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-rw-r--r--SConstruct7
-rw-r--r--doc/classes/Node.xml3
-rw-r--r--misc/scons/compilation_db.py177
-rw-r--r--modules/csg/csg.cpp4
-rw-r--r--modules/gdscript/gdscript_analyzer.cpp41
-rw-r--r--modules/gdscript/gdscript_parser.cpp12
-rw-r--r--scene/main/node.cpp1
-rw-r--r--scene/resources/gradient.cpp19
-rw-r--r--scene/resources/gradient.h15
9 files changed, 40 insertions, 239 deletions
diff --git a/SConstruct b/SConstruct
index 96d2f1abe7..04fe07cb7b 100644
--- a/SConstruct
+++ b/SConstruct
@@ -310,9 +310,10 @@ if selected_platform in platform_list:
from SCons import __version__ as scons_raw_version
scons_ver = env._get_major_minor_revision(scons_raw_version)
- if scons_ver >= (3, 1, 1):
- env.Tool("compilation_db", toolpath=["misc/scons"])
- env.Alias("compiledb", env.CompilationDatabase("compile_commands.json"))
+
+ if scons_ver >= (4, 0, 0):
+ env.Tool("compilation_db")
+ env.Alias("compiledb", env.CompilationDatabase())
if env["dev"]:
env["verbose"] = True
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index e921cbd58a..8f66c9df38 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -918,6 +918,9 @@
<constant name="NOTIFICATION_INTERNAL_PHYSICS_PROCESS" value="26">
Notification received every frame when the internal physics process flag is set (see [method set_physics_process_internal]).
</constant>
+ <constant name="NOTIFICATION_POST_ENTER_TREE" value="27">
+ Notification received when the node is ready, just before [constant NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the node enters tree, instead of only once.
+ </constant>
<constant name="NOTIFICATION_WM_MOUSE_ENTER" value="1002">
Notification received from the OS when the mouse enters the game window.
Implemented on desktop and web platforms.
diff --git a/misc/scons/compilation_db.py b/misc/scons/compilation_db.py
deleted file mode 100644
index 87db32adc9..0000000000
--- a/misc/scons/compilation_db.py
+++ /dev/null
@@ -1,177 +0,0 @@
-# Copyright 2015 MongoDB Inc.
-#
-# Licensed under the Apache License, Version 2.0 (the "License");
-# you may not use this file except in compliance with the License.
-# You may obtain a copy of the License at
-#
-# http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing, software
-# distributed under the License is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-# See the License for the specific language governing permissions and
-# limitations under the License.
-
-import json
-import SCons
-import itertools
-
-# Implements the ability for SCons to emit a compilation database for the MongoDB project. See
-# http://clang.llvm.org/docs/JSONCompilationDatabase.html for details on what a compilation
-# database is, and why you might want one. The only user visible entry point here is
-# 'env.CompilationDatabase'. This method takes an optional 'target' to name the file that
-# should hold the compilation database, otherwise, the file defaults to compile_commands.json,
-# which is the name that most clang tools search for by default.
-
-# TODO: Is there a better way to do this than this global? Right now this exists so that the
-# emitter we add can record all of the things it emits, so that the scanner for the top level
-# compilation database can access the complete list, and also so that the writer has easy
-# access to write all of the files. But it seems clunky. How can the emitter and the scanner
-# communicate more gracefully?
-__COMPILATION_DB_ENTRIES = []
-
-# We make no effort to avoid rebuilding the entries. Someday, perhaps we could and even
-# integrate with the cache, but there doesn't seem to be much call for it.
-class __CompilationDbNode(SCons.Node.Python.Value):
- def __init__(self, value):
- SCons.Node.Python.Value.__init__(self, value)
- self.Decider(changed_since_last_build_node)
-
-
-def changed_since_last_build_node(child, target, prev_ni, node):
- """ Dummy decider to force always building"""
- return True
-
-
-def makeEmitCompilationDbEntry(comstr):
- """
- Effectively this creates a lambda function to capture:
- * command line
- * source
- * target
- :param comstr: unevaluated command line
- :return: an emitter which has captured the above
- """
- user_action = SCons.Action.Action(comstr)
-
- def EmitCompilationDbEntry(target, source, env):
- """
- This emitter will be added to each c/c++ object build to capture the info needed
- for clang tools
- :param target: target node(s)
- :param source: source node(s)
- :param env: Environment for use building this node
- :return: target(s), source(s)
- """
-
- dbtarget = __CompilationDbNode(source)
-
- entry = env.__COMPILATIONDB_Entry(
- target=dbtarget,
- source=[],
- __COMPILATIONDB_UTARGET=target,
- __COMPILATIONDB_USOURCE=source,
- __COMPILATIONDB_UACTION=user_action,
- __COMPILATIONDB_ENV=env,
- )
-
- # TODO: Technically, these next two lines should not be required: it should be fine to
- # cache the entries. However, they don't seem to update properly. Since they are quick
- # to re-generate disable caching and sidestep this problem.
- env.AlwaysBuild(entry)
- env.NoCache(entry)
-
- __COMPILATION_DB_ENTRIES.append(dbtarget)
-
- return target, source
-
- return EmitCompilationDbEntry
-
-
-def CompilationDbEntryAction(target, source, env, **kw):
- """
- Create a dictionary with evaluated command line, target, source
- and store that info as an attribute on the target
- (Which has been stored in __COMPILATION_DB_ENTRIES array
- :param target: target node(s)
- :param source: source node(s)
- :param env: Environment for use building this node
- :param kw:
- :return: None
- """
-
- command = env["__COMPILATIONDB_UACTION"].strfunction(
- target=env["__COMPILATIONDB_UTARGET"], source=env["__COMPILATIONDB_USOURCE"], env=env["__COMPILATIONDB_ENV"],
- )
-
- entry = {
- "directory": env.Dir("#").abspath,
- "command": command,
- "file": str(env["__COMPILATIONDB_USOURCE"][0]),
- }
-
- target[0].write(entry)
-
-
-def WriteCompilationDb(target, source, env):
- entries = []
-
- for s in __COMPILATION_DB_ENTRIES:
- entries.append(s.read())
-
- with open(str(target[0]), "w") as target_file:
- json.dump(entries, target_file, sort_keys=True, indent=4, separators=(",", ": "))
-
-
-def ScanCompilationDb(node, env, path):
- return __COMPILATION_DB_ENTRIES
-
-
-def generate(env, **kwargs):
-
- static_obj, shared_obj = SCons.Tool.createObjBuilders(env)
-
- env["COMPILATIONDB_COMSTR"] = kwargs.get("COMPILATIONDB_COMSTR", "Building compilation database $TARGET")
-
- components_by_suffix = itertools.chain(
- itertools.product(
- env["CPPSUFFIXES"],
- [
- (static_obj, SCons.Defaults.StaticObjectEmitter, "$CXXCOM"),
- (shared_obj, SCons.Defaults.SharedObjectEmitter, "$SHCXXCOM"),
- ],
- ),
- )
-
- for entry in components_by_suffix:
- suffix = entry[0]
- builder, base_emitter, command = entry[1]
-
- # Ensure we have a valid entry
- # used to auto ignore header files
- if suffix in builder.emitter:
- emitter = builder.emitter[suffix]
- builder.emitter[suffix] = SCons.Builder.ListEmitter([emitter, makeEmitCompilationDbEntry(command),])
-
- env["BUILDERS"]["__COMPILATIONDB_Entry"] = SCons.Builder.Builder(
- action=SCons.Action.Action(CompilationDbEntryAction, None),
- )
-
- env["BUILDERS"]["__COMPILATIONDB_Database"] = SCons.Builder.Builder(
- action=SCons.Action.Action(WriteCompilationDb, "$COMPILATIONDB_COMSTR"),
- target_scanner=SCons.Scanner.Scanner(function=ScanCompilationDb, node_class=None),
- )
-
- def CompilationDatabase(env, target):
- result = env.__COMPILATIONDB_Database(target=target, source=[])
-
- env.AlwaysBuild(result)
- env.NoCache(result)
-
- return result
-
- env.AddMethod(CompilationDatabase, "CompilationDatabase")
-
-
-def exists(env):
- return True
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp
index 6c0a3a4ca3..b270e04c63 100644
--- a/modules/csg/csg.cpp
+++ b/modules/csg/csg.cpp
@@ -583,8 +583,8 @@ bool CSGBrushOperation::MeshMerge::_bvh_inside(FaceBVH *facebvhptr, int p_max_de
// Check if faces are co-planar.
if ((current_normal - face_normal).length_squared() < CMP_EPSILON2 &&
is_point_in_triangle(face_center, current_points)) {
- // Only add an intersection if checking a B face.
- if (face.from_b) {
+ // Only add an intersection if not a B face.
+ if (!face.from_b) {
_add_distance(intersectionsA, intersectionsB, current_face.from_b, 0);
}
} else if (ray_intersects_triangle(face_center, face_normal, current_points, CMP_EPSILON, intersection_point)) {
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index 616fb1485e..561cdbbda4 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -1374,48 +1374,11 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig
push_error("Cannot assign a new value to a constant.", p_assignment->assignee);
}
- Variant::Operator vop = Variant::Operator::OP_EQUAL;
- switch (p_assignment->operation) {
- case GDScriptParser::AssignmentNode::OP_NONE:
- vop = Variant::Operator::OP_EQUAL;
- break;
- case GDScriptParser::AssignmentNode::OP_ADDITION:
- vop = Variant::Operator::OP_ADD;
- break;
- case GDScriptParser::AssignmentNode::OP_SUBTRACTION:
- vop = Variant::Operator::OP_SUBTRACT;
- break;
- case GDScriptParser::AssignmentNode::OP_MULTIPLICATION:
- vop = Variant::Operator::OP_MULTIPLY;
- break;
- case GDScriptParser::AssignmentNode::OP_DIVISION:
- vop = Variant::Operator::OP_DIVIDE;
- break;
- case GDScriptParser::AssignmentNode::OP_MODULO:
- vop = Variant::Operator::OP_MODULE;
- break;
- case GDScriptParser::AssignmentNode::OP_BIT_SHIFT_LEFT:
- vop = Variant::Operator::OP_SHIFT_LEFT;
- break;
- case GDScriptParser::AssignmentNode::OP_BIT_SHIFT_RIGHT:
- vop = Variant::Operator::OP_SHIFT_RIGHT;
- break;
- case GDScriptParser::AssignmentNode::OP_BIT_AND:
- vop = Variant::Operator::OP_BIT_AND;
- break;
- case GDScriptParser::AssignmentNode::OP_BIT_OR:
- vop = Variant::Operator::OP_BIT_OR;
- break;
- case GDScriptParser::AssignmentNode::OP_BIT_XOR:
- vop = Variant::Operator::OP_BIT_XOR;
- break;
- }
-
if (!p_assignment->assignee->get_datatype().is_variant() && !p_assignment->assigned_value->get_datatype().is_variant()) {
bool compatible = true;
GDScriptParser::DataType op_type = p_assignment->assigned_value->get_datatype();
- if (vop != Variant::OP_EQUAL) {
- op_type = get_operation_type(vop, p_assignment->assignee->get_datatype(), p_assignment->assigned_value->get_datatype(), compatible);
+ if (p_assignment->operation != GDScriptParser::AssignmentNode::OP_NONE) {
+ op_type = get_operation_type(p_assignment->variant_op, p_assignment->assignee->get_datatype(), p_assignment->assigned_value->get_datatype(), compatible);
}
if (compatible) {
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index d09d9e2998..0967f74285 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -2009,7 +2009,6 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_binary_operator(Expression
push_error(vformat(R"(Expected expression after "%s" operator.")", op.get_name()));
}
- // TODO: Store the Variant operator here too (in the node).
// TODO: Also for unary, ternary, and assignment.
switch (op.type) {
case GDScriptTokenizer::Token::PLUS:
@@ -2171,39 +2170,50 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_assignment(ExpressionNode
switch (previous.type) {
case GDScriptTokenizer::Token::EQUAL:
assignment->operation = AssignmentNode::OP_NONE;
+ assignment->variant_op = Variant::OP_MAX;
#ifdef DEBUG_ENABLED
has_operator = false;
#endif
break;
case GDScriptTokenizer::Token::PLUS_EQUAL:
assignment->operation = AssignmentNode::OP_ADDITION;
+ assignment->variant_op = Variant::OP_ADD;
break;
case GDScriptTokenizer::Token::MINUS_EQUAL:
assignment->operation = AssignmentNode::OP_SUBTRACTION;
+ assignment->variant_op = Variant::OP_SUBTRACT;
break;
case GDScriptTokenizer::Token::STAR_EQUAL:
assignment->operation = AssignmentNode::OP_MULTIPLICATION;
+ assignment->variant_op = Variant::OP_MULTIPLY;
break;
case GDScriptTokenizer::Token::SLASH_EQUAL:
assignment->operation = AssignmentNode::OP_DIVISION;
+ assignment->variant_op = Variant::OP_DIVIDE;
break;
case GDScriptTokenizer::Token::PERCENT_EQUAL:
assignment->operation = AssignmentNode::OP_MODULO;
+ assignment->variant_op = Variant::OP_MODULE;
break;
case GDScriptTokenizer::Token::LESS_LESS_EQUAL:
assignment->operation = AssignmentNode::OP_BIT_SHIFT_LEFT;
+ assignment->variant_op = Variant::OP_SHIFT_LEFT;
break;
case GDScriptTokenizer::Token::GREATER_GREATER_EQUAL:
assignment->operation = AssignmentNode::OP_BIT_SHIFT_RIGHT;
+ assignment->variant_op = Variant::OP_SHIFT_RIGHT;
break;
case GDScriptTokenizer::Token::AMPERSAND_EQUAL:
assignment->operation = AssignmentNode::OP_BIT_AND;
+ assignment->variant_op = Variant::OP_BIT_AND;
break;
case GDScriptTokenizer::Token::PIPE_EQUAL:
assignment->operation = AssignmentNode::OP_BIT_OR;
+ assignment->variant_op = Variant::OP_BIT_OR;
break;
case GDScriptTokenizer::Token::CARET_EQUAL:
assignment->operation = AssignmentNode::OP_BIT_XOR;
+ assignment->variant_op = Variant::OP_BIT_XOR;
break;
default:
break; // Unreachable.
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 4dcfcd9d96..653eb698d4 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -2852,6 +2852,7 @@ void Node::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_PATH_CHANGED);
BIND_CONSTANT(NOTIFICATION_INTERNAL_PROCESS);
BIND_CONSTANT(NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
+ BIND_CONSTANT(NOTIFICATION_POST_ENTER_TREE);
BIND_CONSTANT(NOTIFICATION_WM_MOUSE_ENTER);
BIND_CONSTANT(NOTIFICATION_WM_MOUSE_EXIT);
diff --git a/scene/resources/gradient.cpp b/scene/resources/gradient.cpp
index d271c906ff..4bcc52776b 100644
--- a/scene/resources/gradient.cpp
+++ b/scene/resources/gradient.cpp
@@ -141,32 +141,29 @@ void Gradient::set_points(Vector<Gradient::Point> &p_points) {
}
void Gradient::set_offset(int pos, const float offset) {
- ERR_FAIL_COND(pos < 0);
- if (points.size() <= pos) {
- points.resize(pos + 1);
- }
+ ERR_FAIL_INDEX(pos, points.size());
+ _update_sorting();
points.write[pos].offset = offset;
is_sorted = false;
emit_signal(CoreStringNames::get_singleton()->changed);
}
-float Gradient::get_offset(int pos) const {
+float Gradient::get_offset(int pos) {
ERR_FAIL_INDEX_V(pos, points.size(), 0.0);
+ _update_sorting();
return points[pos].offset;
}
void Gradient::set_color(int pos, const Color &color) {
- ERR_FAIL_COND(pos < 0);
- if (points.size() <= pos) {
- points.resize(pos + 1);
- is_sorted = false;
- }
+ ERR_FAIL_INDEX(pos, points.size());
+ _update_sorting();
points.write[pos].color = color;
emit_signal(CoreStringNames::get_singleton()->changed);
}
-Color Gradient::get_color(int pos) const {
+Color Gradient::get_color(int pos) {
ERR_FAIL_INDEX_V(pos, points.size(), Color());
+ _update_sorting();
return points[pos].color;
}
diff --git a/scene/resources/gradient.h b/scene/resources/gradient.h
index d40dcc8d44..6518b13ee8 100644
--- a/scene/resources/gradient.h
+++ b/scene/resources/gradient.h
@@ -49,6 +49,12 @@ public:
private:
Vector<Point> points;
bool is_sorted;
+ _FORCE_INLINE_ void _update_sorting() {
+ if (!is_sorted) {
+ points.sort();
+ is_sorted = true;
+ }
+ }
protected:
static void _bind_methods();
@@ -64,10 +70,10 @@ public:
Vector<Point> &get_points();
void set_offset(int pos, const float offset);
- float get_offset(int pos) const;
+ float get_offset(int pos);
void set_color(int pos, const Color &color);
- Color get_color(int pos) const;
+ Color get_color(int pos);
void set_offsets(const Vector<float> &p_offsets);
Vector<float> get_offsets() const;
@@ -80,10 +86,7 @@ public:
return Color(0, 0, 0, 1);
}
- if (!is_sorted) {
- points.sort();
- is_sorted = true;
- }
+ _update_sorting();
//binary search
int low = 0;