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-rw-r--r--scene/main/node.cpp10
-rw-r--r--scene/main/node.h2
-rw-r--r--tools/editor/scene_tree_dock.cpp1
3 files changed, 13 insertions, 0 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index b90edb38b2..f4c41256db 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -1374,6 +1374,16 @@ bool Node::is_editable_instance(Node *p_node) const {
return data.editable_instances.has(p);
}
+void Node::set_editable_instances(const HashMap<NodePath,int>& p_editable_instances) {
+
+ data.editable_instances=p_editable_instances;
+}
+
+HashMap<NodePath,int> Node::get_editable_instances() const {
+
+ return data.editable_instances;
+}
+
#if 0
diff --git a/scene/main/node.h b/scene/main/node.h
index 5c6147d644..560a2e588a 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -239,6 +239,8 @@ public:
void set_editable_instance(Node* p_node,bool p_editable);
bool is_editable_instance(Node* p_node) const;
+ void set_editable_instances(const HashMap<NodePath,int>& p_editable_instances);
+ HashMap<NodePath,int> get_editable_instances() const;
/* NOTIFICATIONS */
diff --git a/tools/editor/scene_tree_dock.cpp b/tools/editor/scene_tree_dock.cpp
index 6b2961ea72..c6115ba87a 100644
--- a/tools/editor/scene_tree_dock.cpp
+++ b/tools/editor/scene_tree_dock.cpp
@@ -1317,6 +1317,7 @@ void SceneTreeDock::_create() {
if (n==edited_scene) {
edited_scene=newnode;
editor->set_edited_scene(newnode);
+ newnode->set_editable_instances(n->get_editable_instances());
}
//small hack to make collisionshapes and other kind of nodes to work