diff options
-rw-r--r-- | core/core_string_names.cpp | 23 | ||||
-rw-r--r-- | core/core_string_names.h | 27 | ||||
-rw-r--r-- | core/variant_op.cpp | 485 | ||||
-rw-r--r-- | drivers/gles3/shader_compiler_gles3.cpp | 2 | ||||
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 5 | ||||
-rw-r--r-- | scene/resources/material.cpp | 21 | ||||
-rw-r--r-- | scene/resources/material.h | 5 | ||||
-rw-r--r-- | servers/visual/shader_types.cpp | 1 |
8 files changed, 540 insertions, 29 deletions
diff --git a/core/core_string_names.cpp b/core/core_string_names.cpp index ef9346253f..feee39225f 100644 --- a/core/core_string_names.cpp +++ b/core/core_string_names.cpp @@ -47,4 +47,27 @@ CoreStringNames::CoreStringNames() _sections_unfolded(StaticCString::create("_sections_unfolded")), #endif _custom_features(StaticCString::create("_custom_features")) { + + x = StaticCString::create("x"); + y = StaticCString::create("y"); + z = StaticCString::create("z"); + w = StaticCString::create("w"); + r = StaticCString::create("r"); + g = StaticCString::create("g"); + b = StaticCString::create("b"); + a = StaticCString::create("a"); + position = StaticCString::create("position"); + size = StaticCString::create("size"); + end = StaticCString::create("end"); + basis = StaticCString::create("basis"); + origin = StaticCString::create("origin"); + normal = StaticCString::create("normal"); + d = StaticCString::create("d"); + h = StaticCString::create("h"); + s = StaticCString::create("s"); + v = StaticCString::create("v"); + r8 = StaticCString::create("r8"); + g8 = StaticCString::create("g8"); + b8 = StaticCString::create("b8"); + a8 = StaticCString::create("a8"); } diff --git a/core/core_string_names.h b/core/core_string_names.h index 2eb2b703ae..6fcc773169 100644 --- a/core/core_string_names.h +++ b/core/core_string_names.h @@ -37,8 +37,6 @@ class CoreStringNames { friend void register_core_types(); friend void unregister_core_types(); - static CoreStringNames *singleton; - static void create() { singleton = memnew(CoreStringNames); } static void free() { memdelete(singleton); @@ -50,6 +48,8 @@ class CoreStringNames { public: _FORCE_INLINE_ static CoreStringNames *get_singleton() { return singleton; } + static CoreStringNames *singleton; + StringName _free; StringName changed; StringName _meta; @@ -65,6 +65,29 @@ public: StringName _sections_unfolded; #endif StringName _custom_features; + + StringName x; + StringName y; + StringName z; + StringName w; + StringName r; + StringName g; + StringName b; + StringName a; + StringName position; + StringName size; + StringName end; + StringName basis; + StringName origin; + StringName normal; + StringName d; + StringName h; + StringName s; + StringName v; + StringName r8; + StringName g8; + StringName b8; + StringName a8; }; #endif // SCENE_STRING_NAMES_H diff --git a/core/variant_op.cpp b/core/variant_op.cpp index 1c5a4ce8d0..8755897eed 100644 --- a/core/variant_op.cpp +++ b/core/variant_op.cpp @@ -1214,54 +1214,485 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a, void Variant::set_named(const StringName &p_index, const Variant &p_value, bool *r_valid) { - if (type == OBJECT) { + bool valid = false; + switch (type) { + case VECTOR2: { + if (p_value.type == Variant::INT) { + Vector2 *v = reinterpret_cast<Vector2 *>(_data._mem); + if (p_index == CoreStringNames::singleton->x) { + v->x = p_value._data._int; + valid = true; + } else if (p_index == CoreStringNames::singleton->y) { + v->y = p_value._data._int; + valid = true; + } + } else if (p_value.type == Variant::REAL) { + Vector2 *v = reinterpret_cast<Vector2 *>(_data._mem); + if (p_index == CoreStringNames::singleton->x) { + v->x = p_value._data._real; + valid = true; + } else if (p_index == CoreStringNames::singleton->y) { + v->y = p_value._data._real; + valid = true; + } + } -#ifdef DEBUG_ENABLED - if (!_get_obj().obj) { - if (r_valid) - *r_valid = false; - return; - } else { + } break; + case RECT2: { - if (ScriptDebugger::get_singleton() && _get_obj().ref.is_null() && !ObjectDB::instance_validate(_get_obj().obj)) { - if (r_valid) - *r_valid = false; - return; + if (p_value.type == Variant::VECTOR2) { + Rect2 *v = reinterpret_cast<Rect2 *>(_data._mem); + //scalar name + if (p_index == CoreStringNames::singleton->position) { + v->position = *reinterpret_cast<const Vector2 *>(p_value._data._mem); + valid = true; + } else if (p_index == CoreStringNames::singleton->size) { + v->size = *reinterpret_cast<const Vector2 *>(p_value._data._mem); + valid = true; + } else if (p_index == CoreStringNames::singleton->end) { + v->size = *reinterpret_cast<const Vector2 *>(p_value._data._mem) - v->position; + valid = true; + } + } + } break; + case TRANSFORM2D: { + + if (p_value.type == Variant::VECTOR2) { + Transform2D *v = _data._transform2d; + if (p_index == CoreStringNames::singleton->x) { + v->elements[0] = *reinterpret_cast<const Vector2 *>(p_value._data._mem); + valid = true; + } else if (p_index == CoreStringNames::singleton->y) { + v->elements[1] = *reinterpret_cast<const Vector2 *>(p_value._data._mem); + valid = true; + } else if (p_index == CoreStringNames::singleton->origin) { + v->elements[2] = *reinterpret_cast<const Vector2 *>(p_value._data._mem); + valid = true; + } + } + + } break; + case VECTOR3: { + + if (p_value.type == Variant::INT) { + Vector3 *v = reinterpret_cast<Vector3 *>(_data._mem); + if (p_index == CoreStringNames::singleton->x) { + v->x = p_value._data._int; + valid = true; + } else if (p_index == CoreStringNames::singleton->y) { + v->y = p_value._data._int; + valid = true; + } else if (p_index == CoreStringNames::singleton->z) { + v->z = p_value._data._int; + valid = true; + } + } else if (p_value.type == Variant::REAL) { + Vector3 *v = reinterpret_cast<Vector3 *>(_data._mem); + if (p_index == CoreStringNames::singleton->x) { + v->x = p_value._data._real; + valid = true; + } else if (p_index == CoreStringNames::singleton->y) { + v->y = p_value._data._real; + valid = true; + } else if (p_index == CoreStringNames::singleton->z) { + v->z = p_value._data._real; + valid = true; + } + } + + } break; + case PLANE: { + + if (p_value.type == Variant::INT) { + Plane *v = reinterpret_cast<Plane *>(_data._mem); + if (p_index == CoreStringNames::singleton->x) { + v->normal.x = p_value._data._int; + valid = true; + } else if (p_index == CoreStringNames::singleton->y) { + v->normal.y = p_value._data._int; + valid = true; + } else if (p_index == CoreStringNames::singleton->z) { + v->normal.z = p_value._data._int; + valid = true; + } else if (p_index == CoreStringNames::singleton->d) { + v->d = p_value._data._int; + valid = true; + } + } else if (p_value.type == Variant::REAL) { + Plane *v = reinterpret_cast<Plane *>(_data._mem); + if (p_index == CoreStringNames::singleton->x) { + v->normal.x = p_value._data._real; + valid = true; + } else if (p_index == CoreStringNames::singleton->y) { + v->normal.y = p_value._data._real; + valid = true; + } else if (p_index == CoreStringNames::singleton->z) { + v->normal.z = p_value._data._real; + valid = true; + } else if (p_index == CoreStringNames::singleton->d) { + v->d = p_value._data._real; + valid = true; + } + + } else if (p_value.type == Variant::VECTOR3) { + Plane *v = reinterpret_cast<Plane *>(_data._mem); + if (p_index == CoreStringNames::singleton->normal) { + v->normal = *reinterpret_cast<const Vector3 *>(p_value._data._mem); + valid = true; + } + } + + } break; + case QUAT: { + + if (p_value.type == Variant::INT) { + Quat *v = reinterpret_cast<Quat *>(_data._mem); + if (p_index == CoreStringNames::singleton->x) { + v->x = p_value._data._int; + valid = true; + } else if (p_index == CoreStringNames::singleton->y) { + v->y = p_value._data._int; + valid = true; + } else if (p_index == CoreStringNames::singleton->z) { + v->z = p_value._data._int; + valid = true; + } else if (p_index == CoreStringNames::singleton->w) { + v->w = p_value._data._int; + valid = true; + } + } else if (p_value.type == Variant::REAL) { + Quat *v = reinterpret_cast<Quat *>(_data._mem); + if (p_index == CoreStringNames::singleton->x) { + v->x = p_value._data._real; + valid = true; + } else if (p_index == CoreStringNames::singleton->y) { + v->y = p_value._data._real; + valid = true; + } else if (p_index == CoreStringNames::singleton->z) { + v->z = p_value._data._real; + valid = true; + } else if (p_index == CoreStringNames::singleton->w) { + v->w = p_value._data._real; + valid = true; + } + } + + } break; // 10 + case RECT3: { + + if (p_value.type == Variant::VECTOR3) { + Rect3 *v = _data._rect3; + //scalar name + if (p_index == CoreStringNames::singleton->position) { + v->position = *reinterpret_cast<const Vector3 *>(p_value._data._mem); + valid = true; + } else if (p_index == CoreStringNames::singleton->size) { + v->size = *reinterpret_cast<const Vector3 *>(p_value._data._mem); + valid = true; + } else if (p_index == CoreStringNames::singleton->end) { + v->size = *reinterpret_cast<const Vector3 *>(p_value._data._mem) - v->position; + valid = true; + } + } + } break; + case BASIS: { + + if (p_value.type == Variant::VECTOR3) { + Basis *v = _data._basis; + //scalar name + if (p_index == CoreStringNames::singleton->x) { + v->set_axis(0, *reinterpret_cast<const Vector3 *>(p_value._data._mem)); + valid = true; + } else if (p_index == CoreStringNames::singleton->y) { + v->set_axis(1, *reinterpret_cast<const Vector3 *>(p_value._data._mem)); + valid = true; + } else if (p_index == CoreStringNames::singleton->z) { + v->set_axis(2, *reinterpret_cast<const Vector3 *>(p_value._data._mem)); + valid = true; + } + } + } break; + case TRANSFORM: { + + if (p_value.type == Variant::BASIS && p_index == CoreStringNames::singleton->basis) { + _data._transform->basis = *p_value._data._basis; + valid = true; + } else if (p_value.type == Variant::VECTOR3 && p_index == CoreStringNames::singleton->origin) { + _data._transform->origin = *reinterpret_cast<const Vector3 *>(p_value._data._mem); + valid = true; + } + + } break; + case COLOR: { + + if (p_value.type == Variant::INT) { + Color *v = reinterpret_cast<Color *>(_data._mem); + if (p_index == CoreStringNames::singleton->r) { + v->r = p_value._data._int; + valid = true; + } else if (p_index == CoreStringNames::singleton->g) { + v->g = p_value._data._int; + valid = true; + } else if (p_index == CoreStringNames::singleton->b) { + v->b = p_value._data._int; + valid = true; + } else if (p_index == CoreStringNames::singleton->a) { + v->a = p_value._data._int; + valid = true; + } else if (p_index == CoreStringNames::singleton->r8) { + v->r = p_value._data._int / 255.0; + valid = true; + } else if (p_index == CoreStringNames::singleton->g8) { + v->g = p_value._data._int / 255.0; + valid = true; + } else if (p_index == CoreStringNames::singleton->b8) { + v->b = p_value._data._int / 255.0; + valid = true; + } else if (p_index == CoreStringNames::singleton->a8) { + v->a = p_value._data._int / 255.0; + valid = true; + } else if (p_index == CoreStringNames::singleton->h) { + v->set_hsv(p_value._data._int, v->get_s(), v->get_v()); + valid = true; + } else if (p_index == CoreStringNames::singleton->s) { + v->set_hsv(v->get_h(), p_value._data._int, v->get_v()); + valid = true; + } else if (p_index == CoreStringNames::singleton->v) { + v->set_hsv(v->get_h(), v->get_v(), p_value._data._int); + valid = true; + } + } else if (p_value.type == Variant::REAL) { + Color *v = reinterpret_cast<Color *>(_data._mem); + if (p_index == CoreStringNames::singleton->r) { + v->r = p_value._data._real; + valid = true; + } else if (p_index == CoreStringNames::singleton->g) { + v->g = p_value._data._real; + valid = true; + } else if (p_index == CoreStringNames::singleton->b) { + v->b = p_value._data._real; + valid = true; + } else if (p_index == CoreStringNames::singleton->a) { + v->a = p_value._data._real; + valid = true; + } else if (p_index == CoreStringNames::singleton->r8) { + v->r = p_value._data._real / 255.0; + valid = true; + } else if (p_index == CoreStringNames::singleton->g8) { + v->g = p_value._data._real / 255.0; + valid = true; + } else if (p_index == CoreStringNames::singleton->b8) { + v->b = p_value._data._real / 255.0; + valid = true; + } else if (p_index == CoreStringNames::singleton->a8) { + v->a = p_value._data._real / 255.0; + valid = true; + } else if (p_index == CoreStringNames::singleton->h) { + v->set_hsv(p_value._data._real, v->get_s(), v->get_v()); + valid = true; + } else if (p_index == CoreStringNames::singleton->s) { + v->set_hsv(v->get_h(), p_value._data._real, v->get_v()); + valid = true; + } else if (p_index == CoreStringNames::singleton->v) { + v->set_hsv(v->get_h(), v->get_v(), p_value._data._real); + valid = true; + } + } + } break; + case OBJECT: { + +#ifdef DEBUG_ENABLED + if (!_get_obj().obj) { + break; + } else if (ScriptDebugger::get_singleton() && _get_obj().ref.is_null() && !ObjectDB::instance_validate(_get_obj().obj)) { + break; } - } #endif - _get_obj().obj->set(p_index, p_value, r_valid); - return; + _get_obj().obj->set(p_index, p_value, &valid); + + } break; + default: { + set(p_index.operator String(), p_value, r_valid); + } break; } - set(p_index.operator String(), p_value, r_valid); + if (r_valid) { + *r_valid = valid; + } } Variant Variant::get_named(const StringName &p_index, bool *r_valid) const { - if (type == OBJECT) { + if (r_valid) { + *r_valid = true; + } + switch (type) { + case VECTOR2: { + const Vector2 *v = reinterpret_cast<const Vector2 *>(_data._mem); + if (p_index == CoreStringNames::singleton->x) { + return v->x; + } else if (p_index == CoreStringNames::singleton->y) { + return v->y; + } -#ifdef DEBUG_ENABLED - if (!_get_obj().obj) { - if (r_valid) - *r_valid = false; - return "Instance base is null."; - } else { + } break; + case RECT2: { - if (ScriptDebugger::get_singleton() && _get_obj().ref.is_null() && !ObjectDB::instance_validate(_get_obj().obj)) { + const Rect2 *v = reinterpret_cast<const Rect2 *>(_data._mem); + //scalar name + if (p_index == CoreStringNames::singleton->position) { + return v->position; + } else if (p_index == CoreStringNames::singleton->size) { + return v->size; + } else if (p_index == CoreStringNames::singleton->end) { + return v->size + v->position; + } + } break; + case TRANSFORM2D: { + + const Transform2D *v = _data._transform2d; + if (p_index == CoreStringNames::singleton->x) { + return v->elements[0]; + } else if (p_index == CoreStringNames::singleton->y) { + return v->elements[1]; + } else if (p_index == CoreStringNames::singleton->origin) { + return v->elements[2]; + } + + } break; + case VECTOR3: { + + const Vector3 *v = reinterpret_cast<const Vector3 *>(_data._mem); + if (p_index == CoreStringNames::singleton->x) { + return v->x; + } else if (p_index == CoreStringNames::singleton->y) { + return v->y; + } else if (p_index == CoreStringNames::singleton->z) { + return v->z; + } + + } break; + case PLANE: { + + const Plane *v = reinterpret_cast<const Plane *>(_data._mem); + if (p_index == CoreStringNames::singleton->x) { + return v->normal.x; + } else if (p_index == CoreStringNames::singleton->y) { + return v->normal.y; + } else if (p_index == CoreStringNames::singleton->z) { + return v->normal.z; + } else if (p_index == CoreStringNames::singleton->d) { + return v->d; + } else if (p_index == CoreStringNames::singleton->normal) { + return v->normal; + } + + } break; + case QUAT: { + + const Quat *v = reinterpret_cast<const Quat *>(_data._mem); + if (p_index == CoreStringNames::singleton->x) { + return v->x; + } else if (p_index == CoreStringNames::singleton->y) { + return v->y; + } else if (p_index == CoreStringNames::singleton->z) { + return v->z; + } else if (p_index == CoreStringNames::singleton->w) { + return v->w; + } + + } break; // 10 + case RECT3: { + + const Rect3 *v = _data._rect3; + //scalar name + if (p_index == CoreStringNames::singleton->position) { + return v->position; + } else if (p_index == CoreStringNames::singleton->size) { + return v->size; + } else if (p_index == CoreStringNames::singleton->end) { + return v->size + v->position; + } + } break; + case BASIS: { + + const Basis *v = _data._basis; + //scalar name + if (p_index == CoreStringNames::singleton->x) { + return v->get_axis(0); + } else if (p_index == CoreStringNames::singleton->y) { + return v->get_axis(1); + } else if (p_index == CoreStringNames::singleton->z) { + return v->get_axis(2); + } + + } break; + case TRANSFORM: { + + if (p_index == CoreStringNames::singleton->basis) { + return _data._transform->basis; + } else if (p_index == CoreStringNames::singleton->origin) { + return _data._transform->origin; + } + + } break; + case COLOR: { + + const Color *v = reinterpret_cast<const Color *>(_data._mem); + if (p_index == CoreStringNames::singleton->r) { + return v->r; + } else if (p_index == CoreStringNames::singleton->g) { + return v->g; + } else if (p_index == CoreStringNames::singleton->b) { + return v->b; + } else if (p_index == CoreStringNames::singleton->a) { + return v->a; + } else if (p_index == CoreStringNames::singleton->r8) { + return v->r * 255.0; + } else if (p_index == CoreStringNames::singleton->g8) { + return v->g * 255.0; + } else if (p_index == CoreStringNames::singleton->b8) { + return v->b * 255.0; + } else if (p_index == CoreStringNames::singleton->a8) { + return v->a * 255.0; + } else if (p_index == CoreStringNames::singleton->h) { + return v->get_h(); + } else if (p_index == CoreStringNames::singleton->s) { + return v->get_s(); + } else if (p_index == CoreStringNames::singleton->v) { + return v->get_v(); + } + } break; + case OBJECT: { + +#ifdef DEBUG_ENABLED + if (!_get_obj().obj) { if (r_valid) *r_valid = false; - return "Attempted use of stray pointer object."; + return "Instance base is null."; + } else { + + if (ScriptDebugger::get_singleton() && _get_obj().ref.is_null() && !ObjectDB::instance_validate(_get_obj().obj)) { + if (r_valid) + *r_valid = false; + return "Attempted use of stray pointer object."; + } } - } #endif - return _get_obj().obj->get(p_index, r_valid); + return _get_obj().obj->get(p_index, r_valid); + + } break; + default: { + return get(p_index.operator String(), r_valid); + } } - return get(p_index.operator String(), r_valid); + if (r_valid) { + *r_valid = false; + } } #define DEFAULT_OP_ARRAY_CMD(m_name, m_type, skip_test, cmd) \ diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index b3b2517ad6..9a5b53c84b 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -787,6 +787,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { actions[VS::SHADER_SPATIAL].renames["SSS_STRENGTH"] = "sss_strength"; actions[VS::SHADER_SPATIAL].renames["TRANSMISSION"] = "transmission"; actions[VS::SHADER_SPATIAL].renames["AO"] = "ao"; + actions[VS::SHADER_SPATIAL].renames["AO_LIGHT_AFFECT"] = "ao_light_affect"; actions[VS::SHADER_SPATIAL].renames["EMISSION"] = "emission"; //actions[VS::SHADER_SPATIAL].renames["SCREEN_UV"]=ShaderLanguage::TYPE_VEC2; actions[VS::SHADER_SPATIAL].renames["POINT_COORD"] = "gl_PointCoord"; @@ -806,6 +807,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { actions[VS::SHADER_SPATIAL].usage_defines["ANISOTROPY"] = "#define LIGHT_USE_ANISOTROPY\n"; actions[VS::SHADER_SPATIAL].usage_defines["ANISOTROPY_FLOW"] = "@ANISOTROPY"; actions[VS::SHADER_SPATIAL].usage_defines["AO"] = "#define ENABLE_AO\n"; + actions[VS::SHADER_SPATIAL].usage_defines["AO_LIGHT_AFFECT"] = "#define ENABLE_AO\n"; actions[VS::SHADER_SPATIAL].usage_defines["UV"] = "#define ENABLE_UV_INTERP\n"; actions[VS::SHADER_SPATIAL].usage_defines["UV2"] = "#define ENABLE_UV2_INTERP\n"; actions[VS::SHADER_SPATIAL].usage_defines["NORMALMAP"] = "#define ENABLE_NORMALMAP\n"; diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 0eb26ae58f..25115bc18a 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -1536,6 +1536,7 @@ void main() { #if defined(ENABLE_AO) float ao=1.0; + float ao_light_affect=0.0; #endif float alpha = 1.0; @@ -1920,9 +1921,13 @@ FRAGMENT_SHADER_CODE #if defined(ENABLE_AO) ambient_light*=ao; + ao_light_affect = mix(1.0,ao,ao_light_affect); + specular_light*=ao_light_affect; + diffuse_light*=ao_light_affect; #endif + //energu conservation diffuse_light=mix(diffuse_light,vec3(0.0),metallic); ambient_light=mix(ambient_light,vec3(0.0),metallic); diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index c6b434af44..da0f522ff3 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -268,6 +268,8 @@ void SpatialMaterial::init_shaders() { shader_names->grow = "grow"; + shader_names->ao_light_affect = "ao_light_affect"; + shader_names->proximity_fade_distance = "proximity_fade_distance"; shader_names->distance_fade_min = "distance_fade_min"; shader_names->distance_fade_max = "distance_fade_max"; @@ -462,6 +464,7 @@ void SpatialMaterial::_update_shader() { if (features[FEATURE_AMBIENT_OCCLUSION]) { code += "uniform sampler2D texture_ambient_occlusion : hint_white;\n"; code += "uniform vec4 ao_texture_channel;\n"; + code += "uniform float ao_light_affect;\n"; } if (features[FEATURE_DETAIL]) { @@ -796,6 +799,8 @@ void SpatialMaterial::_update_shader() { code += "\tAO = dot(texture(texture_ambient_occlusion,base_uv),ao_texture_channel);\n"; } } + + code += "\tAO_LIGHT_AFFECT = ao_light_affect;\n"; } if (features[FEATURE_SUBSURACE_SCATTERING]) { @@ -1012,6 +1017,16 @@ float SpatialMaterial::get_rim_tint() const { return rim_tint; } +void SpatialMaterial::set_ao_light_affect(float p_ao_light_affect) { + + ao_light_affect = p_ao_light_affect; + VS::get_singleton()->material_set_param(_get_material(), shader_names->ao_light_affect, p_ao_light_affect); +} +float SpatialMaterial::get_ao_light_affect() const { + + return ao_light_affect; +} + void SpatialMaterial::set_clearcoat(float p_clearcoat) { clearcoat = p_clearcoat; @@ -1745,6 +1760,9 @@ void SpatialMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_grow", "amount"), &SpatialMaterial::set_grow); ClassDB::bind_method(D_METHOD("get_grow"), &SpatialMaterial::get_grow); + ClassDB::bind_method(D_METHOD("set_ao_light_affect", "amount"), &SpatialMaterial::set_ao_light_affect); + ClassDB::bind_method(D_METHOD("get_ao_light_affect"), &SpatialMaterial::get_ao_light_affect); + ClassDB::bind_method(D_METHOD("set_alpha_scissor_threshold", "threshold"), &SpatialMaterial::set_alpha_scissor_threshold); ClassDB::bind_method(D_METHOD("get_alpha_scissor_threshold"), &SpatialMaterial::get_alpha_scissor_threshold); @@ -1853,6 +1871,7 @@ void SpatialMaterial::_bind_methods() { ADD_GROUP("Ambient Occlusion", "ao_"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "ao_enabled"), "set_feature", "get_feature", FEATURE_AMBIENT_OCCLUSION); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "ao_light_affect", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ao_light_affect", "get_ao_light_affect"); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "ao_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_AMBIENT_OCCLUSION); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "ao_on_uv2"), "set_flag", "get_flag", FLAG_AO_ON_UV2); ADD_PROPERTY(PropertyInfo(Variant::INT, "ao_texture_channel", PROPERTY_HINT_ENUM, "Red,Green,Blue,Alpha,Gray"), "set_ao_texture_channel", "get_ao_texture_channel"); @@ -2036,6 +2055,8 @@ SpatialMaterial::SpatialMaterial() set_distance_fade_min_distance(0); set_distance_fade_max_distance(10); + set_ao_light_affect(0.0); + set_metallic_texture_channel(TEXTURE_CHANNEL_RED); set_roughness_texture_channel(TEXTURE_CHANNEL_RED); set_ao_texture_channel(TEXTURE_CHANNEL_RED); diff --git a/scene/resources/material.h b/scene/resources/material.h index 721514f586..cf190f0921 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -315,6 +315,7 @@ private: StringName proximity_fade_distance; StringName distance_fade_min; StringName distance_fade_max; + StringName ao_light_affect; StringName metallic_texture_channel; StringName roughness_texture_channel; @@ -358,6 +359,7 @@ private: float point_size; float alpha_scissor_threshold; bool grow_enabled; + float ao_light_affect; float grow; int particles_anim_h_frames; int particles_anim_v_frames; @@ -443,6 +445,9 @@ public: void set_rim_tint(float p_rim_tint); float get_rim_tint() const; + void set_ao_light_affect(float p_ao_light_affect); + float get_ao_light_affect() const; + void set_clearcoat(float p_clearcoat); float get_clearcoat() const; diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index e828898f82..8c1cb9c828 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -105,6 +105,7 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["SSS_STRENGTH"] = ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["TRANSMISSION"] = ShaderLanguage::TYPE_VEC3; shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["AO"] = ShaderLanguage::TYPE_FLOAT; + shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["AO_LIGHT_AFFECT"] = ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["EMISSION"] = ShaderLanguage::TYPE_VEC3; shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["SCREEN_TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D; shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["DEPTH_TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D; |