:97 msgid "" "Returns whether the node notifies about its global and local transformation " "changes. [Node3D] will not propagate this by default." msgstr "" -#: doc/classes/Node3D.xml:103 +#: doc/classes/Node3D.xml:104 msgid "" "Returns whether the node is visible, taking into consideration that its " "parents visibility." msgstr "" -#: doc/classes/Node3D.xml:114 +#: doc/classes/Node3D.xml:115 msgid "" "Rotates itself so that the local -Z axis points towards the [code]target[/" "code] position.\n" @@ -31743,106 +31641,106 @@ msgid "" "Operations take place in global space." msgstr "" -#: doc/classes/Node3D.xml:129 +#: doc/classes/Node3D.xml:130 msgid "" "Moves the node to the specified [code]position[/code], and then rotates " "itself to point toward the [code]target[/code] as per [method look_at]. " "Operations take place in global space." msgstr "" -#: doc/classes/Node3D.xml:136 +#: doc/classes/Node3D.xml:137 msgid "" "Resets this node's transformations (like scale, skew and taper) preserving " "its rotation and translation by performing Gram-Schmidt orthonormalization " "on this node's [Transform]." msgstr "" -#: doc/classes/Node3D.xml:147 +#: doc/classes/Node3D.xml:148 msgid "" "Rotates the local transformation around axis, a unit [Vector3], by specified " "angle in radians." msgstr "" -#: doc/classes/Node3D.xml:158 +#: doc/classes/Node3D.xml:159 msgid "" "Rotates the local transformation around axis, a unit [Vector3], by specified " "angle in radians. The rotation axis is in object-local coordinate system." msgstr "" -#: doc/classes/Node3D.xml:167 +#: doc/classes/Node3D.xml:168 msgid "Rotates the local transformation around the X axis by angle in radians." msgstr "" -#: doc/classes/Node3D.xml:176 +#: doc/classes/Node3D.xml:177 msgid "Rotates the local transformation around the Y axis by angle in radians." msgstr "" -#: doc/classes/Node3D.xml:185 +#: doc/classes/Node3D.xml:186 msgid "Rotates the local transformation around the Z axis by angle in radians." msgstr "" -#: doc/classes/Node3D.xml:194 +#: doc/classes/Node3D.xml:195 msgid "" "Scales the local transformation by given 3D scale factors in object-local " "coordinate system." msgstr "" -#: doc/classes/Node3D.xml:203 +#: doc/classes/Node3D.xml:204 msgid "" "Makes the node ignore its parents transformations. Node transformations are " "only in global space." msgstr "" -#: doc/classes/Node3D.xml:212 +#: doc/classes/Node3D.xml:213 msgid "" "Sets whether the node uses a scale of [code](1, 1, 1)[/code] or its local " "transformation scale. Changes to the local transformation scale are " "preserved." msgstr "" -#: doc/classes/Node3D.xml:219 +#: doc/classes/Node3D.xml:220 msgid "" "Reset all transformations for this node (sets its [Transform] to the " "identity matrix)." msgstr "" -#: doc/classes/Node3D.xml:228 +#: doc/classes/Node3D.xml:229 msgid "" "Sets whether the node ignores notification that its transformation (global " "or local) changed." msgstr "" -#: doc/classes/Node3D.xml:237 +#: doc/classes/Node3D.xml:238 msgid "" "Sets whether the node notifies about its local transformation changes. " "[Node3D] will not propagate this by default." msgstr "" -#: doc/classes/Node3D.xml:246 +#: doc/classes/Node3D.xml:247 msgid "" "Sets whether the node notifies about its global and local transformation " "changes. [Node3D] will not propagate this by default." msgstr "" -#: doc/classes/Node3D.xml:253 +#: doc/classes/Node3D.xml:254 msgid "" "Enables rendering of this node. Changes [member visible] to [code]true[/" "code]." msgstr "" -#: doc/classes/Node3D.xml:262 +#: doc/classes/Node3D.xml:263 msgid "" "Transforms [code]local_point[/code] from this node's local space to world " "space." msgstr "" -#: doc/classes/Node3D.xml:271 +#: doc/classes/Node3D.xml:272 msgid "" "Transforms [code]global_point[/code] from world space to this node's local " "space." msgstr "" -#: doc/classes/Node3D.xml:280 +#: doc/classes/Node3D.xml:281 msgid "" "Changes the node's position by the given offset [Vector3].\n" "Note that the translation [code]offset[/code] is affected by the node's " @@ -31851,26 +31749,26 @@ msgid "" "to the X coordinate." msgstr "" -#: doc/classes/Node3D.xml:290 +#: doc/classes/Node3D.xml:291 msgid "" "Changes the node's position by the given offset [Vector3] in local space." msgstr "" -#: doc/classes/Node3D.xml:297 +#: doc/classes/Node3D.xml:298 msgid "Updates the [Node3DGizmo] of this node." msgstr "" -#: doc/classes/Node3D.xml:303 +#: doc/classes/Node3D.xml:304 msgid "" "The [Node3DGizmo] for this node. Used for example in [EditorNode3DGizmo] as " "custom visualization and editing handles in Editor." msgstr "" -#: doc/classes/Node3D.xml:306 +#: doc/classes/Node3D.xml:307 msgid "World3D space (global) [Transform] of this node." msgstr "" -#: doc/classes/Node3D.xml:309 +#: doc/classes/Node3D.xml:310 msgid "" "Rotation part of the local transformation in radians, specified in terms of " "YXZ-Euler angles in the format (X angle, Y angle, Z angle).\n" @@ -31883,33 +31781,33 @@ msgid "" "\" is not meaningful." msgstr "" -#: doc/classes/Node3D.xml:313 +#: doc/classes/Node3D.xml:314 msgid "" "Rotation part of the local transformation in degrees, specified in terms of " "YXZ-Euler angles in the format (X angle, Y angle, Z angle)." msgstr "" -#: doc/classes/Node3D.xml:316 +#: doc/classes/Node3D.xml:317 msgid "Scale part of the local transformation." msgstr "" -#: doc/classes/Node3D.xml:319 +#: doc/classes/Node3D.xml:320 msgid "Local space [Transform] of this node, with respect to the parent node." msgstr "" -#: doc/classes/Node3D.xml:322 +#: doc/classes/Node3D.xml:323 msgid "Local translation of this node." msgstr "" -#: doc/classes/Node3D.xml:325 +#: doc/classes/Node3D.xml:326 msgid "If [code]true[/code], this node is drawn." msgstr "" -#: doc/classes/Node3D.xml:331 +#: doc/classes/Node3D.xml:332 msgid "Emitted when node visibility changes." msgstr "" -#: doc/classes/Node3D.xml:337 +#: doc/classes/Node3D.xml:338 msgid "" "Node3D nodes receives this notification when their global transform changes. " "This means that either the current or a parent node changed its transform.\n" @@ -31917,19 +31815,19 @@ msgid "" "need to ask for it, with [method set_notify_transform]." msgstr "" -#: doc/classes/Node3D.xml:341 +#: doc/classes/Node3D.xml:342 msgid "" "Node3D nodes receives this notification when they are registered to new " "[World3D] resource." msgstr "" -#: doc/classes/Node3D.xml:344 +#: doc/classes/Node3D.xml:345 msgid "" "Node3D nodes receives this notification when they are unregistered from " "current [World3D] resource." msgstr "" -#: doc/classes/Node3D.xml:347 +#: doc/classes/Node3D.xml:348 msgid "Node3D nodes receives this notification when their visibility changes." msgstr "" @@ -33305,11 +33203,13 @@ msgid "" "code]. See [url=https://blog.escapecreative.com/customizing-mailto-" "links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields " "that can be added.\n" +"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] " +"or [code]user://[/code] path into a system path for use with this method.\n" "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS " "and Windows." msgstr "" -#: doc/classes/OS.xml:493 +#: doc/classes/OS.xml:494 msgid "" "The exit code passed to the OS when the main loop exits. By convention, an " "exit code of [code]0[/code] indicates success whereas a non-zero exit code " @@ -33319,133 +33219,133 @@ msgid "" "with an [code]exit_code[/code] argument passed." msgstr "" -#: doc/classes/OS.xml:497 +#: doc/classes/OS.xml:498 msgid "" "If [code]true[/code], the engine optimizes for low processor usage by only " "refreshing the screen if needed. Can improve battery consumption on mobile." msgstr "" -#: doc/classes/OS.xml:500 +#: doc/classes/OS.xml:501 msgid "" "The amount of sleeping between frames when the low-processor usage mode is " "enabled (in microseconds). Higher values will result in lower CPU usage." msgstr "" -#: doc/classes/OS.xml:505 +#: doc/classes/OS.xml:506 msgid "" "The GLES2 rendering backend. It uses OpenGL ES 2.0 on mobile devices, OpenGL " "2.1 on desktop platforms and WebGL 1.0 on the web." msgstr "" -#: doc/classes/OS.xml:508 +#: doc/classes/OS.xml:509 msgid "The Vulkan rendering backend." msgstr "" -#: doc/classes/OS.xml:511 +#: doc/classes/OS.xml:512 msgid "Sunday." msgstr "" -#: doc/classes/OS.xml:514 +#: doc/classes/OS.xml:515 msgid "Monday." msgstr "" -#: doc/classes/OS.xml:517 +#: doc/classes/OS.xml:518 msgid "Tuesday." msgstr "" -#: doc/classes/OS.xml:520 +#: doc/classes/OS.xml:521 msgid "Wednesday." msgstr "" -#: doc/classes/OS.xml:523 +#: doc/classes/OS.xml:524 msgid "Thursday." msgstr "" -#: doc/classes/OS.xml:526 +#: doc/classes/OS.xml:527 msgid "Friday." msgstr "" -#: doc/classes/OS.xml:529 +#: doc/classes/OS.xml:530 msgid "Saturday." msgstr "" -#: doc/classes/OS.xml:532 +#: doc/classes/OS.xml:533 msgid "January." msgstr "" -#: doc/classes/OS.xml:535 +#: doc/classes/OS.xml:536 msgid "February." msgstr "" -#: doc/classes/OS.xml:538 +#: doc/classes/OS.xml:539 msgid "March." msgstr "" -#: doc/classes/OS.xml:541 +#: doc/classes/OS.xml:542 msgid "April." msgstr "" -#: doc/classes/OS.xml:544 +#: doc/classes/OS.xml:545 msgid "May." msgstr "" -#: doc/classes/OS.xml:547 +#: doc/classes/OS.xml:548 msgid "June." msgstr "" -#: doc/classes/OS.xml:550 +#: doc/classes/OS.xml:551 msgid "July." msgstr "" -#: doc/classes/OS.xml:553 +#: doc/classes/OS.xml:554 msgid "August." msgstr "" -#: doc/classes/OS.xml:556 +#: doc/classes/OS.xml:557 msgid "September." msgstr "" -#: doc/classes/OS.xml:559 +#: doc/classes/OS.xml:560 msgid "October." msgstr "" -#: doc/classes/OS.xml:562 +#: doc/classes/OS.xml:563 msgid "November." msgstr "" -#: doc/classes/OS.xml:565 +#: doc/classes/OS.xml:566 msgid "December." msgstr "" -#: doc/classes/OS.xml:568 +#: doc/classes/OS.xml:569 msgid "Desktop directory path." msgstr "" -#: doc/classes/OS.xml:571 +#: doc/classes/OS.xml:572 msgid "DCIM (Digital Camera Images) directory path." msgstr "" -#: doc/classes/OS.xml:574 +#: doc/classes/OS.xml:575 msgid "Documents directory path." msgstr "" -#: doc/classes/OS.xml:577 +#: doc/classes/OS.xml:578 msgid "Downloads directory path." msgstr "" -#: doc/classes/OS.xml:580 +#: doc/classes/OS.xml:581 msgid "Movies directory path." msgstr "" -#: doc/classes/OS.xml:583 +#: doc/classes/OS.xml:584 msgid "Music directory path." msgstr "" -#: doc/classes/OS.xml:586 +#: doc/classes/OS.xml:587 msgid "Pictures directory path." msgstr "" -#: doc/classes/OS.xml:589 +#: doc/classes/OS.xml:590 msgid "Ringtones directory path." msgstr "" @@ -33717,49 +33617,52 @@ msgid "" "code] is owned by [code]node[/code] and [code]pack[/code] will therefore " "only save those two nodes, but not [code]collision[/code].\n" "[codeblock]\n" -"# Create the objects\n" +"# Create the objects.\n" "var node = Node2D.new()\n" "var rigid = RigidBody2D.new()\n" "var collision = CollisionShape2D.new()\n" "\n" -"# Create the object hierarchy\n" +"# Create the object hierarchy.\n" "rigid.add_child(collision)\n" "node.add_child(rigid)\n" "\n" -"# Change owner of rigid, but not of collision\n" +"# Change owner of `rigid`, but not of `collision`.\n" "rigid.owner = node\n" "\n" "var scene = PackedScene.new()\n" -"# Only node and rigid are now packed\n" +"# Only `node` and `rigid` are now packed.\n" "var result = scene.pack(node)\n" "if result == OK:\n" -" ResourceSaver.save(\"res://path/name.scn\", scene) # Or \"user://...\"\n" +" var error = ResourceSaver.save(\"res://path/name.scn\", scene) # Or " +"\"user://...\"\n" +" if error != OK:\n" +" push_error(\"An error occurred while saving the scene to disk.\")\n" "[/codeblock]" msgstr "" -#: doc/classes/PackedScene.xml:38 +#: doc/classes/PackedScene.xml:40 msgid "Returns [code]true[/code] if the scene file has nodes." msgstr "" -#: doc/classes/PackedScene.xml:45 +#: doc/classes/PackedScene.xml:47 msgid "" "Returns the [code]SceneState[/code] representing the scene file contents." msgstr "" -#: doc/classes/PackedScene.xml:54 +#: doc/classes/PackedScene.xml:56 msgid "" "Instantiates the scene's node hierarchy. Triggers child scene " "instantiation(s). Triggers a [constant Node.NOTIFICATION_INSTANCED] " "notification on the root node." msgstr "" -#: doc/classes/PackedScene.xml:63 +#: doc/classes/PackedScene.xml:65 msgid "" "Pack will ignore any sub-nodes not owned by given node. See [member Node." "owner]." msgstr "" -#: doc/classes/PackedScene.xml:69 +#: doc/classes/PackedScene.xml:71 msgid "" "A dictionary representation of the scene contents.\n" "Available keys include \"rnames\" and \"variants\" for resources, " @@ -33768,18 +33671,18 @@ msgid "" "connections, and \"version\" for the format style of the PackedScene." msgstr "" -#: doc/classes/PackedScene.xml:75 +#: doc/classes/PackedScene.xml:77 msgid "If passed to [method instance], blocks edits to the scene state." msgstr "" -#: doc/classes/PackedScene.xml:78 +#: doc/classes/PackedScene.xml:80 msgid "" "If passed to [method instance], provides local scene resources to the local " "scene.\n" "[b]Note:[/b] Only available in editor builds." msgstr "" -#: doc/classes/PackedScene.xml:82 +#: doc/classes/PackedScene.xml:84 msgid "" "If passed to [method instance], provides local scene resources to the local " "scene. Only the main scene should receive the main edit state.\n" @@ -34847,20 +34750,20 @@ msgstr "" msgid "Draw calls per frame. 3D only." msgstr "" -#: doc/classes/Performance.xml:77 doc/classes/RenderingServer.xml:3711 +#: doc/classes/Performance.xml:77 doc/classes/RenderingServer.xml:3922 msgid "" "The amount of video memory used, i.e. texture and vertex memory combined." msgstr "" -#: doc/classes/Performance.xml:80 doc/classes/RenderingServer.xml:3714 +#: doc/classes/Performance.xml:80 doc/classes/RenderingServer.xml:3925 msgid "The amount of texture memory used." msgstr "" -#: doc/classes/Performance.xml:83 doc/classes/RenderingServer.xml:3717 +#: doc/classes/Performance.xml:83 doc/classes/RenderingServer.xml:3928 msgid "The amount of vertex memory used." msgstr "" -#: doc/classes/Performance.xml:86 doc/classes/RenderingServer.xml:3708 +#: doc/classes/Performance.xml:86 doc/classes/RenderingServer.xml:3919 msgid "Unimplemented in the GLES2 rendering backend, always returns 0." msgstr "" @@ -34912,6 +34815,96 @@ msgid "" "resource." msgstr "" +#: doc/classes/PhysicalBone3D.xml:67 +msgid "Damps the body's rotation if greater than [code]0[/code]." +msgstr "" + +#: doc/classes/PhysicalBone3D.xml:70 doc/classes/RigidBody3D.xml:132 +msgid "Lock the body's rotation in the X axis." +msgstr "" + +#: doc/classes/PhysicalBone3D.xml:73 doc/classes/RigidBody3D.xml:135 +msgid "Lock the body's rotation in the Y axis." +msgstr "" + +#: doc/classes/PhysicalBone3D.xml:76 doc/classes/RigidBody3D.xml:138 +msgid "Lock the body's rotation in the Z axis." +msgstr "" + +#: doc/classes/PhysicalBone3D.xml:79 doc/classes/RigidBody3D.xml:141 +msgid "Lock the body's movement in the X axis." +msgstr "" + +#: doc/classes/PhysicalBone3D.xml:82 doc/classes/RigidBody3D.xml:144 +msgid "Lock the body's movement in the Y axis." +msgstr "" + +#: doc/classes/PhysicalBone3D.xml:85 doc/classes/RigidBody3D.xml:147 +msgid "Lock the body's movement in the Z axis." +msgstr "" + +#: doc/classes/PhysicalBone3D.xml:88 +msgid "Sets the body's transform." +msgstr "" + +#: doc/classes/PhysicalBone3D.xml:91 doc/classes/PhysicsMaterial.xml:17 +msgid "" +"The body's bounciness. Values range from [code]0[/code] (no bounce) to " +"[code]1[/code] (full bounciness)." +msgstr "" + +#: doc/classes/PhysicalBone3D.xml:94 doc/classes/RigidBody3D.xml:150 +msgid "" +"If [code]true[/code], the body is deactivated when there is no movement, so " +"it will not take part in the simulation until it is awaken by an external " +"force." +msgstr "" + +#: doc/classes/PhysicalBone3D.xml:97 +msgid "" +"The body's friction, from [code]0[/code] (frictionless) to [code]1[/code] " +"(max friction)." +msgstr "" + +#: doc/classes/PhysicalBone3D.xml:100 +msgid "" +"This is multiplied by the global 3D gravity setting found in [b]Project > " +"Project Settings > Physics > 3d[/b] to produce the body's gravity. For " +"example, a value of 1 will be normal gravity, 2 will apply double gravity, " +"and 0.5 will apply half gravity to this object." +msgstr "" + +#: doc/classes/PhysicalBone3D.xml:103 +msgid "Sets the joint's transform." +msgstr "" + +#: doc/classes/PhysicalBone3D.xml:106 +msgid "Sets the joint's rotation in radians." +msgstr "" + +#: doc/classes/PhysicalBone3D.xml:109 +msgid "Sets the joint's rotation in degrees." +msgstr "" + +#: doc/classes/PhysicalBone3D.xml:112 +msgid "Sets the joint type. See [enum JointType] for possible values." +msgstr "" + +#: doc/classes/PhysicalBone3D.xml:115 +msgid "Damps the body's movement if greater than [code]0[/code]." +msgstr "" + +#: doc/classes/PhysicalBone3D.xml:118 doc/classes/RigidBody2D.xml:158 +#: doc/classes/RigidBody3D.xml:175 +msgid "The body's mass." +msgstr "" + +#: doc/classes/PhysicalBone3D.xml:121 doc/classes/RigidBody3D.xml:188 +msgid "" +"The body's weight based on its mass and the global 3D gravity. Global values " +"are set in [b]Project > Project Settings > Physics > 3d[/b]." +msgstr "" + #: doc/classes/PhysicalSkyMaterial.xml:4 msgid "[Sky] [Material] used for a physically based sky." msgstr "" @@ -35245,17 +35238,6 @@ msgstr "" msgid "The body's transformation matrix." msgstr "" -#: doc/classes/PhysicsDirectBodyState2DSW.xml:4 -msgid "Software implementation of [PhysicsDirectBodyState2D]." -msgstr "" - -#: doc/classes/PhysicsDirectBodyState2DSW.xml:7 -msgid "" -"Software implementation of [PhysicsDirectBodyState2D]. This object exposes " -"no new methods or properties and should not be used, as " -"[PhysicsDirectBodyState2D] selects the best implementation available." -msgstr "" - #: doc/classes/PhysicsDirectBodyState3D.xml:4 msgid "Direct access object to a physics body in the [PhysicsServer3D]." msgstr "" @@ -35268,7 +35250,7 @@ msgid "" "direct state of that body. See [method RigidBody3D._integrate_forces]." msgstr "" -#: doc/classes/PhysicsDirectBodyState3D.xml:18 doc/classes/RigidBody3D.xml:31 +#: doc/classes/PhysicsDirectBodyState3D.xml:18 msgid "" "Adds a constant directional force without affecting rotation.\n" "This is equivalent to [code]add_force(force, Vector3(0,0,0))[/code]." @@ -35445,7 +35427,7 @@ msgid "" "will occur. If no collision is detected, the returned array will be [code]" "[1, 1][/code].\n" "If the shape can not move, the returned array will be [code][0, 0][/code] " -"under Bullet, and empty under GodotPhysics." +"under Bullet, and empty under GodotPhysics3D." msgstr "" #: doc/classes/PhysicsDirectSpaceState3D.xml:33 @@ -35516,12 +35498,6 @@ msgid "" "Provides a means of modifying the collision properties of a [PhysicsBody3D]." msgstr "" -#: doc/classes/PhysicsMaterial.xml:17 -msgid "" -"The body's bounciness. Values range from [code]0[/code] (no bounce) to " -"[code]1[/code] (full bounciness)." -msgstr "" - #: doc/classes/PhysicsMaterial.xml:20 msgid "" "The body's friction. Values range from [code]0[/code] (frictionless) to " @@ -35762,7 +35738,7 @@ msgid "" msgstr "" #: doc/classes/PhysicsServer2D.xml:620 doc/classes/PhysicsServer3D.xml:637 -#: doc/classes/RigidBody3D.xml:119 +#: doc/classes/RigidBody3D.xml:120 msgid "" "Sets an axis velocity. The velocity in the given vector axis will be set as " "the given vector length. This is useful for jumping behavior." @@ -36278,16 +36254,6 @@ msgid "" "Constant to get the number of space regions where a collision could occur." msgstr "" -#: doc/classes/PhysicsServer2DSW.xml:4 -msgid "Software implementation of [PhysicsServer2D]." -msgstr "" - -#: doc/classes/PhysicsServer2DSW.xml:7 -msgid "" -"This class exposes no new methods or properties and should not be used, as " -"[PhysicsServer2D] automatically selects the best implementation available." -msgstr "" - #: doc/classes/PhysicsServer3D.xml:4 msgid "Server interface for low-level physics access." msgstr "" @@ -37949,12 +37915,8 @@ msgid "Distance from center of sun where it fades out completely." msgstr "" #: doc/classes/ProceduralSkyMaterial.xml:44 -msgid "Distance from sun where it goes from solid to starting to fade." -msgstr "" - -#: doc/classes/ProceduralSkyMaterial.xml:47 msgid "" -"How quickly the sun fades away between [member sun_angle_min] and [member " +"How quickly the sun fades away between the edge of the sun disk and [member " "sun_angle_max]." msgstr "" @@ -38289,28 +38251,42 @@ msgstr "" #: doc/classes/ProjectSettings.xml:263 msgid "" -"Default compression level for gzip. Affects compressed scenes and resources." +"The default compression level for gzip. Affects compressed scenes and " +"resources. Higher levels result in smaller files at the cost of compression " +"speed. Decompression speed is mostly unaffected by the compression level. " +"[code]-1[/code] uses the default gzip compression level, which is identical " +"to [code]6[/code] but could change in the future due to underlying zlib " +"updates." msgstr "" #: doc/classes/ProjectSettings.xml:266 msgid "" -"Default compression level for Zlib. Affects compressed scenes and resources." +"The default compression level for Zlib. Affects compressed scenes and " +"resources. Higher levels result in smaller files at the cost of compression " +"speed. Decompression speed is mostly unaffected by the compression level. " +"[code]-1[/code] uses the default gzip compression level, which is identical " +"to [code]6[/code] but could change in the future due to underlying zlib " +"updates." msgstr "" #: doc/classes/ProjectSettings.xml:269 msgid "" -"Default compression level for Zstandard. Affects compressed scenes and " -"resources." +"The default compression level for Zstandard. Affects compressed scenes and " +"resources. Higher levels result in smaller files at the cost of compression " +"speed. Decompression speed is mostly unaffected by the compression level." msgstr "" #: doc/classes/ProjectSettings.xml:272 -msgid "Enables long-distance matching in Zstandard." +msgid "" +"Enables [url=https://github.com/facebook/zstd/releases/tag/v1.3.2]long-" +"distance matching[/url] in Zstandard." msgstr "" #: doc/classes/ProjectSettings.xml:275 msgid "" "Largest size limit (in power of 2) allowed when compressing using long-" -"distance matching with Zstandard." +"distance matching with Zstandard. Higher values can result in better " +"compression, but will require more memory when compressing and decompressing." msgstr "" #: doc/classes/ProjectSettings.xml:278 @@ -38691,37 +38667,37 @@ msgid "" "UWP to follow interface conventions." msgstr "" -#: doc/classes/ProjectSettings.xml:473 +#: doc/classes/ProjectSettings.xml:475 msgid "" "Path to a custom [Theme] resource file to use for the project ([code]theme[/" "code] or generic [code]tres[/code]/[code]res[/code] extension)." msgstr "" -#: doc/classes/ProjectSettings.xml:476 +#: doc/classes/ProjectSettings.xml:478 msgid "" "Path to a custom [Font] resource to use as default for all GUI elements of " "the project." msgstr "" -#: doc/classes/ProjectSettings.xml:479 +#: doc/classes/ProjectSettings.xml:481 msgid "If [code]true[/code], makes sure the theme used works with HiDPI." msgstr "" -#: doc/classes/ProjectSettings.xml:482 +#: doc/classes/ProjectSettings.xml:484 msgid "" "Timer setting for incremental search in [Tree], [ItemList], etc. controls " "(in milliseconds)." msgstr "" -#: doc/classes/ProjectSettings.xml:485 +#: doc/classes/ProjectSettings.xml:487 msgid "Timer for detecting idle in [TextEdit] (in seconds)." msgstr "" -#: doc/classes/ProjectSettings.xml:488 +#: doc/classes/ProjectSettings.xml:490 msgid "Default delay for tooltips (in seconds)." msgstr "" -#: doc/classes/ProjectSettings.xml:491 +#: doc/classes/ProjectSettings.xml:493 msgid "" "Default [InputEventAction] to confirm a focused button, menu or list item, " "or validate input.\n" @@ -38730,7 +38706,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:495 +#: doc/classes/ProjectSettings.xml:497 msgid "" "Default [InputEventAction] to discard a modal or pending input.\n" "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are " @@ -38738,7 +38714,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:499 +#: doc/classes/ProjectSettings.xml:501 msgid "" "Default [InputEventAction] to move down in the UI.\n" "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are " @@ -38746,7 +38722,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:503 +#: doc/classes/ProjectSettings.xml:505 msgid "" "Default [InputEventAction] to go to the end position of a [Control] (e.g. " "last item in an [ItemList] or a [Tree]), matching the behavior of [constant " @@ -38756,7 +38732,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:507 +#: doc/classes/ProjectSettings.xml:509 msgid "" "Default [InputEventAction] to focus the next [Control] in the scene. The " "focus behavior can be configured via [member Control.focus_next].\n" @@ -38765,7 +38741,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:511 +#: doc/classes/ProjectSettings.xml:513 msgid "" "Default [InputEventAction] to focus the previous [Control] in the scene. The " "focus behavior can be configured via [member Control.focus_previous].\n" @@ -38774,7 +38750,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:515 +#: doc/classes/ProjectSettings.xml:517 msgid "" "Default [InputEventAction] to go to the start position of a [Control] (e.g. " "first item in an [ItemList] or a [Tree]), matching the behavior of [constant " @@ -38784,7 +38760,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:519 +#: doc/classes/ProjectSettings.xml:521 msgid "" "Default [InputEventAction] to move left in the UI.\n" "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are " @@ -38792,7 +38768,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:523 +#: doc/classes/ProjectSettings.xml:525 msgid "" "Default [InputEventAction] to go down a page in a [Control] (e.g. in an " "[ItemList] or a [Tree]), matching the behavior of [constant KEY_PAGEDOWN] on " @@ -38802,7 +38778,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:527 +#: doc/classes/ProjectSettings.xml:529 msgid "" "Default [InputEventAction] to go up a page in a [Control] (e.g. in an " "[ItemList] or a [Tree]), matching the behavior of [constant KEY_PAGEUP] on " @@ -38812,7 +38788,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:531 +#: doc/classes/ProjectSettings.xml:533 msgid "" "Default [InputEventAction] to move right in the UI.\n" "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are " @@ -38820,7 +38796,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:535 +#: doc/classes/ProjectSettings.xml:537 msgid "" "Default [InputEventAction] to select an item in a [Control] (e.g. in an " "[ItemList] or a [Tree]).\n" @@ -38829,7 +38805,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:539 +#: doc/classes/ProjectSettings.xml:541 msgid "" "Default [InputEventAction] to move up in the UI.\n" "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are " @@ -38837,371 +38813,371 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:543 +#: doc/classes/ProjectSettings.xml:545 msgid "" "If [code]true[/code], sends mouse input events when tapping or swiping on " "the touchscreen." msgstr "" -#: doc/classes/ProjectSettings.xml:546 +#: doc/classes/ProjectSettings.xml:548 msgid "" "If [code]true[/code], sends touch input events when clicking or dragging the " "mouse." msgstr "" -#: doc/classes/ProjectSettings.xml:549 +#: doc/classes/ProjectSettings.xml:551 msgid "Optional name for the 2D physics layer 1." msgstr "" -#: doc/classes/ProjectSettings.xml:552 +#: doc/classes/ProjectSettings.xml:554 msgid "Optional name for the 2D physics layer 10." msgstr "" -#: doc/classes/ProjectSettings.xml:555 +#: doc/classes/ProjectSettings.xml:557 msgid "Optional name for the 2D physics layer 11." msgstr "" -#: doc/classes/ProjectSettings.xml:558 +#: doc/classes/ProjectSettings.xml:560 msgid "Optional name for the 2D physics layer 12." msgstr "" -#: doc/classes/ProjectSettings.xml:561 +#: doc/classes/ProjectSettings.xml:563 msgid "Optional name for the 2D physics layer 13." msgstr "" -#: doc/classes/ProjectSettings.xml:564 +#: doc/classes/ProjectSettings.xml:566 msgid "Optional name for the 2D physics layer 14." msgstr "" -#: doc/classes/ProjectSettings.xml:567 +#: doc/classes/ProjectSettings.xml:569 msgid "Optional name for the 2D physics layer 15." msgstr "" -#: doc/classes/ProjectSettings.xml:570 +#: doc/classes/ProjectSettings.xml:572 msgid "Optional name for the 2D physics layer 16." msgstr "" -#: doc/classes/ProjectSettings.xml:573 +#: doc/classes/ProjectSettings.xml:575 msgid "Optional name for the 2D physics layer 17." msgstr "" -#: doc/classes/ProjectSettings.xml:576 +#: doc/classes/ProjectSettings.xml:578 msgid "Optional name for the 2D physics layer 18." msgstr "" -#: doc/classes/ProjectSettings.xml:579 +#: doc/classes/ProjectSettings.xml:581 msgid "Optional name for the 2D physics layer 19." msgstr "" -#: doc/classes/ProjectSettings.xml:582 +#: doc/classes/ProjectSettings.xml:584 msgid "Optional name for the 2D physics layer 2." msgstr "" -#: doc/classes/ProjectSettings.xml:585 +#: doc/classes/ProjectSettings.xml:587 msgid "Optional name for the 2D physics layer 20." msgstr "" -#: doc/classes/ProjectSettings.xml:588 +#: doc/classes/ProjectSettings.xml:590 msgid "Optional name for the 2D physics layer 3." msgstr "" -#: doc/classes/ProjectSettings.xml:591 +#: doc/classes/ProjectSettings.xml:593 msgid "Optional name for the 2D physics layer 4." msgstr "" -#: doc/classes/ProjectSettings.xml:594 +#: doc/classes/ProjectSettings.xml:596 msgid "Optional name for the 2D physics layer 5." msgstr "" -#: doc/classes/ProjectSettings.xml:597 +#: doc/classes/ProjectSettings.xml:599 msgid "Optional name for the 2D physics layer 6." msgstr "" -#: doc/classes/ProjectSettings.xml:600 +#: doc/classes/ProjectSettings.xml:602 msgid "Optional name for the 2D physics layer 7." msgstr "" -#: doc/classes/ProjectSettings.xml:603 +#: doc/classes/ProjectSettings.xml:605 msgid "Optional name for the 2D physics layer 8." msgstr "" -#: doc/classes/ProjectSettings.xml:606 +#: doc/classes/ProjectSettings.xml:608 msgid "Optional name for the 2D physics layer 9." msgstr "" -#: doc/classes/ProjectSettings.xml:609 +#: doc/classes/ProjectSettings.xml:611 msgid "Optional name for the 2D render layer 1." msgstr "" -#: doc/classes/ProjectSettings.xml:612 +#: doc/classes/ProjectSettings.xml:614 msgid "Optional name for the 2D render layer 10." msgstr "" -#: doc/classes/ProjectSettings.xml:615 +#: doc/classes/ProjectSettings.xml:617 msgid "Optional name for the 2D render layer 11." msgstr "" -#: doc/classes/ProjectSettings.xml:618 +#: doc/classes/ProjectSettings.xml:620 msgid "Optional name for the 2D render layer 12." msgstr "" -#: doc/classes/ProjectSettings.xml:621 +#: doc/classes/ProjectSettings.xml:623 msgid "Optional name for the 2D render layer 13." msgstr "" -#: doc/classes/ProjectSettings.xml:624 +#: doc/classes/ProjectSettings.xml:626 msgid "Optional name for the 2D render layer 14." msgstr "" -#: doc/classes/ProjectSettings.xml:627 +#: doc/classes/ProjectSettings.xml:629 msgid "Optional name for the 2D render layer 15." msgstr "" -#: doc/classes/ProjectSettings.xml:630 +#: doc/classes/ProjectSettings.xml:632 msgid "Optional name for the 2D render layer 16." msgstr "" -#: doc/classes/ProjectSettings.xml:633 +#: doc/classes/ProjectSettings.xml:635 msgid "Optional name for the 2D render layer 17." msgstr "" -#: doc/classes/ProjectSettings.xml:636 +#: doc/classes/ProjectSettings.xml:638 msgid "Optional name for the 2D render layer 18." msgstr "" -#: doc/classes/ProjectSettings.xml:639 +#: doc/classes/ProjectSettings.xml:641 msgid "Optional name for the 2D render layer 19." msgstr "" -#: doc/classes/ProjectSettings.xml:642 +#: doc/classes/ProjectSettings.xml:644 msgid "Optional name for the 2D render layer 2." msgstr "" -#: doc/classes/ProjectSettings.xml:645 +#: doc/classes/ProjectSettings.xml:647 msgid "Optional name for the 2D render layer 20." msgstr "" -#: doc/classes/ProjectSettings.xml:648 +#: doc/classes/ProjectSettings.xml:650 msgid "Optional name for the 2D render layer 3." msgstr "" -#: doc/classes/ProjectSettings.xml:651 +#: doc/classes/ProjectSettings.xml:653 msgid "Optional name for the 2D render layer 4." msgstr "" -#: doc/classes/ProjectSettings.xml:654 +#: doc/classes/ProjectSettings.xml:656 msgid "Optional name for the 2D render layer 5." msgstr "" -#: doc/classes/ProjectSettings.xml:657 +#: doc/classes/ProjectSettings.xml:659 msgid "Optional name for the 2D render layer 6." msgstr "" -#: doc/classes/ProjectSettings.xml:660 +#: doc/classes/ProjectSettings.xml:662 msgid "Optional name for the 2D render layer 7." msgstr "" -#: doc/classes/ProjectSettings.xml:663 +#: doc/classes/ProjectSettings.xml:665 msgid "Optional name for the 2D render layer 8." msgstr "" -#: doc/classes/ProjectSettings.xml:666 +#: doc/classes/ProjectSettings.xml:668 msgid "Optional name for the 2D render layer 9." msgstr "" -#: doc/classes/ProjectSettings.xml:669 +#: doc/classes/ProjectSettings.xml:671 msgid "Optional name for the 3D physics layer 1." msgstr "" -#: doc/classes/ProjectSettings.xml:672 +#: doc/classes/ProjectSettings.xml:674 msgid "Optional name for the 3D physics layer 10." msgstr "" -#: doc/classes/ProjectSettings.xml:675 +#: doc/classes/ProjectSettings.xml:677 msgid "Optional name for the 3D physics layer 11." msgstr "" -#: doc/classes/ProjectSettings.xml:678 +#: doc/classes/ProjectSettings.xml:680 msgid "Optional name for the 3D physics layer 12." msgstr "" -#: doc/classes/ProjectSettings.xml:681 +#: doc/classes/ProjectSettings.xml:683 msgid "Optional name for the 3D physics layer 13." msgstr "" -#: doc/classes/ProjectSettings.xml:684 +#: doc/classes/ProjectSettings.xml:686 msgid "Optional name for the 3D physics layer 14." msgstr "" -#: doc/classes/ProjectSettings.xml:687 +#: doc/classes/ProjectSettings.xml:689 msgid "Optional name for the 3D physics layer 15." msgstr "" -#: doc/classes/ProjectSettings.xml:690 +#: doc/classes/ProjectSettings.xml:692 msgid "Optional name for the 3D physics layer 16." msgstr "" -#: doc/classes/ProjectSettings.xml:693 +#: doc/classes/ProjectSettings.xml:695 msgid "Optional name for the 3D physics layer 17." msgstr "" -#: doc/classes/ProjectSettings.xml:696 +#: doc/classes/ProjectSettings.xml:698 msgid "Optional name for the 3D physics layer 18." msgstr "" -#: doc/classes/ProjectSettings.xml:699 +#: doc/classes/ProjectSettings.xml:701 msgid "Optional name for the 3D physics layer 19." msgstr "" -#: doc/classes/ProjectSettings.xml:702 +#: doc/classes/ProjectSettings.xml:704 msgid "Optional name for the 3D physics layer 2." msgstr "" -#: doc/classes/ProjectSettings.xml:705 +#: doc/classes/ProjectSettings.xml:707 msgid "Optional name for the 3D physics layer 20." msgstr "" -#: doc/classes/ProjectSettings.xml:708 +#: doc/classes/ProjectSettings.xml:710 msgid "Optional name for the 3D physics layer 3." msgstr "" -#: doc/classes/ProjectSettings.xml:711 +#: doc/classes/ProjectSettings.xml:713 msgid "Optional name for the 3D physics layer 4." msgstr "" -#: doc/classes/ProjectSettings.xml:714 +#: doc/classes/ProjectSettings.xml:716 msgid "Optional name for the 3D physics layer 5." msgstr "" -#: doc/classes/ProjectSettings.xml:717 +#: doc/classes/ProjectSettings.xml:719 msgid "Optional name for the 3D physics layer 6." msgstr "" -#: doc/classes/ProjectSettings.xml:720 +#: doc/classes/ProjectSettings.xml:722 msgid "Optional name for the 3D physics layer 7." msgstr "" -#: doc/classes/ProjectSettings.xml:723 +#: doc/classes/ProjectSettings.xml:725 msgid "Optional name for the 3D physics layer 8." msgstr "" -#: doc/classes/ProjectSettings.xml:726 +#: doc/classes/ProjectSettings.xml:728 msgid "Optional name for the 3D physics layer 9." msgstr "" -#: doc/classes/ProjectSettings.xml:729 +#: doc/classes/ProjectSettings.xml:731 msgid "Optional name for the 3D render layer 1." msgstr "" -#: doc/classes/ProjectSettings.xml:732 +#: doc/classes/ProjectSettings.xml:734 msgid "Optional name for the 3D render layer 10." msgstr "" -#: doc/classes/ProjectSettings.xml:735 +#: doc/classes/ProjectSettings.xml:737 msgid "Optional name for the 3D render layer 11." msgstr "" -#: doc/classes/ProjectSettings.xml:738 +#: doc/classes/ProjectSettings.xml:740 msgid "Optional name for the 3D render layer 12." msgstr "" -#: doc/classes/ProjectSettings.xml:741 +#: doc/classes/ProjectSettings.xml:743 msgid "Optional name for the 3D render layer 13." msgstr "" -#: doc/classes/ProjectSettings.xml:744 +#: doc/classes/ProjectSettings.xml:746 msgid "Optional name for the 3D render layer 14" msgstr "" -#: doc/classes/ProjectSettings.xml:747 +#: doc/classes/ProjectSettings.xml:749 msgid "Optional name for the 3D render layer 15." msgstr "" -#: doc/classes/ProjectSettings.xml:750 +#: doc/classes/ProjectSettings.xml:752 msgid "Optional name for the 3D render layer 16." msgstr "" -#: doc/classes/ProjectSettings.xml:753 +#: doc/classes/ProjectSettings.xml:755 msgid "Optional name for the 3D render layer 17." msgstr "" -#: doc/classes/ProjectSettings.xml:756 +#: doc/classes/ProjectSettings.xml:758 msgid "Optional name for the 3D render layer 18." msgstr "" -#: doc/classes/ProjectSettings.xml:759 +#: doc/classes/ProjectSettings.xml:761 msgid "Optional name for the 3D render layer 19." msgstr "" -#: doc/classes/ProjectSettings.xml:762 +#: doc/classes/ProjectSettings.xml:764 msgid "Optional name for the 3D render layer 2." msgstr "" -#: doc/classes/ProjectSettings.xml:765 +#: doc/classes/ProjectSettings.xml:767 msgid "Optional name for the 3D render layer 20." msgstr "" -#: doc/classes/ProjectSettings.xml:768 +#: doc/classes/ProjectSettings.xml:770 msgid "Optional name for the 3D render layer 3." msgstr "" -#: doc/classes/ProjectSettings.xml:771 +#: doc/classes/ProjectSettings.xml:773 msgid "Optional name for the 3D render layer 4." msgstr "" -#: doc/classes/ProjectSettings.xml:774 +#: doc/classes/ProjectSettings.xml:776 msgid "Optional name for the 3D render layer 5." msgstr "" -#: doc/classes/ProjectSettings.xml:777 +#: doc/classes/ProjectSettings.xml:779 msgid "Optional name for the 3D render layer 6." msgstr "" -#: doc/classes/ProjectSettings.xml:780 +#: doc/classes/ProjectSettings.xml:782 msgid "Optional name for the 3D render layer 7." msgstr "" -#: doc/classes/ProjectSettings.xml:783 +#: doc/classes/ProjectSettings.xml:785 msgid "Optional name for the 3D render layer 8." msgstr "" -#: doc/classes/ProjectSettings.xml:786 +#: doc/classes/ProjectSettings.xml:788 msgid "Optional name for the 3D render layer 9." msgstr "" -#: doc/classes/ProjectSettings.xml:789 +#: doc/classes/ProjectSettings.xml:791 msgid "" "The locale to fall back to if a translation isn't available in a given " "language. If left empty, [code]en[/code] (English) will be used." msgstr "" -#: doc/classes/ProjectSettings.xml:792 +#: doc/classes/ProjectSettings.xml:794 msgid "" "If non-empty, this locale will be used when running the project from the " "editor." msgstr "" -#: doc/classes/ProjectSettings.xml:795 +#: doc/classes/ProjectSettings.xml:797 msgid "If [code]true[/code], logs all output to files." msgstr "" -#: doc/classes/ProjectSettings.xml:798 +#: doc/classes/ProjectSettings.xml:800 msgid "" "Path to logs within the project. Using an [code]user://[/code] path is " "recommended." msgstr "" -#: doc/classes/ProjectSettings.xml:801 +#: doc/classes/ProjectSettings.xml:803 msgid "Specifies the maximum amount of log files allowed (used for rotation)." msgstr "" -#: doc/classes/ProjectSettings.xml:804 +#: doc/classes/ProjectSettings.xml:806 msgid "" "Godot uses a message queue to defer some function calls. If you run out of " "space on it (you will see an error), you can increase the size here." msgstr "" -#: doc/classes/ProjectSettings.xml:807 +#: doc/classes/ProjectSettings.xml:809 msgid "" "This is used by servers when used in multi-threading mode (servers and " "visual). RIDs are preallocated to avoid stalling the server requesting them " @@ -39209,118 +39185,118 @@ msgid "" "thread, increase this number." msgstr "" -#: doc/classes/ProjectSettings.xml:822 +#: doc/classes/ProjectSettings.xml:824 msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." msgstr "" -#: doc/classes/ProjectSettings.xml:825 +#: doc/classes/ProjectSettings.xml:827 msgid "" "Maximum number of errors allowed to be sent from the debugger. Over this " "value, content is dropped. This helps not to stall the debugger connection." msgstr "" -#: doc/classes/ProjectSettings.xml:828 +#: doc/classes/ProjectSettings.xml:830 msgid "" "Maximum amount of messages in the debugger queue. Over this value, content " "is dropped. This helps to limit the debugger memory usage." msgstr "" -#: doc/classes/ProjectSettings.xml:831 +#: doc/classes/ProjectSettings.xml:833 msgid "" "Maximum number of warnings allowed to be sent from the debugger. Over this " "value, content is dropped. This helps not to stall the debugger connection." msgstr "" -#: doc/classes/ProjectSettings.xml:834 +#: doc/classes/ProjectSettings.xml:836 msgid "" "Default size of packet peer stream for deserializing Godot data. Over this " "size, data is dropped." msgstr "" -#: doc/classes/ProjectSettings.xml:837 +#: doc/classes/ProjectSettings.xml:839 msgid "Timeout (in seconds) for connection attempts using TCP." msgstr "" -#: doc/classes/ProjectSettings.xml:840 +#: doc/classes/ProjectSettings.xml:842 msgid "Maximum size (in kiB) for the [WebRTCDataChannel] input buffer." msgstr "" -#: doc/classes/ProjectSettings.xml:843 +#: doc/classes/ProjectSettings.xml:845 msgid "Maximum size (in kiB) for the [WebSocketClient] input buffer." msgstr "" -#: doc/classes/ProjectSettings.xml:846 +#: doc/classes/ProjectSettings.xml:848 msgid "Maximum number of concurrent input packets for [WebSocketClient]." msgstr "" -#: doc/classes/ProjectSettings.xml:849 +#: doc/classes/ProjectSettings.xml:851 msgid "Maximum size (in kiB) for the [WebSocketClient] output buffer." msgstr "" -#: doc/classes/ProjectSettings.xml:852 +#: doc/classes/ProjectSettings.xml:854 msgid "Maximum number of concurrent output packets for [WebSocketClient]." msgstr "" -#: doc/classes/ProjectSettings.xml:855 +#: doc/classes/ProjectSettings.xml:857 msgid "Maximum size (in kiB) for the [WebSocketServer] input buffer." msgstr "" -#: doc/classes/ProjectSettings.xml:858 +#: doc/classes/ProjectSettings.xml:860 msgid "Maximum number of concurrent input packets for [WebSocketServer]." msgstr "" -#: doc/classes/ProjectSettings.xml:861 +#: doc/classes/ProjectSettings.xml:863 msgid "Maximum size (in kiB) for the [WebSocketServer] output buffer." msgstr "" -#: doc/classes/ProjectSettings.xml:864 +#: doc/classes/ProjectSettings.xml:866 msgid "Maximum number of concurrent output packets for [WebSocketServer]." msgstr "" -#: doc/classes/ProjectSettings.xml:867 +#: doc/classes/ProjectSettings.xml:869 msgid "" "Amount of read ahead used by remote filesystem. Higher values decrease the " "effects of latency at the cost of higher bandwidth usage." msgstr "" -#: doc/classes/ProjectSettings.xml:870 +#: doc/classes/ProjectSettings.xml:872 msgid "Page size used by remote filesystem (in bytes)." msgstr "" -#: doc/classes/ProjectSettings.xml:873 +#: doc/classes/ProjectSettings.xml:875 msgid "" "CA certificates bundle to use for SSL connections. If not defined, Godot's " "internal CA certificates are used." msgstr "" -#: doc/classes/ProjectSettings.xml:876 +#: doc/classes/ProjectSettings.xml:878 msgid "" "When creating node names automatically, set the type of casing in this " "project. This is mostly an editor setting." msgstr "" -#: doc/classes/ProjectSettings.xml:879 +#: doc/classes/ProjectSettings.xml:881 msgid "" "What to use to separate node name from number. This is mostly an editor " "setting." msgstr "" -#: doc/classes/ProjectSettings.xml:882 +#: doc/classes/ProjectSettings.xml:884 msgid "Size of the hash table used for the broad-phase 2D hash grid algorithm." msgstr "" -#: doc/classes/ProjectSettings.xml:885 +#: doc/classes/ProjectSettings.xml:887 msgid "Cell size used for the broad-phase 2D hash grid algorithm." msgstr "" -#: doc/classes/ProjectSettings.xml:888 +#: doc/classes/ProjectSettings.xml:890 msgid "The default angular damp in 2D." msgstr "" -#: doc/classes/ProjectSettings.xml:891 +#: doc/classes/ProjectSettings.xml:893 msgid "" "The default gravity strength in 2D.\n" "[b]Note:[/b] This property is only read when the project starts. To change " @@ -39332,7 +39308,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/ProjectSettings.xml:899 +#: doc/classes/ProjectSettings.xml:901 msgid "" "The default gravity direction in 2D.\n" "[b]Note:[/b] This property is only read when the project starts. To change " @@ -39344,38 +39320,38 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/ProjectSettings.xml:907 +#: doc/classes/ProjectSettings.xml:909 msgid "The default linear damp in 2D." msgstr "" -#: doc/classes/ProjectSettings.xml:910 +#: doc/classes/ProjectSettings.xml:912 msgid "" "Threshold defining the surface size that constitutes a large object with " "regard to cells in the broad-phase 2D hash grid algorithm." msgstr "" -#: doc/classes/ProjectSettings.xml:913 +#: doc/classes/ProjectSettings.xml:915 msgid "" "Sets which physics engine to use for 2D physics.\n" -"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no " +"\"DEFAULT\" and \"GodotPhysics2D\" are the same, as there is currently no " "alternative 2D physics server implemented." msgstr "" -#: doc/classes/ProjectSettings.xml:917 +#: doc/classes/ProjectSettings.xml:919 msgid "" "Threshold angular velocity under which a 2D physics body will be considered " "inactive. See [constant PhysicsServer2D." "SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]." msgstr "" -#: doc/classes/ProjectSettings.xml:920 +#: doc/classes/ProjectSettings.xml:922 msgid "" "Threshold linear velocity under which a 2D physics body will be considered " "inactive. See [constant PhysicsServer2D." "SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]." msgstr "" -#: doc/classes/ProjectSettings.xml:923 +#: doc/classes/ProjectSettings.xml:925 msgid "" "Sets whether physics is run on the main thread or a separate one. Running " "the server on a thread increases performance, but restricts API access to " @@ -39385,23 +39361,23 @@ msgid "" "give you extra performance and no regressions when using it." msgstr "" -#: doc/classes/ProjectSettings.xml:927 +#: doc/classes/ProjectSettings.xml:929 msgid "" "Time (in seconds) of inactivity before which a 2D physics body will put to " "sleep. See [constant PhysicsServer2D.SPACE_PARAM_BODY_TIME_TO_SLEEP]." msgstr "" -#: doc/classes/ProjectSettings.xml:930 +#: doc/classes/ProjectSettings.xml:932 msgid "" "Sets whether the 3D physics world will be created with support for " "[SoftBody3D] physics. Only applies to the Bullet physics engine." msgstr "" -#: doc/classes/ProjectSettings.xml:933 +#: doc/classes/ProjectSettings.xml:935 msgid "The default angular damp in 3D." msgstr "" -#: doc/classes/ProjectSettings.xml:936 +#: doc/classes/ProjectSettings.xml:938 msgid "" "The default gravity strength in 3D.\n" "[b]Note:[/b] This property is only read when the project starts. To change " @@ -39413,7 +39389,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/ProjectSettings.xml:944 +#: doc/classes/ProjectSettings.xml:946 msgid "" "The default gravity direction in 3D.\n" "[b]Note:[/b] This property is only read when the project starts. To change " @@ -39425,23 +39401,23 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/ProjectSettings.xml:952 +#: doc/classes/ProjectSettings.xml:954 msgid "The default linear damp in 3D." msgstr "" -#: doc/classes/ProjectSettings.xml:955 +#: doc/classes/ProjectSettings.xml:957 msgid "" "Sets which physics engine to use for 3D physics.\n" "\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] " -"physics engine. The \"GodotPhysics\" engine is still supported as an " +"physics engine. The \"GodotPhysics3D\" engine is still supported as an " "alternative." msgstr "" -#: doc/classes/ProjectSettings.xml:959 +#: doc/classes/ProjectSettings.xml:961 msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" -#: doc/classes/ProjectSettings.xml:962 +#: doc/classes/ProjectSettings.xml:964 msgid "" "The number of fixed iterations per second. This controls how often physics " "simulation and [method Node._physics_process] methods are run.\n" @@ -39450,7 +39426,7 @@ msgid "" "instead." msgstr "" -#: doc/classes/ProjectSettings.xml:966 +#: doc/classes/ProjectSettings.xml:968 msgid "" "Fix to improve physics jitter, specially on monitors where refresh rate is " "different than the physics FPS.\n" @@ -39458,7 +39434,7 @@ msgid "" "the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" -#: doc/classes/ProjectSettings.xml:970 +#: doc/classes/ProjectSettings.xml:972 msgid "" "Default background clear color. Overridable per [Viewport] using its " "[Environment]. See [member Environment.background_mode] and [member " @@ -39466,7 +39442,7 @@ msgid "" "programmatically, use [method RenderingServer.set_default_clear_color]." msgstr "" -#: doc/classes/ProjectSettings.xml:973 +#: doc/classes/ProjectSettings.xml:975 msgid "" "[Environment] that will be used as a fallback environment in case a scene " "does not specify its own environment. The default environment is loaded in " @@ -39476,14 +39452,14 @@ msgid "" "here." msgstr "" -#: doc/classes/ProjectSettings.xml:976 +#: doc/classes/ProjectSettings.xml:980 msgid "" "Max amount of elements renderable in a frame. If more than this are visible " "per frame, they will be dropped. Keep in mind elements refer to mesh " "surfaces and not meshes themselves." msgstr "" -#: doc/classes/ProjectSettings.xml:979 +#: doc/classes/ProjectSettings.xml:985 msgid "" "Some NVIDIA GPU drivers have a bug which produces flickering issues for the " "[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to " @@ -39495,39 +39471,73 @@ msgid "" "using the Vulkan backend." msgstr "" -#: doc/classes/ProjectSettings.xml:983 +#: doc/classes/ProjectSettings.xml:989 msgid "" "If [code]true[/code], forces snapping of polygons to pixels in 2D rendering. " "May help in some pixel art styles." msgstr "" -#: doc/classes/ProjectSettings.xml:986 +#: doc/classes/ProjectSettings.xml:992 +msgid "" +"Sets the quality of the depth of field effect. Higher quality takes more " +"samples, which is slower but looks smoother." +msgstr "" + +#: doc/classes/ProjectSettings.xml:995 +msgid "" +"Sets the depth of field shape. Can be Box, Hexagon, or Circle. Box is the " +"fastest. Circle is the most realistic, but also the most expensive to " +"compute." +msgstr "" + +#: doc/classes/ProjectSettings.xml:998 +msgid "" +"If [code]true[/code], jitters DOF samples to make effect slightly blurrier " +"and hide lines created from low sample rates. This can result in a slightly " +"grainy appearance when used with a low number of samples." +msgstr "" + +#: doc/classes/ProjectSettings.xml:1001 msgid "" "Disables depth pre-pass for some GPU vendors (usually mobile), as their " "architecture already does this." msgstr "" -#: doc/classes/ProjectSettings.xml:989 +#: doc/classes/ProjectSettings.xml:1004 msgid "" "If [code]true[/code], performs a previous depth pass before rendering " "materials. This increases performance in scenes with high overdraw, when " "complex materials and lighting are used." msgstr "" -#: doc/classes/ProjectSettings.xml:992 +#: doc/classes/ProjectSettings.xml:1007 msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " "the nearest power of 2." msgstr "" -#: doc/classes/ProjectSettings.xml:995 +#: doc/classes/ProjectSettings.xml:1010 msgid "" "Lower-end override for [member rendering/quality/directional_shadow/size] on " "mobile devices, due to performance concerns or driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:998 +#: doc/classes/ProjectSettings.xml:1013 +msgid "" +"Quality setting for shadows cast by [DirectionalLight3D]s. Higher quality " +"settings use more samples when reading from shadow maps and are thus slower. " +"Low quality settings may result in shadows looking grainy." +msgstr "" + +#: doc/classes/ProjectSettings.xml:1016 +msgid "" +"Lower-end override for [member rendering/quality/directional_shadow/" +"soft_shadow_quality] on mobile devices, due to performance concerns or " +"driver support." +msgstr "" + +#: doc/classes/ProjectSettings.xml:1019 msgid "" "The video driver to use (\"GLES2\" or \"Vulkan\").\n" "[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--" @@ -39537,25 +39547,33 @@ msgid "" "get_current_video_driver[/code] to query it at run-time." msgstr "" -#: doc/classes/ProjectSettings.xml:1012 +#: doc/classes/ProjectSettings.xml:1025 msgid "" -"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing " -"around the edges of polygons. A higher MSAA value results in smoother edges " -"but can be significantly slower on some hardware.\n" -"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend." +"If [code]true[/code], take additional samples when rendering objects " +"affected by a [GIProbe] to reduce artifacts from only sampling in one " +"direction." msgstr "" -#: doc/classes/ProjectSettings.xml:1020 +#: doc/classes/ProjectSettings.xml:1028 msgid "" -"If [code]true[/code], uses nearest-neighbor mipmap filtering when using " -"mipmaps (also called \"bilinear filtering\"), which will result in visible " -"seams appearing between mipmap stages. This may increase performance in " -"mobile as less memory bandwidth is used. If [code]false[/code], linear " -"mipmap filtering (also called \"trilinear filtering\") is used." +"Sets the number of cone samples taken when rendering objects affected by " +"[GIProbe]s." msgstr "" #: doc/classes/ProjectSettings.xml:1031 msgid "" +"Sets how the glow effect is upscaled before being copied onto the screen. " +"Linear is faster, but looks blocky. Bicubic is slower but looks smooth." +msgstr "" + +#: doc/classes/ProjectSettings.xml:1034 +msgid "" +"Lower-end override for [member rendering/quality/glow/upscale_mode] on " +"mobile devices, due to performance concerns or driver support." +msgstr "" + +#: doc/classes/ProjectSettings.xml:1037 +msgid "" "Strategy used for framebuffer allocation. The simpler it is, the less " "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " @@ -39564,41 +39582,41 @@ msgid "" "be available in the [Environment]." msgstr "" -#: doc/classes/ProjectSettings.xml:1034 +#: doc/classes/ProjectSettings.xml:1040 msgid "" "Lower-end override for [member rendering/quality/intended_usage/" "framebuffer_allocation] on mobile devices, due to performance concerns or " "driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1037 +#: doc/classes/ProjectSettings.xml:1043 msgid "" "Number of cubemaps to store in the reflection atlas. The number of " "[ReflectionProbe]s in a scene will be limited by this amount. A higher " "number requires more VRAM." msgstr "" -#: doc/classes/ProjectSettings.xml:1040 +#: doc/classes/ProjectSettings.xml:1046 msgid "" "Size of cubemap faces for [ReflectionProbe]s. A higher number requires more " "VRAM and may make reflection probe updating slower." msgstr "" -#: doc/classes/ProjectSettings.xml:1043 +#: doc/classes/ProjectSettings.xml:1049 msgid "" "Lower-end override for [member rendering/quality/reflection_atlas/" "reflection_size] on mobile devices, due to performance concerns or driver " "support." msgstr "" -#: doc/classes/ProjectSettings.xml:1046 +#: doc/classes/ProjectSettings.xml:1052 msgid "" "Use a higher quality variant of the fast filtering algorithm. Significantly " "slower than using default quality, but results in smoother reflections. " "Should only be used when the scene is especially detailed." msgstr "" -#: doc/classes/ProjectSettings.xml:1049 +#: doc/classes/ProjectSettings.xml:1055 msgid "" "Sets the number of samples to take when using importance sampling for [Sky]s " "and [ReflectionProbe]s. A higher value will result in smoother, higher " @@ -39608,19 +39626,19 @@ msgid "" "environments with a high level of detail." msgstr "" -#: doc/classes/ProjectSettings.xml:1052 +#: doc/classes/ProjectSettings.xml:1058 msgid "" "Lower-end override for [member rendering/quality/reflections/ggx_samples] on " "mobile devices, due to performance concerns or driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1055 +#: doc/classes/ProjectSettings.xml:1061 msgid "" "Limits the number of layers to use in radiance maps when using importance " "sampling. A lower number will be slightly faster and take up less VRAM." msgstr "" -#: doc/classes/ProjectSettings.xml:1058 +#: doc/classes/ProjectSettings.xml:1064 msgid "" "If [code]true[/code], uses texture arrays instead of mipmaps for reflection " "probes and panorama backgrounds (sky). This reduces jitter noise and " @@ -39629,128 +39647,229 @@ msgid "" "memory." msgstr "" -#: doc/classes/ProjectSettings.xml:1061 +#: doc/classes/ProjectSettings.xml:1067 msgid "" "Lower-end override for [member rendering/quality/reflections/" "texture_array_reflections] on mobile devices, due to performance concerns or " "driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1066 +#: doc/classes/ProjectSettings.xml:1070 +msgid "" +"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing " +"around the edges of polygons. A higher MSAA value results in smoother edges " +"but can be significantly slower on some hardware.\n" +"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend." +msgstr "" + +#: doc/classes/ProjectSettings.xml:1074 +msgid "" +"Sets the screen-space antialiasing mode for the default screen [Viewport]. " +"Screen-space antialiasing works by selectively blurring edges in a post-" +"process shader. It differs from MSAA which takes multiple coverage samples " +"while rendering objects. Screen-space AA methods are typically faster than " +"MSAA and will smooth out specular aliasing, but tend to make scenes appear " +"blurry.\n" +"Another way to combat specular aliasing is to enable [member rendering/" +"quality/screen_filters/screen_space_roughness_limiter]." +msgstr "" + +#: doc/classes/ProjectSettings.xml:1078 +msgid "" +"Enables the screen-space roughness limiter which increases material " +"roughness in areas with a high normal frequency (i.e. when normals change a " +"lot from pixel to pixel). This helps to reduce the amount of specular " +"aliasing in a scene. Specular aliasing looks like random bright pixels that " +"occur in reflections." +msgstr "" + +#: doc/classes/ProjectSettings.xml:1081 +msgid "" +"Curves the amount of the roughness limited effect. A higher value limits the " +"effect to very sharply curved surfaces, while a lower threshold extends the " +"effect to smoother surfaces." +msgstr "" + +#: doc/classes/ProjectSettings.xml:1084 +msgid "" +"Sets the quality for rough screen-space reflections. Turning off will make " +"all screen space reflections sharp, while higher values make rough " +"reflections look better." +msgstr "" + +#: doc/classes/ProjectSettings.xml:1087 msgid "" "If [code]true[/code], uses faster but lower-quality Blinn model to generate " "blurred reflections instead of the GGX model." msgstr "" -#: doc/classes/ProjectSettings.xml:1069 +#: doc/classes/ProjectSettings.xml:1090 msgid "" "Lower-end override for [member rendering/quality/shading/" "force_blinn_over_ggx] on mobile devices, due to performance concerns or " "driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1072 +#: doc/classes/ProjectSettings.xml:1093 msgid "" "If [code]true[/code], uses faster but lower-quality Lambert material " "lighting model instead of Burley." msgstr "" -#: doc/classes/ProjectSettings.xml:1075 +#: doc/classes/ProjectSettings.xml:1096 msgid "" "Lower-end override for [member rendering/quality/shading/" "force_lambert_over_burley] on mobile devices, due to performance concerns or " "driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1078 +#: doc/classes/ProjectSettings.xml:1099 msgid "" "If [code]true[/code], forces vertex shading for all rendering. This can " "increase performance a lot, but also reduces quality immensely. Can be used " "to optimize performance on low-end mobile devices." msgstr "" -#: doc/classes/ProjectSettings.xml:1081 +#: doc/classes/ProjectSettings.xml:1102 msgid "" "Lower-end override for [member rendering/quality/shading/" "force_vertex_shading] on mobile devices, due to performance concerns or " "driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1084 doc/classes/ProjectSettings.xml:1087 -#: doc/classes/ProjectSettings.xml:1090 doc/classes/ProjectSettings.xml:1093 +#: doc/classes/ProjectSettings.xml:1105 doc/classes/ProjectSettings.xml:1108 +#: doc/classes/ProjectSettings.xml:1111 doc/classes/ProjectSettings.xml:1114 msgid "" "Subdivision quadrant size for shadow mapping. See shadow mapping " "documentation." msgstr "" -#: doc/classes/ProjectSettings.xml:1096 +#: doc/classes/ProjectSettings.xml:1117 msgid "" "Size for shadow atlas (used for OmniLights and SpotLights). See " "documentation." msgstr "" -#: doc/classes/ProjectSettings.xml:1099 +#: doc/classes/ProjectSettings.xml:1120 msgid "" "Lower-end override for [member rendering/quality/shadow_atlas/size] on " "mobile devices, due to performance concerns or driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1102 +#: doc/classes/ProjectSettings.xml:1123 msgid "" -"Shadow filter mode. Higher-quality settings result in smoother shadows that " -"flicker less when moving. \"Disabled\" is the fastest option, but also has " -"the lowest quality. \"PCF5\" is smoother but is also slower. \"PCF13\" is " -"the smoothest option, but is also the slowest." +"Quality setting for shadows cast by [OmniLight3D]s and [SpotLight3D]s. " +"Higher quality settings use more samples when reading from shadow maps and " +"are thus slower. Low quality settings may result in shadows looking grainy." msgstr "" -#: doc/classes/ProjectSettings.xml:1105 +#: doc/classes/ProjectSettings.xml:1126 msgid "" -"Lower-end override for [member rendering/quality/shadows/filter_mode] on " -"mobile devices, due to performance concerns or driver support." +"Lower-end override for [member rendering/quality/shadows/" +"soft_shadow_quality] on mobile devices, due to performance concerns or " +"driver support." +msgstr "" + +#: doc/classes/ProjectSettings.xml:1129 +msgid "" +"If [code]true[/code], screen-space ambient occlusion will be rendered at " +"half size and then upscaled before being added to the scene. This is " +"significantly faster but may miss small details." msgstr "" -#: doc/classes/ProjectSettings.xml:1118 +#: doc/classes/ProjectSettings.xml:1132 +msgid "" +"Sets the quality of the screen-space ambient occlusion effect. Higher values " +"take more samples and so will result in better quality, at the cost of " +"performance." +msgstr "" + +#: doc/classes/ProjectSettings.xml:1135 +msgid "" +"Scales the depth over which the subsurface scattering effect is applied. A " +"high value may allow light to scatter into a part of the mesh or another " +"mesh that is close in screen space but far in depth." +msgstr "" + +#: doc/classes/ProjectSettings.xml:1138 +msgid "" +"Sets the quality of the subsurface scattering effect. Higher values are " +"slower but look nicer." +msgstr "" + +#: doc/classes/ProjectSettings.xml:1141 +msgid "" +"Scales the distance over which samples are taken for subsurface scattering " +"effect. Changing this does not impact performance, but higher values will " +"result in significant artifacts as the samples will become obviously spread " +"out. A lower value results in a smaller spread of scattered light." +msgstr "" + +#: doc/classes/ProjectSettings.xml:1144 +msgid "" +"Sets the maximum number of samples to take when using anisotropic filtering " +"on textures. A higher sample count will result in sharper textures at " +"oblique angles, but is more expensive to compute.\n" +"Only power of two values are valid ([code]1[/code], [code]2[/code], [code]4[/" +"code], [code]8[/code], [code]16[/code]). A value of [code]1[/code] forcibly " +"disables anisotropic filtering, even on materials where it is enabled." +msgstr "" + +#: doc/classes/ProjectSettings.xml:1148 +msgid "" +"If [code]true[/code], uses nearest-neighbor mipmap filtering when using " +"mipmaps (also called \"bilinear filtering\"), which will result in visible " +"seams appearing between mipmap stages. This may increase performance in " +"mobile as less memory bandwidth is used. If [code]false[/code], linear " +"mipmap filtering (also called \"trilinear filtering\") is used." +msgstr "" + +#: doc/classes/ProjectSettings.xml:1151 msgid "" "Thread model for rendering. Rendering on a thread can vastly improve " "performance, but synchronizing to the main thread can cause a bit more " "jitter." msgstr "" -#: doc/classes/ProjectSettings.xml:1121 +#: doc/classes/ProjectSettings.xml:1154 msgid "" "If [code]true[/code], the texture importer will import VRAM-compressed " "textures using the BPTC algorithm. This texture compression algorithm is " "only supported on desktop platforms, and only when using the Vulkan renderer." msgstr "" -#: doc/classes/ProjectSettings.xml:1124 +#: doc/classes/ProjectSettings.xml:1157 msgid "" "If [code]true[/code], the texture importer will import VRAM-compressed " "textures using the Ericsson Texture Compression algorithm. This algorithm " "doesn't support alpha channels in textures." msgstr "" -#: doc/classes/ProjectSettings.xml:1127 +#: doc/classes/ProjectSettings.xml:1160 msgid "" "If [code]true[/code], the texture importer will import VRAM-compressed " "textures using the Ericsson Texture Compression 2 algorithm. This texture " "compression algorithm is only supported when using the Vulkan renderer." msgstr "" -#: doc/classes/ProjectSettings.xml:1130 +#: doc/classes/ProjectSettings.xml:1163 msgid "" "If [code]true[/code], the texture importer will import VRAM-compressed " "textures using the PowerVR Texture Compression algorithm. This texture " "compression algorithm is only supported on iOS." msgstr "" -#: doc/classes/ProjectSettings.xml:1133 +#: doc/classes/ProjectSettings.xml:1166 msgid "" "If [code]true[/code], the texture importer will import VRAM-compressed " "textures using the S3 Texture Compression algorithm. This algorithm is only " "supported on desktop platforms and consoles." msgstr "" +#: doc/classes/ProjectSettings.xml:1177 +msgid "Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses." +msgstr "" + #: doc/classes/ProximityGroup3D.xml:4 doc/classes/ProximityGroup3D.xml:7 msgid "General-purpose proximity detection node." msgstr "" @@ -40851,11 +40970,11 @@ msgstr "" #: doc/classes/RenderingServer.xml:7 msgid "" -"Server for anything visible. The visual server is the API backend for " +"Server for anything visible. The rendering server is the API backend for " "everything visible. The whole scene system mounts on it to display.\n" -"The visual server is completely opaque, the internals are entirely " +"The rendering server is completely opaque, the internals are entirely " "implementation specific and cannot be accessed.\n" -"The visual server can be used to bypass the scene system entirely.\n" +"The rendering server can be used to bypass the scene system entirely.\n" "Resources are created using the [code]*_create[/code] functions.\n" "All objects are drawn to a viewport. You can use the [Viewport] attached to " "the [SceneTree] or you can create one yourself with [method " @@ -40863,10 +40982,10 @@ msgid "" "canvas needs to be attached to the viewport using [method " "viewport_set_scenario] or [method viewport_attach_canvas].\n" "In 3D, all visual objects must be associated with a scenario. The scenario " -"is a visual representation of the world. If accessing the visual server from " -"a running game, the scenario can be accessed from the scene tree from any " -"[Node3D] node with [method Node3D.get_world]. Otherwise, a scenario can be " -"created with [method scenario_create].\n" +"is a visual representation of the world. If accessing the rendering server " +"from a running game, the scenario can be accessed from the scene tree from " +"any [Node3D] node with [method Node3D.get_world]. Otherwise, a scenario can " +"be created with [method scenario_create].\n" "Similarly in 2D, a canvas is needed to draw all canvas items.\n" "In 3D, all visible objects are comprised of a resource and an instance. A " "resource can be a mesh, a particle system, a light, or any other 3D object. " @@ -41292,42 +41411,42 @@ msgstr "" msgid "Returns the id of a white texture. Creates one if none exists." msgstr "" -#: doc/classes/RenderingServer.xml:954 +#: doc/classes/RenderingServer.xml:1006 msgid "" "Returns [code]true[/code] if changes have been made to the RenderingServer's " "data. [method force_draw] is usually called if this happens." msgstr "" -#: doc/classes/RenderingServer.xml:963 +#: doc/classes/RenderingServer.xml:1015 msgid "Not yet implemented. Always returns [code]false[/code]." msgstr "" -#: doc/classes/RenderingServer.xml:972 +#: doc/classes/RenderingServer.xml:1024 msgid "" "Returns [code]true[/code] if the OS supports a certain feature. Features " "might be [code]s3tc[/code], [code]etc[/code], [code]etc2[/code] and " "[code]pvrtc[/code]." msgstr "" -#: doc/classes/RenderingServer.xml:985 +#: doc/classes/RenderingServer.xml:1037 msgid "" "Sets up [ImmediateGeometry3D] internals to prepare for drawing. Equivalent " "to [method ImmediateGeometry3D.begin]." msgstr "" -#: doc/classes/RenderingServer.xml:994 +#: doc/classes/RenderingServer.xml:1046 msgid "" "Clears everything that was set up between [method immediate_begin] and " "[method immediate_end]. Equivalent to [method ImmediateGeometry3D.clear]." msgstr "" -#: doc/classes/RenderingServer.xml:1005 +#: doc/classes/RenderingServer.xml:1057 msgid "" "Sets the color to be used with next vertex. Equivalent to [method " "ImmediateGeometry3D.set_color]." msgstr "" -#: doc/classes/RenderingServer.xml:1012 +#: doc/classes/RenderingServer.xml:1064 msgid "" "Creates an immediate geometry and adds it to the RenderingServer. It can be " "accessed with the RID that is returned. This RID will be used in all " @@ -41338,78 +41457,78 @@ msgid "" "[method instance_set_base] using the returned RID." msgstr "" -#: doc/classes/RenderingServer.xml:1023 +#: doc/classes/RenderingServer.xml:1075 msgid "" "Ends drawing the [ImmediateGeometry3D] and displays it. Equivalent to " "[method ImmediateGeometry3D.end]." msgstr "" -#: doc/classes/RenderingServer.xml:1032 +#: doc/classes/RenderingServer.xml:1084 msgid "Returns the material assigned to the [ImmediateGeometry3D]." msgstr "" -#: doc/classes/RenderingServer.xml:1043 +#: doc/classes/RenderingServer.xml:1095 msgid "" "Sets the normal to be used with next vertex. Equivalent to [method " "ImmediateGeometry3D.set_normal]." msgstr "" -#: doc/classes/RenderingServer.xml:1054 +#: doc/classes/RenderingServer.xml:1106 msgid "Sets the material to be used to draw the [ImmediateGeometry3D]." msgstr "" -#: doc/classes/RenderingServer.xml:1065 +#: doc/classes/RenderingServer.xml:1117 msgid "" "Sets the tangent to be used with next vertex. Equivalent to [method " "ImmediateGeometry3D.set_tangent]." msgstr "" -#: doc/classes/RenderingServer.xml:1076 +#: doc/classes/RenderingServer.xml:1128 msgid "" "Sets the UV to be used with next vertex. Equivalent to [method " "ImmediateGeometry3D.set_uv]." msgstr "" -#: doc/classes/RenderingServer.xml:1087 +#: doc/classes/RenderingServer.xml:1139 msgid "" "Sets the UV2 to be used with next vertex. Equivalent to [method " "ImmediateGeometry3D.set_uv2]." msgstr "" -#: doc/classes/RenderingServer.xml:1098 +#: doc/classes/RenderingServer.xml:1150 msgid "" "Adds the next vertex using the information provided in advance. Equivalent " "to [method ImmediateGeometry3D.add_vertex]." msgstr "" -#: doc/classes/RenderingServer.xml:1109 +#: doc/classes/RenderingServer.xml:1161 msgid "" "Adds the next vertex using the information provided in advance. This is a " "helper class that calls [method immediate_vertex] under the hood. Equivalent " "to [method ImmediateGeometry3D.add_vertex]." msgstr "" -#: doc/classes/RenderingServer.xml:1116 +#: doc/classes/RenderingServer.xml:1168 msgid "" -"Initializes the visual server. This function is called internally by " +"Initializes the rendering server. This function is called internally by " "platform-dependent code during engine initialization. If called from a " "running game, it will not do anything." msgstr "" -#: doc/classes/RenderingServer.xml:1127 +#: doc/classes/RenderingServer.xml:1179 msgid "" "Attaches a unique Object ID to instance. Object ID must be attached to " "instance for proper culling with [method instances_cull_aabb], [method " "instances_cull_convex], and [method instances_cull_ray]." msgstr "" -#: doc/classes/RenderingServer.xml:1138 +#: doc/classes/RenderingServer.xml:1190 msgid "" "Attaches a skeleton to an instance. Removes the previous skeleton from the " "instance." msgstr "" -#: doc/classes/RenderingServer.xml:1145 +#: doc/classes/RenderingServer.xml:1197 msgid "" "Creates a visual instance and adds it to the RenderingServer. It can be " "accessed with the RID that is returned. This RID will be used in all " @@ -41421,7 +41540,7 @@ msgid "" "instance to be visible in the scenario using [method instance_set_base]." msgstr "" -#: doc/classes/RenderingServer.xml:1158 +#: doc/classes/RenderingServer.xml:1210 msgid "" "Creates a visual instance, adds it to the RenderingServer, and sets both " "base and scenario. It can be accessed with the RID that is returned. This " @@ -41430,31 +41549,31 @@ msgid "" "RenderingServer's [method free_rid] static method." msgstr "" -#: doc/classes/RenderingServer.xml:1170 doc/classes/RenderingServer.xml:1198 -#: doc/classes/RenderingServer.xml:1488 +#: doc/classes/RenderingServer.xml:1222 doc/classes/RenderingServer.xml:1250 +#: doc/classes/RenderingServer.xml:1540 msgid "Not implemented in Godot 3.x." msgstr "" -#: doc/classes/RenderingServer.xml:1181 +#: doc/classes/RenderingServer.xml:1233 msgid "" "Sets the shadow casting setting to one of [enum ShadowCastingSetting]. " "Equivalent to [member GeometryInstance3D.cast_shadow]." msgstr "" -#: doc/classes/RenderingServer.xml:1211 +#: doc/classes/RenderingServer.xml:1263 msgid "" "Sets the flag for a given [enum InstanceFlags]. See [enum InstanceFlags] for " "more details." msgstr "" -#: doc/classes/RenderingServer.xml:1222 +#: doc/classes/RenderingServer.xml:1274 msgid "" "Sets a material that will override the material for all surfaces on the mesh " "associated with this instance. Equivalent to [member GeometryInstance3D." "material_override]." msgstr "" -#: doc/classes/RenderingServer.xml:1233 +#: doc/classes/RenderingServer.xml:1285 msgid "" "Sets the base of the instance. A base can be any of the 3D objects that are " "created in the RenderingServer that can be displayed. For example, any of " @@ -41463,62 +41582,62 @@ msgid "" "be set as the base of an instance in order to be displayed in the scenario." msgstr "" -#: doc/classes/RenderingServer.xml:1246 +#: doc/classes/RenderingServer.xml:1298 msgid "Sets the weight for a given blend shape associated with this instance." msgstr "" -#: doc/classes/RenderingServer.xml:1257 +#: doc/classes/RenderingServer.xml:1309 msgid "" "Sets a custom AABB to use when culling objects from the view frustum. " "Equivalent to [method GeometryInstance3D.set_custom_aabb]." msgstr "" -#: doc/classes/RenderingServer.xml:1268 +#: doc/classes/RenderingServer.xml:1320 msgid "Function not implemented in Godot 3.x." msgstr "" -#: doc/classes/RenderingServer.xml:1279 +#: doc/classes/RenderingServer.xml:1331 msgid "" "Sets a margin to increase the size of the AABB when culling objects from the " "view frustum. This allows you avoid culling objects that fall outside the " "view frustum. Equivalent to [member GeometryInstance3D.extra_cull_margin]." msgstr "" -#: doc/classes/RenderingServer.xml:1290 +#: doc/classes/RenderingServer.xml:1342 msgid "" "Sets the render layers that this instance will be drawn to. Equivalent to " "[member VisualInstance3D.layers]." msgstr "" -#: doc/classes/RenderingServer.xml:1301 +#: doc/classes/RenderingServer.xml:1353 msgid "" "Sets the scenario that the instance is in. The scenario is the 3D world that " "the objects will be displayed in." msgstr "" -#: doc/classes/RenderingServer.xml:1314 +#: doc/classes/RenderingServer.xml:1366 msgid "" "Sets the material of a specific surface. Equivalent to [method " "MeshInstance3D.set_surface_material]." msgstr "" -#: doc/classes/RenderingServer.xml:1325 +#: doc/classes/RenderingServer.xml:1377 msgid "" "Sets the world space transform of the instance. Equivalent to [member Node3D." "transform]." msgstr "" -#: doc/classes/RenderingServer.xml:1338 +#: doc/classes/RenderingServer.xml:1390 msgid "Sets the lightmap to use with this instance." msgstr "" -#: doc/classes/RenderingServer.xml:1349 +#: doc/classes/RenderingServer.xml:1401 msgid "" "Sets whether an instance is drawn or not. Equivalent to [member Node3D." "visible]." msgstr "" -#: doc/classes/RenderingServer.xml:1360 +#: doc/classes/RenderingServer.xml:1412 msgid "" "Returns an array of object IDs intersecting with the provided AABB. Only " "visual 3D nodes are considered, such as [MeshInstance3D] or " @@ -41530,7 +41649,7 @@ msgid "" "game use cases, prefer physics collision." msgstr "" -#: doc/classes/RenderingServer.xml:1372 +#: doc/classes/RenderingServer.xml:1424 msgid "" "Returns an array of object IDs intersecting with the provided convex shape. " "Only visual 3D nodes are considered, such as [MeshInstance3D] or " @@ -41542,7 +41661,7 @@ msgid "" "game use cases, prefer physics collision." msgstr "" -#: doc/classes/RenderingServer.xml:1386 +#: doc/classes/RenderingServer.xml:1438 msgid "" "Returns an array of object IDs intersecting with the provided 3D ray. Only " "visual 3D nodes are considered, such as [MeshInstance3D] or " @@ -41554,58 +41673,58 @@ msgid "" "game use cases, prefer physics collision." msgstr "" -#: doc/classes/RenderingServer.xml:1398 +#: doc/classes/RenderingServer.xml:1450 msgid "" "If [code]true[/code], this directional light will blend between shadow map " "splits resulting in a smoother transition between them. Equivalent to " "[member DirectionalLight3D.directional_shadow_blend_splits]." msgstr "" -#: doc/classes/RenderingServer.xml:1409 +#: doc/classes/RenderingServer.xml:1461 msgid "" "Sets the shadow depth range mode for this directional light. Equivalent to " "[member DirectionalLight3D.directional_shadow_depth_range]. See [enum " "LightDirectionalShadowDepthRangeMode] for options." msgstr "" -#: doc/classes/RenderingServer.xml:1420 +#: doc/classes/RenderingServer.xml:1472 msgid "" "Sets the shadow mode for this directional light. Equivalent to [member " "DirectionalLight3D.directional_shadow_mode]. See [enum " "LightDirectionalShadowMode] for options." msgstr "" -#: doc/classes/RenderingServer.xml:1431 +#: doc/classes/RenderingServer.xml:1483 msgid "" "Sets whether to use a dual paraboloid or a cubemap for the shadow map. Dual " "paraboloid is faster but may suffer from artifacts. Equivalent to [member " "OmniLight3D.omni_shadow_mode]." msgstr "" -#: doc/classes/RenderingServer.xml:1442 +#: doc/classes/RenderingServer.xml:1494 msgid "" "Sets the color of the light. Equivalent to [member Light3D.light_color]." msgstr "" -#: doc/classes/RenderingServer.xml:1453 +#: doc/classes/RenderingServer.xml:1505 msgid "" "Sets the cull mask for this Light3D. Lights only affect objects in the " "selected layers. Equivalent to [member Light3D.light_cull_mask]." msgstr "" -#: doc/classes/RenderingServer.xml:1464 +#: doc/classes/RenderingServer.xml:1516 msgid "" "If [code]true[/code], light will subtract light instead of adding light. " "Equivalent to [member Light3D.light_negative]." msgstr "" -#: doc/classes/RenderingServer.xml:1477 +#: doc/classes/RenderingServer.xml:1529 msgid "" "Sets the specified light parameter. See [enum LightParam] for options. " "Equivalent to [method Light3D.set_param]." msgstr "" -#: doc/classes/RenderingServer.xml:1499 +#: doc/classes/RenderingServer.xml:1551 msgid "" "If [code]true[/code], reverses the backface culling of the mesh. This can be " "useful when you have a flat mesh that has a light behind it. If you need to " @@ -41614,23 +41733,23 @@ msgid "" "to [member Light3D.shadow_reverse_cull_face]." msgstr "" -#: doc/classes/RenderingServer.xml:1510 +#: doc/classes/RenderingServer.xml:1562 msgid "" "If [code]true[/code], light will cast shadows. Equivalent to [member Light3D." "shadow_enabled]." msgstr "" -#: doc/classes/RenderingServer.xml:1521 +#: doc/classes/RenderingServer.xml:1573 msgid "" "Sets the color of the shadow cast by the light. Equivalent to [member " "Light3D.shadow_color]." msgstr "" -#: doc/classes/RenderingServer.xml:1532 +#: doc/classes/RenderingServer.xml:1584 msgid "Sets whether GI probes capture light information from this light." msgstr "" -#: doc/classes/RenderingServer.xml:1539 +#: doc/classes/RenderingServer.xml:1591 msgid "" "Creates a lightmap capture and adds it to the RenderingServer. It can be " "accessed with the RID that is returned. This RID will be used in all " @@ -41641,54 +41760,54 @@ msgid "" "[method instance_set_base] using the returned RID." msgstr "" -#: doc/classes/RenderingServer.xml:1550 +#: doc/classes/RenderingServer.xml:1602 msgid "Returns the size of the lightmap capture area." msgstr "" -#: doc/classes/RenderingServer.xml:1559 +#: doc/classes/RenderingServer.xml:1611 msgid "Returns the energy multiplier used by the lightmap capture." msgstr "" -#: doc/classes/RenderingServer.xml:1568 +#: doc/classes/RenderingServer.xml:1620 msgid "Returns the octree used by the lightmap capture." msgstr "" -#: doc/classes/RenderingServer.xml:1577 +#: doc/classes/RenderingServer.xml:1629 msgid "" "Returns the cell subdivision amount used by this lightmap capture's octree." msgstr "" -#: doc/classes/RenderingServer.xml:1586 +#: doc/classes/RenderingServer.xml:1638 msgid "Returns the cell transform for this lightmap capture's octree." msgstr "" -#: doc/classes/RenderingServer.xml:1597 +#: doc/classes/RenderingServer.xml:1649 msgid "Sets the size of the area covered by the lightmap capture." msgstr "" -#: doc/classes/RenderingServer.xml:1608 +#: doc/classes/RenderingServer.xml:1660 msgid "Sets the energy multiplier for this lightmap capture." msgstr "" -#: doc/classes/RenderingServer.xml:1619 +#: doc/classes/RenderingServer.xml:1671 msgid "Sets the octree to be used by this lightmap capture." msgstr "" -#: doc/classes/RenderingServer.xml:1630 +#: doc/classes/RenderingServer.xml:1682 msgid "Sets the subdivision level of this lightmap capture's octree." msgstr "" -#: doc/classes/RenderingServer.xml:1641 +#: doc/classes/RenderingServer.xml:1693 msgid "Sets the octree cell transform for this lightmap capture's octree." msgstr "" -#: doc/classes/RenderingServer.xml:1654 +#: doc/classes/RenderingServer.xml:1706 msgid "" "Returns a mesh of a sphere with the given amount of horizontal and vertical " "subdivisions." msgstr "" -#: doc/classes/RenderingServer.xml:1661 +#: doc/classes/RenderingServer.xml:1713 msgid "" "Creates an empty material and adds it to the RenderingServer. It can be " "accessed with the RID that is returned. This RID will be used in all " @@ -41697,31 +41816,31 @@ msgid "" "RenderingServer's [method free_rid] static method." msgstr "" -#: doc/classes/RenderingServer.xml:1673 +#: doc/classes/RenderingServer.xml:1725 msgid "Returns the value of a certain material's parameter." msgstr "" -#: doc/classes/RenderingServer.xml:1684 +#: doc/classes/RenderingServer.xml:1736 msgid "Sets an object's next material." msgstr "" -#: doc/classes/RenderingServer.xml:1697 +#: doc/classes/RenderingServer.xml:1749 msgid "Sets a material's parameter." msgstr "" -#: doc/classes/RenderingServer.xml:1708 +#: doc/classes/RenderingServer.xml:1760 msgid "Sets a material's render priority." msgstr "" -#: doc/classes/RenderingServer.xml:1719 +#: doc/classes/RenderingServer.xml:1771 msgid "Sets a shader material's shader." msgstr "" -#: doc/classes/RenderingServer.xml:1748 +#: doc/classes/RenderingServer.xml:1800 msgid "Removes all surfaces from a mesh." msgstr "" -#: doc/classes/RenderingServer.xml:1755 +#: doc/classes/RenderingServer.xml:1807 msgid "" "Creates a new mesh and adds it to the RenderingServer. It can be accessed " "with the RID that is returned. This RID will be used in all [code]mesh_*[/" @@ -41732,58 +41851,58 @@ msgid "" "instance_set_base] using the returned RID." msgstr "" -#: doc/classes/RenderingServer.xml:1766 +#: doc/classes/RenderingServer.xml:1818 msgid "Returns a mesh's blend shape count." msgstr "" -#: doc/classes/RenderingServer.xml:1775 +#: doc/classes/RenderingServer.xml:1827 msgid "Returns a mesh's blend shape mode." msgstr "" -#: doc/classes/RenderingServer.xml:1784 +#: doc/classes/RenderingServer.xml:1836 msgid "Returns a mesh's custom aabb." msgstr "" -#: doc/classes/RenderingServer.xml:1793 +#: doc/classes/RenderingServer.xml:1845 msgid "Returns a mesh's number of surfaces." msgstr "" -#: doc/classes/RenderingServer.xml:1804 +#: doc/classes/RenderingServer.xml:1856 msgid "Sets a mesh's blend shape mode." msgstr "" -#: doc/classes/RenderingServer.xml:1815 +#: doc/classes/RenderingServer.xml:1867 msgid "Sets a mesh's custom aabb." msgstr "" -#: doc/classes/RenderingServer.xml:1826 +#: doc/classes/RenderingServer.xml:1878 msgid "Returns a mesh's surface's buffer arrays." msgstr "" -#: doc/classes/RenderingServer.xml:1837 +#: doc/classes/RenderingServer.xml:1889 msgid "Returns a mesh's surface's arrays for blend shapes." msgstr "" -#: doc/classes/RenderingServer.xml:1852 doc/classes/RenderingServer.xml:1865 +#: doc/classes/RenderingServer.xml:1904 doc/classes/RenderingServer.xml:1917 msgid "Function is unused in Godot 3.x." msgstr "" -#: doc/classes/RenderingServer.xml:1876 +#: doc/classes/RenderingServer.xml:1928 msgid "Returns a mesh's surface's material." msgstr "" -#: doc/classes/RenderingServer.xml:1889 +#: doc/classes/RenderingServer.xml:1941 msgid "Sets a mesh's surface's material." msgstr "" -#: doc/classes/RenderingServer.xml:1904 +#: doc/classes/RenderingServer.xml:1956 msgid "" "Updates a specific region of a vertex buffer for the specified surface. " "Warning: this function alters the vertex buffer directly with no safety " "mechanisms, you can easily corrupt your mesh." msgstr "" -#: doc/classes/RenderingServer.xml:1927 +#: doc/classes/RenderingServer.xml:1979 msgid "" "Creates a new multimesh on the RenderingServer and returns an [RID] handle. " "This RID will be used in all [code]multimesh_*[/code] RenderingServer " @@ -41794,82 +41913,82 @@ msgid "" "instance_set_base] using the returned RID." msgstr "" -#: doc/classes/RenderingServer.xml:1938 +#: doc/classes/RenderingServer.xml:1990 msgid "" "Calculates and returns the axis-aligned bounding box that encloses all " "instances within the multimesh." msgstr "" -#: doc/classes/RenderingServer.xml:1955 +#: doc/classes/RenderingServer.xml:2007 msgid "Returns the number of instances allocated for this multimesh." msgstr "" -#: doc/classes/RenderingServer.xml:1964 +#: doc/classes/RenderingServer.xml:2016 msgid "" "Returns the RID of the mesh that will be used in drawing this multimesh." msgstr "" -#: doc/classes/RenderingServer.xml:1973 +#: doc/classes/RenderingServer.xml:2025 msgid "Returns the number of visible instances for this multimesh." msgstr "" -#: doc/classes/RenderingServer.xml:1984 +#: doc/classes/RenderingServer.xml:2036 msgid "Returns the color by which the specified instance will be modulated." msgstr "" -#: doc/classes/RenderingServer.xml:1995 +#: doc/classes/RenderingServer.xml:2047 msgid "Returns the custom data associated with the specified instance." msgstr "" -#: doc/classes/RenderingServer.xml:2006 +#: doc/classes/RenderingServer.xml:2058 msgid "Returns the [Transform] of the specified instance." msgstr "" -#: doc/classes/RenderingServer.xml:2017 +#: doc/classes/RenderingServer.xml:2069 msgid "" "Returns the [Transform2D] of the specified instance. For use when the " "multimesh is set to use 2D transforms." msgstr "" -#: doc/classes/RenderingServer.xml:2030 +#: doc/classes/RenderingServer.xml:2082 msgid "" "Sets the color by which this instance will be modulated. Equivalent to " "[method MultiMesh.set_instance_color]." msgstr "" -#: doc/classes/RenderingServer.xml:2043 +#: doc/classes/RenderingServer.xml:2095 msgid "" "Sets the custom data for this instance. Custom data is passed as a [Color], " "but is interpreted as a [code]vec4[/code] in the shader. Equivalent to " "[method MultiMesh.set_instance_custom_data]." msgstr "" -#: doc/classes/RenderingServer.xml:2056 +#: doc/classes/RenderingServer.xml:2108 msgid "" "Sets the [Transform] for this instance. Equivalent to [method MultiMesh." "set_instance_transform]." msgstr "" -#: doc/classes/RenderingServer.xml:2069 +#: doc/classes/RenderingServer.xml:2121 msgid "" "Sets the [Transform2D] for this instance. For use when multimesh is used in " "2D. Equivalent to [method MultiMesh.set_instance_transform_2d]." msgstr "" -#: doc/classes/RenderingServer.xml:2090 +#: doc/classes/RenderingServer.xml:2142 msgid "" "Sets the mesh to be drawn by the multimesh. Equivalent to [member MultiMesh." "mesh]." msgstr "" -#: doc/classes/RenderingServer.xml:2101 +#: doc/classes/RenderingServer.xml:2153 msgid "" "Sets the number of instances visible at a given time. If -1, all instances " "that have been allocated are drawn. Equivalent to [member MultiMesh." "visible_instance_count]." msgstr "" -#: doc/classes/RenderingServer.xml:2108 +#: doc/classes/RenderingServer.xml:2160 msgid "" "Creates a new omni light and adds it to the RenderingServer. It can be " "accessed with the RID that is returned. This RID can be used in most " @@ -41880,7 +41999,7 @@ msgid "" "instance_set_base] using the returned RID." msgstr "" -#: doc/classes/RenderingServer.xml:2117 +#: doc/classes/RenderingServer.xml:2169 msgid "" "Creates a particle system and adds it to the RenderingServer. It can be " "accessed with the RID that is returned. This RID will be used in all " @@ -41891,23 +42010,23 @@ msgid "" "instance_set_base] using the returned RID." msgstr "" -#: doc/classes/RenderingServer.xml:2128 +#: doc/classes/RenderingServer.xml:2180 msgid "" "Calculates and returns the axis-aligned bounding box that contains all the " "particles. Equivalent to [method GPUParticles3D.capture_aabb]." msgstr "" -#: doc/classes/RenderingServer.xml:2137 +#: doc/classes/RenderingServer.xml:2189 msgid "Returns [code]true[/code] if particles are currently set to emitting." msgstr "" -#: doc/classes/RenderingServer.xml:2146 +#: doc/classes/RenderingServer.xml:2198 msgid "" "Returns [code]true[/code] if particles are not emitting and particles are " "set to inactive." msgstr "" -#: doc/classes/RenderingServer.xml:2155 +#: doc/classes/RenderingServer.xml:2207 msgid "" "Add particle system to list of particle systems that need to be updated. " "Update will take place on the next frame, or on the next call to [method " @@ -41915,121 +42034,121 @@ msgid "" "instances_cull_ray]." msgstr "" -#: doc/classes/RenderingServer.xml:2164 +#: doc/classes/RenderingServer.xml:2216 msgid "" "Reset the particles on the next update. Equivalent to [method GPUParticles3D." "restart]." msgstr "" -#: doc/classes/RenderingServer.xml:2175 +#: doc/classes/RenderingServer.xml:2227 msgid "" "Sets the number of particles to be drawn and allocates the memory for them. " "Equivalent to [member GPUParticles3D.amount]." msgstr "" -#: doc/classes/RenderingServer.xml:2186 +#: doc/classes/RenderingServer.xml:2238 msgid "" "Sets a custom axis-aligned bounding box for the particle system. Equivalent " "to [member GPUParticles3D.visibility_aabb]." msgstr "" -#: doc/classes/RenderingServer.xml:2197 +#: doc/classes/RenderingServer.xml:2249 msgid "" "Sets the draw order of the particles to one of the named enums from [enum " "ParticlesDrawOrder]. See [enum ParticlesDrawOrder] for options. Equivalent " "to [member GPUParticles3D.draw_order]." msgstr "" -#: doc/classes/RenderingServer.xml:2210 +#: doc/classes/RenderingServer.xml:2262 msgid "" "Sets the mesh to be used for the specified draw pass. Equivalent to [member " "GPUParticles3D.draw_pass_1], [member GPUParticles3D.draw_pass_2], [member " "GPUParticles3D.draw_pass_3], and [member GPUParticles3D.draw_pass_4]." msgstr "" -#: doc/classes/RenderingServer.xml:2221 +#: doc/classes/RenderingServer.xml:2273 msgid "" "Sets the number of draw passes to use. Equivalent to [member GPUParticles3D." "draw_passes]." msgstr "" -#: doc/classes/RenderingServer.xml:2232 +#: doc/classes/RenderingServer.xml:2284 msgid "" "Sets the [Transform] that will be used by the particles when they first emit." msgstr "" -#: doc/classes/RenderingServer.xml:2243 +#: doc/classes/RenderingServer.xml:2295 msgid "" "If [code]true[/code], particles will emit over time. Setting to false does " "not reset the particles, but only stops their emission. Equivalent to " "[member GPUParticles3D.emitting]." msgstr "" -#: doc/classes/RenderingServer.xml:2254 +#: doc/classes/RenderingServer.xml:2306 msgid "" "Sets the explosiveness ratio. Equivalent to [member GPUParticles3D." "explosiveness]." msgstr "" -#: doc/classes/RenderingServer.xml:2265 +#: doc/classes/RenderingServer.xml:2317 msgid "" "Sets the frame rate that the particle system rendering will be fixed to. " "Equivalent to [member GPUParticles3D.fixed_fps]." msgstr "" -#: doc/classes/RenderingServer.xml:2276 +#: doc/classes/RenderingServer.xml:2328 msgid "" "If [code]true[/code], uses fractional delta which smooths the movement of " "the particles. Equivalent to [member GPUParticles3D.fract_delta]." msgstr "" -#: doc/classes/RenderingServer.xml:2287 +#: doc/classes/RenderingServer.xml:2339 msgid "" "Sets the lifetime of each particle in the system. Equivalent to [member " "GPUParticles3D.lifetime]." msgstr "" -#: doc/classes/RenderingServer.xml:2298 +#: doc/classes/RenderingServer.xml:2350 msgid "" "If [code]true[/code], particles will emit once and then stop. Equivalent to " "[member GPUParticles3D.one_shot]." msgstr "" -#: doc/classes/RenderingServer.xml:2309 +#: doc/classes/RenderingServer.xml:2361 msgid "" "Sets the preprocess time for the particles animation. This lets you delay " "starting an animation until after the particles have begun emitting. " "Equivalent to [member GPUParticles3D.preprocess]." msgstr "" -#: doc/classes/RenderingServer.xml:2320 +#: doc/classes/RenderingServer.xml:2372 msgid "" "Sets the material for processing the particles. Note: this is not the " "material used to draw the materials. Equivalent to [member GPUParticles3D." "process_material]." msgstr "" -#: doc/classes/RenderingServer.xml:2331 +#: doc/classes/RenderingServer.xml:2383 msgid "" "Sets the emission randomness ratio. This randomizes the emission of " "particles within their phase. Equivalent to [member GPUParticles3D." "randomness]." msgstr "" -#: doc/classes/RenderingServer.xml:2342 +#: doc/classes/RenderingServer.xml:2394 msgid "" "Sets the speed scale of the particle system. Equivalent to [member " "GPUParticles3D.speed_scale]." msgstr "" -#: doc/classes/RenderingServer.xml:2353 +#: doc/classes/RenderingServer.xml:2405 msgid "" "If [code]true[/code], particles use local coordinates. If [code]false[/code] " "they use global coordinates. Equivalent to [member GPUParticles3D." "local_coords]." msgstr "" -#: doc/classes/RenderingServer.xml:2360 +#: doc/classes/RenderingServer.xml:2412 msgid "" "Creates a reflection probe and adds it to the RenderingServer. It can be " "accessed with the RID that is returned. This RID will be used in all " @@ -42040,59 +42159,59 @@ msgid "" "[method instance_set_base] using the returned RID." msgstr "" -#: doc/classes/RenderingServer.xml:2373 +#: doc/classes/RenderingServer.xml:2425 msgid "" "If [code]true[/code], reflections will ignore sky contribution. Equivalent " "to [member ReflectionProbe.interior_enable]." msgstr "" -#: doc/classes/RenderingServer.xml:2384 +#: doc/classes/RenderingServer.xml:2436 msgid "" "Sets the render cull mask for this reflection probe. Only instances with a " "matching cull mask will be rendered by this probe. Equivalent to [member " "ReflectionProbe.cull_mask]." msgstr "" -#: doc/classes/RenderingServer.xml:2395 +#: doc/classes/RenderingServer.xml:2447 msgid "" "If [code]true[/code], uses box projection. This can make reflections look " "more correct in certain situations. Equivalent to [member ReflectionProbe." "box_projection]." msgstr "" -#: doc/classes/RenderingServer.xml:2406 +#: doc/classes/RenderingServer.xml:2458 msgid "" "If [code]true[/code], computes shadows in the reflection probe. This makes " "the reflection much slower to compute. Equivalent to [member ReflectionProbe." "enable_shadows]." msgstr "" -#: doc/classes/RenderingServer.xml:2417 +#: doc/classes/RenderingServer.xml:2469 msgid "" "Sets the size of the area that the reflection probe will capture. Equivalent " "to [member ReflectionProbe.extents]." msgstr "" -#: doc/classes/RenderingServer.xml:2428 +#: doc/classes/RenderingServer.xml:2480 msgid "" "Sets the intensity of the reflection probe. Intensity modulates the strength " "of the reflection. Equivalent to [member ReflectionProbe.intensity]." msgstr "" -#: doc/classes/RenderingServer.xml:2439 +#: doc/classes/RenderingServer.xml:2491 msgid "" "Sets the ambient light color for this reflection probe when set to interior " "mode. Equivalent to [member ReflectionProbe.interior_ambient_color]." msgstr "" -#: doc/classes/RenderingServer.xml:2450 +#: doc/classes/RenderingServer.xml:2502 msgid "" "Sets the energy multiplier for this reflection probes ambient light " "contribution when set to interior mode. Equivalent to [member " "ReflectionProbe.interior_ambient_energy]." msgstr "" -#: doc/classes/RenderingServer.xml:2461 +#: doc/classes/RenderingServer.xml:2513 msgid "" "Sets the contribution value for how much the reflection affects the ambient " "light for this reflection probe when set to interior mode. Useful so that " @@ -42100,25 +42219,25 @@ msgid "" "ReflectionProbe.interior_ambient_contrib]." msgstr "" -#: doc/classes/RenderingServer.xml:2472 +#: doc/classes/RenderingServer.xml:2524 msgid "" "Sets the max distance away from the probe an object can be before it is " "culled. Equivalent to [member ReflectionProbe.max_distance]." msgstr "" -#: doc/classes/RenderingServer.xml:2483 +#: doc/classes/RenderingServer.xml:2535 msgid "" "Sets the origin offset to be used when this reflection probe is in box " "project mode. Equivalent to [member ReflectionProbe.origin_offset]." msgstr "" -#: doc/classes/RenderingServer.xml:2494 +#: doc/classes/RenderingServer.xml:2546 msgid "" "Sets how often the reflection probe updates. Can either be once or every " "frame. See [enum ReflectionProbeUpdateMode] for options." msgstr "" -#: doc/classes/RenderingServer.xml:2507 +#: doc/classes/RenderingServer.xml:2559 msgid "" "Schedules a callback to the corresponding named [code]method[/code] on " "[code]where[/code] after a frame has been drawn.\n" @@ -42126,7 +42245,7 @@ msgid "" "[code]userdata[/code]." msgstr "" -#: doc/classes/RenderingServer.xml:2515 +#: doc/classes/RenderingServer.xml:2567 msgid "" "Creates a scenario and adds it to the RenderingServer. It can be accessed " "with the RID that is returned. This RID will be used in all " @@ -42136,24 +42255,24 @@ msgid "" "The scenario is the 3D world that all the visual instances exist in." msgstr "" -#: doc/classes/RenderingServer.xml:2528 +#: doc/classes/RenderingServer.xml:2580 msgid "" "Sets the [enum ScenarioDebugMode] for this scenario. See [enum " "ScenarioDebugMode] for options." msgstr "" -#: doc/classes/RenderingServer.xml:2539 +#: doc/classes/RenderingServer.xml:2591 msgid "Sets the environment that will be used with this scenario." msgstr "" -#: doc/classes/RenderingServer.xml:2550 +#: doc/classes/RenderingServer.xml:2602 msgid "" "Sets the fallback environment to be used by this scenario. The fallback " "environment is used if no environment is set. Internally, this is used by " "the editor to provide a default environment." msgstr "" -#: doc/classes/RenderingServer.xml:2565 +#: doc/classes/RenderingServer.xml:2617 msgid "" "Sets a boot image. The color defines the background color. If [code]scale[/" "code] is [code]true[/code], the image will be scaled to fit the screen size. " @@ -42162,19 +42281,19 @@ msgid "" "the image will be scaled with nearest-neighbor interpolation." msgstr "" -#: doc/classes/RenderingServer.xml:2574 +#: doc/classes/RenderingServer.xml:2626 msgid "" "If [code]true[/code], the engine will generate wireframes for use with the " "wireframe debug mode." msgstr "" -#: doc/classes/RenderingServer.xml:2583 +#: doc/classes/RenderingServer.xml:2635 msgid "" "Sets the default clear color which is used when a specific clear color has " "not been selected." msgstr "" -#: doc/classes/RenderingServer.xml:2590 +#: doc/classes/RenderingServer.xml:2642 msgid "" "Creates an empty shader and adds it to the RenderingServer. It can be " "accessed with the RID that is returned. This RID will be used in all " @@ -42183,47 +42302,47 @@ msgid "" "RenderingServer's [method free_rid] static method." msgstr "" -#: doc/classes/RenderingServer.xml:2600 +#: doc/classes/RenderingServer.xml:2652 msgid "Returns a shader's code." msgstr "" -#: doc/classes/RenderingServer.xml:2611 +#: doc/classes/RenderingServer.xml:2663 msgid "Returns a default texture from a shader searched by name." msgstr "" -#: doc/classes/RenderingServer.xml:2630 +#: doc/classes/RenderingServer.xml:2682 msgid "Returns the parameters of a shader." msgstr "" -#: doc/classes/RenderingServer.xml:2641 +#: doc/classes/RenderingServer.xml:2693 msgid "Sets a shader's code." msgstr "" -#: doc/classes/RenderingServer.xml:2654 +#: doc/classes/RenderingServer.xml:2706 msgid "Sets a shader's default texture. Overwrites the texture given by name." msgstr "" -#: doc/classes/RenderingServer.xml:2667 +#: doc/classes/RenderingServer.xml:2719 msgid "Allocates the GPU buffers for this skeleton." msgstr "" -#: doc/classes/RenderingServer.xml:2678 +#: doc/classes/RenderingServer.xml:2730 msgid "Returns the [Transform] set for a specific bone of this skeleton." msgstr "" -#: doc/classes/RenderingServer.xml:2689 +#: doc/classes/RenderingServer.xml:2741 msgid "Returns the [Transform2D] set for a specific bone of this skeleton." msgstr "" -#: doc/classes/RenderingServer.xml:2702 +#: doc/classes/RenderingServer.xml:2754 msgid "Sets the [Transform] for a specific bone of this skeleton." msgstr "" -#: doc/classes/RenderingServer.xml:2715 +#: doc/classes/RenderingServer.xml:2767 msgid "Sets the [Transform2D] for a specific bone of this skeleton." msgstr "" -#: doc/classes/RenderingServer.xml:2722 +#: doc/classes/RenderingServer.xml:2774 msgid "" "Creates a skeleton and adds it to the RenderingServer. It can be accessed " "with the RID that is returned. This RID will be used in all " @@ -42232,11 +42351,11 @@ msgid "" "RenderingServer's [method free_rid] static method." msgstr "" -#: doc/classes/RenderingServer.xml:2732 +#: doc/classes/RenderingServer.xml:2784 msgid "Returns the number of bones allocated for this skeleton." msgstr "" -#: doc/classes/RenderingServer.xml:2739 +#: doc/classes/RenderingServer.xml:2791 msgid "" "Creates an empty sky and adds it to the RenderingServer. It can be accessed " "with the RID that is returned. This RID will be used in all [code]sky_*[/" @@ -42245,13 +42364,13 @@ msgid "" "RenderingServer's [method free_rid] static method." msgstr "" -#: doc/classes/RenderingServer.xml:2751 +#: doc/classes/RenderingServer.xml:2803 msgid "" "Sets the material that the sky uses to render the background and reflection " "maps." msgstr "" -#: doc/classes/RenderingServer.xml:2758 +#: doc/classes/RenderingServer.xml:2810 msgid "" "Creates a spot light and adds it to the RenderingServer. It can be accessed " "with the RID that is returned. This RID can be used in most [code]light_*[/" @@ -42262,15 +42381,15 @@ msgid "" "instance_set_base] using the returned RID." msgstr "" -#: doc/classes/RenderingServer.xml:2787 +#: doc/classes/RenderingServer.xml:2839 msgid "Sets a viewport's camera." msgstr "" -#: doc/classes/RenderingServer.xml:2798 +#: doc/classes/RenderingServer.xml:2850 msgid "Sets a viewport's canvas." msgstr "" -#: doc/classes/RenderingServer.xml:2811 +#: doc/classes/RenderingServer.xml:2863 msgid "" "Copies the viewport to a region of the screen specified by [code]rect[/" "code]. If [method viewport_set_render_direct_to_screen] is [code]true[/" @@ -42292,7 +42411,7 @@ msgid "" "viewport_set_render_direct_to_screen]." msgstr "" -#: doc/classes/RenderingServer.xml:2825 +#: doc/classes/RenderingServer.xml:2877 msgid "" "Creates an empty viewport and adds it to the RenderingServer. It can be " "accessed with the RID that is returned. This RID will be used in all " @@ -42301,72 +42420,72 @@ msgid "" "RenderingServer's [method free_rid] static method." msgstr "" -#: doc/classes/RenderingServer.xml:2837 +#: doc/classes/RenderingServer.xml:2889 msgid "" "Returns a viewport's render information. For options, see the [enum " "ViewportRenderInfo] constants." msgstr "" -#: doc/classes/RenderingServer.xml:2846 +#: doc/classes/RenderingServer.xml:2898 msgid "Returns the viewport's last rendered frame." msgstr "" -#: doc/classes/RenderingServer.xml:2857 +#: doc/classes/RenderingServer.xml:2909 msgid "Detaches a viewport from a canvas and vice versa." msgstr "" -#: doc/classes/RenderingServer.xml:2868 +#: doc/classes/RenderingServer.xml:2920 msgid "If [code]true[/code], sets the viewport active, else sets it inactive." msgstr "" -#: doc/classes/RenderingServer.xml:2883 +#: doc/classes/RenderingServer.xml:2935 msgid "" "Sets the stacking order for a viewport's canvas.\n" "[code]layer[/code] is the actual canvas layer, while [code]sublayer[/code] " "specifies the stacking order of the canvas among those in the same layer." msgstr "" -#: doc/classes/RenderingServer.xml:2897 +#: doc/classes/RenderingServer.xml:2949 msgid "Sets the transformation of a viewport's canvas." msgstr "" -#: doc/classes/RenderingServer.xml:2908 +#: doc/classes/RenderingServer.xml:2960 msgid "" "Sets the clear mode of a viewport. See [enum ViewportClearMode] for options." msgstr "" -#: doc/classes/RenderingServer.xml:2919 +#: doc/classes/RenderingServer.xml:2971 msgid "" "Sets the debug draw mode of a viewport. See [enum ViewportDebugDraw] for " "options." msgstr "" -#: doc/classes/RenderingServer.xml:2930 +#: doc/classes/RenderingServer.xml:2982 msgid "" "If [code]true[/code], rendering of a viewport's environment is disabled." msgstr "" -#: doc/classes/RenderingServer.xml:2941 +#: doc/classes/RenderingServer.xml:2993 msgid "Sets the viewport's global transformation matrix." msgstr "" -#: doc/classes/RenderingServer.xml:2952 +#: doc/classes/RenderingServer.xml:3004 msgid "If [code]true[/code], the viewport's canvas is not rendered." msgstr "" -#: doc/classes/RenderingServer.xml:2963 +#: doc/classes/RenderingServer.xml:3015 msgid "Currently unimplemented in Godot 3.x." msgstr "" -#: doc/classes/RenderingServer.xml:2974 +#: doc/classes/RenderingServer.xml:3026 msgid "Sets the anti-aliasing mode. See [enum ViewportMSAA] for options." msgstr "" -#: doc/classes/RenderingServer.xml:2985 +#: doc/classes/RenderingServer.xml:3037 msgid "Sets the viewport's parent to another viewport." msgstr "" -#: doc/classes/RenderingServer.xml:2996 +#: doc/classes/RenderingServer.xml:3048 msgid "" "If [code]true[/code], render the contents of the viewport directly to " "screen. This allows a low-level optimization where you can skip drawing a " @@ -42382,708 +42501,864 @@ msgid "" "significantly larger than the window size." msgstr "" -#: doc/classes/RenderingServer.xml:3007 +#: doc/classes/RenderingServer.xml:3059 msgid "" "Sets a viewport's scenario.\n" "The scenario contains information about the [enum ScenarioDebugMode], " "environment information, reflection atlas etc." msgstr "" -#: doc/classes/RenderingServer.xml:3021 +#: doc/classes/RenderingServer.xml:3073 msgid "Sets the shadow atlas quadrant's subdivision." msgstr "" -#: doc/classes/RenderingServer.xml:3032 +#: doc/classes/RenderingServer.xml:3084 msgid "" "Sets the size of the shadow atlas's images (used for omni and spot lights). " "The value will be rounded up to the nearest power of 2." msgstr "" -#: doc/classes/RenderingServer.xml:3045 +#: doc/classes/RenderingServer.xml:3097 msgid "Sets the viewport's width and height." msgstr "" -#: doc/classes/RenderingServer.xml:3056 +#: doc/classes/RenderingServer.xml:3108 msgid "" "If [code]true[/code], the viewport renders its background as transparent." msgstr "" -#: doc/classes/RenderingServer.xml:3067 +#: doc/classes/RenderingServer.xml:3119 msgid "" "Sets when the viewport should be updated. See [enum ViewportUpdateMode] " "constants for options." msgstr "" -#: doc/classes/RenderingServer.xml:3078 +#: doc/classes/RenderingServer.xml:3130 msgid "" "If [code]true[/code], the viewport uses augmented or virtual reality " -"technologies. See [ARVRInterface]." +"technologies. See [XRInterface]." msgstr "" -#: doc/classes/RenderingServer.xml:3085 +#: doc/classes/RenderingServer.xml:3137 msgid "" "Emitted at the end of the frame, after the RenderingServer has finished " "updating all the Viewports." msgstr "" -#: doc/classes/RenderingServer.xml:3090 +#: doc/classes/RenderingServer.xml:3142 msgid "" "Emitted at the beginning of the frame, before the RenderingServer updates " "all the Viewports." msgstr "" -#: doc/classes/RenderingServer.xml:3096 +#: doc/classes/RenderingServer.xml:3148 msgid "Marks an error that shows that the index array is empty." msgstr "" -#: doc/classes/RenderingServer.xml:3099 +#: doc/classes/RenderingServer.xml:3151 msgid "Number of weights/bones per vertex." msgstr "" -#: doc/classes/RenderingServer.xml:3102 +#: doc/classes/RenderingServer.xml:3154 msgid "The minimum Z-layer for canvas items." msgstr "" -#: doc/classes/RenderingServer.xml:3105 +#: doc/classes/RenderingServer.xml:3157 msgid "The maximum Z-layer for canvas items." msgstr "" -#: doc/classes/RenderingServer.xml:3108 +#: doc/classes/RenderingServer.xml:3160 msgid "" "Max number of glow levels that can be used with glow post-process effect." msgstr "" -#: doc/classes/RenderingServer.xml:3111 +#: doc/classes/RenderingServer.xml:3163 msgid "Unused enum in Godot 3.x." msgstr "" -#: doc/classes/RenderingServer.xml:3114 -msgid "The minimum renderpriority of all materials." -msgstr "" - -#: doc/classes/RenderingServer.xml:3117 -msgid "The maximum renderpriority of all materials." -msgstr "" - -#: doc/classes/RenderingServer.xml:3138 +#: doc/classes/RenderingServer.xml:3184 msgid "Shader is a 3D shader." msgstr "" -#: doc/classes/RenderingServer.xml:3141 +#: doc/classes/RenderingServer.xml:3187 msgid "Shader is a 2D shader." msgstr "" -#: doc/classes/RenderingServer.xml:3144 +#: doc/classes/RenderingServer.xml:3190 msgid "Shader is a particle shader." msgstr "" -#: doc/classes/RenderingServer.xml:3147 +#: doc/classes/RenderingServer.xml:3193 msgid "Shader is a sky shader." msgstr "" -#: doc/classes/RenderingServer.xml:3150 +#: doc/classes/RenderingServer.xml:3196 msgid "Represents the size of the [enum ShaderMode] enum." msgstr "" -#: doc/classes/RenderingServer.xml:3153 +#: doc/classes/RenderingServer.xml:3199 +msgid "The minimum renderpriority of all materials." +msgstr "" + +#: doc/classes/RenderingServer.xml:3202 +msgid "The maximum renderpriority of all materials." +msgstr "" + +#: doc/classes/RenderingServer.xml:3205 msgid "Array is a vertex array." msgstr "" -#: doc/classes/RenderingServer.xml:3156 +#: doc/classes/RenderingServer.xml:3208 msgid "Array is a normal array." msgstr "" -#: doc/classes/RenderingServer.xml:3159 +#: doc/classes/RenderingServer.xml:3211 msgid "Array is a tangent array." msgstr "" -#: doc/classes/RenderingServer.xml:3162 +#: doc/classes/RenderingServer.xml:3214 msgid "Array is a color array." msgstr "" -#: doc/classes/RenderingServer.xml:3165 +#: doc/classes/RenderingServer.xml:3217 msgid "Array is an UV coordinates array." msgstr "" -#: doc/classes/RenderingServer.xml:3168 +#: doc/classes/RenderingServer.xml:3220 msgid "Array is an UV coordinates array for the second UV coordinates." msgstr "" -#: doc/classes/RenderingServer.xml:3171 +#: doc/classes/RenderingServer.xml:3223 msgid "Array contains bone information." msgstr "" -#: doc/classes/RenderingServer.xml:3174 +#: doc/classes/RenderingServer.xml:3226 msgid "Array is weight information." msgstr "" -#: doc/classes/RenderingServer.xml:3177 +#: doc/classes/RenderingServer.xml:3229 msgid "Array is index array." msgstr "" -#: doc/classes/RenderingServer.xml:3183 +#: doc/classes/RenderingServer.xml:3235 msgid "Flag used to mark a vertex array." msgstr "" -#: doc/classes/RenderingServer.xml:3186 +#: doc/classes/RenderingServer.xml:3238 msgid "Flag used to mark a normal array." msgstr "" -#: doc/classes/RenderingServer.xml:3189 +#: doc/classes/RenderingServer.xml:3241 msgid "Flag used to mark a tangent array." msgstr "" -#: doc/classes/RenderingServer.xml:3192 +#: doc/classes/RenderingServer.xml:3244 msgid "Flag used to mark a color array." msgstr "" -#: doc/classes/RenderingServer.xml:3195 +#: doc/classes/RenderingServer.xml:3247 msgid "Flag used to mark an UV coordinates array." msgstr "" -#: doc/classes/RenderingServer.xml:3198 +#: doc/classes/RenderingServer.xml:3250 msgid "" "Flag used to mark an UV coordinates array for the second UV coordinates." msgstr "" -#: doc/classes/RenderingServer.xml:3201 +#: doc/classes/RenderingServer.xml:3253 msgid "Flag used to mark a bone information array." msgstr "" -#: doc/classes/RenderingServer.xml:3204 +#: doc/classes/RenderingServer.xml:3256 msgid "Flag used to mark a weights array." msgstr "" -#: doc/classes/RenderingServer.xml:3207 +#: doc/classes/RenderingServer.xml:3259 msgid "Flag used to mark an index array." msgstr "" -#: doc/classes/RenderingServer.xml:3236 +#: doc/classes/RenderingServer.xml:3288 msgid "Primitive to draw consists of points." msgstr "" -#: doc/classes/RenderingServer.xml:3239 +#: doc/classes/RenderingServer.xml:3291 msgid "Primitive to draw consists of lines." msgstr "" -#: doc/classes/RenderingServer.xml:3242 +#: doc/classes/RenderingServer.xml:3294 msgid "Primitive to draw consists of a line strip from start to end." msgstr "" -#: doc/classes/RenderingServer.xml:3245 +#: doc/classes/RenderingServer.xml:3297 msgid "Primitive to draw consists of triangles." msgstr "" -#: doc/classes/RenderingServer.xml:3248 +#: doc/classes/RenderingServer.xml:3300 msgid "" "Primitive to draw consists of a triangle strip (the last 3 vertices are " "always combined to make a triangle)." msgstr "" -#: doc/classes/RenderingServer.xml:3251 +#: doc/classes/RenderingServer.xml:3303 msgid "Represents the size of the [enum PrimitiveType] enum." msgstr "" -#: doc/classes/RenderingServer.xml:3260 +#: doc/classes/RenderingServer.xml:3312 msgid "Use [Transform2D] to store MultiMesh transform." msgstr "" -#: doc/classes/RenderingServer.xml:3263 +#: doc/classes/RenderingServer.xml:3315 msgid "Use [Transform] to store MultiMesh transform." msgstr "" -#: doc/classes/RenderingServer.xml:3266 +#: doc/classes/RenderingServer.xml:3318 msgid "Is a directional (sun) light." msgstr "" -#: doc/classes/RenderingServer.xml:3269 +#: doc/classes/RenderingServer.xml:3321 msgid "Is an omni light." msgstr "" -#: doc/classes/RenderingServer.xml:3272 +#: doc/classes/RenderingServer.xml:3324 msgid "Is a spot light." msgstr "" -#: doc/classes/RenderingServer.xml:3275 +#: doc/classes/RenderingServer.xml:3327 msgid "The light's energy." msgstr "" -#: doc/classes/RenderingServer.xml:3280 +#: doc/classes/RenderingServer.xml:3332 msgid "The light's influence on specularity." msgstr "" -#: doc/classes/RenderingServer.xml:3283 +#: doc/classes/RenderingServer.xml:3335 msgid "The light's range." msgstr "" -#: doc/classes/RenderingServer.xml:3286 +#: doc/classes/RenderingServer.xml:3338 +msgid "" +"The size of the light when using spot light or omni light. The angular size " +"of the light when using directional light." +msgstr "" + +#: doc/classes/RenderingServer.xml:3341 msgid "The light's attenuation." msgstr "" -#: doc/classes/RenderingServer.xml:3289 +#: doc/classes/RenderingServer.xml:3344 msgid "The spotlight's angle." msgstr "" -#: doc/classes/RenderingServer.xml:3292 +#: doc/classes/RenderingServer.xml:3347 msgid "The spotlight's attenuation." msgstr "" -#: doc/classes/RenderingServer.xml:3295 -msgid "Scales the shadow color." -msgstr "" - -#: doc/classes/RenderingServer.xml:3298 +#: doc/classes/RenderingServer.xml:3350 msgid "Max distance that shadows will be rendered." msgstr "" -#: doc/classes/RenderingServer.xml:3301 +#: doc/classes/RenderingServer.xml:3353 msgid "Proportion of shadow atlas occupied by the first split." msgstr "" -#: doc/classes/RenderingServer.xml:3304 +#: doc/classes/RenderingServer.xml:3356 msgid "Proportion of shadow atlas occupied by the second split." msgstr "" -#: doc/classes/RenderingServer.xml:3307 +#: doc/classes/RenderingServer.xml:3359 msgid "" "Proportion of shadow atlas occupied by the third split. The fourth split " "occupies the rest." msgstr "" -#: doc/classes/RenderingServer.xml:3312 +#: doc/classes/RenderingServer.xml:3362 +msgid "" +"Proportion of shadow max distance where the shadow will start to fade out." +msgstr "" + +#: doc/classes/RenderingServer.xml:3365 msgid "" "Normal bias used to offset shadow lookup by object normal. Can be used to " "fix self-shadowing artifacts." msgstr "" -#: doc/classes/RenderingServer.xml:3315 +#: doc/classes/RenderingServer.xml:3368 msgid "Bias the shadow lookup to fix self-shadowing artifacts." msgstr "" -#: doc/classes/RenderingServer.xml:3318 -msgid "" -"Increases bias on further splits to fix self-shadowing that only occurs far " -"away from the camera." -msgstr "" - -#: doc/classes/RenderingServer.xml:3321 +#: doc/classes/RenderingServer.xml:3379 msgid "Represents the size of the [enum LightParam] enum." msgstr "" -#: doc/classes/RenderingServer.xml:3324 +#: doc/classes/RenderingServer.xml:3382 msgid "Use a dual paraboloid shadow map for omni lights." msgstr "" -#: doc/classes/RenderingServer.xml:3327 +#: doc/classes/RenderingServer.xml:3385 msgid "" "Use a cubemap shadow map for omni lights. Slower but better quality than " "dual paraboloid." msgstr "" -#: doc/classes/RenderingServer.xml:3330 +#: doc/classes/RenderingServer.xml:3388 msgid "Use orthogonal shadow projection for directional light." msgstr "" -#: doc/classes/RenderingServer.xml:3333 +#: doc/classes/RenderingServer.xml:3391 msgid "Use 2 splits for shadow projection when using directional light." msgstr "" -#: doc/classes/RenderingServer.xml:3336 +#: doc/classes/RenderingServer.xml:3394 msgid "Use 4 splits for shadow projection when using directional light." msgstr "" -#: doc/classes/RenderingServer.xml:3339 +#: doc/classes/RenderingServer.xml:3397 msgid "" "Keeps shadows stable as camera moves but has lower effective resolution." msgstr "" -#: doc/classes/RenderingServer.xml:3342 +#: doc/classes/RenderingServer.xml:3400 msgid "" "Optimize use of shadow maps, increasing the effective resolution. But may " "result in shadows moving or flickering slightly." msgstr "" -#: doc/classes/RenderingServer.xml:3345 +#: doc/classes/RenderingServer.xml:3403 msgid "Reflection probe will update reflections once and then stop." msgstr "" -#: doc/classes/RenderingServer.xml:3348 +#: doc/classes/RenderingServer.xml:3406 msgid "" "Reflection probe will update each frame. This mode is necessary to capture " "moving objects." msgstr "" -#: doc/classes/RenderingServer.xml:3351 +#: doc/classes/RenderingServer.xml:3419 msgid "Draw particles in the order that they appear in the particles array." msgstr "" -#: doc/classes/RenderingServer.xml:3354 +#: doc/classes/RenderingServer.xml:3422 msgid "Sort particles based on their lifetime." msgstr "" -#: doc/classes/RenderingServer.xml:3357 +#: doc/classes/RenderingServer.xml:3425 msgid "Sort particles based on their distance to the camera." msgstr "" -#: doc/classes/RenderingServer.xml:3360 +#: doc/classes/RenderingServer.xml:3428 msgid "Do not update the viewport." msgstr "" -#: doc/classes/RenderingServer.xml:3363 +#: doc/classes/RenderingServer.xml:3431 msgid "Update the viewport once then set to disabled." msgstr "" -#: doc/classes/RenderingServer.xml:3366 +#: doc/classes/RenderingServer.xml:3434 msgid "Update the viewport whenever it is visible." msgstr "" -#: doc/classes/RenderingServer.xml:3371 +#: doc/classes/RenderingServer.xml:3439 msgid "Always update the viewport." msgstr "" -#: doc/classes/RenderingServer.xml:3374 +#: doc/classes/RenderingServer.xml:3442 msgid "The viewport is always cleared before drawing." msgstr "" -#: doc/classes/RenderingServer.xml:3377 +#: doc/classes/RenderingServer.xml:3445 msgid "The viewport is never cleared before drawing." msgstr "" -#: doc/classes/RenderingServer.xml:3380 +#: doc/classes/RenderingServer.xml:3448 msgid "" "The viewport is cleared once, then the clear mode is set to [constant " "VIEWPORT_CLEAR_NEVER]." msgstr "" -#: doc/classes/RenderingServer.xml:3383 +#: doc/classes/RenderingServer.xml:3451 msgid "Multisample antialiasing is disabled." msgstr "" -#: doc/classes/RenderingServer.xml:3386 -msgid "Multisample antialiasing is set to 2×." -msgstr "" - -#: doc/classes/RenderingServer.xml:3389 -msgid "Multisample antialiasing is set to 4×." -msgstr "" - -#: doc/classes/RenderingServer.xml:3392 -msgid "Multisample antialiasing is set to 8×." +#: doc/classes/RenderingServer.xml:3454 +msgid "Multisample antialiasing uses 2 samples per pixel." msgstr "" -#: doc/classes/RenderingServer.xml:3395 -msgid "Multisample antialiasing is set to 16×." +#: doc/classes/RenderingServer.xml:3457 +msgid "Multisample antialiasing uses 4 samples per pixel." msgstr "" -#: doc/classes/RenderingServer.xml:3398 -msgid "" -"Multisample antialiasing is set to 2× on external texture. Special mode for " -"GLES2 Android VR (Oculus Quest and Go)." +#: doc/classes/RenderingServer.xml:3460 +msgid "Multisample antialiasing uses 8 samples per pixel." msgstr "" -#: doc/classes/RenderingServer.xml:3401 -msgid "" -"Multisample antialiasing is set to 4× on external texture. Special mode for " -"GLES2 Android VR (Oculus Quest and Go)." +#: doc/classes/RenderingServer.xml:3463 +msgid "Multisample antialiasing uses 16 samples per pixel." msgstr "" -#: doc/classes/RenderingServer.xml:3404 +#: doc/classes/RenderingServer.xml:3474 msgid "Number of objects drawn in a single frame." msgstr "" -#: doc/classes/RenderingServer.xml:3407 +#: doc/classes/RenderingServer.xml:3477 msgid "Number of vertices drawn in a single frame." msgstr "" -#: doc/classes/RenderingServer.xml:3410 +#: doc/classes/RenderingServer.xml:3480 msgid "Number of material changes during this frame." msgstr "" -#: doc/classes/RenderingServer.xml:3413 +#: doc/classes/RenderingServer.xml:3483 msgid "Number of shader changes during this frame." msgstr "" -#: doc/classes/RenderingServer.xml:3416 +#: doc/classes/RenderingServer.xml:3486 msgid "Number of surface changes during this frame." msgstr "" -#: doc/classes/RenderingServer.xml:3419 +#: doc/classes/RenderingServer.xml:3489 msgid "Number of draw calls during this frame." msgstr "" -#: doc/classes/RenderingServer.xml:3422 +#: doc/classes/RenderingServer.xml:3492 msgid "Represents the size of the [enum ViewportRenderInfo] enum." msgstr "" -#: doc/classes/RenderingServer.xml:3425 +#: doc/classes/RenderingServer.xml:3495 msgid "Debug draw is disabled. Default setting." msgstr "" -#: doc/classes/RenderingServer.xml:3428 -msgid "Debug draw sets objects to unshaded." +#: doc/classes/RenderingServer.xml:3498 doc/classes/Viewport.xml:348 +msgid "Objects are displayed without light information." +msgstr "" + +#: doc/classes/RenderingServer.xml:3501 +msgid "Objects are displayed with only light information." msgstr "" -#: doc/classes/RenderingServer.xml:3433 -msgid "Overwrites clear color to [code](0,0,0,0)[/code]." +#: doc/classes/RenderingServer.xml:3504 doc/classes/Viewport.xml:353 +msgid "" +"Objects are displayed semi-transparent with additive blending so you can see " +"where they are drawing over top of one another. A higher overdraw means you " +"are wasting performance on drawing pixels that are being hidden behind " +"others." msgstr "" -#: doc/classes/RenderingServer.xml:3436 +#: doc/classes/RenderingServer.xml:3507 msgid "Debug draw draws objects in wireframe." msgstr "" -#: doc/classes/RenderingServer.xml:3461 +#: doc/classes/RenderingServer.xml:3510 +msgid "" +"Normal buffer is drawn instead of regular scene so you can see the per-pixel " +"normals that will be used by post-processing effects." +msgstr "" + +#: doc/classes/RenderingServer.xml:3513 doc/classes/Viewport.xml:361 +msgid "Objects are displayed with only the albedo value from [GIProbe]s." +msgstr "" + +#: doc/classes/RenderingServer.xml:3516 doc/classes/Viewport.xml:364 +msgid "Objects are displayed with only the lighting value from [GIProbe]s." +msgstr "" + +#: doc/classes/RenderingServer.xml:3519 doc/classes/Viewport.xml:367 +msgid "Objects are displayed with only the emission color from [GIProbe]s." +msgstr "" + +#: doc/classes/RenderingServer.xml:3522 doc/classes/Viewport.xml:370 +msgid "" +"Draws the shadow atlas that stores shadows from [OmniLight3D]s and " +"[SpotLight3D]s in the upper left quadrant of the [Viewport]." +msgstr "" + +#: doc/classes/RenderingServer.xml:3525 doc/classes/Viewport.xml:373 +msgid "" +"Draws the shadow atlas that stores shadows from [DirectionalLight3D]s in the " +"upper left quadrant of the [Viewport]." +msgstr "" + +#: doc/classes/RenderingServer.xml:3530 +msgid "" +"Draws the screen space ambient occlusion texture instead of the scene so " +"that you can clearly see how it is affecting objects. In order for this " +"display mode to work, you must have [member Environment.ssao_enabled] set in " +"your [WorldEnvironment]." +msgstr "" + +#: doc/classes/RenderingServer.xml:3533 doc/classes/Viewport.xml:381 +msgid "" +"Draws the roughness limiter post process over the Viewport so you can see " +"where it has an effect. It must be enabled in [member ProjectSettings." +"rendering/quality/screen_filters/screen_space_roughness_limiter] to work." +msgstr "" + +#: doc/classes/RenderingServer.xml:3536 +msgid "" +"Colors each PSSM split for the [DirectionalLight3D]s in the scene a " +"different color so you can see where the splits are. In order they will be " +"colored red, green, blue, yellow." +msgstr "" + +#: doc/classes/RenderingServer.xml:3541 +msgid "" +"Uses high quality importance sampling to process the radiance map. In " +"general, this results in much higher quality than [constant Sky." +"PROCESS_MODE_REALTIME] but takes much longer to generate. This should not be " +"used if you plan on changing the sky at runtime. If you are finding that the " +"reflection is not blurry enough and is showing sparkles or fireflies, try " +"increasing [member ProjectSettings.rendering/quality/reflections/" +"ggx_samples]." +msgstr "" + +#: doc/classes/RenderingServer.xml:3544 +msgid "" +"Uses the fast filtering algorithm to process the radiance map. In general " +"this results in lower quality, but substantially faster run times.\n" +"[b]Note:[/b] The fast filtering algorithm is limited to 256x256 cubemaps, so " +"[member Sky.radiance_size] must be set to [constant Sky.RADIANCE_SIZE_256]." +msgstr "" + +#: doc/classes/RenderingServer.xml:3548 msgid "Use the clear color as background." msgstr "" -#: doc/classes/RenderingServer.xml:3464 +#: doc/classes/RenderingServer.xml:3551 msgid "Use a specified color as the background." msgstr "" -#: doc/classes/RenderingServer.xml:3467 +#: doc/classes/RenderingServer.xml:3554 msgid "Use a sky resource for the background." msgstr "" -#: doc/classes/RenderingServer.xml:3470 +#: doc/classes/RenderingServer.xml:3557 msgid "" "Use a specified canvas layer as the background. This can be useful for " "instantiating a 2D scene in a 3D world." msgstr "" -#: doc/classes/RenderingServer.xml:3473 +#: doc/classes/RenderingServer.xml:3560 msgid "" "Do not clear the background, use whatever was rendered last frame as the " "background." msgstr "" -#: doc/classes/RenderingServer.xml:3479 +#: doc/classes/RenderingServer.xml:3566 msgid "Represents the size of the [enum EnvironmentBG] enum." msgstr "" -#: doc/classes/RenderingServer.xml:3506 +#: doc/classes/RenderingServer.xml:3605 msgid "Output color as they came in." msgstr "" -#: doc/classes/RenderingServer.xml:3509 +#: doc/classes/RenderingServer.xml:3608 msgid "Use the Reinhard tonemapper." msgstr "" -#: doc/classes/RenderingServer.xml:3512 +#: doc/classes/RenderingServer.xml:3611 msgid "Use the filmic tonemapper." msgstr "" -#: doc/classes/RenderingServer.xml:3515 +#: doc/classes/RenderingServer.xml:3614 msgid "Use the ACES tonemapper." msgstr "" -#: doc/classes/RenderingServer.xml:3518 +#: doc/classes/RenderingServer.xml:3625 msgid "Disables the blur set for SSAO. Will make SSAO look noisier." msgstr "" -#: doc/classes/RenderingServer.xml:3521 +#: doc/classes/RenderingServer.xml:3628 msgid "Perform a 1x1 blur on the SSAO output." msgstr "" -#: doc/classes/RenderingServer.xml:3524 +#: doc/classes/RenderingServer.xml:3631 msgid "Performs a 2x2 blur on the SSAO output." msgstr "" -#: doc/classes/RenderingServer.xml:3527 +#: doc/classes/RenderingServer.xml:3634 msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" -#: doc/classes/RenderingServer.xml:3530 +#: doc/classes/RenderingServer.xml:3637 msgid "Lowest quality of screen space ambient occlusion." msgstr "" -#: doc/classes/RenderingServer.xml:3533 +#: doc/classes/RenderingServer.xml:3640 msgid "Medium quality screen space ambient occlusion." msgstr "" -#: doc/classes/RenderingServer.xml:3536 +#: doc/classes/RenderingServer.xml:3643 +msgid "High quality screen space ambient occlusion." +msgstr "" + +#: doc/classes/RenderingServer.xml:3646 msgid "Highest quality screen space ambient occlusion." msgstr "" -#: doc/classes/RenderingServer.xml:3555 +#: doc/classes/RenderingServer.xml:3657 +msgid "" +"Lowest quality DOF blur. This is the fastest setting, but you may be able to " +"see filtering artifacts." +msgstr "" + +#: doc/classes/RenderingServer.xml:3660 +msgid "Low quality DOF blur." +msgstr "" + +#: doc/classes/RenderingServer.xml:3663 +msgid "Medium quality DOF blur." +msgstr "" + +#: doc/classes/RenderingServer.xml:3666 +msgid "" +"Highest quality DOF blur. Results in the smoothest looking blur by taking " +"the most samples, but is also significantly slower." +msgstr "" + +#: doc/classes/RenderingServer.xml:3669 +msgid "" +"Calculate the DOF blur using a box filter. The fastest option, but results " +"in obvious lines in blur pattern." +msgstr "" + +#: doc/classes/RenderingServer.xml:3672 +msgid "Calculates DOF blur using a hexagon shaped filter." +msgstr "" + +#: doc/classes/RenderingServer.xml:3675 +msgid "" +"Calculates DOF blur using a circle shaped filter. Best quality and most " +"realistic, but slowest. Use only for areas where a lot of performance can be " +"dedicated to post-processing (e.g. cutscenes)." +msgstr "" + +#: doc/classes/RenderingServer.xml:3690 msgid "Do not use a debug mode." msgstr "" -#: doc/classes/RenderingServer.xml:3558 +#: doc/classes/RenderingServer.xml:3693 msgid "Draw all objects as wireframe models." msgstr "" -#: doc/classes/RenderingServer.xml:3561 +#: doc/classes/RenderingServer.xml:3696 msgid "" "Draw all objects in a way that displays how much overdraw is occurring. " "Overdraw occurs when a section of pixels is drawn and shaded and then " "another object covers it up. To optimize a scene, you should reduce overdraw." msgstr "" -#: doc/classes/RenderingServer.xml:3564 +#: doc/classes/RenderingServer.xml:3699 msgid "" "Draw all objects without shading. Equivalent to setting all objects shaders " "to [code]unshaded[/code]." msgstr "" -#: doc/classes/RenderingServer.xml:3567 +#: doc/classes/RenderingServer.xml:3702 msgid "The instance does not have a type." msgstr "" -#: doc/classes/RenderingServer.xml:3570 +#: doc/classes/RenderingServer.xml:3705 msgid "The instance is a mesh." msgstr "" -#: doc/classes/RenderingServer.xml:3573 +#: doc/classes/RenderingServer.xml:3708 msgid "The instance is a multimesh." msgstr "" -#: doc/classes/RenderingServer.xml:3576 +#: doc/classes/RenderingServer.xml:3711 msgid "The instance is an immediate geometry." msgstr "" -#: doc/classes/RenderingServer.xml:3579 +#: doc/classes/RenderingServer.xml:3714 msgid "The instance is a particle emitter." msgstr "" -#: doc/classes/RenderingServer.xml:3582 +#: doc/classes/RenderingServer.xml:3717 msgid "The instance is a light." msgstr "" -#: doc/classes/RenderingServer.xml:3585 +#: doc/classes/RenderingServer.xml:3720 msgid "The instance is a reflection probe." msgstr "" -#: doc/classes/RenderingServer.xml:3588 +#: doc/classes/RenderingServer.xml:3723 +msgid "The instance is a decal." +msgstr "" + +#: doc/classes/RenderingServer.xml:3726 msgid "The instance is a GI probe." msgstr "" -#: doc/classes/RenderingServer.xml:3591 +#: doc/classes/RenderingServer.xml:3729 msgid "The instance is a lightmap capture." msgstr "" -#: doc/classes/RenderingServer.xml:3594 +#: doc/classes/RenderingServer.xml:3732 msgid "Represents the size of the [enum InstanceType] enum." msgstr "" -#: doc/classes/RenderingServer.xml:3597 +#: doc/classes/RenderingServer.xml:3735 msgid "" "A combination of the flags of geometry instances (mesh, multimesh, immediate " "and particles)." msgstr "" -#: doc/classes/RenderingServer.xml:3600 +#: doc/classes/RenderingServer.xml:3738 msgid "Allows the instance to be used in baked lighting." msgstr "" -#: doc/classes/RenderingServer.xml:3605 +#: doc/classes/RenderingServer.xml:3741 +msgid "Allows the instance to be used with dynamic global illumination." +msgstr "" + +#: doc/classes/RenderingServer.xml:3744 msgid "When set, manually requests to draw geometry on next frame." msgstr "" -#: doc/classes/RenderingServer.xml:3608 +#: doc/classes/RenderingServer.xml:3747 msgid "Represents the size of the [enum InstanceFlags] enum." msgstr "" -#: doc/classes/RenderingServer.xml:3611 +#: doc/classes/RenderingServer.xml:3750 msgid "Disable shadows from this instance." msgstr "" -#: doc/classes/RenderingServer.xml:3614 +#: doc/classes/RenderingServer.xml:3753 msgid "Cast shadows from this instance." msgstr "" -#: doc/classes/RenderingServer.xml:3617 +#: doc/classes/RenderingServer.xml:3756 msgid "" "Disable backface culling when rendering the shadow of the object. This is " "slightly slower but may result in more correct shadows." msgstr "" -#: doc/classes/RenderingServer.xml:3620 +#: doc/classes/RenderingServer.xml:3759 msgid "" "Only render the shadows from the object. The object itself will not be drawn." msgstr "" -#: doc/classes/RenderingServer.xml:3623 +#: doc/classes/RenderingServer.xml:3762 msgid "The nine patch gets stretched where needed." msgstr "" -#: doc/classes/RenderingServer.xml:3626 +#: doc/classes/RenderingServer.xml:3765 msgid "The nine patch gets filled with tiles where needed." msgstr "" -#: doc/classes/RenderingServer.xml:3629 +#: doc/classes/RenderingServer.xml:3768 msgid "" "The nine patch gets filled with tiles where needed and stretches them a bit " "if needed." msgstr "" -#: doc/classes/RenderingServer.xml:3658 +#: doc/classes/RenderingServer.xml:3771 +msgid "Uses the default filter mode for this [Viewport]." +msgstr "" + +#: doc/classes/RenderingServer.xml:3783 doc/classes/Viewport.xml:399 +msgid "" +"The texture filter blends between the nearest 4 pixels and between the " +"nearest 2 mipmaps." +msgstr "" + +#: doc/classes/RenderingServer.xml:3792 +msgid "Max value for [enum CanvasItemTextureFilter] enum." +msgstr "" + +#: doc/classes/RenderingServer.xml:3795 +msgid "Uses the default repeat mode for this [Viewport]." +msgstr "" + +#: doc/classes/RenderingServer.xml:3798 doc/classes/Viewport.xml:405 +msgid "" +"Disables textures repeating. Instead, when reading UVs outside the 0-1 " +"range, the value will be clamped to the edge of the texture, resulting in a " +"stretched out look at the borders of the texture." +msgstr "" + +#: doc/classes/RenderingServer.xml:3804 doc/classes/Viewport.xml:411 +msgid "" +"Flip the texture when repeating so that the edge lines up instead of " +"abruptly changing." +msgstr "" + +#: doc/classes/RenderingServer.xml:3807 +msgid "Max value for [enum CanvasItemTextureRepeat] enum." +msgstr "" + +#: doc/classes/RenderingServer.xml:3810 msgid "Adds light color additive to the canvas." msgstr "" -#: doc/classes/RenderingServer.xml:3661 +#: doc/classes/RenderingServer.xml:3813 msgid "Adds light color subtractive to the canvas." msgstr "" -#: doc/classes/RenderingServer.xml:3664 +#: doc/classes/RenderingServer.xml:3816 msgid "The light adds color depending on transparency." msgstr "" -#: doc/classes/RenderingServer.xml:3667 +#: doc/classes/RenderingServer.xml:3819 msgid "The light adds color depending on mask." msgstr "" -#: doc/classes/RenderingServer.xml:3670 +#: doc/classes/RenderingServer.xml:3822 msgid "Do not apply a filter to canvas light shadows." msgstr "" -#: doc/classes/RenderingServer.xml:3673 +#: doc/classes/RenderingServer.xml:3825 msgid "Use PCF5 filtering to filter canvas light shadows." msgstr "" -#: doc/classes/RenderingServer.xml:3676 +#: doc/classes/RenderingServer.xml:3828 msgid "Use PCF13 filtering to filter canvas light shadows." msgstr "" -#: doc/classes/RenderingServer.xml:3681 +#: doc/classes/RenderingServer.xml:3831 +msgid "Max value of the [enum CanvasLightShadowFilter] enum." +msgstr "" + +#: doc/classes/RenderingServer.xml:3834 msgid "Culling of the canvas occluder is disabled." msgstr "" -#: doc/classes/RenderingServer.xml:3684 +#: doc/classes/RenderingServer.xml:3837 msgid "Culling of the canvas occluder is clockwise." msgstr "" -#: doc/classes/RenderingServer.xml:3687 +#: doc/classes/RenderingServer.xml:3840 msgid "Culling of the canvas occluder is counterclockwise." msgstr "" -#: doc/classes/RenderingServer.xml:3690 +#: doc/classes/RenderingServer.xml:3901 msgid "The amount of objects in the frame." msgstr "" -#: doc/classes/RenderingServer.xml:3693 +#: doc/classes/RenderingServer.xml:3904 msgid "The amount of vertices in the frame." msgstr "" -#: doc/classes/RenderingServer.xml:3696 +#: doc/classes/RenderingServer.xml:3907 msgid "The amount of modified materials in the frame." msgstr "" -#: doc/classes/RenderingServer.xml:3699 +#: doc/classes/RenderingServer.xml:3910 msgid "The amount of shader rebinds in the frame." msgstr "" -#: doc/classes/RenderingServer.xml:3702 +#: doc/classes/RenderingServer.xml:3913 msgid "The amount of surface changes in the frame." msgstr "" -#: doc/classes/RenderingServer.xml:3705 +#: doc/classes/RenderingServer.xml:3916 msgid "The amount of draw calls in frame." msgstr "" -#: doc/classes/RenderingServer.xml:3720 +#: doc/classes/RenderingServer.xml:3931 msgid "Hardware supports shaders. This enum is currently unused in Godot 3.x." msgstr "" -#: doc/classes/RenderingServer.xml:3723 +#: doc/classes/RenderingServer.xml:3934 msgid "" "Hardware supports multithreading. This enum is currently unused in Godot 3.x." msgstr "" @@ -44081,15 +44356,11 @@ msgid "" "Physics > 2d[/b]." msgstr "" -#: doc/classes/RigidBody2D.xml:158 doc/classes/RigidBody3D.xml:174 -msgid "The body's mass." -msgstr "" - #: doc/classes/RigidBody2D.xml:161 msgid "The body's mode. See [enum Mode] for possible values." msgstr "" -#: doc/classes/RigidBody2D.xml:164 doc/classes/RigidBody3D.xml:180 +#: doc/classes/RigidBody2D.xml:164 doc/classes/RigidBody3D.xml:181 #: doc/classes/StaticBody2D.xml:22 doc/classes/StaticBody3D.xml:22 msgid "" "The physics material override for the body.\n" @@ -44218,22 +44489,32 @@ msgid "" "for a body." msgstr "" +#: doc/classes/RigidBody3D.xml:31 +msgid "" +"Adds a constant directional force (i.e. acceleration) without affecting " +"rotation.\n" +"This is equivalent to [code]add_force(force, Vector3(0,0,0))[/code]." +msgstr "" + #: doc/classes/RigidBody3D.xml:43 -msgid "Adds a constant force (i.e. acceleration)." +msgid "" +"Adds a constant directional force (i.e. acceleration).\n" +"The position uses the rotation of the global coordinate system, but is " +"centered at the object's origin." msgstr "" -#: doc/classes/RigidBody3D.xml:52 +#: doc/classes/RigidBody3D.xml:53 msgid "" "Adds a constant rotational force (i.e. a motor) without affecting position." msgstr "" -#: doc/classes/RigidBody3D.xml:61 +#: doc/classes/RigidBody3D.xml:62 msgid "" "Applies a directional impulse without affecting rotation.\n" "This is equivalent to [code]apply_impulse(Vector3(0,0,0), impulse)[/code]." msgstr "" -#: doc/classes/RigidBody3D.xml:73 +#: doc/classes/RigidBody3D.xml:74 msgid "" "Applies a positioned impulse to the body. An impulse is time independent! " "Applying an impulse every frame would result in a framerate-dependent force. " @@ -44242,19 +44523,19 @@ msgid "" "at the object's origin." msgstr "" -#: doc/classes/RigidBody3D.xml:82 +#: doc/classes/RigidBody3D.xml:83 msgid "" "Applies a torque impulse which will be affected by the body mass and shape. " "This will rotate the body around the [code]impulse[/code] vector passed." msgstr "" -#: doc/classes/RigidBody3D.xml:91 +#: doc/classes/RigidBody3D.xml:92 msgid "" "Returns [code]true[/code] if the specified linear or rotational axis is " "locked." msgstr "" -#: doc/classes/RigidBody3D.xml:98 +#: doc/classes/RigidBody3D.xml:99 msgid "" "Returns a list of the bodies colliding with this one. By default, number of " "max contacts reported is at 0, see the [member contacts_reported] property " @@ -44264,64 +44545,32 @@ msgid "" "physics step. Consider using signals instead." msgstr "" -#: doc/classes/RigidBody3D.xml:110 +#: doc/classes/RigidBody3D.xml:111 msgid "Locks the specified linear or rotational axis." msgstr "" -#: doc/classes/RigidBody3D.xml:125 +#: doc/classes/RigidBody3D.xml:126 msgid "Damps RigidBody3D's rotational forces." msgstr "" -#: doc/classes/RigidBody3D.xml:128 +#: doc/classes/RigidBody3D.xml:129 msgid "RigidBody3D's rotational velocity." msgstr "" -#: doc/classes/RigidBody3D.xml:131 -msgid "Lock the body's rotation in the X axis." -msgstr "" - -#: doc/classes/RigidBody3D.xml:134 -msgid "Lock the body's rotation in the Y axis." -msgstr "" - -#: doc/classes/RigidBody3D.xml:137 -msgid "Lock the body's rotation in the Z axis." -msgstr "" - -#: doc/classes/RigidBody3D.xml:140 -msgid "Lock the body's movement in the X axis." -msgstr "" - -#: doc/classes/RigidBody3D.xml:143 -msgid "Lock the body's movement in the Y axis." -msgstr "" - -#: doc/classes/RigidBody3D.xml:146 -msgid "Lock the body's movement in the Z axis." -msgstr "" - -#: doc/classes/RigidBody3D.xml:149 -msgid "" -"If [code]true[/code], the RigidBody3D will not calculate forces and will act " -"as a static body while there is no movement. It will wake up when forces are " -"applied through other collisions or when the [code]apply_impulse[/code] " -"method is used." -msgstr "" - -#: doc/classes/RigidBody3D.xml:152 +#: doc/classes/RigidBody3D.xml:153 msgid "" "If [code]true[/code], the RigidBody3D will emit signals when it collides " "with another RigidBody3D." msgstr "" -#: doc/classes/RigidBody3D.xml:155 +#: doc/classes/RigidBody3D.xml:156 msgid "" "The maximum contacts to report. Bodies can keep a log of the contacts with " "other bodies, this is enabled by setting the maximum amount of contacts " "reported to a number greater than 0." msgstr "" -#: doc/classes/RigidBody3D.xml:158 +#: doc/classes/RigidBody3D.xml:159 msgid "" "If [code]true[/code], continuous collision detection is used.\n" "Continuous collision detection tries to predict where a moving body will " @@ -44331,7 +44580,7 @@ msgid "" "faster to compute, but can miss small, fast-moving objects." msgstr "" -#: doc/classes/RigidBody3D.xml:162 +#: doc/classes/RigidBody3D.xml:163 msgid "" "If [code]true[/code], internal force integration will be disabled (like " "gravity or air friction) for this body. Other than collision response, the " @@ -44339,7 +44588,7 @@ msgid "" "function, if defined." msgstr "" -#: doc/classes/RigidBody3D.xml:165 +#: doc/classes/RigidBody3D.xml:166 msgid "" "This is multiplied by the global 3D gravity setting found in [b]Project > " "Project Settings > Physics > 3d[/b] to produce RigidBody3D's gravity. For " @@ -44347,14 +44596,14 @@ msgid "" "and 0.5 will apply half gravity to this object." msgstr "" -#: doc/classes/RigidBody3D.xml:168 +#: doc/classes/RigidBody3D.xml:169 msgid "" "The body's linear damp. Cannot be less than -1.0. If this value is different " "from -1.0, any linear damp derived from the world or areas will be " "overridden." msgstr "" -#: doc/classes/RigidBody3D.xml:171 +#: doc/classes/RigidBody3D.xml:172 msgid "" "The body's linear velocity. Can be used sporadically, but [b]don't set this " "every frame[/b], because physics may run in another thread and runs at a " @@ -44362,35 +44611,29 @@ msgid "" "for precise control of the body state." msgstr "" -#: doc/classes/RigidBody3D.xml:177 +#: doc/classes/RigidBody3D.xml:178 msgid "The body mode. See [enum Mode] for possible values." msgstr "" -#: doc/classes/RigidBody3D.xml:184 +#: doc/classes/RigidBody3D.xml:185 msgid "" "If [code]true[/code], the body is sleeping and will not calculate forces " "until woken up by a collision or the [code]apply_impulse[/code] method." msgstr "" -#: doc/classes/RigidBody3D.xml:187 -msgid "" -"The body's weight based on its mass and the global 3D gravity. Global values " -"are set in [b]Project > Project Settings > Physics > 3d[/b]." -msgstr "" - -#: doc/classes/RigidBody3D.xml:195 +#: doc/classes/RigidBody3D.xml:196 msgid "" "Emitted when a body enters into contact with this one. Contact monitor and " "contacts reported must be enabled for this to work." msgstr "" -#: doc/classes/RigidBody3D.xml:202 +#: doc/classes/RigidBody3D.xml:203 msgid "" "Emitted when a body shape exits contact with this one. Contact monitor and " "contacts reported must be enabled for this to work." msgstr "" -#: doc/classes/RigidBody3D.xml:215 +#: doc/classes/RigidBody3D.xml:216 msgid "" "Emitted when a body enters into contact with this one. Contact monitor and " "contacts reported must be enabled for this to work.\n" @@ -44400,7 +44643,7 @@ msgid "" "([code]local_shape[/code]) the other body collided with." msgstr "" -#: doc/classes/RigidBody3D.xml:229 +#: doc/classes/RigidBody3D.xml:230 msgid "" "Emitted when a body shape exits contact with this one. Contact monitor and " "contacts reported must be enabled for this to work.\n" @@ -44410,30 +44653,30 @@ msgid "" "([code]local_shape[/code]) the other body stopped colliding with." msgstr "" -#: doc/classes/RigidBody3D.xml:235 +#: doc/classes/RigidBody3D.xml:236 msgid "" "Emitted when the body changes its sleeping state. Either by sleeping or " "waking up." msgstr "" -#: doc/classes/RigidBody3D.xml:241 +#: doc/classes/RigidBody3D.xml:242 msgid "" "Rigid body mode. This is the \"natural\" state of a rigid body. It is " "affected by forces, and can move, rotate, and be affected by user code." msgstr "" -#: doc/classes/RigidBody3D.xml:244 +#: doc/classes/RigidBody3D.xml:245 msgid "" "Static mode. The body behaves like a [StaticBody3D], and can only move by " "user code." msgstr "" -#: doc/classes/RigidBody3D.xml:247 +#: doc/classes/RigidBody3D.xml:248 msgid "" "Character body mode. This behaves like a rigid body, but can not rotate." msgstr "" -#: doc/classes/RigidBody3D.xml:250 +#: doc/classes/RigidBody3D.xml:251 msgid "" "Kinematic body mode. The body behaves like a [KinematicBody3D], and can only " "move by user code." @@ -45057,27 +45300,33 @@ msgstr "" msgid "Godot editor's script editor." msgstr "" -#: doc/classes/ScriptEditor.xml:39 +#: doc/classes/ScriptEditor.xml:7 +msgid "" +"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access " +"the singleton using [method EditorInterface.get_script_editor]." +msgstr "" + +#: doc/classes/ScriptEditor.xml:40 msgid "Returns a [Script] that is currently active in editor." msgstr "" -#: doc/classes/ScriptEditor.xml:56 +#: doc/classes/ScriptEditor.xml:57 msgid "" "Returns an array with all [Script] objects which are currently open in " "editor." msgstr "" -#: doc/classes/ScriptEditor.xml:65 +#: doc/classes/ScriptEditor.xml:66 msgid "Goes to the specified line in the current script." msgstr "" -#: doc/classes/ScriptEditor.xml:84 +#: doc/classes/ScriptEditor.xml:85 msgid "" "Emitted when user changed active script. Argument is a freshly activated " "[Script]." msgstr "" -#: doc/classes/ScriptEditor.xml:91 +#: doc/classes/ScriptEditor.xml:92 msgid "" "Emitted when editor is about to close the active script. Argument is a " "[Script] that is going to be closed." @@ -45139,7 +45388,7 @@ msgid "" "visible." msgstr "" -#: doc/classes/ScrollContainer.xml:37 doc/classes/TextEdit.xml:441 +#: doc/classes/ScrollContainer.xml:37 doc/classes/TextEdit.xml:442 msgid "The current horizontal scroll value." msgstr "" @@ -45147,7 +45396,7 @@ msgstr "" msgid "If [code]true[/code], enables horizontal scrolling." msgstr "" -#: doc/classes/ScrollContainer.xml:43 doc/classes/TextEdit.xml:444 +#: doc/classes/ScrollContainer.xml:43 doc/classes/TextEdit.xml:445 msgid "The current vertical scroll value." msgstr "" @@ -45677,7 +45926,10 @@ msgid "" "Uses high quality importance sampling to process the radiance map. In " "general, this results in much higher quality than [constant " "PROCESS_MODE_REALTIME] but takes much longer to generate. This should not be " -"used if you plan on changing the sky at runtime." +"used if you plan on changing the sky at runtime. If you are finding that the " +"reflection is not blurry enough and is showing sparkles or fireflies, try " +"increasing [member ProjectSettings.rendering/quality/reflections/" +"ggx_samples]." msgstr "" #: doc/classes/Sky.xml:55 @@ -47871,65 +48123,65 @@ msgid "" msgstr "" #: doc/classes/SubViewport.xml:13 -msgid "If [code]true[/code], the sub-viewport will be used in AR/VR process." -msgstr "" - -#: doc/classes/SubViewport.xml:16 msgid "The clear mode when the sub-viewport is used as a render target." msgstr "" -#: doc/classes/SubViewport.xml:19 +#: doc/classes/SubViewport.xml:16 msgid "The update mode when the sub-viewport is used as a render target." msgstr "" -#: doc/classes/SubViewport.xml:22 +#: doc/classes/SubViewport.xml:19 msgid "The width and height of the sub-viewport." msgstr "" -#: doc/classes/SubViewport.xml:25 +#: doc/classes/SubViewport.xml:22 msgid "" "The 2D size override of the sub-viewport. If either the width or height is " "[code]0[/code], the override is disabled." msgstr "" -#: doc/classes/SubViewport.xml:28 +#: doc/classes/SubViewport.xml:25 msgid "If [code]true[/code], the 2D size override affects stretch as well." msgstr "" +#: doc/classes/SubViewport.xml:28 +msgid "If [code]true[/code], the sub-viewport will be used in AR/VR process." +msgstr "" + #: doc/classes/SubViewport.xml:33 -msgid "Do not update the render target." +msgid "Always clear the render target before drawing." msgstr "" #: doc/classes/SubViewport.xml:36 -msgid "" -"Update the render target once, then switch to [constant UPDATE_DISABLED]." +msgid "Never clear the render target." msgstr "" #: doc/classes/SubViewport.xml:39 msgid "" -"Update the render target only when it is visible. This is the default value." +"Clear the render target next frame, then switch to [constant " +"CLEAR_MODE_NEVER]." msgstr "" #: doc/classes/SubViewport.xml:42 -msgid "Update the render target only when the its parent is visible." +msgid "Do not update the render target." msgstr "" #: doc/classes/SubViewport.xml:45 -msgid "Always update the render target." +msgid "" +"Update the render target once, then switch to [constant UPDATE_DISABLED]." msgstr "" #: doc/classes/SubViewport.xml:48 -msgid "Always clear the render target before drawing." +msgid "" +"Update the render target only when it is visible. This is the default value." msgstr "" #: doc/classes/SubViewport.xml:51 -msgid "Never clear the render target." +msgid "Update the render target only when the its parent is visible." msgstr "" #: doc/classes/SubViewport.xml:54 -msgid "" -"Clear the render target next frame, then switch to [constant " -"CLEAR_MODE_NEVER]." +msgid "Always update the render target." msgstr "" #: doc/classes/SubViewportContainer.xml:4 @@ -47984,85 +48236,90 @@ msgid "" "information to a mesh.\n" "Additionally, the attributes used before the first vertex is added determine " "the format of the mesh. For example, if you only add UVs to the first " -"vertex, you cannot add color to any of the subsequent vertices." +"vertex, you cannot add color to any of the subsequent vertices.\n" +"See also [ArrayMesh], [ImmediateGeometry3D] and [MeshDataTool] for " +"procedural geometry generation.\n" +"[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-" +"OpenGL/Face-culling]winding order[/url] for front faces of triangle " +"primitive modes." msgstr "" -#: doc/classes/SurfaceTool.xml:28 +#: doc/classes/SurfaceTool.xml:30 msgid "" "Adds an array of bones for the next vertex to use. [code]bones[/code] must " "contain 4 integers." msgstr "" -#: doc/classes/SurfaceTool.xml:37 +#: doc/classes/SurfaceTool.xml:39 msgid "Specifies a [Color] for the next vertex to use." msgstr "" -#: doc/classes/SurfaceTool.xml:46 +#: doc/classes/SurfaceTool.xml:48 msgid "" "Adds an index to index array if you are using indexed vertices. Does not " "need to be called before adding vertices." msgstr "" -#: doc/classes/SurfaceTool.xml:55 +#: doc/classes/SurfaceTool.xml:57 msgid "Specifies a normal for the next vertex to use." msgstr "" -#: doc/classes/SurfaceTool.xml:64 +#: doc/classes/SurfaceTool.xml:66 msgid "" "Specifies whether the current vertex (if using only vertex arrays) or " "current index (if also using index arrays) should use smooth normals for " "normal calculation." msgstr "" -#: doc/classes/SurfaceTool.xml:73 +#: doc/classes/SurfaceTool.xml:75 msgid "Specifies a tangent for the next vertex to use." msgstr "" -#: doc/classes/SurfaceTool.xml:92 +#: doc/classes/SurfaceTool.xml:94 msgid "" "Inserts a triangle fan made of array data into [Mesh] being constructed.\n" "Requires the primitive type be set to [constant Mesh.PRIMITIVE_TRIANGLES]." msgstr "" -#: doc/classes/SurfaceTool.xml:102 +#: doc/classes/SurfaceTool.xml:104 msgid "Specifies a set of UV coordinates to use for the next vertex." msgstr "" -#: doc/classes/SurfaceTool.xml:111 +#: doc/classes/SurfaceTool.xml:113 msgid "" "Specifies an optional second set of UV coordinates to use for the next " "vertex." msgstr "" -#: doc/classes/SurfaceTool.xml:120 +#: doc/classes/SurfaceTool.xml:122 msgid "" "Specifies the position of current vertex. Should be called after specifying " "other vertex properties (e.g. Color, UV)." msgstr "" -#: doc/classes/SurfaceTool.xml:129 +#: doc/classes/SurfaceTool.xml:131 msgid "" "Specifies weight values for next vertex to use. [code]weights[/code] must " "contain 4 values." msgstr "" -#: doc/classes/SurfaceTool.xml:142 +#: doc/classes/SurfaceTool.xml:144 msgid "" "Append vertices from a given [Mesh] surface onto the current vertex array " "with specified [Transform]." msgstr "" -#: doc/classes/SurfaceTool.xml:151 +#: doc/classes/SurfaceTool.xml:153 msgid "" "Called before adding any vertices. Takes the primitive type as an argument " "(e.g. [constant Mesh.PRIMITIVE_TRIANGLES])." msgstr "" -#: doc/classes/SurfaceTool.xml:158 +#: doc/classes/SurfaceTool.xml:160 msgid "Clear all information passed into the surface tool so far." msgstr "" -#: doc/classes/SurfaceTool.xml:169 +#: doc/classes/SurfaceTool.xml:171 msgid "" "Returns a constructed [ArrayMesh] from current information passed in. If an " "existing [ArrayMesh] is passed in as an argument, will add an extra surface " @@ -48072,28 +48329,28 @@ msgid "" "flags." msgstr "" -#: doc/classes/SurfaceTool.xml:177 +#: doc/classes/SurfaceTool.xml:179 msgid "" "Commits the data to the same format used by [method ArrayMesh." "add_surface_from_arrays]. This way you can further process the mesh data " "using the [ArrayMesh] API." msgstr "" -#: doc/classes/SurfaceTool.xml:188 +#: doc/classes/SurfaceTool.xml:190 msgid "Creates a vertex array from an existing [Mesh]." msgstr "" -#: doc/classes/SurfaceTool.xml:201 +#: doc/classes/SurfaceTool.xml:203 msgid "" "Creates a vertex array from the specified blend shape of an existing [Mesh]. " "This can be used to extract a specific pose from a blend shape." msgstr "" -#: doc/classes/SurfaceTool.xml:208 +#: doc/classes/SurfaceTool.xml:210 msgid "Removes the index array by expanding the vertex array." msgstr "" -#: doc/classes/SurfaceTool.xml:217 +#: doc/classes/SurfaceTool.xml:219 msgid "" "Generates normals from vertices so you do not have to do it manually. If " "[code]flip[/code] is [code]true[/code], the resulting normals will be " @@ -48101,19 +48358,19 @@ msgid "" "Requires the primitive type to be set to [constant Mesh.PRIMITIVE_TRIANGLES]." msgstr "" -#: doc/classes/SurfaceTool.xml:225 +#: doc/classes/SurfaceTool.xml:227 msgid "" "Generates a tangent vector for each vertex. Requires that each vertex have " "UVs and normals set already." msgstr "" -#: doc/classes/SurfaceTool.xml:232 +#: doc/classes/SurfaceTool.xml:234 msgid "" "Shrinks the vertex array by creating an index array (avoids reusing " "vertices)." msgstr "" -#: doc/classes/SurfaceTool.xml:241 +#: doc/classes/SurfaceTool.xml:243 msgid "Sets [Material] to be used by the [Mesh] you are constructing." msgstr "" @@ -48147,7 +48404,7 @@ msgid "Returns the previously active tab index." msgstr "" #: doc/classes/TabContainer.xml:42 -msgid "Returns the currently visible tab's [Control] node." +msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]." msgstr "" #: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:50 @@ -48816,151 +49073,163 @@ msgstr "" msgid "If [code]true[/code], the line containing the cursor is highlighted." msgstr "" -#: doc/classes/TextEdit.xml:438 +#: doc/classes/TextEdit.xml:436 +msgid "" +"If [code]true[/code], custom [code]font_color_selected[/code] will be used " +"for selected text." +msgstr "" + +#: doc/classes/TextEdit.xml:439 msgid "" "If [code]true[/code], read-only mode is enabled. Existing text cannot be " "modified and new text cannot be added." msgstr "" -#: doc/classes/TextEdit.xml:451 +#: doc/classes/TextEdit.xml:452 msgid "" "If [code]true[/code], line numbers are displayed to the left of the text." msgstr "" -#: doc/classes/TextEdit.xml:454 +#: doc/classes/TextEdit.xml:455 msgid "" "If [code]true[/code], sets the [code]step[/code] of the scrollbars to " "[code]0.25[/code] which results in smoother scrolling." msgstr "" -#: doc/classes/TextEdit.xml:457 +#: doc/classes/TextEdit.xml:458 msgid "" "If [code]true[/code], any custom color properties that have been set for " "this [TextEdit] will be visible." msgstr "" -#: doc/classes/TextEdit.xml:460 +#: doc/classes/TextEdit.xml:461 msgid "String value of the [TextEdit]." msgstr "" -#: doc/classes/TextEdit.xml:463 +#: doc/classes/TextEdit.xml:464 msgid "Vertical scroll sensitivity." msgstr "" -#: doc/classes/TextEdit.xml:466 +#: doc/classes/TextEdit.xml:467 msgid "" "If [code]true[/code], enables text wrapping when it goes beyond the edge of " "what is visible." msgstr "" -#: doc/classes/TextEdit.xml:474 +#: doc/classes/TextEdit.xml:475 msgid "Emitted when a breakpoint is placed via the breakpoint gutter." msgstr "" -#: doc/classes/TextEdit.xml:479 +#: doc/classes/TextEdit.xml:480 msgid "Emitted when the cursor changes." msgstr "" -#: doc/classes/TextEdit.xml:488 +#: doc/classes/TextEdit.xml:489 msgid "Emitted when the info icon is clicked." msgstr "" -#: doc/classes/TextEdit.xml:519 +#: doc/classes/TextEdit.xml:520 msgid "Match case when searching." msgstr "" -#: doc/classes/TextEdit.xml:522 +#: doc/classes/TextEdit.xml:523 msgid "Match whole words when searching." msgstr "" -#: doc/classes/TextEdit.xml:525 +#: doc/classes/TextEdit.xml:526 msgid "Search from end to beginning." msgstr "" -#: doc/classes/TextEdit.xml:528 +#: doc/classes/TextEdit.xml:529 msgid "Used to access the result column from [method search]." msgstr "" -#: doc/classes/TextEdit.xml:531 +#: doc/classes/TextEdit.xml:532 msgid "Used to access the result line from [method search]." msgstr "" -#: doc/classes/TextEdit.xml:540 +#: doc/classes/TextEdit.xml:541 msgid "" "Pastes the clipboard text over the selected text (or at the cursor's " "position)." msgstr "" -#: doc/classes/TextEdit.xml:543 +#: doc/classes/TextEdit.xml:544 msgid "Erases the whole [TextEdit] text." msgstr "" -#: doc/classes/TextEdit.xml:546 +#: doc/classes/TextEdit.xml:547 msgid "Selects the whole [TextEdit] text." msgstr "" -#: doc/classes/TextEdit.xml:552 +#: doc/classes/TextEdit.xml:553 msgid "Redoes the previous action." msgstr "" -#: doc/classes/TextEdit.xml:560 +#: doc/classes/TextEdit.xml:561 msgid "" "Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] " "has to be enabled." msgstr "" -#: doc/classes/TextEdit.xml:563 +#: doc/classes/TextEdit.xml:564 msgid "" "Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to " "be enabled." msgstr "" -#: doc/classes/TextEdit.xml:568 doc/classes/TextEdit.xml:595 +#: doc/classes/TextEdit.xml:569 doc/classes/TextEdit.xml:596 msgid "" "Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be " "enabled." msgstr "" -#: doc/classes/TextEdit.xml:606 +#: doc/classes/TextEdit.xml:607 msgid "Sets the default [Font]." msgstr "" -#: doc/classes/TextEdit.xml:609 +#: doc/classes/TextEdit.xml:610 msgid "Sets the font [Color]." msgstr "" -#: doc/classes/TextEdit.xml:618 +#: doc/classes/TextEdit.xml:615 +msgid "" +"Sets the [Color] of the selected text. [member override_selected_font_color] " +"has to be enabled." +msgstr "" + +#: doc/classes/TextEdit.xml:620 msgid "" "Sets the [Color] of the line numbers. [member show_line_numbers] has to be " "enabled." msgstr "" -#: doc/classes/TextEdit.xml:621 +#: doc/classes/TextEdit.xml:623 msgid "Sets the spacing between the lines." msgstr "" -#: doc/classes/TextEdit.xml:624 +#: doc/classes/TextEdit.xml:626 msgid "Sets the [Color] of marked text." msgstr "" -#: doc/classes/TextEdit.xml:629 +#: doc/classes/TextEdit.xml:631 msgid "Sets the [StyleBox] of this [TextEdit]." msgstr "" -#: doc/classes/TextEdit.xml:634 +#: doc/classes/TextEdit.xml:636 msgid "" "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." msgstr "" -#: doc/classes/TextEdit.xml:639 +#: doc/classes/TextEdit.xml:641 msgid "Sets the highlight [Color] of text selections." msgstr "" -#: doc/classes/TextEdit.xml:646 +#: doc/classes/TextEdit.xml:648 msgid "Sets a custom [Texture2D] for tab text characters." msgstr "" -#: doc/classes/TextEdit.xml:649 +#: doc/classes/TextEdit.xml:651 msgid "" "Sets the highlight [Color] of multiple occurrences. [member " "highlight_all_occurrences] has to be enabled." @@ -49632,8 +49901,8 @@ msgstr "" #: doc/classes/TileMap.xml:46 msgid "" -"Returns the coordinate of the autotile variation in the tileset. Returns a " -"zero vector if the cell doesn't have autotiling." +"Returns the coordinate (subtile column and row) of the autotile variation in " +"the tileset. Returns a zero vector if the cell doesn't have autotiling." msgstr "" #: doc/classes/TileMap.xml:55 @@ -49690,7 +49959,8 @@ msgid "" "Sets the tile index for the cell given by a Vector2.\n" "An index of [code]-1[/code] clears the cell.\n" "Optionally, the tile can also be flipped, transposed, or given autotile " -"coordinates.\n" +"coordinates. The autotile coordinate refers to the column and row of the " +"subtile.\n" "[b]Note:[/b] Data such as navigation polygons and collision shapes are not " "immediately updated for performance reasons.\n" "If you need these to be immediately updated, you can call [method " @@ -50497,9 +50767,10 @@ msgid "" "using matrix multiplication. The axis must be a normalized vector." msgstr "" -#: doc/classes/Transform.xml:138 doc/classes/Transform2D.xml:140 +#: doc/classes/Transform.xml:138 msgid "" -"Scales the transform by the given scale factor, using matrix multiplication." +"Scales basis and origin of the transform by the given scale factor, using " +"matrix multiplication." msgstr "" #: doc/classes/Transform.xml:147 doc/classes/Transform2D.xml:149 @@ -50609,6 +50880,11 @@ msgid "" "multiplication." msgstr "" +#: doc/classes/Transform2D.xml:140 +msgid "" +"Scales the transform by the given scale factor, using matrix multiplication." +msgstr "" + #: doc/classes/Transform2D.xml:159 msgid "" "Transforms the given [Vector2], [Rect2], or [PackedVector2Array] by this " @@ -50766,7 +51042,8 @@ msgid "" "[/codeblock]\n" "To iterate over all the [TreeItem] objects in a [Tree] object, use [method " "TreeItem.get_next] and [method TreeItem.get_children] after getting the root " -"through [method get_root]." +"through [method get_root]. You can use [method Object.free] on a [TreeItem] " +"to remove it from the [Tree]." msgstr "" #: doc/classes/Tree.xml:28 @@ -51252,10 +51529,11 @@ msgstr "" #: doc/classes/TreeItem.xml:7 msgid "" "Control for a single item inside a [Tree]. May have child [TreeItem]s and be " -"styled as well as contain buttons." +"styled as well as contain buttons.\n" +"You can remove a [TreeItem] by using [method Object.free]." msgstr "" -#: doc/classes/TreeItem.xml:26 +#: doc/classes/TreeItem.xml:27 msgid "" "Adds a button with [Texture2D] [code]button[/code] at column [code]column[/" "code]. The [code]button_idx[/code] index is used to identify the button when " @@ -51265,89 +51543,89 @@ msgid "" "have a [code]tooltip[/code]." msgstr "" -#: doc/classes/TreeItem.xml:35 +#: doc/classes/TreeItem.xml:36 msgid "" "Calls the [code]method[/code] on the actual TreeItem and its children " "recursively. Pass parameters as a comma separated list." msgstr "" -#: doc/classes/TreeItem.xml:44 +#: doc/classes/TreeItem.xml:45 msgid "Resets the background color for the given column to default." msgstr "" -#: doc/classes/TreeItem.xml:53 +#: doc/classes/TreeItem.xml:54 msgid "Resets the color for the given column to default." msgstr "" -#: doc/classes/TreeItem.xml:62 +#: doc/classes/TreeItem.xml:63 msgid "Deselects the given column." msgstr "" -#: doc/classes/TreeItem.xml:73 +#: doc/classes/TreeItem.xml:74 msgid "" "Removes the button at index [code]button_idx[/code] in column [code]column[/" "code]." msgstr "" -#: doc/classes/TreeItem.xml:84 +#: doc/classes/TreeItem.xml:85 msgid "" "Returns the [Texture2D] of the button at index [code]button_idx[/code] in " "column [code]column[/code]." msgstr "" -#: doc/classes/TreeItem.xml:93 +#: doc/classes/TreeItem.xml:94 msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." msgstr "" -#: doc/classes/TreeItem.xml:104 +#: doc/classes/TreeItem.xml:105 msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." msgstr "" -#: doc/classes/TreeItem.xml:113 +#: doc/classes/TreeItem.xml:114 msgid "Returns the column's cell mode." msgstr "" -#: doc/classes/TreeItem.xml:120 +#: doc/classes/TreeItem.xml:121 msgid "Returns the TreeItem's child items." msgstr "" -#: doc/classes/TreeItem.xml:129 +#: doc/classes/TreeItem.xml:130 msgid "Returns the custom background color of column [code]column[/code]." msgstr "" -#: doc/classes/TreeItem.xml:138 +#: doc/classes/TreeItem.xml:139 msgid "Returns the custom color of column [code]column[/code]." msgstr "" -#: doc/classes/TreeItem.xml:147 +#: doc/classes/TreeItem.xml:148 msgid "Returns [code]true[/code] if [code]expand_right[/code] is set." msgstr "" -#: doc/classes/TreeItem.xml:156 +#: doc/classes/TreeItem.xml:157 msgid "Returns the given column's icon [Texture2D]. Error if no icon is set." msgstr "" -#: doc/classes/TreeItem.xml:165 +#: doc/classes/TreeItem.xml:166 msgid "Returns the column's icon's maximum width." msgstr "" -#: doc/classes/TreeItem.xml:174 +#: doc/classes/TreeItem.xml:175 msgid "Returns the [Color] modulating the column's icon." msgstr "" -#: doc/classes/TreeItem.xml:183 +#: doc/classes/TreeItem.xml:184 msgid "Returns the icon [Texture2D] region as [Rect2]." msgstr "" -#: doc/classes/TreeItem.xml:198 +#: doc/classes/TreeItem.xml:199 msgid "Returns the next TreeItem in the tree." msgstr "" -#: doc/classes/TreeItem.xml:207 +#: doc/classes/TreeItem.xml:208 msgid "" "Returns the next visible TreeItem in the tree.\n" "If [code]wrap[/code] is enabled, the method will wrap around to the first " @@ -51355,15 +51633,15 @@ msgid "" "otherwise it returns [code]null[/code]." msgstr "" -#: doc/classes/TreeItem.xml:215 +#: doc/classes/TreeItem.xml:216 msgid "Returns the parent TreeItem." msgstr "" -#: doc/classes/TreeItem.xml:222 +#: doc/classes/TreeItem.xml:223 msgid "Returns the previous TreeItem in the tree." msgstr "" -#: doc/classes/TreeItem.xml:231 +#: doc/classes/TreeItem.xml:232 msgid "" "Returns the previous visible TreeItem in the tree.\n" "If [code]wrap[/code] is enabled, the method will wrap around to the last " @@ -51371,89 +51649,92 @@ msgid "" "otherwise it returns [code]null[/code]." msgstr "" -#: doc/classes/TreeItem.xml:257 +#: doc/classes/TreeItem.xml:258 msgid "Returns the given column's text." msgstr "" -#: doc/classes/TreeItem.xml:266 +#: doc/classes/TreeItem.xml:267 msgid "Returns the given column's text alignment." msgstr "" -#: doc/classes/TreeItem.xml:275 +#: doc/classes/TreeItem.xml:276 msgid "Returns the given column's tooltip." msgstr "" -#: doc/classes/TreeItem.xml:286 +#: doc/classes/TreeItem.xml:287 msgid "" "Returns [code]true[/code] if the button at index [code]button_idx[/code] for " "the given column is disabled." msgstr "" -#: doc/classes/TreeItem.xml:295 +#: doc/classes/TreeItem.xml:296 msgid "Returns [code]true[/code] if the given column is checked." msgstr "" -#: doc/classes/TreeItem.xml:312 +#: doc/classes/TreeItem.xml:313 msgid "Returns [code]true[/code] if column [code]column[/code] is editable." msgstr "" -#: doc/classes/TreeItem.xml:321 +#: doc/classes/TreeItem.xml:322 msgid "Returns [code]true[/code] if column [code]column[/code] is selectable." msgstr "" -#: doc/classes/TreeItem.xml:330 +#: doc/classes/TreeItem.xml:331 msgid "Returns [code]true[/code] if column [code]column[/code] is selected." msgstr "" -#: doc/classes/TreeItem.xml:337 +#: doc/classes/TreeItem.xml:338 msgid "Moves this TreeItem to the bottom in the [Tree] hierarchy." msgstr "" -#: doc/classes/TreeItem.xml:344 +#: doc/classes/TreeItem.xml:345 msgid "Moves this TreeItem to the top in the [Tree] hierarchy." msgstr "" -#: doc/classes/TreeItem.xml:353 -msgid "Removes the given child TreeItem." +#: doc/classes/TreeItem.xml:354 +msgid "" +"Removes the given child [TreeItem] and all its children from the [Tree]. " +"Note that it doesn't free the item from memory, so it can be reused later. " +"To completely remove a [TreeItem] use [method Object.free]." msgstr "" -#: doc/classes/TreeItem.xml:362 +#: doc/classes/TreeItem.xml:363 msgid "Selects the column [code]column[/code]." msgstr "" -#: doc/classes/TreeItem.xml:375 +#: doc/classes/TreeItem.xml:376 msgid "" "Sets the given column's button [Texture2D] at index [code]button_idx[/code] " "to [code]button[/code]." msgstr "" -#: doc/classes/TreeItem.xml:388 +#: doc/classes/TreeItem.xml:389 msgid "" "If [code]true[/code], disables the button at index [code]button_idx[/code] " "in column [code]column[/code]." msgstr "" -#: doc/classes/TreeItem.xml:399 +#: doc/classes/TreeItem.xml:400 msgid "" "Sets the given column's cell mode to [code]mode[/code]. See [enum " "TreeCellMode] constants." msgstr "" -#: doc/classes/TreeItem.xml:410 +#: doc/classes/TreeItem.xml:411 msgid "If [code]true[/code], the column [code]column[/code] is checked." msgstr "" -#: doc/classes/TreeItem.xml:433 +#: doc/classes/TreeItem.xml:434 msgid "" "Sets the given column's custom background color and whether to just use it " "as an outline." msgstr "" -#: doc/classes/TreeItem.xml:444 +#: doc/classes/TreeItem.xml:445 msgid "Sets the given column's custom color." msgstr "" -#: doc/classes/TreeItem.xml:457 +#: doc/classes/TreeItem.xml:458 msgid "" "Sets the given column's custom draw callback to [code]callback[/code] method " "on [code]object[/code].\n" @@ -51461,82 +51742,82 @@ msgid "" "is drawn and its position and size as a [Rect2]." msgstr "" -#: doc/classes/TreeItem.xml:469 +#: doc/classes/TreeItem.xml:470 msgid "If [code]true[/code], column [code]column[/code] is editable." msgstr "" -#: doc/classes/TreeItem.xml:480 +#: doc/classes/TreeItem.xml:481 msgid "" "If [code]true[/code], column [code]column[/code] is expanded to the right." msgstr "" -#: doc/classes/TreeItem.xml:491 +#: doc/classes/TreeItem.xml:492 msgid "Sets the given column's icon [Texture2D]." msgstr "" -#: doc/classes/TreeItem.xml:502 +#: doc/classes/TreeItem.xml:503 msgid "Sets the given column's icon's maximum width." msgstr "" -#: doc/classes/TreeItem.xml:513 +#: doc/classes/TreeItem.xml:514 msgid "Modulates the given column's icon with [code]modulate[/code]." msgstr "" -#: doc/classes/TreeItem.xml:524 +#: doc/classes/TreeItem.xml:525 msgid "Sets the given column's icon's texture region." msgstr "" -#: doc/classes/TreeItem.xml:571 +#: doc/classes/TreeItem.xml:572 msgid "If [code]true[/code], the given column is selectable." msgstr "" -#: doc/classes/TreeItem.xml:592 +#: doc/classes/TreeItem.xml:593 msgid "" "Sets the given column's text alignment. See [enum TextAlign] for possible " "values." msgstr "" -#: doc/classes/TreeItem.xml:603 +#: doc/classes/TreeItem.xml:604 msgid "Sets the given column's tooltip text." msgstr "" -#: doc/classes/TreeItem.xml:609 +#: doc/classes/TreeItem.xml:610 msgid "If [code]true[/code], the TreeItem is collapsed." msgstr "" -#: doc/classes/TreeItem.xml:612 +#: doc/classes/TreeItem.xml:613 msgid "The custom minimum height." msgstr "" -#: doc/classes/TreeItem.xml:615 +#: doc/classes/TreeItem.xml:616 msgid "If [code]true[/code], folding is disabled for this TreeItem." msgstr "" -#: doc/classes/TreeItem.xml:620 +#: doc/classes/TreeItem.xml:621 msgid "Cell contains a string." msgstr "" -#: doc/classes/TreeItem.xml:623 +#: doc/classes/TreeItem.xml:624 msgid "Cell can be checked." msgstr "" -#: doc/classes/TreeItem.xml:626 +#: doc/classes/TreeItem.xml:627 msgid "Cell contains a range." msgstr "" -#: doc/classes/TreeItem.xml:629 +#: doc/classes/TreeItem.xml:630 msgid "Cell contains an icon." msgstr "" -#: doc/classes/TreeItem.xml:634 +#: doc/classes/TreeItem.xml:635 msgid "Align text to the left. See [code]set_text_align()[/code]." msgstr "" -#: doc/classes/TreeItem.xml:637 +#: doc/classes/TreeItem.xml:638 msgid "Center text. See [code]set_text_align()[/code]." msgstr "" -#: doc/classes/TreeItem.xml:640 +#: doc/classes/TreeItem.xml:641 msgid "Align text to the right. See [code]set_text_align()[/code]." msgstr "" @@ -51562,8 +51843,8 @@ msgid "" "know the final values in advance. For example, interpolating a dynamically-" "chosen camera zoom value is best done with a [Tween] node; it would be " "difficult to do the same thing with an [AnimationPlayer] node.\n" -"Here is a brief usage example that causes a 2D node to move smoothly between " -"two positions:\n" +"Here is a brief usage example that makes a 2D node move smoothly between two " +"positions:\n" "[codeblock]\n" "var tween = get_node(\"Tween\")\n" "tween.interpolate_property($Node2D, \"position\",\n" @@ -51578,15 +51859,18 @@ msgid "" "where it would only apply to that particular component.\n" "Many of the methods accept [code]trans_type[/code] and [code]ease_type[/" "code]. The first accepts an [enum TransitionType] constant, and refers to " -"the way the timing of the animation is handled (see [code]http://easings.net/" -"[/code] for some examples). The second accepts an [enum EaseType] constant, " -"and controls the where [code]trans_type[/code] is applied to the " -"interpolation (in the beginning, the end, or both). If you don't know which " -"transition and easing to pick, you can try different [enum TransitionType] " -"constants with [constant EASE_IN_OUT], and use the one that looks best." +"the way the timing of the animation is handled (see [url=https://easings." +"net/]easings.net[/url] for some examples). The second accepts an [enum " +"EaseType] constant, and controls the where [code]trans_type[/code] is " +"applied to the interpolation (in the beginning, the end, or both). If you " +"don't know which transition and easing to pick, you can try different [enum " +"TransitionType] constants with [constant EASE_IN_OUT], and use the one that " +"looks best.\n" +"[b][url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/" +"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url][/b]" msgstr "" -#: doc/classes/Tween.xml:45 +#: doc/classes/Tween.xml:46 msgid "" "Follows [code]method[/code] of [code]object[/code] and applies the returned " "value on [code]target_method[/code] of [code]target[/code], beginning from " @@ -51598,7 +51882,7 @@ msgid "" "information." msgstr "" -#: doc/classes/Tween.xml:71 +#: doc/classes/Tween.xml:72 msgid "" "Follows [code]property[/code] of [code]object[/code] and applies it on " "[code]target_property[/code] of [code]target[/code], beginning from " @@ -51610,21 +51894,21 @@ msgid "" "information." msgstr "" -#: doc/classes/Tween.xml:79 +#: doc/classes/Tween.xml:80 msgid "" "Returns the total time needed for all tweens to end. If you have two tweens, " "one lasting 10 seconds and the other 20 seconds, it would return 20 seconds, " "as by that time all tweens would have finished." msgstr "" -#: doc/classes/Tween.xml:102 +#: doc/classes/Tween.xml:103 msgid "" "Calls [code]callback[/code] of [code]object[/code] after [code]duration[/" "code]. [code]arg1[/code]-[code]arg5[/code] are arguments to be passed to the " "callback." msgstr "" -#: doc/classes/Tween.xml:125 +#: doc/classes/Tween.xml:126 msgid "" "Calls [code]callback[/code] of [code]object[/code] after [code]duration[/" "code] on the main thread (similar to [method Object.call_deferred]). " @@ -51632,7 +51916,7 @@ msgid "" "callback." msgstr "" -#: doc/classes/Tween.xml:148 +#: doc/classes/Tween.xml:149 msgid "" "Animates [code]method[/code] of [code]object[/code] from [code]initial_val[/" "code] to [code]final_val[/code] for [code]duration[/code] seconds, " @@ -51644,7 +51928,7 @@ msgid "" "information." msgstr "" -#: doc/classes/Tween.xml:172 +#: doc/classes/Tween.xml:173 msgid "" "Animates [code]property[/code] of [code]object[/code] from " "[code]initial_val[/code] to [code]final_val[/code] for [code]duration[/code] " @@ -51656,72 +51940,72 @@ msgid "" "information." msgstr "" -#: doc/classes/Tween.xml:180 +#: doc/classes/Tween.xml:181 msgid "" "Returns [code]true[/code] if any tweens are currently running.\n" "[b]Note:[/b] This method doesn't consider tweens that have ended." msgstr "" -#: doc/classes/Tween.xml:192 +#: doc/classes/Tween.xml:193 msgid "" "Stops animation and removes a tween, given its object and property/method " "pair. By default, all tweens are removed, unless [code]key[/code] is " "specified." msgstr "" -#: doc/classes/Tween.xml:199 +#: doc/classes/Tween.xml:200 msgid "Stops animation and removes all tweens." msgstr "" -#: doc/classes/Tween.xml:210 +#: doc/classes/Tween.xml:211 msgid "" "Resets a tween to its initial value (the one given, not the one before the " "tween), given its object and property/method pair. By default, all tweens " "are removed, unless [code]key[/code] is specified." msgstr "" -#: doc/classes/Tween.xml:217 +#: doc/classes/Tween.xml:218 msgid "" "Resets all tweens to their initial values (the ones given, not those before " "the tween)." msgstr "" -#: doc/classes/Tween.xml:228 +#: doc/classes/Tween.xml:229 msgid "" "Continues animating a stopped tween, given its object and property/method " "pair. By default, all tweens are resumed, unless [code]key[/code] is " "specified." msgstr "" -#: doc/classes/Tween.xml:235 +#: doc/classes/Tween.xml:236 msgid "Continues animating all stopped tweens." msgstr "" -#: doc/classes/Tween.xml:244 +#: doc/classes/Tween.xml:245 msgid "Sets the interpolation to the given [code]time[/code] in seconds." msgstr "" -#: doc/classes/Tween.xml:253 +#: doc/classes/Tween.xml:254 msgid "" "Activates/deactivates the tween. See also [method stop_all] and [method " "resume_all]." msgstr "" -#: doc/classes/Tween.xml:260 +#: doc/classes/Tween.xml:261 msgid "Starts the tween. You can define animations both before and after this." msgstr "" -#: doc/classes/Tween.xml:271 +#: doc/classes/Tween.xml:272 msgid "" "Stops a tween, given its object and property/method pair. By default, all " "tweens are stopped, unless [code]key[/code] is specified." msgstr "" -#: doc/classes/Tween.xml:278 +#: doc/classes/Tween.xml:279 msgid "Stops animating all tweens." msgstr "" -#: doc/classes/Tween.xml:303 +#: doc/classes/Tween.xml:304 msgid "" "Animates [code]method[/code] of [code]object[/code] from the value returned " "by [code]initial_method[/code] to [code]final_val[/code] for [code]duration[/" @@ -51733,7 +52017,7 @@ msgid "" "information." msgstr "" -#: doc/classes/Tween.xml:329 +#: doc/classes/Tween.xml:330 msgid "" "Animates [code]property[/code] of [code]object[/code] from the current value " "of the [code]initial_val[/code] property of [code]initial[/code] to " @@ -51745,15 +52029,15 @@ msgid "" "information." msgstr "" -#: doc/classes/Tween.xml:337 +#: doc/classes/Tween.xml:338 msgid "Returns the current time of the tween." msgstr "" -#: doc/classes/Tween.xml:343 +#: doc/classes/Tween.xml:344 msgid "The tween's animation process thread. See [enum TweenProcessMode]." msgstr "" -#: doc/classes/Tween.xml:346 +#: doc/classes/Tween.xml:347 msgid "" "The tween's speed multiplier. For example, set it to [code]1.0[/code] for " "normal speed, [code]2.0[/code] for two times normal speed, or [code]0.5[/" @@ -51761,100 +52045,100 @@ msgid "" "animation, but see also [method set_active] or [method stop_all] for this." msgstr "" -#: doc/classes/Tween.xml:349 +#: doc/classes/Tween.xml:350 msgid "If [code]true[/code], the tween loops." msgstr "" -#: doc/classes/Tween.xml:355 +#: doc/classes/Tween.xml:356 msgid "Emitted when all processes in a tween end." msgstr "" -#: doc/classes/Tween.xml:364 +#: doc/classes/Tween.xml:365 msgid "Emitted when a tween ends." msgstr "" -#: doc/classes/Tween.xml:373 +#: doc/classes/Tween.xml:374 msgid "Emitted when a tween starts." msgstr "" -#: doc/classes/Tween.xml:386 +#: doc/classes/Tween.xml:387 msgid "Emitted at each step of the animation." msgstr "" -#: doc/classes/Tween.xml:392 +#: doc/classes/Tween.xml:393 msgid "The tween updates with the [code]_physics_process[/code] callback." msgstr "" -#: doc/classes/Tween.xml:395 +#: doc/classes/Tween.xml:396 msgid "The tween updates with the [code]_process[/code] callback." msgstr "" -#: doc/classes/Tween.xml:398 +#: doc/classes/Tween.xml:399 msgid "The animation is interpolated linearly." msgstr "" -#: doc/classes/Tween.xml:401 +#: doc/classes/Tween.xml:402 msgid "The animation is interpolated using a sine function." msgstr "" -#: doc/classes/Tween.xml:404 +#: doc/classes/Tween.xml:405 msgid "" "The animation is interpolated with a quintic (to the power of 5) function." msgstr "" -#: doc/classes/Tween.xml:407 +#: doc/classes/Tween.xml:408 msgid "" "The animation is interpolated with a quartic (to the power of 4) function." msgstr "" -#: doc/classes/Tween.xml:410 +#: doc/classes/Tween.xml:411 msgid "" "The animation is interpolated with a quadratic (to the power of 2) function." msgstr "" -#: doc/classes/Tween.xml:413 +#: doc/classes/Tween.xml:414 msgid "" "The animation is interpolated with an exponential (to the power of x) " "function." msgstr "" -#: doc/classes/Tween.xml:416 +#: doc/classes/Tween.xml:417 msgid "" "The animation is interpolated with elasticity, wiggling around the edges." msgstr "" -#: doc/classes/Tween.xml:419 +#: doc/classes/Tween.xml:420 msgid "" "The animation is interpolated with a cubic (to the power of 3) function." msgstr "" -#: doc/classes/Tween.xml:422 +#: doc/classes/Tween.xml:423 msgid "The animation is interpolated with a function using square roots." msgstr "" -#: doc/classes/Tween.xml:425 +#: doc/classes/Tween.xml:426 msgid "The animation is interpolated by bouncing at the end." msgstr "" -#: doc/classes/Tween.xml:428 +#: doc/classes/Tween.xml:429 msgid "The animation is interpolated backing out at ends." msgstr "" -#: doc/classes/Tween.xml:431 +#: doc/classes/Tween.xml:432 msgid "The interpolation starts slowly and speeds up towards the end." msgstr "" -#: doc/classes/Tween.xml:434 +#: doc/classes/Tween.xml:435 msgid "The interpolation starts quickly and slows down towards the end." msgstr "" -#: doc/classes/Tween.xml:437 +#: doc/classes/Tween.xml:438 msgid "" "A combination of [constant EASE_IN] and [constant EASE_OUT]. The " "interpolation is slowest at both ends." msgstr "" -#: doc/classes/Tween.xml:440 +#: doc/classes/Tween.xml:441 msgid "" "A combination of [constant EASE_IN] and [constant EASE_OUT]. The " "interpolation is fastest at both ends." @@ -53458,69 +53742,90 @@ msgstr "" msgid "If [code]true[/code], the viewport will process 3D audio streams." msgstr "" -#: doc/classes/Viewport.xml:199 +#: doc/classes/Viewport.xml:195 +msgid "" +"Sets the default filter mode used by [CanvasItem]s in this Viewport. See " +"[enum DefaultCanvasItemTextureFilter] for options." +msgstr "" + +#: doc/classes/Viewport.xml:198 +msgid "" +"Sets the default repeat mode used by [CanvasItem]s in this Viewport. See " +"[enum DefaultCanvasItemTextureRepeat] for options." +msgstr "" + +#: doc/classes/Viewport.xml:201 msgid "" "The canvas transform of the viewport, useful for changing the on-screen " "positions of all child [CanvasItem]s. This is relative to the global canvas " "transform of the viewport." msgstr "" -#: doc/classes/Viewport.xml:202 +#: doc/classes/Viewport.xml:204 msgid "The overlay mode for test rendered geometry in debug purposes." msgstr "" -#: doc/classes/Viewport.xml:205 +#: doc/classes/Viewport.xml:207 msgid "" "The global canvas transform of the viewport. The canvas transform is " "relative to this." msgstr "" -#: doc/classes/Viewport.xml:208 +#: doc/classes/Viewport.xml:210 msgid "If [code]true[/code], the viewport will not receive input event." msgstr "" -#: doc/classes/Viewport.xml:213 +#: doc/classes/Viewport.xml:215 msgid "" "If [code]true[/code], the GUI controls on the viewport will lay pixel " "perfectly." msgstr "" -#: doc/classes/Viewport.xml:218 +#: doc/classes/Viewport.xml:220 msgid "" "The multisample anti-aliasing mode. A higher number results in smoother " "edges at the cost of significantly worse performance. A value of 4 is best " "unless targeting very high-end systems." msgstr "" -#: doc/classes/Viewport.xml:221 +#: doc/classes/Viewport.xml:223 msgid "" "If [code]true[/code], the viewport will use [World3D] defined in " "[code]world[/code] property." msgstr "" -#: doc/classes/Viewport.xml:224 +#: doc/classes/Viewport.xml:226 msgid "" "If [code]true[/code], the objects rendered by viewport become subjects of " "mouse picking process." msgstr "" -#: doc/classes/Viewport.xml:227 +#: doc/classes/Viewport.xml:229 +msgid "" +"Sets the screen-space antialiasing method used. Screen-space antialiasing " +"works by selectively blurring edges in a post-process shader. It differs " +"from MSAA which takes multiple coverage samples while rendering objects. " +"Screen-space AA methods are typically faster than MSAA and will smooth out " +"specular aliasing, but tend to make scenes appear blurry." +msgstr "" + +#: doc/classes/Viewport.xml:232 msgid "The subdivision amount of the first quadrant on the shadow atlas." msgstr "" -#: doc/classes/Viewport.xml:230 +#: doc/classes/Viewport.xml:235 msgid "The subdivision amount of the second quadrant on the shadow atlas." msgstr "" -#: doc/classes/Viewport.xml:233 +#: doc/classes/Viewport.xml:238 msgid "The subdivision amount of the third quadrant on the shadow atlas." msgstr "" -#: doc/classes/Viewport.xml:236 +#: doc/classes/Viewport.xml:241 msgid "The subdivision amount of the fourth quadrant on the shadow atlas." msgstr "" -#: doc/classes/Viewport.xml:239 +#: doc/classes/Viewport.xml:244 msgid "" "The shadow atlas' resolution (used for omni and spot lights). The value will " "be rounded up to the nearest power of 2.\n" @@ -53529,136 +53834,177 @@ msgid "" "manually." msgstr "" -#: doc/classes/Viewport.xml:243 +#: doc/classes/Viewport.xml:248 msgid "" "If [code]true[/code], the viewport should render its background as " "transparent." msgstr "" -#: doc/classes/Viewport.xml:246 +#: doc/classes/Viewport.xml:251 msgid "The custom [World3D] which can be used as 3D environment source." msgstr "" -#: doc/classes/Viewport.xml:249 +#: doc/classes/Viewport.xml:254 msgid "The custom [World2D] which can be used as 2D environment source." msgstr "" -#: doc/classes/Viewport.xml:257 +#: doc/classes/Viewport.xml:262 msgid "Emitted when a Control node grabs keyboard focus." msgstr "" -#: doc/classes/Viewport.xml:262 +#: doc/classes/Viewport.xml:267 msgid "" "Emitted when the size of the viewport is changed, whether by resizing of " "window, or some other means." msgstr "" -#: doc/classes/Viewport.xml:268 +#: doc/classes/Viewport.xml:273 msgid "This quadrant will not be used." msgstr "" -#: doc/classes/Viewport.xml:271 +#: doc/classes/Viewport.xml:276 msgid "This quadrant will only be used by one shadow map." msgstr "" -#: doc/classes/Viewport.xml:274 +#: doc/classes/Viewport.xml:279 msgid "This quadrant will be split in 4 and used by up to 4 shadow maps." msgstr "" -#: doc/classes/Viewport.xml:277 +#: doc/classes/Viewport.xml:282 msgid "This quadrant will be split 16 ways and used by up to 16 shadow maps." msgstr "" -#: doc/classes/Viewport.xml:280 +#: doc/classes/Viewport.xml:285 msgid "This quadrant will be split 64 ways and used by up to 64 shadow maps." msgstr "" -#: doc/classes/Viewport.xml:283 +#: doc/classes/Viewport.xml:288 msgid "" "This quadrant will be split 256 ways and used by up to 256 shadow maps. " "Unless the [member shadow_atlas_size] is very high, the shadows in this " "quadrant will be very low resolution." msgstr "" -#: doc/classes/Viewport.xml:286 +#: doc/classes/Viewport.xml:291 msgid "" "This quadrant will be split 1024 ways and used by up to 1024 shadow maps. " "Unless the [member shadow_atlas_size] is very high, the shadows in this " "quadrant will be very low resolution." msgstr "" -#: doc/classes/Viewport.xml:289 +#: doc/classes/Viewport.xml:294 msgid "Represents the size of the [enum ShadowAtlasQuadrantSubdiv] enum." msgstr "" -#: doc/classes/Viewport.xml:292 -msgid "Amount of objects in frame." +#: doc/classes/Viewport.xml:297 +msgid "" +"Multisample antialiasing mode disabled. This is the default value, and also " +"the fastest setting." msgstr "" -#: doc/classes/Viewport.xml:295 -msgid "Amount of vertices in frame." +#: doc/classes/Viewport.xml:300 +msgid "Use 2x Multisample Antialiasing." msgstr "" -#: doc/classes/Viewport.xml:298 -msgid "Amount of material changes in frame." +#: doc/classes/Viewport.xml:303 +msgid "Use 4x Multisample Antialiasing." msgstr "" -#: doc/classes/Viewport.xml:301 -msgid "Amount of shader changes in frame." +#: doc/classes/Viewport.xml:306 +msgid "" +"Use 8x Multisample Antialiasing. Likely unsupported on low-end and older " +"hardware." msgstr "" -#: doc/classes/Viewport.xml:304 -msgid "Amount of surface changes in frame." +#: doc/classes/Viewport.xml:309 +msgid "" +"Use 16x Multisample Antialiasing. Likely unsupported on medium and low-end " +"hardware." msgstr "" -#: doc/classes/Viewport.xml:307 -msgid "Amount of draw calls in frame." +#: doc/classes/Viewport.xml:312 +msgid "Represents the size of the [enum MSAA] enum." msgstr "" -#: doc/classes/Viewport.xml:310 -msgid "Represents the size of the [enum RenderInfo] enum." +#: doc/classes/Viewport.xml:315 +msgid "Do not perform any antialiasing in the full screen post-process." msgstr "" -#: doc/classes/Viewport.xml:313 -msgid "Objects are displayed normally." +#: doc/classes/Viewport.xml:318 +msgid "" +"Use fast approximate antialiasing. FXAA is a popular screen-space " +"antialising method, which is fast but will make the image look blurry, " +"especially at lower resolutions. It can still work relatively well at large " +"resolutions such as 1440p and 4K." msgstr "" -#: doc/classes/Viewport.xml:316 -msgid "Objects are displayed without light information." +#: doc/classes/Viewport.xml:321 +msgid "Represents the size of the [enum ScreenSpaceAA] enum." msgstr "" -#: doc/classes/Viewport.xml:319 -msgid "" -"Objected are displayed semi-transparent with additive blending so you can " -"see where they intersect." +#: doc/classes/Viewport.xml:324 +msgid "Amount of objects in frame." msgstr "" -#: doc/classes/Viewport.xml:322 -msgid "Objects are displayed in wireframe style." +#: doc/classes/Viewport.xml:327 +msgid "Amount of vertices in frame." +msgstr "" + +#: doc/classes/Viewport.xml:330 +msgid "Amount of material changes in frame." +msgstr "" + +#: doc/classes/Viewport.xml:333 +msgid "Amount of shader changes in frame." +msgstr "" + +#: doc/classes/Viewport.xml:336 +msgid "Amount of surface changes in frame." msgstr "" #: doc/classes/Viewport.xml:339 -msgid "Multisample anti-aliasing mode disabled. This is the default value." +msgid "Amount of draw calls in frame." msgstr "" #: doc/classes/Viewport.xml:342 -msgid "Use 2x Multisample Antialiasing." +msgid "Represents the size of the [enum RenderInfo] enum." msgstr "" #: doc/classes/Viewport.xml:345 -msgid "Use 4x Multisample Antialiasing." +msgid "Objects are displayed normally." msgstr "" -#: doc/classes/Viewport.xml:348 +#: doc/classes/Viewport.xml:356 +msgid "Objects are displayed in wireframe style." +msgstr "" + +#: doc/classes/Viewport.xml:378 msgid "" -"Use 8x Multisample Antialiasing. Likely unsupported on low-end and older " -"hardware." +"Draws the screen-space ambient occlusion texture instead of the scene so " +"that you can clearly see how it is affecting objects. In order for this " +"display mode to work, you must have [member Environment.ssao_enabled] set in " +"your [WorldEnvironment]." msgstr "" -#: doc/classes/Viewport.xml:351 +#: doc/classes/Viewport.xml:384 msgid "" -"Use 16x Multisample Antialiasing. Likely unsupported on medium and low-end " -"hardware." +"Colors each PSSM split for the [DirectionalLight3D]s in the scene a " +"different color so you can see where the splits are. In order, they will be " +"colored red, green, blue, and yellow." +msgstr "" + +#: doc/classes/Viewport.xml:387 +msgid "" +"Draws the decal atlas used by [Decal]s and light projector textures in the " +"upper left quadrant of the [Viewport]." +msgstr "" + +#: doc/classes/Viewport.xml:402 +msgid "Max value for [enum DefaultCanvasItemTextureFilter] enum." +msgstr "" + +#: doc/classes/Viewport.xml:414 +msgid "Max value for [enum DefaultCanvasItemTextureRepeat] enum." msgstr "" #: doc/classes/ViewportTexture.xml:4 @@ -53680,7 +54026,7 @@ msgid "" msgstr "" #: doc/classes/VisibilityEnabler2D.xml:4 doc/classes/VisibilityEnabler3D.xml:4 -msgid "Enables certain nodes only when visible." +msgid "Enables certain nodes only when approximately visible." msgstr "" #: doc/classes/VisibilityEnabler2D.xml:7 @@ -53688,78 +54034,82 @@ msgid "" "The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and " "other nodes when they are not visible. It will only affect nodes with the " "same root node as the VisibilityEnabler2D, and the root node itself.\n" -"Note that VisibilityEnabler2D will not affect nodes added after scene " +"[b]Note:[/b] For performance reasons, VisibilityEnabler2D uses an " +"approximate heuristic with precision determined by [member ProjectSettings." +"world/2d/cell_size]. If you need exact visibility checking, use another " +"method such as adding an [Area2D] node as a child of a [Camera2D] node.\n" +"[b]Note:[/b] VisibilityEnabler2D will not affect nodes added after scene " "initialization." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:19 -#: doc/classes/VisibilityEnabler3D.xml:19 +#: doc/classes/VisibilityEnabler2D.xml:20 +#: doc/classes/VisibilityEnabler3D.xml:20 msgid "" "Returns whether the enabler identified by given [enum Enabler] constant is " "active." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:30 -#: doc/classes/VisibilityEnabler3D.xml:30 +#: doc/classes/VisibilityEnabler2D.xml:31 +#: doc/classes/VisibilityEnabler3D.xml:31 msgid "" "Sets active state of the enabler identified by given [enum Enabler] constant." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:36 +#: doc/classes/VisibilityEnabler2D.xml:37 msgid "If [code]true[/code], [RigidBody2D] nodes will be paused." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:39 +#: doc/classes/VisibilityEnabler2D.xml:40 msgid "If [code]true[/code], [AnimatedSprite2D] nodes will be paused." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:42 -#: doc/classes/VisibilityEnabler3D.xml:39 +#: doc/classes/VisibilityEnabler2D.xml:43 +#: doc/classes/VisibilityEnabler3D.xml:40 msgid "If [code]true[/code], [AnimationPlayer] nodes will be paused." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:45 +#: doc/classes/VisibilityEnabler2D.xml:46 msgid "If [code]true[/code], [GPUParticles2D] nodes will be paused." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:48 +#: doc/classes/VisibilityEnabler2D.xml:49 msgid "" "If [code]true[/code], the parent's [method Node._physics_process] will be " "stopped." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:51 +#: doc/classes/VisibilityEnabler2D.xml:52 msgid "" "If [code]true[/code], the parent's [method Node._process] will be stopped." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:56 -#: doc/classes/VisibilityEnabler3D.xml:44 +#: doc/classes/VisibilityEnabler2D.xml:57 +#: doc/classes/VisibilityEnabler3D.xml:45 msgid "This enabler will pause [AnimationPlayer] nodes." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:59 +#: doc/classes/VisibilityEnabler2D.xml:60 msgid "This enabler will freeze [RigidBody2D] nodes." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:62 +#: doc/classes/VisibilityEnabler2D.xml:63 msgid "This enabler will stop [GPUParticles2D] nodes." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:65 +#: doc/classes/VisibilityEnabler2D.xml:66 msgid "This enabler will stop the parent's _process function." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:68 +#: doc/classes/VisibilityEnabler2D.xml:69 msgid "This enabler will stop the parent's _physics_process function." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:71 +#: doc/classes/VisibilityEnabler2D.xml:72 msgid "This enabler will stop [AnimatedSprite2D] nodes animations." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:74 -#: doc/classes/VisibilityEnabler3D.xml:50 +#: doc/classes/VisibilityEnabler2D.xml:75 +#: doc/classes/VisibilityEnabler3D.xml:51 msgid "Represents the size of the [enum Enabler] enum." msgstr "" @@ -53768,31 +54118,39 @@ msgid "" "The VisibilityEnabler3D will disable [RigidBody3D] and [AnimationPlayer] " "nodes when they are not visible. It will only affect other nodes within the " "same scene as the VisibilityEnabler3D itself.\n" -"Note that VisibilityEnabler3D will not affect nodes added after scene " +"[b]Note:[/b] VisibilityEnabler3D uses an approximate heuristic for " +"performance reasons. It doesn't take walls and other occlusion into account. " +"If you need exact visibility checking, use another method such as adding an " +"[Area3D] node as a child of a [Camera3D] node.\n" +"[b]Note:[/b] VisibilityEnabler3D will not affect nodes added after scene " "initialization." msgstr "" -#: doc/classes/VisibilityEnabler3D.xml:36 +#: doc/classes/VisibilityEnabler3D.xml:37 msgid "If [code]true[/code], [RigidBody3D] nodes will be paused." msgstr "" -#: doc/classes/VisibilityEnabler3D.xml:47 +#: doc/classes/VisibilityEnabler3D.xml:48 msgid "This enabler will freeze [RigidBody3D] nodes." msgstr "" #: doc/classes/VisibilityNotifier2D.xml:4 #: doc/classes/VisibilityNotifier3D.xml:4 -msgid "Detects when the node is visible on screen." +msgid "Detects approximately when the node is visible on screen." msgstr "" #: doc/classes/VisibilityNotifier2D.xml:7 msgid "" "The VisibilityNotifier2D detects when it is visible on the screen. It also " "notifies when its bounding rectangle enters or exits the screen or a " -"viewport." +"viewport.\n" +"[b]Note:[/b] For performance reasons, VisibilityNotifier2D uses an " +"approximate heuristic with precision determined by [member ProjectSettings." +"world/2d/cell_size]. If you need exact visibility checking, use another " +"method such as adding an [Area2D] node as a child of a [Camera2D] node." msgstr "" -#: doc/classes/VisibilityNotifier2D.xml:16 +#: doc/classes/VisibilityNotifier2D.xml:17 msgid "" "If [code]true[/code], the bounding rectangle is on the screen.\n" "[b]Note:[/b] It takes one frame for the node's visibility to be assessed " @@ -53801,23 +54159,23 @@ msgid "" "pass." msgstr "" -#: doc/classes/VisibilityNotifier2D.xml:23 +#: doc/classes/VisibilityNotifier2D.xml:24 msgid "The VisibilityNotifier2D's bounding rectangle." msgstr "" -#: doc/classes/VisibilityNotifier2D.xml:29 +#: doc/classes/VisibilityNotifier2D.xml:30 msgid "Emitted when the VisibilityNotifier2D enters the screen." msgstr "" -#: doc/classes/VisibilityNotifier2D.xml:34 +#: doc/classes/VisibilityNotifier2D.xml:35 msgid "Emitted when the VisibilityNotifier2D exits the screen." msgstr "" -#: doc/classes/VisibilityNotifier2D.xml:41 +#: doc/classes/VisibilityNotifier2D.xml:42 msgid "Emitted when the VisibilityNotifier2D enters a [Viewport]'s view." msgstr "" -#: doc/classes/VisibilityNotifier2D.xml:48 +#: doc/classes/VisibilityNotifier2D.xml:49 msgid "Emitted when the VisibilityNotifier2D exits a [Viewport]'s view." msgstr "" @@ -53825,10 +54183,14 @@ msgstr "" msgid "" "The VisibilityNotifier3D detects when it is visible on the screen. It also " "notifies when its bounding rectangle enters or exits the screen or a " -"[Camera3D]'s view." +"[Camera3D]'s view.\n" +"[b]Note:[/b] VisibilityNotifier3D uses an approximate heuristic for " +"performance reasons. It doesn't take walls and other occlusion into account. " +"If you need exact visibility checking, use another method such as adding an " +"[Area3D] node as a child of a [Camera3D] node." msgstr "" -#: doc/classes/VisibilityNotifier3D.xml:16 +#: doc/classes/VisibilityNotifier3D.xml:17 msgid "" "If [code]true[/code], the bounding box is on the screen.\n" "[b]Note:[/b] It takes one frame for the node's visibility to be assessed " @@ -53837,23 +54199,23 @@ msgid "" "pass." msgstr "" -#: doc/classes/VisibilityNotifier3D.xml:23 +#: doc/classes/VisibilityNotifier3D.xml:24 msgid "The VisibilityNotifier3D's bounding box." msgstr "" -#: doc/classes/VisibilityNotifier3D.xml:31 +#: doc/classes/VisibilityNotifier3D.xml:32 msgid "Emitted when the VisibilityNotifier3D enters a [Camera3D]'s view." msgstr "" -#: doc/classes/VisibilityNotifier3D.xml:38 +#: doc/classes/VisibilityNotifier3D.xml:39 msgid "Emitted when the VisibilityNotifier3D exits a [Camera3D]'s view." msgstr "" -#: doc/classes/VisibilityNotifier3D.xml:43 +#: doc/classes/VisibilityNotifier3D.xml:44 msgid "Emitted when the VisibilityNotifier3D enters the screen." msgstr "" -#: doc/classes/VisibilityNotifier3D.xml:48 +#: doc/classes/VisibilityNotifier3D.xml:49 msgid "Emitted when the VisibilityNotifier3D exits the screen." msgstr "" @@ -56445,7 +56807,7 @@ msgstr "" msgid "The background of the area below the grabber." msgstr "" -#: doc/classes/VSlider.xml:33 +#: doc/classes/VSlider.xml:35 msgid "" "The background for the whole slider. Determines the width of the " "[code]grabber_area[/code]." @@ -57427,6 +57789,667 @@ msgstr "" msgid "Unknown node." msgstr "" +#: doc/classes/XRAnchor3D.xml:4 +msgid "An anchor point in AR space." +msgstr "" + +#: doc/classes/XRAnchor3D.xml:7 +msgid "" +"The [XRAnchor3D] point is a spatial node that maps a real world location " +"identified by the AR platform to a position within the game world. For " +"example, as long as plane detection in ARKit is on, ARKit will identify and " +"update the position of planes (tables, floors, etc) and create anchors for " +"them.\n" +"This node is mapped to one of the anchors through its unique ID. When you " +"receive a signal that a new anchor is available, you should add this node to " +"your scene for that anchor. You can predefine nodes and set the ID; the " +"nodes will simply remain on 0,0,0 until a plane is recognized.\n" +"Keep in mind that, as long as plane detection is enabled, the size, placing " +"and orientation of an anchor will be updated as the detection logic learns " +"more about the real world out there especially if only part of the surface " +"is in view." +msgstr "" + +#: doc/classes/XRAnchor3D.xml:18 +msgid "Returns the name given to this anchor." +msgstr "" + +#: doc/classes/XRAnchor3D.xml:25 +msgid "" +"Returns [code]true[/code] if the anchor is being tracked and [code]false[/" +"code] if no anchor with this ID is currently known." +msgstr "" + +#: doc/classes/XRAnchor3D.xml:32 +msgid "" +"If provided by the [XRInterface], this returns a mesh object for the anchor. " +"For an anchor, this can be a shape related to the object being tracked or it " +"can be a mesh that provides topology related to the anchor and can be used " +"to create shadows/reflections on surfaces or for generating collision shapes." +msgstr "" + +#: doc/classes/XRAnchor3D.xml:39 +msgid "" +"Returns a plane aligned with our anchor; handy for intersection testing." +msgstr "" + +#: doc/classes/XRAnchor3D.xml:46 +msgid "" +"Returns the estimated size of the plane that was detected. Say when the " +"anchor relates to a table in the real world, this is the estimated size of " +"the surface of that table." +msgstr "" + +#: doc/classes/XRAnchor3D.xml:52 +msgid "" +"The anchor's ID. You can set this before the anchor itself exists. The first " +"anchor gets an ID of [code]1[/code], the second an ID of [code]2[/code], " +"etc. When anchors get removed, the engine can then assign the corresponding " +"ID to new anchors. The most common situation where anchors \"disappear\" is " +"when the AR server identifies that two anchors represent different parts of " +"the same plane and merges them." +msgstr "" + +#: doc/classes/XRAnchor3D.xml:60 +msgid "" +"Emitted when the mesh associated with the anchor changes or when one becomes " +"available. This is especially important for topology that is constantly " +"being [code]mesh_updated[/code]." +msgstr "" + +#: doc/classes/XRCamera3D.xml:4 +msgid "" +"A camera node with a few overrules for AR/VR applied, such as location " +"tracking." +msgstr "" + +#: doc/classes/XRCamera3D.xml:7 +msgid "" +"This is a helper spatial node for our camera; note that, if stereoscopic " +"rendering is applicable (VR-HMD), most of the camera properties are ignored, " +"as the HMD information overrides them. The only properties that can be " +"trusted are the near and far planes.\n" +"The position and orientation of this node is automatically updated by the XR " +"Server to represent the location of the HMD if such tracking is available " +"and can thus be used by game logic. Note that, in contrast to the XR " +"Controller, the render thread has access to the most up-to-date tracking " +"data of the HMD and the location of the XRCamera3D can lag a few " +"milliseconds behind what is used for rendering as a result." +msgstr "" + +#: doc/classes/XRCamera3D.xml:11 doc/classes/XRController3D.xml:12 +#: doc/classes/XRInterface.xml:11 doc/classes/XROrigin3D.xml:13 +#: doc/classes/XRPositionalTracker.xml:12 doc/classes/XRServer.xml:10 +msgid "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgstr "" + +#: doc/classes/XRController3D.xml:4 +msgid "A spatial node representing a spatially-tracked controller." +msgstr "" + +#: doc/classes/XRController3D.xml:7 +msgid "" +"This is a helper spatial node that is linked to the tracking of controllers. " +"It also offers several handy passthroughs to the state of buttons and such " +"on the controllers.\n" +"Controllers are linked by their ID. You can create controller nodes before " +"the controllers are available. If your game always uses two controllers (one " +"for each hand), you can predefine the controllers with ID 1 and 2; they will " +"become active as soon as the controllers are identified. If you expect " +"additional controllers to be used, you should react to the signals and add " +"XRController3D nodes to your scene.\n" +"The position of the controller node is automatically updated by the " +"[XRServer]. This makes this node ideal to add child nodes to visualize the " +"controller." +msgstr "" + +#: doc/classes/XRController3D.xml:19 +msgid "" +"If active, returns the name of the associated controller if provided by the " +"AR/VR SDK used." +msgstr "" + +#: doc/classes/XRController3D.xml:26 +msgid "" +"Returns the hand holding this controller, if known. See [enum " +"XRPositionalTracker.TrackerHand]." +msgstr "" + +#: doc/classes/XRController3D.xml:33 +msgid "" +"Returns [code]true[/code] if the bound controller is active. XR systems " +"attempt to track active controllers." +msgstr "" + +#: doc/classes/XRController3D.xml:42 +msgid "" +"Returns the value of the given axis for things like triggers, touchpads, " +"etc. that are embedded into the controller." +msgstr "" + +#: doc/classes/XRController3D.xml:49 +msgid "" +"Returns the ID of the joystick object bound to this. Every controller " +"tracked by the [XRServer] that has buttons and axis will also be registered " +"as a joystick within Godot. This means that all the normal joystick tracking " +"and input mapping will work for buttons and axis found on the AR/VR " +"controllers. This ID is purely offered as information so you can link up the " +"controller with its joystick entry." +msgstr "" + +#: doc/classes/XRController3D.xml:56 +msgid "" +"If provided by the [XRInterface], this returns a mesh associated with the " +"controller. This can be used to visualize the controller." +msgstr "" + +#: doc/classes/XRController3D.xml:65 +msgid "" +"Returns [code]true[/code] if the button at index [code]button[/code] is " +"pressed. See [enum JoystickList], in particular the [code]JOY_VR_*[/code] " +"constants." +msgstr "" + +#: doc/classes/XRController3D.xml:71 +msgid "" +"The controller's ID.\n" +"A controller ID of 0 is unbound and will always result in an inactive node. " +"Controller ID 1 is reserved for the first controller that identifies itself " +"as the left-hand controller and ID 2 is reserved for the first controller " +"that identifies itself as the right-hand controller.\n" +"For any other controller that the [XRServer] detects, we continue with " +"controller ID 3.\n" +"When a controller is turned off, its slot is freed. This ensures controllers " +"will keep the same ID even when controllers with lower IDs are turned off." +msgstr "" + +#: doc/classes/XRController3D.xml:77 +msgid "" +"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to " +"[code]1.0[/code] with precision [code].01[/code]. If changed, updates " +"[member XRPositionalTracker.rumble] accordingly.\n" +"This is a useful property to animate if you want the controller to vibrate " +"for a limited duration." +msgstr "" + +#: doc/classes/XRController3D.xml:86 +msgid "Emitted when a button on this controller is pressed." +msgstr "" + +#: doc/classes/XRController3D.xml:93 +msgid "Emitted when a button on this controller is released." +msgstr "" + +#: doc/classes/XRController3D.xml:100 +msgid "" +"Emitted when the mesh associated with the controller changes or when one " +"becomes available. Generally speaking this will be a static mesh after " +"becoming available." +msgstr "" + +#: doc/classes/XRInterface.xml:4 +msgid "Base class for an AR/VR interface implementation." +msgstr "" + +#: doc/classes/XRInterface.xml:7 +msgid "" +"This class needs to be implemented to make an AR or VR platform available to " +"Godot and these should be implemented as C++ modules or GDNative modules " +"(note that for GDNative the subclass XRScriptInterface should be used). Part " +"of the interface is exposed to GDScript so you can detect, enable and " +"configure an AR or VR platform.\n" +"Interfaces should be written in such a way that simply enabling them will " +"give us a working setup. You can query the available interfaces through " +"[XRServer]." +msgstr "" + +#: doc/classes/XRInterface.xml:18 +msgid "" +"If this is an AR interface that requires displaying a camera feed as the " +"background, this method returns the feed ID in the [CameraServer] for this " +"interface." +msgstr "" + +#: doc/classes/XRInterface.xml:25 +msgid "" +"Returns a combination of [enum Capabilities] flags providing information " +"about the capabilities of this interface." +msgstr "" + +#: doc/classes/XRInterface.xml:32 +msgid "Returns the name of this interface (OpenVR, OpenHMD, ARKit, etc)." +msgstr "" + +#: doc/classes/XRInterface.xml:39 +msgid "" +"Returns the resolution at which we should render our intermediate results " +"before things like lens distortion are applied by the VR platform." +msgstr "" + +#: doc/classes/XRInterface.xml:46 +msgid "" +"If supported, returns the status of our tracking. This will allow you to " +"provide feedback to the user whether there are issues with positional " +"tracking." +msgstr "" + +#: doc/classes/XRInterface.xml:53 +msgid "" +"Call this to initialize this interface. The first interface that is " +"initialized is identified as the primary interface and it will be used for " +"rendering output.\n" +"After initializing the interface you want to use you then need to enable the " +"AR/VR mode of a viewport and rendering should commence.\n" +"[b]Note:[/b] You must enable the AR/VR mode on the main viewport for any " +"device that uses the main output of Godot, such as for mobile VR.\n" +"If you do this for a platform that handles its own output (such as OpenVR) " +"Godot will show just one eye without distortion on screen. Alternatively, " +"you can add a separate viewport node to your scene and enable AR/VR on that " +"viewport. It will be used to output to the HMD, leaving you free to do " +"anything you like in the main window, such as using a separate camera as a " +"spectator camera or rendering something completely different.\n" +"While currently not used, you can activate additional interfaces. You may " +"wish to do this if you want to track controllers from other platforms. " +"However, at this point in time only one interface can render to an HMD." +msgstr "" + +#: doc/classes/XRInterface.xml:64 +msgid "" +"Returns [code]true[/code] if the current output of this interface is in " +"stereo." +msgstr "" + +#: doc/classes/XRInterface.xml:71 +msgid "Turns the interface off." +msgstr "" + +#: doc/classes/XRInterface.xml:77 +msgid "On an AR interface, [code]true[/code] if anchor detection is enabled." +msgstr "" + +#: doc/classes/XRInterface.xml:80 +msgid "[code]true[/code] if this interface been initialized." +msgstr "" + +#: doc/classes/XRInterface.xml:83 +msgid "[code]true[/code] if this is the primary interface." +msgstr "" + +#: doc/classes/XRInterface.xml:88 +msgid "No XR capabilities." +msgstr "" + +#: doc/classes/XRInterface.xml:91 +msgid "" +"This interface can work with normal rendering output (non-HMD based AR)." +msgstr "" + +#: doc/classes/XRInterface.xml:94 +msgid "This interface supports stereoscopic rendering." +msgstr "" + +#: doc/classes/XRInterface.xml:97 +msgid "This interface supports AR (video background and real world tracking)." +msgstr "" + +#: doc/classes/XRInterface.xml:100 +msgid "" +"This interface outputs to an external device. If the main viewport is used, " +"the on screen output is an unmodified buffer of either the left or right eye " +"(stretched if the viewport size is not changed to the same aspect ratio of " +"[method get_render_targetsize]). Using a separate viewport node frees up the " +"main viewport for other purposes." +msgstr "" + +#: doc/classes/XRInterface.xml:103 +msgid "" +"Mono output, this is mostly used internally when retrieving positioning " +"information for our camera node or when stereo scopic rendering is not " +"supported." +msgstr "" + +#: doc/classes/XRInterface.xml:106 +msgid "" +"Left eye output, this is mostly used internally when rendering the image for " +"the left eye and obtaining positioning and projection information." +msgstr "" + +#: doc/classes/XRInterface.xml:109 +msgid "" +"Right eye output, this is mostly used internally when rendering the image " +"for the right eye and obtaining positioning and projection information." +msgstr "" + +#: doc/classes/XRInterface.xml:112 +msgid "Tracking is behaving as expected." +msgstr "" + +#: doc/classes/XRInterface.xml:115 +msgid "" +"Tracking is hindered by excessive motion (the player is moving faster than " +"tracking can keep up)." +msgstr "" + +#: doc/classes/XRInterface.xml:118 +msgid "" +"Tracking is hindered by insufficient features, it's too dark (for camera-" +"based tracking), player is blocked, etc." +msgstr "" + +#: doc/classes/XRInterface.xml:121 +msgid "" +"We don't know the status of the tracking or this interface does not provide " +"feedback." +msgstr "" + +#: doc/classes/XRInterface.xml:124 +msgid "" +"Tracking is not functional (camera not plugged in or obscured, lighthouses " +"turned off, etc.)." +msgstr "" + +#: modules/gdnative/doc_classes/XRInterfaceGDNative.xml:4 +msgid "GDNative wrapper for an XR interface." +msgstr "" + +#: modules/gdnative/doc_classes/XRInterfaceGDNative.xml:7 +msgid "" +"This is a wrapper class for GDNative implementations of the XR interface. To " +"use a GDNative XR interface, simply instantiate this object and set your " +"GDNative library containing the XR interface implementation." +msgstr "" + +#: doc/classes/XROrigin3D.xml:4 +msgid "The origin point in AR/VR." +msgstr "" + +#: doc/classes/XROrigin3D.xml:7 +msgid "" +"This is a special node within the AR/VR system that maps the physical " +"location of the center of our tracking space to the virtual location within " +"our game world.\n" +"There should be only one of these nodes in your scene and you must have one. " +"All the XRCamera3D, XRController3D and XRAnchor3D nodes should be direct " +"children of this node for spatial tracking to work correctly.\n" +"It is the position of this node that you update when your character needs to " +"move through your game world while we're not moving in the real world. " +"Movement in the real world is always in relation to this origin point.\n" +"For example, if your character is driving a car, the XROrigin3D node should " +"be a child node of this car. Or, if you're implementing a teleport system to " +"move your character, you should change the position of this node." +msgstr "" + +#: doc/classes/XROrigin3D.xml:19 +msgid "" +"Allows you to adjust the scale to your game's units. Most AR/VR platforms " +"assume a scale of 1 game world unit = 1 real world meter.\n" +"[b]Note:[/b] This method is a passthrough to the [XRServer] itself." +msgstr "" + +#: doc/classes/XRPositionalTracker.xml:4 +msgid "A tracked object." +msgstr "" + +#: doc/classes/XRPositionalTracker.xml:7 +msgid "" +"An instance of this object represents a device that is tracked, such as a " +"controller or anchor point. HMDs aren't represented here as they are handled " +"internally.\n" +"As controllers are turned on and the AR/VR interface detects them, instances " +"of this object are automatically added to this list of active tracking " +"objects accessible through the [XRServer].\n" +"The [XRController3D] and [XRAnchor3D] both consume objects of this type and " +"should be used in your project. The positional trackers are just under-the-" +"hood objects that make this all work. These are mostly exposed so that " +"GDNative-based interfaces can interact with them." +msgstr "" + +#: doc/classes/XRPositionalTracker.xml:19 +msgid "" +"Returns the hand holding this tracker, if known. See [enum TrackerHand] " +"constants." +msgstr "" + +#: doc/classes/XRPositionalTracker.xml:26 +msgid "" +"If this is a controller that is being tracked, the controller will also be " +"represented by a joystick entry with this ID." +msgstr "" + +#: doc/classes/XRPositionalTracker.xml:33 +msgid "" +"Returns the mesh related to a controller or anchor point if one is available." +msgstr "" + +#: doc/classes/XRPositionalTracker.xml:40 +msgid "Returns the controller or anchor point's name if available." +msgstr "" + +#: doc/classes/XRPositionalTracker.xml:47 +msgid "Returns the controller's orientation matrix." +msgstr "" + +#: doc/classes/XRPositionalTracker.xml:54 +msgid "Returns the world-space controller position." +msgstr "" + +#: doc/classes/XRPositionalTracker.xml:61 +msgid "" +"Returns the internal tracker ID. This uniquely identifies the tracker per " +"tracker type and matches the ID you need to specify for nodes such as the " +"[XRController3D] and [XRAnchor3D] nodes." +msgstr "" + +#: doc/classes/XRPositionalTracker.xml:68 +msgid "Returns [code]true[/code] if this device tracks orientation." +msgstr "" + +#: doc/classes/XRPositionalTracker.xml:75 +msgid "Returns [code]true[/code] if this device tracks position." +msgstr "" + +#: doc/classes/XRPositionalTracker.xml:84 +msgid "Returns the transform combining this device's orientation and position." +msgstr "" + +#: doc/classes/XRPositionalTracker.xml:91 +msgid "Returns the tracker's type." +msgstr "" + +#: doc/classes/XRPositionalTracker.xml:97 +msgid "" +"The degree to which the tracker rumbles. Ranges from [code]0.0[/code] to " +"[code]1.0[/code] with precision [code].01[/code]." +msgstr "" + +#: doc/classes/XRPositionalTracker.xml:102 +msgid "The hand this tracker is held in is unknown or not applicable." +msgstr "" + +#: doc/classes/XRPositionalTracker.xml:105 +msgid "This tracker is the left hand controller." +msgstr "" + +#: doc/classes/XRPositionalTracker.xml:108 +msgid "This tracker is the right hand controller." +msgstr "" + +#: doc/classes/XRServer.xml:4 +msgid "Server for AR and VR features." +msgstr "" + +#: doc/classes/XRServer.xml:7 +msgid "" +"The AR/VR server is the heart of our Advanced and Virtual Reality solution " +"and handles all the processing." +msgstr "" + +#: doc/classes/XRServer.xml:21 +msgid "" +"This is an important function to understand correctly. AR and VR platforms " +"all handle positioning slightly differently.\n" +"For platforms that do not offer spatial tracking, our origin point (0,0,0) " +"is the location of our HMD, but you have little control over the direction " +"the player is facing in the real world.\n" +"For platforms that do offer spatial tracking, our origin point depends very " +"much on the system. For OpenVR, our origin point is usually the center of " +"the tracking space, on the ground. For other platforms, it's often the " +"location of the tracking camera.\n" +"This method allows you to center your tracker on the location of the HMD. It " +"will take the current location of the HMD and use that to adjust all your " +"tracking data; in essence, realigning the real world to your player's " +"current position in the game world.\n" +"For this method to produce usable results, tracking information must be " +"available. This often takes a few frames after starting your game.\n" +"You should call this method after a few seconds have passed. For instance, " +"when the user requests a realignment of the display holding a designated " +"button on a controller for a short period of time, or when implementing a " +"teleport mechanism." +msgstr "" + +#: doc/classes/XRServer.xml:35 +msgid "" +"Finds an interface by its name. For instance, if your project uses " +"capabilities of an AR/VR platform, you can find the interface for that " +"platform by name and initialize it." +msgstr "" + +#: doc/classes/XRServer.xml:42 +msgid "Returns the primary interface's transformation." +msgstr "" + +#: doc/classes/XRServer.xml:51 +msgid "" +"Returns the interface registered at a given index in our list of interfaces." +msgstr "" + +#: doc/classes/XRServer.xml:58 +msgid "" +"Returns the number of interfaces currently registered with the AR/VR server. " +"If your project supports multiple AR/VR platforms, you can look through the " +"available interface, and either present the user with a selection or simply " +"try to initialize each interface and use the first one that returns " +"[code]true[/code]." +msgstr "" + +#: doc/classes/XRServer.xml:65 +msgid "" +"Returns a list of available interfaces the ID and name of each interface." +msgstr "" + +#: doc/classes/XRServer.xml:72 +msgid "" +"Returns the absolute timestamp (in μs) of the last [XRServer] commit of the " +"AR/VR eyes to [RenderingServer]. The value comes from an internal call to " +"[method OS.get_ticks_usec]." +msgstr "" + +#: doc/classes/XRServer.xml:79 +msgid "" +"Returns the duration (in μs) of the last frame. This is computed as the " +"difference between [method get_last_commit_usec] and [method " +"get_last_process_usec] when committing." +msgstr "" + +#: doc/classes/XRServer.xml:86 +msgid "" +"Returns the absolute timestamp (in μs) of the last [XRServer] process " +"callback. The value comes from an internal call to [method OS." +"get_ticks_usec]." +msgstr "" + +#: doc/classes/XRServer.xml:93 +msgid "" +"Returns the reference frame transform. Mostly used internally and exposed " +"for GDNative build interfaces." +msgstr "" + +#: doc/classes/XRServer.xml:102 +msgid "Returns the positional tracker at the given ID." +msgstr "" + +#: doc/classes/XRServer.xml:109 +msgid "Returns the number of trackers currently registered." +msgstr "" + +#: doc/classes/XRServer.xml:115 +msgid "The primary [XRInterface] currently bound to the [XRServer]." +msgstr "" + +#: doc/classes/XRServer.xml:118 +msgid "" +"Allows you to adjust the scale to your game's units. Most AR/VR platforms " +"assume a scale of 1 game world unit = 1 real world meter." +msgstr "" + +#: doc/classes/XRServer.xml:126 +msgid "Emitted when a new interface has been added." +msgstr "" + +#: doc/classes/XRServer.xml:133 +msgid "Emitted when an interface is removed." +msgstr "" + +#: doc/classes/XRServer.xml:144 +msgid "" +"Emitted when a new tracker has been added. If you don't use a fixed number " +"of controllers or if you're using [XRAnchor3D]s for an AR solution, it is " +"important to react to this signal to add the appropriate [XRController3D] or " +"[XRAnchor3D] nodes related to this new tracker." +msgstr "" + +#: doc/classes/XRServer.xml:155 +msgid "" +"Emitted when a tracker is removed. You should remove any [XRController3D] or " +"[XRAnchor3D] points if applicable. This is not mandatory, the nodes simply " +"become inactive and will be made active again when a new tracker becomes " +"available (i.e. a new controller is switched on that takes the place of the " +"previous one)." +msgstr "" + +#: doc/classes/XRServer.xml:161 +msgid "The tracker tracks the location of a controller." +msgstr "" + +#: doc/classes/XRServer.xml:164 +msgid "The tracker tracks the location of a base station." +msgstr "" + +#: doc/classes/XRServer.xml:167 +msgid "The tracker tracks the location and size of an AR anchor." +msgstr "" + +#: doc/classes/XRServer.xml:170 +msgid "Used internally to filter trackers of any known type." +msgstr "" + +#: doc/classes/XRServer.xml:173 +msgid "Used internally if we haven't set the tracker type yet." +msgstr "" + +#: doc/classes/XRServer.xml:176 +msgid "Used internally to select all trackers." +msgstr "" + +#: doc/classes/XRServer.xml:179 +msgid "" +"Fully reset the orientation of the HMD. Regardless of what direction the " +"user is looking to in the real world. The user will look dead ahead in the " +"virtual world." +msgstr "" + +#: doc/classes/XRServer.xml:182 +msgid "" +"Resets the orientation but keeps the tilt of the device. So if we're looking " +"down, we keep looking down but heading will be reset." +msgstr "" + +#: doc/classes/XRServer.xml:185 +msgid "" +"Does not reset the orientation of the HMD, only the position of the player " +"gets centered." +msgstr "" + #: doc/classes/YSort.xml:4 msgid "Sort all child nodes based on their Y positions." msgstr "" diff --git a/doc/translations/fr.po b/doc/translations/fr.po index 51313f873b..d39ab5f248 100644 --- a/doc/translations/fr.po +++ b/doc/translations/fr.po @@ -9,15 +9,15 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"MIME-Version: 1.0\n" -"Content-Type: text/plain; charset=UTF-8\n" -"Content-Transfer-Encoding: 8bit\n" "POT-Creation-Date: \n" "PO-Revision-Date: \n" "Last-Translator: Rémi Verschelde <remi@godotengine.org>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot-classes/fr/>\n" "Language: fr\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" "X-Generator: Poedit 2.3\n" #: doc/tools/makerst.py @@ -1214,19 +1214,19 @@ msgid "" msgstr "" #: doc/classes/@GlobalScope.xml:16 -msgid "The [ARVRServer] singleton." +msgid "The [AudioServer] singleton." msgstr "" #: doc/classes/@GlobalScope.xml:19 -msgid "The [AudioServer] singleton." +msgid "The [CameraServer] singleton." msgstr "" #: doc/classes/@GlobalScope.xml:22 -msgid "The [CameraServer] singleton." +msgid "The [ClassDB] singleton." msgstr "" #: doc/classes/@GlobalScope.xml:25 -msgid "The [ClassDB] singleton." +msgid "The [DisplayServer] singleton." msgstr "" #: doc/classes/@GlobalScope.xml:28 @@ -1238,90 +1238,89 @@ msgid "The [Geometry] singleton." msgstr "" #: doc/classes/@GlobalScope.xml:34 -msgid "" -"The [GodotSharp] singleton. Only available when using Godot's Mono build." +msgid "The [IP] singleton." msgstr "" #: doc/classes/@GlobalScope.xml:37 -msgid "The [IP] singleton." +msgid "The [Input] singleton." msgstr "" #: doc/classes/@GlobalScope.xml:40 -msgid "The [InputFilter] singleton." -msgstr "" - -#: doc/classes/@GlobalScope.xml:43 msgid "The [InputMap] singleton." msgstr "" -#: doc/classes/@GlobalScope.xml:46 +#: doc/classes/@GlobalScope.xml:43 msgid "The [JSON] singleton." msgstr "" -#: doc/classes/@GlobalScope.xml:49 +#: doc/classes/@GlobalScope.xml:46 msgid "" "The [JavaClassWrapper] singleton.\n" "[b]Note:[/b] Only implemented on Android." msgstr "" -#: doc/classes/@GlobalScope.xml:53 +#: doc/classes/@GlobalScope.xml:50 msgid "" "The [JavaScript] singleton.\n" "[b]Note:[/b] Only implemented on HTML5." msgstr "" -#: doc/classes/@GlobalScope.xml:57 +#: doc/classes/@GlobalScope.xml:54 msgid "The [Marshalls] singleton." msgstr "" -#: doc/classes/@GlobalScope.xml:60 +#: doc/classes/@GlobalScope.xml:57 msgid "The [NavigationMeshGenerator] singleton." msgstr "" -#: doc/classes/@GlobalScope.xml:63 doc/classes/@GlobalScope.xml:66 +#: doc/classes/@GlobalScope.xml:60 doc/classes/@GlobalScope.xml:63 msgid "The [NavigationServer2D] singleton." msgstr "" -#: doc/classes/@GlobalScope.xml:69 +#: doc/classes/@GlobalScope.xml:66 msgid "The [OS] singleton." msgstr "" -#: doc/classes/@GlobalScope.xml:72 +#: doc/classes/@GlobalScope.xml:69 msgid "The [Performance] singleton." msgstr "" -#: doc/classes/@GlobalScope.xml:75 +#: doc/classes/@GlobalScope.xml:72 msgid "The [PhysicsServer2D] singleton." msgstr "" -#: doc/classes/@GlobalScope.xml:78 +#: doc/classes/@GlobalScope.xml:75 msgid "The [PhysicsServer3D] singleton." msgstr "" -#: doc/classes/@GlobalScope.xml:81 +#: doc/classes/@GlobalScope.xml:78 msgid "The [ProjectSettings] singleton." msgstr "" -#: doc/classes/@GlobalScope.xml:84 +#: doc/classes/@GlobalScope.xml:81 msgid "The [RenderingServer] singleton." msgstr "" -#: doc/classes/@GlobalScope.xml:87 +#: doc/classes/@GlobalScope.xml:84 msgid "The [ResourceLoader] singleton." msgstr "" -#: doc/classes/@GlobalScope.xml:90 +#: doc/classes/@GlobalScope.xml:87 msgid "The [ResourceSaver] singleton." msgstr "" -#: doc/classes/@GlobalScope.xml:93 +#: doc/classes/@GlobalScope.xml:90 msgid "The [TranslationServer] singleton." msgstr "" -#: doc/classes/@GlobalScope.xml:96 +#: doc/classes/@GlobalScope.xml:93 msgid "The [VisualScriptEditor] singleton." msgstr "" +#: doc/classes/@GlobalScope.xml:96 +msgid "The [XRServer] singleton." +msgstr "" + #: doc/classes/@GlobalScope.xml:101 msgid "Left margin, usually used for [Control] or [StyleBox]-derived classes." msgstr "" @@ -1404,7 +1403,7 @@ msgid "Tab key." msgstr "" #: doc/classes/@GlobalScope.xml:158 -msgid "Shift+Tab key." +msgid "Shift + Tab key." msgstr "" #: doc/classes/@GlobalScope.xml:161 @@ -3134,305 +3133,311 @@ msgid "Used to categorize properties together in the editor." msgstr "" #: doc/classes/@GlobalScope.xml:1424 -msgid "The property does not save its state in [PackedScene]." +msgid "" +"Used to group properties together in the editor in a subgroup (under a " +"group)." msgstr "" #: doc/classes/@GlobalScope.xml:1427 -msgid "Editing the property prompts the user for restarting the editor." +msgid "The property does not save its state in [PackedScene]." msgstr "" #: doc/classes/@GlobalScope.xml:1430 +msgid "Editing the property prompts the user for restarting the editor." +msgstr "" + +#: doc/classes/@GlobalScope.xml:1433 msgid "" "The property is a script variable which should be serialized and saved in " "the scene file." msgstr "" -#: doc/classes/@GlobalScope.xml:1433 +#: doc/classes/@GlobalScope.xml:1436 msgid "Default usage (storage, editor and network)." msgstr "" -#: doc/classes/@GlobalScope.xml:1436 +#: doc/classes/@GlobalScope.xml:1439 msgid "" "Default usage for translatable strings (storage, editor, network and " "internationalized)." msgstr "" -#: doc/classes/@GlobalScope.xml:1439 +#: doc/classes/@GlobalScope.xml:1442 msgid "" "Default usage but without showing the property in the editor (storage, " "network)." msgstr "" -#: doc/classes/@GlobalScope.xml:1442 +#: doc/classes/@GlobalScope.xml:1445 msgid "Flag for a normal method." msgstr "" -#: doc/classes/@GlobalScope.xml:1445 +#: doc/classes/@GlobalScope.xml:1448 msgid "Flag for an editor method." msgstr "" -#: doc/classes/@GlobalScope.xml:1448 doc/classes/@GlobalScope.xml:1454 -#: doc/classes/@GlobalScope.xml:1460 +#: doc/classes/@GlobalScope.xml:1451 doc/classes/@GlobalScope.xml:1457 +#: doc/classes/@GlobalScope.xml:1463 msgid "Deprecated method flag, unused." msgstr "" -#: doc/classes/@GlobalScope.xml:1451 +#: doc/classes/@GlobalScope.xml:1454 msgid "Flag for a constant method." msgstr "" -#: doc/classes/@GlobalScope.xml:1457 +#: doc/classes/@GlobalScope.xml:1460 msgid "Flag for a virtual method." msgstr "" -#: doc/classes/@GlobalScope.xml:1463 +#: doc/classes/@GlobalScope.xml:1466 msgid "Default method flags." msgstr "" -#: doc/classes/@GlobalScope.xml:1466 +#: doc/classes/@GlobalScope.xml:1469 msgid "Variable is [code]null[/code]." msgstr "" -#: doc/classes/@GlobalScope.xml:1469 +#: doc/classes/@GlobalScope.xml:1472 msgid "Variable is of type [bool]." msgstr "" -#: doc/classes/@GlobalScope.xml:1472 +#: doc/classes/@GlobalScope.xml:1475 msgid "Variable is of type [int]." msgstr "" -#: doc/classes/@GlobalScope.xml:1475 +#: doc/classes/@GlobalScope.xml:1478 msgid "Variable is of type [float] (real)." msgstr "" -#: doc/classes/@GlobalScope.xml:1478 +#: doc/classes/@GlobalScope.xml:1481 msgid "Variable is of type [String]." msgstr "" -#: doc/classes/@GlobalScope.xml:1481 +#: doc/classes/@GlobalScope.xml:1484 msgid "Variable is of type [Vector2]." msgstr "" -#: doc/classes/@GlobalScope.xml:1484 +#: doc/classes/@GlobalScope.xml:1487 msgid "Variable is of type [Vector2i]." msgstr "" -#: doc/classes/@GlobalScope.xml:1487 +#: doc/classes/@GlobalScope.xml:1490 msgid "Variable is of type [Rect2]." msgstr "" -#: doc/classes/@GlobalScope.xml:1490 +#: doc/classes/@GlobalScope.xml:1493 msgid "Variable is of type [Rect2i]." msgstr "" -#: doc/classes/@GlobalScope.xml:1493 +#: doc/classes/@GlobalScope.xml:1496 msgid "Variable is of type [Vector3]." msgstr "" -#: doc/classes/@GlobalScope.xml:1496 +#: doc/classes/@GlobalScope.xml:1499 msgid "Variable is of type [Vector3i]." msgstr "" -#: doc/classes/@GlobalScope.xml:1499 +#: doc/classes/@GlobalScope.xml:1502 msgid "Variable is of type [Transform2D]." msgstr "" -#: doc/classes/@GlobalScope.xml:1502 +#: doc/classes/@GlobalScope.xml:1505 msgid "Variable is of type [Plane]." msgstr "" -#: doc/classes/@GlobalScope.xml:1505 +#: doc/classes/@GlobalScope.xml:1508 msgid "Variable is of type [Quat]." msgstr "" -#: doc/classes/@GlobalScope.xml:1508 +#: doc/classes/@GlobalScope.xml:1511 msgid "Variable is of type [AABB]." msgstr "" -#: doc/classes/@GlobalScope.xml:1511 +#: doc/classes/@GlobalScope.xml:1514 msgid "Variable is of type [Basis]." msgstr "" -#: doc/classes/@GlobalScope.xml:1514 +#: doc/classes/@GlobalScope.xml:1517 msgid "Variable is of type [Transform]." msgstr "" -#: doc/classes/@GlobalScope.xml:1517 +#: doc/classes/@GlobalScope.xml:1520 msgid "Variable is of type [Color]." msgstr "" -#: doc/classes/@GlobalScope.xml:1520 +#: doc/classes/@GlobalScope.xml:1523 msgid "Variable is of type [StringName]." msgstr "" -#: doc/classes/@GlobalScope.xml:1523 +#: doc/classes/@GlobalScope.xml:1526 msgid "Variable is of type [NodePath]." msgstr "" -#: doc/classes/@GlobalScope.xml:1526 +#: doc/classes/@GlobalScope.xml:1529 msgid "Variable is of type [RID]." msgstr "" -#: doc/classes/@GlobalScope.xml:1529 +#: doc/classes/@GlobalScope.xml:1532 msgid "Variable is of type [Object]." msgstr "" -#: doc/classes/@GlobalScope.xml:1532 +#: doc/classes/@GlobalScope.xml:1535 msgid "Variable is of type [Callable]." msgstr "" -#: doc/classes/@GlobalScope.xml:1535 +#: doc/classes/@GlobalScope.xml:1538 msgid "Variable is of type [Signal]." msgstr "" -#: doc/classes/@GlobalScope.xml:1538 +#: doc/classes/@GlobalScope.xml:1541 msgid "Variable is of type [Dictionary]." msgstr "" -#: doc/classes/@GlobalScope.xml:1541 +#: doc/classes/@GlobalScope.xml:1544 msgid "Variable is of type [Array]." msgstr "" -#: doc/classes/@GlobalScope.xml:1544 +#: doc/classes/@GlobalScope.xml:1547 msgid "Variable is of type [PackedByteArray]." msgstr "" -#: doc/classes/@GlobalScope.xml:1547 +#: doc/classes/@GlobalScope.xml:1550 msgid "Variable is of type [PackedInt32Array]." msgstr "" -#: doc/classes/@GlobalScope.xml:1550 +#: doc/classes/@GlobalScope.xml:1553 msgid "Variable is of type [PackedInt64Array]." msgstr "" -#: doc/classes/@GlobalScope.xml:1553 +#: doc/classes/@GlobalScope.xml:1556 msgid "Variable is of type [PackedFloat32Array]." msgstr "" -#: doc/classes/@GlobalScope.xml:1556 +#: doc/classes/@GlobalScope.xml:1559 msgid "Variable is of type [PackedFloat64Array]." msgstr "" -#: doc/classes/@GlobalScope.xml:1559 +#: doc/classes/@GlobalScope.xml:1562 msgid "Variable is of type [PackedStringArray]." msgstr "" -#: doc/classes/@GlobalScope.xml:1562 +#: doc/classes/@GlobalScope.xml:1565 msgid "Variable is of type [PackedVector2Array]." msgstr "" -#: doc/classes/@GlobalScope.xml:1565 +#: doc/classes/@GlobalScope.xml:1568 msgid "Variable is of type [PackedVector3Array]." msgstr "" -#: doc/classes/@GlobalScope.xml:1568 +#: doc/classes/@GlobalScope.xml:1571 msgid "Variable is of type [PackedColorArray]." msgstr "" -#: doc/classes/@GlobalScope.xml:1571 +#: doc/classes/@GlobalScope.xml:1574 msgid "Represents the size of the [enum Variant.Type] enum." msgstr "" -#: doc/classes/@GlobalScope.xml:1574 +#: doc/classes/@GlobalScope.xml:1577 msgid "Equality operator ([code]==[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1577 +#: doc/classes/@GlobalScope.xml:1580 msgid "Inequality operator ([code]!=[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1580 +#: doc/classes/@GlobalScope.xml:1583 msgid "Less than operator ([code]<[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1583 +#: doc/classes/@GlobalScope.xml:1586 msgid "Less than or equal operator ([code]<=[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1586 +#: doc/classes/@GlobalScope.xml:1589 msgid "Greater than operator ([code]>[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1589 +#: doc/classes/@GlobalScope.xml:1592 msgid "Greater than or equal operator ([code]>=[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1592 +#: doc/classes/@GlobalScope.xml:1595 msgid "Addition operator ([code]+[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1595 +#: doc/classes/@GlobalScope.xml:1598 msgid "Subtraction operator ([code]-[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1598 +#: doc/classes/@GlobalScope.xml:1601 msgid "Multiplication operator ([code]*[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1601 +#: doc/classes/@GlobalScope.xml:1604 msgid "Division operator ([code]/[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1604 +#: doc/classes/@GlobalScope.xml:1607 msgid "Unary negation operator ([code]-[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1607 +#: doc/classes/@GlobalScope.xml:1610 msgid "Unary plus operator ([code]+[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1610 +#: doc/classes/@GlobalScope.xml:1613 msgid "Remainder/modulo operator ([code]%[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1613 +#: doc/classes/@GlobalScope.xml:1616 msgid "String concatenation operator ([code]+[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1616 +#: doc/classes/@GlobalScope.xml:1619 msgid "Left shift operator ([code]<<[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1619 +#: doc/classes/@GlobalScope.xml:1622 msgid "Right shift operator ([code]>>[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1622 +#: doc/classes/@GlobalScope.xml:1625 msgid "Bitwise AND operator ([code]&[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1625 +#: doc/classes/@GlobalScope.xml:1628 msgid "Bitwise OR operator ([code]|[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1628 +#: doc/classes/@GlobalScope.xml:1631 msgid "Bitwise XOR operator ([code]^[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1631 +#: doc/classes/@GlobalScope.xml:1634 msgid "Bitwise NOT operator ([code]~[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1634 +#: doc/classes/@GlobalScope.xml:1637 msgid "Logical AND operator ([code]and[/code] or [code]&&[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1637 +#: doc/classes/@GlobalScope.xml:1640 msgid "Logical OR operator ([code]or[/code] or [code]||[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1640 +#: doc/classes/@GlobalScope.xml:1643 msgid "Logical XOR operator (not implemented in GDScript)." msgstr "" -#: doc/classes/@GlobalScope.xml:1643 +#: doc/classes/@GlobalScope.xml:1646 msgid "Logical NOT operator ([code]not[/code] or [code]![/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1646 +#: doc/classes/@GlobalScope.xml:1649 msgid "Logical IN operator ([code]in[/code])." msgstr "" -#: doc/classes/@GlobalScope.xml:1649 +#: doc/classes/@GlobalScope.xml:1652 msgid "Represents the size of the [enum Variant.Operator] enum." msgstr "" @@ -3804,6 +3809,10 @@ msgid "" msgstr "" #: doc/classes/AnimatedTexture.xml:65 +msgid "Sets the currently visible frame of the texture." +msgstr "" + +#: doc/classes/AnimatedTexture.xml:68 msgid "" "Animation speed in frames per second. This value defines the default time " "interval between two frames of the animation, and thus the overall duration " @@ -3814,7 +3823,7 @@ msgid "" "code] value of 2 will run for 4 seconds, with each frame lasting 0.5 seconds." msgstr "" -#: doc/classes/AnimatedTexture.xml:69 +#: doc/classes/AnimatedTexture.xml:72 msgid "" "Number of frames to use in the animation. While you can create the frames " "independently with [method set_frame_texture], you need to set this value " @@ -3822,7 +3831,21 @@ msgid "" "frames is [constant MAX_FRAMES]." msgstr "" -#: doc/classes/AnimatedTexture.xml:74 +#: doc/classes/AnimatedTexture.xml:75 +msgid "" +"If [code]true[/code], the animation will only play once and will not loop " +"back to the first frame after reaching the end. Note that reaching the end " +"will not set [member pause] to [code]true[/code]." +msgstr "" + +#: doc/classes/AnimatedTexture.xml:78 +msgid "" +"If [code]true[/code], the animation will pause where it currently is (i.e. " +"at [member current_frame]). The animation will continue from where it was " +"paused when changing this property to [code]false[/code]." +msgstr "" + +#: doc/classes/AnimatedTexture.xml:83 msgid "" "The maximum number of frames supported by [AnimatedTexture]. If you need " "more frames in your animation, use [AnimationPlayer] or [AnimatedSprite2D]." @@ -6102,22 +6125,27 @@ msgid "" "var m = MeshInstance3D.new()\n" "m.mesh = arr_mesh\n" "[/codeblock]\n" -"The [MeshInstance3D] is ready to be added to the [SceneTree] to be shown." +"The [MeshInstance3D] is ready to be added to the [SceneTree] to be shown.\n" +"See also [ImmediateGeometry3D], [MeshDataTool] and [SurfaceTool] for " +"procedural geometry generation.\n" +"[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-" +"OpenGL/Face-culling]winding order[/url] for front faces of triangle " +"primitive modes." msgstr "" -#: doc/classes/ArrayMesh.xml:27 +#: doc/classes/ArrayMesh.xml:29 msgid "" "https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/" "arraymesh.html" msgstr "" -#: doc/classes/ArrayMesh.xml:36 +#: doc/classes/ArrayMesh.xml:38 msgid "" "Adds name for a blend shape that will be added with [method " "add_surface_from_arrays]. Must be called before surface is added." msgstr "" -#: doc/classes/ArrayMesh.xml:55 +#: doc/classes/ArrayMesh.xml:57 msgid "" "Creates a new surface.\n" "Surfaces are created to be rendered using a [code]primitive[/code], which " @@ -6135,141 +6163,139 @@ msgid "" "it is used.\n" "Adding an index array puts this function into \"index mode\" where the " "vertex and other arrays become the sources of data, and the index array " -"defines the order of the vertices.\n" -"Godot uses clockwise winding order for front faces of triangle primitive " -"modes." +"defines the order of the vertices." msgstr "" -#: doc/classes/ArrayMesh.xml:66 +#: doc/classes/ArrayMesh.xml:67 msgid "Removes all blend shapes from this [ArrayMesh]." msgstr "" -#: doc/classes/ArrayMesh.xml:73 +#: doc/classes/ArrayMesh.xml:74 msgid "Removes all surfaces from this [ArrayMesh]." msgstr "" -#: doc/classes/ArrayMesh.xml:80 +#: doc/classes/ArrayMesh.xml:81 msgid "Returns the number of blend shapes that the [ArrayMesh] holds." msgstr "" -#: doc/classes/ArrayMesh.xml:89 +#: doc/classes/ArrayMesh.xml:90 msgid "Returns the name of the blend shape at this index." msgstr "" -#: doc/classes/ArrayMesh.xml:100 +#: doc/classes/ArrayMesh.xml:101 msgid "" "Will perform a UV unwrap on the [ArrayMesh] to prepare the mesh for " "lightmapping." msgstr "" -#: doc/classes/ArrayMesh.xml:107 +#: doc/classes/ArrayMesh.xml:108 msgid "Will regenerate normal maps for the [ArrayMesh]." msgstr "" -#: doc/classes/ArrayMesh.xml:116 +#: doc/classes/ArrayMesh.xml:117 msgid "" "Returns the index of the first surface with this name held within this " "[ArrayMesh]. If none are found, -1 is returned." msgstr "" -#: doc/classes/ArrayMesh.xml:125 +#: doc/classes/ArrayMesh.xml:126 msgid "" "Returns the length in indices of the index array in the requested surface " "(see [method add_surface_from_arrays])." msgstr "" -#: doc/classes/ArrayMesh.xml:134 +#: doc/classes/ArrayMesh.xml:135 msgid "" "Returns the length in vertices of the vertex array in the requested surface " "(see [method add_surface_from_arrays])." msgstr "" -#: doc/classes/ArrayMesh.xml:143 +#: doc/classes/ArrayMesh.xml:144 msgid "" "Returns the format mask of the requested surface (see [method " "add_surface_from_arrays])." msgstr "" -#: doc/classes/ArrayMesh.xml:152 +#: doc/classes/ArrayMesh.xml:153 msgid "Gets the name assigned to this surface." msgstr "" -#: doc/classes/ArrayMesh.xml:161 +#: doc/classes/ArrayMesh.xml:162 msgid "" "Returns the primitive type of the requested surface (see [method " "add_surface_from_arrays])." msgstr "" -#: doc/classes/ArrayMesh.xml:172 +#: doc/classes/ArrayMesh.xml:173 msgid "Sets a name for a given surface." msgstr "" -#: doc/classes/ArrayMesh.xml:185 +#: doc/classes/ArrayMesh.xml:186 msgid "" "Updates a specified region of mesh arrays on the GPU.\n" "[b]Warning:[/b] Only use if you know what you are doing. You can easily " "cause crashes by calling this function with improper arguments." msgstr "" -#: doc/classes/ArrayMesh.xml:192 +#: doc/classes/ArrayMesh.xml:193 msgid "Sets the blend shape mode to one of [enum Mesh.BlendShapeMode]." msgstr "" -#: doc/classes/ArrayMesh.xml:195 +#: doc/classes/ArrayMesh.xml:196 msgid "" "Overrides the [AABB] with one defined by user for use with frustum culling. " "Especially useful to avoid unexpected culling when using a shader to offset " "vertices." msgstr "" -#: doc/classes/ArrayMesh.xml:200 +#: doc/classes/ArrayMesh.xml:201 msgid "Default value used for index_array_len when no indices are present." msgstr "" -#: doc/classes/ArrayMesh.xml:203 +#: doc/classes/ArrayMesh.xml:204 msgid "Amount of weights/bone indices per vertex (always 4)." msgstr "" -#: doc/classes/ArrayMesh.xml:206 +#: doc/classes/ArrayMesh.xml:207 msgid "" "[PackedVector3Array], [PackedVector2Array], or [Array] of vertex positions." msgstr "" -#: doc/classes/ArrayMesh.xml:209 +#: doc/classes/ArrayMesh.xml:210 msgid "[PackedVector3Array] of vertex normals." msgstr "" -#: doc/classes/ArrayMesh.xml:212 +#: doc/classes/ArrayMesh.xml:213 msgid "" "[PackedFloat32Array] of vertex tangents. Each element in groups of 4 floats, " "first 3 floats determine the tangent, and the last the binormal direction as " "-1 or 1." msgstr "" -#: doc/classes/ArrayMesh.xml:215 +#: doc/classes/ArrayMesh.xml:216 msgid "[PackedColorArray] of vertex colors." msgstr "" -#: doc/classes/ArrayMesh.xml:218 +#: doc/classes/ArrayMesh.xml:219 msgid "[PackedVector2Array] for UV coordinates." msgstr "" -#: doc/classes/ArrayMesh.xml:221 +#: doc/classes/ArrayMesh.xml:222 msgid "[PackedVector2Array] for second UV coordinates." msgstr "" -#: doc/classes/ArrayMesh.xml:224 +#: doc/classes/ArrayMesh.xml:225 msgid "" "[PackedFloat32Array] or [PackedInt32Array] of bone indices. Each element in " "groups of 4 floats." msgstr "" -#: doc/classes/ArrayMesh.xml:227 +#: doc/classes/ArrayMesh.xml:228 msgid "" "[PackedFloat32Array] of bone weights. Each element in groups of 4 floats." msgstr "" -#: doc/classes/ArrayMesh.xml:230 +#: doc/classes/ArrayMesh.xml:231 msgid "" "[PackedInt32Array] of integers used as indices referencing vertices, colors, " "normals, tangents, and textures. All of those arrays must have the same " @@ -6283,709 +6309,47 @@ msgid "" "the start and end of each line." msgstr "" -#: doc/classes/ArrayMesh.xml:234 doc/classes/Mesh.xml:210 -#: doc/classes/RenderingServer.xml:3180 +#: doc/classes/ArrayMesh.xml:235 doc/classes/Mesh.xml:210 +#: doc/classes/RenderingServer.xml:3232 msgid "Represents the size of the [enum ArrayType] enum." msgstr "" -#: doc/classes/ArrayMesh.xml:237 +#: doc/classes/ArrayMesh.xml:238 msgid "Array format will include vertices (mandatory)." msgstr "" -#: doc/classes/ArrayMesh.xml:240 +#: doc/classes/ArrayMesh.xml:241 msgid "Array format will include normals." msgstr "" -#: doc/classes/ArrayMesh.xml:243 +#: doc/classes/ArrayMesh.xml:244 msgid "Array format will include tangents." msgstr "" -#: doc/classes/ArrayMesh.xml:246 +#: doc/classes/ArrayMesh.xml:247 msgid "Array format will include a color array." msgstr "" -#: doc/classes/ArrayMesh.xml:249 +#: doc/classes/ArrayMesh.xml:250 msgid "Array format will include UVs." msgstr "" -#: doc/classes/ArrayMesh.xml:252 +#: doc/classes/ArrayMesh.xml:253 msgid "Array format will include another set of UVs." msgstr "" -#: doc/classes/ArrayMesh.xml:255 +#: doc/classes/ArrayMesh.xml:256 msgid "Array format will include bone indices." msgstr "" -#: doc/classes/ArrayMesh.xml:258 +#: doc/classes/ArrayMesh.xml:259 msgid "Array format will include bone weights." msgstr "" -#: doc/classes/ArrayMesh.xml:261 +#: doc/classes/ArrayMesh.xml:262 msgid "Index array will be used." msgstr "" -#: doc/classes/ARVRAnchor.xml:4 -msgid "An anchor point in AR space." -msgstr "" - -#: doc/classes/ARVRAnchor.xml:7 -msgid "" -"The [ARVRAnchor] point is a spatial node that maps a real world location " -"identified by the AR platform to a position within the game world. For " -"example, as long as plane detection in ARKit is on, ARKit will identify and " -"update the position of planes (tables, floors, etc) and create anchors for " -"them.\n" -"This node is mapped to one of the anchors through its unique ID. When you " -"receive a signal that a new anchor is available, you should add this node to " -"your scene for that anchor. You can predefine nodes and set the ID; the " -"nodes will simply remain on 0,0,0 until a plane is recognized.\n" -"Keep in mind that, as long as plane detection is enabled, the size, placing " -"and orientation of an anchor will be updated as the detection logic learns " -"more about the real world out there especially if only part of the surface " -"is in view." -msgstr "" - -#: doc/classes/ARVRAnchor.xml:18 -msgid "Returns the name given to this anchor." -msgstr "" - -#: doc/classes/ARVRAnchor.xml:25 -msgid "" -"Returns [code]true[/code] if the anchor is being tracked and [code]false[/" -"code] if no anchor with this ID is currently known." -msgstr "" - -#: doc/classes/ARVRAnchor.xml:32 -msgid "" -"If provided by the [ARVRInterface], this returns a mesh object for the " -"anchor. For an anchor, this can be a shape related to the object being " -"tracked or it can be a mesh that provides topology related to the anchor and " -"can be used to create shadows/reflections on surfaces or for generating " -"collision shapes." -msgstr "" - -#: doc/classes/ARVRAnchor.xml:39 -msgid "" -"Returns a plane aligned with our anchor; handy for intersection testing." -msgstr "" - -#: doc/classes/ARVRAnchor.xml:46 -msgid "" -"Returns the estimated size of the plane that was detected. Say when the " -"anchor relates to a table in the real world, this is the estimated size of " -"the surface of that table." -msgstr "" - -#: doc/classes/ARVRAnchor.xml:52 -msgid "" -"The anchor's ID. You can set this before the anchor itself exists. The first " -"anchor gets an ID of [code]1[/code], the second an ID of [code]2[/code], " -"etc. When anchors get removed, the engine can then assign the corresponding " -"ID to new anchors. The most common situation where anchors \"disappear\" is " -"when the AR server identifies that two anchors represent different parts of " -"the same plane and merges them." -msgstr "" - -#: doc/classes/ARVRAnchor.xml:60 -msgid "" -"Emitted when the mesh associated with the anchor changes or when one becomes " -"available. This is especially important for topology that is constantly " -"being [code]mesh_updated[/code]." -msgstr "" - -#: doc/classes/ARVRCamera.xml:4 -msgid "" -"A camera node with a few overrules for AR/VR applied, such as location " -"tracking." -msgstr "" - -#: doc/classes/ARVRCamera.xml:7 -msgid "" -"This is a helper spatial node for our camera; note that, if stereoscopic " -"rendering is applicable (VR-HMD), most of the camera properties are ignored, " -"as the HMD information overrides them. The only properties that can be " -"trusted are the near and far planes.\n" -"The position and orientation of this node is automatically updated by the " -"ARVR Server to represent the location of the HMD if such tracking is " -"available and can thus be used by game logic. Note that, in contrast to the " -"ARVR Controller, the render thread has access to the most up-to-date " -"tracking data of the HMD and the location of the ARVRCamera can lag a few " -"milliseconds behind what is used for rendering as a result." -msgstr "" - -#: doc/classes/ARVRCamera.xml:11 doc/classes/ARVRController.xml:12 -#: doc/classes/ARVRInterface.xml:11 doc/classes/ARVROrigin.xml:13 -#: doc/classes/ARVRPositionalTracker.xml:12 doc/classes/ARVRServer.xml:10 -msgid "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" -msgstr "" - -#: doc/classes/ARVRController.xml:4 -msgid "A spatial node representing a spatially-tracked controller." -msgstr "" - -#: doc/classes/ARVRController.xml:7 -msgid "" -"This is a helper spatial node that is linked to the tracking of controllers. " -"It also offers several handy passthroughs to the state of buttons and such " -"on the controllers.\n" -"Controllers are linked by their ID. You can create controller nodes before " -"the controllers are available. If your game always uses two controllers (one " -"for each hand), you can predefine the controllers with ID 1 and 2; they will " -"become active as soon as the controllers are identified. If you expect " -"additional controllers to be used, you should react to the signals and add " -"ARVRController nodes to your scene.\n" -"The position of the controller node is automatically updated by the " -"[ARVRServer]. This makes this node ideal to add child nodes to visualize the " -"controller." -msgstr "" - -#: doc/classes/ARVRController.xml:19 -msgid "" -"If active, returns the name of the associated controller if provided by the " -"AR/VR SDK used." -msgstr "" - -#: doc/classes/ARVRController.xml:26 -msgid "" -"Returns the hand holding this controller, if known. See [enum " -"ARVRPositionalTracker.TrackerHand]." -msgstr "" - -#: doc/classes/ARVRController.xml:33 -msgid "" -"Returns [code]true[/code] if the bound controller is active. ARVR systems " -"attempt to track active controllers." -msgstr "" - -#: doc/classes/ARVRController.xml:42 -msgid "" -"Returns the value of the given axis for things like triggers, touchpads, " -"etc. that are embedded into the controller." -msgstr "" - -#: doc/classes/ARVRController.xml:49 -msgid "" -"Returns the ID of the joystick object bound to this. Every controller " -"tracked by the [ARVRServer] that has buttons and axis will also be " -"registered as a joystick within Godot. This means that all the normal " -"joystick tracking and input mapping will work for buttons and axis found on " -"the AR/VR controllers. This ID is purely offered as information so you can " -"link up the controller with its joystick entry." -msgstr "" - -#: doc/classes/ARVRController.xml:56 -msgid "" -"If provided by the [ARVRInterface], this returns a mesh associated with the " -"controller. This can be used to visualize the controller." -msgstr "" - -#: doc/classes/ARVRController.xml:65 -msgid "" -"Returns [code]true[/code] if the button at index [code]button[/code] is " -"pressed. See [enum JoystickList], in particular the [code]JOY_VR_*[/code] " -"constants." -msgstr "" - -#: doc/classes/ARVRController.xml:71 -msgid "" -"The controller's ID.\n" -"A controller ID of 0 is unbound and will always result in an inactive node. " -"Controller ID 1 is reserved for the first controller that identifies itself " -"as the left-hand controller and ID 2 is reserved for the first controller " -"that identifies itself as the right-hand controller.\n" -"For any other controller that the [ARVRServer] detects, we continue with " -"controller ID 3.\n" -"When a controller is turned off, its slot is freed. This ensures controllers " -"will keep the same ID even when controllers with lower IDs are turned off." -msgstr "" - -#: doc/classes/ARVRController.xml:77 -msgid "" -"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to " -"[code]1.0[/code] with precision [code].01[/code]. If changed, updates " -"[member ARVRPositionalTracker.rumble] accordingly.\n" -"This is a useful property to animate if you want the controller to vibrate " -"for a limited duration." -msgstr "" - -#: doc/classes/ARVRController.xml:86 -msgid "Emitted when a button on this controller is pressed." -msgstr "" - -#: doc/classes/ARVRController.xml:93 -msgid "Emitted when a button on this controller is released." -msgstr "" - -#: doc/classes/ARVRController.xml:100 -msgid "" -"Emitted when the mesh associated with the controller changes or when one " -"becomes available. Generally speaking this will be a static mesh after " -"becoming available." -msgstr "" - -#: doc/classes/ARVRInterface.xml:4 -msgid "Base class for an AR/VR interface implementation." -msgstr "" - -#: doc/classes/ARVRInterface.xml:7 -msgid "" -"This class needs to be implemented to make an AR or VR platform available to " -"Godot and these should be implemented as C++ modules or GDNative modules " -"(note that for GDNative the subclass ARVRScriptInterface should be used). " -"Part of the interface is exposed to GDScript so you can detect, enable and " -"configure an AR or VR platform.\n" -"Interfaces should be written in such a way that simply enabling them will " -"give us a working setup. You can query the available interfaces through " -"[ARVRServer]." -msgstr "" - -#: doc/classes/ARVRInterface.xml:18 -msgid "" -"If this is an AR interface that requires displaying a camera feed as the " -"background, this method returns the feed ID in the [CameraServer] for this " -"interface." -msgstr "" - -#: doc/classes/ARVRInterface.xml:25 -msgid "" -"Returns a combination of [enum Capabilities] flags providing information " -"about the capabilities of this interface." -msgstr "" - -#: doc/classes/ARVRInterface.xml:32 -msgid "Returns the name of this interface (OpenVR, OpenHMD, ARKit, etc)." -msgstr "" - -#: doc/classes/ARVRInterface.xml:39 -msgid "" -"Returns the resolution at which we should render our intermediate results " -"before things like lens distortion are applied by the VR platform." -msgstr "" - -#: doc/classes/ARVRInterface.xml:46 -msgid "" -"If supported, returns the status of our tracking. This will allow you to " -"provide feedback to the user whether there are issues with positional " -"tracking." -msgstr "" - -#: doc/classes/ARVRInterface.xml:53 -msgid "" -"Call this to initialize this interface. The first interface that is " -"initialized is identified as the primary interface and it will be used for " -"rendering output.\n" -"After initializing the interface you want to use you then need to enable the " -"AR/VR mode of a viewport and rendering should commence.\n" -"[b]Note:[/b] You must enable the AR/VR mode on the main viewport for any " -"device that uses the main output of Godot, such as for mobile VR.\n" -"If you do this for a platform that handles its own output (such as OpenVR) " -"Godot will show just one eye without distortion on screen. Alternatively, " -"you can add a separate viewport node to your scene and enable AR/VR on that " -"viewport. It will be used to output to the HMD, leaving you free to do " -"anything you like in the main window, such as using a separate camera as a " -"spectator camera or rendering something completely different.\n" -"While currently not used, you can activate additional interfaces. You may " -"wish to do this if you want to track controllers from other platforms. " -"However, at this point in time only one interface can render to an HMD." -msgstr "" - -#: doc/classes/ARVRInterface.xml:64 -msgid "" -"Returns [code]true[/code] if the current output of this interface is in " -"stereo." -msgstr "" - -#: doc/classes/ARVRInterface.xml:71 -msgid "Turns the interface off." -msgstr "" - -#: doc/classes/ARVRInterface.xml:77 -msgid "On an AR interface, [code]true[/code] if anchor detection is enabled." -msgstr "" - -#: doc/classes/ARVRInterface.xml:80 -msgid "[code]true[/code] if this interface been initialized." -msgstr "" - -#: doc/classes/ARVRInterface.xml:83 -msgid "[code]true[/code] if this is the primary interface." -msgstr "" - -#: doc/classes/ARVRInterface.xml:88 -msgid "No ARVR capabilities." -msgstr "" - -#: doc/classes/ARVRInterface.xml:91 -msgid "" -"This interface can work with normal rendering output (non-HMD based AR)." -msgstr "" - -#: doc/classes/ARVRInterface.xml:94 -msgid "This interface supports stereoscopic rendering." -msgstr "" - -#: doc/classes/ARVRInterface.xml:97 -msgid "This interface supports AR (video background and real world tracking)." -msgstr "" - -#: doc/classes/ARVRInterface.xml:100 -msgid "" -"This interface outputs to an external device. If the main viewport is used, " -"the on screen output is an unmodified buffer of either the left or right eye " -"(stretched if the viewport size is not changed to the same aspect ratio of " -"[method get_render_targetsize]). Using a separate viewport node frees up the " -"main viewport for other purposes." -msgstr "" - -#: doc/classes/ARVRInterface.xml:103 -msgid "" -"Mono output, this is mostly used internally when retrieving positioning " -"information for our camera node or when stereo scopic rendering is not " -"supported." -msgstr "" - -#: doc/classes/ARVRInterface.xml:106 -msgid "" -"Left eye output, this is mostly used internally when rendering the image for " -"the left eye and obtaining positioning and projection information." -msgstr "" - -#: doc/classes/ARVRInterface.xml:109 -msgid "" -"Right eye output, this is mostly used internally when rendering the image " -"for the right eye and obtaining positioning and projection information." -msgstr "" - -#: doc/classes/ARVRInterface.xml:112 -msgid "Tracking is behaving as expected." -msgstr "" - -#: doc/classes/ARVRInterface.xml:115 -msgid "" -"Tracking is hindered by excessive motion (the player is moving faster than " -"tracking can keep up)." -msgstr "" - -#: doc/classes/ARVRInterface.xml:118 -msgid "" -"Tracking is hindered by insufficient features, it's too dark (for camera-" -"based tracking), player is blocked, etc." -msgstr "" - -#: doc/classes/ARVRInterface.xml:121 -msgid "" -"We don't know the status of the tracking or this interface does not provide " -"feedback." -msgstr "" - -#: doc/classes/ARVRInterface.xml:124 -msgid "" -"Tracking is not functional (camera not plugged in or obscured, lighthouses " -"turned off, etc.)." -msgstr "" - -#: modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml:4 -msgid "GDNative wrapper for an ARVR interface." -msgstr "" - -#: modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml:7 -msgid "" -"This is a wrapper class for GDNative implementations of the ARVR interface. " -"To use a GDNative ARVR interface, simply instantiate this object and set " -"your GDNative library containing the ARVR interface implementation." -msgstr "" - -#: doc/classes/ARVROrigin.xml:4 -msgid "The origin point in AR/VR." -msgstr "" - -#: doc/classes/ARVROrigin.xml:7 -msgid "" -"This is a special node within the AR/VR system that maps the physical " -"location of the center of our tracking space to the virtual location within " -"our game world.\n" -"There should be only one of these nodes in your scene and you must have one. " -"All the ARVRCamera, ARVRController and ARVRAnchor nodes should be direct " -"children of this node for spatial tracking to work correctly.\n" -"It is the position of this node that you update when your character needs to " -"move through your game world while we're not moving in the real world. " -"Movement in the real world is always in relation to this origin point.\n" -"For example, if your character is driving a car, the ARVROrigin node should " -"be a child node of this car. Or, if you're implementing a teleport system to " -"move your character, you should change the position of this node." -msgstr "" - -#: doc/classes/ARVROrigin.xml:19 -msgid "" -"Allows you to adjust the scale to your game's units. Most AR/VR platforms " -"assume a scale of 1 game world unit = 1 real world meter.\n" -"[b]Note:[/b] This method is a passthrough to the [ARVRServer] itself." -msgstr "" - -#: doc/classes/ARVRPositionalTracker.xml:4 -msgid "A tracked object." -msgstr "" - -#: doc/classes/ARVRPositionalTracker.xml:7 -msgid "" -"An instance of this object represents a device that is tracked, such as a " -"controller or anchor point. HMDs aren't represented here as they are handled " -"internally.\n" -"As controllers are turned on and the AR/VR interface detects them, instances " -"of this object are automatically added to this list of active tracking " -"objects accessible through the [ARVRServer].\n" -"The [ARVRController] and [ARVRAnchor] both consume objects of this type and " -"should be used in your project. The positional trackers are just under-the-" -"hood objects that make this all work. These are mostly exposed so that " -"GDNative-based interfaces can interact with them." -msgstr "" - -#: doc/classes/ARVRPositionalTracker.xml:19 -msgid "" -"Returns the hand holding this tracker, if known. See [enum TrackerHand] " -"constants." -msgstr "" - -#: doc/classes/ARVRPositionalTracker.xml:26 -msgid "" -"If this is a controller that is being tracked, the controller will also be " -"represented by a joystick entry with this ID." -msgstr "" - -#: doc/classes/ARVRPositionalTracker.xml:33 -msgid "" -"Returns the mesh related to a controller or anchor point if one is available." -msgstr "" - -#: doc/classes/ARVRPositionalTracker.xml:40 -msgid "Returns the controller or anchor point's name if available." -msgstr "" - -#: doc/classes/ARVRPositionalTracker.xml:47 -msgid "Returns the controller's orientation matrix." -msgstr "" - -#: doc/classes/ARVRPositionalTracker.xml:54 -msgid "Returns the world-space controller position." -msgstr "" - -#: doc/classes/ARVRPositionalTracker.xml:61 -msgid "" -"Returns the internal tracker ID. This uniquely identifies the tracker per " -"tracker type and matches the ID you need to specify for nodes such as the " -"[ARVRController] and [ARVRAnchor] nodes." -msgstr "" - -#: doc/classes/ARVRPositionalTracker.xml:68 -msgid "Returns [code]true[/code] if this device tracks orientation." -msgstr "" - -#: doc/classes/ARVRPositionalTracker.xml:75 -msgid "Returns [code]true[/code] if this device tracks position." -msgstr "" - -#: doc/classes/ARVRPositionalTracker.xml:84 -msgid "Returns the transform combining this device's orientation and position." -msgstr "" - -#: doc/classes/ARVRPositionalTracker.xml:91 -msgid "Returns the tracker's type." -msgstr "" - -#: doc/classes/ARVRPositionalTracker.xml:97 -msgid "" -"The degree to which the tracker rumbles. Ranges from [code]0.0[/code] to " -"[code]1.0[/code] with precision [code].01[/code]." -msgstr "" - -#: doc/classes/ARVRPositionalTracker.xml:102 -msgid "The hand this tracker is held in is unknown or not applicable." -msgstr "" - -#: doc/classes/ARVRPositionalTracker.xml:105 -msgid "This tracker is the left hand controller." -msgstr "" - -#: doc/classes/ARVRPositionalTracker.xml:108 -msgid "This tracker is the right hand controller." -msgstr "" - -#: doc/classes/ARVRServer.xml:4 -msgid "Server for AR and VR features." -msgstr "" - -#: doc/classes/ARVRServer.xml:7 -msgid "" -"The AR/VR server is the heart of our Advanced and Virtual Reality solution " -"and handles all the processing." -msgstr "" - -#: doc/classes/ARVRServer.xml:21 -msgid "" -"This is an important function to understand correctly. AR and VR platforms " -"all handle positioning slightly differently.\n" -"For platforms that do not offer spatial tracking, our origin point (0,0,0) " -"is the location of our HMD, but you have little control over the direction " -"the player is facing in the real world.\n" -"For platforms that do offer spatial tracking, our origin point depends very " -"much on the system. For OpenVR, our origin point is usually the center of " -"the tracking space, on the ground. For other platforms, it's often the " -"location of the tracking camera.\n" -"This method allows you to center your tracker on the location of the HMD. It " -"will take the current location of the HMD and use that to adjust all your " -"tracking data; in essence, realigning the real world to your player's " -"current position in the game world.\n" -"For this method to produce usable results, tracking information must be " -"available. This often takes a few frames after starting your game.\n" -"You should call this method after a few seconds have passed. For instance, " -"when the user requests a realignment of the display holding a designated " -"button on a controller for a short period of time, or when implementing a " -"teleport mechanism." -msgstr "" - -#: doc/classes/ARVRServer.xml:35 -msgid "" -"Finds an interface by its name. For instance, if your project uses " -"capabilities of an AR/VR platform, you can find the interface for that " -"platform by name and initialize it." -msgstr "" - -#: doc/classes/ARVRServer.xml:42 -msgid "Returns the primary interface's transformation." -msgstr "" - -#: doc/classes/ARVRServer.xml:51 -msgid "" -"Returns the interface registered at a given index in our list of interfaces." -msgstr "" - -#: doc/classes/ARVRServer.xml:58 -msgid "" -"Returns the number of interfaces currently registered with the AR/VR server. " -"If your project supports multiple AR/VR platforms, you can look through the " -"available interface, and either present the user with a selection or simply " -"try to initialize each interface and use the first one that returns " -"[code]true[/code]." -msgstr "" - -#: doc/classes/ARVRServer.xml:65 -msgid "" -"Returns a list of available interfaces the ID and name of each interface." -msgstr "" - -#: doc/classes/ARVRServer.xml:72 -msgid "" -"Returns the absolute timestamp (in μs) of the last [ARVRServer] commit of " -"the AR/VR eyes to [RenderingServer]. The value comes from an internal call " -"to [method OS.get_ticks_usec]." -msgstr "" - -#: doc/classes/ARVRServer.xml:79 -msgid "" -"Returns the duration (in μs) of the last frame. This is computed as the " -"difference between [method get_last_commit_usec] and [method " -"get_last_process_usec] when committing." -msgstr "" - -#: doc/classes/ARVRServer.xml:86 -msgid "" -"Returns the absolute timestamp (in μs) of the last [ARVRServer] process " -"callback. The value comes from an internal call to [method OS." -"get_ticks_usec]." -msgstr "" - -#: doc/classes/ARVRServer.xml:93 -msgid "" -"Returns the reference frame transform. Mostly used internally and exposed " -"for GDNative build interfaces." -msgstr "" - -#: doc/classes/ARVRServer.xml:102 -msgid "Returns the positional tracker at the given ID." -msgstr "" - -#: doc/classes/ARVRServer.xml:109 -msgid "Returns the number of trackers currently registered." -msgstr "" - -#: doc/classes/ARVRServer.xml:115 -msgid "The primary [ARVRInterface] currently bound to the [ARVRServer]." -msgstr "" - -#: doc/classes/ARVRServer.xml:118 -msgid "" -"Allows you to adjust the scale to your game's units. Most AR/VR platforms " -"assume a scale of 1 game world unit = 1 real world meter." -msgstr "" - -#: doc/classes/ARVRServer.xml:126 -msgid "Emitted when a new interface has been added." -msgstr "" - -#: doc/classes/ARVRServer.xml:133 -msgid "Emitted when an interface is removed." -msgstr "" - -#: doc/classes/ARVRServer.xml:144 -msgid "" -"Emitted when a new tracker has been added. If you don't use a fixed number " -"of controllers or if you're using [ARVRAnchor]s for an AR solution, it is " -"important to react to this signal to add the appropriate [ARVRController] or " -"[ARVRAnchor] nodes related to this new tracker." -msgstr "" - -#: doc/classes/ARVRServer.xml:155 -msgid "" -"Emitted when a tracker is removed. You should remove any [ARVRController] or " -"[ARVRAnchor] points if applicable. This is not mandatory, the nodes simply " -"become inactive and will be made active again when a new tracker becomes " -"available (i.e. a new controller is switched on that takes the place of the " -"previous one)." -msgstr "" - -#: doc/classes/ARVRServer.xml:161 -msgid "The tracker tracks the location of a controller." -msgstr "" - -#: doc/classes/ARVRServer.xml:164 -msgid "The tracker tracks the location of a base station." -msgstr "" - -#: doc/classes/ARVRServer.xml:167 -msgid "The tracker tracks the location and size of an AR anchor." -msgstr "" - -#: doc/classes/ARVRServer.xml:170 -msgid "Used internally to filter trackers of any known type." -msgstr "" - -#: doc/classes/ARVRServer.xml:173 -msgid "Used internally if we haven't set the tracker type yet." -msgstr "" - -#: doc/classes/ARVRServer.xml:176 -msgid "Used internally to select all trackers." -msgstr "" - -#: doc/classes/ARVRServer.xml:179 -msgid "" -"Fully reset the orientation of the HMD. Regardless of what direction the " -"user is looking to in the real world. The user will look dead ahead in the " -"virtual world." -msgstr "" - -#: doc/classes/ARVRServer.xml:182 -msgid "" -"Resets the orientation but keeps the tilt of the device. So if we're looking " -"down, we keep looking down but heading will be reset." -msgstr "" - -#: doc/classes/ARVRServer.xml:185 -msgid "" -"Does not reset the orientation of the HMD, only the position of the player " -"gets centered." -msgstr "" - #: doc/classes/AStar.xml:4 msgid "" "An implementation of A* to find shortest paths among connected points in " @@ -8387,7 +7751,9 @@ msgstr "" #: doc/classes/AudioStreamPlayer.xml:64 doc/classes/AudioStreamPlayer2D.xml:70 #: doc/classes/AudioStreamPlayer3D.xml:94 -msgid "Changes the pitch and the tempo of the audio." +msgid "" +"The pitch and the tempo of the audio, as a multiplier of the audio sample's " +"sample rate." msgstr "" #: doc/classes/AudioStreamPlayer.xml:67 doc/classes/AudioStreamPlayer2D.xml:73 @@ -8632,15 +7998,23 @@ msgid "Audio format. See [enum Format] constants for values." msgstr "" #: doc/classes/AudioStreamSample.xml:33 -msgid "Loop start in bytes." +msgid "" +"The loop start point (in number of samples, relative to the beginning of the " +"sample). This information will be imported automatically from the WAV file " +"if present." msgstr "" #: doc/classes/AudioStreamSample.xml:36 -msgid "Loop end in bytes." +msgid "" +"The loop end point (in number of samples, relative to the beginning of the " +"sample). This information will be imported automatically from the WAV file " +"if present." msgstr "" #: doc/classes/AudioStreamSample.xml:39 -msgid "Loop mode. See [enum LoopMode] constants for values." +msgid "" +"The loop mode. This information will be imported automatically from the WAV " +"file if present. See [enum LoopMode] constants for values." msgstr "" #: doc/classes/AudioStreamSample.xml:42 @@ -8669,19 +8043,19 @@ msgstr "" #: doc/classes/AudioStreamSample.xml:62 msgid "" -"Audio loops the data between [member loop_begin] and [member loop_end] " +"Audio loops the data between [member loop_begin] and [member loop_end], " "playing forward only." msgstr "" #: doc/classes/AudioStreamSample.xml:65 msgid "" -"Audio loops the data between [member loop_begin] and [member loop_end] " +"Audio loops the data between [member loop_begin] and [member loop_end], " "playing back and forth." msgstr "" #: doc/classes/AudioStreamSample.xml:68 msgid "" -"Audio loops the data between [member loop_begin] and [member loop_end] " +"Audio loops the data between [member loop_begin] and [member loop_end], " "playing backward only." msgstr "" @@ -8698,30 +8072,35 @@ msgid "" "in the BackBufferCopy node is bufferized with the content of the screen it " "covers, or the entire screen according to the copy mode set. Use the " "[code]texture(SCREEN_TEXTURE, ...)[/code] function in your shader scripts to " -"access the buffer." +"access the buffer.\n" +"[b]Note:[/b] Since this node inherits from [Node2D] (and not [Control]), " +"anchors and margins won't apply to child [Control]-derived nodes. This can " +"be problematic when resizing the window. To avoid this, add [Control]-" +"derived nodes as [i]siblings[/i] to the BackBufferCopy node instead of " +"adding them as children." msgstr "" -#: doc/classes/BackBufferCopy.xml:15 +#: doc/classes/BackBufferCopy.xml:16 msgid "Buffer mode. See [enum CopyMode] constants." msgstr "" -#: doc/classes/BackBufferCopy.xml:18 +#: doc/classes/BackBufferCopy.xml:19 msgid "" "The area covered by the BackBufferCopy. Only used if [member copy_mode] is " "[constant COPY_MODE_RECT]." msgstr "" -#: doc/classes/BackBufferCopy.xml:23 +#: doc/classes/BackBufferCopy.xml:24 msgid "" "Disables the buffering mode. This means the BackBufferCopy node will " "directly use the portion of screen it covers." msgstr "" -#: doc/classes/BackBufferCopy.xml:26 +#: doc/classes/BackBufferCopy.xml:27 msgid "BackBufferCopy buffers a rectangular region." msgstr "" -#: doc/classes/BackBufferCopy.xml:29 +#: doc/classes/BackBufferCopy.xml:30 msgid "BackBufferCopy buffers the entire screen." msgstr "" @@ -8791,80 +8170,83 @@ msgstr "" #: doc/classes/BaseButton.xml:62 msgid "" "If [code]true[/code], the button stays pressed when moving the cursor " -"outside the button while pressing it." +"outside the button while pressing it.\n" +"[b]Note:[/b] This property only affects the button's visual appearance. " +"Signals will be emitted at the same moment regardless of this property's " +"value." msgstr "" -#: doc/classes/BaseButton.xml:65 +#: doc/classes/BaseButton.xml:66 msgid "" "If [code]true[/code], the button's state is pressed. Means the button is " "pressed down or toggled (if [member toggle_mode] is active)." msgstr "" -#: doc/classes/BaseButton.xml:68 +#: doc/classes/BaseButton.xml:69 msgid "[ShortCut] associated to the button." msgstr "" -#: doc/classes/BaseButton.xml:71 +#: doc/classes/BaseButton.xml:72 msgid "" "If [code]true[/code], the button will add information about its shortcut in " "the tooltip." msgstr "" -#: doc/classes/BaseButton.xml:74 +#: doc/classes/BaseButton.xml:75 msgid "" "If [code]true[/code], the button is in toggle mode. Makes the button flip " "state between pressed and unpressed each time its area is clicked." msgstr "" -#: doc/classes/BaseButton.xml:80 +#: doc/classes/BaseButton.xml:81 msgid "Emitted when the button starts being held down." msgstr "" -#: doc/classes/BaseButton.xml:85 +#: doc/classes/BaseButton.xml:86 msgid "Emitted when the button stops being held down." msgstr "" -#: doc/classes/BaseButton.xml:90 +#: doc/classes/BaseButton.xml:91 msgid "" "Emitted when the button is toggled or pressed. This is on [signal " "button_down] if [member action_mode] is [constant ACTION_MODE_BUTTON_PRESS] " "and on [signal button_up] otherwise." msgstr "" -#: doc/classes/BaseButton.xml:97 +#: doc/classes/BaseButton.xml:98 msgid "" "Emitted when the button was just toggled between pressed and normal states " "(only if [member toggle_mode] is active). The new state is contained in the " "[code]button_pressed[/code] argument." msgstr "" -#: doc/classes/BaseButton.xml:103 +#: doc/classes/BaseButton.xml:104 msgid "" "The normal state (i.e. not pressed, not hovered, not toggled and enabled) of " "buttons." msgstr "" -#: doc/classes/BaseButton.xml:106 +#: doc/classes/BaseButton.xml:107 msgid "The state of buttons are pressed." msgstr "" -#: doc/classes/BaseButton.xml:109 +#: doc/classes/BaseButton.xml:110 msgid "The state of buttons are hovered." msgstr "" -#: doc/classes/BaseButton.xml:112 +#: doc/classes/BaseButton.xml:113 msgid "The state of buttons are disabled." msgstr "" -#: doc/classes/BaseButton.xml:115 +#: doc/classes/BaseButton.xml:116 msgid "The state of buttons are both hovered and pressed." msgstr "" -#: doc/classes/BaseButton.xml:118 +#: doc/classes/BaseButton.xml:119 msgid "Require just a press to consider the button clicked." msgstr "" -#: doc/classes/BaseButton.xml:121 +#: doc/classes/BaseButton.xml:122 msgid "" "Require a press and a subsequent release before considering the button " "clicked." @@ -8988,8 +8370,8 @@ msgid "" "the object." msgstr "" -#: doc/classes/BaseMaterial3D.xml:109 doc/classes/BaseMaterial3D.xml:275 -#: doc/classes/BaseMaterial3D.xml:296 +#: doc/classes/BaseMaterial3D.xml:109 doc/classes/BaseMaterial3D.xml:284 +#: doc/classes/BaseMaterial3D.xml:305 msgid "" "Specifies the channel of the [member ao_texture] in which the ambient " "occlusion information is stored. This is useful when you store the " @@ -9000,29 +8382,45 @@ msgstr "" #: doc/classes/BaseMaterial3D.xml:112 msgid "" +"The color used by the backlight effect. Represents the light passing through " +"an object." +msgstr "" + +#: doc/classes/BaseMaterial3D.xml:115 +msgid "If [code]true[/code], the backlight effect is enabled." +msgstr "" + +#: doc/classes/BaseMaterial3D.xml:118 +msgid "" +"Texture used to control the backlight effect per-pixel. Added to [member " +"backlight]." +msgstr "" + +#: doc/classes/BaseMaterial3D.xml:121 +msgid "" "If [code]true[/code], the shader will keep the scale set for the mesh. " "Otherwise the scale is lost when billboarding. Only applies when [member " "billboard_mode] is [constant BILLBOARD_ENABLED]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:115 +#: doc/classes/BaseMaterial3D.xml:124 msgid "Controls how the object faces the camera. See [enum BillboardMode]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:118 +#: doc/classes/BaseMaterial3D.xml:127 msgid "" "The material's blend mode.\n" "[b]Note:[/b] Values other than [code]Mix[/code] force the object into the " "transparent pipeline. See [enum BlendMode]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:122 +#: doc/classes/BaseMaterial3D.xml:131 msgid "" "Sets the strength of the clearcoat effect. Setting to [code]0[/code] looks " "the same as disabling the clearcoat effect." msgstr "" -#: doc/classes/BaseMaterial3D.xml:125 +#: doc/classes/BaseMaterial3D.xml:134 msgid "" "If [code]true[/code], clearcoat rendering is enabled. Adds a secondary " "transparent pass to the lighting calculation resulting in an added specular " @@ -9030,42 +8428,42 @@ msgid "" "can be either glossy or rough." msgstr "" -#: doc/classes/BaseMaterial3D.xml:128 +#: doc/classes/BaseMaterial3D.xml:137 msgid "" "Sets the roughness of the clearcoat pass. A higher value results in a " "smoother clearcoat while a lower value results in a rougher clearcoat." msgstr "" -#: doc/classes/BaseMaterial3D.xml:131 +#: doc/classes/BaseMaterial3D.xml:140 msgid "" "Texture that defines the strength of the clearcoat effect and the glossiness " "of the clearcoat. Strength is specified in the red channel while glossiness " "is specified in the green channel." msgstr "" -#: doc/classes/BaseMaterial3D.xml:134 +#: doc/classes/BaseMaterial3D.xml:143 msgid "" "Which side of the object is not drawn when backfaces are rendered. See [enum " "CullMode]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:137 +#: doc/classes/BaseMaterial3D.xml:146 msgid "" "Determines when depth rendering takes place. See [enum DepthDrawMode]. See " "also [member transparency]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:140 +#: doc/classes/BaseMaterial3D.xml:149 msgid "Texture that specifies the color of the detail overlay." msgstr "" -#: doc/classes/BaseMaterial3D.xml:143 +#: doc/classes/BaseMaterial3D.xml:152 msgid "" "Specifies how the [member detail_albedo] should blend with the current " "[code]ALBEDO[/code]. See [enum BlendMode] for options." msgstr "" -#: doc/classes/BaseMaterial3D.xml:146 +#: doc/classes/BaseMaterial3D.xml:155 msgid "" "If [code]true[/code], enables the detail overlay. Detail is a second texture " "that gets mixed over the surface of the object based on [member " @@ -9073,99 +8471,99 @@ msgid "" "between two different albedo/normal textures." msgstr "" -#: doc/classes/BaseMaterial3D.xml:149 +#: doc/classes/BaseMaterial3D.xml:158 msgid "" "Texture used to specify how the detail textures get blended with the base " "textures." msgstr "" -#: doc/classes/BaseMaterial3D.xml:152 +#: doc/classes/BaseMaterial3D.xml:161 msgid "Texture that specifies the per-pixel normal of the detail overlay." msgstr "" -#: doc/classes/BaseMaterial3D.xml:155 +#: doc/classes/BaseMaterial3D.xml:164 msgid "" "Specifies whether to use [code]UV[/code] or [code]UV2[/code] for the detail " "layer. See [enum DetailUV] for options." msgstr "" -#: doc/classes/BaseMaterial3D.xml:158 +#: doc/classes/BaseMaterial3D.xml:167 msgid "" "The algorithm used for diffuse light scattering. See [enum DiffuseMode]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:161 +#: doc/classes/BaseMaterial3D.xml:170 msgid "If [code]true[/code], the object receives no ambient light." msgstr "" -#: doc/classes/BaseMaterial3D.xml:164 +#: doc/classes/BaseMaterial3D.xml:173 msgid "" "If [code]true[/code], the object receives no shadow that would otherwise be " "cast onto it." msgstr "" -#: doc/classes/BaseMaterial3D.xml:167 +#: doc/classes/BaseMaterial3D.xml:176 msgid "Distance at which the object fades fully and is no longer visible." msgstr "" -#: doc/classes/BaseMaterial3D.xml:170 +#: doc/classes/BaseMaterial3D.xml:179 msgid "" "Distance at which the object starts to fade. If the object is less than this " "distance away it will appear normal." msgstr "" -#: doc/classes/BaseMaterial3D.xml:173 +#: doc/classes/BaseMaterial3D.xml:182 msgid "" "Specifies which type of fade to use. Can be any of the [enum " "DistanceFadeMode]s." msgstr "" -#: doc/classes/BaseMaterial3D.xml:176 +#: doc/classes/BaseMaterial3D.xml:185 msgid "The emitted light's color. See [member emission_enabled]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:179 +#: doc/classes/BaseMaterial3D.xml:188 msgid "" "If [code]true[/code], the body emits light. Emitting light makes the object " "appear brighter. The object can also cast light on other objects if a " "[GIProbe] is used and this object is used in baked lighting." msgstr "" -#: doc/classes/BaseMaterial3D.xml:182 +#: doc/classes/BaseMaterial3D.xml:191 msgid "The emitted light's strength. See [member emission_enabled]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:185 +#: doc/classes/BaseMaterial3D.xml:194 msgid "Use [code]UV2[/code] to read from the [member emission_texture]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:188 +#: doc/classes/BaseMaterial3D.xml:197 msgid "" "Sets how [member emission] interacts with [member emission_texture]. Can " "either add or multiply. See [enum EmissionOperator] for options." msgstr "" -#: doc/classes/BaseMaterial3D.xml:191 +#: doc/classes/BaseMaterial3D.xml:200 msgid "Texture that specifies how much surface emits light at a given point." msgstr "" -#: doc/classes/BaseMaterial3D.xml:194 +#: doc/classes/BaseMaterial3D.xml:203 msgid "" "If [code]true[/code], the object is rendered at the same size regardless of " "distance." msgstr "" -#: doc/classes/BaseMaterial3D.xml:197 +#: doc/classes/BaseMaterial3D.xml:206 msgid "" "If [code]true[/code], enables the vertex grow setting. See [member " "grow_amount]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:200 +#: doc/classes/BaseMaterial3D.xml:209 msgid "Grows object vertices in the direction of their normals." msgstr "" -#: doc/classes/BaseMaterial3D.xml:221 +#: doc/classes/BaseMaterial3D.xml:230 msgid "" "A high value makes the material appear more like a metal. Non-metals use " "their albedo as the diffuse color and add diffuse to the specular " @@ -9178,7 +8576,7 @@ msgid "" "roughness]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:224 +#: doc/classes/BaseMaterial3D.xml:233 msgid "" "Sets the size of the specular lobe. The specular lobe is the bright spot " "that is reflected from light sources.\n" @@ -9187,13 +8585,13 @@ msgid "" "roughness]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:228 +#: doc/classes/BaseMaterial3D.xml:237 msgid "" "Texture used to specify metallic for an object. This is multiplied by " "[member metallic]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:231 +#: doc/classes/BaseMaterial3D.xml:240 msgid "" "Specifies the channel of the [member metallic_texture] in which the metallic " "information is stored. This is useful when you store the information for " @@ -9202,21 +8600,21 @@ msgid "" "you could reduce the number of textures you use." msgstr "" -#: doc/classes/BaseMaterial3D.xml:234 +#: doc/classes/BaseMaterial3D.xml:243 msgid "" "If [code]true[/code], depth testing is disabled and the object will be drawn " "in render order." msgstr "" -#: doc/classes/BaseMaterial3D.xml:237 +#: doc/classes/BaseMaterial3D.xml:246 msgid "If [code]true[/code], normal mapping is enabled." msgstr "" -#: doc/classes/BaseMaterial3D.xml:240 +#: doc/classes/BaseMaterial3D.xml:249 msgid "The strength of the normal map's effect." msgstr "" -#: doc/classes/BaseMaterial3D.xml:243 +#: doc/classes/BaseMaterial3D.xml:252 msgid "" "Texture used to specify the normal at a given pixel. The " "[code]normal_texture[/code] only uses the red and green channels. The normal " @@ -9224,93 +8622,100 @@ msgid "" "provided by the [Mesh]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:248 +#: doc/classes/BaseMaterial3D.xml:257 msgid "" "The number of horizontal frames in the particle sprite sheet. Only enabled " "when using [constant BILLBOARD_PARTICLES]. See [member billboard_mode]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:251 +#: doc/classes/BaseMaterial3D.xml:260 msgid "" "If [code]true[/code], particle animations are looped. Only enabled when " "using [constant BILLBOARD_PARTICLES]. See [member billboard_mode]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:254 +#: doc/classes/BaseMaterial3D.xml:263 msgid "" "The number of vertical frames in the particle sprite sheet. Only enabled " "when using [constant BILLBOARD_PARTICLES]. See [member billboard_mode]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:257 +#: doc/classes/BaseMaterial3D.xml:266 msgid "The point size in pixels. See [member use_point_size]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:260 +#: doc/classes/BaseMaterial3D.xml:269 msgid "" "Distance over which the fade effect takes place. The larger the distance the " "longer it takes for an object to fade." msgstr "" -#: doc/classes/BaseMaterial3D.xml:263 +#: doc/classes/BaseMaterial3D.xml:272 msgid "" "If [code]true[/code], the proximity fade effect is enabled. The proximity " "fade effect fades out each pixel based on its distance to another object." msgstr "" -#: doc/classes/BaseMaterial3D.xml:266 +#: doc/classes/BaseMaterial3D.xml:275 msgid "" "If [code]true[/code], the refraction effect is enabled. Distorts " "transparency based on light from behind the object." msgstr "" -#: doc/classes/BaseMaterial3D.xml:269 +#: doc/classes/BaseMaterial3D.xml:278 msgid "The strength of the refraction effect." msgstr "" -#: doc/classes/BaseMaterial3D.xml:272 +#: doc/classes/BaseMaterial3D.xml:281 msgid "" "Texture that controls the strength of the refraction per-pixel. Multiplied " "by [member refraction_scale]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:278 +#: doc/classes/BaseMaterial3D.xml:287 msgid "Sets the strength of the rim lighting effect." msgstr "" -#: doc/classes/BaseMaterial3D.xml:281 +#: doc/classes/BaseMaterial3D.xml:290 msgid "" "If [code]true[/code], rim effect is enabled. Rim lighting increases the " "brightness at glancing angles on an object." msgstr "" -#: doc/classes/BaseMaterial3D.xml:284 +#: doc/classes/BaseMaterial3D.xml:293 msgid "" "Texture used to set the strength of the rim lighting effect per-pixel. " "Multiplied by [member rim]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:287 +#: doc/classes/BaseMaterial3D.xml:296 msgid "" "The amount of to blend light and albedo color when rendering rim effect. If " "[code]0[/code] the light color is used, while [code]1[/code] means albedo " "color is used. An intermediate value generally works best." msgstr "" -#: doc/classes/BaseMaterial3D.xml:290 +#: doc/classes/BaseMaterial3D.xml:299 msgid "" "Surface reflection. A value of [code]0[/code] represents a perfect mirror " "while a value of [code]1[/code] completely blurs the reflection. See also " "[member metallic]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:293 +#: doc/classes/BaseMaterial3D.xml:302 msgid "" "Texture used to control the roughness per-pixel. Multiplied by [member " "roughness]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:301 +#: doc/classes/BaseMaterial3D.xml:308 +msgid "" +"Sets whether the shading takes place per-pixel or per-vertex. Per-vertex " +"lighting is faster, making it the best choice for mobile applications, " +"however it looks considerably worse than per-pixel." +msgstr "" + +#: doc/classes/BaseMaterial3D.xml:311 msgid "" "If [code]true[/code], enables the \"shadow to opacity\" render mode where " "lighting modifies the alpha so shadowed areas are opaque and non-shadowed " @@ -9318,77 +8723,67 @@ msgid "" "AR." msgstr "" -#: doc/classes/BaseMaterial3D.xml:304 +#: doc/classes/BaseMaterial3D.xml:314 msgid "The method for rendering the specular blob. See [enum SpecularMode]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:307 +#: doc/classes/BaseMaterial3D.xml:317 msgid "" "If [code]true[/code], subsurface scattering is enabled. Emulates light that " "penetrates an object's surface, is scattered, and then emerges." msgstr "" -#: doc/classes/BaseMaterial3D.xml:312 +#: doc/classes/BaseMaterial3D.xml:320 +msgid "" +"If [code]true[/code], subsurface scattering will use a special mode " +"optimized for the color and density of human skin." +msgstr "" + +#: doc/classes/BaseMaterial3D.xml:323 msgid "The strength of the subsurface scattering effect." msgstr "" -#: doc/classes/BaseMaterial3D.xml:315 +#: doc/classes/BaseMaterial3D.xml:326 msgid "" "Texture used to control the subsurface scattering strength. Stored in the " "red texture channel. Multiplied by [member subsurf_scatter_strength]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:318 +#: doc/classes/BaseMaterial3D.xml:341 msgid "Filter flags for the texture. See [enum TextureFilter] for options." msgstr "" -#: doc/classes/BaseMaterial3D.xml:321 +#: doc/classes/BaseMaterial3D.xml:344 msgid "Repeat flags for the texture. See [enum TextureFilter] for options." msgstr "" -#: doc/classes/BaseMaterial3D.xml:324 -msgid "" -"The color used by the transmission effect. Represents the light passing " -"through an object." -msgstr "" - -#: doc/classes/BaseMaterial3D.xml:327 -msgid "If [code]true[/code], the transmission effect is enabled." -msgstr "" - -#: doc/classes/BaseMaterial3D.xml:330 -msgid "" -"Texture used to control the transmission effect per-pixel. Added to [member " -"transmission]." -msgstr "" - -#: doc/classes/BaseMaterial3D.xml:333 +#: doc/classes/BaseMaterial3D.xml:347 msgid "" "If [code]true[/code], transparency is enabled on the body. See also [member " "blend_mode]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:336 +#: doc/classes/BaseMaterial3D.xml:350 msgid "" "If [code]true[/code], render point size can be changed.\n" "[b]Note:[/b] this is only effective for objects whose geometry is point-" "based rather than triangle-based. See also [member point_size]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:340 +#: doc/classes/BaseMaterial3D.xml:354 msgid "" "How much to offset the [code]UV[/code] coordinates. This amount will be " "added to [code]UV[/code] in the vertex function. This can be used to offset " "a texture." msgstr "" -#: doc/classes/BaseMaterial3D.xml:343 +#: doc/classes/BaseMaterial3D.xml:357 msgid "" "How much to scale the [code]UV[/code] coordinates. This is multiplied by " "[code]UV[/code] in the vertex function." msgstr "" -#: doc/classes/BaseMaterial3D.xml:346 +#: doc/classes/BaseMaterial3D.xml:360 msgid "" "If [code]true[/code], instead of using [code]UV[/code] textures will use a " "triplanar texture lookup to determine how to apply textures. Triplanar uses " @@ -9402,32 +8797,32 @@ msgid "" "when you are trying to achieve crisp texturing." msgstr "" -#: doc/classes/BaseMaterial3D.xml:349 doc/classes/BaseMaterial3D.xml:364 +#: doc/classes/BaseMaterial3D.xml:363 doc/classes/BaseMaterial3D.xml:378 msgid "" "A lower number blends the texture more softly while a higher number blends " "the texture more sharply." msgstr "" -#: doc/classes/BaseMaterial3D.xml:352 +#: doc/classes/BaseMaterial3D.xml:366 msgid "" "If [code]true[/code], triplanar mapping for [code]UV[/code] is calculated in " "world space rather than object local space. See also [member uv1_triplanar]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:355 +#: doc/classes/BaseMaterial3D.xml:369 msgid "" "How much to offset the [code]UV2[/code] coordinates. This amount will be " "added to [code]UV2[/code] in the vertex function. This can be used to offset " "a texture." msgstr "" -#: doc/classes/BaseMaterial3D.xml:358 +#: doc/classes/BaseMaterial3D.xml:372 msgid "" "How much to scale the [code]UV2[/code] coordinates. This is multiplied by " "[code]UV2[/code] in the vertex function." msgstr "" -#: doc/classes/BaseMaterial3D.xml:361 +#: doc/classes/BaseMaterial3D.xml:375 msgid "" "If [code]true[/code], instead of using [code]UV2[/code] textures will use a " "triplanar texture lookup to determine how to apply textures. Triplanar uses " @@ -9441,368 +8836,443 @@ msgid "" "when you are trying to achieve crisp texturing." msgstr "" -#: doc/classes/BaseMaterial3D.xml:367 +#: doc/classes/BaseMaterial3D.xml:381 msgid "" "If [code]true[/code], triplanar mapping for [code]UV2[/code] is calculated " "in world space rather than object local space. See also [member " "uv2_triplanar]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:370 +#: doc/classes/BaseMaterial3D.xml:384 msgid "" "If [code]true[/code], the model's vertex colors are processed as sRGB mode." msgstr "" -#: doc/classes/BaseMaterial3D.xml:373 +#: doc/classes/BaseMaterial3D.xml:387 msgid "If [code]true[/code], the vertex color is used as albedo color." msgstr "" -#: doc/classes/BaseMaterial3D.xml:378 +#: doc/classes/BaseMaterial3D.xml:392 msgid "Texture specifying per-pixel color." msgstr "" -#: doc/classes/BaseMaterial3D.xml:381 +#: doc/classes/BaseMaterial3D.xml:395 msgid "Texture specifying per-pixel metallic value." msgstr "" -#: doc/classes/BaseMaterial3D.xml:384 +#: doc/classes/BaseMaterial3D.xml:398 msgid "Texture specifying per-pixel roughness value." msgstr "" -#: doc/classes/BaseMaterial3D.xml:387 +#: doc/classes/BaseMaterial3D.xml:401 msgid "Texture specifying per-pixel emission color." msgstr "" -#: doc/classes/BaseMaterial3D.xml:390 +#: doc/classes/BaseMaterial3D.xml:404 msgid "Texture specifying per-pixel normal vector." msgstr "" -#: doc/classes/BaseMaterial3D.xml:393 +#: doc/classes/BaseMaterial3D.xml:407 msgid "Texture specifying per-pixel rim value." msgstr "" -#: doc/classes/BaseMaterial3D.xml:396 +#: doc/classes/BaseMaterial3D.xml:410 msgid "Texture specifying per-pixel clearcoat value." msgstr "" -#: doc/classes/BaseMaterial3D.xml:399 +#: doc/classes/BaseMaterial3D.xml:413 msgid "" "Texture specifying per-pixel flowmap direction for use with [member " "anisotropy]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:402 +#: doc/classes/BaseMaterial3D.xml:416 msgid "Texture specifying per-pixel ambient occlusion value." msgstr "" -#: doc/classes/BaseMaterial3D.xml:405 +#: doc/classes/BaseMaterial3D.xml:419 msgid "Texture specifying per-pixel height." msgstr "" -#: doc/classes/BaseMaterial3D.xml:408 +#: doc/classes/BaseMaterial3D.xml:422 msgid "Texture specifying per-pixel subsurface scattering." msgstr "" -#: doc/classes/BaseMaterial3D.xml:411 -msgid "Texture specifying per-pixel transmission color." +#: doc/classes/BaseMaterial3D.xml:425 +msgid "Texture specifying per-pixel transmittance for subsurface scattering." +msgstr "" + +#: doc/classes/BaseMaterial3D.xml:428 +msgid "Texture specifying per-pixel backlight color." msgstr "" -#: doc/classes/BaseMaterial3D.xml:414 +#: doc/classes/BaseMaterial3D.xml:431 msgid "Texture specifying per-pixel refraction strength." msgstr "" -#: doc/classes/BaseMaterial3D.xml:417 +#: doc/classes/BaseMaterial3D.xml:434 msgid "Texture specifying per-pixel detail mask blending value." msgstr "" -#: doc/classes/BaseMaterial3D.xml:420 +#: doc/classes/BaseMaterial3D.xml:437 msgid "Texture specifying per-pixel detail color." msgstr "" -#: doc/classes/BaseMaterial3D.xml:423 +#: doc/classes/BaseMaterial3D.xml:440 msgid "Texture specifying per-pixel detail normal." msgstr "" -#: doc/classes/BaseMaterial3D.xml:428 +#: doc/classes/BaseMaterial3D.xml:443 +msgid "Texture holding ambient occlusion, roughness, and metallic." +msgstr "" + +#: doc/classes/BaseMaterial3D.xml:446 msgid "Represents the size of the [enum TextureParam] enum." msgstr "" -#: doc/classes/BaseMaterial3D.xml:431 +#: doc/classes/BaseMaterial3D.xml:449 doc/classes/RenderingServer.xml:3774 +#: doc/classes/Viewport.xml:390 msgid "" "The texture filter reads from the nearest pixel only. The simplest and " "fastest method of filtering, but the texture will look pixelized." msgstr "" -#: doc/classes/BaseMaterial3D.xml:434 doc/classes/CanvasItem.xml:665 +#: doc/classes/BaseMaterial3D.xml:452 doc/classes/RenderingServer.xml:3777 +#: doc/classes/Viewport.xml:393 msgid "" -"The texture filter blends between the nearest four pixels. Use this for most " -"cases where you want to avoid a pixelated style." +"The texture filter blends between the nearest 4 pixels. Use this when you " +"want to avoid a pixelated style, but do not want mipmaps." +msgstr "" + +#: doc/classes/BaseMaterial3D.xml:455 doc/classes/RenderingServer.xml:3780 +#: doc/classes/Viewport.xml:396 +msgid "" +"The texture filter reads from the nearest pixel in the nearest mipmap. The " +"fastest way to read from textures with mipmaps." +msgstr "" + +#: doc/classes/BaseMaterial3D.xml:458 +msgid "" +"The texture filter blends between the nearest 4 pixels and between the " +"nearest 2 mipmaps. Use this for most cases as mipmaps are important to " +"smooth out pixels that are far from the camera." msgstr "" -#: doc/classes/BaseMaterial3D.xml:445 doc/classes/CanvasItem.xml:676 +#: doc/classes/BaseMaterial3D.xml:461 doc/classes/RenderingServer.xml:3786 +msgid "" +"The texture filter reads from the nearest pixel, but selects a mipmap based " +"on the angle between the surface and the camera view. This reduces artifacts " +"on surfaces that are almost in line with the camera." +msgstr "" + +#: doc/classes/BaseMaterial3D.xml:464 doc/classes/RenderingServer.xml:3789 +msgid "" +"The texture filter blends between the nearest 4 pixels and selects a mipmap " +"based on the angle between the surface and the camera view. This reduces " +"artifacts on surfaces that are almost in line with the camera. This is the " +"slowest of the filtering options, but results in the highest quality " +"texturing." +msgstr "" + +#: doc/classes/BaseMaterial3D.xml:467 doc/classes/CanvasItem.xml:677 msgid "Represents the size of the [enum TextureFilter] enum." msgstr "" -#: doc/classes/BaseMaterial3D.xml:448 +#: doc/classes/BaseMaterial3D.xml:470 msgid "Use [code]UV[/code] with the detail texture." msgstr "" -#: doc/classes/BaseMaterial3D.xml:451 +#: doc/classes/BaseMaterial3D.xml:473 msgid "Use [code]UV2[/code] with the detail texture." msgstr "" -#: doc/classes/BaseMaterial3D.xml:454 +#: doc/classes/BaseMaterial3D.xml:476 msgid "The material will not use transparency." msgstr "" -#: doc/classes/BaseMaterial3D.xml:457 +#: doc/classes/BaseMaterial3D.xml:479 msgid "The material will use the texture's alpha values for transparency." msgstr "" -#: doc/classes/BaseMaterial3D.xml:464 +#: doc/classes/BaseMaterial3D.xml:482 +msgid "" +"The material will cut off all values below a threshold, the rest will remain " +"opaque." +msgstr "" + +#: doc/classes/BaseMaterial3D.xml:485 +msgid "" +"The material will use the texture's alpha value for transparency, but will " +"still be rendered in the pre-pass." +msgstr "" + +#: doc/classes/BaseMaterial3D.xml:488 msgid "Represents the size of the [enum Transparency] enum." msgstr "" -#: doc/classes/BaseMaterial3D.xml:467 +#: doc/classes/BaseMaterial3D.xml:491 msgid "The object will not receive shadows." msgstr "" -#: doc/classes/BaseMaterial3D.xml:470 +#: doc/classes/BaseMaterial3D.xml:494 msgid "" "The object will be shaded per pixel. Useful for realistic shading effect." msgstr "" -#: doc/classes/BaseMaterial3D.xml:473 +#: doc/classes/BaseMaterial3D.xml:497 msgid "" "The object will be shaded per vertex. Useful when you want cheaper shaders " "and do not care about visual quality." msgstr "" -#: doc/classes/BaseMaterial3D.xml:476 +#: doc/classes/BaseMaterial3D.xml:500 msgid "Represents the size of the [enum ShadingMode] enum." msgstr "" -#: doc/classes/BaseMaterial3D.xml:479 +#: doc/classes/BaseMaterial3D.xml:503 msgid "Constant for setting [member emission_enabled]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:482 +#: doc/classes/BaseMaterial3D.xml:506 msgid "Constant for setting [member normal_enabled]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:485 +#: doc/classes/BaseMaterial3D.xml:509 msgid "Constant for setting [member rim_enabled]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:488 +#: doc/classes/BaseMaterial3D.xml:512 msgid "Constant for setting [member clearcoat_enabled]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:491 +#: doc/classes/BaseMaterial3D.xml:515 msgid "Constant for setting [member anisotropy_enabled]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:494 +#: doc/classes/BaseMaterial3D.xml:518 msgid "Constant for setting [member ao_enabled]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:499 +#: doc/classes/BaseMaterial3D.xml:521 +msgid "Constant for setting [member heightmap_enabled]." +msgstr "" + +#: doc/classes/BaseMaterial3D.xml:524 msgid "Constant for setting [member subsurf_scatter_enabled]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:502 -msgid "Constant for setting [member transmission_enabled]." +#: doc/classes/BaseMaterial3D.xml:527 +msgid "Constant for setting [member subsurf_scatter_transmittance_enabled]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:505 +#: doc/classes/BaseMaterial3D.xml:530 +msgid "Constant for setting [member backlight_enabled]." +msgstr "" + +#: doc/classes/BaseMaterial3D.xml:533 msgid "Constant for setting [member refraction_enabled]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:508 +#: doc/classes/BaseMaterial3D.xml:536 msgid "Constant for setting [member detail_enabled]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:511 doc/classes/EditorFeatureProfile.xml:148 +#: doc/classes/BaseMaterial3D.xml:539 doc/classes/EditorFeatureProfile.xml:148 msgid "Represents the size of the [enum Feature] enum." msgstr "" -#: doc/classes/BaseMaterial3D.xml:514 +#: doc/classes/BaseMaterial3D.xml:542 msgid "" "Default blend mode. The color of the object is blended over the background " "based on the object's alpha value." msgstr "" -#: doc/classes/BaseMaterial3D.xml:517 +#: doc/classes/BaseMaterial3D.xml:545 msgid "The color of the object is added to the background." msgstr "" -#: doc/classes/BaseMaterial3D.xml:520 +#: doc/classes/BaseMaterial3D.xml:548 msgid "The color of the object is subtracted from the background." msgstr "" -#: doc/classes/BaseMaterial3D.xml:523 +#: doc/classes/BaseMaterial3D.xml:551 msgid "The color of the object is multiplied by the background." msgstr "" -#: doc/classes/BaseMaterial3D.xml:526 +#: doc/classes/BaseMaterial3D.xml:554 msgid "Default depth draw mode. Depth is drawn only for opaque objects." msgstr "" -#: doc/classes/BaseMaterial3D.xml:529 +#: doc/classes/BaseMaterial3D.xml:557 msgid "Depth draw is calculated for both opaque and transparent objects." msgstr "" -#: doc/classes/BaseMaterial3D.xml:532 +#: doc/classes/BaseMaterial3D.xml:560 msgid "No depth draw." msgstr "" -#: doc/classes/BaseMaterial3D.xml:535 +#: doc/classes/BaseMaterial3D.xml:563 msgid "Default cull mode. The back of the object is culled when not visible." msgstr "" -#: doc/classes/BaseMaterial3D.xml:538 +#: doc/classes/BaseMaterial3D.xml:566 msgid "The front of the object is culled when not visible." msgstr "" -#: doc/classes/BaseMaterial3D.xml:541 +#: doc/classes/BaseMaterial3D.xml:569 msgid "No culling is performed." msgstr "" -#: doc/classes/BaseMaterial3D.xml:544 +#: doc/classes/BaseMaterial3D.xml:572 msgid "" "Disables the depth test, so this object is drawn on top of all others. " "However, objects drawn after it in the draw order may cover it." msgstr "" -#: doc/classes/BaseMaterial3D.xml:547 +#: doc/classes/BaseMaterial3D.xml:575 msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh." msgstr "" -#: doc/classes/BaseMaterial3D.xml:550 +#: doc/classes/BaseMaterial3D.xml:578 msgid "" "Vertex color is in sRGB space and needs to be converted to linear. Only " "applies in the Vulkan renderer." msgstr "" -#: doc/classes/BaseMaterial3D.xml:553 +#: doc/classes/BaseMaterial3D.xml:581 msgid "" "Uses point size to alter the size of primitive points. Also changes the " "albedo texture lookup to use [code]POINT_COORD[/code] instead of [code]UV[/" "code]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:556 +#: doc/classes/BaseMaterial3D.xml:584 msgid "" "Object is scaled by depth so that it always appears the same size on screen." msgstr "" -#: doc/classes/BaseMaterial3D.xml:559 +#: doc/classes/BaseMaterial3D.xml:587 msgid "" "Shader will keep the scale set for the mesh. Otherwise the scale is lost " "when billboarding. Only applies when [member billboard_mode] is [constant " "BILLBOARD_ENABLED]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:562 doc/classes/BaseMaterial3D.xml:568 +#: doc/classes/BaseMaterial3D.xml:590 doc/classes/BaseMaterial3D.xml:596 msgid "" "Use triplanar texture lookup for all texture lookups that would normally use " "[code]UV[/code]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:565 doc/classes/BaseMaterial3D.xml:571 +#: doc/classes/BaseMaterial3D.xml:593 doc/classes/BaseMaterial3D.xml:599 msgid "" "Use triplanar texture lookup for all texture lookups that would normally use " "[code]UV2[/code]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:574 +#: doc/classes/BaseMaterial3D.xml:602 msgid "" "Use [code]UV2[/code] coordinates to look up from the [member ao_texture]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:577 +#: doc/classes/BaseMaterial3D.xml:605 msgid "" "Use [code]UV2[/code] coordinates to look up from the [member " "emission_texture]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:580 +#: doc/classes/BaseMaterial3D.xml:608 msgid "Forces the shader to convert albedo from sRGB space to linear space." msgstr "" -#: doc/classes/BaseMaterial3D.xml:583 +#: doc/classes/BaseMaterial3D.xml:611 msgid "Disables receiving shadows from other objects." msgstr "" -#: doc/classes/BaseMaterial3D.xml:586 +#: doc/classes/BaseMaterial3D.xml:614 msgid "Disables receiving ambient light." msgstr "" -#: doc/classes/BaseMaterial3D.xml:589 +#: doc/classes/BaseMaterial3D.xml:617 msgid "Enables the shadow to opacity feature." msgstr "" -#: doc/classes/BaseMaterial3D.xml:594 +#: doc/classes/BaseMaterial3D.xml:620 doc/classes/RenderingServer.xml:3801 +#: doc/classes/Viewport.xml:408 +msgid "" +"Enables the texture to repeat when UV coordinates are outside the 0-1 range. " +"If using one of the linear filtering modes, this can result in artifacts at " +"the edges of a texture when the sampler filters across the edges of the " +"texture." +msgstr "" + +#: doc/classes/BaseMaterial3D.xml:623 msgid "" "Invert values read from a depth texture to convert them to height values " "(heightmap)." msgstr "" -#: doc/classes/BaseMaterial3D.xml:599 doc/classes/CPUParticles2D.xml:355 -#: doc/classes/CPUParticles3D.xml:364 doc/classes/GeometryInstance3D.xml:100 +#: doc/classes/BaseMaterial3D.xml:626 +msgid "" +"Enables the skin mode for subsurface scattering which is used to improve the " +"look of subsurface scattering when used for human skin." +msgstr "" + +#: doc/classes/BaseMaterial3D.xml:629 doc/classes/CPUParticles2D.xml:355 +#: doc/classes/CPUParticles3D.xml:364 doc/classes/GeometryInstance3D.xml:118 #: doc/classes/ParticlesMaterial.xml:315 msgid "Represents the size of the [enum Flags] enum." msgstr "" -#: doc/classes/BaseMaterial3D.xml:602 +#: doc/classes/BaseMaterial3D.xml:632 msgid "Default diffuse scattering algorithm." msgstr "" -#: doc/classes/BaseMaterial3D.xml:605 +#: doc/classes/BaseMaterial3D.xml:635 msgid "Diffuse scattering ignores roughness." msgstr "" -#: doc/classes/BaseMaterial3D.xml:608 +#: doc/classes/BaseMaterial3D.xml:638 msgid "Extends Lambert to cover more than 90 degrees when roughness increases." msgstr "" -#: doc/classes/BaseMaterial3D.xml:611 +#: doc/classes/BaseMaterial3D.xml:641 msgid "Attempts to use roughness to emulate microsurfacing." msgstr "" -#: doc/classes/BaseMaterial3D.xml:614 +#: doc/classes/BaseMaterial3D.xml:644 msgid "Uses a hard cut for lighting, with smoothing affected by roughness." msgstr "" -#: doc/classes/BaseMaterial3D.xml:617 +#: doc/classes/BaseMaterial3D.xml:647 msgid "Default specular blob." msgstr "" -#: doc/classes/BaseMaterial3D.xml:620 doc/classes/BaseMaterial3D.xml:623 +#: doc/classes/BaseMaterial3D.xml:650 doc/classes/BaseMaterial3D.xml:653 msgid "Older specular algorithm, included for compatibility." msgstr "" -#: doc/classes/BaseMaterial3D.xml:626 +#: doc/classes/BaseMaterial3D.xml:656 msgid "Toon blob which changes size based on roughness." msgstr "" -#: doc/classes/BaseMaterial3D.xml:629 +#: doc/classes/BaseMaterial3D.xml:659 msgid "No specular blob." msgstr "" -#: doc/classes/BaseMaterial3D.xml:632 +#: doc/classes/BaseMaterial3D.xml:662 msgid "Billboard mode is disabled." msgstr "" -#: doc/classes/BaseMaterial3D.xml:635 +#: doc/classes/BaseMaterial3D.xml:665 msgid "The object's Z axis will always face the camera." msgstr "" -#: doc/classes/BaseMaterial3D.xml:638 +#: doc/classes/BaseMaterial3D.xml:668 msgid "The object's X axis will always face the camera." msgstr "" -#: doc/classes/BaseMaterial3D.xml:641 +#: doc/classes/BaseMaterial3D.xml:671 msgid "" "Used for particle systems when assigned to [GPUParticles3D] and " "[CPUParticles3D] nodes. Enables [code]particles_anim_*[/code] properties.\n" @@ -9810,45 +9280,45 @@ msgid "" "anim_speed] should also be set to a positive value for the animation to play." msgstr "" -#: doc/classes/BaseMaterial3D.xml:645 +#: doc/classes/BaseMaterial3D.xml:675 msgid "Used to read from the red channel of a texture." msgstr "" -#: doc/classes/BaseMaterial3D.xml:648 +#: doc/classes/BaseMaterial3D.xml:678 msgid "Used to read from the green channel of a texture." msgstr "" -#: doc/classes/BaseMaterial3D.xml:651 +#: doc/classes/BaseMaterial3D.xml:681 msgid "Used to read from the blue channel of a texture." msgstr "" -#: doc/classes/BaseMaterial3D.xml:654 +#: doc/classes/BaseMaterial3D.xml:684 msgid "Used to read from the alpha channel of a texture." msgstr "" -#: doc/classes/BaseMaterial3D.xml:657 +#: doc/classes/BaseMaterial3D.xml:687 msgid "Currently unused." msgstr "" -#: doc/classes/BaseMaterial3D.xml:660 +#: doc/classes/BaseMaterial3D.xml:690 msgid "Adds the emission color to the color from the emission texture." msgstr "" -#: doc/classes/BaseMaterial3D.xml:663 +#: doc/classes/BaseMaterial3D.xml:693 msgid "Multiplies the emission color by the color from the emission texture." msgstr "" -#: doc/classes/BaseMaterial3D.xml:666 +#: doc/classes/BaseMaterial3D.xml:696 msgid "Do not use distance fade." msgstr "" -#: doc/classes/BaseMaterial3D.xml:669 +#: doc/classes/BaseMaterial3D.xml:699 msgid "" "Smoothly fades the object out based on each pixel's distance from the camera " "using the alpha channel." msgstr "" -#: doc/classes/BaseMaterial3D.xml:672 +#: doc/classes/BaseMaterial3D.xml:702 msgid "" "Smoothly fades the object out based on each pixel's distance from the camera " "using a dither approach. Dithering discards pixels based on a set pattern to " @@ -9856,7 +9326,7 @@ msgid "" "faster than [constant DISTANCE_FADE_PIXEL_ALPHA]." msgstr "" -#: doc/classes/BaseMaterial3D.xml:675 +#: doc/classes/BaseMaterial3D.xml:705 msgid "" "Smoothly fades the object out based on the object's distance from the camera " "using a dither approach. Dithering discards pixels based on a set pattern to " @@ -10530,176 +10000,181 @@ msgid "" "scenes than manually changing the position of [CanvasItem]-based nodes.\n" "This node is intended to be a simple helper to get things going quickly and " "it may happen that more functionality is desired to change how the camera " -"works. To make your own custom camera node, simply inherit from [Node2D] and " -"change the transform of the canvas by calling get_viewport()." -"set_canvas_transform(m) in [Viewport]." +"works. To make your own custom camera node, inherit from [Node2D] and change " +"the transform of the canvas by setting [member Viewport.canvas_transform] in " +"[Viewport] (you can obtain the current [Viewport] by using [method Node." +"get_viewport]).\n" +"Note that the [Camera2D] node's [code]position[/code] doesn't represent the " +"actual position of the screen, which may differ due to applied smoothing or " +"limits. You can use [method get_camera_screen_center] to get the real " +"position." msgstr "" -#: doc/classes/Camera2D.xml:17 +#: doc/classes/Camera2D.xml:18 msgid "Aligns the camera to the tracked node." msgstr "" -#: doc/classes/Camera2D.xml:24 +#: doc/classes/Camera2D.xml:25 msgid "" "Removes any [Camera2D] from the ancestor [Viewport]'s internal currently-" "assigned camera." msgstr "" -#: doc/classes/Camera2D.xml:31 +#: doc/classes/Camera2D.xml:32 msgid "Forces the camera to update scroll immediately." msgstr "" -#: doc/classes/Camera2D.xml:38 +#: doc/classes/Camera2D.xml:39 msgid "Returns the camera position." msgstr "" -#: doc/classes/Camera2D.xml:45 +#: doc/classes/Camera2D.xml:46 msgid "" "Returns the location of the [Camera2D]'s screen-center, relative to the " "origin." msgstr "" -#: doc/classes/Camera2D.xml:54 +#: doc/classes/Camera2D.xml:55 msgid "" "Returns the specified margin. See also [member drag_margin_bottom], [member " "drag_margin_top], [member drag_margin_left], and [member drag_margin_right]." msgstr "" -#: doc/classes/Camera2D.xml:63 +#: doc/classes/Camera2D.xml:64 msgid "" "Returns the specified camera limit. See also [member limit_bottom], [member " "limit_top], [member limit_left], and [member limit_right]." msgstr "" -#: doc/classes/Camera2D.xml:70 +#: doc/classes/Camera2D.xml:71 msgid "" "Make this the current 2D camera for the scene (viewport and layer), in case " "there are many cameras in the scene." msgstr "" -#: doc/classes/Camera2D.xml:77 +#: doc/classes/Camera2D.xml:78 msgid "" "Sets the camera's position immediately to its current smoothing " "destination.\n" "This has no effect if smoothing is disabled." msgstr "" -#: doc/classes/Camera2D.xml:89 +#: doc/classes/Camera2D.xml:90 msgid "" "Sets the specified margin. See also [member drag_margin_bottom], [member " "drag_margin_top], [member drag_margin_left], and [member drag_margin_right]." msgstr "" -#: doc/classes/Camera2D.xml:100 +#: doc/classes/Camera2D.xml:101 msgid "" "Sets the specified camera limit. See also [member limit_bottom], [member " "limit_top], [member limit_left], and [member limit_right]." msgstr "" -#: doc/classes/Camera2D.xml:106 +#: doc/classes/Camera2D.xml:107 msgid "The Camera2D's anchor point. See [enum AnchorMode] constants." msgstr "" -#: doc/classes/Camera2D.xml:109 +#: doc/classes/Camera2D.xml:110 msgid "" "If [code]true[/code], the camera is the active camera for the current scene. " "Only one camera can be current, so setting a different camera [code]current[/" "code] will disable this one." msgstr "" -#: doc/classes/Camera2D.xml:112 +#: doc/classes/Camera2D.xml:113 msgid "" "The custom [Viewport] node attached to the [Camera2D]. If [code]null[/code] " "or not a [Viewport], uses the default viewport instead." msgstr "" -#: doc/classes/Camera2D.xml:115 +#: doc/classes/Camera2D.xml:116 msgid "" "Bottom margin needed to drag the camera. A value of [code]1[/code] makes the " "camera move only when reaching the edge of the screen." msgstr "" -#: doc/classes/Camera2D.xml:118 +#: doc/classes/Camera2D.xml:119 msgid "" "If [code]true[/code], the camera only moves when reaching the horizontal " "drag margins. If [code]false[/code], the camera moves horizontally " "regardless of margins." msgstr "" -#: doc/classes/Camera2D.xml:121 +#: doc/classes/Camera2D.xml:122 msgid "" "Left margin needed to drag the camera. A value of [code]1[/code] makes the " "camera move only when reaching the edge of the screen." msgstr "" -#: doc/classes/Camera2D.xml:124 +#: doc/classes/Camera2D.xml:125 msgid "" "Right margin needed to drag the camera. A value of [code]1[/code] makes the " "camera move only when reaching the edge of the screen." msgstr "" -#: doc/classes/Camera2D.xml:127 +#: doc/classes/Camera2D.xml:128 msgid "" "Top margin needed to drag the camera. A value of [code]1[/code] makes the " "camera move only when reaching the edge of the screen." msgstr "" -#: doc/classes/Camera2D.xml:130 +#: doc/classes/Camera2D.xml:131 msgid "" "If [code]true[/code], the camera only moves when reaching the vertical drag " "margins. If [code]false[/code], the camera moves vertically regardless of " "margins." msgstr "" -#: doc/classes/Camera2D.xml:133 +#: doc/classes/Camera2D.xml:134 msgid "" "If [code]true[/code], draws the camera's drag margin rectangle in the editor." msgstr "" -#: doc/classes/Camera2D.xml:136 +#: doc/classes/Camera2D.xml:137 msgid "" "If [code]true[/code], draws the camera's limits rectangle in the editor." msgstr "" -#: doc/classes/Camera2D.xml:139 +#: doc/classes/Camera2D.xml:140 msgid "" "If [code]true[/code], draws the camera's screen rectangle in the editor." msgstr "" -#: doc/classes/Camera2D.xml:142 +#: doc/classes/Camera2D.xml:143 msgid "" "Bottom scroll limit in pixels. The camera stops moving when reaching this " "value." msgstr "" -#: doc/classes/Camera2D.xml:145 +#: doc/classes/Camera2D.xml:146 msgid "" "Left scroll limit in pixels. The camera stops moving when reaching this " "value." msgstr "" -#: doc/classes/Camera2D.xml:148 +#: doc/classes/Camera2D.xml:149 msgid "" "Right scroll limit in pixels. The camera stops moving when reaching this " "value." msgstr "" -#: doc/classes/Camera2D.xml:151 +#: doc/classes/Camera2D.xml:152 msgid "" "If [code]true[/code], the camera smoothly stops when reaches its limits." msgstr "" -#: doc/classes/Camera2D.xml:154 +#: doc/classes/Camera2D.xml:155 msgid "" "Top scroll limit in pixels. The camera stops moving when reaching this value." msgstr "" -#: doc/classes/Camera2D.xml:157 +#: doc/classes/Camera2D.xml:158 msgid "" "The camera's offset, useful for looking around or camera shake animations." msgstr "" -#: doc/classes/Camera2D.xml:160 +#: doc/classes/Camera2D.xml:161 msgid "" "The horizontal offset of the camera, relative to the drag margins.\n" "[b]Note:[/b] Offset H is used only to force offset relative to margins. It's " @@ -10707,33 +10182,33 @@ msgid "" "initial offset." msgstr "" -#: doc/classes/Camera2D.xml:164 +#: doc/classes/Camera2D.xml:165 msgid "" "The vertical offset of the camera, relative to the drag margins.\n" "[b]Note:[/b] Used the same as [member offset_h]." msgstr "" -#: doc/classes/Camera2D.xml:168 +#: doc/classes/Camera2D.xml:169 msgid "The camera's process callback. See [enum Camera2DProcessMode]." msgstr "" -#: doc/classes/Camera2D.xml:171 +#: doc/classes/Camera2D.xml:172 msgid "If [code]true[/code], the camera rotates with the target." msgstr "" -#: doc/classes/Camera2D.xml:174 +#: doc/classes/Camera2D.xml:175 msgid "" "If [code]true[/code], the camera smoothly moves towards the target at " "[member smoothing_speed]." msgstr "" -#: doc/classes/Camera2D.xml:177 +#: doc/classes/Camera2D.xml:178 msgid "" "Speed in pixels per second of the camera's smoothing effect when [member " "smoothing_enabled] is [code]true[/code]." msgstr "" -#: doc/classes/Camera2D.xml:180 +#: doc/classes/Camera2D.xml:181 msgid "" "The camera's zoom relative to the viewport. Values larger than " "[code]Vector2(1, 1)[/code] zoom out and smaller values zoom in. For an " @@ -10741,23 +10216,23 @@ msgid "" "[code]Vector2(4, 4)[/code] for a 4× zoom-out." msgstr "" -#: doc/classes/Camera2D.xml:185 +#: doc/classes/Camera2D.xml:186 msgid "" "The camera's position is fixed so that the top-left corner is always at the " "origin." msgstr "" -#: doc/classes/Camera2D.xml:188 +#: doc/classes/Camera2D.xml:189 msgid "" "The camera's position takes into account vertical/horizontal offsets and the " "screen size." msgstr "" -#: doc/classes/Camera2D.xml:191 doc/classes/ClippedCamera3D.xml:104 +#: doc/classes/Camera2D.xml:192 doc/classes/ClippedCamera3D.xml:104 msgid "The camera updates with the [code]_physics_process[/code] callback." msgstr "" -#: doc/classes/Camera2D.xml:194 doc/classes/ClippedCamera3D.xml:107 +#: doc/classes/Camera2D.xml:195 doc/classes/ClippedCamera3D.xml:107 msgid "The camera updates with the [code]_process[/code] callback." msgstr "" @@ -11019,6 +10494,72 @@ msgid "" "Audio's [code]pitch shift[/code])." msgstr "" +#: doc/classes/CameraEffects.xml:4 +msgid "" +"Contains camera-specific effects such as depth of field and exposure " +"override." +msgstr "" + +#: doc/classes/CameraEffects.xml:7 +msgid "" +"Contains camera-specific effects such as depth of field and exposure " +"override.\n" +"See also [Environment] for general 3D environment settings." +msgstr "" + +#: doc/classes/CameraEffects.xml:16 +msgid "" +"The amount of blur for both near and far depth-of-field effects. The amount " +"of blur increases the radius of the blur effect, making the affected area " +"blurrier. However, If the amount is too high, you might start to see lines " +"appearing, especially when using a low quality blur." +msgstr "" + +#: doc/classes/CameraEffects.xml:19 +msgid "" +"The distance from the camera where the far blur effect affects the rendering." +msgstr "" + +#: doc/classes/CameraEffects.xml:22 +msgid "" +"If [code]true[/code], enables the depth-of-field far blur effect. This has a " +"significant performance cost. Consider disabling it in scenes where there " +"are no far away objects." +msgstr "" + +#: doc/classes/CameraEffects.xml:25 +msgid "The length of the transition between the no-blur area and far blur." +msgstr "" + +#: doc/classes/CameraEffects.xml:28 +msgid "" +"Distance from the camera where the near blur effect affects the rendering." +msgstr "" + +#: doc/classes/CameraEffects.xml:31 +msgid "" +"If [code]true[/code], enables the depth-of-field near blur effect. This has " +"a significant performance cost. Consider disabling it in scenes where there " +"are no nearby objects." +msgstr "" + +#: doc/classes/CameraEffects.xml:34 +msgid "The length of the transition between the near blur and no-blur area." +msgstr "" + +#: doc/classes/CameraEffects.xml:37 +msgid "" +"The exposure override value to use. Higher values will result in a brighter " +"scene. Only effective if [member override_exposure_enable] is [code]true[/" +"code]." +msgstr "" + +#: doc/classes/CameraEffects.xml:40 +msgid "" +"If [code]true[/code], overrides the manual or automatic exposure defined in " +"the [Environment] with the value in [member override_exposure]." +msgstr "" + #: doc/classes/CameraFeed.xml:4 msgid "" "A camera feed gives you access to a single physical camera attached to your " @@ -11029,7 +10570,7 @@ msgstr "" msgid "" "A camera feed gives you access to a single physical camera attached to your " "device. When enabled, Godot will start capturing frames from the camera " -"which can then be used.\n" +"which can then be used. See also [CameraServer].\n" "[b]Note:[/b] Many cameras will return YCbCr images which are split into two " "textures and need to be combined in a shader. Godot does this automatically " "for you if you set the environment to show the camera image in the " @@ -11044,50 +10585,54 @@ msgstr "" msgid "" "The [CameraServer] keeps track of different cameras accessible in Godot. " "These are external cameras such as webcams or the cameras on your phone.\n" -"It is notably used to provide AR modules with a video feed from the camera." +"It is notably used to provide AR modules with a video feed from the camera.\n" +"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On " +"other platforms, no [CameraFeed]s will be available." msgstr "" -#: doc/classes/CameraServer.xml:19 -msgid "Adds a camera feed to the camera server." +#: doc/classes/CameraServer.xml:20 +msgid "Adds the camera [code]feed[/code] to the camera server." msgstr "" -#: doc/classes/CameraServer.xml:26 +#: doc/classes/CameraServer.xml:27 msgid "Returns an array of [CameraFeed]s." msgstr "" -#: doc/classes/CameraServer.xml:35 -msgid "Returns the [CameraFeed] with this id." +#: doc/classes/CameraServer.xml:36 +msgid "" +"Returns the [CameraFeed] corresponding to the camera with the given " +"[code]index[/code]." msgstr "" -#: doc/classes/CameraServer.xml:42 +#: doc/classes/CameraServer.xml:43 msgid "Returns the number of [CameraFeed]s registered." msgstr "" -#: doc/classes/CameraServer.xml:51 -msgid "Removes a [CameraFeed]." +#: doc/classes/CameraServer.xml:52 +msgid "Removes the specified camera [code]feed[/code]." msgstr "" -#: doc/classes/CameraServer.xml:60 -msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)." +#: doc/classes/CameraServer.xml:61 +msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)." msgstr "" -#: doc/classes/CameraServer.xml:67 -msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)." +#: doc/classes/CameraServer.xml:68 +msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)." msgstr "" -#: doc/classes/CameraServer.xml:73 +#: doc/classes/CameraServer.xml:74 msgid "The RGBA camera image." msgstr "" -#: doc/classes/CameraServer.xml:76 -msgid "The YCbCr camera image." +#: doc/classes/CameraServer.xml:77 +msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image." msgstr "" -#: doc/classes/CameraServer.xml:79 +#: doc/classes/CameraServer.xml:80 msgid "The Y component camera image." msgstr "" -#: doc/classes/CameraServer.xml:82 +#: doc/classes/CameraServer.xml:83 msgid "The CbCr component camera image." msgstr "" @@ -11143,97 +10688,100 @@ msgid "" "its children) and self modulation (only for itself), as well as its blend " "mode.\n" "Ultimately, a transform notification can be requested, which will notify the " -"node that its global position changed in case the parent tree changed." +"node that its global position changed in case the parent tree changed.\n" +"[b]Note:[/b] Unless otherwise specified, all methods that have angle " +"parameters must have angles specified as [i]radians[/i]. To convert degrees " +"to radians, use [method @GDScript.deg2rad]." msgstr "" -#: doc/classes/CanvasItem.xml:14 doc/classes/CanvasLayer.xml:10 +#: doc/classes/CanvasItem.xml:15 doc/classes/CanvasLayer.xml:10 #: doc/classes/InputEvent.xml:11 doc/classes/Viewport.xml:15 msgid "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html" msgstr "" -#: doc/classes/CanvasItem.xml:15 doc/classes/Control.xml:19 +#: doc/classes/CanvasItem.xml:16 doc/classes/Control.xml:19 #: doc/classes/Node2D.xml:10 msgid "" "https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html" msgstr "" -#: doc/classes/CanvasItem.xml:22 +#: doc/classes/CanvasItem.xml:23 msgid "" "Overridable function called by the engine (if defined) to draw the canvas " "item." msgstr "" -#: doc/classes/CanvasItem.xml:43 +#: doc/classes/CanvasItem.xml:44 msgid "" "Draws an arc between the given angles. The larger the value of " "[code]point_count[/code], the smoother the curve." msgstr "" -#: doc/classes/CanvasItem.xml:60 +#: doc/classes/CanvasItem.xml:61 msgid "" "Draws a string character using a custom font. Returns the advance, depending " "on the character width and kerning with an optional next character." msgstr "" -#: doc/classes/CanvasItem.xml:73 +#: doc/classes/CanvasItem.xml:74 msgid "Draws a colored circle." msgstr "" -#: doc/classes/CanvasItem.xml:98 +#: doc/classes/CanvasItem.xml:99 msgid "Draws a colored polygon of any amount of points, convex or concave." msgstr "" -#: doc/classes/CanvasItem.xml:113 +#: doc/classes/CanvasItem.xml:114 msgid "Draws a line from a 2D point to another, with a given color and width." msgstr "" -#: doc/classes/CanvasItem.xml:138 +#: doc/classes/CanvasItem.xml:139 msgid "" "Draws a [Mesh] in 2D, using the provided texture. See [MeshInstance2D] for " "related documentation." msgstr "" -#: doc/classes/CanvasItem.xml:151 +#: doc/classes/CanvasItem.xml:152 msgid "Draws multiple, parallel lines with a uniform [code]color[/code]." msgstr "" -#: doc/classes/CanvasItem.xml:164 +#: doc/classes/CanvasItem.xml:165 msgid "" "Draws multiple, parallel lines with a uniform [code]width[/code] and segment-" "by-segment coloring. Colors assigned to line segments match by index between " "[code]points[/code] and [code]colors[/code]." msgstr "" -#: doc/classes/CanvasItem.xml:185 +#: doc/classes/CanvasItem.xml:186 msgid "" "Draws a [MultiMesh] in 2D with the provided texture. See " "[MultiMeshInstance2D] for related documentation." msgstr "" -#: doc/classes/CanvasItem.xml:210 +#: doc/classes/CanvasItem.xml:211 msgid "Draws a polygon of any amount of points, convex or concave." msgstr "" -#: doc/classes/CanvasItem.xml:223 +#: doc/classes/CanvasItem.xml:224 msgid "" "Draws interconnected line segments with a uniform [code]color[/code] and " "[code]width[/code]." msgstr "" -#: doc/classes/CanvasItem.xml:236 +#: doc/classes/CanvasItem.xml:237 msgid "" "Draws interconnected line segments with a uniform [code]width[/code] and " "segment-by-segment coloring. Colors assigned to line segments match by index " "between [code]points[/code] and [code]colors[/code]." msgstr "" -#: doc/classes/CanvasItem.xml:263 +#: doc/classes/CanvasItem.xml:264 msgid "" "Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points " "for a triangle, and 4 points for a quad." msgstr "" -#: doc/classes/CanvasItem.xml:278 +#: doc/classes/CanvasItem.xml:279 msgid "" "Draws a rectangle. If [code]filled[/code] is [code]true[/code], the " "rectangle will be filled with the [code]color[/code] specified. If " @@ -11243,272 +10791,278 @@ msgid "" "[code]false[/code]." msgstr "" -#: doc/classes/CanvasItem.xml:292 +#: doc/classes/CanvasItem.xml:293 msgid "" "Sets a custom transform for drawing via components. Anything drawn " "afterwards will be transformed by this." msgstr "" -#: doc/classes/CanvasItem.xml:301 +#: doc/classes/CanvasItem.xml:302 msgid "" "Sets a custom transform for drawing via matrix. Anything drawn afterwards " "will be transformed by this." msgstr "" -#: doc/classes/CanvasItem.xml:318 +#: doc/classes/CanvasItem.xml:319 msgid "Draws a string using a custom font." msgstr "" -#: doc/classes/CanvasItem.xml:329 +#: doc/classes/CanvasItem.xml:330 msgid "Draws a styled rectangle." msgstr "" -#: doc/classes/CanvasItem.xml:352 +#: doc/classes/CanvasItem.xml:353 msgid "Draws a texture at a given position." msgstr "" -#: doc/classes/CanvasItem.xml:379 +#: doc/classes/CanvasItem.xml:380 msgid "" "Draws a textured rectangle at a given position, optionally modulated by a " "color. If [code]transpose[/code] is [code]true[/code], the texture will have " "its X and Y coordinates swapped." msgstr "" -#: doc/classes/CanvasItem.xml:408 +#: doc/classes/CanvasItem.xml:409 msgid "" "Draws a textured rectangle region at a given position, optionally modulated " "by a color. If [code]transpose[/code] is [code]true[/code], the texture will " "have its X and Y coordinates swapped." msgstr "" -#: doc/classes/CanvasItem.xml:415 doc/classes/Node3D.xml:18 +#: doc/classes/CanvasItem.xml:416 doc/classes/Node3D.xml:19 msgid "" "Forces the transform to update. Transform changes in physics are not instant " "for performance reasons. Transforms are accumulated and then set. Use this " "if you need an up-to-date transform when doing physics operations." msgstr "" -#: doc/classes/CanvasItem.xml:422 +#: doc/classes/CanvasItem.xml:423 msgid "Returns the [RID] of the [World2D] canvas where this item is in." msgstr "" -#: doc/classes/CanvasItem.xml:429 +#: doc/classes/CanvasItem.xml:430 msgid "Returns the canvas item RID used by [RenderingServer] for this item." msgstr "" -#: doc/classes/CanvasItem.xml:436 +#: doc/classes/CanvasItem.xml:437 msgid "Returns the transform matrix of this item's canvas." msgstr "" -#: doc/classes/CanvasItem.xml:443 +#: doc/classes/CanvasItem.xml:444 msgid "Returns the global position of the mouse." msgstr "" -#: doc/classes/CanvasItem.xml:450 +#: doc/classes/CanvasItem.xml:451 msgid "Returns the global transform matrix of this item." msgstr "" -#: doc/classes/CanvasItem.xml:457 +#: doc/classes/CanvasItem.xml:458 msgid "" "Returns the global transform matrix of this item in relation to the canvas." msgstr "" -#: doc/classes/CanvasItem.xml:464 +#: doc/classes/CanvasItem.xml:465 msgid "Returns the mouse position relative to this item's position." msgstr "" -#: doc/classes/CanvasItem.xml:471 +#: doc/classes/CanvasItem.xml:472 msgid "Returns the transform matrix of this item." msgstr "" -#: doc/classes/CanvasItem.xml:478 +#: doc/classes/CanvasItem.xml:479 msgid "Returns the viewport's boundaries as a [Rect2]." msgstr "" -#: doc/classes/CanvasItem.xml:485 +#: doc/classes/CanvasItem.xml:486 msgid "Returns this item's transform in relation to the viewport." msgstr "" -#: doc/classes/CanvasItem.xml:492 +#: doc/classes/CanvasItem.xml:493 msgid "Returns the [World2D] where this item is in." msgstr "" -#: doc/classes/CanvasItem.xml:499 +#: doc/classes/CanvasItem.xml:500 msgid "Hide the [CanvasItem] if it's currently visible." msgstr "" -#: doc/classes/CanvasItem.xml:506 +#: doc/classes/CanvasItem.xml:507 msgid "" "Returns [code]true[/code] if local transform notifications are communicated " "to children." msgstr "" -#: doc/classes/CanvasItem.xml:513 +#: doc/classes/CanvasItem.xml:514 msgid "" "Returns [code]true[/code] if the node is set as top-level. See [method " "set_as_toplevel]." msgstr "" -#: doc/classes/CanvasItem.xml:520 +#: doc/classes/CanvasItem.xml:521 msgid "" "Returns [code]true[/code] if global transform notifications are communicated " "to children." msgstr "" -#: doc/classes/CanvasItem.xml:527 +#: doc/classes/CanvasItem.xml:528 msgid "" "Returns [code]true[/code] if the node is present in the [SceneTree], its " "[member visible] property is [code]true[/code] and its inherited visibility " "is also [code]true[/code]." msgstr "" -#: doc/classes/CanvasItem.xml:536 +#: doc/classes/CanvasItem.xml:537 msgid "Assigns [code]screen_point[/code] as this node's new local transform." msgstr "" -#: doc/classes/CanvasItem.xml:545 +#: doc/classes/CanvasItem.xml:546 msgid "" "Transformations issued by [code]event[/code]'s inputs are applied in local " "space instead of global space." msgstr "" -#: doc/classes/CanvasItem.xml:554 +#: doc/classes/CanvasItem.xml:555 msgid "" "If [code]enable[/code] is [code]true[/code], the node won't inherit its " "transform from parent canvas items." msgstr "" -#: doc/classes/CanvasItem.xml:563 +#: doc/classes/CanvasItem.xml:564 msgid "" "If [code]enable[/code] is [code]true[/code], children will be updated with " "local transform data." msgstr "" -#: doc/classes/CanvasItem.xml:572 +#: doc/classes/CanvasItem.xml:573 msgid "" "If [code]enable[/code] is [code]true[/code], children will be updated with " "global transform data." msgstr "" -#: doc/classes/CanvasItem.xml:579 +#: doc/classes/CanvasItem.xml:580 msgid "" "Show the [CanvasItem] if it's currently hidden. For controls that inherit " "[Popup], the correct way to make them visible is to call one of the multiple " "[code]popup*()[/code] functions instead." msgstr "" -#: doc/classes/CanvasItem.xml:586 +#: doc/classes/CanvasItem.xml:587 msgid "" "Queue the [CanvasItem] for update. [constant NOTIFICATION_DRAW] will be " "called on idle time to request redraw." msgstr "" -#: doc/classes/CanvasItem.xml:592 +#: doc/classes/CanvasItem.xml:593 msgid "" "The rendering layers in which this [CanvasItem] responds to [Light2D] nodes." msgstr "" -#: doc/classes/CanvasItem.xml:595 +#: doc/classes/CanvasItem.xml:596 msgid "The material applied to textures on this [CanvasItem]." msgstr "" -#: doc/classes/CanvasItem.xml:598 +#: doc/classes/CanvasItem.xml:599 msgid "The color applied to textures on this [CanvasItem]." msgstr "" -#: doc/classes/CanvasItem.xml:601 +#: doc/classes/CanvasItem.xml:602 msgid "" "The color applied to textures on this [CanvasItem]. This is not inherited by " "children [CanvasItem]s." msgstr "" -#: doc/classes/CanvasItem.xml:604 +#: doc/classes/CanvasItem.xml:605 msgid "If [code]true[/code], the object draws behind its parent." msgstr "" -#: doc/classes/CanvasItem.xml:607 +#: doc/classes/CanvasItem.xml:608 msgid "If [code]true[/code], the object draws on top of its parent." msgstr "" -#: doc/classes/CanvasItem.xml:614 +#: doc/classes/CanvasItem.xml:615 msgid "" "If [code]true[/code], the parent [CanvasItem]'s [member material] property " "is used as this one's material." msgstr "" -#: doc/classes/CanvasItem.xml:617 +#: doc/classes/CanvasItem.xml:618 msgid "" "If [code]true[/code], this [CanvasItem] is drawn. For controls that inherit " "[Popup], the correct way to make them visible is to call one of the multiple " "[code]popup*()[/code] functions instead." msgstr "" -#: doc/classes/CanvasItem.xml:623 +#: doc/classes/CanvasItem.xml:624 msgid "" "Emitted when the [CanvasItem] must redraw. This can only be connected " "realtime, as deferred will not allow drawing." msgstr "" -#: doc/classes/CanvasItem.xml:628 +#: doc/classes/CanvasItem.xml:629 msgid "Emitted when becoming hidden." msgstr "" -#: doc/classes/CanvasItem.xml:633 +#: doc/classes/CanvasItem.xml:634 msgid "Emitted when the item rect has changed." msgstr "" -#: doc/classes/CanvasItem.xml:638 +#: doc/classes/CanvasItem.xml:639 msgid "Emitted when the visibility (hidden/visible) changes." msgstr "" -#: doc/classes/CanvasItem.xml:644 +#: doc/classes/CanvasItem.xml:645 msgid "" "The [CanvasItem]'s transform has changed. This notification is only received " "if enabled by [method set_notify_transform] or [method " "set_notify_local_transform]." msgstr "" -#: doc/classes/CanvasItem.xml:647 +#: doc/classes/CanvasItem.xml:648 msgid "The [CanvasItem] is requested to draw." msgstr "" -#: doc/classes/CanvasItem.xml:650 +#: doc/classes/CanvasItem.xml:651 msgid "The [CanvasItem]'s visibility has changed." msgstr "" -#: doc/classes/CanvasItem.xml:653 +#: doc/classes/CanvasItem.xml:654 msgid "The [CanvasItem] has entered the canvas." msgstr "" -#: doc/classes/CanvasItem.xml:656 +#: doc/classes/CanvasItem.xml:657 msgid "The [CanvasItem] has exited the canvas." msgstr "" -#: doc/classes/CanvasItem.xml:659 doc/classes/CanvasItem.xml:679 +#: doc/classes/CanvasItem.xml:660 doc/classes/CanvasItem.xml:680 msgid "The [CanvasItem] will inherit the filter from its parent." msgstr "" -#: doc/classes/CanvasItem.xml:662 +#: doc/classes/CanvasItem.xml:663 msgid "" "The texture filter reads from the nearest pixel only. The simplest and " "fastest method of filtering. Useful for pixel art." msgstr "" -#: doc/classes/CanvasItem.xml:682 +#: doc/classes/CanvasItem.xml:666 +msgid "" +"The texture filter blends between the nearest four pixels. Use this for most " +"cases where you want to avoid a pixelated style." +msgstr "" + +#: doc/classes/CanvasItem.xml:683 msgid "Texture will not repeat." msgstr "" -#: doc/classes/CanvasItem.xml:685 +#: doc/classes/CanvasItem.xml:686 msgid "Texture will repeat normally." msgstr "" -#: doc/classes/CanvasItem.xml:688 +#: doc/classes/CanvasItem.xml:689 msgid "" "Texture will repeat in a 2x2 tiled mode, where elements at even positions " "are mirrored." msgstr "" -#: doc/classes/CanvasItem.xml:691 +#: doc/classes/CanvasItem.xml:692 msgid "Represents the size of the [enum TextureRepeat] enum." msgstr "" @@ -12696,25 +12250,24 @@ msgid "" "component." msgstr "" -#: doc/classes/Color.xml:158 +#: doc/classes/Color.xml:160 msgid "" -"Returns a new color resulting from making this color lighter by the " -"specified percentage (ratio from 0 to 1).\n" +"Returns the linear interpolation with another color. The interpolation " +"factor [code]t[/code] is between 0 and 1.\n" "[codeblock]\n" -"var green = Color(0.0, 1.0, 0.0)\n" -"var lightgreen = green.lightened(0.2) # 20% lighter than regular green\n" +"var c1 = Color(1.0, 0.0, 0.0)\n" +"var c2 = Color(0.0, 1.0, 0.0)\n" +"var li_c = c1.lerp(c2, 0.5) # A color of an RGBA(128, 128, 0, 255)\n" "[/codeblock]" msgstr "" -#: doc/classes/Color.xml:173 +#: doc/classes/Color.xml:174 msgid "" -"Returns the linear interpolation with another color. The interpolation " -"factor [code]t[/code] is between 0 and 1.\n" +"Returns a new color resulting from making this color lighter by the " +"specified percentage (ratio from 0 to 1).\n" "[codeblock]\n" -"var c1 = Color(1.0, 0.0, 0.0)\n" -"var c2 = Color(0.0, 1.0, 0.0)\n" -"var li_c = c1.lerp(c2, 0.5) # A color of an RGBA(128, 128, 0, " -"255)\n" +"var green = Color(0.0, 1.0, 0.0)\n" +"var lightgreen = green.lightened(0.2) # 20% lighter than regular green\n" "[/codeblock]" msgstr "" @@ -13736,7 +13289,7 @@ msgid "" msgstr "" #: doc/classes/ConeTwistJoint3D.xml:77 doc/classes/Generic6DOFJoint3D.xml:404 -#: doc/classes/HingeJoint3D.xml:109 doc/classes/Light3D.xml:124 +#: doc/classes/HingeJoint3D.xml:109 doc/classes/Light3D.xml:145 #: doc/classes/SliderJoint3D.xml:170 msgid "Represents the size of the [enum Param] enum." msgstr "" @@ -14620,8 +14173,8 @@ msgstr "" #: doc/classes/Control.xml:801 msgid "" "Tells Godot which node it should give keyboard focus to if the user presses " -"Tab on a keyboard by default. You can change the key by editing the " -"[code]ui_focus_next[/code] input action.\n" +"[kbd]Tab[/kbd] on a keyboard by default. You can change the key by editing " +"the [code]ui_focus_next[/code] input action.\n" "If this property is not set, Godot will select a \"best guess\" based on " "surrounding nodes in the scene tree." msgstr "" @@ -14629,8 +14182,8 @@ msgstr "" #: doc/classes/Control.xml:805 msgid "" "Tells Godot which node it should give keyboard focus to if the user presses " -"Shift+Tab on a keyboard by default. You can change the key by editing the " -"[code]ui_focus_prev[/code] input action.\n" +"[kbd]Shift + Tab[/kbd] on a keyboard by default. You can change the key by " +"editing the [code]ui_focus_prev[/code] input action.\n" "If this property is not set, Godot will select a \"best guess\" based on " "surrounding nodes in the scene tree." msgstr "" @@ -14712,9 +14265,9 @@ msgstr "" #: doc/classes/Control.xml:841 msgid "" -"Enables whether rendering of children should be clipped to this control's " -"rectangle. If [code]true[/code], parts of a child which would be visibly " -"outside of this control's rectangle will not be rendered." +"Enables whether rendering of [CanvasItem] based children should be clipped " +"to this control's rectangle. If [code]true[/code], parts of a child which " +"would be visibly outside of this control's rectangle will not be rendered." msgstr "" #: doc/classes/Control.xml:844 @@ -16870,6 +16423,172 @@ msgid "" "stiffness multiplied by the size difference from its resting length." msgstr "" +#: doc/classes/Decal.xml:4 +msgid "Node that projects a texture onto a [MeshInstance3D]." +msgstr "" + +#: doc/classes/Decal.xml:7 +msgid "" +"[Decal]s are used to project a texture onto a [Mesh] in the scene. Use " +"Decals to add detail to a scene without affecting the underlying [Mesh]. " +"They are often used to add weathering to building, add dirt or mud to the " +"ground, or add variety to props. Decals can be moved at any time, making " +"them suitable for things like blob shadows or laser sight dots.\n" +"They are made of an [AABB] and a group of [Texture2D]s specifying [Color], " +"normal, ORM (ambient occlusion, roughness, metallic), and emission. Decals " +"are projected within their [AABB] so altering the orientation of the Decal " +"affects the direction in which they are projected. By default, Decals are " +"projected down (i.e. from positive Y to negative Y).\n" +"The [Texture2D]s associated with the Decal are automatically stored in a " +"texture atlas which is used for drawing the decals so all decals can be " +"drawn at once. Godot uses clustered decals, meaning they are stored in " +"cluster data and drawn when the mesh is drawn, they are not drawn as a " +"postprocessing effect after." +msgstr "" + +#: doc/classes/Decal.xml:20 +msgid "" +"Returns the [Texture2D] associated with the specified [enum DecalTexture]. " +"This is a convenience method, in most cases you should access the texture " +"directly. \n" +"For example, instead of [code]albedo_tex = $Decal.get_texture(Decal." +"TEXTURE_ALBEDO)[/code], use [code]albedo_tex = $Decal.texture_albedo[/" +"code].\n" +"One case where this is better than accessing the texture directly is when " +"you want to copy one Decal's textures to another. For example:\n" +"[codeblock]\n" +"for i in Decal.TEXTURE_MAX:\n" +" $NewDecal.set_texture(i, $OldDecal.get_texture(i))\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/Decal.xml:37 +msgid "" +"Sets the [Texture2D] associated with the specified [enum DecalTexture]. This " +"is a convenience method, in most cases you should access the texture " +"directly. \n" +"For example, instead of [code]$Decal.set_texture(Decal.TEXTURE_ALBEDO, " +"albedo_tex)[/code], use [code]$Decal.texture_albedo = albedo_tex[/code].\n" +"One case where this is better than accessing the texture directly is when " +"you want to copy one Decal's textures to another. For example:\n" +"[codeblock]\n" +"for i in Decal.TEXTURE_MAX:\n" +" $NewDecal.set_texture(i, $OldDecal.get_texture(i))\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/Decal.xml:49 +msgid "" +"Blends the albedo [Color] of the decal with albedo [Color] of the underlying " +"mesh." +msgstr "" + +#: doc/classes/Decal.xml:52 +msgid "" +"Specifies which [member VisualInstance3D.layers] this decal will project on. " +"By default, Decals affect all layers. This is used so you can specify which " +"types of objects receive the Decal and which do not. This is especially " +"useful so you an ensure that dynamic objects don't accidentally receive a " +"Decal intended for the terrain under them." +msgstr "" + +#: doc/classes/Decal.xml:55 +msgid "Distance from the camera at which the Decal begins to fade away." +msgstr "" + +#: doc/classes/Decal.xml:58 +msgid "" +"If [code]true[/code], decals will smoothly fade away when far from the " +"active [Camera3D] starting at [member distance_fade_begin]. The Decal will " +"fade out over [member distance_fade_length], after which it will be culled " +"and not sent to the shader at all. Use this to reduce the number of active " +"Decals in a scene and thus improve performance." +msgstr "" + +#: doc/classes/Decal.xml:61 +msgid "" +"Distance over which the Decal fades. The Decal becomes slowly more " +"transparent over this distance and is completely invisible at the end." +msgstr "" + +#: doc/classes/Decal.xml:64 +msgid "" +"Energy multiplier for the emission texture. This will make the decal emit " +"light at a higher intensity." +msgstr "" + +#: doc/classes/Decal.xml:67 +msgid "" +"Sets the size of the [AABB] used by the decal. The AABB goes from [code]-" +"extents[/code] to [code]extents[/code]." +msgstr "" + +#: doc/classes/Decal.xml:70 doc/classes/Decal.xml:91 +msgid "" +"Sets the curve over which the decal will fade as the surface gets further " +"from the center of the [AABB]." +msgstr "" + +#: doc/classes/Decal.xml:73 +msgid "Changes the [Color] of the Decal by multiplying it with this value." +msgstr "" + +#: doc/classes/Decal.xml:76 +msgid "" +"Fades the Decal if the angle between the Decal's [AABB] and the target " +"surface becomes too large. A value of [code]0[/code] projects the Decal " +"regardless of angle, a value of [code]1[/code] limits the Decal to surfaces " +"that are nearly perpendicular." +msgstr "" + +#: doc/classes/Decal.xml:79 +msgid "" +"[Texture2D] with the base [Color] of the Decal. Either this or the [member " +"texture_emission] must be set for the Decal to be visible. Use the alpha " +"channel like a mask to smoothly blend the edges of the decal with the " +"underlying object." +msgstr "" + +#: doc/classes/Decal.xml:82 +msgid "" +"[Texture2D] with the emission [Color] of the Decal. Either this or the " +"[member texture_emission] must be set for the Decal to be visible. Use the " +"alpha channel like a mask to smoothly blend the edges of the decal with the " +"underlying object." +msgstr "" + +#: doc/classes/Decal.xml:85 +msgid "" +"[Texture2D] with the per-pixel normalmap for the decal. Use this to add " +"extra detail to decals." +msgstr "" + +#: doc/classes/Decal.xml:88 +msgid "" +"[Texture2D] storing ambient occlusion, roughness, and metallic for the " +"decal. Use this to add extra detail to decals." +msgstr "" + +#: doc/classes/Decal.xml:96 +msgid "[Texture2D] corresponding to [member texture_albedo]." +msgstr "" + +#: doc/classes/Decal.xml:99 +msgid "[Texture2D] corresponding to [member texture_normal]." +msgstr "" + +#: doc/classes/Decal.xml:102 +msgid "[Texture2D] corresponding to [member texture_orm]." +msgstr "" + +#: doc/classes/Decal.xml:105 +msgid "[Texture2D] corresponding to [member texture_emission]." +msgstr "" + +#: doc/classes/Decal.xml:108 +msgid "Max size of [enum DecalTexture] enum." +msgstr "" + #: doc/classes/Dictionary.xml:4 msgid "Dictionary type." msgstr "" @@ -16877,30 +16596,40 @@ msgstr "" #: doc/classes/Dictionary.xml:7 msgid "" "Dictionary type. Associative container which contains values referenced by " -"unique keys. Dictionary are composed of pairs of keys (which must be unique) " -"and values. You can define a dictionary by placing a comma separated list of " -"[code]key: value[/code] pairs in curly braces [code]{}[/code].\n" -"Erasing elements while iterating over them [b]is not supported[/b].\n" +"unique keys. Dictionaries are composed of pairs of keys (which must be " +"unique) and values. Dictionaries will preserve the insertion order when " +"adding elements, even though this may not be reflected when printing the " +"dictionary. In other programming languages, this data structure is sometimes " +"referred to as an hash map or associative array.\n" +"You can define a dictionary by placing a comma-separated list of [code]key: " +"value[/code] pairs in curly braces [code]{}[/code].\n" +"Erasing elements while iterating over them [b]is not supported[/b] and will " +"result in undefined behavior.\n" "Creating a dictionary:\n" "[codeblock]\n" "var my_dir = {} # Creates an empty dictionary.\n" "var points_dir = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n" -"var my_dir = {\n" +"var another_dir = {\n" " key1: value1,\n" " key2: value2,\n" " key3: value3,\n" "}\n" "[/codeblock]\n" -"You can access values of a dictionary by referencing appropriate key in " -"above example [code]points_dir[\"White\"][/code] would return value of 50.\n" +"You can access a dictionary's values by referencing the appropriate key. In " +"the above example, [code]points_dir[\"White\"][/code] will return [code]50[/" +"code]. You can also write [code]points_dir.White[/code], which is " +"equivalent. However, you'll have to use the bracket syntax if the key you're " +"accessing the dictionary with isn't a fixed string (such as a number or " +"variable).\n" "[codeblock]\n" "export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n" "var points_dir = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n" "\n" "func _ready():\n" +" # We can't use dot syntax here as `my_color` is a variable.\n" " var points = points_dir[my_color]\n" "[/codeblock]\n" -"In the above code [code]points[/code] will be assigned the value that is " +"In the above code, [code]points[/code] will be assigned the value that is " "paired with the appropriate color selected in [code]my_color[/code].\n" "Dictionaries can contain more complex data:\n" "[codeblock]\n" @@ -16911,16 +16640,24 @@ msgid "" "assign to it:\n" "[codeblock]\n" "var points_dir = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n" -"var points_dir[\"Blue\"] = 150 # Add \"Blue\" as a key and assign 150 as its " +"points_dir[\"Blue\"] = 150 # Add \"Blue\" as a key and assign 150 as its " "value.\n" "[/codeblock]\n" "Finally, dictionaries can contain different types of keys and values in the " "same dictionary:\n" "[codeblock]\n" -"var my_dir = {\"String Key\": 5, 4: [1, 2, 3], 7: \"Hello\"} # This is a " -"valid dictionary.\n" +"# This is a valid dictionary.\n" +"# To access the string \"Nested value\" below, use `my_dir.sub_dir.sub_key` " +"or `my_dir[\"sub_dir\"][\"sub_key\"]`.\n" +"# Indexing styles can be mixed and matched depending on your needs.\n" +"var my_dir = {\n" +" \"String Key\": 5,\n" +" 4: [1, 2, 3],\n" +" 7: \"Hello\",\n" +" \"sub_dir\": {\"sub_key\": \"Nested value\"},\n" +"}\n" "[/codeblock]\n" -"[b]Note:[/b] Unlike [Array]s you can't compare dictionaries directly:\n" +"[b]Note:[/b] Unlike [Array]s, you can't compare dictionaries directly:\n" "[codeblock]\n" "array1 = [1, 2, 3]\n" "array2 = [1, 2, 3]\n" @@ -16945,49 +16682,52 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Dictionary.xml:65 +#: doc/classes/Dictionary.xml:75 msgid "" "https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/" "gdscript_basics.html#dictionary" msgstr "" -#: doc/classes/Dictionary.xml:72 +#: doc/classes/Dictionary.xml:82 msgid "Clear the dictionary, removing all key/value pairs." msgstr "" -#: doc/classes/Dictionary.xml:81 -msgid "Creates a copy of the dictionary, and returns it." +#: doc/classes/Dictionary.xml:91 +msgid "" +"Creates a copy of the dictionary, and returns it. The [code]deep[/code] " +"parameter causes inner dictionaries and arrays to be copied recursively, but " +"does not apply to objects." msgstr "" -#: doc/classes/Dictionary.xml:88 +#: doc/classes/Dictionary.xml:98 msgid "Returns [code]true[/code] if the dictionary is empty." msgstr "" -#: doc/classes/Dictionary.xml:97 +#: doc/classes/Dictionary.xml:107 msgid "" "Erase a dictionary key/value pair by key. Returns [code]true[/code] if the " "given key was present in the dictionary, [code]false[/code] otherwise. Does " "not erase elements while iterating over the dictionary." msgstr "" -#: doc/classes/Dictionary.xml:108 +#: doc/classes/Dictionary.xml:118 msgid "" "Returns the current value for the specified key in the [Dictionary]. If the " "key does not exist, the method returns the value of the optional default " "argument, or [code]null[/code] if it is omitted." msgstr "" -#: doc/classes/Dictionary.xml:117 +#: doc/classes/Dictionary.xml:127 msgid "Returns [code]true[/code] if the dictionary has a given key." msgstr "" -#: doc/classes/Dictionary.xml:126 +#: doc/classes/Dictionary.xml:136 msgid "" "Returns [code]true[/code] if the dictionary has all of the keys in the given " "array." msgstr "" -#: doc/classes/Dictionary.xml:133 +#: doc/classes/Dictionary.xml:143 msgid "" "Returns a hashed integer value representing the dictionary contents. This " "can be used to compare dictionaries by value:\n" @@ -17000,15 +16740,15 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Dictionary.xml:146 +#: doc/classes/Dictionary.xml:156 msgid "Returns the list of keys in the [Dictionary]." msgstr "" -#: doc/classes/Dictionary.xml:153 +#: doc/classes/Dictionary.xml:163 msgid "Returns the size of the dictionary (in pairs)." msgstr "" -#: doc/classes/Dictionary.xml:160 +#: doc/classes/Dictionary.xml:170 msgid "Returns the list of values in the [Dictionary]." msgstr "" @@ -17034,37 +16774,42 @@ msgstr "" #: doc/classes/DirectionalLight3D.xml:16 msgid "" -"Amount of extra bias for shadow splits that are far away. If self-shadowing " -"occurs only on the splits far away, increasing this value can fix them." +"If [code]true[/code], shadow detail is sacrificed in exchange for smoother " +"transitions between splits." msgstr "" #: doc/classes/DirectionalLight3D.xml:19 msgid "" -"If [code]true[/code], shadow detail is sacrificed in exchange for smoother " -"transitions between splits." +"Optimizes shadow rendering for detail versus movement. See [enum " +"ShadowDepthRange]." msgstr "" #: doc/classes/DirectionalLight3D.xml:22 msgid "" -"Optimizes shadow rendering for detail versus movement. See [enum " -"ShadowDepthRange]." +"Proportion of [member directional_shadow_max_distance] at which point the " +"shadow starts to fade. At [member directional_shadow_max_distance] the " +"shadow will disappear." msgstr "" -#: doc/classes/DirectionalLight3D.xml:27 +#: doc/classes/DirectionalLight3D.xml:25 msgid "The maximum distance for shadow splits." msgstr "" -#: doc/classes/DirectionalLight3D.xml:30 +#: doc/classes/DirectionalLight3D.xml:28 msgid "The light's shadow rendering algorithm. See [enum ShadowMode]." msgstr "" -#: doc/classes/DirectionalLight3D.xml:33 +#: doc/classes/DirectionalLight3D.xml:31 doc/classes/RenderingServer.xml:3371 msgid "" -"Can be used to fix special cases of self shadowing when objects are " -"perpendicular to the light." +"Sets the size of the directional shadow pancake. The pancake offsets the " +"start of the shadow's camera frustum to provide a higher effective depth " +"resolution for the shadow. However, a high pancake size can cause artifacts " +"in the shadows of large objects that are close to the edge of the frustum. " +"Reducing the pancake size can help. Setting the size to [code]0[/code] turns " +"off the pancaking effect." msgstr "" -#: doc/classes/DirectionalLight3D.xml:36 +#: doc/classes/DirectionalLight3D.xml:34 msgid "" "The distance from camera to shadow split 1. Relative to [member " "directional_shadow_max_distance]. Only used when [member " @@ -17072,7 +16817,7 @@ msgid "" "[code]SHADOW_PARALLEL_4_SPLITS[/code]." msgstr "" -#: doc/classes/DirectionalLight3D.xml:39 +#: doc/classes/DirectionalLight3D.xml:37 msgid "" "The distance from shadow split 1 to split 2. Relative to [member " "directional_shadow_max_distance]. Only used when [member " @@ -17080,34 +16825,34 @@ msgid "" "[code]SHADOW_PARALLEL_4_SPLITS[/code]." msgstr "" -#: doc/classes/DirectionalLight3D.xml:42 +#: doc/classes/DirectionalLight3D.xml:40 msgid "" "The distance from shadow split 2 to split 3. Relative to [member " "directional_shadow_max_distance]. Only used when [member " "directional_shadow_mode] is [code]SHADOW_PARALLEL_4_SPLITS[/code]." msgstr "" -#: doc/classes/DirectionalLight3D.xml:48 +#: doc/classes/DirectionalLight3D.xml:45 msgid "" "Renders the entire scene's shadow map from an orthogonal point of view. May " "result in blockier shadows on close objects." msgstr "" -#: doc/classes/DirectionalLight3D.xml:51 +#: doc/classes/DirectionalLight3D.xml:48 msgid "Splits the view frustum in 2 areas, each with its own shadow map." msgstr "" -#: doc/classes/DirectionalLight3D.xml:54 +#: doc/classes/DirectionalLight3D.xml:51 msgid "Splits the view frustum in 4 areas, each with its own shadow map." msgstr "" -#: doc/classes/DirectionalLight3D.xml:57 +#: doc/classes/DirectionalLight3D.xml:54 msgid "" "Keeps the shadow stable when the camera moves, at the cost of lower " "effective shadow resolution." msgstr "" -#: doc/classes/DirectionalLight3D.xml:60 +#: doc/classes/DirectionalLight3D.xml:57 msgid "" "Tries to achieve maximum shadow resolution. May result in saw effect on " "shadow edges." @@ -17397,61 +17142,67 @@ msgid "" "dynamic_font.font_data = load(\"res://BarlowCondensed-Bold.ttf\")\n" "dynamic_font.size = 64\n" "$\"Label\".set(\"custom_fonts/font\", dynamic_font)\n" -"[/codeblock]" +"[/codeblock]\n" +"[b]Note:[/b] DynamicFont doesn't support features such as right-to-left " +"typesetting, ligatures, text shaping, variable fonts and optional font " +"features yet. If you wish to \"bake\" an optional font feature into a TTF " +"font file, you can use [url=https://fontforge.org/]FontForge[/url] to do so. " +"In FontForge, use [b]File > Generate Fonts[/b], click [b]Options[/b], choose " +"the desired features then generate the font." msgstr "" -#: doc/classes/DynamicFont.xml:25 +#: doc/classes/DynamicFont.xml:26 msgid "Adds a fallback font." msgstr "" -#: doc/classes/DynamicFont.xml:34 +#: doc/classes/DynamicFont.xml:35 msgid "Returns the fallback font at index [code]idx[/code]." msgstr "" -#: doc/classes/DynamicFont.xml:41 +#: doc/classes/DynamicFont.xml:42 msgid "Returns the number of fallback fonts." msgstr "" -#: doc/classes/DynamicFont.xml:50 +#: doc/classes/DynamicFont.xml:51 msgid "" "Returns the spacing for the given [code]type[/code] (see [enum SpacingType])." msgstr "" -#: doc/classes/DynamicFont.xml:59 +#: doc/classes/DynamicFont.xml:60 msgid "Removes the fallback font at index [code]idx[/code]." msgstr "" -#: doc/classes/DynamicFont.xml:70 +#: doc/classes/DynamicFont.xml:71 msgid "Sets the fallback font at index [code]idx[/code]." msgstr "" -#: doc/classes/DynamicFont.xml:81 +#: doc/classes/DynamicFont.xml:82 msgid "" "Sets the spacing for [code]type[/code] (see [enum SpacingType]) to " "[code]value[/code] in pixels (not relative to the font size)." msgstr "" -#: doc/classes/DynamicFont.xml:87 +#: doc/classes/DynamicFont.xml:88 msgid "Extra spacing at the bottom in pixels." msgstr "" -#: doc/classes/DynamicFont.xml:90 +#: doc/classes/DynamicFont.xml:91 msgid "Extra character spacing in pixels." msgstr "" -#: doc/classes/DynamicFont.xml:93 +#: doc/classes/DynamicFont.xml:94 msgid "Extra space spacing in pixels." msgstr "" -#: doc/classes/DynamicFont.xml:96 +#: doc/classes/DynamicFont.xml:97 msgid "Extra spacing at the top in pixels." msgstr "" -#: doc/classes/DynamicFont.xml:99 +#: doc/classes/DynamicFont.xml:100 msgid "The font data." msgstr "" -#: doc/classes/DynamicFont.xml:102 +#: doc/classes/DynamicFont.xml:103 msgid "" "The font outline's color.\n" "[b]Note:[/b] It's recommended to leave this at the default value so that you " @@ -17460,27 +17211,27 @@ msgid "" "outline modulate theme item." msgstr "" -#: doc/classes/DynamicFont.xml:106 +#: doc/classes/DynamicFont.xml:107 msgid "The font outline's thickness in pixels (not relative to the font size)." msgstr "" -#: doc/classes/DynamicFont.xml:109 +#: doc/classes/DynamicFont.xml:110 msgid "The font size in pixels." msgstr "" -#: doc/classes/DynamicFont.xml:114 +#: doc/classes/DynamicFont.xml:115 msgid "Spacing at the top." msgstr "" -#: doc/classes/DynamicFont.xml:117 +#: doc/classes/DynamicFont.xml:118 msgid "Spacing at the bottom." msgstr "" -#: doc/classes/DynamicFont.xml:120 +#: doc/classes/DynamicFont.xml:121 msgid "Character spacing." msgstr "" -#: doc/classes/DynamicFont.xml:123 +#: doc/classes/DynamicFont.xml:124 msgid "Space spacing." msgstr "" @@ -17595,7 +17346,7 @@ msgstr "" msgid "" "Saves the editor feature profile to a file in JSON format. It can then be " "imported using the feature profile manager's [b]Import[/b] button or the " -"[method load_from_file] button." +"[method load_from_file] button." msgstr "" #: doc/classes/EditorFeatureProfile.xml:86 @@ -17809,56 +17560,58 @@ msgstr "" #: doc/classes/EditorFileSystem.xml:7 msgid "" "This object holds information of all resources in the filesystem, their " -"types, etc." +"types, etc.\n" +"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access " +"the singleton using [method EditorInterface.get_resource_filesystem]." msgstr "" -#: doc/classes/EditorFileSystem.xml:18 +#: doc/classes/EditorFileSystem.xml:19 msgid "Gets the type of the file, given the full path." msgstr "" -#: doc/classes/EditorFileSystem.xml:25 +#: doc/classes/EditorFileSystem.xml:26 msgid "Gets the root directory object." msgstr "" -#: doc/classes/EditorFileSystem.xml:34 +#: doc/classes/EditorFileSystem.xml:35 msgid "Returns a view into the filesystem at [code]path[/code]." msgstr "" -#: doc/classes/EditorFileSystem.xml:41 +#: doc/classes/EditorFileSystem.xml:42 msgid "Returns the scan progress for 0 to 1 if the FS is being scanned." msgstr "" -#: doc/classes/EditorFileSystem.xml:48 +#: doc/classes/EditorFileSystem.xml:49 msgid "Returns [code]true[/code] of the filesystem is being scanned." msgstr "" -#: doc/classes/EditorFileSystem.xml:55 +#: doc/classes/EditorFileSystem.xml:56 msgid "Scan the filesystem for changes." msgstr "" -#: doc/classes/EditorFileSystem.xml:62 +#: doc/classes/EditorFileSystem.xml:63 msgid "Check if the source of any imported resource changed." msgstr "" -#: doc/classes/EditorFileSystem.xml:71 +#: doc/classes/EditorFileSystem.xml:72 msgid "" "Update a file information. Call this if an external program (not Godot) " "modified the file." msgstr "" -#: doc/classes/EditorFileSystem.xml:78 +#: doc/classes/EditorFileSystem.xml:79 msgid "Scans the script files and updates the list of custom class names." msgstr "" -#: doc/classes/EditorFileSystem.xml:85 +#: doc/classes/EditorFileSystem.xml:86 msgid "Emitted if the filesystem changed." msgstr "" -#: doc/classes/EditorFileSystem.xml:92 +#: doc/classes/EditorFileSystem.xml:93 msgid "Remitted if a resource is reimported." msgstr "" -#: doc/classes/EditorFileSystem.xml:105 +#: doc/classes/EditorFileSystem.xml:106 msgid "Emitted if the source of any imported file changed." msgstr "" @@ -18062,7 +17815,9 @@ msgid "" "editor. It's used to edit the properties of the selected node. For example, " "you can select a node such as the Sprite2D then edit its transform through " "the inspector tool. The editor inspector is an essential tool in the game " -"development workflow." +"development workflow.\n" +"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access " +"the singleton using [method EditorInterface.get_inspector]." msgstr "" #: doc/classes/EditorInspectorPlugin.xml:4 @@ -18132,95 +17887,97 @@ msgid "" "customizing the window, saving and (re-)loading scenes, rendering mesh " "previews, inspecting and editing resources and objects, and provides access " "to [EditorSettings], [EditorFileSystem], [EditorResourcePreview], " -"[ScriptEditor], the editor viewport, and information about scenes." +"[ScriptEditor], the editor viewport, and information about scenes.\n" +"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access " +"the singleton using [method EditorPlugin.get_editor_interface]." msgstr "" -#: doc/classes/EditorInterface.xml:18 +#: doc/classes/EditorInterface.xml:19 msgid "Edits the given [Resource]." msgstr "" -#: doc/classes/EditorInterface.xml:25 +#: doc/classes/EditorInterface.xml:26 msgid "" "Returns the main container of Godot editor's window. You can use it, for " "example, to retrieve the size of the container and place your controls " "accordingly." msgstr "" -#: doc/classes/EditorInterface.xml:38 +#: doc/classes/EditorInterface.xml:39 msgid "Returns the edited (current) scene's root [Node]." msgstr "" -#: doc/classes/EditorInterface.xml:45 +#: doc/classes/EditorInterface.xml:46 msgid "Returns the [EditorSettings]." msgstr "" -#: doc/classes/EditorInterface.xml:52 +#: doc/classes/EditorInterface.xml:53 msgid "Returns the editor [Viewport]." msgstr "" -#: doc/classes/EditorInterface.xml:71 +#: doc/classes/EditorInterface.xml:72 msgid "Returns an [Array] with the file paths of the currently opened scenes." msgstr "" -#: doc/classes/EditorInterface.xml:78 +#: doc/classes/EditorInterface.xml:79 msgid "Returns the [EditorFileSystem]." msgstr "" -#: doc/classes/EditorInterface.xml:85 +#: doc/classes/EditorInterface.xml:86 msgid "Returns the [EditorResourcePreview]." msgstr "" -#: doc/classes/EditorInterface.xml:92 +#: doc/classes/EditorInterface.xml:93 msgid "Returns the [ScriptEditor]." msgstr "" -#: doc/classes/EditorInterface.xml:105 +#: doc/classes/EditorInterface.xml:106 msgid "Returns the [EditorSelection]." msgstr "" -#: doc/classes/EditorInterface.xml:116 +#: doc/classes/EditorInterface.xml:117 msgid "" "Shows the given property on the given [code]object[/code] in the Editor's " "Inspector dock." msgstr "" -#: doc/classes/EditorInterface.xml:125 +#: doc/classes/EditorInterface.xml:126 msgid "" "Returns the enabled status of a plugin. The plugin name is the same as its " "directory name." msgstr "" -#: doc/classes/EditorInterface.xml:136 +#: doc/classes/EditorInterface.xml:137 msgid "" "Returns mesh previews rendered at the given size as an [Array] of " "[Texture2D]s." msgstr "" -#: doc/classes/EditorInterface.xml:145 +#: doc/classes/EditorInterface.xml:146 msgid "Opens the scene at the given path." msgstr "" -#: doc/classes/EditorInterface.xml:154 +#: doc/classes/EditorInterface.xml:155 msgid "Reloads the scene at the given path." msgstr "" -#: doc/classes/EditorInterface.xml:161 +#: doc/classes/EditorInterface.xml:162 msgid "" "Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/" "code] (see [@GlobalScope] constants)." msgstr "" -#: doc/classes/EditorInterface.xml:172 +#: doc/classes/EditorInterface.xml:173 msgid "Saves the scene as a file at [code]path[/code]." msgstr "" -#: doc/classes/EditorInterface.xml:181 +#: doc/classes/EditorInterface.xml:182 msgid "" "Selects the file, with the path provided by [code]file[/code], in the " "FileSystem dock." msgstr "" -#: doc/classes/EditorInterface.xml:208 +#: doc/classes/EditorInterface.xml:209 msgid "" "Sets the enabled status of a plugin. The plugin name is the same as its " "directory name." @@ -18833,57 +18590,57 @@ msgstr "" msgid "Used by the inspector, when the property is checked." msgstr "" -#: doc/classes/EditorProperty.xml:82 +#: doc/classes/EditorProperty.xml:84 msgid "Used by the inspector, when the property must draw with error color." msgstr "" -#: doc/classes/EditorProperty.xml:85 +#: doc/classes/EditorProperty.xml:87 msgid "Used by the inspector, when the property can add keys for animation." msgstr "" -#: doc/classes/EditorProperty.xml:88 +#: doc/classes/EditorProperty.xml:90 msgid "Sets this property to change the label (if you want to show one)." msgstr "" -#: doc/classes/EditorProperty.xml:91 +#: doc/classes/EditorProperty.xml:93 msgid "Used by the inspector, when the property is read-only." msgstr "" -#: doc/classes/EditorProperty.xml:101 +#: doc/classes/EditorProperty.xml:103 msgid "" "Emit it if you want multiple properties modified at the same time. Do not " "use if added via [method EditorInspectorPlugin.parse_property]." msgstr "" -#: doc/classes/EditorProperty.xml:110 +#: doc/classes/EditorProperty.xml:112 msgid "Used by sub-inspectors. Emit it if what was selected was an Object ID." msgstr "" -#: doc/classes/EditorProperty.xml:119 +#: doc/classes/EditorProperty.xml:121 msgid "" "Do not emit this manually, use the [method emit_changed] method instead." msgstr "" -#: doc/classes/EditorProperty.xml:128 +#: doc/classes/EditorProperty.xml:130 msgid "Emitted when a property was checked. Used internally." msgstr "" -#: doc/classes/EditorProperty.xml:135 +#: doc/classes/EditorProperty.xml:143 msgid "" "Emit it if you want to add this value as an animation key (check for keying " "being enabled first)." msgstr "" -#: doc/classes/EditorProperty.xml:144 +#: doc/classes/EditorProperty.xml:152 msgid "Emit it if you want to key a property with a single value." msgstr "" -#: doc/classes/EditorProperty.xml:153 +#: doc/classes/EditorProperty.xml:161 msgid "" "If you want a sub-resource to be edited, emit this signal with the resource." msgstr "" -#: doc/classes/EditorProperty.xml:162 +#: doc/classes/EditorProperty.xml:170 msgid "Emitted when selected. Used internally." msgstr "" @@ -18892,20 +18649,23 @@ msgid "Helper to generate previews of resources or files." msgstr "" #: doc/classes/EditorResourcePreview.xml:7 -msgid "This object is used to generate previews for resources of files." +msgid "" +"This object is used to generate previews for resources of files.\n" +"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access " +"the singleton using [method EditorInterface.get_resource_previewer]." msgstr "" -#: doc/classes/EditorResourcePreview.xml:18 +#: doc/classes/EditorResourcePreview.xml:19 msgid "Create an own, custom preview generator." msgstr "" -#: doc/classes/EditorResourcePreview.xml:27 +#: doc/classes/EditorResourcePreview.xml:28 msgid "" "Check if the resource changed, if so, it will be invalidated and the " "corresponding signal emitted." msgstr "" -#: doc/classes/EditorResourcePreview.xml:42 +#: doc/classes/EditorResourcePreview.xml:43 msgid "" "Queue a resource being edited for preview (using an instance). Once the " "preview is ready, your receiver.receiver_func will be called either " @@ -18914,7 +18674,7 @@ msgid "" "can be anything." msgstr "" -#: doc/classes/EditorResourcePreview.xml:57 +#: doc/classes/EditorResourcePreview.xml:58 msgid "" "Queue a resource file for preview (using a path). Once the preview is ready, " "your receiver.receiver_func will be called either containing the preview " @@ -18922,11 +18682,11 @@ msgid "" "the format: (path,texture,userdata). Userdata can be anything." msgstr "" -#: doc/classes/EditorResourcePreview.xml:66 +#: doc/classes/EditorResourcePreview.xml:67 msgid "Removes a custom preview generator." msgstr "" -#: doc/classes/EditorResourcePreview.xml:75 +#: doc/classes/EditorResourcePreview.xml:76 msgid "" "Emitted if a preview was invalidated (changed). [code]path[/code] " "corresponds to the path of the preview." @@ -19084,7 +18844,7 @@ msgstr "" msgid "" "Scripts extending this class and implementing its [method _run] method can " "be executed from the Script Editor's [b]File > Run[/b] menu option (or by " -"pressing [code]Ctrl+Shift+X[/code]) while the editor is running. This is " +"pressing [kbd]Ctrl + Shift + X[/kbd]) while the editor is running. This is " "useful for adding custom in-editor functionality to Godot. For more complex " "additions, consider using [EditorPlugin]s instead.\n" "[b]Note:[/b] Extending scripts need to have [code]tool[/code] mode enabled.\n" @@ -19124,33 +18884,36 @@ msgid "Manages the SceneTree selection in the editor." msgstr "" #: doc/classes/EditorSelection.xml:7 -msgid "This object manages the SceneTree selection in the editor." +msgid "" +"This object manages the SceneTree selection in the editor.\n" +"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access " +"the singleton using [method EditorInterface.get_selection]." msgstr "" -#: doc/classes/EditorSelection.xml:18 +#: doc/classes/EditorSelection.xml:19 msgid "Adds a node to the selection." msgstr "" -#: doc/classes/EditorSelection.xml:25 +#: doc/classes/EditorSelection.xml:26 msgid "Clear the selection." msgstr "" -#: doc/classes/EditorSelection.xml:32 +#: doc/classes/EditorSelection.xml:33 msgid "Gets the list of selected nodes." msgstr "" -#: doc/classes/EditorSelection.xml:39 +#: doc/classes/EditorSelection.xml:40 msgid "" "Gets the list of selected nodes, optimized for transform operations (i.e. " "moving them, rotating, etc). This list avoids situations where a node is " "selected and also child/grandchild." msgstr "" -#: doc/classes/EditorSelection.xml:48 +#: doc/classes/EditorSelection.xml:49 msgid "Removes a node from the selection." msgstr "" -#: doc/classes/EditorSelection.xml:55 +#: doc/classes/EditorSelection.xml:56 msgid "Emitted when the selection changes." msgstr "" @@ -19167,10 +18930,12 @@ msgid "" "settings.set(prop,value)\n" "settings.get(prop)\n" "list_of_settings = settings.get_property_list()\n" -"[/codeblock]" +"[/codeblock]\n" +"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access " +"the singleton using [method EditorInterface.get_editor_settings]." msgstr "" -#: doc/classes/EditorSettings.xml:24 +#: doc/classes/EditorSettings.xml:25 msgid "" "Adds a custom property info to a property. The dictionary must contain:\n" "- [code]name[/code]: [String] (the name of the property)\n" @@ -19192,27 +18957,27 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/EditorSettings.xml:49 +#: doc/classes/EditorSettings.xml:50 msgid "Erase a given setting (pass full property path)." msgstr "" -#: doc/classes/EditorSettings.xml:56 +#: doc/classes/EditorSettings.xml:57 msgid "Gets the list of favorite files and directories for this project." msgstr "" -#: doc/classes/EditorSettings.xml:75 +#: doc/classes/EditorSettings.xml:76 msgid "" "Gets the specific project settings path. Projects all have a unique sub-" "directory inside the settings path where project specific settings are saved." msgstr "" -#: doc/classes/EditorSettings.xml:82 +#: doc/classes/EditorSettings.xml:83 msgid "" "Gets the list of recently visited folders in the file dialog for this " "project." msgstr "" -#: doc/classes/EditorSettings.xml:97 +#: doc/classes/EditorSettings.xml:98 msgid "" "Gets the global settings path for the engine. Inside this path, you can find " "some standard paths such as:\n" @@ -19220,21 +18985,21 @@ msgid "" "[code]settings/templates[/code] - Where export templates are located" msgstr "" -#: doc/classes/EditorSettings.xml:132 +#: doc/classes/EditorSettings.xml:133 msgid "Sets the list of favorite files and directories for this project." msgstr "" -#: doc/classes/EditorSettings.xml:165 +#: doc/classes/EditorSettings.xml:166 msgid "" "Sets the list of recently visited folders in the file dialog for this " "project." msgstr "" -#: doc/classes/EditorSettings.xml:182 +#: doc/classes/EditorSettings.xml:183 msgid "Emitted when editor settings change." msgstr "" -#: doc/classes/EditorSettings.xml:188 +#: doc/classes/EditorSettings.xml:189 msgid "" "Emitted when editor settings change. It used by various editor plugins to " "update their visuals on theme changes or logic on configuration changes." @@ -19977,7 +19742,7 @@ msgid "" "is visible, \"ghost trail\" artifacts will be visible when moving the camera." msgstr "" -#: doc/classes/Environment.xml:262 doc/classes/RenderingServer.xml:3476 +#: doc/classes/Environment.xml:262 doc/classes/RenderingServer.xml:3563 msgid "Displays a camera feed in the background." msgstr "" @@ -19985,64 +19750,103 @@ msgstr "" msgid "Represents the size of the [enum BGMode] enum." msgstr "" -#: doc/classes/Environment.xml:282 +#: doc/classes/Environment.xml:268 doc/classes/RenderingServer.xml:3569 +msgid "" +"Gather ambient light from whichever source is specified as the background." +msgstr "" + +#: doc/classes/Environment.xml:271 doc/classes/RenderingServer.xml:3572 +msgid "Disable ambient light." +msgstr "" + +#: doc/classes/Environment.xml:274 doc/classes/RenderingServer.xml:3575 +msgid "Specify a specific [Color] for ambient light." +msgstr "" + +#: doc/classes/Environment.xml:277 doc/classes/RenderingServer.xml:3578 +msgid "" +"Gather ambient light from the [Sky] regardless of what the background is." +msgstr "" + +#: doc/classes/Environment.xml:280 doc/classes/RenderingServer.xml:3581 +msgid "Use the background for reflections." +msgstr "" + +#: doc/classes/Environment.xml:283 doc/classes/RenderingServer.xml:3584 +msgid "Disable reflections." +msgstr "" + +#: doc/classes/Environment.xml:286 doc/classes/RenderingServer.xml:3587 +msgid "Use the [Sky] for reflections regardless of what the background is." +msgstr "" + +#: doc/classes/Environment.xml:289 doc/classes/RenderingServer.xml:3590 msgid "" "Additive glow blending mode. Mostly used for particles, glows (bloom), lens " "flare, bright sources." msgstr "" -#: doc/classes/Environment.xml:285 +#: doc/classes/Environment.xml:292 doc/classes/RenderingServer.xml:3593 msgid "" "Screen glow blending mode. Increases brightness, used frequently with bloom." msgstr "" -#: doc/classes/Environment.xml:288 +#: doc/classes/Environment.xml:295 doc/classes/RenderingServer.xml:3596 msgid "" "Soft light glow blending mode. Modifies contrast, exposes shadows and " "highlights (vivid bloom)." msgstr "" -#: doc/classes/Environment.xml:291 +#: doc/classes/Environment.xml:298 doc/classes/RenderingServer.xml:3599 msgid "" "Replace glow blending mode. Replaces all pixels' color by the glow value. " "This can be used to simulate a full-screen blur effect by tweaking the glow " "parameters to match the original image's brightness." msgstr "" -#: doc/classes/Environment.xml:296 +#: doc/classes/Environment.xml:301 doc/classes/RenderingServer.xml:3602 +msgid "" +"Mixes the glow with the underlying color to avoid increasing brightness as " +"much while still maintaining a glow effect." +msgstr "" + +#: doc/classes/Environment.xml:304 msgid "" "Linear tonemapper operator. Reads the linear data and passes it on " "unmodified." msgstr "" -#: doc/classes/Environment.xml:299 +#: doc/classes/Environment.xml:307 msgid "" "Reinhardt tonemapper operator. Performs a variation on rendered pixels' " "colors by this formula: [code]color = color / (1 + color)[/code]." msgstr "" -#: doc/classes/Environment.xml:302 +#: doc/classes/Environment.xml:310 msgid "Filmic tonemapper operator." msgstr "" -#: doc/classes/Environment.xml:305 +#: doc/classes/Environment.xml:313 msgid "Academy Color Encoding System tonemapper operator." msgstr "" -#: doc/classes/Environment.xml:308 +#: doc/classes/Environment.xml:316 msgid "No blur for the screen-space ambient occlusion effect (fastest)." msgstr "" -#: doc/classes/Environment.xml:311 +#: doc/classes/Environment.xml:319 msgid "1×1 blur for the screen-space ambient occlusion effect." msgstr "" -#: doc/classes/Environment.xml:314 +#: doc/classes/Environment.xml:322 msgid "2×2 blur for the screen-space ambient occlusion effect." msgstr "" -#: doc/classes/Environment.xml:317 -msgid "3×3 blur for the screen-space ambient occlusion effect (slowest)." +#: doc/classes/Environment.xml:325 +msgid "" +"3×3 blur for the screen-space ambient occlusion effect. Increases the radius " +"of the blur for a smoother look, but can result in checkerboard-like " +"artifacts." msgstr "" #: doc/classes/Expression.xml:4 @@ -20303,26 +20107,38 @@ msgid "" msgstr "" #: doc/classes/File.xml:299 -msgid "Stores an integer as 16 bits in the file." +msgid "" +"Stores an integer as 16 bits in the file.\n" +"[b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, " +"2^16 - 1][/code]." msgstr "" -#: doc/classes/File.xml:308 -msgid "Stores an integer as 32 bits in the file." +#: doc/classes/File.xml:309 +msgid "" +"Stores an integer as 32 bits in the file.\n" +"[b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, " +"2^32 - 1][/code]." msgstr "" -#: doc/classes/File.xml:317 -msgid "Stores an integer as 64 bits in the file." +#: doc/classes/File.xml:319 +msgid "" +"Stores an integer as 64 bits in the file.\n" +"[b]Note:[/b] The [code]value[/code] must lie in the interval [code][-2^63, " +"2^63 - 1][/code] (i.e. be a valid [int] value)." msgstr "" -#: doc/classes/File.xml:326 -msgid "Stores an integer as 8 bits in the file." +#: doc/classes/File.xml:329 +msgid "" +"Stores an integer as 8 bits in the file.\n" +"[b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, 255]" +"[/code]." msgstr "" -#: doc/classes/File.xml:335 +#: doc/classes/File.xml:339 msgid "Stores the given array of bytes in the file." msgstr "" -#: doc/classes/File.xml:346 +#: doc/classes/File.xml:350 msgid "" "Store the given [PackedStringArray] in the file as a line formatted in the " "CSV (Comma-Separated Values) format. You can pass a different delimiter " @@ -20331,45 +20147,45 @@ msgid "" "Text will be encoded as UTF-8." msgstr "" -#: doc/classes/File.xml:356 +#: doc/classes/File.xml:360 msgid "Stores a floating-point number as 64 bits in the file." msgstr "" -#: doc/classes/File.xml:365 +#: doc/classes/File.xml:369 msgid "Stores a floating-point number as 32 bits in the file." msgstr "" -#: doc/classes/File.xml:374 +#: doc/classes/File.xml:378 msgid "" "Stores the given [String] as a line in the file.\n" "Text will be encoded as UTF-8." msgstr "" -#: doc/classes/File.xml:384 +#: doc/classes/File.xml:388 msgid "" "Stores the given [String] as a line in the file in Pascal format (i.e. also " "store the length of the string).\n" "Text will be encoded as UTF-8." msgstr "" -#: doc/classes/File.xml:394 +#: doc/classes/File.xml:398 msgid "Stores a floating-point number in the file." msgstr "" -#: doc/classes/File.xml:403 +#: doc/classes/File.xml:407 msgid "" "Stores the given [String] in the file.\n" "Text will be encoded as UTF-8." msgstr "" -#: doc/classes/File.xml:415 +#: doc/classes/File.xml:419 msgid "" "Stores any Variant value in the file. If [code]full_objects[/code] is " "[code]true[/code], encoding objects is allowed (and can potentially include " "code)." msgstr "" -#: doc/classes/File.xml:421 +#: doc/classes/File.xml:425 msgid "" "If [code]true[/code], the file's endianness is swapped. Use this if you're " "dealing with files written on big-endian machines.\n" @@ -20377,44 +20193,44 @@ msgid "" "reset to [code]false[/code] whenever you open the file." msgstr "" -#: doc/classes/File.xml:427 +#: doc/classes/File.xml:431 msgid "Opens the file for read operations." msgstr "" -#: doc/classes/File.xml:430 +#: doc/classes/File.xml:434 msgid "" "Opens the file for write operations. Create it if the file does not exist " "and truncate if it exists." msgstr "" -#: doc/classes/File.xml:433 +#: doc/classes/File.xml:437 msgid "" "Opens the file for read and write operations. Does not truncate the file." msgstr "" -#: doc/classes/File.xml:436 +#: doc/classes/File.xml:440 msgid "" "Opens the file for read and write operations. Create it if the file does not " "exist and truncate if it exists." msgstr "" -#: doc/classes/File.xml:439 +#: doc/classes/File.xml:443 msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method." msgstr "" -#: doc/classes/File.xml:442 +#: doc/classes/File.xml:446 msgid "" "Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] " "compression method." msgstr "" -#: doc/classes/File.xml:445 +#: doc/classes/File.xml:449 msgid "" "Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression " "method." msgstr "" -#: doc/classes/File.xml:448 +#: doc/classes/File.xml:452 msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method." msgstr "" @@ -20718,7 +20534,7 @@ msgstr "" msgid "" "A GDNative library can implement [NativeScript]s, global functions to call " "with the [GDNative] class, or low-level engine extensions through interfaces " -"such as [ARVRInterfaceGDNative]. The library must be compiled for each " +"such as [XRInterfaceGDNative]. The library must be compiled for each " "platform and architecture that the project will run on." msgstr "" @@ -21673,99 +21489,99 @@ msgid "" "object." msgstr "" -#: doc/classes/GeometryInstance3D.xml:27 +#: doc/classes/GeometryInstance3D.xml:35 msgid "" "Overrides the bounding box of this node with a custom one. To remove it, set " "an [AABB] with all fields set to zero." msgstr "" -#: doc/classes/GeometryInstance3D.xml:38 +#: doc/classes/GeometryInstance3D.xml:46 msgid "" "Sets the [enum GeometryInstance3D.Flags] specified. See [enum " "GeometryInstance3D.Flags] for options." msgstr "" -#: doc/classes/GeometryInstance3D.xml:44 +#: doc/classes/GeometryInstance3D.xml:62 msgid "" "The selected shadow casting flag. See [enum ShadowCastingSetting] for " "possible values." msgstr "" -#: doc/classes/GeometryInstance3D.xml:47 +#: doc/classes/GeometryInstance3D.xml:65 msgid "" "The extra distance added to the GeometryInstance3D's bounding box ([AABB]) " "to increase its cull box." msgstr "" -#: doc/classes/GeometryInstance3D.xml:50 +#: doc/classes/GeometryInstance3D.xml:68 msgid "" "The GeometryInstance3D's max LOD distance.\n" "[b]Note:[/b] This property currently has no effect." msgstr "" -#: doc/classes/GeometryInstance3D.xml:54 +#: doc/classes/GeometryInstance3D.xml:72 msgid "" "The GeometryInstance3D's max LOD margin.\n" "[b]Note:[/b] This property currently has no effect." msgstr "" -#: doc/classes/GeometryInstance3D.xml:58 +#: doc/classes/GeometryInstance3D.xml:76 msgid "" "The GeometryInstance3D's min LOD distance.\n" "[b]Note:[/b] This property currently has no effect." msgstr "" -#: doc/classes/GeometryInstance3D.xml:62 +#: doc/classes/GeometryInstance3D.xml:80 msgid "" "The GeometryInstance3D's min LOD margin.\n" "[b]Note:[/b] This property currently has no effect." msgstr "" -#: doc/classes/GeometryInstance3D.xml:66 +#: doc/classes/GeometryInstance3D.xml:84 msgid "" "The material override for the whole geometry.\n" "If a material is assigned to this property, it will be used instead of any " "material set in any material slot of the mesh." msgstr "" -#: doc/classes/GeometryInstance3D.xml:72 +#: doc/classes/GeometryInstance3D.xml:90 msgid "" "If [code]true[/code], this GeometryInstance3D will be used when baking " "lights using a [GIProbe]." msgstr "" -#: doc/classes/GeometryInstance3D.xml:77 +#: doc/classes/GeometryInstance3D.xml:95 msgid "Will not cast any shadows." msgstr "" -#: doc/classes/GeometryInstance3D.xml:80 +#: doc/classes/GeometryInstance3D.xml:98 msgid "" "Will cast shadows from all visible faces in the GeometryInstance3D.\n" "Will take culling into account, so faces not being rendered will not be " "taken into account when shadow casting." msgstr "" -#: doc/classes/GeometryInstance3D.xml:84 +#: doc/classes/GeometryInstance3D.xml:102 msgid "" "Will cast shadows from all visible faces in the GeometryInstance3D.\n" "Will not take culling into account, so all faces will be taken into account " "when shadow casting." msgstr "" -#: doc/classes/GeometryInstance3D.xml:88 +#: doc/classes/GeometryInstance3D.xml:106 msgid "" "Will only show the shadows casted from this object.\n" "In other words, the actual mesh will not be visible, only the shadows casted " "from the mesh will be." msgstr "" -#: doc/classes/GeometryInstance3D.xml:92 +#: doc/classes/GeometryInstance3D.xml:110 msgid "" "Will allow the GeometryInstance3D to be used when baking lights using a " "[GIProbe]." msgstr "" -#: doc/classes/GeometryInstance3D.xml:97 +#: doc/classes/GeometryInstance3D.xml:115 msgid "" "Unused in this class, exposed for consistency with [enum RenderingServer." "InstanceFlags]." @@ -22235,7 +22051,7 @@ msgid "" msgstr "" #: doc/classes/GraphEdit.xml:243 -msgid "Emitted when the user presses [code]Ctrl + C[/code]." +msgid "Emitted when the user presses [kbd]Ctrl + C[/kbd]." msgstr "" #: doc/classes/GraphEdit.xml:248 @@ -22258,65 +22074,65 @@ msgstr "" msgid "Emitted when a GraphNode is selected." msgstr "" -#: doc/classes/GraphEdit.xml:278 -msgid "Emitted when the user presses [code]Ctrl + V[/code]." +#: doc/classes/GraphEdit.xml:284 +msgid "Emitted when the user presses [kbd]Ctrl + V[/kbd]." msgstr "" -#: doc/classes/GraphEdit.xml:285 +#: doc/classes/GraphEdit.xml:291 msgid "" "Emitted when a popup is requested. Happens on right-clicking in the " "GraphEdit. [code]position[/code] is the position of the mouse pointer when " "the signal is sent." msgstr "" -#: doc/classes/GraphEdit.xml:292 +#: doc/classes/GraphEdit.xml:298 msgid "" "Emitted when the scroll offset is changed by the user. It will not be " "emitted when changed in code." msgstr "" -#: doc/classes/GraphEdit.xml:306 +#: doc/classes/GraphEdit.xml:312 msgid "The background drawn under the grid." msgstr "" -#: doc/classes/GraphEdit.xml:309 +#: doc/classes/GraphEdit.xml:315 msgid "Color of major grid lines." msgstr "" -#: doc/classes/GraphEdit.xml:312 +#: doc/classes/GraphEdit.xml:318 msgid "Color of minor grid lines." msgstr "" -#: doc/classes/GraphEdit.xml:315 +#: doc/classes/GraphEdit.xml:321 msgid "The icon for the zoom out button." msgstr "" -#: doc/classes/GraphEdit.xml:318 +#: doc/classes/GraphEdit.xml:324 msgid "The icon for the zoom in button." msgstr "" -#: doc/classes/GraphEdit.xml:321 +#: doc/classes/GraphEdit.xml:327 msgid "" "The horizontal range within which a port can be grabbed (on both sides)." msgstr "" -#: doc/classes/GraphEdit.xml:324 +#: doc/classes/GraphEdit.xml:330 msgid "The vertical range within which a port can be grabbed (on both sides)." msgstr "" -#: doc/classes/GraphEdit.xml:327 +#: doc/classes/GraphEdit.xml:333 msgid "The icon for the zoom reset button." msgstr "" -#: doc/classes/GraphEdit.xml:330 +#: doc/classes/GraphEdit.xml:336 msgid "The fill color of the selection rectangle." msgstr "" -#: doc/classes/GraphEdit.xml:333 +#: doc/classes/GraphEdit.xml:339 msgid "The outline color of the selection rectangle." msgstr "" -#: doc/classes/GraphEdit.xml:336 +#: doc/classes/GraphEdit.xml:342 msgid "The icon for the snap toggle button." msgstr "" @@ -23049,21 +22865,21 @@ msgstr "" msgid "The background of the area to the left of the grabber." msgstr "" -#: doc/classes/HSlider.xml:23 doc/classes/VSlider.xml:27 +#: doc/classes/HSlider.xml:25 doc/classes/VSlider.xml:29 msgid "The texture for the grabber when it's disabled." msgstr "" -#: doc/classes/HSlider.xml:26 doc/classes/VSlider.xml:30 +#: doc/classes/HSlider.xml:28 doc/classes/VSlider.xml:32 msgid "The texture for the grabber when it's focused." msgstr "" -#: doc/classes/HSlider.xml:29 +#: doc/classes/HSlider.xml:31 msgid "" "The background for the whole slider. Determines the height of the " "[code]grabber_area[/code]." msgstr "" -#: doc/classes/HSlider.xml:32 doc/classes/VSlider.xml:36 +#: doc/classes/HSlider.xml:34 doc/classes/VSlider.xml:38 msgid "" "The texture for the ticks, visible when [member Slider.tick_count] is " "greater than 0." @@ -24006,16 +23822,19 @@ msgstr "" msgid "" "Native image datatype. Contains image data, which can be converted to a " "[Texture2D], and several functions to interact with it. The maximum width " -"and height for an [Image] are [constant MAX_WIDTH] and [constant MAX_HEIGHT]." +"and height for an [Image] are [constant MAX_WIDTH] and [constant " +"MAX_HEIGHT].\n" +"[b]Note:[/b] The maximum image size is 16384×16384 pixels due to graphics " +"hardware limitations. Larger images will fail to import." msgstr "" -#: doc/classes/Image.xml:22 +#: doc/classes/Image.xml:23 msgid "" "Alpha-blends [code]src_rect[/code] from [code]src[/code] image to this image " "at coordinates [code]dest[/code]." msgstr "" -#: doc/classes/Image.xml:37 +#: doc/classes/Image.xml:38 msgid "" "Alpha-blends [code]src_rect[/code] from [code]src[/code] image to this image " "using [code]mask[/code] image at coordinates [code]dst[/code]. Alpha " @@ -24026,13 +23845,13 @@ msgid "" "but they can have different formats." msgstr "" -#: doc/classes/Image.xml:50 +#: doc/classes/Image.xml:51 msgid "" "Copies [code]src_rect[/code] from [code]src[/code] image to this image at " "coordinates [code]dst[/code]." msgstr "" -#: doc/classes/Image.xml:65 +#: doc/classes/Image.xml:66 msgid "" "Blits [code]src_rect[/code] area from [code]src[/code] image to this image " "at the coordinates given by [code]dst[/code]. [code]src[/code] pixel is " @@ -24042,17 +23861,17 @@ msgid "" "different formats." msgstr "" -#: doc/classes/Image.xml:74 +#: doc/classes/Image.xml:75 msgid "" "Converts a bumpmap to a normalmap. A bumpmap provides a height offset per-" "pixel, while a normalmap provides a normal direction per pixel." msgstr "" -#: doc/classes/Image.xml:81 +#: doc/classes/Image.xml:82 msgid "Removes the image's mipmaps." msgstr "" -#: doc/classes/Image.xml:94 +#: doc/classes/Image.xml:95 msgid "" "Compresses the image to use less memory. Can not directly access pixel data " "while the image is compressed. Returns error if the chosen compression mode " @@ -24060,22 +23879,22 @@ msgid "" "constants." msgstr "" -#: doc/classes/Image.xml:115 +#: doc/classes/Image.xml:116 msgid "Converts the image's format. See [enum Format] constants." msgstr "" -#: doc/classes/Image.xml:124 +#: doc/classes/Image.xml:125 msgid "Copies [code]src[/code] image to this image." msgstr "" -#: doc/classes/Image.xml:139 +#: doc/classes/Image.xml:140 msgid "" "Creates an empty image of given size and format. See [enum Format] " "constants. If [code]use_mipmaps[/code] is [code]true[/code] then generate " "mipmaps for this image. See the [method generate_mipmaps]." msgstr "" -#: doc/classes/Image.xml:156 +#: doc/classes/Image.xml:157 msgid "" "Creates a new image of given size and format. See [enum Format] constants. " "Fills the image with the given raw data. If [code]use_mipmaps[/code] is " @@ -24083,49 +23902,49 @@ msgid "" "generate_mipmaps]." msgstr "" -#: doc/classes/Image.xml:167 +#: doc/classes/Image.xml:168 msgid "" "Crops the image to the given [code]width[/code] and [code]height[/code]. If " "the specified size is larger than the current size, the extra area is filled " "with black pixels." msgstr "" -#: doc/classes/Image.xml:174 +#: doc/classes/Image.xml:175 msgid "" "Decompresses the image if it is compressed. Returns an error if decompress " "function is not available." msgstr "" -#: doc/classes/Image.xml:181 +#: doc/classes/Image.xml:182 msgid "" "Returns [constant ALPHA_BLEND] if the image has data for alpha values. " "Returns [constant ALPHA_BIT] if all the alpha values are stored in a single " "bit. Returns [constant ALPHA_NONE] if no data for alpha values is found." msgstr "" -#: doc/classes/Image.xml:196 +#: doc/classes/Image.xml:197 msgid "" "Stretches the image and enlarges it by a factor of 2. No interpolation is " "done." msgstr "" -#: doc/classes/Image.xml:205 +#: doc/classes/Image.xml:206 msgid "Fills the image with a given [Color]." msgstr "" -#: doc/classes/Image.xml:212 +#: doc/classes/Image.xml:213 msgid "Blends low-alpha pixels with nearby pixels." msgstr "" -#: doc/classes/Image.xml:219 +#: doc/classes/Image.xml:220 msgid "Flips the image horizontally." msgstr "" -#: doc/classes/Image.xml:226 +#: doc/classes/Image.xml:227 msgid "Flips the image vertically." msgstr "" -#: doc/classes/Image.xml:235 +#: doc/classes/Image.xml:236 msgid "" "Generates mipmaps for the image. Mipmaps are pre-calculated and lower " "resolution copies of the image. Mipmaps are automatically used if the image " @@ -24134,125 +23953,129 @@ msgid "" "in a custom format or if the image's width/height is 0." msgstr "" -#: doc/classes/Image.xml:242 +#: doc/classes/Image.xml:243 msgid "Returns the image's raw data." msgstr "" -#: doc/classes/Image.xml:249 +#: doc/classes/Image.xml:250 msgid "Returns the image's format. See [enum Format] constants." msgstr "" -#: doc/classes/Image.xml:256 +#: doc/classes/Image.xml:257 msgid "Returns the image's height." msgstr "" -#: doc/classes/Image.xml:265 +#: doc/classes/Image.xml:266 msgid "" "Returns the offset where the image's mipmap with index [code]mipmap[/code] " "is stored in the [code]data[/code] dictionary." msgstr "" -#: doc/classes/Image.xml:276 +#: doc/classes/Image.xml:277 msgid "" "Returns the color of the pixel at [code](x, y)[/code]. This is the same as " "[method get_pixelv], but with two integer arguments instead of a [Vector2] " "argument." msgstr "" -#: doc/classes/Image.xml:285 +#: doc/classes/Image.xml:286 msgid "" "Returns the color of the pixel at [code]src[/code]. This is the same as " "[method get_pixel], but with a [Vector2] argument instead of two integer " "arguments." msgstr "" -#: doc/classes/Image.xml:294 +#: doc/classes/Image.xml:295 msgid "" "Returns a new image that is a copy of the image's area specified with " "[code]rect[/code]." msgstr "" -#: doc/classes/Image.xml:301 +#: doc/classes/Image.xml:302 msgid "Returns the image's size (width and height)." msgstr "" -#: doc/classes/Image.xml:308 +#: doc/classes/Image.xml:309 msgid "" "Returns a [Rect2] enclosing the visible portion of the image, considering " "each pixel with a non-zero alpha channel as visible." msgstr "" -#: doc/classes/Image.xml:315 +#: doc/classes/Image.xml:316 msgid "Returns the image's width." msgstr "" -#: doc/classes/Image.xml:322 +#: doc/classes/Image.xml:323 msgid "Returns [code]true[/code] if the image has generated mipmaps." msgstr "" -#: doc/classes/Image.xml:329 +#: doc/classes/Image.xml:330 msgid "Returns [code]true[/code] if the image is compressed." msgstr "" -#: doc/classes/Image.xml:336 +#: doc/classes/Image.xml:337 msgid "Returns [code]true[/code] if the image has no data." msgstr "" -#: doc/classes/Image.xml:343 +#: doc/classes/Image.xml:344 msgid "" "Returns [code]true[/code] if all the image's pixels have an alpha value of " "0. Returns [code]false[/code] if any pixel has an alpha value higher than 0." msgstr "" -#: doc/classes/Image.xml:352 -msgid "Loads an image from file [code]path[/code]." +#: doc/classes/Image.xml:353 +msgid "" +"Loads an image from file [code]path[/code]. See [url=https://docs." +"godotengine.org/en/latest/getting_started/workflow/assets/importing_images." +"html#supported-image-formats]Supported image formats[/url] for a list of " +"supported image formats and limitations." msgstr "" -#: doc/classes/Image.xml:361 +#: doc/classes/Image.xml:362 msgid "Loads an image from the binary contents of a JPEG file." msgstr "" -#: doc/classes/Image.xml:370 +#: doc/classes/Image.xml:371 msgid "Loads an image from the binary contents of a PNG file." msgstr "" -#: doc/classes/Image.xml:379 +#: doc/classes/Image.xml:380 msgid "Loads an image from the binary contents of a WebP file." msgstr "" -#: doc/classes/Image.xml:386 +#: doc/classes/Image.xml:387 msgid "" "Converts the image's data to represent coordinates on a 3D plane. This is " "used when the image represents a normalmap. A normalmap can add lots of " "detail to a 3D surface without increasing the polygon count." msgstr "" -#: doc/classes/Image.xml:393 +#: doc/classes/Image.xml:394 msgid "" "Multiplies color values with alpha values. Resulting color values for a " "pixel are [code](color * alpha)/256[/code]." msgstr "" -#: doc/classes/Image.xml:406 +#: doc/classes/Image.xml:407 msgid "" "Resizes the image to the given [code]width[/code] and [code]height[/code]. " "New pixels are calculated using [code]interpolation[/code]. See " "[code]interpolation[/code] constants." msgstr "" -#: doc/classes/Image.xml:415 +#: doc/classes/Image.xml:416 msgid "" "Resizes the image to the nearest power of 2 for the width and height. If " "[code]square[/code] is [code]true[/code] then set width and height to be the " "same." msgstr "" -#: doc/classes/Image.xml:422 +#: doc/classes/Image.xml:423 msgid "" "Converts a standard RGBE (Red Green Blue Exponent) image to an sRGB image." msgstr "" -#: doc/classes/Image.xml:433 +#: doc/classes/Image.xml:434 msgid "" "Saves the image as an EXR file to [code]path[/code]. If [code]grayscale[/" "code] is [code]true[/code] and the image has only one channel, it will be " @@ -24261,11 +24084,11 @@ msgid "" "TinyEXR module." msgstr "" -#: doc/classes/Image.xml:442 +#: doc/classes/Image.xml:443 msgid "Saves the image as a PNG file to [code]path[/code]." msgstr "" -#: doc/classes/Image.xml:455 +#: doc/classes/Image.xml:456 msgid "" "Sets the [Color] of the pixel at [code](x, y)[/code]. Example:\n" "[codeblock]\n" @@ -24275,7 +24098,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Image.xml:471 +#: doc/classes/Image.xml:472 msgid "" "Sets the [Color] of the pixel at [code](dst.x, dst.y)[/code]. Note that the " "[code]dst[/code] values must be integers. Example:\n" @@ -24286,51 +24109,51 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Image.xml:483 +#: doc/classes/Image.xml:484 msgid "Shrinks the image by a factor of 2." msgstr "" -#: doc/classes/Image.xml:490 +#: doc/classes/Image.xml:491 msgid "Converts the raw data from the sRGB colorspace to a linear scale." msgstr "" -#: doc/classes/Image.xml:496 +#: doc/classes/Image.xml:497 msgid "" "Holds all of the image's color data in a given format. See [enum Format] " "constants." msgstr "" -#: doc/classes/Image.xml:501 +#: doc/classes/Image.xml:502 msgid "The maximal width allowed for [Image] resources." msgstr "" -#: doc/classes/Image.xml:504 +#: doc/classes/Image.xml:505 msgid "The maximal height allowed for [Image] resources." msgstr "" -#: doc/classes/Image.xml:507 +#: doc/classes/Image.xml:508 msgid "Texture format with a single 8-bit depth representing luminance." msgstr "" -#: doc/classes/Image.xml:510 +#: doc/classes/Image.xml:511 msgid "" "OpenGL texture format with two values, luminance and alpha each stored with " "8 bits." msgstr "" -#: doc/classes/Image.xml:513 +#: doc/classes/Image.xml:514 msgid "" "OpenGL texture format [code]RED[/code] with a single component and a " "bitdepth of 8." msgstr "" -#: doc/classes/Image.xml:516 +#: doc/classes/Image.xml:517 msgid "" "OpenGL texture format [code]RG[/code] with two components and a bitdepth of " "8 for each." msgstr "" -#: doc/classes/Image.xml:519 +#: doc/classes/Image.xml:520 msgid "" "OpenGL texture format [code]RGB[/code] with three components, each with a " "bitdepth of 8.\n" @@ -24338,7 +24161,7 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:523 +#: doc/classes/Image.xml:524 msgid "" "OpenGL texture format [code]RGBA[/code] with four components, each with a " "bitdepth of 8.\n" @@ -24346,67 +24169,67 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:527 +#: doc/classes/Image.xml:528 msgid "" "OpenGL texture format [code]RGBA[/code] with four components, each with a " "bitdepth of 4." msgstr "" -#: doc/classes/Image.xml:532 +#: doc/classes/Image.xml:533 msgid "" "OpenGL texture format [code]GL_R32F[/code] where there's one component, a 32-" "bit floating-point value." msgstr "" -#: doc/classes/Image.xml:535 +#: doc/classes/Image.xml:536 msgid "" "OpenGL texture format [code]GL_RG32F[/code] where there are two components, " "each a 32-bit floating-point values." msgstr "" -#: doc/classes/Image.xml:538 +#: doc/classes/Image.xml:539 msgid "" "OpenGL texture format [code]GL_RGB32F[/code] where there are three " "components, each a 32-bit floating-point values." msgstr "" -#: doc/classes/Image.xml:541 +#: doc/classes/Image.xml:542 msgid "" "OpenGL texture format [code]GL_RGBA32F[/code] where there are four " "components, each a 32-bit floating-point values." msgstr "" -#: doc/classes/Image.xml:544 +#: doc/classes/Image.xml:545 msgid "" "OpenGL texture format [code]GL_R32F[/code] where there's one component, a 16-" "bit \"half-precision\" floating-point value." msgstr "" -#: doc/classes/Image.xml:547 +#: doc/classes/Image.xml:548 msgid "" "OpenGL texture format [code]GL_RG32F[/code] where there are two components, " "each a 16-bit \"half-precision\" floating-point value." msgstr "" -#: doc/classes/Image.xml:550 +#: doc/classes/Image.xml:551 msgid "" "OpenGL texture format [code]GL_RGB32F[/code] where there are three " "components, each a 16-bit \"half-precision\" floating-point value." msgstr "" -#: doc/classes/Image.xml:553 +#: doc/classes/Image.xml:554 msgid "" "OpenGL texture format [code]GL_RGBA32F[/code] where there are four " "components, each a 16-bit \"half-precision\" floating-point value." msgstr "" -#: doc/classes/Image.xml:556 +#: doc/classes/Image.xml:557 msgid "" "A special OpenGL texture format where the three color components have 9 bits " "of precision and all three share a single 5-bit exponent." msgstr "" -#: doc/classes/Image.xml:559 +#: doc/classes/Image.xml:560 msgid "" "The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] " "texture format that uses Block Compression 1, and is the smallest variation " @@ -24416,7 +24239,7 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:563 +#: doc/classes/Image.xml:564 msgid "" "The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] " "texture format that uses Block Compression 2, and color data is interpreted " @@ -24426,7 +24249,7 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:567 +#: doc/classes/Image.xml:568 msgid "" "The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] " "texture format also known as Block Compression 3 or BC3 that contains 64 " @@ -24437,7 +24260,7 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:571 +#: doc/classes/Image.xml:572 msgid "" "Texture format that uses [url=https://www.khronos.org/opengl/wiki/" "Red_Green_Texture_Compression]Red Green Texture Compression[/url], " @@ -24445,7 +24268,7 @@ msgid "" "DXT5 uses for the alpha channel." msgstr "" -#: doc/classes/Image.xml:574 +#: doc/classes/Image.xml:575 msgid "" "Texture format that uses [url=https://www.khronos.org/opengl/wiki/" "Red_Green_Texture_Compression]Red Green Texture Compression[/url], " @@ -24453,7 +24276,7 @@ msgid "" "algorithm that DXT5 uses for the alpha channel." msgstr "" -#: doc/classes/Image.xml:577 +#: doc/classes/Image.xml:578 msgid "" "Texture format that uses [url=https://www.khronos.org/opengl/wiki/" "BPTC_Texture_Compression]BPTC[/url] compression with unsigned normalized " @@ -24462,21 +24285,21 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:581 +#: doc/classes/Image.xml:582 msgid "" "Texture format that uses [url=https://www.khronos.org/opengl/wiki/" "BPTC_Texture_Compression]BPTC[/url] compression with signed floating-point " "RGB components." msgstr "" -#: doc/classes/Image.xml:584 +#: doc/classes/Image.xml:585 msgid "" "Texture format that uses [url=https://www.khronos.org/opengl/wiki/" "BPTC_Texture_Compression]BPTC[/url] compression with unsigned floating-point " "RGB components." msgstr "" -#: doc/classes/Image.xml:587 +#: doc/classes/Image.xml:588 msgid "" "Texture format used on PowerVR-supported mobile platforms, uses 2-bit color " "depth with no alpha. More information can be found [url=https://en.wikipedia." @@ -24485,25 +24308,25 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:591 +#: doc/classes/Image.xml:592 msgid "" "Same as [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC2[/url], but with an " "alpha component." msgstr "" -#: doc/classes/Image.xml:594 +#: doc/classes/Image.xml:595 msgid "" "Similar to [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC2[/url], but with 4-" "bit color depth and no alpha." msgstr "" -#: doc/classes/Image.xml:597 +#: doc/classes/Image.xml:598 msgid "" "Same as [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC4[/url], but with an " "alpha component." msgstr "" -#: doc/classes/Image.xml:600 +#: doc/classes/Image.xml:601 msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC1]Ericsson Texture Compression format 1[/" @@ -24511,7 +24334,7 @@ msgid "" "standard. This format cannot store an alpha channel." msgstr "" -#: doc/classes/Image.xml:603 +#: doc/classes/Image.xml:604 msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression " @@ -24519,7 +24342,7 @@ msgid "" "unsigned data." msgstr "" -#: doc/classes/Image.xml:606 +#: doc/classes/Image.xml:607 msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression " @@ -24527,7 +24350,7 @@ msgid "" "channel of signed data." msgstr "" -#: doc/classes/Image.xml:609 +#: doc/classes/Image.xml:610 msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression " @@ -24535,7 +24358,7 @@ msgid "" "of unsigned data." msgstr "" -#: doc/classes/Image.xml:612 +#: doc/classes/Image.xml:613 msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression " @@ -24543,7 +24366,7 @@ msgid "" "channels of signed data." msgstr "" -#: doc/classes/Image.xml:615 +#: doc/classes/Image.xml:616 msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression " @@ -24553,7 +24376,7 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:619 +#: doc/classes/Image.xml:620 msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression " @@ -24563,7 +24386,7 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:623 +#: doc/classes/Image.xml:624 msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression " @@ -24574,31 +24397,31 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:631 +#: doc/classes/Image.xml:632 msgid "Represents the size of the [enum Format] enum." msgstr "" -#: doc/classes/Image.xml:634 +#: doc/classes/Image.xml:635 msgid "" "Performs nearest-neighbor interpolation. If the image is resized, it will be " "pixelated." msgstr "" -#: doc/classes/Image.xml:637 +#: doc/classes/Image.xml:638 msgid "" "Performs bilinear interpolation. If the image is resized, it will be blurry. " "This mode is faster than [constant INTERPOLATE_CUBIC], but it results in " "lower quality." msgstr "" -#: doc/classes/Image.xml:640 +#: doc/classes/Image.xml:641 msgid "" "Performs cubic interpolation. If the image is resized, it will be blurry. " "This mode often gives better results compared to [constant " "INTERPOLATE_BILINEAR], at the cost of being slower." msgstr "" -#: doc/classes/Image.xml:643 +#: doc/classes/Image.xml:644 msgid "" "Performs bilinear separately on the two most-suited mipmap levels, then " "linearly interpolates between them.\n" @@ -24613,55 +24436,55 @@ msgid "" "a new set will be generated for the resulting image." msgstr "" -#: doc/classes/Image.xml:650 +#: doc/classes/Image.xml:651 msgid "" "Performs Lanczos interpolation. This is the slowest image resizing mode, but " "it typically gives the best results, especially when downscalng images." msgstr "" -#: doc/classes/Image.xml:653 +#: doc/classes/Image.xml:654 msgid "Image does not have alpha." msgstr "" -#: doc/classes/Image.xml:656 +#: doc/classes/Image.xml:657 msgid "Image stores alpha in a single bit." msgstr "" -#: doc/classes/Image.xml:659 +#: doc/classes/Image.xml:660 msgid "Image uses alpha." msgstr "" -#: doc/classes/Image.xml:662 +#: doc/classes/Image.xml:663 msgid "Use S3TC compression." msgstr "" -#: doc/classes/Image.xml:665 +#: doc/classes/Image.xml:666 msgid "Use PVRTC2 compression." msgstr "" -#: doc/classes/Image.xml:668 +#: doc/classes/Image.xml:669 msgid "Use PVRTC4 compression." msgstr "" -#: doc/classes/Image.xml:671 +#: doc/classes/Image.xml:672 msgid "Use ETC compression." msgstr "" -#: doc/classes/Image.xml:674 +#: doc/classes/Image.xml:675 msgid "Use ETC2 compression." msgstr "" -#: doc/classes/Image.xml:689 +#: doc/classes/Image.xml:690 msgid "" "Source texture (before compression) is a regular texture. Default for all " "textures." msgstr "" -#: doc/classes/Image.xml:692 +#: doc/classes/Image.xml:693 msgid "Source texture (before compression) is in sRGB space." msgstr "" -#: doc/classes/Image.xml:695 +#: doc/classes/Image.xml:696 msgid "" "Source texture (before compression) is a normal texture (e.g. it can be " "compressed into two channels)." @@ -24674,22 +24497,24 @@ msgstr "" #: doc/classes/ImageTexture.xml:7 msgid "" "A [Texture2D] based on an [Image]. Can be created from an [Image] with " -"[method create_from_image]." +"[method create_from_image].\n" +"[b]Note:[/b] The maximum image size is 16384×16384 pixels due to graphics " +"hardware limitations. Larger images will fail to import." msgstr "" -#: doc/classes/ImageTexture.xml:18 +#: doc/classes/ImageTexture.xml:19 msgid "Create a new [ImageTexture] from an [Image]." msgstr "" -#: doc/classes/ImageTexture.xml:25 +#: doc/classes/ImageTexture.xml:26 msgid "Returns the format of the [ImageTexture], one of [enum Image.Format]." msgstr "" -#: doc/classes/ImageTexture.xml:34 +#: doc/classes/ImageTexture.xml:35 msgid "Resizes the [ImageTexture] to the specified dimensions." msgstr "" -#: doc/classes/ImageTexture.xml:45 +#: doc/classes/ImageTexture.xml:46 msgid "" "Replaces the texture's data with a new [code]image[/code]. If " "[code]immediate[/code] is [code]true[/code], it will take effect immediately " @@ -24702,20 +24527,29 @@ msgstr "" #: doc/classes/ImmediateGeometry3D.xml:7 msgid "" -"Draws simple geometry from code. Uses a drawing mode similar to OpenGL 1.x." +"Draws simple geometry from code. Uses a drawing mode similar to OpenGL 1.x.\n" +"See also [ArrayMesh], [MeshDataTool] and [SurfaceTool] for procedural " +"geometry generation.\n" +"[b]Note:[/b] ImmediateGeometry3D is best suited to small amounts of mesh " +"data that change every frame. It will be slow when handling large amounts of " +"mesh data. If mesh data doesn't change often, use [ArrayMesh], " +"[MeshDataTool] or [SurfaceTool] instead.\n" +"[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-" +"OpenGL/Face-culling]winding order[/url] for front faces of triangle " +"primitive modes." msgstr "" -#: doc/classes/ImmediateGeometry3D.xml:24 +#: doc/classes/ImmediateGeometry3D.xml:27 msgid "" "Simple helper to draw an UV sphere with given latitude, longitude and radius." msgstr "" -#: doc/classes/ImmediateGeometry3D.xml:33 +#: doc/classes/ImmediateGeometry3D.xml:36 msgid "" "Adds a vertex in local coordinate space with the currently set color/uv/etc." msgstr "" -#: doc/classes/ImmediateGeometry3D.xml:44 +#: doc/classes/ImmediateGeometry3D.xml:47 msgid "" "Begin drawing (and optionally pass a texture override). When done call " "[method end]. For more information on how this works, search for " @@ -24723,34 +24557,454 @@ msgid "" "For the type of primitive, see the [enum Mesh.PrimitiveType] enum." msgstr "" -#: doc/classes/ImmediateGeometry3D.xml:52 +#: doc/classes/ImmediateGeometry3D.xml:55 msgid "Clears everything that was drawn using begin/end." msgstr "" -#: doc/classes/ImmediateGeometry3D.xml:59 +#: doc/classes/ImmediateGeometry3D.xml:62 msgid "Ends a drawing context and displays the results." msgstr "" -#: doc/classes/ImmediateGeometry3D.xml:68 +#: doc/classes/ImmediateGeometry3D.xml:71 msgid "The current drawing color." msgstr "" -#: doc/classes/ImmediateGeometry3D.xml:77 +#: doc/classes/ImmediateGeometry3D.xml:80 msgid "The next vertex's normal." msgstr "" -#: doc/classes/ImmediateGeometry3D.xml:86 +#: doc/classes/ImmediateGeometry3D.xml:89 msgid "The next vertex's tangent (and binormal facing)." msgstr "" -#: doc/classes/ImmediateGeometry3D.xml:95 +#: doc/classes/ImmediateGeometry3D.xml:98 msgid "The next vertex's UV." msgstr "" -#: doc/classes/ImmediateGeometry3D.xml:104 +#: doc/classes/ImmediateGeometry3D.xml:107 msgid "The next vertex's second layer UV." msgstr "" +#: doc/classes/Input.xml:4 +msgid "A singleton that deals with inputs." +msgstr "" + +#: doc/classes/Input.xml:7 +msgid "" +"A singleton that deals with inputs. This includes key presses, mouse buttons " +"and movement, joypads, and input actions. Actions and their events can be " +"set in the [b]Input Map[/b] tab in the [b]Project > Project Settings[/b], or " +"with the [InputMap] class." +msgstr "" + +#: doc/classes/Input.xml:10 +msgid "https://docs.godotengine.org/en/latest/tutorials/inputs/index.html" +msgstr "" + +#: doc/classes/Input.xml:21 +msgid "" +"This will simulate pressing the specified action.\n" +"The strength can be used for non-boolean actions, it's ranged between 0 and " +"1 representing the intensity of the given action.\n" +"[b]Note:[/b] This method will not cause any [method Node._input] calls. It " +"is intended to be used with [method is_action_pressed] and [method " +"is_action_just_pressed]. If you want to simulate [code]_input[/code], use " +"[method parse_input_event] instead." +msgstr "" + +#: doc/classes/Input.xml:32 +msgid "If the specified action is already pressed, this will release it." +msgstr "" + +#: doc/classes/Input.xml:43 +msgid "" +"Adds a new mapping entry (in SDL2 format) to the mapping database. " +"Optionally update already connected devices." +msgstr "" + +#: doc/classes/Input.xml:50 +msgid "" +"If the device has an accelerometer, this will return the acceleration. " +"Otherwise, it returns an empty [Vector3].\n" +"Note this method returns an empty [Vector3] when running from the editor " +"even when your device has an accelerometer. You must export your project to " +"a supported device to read values from the accelerometer." +msgstr "" + +#: doc/classes/Input.xml:60 +msgid "" +"Returns a value between 0 and 1 representing the intensity of the given " +"action. In a joypad, for example, the further away the axis (analog sticks " +"or L2, R2 triggers) is from the dead zone, the closer the value will be to " +"1. If the action is mapped to a control that has no axis as the keyboard, " +"the value returned will be 0 or 1." +msgstr "" + +#: doc/classes/Input.xml:67 +msgid "" +"Returns an [Array] containing the device IDs of all currently connected " +"joypads." +msgstr "" + +#: doc/classes/Input.xml:74 +msgid "Returns the currently assigned cursor shape (see [enum CursorShape])." +msgstr "" + +#: doc/classes/Input.xml:81 +msgid "" +"If the device has an accelerometer, this will return the gravity. Otherwise, " +"it returns an empty [Vector3]." +msgstr "" + +#: doc/classes/Input.xml:88 +msgid "" +"If the device has a gyroscope, this will return the rate of rotation in rad/" +"s around a device's X, Y, and Z axes. Otherwise, it returns an empty " +"[Vector3]." +msgstr "" + +#: doc/classes/Input.xml:99 +msgid "" +"Returns the current value of the joypad axis at given index (see [enum " +"JoystickList])." +msgstr "" + +#: doc/classes/Input.xml:108 +msgid "Returns the index of the provided axis name." +msgstr "" + +#: doc/classes/Input.xml:117 +msgid "" +"Receives a [enum JoystickList] axis and returns its equivalent name as a " +"string." +msgstr "" + +#: doc/classes/Input.xml:126 +msgid "Returns the index of the provided button name." +msgstr "" + +#: doc/classes/Input.xml:135 +msgid "" +"Receives a gamepad button from [enum JoystickList] and returns its " +"equivalent name as a string." +msgstr "" + +#: doc/classes/Input.xml:144 +msgid "" +"Returns a SDL2-compatible device GUID on platforms that use gamepad " +"remapping. Returns [code]\"Default Gamepad\"[/code] otherwise." +msgstr "" + +#: doc/classes/Input.xml:153 +msgid "Returns the name of the joypad at the specified device index." +msgstr "" + +#: doc/classes/Input.xml:162 +msgid "Returns the duration of the current vibration effect in seconds." +msgstr "" + +#: doc/classes/Input.xml:171 +msgid "" +"Returns the strength of the joypad vibration: x is the strength of the weak " +"motor, and y is the strength of the strong motor." +msgstr "" + +#: doc/classes/Input.xml:178 +msgid "" +"Returns the mouse speed for the last time the cursor was moved, and this " +"until the next frame where the mouse moves. This means that even if the " +"mouse is not moving, this function will still return the value of the last " +"motion." +msgstr "" + +#: doc/classes/Input.xml:185 +msgid "" +"If the device has a magnetometer, this will return the magnetic field " +"strength in micro-Tesla for all axes." +msgstr "" + +#: doc/classes/Input.xml:192 +msgid "" +"Returns mouse buttons as a bitmask. If multiple mouse buttons are pressed at " +"the same time, the bits are added together." +msgstr "" + +#: doc/classes/Input.xml:199 +msgid "Returns the mouse mode. See the constants for more information." +msgstr "" + +#: doc/classes/Input.xml:208 +msgid "" +"Returns [code]true[/code] when the user starts pressing the action event, " +"meaning it's [code]true[/code] only on the frame that the user pressed down " +"the button.\n" +"This is useful for code that needs to run only once when an action is " +"pressed, instead of every frame while it's pressed." +msgstr "" + +#: doc/classes/Input.xml:218 +msgid "" +"Returns [code]true[/code] when the user stops pressing the action event, " +"meaning it's [code]true[/code] only on the frame that the user released the " +"button." +msgstr "" + +#: doc/classes/Input.xml:227 +msgid "" +"Returns [code]true[/code] if you are pressing the action event. Note that if " +"an action has multiple buttons assigned and more than one of them is " +"pressed, releasing one button will release the action, even if some other " +"button assigned to this action is still pressed." +msgstr "" + +#: doc/classes/Input.xml:238 +msgid "" +"Returns [code]true[/code] if you are pressing the joypad button (see [enum " +"JoystickList])." +msgstr "" + +#: doc/classes/Input.xml:247 +msgid "" +"Returns [code]true[/code] if the system knows the specified device. This " +"means that it sets all button and axis indices exactly as defined in [enum " +"JoystickList]. Unknown joypads are not expected to match these constants, " +"but you can still retrieve events from them." +msgstr "" + +#: doc/classes/Input.xml:256 +msgid "" +"Returns [code]true[/code] if you are pressing the key in the current " +"keyboard layout. You can pass a [enum KeyList] constant." +msgstr "" + +#: doc/classes/Input.xml:265 +msgid "" +"Returns [code]true[/code] if you are pressing the mouse button specified " +"with [enum ButtonList]." +msgstr "" + +#: doc/classes/Input.xml:280 +msgid "" +"Notifies the [Input] singleton that a connection has changed, to update the " +"state for the [code]device[/code] index.\n" +"This is used internally and should not have to be called from user scripts. " +"See [signal joy_connection_changed] for the signal emitted when this is " +"triggered internally." +msgstr "" + +#: doc/classes/Input.xml:290 +msgid "" +"Feeds an [InputEvent] to the game. Can be used to artificially trigger input " +"events from code. Also generates [method Node._input] calls.\n" +"Example:\n" +"[codeblock]\n" +"var a = InputEventAction.new()\n" +"a.action = \"ui_cancel\"\n" +"a.pressed = true\n" +"Input.parse_input_event(a)\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/Input.xml:306 +msgid "" +"Removes all mappings from the internal database that match the given GUID." +msgstr "" + +#: doc/classes/Input.xml:319 +msgid "" +"Sets a custom mouse cursor image, which is only visible inside the game " +"window. The hotspot can also be specified. Passing [code]null[/code] to the " +"image parameter resets to the system cursor. See [enum CursorShape] for the " +"list of shapes.\n" +"[code]image[/code]'s size must be lower than 256×256.\n" +"[code]hotspot[/code] must be within [code]image[/code]'s size.\n" +"[b]Note:[/b] [AnimatedTexture]s aren't supported as custom mouse cursors. If " +"using an [AnimatedTexture], only the first frame will be displayed.\n" +"[b]Note:[/b] Only images imported with the [b]Lossless[/b], [b]Lossy[/b] or " +"[b]Uncompressed[/b] compression modes are supported. The [b]Video RAM[/b] " +"compression mode can't be used for custom cursors." +msgstr "" + +#: doc/classes/Input.xml:332 +msgid "" +"Sets the default cursor shape to be used in the viewport instead of " +"[constant CURSOR_ARROW].\n" +"[b]Note:[/b] If you want to change the default cursor shape for [Control]'s " +"nodes, use [member Control.mouse_default_cursor_shape] instead.\n" +"[b]Note:[/b] This method generates an [InputEventMouseMotion] to update " +"cursor immediately." +msgstr "" + +#: doc/classes/Input.xml:343 +msgid "Sets the mouse mode. See the constants for more information." +msgstr "" + +#: doc/classes/Input.xml:352 +msgid "" +"Enables or disables the accumulation of similar input events sent by the " +"operating system. When input accumulation is enabled, all input events " +"generated during a frame will be merged and emitted when the frame is done " +"rendering. Therefore, this limits the number of input method calls per " +"second to the rendering FPS.\n" +"Input accumulation is enabled by default. It can be disabled to get slightly " +"more precise/reactive input at the cost of increased CPU usage. In " +"applications where drawing freehand lines is required, input accumulation " +"should generally be disabled while the user is drawing the line to get " +"results that closely follow the actual input." +msgstr "" + +#: doc/classes/Input.xml:368 +msgid "" +"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " +"strong and a weak one. [code]weak_magnitude[/code] is the strength of the " +"weak motor (between 0 and 1) and [code]strong_magnitude[/code] is the " +"strength of the strong motor (between 0 and 1). [code]duration[/code] is the " +"duration of the effect in seconds (a duration of 0 will try to play the " +"vibration indefinitely).\n" +"[b]Note:[/b] Not every hardware is compatible with long effect durations; it " +"is recommended to restart an effect if it has to be played for more than a " +"few seconds." +msgstr "" + +#: doc/classes/Input.xml:378 +msgid "Stops the vibration of the joypad." +msgstr "" + +#: doc/classes/Input.xml:387 +msgid "" +"Vibrate Android and iOS devices.\n" +"[b]Note:[/b] It needs VIBRATE permission for Android at export settings. iOS " +"does not support duration." +msgstr "" + +#: doc/classes/Input.xml:397 +msgid "Sets the mouse position to the specified vector." +msgstr "" + +#: doc/classes/Input.xml:408 +msgid "Emitted when a joypad device has been connected or disconnected." +msgstr "" + +#: doc/classes/Input.xml:414 +msgid "Makes the mouse cursor visible if it is hidden." +msgstr "" + +#: doc/classes/Input.xml:417 +msgid "Makes the mouse cursor hidden if it is visible." +msgstr "" + +#: doc/classes/Input.xml:420 +msgid "" +"Captures the mouse. The mouse will be hidden and unable to leave the game " +"window, but it will still register movement and mouse button presses. On " +"Windows and Linux, the mouse will use raw input mode, which means the " +"reported movement will be unaffected by the OS' mouse acceleration settings." +msgstr "" + +#: doc/classes/Input.xml:423 +msgid "Makes the mouse cursor visible but confines it to the game window." +msgstr "" + +#: doc/classes/Input.xml:426 +msgid "Arrow cursor. Standard, default pointing cursor." +msgstr "" + +#: doc/classes/Input.xml:429 +msgid "" +"I-beam cursor. Usually used to show where the text cursor will appear when " +"the mouse is clicked." +msgstr "" + +#: doc/classes/Input.xml:432 +msgid "" +"Pointing hand cursor. Usually used to indicate the pointer is over a link or " +"other interactable item." +msgstr "" + +#: doc/classes/Input.xml:435 +msgid "" +"Cross cursor. Typically appears over regions in which a drawing operation " +"can be performed or for selections." +msgstr "" + +#: doc/classes/Input.xml:438 +msgid "" +"Wait cursor. Indicates that the application is busy performing an operation. " +"This cursor shape denotes that the application is still usable during the " +"operation." +msgstr "" + +#: doc/classes/Input.xml:441 +msgid "" +"Busy cursor. Indicates that the application is busy performing an operation. " +"This cursor shape denotes that the application isn't usable during the " +"operation (e.g. something is blocking its main thread)." +msgstr "" + +#: doc/classes/Input.xml:444 +msgid "Drag cursor. Usually displayed when dragging something." +msgstr "" + +#: doc/classes/Input.xml:447 +msgid "" +"Can drop cursor. Usually displayed when dragging something to indicate that " +"it can be dropped at the current position." +msgstr "" + +#: doc/classes/Input.xml:450 +msgid "" +"Forbidden cursor. Indicates that the current action is forbidden (for " +"example, when dragging something) or that the control at a position is " +"disabled." +msgstr "" + +#: doc/classes/Input.xml:453 +msgid "" +"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the " +"user they can resize the window or the panel vertically." +msgstr "" + +#: doc/classes/Input.xml:456 +msgid "" +"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells " +"the user they can resize the window or the panel horizontally." +msgstr "" + +#: doc/classes/Input.xml:459 +msgid "" +"Window resize mouse cursor. The cursor is a double-headed arrow that goes " +"from the bottom left to the top right. It tells the user they can resize the " +"window or the panel both horizontally and vertically." +msgstr "" + +#: doc/classes/Input.xml:462 +msgid "" +"Window resize mouse cursor. The cursor is a double-headed arrow that goes " +"from the top left to the bottom right, the opposite of [constant " +"CURSOR_BDIAGSIZE]. It tells the user they can resize the window or the panel " +"both horizontally and vertically." +msgstr "" + +#: doc/classes/Input.xml:465 +msgid "Move cursor. Indicates that something can be moved." +msgstr "" + +#: doc/classes/Input.xml:468 +msgid "" +"Vertical split mouse cursor. On Windows, it's the same as [constant " +"CURSOR_VSIZE]." +msgstr "" + +#: doc/classes/Input.xml:471 +msgid "" +"Horizontal split mouse cursor. On Windows, it's the same as [constant " +"CURSOR_HSIZE]." +msgstr "" + +#: doc/classes/Input.xml:474 +msgid "Help cursor. Usually a question mark." +msgstr "" + #: doc/classes/InputEvent.xml:4 msgid "Generic input event." msgstr "" @@ -24956,8 +25210,8 @@ msgstr "" #: doc/classes/InputEventKey.xml:17 msgid "" -"Returns the keycode combined with modifier keys such as [code]Shift[/code] " -"or [code]Alt[/code]. See also [InputEventWithModifiers].\n" +"Returns the keycode combined with modifier keys such as [kbd]Shift[/kbd] or " +"[kbd]Alt[/kbd]. See also [InputEventWithModifiers].\n" "To get a human-readable representation of the [InputEventKey] with " "modifiers, use [code]OS.get_keycode_string(event." "get_keycode_with_modifiers())[/code] where [code]event[/code] is the " @@ -24966,8 +25220,8 @@ msgstr "" #: doc/classes/InputEventKey.xml:25 msgid "" -"Returns the physical keycode combined with modifier keys such as " -"[code]Shift[/code] or [code]Alt[/code]. See also [InputEventWithModifiers].\n" +"Returns the physical keycode combined with modifier keys such as [kbd]Shift[/" +"kbd] or [kbd]Alt[/kbd]. See also [InputEventWithModifiers].\n" "To get a human-readable representation of the [InputEventKey] with " "modifiers, use [code]OS.get_keycode_string(event." "get_physical_keycode_with_modifiers())[/code] where [code]event[/code] is " @@ -25174,448 +25428,28 @@ msgstr "" #: doc/classes/InputEventWithModifiers.xml:7 msgid "" -"Contains keys events information with modifiers support like [code]Shift[/" -"code] or [code]Alt[/code]. See [method Node._input]." +"Contains keys events information with modifiers support like [kbd]Shift[/" +"kbd] or [kbd]Alt[/kbd]. See [method Node._input]." msgstr "" #: doc/classes/InputEventWithModifiers.xml:16 -msgid "State of the [code]Alt[/code] modifier." +msgid "State of the [kbd]Alt[/kbd] modifier." msgstr "" #: doc/classes/InputEventWithModifiers.xml:19 -msgid "State of the [code]Command[/code] modifier." +msgid "State of the [kbd]Cmd[/kbd] modifier." msgstr "" #: doc/classes/InputEventWithModifiers.xml:22 -msgid "State of the [code]Ctrl[/code] modifier." +msgid "State of the [kbd]Ctrl[/kbd] modifier." msgstr "" #: doc/classes/InputEventWithModifiers.xml:25 -msgid "State of the [code]Meta[/code] modifier." +msgid "State of the [kbd]Meta[/kbd] modifier." msgstr "" #: doc/classes/InputEventWithModifiers.xml:28 -msgid "State of the [code]Shift[/code] modifier." -msgstr "" - -#: doc/classes/InputFilter.xml:4 -msgid "A singleton that deals with inputs." -msgstr "" - -#: doc/classes/InputFilter.xml:7 -msgid "" -"A singleton that deals with inputs. This includes key presses, mouse buttons " -"and movement, joypads, and input actions. Actions and their events can be " -"set in the [b]Input Map[/b] tab in the [b]Project > Project Settings[/b], or " -"with the [InputMap] class." -msgstr "" - -#: doc/classes/InputFilter.xml:10 -msgid "https://docs.godotengine.org/en/latest/tutorials/inputs/index.html" -msgstr "" - -#: doc/classes/InputFilter.xml:21 -msgid "" -"This will simulate pressing the specified action.\n" -"The strength can be used for non-boolean actions, it's ranged between 0 and " -"1 representing the intensity of the given action.\n" -"[b]Note:[/b] This method will not cause any [method Node._input] calls. It " -"is intended to be used with [method is_action_pressed] and [method " -"is_action_just_pressed]. If you want to simulate [code]_input[/code], use " -"[method parse_input_event] instead." -msgstr "" - -#: doc/classes/InputFilter.xml:32 -msgid "If the specified action is already pressed, this will release it." -msgstr "" - -#: doc/classes/InputFilter.xml:43 -msgid "" -"Adds a new mapping entry (in SDL2 format) to the mapping database. " -"Optionally update already connected devices." -msgstr "" - -#: doc/classes/InputFilter.xml:50 -msgid "" -"If the device has an accelerometer, this will return the acceleration. " -"Otherwise, it returns an empty [Vector3].\n" -"Note this method returns an empty [Vector3] when running from the editor " -"even when your device has an accelerometer. You must export your project to " -"a supported device to read values from the accelerometer." -msgstr "" - -#: doc/classes/InputFilter.xml:60 -msgid "" -"Returns a value between 0 and 1 representing the intensity of the given " -"action. In a joypad, for example, the further away the axis (analog sticks " -"or L2, R2 triggers) is from the dead zone, the closer the value will be to " -"1. If the action is mapped to a control that has no axis as the keyboard, " -"the value returned will be 0 or 1." -msgstr "" - -#: doc/classes/InputFilter.xml:67 -msgid "" -"Returns an [Array] containing the device IDs of all currently connected " -"joypads." -msgstr "" - -#: doc/classes/InputFilter.xml:74 -msgid "Returns the currently assigned cursor shape (see [enum CursorShape])." -msgstr "" - -#: doc/classes/InputFilter.xml:81 -msgid "" -"If the device has an accelerometer, this will return the gravity. Otherwise, " -"it returns an empty [Vector3]." -msgstr "" - -#: doc/classes/InputFilter.xml:88 -msgid "" -"If the device has a gyroscope, this will return the rate of rotation in rad/" -"s around a device's X, Y, and Z axes. Otherwise, it returns an empty " -"[Vector3]." -msgstr "" - -#: doc/classes/InputFilter.xml:99 -msgid "" -"Returns the current value of the joypad axis at given index (see [enum " -"JoystickList])." -msgstr "" - -#: doc/classes/InputFilter.xml:108 -msgid "Returns the index of the provided axis name." -msgstr "" - -#: doc/classes/InputFilter.xml:117 -msgid "" -"Receives a [enum JoystickList] axis and returns its equivalent name as a " -"string." -msgstr "" - -#: doc/classes/InputFilter.xml:126 -msgid "Returns the index of the provided button name." -msgstr "" - -#: doc/classes/InputFilter.xml:135 -msgid "" -"Receives a gamepad button from [enum JoystickList] and returns its " -"equivalent name as a string." -msgstr "" - -#: doc/classes/InputFilter.xml:144 -msgid "" -"Returns a SDL2-compatible device GUID on platforms that use gamepad " -"remapping. Returns [code]\"Default Gamepad\"[/code] otherwise." -msgstr "" - -#: doc/classes/InputFilter.xml:153 -msgid "Returns the name of the joypad at the specified device index." -msgstr "" - -#: doc/classes/InputFilter.xml:162 -msgid "Returns the duration of the current vibration effect in seconds." -msgstr "" - -#: doc/classes/InputFilter.xml:171 -msgid "" -"Returns the strength of the joypad vibration: x is the strength of the weak " -"motor, and y is the strength of the strong motor." -msgstr "" - -#: doc/classes/InputFilter.xml:178 -msgid "" -"Returns the mouse speed for the last time the cursor was moved, and this " -"until the next frame where the mouse moves. This means that even if the " -"mouse is not moving, this function will still return the value of the last " -"motion." -msgstr "" - -#: doc/classes/InputFilter.xml:185 -msgid "" -"If the device has a magnetometer, this will return the magnetic field " -"strength in micro-Tesla for all axes." -msgstr "" - -#: doc/classes/InputFilter.xml:192 -msgid "" -"Returns mouse buttons as a bitmask. If multiple mouse buttons are pressed at " -"the same time, the bits are added together." -msgstr "" - -#: doc/classes/InputFilter.xml:199 -msgid "Returns the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/InputFilter.xml:208 -msgid "" -"Returns [code]true[/code] when the user starts pressing the action event, " -"meaning it's [code]true[/code] only on the frame that the user pressed down " -"the button.\n" -"This is useful for code that needs to run only once when an action is " -"pressed, instead of every frame while it's pressed." -msgstr "" - -#: doc/classes/InputFilter.xml:218 -msgid "" -"Returns [code]true[/code] when the user stops pressing the action event, " -"meaning it's [code]true[/code] only on the frame that the user released the " -"button." -msgstr "" - -#: doc/classes/InputFilter.xml:227 -msgid "" -"Returns [code]true[/code] if you are pressing the action event. Note that if " -"an action has multiple buttons assigned and more than one of them is " -"pressed, releasing one button will release the action, even if some other " -"button assigned to this action is still pressed." -msgstr "" - -#: doc/classes/InputFilter.xml:238 -msgid "" -"Returns [code]true[/code] if you are pressing the joypad button (see [enum " -"JoystickList])." -msgstr "" - -#: doc/classes/InputFilter.xml:247 -msgid "" -"Returns [code]true[/code] if the system knows the specified device. This " -"means that it sets all button and axis indices exactly as defined in [enum " -"JoystickList]. Unknown joypads are not expected to match these constants, " -"but you can still retrieve events from them." -msgstr "" - -#: doc/classes/InputFilter.xml:256 -msgid "" -"Returns [code]true[/code] if you are pressing the key in the current " -"keyboard layout. You can pass a [enum KeyList] constant." -msgstr "" - -#: doc/classes/InputFilter.xml:265 -msgid "" -"Returns [code]true[/code] if you are pressing the mouse button specified " -"with [enum ButtonList]." -msgstr "" - -#: doc/classes/InputFilter.xml:280 -msgid "" -"Notifies the [InputFilter] singleton that a connection has changed, to " -"update the state for the [code]device[/code] index.\n" -"This is used internally and should not have to be called from user scripts. " -"See [signal joy_connection_changed] for the signal emitted when this is " -"triggered internally." -msgstr "" - -#: doc/classes/InputFilter.xml:290 -msgid "" -"Feeds an [InputEvent] to the game. Can be used to artificially trigger input " -"events from code. Also generates [method Node._input] calls.\n" -"Example:\n" -"[codeblock]\n" -"var a = InputEventAction.new()\n" -"a.action = \"ui_cancel\"\n" -"a.pressed = true\n" -"InputFilter.parse_input_event(a)\n" -"[/codeblock]" -msgstr "" - -#: doc/classes/InputFilter.xml:306 -msgid "" -"Removes all mappings from the internal database that match the given GUID." -msgstr "" - -#: doc/classes/InputFilter.xml:319 -msgid "" -"Sets a custom mouse cursor image, which is only visible inside the game " -"window. The hotspot can also be specified. Passing [code]null[/code] to the " -"image parameter resets to the system cursor. See [enum CursorShape] for the " -"list of shapes.\n" -"[code]image[/code]'s size must be lower than 256×256.\n" -"[code]hotspot[/code] must be within [code]image[/code]'s size.\n" -"[b]Note:[/b] [AnimatedTexture]s aren't supported as custom mouse cursors. If " -"using an [AnimatedTexture], only the first frame will be displayed.\n" -"[b]Note:[/b] Only images imported with the [b]Lossless[/b], [b]Lossy[/b] or " -"[b]Uncompressed[/b] compression modes are supported. The [b]Video RAM[/b] " -"compression mode can't be used for custom cursors." -msgstr "" - -#: doc/classes/InputFilter.xml:332 -msgid "" -"Sets the default cursor shape to be used in the viewport instead of " -"[constant CURSOR_ARROW].\n" -"[b]Note:[/b] If you want to change the default cursor shape for [Control]'s " -"nodes, use [member Control.mouse_default_cursor_shape] instead.\n" -"[b]Note:[/b] This method generates an [InputEventMouseMotion] to update " -"cursor immediately." -msgstr "" - -#: doc/classes/InputFilter.xml:343 -msgid "Sets the mouse mode. See the constants for more information." -msgstr "" - -#: doc/classes/InputFilter.xml:352 -msgid "" -"Enables or disables the accumulation of similar input events sent by the " -"operating system. When input accumulation is enabled, all input events " -"generated during a frame will be merged and emitted when the frame is done " -"rendering. Therefore, this limits the number of input method calls per " -"second to the rendering FPS.\n" -"Input accumulation is enabled by default. It can be disabled to get slightly " -"more precise/reactive input at the cost of increased CPU usage. In " -"applications where drawing freehand lines is required, input accumulation " -"should generally be disabled while the user is drawing the line to get " -"results that closely follow the actual input." -msgstr "" - -#: doc/classes/InputFilter.xml:368 -msgid "" -"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " -"strong and a weak one. [code]weak_magnitude[/code] is the strength of the " -"weak motor (between 0 and 1) and [code]strong_magnitude[/code] is the " -"strength of the strong motor (between 0 and 1). [code]duration[/code] is the " -"duration of the effect in seconds (a duration of 0 will try to play the " -"vibration indefinitely).\n" -"[b]Note:[/b] Not every hardware is compatible with long effect durations; it " -"is recommended to restart an effect if it has to be played for more than a " -"few seconds." -msgstr "" - -#: doc/classes/InputFilter.xml:378 -msgid "Stops the vibration of the joypad." -msgstr "" - -#: doc/classes/InputFilter.xml:387 -msgid "" -"Vibrate Android and iOS devices.\n" -"[b]Note:[/b] It needs VIBRATE permission for Android at export settings. iOS " -"does not support duration." -msgstr "" - -#: doc/classes/InputFilter.xml:397 -msgid "Sets the mouse position to the specified vector." -msgstr "" - -#: doc/classes/InputFilter.xml:408 -msgid "Emitted when a joypad device has been connected or disconnected." -msgstr "" - -#: doc/classes/InputFilter.xml:414 -msgid "Makes the mouse cursor visible if it is hidden." -msgstr "" - -#: doc/classes/InputFilter.xml:417 -msgid "Makes the mouse cursor hidden if it is visible." -msgstr "" - -#: doc/classes/InputFilter.xml:420 -msgid "" -"Captures the mouse. The mouse will be hidden and unable to leave the game " -"window, but it will still register movement and mouse button presses. On " -"Windows and Linux, the mouse will use raw input mode, which means the " -"reported movement will be unaffected by the OS' mouse acceleration settings." -msgstr "" - -#: doc/classes/InputFilter.xml:423 -msgid "Makes the mouse cursor visible but confines it to the game window." -msgstr "" - -#: doc/classes/InputFilter.xml:426 -msgid "Arrow cursor. Standard, default pointing cursor." -msgstr "" - -#: doc/classes/InputFilter.xml:429 -msgid "" -"I-beam cursor. Usually used to show where the text cursor will appear when " -"the mouse is clicked." -msgstr "" - -#: doc/classes/InputFilter.xml:432 -msgid "" -"Pointing hand cursor. Usually used to indicate the pointer is over a link or " -"other interactable item." -msgstr "" - -#: doc/classes/InputFilter.xml:435 -msgid "" -"Cross cursor. Typically appears over regions in which a drawing operation " -"can be performed or for selections." -msgstr "" - -#: doc/classes/InputFilter.xml:438 -msgid "" -"Wait cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application is still usable during the " -"operation." -msgstr "" - -#: doc/classes/InputFilter.xml:441 -msgid "" -"Busy cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application isn't usable during the " -"operation (e.g. something is blocking its main thread)." -msgstr "" - -#: doc/classes/InputFilter.xml:444 -msgid "Drag cursor. Usually displayed when dragging something." -msgstr "" - -#: doc/classes/InputFilter.xml:447 -msgid "" -"Can drop cursor. Usually displayed when dragging something to indicate that " -"it can be dropped at the current position." -msgstr "" - -#: doc/classes/InputFilter.xml:450 -msgid "" -"Forbidden cursor. Indicates that the current action is forbidden (for " -"example, when dragging something) or that the control at a position is " -"disabled." -msgstr "" - -#: doc/classes/InputFilter.xml:453 -msgid "" -"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the " -"user they can resize the window or the panel vertically." -msgstr "" - -#: doc/classes/InputFilter.xml:456 -msgid "" -"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells " -"the user they can resize the window or the panel horizontally." -msgstr "" - -#: doc/classes/InputFilter.xml:459 -msgid "" -"Window resize mouse cursor. The cursor is a double-headed arrow that goes " -"from the bottom left to the top right. It tells the user they can resize the " -"window or the panel both horizontally and vertically." -msgstr "" - -#: doc/classes/InputFilter.xml:462 -msgid "" -"Window resize mouse cursor. The cursor is a double-headed arrow that goes " -"from the top left to the bottom right, the opposite of [constant " -"CURSOR_BDIAGSIZE]. It tells the user they can resize the window or the panel " -"both horizontally and vertically." -msgstr "" - -#: doc/classes/InputFilter.xml:465 -msgid "Move cursor. Indicates that something can be moved." -msgstr "" - -#: doc/classes/InputFilter.xml:468 -msgid "" -"Vertical split mouse cursor. On Windows, it's the same as [constant " -"CURSOR_VSIZE]." -msgstr "" - -#: doc/classes/InputFilter.xml:471 -msgid "" -"Horizontal split mouse cursor. On Windows, it's the same as [constant " -"CURSOR_HSIZE]." -msgstr "" - -#: doc/classes/InputFilter.xml:474 -msgid "Help cursor. Usually a question mark." +msgid "State of the [kbd]Shift[/kbd] modifier." msgstr "" #: doc/classes/InputMap.xml:4 @@ -25886,14 +25720,6 @@ msgstr "" msgid "Address type: Any." msgstr "" -#: doc/classes/IP_Unix.xml:4 -msgid "UNIX IP support. See [IP]." -msgstr "" - -#: doc/classes/IP_Unix.xml:7 -msgid "UNIX-specific implementation of IP support functions. See [IP]." -msgstr "" - #: doc/classes/ItemList.xml:4 msgid "" "Control that provides a list of selectable items (and/or icons) in a single " @@ -25908,7 +25734,7 @@ msgid "" "Selectable items in the list may be selected or deselected and multiple " "selection may be enabled. Selection with right mouse button may also be " "enabled to allow use of popup context menus. Items may also be \"activated\" " -"by double-clicking them or by pressing Enter.\n" +"by double-clicking them or by pressing [kbd]Enter[/kbd].\n" "Item text only supports single-line strings, newline characters (e.g. " "[code]\\n[/code]) in the string won't produce a newline. Text wrapping is " "enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to " @@ -26067,7 +25893,7 @@ msgstr "" msgid "" "Disables (or enables) the item at the specified index.\n" "Disabled items cannot be selected and do not trigger activation signals " -"(when double-clicking or pressing Enter)." +"(when double-clicking or pressing [kbd]Enter[/kbd])." msgstr "" #: doc/classes/ItemList.xml:292 @@ -26202,7 +26028,7 @@ msgstr "" #: doc/classes/ItemList.xml:455 msgid "" "Triggered when specified list item is activated via double-clicking or by " -"pressing Enter." +"pressing [kbd]Enter[/kbd]." msgstr "" #: doc/classes/ItemList.xml:464 @@ -26252,7 +26078,9 @@ msgid "Only allow selecting a single item." msgstr "" #: doc/classes/ItemList.xml:511 -msgid "Allows selecting multiple items by holding Ctrl or Shift." +msgid "" +"Allows selecting multiple items by holding [kbd]Ctrl[/kbd] or [kbd]Shift[/" +"kbd]." msgstr "" #: doc/classes/ItemList.xml:516 @@ -27243,59 +27071,91 @@ msgid "" msgstr "" #: doc/classes/Light3D.xml:39 -msgid "The light's bake mode. See [enum BakeMode]." +msgid "" +"Angular size of the light in degrees. Only available for " +"[DirectionalLight3D]s. For reference, the sun from earth is approximately " +"[code]0.5[/code]." msgstr "" #: doc/classes/Light3D.xml:42 -msgid "The light's color." +msgid "The light's bake mode. See [enum BakeMode]." msgstr "" #: doc/classes/Light3D.xml:45 -msgid "The light will affect objects in the selected layers." +msgid "The light's color." msgstr "" #: doc/classes/Light3D.xml:48 -msgid "The light's strength multiplier." +msgid "The light will affect objects in the selected layers." msgstr "" #: doc/classes/Light3D.xml:51 +msgid "The light's strength multiplier." +msgstr "" + +#: doc/classes/Light3D.xml:54 msgid "" "Secondary multiplier used with indirect light (light bounces). Used with " "[GIProbe]." msgstr "" -#: doc/classes/Light3D.xml:54 +#: doc/classes/Light3D.xml:57 msgid "" "If [code]true[/code], the light's effect is reversed, darkening areas and " "casting bright shadows." msgstr "" -#: doc/classes/Light3D.xml:57 +#: doc/classes/Light3D.xml:60 +msgid "" +"[Texture2D] projected by light. [member shadow_enabled] must be on for the " +"projector to work. Light projectors make the light appear as if it is " +"shining through a colored but transparent object, almost like light shining " +"through stained glass." +msgstr "" + +#: doc/classes/Light3D.xml:63 +msgid "" +"The size of the light in Godot units. Only available for [OmniLight3D]s and " +"[SpotLight3D]s." +msgstr "" + +#: doc/classes/Light3D.xml:66 msgid "" "The intensity of the specular blob in objects affected by the light. At " "[code]0[/code] the light becomes a pure diffuse light." msgstr "" -#: doc/classes/Light3D.xml:60 +#: doc/classes/Light3D.xml:69 msgid "" "Used to adjust shadow appearance. Too small a value results in self-" "shadowing, while too large a value causes shadows to separate from casters. " "Adjust as needed." msgstr "" -#: doc/classes/Light3D.xml:63 -msgid "The color of shadows cast by this light." +#: doc/classes/Light3D.xml:72 doc/classes/RenderingServer.xml:3374 +msgid "" +"Blurs the edges of the shadow. Can be used to hide pixel artifacts in low " +"resolution shadow maps. A high value can make shadows appear grainy and can " +"cause other unwanted artifacts. Try to keep as near default as possible." msgstr "" -#: doc/classes/Light3D.xml:66 -msgid "Attempts to reduce [member shadow_bias] gap." +#: doc/classes/Light3D.xml:75 +msgid "The color of shadows cast by this light." msgstr "" -#: doc/classes/Light3D.xml:69 +#: doc/classes/Light3D.xml:78 msgid "If [code]true[/code], the light will cast shadows." msgstr "" -#: doc/classes/Light3D.xml:72 +#: doc/classes/Light3D.xml:81 +msgid "" +"Offsets the lookup into the shadow map by the objects normal. This can be " +"used reduce self-shadowing artifacts without using [member shadow_bias]. In " +"practice, this value should be tweaked along with [member shadow_bias] to " +"reduce artifacts as much as possible." +msgstr "" + +#: doc/classes/Light3D.xml:84 msgid "" "If [code]true[/code], reverses the backface culling of the mesh. This can be " "useful when you have a flat mesh that has a light behind it. If you need to " @@ -27304,93 +27164,105 @@ msgid "" "SHADOW_CASTING_SETTING_DOUBLE_SIDED]." msgstr "" -#: doc/classes/Light3D.xml:77 +#: doc/classes/Light3D.xml:91 msgid "Constant for accessing [member light_energy]." msgstr "" -#: doc/classes/Light3D.xml:80 +#: doc/classes/Light3D.xml:94 msgid "Constant for accessing [member light_indirect_energy]." msgstr "" -#: doc/classes/Light3D.xml:83 +#: doc/classes/Light3D.xml:97 msgid "Constant for accessing [member light_specular]." msgstr "" -#: doc/classes/Light3D.xml:86 +#: doc/classes/Light3D.xml:100 msgid "" "Constant for accessing [member OmniLight3D.omni_range] or [member " "SpotLight3D.spot_range]." msgstr "" -#: doc/classes/Light3D.xml:89 +#: doc/classes/Light3D.xml:103 +msgid "Constant for accessing [member light_size]." +msgstr "" + +#: doc/classes/Light3D.xml:106 msgid "" "Constant for accessing [member OmniLight3D.omni_attenuation] or [member " "SpotLight3D.spot_attenuation]." msgstr "" -#: doc/classes/Light3D.xml:92 +#: doc/classes/Light3D.xml:109 msgid "Constant for accessing [member SpotLight3D.spot_angle]." msgstr "" -#: doc/classes/Light3D.xml:95 +#: doc/classes/Light3D.xml:112 msgid "Constant for accessing [member SpotLight3D.spot_angle_attenuation]." msgstr "" -#: doc/classes/Light3D.xml:98 -msgid "Constant for accessing [member shadow_contact]." -msgstr "" - -#: doc/classes/Light3D.xml:101 +#: doc/classes/Light3D.xml:115 msgid "" "Constant for accessing [member DirectionalLight3D." "directional_shadow_max_distance]." msgstr "" -#: doc/classes/Light3D.xml:104 +#: doc/classes/Light3D.xml:118 msgid "" "Constant for accessing [member DirectionalLight3D." "directional_shadow_split_1]." msgstr "" -#: doc/classes/Light3D.xml:107 +#: doc/classes/Light3D.xml:121 msgid "" "Constant for accessing [member DirectionalLight3D." "directional_shadow_split_2]." msgstr "" -#: doc/classes/Light3D.xml:110 +#: doc/classes/Light3D.xml:124 msgid "" "Constant for accessing [member DirectionalLight3D." "directional_shadow_split_3]." msgstr "" -#: doc/classes/Light3D.xml:115 +#: doc/classes/Light3D.xml:127 msgid "" "Constant for accessing [member DirectionalLight3D." -"directional_shadow_normal_bias]." +"directional_shadow_fade_start]." msgstr "" -#: doc/classes/Light3D.xml:118 +#: doc/classes/Light3D.xml:130 +msgid "Constant for accessing [member shadow_normal_bias]." +msgstr "" + +#: doc/classes/Light3D.xml:133 msgid "Constant for accessing [member shadow_bias]." msgstr "" -#: doc/classes/Light3D.xml:121 +#: doc/classes/Light3D.xml:136 msgid "" "Constant for accessing [member DirectionalLight3D." -"directional_shadow_bias_split_scale]." +"directional_shadow_pancake_size]." msgstr "" -#: doc/classes/Light3D.xml:127 +#: doc/classes/Light3D.xml:139 +msgid "Constant for accessing [member shadow_blur]." +msgstr "" + +#: doc/classes/Light3D.xml:142 +msgid "Constant for accessing [member shadow_transmittance_bias]." +msgstr "" + +#: doc/classes/Light3D.xml:148 msgid "" "Light is ignored when baking.\n" "[b]Note:[/b] Hiding a light does [i]not[/i] affect baking." msgstr "" -#: doc/classes/Light3D.xml:131 +#: doc/classes/Light3D.xml:152 msgid "Only indirect lighting will be baked (default)." msgstr "" -#: doc/classes/Light3D.xml:134 +#: doc/classes/Light3D.xml:155 msgid "" "Both direct and indirect light will be baked.\n" "[b]Note:[/b] You should hide the light if you don't want it to appear twice " @@ -27581,32 +27453,40 @@ msgstr "" msgid "" "LineEdit provides a single-line string editor, used for text fields.\n" "It features many built-in shortcuts which will always be available " -"([code]Ctrl[/code] here maps to [code]Command[/code] on macOS):\n" -"- Ctrl + C: Copy\n" -"- Ctrl + X: Cut\n" -"- Ctrl + V or Ctrl + Y: Paste/\"yank\"\n" -"- Ctrl + Z: Undo\n" -"- Ctrl + Shift + Z: Redo\n" -"- Ctrl + U: Delete text from the cursor position to the beginning of the " -"line\n" -"- Ctrl + K: Delete text from the cursor position to the end of the line\n" -"- Ctrl + A: Select all text\n" -"- Up/Down arrow: Move the cursor to the beginning/end of the line\n" -"On macOS, some extra keyboard shortcuts are available:\n" -"- Ctrl + F: Like the right arrow key, move the cursor one character right\n" -"- Ctrl + B: Like the left arrow key, move the cursor one character left\n" -"- Ctrl + P: Like the up arrow key, move the cursor to the previous line\n" -"- Ctrl + N: Like the down arrow key, move the cursor to the next line\n" -"- Ctrl + D: Like the Delete key, delete the character on the right side of " -"cursor\n" -"- Ctrl + H: Like the Backspace key, delete the character on the left side of " -"the cursor\n" -"- Ctrl + A: Like the Home key, move the cursor to the beginning of the line\n" -"- Ctrl + E: Like the End key, move the cursor to the end of the line\n" -"- Command + Left arrow: Like the Home key, move the cursor to the beginning " +"([kbd]Ctrl[/kbd] here maps to [kbd]Cmd[/kbd] on macOS):\n" +"- [kbd]Ctrl + C[/kbd]: Copy\n" +"- [kbd]Ctrl + X[/kbd]: Cut\n" +"- [kbd]Ctrl + V[/kbd] or [kbd]Ctrl + Y[/kbd]: Paste/\"yank\"\n" +"- [kbd]Ctrl + Z[/kbd]: Undo\n" +"- [kbd]Ctrl + Shift + Z[/kbd]: Redo\n" +"- [kbd]Ctrl + U[/kbd]: Delete text from the cursor position to the beginning " "of the line\n" -"- Command + Right arrow: Like the End key, move the cursor to the end of the " -"line" +"- [kbd]Ctrl + K[/kbd]: Delete text from the cursor position to the end of " +"the line\n" +"- [kbd]Ctrl + A[/kbd]: Select all text\n" +"- [kbd]Up Arrow[/kbd]/[kbd]Down Arrow[/kbd]: Move the cursor to the " +"beginning/end of the line\n" +"On macOS, some extra keyboard shortcuts are available:\n" +"- [kbd]Ctrl + F[/kbd]: Same as [kbd]Right Arrow[/kbd], move the cursor one " +"character right\n" +"- [kbd]Ctrl + B[/kbd]: Same as [kbd]Left Arrow[/kbd], move the cursor one " +"character left\n" +"- [kbd]Ctrl + P[/kbd]: Same as [kbd]Up Arrow[/kbd], move the cursor to the " +"previous line\n" +"- [kbd]Ctrl + N[/kbd]: Same as [kbd]Down Arrow[/kbd], move the cursor to the " +"next line\n" +"- [kbd]Ctrl + D[/kbd]: Same as [kbd]Delete[/kbd], delete the character on " +"the right side of cursor\n" +"- [kbd]Ctrl + H[/kbd]: Same as [kbd]Backspace[/kbd], delete the character on " +"the left side of the cursor\n" +"- [kbd]Ctrl + A[/kbd]: Same as [kbd]Home[/kbd], move the cursor to the " +"beginning of the line\n" +"- [kbd]Ctrl + E[/kbd]: Same as [kbd]End[/kbd], move the cursor to the end of " +"the line\n" +"- [kbd]Cmd + Left Arrow[/kbd]: Same as [kbd]Home[/kbd], move the cursor to " +"the beginning of the line\n" +"- [kbd]Cmd + Right Arrow[/kbd]: Same as [kbd]End[/kbd], move the cursor to " +"the end of the line" msgstr "" #: doc/classes/LineEdit.xml:39 @@ -27751,7 +27631,7 @@ msgid "" "max_length]." msgstr "" -#: doc/classes/LineEdit.xml:163 doc/classes/TextEdit.xml:513 +#: doc/classes/LineEdit.xml:163 doc/classes/TextEdit.xml:514 msgid "Emitted when the text changes." msgstr "" @@ -27775,11 +27655,11 @@ msgstr "" msgid "Stretches whitespaces to fit the [LineEdit]'s width." msgstr "" -#: doc/classes/LineEdit.xml:188 doc/classes/TextEdit.xml:534 +#: doc/classes/LineEdit.xml:188 doc/classes/TextEdit.xml:535 msgid "Cuts (copies and clears) the selected text." msgstr "" -#: doc/classes/LineEdit.xml:191 doc/classes/TextEdit.xml:537 +#: doc/classes/LineEdit.xml:191 doc/classes/TextEdit.xml:538 msgid "Copies the selected text." msgstr "" @@ -27799,7 +27679,7 @@ msgstr "" msgid "Selects the whole [LineEdit] text." msgstr "" -#: doc/classes/LineEdit.xml:204 doc/classes/TextEdit.xml:549 +#: doc/classes/LineEdit.xml:204 doc/classes/TextEdit.xml:550 msgid "Undoes the previous action." msgstr "" @@ -27807,7 +27687,7 @@ msgstr "" msgid "Reverse the last undo action." msgstr "" -#: doc/classes/LineEdit.xml:210 doc/classes/TextEdit.xml:555 +#: doc/classes/LineEdit.xml:210 doc/classes/TextEdit.xml:556 msgid "Represents the size of the [enum MenuItems] enum." msgstr "" @@ -28437,11 +28317,11 @@ msgstr "" msgid "Render array as triangle strips." msgstr "" -#: doc/classes/Mesh.xml:126 doc/classes/RenderingServer.xml:3254 +#: doc/classes/Mesh.xml:126 doc/classes/RenderingServer.xml:3306 msgid "Blend shapes are normalized." msgstr "" -#: doc/classes/Mesh.xml:129 doc/classes/RenderingServer.xml:3257 +#: doc/classes/Mesh.xml:129 doc/classes/RenderingServer.xml:3309 msgid "Blend shapes are relative to base weight." msgstr "" @@ -28483,37 +28363,37 @@ msgstr "" msgid "Mesh array uses indices." msgstr "" -#: doc/classes/Mesh.xml:159 doc/classes/RenderingServer.xml:3210 +#: doc/classes/Mesh.xml:159 doc/classes/RenderingServer.xml:3262 msgid "Flag used to mark a compressed (half float) normal array." msgstr "" -#: doc/classes/Mesh.xml:162 doc/classes/RenderingServer.xml:3213 +#: doc/classes/Mesh.xml:162 doc/classes/RenderingServer.xml:3265 msgid "Flag used to mark a compressed (half float) tangent array." msgstr "" -#: doc/classes/Mesh.xml:165 doc/classes/RenderingServer.xml:3216 +#: doc/classes/Mesh.xml:165 doc/classes/RenderingServer.xml:3268 msgid "Flag used to mark a compressed (half float) color array." msgstr "" -#: doc/classes/Mesh.xml:168 doc/classes/RenderingServer.xml:3219 +#: doc/classes/Mesh.xml:168 doc/classes/RenderingServer.xml:3271 msgid "Flag used to mark a compressed (half float) UV coordinates array." msgstr "" -#: doc/classes/Mesh.xml:171 doc/classes/RenderingServer.xml:3222 +#: doc/classes/Mesh.xml:171 doc/classes/RenderingServer.xml:3274 msgid "" "Flag used to mark a compressed (half float) UV coordinates array for the " "second UV coordinates." msgstr "" -#: doc/classes/Mesh.xml:174 doc/classes/RenderingServer.xml:3225 +#: doc/classes/Mesh.xml:174 doc/classes/RenderingServer.xml:3277 msgid "Flag used to mark a compressed index array." msgstr "" -#: doc/classes/Mesh.xml:177 doc/classes/RenderingServer.xml:3228 +#: doc/classes/Mesh.xml:177 doc/classes/RenderingServer.xml:3283 msgid "Flag used to mark that the array contains 2D vertices." msgstr "" -#: doc/classes/Mesh.xml:180 doc/classes/RenderingServer.xml:3233 +#: doc/classes/Mesh.xml:180 doc/classes/RenderingServer.xml:3280 msgid "" "Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant " "ARRAY_COMPRESS_TANGENT], [constant ARRAY_COMPRESS_COLOR], [constant " @@ -28578,67 +28458,72 @@ msgid "" " mdt.set_vertex(i, vertex)\n" "mesh.surface_remove(0)\n" "mdt.commit_to_surface(mesh)\n" -"[/codeblock]" +"[/codeblock]\n" +"See also [ArrayMesh], [ImmediateGeometry3D] and [SurfaceTool] for procedural " +"geometry generation.\n" +"[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-" +"OpenGL/Face-culling]winding order[/url] for front faces of triangle " +"primitive modes." msgstr "" -#: doc/classes/MeshDataTool.xml:28 +#: doc/classes/MeshDataTool.xml:30 msgid "Clears all data currently in MeshDataTool." msgstr "" -#: doc/classes/MeshDataTool.xml:37 +#: doc/classes/MeshDataTool.xml:39 msgid "Adds a new surface to specified [Mesh] with edited data." msgstr "" -#: doc/classes/MeshDataTool.xml:48 +#: doc/classes/MeshDataTool.xml:50 msgid "" "Uses specified surface of given [Mesh] to populate data for MeshDataTool.\n" "Requires [Mesh] with primitive type [constant Mesh.PRIMITIVE_TRIANGLES]." msgstr "" -#: doc/classes/MeshDataTool.xml:56 +#: doc/classes/MeshDataTool.xml:58 msgid "Returns the number of edges in this [Mesh]." msgstr "" -#: doc/classes/MeshDataTool.xml:65 +#: doc/classes/MeshDataTool.xml:67 msgid "Returns array of faces that touch given edge." msgstr "" -#: doc/classes/MeshDataTool.xml:74 +#: doc/classes/MeshDataTool.xml:76 msgid "Returns meta information assigned to given edge." msgstr "" -#: doc/classes/MeshDataTool.xml:85 +#: doc/classes/MeshDataTool.xml:87 msgid "" "Returns index of specified vertex connected to given edge.\n" "Vertex argument can only be 0 or 1 because edges are comprised of two " "vertices." msgstr "" -#: doc/classes/MeshDataTool.xml:93 +#: doc/classes/MeshDataTool.xml:95 msgid "Returns the number of faces in this [Mesh]." msgstr "" -#: doc/classes/MeshDataTool.xml:104 +#: doc/classes/MeshDataTool.xml:106 msgid "" "Returns specified edge associated with given face.\n" "Edge argument must 2 or less because a face only has three edges." msgstr "" -#: doc/classes/MeshDataTool.xml:114 +#: doc/classes/MeshDataTool.xml:116 msgid "Returns the metadata associated with the given face." msgstr "" -#: doc/classes/MeshDataTool.xml:123 +#: doc/classes/MeshDataTool.xml:125 msgid "Calculates and returns the face normal of the given face." msgstr "" -#: doc/classes/MeshDataTool.xml:134 +#: doc/classes/MeshDataTool.xml:136 msgid "" "Returns the specified vertex of the given face.\n" "Vertex argument must be 2 or less because faces contain three vertices." msgstr "" -#: doc/classes/MeshDataTool.xml:142 +#: doc/classes/MeshDataTool.xml:144 msgid "" "Returns the [Mesh]'s format. Format is an integer made up of [Mesh] format " "flags combined together. For example, a mesh containing both vertices and " @@ -28648,103 +28533,103 @@ msgid "" "See [enum ArrayMesh.ArrayFormat] for a list of format flags." msgstr "" -#: doc/classes/MeshDataTool.xml:150 +#: doc/classes/MeshDataTool.xml:152 msgid "Returns the material assigned to the [Mesh]." msgstr "" -#: doc/classes/MeshDataTool.xml:159 +#: doc/classes/MeshDataTool.xml:161 msgid "Returns the vertex at given index." msgstr "" -#: doc/classes/MeshDataTool.xml:168 +#: doc/classes/MeshDataTool.xml:170 msgid "Returns the bones of the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:177 +#: doc/classes/MeshDataTool.xml:179 msgid "Returns the color of the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:184 +#: doc/classes/MeshDataTool.xml:186 msgid "Returns the total number of vertices in [Mesh]." msgstr "" -#: doc/classes/MeshDataTool.xml:193 +#: doc/classes/MeshDataTool.xml:195 msgid "Returns an array of edges that share the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:202 +#: doc/classes/MeshDataTool.xml:204 msgid "Returns an array of faces that share the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:211 +#: doc/classes/MeshDataTool.xml:213 msgid "Returns the metadata associated with the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:220 +#: doc/classes/MeshDataTool.xml:222 msgid "Returns the normal of the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:229 +#: doc/classes/MeshDataTool.xml:231 msgid "Returns the tangent of the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:238 +#: doc/classes/MeshDataTool.xml:240 msgid "Returns the UV of the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:247 +#: doc/classes/MeshDataTool.xml:249 msgid "Returns the UV2 of the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:256 +#: doc/classes/MeshDataTool.xml:258 msgid "Returns bone weights of the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:267 +#: doc/classes/MeshDataTool.xml:269 msgid "Sets the metadata of the given edge." msgstr "" -#: doc/classes/MeshDataTool.xml:278 +#: doc/classes/MeshDataTool.xml:280 msgid "Sets the metadata of the given face." msgstr "" -#: doc/classes/MeshDataTool.xml:287 +#: doc/classes/MeshDataTool.xml:289 msgid "Sets the material to be used by newly-constructed [Mesh]." msgstr "" -#: doc/classes/MeshDataTool.xml:298 +#: doc/classes/MeshDataTool.xml:300 msgid "Sets the position of the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:309 +#: doc/classes/MeshDataTool.xml:311 msgid "Sets the bones of the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:320 +#: doc/classes/MeshDataTool.xml:322 msgid "Sets the color of the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:331 +#: doc/classes/MeshDataTool.xml:333 msgid "Sets the metadata associated with the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:342 +#: doc/classes/MeshDataTool.xml:344 msgid "Sets the normal of the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:353 +#: doc/classes/MeshDataTool.xml:355 msgid "Sets the tangent of the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:364 +#: doc/classes/MeshDataTool.xml:366 msgid "Sets the UV of the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:375 +#: doc/classes/MeshDataTool.xml:377 msgid "Sets the UV2 of the given vertex." msgstr "" -#: doc/classes/MeshDataTool.xml:386 +#: doc/classes/MeshDataTool.xml:388 msgid "Sets the bone weights of the given vertex." msgstr "" @@ -28990,9 +28875,9 @@ msgid "" "setting [member eye_height].\n" "You can initialise this interface as follows:\n" "[codeblock]\n" -"var interface = ARVRServer.find_interface(\"Native mobile\")\n" +"var interface = XRServer.find_interface(\"Native mobile\")\n" "if interface and interface.initialize():\n" -" get_viewport().arvr = true\n" +" get_viewport().xr = true\n" "[/codeblock]" msgstr "" @@ -29009,7 +28894,7 @@ msgstr "" #: modules/mobile_vr/doc_classes/MobileVRInterface.xml:28 msgid "" "The height at which the camera is placed in relation to the ground (i.e. " -"[ARVROrigin] node)." +"[XROrigin3D] node)." msgstr "" #: modules/mobile_vr/doc_classes/MobileVRInterface.xml:31 @@ -31489,7 +31374,7 @@ msgstr "" #: doc/classes/Node.xml:935 msgid "" "Notification received from the OS when a close request is sent (e.g. closing " -"the window with a \"Close\" button or Alt+F4).\n" +"the window with a \"Close\" button or [kbd]Alt + F4[/kbd]).\n" "Implemented on desktop platforms." msgstr "" @@ -31591,11 +31476,21 @@ msgid "" msgstr "" #: doc/classes/Node2D.xml:95 -msgid "Converts a local point's coordinates to global coordinates." +msgid "" +"Transforms the provided local position into a position in global coordinate " +"space. The input is expected to be local relative to the [Node2D] it is " +"called on. e.g. Applying this method to the positions of child nodes will " +"correctly transform their positions into the global coordinate space, but " +"applying it to a node's own position will give an incorrect result, as it " +"will incorporate the node's own transformation into its global position." msgstr "" #: doc/classes/Node2D.xml:104 -msgid "Converts a global point's coordinates to local coordinates." +msgid "" +"Transforms the provided global position into a position in local coordinate " +"space. The output will be local relative to the [Node2D] it is called on. e." +"g. It is appropriate for determining the positions of child nodes, but it is " +"not appropriate for determining its own position relative to its parent." msgstr "" #: doc/classes/Node2D.xml:113 @@ -31670,80 +31565,83 @@ msgid "" "operations in this coordinate system correspond to direct affine operations " "on the [Node3D]'s transform. The word local below refers to this coordinate " "system. The coordinate system that is attached to the [Node3D] object itself " -"is referred to as object-local coordinate system." +"is referred to as object-local coordinate system.\n" +"[b]Note:[/b] Unless otherwise specified, all methods that have angle " +"parameters must have angles specified as [i]radians[/i]. To convert degrees " +"to radians, use [method @GDScript.deg2rad]." msgstr "" -#: doc/classes/Node3D.xml:11 +#: doc/classes/Node3D.xml:12 msgid "" "https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html" msgstr "" -#: doc/classes/Node3D.xml:25 +#: doc/classes/Node3D.xml:26 msgid "" "Returns the parent [Node3D], or an empty [Object] if no parent exists or " "parent is not of type [Node3D]." msgstr "" -#: doc/classes/Node3D.xml:32 +#: doc/classes/Node3D.xml:33 msgid "" "Returns the current [World3D] resource this [Node3D] node is registered to." msgstr "" -#: doc/classes/Node3D.xml:43 +#: doc/classes/Node3D.xml:44 msgid "" "Rotates the global (world) transformation around axis, a unit [Vector3], by " "specified angle in radians. The rotation axis is in global coordinate system." msgstr "" -#: doc/classes/Node3D.xml:52 +#: doc/classes/Node3D.xml:53 msgid "" "Scales the global (world) transformation by the given [Vector3] scale " "factors." msgstr "" -#: doc/classes/Node3D.xml:61 +#: doc/classes/Node3D.xml:62 msgid "" "Moves the global (world) transformation by [Vector3] offset. The offset is " "in global coordinate system." msgstr "" -#: doc/classes/Node3D.xml:68 +#: doc/classes/Node3D.xml:69 msgid "" "Disables rendering of this node. Changes [member visible] to [code]false[/" "code]." msgstr "" -#: doc/classes/Node3D.xml:75 +#: doc/classes/Node3D.xml:76 msgid "" "Returns whether node notifies about its local transformation changes. " "[Node3D] will not propagate this by default." msgstr "" -#: doc/classes/Node3D.xml:82 +#: doc/classes/Node3D.xml:83 msgid "" "Returns whether this node uses a scale of [code](1, 1, 1)[/code] or its " "local transformation scale." msgstr "" -#: doc/classes/Node3D.xml:89 +#: doc/classes/Node3D.xml:90 msgid "" "Returns whether this node is set as Toplevel, that is whether it ignores its " "parent nodes transformations." msgstr "" -#: doc/classes/Node3D.xml:96 +#: doc/classes/Node3D.xml:97 msgid "" "Returns whether the node notifies about its global and local transformation " "changes. [Node3D] will not propagate this by default." msgstr "" -#: doc/classes/Node3D.xml:103 +#: doc/classes/Node3D.xml:104 msgid "" "Returns whether the node is visible, taking into consideration that its " "parents visibility." msgstr "" -#: doc/classes/Node3D.xml:114 +#: doc/classes/Node3D.xml:115 msgid "" "Rotates itself so that the local -Z axis points towards the [code]target[/" "code] position.\n" @@ -31753,106 +31651,106 @@ msgid "" "Operations take place in global space." msgstr "" -#: doc/classes/Node3D.xml:129 +#: doc/classes/Node3D.xml:130 msgid "" "Moves the node to the specified [code]position[/code], and then rotates " "itself to point toward the [code]target[/code] as per [method look_at]. " "Operations take place in global space." msgstr "" -#: doc/classes/Node3D.xml:136 +#: doc/classes/Node3D.xml:137 msgid "" "Resets this node's transformations (like scale, skew and taper) preserving " "its rotation and translation by performing Gram-Schmidt orthonormalization " "on this node's [Transform]." msgstr "" -#: doc/classes/Node3D.xml:147 +#: doc/classes/Node3D.xml:148 msgid "" "Rotates the local transformation around axis, a unit [Vector3], by specified " "angle in radians." msgstr "" -#: doc/classes/Node3D.xml:158 +#: doc/classes/Node3D.xml:159 msgid "" "Rotates the local transformation around axis, a unit [Vector3], by specified " "angle in radians. The rotation axis is in object-local coordinate system." msgstr "" -#: doc/classes/Node3D.xml:167 +#: doc/classes/Node3D.xml:168 msgid "Rotates the local transformation around the X axis by angle in radians." msgstr "" -#: doc/classes/Node3D.xml:176 +#: doc/classes/Node3D.xml:177 msgid "Rotates the local transformation around the Y axis by angle in radians." msgstr "" -#: doc/classes/Node3D.xml:185 +#: doc/classes/Node3D.xml:186 msgid "Rotates the local transformation around the Z axis by angle in radians." msgstr "" -#: doc/classes/Node3D.xml:194 +#: doc/classes/Node3D.xml:195 msgid "" "Scales the local transformation by given 3D scale factors in object-local " "coordinate system." msgstr "" -#: doc/classes/Node3D.xml:203 +#: doc/classes/Node3D.xml:204 msgid "" "Makes the node ignore its parents transformations. Node transformations are " "only in global space." msgstr "" -#: doc/classes/Node3D.xml:212 +#: doc/classes/Node3D.xml:213 msgid "" "Sets whether the node uses a scale of [code](1, 1, 1)[/code] or its local " "transformation scale. Changes to the local transformation scale are " "preserved." msgstr "" -#: doc/classes/Node3D.xml:219 +#: doc/classes/Node3D.xml:220 msgid "" "Reset all transformations for this node (sets its [Transform] to the " "identity matrix)." msgstr "" -#: doc/classes/Node3D.xml:228 +#: doc/classes/Node3D.xml:229 msgid "" "Sets whether the node ignores notification that its transformation (global " "or local) changed." msgstr "" -#: doc/classes/Node3D.xml:237 +#: doc/classes/Node3D.xml:238 msgid "" "Sets whether the node notifies about its local transformation changes. " "[Node3D] will not propagate this by default." msgstr "" -#: doc/classes/Node3D.xml:246 +#: doc/classes/Node3D.xml:247 msgid "" "Sets whether the node notifies about its global and local transformation " "changes. [Node3D] will not propagate this by default." msgstr "" -#: doc/classes/Node3D.xml:253 +#: doc/classes/Node3D.xml:254 msgid "" "Enables rendering of this node. Changes [member visible] to [code]true[/" "code]." msgstr "" -#: doc/classes/Node3D.xml:262 +#: doc/classes/Node3D.xml:263 msgid "" "Transforms [code]local_point[/code] from this node's local space to world " "space." msgstr "" -#: doc/classes/Node3D.xml:271 +#: doc/classes/Node3D.xml:272 msgid "" "Transforms [code]global_point[/code] from world space to this node's local " "space." msgstr "" -#: doc/classes/Node3D.xml:280 +#: doc/classes/Node3D.xml:281 msgid "" "Changes the node's position by the given offset [Vector3].\n" "Note that the translation [code]offset[/code] is affected by the node's " @@ -31861,26 +31759,26 @@ msgid "" "to the X coordinate." msgstr "" -#: doc/classes/Node3D.xml:290 +#: doc/classes/Node3D.xml:291 msgid "" "Changes the node's position by the given offset [Vector3] in local space." msgstr "" -#: doc/classes/Node3D.xml:297 +#: doc/classes/Node3D.xml:298 msgid "Updates the [Node3DGizmo] of this node." msgstr "" -#: doc/classes/Node3D.xml:303 +#: doc/classes/Node3D.xml:304 msgid "" "The [Node3DGizmo] for this node. Used for example in [EditorNode3DGizmo] as " "custom visualization and editing handles in Editor." msgstr "" -#: doc/classes/Node3D.xml:306 +#: doc/classes/Node3D.xml:307 msgid "World3D space (global) [Transform] of this node." msgstr "" -#: doc/classes/Node3D.xml:309 +#: doc/classes/Node3D.xml:310 msgid "" "Rotation part of the local transformation in radians, specified in terms of " "YXZ-Euler angles in the format (X angle, Y angle, Z angle).\n" @@ -31893,33 +31791,33 @@ msgid "" "\" is not meaningful." msgstr "" -#: doc/classes/Node3D.xml:313 +#: doc/classes/Node3D.xml:314 msgid "" "Rotation part of the local transformation in degrees, specified in terms of " "YXZ-Euler angles in the format (X angle, Y angle, Z angle)." msgstr "" -#: doc/classes/Node3D.xml:316 +#: doc/classes/Node3D.xml:317 msgid "Scale part of the local transformation." msgstr "" -#: doc/classes/Node3D.xml:319 +#: doc/classes/Node3D.xml:320 msgid "Local space [Transform] of this node, with respect to the parent node." msgstr "" -#: doc/classes/Node3D.xml:322 +#: doc/classes/Node3D.xml:323 msgid "Local translation of this node." msgstr "" -#: doc/classes/Node3D.xml:325 +#: doc/classes/Node3D.xml:326 msgid "If [code]true[/code], this node is drawn." msgstr "" -#: doc/classes/Node3D.xml:331 +#: doc/classes/Node3D.xml:332 msgid "Emitted when node visibility changes." msgstr "" -#: doc/classes/Node3D.xml:337 +#: doc/classes/Node3D.xml:338 msgid "" "Node3D nodes receives this notification when their global transform changes. " "This means that either the current or a parent node changed its transform.\n" @@ -31927,19 +31825,19 @@ msgid "" "need to ask for it, with [method set_notify_transform]." msgstr "" -#: doc/classes/Node3D.xml:341 +#: doc/classes/Node3D.xml:342 msgid "" "Node3D nodes receives this notification when they are registered to new " "[World3D] resource." msgstr "" -#: doc/classes/Node3D.xml:344 +#: doc/classes/Node3D.xml:345 msgid "" "Node3D nodes receives this notification when they are unregistered from " "current [World3D] resource." msgstr "" -#: doc/classes/Node3D.xml:347 +#: doc/classes/Node3D.xml:348 msgid "Node3D nodes receives this notification when their visibility changes." msgstr "" @@ -33315,11 +33213,13 @@ msgid "" "code]. See [url=https://blog.escapecreative.com/customizing-mailto-" "links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields " "that can be added.\n" +"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] " +"or [code]user://[/code] path into a system path for use with this method.\n" "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS " "and Windows." msgstr "" -#: doc/classes/OS.xml:493 +#: doc/classes/OS.xml:494 msgid "" "The exit code passed to the OS when the main loop exits. By convention, an " "exit code of [code]0[/code] indicates success whereas a non-zero exit code " @@ -33329,133 +33229,133 @@ msgid "" "with an [code]exit_code[/code] argument passed." msgstr "" -#: doc/classes/OS.xml:497 +#: doc/classes/OS.xml:498 msgid "" "If [code]true[/code], the engine optimizes for low processor usage by only " "refreshing the screen if needed. Can improve battery consumption on mobile." msgstr "" -#: doc/classes/OS.xml:500 +#: doc/classes/OS.xml:501 msgid "" "The amount of sleeping between frames when the low-processor usage mode is " "enabled (in microseconds). Higher values will result in lower CPU usage." msgstr "" -#: doc/classes/OS.xml:505 +#: doc/classes/OS.xml:506 msgid "" "The GLES2 rendering backend. It uses OpenGL ES 2.0 on mobile devices, OpenGL " "2.1 on desktop platforms and WebGL 1.0 on the web." msgstr "" -#: doc/classes/OS.xml:508 +#: doc/classes/OS.xml:509 msgid "The Vulkan rendering backend." msgstr "" -#: doc/classes/OS.xml:511 +#: doc/classes/OS.xml:512 msgid "Sunday." msgstr "" -#: doc/classes/OS.xml:514 +#: doc/classes/OS.xml:515 msgid "Monday." msgstr "" -#: doc/classes/OS.xml:517 +#: doc/classes/OS.xml:518 msgid "Tuesday." msgstr "" -#: doc/classes/OS.xml:520 +#: doc/classes/OS.xml:521 msgid "Wednesday." msgstr "" -#: doc/classes/OS.xml:523 +#: doc/classes/OS.xml:524 msgid "Thursday." msgstr "" -#: doc/classes/OS.xml:526 +#: doc/classes/OS.xml:527 msgid "Friday." msgstr "" -#: doc/classes/OS.xml:529 +#: doc/classes/OS.xml:530 msgid "Saturday." msgstr "" -#: doc/classes/OS.xml:532 +#: doc/classes/OS.xml:533 msgid "January." msgstr "" -#: doc/classes/OS.xml:535 +#: doc/classes/OS.xml:536 msgid "February." msgstr "" -#: doc/classes/OS.xml:538 +#: doc/classes/OS.xml:539 msgid "March." msgstr "" -#: doc/classes/OS.xml:541 +#: doc/classes/OS.xml:542 msgid "April." msgstr "" -#: doc/classes/OS.xml:544 +#: doc/classes/OS.xml:545 msgid "May." msgstr "" -#: doc/classes/OS.xml:547 +#: doc/classes/OS.xml:548 msgid "June." msgstr "" -#: doc/classes/OS.xml:550 +#: doc/classes/OS.xml:551 msgid "July." msgstr "" -#: doc/classes/OS.xml:553 +#: doc/classes/OS.xml:554 msgid "August." msgstr "" -#: doc/classes/OS.xml:556 +#: doc/classes/OS.xml:557 msgid "September." msgstr "" -#: doc/classes/OS.xml:559 +#: doc/classes/OS.xml:560 msgid "October." msgstr "" -#: doc/classes/OS.xml:562 +#: doc/classes/OS.xml:563 msgid "November." msgstr "" -#: doc/classes/OS.xml:565 +#: doc/classes/OS.xml:566 msgid "December." msgstr "" -#: doc/classes/OS.xml:568 +#: doc/classes/OS.xml:569 msgid "Desktop directory path." msgstr "" -#: doc/classes/OS.xml:571 +#: doc/classes/OS.xml:572 msgid "DCIM (Digital Camera Images) directory path." msgstr "" -#: doc/classes/OS.xml:574 +#: doc/classes/OS.xml:575 msgid "Documents directory path." msgstr "" -#: doc/classes/OS.xml:577 +#: doc/classes/OS.xml:578 msgid "Downloads directory path." msgstr "" -#: doc/classes/OS.xml:580 +#: doc/classes/OS.xml:581 msgid "Movies directory path." msgstr "" -#: doc/classes/OS.xml:583 +#: doc/classes/OS.xml:584 msgid "Music directory path." msgstr "" -#: doc/classes/OS.xml:586 +#: doc/classes/OS.xml:587 msgid "Pictures directory path." msgstr "" -#: doc/classes/OS.xml:589 +#: doc/classes/OS.xml:590 msgid "Ringtones directory path." msgstr "" @@ -33727,49 +33627,52 @@ msgid "" "code] is owned by [code]node[/code] and [code]pack[/code] will therefore " "only save those two nodes, but not [code]collision[/code].\n" "[codeblock]\n" -"# Create the objects\n" +"# Create the objects.\n" "var node = Node2D.new()\n" "var rigid = RigidBody2D.new()\n" "var collision = CollisionShape2D.new()\n" "\n" -"# Create the object hierarchy\n" +"# Create the object hierarchy.\n" "rigid.add_child(collision)\n" "node.add_child(rigid)\n" "\n" -"# Change owner of rigid, but not of collision\n" +"# Change owner of `rigid`, but not of `collision`.\n" "rigid.owner = node\n" "\n" "var scene = PackedScene.new()\n" -"# Only node and rigid are now packed\n" +"# Only `node` and `rigid` are now packed.\n" "var result = scene.pack(node)\n" "if result == OK:\n" -" ResourceSaver.save(\"res://path/name.scn\", scene) # Or \"user://...\"\n" +" var error = ResourceSaver.save(\"res://path/name.scn\", scene) # Or " +"\"user://...\"\n" +" if error != OK:\n" +" push_error(\"An error occurred while saving the scene to disk.\")\n" "[/codeblock]" msgstr "" -#: doc/classes/PackedScene.xml:38 +#: doc/classes/PackedScene.xml:40 msgid "Returns [code]true[/code] if the scene file has nodes." msgstr "" -#: doc/classes/PackedScene.xml:45 +#: doc/classes/PackedScene.xml:47 msgid "" "Returns the [code]SceneState[/code] representing the scene file contents." msgstr "" -#: doc/classes/PackedScene.xml:54 +#: doc/classes/PackedScene.xml:56 msgid "" "Instantiates the scene's node hierarchy. Triggers child scene " "instantiation(s). Triggers a [constant Node.NOTIFICATION_INSTANCED] " "notification on the root node." msgstr "" -#: doc/classes/PackedScene.xml:63 +#: doc/classes/PackedScene.xml:65 msgid "" "Pack will ignore any sub-nodes not owned by given node. See [member Node." "owner]." msgstr "" -#: doc/classes/PackedScene.xml:69 +#: doc/classes/PackedScene.xml:71 msgid "" "A dictionary representation of the scene contents.\n" "Available keys include \"rnames\" and \"variants\" for resources, " @@ -33778,18 +33681,18 @@ msgid "" "connections, and \"version\" for the format style of the PackedScene." msgstr "" -#: doc/classes/PackedScene.xml:75 +#: doc/classes/PackedScene.xml:77 msgid "If passed to [method instance], blocks edits to the scene state." msgstr "" -#: doc/classes/PackedScene.xml:78 +#: doc/classes/PackedScene.xml:80 msgid "" "If passed to [method instance], provides local scene resources to the local " "scene.\n" "[b]Note:[/b] Only available in editor builds." msgstr "" -#: doc/classes/PackedScene.xml:82 +#: doc/classes/PackedScene.xml:84 msgid "" "If passed to [method instance], provides local scene resources to the local " "scene. Only the main scene should receive the main edit state.\n" @@ -34857,20 +34760,20 @@ msgstr "" msgid "Draw calls per frame. 3D only." msgstr "" -#: doc/classes/Performance.xml:77 doc/classes/RenderingServer.xml:3711 +#: doc/classes/Performance.xml:77 doc/classes/RenderingServer.xml:3922 msgid "" "The amount of video memory used, i.e. texture and vertex memory combined." msgstr "" -#: doc/classes/Performance.xml:80 doc/classes/RenderingServer.xml:3714 +#: doc/classes/Performance.xml:80 doc/classes/RenderingServer.xml:3925 msgid "The amount of texture memory used." msgstr "" -#: doc/classes/Performance.xml:83 doc/classes/RenderingServer.xml:3717 +#: doc/classes/Performance.xml:83 doc/classes/RenderingServer.xml:3928 msgid "The amount of vertex memory used." msgstr "" -#: doc/classes/Performance.xml:86 doc/classes/RenderingServer.xml:3708 +#: doc/classes/Performance.xml:86 doc/classes/RenderingServer.xml:3919 msgid "Unimplemented in the GLES2 rendering backend, always returns 0." msgstr "" @@ -34922,6 +34825,96 @@ msgid "" "resource." msgstr "" +#: doc/classes/PhysicalBone3D.xml:67 +msgid "Damps the body's rotation if greater than [code]0[/code]." +msgstr "" + +#: doc/classes/PhysicalBone3D.xml:70 doc/classes/RigidBody3D.xml:132 +msgid "Lock the body's rotation in the X axis." +msgstr "" + +#: doc/classes/PhysicalBone3D.xml:73 doc/classes/RigidBody3D.xml:135 +msgid "Lock the body's rotation in the Y axis." +msgstr "" + +#: doc/classes/PhysicalBone3D.xml:76 doc/classes/RigidBody3D.xml:138 +msgid "Lock the body's rotation in the Z axis." +msgstr "" + +#: doc/classes/PhysicalBone3D.xml:79 doc/classes/RigidBody3D.xml:141 +msgid "Lock the body's movement in the X axis." +msgstr "" + +#: doc/classes/PhysicalBone3D.xml:82 doc/classes/RigidBody3D.xml:144 +msgid "Lock the body's movement in the Y axis." +msgstr "" + +#: doc/classes/PhysicalBone3D.xml:85 doc/classes/RigidBody3D.xml:147 +msgid "Lock the body's movement in the Z axis." +msgstr "" + +#: doc/classes/PhysicalBone3D.xml:88 +msgid "Sets the body's transform." +msgstr "" + +#: doc/classes/PhysicalBone3D.xml:91 doc/classes/PhysicsMaterial.xml:17 +msgid "" +"The body's bounciness. Values range from [code]0[/code] (no bounce) to " +"[code]1[/code] (full bounciness)." +msgstr "" + +#: doc/classes/PhysicalBone3D.xml:94 doc/classes/RigidBody3D.xml:150 +msgid "" +"If [code]true[/code], the body is deactivated when there is no movement, so " +"it will not take part in the simulation until it is awaken by an external " +"force." +msgstr "" + +#: doc/classes/PhysicalBone3D.xml:97 +msgid "" +"The body's friction, from [code]0[/code] (frictionless) to [code]1[/code] " +"(max friction)." +msgstr "" + +#: doc/classes/PhysicalBone3D.xml:100 +msgid "" +"This is multiplied by the global 3D gravity setting found in [b]Project > " +"Project Settings > Physics > 3d[/b] to produce the body's gravity. For " +"example, a value of 1 will be normal gravity, 2 will apply double gravity, " +"and 0.5 will apply half gravity to this object." +msgstr "" + +#: doc/classes/PhysicalBone3D.xml:103 +msgid "Sets the joint's transform." +msgstr "" + +#: doc/classes/PhysicalBone3D.xml:106 +msgid "Sets the joint's rotation in radians." +msgstr "" + +#: doc/classes/PhysicalBone3D.xml:109 +msgid "Sets the joint's rotation in degrees." +msgstr "" + +#: doc/classes/PhysicalBone3D.xml:112 +msgid "Sets the joint type. See [enum JointType] for possible values." +msgstr "" + +#: doc/classes/PhysicalBone3D.xml:115 +msgid "Damps the body's movement if greater than [code]0[/code]." +msgstr "" + +#: doc/classes/PhysicalBone3D.xml:118 doc/classes/RigidBody2D.xml:158 +#: doc/classes/RigidBody3D.xml:175 +msgid "The body's mass." +msgstr "" + +#: doc/classes/PhysicalBone3D.xml:121 doc/classes/RigidBody3D.xml:188 +msgid "" +"The body's weight based on its mass and the global 3D gravity. Global values " +"are set in [b]Project > Project Settings > Physics > 3d[/b]." +msgstr "" + #: doc/classes/PhysicalSkyMaterial.xml:4 msgid "[Sky] [Material] used for a physically based sky." msgstr "" @@ -35255,17 +35248,6 @@ msgstr "" msgid "The body's transformation matrix." msgstr "" -#: doc/classes/PhysicsDirectBodyState2DSW.xml:4 -msgid "Software implementation of [PhysicsDirectBodyState2D]." -msgstr "" - -#: doc/classes/PhysicsDirectBodyState2DSW.xml:7 -msgid "" -"Software implementation of [PhysicsDirectBodyState2D]. This object exposes " -"no new methods or properties and should not be used, as " -"[PhysicsDirectBodyState2D] selects the best implementation available." -msgstr "" - #: doc/classes/PhysicsDirectBodyState3D.xml:4 msgid "Direct access object to a physics body in the [PhysicsServer3D]." msgstr "" @@ -35278,7 +35260,7 @@ msgid "" "direct state of that body. See [method RigidBody3D._integrate_forces]." msgstr "" -#: doc/classes/PhysicsDirectBodyState3D.xml:18 doc/classes/RigidBody3D.xml:31 +#: doc/classes/PhysicsDirectBodyState3D.xml:18 msgid "" "Adds a constant directional force without affecting rotation.\n" "This is equivalent to [code]add_force(force, Vector3(0,0,0))[/code]." @@ -35455,7 +35437,7 @@ msgid "" "will occur. If no collision is detected, the returned array will be [code]" "[1, 1][/code].\n" "If the shape can not move, the returned array will be [code][0, 0][/code] " -"under Bullet, and empty under GodotPhysics." +"under Bullet, and empty under GodotPhysics3D." msgstr "" #: doc/classes/PhysicsDirectSpaceState3D.xml:33 @@ -35526,12 +35508,6 @@ msgid "" "Provides a means of modifying the collision properties of a [PhysicsBody3D]." msgstr "" -#: doc/classes/PhysicsMaterial.xml:17 -msgid "" -"The body's bounciness. Values range from [code]0[/code] (no bounce) to " -"[code]1[/code] (full bounciness)." -msgstr "" - #: doc/classes/PhysicsMaterial.xml:20 msgid "" "The body's friction. Values range from [code]0[/code] (frictionless) to " @@ -35772,7 +35748,7 @@ msgid "" msgstr "" #: doc/classes/PhysicsServer2D.xml:620 doc/classes/PhysicsServer3D.xml:637 -#: doc/classes/RigidBody3D.xml:119 +#: doc/classes/RigidBody3D.xml:120 msgid "" "Sets an axis velocity. The velocity in the given vector axis will be set as " "the given vector length. This is useful for jumping behavior." @@ -36288,16 +36264,6 @@ msgid "" "Constant to get the number of space regions where a collision could occur." msgstr "" -#: doc/classes/PhysicsServer2DSW.xml:4 -msgid "Software implementation of [PhysicsServer2D]." -msgstr "" - -#: doc/classes/PhysicsServer2DSW.xml:7 -msgid "" -"This class exposes no new methods or properties and should not be used, as " -"[PhysicsServer2D] automatically selects the best implementation available." -msgstr "" - #: doc/classes/PhysicsServer3D.xml:4 msgid "Server interface for low-level physics access." msgstr "" @@ -37959,12 +37925,8 @@ msgid "Distance from center of sun where it fades out completely." msgstr "" #: doc/classes/ProceduralSkyMaterial.xml:44 -msgid "Distance from sun where it goes from solid to starting to fade." -msgstr "" - -#: doc/classes/ProceduralSkyMaterial.xml:47 msgid "" -"How quickly the sun fades away between [member sun_angle_min] and [member " +"How quickly the sun fades away between the edge of the sun disk and [member " "sun_angle_max]." msgstr "" @@ -38299,28 +38261,42 @@ msgstr "" #: doc/classes/ProjectSettings.xml:263 msgid "" -"Default compression level for gzip. Affects compressed scenes and resources." +"The default compression level for gzip. Affects compressed scenes and " +"resources. Higher levels result in smaller files at the cost of compression " +"speed. Decompression speed is mostly unaffected by the compression level. " +"[code]-1[/code] uses the default gzip compression level, which is identical " +"to [code]6[/code] but could change in the future due to underlying zlib " +"updates." msgstr "" #: doc/classes/ProjectSettings.xml:266 msgid "" -"Default compression level for Zlib. Affects compressed scenes and resources." +"The default compression level for Zlib. Affects compressed scenes and " +"resources. Higher levels result in smaller files at the cost of compression " +"speed. Decompression speed is mostly unaffected by the compression level. " +"[code]-1[/code] uses the default gzip compression level, which is identical " +"to [code]6[/code] but could change in the future due to underlying zlib " +"updates." msgstr "" #: doc/classes/ProjectSettings.xml:269 msgid "" -"Default compression level for Zstandard. Affects compressed scenes and " -"resources." +"The default compression level for Zstandard. Affects compressed scenes and " +"resources. Higher levels result in smaller files at the cost of compression " +"speed. Decompression speed is mostly unaffected by the compression level." msgstr "" #: doc/classes/ProjectSettings.xml:272 -msgid "Enables long-distance matching in Zstandard." +msgid "" +"Enables [url=https://github.com/facebook/zstd/releases/tag/v1.3.2]long-" +"distance matching[/url] in Zstandard." msgstr "" #: doc/classes/ProjectSettings.xml:275 msgid "" "Largest size limit (in power of 2) allowed when compressing using long-" -"distance matching with Zstandard." +"distance matching with Zstandard. Higher values can result in better " +"compression, but will require more memory when compressing and decompressing." msgstr "" #: doc/classes/ProjectSettings.xml:278 @@ -38701,37 +38677,37 @@ msgid "" "UWP to follow interface conventions." msgstr "" -#: doc/classes/ProjectSettings.xml:473 +#: doc/classes/ProjectSettings.xml:475 msgid "" "Path to a custom [Theme] resource file to use for the project ([code]theme[/" "code] or generic [code]tres[/code]/[code]res[/code] extension)." msgstr "" -#: doc/classes/ProjectSettings.xml:476 +#: doc/classes/ProjectSettings.xml:478 msgid "" "Path to a custom [Font] resource to use as default for all GUI elements of " "the project." msgstr "" -#: doc/classes/ProjectSettings.xml:479 +#: doc/classes/ProjectSettings.xml:481 msgid "If [code]true[/code], makes sure the theme used works with HiDPI." msgstr "" -#: doc/classes/ProjectSettings.xml:482 +#: doc/classes/ProjectSettings.xml:484 msgid "" "Timer setting for incremental search in [Tree], [ItemList], etc. controls " "(in milliseconds)." msgstr "" -#: doc/classes/ProjectSettings.xml:485 +#: doc/classes/ProjectSettings.xml:487 msgid "Timer for detecting idle in [TextEdit] (in seconds)." msgstr "" -#: doc/classes/ProjectSettings.xml:488 +#: doc/classes/ProjectSettings.xml:490 msgid "Default delay for tooltips (in seconds)." msgstr "" -#: doc/classes/ProjectSettings.xml:491 +#: doc/classes/ProjectSettings.xml:493 msgid "" "Default [InputEventAction] to confirm a focused button, menu or list item, " "or validate input.\n" @@ -38740,7 +38716,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:495 +#: doc/classes/ProjectSettings.xml:497 msgid "" "Default [InputEventAction] to discard a modal or pending input.\n" "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are " @@ -38748,7 +38724,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:499 +#: doc/classes/ProjectSettings.xml:501 msgid "" "Default [InputEventAction] to move down in the UI.\n" "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are " @@ -38756,7 +38732,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:503 +#: doc/classes/ProjectSettings.xml:505 msgid "" "Default [InputEventAction] to go to the end position of a [Control] (e.g. " "last item in an [ItemList] or a [Tree]), matching the behavior of [constant " @@ -38766,7 +38742,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:507 +#: doc/classes/ProjectSettings.xml:509 msgid "" "Default [InputEventAction] to focus the next [Control] in the scene. The " "focus behavior can be configured via [member Control.focus_next].\n" @@ -38775,7 +38751,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:511 +#: doc/classes/ProjectSettings.xml:513 msgid "" "Default [InputEventAction] to focus the previous [Control] in the scene. The " "focus behavior can be configured via [member Control.focus_previous].\n" @@ -38784,7 +38760,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:515 +#: doc/classes/ProjectSettings.xml:517 msgid "" "Default [InputEventAction] to go to the start position of a [Control] (e.g. " "first item in an [ItemList] or a [Tree]), matching the behavior of [constant " @@ -38794,7 +38770,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:519 +#: doc/classes/ProjectSettings.xml:521 msgid "" "Default [InputEventAction] to move left in the UI.\n" "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are " @@ -38802,7 +38778,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:523 +#: doc/classes/ProjectSettings.xml:525 msgid "" "Default [InputEventAction] to go down a page in a [Control] (e.g. in an " "[ItemList] or a [Tree]), matching the behavior of [constant KEY_PAGEDOWN] on " @@ -38812,7 +38788,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:527 +#: doc/classes/ProjectSettings.xml:529 msgid "" "Default [InputEventAction] to go up a page in a [Control] (e.g. in an " "[ItemList] or a [Tree]), matching the behavior of [constant KEY_PAGEUP] on " @@ -38822,7 +38798,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:531 +#: doc/classes/ProjectSettings.xml:533 msgid "" "Default [InputEventAction] to move right in the UI.\n" "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are " @@ -38830,7 +38806,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:535 +#: doc/classes/ProjectSettings.xml:537 msgid "" "Default [InputEventAction] to select an item in a [Control] (e.g. in an " "[ItemList] or a [Tree]).\n" @@ -38839,7 +38815,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:539 +#: doc/classes/ProjectSettings.xml:541 msgid "" "Default [InputEventAction] to move up in the UI.\n" "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are " @@ -38847,371 +38823,371 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:543 +#: doc/classes/ProjectSettings.xml:545 msgid "" "If [code]true[/code], sends mouse input events when tapping or swiping on " "the touchscreen." msgstr "" -#: doc/classes/ProjectSettings.xml:546 +#: doc/classes/ProjectSettings.xml:548 msgid "" "If [code]true[/code], sends touch input events when clicking or dragging the " "mouse." msgstr "" -#: doc/classes/ProjectSettings.xml:549 +#: doc/classes/ProjectSettings.xml:551 msgid "Optional name for the 2D physics layer 1." msgstr "" -#: doc/classes/ProjectSettings.xml:552 +#: doc/classes/ProjectSettings.xml:554 msgid "Optional name for the 2D physics layer 10." msgstr "" -#: doc/classes/ProjectSettings.xml:555 +#: doc/classes/ProjectSettings.xml:557 msgid "Optional name for the 2D physics layer 11." msgstr "" -#: doc/classes/ProjectSettings.xml:558 +#: doc/classes/ProjectSettings.xml:560 msgid "Optional name for the 2D physics layer 12." msgstr "" -#: doc/classes/ProjectSettings.xml:561 +#: doc/classes/ProjectSettings.xml:563 msgid "Optional name for the 2D physics layer 13." msgstr "" -#: doc/classes/ProjectSettings.xml:564 +#: doc/classes/ProjectSettings.xml:566 msgid "Optional name for the 2D physics layer 14." msgstr "" -#: doc/classes/ProjectSettings.xml:567 +#: doc/classes/ProjectSettings.xml:569 msgid "Optional name for the 2D physics layer 15." msgstr "" -#: doc/classes/ProjectSettings.xml:570 +#: doc/classes/ProjectSettings.xml:572 msgid "Optional name for the 2D physics layer 16." msgstr "" -#: doc/classes/ProjectSettings.xml:573 +#: doc/classes/ProjectSettings.xml:575 msgid "Optional name for the 2D physics layer 17." msgstr "" -#: doc/classes/ProjectSettings.xml:576 +#: doc/classes/ProjectSettings.xml:578 msgid "Optional name for the 2D physics layer 18." msgstr "" -#: doc/classes/ProjectSettings.xml:579 +#: doc/classes/ProjectSettings.xml:581 msgid "Optional name for the 2D physics layer 19." msgstr "" -#: doc/classes/ProjectSettings.xml:582 +#: doc/classes/ProjectSettings.xml:584 msgid "Optional name for the 2D physics layer 2." msgstr "" -#: doc/classes/ProjectSettings.xml:585 +#: doc/classes/ProjectSettings.xml:587 msgid "Optional name for the 2D physics layer 20." msgstr "" -#: doc/classes/ProjectSettings.xml:588 +#: doc/classes/ProjectSettings.xml:590 msgid "Optional name for the 2D physics layer 3." msgstr "" -#: doc/classes/ProjectSettings.xml:591 +#: doc/classes/ProjectSettings.xml:593 msgid "Optional name for the 2D physics layer 4." msgstr "" -#: doc/classes/ProjectSettings.xml:594 +#: doc/classes/ProjectSettings.xml:596 msgid "Optional name for the 2D physics layer 5." msgstr "" -#: doc/classes/ProjectSettings.xml:597 +#: doc/classes/ProjectSettings.xml:599 msgid "Optional name for the 2D physics layer 6." msgstr "" -#: doc/classes/ProjectSettings.xml:600 +#: doc/classes/ProjectSettings.xml:602 msgid "Optional name for the 2D physics layer 7." msgstr "" -#: doc/classes/ProjectSettings.xml:603 +#: doc/classes/ProjectSettings.xml:605 msgid "Optional name for the 2D physics layer 8." msgstr "" -#: doc/classes/ProjectSettings.xml:606 +#: doc/classes/ProjectSettings.xml:608 msgid "Optional name for the 2D physics layer 9." msgstr "" -#: doc/classes/ProjectSettings.xml:609 +#: doc/classes/ProjectSettings.xml:611 msgid "Optional name for the 2D render layer 1." msgstr "" -#: doc/classes/ProjectSettings.xml:612 +#: doc/classes/ProjectSettings.xml:614 msgid "Optional name for the 2D render layer 10." msgstr "" -#: doc/classes/ProjectSettings.xml:615 +#: doc/classes/ProjectSettings.xml:617 msgid "Optional name for the 2D render layer 11." msgstr "" -#: doc/classes/ProjectSettings.xml:618 +#: doc/classes/ProjectSettings.xml:620 msgid "Optional name for the 2D render layer 12." msgstr "" -#: doc/classes/ProjectSettings.xml:621 +#: doc/classes/ProjectSettings.xml:623 msgid "Optional name for the 2D render layer 13." msgstr "" -#: doc/classes/ProjectSettings.xml:624 +#: doc/classes/ProjectSettings.xml:626 msgid "Optional name for the 2D render layer 14." msgstr "" -#: doc/classes/ProjectSettings.xml:627 +#: doc/classes/ProjectSettings.xml:629 msgid "Optional name for the 2D render layer 15." msgstr "" -#: doc/classes/ProjectSettings.xml:630 +#: doc/classes/ProjectSettings.xml:632 msgid "Optional name for the 2D render layer 16." msgstr "" -#: doc/classes/ProjectSettings.xml:633 +#: doc/classes/ProjectSettings.xml:635 msgid "Optional name for the 2D render layer 17." msgstr "" -#: doc/classes/ProjectSettings.xml:636 +#: doc/classes/ProjectSettings.xml:638 msgid "Optional name for the 2D render layer 18." msgstr "" -#: doc/classes/ProjectSettings.xml:639 +#: doc/classes/ProjectSettings.xml:641 msgid "Optional name for the 2D render layer 19." msgstr "" -#: doc/classes/ProjectSettings.xml:642 +#: doc/classes/ProjectSettings.xml:644 msgid "Optional name for the 2D render layer 2." msgstr "" -#: doc/classes/ProjectSettings.xml:645 +#: doc/classes/ProjectSettings.xml:647 msgid "Optional name for the 2D render layer 20." msgstr "" -#: doc/classes/ProjectSettings.xml:648 +#: doc/classes/ProjectSettings.xml:650 msgid "Optional name for the 2D render layer 3." msgstr "" -#: doc/classes/ProjectSettings.xml:651 +#: doc/classes/ProjectSettings.xml:653 msgid "Optional name for the 2D render layer 4." msgstr "" -#: doc/classes/ProjectSettings.xml:654 +#: doc/classes/ProjectSettings.xml:656 msgid "Optional name for the 2D render layer 5." msgstr "" -#: doc/classes/ProjectSettings.xml:657 +#: doc/classes/ProjectSettings.xml:659 msgid "Optional name for the 2D render layer 6." msgstr "" -#: doc/classes/ProjectSettings.xml:660 +#: doc/classes/ProjectSettings.xml:662 msgid "Optional name for the 2D render layer 7." msgstr "" -#: doc/classes/ProjectSettings.xml:663 +#: doc/classes/ProjectSettings.xml:665 msgid "Optional name for the 2D render layer 8." msgstr "" -#: doc/classes/ProjectSettings.xml:666 +#: doc/classes/ProjectSettings.xml:668 msgid "Optional name for the 2D render layer 9." msgstr "" -#: doc/classes/ProjectSettings.xml:669 +#: doc/classes/ProjectSettings.xml:671 msgid "Optional name for the 3D physics layer 1." msgstr "" -#: doc/classes/ProjectSettings.xml:672 +#: doc/classes/ProjectSettings.xml:674 msgid "Optional name for the 3D physics layer 10." msgstr "" -#: doc/classes/ProjectSettings.xml:675 +#: doc/classes/ProjectSettings.xml:677 msgid "Optional name for the 3D physics layer 11." msgstr "" -#: doc/classes/ProjectSettings.xml:678 +#: doc/classes/ProjectSettings.xml:680 msgid "Optional name for the 3D physics layer 12." msgstr "" -#: doc/classes/ProjectSettings.xml:681 +#: doc/classes/ProjectSettings.xml:683 msgid "Optional name for the 3D physics layer 13." msgstr "" -#: doc/classes/ProjectSettings.xml:684 +#: doc/classes/ProjectSettings.xml:686 msgid "Optional name for the 3D physics layer 14." msgstr "" -#: doc/classes/ProjectSettings.xml:687 +#: doc/classes/ProjectSettings.xml:689 msgid "Optional name for the 3D physics layer 15." msgstr "" -#: doc/classes/ProjectSettings.xml:690 +#: doc/classes/ProjectSettings.xml:692 msgid "Optional name for the 3D physics layer 16." msgstr "" -#: doc/classes/ProjectSettings.xml:693 +#: doc/classes/ProjectSettings.xml:695 msgid "Optional name for the 3D physics layer 17." msgstr "" -#: doc/classes/ProjectSettings.xml:696 +#: doc/classes/ProjectSettings.xml:698 msgid "Optional name for the 3D physics layer 18." msgstr "" -#: doc/classes/ProjectSettings.xml:699 +#: doc/classes/ProjectSettings.xml:701 msgid "Optional name for the 3D physics layer 19." msgstr "" -#: doc/classes/ProjectSettings.xml:702 +#: doc/classes/ProjectSettings.xml:704 msgid "Optional name for the 3D physics layer 2." msgstr "" -#: doc/classes/ProjectSettings.xml:705 +#: doc/classes/ProjectSettings.xml:707 msgid "Optional name for the 3D physics layer 20." msgstr "" -#: doc/classes/ProjectSettings.xml:708 +#: doc/classes/ProjectSettings.xml:710 msgid "Optional name for the 3D physics layer 3." msgstr "" -#: doc/classes/ProjectSettings.xml:711 +#: doc/classes/ProjectSettings.xml:713 msgid "Optional name for the 3D physics layer 4." msgstr "" -#: doc/classes/ProjectSettings.xml:714 +#: doc/classes/ProjectSettings.xml:716 msgid "Optional name for the 3D physics layer 5." msgstr "" -#: doc/classes/ProjectSettings.xml:717 +#: doc/classes/ProjectSettings.xml:719 msgid "Optional name for the 3D physics layer 6." msgstr "" -#: doc/classes/ProjectSettings.xml:720 +#: doc/classes/ProjectSettings.xml:722 msgid "Optional name for the 3D physics layer 7." msgstr "" -#: doc/classes/ProjectSettings.xml:723 +#: doc/classes/ProjectSettings.xml:725 msgid "Optional name for the 3D physics layer 8." msgstr "" -#: doc/classes/ProjectSettings.xml:726 +#: doc/classes/ProjectSettings.xml:728 msgid "Optional name for the 3D physics layer 9." msgstr "" -#: doc/classes/ProjectSettings.xml:729 +#: doc/classes/ProjectSettings.xml:731 msgid "Optional name for the 3D render layer 1." msgstr "" -#: doc/classes/ProjectSettings.xml:732 +#: doc/classes/ProjectSettings.xml:734 msgid "Optional name for the 3D render layer 10." msgstr "" -#: doc/classes/ProjectSettings.xml:735 +#: doc/classes/ProjectSettings.xml:737 msgid "Optional name for the 3D render layer 11." msgstr "" -#: doc/classes/ProjectSettings.xml:738 +#: doc/classes/ProjectSettings.xml:740 msgid "Optional name for the 3D render layer 12." msgstr "" -#: doc/classes/ProjectSettings.xml:741 +#: doc/classes/ProjectSettings.xml:743 msgid "Optional name for the 3D render layer 13." msgstr "" -#: doc/classes/ProjectSettings.xml:744 +#: doc/classes/ProjectSettings.xml:746 msgid "Optional name for the 3D render layer 14" msgstr "" -#: doc/classes/ProjectSettings.xml:747 +#: doc/classes/ProjectSettings.xml:749 msgid "Optional name for the 3D render layer 15." msgstr "" -#: doc/classes/ProjectSettings.xml:750 +#: doc/classes/ProjectSettings.xml:752 msgid "Optional name for the 3D render layer 16." msgstr "" -#: doc/classes/ProjectSettings.xml:753 +#: doc/classes/ProjectSettings.xml:755 msgid "Optional name for the 3D render layer 17." msgstr "" -#: doc/classes/ProjectSettings.xml:756 +#: doc/classes/ProjectSettings.xml:758 msgid "Optional name for the 3D render layer 18." msgstr "" -#: doc/classes/ProjectSettings.xml:759 +#: doc/classes/ProjectSettings.xml:761 msgid "Optional name for the 3D render layer 19." msgstr "" -#: doc/classes/ProjectSettings.xml:762 +#: doc/classes/ProjectSettings.xml:764 msgid "Optional name for the 3D render layer 2." msgstr "" -#: doc/classes/ProjectSettings.xml:765 +#: doc/classes/ProjectSettings.xml:767 msgid "Optional name for the 3D render layer 20." msgstr "" -#: doc/classes/ProjectSettings.xml:768 +#: doc/classes/ProjectSettings.xml:770 msgid "Optional name for the 3D render layer 3." msgstr "" -#: doc/classes/ProjectSettings.xml:771 +#: doc/classes/ProjectSettings.xml:773 msgid "Optional name for the 3D render layer 4." msgstr "" -#: doc/classes/ProjectSettings.xml:774 +#: doc/classes/ProjectSettings.xml:776 msgid "Optional name for the 3D render layer 5." msgstr "" -#: doc/classes/ProjectSettings.xml:777 +#: doc/classes/ProjectSettings.xml:779 msgid "Optional name for the 3D render layer 6." msgstr "" -#: doc/classes/ProjectSettings.xml:780 +#: doc/classes/ProjectSettings.xml:782 msgid "Optional name for the 3D render layer 7." msgstr "" -#: doc/classes/ProjectSettings.xml:783 +#: doc/classes/ProjectSettings.xml:785 msgid "Optional name for the 3D render layer 8." msgstr "" -#: doc/classes/ProjectSettings.xml:786 +#: doc/classes/ProjectSettings.xml:788 msgid "Optional name for the 3D render layer 9." msgstr "" -#: doc/classes/ProjectSettings.xml:789 +#: doc/classes/ProjectSettings.xml:791 msgid "" "The locale to fall back to if a translation isn't available in a given " "language. If left empty, [code]en[/code] (English) will be used." msgstr "" -#: doc/classes/ProjectSettings.xml:792 +#: doc/classes/ProjectSettings.xml:794 msgid "" "If non-empty, this locale will be used when running the project from the " "editor." msgstr "" -#: doc/classes/ProjectSettings.xml:795 +#: doc/classes/ProjectSettings.xml:797 msgid "If [code]true[/code], logs all output to files." msgstr "" -#: doc/classes/ProjectSettings.xml:798 +#: doc/classes/ProjectSettings.xml:800 msgid "" "Path to logs within the project. Using an [code]user://[/code] path is " "recommended." msgstr "" -#: doc/classes/ProjectSettings.xml:801 +#: doc/classes/ProjectSettings.xml:803 msgid "Specifies the maximum amount of log files allowed (used for rotation)." msgstr "" -#: doc/classes/ProjectSettings.xml:804 +#: doc/classes/ProjectSettings.xml:806 msgid "" "Godot uses a message queue to defer some function calls. If you run out of " "space on it (you will see an error), you can increase the size here." msgstr "" -#: doc/classes/ProjectSettings.xml:807 +#: doc/classes/ProjectSettings.xml:809 msgid "" "This is used by servers when used in multi-threading mode (servers and " "visual). RIDs are preallocated to avoid stalling the server requesting them " @@ -39219,118 +39195,118 @@ msgid "" "thread, increase this number." msgstr "" -#: doc/classes/ProjectSettings.xml:822 +#: doc/classes/ProjectSettings.xml:824 msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." msgstr "" -#: doc/classes/ProjectSettings.xml:825 +#: doc/classes/ProjectSettings.xml:827 msgid "" "Maximum number of errors allowed to be sent from the debugger. Over this " "value, content is dropped. This helps not to stall the debugger connection." msgstr "" -#: doc/classes/ProjectSettings.xml:828 +#: doc/classes/ProjectSettings.xml:830 msgid "" "Maximum amount of messages in the debugger queue. Over this value, content " "is dropped. This helps to limit the debugger memory usage." msgstr "" -#: doc/classes/ProjectSettings.xml:831 +#: doc/classes/ProjectSettings.xml:833 msgid "" "Maximum number of warnings allowed to be sent from the debugger. Over this " "value, content is dropped. This helps not to stall the debugger connection." msgstr "" -#: doc/classes/ProjectSettings.xml:834 +#: doc/classes/ProjectSettings.xml:836 msgid "" "Default size of packet peer stream for deserializing Godot data. Over this " "size, data is dropped." msgstr "" -#: doc/classes/ProjectSettings.xml:837 +#: doc/classes/ProjectSettings.xml:839 msgid "Timeout (in seconds) for connection attempts using TCP." msgstr "" -#: doc/classes/ProjectSettings.xml:840 +#: doc/classes/ProjectSettings.xml:842 msgid "Maximum size (in kiB) for the [WebRTCDataChannel] input buffer." msgstr "" -#: doc/classes/ProjectSettings.xml:843 +#: doc/classes/ProjectSettings.xml:845 msgid "Maximum size (in kiB) for the [WebSocketClient] input buffer." msgstr "" -#: doc/classes/ProjectSettings.xml:846 +#: doc/classes/ProjectSettings.xml:848 msgid "Maximum number of concurrent input packets for [WebSocketClient]." msgstr "" -#: doc/classes/ProjectSettings.xml:849 +#: doc/classes/ProjectSettings.xml:851 msgid "Maximum size (in kiB) for the [WebSocketClient] output buffer." msgstr "" -#: doc/classes/ProjectSettings.xml:852 +#: doc/classes/ProjectSettings.xml:854 msgid "Maximum number of concurrent output packets for [WebSocketClient]." msgstr "" -#: doc/classes/ProjectSettings.xml:855 +#: doc/classes/ProjectSettings.xml:857 msgid "Maximum size (in kiB) for the [WebSocketServer] input buffer." msgstr "" -#: doc/classes/ProjectSettings.xml:858 +#: doc/classes/ProjectSettings.xml:860 msgid "Maximum number of concurrent input packets for [WebSocketServer]." msgstr "" -#: doc/classes/ProjectSettings.xml:861 +#: doc/classes/ProjectSettings.xml:863 msgid "Maximum size (in kiB) for the [WebSocketServer] output buffer." msgstr "" -#: doc/classes/ProjectSettings.xml:864 +#: doc/classes/ProjectSettings.xml:866 msgid "Maximum number of concurrent output packets for [WebSocketServer]." msgstr "" -#: doc/classes/ProjectSettings.xml:867 +#: doc/classes/ProjectSettings.xml:869 msgid "" "Amount of read ahead used by remote filesystem. Higher values decrease the " "effects of latency at the cost of higher bandwidth usage." msgstr "" -#: doc/classes/ProjectSettings.xml:870 +#: doc/classes/ProjectSettings.xml:872 msgid "Page size used by remote filesystem (in bytes)." msgstr "" -#: doc/classes/ProjectSettings.xml:873 +#: doc/classes/ProjectSettings.xml:875 msgid "" "CA certificates bundle to use for SSL connections. If not defined, Godot's " "internal CA certificates are used." msgstr "" -#: doc/classes/ProjectSettings.xml:876 +#: doc/classes/ProjectSettings.xml:878 msgid "" "When creating node names automatically, set the type of casing in this " "project. This is mostly an editor setting." msgstr "" -#: doc/classes/ProjectSettings.xml:879 +#: doc/classes/ProjectSettings.xml:881 msgid "" "What to use to separate node name from number. This is mostly an editor " "setting." msgstr "" -#: doc/classes/ProjectSettings.xml:882 +#: doc/classes/ProjectSettings.xml:884 msgid "Size of the hash table used for the broad-phase 2D hash grid algorithm." msgstr "" -#: doc/classes/ProjectSettings.xml:885 +#: doc/classes/ProjectSettings.xml:887 msgid "Cell size used for the broad-phase 2D hash grid algorithm." msgstr "" -#: doc/classes/ProjectSettings.xml:888 +#: doc/classes/ProjectSettings.xml:890 msgid "The default angular damp in 2D." msgstr "" -#: doc/classes/ProjectSettings.xml:891 +#: doc/classes/ProjectSettings.xml:893 msgid "" "The default gravity strength in 2D.\n" "[b]Note:[/b] This property is only read when the project starts. To change " @@ -39342,7 +39318,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/ProjectSettings.xml:899 +#: doc/classes/ProjectSettings.xml:901 msgid "" "The default gravity direction in 2D.\n" "[b]Note:[/b] This property is only read when the project starts. To change " @@ -39354,38 +39330,38 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/ProjectSettings.xml:907 +#: doc/classes/ProjectSettings.xml:909 msgid "The default linear damp in 2D." msgstr "" -#: doc/classes/ProjectSettings.xml:910 +#: doc/classes/ProjectSettings.xml:912 msgid "" "Threshold defining the surface size that constitutes a large object with " "regard to cells in the broad-phase 2D hash grid algorithm." msgstr "" -#: doc/classes/ProjectSettings.xml:913 +#: doc/classes/ProjectSettings.xml:915 msgid "" "Sets which physics engine to use for 2D physics.\n" -"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no " +"\"DEFAULT\" and \"GodotPhysics2D\" are the same, as there is currently no " "alternative 2D physics server implemented." msgstr "" -#: doc/classes/ProjectSettings.xml:917 +#: doc/classes/ProjectSettings.xml:919 msgid "" "Threshold angular velocity under which a 2D physics body will be considered " "inactive. See [constant PhysicsServer2D." "SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]." msgstr "" -#: doc/classes/ProjectSettings.xml:920 +#: doc/classes/ProjectSettings.xml:922 msgid "" "Threshold linear velocity under which a 2D physics body will be considered " "inactive. See [constant PhysicsServer2D." "SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]." msgstr "" -#: doc/classes/ProjectSettings.xml:923 +#: doc/classes/ProjectSettings.xml:925 msgid "" "Sets whether physics is run on the main thread or a separate one. Running " "the server on a thread increases performance, but restricts API access to " @@ -39395,23 +39371,23 @@ msgid "" "give you extra performance and no regressions when using it." msgstr "" -#: doc/classes/ProjectSettings.xml:927 +#: doc/classes/ProjectSettings.xml:929 msgid "" "Time (in seconds) of inactivity before which a 2D physics body will put to " "sleep. See [constant PhysicsServer2D.SPACE_PARAM_BODY_TIME_TO_SLEEP]." msgstr "" -#: doc/classes/ProjectSettings.xml:930 +#: doc/classes/ProjectSettings.xml:932 msgid "" "Sets whether the 3D physics world will be created with support for " "[SoftBody3D] physics. Only applies to the Bullet physics engine." msgstr "" -#: doc/classes/ProjectSettings.xml:933 +#: doc/classes/ProjectSettings.xml:935 msgid "The default angular damp in 3D." msgstr "" -#: doc/classes/ProjectSettings.xml:936 +#: doc/classes/ProjectSettings.xml:938 msgid "" "The default gravity strength in 3D.\n" "[b]Note:[/b] This property is only read when the project starts. To change " @@ -39423,7 +39399,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/ProjectSettings.xml:944 +#: doc/classes/ProjectSettings.xml:946 msgid "" "The default gravity direction in 3D.\n" "[b]Note:[/b] This property is only read when the project starts. To change " @@ -39435,23 +39411,23 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/ProjectSettings.xml:952 +#: doc/classes/ProjectSettings.xml:954 msgid "The default linear damp in 3D." msgstr "" -#: doc/classes/ProjectSettings.xml:955 +#: doc/classes/ProjectSettings.xml:957 msgid "" "Sets which physics engine to use for 3D physics.\n" "\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] " -"physics engine. The \"GodotPhysics\" engine is still supported as an " +"physics engine. The \"GodotPhysics3D\" engine is still supported as an " "alternative." msgstr "" -#: doc/classes/ProjectSettings.xml:959 +#: doc/classes/ProjectSettings.xml:961 msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" -#: doc/classes/ProjectSettings.xml:962 +#: doc/classes/ProjectSettings.xml:964 msgid "" "The number of fixed iterations per second. This controls how often physics " "simulation and [method Node._physics_process] methods are run.\n" @@ -39460,7 +39436,7 @@ msgid "" "instead." msgstr "" -#: doc/classes/ProjectSettings.xml:966 +#: doc/classes/ProjectSettings.xml:968 msgid "" "Fix to improve physics jitter, specially on monitors where refresh rate is " "different than the physics FPS.\n" @@ -39468,7 +39444,7 @@ msgid "" "the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" -#: doc/classes/ProjectSettings.xml:970 +#: doc/classes/ProjectSettings.xml:972 msgid "" "Default background clear color. Overridable per [Viewport] using its " "[Environment]. See [member Environment.background_mode] and [member " @@ -39476,7 +39452,7 @@ msgid "" "programmatically, use [method RenderingServer.set_default_clear_color]." msgstr "" -#: doc/classes/ProjectSettings.xml:973 +#: doc/classes/ProjectSettings.xml:975 msgid "" "[Environment] that will be used as a fallback environment in case a scene " "does not specify its own environment. The default environment is loaded in " @@ -39486,14 +39462,14 @@ msgid "" "here." msgstr "" -#: doc/classes/ProjectSettings.xml:976 +#: doc/classes/ProjectSettings.xml:980 msgid "" "Max amount of elements renderable in a frame. If more than this are visible " "per frame, they will be dropped. Keep in mind elements refer to mesh " "surfaces and not meshes themselves." msgstr "" -#: doc/classes/ProjectSettings.xml:979 +#: doc/classes/ProjectSettings.xml:985 msgid "" "Some NVIDIA GPU drivers have a bug which produces flickering issues for the " "[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to " @@ -39505,39 +39481,73 @@ msgid "" "using the Vulkan backend." msgstr "" -#: doc/classes/ProjectSettings.xml:983 +#: doc/classes/ProjectSettings.xml:989 msgid "" "If [code]true[/code], forces snapping of polygons to pixels in 2D rendering. " "May help in some pixel art styles." msgstr "" -#: doc/classes/ProjectSettings.xml:986 +#: doc/classes/ProjectSettings.xml:992 +msgid "" +"Sets the quality of the depth of field effect. Higher quality takes more " +"samples, which is slower but looks smoother." +msgstr "" + +#: doc/classes/ProjectSettings.xml:995 +msgid "" +"Sets the depth of field shape. Can be Box, Hexagon, or Circle. Box is the " +"fastest. Circle is the most realistic, but also the most expensive to " +"compute." +msgstr "" + +#: doc/classes/ProjectSettings.xml:998 +msgid "" +"If [code]true[/code], jitters DOF samples to make effect slightly blurrier " +"and hide lines created from low sample rates. This can result in a slightly " +"grainy appearance when used with a low number of samples." +msgstr "" + +#: doc/classes/ProjectSettings.xml:1001 msgid "" "Disables depth pre-pass for some GPU vendors (usually mobile), as their " "architecture already does this." msgstr "" -#: doc/classes/ProjectSettings.xml:989 +#: doc/classes/ProjectSettings.xml:1004 msgid "" "If [code]true[/code], performs a previous depth pass before rendering " "materials. This increases performance in scenes with high overdraw, when " "complex materials and lighting are used." msgstr "" -#: doc/classes/ProjectSettings.xml:992 +#: doc/classes/ProjectSettings.xml:1007 msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " "the nearest power of 2." msgstr "" -#: doc/classes/ProjectSettings.xml:995 +#: doc/classes/ProjectSettings.xml:1010 msgid "" "Lower-end override for [member rendering/quality/directional_shadow/size] on " "mobile devices, due to performance concerns or driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:998 +#: doc/classes/ProjectSettings.xml:1013 +msgid "" +"Quality setting for shadows cast by [DirectionalLight3D]s. Higher quality " +"settings use more samples when reading from shadow maps and are thus slower. " +"Low quality settings may result in shadows looking grainy." +msgstr "" + +#: doc/classes/ProjectSettings.xml:1016 +msgid "" +"Lower-end override for [member rendering/quality/directional_shadow/" +"soft_shadow_quality] on mobile devices, due to performance concerns or " +"driver support." +msgstr "" + +#: doc/classes/ProjectSettings.xml:1019 msgid "" "The video driver to use (\"GLES2\" or \"Vulkan\").\n" "[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--" @@ -39547,25 +39557,33 @@ msgid "" "get_current_video_driver[/code] to query it at run-time." msgstr "" -#: doc/classes/ProjectSettings.xml:1012 +#: doc/classes/ProjectSettings.xml:1025 msgid "" -"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing " -"around the edges of polygons. A higher MSAA value results in smoother edges " -"but can be significantly slower on some hardware.\n" -"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend." +"If [code]true[/code], take additional samples when rendering objects " +"affected by a [GIProbe] to reduce artifacts from only sampling in one " +"direction." msgstr "" -#: doc/classes/ProjectSettings.xml:1020 +#: doc/classes/ProjectSettings.xml:1028 msgid "" -"If [code]true[/code], uses nearest-neighbor mipmap filtering when using " -"mipmaps (also called \"bilinear filtering\"), which will result in visible " -"seams appearing between mipmap stages. This may increase performance in " -"mobile as less memory bandwidth is used. If [code]false[/code], linear " -"mipmap filtering (also called \"trilinear filtering\") is used." +"Sets the number of cone samples taken when rendering objects affected by " +"[GIProbe]s." msgstr "" #: doc/classes/ProjectSettings.xml:1031 msgid "" +"Sets how the glow effect is upscaled before being copied onto the screen. " +"Linear is faster, but looks blocky. Bicubic is slower but looks smooth." +msgstr "" + +#: doc/classes/ProjectSettings.xml:1034 +msgid "" +"Lower-end override for [member rendering/quality/glow/upscale_mode] on " +"mobile devices, due to performance concerns or driver support." +msgstr "" + +#: doc/classes/ProjectSettings.xml:1037 +msgid "" "Strategy used for framebuffer allocation. The simpler it is, the less " "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " @@ -39574,41 +39592,41 @@ msgid "" "be available in the [Environment]." msgstr "" -#: doc/classes/ProjectSettings.xml:1034 +#: doc/classes/ProjectSettings.xml:1040 msgid "" "Lower-end override for [member rendering/quality/intended_usage/" "framebuffer_allocation] on mobile devices, due to performance concerns or " "driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1037 +#: doc/classes/ProjectSettings.xml:1043 msgid "" "Number of cubemaps to store in the reflection atlas. The number of " "[ReflectionProbe]s in a scene will be limited by this amount. A higher " "number requires more VRAM." msgstr "" -#: doc/classes/ProjectSettings.xml:1040 +#: doc/classes/ProjectSettings.xml:1046 msgid "" "Size of cubemap faces for [ReflectionProbe]s. A higher number requires more " "VRAM and may make reflection probe updating slower." msgstr "" -#: doc/classes/ProjectSettings.xml:1043 +#: doc/classes/ProjectSettings.xml:1049 msgid "" "Lower-end override for [member rendering/quality/reflection_atlas/" "reflection_size] on mobile devices, due to performance concerns or driver " "support." msgstr "" -#: doc/classes/ProjectSettings.xml:1046 +#: doc/classes/ProjectSettings.xml:1052 msgid "" "Use a higher quality variant of the fast filtering algorithm. Significantly " "slower than using default quality, but results in smoother reflections. " "Should only be used when the scene is especially detailed." msgstr "" -#: doc/classes/ProjectSettings.xml:1049 +#: doc/classes/ProjectSettings.xml:1055 msgid "" "Sets the number of samples to take when using importance sampling for [Sky]s " "and [ReflectionProbe]s. A higher value will result in smoother, higher " @@ -39618,19 +39636,19 @@ msgid "" "environments with a high level of detail." msgstr "" -#: doc/classes/ProjectSettings.xml:1052 +#: doc/classes/ProjectSettings.xml:1058 msgid "" "Lower-end override for [member rendering/quality/reflections/ggx_samples] on " "mobile devices, due to performance concerns or driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1055 +#: doc/classes/ProjectSettings.xml:1061 msgid "" "Limits the number of layers to use in radiance maps when using importance " "sampling. A lower number will be slightly faster and take up less VRAM." msgstr "" -#: doc/classes/ProjectSettings.xml:1058 +#: doc/classes/ProjectSettings.xml:1064 msgid "" "If [code]true[/code], uses texture arrays instead of mipmaps for reflection " "probes and panorama backgrounds (sky). This reduces jitter noise and " @@ -39639,128 +39657,229 @@ msgid "" "memory." msgstr "" -#: doc/classes/ProjectSettings.xml:1061 +#: doc/classes/ProjectSettings.xml:1067 msgid "" "Lower-end override for [member rendering/quality/reflections/" "texture_array_reflections] on mobile devices, due to performance concerns or " "driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1066 +#: doc/classes/ProjectSettings.xml:1070 +msgid "" +"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing " +"around the edges of polygons. A higher MSAA value results in smoother edges " +"but can be significantly slower on some hardware.\n" +"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend." +msgstr "" + +#: doc/classes/ProjectSettings.xml:1074 +msgid "" +"Sets the screen-space antialiasing mode for the default screen [Viewport]. " +"Screen-space antialiasing works by selectively blurring edges in a post-" +"process shader. It differs from MSAA which takes multiple coverage samples " +"while rendering objects. Screen-space AA methods are typically faster than " +"MSAA and will smooth out specular aliasing, but tend to make scenes appear " +"blurry.\n" +"Another way to combat specular aliasing is to enable [member rendering/" +"quality/screen_filters/screen_space_roughness_limiter]." +msgstr "" + +#: doc/classes/ProjectSettings.xml:1078 +msgid "" +"Enables the screen-space roughness limiter which increases material " +"roughness in areas with a high normal frequency (i.e. when normals change a " +"lot from pixel to pixel). This helps to reduce the amount of specular " +"aliasing in a scene. Specular aliasing looks like random bright pixels that " +"occur in reflections." +msgstr "" + +#: doc/classes/ProjectSettings.xml:1081 +msgid "" +"Curves the amount of the roughness limited effect. A higher value limits the " +"effect to very sharply curved surfaces, while a lower threshold extends the " +"effect to smoother surfaces." +msgstr "" + +#: doc/classes/ProjectSettings.xml:1084 +msgid "" +"Sets the quality for rough screen-space reflections. Turning off will make " +"all screen space reflections sharp, while higher values make rough " +"reflections look better." +msgstr "" + +#: doc/classes/ProjectSettings.xml:1087 msgid "" "If [code]true[/code], uses faster but lower-quality Blinn model to generate " "blurred reflections instead of the GGX model." msgstr "" -#: doc/classes/ProjectSettings.xml:1069 +#: doc/classes/ProjectSettings.xml:1090 msgid "" "Lower-end override for [member rendering/quality/shading/" "force_blinn_over_ggx] on mobile devices, due to performance concerns or " "driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1072 +#: doc/classes/ProjectSettings.xml:1093 msgid "" "If [code]true[/code], uses faster but lower-quality Lambert material " "lighting model instead of Burley." msgstr "" -#: doc/classes/ProjectSettings.xml:1075 +#: doc/classes/ProjectSettings.xml:1096 msgid "" "Lower-end override for [member rendering/quality/shading/" "force_lambert_over_burley] on mobile devices, due to performance concerns or " "driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1078 +#: doc/classes/ProjectSettings.xml:1099 msgid "" "If [code]true[/code], forces vertex shading for all rendering. This can " "increase performance a lot, but also reduces quality immensely. Can be used " "to optimize performance on low-end mobile devices." msgstr "" -#: doc/classes/ProjectSettings.xml:1081 +#: doc/classes/ProjectSettings.xml:1102 msgid "" "Lower-end override for [member rendering/quality/shading/" "force_vertex_shading] on mobile devices, due to performance concerns or " "driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1084 doc/classes/ProjectSettings.xml:1087 -#: doc/classes/ProjectSettings.xml:1090 doc/classes/ProjectSettings.xml:1093 +#: doc/classes/ProjectSettings.xml:1105 doc/classes/ProjectSettings.xml:1108 +#: doc/classes/ProjectSettings.xml:1111 doc/classes/ProjectSettings.xml:1114 msgid "" "Subdivision quadrant size for shadow mapping. See shadow mapping " "documentation." msgstr "" -#: doc/classes/ProjectSettings.xml:1096 +#: doc/classes/ProjectSettings.xml:1117 msgid "" "Size for shadow atlas (used for OmniLights and SpotLights). See " "documentation." msgstr "" -#: doc/classes/ProjectSettings.xml:1099 +#: doc/classes/ProjectSettings.xml:1120 msgid "" "Lower-end override for [member rendering/quality/shadow_atlas/size] on " "mobile devices, due to performance concerns or driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1102 +#: doc/classes/ProjectSettings.xml:1123 msgid "" -"Shadow filter mode. Higher-quality settings result in smoother shadows that " -"flicker less when moving. \"Disabled\" is the fastest option, but also has " -"the lowest quality. \"PCF5\" is smoother but is also slower. \"PCF13\" is " -"the smoothest option, but is also the slowest." +"Quality setting for shadows cast by [OmniLight3D]s and [SpotLight3D]s. " +"Higher quality settings use more samples when reading from shadow maps and " +"are thus slower. Low quality settings may result in shadows looking grainy." msgstr "" -#: doc/classes/ProjectSettings.xml:1105 +#: doc/classes/ProjectSettings.xml:1126 msgid "" -"Lower-end override for [member rendering/quality/shadows/filter_mode] on " -"mobile devices, due to performance concerns or driver support." +"Lower-end override for [member rendering/quality/shadows/" +"soft_shadow_quality] on mobile devices, due to performance concerns or " +"driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1118 +#: doc/classes/ProjectSettings.xml:1129 +msgid "" +"If [code]true[/code], screen-space ambient occlusion will be rendered at " +"half size and then upscaled before being added to the scene. This is " +"significantly faster but may miss small details." +msgstr "" + +#: doc/classes/ProjectSettings.xml:1132 +msgid "" +"Sets the quality of the screen-space ambient occlusion effect. Higher values " +"take more samples and so will result in better quality, at the cost of " +"performance." +msgstr "" + +#: doc/classes/ProjectSettings.xml:1135 +msgid "" +"Scales the depth over which the subsurface scattering effect is applied. A " +"high value may allow light to scatter into a part of the mesh or another " +"mesh that is close in screen space but far in depth." +msgstr "" + +#: doc/classes/ProjectSettings.xml:1138 +msgid "" +"Sets the quality of the subsurface scattering effect. Higher values are " +"slower but look nicer." +msgstr "" + +#: doc/classes/ProjectSettings.xml:1141 +msgid "" +"Scales the distance over which samples are taken for subsurface scattering " +"effect. Changing this does not impact performance, but higher values will " +"result in significant artifacts as the samples will become obviously spread " +"out. A lower value results in a smaller spread of scattered light." +msgstr "" + +#: doc/classes/ProjectSettings.xml:1144 +msgid "" +"Sets the maximum number of samples to take when using anisotropic filtering " +"on textures. A higher sample count will result in sharper textures at " +"oblique angles, but is more expensive to compute.\n" +"Only power of two values are valid ([code]1[/code], [code]2[/code], [code]4[/" +"code], [code]8[/code], [code]16[/code]). A value of [code]1[/code] forcibly " +"disables anisotropic filtering, even on materials where it is enabled." +msgstr "" + +#: doc/classes/ProjectSettings.xml:1148 +msgid "" +"If [code]true[/code], uses nearest-neighbor mipmap filtering when using " +"mipmaps (also called \"bilinear filtering\"), which will result in visible " +"seams appearing between mipmap stages. This may increase performance in " +"mobile as less memory bandwidth is used. If [code]false[/code], linear " +"mipmap filtering (also called \"trilinear filtering\") is used." +msgstr "" + +#: doc/classes/ProjectSettings.xml:1151 msgid "" "Thread model for rendering. Rendering on a thread can vastly improve " "performance, but synchronizing to the main thread can cause a bit more " "jitter." msgstr "" -#: doc/classes/ProjectSettings.xml:1121 +#: doc/classes/ProjectSettings.xml:1154 msgid "" "If [code]true[/code], the texture importer will import VRAM-compressed " "textures using the BPTC algorithm. This texture compression algorithm is " "only supported on desktop platforms, and only when using the Vulkan renderer." msgstr "" -#: doc/classes/ProjectSettings.xml:1124 +#: doc/classes/ProjectSettings.xml:1157 msgid "" "If [code]true[/code], the texture importer will import VRAM-compressed " "textures using the Ericsson Texture Compression algorithm. This algorithm " "doesn't support alpha channels in textures." msgstr "" -#: doc/classes/ProjectSettings.xml:1127 +#: doc/classes/ProjectSettings.xml:1160 msgid "" "If [code]true[/code], the texture importer will import VRAM-compressed " "textures using the Ericsson Texture Compression 2 algorithm. This texture " "compression algorithm is only supported when using the Vulkan renderer." msgstr "" -#: doc/classes/ProjectSettings.xml:1130 +#: doc/classes/ProjectSettings.xml:1163 msgid "" "If [code]true[/code], the texture importer will import VRAM-compressed " "textures using the PowerVR Texture Compression algorithm. This texture " "compression algorithm is only supported on iOS." msgstr "" -#: doc/classes/ProjectSettings.xml:1133 +#: doc/classes/ProjectSettings.xml:1166 msgid "" "If [code]true[/code], the texture importer will import VRAM-compressed " "textures using the S3 Texture Compression algorithm. This algorithm is only " "supported on desktop platforms and consoles." msgstr "" +#: doc/classes/ProjectSettings.xml:1177 +msgid "Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses." +msgstr "" + #: doc/classes/ProximityGroup3D.xml:4 doc/classes/ProximityGroup3D.xml:7 msgid "General-purpose proximity detection node." msgstr "" @@ -40861,11 +40980,11 @@ msgstr "" #: doc/classes/RenderingServer.xml:7 msgid "" -"Server for anything visible. The visual server is the API backend for " +"Server for anything visible. The rendering server is the API backend for " "everything visible. The whole scene system mounts on it to display.\n" -"The visual server is completely opaque, the internals are entirely " +"The rendering server is completely opaque, the internals are entirely " "implementation specific and cannot be accessed.\n" -"The visual server can be used to bypass the scene system entirely.\n" +"The rendering server can be used to bypass the scene system entirely.\n" "Resources are created using the [code]*_create[/code] functions.\n" "All objects are drawn to a viewport. You can use the [Viewport] attached to " "the [SceneTree] or you can create one yourself with [method " @@ -40873,10 +40992,10 @@ msgid "" "canvas needs to be attached to the viewport using [method " "viewport_set_scenario] or [method viewport_attach_canvas].\n" "In 3D, all visual objects must be associated with a scenario. The scenario " -"is a visual representation of the world. If accessing the visual server from " -"a running game, the scenario can be accessed from the scene tree from any " -"[Node3D] node with [method Node3D.get_world]. Otherwise, a scenario can be " -"created with [method scenario_create].\n" +"is a visual representation of the world. If accessing the rendering server " +"from a running game, the scenario can be accessed from the scene tree from " +"any [Node3D] node with [method Node3D.get_world]. Otherwise, a scenario can " +"be created with [method scenario_create].\n" "Similarly in 2D, a canvas is needed to draw all canvas items.\n" "In 3D, all visible objects are comprised of a resource and an instance. A " "resource can be a mesh, a particle system, a light, or any other 3D object. " @@ -41302,42 +41421,42 @@ msgstr "" msgid "Returns the id of a white texture. Creates one if none exists." msgstr "" -#: doc/classes/RenderingServer.xml:954 +#: doc/classes/RenderingServer.xml:1006 msgid "" "Returns [code]true[/code] if changes have been made to the RenderingServer's " "data. [method force_draw] is usually called if this happens." msgstr "" -#: doc/classes/RenderingServer.xml:963 +#: doc/classes/RenderingServer.xml:1015 msgid "Not yet implemented. Always returns [code]false[/code]." msgstr "" -#: doc/classes/RenderingServer.xml:972 +#: doc/classes/RenderingServer.xml:1024 msgid "" "Returns [code]true[/code] if the OS supports a certain feature. Features " "might be [code]s3tc[/code], [code]etc[/code], [code]etc2[/code] and " "[code]pvrtc[/code]." msgstr "" -#: doc/classes/RenderingServer.xml:985 +#: doc/classes/RenderingServer.xml:1037 msgid "" "Sets up [ImmediateGeometry3D] internals to prepare for drawing. Equivalent " "to [method ImmediateGeometry3D.begin]." msgstr "" -#: doc/classes/RenderingServer.xml:994 +#: doc/classes/RenderingServer.xml:1046 msgid "" "Clears everything that was set up between [method immediate_begin] and " "[method immediate_end]. Equivalent to [method ImmediateGeometry3D.clear]." msgstr "" -#: doc/classes/RenderingServer.xml:1005 +#: doc/classes/RenderingServer.xml:1057 msgid "" "Sets the color to be used with next vertex. Equivalent to [method " "ImmediateGeometry3D.set_color]." msgstr "" -#: doc/classes/RenderingServer.xml:1012 +#: doc/classes/RenderingServer.xml:1064 msgid "" "Creates an immediate geometry and adds it to the RenderingServer. It can be " "accessed with the RID that is returned. This RID will be used in all " @@ -41348,78 +41467,78 @@ msgid "" "[method instance_set_base] using the returned RID." msgstr "" -#: doc/classes/RenderingServer.xml:1023 +#: doc/classes/RenderingServer.xml:1075 msgid "" "Ends drawing the [ImmediateGeometry3D] and displays it. Equivalent to " "[method ImmediateGeometry3D.end]." msgstr "" -#: doc/classes/RenderingServer.xml:1032 +#: doc/classes/RenderingServer.xml:1084 msgid "Returns the material assigned to the [ImmediateGeometry3D]." msgstr "" -#: doc/classes/RenderingServer.xml:1043 +#: doc/classes/RenderingServer.xml:1095 msgid "" "Sets the normal to be used with next vertex. Equivalent to [method " "ImmediateGeometry3D.set_normal]." msgstr "" -#: doc/classes/RenderingServer.xml:1054 +#: doc/classes/RenderingServer.xml:1106 msgid "Sets the material to be used to draw the [ImmediateGeometry3D]." msgstr "" -#: doc/classes/RenderingServer.xml:1065 +#: doc/classes/RenderingServer.xml:1117 msgid "" "Sets the tangent to be used with next vertex. Equivalent to [method " "ImmediateGeometry3D.set_tangent]." msgstr "" -#: doc/classes/RenderingServer.xml:1076 +#: doc/classes/RenderingServer.xml:1128 msgid "" "Sets the UV to be used with next vertex. Equivalent to [method " "ImmediateGeometry3D.set_uv]." msgstr "" -#: doc/classes/RenderingServer.xml:1087 +#: doc/classes/RenderingServer.xml:1139 msgid "" "Sets the UV2 to be used with next vertex. Equivalent to [method " "ImmediateGeometry3D.set_uv2]." msgstr "" -#: doc/classes/RenderingServer.xml:1098 +#: doc/classes/RenderingServer.xml:1150 msgid "" "Adds the next vertex using the information provided in advance. Equivalent " "to [method ImmediateGeometry3D.add_vertex]." msgstr "" -#: doc/classes/RenderingServer.xml:1109 +#: doc/classes/RenderingServer.xml:1161 msgid "" "Adds the next vertex using the information provided in advance. This is a " "helper class that calls [method immediate_vertex] under the hood. Equivalent " "to [method ImmediateGeometry3D.add_vertex]." msgstr "" -#: doc/classes/RenderingServer.xml:1116 +#: doc/classes/RenderingServer.xml:1168 msgid "" -"Initializes the visual server. This function is called internally by " +"Initializes the rendering server. This function is called internally by " "platform-dependent code during engine initialization. If called from a " "running game, it will not do anything." msgstr "" -#: doc/classes/RenderingServer.xml:1127 +#: doc/classes/RenderingServer.xml:1179 msgid "" "Attaches a unique Object ID to instance. Object ID must be attached to " "instance for proper culling with [method instances_cull_aabb], [method " "instances_cull_convex], and [method instances_cull_ray]." msgstr "" -#: doc/classes/RenderingServer.xml:1138 +#: doc/classes/RenderingServer.xml:1190 msgid "" "Attaches a skeleton to an instance. Removes the previous skeleton from the " "instance." msgstr "" -#: doc/classes/RenderingServer.xml:1145 +#: doc/classes/RenderingServer.xml:1197 msgid "" "Creates a visual instance and adds it to the RenderingServer. It can be " "accessed with the RID that is returned. This RID will be used in all " @@ -41431,7 +41550,7 @@ msgid "" "instance to be visible in the scenario using [method instance_set_base]." msgstr "" -#: doc/classes/RenderingServer.xml:1158 +#: doc/classes/RenderingServer.xml:1210 msgid "" "Creates a visual instance, adds it to the RenderingServer, and sets both " "base and scenario. It can be accessed with the RID that is returned. This " @@ -41440,31 +41559,31 @@ msgid "" "RenderingServer's [method free_rid] static method." msgstr "" -#: doc/classes/RenderingServer.xml:1170 doc/classes/RenderingServer.xml:1198 -#: doc/classes/RenderingServer.xml:1488 +#: doc/classes/RenderingServer.xml:1222 doc/classes/RenderingServer.xml:1250 +#: doc/classes/RenderingServer.xml:1540 msgid "Not implemented in Godot 3.x." msgstr "" -#: doc/classes/RenderingServer.xml:1181 +#: doc/classes/RenderingServer.xml:1233 msgid "" "Sets the shadow casting setting to one of [enum ShadowCastingSetting]. " "Equivalent to [member GeometryInstance3D.cast_shadow]." msgstr "" -#: doc/classes/RenderingServer.xml:1211 +#: doc/classes/RenderingServer.xml:1263 msgid "" "Sets the flag for a given [enum InstanceFlags]. See [enum InstanceFlags] for " "more details." msgstr "" -#: doc/classes/RenderingServer.xml:1222 +#: doc/classes/RenderingServer.xml:1274 msgid "" "Sets a material that will override the material for all surfaces on the mesh " "associated with this instance. Equivalent to [member GeometryInstance3D." "material_override]." msgstr "" -#: doc/classes/RenderingServer.xml:1233 +#: doc/classes/RenderingServer.xml:1285 msgid "" "Sets the base of the instance. A base can be any of the 3D objects that are " "created in the RenderingServer that can be displayed. For example, any of " @@ -41473,62 +41592,62 @@ msgid "" "be set as the base of an instance in order to be displayed in the scenario." msgstr "" -#: doc/classes/RenderingServer.xml:1246 +#: doc/classes/RenderingServer.xml:1298 msgid "Sets the weight for a given blend shape associated with this instance." msgstr "" -#: doc/classes/RenderingServer.xml:1257 +#: doc/classes/RenderingServer.xml:1309 msgid "" "Sets a custom AABB to use when culling objects from the view frustum. " "Equivalent to [method GeometryInstance3D.set_custom_aabb]." msgstr "" -#: doc/classes/RenderingServer.xml:1268 +#: doc/classes/RenderingServer.xml:1320 msgid "Function not implemented in Godot 3.x." msgstr "" -#: doc/classes/RenderingServer.xml:1279 +#: doc/classes/RenderingServer.xml:1331 msgid "" "Sets a margin to increase the size of the AABB when culling objects from the " "view frustum. This allows you avoid culling objects that fall outside the " "view frustum. Equivalent to [member GeometryInstance3D.extra_cull_margin]." msgstr "" -#: doc/classes/RenderingServer.xml:1290 +#: doc/classes/RenderingServer.xml:1342 msgid "" "Sets the render layers that this instance will be drawn to. Equivalent to " "[member VisualInstance3D.layers]." msgstr "" -#: doc/classes/RenderingServer.xml:1301 +#: doc/classes/RenderingServer.xml:1353 msgid "" "Sets the scenario that the instance is in. The scenario is the 3D world that " "the objects will be displayed in." msgstr "" -#: doc/classes/RenderingServer.xml:1314 +#: doc/classes/RenderingServer.xml:1366 msgid "" "Sets the material of a specific surface. Equivalent to [method " "MeshInstance3D.set_surface_material]." msgstr "" -#: doc/classes/RenderingServer.xml:1325 +#: doc/classes/RenderingServer.xml:1377 msgid "" "Sets the world space transform of the instance. Equivalent to [member Node3D." "transform]." msgstr "" -#: doc/classes/RenderingServer.xml:1338 +#: doc/classes/RenderingServer.xml:1390 msgid "Sets the lightmap to use with this instance." msgstr "" -#: doc/classes/RenderingServer.xml:1349 +#: doc/classes/RenderingServer.xml:1401 msgid "" "Sets whether an instance is drawn or not. Equivalent to [member Node3D." "visible]." msgstr "" -#: doc/classes/RenderingServer.xml:1360 +#: doc/classes/RenderingServer.xml:1412 msgid "" "Returns an array of object IDs intersecting with the provided AABB. Only " "visual 3D nodes are considered, such as [MeshInstance3D] or " @@ -41540,7 +41659,7 @@ msgid "" "game use cases, prefer physics collision." msgstr "" -#: doc/classes/RenderingServer.xml:1372 +#: doc/classes/RenderingServer.xml:1424 msgid "" "Returns an array of object IDs intersecting with the provided convex shape. " "Only visual 3D nodes are considered, such as [MeshInstance3D] or " @@ -41552,7 +41671,7 @@ msgid "" "game use cases, prefer physics collision." msgstr "" -#: doc/classes/RenderingServer.xml:1386 +#: doc/classes/RenderingServer.xml:1438 msgid "" "Returns an array of object IDs intersecting with the provided 3D ray. Only " "visual 3D nodes are considered, such as [MeshInstance3D] or " @@ -41564,58 +41683,58 @@ msgid "" "game use cases, prefer physics collision." msgstr "" -#: doc/classes/RenderingServer.xml:1398 +#: doc/classes/RenderingServer.xml:1450 msgid "" "If [code]true[/code], this directional light will blend between shadow map " "splits resulting in a smoother transition between them. Equivalent to " "[member DirectionalLight3D.directional_shadow_blend_splits]." msgstr "" -#: doc/classes/RenderingServer.xml:1409 +#: doc/classes/RenderingServer.xml:1461 msgid "" "Sets the shadow depth range mode for this directional light. Equivalent to " "[member DirectionalLight3D.directional_shadow_depth_range]. See [enum " "LightDirectionalShadowDepthRangeMode] for options." msgstr "" -#: doc/classes/RenderingServer.xml:1420 +#: doc/classes/RenderingServer.xml:1472 msgid "" "Sets the shadow mode for this directional light. Equivalent to [member " "DirectionalLight3D.directional_shadow_mode]. See [enum " "LightDirectionalShadowMode] for options." msgstr "" -#: doc/classes/RenderingServer.xml:1431 +#: doc/classes/RenderingServer.xml:1483 msgid "" "Sets whether to use a dual paraboloid or a cubemap for the shadow map. Dual " "paraboloid is faster but may suffer from artifacts. Equivalent to [member " "OmniLight3D.omni_shadow_mode]." msgstr "" -#: doc/classes/RenderingServer.xml:1442 +#: doc/classes/RenderingServer.xml:1494 msgid "" "Sets the color of the light. Equivalent to [member Light3D.light_color]." msgstr "" -#: doc/classes/RenderingServer.xml:1453 +#: doc/classes/RenderingServer.xml:1505 msgid "" "Sets the cull mask for this Light3D. Lights only affect objects in the " "selected layers. Equivalent to [member Light3D.light_cull_mask]." msgstr "" -#: doc/classes/RenderingServer.xml:1464 +#: doc/classes/RenderingServer.xml:1516 msgid "" "If [code]true[/code], light will subtract light instead of adding light. " "Equivalent to [member Light3D.light_negative]." msgstr "" -#: doc/classes/RenderingServer.xml:1477 +#: doc/classes/RenderingServer.xml:1529 msgid "" "Sets the specified light parameter. See [enum LightParam] for options. " "Equivalent to [method Light3D.set_param]." msgstr "" -#: doc/classes/RenderingServer.xml:1499 +#: doc/classes/RenderingServer.xml:1551 msgid "" "If [code]true[/code], reverses the backface culling of the mesh. This can be " "useful when you have a flat mesh that has a light behind it. If you need to " @@ -41624,23 +41743,23 @@ msgid "" "to [member Light3D.shadow_reverse_cull_face]." msgstr "" -#: doc/classes/RenderingServer.xml:1510 +#: doc/classes/RenderingServer.xml:1562 msgid "" "If [code]true[/code], light will cast shadows. Equivalent to [member Light3D." "shadow_enabled]." msgstr "" -#: doc/classes/RenderingServer.xml:1521 +#: doc/classes/RenderingServer.xml:1573 msgid "" "Sets the color of the shadow cast by the light. Equivalent to [member " "Light3D.shadow_color]." msgstr "" -#: doc/classes/RenderingServer.xml:1532 +#: doc/classes/RenderingServer.xml:1584 msgid "Sets whether GI probes capture light information from this light." msgstr "" -#: doc/classes/RenderingServer.xml:1539 +#: doc/classes/RenderingServer.xml:1591 msgid "" "Creates a lightmap capture and adds it to the RenderingServer. It can be " "accessed with the RID that is returned. This RID will be used in all " @@ -41651,54 +41770,54 @@ msgid "" "[method instance_set_base] using the returned RID." msgstr "" -#: doc/classes/RenderingServer.xml:1550 +#: doc/classes/RenderingServer.xml:1602 msgid "Returns the size of the lightmap capture area." msgstr "" -#: doc/classes/RenderingServer.xml:1559 +#: doc/classes/RenderingServer.xml:1611 msgid "Returns the energy multiplier used by the lightmap capture." msgstr "" -#: doc/classes/RenderingServer.xml:1568 +#: doc/classes/RenderingServer.xml:1620 msgid "Returns the octree used by the lightmap capture." msgstr "" -#: doc/classes/RenderingServer.xml:1577 +#: doc/classes/RenderingServer.xml:1629 msgid "" "Returns the cell subdivision amount used by this lightmap capture's octree." msgstr "" -#: doc/classes/RenderingServer.xml:1586 +#: doc/classes/RenderingServer.xml:1638 msgid "Returns the cell transform for this lightmap capture's octree." msgstr "" -#: doc/classes/RenderingServer.xml:1597 +#: doc/classes/RenderingServer.xml:1649 msgid "Sets the size of the area covered by the lightmap capture." msgstr "" -#: doc/classes/RenderingServer.xml:1608 +#: doc/classes/RenderingServer.xml:1660 msgid "Sets the energy multiplier for this lightmap capture." msgstr "" -#: doc/classes/RenderingServer.xml:1619 +#: doc/classes/RenderingServer.xml:1671 msgid "Sets the octree to be used by this lightmap capture." msgstr "" -#: doc/classes/RenderingServer.xml:1630 +#: doc/classes/RenderingServer.xml:1682 msgid "Sets the subdivision level of this lightmap capture's octree." msgstr "" -#: doc/classes/RenderingServer.xml:1641 +#: doc/classes/RenderingServer.xml:1693 msgid "Sets the octree cell transform for this lightmap capture's octree." msgstr "" -#: doc/classes/RenderingServer.xml:1654 +#: doc/classes/RenderingServer.xml:1706 msgid "" "Returns a mesh of a sphere with the given amount of horizontal and vertical " "subdivisions." msgstr "" -#: doc/classes/RenderingServer.xml:1661 +#: doc/classes/RenderingServer.xml:1713 msgid "" "Creates an empty material and adds it to the RenderingServer. It can be " "accessed with the RID that is returned. This RID will be used in all " @@ -41707,31 +41826,31 @@ msgid "" "RenderingServer's [method free_rid] static method." msgstr "" -#: doc/classes/RenderingServer.xml:1673 +#: doc/classes/RenderingServer.xml:1725 msgid "Returns the value of a certain material's parameter." msgstr "" -#: doc/classes/RenderingServer.xml:1684 +#: doc/classes/RenderingServer.xml:1736 msgid "Sets an object's next material." msgstr "" -#: doc/classes/RenderingServer.xml:1697 +#: doc/classes/RenderingServer.xml:1749 msgid "Sets a material's parameter." msgstr "" -#: doc/classes/RenderingServer.xml:1708 +#: doc/classes/RenderingServer.xml:1760 msgid "Sets a material's render priority." msgstr "" -#: doc/classes/RenderingServer.xml:1719 +#: doc/classes/RenderingServer.xml:1771 msgid "Sets a shader material's shader." msgstr "" -#: doc/classes/RenderingServer.xml:1748 +#: doc/classes/RenderingServer.xml:1800 msgid "Removes all surfaces from a mesh." msgstr "" -#: doc/classes/RenderingServer.xml:1755 +#: doc/classes/RenderingServer.xml:1807 msgid "" "Creates a new mesh and adds it to the RenderingServer. It can be accessed " "with the RID that is returned. This RID will be used in all [code]mesh_*[/" @@ -41742,58 +41861,58 @@ msgid "" "instance_set_base] using the returned RID." msgstr "" -#: doc/classes/RenderingServer.xml:1766 +#: doc/classes/RenderingServer.xml:1818 msgid "Returns a mesh's blend shape count." msgstr "" -#: doc/classes/RenderingServer.xml:1775 +#: doc/classes/RenderingServer.xml:1827 msgid "Returns a mesh's blend shape mode." msgstr "" -#: doc/classes/RenderingServer.xml:1784 +#: doc/classes/RenderingServer.xml:1836 msgid "Returns a mesh's custom aabb." msgstr "" -#: doc/classes/RenderingServer.xml:1793 +#: doc/classes/RenderingServer.xml:1845 msgid "Returns a mesh's number of surfaces." msgstr "" -#: doc/classes/RenderingServer.xml:1804 +#: doc/classes/RenderingServer.xml:1856 msgid "Sets a mesh's blend shape mode." msgstr "" -#: doc/classes/RenderingServer.xml:1815 +#: doc/classes/RenderingServer.xml:1867 msgid "Sets a mesh's custom aabb." msgstr "" -#: doc/classes/RenderingServer.xml:1826 +#: doc/classes/RenderingServer.xml:1878 msgid "Returns a mesh's surface's buffer arrays." msgstr "" -#: doc/classes/RenderingServer.xml:1837 +#: doc/classes/RenderingServer.xml:1889 msgid "Returns a mesh's surface's arrays for blend shapes." msgstr "" -#: doc/classes/RenderingServer.xml:1852 doc/classes/RenderingServer.xml:1865 +#: doc/classes/RenderingServer.xml:1904 doc/classes/RenderingServer.xml:1917 msgid "Function is unused in Godot 3.x." msgstr "" -#: doc/classes/RenderingServer.xml:1876 +#: doc/classes/RenderingServer.xml:1928 msgid "Returns a mesh's surface's material." msgstr "" -#: doc/classes/RenderingServer.xml:1889 +#: doc/classes/RenderingServer.xml:1941 msgid "Sets a mesh's surface's material." msgstr "" -#: doc/classes/RenderingServer.xml:1904 +#: doc/classes/RenderingServer.xml:1956 msgid "" "Updates a specific region of a vertex buffer for the specified surface. " "Warning: this function alters the vertex buffer directly with no safety " "mechanisms, you can easily corrupt your mesh." msgstr "" -#: doc/classes/RenderingServer.xml:1927 +#: doc/classes/RenderingServer.xml:1979 msgid "" "Creates a new multimesh on the RenderingServer and returns an [RID] handle. " "This RID will be used in all [code]multimesh_*[/code] RenderingServer " @@ -41804,82 +41923,82 @@ msgid "" "instance_set_base] using the returned RID." msgstr "" -#: doc/classes/RenderingServer.xml:1938 +#: doc/classes/RenderingServer.xml:1990 msgid "" "Calculates and returns the axis-aligned bounding box that encloses all " "instances within the multimesh." msgstr "" -#: doc/classes/RenderingServer.xml:1955 +#: doc/classes/RenderingServer.xml:2007 msgid "Returns the number of instances allocated for this multimesh." msgstr "" -#: doc/classes/RenderingServer.xml:1964 +#: doc/classes/RenderingServer.xml:2016 msgid "" "Returns the RID of the mesh that will be used in drawing this multimesh." msgstr "" -#: doc/classes/RenderingServer.xml:1973 +#: doc/classes/RenderingServer.xml:2025 msgid "Returns the number of visible instances for this multimesh." msgstr "" -#: doc/classes/RenderingServer.xml:1984 +#: doc/classes/RenderingServer.xml:2036 msgid "Returns the color by which the specified instance will be modulated." msgstr "" -#: doc/classes/RenderingServer.xml:1995 +#: doc/classes/RenderingServer.xml:2047 msgid "Returns the custom data associated with the specified instance." msgstr "" -#: doc/classes/RenderingServer.xml:2006 +#: doc/classes/RenderingServer.xml:2058 msgid "Returns the [Transform] of the specified instance." msgstr "" -#: doc/classes/RenderingServer.xml:2017 +#: doc/classes/RenderingServer.xml:2069 msgid "" "Returns the [Transform2D] of the specified instance. For use when the " "multimesh is set to use 2D transforms." msgstr "" -#: doc/classes/RenderingServer.xml:2030 +#: doc/classes/RenderingServer.xml:2082 msgid "" "Sets the color by which this instance will be modulated. Equivalent to " "[method MultiMesh.set_instance_color]." msgstr "" -#: doc/classes/RenderingServer.xml:2043 +#: doc/classes/RenderingServer.xml:2095 msgid "" "Sets the custom data for this instance. Custom data is passed as a [Color], " "but is interpreted as a [code]vec4[/code] in the shader. Equivalent to " "[method MultiMesh.set_instance_custom_data]." msgstr "" -#: doc/classes/RenderingServer.xml:2056 +#: doc/classes/RenderingServer.xml:2108 msgid "" "Sets the [Transform] for this instance. Equivalent to [method MultiMesh." "set_instance_transform]." msgstr "" -#: doc/classes/RenderingServer.xml:2069 +#: doc/classes/RenderingServer.xml:2121 msgid "" "Sets the [Transform2D] for this instance. For use when multimesh is used in " "2D. Equivalent to [method MultiMesh.set_instance_transform_2d]." msgstr "" -#: doc/classes/RenderingServer.xml:2090 +#: doc/classes/RenderingServer.xml:2142 msgid "" "Sets the mesh to be drawn by the multimesh. Equivalent to [member MultiMesh." "mesh]." msgstr "" -#: doc/classes/RenderingServer.xml:2101 +#: doc/classes/RenderingServer.xml:2153 msgid "" "Sets the number of instances visible at a given time. If -1, all instances " "that have been allocated are drawn. Equivalent to [member MultiMesh." "visible_instance_count]." msgstr "" -#: doc/classes/RenderingServer.xml:2108 +#: doc/classes/RenderingServer.xml:2160 msgid "" "Creates a new omni light and adds it to the RenderingServer. It can be " "accessed with the RID that is returned. This RID can be used in most " @@ -41890,7 +42009,7 @@ msgid "" "instance_set_base] using the returned RID." msgstr "" -#: doc/classes/RenderingServer.xml:2117 +#: doc/classes/RenderingServer.xml:2169 msgid "" "Creates a particle system and adds it to the RenderingServer. It can be " "accessed with the RID that is returned. This RID will be used in all " @@ -41901,23 +42020,23 @@ msgid "" "instance_set_base] using the returned RID." msgstr "" -#: doc/classes/RenderingServer.xml:2128 +#: doc/classes/RenderingServer.xml:2180 msgid "" "Calculates and returns the axis-aligned bounding box that contains all the " "particles. Equivalent to [method GPUParticles3D.capture_aabb]." msgstr "" -#: doc/classes/RenderingServer.xml:2137 +#: doc/classes/RenderingServer.xml:2189 msgid "Returns [code]true[/code] if particles are currently set to emitting." msgstr "" -#: doc/classes/RenderingServer.xml:2146 +#: doc/classes/RenderingServer.xml:2198 msgid "" "Returns [code]true[/code] if particles are not emitting and particles are " "set to inactive." msgstr "" -#: doc/classes/RenderingServer.xml:2155 +#: doc/classes/RenderingServer.xml:2207 msgid "" "Add particle system to list of particle systems that need to be updated. " "Update will take place on the next frame, or on the next call to [method " @@ -41925,121 +42044,121 @@ msgid "" "instances_cull_ray]." msgstr "" -#: doc/classes/RenderingServer.xml:2164 +#: doc/classes/RenderingServer.xml:2216 msgid "" "Reset the particles on the next update. Equivalent to [method GPUParticles3D." "restart]." msgstr "" -#: doc/classes/RenderingServer.xml:2175 +#: doc/classes/RenderingServer.xml:2227 msgid "" "Sets the number of particles to be drawn and allocates the memory for them. " "Equivalent to [member GPUParticles3D.amount]." msgstr "" -#: doc/classes/RenderingServer.xml:2186 +#: doc/classes/RenderingServer.xml:2238 msgid "" "Sets a custom axis-aligned bounding box for the particle system. Equivalent " "to [member GPUParticles3D.visibility_aabb]." msgstr "" -#: doc/classes/RenderingServer.xml:2197 +#: doc/classes/RenderingServer.xml:2249 msgid "" "Sets the draw order of the particles to one of the named enums from [enum " "ParticlesDrawOrder]. See [enum ParticlesDrawOrder] for options. Equivalent " "to [member GPUParticles3D.draw_order]." msgstr "" -#: doc/classes/RenderingServer.xml:2210 +#: doc/classes/RenderingServer.xml:2262 msgid "" "Sets the mesh to be used for the specified draw pass. Equivalent to [member " "GPUParticles3D.draw_pass_1], [member GPUParticles3D.draw_pass_2], [member " "GPUParticles3D.draw_pass_3], and [member GPUParticles3D.draw_pass_4]." msgstr "" -#: doc/classes/RenderingServer.xml:2221 +#: doc/classes/RenderingServer.xml:2273 msgid "" "Sets the number of draw passes to use. Equivalent to [member GPUParticles3D." "draw_passes]." msgstr "" -#: doc/classes/RenderingServer.xml:2232 +#: doc/classes/RenderingServer.xml:2284 msgid "" "Sets the [Transform] that will be used by the particles when they first emit." msgstr "" -#: doc/classes/RenderingServer.xml:2243 +#: doc/classes/RenderingServer.xml:2295 msgid "" "If [code]true[/code], particles will emit over time. Setting to false does " "not reset the particles, but only stops their emission. Equivalent to " "[member GPUParticles3D.emitting]." msgstr "" -#: doc/classes/RenderingServer.xml:2254 +#: doc/classes/RenderingServer.xml:2306 msgid "" "Sets the explosiveness ratio. Equivalent to [member GPUParticles3D." "explosiveness]." msgstr "" -#: doc/classes/RenderingServer.xml:2265 +#: doc/classes/RenderingServer.xml:2317 msgid "" "Sets the frame rate that the particle system rendering will be fixed to. " "Equivalent to [member GPUParticles3D.fixed_fps]." msgstr "" -#: doc/classes/RenderingServer.xml:2276 +#: doc/classes/RenderingServer.xml:2328 msgid "" "If [code]true[/code], uses fractional delta which smooths the movement of " "the particles. Equivalent to [member GPUParticles3D.fract_delta]." msgstr "" -#: doc/classes/RenderingServer.xml:2287 +#: doc/classes/RenderingServer.xml:2339 msgid "" "Sets the lifetime of each particle in the system. Equivalent to [member " "GPUParticles3D.lifetime]." msgstr "" -#: doc/classes/RenderingServer.xml:2298 +#: doc/classes/RenderingServer.xml:2350 msgid "" "If [code]true[/code], particles will emit once and then stop. Equivalent to " "[member GPUParticles3D.one_shot]." msgstr "" -#: doc/classes/RenderingServer.xml:2309 +#: doc/classes/RenderingServer.xml:2361 msgid "" "Sets the preprocess time for the particles animation. This lets you delay " "starting an animation until after the particles have begun emitting. " "Equivalent to [member GPUParticles3D.preprocess]." msgstr "" -#: doc/classes/RenderingServer.xml:2320 +#: doc/classes/RenderingServer.xml:2372 msgid "" "Sets the material for processing the particles. Note: this is not the " "material used to draw the materials. Equivalent to [member GPUParticles3D." "process_material]." msgstr "" -#: doc/classes/RenderingServer.xml:2331 +#: doc/classes/RenderingServer.xml:2383 msgid "" "Sets the emission randomness ratio. This randomizes the emission of " "particles within their phase. Equivalent to [member GPUParticles3D." "randomness]." msgstr "" -#: doc/classes/RenderingServer.xml:2342 +#: doc/classes/RenderingServer.xml:2394 msgid "" "Sets the speed scale of the particle system. Equivalent to [member " "GPUParticles3D.speed_scale]." msgstr "" -#: doc/classes/RenderingServer.xml:2353 +#: doc/classes/RenderingServer.xml:2405 msgid "" "If [code]true[/code], particles use local coordinates. If [code]false[/code] " "they use global coordinates. Equivalent to [member GPUParticles3D." "local_coords]." msgstr "" -#: doc/classes/RenderingServer.xml:2360 +#: doc/classes/RenderingServer.xml:2412 msgid "" "Creates a reflection probe and adds it to the RenderingServer. It can be " "accessed with the RID that is returned. This RID will be used in all " @@ -42050,59 +42169,59 @@ msgid "" "[method instance_set_base] using the returned RID." msgstr "" -#: doc/classes/RenderingServer.xml:2373 +#: doc/classes/RenderingServer.xml:2425 msgid "" "If [code]true[/code], reflections will ignore sky contribution. Equivalent " "to [member ReflectionProbe.interior_enable]." msgstr "" -#: doc/classes/RenderingServer.xml:2384 +#: doc/classes/RenderingServer.xml:2436 msgid "" "Sets the render cull mask for this reflection probe. Only instances with a " "matching cull mask will be rendered by this probe. Equivalent to [member " "ReflectionProbe.cull_mask]." msgstr "" -#: doc/classes/RenderingServer.xml:2395 +#: doc/classes/RenderingServer.xml:2447 msgid "" "If [code]true[/code], uses box projection. This can make reflections look " "more correct in certain situations. Equivalent to [member ReflectionProbe." "box_projection]." msgstr "" -#: doc/classes/RenderingServer.xml:2406 +#: doc/classes/RenderingServer.xml:2458 msgid "" "If [code]true[/code], computes shadows in the reflection probe. This makes " "the reflection much slower to compute. Equivalent to [member ReflectionProbe." "enable_shadows]." msgstr "" -#: doc/classes/RenderingServer.xml:2417 +#: doc/classes/RenderingServer.xml:2469 msgid "" "Sets the size of the area that the reflection probe will capture. Equivalent " "to [member ReflectionProbe.extents]." msgstr "" -#: doc/classes/RenderingServer.xml:2428 +#: doc/classes/RenderingServer.xml:2480 msgid "" "Sets the intensity of the reflection probe. Intensity modulates the strength " "of the reflection. Equivalent to [member ReflectionProbe.intensity]." msgstr "" -#: doc/classes/RenderingServer.xml:2439 +#: doc/classes/RenderingServer.xml:2491 msgid "" "Sets the ambient light color for this reflection probe when set to interior " "mode. Equivalent to [member ReflectionProbe.interior_ambient_color]." msgstr "" -#: doc/classes/RenderingServer.xml:2450 +#: doc/classes/RenderingServer.xml:2502 msgid "" "Sets the energy multiplier for this reflection probes ambient light " "contribution when set to interior mode. Equivalent to [member " "ReflectionProbe.interior_ambient_energy]." msgstr "" -#: doc/classes/RenderingServer.xml:2461 +#: doc/classes/RenderingServer.xml:2513 msgid "" "Sets the contribution value for how much the reflection affects the ambient " "light for this reflection probe when set to interior mode. Useful so that " @@ -42110,25 +42229,25 @@ msgid "" "ReflectionProbe.interior_ambient_contrib]." msgstr "" -#: doc/classes/RenderingServer.xml:2472 +#: doc/classes/RenderingServer.xml:2524 msgid "" "Sets the max distance away from the probe an object can be before it is " "culled. Equivalent to [member ReflectionProbe.max_distance]." msgstr "" -#: doc/classes/RenderingServer.xml:2483 +#: doc/classes/RenderingServer.xml:2535 msgid "" "Sets the origin offset to be used when this reflection probe is in box " "project mode. Equivalent to [member ReflectionProbe.origin_offset]." msgstr "" -#: doc/classes/RenderingServer.xml:2494 +#: doc/classes/RenderingServer.xml:2546 msgid "" "Sets how often the reflection probe updates. Can either be once or every " "frame. See [enum ReflectionProbeUpdateMode] for options." msgstr "" -#: doc/classes/RenderingServer.xml:2507 +#: doc/classes/RenderingServer.xml:2559 msgid "" "Schedules a callback to the corresponding named [code]method[/code] on " "[code]where[/code] after a frame has been drawn.\n" @@ -42136,7 +42255,7 @@ msgid "" "[code]userdata[/code]." msgstr "" -#: doc/classes/RenderingServer.xml:2515 +#: doc/classes/RenderingServer.xml:2567 msgid "" "Creates a scenario and adds it to the RenderingServer. It can be accessed " "with the RID that is returned. This RID will be used in all " @@ -42146,24 +42265,24 @@ msgid "" "The scenario is the 3D world that all the visual instances exist in." msgstr "" -#: doc/classes/RenderingServer.xml:2528 +#: doc/classes/RenderingServer.xml:2580 msgid "" "Sets the [enum ScenarioDebugMode] for this scenario. See [enum " "ScenarioDebugMode] for options." msgstr "" -#: doc/classes/RenderingServer.xml:2539 +#: doc/classes/RenderingServer.xml:2591 msgid "Sets the environment that will be used with this scenario." msgstr "" -#: doc/classes/RenderingServer.xml:2550 +#: doc/classes/RenderingServer.xml:2602 msgid "" "Sets the fallback environment to be used by this scenario. The fallback " "environment is used if no environment is set. Internally, this is used by " "the editor to provide a default environment." msgstr "" -#: doc/classes/RenderingServer.xml:2565 +#: doc/classes/RenderingServer.xml:2617 msgid "" "Sets a boot image. The color defines the background color. If [code]scale[/" "code] is [code]true[/code], the image will be scaled to fit the screen size. " @@ -42172,19 +42291,19 @@ msgid "" "the image will be scaled with nearest-neighbor interpolation." msgstr "" -#: doc/classes/RenderingServer.xml:2574 +#: doc/classes/RenderingServer.xml:2626 msgid "" "If [code]true[/code], the engine will generate wireframes for use with the " "wireframe debug mode." msgstr "" -#: doc/classes/RenderingServer.xml:2583 +#: doc/classes/RenderingServer.xml:2635 msgid "" "Sets the default clear color which is used when a specific clear color has " "not been selected." msgstr "" -#: doc/classes/RenderingServer.xml:2590 +#: doc/classes/RenderingServer.xml:2642 msgid "" "Creates an empty shader and adds it to the RenderingServer. It can be " "accessed with the RID that is returned. This RID will be used in all " @@ -42193,47 +42312,47 @@ msgid "" "RenderingServer's [method free_rid] static method." msgstr "" -#: doc/classes/RenderingServer.xml:2600 +#: doc/classes/RenderingServer.xml:2652 msgid "Returns a shader's code." msgstr "" -#: doc/classes/RenderingServer.xml:2611 +#: doc/classes/RenderingServer.xml:2663 msgid "Returns a default texture from a shader searched by name." msgstr "" -#: doc/classes/RenderingServer.xml:2630 +#: doc/classes/RenderingServer.xml:2682 msgid "Returns the parameters of a shader." msgstr "" -#: doc/classes/RenderingServer.xml:2641 +#: doc/classes/RenderingServer.xml:2693 msgid "Sets a shader's code." msgstr "" -#: doc/classes/RenderingServer.xml:2654 +#: doc/classes/RenderingServer.xml:2706 msgid "Sets a shader's default texture. Overwrites the texture given by name." msgstr "" -#: doc/classes/RenderingServer.xml:2667 +#: doc/classes/RenderingServer.xml:2719 msgid "Allocates the GPU buffers for this skeleton." msgstr "" -#: doc/classes/RenderingServer.xml:2678 +#: doc/classes/RenderingServer.xml:2730 msgid "Returns the [Transform] set for a specific bone of this skeleton." msgstr "" -#: doc/classes/RenderingServer.xml:2689 +#: doc/classes/RenderingServer.xml:2741 msgid "Returns the [Transform2D] set for a specific bone of this skeleton." msgstr "" -#: doc/classes/RenderingServer.xml:2702 +#: doc/classes/RenderingServer.xml:2754 msgid "Sets the [Transform] for a specific bone of this skeleton." msgstr "" -#: doc/classes/RenderingServer.xml:2715 +#: doc/classes/RenderingServer.xml:2767 msgid "Sets the [Transform2D] for a specific bone of this skeleton." msgstr "" -#: doc/classes/RenderingServer.xml:2722 +#: doc/classes/RenderingServer.xml:2774 msgid "" "Creates a skeleton and adds it to the RenderingServer. It can be accessed " "with the RID that is returned. This RID will be used in all " @@ -42242,11 +42361,11 @@ msgid "" "RenderingServer's [method free_rid] static method." msgstr "" -#: doc/classes/RenderingServer.xml:2732 +#: doc/classes/RenderingServer.xml:2784 msgid "Returns the number of bones allocated for this skeleton." msgstr "" -#: doc/classes/RenderingServer.xml:2739 +#: doc/classes/RenderingServer.xml:2791 msgid "" "Creates an empty sky and adds it to the RenderingServer. It can be accessed " "with the RID that is returned. This RID will be used in all [code]sky_*[/" @@ -42255,13 +42374,13 @@ msgid "" "RenderingServer's [method free_rid] static method." msgstr "" -#: doc/classes/RenderingServer.xml:2751 +#: doc/classes/RenderingServer.xml:2803 msgid "" "Sets the material that the sky uses to render the background and reflection " "maps." msgstr "" -#: doc/classes/RenderingServer.xml:2758 +#: doc/classes/RenderingServer.xml:2810 msgid "" "Creates a spot light and adds it to the RenderingServer. It can be accessed " "with the RID that is returned. This RID can be used in most [code]light_*[/" @@ -42272,15 +42391,15 @@ msgid "" "instance_set_base] using the returned RID." msgstr "" -#: doc/classes/RenderingServer.xml:2787 +#: doc/classes/RenderingServer.xml:2839 msgid "Sets a viewport's camera." msgstr "" -#: doc/classes/RenderingServer.xml:2798 +#: doc/classes/RenderingServer.xml:2850 msgid "Sets a viewport's canvas." msgstr "" -#: doc/classes/RenderingServer.xml:2811 +#: doc/classes/RenderingServer.xml:2863 msgid "" "Copies the viewport to a region of the screen specified by [code]rect[/" "code]. If [method viewport_set_render_direct_to_screen] is [code]true[/" @@ -42302,7 +42421,7 @@ msgid "" "viewport_set_render_direct_to_screen]." msgstr "" -#: doc/classes/RenderingServer.xml:2825 +#: doc/classes/RenderingServer.xml:2877 msgid "" "Creates an empty viewport and adds it to the RenderingServer. It can be " "accessed with the RID that is returned. This RID will be used in all " @@ -42311,72 +42430,72 @@ msgid "" "RenderingServer's [method free_rid] static method." msgstr "" -#: doc/classes/RenderingServer.xml:2837 +#: doc/classes/RenderingServer.xml:2889 msgid "" "Returns a viewport's render information. For options, see the [enum " "ViewportRenderInfo] constants." msgstr "" -#: doc/classes/RenderingServer.xml:2846 +#: doc/classes/RenderingServer.xml:2898 msgid "Returns the viewport's last rendered frame." msgstr "" -#: doc/classes/RenderingServer.xml:2857 +#: doc/classes/RenderingServer.xml:2909 msgid "Detaches a viewport from a canvas and vice versa." msgstr "" -#: doc/classes/RenderingServer.xml:2868 +#: doc/classes/RenderingServer.xml:2920 msgid "If [code]true[/code], sets the viewport active, else sets it inactive." msgstr "" -#: doc/classes/RenderingServer.xml:2883 +#: doc/classes/RenderingServer.xml:2935 msgid "" "Sets the stacking order for a viewport's canvas.\n" "[code]layer[/code] is the actual canvas layer, while [code]sublayer[/code] " "specifies the stacking order of the canvas among those in the same layer." msgstr "" -#: doc/classes/RenderingServer.xml:2897 +#: doc/classes/RenderingServer.xml:2949 msgid "Sets the transformation of a viewport's canvas." msgstr "" -#: doc/classes/RenderingServer.xml:2908 +#: doc/classes/RenderingServer.xml:2960 msgid "" "Sets the clear mode of a viewport. See [enum ViewportClearMode] for options." msgstr "" -#: doc/classes/RenderingServer.xml:2919 +#: doc/classes/RenderingServer.xml:2971 msgid "" "Sets the debug draw mode of a viewport. See [enum ViewportDebugDraw] for " "options." msgstr "" -#: doc/classes/RenderingServer.xml:2930 +#: doc/classes/RenderingServer.xml:2982 msgid "" "If [code]true[/code], rendering of a viewport's environment is disabled." msgstr "" -#: doc/classes/RenderingServer.xml:2941 +#: doc/classes/RenderingServer.xml:2993 msgid "Sets the viewport's global transformation matrix." msgstr "" -#: doc/classes/RenderingServer.xml:2952 +#: doc/classes/RenderingServer.xml:3004 msgid "If [code]true[/code], the viewport's canvas is not rendered." msgstr "" -#: doc/classes/RenderingServer.xml:2963 +#: doc/classes/RenderingServer.xml:3015 msgid "Currently unimplemented in Godot 3.x." msgstr "" -#: doc/classes/RenderingServer.xml:2974 +#: doc/classes/RenderingServer.xml:3026 msgid "Sets the anti-aliasing mode. See [enum ViewportMSAA] for options." msgstr "" -#: doc/classes/RenderingServer.xml:2985 +#: doc/classes/RenderingServer.xml:3037 msgid "Sets the viewport's parent to another viewport." msgstr "" -#: doc/classes/RenderingServer.xml:2996 +#: doc/classes/RenderingServer.xml:3048 msgid "" "If [code]true[/code], render the contents of the viewport directly to " "screen. This allows a low-level optimization where you can skip drawing a " @@ -42392,708 +42511,864 @@ msgid "" "significantly larger than the window size." msgstr "" -#: doc/classes/RenderingServer.xml:3007 +#: doc/classes/RenderingServer.xml:3059 msgid "" "Sets a viewport's scenario.\n" "The scenario contains information about the [enum ScenarioDebugMode], " "environment information, reflection atlas etc." msgstr "" -#: doc/classes/RenderingServer.xml:3021 +#: doc/classes/RenderingServer.xml:3073 msgid "Sets the shadow atlas quadrant's subdivision." msgstr "" -#: doc/classes/RenderingServer.xml:3032 +#: doc/classes/RenderingServer.xml:3084 msgid "" "Sets the size of the shadow atlas's images (used for omni and spot lights). " "The value will be rounded up to the nearest power of 2." msgstr "" -#: doc/classes/RenderingServer.xml:3045 +#: doc/classes/RenderingServer.xml:3097 msgid "Sets the viewport's width and height." msgstr "" -#: doc/classes/RenderingServer.xml:3056 +#: doc/classes/RenderingServer.xml:3108 msgid "" "If [code]true[/code], the viewport renders its background as transparent." msgstr "" -#: doc/classes/RenderingServer.xml:3067 +#: doc/classes/RenderingServer.xml:3119 msgid "" "Sets when the viewport should be updated. See [enum ViewportUpdateMode] " "constants for options." msgstr "" -#: doc/classes/RenderingServer.xml:3078 +#: doc/classes/RenderingServer.xml:3130 msgid "" "If [code]true[/code], the viewport uses augmented or virtual reality " -"technologies. See [ARVRInterface]." +"technologies. See [XRInterface]." msgstr "" -#: doc/classes/RenderingServer.xml:3085 +#: doc/classes/RenderingServer.xml:3137 msgid "" "Emitted at the end of the frame, after the RenderingServer has finished " "updating all the Viewports." msgstr "" -#: doc/classes/RenderingServer.xml:3090 +#: doc/classes/RenderingServer.xml:3142 msgid "" "Emitted at the beginning of the frame, before the RenderingServer updates " "all the Viewports." msgstr "" -#: doc/classes/RenderingServer.xml:3096 +#: doc/classes/RenderingServer.xml:3148 msgid "Marks an error that shows that the index array is empty." msgstr "" -#: doc/classes/RenderingServer.xml:3099 +#: doc/classes/RenderingServer.xml:3151 msgid "Number of weights/bones per vertex." msgstr "" -#: doc/classes/RenderingServer.xml:3102 +#: doc/classes/RenderingServer.xml:3154 msgid "The minimum Z-layer for canvas items." msgstr "" -#: doc/classes/RenderingServer.xml:3105 +#: doc/classes/RenderingServer.xml:3157 msgid "The maximum Z-layer for canvas items." msgstr "" -#: doc/classes/RenderingServer.xml:3108 +#: doc/classes/RenderingServer.xml:3160 msgid "" "Max number of glow levels that can be used with glow post-process effect." msgstr "" -#: doc/classes/RenderingServer.xml:3111 +#: doc/classes/RenderingServer.xml:3163 msgid "Unused enum in Godot 3.x." msgstr "" -#: doc/classes/RenderingServer.xml:3114 -msgid "The minimum renderpriority of all materials." -msgstr "" - -#: doc/classes/RenderingServer.xml:3117 -msgid "The maximum renderpriority of all materials." -msgstr "" - -#: doc/classes/RenderingServer.xml:3138 +#: doc/classes/RenderingServer.xml:3184 msgid "Shader is a 3D shader." msgstr "" -#: doc/classes/RenderingServer.xml:3141 +#: doc/classes/RenderingServer.xml:3187 msgid "Shader is a 2D shader." msgstr "" -#: doc/classes/RenderingServer.xml:3144 +#: doc/classes/RenderingServer.xml:3190 msgid "Shader is a particle shader." msgstr "" -#: doc/classes/RenderingServer.xml:3147 +#: doc/classes/RenderingServer.xml:3193 msgid "Shader is a sky shader." msgstr "" -#: doc/classes/RenderingServer.xml:3150 +#: doc/classes/RenderingServer.xml:3196 msgid "Represents the size of the [enum ShaderMode] enum." msgstr "" -#: doc/classes/RenderingServer.xml:3153 +#: doc/classes/RenderingServer.xml:3199 +msgid "The minimum renderpriority of all materials." +msgstr "" + +#: doc/classes/RenderingServer.xml:3202 +msgid "The maximum renderpriority of all materials." +msgstr "" + +#: doc/classes/RenderingServer.xml:3205 msgid "Array is a vertex array." msgstr "" -#: doc/classes/RenderingServer.xml:3156 +#: doc/classes/RenderingServer.xml:3208 msgid "Array is a normal array." msgstr "" -#: doc/classes/RenderingServer.xml:3159 +#: doc/classes/RenderingServer.xml:3211 msgid "Array is a tangent array." msgstr "" -#: doc/classes/RenderingServer.xml:3162 +#: doc/classes/RenderingServer.xml:3214 msgid "Array is a color array." msgstr "" -#: doc/classes/RenderingServer.xml:3165 +#: doc/classes/RenderingServer.xml:3217 msgid "Array is an UV coordinates array." msgstr "" -#: doc/classes/RenderingServer.xml:3168 +#: doc/classes/RenderingServer.xml:3220 msgid "Array is an UV coordinates array for the second UV coordinates." msgstr "" -#: doc/classes/RenderingServer.xml:3171 +#: doc/classes/RenderingServer.xml:3223 msgid "Array contains bone information." msgstr "" -#: doc/classes/RenderingServer.xml:3174 +#: doc/classes/RenderingServer.xml:3226 msgid "Array is weight information." msgstr "" -#: doc/classes/RenderingServer.xml:3177 +#: doc/classes/RenderingServer.xml:3229 msgid "Array is index array." msgstr "" -#: doc/classes/RenderingServer.xml:3183 +#: doc/classes/RenderingServer.xml:3235 msgid "Flag used to mark a vertex array." msgstr "" -#: doc/classes/RenderingServer.xml:3186 +#: doc/classes/RenderingServer.xml:3238 msgid "Flag used to mark a normal array." msgstr "" -#: doc/classes/RenderingServer.xml:3189 +#: doc/classes/RenderingServer.xml:3241 msgid "Flag used to mark a tangent array." msgstr "" -#: doc/classes/RenderingServer.xml:3192 +#: doc/classes/RenderingServer.xml:3244 msgid "Flag used to mark a color array." msgstr "" -#: doc/classes/RenderingServer.xml:3195 +#: doc/classes/RenderingServer.xml:3247 msgid "Flag used to mark an UV coordinates array." msgstr "" -#: doc/classes/RenderingServer.xml:3198 +#: doc/classes/RenderingServer.xml:3250 msgid "" "Flag used to mark an UV coordinates array for the second UV coordinates." msgstr "" -#: doc/classes/RenderingServer.xml:3201 +#: doc/classes/RenderingServer.xml:3253 msgid "Flag used to mark a bone information array." msgstr "" -#: doc/classes/RenderingServer.xml:3204 +#: doc/classes/RenderingServer.xml:3256 msgid "Flag used to mark a weights array." msgstr "" -#: doc/classes/RenderingServer.xml:3207 +#: doc/classes/RenderingServer.xml:3259 msgid "Flag used to mark an index array." msgstr "" -#: doc/classes/RenderingServer.xml:3236 +#: doc/classes/RenderingServer.xml:3288 msgid "Primitive to draw consists of points." msgstr "" -#: doc/classes/RenderingServer.xml:3239 +#: doc/classes/RenderingServer.xml:3291 msgid "Primitive to draw consists of lines." msgstr "" -#: doc/classes/RenderingServer.xml:3242 +#: doc/classes/RenderingServer.xml:3294 msgid "Primitive to draw consists of a line strip from start to end." msgstr "" -#: doc/classes/RenderingServer.xml:3245 +#: doc/classes/RenderingServer.xml:3297 msgid "Primitive to draw consists of triangles." msgstr "" -#: doc/classes/RenderingServer.xml:3248 +#: doc/classes/RenderingServer.xml:3300 msgid "" "Primitive to draw consists of a triangle strip (the last 3 vertices are " "always combined to make a triangle)." msgstr "" -#: doc/classes/RenderingServer.xml:3251 +#: doc/classes/RenderingServer.xml:3303 msgid "Represents the size of the [enum PrimitiveType] enum." msgstr "" -#: doc/classes/RenderingServer.xml:3260 +#: doc/classes/RenderingServer.xml:3312 msgid "Use [Transform2D] to store MultiMesh transform." msgstr "" -#: doc/classes/RenderingServer.xml:3263 +#: doc/classes/RenderingServer.xml:3315 msgid "Use [Transform] to store MultiMesh transform." msgstr "" -#: doc/classes/RenderingServer.xml:3266 +#: doc/classes/RenderingServer.xml:3318 msgid "Is a directional (sun) light." msgstr "" -#: doc/classes/RenderingServer.xml:3269 +#: doc/classes/RenderingServer.xml:3321 msgid "Is an omni light." msgstr "" -#: doc/classes/RenderingServer.xml:3272 +#: doc/classes/RenderingServer.xml:3324 msgid "Is a spot light." msgstr "" -#: doc/classes/RenderingServer.xml:3275 +#: doc/classes/RenderingServer.xml:3327 msgid "The light's energy." msgstr "" -#: doc/classes/RenderingServer.xml:3280 +#: doc/classes/RenderingServer.xml:3332 msgid "The light's influence on specularity." msgstr "" -#: doc/classes/RenderingServer.xml:3283 +#: doc/classes/RenderingServer.xml:3335 msgid "The light's range." msgstr "" -#: doc/classes/RenderingServer.xml:3286 +#: doc/classes/RenderingServer.xml:3338 +msgid "" +"The size of the light when using spot light or omni light. The angular size " +"of the light when using directional light." +msgstr "" + +#: doc/classes/RenderingServer.xml:3341 msgid "The light's attenuation." msgstr "" -#: doc/classes/RenderingServer.xml:3289 +#: doc/classes/RenderingServer.xml:3344 msgid "The spotlight's angle." msgstr "" -#: doc/classes/RenderingServer.xml:3292 +#: doc/classes/RenderingServer.xml:3347 msgid "The spotlight's attenuation." msgstr "" -#: doc/classes/RenderingServer.xml:3295 -msgid "Scales the shadow color." -msgstr "" - -#: doc/classes/RenderingServer.xml:3298 +#: doc/classes/RenderingServer.xml:3350 msgid "Max distance that shadows will be rendered." msgstr "" -#: doc/classes/RenderingServer.xml:3301 +#: doc/classes/RenderingServer.xml:3353 msgid "Proportion of shadow atlas occupied by the first split." msgstr "" -#: doc/classes/RenderingServer.xml:3304 +#: doc/classes/RenderingServer.xml:3356 msgid "Proportion of shadow atlas occupied by the second split." msgstr "" -#: doc/classes/RenderingServer.xml:3307 +#: doc/classes/RenderingServer.xml:3359 msgid "" "Proportion of shadow atlas occupied by the third split. The fourth split " "occupies the rest." msgstr "" -#: doc/classes/RenderingServer.xml:3312 +#: doc/classes/RenderingServer.xml:3362 +msgid "" +"Proportion of shadow max distance where the shadow will start to fade out." +msgstr "" + +#: doc/classes/RenderingServer.xml:3365 msgid "" "Normal bias used to offset shadow lookup by object normal. Can be used to " "fix self-shadowing artifacts." msgstr "" -#: doc/classes/RenderingServer.xml:3315 +#: doc/classes/RenderingServer.xml:3368 msgid "Bias the shadow lookup to fix self-shadowing artifacts." msgstr "" -#: doc/classes/RenderingServer.xml:3318 -msgid "" -"Increases bias on further splits to fix self-shadowing that only occurs far " -"away from the camera." -msgstr "" - -#: doc/classes/RenderingServer.xml:3321 +#: doc/classes/RenderingServer.xml:3379 msgid "Represents the size of the [enum LightParam] enum." msgstr "" -#: doc/classes/RenderingServer.xml:3324 +#: doc/classes/RenderingServer.xml:3382 msgid "Use a dual paraboloid shadow map for omni lights." msgstr "" -#: doc/classes/RenderingServer.xml:3327 +#: doc/classes/RenderingServer.xml:3385 msgid "" "Use a cubemap shadow map for omni lights. Slower but better quality than " "dual paraboloid." msgstr "" -#: doc/classes/RenderingServer.xml:3330 +#: doc/classes/RenderingServer.xml:3388 msgid "Use orthogonal shadow projection for directional light." msgstr "" -#: doc/classes/RenderingServer.xml:3333 +#: doc/classes/RenderingServer.xml:3391 msgid "Use 2 splits for shadow projection when using directional light." msgstr "" -#: doc/classes/RenderingServer.xml:3336 +#: doc/classes/RenderingServer.xml:3394 msgid "Use 4 splits for shadow projection when using directional light." msgstr "" -#: doc/classes/RenderingServer.xml:3339 +#: doc/classes/RenderingServer.xml:3397 msgid "" "Keeps shadows stable as camera moves but has lower effective resolution." msgstr "" -#: doc/classes/RenderingServer.xml:3342 +#: doc/classes/RenderingServer.xml:3400 msgid "" "Optimize use of shadow maps, increasing the effective resolution. But may " "result in shadows moving or flickering slightly." msgstr "" -#: doc/classes/RenderingServer.xml:3345 +#: doc/classes/RenderingServer.xml:3403 msgid "Reflection probe will update reflections once and then stop." msgstr "" -#: doc/classes/RenderingServer.xml:3348 +#: doc/classes/RenderingServer.xml:3406 msgid "" "Reflection probe will update each frame. This mode is necessary to capture " "moving objects." msgstr "" -#: doc/classes/RenderingServer.xml:3351 +#: doc/classes/RenderingServer.xml:3419 msgid "Draw particles in the order that they appear in the particles array." msgstr "" -#: doc/classes/RenderingServer.xml:3354 +#: doc/classes/RenderingServer.xml:3422 msgid "Sort particles based on their lifetime." msgstr "" -#: doc/classes/RenderingServer.xml:3357 +#: doc/classes/RenderingServer.xml:3425 msgid "Sort particles based on their distance to the camera." msgstr "" -#: doc/classes/RenderingServer.xml:3360 +#: doc/classes/RenderingServer.xml:3428 msgid "Do not update the viewport." msgstr "" -#: doc/classes/RenderingServer.xml:3363 +#: doc/classes/RenderingServer.xml:3431 msgid "Update the viewport once then set to disabled." msgstr "" -#: doc/classes/RenderingServer.xml:3366 +#: doc/classes/RenderingServer.xml:3434 msgid "Update the viewport whenever it is visible." msgstr "" -#: doc/classes/RenderingServer.xml:3371 +#: doc/classes/RenderingServer.xml:3439 msgid "Always update the viewport." msgstr "" -#: doc/classes/RenderingServer.xml:3374 +#: doc/classes/RenderingServer.xml:3442 msgid "The viewport is always cleared before drawing." msgstr "" -#: doc/classes/RenderingServer.xml:3377 +#: doc/classes/RenderingServer.xml:3445 msgid "The viewport is never cleared before drawing." msgstr "" -#: doc/classes/RenderingServer.xml:3380 +#: doc/classes/RenderingServer.xml:3448 msgid "" "The viewport is cleared once, then the clear mode is set to [constant " "VIEWPORT_CLEAR_NEVER]." msgstr "" -#: doc/classes/RenderingServer.xml:3383 +#: doc/classes/RenderingServer.xml:3451 msgid "Multisample antialiasing is disabled." msgstr "" -#: doc/classes/RenderingServer.xml:3386 -msgid "Multisample antialiasing is set to 2×." -msgstr "" - -#: doc/classes/RenderingServer.xml:3389 -msgid "Multisample antialiasing is set to 4×." -msgstr "" - -#: doc/classes/RenderingServer.xml:3392 -msgid "Multisample antialiasing is set to 8×." +#: doc/classes/RenderingServer.xml:3454 +msgid "Multisample antialiasing uses 2 samples per pixel." msgstr "" -#: doc/classes/RenderingServer.xml:3395 -msgid "Multisample antialiasing is set to 16×." +#: doc/classes/RenderingServer.xml:3457 +msgid "Multisample antialiasing uses 4 samples per pixel." msgstr "" -#: doc/classes/RenderingServer.xml:3398 -msgid "" -"Multisample antialiasing is set to 2× on external texture. Special mode for " -"GLES2 Android VR (Oculus Quest and Go)." +#: doc/classes/RenderingServer.xml:3460 +msgid "Multisample antialiasing uses 8 samples per pixel." msgstr "" -#: doc/classes/RenderingServer.xml:3401 -msgid "" -"Multisample antialiasing is set to 4× on external texture. Special mode for " -"GLES2 Android VR (Oculus Quest and Go)." +#: doc/classes/RenderingServer.xml:3463 +msgid "Multisample antialiasing uses 16 samples per pixel." msgstr "" -#: doc/classes/RenderingServer.xml:3404 +#: doc/classes/RenderingServer.xml:3474 msgid "Number of objects drawn in a single frame." msgstr "" -#: doc/classes/RenderingServer.xml:3407 +#: doc/classes/RenderingServer.xml:3477 msgid "Number of vertices drawn in a single frame." msgstr "" -#: doc/classes/RenderingServer.xml:3410 +#: doc/classes/RenderingServer.xml:3480 msgid "Number of material changes during this frame." msgstr "" -#: doc/classes/RenderingServer.xml:3413 +#: doc/classes/RenderingServer.xml:3483 msgid "Number of shader changes during this frame." msgstr "" -#: doc/classes/RenderingServer.xml:3416 +#: doc/classes/RenderingServer.xml:3486 msgid "Number of surface changes during this frame." msgstr "" -#: doc/classes/RenderingServer.xml:3419 +#: doc/classes/RenderingServer.xml:3489 msgid "Number of draw calls during this frame." msgstr "" -#: doc/classes/RenderingServer.xml:3422 +#: doc/classes/RenderingServer.xml:3492 msgid "Represents the size of the [enum ViewportRenderInfo] enum." msgstr "" -#: doc/classes/RenderingServer.xml:3425 +#: doc/classes/RenderingServer.xml:3495 msgid "Debug draw is disabled. Default setting." msgstr "" -#: doc/classes/RenderingServer.xml:3428 -msgid "Debug draw sets objects to unshaded." +#: doc/classes/RenderingServer.xml:3498 doc/classes/Viewport.xml:348 +msgid "Objects are displayed without light information." msgstr "" -#: doc/classes/RenderingServer.xml:3433 -msgid "Overwrites clear color to [code](0,0,0,0)[/code]." +#: doc/classes/RenderingServer.xml:3501 +msgid "Objects are displayed with only light information." +msgstr "" + +#: doc/classes/RenderingServer.xml:3504 doc/classes/Viewport.xml:353 +msgid "" +"Objects are displayed semi-transparent with additive blending so you can see " +"where they are drawing over top of one another. A higher overdraw means you " +"are wasting performance on drawing pixels that are being hidden behind " +"others." msgstr "" -#: doc/classes/RenderingServer.xml:3436 +#: doc/classes/RenderingServer.xml:3507 msgid "Debug draw draws objects in wireframe." msgstr "" -#: doc/classes/RenderingServer.xml:3461 +#: doc/classes/RenderingServer.xml:3510 +msgid "" +"Normal buffer is drawn instead of regular scene so you can see the per-pixel " +"normals that will be used by post-processing effects." +msgstr "" + +#: doc/classes/RenderingServer.xml:3513 doc/classes/Viewport.xml:361 +msgid "Objects are displayed with only the albedo value from [GIProbe]s." +msgstr "" + +#: doc/classes/RenderingServer.xml:3516 doc/classes/Viewport.xml:364 +msgid "Objects are displayed with only the lighting value from [GIProbe]s." +msgstr "" + +#: doc/classes/RenderingServer.xml:3519 doc/classes/Viewport.xml:367 +msgid "Objects are displayed with only the emission color from [GIProbe]s." +msgstr "" + +#: doc/classes/RenderingServer.xml:3522 doc/classes/Viewport.xml:370 +msgid "" +"Draws the shadow atlas that stores shadows from [OmniLight3D]s and " +"[SpotLight3D]s in the upper left quadrant of the [Viewport]." +msgstr "" + +#: doc/classes/RenderingServer.xml:3525 doc/classes/Viewport.xml:373 +msgid "" +"Draws the shadow atlas that stores shadows from [DirectionalLight3D]s in the " +"upper left quadrant of the [Viewport]." +msgstr "" + +#: doc/classes/RenderingServer.xml:3530 +msgid "" +"Draws the screen space ambient occlusion texture instead of the scene so " +"that you can clearly see how it is affecting objects. In order for this " +"display mode to work, you must have [member Environment.ssao_enabled] set in " +"your [WorldEnvironment]." +msgstr "" + +#: doc/classes/RenderingServer.xml:3533 doc/classes/Viewport.xml:381 +msgid "" +"Draws the roughness limiter post process over the Viewport so you can see " +"where it has an effect. It must be enabled in [member ProjectSettings." +"rendering/quality/screen_filters/screen_space_roughness_limiter] to work." +msgstr "" + +#: doc/classes/RenderingServer.xml:3536 +msgid "" +"Colors each PSSM split for the [DirectionalLight3D]s in the scene a " +"different color so you can see where the splits are. In order they will be " +"colored red, green, blue, yellow." +msgstr "" + +#: doc/classes/RenderingServer.xml:3541 +msgid "" +"Uses high quality importance sampling to process the radiance map. In " +"general, this results in much higher quality than [constant Sky." +"PROCESS_MODE_REALTIME] but takes much longer to generate. This should not be " +"used if you plan on changing the sky at runtime. If you are finding that the " +"reflection is not blurry enough and is showing sparkles or fireflies, try " +"increasing [member ProjectSettings.rendering/quality/reflections/" +"ggx_samples]." +msgstr "" + +#: doc/classes/RenderingServer.xml:3544 +msgid "" +"Uses the fast filtering algorithm to process the radiance map. In general " +"this results in lower quality, but substantially faster run times.\n" +"[b]Note:[/b] The fast filtering algorithm is limited to 256x256 cubemaps, so " +"[member Sky.radiance_size] must be set to [constant Sky.RADIANCE_SIZE_256]." +msgstr "" + +#: doc/classes/RenderingServer.xml:3548 msgid "Use the clear color as background." msgstr "" -#: doc/classes/RenderingServer.xml:3464 +#: doc/classes/RenderingServer.xml:3551 msgid "Use a specified color as the background." msgstr "" -#: doc/classes/RenderingServer.xml:3467 +#: doc/classes/RenderingServer.xml:3554 msgid "Use a sky resource for the background." msgstr "" -#: doc/classes/RenderingServer.xml:3470 +#: doc/classes/RenderingServer.xml:3557 msgid "" "Use a specified canvas layer as the background. This can be useful for " "instantiating a 2D scene in a 3D world." msgstr "" -#: doc/classes/RenderingServer.xml:3473 +#: doc/classes/RenderingServer.xml:3560 msgid "" "Do not clear the background, use whatever was rendered last frame as the " "background." msgstr "" -#: doc/classes/RenderingServer.xml:3479 +#: doc/classes/RenderingServer.xml:3566 msgid "Represents the size of the [enum EnvironmentBG] enum." msgstr "" -#: doc/classes/RenderingServer.xml:3506 +#: doc/classes/RenderingServer.xml:3605 msgid "Output color as they came in." msgstr "" -#: doc/classes/RenderingServer.xml:3509 +#: doc/classes/RenderingServer.xml:3608 msgid "Use the Reinhard tonemapper." msgstr "" -#: doc/classes/RenderingServer.xml:3512 +#: doc/classes/RenderingServer.xml:3611 msgid "Use the filmic tonemapper." msgstr "" -#: doc/classes/RenderingServer.xml:3515 +#: doc/classes/RenderingServer.xml:3614 msgid "Use the ACES tonemapper." msgstr "" -#: doc/classes/RenderingServer.xml:3518 +#: doc/classes/RenderingServer.xml:3625 msgid "Disables the blur set for SSAO. Will make SSAO look noisier." msgstr "" -#: doc/classes/RenderingServer.xml:3521 +#: doc/classes/RenderingServer.xml:3628 msgid "Perform a 1x1 blur on the SSAO output." msgstr "" -#: doc/classes/RenderingServer.xml:3524 +#: doc/classes/RenderingServer.xml:3631 msgid "Performs a 2x2 blur on the SSAO output." msgstr "" -#: doc/classes/RenderingServer.xml:3527 +#: doc/classes/RenderingServer.xml:3634 msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" -#: doc/classes/RenderingServer.xml:3530 +#: doc/classes/RenderingServer.xml:3637 msgid "Lowest quality of screen space ambient occlusion." msgstr "" -#: doc/classes/RenderingServer.xml:3533 +#: doc/classes/RenderingServer.xml:3640 msgid "Medium quality screen space ambient occlusion." msgstr "" -#: doc/classes/RenderingServer.xml:3536 +#: doc/classes/RenderingServer.xml:3643 +msgid "High quality screen space ambient occlusion." +msgstr "" + +#: doc/classes/RenderingServer.xml:3646 msgid "Highest quality screen space ambient occlusion." msgstr "" -#: doc/classes/RenderingServer.xml:3555 +#: doc/classes/RenderingServer.xml:3657 +msgid "" +"Lowest quality DOF blur. This is the fastest setting, but you may be able to " +"see filtering artifacts." +msgstr "" + +#: doc/classes/RenderingServer.xml:3660 +msgid "Low quality DOF blur." +msgstr "" + +#: doc/classes/RenderingServer.xml:3663 +msgid "Medium quality DOF blur." +msgstr "" + +#: doc/classes/RenderingServer.xml:3666 +msgid "" +"Highest quality DOF blur. Results in the smoothest looking blur by taking " +"the most samples, but is also significantly slower." +msgstr "" + +#: doc/classes/RenderingServer.xml:3669 +msgid "" +"Calculate the DOF blur using a box filter. The fastest option, but results " +"in obvious lines in blur pattern." +msgstr "" + +#: doc/classes/RenderingServer.xml:3672 +msgid "Calculates DOF blur using a hexagon shaped filter." +msgstr "" + +#: doc/classes/RenderingServer.xml:3675 +msgid "" +"Calculates DOF blur using a circle shaped filter. Best quality and most " +"realistic, but slowest. Use only for areas where a lot of performance can be " +"dedicated to post-processing (e.g. cutscenes)." +msgstr "" + +#: doc/classes/RenderingServer.xml:3690 msgid "Do not use a debug mode." msgstr "" -#: doc/classes/RenderingServer.xml:3558 +#: doc/classes/RenderingServer.xml:3693 msgid "Draw all objects as wireframe models." msgstr "" -#: doc/classes/RenderingServer.xml:3561 +#: doc/classes/RenderingServer.xml:3696 msgid "" "Draw all objects in a way that displays how much overdraw is occurring. " "Overdraw occurs when a section of pixels is drawn and shaded and then " "another object covers it up. To optimize a scene, you should reduce overdraw." msgstr "" -#: doc/classes/RenderingServer.xml:3564 +#: doc/classes/RenderingServer.xml:3699 msgid "" "Draw all objects without shading. Equivalent to setting all objects shaders " "to [code]unshaded[/code]." msgstr "" -#: doc/classes/RenderingServer.xml:3567 +#: doc/classes/RenderingServer.xml:3702 msgid "The instance does not have a type." msgstr "" -#: doc/classes/RenderingServer.xml:3570 +#: doc/classes/RenderingServer.xml:3705 msgid "The instance is a mesh." msgstr "" -#: doc/classes/RenderingServer.xml:3573 +#: doc/classes/RenderingServer.xml:3708 msgid "The instance is a multimesh." msgstr "" -#: doc/classes/RenderingServer.xml:3576 +#: doc/classes/RenderingServer.xml:3711 msgid "The instance is an immediate geometry." msgstr "" -#: doc/classes/RenderingServer.xml:3579 +#: doc/classes/RenderingServer.xml:3714 msgid "The instance is a particle emitter." msgstr "" -#: doc/classes/RenderingServer.xml:3582 +#: doc/classes/RenderingServer.xml:3717 msgid "The instance is a light." msgstr "" -#: doc/classes/RenderingServer.xml:3585 +#: doc/classes/RenderingServer.xml:3720 msgid "The instance is a reflection probe." msgstr "" -#: doc/classes/RenderingServer.xml:3588 +#: doc/classes/RenderingServer.xml:3723 +msgid "The instance is a decal." +msgstr "" + +#: doc/classes/RenderingServer.xml:3726 msgid "The instance is a GI probe." msgstr "" -#: doc/classes/RenderingServer.xml:3591 +#: doc/classes/RenderingServer.xml:3729 msgid "The instance is a lightmap capture." msgstr "" -#: doc/classes/RenderingServer.xml:3594 +#: doc/classes/RenderingServer.xml:3732 msgid "Represents the size of the [enum InstanceType] enum." msgstr "" -#: doc/classes/RenderingServer.xml:3597 +#: doc/classes/RenderingServer.xml:3735 msgid "" "A combination of the flags of geometry instances (mesh, multimesh, immediate " "and particles)." msgstr "" -#: doc/classes/RenderingServer.xml:3600 +#: doc/classes/RenderingServer.xml:3738 msgid "Allows the instance to be used in baked lighting." msgstr "" -#: doc/classes/RenderingServer.xml:3605 +#: doc/classes/RenderingServer.xml:3741 +msgid "Allows the instance to be used with dynamic global illumination." +msgstr "" + +#: doc/classes/RenderingServer.xml:3744 msgid "When set, manually requests to draw geometry on next frame." msgstr "" -#: doc/classes/RenderingServer.xml:3608 +#: doc/classes/RenderingServer.xml:3747 msgid "Represents the size of the [enum InstanceFlags] enum." msgstr "" -#: doc/classes/RenderingServer.xml:3611 +#: doc/classes/RenderingServer.xml:3750 msgid "Disable shadows from this instance." msgstr "" -#: doc/classes/RenderingServer.xml:3614 +#: doc/classes/RenderingServer.xml:3753 msgid "Cast shadows from this instance." msgstr "" -#: doc/classes/RenderingServer.xml:3617 +#: doc/classes/RenderingServer.xml:3756 msgid "" "Disable backface culling when rendering the shadow of the object. This is " "slightly slower but may result in more correct shadows." msgstr "" -#: doc/classes/RenderingServer.xml:3620 +#: doc/classes/RenderingServer.xml:3759 msgid "" "Only render the shadows from the object. The object itself will not be drawn." msgstr "" -#: doc/classes/RenderingServer.xml:3623 +#: doc/classes/RenderingServer.xml:3762 msgid "The nine patch gets stretched where needed." msgstr "" -#: doc/classes/RenderingServer.xml:3626 +#: doc/classes/RenderingServer.xml:3765 msgid "The nine patch gets filled with tiles where needed." msgstr "" -#: doc/classes/RenderingServer.xml:3629 +#: doc/classes/RenderingServer.xml:3768 msgid "" "The nine patch gets filled with tiles where needed and stretches them a bit " "if needed." msgstr "" -#: doc/classes/RenderingServer.xml:3658 +#: doc/classes/RenderingServer.xml:3771 +msgid "Uses the default filter mode for this [Viewport]." +msgstr "" + +#: doc/classes/RenderingServer.xml:3783 doc/classes/Viewport.xml:399 +msgid "" +"The texture filter blends between the nearest 4 pixels and between the " +"nearest 2 mipmaps." +msgstr "" + +#: doc/classes/RenderingServer.xml:3792 +msgid "Max value for [enum CanvasItemTextureFilter] enum." +msgstr "" + +#: doc/classes/RenderingServer.xml:3795 +msgid "Uses the default repeat mode for this [Viewport]." +msgstr "" + +#: doc/classes/RenderingServer.xml:3798 doc/classes/Viewport.xml:405 +msgid "" +"Disables textures repeating. Instead, when reading UVs outside the 0-1 " +"range, the value will be clamped to the edge of the texture, resulting in a " +"stretched out look at the borders of the texture." +msgstr "" + +#: doc/classes/RenderingServer.xml:3804 doc/classes/Viewport.xml:411 +msgid "" +"Flip the texture when repeating so that the edge lines up instead of " +"abruptly changing." +msgstr "" + +#: doc/classes/RenderingServer.xml:3807 +msgid "Max value for [enum CanvasItemTextureRepeat] enum." +msgstr "" + +#: doc/classes/RenderingServer.xml:3810 msgid "Adds light color additive to the canvas." msgstr "" -#: doc/classes/RenderingServer.xml:3661 +#: doc/classes/RenderingServer.xml:3813 msgid "Adds light color subtractive to the canvas." msgstr "" -#: doc/classes/RenderingServer.xml:3664 +#: doc/classes/RenderingServer.xml:3816 msgid "The light adds color depending on transparency." msgstr "" -#: doc/classes/RenderingServer.xml:3667 +#: doc/classes/RenderingServer.xml:3819 msgid "The light adds color depending on mask." msgstr "" -#: doc/classes/RenderingServer.xml:3670 +#: doc/classes/RenderingServer.xml:3822 msgid "Do not apply a filter to canvas light shadows." msgstr "" -#: doc/classes/RenderingServer.xml:3673 +#: doc/classes/RenderingServer.xml:3825 msgid "Use PCF5 filtering to filter canvas light shadows." msgstr "" -#: doc/classes/RenderingServer.xml:3676 +#: doc/classes/RenderingServer.xml:3828 msgid "Use PCF13 filtering to filter canvas light shadows." msgstr "" -#: doc/classes/RenderingServer.xml:3681 +#: doc/classes/RenderingServer.xml:3831 +msgid "Max value of the [enum CanvasLightShadowFilter] enum." +msgstr "" + +#: doc/classes/RenderingServer.xml:3834 msgid "Culling of the canvas occluder is disabled." msgstr "" -#: doc/classes/RenderingServer.xml:3684 +#: doc/classes/RenderingServer.xml:3837 msgid "Culling of the canvas occluder is clockwise." msgstr "" -#: doc/classes/RenderingServer.xml:3687 +#: doc/classes/RenderingServer.xml:3840 msgid "Culling of the canvas occluder is counterclockwise." msgstr "" -#: doc/classes/RenderingServer.xml:3690 +#: doc/classes/RenderingServer.xml:3901 msgid "The amount of objects in the frame." msgstr "" -#: doc/classes/RenderingServer.xml:3693 +#: doc/classes/RenderingServer.xml:3904 msgid "The amount of vertices in the frame." msgstr "" -#: doc/classes/RenderingServer.xml:3696 +#: doc/classes/RenderingServer.xml:3907 msgid "The amount of modified materials in the frame." msgstr "" -#: doc/classes/RenderingServer.xml:3699 +#: doc/classes/RenderingServer.xml:3910 msgid "The amount of shader rebinds in the frame." msgstr "" -#: doc/classes/RenderingServer.xml:3702 +#: doc/classes/RenderingServer.xml:3913 msgid "The amount of surface changes in the frame." msgstr "" -#: doc/classes/RenderingServer.xml:3705 +#: doc/classes/RenderingServer.xml:3916 msgid "The amount of draw calls in frame." msgstr "" -#: doc/classes/RenderingServer.xml:3720 +#: doc/classes/RenderingServer.xml:3931 msgid "Hardware supports shaders. This enum is currently unused in Godot 3.x." msgstr "" -#: doc/classes/RenderingServer.xml:3723 +#: doc/classes/RenderingServer.xml:3934 msgid "" "Hardware supports multithreading. This enum is currently unused in Godot 3.x." msgstr "" @@ -44091,15 +44366,11 @@ msgid "" "Physics > 2d[/b]." msgstr "" -#: doc/classes/RigidBody2D.xml:158 doc/classes/RigidBody3D.xml:174 -msgid "The body's mass." -msgstr "" - #: doc/classes/RigidBody2D.xml:161 msgid "The body's mode. See [enum Mode] for possible values." msgstr "" -#: doc/classes/RigidBody2D.xml:164 doc/classes/RigidBody3D.xml:180 +#: doc/classes/RigidBody2D.xml:164 doc/classes/RigidBody3D.xml:181 #: doc/classes/StaticBody2D.xml:22 doc/classes/StaticBody3D.xml:22 msgid "" "The physics material override for the body.\n" @@ -44228,22 +44499,32 @@ msgid "" "for a body." msgstr "" +#: doc/classes/RigidBody3D.xml:31 +msgid "" +"Adds a constant directional force (i.e. acceleration) without affecting " +"rotation.\n" +"This is equivalent to [code]add_force(force, Vector3(0,0,0))[/code]." +msgstr "" + #: doc/classes/RigidBody3D.xml:43 -msgid "Adds a constant force (i.e. acceleration)." +msgid "" +"Adds a constant directional force (i.e. acceleration).\n" +"The position uses the rotation of the global coordinate system, but is " +"centered at the object's origin." msgstr "" -#: doc/classes/RigidBody3D.xml:52 +#: doc/classes/RigidBody3D.xml:53 msgid "" "Adds a constant rotational force (i.e. a motor) without affecting position." msgstr "" -#: doc/classes/RigidBody3D.xml:61 +#: doc/classes/RigidBody3D.xml:62 msgid "" "Applies a directional impulse without affecting rotation.\n" "This is equivalent to [code]apply_impulse(Vector3(0,0,0), impulse)[/code]." msgstr "" -#: doc/classes/RigidBody3D.xml:73 +#: doc/classes/RigidBody3D.xml:74 msgid "" "Applies a positioned impulse to the body. An impulse is time independent! " "Applying an impulse every frame would result in a framerate-dependent force. " @@ -44252,19 +44533,19 @@ msgid "" "at the object's origin." msgstr "" -#: doc/classes/RigidBody3D.xml:82 +#: doc/classes/RigidBody3D.xml:83 msgid "" "Applies a torque impulse which will be affected by the body mass and shape. " "This will rotate the body around the [code]impulse[/code] vector passed." msgstr "" -#: doc/classes/RigidBody3D.xml:91 +#: doc/classes/RigidBody3D.xml:92 msgid "" "Returns [code]true[/code] if the specified linear or rotational axis is " "locked." msgstr "" -#: doc/classes/RigidBody3D.xml:98 +#: doc/classes/RigidBody3D.xml:99 msgid "" "Returns a list of the bodies colliding with this one. By default, number of " "max contacts reported is at 0, see the [member contacts_reported] property " @@ -44274,64 +44555,32 @@ msgid "" "physics step. Consider using signals instead." msgstr "" -#: doc/classes/RigidBody3D.xml:110 +#: doc/classes/RigidBody3D.xml:111 msgid "Locks the specified linear or rotational axis." msgstr "" -#: doc/classes/RigidBody3D.xml:125 +#: doc/classes/RigidBody3D.xml:126 msgid "Damps RigidBody3D's rotational forces." msgstr "" -#: doc/classes/RigidBody3D.xml:128 +#: doc/classes/RigidBody3D.xml:129 msgid "RigidBody3D's rotational velocity." msgstr "" -#: doc/classes/RigidBody3D.xml:131 -msgid "Lock the body's rotation in the X axis." -msgstr "" - -#: doc/classes/RigidBody3D.xml:134 -msgid "Lock the body's rotation in the Y axis." -msgstr "" - -#: doc/classes/RigidBody3D.xml:137 -msgid "Lock the body's rotation in the Z axis." -msgstr "" - -#: doc/classes/RigidBody3D.xml:140 -msgid "Lock the body's movement in the X axis." -msgstr "" - -#: doc/classes/RigidBody3D.xml:143 -msgid "Lock the body's movement in the Y axis." -msgstr "" - -#: doc/classes/RigidBody3D.xml:146 -msgid "Lock the body's movement in the Z axis." -msgstr "" - -#: doc/classes/RigidBody3D.xml:149 -msgid "" -"If [code]true[/code], the RigidBody3D will not calculate forces and will act " -"as a static body while there is no movement. It will wake up when forces are " -"applied through other collisions or when the [code]apply_impulse[/code] " -"method is used." -msgstr "" - -#: doc/classes/RigidBody3D.xml:152 +#: doc/classes/RigidBody3D.xml:153 msgid "" "If [code]true[/code], the RigidBody3D will emit signals when it collides " "with another RigidBody3D." msgstr "" -#: doc/classes/RigidBody3D.xml:155 +#: doc/classes/RigidBody3D.xml:156 msgid "" "The maximum contacts to report. Bodies can keep a log of the contacts with " "other bodies, this is enabled by setting the maximum amount of contacts " "reported to a number greater than 0." msgstr "" -#: doc/classes/RigidBody3D.xml:158 +#: doc/classes/RigidBody3D.xml:159 msgid "" "If [code]true[/code], continuous collision detection is used.\n" "Continuous collision detection tries to predict where a moving body will " @@ -44341,7 +44590,7 @@ msgid "" "faster to compute, but can miss small, fast-moving objects." msgstr "" -#: doc/classes/RigidBody3D.xml:162 +#: doc/classes/RigidBody3D.xml:163 msgid "" "If [code]true[/code], internal force integration will be disabled (like " "gravity or air friction) for this body. Other than collision response, the " @@ -44349,7 +44598,7 @@ msgid "" "function, if defined." msgstr "" -#: doc/classes/RigidBody3D.xml:165 +#: doc/classes/RigidBody3D.xml:166 msgid "" "This is multiplied by the global 3D gravity setting found in [b]Project > " "Project Settings > Physics > 3d[/b] to produce RigidBody3D's gravity. For " @@ -44357,14 +44606,14 @@ msgid "" "and 0.5 will apply half gravity to this object." msgstr "" -#: doc/classes/RigidBody3D.xml:168 +#: doc/classes/RigidBody3D.xml:169 msgid "" "The body's linear damp. Cannot be less than -1.0. If this value is different " "from -1.0, any linear damp derived from the world or areas will be " "overridden." msgstr "" -#: doc/classes/RigidBody3D.xml:171 +#: doc/classes/RigidBody3D.xml:172 msgid "" "The body's linear velocity. Can be used sporadically, but [b]don't set this " "every frame[/b], because physics may run in another thread and runs at a " @@ -44372,35 +44621,29 @@ msgid "" "for precise control of the body state." msgstr "" -#: doc/classes/RigidBody3D.xml:177 +#: doc/classes/RigidBody3D.xml:178 msgid "The body mode. See [enum Mode] for possible values." msgstr "" -#: doc/classes/RigidBody3D.xml:184 +#: doc/classes/RigidBody3D.xml:185 msgid "" "If [code]true[/code], the body is sleeping and will not calculate forces " "until woken up by a collision or the [code]apply_impulse[/code] method." msgstr "" -#: doc/classes/RigidBody3D.xml:187 -msgid "" -"The body's weight based on its mass and the global 3D gravity. Global values " -"are set in [b]Project > Project Settings > Physics > 3d[/b]." -msgstr "" - -#: doc/classes/RigidBody3D.xml:195 +#: doc/classes/RigidBody3D.xml:196 msgid "" "Emitted when a body enters into contact with this one. Contact monitor and " "contacts reported must be enabled for this to work." msgstr "" -#: doc/classes/RigidBody3D.xml:202 +#: doc/classes/RigidBody3D.xml:203 msgid "" "Emitted when a body shape exits contact with this one. Contact monitor and " "contacts reported must be enabled for this to work." msgstr "" -#: doc/classes/RigidBody3D.xml:215 +#: doc/classes/RigidBody3D.xml:216 msgid "" "Emitted when a body enters into contact with this one. Contact monitor and " "contacts reported must be enabled for this to work.\n" @@ -44410,7 +44653,7 @@ msgid "" "([code]local_shape[/code]) the other body collided with." msgstr "" -#: doc/classes/RigidBody3D.xml:229 +#: doc/classes/RigidBody3D.xml:230 msgid "" "Emitted when a body shape exits contact with this one. Contact monitor and " "contacts reported must be enabled for this to work.\n" @@ -44420,30 +44663,30 @@ msgid "" "([code]local_shape[/code]) the other body stopped colliding with." msgstr "" -#: doc/classes/RigidBody3D.xml:235 +#: doc/classes/RigidBody3D.xml:236 msgid "" "Emitted when the body changes its sleeping state. Either by sleeping or " "waking up." msgstr "" -#: doc/classes/RigidBody3D.xml:241 +#: doc/classes/RigidBody3D.xml:242 msgid "" "Rigid body mode. This is the \"natural\" state of a rigid body. It is " "affected by forces, and can move, rotate, and be affected by user code." msgstr "" -#: doc/classes/RigidBody3D.xml:244 +#: doc/classes/RigidBody3D.xml:245 msgid "" "Static mode. The body behaves like a [StaticBody3D], and can only move by " "user code." msgstr "" -#: doc/classes/RigidBody3D.xml:247 +#: doc/classes/RigidBody3D.xml:248 msgid "" "Character body mode. This behaves like a rigid body, but can not rotate." msgstr "" -#: doc/classes/RigidBody3D.xml:250 +#: doc/classes/RigidBody3D.xml:251 msgid "" "Kinematic body mode. The body behaves like a [KinematicBody3D], and can only " "move by user code." @@ -45067,27 +45310,33 @@ msgstr "" msgid "Godot editor's script editor." msgstr "" -#: doc/classes/ScriptEditor.xml:39 +#: doc/classes/ScriptEditor.xml:7 +msgid "" +"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access " +"the singleton using [method EditorInterface.get_script_editor]." +msgstr "" + +#: doc/classes/ScriptEditor.xml:40 msgid "Returns a [Script] that is currently active in editor." msgstr "" -#: doc/classes/ScriptEditor.xml:56 +#: doc/classes/ScriptEditor.xml:57 msgid "" "Returns an array with all [Script] objects which are currently open in " "editor." msgstr "" -#: doc/classes/ScriptEditor.xml:65 +#: doc/classes/ScriptEditor.xml:66 msgid "Goes to the specified line in the current script." msgstr "" -#: doc/classes/ScriptEditor.xml:84 +#: doc/classes/ScriptEditor.xml:85 msgid "" "Emitted when user changed active script. Argument is a freshly activated " "[Script]." msgstr "" -#: doc/classes/ScriptEditor.xml:91 +#: doc/classes/ScriptEditor.xml:92 msgid "" "Emitted when editor is about to close the active script. Argument is a " "[Script] that is going to be closed." @@ -45149,7 +45398,7 @@ msgid "" "visible." msgstr "" -#: doc/classes/ScrollContainer.xml:37 doc/classes/TextEdit.xml:441 +#: doc/classes/ScrollContainer.xml:37 doc/classes/TextEdit.xml:442 msgid "The current horizontal scroll value." msgstr "" @@ -45157,7 +45406,7 @@ msgstr "" msgid "If [code]true[/code], enables horizontal scrolling." msgstr "" -#: doc/classes/ScrollContainer.xml:43 doc/classes/TextEdit.xml:444 +#: doc/classes/ScrollContainer.xml:43 doc/classes/TextEdit.xml:445 msgid "The current vertical scroll value." msgstr "" @@ -45687,7 +45936,10 @@ msgid "" "Uses high quality importance sampling to process the radiance map. In " "general, this results in much higher quality than [constant " "PROCESS_MODE_REALTIME] but takes much longer to generate. This should not be " -"used if you plan on changing the sky at runtime." +"used if you plan on changing the sky at runtime. If you are finding that the " +"reflection is not blurry enough and is showing sparkles or fireflies, try " +"increasing [member ProjectSettings.rendering/quality/reflections/" +"ggx_samples]." msgstr "" #: doc/classes/Sky.xml:55 @@ -47881,65 +48133,65 @@ msgid "" msgstr "" #: doc/classes/SubViewport.xml:13 -msgid "If [code]true[/code], the sub-viewport will be used in AR/VR process." -msgstr "" - -#: doc/classes/SubViewport.xml:16 msgid "The clear mode when the sub-viewport is used as a render target." msgstr "" -#: doc/classes/SubViewport.xml:19 +#: doc/classes/SubViewport.xml:16 msgid "The update mode when the sub-viewport is used as a render target." msgstr "" -#: doc/classes/SubViewport.xml:22 +#: doc/classes/SubViewport.xml:19 msgid "The width and height of the sub-viewport." msgstr "" -#: doc/classes/SubViewport.xml:25 +#: doc/classes/SubViewport.xml:22 msgid "" "The 2D size override of the sub-viewport. If either the width or height is " "[code]0[/code], the override is disabled." msgstr "" -#: doc/classes/SubViewport.xml:28 +#: doc/classes/SubViewport.xml:25 msgid "If [code]true[/code], the 2D size override affects stretch as well." msgstr "" +#: doc/classes/SubViewport.xml:28 +msgid "If [code]true[/code], the sub-viewport will be used in AR/VR process." +msgstr "" + #: doc/classes/SubViewport.xml:33 -msgid "Do not update the render target." +msgid "Always clear the render target before drawing." msgstr "" #: doc/classes/SubViewport.xml:36 -msgid "" -"Update the render target once, then switch to [constant UPDATE_DISABLED]." +msgid "Never clear the render target." msgstr "" #: doc/classes/SubViewport.xml:39 msgid "" -"Update the render target only when it is visible. This is the default value." +"Clear the render target next frame, then switch to [constant " +"CLEAR_MODE_NEVER]." msgstr "" #: doc/classes/SubViewport.xml:42 -msgid "Update the render target only when the its parent is visible." +msgid "Do not update the render target." msgstr "" #: doc/classes/SubViewport.xml:45 -msgid "Always update the render target." +msgid "" +"Update the render target once, then switch to [constant UPDATE_DISABLED]." msgstr "" #: doc/classes/SubViewport.xml:48 -msgid "Always clear the render target before drawing." +msgid "" +"Update the render target only when it is visible. This is the default value." msgstr "" #: doc/classes/SubViewport.xml:51 -msgid "Never clear the render target." +msgid "Update the render target only when the its parent is visible." msgstr "" #: doc/classes/SubViewport.xml:54 -msgid "" -"Clear the render target next frame, then switch to [constant " -"CLEAR_MODE_NEVER]." +msgid "Always update the render target." msgstr "" #: doc/classes/SubViewportContainer.xml:4 @@ -47994,85 +48246,90 @@ msgid "" "information to a mesh.\n" "Additionally, the attributes used before the first vertex is added determine " "the format of the mesh. For example, if you only add UVs to the first " -"vertex, you cannot add color to any of the subsequent vertices." +"vertex, you cannot add color to any of the subsequent vertices.\n" +"See also [ArrayMesh], [ImmediateGeometry3D] and [MeshDataTool] for " +"procedural geometry generation.\n" +"[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-" +"OpenGL/Face-culling]winding order[/url] for front faces of triangle " +"primitive modes." msgstr "" -#: doc/classes/SurfaceTool.xml:28 +#: doc/classes/SurfaceTool.xml:30 msgid "" "Adds an array of bones for the next vertex to use. [code]bones[/code] must " "contain 4 integers." msgstr "" -#: doc/classes/SurfaceTool.xml:37 +#: doc/classes/SurfaceTool.xml:39 msgid "Specifies a [Color] for the next vertex to use." msgstr "" -#: doc/classes/SurfaceTool.xml:46 +#: doc/classes/SurfaceTool.xml:48 msgid "" "Adds an index to index array if you are using indexed vertices. Does not " "need to be called before adding vertices." msgstr "" -#: doc/classes/SurfaceTool.xml:55 +#: doc/classes/SurfaceTool.xml:57 msgid "Specifies a normal for the next vertex to use." msgstr "" -#: doc/classes/SurfaceTool.xml:64 +#: doc/classes/SurfaceTool.xml:66 msgid "" "Specifies whether the current vertex (if using only vertex arrays) or " "current index (if also using index arrays) should use smooth normals for " "normal calculation." msgstr "" -#: doc/classes/SurfaceTool.xml:73 +#: doc/classes/SurfaceTool.xml:75 msgid "Specifies a tangent for the next vertex to use." msgstr "" -#: doc/classes/SurfaceTool.xml:92 +#: doc/classes/SurfaceTool.xml:94 msgid "" "Inserts a triangle fan made of array data into [Mesh] being constructed.\n" "Requires the primitive type be set to [constant Mesh.PRIMITIVE_TRIANGLES]." msgstr "" -#: doc/classes/SurfaceTool.xml:102 +#: doc/classes/SurfaceTool.xml:104 msgid "Specifies a set of UV coordinates to use for the next vertex." msgstr "" -#: doc/classes/SurfaceTool.xml:111 +#: doc/classes/SurfaceTool.xml:113 msgid "" "Specifies an optional second set of UV coordinates to use for the next " "vertex." msgstr "" -#: doc/classes/SurfaceTool.xml:120 +#: doc/classes/SurfaceTool.xml:122 msgid "" "Specifies the position of current vertex. Should be called after specifying " "other vertex properties (e.g. Color, UV)." msgstr "" -#: doc/classes/SurfaceTool.xml:129 +#: doc/classes/SurfaceTool.xml:131 msgid "" "Specifies weight values for next vertex to use. [code]weights[/code] must " "contain 4 values." msgstr "" -#: doc/classes/SurfaceTool.xml:142 +#: doc/classes/SurfaceTool.xml:144 msgid "" "Append vertices from a given [Mesh] surface onto the current vertex array " "with specified [Transform]." msgstr "" -#: doc/classes/SurfaceTool.xml:151 +#: doc/classes/SurfaceTool.xml:153 msgid "" "Called before adding any vertices. Takes the primitive type as an argument " "(e.g. [constant Mesh.PRIMITIVE_TRIANGLES])." msgstr "" -#: doc/classes/SurfaceTool.xml:158 +#: doc/classes/SurfaceTool.xml:160 msgid "Clear all information passed into the surface tool so far." msgstr "" -#: doc/classes/SurfaceTool.xml:169 +#: doc/classes/SurfaceTool.xml:171 msgid "" "Returns a constructed [ArrayMesh] from current information passed in. If an " "existing [ArrayMesh] is passed in as an argument, will add an extra surface " @@ -48082,28 +48339,28 @@ msgid "" "flags." msgstr "" -#: doc/classes/SurfaceTool.xml:177 +#: doc/classes/SurfaceTool.xml:179 msgid "" "Commits the data to the same format used by [method ArrayMesh." "add_surface_from_arrays]. This way you can further process the mesh data " "using the [ArrayMesh] API." msgstr "" -#: doc/classes/SurfaceTool.xml:188 +#: doc/classes/SurfaceTool.xml:190 msgid "Creates a vertex array from an existing [Mesh]." msgstr "" -#: doc/classes/SurfaceTool.xml:201 +#: doc/classes/SurfaceTool.xml:203 msgid "" "Creates a vertex array from the specified blend shape of an existing [Mesh]. " "This can be used to extract a specific pose from a blend shape." msgstr "" -#: doc/classes/SurfaceTool.xml:208 +#: doc/classes/SurfaceTool.xml:210 msgid "Removes the index array by expanding the vertex array." msgstr "" -#: doc/classes/SurfaceTool.xml:217 +#: doc/classes/SurfaceTool.xml:219 msgid "" "Generates normals from vertices so you do not have to do it manually. If " "[code]flip[/code] is [code]true[/code], the resulting normals will be " @@ -48111,19 +48368,19 @@ msgid "" "Requires the primitive type to be set to [constant Mesh.PRIMITIVE_TRIANGLES]." msgstr "" -#: doc/classes/SurfaceTool.xml:225 +#: doc/classes/SurfaceTool.xml:227 msgid "" "Generates a tangent vector for each vertex. Requires that each vertex have " "UVs and normals set already." msgstr "" -#: doc/classes/SurfaceTool.xml:232 +#: doc/classes/SurfaceTool.xml:234 msgid "" "Shrinks the vertex array by creating an index array (avoids reusing " "vertices)." msgstr "" -#: doc/classes/SurfaceTool.xml:241 +#: doc/classes/SurfaceTool.xml:243 msgid "Sets [Material] to be used by the [Mesh] you are constructing." msgstr "" @@ -48157,7 +48414,7 @@ msgid "Returns the previously active tab index." msgstr "" #: doc/classes/TabContainer.xml:42 -msgid "Returns the currently visible tab's [Control] node." +msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]." msgstr "" #: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:50 @@ -48826,151 +49083,163 @@ msgstr "" msgid "If [code]true[/code], the line containing the cursor is highlighted." msgstr "" -#: doc/classes/TextEdit.xml:438 +#: doc/classes/TextEdit.xml:436 +msgid "" +"If [code]true[/code], custom [code]font_color_selected[/code] will be used " +"for selected text." +msgstr "" + +#: doc/classes/TextEdit.xml:439 msgid "" "If [code]true[/code], read-only mode is enabled. Existing text cannot be " "modified and new text cannot be added." msgstr "" -#: doc/classes/TextEdit.xml:451 +#: doc/classes/TextEdit.xml:452 msgid "" "If [code]true[/code], line numbers are displayed to the left of the text." msgstr "" -#: doc/classes/TextEdit.xml:454 +#: doc/classes/TextEdit.xml:455 msgid "" "If [code]true[/code], sets the [code]step[/code] of the scrollbars to " "[code]0.25[/code] which results in smoother scrolling." msgstr "" -#: doc/classes/TextEdit.xml:457 +#: doc/classes/TextEdit.xml:458 msgid "" "If [code]true[/code], any custom color properties that have been set for " "this [TextEdit] will be visible." msgstr "" -#: doc/classes/TextEdit.xml:460 +#: doc/classes/TextEdit.xml:461 msgid "String value of the [TextEdit]." msgstr "" -#: doc/classes/TextEdit.xml:463 +#: doc/classes/TextEdit.xml:464 msgid "Vertical scroll sensitivity." msgstr "" -#: doc/classes/TextEdit.xml:466 +#: doc/classes/TextEdit.xml:467 msgid "" "If [code]true[/code], enables text wrapping when it goes beyond the edge of " "what is visible." msgstr "" -#: doc/classes/TextEdit.xml:474 +#: doc/classes/TextEdit.xml:475 msgid "Emitted when a breakpoint is placed via the breakpoint gutter." msgstr "" -#: doc/classes/TextEdit.xml:479 +#: doc/classes/TextEdit.xml:480 msgid "Emitted when the cursor changes." msgstr "" -#: doc/classes/TextEdit.xml:488 +#: doc/classes/TextEdit.xml:489 msgid "Emitted when the info icon is clicked." msgstr "" -#: doc/classes/TextEdit.xml:519 +#: doc/classes/TextEdit.xml:520 msgid "Match case when searching." msgstr "" -#: doc/classes/TextEdit.xml:522 +#: doc/classes/TextEdit.xml:523 msgid "Match whole words when searching." msgstr "" -#: doc/classes/TextEdit.xml:525 +#: doc/classes/TextEdit.xml:526 msgid "Search from end to beginning." msgstr "" -#: doc/classes/TextEdit.xml:528 +#: doc/classes/TextEdit.xml:529 msgid "Used to access the result column from [method search]." msgstr "" -#: doc/classes/TextEdit.xml:531 +#: doc/classes/TextEdit.xml:532 msgid "Used to access the result line from [method search]." msgstr "" -#: doc/classes/TextEdit.xml:540 +#: doc/classes/TextEdit.xml:541 msgid "" "Pastes the clipboard text over the selected text (or at the cursor's " "position)." msgstr "" -#: doc/classes/TextEdit.xml:543 +#: doc/classes/TextEdit.xml:544 msgid "Erases the whole [TextEdit] text." msgstr "" -#: doc/classes/TextEdit.xml:546 +#: doc/classes/TextEdit.xml:547 msgid "Selects the whole [TextEdit] text." msgstr "" -#: doc/classes/TextEdit.xml:552 +#: doc/classes/TextEdit.xml:553 msgid "Redoes the previous action." msgstr "" -#: doc/classes/TextEdit.xml:560 +#: doc/classes/TextEdit.xml:561 msgid "" "Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] " "has to be enabled." msgstr "" -#: doc/classes/TextEdit.xml:563 +#: doc/classes/TextEdit.xml:564 msgid "" "Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to " "be enabled." msgstr "" -#: doc/classes/TextEdit.xml:568 doc/classes/TextEdit.xml:595 +#: doc/classes/TextEdit.xml:569 doc/classes/TextEdit.xml:596 msgid "" "Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be " "enabled." msgstr "" -#: doc/classes/TextEdit.xml:606 +#: doc/classes/TextEdit.xml:607 msgid "Sets the default [Font]." msgstr "" -#: doc/classes/TextEdit.xml:609 +#: doc/classes/TextEdit.xml:610 msgid "Sets the font [Color]." msgstr "" -#: doc/classes/TextEdit.xml:618 +#: doc/classes/TextEdit.xml:615 +msgid "" +"Sets the [Color] of the selected text. [member override_selected_font_color] " +"has to be enabled." +msgstr "" + +#: doc/classes/TextEdit.xml:620 msgid "" "Sets the [Color] of the line numbers. [member show_line_numbers] has to be " "enabled." msgstr "" -#: doc/classes/TextEdit.xml:621 +#: doc/classes/TextEdit.xml:623 msgid "Sets the spacing between the lines." msgstr "" -#: doc/classes/TextEdit.xml:624 +#: doc/classes/TextEdit.xml:626 msgid "Sets the [Color] of marked text." msgstr "" -#: doc/classes/TextEdit.xml:629 +#: doc/classes/TextEdit.xml:631 msgid "Sets the [StyleBox] of this [TextEdit]." msgstr "" -#: doc/classes/TextEdit.xml:634 +#: doc/classes/TextEdit.xml:636 msgid "" "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." msgstr "" -#: doc/classes/TextEdit.xml:639 +#: doc/classes/TextEdit.xml:641 msgid "Sets the highlight [Color] of text selections." msgstr "" -#: doc/classes/TextEdit.xml:646 +#: doc/classes/TextEdit.xml:648 msgid "Sets a custom [Texture2D] for tab text characters." msgstr "" -#: doc/classes/TextEdit.xml:649 +#: doc/classes/TextEdit.xml:651 msgid "" "Sets the highlight [Color] of multiple occurrences. [member " "highlight_all_occurrences] has to be enabled." @@ -49642,8 +49911,8 @@ msgstr "" #: doc/classes/TileMap.xml:46 msgid "" -"Returns the coordinate of the autotile variation in the tileset. Returns a " -"zero vector if the cell doesn't have autotiling." +"Returns the coordinate (subtile column and row) of the autotile variation in " +"the tileset. Returns a zero vector if the cell doesn't have autotiling." msgstr "" #: doc/classes/TileMap.xml:55 @@ -49700,7 +49969,8 @@ msgid "" "Sets the tile index for the cell given by a Vector2.\n" "An index of [code]-1[/code] clears the cell.\n" "Optionally, the tile can also be flipped, transposed, or given autotile " -"coordinates.\n" +"coordinates. The autotile coordinate refers to the column and row of the " +"subtile.\n" "[b]Note:[/b] Data such as navigation polygons and collision shapes are not " "immediately updated for performance reasons.\n" "If you need these to be immediately updated, you can call [method " @@ -50507,9 +50777,10 @@ msgid "" "using matrix multiplication. The axis must be a normalized vector." msgstr "" -#: doc/classes/Transform.xml:138 doc/classes/Transform2D.xml:140 +#: doc/classes/Transform.xml:138 msgid "" -"Scales the transform by the given scale factor, using matrix multiplication." +"Scales basis and origin of the transform by the given scale factor, using " +"matrix multiplication." msgstr "" #: doc/classes/Transform.xml:147 doc/classes/Transform2D.xml:149 @@ -50619,6 +50890,11 @@ msgid "" "multiplication." msgstr "" +#: doc/classes/Transform2D.xml:140 +msgid "" +"Scales the transform by the given scale factor, using matrix multiplication." +msgstr "" + #: doc/classes/Transform2D.xml:159 msgid "" "Transforms the given [Vector2], [Rect2], or [PackedVector2Array] by this " @@ -50776,7 +51052,8 @@ msgid "" "[/codeblock]\n" "To iterate over all the [TreeItem] objects in a [Tree] object, use [method " "TreeItem.get_next] and [method TreeItem.get_children] after getting the root " -"through [method get_root]." +"through [method get_root]. You can use [method Object.free] on a [TreeItem] " +"to remove it from the [Tree]." msgstr "" #: doc/classes/Tree.xml:28 @@ -51262,10 +51539,11 @@ msgstr "" #: doc/classes/TreeItem.xml:7 msgid "" "Control for a single item inside a [Tree]. May have child [TreeItem]s and be " -"styled as well as contain buttons." +"styled as well as contain buttons.\n" +"You can remove a [TreeItem] by using [method Object.free]." msgstr "" -#: doc/classes/TreeItem.xml:26 +#: doc/classes/TreeItem.xml:27 msgid "" "Adds a button with [Texture2D] [code]button[/code] at column [code]column[/" "code]. The [code]button_idx[/code] index is used to identify the button when " @@ -51275,89 +51553,89 @@ msgid "" "have a [code]tooltip[/code]." msgstr "" -#: doc/classes/TreeItem.xml:35 +#: doc/classes/TreeItem.xml:36 msgid "" "Calls the [code]method[/code] on the actual TreeItem and its children " "recursively. Pass parameters as a comma separated list." msgstr "" -#: doc/classes/TreeItem.xml:44 +#: doc/classes/TreeItem.xml:45 msgid "Resets the background color for the given column to default." msgstr "" -#: doc/classes/TreeItem.xml:53 +#: doc/classes/TreeItem.xml:54 msgid "Resets the color for the given column to default." msgstr "" -#: doc/classes/TreeItem.xml:62 +#: doc/classes/TreeItem.xml:63 msgid "Deselects the given column." msgstr "" -#: doc/classes/TreeItem.xml:73 +#: doc/classes/TreeItem.xml:74 msgid "" "Removes the button at index [code]button_idx[/code] in column [code]column[/" "code]." msgstr "" -#: doc/classes/TreeItem.xml:84 +#: doc/classes/TreeItem.xml:85 msgid "" "Returns the [Texture2D] of the button at index [code]button_idx[/code] in " "column [code]column[/code]." msgstr "" -#: doc/classes/TreeItem.xml:93 +#: doc/classes/TreeItem.xml:94 msgid "" "Returns the number of buttons in column [code]column[/code]. May be used to " "get the most recently added button's index, if no index was specified." msgstr "" -#: doc/classes/TreeItem.xml:104 +#: doc/classes/TreeItem.xml:105 msgid "" "Returns the tooltip string for the button at index [code]button_idx[/code] " "in column [code]column[/code]." msgstr "" -#: doc/classes/TreeItem.xml:113 +#: doc/classes/TreeItem.xml:114 msgid "Returns the column's cell mode." msgstr "" -#: doc/classes/TreeItem.xml:120 +#: doc/classes/TreeItem.xml:121 msgid "Returns the TreeItem's child items." msgstr "" -#: doc/classes/TreeItem.xml:129 +#: doc/classes/TreeItem.xml:130 msgid "Returns the custom background color of column [code]column[/code]." msgstr "" -#: doc/classes/TreeItem.xml:138 +#: doc/classes/TreeItem.xml:139 msgid "Returns the custom color of column [code]column[/code]." msgstr "" -#: doc/classes/TreeItem.xml:147 +#: doc/classes/TreeItem.xml:148 msgid "Returns [code]true[/code] if [code]expand_right[/code] is set." msgstr "" -#: doc/classes/TreeItem.xml:156 +#: doc/classes/TreeItem.xml:157 msgid "Returns the given column's icon [Texture2D]. Error if no icon is set." msgstr "" -#: doc/classes/TreeItem.xml:165 +#: doc/classes/TreeItem.xml:166 msgid "Returns the column's icon's maximum width." msgstr "" -#: doc/classes/TreeItem.xml:174 +#: doc/classes/TreeItem.xml:175 msgid "Returns the [Color] modulating the column's icon." msgstr "" -#: doc/classes/TreeItem.xml:183 +#: doc/classes/TreeItem.xml:184 msgid "Returns the icon [Texture2D] region as [Rect2]." msgstr "" -#: doc/classes/TreeItem.xml:198 +#: doc/classes/TreeItem.xml:199 msgid "Returns the next TreeItem in the tree." msgstr "" -#: doc/classes/TreeItem.xml:207 +#: doc/classes/TreeItem.xml:208 msgid "" "Returns the next visible TreeItem in the tree.\n" "If [code]wrap[/code] is enabled, the method will wrap around to the first " @@ -51365,15 +51643,15 @@ msgid "" "otherwise it returns [code]null[/code]." msgstr "" -#: doc/classes/TreeItem.xml:215 +#: doc/classes/TreeItem.xml:216 msgid "Returns the parent TreeItem." msgstr "" -#: doc/classes/TreeItem.xml:222 +#: doc/classes/TreeItem.xml:223 msgid "Returns the previous TreeItem in the tree." msgstr "" -#: doc/classes/TreeItem.xml:231 +#: doc/classes/TreeItem.xml:232 msgid "" "Returns the previous visible TreeItem in the tree.\n" "If [code]wrap[/code] is enabled, the method will wrap around to the last " @@ -51381,89 +51659,92 @@ msgid "" "otherwise it returns [code]null[/code]." msgstr "" -#: doc/classes/TreeItem.xml:257 +#: doc/classes/TreeItem.xml:258 msgid "Returns the given column's text." msgstr "" -#: doc/classes/TreeItem.xml:266 +#: doc/classes/TreeItem.xml:267 msgid "Returns the given column's text alignment." msgstr "" -#: doc/classes/TreeItem.xml:275 +#: doc/classes/TreeItem.xml:276 msgid "Returns the given column's tooltip." msgstr "" -#: doc/classes/TreeItem.xml:286 +#: doc/classes/TreeItem.xml:287 msgid "" "Returns [code]true[/code] if the button at index [code]button_idx[/code] for " "the given column is disabled." msgstr "" -#: doc/classes/TreeItem.xml:295 +#: doc/classes/TreeItem.xml:296 msgid "Returns [code]true[/code] if the given column is checked." msgstr "" -#: doc/classes/TreeItem.xml:312 +#: doc/classes/TreeItem.xml:313 msgid "Returns [code]true[/code] if column [code]column[/code] is editable." msgstr "" -#: doc/classes/TreeItem.xml:321 +#: doc/classes/TreeItem.xml:322 msgid "Returns [code]true[/code] if column [code]column[/code] is selectable." msgstr "" -#: doc/classes/TreeItem.xml:330 +#: doc/classes/TreeItem.xml:331 msgid "Returns [code]true[/code] if column [code]column[/code] is selected." msgstr "" -#: doc/classes/TreeItem.xml:337 +#: doc/classes/TreeItem.xml:338 msgid "Moves this TreeItem to the bottom in the [Tree] hierarchy." msgstr "" -#: doc/classes/TreeItem.xml:344 +#: doc/classes/TreeItem.xml:345 msgid "Moves this TreeItem to the top in the [Tree] hierarchy." msgstr "" -#: doc/classes/TreeItem.xml:353 -msgid "Removes the given child TreeItem." +#: doc/classes/TreeItem.xml:354 +msgid "" +"Removes the given child [TreeItem] and all its children from the [Tree]. " +"Note that it doesn't free the item from memory, so it can be reused later. " +"To completely remove a [TreeItem] use [method Object.free]." msgstr "" -#: doc/classes/TreeItem.xml:362 +#: doc/classes/TreeItem.xml:363 msgid "Selects the column [code]column[/code]." msgstr "" -#: doc/classes/TreeItem.xml:375 +#: doc/classes/TreeItem.xml:376 msgid "" "Sets the given column's button [Texture2D] at index [code]button_idx[/code] " "to [code]button[/code]." msgstr "" -#: doc/classes/TreeItem.xml:388 +#: doc/classes/TreeItem.xml:389 msgid "" "If [code]true[/code], disables the button at index [code]button_idx[/code] " "in column [code]column[/code]." msgstr "" -#: doc/classes/TreeItem.xml:399 +#: doc/classes/TreeItem.xml:400 msgid "" "Sets the given column's cell mode to [code]mode[/code]. See [enum " "TreeCellMode] constants." msgstr "" -#: doc/classes/TreeItem.xml:410 +#: doc/classes/TreeItem.xml:411 msgid "If [code]true[/code], the column [code]column[/code] is checked." msgstr "" -#: doc/classes/TreeItem.xml:433 +#: doc/classes/TreeItem.xml:434 msgid "" "Sets the given column's custom background color and whether to just use it " "as an outline." msgstr "" -#: doc/classes/TreeItem.xml:444 +#: doc/classes/TreeItem.xml:445 msgid "Sets the given column's custom color." msgstr "" -#: doc/classes/TreeItem.xml:457 +#: doc/classes/TreeItem.xml:458 msgid "" "Sets the given column's custom draw callback to [code]callback[/code] method " "on [code]object[/code].\n" @@ -51471,82 +51752,82 @@ msgid "" "is drawn and its position and size as a [Rect2]." msgstr "" -#: doc/classes/TreeItem.xml:469 +#: doc/classes/TreeItem.xml:470 msgid "If [code]true[/code], column [code]column[/code] is editable." msgstr "" -#: doc/classes/TreeItem.xml:480 +#: doc/classes/TreeItem.xml:481 msgid "" "If [code]true[/code], column [code]column[/code] is expanded to the right." msgstr "" -#: doc/classes/TreeItem.xml:491 +#: doc/classes/TreeItem.xml:492 msgid "Sets the given column's icon [Texture2D]." msgstr "" -#: doc/classes/TreeItem.xml:502 +#: doc/classes/TreeItem.xml:503 msgid "Sets the given column's icon's maximum width." msgstr "" -#: doc/classes/TreeItem.xml:513 +#: doc/classes/TreeItem.xml:514 msgid "Modulates the given column's icon with [code]modulate[/code]." msgstr "" -#: doc/classes/TreeItem.xml:524 +#: doc/classes/TreeItem.xml:525 msgid "Sets the given column's icon's texture region." msgstr "" -#: doc/classes/TreeItem.xml:571 +#: doc/classes/TreeItem.xml:572 msgid "If [code]true[/code], the given column is selectable." msgstr "" -#: doc/classes/TreeItem.xml:592 +#: doc/classes/TreeItem.xml:593 msgid "" "Sets the given column's text alignment. See [enum TextAlign] for possible " "values." msgstr "" -#: doc/classes/TreeItem.xml:603 +#: doc/classes/TreeItem.xml:604 msgid "Sets the given column's tooltip text." msgstr "" -#: doc/classes/TreeItem.xml:609 +#: doc/classes/TreeItem.xml:610 msgid "If [code]true[/code], the TreeItem is collapsed." msgstr "" -#: doc/classes/TreeItem.xml:612 +#: doc/classes/TreeItem.xml:613 msgid "The custom minimum height." msgstr "" -#: doc/classes/TreeItem.xml:615 +#: doc/classes/TreeItem.xml:616 msgid "If [code]true[/code], folding is disabled for this TreeItem." msgstr "" -#: doc/classes/TreeItem.xml:620 +#: doc/classes/TreeItem.xml:621 msgid "Cell contains a string." msgstr "" -#: doc/classes/TreeItem.xml:623 +#: doc/classes/TreeItem.xml:624 msgid "Cell can be checked." msgstr "" -#: doc/classes/TreeItem.xml:626 +#: doc/classes/TreeItem.xml:627 msgid "Cell contains a range." msgstr "" -#: doc/classes/TreeItem.xml:629 +#: doc/classes/TreeItem.xml:630 msgid "Cell contains an icon." msgstr "" -#: doc/classes/TreeItem.xml:634 +#: doc/classes/TreeItem.xml:635 msgid "Align text to the left. See [code]set_text_align()[/code]." msgstr "" -#: doc/classes/TreeItem.xml:637 +#: doc/classes/TreeItem.xml:638 msgid "Center text. See [code]set_text_align()[/code]." msgstr "" -#: doc/classes/TreeItem.xml:640 +#: doc/classes/TreeItem.xml:641 msgid "Align text to the right. See [code]set_text_align()[/code]." msgstr "" @@ -51572,8 +51853,8 @@ msgid "" "know the final values in advance. For example, interpolating a dynamically-" "chosen camera zoom value is best done with a [Tween] node; it would be " "difficult to do the same thing with an [AnimationPlayer] node.\n" -"Here is a brief usage example that causes a 2D node to move smoothly between " -"two positions:\n" +"Here is a brief usage example that makes a 2D node move smoothly between two " +"positions:\n" "[codeblock]\n" "var tween = get_node(\"Tween\")\n" "tween.interpolate_property($Node2D, \"position\",\n" @@ -51588,15 +51869,18 @@ msgid "" "where it would only apply to that particular component.\n" "Many of the methods accept [code]trans_type[/code] and [code]ease_type[/" "code]. The first accepts an [enum TransitionType] constant, and refers to " -"the way the timing of the animation is handled (see [code]http://easings.net/" -"[/code] for some examples). The second accepts an [enum EaseType] constant, " -"and controls the where [code]trans_type[/code] is applied to the " -"interpolation (in the beginning, the end, or both). If you don't know which " -"transition and easing to pick, you can try different [enum TransitionType] " -"constants with [constant EASE_IN_OUT], and use the one that looks best." +"the way the timing of the animation is handled (see [url=https://easings." +"net/]easings.net[/url] for some examples). The second accepts an [enum " +"EaseType] constant, and controls the where [code]trans_type[/code] is " +"applied to the interpolation (in the beginning, the end, or both). If you " +"don't know which transition and easing to pick, you can try different [enum " +"TransitionType] constants with [constant EASE_IN_OUT], and use the one that " +"looks best.\n" +"[b][url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/" +"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url][/b]" msgstr "" -#: doc/classes/Tween.xml:45 +#: doc/classes/Tween.xml:46 msgid "" "Follows [code]method[/code] of [code]object[/code] and applies the returned " "value on [code]target_method[/code] of [code]target[/code], beginning from " @@ -51608,7 +51892,7 @@ msgid "" "information." msgstr "" -#: doc/classes/Tween.xml:71 +#: doc/classes/Tween.xml:72 msgid "" "Follows [code]property[/code] of [code]object[/code] and applies it on " "[code]target_property[/code] of [code]target[/code], beginning from " @@ -51620,21 +51904,21 @@ msgid "" "information." msgstr "" -#: doc/classes/Tween.xml:79 +#: doc/classes/Tween.xml:80 msgid "" "Returns the total time needed for all tweens to end. If you have two tweens, " "one lasting 10 seconds and the other 20 seconds, it would return 20 seconds, " "as by that time all tweens would have finished." msgstr "" -#: doc/classes/Tween.xml:102 +#: doc/classes/Tween.xml:103 msgid "" "Calls [code]callback[/code] of [code]object[/code] after [code]duration[/" "code]. [code]arg1[/code]-[code]arg5[/code] are arguments to be passed to the " "callback." msgstr "" -#: doc/classes/Tween.xml:125 +#: doc/classes/Tween.xml:126 msgid "" "Calls [code]callback[/code] of [code]object[/code] after [code]duration[/" "code] on the main thread (similar to [method Object.call_deferred]). " @@ -51642,7 +51926,7 @@ msgid "" "callback." msgstr "" -#: doc/classes/Tween.xml:148 +#: doc/classes/Tween.xml:149 msgid "" "Animates [code]method[/code] of [code]object[/code] from [code]initial_val[/" "code] to [code]final_val[/code] for [code]duration[/code] seconds, " @@ -51654,7 +51938,7 @@ msgid "" "information." msgstr "" -#: doc/classes/Tween.xml:172 +#: doc/classes/Tween.xml:173 msgid "" "Animates [code]property[/code] of [code]object[/code] from " "[code]initial_val[/code] to [code]final_val[/code] for [code]duration[/code] " @@ -51666,72 +51950,72 @@ msgid "" "information." msgstr "" -#: doc/classes/Tween.xml:180 +#: doc/classes/Tween.xml:181 msgid "" "Returns [code]true[/code] if any tweens are currently running.\n" "[b]Note:[/b] This method doesn't consider tweens that have ended." msgstr "" -#: doc/classes/Tween.xml:192 +#: doc/classes/Tween.xml:193 msgid "" "Stops animation and removes a tween, given its object and property/method " "pair. By default, all tweens are removed, unless [code]key[/code] is " "specified." msgstr "" -#: doc/classes/Tween.xml:199 +#: doc/classes/Tween.xml:200 msgid "Stops animation and removes all tweens." msgstr "" -#: doc/classes/Tween.xml:210 +#: doc/classes/Tween.xml:211 msgid "" "Resets a tween to its initial value (the one given, not the one before the " "tween), given its object and property/method pair. By default, all tweens " "are removed, unless [code]key[/code] is specified." msgstr "" -#: doc/classes/Tween.xml:217 +#: doc/classes/Tween.xml:218 msgid "" "Resets all tweens to their initial values (the ones given, not those before " "the tween)." msgstr "" -#: doc/classes/Tween.xml:228 +#: doc/classes/Tween.xml:229 msgid "" "Continues animating a stopped tween, given its object and property/method " "pair. By default, all tweens are resumed, unless [code]key[/code] is " "specified." msgstr "" -#: doc/classes/Tween.xml:235 +#: doc/classes/Tween.xml:236 msgid "Continues animating all stopped tweens." msgstr "" -#: doc/classes/Tween.xml:244 +#: doc/classes/Tween.xml:245 msgid "Sets the interpolation to the given [code]time[/code] in seconds." msgstr "" -#: doc/classes/Tween.xml:253 +#: doc/classes/Tween.xml:254 msgid "" "Activates/deactivates the tween. See also [method stop_all] and [method " "resume_all]." msgstr "" -#: doc/classes/Tween.xml:260 +#: doc/classes/Tween.xml:261 msgid "Starts the tween. You can define animations both before and after this." msgstr "" -#: doc/classes/Tween.xml:271 +#: doc/classes/Tween.xml:272 msgid "" "Stops a tween, given its object and property/method pair. By default, all " "tweens are stopped, unless [code]key[/code] is specified." msgstr "" -#: doc/classes/Tween.xml:278 +#: doc/classes/Tween.xml:279 msgid "Stops animating all tweens." msgstr "" -#: doc/classes/Tween.xml:303 +#: doc/classes/Tween.xml:304 msgid "" "Animates [code]method[/code] of [code]object[/code] from the value returned " "by [code]initial_method[/code] to [code]final_val[/code] for [code]duration[/" @@ -51743,7 +52027,7 @@ msgid "" "information." msgstr "" -#: doc/classes/Tween.xml:329 +#: doc/classes/Tween.xml:330 msgid "" "Animates [code]property[/code] of [code]object[/code] from the current value " "of the [code]initial_val[/code] property of [code]initial[/code] to " @@ -51755,15 +52039,15 @@ msgid "" "information." msgstr "" -#: doc/classes/Tween.xml:337 +#: doc/classes/Tween.xml:338 msgid "Returns the current time of the tween." msgstr "" -#: doc/classes/Tween.xml:343 +#: doc/classes/Tween.xml:344 msgid "The tween's animation process thread. See [enum TweenProcessMode]." msgstr "" -#: doc/classes/Tween.xml:346 +#: doc/classes/Tween.xml:347 msgid "" "The tween's speed multiplier. For example, set it to [code]1.0[/code] for " "normal speed, [code]2.0[/code] for two times normal speed, or [code]0.5[/" @@ -51771,100 +52055,100 @@ msgid "" "animation, but see also [method set_active] or [method stop_all] for this." msgstr "" -#: doc/classes/Tween.xml:349 +#: doc/classes/Tween.xml:350 msgid "If [code]true[/code], the tween loops." msgstr "" -#: doc/classes/Tween.xml:355 +#: doc/classes/Tween.xml:356 msgid "Emitted when all processes in a tween end." msgstr "" -#: doc/classes/Tween.xml:364 +#: doc/classes/Tween.xml:365 msgid "Emitted when a tween ends." msgstr "" -#: doc/classes/Tween.xml:373 +#: doc/classes/Tween.xml:374 msgid "Emitted when a tween starts." msgstr "" -#: doc/classes/Tween.xml:386 +#: doc/classes/Tween.xml:387 msgid "Emitted at each step of the animation." msgstr "" -#: doc/classes/Tween.xml:392 +#: doc/classes/Tween.xml:393 msgid "The tween updates with the [code]_physics_process[/code] callback." msgstr "" -#: doc/classes/Tween.xml:395 +#: doc/classes/Tween.xml:396 msgid "The tween updates with the [code]_process[/code] callback." msgstr "" -#: doc/classes/Tween.xml:398 +#: doc/classes/Tween.xml:399 msgid "The animation is interpolated linearly." msgstr "" -#: doc/classes/Tween.xml:401 +#: doc/classes/Tween.xml:402 msgid "The animation is interpolated using a sine function." msgstr "" -#: doc/classes/Tween.xml:404 +#: doc/classes/Tween.xml:405 msgid "" "The animation is interpolated with a quintic (to the power of 5) function." msgstr "" -#: doc/classes/Tween.xml:407 +#: doc/classes/Tween.xml:408 msgid "" "The animation is interpolated with a quartic (to the power of 4) function." msgstr "" -#: doc/classes/Tween.xml:410 +#: doc/classes/Tween.xml:411 msgid "" "The animation is interpolated with a quadratic (to the power of 2) function." msgstr "" -#: doc/classes/Tween.xml:413 +#: doc/classes/Tween.xml:414 msgid "" "The animation is interpolated with an exponential (to the power of x) " "function." msgstr "" -#: doc/classes/Tween.xml:416 +#: doc/classes/Tween.xml:417 msgid "" "The animation is interpolated with elasticity, wiggling around the edges." msgstr "" -#: doc/classes/Tween.xml:419 +#: doc/classes/Tween.xml:420 msgid "" "The animation is interpolated with a cubic (to the power of 3) function." msgstr "" -#: doc/classes/Tween.xml:422 +#: doc/classes/Tween.xml:423 msgid "The animation is interpolated with a function using square roots." msgstr "" -#: doc/classes/Tween.xml:425 +#: doc/classes/Tween.xml:426 msgid "The animation is interpolated by bouncing at the end." msgstr "" -#: doc/classes/Tween.xml:428 +#: doc/classes/Tween.xml:429 msgid "The animation is interpolated backing out at ends." msgstr "" -#: doc/classes/Tween.xml:431 +#: doc/classes/Tween.xml:432 msgid "The interpolation starts slowly and speeds up towards the end." msgstr "" -#: doc/classes/Tween.xml:434 +#: doc/classes/Tween.xml:435 msgid "The interpolation starts quickly and slows down towards the end." msgstr "" -#: doc/classes/Tween.xml:437 +#: doc/classes/Tween.xml:438 msgid "" "A combination of [constant EASE_IN] and [constant EASE_OUT]. The " "interpolation is slowest at both ends." msgstr "" -#: doc/classes/Tween.xml:440 +#: doc/classes/Tween.xml:441 msgid "" "A combination of [constant EASE_IN] and [constant EASE_OUT]. The " "interpolation is fastest at both ends." @@ -53468,69 +53752,90 @@ msgstr "" msgid "If [code]true[/code], the viewport will process 3D audio streams." msgstr "" -#: doc/classes/Viewport.xml:199 +#: doc/classes/Viewport.xml:195 +msgid "" +"Sets the default filter mode used by [CanvasItem]s in this Viewport. See " +"[enum DefaultCanvasItemTextureFilter] for options." +msgstr "" + +#: doc/classes/Viewport.xml:198 +msgid "" +"Sets the default repeat mode used by [CanvasItem]s in this Viewport. See " +"[enum DefaultCanvasItemTextureRepeat] for options." +msgstr "" + +#: doc/classes/Viewport.xml:201 msgid "" "The canvas transform of the viewport, useful for changing the on-screen " "positions of all child [CanvasItem]s. This is relative to the global canvas " "transform of the viewport." msgstr "" -#: doc/classes/Viewport.xml:202 +#: doc/classes/Viewport.xml:204 msgid "The overlay mode for test rendered geometry in debug purposes." msgstr "" -#: doc/classes/Viewport.xml:205 +#: doc/classes/Viewport.xml:207 msgid "" "The global canvas transform of the viewport. The canvas transform is " "relative to this." msgstr "" -#: doc/classes/Viewport.xml:208 +#: doc/classes/Viewport.xml:210 msgid "If [code]true[/code], the viewport will not receive input event." msgstr "" -#: doc/classes/Viewport.xml:213 +#: doc/classes/Viewport.xml:215 msgid "" "If [code]true[/code], the GUI controls on the viewport will lay pixel " "perfectly." msgstr "" -#: doc/classes/Viewport.xml:218 +#: doc/classes/Viewport.xml:220 msgid "" "The multisample anti-aliasing mode. A higher number results in smoother " "edges at the cost of significantly worse performance. A value of 4 is best " "unless targeting very high-end systems." msgstr "" -#: doc/classes/Viewport.xml:221 +#: doc/classes/Viewport.xml:223 msgid "" "If [code]true[/code], the viewport will use [World3D] defined in " "[code]world[/code] property." msgstr "" -#: doc/classes/Viewport.xml:224 +#: doc/classes/Viewport.xml:226 msgid "" "If [code]true[/code], the objects rendered by viewport become subjects of " "mouse picking process." msgstr "" -#: doc/classes/Viewport.xml:227 +#: doc/classes/Viewport.xml:229 +msgid "" +"Sets the screen-space antialiasing method used. Screen-space antialiasing " +"works by selectively blurring edges in a post-process shader. It differs " +"from MSAA which takes multiple coverage samples while rendering objects. " +"Screen-space AA methods are typically faster than MSAA and will smooth out " +"specular aliasing, but tend to make scenes appear blurry." +msgstr "" + +#: doc/classes/Viewport.xml:232 msgid "The subdivision amount of the first quadrant on the shadow atlas." msgstr "" -#: doc/classes/Viewport.xml:230 +#: doc/classes/Viewport.xml:235 msgid "The subdivision amount of the second quadrant on the shadow atlas." msgstr "" -#: doc/classes/Viewport.xml:233 +#: doc/classes/Viewport.xml:238 msgid "The subdivision amount of the third quadrant on the shadow atlas." msgstr "" -#: doc/classes/Viewport.xml:236 +#: doc/classes/Viewport.xml:241 msgid "The subdivision amount of the fourth quadrant on the shadow atlas." msgstr "" -#: doc/classes/Viewport.xml:239 +#: doc/classes/Viewport.xml:244 msgid "" "The shadow atlas' resolution (used for omni and spot lights). The value will " "be rounded up to the nearest power of 2.\n" @@ -53539,136 +53844,177 @@ msgid "" "manually." msgstr "" -#: doc/classes/Viewport.xml:243 +#: doc/classes/Viewport.xml:248 msgid "" "If [code]true[/code], the viewport should render its background as " "transparent." msgstr "" -#: doc/classes/Viewport.xml:246 +#: doc/classes/Viewport.xml:251 msgid "The custom [World3D] which can be used as 3D environment source." msgstr "" -#: doc/classes/Viewport.xml:249 +#: doc/classes/Viewport.xml:254 msgid "The custom [World2D] which can be used as 2D environment source." msgstr "" -#: doc/classes/Viewport.xml:257 +#: doc/classes/Viewport.xml:262 msgid "Emitted when a Control node grabs keyboard focus." msgstr "" -#: doc/classes/Viewport.xml:262 +#: doc/classes/Viewport.xml:267 msgid "" "Emitted when the size of the viewport is changed, whether by resizing of " "window, or some other means." msgstr "" -#: doc/classes/Viewport.xml:268 +#: doc/classes/Viewport.xml:273 msgid "This quadrant will not be used." msgstr "" -#: doc/classes/Viewport.xml:271 +#: doc/classes/Viewport.xml:276 msgid "This quadrant will only be used by one shadow map." msgstr "" -#: doc/classes/Viewport.xml:274 +#: doc/classes/Viewport.xml:279 msgid "This quadrant will be split in 4 and used by up to 4 shadow maps." msgstr "" -#: doc/classes/Viewport.xml:277 +#: doc/classes/Viewport.xml:282 msgid "This quadrant will be split 16 ways and used by up to 16 shadow maps." msgstr "" -#: doc/classes/Viewport.xml:280 +#: doc/classes/Viewport.xml:285 msgid "This quadrant will be split 64 ways and used by up to 64 shadow maps." msgstr "" -#: doc/classes/Viewport.xml:283 +#: doc/classes/Viewport.xml:288 msgid "" "This quadrant will be split 256 ways and used by up to 256 shadow maps. " "Unless the [member shadow_atlas_size] is very high, the shadows in this " "quadrant will be very low resolution." msgstr "" -#: doc/classes/Viewport.xml:286 +#: doc/classes/Viewport.xml:291 msgid "" "This quadrant will be split 1024 ways and used by up to 1024 shadow maps. " "Unless the [member shadow_atlas_size] is very high, the shadows in this " "quadrant will be very low resolution." msgstr "" -#: doc/classes/Viewport.xml:289 +#: doc/classes/Viewport.xml:294 msgid "Represents the size of the [enum ShadowAtlasQuadrantSubdiv] enum." msgstr "" -#: doc/classes/Viewport.xml:292 -msgid "Amount of objects in frame." +#: doc/classes/Viewport.xml:297 +msgid "" +"Multisample antialiasing mode disabled. This is the default value, and also " +"the fastest setting." msgstr "" -#: doc/classes/Viewport.xml:295 -msgid "Amount of vertices in frame." +#: doc/classes/Viewport.xml:300 +msgid "Use 2x Multisample Antialiasing." msgstr "" -#: doc/classes/Viewport.xml:298 -msgid "Amount of material changes in frame." +#: doc/classes/Viewport.xml:303 +msgid "Use 4x Multisample Antialiasing." msgstr "" -#: doc/classes/Viewport.xml:301 -msgid "Amount of shader changes in frame." +#: doc/classes/Viewport.xml:306 +msgid "" +"Use 8x Multisample Antialiasing. Likely unsupported on low-end and older " +"hardware." msgstr "" -#: doc/classes/Viewport.xml:304 -msgid "Amount of surface changes in frame." +#: doc/classes/Viewport.xml:309 +msgid "" +"Use 16x Multisample Antialiasing. Likely unsupported on medium and low-end " +"hardware." msgstr "" -#: doc/classes/Viewport.xml:307 -msgid "Amount of draw calls in frame." +#: doc/classes/Viewport.xml:312 +msgid "Represents the size of the [enum MSAA] enum." msgstr "" -#: doc/classes/Viewport.xml:310 -msgid "Represents the size of the [enum RenderInfo] enum." +#: doc/classes/Viewport.xml:315 +msgid "Do not perform any antialiasing in the full screen post-process." msgstr "" -#: doc/classes/Viewport.xml:313 -msgid "Objects are displayed normally." +#: doc/classes/Viewport.xml:318 +msgid "" +"Use fast approximate antialiasing. FXAA is a popular screen-space " +"antialising method, which is fast but will make the image look blurry, " +"especially at lower resolutions. It can still work relatively well at large " +"resolutions such as 1440p and 4K." msgstr "" -#: doc/classes/Viewport.xml:316 -msgid "Objects are displayed without light information." +#: doc/classes/Viewport.xml:321 +msgid "Represents the size of the [enum ScreenSpaceAA] enum." msgstr "" -#: doc/classes/Viewport.xml:319 -msgid "" -"Objected are displayed semi-transparent with additive blending so you can " -"see where they intersect." +#: doc/classes/Viewport.xml:324 +msgid "Amount of objects in frame." msgstr "" -#: doc/classes/Viewport.xml:322 -msgid "Objects are displayed in wireframe style." +#: doc/classes/Viewport.xml:327 +msgid "Amount of vertices in frame." +msgstr "" + +#: doc/classes/Viewport.xml:330 +msgid "Amount of material changes in frame." +msgstr "" + +#: doc/classes/Viewport.xml:333 +msgid "Amount of shader changes in frame." +msgstr "" + +#: doc/classes/Viewport.xml:336 +msgid "Amount of surface changes in frame." msgstr "" #: doc/classes/Viewport.xml:339 -msgid "Multisample anti-aliasing mode disabled. This is the default value." +msgid "Amount of draw calls in frame." msgstr "" #: doc/classes/Viewport.xml:342 -msgid "Use 2x Multisample Antialiasing." +msgid "Represents the size of the [enum RenderInfo] enum." msgstr "" #: doc/classes/Viewport.xml:345 -msgid "Use 4x Multisample Antialiasing." +msgid "Objects are displayed normally." msgstr "" -#: doc/classes/Viewport.xml:348 +#: doc/classes/Viewport.xml:356 +msgid "Objects are displayed in wireframe style." +msgstr "" + +#: doc/classes/Viewport.xml:378 msgid "" -"Use 8x Multisample Antialiasing. Likely unsupported on low-end and older " -"hardware." +"Draws the screen-space ambient occlusion texture instead of the scene so " +"that you can clearly see how it is affecting objects. In order for this " +"display mode to work, you must have [member Environment.ssao_enabled] set in " +"your [WorldEnvironment]." msgstr "" -#: doc/classes/Viewport.xml:351 +#: doc/classes/Viewport.xml:384 msgid "" -"Use 16x Multisample Antialiasing. Likely unsupported on medium and low-end " -"hardware." +"Colors each PSSM split for the [DirectionalLight3D]s in the scene a " +"different color so you can see where the splits are. In order, they will be " +"colored red, green, blue, and yellow." +msgstr "" + +#: doc/classes/Viewport.xml:387 +msgid "" +"Draws the decal atlas used by [Decal]s and light projector textures in the " +"upper left quadrant of the [Viewport]." +msgstr "" + +#: doc/classes/Viewport.xml:402 +msgid "Max value for [enum DefaultCanvasItemTextureFilter] enum." +msgstr "" + +#: doc/classes/Viewport.xml:414 +msgid "Max value for [enum DefaultCanvasItemTextureRepeat] enum." msgstr "" #: doc/classes/ViewportTexture.xml:4 @@ -53690,7 +54036,7 @@ msgid "" msgstr "" #: doc/classes/VisibilityEnabler2D.xml:4 doc/classes/VisibilityEnabler3D.xml:4 -msgid "Enables certain nodes only when visible." +msgid "Enables certain nodes only when approximately visible." msgstr "" #: doc/classes/VisibilityEnabler2D.xml:7 @@ -53698,78 +54044,82 @@ msgid "" "The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and " "other nodes when they are not visible. It will only affect nodes with the " "same root node as the VisibilityEnabler2D, and the root node itself.\n" -"Note that VisibilityEnabler2D will not affect nodes added after scene " +"[b]Note:[/b] For performance reasons, VisibilityEnabler2D uses an " +"approximate heuristic with precision determined by [member ProjectSettings." +"world/2d/cell_size]. If you need exact visibility checking, use another " +"method such as adding an [Area2D] node as a child of a [Camera2D] node.\n" +"[b]Note:[/b] VisibilityEnabler2D will not affect nodes added after scene " "initialization." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:19 -#: doc/classes/VisibilityEnabler3D.xml:19 +#: doc/classes/VisibilityEnabler2D.xml:20 +#: doc/classes/VisibilityEnabler3D.xml:20 msgid "" "Returns whether the enabler identified by given [enum Enabler] constant is " "active." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:30 -#: doc/classes/VisibilityEnabler3D.xml:30 +#: doc/classes/VisibilityEnabler2D.xml:31 +#: doc/classes/VisibilityEnabler3D.xml:31 msgid "" "Sets active state of the enabler identified by given [enum Enabler] constant." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:36 +#: doc/classes/VisibilityEnabler2D.xml:37 msgid "If [code]true[/code], [RigidBody2D] nodes will be paused." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:39 +#: doc/classes/VisibilityEnabler2D.xml:40 msgid "If [code]true[/code], [AnimatedSprite2D] nodes will be paused." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:42 -#: doc/classes/VisibilityEnabler3D.xml:39 +#: doc/classes/VisibilityEnabler2D.xml:43 +#: doc/classes/VisibilityEnabler3D.xml:40 msgid "If [code]true[/code], [AnimationPlayer] nodes will be paused." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:45 +#: doc/classes/VisibilityEnabler2D.xml:46 msgid "If [code]true[/code], [GPUParticles2D] nodes will be paused." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:48 +#: doc/classes/VisibilityEnabler2D.xml:49 msgid "" "If [code]true[/code], the parent's [method Node._physics_process] will be " "stopped." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:51 +#: doc/classes/VisibilityEnabler2D.xml:52 msgid "" "If [code]true[/code], the parent's [method Node._process] will be stopped." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:56 -#: doc/classes/VisibilityEnabler3D.xml:44 +#: doc/classes/VisibilityEnabler2D.xml:57 +#: doc/classes/VisibilityEnabler3D.xml:45 msgid "This enabler will pause [AnimationPlayer] nodes." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:59 +#: doc/classes/VisibilityEnabler2D.xml:60 msgid "This enabler will freeze [RigidBody2D] nodes." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:62 +#: doc/classes/VisibilityEnabler2D.xml:63 msgid "This enabler will stop [GPUParticles2D] nodes." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:65 +#: doc/classes/VisibilityEnabler2D.xml:66 msgid "This enabler will stop the parent's _process function." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:68 +#: doc/classes/VisibilityEnabler2D.xml:69 msgid "This enabler will stop the parent's _physics_process function." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:71 +#: doc/classes/VisibilityEnabler2D.xml:72 msgid "This enabler will stop [AnimatedSprite2D] nodes animations." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:74 -#: doc/classes/VisibilityEnabler3D.xml:50 +#: doc/classes/VisibilityEnabler2D.xml:75 +#: doc/classes/VisibilityEnabler3D.xml:51 msgid "Represents the size of the [enum Enabler] enum." msgstr "" @@ -53778,31 +54128,39 @@ msgid "" "The VisibilityEnabler3D will disable [RigidBody3D] and [AnimationPlayer] " "nodes when they are not visible. It will only affect other nodes within the " "same scene as the VisibilityEnabler3D itself.\n" -"Note that VisibilityEnabler3D will not affect nodes added after scene " +"[b]Note:[/b] VisibilityEnabler3D uses an approximate heuristic for " +"performance reasons. It doesn't take walls and other occlusion into account. " +"If you need exact visibility checking, use another method such as adding an " +"[Area3D] node as a child of a [Camera3D] node.\n" +"[b]Note:[/b] VisibilityEnabler3D will not affect nodes added after scene " "initialization." msgstr "" -#: doc/classes/VisibilityEnabler3D.xml:36 +#: doc/classes/VisibilityEnabler3D.xml:37 msgid "If [code]true[/code], [RigidBody3D] nodes will be paused." msgstr "" -#: doc/classes/VisibilityEnabler3D.xml:47 +#: doc/classes/VisibilityEnabler3D.xml:48 msgid "This enabler will freeze [RigidBody3D] nodes." msgstr "" #: doc/classes/VisibilityNotifier2D.xml:4 #: doc/classes/VisibilityNotifier3D.xml:4 -msgid "Detects when the node is visible on screen." +msgid "Detects approximately when the node is visible on screen." msgstr "" #: doc/classes/VisibilityNotifier2D.xml:7 msgid "" "The VisibilityNotifier2D detects when it is visible on the screen. It also " "notifies when its bounding rectangle enters or exits the screen or a " -"viewport." +"viewport.\n" +"[b]Note:[/b] For performance reasons, VisibilityNotifier2D uses an " +"approximate heuristic with precision determined by [member ProjectSettings." +"world/2d/cell_size]. If you need exact visibility checking, use another " +"method such as adding an [Area2D] node as a child of a [Camera2D] node." msgstr "" -#: doc/classes/VisibilityNotifier2D.xml:16 +#: doc/classes/VisibilityNotifier2D.xml:17 msgid "" "If [code]true[/code], the bounding rectangle is on the screen.\n" "[b]Note:[/b] It takes one frame for the node's visibility to be assessed " @@ -53811,23 +54169,23 @@ msgid "" "pass." msgstr "" -#: doc/classes/VisibilityNotifier2D.xml:23 +#: doc/classes/VisibilityNotifier2D.xml:24 msgid "The VisibilityNotifier2D's bounding rectangle." msgstr "" -#: doc/classes/VisibilityNotifier2D.xml:29 +#: doc/classes/VisibilityNotifier2D.xml:30 msgid "Emitted when the VisibilityNotifier2D enters the screen." msgstr "" -#: doc/classes/VisibilityNotifier2D.xml:34 +#: doc/classes/VisibilityNotifier2D.xml:35 msgid "Emitted when the VisibilityNotifier2D exits the screen." msgstr "" -#: doc/classes/VisibilityNotifier2D.xml:41 +#: doc/classes/VisibilityNotifier2D.xml:42 msgid "Emitted when the VisibilityNotifier2D enters a [Viewport]'s view." msgstr "" -#: doc/classes/VisibilityNotifier2D.xml:48 +#: doc/classes/VisibilityNotifier2D.xml:49 msgid "Emitted when the VisibilityNotifier2D exits a [Viewport]'s view." msgstr "" @@ -53835,10 +54193,14 @@ msgstr "" msgid "" "The VisibilityNotifier3D detects when it is visible on the screen. It also " "notifies when its bounding rectangle enters or exits the screen or a " -"[Camera3D]'s view." +"[Camera3D]'s view.\n" +"[b]Note:[/b] VisibilityNotifier3D uses an approximate heuristic for " +"performance reasons. It doesn't take walls and other occlusion into account. " +"If you need exact visibility checking, use another method such as adding an " +"[Area3D] node as a child of a [Camera3D] node." msgstr "" -#: doc/classes/VisibilityNotifier3D.xml:16 +#: doc/classes/VisibilityNotifier3D.xml:17 msgid "" "If [code]true[/code], the bounding box is on the screen.\n" "[b]Note:[/b] It takes one frame for the node's visibility to be assessed " @@ -53847,23 +54209,23 @@ msgid "" "pass." msgstr "" -#: doc/classes/VisibilityNotifier3D.xml:23 +#: doc/classes/VisibilityNotifier3D.xml:24 msgid "The VisibilityNotifier3D's bounding box." msgstr "" -#: doc/classes/VisibilityNotifier3D.xml:31 +#: doc/classes/VisibilityNotifier3D.xml:32 msgid "Emitted when the VisibilityNotifier3D enters a [Camera3D]'s view." msgstr "" -#: doc/classes/VisibilityNotifier3D.xml:38 +#: doc/classes/VisibilityNotifier3D.xml:39 msgid "Emitted when the VisibilityNotifier3D exits a [Camera3D]'s view." msgstr "" -#: doc/classes/VisibilityNotifier3D.xml:43 +#: doc/classes/VisibilityNotifier3D.xml:44 msgid "Emitted when the VisibilityNotifier3D enters the screen." msgstr "" -#: doc/classes/VisibilityNotifier3D.xml:48 +#: doc/classes/VisibilityNotifier3D.xml:49 msgid "Emitted when the VisibilityNotifier3D exits the screen." msgstr "" @@ -56455,7 +56817,7 @@ msgstr "" msgid "The background of the area below the grabber." msgstr "" -#: doc/classes/VSlider.xml:33 +#: doc/classes/VSlider.xml:35 msgid "" "The background for the whole slider. Determines the width of the " "[code]grabber_area[/code]." @@ -57437,6 +57799,667 @@ msgstr "" msgid "Unknown node." msgstr "" +#: doc/classes/XRAnchor3D.xml:4 +msgid "An anchor point in AR space." +msgstr "" + +#: doc/classes/XRAnchor3D.xml:7 +msgid "" +"The [XRAnchor3D] point is a spatial node that maps a real world location " +"identified by the AR platform to a position within the game world. For " +"example, as long as plane detection in ARKit is on, ARKit will identify and " +"update the position of planes (tables, floors, etc) and create anchors for " +"them.\n" +"This node is mapped to one of the anchors through its unique ID. When you " +"receive a signal that a new anchor is available, you should add this node to " +"your scene for that anchor. You can predefine nodes and set the ID; the " +"nodes will simply remain on 0,0,0 until a plane is recognized.\n" +"Keep in mind that, as long as plane detection is enabled, the size, placing " +"and orientation of an anchor will be updated as the detection logic learns " +"more about the real world out there especially if only part of the surface " +"is in view." +msgstr "" + +#: doc/classes/XRAnchor3D.xml:18 +msgid "Returns the name given to this anchor." +msgstr "" + +#: doc/classes/XRAnchor3D.xml:25 +msgid "" +"Returns [code]true[/code] if the anchor is being tracked and [code]false[/" +"code] if no anchor with this ID is currently known." +msgstr "" + +#: doc/classes/XRAnchor3D.xml:32 +msgid "" +"If provided by the [XRInterface], this returns a mesh object for the anchor. " +"For an anchor, this can be a shape related to the object being tracked or it " +"can be a mesh that provides topology related to the anchor and can be used " +"to create shadows/reflections on surfaces or for generating collision shapes." +msgstr "" + +#: doc/classes/XRAnchor3D.xml:39 +msgid "" +"Returns a plane aligned with our anchor; handy for intersection testing." +msgstr "" + +#: doc/classes/XRAnchor3D.xml:46 +msgid "" +"Returns the estimated size of the plane that was detected. Say when the " +"anchor relates to a table in the real world, this is the estimated size of " +"the surface of that table." +msgstr "" + +#: doc/classes/XRAnchor3D.xml:52 +msgid "" +"The anchor's ID. You can set this before the anchor itself exists. The first " +"anchor gets an ID of [code]1[/code], the second an ID of [code]2[/code], " +"etc. When anchors get removed, the engine can then assign the corresponding " +"ID to new anchors. The most common situation where anchors \"disappear\" is " +"when the AR server identifies that two anchors represent different parts of " +"the same plane and merges them." +msgstr "" + +#: doc/classes/XRAnchor3D.xml:60 +msgid "" +"Emitted when the mesh associated with the anchor changes or when one becomes " +"available. This is especially important for topology that is constantly " +"being [code]mesh_updated[/code]." +msgstr "" + +#: doc/classes/XRCamera3D.xml:4 +msgid "" +"A camera node with a few overrules for AR/VR applied, such as location " +"tracking." +msgstr "" + +#: doc/classes/XRCamera3D.xml:7 +msgid "" +"This is a helper spatial node for our camera; note that, if stereoscopic " +"rendering is applicable (VR-HMD), most of the camera properties are ignored, " +"as the HMD information overrides them. The only properties that can be " +"trusted are the near and far planes.\n" +"The position and orientation of this node is automatically updated by the XR " +"Server to represent the location of the HMD if such tracking is available " +"and can thus be used by game logic. Note that, in contrast to the XR " +"Controller, the render thread has access to the most up-to-date tracking " +"data of the HMD and the location of the XRCamera3D can lag a few " +"milliseconds behind what is used for rendering as a result." +msgstr "" + +#: doc/classes/XRCamera3D.xml:11 doc/classes/XRController3D.xml:12 +#: doc/classes/XRInterface.xml:11 doc/classes/XROrigin3D.xml:13 +#: doc/classes/XRPositionalTracker.xml:12 doc/classes/XRServer.xml:10 +msgid "https://docs.godotengine.org/en/latest/tutorials/vr/index.html" +msgstr "" + +#: doc/classes/XRController3D.xml:4 +msgid "A spatial node representing a spatially-tracked controller." +msgstr "" + +#: doc/classes/XRController3D.xml:7 +msgid "" +"This is a helper spatial node that is linked to the tracking of controllers. " +"It also offers several handy passthroughs to the state of buttons and such " +"on the controllers.\n" +"Controllers are linked by their ID. You can create controller nodes before " +"the controllers are available. If your game always uses two controllers (one " +"for each hand), you can predefine the controllers with ID 1 and 2; they will " +"become active as soon as the controllers are identified. If you expect " +"additional controllers to be used, you should react to the signals and add " +"XRController3D nodes to your scene.\n" +"The position of the controller node is automatically updated by the " +"[XRServer]. This makes this node ideal to add child nodes to visualize the " +"controller." +msgstr "" + +#: doc/classes/XRController3D.xml:19 +msgid "" +"If active, returns the name of the associated controller if provided by the " +"AR/VR SDK used." +msgstr "" + +#: doc/classes/XRController3D.xml:26 +msgid "" +"Returns the hand holding this controller, if known. See [enum " +"XRPositionalTracker.TrackerHand]." +msgstr "" + +#: doc/classes/XRController3D.xml:33 +msgid "" +"Returns [code]true[/code] if the bound controller is active. XR systems " +"attempt to track active controllers." +msgstr "" + +#: doc/classes/XRController3D.xml:42 +msgid "" +"Returns the value of the given axis for things like triggers, touchpads, " +"etc. that are embedded into the controller." +msgstr "" + +#: doc/classes/XRController3D.xml:49 +msgid "" +"Returns the ID of the joystick object bound to this. Every controller " +"tracked by the [XRServer] that has buttons and axis will also be registered " +"as a joystick within Godot. This means that all the normal joystick tracking " +"and input mapping will work for buttons and axis found on the AR/VR " +"controllers. This ID is purely offered as information so you can link up the " +"controller with its joystick entry." +msgstr "" + +#: doc/classes/XRController3D.xml:56 +msgid "" +"If provided by the [XRInterface], this returns a mesh associated with the " +"controller. This can be used to visualize the controller." +msgstr "" + +#: doc/classes/XRController3D.xml:65 +msgid "" +"Returns [code]true[/code] if the button at index [code]button[/code] is " +"pressed. See [enum JoystickList], in particular the [code]JOY_VR_*[/code] " +"constants." +msgstr "" + +#: doc/classes/XRController3D.xml:71 +msgid "" +"The controller's ID.\n" +"A controller ID of 0 is unbound and will always result in an inactive node. " +"Controller ID 1 is reserved for the first controller that identifies itself " +"as the left-hand controller and ID 2 is reserved for the first controller " +"that identifies itself as the right-hand controller.\n" +"For any other controller that the [XRServer] detects, we continue with " +"controller ID 3.\n" +"When a controller is turned off, its slot is freed. This ensures controllers " +"will keep the same ID even when controllers with lower IDs are turned off." +msgstr "" + +#: doc/classes/XRController3D.xml:77 +msgid "" +"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to " +"[code]1.0[/code] with precision [code].01[/code]. If changed, updates " +"[member XRPositionalTracker.rumble] accordingly.\n" +"This is a useful property to animate if you want the controller to vibrate " +"for a limited duration." +msgstr "" + +#: doc/classes/XRController3D.xml:86 +msgid "Emitted when a button on this controller is pressed." +msgstr "" + +#: doc/classes/XRController3D.xml:93 +msgid "Emitted when a button on this controller is released." +msgstr "" + +#: doc/classes/XRController3D.xml:100 +msgid "" +"Emitted when the mesh associated with the controller changes or when one " +"becomes available. Generally speaking this will be a static mesh after " +"becoming available." +msgstr "" + +#: doc/classes/XRInterface.xml:4 +msgid "Base class for an AR/VR interface implementation." +msgstr "" + +#: doc/classes/XRInterface.xml:7 +msgid "" +"This class needs to be implemented to make an AR or VR platform available to " +"Godot and these should be implemented as C++ modules or GDNative modules " +"(note that for GDNative the subclass XRScriptInterface should be used). Part " +"of the interface is exposed to GDScript so you can detect, enable and " +"configure an AR or VR platform.\n" +"Interfaces should be written in such a way that simply enabling them will " +"give us a working setup. You can query the available interfaces through " +"[XRServer]." +msgstr "" + +#: doc/classes/XRInterface.xml:18 +msgid "" +"If this is an AR interface that requires displaying a camera feed as the " +"background, this method returns the feed ID in the [CameraServer] for this " +"interface." +msgstr "" + +#: doc/classes/XRInterface.xml:25 +msgid "" +"Returns a combination of [enum Capabilities] flags providing information " +"about the capabilities of this interface." +msgstr "" + +#: doc/classes/XRInterface.xml:32 +msgid "Returns the name of this interface (OpenVR, OpenHMD, ARKit, etc)." +msgstr "" + +#: doc/classes/XRInterface.xml:39 +msgid "" +"Returns the resolution at which we should render our intermediate results " +"before things like lens distortion are applied by the VR platform." +msgstr "" + +#: doc/classes/XRInterface.xml:46 +msgid "" +"If supported, returns the status of our tracking. This will allow you to " +"provide feedback to the user whether there are issues with positional " +"tracking." +msgstr "" + +#: doc/classes/XRInterface.xml:53 +msgid "" +"Call this to initialize this interface. The first interface that is " +"initialized is identified as the primary interface and it will be used for " +"rendering output.\n" +"After initializing the interface you want to use you then need to enable the " +"AR/VR mode of a viewport and rendering should commence.\n" +"[b]Note:[/b] You must enable the AR/VR mode on the main viewport for any " +"device that uses the main output of Godot, such as for mobile VR.\n" +"If you do this for a platform that handles its own output (such as OpenVR) " +"Godot will show just one eye without distortion on screen. Alternatively, " +"you can add a separate viewport node to your scene and enable AR/VR on that " +"viewport. It will be used to output to the HMD, leaving you free to do " +"anything you like in the main window, such as using a separate camera as a " +"spectator camera or rendering something completely different.\n" +"While currently not used, you can activate additional interfaces. You may " +"wish to do this if you want to track controllers from other platforms. " +"However, at this point in time only one interface can render to an HMD." +msgstr "" + +#: doc/classes/XRInterface.xml:64 +msgid "" +"Returns [code]true[/code] if the current output of this interface is in " +"stereo." +msgstr "" + +#: doc/classes/XRInterface.xml:71 +msgid "Turns the interface off." +msgstr "" + +#: doc/classes/XRInterface.xml:77 +msgid "On an AR interface, [code]true[/code] if anchor detection is enabled." +msgstr "" + +#: doc/classes/XRInterface.xml:80 +msgid "[code]true[/code] if this interface been initialized." +msgstr "" + +#: doc/classes/XRInterface.xml:83 +msgid "[code]true[/code] if this is the primary interface." +msgstr "" + +#: doc/classes/XRInterface.xml:88 +msgid "No XR capabilities." +msgstr "" + +#: doc/classes/XRInterface.xml:91 +msgid "" +"This interface can work with normal rendering output (non-HMD based AR)." +msgstr "" + +#: doc/classes/XRInterface.xml:94 +msgid "This interface supports stereoscopic rendering." +msgstr "" + +#: doc/classes/XRInterface.xml:97 +msgid "This interface supports AR (video background and real world tracking)." +msgstr "" + +#: doc/classes/XRInterface.xml:100 +msgid "" +"This interface outputs to an external device. If the main viewport is used, " +"the on screen output is an unmodified buffer of either the left or right eye " +"(stretched if the viewport size is not changed to the same aspect ratio of " +"[method get_render_targetsize]). Using a separate viewport node frees up the " +"main viewport for other purposes." +msgstr "" + +#: doc/classes/XRInterface.xml:103 +msgid "" +"Mono output, this is mostly used internally when retrieving positioning " +"information for our camera node or when stereo scopic rendering is not " +"supported." +msgstr "" + +#: doc/classes/XRInterface.xml:106 +msgid "" +"Left eye output, this is mostly used internally when rendering the image for " +"the left eye and obtaining positioning and projection information." +msgstr "" + +#: doc/classes/XRInterface.xml:109 +msgid "" +"Right eye output, this is mostly used internally when rendering the image " +"for the right eye and obtaining positioning and projection information." +msgstr "" + +#: doc/classes/XRInterface.xml:112 +msgid "Tracking is behaving as expected." +msgstr "" + +#: doc/classes/XRInterface.xml:115 +msgid "" +"Tracking is hindered by excessive motion (the player is moving faster than " +"tracking can keep up)." +msgstr "" + +#: doc/classes/XRInterface.xml:118 +msgid "" +"Tracking is hindered by insufficient features, it's too dark (for camera-" +"based tracking), player is blocked, etc." +msgstr "" + +#: doc/classes/XRInterface.xml:121 +msgid "" +"We don't know the status of the tracking or this interface does not provide " +"feedback." +msgstr "" + +#: doc/classes/XRInterface.xml:124 +msgid "" +"Tracking is not functional (camera not plugged in or obscured, lighthouses " +"turned off, etc.)." +msgstr "" + +#: modules/gdnative/doc_classes/XRInterfaceGDNative.xml:4 +msgid "GDNative wrapper for an XR interface." +msgstr "" + +#: modules/gdnative/doc_classes/XRInterfaceGDNative.xml:7 +msgid "" +"This is a wrapper class for GDNative implementations of the XR interface. To " +"use a GDNative XR interface, simply instantiate this object and set your " +"GDNative library containing the XR interface implementation." +msgstr "" + +#: doc/classes/XROrigin3D.xml:4 +msgid "The origin point in AR/VR." +msgstr "" + +#: doc/classes/XROrigin3D.xml:7 +msgid "" +"This is a special node within the AR/VR system that maps the physical " +"location of the center of our tracking space to the virtual location within " +"our game world.\n" +"There should be only one of these nodes in your scene and you must have one. " +"All the XRCamera3D, XRController3D and XRAnchor3D nodes should be direct " +"children of this node for spatial tracking to work correctly.\n" +"It is the position of this node that you update when your character needs to " +"move through your game world while we're not moving in the real world. " +"Movement in the real world is always in relation to this origin point.\n" +"For example, if your character is driving a car, the XROrigin3D node should " +"be a child node of this car. Or, if you're implementing a teleport system to " +"move your character, you should change the position of this node." +msgstr "" + +#: doc/classes/XROrigin3D.xml:19 +msgid "" +"Allows you to adjust the scale to your game's units. Most AR/VR platforms " +"assume a scale of 1 game world unit = 1 real world meter.\n" +"[b]Note:[/b] This method is a passthrough to the [XRServer] itself." +msgstr "" + +#: doc/classes/XRPositionalTracker.xml:4 +msgid "A tracked object." +msgstr "" + +#: doc/classes/XRPositionalTracker.xml:7 +msgid "" +"An instance of this object represents a device that is tracked, such as a " +"controller or anchor point. HMDs aren't represented here as they are handled " +"internally.\n" +"As controllers are turned on and the AR/VR interface detects them, instances " +"of this object are automatically added to this list of active tracking " +"objects accessible through the [XRServer].\n" +"The [XRController3D] and [XRAnchor3D] both consume objects of this type and " +"should be used in your project. The positional trackers are just under-the-" +"hood objects that make this all work. These are mostly exposed so that " +"GDNative-based interfaces can interact with them." +msgstr "" + +#: doc/classes/XRPositionalTracker.xml:19 +msgid "" +"Returns the hand holding this tracker, if known. See [enum TrackerHand] " +"constants." +msgstr "" + +#: doc/classes/XRPositionalTracker.xml:26 +msgid "" +"If this is a controller that is being tracked, the controller will also be " +"represented by a joystick entry with this ID." +msgstr "" + +#: doc/classes/XRPositionalTracker.xml:33 +msgid "" +"Returns the mesh related to a controller or anchor point if one is available." +msgstr "" + +#: doc/classes/XRPositionalTracker.xml:40 +msgid "Returns the controller or anchor point's name if available." +msgstr "" + +#: doc/classes/XRPositionalTracker.xml:47 +msgid "Returns the controller's orientation matrix." +msgstr "" + +#: doc/classes/XRPositionalTracker.xml:54 +msgid "Returns the world-space controller position." +msgstr "" + +#: doc/classes/XRPositionalTracker.xml:61 +msgid "" +"Returns the internal tracker ID. This uniquely identifies the tracker per " +"tracker type and matches the ID you need to specify for nodes such as the " +"[XRController3D] and [XRAnchor3D] nodes." +msgstr "" + +#: doc/classes/XRPositionalTracker.xml:68 +msgid "Returns [code]true[/code] if this device tracks orientation." +msgstr "" + +#: doc/classes/XRPositionalTracker.xml:75 +msgid "Returns [code]true[/code] if this device tracks position." +msgstr "" + +#: doc/classes/XRPositionalTracker.xml:84 +msgid "Returns the transform combining this device's orientation and position." +msgstr "" + +#: doc/classes/XRPositionalTracker.xml:91 +msgid "Returns the tracker's type." +msgstr "" + +#: doc/classes/XRPositionalTracker.xml:97 +msgid "" +"The degree to which the tracker rumbles. Ranges from [code]0.0[/code] to " +"[code]1.0[/code] with precision [code].01[/code]." +msgstr "" + +#: doc/classes/XRPositionalTracker.xml:102 +msgid "The hand this tracker is held in is unknown or not applicable." +msgstr "" + +#: doc/classes/XRPositionalTracker.xml:105 +msgid "This tracker is the left hand controller." +msgstr "" + +#: doc/classes/XRPositionalTracker.xml:108 +msgid "This tracker is the right hand controller." +msgstr "" + +#: doc/classes/XRServer.xml:4 +msgid "Server for AR and VR features." +msgstr "" + +#: doc/classes/XRServer.xml:7 +msgid "" +"The AR/VR server is the heart of our Advanced and Virtual Reality solution " +"and handles all the processing." +msgstr "" + +#: doc/classes/XRServer.xml:21 +msgid "" +"This is an important function to understand correctly. AR and VR platforms " +"all handle positioning slightly differently.\n" +"For platforms that do not offer spatial tracking, our origin point (0,0,0) " +"is the location of our HMD, but you have little control over the direction " +"the player is facing in the real world.\n" +"For platforms that do offer spatial tracking, our origin point depends very " +"much on the system. For OpenVR, our origin point is usually the center of " +"the tracking space, on the ground. For other platforms, it's often the " +"location of the tracking camera.\n" +"This method allows you to center your tracker on the location of the HMD. It " +"will take the current location of the HMD and use that to adjust all your " +"tracking data; in essence, realigning the real world to your player's " +"current position in the game world.\n" +"For this method to produce usable results, tracking information must be " +"available. This often takes a few frames after starting your game.\n" +"You should call this method after a few seconds have passed. For instance, " +"when the user requests a realignment of the display holding a designated " +"button on a controller for a short period of time, or when implementing a " +"teleport mechanism." +msgstr "" + +#: doc/classes/XRServer.xml:35 +msgid "" +"Finds an interface by its name. For instance, if your project uses " +"capabilities of an AR/VR platform, you can find the interface for that " +"platform by name and initialize it." +msgstr "" + +#: doc/classes/XRServer.xml:42 +msgid "Returns the primary interface's transformation." +msgstr "" + +#: doc/classes/XRServer.xml:51 +msgid "" +"Returns the interface registered at a given index in our list of interfaces." +msgstr "" + +#: doc/classes/XRServer.xml:58 +msgid "" +"Returns the number of interfaces currently registered with the AR/VR server. " +"If your project supports multiple AR/VR platforms, you can look through the " +"available interface, and either present the user with a selection or simply " +"try to initialize each interface and use the first one that returns " +"[code]true[/code]." +msgstr "" + +#: doc/classes/XRServer.xml:65 +msgid "" +"Returns a list of available interfaces the ID and name of each interface." +msgstr "" + +#: doc/classes/XRServer.xml:72 +msgid "" +"Returns the absolute timestamp (in μs) of the last [XRServer] commit of the " +"AR/VR eyes to [RenderingServer]. The value comes from an internal call to " +"[method OS.get_ticks_usec]." +msgstr "" + +#: doc/classes/XRServer.xml:79 +msgid "" +"Returns the duration (in μs) of the last frame. This is computed as the " +"difference between [method get_last_commit_usec] and [method " +"get_last_process_usec] when committing." +msgstr "" + +#: doc/classes/XRServer.xml:86 +msgid "" +"Returns the absolute timestamp (in μs) of the last [XRServer] process " +"callback. The value comes from an internal call to [method OS." +"get_ticks_usec]." +msgstr "" + +#: doc/classes/XRServer.xml:93 +msgid "" +"Returns the reference frame transform. Mostly used internally and exposed " +"for GDNative build interfaces." +msgstr "" + +#: doc/classes/XRServer.xml:102 +msgid "Returns the positional tracker at the given ID." +msgstr "" + +#: doc/classes/XRServer.xml:109 +msgid "Returns the number of trackers currently registered." +msgstr "" + +#: doc/classes/XRServer.xml:115 +msgid "The primary [XRInterface] currently bound to the [XRServer]." +msgstr "" + +#: doc/classes/XRServer.xml:118 +msgid "" +"Allows you to adjust the scale to your game's units. Most AR/VR platforms " +"assume a scale of 1 game world unit = 1 real world meter." +msgstr "" + +#: doc/classes/XRServer.xml:126 +msgid "Emitted when a new interface has been added." +msgstr "" + +#: doc/classes/XRServer.xml:133 +msgid "Emitted when an interface is removed." +msgstr "" + +#: doc/classes/XRServer.xml:144 +msgid "" +"Emitted when a new tracker has been added. If you don't use a fixed number " +"of controllers or if you're using [XRAnchor3D]s for an AR solution, it is " +"important to react to this signal to add the appropriate [XRController3D] or " +"[XRAnchor3D] nodes related to this new tracker." +msgstr "" + +#: doc/classes/XRServer.xml:155 +msgid "" +"Emitted when a tracker is removed. You should remove any [XRController3D] or " +"[XRAnchor3D] points if applicable. This is not mandatory, the nodes simply " +"become inactive and will be made active again when a new tracker becomes " +"available (i.e. a new controller is switched on that takes the place of the " +"previous one)." +msgstr "" + +#: doc/classes/XRServer.xml:161 +msgid "The tracker tracks the location of a controller." +msgstr "" + +#: doc/classes/XRServer.xml:164 +msgid "The tracker tracks the location of a base station." +msgstr "" + +#: doc/classes/XRServer.xml:167 +msgid "The tracker tracks the location and size of an AR anchor." +msgstr "" + +#: doc/classes/XRServer.xml:170 +msgid "Used internally to filter trackers of any known type." +msgstr "" + +#: doc/classes/XRServer.xml:173 +msgid "Used internally if we haven't set the tracker type yet." +msgstr "" + +#: doc/classes/XRServer.xml:176 +msgid "Used internally to select all trackers." +msgstr "" + +#: doc/classes/XRServer.xml:179 +msgid "" +"Fully reset the orientation of the HMD. Regardless of what direction the " +"user is looking to in the real world. The user will look dead ahead in the " +"virtual world." +msgstr "" + +#: doc/classes/XRServer.xml:182 +msgid "" +"Resets the orientation but keeps the tilt of the device. So if we're looking " +"down, we keep looking down but heading will be reset." +msgstr "" + +#: doc/classes/XRServer.xml:185 +msgid "" +"Does not reset the orientation of the HMD, only the position of the player " +"gets centered." +msgstr "" + #: doc/classes/YSort.xml:4 msgid "Sort all child nodes based on their Y positions." msgstr "" diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index 8089d463bd..b566ad0fa4 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -1052,6 +1052,7 @@ void EditorHelp::_update_doc() { class_desc->pop(); // color class_desc->pop(); // font class_desc->pop(); // cell + method_line[cd.properties[i].setter] = property_line[cd.properties[i].name]; } if (cd.properties[i].getter != "") { @@ -1069,6 +1070,7 @@ void EditorHelp::_update_doc() { class_desc->pop(); //color class_desc->pop(); //font class_desc->pop(); //cell + method_line[cd.properties[i].getter] = property_line[cd.properties[i].name]; } class_desc->pop(); // table diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index 8fcd5bacb6..6adc640651 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -501,18 +501,20 @@ bool EditorPropertyRevert::can_property_revert(Object *p_object, const StringNam } } - if (p_object->call("property_can_revert", p_property).operator bool()) { - - has_revert = true; - } - - if (!has_revert && !p_object->get_script().is_null()) { - Ref<Script> scr = p_object->get_script(); - if (scr.is_valid()) { - Variant orig_value; - if (scr->get_property_default_value(p_property, orig_value)) { - if (orig_value != p_object->get(p_property)) { - has_revert = true; + // If the object implements property_can_revert, rely on that completely + // (i.e. don't then try to revert to default value - the property_get_revert implementation + // can do that if so desired) + if (p_object->has_method("property_can_revert")) { + has_revert = p_object->call("property_can_revert", p_property).operator bool(); + } else { + if (!has_revert && !p_object->get_script().is_null()) { + Ref<Script> scr = p_object->get_script(); + if (scr.is_valid()) { + Variant orig_value; + if (scr->get_property_default_value(p_property, orig_value)) { + if (orig_value != p_object->get(p_property)) { + has_revert = true; + } } } } diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index ea2009ab58..90cea06439 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -1747,7 +1747,7 @@ void EditorNode::push_item(Object *p_object, const String &p_property, bool p_in void EditorNode::_save_default_environment() { - Ref<Environment> fallback = get_tree()->get_root()->get_world()->get_fallback_environment(); + Ref<Environment> fallback = get_tree()->get_root()->get_world_3d()->get_fallback_environment(); if (fallback.is_valid() && fallback->get_path().is_resource_file()) { Map<RES, bool> processed; diff --git a/editor/node_3d_editor_gizmos.cpp b/editor/node_3d_editor_gizmos.cpp index 5fcc783644..c321e85546 100644 --- a/editor/node_3d_editor_gizmos.cpp +++ b/editor/node_3d_editor_gizmos.cpp @@ -169,7 +169,7 @@ void EditorNode3DGizmo::set_spatial_node(Node3D *p_node) { void EditorNode3DGizmo::Instance::create_instance(Node3D *p_base, bool p_hidden) { - instance = RS::get_singleton()->instance_create2(mesh->get_rid(), p_base->get_world()->get_scenario()); + instance = RS::get_singleton()->instance_create2(mesh->get_rid(), p_base->get_world_3d()->get_scenario()); RS::get_singleton()->instance_attach_object_instance_id(instance, p_base->get_instance_id()); if (skin_reference.is_valid()) { RS::get_singleton()->instance_attach_skeleton(instance, skin_reference->get_skeleton()); diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp index eb14495b9c..f63bcb69b8 100644 --- a/editor/plugins/material_editor_plugin.cpp +++ b/editor/plugins/material_editor_plugin.cpp @@ -117,9 +117,9 @@ MaterialEditor::MaterialEditor() { add_child(vc); vc->set_anchors_and_margins_preset(PRESET_WIDE); viewport = memnew(SubViewport); - Ref<World3D> world; - world.instance(); - viewport->set_world(world); //use own world + Ref<World3D> world_3d; + world_3d.instance(); + viewport->set_world_3d(world_3d); //use own world vc->add_child(viewport); viewport->set_disable_input(true); viewport->set_transparent_background(true); diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp index 5e657c3b71..3e603fa499 100644 --- a/editor/plugins/mesh_editor_plugin.cpp +++ b/editor/plugins/mesh_editor_plugin.cpp @@ -116,9 +116,9 @@ void MeshEditor::_bind_methods() { MeshEditor::MeshEditor() { viewport = memnew(SubViewport); - Ref<World3D> world; - world.instance(); - viewport->set_world(world); //use own world + Ref<World3D> world_3d; + world_3d.instance(); + viewport->set_world_3d(world_3d); //use own world add_child(viewport); viewport->set_disable_input(true); viewport->set_msaa(Viewport::MSAA_2X); diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 60a49f72c0..55b50f526c 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -496,7 +496,7 @@ ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos, bool p_append, b Vector3 pos = _get_ray_pos(p_pos); Vector2 shrinked_pos = p_pos / subviewport_container->get_stretch_shrink(); - Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world()->get_scenario()); + Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world_3d()->get_scenario()); Set<Ref<EditorNode3DGizmo>> found_gizmos; Node *edited_scene = get_tree()->get_edited_scene_root(); @@ -563,7 +563,7 @@ void Node3DEditorViewport::_find_items_at_pos(const Point2 &p_pos, bool &r_inclu Vector3 ray = _get_ray(p_pos); Vector3 pos = _get_ray_pos(p_pos); - Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world()->get_scenario()); + Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world_3d()->get_scenario()); Set<Ref<EditorNode3DGizmo>> found_gizmos; r_includes_current = false; @@ -682,7 +682,7 @@ void Node3DEditorViewport::_select_region() { far.d += get_zfar(); frustum.push_back(far); - Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_convex(frustum, get_tree()->get_root()->get_world()->get_scenario()); + Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_convex(frustum, get_tree()->get_root()->get_world_3d()->get_scenario()); Vector<Node *> selected; Node *edited_scene = get_tree()->get_edited_scene_root(); @@ -3136,35 +3136,35 @@ void Node3DEditorViewport::_init_gizmo_instance(int p_idx) { for (int i = 0; i < 3; i++) { move_gizmo_instance[i] = RS::get_singleton()->instance_create(); RS::get_singleton()->instance_set_base(move_gizmo_instance[i], spatial_editor->get_move_gizmo(i)->get_rid()); - RS::get_singleton()->instance_set_scenario(move_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario()); + RS::get_singleton()->instance_set_scenario(move_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario()); RS::get_singleton()->instance_set_visible(move_gizmo_instance[i], false); RS::get_singleton()->instance_geometry_set_cast_shadows_setting(move_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF); RS::get_singleton()->instance_set_layer_mask(move_gizmo_instance[i], layer); move_plane_gizmo_instance[i] = RS::get_singleton()->instance_create(); RS::get_singleton()->instance_set_base(move_plane_gizmo_instance[i], spatial_editor->get_move_plane_gizmo(i)->get_rid()); - RS::get_singleton()->instance_set_scenario(move_plane_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario()); + RS::get_singleton()->instance_set_scenario(move_plane_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario()); RS::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false); RS::get_singleton()->instance_geometry_set_cast_shadows_setting(move_plane_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF); RS::get_singleton()->instance_set_layer_mask(move_plane_gizmo_instance[i], layer); rotate_gizmo_instance[i] = RS::get_singleton()->instance_create(); RS::get_singleton()->instance_set_base(rotate_gizmo_instance[i], spatial_editor->get_rotate_gizmo(i)->get_rid()); - RS::get_singleton()->instance_set_scenario(rotate_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario()); + RS::get_singleton()->instance_set_scenario(rotate_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario()); RS::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false); RS::get_singleton()->instance_geometry_set_cast_shadows_setting(rotate_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF); RS::get_singleton()->instance_set_layer_mask(rotate_gizmo_instance[i], layer); scale_gizmo_instance[i] = RS::get_singleton()->instance_create(); RS::get_singleton()->instance_set_base(scale_gizmo_instance[i], spatial_editor->get_scale_gizmo(i)->get_rid()); - RS::get_singleton()->instance_set_scenario(scale_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario()); + RS::get_singleton()->instance_set_scenario(scale_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario()); RS::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false); RS::get_singleton()->instance_geometry_set_cast_shadows_setting(scale_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF); RS::get_singleton()->instance_set_layer_mask(scale_gizmo_instance[i], layer); scale_plane_gizmo_instance[i] = RS::get_singleton()->instance_create(); RS::get_singleton()->instance_set_base(scale_plane_gizmo_instance[i], spatial_editor->get_scale_plane_gizmo(i)->get_rid()); - RS::get_singleton()->instance_set_scenario(scale_plane_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario()); + RS::get_singleton()->instance_set_scenario(scale_plane_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario()); RS::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false); RS::get_singleton()->instance_geometry_set_cast_shadows_setting(scale_plane_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF); RS::get_singleton()->instance_set_layer_mask(scale_plane_gizmo_instance[i], layer); @@ -3530,7 +3530,7 @@ Vector3 Node3DEditorViewport::_get_instance_position(const Point2 &p_pos) const Vector3 world_ray = _get_ray(p_pos); Vector3 world_pos = _get_ray_pos(p_pos); - Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(world_pos, world_ray, get_tree()->get_root()->get_world()->get_scenario()); + Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(world_pos, world_ray, get_tree()->get_root()->get_world_3d()->get_scenario()); Set<Ref<EditorNode3DGizmo>> found_gizmos; float closest_dist = MAX_DISTANCE; @@ -4543,7 +4543,7 @@ Object *Node3DEditor::_get_editor_data(Object *p_what) { Node3DEditorSelectedItem *si = memnew(Node3DEditorSelectedItem); si->sp = sp; - si->sbox_instance = RenderingServer::get_singleton()->instance_create2(selection_box->get_rid(), sp->get_world()->get_scenario()); + si->sbox_instance = RenderingServer::get_singleton()->instance_create2(selection_box->get_rid(), sp->get_world_3d()->get_scenario()); RS::get_singleton()->instance_geometry_set_cast_shadows_setting(si->sbox_instance, RS::SHADOW_CASTING_SETTING_OFF); return si; @@ -5197,7 +5197,7 @@ void Node3DEditor::_init_indicators() { RenderingServer::get_singleton()->mesh_add_surface_from_arrays(origin, RenderingServer::PRIMITIVE_LINES, d); RenderingServer::get_singleton()->mesh_surface_set_material(origin, 0, indicator_mat->get_rid()); - origin_instance = RenderingServer::get_singleton()->instance_create2(origin, get_tree()->get_root()->get_world()->get_scenario()); + origin_instance = RenderingServer::get_singleton()->instance_create2(origin, get_tree()->get_root()->get_world_3d()->get_scenario()); RS::get_singleton()->instance_set_layer_mask(origin_instance, 1 << Node3DEditorViewport::GIZMO_GRID_LAYER); RenderingServer::get_singleton()->instance_geometry_set_cast_shadows_setting(origin_instance, RS::SHADOW_CASTING_SETTING_OFF); @@ -5572,7 +5572,7 @@ void Node3DEditor::_init_grid() { d[RenderingServer::ARRAY_COLOR] = grid_colors[i]; RenderingServer::get_singleton()->mesh_add_surface_from_arrays(grid[i], RenderingServer::PRIMITIVE_LINES, d); RenderingServer::get_singleton()->mesh_surface_set_material(grid[i], 0, indicator_mat->get_rid()); - grid_instance[i] = RenderingServer::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world()->get_scenario()); + grid_instance[i] = RenderingServer::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world_3d()->get_scenario()); RenderingServer::get_singleton()->instance_set_visible(grid_instance[i], grid_visible[i]); RenderingServer::get_singleton()->instance_geometry_set_cast_shadows_setting(grid_instance[i], RS::SHADOW_CASTING_SETTING_OFF); @@ -5717,7 +5717,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() { } } - PhysicsDirectSpaceState3D *ss = get_tree()->get_root()->get_world()->get_direct_space_state(); + PhysicsDirectSpaceState3D *ss = get_tree()->get_root()->get_world_3d()->get_direct_space_state(); PhysicsDirectSpaceState3D::RayResult result; Array keys = snap_data.keys(); diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 35a08f2d1c..e6d3f17f12 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -3190,7 +3190,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) { file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/save_as", TTR("Save As...")), FILE_SAVE_AS); file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/save_all", TTR("Save All"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_MASK_ALT | KEY_S), FILE_SAVE_ALL); file_menu->get_popup()->add_separator(); - file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/reload_script_soft", TTR("Soft Reload Script"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_R), FILE_TOOL_RELOAD_SOFT); + file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/reload_script_soft", TTR("Soft Reload Script"), KEY_MASK_CMD | KEY_MASK_ALT | KEY_R), FILE_TOOL_RELOAD_SOFT); file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/copy_path", TTR("Copy Script Path")), FILE_COPY_PATH); file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/show_in_file_system", TTR("Show in FileSystem")), SHOW_IN_FILE_SYSTEM); file_menu->get_popup()->add_separator(); diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index 1a77eeb9de..c79c97737a 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -978,6 +978,26 @@ void ScriptTextEditor::_lookup_symbol(const String &p_symbol, int p_row, int p_c emit_signal("go_to_help", "class_global:" + result.class_name + ":" + result.class_member); } break; } + } else if (ProjectSettings::get_singleton()->has_setting("autoload/" + p_symbol)) { + //check for Autoload scenes + String path = ProjectSettings::get_singleton()->get("autoload/" + p_symbol); + if (path.begins_with("*")) { + path = path.substr(1, path.length()); + EditorNode::get_singleton()->load_scene(path); + } + } else if (p_symbol.is_rel_path()) { + // Every symbol other than absolute path is relative path so keep this condition at last. + String path = _get_absolute_path(p_symbol); + if (FileAccess::exists(path)) { + List<String> scene_extensions; + ResourceLoader::get_recognized_extensions_for_type("PackedScene", &scene_extensions); + + if (scene_extensions.find(path.get_extension())) { + EditorNode::get_singleton()->load_scene(path); + } else { + EditorNode::get_singleton()->load_resource(path); + } + } } } @@ -991,13 +1011,28 @@ void ScriptTextEditor::_validate_symbol(const String &p_symbol) { } ScriptLanguage::LookupResult result; - if (ScriptServer::is_global_class(p_symbol) || p_symbol.is_resource_file() || script->get_language()->lookup_code(code_editor->get_text_edit()->get_text_for_lookup_completion(), p_symbol, script->get_path(), base, result) == OK) { + if (ScriptServer::is_global_class(p_symbol) || p_symbol.is_resource_file() || script->get_language()->lookup_code(code_editor->get_text_edit()->get_text_for_lookup_completion(), p_symbol, script->get_path(), base, result) == OK || ProjectSettings::get_singleton()->has_setting("autoload/" + p_symbol)) { text_edit->set_highlighted_word(p_symbol); + } else if (p_symbol.is_rel_path()) { + + String path = _get_absolute_path(p_symbol); + if (FileAccess::exists(path)) { + text_edit->set_highlighted_word(p_symbol); + } else { + text_edit->set_highlighted_word(String()); + } + } else { text_edit->set_highlighted_word(String()); } } +String ScriptTextEditor::_get_absolute_path(const String &rel_path) { + String base_path = script->get_path().get_base_dir(); + String path = base_path.plus_file(rel_path); + return path.replace("///", "//").simplify_path(); +} + void ScriptTextEditor::update_toggle_scripts_button() { if (code_editor != nullptr) { code_editor->update_toggle_scripts_button(); diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h index 51ce30c831..a0dfba6cc8 100644 --- a/editor/plugins/script_text_editor.h +++ b/editor/plugins/script_text_editor.h @@ -188,6 +188,8 @@ protected: bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); + String _get_absolute_path(const String &rel_path); + public: void _update_connected_methods(); diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index a7e737fdd2..35ed29f562 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -546,6 +546,10 @@ void VisualShaderEditor::_update_graph() { Ref<VisualShaderNodeUniform> uniform = vsnode; Ref<VisualShaderNodeFloatUniform> float_uniform = vsnode; Ref<VisualShaderNodeIntUniform> int_uniform = vsnode; + Ref<VisualShaderNodeVec3Uniform> vec3_uniform = vsnode; + Ref<VisualShaderNodeColorUniform> color_uniform = vsnode; + Ref<VisualShaderNodeBooleanUniform> bool_uniform = vsnode; + Ref<VisualShaderNodeTransformUniform> transform_uniform = vsnode; if (uniform.is_valid()) { graph->add_child(node); _update_created_node(node); @@ -571,7 +575,7 @@ void VisualShaderEditor::_update_graph() { //shortcut VisualShaderNode::PortType port_right = vsnode->get_output_port_type(0); node->set_slot(0, false, VisualShaderNode::PORT_TYPE_SCALAR, Color(), true, port_right, type_color[port_right]); - if (!float_uniform.is_valid() && !int_uniform.is_valid()) { + if (!float_uniform.is_valid() && !int_uniform.is_valid() && !vec3_uniform.is_valid() && !color_uniform.is_valid() && !bool_uniform.is_valid() && !transform_uniform.is_valid()) { continue; } } @@ -585,13 +589,16 @@ void VisualShaderEditor::_update_graph() { } } - if (custom_editor && !float_uniform.is_valid() && !int_uniform.is_valid() && vsnode->get_output_port_count() > 0 && vsnode->get_output_port_name(0) == "" && (vsnode->get_input_port_count() == 0 || vsnode->get_input_port_name(0) == "")) { + if (custom_editor && !float_uniform.is_valid() && !int_uniform.is_valid() && !vec3_uniform.is_valid() && !bool_uniform.is_valid() && !transform_uniform.is_valid() && vsnode->get_output_port_count() > 0 && vsnode->get_output_port_name(0) == "" && (vsnode->get_input_port_count() == 0 || vsnode->get_input_port_name(0) == "")) { //will be embedded in first port } else if (custom_editor) { port_offset++; node->add_child(custom_editor); - if (float_uniform.is_valid() || int_uniform.is_valid()) { + if (color_uniform.is_valid()) { + custom_editor->call_deferred("_show_prop_names", true); + } + if (float_uniform.is_valid() || int_uniform.is_valid() || vec3_uniform.is_valid() || bool_uniform.is_valid() || transform_uniform.is_valid()) { custom_editor->call_deferred("_show_prop_names", true); continue; } @@ -2650,7 +2657,7 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("Texture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "texture"), "texture", VisualShaderNode::PORT_TYPE_SAMPLER, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_alpha"), "light_alpha", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_alpha"), "light_alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color"), "light_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); add_options.push_back(AddOption("LightHeight", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_height"), "light_height", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); add_options.push_back(AddOption("LightUV", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_uv"), "light_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); @@ -2658,7 +2665,9 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("Normal", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "normal"), "normal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); add_options.push_back(AddOption("PointCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord"), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); add_options.push_back(AddOption("ScreenUV", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("ShadowAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_alpha"), "shadow_alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); add_options.push_back(AddOption("ShadowColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_color"), "shadow_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("ShadowVec", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_vec"), "shadow_vec", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); add_options.push_back(AddOption("Texture", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "texture"), "texture", VisualShaderNode::PORT_TYPE_SAMPLER, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); add_options.push_back(AddOption("Extra", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "extra"), "extra", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 92f899a35d..a8aeb05150 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -553,11 +553,12 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { selection.sort_custom<Node::Comparator>(); - for (List<Node *>::Element *E = selection.back(); E; E = E->prev()) { + Node *add_below_node = selection.back()->get(); + + for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { Node *node = E->get(); Node *parent = node->get_parent(); - Node *selection_tail = _get_selection_group_tail(node, selection); List<Node *> owned; node->get_owned_by(node->get_owner(), &owned); @@ -575,7 +576,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { dup->set_name(parent->validate_child_name(dup)); - editor_data->get_undo_redo().add_do_method(parent, "add_child_below_node", selection_tail, dup); + editor_data->get_undo_redo().add_do_method(parent, "add_child_below_node", add_below_node, dup); for (List<Node *>::Element *F = owned.front(); F; F = F->next()) { if (!duplimap.has(F->get())) { @@ -583,7 +584,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { continue; } Node *d = duplimap[F->get()]; - editor_data->get_undo_redo().add_do_method(d, "set_owner", selection_tail->get_owner()); + editor_data->get_undo_redo().add_do_method(d, "set_owner", node->get_owner()); } editor_data->get_undo_redo().add_do_method(editor_selection, "add_node", dup); editor_data->get_undo_redo().add_undo_method(parent, "remove_child", dup); @@ -593,6 +594,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { editor_data->get_undo_redo().add_do_method(ed, "live_debug_duplicate_node", edited_scene->get_path_to(node), dup->get_name()); editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).plus_file(dup->get_name()))); + + add_below_node = dup; } editor_data->get_undo_redo().commit_action(); @@ -600,7 +603,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { if (dupsingle) editor->push_item(dupsingle); - for (List<Node *>::Element *E = editable_children.front(); E; E = E->next()) + for (List<Node *>::Element *E = editable_children.back(); E; E = E->prev()) _toggle_editable_children(E->get()); } break; diff --git a/editor/translations/ar.po b/editor/translations/ar.po index 6181580a68..22358973a0 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -7,7 +7,7 @@ # Basil Al-Khateeb <basil.y.alkhateeb@gmail.com>, 2017. # Jamal Alyafei <jamal.qassim@gmail.com>, 2017. # john lennon <khoanantonio@outlook.com>, 2017. -# Mohammmad Khashashneh <mohammad.rasmi@gmail.com>, 2016. +# Mohammmad Khashashneh <mohammad.rasmi@gmail.com>, 2016, 2020. # Mr ChaosXD <mrchaosxd3@gmail.com>, 2018. # Mrwan Ashraf <mrwan.ashraf94@gmail.com>, 2017. # noureldin sharaf <sharaf.noureldin@yahoo.com>, 2017. @@ -35,12 +35,14 @@ # hshw <shw@tutanota.com>, 2020. # Youssef Harmal <the.coder.crab@gmail.com>, 2020. # Nabeel20 <nabeelandnizam@gmail.com>, 2020. +# merouche djallal <kbordora@gmail.com>, 2020. +# Airbus5717 <Abdussamadf350@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-04-27 08:24+0000\n" -"Last-Translator: Nabeel20 <nabeelandnizam@gmail.com>\n" +"PO-Revision-Date: 2020-05-05 14:01+0000\n" +"Last-Translator: Anonymous <noreply@weblate.org>\n" "Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/" "godot/ar/>\n" "Language: ar\n" @@ -49,12 +51,12 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 " "&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n" -"X-Generator: Weblate 4.0.2-dev\n" +"X-Generator: Weblate 4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "نوع معامل خاطئ للدالة convert()، إستخدم ثوابت TYPE_*." +msgstr "معامل type خاطئ لدالة Convert, استخدم احدى الثوابت من مجموعة TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." @@ -344,7 +346,7 @@ msgstr "التفاف الحلقة المثبتة" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" -msgstr "أدخل مفتاح" +msgstr "أدخل المفتاح" #: editor/animation_track_editor.cpp msgid "Duplicate Key(s)" @@ -594,11 +596,11 @@ msgstr "إحدف المحدد (المجموعة المختارة)" #: editor/animation_track_editor.cpp msgid "Go to Next Step" -msgstr "إذهب إلي الخطوة التالية" +msgstr "إذهب إلى الخطوة التالية" #: editor/animation_track_editor.cpp msgid "Go to Previous Step" -msgstr "إذهب إلي الخطوة السابقة" +msgstr "إذهب إلى الخطوة السابقة" #: editor/animation_track_editor.cpp msgid "Optimize Animation" @@ -671,7 +673,7 @@ msgstr "إختر المقاطع المراد نسخها" #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" -msgstr "أنسخ" +msgstr "نسخ" #: editor/animation_track_editor.cpp msgid "Select All/None" @@ -754,13 +756,13 @@ msgstr "تحديد التبويب البرمجي" #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom In" -msgstr "تقريب" +msgstr "تكبير" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Out" -msgstr "إبعاد" +msgstr "تصغير" #: editor/code_editor.cpp msgid "Reset Zoom" @@ -869,7 +871,7 @@ msgstr "إشارة غير قادر على الاتصال" #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Close" -msgstr "اغلاق" +msgstr "إغلاق" #: editor/connections_dialog.cpp msgid "Connect" @@ -1100,7 +1102,7 @@ msgstr "متصفح الموارد أورفان" #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" -msgstr "مسح" +msgstr "حذف" #: editor/dependency_editor.cpp msgid "Owns" @@ -1716,9 +1718,8 @@ msgid "Current Profile:" msgstr "الملف (النسخة) الحالية:" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Make Current" -msgstr "الحالي:" +msgstr "إجعل الحالي" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -1838,15 +1839,15 @@ msgstr "حفظ ملف" #: editor/editor_file_dialog.cpp msgid "Go Back" -msgstr "إرجع للخلف" +msgstr "الرجوع للخلف" #: editor/editor_file_dialog.cpp msgid "Go Forward" -msgstr "إذهب للأمام" +msgstr "الذهاب للأمام" #: editor/editor_file_dialog.cpp msgid "Go Up" -msgstr "إذهب للأعلي" +msgstr "إذهب للأعلى" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" @@ -1866,51 +1867,43 @@ msgstr "مسار التركيز" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" -msgstr "حرك المُفضلة للأعلي" +msgstr "حرك المُفضلة للأعلى" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "حرك المُفضلة للأسفل" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Go to previous folder." -msgstr "إذهب إلي المجلد السابق" +msgstr "إرجع إلي المجلد السابق." #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Go to next folder." -msgstr "إذهب إلي المجلد السابق" +msgstr "إذهب إلي المجلد التالي." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Go to parent folder." -msgstr "إذهب إلي المجلد السابق" +msgstr "إذهب إلي مجلد الأصل." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Refresh files." -msgstr "إبحث في الأصناف" +msgstr "حَدِّث الملفات." #: editor/editor_file_dialog.cpp -#, fuzzy msgid "(Un)favorite current folder." -msgstr "لا يمكن إنشاء المجلد." +msgstr "إضافة المجلد إلى المفضلة / إخراجه من المفضلة." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Toggle the visibility of hidden files." -msgstr "أظهر الملفات المخفية" +msgstr "إظهار/إخفاء الملفات المخفية." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -#, fuzzy msgid "View items as a grid of thumbnails." -msgstr "أظهر العناصر كشبكة من الصور المصغرة" +msgstr "أظهر العناصر كشبكة من الصور المصغرة." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -#, fuzzy msgid "View items as a list." -msgstr "أظهر العناصر كقائمة" +msgstr "أظهر العناصر كقائمة." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" @@ -1963,12 +1956,11 @@ msgstr "مورث بواسطة:" #: editor/editor_help.cpp msgid "Description" -msgstr "الوصف:" +msgstr "الوصف" #: editor/editor_help.cpp -#, fuzzy msgid "Online Tutorials" -msgstr "الدورس علي الإنترنت:" +msgstr "التعليمات على الإنترنت" #: editor/editor_help.cpp msgid "Properties" @@ -1979,9 +1971,8 @@ msgid "override:" msgstr "يتجاوز:" #: editor/editor_help.cpp -#, fuzzy msgid "default:" -msgstr "الإفتراضي" +msgstr "الافتراضي:" #: editor/editor_help.cpp msgid "Methods" @@ -2000,14 +1991,12 @@ msgid "Constants" msgstr "الثوابت" #: editor/editor_help.cpp -#, fuzzy msgid "Property Descriptions" -msgstr "وصف الملكية:" +msgstr "أوصاف المُلكية" #: editor/editor_help.cpp -#, fuzzy msgid "(value)" -msgstr "القيمة:" +msgstr "(القيمة)" #: editor/editor_help.cpp msgid "" @@ -2018,9 +2007,8 @@ msgstr "" "المساهمة واحد [color=$color][url=$url]!" #: editor/editor_help.cpp -#, fuzzy msgid "Method Descriptions" -msgstr "وصف الطريقة:" +msgstr "أوصاف الدوال Method" #: editor/editor_help.cpp msgid "" @@ -2033,16 +2021,15 @@ msgstr "" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Search Help" -msgstr "إبحث في المساعدة" +msgstr "ابحث في المساعدة" #: editor/editor_help_search.cpp msgid "Case Sensitive" msgstr "حساسة لحالة الأحرف" #: editor/editor_help_search.cpp -#, fuzzy msgid "Show Hierarchy" -msgstr "أظهر المساعدات" +msgstr "اظهر التراتبية" #: editor/editor_help_search.cpp msgid "Display All" @@ -2069,9 +2056,8 @@ msgid "Properties Only" msgstr "خصائص فقط" #: editor/editor_help_search.cpp -#, fuzzy msgid "Theme Properties Only" -msgstr "خصائص" +msgstr "خصائص الموضوع Theme فقط" #: editor/editor_help_search.cpp msgid "Member Type" @@ -2079,35 +2065,31 @@ msgstr "نوع العضو" #: editor/editor_help_search.cpp msgid "Class" -msgstr "الصنف" +msgstr "الصف" #: editor/editor_help_search.cpp -#, fuzzy msgid "Method" -msgstr "قائمة الطرق" +msgstr "دالة" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Signal" -msgstr "إشارات" +msgstr "الإشاراة" #: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "ثابت" #: editor/editor_help_search.cpp -#, fuzzy msgid "Property" -msgstr "خصيصة:" +msgstr "خاصية" #: editor/editor_help_search.cpp -#, fuzzy msgid "Theme Property" -msgstr "خصائص الثمة" +msgstr "خاصية الموضوع Theme" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" -msgstr "خصيصة:" +msgstr "خاصية:" #: editor/editor_inspector.cpp msgid "Set" @@ -2119,12 +2101,11 @@ msgstr "تحديد التكرار:" #: editor/editor_log.cpp msgid "Output:" -msgstr "الخرج:" +msgstr "المُخرجات:" #: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Copy Selection" -msgstr "حذف المُحدد" +msgstr "نسخ المُحدد" #: editor/editor_log.cpp editor/editor_network_profiler.cpp #: editor/editor_profiler.cpp editor/editor_properties.cpp @@ -2134,11 +2115,11 @@ msgstr "حذف المُحدد" #: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Clear" -msgstr "خالي" +msgstr "مسح" #: editor/editor_log.cpp msgid "Clear Output" -msgstr "أخلاء الخرج" +msgstr "مسح المُخرجات" #: editor/editor_network_profiler.cpp editor/editor_node.cpp #: editor/editor_profiler.cpp @@ -2147,23 +2128,20 @@ msgstr "إيقاف" #: editor/editor_network_profiler.cpp editor/editor_profiler.cpp #: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp -#, fuzzy msgid "Start" -msgstr "بدء!" +msgstr "بدء" #: editor/editor_network_profiler.cpp -#, fuzzy msgid "%s/s" msgstr "%s/s" #: editor/editor_network_profiler.cpp -#, fuzzy msgid "Down" -msgstr "تنزيل" +msgstr "أسفل" #: editor/editor_network_profiler.cpp msgid "Up" -msgstr "فوق" +msgstr "أعلى" #: editor/editor_network_profiler.cpp editor/editor_node.cpp msgid "Node" @@ -2260,7 +2238,7 @@ msgstr "ينشئ الصورة المصغرة" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." -msgstr "هذه العملية لا يمكنها الإكتمال من غير شجرة رئيسة." +msgstr "هذه العملية لا يمكنها الإكتمال من غير جذر شجرة ." #: editor/editor_node.cpp msgid "" @@ -2323,7 +2301,6 @@ msgstr "" "هذا النظام." #: editor/editor_node.cpp -#, fuzzy msgid "" "This resource belongs to a scene that was instanced or inherited.\n" "Changes to it won't be kept when saving the current scene." @@ -2340,7 +2317,6 @@ msgstr "" "الإستيراد ومن ثم أعد إستيراده." #: editor/editor_node.cpp -#, fuzzy msgid "" "This scene was imported, so changes to it won't be kept.\n" "Instancing it or inheriting will allow making changes to it.\n" @@ -2353,13 +2329,12 @@ msgstr "" "هذا النظام." #: editor/editor_node.cpp -#, fuzzy msgid "" "This is a remote object, so changes to it won't be kept.\n" "Please read the documentation relevant to debugging to better understand " "this workflow." msgstr "" -"هذا المصدر ينتمي إلي مشهد قد تم إستيراده، إذا لا يمكن تعديله.\n" +"هذا المصدر ينتمي إلي مشهد قد تم إستيراده، التعديلات لن تحفظ.\n" "من فضلك إقرأ التوثيق المرتبط بإستيراد المشاهد لكي تفهم بشكل أفضل كيفية عمل " "هذا النظام." @@ -2384,9 +2359,8 @@ msgid "Open Base Scene" msgstr "فتح مشهد أساسي" #: editor/editor_node.cpp -#, fuzzy msgid "Quick Open..." -msgstr "فتح سريع للمشهد..." +msgstr "فتح سريع ..." #: editor/editor_node.cpp msgid "Quick Open Scene..." @@ -2405,9 +2379,8 @@ msgid "Save changes to '%s' before closing?" msgstr "هل تريد حفظ التغييرات إلي'%s' قبل الإغلاق؟" #: editor/editor_node.cpp -#, fuzzy msgid "Saved %s modified resource(s)." -msgstr "فشل تحميل المورد." +msgstr "حفظت %s الموارد المعدلة." #: editor/editor_node.cpp msgid "A root node is required to save the scene." @@ -2471,7 +2444,7 @@ msgstr "تشغيل مشهد بسرعة..." #: editor/editor_node.cpp msgid "Quit" -msgstr "خروج" +msgstr "إنهاء" #: editor/editor_node.cpp msgid "Exit the editor?" @@ -2512,9 +2485,8 @@ msgid "Close Scene" msgstr "اغلاق المشهد" #: editor/editor_node.cpp -#, fuzzy msgid "Reopen Closed Scene" -msgstr "اغلاق المشهد" +msgstr "إعادة فتح المشهد" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." @@ -2530,19 +2502,19 @@ msgid "Unable to load addon script from path: '%s'." msgstr "غير قادر علي تحميل كود الإضافة من المسار: '%s'." #: editor/editor_node.cpp -#, fuzzy msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." msgstr "" -"غير قادر علي تحميل كود الإضافة من المسار: '%s' الكود ليس في وضع الأداة." +"غير قادر علي تحميل كود الإضافة من المسار: '%s' يبدو أن الكود يوجد فيه " +"أخطاء , الرجاء مراجعة الكود." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" "غير قادر علي تحميل كود الإضافة من المسار: '%s' النوع الأساسي ليس إضافة " -"للمُعدل." +"المُعدل." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." @@ -2615,24 +2587,20 @@ msgstr "الإفتراضي" #: editor/editor_node.cpp editor/editor_properties.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp -#, fuzzy msgid "Show in FileSystem" msgstr "أظهر في مدير الملفات" #: editor/editor_node.cpp -#, fuzzy msgid "Play This Scene" msgstr "تشغيل المشهد" #: editor/editor_node.cpp -#, fuzzy msgid "Close Tab" -msgstr "اغلاق" +msgstr "اغلاق التبويب" #: editor/editor_node.cpp -#, fuzzy msgid "Undo Close Tab" -msgstr "اغلاق" +msgstr "تراجع عن إغلاق التبويب" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" @@ -2643,9 +2611,8 @@ msgid "Close Tabs to the Right" msgstr "أغلق التبويبات على اليمين" #: editor/editor_node.cpp -#, fuzzy msgid "Close All Tabs" -msgstr "اغلاق" +msgstr "اغلاق جميع نوافذ التبويب" #: editor/editor_node.cpp msgid "Switch Scene Tab" @@ -2688,9 +2655,8 @@ msgid "Go to previously opened scene." msgstr "اذهب الي المشهد المفتوح مسبقا." #: editor/editor_node.cpp -#, fuzzy msgid "Copy Text" -msgstr "نسخ المسار" +msgstr "نسخ النص" #: editor/editor_node.cpp msgid "Next tab" @@ -2729,7 +2695,6 @@ msgid "Save Scene" msgstr "حفظ المشهد" #: editor/editor_node.cpp -#, fuzzy msgid "Save All Scenes" msgstr "حفظ جميع المشاهد" @@ -2753,7 +2718,7 @@ msgstr "تراجع" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" -msgstr "إعادة" +msgstr "إعادة تراجع" #: editor/editor_node.cpp msgid "Revert Scene" @@ -2769,14 +2734,12 @@ msgid "Project" msgstr "مشروع" #: editor/editor_node.cpp -#, fuzzy msgid "Project Settings..." -msgstr "إعدادات المشروع" +msgstr "إعدادات المشروع..." #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Version Control" -msgstr "النسخة:" +msgstr "التحكم في الإصدار" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Set Up Version Control" @@ -2787,31 +2750,28 @@ msgid "Shut Down Version Control" msgstr "إطفاء التحكم بالنسخة Version Control" #: editor/editor_node.cpp -#, fuzzy msgid "Export..." -msgstr "تصدير" +msgstr "تصدير..." #: editor/editor_node.cpp msgid "Install Android Build Template..." msgstr "تحميل قالب البناء للأندرويد..." #: editor/editor_node.cpp -#, fuzzy msgid "Open Project Data Folder" -msgstr "فتح مدير المشروع؟" +msgstr "فتح مجلد بيانات المشروع" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" msgstr "ادوات" #: editor/editor_node.cpp -#, fuzzy msgid "Orphan Resource Explorer..." -msgstr "متصفح الموارد أورفان" +msgstr "متصفح الموارد أورفان..." #: editor/editor_node.cpp msgid "Quit to Project List" -msgstr "غادر الي قائمه المشاريع" +msgstr "غادر إلى قائمه المشاريع" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/project_export.cpp @@ -2908,56 +2868,48 @@ msgid "Editor" msgstr "المُعدل" #: editor/editor_node.cpp -#, fuzzy msgid "Editor Settings..." -msgstr "إعدادات المُعدل" +msgstr "إعدادات المحرّر" #: editor/editor_node.cpp msgid "Editor Layout" msgstr "نسق المُعدل" #: editor/editor_node.cpp -#, fuzzy msgid "Take Screenshot" -msgstr "حفظ المشهد" +msgstr "أخذ صورة للشاشة" #: editor/editor_node.cpp -#, fuzzy msgid "Screenshots are stored in the Editor Data/Settings Folder." -msgstr "إعدادات المُعدل" +msgstr "لقطات الشاشة تكون محفوظة في مجلّد البيانات/الإعدادت داخل المحرّر" #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "إلغاء/تفعيل وضع الشاشة الكاملة" #: editor/editor_node.cpp -#, fuzzy msgid "Toggle System Console" -msgstr "أظهر المود" +msgstr "إظهار/إخفاء وحدة التحكم بالنظام" #: editor/editor_node.cpp -#, fuzzy msgid "Open Editor Data/Settings Folder" -msgstr "إعدادات المُعدل" +msgstr "فتح مجلّد البيانات/الإعدادت المحرّر" #: editor/editor_node.cpp msgid "Open Editor Data Folder" msgstr "افتح ملف بيانات المحرر" #: editor/editor_node.cpp -#, fuzzy msgid "Open Editor Settings Folder" -msgstr "إعدادات المُعدل" +msgstr "فتح مجلّد إعدادات المحرّر" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Editor Features..." -msgstr "إدارة قوالب التصدير" +msgstr "إدارة ميّزات المحرّر" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Export Templates..." -msgstr "إدارة قوالب التصدير" +msgstr "إدارة قوالب التصدير..." #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" @@ -2982,9 +2934,8 @@ msgid "Q&A" msgstr "الأسئلة و الأجوبة" #: editor/editor_node.cpp -#, fuzzy msgid "Report a Bug" -msgstr "إعادة إستيراد" +msgstr "إرسال تقرير عن bug أو خلل في شيء ما" #: editor/editor_node.cpp msgid "Send Docs Feedback" @@ -3040,24 +2991,20 @@ msgstr "تعديل معرّف الفيديو video driver يتطلب إعادة #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Save & Restart" -msgstr "حفظ و خروج" +msgstr "حفظ و إعادة تشغيل" #: editor/editor_node.cpp -#, fuzzy msgid "Spins when the editor window redraws." -msgstr "يدور حينما نافذة المُعدل يتم إعادة دهانة!" +msgstr "يدور حينما يتم إعادة رسم نافذة المحرّر" #: editor/editor_node.cpp -#, fuzzy msgid "Update Continuously" -msgstr "متواصل" +msgstr "تحديث متواصل" #: editor/editor_node.cpp -#, fuzzy msgid "Update When Changed" -msgstr "تحديث التغييرات" +msgstr "تحديث عند التغيير" #: editor/editor_node.cpp #, fuzzy @@ -3073,9 +3020,8 @@ msgid "Inspector" msgstr "مُراقب" #: editor/editor_node.cpp -#, fuzzy msgid "Expand Bottom Panel" -msgstr "توسيع الكل" +msgstr "توسيع التبويب السفلي" #: editor/editor_node.cpp msgid "Output" @@ -3090,9 +3036,8 @@ msgid "Android build template is missing, please install relevant templates." msgstr "قالب البناء الخاص بالأندرويد مفقود، من فضلك نزل قوالب ذات صلة." #: editor/editor_node.cpp -#, fuzzy msgid "Manage Templates" -msgstr "إدارة قوالب التصدير" +msgstr "إدارة القوالب" #: editor/editor_node.cpp msgid "" @@ -3128,9 +3073,8 @@ msgid "Import Templates From ZIP File" msgstr "إستيراد القوالب من ملف مضغوط بصيغة Zip" #: editor/editor_node.cpp -#, fuzzy msgid "Template Package" -msgstr "تصدير مدير القوالب" +msgstr "رزمة القوالب" #: editor/editor_node.cpp msgid "Export Library" @@ -3181,12 +3125,10 @@ msgid "Open the previous Editor" msgstr "إفتح المُعدل السابق" #: editor/editor_node.h -#, fuzzy msgid "Warning!" -msgstr "تحذيرات" +msgstr "تحذيرات!" #: editor/editor_path.cpp -#, fuzzy msgid "No sub-resources found." msgstr "لا مصدر للسطح تم تحديده." @@ -3199,14 +3141,12 @@ msgid "Thumbnail..." msgstr "الصورة المصغرة..." #: editor/editor_plugin_settings.cpp -#, fuzzy msgid "Main Script:" -msgstr "فتح الكود" +msgstr "النص البرمجي الأصلي :" #: editor/editor_plugin_settings.cpp -#, fuzzy msgid "Edit Plugin" -msgstr "تعديل البولي" +msgstr "تعديل الإضافة" #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" @@ -3230,9 +3170,8 @@ msgid "Status:" msgstr "الحالة:" #: editor/editor_plugin_settings.cpp -#, fuzzy msgid "Edit:" -msgstr "المُعدل" +msgstr "تحرير:" #: editor/editor_profiler.cpp msgid "Measure:" @@ -5709,7 +5648,7 @@ msgstr "نصف المُحدد" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" -msgstr "إملئ الشاشة بالمحدد" +msgstr "تحديد الإطار" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Preview Canvas Scale" @@ -6144,6 +6083,10 @@ msgid "" "This can be used instead of the SpatialMaterial Grow property when using " "that property isn't possible." msgstr "" +"يُنشى سطحاً مخططاً outline mesh سكونياً. هذا السطح تكون قيمه الطبيعية مقلوبة " +"بصورة تلقائية.\n" +"يمكن أن يستخدم بدلاً من خاصية التمدد (Grow ) لمادة الحيز المكاني " +"SpatialMaterial عندما يكون استخدام هذه الخاصية غير مقدور عليه." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" @@ -6865,7 +6808,7 @@ msgstr "%s مرجعية الصف Class" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Next" -msgstr "ابحث عن التالي" +msgstr "إيجاد التالي" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -6898,7 +6841,7 @@ msgstr "تحريك لأعلى" #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Down" -msgstr "تحرك لأسفل" +msgstr "تحريك لأسفل" #: editor/plugins/script_editor_plugin.cpp msgid "Next script" @@ -6922,7 +6865,7 @@ msgstr "إعادة فتح النص البرمجي المُغلق" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" -msgstr "احفظ الكل" +msgstr "إحفظ الكل" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" @@ -6934,11 +6877,11 @@ msgstr "نسخ مسار النص البرمجي" #: editor/plugins/script_editor_plugin.cpp msgid "History Previous" -msgstr "التأريخ السابق" +msgstr "التاريخ السابق" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" -msgstr "التأريخ التالي" +msgstr "التاريخ التالي" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp @@ -6971,11 +6914,11 @@ msgstr "تشغيل" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" -msgstr "خطوة ضمن" +msgstr "اخط خطوة ضمن" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" -msgstr "خطوة متجاوزة" +msgstr "اخط خطوة متجاوزة" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" @@ -7473,7 +7416,7 @@ msgstr "عرض المُخطط Wireframe" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" -msgstr "" +msgstr "عرض تراكبات الرسم Overdraw" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Unshaded" @@ -7651,27 +7594,27 @@ msgstr "نافذة التحويلات ..." #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" -msgstr "إطار عرض واحد 1" +msgstr "ساحة رؤية واحدة" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" -msgstr "إطاري عرض" +msgstr "ساحتان للرؤية" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" -msgstr "إطاري عرض (Alt)" +msgstr "ساحتان للرؤية (Alt)" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" -msgstr "3 إطارات عرض" +msgstr "3 ساحات للرؤية" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" -msgstr "3 إطارات عرض (Alt)" +msgstr "3 ساحات للرؤية (Alt)" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" -msgstr "4 إطارات عرض" +msgstr "4 ساحات للرؤية" #: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" @@ -8283,7 +8226,7 @@ msgstr "القلب أفقياً" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip Vertically" -msgstr "القلب شاقولياً" +msgstr "القلب عموديًا" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy @@ -8322,7 +8265,7 @@ msgstr "أطلس جديد" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" -msgstr "الإحداثات التالية" +msgstr "الإحداثيات التالية" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the next shape, subtile, or Tile." @@ -8704,11 +8647,11 @@ msgstr "إظهار آخر تعديلات الملف قبل قبولهم في آ #: editor/plugins/version_control_editor_plugin.cpp msgid "No file diff is active" -msgstr "" +msgstr "لا ملف فروق نشط" #: editor/plugins/version_control_editor_plugin.cpp msgid "Detect changes in file diff" -msgstr "" +msgstr "الكشف عن التغييرات في ملف الفروق" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" @@ -8861,7 +8804,7 @@ msgstr "مُشغل الفارق." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Dodge operator." -msgstr "" +msgstr "مُشغل التملص Dodge." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "HardLight operator." @@ -9438,7 +9381,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides vector by vector." -msgstr "" +msgstr "يُقسّم المُتجه (الشعاع) على المُتجه." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by vector." @@ -9863,10 +9806,10 @@ msgid "" "Incompatible with older hardware\n" "Not recommended for web games" msgstr "" -"قيمة بصرية أعلى\n" -"جميع المزايا متوافرة\n" -"غير متوافق مع العتاد القديم\n" -"ليس نصحية بالنسبة لألعاب الويب" +"جودة بصرية أعلى\n" +"جميع الميزات المتاحة\n" +"غير متوافق مع الأجهزة القديمة\n" +"لا ينصح به لألعاب الويب" #: editor/project_manager.cpp msgid "OpenGL ES 2.0" @@ -9879,15 +9822,14 @@ msgid "" "Works on most hardware\n" "Recommended for web games" msgstr "" -"قيمة بصرية أقل\n" -"بعض المزايا غير متوافرة \n" -"يعمل على أغلب العتاد\n" -"نصيحة لألعاب الويب" +"جودة بصرية أقل\n" +"بعض الميزات غير متوفرة \n" +"يعمل على معظم الأجهزة\n" +"يوصى به لألعاب الويب" #: editor/project_manager.cpp msgid "Renderer can be changed later, but scenes may need to be adjusted." -msgstr "" -"مُحرك الإخراج البصري يمكن تغييره لاحقاً، ولكن قد تحتاج إلى تعديل المشاهد." +msgstr "يمكن تعديل جهاز العرض لاحقاً، ولكن قد تحتاج المشاهد إلى تعديل." #: editor/project_manager.cpp msgid "Unnamed Project" @@ -9899,7 +9841,7 @@ msgstr "مشروع مفقود" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." -msgstr "خطأ: المشروع مفقود في ملفات النظام." +msgstr "خطأ: المشروع مفقود في نظام الملفات." #: editor/project_manager.cpp msgid "Can't open project at '%s'." @@ -10168,11 +10110,11 @@ msgstr "" #: editor/project_settings_editor.cpp msgid "Erase Input Action Event" -msgstr "" +msgstr "مسح حدث إجراء الإضافة" #: editor/project_settings_editor.cpp msgid "Add Event" -msgstr "" +msgstr "إضافة حَدث" #: editor/project_settings_editor.cpp msgid "Button" @@ -10180,61 +10122,63 @@ msgstr "زر" #: editor/project_settings_editor.cpp msgid "Left Button." -msgstr "" +msgstr "الزر الأيسر." #: editor/project_settings_editor.cpp msgid "Right Button." -msgstr "" +msgstr "الزر الأيمن." #: editor/project_settings_editor.cpp msgid "Middle Button." -msgstr "" +msgstr "الزر الأوسط." #: editor/project_settings_editor.cpp msgid "Wheel Up." -msgstr "" +msgstr "العجلة نحو الأقصى." #: editor/project_settings_editor.cpp msgid "Wheel Down." -msgstr "" +msgstr "العجلة نحو الأدنى." #: editor/project_settings_editor.cpp msgid "Add Global Property" -msgstr "" +msgstr "إضافة خاصية شمولية" #: editor/project_settings_editor.cpp msgid "Select a setting item first!" -msgstr "" +msgstr "اختر عنصر إعدادات بدايةً!" #: editor/project_settings_editor.cpp msgid "No property '%s' exists." -msgstr "" +msgstr "لا خاصية '%s' موجودة." #: editor/project_settings_editor.cpp msgid "Setting '%s' is internal, and it can't be deleted." -msgstr "" +msgstr "الإعداد '%s' ضمني، ولا يمكن حذفه." #: editor/project_settings_editor.cpp msgid "Delete Item" -msgstr "" +msgstr "حذف العُنصر" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'." msgstr "" +"اسم إجراء غير صالح. لا يجوز أن يكون الاسم فارغاً أو متضمناً '/'، ':'،'='، '\\' " +"أو'\"'." #: editor/project_settings_editor.cpp msgid "Add Input Action" -msgstr "" +msgstr "إضافة إجراء إدخال" #: editor/project_settings_editor.cpp msgid "Error saving settings." -msgstr "" +msgstr "خطأ في حفظ الإعدادات." #: editor/project_settings_editor.cpp msgid "Settings saved OK." -msgstr "" +msgstr "تيسّر حفظ الإعدادات." #: editor/project_settings_editor.cpp #, fuzzy @@ -10243,19 +10187,19 @@ msgstr "حرك النقطة داخل المنحنى" #: editor/project_settings_editor.cpp msgid "Override for Feature" -msgstr "" +msgstr "التجاوز للميزة" #: editor/project_settings_editor.cpp msgid "Add Translation" -msgstr "" +msgstr "إضافة ترجمة" #: editor/project_settings_editor.cpp msgid "Remove Translation" -msgstr "" +msgstr "إزالة الترجمة" #: editor/project_settings_editor.cpp msgid "Add Remapped Path" -msgstr "" +msgstr "إضافة مسار مُعاد تعيينه Remapped" #: editor/project_settings_editor.cpp msgid "Resource Remap Add Remap" @@ -10275,7 +10219,7 @@ msgstr "" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter" -msgstr "" +msgstr "مُرشح محلي مُعدّل" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter Mode" @@ -10283,7 +10227,7 @@ msgstr "" #: editor/project_settings_editor.cpp msgid "Project Settings (project.godot)" -msgstr "" +msgstr "إعدادات المشروع (project.godot)" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "General" @@ -10291,47 +10235,47 @@ msgstr "بشكل عام" #: editor/project_settings_editor.cpp msgid "Override For..." -msgstr "" +msgstr "تجاوز لأجل..." #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "The editor must be restarted for changes to take effect." -msgstr "" +msgstr "لكي يظهر تأثير التغييرات ينبغي إعادة تشغيل المُحرر." #: editor/project_settings_editor.cpp msgid "Input Map" -msgstr "" +msgstr "خريطة الإدخال" #: editor/project_settings_editor.cpp msgid "Action:" -msgstr "" +msgstr "إجراء:" #: editor/project_settings_editor.cpp msgid "Action" -msgstr "الفعل" +msgstr "إجراء" #: editor/project_settings_editor.cpp msgid "Deadzone" -msgstr "" +msgstr "الحيز الميّت" #: editor/project_settings_editor.cpp msgid "Device:" -msgstr "" +msgstr "الجهاز:" #: editor/project_settings_editor.cpp msgid "Index:" -msgstr "" +msgstr "الفهرس:" #: editor/project_settings_editor.cpp msgid "Localization" -msgstr "" +msgstr "توطين" #: editor/project_settings_editor.cpp msgid "Translations" -msgstr "" +msgstr "الترجمات" #: editor/project_settings_editor.cpp msgid "Translations:" -msgstr "" +msgstr "الترجمات:" #: editor/project_settings_editor.cpp msgid "Remaps" @@ -10339,41 +10283,39 @@ msgstr "" #: editor/project_settings_editor.cpp msgid "Resources:" -msgstr "" +msgstr "الموارد:" #: editor/project_settings_editor.cpp msgid "Remaps by Locale:" -msgstr "" +msgstr "إعادة تعيين الخرائط محلياً:" #: editor/project_settings_editor.cpp msgid "Locale" -msgstr "" +msgstr "محلي" #: editor/project_settings_editor.cpp msgid "Locales Filter" -msgstr "" +msgstr "مُرشح المحليّات Locales" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Show All Locales" -msgstr "إظهار العظام" +msgstr "إظهار جميع المَحليّات Locales" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Show Selected Locales Only" -msgstr "المحدد فقط" +msgstr "إظهار المَحليّات المُختارة فحسب" #: editor/project_settings_editor.cpp msgid "Filter mode:" -msgstr "وضع المُصفي:" +msgstr "وضع المُرشح:" #: editor/project_settings_editor.cpp msgid "Locales:" -msgstr "" +msgstr "مَحليّات:" #: editor/project_settings_editor.cpp msgid "AutoLoad" -msgstr "" +msgstr "تحميل تلقائي" #: editor/project_settings_editor.cpp msgid "Plugins" @@ -10385,19 +10327,19 @@ msgstr "إعداد مُسبق..." #: editor/property_editor.cpp msgid "Zero" -msgstr "" +msgstr "صفر" #: editor/property_editor.cpp msgid "Easing In-Out" -msgstr "" +msgstr "تسارع بعد بداية بطيئة" #: editor/property_editor.cpp msgid "Easing Out-In" -msgstr "" +msgstr "تباطؤ بعد بداية سريعة" #: editor/property_editor.cpp msgid "File..." -msgstr "" +msgstr "ملف..." #: editor/property_editor.cpp msgid "Dir..." @@ -10405,31 +10347,31 @@ msgstr "" #: editor/property_editor.cpp msgid "Assign" -msgstr "" +msgstr "ألحق" #: editor/property_editor.cpp msgid "Select Node" -msgstr "" +msgstr "اختر عُقدة" #: editor/property_editor.cpp msgid "Error loading file: Not a resource!" -msgstr "" +msgstr "خطأ في تحميل الملف: ليس مورداً!" #: editor/property_editor.cpp msgid "Pick a Node" -msgstr "" +msgstr "اختر عُقدة" #: editor/property_editor.cpp msgid "Bit %d, val %d." -msgstr "" +msgstr "Bit %d، قيمة%d." #: editor/property_selector.cpp msgid "Select Property" -msgstr "" +msgstr "انتقاء الخاصية" #: editor/property_selector.cpp msgid "Select Virtual Method" -msgstr "إختر طريقة إفتراضية" +msgstr "اختر الطريقة الإفتراضية" #: editor/property_selector.cpp msgid "Select Method" @@ -10442,24 +10384,23 @@ msgstr "إعادة التسمية" #: editor/rename_dialog.cpp msgid "Prefix" -msgstr "" +msgstr "بادئة" #: editor/rename_dialog.cpp msgid "Suffix" -msgstr "" +msgstr "لاحقة" #: editor/rename_dialog.cpp msgid "Use Regular Expressions" msgstr "استخدام التعبيرات الاعتيادية Regular Expressions" #: editor/rename_dialog.cpp -#, fuzzy msgid "Advanced Options" -msgstr "إعدادات الكبس" +msgstr "إعدادات مُتقدمة" #: editor/rename_dialog.cpp msgid "Substitute" -msgstr "" +msgstr "استبدال" #: editor/rename_dialog.cpp #, fuzzy @@ -10468,40 +10409,39 @@ msgstr "إسم العقدة:" #: editor/rename_dialog.cpp msgid "Node's parent name, if available" -msgstr "" +msgstr "اسم العُقدة الأب، إن توافر" #: editor/rename_dialog.cpp -#, fuzzy msgid "Node type" -msgstr "إسم العقدة:" +msgstr "نوع العُقدة" #: editor/rename_dialog.cpp -#, fuzzy msgid "Current scene name" -msgstr "لم يتم حفظ المشهد الحالي. إفتحه علي أية حال؟" +msgstr "اسم المشهد الحالي" #: editor/rename_dialog.cpp -#, fuzzy msgid "Root node name" -msgstr "إعادة التسمية" +msgstr "اسم العُقدة الرئيسة (الجذر)" #: editor/rename_dialog.cpp msgid "" "Sequential integer counter.\n" "Compare counter options." msgstr "" +"عداد الأعداد الصحيحة التسلسلية.\n" +"يقارن إعدادات العداد." #: editor/rename_dialog.cpp msgid "Per-level Counter" -msgstr "" +msgstr "العداد وفق-المستوى" #: editor/rename_dialog.cpp msgid "If set the counter restarts for each group of child nodes" -msgstr "" +msgstr "إذا تم تحديده فإن العداد سيعيد البدء لكل مجموعة من العُقد الأبناء" #: editor/rename_dialog.cpp msgid "Initial value for the counter" -msgstr "" +msgstr "القيمة المبدئية للعداد" #: editor/rename_dialog.cpp #, fuzzy @@ -10510,7 +10450,7 @@ msgstr "خطوة (ثانية):" #: editor/rename_dialog.cpp msgid "Amount by which counter is incremented for each node" -msgstr "" +msgstr "مقدار الزيادة للعداد لكل عُقدة" #: editor/rename_dialog.cpp msgid "Padding" @@ -10524,31 +10464,31 @@ msgstr "" #: editor/rename_dialog.cpp msgid "Post-Process" -msgstr "" +msgstr "المعالجة-اللاحقة Post-Process" #: editor/rename_dialog.cpp msgid "Keep" -msgstr "" +msgstr "احتفظ" #: editor/rename_dialog.cpp msgid "PascalCase to snake_case" -msgstr "" +msgstr "حالة أحرف PascalCase إلى snake_case" #: editor/rename_dialog.cpp msgid "snake_case to PascalCase" -msgstr "" +msgstr "حالة أحرف snake_case إلى PascalCase" #: editor/rename_dialog.cpp msgid "Case" -msgstr "" +msgstr "حالة" #: editor/rename_dialog.cpp msgid "To Lowercase" -msgstr "" +msgstr "لأحرف صغيرة Lowercase" #: editor/rename_dialog.cpp msgid "To Uppercase" -msgstr "" +msgstr "لأحرف كبيرة Uppercase" #: editor/rename_dialog.cpp #, fuzzy @@ -10557,7 +10497,7 @@ msgstr "إرجاع التكبير" #: editor/rename_dialog.cpp msgid "Regular Expression Error" -msgstr "" +msgstr "خطأ ذو علاقة بالتعبير الاعتيادي Regular Expression" #: editor/rename_dialog.cpp msgid "At character %s" @@ -10565,65 +10505,65 @@ msgstr "عند الحرف %s" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" -msgstr "" +msgstr "إعادة اختيار أبوة العُقدة" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" -msgstr "" +msgstr "إعادة اختيار أبوة المكان (اختر أب جديد):" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" -msgstr "" +msgstr "الاحتفاظ بالتحوّل الشمولي Global" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" -msgstr "" +msgstr "إعادة اختيار الأبوة" #: editor/run_settings_dialog.cpp msgid "Run Mode:" -msgstr "" +msgstr "وضع التشغيل:" #: editor/run_settings_dialog.cpp msgid "Current Scene" -msgstr "" +msgstr "المشهد الحالي" #: editor/run_settings_dialog.cpp msgid "Main Scene" -msgstr "" +msgstr "المشهد الرئيس" #: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" -msgstr "" +msgstr "معاملات المشهد الرئيس:" #: editor/run_settings_dialog.cpp msgid "Scene Run Settings" -msgstr "" +msgstr "إعدادت تشغيل المشهد" #: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." -msgstr "" +msgstr "لا أب لنمذجة المشاهد عنده." #: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" -msgstr "" +msgstr "خطأ في تحميل المشهد من %s" #: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." -msgstr "" +msgstr "لا يمكن نمذجة المشهد '%s' لأن المشهد الحالي مُتضَمن في واحد من عُقده." #: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" -msgstr "" +msgstr "نمذجة المشهد(المشاهد)" #: editor/scene_tree_dock.cpp msgid "Replace with Branch Scene" -msgstr "" +msgstr "استبدال بمشهد فرعي" #: editor/scene_tree_dock.cpp msgid "Instance Child Scene" -msgstr "" +msgstr "نمذجة المشهد الابن" #: editor/scene_tree_dock.cpp msgid "Clear Script" @@ -10631,31 +10571,33 @@ msgstr "إخلاء الكود" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." -msgstr "" +msgstr "لا يمكن إجراء هذه العملية على جذر الشجرة." #: editor/scene_tree_dock.cpp msgid "Move Node In Parent" -msgstr "" +msgstr "نقل العُقدة عند الأب" #: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" -msgstr "" +msgstr "تحريك العُقد عند الأب" #: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" -msgstr "" +msgstr "مضاعفة العُقدة(العُقد)" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." msgstr "" +"لا يمكن إعادة اختيار أبوة العُقدة في المشاهد الموروثة، لا يمكن تغيير ترتيب " +"العُقد." #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." -msgstr "" +msgstr "لكي تصبح هذه العُقدة رئيسة (جذر) عليها أن تنتمي إلى المشهد المُحرر." #: editor/scene_tree_dock.cpp msgid "Instantiated scenes can't become root" -msgstr "" +msgstr "لا يمكن أن تصبح المشاهد المنمذجة مشاهد رئيسة (جذر)" #: editor/scene_tree_dock.cpp #, fuzzy @@ -10669,11 +10611,11 @@ msgstr "إنشاء عقدة" #: editor/scene_tree_dock.cpp msgid "Delete the root node \"%s\"?" -msgstr "" +msgstr "حذف العُقدة الرئيسة (الجذر) \"%s\"؟" #: editor/scene_tree_dock.cpp msgid "Delete node \"%s\" and its children?" -msgstr "" +msgstr "حذف العُقدة \"%s\" مع جميع أبنائها؟" #: editor/scene_tree_dock.cpp #, fuzzy @@ -10682,56 +10624,56 @@ msgstr "إنشاء عقدة" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." -msgstr "" +msgstr "لا يمكن التنفيذ مع العُقدة الرئيسة (الجذر)." #: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." -msgstr "" +msgstr "لا يمكن تنفيذ هذا الإجراء على المشاهد المُنمذجة." #: editor/scene_tree_dock.cpp msgid "Save New Scene As..." -msgstr "" +msgstr "احفظ المشهد الجديد كـ..." #: editor/scene_tree_dock.cpp msgid "" "Disabling \"editable_instance\" will cause all properties of the node to be " "reverted to their default." msgstr "" +"سيسبب تعطيل خاصية \"النمذجة_المُحررة\" \"editable_instance\" عودة قيم العُقد " +"إلى القيم الافتراضية لها." #: editor/scene_tree_dock.cpp msgid "" "Enabling \"Load As Placeholder\" will disable \"Editable Children\" and " "cause all properties of the node to be reverted to their default." msgstr "" +"سيسبب تمكين \"التحميل كعنصر نائب\" \"Load As Placeholder\" تعطيل \"ابن قابل " +"للتحرير\" \"Editable Children\" والذي ينجم عنه عودة قيم جميع العُقد إلى قيمها " +"الافتراضية." #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Make Local" -msgstr "أنشئ عظام" +msgstr "اجعله محلياً" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "New Scene Root" -msgstr "حفظ المشهد" +msgstr "مشهد رئيس (جذر) جديد" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Create Root Node:" -msgstr "إنشاء عقدة" +msgstr "إنشاء العُقدة الرئيسة (الجذر):" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "2D Scene" -msgstr "مشهد" +msgstr "مشهد ثنائي البُعد" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "3D Scene" -msgstr "مشهد" +msgstr "مشهد ثلاثي الأبعاد" #: editor/scene_tree_dock.cpp msgid "User Interface" -msgstr "" +msgstr "واجهة المستخدم" #: editor/scene_tree_dock.cpp #, fuzzy @@ -10740,37 +10682,37 @@ msgstr "إنشاء عقدة" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" -msgstr "" +msgstr "لا يمكن تنفيذ الإجراء على عُقدة من مشهد أجنبي!" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" -msgstr "" +msgstr "لا يمكن تنفيذ الإجراء على عُقد يرثها المشهد الحالي!" #: editor/scene_tree_dock.cpp msgid "Attach Script" -msgstr "" +msgstr "إلحاق نص برمجي" #: editor/scene_tree_dock.cpp msgid "Remove Node(s)" -msgstr "" +msgstr "إزالة عُقدة (عُقد)" #: editor/scene_tree_dock.cpp msgid "Change type of node(s)" -msgstr "" +msgstr "تغيير نوع العُقدة(العُقد)" #: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." -msgstr "" +msgstr "لم ينجح حفظ المشهد الجديد. غالباً لا يمكن إشباع التبعات (النماذج)." #: editor/scene_tree_dock.cpp msgid "Error saving scene." -msgstr "" +msgstr "خطأ في حفظ المشهد." #: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." -msgstr "" +msgstr "خطأ في مضاعفة المشهد لحفظه." #: editor/scene_tree_dock.cpp msgid "Sub-Resources" @@ -10778,15 +10720,15 @@ msgstr "مورد فرعي" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" -msgstr "" +msgstr "مسح الميراث" #: editor/scene_tree_dock.cpp msgid "Editable Children" -msgstr "" +msgstr "أبناء قابلين للتعديل" #: editor/scene_tree_dock.cpp msgid "Load As Placeholder" -msgstr "" +msgstr "تحميله كعنصر نائب" #: editor/scene_tree_dock.cpp #, fuzzy @@ -10795,7 +10737,7 @@ msgstr "فُتح مؤخراً" #: editor/scene_tree_dock.cpp msgid "Add Child Node" -msgstr "" +msgstr "إضافة عُقدة ابن" #: editor/scene_tree_dock.cpp #, fuzzy @@ -10804,7 +10746,7 @@ msgstr "طوي الكل" #: editor/scene_tree_dock.cpp msgid "Change Type" -msgstr "" +msgstr "تغيير النوع" #: editor/scene_tree_dock.cpp #, fuzzy @@ -10818,19 +10760,19 @@ msgstr "حفظ المشهد" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" -msgstr "" +msgstr "دمج من المشهد" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Save Branch as Scene" -msgstr "" +msgstr "حفظ الفرع كمشهد" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Copy Node Path" -msgstr "" +msgstr "نسخ مسار العُقدة" #: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" -msgstr "" +msgstr "حذف (دون تأكيد)" #: editor/scene_tree_dock.cpp #, fuzzy @@ -10842,14 +10784,16 @@ msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" +"نمذجة ملف المشهد كعُقدة. إن لم يكن هناك عُقدة رئيسة (جذر) سيتم إنشاء مشهد " +"موروث." #: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." -msgstr "" +msgstr "إلحاق نص برمجي موجود أو جديد للعُقدة المختارة." #: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." -msgstr "" +msgstr "مسح النص البرمجي للعُقدة المختارة." #: editor/scene_tree_dock.cpp msgid "Remote" @@ -10857,11 +10801,11 @@ msgstr "عن بعد" #: editor/scene_tree_dock.cpp msgid "Local" -msgstr "" +msgstr "محلي" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance? (No Undo!)" -msgstr "" +msgstr "مسح الموروث؟ (لا تراجع!)" #: editor/scene_tree_editor.cpp #, fuzzy @@ -11235,11 +11179,11 @@ msgstr "" #: editor/script_editor_debugger.cpp msgid "Set From Tree" -msgstr "" +msgstr "التحديد من الشجرة" #: editor/script_editor_debugger.cpp msgid "Export measures as CSV" -msgstr "" +msgstr "تصدير القياسات ك CSV" #: editor/settings_config_dialog.cpp #, fuzzy @@ -11248,7 +11192,7 @@ msgstr "تخفيف للخارج" #: editor/settings_config_dialog.cpp msgid "Restore Shortcut" -msgstr "" +msgstr "إعادة تعيين الاختصارات" #: editor/settings_config_dialog.cpp #, fuzzy @@ -11261,15 +11205,15 @@ msgstr "إعدادات المُعدل" #: editor/settings_config_dialog.cpp msgid "Shortcuts" -msgstr "" +msgstr "الاختصارات" #: editor/settings_config_dialog.cpp msgid "Binding" -msgstr "" +msgstr "الربط" #: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" -msgstr "" +msgstr "تغيير نصف قطر الإنارة" #: editor/spatial_editor_gizmos.cpp msgid "Change AudioStreamPlayer3D Emission Angle" @@ -11555,9 +11499,8 @@ msgid "Clear Selection" msgstr "إخلاء المحدد" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Fill Selection" -msgstr "كُل المُحدد" +msgstr "تعبئة المُحدد" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Settings" diff --git a/editor/translations/bn.po b/editor/translations/bn.po index 3f5c140428..aaa46da54d 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -7,12 +7,13 @@ # Tahmid Karim <tahmidk15@gmail.com>, 2016. # Tawhid H. <Tawhidk757@yahoo.com>, 2019. # Hasibul Hasan <hasibeng78@gmail.com>, 2019. +# Oymate <dhruboadittya96@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-13 09:38+0000\n" -"Last-Translator: Hasibul Hasan <hasibeng78@gmail.com>\n" +"PO-Revision-Date: 2020-05-04 15:11+0000\n" +"Last-Translator: Anonymous <noreply@weblate.org>\n" "Language-Team: Bengali <https://hosted.weblate.org/projects/godot-engine/" "godot/bn/>\n" "Language: bn\n" @@ -20,7 +21,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" -"X-Generator: Weblate 3.10-dev\n" +"X-Generator: Weblate 4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -29,7 +30,7 @@ msgstr "অবৈধ প্রকার রূপান্তর করার #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." -msgstr "" +msgstr "১ (একটি অক্ষর) দৈর্ঘ্য এর স্ট্রিং প্রত্যাশিত।" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp diff --git a/editor/translations/de.po b/editor/translations/de.po index 86e7d09671..c3b2d6ee58 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -53,8 +53,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-04-20 05:51+0000\n" -"Last-Translator: anonymous <noreply@weblate.org>\n" +"PO-Revision-Date: 2020-05-04 15:11+0000\n" +"Last-Translator: Anonymous <noreply@weblate.org>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" "Language: de\n" @@ -62,7 +62,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.0.2-dev\n" +"X-Generator: Weblate 4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -3001,7 +3001,7 @@ msgstr "Dokumentationsvorschläge senden" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" -msgstr "Community" +msgstr "Gemeinschaft" #: editor/editor_node.cpp msgid "About" @@ -10002,6 +10002,10 @@ msgid "" "To filter projects by name and full path, the query must contain at least " "one `/` character." msgstr "" +"Die Suchmaske filtert Projekte nach ihrem Namen oder der letzten Komponente " +"ihres Pfadnamens.\n" +"Um den Filter auf den gesamten Pfadnamen anzuwenden muss mindestens ein ‚/‘-" +"Zeichen in der Suchanfrage vorhanden sein." #: editor/project_settings_editor.cpp msgid "Key " @@ -11123,9 +11127,8 @@ msgid "Total:" msgstr "Insgesamt:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Export list to a CSV file" -msgstr "Profil exportieren" +msgstr "Liste als CSV-Datei exportieren" #: editor/script_editor_debugger.cpp msgid "Resource Path" diff --git a/editor/translations/eo.po b/editor/translations/eo.po index dc10209d18..d75cb88920 100644 --- a/editor/translations/eo.po +++ b/editor/translations/eo.po @@ -7,18 +7,19 @@ # Teashrock <kajitsu22@gmail.com>, 2019. # Brandon Dyer <brandondyer64@gmail.com>, 2019. # Alejandro Sánchez Medina <alejandrosanchzmedina@gmail.com>, 2019. +# Sr Half <flavio05@outlook.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2019-11-11 14:19+0000\n" -"Last-Translator: Alejandro Sánchez Medina <alejandrosanchzmedina@gmail.com>\n" +"PO-Revision-Date: 2020-05-01 11:43+0000\n" +"Last-Translator: Sr Half <flavio05@outlook.com>\n" "Language-Team: Esperanto <https://hosted.weblate.org/projects/godot-engine/" "godot/eo/>\n" "Language: eo\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.10-dev\n" +"X-Generator: Weblate 4.0.2\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -27,7 +28,7 @@ msgstr "Nevalida tip-argumento por funkcio convert(). Uzu konstantojn TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." -msgstr "" +msgstr "Atendas ĉenon de longo 1 (unu karaktero)." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp @@ -65,31 +66,31 @@ msgstr "En voko al '%s':" #: core/ustring.cpp msgid "B" -msgstr "" +msgstr "B" #: core/ustring.cpp msgid "KiB" -msgstr "" +msgstr "Kib" #: core/ustring.cpp msgid "MiB" -msgstr "" +msgstr "MiB" #: core/ustring.cpp msgid "GiB" -msgstr "" +msgstr "Gib" #: core/ustring.cpp msgid "TiB" -msgstr "" +msgstr "TiB" #: core/ustring.cpp msgid "PiB" -msgstr "" +msgstr "PiB" #: core/ustring.cpp msgid "EiB" -msgstr "" +msgstr "EiB" #: editor/animation_bezier_editor.cpp msgid "Free" @@ -422,7 +423,7 @@ msgstr "Ĝi ne estas ebla adici novan vojeton sen radiko" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" -msgstr "" +msgstr "Nevalida trako por Bezier (neniu taŭga subproprietaĵoj)" #: editor/animation_track_editor.cpp msgid "Add Bezier Track" @@ -12285,7 +12286,7 @@ msgstr "" #: servers/visual/shader_language.cpp msgid "Constants cannot be modified." -msgstr "" +msgstr "Konstantoj ne povas esti modifitaj." #, fuzzy #~ msgid "Help improve the Godot documentation by giving feedback." diff --git a/editor/translations/es.po b/editor/translations/es.po index 933cff80a4..8446ed2415 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -45,11 +45,12 @@ # Julián Luini <jluini@gmail.com>, 2020. # Victor S. <victorstancioiu@gmail.com>, 2020. # henry rujano herrera <rujhen@gmail.com>, 2020. +# Megamega53 <Christopher.Morales21@myhunter.cuny.edu>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-04-23 20:21+0000\n" +"PO-Revision-Date: 2020-05-04 15:11+0000\n" "Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" @@ -58,7 +59,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.0.2-dev\n" +"X-Generator: Weblate 4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -617,11 +618,11 @@ msgstr "Eliminar Selección" #: editor/animation_track_editor.cpp msgid "Go to Next Step" -msgstr "Ir al Paso Siguiente" +msgstr "Ir al Siguiente Paso" #: editor/animation_track_editor.cpp msgid "Go to Previous Step" -msgstr "Ir al Paso Anterior" +msgstr "Ir al Anterior Paso" #: editor/animation_track_editor.cpp msgid "Optimize Animation" @@ -2043,7 +2044,7 @@ msgstr "" #: editor/editor_help.cpp msgid "Method Descriptions" -msgstr "Descripción de Métodos" +msgstr "Descripciones de Métodos" #: editor/editor_help.cpp msgid "" @@ -2691,7 +2692,7 @@ msgstr "Posición del Dock" #: editor/editor_node.cpp msgid "Distraction Free Mode" -msgstr "Modo sin distracciones" +msgstr "Modo Sin Distracciones" #: editor/editor_node.cpp msgid "Toggle distraction-free mode." @@ -2715,11 +2716,11 @@ msgstr "Copiar Texto" #: editor/editor_node.cpp msgid "Next tab" -msgstr "Pestaña siguiente" +msgstr "Siguiente pestaña" #: editor/editor_node.cpp msgid "Previous tab" -msgstr "Pestaña anterior" +msgstr "Anterior pestaña" #: editor/editor_node.cpp msgid "Filter Files..." @@ -5428,7 +5429,7 @@ msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Reset" -msgstr "Resetear el Zoom" +msgstr "Resetear Zoom" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5456,17 +5457,17 @@ msgstr "Alt + Clic Derecho: Selección en listado de solapamientos" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode" -msgstr "Modo Movimiento" +msgstr "Modo de Movimiento" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode" -msgstr "Modo Rotación" +msgstr "Modo de Rotación" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode" -msgstr "Modo Escalado" +msgstr "Modo de Escalado" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5488,7 +5489,7 @@ msgstr "Modo desplazamiento lateral" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Ruler Mode" -msgstr "Modo Regla" +msgstr "Modo de Regla" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle smart snapping." @@ -5679,7 +5680,7 @@ msgstr "Clave de animación y Opciones de Pose" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" -msgstr "Insertar clave (pistas existentes)" +msgstr "Insertar Clave (Pistas Existentes)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" @@ -6035,7 +6036,7 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Single Convex Collision Sibling" -msgstr "Crear Colisión Convexa Única Hermana" +msgstr "Crear Collider Convexo Único Hermano" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" @@ -6047,7 +6048,7 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Multiple Convex Collision Siblings" -msgstr "Crear Múltiples Colisiones Convexas Hermanas" +msgstr "Crear Múltiples Collider Convexos Hermanos" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" @@ -6855,7 +6856,7 @@ msgstr "Guardar Todo" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" -msgstr "Recargar parcialmente el script" +msgstr "Recargar Parcialmente el Script" #: editor/plugins/script_editor_plugin.cpp msgid "Copy Script Path" @@ -6863,7 +6864,7 @@ msgstr "Copiar Ruta del Script" #: editor/plugins/script_editor_plugin.cpp msgid "History Previous" -msgstr "Previo en Historial" +msgstr "Previo en el Historial" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" @@ -6900,11 +6901,11 @@ msgstr "Ejecutar" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" -msgstr "Step Into" +msgstr "Entrar En" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" -msgstr "Step Over" +msgstr "Salir de Aquí" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" @@ -7112,15 +7113,15 @@ msgstr "Eliminar Espacios Sobrantes al Final" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent to Spaces" -msgstr "Convertir Indentación en Espacios" +msgstr "Convertir Sangría en Espacios" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent to Tabs" -msgstr "Convertir Indentación en Tabulaciones" +msgstr "Convertir Sangría en Tabulaciones" #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" -msgstr "Autoindentar" +msgstr "Auto Sangría" #: editor/plugins/script_text_editor.cpp msgid "Find in Files..." @@ -7140,7 +7141,7 @@ msgstr "Ir al Siguiente Marcador" #: editor/plugins/script_text_editor.cpp msgid "Go to Previous Bookmark" -msgstr "Ir al Marcador Anterior" +msgstr "Ir al Anterior Marcador" #: editor/plugins/script_text_editor.cpp msgid "Remove All Bookmarks" @@ -7157,19 +7158,19 @@ msgstr "Ir a Línea..." #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Toggle Breakpoint" -msgstr "Act./Desact. Breakpoint" +msgstr "Cambiar Punto de Ruptura" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" -msgstr "Eliminar Todos los Breakpoints" +msgstr "Eliminar Todos los Puntos de Ruptura" #: editor/plugins/script_text_editor.cpp msgid "Go to Next Breakpoint" -msgstr "Ir al Siguiente Breakpoint" +msgstr "Ir al Siguiente Punto de Ruptura" #: editor/plugins/script_text_editor.cpp msgid "Go to Previous Breakpoint" -msgstr "Ir al Breakpoint Anterior" +msgstr "Ir al Anterior Punto de Ruptura" #: editor/plugins/shader_editor_plugin.cpp msgid "" @@ -7349,11 +7350,11 @@ msgstr "Detrás" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Transform with View" -msgstr "Alinear Transform con Vista" +msgstr "Alinear la Transformación con la Vista" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Rotation with View" -msgstr "Alinear Rotación con Vista" +msgstr "Alinear la Rotación con la Vista" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." @@ -7437,7 +7438,7 @@ msgstr "Vista Libre Frontal" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Backwards" -msgstr "Vista Libre Posterior" +msgstr "Vista Libre Trasera" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Up" @@ -7507,7 +7508,7 @@ msgstr "Vista Superior" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" -msgstr "Vista Posterior" +msgstr "Vista Trasera" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" @@ -8125,7 +8126,7 @@ msgstr "Asignar un recurso TileSet a este TileMap para usas sus tiles." #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" -msgstr "Dibujar tile" +msgstr "Dibujar Tile" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" @@ -8233,35 +8234,35 @@ msgstr "Índice Z" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" -msgstr "Modo Región" +msgstr "Modo de Región" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Collision Mode" -msgstr "Modo Colisión" +msgstr "Modo de Colisión" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Occlusion Mode" -msgstr "Modo Oclusión" +msgstr "Modo de Oclusión" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Navigation Mode" -msgstr "Modo Navegación" +msgstr "Modo de Navegación" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Bitmask Mode" -msgstr "Modo Bitmask" +msgstr "Modo de Bitmask" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Priority Mode" -msgstr "Modo Prioridad" +msgstr "Modo de Prioridad" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon Mode" -msgstr "Modo Icono" +msgstr "Modo de Icono" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Z Index Mode" -msgstr "Modo Índice Z" +msgstr "Modo de Índice Z" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." @@ -9997,6 +9998,10 @@ msgid "" "To filter projects by name and full path, the query must contain at least " "one `/` character." msgstr "" +"La casilla de búsqueda filtra los proyectos por nombre y el último " +"componente de la ruta.\n" +"Para filtrar los proyectos por nombre y ruta completa, la consulta debe " +"contener al menos un carácter `/`." #: editor/project_settings_editor.cpp msgid "Key " @@ -11115,9 +11120,8 @@ msgid "Total:" msgstr "Total:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Export list to a CSV file" -msgstr "Exportar Perfil" +msgstr "Exportar lista a un archivo CSV" #: editor/script_editor_debugger.cpp msgid "Resource Path" @@ -11890,7 +11894,7 @@ msgstr "Crear Función" #: modules/visual_script/visual_script_editor.cpp msgid "Refresh Graph" -msgstr "Actualizar Gráfico" +msgstr "Refrescar Gráfico" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Member" diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index bd6d934a59..9136ac11c3 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -18,8 +18,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-04-23 20:21+0000\n" -"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" +"PO-Revision-Date: 2020-05-02 01:48+0000\n" +"Last-Translator: Anonymous <noreply@weblate.org>\n" "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/" "godot-engine/godot/es_AR/>\n" "Language: es_AR\n" @@ -27,7 +27,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.0.2-dev\n" +"X-Generator: Weblate 4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2954,13 +2954,12 @@ msgid "Q&A" msgstr "Q&A" #: editor/editor_node.cpp -#, fuzzy msgid "Report a Bug" -msgstr "Reimportar" +msgstr "Reportar un Bug" #: editor/editor_node.cpp msgid "Send Docs Feedback" -msgstr "" +msgstr "Enviar comentarios sobre la documentación" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" @@ -4020,9 +4019,8 @@ msgid "Reimport" msgstr "Reimportar" #: editor/import_dock.cpp -#, fuzzy msgid "Save Scenes, Re-Import, and Restart" -msgstr "Guardar escenas, reimportar y reiniciar" +msgstr "Guardar Escenas, Reimportar y Reiniciar" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." @@ -7323,9 +7321,8 @@ msgid "This operation requires a single selected node." msgstr "Esta operación requiere un solo nodo seleccionado." #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Auto Orthogonal Enabled" -msgstr "Ortogonal" +msgstr "Auto Ortogonal Activado" #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock View Rotation" @@ -9956,6 +9953,10 @@ msgid "" "To filter projects by name and full path, the query must contain at least " "one `/` character." msgstr "" +"La casilla de búsqueda filtra los proyectos por nombre y el último " +"componente de la ruta.\n" +"Para filtrar los proyectos por nombre y ruta completa, la consulta debe " +"contener al menos un carácter `/`." #: editor/project_settings_editor.cpp msgid "Key " @@ -10951,6 +10952,8 @@ msgid "" "Note: Built-in scripts have some limitations and can't be edited using an " "external editor." msgstr "" +"Nota: Los scripts integrados tienen algunas limitaciones y no pueden ser " +"editados con un editor externo." #: editor/script_create_dialog.cpp msgid "Class Name:" @@ -11073,9 +11076,8 @@ msgid "Total:" msgstr "Total:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Export list to a CSV file" -msgstr "Exportar Perfil" +msgstr "Exportar lista a un archivo CSV" #: editor/script_editor_debugger.cpp msgid "Resource Path" @@ -12759,7 +12761,7 @@ msgstr "" #: scene/main/viewport.cpp msgid "Viewport size must be greater than 0 to render anything." -msgstr "" +msgstr "El tamaño del viewport debe ser mayor a 0 para poder renderizar." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." diff --git a/editor/translations/fi.po b/editor/translations/fi.po index af9486a2ad..6695783866 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -10,11 +10,12 @@ # Sami Lehtilä <sami.lehtila@gmail.com>, 2018. # Tapani Niemi <tapani.niemi@kapsi.fi>, 2018, 2019, 2020. # Tuomas Lähteenmäki <lahtis@gmail.com>, 2019. +# Matti Niskanen <matti.t.niskanen@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-04-20 05:51+0000\n" +"PO-Revision-Date: 2020-05-01 11:42+0000\n" "Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n" "Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/" "godot/fi/>\n" @@ -23,7 +24,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.0.2-dev\n" +"X-Generator: Weblate 4.0.2\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2757,7 +2758,7 @@ msgstr "Irrallisten resurssien hallinta..." #: editor/editor_node.cpp msgid "Quit to Project List" -msgstr "Lopeta ja palaa projektiluetteloon" +msgstr "Poistu projektiluetteloon" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/project_export.cpp @@ -5353,7 +5354,7 @@ msgstr "Palauta oletuslähennystaso" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode" -msgstr "Valitse tila" +msgstr "Valintatila" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" @@ -5381,7 +5382,7 @@ msgstr "Siirtotila" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode" -msgstr "Kääntötila" +msgstr "Kiertotila" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -9898,6 +9899,9 @@ msgid "" "To filter projects by name and full path, the query must contain at least " "one `/` character." msgstr "" +"Hakulaatikko suodattaa projektit nimen ja polun loppuosan mukaan.\n" +"Suodattaaksesi projektit nimen ja koko polun mukaan, haussa tulee olla " +"mukana vähintään yksi `/` merkki." #: editor/project_settings_editor.cpp msgid "Key " @@ -11017,9 +11021,8 @@ msgid "Total:" msgstr "Yhteensä:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Export list to a CSV file" -msgstr "Vie profiili" +msgstr "Vie lista CSV tiedostoon" #: editor/script_editor_debugger.cpp msgid "Resource Path" @@ -11790,7 +11793,7 @@ msgstr "Tee funktio" #: modules/visual_script/visual_script_editor.cpp msgid "Refresh Graph" -msgstr "Päivitä graafi" +msgstr "Päivitä kaaviokuva" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Member" diff --git a/editor/translations/fr.po b/editor/translations/fr.po index 552da2cedf..bb371b7674 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -76,8 +76,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-04-23 20:21+0000\n" -"Last-Translator: LaurentOngaro <laurent@gameamea.com>\n" +"PO-Revision-Date: 2020-05-05 14:01+0000\n" +"Last-Translator: Anonymous <noreply@weblate.org>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot/fr/>\n" "Language: fr\n" @@ -85,7 +85,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.0.2-dev\n" +"X-Generator: Weblate 4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -5467,12 +5467,12 @@ msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Reset" -msgstr "Réinitialiser le facteur d'agrandissement" +msgstr "Réinitialiser le zoom" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode" -msgstr "Sélectionner le mode" +msgstr "Mode sélection" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" @@ -5505,7 +5505,7 @@ msgstr "Mode rotation" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode" -msgstr "Mode de mise à l'échelle" +msgstr "Mode mise à l'échelle" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5542,7 +5542,7 @@ msgstr "Activer/Désactiver l'aimantation à la grille." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Grid Snap" -msgstr "Aimanter à la grille" +msgstr "Utiliser l'aimantation à la grille" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snapping Options" @@ -5672,7 +5672,7 @@ msgstr "Centrer sur la sélection" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" -msgstr "Cadrer la sélection" +msgstr "Encadrer la sélection" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Preview Canvas Scale" @@ -7394,7 +7394,7 @@ msgstr "Arrière" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Transform with View" -msgstr "Aligner le Transform avec la vue" +msgstr "Aligner Transform avec la vue" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Rotation with View" @@ -7480,19 +7480,19 @@ msgstr "Vue libre droite" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Forward" -msgstr "Vue libre de devant" +msgstr "Vue libre avant" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Backwards" -msgstr "Vue libre de derrière" +msgstr "Vue libre arrière" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Up" -msgstr "Vue libre de dessus" +msgstr "Vue libre haut" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Down" -msgstr "Vue libre de dessous" +msgstr "Vue libre bas" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Speed Modifier" @@ -7500,20 +7500,20 @@ msgstr "Modificateur de vitesse de la vue libre" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Slow Modifier" -msgstr "Modificateur de vitesse de la vue libre" +msgstr "Ralentissement de la vue libre" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" -msgstr "Verrouiller la rotation de la vue" +msgstr "Rotation de la vue verrouillée" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Note: The FPS value displayed is the editor's framerate.\n" "It cannot be used as a reliable indication of in-game performance." msgstr "" -"Note : La valeur FPS affichée est la fréquence d'images de l'éditeur.\n" -"Il ne doit pas être utilisé comme un indicateur fiable de la performance en " -"jeu." +"Note : Les FPS (images par secondes) affichées sont celles de éditeur.\n" +"Elles ne doivent pas être utilisées comme un indicateur fiable de la " +"performance en jeu." #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" @@ -7521,11 +7521,11 @@ msgstr "Dialogue XForm" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Nodes To Floor" -msgstr "Aligner les nœuds au sol" +msgstr "Aligner les nœuds avec le sol" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." -msgstr "N'a pas pu trouvé de sol solide pour y attacher la sélection." +msgstr "Pas de sol solide trouvé pour y attacher la sélection." #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7539,11 +7539,11 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Local Space" -msgstr "Utiliser l'espace local" +msgstr "Utiliser les coordonées locales" #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" -msgstr "Aligner sur la grille" +msgstr "Aligner avec la grille" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" @@ -7555,11 +7555,11 @@ msgstr "Vue de dessus" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" -msgstr "Vue arrière" +msgstr "Vue de derrière" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" -msgstr "Vue avant" +msgstr "Vue de devant" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" @@ -7579,7 +7579,7 @@ msgstr "Insérer une clef d'animation" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" -msgstr "Focaliser l'origine" +msgstr "Focaliser sur l'origine" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" @@ -8174,7 +8174,7 @@ msgstr "Donnez une ressource TileSet à cette TileMap pour utiliser ses tuiles." #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" -msgstr "Peindre la case" +msgstr "Peindre la tuile" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" @@ -8186,7 +8186,7 @@ msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" -msgstr "Sélectionner une case" +msgstr "Sélectionner une tuile" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate Left" diff --git a/editor/translations/he.po b/editor/translations/he.po index 35421252b2..69d8bcc3b5 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -5,18 +5,19 @@ # Daniel <lorddaniel09@gmail.com>, 2018. # Ben Golan <golanben4@gmail.com>, 2017. # Luc Stepniewski <lior@gradstein.info>, 2017. -# Yaron Shahrabani <sh.yaron@gmail.com>, 2018, 2019. +# Yaron Shahrabani <sh.yaron@gmail.com>, 2018, 2019, 2020. # RaikaRakka <shaiyatta@gmail.com>, 2018. # Ido Dana <idodana01@gmail.com>, 2019. # Daniel Dovgun <daniel.dovgun@gmail.com>, 2019. # MordechaiHadad <Mordechai.hadad01@gmail.com>, 2019. # Daniel <danielharush5252@gmail.com>, 2020. +# test test <ugbdvwpeikvyzwaadt@awdrt.org>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-02-25 09:41+0000\n" -"Last-Translator: Daniel <danielharush5252@gmail.com>\n" +"PO-Revision-Date: 2020-05-05 14:01+0000\n" +"Last-Translator: Yaron Shahrabani <sh.yaron@gmail.com>\n" "Language-Team: Hebrew <https://hosted.weblate.org/projects/godot-engine/" "godot/he/>\n" "Language: he\n" @@ -25,7 +26,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=4; plural=(n == 1) ? 0 : ((n == 2) ? 1 : ((n > 10 && " "n % 10 == 0) ? 2 : 3));\n" -"X-Generator: Weblate 4.0-dev\n" +"X-Generator: Weblate 4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -34,7 +35,7 @@ msgstr "משתנה סוג לא חוקי לפונקציית convert(), יש ל #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." -msgstr "צופה מחרוזת באורך 1 (תו)" +msgstr "צפויה מחרוזת באורך 1 (תו)." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp @@ -722,13 +723,12 @@ msgid "Line Number:" msgstr "מספר השורה:" #: editor/code_editor.cpp -#, fuzzy msgid "%d replaced." -msgstr "החלפה…" +msgstr "%d הוחלף." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." -msgstr "" +msgstr "d% התאמות." #: editor/code_editor.cpp editor/editor_help.cpp #, fuzzy @@ -4044,9 +4044,8 @@ msgid "Saving..." msgstr "שמירה…" #: editor/import_dock.cpp -#, fuzzy msgid "%d Files" -msgstr " קבצים" +msgstr "%d קבצים" #: editor/import_dock.cpp msgid "Set as Default for '%s'" @@ -6788,66 +6787,58 @@ msgid "Error writing TextFile:" msgstr "שגיאה בייבוא ערכת הנושא" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Could not load file at:" -msgstr "לא ניתן ליצור תיקייה." +msgstr "לא ניתן לטעון קובץ מהמיקום:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error saving file!" -msgstr "שגיאה בשמירה" +msgstr "שגיאה בשמירת קובץ!" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error while saving theme." -msgstr "שגיאה בשמירת ערכת העיצוב" +msgstr "שגיאה בשמירת ערכת העיצוב." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error Saving" msgstr "שגיאה בשמירה" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error importing theme." -msgstr "שגיאה בייבוא ערכת הנושא" +msgstr "שגיאה בייבוא ערכת העיצוב." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error Importing" msgstr "שגיאה בייבוא" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New Text File..." -msgstr "תיקייה חדשה…" +msgstr "קובץ טקסט חדש…" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Open File" msgstr "פתיחת קובץ" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Save File As..." -msgstr "שמירה בשם…" +msgstr "שמירת קובץ בשם…" #: editor/plugins/script_editor_plugin.cpp msgid "Can't obtain the script for running." -msgstr "" +msgstr "לא ניתן לקבל את הסקריפט להרצה." #: editor/plugins/script_editor_plugin.cpp msgid "Script failed reloading, check console for errors." -msgstr "" +msgstr "רענון הסקריפט נכשל, נא לחפש את השגיאות במסוף." #: editor/plugins/script_editor_plugin.cpp msgid "Script is not in tool mode, will not be able to run." -msgstr "" +msgstr "הסקריפט אינו במצב כלים, לא תהיה לו אפשרות לרוץ." #: editor/plugins/script_editor_plugin.cpp msgid "" "To run this script, it must inherit EditorScript and be set to tool mode." msgstr "" +"כדי להריץ את הסקריפט הזה, עליו לרשת EditorScript ולהגדיר אותו למצב כלים." #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" @@ -6880,9 +6871,8 @@ msgid "Find Previous" msgstr "איתור הקודם" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Filter scripts" -msgstr "מאפייני פריט." +msgstr "סינון סקריפטים" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." diff --git a/editor/translations/hu.po b/editor/translations/hu.po index d066d5e317..620a2d4d5b 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -10,7 +10,6 @@ # Tusa Gamer <tusagamer@mailinator.com>, 2018. # Máté Lugosi <mate.lugosi@gmail.com>, 2019. # sztrovacsek <magadeve@gmail.com>, 2019. -# Deleted User <noreply+18797@weblate.org>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" diff --git a/editor/translations/it.po b/editor/translations/it.po index 1c7c72ce12..8e9432baac 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -46,12 +46,14 @@ # Douglas Fiedler <dognew@gmail.com>, 2020. # E440QF <ettore.beltra@gmail.com>, 2020. # Giuseppe Lucido <giuseppe.lucido@gmail.com>, 2020. +# Mirko Proto <mirko7@protonmail.com>, 2020. +# J. Lavoie <j.lavoie@net-c.ca>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-04-27 08:25+0000\n" -"Last-Translator: Micila Micillotto <micillotto@gmail.com>\n" +"PO-Revision-Date: 2020-05-04 15:12+0000\n" +"Last-Translator: J. Lavoie <j.lavoie@net-c.ca>\n" "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/" "godot/it/>\n" "Language: it\n" @@ -59,7 +61,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.0.2-dev\n" +"X-Generator: Weblate 4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -3026,7 +3028,7 @@ msgstr "Esegui la scena in modifica." #: editor/editor_node.cpp msgid "Play Scene" -msgstr "Esegui scena" +msgstr "Avvia Scena" #: editor/editor_node.cpp msgid "Play custom scene" @@ -3034,7 +3036,7 @@ msgstr "Esegui scena personalizzata" #: editor/editor_node.cpp msgid "Play Custom Scene" -msgstr "Esegui scena personalizzata" +msgstr "Avvia Scena Personalizzata" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." @@ -3071,7 +3073,7 @@ msgstr "Ispettore" #: editor/editor_node.cpp msgid "Expand Bottom Panel" -msgstr "Espandi pannello inferiore" +msgstr "Espandi Pannello Inferiore" #: editor/editor_node.cpp msgid "Output" @@ -11111,9 +11113,8 @@ msgid "Total:" msgstr "Totale:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Export list to a CSV file" -msgstr "Esporta profilo" +msgstr "Esporta l'elenco in un file CSV" #: editor/script_editor_debugger.cpp msgid "Resource Path" diff --git a/editor/translations/ja.po b/editor/translations/ja.po index aac20e9666..8aef04db94 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -35,8 +35,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-04-27 08:25+0000\n" -"Last-Translator: Anonymous <noreply@weblate.org>\n" +"PO-Revision-Date: 2020-05-04 15:12+0000\n" +"Last-Translator: Wataru Onuki <bettawat@yahoo.co.jp>\n" "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/" "godot/ja/>\n" "Language: ja\n" @@ -44,7 +44,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.0.2-dev\n" +"X-Generator: Weblate 4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -592,7 +592,7 @@ msgstr "選択範囲を複製" #: editor/animation_track_editor.cpp msgid "Duplicate Transposed" -msgstr "複製を転置" +msgstr "転置して複製" #: editor/animation_track_editor.cpp msgid "Delete Selection" @@ -1862,7 +1862,7 @@ msgstr "隠しファイルをオン / オフ" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" -msgstr "お気に入りのオン / オフ" +msgstr "お気に入りにする / しない" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" @@ -1870,7 +1870,7 @@ msgstr "モード切替え" #: editor/editor_file_dialog.cpp msgid "Focus Path" -msgstr "フォーカスパス" +msgstr "パスにフォーカス" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" @@ -1898,7 +1898,7 @@ msgstr "ファイル更新。" #: editor/editor_file_dialog.cpp msgid "(Un)favorite current folder." -msgstr "現在のフォルダをお気に入りにする/お気に入りから外す。" +msgstr "現在のフォルダをお気に入りにする / しない。" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Toggle the visibility of hidden files." @@ -1989,7 +1989,7 @@ msgstr "メソッド" #: editor/editor_help.cpp msgid "Theme Properties" -msgstr "テーマプロパティ" +msgstr "テーマ プロパティ" #: editor/editor_help.cpp msgid "Enumerations" @@ -4051,6 +4051,7 @@ msgid "Copy Resource" msgstr "リソースをコピー" #: editor/inspector_dock.cpp +#, fuzzy msgid "Make Built-In" msgstr "ビルトインを作成" @@ -5316,22 +5317,22 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" -msgstr "選択をロック" +msgstr "選択対象をロック" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock Selected" -msgstr "選択を解除" +msgstr "選択対象をロック解除" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Group Selected" -msgstr "選択したグループ" +msgstr "選択対象をグループ化" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Ungroup Selected" -msgstr "グループ解除" +msgstr "選択対象をグループ解除" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" @@ -5390,7 +5391,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" -msgstr "Alt+右クリック: 奥行き(被写界深度)リストの選択" +msgstr "Alt+右クリック: 奥行き選択リスト" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5500,12 +5501,12 @@ msgstr "ガイドにスナップ" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." -msgstr "選択したオブジェクトをその場でロック (移動不可能にする)。" +msgstr "選択したオブジェクトを現在位置でロック (移動不可能にする)。" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." -msgstr "選択したオブジェクトをアンロック (移動可能にする)。" +msgstr "選択したオブジェクトをロック解除 (移動可能にする)。" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5568,11 +5569,11 @@ msgstr "グループアイコンとロックアイコンを表示" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" -msgstr "センター選択" +msgstr "選択対象を中央に" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" -msgstr "フレーム選択" +msgstr "選択対象を全面に" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Preview Canvas Scale" @@ -6842,7 +6843,7 @@ msgstr "ブレーク" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: editor/script_editor_debugger.cpp msgid "Continue" -msgstr "実行を継続" +msgstr "続行" #: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" @@ -7034,7 +7035,7 @@ msgstr "シンボルを補完" #: editor/plugins/script_text_editor.cpp msgid "Evaluate Selection" -msgstr "選択したものを評価する" +msgstr "選択範囲を評価する" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" @@ -7058,7 +7059,7 @@ msgstr "複数ファイル内を検索..." #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" -msgstr "コンテキストヘルプ" +msgstr "コンテキスト ヘルプ" #: editor/plugins/script_text_editor.cpp msgid "Toggle Bookmark" @@ -7363,11 +7364,11 @@ msgstr "フリールック右" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Forward" -msgstr "前方をフリールックで見る" +msgstr "フリールック前進" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Backwards" -msgstr "フリールック後方" +msgstr "フリールック後進" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Up" @@ -7379,11 +7380,11 @@ msgstr "フリールック下" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Speed Modifier" -msgstr "フリールックの速度を調整" +msgstr "フリールックの速度調整" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Slow Modifier" -msgstr "フリールックの減速を調整" +msgstr "フリールックの減速調整" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" @@ -7399,7 +7400,7 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" -msgstr "Xformダイアログ" +msgstr "XFormダイアログ" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Nodes To Floor" @@ -7407,7 +7408,7 @@ msgstr "ノードをフロアにスナップ" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." -msgstr "選択をスナップする剛体の床を見つけれません。" +msgstr "選択対象をスナップさせる剛体の床を見つけられませんでした。" #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7415,9 +7416,9 @@ msgid "" "Alt+Drag: Move\n" "Alt+RMB: Depth list selection" msgstr "" -"ドラッグ:回転\n" -"Alt+ドラッグ:移動\n" -"Alt+右クリック: 奥行きリストの選択" +"ドラッグ: 回転\n" +"Alt+ドラッグ: 移動\n" +"Alt+右クリック: 奥行き選択リスト" #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Local Space" @@ -7453,7 +7454,7 @@ msgstr "右側面図" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal View" -msgstr "透視図/正投影図の切り替え" +msgstr "透視投影 / 平行投影の切り替え" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" @@ -7465,7 +7466,7 @@ msgstr "原点にフォーカス" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" -msgstr "選択にフォーカス" +msgstr "選択対象にフォーカス" #: editor/plugins/spatial_editor_plugin.cpp msgid "Toggle Freelook" @@ -7494,7 +7495,7 @@ msgstr "2 ビューポート" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" -msgstr "2 ビューポート(Alt)" +msgstr "2 ビューポート (Alt)" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" @@ -7502,7 +7503,7 @@ msgstr "3 ビューポート" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" -msgstr "3 ビューポート(Alt)" +msgstr "3 ビューポート (Alt)" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" @@ -7799,7 +7800,7 @@ msgstr "スプライトフレーム" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Region Rect" -msgstr "矩形の領域を設定" +msgstr "領域 Rect を設定" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Margin" @@ -7989,7 +7990,7 @@ msgstr "フォント" #: editor/plugins/theme_editor_plugin.cpp msgid "Color" -msgstr "\\ Color" +msgstr "Color" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme File" @@ -7997,7 +7998,7 @@ msgstr "テーマ ファイル" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" -msgstr "選択対象を消去" +msgstr "選択範囲を消去" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Fix Invalid Tiles" @@ -8006,7 +8007,7 @@ msgstr "無効なタイルを修正" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cut Selection" -msgstr "選択対象を切り取り" +msgstr "選択範囲を切り取り" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" @@ -8018,7 +8019,7 @@ msgstr "直線を描画" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rectangle Paint" -msgstr "矩形ペイント" +msgstr "長方形ペイント" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket Fill" @@ -8030,7 +8031,7 @@ msgstr "タイルマップを消去" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Find Tile" -msgstr "タイルを検索する" +msgstr "タイルを検索" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" @@ -8056,19 +8057,19 @@ msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" -msgstr "タイルを塗る" +msgstr "タイルをペイント" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" "Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" -"Shift+左マウスボタン:線の描画\n" -"Shift+Ctrl+左マウスボタン:矩形ペイント" +"Shift+左マウスボタン: 直線に描く\n" +"Shift+Ctrl+左マウスボタン: 長方形ペイント" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" -msgstr "タイルを選択" +msgstr "タイルをピック" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate Left" @@ -8208,7 +8209,7 @@ msgstr "ビットマスクを消去。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new rectangle." -msgstr "新規矩形を作成。" +msgstr "新しく長方形を作成。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." @@ -8265,12 +8266,12 @@ msgid "" "Drag handles to edit Rect.\n" "Click on another Tile to edit it." msgstr "" -"ハンドルをドラッグして矩形を編集します。\n" -"別のタイルをクリックしてそれを編集します。" +"ハンドルをドラッグして長方形を編集します。\n" +"別のタイルをクリックするとそれを編集します。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Delete selected Rect." -msgstr "選択した矩形を削除する。" +msgstr "選択した長方形を削除する。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -8476,7 +8477,7 @@ msgstr "タイプの変更" #: editor/plugins/version_control_editor_plugin.cpp msgid "Stage Selected" -msgstr "選択物をステージする" +msgstr "選択対象をステージする" #: editor/plugins/version_control_editor_plugin.cpp msgid "Stage All" @@ -9285,6 +9286,7 @@ msgstr "" "ためにそれを使用しないでください。" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "" "Returns falloff based on the dot product of surface normal and view " "direction of camera (pass associated inputs to it)." @@ -9911,6 +9913,10 @@ msgid "" "To filter projects by name and full path, the query must contain at least " "one `/` character." msgstr "" +"検索ボックスでは、プロジェクトは名前およびパスの最後の部分でフィルターされま" +"す。\n" +"プロジェクト名および完全パスでフィルターするには、クエリには `/` 文字が少なく" +"とも1つ必要です。" #: editor/project_settings_editor.cpp msgid "Key " @@ -11026,9 +11032,8 @@ msgid "Total:" msgstr "合計:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Export list to a CSV file" -msgstr "プロファイルのエクスポート" +msgstr "CSVファイルにリストをエクスポート" #: editor/script_editor_debugger.cpp msgid "Resource Path" @@ -11779,7 +11784,7 @@ msgstr "グラフを編集する関数を選択または作成します。" #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" -msgstr "選択済みを削除" +msgstr "選択対象を削除" #: modules/visual_script/visual_script_editor.cpp msgid "Find Node Type" @@ -11795,11 +11800,11 @@ msgstr "ノードを切り取る" #: modules/visual_script/visual_script_editor.cpp msgid "Make Function" -msgstr "関数の作成" +msgstr "関数を作成" #: modules/visual_script/visual_script_editor.cpp msgid "Refresh Graph" -msgstr "グラフの更新" +msgstr "グラフを更新" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Member" diff --git a/editor/translations/ko.po b/editor/translations/ko.po index b2dbd4e353..f25550709a 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -21,8 +21,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-04-20 05:51+0000\n" -"Last-Translator: Myeongjin Lee <aranet100@gmail.com>\n" +"PO-Revision-Date: 2020-05-01 11:42+0000\n" +"Last-Translator: Ch. <ccwpc@hanmail.net>\n" "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/" "godot/ko/>\n" "Language: ko\n" @@ -30,7 +30,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.0.2-dev\n" +"X-Generator: Weblate 4.0.2\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -5929,7 +5929,7 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Single Convex Collision Sibling" -msgstr "개별 Convex 충돌 형제 만들기" +msgstr "단일 Convex 충돌 형제 만들기" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" @@ -9838,6 +9838,9 @@ msgid "" "To filter projects by name and full path, the query must contain at least " "one `/` character." msgstr "" +"이 검색창은 프로젝트를 이름과 경로의 마지막 부분으로 거릅니다.\n" +"프로젝트를 전체 경로를 기준으로 걸러내려면 검색어에 `/` 가 한 글자 이상 포함" +"시키세요." #: editor/project_settings_editor.cpp msgid "Key " @@ -10949,9 +10952,8 @@ msgid "Total:" msgstr "전체:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Export list to a CSV file" -msgstr "프로필 내보내기" +msgstr "목록을 CSV 파일로 내보내기" #: editor/script_editor_debugger.cpp msgid "Resource Path" @@ -12584,7 +12586,7 @@ msgstr "" #: scene/main/viewport.cpp msgid "Viewport size must be greater than 0 to render anything." -msgstr "뷰포트 크기는 무엇이든 렌더링하기 위해 0보다 커야 합니다." +msgstr "무엇이든 렌더링하려면 뷰포트 크기가 0보다 커야 합니다." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." diff --git a/editor/translations/mr.po b/editor/translations/mr.po index 5b2a55ffbe..902c243d16 100644 --- a/editor/translations/mr.po +++ b/editor/translations/mr.po @@ -3,41 +3,42 @@ # Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Prachi Joshi <josprachi@yahoo.com>, 2019, 2020. +# Shirious <sad3119823@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2020-01-30 03:56+0000\n" -"Last-Translator: Prachi Joshi <josprachi@yahoo.com>\n" +"PO-Revision-Date: 2020-05-05 14:01+0000\n" +"Last-Translator: Shirious <sad3119823@gmail.com>\n" "Language-Team: Marathi <https://hosted.weblate.org/projects/godot-engine/" "godot/mr/>\n" "Language: mr\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 3.11-dev\n" +"X-Generator: Weblate 4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "" +msgstr "convert() साठी अवैध आरग्युमेन्ट, TYPE_* कोन्सटन्ट वापरा." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." -msgstr "" +msgstr "1 लांबीची स्ट्रिंग अपेक्षित (एक कैरेक्टर)." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "" +msgstr "डिकोड करण्यासाठी पुरसे बाईटस् नाहित, किंवा अवैध फ़ोरमैट." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "" +msgstr "एक्सप्रेशन मधे अवैध इनपुट %i (पास नाही झाले)" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "" +msgstr "self वापरले जाऊ शकत नाही कारण इन्सटन्स null आहे (पास नाही झाले)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." @@ -1928,9 +1929,8 @@ msgid "Property Descriptions" msgstr "" #: editor/editor_help.cpp -#, fuzzy msgid "(value)" -msgstr "मूल्य:" +msgstr "(किंमत)" #: editor/editor_help.cpp msgid "" diff --git a/editor/translations/nl.po b/editor/translations/nl.po index ba11dc0dad..93219f8bfc 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -44,7 +44,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-04-23 20:21+0000\n" +"PO-Revision-Date: 2020-05-04 15:12+0000\n" "Last-Translator: Stijn Hinlopen <f.a.hinlopen@gmail.com>\n" "Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/" "nl/>\n" @@ -53,7 +53,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.0.2-dev\n" +"X-Generator: Weblate 4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2023,8 +2023,8 @@ msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" -"Er is momenteel geen beschrijving voor deze eigenschap. Help ons alsjeblieft " -"door [color=$color][url=$url]een toe te voegen[/url][/color]!" +"Er is momenteel geen beschrijving voor deze eigenschap. Help ons alstublieft " +"door [color=$color][url=$url]een bijdrage te leveren[/url][/color]!" #: editor/editor_help.cpp msgid "Method Descriptions" @@ -2035,8 +2035,8 @@ msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" msgstr "" -"Er is momenteel geen beschrijving voor deze methode. Help ons alsjeblieft " -"door [color=$color][url=$url]een toe te voegen[/url][/color]!" +"Er is momenteel geen beschrijving voor deze methode. Help ons alstublieft " +"door [color=$color][url=$url]een bijdrage te leveren[/url][/color]!" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp @@ -2500,8 +2500,8 @@ msgid "" "This option is deprecated. Situations where refresh must be forced are now " "considered a bug. Please report." msgstr "" -"Deze optie is verouderd. Situaties waar een hernieuwing geforceerd moet " -"worden zijn softwarefouten. Rapporteer dit alsjeblieft." +"Deze optie is verouderd. Situaties waarbij gedwongen herladen moet worden, " +"worden gezien als softwarefouten. Rapporteer dit alstublieft." #: editor/editor_node.cpp msgid "Pick a Main Scene" @@ -2730,7 +2730,7 @@ msgstr "Alle scènes opslaan" #: editor/editor_node.cpp msgid "Convert To..." -msgstr "Converteer Naar..." +msgstr "Omzetten naar..." #: editor/editor_node.cpp msgid "MeshLibrary..." @@ -5898,7 +5898,7 @@ msgstr "Creëer een statisch tri-mesh lichaam" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" -msgstr "Dit werkt niet op scènewortel!" +msgstr "Dit werkt niet op de scènewortel!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Shape" @@ -6986,7 +6986,7 @@ msgstr "Kies Kleur" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Convert Case" -msgstr "Converteer Hoofdlettergebruik" +msgstr "Letters omzetten" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Uppercase" @@ -6998,7 +6998,7 @@ msgstr "Kleine letters" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Capitalize" -msgstr "Maak Hoofdletters" +msgstr "Elk Woord Met Hoofdletter" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Syntax Highlighter" @@ -7074,15 +7074,15 @@ msgstr "Trim Navolgende Spaties" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent to Spaces" -msgstr "Converteer Indentatie Naar Spaties" +msgstr "Insprong in spaties omzetten" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent to Tabs" -msgstr "Converteer Indentatie Naar Tabs" +msgstr "Insprong in Tabs omzetten" #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" -msgstr "Auto Indentatie" +msgstr "Automatisch inspringen" #: editor/plugins/script_text_editor.cpp msgid "Find in Files..." @@ -7678,7 +7678,7 @@ msgstr "Ongeldige geometrie, kan geen polygon creëren." #: editor/plugins/sprite_editor_plugin.cpp msgid "Convert to Polygon2D" -msgstr "Converteer naar Polygon2D" +msgstr "Naar Polygon2D omzetten" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create collision polygon." @@ -9816,8 +9816,8 @@ msgstr "" "\n" "%s\n" "\n" -"Als je doorgaat met het openen van dit bestand, zal het worden geconverteerd " -"naar Godot's huidige format voor project-configuratiebestanden.\n" +"Als je doorgaat met het openen van dit bestand, zal het worden omgezet naar " +"Godot's huidige formaat voor project-configuratiebestanden.\n" "Waarschuwing: Hierna kan het project niet meer worden geopend door oudere " "versies van Godot Engine." @@ -9966,6 +9966,10 @@ msgid "" "To filter projects by name and full path, the query must contain at least " "one `/` character." msgstr "" +"De zoekbalk filtert projecten op naam en naam van de map waarin het project " +"staat.\n" +"Om ook op het volledige pad te filteren, moet de zoekopdracht tenminste één " +"`/` karakter bevatten." #: editor/project_settings_editor.cpp msgid "Key " @@ -10706,7 +10710,7 @@ msgstr "Knoop hieronder toevoegen" #: editor/scene_tree_dock.cpp msgid "Expand/Collapse All" -msgstr "Alles uit-/inklappen" +msgstr "Alles in-/uitklappen" #: editor/scene_tree_dock.cpp msgid "Change Type" @@ -10718,7 +10722,7 @@ msgstr "Onder nieuwe knoop hangen" #: editor/scene_tree_dock.cpp msgid "Make Scene Root" -msgstr "Scènewortel instellen" +msgstr "Als scènewortel instellen" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" @@ -11085,9 +11089,8 @@ msgid "Total:" msgstr "Totaal:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Export list to a CSV file" -msgstr "Profiel exporteren" +msgstr "Exporteer lijst naar een csv-bestand" #: editor/script_editor_debugger.cpp msgid "Resource Path" @@ -12208,9 +12211,7 @@ msgstr "" msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" -msgstr "" -"Een vorm moet voorzien worden om CollisionShape2D te laten functioneren. " -"Creëer hiervoor alsjeblieft een vorm resource!" +msgstr "Een CollisionShape2D heeft een vorm nodig in de Shape-eigenschap!" #: scene/2d/cpu_particles_2d.cpp msgid "" @@ -12238,7 +12239,7 @@ msgstr "" #: scene/2d/light_occluder_2d.cpp msgid "The occluder polygon for this occluder is empty. Please draw a polygon." msgstr "" -"De occluder polygoon van deze occluder is leeg. Teken alsjeblieft een " +"De occluder-polygoon van deze occluder is leeg. Teken alstublieft een " "polygoon." #: scene/2d/navigation_polygon.cpp @@ -12703,7 +12704,7 @@ msgstr "Alarm!" #: scene/gui/dialogs.cpp msgid "Please Confirm..." -msgstr "Bevestig alsjeblieft..." +msgstr "Bevestig alstublieft..." #: scene/gui/popup.cpp msgid "" diff --git a/editor/translations/pl.po b/editor/translations/pl.po index eb84ea26ca..a7b57f31ba 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -42,7 +42,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-04-27 08:25+0000\n" +"PO-Revision-Date: 2020-05-01 11:42+0000\n" "Last-Translator: Tomek <kobewi4e@gmail.com>\n" "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/" "godot/pl/>\n" @@ -52,7 +52,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 " "|| n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.0.2-dev\n" +"X-Generator: Weblate 4.0.2\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -9933,6 +9933,10 @@ msgid "" "To filter projects by name and full path, the query must contain at least " "one `/` character." msgstr "" +"Pasek wyszukiwania filtruje projekty po nazwie i ostatnim komponencie " +"ścieżki.\n" +"By filtrować po nazwie i pełnej ścieżce, zapytanie musi zawierać " +"przynajmniej jeden znak \"/\"." #: editor/project_settings_editor.cpp msgid "Key " @@ -11049,9 +11053,8 @@ msgid "Total:" msgstr "Całkowity:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Export list to a CSV file" -msgstr "Eksportuj profil" +msgstr "Eksportuj listę do pliku CSV" #: editor/script_editor_debugger.cpp msgid "Resource Path" diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index b7102a7cdf..d38c4186c7 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -86,12 +86,14 @@ # Richard Urban <redasuio1@gmail.com>, 2020. # Wellyngton R Weller <well.weller@hotmail.com>, 2020. # Lucas Araujo <lucassants2808@gmail.com>, 2020. +# Sr Half <flavio05@outlook.com>, 2020. +# Matheus Pesegoginski <pese.ek.tk@outlook.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: 2016-05-30\n" -"PO-Revision-Date: 2020-04-27 08:25+0000\n" -"Last-Translator: johnnybigoode <jamarson@gmail.com>\n" +"PO-Revision-Date: 2020-05-04 15:12+0000\n" +"Last-Translator: Anonymous <noreply@weblate.org>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_BR/>\n" "Language: pt_BR\n" @@ -99,7 +101,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.0.2-dev\n" +"X-Generator: Weblate 4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -736,7 +738,7 @@ msgstr "Selecionar Todos/Nenhum" #: editor/animation_track_editor_plugins.cpp msgid "Add Audio Track Clip" -msgstr "Adicionar Trilha de Clipes de Áudio" +msgstr "Adicionar Clipe de Trilha de Áudio" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" @@ -3128,7 +3130,7 @@ msgstr "" "Você pode então aplicar modificações e construir seu próprio APK na guia " "Exportação (Adicionando módulos, trocando o AndroidManifest.xml, etc.).\n" "Note que para fazer uma construção customizada, em vez de usar APKs pre-" -"construídos, a opção \"Usar construção customizada\" deve estar ativa nas " +"construídos, a opção \"Usar Construção Customizada\" deve estar ativa nas " "predefinições de exportação Android." #: editor/editor_node.cpp @@ -5655,7 +5657,7 @@ msgstr "Visualizar Canvas Scale" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." -msgstr "Mascara de tradução para inserção de chaves" +msgstr "Máscara de tradução para inserção de chaves" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation mask for inserting keys." @@ -6044,7 +6046,7 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Single Convex Collision Sibling" -msgstr "Criar Simples Colisão Convexa Irmã(s)" +msgstr "Criar um irmão de Colisão Convexa" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" @@ -7369,7 +7371,7 @@ msgstr "Essa operação requer um único nó selecionado." #: editor/plugins/spatial_editor_plugin.cpp msgid "Auto Orthogonal Enabled" -msgstr "Ortogonal automático habilitado" +msgstr "Auto-Ortogonal Habilitado" #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock View Rotation" @@ -7689,7 +7691,7 @@ msgstr "Visualizar Polígono De Colisão 2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" -msgstr "Criar LightOccluder2D" +msgstr "Criar Polígono de Oclusão (LightOccluder2D)" #: editor/plugins/sprite_editor_plugin.cpp msgid "LightOccluder2D Preview" @@ -7730,7 +7732,7 @@ msgstr "Criar PolígonoDeColisão2D Irmão" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create light occluder." -msgstr "Geometria inválida, não é possível criar oclusor de luz." +msgstr "Geometria inválida, não é possível criar o oclusor de luz." #: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D Sibling" @@ -8145,11 +8147,11 @@ msgstr "Pegar Tile" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate Left" -msgstr "Girar à esquerda" +msgstr "Girar à Esquerda" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate Right" -msgstr "Girar à direita" +msgstr "Girar à Direita" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip Horizontally" @@ -9991,6 +9993,10 @@ msgid "" "To filter projects by name and full path, the query must contain at least " "one `/` character." msgstr "" +"A caixa de busca filtra projetos por nome e pelo último componente do " +"caminho.\n" +"Para filtrar projetos por nome e pelo caminho completo, a consulta deve " +"conter pelo menos um caractere `/`." #: editor/project_settings_editor.cpp msgid "Key " @@ -11107,9 +11113,8 @@ msgid "Total:" msgstr "Total:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Export list to a CSV file" -msgstr "Exportar Perfil" +msgstr "Exportar lista para arquivo CSV" #: editor/script_editor_debugger.cpp msgid "Resource Path" diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po index f7c6f042d2..6314d31908 100644 --- a/editor/translations/pt_PT.po +++ b/editor/translations/pt_PT.po @@ -20,7 +20,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-04-20 05:51+0000\n" +"PO-Revision-Date: 2020-05-01 11:42+0000\n" "Last-Translator: João Lopes <linux-man@hotmail.com>\n" "Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_PT/>\n" @@ -29,7 +29,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.0.2-dev\n" +"X-Generator: Weblate 4.0.2\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1473,7 +1473,7 @@ msgstr "O Ficheiro não existe." #: editor/editor_autoload_settings.cpp msgid "Not in resource path." -msgstr "Não está no Caminho do recurso." +msgstr "Não está no caminho do recurso." #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" @@ -2498,27 +2498,27 @@ msgstr "Incapaz de localizar campo Script para plugin em: 'res://addons/%s'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." -msgstr "Incapaz de carregar Script addon do Caminho: '%s'." +msgstr "Incapaz de carregar script addon do caminho: '%s'." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." msgstr "" -"Incapaz de carregar Script addon do caminho: '%s' Parece haver um erro no " +"Incapaz de carregar script addon do caminho: '%s' Parece haver um erro no " "código, reveja a sintaxe." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" -"Incapaz de carregar Script addon do Caminho: '%s' Tipo base não é " +"Incapaz de carregar script addon do Caminho: '%s' Tipo base não é " "EditorPlugin." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "" -"Incapaz de carregar Script addon do Caminho: '%s' Script não está no modo " +"Incapaz de carregar script addon do Caminho: '%s' Script não está no modo " "ferramenta." #: editor/editor_node.cpp @@ -3443,7 +3443,7 @@ msgstr "Não foi encontrado version.txt dentro dos Modelos." #: editor/export_template_manager.cpp msgid "Error creating path for templates:" -msgstr "Erro ao criar o Caminho para os Modelos:" +msgstr "Erro ao criar o caminho para os modelos:" #: editor/export_template_manager.cpp msgid "Extracting Export Templates" @@ -6069,7 +6069,7 @@ msgstr "Fonte da Malha não especificada (e MultiMesh não contêm Malha)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." -msgstr "A fonte da Malha é inválida (Caminho inválido)." +msgstr "A fonte da malha é inválida (caminho inválido)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." @@ -6085,7 +6085,7 @@ msgstr "Fonte de superfície não especificada." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." -msgstr "A fonte de superfície é inválida (Caminho inválido)." +msgstr "A fonte de superfície é inválida (caminho inválido)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." @@ -9615,7 +9615,7 @@ msgstr "Seria uma boa ideia dar um nome ao Projeto." #: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." -msgstr "Caminho de Projeto inválido (alguma alteração?)." +msgstr "Caminho de projeto inválido (alguma alteração?)." #: editor/project_manager.cpp msgid "" @@ -9902,6 +9902,10 @@ msgid "" "To filter projects by name and full path, the query must contain at least " "one `/` character." msgstr "" +"A caixa de pesquisa filtra projetos por nome e último componente do " +"caminho.\n" +"Para filtrar projetos por nome e caminho completo, a pesquisa tem de conter " +"pelo menos um caráter `/`." #: editor/project_settings_editor.cpp msgid "Key " @@ -10101,7 +10105,7 @@ msgstr "Remover tradução" #: editor/project_settings_editor.cpp msgid "Add Remapped Path" -msgstr "Adicionar correção remapeada" +msgstr "Adicionar Caminho Remapeado" #: editor/project_settings_editor.cpp msgid "Resource Remap Add Remap" @@ -10862,11 +10866,11 @@ msgstr "Nome de classe inválido." #: editor/script_create_dialog.cpp msgid "Invalid inherited parent name or path." -msgstr "Nome ou Caminho de parente herdado inválido." +msgstr "Nome ou caminho de parente herdado inválido." #: editor/script_create_dialog.cpp msgid "Script path/name is valid." -msgstr "Caminho/nome de Script é válido." +msgstr "Caminho/nome de script é válido." #: editor/script_create_dialog.cpp msgid "Allowed: a-z, A-Z, 0-9, _ and ." @@ -11017,13 +11021,12 @@ msgid "Total:" msgstr "Total:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Export list to a CSV file" -msgstr "Exportar Perfil" +msgstr "Exportar lista para ficheiro CSV" #: editor/script_editor_debugger.cpp msgid "Resource Path" -msgstr "Caminho do recurso" +msgstr "Caminho do Recurso" #: editor/script_editor_debugger.cpp msgid "Type" @@ -11241,7 +11244,7 @@ msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "Formato de dicionário de instância inválido (Script inválido em @path)" +msgstr "Formato de dicionário de instância inválido (script inválido em @path)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" @@ -12240,7 +12243,7 @@ msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" -"Para funcionar, a Propriedade Caminho tem de apontar para um nó Node2D " +"Para funcionar, a propriedade caminho tem de apontar para um nó Node2D " "válido." #: scene/2d/skeleton_2d.cpp diff --git a/editor/translations/ru.po b/editor/translations/ru.po index 2344b31e59..d8c55d825e 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -70,12 +70,13 @@ # Ivan Kuzmenko <kuzmenko.ivan2002@yandex.com>, 2020. # Super Pracion <superpracion2@gmail.com>, 2020. # PizzArt <7o7goo7o7@gmail.com>, 2020. +# TheGracekale <mrsmailbot.lg@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-04-23 20:21+0000\n" -"Last-Translator: PizzArt <7o7goo7o7@gmail.com>\n" +"PO-Revision-Date: 2020-05-05 14:01+0000\n" +"Last-Translator: Super Pracion <superpracion2@gmail.com>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" "Language: ru\n" @@ -84,7 +85,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.0.2-dev\n" +"X-Generator: Weblate 4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -9966,6 +9967,9 @@ msgid "" "To filter projects by name and full path, the query must contain at least " "one `/` character." msgstr "" +"Поле поиска фильтрует проекты по имени и последнему компоненту пути\n" +"Чтобы отфильтровать проекты по имени и полному пути, запрос должен содержать " +"хотя бы один символ `/`." #: editor/project_settings_editor.cpp msgid "Key " @@ -10935,9 +10939,8 @@ msgid "Invalid inherited parent name or path." msgstr "Неверное имя или путь наследуемого предка." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Script path/name is valid." -msgstr "Путь/имя скрипта действителен." +msgstr "Путь/имя скрипта допустимы." #: editor/script_create_dialog.cpp msgid "Allowed: a-z, A-Z, 0-9, _ and ." @@ -11089,9 +11092,8 @@ msgid "Total:" msgstr "Всего:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Export list to a CSV file" -msgstr "Экспортировать профиль" +msgstr "Экспортировать профиль в CSV файл" #: editor/script_editor_debugger.cpp msgid "Resource Path" @@ -12524,7 +12526,6 @@ msgid "PathFollow only works when set as a child of a Path node." msgstr "PathFollow работает только при если она дочь узла Path." #: scene/3d/path.cpp -#, fuzzy msgid "" "PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " "parent Path's Curve resource." diff --git a/editor/translations/sk.po b/editor/translations/sk.po index d5730a7db9..295b7ac429 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -13,7 +13,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-04-23 20:21+0000\n" +"PO-Revision-Date: 2020-05-01 11:42+0000\n" "Last-Translator: Richard Urban <redasuio1@gmail.com>\n" "Language-Team: Slovak <https://hosted.weblate.org/projects/godot-engine/" "godot/sk/>\n" @@ -22,7 +22,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" -"X-Generator: Weblate 4.0.2-dev\n" +"X-Generator: Weblate 4.0.2\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -3034,6 +3034,13 @@ msgid "" "the \"Use Custom Build\" option should be enabled in the Android export " "preset." msgstr "" +"Toto pripraví vás projekt pre vlastný Android builds keď inštalujete source " +"template do \"res://android/build\".\n" +"Teraz môžete pridať modifikácie a tak vytvoriť vlastné APK na export " +"(pridávanie modulov, zmeniť AndroidManifest.xml, atď.).\n" +"Poznámka že v záujme vytvorenia vlastných zostavení namiesto použitia vopred " +"vytvorených súborov APK by mala byť v predvoľbe exportu systému Android " +"povolená možnosť \"Use Costom Build\"." #: editor/editor_node.cpp msgid "" @@ -3042,27 +3049,30 @@ msgid "" "Remove the \"res://android/build\" directory manually before attempting this " "operation again." msgstr "" +"V tomto projekte už je nainštalovaný Android build template a nemôže byť " +"prepísaný.\n" +"Manuálne odstránte \"res://android/build\" predtým ako sa znova pokúsite o " +"túto operáciu." #: editor/editor_node.cpp msgid "Import Templates From ZIP File" -msgstr "" +msgstr "Importovať Šablóny Zo ZIP File-u" #: editor/editor_node.cpp -#, fuzzy msgid "Template Package" -msgstr "Všetky vybrané" +msgstr "Balíček Šablón" #: editor/editor_node.cpp msgid "Export Library" -msgstr "" +msgstr "Exportovať Library" #: editor/editor_node.cpp msgid "Merge With Existing" -msgstr "" +msgstr "Spojiť Z Existujúcim" #: editor/editor_node.cpp msgid "Open & Run a Script" -msgstr "" +msgstr "Otvoriť & Spustiť Script" #: editor/editor_node.cpp #, fuzzy diff --git a/editor/translations/uk.po b/editor/translations/uk.po index 46e671a8a8..e713e79a4c 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -17,7 +17,7 @@ msgid "" msgstr "" "Project-Id-Version: Ukrainian (Godot Engine)\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-04-20 05:51+0000\n" +"PO-Revision-Date: 2020-05-01 11:43+0000\n" "Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot/uk/>\n" @@ -27,7 +27,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.0.2-dev\n" +"X-Generator: Weblate 4.0.2\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -9937,6 +9937,9 @@ msgid "" "To filter projects by name and full path, the query must contain at least " "one `/` character." msgstr "" +"Поле пошуку фільтрує проєкти за назвою і останнім компонентом шляху.\n" +"Щоб виконати фільтрування проєктів за назвою і повним шляхом, у запиті має " +"бути принаймні один символ `/`." #: editor/project_settings_editor.cpp msgid "Key " @@ -11055,9 +11058,8 @@ msgid "Total:" msgstr "Загалом:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Export list to a CSV file" -msgstr "Експорт профілю" +msgstr "Експортувати список до файла CSV" #: editor/script_editor_debugger.cpp msgid "Resource Path" diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index 953ec63714..538e017a5d 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -64,8 +64,8 @@ msgid "" msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2020-04-24 15:30+0000\n" -"Last-Translator: Revan Ji <jiruifancr@gmail.com>\n" +"PO-Revision-Date: 2020-05-01 11:42+0000\n" +"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" "Language: zh_CN\n" @@ -73,7 +73,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.0.2-dev\n" +"X-Generator: Weblate 4.0.2\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -5901,7 +5901,6 @@ msgstr "" "这是最准确(但是最慢)的碰撞检测手段。" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Single Convex Collision Sibling" msgstr "创建单一凸碰撞同级" @@ -7211,9 +7210,8 @@ msgid "This operation requires a single selected node." msgstr "此操作只能应用于单个选中节点。" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Auto Orthogonal Enabled" -msgstr "正交" +msgstr "启用自动正交" #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock View Rotation" @@ -9774,6 +9772,8 @@ msgid "" "To filter projects by name and full path, the query must contain at least " "one `/` character." msgstr "" +"搜索框根据名称和路径的末尾部分来过滤项目。\n" +"如果要根据名称和完整路径过滤,搜索内容应至少包含一个“/”字符。" #: editor/project_settings_editor.cpp msgid "Key " @@ -10874,9 +10874,8 @@ msgid "Total:" msgstr "合计:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Export list to a CSV file" -msgstr "导出配置文件" +msgstr "将列表导出为CSV文件" #: editor/script_editor_debugger.cpp msgid "Resource Path" @@ -12171,7 +12170,7 @@ msgstr "平面形状无法正常工作,未来版本将被删除。请勿使用 #: scene/3d/collision_shape.cpp msgid "" "ConcavePolygonShape doesn't support RigidBody in another mode than static." -msgstr "" +msgstr "ConcavePolygonShape仅支持静态RigidBody。" #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index e3d9a84cfb..770b4d38f2 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -2,27 +2,28 @@ # Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. # Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. -# Wesley (zx-wt) <ZX_WT@ymail.com>, 2016-2017. +# Wesley (zx-wt) <ZX_WT@ymail.com>, 2016-2017, 2020. # cnieFIT <dtotncq@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-04-10 00:46+0000\n" -"Last-Translator: cnieFIT <dtotncq@gmail.com>\n" -"Language-Team: Chinese (Hong Kong) <https://hosted.weblate.org/projects/" -"godot-engine/godot/zh_Hant_HK/>\n" +"PO-Revision-Date: 2020-05-01 11:43+0000\n" +"Last-Translator: zx-wt <ZX_WT@ymail.com>\n" +"Language-Team: Chinese (Traditional, Hong Kong) <https://hosted.weblate.org/" +"projects/godot-engine/godot/zh_Hant_HK/>\n" "Language: zh_HK\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 3.6-dev\n" +"X-Generator: Weblate 4.0.2\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp +#, fuzzy msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "" +msgstr "convert()的類型參數無效, 請使用 TYPE_* 常數。" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." @@ -68,19 +69,19 @@ msgstr "" #: core/ustring.cpp msgid "KiB" -msgstr "" +msgstr "KiB" #: core/ustring.cpp msgid "MiB" -msgstr "" +msgstr "MiB" #: core/ustring.cpp msgid "GiB" -msgstr "" +msgstr "GiB" #: core/ustring.cpp msgid "TiB" -msgstr "" +msgstr "TiB" #: core/ustring.cpp msgid "PiB" @@ -88,20 +89,19 @@ msgstr "" #: core/ustring.cpp msgid "EiB" -msgstr "" +msgstr "PiB" #: editor/animation_bezier_editor.cpp msgid "Free" -msgstr "" +msgstr "自由" #: editor/animation_bezier_editor.cpp msgid "Balanced" -msgstr "" +msgstr "平均" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Mirror" -msgstr "錯誤!" +msgstr "對稱" #: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp msgid "Time:" @@ -112,9 +112,8 @@ msgid "Value:" msgstr "" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Insert Key Here" -msgstr "動晝插入關鍵幀?" +msgstr "在這插入關鍵幀" #: editor/animation_bezier_editor.cpp #, fuzzy @@ -127,14 +126,12 @@ msgid "Delete Selected Key(s)" msgstr "刪除選中檔案" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Add Bezier Point" -msgstr "新增訊號" +msgstr "新增Bezier節點" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Move Bezier Points" -msgstr "下移" +msgstr "Bezier節點下移" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" @@ -158,9 +155,8 @@ msgid "Anim Change Transform" msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Change Keyframe Value" -msgstr "動畫變化數值" +msgstr "動畫變化關鍵幀數值" #: editor/animation_track_editor.cpp msgid "Anim Change Call" @@ -199,7 +195,7 @@ msgstr "更改動畫名稱:" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "" +msgstr "變更動畫循環" #: editor/animation_track_editor.cpp msgid "Property Track" @@ -241,23 +237,21 @@ msgid "Add Track" msgstr "新增動畫軌跡" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation Looping" -msgstr "動畫縮放。" +msgstr "動畫循環" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Functions:" -msgstr "行為" +msgstr "" #: editor/animation_track_editor.cpp msgid "Audio Clips:" -msgstr "" +msgstr "聲音片段:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" -msgstr "" +msgstr "動畫片段:" #: editor/animation_track_editor.cpp msgid "Change Track Path" @@ -272,9 +266,8 @@ msgid "Update Mode (How this property is set)" msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Interpolation Mode" -msgstr "無干擾模式" +msgstr "模式" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" @@ -311,11 +304,11 @@ msgstr "發動" #: editor/animation_track_editor.cpp msgid "Capture" -msgstr "" +msgstr "捕捉" #: editor/animation_track_editor.cpp msgid "Nearest" -msgstr "" +msgstr "最近" #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp @@ -337,7 +330,7 @@ msgstr "" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" -msgstr "" +msgstr "插入動畫幀" #: editor/animation_track_editor.cpp #, fuzzy @@ -447,16 +440,15 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" -msgstr "" +msgstr "沒有ROOT以新增新動畫軌跡" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Bezier Track" -msgstr "新增動畫軌跡" +msgstr "新增Bezier軌跡" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." @@ -571,14 +563,12 @@ msgid "Edit" msgstr "編輯" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation properties." -msgstr "新增動畫" +msgstr "動畫內容。" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Copy Tracks" -msgstr "複製參數" +msgstr "複製" #: editor/animation_track_editor.cpp msgid "Scale Selection" @@ -701,9 +691,8 @@ msgid "Select All/None" msgstr "不選" #: editor/animation_track_editor_plugins.cpp -#, fuzzy msgid "Add Audio Track Clip" -msgstr "新增動畫軌跡" +msgstr "新增聲音軌跡片段" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" @@ -734,18 +723,16 @@ msgid "Line Number:" msgstr "行數:" #: editor/code_editor.cpp -#, fuzzy msgid "%d replaced." -msgstr "取代" +msgstr "已取代 %d。" #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." msgstr "" #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d matches." -msgstr "沒有相同" +msgstr "%d 相同。" #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" @@ -795,7 +782,7 @@ msgstr "重設縮放比例" #: editor/code_editor.cpp msgid "Warnings" -msgstr "" +msgstr "警告" #: editor/code_editor.cpp msgid "Line and column numbers." @@ -817,18 +804,16 @@ msgid "Connect to Node:" msgstr "連到:" #: editor/connections_dialog.cpp -#, fuzzy msgid "Connect to Script:" -msgstr "不能連到主機:" +msgstr "連到腳本:" #: editor/connections_dialog.cpp -#, fuzzy msgid "From Signal:" -msgstr "訊號:" +msgstr "來自訊號:" #: editor/connections_dialog.cpp msgid "Scene does not contain any script." -msgstr "" +msgstr "場景沒有含有任何腳本。" #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp @@ -856,17 +841,16 @@ msgid "Extra Call Arguments:" msgstr "" #: editor/connections_dialog.cpp -#, fuzzy msgid "Receiver Method:" -msgstr "選擇模式" +msgstr "接收模式:" #: editor/connections_dialog.cpp msgid "Advanced" -msgstr "" +msgstr "進階" #: editor/connections_dialog.cpp msgid "Deferred" -msgstr "" +msgstr "延遲" #: editor/connections_dialog.cpp msgid "" @@ -875,16 +859,15 @@ msgstr "" #: editor/connections_dialog.cpp msgid "Oneshot" -msgstr "" +msgstr "只限一次" #: editor/connections_dialog.cpp msgid "Disconnects the signal after its first emission." msgstr "" #: editor/connections_dialog.cpp -#, fuzzy msgid "Cannot connect signal" -msgstr "連接訊號:" +msgstr "無法連接訊號" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/export_template_manager.cpp editor/groups_editor.cpp @@ -956,9 +939,8 @@ msgid "Are you sure you want to remove all connections from this signal?" msgstr "" #: editor/connections_dialog.cpp -#, fuzzy msgid "Disconnect All" -msgstr "中斷" +msgstr "中斷全部" #: editor/connections_dialog.cpp #, fuzzy @@ -1142,7 +1124,7 @@ msgstr "刪除" #: editor/dependency_editor.cpp msgid "Owns" -msgstr "" +msgstr "擁有" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" @@ -1166,19 +1148,16 @@ msgid "Godot Engine contributors" msgstr "Godot Engine 貢獻者" #: editor/editor_about.cpp -#, fuzzy msgid "Project Founders" -msgstr "專案設定" +msgstr "專案開荒人" #: editor/editor_about.cpp -#, fuzzy msgid "Lead Developer" -msgstr "開發者" +msgstr "主要開發者" #: editor/editor_about.cpp -#, fuzzy msgid "Project Manager " -msgstr "開啟 Project Manager?" +msgstr "開啟 Project Manager " #: editor/editor_about.cpp msgid "Developers" @@ -1210,7 +1189,7 @@ msgstr "白銀級捐款人" #: editor/editor_about.cpp msgid "Bronze Donors" -msgstr "青銅捐款人" +msgstr "青銅級捐款人" #: editor/editor_about.cpp msgid "Donors" @@ -1304,14 +1283,12 @@ msgid "Add Effect" msgstr "新增效果" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Rename Audio Bus" -msgstr "重新命名Autoload" +msgstr "重新命名Audio Bus" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Change Audio Bus Volume" -msgstr "動畫變化數值" +msgstr "變更Audio Bus聲量" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" @@ -1338,9 +1315,8 @@ msgid "Move Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Delete Bus Effect" -msgstr "刪除選中檔案" +msgstr "刪除Bus Effect" #: editor/editor_audio_buses.cpp msgid "Drag & drop to rearrange." @@ -1348,7 +1324,7 @@ msgstr "" #: editor/editor_audio_buses.cpp msgid "Solo" -msgstr "" +msgstr "Solo" #: editor/editor_audio_buses.cpp msgid "Mute" @@ -1367,7 +1343,7 @@ msgstr "選項" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" -msgstr "複製" +msgstr "再製" #: editor/editor_audio_buses.cpp #, fuzzy @@ -1397,9 +1373,8 @@ msgid "Delete Audio Bus" msgstr "刪除佈局" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Duplicate Audio Bus" -msgstr "複製" +msgstr "再製 Audio Bus" #: editor/editor_audio_buses.cpp #, fuzzy @@ -1407,9 +1382,8 @@ msgid "Reset Bus Volume" msgstr "重設縮放比例" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Move Audio Bus" -msgstr "移動" +msgstr "移動 Audio Bus" #: editor/editor_audio_buses.cpp msgid "Save Audio Bus Layout As..." @@ -1428,9 +1402,8 @@ msgid "There is no '%s' file." msgstr "" #: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Layout" -msgstr "儲存佈局" +msgstr "佈局" #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." @@ -1483,7 +1456,7 @@ msgstr "" #: editor/editor_autoload_settings.cpp msgid "Invalid name." -msgstr "無效名稱" +msgstr "無效名稱。" #: editor/editor_autoload_settings.cpp #, fuzzy @@ -1491,19 +1464,16 @@ msgid "Valid characters:" msgstr "有效字符:" #: editor/editor_autoload_settings.cpp -#, fuzzy msgid "Must not collide with an existing engine class name." -msgstr "有效名稱。" +msgstr "" #: editor/editor_autoload_settings.cpp -#, fuzzy msgid "Must not collide with an existing built-in type name." -msgstr "有效名稱。" +msgstr "" #: editor/editor_autoload_settings.cpp -#, fuzzy msgid "Must not collide with an existing global constant name." -msgstr "有效名稱。" +msgstr "" #: editor/editor_autoload_settings.cpp msgid "Keyword cannot be used as an autoload name." @@ -1571,7 +1541,7 @@ msgstr "路徑:" #: editor/editor_autoload_settings.cpp msgid "Node Name:" -msgstr "" +msgstr "Node名稱" #: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp #: editor/editor_profiler.cpp editor/project_manager.cpp @@ -1602,16 +1572,15 @@ msgstr "正在更新場景..." #: editor/editor_data.cpp editor/editor_properties.cpp msgid "[empty]" -msgstr "" +msgstr "[空]" #: editor/editor_data.cpp msgid "[unsaved]" -msgstr "" +msgstr "[未儲存]" #: editor/editor_dir_dialog.cpp -#, fuzzy msgid "Please select a base directory first." -msgstr "請先儲存場景" +msgstr "請先選擇主要資料夾。" #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" @@ -1674,9 +1643,8 @@ msgstr "" #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Custom debug template not found." -msgstr "未找到佈局名稱!" +msgstr "" #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -1685,23 +1653,20 @@ msgid "Custom release template not found." msgstr "" #: editor/editor_export.cpp platform/javascript/export/export.cpp -#, fuzzy msgid "Template file not found:" -msgstr "未找到佈局名稱!" +msgstr "" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." msgstr "" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "3D Editor" -msgstr "編輯器" +msgstr "3D編輯器" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Script Editor" -msgstr "開啟資料夾" +msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy @@ -1747,9 +1712,8 @@ msgid "(Editor Disabled, Properties Disabled)" msgstr "" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "(Properties Disabled)" -msgstr "選擇模式" +msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy @@ -1799,9 +1763,8 @@ msgid "Unset" msgstr "" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Current Profile:" -msgstr "新增資料夾" +msgstr "" #: editor/editor_feature_profile.cpp msgid "Make Current" @@ -1881,15 +1844,13 @@ msgid "Copy Path" msgstr "複製路徑" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -#, fuzzy msgid "Open in File Manager" -msgstr "開啟 Project Manager?" +msgstr "在Project Manager開啟" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp -#, fuzzy msgid "Show in File Manager" -msgstr "開啟 Project Manager?" +msgstr "在Project Manager顯示" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp #, fuzzy @@ -1903,7 +1864,7 @@ msgstr "重新整理" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Recognized" -msgstr "所有類型" +msgstr "所有已知類型" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" @@ -1915,7 +1876,7 @@ msgstr "開啟檔案" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open File(s)" -msgstr "開啟檔案" +msgstr "開啟(多個)檔案" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a Directory" @@ -1937,16 +1898,18 @@ msgid "Save a File" msgstr "儲存檔案" #: editor/editor_file_dialog.cpp +#, fuzzy msgid "Go Back" -msgstr "" +msgstr "向後" #: editor/editor_file_dialog.cpp +#, fuzzy msgid "Go Forward" -msgstr "" +msgstr "向前" #: editor/editor_file_dialog.cpp msgid "Go Up" -msgstr "" +msgstr "向上" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" @@ -1975,14 +1938,12 @@ msgid "Move Favorite Down" msgstr "下移最愛" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Go to previous folder." -msgstr "無法新增資料夾" +msgstr "回到上一個資料夾。" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Go to next folder." -msgstr "無法新增資料夾" +msgstr "下一個資料夾" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy @@ -2028,7 +1989,7 @@ msgstr "檔案:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Must use a valid extension." -msgstr "請用有效的副檔名" +msgstr "請用有效的副檔名。" #: editor/editor_file_system.cpp msgid "ScanSources" @@ -2069,13 +2030,12 @@ msgid "Description" msgstr "描述:" #: editor/editor_help.cpp -#, fuzzy msgid "Online Tutorials" -msgstr "關閉場景" +msgstr "Online教學" #: editor/editor_help.cpp msgid "Properties" -msgstr "" +msgstr "內客" #: editor/editor_help.cpp msgid "override:" @@ -2158,29 +2118,24 @@ msgid "Classes Only" msgstr "" #: editor/editor_help_search.cpp -#, fuzzy msgid "Methods Only" -msgstr "選擇模式" +msgstr "" #: editor/editor_help_search.cpp -#, fuzzy msgid "Signals Only" -msgstr "訊號" +msgstr "只限訊號" #: editor/editor_help_search.cpp -#, fuzzy msgid "Constants Only" -msgstr "常數" +msgstr "只限常數" #: editor/editor_help_search.cpp -#, fuzzy msgid "Properties Only" -msgstr "選擇模式" +msgstr "只限內容" #: editor/editor_help_search.cpp -#, fuzzy msgid "Theme Properties Only" -msgstr "選擇模式" +msgstr "" #: editor/editor_help_search.cpp msgid "Member Type" @@ -2191,9 +2146,8 @@ msgid "Class" msgstr "" #: editor/editor_help_search.cpp -#, fuzzy msgid "Method" -msgstr "選擇模式" +msgstr "" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp #, fuzzy @@ -2205,14 +2159,12 @@ msgid "Constant" msgstr "常數" #: editor/editor_help_search.cpp -#, fuzzy msgid "Property" -msgstr "選擇模式" +msgstr "內容" #: editor/editor_help_search.cpp -#, fuzzy msgid "Theme Property" -msgstr "篩選:" +msgstr "" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" @@ -2231,9 +2183,8 @@ msgid "Output:" msgstr "" #: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Copy Selection" -msgstr "移除選項" +msgstr "複製選項" #: editor/editor_log.cpp editor/editor_network_profiler.cpp #: editor/editor_profiler.cpp editor/editor_properties.cpp @@ -2265,9 +2216,8 @@ msgid "%s/s" msgstr "" #: editor/editor_network_profiler.cpp -#, fuzzy msgid "Down" -msgstr "下載" +msgstr "" #: editor/editor_network_profiler.cpp msgid "Up" @@ -2322,14 +2272,12 @@ msgid "Save Resource As..." msgstr "把資源另存為..." #: editor/editor_node.cpp -#, fuzzy msgid "Can't open file for writing:" -msgstr "不能寫入,不能開啟檔案:" +msgstr "不能開啟檔案以供寫入:" #: editor/editor_node.cpp -#, fuzzy msgid "Requested file format unknown:" -msgstr "要求的檔案格式未知:" +msgstr "要求的檔案格式不明:" #: editor/editor_node.cpp msgid "Error while saving." @@ -3501,15 +3449,16 @@ msgstr "你是否忘了關鍵詞 'tool' ?" #: editor/editor_run_script.cpp msgid "Couldn't run script:" -msgstr "" +msgstr "不能執行腳本:" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "" #: editor/editor_sub_scene.cpp +#, fuzzy msgid "Select Node(s) to Import" -msgstr "" +msgstr "選擇要導入的Node(s)" #: editor/editor_sub_scene.cpp editor/project_manager.cpp msgid "Browse" @@ -3521,7 +3470,7 @@ msgstr "場景路徑:" #: editor/editor_sub_scene.cpp msgid "Import From Node:" -msgstr "" +msgstr "從Node導入:" #: editor/export_template_manager.cpp #, fuzzy @@ -3542,59 +3491,66 @@ msgid "Download" msgstr "下載" #: editor/export_template_manager.cpp +#, fuzzy msgid "Official export templates aren't available for development builds." -msgstr "" +msgstr "Development builds未能提供官方export templates。" #: editor/export_template_manager.cpp msgid "(Missing)" -msgstr "" +msgstr "(欠缺)" #: editor/export_template_manager.cpp +#, fuzzy msgid "(Current)" -msgstr "" +msgstr "(Current)" #: editor/export_template_manager.cpp +#, fuzzy msgid "Retrieving mirrors, please wait..." -msgstr "" +msgstr "接收 mirrors中, 請稍侯..." #: editor/export_template_manager.cpp +#, fuzzy msgid "Remove template version '%s'?" -msgstr "" +msgstr "移除版本 '%s' 的範本?" #: editor/export_template_manager.cpp +#, fuzzy msgid "Can't open export templates zip." -msgstr "" +msgstr "不能開啟export templates的zip壓縮檔。" #: editor/export_template_manager.cpp #, fuzzy msgid "Invalid version.txt format inside templates: %s." -msgstr "無效的 version.txt 格式 inside templates." +msgstr "範本文件: %s 中的 version.txt 格式無效。" #: editor/export_template_manager.cpp #, fuzzy msgid "No version.txt found inside templates." -msgstr "找不到version.txt inside templates." +msgstr "範本中找不到version.txt。" #: editor/export_template_manager.cpp -#, fuzzy msgid "Error creating path for templates:" -msgstr "載入字形出現錯誤" +msgstr "範本創造路徑時出現錯誤:" #: editor/export_template_manager.cpp +#, fuzzy msgid "Extracting Export Templates" -msgstr "" +msgstr "正在解壓Export Templates" #: editor/export_template_manager.cpp msgid "Importing:" -msgstr "導入中:" +msgstr "導入中:" #: editor/export_template_manager.cpp +#, fuzzy msgid "Error getting the list of mirrors." -msgstr "" +msgstr "取得mirrors列表時出錯。" #: editor/export_template_manager.cpp +#, fuzzy msgid "Error parsing JSON of mirror list. Please report this issue!" -msgstr "" +msgstr "parsing mirror列表的JSON出錯。 請回報此問題!" #: editor/export_template_manager.cpp #, fuzzy @@ -3605,8 +3561,9 @@ msgstr "找不到這個版本的下載連結。直接下載只適用於official #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy msgid "Can't resolve." -msgstr "" +msgstr "無法解決。" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -3624,8 +3581,9 @@ msgid "Request Failed." msgstr "請求失敗。" #: editor/export_template_manager.cpp +#, fuzzy msgid "Redirect Loop." -msgstr "" +msgstr "重新定向循環。" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -3633,49 +3591,49 @@ msgid "Failed:" msgstr "失敗:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Download Complete." -msgstr "下載出現錯誤" +msgstr "下載完成。" #: editor/export_template_manager.cpp -#, fuzzy msgid "Cannot remove temporary file:" -msgstr "無法移除:\n" +msgstr "無法移除暫存檔:" #: editor/export_template_manager.cpp +#, fuzzy msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." msgstr "" +"Templates安裝失敗。\n" +"出現問題的templates 存檔可以在 \"%s\" 中找到。" #: editor/export_template_manager.cpp #, fuzzy msgid "Error requesting URL:" -msgstr "請求時出現錯誤" +msgstr "請求URL時出現錯誤:" #: editor/export_template_manager.cpp #, fuzzy msgid "Connecting to Mirror..." -msgstr "連到..." +msgstr "正在連到Mirror..." #: editor/export_template_manager.cpp #, fuzzy msgid "Disconnected" -msgstr "中斷" +msgstr "斷線" #: editor/export_template_manager.cpp msgid "Resolving" -msgstr "" +msgstr "解決中" #: editor/export_template_manager.cpp msgid "Can't Resolve" -msgstr "" +msgstr "不能解決" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Connecting..." -msgstr "連到..." +msgstr "連接中..." #: editor/export_template_manager.cpp #, fuzzy @@ -3685,7 +3643,7 @@ msgstr "不能連接。" #: editor/export_template_manager.cpp #, fuzzy msgid "Connected" -msgstr "連到" +msgstr "已連線" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -3695,63 +3653,61 @@ msgstr "請求中..." #: editor/export_template_manager.cpp #, fuzzy msgid "Downloading" -msgstr "下載出現錯誤" +msgstr "下載中" #: editor/export_template_manager.cpp -#, fuzzy msgid "Connection Error" -msgstr "連到..." +msgstr "連接出錯" #: editor/export_template_manager.cpp +#, fuzzy msgid "SSL Handshake Error" -msgstr "" +msgstr "SSL Handshake出錯" #: editor/export_template_manager.cpp #, fuzzy msgid "Uncompressing Android Build Sources" -msgstr "導入中:" +msgstr "正在解壓Android Build Sources" #: editor/export_template_manager.cpp +#, fuzzy msgid "Current Version:" -msgstr "" +msgstr "當前版本:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Installed Versions:" -msgstr "無效副檔名" +msgstr "已安裝的版本:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Install From File" -msgstr "從檔案下載" +msgstr "從檔案安裝" #: editor/export_template_manager.cpp -#, fuzzy msgid "Remove Template" -msgstr "移除選項" +msgstr "移除Template" #: editor/export_template_manager.cpp #, fuzzy msgid "Select Template File" -msgstr "要刪除選中檔案?" +msgstr "選取Template檔案" #: editor/export_template_manager.cpp #, fuzzy msgid "Godot Export Templates" -msgstr "管理輸出範本" +msgstr "Godot輸出範本" #: editor/export_template_manager.cpp +#, fuzzy msgid "Export Template Manager" -msgstr "" +msgstr "Export Template管理器" #: editor/export_template_manager.cpp -#, fuzzy msgid "Download Templates" -msgstr "移除選項" +msgstr "下載Templates" #: editor/export_template_manager.cpp msgid "Select mirror from list: (Shift+Click: Open in Browser)" -msgstr "" +msgstr "從清單中選擇鏡像: (Shift + 單擊: 在瀏覽器中打開)" #: editor/filesystem_dock.cpp #, fuzzy @@ -3759,77 +3715,73 @@ msgid "Favorites" msgstr "最愛:" #: editor/filesystem_dock.cpp +#, fuzzy msgid "Status: Import of file failed. Please fix file and reimport manually." -msgstr "" +msgstr "狀態:導入檔案失敗。請修正檔案並再手動導入。" #: editor/filesystem_dock.cpp +#, fuzzy msgid "Cannot move/rename resources root." -msgstr "" +msgstr "不能移動/重新命名 resources root." #: editor/filesystem_dock.cpp msgid "Cannot move a folder into itself." -msgstr "" +msgstr "不能移動資料夾到資料夾自身。" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Error moving:" -msgstr "載入錯誤:" +msgstr "移動錯誤:" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Error duplicating:" -msgstr "載入錯誤:" +msgstr "再製時出錯:" #: editor/filesystem_dock.cpp +#, fuzzy msgid "Unable to update dependencies:" -msgstr "" +msgstr "未能更新dependencies:" #: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp msgid "No name provided." -msgstr "" +msgstr "沒有提供名字。" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Provided name contains invalid characters." -msgstr "有效字符:" +msgstr "提供的名字含有無效字符。" #: editor/filesystem_dock.cpp msgid "A file or folder with this name already exists." -msgstr "" +msgstr "具有此名稱的檔或資料夾已存在。" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Name contains invalid characters." -msgstr "有效字符:" +msgstr "名字含有無效字符。" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Renaming file:" -msgstr "儲存TileSet時出現錯誤!" +msgstr "重新命名檔案:" #: editor/filesystem_dock.cpp msgid "Renaming folder:" -msgstr "" +msgstr "重新命名資料夾:" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Duplicating file:" -msgstr "複製" +msgstr "再製檔案:" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Duplicating folder:" -msgstr "複製" +msgstr "再製資料夾:" #: editor/filesystem_dock.cpp #, fuzzy msgid "New Inherited Scene" -msgstr "下一個腳本" +msgstr "新增 Inherited Scene" #: editor/filesystem_dock.cpp #, fuzzy msgid "Set As Main Scene" -msgstr "選擇主場景" +msgstr "設家成主場景" #: editor/filesystem_dock.cpp #, fuzzy @@ -3837,22 +3789,22 @@ msgid "Open Scenes" msgstr "開啓場景" #: editor/filesystem_dock.cpp +#, fuzzy msgid "Instance" -msgstr "" +msgstr "Instance" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Add to Favorites" -msgstr "最愛:" +msgstr "加到最愛" #: editor/filesystem_dock.cpp #, fuzzy msgid "Remove from Favorites" -msgstr "只限選中" +msgstr "從最愛中移除" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." -msgstr "" +msgstr "編輯Dependencies..." #: editor/filesystem_dock.cpp msgid "View Owners..." @@ -3864,9 +3816,8 @@ msgid "Rename..." msgstr "重新命名..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "Duplicate..." -msgstr "複製" +msgstr "再製..." #: editor/filesystem_dock.cpp #, fuzzy @@ -3874,37 +3825,33 @@ msgid "Move To..." msgstr "搬到..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." -msgstr "新增場景" +msgstr "新增場景..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New Script..." -msgstr "下一個腳本" +msgstr "新增腳本..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Resource..." -msgstr "把資源另存為..." +msgstr "新增資源..." #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Expand All" -msgstr "" +msgstr "全部展開" #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Collapse All" -msgstr "關閉" +msgstr "全部折疊" #: editor/filesystem_dock.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/project_manager.cpp editor/rename_dialog.cpp #: editor/scene_tree_dock.cpp msgid "Rename" -msgstr "重新命名..." +msgstr "重新命名" #: editor/filesystem_dock.cpp #, fuzzy @@ -3912,18 +3859,18 @@ msgid "Previous Folder/File" msgstr "上一個tab" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Next Folder/File" -msgstr "新增資料夾" +msgstr "下一個資料夾/檔案" #: editor/filesystem_dock.cpp +#, fuzzy msgid "Re-Scan Filesystem" -msgstr "" +msgstr "重新掃描檔案系統" #: editor/filesystem_dock.cpp #, fuzzy msgid "Toggle Split Mode" -msgstr "(不)顯示隱藏的文件" +msgstr "切換Split 模式" #: editor/filesystem_dock.cpp #, fuzzy @@ -3931,10 +3878,11 @@ msgid "Search files" msgstr "在幫助檔搜尋" #: editor/filesystem_dock.cpp +#, fuzzy msgid "" "Scanning Files,\n" "Please Wait..." -msgstr "" +msgstr "正在掃描檔案, 請稍候..." #: editor/filesystem_dock.cpp msgid "Move" @@ -3942,35 +3890,35 @@ msgstr "移動" #: editor/filesystem_dock.cpp msgid "There is already file or folder with the same name in this location." -msgstr "" +msgstr "此位置已存在同名的檔案或資料夾。" #: editor/filesystem_dock.cpp +#, fuzzy msgid "Overwrite" -msgstr "" +msgstr "覆蓋" #: editor/filesystem_dock.cpp #, fuzzy msgid "Create Scene" -msgstr "儲存場景" +msgstr "新增場景" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#, fuzzy msgid "Create Script" -msgstr "" +msgstr "新增腳本" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Find in Files" -msgstr "多 %d 檔案" +msgstr "在檔案中本尋找" #: editor/find_in_files.cpp -#, fuzzy msgid "Find:" -msgstr "尋找" +msgstr "尋找:" #: editor/find_in_files.cpp -#, fuzzy msgid "Folder:" -msgstr "新增資料夾" +msgstr "資料夾:" #: editor/find_in_files.cpp #, fuzzy @@ -3978,169 +3926,166 @@ msgid "Filters:" msgstr "篩選:" #: editor/find_in_files.cpp +#, fuzzy msgid "" "Include the files with the following extensions. Add or remove them in " "ProjectSettings." -msgstr "" +msgstr "包含下列副檔名的文件。在ProjectSettings增加或移除。" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find..." -msgstr "" +msgstr "尋找..." #: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp +#, fuzzy msgid "Replace..." -msgstr "" +msgstr "替換…" #: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp msgid "Cancel" msgstr "取消" #: editor/find_in_files.cpp -#, fuzzy msgid "Find: " -msgstr "尋找" +msgstr "尋找: " #: editor/find_in_files.cpp -#, fuzzy msgid "Replace: " -msgstr "取代" +msgstr "取代: " #: editor/find_in_files.cpp -#, fuzzy msgid "Replace all (no undo)" -msgstr "全部取代" +msgstr "全部取代(不可還原)" #: editor/find_in_files.cpp -#, fuzzy msgid "Searching..." -msgstr "儲存中..." +msgstr "搜尋中..." #: editor/find_in_files.cpp -#, fuzzy msgid "Search complete" -msgstr "在幫助檔搜尋" +msgstr "搜尋完成" #: editor/groups_editor.cpp +#, fuzzy msgid "Add to Group" -msgstr "" +msgstr "加到Group" #: editor/groups_editor.cpp msgid "Remove from Group" -msgstr "" +msgstr "從Group中移除" #: editor/groups_editor.cpp -#, fuzzy msgid "Group name already exists." -msgstr "錯誤:動畫名稱已存在!" +msgstr "錯誤:group名稱已存在。" #: editor/groups_editor.cpp -#, fuzzy msgid "Invalid group name." -msgstr "無效名稱" +msgstr "無效group名稱。" #: editor/groups_editor.cpp -#, fuzzy msgid "Rename Group" -msgstr "專案" +msgstr "重新命名Group" #: editor/groups_editor.cpp #, fuzzy msgid "Delete Group" -msgstr "刪除佈局" +msgstr "刪除Group" #: editor/groups_editor.cpp editor/node_dock.cpp +#, fuzzy msgid "Groups" -msgstr "" +msgstr "Groups" #: editor/groups_editor.cpp msgid "Nodes Not in Group" -msgstr "" +msgstr "不在Group內的Nodes" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp #: editor/scene_tree_editor.cpp #, fuzzy msgid "Filter nodes" -msgstr "篩選:" +msgstr "篩選nodes:" #: editor/groups_editor.cpp msgid "Nodes in Group" -msgstr "" +msgstr "Group中的Nodes" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "空groups會被移除。" #: editor/groups_editor.cpp -#, fuzzy msgid "Group Editor" -msgstr "開啟資料夾" +msgstr "Group編輯器" #: editor/groups_editor.cpp msgid "Manage Groups" -msgstr "" +msgstr "管理groups" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Import as Single Scene" -msgstr "更新場景" +msgstr "導入為單一場景" #: editor/import/resource_importer_scene.cpp +#, fuzzy msgid "Import with Separate Animations" -msgstr "" +msgstr "以分開的動畫導入" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" -msgstr "" +msgstr "以分開的Materials導入" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects" -msgstr "" +msgstr "以分開的物件導入" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials" -msgstr "" +msgstr "以分開的物件+Materials導入" #: editor/import/resource_importer_scene.cpp +#, fuzzy msgid "Import with Separate Objects+Animations" -msgstr "" +msgstr "以分開的物件+動畫導入" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" -msgstr "" +msgstr "以分開的Materials+動畫導入" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" -msgstr "" +msgstr "以分開的物件+Materials+動畫導入" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes" -msgstr "" +msgstr "導入為多個場景" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes+Materials" -msgstr "" +msgstr "導入為多個場景+Materials" #: editor/import/resource_importer_scene.cpp #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import Scene" -msgstr "" +msgstr "導入場景" #: editor/import/resource_importer_scene.cpp msgid "Importing Scene..." -msgstr "" +msgstr "導入場景中..." #: editor/import/resource_importer_scene.cpp msgid "Generating Lightmaps" -msgstr "" +msgstr "光照圖生成中" #: editor/import/resource_importer_scene.cpp msgid "Generating for Mesh: " -msgstr "" +msgstr "為Mesh生成中: " #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script..." -msgstr "" +msgstr "正在運行自定義腳本..." #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" @@ -9101,15 +9046,15 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Equal (==)" -msgstr "" +msgstr "等於 (==)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Greater Than (>)" -msgstr "" +msgstr "大於(>)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Greater Than or Equal (>=)" -msgstr "" +msgstr "大於或等於(>=)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9131,15 +9076,15 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than (<)" -msgstr "" +msgstr "小於 (<)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than or Equal (<=)" -msgstr "" +msgstr "小於或等於 (<=)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Not Equal (!=)" -msgstr "" +msgstr "不等於 (!=)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -10833,23 +10778,24 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" -msgstr "" +msgstr "在Parent內移動Nodes" #: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" -msgstr "" +msgstr "再製Node" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." -msgstr "" +msgstr "不能在inherited scenes內reparent nodes,nodes順序不能改變。" #: editor/scene_tree_dock.cpp +#, fuzzy msgid "Node must belong to the edited scene to become root." -msgstr "" +msgstr "Node必須屬於已編輯的場景以成為root." #: editor/scene_tree_dock.cpp msgid "Instantiated scenes can't become root" -msgstr "" +msgstr "Instantiated scenes不能成為root" #: editor/scene_tree_dock.cpp #, fuzzy @@ -10862,12 +10808,14 @@ msgid "Delete %d nodes?" msgstr "不選" #: editor/scene_tree_dock.cpp +#, fuzzy msgid "Delete the root node \"%s\"?" -msgstr "" +msgstr "删除root node \"%s\"?" #: editor/scene_tree_dock.cpp +#, fuzzy msgid "Delete node \"%s\" and its children?" -msgstr "" +msgstr "删除root node \"%s\"?" #: editor/scene_tree_dock.cpp #, fuzzy @@ -12938,7 +12886,7 @@ msgstr "" #: scene/gui/range.cpp msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." -msgstr "" +msgstr "當\"Exp Edit\" 啟用時,\"Min Value\" 必須大於0。" #: scene/gui/scroll_container.cpp msgid "" @@ -12949,7 +12897,7 @@ msgstr "" #: scene/gui/tree.cpp msgid "(Other)" -msgstr "" +msgstr "(其他)" #: scene/main/scene_tree.cpp msgid "" @@ -12966,23 +12914,22 @@ msgid "" msgstr "" #: scene/main/viewport.cpp +#, fuzzy msgid "Viewport size must be greater than 0 to render anything." -msgstr "" +msgstr "viewport大小必須大於0以渲染任何東西。" #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for preview." -msgstr "無效字型" +msgstr "預覽來自無效來源。" #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Invalid source for shader." -msgstr "無效字型" +msgstr "無效的SHADER來源。" #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Invalid comparison function for that type." -msgstr "無效字型" +msgstr "無效的函式類型對比。" #: servers/visual/shader_language.cpp msgid "Assignment to function." diff --git a/main/main.cpp b/main/main.cpp index dff7907e72..95449dd5cc 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -139,6 +139,7 @@ static DisplayServer::ScreenOrientation window_orientation = DisplayServer::SCRE static uint32_t window_flags = 0; static Size2i window_size = Size2i(1024, 600); static bool window_vsync_via_compositor = false; +static bool disable_wintab = false; static int init_screen = -1; static bool init_fullscreen = false; @@ -314,6 +315,7 @@ void Main::print_help(const char *p_binary) { OS::get_singleton()->print(" --enable-vsync-via-compositor When vsync is enabled, vsync via the OS' window compositor (Windows only).\n"); OS::get_singleton()->print(" --disable-vsync-via-compositor Disable vsync via the OS' window compositor (Windows only).\n"); OS::get_singleton()->print(" --single-window Use a single window (no separate subwindows).\n"); + OS::get_singleton()->print(" --disable-wintab Disable WinTab API and always use Windows Ink API for the pen input (Windows only).\n"); OS::get_singleton()->print("\n"); #endif @@ -595,6 +597,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } else if (I->get() == "--gpu-abort") { // force windowed window Engine::singleton->abort_on_gpu_errors = true; + } else if (I->get() == "--disable-wintab") { + + disable_wintab = true; } else if (I->get() == "--single-window") { // force single window single_window = true; @@ -1079,6 +1084,13 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph OS::get_singleton()->_vsync_via_compositor = window_vsync_via_compositor; + if (!disable_wintab) { + // No "--disable_wintab" option + disable_wintab = GLOBAL_DEF("display/window/disable_wintab_api", false); + } + + OS::get_singleton()->_disable_wintab = disable_wintab; + /* todo restore OS::get_singleton()->_allow_layered = GLOBAL_DEF("display/window/per_pixel_transparency/allowed", false); video_mode.layered = GLOBAL_DEF("display/window/per_pixel_transparency/enabled", false); diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index d38ddf3f90..550a919d0d 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -46,7 +46,7 @@ void CSGShape3D::set_use_collision(bool p_enable) { root_collision_instance = PhysicsServer3D::get_singleton()->body_create(PhysicsServer3D::BODY_MODE_STATIC); PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform()); PhysicsServer3D::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid()); - PhysicsServer3D::get_singleton()->body_set_space(root_collision_instance, get_world()->get_space()); + PhysicsServer3D::get_singleton()->body_set_space(root_collision_instance, get_world_3d()->get_space()); PhysicsServer3D::get_singleton()->body_attach_object_instance_id(root_collision_instance, get_instance_id()); set_collision_layer(collision_layer); set_collision_mask(collision_mask); @@ -507,7 +507,7 @@ void CSGShape3D::_notification(int p_what) { root_collision_instance = PhysicsServer3D::get_singleton()->body_create(PhysicsServer3D::BODY_MODE_STATIC); PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform()); PhysicsServer3D::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid()); - PhysicsServer3D::get_singleton()->body_set_space(root_collision_instance, get_world()->get_space()); + PhysicsServer3D::get_singleton()->body_set_space(root_collision_instance, get_world_3d()->get_space()); PhysicsServer3D::get_singleton()->body_attach_object_instance_id(root_collision_instance, get_instance_id()); set_collision_layer(collision_layer); set_collision_mask(collision_mask); diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index 98366f7957..06ab9e226d 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -103,15 +103,14 @@ GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argco instance->owner->set_script_instance(instance); /* STEP 2, INITIALIZE AND CONSTRUCT */ - { MutexLock lock(GDScriptLanguage::singleton->lock); - instances.insert(instance->owner); } - + if (p_argcount < 0) { + return instance; + } initializer->call(instance, p_args, p_argcount, r_error); - if (r_error.error != Callable::CallError::CALL_OK) { instance->script = Ref<GDScript>(); instance->owner->set_script_instance(nullptr); @@ -119,10 +118,8 @@ GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argco MutexLock lock(GDScriptLanguage::singleton->lock); instances.erase(p_owner); } - - ERR_FAIL_COND_V(r_error.error != Callable::CallError::CALL_OK, nullptr); //error constructing + ERR_FAIL_V_MSG(nullptr, "Error constructing a GDScriptInstance."); } - //@TODO make thread safe return instance; } @@ -638,12 +635,12 @@ uint16_t GDScript::get_rpc_method_id(const StringName &p_method) const { } StringName GDScript::get_rpc_method(const uint16_t p_rpc_method_id) const { - ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), StringName()); + if (p_rpc_method_id >= rpc_functions.size()) return StringName(); return rpc_functions[p_rpc_method_id].name; } MultiplayerAPI::RPCMode GDScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const { - ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED); + if (p_rpc_method_id >= rpc_functions.size()) return MultiplayerAPI::RPC_MODE_DISABLED; return rpc_functions[p_rpc_method_id].mode; } @@ -665,12 +662,12 @@ uint16_t GDScript::get_rset_property_id(const StringName &p_variable) const { } StringName GDScript::get_rset_property(const uint16_t p_rset_member_id) const { - ERR_FAIL_COND_V(p_rset_member_id >= rpc_variables.size(), StringName()); + if (p_rset_member_id >= rpc_variables.size()) return StringName(); return rpc_variables[p_rset_member_id].name; } MultiplayerAPI::RPCMode GDScript::get_rset_mode_by_id(const uint16_t p_rset_member_id) const { - ERR_FAIL_COND_V(p_rset_member_id >= rpc_variables.size(), MultiplayerAPI::RPC_MODE_DISABLED); + if (p_rset_member_id >= rpc_variables.size()) return MultiplayerAPI::RPC_MODE_DISABLED; return rpc_variables[p_rset_member_id].mode; } diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index 7ad0682637..ab3228d076 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -1427,6 +1427,7 @@ static bool _guess_identifier_type_from_base(GDScriptCompletionContext &p_contex // Variable used in the same expression return false; } + if (_guess_expression_type(p_context, m.expression, r_type)) { return true; } @@ -3490,6 +3491,17 @@ Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol return OK; } } break; + case GDScriptParser::COMPLETION_TYPE_HINT: { + + GDScriptParser::DataType base_type = context._class->base_type; + base_type.has_type = true; + base_type.kind = GDScriptParser::DataType::CLASS; + base_type.class_type = const_cast<GDScriptParser::ClassNode *>(context._class); + + if (_lookup_symbol_from_base(base_type, p_symbol, false, r_result) == OK) { + return OK; + } + } break; default: { } } diff --git a/modules/gdscript/gdscript_functions.cpp b/modules/gdscript/gdscript_functions.cpp index 58161d6f53..0199af642f 100644 --- a/modules/gdscript/gdscript_functions.cpp +++ b/modules/gdscript/gdscript_functions.cpp @@ -1197,8 +1197,7 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_ return; } } - - r_ret = gdscr->_new(nullptr, 0, r_error); + r_ret = gdscr->_new(nullptr, -1 /*skip initializer*/, r_error); GDScriptInstance *ins = static_cast<GDScriptInstance *>(static_cast<Object *>(r_ret)->get_script_instance()); Ref<GDScript> gd_ref = ins->get_script(); diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index a37fc579e7..17077567c7 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -4033,7 +4033,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { if (!_enter_indent_block(block)) { - _set_error("Indented block expected."); + _set_error(vformat("Indented block expected after declaration of \"%s\" function.", function->name)); return; } @@ -8571,7 +8571,13 @@ Error GDScriptParser::_parse(const String &p_base_path) { _set_error("Parse error: " + tokenizer->get_token_error()); } - if (error_set && !for_completion) { + bool for_completion_error_set = false; + if (error_set && for_completion) { + for_completion_error_set = true; + error_set = false; + } + + if (error_set) { return ERR_PARSE_ERROR; } @@ -8601,6 +8607,10 @@ Error GDScriptParser::_parse(const String &p_base_path) { // Resolve the function blocks _check_class_blocks_types(main_class); + if (for_completion_error_set) { + error_set = true; + } + if (error_set) { return ERR_PARSE_ERROR; } diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp index df7c2f397f..0dbefbb39f 100644 --- a/modules/gridmap/grid_map.cpp +++ b/modules/gridmap/grid_map.cpp @@ -80,7 +80,7 @@ bool GridMap::_set(const StringName &p_name, const Variant &p_value) { RS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid()); RS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id()); if (is_inside_tree()) { - RS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario()); + RS::get_singleton()->instance_set_scenario(bm.instance, get_world_3d()->get_scenario()); RS::get_singleton()->instance_set_transform(bm.instance, get_global_transform()); } baked_meshes.push_back(bm); @@ -536,7 +536,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) { RS::get_singleton()->instance_set_base(instance, mm); if (is_inside_tree()) { - RS::get_singleton()->instance_set_scenario(instance, get_world()->get_scenario()); + RS::get_singleton()->instance_set_scenario(instance, get_world_3d()->get_scenario()); RS::get_singleton()->instance_set_transform(instance, get_global_transform()); } @@ -577,15 +577,15 @@ void GridMap::_octant_enter_world(const OctantKey &p_key) { ERR_FAIL_COND(!octant_map.has(p_key)); Octant &g = *octant_map[p_key]; PhysicsServer3D::get_singleton()->body_set_state(g.static_body, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform()); - PhysicsServer3D::get_singleton()->body_set_space(g.static_body, get_world()->get_space()); + PhysicsServer3D::get_singleton()->body_set_space(g.static_body, get_world_3d()->get_space()); if (g.collision_debug_instance.is_valid()) { - RS::get_singleton()->instance_set_scenario(g.collision_debug_instance, get_world()->get_scenario()); + RS::get_singleton()->instance_set_scenario(g.collision_debug_instance, get_world_3d()->get_scenario()); RS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform()); } for (int i = 0; i < g.multimesh_instances.size(); i++) { - RS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, get_world()->get_scenario()); + RS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, get_world_3d()->get_scenario()); RS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform()); } @@ -684,7 +684,7 @@ void GridMap::_notification(int p_what) { } for (int i = 0; i < baked_meshes.size(); i++) { - RS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, get_world()->get_scenario()); + RS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, get_world_3d()->get_scenario()); RS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform()); } @@ -1054,7 +1054,7 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe RS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid()); RS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id()); if (is_inside_tree()) { - RS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario()); + RS::get_singleton()->instance_set_scenario(bm.instance, get_world_3d()->get_scenario()); RS::get_singleton()->instance_set_transform(bm.instance, get_global_transform()); } diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index 9c3101945a..9abbac6a0b 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -556,7 +556,7 @@ void GridMapEditor::_set_clipboard_data() { item.cell_item = itm; item.grid_offset = Vector3(i, j, k) - selection.begin; item.orientation = node->get_cell_item_orientation(i, j, k); - item.instance = RenderingServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world()->get_scenario()); + item.instance = RenderingServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world_3d()->get_scenario()); clipboard_items.push_back(item); } @@ -1083,12 +1083,12 @@ void GridMapEditor::_notification(int p_what) { for (int i = 0; i < 3; i++) { grid[i] = RS::get_singleton()->mesh_create(); - grid_instance[i] = RS::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world()->get_scenario()); - selection_level_instance[i] = RenderingServer::get_singleton()->instance_create2(selection_level_mesh[i], get_tree()->get_root()->get_world()->get_scenario()); + grid_instance[i] = RS::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world_3d()->get_scenario()); + selection_level_instance[i] = RenderingServer::get_singleton()->instance_create2(selection_level_mesh[i], get_tree()->get_root()->get_world_3d()->get_scenario()); } - selection_instance = RenderingServer::get_singleton()->instance_create2(selection_mesh, get_tree()->get_root()->get_world()->get_scenario()); - paste_instance = RenderingServer::get_singleton()->instance_create2(paste_mesh, get_tree()->get_root()->get_world()->get_scenario()); + selection_instance = RenderingServer::get_singleton()->instance_create2(selection_mesh, get_tree()->get_root()->get_world_3d()->get_scenario()); + paste_instance = RenderingServer::get_singleton()->instance_create2(paste_mesh, get_tree()->get_root()->get_world_3d()->get_scenario()); _update_selection_transform(); _update_paste_indicator(); @@ -1168,7 +1168,7 @@ void GridMapEditor::_update_cursor_instance() { Ref<Mesh> mesh = node->get_mesh_library()->get_item_mesh(selected_palette); if (!mesh.is_null() && mesh->get_rid().is_valid()) { - cursor_instance = RenderingServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world()->get_scenario()); + cursor_instance = RenderingServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world_3d()->get_scenario()); RenderingServer::get_singleton()->instance_set_transform(cursor_instance, cursor_transform); } } diff --git a/modules/mono/utils/string_utils.cpp b/modules/mono/utils/string_utils.cpp index 907811355f..67b264d803 100644 --- a/modules/mono/utils/string_utils.cpp +++ b/modules/mono/utils/string_utils.cpp @@ -196,16 +196,6 @@ String str_format(const char *p_format, ...) { return res; } -// va_copy was defined in the C99, but not in C++ standards before C++11. -// When you compile C++ without --std=c++<XX> option, compilers still define -// va_copy, otherwise you have to use the internal version (__va_copy). -#if !defined(va_copy) -#if defined(__GNUC__) -#define va_copy(d, s) __va_copy((d), (s)) -#else -#define va_copy(d, s) ((d) = (s)) -#endif -#endif #if defined(MINGW_ENABLED) || defined(_MSC_VER) && _MSC_VER < 1900 #define gd_vsnprintf(m_buffer, m_count, m_format, m_args_copy) vsnprintf_s(m_buffer, m_count, _TRUNCATE, m_format, m_args_copy) diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/PermissionsUtil.java b/platform/android/java/lib/src/org/godotengine/godot/utils/PermissionsUtil.java index 7cf32b00fe..a0f8bb8cb7 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/utils/PermissionsUtil.java +++ b/platform/android/java/lib/src/org/godotengine/godot/utils/PermissionsUtil.java @@ -36,6 +36,7 @@ import android.content.pm.PackageManager; import android.content.pm.PermissionInfo; import android.os.Build; import android.support.v4.content.ContextCompat; +import android.util.Log; import java.util.ArrayList; import java.util.List; import org.godotengine.godot.Godot; @@ -46,6 +47,8 @@ import org.godotengine.godot.Godot; */ public final class PermissionsUtil { + private static final String TAG = PermissionsUtil.class.getSimpleName(); + static final int REQUEST_RECORD_AUDIO_PERMISSION = 1; static final int REQUEST_CAMERA_PERMISSION = 2; static final int REQUEST_VIBRATE_PERMISSION = 3; @@ -113,8 +116,8 @@ public final class PermissionsUtil { dangerousPermissions.add(manifestPermission); } } catch (PackageManager.NameNotFoundException e) { - e.printStackTrace(); - return false; + // Skip this permission and continue. + Log.w(TAG, "Unable to identify permission " + manifestPermission, e); } } @@ -153,8 +156,8 @@ public final class PermissionsUtil { dangerousPermissions.add(manifestPermission); } } catch (PackageManager.NameNotFoundException e) { - e.printStackTrace(); - return new String[0]; + // Skip this permission and continue. + Log.w(TAG, "Unable to identify permission " + manifestPermission, e); } } diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp index ad06aef86e..c0230b94fa 100644 --- a/platform/javascript/os_javascript.cpp +++ b/platform/javascript/os_javascript.cpp @@ -981,7 +981,7 @@ Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_WINDOW, mousemove, mousemove_callback) SET_EM_CALLBACK(GODOT_CANVAS_SELECTOR, mousedown, mouse_button_callback) SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_WINDOW, mouseup, mouse_button_callback) - SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_WINDOW, wheel, wheel_callback) + SET_EM_CALLBACK(GODOT_CANVAS_SELECTOR, wheel, wheel_callback) SET_EM_CALLBACK(GODOT_CANVAS_SELECTOR, touchstart, touch_press_callback) SET_EM_CALLBACK(GODOT_CANVAS_SELECTOR, touchmove, touchmove_callback) SET_EM_CALLBACK(GODOT_CANVAS_SELECTOR, touchend, touch_press_callback) diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp index e38b0c13d0..dd9298d667 100644 --- a/platform/linuxbsd/display_server_x11.cpp +++ b/platform/linuxbsd/display_server_x11.cpp @@ -254,13 +254,16 @@ bool DisplayServerX11::_refresh_device_info() { bool absolute_mode = false; int resolution_x = 0; int resolution_y = 0; - double range_min_x = 0; - double range_min_y = 0; - double range_max_x = 0; - double range_max_y = 0; - int pressure_resolution = 0; - int tilt_resolution_x = 0; - int tilt_resolution_y = 0; + double abs_x_min = 0; + double abs_x_max = 0; + double abs_y_min = 0; + double abs_y_max = 0; + double pressure_min = 0; + double pressure_max = 0; + double tilt_x_min = 0; + double tilt_x_max = 0; + double tilt_y_min = 0; + double tilt_y_max = 0; for (int j = 0; j < dev->num_classes; j++) { #ifdef TOUCH_ENABLED if (dev->classes[j]->type == XITouchClass && ((XITouchClassInfo *)dev->classes[j])->mode == XIDirectTouch) { @@ -272,23 +275,23 @@ bool DisplayServerX11::_refresh_device_info() { if (class_info->number == VALUATOR_ABSX && class_info->mode == XIModeAbsolute) { resolution_x = class_info->resolution; - range_min_x = class_info->min; - range_max_x = class_info->max; + abs_x_min = class_info->min; + abs_y_max = class_info->max; absolute_mode = true; } else if (class_info->number == VALUATOR_ABSY && class_info->mode == XIModeAbsolute) { resolution_y = class_info->resolution; - range_min_y = class_info->min; - range_max_y = class_info->max; + abs_y_min = class_info->min; + abs_y_max = class_info->max; absolute_mode = true; } else if (class_info->number == VALUATOR_PRESSURE && class_info->mode == XIModeAbsolute) { - pressure_resolution = (class_info->max - class_info->min); - if (pressure_resolution == 0) pressure_resolution = 1; + pressure_min = class_info->min; + pressure_max = class_info->max; } else if (class_info->number == VALUATOR_TILTX && class_info->mode == XIModeAbsolute) { - tilt_resolution_x = (class_info->max - class_info->min); - if (tilt_resolution_x == 0) tilt_resolution_x = 1; + tilt_x_min = class_info->min; + tilt_x_max = class_info->max; } else if (class_info->number == VALUATOR_TILTY && class_info->mode == XIModeAbsolute) { - tilt_resolution_y = (class_info->max - class_info->min); - if (tilt_resolution_y == 0) tilt_resolution_y = 1; + tilt_x_min = class_info->min; + tilt_x_max = class_info->max; } } } @@ -299,18 +302,19 @@ bool DisplayServerX11::_refresh_device_info() { if (absolute_mode) { // If no resolution was reported, use the min/max ranges. if (resolution_x <= 0) { - resolution_x = (range_max_x - range_min_x) * abs_resolution_range_mult; + resolution_x = (abs_x_max - abs_x_min) * abs_resolution_range_mult; } if (resolution_y <= 0) { - resolution_y = (range_max_y - range_min_y) * abs_resolution_range_mult; + resolution_y = (abs_y_max - abs_y_min) * abs_resolution_range_mult; } - xi.absolute_devices[dev->deviceid] = Vector2(abs_resolution_mult / resolution_x, abs_resolution_mult / resolution_y); print_verbose("XInput: Absolute pointing device: " + String(dev->name)); } xi.pressure = 0; - xi.pen_devices[dev->deviceid] = Vector3(pressure_resolution, tilt_resolution_x, tilt_resolution_y); + xi.pen_pressure_range[dev->deviceid] = Vector2(pressure_min, pressure_max); + xi.pen_tilt_x_range[dev->deviceid] = Vector2(tilt_x_min, tilt_x_max); + xi.pen_tilt_y_range[dev->deviceid] = Vector2(tilt_y_min, tilt_y_max); } XIFreeDeviceInfo(info); @@ -2353,6 +2357,10 @@ void DisplayServerX11::process_events() { // Is the current mouse mode one where it needs to be grabbed. bool mouse_mode_grab = mouse_mode == MOUSE_MODE_CAPTURED || mouse_mode == MOUSE_MODE_CONFINED; + xi.pressure = 0; + xi.tilt = Vector2(); + xi.pressure_supported = false; + while (XPending(x11_display) > 0) { XEvent event; XNextEvent(x11_display, &event); @@ -2399,9 +2407,6 @@ void DisplayServerX11::process_events() { double rel_x = 0.0; double rel_y = 0.0; - double pressure = 0.0; - double tilt_x = 0.0; - double tilt_y = 0.0; if (XIMaskIsSet(raw_event->valuators.mask, VALUATOR_ABSX)) { rel_x = *values; @@ -2414,24 +2419,41 @@ void DisplayServerX11::process_events() { } if (XIMaskIsSet(raw_event->valuators.mask, VALUATOR_PRESSURE)) { - pressure = *values; + Map<int, Vector2>::Element *pen_pressure = xi.pen_pressure_range.find(device_id); + if (pen_pressure) { + Vector2 pen_pressure_range = pen_pressure->value(); + if (pen_pressure_range != Vector2()) { + xi.pressure_supported = true; + xi.pressure = (*values - pen_pressure_range[0]) / + (pen_pressure_range[1] - pen_pressure_range[0]); + } + } + values++; } if (XIMaskIsSet(raw_event->valuators.mask, VALUATOR_TILTX)) { - tilt_x = *values; + Map<int, Vector2>::Element *pen_tilt_x = xi.pen_tilt_x_range.find(device_id); + if (pen_tilt_x) { + Vector2 pen_tilt_x_range = pen_tilt_x->value(); + if (pen_tilt_x_range != Vector2()) { + xi.tilt.x = ((*values - pen_tilt_x_range[0]) / (pen_tilt_x_range[1] - pen_tilt_x_range[0])) * 2 - 1; + } + } + values++; } if (XIMaskIsSet(raw_event->valuators.mask, VALUATOR_TILTY)) { - tilt_y = *values; - } + Map<int, Vector2>::Element *pen_tilt_y = xi.pen_tilt_y_range.find(device_id); + if (pen_tilt_y) { + Vector2 pen_tilt_y_range = pen_tilt_y->value(); + if (pen_tilt_y_range != Vector2()) { + xi.tilt.y = ((*values - pen_tilt_y_range[0]) / (pen_tilt_y_range[1] - pen_tilt_y_range[0])) * 2 - 1; + } + } - Map<int, Vector3>::Element *pen_info = xi.pen_devices.find(device_id); - if (pen_info) { - Vector3 mult = pen_info->value(); - if (mult.x != 0.0) xi.pressure = pressure / mult.x; - if ((mult.y != 0.0) && (mult.z != 0.0)) xi.tilt = Vector2(tilt_x / mult.y, tilt_y / mult.z); + values++; } // https://bugs.freedesktop.org/show_bug.cgi?id=71609 @@ -2763,7 +2785,11 @@ void DisplayServerX11::process_events() { mm.instance(); mm->set_window_id(window_id); - mm->set_pressure(xi.pressure); + if (xi.pressure_supported) { + mm->set_pressure(xi.pressure); + } else { + mm->set_pressure((mouse_get_button_state() & (1 << (BUTTON_LEFT - 1))) ? 1.0f : 0.0f); + } mm->set_tilt(xi.tilt); // Make the absolute position integral so it doesn't look _too_ weird :) diff --git a/platform/linuxbsd/display_server_x11.h b/platform/linuxbsd/display_server_x11.h index 8f090d3fad..b5ea71f72a 100644 --- a/platform/linuxbsd/display_server_x11.h +++ b/platform/linuxbsd/display_server_x11.h @@ -170,10 +170,13 @@ class DisplayServerX11 : public DisplayServer { int opcode; Vector<int> touch_devices; Map<int, Vector2> absolute_devices; - Map<int, Vector3> pen_devices; + Map<int, Vector2> pen_pressure_range; + Map<int, Vector2> pen_tilt_x_range; + Map<int, Vector2> pen_tilt_y_range; XIEventMask all_event_mask; Map<int, Vector2> state; double pressure; + bool pressure_supported; Vector2 tilt; Vector2 mouse_pos_to_filter; Vector2 relative_motion; diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp index e4fe7f04d0..6b450fb452 100644 --- a/platform/windows/display_server_windows.cpp +++ b/platform/windows/display_server_windows.cpp @@ -36,10 +36,6 @@ #include <avrt.h> -#ifndef WM_POINTERUPDATE -#define WM_POINTERUPDATE 0x0245 -#endif - #ifdef DEBUG_ENABLED static String format_error_message(DWORD id) { @@ -545,6 +541,10 @@ void DisplayServerWindows::delete_sub_window(WindowID p_window) { } #endif + if (!OS::get_singleton()->is_wintab_disabled() && wintab_available && windows[p_window].wtctx) { + wintab_WTClose(windows[p_window].wtctx); + windows[p_window].wtctx = 0; + } DestroyWindow(windows[p_window].hWnd); windows.erase(p_window); } @@ -1849,7 +1849,11 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA alt_mem = false; }; - return 0; // Return To The Message Loop + if (!OS::get_singleton()->is_wintab_disabled() && wintab_available && windows[window_id].wtctx) { + wintab_WTEnable(windows[window_id].wtctx, GET_WM_ACTIVATE_STATE(wParam, lParam)); + } + + return 0; // Return To The Message Loop } case WM_GETMINMAXINFO: { if (windows[window_id].resizable && !windows[window_id].fullscreen) { @@ -1929,6 +1933,8 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA mm->set_shift(shift_mem); mm->set_alt(alt_mem); + mm->set_pressure((raw->data.mouse.ulButtons & RI_MOUSE_LEFT_BUTTON_DOWN) ? 1.0f : 0.0f); + mm->set_button_mask(last_button_state); Point2i c(windows[window_id].width / 2, windows[window_id].height / 2); @@ -1977,6 +1983,42 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA } delete[] lpb; } break; + case WT_CSRCHANGE: + case WT_PROXIMITY: { + if (!OS::get_singleton()->is_wintab_disabled() && wintab_available && windows[window_id].wtctx) { + AXIS pressure; + if (wintab_WTInfo(WTI_DEVICES + windows[window_id].wtlc.lcDevice, DVC_NPRESSURE, &pressure)) { + windows[window_id].min_pressure = int(pressure.axMin); + windows[window_id].max_pressure = int(pressure.axMax); + } + AXIS orientation[3]; + if (wintab_WTInfo(WTI_DEVICES + windows[window_id].wtlc.lcDevice, DVC_ORIENTATION, &orientation)) { + windows[window_id].tilt_supported = orientation[0].axResolution && orientation[1].axResolution; + } + return 0; + } + } break; + case WT_PACKET: { + if (!OS::get_singleton()->is_wintab_disabled() && wintab_available && windows[window_id].wtctx) { + PACKET packet; + if (wintab_WTPacket(windows[window_id].wtctx, wParam, &packet)) { + + float pressure = float(packet.pkNormalPressure - windows[window_id].min_pressure) / float(windows[window_id].max_pressure - windows[window_id].min_pressure); + windows[window_id].last_pressure = pressure; + windows[window_id].last_pressure_update = 0; + + double azim = (packet.pkOrientation.orAzimuth / 10.0f) * (Math_PI / 180); + double alt = Math::tan((Math::abs(packet.pkOrientation.orAltitude / 10.0f)) * (Math_PI / 180)); + + if (windows[window_id].tilt_supported) { + windows[window_id].last_tilt = Vector2(Math::atan(Math::sin(azim) / alt), Math::atan(Math::cos(azim) / alt)); + } else { + windows[window_id].last_tilt = Vector2(); + } + } + return 0; + } + } break; case WM_POINTERUPDATE: { if (mouse_mode == MOUSE_MODE_CAPTURED && use_raw_input) { break; @@ -2038,8 +2080,14 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA mm.instance(); mm->set_window_id(window_id); - mm->set_pressure(pen_info.pressure ? (float)pen_info.pressure / 1024 : 0); - mm->set_tilt(Vector2(pen_info.tiltX ? (float)pen_info.tiltX / 90 : 0, pen_info.tiltY ? (float)pen_info.tiltY / 90 : 0)); + if (pen_info.penMask & PEN_MASK_PRESSURE) { + mm->set_pressure((float)pen_info.pressure / 1024); + } else { + mm->set_pressure((HIWORD(wParam) & POINTER_MESSAGE_FLAG_FIRSTBUTTON) ? 1.0f : 0.0f); + } + if ((pen_info.penMask & PEN_MASK_TILT_X) && (pen_info.penMask & PEN_MASK_TILT_Y)) { + mm->set_tilt(Vector2((float)pen_info.tiltX / 90, (float)pen_info.tiltY / 90)); + } mm->set_control((wParam & MK_CONTROL) != 0); mm->set_shift((wParam & MK_SHIFT) != 0); @@ -2138,6 +2186,22 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA mm->set_shift((wParam & MK_SHIFT) != 0); mm->set_alt(alt_mem); + if (!OS::get_singleton()->is_wintab_disabled() && wintab_available && windows[window_id].wtctx) { + // Note: WinTab sends both WT_PACKET and WM_xBUTTONDOWN/UP/MOUSEMOVE events, use mouse 1/0 pressure only when last_pressure was not update recently. + if (windows[window_id].last_pressure_update < 10) { + windows[window_id].last_pressure_update++; + } else { + windows[window_id].last_tilt = Vector2(); + windows[window_id].last_pressure = (wParam & MK_LBUTTON) ? 1.0f : 0.0f; + } + } else { + windows[window_id].last_tilt = Vector2(); + windows[window_id].last_pressure = (wParam & MK_LBUTTON) ? 1.0f : 0.0f; + } + + mm->set_pressure(windows[window_id].last_pressure); + mm->set_tilt(windows[window_id].last_tilt); + mm->set_button_mask(last_button_state); mm->set_position(Vector2(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam))); @@ -2759,6 +2823,39 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode, DragAcceptFiles(wd.hWnd, true); + if (!OS::get_singleton()->is_wintab_disabled() && wintab_available) { + wintab_WTInfo(WTI_DEFSYSCTX, 0, &wd.wtlc); + wd.wtlc.lcOptions |= CXO_MESSAGES; + wd.wtlc.lcPktData = PK_NORMAL_PRESSURE | PK_TANGENT_PRESSURE | PK_ORIENTATION; + wd.wtlc.lcMoveMask = PK_NORMAL_PRESSURE | PK_TANGENT_PRESSURE; + wd.wtlc.lcPktMode = 0; + wd.wtlc.lcOutOrgX = 0; + wd.wtlc.lcOutExtX = wd.wtlc.lcInExtX; + wd.wtlc.lcOutOrgY = 0; + wd.wtlc.lcOutExtY = -wd.wtlc.lcInExtY; + wd.wtctx = wintab_WTOpen(wd.hWnd, &wd.wtlc, false); + if (wd.wtctx) { + wintab_WTEnable(wd.wtctx, true); + AXIS pressure; + if (wintab_WTInfo(WTI_DEVICES + wd.wtlc.lcDevice, DVC_NPRESSURE, &pressure)) { + wd.min_pressure = int(pressure.axMin); + wd.max_pressure = int(pressure.axMax); + } + AXIS orientation[3]; + if (wintab_WTInfo(WTI_DEVICES + wd.wtlc.lcDevice, DVC_ORIENTATION, &orientation)) { + wd.tilt_supported = orientation[0].axResolution && orientation[1].axResolution; + } + } else { + ERR_PRINT("WinTab context creation falied."); + } + } else { + wd.wtctx = 0; + } + + wd.last_pressure = 0; + wd.last_pressure_update = 0; + wd.last_tilt = Vector2(); + // IME wd.im_himc = ImmGetContext(wd.hWnd); ImmReleaseContext(wd.hWnd, wd.im_himc); @@ -2776,6 +2873,15 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode, return id; } +// WinTab API +bool DisplayServerWindows::wintab_available = false; +WTOpenPtr DisplayServerWindows::wintab_WTOpen = nullptr; +WTClosePtr DisplayServerWindows::wintab_WTClose = nullptr; +WTInfoPtr DisplayServerWindows::wintab_WTInfo = nullptr; +WTPacketPtr DisplayServerWindows::wintab_WTPacket = nullptr; +WTEnablePtr DisplayServerWindows::wintab_WTEnable = nullptr; + +// Windows Ink API GetPointerTypePtr DisplayServerWindows::win8p_GetPointerType = nullptr; GetPointerPenInfoPtr DisplayServerWindows::win8p_GetPointerPenInfo = nullptr; @@ -2787,7 +2893,19 @@ typedef enum _SHC_PROCESS_DPI_AWARENESS { DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { - //Note: Functions for pen input, available on Windows 8+ + //Note: Wacom WinTab driver API for pen input, for devices incompatible with Windows Ink. + HMODULE wintab_lib = LoadLibraryW(L"wintab32.dll"); + if (wintab_lib) { + wintab_WTOpen = (WTOpenPtr)GetProcAddress(wintab_lib, "WTOpenW"); + wintab_WTClose = (WTClosePtr)GetProcAddress(wintab_lib, "WTClose"); + wintab_WTInfo = (WTInfoPtr)GetProcAddress(wintab_lib, "WTInfoW"); + wintab_WTPacket = (WTPacketPtr)GetProcAddress(wintab_lib, "WTPacket"); + wintab_WTEnable = (WTEnablePtr)GetProcAddress(wintab_lib, "WTEnable"); + + wintab_available = wintab_WTOpen && wintab_WTClose && wintab_WTInfo && wintab_WTPacket && wintab_WTEnable; + } + + //Note: Windows Ink API for pen input, available on Windows 8+ only. HMODULE user32_lib = LoadLibraryW(L"user32.dll"); if (user32_lib) { win8p_GetPointerType = (GetPointerTypePtr)GetProcAddress(user32_lib, "GetPointerType"); @@ -3004,7 +3122,10 @@ DisplayServerWindows::~DisplayServerWindows() { context_vulkan->window_destroy(MAIN_WINDOW_ID); } #endif - + if (wintab_available && windows[MAIN_WINDOW_ID].wtctx) { + wintab_WTClose(windows[MAIN_WINDOW_ID].wtctx); + windows[MAIN_WINDOW_ID].wtctx = 0; + } DestroyWindow(windows[MAIN_WINDOW_ID].hWnd); } } diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h index 6243f54cfa..4f5bdbac5b 100644 --- a/platform/windows/display_server_windows.h +++ b/platform/windows/display_server_windows.h @@ -66,6 +66,87 @@ #include <windows.h> #include <windowsx.h> +// WinTab API +#define WT_PACKET 0x7FF0 +#define WT_PROXIMITY 0x7FF5 +#define WT_INFOCHANGE 0x7FF6 +#define WT_CSRCHANGE 0x7FF7 + +#define WTI_DEFSYSCTX 4 +#define WTI_DEVICES 100 +#define DVC_NPRESSURE 15 +#define DVC_TPRESSURE 16 +#define DVC_ORIENTATION 17 +#define DVC_ROTATION 18 + +#define CXO_MESSAGES 0x0004 +#define PK_NORMAL_PRESSURE 0x0400 +#define PK_TANGENT_PRESSURE 0x0800 +#define PK_ORIENTATION 0x1000 + +typedef struct tagLOGCONTEXTW { + WCHAR lcName[40]; + UINT lcOptions; + UINT lcStatus; + UINT lcLocks; + UINT lcMsgBase; + UINT lcDevice; + UINT lcPktRate; + DWORD lcPktData; + DWORD lcPktMode; + DWORD lcMoveMask; + DWORD lcBtnDnMask; + DWORD lcBtnUpMask; + LONG lcInOrgX; + LONG lcInOrgY; + LONG lcInOrgZ; + LONG lcInExtX; + LONG lcInExtY; + LONG lcInExtZ; + LONG lcOutOrgX; + LONG lcOutOrgY; + LONG lcOutOrgZ; + LONG lcOutExtX; + LONG lcOutExtY; + LONG lcOutExtZ; + DWORD lcSensX; + DWORD lcSensY; + DWORD lcSensZ; + BOOL lcSysMode; + int lcSysOrgX; + int lcSysOrgY; + int lcSysExtX; + int lcSysExtY; + DWORD lcSysSensX; + DWORD lcSysSensY; +} LOGCONTEXTW; + +typedef struct tagAXIS { + LONG axMin; + LONG axMax; + UINT axUnits; + DWORD axResolution; +} AXIS; + +typedef struct tagORIENTATION { + int orAzimuth; + int orAltitude; + int orTwist; +} ORIENTATION; + +typedef struct tagPACKET { + int pkNormalPressure; + int pkTangentPressure; + ORIENTATION pkOrientation; +} PACKET; + +typedef HANDLE(WINAPI *WTOpenPtr)(HWND p_window, LOGCONTEXTW *p_ctx, BOOL p_enable); +typedef BOOL(WINAPI *WTClosePtr)(HANDLE p_ctx); +typedef UINT(WINAPI *WTInfoPtr)(UINT p_category, UINT p_index, LPVOID p_output); +typedef BOOL(WINAPI *WTPacketPtr)(HANDLE p_ctx, UINT p_param, LPVOID p_packets); +typedef BOOL(WINAPI *WTEnablePtr)(HANDLE p_ctx, BOOL p_enable); + +// Windows Ink API #ifndef POINTER_STRUCTURES #define POINTER_STRUCTURES @@ -75,6 +156,22 @@ typedef UINT32 POINTER_FLAGS; typedef UINT32 PEN_FLAGS; typedef UINT32 PEN_MASK; +#ifndef PEN_MASK_PRESSURE +#define PEN_MASK_PRESSURE 0x00000001 +#endif + +#ifndef PEN_MASK_TILT_X +#define PEN_MASK_TILT_X 0x00000004 +#endif + +#ifndef PEN_MASK_TILT_Y +#define PEN_MASK_TILT_Y 0x00000008 +#endif + +#ifndef POINTER_MESSAGE_FLAG_FIRSTBUTTON +#define POINTER_MESSAGE_FLAG_FIRSTBUTTON 0x00000010 +#endif + enum tagPOINTER_INPUT_TYPE { PT_POINTER = 0x00000001, PT_TOUCH = 0x00000002, @@ -128,6 +225,10 @@ typedef struct tagPOINTER_PEN_INFO { #endif //POINTER_STRUCTURES +#ifndef WM_POINTERUPDATE +#define WM_POINTERUPDATE 0x0245 +#endif + typedef BOOL(WINAPI *GetPointerTypePtr)(uint32_t p_id, POINTER_INPUT_TYPE *p_type); typedef BOOL(WINAPI *GetPointerPenInfoPtr)(uint32_t p_id, POINTER_PEN_INFO *p_pen_info); @@ -155,6 +256,15 @@ class DisplayServerWindows : public DisplayServer { _THREAD_SAFE_CLASS_ + // WinTab API + static bool wintab_available; + static WTOpenPtr wintab_WTOpen; + static WTClosePtr wintab_WTClose; + static WTInfoPtr wintab_WTInfo; + static WTPacketPtr wintab_WTPacket; + static WTEnablePtr wintab_WTEnable; + + // Windows Ink API static GetPointerTypePtr win8p_GetPointerType; static GetPointerPenInfoPtr win8p_GetPointerPenInfo; @@ -214,6 +324,16 @@ class DisplayServerWindows : public DisplayServer { bool no_focus = false; bool window_has_focus = false; + HANDLE wtctx; + LOGCONTEXTW wtlc; + int min_pressure; + int max_pressure; + bool tilt_supported; + + int last_pressure_update; + float last_pressure; + Vector2 last_tilt; + HBITMAP hBitmap; //DIB section for layered window uint8_t *dib_data = nullptr; Size2 dib_size; diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp index 19484442b1..abbfbf83b7 100644 --- a/scene/2d/navigation_region_2d.cpp +++ b/scene/2d/navigation_region_2d.cpp @@ -118,7 +118,7 @@ Array NavigationPolygon::_get_polygons() const { return ret; } -void NavigationPolygon::_set_outlines(const TypedArray<Vector<int32_t>> &p_array) { +void NavigationPolygon::_set_outlines(const TypedArray<Vector<Vector2>> &p_array) { outlines.resize(p_array.size()); for (int i = 0; i < p_array.size(); i++) { diff --git a/scene/2d/navigation_region_2d.h b/scene/2d/navigation_region_2d.h index cbfe4299fb..e730df6373 100644 --- a/scene/2d/navigation_region_2d.h +++ b/scene/2d/navigation_region_2d.h @@ -58,7 +58,7 @@ protected: void _set_polygons(const TypedArray<Vector<int32_t>> &p_array); Array _get_polygons() const; - void _set_outlines(const TypedArray<Vector<int32_t>> &p_array); + void _set_outlines(const TypedArray<Vector<Vector2>> &p_array); Array _get_outlines() const; public: diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp index ac8a77b6cb..1ea51be148 100644 --- a/scene/2d/node_2d.cpp +++ b/scene/2d/node_2d.cpp @@ -42,6 +42,7 @@ Dictionary Node2D::_edit_get_state() const { state["position"] = get_position(); state["rotation"] = get_rotation(); state["scale"] = get_scale(); + state["skew"] = get_skew(); return state; } @@ -51,11 +52,14 @@ void Node2D::_edit_set_state(const Dictionary &p_state) { pos = p_state["position"]; angle = p_state["rotation"]; _scale = p_state["scale"]; + skew = p_state["skew"]; _update_transform(); _change_notify("rotation"); _change_notify("rotation_degrees"); _change_notify("scale"); + _change_notify("skew"); + _change_notify("skew_degrees"); _change_notify("position"); } @@ -111,7 +115,7 @@ void Node2D::_edit_set_rect(const Rect2 &p_edit_rect) { Point2 new_pos = p_edit_rect.position + p_edit_rect.size * zero_offset; Transform2D postxf; - postxf.set_rotation_and_scale(angle, _scale); + postxf.set_rotation_scale_and_skew(angle, _scale, skew); new_pos = postxf.xform(new_pos); pos += new_pos; @@ -128,12 +132,13 @@ void Node2D::_update_xform_values() { pos = _mat.elements[2]; angle = _mat.get_rotation(); _scale = _mat.get_scale(); + skew = _mat.get_skew(); _xform_dirty = false; } void Node2D::_update_transform() { - _mat.set_rotation_and_scale(angle, _scale); + _mat.set_rotation_scale_and_skew(angle, _scale, skew); _mat.elements[2] = pos; RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), _mat); @@ -163,11 +168,26 @@ void Node2D::set_rotation(float p_radians) { _change_notify("rotation_degrees"); } +void Node2D::set_skew(float p_radians) { + + if (_xform_dirty) + ((Node2D *)this)->_update_xform_values(); + skew = p_radians; + _update_transform(); + _change_notify("skew"); + _change_notify("skew_degrees"); +} + void Node2D::set_rotation_degrees(float p_degrees) { set_rotation(Math::deg2rad(p_degrees)); } +void Node2D::set_skew_degrees(float p_degrees) { + + set_skew(Math::deg2rad(p_degrees)); +} + void Node2D::set_scale(const Size2 &p_scale) { if (_xform_dirty) @@ -196,11 +216,22 @@ float Node2D::get_rotation() const { return angle; } +float Node2D::get_skew() const { + if (_xform_dirty) + ((Node2D *)this)->_update_xform_values(); + + return skew; +} + float Node2D::get_rotation_degrees() const { return Math::rad2deg(get_rotation()); } +float Node2D::get_skew_degrees() const { + + return Math::rad2deg(get_skew()); +} Size2 Node2D::get_scale() const { if (_xform_dirty) ((Node2D *)this)->_update_xform_values(); @@ -398,11 +429,15 @@ void Node2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_position", "position"), &Node2D::set_position); ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &Node2D::set_rotation); ClassDB::bind_method(D_METHOD("set_rotation_degrees", "degrees"), &Node2D::set_rotation_degrees); + ClassDB::bind_method(D_METHOD("set_skew", "radians"), &Node2D::set_skew); + ClassDB::bind_method(D_METHOD("set_skew_degrees", "degrees"), &Node2D::set_skew_degrees); ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Node2D::set_scale); ClassDB::bind_method(D_METHOD("get_position"), &Node2D::get_position); ClassDB::bind_method(D_METHOD("get_rotation"), &Node2D::get_rotation); ClassDB::bind_method(D_METHOD("get_rotation_degrees"), &Node2D::get_rotation_degrees); + ClassDB::bind_method(D_METHOD("get_skew"), &Node2D::get_skew); + ClassDB::bind_method(D_METHOD("get_skew_degrees"), &Node2D::get_skew_degrees); ClassDB::bind_method(D_METHOD("get_scale"), &Node2D::get_scale); ClassDB::bind_method(D_METHOD("rotate", "radians"), &Node2D::rotate); @@ -443,6 +478,8 @@ void Node2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_rotation", "get_rotation"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation_degrees", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_skew", "get_skew"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew_degrees", PROPERTY_HINT_RANGE, "-89.9,89.9,0.1", PROPERTY_USAGE_EDITOR), "set_skew_degrees", "get_skew_degrees"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "", 0), "set_transform", "get_transform"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "", 0), "set_global_position", "get_global_position"); @@ -460,6 +497,7 @@ Node2D::Node2D() { angle = 0; _scale = Vector2(1, 1); + skew = 0; _xform_dirty = false; z_index = 0; z_relative = true; diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h index abed05ed0c..0afec36254 100644 --- a/scene/2d/node_2d.h +++ b/scene/2d/node_2d.h @@ -40,6 +40,7 @@ class Node2D : public CanvasItem { Point2 pos; float angle; Size2 _scale; + float skew; int z_index; bool z_relative; @@ -75,6 +76,8 @@ public: void set_position(const Point2 &p_pos); void set_rotation(float p_radians); void set_rotation_degrees(float p_degrees); + void set_skew(float p_radians); + void set_skew_degrees(float p_radians); void set_scale(const Size2 &p_scale); void rotate(float p_radians); @@ -86,7 +89,9 @@ public: Point2 get_position() const; float get_rotation() const; + float get_skew() const; float get_rotation_degrees() const; + float get_skew_degrees() const; Size2 get_scale() const; Point2 get_global_position() const; diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 9628c01718..86e61fe878 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -940,13 +940,10 @@ void TileMap::update_bitmask_area(const Vector2 &p_pos) { void TileMap::update_bitmask_region(const Vector2 &p_start, const Vector2 &p_end) { if ((p_end.x < p_start.x || p_end.y < p_start.y) || (p_end.x == p_start.x && p_end.y == p_start.y)) { - int i; Array a = get_used_cells(); - for (i = 0; i < a.size(); i++) { - // update_bitmask_area() in order to update cells adjacent to the - // current cell, since ordering in array may not be reliable + for (int i = 0; i < a.size(); i++) { Vector2 vector = (Vector2)a[i]; - update_bitmask_area(Vector2(vector.x, vector.y)); + update_cell_bitmask(vector.x, vector.y); } return; } diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 28a8b01437..f2395d35fb 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -385,8 +385,8 @@ void AudioStreamPlayer3D::_notification(int p_what) { linear_velocity = velocity_tracker->get_tracked_linear_velocity(); } - Ref<World3D> world = get_world(); - ERR_FAIL_COND(world.is_null()); + Ref<World3D> world_3d = get_world_3d(); + ERR_FAIL_COND(world_3d.is_null()); int new_output_count = 0; @@ -396,7 +396,7 @@ void AudioStreamPlayer3D::_notification(int p_what) { //check if any area is diverting sound into a bus - PhysicsDirectSpaceState3D *space_state = PhysicsServer3D::get_singleton()->space_get_direct_state(world->get_space()); + PhysicsDirectSpaceState3D *space_state = PhysicsServer3D::get_singleton()->space_get_direct_state(world_3d->get_space()); PhysicsDirectSpaceState3D::ShapeResult sr[MAX_INTERSECT_AREAS]; @@ -419,7 +419,7 @@ void AudioStreamPlayer3D::_notification(int p_what) { } List<Camera3D *> cameras; - world->get_camera_list(&cameras); + world_3d->get_camera_list(&cameras); for (List<Camera3D *>::Element *E = cameras.front(); E; E = E->next()) { diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index 706c49b43b..2fcb2715be 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -95,8 +95,8 @@ void Camera3D::_update_camera() { get_viewport()->_camera_transform_changed_notify(); - if (get_world().is_valid()) { - get_world()->_update_camera(this); + if (get_world_3d().is_valid()) { + get_world_3d()->_update_camera(this); } } @@ -144,12 +144,12 @@ void Camera3D::_notification(int p_what) { } break; case NOTIFICATION_BECAME_CURRENT: { if (viewport) { - viewport->find_world()->_register_camera(this); + viewport->find_world_3d()->_register_camera(this); } } break; case NOTIFICATION_LOST_CURRENT: { if (viewport) { - viewport->find_world()->_remove_camera(this); + viewport->find_world_3d()->_remove_camera(this); } } break; } @@ -743,7 +743,7 @@ void ClippedCamera3D::_notification(int p_what) { return; } - PhysicsDirectSpaceState3D *dspace = get_world()->get_direct_space_state(); + PhysicsDirectSpaceState3D *dspace = get_world_3d()->get_direct_space_state(); ERR_FAIL_COND(!dspace); // most likely physics set to threads Vector3 cam_fw = -get_global_transform().basis.get_axis(Vector3::AXIS_Z).normalized(); diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp index e6cd7bfe7e..5d050e32b0 100644 --- a/scene/3d/collision_object_3d.cpp +++ b/scene/3d/collision_object_3d.cpp @@ -44,7 +44,7 @@ void CollisionObject3D::_notification(int p_what) { else PhysicsServer3D::get_singleton()->body_set_state(rid, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform()); - RID space = get_world()->get_space(); + RID space = get_world_3d()->get_space(); if (area) { PhysicsServer3D::get_singleton()->area_set_space(rid, space); } else diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp index 12c105b0f4..4c25f55f0b 100644 --- a/scene/3d/cpu_particles_3d.cpp +++ b/scene/3d/cpu_particles_3d.cpp @@ -69,6 +69,7 @@ void CPUParticles3D::set_amount(int p_amount) { for (int i = 0; i < p_amount; i++) { w[i].active = false; + w[i].custom[3] = 0.0; // Make sure w component isn't garbage data } } diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index 0b7407e049..913a3ea49f 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -507,12 +507,12 @@ bool Node3D::is_set_as_toplevel() const { return data.toplevel; } -Ref<World3D> Node3D::get_world() const { +Ref<World3D> Node3D::get_world_3d() const { ERR_FAIL_COND_V(!is_inside_world(), Ref<World3D>()); ERR_FAIL_COND_V(!data.viewport, Ref<World3D>()); - return data.viewport->find_world(); + return data.viewport->find_world_3d(); } void Node3D::_propagate_visibility_changed() { @@ -756,7 +756,7 @@ void Node3D::_bind_methods() { ClassDB::bind_method(D_METHOD("is_set_as_toplevel"), &Node3D::is_set_as_toplevel); ClassDB::bind_method(D_METHOD("set_disable_scale", "disable"), &Node3D::set_disable_scale); ClassDB::bind_method(D_METHOD("is_scale_disabled"), &Node3D::is_scale_disabled); - ClassDB::bind_method(D_METHOD("get_world"), &Node3D::get_world); + ClassDB::bind_method(D_METHOD("get_world_3d"), &Node3D::get_world_3d); ClassDB::bind_method(D_METHOD("force_update_transform"), &Node3D::force_update_transform); diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h index f97a8a97dc..a4191eb2b3 100644 --- a/scene/3d/node_3d.h +++ b/scene/3d/node_3d.h @@ -124,7 +124,7 @@ public: Node3D *get_parent_spatial() const; - Ref<World3D> get_world() const; + Ref<World3D> get_world_3d() const; void set_translation(const Vector3 &p_translation); void set_rotation(const Vector3 &p_euler_rad); diff --git a/scene/3d/physics_joint_3d.cpp b/scene/3d/physics_joint_3d.cpp index 591c17a91e..140d887d9a 100644 --- a/scene/3d/physics_joint_3d.cpp +++ b/scene/3d/physics_joint_3d.cpp @@ -807,6 +807,9 @@ void Generic6DOFJoint3D::_bind_methods() { BIND_ENUM_CONSTANT(PARAM_LINEAR_DAMPING); BIND_ENUM_CONSTANT(PARAM_LINEAR_MOTOR_TARGET_VELOCITY); BIND_ENUM_CONSTANT(PARAM_LINEAR_MOTOR_FORCE_LIMIT); + BIND_ENUM_CONSTANT(PARAM_LINEAR_SPRING_STIFFNESS); + BIND_ENUM_CONSTANT(PARAM_LINEAR_SPRING_DAMPING); + BIND_ENUM_CONSTANT(PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT); BIND_ENUM_CONSTANT(PARAM_ANGULAR_LOWER_LIMIT); BIND_ENUM_CONSTANT(PARAM_ANGULAR_UPPER_LIMIT); BIND_ENUM_CONSTANT(PARAM_ANGULAR_LIMIT_SOFTNESS); @@ -816,6 +819,9 @@ void Generic6DOFJoint3D::_bind_methods() { BIND_ENUM_CONSTANT(PARAM_ANGULAR_ERP); BIND_ENUM_CONSTANT(PARAM_ANGULAR_MOTOR_TARGET_VELOCITY); BIND_ENUM_CONSTANT(PARAM_ANGULAR_MOTOR_FORCE_LIMIT); + BIND_ENUM_CONSTANT(PARAM_ANGULAR_SPRING_STIFFNESS); + BIND_ENUM_CONSTANT(PARAM_ANGULAR_SPRING_DAMPING); + BIND_ENUM_CONSTANT(PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT); BIND_ENUM_CONSTANT(PARAM_MAX); BIND_ENUM_CONSTANT(FLAG_ENABLE_LINEAR_LIMIT); diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp index a18da61656..304a5e1254 100644 --- a/scene/3d/ray_cast_3d.cpp +++ b/scene/3d/ray_cast_3d.cpp @@ -196,7 +196,7 @@ void RayCast3D::_notification(int p_what) { } void RayCast3D::_update_raycast_state() { - Ref<World3D> w3d = get_world(); + Ref<World3D> w3d = get_world_3d(); ERR_FAIL_COND(w3d.is_null()); PhysicsDirectSpaceState3D *dss = PhysicsServer3D::get_singleton()->space_get_direct_state(w3d->get_space()); diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp index 6092818252..850ffab292 100644 --- a/scene/3d/soft_body_3d.cpp +++ b/scene/3d/soft_body_3d.cpp @@ -270,7 +270,7 @@ void SoftBody3D::_notification(int p_what) { add_change_receptor(this); } - RID space = get_world()->get_space(); + RID space = get_world_3d()->get_space(); PhysicsServer3D::get_singleton()->soft_body_set_space(physics_rid, space); prepare_physics_server(); } break; diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp index 0ffde7aa8f..1410b730fd 100644 --- a/scene/3d/spring_arm_3d.cpp +++ b/scene/3d/spring_arm_3d.cpp @@ -147,7 +147,7 @@ void SpringArm3D::process_spring() { if (shape.is_null()) { motion = Vector3(cast_direction * (spring_length)); PhysicsDirectSpaceState3D::RayResult r; - bool intersected = get_world()->get_direct_space_state()->intersect_ray(get_global_transform().origin, get_global_transform().origin + motion, r, excluded_objects, mask); + bool intersected = get_world_3d()->get_direct_space_state()->intersect_ray(get_global_transform().origin, get_global_transform().origin + motion, r, excluded_objects, mask); if (intersected) { float dist = get_global_transform().origin.distance_to(r.position); dist -= margin; @@ -155,7 +155,7 @@ void SpringArm3D::process_spring() { } } else { motion = Vector3(cast_direction * spring_length); - get_world()->get_direct_space_state()->cast_motion(shape->get_rid(), get_global_transform(), motion, 0, motion_delta, motion_delta_unsafe, excluded_objects, mask); + get_world_3d()->get_direct_space_state()->cast_motion(shape->get_rid(), get_global_transform(), motion, 0, motion_delta, motion_delta_unsafe, excluded_objects, mask); } current_spring_length = spring_length * motion_delta; diff --git a/scene/3d/visibility_notifier_3d.cpp b/scene/3d/visibility_notifier_3d.cpp index 2f657fe7b1..2707a0a514 100644 --- a/scene/3d/visibility_notifier_3d.cpp +++ b/scene/3d/visibility_notifier_3d.cpp @@ -68,7 +68,7 @@ void VisibilityNotifier3D::set_aabb(const AABB &p_aabb) { aabb = p_aabb; if (is_inside_world()) { - get_world()->_update_notifier(this, get_global_transform().xform(aabb)); + get_world_3d()->_update_notifier(this, get_global_transform().xform(aabb)); } _change_notify("aabb"); @@ -85,15 +85,15 @@ void VisibilityNotifier3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_WORLD: { - get_world()->_register_notifier(this, get_global_transform().xform(aabb)); + get_world_3d()->_register_notifier(this, get_global_transform().xform(aabb)); } break; case NOTIFICATION_TRANSFORM_CHANGED: { - get_world()->_update_notifier(this, get_global_transform().xform(aabb)); + get_world_3d()->_update_notifier(this, get_global_transform().xform(aabb)); } break; case NOTIFICATION_EXIT_WORLD: { - get_world()->_remove_notifier(this); + get_world_3d()->_remove_notifier(this); } break; } } diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp index 604bc53422..ce8672c1dd 100644 --- a/scene/3d/visual_instance_3d.cpp +++ b/scene/3d/visual_instance_3d.cpp @@ -60,8 +60,8 @@ void VisualInstance3D::_notification(int p_what) { if (skeleton) RenderingServer::get_singleton()->instance_attach_skeleton( instance, skeleton->get_skeleton() ); */ - ERR_FAIL_COND(get_world().is_null()); - RenderingServer::get_singleton()->instance_set_scenario(instance, get_world()->get_scenario()); + ERR_FAIL_COND(get_world_3d().is_null()); + RenderingServer::get_singleton()->instance_set_scenario(instance, get_world_3d()->get_scenario()); _update_visibility(); } break; diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp index 8cf4554653..8dbb709ae4 100644 --- a/scene/3d/world_environment.cpp +++ b/scene/3d/world_environment.cpp @@ -36,50 +36,50 @@ void WorldEnvironment::_notification(int p_what) { if (p_what == Node3D::NOTIFICATION_ENTER_WORLD || p_what == Node3D::NOTIFICATION_ENTER_TREE) { if (environment.is_valid()) { - if (get_viewport()->find_world()->get_environment().is_valid()) { + if (get_viewport()->find_world_3d()->get_environment().is_valid()) { WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding."); } - get_viewport()->find_world()->set_environment(environment); - add_to_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id())); + get_viewport()->find_world_3d()->set_environment(environment); + add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); } if (camera_effects.is_valid()) { - if (get_viewport()->find_world()->get_camera_effects().is_valid()) { + if (get_viewport()->find_world_3d()->get_camera_effects().is_valid()) { WARN_PRINT("World already has a camera effects (Another WorldEnvironment?), overriding."); } - get_viewport()->find_world()->set_camera_effects(camera_effects); - add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world()->get_scenario().get_id())); + get_viewport()->find_world_3d()->set_camera_effects(camera_effects); + add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); } } else if (p_what == Node3D::NOTIFICATION_EXIT_WORLD || p_what == Node3D::NOTIFICATION_EXIT_TREE) { - if (environment.is_valid() && get_viewport()->find_world()->get_environment() == environment) { - get_viewport()->find_world()->set_environment(Ref<Environment>()); - remove_from_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id())); + if (environment.is_valid() && get_viewport()->find_world_3d()->get_environment() == environment) { + get_viewport()->find_world_3d()->set_environment(Ref<Environment>()); + remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); } - if (camera_effects.is_valid() && get_viewport()->find_world()->get_camera_effects() == camera_effects) { - get_viewport()->find_world()->set_camera_effects(Ref<CameraEffects>()); - remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world()->get_scenario().get_id())); + if (camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() == camera_effects) { + get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>()); + remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); } } } void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) { - if (is_inside_tree() && environment.is_valid() && get_viewport()->find_world()->get_environment() == environment) { - get_viewport()->find_world()->set_environment(Ref<Environment>()); - remove_from_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id())); + if (is_inside_tree() && environment.is_valid() && get_viewport()->find_world_3d()->get_environment() == environment) { + get_viewport()->find_world_3d()->set_environment(Ref<Environment>()); + remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); //clean up } environment = p_environment; if (is_inside_tree() && environment.is_valid()) { - if (get_viewport()->find_world()->get_environment().is_valid()) { + if (get_viewport()->find_world_3d()->get_environment().is_valid()) { WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding."); } - get_viewport()->find_world()->set_environment(environment); - add_to_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id())); + get_viewport()->find_world_3d()->set_environment(environment); + add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); } update_configuration_warning(); @@ -92,19 +92,19 @@ Ref<Environment> WorldEnvironment::get_environment() const { void WorldEnvironment::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) { - if (is_inside_tree() && camera_effects.is_valid() && get_viewport()->find_world()->get_camera_effects() == camera_effects) { - get_viewport()->find_world()->set_camera_effects(Ref<CameraEffects>()); - remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world()->get_scenario().get_id())); + if (is_inside_tree() && camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() == camera_effects) { + get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>()); + remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); //clean up } camera_effects = p_camera_effects; if (is_inside_tree() && camera_effects.is_valid()) { - if (get_viewport()->find_world()->get_camera_effects().is_valid()) { + if (get_viewport()->find_world_3d()->get_camera_effects().is_valid()) { WARN_PRINT("World already has an camera_effects (Another WorldEnvironment?), overriding."); } - get_viewport()->find_world()->set_camera_effects(camera_effects); - add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world()->get_scenario().get_id())); + get_viewport()->find_world_3d()->set_camera_effects(camera_effects); + add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); } update_configuration_warning(); @@ -125,7 +125,7 @@ String WorldEnvironment::get_configuration_warning() const { return String(); List<Node *> nodes; - get_tree()->get_nodes_in_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id()), &nodes); + get_tree()->get_nodes_in_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), &nodes); if (nodes.size() > 1) { return TTR("Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."); diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 9ef6b9864a..8228cf67bd 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -950,13 +950,13 @@ void AnimationPlayer::_animation_process(float p_delta) { play(queued.front()->get()); String new_name = playback.assigned; queued.pop_front(); - if (end_notify || playback.seeked) + if (end_notify) emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name); } else { //stop(); playing = false; _set_process(false); - if (end_notify || playback.seeked) + if (end_notify) emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned); } end_reached = false; diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index bc28c38e2c..d0c6cac8cf 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -126,14 +126,17 @@ bool Tween::_set(const StringName &p_name, const Variant &p_value) { String name = p_name; if (name == "playback/speed" || name == "speed") { // Backwards compatibility set_speed_scale(p_value); + return true; } else if (name == "playback/active") { set_active(p_value); + return true; } else if (name == "playback/repeat") { set_repeat(p_value); + return true; } - return true; + return false; } bool Tween::_get(const StringName &p_name, Variant &r_ret) const { @@ -142,14 +145,17 @@ bool Tween::_get(const StringName &p_name, Variant &r_ret) const { String name = p_name; if (name == "playback/speed") { // Backwards compatibility r_ret = speed_scale; + return true; } else if (name == "playback/active") { r_ret = is_active(); + return true; } else if (name == "playback/repeat") { r_ret = is_repeat(); + return true; } - return true; + return false; } void Tween::_get_property_list(List<PropertyInfo> *p_list) const { diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 9ee7456d26..25fc6d82c8 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -1153,7 +1153,7 @@ void TextEdit::_notification(int p_what) { highlighted_text_col = _get_column_pos_of_word(highlighted_text, str, SEARCH_MATCH_CASE | SEARCH_WHOLE_WORDS, 0); if (select_identifiers_enabled && highlighted_word.length() != 0) { - if (_is_char(highlighted_word[0])) { + if (_is_char(highlighted_word[0]) || highlighted_word[0] == '.') { highlighted_word_col = _get_column_pos_of_word(highlighted_word, fullstr, SEARCH_MATCH_CASE | SEARCH_WHOLE_WORDS, 0); } } diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 22cd1c98ab..07cb8e3cd2 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -504,7 +504,7 @@ bool SceneTree::idle(float p_time) { String env_path = ProjectSettings::get_singleton()->get("rendering/environment/default_environment"); env_path = env_path.strip_edges(); //user may have added a space or two String cpath; - Ref<Environment> fallback = get_root()->get_world()->get_fallback_environment(); + Ref<Environment> fallback = get_root()->get_world_3d()->get_fallback_environment(); if (fallback.is_valid()) { cpath = fallback->get_path(); } @@ -519,7 +519,7 @@ bool SceneTree::idle(float p_time) { } else { fallback.unref(); } - get_root()->get_world()->set_fallback_environment(fallback); + get_root()->get_world_3d()->set_fallback_environment(fallback); } } @@ -1409,8 +1409,8 @@ SceneTree::SceneTree() { root = memnew(Window); root->set_name("root"); - if (!root->get_world().is_valid()) - root->set_world(Ref<World3D>(memnew(World3D))); + if (!root->get_world_3d().is_valid()) + root->set_world_3d(Ref<World3D>(memnew(World3D))); // Initialize network state multiplayer_poll = true; @@ -1447,7 +1447,7 @@ SceneTree::SceneTree() { if (env_path != String()) { Ref<Environment> env = ResourceLoader::load(env_path); if (env.is_valid()) { - root->get_world()->set_fallback_environment(env); + root->get_world_3d()->set_fallback_environment(env); } else { if (Engine::get_singleton()->is_editor_hint()) { //file was erased, clear the field. diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index b0718eed79..e9827d521b 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -215,7 +215,7 @@ void Viewport::update_worlds() { find_world_2d()->_update_viewport(this, xformed_rect); find_world_2d()->_update(); - find_world()->_update(get_tree()->get_frame()); + find_world_3d()->_update(get_tree()->get_frame()); } void Viewport::_collision_object_input_event(CollisionObject3D *p_object, Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) { @@ -422,22 +422,22 @@ void Viewport::_sub_window_remove(Window *p_window) { RenderingServer::get_singleton()->viewport_set_parent_viewport(p_window->viewport, p_window->parent ? p_window->parent->viewport : RID()); } -void Viewport::_own_world_changed() { - ERR_FAIL_COND(world.is_null()); - ERR_FAIL_COND(own_world.is_null()); +void Viewport::_own_world_3d_changed() { + ERR_FAIL_COND(world_3d.is_null()); + ERR_FAIL_COND(own_world_3d.is_null()); if (is_inside_tree()) { _propagate_exit_world(this); } - own_world = world->duplicate(); + own_world_3d = world_3d->duplicate(); if (is_inside_tree()) { _propagate_enter_world(this); } if (is_inside_tree()) { - RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); + RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario()); } _update_listener(); @@ -459,7 +459,7 @@ void Viewport::_notification(int p_what) { } current_canvas = find_world_2d()->get_canvas(); - RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); + RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario()); RenderingServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas); _update_listener(); @@ -474,14 +474,14 @@ void Viewport::_notification(int p_what) { contact_2d_debug = RenderingServer::get_singleton()->canvas_item_create(); RenderingServer::get_singleton()->canvas_item_set_parent(contact_2d_debug, find_world_2d()->get_canvas()); //3D - PhysicsServer3D::get_singleton()->space_set_debug_contacts(find_world()->get_space(), get_tree()->get_collision_debug_contact_count()); + PhysicsServer3D::get_singleton()->space_set_debug_contacts(find_world_3d()->get_space(), get_tree()->get_collision_debug_contact_count()); contact_3d_debug_multimesh = RenderingServer::get_singleton()->multimesh_create(); RenderingServer::get_singleton()->multimesh_allocate(contact_3d_debug_multimesh, get_tree()->get_collision_debug_contact_count(), RS::MULTIMESH_TRANSFORM_3D, true); RenderingServer::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, 0); RenderingServer::get_singleton()->multimesh_set_mesh(contact_3d_debug_multimesh, get_tree()->get_debug_contact_mesh()->get_rid()); contact_3d_debug_instance = RenderingServer::get_singleton()->instance_create(); RenderingServer::get_singleton()->instance_set_base(contact_3d_debug_instance, contact_3d_debug_multimesh); - RenderingServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance, find_world()->get_scenario()); + RenderingServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance, find_world_3d()->get_scenario()); //RenderingServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance, RS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS, true); } @@ -576,8 +576,8 @@ void Viewport::_notification(int p_what) { if (get_tree()->is_debugging_collisions_hint() && contact_3d_debug_multimesh.is_valid()) { - Vector<Vector3> points = PhysicsServer3D::get_singleton()->space_get_contacts(find_world()->get_space()); - int point_count = PhysicsServer3D::get_singleton()->space_get_contact_count(find_world()->get_space()); + Vector<Vector3> points = PhysicsServer3D::get_singleton()->space_get_contacts(find_world_3d()->get_space()); + int point_count = PhysicsServer3D::get_singleton()->space_get_contact_count(find_world_3d()->get_space()); RS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, point_count); } @@ -805,7 +805,7 @@ void Viewport::_notification(int p_what) { Vector3 from = camera->project_ray_origin(pos); Vector3 dir = camera->project_ray_normal(pos); - PhysicsDirectSpaceState3D *space = PhysicsServer3D::get_singleton()->space_get_direct_state(find_world()->get_space()); + PhysicsDirectSpaceState3D *space = PhysicsServer3D::get_singleton()->space_get_direct_state(find_world_3d()->get_space()); if (space) { bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, true, true, true); @@ -1185,7 +1185,7 @@ void Viewport::set_world_2d(const Ref<World2D> &p_world_2d) { return; if (parent && parent->find_world_2d() == p_world_2d) { - WARN_PRINT("Unable to use parent world as world_2d"); + WARN_PRINT("Unable to use parent world_3d as world_2d"); return; } @@ -1197,7 +1197,7 @@ void Viewport::set_world_2d(const Ref<World2D> &p_world_2d) { if (p_world_2d.is_valid()) world_2d = p_world_2d; else { - WARN_PRINT("Invalid world"); + WARN_PRINT("Invalid world_3d"); world_2d = Ref<World2D>(memnew(World2D)); } @@ -1235,7 +1235,7 @@ void Viewport::_propagate_enter_world(Node *p_node) { Viewport *v = Object::cast_to<Viewport>(p_node); if (v) { - if (v->world.is_valid() || v->own_world.is_valid()) + if (v->world_3d.is_valid() || v->own_world_3d.is_valid()) return; } #ifndef _3D_DISABLED @@ -1275,7 +1275,7 @@ void Viewport::_propagate_exit_world(Node *p_node) { Viewport *v = Object::cast_to<Viewport>(p_node); if (v) { - if (v->world.is_valid() || v->own_world.is_valid()) + if (v->world_3d.is_valid() || v->own_world_3d.is_valid()) return; } #ifndef _3D_DISABLED @@ -1289,26 +1289,26 @@ void Viewport::_propagate_exit_world(Node *p_node) { } } -void Viewport::set_world(const Ref<World3D> &p_world) { +void Viewport::set_world_3d(const Ref<World3D> &p_world_3d) { - if (world == p_world) + if (world_3d == p_world_3d) return; if (is_inside_tree()) _propagate_exit_world(this); - if (own_world.is_valid() && world.is_valid()) { - world->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_changed)); + if (own_world_3d.is_valid() && world_3d.is_valid()) { + world_3d->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed)); } - world = p_world; + world_3d = p_world_3d; - if (own_world.is_valid()) { - if (world.is_valid()) { - own_world = world->duplicate(); - world->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_changed)); + if (own_world_3d.is_valid()) { + if (world_3d.is_valid()) { + own_world_3d = world_3d->duplicate(); + world_3d->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed)); } else { - own_world = Ref<World3D>(memnew(World3D)); + own_world_3d = Ref<World3D>(memnew(World3D)); } } @@ -1316,15 +1316,15 @@ void Viewport::set_world(const Ref<World3D> &p_world) { _propagate_enter_world(this); if (is_inside_tree()) { - RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); + RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario()); } _update_listener(); } -Ref<World3D> Viewport::get_world() const { +Ref<World3D> Viewport::get_world_3d() const { - return world; + return world_3d; } Ref<World2D> Viewport::get_world_2d() const { @@ -1332,14 +1332,14 @@ Ref<World2D> Viewport::get_world_2d() const { return world_2d; } -Ref<World3D> Viewport::find_world() const { +Ref<World3D> Viewport::find_world_3d() const { - if (own_world.is_valid()) - return own_world; - else if (world.is_valid()) - return world; + if (own_world_3d.is_valid()) + return own_world_3d; + else if (world_3d.is_valid()) + return world_3d; else if (parent) - return parent->find_world(); + return parent->find_world_3d(); else return Ref<World3D>(); } @@ -3077,25 +3077,25 @@ void Viewport::unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coor } } -void Viewport::set_use_own_world(bool p_world) { +void Viewport::set_use_own_world_3d(bool p_world_3d) { - if (p_world == own_world.is_valid()) + if (p_world_3d == own_world_3d.is_valid()) return; if (is_inside_tree()) _propagate_exit_world(this); - if (!p_world) { - own_world = Ref<World3D>(); - if (world.is_valid()) { - world->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_changed)); + if (!p_world_3d) { + own_world_3d = Ref<World3D>(); + if (world_3d.is_valid()) { + world_3d->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed)); } } else { - if (world.is_valid()) { - own_world = world->duplicate(); - world->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_changed)); + if (world_3d.is_valid()) { + own_world_3d = world_3d->duplicate(); + world_3d->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed)); } else { - own_world = Ref<World3D>(memnew(World3D)); + own_world_3d = Ref<World3D>(memnew(World3D)); } } @@ -3103,15 +3103,15 @@ void Viewport::set_use_own_world(bool p_world) { _propagate_enter_world(this); if (is_inside_tree()) { - RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); + RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario()); } _update_listener(); } -bool Viewport::is_using_own_world() const { +bool Viewport::is_using_own_world_3d() const { - return own_world.is_valid(); + return own_world_3d.is_valid(); } void Viewport::set_physics_object_picking(bool p_enable) { @@ -3366,9 +3366,9 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("set_world_2d", "world_2d"), &Viewport::set_world_2d); ClassDB::bind_method(D_METHOD("get_world_2d"), &Viewport::get_world_2d); ClassDB::bind_method(D_METHOD("find_world_2d"), &Viewport::find_world_2d); - ClassDB::bind_method(D_METHOD("set_world", "world"), &Viewport::set_world); - ClassDB::bind_method(D_METHOD("get_world"), &Viewport::get_world); - ClassDB::bind_method(D_METHOD("find_world"), &Viewport::find_world); + ClassDB::bind_method(D_METHOD("set_world_3d", "world_3d"), &Viewport::set_world_3d); + ClassDB::bind_method(D_METHOD("get_world_3d"), &Viewport::get_world_3d); + ClassDB::bind_method(D_METHOD("find_world_3d"), &Viewport::find_world_3d); ClassDB::bind_method(D_METHOD("set_canvas_transform", "xform"), &Viewport::set_canvas_transform); ClassDB::bind_method(D_METHOD("get_canvas_transform"), &Viewport::get_canvas_transform); @@ -3404,8 +3404,8 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("update_worlds"), &Viewport::update_worlds); - ClassDB::bind_method(D_METHOD("set_use_own_world", "enable"), &Viewport::set_use_own_world); - ClassDB::bind_method(D_METHOD("is_using_own_world"), &Viewport::is_using_own_world); + ClassDB::bind_method(D_METHOD("set_use_own_world_3d", "enable"), &Viewport::set_use_own_world_3d); + ClassDB::bind_method(D_METHOD("is_using_own_world_3d"), &Viewport::is_using_own_world_3d); ClassDB::bind_method(D_METHOD("get_camera"), &Viewport::get_camera); @@ -3453,8 +3453,8 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("set_default_canvas_item_texture_repeat", "mode"), &Viewport::set_default_canvas_item_texture_repeat); ClassDB::bind_method(D_METHOD("get_default_canvas_item_texture_repeat"), &Viewport::get_default_canvas_item_texture_repeat); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world"), "set_use_own_world", "is_using_own_world"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world", PROPERTY_HINT_RESOURCE_TYPE, "World"), "set_world", "get_world"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world_3d"), "set_use_own_world_3d", "is_using_own_world_3d"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_3d", PROPERTY_HINT_RESOURCE_TYPE, "World3D"), "set_world_3d", "get_world_3d"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_2d", PROPERTY_HINT_RESOURCE_TYPE, "World2D", 0), "set_world_2d", "get_world_2d"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transparent_bg"), "set_transparent_background", "has_transparent_background"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "handle_input_locally"), "set_handle_input_locally", "is_handling_input_locally"); diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 7e2df9fe42..7da57347fd 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -253,8 +253,8 @@ private: Map<ObjectID, uint64_t> physics_2d_mouseover; Ref<World2D> world_2d; - Ref<World3D> world; - Ref<World3D> own_world; + Ref<World3D> world_3d; + Ref<World3D> own_world_3d; Rect2i to_screen_rect; StringName input_group; @@ -430,7 +430,7 @@ private: void _gui_set_root_order_dirty(); - void _own_world_changed(); + void _own_world_3d_changed(); friend class Window; @@ -477,10 +477,10 @@ public: Rect2 get_visible_rect() const; RID get_viewport_rid() const; - void set_world(const Ref<World3D> &p_world); + void set_world_3d(const Ref<World3D> &p_world_3d); void set_world_2d(const Ref<World2D> &p_world_2d); - Ref<World3D> get_world() const; - Ref<World3D> find_world() const; + Ref<World3D> get_world_3d() const; + Ref<World3D> find_world_3d() const; Ref<World2D> get_world_2d() const; Ref<World2D> find_world_2d() const; @@ -519,8 +519,8 @@ public: Vector2 get_camera_coords(const Vector2 &p_viewport_coords) const; Vector2 get_camera_rect_size() const; - void set_use_own_world(bool p_world); - bool is_using_own_world() const; + void set_use_own_world_3d(bool p_world_3d); + bool is_using_own_world_3d() const; void input_text(const String &p_text); void input(const Ref<InputEvent> &p_event, bool p_local_coords = false); diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 310a7ef4e4..3b245f908a 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -1630,9 +1630,11 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_vec", "vec3(LIGHT_VEC, 0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_height", "LIGHT_HEIGHT" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_color", "LIGHT_COLOR.rgb" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_alpha", "LIGHT_COLOR.a" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT_COLOR.a" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_uv", "vec3(LIGHT_UV, 0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "shadow_color", "SHADOW_COLOR.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "shadow_alpha", "SHADOW_COLOR.a" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "shadow_vec", "vec3(SHADOW_VEC, 0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD, 0.0)" }, @@ -2156,12 +2158,43 @@ String VisualShaderNodeUniform::get_uniform_name() const { return uniform_name; } +void VisualShaderNodeUniform::set_qualifier(VisualShaderNodeUniform::Qualifier p_qual) { + qualifier = p_qual; + emit_changed(); +} + +VisualShaderNodeUniform::Qualifier VisualShaderNodeUniform::get_qualifier() const { + return qualifier; +} + void VisualShaderNodeUniform::_bind_methods() { ClassDB::bind_method(D_METHOD("set_uniform_name", "name"), &VisualShaderNodeUniform::set_uniform_name); ClassDB::bind_method(D_METHOD("get_uniform_name"), &VisualShaderNodeUniform::get_uniform_name); + ClassDB::bind_method(D_METHOD("set_qualifier", "qualifier"), &VisualShaderNodeUniform::set_qualifier); + ClassDB::bind_method(D_METHOD("get_qualifier"), &VisualShaderNodeUniform::get_qualifier); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "uniform_name"), "set_uniform_name", "get_uniform_name"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "qualifier", PROPERTY_HINT_ENUM, "None,Global,Instance"), "set_qualifier", "get_qualifier"); + + BIND_ENUM_CONSTANT(QUAL_NONE); + BIND_ENUM_CONSTANT(QUAL_GLOBAL); + BIND_ENUM_CONSTANT(QUAL_INSTANCE); +} + +String VisualShaderNodeUniform::_get_qual_str() const { + if (is_qualifier_supported(qualifier)) { + switch (qualifier) { + case QUAL_NONE: + break; + case QUAL_GLOBAL: + return "global "; + case QUAL_INSTANCE: + return "instance "; + } + } + return String(); } String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { @@ -2171,11 +2204,21 @@ String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::T if (keyword_list.find(uniform_name)) { return TTR("Uniform name cannot be equal to a shader keyword. Choose another name."); } + if (!is_qualifier_supported(qualifier)) { + return "This uniform type does not support that qualifier."; + } return String(); } +Vector<StringName> VisualShaderNodeUniform::get_editable_properties() const { + Vector<StringName> props; + props.push_back("qualifier"); + return props; +} + VisualShaderNodeUniform::VisualShaderNodeUniform() { + qualifier = QUAL_NONE; } ////////////// GroupBase diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index ecf3f93fbb..56f8e74d2b 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -369,21 +369,38 @@ public: class VisualShaderNodeUniform : public VisualShaderNode { GDCLASS(VisualShaderNodeUniform, VisualShaderNode); +public: + enum Qualifier { + QUAL_NONE, + QUAL_GLOBAL, + QUAL_INSTANCE, + }; + private: String uniform_name; + Qualifier qualifier; protected: static void _bind_methods(); + String _get_qual_str() const; public: void set_uniform_name(const String &p_name); String get_uniform_name() const; + void set_qualifier(Qualifier p_qual); + Qualifier get_qualifier() const; + + virtual bool is_qualifier_supported(Qualifier p_qual) const = 0; + + virtual Vector<StringName> get_editable_properties() const; virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const; VisualShaderNodeUniform(); }; +VARIANT_ENUM_CAST(VisualShaderNodeUniform::Qualifier) + class VisualShaderNodeGroupBase : public VisualShaderNode { GDCLASS(VisualShaderNodeGroupBase, VisualShaderNode); diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 2064ca10f3..7b9953a90f 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -3283,11 +3283,11 @@ String VisualShaderNodeFloatUniform::get_output_port_name(int p_port) const { String VisualShaderNodeFloatUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { if (hint == HINT_RANGE) { - return "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ");\n"; + return _get_qual_str() + "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ");\n"; } else if (hint == HINT_RANGE_STEP) { - return "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ", " + rtos(hint_range_step) + ");\n"; + return _get_qual_str() + "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ", " + rtos(hint_range_step) + ");\n"; } - return "uniform float " + get_uniform_name() + ";\n"; + return _get_qual_str() + "uniform float " + get_uniform_name() + ";\n"; } String VisualShaderNodeFloatUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { @@ -3353,8 +3353,12 @@ void VisualShaderNodeFloatUniform::_bind_methods() { BIND_ENUM_CONSTANT(HINT_RANGE_STEP); } +bool VisualShaderNodeFloatUniform::is_qualifier_supported(Qualifier p_qual) const { + return true; // all qualifiers are supported +} + Vector<StringName> VisualShaderNodeFloatUniform::get_editable_properties() const { - Vector<StringName> props; + Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties(); props.push_back("hint"); if (hint == HINT_RANGE || hint == HINT_RANGE_STEP) { props.push_back("min"); @@ -3405,11 +3409,11 @@ String VisualShaderNodeIntUniform::get_output_port_name(int p_port) const { String VisualShaderNodeIntUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { if (hint == HINT_RANGE) { - return "uniform int " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ");\n"; + return _get_qual_str() + "uniform int " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ");\n"; } else if (hint == HINT_RANGE_STEP) { - return "uniform int " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ", " + rtos(hint_range_step) + ");\n"; + return _get_qual_str() + "uniform int " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ", " + rtos(hint_range_step) + ");\n"; } - return "uniform int " + get_uniform_name() + ";\n"; + return _get_qual_str() + "uniform int " + get_uniform_name() + ";\n"; } String VisualShaderNodeIntUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { @@ -3475,8 +3479,12 @@ void VisualShaderNodeIntUniform::_bind_methods() { BIND_ENUM_CONSTANT(HINT_RANGE_STEP); } +bool VisualShaderNodeIntUniform::is_qualifier_supported(Qualifier p_qual) const { + return true; // all qualifiers are supported +} + Vector<StringName> VisualShaderNodeIntUniform::get_editable_properties() const { - Vector<StringName> props; + Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties(); props.push_back("hint"); if (hint == HINT_RANGE || hint == HINT_RANGE_STEP) { props.push_back("min"); @@ -3526,13 +3534,17 @@ String VisualShaderNodeBooleanUniform::get_output_port_name(int p_port) const { } String VisualShaderNodeBooleanUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { - return "uniform bool " + get_uniform_name() + ";\n"; + return _get_qual_str() + "uniform bool " + get_uniform_name() + ";\n"; } String VisualShaderNodeBooleanUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; } +bool VisualShaderNodeBooleanUniform::is_qualifier_supported(Qualifier p_qual) const { + return true; // all qualifiers are supported +} + VisualShaderNodeBooleanUniform::VisualShaderNodeBooleanUniform() { } @@ -3568,7 +3580,7 @@ String VisualShaderNodeColorUniform::get_output_port_name(int p_port) const { String VisualShaderNodeColorUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { - return "uniform vec4 " + get_uniform_name() + " : hint_color;\n"; + return _get_qual_str() + "uniform vec4 " + get_uniform_name() + " : hint_color;\n"; } String VisualShaderNodeColorUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { @@ -3577,6 +3589,10 @@ String VisualShaderNodeColorUniform::generate_code(Shader::Mode p_mode, VisualSh return code; } +bool VisualShaderNodeColorUniform::is_qualifier_supported(Qualifier p_qual) const { + return true; // all qualifiers are supported +} + VisualShaderNodeColorUniform::VisualShaderNodeColorUniform() { } @@ -3611,13 +3627,17 @@ String VisualShaderNodeVec3Uniform::get_output_port_name(int p_port) const { } String VisualShaderNodeVec3Uniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { - return "uniform vec3 " + get_uniform_name() + ";\n"; + return _get_qual_str() + "uniform vec3 " + get_uniform_name() + ";\n"; } String VisualShaderNodeVec3Uniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; } +bool VisualShaderNodeVec3Uniform::is_qualifier_supported(Qualifier p_qual) const { + return true; // all qualifiers are supported +} + VisualShaderNodeVec3Uniform::VisualShaderNodeVec3Uniform() { } @@ -3652,13 +3672,17 @@ String VisualShaderNodeTransformUniform::get_output_port_name(int p_port) const } String VisualShaderNodeTransformUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { - return "uniform mat4 " + get_uniform_name() + ";\n"; + return _get_qual_str() + "uniform mat4 " + get_uniform_name() + ";\n"; } String VisualShaderNodeTransformUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; } +bool VisualShaderNodeTransformUniform::is_qualifier_supported(Qualifier p_qual) const { + return true; // all qualifiers are supported +} + VisualShaderNodeTransformUniform::VisualShaderNodeTransformUniform() { } @@ -3713,7 +3737,7 @@ String VisualShaderNodeTextureUniform::get_output_port_name(int p_port) const { } String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { - String code = "uniform sampler2D " + get_uniform_name(); + String code = _get_qual_str() + "uniform sampler2D " + get_uniform_name(); switch (texture_type) { case TYPE_DATA: @@ -3778,7 +3802,7 @@ VisualShaderNodeTextureUniform::ColorDefault VisualShaderNodeTextureUniform::get } Vector<StringName> VisualShaderNodeTextureUniform::get_editable_properties() const { - Vector<StringName> props; + Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties(); props.push_back("texture_type"); props.push_back("color_default"); return props; @@ -3810,6 +3834,18 @@ String VisualShaderNodeTextureUniform::get_input_port_default_hint(int p_port) c return ""; } +bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) const { + switch (p_qual) { + case Qualifier::QUAL_NONE: + return true; + case Qualifier::QUAL_GLOBAL: + return true; + case Qualifier::QUAL_INSTANCE: + return false; + } + return false; +} + VisualShaderNodeTextureUniform::VisualShaderNodeTextureUniform() { texture_type = TYPE_DATA; color_default = COLOR_DEFAULT_WHITE; @@ -3952,7 +3988,7 @@ String VisualShaderNodeCubemapUniform::get_input_port_default_hint(int p_port) c } String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { - String code = "uniform samplerCube " + get_uniform_name(); + String code = _get_qual_str() + "uniform samplerCube " + get_uniform_name(); switch (texture_type) { case TYPE_DATA: diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 035e39230c..69f42f621a 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -1457,6 +1457,8 @@ public: void set_step(float p_value); float get_step() const; + bool is_qualifier_supported(Qualifier p_qual) const; + virtual Vector<StringName> get_editable_properties() const; VisualShaderNodeFloatUniform(); @@ -1509,6 +1511,8 @@ public: void set_step(int p_value); int get_step() const; + bool is_qualifier_supported(Qualifier p_qual) const; + virtual Vector<StringName> get_editable_properties() const; VisualShaderNodeIntUniform(); @@ -1535,6 +1539,8 @@ public: virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + bool is_qualifier_supported(Qualifier p_qual) const; + VisualShaderNodeBooleanUniform(); }; @@ -1557,6 +1563,8 @@ public: virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + bool is_qualifier_supported(Qualifier p_qual) const; + VisualShaderNodeColorUniform(); }; @@ -1579,6 +1587,8 @@ public: virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + bool is_qualifier_supported(Qualifier p_qual) const; + VisualShaderNodeVec3Uniform(); }; @@ -1601,6 +1611,8 @@ public: virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + bool is_qualifier_supported(Qualifier p_qual) const; + VisualShaderNodeTransformUniform(); }; @@ -1652,6 +1664,8 @@ public: void set_color_default(ColorDefault p_default); ColorDefault get_color_default() const; + bool is_qualifier_supported(Qualifier p_qual) const; + VisualShaderNodeTextureUniform(); }; diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index 60217002fb..eb92cf55e3 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -218,6 +218,7 @@ void register_server_singletons() { Engine::get_singleton()->add_singleton(Engine::Singleton("DisplayServer", DisplayServer::get_singleton())); Engine::get_singleton()->add_singleton(Engine::Singleton("RenderingServer", RenderingServer::get_singleton())); + Engine::get_singleton()->add_singleton(Engine::Singleton("RenderingDevice", RenderingDevice::get_singleton())); Engine::get_singleton()->add_singleton(Engine::Singleton("AudioServer", AudioServer::get_singleton())); Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer2D", PhysicsServer2D::get_singleton())); Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer3D", PhysicsServer3D::get_singleton())); diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp index b3cf40f166..6986f82065 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp +++ b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp @@ -1720,6 +1720,16 @@ void RasterizerSceneHighEndRD::_setup_lights(RID *p_light_cull_result, int p_lig light_data.shadow_enabled = p_using_shadows && storage->light_has_shadow(base); + float angular_diameter = storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); + if (angular_diameter > 0.0) { + // I know tan(0) is 0, but let's not risk it with numerical precision. + // technically this will keep expanding until reaching the sun, but all we care + // is expand until we reach the radius of the near plane (there can't be more occluders than that) + angular_diameter = Math::tan(Math::deg2rad(angular_diameter)); + } else { + angular_diameter = 0.0; + } + if (light_data.shadow_enabled) { RS::LightDirectionalShadowMode smode = storage->light_directional_get_shadow_mode(base); @@ -1775,15 +1785,9 @@ void RasterizerSceneHighEndRD::_setup_lights(RID *p_light_cull_result, int p_lig light_data.fade_to = -light_data.shadow_split_offsets[3]; light_data.soft_shadow_scale = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR); + light_data.softshadow_angle = angular_diameter; - float softshadow_angle = storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); - if (softshadow_angle > 0.0) { - // I know tan(0) is 0, but let's not risk it with numerical precision. - // technically this will keep expanding until reaching the sun, but all we care - // is expand until we reach the radius of the near plane (there can't be more occluders than that) - light_data.softshadow_angle = Math::tan(Math::deg2rad(softshadow_angle)); - } else { - light_data.softshadow_angle = 0; + if (angular_diameter <= 0.0) { light_data.soft_shadow_scale *= directional_shadow_quality_radius_get(); // Only use quality radius for PCF } } @@ -1806,7 +1810,7 @@ void RasterizerSceneHighEndRD::_setup_lights(RID *p_light_cull_result, int p_lig sky_light_data.color[2] = light_data.color[2]; sky_light_data.enabled = true; - sky_light_data.size = light_data.softshadow_angle; + sky_light_data.size = angular_diameter; sky_scene_state.directional_light_count++; } diff --git a/thirdparty/README.md b/thirdparty/README.md index 5821ca1424..1a3588e0e0 100644 --- a/thirdparty/README.md +++ b/thirdparty/README.md @@ -422,6 +422,7 @@ Collection of single-file libraries used in Godot components. * Upstream: https://github.com/nothings/stb * Version: 1.19 * License: Public Domain (Unlicense) or MIT + * Modifications: `f->temp_offset += (sz+3)&~3;` changed to `f->temp_offset += (sz+7)&~7;` (needed until fixed upstream) ## nanosvg diff --git a/thirdparty/misc/stb_vorbis.c b/thirdparty/misc/stb_vorbis.c index b28944a4d9..b0d79b1724 100644 --- a/thirdparty/misc/stb_vorbis.c +++ b/thirdparty/misc/stb_vorbis.c @@ -961,7 +961,7 @@ static void *setup_temp_malloc(vorb *f, int sz) static void setup_temp_free(vorb *f, void *p, int sz) { if (f->alloc.alloc_buffer) { - f->temp_offset += (sz+3)&~3; + f->temp_offset += (sz+7)&~7; return; } free(p); |