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-rw-r--r--platform/javascript/display_server_javascript.cpp3
-rw-r--r--platform/javascript/godot_js.h1
-rw-r--r--platform/javascript/js/engine/engine.js11
-rw-r--r--platform/javascript/js/libs/library_godot_display.js12
4 files changed, 16 insertions, 11 deletions
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp
index cfe093693f..b54ac5230a 100644
--- a/platform/javascript/display_server_javascript.cpp
+++ b/platform/javascript/display_server_javascript.cpp
@@ -703,6 +703,9 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
// Ensure the canvas ID.
godot_js_config_canvas_id_get(canvas_id, 256);
+ // Handle contextmenu, webglcontextlost
+ godot_js_display_setup_canvas();
+
// Check if it's windows.
swap_cancel_ok = godot_js_display_is_swap_ok_cancel() == 1;
diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h
index 0006848756..e8f41d4cae 100644
--- a/platform/javascript/godot_js.h
+++ b/platform/javascript/godot_js.h
@@ -86,6 +86,7 @@ extern int godot_js_display_gamepad_sample_get(int p_idx, float r_btns[16], int3
extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out);
extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text));
extern void godot_js_display_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec));
+extern void godot_js_display_setup_canvas();
#ifdef __cplusplus
}
#endif
diff --git a/platform/javascript/js/engine/engine.js b/platform/javascript/js/engine/engine.js
index 01232cbece..321221323c 100644
--- a/platform/javascript/js/engine/engine.js
+++ b/platform/javascript/js/engine/engine.js
@@ -107,17 +107,6 @@ const Engine = (function () {
me.canvas.tabIndex = 0;
}
- // Disable right-click context menu.
- me.canvas.addEventListener('contextmenu', function (ev) {
- ev.preventDefault();
- }, false);
-
- // Until context restoration is implemented warn the user of context loss.
- me.canvas.addEventListener('webglcontextlost', function (ev) {
- alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert
- ev.preventDefault();
- }, false);
-
// Browser locale, or custom one if defined.
let locale = me.customLocale;
if (!locale) {
diff --git a/platform/javascript/js/libs/library_godot_display.js b/platform/javascript/js/libs/library_godot_display.js
index 2977b7c122..7b085aebc8 100644
--- a/platform/javascript/js/libs/library_godot_display.js
+++ b/platform/javascript/js/libs/library_godot_display.js
@@ -619,6 +619,18 @@ const GodotDisplay = {
GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles));
},
+ godot_js_display_setup_canvas__sig: 'v',
+ godot_js_display_setup_canvas: function () {
+ const canvas = GodotConfig.canvas;
+ GodotDisplayListeners.add(canvas, 'contextmenu', function (ev) {
+ ev.preventDefault();
+ }, false);
+ GodotDisplayListeners.add(canvas, 'webglcontextlost', function (ev) {
+ alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert
+ ev.preventDefault();
+ }, false);
+ },
+
/*
* Gamepads
*/