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-rw-r--r--doc/classes/Environment.xml6
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.cpp9
-rw-r--r--editor/plugins/editor_preview_plugins.cpp18
-rw-r--r--modules/gdscript/doc_classes/@GDScript.xml6
-rw-r--r--scene/resources/environment.cpp4
-rw-r--r--servers/visual/visual_server_canvas.cpp20
6 files changed, 40 insertions, 23 deletions
diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml
index 2b44eb81b1..0d64f0ff64 100644
--- a/doc/classes/Environment.xml
+++ b/doc/classes/Environment.xml
@@ -96,13 +96,13 @@
[Sky] resource's custom field of view.
</member>
<member name="background_sky_orientation" type="Basis" setter="set_sky_orientation" getter="get_sky_orientation" default="Basis( 1, 0, 0, 0, 1, 0, 0, 0, 1 )">
- [Sky] resource's rotation expressed as a [Basis]
+ [Sky] resource's rotation expressed as a [Basis].
</member>
<member name="background_sky_rotation" type="Vector3" setter="set_sky_rotation" getter="get_sky_rotation" default="Vector3( 0, 0, 0 )">
- [Sky] resource's rotation expressed as euler angles in radians
+ [Sky] resource's rotation expressed as Euler angles in radians.
</member>
<member name="background_sky_rotation_degrees" type="Vector3" setter="set_sky_rotation_degrees" getter="get_sky_rotation_degrees" default="Vector3( 0, 0, 0 )">
- [Sky] resource's rotation expressed as euler angles in degrees
+ [Sky] resource's rotation expressed as Euler angles in degrees.
</member>
<member name="dof_blur_far_amount" type="float" setter="set_dof_blur_far_amount" getter="get_dof_blur_far_amount" default="0.1">
Amount of far blur.
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp
index 15b2193cbe..40e7f0c441 100644
--- a/drivers/gles2/rasterizer_storage_gles2.cpp
+++ b/drivers/gles2/rasterizer_storage_gles2.cpp
@@ -85,7 +85,9 @@ GLuint RasterizerStorageGLES2::system_fbo = 0;
#define glClearDepth glClearDepthf
// enable extensions manually for android and ios
+#ifndef UWP_ENABLED
#include <dlfcn.h> // needed to load extensions
+#endif
#ifdef IPHONE_ENABLED
@@ -93,13 +95,18 @@ GLuint RasterizerStorageGLES2::system_fbo = 0;
//void *glRenderbufferStorageMultisampleAPPLE;
//void *glResolveMultisampleFramebufferAPPLE;
#define glRenderbufferStorageMultisample glRenderbufferStorageMultisampleAPPLE
-#elif ANDROID_ENABLED
+#elif defined(ANDROID_ENABLED)
#include <GLES2/gl2ext.h>
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT;
PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glFramebufferTexture2DMultisampleEXT;
#define glRenderbufferStorageMultisample glRenderbufferStorageMultisampleEXT
#define glFramebufferTexture2DMultisample glFramebufferTexture2DMultisampleEXT
+
+#elif defined(UWP_ENABLED)
+#include <GLES2/gl2ext.h>
+#define glRenderbufferStorageMultisample glRenderbufferStorageMultisampleANGLE
+#define glFramebufferTexture2DMultisample glFramebufferTexture2DMultisampleANGLE
#endif
#define GL_MAX_SAMPLES 0x8D57
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index 007ce58bd7..204562ac38 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -827,19 +827,23 @@ void EditorFontPreviewPlugin::_bind_methods() {
bool EditorFontPreviewPlugin::handles(const String &p_type) const {
- return ClassDB::is_parent_class(p_type, "DynamicFontData");
+ return ClassDB::is_parent_class(p_type, "DynamicFontData") || ClassDB::is_parent_class(p_type, "DynamicFont");
}
Ref<Texture> EditorFontPreviewPlugin::generate_from_path(const String &p_path, const Size2 &p_size) const {
- Ref<DynamicFontData> SampledFont;
- SampledFont.instance();
- SampledFont->set_font_path(p_path);
-
+ RES res = ResourceLoader::load(p_path);
Ref<DynamicFont> sampled_font;
- sampled_font.instance();
+ if (res->is_class("DynamicFont")) {
+ sampled_font = res->duplicate();
+ if (sampled_font->get_outline_color() == Color(1, 1, 1, 1)) {
+ sampled_font->set_outline_color(Color(0, 0, 0, 1));
+ }
+ } else if (res->is_class("DynamicFontData")) {
+ sampled_font.instance();
+ sampled_font->set_font_data(res);
+ }
sampled_font->set_size(50);
- sampled_font->set_font_data(SampledFont);
String sampled_text = "Abg";
Vector2 size = sampled_font->get_string_size(sampled_text);
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml
index 10eb719235..a22d18b970 100644
--- a/modules/gdscript/doc_classes/@GDScript.xml
+++ b/modules/gdscript/doc_classes/@GDScript.xml
@@ -1365,17 +1365,17 @@
If passed an object and a signal, the execution is resumed when the object emits the given signal. In this case, [code]yield()[/code] returns the argument passed to [code]emit_signal()[/code] if the signal takes only one argument, or an array containing all the arguments passed to [code]emit_signal()[/code] if the signal takes multiple arguments.
You can also use [code]yield[/code] to wait for a function to finish:
[codeblock]
- func _ready -> void:
+ func _ready():
yield(do_something(), "completed")
yield(do_something_else(), "completed")
print("All functions are done!")
func do_something():
print("Something is done!")
-
+
func do_something_else():
print("Something else is done!")
-
+
# prints:
# Something is done!
# Something else is done!
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index bc96b5e9f3..ddf97f48d1 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -978,7 +978,9 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "background_sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_sky", "get_sky");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "background_sky_custom_fov", PROPERTY_HINT_RANGE, "0,180,0.1"), "set_sky_custom_fov", "get_sky_custom_fov");
ADD_PROPERTY(PropertyInfo(Variant::BASIS, "background_sky_orientation"), "set_sky_orientation", "get_sky_orientation");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "background_sky_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_sky_rotation", "get_sky_rotation");
+ // Only display rotation in degrees in the inspector (like in Spatial).
+ // This avoids displaying the same information twice.
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "background_sky_rotation", PROPERTY_HINT_NONE, "", 0), "set_sky_rotation", "get_sky_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "background_sky_rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_sky_rotation_degrees", "get_sky_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_bg_color", "get_bg_color");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "background_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_bg_energy", "get_bg_energy");
diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp
index ed06a67e4c..7bb97e0577 100644
--- a/servers/visual/visual_server_canvas.cpp
+++ b/servers/visual/visual_server_canvas.cpp
@@ -75,10 +75,10 @@ void _collect_ysort_children(VisualServerCanvas::Item *p_canvas_item, Transform2
}
void _mark_ysort_dirty(VisualServerCanvas::Item *ysort_owner, RID_Owner<VisualServerCanvas::Item> &canvas_item_owner) {
- while (ysort_owner && ysort_owner->sort_y) {
+ do {
ysort_owner->ysort_children_count = -1;
ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.getornull(ysort_owner->parent) : NULL;
- }
+ } while (ysort_owner && ysort_owner->sort_y);
}
void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner) {
@@ -362,7 +362,9 @@ void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) {
Item *item_owner = canvas_item_owner.get(canvas_item->parent);
item_owner->child_items.erase(canvas_item);
- _mark_ysort_dirty(item_owner, canvas_item_owner);
+ if (item_owner->sort_y) {
+ _mark_ysort_dirty(item_owner, canvas_item_owner);
+ }
}
canvas_item->parent = RID();
@@ -382,7 +384,9 @@ void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) {
item_owner->child_items.push_back(canvas_item);
item_owner->children_order_dirty = true;
- _mark_ysort_dirty(item_owner, canvas_item_owner);
+ if (item_owner->sort_y) {
+ _mark_ysort_dirty(item_owner, canvas_item_owner);
+ }
} else {
@@ -399,9 +403,7 @@ void VisualServerCanvas::canvas_item_set_visible(RID p_item, bool p_visible) {
canvas_item->visible = p_visible;
- if (canvas_item->parent.is_valid() && canvas_item_owner.owns(canvas_item->parent)) {
- _mark_ysort_dirty(canvas_item_owner.get(canvas_item->parent), canvas_item_owner);
- }
+ _mark_ysort_dirty(canvas_item, canvas_item_owner);
}
void VisualServerCanvas::canvas_item_set_light_mask(RID p_item, int p_mask) {
@@ -1382,7 +1384,9 @@ bool VisualServerCanvas::free(RID p_rid) {
Item *item_owner = canvas_item_owner.get(canvas_item->parent);
item_owner->child_items.erase(canvas_item);
- _mark_ysort_dirty(item_owner, canvas_item_owner);
+ if (item_owner->sort_y) {
+ _mark_ysort_dirty(item_owner, canvas_item_owner);
+ }
}
}