diff options
-rw-r--r-- | doc/classes/EditorUndoRedoManager.xml | 2 | ||||
-rw-r--r-- | editor/audio_stream_preview.cpp | 2 | ||||
-rw-r--r-- | editor/plugins/sprite_frames_editor_plugin.cpp | 2 | ||||
-rw-r--r-- | platform/windows/console_wrapper_windows.cpp | 2 | ||||
-rw-r--r-- | scene/resources/primitive_meshes.cpp | 106 |
5 files changed, 57 insertions, 57 deletions
diff --git a/doc/classes/EditorUndoRedoManager.xml b/doc/classes/EditorUndoRedoManager.xml index c1e771d653..133ee9db0d 100644 --- a/doc/classes/EditorUndoRedoManager.xml +++ b/doc/classes/EditorUndoRedoManager.xml @@ -110,7 +110,7 @@ <signals> <signal name="history_changed"> <description> - Emitted when the list of actions in any history has changed, either when an action is commited or a history is cleared. + Emitted when the list of actions in any history has changed, either when an action is committed or a history is cleared. </description> </signal> <signal name="version_changed"> diff --git a/editor/audio_stream_preview.cpp b/editor/audio_stream_preview.cpp index f99025ad06..b84e58125e 100644 --- a/editor/audio_stream_preview.cpp +++ b/editor/audio_stream_preview.cpp @@ -76,7 +76,7 @@ float AudioStreamPreview::get_min(float p_time, float p_time_next) const { if (max == 0) { return 0; } - + int time_from = p_time / length * max; int time_to = p_time_next / length * max; time_from = CLAMP(time_from, 0, max - 1); diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index d3ab5b6f77..cf8cc71db7 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -1525,7 +1525,7 @@ SpriteFramesEditor::SpriteFramesEditor() { _zoom_reset(); // Ensure the anim search box is wide enough by default. - // Not by setting its minimum size so it can still be shrinked if desired. + // Not by setting its minimum size so it can still be shrunk if desired. set_split_offset(56 * EDSCALE); } diff --git a/platform/windows/console_wrapper_windows.cpp b/platform/windows/console_wrapper_windows.cpp index 749f51e6e4..258176426b 100644 --- a/platform/windows/console_wrapper_windows.cpp +++ b/platform/windows/console_wrapper_windows.cpp @@ -63,7 +63,7 @@ int main(int argc, char *argv[]) { } } - // Enable virtual termial sequences processing. + // Enable virtual terminal sequences processing. HANDLE stdout_handle = GetStdHandle(STD_OUTPUT_HANDLE); DWORD out_mode = ENABLE_PROCESSED_OUTPUT | ENABLE_VIRTUAL_TERMINAL_PROCESSING; SetConsoleMode(stdout_handle, out_mode); diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index e5ad590c0a..4c6d533c72 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -269,7 +269,7 @@ void PrimitiveMesh::set_material(const Ref<Material> &p_material) { RenderingServer::get_singleton()->mesh_surface_set_material(mesh, 0, material.is_null() ? RID() : material->get_rid()); notify_property_list_changed(); emit_changed(); - }; + } } Ref<Material> PrimitiveMesh::get_material() const { @@ -437,12 +437,12 @@ void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const floa indices.push_back(prevrow + i); indices.push_back(thisrow + i); indices.push_back(thisrow + i - 1); - }; - }; + } + } prevrow = thisrow; thisrow = point; - }; + } /* cylinder */ thisrow = point; @@ -479,12 +479,12 @@ void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const floa indices.push_back(prevrow + i); indices.push_back(thisrow + i); indices.push_back(thisrow + i - 1); - }; - }; + } + } prevrow = thisrow; thisrow = point; - }; + } /* bottom hemisphere */ thisrow = point; @@ -522,12 +522,12 @@ void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const floa indices.push_back(prevrow + i); indices.push_back(thisrow + i); indices.push_back(thisrow + i - 1); - }; - }; + } + } prevrow = thisrow; thisrow = point; - }; + } p_arr[RS::ARRAY_VERTEX] = points; p_arr[RS::ARRAY_NORMAL] = normals; @@ -727,15 +727,15 @@ void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int indices.push_back(prevrow + i2 + 1); indices.push_back(thisrow + i2 + 1); indices.push_back(thisrow + i2 - 1); - }; + } x += size.x / (subdivide_w + 1.0); - }; + } y += size.y / (subdivide_h + 1.0); prevrow = thisrow; thisrow = point; - }; + } // left + right y = start_pos.y; @@ -790,15 +790,15 @@ void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int indices.push_back(prevrow + i2 + 1); indices.push_back(thisrow + i2 + 1); indices.push_back(thisrow + i2 - 1); - }; + } z += size.z / (subdivide_d + 1.0); - }; + } y += size.y / (subdivide_h + 1.0); prevrow = thisrow; thisrow = point; - }; + } // top + bottom z = start_pos.z; @@ -853,15 +853,15 @@ void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int indices.push_back(prevrow + i2 + 1); indices.push_back(thisrow + i2 + 1); indices.push_back(thisrow + i2 - 1); - }; + } x += size.x / (subdivide_w + 1.0); - }; + } z += size.z / (subdivide_d + 1.0); prevrow = thisrow; thisrow = point; - }; + } p_arr[RS::ARRAY_VERTEX] = points; p_arr[RS::ARRAY_NORMAL] = normals; @@ -1032,20 +1032,20 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto indices.push_back(prevrow + i); indices.push_back(thisrow + i); indices.push_back(thisrow + i - 1); - }; - }; + } + } prevrow = thisrow; thisrow = point; - }; + } - // Adjust for buttom section, only used if we calculate UV2s + // Adjust for bottom section, only used if we calculate UV2s. top_h = top_radius / horizonal_length; float top_v = top_radius / vertical_length; bottom_h = bottom_radius / horizonal_length; float bottom_v = bottom_radius / vertical_length; - // add top + // Add top. if (cap_top && top_radius > 0.0) { y = height * 0.5; @@ -1083,11 +1083,11 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto indices.push_back(thisrow); indices.push_back(point - 1); indices.push_back(point - 2); - }; - }; - }; + } + } + } - // add bottom + // Add bottom. if (cap_bottom && bottom_radius > 0.0) { y = height * -0.5; @@ -1125,9 +1125,9 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto indices.push_back(thisrow); indices.push_back(point - 2); indices.push_back(point - 1); - }; - }; - }; + } + } + } p_arr[RS::ARRAY_VERTEX] = points; p_arr[RS::ARRAY_NORMAL] = normals; @@ -1312,15 +1312,15 @@ void PlaneMesh::_create_mesh_array(Array &p_arr) const { indices.push_back(prevrow + i); indices.push_back(thisrow + i); indices.push_back(thisrow + i - 1); - }; + } x += size.x / (subdivide_w + 1.0); - }; + } z += size.y / (subdivide_d + 1.0); prevrow = thisrow; thisrow = point; - }; + } p_arr[RS::ARRAY_VERTEX] = points; p_arr[RS::ARRAY_NORMAL] = normals; @@ -1541,15 +1541,15 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const { indices.push_back(prevrow + i2 + 1); indices.push_back(thisrow + i2 + 1); indices.push_back(thisrow + i2 - 1); - }; + } x += scale * size.x / (subdivide_w + 1.0); - }; + } y += size.y / (subdivide_h + 1.0); prevrow = thisrow; thisrow = point; - }; + } /* left + right */ Vector3 normal_left, normal_right; @@ -1617,15 +1617,15 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const { indices.push_back(prevrow + i2 + 1); indices.push_back(thisrow + i2 + 1); indices.push_back(thisrow + i2 - 1); - }; + } z += size.z / (subdivide_d + 1.0); - }; + } y += size.y / (subdivide_h + 1.0); prevrow = thisrow; thisrow = point; - }; + } /* bottom */ z = start_pos.z; @@ -1660,15 +1660,15 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const { indices.push_back(prevrow + i); indices.push_back(thisrow + i); indices.push_back(thisrow + i - 1); - }; + } x += size.x / (subdivide_w + 1.0); - }; + } z += size.z / (subdivide_d + 1.0); prevrow = thisrow; thisrow = point; - }; + } p_arr[RS::ARRAY_VERTEX] = points; p_arr[RS::ARRAY_NORMAL] = normals; @@ -1831,7 +1831,7 @@ void SphereMesh::create_mesh_array(Array &p_arr, float radius, float height, int points.push_back(p); Vector3 normal = Vector3(x * w * scale, radius * (y / scale), z * w * scale); normals.push_back(normal.normalized()); - }; + } ADD_TANGENT(z, 0.0, -x, 1.0) uvs.push_back(Vector2(u, v)); if (p_add_uv2) { @@ -1848,12 +1848,12 @@ void SphereMesh::create_mesh_array(Array &p_arr, float radius, float height, int indices.push_back(prevrow + i); indices.push_back(thisrow + i); indices.push_back(thisrow + i - 1); - }; - }; + } + } prevrow = thisrow; thisrow = point; - }; + } p_arr[RS::ARRAY_VERTEX] = points; p_arr[RS::ARRAY_NORMAL] = normals; @@ -2343,9 +2343,9 @@ void TubeTrailMesh::_create_mesh_array(Array &p_arr) const { indices.push_back(thisrow); indices.push_back(point - 1); indices.push_back(point - 2); - }; - }; - }; + } + } + } float scale_neg = 1.0; if (curve.is_valid() && curve->get_point_count() > 0) { @@ -2406,9 +2406,9 @@ void TubeTrailMesh::_create_mesh_array(Array &p_arr) const { indices.push_back(thisrow); indices.push_back(point - 2); indices.push_back(point - 1); - }; - }; - }; + } + } + } p_arr[RS::ARRAY_VERTEX] = points; p_arr[RS::ARRAY_NORMAL] = normals; |