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-rw-r--r--scene/gui/text_edit.cpp51
-rw-r--r--scene/gui/text_edit.h1
2 files changed, 16 insertions, 36 deletions
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index fa694bf298..4ce5ebcaf2 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -596,14 +596,8 @@ void TextEdit::_update_minimap_drag() {
return;
}
- int control_height = get_size().height;
- control_height -= cache.style_normal->get_minimum_size().height;
- if (h_scroll->is_visible_in_tree()) {
- control_height -= h_scroll->get_size().height;
- }
-
Point2 mp = get_local_mouse_position();
- double diff = (mp.y - minimap_scroll_click_pos) / control_height;
+ double diff = (mp.y - minimap_scroll_click_pos) / _get_control_height();
v_scroll->set_as_ratio(minimap_scroll_ratio + diff);
}
@@ -923,12 +917,7 @@ void TextEdit::_notification(int p_what) {
// calculate viewport size and y offset
int viewport_height = (draw_amount - 1) * minimap_line_height;
- int control_height = size.height;
- control_height -= cache.style_normal->get_minimum_size().height;
- if (h_scroll->is_visible_in_tree()) {
- control_height -= h_scroll->get_size().height;
- }
- control_height -= viewport_height;
+ int control_height = _get_control_height() - viewport_height;
int viewport_offset_y = round(get_scroll_pos_for_line(first_visible_line) * control_height) / ((v_scroll->get_max() <= minimap_visible_lines) ? (minimap_visible_lines - draw_amount) : (v_scroll->get_max() - draw_amount));
// calculate the first line.
@@ -2094,12 +2083,7 @@ void TextEdit::_get_minimap_mouse_row(const Point2i &p_mouse, int &r_row) const
// calculate viewport size and y offset
int viewport_height = (draw_amount - 1) * minimap_line_height;
- int control_height = get_size().height;
- control_height -= cache.style_normal->get_minimum_size().height;
- if (h_scroll->is_visible_in_tree()) {
- control_height -= h_scroll->get_size().height;
- }
- control_height -= viewport_height;
+ int control_height = _get_control_height() - viewport_height;
int viewport_offset_y = round(get_scroll_pos_for_line(first_visible_line) * control_height) / ((v_scroll->get_max() <= minimap_visible_lines) ? (minimap_visible_lines - draw_amount) : (v_scroll->get_max() - draw_amount));
// calculate the first line.
@@ -4043,23 +4027,21 @@ Size2 TextEdit::get_minimum_size() const {
return cache.style_normal->get_minimum_size();
}
-int TextEdit::get_visible_rows() const {
+int TextEdit::_get_control_height() const {
+ int control_height = get_size().height;
+ control_height -= cache.style_normal->get_minimum_size().height;
+ if (h_scroll->is_visible_in_tree()) {
+ control_height -= h_scroll->get_size().height;
+ }
+ return control_height;
+}
- int total = get_size().height;
- total -= cache.style_normal->get_minimum_size().height;
- if (h_scroll->is_visible_in_tree())
- total -= h_scroll->get_size().height;
- total /= get_row_height();
- return total;
+int TextEdit::get_visible_rows() const {
+ return _get_control_height() / get_row_height();
}
int TextEdit::_get_minimap_visible_rows() const {
- int total = get_size().height;
- total -= cache.style_normal->get_minimum_size().height;
- if (h_scroll->is_visible_in_tree())
- total -= h_scroll->get_size().height;
- total /= (minimap_char_size.y + minimap_line_spacing);
- return total;
+ return _get_control_height() / (minimap_char_size.y + minimap_line_spacing);
}
int TextEdit::get_total_visible_rows() const {
@@ -6150,10 +6132,7 @@ int TextEdit::get_last_visible_line_wrap_index() const {
double TextEdit::get_visible_rows_offset() const {
- double total = get_size().height;
- total -= cache.style_normal->get_minimum_size().height;
- if (h_scroll->is_visible_in_tree())
- total -= h_scroll->get_size().height;
+ double total = _get_control_height();
total /= (double)get_row_height();
total = total - floor(total);
total = -CLAMP(total, 0.001, 1) + 1;
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 058fe73dca..9c568acd93 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -422,6 +422,7 @@ private:
//void mouse_motion(const Point& p_pos, const Point& p_rel, int p_button_mask);
Size2 get_minimum_size() const;
+ int _get_control_height() const;
int get_row_height() const;