diff options
-rw-r--r-- | editor/editor_resource_picker.cpp | 20 | ||||
-rw-r--r-- | editor/editor_resource_picker.h | 4 | ||||
-rw-r--r-- | editor/plugins/animation_blend_tree_editor_plugin.cpp | 75 | ||||
-rw-r--r-- | editor/plugins/animation_blend_tree_editor_plugin.h | 18 | ||||
-rw-r--r-- | scene/resources/material.cpp | 6 |
5 files changed, 98 insertions, 25 deletions
diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp index a4ab749db4..31c62880e2 100644 --- a/editor/editor_resource_picker.cpp +++ b/editor/editor_resource_picker.cpp @@ -135,6 +135,10 @@ void EditorResourcePicker::_file_selected(const String &p_path) { _update_resource(); } +void EditorResourcePicker::_file_quick_selected() { + _file_selected(quick_open->get_selected()); +} + void EditorResourcePicker::_update_menu() { _update_menu_items(); @@ -153,7 +157,10 @@ void EditorResourcePicker::_update_menu_items() { // Add options for creating specific subtypes of the base resource type. set_create_options(edit_menu); - // Add an option to load a resource from a file. + // Add an option to load a resource from a file using the QuickOpen dialog. + edit_menu->add_icon_item(get_theme_icon(SNAME("Load"), SNAME("EditorIcons")), TTR("Quick Load"), OBJ_MENU_QUICKLOAD); + + // Add an option to load a resource from a file using the regular file dialog. edit_menu->add_icon_item(get_theme_icon(SNAME("Load"), SNAME("EditorIcons")), TTR("Load"), OBJ_MENU_LOAD); // Add options for changing existing value of the resource. @@ -246,6 +253,17 @@ void EditorResourcePicker::_edit_menu_cbk(int p_which) { file_dialog->popup_file_dialog(); } break; + case OBJ_MENU_QUICKLOAD: { + if (!quick_open) { + quick_open = memnew(EditorQuickOpen); + add_child(quick_open); + quick_open->connect("quick_open", callable_mp(this, &EditorResourcePicker::_file_quick_selected)); + } + + quick_open->popup_dialog(base_type); + quick_open->set_title(TTR("Resource")); + } break; + case OBJ_MENU_EDIT: { if (edited_resource.is_valid()) { emit_signal(SNAME("resource_selected"), edited_resource); diff --git a/editor/editor_resource_picker.h b/editor/editor_resource_picker.h index d77c31f831..d0dad0287b 100644 --- a/editor/editor_resource_picker.h +++ b/editor/editor_resource_picker.h @@ -32,6 +32,7 @@ #define EDITOR_RESOURCE_PICKER_H #include "editor_file_dialog.h" +#include "quick_open.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/popup_menu.h" @@ -54,9 +55,11 @@ class EditorResourcePicker : public HBoxContainer { TextureRect *preview_rect; Button *edit_button; EditorFileDialog *file_dialog = nullptr; + EditorQuickOpen *quick_open = nullptr; enum MenuOption { OBJ_MENU_LOAD, + OBJ_MENU_QUICKLOAD, OBJ_MENU_EDIT, OBJ_MENU_CLEAR, OBJ_MENU_MAKE_UNIQUE, @@ -75,6 +78,7 @@ class EditorResourcePicker : public HBoxContainer { void _update_resource_preview(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, ObjectID p_obj); void _resource_selected(); + void _file_quick_selected(); void _file_selected(const String &p_path); void _update_menu(); diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp index 030d90eeca..24cb660f7a 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.cpp +++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -66,9 +66,13 @@ void AnimationNodeBlendTreeEditor::remove_custom_type(const Ref<Script> &p_scrip _update_options_menu(); } -void AnimationNodeBlendTreeEditor::_update_options_menu() { +void AnimationNodeBlendTreeEditor::_update_options_menu(bool p_has_input_ports) { add_node->get_popup()->clear(); + add_node->get_popup()->set_size(Size2i(-1, -1)); for (int i = 0; i < add_options.size(); i++) { + if (p_has_input_ports && add_options[i].input_port_count == 0) { + continue; + } add_node->get_popup()->add_item(add_options[i].name, i); } @@ -309,6 +313,11 @@ void AnimationNodeBlendTreeEditor::_add_node(int p_idx) { return; } + if (!from_node.is_empty() && anode->get_input_count() == 0) { + from_node = ""; + return; + } + Point2 instance_pos = graph->get_scroll_ofs(); if (use_popup_menu_position) { instance_pos += popup_menu_position; @@ -328,11 +337,51 @@ void AnimationNodeBlendTreeEditor::_add_node(int p_idx) { undo_redo->create_action(TTR("Add Node to BlendTree")); undo_redo->add_do_method(blend_tree.ptr(), "add_node", name, anode, instance_pos / EDSCALE); undo_redo->add_undo_method(blend_tree.ptr(), "remove_node", name); + + if (!from_node.is_empty()) { + undo_redo->add_do_method(blend_tree.ptr(), "connect_node", name, 0, from_node); + from_node = ""; + } + if (!to_node.is_empty() && to_slot != -1) { + undo_redo->add_do_method(blend_tree.ptr(), "connect_node", to_node, to_slot, name); + to_node = ""; + to_slot = -1; + } + undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); } +void AnimationNodeBlendTreeEditor::_popup(bool p_has_input_ports, const Vector2 &p_popup_position, const Vector2 &p_node_position) { + _update_options_menu(p_has_input_ports); + use_popup_menu_position = true; + popup_menu_position = p_popup_position; + add_node->get_popup()->set_position(p_node_position); + add_node->get_popup()->popup(); +} + +void AnimationNodeBlendTreeEditor::_popup_request(const Vector2 &p_position) { + _popup(false, graph->get_local_mouse_position(), p_position); +} + +void AnimationNodeBlendTreeEditor::_connection_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_position) { + Ref<AnimationNode> node = blend_tree->get_node(p_from); + if (node.is_valid()) { + from_node = p_from; + _popup(true, p_release_position, graph->get_global_mouse_position()); + } +} + +void AnimationNodeBlendTreeEditor::_connection_from_empty(const String &p_to, int p_to_slot, const Vector2 &p_release_position) { + Ref<AnimationNode> node = blend_tree->get_node(p_to); + if (node.is_valid()) { + to_node = p_to; + to_slot = p_to_slot; + _popup(false, p_release_position, graph->get_global_mouse_position()); + } +} + void AnimationNodeBlendTreeEditor::_node_dragged(const Vector2 &p_from, const Vector2 &p_to, const StringName &p_which) { updating = true; undo_redo->create_action(TTR("Node Moved")); @@ -431,14 +480,6 @@ void AnimationNodeBlendTreeEditor::_delete_nodes_request() { undo_redo->commit_action(); } -void AnimationNodeBlendTreeEditor::_popup_request(const Vector2 &p_position) { - _update_options_menu(); - use_popup_menu_position = true; - popup_menu_position = graph->get_local_mouse_position(); - add_node->get_popup()->set_position(p_position); - add_node->get_popup()->popup(); -} - void AnimationNodeBlendTreeEditor::_node_selected(Object *p_node) { GraphNode *gn = Object::cast_to<GraphNode>(p_node); ERR_FAIL_COND(!gn); @@ -890,6 +931,8 @@ AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() { graph->connect("scroll_offset_changed", callable_mp(this, &AnimationNodeBlendTreeEditor::_scroll_changed)); graph->connect("delete_nodes_request", callable_mp(this, &AnimationNodeBlendTreeEditor::_delete_nodes_request)); graph->connect("popup_request", callable_mp(this, &AnimationNodeBlendTreeEditor::_popup_request)); + graph->connect("connection_to_empty", callable_mp(this, &AnimationNodeBlendTreeEditor::_connection_to_empty)); + graph->connect("connection_from_empty", callable_mp(this, &AnimationNodeBlendTreeEditor::_connection_from_empty)); float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity"); graph->set_minimap_opacity(graph_minimap_opacity); @@ -905,13 +948,13 @@ AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() { add_node->connect("about_to_popup", callable_mp(this, &AnimationNodeBlendTreeEditor::_update_options_menu)); add_options.push_back(AddOption("Animation", "AnimationNodeAnimation")); - add_options.push_back(AddOption("OneShot", "AnimationNodeOneShot")); - add_options.push_back(AddOption("Add2", "AnimationNodeAdd2")); - add_options.push_back(AddOption("Add3", "AnimationNodeAdd3")); - add_options.push_back(AddOption("Blend2", "AnimationNodeBlend2")); - add_options.push_back(AddOption("Blend3", "AnimationNodeBlend3")); - add_options.push_back(AddOption("Seek", "AnimationNodeTimeSeek")); - add_options.push_back(AddOption("TimeScale", "AnimationNodeTimeScale")); + add_options.push_back(AddOption("OneShot", "AnimationNodeOneShot", 2)); + add_options.push_back(AddOption("Add2", "AnimationNodeAdd2", 2)); + add_options.push_back(AddOption("Add3", "AnimationNodeAdd3", 3)); + add_options.push_back(AddOption("Blend2", "AnimationNodeBlend2", 2)); + add_options.push_back(AddOption("Blend3", "AnimationNodeBlend3", 3)); + add_options.push_back(AddOption("Seek", "AnimationNodeTimeSeek", 1)); + add_options.push_back(AddOption("TimeScale", "AnimationNodeTimeScale", 1)); add_options.push_back(AddOption("Transition", "AnimationNodeTransition")); add_options.push_back(AddOption("BlendTree", "AnimationNodeBlendTree")); add_options.push_back(AddOption("BlendSpace1D", "AnimationNodeBlendSpace1D")); diff --git a/editor/plugins/animation_blend_tree_editor_plugin.h b/editor/plugins/animation_blend_tree_editor_plugin.h index 9f09069719..0fcafad40e 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.h +++ b/editor/plugins/animation_blend_tree_editor_plugin.h @@ -64,22 +64,28 @@ class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin { Map<StringName, ProgressBar *> animations; Vector<EditorProperty *> visible_properties; + String to_node = ""; + int to_slot = -1; + String from_node = ""; + void _update_graph(); struct AddOption { String name; String type; Ref<Script> script; - AddOption(const String &p_name = String(), const String &p_type = String()) : + int input_port_count; + AddOption(const String &p_name = String(), const String &p_type = String(), bool p_input_port_count = 0) : name(p_name), - type(p_type) { + type(p_type), + input_port_count(p_input_port_count) { } }; Vector<AddOption> add_options; void _add_node(int p_idx); - void _update_options_menu(); + void _update_options_menu(bool p_has_input_ports = false); static AnimationNodeBlendTreeEditor *singleton; @@ -98,7 +104,6 @@ class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin { void _anim_selected(int p_index, Array p_options, const String &p_node); void _delete_request(const String &p_which); void _delete_nodes_request(); - void _popup_request(const Vector2 &p_position); bool _update_filters(const Ref<AnimationNode> &anode); void _edit_filters(const String &p_which); @@ -106,6 +111,11 @@ class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin { void _filter_toggled(); Ref<AnimationNode> _filter_edit; + void _popup(bool p_has_input_ports, const Vector2 &p_popup_position, const Vector2 &p_node_position); + void _popup_request(const Vector2 &p_position); + void _connection_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_position); + void _connection_from_empty(const String &p_to, int p_to_slot, const Vector2 &p_release_position); + void _property_changed(const StringName &p_property, const Variant &p_value, const String &p_field, bool p_changing); void _removed_from_graph(); diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 77a68151c4..643b0e34b9 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -790,12 +790,10 @@ void BaseMaterial3D::_update_shader() { } } break; case BILLBOARD_FIXED_Y: { - code += " MODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0],WORLD_MATRIX[1],vec4(normalize(cross(CAMERA_MATRIX[0].xyz,WORLD_MATRIX[1].xyz)), 0.0),WORLD_MATRIX[3]);\n"; + code += " MODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat4(vec4(normalize(cross(vec3(0.0, 1.0, 0.0), CAMERA_MATRIX[2].xyz)),0.0),vec4(0.0, 1.0, 0.0, 0.0),vec4(normalize(cross(CAMERA_MATRIX[0].xyz, vec3(0.0, 1.0, 0.0))),0.0),WORLD_MATRIX[3]);\n"; if (flags[FLAG_BILLBOARD_KEEP_SCALE]) { - code += " MODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(WORLD_MATRIX[0].xyz), 0.0, 0.0, 0.0),vec4(0.0, 1.0, 0.0, 0.0),vec4(0.0, 0.0, length(WORLD_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; - } else { - code += " MODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(1.0, 0.0, 0.0, 0.0),vec4(0.0, 1.0/length(WORLD_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0),vec4(0.0, 0.0, 0.0 ,1.0));\n"; + code += " MODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(WORLD_MATRIX[0].xyz), 0.0, 0.0, 0.0),vec4(0.0, length(WORLD_MATRIX[1].xyz), 0.0, 0.0),vec4(0.0, 0.0, length(WORLD_MATRIX[2].xyz), 0.0),vec4(0.0, 0.0, 0.0, 1.0));\n"; } } break; case BILLBOARD_PARTICLES: { |