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-rw-r--r--misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj75
-rw-r--r--modules/SCsub9
-rw-r--r--modules/arkit/arkit.gdip18
-rw-r--r--modules/arkit/arkit_module.cpp (renamed from modules/arkit/register_types.cpp)4
-rw-r--r--modules/arkit/arkit_module.h (renamed from modules/arkit/register_types.h)2
-rw-r--r--modules/camera/SCsub12
-rw-r--r--modules/camera/config.py2
-rw-r--r--modules/camera/register_types.cpp6
-rw-r--r--modules/camera_iphone/SCsub15
-rw-r--r--modules/camera_iphone/camera.gdip18
-rw-r--r--modules/camera_iphone/camera_ios.h (renamed from modules/camera/camera_ios.h)0
-rw-r--r--modules/camera_iphone/camera_ios.mm (renamed from modules/camera/camera_ios.mm)0
-rw-r--r--modules/camera_iphone/camera_module.cpp40
-rw-r--r--modules/camera_iphone/camera_module.h32
-rw-r--r--modules/camera_iphone/config.py6
-rw-r--r--modules/gamecenter/SCsub15
-rw-r--r--modules/gamecenter/config.py6
-rw-r--r--modules/gamecenter/game_center.h (renamed from platform/iphone/game_center.h)4
-rw-r--r--modules/gamecenter/game_center.mm (renamed from platform/iphone/game_center.mm)37
-rw-r--r--modules/gamecenter/game_center_delegate.h35
-rw-r--r--modules/gamecenter/game_center_delegate.mm45
-rw-r--r--modules/gamecenter/game_center_module.cpp48
-rw-r--r--modules/gamecenter/game_center_module.h32
-rw-r--r--modules/gamecenter/gamecenter.gdip17
-rw-r--r--modules/icloud/SCsub15
-rw-r--r--modules/icloud/config.py6
-rw-r--r--modules/icloud/icloud.gdip17
-rw-r--r--modules/icloud/icloud.h (renamed from platform/iphone/icloud.h)4
-rw-r--r--modules/icloud/icloud.mm (renamed from platform/iphone/icloud.mm)14
-rw-r--r--modules/icloud/icloud_module.cpp48
-rw-r--r--modules/icloud/icloud_module.h32
-rw-r--r--modules/inappstore/SCsub15
-rw-r--r--modules/inappstore/config.py6
-rw-r--r--modules/inappstore/in_app_store.h (renamed from platform/iphone/in_app_store.h)4
-rw-r--r--modules/inappstore/in_app_store.mm (renamed from platform/iphone/in_app_store.mm)4
-rw-r--r--modules/inappstore/in_app_store_module.cpp48
-rw-r--r--modules/inappstore/in_app_store_module.h32
-rw-r--r--modules/inappstore/inappstore.gdip17
-rw-r--r--platform/iphone/SCsub3
-rw-r--r--platform/iphone/app_delegate.mm1
-rw-r--r--platform/iphone/detect.py15
-rw-r--r--platform/iphone/os_iphone.h12
-rw-r--r--platform/iphone/os_iphone.mm33
-rw-r--r--platform/iphone/view_controller.h3
-rw-r--r--platform/iphone/view_controller.mm11
45 files changed, 594 insertions, 224 deletions
diff --git a/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj b/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj
index d8da520ed7..c46f64834a 100644
--- a/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj
+++ b/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj
@@ -153,81 +153,6 @@
DevelopmentTeam = $team_id;
ProvisioningStyle = Automatic;
SystemCapabilities = {
- com.apple.AccessWiFi = {
- enabled = $access_wifi;
- };
- com.apple.ApplePay = {
- enabled = 0;
- };
- com.apple.ApplicationGroups.iOS = {
- enabled = 0;
- };
- com.apple.AutoFillCredentialProvider = {
- enabled = 0;
- };
- com.apple.BackgroundModes = {
- enabled = 0;
- };
- com.apple.ClassKit = {
- enabled = 0;
- };
- com.apple.DataProtection = {
- enabled = 0;
- };
- com.apple.GameCenter.iOS = {
- enabled = $game_center;
- };
- com.apple.HealthKit = {
- enabled = 0;
- };
- com.apple.HomeKit = {
- enabled = 0;
- };
- com.apple.HotspotConfiguration = {
- enabled = 0;
- };
- com.apple.InAppPurchase = {
- enabled = $in_app_purchases;
- };
- com.apple.InterAppAudio = {
- enabled = 0;
- };
- com.apple.Keychain = {
- enabled = 0;
- };
- com.apple.Maps.iOS = {
- enabled = 0;
- };
- com.apple.Multipath = {
- enabled = 0;
- };
- com.apple.NearFieldCommunicationTagReading = {
- enabled = 0;
- };
- com.apple.NetworkExtensions.iOS = {
- enabled = 0;
- };
- com.apple.Push = {
- enabled = $push_notifications;
- };
- com.apple.SafariKeychain = {
- enabled = 0;
- };
- com.apple.Siri = {
- enabled = 0;
- };
- com.apple.VPNLite = {
- enabled = 0;
- };
- com.apple.WAC = {
- enabled = 0;
- };
- com.apple.Wallet = {
- enabled = 0;
- };
- com.apple.iCloud = {
- enabled = 0;
- };
};
};
};
diff --git a/modules/SCsub b/modules/SCsub
index edfc4ed9c6..24598f4b28 100644
--- a/modules/SCsub
+++ b/modules/SCsub
@@ -47,7 +47,14 @@ for name, path in env.module_list.items():
# Some modules are not linked automatically but can be enabled optionally
# on iOS, so we handle those specially.
- if env["platform"] == "iphone" and name in ["arkit", "camera"]:
+ if env["platform"] == "iphone" and name in [
+ "arkit",
+ "camera",
+ "camera_iphone",
+ "gamecenter",
+ "inappstore",
+ "icloud",
+ ]:
continue
lib = env_modules.add_library("module_%s" % name, env.modules_sources)
diff --git a/modules/arkit/arkit.gdip b/modules/arkit/arkit.gdip
new file mode 100644
index 0000000000..22c0a07e26
--- /dev/null
+++ b/modules/arkit/arkit.gdip
@@ -0,0 +1,18 @@
+[config]
+name="ARKit"
+binary="arkit_lib.a"
+
+initialization="register_arkit_types"
+deinitialization="unregister_arkit_types"
+
+[dependencies]
+linked=[]
+embedded=[]
+system=["AVFoundation.framework", "ARKit.framework"]
+
+capabilities=["arkit"]
+
+files=[]
+
+[plist]
+NSCameraUsageDescription="Device camera is used for some functionality"
diff --git a/modules/arkit/register_types.cpp b/modules/arkit/arkit_module.cpp
index 91069ab364..87ee3b87a5 100644
--- a/modules/arkit/register_types.cpp
+++ b/modules/arkit/arkit_module.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* register_types.cpp */
+/* arkit_module.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "register_types.h"
+#include "arkit_module.h"
#include "arkit_interface.h"
diff --git a/modules/arkit/register_types.h b/modules/arkit/arkit_module.h
index f8939a1e3f..8aa8175ed5 100644
--- a/modules/arkit/register_types.h
+++ b/modules/arkit/arkit_module.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* register_types.h */
+/* arkit_module.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/modules/camera/SCsub b/modules/camera/SCsub
index 631a65bde2..de97724d09 100644
--- a/modules/camera/SCsub
+++ b/modules/camera/SCsub
@@ -5,17 +5,7 @@ Import("env_modules")
env_camera = env_modules.Clone()
-if env["platform"] == "iphone":
- # (iOS) Enable module support
- env_camera.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
-
- # (iOS) Build as separate static library
- modules_sources = []
- env_camera.add_source_files(modules_sources, "register_types.cpp")
- env_camera.add_source_files(modules_sources, "camera_ios.mm")
- mod_lib = env_modules.add_library("#bin/libgodot_camera_module" + env["LIBSUFFIX"], modules_sources)
-
-elif env["platform"] == "windows":
+if env["platform"] == "windows":
env_camera.add_source_files(env.modules_sources, "register_types.cpp")
env_camera.add_source_files(env.modules_sources, "camera_win.cpp")
diff --git a/modules/camera/config.py b/modules/camera/config.py
index 87d7542741..8a22751aa7 100644
--- a/modules/camera/config.py
+++ b/modules/camera/config.py
@@ -1,5 +1,5 @@
def can_build(env, platform):
- return platform == "iphone" or platform == "osx" or platform == "windows"
+ return platform == "osx" or platform == "windows"
def configure(env):
diff --git a/modules/camera/register_types.cpp b/modules/camera/register_types.cpp
index 3b6c916914..9479310a13 100644
--- a/modules/camera/register_types.cpp
+++ b/modules/camera/register_types.cpp
@@ -33,9 +33,6 @@
#if defined(WINDOWS_ENABLED)
#include "camera_win.h"
#endif
-#if defined(IPHONE_ENABLED)
-#include "camera_ios.h"
-#endif
#if defined(OSX_ENABLED)
#include "camera_osx.h"
#endif
@@ -44,9 +41,6 @@ void register_camera_types() {
#if defined(WINDOWS_ENABLED)
CameraServer::make_default<CameraWindows>();
#endif
-#if defined(IPHONE_ENABLED)
- CameraServer::make_default<CameraIOS>();
-#endif
#if defined(OSX_ENABLED)
CameraServer::make_default<CameraOSX>();
#endif
diff --git a/modules/camera_iphone/SCsub b/modules/camera_iphone/SCsub
new file mode 100644
index 0000000000..0a37d9a6f5
--- /dev/null
+++ b/modules/camera_iphone/SCsub
@@ -0,0 +1,15 @@
+#!/usr/bin/env python
+
+Import("env")
+Import("env_modules")
+
+env_camera = env_modules.Clone()
+
+# (iOS) Enable module support
+env_camera.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
+
+# (iOS) Build as separate static library
+modules_sources = []
+env_camera.add_source_files(modules_sources, "*.cpp")
+env_camera.add_source_files(modules_sources, "*.mm")
+mod_lib = env_modules.add_library("#bin/libgodot_camera_module" + env["LIBSUFFIX"], modules_sources)
diff --git a/modules/camera_iphone/camera.gdip b/modules/camera_iphone/camera.gdip
new file mode 100644
index 0000000000..09017b8d27
--- /dev/null
+++ b/modules/camera_iphone/camera.gdip
@@ -0,0 +1,18 @@
+[config]
+name="Camera"
+binary="camera_lib.a"
+
+initialization="register_camera_types"
+deinitialization="unregister_camera_types"
+
+[dependencies]
+linked=[]
+embedded=[]
+system=["AVFoundation.framework"]
+
+capabilities=[]
+
+files=[]
+
+[plist]
+NSCameraUsageDescription="Device camera is used for some functionality"
diff --git a/modules/camera/camera_ios.h b/modules/camera_iphone/camera_ios.h
index 7da43e4851..7da43e4851 100644
--- a/modules/camera/camera_ios.h
+++ b/modules/camera_iphone/camera_ios.h
diff --git a/modules/camera/camera_ios.mm b/modules/camera_iphone/camera_ios.mm
index e4cb928805..e4cb928805 100644
--- a/modules/camera/camera_ios.mm
+++ b/modules/camera_iphone/camera_ios.mm
diff --git a/modules/camera_iphone/camera_module.cpp b/modules/camera_iphone/camera_module.cpp
new file mode 100644
index 0000000000..f3d00be204
--- /dev/null
+++ b/modules/camera_iphone/camera_module.cpp
@@ -0,0 +1,40 @@
+/*************************************************************************/
+/* camera_module.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "camera_module.h"
+
+#include "camera_ios.h"
+
+void register_camera_types() {
+ CameraServer::make_default<CameraIOS>();
+}
+
+void unregister_camera_types() {
+}
diff --git a/modules/camera_iphone/camera_module.h b/modules/camera_iphone/camera_module.h
new file mode 100644
index 0000000000..d123071a70
--- /dev/null
+++ b/modules/camera_iphone/camera_module.h
@@ -0,0 +1,32 @@
+/*************************************************************************/
+/* camera_module.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+void register_camera_types();
+void unregister_camera_types();
diff --git a/modules/camera_iphone/config.py b/modules/camera_iphone/config.py
new file mode 100644
index 0000000000..e68603fc93
--- /dev/null
+++ b/modules/camera_iphone/config.py
@@ -0,0 +1,6 @@
+def can_build(env, platform):
+ return platform == "iphone"
+
+
+def configure(env):
+ pass
diff --git a/modules/gamecenter/SCsub b/modules/gamecenter/SCsub
new file mode 100644
index 0000000000..72fbf7ab0e
--- /dev/null
+++ b/modules/gamecenter/SCsub
@@ -0,0 +1,15 @@
+#!/usr/bin/env python
+
+Import("env")
+Import("env_modules")
+
+env_gamecenter = env_modules.Clone()
+
+# (iOS) Enable module support
+env_gamecenter.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
+
+# (iOS) Build as separate static library
+modules_sources = []
+env_gamecenter.add_source_files(modules_sources, "*.cpp")
+env_gamecenter.add_source_files(modules_sources, "*.mm")
+mod_lib = env_modules.add_library("#bin/libgodot_gamecenter_module" + env["LIBSUFFIX"], modules_sources)
diff --git a/modules/gamecenter/config.py b/modules/gamecenter/config.py
new file mode 100644
index 0000000000..e68603fc93
--- /dev/null
+++ b/modules/gamecenter/config.py
@@ -0,0 +1,6 @@
+def can_build(env, platform):
+ return platform == "iphone"
+
+
+def configure(env):
+ pass
diff --git a/platform/iphone/game_center.h b/modules/gamecenter/game_center.h
index cbfd616e56..76fd295460 100644
--- a/platform/iphone/game_center.h
+++ b/modules/gamecenter/game_center.h
@@ -28,8 +28,6 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifdef GAME_CENTER_ENABLED
-
#ifndef GAME_CENTER_H
#define GAME_CENTER_H
@@ -71,5 +69,3 @@ public:
};
#endif
-
-#endif
diff --git a/platform/iphone/game_center.mm b/modules/gamecenter/game_center.mm
index 0f8c0100c3..114f639a32 100644
--- a/platform/iphone/game_center.mm
+++ b/modules/gamecenter/game_center.mm
@@ -28,28 +28,15 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifdef GAME_CENTER_ENABLED
-
#include "game_center.h"
+#import "platform/iphone/app_delegate.h"
-#ifdef __IPHONE_9_0
-
-#import <GameKit/GameKit.h>
-extern "C" {
-
-#else
-
-extern "C" {
+#import "game_center_delegate.h"
+#import "platform/iphone/view_controller.h"
#import <GameKit/GameKit.h>
-#endif
-
-#import "app_delegate.h"
-};
-
-#import "view_controller.h"
-
GameCenter *GameCenter::instance = NULL;
+GodotGameCenterDelegate *gameCenterDelegate = nil;
void GameCenter::_bind_methods() {
ClassDB::bind_method(D_METHOD("authenticate"), &GameCenter::authenticate);
@@ -76,7 +63,7 @@ Error GameCenter::authenticate() {
GKLocalPlayer *player = [GKLocalPlayer localPlayer];
ERR_FAIL_COND_V(![player respondsToSelector:@selector(authenticateHandler)], ERR_UNAVAILABLE);
- ViewController *root_controller = (ViewController *)((AppDelegate *)[[UIApplication sharedApplication] delegate]).window.rootViewController;
+ UIViewController *root_controller = [[UIApplication sharedApplication] delegate].window.rootViewController;
ERR_FAIL_COND_V(!root_controller, FAILED);
// This handler is called several times. First when the view needs to be shown, then again
@@ -305,10 +292,10 @@ Error GameCenter::show_game_center(Dictionary p_params) {
GKGameCenterViewController *controller = [[GKGameCenterViewController alloc] init];
ERR_FAIL_COND_V(!controller, FAILED);
- ViewController *root_controller = (ViewController *)((AppDelegate *)[[UIApplication sharedApplication] delegate]).window.rootViewController;
+ UIViewController *root_controller = [[UIApplication sharedApplication] delegate].window.rootViewController;
ERR_FAIL_COND_V(!root_controller, FAILED);
- controller.gameCenterDelegate = root_controller;
+ controller.gameCenterDelegate = gameCenterDelegate;
controller.viewState = view_state;
if (view_state == GKGameCenterViewControllerStateLeaderboards) {
controller.leaderboardIdentifier = nil;
@@ -382,8 +369,12 @@ GameCenter::GameCenter() {
ERR_FAIL_COND(instance != NULL);
instance = this;
authenticated = false;
-};
-GameCenter::~GameCenter() {}
+ gameCenterDelegate = [[GodotGameCenterDelegate alloc] init];
+};
-#endif
+GameCenter::~GameCenter() {
+ if (gameCenterDelegate) {
+ gameCenterDelegate = nil;
+ }
+}
diff --git a/modules/gamecenter/game_center_delegate.h b/modules/gamecenter/game_center_delegate.h
new file mode 100644
index 0000000000..1b7025f915
--- /dev/null
+++ b/modules/gamecenter/game_center_delegate.h
@@ -0,0 +1,35 @@
+/*************************************************************************/
+/* game_center_delegate.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#import <GameKit/GameKit.h>
+
+@interface GodotGameCenterDelegate : NSObject <GKGameCenterControllerDelegate>
+
+@end
diff --git a/modules/gamecenter/game_center_delegate.mm b/modules/gamecenter/game_center_delegate.mm
new file mode 100644
index 0000000000..9a10c439c6
--- /dev/null
+++ b/modules/gamecenter/game_center_delegate.mm
@@ -0,0 +1,45 @@
+/*************************************************************************/
+/* game_center_delegate.mm */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#import "game_center_delegate.h"
+
+#include "game_center.h"
+
+@implementation GodotGameCenterDelegate
+
+- (void)gameCenterViewControllerDidFinish:(GKGameCenterViewController *)gameCenterViewController {
+ //[gameCenterViewController dismissViewControllerAnimated:YES completion:^{GameCenter::get_singleton()->game_center_closed();}];//version for signaling when overlay is completely gone
+ if (GameCenter::get_singleton()) {
+ GameCenter::get_singleton()->game_center_closed();
+ }
+ [gameCenterViewController dismissViewControllerAnimated:YES completion:nil];
+}
+
+@end
diff --git a/modules/gamecenter/game_center_module.cpp b/modules/gamecenter/game_center_module.cpp
new file mode 100644
index 0000000000..6c5157345f
--- /dev/null
+++ b/modules/gamecenter/game_center_module.cpp
@@ -0,0 +1,48 @@
+/*************************************************************************/
+/* game_center_module.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "game_center_module.h"
+
+#include "core/config/engine.h"
+
+#include "game_center.h"
+
+GameCenter *game_center;
+
+void register_gamecenter_types() {
+ game_center = memnew(GameCenter);
+ Engine::get_singleton()->add_singleton(Engine::Singleton("GameCenter", game_center));
+}
+
+void unregister_gamecenter_types() {
+ if (game_center) {
+ memdelete(game_center);
+ }
+}
diff --git a/modules/gamecenter/game_center_module.h b/modules/gamecenter/game_center_module.h
new file mode 100644
index 0000000000..8da3ae02ee
--- /dev/null
+++ b/modules/gamecenter/game_center_module.h
@@ -0,0 +1,32 @@
+/*************************************************************************/
+/* game_center_module.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+void register_gamecenter_types();
+void unregister_gamecenter_types();
diff --git a/modules/gamecenter/gamecenter.gdip b/modules/gamecenter/gamecenter.gdip
new file mode 100644
index 0000000000..eb44effbdd
--- /dev/null
+++ b/modules/gamecenter/gamecenter.gdip
@@ -0,0 +1,17 @@
+[config]
+name="GameCenter"
+binary="gamecenter_lib.a"
+
+initialization="register_gamecenter_types"
+deinitialization="unregister_gamecenter_types"
+
+[dependencies]
+linked=[]
+embedded=[]
+system=["GameKit.framework"]
+
+capabilities=["gamekit"]
+
+files=[]
+
+[plist]
diff --git a/modules/icloud/SCsub b/modules/icloud/SCsub
new file mode 100644
index 0000000000..805a484600
--- /dev/null
+++ b/modules/icloud/SCsub
@@ -0,0 +1,15 @@
+#!/usr/bin/env python
+
+Import("env")
+Import("env_modules")
+
+env_icloud = env_modules.Clone()
+
+# (iOS) Enable module support
+env_icloud.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
+
+# (iOS) Build as separate static library
+modules_sources = []
+env_icloud.add_source_files(modules_sources, "*.cpp")
+env_icloud.add_source_files(modules_sources, "*.mm")
+mod_lib = env_modules.add_library("#bin/libgodot_icloud_module" + env["LIBSUFFIX"], modules_sources)
diff --git a/modules/icloud/config.py b/modules/icloud/config.py
new file mode 100644
index 0000000000..e68603fc93
--- /dev/null
+++ b/modules/icloud/config.py
@@ -0,0 +1,6 @@
+def can_build(env, platform):
+ return platform == "iphone"
+
+
+def configure(env):
+ pass
diff --git a/modules/icloud/icloud.gdip b/modules/icloud/icloud.gdip
new file mode 100644
index 0000000000..9f81be8a34
--- /dev/null
+++ b/modules/icloud/icloud.gdip
@@ -0,0 +1,17 @@
+[config]
+name="iCloud"
+binary="icloud_lib.a"
+
+initialization="register_icloud_types"
+deinitialization="unregister_icloud_types"
+
+[dependencies]
+linked=[]
+embedded=[]
+system=[]
+
+capabilities=[]
+
+files=[]
+
+[plist]
diff --git a/platform/iphone/icloud.h b/modules/icloud/icloud.h
index 5f59abdfc0..35eede0bf9 100644
--- a/platform/iphone/icloud.h
+++ b/modules/icloud/icloud.h
@@ -28,8 +28,6 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifdef ICLOUD_ENABLED
-
#ifndef ICLOUD_H
#define ICLOUD_H
@@ -60,5 +58,3 @@ public:
};
#endif
-
-#endif
diff --git a/platform/iphone/icloud.mm b/modules/icloud/icloud.mm
index 3d81349883..8a8ddbefe9 100644
--- a/platform/iphone/icloud.mm
+++ b/modules/icloud/icloud.mm
@@ -28,22 +28,12 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifdef ICLOUD_ENABLED
-
#include "icloud.h"
-#ifndef __IPHONE_9_0
-extern "C" {
-#endif
-
-#import "app_delegate.h"
+#import "platform/iphone/app_delegate.h"
#import <Foundation/Foundation.h>
-#ifndef __IPHONE_9_0
-};
-#endif
-
ICloud *ICloud::instance = NULL;
void ICloud::_bind_methods() {
@@ -353,5 +343,3 @@ ICloud::ICloud() {
}
ICloud::~ICloud() {}
-
-#endif
diff --git a/modules/icloud/icloud_module.cpp b/modules/icloud/icloud_module.cpp
new file mode 100644
index 0000000000..43fdc7d45e
--- /dev/null
+++ b/modules/icloud/icloud_module.cpp
@@ -0,0 +1,48 @@
+/*************************************************************************/
+/* icloud_module.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "icloud_module.h"
+
+#include "core/config/engine.h"
+
+#include "icloud.h"
+
+ICloud *icloud;
+
+void register_icloud_types() {
+ icloud = memnew(ICloud);
+ Engine::get_singleton()->add_singleton(Engine::Singleton("ICloud", icloud));
+}
+
+void unregister_icloud_types() {
+ if (icloud) {
+ memdelete(icloud);
+ }
+}
diff --git a/modules/icloud/icloud_module.h b/modules/icloud/icloud_module.h
new file mode 100644
index 0000000000..7fd057525e
--- /dev/null
+++ b/modules/icloud/icloud_module.h
@@ -0,0 +1,32 @@
+/*************************************************************************/
+/* icloud_module.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+void register_icloud_types();
+void unregister_icloud_types();
diff --git a/modules/inappstore/SCsub b/modules/inappstore/SCsub
new file mode 100644
index 0000000000..cee6a256d5
--- /dev/null
+++ b/modules/inappstore/SCsub
@@ -0,0 +1,15 @@
+#!/usr/bin/env python
+
+Import("env")
+Import("env_modules")
+
+env_inappstore = env_modules.Clone()
+
+# (iOS) Enable module support
+env_inappstore.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
+
+# (iOS) Build as separate static library
+modules_sources = []
+env_inappstore.add_source_files(modules_sources, "*.cpp")
+env_inappstore.add_source_files(modules_sources, "*.mm")
+mod_lib = env_modules.add_library("#bin/libgodot_inappstore_module" + env["LIBSUFFIX"], modules_sources)
diff --git a/modules/inappstore/config.py b/modules/inappstore/config.py
new file mode 100644
index 0000000000..e68603fc93
--- /dev/null
+++ b/modules/inappstore/config.py
@@ -0,0 +1,6 @@
+def can_build(env, platform):
+ return platform == "iphone"
+
+
+def configure(env):
+ pass
diff --git a/platform/iphone/in_app_store.h b/modules/inappstore/in_app_store.h
index 85075e4e20..c8e5d17cec 100644
--- a/platform/iphone/in_app_store.h
+++ b/modules/inappstore/in_app_store.h
@@ -28,8 +28,6 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifdef STOREKIT_ENABLED
-
#ifndef IN_APP_STORE_H
#define IN_APP_STORE_H
@@ -77,5 +75,3 @@ public:
};
#endif
-
-#endif
diff --git a/platform/iphone/in_app_store.mm b/modules/inappstore/in_app_store.mm
index 3eec9dae69..62977318c1 100644
--- a/platform/iphone/in_app_store.mm
+++ b/modules/inappstore/in_app_store.mm
@@ -28,8 +28,6 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifdef STOREKIT_ENABLED
-
#include "in_app_store.h"
#import <Foundation/Foundation.h>
@@ -411,5 +409,3 @@ InAppStore::~InAppStore() {
[[SKPaymentQueue defaultQueue] removeTransactionObserver:transactions_observer];
transactions_observer = nil;
}
-
-#endif
diff --git a/modules/inappstore/in_app_store_module.cpp b/modules/inappstore/in_app_store_module.cpp
new file mode 100644
index 0000000000..039bdd4f83
--- /dev/null
+++ b/modules/inappstore/in_app_store_module.cpp
@@ -0,0 +1,48 @@
+/*************************************************************************/
+/* in_app_store_module.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "in_app_store_module.h"
+
+#include "core/config/engine.h"
+
+#include "in_app_store.h"
+
+InAppStore *store_kit;
+
+void register_inappstore_types() {
+ store_kit = memnew(InAppStore);
+ Engine::get_singleton()->add_singleton(Engine::Singleton("InAppStore", store_kit));
+}
+
+void unregister_inappstore_types() {
+ if (store_kit) {
+ memdelete(store_kit);
+ }
+}
diff --git a/modules/inappstore/in_app_store_module.h b/modules/inappstore/in_app_store_module.h
new file mode 100644
index 0000000000..44673e58bc
--- /dev/null
+++ b/modules/inappstore/in_app_store_module.h
@@ -0,0 +1,32 @@
+/*************************************************************************/
+/* in_app_store_module.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+void register_inappstore_types();
+void unregister_inappstore_types();
diff --git a/modules/inappstore/inappstore.gdip b/modules/inappstore/inappstore.gdip
new file mode 100644
index 0000000000..7a5efb8ad3
--- /dev/null
+++ b/modules/inappstore/inappstore.gdip
@@ -0,0 +1,17 @@
+[config]
+name="InAppStore"
+binary="inappstore_lib.a"
+
+initialization="register_inappstore_types"
+deinitialization="unregister_inappstore_types"
+
+[dependencies]
+linked=[]
+embedded=[]
+system=["StoreKit.framework"]
+
+capabilities=[]
+
+files=[]
+
+[plist]
diff --git a/platform/iphone/SCsub b/platform/iphone/SCsub
index 1dd37dabe5..0a558f8e3d 100644
--- a/platform/iphone/SCsub
+++ b/platform/iphone/SCsub
@@ -8,9 +8,6 @@ iphone_lib = [
"main.m",
"app_delegate.mm",
"view_controller.mm",
- "game_center.mm",
- "in_app_store.mm",
- "icloud.mm",
"ios.mm",
"vulkan_context_iphone.mm",
"display_server_iphone.mm",
diff --git a/platform/iphone/app_delegate.mm b/platform/iphone/app_delegate.mm
index c9891309fe..c1942e77dd 100644
--- a/platform/iphone/app_delegate.mm
+++ b/platform/iphone/app_delegate.mm
@@ -36,6 +36,7 @@
#include "os_iphone.h"
#import "view_controller.h"
+#import <AVFoundation/AVFoundation.h>
#import <AudioToolbox/AudioServices.h>
#define kRenderingFrequency 60
diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py
index ab453c353f..0456458326 100644
--- a/platform/iphone/detect.py
+++ b/platform/iphone/detect.py
@@ -35,9 +35,6 @@ def get_opts():
" validation layers)",
False,
),
- BoolVariable("game_center", "Support for game center", True),
- BoolVariable("store_kit", "Support for in-app store", True),
- BoolVariable("icloud", "Support for iCloud", True),
BoolVariable("ios_exceptions", "Enable exceptions", False),
("ios_triple", "Triple for ios toolchain", ""),
]
@@ -222,18 +219,6 @@ def configure(env):
]
)
- # Feature options
- if env["game_center"]:
- env.Append(CPPDEFINES=["GAME_CENTER_ENABLED"])
- env.Append(LINKFLAGS=["-framework", "GameKit"])
-
- if env["store_kit"]:
- env.Append(CPPDEFINES=["STOREKIT_ENABLED"])
- env.Append(LINKFLAGS=["-framework", "StoreKit"])
-
- if env["icloud"]:
- env.Append(CPPDEFINES=["ICLOUD_ENABLED"])
-
env.Prepend(
CPPPATH=[
"$IPHONESDK/usr/include",
diff --git a/platform/iphone/os_iphone.h b/platform/iphone/os_iphone.h
index c6f95869ee..f0854cf98b 100644
--- a/platform/iphone/os_iphone.h
+++ b/platform/iphone/os_iphone.h
@@ -35,9 +35,6 @@
#include "drivers/coreaudio/audio_driver_coreaudio.h"
#include "drivers/unix/os_unix.h"
-#include "game_center.h"
-#include "icloud.h"
-#include "in_app_store.h"
#include "ios.h"
#include "joypad_iphone.h"
#include "servers/audio_server.h"
@@ -55,15 +52,6 @@ private:
AudioDriverCoreAudio audio_driver;
-#ifdef GAME_CENTER_ENABLED
- GameCenter *game_center;
-#endif
-#ifdef STOREKIT_ENABLED
- InAppStore *store_kit;
-#endif
-#ifdef ICLOUD_ENABLED
- ICloud *icloud;
-#endif
iOS *ios;
JoypadIPhone *joypad_iphone;
diff --git a/platform/iphone/os_iphone.mm b/platform/iphone/os_iphone.mm
index 32e9dda92b..a749ac7e06 100644
--- a/platform/iphone/os_iphone.mm
+++ b/platform/iphone/os_iphone.mm
@@ -125,21 +125,6 @@ void OSIPhone::initialize() {
}
void OSIPhone::initialize_modules() {
-#ifdef GAME_CENTER_ENABLED
- game_center = memnew(GameCenter);
- Engine::get_singleton()->add_singleton(Engine::Singleton("GameCenter", game_center));
-#endif
-
-#ifdef STOREKIT_ENABLED
- store_kit = memnew(InAppStore);
- Engine::get_singleton()->add_singleton(Engine::Singleton("InAppStore", store_kit));
-#endif
-
-#ifdef ICLOUD_ENABLED
- icloud = memnew(ICloud);
- Engine::get_singleton()->add_singleton(Engine::Singleton("ICloud", icloud));
-#endif
-
ios = memnew(iOS);
Engine::get_singleton()->add_singleton(Engine::Singleton("iOS", ios));
@@ -154,24 +139,6 @@ void OSIPhone::deinitialize_modules() {
if (ios) {
memdelete(ios);
}
-
-#ifdef GAME_CENTER_ENABLED
- if (game_center) {
- memdelete(game_center);
- }
-#endif
-
-#ifdef STOREKIT_ENABLED
- if (store_kit) {
- memdelete(store_kit);
- }
-#endif
-
-#ifdef ICLOUD_ENABLED
- if (icloud) {
- memdelete(icloud);
- }
-#endif
}
void OSIPhone::set_main_loop(MainLoop *p_main_loop) {
diff --git a/platform/iphone/view_controller.h b/platform/iphone/view_controller.h
index b0b31ae377..2cc4e4c388 100644
--- a/platform/iphone/view_controller.h
+++ b/platform/iphone/view_controller.h
@@ -28,13 +28,12 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#import <GameKit/GameKit.h>
#import <UIKit/UIKit.h>
@class GodotView;
@class GodotNativeVideoView;
-@interface ViewController : UIViewController <GKGameCenterControllerDelegate>
+@interface ViewController : UIViewController
@property(nonatomic, readonly, strong) GodotView *godotView;
@property(nonatomic, readonly, strong) GodotNativeVideoView *videoView;
diff --git a/platform/iphone/view_controller.mm b/platform/iphone/view_controller.mm
index e11eff423b..5d18a72be1 100644
--- a/platform/iphone/view_controller.mm
+++ b/platform/iphone/view_controller.mm
@@ -36,6 +36,7 @@
#import "native_video_view.h"
#include "os_iphone.h"
+#import <AVFoundation/AVFoundation.h>
#import <GameController/GameController.h>
@interface ViewController ()
@@ -214,14 +215,4 @@
}
}
-// MARK: Delegates
-
-#ifdef GAME_CENTER_ENABLED
-- (void)gameCenterViewControllerDidFinish:(GKGameCenterViewController *)gameCenterViewController {
- //[gameCenterViewController dismissViewControllerAnimated:YES completion:^{GameCenter::get_singleton()->game_center_closed();}];//version for signaling when overlay is completely gone
- GameCenter::get_singleton()->game_center_closed();
- [gameCenterViewController dismissViewControllerAnimated:YES completion:nil];
-}
-#endif
-
@end