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-rw-r--r--core/math/quat.cpp107
-rw-r--r--core/math/quat.h19
-rw-r--r--core/variant/variant_call.cpp4
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp66
-rw-r--r--drivers/vulkan/rendering_device_vulkan.h6
-rw-r--r--drivers/vulkan/vulkan_context.cpp58
-rw-r--r--drivers/vulkan/vulkan_context.h6
-rw-r--r--modules/gltf/gltf_document.cpp7
-rw-r--r--servers/rendering/renderer_rd/effects_rd.cpp20
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_forward.cpp29
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp9
-rw-r--r--servers/rendering/rendering_device.cpp6
-rw-r--r--servers/rendering/rendering_device.h6
13 files changed, 244 insertions, 99 deletions
diff --git a/core/math/quat.cpp b/core/math/quat.cpp
index 4cecc20fef..a9a21a1ba3 100644
--- a/core/math/quat.cpp
+++ b/core/math/quat.cpp
@@ -33,32 +33,6 @@
#include "core/math/basis.h"
#include "core/string/print_string.h"
-// set_euler_xyz expects a vector containing the Euler angles in the format
-// (ax,ay,az), where ax is the angle of rotation around x axis,
-// and similar for other axes.
-// This implementation uses XYZ convention (Z is the first rotation).
-void Quat::set_euler_xyz(const Vector3 &p_euler) {
- real_t half_a1 = p_euler.x * 0.5;
- real_t half_a2 = p_euler.y * 0.5;
- real_t half_a3 = p_euler.z * 0.5;
-
- // R = X(a1).Y(a2).Z(a3) convention for Euler angles.
- // Conversion to quaternion as listed in https://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/19770024290.pdf (page A-2)
- // a3 is the angle of the first rotation, following the notation in this reference.
-
- real_t cos_a1 = Math::cos(half_a1);
- real_t sin_a1 = Math::sin(half_a1);
- real_t cos_a2 = Math::cos(half_a2);
- real_t sin_a2 = Math::sin(half_a2);
- real_t cos_a3 = Math::cos(half_a3);
- real_t sin_a3 = Math::sin(half_a3);
-
- set(sin_a1 * cos_a2 * cos_a3 + sin_a2 * sin_a3 * cos_a1,
- -sin_a1 * sin_a3 * cos_a2 + sin_a2 * cos_a1 * cos_a3,
- sin_a1 * sin_a2 * cos_a3 + sin_a3 * cos_a1 * cos_a2,
- -sin_a1 * sin_a2 * sin_a3 + cos_a1 * cos_a2 * cos_a3);
-}
-
// get_euler_xyz returns a vector containing the Euler angles in the format
// (ax,ay,az), where ax is the angle of rotation around x axis,
// and similar for other axes.
@@ -68,32 +42,6 @@ Vector3 Quat::get_euler_xyz() const {
return m.get_euler_xyz();
}
-// set_euler_yxz expects a vector containing the Euler angles in the format
-// (ax,ay,az), where ax is the angle of rotation around x axis,
-// and similar for other axes.
-// This implementation uses YXZ convention (Z is the first rotation).
-void Quat::set_euler_yxz(const Vector3 &p_euler) {
- real_t half_a1 = p_euler.y * 0.5;
- real_t half_a2 = p_euler.x * 0.5;
- real_t half_a3 = p_euler.z * 0.5;
-
- // R = Y(a1).X(a2).Z(a3) convention for Euler angles.
- // Conversion to quaternion as listed in https://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/19770024290.pdf (page A-6)
- // a3 is the angle of the first rotation, following the notation in this reference.
-
- real_t cos_a1 = Math::cos(half_a1);
- real_t sin_a1 = Math::sin(half_a1);
- real_t cos_a2 = Math::cos(half_a2);
- real_t sin_a2 = Math::sin(half_a2);
- real_t cos_a3 = Math::cos(half_a3);
- real_t sin_a3 = Math::sin(half_a3);
-
- set(sin_a1 * cos_a2 * sin_a3 + cos_a1 * sin_a2 * cos_a3,
- sin_a1 * cos_a2 * cos_a3 - cos_a1 * sin_a2 * sin_a3,
- -sin_a1 * sin_a2 * cos_a3 + cos_a1 * cos_a2 * sin_a3,
- sin_a1 * sin_a2 * sin_a3 + cos_a1 * cos_a2 * cos_a3);
-}
-
// get_euler_yxz returns a vector containing the Euler angles in the format
// (ax,ay,az), where ax is the angle of rotation around x axis,
// and similar for other axes.
@@ -107,10 +55,10 @@ Vector3 Quat::get_euler_yxz() const {
}
void Quat::operator*=(const Quat &p_q) {
- set(w * p_q.x + x * p_q.w + y * p_q.z - z * p_q.y,
- w * p_q.y + y * p_q.w + z * p_q.x - x * p_q.z,
- w * p_q.z + z * p_q.w + x * p_q.y - y * p_q.x,
- w * p_q.w - x * p_q.x - y * p_q.y - z * p_q.z);
+ x = w * p_q.x + x * p_q.w + y * p_q.z - z * p_q.y;
+ y = w * p_q.y + y * p_q.w + z * p_q.x - x * p_q.z;
+ z = w * p_q.z + z * p_q.w + x * p_q.y - y * p_q.x;
+ w = w * p_q.w - x * p_q.x - y * p_q.y - z * p_q.z;
}
Quat Quat::operator*(const Quat &p_q) const {
@@ -233,18 +181,49 @@ Quat::operator String() const {
return String::num(x) + ", " + String::num(y) + ", " + String::num(z) + ", " + String::num(w);
}
-void Quat::set_axis_angle(const Vector3 &axis, const real_t &angle) {
+Quat::Quat(const Vector3 &p_axis, real_t p_angle) {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_MSG(!axis.is_normalized(), "The axis Vector3 must be normalized.");
+ ERR_FAIL_COND_MSG(!p_axis.is_normalized(), "The axis Vector3 must be normalized.");
#endif
- real_t d = axis.length();
+ real_t d = p_axis.length();
if (d == 0) {
- set(0, 0, 0, 0);
+ x = 0;
+ y = 0;
+ z = 0;
+ w = 0;
} else {
- real_t sin_angle = Math::sin(angle * 0.5);
- real_t cos_angle = Math::cos(angle * 0.5);
+ real_t sin_angle = Math::sin(p_angle * 0.5);
+ real_t cos_angle = Math::cos(p_angle * 0.5);
real_t s = sin_angle / d;
- set(axis.x * s, axis.y * s, axis.z * s,
- cos_angle);
+ x = p_axis.x * s;
+ y = p_axis.y * s;
+ z = p_axis.z * s;
+ w = cos_angle;
}
}
+
+// Euler constructor expects a vector containing the Euler angles in the format
+// (ax, ay, az), where ax is the angle of rotation around x axis,
+// and similar for other axes.
+// This implementation uses YXZ convention (Z is the first rotation).
+Quat::Quat(const Vector3 &p_euler) {
+ real_t half_a1 = p_euler.y * 0.5;
+ real_t half_a2 = p_euler.x * 0.5;
+ real_t half_a3 = p_euler.z * 0.5;
+
+ // R = Y(a1).X(a2).Z(a3) convention for Euler angles.
+ // Conversion to quaternion as listed in https://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/19770024290.pdf (page A-6)
+ // a3 is the angle of the first rotation, following the notation in this reference.
+
+ real_t cos_a1 = Math::cos(half_a1);
+ real_t sin_a1 = Math::sin(half_a1);
+ real_t cos_a2 = Math::cos(half_a2);
+ real_t sin_a2 = Math::sin(half_a2);
+ real_t cos_a3 = Math::cos(half_a3);
+ real_t sin_a3 = Math::sin(half_a3);
+
+ x = sin_a1 * cos_a2 * sin_a3 + cos_a1 * sin_a2 * cos_a3;
+ y = sin_a1 * cos_a2 * cos_a3 - cos_a1 * sin_a2 * sin_a3;
+ z = -sin_a1 * sin_a2 * cos_a3 + cos_a1 * cos_a2 * sin_a3;
+ w = sin_a1 * sin_a2 * sin_a3 + cos_a1 * cos_a2 * cos_a3;
+}
diff --git a/core/math/quat.h b/core/math/quat.h
index 423a7f8dfe..9db914fe52 100644
--- a/core/math/quat.h
+++ b/core/math/quat.h
@@ -65,19 +65,14 @@ public:
Quat inverse() const;
_FORCE_INLINE_ real_t dot(const Quat &p_q) const;
- void set_euler_xyz(const Vector3 &p_euler);
Vector3 get_euler_xyz() const;
- void set_euler_yxz(const Vector3 &p_euler);
Vector3 get_euler_yxz() const;
-
- void set_euler(const Vector3 &p_euler) { set_euler_yxz(p_euler); };
Vector3 get_euler() const { return get_euler_yxz(); };
Quat slerp(const Quat &p_to, const real_t &p_weight) const;
Quat slerpni(const Quat &p_to, const real_t &p_weight) const;
Quat cubic_slerp(const Quat &p_b, const Quat &p_pre_a, const Quat &p_post_b, const real_t &p_weight) const;
- void set_axis_angle(const Vector3 &axis, const real_t &angle);
_FORCE_INLINE_ void get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
r_angle = 2 * Math::acos(w);
real_t r = ((real_t)1) / Math::sqrt(1 - w * w);
@@ -124,23 +119,19 @@ public:
operator String() const;
- inline void set(real_t p_x, real_t p_y, real_t p_z, real_t p_w) {
- x = p_x;
- y = p_y;
- z = p_z;
- w = p_w;
- }
-
_FORCE_INLINE_ Quat() {}
+
_FORCE_INLINE_ Quat(real_t p_x, real_t p_y, real_t p_z, real_t p_w) :
x(p_x),
y(p_y),
z(p_z),
w(p_w) {
}
- Quat(const Vector3 &axis, const real_t &angle) { set_axis_angle(axis, angle); }
- Quat(const Vector3 &euler) { set_euler(euler); }
+ Quat(const Vector3 &p_axis, real_t p_angle);
+
+ Quat(const Vector3 &p_euler);
+
Quat(const Quat &p_q) :
x(p_q.x),
y(p_q.y),
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp
index 85e3b29279..6ff7602b4e 100644
--- a/core/variant/variant_call.cpp
+++ b/core/variant/variant_call.cpp
@@ -1126,10 +1126,6 @@ static void _register_variant_builtin_methods() {
bind_method(Quat, cubic_slerp, sarray("b", "pre_a", "post_b", "weight"), varray());
bind_method(Quat, get_euler, sarray(), varray());
- // FIXME: Quat is atomic, this should be done via construcror
- //ADDFUNC1(QUAT, NIL, Quat, set_euler, VECTOR3, "euler", varray());
- //ADDFUNC2(QUAT, NIL, Quat, set_axis_angle, VECTOR3, "axis", FLOAT, "angle", varray());
-
/* Color */
bind_method(Color, to_argb32, sarray(), varray());
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 45987f4ee9..0689b3f2dd 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -7040,6 +7040,72 @@ void RenderingDeviceVulkan::free(RID p_id) {
_free_internal(p_id);
}
+// The full list of resources that can be named is in the VkObjectType enum
+// We just expose the resources that are owned and can be accessed easily.
+void RenderingDeviceVulkan::set_resource_name(RID p_id, const String p_name) {
+ if (texture_owner.owns(p_id)) {
+ Texture *texture = texture_owner.getornull(p_id);
+ if (texture->owner.is_null()) {
+ // Don't set the source texture's name when calling on a texture view
+ context->set_object_name(VK_OBJECT_TYPE_IMAGE, uint64_t(texture->image), p_name);
+ }
+ context->set_object_name(VK_OBJECT_TYPE_IMAGE_VIEW, uint64_t(texture->view), p_name + " View");
+ } else if (framebuffer_owner.owns(p_id)) {
+ //Framebuffer *framebuffer = framebuffer_owner.getornull(p_id);
+ // Not implemented for now as the relationship between Framebuffer and RenderPass is very complex
+ } else if (sampler_owner.owns(p_id)) {
+ VkSampler *sampler = sampler_owner.getornull(p_id);
+ context->set_object_name(VK_OBJECT_TYPE_SAMPLER, uint64_t(*sampler), p_name);
+ } else if (vertex_buffer_owner.owns(p_id)) {
+ Buffer *vertex_buffer = vertex_buffer_owner.getornull(p_id);
+ context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(vertex_buffer->buffer), p_name);
+ } else if (index_buffer_owner.owns(p_id)) {
+ IndexBuffer *index_buffer = index_buffer_owner.getornull(p_id);
+ context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(index_buffer->buffer), p_name);
+ } else if (shader_owner.owns(p_id)) {
+ Shader *shader = shader_owner.getornull(p_id);
+ context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(shader->pipeline_layout), p_name + " Pipeline Layout");
+ for (int i = 0; i < shader->sets.size(); i++) {
+ context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT, uint64_t(shader->sets[i].descriptor_set_layout), p_name);
+ }
+ } else if (uniform_buffer_owner.owns(p_id)) {
+ Buffer *uniform_buffer = uniform_buffer_owner.getornull(p_id);
+ context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(uniform_buffer->buffer), p_name);
+ } else if (texture_buffer_owner.owns(p_id)) {
+ TextureBuffer *texture_buffer = texture_buffer_owner.getornull(p_id);
+ context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(texture_buffer->buffer.buffer), p_name);
+ context->set_object_name(VK_OBJECT_TYPE_BUFFER_VIEW, uint64_t(texture_buffer->view), p_name + " View");
+ } else if (storage_buffer_owner.owns(p_id)) {
+ Buffer *storage_buffer = storage_buffer_owner.getornull(p_id);
+ context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(storage_buffer->buffer), p_name);
+ } else if (uniform_set_owner.owns(p_id)) {
+ UniformSet *uniform_set = uniform_set_owner.getornull(p_id);
+ context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET, uint64_t(uniform_set->descriptor_set), p_name);
+ } else if (render_pipeline_owner.owns(p_id)) {
+ RenderPipeline *pipeline = render_pipeline_owner.getornull(p_id);
+ context->set_object_name(VK_OBJECT_TYPE_PIPELINE, uint64_t(pipeline->pipeline), p_name);
+ context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(pipeline->pipeline_layout), p_name + " Layout");
+ } else if (compute_pipeline_owner.owns(p_id)) {
+ ComputePipeline *pipeline = compute_pipeline_owner.getornull(p_id);
+ context->set_object_name(VK_OBJECT_TYPE_PIPELINE, uint64_t(pipeline->pipeline), p_name);
+ context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(pipeline->pipeline_layout), p_name + " Layout");
+ } else {
+ ERR_PRINT("Attempted to name invalid ID: " + itos(p_id.get_id()));
+ }
+}
+
+void RenderingDeviceVulkan::draw_command_begin_label(String p_label_name, const Color p_color) {
+ context->command_begin_label(frames[frame].draw_command_buffer, p_label_name, p_color);
+}
+
+void RenderingDeviceVulkan::draw_command_insert_label(String p_label_name, const Color p_color) {
+ context->command_insert_label(frames[frame].draw_command_buffer, p_label_name, p_color);
+}
+
+void RenderingDeviceVulkan::draw_command_end_label() {
+ context->command_end_label(frames[frame].draw_command_buffer);
+}
+
void RenderingDeviceVulkan::_finalize_command_bufers() {
if (draw_list) {
ERR_PRINT("Found open draw list at the end of the frame, this should never happen (further drawing will likely not work).");
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h
index 5290c31884..ba3e1b243c 100644
--- a/drivers/vulkan/rendering_device_vulkan.h
+++ b/drivers/vulkan/rendering_device_vulkan.h
@@ -1078,6 +1078,12 @@ public:
virtual uint64_t get_memory_usage() const;
+ virtual void set_resource_name(RID p_id, const String p_name);
+
+ virtual void draw_command_begin_label(String p_label_name, const Color p_color = Color(1, 1, 1, 1));
+ virtual void draw_command_insert_label(String p_label_name, const Color p_color = Color(1, 1, 1, 1));
+ virtual void draw_command_end_label();
+
RenderingDeviceVulkan();
~RenderingDeviceVulkan();
};
diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp
index 4d2bc406e4..c644395b54 100644
--- a/drivers/vulkan/vulkan_context.cpp
+++ b/drivers/vulkan/vulkan_context.cpp
@@ -220,6 +220,7 @@ Error VulkanContext::_initialize_extensions() {
enabled_extension_count = 0;
enabled_layer_count = 0;
+ enabled_debug_utils = false;
/* Look for instance extensions */
VkBool32 surfaceExtFound = 0;
VkBool32 platformSurfaceExtFound = 0;
@@ -251,9 +252,8 @@ Error VulkanContext::_initialize_extensions() {
}
}
if (!strcmp(VK_EXT_DEBUG_UTILS_EXTENSION_NAME, instance_extensions[i].extensionName)) {
- if (use_validation_layers) {
- extension_names[enabled_extension_count++] = VK_EXT_DEBUG_UTILS_EXTENSION_NAME;
- }
+ extension_names[enabled_extension_count++] = VK_EXT_DEBUG_UTILS_EXTENSION_NAME;
+ enabled_debug_utils = true;
}
if (enabled_extension_count >= MAX_EXTENSIONS) {
free(instance_extensions);
@@ -436,7 +436,7 @@ Error VulkanContext::_create_physical_device() {
" extension.\n\nDo you have a compatible Vulkan installable client driver (ICD) installed?\n"
"vkCreateInstance Failure");
- if (use_validation_layers) {
+ if (enabled_debug_utils) {
// Setup VK_EXT_debug_utils function pointers always (we use them for
// debug labels and names).
CreateDebugUtilsMessengerEXT =
@@ -1567,6 +1567,56 @@ void VulkanContext::local_device_free(RID p_local_device) {
local_device_owner.free(p_local_device);
}
+void VulkanContext::command_begin_label(VkCommandBuffer p_command_buffer, String p_label_name, const Color p_color) {
+ if (!enabled_debug_utils) {
+ return;
+ }
+ VkDebugUtilsLabelEXT label;
+ label.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT;
+ label.pNext = nullptr;
+ label.pLabelName = p_label_name.utf8().get_data();
+ label.color[0] = p_color[0];
+ label.color[1] = p_color[1];
+ label.color[2] = p_color[2];
+ label.color[3] = p_color[3];
+ CmdBeginDebugUtilsLabelEXT(p_command_buffer, &label);
+}
+
+void VulkanContext::command_insert_label(VkCommandBuffer p_command_buffer, String p_label_name, const Color p_color) {
+ if (!enabled_debug_utils) {
+ return;
+ }
+ VkDebugUtilsLabelEXT label;
+ label.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT;
+ label.pNext = nullptr;
+ label.pLabelName = p_label_name.utf8().get_data();
+ label.color[0] = p_color[0];
+ label.color[1] = p_color[1];
+ label.color[2] = p_color[2];
+ label.color[3] = p_color[3];
+ CmdInsertDebugUtilsLabelEXT(p_command_buffer, &label);
+}
+
+void VulkanContext::command_end_label(VkCommandBuffer p_command_buffer) {
+ if (!enabled_debug_utils) {
+ return;
+ }
+ CmdEndDebugUtilsLabelEXT(p_command_buffer);
+}
+
+void VulkanContext::set_object_name(VkObjectType p_object_type, uint64_t p_object_handle, String p_object_name) {
+ if (!enabled_debug_utils) {
+ return;
+ }
+ VkDebugUtilsObjectNameInfoEXT name_info;
+ name_info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT;
+ name_info.pNext = nullptr;
+ name_info.objectType = p_object_type;
+ name_info.objectHandle = p_object_handle;
+ name_info.pObjectName = p_object_name.utf8().get_data();
+ SetDebugUtilsObjectNameEXT(device, &name_info);
+}
+
VulkanContext::VulkanContext() {
use_validation_layers = Engine::get_singleton()->is_validation_layers_enabled();
diff --git a/drivers/vulkan/vulkan_context.h b/drivers/vulkan/vulkan_context.h
index 2be9903483..5cb762aca8 100644
--- a/drivers/vulkan/vulkan_context.h
+++ b/drivers/vulkan/vulkan_context.h
@@ -119,6 +119,7 @@ class VulkanContext {
bool VK_GOOGLE_display_timing_enabled = true;
uint32_t enabled_extension_count = 0;
const char *extension_names[MAX_EXTENSIONS];
+ bool enabled_debug_utils = false;
uint32_t enabled_layer_count = 0;
const char *enabled_layers[MAX_LAYERS];
@@ -209,6 +210,11 @@ public:
Error swap_buffers();
Error initialize();
+ void command_begin_label(VkCommandBuffer p_command_buffer, String p_label_name, const Color p_color);
+ void command_insert_label(VkCommandBuffer p_command_buffer, String p_label_name, const Color p_color);
+ void command_end_label(VkCommandBuffer p_command_buffer);
+ void set_object_name(VkObjectType p_object_type, uint64_t p_object_handle, String p_object_name);
+
VulkanContext();
virtual ~VulkanContext();
};
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index d07d4d603c..1c97bbfb86 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -5287,8 +5287,7 @@ void GLTFDocument::_convert_mult_mesh_instance_to_gltf(Node *p_scene_parent, con
transform.origin =
Vector3(xform_2d.get_origin().x, 0, xform_2d.get_origin().y);
real_t rotation = xform_2d.get_rotation();
- Quat quat;
- quat.set_axis_angle(Vector3(0, 1, 0), rotation);
+ Quat quat(Vector3(0, 1, 0), rotation);
Size2 scale = xform_2d.get_scale();
transform.basis.set_quat_scale(quat,
Vector3(scale.x, 0, scale.y));
@@ -6040,14 +6039,12 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
p_track.rotation_track.interpolation = gltf_interpolation;
for (int32_t key_i = 0; key_i < key_count; key_i++) {
- Quat rotation;
Vector3 rotation_degrees = p_animation->track_get_key_value(p_track_i, key_i);
Vector3 rotation_radian;
rotation_radian.x = Math::deg2rad(rotation_degrees.x);
rotation_radian.y = Math::deg2rad(rotation_degrees.y);
rotation_radian.z = Math::deg2rad(rotation_degrees.z);
- rotation.set_euler(rotation_radian);
- p_track.rotation_track.values.write[key_i] = rotation;
+ p_track.rotation_track.values.write[key_i] = Quat(rotation_radian);
}
} else if (path.find(":scale") != -1) {
p_track.scale_track.times = times;
diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp
index 27d6cb086d..5a6a4d2a55 100644
--- a/servers/rendering/renderer_rd/effects_rd.cpp
+++ b/servers/rendering/renderer_rd/effects_rd.cpp
@@ -1005,10 +1005,11 @@ void EffectsRD::gather_ssao(RD::ComputeListID p_compute_list, const Vector<RID>
void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_depth_mipmaps_texture, const Vector<RID> &p_depth_mipmaps, RID p_ao, const Vector<RID> p_ao_slices, RID p_ao_pong, const Vector<RID> p_ao_pong_slices, RID p_upscale_buffer, RID p_importance_map, RID p_importance_map_pong, const CameraMatrix &p_projection, const SSAOSettings &p_settings, bool p_invalidate_uniform_sets) {
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
-
+ RD::get_singleton()->draw_command_begin_label("SSAO");
/* FIRST PASS */
// Downsample and deinterleave the depth buffer.
{
+ RD::get_singleton()->draw_command_begin_label("Downsample Depth");
if (p_invalidate_uniform_sets) {
Vector<RD::Uniform> uniforms;
{
@@ -1076,11 +1077,13 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep
RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
RD::get_singleton()->compute_list_add_barrier(compute_list);
+ RD::get_singleton()->draw_command_end_label(); // Downsample SSAO
}
/* SECOND PASS */
// Sample SSAO
{
+ RD::get_singleton()->draw_command_begin_label("Gather Samples");
ssao.gather_push_constant.screen_size[0] = p_settings.full_screen_size.x;
ssao.gather_push_constant.screen_size[1] = p_settings.full_screen_size.y;
@@ -1181,6 +1184,7 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep
}
if (p_settings.quality == RS::ENV_SSAO_QUALITY_ULTRA) {
+ RD::get_singleton()->draw_command_begin_label("Generate Importance Map");
ssao.importance_map_push_constant.half_screen_pixel_size[0] = 1.0 / p_settings.half_screen_size.x;
ssao.importance_map_push_constant.half_screen_pixel_size[1] = 1.0 / p_settings.half_screen_size.y;
ssao.importance_map_push_constant.intensity = p_settings.intensity;
@@ -1215,17 +1219,20 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep
RD::get_singleton()->compute_list_add_barrier(compute_list);
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_GATHER_ADAPTIVE]);
+ RD::get_singleton()->draw_command_end_label(); // Importance Map
} else {
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_GATHER]);
}
gather_ssao(compute_list, p_ao_slices, p_settings, false);
+ RD::get_singleton()->draw_command_end_label(); // Gather SSAO
}
// /* THIRD PASS */
// // Blur
//
{
+ RD::get_singleton()->draw_command_begin_label("Edge Aware Blur");
ssao.blur_push_constant.edge_sharpness = 1.0 - p_settings.sharpness;
ssao.blur_push_constant.half_screen_pixel_size[0] = 1.0 / p_settings.half_screen_size.x;
ssao.blur_push_constant.half_screen_pixel_size[1] = 1.0 / p_settings.half_screen_size.y;
@@ -1275,12 +1282,14 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep
RD::get_singleton()->compute_list_add_barrier(compute_list);
}
}
+ RD::get_singleton()->draw_command_end_label(); // Blur
}
/* FOURTH PASS */
// Interleave buffers
// back to full size
{
+ RD::get_singleton()->draw_command_begin_label("Interleave Buffers");
ssao.interleave_push_constant.inv_sharpness = 1.0 - p_settings.sharpness;
ssao.interleave_push_constant.pixel_size[0] = 1.0 / p_settings.full_screen_size.x;
ssao.interleave_push_constant.pixel_size[1] = 1.0 / p_settings.full_screen_size.y;
@@ -1309,8 +1318,9 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep
RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
RD::get_singleton()->compute_list_add_barrier(compute_list);
+ RD::get_singleton()->draw_command_end_label(); // Interleave
}
-
+ RD::get_singleton()->draw_command_end_label(); //SSAO
RD::get_singleton()->compute_list_end();
int zero[1] = { 0 };
@@ -1797,6 +1807,7 @@ EffectsRD::EffectsRD() {
ssao.importance_map_load_counter = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t));
int zero[1] = { 0 };
RD::get_singleton()->buffer_update(ssao.importance_map_load_counter, 0, sizeof(uint32_t), &zero, false);
+ RD::get_singleton()->set_resource_name(ssao.importance_map_load_counter, "Importance Map Load Counter");
Vector<RD::Uniform> uniforms;
{
@@ -1807,6 +1818,7 @@ EffectsRD::EffectsRD() {
uniforms.push_back(u);
}
ssao.counter_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.importance_map_shader.version_get_shader(ssao.importance_map_shader_version, 2), 2);
+ RD::get_singleton()->set_resource_name(ssao.counter_uniform_set, "Load Counter Uniform Set");
}
{
Vector<String> ssao_modes;
@@ -1835,7 +1847,7 @@ EffectsRD::EffectsRD() {
ssao.interleave_shader_version = ssao.interleave_shader.version_create();
for (int i = SSAO_INTERLEAVE; i <= SSAO_INTERLEAVE_HALF; i++) {
ssao.pipelines[pipeline] = RD::get_singleton()->compute_pipeline_create(ssao.interleave_shader.version_get_shader(ssao.interleave_shader_version, i - SSAO_INTERLEAVE));
-
+ RD::get_singleton()->set_resource_name(ssao.pipelines[pipeline], "Interleave Pipeline " + itos(i));
pipeline++;
}
}
@@ -2040,12 +2052,14 @@ EffectsRD::EffectsRD() {
sampler.max_lod = 0;
default_sampler = RD::get_singleton()->sampler_create(sampler);
+ RD::get_singleton()->set_resource_name(default_sampler, "Default Linear Sampler");
sampler.min_filter = RD::SAMPLER_FILTER_LINEAR;
sampler.mip_filter = RD::SAMPLER_FILTER_LINEAR;
sampler.max_lod = 1e20;
default_mipmap_sampler = RD::get_singleton()->sampler_create(sampler);
+ RD::get_singleton()->set_resource_name(default_mipmap_sampler, "Default MipMap Sampler");
{ //create index array for copy shaders
Vector<uint8_t> pv;
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp b/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp
index 11ac95a0da..eebf8debcd 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp
@@ -1658,6 +1658,7 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
// setup sky if used for ambient, reflections, or background
if (draw_sky || draw_sky_fog_only || environment_get_reflection_source(p_environment) == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(p_environment) == RS::ENV_AMBIENT_SOURCE_SKY) {
RENDER_TIMESTAMP("Setup Sky");
+ RD::get_singleton()->draw_command_begin_label("Setup Sky");
CameraMatrix projection = p_cam_projection;
if (p_reflection_probe.is_valid()) {
CameraMatrix correction;
@@ -1675,6 +1676,7 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
// do not try to draw sky if invalid
draw_sky = false;
}
+ RD::get_singleton()->draw_command_end_label();
}
} else {
clear_color = p_default_bg_color;
@@ -1695,10 +1697,12 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
bool finish_depth = using_ssao || using_sdfgi || using_giprobe;
RenderListParameters render_list_params(render_list.elements, render_list.element_count, false, depth_pass_mode, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold);
+ RD::get_singleton()->draw_command_begin_label("Render Depth Pre-Pass");
_render_list_with_threads(&render_list_params, depth_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, finish_depth ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE, depth_pass_clear);
-
+ RD::get_singleton()->draw_command_end_label();
if (render_buffer && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) {
RENDER_TIMESTAMP("Resolve Depth Pre-Pass");
+ RD::get_singleton()->draw_command_insert_label("Resolve Depth Pre-Pass");
if (depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS || depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE) {
static int texture_samples[RS::VIEWPORT_MSAA_MAX] = { 1, 2, 4, 8, 16 };
storage->get_effects()->resolve_gi(render_buffer->depth_msaa, render_buffer->normal_roughness_buffer_msaa, using_giprobe ? render_buffer->giprobe_buffer_msaa : RID(), render_buffer->depth, render_buffer->normal_roughness_buffer, using_giprobe ? render_buffer->giprobe_buffer : RID(), Vector2i(render_buffer->width, render_buffer->height), texture_samples[render_buffer->msaa]);
@@ -1744,9 +1748,9 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
RID framebuffer = using_separate_specular ? opaque_specular_framebuffer : opaque_framebuffer;
RenderListParameters render_list_params(render_list.elements, render_list.element_count, false, using_separate_specular ? PASS_MODE_COLOR_SPECULAR : PASS_MODE_COLOR, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold);
-
+ RD::get_singleton()->draw_command_begin_label("Render Opaque Pass");
_render_list_with_threads(&render_list_params, framebuffer, keep_color ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CLEAR, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, depth_pre_pass ? (continue_depth ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CONTINUE) : RD::INITIAL_ACTION_CLEAR, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, c, 1.0, 0);
-
+ RD::get_singleton()->draw_command_end_label();
if (will_continue_color && using_separate_specular) {
// close the specular framebuffer, as it's no longer used
RD::get_singleton()->draw_list_begin(render_buffer->specular_only_fb, RD::INITIAL_ACTION_CONTINUE, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, RD::FINAL_ACTION_CONTINUE);
@@ -1763,9 +1767,11 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
dc.set_depth_correction(true);
CameraMatrix cm = (dc * p_cam_projection) * CameraMatrix(p_cam_transform.affine_inverse());
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(opaque_framebuffer, RD::INITIAL_ACTION_CONTINUE, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ);
+ RD::get_singleton()->draw_command_begin_label("Debug GIProbes");
for (int i = 0; i < (int)p_gi_probes.size(); i++) {
_debug_giprobe(p_gi_probes[i], draw_list, opaque_framebuffer, cm, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION, 1.0);
}
+ RD::get_singleton()->draw_command_end_label();
RD::get_singleton()->draw_list_end();
}
@@ -1778,7 +1784,9 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
dc.set_depth_correction(true);
CameraMatrix cm = (dc * p_cam_projection) * CameraMatrix(p_cam_transform.affine_inverse());
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(opaque_framebuffer, RD::INITIAL_ACTION_CONTINUE, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ);
+ RD::get_singleton()->draw_command_begin_label("Debug SDFGI");
_debug_sdfgi_probes(p_render_buffer, draw_list, opaque_framebuffer, cm);
+ RD::get_singleton()->draw_command_end_label();
RD::get_singleton()->draw_list_end();
}
@@ -1791,8 +1799,9 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
correction.set_depth_correction(true);
projection = correction * p_cam_projection;
}
-
+ RD::get_singleton()->draw_command_begin_label("Draw Sky");
_draw_sky(can_continue_color, can_continue_depth, opaque_framebuffer, p_environment, projection, p_cam_transform);
+ RD::get_singleton()->draw_command_end_label();
}
if (render_buffer && !can_continue_color && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) {
@@ -1809,12 +1818,16 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
if (using_separate_specular) {
if (using_sss) {
RENDER_TIMESTAMP("Sub Surface Scattering");
+ RD::get_singleton()->draw_command_begin_label("Process Sub Surface Scattering");
_process_sss(p_render_buffer, p_cam_projection);
+ RD::get_singleton()->draw_command_end_label();
}
if (using_ssr) {
RENDER_TIMESTAMP("Screen Space Reflection");
+ RD::get_singleton()->draw_command_begin_label("Process Screen Space Reflections");
_process_ssr(p_render_buffer, render_buffer->color_fb, render_buffer->normal_roughness_buffer, render_buffer->specular, render_buffer->specular, Color(0, 0, 0, 1), p_environment, p_cam_projection, render_buffer->msaa == RS::VIEWPORT_MSAA_DISABLED);
+ RD::get_singleton()->draw_command_end_label();
} else {
//just mix specular back
RENDER_TIMESTAMP("Merge Specular");
@@ -1829,8 +1842,10 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
render_list.sort_by_reverse_depth_and_priority(true);
{
+ RD::get_singleton()->draw_command_begin_label("Render Transparent Pass");
RenderListParameters render_list_params(&render_list.elements[render_list.max_elements - render_list.alpha_element_count], render_list.alpha_element_count, false, PASS_MODE_COLOR, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold);
_render_list_with_threads(&render_list_params, alpha_framebuffer, can_continue_color ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, can_continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ);
+ RD::get_singleton()->draw_command_end_label();
}
if (render_buffer && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) {
@@ -1869,8 +1884,10 @@ void RendererSceneRenderForward::_render_shadow(RID p_framebuffer, const PagedAr
if (p_flip_y) {
flip_cull = !flip_cull;
}
+ RD::get_singleton()->draw_command_begin_label("Render Shadow");
RenderListParameters render_list_params(render_list.elements, render_list.element_count, flip_cull, pass_mode, true, rp_uniform_set, false, Vector2(), p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold);
_render_list_with_threads(&render_list_params, p_framebuffer, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, p_begin ? (p_clear_region ? RD::INITIAL_ACTION_CLEAR_REGION : RD::INITIAL_ACTION_CLEAR) : RD::INITIAL_ACTION_CONTINUE, p_end ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE, Vector<Color>(), 1.0, 0, p_rect);
+ RD::get_singleton()->draw_command_end_label();
}
}
@@ -1891,14 +1908,16 @@ void RendererSceneRenderForward::_render_particle_collider_heightfield(RID p_fb,
RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), RID(), PagedArray<RID>(), PagedArray<RID>());
- RENDER_TIMESTAMP("Render Collider Heightield");
+ RENDER_TIMESTAMP("Render Collider Heightfield");
render_list.sort_by_key(false);
{
//regular forward for now
+ RD::get_singleton()->draw_command_begin_label("Render Collider Heightfield");
RenderListParameters render_list_params(render_list.elements, render_list.element_count, false, pass_mode, true, rp_uniform_set);
_render_list_with_threads(&render_list_params, p_fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ);
+ RD::get_singleton()->draw_command_end_label();
}
}
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 357e7c8d8a..2f35a6db23 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -5332,9 +5332,11 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen
tf.array_layers = 4;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
rb->ssao.depth = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ RD::get_singleton()->set_resource_name(rb->ssao.depth, "SSAO Depth");
for (uint32_t i = 0; i < tf.mipmaps; i++) {
RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ssao.depth, 0, i, RD::TEXTURE_SLICE_2D_ARRAY);
rb->ssao.depth_slices.push_back(slice);
+ RD::get_singleton()->set_resource_name(rb->ssao.depth_slices[i], "SSAO Depth Mip " + itos(i) + " ");
}
}
@@ -5347,9 +5349,11 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen
tf.array_layers = 4;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
rb->ssao.ao_deinterleaved = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ RD::get_singleton()->set_resource_name(rb->ssao.ao_deinterleaved, "SSAO De-interleaved Array");
for (uint32_t i = 0; i < 4; i++) {
RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ssao.ao_deinterleaved, i, 0);
rb->ssao.ao_deinterleaved_slices.push_back(slice);
+ RD::get_singleton()->set_resource_name(rb->ssao.ao_deinterleaved_slices[i], "SSAO De-interleaved Array Layer " + itos(i) + " ");
}
}
@@ -5362,9 +5366,11 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen
tf.array_layers = 4;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
rb->ssao.ao_pong = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ RD::get_singleton()->set_resource_name(rb->ssao.ao_pong, "SSAO De-interleaved Array Pong");
for (uint32_t i = 0; i < 4; i++) {
RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ssao.ao_pong, i, 0);
rb->ssao.ao_pong_slices.push_back(slice);
+ RD::get_singleton()->set_resource_name(rb->ssao.ao_deinterleaved_slices[i], "SSAO De-interleaved Array Layer " + itos(i) + " Pong");
}
}
@@ -5375,7 +5381,9 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen
tf.height = half_height;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
rb->ssao.importance_map[0] = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ RD::get_singleton()->set_resource_name(rb->ssao.importance_map[0], "SSAO Importance Map");
rb->ssao.importance_map[1] = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ RD::get_singleton()->set_resource_name(rb->ssao.importance_map[1], "SSAO Importance Map Pong");
}
{
RD::TextureFormat tf;
@@ -5384,6 +5392,7 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen
tf.height = rb->height;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
rb->ssao.ao_final = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ RD::get_singleton()->set_resource_name(rb->ssao.ao_final, "SSAO Final");
_render_buffers_uniform_set_changed(p_render_buffers);
}
ssao_using_half_size = ssao_half_size;
diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp
index 89483d9f50..9a254c5a7a 100644
--- a/servers/rendering/rendering_device.cpp
+++ b/servers/rendering/rendering_device.cpp
@@ -343,6 +343,12 @@ void RenderingDevice::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_local_device"), &RenderingDevice::create_local_device);
+ ClassDB::bind_method(D_METHOD("set_resource_name"), &RenderingDevice::set_resource_name);
+
+ ClassDB::bind_method(D_METHOD("draw_command_begin_label", "name", "color"), &RenderingDevice::draw_command_begin_label);
+ ClassDB::bind_method(D_METHOD("draw_command_insert_label", "name", "color"), &RenderingDevice::draw_command_insert_label);
+ ClassDB::bind_method(D_METHOD("draw_command_end_label"), &RenderingDevice::draw_command_end_label);
+
BIND_ENUM_CONSTANT(DATA_FORMAT_R4G4_UNORM_PACK8);
BIND_ENUM_CONSTANT(DATA_FORMAT_R4G4B4A4_UNORM_PACK16);
BIND_ENUM_CONSTANT(DATA_FORMAT_B4G4R4A4_UNORM_PACK16);
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index eb051067d3..4e499b72d4 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -1060,6 +1060,12 @@ public:
virtual RenderingDevice *create_local_device() = 0;
+ virtual void set_resource_name(RID p_id, const String p_name) = 0;
+
+ virtual void draw_command_begin_label(String p_label_name, const Color p_color = Color(1, 1, 1, 1)) = 0;
+ virtual void draw_command_insert_label(String p_label_name, const Color p_color = Color(1, 1, 1, 1)) = 0;
+ virtual void draw_command_end_label() = 0;
+
static RenderingDevice *get_singleton();
RenderingDevice();