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-rw-r--r--core/reference.h2
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp252
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.h7
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp3
-rw-r--r--drivers/gles3/shader_gles3.cpp2
-rw-r--r--drivers/gles3/shaders/canvas.glsl126
-rw-r--r--editor/icons/icon_audio_player.pngbin443 -> 0 bytes
-rw-r--r--editor/import/editor_import_plugin.cpp2
-rw-r--r--editor/import/editor_import_plugin.h2
-rw-r--r--editor/plugins/particles_2d_editor_plugin.cpp303
-rw-r--r--editor/plugins/particles_2d_editor_plugin.h18
-rw-r--r--scene/2d/canvas_item.cpp14
-rw-r--r--scene/2d/canvas_item.h2
-rw-r--r--scene/2d/particles_2d.cpp1185
-rw-r--r--scene/2d/particles_2d.h247
-rw-r--r--scene/3d/particles.cpp196
-rw-r--r--scene/3d/particles.h12
-rw-r--r--scene/gui/patch_9_rect.cpp36
-rw-r--r--scene/gui/patch_9_rect.h17
-rw-r--r--scene/register_scene_types.cpp2
-rw-r--r--servers/visual/rasterizer.h20
-rw-r--r--servers/visual/visual_server_canvas.cpp19
-rw-r--r--servers/visual/visual_server_canvas.h1
-rw-r--r--servers/visual/visual_server_raster.h4
-rw-r--r--servers/visual/visual_server_wrap_mt.h2
-rw-r--r--servers/visual_server.h3
26 files changed, 1140 insertions, 1337 deletions
diff --git a/core/reference.h b/core/reference.h
index afc097817a..4e2d6c36c0 100644
--- a/core/reference.h
+++ b/core/reference.h
@@ -344,7 +344,7 @@ struct PtrToArg<const Ref<T> &> {
_FORCE_INLINE_ static Ref<T> convert(const void *p_ptr) {
- return Ref<T>(reinterpret_cast<const T *>(p_ptr));
+ return Ref<T>((T *)p_ptr);
}
};
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index a8895f7bfc..c71bf22965 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -28,6 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "rasterizer_canvas_gles3.h"
+#include "servers/visual/visual_server_raster.h"
#include "global_config.h"
#include "os/os.h"
@@ -164,6 +165,7 @@ void RasterizerCanvasGLES3::canvas_begin() {
state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF5, false);
state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF13, false);
state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_DISTANCE_FIELD, false);
+ state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_NINEPATCH, false);
state.canvas_shader.set_custom_shader(0);
state.canvas_shader.bind();
@@ -178,6 +180,7 @@ void RasterizerCanvasGLES3::canvas_begin() {
glBindBufferBase(GL_UNIFORM_BUFFER, 0, state.canvas_item_ubo);
glBindVertexArray(data.canvas_quad_array);
state.using_texture_rect = true;
+ state.using_ninepatch = false;
}
void RasterizerCanvasGLES3::canvas_end() {
@@ -186,6 +189,7 @@ void RasterizerCanvasGLES3::canvas_end() {
glBindBufferBase(GL_UNIFORM_BUFFER, 0, 0);
state.using_texture_rect = false;
+ state.using_ninepatch = false;
}
RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map) {
@@ -258,9 +262,9 @@ RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(con
return tex_return;
}
-void RasterizerCanvasGLES3::_set_texture_rect_mode(bool p_enable) {
+void RasterizerCanvasGLES3::_set_texture_rect_mode(bool p_enable, bool p_ninepatch) {
- if (state.using_texture_rect == p_enable)
+ if (state.using_texture_rect == p_enable && state.using_ninepatch == p_ninepatch)
return;
if (p_enable) {
@@ -272,6 +276,7 @@ void RasterizerCanvasGLES3::_set_texture_rect_mode(bool p_enable) {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
+ state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_NINEPATCH, p_ninepatch && p_enable);
state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_TEXTURE_RECT, p_enable);
state.canvas_shader.bind();
state.canvas_shader.set_uniform(CanvasShaderGLES3::FINAL_MODULATE, state.canvas_item_modulate);
@@ -279,6 +284,7 @@ void RasterizerCanvasGLES3::_set_texture_rect_mode(bool p_enable) {
state.canvas_shader.set_uniform(CanvasShaderGLES3::EXTRA_MATRIX, state.extra_matrix);
state.using_texture_rect = p_enable;
+ state.using_ninepatch = p_ninepatch;
}
void RasterizerCanvasGLES3::_draw_polygon(const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor) {
@@ -493,79 +499,41 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
Item::CommandNinePatch *np = static_cast<Item::CommandNinePatch *>(c);
- _set_texture_rect_mode(true);
+ _set_texture_rect_mode(true, true);
glVertexAttrib4f(VS::ARRAY_COLOR, np->color.r, np->color.g, np->color.b, np->color.a);
RasterizerStorageGLES3::Texture *texture = _bind_canvas_texture(np->texture, np->normal_map);
- if (!texture) {
-
- glVertexAttrib4f(1, np->rect.position.x, np->rect.position.y, np->rect.size.x, np->rect.size.y);
- glVertexAttrib4f(2, 0, 0, 1, 1);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- continue;
- }
-
- Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height);
-
- state.canvas_shader.set_uniform(CanvasShaderGLES3::COLOR_TEXPIXEL_SIZE, texpixel_size);
- state.canvas_shader.set_uniform(CanvasShaderGLES3::CLIP_RECT_UV, false);
-
-#define DSTRECT(m_x, m_y, m_w, m_h) state.canvas_shader.set_uniform(CanvasShaderGLES3::DST_RECT, Color(m_x, m_y, m_w, m_h))
-#define SRCRECT(m_x, m_y, m_w, m_h) state.canvas_shader.set_uniform(CanvasShaderGLES3::DST_RECT, Color((m_x)*texpixel_size.x, (m_y)*texpixel_size.y, (m_w)*texpixel_size.x, (m_h)*texpixel_size.y))
+ Size2 texpixel_size;
- //top left
- DSTRECT(np->rect.position.x, np->rect.position.y, np->margin[MARGIN_LEFT], np->margin[MARGIN_TOP]);
- SRCRECT(np->source.position.x, np->source.position.y, np->margin[MARGIN_LEFT], np->margin[MARGIN_TOP]);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- //top right
- DSTRECT(np->rect.position.x + np->rect.size.width - np->margin[MARGIN_RIGHT], np->rect.position.y, np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]);
- SRCRECT(np->source.position.x + np->source.size.width - np->margin[MARGIN_RIGHT], np->source.position.y, np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ if (!texture) {
- //bottom right
- DSTRECT(np->rect.position.x + np->rect.size.width - np->margin[MARGIN_RIGHT], np->rect.position.y + np->rect.size.height - np->margin[MARGIN_BOTTOM], np->margin[MARGIN_RIGHT], np->margin[MARGIN_BOTTOM]);
- SRCRECT(np->source.position.x + np->source.size.width - np->margin[MARGIN_RIGHT], np->source.position.y + np->source.size.height - np->margin[MARGIN_BOTTOM], np->margin[MARGIN_RIGHT], np->margin[MARGIN_BOTTOM]);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ texpixel_size = Size2(1, 1);
- //bottom left
- DSTRECT(np->rect.position.x, np->rect.position.y + np->rect.size.height - np->margin[MARGIN_BOTTOM], np->margin[MARGIN_LEFT], np->margin[MARGIN_BOTTOM]);
- SRCRECT(np->source.position.x, np->source.position.y + np->source.size.height - np->margin[MARGIN_BOTTOM], np->margin[MARGIN_LEFT], np->margin[MARGIN_BOTTOM]);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ state.canvas_shader.set_uniform(CanvasShaderGLES3::SRC_RECT, Color(0, 0, 1, 1));
- //top
- DSTRECT(np->rect.position.x + np->margin[MARGIN_LEFT], np->rect.position.y, np->rect.size.width - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]);
- SRCRECT(np->source.position.x + np->margin[MARGIN_LEFT], np->source.position.y, np->source.size.width - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ } else {
- //bottom
- DSTRECT(np->rect.position.x + np->margin[MARGIN_LEFT], np->rect.position.y + np->rect.size.height - np->margin[MARGIN_BOTTOM], np->rect.size.width - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]);
- SRCRECT(np->source.position.x + np->margin[MARGIN_LEFT], np->source.position.y + np->source.size.height - np->margin[MARGIN_BOTTOM], np->source.size.width - np->margin[MARGIN_LEFT] - np->margin[MARGIN_LEFT], np->margin[MARGIN_TOP]);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ if (np->source != Rect2()) {
+ texpixel_size = Size2(1.0 / np->source.size.width, 1.0 / np->source.size.height);
+ state.canvas_shader.set_uniform(CanvasShaderGLES3::SRC_RECT, Color(np->source.position.x / texture->width, np->source.position.y / texture->height, np->source.size.x / texture->width, np->source.size.y / texture->height));
+ } else {
+ texpixel_size = Size2(1.0 / texture->width, 1.0 / texture->height);
+ state.canvas_shader.set_uniform(CanvasShaderGLES3::SRC_RECT, Color(0, 0, 1, 1));
+ }
+ }
- //left
- DSTRECT(np->rect.position.x, np->rect.position.y + np->margin[MARGIN_TOP], np->margin[MARGIN_LEFT], np->rect.size.height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]);
- SRCRECT(np->source.position.x, np->source.position.y + np->margin[MARGIN_TOP], np->margin[MARGIN_LEFT], np->source.size.height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ state.canvas_shader.set_uniform(CanvasShaderGLES3::COLOR_TEXPIXEL_SIZE, texpixel_size);
+ state.canvas_shader.set_uniform(CanvasShaderGLES3::CLIP_RECT_UV, false);
+ state.canvas_shader.set_uniform(CanvasShaderGLES3::NP_REPEAT_H, int(np->axis_x));
+ state.canvas_shader.set_uniform(CanvasShaderGLES3::NP_REPEAT_V, int(np->axis_y));
+ state.canvas_shader.set_uniform(CanvasShaderGLES3::NP_DRAW_CENTER, np->draw_center);
+ state.canvas_shader.set_uniform(CanvasShaderGLES3::NP_MARGINS, Color(np->margin[MARGIN_LEFT], np->margin[MARGIN_TOP], np->margin[MARGIN_RIGHT], np->margin[MARGIN_BOTTOM]));
+ state.canvas_shader.set_uniform(CanvasShaderGLES3::DST_RECT, Color(np->rect.position.x, np->rect.position.y, np->rect.size.x, np->rect.size.y));
- //right
- DSTRECT(np->rect.position.x + np->rect.size.width - np->margin[MARGIN_RIGHT], np->rect.position.y + np->margin[MARGIN_TOP], np->margin[MARGIN_RIGHT], np->rect.size.height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]);
- SRCRECT(np->source.position.x + np->source.size.width - np->margin[MARGIN_RIGHT], np->source.position.y + np->margin[MARGIN_TOP], np->margin[MARGIN_RIGHT], np->source.size.height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- if (np->draw_center) {
-
- //center
- DSTRECT(np->rect.position.x + np->margin[MARGIN_LEFT], np->rect.position.y + np->margin[MARGIN_TOP], np->rect.size.x - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], np->rect.size.height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]);
- SRCRECT(np->source.position.x + np->margin[MARGIN_LEFT], np->source.position.y + np->margin[MARGIN_TOP], np->source.size.x - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], np->source.size.height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- }
-
-#undef SRCRECT
-#undef DSTRECT
-
storage->frame.canvas_draw_commands++;
} break;
@@ -608,6 +576,133 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
_draw_polygon(polygon->indices.ptr(), polygon->count, polygon->points.size(), polygon->points.ptr(), polygon->uvs.ptr(), polygon->colors.ptr(), polygon->colors.size() == 1);
} break;
+ case Item::Command::TYPE_PARTICLES: {
+
+ Item::CommandParticles *particles_cmd = static_cast<Item::CommandParticles *>(c);
+
+ RasterizerStorageGLES3::Particles *particles = storage->particles_owner.getornull(particles_cmd->particles);
+ if (!particles)
+ break;
+
+ glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1); //not used, so keep white
+
+ VisualServerRaster::redraw_request();
+
+ storage->particles_request_process(particles_cmd->particles);
+ //enable instancing
+
+ state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCE_CUSTOM, true);
+ state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_PARTICLES, true);
+ state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCING, true);
+ //reset shader and force rebind
+ state.using_texture_rect = true;
+ _set_texture_rect_mode(false);
+
+ RasterizerStorageGLES3::Texture *texture = _bind_canvas_texture(particles_cmd->texture, particles_cmd->normal_map);
+
+ if (texture) {
+ Size2 texpixel_size(1.0 / (texture->width / particles_cmd->h_frames), 1.0 / (texture->height / particles_cmd->v_frames));
+ state.canvas_shader.set_uniform(CanvasShaderGLES3::COLOR_TEXPIXEL_SIZE, texpixel_size);
+ } else {
+ state.canvas_shader.set_uniform(CanvasShaderGLES3::COLOR_TEXPIXEL_SIZE, Vector2(1.0, 1.0));
+ }
+
+ if (!particles->use_local_coords) {
+
+ Transform2D inv_xf;
+ inv_xf.set_axis(0, Vector2(particles->emission_transform.basis.get_axis(0).x, particles->emission_transform.basis.get_axis(0).y));
+ inv_xf.set_axis(1, Vector2(particles->emission_transform.basis.get_axis(1).x, particles->emission_transform.basis.get_axis(1).y));
+ inv_xf.set_origin(Vector2(particles->emission_transform.get_origin().x, particles->emission_transform.get_origin().y));
+ inv_xf.affine_invert();
+
+ state.canvas_shader.set_uniform(CanvasShaderGLES3::MODELVIEW_MATRIX, state.final_transform * inv_xf);
+ }
+
+ state.canvas_shader.set_uniform(CanvasShaderGLES3::H_FRAMES, particles_cmd->h_frames);
+ state.canvas_shader.set_uniform(CanvasShaderGLES3::V_FRAMES, particles_cmd->v_frames);
+
+ glBindVertexArray(data.particle_quad_array); //use particle quad array
+ glBindBuffer(GL_ARRAY_BUFFER, particles->particle_buffers[0]); //bind particle buffer
+
+ int stride = sizeof(float) * 4 * 6;
+
+ int amount = particles->amount;
+
+ if (particles->draw_order != VS::PARTICLES_DRAW_ORDER_LIFETIME) {
+
+ glEnableVertexAttribArray(8); //xform x
+ glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 3);
+ glVertexAttribDivisor(8, 1);
+ glEnableVertexAttribArray(9); //xform y
+ glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 4);
+ glVertexAttribDivisor(9, 1);
+ glEnableVertexAttribArray(10); //xform z
+ glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 5);
+ glVertexAttribDivisor(10, 1);
+ glEnableVertexAttribArray(11); //color
+ glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + 0);
+ glVertexAttribDivisor(11, 1);
+ glEnableVertexAttribArray(12); //custom
+ glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 2);
+ glVertexAttribDivisor(12, 1);
+
+ glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, amount);
+ } else {
+ //split
+
+ int stride = sizeof(float) * 4 * 6;
+ int split = int(Math::ceil(particles->phase * particles->amount));
+
+ if (amount - split > 0) {
+ glEnableVertexAttribArray(8); //xform x
+ glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + stride * split + sizeof(float) * 4 * 3);
+ glVertexAttribDivisor(8, 1);
+ glEnableVertexAttribArray(9); //xform y
+ glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + stride * split + sizeof(float) * 4 * 4);
+ glVertexAttribDivisor(9, 1);
+ glEnableVertexAttribArray(10); //xform z
+ glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + stride * split + sizeof(float) * 4 * 5);
+ glVertexAttribDivisor(10, 1);
+ glEnableVertexAttribArray(11); //color
+ glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + stride * split + 0);
+ glVertexAttribDivisor(11, 1);
+ glEnableVertexAttribArray(12); //custom
+ glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + stride * split + sizeof(float) * 4 * 2);
+ glVertexAttribDivisor(12, 1);
+
+ glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, amount - split);
+ }
+
+ if (split > 0) {
+ glEnableVertexAttribArray(8); //xform x
+ glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 3);
+ glVertexAttribDivisor(8, 1);
+ glEnableVertexAttribArray(9); //xform y
+ glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 4);
+ glVertexAttribDivisor(9, 1);
+ glEnableVertexAttribArray(10); //xform z
+ glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 5);
+ glVertexAttribDivisor(10, 1);
+ glEnableVertexAttribArray(11); //color
+ glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + 0);
+ glVertexAttribDivisor(11, 1);
+ glEnableVertexAttribArray(12); //custom
+ glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 2);
+ glVertexAttribDivisor(12, 1);
+
+ glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, split);
+ }
+ }
+
+ glBindVertexArray(0);
+
+ state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCE_CUSTOM, false);
+ state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCING, false);
+ state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_PARTICLES, false);
+ state.using_texture_rect = true;
+ _set_texture_rect_mode(false);
+
+ } break;
case Item::Command::TYPE_CIRCLE: {
_set_texture_rect_mode(false);
@@ -1351,7 +1446,39 @@ void RasterizerCanvasGLES3::initialize() {
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
}
+ {
+ //particle quad buffers
+
+ glGenBuffers(1, &data.particle_quad_vertices);
+ glBindBuffer(GL_ARRAY_BUFFER, data.particle_quad_vertices);
+ {
+ //quad of size 1, with pivot on the center for particles, then regular UVS. Color is general plus fetched from particle
+ const float qv[16] = {
+ -0.5, -0.5,
+ 0.0, 0.0,
+ -0.5, 0.5,
+ 0.0, 1.0,
+ 0.5, 0.5,
+ 1.0, 1.0,
+ 0.5, -0.5,
+ 1.0, 0.0
+ };
+
+ glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 16, qv, GL_STATIC_DRAW);
+ }
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
+ glGenVertexArrays(1, &data.particle_quad_array);
+ glBindVertexArray(data.particle_quad_array);
+ glBindBuffer(GL_ARRAY_BUFFER, data.particle_quad_vertices);
+ glEnableVertexAttribArray(VS::ARRAY_VERTEX);
+ glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0);
+ glEnableVertexAttribArray(VS::ARRAY_TEX_UV);
+ glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, (float *)0 + 2);
+ glBindVertexArray(0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
+ }
{
uint32_t poly_size = GLOBAL_DEF("rendering/buffers/canvas_polygon_buffer_size_kb", 128);
@@ -1428,6 +1555,9 @@ void RasterizerCanvasGLES3::finalize() {
glDeleteBuffers(1, &data.canvas_quad_vertices);
glDeleteVertexArrays(1, &data.canvas_quad_array);
+ glDeleteBuffers(1, &data.canvas_quad_vertices);
+ glDeleteVertexArrays(1, &data.canvas_quad_array);
+
glDeleteVertexArrays(1, &data.polygon_buffer_pointer_array);
}
diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h
index 4996f0a6b2..5f435275df 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.h
+++ b/drivers/gles3/rasterizer_canvas_gles3.h
@@ -51,6 +51,10 @@ public:
GLuint polygon_buffer_quad_arrays[4];
GLuint polygon_buffer_pointer_array;
GLuint polygon_index_buffer;
+
+ GLuint particle_quad_vertices;
+ GLuint particle_quad_array;
+
uint32_t polygon_buffer_size;
} data;
@@ -63,6 +67,7 @@ public:
CanvasShadowShaderGLES3 canvas_shadow_shader;
bool using_texture_rect;
+ bool using_ninepatch;
RID current_tex;
RID current_normal;
@@ -107,7 +112,7 @@ public:
virtual void canvas_begin();
virtual void canvas_end();
- _FORCE_INLINE_ void _set_texture_rect_mode(bool p_enable);
+ _FORCE_INLINE_ void _set_texture_rect_mode(bool p_enable, bool p_ninepatch = false);
_FORCE_INLINE_ RasterizerStorageGLES3::Texture *_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map);
_FORCE_INLINE_ void _draw_gui_primitive(int p_points, const Vector2 *p_vertices, const Color *p_colors, const Vector2 *p_uvs);
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 85331342e9..81baf542c0 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -2326,6 +2326,9 @@ void RasterizerStorageGLES3::_update_material(Material *material) {
if (E->get().order < 0)
continue; // texture, does not go here
+ //if (material->shader->mode == VS::SHADER_PARTICLES) {
+ // print_line("uniform " + String(E->key()) + " order " + itos(E->get().order) + " offset " + itos(material->shader->ubo_offsets[E->get().order]));
+ //}
//regular uniform
uint8_t *data = &local_ubo[material->shader->ubo_offsets[E->get().order]];
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp
index 8c6d15c3b7..e08ef0ad12 100644
--- a/drivers/gles3/shader_gles3.cpp
+++ b/drivers/gles3/shader_gles3.cpp
@@ -361,6 +361,8 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() {
ERR_FAIL_V(NULL);
}
+ //_display_error_with_code("pepo", strings);
+
/* FRAGMENT SHADER */
strings.resize(strings_base_size);
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index 7be6ee857a..e97ce62daa 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -11,11 +11,26 @@ uniform vec4 src_rect;
#else
+#ifdef USE_INSTANCING
+
+layout(location=8) in highp vec4 instance_xform0;
+layout(location=9) in highp vec4 instance_xform1;
+layout(location=10) in highp vec4 instance_xform2;
+layout(location=11) in lowp vec4 instance_color;
+
+#ifdef USE_INSTANCE_CUSTOM
+layout(location=12) in highp vec4 instance_custom_data;
+#endif
+
+#endif
+
layout(location=4) in highp vec2 uv_attrib;
//skeletn
#endif
+uniform highp vec2 color_texpixel_size;
+
layout(std140) uniform CanvasItemData { //ubo:0
@@ -30,6 +45,12 @@ uniform highp mat4 extra_matrix;
out mediump vec2 uv_interp;
out mediump vec4 color_interp;
+#ifdef USE_NINEPATCH
+
+out highp vec2 pixel_size_interp;
+#endif
+
+
#ifdef USE_LIGHTING
layout(std140) uniform LightData { //ubo:1
@@ -64,7 +85,10 @@ const bool at_light_pass = true;
const bool at_light_pass = false;
#endif
-
+#ifdef USE_PARTICLES
+uniform int h_frames;
+uniform int v_frames;
+#endif
VERTEX_SHADER_GLOBALS
@@ -82,6 +106,12 @@ void main() {
vec4 vertex_color = color_attrib;
+#ifdef USE_INSTANCING
+ mat4 extra_matrix2 = extra_matrix * transpose(mat4(instance_xform0,instance_xform1,instance_xform2,vec4(0.0,0.0,0.0,1.0)));
+ vertex_color*=instance_color;
+#else
+ mat4 extra_matrix2 = extra_matrix;
+#endif
#ifdef USE_TEXTURE_RECT
@@ -95,6 +125,22 @@ void main() {
#endif
+#ifdef USE_PARTICLES
+ //scale by texture size
+ outvec.xy/=color_texpixel_size;
+
+ //compute h and v frames and adjust UV interp for animation
+ int total_frames = h_frames * v_frames;
+ int frame = min(int(float(total_frames) *instance_custom_data.z),total_frames-1);
+ float frame_w = 1.0/float(h_frames);
+ float frame_h = 1.0/float(v_frames);
+ uv_interp.x = uv_interp.x * frame_w + frame_w * float(frame % h_frames);
+ uv_interp.y = uv_interp.y * frame_h + frame_h * float(frame / v_frames);
+
+#endif
+
+#define extra_matrix extra_matrix2
+
{
vec2 src_vtx=outvec.xy;
@@ -102,11 +148,19 @@ VERTEX_SHADER_CODE
}
+
+#ifdef USE_NINEPATCH
+
+ pixel_size_interp=abs(dst_rect.zw) * vertex;
+#endif
+
#if !defined(SKIP_TRANSFORM_USED)
outvec = extra_matrix * outvec;
outvec = modelview_matrix * outvec;
#endif
+#undef extra_matrix
+
color_interp = vertex_color;
#ifdef USE_PIXEL_SNAP
@@ -235,6 +289,58 @@ uniform vec4 dst_rect;
uniform vec4 src_rect;
uniform bool clip_rect_uv;
+#ifdef USE_NINEPATCH
+
+in highp vec2 pixel_size_interp;
+
+uniform int np_repeat_v;
+uniform int np_repeat_h;
+uniform bool np_draw_center;
+//left top right bottom in pixel coordinates
+uniform vec4 np_margins;
+
+
+
+float map_ninepatch_axis(float pixel, float draw_size,float tex_pixel_size,float margin_begin,float margin_end,int np_repeat,inout int draw_center) {
+
+
+ float tex_size = 1.0/tex_pixel_size;
+
+ if (pixel < margin_begin) {
+ return pixel * tex_pixel_size;
+ } else if (pixel >= draw_size-margin_end) {
+ return (tex_size-(draw_size-pixel)) * tex_pixel_size;
+ } else {
+ if (!np_draw_center){
+ draw_center--;
+ }
+
+ if (np_repeat==0) { //stretch
+ //convert to ratio
+ float ratio = (pixel - margin_begin) / (draw_size - margin_begin - margin_end);
+ //scale to source texture
+ return (margin_begin + ratio * (tex_size - margin_begin - margin_end)) * tex_pixel_size;
+ } else if (np_repeat==1) { //tile
+ //convert to ratio
+ float ofs = mod((pixel - margin_begin), tex_size - margin_begin - margin_end);
+ //scale to source texture
+ return (margin_begin + ofs) * tex_pixel_size;
+ } else if (np_repeat==2) { //tile fit
+ //convert to ratio
+ float src_area = draw_size - margin_begin - margin_end;
+ float dst_area = tex_size - margin_begin - margin_end;
+ float scale = max(1.0,floor(src_area / max(dst_area,0.0000001) + 0.5));
+
+ //convert to ratio
+ float ratio = (pixel - margin_begin) / src_area;
+ ratio = mod(ratio * scale,1.0);
+ return (margin_begin + ratio * dst_area) * tex_pixel_size;
+ }
+ }
+
+}
+
+#endif
#endif
uniform bool use_default_normal;
@@ -245,6 +351,22 @@ void main() {
vec2 uv = uv_interp;
#ifdef USE_TEXTURE_RECT
+
+#ifdef USE_NINEPATCH
+
+ int draw_center=2;
+ uv = vec2(
+ map_ninepatch_axis(pixel_size_interp.x,abs(dst_rect.z),color_texpixel_size.x,np_margins.x,np_margins.z,np_repeat_h,draw_center),
+ map_ninepatch_axis(pixel_size_interp.y,abs(dst_rect.w),color_texpixel_size.y,np_margins.y,np_margins.w,np_repeat_v,draw_center)
+ );
+
+ if (draw_center==0) {
+ color.a=0;
+ }
+
+ uv = uv*src_rect.zw+src_rect.xy; //apply region if needed
+#endif
+
if (clip_rect_uv) {
vec2 half_texpixel = color_texpixel_size * 0.5;
@@ -267,6 +389,8 @@ void main() {
#endif
+
+
vec3 normal;
#if defined(NORMAL_USED)
diff --git a/editor/icons/icon_audio_player.png b/editor/icons/icon_audio_player.png
deleted file mode 100644
index c3e6d6cafa..0000000000
--- a/editor/icons/icon_audio_player.png
+++ /dev/null
Binary files differ
diff --git a/editor/import/editor_import_plugin.cpp b/editor/import/editor_import_plugin.cpp
index 6dee5da538..4ebbcb1610 100644
--- a/editor/import/editor_import_plugin.cpp
+++ b/editor/import/editor_import_plugin.cpp
@@ -56,7 +56,7 @@ String EditorImportPlugin::get_preset_name(int p_idx) const {
return get_script_instance()->call("get_preset_name", p_idx);
}
-int EditorImportPlugin::get_preset_count() {
+int EditorImportPlugin::get_preset_count() const {
ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_preset_count")), 0);
return get_script_instance()->call("get_preset_count");
}
diff --git a/editor/import/editor_import_plugin.h b/editor/import/editor_import_plugin.h
index 3c16b79713..b60813db61 100644
--- a/editor/import/editor_import_plugin.h
+++ b/editor/import/editor_import_plugin.h
@@ -43,7 +43,7 @@ public:
virtual String get_visible_name() const;
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual String get_preset_name(int p_idx) const;
- virtual int get_preset_count();
+ virtual int get_preset_count() const;
virtual String get_save_extension() const;
virtual String get_resource_type() const;
virtual void get_import_options(List<ImportOption> *r_options, int p_preset) const;
diff --git a/editor/plugins/particles_2d_editor_plugin.cpp b/editor/plugins/particles_2d_editor_plugin.cpp
index c6c85d8be2..a759e5892f 100644
--- a/editor/plugins/particles_2d_editor_plugin.cpp
+++ b/editor/plugins/particles_2d_editor_plugin.cpp
@@ -31,8 +31,8 @@
#include "canvas_item_editor_plugin.h"
#include "io/image_loader.h"
+#include "scene/3d/particles.h"
#include "scene/gui/separator.h"
-
void Particles2DEditorPlugin::edit(Object *p_object) {
if (p_object) {
@@ -62,78 +62,264 @@ void Particles2DEditorPlugin::_file_selected(const String &p_file) {
print_line("file: " + p_file);
- int epc = epoints->get_value();
+ source_emission_file = p_file;
+ emission_mask->popup_centered_minsize();
+}
+
+void Particles2DEditorPlugin::_menu_callback(int p_idx) {
+
+ switch (p_idx) {
+ case MENU_GENERATE_VISIBILITY_RECT: {
+ generate_aabb->popup_centered_minsize();
+ } break;
+ case MENU_LOAD_EMISSION_MASK: {
+
+ file->popup_centered_ratio();
+
+ } break;
+ case MENU_CLEAR_EMISSION_MASK: {
+
+ emission_mask->popup_centered_minsize();
+
+ /*undo_redo->create_action(TTR("Clear Emission Mask"));
+ undo_redo->add_do_method(particles, "set_emission_points", PoolVector<Vector2>());
+ undo_redo->add_undo_method(particles, "set_emission_points", particles->get_emission_points());
+ undo_redo->commit_action();*/
+ } break;
+ }
+}
+
+void Particles2DEditorPlugin::_generate_visibility_rect() {
+
+ float time = generate_seconds->get_value();
+
+ float running = 0.0;
+
+ EditorProgress ep("gen_aabb", TTR("Generating AABB"), int(time));
+
+ Rect2 rect;
+ while (running < time) {
+
+ uint64_t ticks = OS::get_singleton()->get_ticks_usec();
+ ep.step("Generating..", int(running), true);
+ OS::get_singleton()->delay_usec(1000);
+
+ Rect2 capture = particles->capture_rect();
+ if (rect == Rect2())
+ rect = capture;
+ else
+ rect = rect.merge(capture);
+
+ running += (OS::get_singleton()->get_ticks_usec() - ticks) / 1000000.0;
+ }
+
+ particles->set_visibility_rect(rect);
+}
+
+void Particles2DEditorPlugin::_generate_emission_mask() {
+
+ Ref<ParticlesMaterial> pm = particles->get_process_material();
+ if (!pm.is_valid()) {
+ EditorNode::get_singleton()->show_warning(TTR("Can only set point into a ParticlesMaterial process material"));
+ return;
+ }
Ref<Image> img;
img.instance();
- Error err = ImageLoader::load_image(p_file, img);
- ERR_EXPLAIN(TTR("Error loading image:") + " " + p_file);
+ Error err = ImageLoader::load_image(source_emission_file, img);
+ ERR_EXPLAIN(TTR("Error loading image:") + " " + source_emission_file);
ERR_FAIL_COND(err != OK);
- img->convert(Image::FORMAT_LA8);
- ERR_FAIL_COND(img->get_format() != Image::FORMAT_LA8);
+ if (img->is_compressed()) {
+ img->decompress();
+ }
+ img->convert(Image::FORMAT_RGBA8);
+ ERR_FAIL_COND(img->get_format() != Image::FORMAT_RGBA8);
Size2i s = Size2(img->get_width(), img->get_height());
ERR_FAIL_COND(s.width == 0 || s.height == 0);
- PoolVector<uint8_t> data = img->get_data();
- PoolVector<uint8_t>::Read r = data.read();
+ Vector<Point2> valid_positions;
+ Vector<Point2> valid_normals;
+ Vector<uint8_t> valid_colors;
- Vector<Point2i> valid_positions;
valid_positions.resize(s.width * s.height);
+
+ EmissionMode emode = (EmissionMode)emission_mask_mode->get_selected();
+
+ if (emode == EMISSION_MODE_BORDER_DIRECTED) {
+ valid_normals.resize(s.width * s.height);
+ }
+
+ bool capture_colors = emission_colors->is_pressed();
+
+ if (capture_colors) {
+ valid_colors.resize(s.width * s.height * 4);
+ }
+
int vpc = 0;
- for (int i = 0; i < s.width * s.height; i++) {
+ {
+ PoolVector<uint8_t> data = img->get_data();
+ PoolVector<uint8_t>::Read r = data.read();
+
+ for (int i = 0; i < s.width; i++) {
+ for (int j = 0; j < s.height; j++) {
+
+ uint8_t a = r[(j * s.width + i) * 4 + 3];
+
+ if (a > 128) {
+
+ if (emode == EMISSION_MODE_SOLID) {
+
+ if (capture_colors) {
+ valid_colors[vpc * 4 + 0] = r[(j * s.width + i) * 4 + 0];
+ valid_colors[vpc * 4 + 1] = r[(j * s.width + i) * 4 + 1];
+ valid_colors[vpc * 4 + 2] = r[(j * s.width + i) * 4 + 2];
+ valid_colors[vpc * 4 + 3] = r[(j * s.width + i) * 4 + 3];
+ }
+ valid_positions[vpc++] = Point2(i, j);
+
+ } else {
- uint8_t a = r[i * 2 + 1];
- if (a > 128) {
- valid_positions[vpc++] = Point2i(i % s.width, i / s.width);
+ bool on_border = false;
+ for (int x = i - 1; x <= i + 1; x++) {
+ for (int y = j - 1; y <= j + 1; y++) {
+
+ if (x < 0 || y < 0 || x >= s.width || y >= s.height || r[(y * s.width + x) * 4 + 3] <= 128) {
+ on_border = true;
+ break;
+ }
+ }
+
+ if (on_border)
+ break;
+ }
+
+ if (on_border) {
+ valid_positions[vpc] = Point2(i, j);
+
+ if (emode == EMISSION_MODE_BORDER_DIRECTED) {
+ Vector2 normal;
+ for (int x = i - 2; x <= i + 2; x++) {
+ for (int y = j - 2; y <= j + 2; y++) {
+
+ if (x == i && y == j)
+ continue;
+
+ if (x < 0 || y < 0 || x >= s.width || y >= s.height || r[(y * s.width + x) * 4 + 3] <= 128) {
+ normal += Vector2(x - i, y - j).normalized();
+ }
+ }
+ }
+
+ normal.normalize();
+ valid_normals[vpc] = normal;
+ }
+
+ if (capture_colors) {
+ valid_colors[vpc * 4 + 0] = r[(j * s.width + i) * 4 + 0];
+ valid_colors[vpc * 4 + 1] = r[(j * s.width + i) * 4 + 1];
+ valid_colors[vpc * 4 + 2] = r[(j * s.width + i) * 4 + 2];
+ valid_colors[vpc * 4 + 3] = r[(j * s.width + i) * 4 + 3];
+ }
+
+ vpc++;
+ }
+ }
+ }
+ }
}
}
valid_positions.resize(vpc);
+ if (valid_normals.size()) {
+ valid_normals.resize(vpc);
+ }
ERR_EXPLAIN(TTR("No pixels with transparency > 128 in image.."));
ERR_FAIL_COND(valid_positions.size() == 0);
- PoolVector<Point2> epoints;
- epoints.resize(epc);
- PoolVector<Point2>::Write w = epoints.write();
+ PoolVector<uint8_t> texdata;
+
+ int w = 2048;
+ int h = (vpc / 2048) + 1;
- Size2 extents = Size2(img->get_width() * 0.5, img->get_height() * 0.5);
+ texdata.resize(w * h * 2 * sizeof(float));
- for (int i = 0; i < epc; i++) {
+ {
+ PoolVector<uint8_t>::Write tw = texdata.write();
+ float *twf = (float *)tw.ptr();
+ for (int i = 0; i < vpc; i++) {
- Point2 p = valid_positions[Math::rand() % vpc];
- p -= s / 2;
- w[i] = p / extents;
+ twf[i * 2 + 0] = valid_positions[i].x;
+ twf[i * 2 + 1] = valid_positions[i].y;
+ }
}
- w = PoolVector<Point2>::Write();
+ img.instance();
+ img->create(w, h, false, Image::FORMAT_RGF, texdata);
- undo_redo->create_action(TTR("Set Emission Mask"));
- undo_redo->add_do_method(particles, "set_emission_points", epoints);
- undo_redo->add_do_method(particles, "set_emission_half_extents", extents);
- undo_redo->add_undo_method(particles, "set_emission_points", particles->get_emission_points());
- undo_redo->add_undo_method(particles, "set_emission_half_extents", particles->get_emission_half_extents());
- undo_redo->commit_action();
-}
+ Ref<ImageTexture> imgt;
+ imgt.instance();
+ imgt->create_from_image(img, 0);
-void Particles2DEditorPlugin::_menu_callback(int p_idx) {
+ pm->set_emission_point_texture(imgt);
+ pm->set_emission_point_count(vpc);
- switch (p_idx) {
- case MENU_LOAD_EMISSION_MASK: {
+ if (capture_colors) {
- file->popup_centered_ratio();
+ PoolVector<uint8_t> colordata;
+ colordata.resize(w * h * 4); //use RG texture
- } break;
- case MENU_CLEAR_EMISSION_MASK: {
+ {
+ PoolVector<uint8_t>::Write tw = colordata.write();
+ for (int i = 0; i < vpc * 4; i++) {
- undo_redo->create_action(TTR("Clear Emission Mask"));
- undo_redo->add_do_method(particles, "set_emission_points", PoolVector<Vector2>());
- undo_redo->add_undo_method(particles, "set_emission_points", particles->get_emission_points());
- undo_redo->commit_action();
- } break;
+ tw[i] = valid_colors[i];
+ }
+ }
+
+ img.instance();
+ img->create(w, h, false, Image::FORMAT_RGBA8, colordata);
+
+ imgt.instance();
+ imgt->create_from_image(img, 0);
+ pm->set_emission_color_texture(imgt);
}
+
+ if (valid_normals.size()) {
+ pm->set_emission_shape(ParticlesMaterial::EMISSION_SHAPE_DIRECTED_POINTS);
+
+ PoolVector<uint8_t> normdata;
+ normdata.resize(w * h * 2 * sizeof(float)); //use RG texture
+
+ {
+ PoolVector<uint8_t>::Write tw = normdata.write();
+ float *twf = (float *)tw.ptr();
+ for (int i = 0; i < vpc; i++) {
+ twf[i * 2 + 0] = valid_normals[i].x;
+ twf[i * 2 + 1] = valid_normals[i].y;
+ }
+ }
+
+ img.instance();
+ img->create(w, h, false, Image::FORMAT_RGF, normdata);
+
+ imgt.instance();
+ imgt->create_from_image(img, 0);
+ pm->set_emission_normal_texture(imgt);
+
+ } else {
+ pm->set_emission_shape(ParticlesMaterial::EMISSION_SHAPE_POINTS);
+ }
+
+ /*undo_redo->create_action(TTR("Set Emission Mask"));
+ undo_redo->add_do_method(particles, "set_emission_points", epoints);
+ undo_redo->add_do_method(particles, "set_emission_half_extents", extents);
+ undo_redo->add_undo_method(particles, "set_emission_points", particles->get_emission_points());
+ undo_redo->add_undo_method(particles, "set_emission_half_extents", particles->get_emission_half_extents());
+ undo_redo->commit_action();
+ */
}
void Particles2DEditorPlugin::_notification(int p_what) {
@@ -150,6 +336,8 @@ void Particles2DEditorPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("_menu_callback"), &Particles2DEditorPlugin::_menu_callback);
ClassDB::bind_method(D_METHOD("_file_selected"), &Particles2DEditorPlugin::_file_selected);
+ ClassDB::bind_method(D_METHOD("_generate_visibility_rect"), &Particles2DEditorPlugin::_generate_visibility_rect);
+ ClassDB::bind_method(D_METHOD("_generate_emission_mask"), &Particles2DEditorPlugin::_generate_emission_mask);
}
Particles2DEditorPlugin::Particles2DEditorPlugin(EditorNode *p_node) {
@@ -165,8 +353,10 @@ Particles2DEditorPlugin::Particles2DEditorPlugin(EditorNode *p_node) {
toolbar->add_child(memnew(VSeparator));
menu = memnew(MenuButton);
+ menu->get_popup()->add_item(TTR("Generate Visibility Rect"), MENU_GENERATE_VISIBILITY_RECT);
+ menu->get_popup()->add_separator();
menu->get_popup()->add_item(TTR("Load Emission Mask"), MENU_LOAD_EMISSION_MASK);
- menu->get_popup()->add_item(TTR("Clear Emission Mask"), MENU_CLEAR_EMISSION_MASK);
+ // menu->get_popup()->add_item(TTR("Clear Emission Mask"), MENU_CLEAR_EMISSION_MASK);
menu->set_text("Particles");
toolbar->add_child(menu);
@@ -185,6 +375,37 @@ Particles2DEditorPlugin::Particles2DEditorPlugin(EditorNode *p_node) {
epoints->set_step(1);
epoints->set_value(512);
file->get_vbox()->add_margin_child(TTR("Generated Point Count:"), epoints);
+
+ generate_aabb = memnew(ConfirmationDialog);
+ generate_aabb->set_title(TTR("Generate Visibility Rect"));
+ VBoxContainer *genvb = memnew(VBoxContainer);
+ generate_aabb->add_child(genvb);
+ generate_seconds = memnew(SpinBox);
+ genvb->add_margin_child(TTR("Generation Time (sec):"), generate_seconds);
+ generate_seconds->set_min(0.1);
+ generate_seconds->set_max(25);
+ generate_seconds->set_value(2);
+
+ toolbar->add_child(generate_aabb);
+
+ generate_aabb->connect("confirmed", this, "_generate_visibility_rect");
+
+ emission_mask = memnew(ConfirmationDialog);
+ emission_mask->set_title(TTR("Generate Visibility Rect"));
+ VBoxContainer *emvb = memnew(VBoxContainer);
+ emission_mask->add_child(emvb);
+ emission_mask_mode = memnew(OptionButton);
+ emvb->add_margin_child(TTR("Emission Mask"), emission_mask_mode);
+ emission_mask_mode->add_item("Solid Pixels", EMISSION_MODE_SOLID);
+ emission_mask_mode->add_item("Border Pixels", EMISSION_MODE_BORDER);
+ emission_mask_mode->add_item("Directed Border Pixels", EMISSION_MODE_BORDER_DIRECTED);
+ emission_colors = memnew(CheckBox);
+ emission_colors->set_text(TTR("Capture from Pixel"));
+ emvb->add_margin_child(TTR("Emission Colors"), emission_colors);
+
+ toolbar->add_child(emission_mask);
+
+ emission_mask->connect("confirmed", this, "_generate_emission_mask");
}
Particles2DEditorPlugin::~Particles2DEditorPlugin() {
diff --git a/editor/plugins/particles_2d_editor_plugin.h b/editor/plugins/particles_2d_editor_plugin.h
index e532157c35..cea60fbeaf 100644
--- a/editor/plugins/particles_2d_editor_plugin.h
+++ b/editor/plugins/particles_2d_editor_plugin.h
@@ -44,10 +44,17 @@ class Particles2DEditorPlugin : public EditorPlugin {
enum {
+ MENU_GENERATE_VISIBILITY_RECT,
MENU_LOAD_EMISSION_MASK,
MENU_CLEAR_EMISSION_MASK
};
+ enum EmissionMode {
+ EMISSION_MODE_SOLID,
+ EMISSION_MODE_BORDER,
+ EMISSION_MODE_BORDER_DIRECTED
+ };
+
Particles2D *particles;
EditorFileDialog *file;
@@ -58,9 +65,20 @@ class Particles2DEditorPlugin : public EditorPlugin {
SpinBox *epoints;
+ ConfirmationDialog *generate_aabb;
+ SpinBox *generate_seconds;
+
+ ConfirmationDialog *emission_mask;
+ OptionButton *emission_mask_mode;
+ CheckBox *emission_colors;
+
+ String source_emission_file;
+
UndoRedo *undo_redo;
void _file_selected(const String &p_file);
void _menu_callback(int p_idx);
+ void _generate_visibility_rect();
+ void _generate_emission_mask();
protected:
void _notification(int p_what);
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 471f529713..89b89a50d8 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -417,14 +417,22 @@ void CanvasItem::draw_line(const Point2 &p_from, const Point2 &p_to, const Color
VisualServer::get_singleton()->canvas_item_add_line(canvas_item, p_from, p_to, p_color, p_width, p_antialiased);
}
-void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color) {
+void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL();
}
- VisualServer::get_singleton()->canvas_item_add_rect(canvas_item, p_rect, p_color);
+ if (p_filled) {
+
+ VisualServer::get_singleton()->canvas_item_add_rect(canvas_item, p_rect, p_color);
+ } else {
+ VisualServer::get_singleton()->canvas_item_add_line(canvas_item, p_rect.position, p_rect.position + Size2(p_rect.size.width, 0), p_color);
+ VisualServer::get_singleton()->canvas_item_add_line(canvas_item, p_rect.position, p_rect.position + Size2(0, p_rect.size.height), p_color);
+ VisualServer::get_singleton()->canvas_item_add_line(canvas_item, p_rect.position + Point2(0, p_rect.size.height), p_rect.position + p_rect.size, p_color);
+ VisualServer::get_singleton()->canvas_item_add_line(canvas_item, p_rect.position + Point2(p_rect.size.width, 0), p_rect.position + p_rect.size, p_color);
+ }
}
void CanvasItem::draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color) {
@@ -754,7 +762,7 @@ void CanvasItem::_bind_methods() {
//ClassDB::bind_method(D_METHOD("get_transform"),&CanvasItem::get_transform);
ClassDB::bind_method(D_METHOD("draw_line", "from", "to", "color", "width", "antialiased"), &CanvasItem::draw_line, DEFVAL(1.0), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("draw_rect", "rect", "color"), &CanvasItem::draw_rect);
+ ClassDB::bind_method(D_METHOD("draw_rect", "rect", "color", "filled"), &CanvasItem::draw_rect, DEFVAL(true));
ClassDB::bind_method(D_METHOD("draw_circle", "pos", "radius", "color"), &CanvasItem::draw_circle);
ClassDB::bind_method(D_METHOD("draw_texture", "texture:Texture", "pos", "modulate", "normal_map:Texture"), &CanvasItem::draw_texture, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("draw_texture_rect", "texture:Texture", "rect", "tile", "modulate", "transpose", "normal_map:Texture"), &CanvasItem::draw_texture_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()));
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index 595dd03057..906a08d219 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -156,7 +156,7 @@ public:
/* DRAWING API */
void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
- void draw_rect(const Rect2 &p_rect, const Color &p_color);
+ void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true);
void draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color);
void draw_texture(const Ref<Texture> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1), const Ref<Texture> &p_normal_map = Ref<Texture>());
void draw_texture_rect(const Ref<Texture> &p_texture, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>());
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp
index 21d64c5d64..cbecf00d52 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/particles_2d.cpp
@@ -28,903 +28,235 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "particles_2d.h"
-#include "scene/scene_string_names.h"
-
-void ParticleAttractor2D::_notification(int p_what) {
-
- switch (p_what) {
-
- case NOTIFICATION_ENTER_TREE: {
-
- _update_owner();
- } break;
- case NOTIFICATION_DRAW: {
-
- if (!get_tree()->is_editor_hint())
- return;
-
- Vector2 pv;
- float dr = MIN(disable_radius, radius);
- for (int i = 0; i <= 32; i++) {
- Vector2 v(Math::sin(i / 32.0 * Math_PI * 2), Math::cos(i / 32.0 * Math_PI * 2));
- if (i > 0) {
- draw_line(pv * radius, v * radius, Color(0, 0, 0.5, 0.9));
- if (dr > 0) {
- draw_line(pv * dr, v * dr, Color(0.5, 0, 0.0, 0.9));
- }
- }
- pv = v;
- }
+#include "scene/3d/particles.h"
+#include "scene/scene_string_names.h"
- } break;
- case NOTIFICATION_EXIT_TREE: {
- if (owner) {
- _set_owner(NULL);
- }
+void Particles2D::set_emitting(bool p_emitting) {
- } break;
- }
+ emitting = p_emitting;
+ VS::get_singleton()->particles_set_emitting(particles, emitting);
}
-void ParticleAttractor2D::_owner_exited() {
+void Particles2D::set_amount(int p_amount) {
- ERR_FAIL_COND(!owner);
- owner->attractors.erase(this);
- owner = NULL;
+ ERR_FAIL_COND(p_amount < 1);
+ amount = p_amount;
+ VS::get_singleton()->particles_set_amount(particles, amount);
}
+void Particles2D::set_lifetime(float p_lifetime) {
-void ParticleAttractor2D::_update_owner() {
-
- if (!is_inside_tree() || !has_node(path)) {
- _set_owner(NULL);
- return;
- }
-
- Node *n = get_node(path);
- ERR_FAIL_COND(!n);
- Particles2D *pn = n->cast_to<Particles2D>();
- if (!pn) {
- _set_owner(NULL);
- return;
- }
-
- _set_owner(pn);
+ ERR_FAIL_COND(p_lifetime <= 0);
+ lifetime = p_lifetime;
+ VS::get_singleton()->particles_set_lifetime(particles, lifetime);
}
+void Particles2D::set_pre_process_time(float p_time) {
-void ParticleAttractor2D::_set_owner(Particles2D *p_owner) {
-
- if (owner == p_owner)
- return;
-
- if (owner) {
- owner->disconnect("tree_exited", this, "_owner_exited");
- owner->attractors.erase(this);
- owner = NULL;
- }
- owner = p_owner;
-
- if (owner) {
-
- owner->connect("tree_exited", this, "_owner_exited", varray(), CONNECT_ONESHOT);
- owner->attractors.insert(this);
- }
+ pre_process_time = p_time;
+ VS::get_singleton()->particles_set_pre_process_time(particles, pre_process_time);
}
+void Particles2D::set_explosiveness_ratio(float p_ratio) {
-void ParticleAttractor2D::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &ParticleAttractor2D::set_enabled);
- ClassDB::bind_method(D_METHOD("is_enabled"), &ParticleAttractor2D::is_enabled);
-
- ClassDB::bind_method(D_METHOD("set_radius", "radius"), &ParticleAttractor2D::set_radius);
- ClassDB::bind_method(D_METHOD("get_radius"), &ParticleAttractor2D::get_radius);
-
- ClassDB::bind_method(D_METHOD("set_disable_radius", "radius"), &ParticleAttractor2D::set_disable_radius);
- ClassDB::bind_method(D_METHOD("get_disable_radius"), &ParticleAttractor2D::get_disable_radius);
-
- ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &ParticleAttractor2D::set_gravity);
- ClassDB::bind_method(D_METHOD("get_gravity"), &ParticleAttractor2D::get_gravity);
-
- ClassDB::bind_method(D_METHOD("set_absorption", "absorption"), &ParticleAttractor2D::set_absorption);
- ClassDB::bind_method(D_METHOD("get_absorption"), &ParticleAttractor2D::get_absorption);
-
- ClassDB::bind_method(D_METHOD("set_particles_path", "path"), &ParticleAttractor2D::set_particles_path);
- ClassDB::bind_method(D_METHOD("get_particles_path"), &ParticleAttractor2D::get_particles_path);
-
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.1,16000,0.1"), "set_radius", "get_radius");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "disable_radius", PROPERTY_HINT_RANGE, "0.1,16000,0.1"), "set_disable_radius", "get_disable_radius");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity", PROPERTY_HINT_RANGE, "-512,512,0.01"), "set_gravity", "get_gravity");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "absorption", PROPERTY_HINT_RANGE, "0,512,0.01"), "set_absorption", "get_absorption");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "particles_path", PROPERTY_HINT_RESOURCE_TYPE, "Particles2D"), "set_particles_path", "get_particles_path");
+ explosiveness_ratio = p_ratio;
+ VS::get_singleton()->particles_set_explosiveness_ratio(particles, explosiveness_ratio);
}
+void Particles2D::set_randomness_ratio(float p_ratio) {
-void ParticleAttractor2D::set_enabled(bool p_enabled) {
-
- enabled = p_enabled;
+ randomness_ratio = p_ratio;
+ VS::get_singleton()->particles_set_randomness_ratio(particles, randomness_ratio);
}
+void Particles2D::set_visibility_rect(const Rect2 &p_aabb) {
-bool ParticleAttractor2D::is_enabled() const {
+ visibility_rect = p_aabb;
+ Rect3 aabb;
+ aabb.position.x = p_aabb.position.x;
+ aabb.position.y = p_aabb.position.y;
+ aabb.size.x = p_aabb.size.x;
+ aabb.size.y = p_aabb.size.y;
- return enabled;
-}
-
-void ParticleAttractor2D::set_radius(float p_radius) {
+ VS::get_singleton()->particles_set_custom_aabb(particles, aabb);
- radius = p_radius;
+ _change_notify("visibility_rect");
update();
}
+void Particles2D::set_use_local_coordinates(bool p_enable) {
-float ParticleAttractor2D::get_radius() const {
-
- return radius;
-}
-
-void ParticleAttractor2D::set_disable_radius(float p_disable_radius) {
-
- disable_radius = p_disable_radius;
- update();
-}
-float ParticleAttractor2D::get_disable_radius() const {
-
- return disable_radius;
-}
-
-void ParticleAttractor2D::set_gravity(float p_gravity) {
-
- gravity = p_gravity;
-}
-float ParticleAttractor2D::get_gravity() const {
-
- return gravity;
-}
-
-void ParticleAttractor2D::set_absorption(float p_absorption) {
-
- absorption = p_absorption;
-}
-float ParticleAttractor2D::get_absorption() const {
-
- return absorption;
-}
-
-void ParticleAttractor2D::set_particles_path(NodePath p_path) {
-
- path = p_path;
- _update_owner();
- update_configuration_warning();
-}
-NodePath ParticleAttractor2D::get_particles_path() const {
-
- return path;
-}
-
-String ParticleAttractor2D::get_configuration_warning() const {
-
- if (!has_node(path) || !get_node(path) || !get_node(path)->cast_to<Particles2D>()) {
- return TTR("Path property must point to a valid Particles2D node to work.");
+ local_coords = p_enable;
+ VS::get_singleton()->particles_set_use_local_coordinates(particles, local_coords);
+ set_notify_transform(!p_enable);
+ if (!p_enable) {
+ _update_particle_emission_transform();
}
-
- return String();
-}
-
-ParticleAttractor2D::ParticleAttractor2D() {
-
- owner = NULL;
- radius = 50;
- disable_radius = 0;
- gravity = 100;
- absorption = 0;
- path = String("..");
- enabled = true;
}
-/****************************************/
+void Particles2D::_update_particle_emission_transform() {
-_FORCE_INLINE_ static float _rand_from_seed(uint64_t *seed) {
+ Transform2D xf2d = get_global_transform();
+ Transform xf;
+ xf.basis.set_axis(0, Vector3(xf2d.get_axis(0).x, xf2d.get_axis(0).y, 0));
+ xf.basis.set_axis(1, Vector3(xf2d.get_axis(1).x, xf2d.get_axis(1).y, 0));
+ xf.set_origin(Vector3(xf2d.get_origin().x, xf2d.get_origin().y, 0));
- uint32_t r = Math::rand_from_seed(seed);
- return 2.0f * (float)r / (float)Math::RANDOM_MAX - 1.0f;
+ VS::get_singleton()->particles_set_emission_transform(particles, xf);
}
-void Particles2D::_process_particles(float p_delta) {
-
- if (particles.size() == 0 || lifetime == 0)
- return;
-
- p_delta *= time_scale;
-
- float frame_time = p_delta;
-
- if (emit_timeout > 0) {
- time_to_live -= frame_time;
- if (time_to_live < 0) {
-
- emitting = false;
- _change_notify("config/emitting");
- };
- };
-
- float next_time = time + frame_time;
-
- if (next_time > lifetime)
- next_time = Math::fmod(next_time, lifetime);
-
- Particle *pdata = &particles[0];
- int particle_count = particles.size();
- Transform2D xform;
- if (!local_space)
- xform = get_global_transform();
+void Particles2D::set_process_material(const Ref<Material> &p_material) {
- active_count = 0;
-
- PoolVector<Point2>::Read r;
- int emission_point_count = 0;
- if (emission_points.size()) {
-
- emission_point_count = emission_points.size();
- r = emission_points.read();
- }
-
- int attractor_count = 0;
- AttractorCache *attractor_ptr = NULL;
-
- if (attractors.size()) {
- if (attractors.size() != attractor_cache.size()) {
- attractor_cache.resize(attractors.size());
- }
-
- int idx = 0;
- Transform2D m;
- if (local_space) {
- m = get_global_transform().affine_inverse();
- }
- for (Set<ParticleAttractor2D *>::Element *E = attractors.front(); E; E = E->next()) {
-
- attractor_cache[idx].pos = m.xform(E->get()->get_global_position());
- attractor_cache[idx].attractor = E->get();
- idx++;
- }
-
- attractor_ptr = attractor_cache.ptr();
- attractor_count = attractor_cache.size();
- }
-
- for (int i = 0; i < particle_count; i++) {
-
- Particle &p = pdata[i];
-
- float restart_time = (i * lifetime / particle_count) * explosiveness;
-
- bool restart = false;
-
- if (next_time < time) {
-
- if (restart_time > time || restart_time < next_time)
- restart = true;
-
- } else if (restart_time > time && restart_time < next_time) {
- restart = true;
- }
-
- if (restart) {
-
- if (emitting) {
-
- p.pos = emissor_offset;
- if (emission_point_count) {
-
- Vector2 ep = r[Math::rand() % emission_point_count];
- if (!local_space) {
- p.pos = xform.xform(p.pos + ep * extents);
- } else {
- p.pos += ep * extents;
- }
- } else {
- if (!local_space) {
- p.pos = xform.xform(p.pos + Vector2(Math::random(-extents.x, extents.x), Math::random(-extents.y, extents.y)));
- } else {
- p.pos += Vector2(Math::random(-extents.x, extents.x), Math::random(-extents.y, extents.y));
- }
- }
- p.seed = Math::rand() % 12345678;
- uint64_t rand_seed = p.seed * (i + 1);
-
- float angle = Math::deg2rad(param[PARAM_DIRECTION] + _rand_from_seed(&rand_seed) * param[PARAM_SPREAD]);
-
- p.velocity = Vector2(Math::sin(angle), Math::cos(angle));
- if (!local_space) {
-
- p.velocity = xform.basis_xform(p.velocity).normalized();
- }
-
- p.velocity *= param[PARAM_LINEAR_VELOCITY] + param[PARAM_LINEAR_VELOCITY] * _rand_from_seed(&rand_seed) * randomness[PARAM_LINEAR_VELOCITY];
- p.velocity += initial_velocity;
- p.active = true;
- p.rot = Math::deg2rad(param[PARAM_INITIAL_ANGLE] + param[PARAM_INITIAL_ANGLE] * randomness[PARAM_INITIAL_ANGLE] * _rand_from_seed(&rand_seed));
- active_count++;
-
- p.frame = Math::fmod(param[PARAM_ANIM_INITIAL_POS] + randomness[PARAM_ANIM_INITIAL_POS] * _rand_from_seed(&rand_seed), 1.0f);
-
- } else {
-
- p.active = false;
- }
-
- } else {
-
- if (!p.active)
- continue;
-
- uint64_t rand_seed = p.seed * (i + 1);
-
- Vector2 force;
-
- //apply gravity
- float gravity_dir = Math::deg2rad(param[PARAM_GRAVITY_DIRECTION] + 180 * randomness[PARAM_GRAVITY_DIRECTION] * _rand_from_seed(&rand_seed));
- force += Vector2(Math::sin(gravity_dir), Math::cos(gravity_dir)) * (param[PARAM_GRAVITY_STRENGTH] + param[PARAM_GRAVITY_STRENGTH] * randomness[PARAM_GRAVITY_STRENGTH] * _rand_from_seed(&rand_seed));
- //apply radial
- Vector2 rvec = (p.pos - emissor_offset).normalized();
- force += rvec * (param[PARAM_RADIAL_ACCEL] + param[PARAM_RADIAL_ACCEL] * randomness[PARAM_RADIAL_ACCEL] * _rand_from_seed(&rand_seed));
- //apply orbit
- float orbitvel = (param[PARAM_ORBIT_VELOCITY] + param[PARAM_ORBIT_VELOCITY] * randomness[PARAM_ORBIT_VELOCITY] * _rand_from_seed(&rand_seed));
- if (orbitvel != 0) {
- Vector2 rel = p.pos - xform.elements[2];
- Transform2D rot(orbitvel * frame_time, Vector2());
- p.pos = rot.xform(rel) + xform.elements[2];
- }
-
- Vector2 tvec = rvec.tangent();
- force += tvec * (param[PARAM_TANGENTIAL_ACCEL] + param[PARAM_TANGENTIAL_ACCEL] * randomness[PARAM_TANGENTIAL_ACCEL] * _rand_from_seed(&rand_seed));
-
- for (int j = 0; j < attractor_count; j++) {
-
- Vector2 vec = (attractor_ptr[j].pos - p.pos);
- float vl = vec.length();
-
- if (!attractor_ptr[j].attractor->enabled || vl == 0 || vl > attractor_ptr[j].attractor->radius)
- continue;
-
- force += vec * attractor_ptr[j].attractor->gravity;
- float fvl = p.velocity.length();
- if (fvl && attractor_ptr[j].attractor->absorption) {
- Vector2 target = vec.normalized();
- p.velocity = p.velocity.normalized().linear_interpolate(target, MIN(frame_time * attractor_ptr[j].attractor->absorption, 1)) * fvl;
- }
-
- if (attractor_ptr[j].attractor->disable_radius && vl < attractor_ptr[j].attractor->disable_radius) {
- p.active = false;
- }
- }
-
- p.velocity += force * frame_time;
-
- if (param[PARAM_DAMPING]) {
- float dmp = param[PARAM_DAMPING] + param[PARAM_DAMPING] * randomness[PARAM_DAMPING] * _rand_from_seed(&rand_seed);
- float v = p.velocity.length();
- v -= dmp * frame_time;
- if (v <= 0) {
- p.velocity = Vector2();
- } else {
- p.velocity = p.velocity.normalized() * v;
- }
- }
-
- p.pos += p.velocity * frame_time;
- p.rot += Math::lerp(param[PARAM_SPIN_VELOCITY], param[PARAM_SPIN_VELOCITY] * randomness[PARAM_SPIN_VELOCITY] * _rand_from_seed(&rand_seed), randomness[PARAM_SPIN_VELOCITY]) * frame_time;
- float anim_spd = param[PARAM_ANIM_SPEED_SCALE] + param[PARAM_ANIM_SPEED_SCALE] * randomness[PARAM_ANIM_SPEED_SCALE] * _rand_from_seed(&rand_seed);
- p.frame = Math::fposmod(p.frame + (frame_time / lifetime) * anim_spd, 1.0f);
-
- active_count++;
- }
+ process_material = p_material;
+ Ref<ParticlesMaterial> pm = p_material;
+ if (pm.is_valid() && !pm->get_flag(ParticlesMaterial::FLAG_DISABLE_Z) && pm->get_gravity() == Vector3(0, -9.8, 0)) {
+ //likely a new material, modify it!
+ pm->set_flag(ParticlesMaterial::FLAG_DISABLE_Z, true);
+ pm->set_gravity(Vector3(0, 98, 0));
}
+ RID material_rid;
+ if (process_material.is_valid())
+ material_rid = process_material->get_rid();
+ VS::get_singleton()->particles_set_process_material(particles, material_rid);
- time = Math::fmod(time + frame_time, lifetime);
- if (!emitting && active_count == 0) {
- emit_signal(SceneStringNames::get_singleton()->emission_finished);
- set_process(false);
- set_fixed_process(false);
- }
-
- update();
+ update_configuration_warning();
}
-void Particles2D::_notification(int p_what) {
-
- switch (p_what) {
-
- case NOTIFICATION_PROCESS: {
-
- _process_particles(get_process_delta_time());
- } break;
-
- case NOTIFICATION_FIXED_PROCESS: {
-
- _process_particles(get_fixed_process_delta_time());
- } break;
-
- case NOTIFICATION_ENTER_TREE: {
-
- float ppt = preprocess;
- while (ppt > 0) {
- _process_particles(0.1);
- ppt -= 0.1;
- }
- } break;
- case NOTIFICATION_DRAW: {
-
- if (particles.size() == 0 || lifetime == 0)
- return;
-
- RID ci = get_canvas_item();
- Size2 size(1, 1);
- Point2 center;
- int total_frames = 1;
+void Particles2D::set_speed_scale(float p_scale) {
- if (!texture.is_null()) {
- size = texture->get_size();
- size.x /= h_frames;
- size.y /= v_frames;
- total_frames = h_frames * v_frames;
- }
-
- float time_pos = (time / lifetime);
-
- Particle *pdata = &particles[0];
- int particle_count = particles.size();
-
- RID texrid;
-
- if (texture.is_valid())
- texrid = texture->get_rid();
-
- Transform2D invxform;
- if (!local_space)
- invxform = get_global_transform().affine_inverse();
-
- int start_particle = (int)(time * (float)particle_count / lifetime);
-
- for (int id = 0; id < particle_count; ++id) {
- int i = start_particle + id;
- if (i >= particle_count) {
- i -= particle_count;
- }
-
- Particle &p = pdata[i];
- if (!p.active)
- continue;
-
- float ptime = ((float)i / particle_count) * explosiveness;
-
- if (ptime < time_pos)
- ptime = time_pos - ptime;
- else
- ptime = (1.0 - ptime) + time_pos;
-
- uint64_t rand_seed = p.seed * (i + 1);
-
- Color color;
-
- if (gradient.is_valid()) {
- color = gradient->get_color_at_offset(ptime);
- } else {
- color = default_color;
- }
-
- {
- float huerand = _rand_from_seed(&rand_seed);
- float huerot = param[PARAM_HUE_VARIATION] + randomness[PARAM_HUE_VARIATION] * huerand;
-
- if (Math::abs(huerot) > CMP_EPSILON) {
-
- float h = color.get_h();
- float s = color.get_s();
- float v = color.get_v();
- float a = color.a;
- //float preh=h;
- h += huerot;
- h = Math::abs(Math::fposmod(h, 1.0f));
- //print_line("rand: "+rtos(randomness[PARAM_HUE_VARIATION])+" rand: "+rtos(huerand));
- //print_line(itos(i)+":hue: "+rtos(preh)+" + "+rtos(huerot)+" = "+rtos(h));
- color.set_hsv(h, s, v);
- color.a = a;
- }
- }
-
- float initial_size = param[PARAM_INITIAL_SIZE] + param[PARAM_INITIAL_SIZE] * _rand_from_seed(&rand_seed) * randomness[PARAM_INITIAL_SIZE];
- float final_size = param[PARAM_FINAL_SIZE] + param[PARAM_FINAL_SIZE] * _rand_from_seed(&rand_seed) * randomness[PARAM_FINAL_SIZE];
-
- float size_mult = initial_size * (1.0 - ptime) + final_size * ptime;
-
- //Size2 rectsize=size * size_mult;
- //rectsize=rectsize.floor();
-
- //Rect2 r = Rect2(Vecto,rectsize);
-
- Transform2D xform;
-
- if (p.rot) {
-
- xform.set_rotation(p.rot);
- xform.translate(-size * size_mult / 2.0);
- xform.elements[2] += p.pos;
- } else {
- xform.elements[2] = -size * size_mult / 2.0;
- xform.elements[2] += p.pos;
- }
-
- if (!local_space) {
- xform = invxform * xform;
- }
-
- xform.scale_basis(Size2(size_mult, size_mult));
-
- VisualServer::get_singleton()->canvas_item_add_set_transform(ci, xform);
-
- if (texrid.is_valid()) {
-
- Rect2 src_rect;
- src_rect.size = size;
-
- if (total_frames > 1) {
- int frame = Math::fast_ftoi(Math::floor(p.frame * total_frames)) % total_frames;
- src_rect.position.x = size.x * (frame % h_frames);
- src_rect.position.y = size.y * (frame / h_frames);
- }
- Rect2 dst_rect(Point2(), size);
- if (flip_h)
- dst_rect.size.x = -dst_rect.size.x;
- if (flip_v)
- dst_rect.size.y = -dst_rect.size.y;
-
- texture->draw_rect_region(ci, dst_rect, src_rect, color);
- //VisualServer::get_singleton()->canvas_item_add_texture_rect(ci,r,texrid,false,color);
- } else {
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(), size), color);
- }
- }
-
- } break;
- }
-}
-
-static const char *_particlesframe_property_names[Particles2D::PARAM_MAX] = {
- "params/direction",
- "params/spread",
- "params/linear_velocity",
- "params/spin_velocity",
- "params/orbit_velocity",
- "params/gravity_direction",
- "params/gravity_strength",
- "params/radial_accel",
- "params/tangential_accel",
- "params/damping",
- "params/initial_angle",
- "params/initial_size",
- "params/final_size",
- "params/hue_variation",
- "params/anim_speed_scale",
- "params/anim_initial_pos",
-};
-
-static const char *_particlesframe_property_rnames[Particles2D::PARAM_MAX] = {
- "randomness/direction",
- "randomness/spread",
- "randomness/linear_velocity",
- "randomness/spin_velocity",
- "randomness/orbit_velocity",
- "randomness/gravity_direction",
- "randomness/gravity_strength",
- "randomness/radial_accel",
- "randomness/tangential_accel",
- "randomness/damping",
- "randomness/initial_angle",
- "randomness/initial_size",
- "randomness/final_size",
- "randomness/hue_variation",
- "randomness/anim_speed_scale",
- "randomness/anim_initial_pos",
-};
-
-static const char *_particlesframe_property_ranges[Particles2D::PARAM_MAX] = {
- "0,360,0.01",
- "0,180,0.01",
- "-1024,1024,0.01",
- "-1024,1024,0.01",
- "-1024,1024,0.01",
- "0,360,0.01",
- "0,1024,0.01",
- "-128,128,0.01",
- "-128,128,0.01",
- "0,1024,0.001",
- "0,360,0.01",
- "0,1024,0.01",
- "0,1024,0.01",
- "0,1,0.01",
- "0,128,0.01",
- "0,1,0.01",
-};
-
-void Particles2D::set_emitting(bool p_emitting) {
-
- if (emitting == p_emitting)
- return;
-
- if (p_emitting) {
-
- if (active_count == 0)
- time = 0;
- set_process(process_mode == PROCESS_IDLE);
- set_fixed_process(process_mode == PROCESS_FIXED);
- time_to_live = emit_timeout;
- };
- emitting = p_emitting;
- _change_notify("config/emitting");
+ speed_scale = p_scale;
+ VS::get_singleton()->particles_set_speed_scale(particles, p_scale);
}
bool Particles2D::is_emitting() const {
return emitting;
}
-
-void Particles2D::set_process_mode(ProcessMode p_mode) {
-
- process_mode = p_mode;
- const bool should_process = emitting || active_count != 0;
- set_process(should_process && process_mode == PROCESS_IDLE);
- set_fixed_process(should_process && process_mode == PROCESS_FIXED);
-}
-
-Particles2D::ProcessMode Particles2D::get_process_mode() const {
-
- return process_mode;
-}
-
-void Particles2D::set_amount(int p_amount) {
-
- ERR_FAIL_INDEX(p_amount, 1024 + 1);
-
- particles.resize(p_amount);
-}
int Particles2D::get_amount() const {
- return particles.size();
-}
-
-void Particles2D::set_emit_timeout(float p_timeout) {
-
- emit_timeout = p_timeout;
- time_to_live = p_timeout;
-};
-
-float Particles2D::get_emit_timeout() const {
-
- return emit_timeout;
-};
-
-void Particles2D::set_lifetime(float p_lifetime) {
-
- ERR_FAIL_INDEX(p_lifetime, 3600 + 1);
-
- lifetime = p_lifetime;
+ return amount;
}
float Particles2D::get_lifetime() const {
return lifetime;
}
-
-void Particles2D::set_time_scale(float p_time_scale) {
-
- time_scale = p_time_scale;
-}
-float Particles2D::get_time_scale() const {
-
- return time_scale;
-}
-
-void Particles2D::set_pre_process_time(float p_pre_process_time) {
-
- preprocess = p_pre_process_time;
-}
-
float Particles2D::get_pre_process_time() const {
- return preprocess;
-}
-
-void Particles2D::set_param(Parameter p_param, float p_value) {
-
- ERR_FAIL_INDEX(p_param, PARAM_MAX);
- param[p_param] = p_value;
-}
-float Particles2D::get_param(Parameter p_param) const {
-
- ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
- return param[p_param];
-}
-
-void Particles2D::set_randomness(Parameter p_param, float p_value) {
-
- ERR_FAIL_INDEX(p_param, PARAM_MAX);
- randomness[p_param] = p_value;
-}
-float Particles2D::get_randomness(Parameter p_param) const {
-
- ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
- return randomness[p_param];
-}
-
-void Particles2D::set_texture(const Ref<Texture> &p_texture) {
-
- texture = p_texture;
-}
-
-Ref<Texture> Particles2D::get_texture() const {
-
- return texture;
+ return pre_process_time;
}
+float Particles2D::get_explosiveness_ratio() const {
-void Particles2D::set_color(const Color &p_color) {
-
- default_color = p_color;
+ return explosiveness_ratio;
}
+float Particles2D::get_randomness_ratio() const {
-Color Particles2D::get_color() const {
-
- return default_color;
+ return randomness_ratio;
}
+Rect2 Particles2D::get_visibility_rect() const {
-void Particles2D::set_gradient(const Ref<Gradient> &p_gradient) {
-
- gradient = p_gradient;
+ return visibility_rect;
}
+bool Particles2D::get_use_local_coordinates() const {
-Ref<Gradient> Particles2D::get_gradient() const {
-
- return gradient;
+ return local_coords;
}
+Ref<Material> Particles2D::get_process_material() const {
-void Particles2D::set_emissor_offset(const Point2 &p_offset) {
-
- emissor_offset = p_offset;
+ return process_material;
}
-Point2 Particles2D::get_emissor_offset() const {
+float Particles2D::get_speed_scale() const {
- return emissor_offset;
+ return speed_scale;
}
-void Particles2D::set_use_local_space(bool p_use) {
+void Particles2D::set_draw_order(DrawOrder p_order) {
- local_space = p_use;
+ draw_order = p_order;
+ VS::get_singleton()->particles_set_draw_order(particles, VS::ParticlesDrawOrder(p_order));
}
-bool Particles2D::is_using_local_space() const {
+Particles2D::DrawOrder Particles2D::get_draw_order() const {
- return local_space;
+ return draw_order;
}
-//Deprecated. Converts color phases to color ramp
-void Particles2D::set_color_phases(int p_phases) {
-
- //Create color ramp if we have 2 or more phases.
- //Otherwise first phase phase will be assigned to default color.
- if (p_phases > 1 && gradient.is_null()) {
- gradient = Ref<Gradient>(memnew(Gradient()));
- }
- if (gradient.is_valid()) {
- gradient->get_points().resize(p_phases);
- }
+void Particles2D::set_fixed_fps(int p_count) {
+ fixed_fps = p_count;
+ VS::get_singleton()->particles_set_fixed_fps(particles, p_count);
}
-//Deprecated.
-int Particles2D::get_color_phases() const {
-
- if (gradient.is_valid()) {
- return gradient->get_points_count();
- }
- return 0;
+int Particles2D::get_fixed_fps() const {
+ return fixed_fps;
}
-//Deprecated. Converts color phases to color ramp
-void Particles2D::set_color_phase_color(int p_phase, const Color &p_color) {
-
- ERR_FAIL_INDEX(p_phase, MAX_COLOR_PHASES);
- if (gradient.is_valid()) {
- if (gradient->get_points_count() > p_phase)
- gradient->set_color(p_phase, p_color);
- } else {
- if (p_phase == 0)
- default_color = p_color;
- }
+void Particles2D::set_fractional_delta(bool p_enable) {
+ fractional_delta = p_enable;
+ VS::get_singleton()->particles_set_fractional_delta(particles, p_enable);
}
-//Deprecated.
-Color Particles2D::get_color_phase_color(int p_phase) const {
-
- ERR_FAIL_INDEX_V(p_phase, MAX_COLOR_PHASES, Color());
- if (gradient.is_valid()) {
- return gradient->get_color(p_phase);
- }
- return Color(0, 0, 0, 1);
+bool Particles2D::get_fractional_delta() const {
+ return fractional_delta;
}
-//Deprecated. Converts color phases to color ramp
-void Particles2D::set_color_phase_pos(int p_phase, float p_pos) {
- ERR_FAIL_INDEX(p_phase, MAX_COLOR_PHASES);
- ERR_FAIL_COND(p_pos < 0.0 || p_pos > 1.0);
- if (gradient.is_valid() && gradient->get_points_count() > p_phase) {
- return gradient->set_offset(p_phase, p_pos);
- }
-}
+String Particles2D::get_configuration_warning() const {
-//Deprecated.
-float Particles2D::get_color_phase_pos(int p_phase) const {
+ String warnings;
- ERR_FAIL_INDEX_V(p_phase, MAX_COLOR_PHASES, 0);
- if (gradient.is_valid()) {
- return gradient->get_offset(p_phase);
+ if (process_material.is_null()) {
+ if (warnings != String())
+ warnings += "\n";
+ warnings += "- " + TTR("A material to process the particles is not assigned, so no behavior is imprinted.");
}
- return 0;
-}
-
-void Particles2D::set_emission_half_extents(const Vector2 &p_extents) {
- extents = p_extents;
+ return warnings;
}
-Vector2 Particles2D::get_emission_half_extents() const {
+Rect2 Particles2D::capture_rect() const {
- return extents;
+ Rect3 aabb = VS::get_singleton()->particles_get_current_aabb(particles);
+ Rect2 r;
+ r.position.x = aabb.position.x;
+ r.position.y = aabb.position.y;
+ r.size.x = aabb.size.x;
+ r.size.y = aabb.size.y;
+ return r;
}
-void Particles2D::set_initial_velocity(const Vector2 &p_velocity) {
-
- initial_velocity = p_velocity;
-}
-Vector2 Particles2D::get_initial_velocity() const {
-
- return initial_velocity;
+void Particles2D::set_texture(const Ref<Texture> &p_texture) {
+ texture = p_texture;
+ update();
}
-void Particles2D::pre_process(float p_delta) {
-
- _process_particles(p_delta);
+Ref<Texture> Particles2D::get_texture() const {
+ return texture;
}
-void Particles2D::set_explosiveness(float p_value) {
+void Particles2D::set_normal_map(const Ref<Texture> &p_normal_map) {
- explosiveness = p_value;
+ normal_map = p_normal_map;
+ update();
}
-float Particles2D::get_explosiveness() const {
-
- return explosiveness;
+Ref<Texture> Particles2D::get_normal_map() const {
+ return normal_map;
}
-void Particles2D::set_flip_h(bool p_flip) {
-
- flip_h = p_flip;
+void Particles2D::_validate_property(PropertyInfo &property) const {
}
-bool Particles2D::is_flipped_h() const {
+void Particles2D::set_v_frames(int p_count) {
- return flip_h;
+ ERR_FAIL_COND(p_count < 1);
+ v_frames = p_count;
+ update();
}
-void Particles2D::set_flip_v(bool p_flip) {
-
- flip_v = p_flip;
-}
-bool Particles2D::is_flipped_v() const {
+int Particles2D::get_v_frames() const {
- return flip_v;
+ return v_frames;
}
-void Particles2D::set_h_frames(int p_frames) {
+void Particles2D::set_h_frames(int p_count) {
- ERR_FAIL_COND(p_frames < 1);
- h_frames = p_frames;
+ ERR_FAIL_COND(p_count < 1);
+ h_frames = p_count;
+ update();
}
int Particles2D::get_h_frames() const {
@@ -932,215 +264,122 @@ int Particles2D::get_h_frames() const {
return h_frames;
}
-void Particles2D::set_v_frames(int p_frames) {
-
- ERR_FAIL_COND(p_frames < 1);
- v_frames = p_frames;
-}
-int Particles2D::get_v_frames() const {
-
- return v_frames;
-}
+void Particles2D::_notification(int p_what) {
-void Particles2D::set_emission_points(const PoolVector<Vector2> &p_points) {
+ if (p_what == NOTIFICATION_DRAW) {
- emission_points = p_points;
-}
+ RID texture_rid;
+ if (texture.is_valid())
+ texture_rid = texture->get_rid();
+ RID normal_rid;
+ if (normal_map.is_valid())
+ normal_rid = texture->get_rid();
-PoolVector<Vector2> Particles2D::get_emission_points() const {
+ VS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid, normal_rid, h_frames, v_frames);
- return emission_points;
-}
+#ifdef TOOLS_ENABLED
+ if (get_tree()->is_editor_hint() && (this == get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->is_a_parent_of(this))) {
-void Particles2D::reset() {
+ draw_rect(visibility_rect, Color(0, 0.7, 0.9, 0.4), false);
+ }
+#endif
+ }
- for (int i = 0; i < particles.size(); i++) {
- particles[i].active = false;
+ if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
+ _update_particle_emission_transform();
}
- time = 0;
- active_count = 0;
}
void Particles2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_emitting", "active"), &Particles2D::set_emitting);
- ClassDB::bind_method(D_METHOD("is_emitting"), &Particles2D::is_emitting);
-
- ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &Particles2D::set_process_mode);
- ClassDB::bind_method(D_METHOD("get_process_mode"), &Particles2D::get_process_mode);
-
+ ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &Particles2D::set_emitting);
ClassDB::bind_method(D_METHOD("set_amount", "amount"), &Particles2D::set_amount);
- ClassDB::bind_method(D_METHOD("get_amount"), &Particles2D::get_amount);
+ ClassDB::bind_method(D_METHOD("set_lifetime", "secs"), &Particles2D::set_lifetime);
+ ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &Particles2D::set_pre_process_time);
+ ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &Particles2D::set_explosiveness_ratio);
+ ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &Particles2D::set_randomness_ratio);
+ ClassDB::bind_method(D_METHOD("set_visibility_rect", "aabb"), &Particles2D::set_visibility_rect);
+ ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &Particles2D::set_use_local_coordinates);
+ ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &Particles2D::set_fixed_fps);
+ ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &Particles2D::set_fractional_delta);
+ ClassDB::bind_method(D_METHOD("set_process_material", "material:Material"), &Particles2D::set_process_material);
+ ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &Particles2D::set_speed_scale);
- ClassDB::bind_method(D_METHOD("set_lifetime", "lifetime"), &Particles2D::set_lifetime);
+ ClassDB::bind_method(D_METHOD("is_emitting"), &Particles2D::is_emitting);
+ ClassDB::bind_method(D_METHOD("get_amount"), &Particles2D::get_amount);
ClassDB::bind_method(D_METHOD("get_lifetime"), &Particles2D::get_lifetime);
-
- ClassDB::bind_method(D_METHOD("set_time_scale", "time_scale"), &Particles2D::set_time_scale);
- ClassDB::bind_method(D_METHOD("get_time_scale"), &Particles2D::get_time_scale);
-
- ClassDB::bind_method(D_METHOD("set_pre_process_time", "time"), &Particles2D::set_pre_process_time);
ClassDB::bind_method(D_METHOD("get_pre_process_time"), &Particles2D::get_pre_process_time);
-
- ClassDB::bind_method(D_METHOD("set_emit_timeout", "value"), &Particles2D::set_emit_timeout);
- ClassDB::bind_method(D_METHOD("get_emit_timeout"), &Particles2D::get_emit_timeout);
-
- ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &Particles2D::set_param);
- ClassDB::bind_method(D_METHOD("get_param", "param"), &Particles2D::get_param);
-
- ClassDB::bind_method(D_METHOD("set_randomness", "param", "value"), &Particles2D::set_randomness);
- ClassDB::bind_method(D_METHOD("get_randomness", "param"), &Particles2D::get_randomness);
-
- ClassDB::bind_method(D_METHOD("set_texture:Texture", "texture"), &Particles2D::set_texture);
+ ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &Particles2D::get_explosiveness_ratio);
+ ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &Particles2D::get_randomness_ratio);
+ ClassDB::bind_method(D_METHOD("get_visibility_rect"), &Particles2D::get_visibility_rect);
+ ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &Particles2D::get_use_local_coordinates);
+ ClassDB::bind_method(D_METHOD("get_fixed_fps"), &Particles2D::get_fixed_fps);
+ ClassDB::bind_method(D_METHOD("get_fractional_delta"), &Particles2D::get_fractional_delta);
+ ClassDB::bind_method(D_METHOD("get_process_material:Material"), &Particles2D::get_process_material);
+ ClassDB::bind_method(D_METHOD("get_speed_scale"), &Particles2D::get_speed_scale);
+
+ ClassDB::bind_method(D_METHOD("set_draw_order", "order"), &Particles2D::set_draw_order);
+ ClassDB::bind_method(D_METHOD("get_draw_order"), &Particles2D::get_draw_order);
+
+ ClassDB::bind_method(D_METHOD("set_texture", "texture:Texture"), &Particles2D::set_texture);
ClassDB::bind_method(D_METHOD("get_texture:Texture"), &Particles2D::get_texture);
- ClassDB::bind_method(D_METHOD("set_color", "color"), &Particles2D::set_color);
- ClassDB::bind_method(D_METHOD("get_color"), &Particles2D::get_color);
-
- ClassDB::bind_method(D_METHOD("set_gradient:Gradient", "gradient"), &Particles2D::set_gradient);
- ClassDB::bind_method(D_METHOD("get_gradient:Gradient"), &Particles2D::get_gradient);
-
- ClassDB::bind_method(D_METHOD("set_emissor_offset", "offset"), &Particles2D::set_emissor_offset);
- ClassDB::bind_method(D_METHOD("get_emissor_offset"), &Particles2D::get_emissor_offset);
-
- ClassDB::bind_method(D_METHOD("set_flip_h", "enable"), &Particles2D::set_flip_h);
- ClassDB::bind_method(D_METHOD("is_flipped_h"), &Particles2D::is_flipped_h);
-
- ClassDB::bind_method(D_METHOD("set_flip_v", "enable"), &Particles2D::set_flip_v);
- ClassDB::bind_method(D_METHOD("is_flipped_v"), &Particles2D::is_flipped_v);
+ ClassDB::bind_method(D_METHOD("set_normal_map", "texture:Texture"), &Particles2D::set_normal_map);
+ ClassDB::bind_method(D_METHOD("get_normal_map:Texture"), &Particles2D::get_normal_map);
- ClassDB::bind_method(D_METHOD("set_h_frames", "enable"), &Particles2D::set_h_frames);
- ClassDB::bind_method(D_METHOD("get_h_frames"), &Particles2D::get_h_frames);
+ ClassDB::bind_method(D_METHOD("capture_rect"), &Particles2D::capture_rect);
- ClassDB::bind_method(D_METHOD("set_v_frames", "enable"), &Particles2D::set_v_frames);
+ ClassDB::bind_method(D_METHOD("set_v_frames", "frames"), &Particles2D::set_v_frames);
ClassDB::bind_method(D_METHOD("get_v_frames"), &Particles2D::get_v_frames);
- ClassDB::bind_method(D_METHOD("set_emission_half_extents", "extents"), &Particles2D::set_emission_half_extents);
- ClassDB::bind_method(D_METHOD("get_emission_half_extents"), &Particles2D::get_emission_half_extents);
-
- ClassDB::bind_method(D_METHOD("set_color_phases", "phases"), &Particles2D::set_color_phases);
- ClassDB::bind_method(D_METHOD("get_color_phases"), &Particles2D::get_color_phases);
-
- ClassDB::bind_method(D_METHOD("set_color_phase_color", "phase", "color"), &Particles2D::set_color_phase_color);
- ClassDB::bind_method(D_METHOD("get_color_phase_color", "phase"), &Particles2D::get_color_phase_color);
-
- ClassDB::bind_method(D_METHOD("set_color_phase_pos", "phase", "pos"), &Particles2D::set_color_phase_pos);
- ClassDB::bind_method(D_METHOD("get_color_phase_pos", "phase"), &Particles2D::get_color_phase_pos);
-
- ClassDB::bind_method(D_METHOD("pre_process", "time"), &Particles2D::pre_process);
- ClassDB::bind_method(D_METHOD("reset"), &Particles2D::reset);
-
- ClassDB::bind_method(D_METHOD("set_use_local_space", "enable"), &Particles2D::set_use_local_space);
- ClassDB::bind_method(D_METHOD("is_using_local_space"), &Particles2D::is_using_local_space);
-
- ClassDB::bind_method(D_METHOD("set_initial_velocity", "velocity"), &Particles2D::set_initial_velocity);
- ClassDB::bind_method(D_METHOD("get_initial_velocity"), &Particles2D::get_initial_velocity);
-
- ClassDB::bind_method(D_METHOD("set_explosiveness", "amount"), &Particles2D::set_explosiveness);
- ClassDB::bind_method(D_METHOD("get_explosiveness"), &Particles2D::get_explosiveness);
-
- ClassDB::bind_method(D_METHOD("set_emission_points", "points"), &Particles2D::set_emission_points);
- ClassDB::bind_method(D_METHOD("get_emission_points"), &Particles2D::get_emission_points);
-
- ADD_SIGNAL(MethodInfo("emission_finished"));
-
- ADD_PROPERTY(PropertyInfo(Variant::INT, "config/amount", PROPERTY_HINT_EXP_RANGE, "1,1024"), "set_amount", "get_amount");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "config/lifetime", PROPERTY_HINT_EXP_RANGE, "0.1,3600,0.1"), "set_lifetime", "get_lifetime");
- ADD_PROPERTYNO(PropertyInfo(Variant::REAL, "config/time_scale", PROPERTY_HINT_EXP_RANGE, "0.01,128,0.01"), "set_time_scale", "get_time_scale");
- ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "config/preprocess", PROPERTY_HINT_EXP_RANGE, "0,3600,0.1"), "set_pre_process_time", "get_pre_process_time");
- ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "config/emit_timeout", PROPERTY_HINT_RANGE, "0,3600,0.1"), "set_emit_timeout", "get_emit_timeout");
- ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "config/emitting"), "set_emitting", "is_emitting");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "config/process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), "set_process_mode", "get_process_mode");
- ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "config/offset"), "set_emissor_offset", "get_emissor_offset");
- ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "config/half_extents"), "set_emission_half_extents", "get_emission_half_extents");
- ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "config/local_space"), "set_use_local_space", "is_using_local_space");
- ADD_PROPERTYNO(PropertyInfo(Variant::REAL, "config/explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness", "get_explosiveness");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "config/flip_h"), "set_flip_h", "is_flipped_h");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "config/flip_v"), "set_flip_v", "is_flipped_v");
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "config/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
- ADD_PROPERTYNO(PropertyInfo(Variant::INT, "config/h_frames", PROPERTY_HINT_RANGE, "1,512,1"), "set_h_frames", "get_h_frames");
- ADD_PROPERTYNO(PropertyInfo(Variant::INT, "config/v_frames", PROPERTY_HINT_RANGE, "1,512,1"), "set_v_frames", "get_v_frames");
-
- for (int i = 0; i < PARAM_MAX; i++) {
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, _particlesframe_property_names[i], PROPERTY_HINT_RANGE, _particlesframe_property_ranges[i]), "set_param", "get_param", i);
- }
-
- for (int i = 0; i < PARAM_MAX; i++) {
- ADD_PROPERTYINZ(PropertyInfo(Variant::REAL, _particlesframe_property_rnames[i], PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_randomness", "get_randomness", i);
- }
-
- ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "color_phases/count", PROPERTY_HINT_RANGE, "0,4,1", 0), "set_color_phases", "get_color_phases");
-
- //Backward compatibility. They will be converted to color ramp
- for (int i = 0; i < MAX_COLOR_PHASES; i++) {
- String phase = "phase_" + itos(i) + "/";
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, phase + "pos", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_color_phase_pos", "get_color_phase_pos", i);
- ADD_PROPERTYI(PropertyInfo(Variant::COLOR, phase + "color", PROPERTY_HINT_NONE, "", 0), "set_color_phase_color", "get_color_phase_color", i);
- }
+ ClassDB::bind_method(D_METHOD("set_h_frames", "frames"), &Particles2D::set_h_frames);
+ ClassDB::bind_method(D_METHOD("get_h_frames"), &Particles2D::get_h_frames);
- ADD_PROPERTYNO(PropertyInfo(Variant::COLOR, "color/color"), "set_color", "get_color");
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "color/color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_gradient", "get_gradient");
-
- ADD_PROPERTYNZ(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "emission_points", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_emission_points", "get_emission_points");
-
- BIND_CONSTANT(PARAM_DIRECTION);
- BIND_CONSTANT(PARAM_SPREAD);
- BIND_CONSTANT(PARAM_LINEAR_VELOCITY);
- BIND_CONSTANT(PARAM_SPIN_VELOCITY);
- BIND_CONSTANT(PARAM_ORBIT_VELOCITY);
- BIND_CONSTANT(PARAM_GRAVITY_DIRECTION);
- BIND_CONSTANT(PARAM_GRAVITY_STRENGTH);
- BIND_CONSTANT(PARAM_RADIAL_ACCEL);
- BIND_CONSTANT(PARAM_TANGENTIAL_ACCEL);
- BIND_CONSTANT(PARAM_DAMPING);
- BIND_CONSTANT(PARAM_INITIAL_ANGLE);
- BIND_CONSTANT(PARAM_INITIAL_SIZE);
- BIND_CONSTANT(PARAM_FINAL_SIZE);
- BIND_CONSTANT(PARAM_HUE_VARIATION);
- BIND_CONSTANT(PARAM_ANIM_SPEED_SCALE);
- BIND_CONSTANT(PARAM_ANIM_INITIAL_POS);
- BIND_CONSTANT(PARAM_MAX);
-
- BIND_CONSTANT(MAX_COLOR_PHASES);
+ ADD_GROUP("Parameters", "");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,100000,1"), "set_amount", "get_amount");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01"), "set_lifetime", "get_lifetime");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "preprocess", PROPERTY_HINT_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_speed_scale", "get_speed_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
+ ADD_PROPERTY(PropertyInfo(Variant::RECT3, "visibility_rect"), "set_visibility_rect", "get_visibility_rect");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime"), "set_draw_order", "get_draw_order");
+ ADD_GROUP("Process Material", "process_");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ParticlesMaterial,ShaderMaterial"), "set_process_material", "get_process_material");
+ ADD_GROUP("Textures", "");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "h_frames", PROPERTY_HINT_RANGE, "1,1024,1"), "set_h_frames", "get_h_frames");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "v_frames", PROPERTY_HINT_RANGE, "1,1024,1"), "set_v_frames", "get_v_frames");
+
+ BIND_CONSTANT(DRAW_ORDER_INDEX);
+ BIND_CONSTANT(DRAW_ORDER_LIFETIME);
}
Particles2D::Particles2D() {
- for (int i = 0; i < PARAM_MAX; i++) {
-
- param[i] = 0;
- randomness[i] = 0;
- }
+ particles = VS::get_singleton()->particles_create();
- set_param(PARAM_SPREAD, 10);
- set_param(PARAM_LINEAR_VELOCITY, 20);
- set_param(PARAM_GRAVITY_STRENGTH, 9.8);
- set_param(PARAM_RADIAL_ACCEL, 0);
- set_param(PARAM_TANGENTIAL_ACCEL, 0);
- set_param(PARAM_INITIAL_ANGLE, 0.0);
- set_param(PARAM_INITIAL_SIZE, 1.0);
- set_param(PARAM_FINAL_SIZE, 1.0);
- set_param(PARAM_ANIM_SPEED_SCALE, 1.0);
-
- set_color(Color(1, 1, 1, 1));
-
- time = 0;
- lifetime = 2;
- emitting = false;
- particles.resize(32);
- active_count = -1;
set_emitting(true);
- process_mode = PROCESS_IDLE;
- local_space = true;
- preprocess = 0;
- time_scale = 1.0;
-
- flip_h = false;
- flip_v = false;
-
- v_frames = 1;
+ set_amount(8);
+ set_lifetime(1);
+ set_fixed_fps(0);
+ set_fractional_delta(true);
+ set_pre_process_time(0);
+ set_explosiveness_ratio(0);
+ set_randomness_ratio(0);
+ set_visibility_rect(Rect2(Vector2(-100, -100), Vector2(200, 200)));
+ set_use_local_coordinates(true);
+ set_speed_scale(1);
h_frames = 1;
+ v_frames = 1;
+}
+
+Particles2D::~Particles2D() {
- emit_timeout = 0;
- time_to_live = 0;
- explosiveness = 1.0;
+ VS::get_singleton()->free(particles);
}
diff --git a/scene/2d/particles_2d.h b/scene/2d/particles_2d.h
index 856beaa836..ab7dcb1464 100644
--- a/scene/2d/particles_2d.h
+++ b/scene/2d/particles_2d.h
@@ -34,235 +34,98 @@
#include "scene/resources/color_ramp.h"
#include "scene/resources/texture.h"
-class Particles2D;
-class ParticleAttractor2D : public Node2D {
-
- GDCLASS(ParticleAttractor2D, Node2D);
-
- friend class Particles2D;
- bool enabled;
- float radius;
- float disable_radius;
- float gravity;
- float absorption;
- NodePath path;
-
- Particles2D *owner;
-
- void _update_owner();
- void _owner_exited();
- void _set_owner(Particles2D *p_owner);
-
- void _notification(int p_what);
- static void _bind_methods();
-
-public:
- void set_enabled(bool p_enabled);
- bool is_enabled() const;
-
- void set_radius(float p_radius);
- float get_radius() const;
-
- void set_disable_radius(float p_disable_radius);
- float get_disable_radius() const;
-
- void set_gravity(float p_gravity);
- float get_gravity() const;
-
- void set_absorption(float p_absorption);
- float get_absorption() const;
-
- void set_particles_path(NodePath p_path);
- NodePath get_particles_path() const;
-
- virtual String get_configuration_warning() const;
-
- ParticleAttractor2D();
-};
-
class Particles2D : public Node2D {
-
- GDCLASS(Particles2D, Node2D);
+private:
+ GDCLASS(Particles2D, Node2D)
public:
- enum Parameter {
- PARAM_DIRECTION,
- PARAM_SPREAD,
- PARAM_LINEAR_VELOCITY,
- PARAM_SPIN_VELOCITY,
- PARAM_ORBIT_VELOCITY,
- PARAM_GRAVITY_DIRECTION,
- PARAM_GRAVITY_STRENGTH,
- PARAM_RADIAL_ACCEL,
- PARAM_TANGENTIAL_ACCEL,
- PARAM_DAMPING,
- PARAM_INITIAL_ANGLE,
- PARAM_INITIAL_SIZE,
- PARAM_FINAL_SIZE,
- PARAM_HUE_VARIATION,
- PARAM_ANIM_SPEED_SCALE,
- PARAM_ANIM_INITIAL_POS,
- PARAM_MAX
- };
-
- enum {
- MAX_COLOR_PHASES = 4
- };
-
- enum ProcessMode {
- PROCESS_FIXED,
- PROCESS_IDLE,
+ enum DrawOrder {
+ DRAW_ORDER_INDEX,
+ DRAW_ORDER_LIFETIME,
};
private:
- float param[PARAM_MAX];
- float randomness[PARAM_MAX];
+ RID particles;
- struct Particle {
- bool active;
- Point2 pos;
- Vector2 velocity;
- float rot;
- float frame;
- uint64_t seed;
- Particle() {
- active = false;
- seed = 123465789;
- rot = 0;
- frame = 0;
- }
- };
-
- Vector<Particle> particles;
-
- struct AttractorCache {
-
- Vector2 pos;
- ParticleAttractor2D *attractor;
- };
-
- Vector<AttractorCache> attractor_cache;
-
- float explosiveness;
- float preprocess;
- float lifetime;
bool emitting;
- bool local_space;
- float emit_timeout;
- float time_to_live;
- float time_scale;
- bool flip_h;
- bool flip_v;
- int h_frames;
+ int amount;
+ float lifetime;
+ float pre_process_time;
+ float explosiveness_ratio;
+ float randomness_ratio;
+ float speed_scale;
+ Rect2 visibility_rect;
+ bool local_coords;
+ int fixed_fps;
+ bool fractional_delta;
int v_frames;
- Point2 emissor_offset;
- Vector2 initial_velocity;
- Vector2 extents;
- PoolVector<Vector2> emission_points;
+ int h_frames;
- ProcessMode process_mode;
+ Ref<Material> process_material;
- float time;
- int active_count;
+ DrawOrder draw_order;
Ref<Texture> texture;
+ Ref<Texture> normal_map;
- //If no color ramp is set then default color is used. Created as simple alternative to color_ramp.
- Color default_color;
- Ref<Gradient> gradient;
-
- void _process_particles(float p_delta);
- friend class ParticleAttractor2D;
-
- Set<ParticleAttractor2D *> attractors;
+ void _update_particle_emission_transform();
protected:
- void _notification(int p_what);
static void _bind_methods();
+ virtual void _validate_property(PropertyInfo &property) const;
+ void _notification(int p_what);
public:
void set_emitting(bool p_emitting);
- bool is_emitting() const;
-
- void set_process_mode(ProcessMode p_mode);
- ProcessMode get_process_mode() const;
-
void set_amount(int p_amount);
- int get_amount() const;
-
void set_lifetime(float p_lifetime);
- float get_lifetime() const;
-
- void set_time_scale(float p_time_scale);
- float get_time_scale() const;
+ void set_pre_process_time(float p_time);
+ void set_explosiveness_ratio(float p_ratio);
+ void set_randomness_ratio(float p_ratio);
+ void set_visibility_rect(const Rect2 &p_aabb);
+ void set_use_local_coordinates(bool p_enable);
+ void set_process_material(const Ref<Material> &p_material);
+ void set_speed_scale(float p_scale);
- void set_pre_process_time(float p_pre_process_time);
+ bool is_emitting() const;
+ int get_amount() const;
+ float get_lifetime() const;
float get_pre_process_time() const;
+ float get_explosiveness_ratio() const;
+ float get_randomness_ratio() const;
+ Rect2 get_visibility_rect() const;
+ bool get_use_local_coordinates() const;
+ Ref<Material> get_process_material() const;
+ float get_speed_scale() const;
- void set_emit_timeout(float p_timeout);
- float get_emit_timeout() const;
-
- void set_emission_half_extents(const Vector2 &p_extents);
- Vector2 get_emission_half_extents() const;
+ void set_fixed_fps(int p_count);
+ int get_fixed_fps() const;
- void set_param(Parameter p_param, float p_value);
- float get_param(Parameter p_param) const;
+ void set_fractional_delta(bool p_enable);
+ bool get_fractional_delta() const;
- void set_randomness(Parameter p_randomness, float p_value);
- float get_randomness(Parameter p_randomness) const;
-
- void set_explosiveness(float p_value);
- float get_explosiveness() const;
-
- void set_flip_h(bool p_flip);
- bool is_flipped_h() const;
-
- void set_flip_v(bool p_flip);
- bool is_flipped_v() const;
-
- void set_h_frames(int p_frames);
- int get_h_frames() const;
-
- void set_v_frames(int p_frames);
- int get_v_frames() const;
-
- void set_color_phases(int p_phases);
- int get_color_phases() const;
-
- void set_color_phase_color(int p_phase, const Color &p_color);
- Color get_color_phase_color(int p_phase) const;
-
- void set_color_phase_pos(int p_phase, float p_pos);
- float get_color_phase_pos(int p_phase) const;
+ void set_draw_order(DrawOrder p_order);
+ DrawOrder get_draw_order() const;
void set_texture(const Ref<Texture> &p_texture);
Ref<Texture> get_texture() const;
- void set_color(const Color &p_color);
- Color get_color() const;
-
- void set_gradient(const Ref<Gradient> &p_texture);
- Ref<Gradient> get_gradient() const;
-
- void set_emissor_offset(const Point2 &p_offset);
- Point2 get_emissor_offset() const;
+ void set_normal_map(const Ref<Texture> &p_normal_map);
+ Ref<Texture> get_normal_map() const;
- void set_use_local_space(bool p_use);
- bool is_using_local_space() const;
-
- void set_initial_velocity(const Vector2 &p_velocity);
- Vector2 get_initial_velocity() const;
+ virtual String get_configuration_warning() const;
- void set_emission_points(const PoolVector<Vector2> &p_points);
- PoolVector<Vector2> get_emission_points() const;
+ void set_v_frames(int p_count);
+ int get_v_frames() const;
- void pre_process(float p_delta);
- void reset();
+ void set_h_frames(int p_count);
+ int get_h_frames() const;
+ Rect2 capture_rect() const;
Particles2D();
+ ~Particles2D();
};
-VARIANT_ENUM_CAST(Particles2D::ProcessMode);
-VARIANT_ENUM_CAST(Particles2D::Parameter);
+VARIANT_ENUM_CAST(Particles2D::DrawOrder)
#endif // PARTICLES_FRAME_H
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index 71079ea780..3394c1e204 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -404,6 +404,7 @@ void ParticlesMaterial::init_shaders() {
shader_names->emission_texture_point_count = "emission_texture_point_count";
shader_names->emission_texture_points = "emission_texture_points";
shader_names->emission_texture_normal = "emission_texture_normal";
+ shader_names->emission_texture_color = "emission_texture_color";
shader_names->trail_divisor = "trail_divisor";
shader_names->trail_size_modifier = "trail_size_modifier";
@@ -481,6 +482,28 @@ void ParticlesMaterial::_update_shader() {
code += "uniform float anim_speed_random;\n";
code += "uniform float anim_offset_random;\n";
+ switch (emission_shape) {
+ case EMISSION_SHAPE_POINT: {
+ //do none
+ } break;
+ case EMISSION_SHAPE_SPHERE: {
+ code += "uniform float emission_sphere_radius;\n";
+ } break;
+ case EMISSION_SHAPE_BOX: {
+ code += "uniform vec3 emission_box_extents;\n";
+ } break;
+ case EMISSION_SHAPE_DIRECTED_POINTS: {
+ code += "uniform sampler2D emission_texture_normal : hint_black;\n";
+ } //fallthrough
+ case EMISSION_SHAPE_POINTS: {
+ code += "uniform sampler2D emission_texture_points : hint_black;\n";
+ code += "uniform int emission_texture_point_count;\n";
+ if (emission_color_texture.is_valid()) {
+ code += "uniform sampler2D emission_texture_color : hint_white;\n";
+ }
+ } break;
+ }
+
code += "uniform vec4 color_value : hint_color;\n";
code += "uniform int trail_divisor;\n";
@@ -515,25 +538,6 @@ void ParticlesMaterial::_update_shader() {
if (tex_parameters[PARAM_ANIM_OFFSET].is_valid())
code += "uniform sampler2D anim_offset_texture;\n";
- switch (emission_shape) {
- case EMISSION_SHAPE_POINT: {
- //do none
- } break;
- case EMISSION_SHAPE_SPHERE: {
- code += "uniform float emission_sphere_radius;\n";
- } break;
- case EMISSION_SHAPE_BOX: {
- code += "uniform vec3 emission_box_extents;\n";
- } break;
- case EMISSION_SHAPE_DIRECTED_POINTS: {
- code += "uniform sampler2D emission_texture_normal : hint_black;\n";
- } //fallthrough
- case EMISSION_SHAPE_POINTS: {
- code += "uniform sampler2D emission_texture_points : hint_black;\n";
- code += "uniform int emission_texture_point_count;\n";
- } break;
- }
-
if (trail_size_modifier.is_valid()) {
code += "uniform sampler2D trail_size_modifier;\n";
}
@@ -576,6 +580,11 @@ void ParticlesMaterial::_update_shader() {
code += "\n";
code += "\n";
code += "\n";
+ if (emission_shape >= EMISSION_SHAPE_POINTS) {
+ code += " int point = min(emission_texture_point_count-1,int(rand_from_seed(alt_seed) * float(emission_texture_point_count)));\n";
+ code += " ivec2 emission_tex_size = textureSize( emission_texture_points, 0 );\n";
+ code += " ivec2 emission_tex_ofs = ivec2( point % emission_tex_size.x, point / emission_tex_size.x );\n";
+ }
code += " if (RESTART) {\n";
if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid())
@@ -593,11 +602,21 @@ void ParticlesMaterial::_update_shader() {
else
code += " float tex_anim_offset = 0.0;\n";
- code += " float angle1 = rand_from_seed(alt_seed)*spread*3.1416;\n";
- code += " float angle2 = rand_from_seed(alt_seed)*20.0*3.1416; // make it more random like\n";
- code += " vec3 rot_xz=vec3( sin(angle1), 0.0, cos(angle1) );\n";
- code += " vec3 rot = vec3( cos(angle2)*rot_xz.x,sin(angle2)*rot_xz.x, rot_xz.z);\n";
- code += " VELOCITY=(rot*initial_linear_velocity+rot*initial_linear_velocity_random*rand_from_seed(alt_seed));\n";
+ if (flags[FLAG_DISABLE_Z]) {
+
+ code += " float angle1 = rand_from_seed(alt_seed)*spread*3.1416;\n";
+ code += " vec3 rot=vec3( cos(angle1), sin(angle1),0.0 );\n";
+ code += " VELOCITY=(rot*initial_linear_velocity+rot*initial_linear_velocity_random*rand_from_seed(alt_seed));\n";
+
+ } else {
+ //initiate velocity spread in 3D
+ code += " float angle1 = rand_from_seed(alt_seed)*spread*3.1416;\n";
+ code += " float angle2 = rand_from_seed(alt_seed)*20.0*3.1416; // make it more random like\n";
+ code += " vec3 rot_xz=vec3( sin(angle1), 0.0, cos(angle1) );\n";
+ code += " vec3 rot = vec3( cos(angle2)*rot_xz.x,sin(angle2)*rot_xz.x, rot_xz.z);\n";
+ code += " VELOCITY=(rot*initial_linear_velocity+rot*initial_linear_velocity_random*rand_from_seed(alt_seed));\n";
+ }
+
code += " float base_angle=(initial_angle+tex_angle)*mix(1.0,angle_rand,initial_angle_random);\n";
code += " CUSTOM.x=base_angle*3.1416/180.0;\n"; //angle
code += " CUSTOM.y=0.0;\n"; //phase
@@ -614,21 +633,31 @@ void ParticlesMaterial::_update_shader() {
} break;
case EMISSION_SHAPE_POINTS:
case EMISSION_SHAPE_DIRECTED_POINTS: {
- code += " int point = min(emission_texture_point_count-1,int(rand_from_seed(alt_seed) * float(emission_texture_point_count)));\n";
- code += " ivec2 tex_size = textureSize( emission_texture_points, 0 );\n";
- code += " ivec2 tex_ofs = ivec2( point % tex_size.x, point / tex_size.x );\n";
- code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, tex_ofs,0).xyz;\n";
+ code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, emission_tex_ofs,0).xyz;\n";
+
if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) {
- code += " vec3 normal = texelFetch(emission_texture_normal, tex_ofs,0).xyz;\n";
- code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0, 1.0, 0.0);\n";
- code += " vec3 tangent = normalize(cross(v0, normal));\n";
- code += " vec3 bitangent = normalize(cross(tangent, normal));\n";
- code += " VELOCITY = mat3(tangent,bitangent,normal) * VELOCITY;\n";
+ if (flags[FLAG_DISABLE_Z]) {
+
+ code += " mat2 rotm;";
+ code += " rotm[0]=texelFetch(emission_texture_normal, emission_tex_ofs,0).xy;\n";
+ code += " rotm[1]=rotm[0].yx * vec2(1.0,-1.0);\n";
+ code += " VELOCITY.xy = rotm * VELOCITY.xy;\n";
+ } else {
+ code += " vec3 normal = texelFetch(emission_texture_normal, emission_tex_ofs,0).xyz;\n";
+ code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0, 1.0, 0.0);\n";
+ code += " vec3 tangent = normalize(cross(v0, normal));\n";
+ code += " vec3 bitangent = normalize(cross(tangent, normal));\n";
+ code += " VELOCITY = mat3(tangent,bitangent,normal) * VELOCITY;\n";
+ }
}
} break;
}
code += " VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY,0.0)).xyz;\n";
code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n";
+ if (flags[FLAG_DISABLE_Z]) {
+ code += " VELOCITY.z=0.0;\n";
+ code += " TRANSFORM[3].z=0.0;\n";
+ }
code += " } else {\n";
@@ -685,6 +714,9 @@ void ParticlesMaterial::_update_shader() {
code += " vec3 force = gravity; \n";
code += " vec3 pos = TRANSFORM[3].xyz; \n";
+ if (flags[FLAG_DISABLE_Z]) {
+ code += " pos.z=0.0; \n";
+ }
code += " //apply linear acceleration\n";
code += " force+=normalize(VELOCITY) * (linear_accel+tex_linear_accel)*mix(1.0,rand_from_seed(alt_seed),linear_accel_random);\n";
code += " //apply radial acceleration\n";
@@ -693,11 +725,17 @@ void ParticlesMaterial::_update_shader() {
code += " //org=p_transform.origin;\n";
code += " force+=normalize(pos-org) * (radial_accel+tex_radial_accel)*mix(1.0,rand_from_seed(alt_seed),radial_accel_random);\n";
code += " //apply tangential acceleration;\n";
- code += " force+=normalize(cross(normalize(pos-org),normalize(gravity))) * ((tangent_accel+tex_tangent_accel)*mix(1.0,rand_from_seed(alt_seed),radial_accel_random));\n";
+ if (flags[FLAG_DISABLE_Z]) {
+ code += " force+=vec3(normalize((pos-org).yx * vec2(-1.0,1.0)),0.0) * ((tangent_accel+tex_tangent_accel)*mix(1.0,rand_from_seed(alt_seed),radial_accel_random));\n";
+
+ } else {
+ code += " force+=normalize(cross(normalize(pos-org),normalize(gravity))) * ((tangent_accel+tex_tangent_accel)*mix(1.0,rand_from_seed(alt_seed),radial_accel_random));\n";
+ }
code += " //apply attractor forces\n";
code += " VELOCITY+=force * DELTA;\n";
- if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid())
+ if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
code += " VELOCITY=normalize(VELOCITY)*tex_linear_velocity;\n";
+ }
code += " if (damping+tex_damping>0.0) {\n";
code += " \n";
code += " float v = length(VELOCITY);\n";
@@ -709,9 +747,16 @@ void ParticlesMaterial::_update_shader() {
code += " VELOCITY=normalize(VELOCITY) * v;\n";
code += " }\n";
code += " }\n";
- code += " float base_angle=(initial_angle+tex_angle)*mix(1.0,angle_rand,initial_angle_random)*3.1416/180.0;\n";
- code += " CUSTOM.x=((base_angle+tex_angle)+CUSTOM.y*LIFETIME*(angular_velocity+tex_angular_velocity)*mix(1.0,rand_from_seed(alt_seed)*2.0-1.0,angular_velocity_random))*3.1416/180.0;\n"; //angle
- code += " CUSTOM.z=(anim_offset+tex_anim_offset)*mix(1.0,anim_offset_rand,anim_offset_random)+CUSTOM.y*LIFETIME*(anim_speed+tex_anim_speed)*mix(1.0,rand_from_seed(alt_seed),anim_speed_random);\n"; //angle
+ code += " float base_angle=(initial_angle+tex_angle)*mix(1.0,angle_rand,initial_angle_random);\n";
+ code += " base_angle+=CUSTOM.y*LIFETIME*(angular_velocity+tex_angular_velocity)*mix(1.0,rand_from_seed(alt_seed)*2.0-1.0,angular_velocity_random);\n";
+ code += " CUSTOM.x=base_angle*3.1416/180.0;\n"; //angle
+ code += " CUSTOM.z=(anim_offset+tex_anim_offset)*mix(1.0,anim_offset_rand,anim_offset_random)+CUSTOM.y*(anim_speed+tex_anim_speed)*mix(1.0,rand_from_seed(alt_seed),anim_speed_random);\n"; //angle
+ if (flags[FLAG_ANIM_LOOP]) {
+ code += " CUSTOM.z=mod(CUSTOM.z,1.0);\n"; //loop
+
+ } else {
+ code += " CUSTOM.z=clamp(CUSTOM.z,0.0,1.0);\n"; //0 to 1 only
+ }
code += " }\n";
//apply color
//apply hue rotation
@@ -747,28 +792,40 @@ void ParticlesMaterial::_update_shader() {
} else {
code += " COLOR = color_value * hue_rot_mat;\n";
}
+ if (emission_color_texture.is_valid() && emission_shape >= EMISSION_SHAPE_POINTS) {
+ code += " COLOR*= texelFetch(emission_texture_color,emission_tex_ofs,0);\n";
+ }
if (trail_color_modifier.is_valid()) {
code += "if (trail_divisor>1) { COLOR*=textureLod(trail_color_modifier,vec2(float(int(NUMBER)%trail_divisor)/float(trail_divisor-1),0.0),0.0); }\n";
}
code += "\n";
- //orient particle Y towards velocity
- if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) {
- code += " if (length(VELOCITY)>0.0) {TRANSFORM[1].xyz=normalize(VELOCITY);} else {TRANSFORM[1].xyz=normalize(TRANSFORM[1].xyz);}\n";
- code += " if (TRANSFORM[1].xyz==normalize(TRANSFORM[0].xyz)) {\n";
- code += "\tTRANSFORM[0].xyz=normalize(cross(normalize(TRANSFORM[1].xyz),normalize(TRANSFORM[2].xyz)));\n";
- code += "\tTRANSFORM[2].xyz=normalize(cross(normalize(TRANSFORM[0].xyz),normalize(TRANSFORM[1].xyz)));\n";
- code += " } else {\n";
- code += "\tTRANSFORM[2].xyz=normalize(cross(normalize(TRANSFORM[0].xyz),normalize(TRANSFORM[1].xyz)));\n";
- code += "\tTRANSFORM[0].xyz=normalize(cross(normalize(TRANSFORM[1].xyz),normalize(TRANSFORM[2].xyz)));\n";
- code += " }\n";
+
+ if (flags[FLAG_DISABLE_Z]) {
+
+ code += " TRANSFORM[0]=vec4(cos(CUSTOM.x),-sin(CUSTOM.x),0.0,0.0);\n";
+ code += " TRANSFORM[1]=vec4(sin(CUSTOM.x),cos(CUSTOM.x),0.0,0.0);\n";
+ code += " TRANSFORM[2]=vec4(0.0,0.0,1.0,0.0);\n";
+
} else {
- code += "\tTRANSFORM[0].xyz=normalize(TRANSFORM[0].xyz);\n";
- code += "\tTRANSFORM[1].xyz=normalize(TRANSFORM[1].xyz);\n";
- code += "\tTRANSFORM[2].xyz=normalize(TRANSFORM[2].xyz);\n";
- }
- //turn particle by rotation in Y
- if (flags[FLAG_ROTATE_Y]) {
- code += "\tTRANSFORM = TRANSFORM * mat4( vec4(cos(CUSTOM.x),0.0,-sin(CUSTOM.x),0.0), vec4(0.0,1.0,0.0,0.0),vec4(sin(CUSTOM.x),0.0,cos(CUSTOM.x),0.0),vec4(0.0,0.0,0.0,1.0));\n";
+ //orient particle Y towards velocity
+ if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) {
+ code += " if (length(VELOCITY)>0.0) {TRANSFORM[1].xyz=normalize(VELOCITY);} else {TRANSFORM[1].xyz=normalize(TRANSFORM[1].xyz);}\n";
+ code += " if (TRANSFORM[1].xyz==normalize(TRANSFORM[0].xyz)) {\n";
+ code += "\tTRANSFORM[0].xyz=normalize(cross(normalize(TRANSFORM[1].xyz),normalize(TRANSFORM[2].xyz)));\n";
+ code += "\tTRANSFORM[2].xyz=normalize(cross(normalize(TRANSFORM[0].xyz),normalize(TRANSFORM[1].xyz)));\n";
+ code += " } else {\n";
+ code += "\tTRANSFORM[2].xyz=normalize(cross(normalize(TRANSFORM[0].xyz),normalize(TRANSFORM[1].xyz)));\n";
+ code += "\tTRANSFORM[0].xyz=normalize(cross(normalize(TRANSFORM[1].xyz),normalize(TRANSFORM[2].xyz)));\n";
+ code += " }\n";
+ } else {
+ code += "\tTRANSFORM[0].xyz=normalize(TRANSFORM[0].xyz);\n";
+ code += "\tTRANSFORM[1].xyz=normalize(TRANSFORM[1].xyz);\n";
+ code += "\tTRANSFORM[2].xyz=normalize(TRANSFORM[2].xyz);\n";
+ }
+ //turn particle by rotation in Y
+ if (flags[FLAG_ROTATE_Y]) {
+ code += "\tTRANSFORM = TRANSFORM * mat4( vec4(cos(CUSTOM.x),0.0,-sin(CUSTOM.x),0.0), vec4(0.0,1.0,0.0,0.0),vec4(sin(CUSTOM.x),0.0,cos(CUSTOM.x),0.0),vec4(0.0,0.0,0.0,1.0));\n";
+ }
}
//scale by scale
code += " float base_scale=mix(scale*tex_scale,1.0,scale_random*scale_rand);\n";
@@ -779,6 +836,10 @@ void ParticlesMaterial::_update_shader() {
code += " TRANSFORM[0].xyz*=base_scale;\n";
code += " TRANSFORM[1].xyz*=base_scale;\n";
code += " TRANSFORM[2].xyz*=base_scale;\n";
+ if (flags[FLAG_DISABLE_Z]) {
+ code += " VELOCITY.z=0.0;\n";
+ code += " TRANSFORM[3].z=0.0;\n";
+ }
code += "}\n";
code += "\n";
@@ -1130,6 +1191,16 @@ void ParticlesMaterial::set_emission_normal_texture(const Ref<Texture> &p_normal
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_normal, texture);
}
+void ParticlesMaterial::set_emission_color_texture(const Ref<Texture> &p_colors) {
+
+ emission_color_texture = p_colors;
+ RID texture;
+ if (p_colors.is_valid())
+ texture = p_colors->get_rid();
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_color, texture);
+ _queue_shader_change();
+}
+
void ParticlesMaterial::set_emission_point_count(int p_count) {
emission_point_count = p_count;
@@ -1158,6 +1229,11 @@ Ref<Texture> ParticlesMaterial::get_emission_normal_texture() const {
return emission_normal_texture;
}
+Ref<Texture> ParticlesMaterial::get_emission_color_texture() const {
+
+ return emission_color_texture;
+}
+
int ParticlesMaterial::get_emission_point_count() const {
return emission_point_count;
@@ -1247,7 +1323,7 @@ void ParticlesMaterial::_validate_property(PropertyInfo &property) const {
property.usage = 0;
}
- if (property.name == "emission_point_texture" && (emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS)) {
+ if ((property.name == "emission_point_texture" || property.name == "emission_color_texture") && (emission_shape < EMISSION_SHAPE_POINTS)) {
property.usage = 0;
}
@@ -1301,6 +1377,9 @@ void ParticlesMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_emission_normal_texture", "texture:Texture"), &ParticlesMaterial::set_emission_normal_texture);
ClassDB::bind_method(D_METHOD("get_emission_normal_texture:Texture"), &ParticlesMaterial::get_emission_normal_texture);
+ ClassDB::bind_method(D_METHOD("set_emission_color_texture", "texture:Texture"), &ParticlesMaterial::set_emission_color_texture);
+ ClassDB::bind_method(D_METHOD("get_emission_color_texture:Texture"), &ParticlesMaterial::get_emission_color_texture);
+
ClassDB::bind_method(D_METHOD("set_emission_point_count", "point_count"), &ParticlesMaterial::set_emission_point_count);
ClassDB::bind_method(D_METHOD("get_emission_point_count"), &ParticlesMaterial::get_emission_point_count);
@@ -1326,10 +1405,12 @@ void ParticlesMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents"), "set_emission_box_extents", "get_emission_box_extents");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_point_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_emission_point_texture", "get_emission_point_texture");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_normal_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_emission_normal_texture", "get_emission_normal_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_color_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_emission_color_texture", "get_emission_color_texture");
ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_point_count", PROPERTY_HINT_RANGE, "0,1000000,1"), "set_emission_point_count", "get_emission_point_count");
ADD_GROUP("Flags", "flag_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_align_y"), "set_flag", "get_flag", FLAG_ALIGN_Y_TO_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_rotate_y"), "set_flag", "get_flag", FLAG_ROTATE_Y);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_disable_z"), "set_flag", "get_flag", FLAG_DISABLE_Z);
ADD_GROUP("Spread", "");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "flatness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_flatness", "get_flatness");
@@ -1379,12 +1460,13 @@ void ParticlesMaterial::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_HUE_VARIATION);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_HUE_VARIATION);
ADD_GROUP("Animation", "anim_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_speed", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_speed", PROPERTY_HINT_RANGE, "0,128,0.01"), "set_param", "get_param", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_speed_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "anim_loop"), "set_flag", "get_flag", FLAG_ANIM_LOOP);
BIND_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY);
BIND_CONSTANT(PARAM_ANGULAR_VELOCITY);
diff --git a/scene/3d/particles.h b/scene/3d/particles.h
index 63ebd7ed7b..dad8ed4585 100644
--- a/scene/3d/particles.h
+++ b/scene/3d/particles.h
@@ -154,6 +154,8 @@ public:
enum Flags {
FLAG_ALIGN_Y_TO_VELOCITY,
FLAG_ROTATE_Y,
+ FLAG_DISABLE_Z,
+ FLAG_ANIM_LOOP,
FLAG_MAX
};
@@ -171,11 +173,12 @@ private:
struct {
uint32_t texture_mask : 16;
uint32_t texture_color : 1;
- uint32_t flags : 2;
+ uint32_t flags : 4;
uint32_t emission_shape : 2;
uint32_t trail_size_texture : 1;
uint32_t trail_color_texture : 1;
uint32_t invalid_key : 1;
+ uint32_t has_emission_color : 1;
};
uint32_t key;
@@ -213,6 +216,7 @@ private:
mk.emission_shape = emission_shape;
mk.trail_color_texture = trail_color_modifier.is_valid() ? 1 : 0;
mk.trail_size_texture = trail_size_modifier.is_valid() ? 1 : 0;
+ mk.has_emission_color = emission_shape >= EMISSION_SHAPE_POINTS && emission_color_texture.is_valid();
return mk;
}
@@ -269,6 +273,7 @@ private:
StringName emission_texture_point_count;
StringName emission_texture_points;
StringName emission_texture_normal;
+ StringName emission_texture_color;
StringName trail_divisor;
StringName trail_size_modifier;
@@ -302,8 +307,11 @@ private:
Vector3 emission_box_extents;
Ref<Texture> emission_point_texture;
Ref<Texture> emission_normal_texture;
+ Ref<Texture> emission_color_texture;
int emission_point_count;
+ bool anim_loop;
+
int trail_divisor;
Ref<CurveTexture> trail_size_modifier;
@@ -347,6 +355,7 @@ public:
void set_emission_box_extents(Vector3 p_extents);
void set_emission_point_texture(const Ref<Texture> &p_points);
void set_emission_normal_texture(const Ref<Texture> &p_normals);
+ void set_emission_color_texture(const Ref<Texture> &p_colors);
void set_emission_point_count(int p_count);
EmissionShape get_emission_shape() const;
@@ -354,6 +363,7 @@ public:
Vector3 get_emission_box_extents() const;
Ref<Texture> get_emission_point_texture() const;
Ref<Texture> get_emission_normal_texture() const;
+ Ref<Texture> get_emission_color_texture() const;
int get_emission_point_count() const;
void set_trail_divisor(int p_divisor);
diff --git a/scene/gui/patch_9_rect.cpp b/scene/gui/patch_9_rect.cpp
index 0c2b94d700..735f36b55d 100644
--- a/scene/gui/patch_9_rect.cpp
+++ b/scene/gui/patch_9_rect.cpp
@@ -44,7 +44,7 @@ void NinePatchRect::_notification(int p_what) {
texture->get_rect_region(rect, src_rect, rect, src_rect);
RID ci = get_canvas_item();
- VS::get_singleton()->canvas_item_add_nine_patch(ci, rect, src_rect, texture->get_rid(), Vector2(margin[MARGIN_LEFT], margin[MARGIN_TOP]), Vector2(margin[MARGIN_RIGHT], margin[MARGIN_BOTTOM]), VS::NINE_PATCH_STRETCH, VS::NINE_PATCH_STRETCH, draw_center);
+ VS::get_singleton()->canvas_item_add_nine_patch(ci, rect, src_rect, texture->get_rid(), Vector2(margin[MARGIN_LEFT], margin[MARGIN_TOP]), Vector2(margin[MARGIN_RIGHT], margin[MARGIN_BOTTOM]), VS::NinePatchAxisMode(axis_h), VS::NinePatchAxisMode(axis_v), draw_center);
}
}
@@ -62,6 +62,10 @@ void NinePatchRect::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_region_rect"), &NinePatchRect::get_region_rect);
ClassDB::bind_method(D_METHOD("set_draw_center", "draw_center"), &NinePatchRect::set_draw_center);
ClassDB::bind_method(D_METHOD("get_draw_center"), &NinePatchRect::get_draw_center);
+ ClassDB::bind_method(D_METHOD("set_h_axis_stretch_mode", "mode"), &NinePatchRect::set_h_axis_stretch_mode);
+ ClassDB::bind_method(D_METHOD("get_h_axis_stretch_mode"), &NinePatchRect::get_h_axis_stretch_mode);
+ ClassDB::bind_method(D_METHOD("set_v_axis_stretch_mode", "mode"), &NinePatchRect::set_v_axis_stretch_mode);
+ ClassDB::bind_method(D_METHOD("get_v_axis_stretch_mode"), &NinePatchRect::get_v_axis_stretch_mode);
ADD_SIGNAL(MethodInfo("texture_changed"));
@@ -74,6 +78,13 @@ void NinePatchRect::_bind_methods() {
ADD_PROPERTYINZ(PropertyInfo(Variant::INT, "patch_margin_top", PROPERTY_HINT_RANGE, "0,16384,1"), "set_patch_margin", "get_patch_margin", MARGIN_TOP);
ADD_PROPERTYINZ(PropertyInfo(Variant::INT, "patch_margin_right", PROPERTY_HINT_RANGE, "0,16384,1"), "set_patch_margin", "get_patch_margin", MARGIN_RIGHT);
ADD_PROPERTYINZ(PropertyInfo(Variant::INT, "patch_margin_bottom", PROPERTY_HINT_RANGE, "0,16384,1"), "set_patch_margin", "get_patch_margin", MARGIN_BOTTOM);
+ ADD_GROUP("Axis Stretch", "axis_stretch_");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "axis_stretch_horizontal", PROPERTY_HINT_ENUM, "Stretch,Tile,Tile Fit"), "set_h_axis_stretch_mode", "get_h_axis_stretch_mode");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "axis_stretch_vertical", PROPERTY_HINT_ENUM, "Stretch,Tile,Tile Fit"), "set_v_axis_stretch_mode", "get_v_axis_stretch_mode");
+
+ BIND_CONSTANT(AXIS_STRETCH_MODE_STRETCH);
+ BIND_CONSTANT(AXIS_STRETCH_MODE_TILE);
+ BIND_CONSTANT(AXIS_STRETCH_MODE_TILE_FIT);
}
void NinePatchRect::set_texture(const Ref<Texture> &p_tex) {
@@ -150,6 +161,26 @@ bool NinePatchRect::get_draw_center() const {
return draw_center;
}
+void NinePatchRect::set_h_axis_stretch_mode(AxisStretchMode p_mode) {
+ axis_h = p_mode;
+ update();
+}
+
+NinePatchRect::AxisStretchMode NinePatchRect::get_h_axis_stretch_mode() const {
+ return axis_h;
+}
+
+void NinePatchRect::set_v_axis_stretch_mode(AxisStretchMode p_mode) {
+
+ axis_v = p_mode;
+ update();
+}
+
+NinePatchRect::AxisStretchMode NinePatchRect::get_v_axis_stretch_mode() const {
+
+ return axis_v;
+}
+
NinePatchRect::NinePatchRect() {
margin[MARGIN_LEFT] = 0;
@@ -159,6 +190,9 @@ NinePatchRect::NinePatchRect() {
set_mouse_filter(MOUSE_FILTER_IGNORE);
draw_center = true;
+
+ axis_h = AXIS_STRETCH_MODE_STRETCH;
+ axis_v = AXIS_STRETCH_MODE_STRETCH;
}
NinePatchRect::~NinePatchRect() {
diff --git a/scene/gui/patch_9_rect.h b/scene/gui/patch_9_rect.h
index ba978f2f81..602a6d22bf 100644
--- a/scene/gui/patch_9_rect.h
+++ b/scene/gui/patch_9_rect.h
@@ -38,11 +38,20 @@ class NinePatchRect : public Control {
GDCLASS(NinePatchRect, Control);
+public:
+ enum AxisStretchMode {
+ AXIS_STRETCH_MODE_STRETCH,
+ AXIS_STRETCH_MODE_TILE,
+ AXIS_STRETCH_MODE_TILE_FIT,
+ };
+
bool draw_center;
int margin[4];
Rect2 region_rect;
Ref<Texture> texture;
+ AxisStretchMode axis_h, axis_v;
+
protected:
void _notification(int p_what);
virtual Size2 get_minimum_size() const;
@@ -61,7 +70,15 @@ public:
void set_draw_center(bool p_enable);
bool get_draw_center() const;
+ void set_h_axis_stretch_mode(AxisStretchMode p_mode);
+ AxisStretchMode get_h_axis_stretch_mode() const;
+
+ void set_v_axis_stretch_mode(AxisStretchMode p_mode);
+ AxisStretchMode get_v_axis_stretch_mode() const;
+
NinePatchRect();
~NinePatchRect();
};
+
+VARIANT_ENUM_CAST(NinePatchRect::AxisStretchMode)
#endif // PATCH_9_FRAME_H
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index b2737353fb..d4ca55346a 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -471,7 +471,7 @@ void register_scene_types() {
ClassDB::register_virtual_class<CanvasItem>();
ClassDB::register_class<Node2D>();
ClassDB::register_class<Particles2D>();
- ClassDB::register_class<ParticleAttractor2D>();
+ //ClassDB::register_class<ParticleAttractor2D>();
ClassDB::register_class<Sprite>();
//ClassDB::register_type<ViewportSprite>();
ClassDB::register_class<SpriteFrames>();
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 07d6542b62..43452b714c 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -612,6 +612,7 @@ public:
TYPE_POLYGON,
TYPE_MESH,
TYPE_MULTIMESH,
+ TYPE_PARTICLES,
TYPE_CIRCLE,
TYPE_TRANSFORM,
TYPE_CLIP_IGNORE,
@@ -707,6 +708,16 @@ public:
CommandMultiMesh() { type = TYPE_MULTIMESH; }
};
+ struct CommandParticles : public Command {
+
+ RID particles;
+ RID texture;
+ RID normal_map;
+ int h_frames;
+ int v_frames;
+ CommandParticles() { type = TYPE_PARTICLES; }
+ };
+
struct CommandCircle : public Command {
Point2 pos;
@@ -845,6 +856,15 @@ public:
r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
} break;
+ case Item::Command::TYPE_PARTICLES: {
+
+ const Item::CommandParticles *particles_cmd = static_cast<const Item::CommandParticles *>(c);
+ if (particles_cmd->particles.is_valid()) {
+ Rect3 aabb = RasterizerStorage::base_singleton->particles_get_aabb(particles_cmd->particles);
+ r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
+ }
+
+ } break;
case Item::Command::TYPE_CIRCLE: {
const Item::CommandCircle *circle = static_cast<const Item::CommandCircle *>(c);
diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp
index 2ef1fd417b..616990b311 100644
--- a/servers/visual/visual_server_canvas.cpp
+++ b/servers/visual/visual_server_canvas.cpp
@@ -637,6 +637,25 @@ void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID
canvas_item->commands.push_back(m);
}
+void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal, int p_h_frames, int p_v_frames) {
+
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ Item::CommandParticles *part = memnew(Item::CommandParticles);
+ ERR_FAIL_COND(!part);
+ part->particles = p_particles;
+ part->texture = p_texture;
+ part->normal_map = p_normal;
+ part->h_frames = p_h_frames;
+ part->v_frames = p_v_frames;
+
+ //take the chance and request processing for them, at least once until they become visible again
+ VSG::storage->particles_request_process(p_particles);
+
+ canvas_item->commands.push_back(part);
+}
+
void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_skeleton) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
diff --git a/servers/visual/visual_server_canvas.h b/servers/visual/visual_server_canvas.h
index 2c86b14c70..f78ef635f4 100644
--- a/servers/visual/visual_server_canvas.h
+++ b/servers/visual/visual_server_canvas.h
@@ -173,6 +173,7 @@ public:
void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID());
void canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_skeleton = RID());
void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_skeleton = RID());
+ void canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal, int p_h_frames, int p_v_frames);
void canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform);
void canvas_item_add_clip_ignore(RID p_item, bool p_ignore);
void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable);
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index c48bee7fa4..03af60dcd5 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -877,7 +877,8 @@ public:
BIND2(particles_set_draw_passes, RID, int)
BIND3(particles_set_draw_pass_mesh, RID, int, RID)
- BIND1R(Rect3, particles_get_current_aabb, RID);
+ BIND1R(Rect3, particles_get_current_aabb, RID)
+ BIND2(particles_set_emission_transform, RID, const Transform &)
#undef BINDBASE
//from now on, calls forwarded to this singleton
@@ -1049,6 +1050,7 @@ public:
BIND8(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, int, RID)
BIND3(canvas_item_add_mesh, RID, const RID &, RID)
BIND3(canvas_item_add_multimesh, RID, RID, RID)
+ BIND6(canvas_item_add_particles, RID, RID, RID, RID, int, int)
BIND2(canvas_item_add_set_transform, RID, const Transform2D &)
BIND2(canvas_item_add_clip_ignore, RID, bool)
BIND2(canvas_item_set_sort_children_by_y, RID, bool)
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 94cbfc815e..79a7805472 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -320,6 +320,7 @@ public:
FUNC2(particles_set_draw_passes, RID, int)
FUNC3(particles_set_draw_pass_mesh, RID, int, RID)
+ FUNC2(particles_set_emission_transform, RID, const Transform &)
FUNC1R(Rect3, particles_get_current_aabb, RID)
@@ -476,6 +477,7 @@ public:
FUNC8(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, int, RID)
FUNC3(canvas_item_add_mesh, RID, const RID &, RID)
FUNC3(canvas_item_add_multimesh, RID, RID, RID)
+ FUNC6(canvas_item_add_particles, RID, RID, RID, RID, int, int)
FUNC2(canvas_item_add_set_transform, RID, const Transform2D &)
FUNC2(canvas_item_add_clip_ignore, RID, bool)
FUNC2(canvas_item_set_sort_children_by_y, RID, bool)
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 589fa80084..bc72c8a5a1 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -501,6 +501,8 @@ public:
virtual Rect3 particles_get_current_aabb(RID p_particles) = 0;
+ virtual void particles_set_emission_transform(RID p_particles, const Transform &p_transform) = 0; //this is only used for 2D, in 3D it's automatic
+
/* CAMERA API */
virtual RID camera_create() = 0;
@@ -793,6 +795,7 @@ public:
virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID()) = 0;
virtual void canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_skeleton = RID()) = 0;
virtual void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_skeleton = RID()) = 0;
+ virtual void canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal_map, int p_h_frames, int p_v_frames) = 0;
virtual void canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) = 0;
virtual void canvas_item_add_clip_ignore(RID p_item, bool p_ignore) = 0;
virtual void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) = 0;