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-rw-r--r--core/variant_call.cpp6
-rw-r--r--drivers/gles2/rasterizer_gles2.cpp176
-rw-r--r--drivers/gles2/rasterizer_gles2.h5
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp26
-rw-r--r--drivers/gles2/shaders/material.glsl86
-rw-r--r--modules/gdscript/gd_compiler.cpp2
-rw-r--r--platform/android/java/src/com/android/godot/Godot.java12
-rw-r--r--platform/android/java/src/com/android/godot/payments/GenericConsumeTask.java4
-rw-r--r--platform/android/java/src/com/android/godot/payments/HandlePurchaseTask.java10
-rw-r--r--platform/android/java/src/com/android/godot/payments/PaymentsCache.java4
-rw-r--r--platform/android/java/src/com/android/godot/payments/ReleaseAllConsumablesTask.java12
-rw-r--r--platform/android/java_glue.cpp4
-rw-r--r--scene/2d/collision_object_2d.cpp4
-rw-r--r--scene/2d/screen_button.cpp3
-rw-r--r--scene/3d/light.cpp10
-rw-r--r--scene/3d/light.h1
-rw-r--r--scene/3d/navigation.cpp138
-rw-r--r--scene/3d/navigation.h9
-rw-r--r--scene/3d/physics_body.cpp14
-rw-r--r--scene/3d/physics_body.h6
-rw-r--r--scene/3d/skeleton.cpp10
-rw-r--r--scene/3d/skeleton.h1
-rw-r--r--scene/3d/spatial.cpp93
-rw-r--r--scene/3d/spatial.h14
-rw-r--r--scene/3d/vehicle_body.cpp846
-rw-r--r--scene/3d/vehicle_body.h142
-rw-r--r--scene/3d/visual_instance.cpp21
-rw-r--r--scene/3d/visual_instance.h1
-rw-r--r--scene/animation/animation_player.cpp6
-rw-r--r--scene/main/viewport.cpp18
-rw-r--r--scene/main/viewport.h4
-rw-r--r--scene/register_scene_types.cpp3
-rw-r--r--scene/resources/baked_light.cpp23
-rw-r--r--scene/resources/baked_light.h4
-rw-r--r--servers/physics/body_pair_sw.cpp1
-rw-r--r--servers/physics/body_sw.h1
-rw-r--r--servers/physics/shape_sw.cpp3272
-rw-r--r--servers/physics_server.cpp1
-rw-r--r--servers/physics_server.h1
-rw-r--r--servers/visual/rasterizer.h2
-rw-r--r--servers/visual/shader_language.cpp6
-rw-r--r--servers/visual/visual_server_raster.cpp27
-rw-r--r--servers/visual/visual_server_raster.h8
-rw-r--r--servers/visual/visual_server_wrap_mt.h2
-rw-r--r--servers/visual_server.h3
-rw-r--r--tools/editor/icons/icon_light_map.pngbin0 -> 441 bytes
-rw-r--r--tools/editor/io_plugins/editor_scene_import_plugin.cpp17
-rw-r--r--tools/editor/io_plugins/editor_scene_import_plugin.h1
-rw-r--r--tools/editor/io_plugins/editor_texture_import_plugin.cpp2
-rw-r--r--tools/editor/plugins/baked_light_baker.cpp528
-rw-r--r--tools/editor/plugins/baked_light_baker.h18
-rw-r--r--tools/editor/plugins/baked_light_editor_plugin.cpp36
-rw-r--r--tools/editor/plugins/baked_light_editor_plugin.h3
-rw-r--r--tools/editor/plugins/shader_editor_plugin.cpp4
-rw-r--r--tools/editor/scene_tree_editor.cpp38
-rw-r--r--tools/export/blender25/io_scene_dae/export_dae.py7
56 files changed, 3941 insertions, 1755 deletions
diff --git a/core/variant_call.cpp b/core/variant_call.cpp
index 75b1fb78c6..db6b3d9771 100644
--- a/core/variant_call.cpp
+++ b/core/variant_call.cpp
@@ -264,6 +264,7 @@ static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Var
//VCALL_LOCALMEM2R(String,erase);
VCALL_LOCALMEM0R(String,hash);
VCALL_LOCALMEM0R(String,md5_text);
+ VCALL_LOCALMEM0R(String,md5_buffer);
VCALL_LOCALMEM0R(String,empty);
VCALL_LOCALMEM0R(String,is_abs_path);
VCALL_LOCALMEM0R(String,is_rel_path);
@@ -573,7 +574,6 @@ static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Var
VCALL_PTR0R( Matrix32, affine_inverse );
VCALL_PTR0R( Matrix32, get_rotation );
VCALL_PTR0R( Matrix32, get_origin );
- VCALL_PTR0R( Matrix32, get_scale );
VCALL_PTR0R( Matrix32, orthonormalized );
VCALL_PTR1R( Matrix32, rotated );
VCALL_PTR1R( Matrix32, scaled );
@@ -1167,7 +1167,8 @@ _VariantCall::addfunc(Variant::m_vtype,Variant::m_ret,_SCS(#m_method),VCALL(m_cl
ADDFUNC1(STRING,STRING,String,ord_at,INT,"at",varray());
// ADDFUNC2(STRING,String,erase,INT,INT,varray());
ADDFUNC0(STRING,INT,String,hash,varray());
- ADDFUNC0(STRING,STRING,String,md5_text,varray());
+ ADDFUNC0(STRING,INT,String,md5_text,varray());
+ ADDFUNC0(STRING,INT,String,md5_buffer,varray());
ADDFUNC0(STRING,BOOL,String,empty,varray());
ADDFUNC0(STRING,BOOL,String,is_abs_path,varray());
ADDFUNC0(STRING,BOOL,String,is_rel_path,varray());
@@ -1390,7 +1391,6 @@ _VariantCall::addfunc(Variant::m_vtype,Variant::m_ret,_SCS(#m_method),VCALL(m_cl
ADDFUNC0(MATRIX32,MATRIX32,Matrix32,affine_inverse,varray());
ADDFUNC0(MATRIX32,REAL,Matrix32,get_rotation,varray());
ADDFUNC0(MATRIX32,VECTOR2,Matrix32,get_origin,varray());
- ADDFUNC0(MATRIX32,VECTOR2,Matrix32,get_scale,varray());
ADDFUNC0(MATRIX32,MATRIX32,Matrix32,orthonormalized,varray());
ADDFUNC1(MATRIX32,MATRIX32,Matrix32,rotated,REAL,"phi",varray());
ADDFUNC1(MATRIX32,MATRIX32,Matrix32,scaled,VECTOR2,"scale",varray());
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index a984589093..d55557bdbc 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -82,6 +82,8 @@
#endif
+static RasterizerGLES2* _singleton = NULL;
+
static const GLenum prim_type[]={GL_POINTS,GL_LINES,GL_TRIANGLES,GL_TRIANGLE_FAN};
_FORCE_INLINE_ static void _set_color_attrib(const Color& p_color) {
@@ -381,39 +383,96 @@ Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::For
} break;
case Image::FORMAT_BC1: {
- r_gl_components=1; //doesn't matter much
- r_gl_format=_EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- r_compressed=true;
+ if (!s3tc_supported) {
+
+ if (!image.empty()) {
+ image.decompress();
+ }
+ r_gl_components=4;
+ r_gl_format=GL_RGBA;
+ r_has_alpha_cache=true;
+
+ } else {
+
+ r_gl_components=1; //doesn't matter much
+ r_gl_format=_EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT;
+ r_compressed=true;
+ };
} break;
case Image::FORMAT_BC2: {
- r_gl_components=1; //doesn't matter much
- r_gl_format=_EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT;
- r_has_alpha_cache=true;
- r_compressed=true;
+
+ if (!s3tc_supported) {
+
+ if (!image.empty()) {
+ image.decompress();
+ }
+ r_gl_components=4;
+ r_gl_format=GL_RGBA;
+ r_has_alpha_cache=true;
+
+ } else {
+ r_gl_components=1; //doesn't matter much
+ r_gl_format=_EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT;
+ r_has_alpha_cache=true;
+ r_compressed=true;
+ };
} break;
case Image::FORMAT_BC3: {
- r_gl_components=1; //doesn't matter much
- r_gl_format=_EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT;
- r_has_alpha_cache=true;
- r_compressed=true;
+ if (!s3tc_supported) {
+
+ if (!image.empty()) {
+ image.decompress();
+ }
+ r_gl_components=4;
+ r_gl_format=GL_RGBA;
+ r_has_alpha_cache=true;
+
+ } else {
+ r_gl_components=1; //doesn't matter much
+ r_gl_format=_EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT;
+ r_has_alpha_cache=true;
+ r_compressed=true;
+ };
} break;
case Image::FORMAT_BC4: {
- r_gl_format=_EXT_COMPRESSED_RED_RGTC1;
- r_gl_components=1; //doesn't matter much
- r_compressed=true;
+ if (!s3tc_supported) {
+
+ if (!image.empty()) {
+ image.decompress();
+ }
+ r_gl_components=4;
+ r_gl_format=GL_RGBA;
+ r_has_alpha_cache=true;
+
+ } else {
+
+ r_gl_format=_EXT_COMPRESSED_RED_RGTC1;
+ r_gl_components=1; //doesn't matter much
+ r_compressed=true;
+ };
} break;
case Image::FORMAT_BC5: {
+ if (!s3tc_supported) {
- r_gl_format=_EXT_COMPRESSED_RG_RGTC2;
- r_gl_components=1; //doesn't matter much
- r_compressed=true;
+ if (!image.empty()) {
+ image.decompress();
+ }
+ r_gl_components=4;
+ r_gl_format=GL_RGBA;
+ r_has_alpha_cache=true;
+
+ } else {
+ r_gl_format=_EXT_COMPRESSED_RG_RGTC2;
+ r_gl_components=1; //doesn't matter much
+ r_compressed=true;
+ };
} break;
case Image::FORMAT_PVRTC2: {
@@ -1078,6 +1137,15 @@ void RasterizerGLES2::texture_set_reload_hook(RID p_texture,ObjectID p_owner,con
}
+GLuint RasterizerGLES2::_texture_get_name(RID p_tex) {
+
+ Texture * texture = texture_owner.get(p_tex);
+ ERR_FAIL_COND_V(!texture, 0);
+
+ return texture->tex_id;
+};
+
+
/* SHADER API */
RID RasterizerGLES2::shader_create(VS::ShaderMode p_mode) {
@@ -3995,17 +4063,17 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const {
if (p_shader->mode==VS::SHADER_MATERIAL) {
//print_line("setting code to id.. "+itos(p_shader->custom_code_id));
Vector<const char*> enablers;
- if (fragment_flags.use_color_interp)
+ if (fragment_flags.use_color_interp || vertex_flags.use_color_interp)
enablers.push_back("#define ENABLE_COLOR_INTERP\n");
- if (fragment_flags.use_uv_interp)
+ if (fragment_flags.use_uv_interp || vertex_flags.use_uv_interp)
enablers.push_back("#define ENABLE_UV_INTERP\n");
- if (fragment_flags.use_uv2_interp)
+ if (fragment_flags.use_uv2_interp || vertex_flags.use_uv2_interp)
enablers.push_back("#define ENABLE_UV2_INTERP\n");
- if (fragment_flags.use_tangent_interp)
+ if (fragment_flags.use_tangent_interp || vertex_flags.use_tangent_interp)
enablers.push_back("#define ENABLE_TANGENT_INTERP\n");
- if (fragment_flags.use_var1_interp)
+ if (fragment_flags.use_var1_interp || vertex_flags.use_var1_interp)
enablers.push_back("#define ENABLE_VAR1_INTERP\n");
- if (fragment_flags.use_var2_interp)
+ if (fragment_flags.use_var2_interp || vertex_flags.use_var2_interp)
enablers.push_back("#define ENABLE_VAR2_INTERP\n");
if (fragment_flags.uses_texscreen) {
enablers.push_back("#define ENABLE_TEXSCREEN\n");
@@ -4444,6 +4512,7 @@ bool RasterizerGLES2::_setup_material(const Geometry *p_geometry,const Material
material_shader.set_conditional(MaterialShaderGLES2::USE_SHADOW_PCF,shadow_filter==SHADOW_FILTER_PCF5 || shadow_filter==SHADOW_FILTER_PCF13);
material_shader.set_conditional(MaterialShaderGLES2::USE_SHADOW_PCF_HQ,shadow_filter==SHADOW_FILTER_PCF13);
material_shader.set_conditional(MaterialShaderGLES2::USE_SHADOW_ESM,shadow_filter==SHADOW_FILTER_ESM);
+ material_shader.set_conditional(MaterialShaderGLES2::USE_LIGHTMAP_ON_UV2,p_material->flags[VS::MATERIAL_FLAG_LIGHTMAP_ON_UV2]);
if (p_opaque_pass && p_material->depth_draw_mode==VS::MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA && p_material->shader_cache && p_material->shader_cache->has_alpha) {
@@ -4716,7 +4785,8 @@ void RasterizerGLES2::_setup_light(uint16_t p_light) {
}
//print_line("shadow split: "+rtos(li->shadow_split));
- } else
+ }
+
material_shader.set_uniform(MaterialShaderGLES2::SHADOW_DARKENING,li->base->vars[VS::LIGHT_PARAM_SHADOW_DARKENING]);
//matrix
@@ -5545,6 +5615,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
const Skeleton *prev_skeleton =NULL;
uint8_t prev_sort_flags=0xFF;
const BakedLightData *prev_baked_light=NULL;
+ RID prev_baked_light_texture;
Geometry::Type prev_geometry_type=Geometry::GEOMETRY_INVALID;
@@ -5561,6 +5632,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
material_shader.set_conditional(MaterialShaderGLES2::LIGHT_USE_PSSM4,false);
material_shader.set_conditional(MaterialShaderGLES2::SHADELESS,false);
material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_OCTREE,false);
+ material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_LIGHTMAP,false);
// material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_TEXTURE,false);
}
@@ -5585,6 +5657,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
bool rebind=false;
bool bind_baked_light_octree=false;
+ bool bind_baked_lightmap=false;
bool additive=false;
@@ -5704,7 +5777,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
}
material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_OCTREE,false);
-// material_shader.set_conditional(MaterialShaderGLES2::USE_AMBIENT_TEXTURE,false);
+ material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_LIGHTMAP,false);
if (!additive && baked_light) {
@@ -5722,7 +5795,37 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
}
} else if (baked_light->mode==VS::BAKED_LIGHT_LIGHTMAPS) {
- //material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_TEXTURE,true);
+
+ int lightmap_idx = e->instance->baked_lightmap_id;
+
+ material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_LIGHTMAP,false);
+ bind_baked_lightmap=false;
+
+
+ if (baked_light->lightmaps.has(lightmap_idx)) {
+
+
+ RID texid = baked_light->lightmaps[lightmap_idx];
+
+ if (prev_baked_light!=baked_light || texid!=prev_baked_light_texture) {
+
+
+ Texture *tex = texture_owner.get(texid);
+ if (tex) {
+
+ glActiveTexture(GL_TEXTURE5);
+ glBindTexture(tex->target,tex->tex_id); //bind the texture
+ }
+
+ prev_baked_light_texture=texid;
+ }
+
+ if (texid.is_valid()) {
+ material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_LIGHTMAP,true);
+ bind_baked_lightmap=true;
+ }
+
+ }
}
}
@@ -5793,6 +5896,14 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
}
+ if (bind_baked_lightmap && (baked_light!=prev_baked_light || rebind)) {
+
+ material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_LIGHTMAP, 5);
+ material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_LIGHTMAP_MULTIPLIER, baked_light->lightmap_multiplier);
+
+ }
+
+
_set_cull(e->mirror,p_reverse_cull);
@@ -8212,9 +8323,13 @@ void RasterizerGLES2::_update_framebuffer() {
}
-void RasterizerGLES2::set_base_framebuffer(GLuint p_id) {
+void RasterizerGLES2::set_base_framebuffer(GLuint p_id, Vector2 p_size) {
base_framebuffer=p_id;
+
+ if (p_size.x != 0) {
+ window_size = p_size;
+ };
}
#if 0
@@ -8753,8 +8868,15 @@ void RasterizerGLES2::set_use_framebuffers(bool p_use) {
use_framebuffers=p_use;
}
+RasterizerGLES2* RasterizerGLES2::get_singleton() {
+
+ return _singleton;
+};
+
RasterizerGLES2::RasterizerGLES2(bool p_compress_arrays,bool p_keep_ram_copy,bool p_default_fragment_lighting,bool p_use_reload_hooks) {
+ _singleton = this;
+
keep_copies=p_keep_ram_copy;
use_reload_hooks=p_use_reload_hooks;
pack_arrays=p_compress_arrays;
diff --git a/drivers/gles2/rasterizer_gles2.h b/drivers/gles2/rasterizer_gles2.h
index 520e1c00f6..a6df10f70b 100644
--- a/drivers/gles2/rasterizer_gles2.h
+++ b/drivers/gles2/rasterizer_gles2.h
@@ -1175,6 +1175,8 @@ public:
virtual void texture_set_size_override(RID p_texture,int p_width, int p_height);
virtual void texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const;
+ GLuint _texture_get_name(RID p_tex);
+
/* SHADER API */
virtual RID shader_create(VS::ShaderMode p_mode=VS::SHADER_MATERIAL);
@@ -1508,7 +1510,7 @@ public:
virtual int get_render_info(VS::RenderInfo p_info);
- void set_base_framebuffer(GLuint p_id);
+ void set_base_framebuffer(GLuint p_id, Vector2 p_size = Vector2(0, 0));
virtual void flush_frame(); //not necesary in most cases
void set_extensions(const char *p_strings);
@@ -1520,6 +1522,7 @@ public:
virtual bool has_feature(VS::Features p_feature) const;
+ static RasterizerGLES2* get_singleton();
RasterizerGLES2(bool p_compress_arrays=false,bool p_keep_ram_copy=true,bool p_default_fragment_lighting=true,bool p_use_reload_hooks=false);
virtual ~RasterizerGLES2();
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index 3ca632b963..b928d3709b 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -150,6 +150,26 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
if (vnode->name==vname_vertex && p_assign_left) {
vertex_code_writes_vertex=true;
}
+ if (vnode->name==vname_color_interp) {
+ flags->use_color_interp=true;
+ }
+ if (vnode->name==vname_uv_interp) {
+ flags->use_uv_interp=true;
+ }
+ if (vnode->name==vname_uv2_interp) {
+ flags->use_uv2_interp=true;
+ }
+ if (vnode->name==vname_var1_interp) {
+ flags->use_var1_interp=true;
+ }
+ if (vnode->name==vname_var2_interp) {
+ flags->use_var2_interp=true;
+ }
+ if (vnode->name==vname_tangent_interp || vnode->name==vname_binormal_interp) {
+ flags->use_tangent_interp=true;
+ }
+
+
}
if (type==ShaderLanguage::SHADER_MATERIAL_FRAGMENT) {
@@ -614,6 +634,11 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
replace_table["texscreen"]= "texscreen";
replace_table["texpos"]= "texpos";
+ mode_replace_table[0]["SRC_VERTEX"]="vertex_in.xyz";
+ mode_replace_table[0]["SRC_NORMAL"]="normal_in";
+ mode_replace_table[0]["SRC_TANGENT"]="tangent_in";
+ mode_replace_table[0]["SRC_BINORMALF"]="binormalf";
+
mode_replace_table[0]["VERTEX"]="vertex_interp";
mode_replace_table[0]["NORMAL"]="normal_interp";
mode_replace_table[0]["TANGENT"]="tangent_interp";
@@ -626,6 +651,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
mode_replace_table[0]["WORLD_MATRIX"]="world_transform";
mode_replace_table[0]["INV_CAMERA_MATRIX"]="camera_inverse_transform";
mode_replace_table[0]["PROJECTION_MATRIX"]="projection_transform";
+ mode_replace_table[0]["MODELVIEW_MATRIX"]="modelview";
mode_replace_table[0]["POINT_SIZE"]="gl_PointSize";
mode_replace_table[0]["VAR1"]="var1_interp";
mode_replace_table[0]["VAR2"]="var2_interp";
diff --git a/drivers/gles2/shaders/material.glsl b/drivers/gles2/shaders/material.glsl
index 17365ea264..3aa27c98ff 100644
--- a/drivers/gles2/shaders/material.glsl
+++ b/drivers/gles2/shaders/material.glsl
@@ -8,6 +8,9 @@
precision mediump float;
precision mediump int;
#endif
+
+
+
/*
from VisualServer:
@@ -22,6 +25,26 @@ ARRAY_WEIGHTS=7,
ARRAY_INDEX=8,
*/
+//hack to use uv if no uv present so it works with lightmap
+#ifdef ENABLE_AMBIENT_LIGHTMAP
+
+#ifdef USE_LIGHTMAP_ON_UV2
+
+#ifndef ENABLE_UV2_INTERP
+#define ENABLE_UV2_INTERP
+#endif
+
+#else
+
+#ifndef ENABLE_UV_INTERP
+#define ENABLE_UV_INTERP
+#endif
+
+#endif
+
+#endif
+
+
/* INPUT ATTRIBS */
attribute highp vec4 vertex_attrib; // attrib:0
@@ -238,6 +261,7 @@ void main() {
#if defined(ENABLE_TANGENT_INTERP)
vec3 tangent_in = tangent_attrib.xyz;
tangent_in*=normal_mult;
+ float binormalf = tangent_attrib.a;
#endif
#ifdef USE_SKELETON
@@ -272,7 +296,7 @@ void main() {
#if defined(ENABLE_TANGENT_INTERP)
tangent_interp=normalize(tangent_in);
- binormal_interp = normalize( cross(normal_interp,tangent_interp) * tangent_attrib.a );
+ binormal_interp = normalize( cross(normal_interp,tangent_interp) * binormalf );
#endif
#if defined(ENABLE_UV_INTERP)
@@ -453,6 +477,27 @@ precision mediump int;
#endif
+
+//hack to use uv if no uv present so it works with lightmap
+#ifdef ENABLE_AMBIENT_LIGHTMAP
+
+#ifdef USE_LIGHTMAP_ON_UV2
+
+#ifndef ENABLE_UV2_INTERP
+#define ENABLE_UV2_INTERP
+#endif
+
+#else
+
+#ifndef ENABLE_UV_INTERP
+#define ENABLE_UV_INTERP
+#endif
+
+#endif
+
+#endif
+
+
/* Varyings */
#if defined(ENABLE_COLOR_INTERP)
@@ -545,6 +590,13 @@ uniform int ambient_octree_steps;
#endif
+#ifdef ENABLE_AMBIENT_LIGHTMAP
+
+uniform highp sampler2D ambient_lightmap;
+uniform float ambient_lightmap_multiplier;
+
+#endif
+
FRAGMENT_SHADER_GLOBALS
@@ -783,6 +835,34 @@ FRAGMENT_SHADER_CODE
}
#endif
+ float shadow_attenuation = 1.0;
+
+#ifdef ENABLE_AMBIENT_LIGHTMAP
+
+ vec3 ambientmap_color = vec3(0.0,0.0,0.0);
+ vec2 ambientmap_uv = vec2(0.0,0.0);
+
+#ifdef USE_LIGHTMAP_ON_UV2
+
+ ambientmap_uv = uv2_interp;
+
+#else
+
+ ambientmap_uv = uv_interp;
+
+#endif
+
+ vec4 amcol = texture2D(ambient_lightmap,ambientmap_uv);
+ shadow_attenuation=amcol.a;
+ ambientmap_color = amcol.rgb;
+ ambientmap_color*=ambient_lightmap_multiplier;
+ ambientmap_color*=diffuse.rgb;
+
+
+
+#endif
+
+
#ifdef ENABLE_AMBIENT_OCTREE
vec3 ambientmap_color = vec3(0.0,0.0,0.0);
@@ -828,7 +908,7 @@ FRAGMENT_SHADER_CODE
#endif
- float shadow_attenuation = 1.0;
+
@@ -1120,7 +1200,7 @@ LIGHT_SHADER_CODE
#endif
-#ifdef ENABLE_AMBIENT_OCTREE
+#if defined(ENABLE_AMBIENT_OCTREE) || defined(ENABLE_AMBIENT_LIGHTMAP)
diffuse.rgb+=ambientmap_color;
#endif
diff --git a/modules/gdscript/gd_compiler.cpp b/modules/gdscript/gd_compiler.cpp
index 9cbbaf2fcf..fc9040da18 100644
--- a/modules/gdscript/gd_compiler.cpp
+++ b/modules/gdscript/gd_compiler.cpp
@@ -1443,7 +1443,7 @@ Error GDCompiler::_parse_class(GDScript *p_script,GDScript *p_owner,const GDPars
}
- print_line("Script: "+p_script->get_path()+" indices: "+itos(p_script->member_indices.size()));
+ //print_line("Script: "+p_script->get_path()+" indices: "+itos(p_script->member_indices.size()));
for(int i=0;i<p_class->variables.size();i++) {
diff --git a/platform/android/java/src/com/android/godot/Godot.java b/platform/android/java/src/com/android/godot/Godot.java
index 57b0943a85..f6cd57f4f3 100644
--- a/platform/android/java/src/com/android/godot/Godot.java
+++ b/platform/android/java/src/com/android/godot/Godot.java
@@ -349,12 +349,12 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
io.unique_id = Secure.getString(getContentResolver(), Secure.ANDROID_ID);
GodotLib.io=io;
Log.d("GODOT", "command_line is null? " + ((command_line == null)?"yes":"no"));
- if(command_line != null){
+ /*if(command_line != null){
Log.d("GODOT", "Command Line:");
for(int w=0;w <command_line.length;w++){
Log.d("GODOT"," " + command_line[w]);
}
- }
+ }*/
GodotLib.initialize(this,io.needsReloadHooks(),command_line);
mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE);
mAccelerometer = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
@@ -418,12 +418,10 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
}
if (new_args.isEmpty()){
- Log.d("GODOT", "new_args is empty");
command_line=null;
}else{
- Log.d("GODOT", "new_args is not empty");
+
command_line = new_args.toArray(new String[new_args.size()]);
- Log.d("GODOT", "command line is null? " + ( (command_line == null) ? "yes":"no"));
}
if (use_apk_expansion && main_pack_md5!=null && main_pack_key!=null) {
//check that environment is ok!
@@ -461,7 +459,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
}
if (!pack_valid) {
- Log.d("GODOT", "Tengo que bajarme el apk");
+ Log.d("GODOT", "Pack Invalid, try re-downloading.");
Intent notifierIntent = new Intent(this, this.getClass());
notifierIntent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK |
@@ -472,7 +470,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
int startResult;
try {
- Log.d("GODOT", "INICIANDO DOWNLOAD SERVICE");
+ Log.d("GODOT", "INITIALIZING DOWNLOAD");
startResult = DownloaderClientMarshaller.startDownloadServiceIfRequired(
getApplicationContext(),
pendingIntent,
diff --git a/platform/android/java/src/com/android/godot/payments/GenericConsumeTask.java b/platform/android/java/src/com/android/godot/payments/GenericConsumeTask.java
index 88cf28798e..d68f029246 100644
--- a/platform/android/java/src/com/android/godot/payments/GenericConsumeTask.java
+++ b/platform/android/java/src/com/android/godot/payments/GenericConsumeTask.java
@@ -32,9 +32,9 @@ abstract public class GenericConsumeTask extends AsyncTask<String, String, Strin
@Override
protected String doInBackground(String... params) {
try {
- Log.d("godot", "Requesting to consume an item with token ." + token);
+// Log.d("godot", "Requesting to consume an item with token ." + token);
int response = mService.consumePurchase(3, context.getPackageName(), token);
- Log.d("godot", "consumePurchase response: " + response);
+// Log.d("godot", "consumePurchase response: " + response);
if(response == 0 || response == 8){
return null;
}
diff --git a/platform/android/java/src/com/android/godot/payments/HandlePurchaseTask.java b/platform/android/java/src/com/android/godot/payments/HandlePurchaseTask.java
index 24eec9f30b..4c31704cc8 100644
--- a/platform/android/java/src/com/android/godot/payments/HandlePurchaseTask.java
+++ b/platform/android/java/src/com/android/godot/payments/HandlePurchaseTask.java
@@ -28,19 +28,19 @@ abstract public class HandlePurchaseTask {
public void handlePurchaseRequest(int resultCode, Intent data){
- Log.d("XXX", "Handling purchase response");
+// Log.d("XXX", "Handling purchase response");
// int responseCode = data.getIntExtra("RESPONSE_CODE", 0);
PaymentsCache pc = new PaymentsCache(context);
String purchaseData = data.getStringExtra("INAPP_PURCHASE_DATA");
- Log.d("XXX", "Purchase data:" + purchaseData);
+// Log.d("XXX", "Purchase data:" + purchaseData);
String dataSignature = data.getStringExtra("INAPP_DATA_SIGNATURE");
- Log.d("XXX", "Purchase signature:" + dataSignature);
+ //Log.d("XXX", "Purchase signature:" + dataSignature);
if (resultCode == Activity.RESULT_OK) {
try {
- Log.d("SARLANGA", purchaseData);
+// Log.d("SARLANGA", purchaseData);
JSONObject jo = new JSONObject(purchaseData);
@@ -58,7 +58,7 @@ abstract public class HandlePurchaseTask {
error("Untrusted callback");
return;
}
- Log.d("XXX", "Este es el product ID:" + productId);
+// Log.d("XXX", "Este es el product ID:" + productId);
pc.setConsumableValue("ticket_signautre", productId, dataSignature);
pc.setConsumableValue("ticket", productId, purchaseData);
pc.setConsumableFlag("block", productId, true);
diff --git a/platform/android/java/src/com/android/godot/payments/PaymentsCache.java b/platform/android/java/src/com/android/godot/payments/PaymentsCache.java
index 7337acc0b8..1de772bf28 100644
--- a/platform/android/java/src/com/android/godot/payments/PaymentsCache.java
+++ b/platform/android/java/src/com/android/godot/payments/PaymentsCache.java
@@ -31,14 +31,14 @@ public class PaymentsCache {
SharedPreferences sharedPref = context.getSharedPreferences("consumables_" + set, Context.MODE_PRIVATE);
SharedPreferences.Editor editor = sharedPref.edit();
editor.putString(sku, value);
- Log.d("XXX", "Setting asset: consumables_" + set + ":" + sku);
+// Log.d("XXX", "Setting asset: consumables_" + set + ":" + sku);
editor.commit();
}
public String getConsumableValue(String set, String sku){
SharedPreferences sharedPref = context.getSharedPreferences(
"consumables_" + set, Context.MODE_PRIVATE);
- Log.d("XXX", "Getting asset: consumables_" + set + ":" + sku);
+// Log.d("XXX", "Getting asset: consumables_" + set + ":" + sku);
return sharedPref.getString(sku, null);
}
diff --git a/platform/android/java/src/com/android/godot/payments/ReleaseAllConsumablesTask.java b/platform/android/java/src/com/android/godot/payments/ReleaseAllConsumablesTask.java
index 2f590a4e68..c1a9c5d421 100644
--- a/platform/android/java/src/com/android/godot/payments/ReleaseAllConsumablesTask.java
+++ b/platform/android/java/src/com/android/godot/payments/ReleaseAllConsumablesTask.java
@@ -28,13 +28,13 @@ abstract public class ReleaseAllConsumablesTask {
public void consumeItAll(){
try{
- Log.d("godot", "consumeItall for " + context.getPackageName());
+// Log.d("godot", "consumeItall for " + context.getPackageName());
Bundle bundle = mService.getPurchases(3, context.getPackageName(), "inapp",null);
for (String key : bundle.keySet()) {
Object value = bundle.get(key);
- Log.d("godot", String.format("%s %s (%s)", key,
- value.toString(), value.getClass().getName()));
+// Log.d("godot", String.format("%s %s (%s)", key,
+// value.toString(), value.getClass().getName()));
}
@@ -45,13 +45,13 @@ abstract public class ReleaseAllConsumablesTask {
if (myPurchases == null || myPurchases.size() == 0){
- Log.d("godot", "No purchases!");
+// Log.d("godot", "No purchases!");
notRequired();
return;
}
- Log.d("godot", "# products to be consumed:" + myPurchases.size());
+// Log.d("godot", "# products to be consumed:" + myPurchases.size());
for (int i=0;i<myPurchases.size();i++)
{
@@ -61,7 +61,7 @@ abstract public class ReleaseAllConsumablesTask {
String sku = inappPurchaseData.getString("productId");
String token = inappPurchaseData.getString("purchaseToken");
String signature = mySignatures.get(i);
- Log.d("godot", "A punto de consumir un item con token:" + token + "\n" + receipt);
+// Log.d("godot", "A punto de consumir un item con token:" + token + "\n" + receipt);
new GenericConsumeTask(context, mService, sku, receipt,signature, token) {
@Override
diff --git a/platform/android/java_glue.cpp b/platform/android/java_glue.cpp
index f948095c62..ae8174c35a 100644
--- a/platform/android/java_glue.cpp
+++ b/platform/android/java_glue.cpp
@@ -1577,14 +1577,14 @@ JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_calldeferred(JNIEnv * env
int count = env->GetArrayLength(params);
Variant args[VARIANT_ARG_MAX];
- print_line("Java->GD call: "+obj->get_type()+"::"+str_method+" argc "+itos(count));
+// print_line("Java->GD call: "+obj->get_type()+"::"+str_method+" argc "+itos(count));
for (int i=0; i<MIN(count,VARIANT_ARG_MAX); i++) {
jobject obj = env->GetObjectArrayElement(params, i);
if (obj)
args[i] = _jobject_to_variant(env, obj);
- print_line("\targ"+itos(i)+": "+Variant::get_type_name(args[i].get_type()));
+// print_line("\targ"+itos(i)+": "+Variant::get_type_name(args[i].get_type()));
};
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index ab8c4551ee..e5d9872a28 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -47,6 +47,10 @@ void CollisionObject2D::_notification(int p_what) {
case NOTIFICATION_ENTER_SCENE: {
+ if (area)
+ Physics2DServer::get_singleton()->area_set_transform(rid,get_global_transform());
+ else
+ Physics2DServer::get_singleton()->body_set_state(rid,Physics2DServer::BODY_STATE_TRANSFORM,get_global_transform());
RID space = get_world_2d()->get_space();
if (area) {
diff --git a/scene/2d/screen_button.cpp b/scene/2d/screen_button.cpp
index 9d0c9f3d1a..92d6954d97 100644
--- a/scene/2d/screen_button.cpp
+++ b/scene/2d/screen_button.cpp
@@ -129,6 +129,9 @@ void TouchScreenButton::_input(const InputEvent& p_event) {
if (!get_scene())
return;
+ if (p_event.device != 0)
+ return;
+
if (passby_press) {
if (p_event.type==InputEvent::SCREEN_TOUCH && !p_event.screen_touch.pressed && finger_pressed==p_event.screen_touch.index) {
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 25f3b3d3a5..1efc74e672 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -460,7 +460,7 @@ void Light::_bind_methods() {
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "params/enabled"), _SCS("set_enabled"), _SCS("is_enabled"));
- ADD_PROPERTY( PropertyInfo( Variant::INT, "params/bake_mode",PROPERTY_HINT_ENUM,"Disabled,Indirect,Full"), _SCS("set_bake_mode"), _SCS("get_bake_mode"));
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "params/bake_mode",PROPERTY_HINT_ENUM,"Disabled,Indirect,Indirect+Shadows,Full"), _SCS("set_bake_mode"), _SCS("get_bake_mode"));
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/energy", PROPERTY_HINT_EXP_RANGE, "0,64,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_ENERGY );
/*
if (type == VisualServer::LIGHT_OMNI || type == VisualServer::LIGHT_SPOT) {
@@ -477,7 +477,7 @@ void Light::_bind_methods() {
ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "colors/diffuse"), _SCS("set_color"), _SCS("get_color"),COLOR_DIFFUSE);
ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "colors/specular"), _SCS("set_color"), _SCS("get_color"),COLOR_SPECULAR);
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "shadow/shadow"), _SCS("set_project_shadows"), _SCS("has_project_shadows"));
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/darkening", PROPERTY_HINT_RANGE, "0,64,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_DARKENING );
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/darkening", PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_DARKENING );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/z_offset", PROPERTY_HINT_RANGE, "0,128,0.001"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_Z_OFFSET);
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/z_slope_scale", PROPERTY_HINT_RANGE, "0,128,0.001"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_Z_SLOPE_SCALE);
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/esm_multiplier", PROPERTY_HINT_RANGE, "1.0,512.0,0.1"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_ESM_MULTIPLIER);
@@ -498,6 +498,12 @@ void Light::_bind_methods() {
BIND_CONSTANT( COLOR_DIFFUSE );
BIND_CONSTANT( COLOR_SPECULAR );
+ BIND_CONSTANT( BAKE_MODE_DISABLED );
+ BIND_CONSTANT( BAKE_MODE_INDIRECT );
+ BIND_CONSTANT( BAKE_MODE_INDIRECT_AND_SHADOWS );
+ BIND_CONSTANT( BAKE_MODE_FULL );
+
+
}
diff --git a/scene/3d/light.h b/scene/3d/light.h
index 6b1ea2d455..9fdd7295dc 100644
--- a/scene/3d/light.h
+++ b/scene/3d/light.h
@@ -69,6 +69,7 @@ public:
BAKE_MODE_DISABLED,
BAKE_MODE_INDIRECT,
+ BAKE_MODE_INDIRECT_AND_SHADOWS,
BAKE_MODE_FULL
};
diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp
index 4b0d233fbe..d2abdad079 100644
--- a/scene/3d/navigation.cpp
+++ b/scene/3d/navigation.cpp
@@ -180,7 +180,7 @@ void Navigation::navmesh_remove(int p_id){
}
-Vector<Vector3> Navigation::get_simple_path(const Vector3& p_start, const Vector3& p_end) {
+Vector<Vector3> Navigation::get_simple_path(const Vector3& p_start, const Vector3& p_end, bool p_optimize) {
Polygon *begin_poly=NULL;
@@ -332,24 +332,112 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3& p_start, const Vector
if (found_route) {
- //use midpoints for now
- Polygon *p=end_poly;
Vector<Vector3> path;
- path.push_back(end_point);
- while(true) {
- int prev = p->prev_edge;
- int prev_n = (p->prev_edge+1)%p->edges.size();
- Vector3 point = (_get_vertex(p->edges[prev].point) + _get_vertex(p->edges[prev_n].point))*0.5;
- path.push_back(point);
- p = p->edges[prev].C;
- if (p==begin_poly)
- break;
- }
- path.push_back(begin_point);
+ if (p_optimize) {
+ //string pulling
+
+ Polygon *apex_poly=end_poly;
+ Vector3 apex_point=end_point;
+ Vector3 portal_left=apex_point;
+ Vector3 portal_right=apex_point;
+ Polygon *left_poly=end_poly;
+ Polygon *right_poly=end_poly;
+ Polygon *p=end_poly;
+ path.push_back(end_point);
+
+ while(p) {
+
+ Vector3 left;
+ Vector3 right;
+
+#define CLOCK_TANGENT(m_a,m_b,m_c) ( ((m_a)-(m_c)).cross((m_a)-(m_b)) )
+
+ if (p==begin_poly) {
+ left=begin_point;
+ right=begin_point;
+ } else {
+ int prev = p->prev_edge;
+ int prev_n = (p->prev_edge+1)%p->edges.size();
+ left = _get_vertex(p->edges[prev].point);
+ right = _get_vertex(p->edges[prev_n].point);
+
+ if (CLOCK_TANGENT(apex_point,left,(left+right)*0.5).dot(up) < 0){
+ SWAP(left,right);
+ }
+ }
+
+ bool skip=false;
+
+
+ if (CLOCK_TANGENT(apex_point,portal_left,left).dot(up) >= 0){
+ //process
+ if (portal_left==apex_point || CLOCK_TANGENT(apex_point,left,portal_right).dot(up) > 0) {
+ left_poly=p;
+ portal_left=left;
+ } else {
+
+ apex_point=portal_right;
+ p=right_poly;
+ left_poly=p;
+ portal_left=apex_point;
+ portal_right=apex_point;
+ path.push_back(apex_point);
+ skip=true;
+ }
+ }
+
+ if (!skip && CLOCK_TANGENT(apex_point,portal_right,right).dot(up) <= 0){
+ //process
+ if (portal_right==apex_point || CLOCK_TANGENT(apex_point,right,portal_left).dot(up) < 0) {
+ right_poly=p;
+ portal_right=right;
+ } else {
+
+ apex_point=portal_left;
+ p=left_poly;
+ right_poly=p;
+ portal_right=apex_point;
+ portal_left=apex_point;
+ path.push_back(apex_point);
+ }
+ }
+
+ if (p!=begin_poly)
+ p=p->edges[p->prev_edge].C;
+ else
+ p=NULL;
+
+ }
+ if (path[path.size()-1]!=begin_point)
+ path.push_back(begin_point);
- path.invert();;
+ path.invert();
+
+
+
+
+ } else {
+ //midpoints
+ Polygon *p=end_poly;
+
+ path.push_back(end_point);
+ while(true) {
+ int prev = p->prev_edge;
+ int prev_n = (p->prev_edge+1)%p->edges.size();
+ Vector3 point = (_get_vertex(p->edges[prev].point) + _get_vertex(p->edges[prev_n].point))*0.5;
+ path.push_back(point);
+ p = p->edges[prev].C;
+ if (p==begin_poly)
+ break;
+ }
+
+ path.push_back(begin_point);
+
+
+ path.invert();;
+ }
return path;
}
@@ -475,17 +563,33 @@ Vector3 Navigation::get_closest_point_normal(const Vector3& p_point){
}
+void Navigation::set_up_vector(const Vector3& p_up) {
+
+
+ up=p_up;
+}
+
+Vector3 Navigation::get_up_vector() const{
+
+ return up;
+}
+
+
void Navigation::_bind_methods() {
ObjectTypeDB::bind_method(_MD("navmesh_create","mesh:NavigationMesh","xform"),&Navigation::navmesh_create);
ObjectTypeDB::bind_method(_MD("navmesh_set_transform","id","xform"),&Navigation::navmesh_set_transform);
ObjectTypeDB::bind_method(_MD("navmesh_remove","id"),&Navigation::navmesh_remove);
- ObjectTypeDB::bind_method(_MD("get_simple_path","start","end"),&Navigation::get_simple_path);
+ ObjectTypeDB::bind_method(_MD("get_simple_path","start","end","optimize"),&Navigation::get_simple_path,DEFVAL(true));
ObjectTypeDB::bind_method(_MD("get_closest_point_to_segment","start","end"),&Navigation::get_closest_point_to_segment);
ObjectTypeDB::bind_method(_MD("get_closest_point","to_point"),&Navigation::get_closest_point);
ObjectTypeDB::bind_method(_MD("get_closest_point_normal","to_point"),&Navigation::get_closest_point_normal);
+ ObjectTypeDB::bind_method(_MD("set_up_vector","up"),&Navigation::set_up_vector);
+ ObjectTypeDB::bind_method(_MD("get_up_vector"),&Navigation::get_up_vector);
+
+ ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"up_vector"),_SCS("set_up_vector"),_SCS("get_up_vector"));
}
Navigation::Navigation() {
@@ -493,5 +597,7 @@ Navigation::Navigation() {
ERR_FAIL_COND( sizeof(Point)!=8 );
cell_size=0.01; //one centimeter
last_id=1;
+ up=Vector3(0,1,0);
}
+
diff --git a/scene/3d/navigation.h b/scene/3d/navigation.h
index 40f474858c..e8a97a6591 100644
--- a/scene/3d/navigation.h
+++ b/scene/3d/navigation.h
@@ -103,6 +103,8 @@ class Navigation : public Spatial {
return Vector3(p_point.x,p_point.y,p_point.z)*cell_size;
}
+
+
void _navmesh_link(int p_id);
void _navmesh_unlink(int p_id);
@@ -110,18 +112,23 @@ class Navigation : public Spatial {
Map<int,NavMesh> navmesh_map;
int last_id;
+ Vector3 up;
+
protected:
static void _bind_methods();
public:
+ void set_up_vector(const Vector3& p_up);
+ Vector3 get_up_vector() const;
+
//API should be as dynamic as possible
int navmesh_create(const Ref<NavigationMesh>& p_mesh,const Transform& p_xform);
void navmesh_set_transform(int p_id, const Transform& p_xform);
void navmesh_remove(int p_id);
- Vector<Vector3> get_simple_path(const Vector3& p_start, const Vector3& p_end);
+ Vector<Vector3> get_simple_path(const Vector3& p_start, const Vector3& p_end,bool p_optimize=true);
Vector3 get_closest_point_to_segment(const Vector3& p_from,const Vector3& p_to);
Vector3 get_closest_point(const Vector3& p_point);
Vector3 get_closest_point_normal(const Vector3& p_point);
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 2a1a5972a9..721fd368e1 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -43,6 +43,20 @@ void PhysicsBody::_notification(int p_what) {
*/
}
+Vector3 PhysicsBody::get_linear_velocity() const {
+
+ return Vector3();
+}
+Vector3 PhysicsBody::get_angular_velocity() const {
+
+ return Vector3();
+}
+
+float PhysicsBody::get_inverse_mass() const {
+
+ return 0;
+}
+
PhysicsBody::PhysicsBody(PhysicsServer::BodyMode p_mode) : CollisionObject( PhysicsServer::get_singleton()->body_create(p_mode), false) {
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index 6695ee719a..616288e1f6 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -44,6 +44,10 @@ protected:
PhysicsBody(PhysicsServer::BodyMode p_mode);
public:
+ virtual Vector3 get_linear_velocity() const;
+ virtual Vector3 get_angular_velocity() const;
+ virtual float get_inverse_mass() const;
+
PhysicsBody();
};
@@ -183,6 +187,8 @@ public:
void set_mass(real_t p_mass);
real_t get_mass() const;
+ virtual float get_inverse_mass() const { return 1.0/mass; }
+
void set_weight(real_t p_weight);
real_t get_weight() const;
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp
index 323bfa4dc4..858ee4e4ad 100644
--- a/scene/3d/skeleton.cpp
+++ b/scene/3d/skeleton.cpp
@@ -237,6 +237,14 @@ Transform Skeleton::get_bone_transform(int p_bone) const {
return bones[p_bone].pose_global * bones[p_bone].rest_global_inverse;
}
+Transform Skeleton::get_bone_global_pose(int p_bone) const {
+
+ ERR_FAIL_INDEX_V(p_bone,bones.size(),Transform());
+ if (dirty)
+ const_cast<Skeleton*>(this)->notification(NOTIFICATION_UPDATE_SKELETON);
+ return bones[p_bone].pose_global;
+}
+
RID Skeleton::get_skeleton() const {
return skeleton;
@@ -511,6 +519,8 @@ void Skeleton::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_bone_pose","bone_idx"),&Skeleton::get_bone_pose);
ObjectTypeDB::bind_method(_MD("set_bone_pose","bone_idx","pose"),&Skeleton::set_bone_pose);
+ ObjectTypeDB::bind_method(_MD("get_bone_global_pose","bone_idx"),&Skeleton::get_bone_global_pose);
+
ObjectTypeDB::bind_method(_MD("get_bone_custom_pose","bone_idx"),&Skeleton::get_bone_custom_pose);
ObjectTypeDB::bind_method(_MD("set_bone_custom_pose","bone_idx","custom_pose"),&Skeleton::set_bone_custom_pose);
diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h
index c95734fbf1..3e0ab0afd7 100644
--- a/scene/3d/skeleton.h
+++ b/scene/3d/skeleton.h
@@ -116,6 +116,7 @@ public:
void set_bone_rest(int p_bone, const Transform& p_rest);
Transform get_bone_rest(int p_bone) const;
Transform get_bone_transform(int p_bone) const;
+ Transform get_bone_global_pose(int p_bone) const;
void set_bone_enabled(int p_bone, bool p_enabled);
bool is_bone_enabled(int p_bone) const;
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index c52503870f..13094300d0 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -506,6 +506,86 @@ Transform Spatial::get_import_transform() const {
#endif
+void Spatial::_propagate_visibility_changed() {
+
+ notification(NOTIFICATION_VISIBILITY_CHANGED);
+ emit_signal(SceneStringNames::get_singleton()->visibility_changed);
+ _change_notify("visibility/visible");
+
+ for (List<Spatial*>::Element*E=data.children.front();E;E=E->next()) {
+
+ Spatial *c=E->get();
+ if (!c || !c->data.visible)
+ continue;
+ c->_propagate_visibility_changed();
+ }
+}
+
+
+void Spatial::show() {
+
+ if (data.visible)
+ return;
+
+ data.visible=true;
+
+ if (!is_inside_scene())
+ return;
+
+ if (!data.parent || is_visible()) {
+
+ _propagate_visibility_changed();
+ }
+}
+
+void Spatial::hide(){
+
+ if (!data.visible)
+ return;
+
+ bool was_visible = is_visible();
+ data.visible=false;
+
+ if (!data.parent || was_visible) {
+
+ _propagate_visibility_changed();
+ }
+
+}
+bool Spatial::is_visible() const{
+
+ const Spatial *s=this;
+
+ while(s) {
+ if (!s->data.visible) {
+ return false;
+ }
+ s=s->data.parent;
+ }
+
+ return true;
+}
+
+
+bool Spatial::is_hidden() const{
+
+ return !data.visible;
+}
+
+void Spatial::_set_visible_(bool p_visible) {
+
+ if (p_visible)
+ show();
+ else
+ hide();
+}
+
+bool Spatial::_is_visible_() const {
+
+ return !is_hidden();
+}
+
+
void Spatial::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_transform","local"), &Spatial::set_transform);
@@ -537,9 +617,18 @@ void Spatial::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_gizmo","gizmo:SpatialGizmo"), &Spatial::set_gizmo);
ObjectTypeDB::bind_method(_MD("get_gizmo:SpatialGizmo"), &Spatial::get_gizmo);
+ ObjectTypeDB::bind_method(_MD("show"), &Spatial::show);
+ ObjectTypeDB::bind_method(_MD("hide"), &Spatial::hide);
+ ObjectTypeDB::bind_method(_MD("is_visible"), &Spatial::is_visible);
+ ObjectTypeDB::bind_method(_MD("is_hidden"), &Spatial::is_hidden);
+
+ ObjectTypeDB::bind_method(_MD("_set_visible_"), &Spatial::_set_visible_);
+ ObjectTypeDB::bind_method(_MD("_is_visible_"), &Spatial::_is_visible_);
+
BIND_CONSTANT( NOTIFICATION_TRANSFORM_CHANGED );
BIND_CONSTANT( NOTIFICATION_ENTER_WORLD );
BIND_CONSTANT( NOTIFICATION_EXIT_WORLD );
+ BIND_CONSTANT( NOTIFICATION_VISIBILITY_CHANGED );
//ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM,"transform/global",PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR ), _SCS("set_global_transform"), _SCS("get_global_transform") );
ADD_PROPERTYNZ( PropertyInfo(Variant::TRANSFORM,"transform/local",PROPERTY_HINT_NONE,""), _SCS("set_transform"), _SCS("get_transform") );
@@ -547,8 +636,11 @@ void Spatial::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"transform/rotation",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_EDITOR), _SCS("_set_rotation_deg"), _SCS("_get_rotation_deg") );
ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"transform/rotation_rad",PROPERTY_HINT_NONE,"",0), _SCS("set_rotation"), _SCS("get_rotation") );
ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"transform/scale",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_EDITOR), _SCS("set_scale"), _SCS("get_scale") );
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"visibility/visible"), _SCS("_set_visible_"), _SCS("_is_visible_") );
//ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM,"transform/local"), _SCS("set_transform"), _SCS("get_transform") );
+ ADD_SIGNAL( MethodInfo("visibility_changed" ) );
+
}
@@ -564,6 +656,7 @@ Spatial::Spatial() : xform_change(this)
data.scale=Vector3(1,1,1);
data.viewport=NULL;
data.inside_world=false;
+ data.visible=true;
#ifdef TOOLS_ENABLED
data.gizmo_disabled=false;
data.gizmo_dirty=false;
diff --git a/scene/3d/spatial.h b/scene/3d/spatial.h
index e1119be515..f2ec26eb58 100644
--- a/scene/3d/spatial.h
+++ b/scene/3d/spatial.h
@@ -91,6 +91,8 @@ class Spatial : public Node {
bool ignore_notification;
+ bool visible;
+
#ifdef TOOLS_ENABLED
Ref<SpatialGizmo> gizmo;
bool gizmo_disabled;
@@ -109,6 +111,8 @@ class Spatial : public Node {
void _set_rotation_deg(const Vector3& p_deg);
Vector3 _get_rotation_deg() const;
+ void _propagate_visibility_changed();
+
protected:
@@ -118,7 +122,9 @@ protected:
void _notification(int p_what);
static void _bind_methods();
-
+
+ void _set_visible_(bool p_visible);
+ bool _is_visible_() const;
public:
enum {
@@ -126,6 +132,7 @@ public:
NOTIFICATION_TRANSFORM_CHANGED=SceneMainLoop::NOTIFICATION_TRANSFORM_CHANGED,
NOTIFICATION_ENTER_WORLD=41,
NOTIFICATION_EXIT_WORLD=42,
+ NOTIFICATION_VISIBILITY_CHANGED=43,
};
Spatial *get_parent_spatial() const;
@@ -159,6 +166,11 @@ public:
Transform get_relative_transform(const Node *p_parent) const;
+ void show();
+ void hide();
+ bool is_visible() const;
+ bool is_hidden() const;
+
#ifdef TOOLS_ENABLED
void set_import_transform(const Transform& p_transform) ;
Transform get_import_transform() const;
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp
new file mode 100644
index 0000000000..7680c1d56c
--- /dev/null
+++ b/scene/3d/vehicle_body.cpp
@@ -0,0 +1,846 @@
+#include "vehicle_body.h"
+
+#define ROLLING_INFLUENCE_FIX
+
+class btVehicleJacobianEntry
+{
+public:
+
+ Vector3 m_linearJointAxis;
+ Vector3 m_aJ;
+ Vector3 m_bJ;
+ Vector3 m_0MinvJt;
+ Vector3 m_1MinvJt;
+ //Optimization: can be stored in the w/last component of one of the vectors
+ real_t m_Adiag;
+
+ real_t getDiagonal() const { return m_Adiag; }
+
+ btVehicleJacobianEntry() {};
+ //constraint between two different rigidbodies
+ btVehicleJacobianEntry(
+ const Matrix3& world2A,
+ const Matrix3& world2B,
+ const Vector3& rel_pos1,
+ const Vector3& rel_pos2,
+ const Vector3& jointAxis,
+ const Vector3& inertiaInvA,
+ const real_t massInvA,
+ const Vector3& inertiaInvB,
+ const real_t massInvB)
+ :m_linearJointAxis(jointAxis)
+ {
+ m_aJ = world2A.xform(rel_pos1.cross(m_linearJointAxis));
+ m_bJ = world2B.xform(rel_pos2.cross(-m_linearJointAxis));
+ m_0MinvJt = inertiaInvA * m_aJ;
+ m_1MinvJt = inertiaInvB * m_bJ;
+ m_Adiag = massInvA + m_0MinvJt.dot(m_aJ) + massInvB + m_1MinvJt.dot(m_bJ);
+
+ //btAssert(m_Adiag > real_t(0.0));
+ }
+
+ real_t getRelativeVelocity(const Vector3& linvelA,const Vector3& angvelA,const Vector3& linvelB,const Vector3& angvelB)
+ {
+ Vector3 linrel = linvelA - linvelB;
+ Vector3 angvela = angvelA * m_aJ;
+ Vector3 angvelb = angvelB * m_bJ;
+ linrel *= m_linearJointAxis;
+ angvela += angvelb;
+ angvela += linrel;
+ real_t rel_vel2 = angvela[0]+angvela[1]+angvela[2];
+ return rel_vel2 + CMP_EPSILON;
+ }
+
+
+};
+
+void VehicleWheel::_notification(int p_what) {
+
+
+ if (p_what==NOTIFICATION_ENTER_SCENE) {
+
+ if (!get_parent())
+ return;
+ VehicleBody *cb = get_parent()->cast_to<VehicleBody>();
+ if (!cb)
+ return;
+ body=cb;
+ local_xform=get_transform();
+ cb->wheels.push_back(this);
+
+ m_chassisConnectionPointCS = get_transform().origin;
+ m_wheelDirectionCS = -get_transform().basis.get_axis(Vector3::AXIS_Y).normalized();
+ m_wheelAxleCS = get_transform().basis.get_axis(Vector3::AXIS_X).normalized();
+
+ }
+ if (p_what==NOTIFICATION_EXIT_SCENE) {
+
+ if (!get_parent())
+ return;
+ VehicleBody *cb = get_parent()->cast_to<VehicleBody>();
+ if (!cb)
+ return;
+ cb->wheels.erase(this);
+ body=NULL;
+ }
+
+}
+
+
+void VehicleWheel::_update(PhysicsDirectBodyState *s) {
+
+
+
+ if (m_raycastInfo.m_isInContact)
+
+ {
+ real_t project= m_raycastInfo.m_contactNormalWS.dot( m_raycastInfo.m_wheelDirectionWS );
+ Vector3 chassis_velocity_at_contactPoint;
+ Vector3 relpos = m_raycastInfo.m_contactPointWS - s->get_transform().origin;
+
+ chassis_velocity_at_contactPoint = s->get_linear_velocity() +
+ (s->get_angular_velocity()).cross(relpos);// * mPos);
+
+ real_t projVel = m_raycastInfo.m_contactNormalWS.dot( chassis_velocity_at_contactPoint );
+ if ( project >= real_t(-0.1))
+ {
+ m_suspensionRelativeVelocity = real_t(0.0);
+ m_clippedInvContactDotSuspension = real_t(1.0) / real_t(0.1);
+ }
+ else
+ {
+ real_t inv = real_t(-1.) / project;
+ m_suspensionRelativeVelocity = projVel * inv;
+ m_clippedInvContactDotSuspension = inv;
+ }
+
+ }
+
+ else // Not in contact : position wheel in a nice (rest length) position
+ {
+ m_raycastInfo.m_suspensionLength = m_suspensionRestLength;
+ m_suspensionRelativeVelocity = real_t(0.0);
+ m_raycastInfo.m_contactNormalWS = -m_raycastInfo.m_wheelDirectionWS;
+ m_clippedInvContactDotSuspension = real_t(1.0);
+ }
+}
+
+void VehicleWheel::_bind_methods() {
+
+
+
+}
+
+
+VehicleWheel::VehicleWheel() {
+
+
+
+ m_steering = real_t(0.);
+ m_engineForce = real_t(0.);
+ m_rotation = real_t(0.);
+ m_deltaRotation = real_t(0.);
+ m_brake = real_t(0.);
+ m_rollInfluence = real_t(0.1);
+
+ m_suspensionRestLength = 0.15;
+ m_wheelRadius = 0.5;//0.28;
+ m_suspensionStiffness = 5.88;
+ m_wheelsDampingCompression = 0.83;
+ m_wheelsDampingRelaxation = 0.88;
+ m_frictionSlip = 10.5;
+ m_bIsFrontWheel = false;
+ m_maxSuspensionTravelCm = 500;
+ m_maxSuspensionForce = 6000;
+
+ m_suspensionRelativeVelocity=0;
+ m_clippedInvContactDotSuspension=1.0;
+ m_raycastInfo.m_isInContact=false;
+
+ body=NULL;
+}
+
+
+void VehicleBody::_update_wheel_transform(VehicleWheel& wheel ,PhysicsDirectBodyState *s) {
+
+ wheel.m_raycastInfo.m_isInContact = false;
+
+ Transform chassisTrans = s->get_transform();
+ //if (interpolatedTransform && (getRigidBody()->getMotionState()))
+ //{
+ // getRigidBody()->getMotionState()->getWorldTransform(chassisTrans);
+ //}
+
+ wheel.m_raycastInfo.m_hardPointWS = chassisTrans.xform( wheel.m_chassisConnectionPointCS );
+ wheel.m_raycastInfo.m_wheelDirectionWS = chassisTrans.get_basis().xform( wheel.m_wheelDirectionCS).normalized();
+ wheel.m_raycastInfo.m_wheelAxleWS = chassisTrans.get_basis().xform( wheel.m_wheelAxleCS ).normalized();
+}
+
+void VehicleBody::_update_wheel(int p_idx,PhysicsDirectBodyState *s) {
+
+ VehicleWheel& wheel = *wheels[p_idx];
+ _update_wheel_transform(wheel,s);
+
+ Vector3 up = -wheel.m_raycastInfo.m_wheelDirectionWS;
+ const Vector3& right = wheel.m_raycastInfo.m_wheelAxleWS;
+ Vector3 fwd = up.cross(right);
+ fwd = fwd.normalized();
+// up = right.cross(fwd);
+// up.normalize();
+
+ //rotate around steering over de wheelAxleWS
+ real_t steering = wheel.m_steering;
+
+ Matrix3 steeringMat(up,steering);
+
+ Matrix3 rotatingMat(right,-wheel.m_rotation);
+
+ Matrix3 basis2(
+ right[0],up[0],fwd[0],
+ right[1],up[1],fwd[1],
+ right[2],up[2],fwd[2]
+ );
+
+ wheel.m_worldTransform.set_basis(steeringMat * rotatingMat * basis2);
+ wheel.m_worldTransform.set_origin(
+ wheel.m_raycastInfo.m_hardPointWS + wheel.m_raycastInfo.m_wheelDirectionWS * wheel.m_raycastInfo.m_suspensionLength
+ );
+}
+
+
+real_t VehicleBody::_ray_cast(int p_idx,PhysicsDirectBodyState *s) {
+
+
+ VehicleWheel& wheel = *wheels[p_idx];
+
+ _update_wheel_transform(wheel,s);
+
+
+ real_t depth = -1;
+
+ real_t raylen = wheel.m_suspensionRestLength+wheel.m_wheelRadius;
+
+ Vector3 rayvector = wheel.m_raycastInfo.m_wheelDirectionWS * (raylen);
+ const Vector3& source = wheel.m_raycastInfo.m_hardPointWS;
+ wheel.m_raycastInfo.m_contactPointWS = source + rayvector;
+ const Vector3& target = wheel.m_raycastInfo.m_contactPointWS;
+
+ real_t param = real_t(0.);
+
+
+ PhysicsDirectSpaceState::RayResult rr;
+
+
+ PhysicsDirectSpaceState *ss=s->get_space_state();
+
+ bool col = ss->intersect_ray(source,target,rr,exclude);
+
+
+ wheel.m_raycastInfo.m_groundObject = 0;
+
+ if (col)
+ {
+ //print_line("WHEEL "+itos(p_idx)+" FROM "+source+" TO: "+target);
+ //print_line("WHEEL "+itos(p_idx)+" COLLIDE? "+itos(col));
+ param = source.distance_to(rr.position)/source.distance_to(target);
+ depth = raylen * param;
+ wheel.m_raycastInfo.m_contactNormalWS = rr.normal;
+
+ wheel.m_raycastInfo.m_isInContact = true;
+ if (rr.collider)
+ wheel.m_raycastInfo.m_groundObject=rr.collider->cast_to<PhysicsBody>();
+
+
+ real_t hitDistance = param*raylen;
+ wheel.m_raycastInfo.m_suspensionLength = hitDistance - wheel.m_wheelRadius;
+ //clamp on max suspension travel
+
+ real_t minSuspensionLength = wheel.m_suspensionRestLength - wheel.m_maxSuspensionTravelCm*real_t(0.01);
+ real_t maxSuspensionLength = wheel.m_suspensionRestLength+ wheel.m_maxSuspensionTravelCm*real_t(0.01);
+ if (wheel.m_raycastInfo.m_suspensionLength < minSuspensionLength)
+ {
+ wheel.m_raycastInfo.m_suspensionLength = minSuspensionLength;
+ }
+ if (wheel.m_raycastInfo.m_suspensionLength > maxSuspensionLength)
+ {
+ wheel.m_raycastInfo.m_suspensionLength = maxSuspensionLength;
+ }
+
+ wheel.m_raycastInfo.m_contactPointWS = rr.position;
+
+ real_t denominator= wheel.m_raycastInfo.m_contactNormalWS.dot( wheel.m_raycastInfo.m_wheelDirectionWS );
+
+ Vector3 chassis_velocity_at_contactPoint;
+ //Vector3 relpos = wheel.m_raycastInfo.m_contactPointWS-getRigidBody()->getCenterOfMassPosition();
+
+ //chassis_velocity_at_contactPoint = getRigidBody()->getVelocityInLocalPoint(relpos);
+
+ chassis_velocity_at_contactPoint = s->get_linear_velocity() +
+ (s->get_angular_velocity()).cross(wheel.m_raycastInfo.m_contactPointWS-s->get_transform().origin);// * mPos);
+
+
+ real_t projVel = wheel.m_raycastInfo.m_contactNormalWS.dot( chassis_velocity_at_contactPoint );
+
+ if ( denominator >= real_t(-0.1))
+ {
+ wheel.m_suspensionRelativeVelocity = real_t(0.0);
+ wheel.m_clippedInvContactDotSuspension = real_t(1.0) / real_t(0.1);
+ }
+ else
+ {
+ real_t inv = real_t(-1.) / denominator;
+ wheel.m_suspensionRelativeVelocity = projVel * inv;
+ wheel.m_clippedInvContactDotSuspension = inv;
+ }
+
+ } else
+ {
+ wheel.m_raycastInfo.m_isInContact = false;
+ //put wheel info as in rest position
+ wheel.m_raycastInfo.m_suspensionLength = wheel.m_suspensionRestLength;
+ wheel.m_suspensionRelativeVelocity = real_t(0.0);
+ wheel.m_raycastInfo.m_contactNormalWS = - wheel.m_raycastInfo.m_wheelDirectionWS;
+ wheel.m_clippedInvContactDotSuspension = real_t(1.0);
+ }
+
+ return depth;
+}
+
+
+void VehicleBody::_update_suspension(PhysicsDirectBodyState *s)
+{
+
+ real_t deltaTime = s->get_step();
+ real_t chassisMass = mass;
+
+ for (int w_it=0; w_it<wheels.size(); w_it++)
+ {
+ VehicleWheel& wheel_info = *wheels[w_it];
+
+
+ if ( wheel_info.m_raycastInfo.m_isInContact )
+ {
+ real_t force;
+ // Spring
+ {
+ real_t susp_length = wheel_info.m_suspensionRestLength;
+ real_t current_length = wheel_info.m_raycastInfo.m_suspensionLength;
+
+ real_t length_diff = (susp_length - current_length);
+
+ force = wheel_info.m_suspensionStiffness
+ * length_diff * wheel_info.m_clippedInvContactDotSuspension;
+ }
+
+ // Damper
+ {
+ real_t projected_rel_vel = wheel_info.m_suspensionRelativeVelocity;
+ {
+ real_t susp_damping;
+ if ( projected_rel_vel < real_t(0.0) )
+ {
+ susp_damping = wheel_info.m_wheelsDampingCompression;
+ }
+ else
+ {
+ susp_damping = wheel_info.m_wheelsDampingRelaxation;
+ }
+ force -= susp_damping * projected_rel_vel;
+ }
+ }
+
+ // RESULT
+ wheel_info.m_wheelsSuspensionForce = force * chassisMass;
+ if (wheel_info.m_wheelsSuspensionForce < real_t(0.))
+ {
+ wheel_info.m_wheelsSuspensionForce = real_t(0.);
+ }
+ }
+ else
+ {
+ wheel_info.m_wheelsSuspensionForce = real_t(0.0);
+ }
+ }
+
+}
+
+
+//bilateral constraint between two dynamic objects
+void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vector3& pos1,
+ PhysicsBody* body2, const Vector3& pos2, const Vector3& normal,real_t& impulse)
+{
+
+ real_t normalLenSqr = normal.length_squared();
+ //ERR_FAIL_COND( normalLenSqr < real_t(1.1));
+
+ if (normalLenSqr > real_t(1.1))
+ {
+ impulse = real_t(0.);
+ return;
+ }
+
+ Vector3 rel_pos1 = pos1 - s->get_transform().origin;
+ Vector3 rel_pos2;
+ if (body2)
+ rel_pos2 = pos2 - body2->get_global_transform().origin;
+ //this jacobian entry could be re-used for all iterations
+
+ Vector3 vel1 = s->get_linear_velocity() + (s->get_angular_velocity()).cross(rel_pos1);// * mPos);
+ Vector3 vel2;
+
+ if (body2)
+ vel2=body2->get_linear_velocity() + body2->get_angular_velocity().cross(rel_pos2);
+
+ Vector3 vel = vel1 - vel2;
+
+ Matrix3 b2trans;
+ float b2invmass=0;
+ Vector3 b2lv;
+ Vector3 b2av;
+ Vector3 b2invinertia; //todo
+
+ if (body2) {
+ b2trans = body2->get_global_transform().basis.transposed();
+ b2invmass = body2->get_inverse_mass();
+ b2lv = body2->get_linear_velocity();
+ b2av = body2->get_angular_velocity();
+ }
+
+
+
+ btVehicleJacobianEntry jac(s->get_transform().basis.transposed(),
+ b2trans,
+ rel_pos1,
+ rel_pos2,
+ normal,
+ s->get_inverse_inertia(),
+ 1.0/mass,
+ b2invinertia,
+ b2invmass);
+
+ real_t jacDiagAB = jac.getDiagonal();
+ real_t jacDiagABInv = real_t(1.) / jacDiagAB;
+
+ real_t rel_vel = jac.getRelativeVelocity(
+ s->get_linear_velocity(),
+ s->get_transform().basis.transposed().xform(s->get_angular_velocity()),
+ b2lv,
+ b2trans.xform(b2av));
+ real_t a;
+ a=jacDiagABInv;
+
+
+ rel_vel = normal.dot(vel);
+
+ //todo: move this into proper structure
+ real_t contactDamping = real_t(0.4);
+#define ONLY_USE_LINEAR_MASS
+#ifdef ONLY_USE_LINEAR_MASS
+ real_t massTerm = real_t(1.) / ((1.0/mass) + b2invmass);
+ impulse = - contactDamping * rel_vel * massTerm;
+#else
+ real_t velocityImpulse = -contactDamping * rel_vel * jacDiagABInv;
+ impulse = velocityImpulse;
+#endif
+
+}
+
+
+
+VehicleBody::btVehicleWheelContactPoint::btVehicleWheelContactPoint(PhysicsDirectBodyState *s,PhysicsBody* body1,const Vector3& frictionPosWorld,const Vector3& frictionDirectionWorld, real_t maxImpulse)
+ :m_s(s),
+ m_body1(body1),
+ m_frictionPositionWorld(frictionPosWorld),
+ m_frictionDirectionWorld(frictionDirectionWorld),
+ m_maxImpulse(maxImpulse)
+{
+ float denom0=0;
+ float denom1=0;
+
+ {
+ Vector3 r0 = frictionPosWorld - s->get_transform().origin;
+ Vector3 c0 = (r0).cross(frictionDirectionWorld);
+ Vector3 vec = s->get_inverse_inertia_tensor().xform_inv(c0).cross(r0);
+ denom0= s->get_inverse_mass() + frictionDirectionWorld.dot(vec);
+ }
+
+ if (body1) {
+
+ Vector3 r0 = frictionPosWorld - body1->get_global_transform().origin;
+ Vector3 c0 = (r0).cross(frictionDirectionWorld);
+ Vector3 vec = s->get_inverse_inertia_tensor().xform_inv(c0).cross(r0);
+ //denom1= body1->get_inverse_mass() + frictionDirectionWorld.dot(vec);
+ denom1=0;
+
+ }
+
+
+ real_t relaxation = 1.f;
+ m_jacDiagABInv = relaxation/(denom0+denom1);
+}
+
+
+real_t VehicleBody::_calc_rolling_friction(btVehicleWheelContactPoint& contactPoint) {
+
+ real_t j1=0.f;
+
+ const Vector3& contactPosWorld = contactPoint.m_frictionPositionWorld;
+
+ Vector3 rel_pos1 = contactPosWorld - contactPoint.m_s->get_transform().origin;
+ Vector3 rel_pos2;
+ if (contactPoint.m_body1)
+ rel_pos2 = contactPosWorld - contactPoint.m_body1->get_global_transform().origin;
+
+ real_t maxImpulse = contactPoint.m_maxImpulse;
+
+ Vector3 vel1 = contactPoint.m_s->get_linear_velocity() + (contactPoint.m_s->get_angular_velocity()).cross(rel_pos1);// * mPos);
+
+ Vector3 vel2;
+ if (contactPoint.m_body1) {
+ vel2=contactPoint.m_body1->get_linear_velocity() + contactPoint.m_body1->get_angular_velocity().cross(rel_pos2);
+
+ }
+
+ Vector3 vel = vel1 - vel2;
+
+ real_t vrel = contactPoint.m_frictionDirectionWorld.dot(vel);
+
+ // calculate j that moves us to zero relative velocity
+ j1 = -vrel * contactPoint.m_jacDiagABInv;
+
+ return CLAMP(j1,-maxImpulse,maxImpulse);
+}
+
+
+static const real_t sideFrictionStiffness2 = real_t(1.0);
+void VehicleBody::_update_friction(PhysicsDirectBodyState *s) {
+
+ //calculate the impulse, so that the wheels don't move sidewards
+ int numWheel = wheels.size();
+ if (!numWheel)
+ return;
+
+ m_forwardWS.resize(numWheel);
+ m_axle.resize(numWheel);
+ m_forwardImpulse.resize(numWheel);
+ m_sideImpulse.resize(numWheel);
+
+ int numWheelsOnGround = 0;
+
+
+ //collapse all those loops into one!
+ for (int i=0;i<wheels.size();i++)
+ {
+ VehicleWheel& wheelInfo = *wheels[i];
+ if (wheelInfo.m_raycastInfo.m_isInContact)
+ numWheelsOnGround++;
+ m_sideImpulse[i] = real_t(0.);
+ m_forwardImpulse[i] = real_t(0.);
+
+ }
+
+ {
+
+ for (int i=0;i<wheels.size();i++)
+ {
+
+ VehicleWheel& wheelInfo = *wheels[i];
+
+
+ if (wheelInfo.m_raycastInfo.m_isInContact)
+ {
+
+ //const btTransform& wheelTrans = getWheelTransformWS( i );
+
+ Matrix3 wheelBasis0 = wheelInfo.get_global_transform().basis;
+ m_axle[i] = wheelBasis0.get_axis(Vector3::AXIS_X);
+ m_axle[i] = wheelInfo.m_raycastInfo.m_wheelAxleWS;
+
+ const Vector3& surfNormalWS = wheelInfo.m_raycastInfo.m_contactNormalWS;
+ real_t proj = m_axle[i].dot(surfNormalWS);
+ m_axle[i] -= surfNormalWS * proj;
+ m_axle[i] = m_axle[i].normalized();
+
+ m_forwardWS[i] = surfNormalWS.cross(m_axle[i]);
+ m_forwardWS[i].normalize();
+
+
+ _resolve_single_bilateral(s, wheelInfo.m_raycastInfo.m_contactPointWS,
+ wheelInfo.m_raycastInfo.m_groundObject, wheelInfo.m_raycastInfo.m_contactPointWS,
+ m_axle[i],m_sideImpulse[i]);
+
+ m_sideImpulse[i] *= sideFrictionStiffness2;
+
+
+ }
+ }
+ }
+
+ real_t sideFactor = real_t(1.);
+ real_t fwdFactor = 0.5;
+
+ bool sliding = false;
+ {
+ for (int wheel =0;wheel <wheels.size();wheel++)
+ {
+ VehicleWheel& wheelInfo = *wheels[wheel];
+
+
+ //class btRigidBody* groundObject = (class btRigidBody*) wheelInfo.m_raycastInfo.m_groundObject;
+
+ real_t rollingFriction = 0.f;
+
+ if (wheelInfo.m_raycastInfo.m_isInContact)
+ {
+ if (wheelInfo.m_engineForce != 0.f)
+ {
+ rollingFriction = wheelInfo.m_engineForce* s->get_step();
+ } else
+ {
+ real_t defaultRollingFrictionImpulse = 0.f;
+ real_t maxImpulse = wheelInfo.m_brake ? wheelInfo.m_brake : defaultRollingFrictionImpulse;
+ btVehicleWheelContactPoint contactPt(s,wheelInfo.m_raycastInfo.m_groundObject,wheelInfo.m_raycastInfo.m_contactPointWS,m_forwardWS[wheel],maxImpulse);
+ rollingFriction = _calc_rolling_friction(contactPt);
+ }
+ }
+
+ //switch between active rolling (throttle), braking and non-active rolling friction (no throttle/break)
+
+
+
+
+ m_forwardImpulse[wheel] = real_t(0.);
+ wheelInfo.m_skidInfo= real_t(1.);
+
+ if (wheelInfo.m_raycastInfo.m_isInContact)
+ {
+ wheelInfo.m_skidInfo= real_t(1.);
+
+ real_t maximp = wheelInfo.m_wheelsSuspensionForce * s->get_step() * wheelInfo.m_frictionSlip;
+ real_t maximpSide = maximp;
+
+ real_t maximpSquared = maximp * maximpSide;
+
+
+ m_forwardImpulse[wheel] = rollingFriction;//wheelInfo.m_engineForce* timeStep;
+
+ real_t x = (m_forwardImpulse[wheel] ) * fwdFactor;
+ real_t y = (m_sideImpulse[wheel] ) * sideFactor;
+
+ real_t impulseSquared = (x*x + y*y);
+
+ if (impulseSquared > maximpSquared)
+ {
+ sliding = true;
+
+ real_t factor = maximp / Math::sqrt(impulseSquared);
+
+ wheelInfo.m_skidInfo *= factor;
+ }
+ }
+
+ }
+ }
+
+
+
+
+ if (sliding)
+ {
+ for (int wheel = 0;wheel < wheels.size(); wheel++)
+ {
+ if (m_sideImpulse[wheel] != real_t(0.))
+ {
+ if (wheels[wheel]->m_skidInfo< real_t(1.))
+ {
+ m_forwardImpulse[wheel] *= wheels[wheel]->m_skidInfo;
+ m_sideImpulse[wheel] *= wheels[wheel]->m_skidInfo;
+ }
+ }
+ }
+ }
+
+ // apply the impulses
+ {
+ for (int wheel = 0;wheel<wheels.size(); wheel++)
+ {
+ VehicleWheel& wheelInfo = *wheels[wheel];
+
+ Vector3 rel_pos = wheelInfo.m_raycastInfo.m_contactPointWS -
+ s->get_transform().origin;
+
+ if (m_forwardImpulse[wheel] != real_t(0.))
+ {
+ s->apply_impulse(rel_pos,m_forwardWS[wheel]*(m_forwardImpulse[wheel]));
+ }
+ if (m_sideImpulse[wheel] != real_t(0.))
+ {
+ PhysicsBody* groundObject = wheelInfo.m_raycastInfo.m_groundObject;
+
+ Vector3 rel_pos2;
+ if (groundObject) {
+ rel_pos2=wheelInfo.m_raycastInfo.m_contactPointWS - groundObject->get_global_transform().origin;
+ }
+
+
+ Vector3 sideImp = m_axle[wheel] * m_sideImpulse[wheel];
+
+#if defined ROLLING_INFLUENCE_FIX // fix. It only worked if car's up was along Y - VT.
+ Vector3 vChassisWorldUp = s->get_transform().basis.transposed()[1];//getRigidBody()->getCenterOfMassTransform().getBasis().getColumn(m_indexUpAxis);
+ rel_pos -= vChassisWorldUp * (vChassisWorldUp.dot(rel_pos) * (1.f-wheelInfo.m_rollInfluence));
+#else
+ rel_pos[1] *= wheelInfo.m_rollInfluence; //?
+#endif
+ s->apply_impulse(rel_pos,sideImp);
+
+ //apply friction impulse on the ground
+ //todo
+ //groundObject->applyImpulse(-sideImp,rel_pos2);
+ }
+ }
+ }
+
+
+}
+
+
+void VehicleBody::_direct_state_changed(Object *p_state) {
+
+
+ PhysicsDirectBodyState *s = p_state->cast_to<PhysicsDirectBodyState>();
+
+ set_ignore_transform_notification(true);
+ set_global_transform(s->get_transform());
+ set_ignore_transform_notification(false);
+
+
+ float step = s->get_step();
+
+ for(int i=0;i<wheels.size();i++) {
+
+ _update_wheel(i,s);
+ }
+
+ for(int i=0;i<wheels.size();i++) {
+
+ _ray_cast(i,s);
+ }
+
+ _update_suspension(s);
+
+ for(int i=0;i<wheels.size();i++) {
+
+ //apply suspension force
+ VehicleWheel& wheel = *wheels[i];
+
+ real_t suspensionForce = wheel.m_wheelsSuspensionForce;
+
+ if (suspensionForce > wheel.m_maxSuspensionForce)
+ {
+ suspensionForce = wheel.m_maxSuspensionForce;
+ }
+ Vector3 impulse = wheel.m_raycastInfo.m_contactNormalWS * suspensionForce * step;
+ Vector3 relpos = wheel.m_raycastInfo.m_contactPointWS - s->get_transform().origin;
+
+ s->apply_impulse(relpos,impulse);
+ //getRigidBody()->applyImpulse(impulse, relpos);
+
+ }
+
+
+ _update_friction(s);
+
+
+ for (int i=0;i<wheels.size();i++)
+ {
+ VehicleWheel& wheel = *wheels[i];
+ Vector3 relpos = wheel.m_raycastInfo.m_hardPointWS - s->get_transform().origin;
+ Vector3 vel = s->get_linear_velocity() + (s->get_angular_velocity()).cross(relpos);// * mPos);
+
+ if (wheel.m_raycastInfo.m_isInContact)
+ {
+ const Transform& chassisWorldTransform = s->get_transform();
+
+ Vector3 fwd (
+ chassisWorldTransform.basis[0][Vector3::AXIS_Z],
+ chassisWorldTransform.basis[1][Vector3::AXIS_Z],
+ chassisWorldTransform.basis[2][Vector3::AXIS_Z]);
+
+ real_t proj = fwd.dot(wheel.m_raycastInfo.m_contactNormalWS);
+ fwd -= wheel.m_raycastInfo.m_contactNormalWS * proj;
+
+ real_t proj2 = fwd.dot(vel);
+
+ wheel.m_deltaRotation = (proj2 * step) / (wheel.m_wheelRadius);
+ wheel.m_rotation += wheel.m_deltaRotation;
+
+ } else
+ {
+ wheel.m_rotation += wheel.m_deltaRotation;
+ }
+
+ wheel.m_deltaRotation *= real_t(0.99);//damping of rotation when not in contact
+
+ }
+
+}
+
+void VehicleBody::set_mass(real_t p_mass) {
+
+ mass=p_mass;
+ PhysicsServer::get_singleton()->body_set_param(get_rid(),PhysicsServer::BODY_PARAM_MASS,mass);
+}
+
+real_t VehicleBody::get_mass() const{
+
+ return mass;
+}
+
+
+void VehicleBody::set_friction(real_t p_friction) {
+
+ friction=p_friction;
+ PhysicsServer::get_singleton()->body_set_param(get_rid(),PhysicsServer::BODY_PARAM_FRICTION,friction);
+}
+
+real_t VehicleBody::get_friction() const{
+
+ return friction;
+}
+
+void VehicleBody::_bind_methods(){
+
+ ObjectTypeDB::bind_method(_MD("set_mass","mass"),&VehicleBody::set_mass);
+ ObjectTypeDB::bind_method(_MD("get_mass"),&VehicleBody::get_mass);
+
+ ObjectTypeDB::bind_method(_MD("set_friction","friction"),&VehicleBody::set_friction);
+ ObjectTypeDB::bind_method(_MD("get_friction"),&VehicleBody::get_friction);
+
+ ObjectTypeDB::bind_method(_MD("_direct_state_changed"),&VehicleBody::_direct_state_changed);
+
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"body/mass",PROPERTY_HINT_RANGE,"0.01,65536,0.01"),_SCS("set_mass"),_SCS("get_mass"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"body/friction",PROPERTY_HINT_RANGE,"0.01,1,0.01"),_SCS("set_friction"),_SCS("get_friction"));
+
+
+}
+
+
+
+VehicleBody::VehicleBody() : PhysicsBody(PhysicsServer::BODY_MODE_RIGID) {
+
+
+ m_pitchControl=0;
+ m_currentVehicleSpeedKmHour = real_t(0.);
+ m_steeringValue = real_t(0.);
+
+
+ mass=1;
+ friction=1;
+
+ ccd=false;
+
+ exclude.insert(get_rid());
+ PhysicsServer::get_singleton()->body_set_force_integration_callback(get_rid(),this,"_direct_state_changed");
+
+}
+
diff --git a/scene/3d/vehicle_body.h b/scene/3d/vehicle_body.h
new file mode 100644
index 0000000000..97137da699
--- /dev/null
+++ b/scene/3d/vehicle_body.h
@@ -0,0 +1,142 @@
+#ifndef VEHICLE_BODY_H
+#define VEHICLE_BODY_H
+
+#include "scene/3d/physics_body.h"
+
+class VehicleBody;
+
+class VehicleWheel : public Spatial {
+
+ OBJ_TYPE(VehicleWheel,Spatial);
+
+friend class VehicleBody;
+
+
+ Transform m_worldTransform;
+ Transform local_xform;
+
+
+ Vector3 m_chassisConnectionPointCS; //const
+ Vector3 m_wheelDirectionCS;//const
+ Vector3 m_wheelAxleCS; // const or modified by steering
+
+ real_t m_suspensionRestLength;
+ real_t m_maxSuspensionTravelCm;
+ real_t m_wheelRadius;
+
+ real_t m_suspensionStiffness;
+ real_t m_wheelsDampingCompression;
+ real_t m_wheelsDampingRelaxation;
+ real_t m_frictionSlip;
+ real_t m_maxSuspensionForce;
+ bool m_bIsFrontWheel;
+
+ VehicleBody *body;
+
+// btVector3 m_wheelAxleCS; // const or modified by steering ?
+
+ real_t m_steering;
+ real_t m_rotation;
+ real_t m_deltaRotation;
+ real_t m_rollInfluence;
+ real_t m_engineForce;
+ real_t m_brake;
+
+ real_t m_clippedInvContactDotSuspension;
+ real_t m_suspensionRelativeVelocity;
+ //calculated by suspension
+ real_t m_wheelsSuspensionForce;
+ real_t m_skidInfo;
+
+
+ struct RaycastInfo {
+ //set by raycaster
+ Vector3 m_contactNormalWS;//contactnormal
+ Vector3 m_contactPointWS;//raycast hitpoint
+ real_t m_suspensionLength;
+ Vector3 m_hardPointWS;//raycast starting point
+ Vector3 m_wheelDirectionWS; //direction in worldspace
+ Vector3 m_wheelAxleWS; // axle in worldspace
+ bool m_isInContact;
+ PhysicsBody* m_groundObject; //could be general void* ptr
+ } m_raycastInfo;
+
+ void _update(PhysicsDirectBodyState *s);
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+
+
+ VehicleWheel();
+
+};
+
+
+class VehicleBody : public PhysicsBody {
+
+ OBJ_TYPE(VehicleBody,PhysicsBody);
+
+ real_t mass;
+ real_t friction;
+
+ Vector3 linear_velocity;
+ Vector3 angular_velocity;
+ bool ccd;
+
+ real_t m_pitchControl;
+ real_t m_steeringValue;
+ real_t m_currentVehicleSpeedKmHour;
+
+ Set<RID> exclude;
+
+ Vector<Vector3> m_forwardWS;
+ Vector<Vector3> m_axle;
+ Vector<real_t> m_forwardImpulse;
+ Vector<real_t> m_sideImpulse;
+
+ struct btVehicleWheelContactPoint {
+ PhysicsDirectBodyState *m_s;
+ PhysicsBody* m_body1;
+ Vector3 m_frictionPositionWorld;
+ Vector3 m_frictionDirectionWorld;
+ real_t m_jacDiagABInv;
+ real_t m_maxImpulse;
+
+
+ btVehicleWheelContactPoint(PhysicsDirectBodyState *s,PhysicsBody* body1,const Vector3& frictionPosWorld,const Vector3& frictionDirectionWorld, real_t maxImpulse);
+ };
+
+ void _resolve_single_bilateral(PhysicsDirectBodyState *s, const Vector3& pos1, PhysicsBody* body2, const Vector3& pos2, const Vector3& normal, real_t& impulse);
+ real_t _calc_rolling_friction(btVehicleWheelContactPoint& contactPoint);
+
+ void _update_friction(PhysicsDirectBodyState *s);
+ void _update_suspension(PhysicsDirectBodyState *s);
+ real_t _ray_cast(int p_idx,PhysicsDirectBodyState *s);
+ void _update_wheel_transform(VehicleWheel& wheel ,PhysicsDirectBodyState *s);
+ void _update_wheel(int p_idx,PhysicsDirectBodyState *s);
+
+
+
+friend class VehicleWheel;
+ Vector<VehicleWheel*> wheels;
+
+ static void _bind_methods();
+
+ void _direct_state_changed(Object *p_state);
+public:
+
+
+ void set_mass(real_t p_mass);
+ real_t get_mass() const;
+
+ void set_friction(real_t p_friction);
+ real_t get_friction() const;
+
+
+ VehicleBody();
+};
+
+#endif // VEHICLE_BODY_H
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index d6c46f9bf6..af535e139f 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -195,6 +195,7 @@ void GeometryInstance::_notification(int p_what) {
_find_baked_light();
}
+ _update_visibility();
} else if (p_what==NOTIFICATION_EXIT_WORLD) {
@@ -207,8 +208,13 @@ void GeometryInstance::_notification(int p_what) {
_baked_light_changed();
}
+
+ } if (p_what==NOTIFICATION_VISIBILITY_CHANGED) {
+
+ _update_visibility();
}
+
}
void GeometryInstance::_baked_light_changed() {
@@ -241,6 +247,15 @@ void GeometryInstance::_find_baked_light() {
_baked_light_changed();
}
+void GeometryInstance::_update_visibility() {
+
+ if (!is_inside_scene())
+ return;
+
+ _change_notify("geometry/visible");
+ VS::get_singleton()->instance_geometry_set_flag(get_instance(),VS::INSTANCE_FLAG_VISIBLE,is_visible() && flags[FLAG_VISIBLE]);
+}
+
void GeometryInstance::set_flag(Flags p_flag,bool p_value) {
ERR_FAIL_INDEX(p_flag,FLAG_MAX);
@@ -250,8 +265,7 @@ void GeometryInstance::set_flag(Flags p_flag,bool p_value) {
flags[p_flag]=p_value;
VS::get_singleton()->instance_geometry_set_flag(get_instance(),(VS::InstanceFlags)p_flag,p_value);
if (p_flag==FLAG_VISIBLE) {
- _change_notify("geometry/visible");
- emit_signal(SceneStringNames::get_singleton()->visibility_changed);
+ _update_visibility();
}
if (p_flag==FLAG_USE_BAKED_LIGHT) {
@@ -321,7 +335,7 @@ void GeometryInstance::_bind_methods() {
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/use_baked_light"), _SCS("set_flag"), _SCS("get_flag"),FLAG_USE_BAKED_LIGHT);
ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/baked_light_tex_id"), _SCS("set_baked_light_texture_id"), _SCS("get_baked_light_texture_id"));
- ADD_SIGNAL( MethodInfo("visibility_changed"));
+// ADD_SIGNAL( MethodInfo("visibility_changed"));
BIND_CONSTANT(FLAG_VISIBLE );
BIND_CONSTANT(FLAG_CAST_SHADOW );
@@ -346,6 +360,7 @@ GeometryInstance::GeometryInstance() {
flags[FLAG_VISIBLE_IN_ALL_ROOMS]=false;
baked_light_instance=NULL;
baked_light_texture_id=0;
+ VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),0);
}
diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h
index 4b4e1e391b..bbb49a2e78 100644
--- a/scene/3d/visual_instance.h
+++ b/scene/3d/visual_instance.h
@@ -109,6 +109,7 @@ private:
int baked_light_texture_id;
void _baked_light_changed();
+ void _update_visibility();
protected:
void _notification(int p_what);
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 15d3dccb71..030f3f27e0 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -637,14 +637,15 @@ void AnimationPlayer::_animation_process(float p_delta) {
play(queued.front()->get());
String new_name = playback.assigned;
queued.pop_front();
+ end_notify=false;
emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name);
} else {
//stop();
playing = false;
_set_process(false);
+ end_notify=false;
emit_signal(SceneStringNames::get_singleton()->finished);
}
-
}
} else {
@@ -912,7 +913,8 @@ void AnimationPlayer::play(const StringName& p_name, float p_custom_blend, float
c.current.speed_scale=p_custom_scale;
c.assigned=p_name;
- queued.clear();
+ if (!end_notify)
+ queued.clear();
_set_process(true); // always process when starting an animation
playing = true;
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index defa7da6ae..ea78ece9dc 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -786,6 +786,19 @@ bool Viewport::get_render_target_filter() const{
return (render_target_texture->get_flags()&Texture::FLAG_FILTER)!=0;
}
+void Viewport::set_render_target_gen_mipmaps(bool p_enable) {
+
+ //render_target_texture->set_flags(p_enable?int(Texture::FLAG_FILTER):int(0));
+ render_target_gen_mipmaps=p_enable;
+
+}
+
+bool Viewport::get_render_target_gen_mipmaps() const{
+
+ //return (render_target_texture->get_flags()&Texture::FLAG_FILTER)!=0;
+ return render_target_gen_mipmaps;
+}
+
Matrix32 Viewport::_get_input_pre_xform() const {
@@ -1007,6 +1020,9 @@ void Viewport::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_render_target_filter","enable"), &Viewport::set_render_target_filter);
ObjectTypeDB::bind_method(_MD("get_render_target_filter"), &Viewport::get_render_target_filter);
+ ObjectTypeDB::bind_method(_MD("set_render_target_gen_mipmaps","enable"), &Viewport::set_render_target_gen_mipmaps);
+ ObjectTypeDB::bind_method(_MD("get_render_target_gen_mipmaps"), &Viewport::get_render_target_gen_mipmaps);
+
ObjectTypeDB::bind_method(_MD("set_render_target_update_mode","mode"), &Viewport::set_render_target_update_mode);
ObjectTypeDB::bind_method(_MD("get_render_target_update_mode"), &Viewport::get_render_target_update_mode);
@@ -1038,6 +1054,7 @@ void Viewport::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/enabled"), _SCS("set_as_render_target"), _SCS("is_set_as_render_target") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/v_flip"), _SCS("set_render_target_vflip"), _SCS("get_render_target_vflip") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/filter"), _SCS("set_render_target_filter"), _SCS("get_render_target_filter") );
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/gen_mipmaps"), _SCS("set_render_target_gen_mipmaps"), _SCS("get_render_target_gen_mipmaps") );
ADD_PROPERTY( PropertyInfo(Variant::INT,"render_target/update_mode",PROPERTY_HINT_ENUM,"Disabled,Once,When Visible,Always"), _SCS("set_render_target_update_mode"), _SCS("get_render_target_update_mode") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"audio_listener/enable_2d"), _SCS("set_as_audio_listener_2d"), _SCS("is_audio_listener_2d") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"audio_listener/enable_3d"), _SCS("set_as_audio_listener"), _SCS("is_audio_listener") );
@@ -1070,6 +1087,7 @@ Viewport::Viewport() {
size_override=false;
size_override_stretch=false;
size_override_size=Size2(1,1);
+ render_target_gen_mipmaps=false;
render_target=false;
render_target_vflip=false;
render_target_update_mode=RENDER_TARGET_UPDATE_WHEN_VISIBLE;
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index d54b489843..6feb89b084 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -114,6 +114,7 @@ friend class RenderTargetTexture;
bool transparent_bg;
bool render_target_vflip;
bool render_target_filter;
+ bool render_target_gen_mipmaps;
void _update_rect();
@@ -214,6 +215,9 @@ public:
void set_render_target_filter(bool p_enable);
bool get_render_target_filter() const;
+ void set_render_target_gen_mipmaps(bool p_enable);
+ bool get_render_target_gen_mipmaps() const;
+
void set_render_target_update_mode(RenderTargetUpdateMode p_mode);
RenderTargetUpdateMode get_render_target_update_mode() const;
Ref<RenderTargetTexture> get_render_target_texture() const;
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index c7268a6650..f7d6a246e6 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -185,6 +185,7 @@
#include "scene/resources/environment.h"
#include "scene/3d/physics_body.h"
#include "scene/3d/car_body.h"
+#include "scene/3d/vehicle_body.h"
#include "scene/3d/body_shape.h"
#include "scene/3d/area.h"
#include "scene/3d/physics_joint.h"
@@ -402,6 +403,8 @@ void register_scene_types() {
ObjectTypeDB::register_type<RigidBody>();
ObjectTypeDB::register_type<CarBody>();
ObjectTypeDB::register_type<CarWheel>();
+ ObjectTypeDB::register_type<VehicleBody>();
+ ObjectTypeDB::register_type<VehicleWheel>();
ObjectTypeDB::register_type<Area>();
ObjectTypeDB::register_type<ProximityGroup>();
ObjectTypeDB::register_type<CollisionShape>();
diff --git a/scene/resources/baked_light.cpp b/scene/resources/baked_light.cpp
index 72eacb51c5..647c8df5d4 100644
--- a/scene/resources/baked_light.cpp
+++ b/scene/resources/baked_light.cpp
@@ -5,6 +5,7 @@ void BakedLight::set_mode(Mode p_mode) {
mode=p_mode;
VS::get_singleton()->baked_light_set_mode(baked_light,(VS::BakedLightMode(p_mode)));
+
}
BakedLight::Mode BakedLight::get_mode() const{
@@ -123,7 +124,7 @@ void BakedLight::_set_lightmap_data(Array p_array){
Size2 size = p_array[i];
Ref<Texture> tex = p_array[i+1];
- ERR_CONTINUE(tex.is_null());
+// ERR_CONTINUE(tex.is_null());
LightMap lm;
lm.gen_size=size;
lm.texture=tex;
@@ -228,7 +229,7 @@ bool BakedLight::get_bake_flag(BakeFlags p_flags) const{
void BakedLight::set_format(Format p_format) {
format=p_format;
-
+ VS::get_singleton()->baked_light_set_lightmap_multiplier(baked_light,format==FORMAT_HDR8?8.0:1.0);
}
BakedLight::Format BakedLight::get_format() const{
@@ -236,6 +237,17 @@ BakedLight::Format BakedLight::get_format() const{
return format;
}
+void BakedLight::set_transfer_lightmaps_only_to_uv2(bool p_enable) {
+
+ transfer_only_uv2=p_enable;
+}
+
+bool BakedLight::get_transfer_lightmaps_only_to_uv2() const{
+
+ return transfer_only_uv2;
+}
+
+
bool BakedLight::_set(const StringName& p_name, const Variant& p_value) {
String n = p_name;
@@ -348,6 +360,11 @@ void BakedLight::_bind_methods(){
ObjectTypeDB::bind_method(_MD("set_format","format"),&BakedLight::set_format);
ObjectTypeDB::bind_method(_MD("get_format"),&BakedLight::get_format);
+ ObjectTypeDB::bind_method(_MD("set_transfer_lightmaps_only_to_uv2","enable"),&BakedLight::set_transfer_lightmaps_only_to_uv2);
+ ObjectTypeDB::bind_method(_MD("get_transfer_lightmaps_only_to_uv2"),&BakedLight::get_transfer_lightmaps_only_to_uv2);
+
+
+
ObjectTypeDB::bind_method(_MD("set_energy_multiplier","energy_multiplier"),&BakedLight::set_energy_multiplier);
ObjectTypeDB::bind_method(_MD("get_energy_multiplier"),&BakedLight::get_energy_multiplier);
@@ -371,6 +388,7 @@ void BakedLight::_bind_methods(){
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"baking_flags/specular"),_SCS("set_bake_flag"),_SCS("get_bake_flag"),BAKE_SPECULAR);
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"baking_flags/translucent"),_SCS("set_bake_flag"),_SCS("get_bake_flag"),BAKE_TRANSLUCENT);
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"baking_flags/conserve_energy"),_SCS("set_bake_flag"),_SCS("get_bake_flag"),BAKE_CONSERVE_ENERGY);
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"lightmap/use_only_uv2"),_SCS("set_transfer_lightmaps_only_to_uv2"),_SCS("get_transfer_lightmaps_only_to_uv2"));
ADD_PROPERTY( PropertyInfo(Variant::RAW_ARRAY,"octree",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_octree"),_SCS("get_octree"));
ADD_PROPERTY( PropertyInfo(Variant::ARRAY,"lightmaps",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_lightmap_data"),_SCS("_get_lightmap_data"));
@@ -403,6 +421,7 @@ BakedLight::BakedLight() {
edge_damp=0.0;
normal_damp=0.0;
format=FORMAT_RGB;
+ transfer_only_uv2=false;
flags[BAKE_DIFFUSE]=true;
flags[BAKE_SPECULAR]=false;
diff --git a/scene/resources/baked_light.h b/scene/resources/baked_light.h
index 942f6eab1a..57ed7d7aee 100644
--- a/scene/resources/baked_light.h
+++ b/scene/resources/baked_light.h
@@ -51,6 +51,7 @@ private:
float edge_damp;
float normal_damp;
int bounces;
+ bool transfer_only_uv2;
Format format;
bool flags[BAKE_MAX];
@@ -104,6 +105,9 @@ public:
void set_format(Format p_margin);
Format get_format() const;
+ void set_transfer_lightmaps_only_to_uv2(bool p_enable);
+ bool get_transfer_lightmaps_only_to_uv2() const;
+
void set_mode(Mode p_mode);
Mode get_mode() const;
diff --git a/servers/physics/body_pair_sw.cpp b/servers/physics/body_pair_sw.cpp
index 094f56a421..c50bfac472 100644
--- a/servers/physics/body_pair_sw.cpp
+++ b/servers/physics/body_pair_sw.cpp
@@ -227,6 +227,7 @@ bool BodyPairSW::setup(float p_step) {
Vector3 global_A = xform_Au.xform(c.local_A);
Vector3 global_B = xform_Bu.xform(c.local_B);
+
real_t depth = c.normal.dot(global_A - global_B);
if (depth<=0) {
diff --git a/servers/physics/body_sw.h b/servers/physics/body_sw.h
index 8923899278..8d30069777 100644
--- a/servers/physics/body_sw.h
+++ b/servers/physics/body_sw.h
@@ -323,6 +323,7 @@ public:
virtual Transform get_transform() const { return body->get_transform(); }
virtual void add_force(const Vector3& p_force, const Vector3& p_pos) { body->add_force(p_force,p_pos); }
+ virtual void apply_impulse(const Vector3& p_pos, const Vector3& p_j) { body->apply_impulse(p_pos,p_j); }
virtual void set_sleep_state(bool p_enable) { body->set_active(!p_enable); }
virtual bool is_sleeping() const { return !body->is_active(); }
diff --git a/servers/physics/shape_sw.cpp b/servers/physics/shape_sw.cpp
index 70e5c00b92..1312b7da95 100644
--- a/servers/physics/shape_sw.cpp
+++ b/servers/physics/shape_sw.cpp
@@ -26,1639 +26,1639 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "shape_sw.h"
-#include "geometry.h"
-#include "sort.h"
-#include "quick_hull.h"
-#define _POINT_SNAP 0.001953125
-#define _EDGE_IS_VALID_SUPPORT_TRESHOLD 0.0002
-#define _FACE_IS_VALID_SUPPORT_TRESHOLD 0.9998
-
-
-void ShapeSW::configure(const AABB& p_aabb) {
- aabb=p_aabb;
- configured=true;
- for (Map<ShapeOwnerSW*,int>::Element *E=owners.front();E;E=E->next()) {
- ShapeOwnerSW* co=(ShapeOwnerSW*)E->key();
- co->_shape_changed();
- }
-}
-
-
-Vector3 ShapeSW::get_support(const Vector3& p_normal) const {
-
- Vector3 res;
- int amnt;
- get_supports(p_normal,1,&res,amnt);
- return res;
-}
-
-void ShapeSW::add_owner(ShapeOwnerSW *p_owner) {
-
- Map<ShapeOwnerSW*,int>::Element *E=owners.find(p_owner);
- if (E) {
- E->get()++;
- } else {
- owners[p_owner]=1;
- }
-}
-
-void ShapeSW::remove_owner(ShapeOwnerSW *p_owner){
-
- Map<ShapeOwnerSW*,int>::Element *E=owners.find(p_owner);
- ERR_FAIL_COND(!E);
- E->get()--;
- if (E->get()==0) {
- owners.erase(E);
- }
-
-}
-
-bool ShapeSW::is_owner(ShapeOwnerSW *p_owner) const{
-
- return owners.has(p_owner);
-
-}
-
-const Map<ShapeOwnerSW*,int>& ShapeSW::get_owners() const{
- return owners;
-}
-
-
-ShapeSW::ShapeSW() {
-
- custom_bias=0;
- configured=false;
-}
-
-
-ShapeSW::~ShapeSW() {
-
- ERR_FAIL_COND(owners.size());
-}
-
-
-
-Plane PlaneShapeSW::get_plane() const {
-
- return plane;
-}
-
-void PlaneShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
-
- // gibberish, a plane is infinity
- r_min=-1e7;
- r_max=1e7;
-}
-
-Vector3 PlaneShapeSW::get_support(const Vector3& p_normal) const {
-
- return p_normal*1e15;
-}
-
-
-bool PlaneShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
-
- bool inters=plane.intersects_segment(p_begin,p_end,&r_result);
- if(inters)
- r_normal=plane.normal;
- return inters;
-}
-
-Vector3 PlaneShapeSW::get_moment_of_inertia(float p_mass) const {
-
- return Vector3(); //wtf
-}
-
-void PlaneShapeSW::_setup(const Plane& p_plane) {
-
- plane=p_plane;
- configure(AABB(Vector3(-1e4,-1e4,-1e4),Vector3(1e4*2,1e4*2,1e4*2)));
-}
-
-void PlaneShapeSW::set_data(const Variant& p_data) {
-
- _setup(p_data);
-
-}
-
-Variant PlaneShapeSW::get_data() const {
-
- return plane;
-}
-
-PlaneShapeSW::PlaneShapeSW() {
-
-
-}
-
-//
-
-float RayShapeSW::get_length() const {
-
- return length;
-}
-
-void RayShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
-
- // don't think this will be even used
- r_min=0;
- r_max=1;
-}
-
-Vector3 RayShapeSW::get_support(const Vector3& p_normal) const {
-
- if (p_normal.z>0)
- return Vector3(0,0,length);
- else
- return Vector3(0,0,0);
-}
-
-void RayShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
-
- if (Math::abs(p_normal.z) < _EDGE_IS_VALID_SUPPORT_TRESHOLD) {
-
- r_amount=2;
- r_supports[0]=Vector3(0,0,0);
- r_supports[1]=Vector3(0,0,length);
- } if (p_normal.z>0) {
- r_amount=1;
- *r_supports=Vector3(0,0,length);
- } else {
- r_amount=1;
- *r_supports=Vector3(0,0,0);
- }
-}
-
-
-bool RayShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
-
- return false; //simply not possible
-}
-
-Vector3 RayShapeSW::get_moment_of_inertia(float p_mass) const {
-
- return Vector3();
-}
-
-void RayShapeSW::_setup(float p_length) {
-
- length=p_length;
- configure(AABB(Vector3(0,0,0),Vector3(0.1,0.1,length)));
-}
-
-void RayShapeSW::set_data(const Variant& p_data) {
-
- _setup(p_data);
-
-}
-
-Variant RayShapeSW::get_data() const {
-
- return length;
-}
-
-RayShapeSW::RayShapeSW() {
-
- length=1;
-}
-
-
-
-/********** SPHERE *************/
-
-real_t SphereShapeSW::get_radius() const {
-
- return radius;
-}
-
-void SphereShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
-
- float d = p_normal.dot( p_transform.origin );
-
- // figure out scale at point
- Vector3 local_normal = p_transform.basis.xform_inv(p_normal);
- float scale = local_normal.length();
-
- r_min = d - (radius) * scale;
- r_max = d + (radius) * scale;
-
-}
-
-Vector3 SphereShapeSW::get_support(const Vector3& p_normal) const {
-
- return p_normal*radius;
-}
-
-void SphereShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
-
- *r_supports=p_normal*radius;
- r_amount=1;
-}
-
-bool SphereShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
-
- return Geometry::segment_intersects_sphere(p_begin,p_end,Vector3(),radius,&r_result,&r_normal);
-}
-
-Vector3 SphereShapeSW::get_moment_of_inertia(float p_mass) const {
-
- float s = 0.4 * p_mass * radius * radius;
- return Vector3(s,s,s);
-}
-
-void SphereShapeSW::_setup(real_t p_radius) {
-
-
- radius=p_radius;
- configure(AABB( Vector3(-radius,-radius,-radius), Vector3(radius*2.0,radius*2.0,radius*2.0)));
-
-}
-
-void SphereShapeSW::set_data(const Variant& p_data) {
-
- _setup(p_data);
-}
-
-Variant SphereShapeSW::get_data() const {
-
- return radius;
-}
-
-SphereShapeSW::SphereShapeSW() {
-
- radius=0;
-}
-
-
-/********** BOX *************/
-
-
-void BoxShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
-
- // no matter the angle, the box is mirrored anyway
- Vector3 local_normal=p_transform.basis.xform_inv(p_normal);
-
- float length = local_normal.abs().dot(half_extents);
- float distance = p_normal.dot( p_transform.origin );
-
- r_min = distance - length;
- r_max = distance + length;
-
-
-}
-
-Vector3 BoxShapeSW::get_support(const Vector3& p_normal) const {
-
-
- Vector3 point(
- (p_normal.x<0) ? -half_extents.x : half_extents.x,
- (p_normal.y<0) ? -half_extents.y : half_extents.y,
- (p_normal.z<0) ? -half_extents.z : half_extents.z
- );
-
- return point;
-}
-
-void BoxShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
-
- static const int next[3]={1,2,0};
- static const int next2[3]={2,0,1};
-
- for (int i=0;i<3;i++) {
-
- Vector3 axis;
- axis[i]=1.0;
- float dot = p_normal.dot( axis );
- if ( Math::abs( dot ) > _FACE_IS_VALID_SUPPORT_TRESHOLD ) {
-
- //Vector3 axis_b;
-
- bool neg = dot<0;
- r_amount = 4;
-
- Vector3 point;
- point[i]=half_extents[i];
-
- int i_n=next[i];
- int i_n2=next2[i];
-
- static const float sign[4][2]={
-
- {-1.0, 1.0},
- { 1.0, 1.0},
- { 1.0,-1.0},
- {-1.0,-1.0},
- };
-
- for (int j=0;j<4;j++) {
-
- point[i_n]=sign[j][0]*half_extents[i_n];
- point[i_n2]=sign[j][1]*half_extents[i_n2];
- r_supports[j]=neg?-point:point;
-
- }
-
- if (neg) {
- SWAP( r_supports[1], r_supports[2] );
- SWAP( r_supports[0], r_supports[3] );
- }
-
- return;
- }
-
- r_amount=0;
-
- }
-
- for (int i=0;i<3;i++) {
-
- Vector3 axis;
- axis[i]=1.0;
-
- if (Math::abs(p_normal.dot(axis))<_EDGE_IS_VALID_SUPPORT_TRESHOLD) {
-
- r_amount= 2;
-
- int i_n=next[i];
- int i_n2=next2[i];
-
- Vector3 point=half_extents;
-
- if (p_normal[i_n]<0) {
- point[i_n]=-point[i_n];
- }
- if (p_normal[i_n2]<0) {
- point[i_n2]=-point[i_n2];
- }
-
- r_supports[0] = point;
- point[i]=-point[i];
- r_supports[1] = point;
- return;
- }
- }
- /* USE POINT */
-
- Vector3 point(
- (p_normal.x<0) ? -half_extents.x : half_extents.x,
- (p_normal.y<0) ? -half_extents.y : half_extents.y,
- (p_normal.z<0) ? -half_extents.z : half_extents.z
- );
-
- r_amount=1;
- r_supports[0]=point;
-}
-
-bool BoxShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
-
- AABB aabb(-half_extents,half_extents*2.0);
-
- return aabb.intersects_segment(p_begin,p_end,&r_result,&r_normal);
-
-}
-
-Vector3 BoxShapeSW::get_moment_of_inertia(float p_mass) const {
-
- float lx=half_extents.x;
- float ly=half_extents.y;
- float lz=half_extents.z;
-
- return Vector3( (p_mass/3.0) * (ly*ly + lz*lz), (p_mass/3.0) * (lx*lx + lz*lz), (p_mass/3.0) * (lx*lx + ly*ly) );
-
-}
-
-void BoxShapeSW::_setup(const Vector3& p_half_extents) {
-
- half_extents=p_half_extents.abs();
-
- configure(AABB(-half_extents,half_extents*2));
-
-
-}
-
-void BoxShapeSW::set_data(const Variant& p_data) {
-
-
- _setup(p_data);
-}
-
-Variant BoxShapeSW::get_data() const {
-
- return half_extents;
-}
-
-BoxShapeSW::BoxShapeSW() {
-
-
-}
-
-
-/********** CAPSULE *************/
-
-
-void CapsuleShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
-
- Vector3 n=p_transform.basis.xform_inv(p_normal).normalized();
- float h = (n.z > 0) ? height : -height;
-
- n *= radius;
- n.z += h * 0.5;
-
- r_max=p_normal.dot(p_transform.xform(n));
- r_min=p_normal.dot(p_transform.xform(-n));
- return;
-
- n = p_transform.basis.xform(n);
-
- float distance = p_normal.dot( p_transform.origin );
- float length = Math::abs(p_normal.dot(n));
- r_min = distance - length;
- r_max = distance + length;
-
- ERR_FAIL_COND( r_max < r_min );
-
-}
-
-Vector3 CapsuleShapeSW::get_support(const Vector3& p_normal) const {
-
- Vector3 n=p_normal;
-
- float h = (n.z > 0) ? height : -height;
-
- n*=radius;
- n.z += h*0.5;
- return n;
-}
-
-void CapsuleShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
-
-
- Vector3 n=p_normal;
-
- float d = n.z;
-
- if (Math::abs( d )<_EDGE_IS_VALID_SUPPORT_TRESHOLD ) {
-
- // make it flat
- n.z=0.0;
- n.normalize();
- n*=radius;
-
- r_amount=2;
- r_supports[0]=n;
- r_supports[0].z+=height*0.5;
- r_supports[1]=n;
- r_supports[1].z-=height*0.5;
-
- } else {
-
- float h = (d > 0) ? height : -height;
-
- n*=radius;
- n.z += h*0.5;
- r_amount=1;
- *r_supports=n;
-
- }
-
-}
-
-
-bool CapsuleShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
-
- Vector3 norm=(p_end-p_begin).normalized();
- float min_d=1e20;
-
-
- Vector3 res,n;
- bool collision=false;
-
- Vector3 auxres,auxn;
- bool collided;
-
- // test against cylinder and spheres :-|
-
- collided = Geometry::segment_intersects_cylinder(p_begin,p_end,height,radius,&auxres,&auxn);
-
- if (collided) {
- float d=norm.dot(auxres);
- if (d<min_d) {
- min_d=d;
- res=auxres;
- n=auxn;
- collision=true;
- }
- }
-
- collided = Geometry::segment_intersects_sphere(p_begin,p_end,Vector3(0,0,height*0.5),radius,&auxres,&auxn);
-
- if (collided) {
- float d=norm.dot(auxres);
- if (d<min_d) {
- min_d=d;
- res=auxres;
- n=auxn;
- collision=true;
- }
- }
-
- collided = Geometry::segment_intersects_sphere(p_begin,p_end,Vector3(0,0,height*-0.5),radius,&auxres,&auxn);
-
- if (collided) {
- float d=norm.dot(auxres);
-
- if (d<min_d) {
- min_d=d;
- res=auxres;
- n=auxn;
- collision=true;
- }
- }
-
- if (collision) {
-
- r_result=res;
- r_normal=n;
- }
- return collision;
-}
-
-Vector3 CapsuleShapeSW::get_moment_of_inertia(float p_mass) const {
-
- // use crappy AABB approximation
- Vector3 extents=get_aabb().size*0.5;
-
- return Vector3(
- (p_mass/3.0) * (extents.y*extents.y + extents.z*extents.z),
- (p_mass/3.0) * (extents.x*extents.x + extents.z*extents.z),
- (p_mass/3.0) * (extents.y*extents.y + extents.y*extents.y)
- );
-
-}
-
-
-
-
-void CapsuleShapeSW::_setup(real_t p_height,real_t p_radius) {
-
- height=p_height;
- radius=p_radius;
- configure(AABB(Vector3(-radius,-radius,-height*0.5-radius),Vector3(radius*2,radius*2,height+radius*2.0)));
-
-}
-
-void CapsuleShapeSW::set_data(const Variant& p_data) {
-
- Dictionary d = p_data;
- ERR_FAIL_COND(!d.has("radius"));
- ERR_FAIL_COND(!d.has("height"));
- _setup(d["height"],d["radius"]);
-
-}
-
-Variant CapsuleShapeSW::get_data() const {
-
- Dictionary d;
- d["radius"]=radius;
- d["height"]=height;
- return d;
-
-}
-
-
-CapsuleShapeSW::CapsuleShapeSW() {
-
- height=radius=0;
-
-}
-
-/********** CONVEX POLYGON *************/
-
-
-void ConvexPolygonShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
-
-
- int vertex_count=mesh.vertices.size();
- if (vertex_count==0)
- return;
-
- const Vector3 *vrts=&mesh.vertices[0];
-
- for (int i=0;i<vertex_count;i++) {
-
- float d=p_normal.dot( p_transform.xform( vrts[i] ) );
-
- if (i==0 || d > r_max)
- r_max=d;
- if (i==0 || d < r_min)
- r_min=d;
- }
-}
-
-Vector3 ConvexPolygonShapeSW::get_support(const Vector3& p_normal) const {
-
- Vector3 n=p_normal;
-
- int vert_support_idx=-1;
- float support_max;
-
- int vertex_count=mesh.vertices.size();
- if (vertex_count==0)
- return Vector3();
-
- const Vector3 *vrts=&mesh.vertices[0];
-
- for (int i=0;i<vertex_count;i++) {
-
- float d=n.dot(vrts[i]);
-
- if (i==0 || d > support_max) {
- support_max=d;
- vert_support_idx=i;
- }
- }
-
- return vrts[vert_support_idx];
-
-}
-
-
-
-void ConvexPolygonShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
-
- const Geometry::MeshData::Face *faces = mesh.faces.ptr();
- int fc = mesh.faces.size();
-
- const Geometry::MeshData::Edge *edges = mesh.edges.ptr();
- int ec = mesh.edges.size();
-
- const Vector3 *vertices = mesh.vertices.ptr();
- int vc = mesh.vertices.size();
-
- //find vertex first
- real_t max;
- int vtx;
-
- for (int i=0;i<vc;i++) {
-
- float d=p_normal.dot(vertices[i]);
-
- if (i==0 || d > max) {
- max=d;
- vtx=i;
- }
- }
-
-
- for(int i=0;i<fc;i++) {
-
- if (faces[i].plane.normal.dot(p_normal)>_FACE_IS_VALID_SUPPORT_TRESHOLD) {
-
- int ic = faces[i].indices.size();
- const int *ind=faces[i].indices.ptr();
-
- bool valid=false;
- for(int j=0;j<ic;j++) {
- if (ind[j]==vtx) {
- valid=true;
- break;
- }
- }
-
- if (!valid)
- continue;
-
- int m = MIN(p_max,ic);
- for(int j=0;j<m;j++) {
-
- r_supports[j]=vertices[ind[j]];
- }
- r_amount=m;
- return;
- }
- }
-
- for(int i=0;i<ec;i++) {
-
-
- float dot=(vertices[edges[i].a]-vertices[edges[i].b]).normalized().dot(p_normal);
- dot=ABS(dot);
- if (dot < _EDGE_IS_VALID_SUPPORT_TRESHOLD && (edges[i].a==vtx || edges[i].b==vtx)) {
-
- r_amount=2;
- r_supports[0]=vertices[edges[i].a];
- r_supports[1]=vertices[edges[i].b];
- return;
- }
- }
-
-
- r_supports[0]=vertices[vtx];
- r_amount=1;
-}
-
-bool ConvexPolygonShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
-
-
-
- const Geometry::MeshData::Face *faces = mesh.faces.ptr();
- int fc = mesh.faces.size();
-
- const Vector3 *vertices = mesh.vertices.ptr();
- int vc = mesh.vertices.size();
-
- Vector3 n = p_end-p_begin;
- float min = 1e20;
- bool col=false;
-
- for(int i=0;i<fc;i++) {
-
- if (faces[i].plane.normal.dot(n) > 0)
- continue; //opposing face
-
- int ic = faces[i].indices.size();
- const int *ind=faces[i].indices.ptr();
-
- for(int j=1;j<ic-1;j++) {
-
- Face3 f(vertices[ind[0]],vertices[ind[i]],vertices[ind[i+1]]);
- Vector3 result;
- if (f.intersects_segment(p_begin,p_end,&result)) {
- float d = n.dot(result);
- if (d<min) {
- min=d;
- r_result=result;
- r_normal=faces[i].plane.normal;
- col=true;
- }
-
- break;
- }
-
- }
- }
-
- return col;
-
-}
-
-Vector3 ConvexPolygonShapeSW::get_moment_of_inertia(float p_mass) const {
-
- // use crappy AABB approximation
- Vector3 extents=get_aabb().size*0.5;
-
- return Vector3(
- (p_mass/3.0) * (extents.y*extents.y + extents.z*extents.z),
- (p_mass/3.0) * (extents.x*extents.x + extents.z*extents.z),
- (p_mass/3.0) * (extents.y*extents.y + extents.y*extents.y)
- );
-
-}
-
-void ConvexPolygonShapeSW::_setup(const Vector<Vector3>& p_vertices) {
-
- Error err = QuickHull::build(p_vertices,mesh);
- AABB _aabb;
-
- for(int i=0;i<mesh.vertices.size();i++) {
-
- if (i==0)
- _aabb.pos=mesh.vertices[i];
- else
- _aabb.expand_to(mesh.vertices[i]);
- }
-
- configure(_aabb);
-
-
-}
-
-void ConvexPolygonShapeSW::set_data(const Variant& p_data) {
-
- _setup(p_data);
-
-}
-
-Variant ConvexPolygonShapeSW::get_data() const {
-
- return mesh.vertices;
-}
-
-
-ConvexPolygonShapeSW::ConvexPolygonShapeSW() {
-
-
-}
-
-
-/********** FACE POLYGON *************/
-
-
-void FaceShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
-
- for (int i=0;i<3;i++) {
-
- Vector3 v=p_transform.xform(vertex[i]);
- float d=p_normal.dot(v);
-
- if (i==0 || d > r_max)
- r_max=d;
-
- if (i==0 || d < r_min)
- r_min=d;
- }
-}
-
-Vector3 FaceShapeSW::get_support(const Vector3& p_normal) const {
-
-
- Vector3 n=p_normal;
-
- int vert_support_idx=-1;
- float support_max;
-
- for (int i=0;i<3;i++) {
-
- //float d=n.dot(vertex[i]);
- float d=p_normal.dot(vertex[i]);
-
- if (i==0 || d > support_max) {
- support_max=d;
- vert_support_idx=i;
- }
- }
-
- return vertex[vert_support_idx];
-}
-
-void FaceShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
-
- Vector3 n=p_normal;
-
- /** TEST FACE AS SUPPORT **/
- if (normal.dot(n) > _FACE_IS_VALID_SUPPORT_TRESHOLD) {
-
- r_amount=3;
- for (int i=0;i<3;i++) {
-
- r_supports[i]=vertex[i];
- }
- return;
-
- }
-
- /** FIND SUPPORT VERTEX **/
-
- int vert_support_idx=-1;
- float support_max;
-
- for (int i=0;i<3;i++) {
-
- float d=n.dot(vertex[i]);
-
- if (i==0 || d > support_max) {
- support_max=d;
- vert_support_idx=i;
- }
- }
-
- /** TEST EDGES AS SUPPORT **/
-
- for (int i=0;i<3;i++) {
-
- int nx=(i+1)%3;
- //if (i!=vert_support_idx && nx!=vert_support_idx)
- // continue;
-
- // check if edge is valid as a support
- float dot=(vertex[i]-vertex[nx]).normalized().dot(n);
- dot=ABS(dot);
- if (dot < _EDGE_IS_VALID_SUPPORT_TRESHOLD) {
-
- r_amount=2;
- r_supports[0]=vertex[i];
- r_supports[1]=vertex[nx];
- return;
- }
- }
-
- r_amount=1;
- r_supports[0]=vertex[vert_support_idx];
-}
-
-bool FaceShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
-
-
- bool c=Geometry::segment_intersects_triangle(p_begin,p_end,vertex[0],vertex[1],vertex[2],&r_result);
- if (c)
- r_normal=Plane(vertex[0],vertex[1],vertex[2]).normal;
-
- return c;
-}
-
-Vector3 FaceShapeSW::get_moment_of_inertia(float p_mass) const {
-
- return Vector3(); // Sorry, but i don't think anyone cares, FaceShape!
-
-}
-
-FaceShapeSW::FaceShapeSW() {
-
- configure(AABB());
-
-}
-
-
-
-DVector<Vector3> ConcavePolygonShapeSW::get_faces() const {
-
-
- DVector<Vector3> rfaces;
- rfaces.resize(faces.size()*3);
-
- for(int i=0;i<faces.size();i++) {
-
- Face f=faces.get(i);
-
- for(int j=0;j<3;j++) {
-
- rfaces.set(i*3+j, vertices.get( f.indices[j] ) );
- }
- }
-
- return rfaces;
-}
-
-void ConcavePolygonShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
-
- int count=vertices.size();
- DVector<Vector3>::Read r=vertices.read();
- const Vector3 *vptr=r.ptr();
-
- for (int i=0;i<count;i++) {
-
- float d=p_normal.dot( p_transform.xform( vptr[i] ) );
-
- if (i==0 || d > r_max)
- r_max=d;
- if (i==0 || d < r_min)
- r_min=d;
-
- }
-}
-
-Vector3 ConcavePolygonShapeSW::get_support(const Vector3& p_normal) const {
-
-
- int count=vertices.size();
- DVector<Vector3>::Read r=vertices.read();
- const Vector3 *vptr=r.ptr();
-
- Vector3 n=p_normal;
-
- int vert_support_idx=-1;
- float support_max;
-
- for (int i=0;i<count;i++) {
-
- float d=n.dot(vptr[i]);
-
- if (i==0 || d > support_max) {
- support_max=d;
- vert_support_idx=i;
- }
- }
-
-
- return vptr[vert_support_idx];
-
-}
-
-void ConcavePolygonShapeSW::_cull_segment(int p_idx,_SegmentCullParams *p_params) const {
-
- const BVH *bvh=&p_params->bvh[p_idx];
-
-
- //if (p_params->dir.dot(bvh->aabb.get_support(-p_params->dir))>p_params->min_d)
- // return; //test against whole AABB, which isn't very costly
-
-
- //printf("addr: %p\n",bvh);
- if (!bvh->aabb.intersects_segment(p_params->from,p_params->to)) {
-
- return;
- }
-
-
- if (bvh->face_index>=0) {
-
-
- Vector3 res;
- Vector3 vertices[3]={
- p_params->vertices[ p_params->faces[ bvh->face_index ].indices[0] ],
- p_params->vertices[ p_params->faces[ bvh->face_index ].indices[1] ],
- p_params->vertices[ p_params->faces[ bvh->face_index ].indices[2] ]
- };
-
- if (Geometry::segment_intersects_triangle(
- p_params->from,
- p_params->to,
- vertices[0],
- vertices[1],
- vertices[2],
- &res)) {
-
-
- float d=p_params->normal.dot(res) - p_params->normal.dot(p_params->from);
- //TODO, seems segmen/triangle intersection is broken :(
- if (d>0 && d<p_params->min_d) {
-
- p_params->min_d=d;
- p_params->result=res;
- p_params->normal=Plane(vertices[0],vertices[1],vertices[2]).normal;
- p_params->collisions++;
- }
-
- }
-
-
-
- } else {
-
- if (bvh->left>=0)
- _cull_segment(bvh->left,p_params);
- if (bvh->right>=0)
- _cull_segment(bvh->right,p_params);
-
-
- }
-}
-
-bool ConcavePolygonShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
-
- // unlock data
- DVector<Face>::Read fr=faces.read();
- DVector<Vector3>::Read vr=vertices.read();
- DVector<BVH>::Read br=bvh.read();
-
-
- _SegmentCullParams params;
- params.from=p_begin;
- params.to=p_end;
- params.collisions=0;
- params.normal=(p_end-p_begin).normalized();
-
- params.faces=fr.ptr();
- params.vertices=vr.ptr();
- params.bvh=br.ptr();
-
- params.min_d=1e20;
- // cull
- _cull_segment(0,&params);
-
- if (params.collisions>0) {
-
-
- r_result=params.result;
- r_normal=params.normal;
- return true;
- } else {
-
- return false;
- }
-}
-
-void ConcavePolygonShapeSW::_cull(int p_idx,_CullParams *p_params) const {
-
- const BVH* bvh=&p_params->bvh[p_idx];
-
- if (!p_params->aabb.intersects( bvh->aabb ))
- return;
-
- if (bvh->face_index>=0) {
-
- const Face *f=&p_params->faces[ bvh->face_index ];
- FaceShapeSW *face=p_params->face;
- face->normal=f->normal;
- face->vertex[0]=p_params->vertices[f->indices[0]];
- face->vertex[1]=p_params->vertices[f->indices[1]];
- face->vertex[2]=p_params->vertices[f->indices[2]];
- p_params->callback(p_params->userdata,face);
-
- } else {
-
- if (bvh->left>=0) {
-
- _cull(bvh->left,p_params);
-
- }
-
- if (bvh->right>=0) {
-
- _cull(bvh->right,p_params);
- }
-
- }
-}
-
-void ConcavePolygonShapeSW::cull(const AABB& p_local_aabb,Callback p_callback,void* p_userdata) const {
-
- // make matrix local to concave
-
- AABB local_aabb=p_local_aabb;
-
- // unlock data
- DVector<Face>::Read fr=faces.read();
- DVector<Vector3>::Read vr=vertices.read();
- DVector<BVH>::Read br=bvh.read();
-
- FaceShapeSW face; // use this to send in the callback
-
- _CullParams params;
- params.aabb=local_aabb;
- params.face=&face;
- params.faces=fr.ptr();
- params.vertices=vr.ptr();
- params.bvh=br.ptr();
- params.callback=p_callback;
- params.userdata=p_userdata;
-
- // cull
- _cull(0,&params);
-
-}
-
-Vector3 ConcavePolygonShapeSW::get_moment_of_inertia(float p_mass) const {
-
- // use crappy AABB approximation
- Vector3 extents=get_aabb().size*0.5;
-
- return Vector3(
- (p_mass/3.0) * (extents.y*extents.y + extents.z*extents.z),
- (p_mass/3.0) * (extents.x*extents.x + extents.z*extents.z),
- (p_mass/3.0) * (extents.y*extents.y + extents.y*extents.y)
- );
-}
-
-
-struct _VolumeSW_BVH_Element {
-
- AABB aabb;
- Vector3 center;
- int face_index;
-};
-
-struct _VolumeSW_BVH_CompareX {
-
- _FORCE_INLINE_ bool operator ()(const _VolumeSW_BVH_Element& a, const _VolumeSW_BVH_Element& b) const {
-
- return a.center.x<b.center.x;
- }
-};
-
-
-struct _VolumeSW_BVH_CompareY {
-
- _FORCE_INLINE_ bool operator ()(const _VolumeSW_BVH_Element& a, const _VolumeSW_BVH_Element& b) const {
-
- return a.center.y<b.center.y;
- }
-};
-
-struct _VolumeSW_BVH_CompareZ {
-
- _FORCE_INLINE_ bool operator ()(const _VolumeSW_BVH_Element& a, const _VolumeSW_BVH_Element& b) const {
-
- return a.center.z<b.center.z;
- }
-};
-
-struct _VolumeSW_BVH {
-
- AABB aabb;
- _VolumeSW_BVH *left;
- _VolumeSW_BVH *right;
-
- int face_index;
-};
-
-
-_VolumeSW_BVH* _volume_sw_build_bvh(_VolumeSW_BVH_Element *p_elements,int p_size,int &count) {
-
- _VolumeSW_BVH* bvh = memnew( _VolumeSW_BVH );
-
- if (p_size==1) {
- //leaf
- bvh->aabb=p_elements[0].aabb;
- bvh->left=NULL;
- bvh->right=NULL;
- bvh->face_index=p_elements->face_index;
- count++;
- return bvh;
- } else {
-
- bvh->face_index=-1;
- }
-
- AABB aabb;
- for(int i=0;i<p_size;i++) {
-
- if (i==0)
- aabb=p_elements[i].aabb;
- else
- aabb.merge_with(p_elements[i].aabb);
- }
- bvh->aabb=aabb;
- switch(aabb.get_longest_axis_index()) {
-
- case 0: {
-
- SortArray<_VolumeSW_BVH_Element,_VolumeSW_BVH_CompareX> sort_x;
- sort_x.sort(p_elements,p_size);
-
- } break;
- case 1: {
-
- SortArray<_VolumeSW_BVH_Element,_VolumeSW_BVH_CompareY> sort_y;
- sort_y.sort(p_elements,p_size);
- } break;
- case 2: {
-
- SortArray<_VolumeSW_BVH_Element,_VolumeSW_BVH_CompareZ> sort_z;
- sort_z.sort(p_elements,p_size);
- } break;
- }
-
- int split=p_size/2;
- bvh->left=_volume_sw_build_bvh(p_elements,split,count);
- bvh->right=_volume_sw_build_bvh(&p_elements[split],p_size-split,count);
-
-// printf("branch at %p - %i: %i\n",bvh,count,bvh->face_index);
- count++;
- return bvh;
-}
-
-
-void ConcavePolygonShapeSW::_fill_bvh(_VolumeSW_BVH* p_bvh_tree,BVH* p_bvh_array,int& p_idx) {
-
- int idx=p_idx;
-
-
- p_bvh_array[idx].aabb=p_bvh_tree->aabb;
- p_bvh_array[idx].face_index=p_bvh_tree->face_index;
-// printf("%p - %i: %i(%p) -- %p:%p\n",%p_bvh_array[idx],p_idx,p_bvh_array[i]->face_index,&p_bvh_tree->face_index,p_bvh_tree->left,p_bvh_tree->right);
-
-
- if (p_bvh_tree->left) {
- p_bvh_array[idx].left=++p_idx;
- _fill_bvh(p_bvh_tree->left,p_bvh_array,p_idx);
-
- } else {
-
- p_bvh_array[p_idx].left=-1;
- }
-
- if (p_bvh_tree->right) {
- p_bvh_array[idx].right=++p_idx;
- _fill_bvh(p_bvh_tree->right,p_bvh_array,p_idx);
-
- } else {
-
- p_bvh_array[p_idx].right=-1;
- }
-
- memdelete(p_bvh_tree);
-
-}
-
-void ConcavePolygonShapeSW::_setup(DVector<Vector3> p_faces) {
-
- int src_face_count=p_faces.size();
- ERR_FAIL_COND(src_face_count%3);
- src_face_count/=3;
-
- DVector<Vector3>::Read r = p_faces.read();
- const Vector3 * facesr= r.ptr();
-
-#if 0
- Map<Vector3,int> point_map;
- List<Face> face_list;
-
-
- for(int i=0;i<src_face_count;i++) {
-
- Face3 faceaux;
-
- for(int j=0;j<3;j++) {
-
- faceaux.vertex[j]=facesr[i*3+j].snapped(_POINT_SNAP);
- //faceaux.vertex[j]=facesr[i*3+j];//facesr[i*3+j].snapped(_POINT_SNAP);
- }
-
- ERR_CONTINUE( faceaux.is_degenerate() );
-
- Face face;
-
- for(int j=0;j<3;j++) {
-
-
- Map<Vector3,int>::Element *E=point_map.find(faceaux.vertex[j]);
- if (E) {
-
- face.indices[j]=E->value();
- } else {
-
- face.indices[j]=point_map.size();
- point_map.insert(faceaux.vertex[j],point_map.size());
-
- }
- }
-
- face_list.push_back(face);
- }
-
- vertices.resize( point_map.size() );
-
- DVector<Vector3>::Write vw = vertices.write();
- Vector3 *verticesw=vw.ptr();
-
- AABB _aabb;
-
- for( Map<Vector3,int>::Element *E=point_map.front();E;E=E->next()) {
-
- if (E==point_map.front()) {
- _aabb.pos=E->key();
- } else {
-
- _aabb.expand_to(E->key());
- }
- verticesw[E->value()]=E->key();
- }
-
- point_map.clear(); // not needed anymore
-
- faces.resize(face_list.size());
- DVector<Face>::Write w = faces.write();
- Face *facesw=w.ptr();
-
- int fc=0;
-
- for( List<Face>::Element *E=face_list.front();E;E=E->next()) {
-
- facesw[fc++]=E->get();
- }
-
- face_list.clear();
-
-
- DVector<_VolumeSW_BVH_Element> bvh_array;
- bvh_array.resize( fc );
-
- DVector<_VolumeSW_BVH_Element>::Write bvhw = bvh_array.write();
- _VolumeSW_BVH_Element *bvh_arrayw=bvhw.ptr();
-
-
- for(int i=0;i<fc;i++) {
-
- AABB face_aabb;
- face_aabb.pos=verticesw[facesw[i].indices[0]];
- face_aabb.expand_to( verticesw[facesw[i].indices[1]] );
- face_aabb.expand_to( verticesw[facesw[i].indices[2]] );
-
- bvh_arrayw[i].face_index=i;
- bvh_arrayw[i].aabb=face_aabb;
- bvh_arrayw[i].center=face_aabb.pos+face_aabb.size*0.5;
-
- }
-
- w=DVector<Face>::Write();
- vw=DVector<Vector3>::Write();
-
-
- int count=0;
- _VolumeSW_BVH *bvh_tree=_volume_sw_build_bvh(bvh_arrayw,fc,count);
-
- ERR_FAIL_COND(count==0);
-
- bvhw=DVector<_VolumeSW_BVH_Element>::Write();
-
- bvh.resize( count+1 );
-
- DVector<BVH>::Write bvhw2 = bvh.write();
- BVH*bvh_arrayw2=bvhw2.ptr();
-
- int idx=0;
- _fill_bvh(bvh_tree,bvh_arrayw2,idx);
-
- set_aabb(_aabb);
-
-#else
- DVector<_VolumeSW_BVH_Element> bvh_array;
- bvh_array.resize( src_face_count );
-
- DVector<_VolumeSW_BVH_Element>::Write bvhw = bvh_array.write();
- _VolumeSW_BVH_Element *bvh_arrayw=bvhw.ptr();
-
- faces.resize(src_face_count);
- DVector<Face>::Write w = faces.write();
- Face *facesw=w.ptr();
-
- vertices.resize( src_face_count*3 );
-
- DVector<Vector3>::Write vw = vertices.write();
- Vector3 *verticesw=vw.ptr();
-
- AABB _aabb;
-
-
- for(int i=0;i<src_face_count;i++) {
-
- Face3 face( facesr[i*3+0], facesr[i*3+1], facesr[i*3+2] );
-
- bvh_arrayw[i].aabb=face.get_aabb();
- bvh_arrayw[i].center = bvh_arrayw[i].aabb.pos + bvh_arrayw[i].aabb.size * 0.5;
- bvh_arrayw[i].face_index=i;
- facesw[i].indices[0]=i*3+0;
- facesw[i].indices[1]=i*3+1;
- facesw[i].indices[2]=i*3+2;
- facesw[i].normal=face.get_plane().normal;
- verticesw[i*3+0]=face.vertex[0];
- verticesw[i*3+1]=face.vertex[1];
- verticesw[i*3+2]=face.vertex[2];
- if (i==0)
- _aabb=bvh_arrayw[i].aabb;
- else
- _aabb.merge_with(bvh_arrayw[i].aabb);
-
- }
-
- w=DVector<Face>::Write();
- vw=DVector<Vector3>::Write();
-
- int count=0;
- _VolumeSW_BVH *bvh_tree=_volume_sw_build_bvh(bvh_arrayw,src_face_count,count);
-
- bvh.resize( count+1 );
-
- DVector<BVH>::Write bvhw2 = bvh.write();
- BVH*bvh_arrayw2=bvhw2.ptr();
-
- int idx=0;
- _fill_bvh(bvh_tree,bvh_arrayw2,idx);
-
- configure(_aabb); // this type of shape has no margin
-
-
-#endif
-}
-
-
-void ConcavePolygonShapeSW::set_data(const Variant& p_data) {
-
-
- _setup(p_data);
-}
-
-Variant ConcavePolygonShapeSW::get_data() const {
-
- return get_faces();
-}
-
-ConcavePolygonShapeSW::ConcavePolygonShapeSW() {
-
-
-}
-
-
-
-/* HEIGHT MAP SHAPE */
-
-DVector<float> HeightMapShapeSW::get_heights() const {
-
- return heights;
-}
-int HeightMapShapeSW::get_width() const {
-
- return width;
-}
-int HeightMapShapeSW::get_depth() const {
-
- return depth;
-}
-float HeightMapShapeSW::get_cell_size() const {
-
- return cell_size;
-}
-
-
-void HeightMapShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
-
- //not very useful, but not very used either
- p_transform.xform(get_aabb()).project_range_in_plane( Plane(p_normal,0),r_min,r_max );
-
-}
-
-Vector3 HeightMapShapeSW::get_support(const Vector3& p_normal) const {
-
-
- //not very useful, but not very used either
- return get_aabb().get_support(p_normal);
-
-}
-
-bool HeightMapShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_point, Vector3 &r_normal) const {
-
-
- return false;
-}
-
-
-void HeightMapShapeSW::cull(const AABB& p_local_aabb,Callback p_callback,void* p_userdata) const {
-
-
-
-}
-
-
-Vector3 HeightMapShapeSW::get_moment_of_inertia(float p_mass) const {
-
-
- // use crappy AABB approximation
- Vector3 extents=get_aabb().size*0.5;
-
- return Vector3(
- (p_mass/3.0) * (extents.y*extents.y + extents.z*extents.z),
- (p_mass/3.0) * (extents.x*extents.x + extents.z*extents.z),
- (p_mass/3.0) * (extents.y*extents.y + extents.y*extents.y)
- );
-}
-
-
-void HeightMapShapeSW::_setup(DVector<real_t> p_heights,int p_width,int p_depth,real_t p_cell_size) {
-
- heights=p_heights;
- width=p_width;
- depth=p_depth;;
- cell_size=p_cell_size;
-
- DVector<real_t>::Read r = heights. read();
-
- AABB aabb;
-
- for(int i=0;i<depth;i++) {
-
- for(int j=0;j<width;j++) {
-
- float h = r[i*width+j];
-
- Vector3 pos( j*cell_size, h, i*cell_size );
- if (i==0 || j==0)
- aabb.pos=pos;
- else
- aabb.expand_to(pos);
-
- }
- }
-
-
- configure(aabb);
-}
-
-void HeightMapShapeSW::set_data(const Variant& p_data) {
-
- ERR_FAIL_COND( p_data.get_type()!=Variant::DICTIONARY );
- Dictionary d=p_data;
- ERR_FAIL_COND( !d.has("width") );
- ERR_FAIL_COND( !d.has("depth") );
- ERR_FAIL_COND( !d.has("cell_size") );
- ERR_FAIL_COND( !d.has("heights") );
-
- int width=d["width"];
- int depth=d["depth"];
- float cell_size=d["cell_size"];
- DVector<float> heights=d["heights"];
-
- ERR_FAIL_COND( width<= 0);
- ERR_FAIL_COND( depth<= 0);
- ERR_FAIL_COND( cell_size<= CMP_EPSILON);
- ERR_FAIL_COND( heights.size() != (width*depth) );
- _setup(heights, width, depth, cell_size );
-
-}
-
-Variant HeightMapShapeSW::get_data() const {
-
- ERR_FAIL_V(Variant());
-
-}
-
-HeightMapShapeSW::HeightMapShapeSW() {
-
- width=0;
- depth=0;
- cell_size=0;
-}
-
-
-
+#include "shape_sw.h"
+#include "geometry.h"
+#include "sort.h"
+#include "quick_hull.h"
+#define _POINT_SNAP 0.001953125
+#define _EDGE_IS_VALID_SUPPORT_TRESHOLD 0.0002
+#define _FACE_IS_VALID_SUPPORT_TRESHOLD 0.9998
+
+
+void ShapeSW::configure(const AABB& p_aabb) {
+ aabb=p_aabb;
+ configured=true;
+ for (Map<ShapeOwnerSW*,int>::Element *E=owners.front();E;E=E->next()) {
+ ShapeOwnerSW* co=(ShapeOwnerSW*)E->key();
+ co->_shape_changed();
+ }
+}
+
+
+Vector3 ShapeSW::get_support(const Vector3& p_normal) const {
+
+ Vector3 res;
+ int amnt;
+ get_supports(p_normal,1,&res,amnt);
+ return res;
+}
+
+void ShapeSW::add_owner(ShapeOwnerSW *p_owner) {
+
+ Map<ShapeOwnerSW*,int>::Element *E=owners.find(p_owner);
+ if (E) {
+ E->get()++;
+ } else {
+ owners[p_owner]=1;
+ }
+}
+
+void ShapeSW::remove_owner(ShapeOwnerSW *p_owner){
+
+ Map<ShapeOwnerSW*,int>::Element *E=owners.find(p_owner);
+ ERR_FAIL_COND(!E);
+ E->get()--;
+ if (E->get()==0) {
+ owners.erase(E);
+ }
+
+}
+
+bool ShapeSW::is_owner(ShapeOwnerSW *p_owner) const{
+
+ return owners.has(p_owner);
+
+}
+
+const Map<ShapeOwnerSW*,int>& ShapeSW::get_owners() const{
+ return owners;
+}
+
+
+ShapeSW::ShapeSW() {
+
+ custom_bias=0;
+ configured=false;
+}
+
+
+ShapeSW::~ShapeSW() {
+
+ ERR_FAIL_COND(owners.size());
+}
+
+
+
+Plane PlaneShapeSW::get_plane() const {
+
+ return plane;
+}
+
+void PlaneShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
+
+ // gibberish, a plane is infinity
+ r_min=-1e7;
+ r_max=1e7;
+}
+
+Vector3 PlaneShapeSW::get_support(const Vector3& p_normal) const {
+
+ return p_normal*1e15;
+}
+
+
+bool PlaneShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
+
+ bool inters=plane.intersects_segment(p_begin,p_end,&r_result);
+ if(inters)
+ r_normal=plane.normal;
+ return inters;
+}
+
+Vector3 PlaneShapeSW::get_moment_of_inertia(float p_mass) const {
+
+ return Vector3(); //wtf
+}
+
+void PlaneShapeSW::_setup(const Plane& p_plane) {
+
+ plane=p_plane;
+ configure(AABB(Vector3(-1e4,-1e4,-1e4),Vector3(1e4*2,1e4*2,1e4*2)));
+}
+
+void PlaneShapeSW::set_data(const Variant& p_data) {
+
+ _setup(p_data);
+
+}
+
+Variant PlaneShapeSW::get_data() const {
+
+ return plane;
+}
+
+PlaneShapeSW::PlaneShapeSW() {
+
+
+}
+
+//
+
+float RayShapeSW::get_length() const {
+
+ return length;
+}
+
+void RayShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
+
+ // don't think this will be even used
+ r_min=0;
+ r_max=1;
+}
+
+Vector3 RayShapeSW::get_support(const Vector3& p_normal) const {
+
+ if (p_normal.z>0)
+ return Vector3(0,0,length);
+ else
+ return Vector3(0,0,0);
+}
+
+void RayShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
+
+ if (Math::abs(p_normal.z) < _EDGE_IS_VALID_SUPPORT_TRESHOLD) {
+
+ r_amount=2;
+ r_supports[0]=Vector3(0,0,0);
+ r_supports[1]=Vector3(0,0,length);
+ } if (p_normal.z>0) {
+ r_amount=1;
+ *r_supports=Vector3(0,0,length);
+ } else {
+ r_amount=1;
+ *r_supports=Vector3(0,0,0);
+ }
+}
+
+
+bool RayShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
+
+ return false; //simply not possible
+}
+
+Vector3 RayShapeSW::get_moment_of_inertia(float p_mass) const {
+
+ return Vector3();
+}
+
+void RayShapeSW::_setup(float p_length) {
+
+ length=p_length;
+ configure(AABB(Vector3(0,0,0),Vector3(0.1,0.1,length)));
+}
+
+void RayShapeSW::set_data(const Variant& p_data) {
+
+ _setup(p_data);
+
+}
+
+Variant RayShapeSW::get_data() const {
+
+ return length;
+}
+
+RayShapeSW::RayShapeSW() {
+
+ length=1;
+}
+
+
+
+/********** SPHERE *************/
+
+real_t SphereShapeSW::get_radius() const {
+
+ return radius;
+}
+
+void SphereShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
+
+ float d = p_normal.dot( p_transform.origin );
+
+ // figure out scale at point
+ Vector3 local_normal = p_transform.basis.xform_inv(p_normal);
+ float scale = local_normal.length();
+
+ r_min = d - (radius) * scale;
+ r_max = d + (radius) * scale;
+
+}
+
+Vector3 SphereShapeSW::get_support(const Vector3& p_normal) const {
+
+ return p_normal*radius;
+}
+
+void SphereShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
+
+ *r_supports=p_normal*radius;
+ r_amount=1;
+}
+
+bool SphereShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
+
+ return Geometry::segment_intersects_sphere(p_begin,p_end,Vector3(),radius,&r_result,&r_normal);
+}
+
+Vector3 SphereShapeSW::get_moment_of_inertia(float p_mass) const {
+
+ float s = 0.4 * p_mass * radius * radius;
+ return Vector3(s,s,s);
+}
+
+void SphereShapeSW::_setup(real_t p_radius) {
+
+
+ radius=p_radius;
+ configure(AABB( Vector3(-radius,-radius,-radius), Vector3(radius*2.0,radius*2.0,radius*2.0)));
+
+}
+
+void SphereShapeSW::set_data(const Variant& p_data) {
+
+ _setup(p_data);
+}
+
+Variant SphereShapeSW::get_data() const {
+
+ return radius;
+}
+
+SphereShapeSW::SphereShapeSW() {
+
+ radius=0;
+}
+
+
+/********** BOX *************/
+
+
+void BoxShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
+
+ // no matter the angle, the box is mirrored anyway
+ Vector3 local_normal=p_transform.basis.xform_inv(p_normal);
+
+ float length = local_normal.abs().dot(half_extents);
+ float distance = p_normal.dot( p_transform.origin );
+
+ r_min = distance - length;
+ r_max = distance + length;
+
+
+}
+
+Vector3 BoxShapeSW::get_support(const Vector3& p_normal) const {
+
+
+ Vector3 point(
+ (p_normal.x<0) ? -half_extents.x : half_extents.x,
+ (p_normal.y<0) ? -half_extents.y : half_extents.y,
+ (p_normal.z<0) ? -half_extents.z : half_extents.z
+ );
+
+ return point;
+}
+
+void BoxShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
+
+ static const int next[3]={1,2,0};
+ static const int next2[3]={2,0,1};
+
+ for (int i=0;i<3;i++) {
+
+ Vector3 axis;
+ axis[i]=1.0;
+ float dot = p_normal.dot( axis );
+ if ( Math::abs( dot ) > _FACE_IS_VALID_SUPPORT_TRESHOLD ) {
+
+ //Vector3 axis_b;
+
+ bool neg = dot<0;
+ r_amount = 4;
+
+ Vector3 point;
+ point[i]=half_extents[i];
+
+ int i_n=next[i];
+ int i_n2=next2[i];
+
+ static const float sign[4][2]={
+
+ {-1.0, 1.0},
+ { 1.0, 1.0},
+ { 1.0,-1.0},
+ {-1.0,-1.0},
+ };
+
+ for (int j=0;j<4;j++) {
+
+ point[i_n]=sign[j][0]*half_extents[i_n];
+ point[i_n2]=sign[j][1]*half_extents[i_n2];
+ r_supports[j]=neg?-point:point;
+
+ }
+
+ if (neg) {
+ SWAP( r_supports[1], r_supports[2] );
+ SWAP( r_supports[0], r_supports[3] );
+ }
+
+ return;
+ }
+
+ r_amount=0;
+
+ }
+
+ for (int i=0;i<3;i++) {
+
+ Vector3 axis;
+ axis[i]=1.0;
+
+ if (Math::abs(p_normal.dot(axis))<_EDGE_IS_VALID_SUPPORT_TRESHOLD) {
+
+ r_amount= 2;
+
+ int i_n=next[i];
+ int i_n2=next2[i];
+
+ Vector3 point=half_extents;
+
+ if (p_normal[i_n]<0) {
+ point[i_n]=-point[i_n];
+ }
+ if (p_normal[i_n2]<0) {
+ point[i_n2]=-point[i_n2];
+ }
+
+ r_supports[0] = point;
+ point[i]=-point[i];
+ r_supports[1] = point;
+ return;
+ }
+ }
+ /* USE POINT */
+
+ Vector3 point(
+ (p_normal.x<0) ? -half_extents.x : half_extents.x,
+ (p_normal.y<0) ? -half_extents.y : half_extents.y,
+ (p_normal.z<0) ? -half_extents.z : half_extents.z
+ );
+
+ r_amount=1;
+ r_supports[0]=point;
+}
+
+bool BoxShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
+
+ AABB aabb(-half_extents,half_extents*2.0);
+
+ return aabb.intersects_segment(p_begin,p_end,&r_result,&r_normal);
+
+}
+
+Vector3 BoxShapeSW::get_moment_of_inertia(float p_mass) const {
+
+ float lx=half_extents.x;
+ float ly=half_extents.y;
+ float lz=half_extents.z;
+
+ return Vector3( (p_mass/3.0) * (ly*ly + lz*lz), (p_mass/3.0) * (lx*lx + lz*lz), (p_mass/3.0) * (lx*lx + ly*ly) );
+
+}
+
+void BoxShapeSW::_setup(const Vector3& p_half_extents) {
+
+ half_extents=p_half_extents.abs();
+
+ configure(AABB(-half_extents,half_extents*2));
+
+
+}
+
+void BoxShapeSW::set_data(const Variant& p_data) {
+
+
+ _setup(p_data);
+}
+
+Variant BoxShapeSW::get_data() const {
+
+ return half_extents;
+}
+
+BoxShapeSW::BoxShapeSW() {
+
+
+}
+
+
+/********** CAPSULE *************/
+
+
+void CapsuleShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
+
+ Vector3 n=p_transform.basis.xform_inv(p_normal).normalized();
+ float h = (n.z > 0) ? height : -height;
+
+ n *= radius;
+ n.z += h * 0.5;
+
+ r_max=p_normal.dot(p_transform.xform(n));
+ r_min=p_normal.dot(p_transform.xform(-n));
+ return;
+
+ n = p_transform.basis.xform(n);
+
+ float distance = p_normal.dot( p_transform.origin );
+ float length = Math::abs(p_normal.dot(n));
+ r_min = distance - length;
+ r_max = distance + length;
+
+ ERR_FAIL_COND( r_max < r_min );
+
+}
+
+Vector3 CapsuleShapeSW::get_support(const Vector3& p_normal) const {
+
+ Vector3 n=p_normal;
+
+ float h = (n.z > 0) ? height : -height;
+
+ n*=radius;
+ n.z += h*0.5;
+ return n;
+}
+
+void CapsuleShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
+
+
+ Vector3 n=p_normal;
+
+ float d = n.z;
+
+ if (Math::abs( d )<_EDGE_IS_VALID_SUPPORT_TRESHOLD ) {
+
+ // make it flat
+ n.z=0.0;
+ n.normalize();
+ n*=radius;
+
+ r_amount=2;
+ r_supports[0]=n;
+ r_supports[0].z+=height*0.5;
+ r_supports[1]=n;
+ r_supports[1].z-=height*0.5;
+
+ } else {
+
+ float h = (d > 0) ? height : -height;
+
+ n*=radius;
+ n.z += h*0.5;
+ r_amount=1;
+ *r_supports=n;
+
+ }
+
+}
+
+
+bool CapsuleShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
+
+ Vector3 norm=(p_end-p_begin).normalized();
+ float min_d=1e20;
+
+
+ Vector3 res,n;
+ bool collision=false;
+
+ Vector3 auxres,auxn;
+ bool collided;
+
+ // test against cylinder and spheres :-|
+
+ collided = Geometry::segment_intersects_cylinder(p_begin,p_end,height,radius,&auxres,&auxn);
+
+ if (collided) {
+ float d=norm.dot(auxres);
+ if (d<min_d) {
+ min_d=d;
+ res=auxres;
+ n=auxn;
+ collision=true;
+ }
+ }
+
+ collided = Geometry::segment_intersects_sphere(p_begin,p_end,Vector3(0,0,height*0.5),radius,&auxres,&auxn);
+
+ if (collided) {
+ float d=norm.dot(auxres);
+ if (d<min_d) {
+ min_d=d;
+ res=auxres;
+ n=auxn;
+ collision=true;
+ }
+ }
+
+ collided = Geometry::segment_intersects_sphere(p_begin,p_end,Vector3(0,0,height*-0.5),radius,&auxres,&auxn);
+
+ if (collided) {
+ float d=norm.dot(auxres);
+
+ if (d<min_d) {
+ min_d=d;
+ res=auxres;
+ n=auxn;
+ collision=true;
+ }
+ }
+
+ if (collision) {
+
+ r_result=res;
+ r_normal=n;
+ }
+ return collision;
+}
+
+Vector3 CapsuleShapeSW::get_moment_of_inertia(float p_mass) const {
+
+ // use crappy AABB approximation
+ Vector3 extents=get_aabb().size*0.5;
+
+ return Vector3(
+ (p_mass/3.0) * (extents.y*extents.y + extents.z*extents.z),
+ (p_mass/3.0) * (extents.x*extents.x + extents.z*extents.z),
+ (p_mass/3.0) * (extents.y*extents.y + extents.y*extents.y)
+ );
+
+}
+
+
+
+
+void CapsuleShapeSW::_setup(real_t p_height,real_t p_radius) {
+
+ height=p_height;
+ radius=p_radius;
+ configure(AABB(Vector3(-radius,-radius,-height*0.5-radius),Vector3(radius*2,radius*2,height+radius*2.0)));
+
+}
+
+void CapsuleShapeSW::set_data(const Variant& p_data) {
+
+ Dictionary d = p_data;
+ ERR_FAIL_COND(!d.has("radius"));
+ ERR_FAIL_COND(!d.has("height"));
+ _setup(d["height"],d["radius"]);
+
+}
+
+Variant CapsuleShapeSW::get_data() const {
+
+ Dictionary d;
+ d["radius"]=radius;
+ d["height"]=height;
+ return d;
+
+}
+
+
+CapsuleShapeSW::CapsuleShapeSW() {
+
+ height=radius=0;
+
+}
+
+/********** CONVEX POLYGON *************/
+
+
+void ConvexPolygonShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
+
+
+ int vertex_count=mesh.vertices.size();
+ if (vertex_count==0)
+ return;
+
+ const Vector3 *vrts=&mesh.vertices[0];
+
+ for (int i=0;i<vertex_count;i++) {
+
+ float d=p_normal.dot( p_transform.xform( vrts[i] ) );
+
+ if (i==0 || d > r_max)
+ r_max=d;
+ if (i==0 || d < r_min)
+ r_min=d;
+ }
+}
+
+Vector3 ConvexPolygonShapeSW::get_support(const Vector3& p_normal) const {
+
+ Vector3 n=p_normal;
+
+ int vert_support_idx=-1;
+ float support_max;
+
+ int vertex_count=mesh.vertices.size();
+ if (vertex_count==0)
+ return Vector3();
+
+ const Vector3 *vrts=&mesh.vertices[0];
+
+ for (int i=0;i<vertex_count;i++) {
+
+ float d=n.dot(vrts[i]);
+
+ if (i==0 || d > support_max) {
+ support_max=d;
+ vert_support_idx=i;
+ }
+ }
+
+ return vrts[vert_support_idx];
+
+}
+
+
+
+void ConvexPolygonShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
+
+ const Geometry::MeshData::Face *faces = mesh.faces.ptr();
+ int fc = mesh.faces.size();
+
+ const Geometry::MeshData::Edge *edges = mesh.edges.ptr();
+ int ec = mesh.edges.size();
+
+ const Vector3 *vertices = mesh.vertices.ptr();
+ int vc = mesh.vertices.size();
+
+ //find vertex first
+ real_t max;
+ int vtx;
+
+ for (int i=0;i<vc;i++) {
+
+ float d=p_normal.dot(vertices[i]);
+
+ if (i==0 || d > max) {
+ max=d;
+ vtx=i;
+ }
+ }
+
+
+ for(int i=0;i<fc;i++) {
+
+ if (faces[i].plane.normal.dot(p_normal)>_FACE_IS_VALID_SUPPORT_TRESHOLD) {
+
+ int ic = faces[i].indices.size();
+ const int *ind=faces[i].indices.ptr();
+
+ bool valid=false;
+ for(int j=0;j<ic;j++) {
+ if (ind[j]==vtx) {
+ valid=true;
+ break;
+ }
+ }
+
+ if (!valid)
+ continue;
+
+ int m = MIN(p_max,ic);
+ for(int j=0;j<m;j++) {
+
+ r_supports[j]=vertices[ind[j]];
+ }
+ r_amount=m;
+ return;
+ }
+ }
+
+ for(int i=0;i<ec;i++) {
+
+
+ float dot=(vertices[edges[i].a]-vertices[edges[i].b]).normalized().dot(p_normal);
+ dot=ABS(dot);
+ if (dot < _EDGE_IS_VALID_SUPPORT_TRESHOLD && (edges[i].a==vtx || edges[i].b==vtx)) {
+
+ r_amount=2;
+ r_supports[0]=vertices[edges[i].a];
+ r_supports[1]=vertices[edges[i].b];
+ return;
+ }
+ }
+
+
+ r_supports[0]=vertices[vtx];
+ r_amount=1;
+}
+
+bool ConvexPolygonShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
+
+
+
+ const Geometry::MeshData::Face *faces = mesh.faces.ptr();
+ int fc = mesh.faces.size();
+
+ const Vector3 *vertices = mesh.vertices.ptr();
+ int vc = mesh.vertices.size();
+
+ Vector3 n = p_end-p_begin;
+ float min = 1e20;
+ bool col=false;
+
+ for(int i=0;i<fc;i++) {
+
+ if (faces[i].plane.normal.dot(n) > 0)
+ continue; //opposing face
+
+ int ic = faces[i].indices.size();
+ const int *ind=faces[i].indices.ptr();
+
+ for(int j=1;j<ic-1;j++) {
+
+ Face3 f(vertices[ind[0]],vertices[ind[j]],vertices[ind[j+1]]);
+ Vector3 result;
+ if (f.intersects_segment(p_begin,p_end,&result)) {
+ float d = n.dot(result);
+ if (d<min) {
+ min=d;
+ r_result=result;
+ r_normal=faces[i].plane.normal;
+ col=true;
+ }
+
+ break;
+ }
+
+ }
+ }
+
+ return col;
+
+}
+
+Vector3 ConvexPolygonShapeSW::get_moment_of_inertia(float p_mass) const {
+
+ // use crappy AABB approximation
+ Vector3 extents=get_aabb().size*0.5;
+
+ return Vector3(
+ (p_mass/3.0) * (extents.y*extents.y + extents.z*extents.z),
+ (p_mass/3.0) * (extents.x*extents.x + extents.z*extents.z),
+ (p_mass/3.0) * (extents.y*extents.y + extents.y*extents.y)
+ );
+
+}
+
+void ConvexPolygonShapeSW::_setup(const Vector<Vector3>& p_vertices) {
+
+ Error err = QuickHull::build(p_vertices,mesh);
+ AABB _aabb;
+
+ for(int i=0;i<mesh.vertices.size();i++) {
+
+ if (i==0)
+ _aabb.pos=mesh.vertices[i];
+ else
+ _aabb.expand_to(mesh.vertices[i]);
+ }
+
+ configure(_aabb);
+
+
+}
+
+void ConvexPolygonShapeSW::set_data(const Variant& p_data) {
+
+ _setup(p_data);
+
+}
+
+Variant ConvexPolygonShapeSW::get_data() const {
+
+ return mesh.vertices;
+}
+
+
+ConvexPolygonShapeSW::ConvexPolygonShapeSW() {
+
+
+}
+
+
+/********** FACE POLYGON *************/
+
+
+void FaceShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
+
+ for (int i=0;i<3;i++) {
+
+ Vector3 v=p_transform.xform(vertex[i]);
+ float d=p_normal.dot(v);
+
+ if (i==0 || d > r_max)
+ r_max=d;
+
+ if (i==0 || d < r_min)
+ r_min=d;
+ }
+}
+
+Vector3 FaceShapeSW::get_support(const Vector3& p_normal) const {
+
+
+ Vector3 n=p_normal;
+
+ int vert_support_idx=-1;
+ float support_max;
+
+ for (int i=0;i<3;i++) {
+
+ //float d=n.dot(vertex[i]);
+ float d=p_normal.dot(vertex[i]);
+
+ if (i==0 || d > support_max) {
+ support_max=d;
+ vert_support_idx=i;
+ }
+ }
+
+ return vertex[vert_support_idx];
+}
+
+void FaceShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
+
+ Vector3 n=p_normal;
+
+ /** TEST FACE AS SUPPORT **/
+ if (normal.dot(n) > _FACE_IS_VALID_SUPPORT_TRESHOLD) {
+
+ r_amount=3;
+ for (int i=0;i<3;i++) {
+
+ r_supports[i]=vertex[i];
+ }
+ return;
+
+ }
+
+ /** FIND SUPPORT VERTEX **/
+
+ int vert_support_idx=-1;
+ float support_max;
+
+ for (int i=0;i<3;i++) {
+
+ float d=n.dot(vertex[i]);
+
+ if (i==0 || d > support_max) {
+ support_max=d;
+ vert_support_idx=i;
+ }
+ }
+
+ /** TEST EDGES AS SUPPORT **/
+
+ for (int i=0;i<3;i++) {
+
+ int nx=(i+1)%3;
+ //if (i!=vert_support_idx && nx!=vert_support_idx)
+ // continue;
+
+ // check if edge is valid as a support
+ float dot=(vertex[i]-vertex[nx]).normalized().dot(n);
+ dot=ABS(dot);
+ if (dot < _EDGE_IS_VALID_SUPPORT_TRESHOLD) {
+
+ r_amount=2;
+ r_supports[0]=vertex[i];
+ r_supports[1]=vertex[nx];
+ return;
+ }
+ }
+
+ r_amount=1;
+ r_supports[0]=vertex[vert_support_idx];
+}
+
+bool FaceShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
+
+
+ bool c=Geometry::segment_intersects_triangle(p_begin,p_end,vertex[0],vertex[1],vertex[2],&r_result);
+ if (c)
+ r_normal=Plane(vertex[0],vertex[1],vertex[2]).normal;
+
+ return c;
+}
+
+Vector3 FaceShapeSW::get_moment_of_inertia(float p_mass) const {
+
+ return Vector3(); // Sorry, but i don't think anyone cares, FaceShape!
+
+}
+
+FaceShapeSW::FaceShapeSW() {
+
+ configure(AABB());
+
+}
+
+
+
+DVector<Vector3> ConcavePolygonShapeSW::get_faces() const {
+
+
+ DVector<Vector3> rfaces;
+ rfaces.resize(faces.size()*3);
+
+ for(int i=0;i<faces.size();i++) {
+
+ Face f=faces.get(i);
+
+ for(int j=0;j<3;j++) {
+
+ rfaces.set(i*3+j, vertices.get( f.indices[j] ) );
+ }
+ }
+
+ return rfaces;
+}
+
+void ConcavePolygonShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
+
+ int count=vertices.size();
+ DVector<Vector3>::Read r=vertices.read();
+ const Vector3 *vptr=r.ptr();
+
+ for (int i=0;i<count;i++) {
+
+ float d=p_normal.dot( p_transform.xform( vptr[i] ) );
+
+ if (i==0 || d > r_max)
+ r_max=d;
+ if (i==0 || d < r_min)
+ r_min=d;
+
+ }
+}
+
+Vector3 ConcavePolygonShapeSW::get_support(const Vector3& p_normal) const {
+
+
+ int count=vertices.size();
+ DVector<Vector3>::Read r=vertices.read();
+ const Vector3 *vptr=r.ptr();
+
+ Vector3 n=p_normal;
+
+ int vert_support_idx=-1;
+ float support_max;
+
+ for (int i=0;i<count;i++) {
+
+ float d=n.dot(vptr[i]);
+
+ if (i==0 || d > support_max) {
+ support_max=d;
+ vert_support_idx=i;
+ }
+ }
+
+
+ return vptr[vert_support_idx];
+
+}
+
+void ConcavePolygonShapeSW::_cull_segment(int p_idx,_SegmentCullParams *p_params) const {
+
+ const BVH *bvh=&p_params->bvh[p_idx];
+
+
+ //if (p_params->dir.dot(bvh->aabb.get_support(-p_params->dir))>p_params->min_d)
+ // return; //test against whole AABB, which isn't very costly
+
+
+ //printf("addr: %p\n",bvh);
+ if (!bvh->aabb.intersects_segment(p_params->from,p_params->to)) {
+
+ return;
+ }
+
+
+ if (bvh->face_index>=0) {
+
+
+ Vector3 res;
+ Vector3 vertices[3]={
+ p_params->vertices[ p_params->faces[ bvh->face_index ].indices[0] ],
+ p_params->vertices[ p_params->faces[ bvh->face_index ].indices[1] ],
+ p_params->vertices[ p_params->faces[ bvh->face_index ].indices[2] ]
+ };
+
+ if (Geometry::segment_intersects_triangle(
+ p_params->from,
+ p_params->to,
+ vertices[0],
+ vertices[1],
+ vertices[2],
+ &res)) {
+
+
+ float d=p_params->normal.dot(res) - p_params->normal.dot(p_params->from);
+ //TODO, seems segmen/triangle intersection is broken :(
+ if (d>0 && d<p_params->min_d) {
+
+ p_params->min_d=d;
+ p_params->result=res;
+ p_params->normal=Plane(vertices[0],vertices[1],vertices[2]).normal;
+ p_params->collisions++;
+ }
+
+ }
+
+
+
+ } else {
+
+ if (bvh->left>=0)
+ _cull_segment(bvh->left,p_params);
+ if (bvh->right>=0)
+ _cull_segment(bvh->right,p_params);
+
+
+ }
+}
+
+bool ConcavePolygonShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
+
+ // unlock data
+ DVector<Face>::Read fr=faces.read();
+ DVector<Vector3>::Read vr=vertices.read();
+ DVector<BVH>::Read br=bvh.read();
+
+
+ _SegmentCullParams params;
+ params.from=p_begin;
+ params.to=p_end;
+ params.collisions=0;
+ params.normal=(p_end-p_begin).normalized();
+
+ params.faces=fr.ptr();
+ params.vertices=vr.ptr();
+ params.bvh=br.ptr();
+
+ params.min_d=1e20;
+ // cull
+ _cull_segment(0,&params);
+
+ if (params.collisions>0) {
+
+
+ r_result=params.result;
+ r_normal=params.normal;
+ return true;
+ } else {
+
+ return false;
+ }
+}
+
+void ConcavePolygonShapeSW::_cull(int p_idx,_CullParams *p_params) const {
+
+ const BVH* bvh=&p_params->bvh[p_idx];
+
+ if (!p_params->aabb.intersects( bvh->aabb ))
+ return;
+
+ if (bvh->face_index>=0) {
+
+ const Face *f=&p_params->faces[ bvh->face_index ];
+ FaceShapeSW *face=p_params->face;
+ face->normal=f->normal;
+ face->vertex[0]=p_params->vertices[f->indices[0]];
+ face->vertex[1]=p_params->vertices[f->indices[1]];
+ face->vertex[2]=p_params->vertices[f->indices[2]];
+ p_params->callback(p_params->userdata,face);
+
+ } else {
+
+ if (bvh->left>=0) {
+
+ _cull(bvh->left,p_params);
+
+ }
+
+ if (bvh->right>=0) {
+
+ _cull(bvh->right,p_params);
+ }
+
+ }
+}
+
+void ConcavePolygonShapeSW::cull(const AABB& p_local_aabb,Callback p_callback,void* p_userdata) const {
+
+ // make matrix local to concave
+
+ AABB local_aabb=p_local_aabb;
+
+ // unlock data
+ DVector<Face>::Read fr=faces.read();
+ DVector<Vector3>::Read vr=vertices.read();
+ DVector<BVH>::Read br=bvh.read();
+
+ FaceShapeSW face; // use this to send in the callback
+
+ _CullParams params;
+ params.aabb=local_aabb;
+ params.face=&face;
+ params.faces=fr.ptr();
+ params.vertices=vr.ptr();
+ params.bvh=br.ptr();
+ params.callback=p_callback;
+ params.userdata=p_userdata;
+
+ // cull
+ _cull(0,&params);
+
+}
+
+Vector3 ConcavePolygonShapeSW::get_moment_of_inertia(float p_mass) const {
+
+ // use crappy AABB approximation
+ Vector3 extents=get_aabb().size*0.5;
+
+ return Vector3(
+ (p_mass/3.0) * (extents.y*extents.y + extents.z*extents.z),
+ (p_mass/3.0) * (extents.x*extents.x + extents.z*extents.z),
+ (p_mass/3.0) * (extents.y*extents.y + extents.y*extents.y)
+ );
+}
+
+
+struct _VolumeSW_BVH_Element {
+
+ AABB aabb;
+ Vector3 center;
+ int face_index;
+};
+
+struct _VolumeSW_BVH_CompareX {
+
+ _FORCE_INLINE_ bool operator ()(const _VolumeSW_BVH_Element& a, const _VolumeSW_BVH_Element& b) const {
+
+ return a.center.x<b.center.x;
+ }
+};
+
+
+struct _VolumeSW_BVH_CompareY {
+
+ _FORCE_INLINE_ bool operator ()(const _VolumeSW_BVH_Element& a, const _VolumeSW_BVH_Element& b) const {
+
+ return a.center.y<b.center.y;
+ }
+};
+
+struct _VolumeSW_BVH_CompareZ {
+
+ _FORCE_INLINE_ bool operator ()(const _VolumeSW_BVH_Element& a, const _VolumeSW_BVH_Element& b) const {
+
+ return a.center.z<b.center.z;
+ }
+};
+
+struct _VolumeSW_BVH {
+
+ AABB aabb;
+ _VolumeSW_BVH *left;
+ _VolumeSW_BVH *right;
+
+ int face_index;
+};
+
+
+_VolumeSW_BVH* _volume_sw_build_bvh(_VolumeSW_BVH_Element *p_elements,int p_size,int &count) {
+
+ _VolumeSW_BVH* bvh = memnew( _VolumeSW_BVH );
+
+ if (p_size==1) {
+ //leaf
+ bvh->aabb=p_elements[0].aabb;
+ bvh->left=NULL;
+ bvh->right=NULL;
+ bvh->face_index=p_elements->face_index;
+ count++;
+ return bvh;
+ } else {
+
+ bvh->face_index=-1;
+ }
+
+ AABB aabb;
+ for(int i=0;i<p_size;i++) {
+
+ if (i==0)
+ aabb=p_elements[i].aabb;
+ else
+ aabb.merge_with(p_elements[i].aabb);
+ }
+ bvh->aabb=aabb;
+ switch(aabb.get_longest_axis_index()) {
+
+ case 0: {
+
+ SortArray<_VolumeSW_BVH_Element,_VolumeSW_BVH_CompareX> sort_x;
+ sort_x.sort(p_elements,p_size);
+
+ } break;
+ case 1: {
+
+ SortArray<_VolumeSW_BVH_Element,_VolumeSW_BVH_CompareY> sort_y;
+ sort_y.sort(p_elements,p_size);
+ } break;
+ case 2: {
+
+ SortArray<_VolumeSW_BVH_Element,_VolumeSW_BVH_CompareZ> sort_z;
+ sort_z.sort(p_elements,p_size);
+ } break;
+ }
+
+ int split=p_size/2;
+ bvh->left=_volume_sw_build_bvh(p_elements,split,count);
+ bvh->right=_volume_sw_build_bvh(&p_elements[split],p_size-split,count);
+
+// printf("branch at %p - %i: %i\n",bvh,count,bvh->face_index);
+ count++;
+ return bvh;
+}
+
+
+void ConcavePolygonShapeSW::_fill_bvh(_VolumeSW_BVH* p_bvh_tree,BVH* p_bvh_array,int& p_idx) {
+
+ int idx=p_idx;
+
+
+ p_bvh_array[idx].aabb=p_bvh_tree->aabb;
+ p_bvh_array[idx].face_index=p_bvh_tree->face_index;
+// printf("%p - %i: %i(%p) -- %p:%p\n",%p_bvh_array[idx],p_idx,p_bvh_array[i]->face_index,&p_bvh_tree->face_index,p_bvh_tree->left,p_bvh_tree->right);
+
+
+ if (p_bvh_tree->left) {
+ p_bvh_array[idx].left=++p_idx;
+ _fill_bvh(p_bvh_tree->left,p_bvh_array,p_idx);
+
+ } else {
+
+ p_bvh_array[p_idx].left=-1;
+ }
+
+ if (p_bvh_tree->right) {
+ p_bvh_array[idx].right=++p_idx;
+ _fill_bvh(p_bvh_tree->right,p_bvh_array,p_idx);
+
+ } else {
+
+ p_bvh_array[p_idx].right=-1;
+ }
+
+ memdelete(p_bvh_tree);
+
+}
+
+void ConcavePolygonShapeSW::_setup(DVector<Vector3> p_faces) {
+
+ int src_face_count=p_faces.size();
+ ERR_FAIL_COND(src_face_count%3);
+ src_face_count/=3;
+
+ DVector<Vector3>::Read r = p_faces.read();
+ const Vector3 * facesr= r.ptr();
+
+#if 0
+ Map<Vector3,int> point_map;
+ List<Face> face_list;
+
+
+ for(int i=0;i<src_face_count;i++) {
+
+ Face3 faceaux;
+
+ for(int j=0;j<3;j++) {
+
+ faceaux.vertex[j]=facesr[i*3+j].snapped(_POINT_SNAP);
+ //faceaux.vertex[j]=facesr[i*3+j];//facesr[i*3+j].snapped(_POINT_SNAP);
+ }
+
+ ERR_CONTINUE( faceaux.is_degenerate() );
+
+ Face face;
+
+ for(int j=0;j<3;j++) {
+
+
+ Map<Vector3,int>::Element *E=point_map.find(faceaux.vertex[j]);
+ if (E) {
+
+ face.indices[j]=E->value();
+ } else {
+
+ face.indices[j]=point_map.size();
+ point_map.insert(faceaux.vertex[j],point_map.size());
+
+ }
+ }
+
+ face_list.push_back(face);
+ }
+
+ vertices.resize( point_map.size() );
+
+ DVector<Vector3>::Write vw = vertices.write();
+ Vector3 *verticesw=vw.ptr();
+
+ AABB _aabb;
+
+ for( Map<Vector3,int>::Element *E=point_map.front();E;E=E->next()) {
+
+ if (E==point_map.front()) {
+ _aabb.pos=E->key();
+ } else {
+
+ _aabb.expand_to(E->key());
+ }
+ verticesw[E->value()]=E->key();
+ }
+
+ point_map.clear(); // not needed anymore
+
+ faces.resize(face_list.size());
+ DVector<Face>::Write w = faces.write();
+ Face *facesw=w.ptr();
+
+ int fc=0;
+
+ for( List<Face>::Element *E=face_list.front();E;E=E->next()) {
+
+ facesw[fc++]=E->get();
+ }
+
+ face_list.clear();
+
+
+ DVector<_VolumeSW_BVH_Element> bvh_array;
+ bvh_array.resize( fc );
+
+ DVector<_VolumeSW_BVH_Element>::Write bvhw = bvh_array.write();
+ _VolumeSW_BVH_Element *bvh_arrayw=bvhw.ptr();
+
+
+ for(int i=0;i<fc;i++) {
+
+ AABB face_aabb;
+ face_aabb.pos=verticesw[facesw[i].indices[0]];
+ face_aabb.expand_to( verticesw[facesw[i].indices[1]] );
+ face_aabb.expand_to( verticesw[facesw[i].indices[2]] );
+
+ bvh_arrayw[i].face_index=i;
+ bvh_arrayw[i].aabb=face_aabb;
+ bvh_arrayw[i].center=face_aabb.pos+face_aabb.size*0.5;
+
+ }
+
+ w=DVector<Face>::Write();
+ vw=DVector<Vector3>::Write();
+
+
+ int count=0;
+ _VolumeSW_BVH *bvh_tree=_volume_sw_build_bvh(bvh_arrayw,fc,count);
+
+ ERR_FAIL_COND(count==0);
+
+ bvhw=DVector<_VolumeSW_BVH_Element>::Write();
+
+ bvh.resize( count+1 );
+
+ DVector<BVH>::Write bvhw2 = bvh.write();
+ BVH*bvh_arrayw2=bvhw2.ptr();
+
+ int idx=0;
+ _fill_bvh(bvh_tree,bvh_arrayw2,idx);
+
+ set_aabb(_aabb);
+
+#else
+ DVector<_VolumeSW_BVH_Element> bvh_array;
+ bvh_array.resize( src_face_count );
+
+ DVector<_VolumeSW_BVH_Element>::Write bvhw = bvh_array.write();
+ _VolumeSW_BVH_Element *bvh_arrayw=bvhw.ptr();
+
+ faces.resize(src_face_count);
+ DVector<Face>::Write w = faces.write();
+ Face *facesw=w.ptr();
+
+ vertices.resize( src_face_count*3 );
+
+ DVector<Vector3>::Write vw = vertices.write();
+ Vector3 *verticesw=vw.ptr();
+
+ AABB _aabb;
+
+
+ for(int i=0;i<src_face_count;i++) {
+
+ Face3 face( facesr[i*3+0], facesr[i*3+1], facesr[i*3+2] );
+
+ bvh_arrayw[i].aabb=face.get_aabb();
+ bvh_arrayw[i].center = bvh_arrayw[i].aabb.pos + bvh_arrayw[i].aabb.size * 0.5;
+ bvh_arrayw[i].face_index=i;
+ facesw[i].indices[0]=i*3+0;
+ facesw[i].indices[1]=i*3+1;
+ facesw[i].indices[2]=i*3+2;
+ facesw[i].normal=face.get_plane().normal;
+ verticesw[i*3+0]=face.vertex[0];
+ verticesw[i*3+1]=face.vertex[1];
+ verticesw[i*3+2]=face.vertex[2];
+ if (i==0)
+ _aabb=bvh_arrayw[i].aabb;
+ else
+ _aabb.merge_with(bvh_arrayw[i].aabb);
+
+ }
+
+ w=DVector<Face>::Write();
+ vw=DVector<Vector3>::Write();
+
+ int count=0;
+ _VolumeSW_BVH *bvh_tree=_volume_sw_build_bvh(bvh_arrayw,src_face_count,count);
+
+ bvh.resize( count+1 );
+
+ DVector<BVH>::Write bvhw2 = bvh.write();
+ BVH*bvh_arrayw2=bvhw2.ptr();
+
+ int idx=0;
+ _fill_bvh(bvh_tree,bvh_arrayw2,idx);
+
+ configure(_aabb); // this type of shape has no margin
+
+
+#endif
+}
+
+
+void ConcavePolygonShapeSW::set_data(const Variant& p_data) {
+
+
+ _setup(p_data);
+}
+
+Variant ConcavePolygonShapeSW::get_data() const {
+
+ return get_faces();
+}
+
+ConcavePolygonShapeSW::ConcavePolygonShapeSW() {
+
+
+}
+
+
+
+/* HEIGHT MAP SHAPE */
+
+DVector<float> HeightMapShapeSW::get_heights() const {
+
+ return heights;
+}
+int HeightMapShapeSW::get_width() const {
+
+ return width;
+}
+int HeightMapShapeSW::get_depth() const {
+
+ return depth;
+}
+float HeightMapShapeSW::get_cell_size() const {
+
+ return cell_size;
+}
+
+
+void HeightMapShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
+
+ //not very useful, but not very used either
+ p_transform.xform(get_aabb()).project_range_in_plane( Plane(p_normal,0),r_min,r_max );
+
+}
+
+Vector3 HeightMapShapeSW::get_support(const Vector3& p_normal) const {
+
+
+ //not very useful, but not very used either
+ return get_aabb().get_support(p_normal);
+
+}
+
+bool HeightMapShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_point, Vector3 &r_normal) const {
+
+
+ return false;
+}
+
+
+void HeightMapShapeSW::cull(const AABB& p_local_aabb,Callback p_callback,void* p_userdata) const {
+
+
+
+}
+
+
+Vector3 HeightMapShapeSW::get_moment_of_inertia(float p_mass) const {
+
+
+ // use crappy AABB approximation
+ Vector3 extents=get_aabb().size*0.5;
+
+ return Vector3(
+ (p_mass/3.0) * (extents.y*extents.y + extents.z*extents.z),
+ (p_mass/3.0) * (extents.x*extents.x + extents.z*extents.z),
+ (p_mass/3.0) * (extents.y*extents.y + extents.y*extents.y)
+ );
+}
+
+
+void HeightMapShapeSW::_setup(DVector<real_t> p_heights,int p_width,int p_depth,real_t p_cell_size) {
+
+ heights=p_heights;
+ width=p_width;
+ depth=p_depth;;
+ cell_size=p_cell_size;
+
+ DVector<real_t>::Read r = heights. read();
+
+ AABB aabb;
+
+ for(int i=0;i<depth;i++) {
+
+ for(int j=0;j<width;j++) {
+
+ float h = r[i*width+j];
+
+ Vector3 pos( j*cell_size, h, i*cell_size );
+ if (i==0 || j==0)
+ aabb.pos=pos;
+ else
+ aabb.expand_to(pos);
+
+ }
+ }
+
+
+ configure(aabb);
+}
+
+void HeightMapShapeSW::set_data(const Variant& p_data) {
+
+ ERR_FAIL_COND( p_data.get_type()!=Variant::DICTIONARY );
+ Dictionary d=p_data;
+ ERR_FAIL_COND( !d.has("width") );
+ ERR_FAIL_COND( !d.has("depth") );
+ ERR_FAIL_COND( !d.has("cell_size") );
+ ERR_FAIL_COND( !d.has("heights") );
+
+ int width=d["width"];
+ int depth=d["depth"];
+ float cell_size=d["cell_size"];
+ DVector<float> heights=d["heights"];
+
+ ERR_FAIL_COND( width<= 0);
+ ERR_FAIL_COND( depth<= 0);
+ ERR_FAIL_COND( cell_size<= CMP_EPSILON);
+ ERR_FAIL_COND( heights.size() != (width*depth) );
+ _setup(heights, width, depth, cell_size );
+
+}
+
+Variant HeightMapShapeSW::get_data() const {
+
+ ERR_FAIL_V(Variant());
+
+}
+
+HeightMapShapeSW::HeightMapShapeSW() {
+
+ width=0;
+ depth=0;
+ cell_size=0;
+}
+
+
+
diff --git a/servers/physics_server.cpp b/servers/physics_server.cpp
index 69c82519dd..070bc5e062 100644
--- a/servers/physics_server.cpp
+++ b/servers/physics_server.cpp
@@ -85,6 +85,7 @@ void PhysicsDirectBodyState::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_transform"),&PhysicsDirectBodyState::get_transform);
ObjectTypeDB::bind_method(_MD("add_force","force","pos"),&PhysicsDirectBodyState::add_force);
+ ObjectTypeDB::bind_method(_MD("apply_impulse","pos","j"),&PhysicsDirectBodyState::apply_impulse);
ObjectTypeDB::bind_method(_MD("set_sleep_state","enabled"),&PhysicsDirectBodyState::set_sleep_state);
ObjectTypeDB::bind_method(_MD("is_sleeping"),&PhysicsDirectBodyState::is_sleeping);
diff --git a/servers/physics_server.h b/servers/physics_server.h
index da51dbc8e1..955caffe5b 100644
--- a/servers/physics_server.h
+++ b/servers/physics_server.h
@@ -58,6 +58,7 @@ public:
virtual Transform get_transform() const=0;
virtual void add_force(const Vector3& p_force, const Vector3& p_pos)=0;
+ virtual void apply_impulse(const Vector3& p_pos, const Vector3& p_j)=0;
virtual void set_sleep_state(bool p_enable)=0;
virtual bool is_sleeping() const=0;
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 2b02a81a44..77d4da81d9 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -507,6 +507,7 @@ public:
float octree_lattice_size;
float octree_lattice_divide;
float texture_multiplier;
+ float lightmap_multiplier;
int octree_steps;
Vector2 octree_tex_pixel_size;
};
@@ -520,6 +521,7 @@ public:
Vector<float> morph_values;
BakedLightData *baked_light;
Transform *baked_light_octree_xform;
+ int baked_lightmap_id;
bool mirror :8;
bool depth_scale :8;
bool billboard :8;
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 16a725010d..489b5c3771 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -1005,6 +1005,11 @@ const ShaderLanguage::OperatorDef ShaderLanguage::operator_defs[]={
const ShaderLanguage::BuiltinsDef ShaderLanguage::vertex_builtins_defs[]={
+ { "SRC_VERTEX", TYPE_VEC3},
+ { "SRC_NORMAL", TYPE_VEC3},
+ { "SRC_TANGENT", TYPE_VEC3},
+ { "SRC_BINORMALF", TYPE_FLOAT},
+
{ "VERTEX", TYPE_VEC3},
{ "NORMAL", TYPE_VEC3},
{ "TANGENT", TYPE_VEC3},
@@ -1023,6 +1028,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::vertex_builtins_defs[]={
{ "WORLD_MATRIX", TYPE_MAT4},
{ "INV_CAMERA_MATRIX", TYPE_MAT4},
{ "PROJECTION_MATRIX", TYPE_MAT4},
+ { "MODELVIEW_MATRIX", TYPE_MAT4},
{ "INSTANCE_ID", TYPE_FLOAT},
{ "TIME", TYPE_FLOAT},
{ NULL, TYPE_VOID},
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index 7c1f03b71b..66862ece65 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -148,7 +148,7 @@ String VisualServerRaster::shader_get_fragment_code(RID p_shader) const{
String VisualServerRaster::shader_get_light_code(RID p_shader) const{
- return rasterizer->shader_get_fragment_code(p_shader);
+ return rasterizer->shader_get_light_code(p_shader);
}
void VisualServerRaster::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
@@ -1038,6 +1038,7 @@ RID VisualServerRaster::baked_light_create() {
baked_light->data.octree_lattice_size=0;
baked_light->data.octree_lattice_divide=0;
baked_light->data.octree_steps=1;
+ baked_light->data.lightmap_multiplier=1.0;
return baked_light_owner.make_rid( baked_light );
@@ -1063,6 +1064,26 @@ VisualServer::BakedLightMode VisualServerRaster::baked_light_get_mode(RID p_bake
}
+void VisualServerRaster::baked_light_set_lightmap_multiplier(RID p_baked_light,float p_multiplier) {
+
+ VS_CHANGED;
+ BakedLight *baked_light = baked_light_owner.get(p_baked_light);
+ ERR_FAIL_COND(!baked_light);
+
+ baked_light->data.lightmap_multiplier=p_multiplier;
+
+}
+
+float VisualServerRaster::baked_light_get_lightmap_multiplier(RID p_baked_light) const{
+
+ const BakedLight *baked_light = baked_light_owner.get(p_baked_light);
+ ERR_FAIL_COND_V(!baked_light,0);
+
+ return baked_light->data.lightmap_multiplier;
+
+}
+
+
void VisualServerRaster::baked_light_set_octree(RID p_baked_light,const DVector<uint8_t> p_octree){
VS_CHANGED;
@@ -2568,7 +2589,7 @@ void VisualServerRaster::instance_geometry_set_baked_light_texture_index(RID p_i
Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND( !instance );
- instance->lightmap_texture_index=p_tex_id;
+ instance->data.baked_lightmap_id=p_tex_id;
}
@@ -2577,7 +2598,7 @@ int VisualServerRaster::instance_geometry_get_baked_light_texture_index(RID p_in
const Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND_V( !instance,0 );
- return instance->lightmap_texture_index;
+ return instance->data.baked_lightmap_id;
}
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 0368780bfb..2620225cc2 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -157,7 +157,7 @@ class VisualServerRaster : public VisualServer {
float draw_range_begin;
float draw_range_end;
float extra_margin;
- int lightmap_texture_index;
+
Rasterizer::InstanceData data;
@@ -267,6 +267,7 @@ class VisualServerRaster : public VisualServer {
data.billboard_y=false;
data.baked_light=NULL;
data.baked_light_octree_xform=NULL;
+ data.baked_lightmap_id=-1;
version=1;
room_info=NULL;
room=NULL;
@@ -278,7 +279,7 @@ class VisualServerRaster : public VisualServer {
draw_range_end=0;
extra_margin=0;
visible_in_all_rooms=false;
- lightmap_texture_index=-1;
+
baked_light=NULL;
baked_light_info=NULL;
BLE=NULL;
@@ -942,6 +943,9 @@ public:
virtual void baked_light_set_octree(RID p_baked_light,const DVector<uint8_t> p_octree);
virtual DVector<uint8_t> baked_light_get_octree(RID p_baked_light) const;
+ virtual void baked_light_set_lightmap_multiplier(RID p_baked_light,float p_multiplier);
+ virtual float baked_light_get_lightmap_multiplier(RID p_baked_light) const;
+
virtual void baked_light_add_lightmap(RID p_baked_light,const RID p_texture,int p_id);
virtual void baked_light_clear_lightmaps(RID p_baked_light);
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index d577ca0c59..f1ba4c453b 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -909,6 +909,8 @@ public:
FUNC2(baked_light_set_octree,RID,DVector<uint8_t>);
FUNC1RC(DVector<uint8_t>,baked_light_get_octree,RID);
+ FUNC2(baked_light_set_lightmap_multiplier,RID,float);
+ FUNC1RC(float,baked_light_get_lightmap_multiplier,RID);
FUNC3(baked_light_add_lightmap,RID,RID,int);
FUNC1(baked_light_clear_lightmaps,RID);
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 9cad173903..7d7b10bed2 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -585,6 +585,9 @@ public:
virtual void baked_light_set_octree(RID p_baked_light,const DVector<uint8_t> p_octree)=0;
virtual DVector<uint8_t> baked_light_get_octree(RID p_baked_light) const=0;
+ virtual void baked_light_set_lightmap_multiplier(RID p_baked_light,float p_multiplier)=0;
+ virtual float baked_light_get_lightmap_multiplier(RID p_baked_light) const=0;
+
virtual void baked_light_add_lightmap(RID p_baked_light,const RID p_texture,int p_id)=0;
virtual void baked_light_clear_lightmaps(RID p_baked_light)=0;
diff --git a/tools/editor/icons/icon_light_map.png b/tools/editor/icons/icon_light_map.png
new file mode 100644
index 0000000000..96d3f6e11c
--- /dev/null
+++ b/tools/editor/icons/icon_light_map.png
Binary files differ
diff --git a/tools/editor/io_plugins/editor_scene_import_plugin.cpp b/tools/editor/io_plugins/editor_scene_import_plugin.cpp
index 3cc8ffd151..170598291a 100644
--- a/tools/editor/io_plugins/editor_scene_import_plugin.cpp
+++ b/tools/editor/io_plugins/editor_scene_import_plugin.cpp
@@ -407,6 +407,7 @@ void EditorSceneImportDialog::_import(bool p_and_open) {
rim->add_source(EditorImportPlugin::validate_source_path(import_path->get_text()));
rim->set_option("flags",flags);
+ print_line("GET FLAGS: "+itos(texture_options->get_flags()));
rim->set_option("texture_flags",texture_options->get_flags());
rim->set_option("texture_format",texture_options->get_format());
rim->set_option("texture_quality",texture_options->get_quality());
@@ -640,6 +641,7 @@ const EditorSceneImportDialog::FlagInfo EditorSceneImportDialog::scene_flag_name
{EditorSceneImportPlugin::SCENE_FLAG_DETECT_ALPHA,"Materials","Set Alpha in Materials (-alpha)",true},
{EditorSceneImportPlugin::SCENE_FLAG_DETECT_VCOLOR,"Materials","Set Vert. Color in Materials (-vcol)",true},
{EditorSceneImportPlugin::SCENE_FLAG_LINEARIZE_DIFFUSE_TEXTURES,"Actions","SRGB->Linear Of Diffuse Textures",false},
+ {EditorSceneImportPlugin::SCENE_FLAG_SET_LIGHTMAP_TO_UV2_IF_EXISTS,"Actions","Set Material Lightmap to UV2 if Tex2Array Exists",true},
{EditorSceneImportPlugin::SCENE_FLAG_CREATE_COLLISIONS,"Create","Create Collisions (-col},-colonly)",true},
{EditorSceneImportPlugin::SCENE_FLAG_CREATE_PORTALS,"Create","Create Portals (-portal)",true},
{EditorSceneImportPlugin::SCENE_FLAG_CREATE_ROOMS,"Create","Create Rooms (-room)",true},
@@ -1036,7 +1038,7 @@ Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>
}
- if (p_flags&(SCENE_FLAG_DETECT_ALPHA|SCENE_FLAG_DETECT_VCOLOR) && p_node->cast_to<MeshInstance>()) {
+ if (p_flags&(SCENE_FLAG_DETECT_ALPHA|SCENE_FLAG_DETECT_VCOLOR|SCENE_FLAG_SET_LIGHTMAP_TO_UV2_IF_EXISTS) && p_node->cast_to<MeshInstance>()) {
MeshInstance *mi = p_node->cast_to<MeshInstance>();
@@ -1061,6 +1063,10 @@ Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>
mat->set_name(_fixstr(mat->get_name(),"vcol"));
}
+ if (p_flags&SCENE_FLAG_SET_LIGHTMAP_TO_UV2_IF_EXISTS && m->surface_get_format(i)&Mesh::ARRAY_FORMAT_TEX_UV2) {
+ mat->set_flag(Material::FLAG_LIGHTMAP_ON_UV2,true);
+ }
+
}
}
}
@@ -1224,13 +1230,13 @@ Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>
col->set_name("col");
p_node->add_child(col);
-
- StaticBody *sb = col->cast_to<StaticBody>();
+ StaticBody *sb=col->cast_to<StaticBody>();
CollisionShape *colshape = memnew( CollisionShape);
colshape->set_shape(sb->get_shape(0));
colshape->set_name("shape");
- sb->add_child(colshape);
+ col->add_child(colshape);
colshape->set_owner(p_node->get_owner());
+ sb->set_owner(p_node->get_owner());
} else if (p_flags&SCENE_FLAG_CREATE_NAVMESH &&_teststr(name,"navmesh") && p_node->cast_to<MeshInstance>()) {
@@ -1892,8 +1898,7 @@ Error EditorSceneImportPlugin::import2(Node *scene, const String& p_dest_path, c
Ref<ResourceImportMetadata> imd = memnew( ResourceImportMetadata );
print_line("flags: "+itos(image_flags));
uint32_t flags = image_flags;
- if (E->get())
- flags|=EditorTextureImportPlugin::IMAGE_FLAG_CONVERT_TO_LINEAR;
+
imd->set_option("flags",flags);
imd->set_option("format",image_format);
imd->set_option("quality",image_quality);
diff --git a/tools/editor/io_plugins/editor_scene_import_plugin.h b/tools/editor/io_plugins/editor_scene_import_plugin.h
index 114233df80..3b39f0c962 100644
--- a/tools/editor/io_plugins/editor_scene_import_plugin.h
+++ b/tools/editor/io_plugins/editor_scene_import_plugin.h
@@ -131,6 +131,7 @@ public:
SCENE_FLAG_COMPRESS_GEOMETRY=1<<26,
SCENE_FLAG_GENERATE_TANGENT_ARRAYS=1<<27,
SCENE_FLAG_LINEARIZE_DIFFUSE_TEXTURES=1<<28,
+ SCENE_FLAG_SET_LIGHTMAP_TO_UV2_IF_EXISTS=1<<29,
};
diff --git a/tools/editor/io_plugins/editor_texture_import_plugin.cpp b/tools/editor/io_plugins/editor_texture_import_plugin.cpp
index c7593625ff..760651bbfd 100644
--- a/tools/editor/io_plugins/editor_texture_import_plugin.cpp
+++ b/tools/editor/io_plugins/editor_texture_import_plugin.cpp
@@ -725,6 +725,7 @@ Error EditorTextureImportPlugin::import2(const String& p_path, const Ref<Resourc
bool atlas = from->get_option("atlas");
int flags=from->get_option("flags");
+ print_line("GET FLAGS: "+itos(flags));
uint32_t tex_flags=0;
if (flags&EditorTextureImportPlugin::IMAGE_FLAG_REPEAT)
@@ -993,6 +994,7 @@ Error EditorTextureImportPlugin::import2(const String& p_path, const Ref<Resourc
if ((image.get_format()==Image::FORMAT_RGB || image.get_format()==Image::FORMAT_RGBA) && flags&IMAGE_FLAG_CONVERT_TO_LINEAR) {
+ print_line("CONVERT BECAUSE: "+itos(flags));
image.srgb_to_linear();
}
diff --git a/tools/editor/plugins/baked_light_baker.cpp b/tools/editor/plugins/baked_light_baker.cpp
index 2be6d3da24..1574ce81d7 100644
--- a/tools/editor/plugins/baked_light_baker.cpp
+++ b/tools/editor/plugins/baked_light_baker.cpp
@@ -45,7 +45,7 @@ BakedLightBaker::MeshTexture* BakedLightBaker::_get_mat_tex(const Ref<Texture>&
}
-void BakedLightBaker::_add_mesh(const Ref<Mesh>& p_mesh,const Ref<Material>& p_mat_override,const Transform& p_xform) {
+void BakedLightBaker::_add_mesh(const Ref<Mesh>& p_mesh,const Ref<Material>& p_mat_override,const Transform& p_xform,int p_baked_texture) {
for(int i=0;i<p_mesh->get_surface_count();i++) {
@@ -55,6 +55,7 @@ void BakedLightBaker::_add_mesh(const Ref<Mesh>& p_mesh,const Ref<Material>& p_m
Ref<Material> mat = p_mat_override.is_valid()?p_mat_override:p_mesh->surface_get_material(i);
MeshMaterial *matptr=NULL;
+ int baked_tex=p_baked_texture;
if (mat.is_valid()) {
@@ -112,6 +113,8 @@ void BakedLightBaker::_add_mesh(const Ref<Mesh>& p_mesh,const Ref<Material>& p_m
DVector<Vector3>::Read vr=vertices.read();
DVector<Vector2> uv;
DVector<Vector2>::Read uvr;
+ DVector<Vector2> uv2;
+ DVector<Vector2>::Read uv2r;
DVector<Vector3> normal;
DVector<Vector3>::Read normalr;
bool read_uv=false;
@@ -122,6 +125,18 @@ void BakedLightBaker::_add_mesh(const Ref<Mesh>& p_mesh,const Ref<Material>& p_m
uv=a[Mesh::ARRAY_TEX_UV];
uvr=uv.read();
read_uv=true;
+
+ if (mat.is_valid() && mat->get_flag(Material::FLAG_LIGHTMAP_ON_UV2) && p_mesh->surface_get_format(i)&Mesh::ARRAY_FORMAT_TEX_UV2) {
+
+ uv2=a[Mesh::ARRAY_TEX_UV2];
+ uv2r=uv2.read();
+
+ } else {
+ uv2r=uv.read();
+ if (baked_light->get_transfer_lightmaps_only_to_uv2()) {
+ baked_tex=-1;
+ }
+ }
}
if (p_mesh->surface_get_format(i)&Mesh::ARRAY_FORMAT_NORMAL) {
@@ -145,11 +160,16 @@ void BakedLightBaker::_add_mesh(const Ref<Mesh>& p_mesh,const Ref<Material>& p_m
t.vertices[1]=p_xform.xform(vr[ ir[i*3+1] ]);
t.vertices[2]=p_xform.xform(vr[ ir[i*3+2] ]);
t.material=matptr;
+ t.baked_texture=baked_tex;
if (read_uv) {
t.uvs[0]=uvr[ ir[i*3+0] ];
t.uvs[1]=uvr[ ir[i*3+1] ];
t.uvs[2]=uvr[ ir[i*3+2] ];
+
+ t.bake_uvs[0]=uv2r[ ir[i*3+0] ];
+ t.bake_uvs[1]=uv2r[ ir[i*3+1] ];
+ t.bake_uvs[2]=uv2r[ ir[i*3+2] ];
}
if (read_normal) {
@@ -167,11 +187,17 @@ void BakedLightBaker::_add_mesh(const Ref<Mesh>& p_mesh,const Ref<Material>& p_m
t.vertices[1]=p_xform.xform(vr[ i*3+1 ]);
t.vertices[2]=p_xform.xform(vr[ i*3+2 ]);
t.material=matptr;
+ t.baked_texture=baked_tex;
if (read_uv) {
t.uvs[0]=uvr[ i*3+0 ];
t.uvs[1]=uvr[ i*3+1 ];
t.uvs[2]=uvr[ i*3+2 ];
+
+ t.bake_uvs[0]=uv2r[ i*3+0 ];
+ t.bake_uvs[1]=uv2r[ i*3+1 ];
+ t.bake_uvs[2]=uv2r[ i*3+2 ];
+
}
if (read_normal) {
@@ -193,7 +219,7 @@ void BakedLightBaker::_parse_geometry(Node* p_node) {
MeshInstance *meshi=p_node->cast_to<MeshInstance>();
Ref<Mesh> mesh=meshi->get_mesh();
if (mesh.is_valid()) {
- _add_mesh(mesh,meshi->get_material_override(),base_inv * meshi->get_global_transform());
+ _add_mesh(mesh,meshi->get_material_override(),base_inv * meshi->get_global_transform(),meshi->get_baked_light_texture_id());
}
} else if (p_node->cast_to<Light>()) {
@@ -214,9 +240,11 @@ void BakedLightBaker::_parse_geometry(Node* p_node) {
dirl.spot_angle=dl->get_parameter(DirectionalLight::PARAM_SPOT_ANGLE);
dirl.spot_attenuation=dl->get_parameter(DirectionalLight::PARAM_SPOT_ATTENUATION);
dirl.attenuation=dl->get_parameter(DirectionalLight::PARAM_ATTENUATION);
+ dirl.darkening=dl->get_parameter(DirectionalLight::PARAM_SHADOW_DARKENING);
dirl.radius=dl->get_parameter(DirectionalLight::PARAM_RADIUS);
dirl.bake_direct=dl->get_bake_mode()==Light::BAKE_MODE_FULL;
dirl.rays_thrown=0;
+ dirl.bake_shadow=dl->get_bake_mode()==Light::BAKE_MODE_INDIRECT_AND_SHADOWS;
lights.push_back(dirl);
}
@@ -720,7 +748,7 @@ void BakedLightBaker::_plot_light(int p_light_index, const Vector3& p_plot_pos,
float intensity = 1.0 - (d/r)*(d/r); //not gauss but..
float damp = Math::abs(p_plane.normal.dot(Vector3(octant.normal_accum[i][0],octant.normal_accum[i][1],octant.normal_accum[i][2])));
intensity*=pow(damp,edge_damp);
- intensity*=1.0-Math::abs(p_plane.distance_to(pos))/(plot_size*cell_size);
+ //intensity*=1.0-Math::abs(p_plane.distance_to(pos))/(plot_size*cell_size);
octant.light[p_light_index].accum[i][0]+=p_light.r*intensity;
octant.light[p_light_index].accum[i][1]+=p_light.g*intensity;
octant.light[p_light_index].accum[i][2]+=p_light.b*intensity;
@@ -1310,7 +1338,7 @@ double BakedLightBaker::get_normalization(int p_light_idx) const {
nrg*=(Math_PI*plot_size*plot_size)*0.5; // damping of radial linear gradient kernel
nrg*=dl.constant;
//nrg*=5;
- print_line("CS: "+rtos(cell_size));
+
return nrg;
}
@@ -1460,6 +1488,13 @@ void BakedLightBaker::bake(const Ref<BakedLight> &p_light, Node* p_node) {
normal_damp=baked_light->get_normal_damp();
octree_extra_margin=baked_light->get_cell_extra_margin();
+ baked_textures.clear();
+ for(int i=0;i<baked_light->get_lightmaps_count();i++) {
+ BakeTexture bt;
+ bt.width=baked_light->get_lightmap_gen_size(i).x;
+ bt.height=baked_light->get_lightmap_gen_size(i).y;
+ baked_textures.push_back(bt);
+ }
ep.step("Parsing Geometry",0);
@@ -1690,6 +1725,484 @@ void BakedLightBaker::_stop_thread() {
thread=NULL;
}
+void BakedLightBaker::_plot_pixel_to_lightmap(int x, int y, int width, int height, uint8_t *image, const Vector3& p_pos,const Vector3& p_normal,double *p_norm_ptr,float mult,float gamma) {
+
+
+ uint8_t *ptr = &image[(y*width+x)*4];
+ int lc = lights.size();
+
+
+ Color color;
+
+ Octant *octants=octant_pool.ptr();
+
+
+ int octant_idx=0;
+
+
+ while(true) {
+
+ Octant &octant=octants[octant_idx];
+
+ if (octant.leaf) {
+
+ Vector3 lpos = p_pos-octant.aabb.pos;
+ lpos/=octant.aabb.size;
+
+ Vector3 cols[8];
+
+ for(int i=0;i<8;i++) {
+
+ for(int j=0;j<lc;j++) {
+ cols[i].x+=octant.light[j].accum[i][0]*p_norm_ptr[j];
+ cols[i].y+=octant.light[j].accum[i][1]*p_norm_ptr[j];
+ cols[i].z+=octant.light[j].accum[i][2]*p_norm_ptr[j];
+ }
+ }
+
+
+ /*Vector3 final = (cols[0] + (cols[1] - cols[0]) * lpos.y);
+ final = final + ((cols[2] + (cols[3] - cols[2]) * lpos.y) - final)*lpos.x;
+
+ Vector3 final2 = (cols[4+0] + (cols[4+1] - cols[4+0]) * lpos.y);
+ final2 = final2 + ((cols[4+2] + (cols[4+3] - cols[4+2]) * lpos.y) - final2)*lpos.x;*/
+
+ Vector3 finala = cols[0].linear_interpolate(cols[1],lpos.x);
+ Vector3 finalb = cols[2].linear_interpolate(cols[3],lpos.x);
+ Vector3 final = finala.linear_interpolate(finalb,lpos.y);
+
+ Vector3 final2a = cols[4+0].linear_interpolate(cols[4+1],lpos.x);
+ Vector3 final2b = cols[4+2].linear_interpolate(cols[4+3],lpos.x);
+ Vector3 final2 = final2a.linear_interpolate(final2b,lpos.y);
+
+ final = final.linear_interpolate(final2,lpos.z);
+ if (baked_light->get_format()==BakedLight::FORMAT_HDR8)
+ final*=8.0;
+
+
+ color.r=pow(final.x*mult,gamma);
+ color.g=pow(final.y*mult,gamma);
+ color.b=pow(final.z*mult,gamma);
+ color.a=1.0;
+
+ int lc = lights.size();
+ LightData *lv = lights.ptr();
+ for(int i=0;i<lc;i++) {
+ //shadow baking
+ if (!lv[i].bake_shadow)
+ continue;
+ Vector3 from = p_pos+p_normal*0.01;
+ Vector3 to;
+ float att=0;
+ switch(lv[i].type) {
+ case VS::LIGHT_DIRECTIONAL: {
+ to=from-lv[i].dir*lv[i].length;
+ } break;
+ case VS::LIGHT_OMNI: {
+ to=lv[i].pos;
+ float d = MIN(lv[i].radius,to.distance_to(from))/lv[i].radius;
+ att=d;//1.0-d;
+ } break;
+ default: continue;
+ }
+
+ uint32_t* stack = ray_stack;
+ BVH **bstack = bvh_stack;
+
+ enum {
+ TEST_RAY_BIT=0,
+ VISIT_LEFT_BIT=1,
+ VISIT_RIGHT_BIT=2,
+ VISIT_DONE_BIT=3,
+
+
+ };
+
+ bool intersected=false;
+
+ int level=0;
+
+ Vector3 n = (to-from);
+ float len=n.length();
+ if (len==0)
+ continue;
+ n/=len;
+
+ const BVH *bvhptr = bvh;
+
+ bstack[0]=bvh;
+ stack[0]=TEST_RAY_BIT;
+
+
+ while(!intersected) {
+
+ uint32_t mode = stack[level];
+ const BVH &b = *bstack[level];
+ bool done=false;
+
+ switch(mode) {
+ case TEST_RAY_BIT: {
+
+ if (b.leaf) {
+
+
+ Face3 f3(b.leaf->vertices[0],b.leaf->vertices[1],b.leaf->vertices[2]);
+
+
+ Vector3 res;
+
+ if (f3.intersects_segment(from,to)) {
+ intersected=true;
+ done=true;
+ }
+
+ stack[level]=VISIT_DONE_BIT;
+ } else {
+
+
+ bool valid = b.aabb.smits_intersect_ray(from,n,0,len);
+ //bool valid = b.aabb.intersects_segment(p_begin,p_end);
+ // bool valid = b.aabb.intersects(ray_aabb);
+
+ if (!valid) {
+
+ stack[level]=VISIT_DONE_BIT;
+
+ } else {
+
+ stack[level]=VISIT_LEFT_BIT;
+ }
+ }
+
+ } continue;
+ case VISIT_LEFT_BIT: {
+
+ stack[level]=VISIT_RIGHT_BIT;
+ bstack[level+1]=b.children[0];
+ stack[level+1]=TEST_RAY_BIT;
+ level++;
+
+ } continue;
+ case VISIT_RIGHT_BIT: {
+
+ stack[level]=VISIT_DONE_BIT;
+ bstack[level+1]=b.children[1];
+ stack[level+1]=TEST_RAY_BIT;
+ level++;
+ } continue;
+ case VISIT_DONE_BIT: {
+
+ if (level==0) {
+ done=true;
+ break;
+ } else
+ level--;
+
+ } continue;
+ }
+
+
+ if (done)
+ break;
+ }
+
+
+
+ if (intersected) {
+
+ color.a=Math::lerp(MAX(0.01,lv[i].darkening),1.0,att);
+ }
+
+ }
+
+ break;
+ } else {
+
+ Vector3 lpos = p_pos - octant.aabb.pos;
+ Vector3 half = octant.aabb.size * 0.5;
+
+ int ofs=0;
+
+ if (lpos.x >= half.x)
+ ofs|=1;
+ if (lpos.y >= half.y)
+ ofs|=2;
+ if (lpos.z >= half.z)
+ ofs|=4;
+
+ octant_idx = octant.children[ofs];
+
+ if (octant_idx==0)
+ return;
+
+ }
+ }
+
+ ptr[0]=CLAMP(color.r*255.0,0,255);
+ ptr[1]=CLAMP(color.g*255.0,0,255);
+ ptr[2]=CLAMP(color.b*255.0,0,255);
+ ptr[3]=CLAMP(color.a*255.0,0,255);
+
+}
+
+
+Error BakedLightBaker::transfer_to_lightmaps() {
+
+ if (!triangles.size() || baked_textures.size()==0)
+ return ERR_UNCONFIGURED;
+
+ EditorProgress ep("transfer_to_lightmaps","Transfer to Lightmaps:",baked_textures.size()*2+triangles.size());
+
+ for(int i=0;i<baked_textures.size();i++) {
+
+ ERR_FAIL_COND_V( baked_textures[i].width<=0 || baked_textures[i].height<=0,ERR_UNCONFIGURED );
+
+ baked_textures[i].data.resize( baked_textures[i].width*baked_textures[i].height*4 );
+ zeromem(baked_textures[i].data.ptr(),baked_textures[i].data.size());
+ ep.step("Allocating Texture #"+itos(i+1),i);
+ }
+
+ Vector<double> norm_arr;
+ norm_arr.resize(lights.size());
+
+ for(int i=0;i<lights.size();i++) {
+ norm_arr[i] = 1.0/get_normalization(i);
+ }
+ float gamma = baked_light->get_gamma_adjust();
+ float mult = baked_light->get_energy_multiplier();
+
+
+ const double *normptr=norm_arr.ptr();
+ for(int i=0;i<triangles.size();i++) {
+
+ if (i%200==0) {
+ ep.step("Baking Triangle #"+itos(i),i+baked_textures.size());
+ }
+ Triangle &t=triangles[i];
+ if (t.baked_texture<0 || t.baked_texture>=baked_textures.size())
+ continue;
+
+ BakeTexture &bt=baked_textures[t.baked_texture];
+ Vector3 normal = Plane(t.vertices[0],t.vertices[1],t.vertices[2]).normal;
+
+
+ int x[3];
+ int y[3];
+
+ Vector3 vertices[3]={
+ t.vertices[0],
+ t.vertices[1],
+ t.vertices[2]
+ };
+
+ for(int j=0;j<3;j++) {
+
+ x[j]=t.bake_uvs[j].x*bt.width;
+ y[j]=t.bake_uvs[j].y*bt.height;
+ x[j]=CLAMP(x[j],0,bt.width-1);
+ y[j]=CLAMP(y[j],0,bt.height-1);
+ }
+
+
+ {
+
+ // sort the points vertically
+ if (y[1] > y[2]) {
+ SWAP(x[1], x[2]);
+ SWAP(y[1], y[2]);
+ SWAP(vertices[1],vertices[2]);
+ }
+ if (y[0] > y[1]) {
+ SWAP(x[0], x[1]);
+ SWAP(y[0], y[1]);
+ SWAP(vertices[0],vertices[1]);
+ }
+ if (y[1] > y[2]) {
+ SWAP(x[1], x[2]);
+ SWAP(y[1], y[2]);
+ SWAP(vertices[1],vertices[2]);
+ }
+
+ double dx_far = double(x[2] - x[0]) / (y[2] - y[0] + 1);
+ double dx_upper = double(x[1] - x[0]) / (y[1] - y[0] + 1);
+ double dx_low = double(x[2] - x[1]) / (y[2] - y[1] + 1);
+ double xf = x[0];
+ double xt = x[0] + dx_upper; // if y[0] == y[1], special case
+ for (int yi = y[0]; yi <= (y[2] > bt.height-1 ? bt.height-1 : y[2]); yi++)
+ {
+ if (yi >= 0) {
+ for (int xi = (xf > 0 ? int(xf) : 0); xi <= (xt < bt.width ? xt : bt.width-1) ; xi++) {
+ //pixels[int(x + y * width)] = color;
+
+ Vector2 v0 = Vector2(x[1]-x[0],y[1]-y[0]);
+ Vector2 v1 = Vector2(x[2]-x[0],y[2]-y[0]);
+ //vertices[2] - vertices[0];
+ Vector2 v2 = Vector2(xi-x[0],yi-y[0]);
+ float d00 = v0.dot( v0);
+ float d01 = v0.dot( v1);
+ float d11 = v1.dot( v1);
+ float d20 = v2.dot( v0);
+ float d21 = v2.dot( v1);
+ float denom = (d00 * d11 - d01 * d01);
+ Vector3 pos;
+ if (denom==0) {
+ pos=t.vertices[0];
+ } else {
+ float v = (d11 * d20 - d01 * d21) / denom;
+ float w = (d00 * d21 - d01 * d20) / denom;
+ float u = 1.0f - v - w;
+ pos = vertices[0]*u + vertices[1]*v + vertices[2]*w;
+ }
+ _plot_pixel_to_lightmap(xi,yi,bt.width,bt.height,bt.data.ptr(),pos,normal,norm_arr.ptr(),mult,gamma);
+
+ }
+
+ for (int xi = (xf < bt.width ? int(xf) : bt.width-1); xi >= (xt > 0 ? xt : 0); xi--) {
+ //pixels[int(x + y * width)] = color;
+ Vector2 v0 = Vector2(x[1]-x[0],y[1]-y[0]);
+ Vector2 v1 = Vector2(x[2]-x[0],y[2]-y[0]);
+ //vertices[2] - vertices[0];
+ Vector2 v2 = Vector2(xi-x[0],yi-y[0]);
+ float d00 = v0.dot( v0);
+ float d01 = v0.dot( v1);
+ float d11 = v1.dot( v1);
+ float d20 = v2.dot( v0);
+ float d21 = v2.dot( v1);
+ float denom = (d00 * d11 - d01 * d01);
+ Vector3 pos;
+ if (denom==0) {
+ pos=t.vertices[0];
+ } else {
+ float v = (d11 * d20 - d01 * d21) / denom;
+ float w = (d00 * d21 - d01 * d20) / denom;
+ float u = 1.0f - v - w;
+ pos = vertices[0]*u + vertices[1]*v + vertices[2]*w;
+ }
+
+ _plot_pixel_to_lightmap(xi,yi,bt.width,bt.height,bt.data.ptr(),pos,normal,norm_arr.ptr(),mult,gamma);
+
+ }
+ }
+ xf += dx_far;
+ if (yi < y[1])
+ xt += dx_upper;
+ else
+ xt += dx_low;
+ }
+ }
+
+ }
+
+
+ for(int i=0;i<baked_textures.size();i++) {
+
+
+ {
+
+ ep.step("Post-Processing Texture #"+itos(i),i+baked_textures.size()+triangles.size());
+
+ BakeTexture &bt=baked_textures[i];
+
+ Vector<uint8_t> copy_data=bt.data;
+ uint8_t *data=bt.data.ptr();
+ uint8_t *src_data=copy_data.ptr();
+ const int max_radius=8;
+ const int shadow_radius=2;
+ const int max_dist=0x7FFFFFFF;
+
+ for(int x=0;x<bt.width;x++) {
+
+ for(int y=0;y<bt.height;y++) {
+
+
+ uint8_t a = copy_data[(y*bt.width+x)*4+3];
+
+ if (a>0) {
+ //blur shadow
+
+ int from_x = MAX(0,x-shadow_radius);
+ int to_x = MIN(bt.width-1,x+shadow_radius);
+ int from_y = MAX(0,y-shadow_radius);
+ int to_y = MIN(bt.height-1,y+shadow_radius);
+
+ int sum=0;
+ int sumc=0;
+
+ for(int k=from_y;k<=to_y;k++) {
+ for(int l=from_x;l<=to_x;l++) {
+
+ const uint8_t * rp = &copy_data[(k*bt.width+l)<<2];
+
+ sum+=rp[3];
+ sumc++;
+ }
+ }
+
+ sum/=sumc;
+ data[(y*bt.width+x)*4+3]=sum;
+
+ } else {
+
+ int closest_dist=max_dist;
+ uint8_t closest_color[4];
+
+ int from_x = MAX(0,x-max_radius);
+ int to_x = MIN(bt.width-1,x+max_radius);
+ int from_y = MAX(0,y-max_radius);
+ int to_y = MIN(bt.height-1,y+max_radius);
+
+ for(int k=from_y;k<=to_y;k++) {
+ for(int l=from_x;l<=to_x;l++) {
+
+ int dy = y-k;
+ int dx = x-l;
+ int dist = dy*dy+dx*dx;
+ if (dist>=closest_dist)
+ continue;
+
+ const uint8_t * rp = &copy_data[(k*bt.width+l)<<2];
+
+ if (rp[3]==0)
+ continue;
+
+ closest_dist=dist;
+ closest_color[0]=rp[0];
+ closest_color[1]=rp[1];
+ closest_color[2]=rp[2];
+ closest_color[3]=rp[3];
+ }
+ }
+
+
+ if (closest_dist!=max_dist) {
+
+ data[(y*bt.width+x)*4+0]=closest_color[0];
+ data[(y*bt.width+x)*4+1]=closest_color[1];
+ data[(y*bt.width+x)*4+2]=closest_color[2];
+ data[(y*bt.width+x)*4+3]=closest_color[3];
+ }
+ }
+ }
+ }
+ }
+
+ DVector<uint8_t> dv;
+ dv.resize(baked_textures[i].data.size());
+ {
+ DVector<uint8_t>::Write w = dv.write();
+ copymem(w.ptr(),baked_textures[i].data.ptr(),baked_textures[i].data.size());
+ }
+
+ Image img(baked_textures[i].width,baked_textures[i].height,0,Image::FORMAT_RGBA,dv);
+ Ref<ImageTexture> tex = memnew( ImageTexture );
+ tex->create_from_image(img);
+ baked_light->set_lightmap_texture(i,tex);
+ }
+
+
+ return OK;
+}
+
void BakedLightBaker::clear() {
@@ -1711,7 +2224,14 @@ void BakedLightBaker::clear() {
for(int i=0;i<octant_pool.size();i++) {
if (octant_pool[i].leaf) {
memdelete_arr( octant_pool[i].light );
+ } Vector<double> norm_arr;
+ norm_arr.resize(lights.size());
+
+ for(int i=0;i<lights.size();i++) {
+ norm_arr[i] = 1.0/get_normalization(i);
}
+
+ const double *normptr=norm_arr.ptr();
}
octant_pool.clear();
octant_pool_size=0;
diff --git a/tools/editor/plugins/baked_light_baker.h b/tools/editor/plugins/baked_light_baker.h
index 99c8211eed..722255a565 100644
--- a/tools/editor/plugins/baked_light_baker.h
+++ b/tools/editor/plugins/baked_light_baker.h
@@ -94,11 +94,13 @@ public:
struct Triangle {
- AABB aabb;
+ AABB aabb;
Vector3 vertices[3];
Vector2 uvs[3];
+ Vector2 bake_uvs[3];
Vector3 normals[3];
MeshMaterial *material;
+ int baked_texture;
_FORCE_INLINE_ Vector2 get_uv(const Vector3& p_pos) {
@@ -180,6 +182,12 @@ public:
}
};
+ struct BakeTexture {
+
+ Vector<uint8_t> data;
+ int width,height;
+ };
+
struct LightData {
@@ -194,10 +202,12 @@ public:
float energy;
float length;
int rays_thrown;
+ bool bake_shadow;
float radius;
float attenuation;
float spot_angle;
+ float darkening;
float spot_attenuation;
float area;
@@ -220,6 +230,7 @@ public:
int octant_pool_size;
BVH*bvh;
Vector<Triangle> triangles;
+ Vector<BakeTexture> baked_textures;
Transform base_inv;
int leaf_list;
int octree_depth;
@@ -255,13 +266,14 @@ public:
MeshTexture* _get_mat_tex(const Ref<Texture>& p_tex);
- void _add_mesh(const Ref<Mesh>& p_mesh,const Ref<Material>& p_mat_override,const Transform& p_xform);
+ void _add_mesh(const Ref<Mesh>& p_mesh,const Ref<Material>& p_mat_override,const Transform& p_xform,int p_baked_texture=-1);
void _parse_geometry(Node* p_node);
BVH* _parse_bvh(BVH** p_children,int p_size,int p_depth,int& max_depth);
void _make_bvh();
void _make_octree();
void _make_octree_texture();
void _octree_insert(int p_octant, Triangle* p_triangle, int p_depth);
+ _FORCE_INLINE_ void _plot_pixel_to_lightmap(int x, int y, int width, int height, uint8_t *image, const Vector3& p_pos,const Vector3& p_normal,double *p_norm_ptr,float mult,float gamma);
void _free_bvh(BVH* p_bvh);
@@ -302,6 +314,8 @@ public:
bool is_paused();
int get_rays_sec() { return rays_sec; }
+ Error transfer_to_lightmaps();
+
void update_octree_image(DVector<uint8_t> &p_image);
Ref<BakedLight> get_baked_light() { return baked_light; }
diff --git a/tools/editor/plugins/baked_light_editor_plugin.cpp b/tools/editor/plugins/baked_light_editor_plugin.cpp
index a1383f22fe..3d48f2e732 100644
--- a/tools/editor/plugins/baked_light_editor_plugin.cpp
+++ b/tools/editor/plugins/baked_light_editor_plugin.cpp
@@ -38,6 +38,7 @@ void BakedLightEditor::_notification(int p_option) {
button_bake->set_icon(get_icon("Bake","EditorIcons"));
button_reset->set_icon(get_icon("Reload","EditorIcons"));
+ button_make_lightmaps->set_icon(get_icon("LightMap","EditorIcons"));
}
if (p_option==NOTIFICATION_PROCESS) {
@@ -148,7 +149,7 @@ void BakedLightEditor::_menu_option(int p_option) {
ERR_FAIL_COND(!node);
ERR_FAIL_COND(node->get_baked_light().is_null());
baker->bake(node->get_baked_light(),node);
-
+ node->get_baked_light()->set_mode(BakedLight::MODE_OCTREE);
update_timeout=0;
set_process(true);
@@ -180,14 +181,19 @@ void BakedLightEditor::_bake_pressed() {
set_process(false);
bake_info->set_text("");
+ button_reset->show();
+ button_make_lightmaps->show();
+
} else {
update_timeout=0;
set_process(true);
+ button_make_lightmaps->hide();
+ button_reset->hide();
}
-
} else {
baker->bake(node->get_baked_light(),node);
+ node->get_baked_light()->set_mode(BakedLight::MODE_OCTREE);
update_timeout=0;
set_process(true);
}
@@ -216,13 +222,27 @@ void BakedLightEditor::edit(BakedLightInstance *p_baked_light) {
}
+void BakedLightEditor::_bake_lightmaps() {
+
+ Error err = baker->transfer_to_lightmaps();
+ if (err) {
+
+ err_dialog->set_text("Error baking to lightmaps!\nMake sure that a bake has just\n happened and that lightmaps are\n configured. ");
+ err_dialog->popup_centered(Size2(350,70));
+ return;
+ }
+ node->get_baked_light()->set_mode(BakedLight::MODE_LIGHTMAPS);
+
+
+}
void BakedLightEditor::_bind_methods() {
ObjectTypeDB::bind_method("_menu_option",&BakedLightEditor::_menu_option);
ObjectTypeDB::bind_method("_bake_pressed",&BakedLightEditor::_bake_pressed);
ObjectTypeDB::bind_method("_clear_pressed",&BakedLightEditor::_clear_pressed);
+ ObjectTypeDB::bind_method("_bake_lightmaps",&BakedLightEditor::_bake_lightmaps);
}
BakedLightEditor::BakedLightEditor() {
@@ -233,6 +253,11 @@ BakedLightEditor::BakedLightEditor() {
button_bake->set_text("Bake!");
button_bake->set_toggle_mode(true);
button_reset = memnew( Button );
+ button_make_lightmaps = memnew( Button );
+ button_bake->set_tooltip("Start/Unpause the baking process.\nThis bakes lighting into the lightmap octree.");
+ button_make_lightmaps ->set_tooltip("Convert the lightmap octree to lightmap textures\n(must have set up UV/Lightmaps properly before!).");
+
+
bake_info = memnew( Label );
bake_hbox->add_child( button_bake );
bake_hbox->add_child( button_reset );
@@ -243,8 +268,15 @@ BakedLightEditor::BakedLightEditor() {
node=NULL;
baker = memnew( BakedLightBaker );
+ bake_hbox->add_child(button_make_lightmaps);
+ button_make_lightmaps->hide();
+
button_bake->connect("pressed",this,"_bake_pressed");
button_reset->connect("pressed",this,"_clear_pressed");
+ button_make_lightmaps->connect("pressed",this,"_bake_lightmaps");
+ button_reset->hide();
+ button_reset->set_tooltip("Reset the lightmap octree baking process (start over).");
+
update_timeout=0;
diff --git a/tools/editor/plugins/baked_light_editor_plugin.h b/tools/editor/plugins/baked_light_editor_plugin.h
index 4ecc0b458f..7912bd92e5 100644
--- a/tools/editor/plugins/baked_light_editor_plugin.h
+++ b/tools/editor/plugins/baked_light_editor_plugin.h
@@ -30,6 +30,7 @@ class BakedLightEditor : public Control {
HBoxContainer *bake_hbox;
Button *button_bake;
Button *button_reset;
+ Button *button_make_lightmaps;
Label *bake_info;
@@ -41,6 +42,8 @@ class BakedLightEditor : public Control {
MENU_OPTION_CLEAR
};
+ void _bake_lightmaps();
+
void _bake_pressed();
void _clear_pressed();
diff --git a/tools/editor/plugins/shader_editor_plugin.cpp b/tools/editor/plugins/shader_editor_plugin.cpp
index 73b6265819..17c4291378 100644
--- a/tools/editor/plugins/shader_editor_plugin.cpp
+++ b/tools/editor/plugins/shader_editor_plugin.cpp
@@ -436,8 +436,10 @@ void ShaderEditor::save_external_data() {
void ShaderEditor::apply_shaders() {
- if (shader.is_valid())
+ if (shader.is_valid()) {
shader->set_code(vertex_editor->get_text_edit()->get_text(),fragment_editor->get_text_edit()->get_text(),light_editor->get_text_edit()->get_text(),0,0);
+ shader->set_edited(true);
+ }
}
void ShaderEditor::_close_callback() {
diff --git a/tools/editor/scene_tree_editor.cpp b/tools/editor/scene_tree_editor.cpp
index 4d0ed3e1dd..e0202be84e 100644
--- a/tools/editor/scene_tree_editor.cpp
+++ b/tools/editor/scene_tree_editor.cpp
@@ -66,11 +66,19 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item,int p_column,int p_id)
} else if (p_id==BUTTON_VISIBILITY) {
- if (n->is_type("GeometryInstance")) {
- bool v = n->call("get_flag",VS::INSTANCE_FLAG_VISIBLE);
- undo_redo->create_action("Toggle Geometry Visible");
- undo_redo->add_do_method(n,"set_flag",VS::INSTANCE_FLAG_VISIBLE,!v);
- undo_redo->add_undo_method(n,"set_flag",VS::INSTANCE_FLAG_VISIBLE,v);
+ if (n->is_type("Spatial")) {
+
+ Spatial *ci = n->cast_to<Spatial>();
+ if (!ci->is_visible() && ci->get_parent_spatial() && !ci->get_parent_spatial()->is_visible()) {
+ error->set_text("This item cannot be made visible because the parent is hidden. Unhide the parent first.");
+ error->popup_centered_minsize(Size2(400,80));
+ return;
+ }
+
+ bool v = !bool(n->call("is_hidden"));
+ undo_redo->create_action("Toggle Spatial Visible");
+ undo_redo->add_do_method(n,"_set_visible_",!v);
+ undo_redo->add_undo_method(n,"_set_visible_",v);
undo_redo->commit_action();
} else if (n->is_type("CanvasItem")) {
@@ -189,9 +197,9 @@ void SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) {
if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed"))
p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node));
- } else if (p_node->is_type("GeometryInstance")) {
+ } else if (p_node->is_type("Spatial")) {
- bool h = !p_node->call("get_flag",VS::INSTANCE_FLAG_VISIBLE);
+ bool h = p_node->call("is_hidden");
if (h)
item->add_button(0,get_icon("Hidden","EditorIcons"),BUTTON_VISIBILITY);
else
@@ -226,7 +234,16 @@ void SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) {
void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
+
+ if (p_node!=get_scene_node() && !p_node->get_owner()) {
+
+ return;
+ }
TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL;
+ if (!item) {
+
+ return;
+ }
int idx=item->get_button_by_id(0,BUTTON_VISIBILITY);
ERR_FAIL_COND(idx==-1);
@@ -234,11 +251,10 @@ void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
if (p_node->is_type("CanvasItem")) {
visible = !p_node->call("is_hidden");
- } else if (p_node->is_type("GeometryInstance")) {
- visible = p_node->call("get_flag",VS::INSTANCE_FLAG_VISIBLE);
+ } else if (p_node->is_type("Spatial")) {
+ visible = !p_node->call("is_hidden");
}
-
if (!visible)
item->set_button(0,idx,get_icon("Hidden","EditorIcons"));
else
@@ -274,7 +290,7 @@ void SceneTreeEditor::_node_removed(Node *p_node) {
if (p_node->is_connected("script_changed",this,"_node_script_changed"))
p_node->disconnect("script_changed",this,"_node_script_changed");
- if (p_node->is_type("GeometryInstance") || p_node->is_type("CanvasItem")) {
+ if (p_node->is_type("Spatial") || p_node->is_type("CanvasItem")) {
if (p_node->is_connected("visibility_changed",this,"_node_visibility_changed"))
p_node->disconnect("visibility_changed",this,"_node_visibility_changed");
}
diff --git a/tools/export/blender25/io_scene_dae/export_dae.py b/tools/export/blender25/io_scene_dae/export_dae.py
index 15ec77cf8f..ec907a998d 100644
--- a/tools/export/blender25/io_scene_dae/export_dae.py
+++ b/tools/export/blender25/io_scene_dae/export_dae.py
@@ -293,6 +293,9 @@ class DaeExporter:
self.writel(S_FX,6,'</bump>')
self.writel(S_FX,5,'</technique>')
+ self.writel(S_FX,5,'<technique profile="GOOGLEEARTH">')
+ self.writel(S_FX,6,'<double_sided>'+["0","1"][double_sided_hint]+"</double_sided>")
+ self.writel(S_FX,5,'</technique>')
self.writel(S_FX,4,'</extra>')
self.writel(S_FX,3,'</technique>')
@@ -359,7 +362,7 @@ class DaeExporter:
mat= None
if (mat!=None):
- materials[f.material_index]=self.export_material( mat )
+ materials[f.material_index]=self.export_material( mat,mesh.show_double_sided )
else:
materials[f.material_index]=None #weird, has no material?
@@ -730,7 +733,7 @@ class DaeExporter:
self.writel(S_LAMPS,2,'<optics>')
self.writel(S_LAMPS,3,'<technique_common>')
- if (light.type=="POINT" or light.type=="HEMI"):
+ if (light.type=="POINT"):
self.writel(S_LAMPS,4,'<point>')
self.writel(S_LAMPS,5,'<color>'+strarr(light.color)+'</color>')
att_by_distance = 2.0 / light.distance # convert to linear attenuation