diff options
-rw-r--r-- | editor/import/editor_importer_bake_reset.cpp | 13 | ||||
-rw-r--r-- | modules/enet/enet_multiplayer_peer.cpp | 2 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs | 2 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs | 4 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs | 4 | ||||
-rw-r--r-- | scene/resources/shader.cpp | 3 |
6 files changed, 19 insertions, 9 deletions
diff --git a/editor/import/editor_importer_bake_reset.cpp b/editor/import/editor_importer_bake_reset.cpp index 541eab4f40..00dce6850e 100644 --- a/editor/import/editor_importer_bake_reset.cpp +++ b/editor/import/editor_importer_bake_reset.cpp @@ -30,6 +30,7 @@ #include "editor/import/editor_importer_bake_reset.h" +#include "core/error/error_list.h" #include "core/error/error_macros.h" #include "core/math/transform_3d.h" #include "editor/import/scene_importer_mesh_node_3d.h" @@ -158,8 +159,13 @@ void BakeReset::_fetch_reset_animation(AnimationPlayer *p_ap, Map<StringName, Ba p_ap->get_animation_list(&anim_names); Node *root = p_ap->get_owner(); ERR_FAIL_NULL(root); + if (!p_ap->has_animation(p_bake_anim)) { + return; + } Ref<Animation> a = p_ap->get_animation(p_bake_anim); - ERR_FAIL_NULL(a); + if (a.is_null()) { + return; + } for (int32_t track = 0; track < a->get_track_count(); track++) { NodePath path = a->track_get_path(track); String string_path = path; @@ -173,7 +179,10 @@ void BakeReset::_fetch_reset_animation(AnimationPlayer *p_ap, Map<StringName, Ba Quaternion rot; Vector3 scale; Error err = a->transform_track_get_key(track, key_i, &loc, &rot, &scale); - ERR_CONTINUE(err); + if (err != OK) { + ERR_PRINT_ONCE("Reset animation baker can't get key."); + continue; + } rot.normalize(); Basis rot_basis = Basis(rot, scale); BakeResetRestBone rest_bone; diff --git a/modules/enet/enet_multiplayer_peer.cpp b/modules/enet/enet_multiplayer_peer.cpp index aa0e09bcde..38ca38385c 100644 --- a/modules/enet/enet_multiplayer_peer.cpp +++ b/modules/enet/enet_multiplayer_peer.cpp @@ -242,8 +242,8 @@ bool ENetMultiplayerPeer::_poll_client() { } switch (ret) { case ENetConnection::EVENT_CONNECT: { - emit_signal(SNAME("peer_connected"), 1); connection_status = CONNECTION_CONNECTED; + emit_signal(SNAME("peer_connected"), 1); emit_signal(SNAME("connection_succeeded")); return false; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs index 8271b43b48..968f853c2d 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs @@ -207,7 +207,7 @@ namespace Godot } } - public Quaternion RotationQuaternion() + public Quaternion GetRotationQuaternion() { Basis orthonormalizedBasis = Orthonormalized(); real_t det = orthonormalizedBasis.Determinant(); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs index a6f7a80d64..71d0593916 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs @@ -128,9 +128,9 @@ namespace Godot return godot_icall_GD_randi_range(from, to); } - public static uint RandSeed(ulong seed, out ulong newSeed) + public static uint RandFromSeed(ref ulong seed) { - return godot_icall_GD_rand_seed(seed, out newSeed); + return godot_icall_GD_rand_seed(seed, out seed); } public static IEnumerable<int> Range(int end) diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs index 1b717fb4ae..afc6a65a45 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs @@ -124,11 +124,11 @@ namespace Godot /* not sure if very "efficient" but good enough? */ Vector3 sourceScale = basis.Scale; - Quaternion sourceRotation = basis.RotationQuaternion(); + Quaternion sourceRotation = basis.GetRotationQuaternion(); Vector3 sourceLocation = origin; Vector3 destinationScale = transform.basis.Scale; - Quaternion destinationRotation = transform.basis.RotationQuaternion(); + Quaternion destinationRotation = transform.basis.GetRotationQuaternion(); Vector3 destinationLocation = transform.origin; var interpolated = new Transform3D(); diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 424a54f344..44d524f142 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -76,8 +76,9 @@ void Shader::get_param_list(List<PropertyInfo> *p_params) const { if (default_textures.has(pi.name)) { //do not show default textures continue; } + String original_name = pi.name; pi.name = "shader_param/" + pi.name; - params_cache[pi.name] = pi.name; + params_cache[pi.name] = original_name; if (p_params) { //small little hack if (pi.type == Variant::RID) { |