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-rw-r--r--editor/editor_file_system.cpp70
-rw-r--r--editor/editor_file_system.h7
-rw-r--r--editor/import/resource_importer_scene.cpp6
3 files changed, 78 insertions, 5 deletions
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp
index 2f4ac02703..9d194e0501 100644
--- a/editor/editor_file_system.cpp
+++ b/editor/editor_file_system.cpp
@@ -230,6 +230,28 @@ void EditorFileSystem::_scan_filesystem() {
memdelete(f);
}
+ String update_cache = EditorSettings::get_singleton()->get_project_settings_path().plus_file("filesystem_update2");
+
+ print_line("try to see fs update2");
+ if (FileAccess::exists(update_cache)) {
+
+ print_line("it exists");
+
+ {
+ FileAccessRef f = FileAccess::open(update_cache, FileAccess::READ);
+ String l = f->get_line().strip_edges();
+ while (l != String()) {
+
+ print_line("erased cache for: " + l + " " + itos(file_cache.has(l)));
+ file_cache.erase(l); //erase cache for this, so it gets updated
+ l = f->get_line().strip_edges();
+ }
+ }
+
+ DirAccessRef d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ d->remove(update_cache); //bye bye update cache
+ }
+
EditorProgressBG scan_progress("efs", "ScanFS", 1000);
ScanProgress sp;
@@ -597,11 +619,13 @@ void EditorFileSystem::_scan_new_dir(EditorFileSystemDirectory *p_dir, DirAccess
if (fc && fc->modification_time == mt && fc->import_modification_time == import_mt && _check_missing_imported_files(path)) {
fi->type = fc->type;
+ fi->deps = fc->deps;
fi->modified_time = fc->modification_time;
fi->import_modified_time = fc->import_modification_time;
if (fc->type == String()) {
fi->type = ResourceLoader::get_resource_type(path);
//there is also the chance that file type changed due to reimport, must probably check this somehow here (or kind of note it for next time in another file?)
+ //note: I think this should not happen any longer..
}
} else {
@@ -620,6 +644,7 @@ void EditorFileSystem::_scan_new_dir(EditorFileSystemDirectory *p_dir, DirAccess
}
fi->type = ResourceFormatImporter::get_singleton()->get_resource_type(path);
+ //fi->deps = ResourceLoader::get_dependencies(path); pointless because it will be reimported, but..
print_line("import extension tried resource type for " + path + " and its " + fi->type);
fi->modified_time = 0;
fi->import_modified_time = 0;
@@ -631,14 +656,17 @@ void EditorFileSystem::_scan_new_dir(EditorFileSystemDirectory *p_dir, DirAccess
scan_actions.push_back(ia);
}
} else {
- //not imported, so just update type if changed
- if (fc && fc->modification_time == mt) {
+ if (fc && fc->modification_time == mt) {
+ //not imported, so just update type if changed
fi->type = fc->type;
fi->modified_time = fc->modification_time;
+ fi->deps = fc->deps;
fi->import_modified_time = 0;
} else {
+ //new or modified time
fi->type = ResourceLoader::get_resource_type(path);
+ fi->deps = _get_dependencies(path);
print_line("regular import tried resource type for " + path + " and its " + fi->type);
fi->modified_time = mt;
fi->import_modified_time = 0;
@@ -1187,12 +1215,34 @@ EditorFileSystemDirectory *EditorFileSystem::get_filesystem_path(const String &p
return fs;
}
+void EditorFileSystem::_save_late_updated_files() {
+ //files that already existed, and were modified, need re-scanning for dependencies upon project restart. This is done via saving this special file
+ String fscache = EditorSettings::get_singleton()->get_project_settings_path().plus_file("filesystem_update2");
+ FileAccessRef f = FileAccess::open(fscache, FileAccess::WRITE);
+ for (Set<String>::Element *E = late_update_files.front(); E; E = E->next()) {
+ f->store_line(E->get());
+ }
+}
+
void EditorFileSystem::_resource_saved(const String &p_path) {
//print_line("resource saved: "+p_path);
EditorFileSystem::get_singleton()->update_file(p_path);
}
+Vector<String> EditorFileSystem::_get_dependencies(const String &p_path) {
+
+ List<String> deps;
+ ResourceLoader::get_dependencies(p_path, &deps);
+
+ Vector<String> ret;
+ for (List<String>::Element *E = deps.front(); E; E = E->next()) {
+ ret.push_back(E->get());
+ }
+
+ return ret;
+}
+
void EditorFileSystem::update_file(const String &p_file) {
EditorFileSystemDirectory *fs = NULL;
@@ -1217,6 +1267,9 @@ void EditorFileSystem::update_file(const String &p_file) {
if (cpos == -1) {
+ //the file did not exist, it was added
+
+ late_added_files.insert(p_file); //remember that it was added. This mean it will be scanned and imported on editor restart
int idx = 0;
for (int i = 0; i < fs->files.size(); i++) {
@@ -1236,11 +1289,18 @@ void EditorFileSystem::update_file(const String &p_file) {
fs->files.insert(idx, fi);
}
cpos = idx;
+ } else {
+
+ //the file exists and it was updated, and was not added in this step.
+ //this means we must force upon next restart to scan it again, to get proper type and dependencies
+ late_update_files.insert(p_file);
+ _save_late_updated_files(); //files need to be updated in the re-scan
}
//print_line("UPDATING: "+p_file);
fs->files[cpos]->type = type;
fs->files[cpos]->modified_time = FileAccess::get_modified_time(p_file);
+ fs->files[cpos]->deps = _get_dependencies(p_file);
//if (FileAccess::exists(p_file+".import")) {
// fs->files[cpos]->import_modified_time=FileAccess::get_modified_time(p_file+".import");
//}
@@ -1276,6 +1336,9 @@ void EditorFileSystem::_reimport_file(const String &p_file) {
}
importer_name = cf->get_value("remap", "importer");
}
+
+ } else {
+ late_added_files.insert(p_file); //imported files do not call update_file(), but just in case..
}
Ref<ResourceImporter> importer;
@@ -1357,6 +1420,7 @@ void EditorFileSystem::_reimport_file(const String &p_file) {
}
f->store_line("");
+
if (gen_files.size()) {
f->store_line("[gen]");
Array genf;
@@ -1389,6 +1453,8 @@ void EditorFileSystem::_reimport_file(const String &p_file) {
//update modified times, to avoid reimport
fs->files[cpos]->modified_time = FileAccess::get_modified_time(p_file);
fs->files[cpos]->import_modified_time = FileAccess::get_modified_time(p_file + ".import");
+ fs->files[cpos]->deps = _get_dependencies(p_file);
+ fs->files[cpos]->type = importer->get_resource_type();
//if file is currently up, maybe the source it was loaded from changed, so import math must be updated for it
//to reload properly
diff --git a/editor/editor_file_system.h b/editor/editor_file_system.h
index f98758fd03..fd62b06d07 100644
--- a/editor/editor_file_system.h
+++ b/editor/editor_file_system.h
@@ -137,6 +137,11 @@ class EditorFileSystem : public Node {
void _scan_filesystem();
+ Set<String> late_added_files; //keep track of files that were added, these will be re-scanned
+ Set<String> late_update_files;
+
+ void _save_late_updated_files();
+
EditorFileSystemDirectory *filesystem;
static EditorFileSystem *singleton;
@@ -196,6 +201,8 @@ class EditorFileSystem : public Node {
bool reimport_on_missing_imported_files;
+ Vector<String> _get_dependencies(const String &p_path);
+
protected:
void _notification(int p_what);
static void _bind_methods();
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index ae89dfd77f..aa8fb9b25b 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -104,7 +104,7 @@ bool ResourceImporterScene::get_option_visibility(const String &p_option, const
}
}
- if (p_option == "materials/keep_files" && int(p_options["materials/storage"]) == 0) {
+ if (p_option == "materials/keep_on_reimport" && int(p_options["materials/storage"]) == 0) {
return false;
}
@@ -1103,7 +1103,7 @@ void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, in
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "nodes/storage", PROPERTY_HINT_ENUM, "Single Scene,Instanced Sub-Scenes"), scenes_out ? 1 : 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "materials/location", PROPERTY_HINT_ENUM, "Node,Mesh"), meshes_out ? 1 : 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "materials/storage", PROPERTY_HINT_ENUM, "Built-In,Files", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), materials_out ? 1 : 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "materials/keep_files"), materials_out ? true : false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "materials/keep_on_reimport"), materials_out ? true : false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "geometry/compress"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "geometry/ensure_tangents"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "geometry/storage", PROPERTY_HINT_ENUM, "Built-In,Files"), meshes_out ? true : false));
@@ -1272,7 +1272,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
Map<Ref<Material>, Ref<Material> > mat_map;
Map<Ref<ArrayMesh>, Ref<ArrayMesh> > mesh_map;
- bool keep_materials = bool(p_options["materials/keep_files"]);
+ bool keep_materials = bool(p_options["materials/keep_on_reimport"]);
_make_external_resources(scene, base_path, external_materials, keep_materials, external_meshes, mat_map, mesh_map);
}