diff options
69 files changed, 2163 insertions, 162 deletions
diff --git a/core/callable_method_pointer.h b/core/callable_method_pointer.h index a931a344e6..fb809c2b44 100644 --- a/core/callable_method_pointer.h +++ b/core/callable_method_pointer.h @@ -34,6 +34,7 @@ #include "core/callable.h" #include "core/hashfuncs.h" #include "core/object.h" +#include "core/os/copymem.h" #include "core/simple_type.h" class CallableCustomMethodPointerBase : public CallableCustom { diff --git a/core/hashfuncs.h b/core/hashfuncs.h index 219b8b2658..a41a034843 100644 --- a/core/hashfuncs.h +++ b/core/hashfuncs.h @@ -35,10 +35,10 @@ #include "core/math/math_funcs.h" #include "core/node_path.h" #include "core/object_id.h" +#include "core/rid.h" #include "core/string_name.h" #include "core/typedefs.h" #include "core/ustring.h" - /** * Hashing functions */ @@ -150,6 +150,7 @@ struct HashMapHasherDefault { static _FORCE_INLINE_ uint32_t hash(const uint8_t p_int) { return p_int; } static _FORCE_INLINE_ uint32_t hash(const int8_t p_int) { return (uint32_t)p_int; } static _FORCE_INLINE_ uint32_t hash(const wchar_t p_wchar) { return (uint32_t)p_wchar; } + static _FORCE_INLINE_ uint32_t hash(const RID &p_rid) { return hash_one_uint64(p_rid.get_id()); } static _FORCE_INLINE_ uint32_t hash(const StringName &p_string_name) { return p_string_name.hash(); } static _FORCE_INLINE_ uint32_t hash(const NodePath &p_path) { return p_path.hash(); } diff --git a/core/math/basis.cpp b/core/math/basis.cpp index 14079f811d..0f519a20d8 100644 --- a/core/math/basis.cpp +++ b/core/math/basis.cpp @@ -77,10 +77,6 @@ void Basis::invert() { void Basis::orthonormalize() { -#ifdef MATH_CHECKS - ERR_FAIL_COND(determinant() == 0); -#endif - // Gram-Schmidt Process Vector3 x = get_axis(0); diff --git a/core/resource.cpp b/core/resource.cpp index d1883d8043..8d5c441b21 100644 --- a/core/resource.cpp +++ b/core/resource.cpp @@ -477,6 +477,9 @@ void ResourceCache::clear() { resources.clear(); memdelete(lock); +#ifdef TOOLS_ENABLED + memdelete(path_cache_lock); +#endif } void ResourceCache::reload_externals() { diff --git a/core/rid.h b/core/rid.h index 3cc0ee3084..a2f73423a3 100644 --- a/core/rid.h +++ b/core/rid.h @@ -31,11 +31,6 @@ #ifndef RID_H #define RID_H -#include "core/list.h" -#include "core/oa_hash_map.h" -#include "core/os/memory.h" -#include "core/safe_refcount.h" -#include "core/set.h" #include "core/typedefs.h" class RID_AllocBase; diff --git a/core/rid_owner.h b/core/rid_owner.h index 946b2e396c..ad6996b9a7 100644 --- a/core/rid_owner.h +++ b/core/rid_owner.h @@ -31,8 +31,13 @@ #ifndef RID_OWNER_H #define RID_OWNER_H +#include "core/list.h" +#include "core/oa_hash_map.h" +#include "core/os/memory.h" #include "core/print_string.h" #include "core/rid.h" +#include "core/safe_refcount.h" +#include "core/set.h" #include "core/spin_lock.h" #include <stdio.h> #include <typeinfo> diff --git a/doc/classes/AudioStreamSample.xml b/doc/classes/AudioStreamSample.xml index 6d99433c90..c12e1bd05c 100644 --- a/doc/classes/AudioStreamSample.xml +++ b/doc/classes/AudioStreamSample.xml @@ -30,13 +30,13 @@ Audio format. See [enum Format] constants for values. </member> <member name="loop_begin" type="int" setter="set_loop_begin" getter="get_loop_begin" default="0"> - Loop start in bytes. + The loop start point (in number of samples, relative to the beginning of the sample). This information will be imported automatically from the WAV file if present. </member> <member name="loop_end" type="int" setter="set_loop_end" getter="get_loop_end" default="0"> - Loop end in bytes. + The loop end point (in number of samples, relative to the beginning of the sample). This information will be imported automatically from the WAV file if present. </member> <member name="loop_mode" type="int" setter="set_loop_mode" getter="get_loop_mode" enum="AudioStreamSample.LoopMode" default="0"> - Loop mode. See [enum LoopMode] constants for values. + The loop mode. This information will be imported automatically from the WAV file if present. See [enum LoopMode] constants for values. </member> <member name="mix_rate" type="int" setter="set_mix_rate" getter="get_mix_rate" default="44100"> The sample rate for mixing this audio. @@ -59,13 +59,13 @@ Audio does not loop. </constant> <constant name="LOOP_FORWARD" value="1" enum="LoopMode"> - Audio loops the data between [member loop_begin] and [member loop_end] playing forward only. + Audio loops the data between [member loop_begin] and [member loop_end], playing forward only. </constant> <constant name="LOOP_PING_PONG" value="2" enum="LoopMode"> - Audio loops the data between [member loop_begin] and [member loop_end] playing back and forth. + Audio loops the data between [member loop_begin] and [member loop_end], playing back and forth. </constant> <constant name="LOOP_BACKWARD" value="3" enum="LoopMode"> - Audio loops the data between [member loop_begin] and [member loop_end] playing backward only. + Audio loops the data between [member loop_begin] and [member loop_end], playing backward only. </constant> </constants> </class> diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml index cf0ed8bf68..7bd01d6781 100644 --- a/doc/classes/Dictionary.xml +++ b/doc/classes/Dictionary.xml @@ -4,8 +4,9 @@ Dictionary type. </brief_description> <description> - Dictionary type. Associative container which contains values referenced by unique keys. Dictionary are composed of pairs of keys (which must be unique) and values. You can define a dictionary by placing a comma separated list of [code]key: value[/code] pairs in curly braces [code]{}[/code]. - Erasing elements while iterating over them [b]is not supported[/b]. + Dictionary type. Associative container which contains values referenced by unique keys. Dictionaries are composed of pairs of keys (which must be unique) and values. Dictionaries will preserve the insertion order when adding elements, even though this may not be reflected when printing the dictionary. In other programming languages, this data structure is sometimes referred to as an hash map or associative array. + You can define a dictionary by placing a comma-separated list of [code]key: value[/code] pairs in curly braces [code]{}[/code]. + Erasing elements while iterating over them [b]is not supported[/b] and will result in undefined behavior. Creating a dictionary: [codeblock] var my_dir = {} # Creates an empty dictionary. @@ -16,15 +17,16 @@ key3: value3, } [/codeblock] - You can access values of a dictionary by referencing appropriate key in above example [code]points_dir["White"][/code] would return value of 50. + You can access a dictionary's values by referencing the appropriate key. In the above example, [code]points_dir["White"][/code] will return [code]50[/code]. You can also write [code]points_dir.White[/code], which is equivalent. However, you'll have to use the bracket syntax if the key you're accessing the dictionary with isn't a fixed string (such as a number or variable). [codeblock] export(String, "White", "Yellow", "Orange") var my_color var points_dir = {"White": 50, "Yellow": 75, "Orange": 100} func _ready(): + # We can't use dot syntax here as `my_color` is a variable. var points = points_dir[my_color] [/codeblock] - In the above code [code]points[/code] will be assigned the value that is paired with the appropriate color selected in [code]my_color[/code]. + In the above code, [code]points[/code] will be assigned the value that is paired with the appropriate color selected in [code]my_color[/code]. Dictionaries can contain more complex data: [codeblock] my_dir = {"First Array": [1, 2, 3, 4]} # Assigns an Array to a String key. @@ -36,9 +38,17 @@ [/codeblock] Finally, dictionaries can contain different types of keys and values in the same dictionary: [codeblock] - var my_dir = {"String Key": 5, 4: [1, 2, 3], 7: "Hello"} # This is a valid dictionary. + # This is a valid dictionary. + # To access the string "Nested value" below, use `my_dir.sub_dir.sub_key` or `my_dir["sub_dir"]["sub_key"]`. + # Indexing styles can be mixed and matched depending on your needs. + var my_dir = { + "String Key": 5, + 4: [1, 2, 3], + 7: "Hello", + "sub_dir": {"sub_key": "Nested value"}, + } [/codeblock] - [b]Note:[/b] Unlike [Array]s you can't compare dictionaries directly: + [b]Note:[/b] Unlike [Array]s, you can't compare dictionaries directly: [codeblock] array1 = [1, 2, 3] array2 = [1, 2, 3] diff --git a/doc/classes/PhysicalBone3D.xml b/doc/classes/PhysicalBone3D.xml index d45c72ee87..75f1f3eab4 100644 --- a/doc/classes/PhysicalBone3D.xml +++ b/doc/classes/PhysicalBone3D.xml @@ -45,21 +45,62 @@ </method> </methods> <members> + <member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="-1.0"> + Damps the body's rotation if greater than [code]0[/code]. + </member> + <member name="axis_lock_angular_x" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false"> + Lock the body's rotation in the X axis. + </member> + <member name="axis_lock_angular_y" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false"> + Lock the body's rotation in the Y axis. + </member> + <member name="axis_lock_angular_z" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false"> + Lock the body's rotation in the Z axis. + </member> + <member name="axis_lock_linear_x" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false"> + Lock the body's movement in the X axis. + </member> + <member name="axis_lock_linear_y" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false"> + Lock the body's movement in the Y axis. + </member> + <member name="axis_lock_linear_z" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false"> + Lock the body's movement in the Z axis. + </member> <member name="body_offset" type="Transform" setter="set_body_offset" getter="get_body_offset" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> + Sets the body's transform. </member> <member name="bounce" type="float" setter="set_bounce" getter="get_bounce" default="0.0"> + The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness). + </member> + <member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true"> + If [code]true[/code], the body is deactivated when there is no movement, so it will not take part in the simulation until it is awaken by an external force. </member> <member name="friction" type="float" setter="set_friction" getter="get_friction" default="1.0"> + The body's friction, from [code]0[/code] (frictionless) to [code]1[/code] (max friction). </member> <member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale" default="1.0"> + This is multiplied by the global 3D gravity setting found in [b]Project > Project Settings > Physics > 3d[/b] to produce the body's gravity. For example, a value of 1 will be normal gravity, 2 will apply double gravity, and 0.5 will apply half gravity to this object. </member> <member name="joint_offset" type="Transform" setter="set_joint_offset" getter="get_joint_offset" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> + Sets the joint's transform. + </member> + <member name="joint_rotation" type="Vector3" setter="set_joint_rotation" getter="get_joint_rotation" default="Vector3( 0, 0, 0 )"> + Sets the joint's rotation in radians. + </member> + <member name="joint_rotation_degrees" type="Vector3" setter="set_joint_rotation_degrees" getter="get_joint_rotation_degrees" default="Vector3( 0, 0, 0 )"> + Sets the joint's rotation in degrees. </member> <member name="joint_type" type="int" setter="set_joint_type" getter="get_joint_type" enum="PhysicalBone3D.JointType" default="0"> + Sets the joint type. See [enum JointType] for possible values. + </member> + <member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" default="-1.0"> + Damps the body's movement if greater than [code]0[/code]. </member> <member name="mass" type="float" setter="set_mass" getter="get_mass" default="1.0"> + The body's mass. </member> <member name="weight" type="float" setter="set_weight" getter="get_weight" default="9.8"> + The body's weight based on its mass and the global 3D gravity. Global values are set in [b]Project > Project Settings > Physics > 3d[/b]. </member> </members> <constants> diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml index 829589f650..1db818d6af 100644 --- a/doc/classes/RigidBody3D.xml +++ b/doc/classes/RigidBody3D.xml @@ -28,7 +28,7 @@ <argument index="0" name="force" type="Vector3"> </argument> <description> - Adds a constant directional force without affecting rotation. + Adds a constant directional force (i.e. acceleration) without affecting rotation. This is equivalent to [code]add_force(force, Vector3(0,0,0))[/code]. </description> </method> @@ -40,7 +40,8 @@ <argument index="1" name="position" type="Vector3"> </argument> <description> - Adds a constant force (i.e. acceleration). + Adds a constant directional force (i.e. acceleration). + The position uses the rotation of the global coordinate system, but is centered at the object's origin. </description> </method> <method name="add_torque"> @@ -146,7 +147,7 @@ Lock the body's movement in the Z axis. </member> <member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true"> - If [code]true[/code], the RigidBody3D will not calculate forces and will act as a static body while there is no movement. It will wake up when forces are applied through other collisions or when the [code]apply_impulse[/code] method is used. + If [code]true[/code], the body is deactivated when there is no movement, so it will not take part in the simulation until it is awaken by an external force. </member> <member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false"> If [code]true[/code], the RigidBody3D will emit signals when it collides with another RigidBody3D. diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index 23ac5f4eef..2769469838 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -2851,8 +2851,8 @@ Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, src_layer_count *= 6; } - ERR_FAIL_COND_V(src_tex->base_mipmap + p_base_mipmap + p_mipmaps > src_tex->mipmaps, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(src_tex->base_layer + p_base_layer + p_layers > src_layer_count, ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V(p_base_mipmap + p_mipmaps > src_tex->mipmaps, ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V(p_base_layer + p_layers > src_layer_count, ERR_INVALID_PARAMETER); VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer; @@ -2888,9 +2888,9 @@ Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, VkImageSubresourceRange range; range.aspectMask = src_tex->read_aspect_mask; - range.baseArrayLayer = p_base_layer; + range.baseArrayLayer = src_tex->base_layer + p_base_layer; range.layerCount = p_layers; - range.baseMipLevel = p_base_mipmap; + range.baseMipLevel = src_tex->base_mipmap + p_base_mipmap; range.levelCount = p_mipmaps; vkCmdClearColorImage(command_buffer, src_tex->image, layout, &clear_color, 1, &range); @@ -7274,6 +7274,11 @@ void RenderingDeviceVulkan::finalize() { vertex_formats.erase(temp); } + for (int i = 0; i < framebuffer_formats.size(); i++) { + vkDestroyRenderPass(device, framebuffer_formats[i].render_pass, nullptr); + } + framebuffer_formats.clear(); + //all these should be clear at this point ERR_FAIL_COND(descriptor_pools.size()); ERR_FAIL_COND(dependency_map.size()); diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp index 68b4cdf4a4..0ce9ccce4c 100644 --- a/drivers/vulkan/vulkan_context.cpp +++ b/drivers/vulkan/vulkan_context.cpp @@ -1503,4 +1503,15 @@ VulkanContext::~VulkanContext() { if (queue_props) { free(queue_props); } + for (uint32_t i = 0; i < FRAME_LAG; i++) { + vkDestroyFence(device, fences[i], nullptr); + vkDestroySemaphore(device, image_acquired_semaphores[i], nullptr); + vkDestroySemaphore(device, draw_complete_semaphores[i], nullptr); + if (separate_present_queue) { + vkDestroySemaphore(device, image_ownership_semaphores[i], nullptr); + } + } + DestroyDebugUtilsMessengerEXT(inst, dbg_messenger, nullptr); + vkDestroyDevice(device, nullptr); + vkDestroyInstance(inst, nullptr); } diff --git a/editor/node_3d_editor_gizmos.cpp b/editor/node_3d_editor_gizmos.cpp index c06e5f3741..724782ac44 100644 --- a/editor/node_3d_editor_gizmos.cpp +++ b/editor/node_3d_editor_gizmos.cpp @@ -37,6 +37,7 @@ #include "scene/3d/collision_polygon_3d.h" #include "scene/3d/collision_shape_3d.h" #include "scene/3d/cpu_particles_3d.h" +#include "scene/3d/decal.h" #include "scene/3d/gi_probe.h" #include "scene/3d/gpu_particles_3d.h" #include "scene/3d/light_3d.h" @@ -2718,7 +2719,143 @@ void ReflectionProbeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { p_gizmo->add_unscaled_billboard(icon, 0.05); p_gizmo->add_handles(handles, get_material("handles")); } +/////////////////////////////// +//// + +DecalGizmoPlugin::DecalGizmoPlugin() { + Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/decal", Color(0.6, 0.5, 1.0)); + + create_material("decal_material", gizmo_color); + + create_handle_material("handles"); +} + +bool DecalGizmoPlugin::has_gizmo(Node3D *p_spatial) { + return Object::cast_to<Decal>(p_spatial) != nullptr; +} + +String DecalGizmoPlugin::get_name() const { + return "Decal"; +} + +int DecalGizmoPlugin::get_priority() const { + return -1; +} + +String DecalGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const { + + switch (p_idx) { + case 0: return "Extents X"; + case 1: return "Extents Y"; + case 2: return "Extents Z"; + } + + return ""; +} +Variant DecalGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const { + + Decal *decal = Object::cast_to<Decal>(p_gizmo->get_spatial_node()); + return decal->get_extents(); +} +void DecalGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) { + + Decal *decal = Object::cast_to<Decal>(p_gizmo->get_spatial_node()); + Transform gt = decal->get_global_transform(); + + Transform gi = gt.affine_inverse(); + + Vector3 extents = decal->get_extents(); + + Vector3 ray_from = p_camera->project_ray_origin(p_point); + Vector3 ray_dir = p_camera->project_ray_normal(p_point); + + Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) }; + + Vector3 axis; + axis[p_idx] = 1.0; + + Vector3 ra, rb; + Geometry::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb); + float d = ra[p_idx]; + if (Node3DEditor::get_singleton()->is_snap_enabled()) { + d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap()); + } + + if (d < 0.001) + d = 0.001; + + extents[p_idx] = d; + decal->set_extents(extents); +} + +void DecalGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) { + + Decal *decal = Object::cast_to<Decal>(p_gizmo->get_spatial_node()); + + Vector3 restore = p_restore; + + if (p_cancel) { + decal->set_extents(restore); + return; + } + + UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Change Decal Extents")); + ur->add_do_method(decal, "set_extents", decal->get_extents()); + ur->add_undo_method(decal, "set_extents", restore); + ur->commit_action(); +} + +void DecalGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { + + Decal *decal = Object::cast_to<Decal>(p_gizmo->get_spatial_node()); + + p_gizmo->clear(); + + Vector<Vector3> lines; + Vector3 extents = decal->get_extents(); + + AABB aabb; + aabb.position = -extents; + aabb.size = extents * 2; + + for (int i = 0; i < 12; i++) { + Vector3 a, b; + aabb.get_edge(i, a, b); + if (a.y == b.y) { + lines.push_back(a); + lines.push_back(b); + } else { + Vector3 ah = a.linear_interpolate(b, 0.2); + lines.push_back(a); + lines.push_back(ah); + Vector3 bh = b.linear_interpolate(a, 0.2); + lines.push_back(b); + lines.push_back(bh); + } + } + + lines.push_back(Vector3(0, extents.y, 0)); + lines.push_back(Vector3(0, extents.y * 1.2, 0)); + + Vector<Vector3> handles; + + for (int i = 0; i < 3; i++) { + + Vector3 ax; + ax[i] = aabb.position[i] + aabb.size[i]; + handles.push_back(ax); + } + + Ref<Material> material = get_material("decal_material", p_gizmo); + + p_gizmo->add_lines(lines, material); + + p_gizmo->add_handles(handles, get_material("handles")); +} + +/////////////////////////////// GIProbeGizmoPlugin::GIProbeGizmoPlugin() { Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/gi_probe", Color(0.5, 1, 0.6)); diff --git a/editor/node_3d_editor_gizmos.h b/editor/node_3d_editor_gizmos.h index 889b0e8315..8bc52b6ba9 100644 --- a/editor/node_3d_editor_gizmos.h +++ b/editor/node_3d_editor_gizmos.h @@ -285,6 +285,24 @@ public: ReflectionProbeGizmoPlugin(); }; +class DecalGizmoPlugin : public EditorNode3DGizmoPlugin { + + GDCLASS(DecalGizmoPlugin, EditorNode3DGizmoPlugin); + +public: + bool has_gizmo(Node3D *p_spatial); + String get_name() const; + int get_priority() const; + void redraw(EditorNode3DGizmo *p_gizmo); + + String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const; + Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const; + void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point); + void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false); + + DecalGizmoPlugin(); +}; + class GIProbeGizmoPlugin : public EditorNode3DGizmoPlugin { GDCLASS(GIProbeGizmoPlugin, EditorNode3DGizmoPlugin); diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 43a88a32c8..cd3df08276 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -3200,13 +3200,15 @@ void CanvasItemEditor::_draw_selection() { RID ci = viewport->get_canvas_item(); - List<CanvasItem *> selection = _get_edited_canvas_items(false, false); + List<CanvasItem *> selection = _get_edited_canvas_items(true, false); bool single = selection.size() == 1; for (List<CanvasItem *>::Element *E = selection.front(); E; E = E->next()) { CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get()); CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item); + bool item_locked = canvas_item->has_meta("_edit_lock_"); + // Draw the previous position if we are dragging the node if (show_helpers && (drag_type == DRAG_MOVE || drag_type == DRAG_ROTATE || @@ -3246,6 +3248,10 @@ void CanvasItemEditor::_draw_selection() { Color c = Color(1, 0.6, 0.4, 0.7); + if (item_locked) { + c = Color(0.7, 0.7, 0.7, 0.7); + } + for (int i = 0; i < 4; i++) { viewport->draw_line(endpoints[i], endpoints[(i + 1) % 4], c, Math::round(2 * EDSCALE)); } @@ -3258,7 +3264,7 @@ void CanvasItemEditor::_draw_selection() { viewport->draw_set_transform_matrix(viewport->get_transform()); } - if (single && (tool == TOOL_SELECT || tool == TOOL_MOVE || tool == TOOL_SCALE || tool == TOOL_ROTATE || tool == TOOL_EDIT_PIVOT)) { //kind of sucks + if (single && !item_locked && (tool == TOOL_SELECT || tool == TOOL_MOVE || tool == TOOL_SCALE || tool == TOOL_ROTATE || tool == TOOL_EDIT_PIVOT)) { //kind of sucks // Draw the pivot if (canvas_item->_edit_use_pivot()) { diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 92497874c3..354c951a7c 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -3034,6 +3034,7 @@ void Node3DEditorViewport::_menu_option(int p_option) { case VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE: case VIEW_DISPLAY_DEBUG_SSAO: case VIEW_DISPLAY_DEBUG_PSSM_SPLITS: + case VIEW_DISPLAY_DEBUG_DECAL_ATLAS: case VIEW_DISPLAY_DEBUG_ROUGHNESS_LIMITER: { static const int display_options[] = { @@ -3053,6 +3054,7 @@ void Node3DEditorViewport::_menu_option(int p_option) { VIEW_DISPLAY_DEBUG_SSAO, VIEW_DISPLAY_DEBUG_ROUGHNESS_LIMITER, VIEW_DISPLAY_DEBUG_PSSM_SPLITS, + VIEW_DISPLAY_DEBUG_DECAL_ATLAS, VIEW_MAX }; static const Viewport::DebugDraw debug_draw_modes[] = { @@ -3072,6 +3074,7 @@ void Node3DEditorViewport::_menu_option(int p_option) { Viewport::DEBUG_DRAW_SSAO, Viewport::DEBUG_DRAW_ROUGHNESS_LIMITER, Viewport::DEBUG_DRAW_PSSM_SPLITS, + Viewport::DEBUG_DRAW_DECAL_ATLAS, }; int idx = 0; @@ -3933,6 +3936,8 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito display_submenu->add_radio_check_item(TTR("Shadow Atlas"), VIEW_DISPLAY_DEBUG_SHADOW_ATLAS); display_submenu->add_radio_check_item(TTR("Directional Shadow"), VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS); display_submenu->add_separator(); + display_submenu->add_radio_check_item(TTR("Decal Atlas"), VIEW_DISPLAY_DEBUG_DECAL_ATLAS); + display_submenu->add_separator(); display_submenu->add_radio_check_item(TTR("GIProbe Lighting"), VIEW_DISPLAY_DEBUG_GIPROBE_LIGHTING); display_submenu->add_radio_check_item(TTR("GIProbe Albedo"), VIEW_DISPLAY_DEBUG_GIPROBE_ALBEDO); display_submenu->add_radio_check_item(TTR("GIProbe Emission"), VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION); @@ -5963,6 +5968,7 @@ void Node3DEditor::_register_all_gizmos() { add_gizmo_plugin(Ref<GPUParticles3DGizmoPlugin>(memnew(GPUParticles3DGizmoPlugin))); add_gizmo_plugin(Ref<CPUParticles3DGizmoPlugin>(memnew(CPUParticles3DGizmoPlugin))); add_gizmo_plugin(Ref<ReflectionProbeGizmoPlugin>(memnew(ReflectionProbeGizmoPlugin))); + add_gizmo_plugin(Ref<DecalGizmoPlugin>(memnew(DecalGizmoPlugin))); add_gizmo_plugin(Ref<GIProbeGizmoPlugin>(memnew(GIProbeGizmoPlugin))); // add_gizmo_plugin(Ref<BakedIndirectLightGizmoPlugin>(memnew(BakedIndirectLightGizmoPlugin))); add_gizmo_plugin(Ref<CollisionShape3DGizmoPlugin>(memnew(CollisionShape3DGizmoPlugin))); diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h index 5f0ba1921b..2c3b15cfc8 100644 --- a/editor/plugins/node_3d_editor_plugin.h +++ b/editor/plugins/node_3d_editor_plugin.h @@ -219,6 +219,7 @@ class Node3DEditorViewport : public Control { VIEW_DISPLAY_DEBUG_SSAO, VIEW_DISPLAY_DEBUG_ROUGHNESS_LIMITER, VIEW_DISPLAY_DEBUG_PSSM_SPLITS, + VIEW_DISPLAY_DEBUG_DECAL_ATLAS, VIEW_LOCK_ROTATION, VIEW_CINEMATIC_PREVIEW, VIEW_AUTO_ORTHOGONAL, diff --git a/misc/travis/android-tools-linux.sh b/misc/travis/android-tools-linux.sh index 4eeb54412c..6114551861 100755 --- a/misc/travis/android-tools-linux.sh +++ b/misc/travis/android-tools-linux.sh @@ -76,7 +76,7 @@ yes | $ANDROID_SDK_DIR/tools/bin/sdkmanager --licenses > /dev/null echo "Installing: Android Build and Platform Tools ..." yes | $ANDROID_SDK_DIR/tools/bin/sdkmanager 'tools' > /dev/null yes | $ANDROID_SDK_DIR/tools/bin/sdkmanager 'platform-tools' > /dev/null -yes | $ANDROID_SDK_DIR/tools/bin/sdkmanager 'build-tools;28.0.3' > /dev/null +yes | $ANDROID_SDK_DIR/tools/bin/sdkmanager 'build-tools;29.0.3' > /dev/null echo EXPORT_VAL="export ANDROID_HOME=$ANDROID_SDK_PATH" diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp index fc4e1d57de..a4f9affa95 100644 --- a/modules/bullet/rigid_body_bullet.cpp +++ b/modules/bullet/rigid_body_bullet.cpp @@ -138,8 +138,8 @@ void BulletPhysicsDirectBodyState3D::apply_torque_impulse(const Vector3 &p_impul body->apply_torque_impulse(p_impulse); } -void BulletPhysicsDirectBodyState3D::set_sleep_state(bool p_enable) { - body->set_activation_state(p_enable); +void BulletPhysicsDirectBodyState3D::set_sleep_state(bool p_sleep) { + body->set_activation_state(!p_sleep); } bool BulletPhysicsDirectBodyState3D::is_sleeping() const { diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h index 95491b1e62..420b5cc443 100644 --- a/modules/bullet/rigid_body_bullet.h +++ b/modules/bullet/rigid_body_bullet.h @@ -117,7 +117,7 @@ public: virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse); virtual void apply_torque_impulse(const Vector3 &p_impulse); - virtual void set_sleep_state(bool p_enable); + virtual void set_sleep_state(bool p_sleep); virtual bool is_sleeping() const; virtual int get_contact_count() const; diff --git a/modules/gdscript/gdscript_tokenizer.h b/modules/gdscript/gdscript_tokenizer.h index 1b432ae8c1..180ec3c77e 100644 --- a/modules/gdscript/gdscript_tokenizer.h +++ b/modules/gdscript/gdscript_tokenizer.h @@ -32,6 +32,7 @@ #define GDSCRIPT_TOKENIZER_H #include "core/pair.h" +#include "core/set.h" #include "core/string_name.h" #include "core/ustring.h" #include "core/variant.h" diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp index 39d8f7c082..bb291b1cb6 100644 --- a/modules/visual_script/visual_script_builtin_funcs.cpp +++ b/modules/visual_script/visual_script_builtin_funcs.cpp @@ -506,10 +506,12 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons case MATH_CEIL: { t = Variant::FLOAT; } break; - case MATH_POSMOD: - case MATH_ROUND: { + case MATH_POSMOD: { t = Variant::INT; } break; + case MATH_ROUND: { + t = Variant::FLOAT; + } break; case MATH_ABS: { t = Variant::NIL; } break; diff --git a/platform/android/java/app/config.gradle b/platform/android/java/app/config.gradle index 96cfd272f2..aa98194a10 100644 --- a/platform/android/java/app/config.gradle +++ b/platform/android/java/app/config.gradle @@ -3,7 +3,7 @@ ext.versions = [ compileSdk : 29, minSdk : 18, targetSdk : 29, - buildTools : '29.0.1', + buildTools : '29.0.3', supportCoreUtils : '28.0.0', kotlinVersion : '1.3.61', v4Support : '28.0.0' diff --git a/platform/android/java/lib/build.gradle b/platform/android/java/lib/build.gradle index c69e19fbfa..6bb438c249 100644 --- a/platform/android/java/lib/build.gradle +++ b/platform/android/java/lib/build.gradle @@ -12,7 +12,6 @@ def pathToRootDir = "../../../../" android { compileSdkVersion versions.compileSdk buildToolsVersion versions.buildTools - useLibrary 'org.apache.http.legacy' defaultConfig { minSdkVersion versions.minSdk diff --git a/platform/android/java/lib/res/drawable-hdpi/notify_panel_notification_icon_bg.png b/platform/android/java/lib/res/drawable-hdpi/notify_panel_notification_icon_bg.png Binary files differdeleted file mode 100644 index f849d8e90d..0000000000 --- a/platform/android/java/lib/res/drawable-hdpi/notify_panel_notification_icon_bg.png +++ /dev/null diff --git a/platform/android/java/lib/res/drawable-mdpi/notify_panel_notification_icon_bg.png b/platform/android/java/lib/res/drawable-mdpi/notify_panel_notification_icon_bg.png Binary files differdeleted file mode 100644 index 1dfb28b33a..0000000000 --- a/platform/android/java/lib/res/drawable-mdpi/notify_panel_notification_icon_bg.png +++ /dev/null diff --git a/platform/android/java/lib/res/drawable-xhdpi/notify_panel_notification_icon_bg.png b/platform/android/java/lib/res/drawable-xhdpi/notify_panel_notification_icon_bg.png Binary files differdeleted file mode 100644 index 372b763ec5..0000000000 --- a/platform/android/java/lib/res/drawable-xhdpi/notify_panel_notification_icon_bg.png +++ /dev/null diff --git a/platform/android/java/lib/res/drawable-xxhdpi/notify_panel_notification_icon_bg.png b/platform/android/java/lib/res/drawable-xxhdpi/notify_panel_notification_icon_bg.png Binary files differdeleted file mode 100644 index 302a972049..0000000000 --- a/platform/android/java/lib/res/drawable-xxhdpi/notify_panel_notification_icon_bg.png +++ /dev/null diff --git a/platform/android/java/plugins/godotpayment/build.gradle b/platform/android/java/plugins/godotpayment/build.gradle index 4f376c4587..ffab86e26e 100644 --- a/platform/android/java/plugins/godotpayment/build.gradle +++ b/platform/android/java/plugins/godotpayment/build.gradle @@ -3,6 +3,7 @@ apply plugin: 'com.android.library' android { compileSdkVersion versions.compileSdk buildToolsVersion versions.buildTools + useLibrary 'org.apache.http.legacy' defaultConfig { minSdkVersion versions.minSdk diff --git a/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/ValidateTask.java b/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/ValidateTask.java index 179cc08ed1..d42ded0c9b 100644 --- a/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/ValidateTask.java +++ b/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/ValidateTask.java @@ -34,8 +34,8 @@ import android.app.Activity; import android.app.ProgressDialog; import android.os.AsyncTask; import java.lang.ref.WeakReference; -import org.godotengine.godot.utils.HttpRequester; -import org.godotengine.godot.utils.RequestParams; +import org.godotengine.godot.plugin.payment.utils.HttpRequester; +import org.godotengine.godot.plugin.payment.utils.RequestParams; import org.json.JSONException; import org.json.JSONObject; diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java b/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/utils/CustomSSLSocketFactory.java index c78e8c1c66..9571769cd3 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java +++ b/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/utils/CustomSSLSocketFactory.java @@ -28,7 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -package org.godotengine.godot.utils; +package org.godotengine.godot.plugin.payment.utils; + import java.io.IOException; import java.net.Socket; import java.net.UnknownHostException; diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/HttpRequester.java b/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/utils/HttpRequester.java index 68f9a83597..dcb983201e 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/utils/HttpRequester.java +++ b/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/utils/HttpRequester.java @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -package org.godotengine.godot.utils; +package org.godotengine.godot.plugin.payment.utils; import android.content.Context; import android.content.SharedPreferences; @@ -61,6 +61,7 @@ import org.apache.http.params.HttpParams; import org.apache.http.params.HttpProtocolParams; import org.apache.http.protocol.HTTP; import org.apache.http.util.EntityUtils; +import org.godotengine.godot.utils.Crypt; /** * diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/RequestParams.java b/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/utils/RequestParams.java index 25fa10647d..4be8b37473 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/utils/RequestParams.java +++ b/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/utils/RequestParams.java @@ -28,10 +28,9 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -package org.godotengine.godot.utils; +package org.godotengine.godot.plugin.payment.utils; import java.util.ArrayList; -import java.util.Date; import java.util.HashMap; import java.util.List; import org.apache.http.NameValuePair; diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp index 6049dbf4d6..78ddef5ff6 100644 --- a/platform/linuxbsd/display_server_x11.cpp +++ b/platform/linuxbsd/display_server_x11.cpp @@ -1471,8 +1471,11 @@ DisplayServer::WindowMode DisplayServerX11::window_get_mode(WindowID p_window) c if (result == Success && data) { long *state = (long *)data; - if (state[0] == WM_IconicState) + if (state[0] == WM_IconicState) { + XFree(data); return WINDOW_MODE_MINIMIZED; + } + XFree(data); } } diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp new file mode 100644 index 0000000000..4c824aedc4 --- /dev/null +++ b/scene/3d/decal.cpp @@ -0,0 +1,235 @@ +/*************************************************************************/ +/* decal.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "decal.h" + +void Decal::set_extents(const Vector3 &p_extents) { + extents = p_extents; + RS::get_singleton()->decal_set_extents(decal, p_extents); + update_gizmo(); + _change_notify("extents"); +} + +Vector3 Decal::get_extents() const { + return extents; +} + +void Decal::set_texture(DecalTexture p_type, const Ref<Texture2D> &p_texture) { + ERR_FAIL_INDEX(p_type, TEXTURE_MAX); + textures[p_type] = p_texture; + RID texture_rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); + RS::get_singleton()->decal_set_texture(decal, RS::DecalTexture(p_type), texture_rid); +} +Ref<Texture2D> Decal::get_texture(DecalTexture p_type) const { + ERR_FAIL_INDEX_V(p_type, TEXTURE_MAX, Ref<Texture2D>()); + return textures[p_type]; +} + +void Decal::set_emission_energy(float p_energy) { + emission_energy = p_energy; + RS::get_singleton()->decal_set_emission_energy(decal, emission_energy); +} +float Decal::get_emission_energy() const { + return emission_energy; +} + +void Decal::set_albedo_mix(float p_mix) { + albedo_mix = p_mix; + RS::get_singleton()->decal_set_albedo_mix(decal, albedo_mix); +} +float Decal::get_albedo_mix() const { + return albedo_mix; +} + +void Decal::set_upper_fade(float p_fade) { + upper_fade = p_fade; + RS::get_singleton()->decal_set_fade(decal, upper_fade, lower_fade); +} +float Decal::get_upper_fade() const { + return upper_fade; +} + +void Decal::set_lower_fade(float p_fade) { + lower_fade = p_fade; + RS::get_singleton()->decal_set_fade(decal, upper_fade, lower_fade); +} +float Decal::get_lower_fade() const { + return lower_fade; +} + +void Decal::set_normal_fade(float p_fade) { + normal_fade = p_fade; + RS::get_singleton()->decal_set_normal_fade(decal, normal_fade); +} +float Decal::get_normal_fade() const { + return normal_fade; +} + +void Decal::set_modulate(Color p_modulate) { + modulate = p_modulate; + RS::get_singleton()->decal_set_modulate(decal, p_modulate); +} + +Color Decal::get_modulate() const { + return modulate; +} + +void Decal::set_enable_distance_fade(bool p_enable) { + distance_fade_enabled = p_enable; + RS::get_singleton()->decal_set_distance_fade(decal, distance_fade_enabled, distance_fade_begin, distance_fade_length); +} +bool Decal::is_distance_fade_enabled() const { + return distance_fade_enabled; +} + +void Decal::set_distance_fade_begin(float p_distance) { + distance_fade_begin = p_distance; + RS::get_singleton()->decal_set_distance_fade(decal, distance_fade_enabled, distance_fade_begin, distance_fade_length); +} +float Decal::get_distance_fade_begin() const { + return distance_fade_begin; +} + +void Decal::set_distance_fade_length(float p_length) { + distance_fade_length = p_length; + RS::get_singleton()->decal_set_distance_fade(decal, distance_fade_enabled, distance_fade_begin, distance_fade_length); +} +float Decal::get_distance_fade_length() const { + return distance_fade_length; +} + +void Decal::set_cull_mask(uint32_t p_layers) { + cull_mask = p_layers; + RS::get_singleton()->decal_set_cull_mask(decal, cull_mask); +} +uint32_t Decal::get_cull_mask() const { + return cull_mask; +} + +AABB Decal::get_aabb() const { + + AABB aabb; + aabb.position = -extents; + aabb.size = extents * 2.0; + return aabb; +} +Vector<Face3> Decal::get_faces(uint32_t p_usage_flags) const { + + return Vector<Face3>(); +} + +void Decal::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_extents", "extents"), &Decal::set_extents); + ClassDB::bind_method(D_METHOD("get_extents"), &Decal::get_extents); + + ClassDB::bind_method(D_METHOD("set_texture", "type", "texture"), &Decal::set_texture); + ClassDB::bind_method(D_METHOD("get_texture", "type"), &Decal::get_texture); + + ClassDB::bind_method(D_METHOD("set_emission_energy", "energy"), &Decal::set_emission_energy); + ClassDB::bind_method(D_METHOD("get_emission_energy"), &Decal::get_emission_energy); + + ClassDB::bind_method(D_METHOD("set_albedo_mix", "energy"), &Decal::set_albedo_mix); + ClassDB::bind_method(D_METHOD("get_albedo_mix"), &Decal::get_albedo_mix); + + ClassDB::bind_method(D_METHOD("set_modulate", "color"), &Decal::set_modulate); + ClassDB::bind_method(D_METHOD("get_modulate"), &Decal::get_modulate); + + ClassDB::bind_method(D_METHOD("set_upper_fade", "fade"), &Decal::set_upper_fade); + ClassDB::bind_method(D_METHOD("get_upper_fade"), &Decal::get_upper_fade); + + ClassDB::bind_method(D_METHOD("set_lower_fade", "fade"), &Decal::set_lower_fade); + ClassDB::bind_method(D_METHOD("get_lower_fade"), &Decal::get_lower_fade); + + ClassDB::bind_method(D_METHOD("set_normal_fade", "fade"), &Decal::set_normal_fade); + ClassDB::bind_method(D_METHOD("get_normal_fade"), &Decal::get_normal_fade); + + ClassDB::bind_method(D_METHOD("set_enable_distance_fade", "enable"), &Decal::set_enable_distance_fade); + ClassDB::bind_method(D_METHOD("is_distance_fade_enabled"), &Decal::is_distance_fade_enabled); + + ClassDB::bind_method(D_METHOD("set_distance_fade_begin", "distance"), &Decal::set_distance_fade_begin); + ClassDB::bind_method(D_METHOD("get_distance_fade_begin"), &Decal::get_distance_fade_begin); + + ClassDB::bind_method(D_METHOD("set_distance_fade_length", "distance"), &Decal::set_distance_fade_length); + ClassDB::bind_method(D_METHOD("get_distance_fade_length"), &Decal::get_distance_fade_length); + + ClassDB::bind_method(D_METHOD("set_cull_mask", "mask"), &Decal::set_cull_mask); + ClassDB::bind_method(D_METHOD("get_cull_mask"), &Decal::get_cull_mask); + + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater"), "set_extents", "get_extents"); + ADD_GROUP("Textures", "texture_"); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_albedo", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_ALBEDO); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_NORMAL); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_orm", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_ORM); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_emission", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_EMISSION); + ADD_GROUP("Parameters", ""); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_energy", PROPERTY_HINT_RANGE, "0,128,0.01"), "set_emission_energy", "get_emission_energy"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "albedo_mix", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_albedo_mix", "get_albedo_mix"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "normal_fade", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_normal_fade", "get_normal_fade"); + ADD_GROUP("Vertical Fade", ""); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "upper_fade", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_upper_fade", "get_upper_fade"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lower_fade", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_lower_fade", "get_lower_fade"); + ADD_GROUP("Distance Fade", "distance_fade_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "distance_fade_enabled"), "set_enable_distance_fade", "is_distance_fade_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_begin"), "set_distance_fade_begin", "get_distance_fade_begin"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_length"), "set_distance_fade_length", "get_distance_fade_length"); + ADD_GROUP("Cull Mask", ""); + ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask"); + + BIND_ENUM_CONSTANT(TEXTURE_ALBEDO); + BIND_ENUM_CONSTANT(TEXTURE_NORMAL); + BIND_ENUM_CONSTANT(TEXTURE_ORM); + BIND_ENUM_CONSTANT(TEXTURE_EMISSION); + BIND_ENUM_CONSTANT(TEXTURE_MAX); +} + +Decal::Decal() { + + extents = Vector3(1, 1, 1); + emission_energy = 1.0; + modulate = Color(1, 1, 1, 1); + albedo_mix = 1.0; + cull_mask = (1 << 20) - 1; + upper_fade = 0.3; + lower_fade = 0.3; + normal_fade = 0; + distance_fade_enabled = false; + distance_fade_begin = 10; + distance_fade_length = 1; + + decal = RenderingServer::get_singleton()->decal_create(); + RS::get_singleton()->instance_set_base(get_instance(), decal); +} + +Decal::~Decal() { + + RS::get_singleton()->free(decal); +} diff --git a/scene/3d/decal.h b/scene/3d/decal.h new file mode 100644 index 0000000000..665444829d --- /dev/null +++ b/scene/3d/decal.h @@ -0,0 +1,114 @@ +/*************************************************************************/ +/* decal.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef DECAL_H +#define DECAL_H + +#include "scene/3d/visual_instance_3d.h" +#include "scene/resources/texture.h" +#include "servers/rendering_server.h" + +class Decal : public VisualInstance3D { + GDCLASS(Decal, VisualInstance3D); + +public: + enum DecalTexture { + TEXTURE_ALBEDO, + TEXTURE_NORMAL, + TEXTURE_ORM, + TEXTURE_EMISSION, + TEXTURE_MAX + }; + +private: + RID decal; + Vector3 extents; + Ref<Texture2D> textures[TEXTURE_MAX]; + float emission_energy; + float albedo_mix; + Color modulate; + uint32_t cull_mask; + float normal_fade; + float upper_fade; + float lower_fade; + bool distance_fade_enabled; + float distance_fade_begin; + float distance_fade_length; + +protected: + static void _bind_methods(); + +public: + void set_extents(const Vector3 &p_extents); + Vector3 get_extents() const; + + void set_texture(DecalTexture p_type, const Ref<Texture2D> &p_texture); + Ref<Texture2D> get_texture(DecalTexture p_type) const; + + void set_emission_energy(float p_energy); + float get_emission_energy() const; + + void set_albedo_mix(float p_mix); + float get_albedo_mix() const; + + void set_modulate(Color p_modulate); + Color get_modulate() const; + + void set_upper_fade(float p_energy); + float get_upper_fade() const; + + void set_lower_fade(float p_fade); + float get_lower_fade() const; + + void set_normal_fade(float p_fade); + float get_normal_fade() const; + + void set_enable_distance_fade(bool p_enable); + bool is_distance_fade_enabled() const; + + void set_distance_fade_begin(float p_distance); + float get_distance_fade_begin() const; + + void set_distance_fade_length(float p_length); + float get_distance_fade_length() const; + + void set_cull_mask(uint32_t p_layers); + uint32_t get_cull_mask() const; + + virtual AABB get_aabb() const; + virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const; + + Decal(); + ~Decal(); +}; + +VARIANT_ENUM_CAST(Decal::DecalTexture); + +#endif // DECAL_H diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index 81a5c6f4f3..9928246d2b 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -70,7 +70,7 @@ void Light3D::set_shadow(bool p_enable) { shadow = p_enable; RS::get_singleton()->light_set_shadow(light, p_enable); - if (type == RenderingServer::LIGHT_SPOT) { + if (type == RenderingServer::LIGHT_SPOT || type == RenderingServer::LIGHT_OMNI) { update_configuration_warning(); } } @@ -166,6 +166,18 @@ Light3D::BakeMode Light3D::get_bake_mode() const { return bake_mode; } +void Light3D::set_projector(const Ref<Texture2D> &p_texture) { + + projector = p_texture; + RID tex_id = projector.is_valid() ? projector->get_rid() : RID(); + RS::get_singleton()->light_set_projector(light, tex_id); + update_configuration_warning(); +} + +Ref<Texture2D> Light3D::get_projector() const { + return projector; +} + void Light3D::_update_visibility() { if (!is_inside_tree()) @@ -221,6 +233,10 @@ void Light3D::_validate_property(PropertyInfo &property) const { property.usage = 0; } + if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_projector") { + property.usage = 0; + } + if (get_light_type() != RS::LIGHT_DIRECTIONAL && property.name == "light_angular_distance") { property.usage = 0; } @@ -255,10 +271,14 @@ void Light3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_bake_mode", "bake_mode"), &Light3D::set_bake_mode); ClassDB::bind_method(D_METHOD("get_bake_mode"), &Light3D::get_bake_mode); + ClassDB::bind_method(D_METHOD("set_projector", "projector"), &Light3D::set_projector); + ClassDB::bind_method(D_METHOD("get_projector"), &Light3D::get_projector); + ADD_GROUP("Light", "light_"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_color", "get_color"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_param", "get_param", PARAM_ENERGY); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_indirect_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_param", "get_param", PARAM_INDIRECT_ENERGY); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_projector", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_projector", "get_projector"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_size", PROPERTY_HINT_RANGE, "0,64,0.01,or_greater"), "set_param", "get_param", PARAM_SIZE); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_angular_distance", PROPERTY_HINT_RANGE, "0,90,0.01"), "set_param", "get_param", PARAM_SIZE); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "light_negative"), "set_negative", "is_negative"); @@ -444,6 +464,19 @@ OmniLight3D::ShadowMode OmniLight3D::get_shadow_mode() const { return shadow_mode; } +String OmniLight3D::get_configuration_warning() const { + String warning = Light3D::get_configuration_warning(); + + if (!has_shadow() && get_projector().is_valid()) { + if (warning != String()) { + warning += "\n\n"; + } + warning += TTR("Projector texture only works with shadows active."); + } + + return warning; +} + void OmniLight3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_shadow_mode", "mode"), &OmniLight3D::set_shadow_mode); @@ -475,6 +508,13 @@ String SpotLight3D::get_configuration_warning() const { warning += TTR("A SpotLight3D with an angle wider than 90 degrees cannot cast shadows."); } + if (!has_shadow() && get_projector().is_valid()) { + if (warning != String()) { + warning += "\n\n"; + } + warning += TTR("Projector texture only works with shadows active."); + } + return warning; } diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h index 21e14f0e8b..6e78217342 100644 --- a/scene/3d/light_3d.h +++ b/scene/3d/light_3d.h @@ -81,6 +81,7 @@ private: bool editor_only; void _update_visibility(); BakeMode bake_mode; + Ref<Texture2D> projector; // bind helpers @@ -125,6 +126,9 @@ public: void set_bake_mode(BakeMode p_mode); BakeMode get_bake_mode() const; + void set_projector(const Ref<Texture2D> &p_texture); + Ref<Texture2D> get_projector() const; + virtual AABB get_aabb() const; virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const; @@ -196,6 +200,8 @@ public: void set_shadow_mode(ShadowMode p_mode); ShadowMode get_shadow_mode() const; + virtual String get_configuration_warning() const; + OmniLight3D(); }; diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 2b6eb8ac8a..72d1762ab5 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -2134,6 +2134,10 @@ void PhysicalBone3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_joint_offset", "offset"), &PhysicalBone3D::set_joint_offset); ClassDB::bind_method(D_METHOD("get_joint_offset"), &PhysicalBone3D::get_joint_offset); + ClassDB::bind_method(D_METHOD("set_joint_rotation", "euler"), &PhysicalBone3D::set_joint_rotation); + ClassDB::bind_method(D_METHOD("get_joint_rotation"), &PhysicalBone3D::get_joint_rotation); + ClassDB::bind_method(D_METHOD("set_joint_rotation_degrees", "euler_degrees"), &PhysicalBone3D::set_joint_rotation_degrees); + ClassDB::bind_method(D_METHOD("get_joint_rotation_degrees"), &PhysicalBone3D::get_joint_rotation_degrees); ClassDB::bind_method(D_METHOD("set_body_offset", "offset"), &PhysicalBone3D::set_body_offset); ClassDB::bind_method(D_METHOD("get_body_offset"), &PhysicalBone3D::get_body_offset); @@ -2159,9 +2163,23 @@ void PhysicalBone3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &PhysicalBone3D::set_gravity_scale); ClassDB::bind_method(D_METHOD("get_gravity_scale"), &PhysicalBone3D::get_gravity_scale); + ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &PhysicalBone3D::set_linear_damp); + ClassDB::bind_method(D_METHOD("get_linear_damp"), &PhysicalBone3D::get_linear_damp); + + ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &PhysicalBone3D::set_angular_damp); + ClassDB::bind_method(D_METHOD("get_angular_damp"), &PhysicalBone3D::get_angular_damp); + + ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &PhysicalBone3D::set_can_sleep); + ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &PhysicalBone3D::is_able_to_sleep); + + ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &PhysicalBone3D::set_axis_lock); + ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &PhysicalBone3D::get_axis_lock); + ADD_GROUP("Joint", "joint_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "joint_type", PROPERTY_HINT_ENUM, "None,PinJoint,ConeJoint,HingeJoint,SliderJoint,6DOFJoint"), "set_joint_type", "get_joint_type"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "joint_offset"), "set_joint_offset", "get_joint_offset"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "joint_rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_joint_rotation_degrees", "get_joint_rotation_degrees"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "joint_rotation", PROPERTY_HINT_NONE, "", 0), "set_joint_rotation", "get_joint_rotation"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "body_offset"), "set_body_offset", "get_body_offset"); @@ -2170,6 +2188,17 @@ void PhysicalBone3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-10,10,0.01"), "set_gravity_scale", "get_gravity_scale"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep"); + + ADD_GROUP("Axis Lock", "axis_lock_"); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_x"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_X); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_y"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_Y); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_z"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_Z); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_x"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_X); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_y"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_Y); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_z"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_Z); BIND_ENUM_CONSTANT(JOINT_TYPE_NONE); BIND_ENUM_CONSTANT(JOINT_TYPE_PIN); @@ -2187,6 +2216,19 @@ Skeleton3D *PhysicalBone3D::find_skeleton_parent(Node *p_parent) { return s ? s : find_skeleton_parent(p_parent->get_parent()); } +void PhysicalBone3D::_update_joint_offset() { + _fix_joint_offset(); + + set_ignore_transform_notification(true); + reset_to_rest_position(); + set_ignore_transform_notification(false); + +#ifdef TOOLS_ENABLED + if (get_gizmo().is_valid()) + get_gizmo()->redraw(); +#endif +} + void PhysicalBone3D::_fix_joint_offset() { // Clamp joint origin to bone origin if (parent_skeleton) { @@ -2370,16 +2412,31 @@ PhysicalBone3D::JointType PhysicalBone3D::get_joint_type() const { void PhysicalBone3D::set_joint_offset(const Transform &p_offset) { joint_offset = p_offset; - _fix_joint_offset(); + _update_joint_offset(); + _change_notify("joint_rotation_degrees"); +} - set_ignore_transform_notification(true); - reset_to_rest_position(); - set_ignore_transform_notification(false); +const Transform &PhysicalBone3D::get_joint_offset() const { + return joint_offset; +} -#ifdef TOOLS_ENABLED - if (get_gizmo().is_valid()) - get_gizmo()->redraw(); -#endif +void PhysicalBone3D::set_joint_rotation(const Vector3 &p_euler_rad) { + joint_offset.basis.set_euler_scale(p_euler_rad, joint_offset.basis.get_scale()); + + _update_joint_offset(); + _change_notify("joint_offset"); +} + +Vector3 PhysicalBone3D::get_joint_rotation() const { + return joint_offset.basis.get_rotation(); +} + +void PhysicalBone3D::set_joint_rotation_degrees(const Vector3 &p_euler_deg) { + set_joint_rotation(p_euler_deg * Math_PI / 180.0); +} + +Vector3 PhysicalBone3D::get_joint_rotation_degrees() const { + return get_joint_rotation() * 180.0 / Math_PI; } const Transform &PhysicalBone3D::get_body_offset() const { @@ -2390,20 +2447,7 @@ void PhysicalBone3D::set_body_offset(const Transform &p_offset) { body_offset = p_offset; body_offset_inverse = body_offset.affine_inverse(); - _fix_joint_offset(); - - set_ignore_transform_notification(true); - reset_to_rest_position(); - set_ignore_transform_notification(false); - -#ifdef TOOLS_ENABLED - if (get_gizmo().is_valid()) - get_gizmo()->redraw(); -#endif -} - -const Transform &PhysicalBone3D::get_joint_offset() const { - return joint_offset; + _update_joint_offset(); } void PhysicalBone3D::set_simulate_physics(bool p_simulate) { @@ -2496,6 +2540,43 @@ real_t PhysicalBone3D::get_gravity_scale() const { return gravity_scale; } +void PhysicalBone3D::set_linear_damp(real_t p_linear_damp) { + ERR_FAIL_COND(p_linear_damp < -1); + linear_damp = p_linear_damp; + PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_LINEAR_DAMP, linear_damp); +} + +real_t PhysicalBone3D::get_linear_damp() const { + return linear_damp; +} + +void PhysicalBone3D::set_angular_damp(real_t p_angular_damp) { + ERR_FAIL_COND(p_angular_damp < -1); + angular_damp = p_angular_damp; + PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_ANGULAR_DAMP, angular_damp); +} + +real_t PhysicalBone3D::get_angular_damp() const { + return angular_damp; +} + +void PhysicalBone3D::set_can_sleep(bool p_active) { + can_sleep = p_active; + PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_CAN_SLEEP, p_active); +} + +bool PhysicalBone3D::is_able_to_sleep() const { + return can_sleep; +} + +void PhysicalBone3D::set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock) { + PhysicsServer3D::get_singleton()->body_set_axis_lock(get_rid(), p_axis, p_lock); +} + +bool PhysicalBone3D::get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const { + return PhysicsServer3D::get_singleton()->body_is_axis_locked(get_rid(), p_axis); +} + PhysicalBone3D::PhysicalBone3D() : PhysicsBody3D(PhysicsServer3D::BODY_MODE_STATIC), #ifdef TOOLS_ENABLED @@ -2510,7 +2591,10 @@ PhysicalBone3D::PhysicalBone3D() : bounce(0), mass(1), friction(1), - gravity_scale(1) { + gravity_scale(1), + linear_damp(-1), + angular_damp(-1), + can_sleep(true) { reset_physics_simulation_state(); } diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index bf7854b68d..2e71020233 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -562,6 +562,9 @@ private: real_t mass; real_t friction; real_t gravity_scale; + real_t linear_damp; + real_t angular_damp; + bool can_sleep; protected: bool _set(const StringName &p_name, const Variant &p_value); @@ -575,6 +578,7 @@ protected: private: static Skeleton3D *find_skeleton_parent(Node *p_parent); + void _update_joint_offset(); void _fix_joint_offset(); void _reload_joint(); @@ -599,6 +603,12 @@ public: void set_joint_offset(const Transform &p_offset); const Transform &get_joint_offset() const; + void set_joint_rotation(const Vector3 &p_euler_rad); + Vector3 get_joint_rotation() const; + + void set_joint_rotation_degrees(const Vector3 &p_euler_deg); + Vector3 get_joint_rotation_degrees() const; + void set_body_offset(const Transform &p_offset); const Transform &get_body_offset() const; @@ -624,6 +634,18 @@ public: void set_gravity_scale(real_t p_gravity_scale); real_t get_gravity_scale() const; + void set_linear_damp(real_t p_linear_damp); + real_t get_linear_damp() const; + + void set_angular_damp(real_t p_angular_damp); + real_t get_angular_damp() const; + + void set_can_sleep(bool p_active); + bool is_able_to_sleep() const; + + void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock); + bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const; + void apply_central_impulse(const Vector3 &p_impulse); void apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse); diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp index 281be3f7d3..a5460593c9 100644 --- a/scene/3d/spring_arm_3d.cpp +++ b/scene/3d/spring_arm_3d.cpp @@ -53,7 +53,7 @@ void SpringArm3D::_notification(int p_what) { set_process_internal(false); } break; - case NOTIFICATION_INTERNAL_PROCESS: + case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: process_spring(); break; } diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index e37e93e2a9..0fe65462e4 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -852,7 +852,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { bool in_box = r.intersects(box_selecting_rect); if (in_box) - gn->set_selected(box_selection_mode_aditive); + gn->set_selected(box_selection_mode_additive); else gn->set_selected(previus_selected.find(gn) != nullptr); } @@ -951,8 +951,16 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { if (!gn->is_selected() && !InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL)) { for (int i = 0; i < get_child_count(); i++) { GraphNode *o_gn = Object::cast_to<GraphNode>(get_child(i)); - if (o_gn) - o_gn->set_selected(o_gn == gn); + if (o_gn) { + if (o_gn == gn) { + o_gn->set_selected(true); + } else { + if (o_gn->is_selected()) { + emit_signal("node_unselected", o_gn); + } + o_gn->set_selected(false); + } + } } } @@ -974,7 +982,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { box_selecting = true; box_selecting_from = get_local_mouse_position(); if (b->get_control()) { - box_selection_mode_aditive = true; + box_selection_mode_additive = true; previus_selected.clear(); for (int i = get_child_count() - 1; i >= 0; i--) { @@ -985,7 +993,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { previus_selected.push_back(gn2); } } else if (b->get_shift()) { - box_selection_mode_aditive = false; + box_selection_mode_additive = false; previus_selected.clear(); for (int i = get_child_count() - 1; i >= 0; i--) { @@ -996,14 +1004,16 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { previus_selected.push_back(gn2); } } else { - box_selection_mode_aditive = true; + box_selection_mode_additive = true; previus_selected.clear(); for (int i = get_child_count() - 1; i >= 0; i--) { GraphNode *gn2 = Object::cast_to<GraphNode>(get_child(i)); if (!gn2) continue; - + if (gn2->is_selected()) { + emit_signal("node_unselected", gn2); + } gn2->set_selected(false); } } @@ -1311,6 +1321,7 @@ void GraphEdit::_bind_methods() { ADD_SIGNAL(MethodInfo("copy_nodes_request")); ADD_SIGNAL(MethodInfo("paste_nodes_request")); ADD_SIGNAL(MethodInfo("node_selected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); + ADD_SIGNAL(MethodInfo("node_unselected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("connection_to_empty", PropertyInfo(Variant::STRING_NAME, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::VECTOR2, "release_position"))); ADD_SIGNAL(MethodInfo("connection_from_empty", PropertyInfo(Variant::STRING_NAME, "to"), PropertyInfo(Variant::INT, "to_slot"), PropertyInfo(Variant::VECTOR2, "release_position"))); ADD_SIGNAL(MethodInfo("delete_nodes_request")); diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h index 7f1d2699ba..f675f8c7f3 100644 --- a/scene/gui/graph_edit.h +++ b/scene/gui/graph_edit.h @@ -104,7 +104,7 @@ private: float zoom; bool box_selecting; - bool box_selection_mode_aditive; + bool box_selection_mode_additive; Point2 box_selecting_from; Point2 box_selecting_to; Rect2 box_selecting_rect; diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index a3036da870..72b1a877c1 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -3517,6 +3517,7 @@ void Viewport::_bind_methods() { BIND_ENUM_CONSTANT(DEBUG_DRAW_SSAO); BIND_ENUM_CONSTANT(DEBUG_DRAW_ROUGHNESS_LIMITER); BIND_ENUM_CONSTANT(DEBUG_DRAW_PSSM_SPLITS); + BIND_ENUM_CONSTANT(DEBUG_DRAW_DECAL_ATLAS); BIND_ENUM_CONSTANT(MSAA_DISABLED); BIND_ENUM_CONSTANT(MSAA_2X); diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 0cd7f6fdaa..0cbc957307 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -141,7 +141,8 @@ public: DEBUG_DRAW_SCENE_LUMINANCE, DEBUG_DRAW_SSAO, DEBUG_DRAW_ROUGHNESS_LIMITER, - DEBUG_DRAW_PSSM_SPLITS + DEBUG_DRAW_PSSM_SPLITS, + DEBUG_DRAW_DECAL_ATLAS }; enum DefaultCanvasItemTextureFilter { diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 035d26b3e4..ff49dbdc8f 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -186,6 +186,7 @@ #include "scene/3d/collision_polygon_3d.h" #include "scene/3d/collision_shape_3d.h" #include "scene/3d/cpu_particles_3d.h" +#include "scene/3d/decal.h" #include "scene/3d/gi_probe.h" #include "scene/3d/gpu_particles_3d.h" #include "scene/3d/immediate_geometry_3d.h" @@ -424,6 +425,7 @@ void register_scene_types() { ClassDB::register_class<OmniLight3D>(); ClassDB::register_class<SpotLight3D>(); ClassDB::register_class<ReflectionProbe>(); + ClassDB::register_class<Decal>(); ClassDB::register_class<GIProbe>(); ClassDB::register_class<GIProbeData>(); //ClassDB::register_class<BakedLightmap>(); diff --git a/servers/physics_2d/shape_2d_sw.h b/servers/physics_2d/shape_2d_sw.h index 48f3bea1e1..ca001e6dd9 100644 --- a/servers/physics_2d/shape_2d_sw.h +++ b/servers/physics_2d/shape_2d_sw.h @@ -465,7 +465,11 @@ public: virtual Variant get_data() const; _FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { - // no matter the angle, the box is mirrored anyway + + if (!points || point_count <= 0) { + r_min = r_max = 0; + return; + } r_min = r_max = p_normal.dot(p_transform.xform(points[0].pos)); for (int i = 1; i < point_count; i++) { diff --git a/servers/physics_3d/body_3d_sw.h b/servers/physics_3d/body_3d_sw.h index a6b18ee33c..2bd335e6c0 100644 --- a/servers/physics_3d/body_3d_sw.h +++ b/servers/physics_3d/body_3d_sw.h @@ -421,7 +421,7 @@ public: virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_j) { body->apply_impulse(p_pos, p_j); } virtual void apply_torque_impulse(const Vector3 &p_j) { body->apply_torque_impulse(p_j); } - virtual void set_sleep_state(bool p_enable) { body->set_active(!p_enable); } + virtual void set_sleep_state(bool p_sleep) { body->set_active(!p_sleep); } virtual bool is_sleeping() const { return !body->is_active(); } virtual int get_contact_count() const { return body->contact_count; } diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h index a2f08b3ed8..8ea8b22455 100644 --- a/servers/physics_server_3d.h +++ b/servers/physics_server_3d.h @@ -70,7 +70,7 @@ public: virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_j) = 0; virtual void apply_torque_impulse(const Vector3 &p_j) = 0; - virtual void set_sleep_state(bool p_enable) = 0; + virtual void set_sleep_state(bool p_sleep) = 0; virtual bool is_sleeping() const = 0; virtual int get_contact_count() const = 0; diff --git a/servers/rendering/rasterizer.h b/servers/rendering/rasterizer.h index b28ec8e50f..5da9c2aeea 100644 --- a/servers/rendering/rasterizer.h +++ b/servers/rendering/rasterizer.h @@ -249,12 +249,15 @@ public: virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) = 0; virtual bool reflection_probe_instance_postprocess_step(RID p_instance) = 0; + virtual RID decal_instance_create(RID p_decal) = 0; + virtual void decal_instance_set_transform(RID p_decal, const Transform &p_transform) = 0; + virtual RID gi_probe_instance_create(RID p_gi_probe) = 0; virtual void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) = 0; virtual bool gi_probe_needs_update(RID p_probe) const = 0; virtual void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, int p_dynamic_object_count, InstanceBase **p_dynamic_objects) = 0; - virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) = 0; + virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) = 0; virtual void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) = 0; virtual void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) = 0; @@ -324,6 +327,9 @@ public: virtual Size2 texture_size_with_proxy(RID p_proxy) = 0; + virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0; + virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0; + /* SHADER API */ virtual RID shader_create() = 0; @@ -504,6 +510,21 @@ public: virtual void base_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) = 0; virtual void skeleton_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) = 0; + /* DECAL API */ + + virtual RID decal_create() = 0; + virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) = 0; + virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) = 0; + virtual void decal_set_emission_energy(RID p_decal, float p_energy) = 0; + virtual void decal_set_albedo_mix(RID p_decal, float p_mix) = 0; + virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) = 0; + virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) = 0; + virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) = 0; + virtual void decal_set_fade(RID p_decal, float p_above, float p_below) = 0; + virtual void decal_set_normal_fade(RID p_decal, float p_fade) = 0; + + virtual AABB decal_get_aabb(RID p_decal) const = 0; + /* GI PROBE API */ virtual RID gi_probe_create() = 0; diff --git a/servers/rendering/rasterizer_rd/light_cluster_builder.cpp b/servers/rendering/rasterizer_rd/light_cluster_builder.cpp index 943ef1c7fa..f75308a975 100644 --- a/servers/rendering/rasterizer_rd/light_cluster_builder.cpp +++ b/servers/rendering/rasterizer_rd/light_cluster_builder.cpp @@ -39,6 +39,7 @@ void LightClusterBuilder::begin(const Transform &p_view_transform, const CameraM //reset counts light_count = 0; refprobe_count = 0; + decal_count = 0; item_count = 0; sort_id_count = 0; } diff --git a/servers/rendering/rasterizer_rd/light_cluster_builder.h b/servers/rendering/rasterizer_rd/light_cluster_builder.h index 50a68e03cb..78288dc620 100644 --- a/servers/rendering/rasterizer_rd/light_cluster_builder.h +++ b/servers/rendering/rasterizer_rd/light_cluster_builder.h @@ -193,23 +193,25 @@ public: refprobes = (OrientedBoxData *)memrealloc(refprobes, sizeof(OrientedBoxData) * refprobe_max); } + Transform xform = view_xform * p_transform; + OrientedBoxData &rp = refprobes[refprobe_count]; - Vector3 origin = p_transform.origin; + Vector3 origin = xform.origin; rp.position[0] = origin.x; rp.position[1] = origin.y; rp.position[2] = origin.z; - Vector3 x_axis = p_transform.basis.get_axis(0) * p_half_extents.x; + Vector3 x_axis = xform.basis.get_axis(0) * p_half_extents.x; rp.x_axis[0] = x_axis.x; rp.x_axis[1] = x_axis.y; rp.x_axis[2] = x_axis.z; - Vector3 y_axis = p_transform.basis.get_axis(1) * p_half_extents.y; + Vector3 y_axis = xform.basis.get_axis(1) * p_half_extents.y; rp.y_axis[0] = y_axis.x; rp.y_axis[1] = y_axis.y; rp.y_axis[2] = y_axis.z; - Vector3 z_axis = p_transform.basis.get_axis(2) * p_half_extents.z; + Vector3 z_axis = xform.basis.get_axis(2) * p_half_extents.z; rp.z_axis[0] = z_axis.x; rp.z_axis[1] = z_axis.y; rp.z_axis[2] = z_axis.z; @@ -230,35 +232,37 @@ public: refprobe_count++; } - _FORCE_INLINE_ void add_decal(const Transform &p_transform, const Vector2 &p_half_extents, float p_depth) { + _FORCE_INLINE_ void add_decal(const Transform &p_transform, const Vector3 &p_half_extents) { if (unlikely(decal_count == decal_max)) { decal_max = nearest_power_of_2_templated(decal_max + 1); decals = (OrientedBoxData *)memrealloc(decals, sizeof(OrientedBoxData) * decal_max); } - OrientedBoxData &dc = decals[decal_count]; + Transform xform = view_xform * p_transform; - Vector3 z_axis = -p_transform.basis.get_axis(2) * p_depth * 0.5; - dc.z_axis[0] = z_axis.x; - dc.z_axis[1] = z_axis.y; - dc.z_axis[2] = z_axis.z; + OrientedBoxData &dc = decals[decal_count]; - Vector3 origin = p_transform.origin - z_axis; + Vector3 origin = xform.origin; dc.position[0] = origin.x; dc.position[1] = origin.y; dc.position[2] = origin.z; - Vector3 x_axis = p_transform.basis.get_axis(0) * p_half_extents.x; + Vector3 x_axis = xform.basis.get_axis(0) * p_half_extents.x; dc.x_axis[0] = x_axis.x; dc.x_axis[1] = x_axis.y; dc.x_axis[2] = x_axis.z; - Vector3 y_axis = p_transform.basis.get_axis(1) * p_half_extents.y; + Vector3 y_axis = xform.basis.get_axis(1) * p_half_extents.y; dc.y_axis[0] = y_axis.x; dc.y_axis[1] = y_axis.y; dc.y_axis[2] = y_axis.z; + Vector3 z_axis = xform.basis.get_axis(2) * p_half_extents.z; + dc.z_axis[0] = z_axis.x; + dc.z_axis[1] = z_axis.y; + dc.z_axis[2] = z_axis.z; + AABB aabb; aabb.position = origin + x_axis + y_axis + z_axis; diff --git a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp index 3da16ccb79..d469dd97ca 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp +++ b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp @@ -204,7 +204,29 @@ RID RasterizerEffectsRD::_get_compute_uniform_set_from_image_pair(RID p_texture1 return uniform_set; } -void RasterizerEffectsRD::copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y, bool p_force_luminance) { +void RasterizerEffectsRD::copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_uv_rect, RD::DrawListID p_draw_list, bool p_flip_y, bool p_panorama) { + + zeromem(©_to_fb.push_constant, sizeof(CopyToFbPushConstant)); + + copy_to_fb.push_constant.use_section = true; + copy_to_fb.push_constant.section[0] = p_uv_rect.position.x; + copy_to_fb.push_constant.section[1] = p_uv_rect.position.y; + copy_to_fb.push_constant.section[2] = p_uv_rect.size.x; + copy_to_fb.push_constant.section[3] = p_uv_rect.size.y; + + if (p_flip_y) { + copy_to_fb.push_constant.flip_y = true; + } + + RD::DrawListID draw_list = p_draw_list; + RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy_to_fb.pipelines[p_panorama ? COPY_TO_FB_COPY_PANORAMA_TO_DP : COPY_TO_FB_COPY].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); + RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0); + RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); + RD::get_singleton()->draw_list_set_push_constant(draw_list, ©_to_fb.push_constant, sizeof(CopyToFbPushConstant)); + RD::get_singleton()->draw_list_draw(draw_list, true); +} + +void RasterizerEffectsRD::copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y, bool p_force_luminance, bool p_alpha_to_zero) { zeromem(©_to_fb.push_constant, sizeof(CopyToFbPushConstant)); if (p_flip_y) { @@ -213,9 +235,12 @@ void RasterizerEffectsRD::copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_fr if (p_force_luminance) { copy_to_fb.push_constant.force_luminance = true; } + if (p_alpha_to_zero) { + copy_to_fb.push_constant.alpha_to_zero = true; + } RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, p_rect); - RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy_to_fb.pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); + RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy_to_fb.pipelines[COPY_TO_FB_COPY].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0); RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); RD::get_singleton()->draw_list_set_push_constant(draw_list, ©_to_fb.push_constant, sizeof(CopyToFbPushConstant)); @@ -1213,6 +1238,7 @@ RasterizerEffectsRD::RasterizerEffectsRD() { { Vector<String> copy_modes; copy_modes.push_back("\n"); + copy_modes.push_back("\n#define MODE_PANORAMA_TO_DP\n"); copy_to_fb.shader.initialize(copy_modes); @@ -1220,7 +1246,9 @@ RasterizerEffectsRD::RasterizerEffectsRD() { //use additive - copy_to_fb.pipeline.setup(copy_to_fb.shader.version_get_shader(copy_to_fb.shader_version, 0), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); + for (int i = 0; i < COPY_TO_FB_MAX; i++) { + copy_to_fb.pipelines[i].setup(copy_to_fb.shader.version_get_shader(copy_to_fb.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); + } } { diff --git a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h index aec381d193..531591442b 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h +++ b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h @@ -111,21 +111,30 @@ class RasterizerEffectsRD { } copy; + enum CopyToFBMode { + COPY_TO_FB_COPY, + COPY_TO_FB_COPY_PANORAMA_TO_DP, + COPY_TO_FB_MAX, + + }; + struct CopyToFbPushConstant { float section[4]; float pixel_size[2]; uint32_t flip_y; uint32_t use_section; + uint32_t force_luminance; - uint32_t pad[3]; + uint32_t alpha_to_zero; + uint32_t pad[2]; }; struct CopyToFb { CopyToFbPushConstant push_constant; CopyToFbShaderRD shader; RID shader_version; - RenderPipelineVertexFormatCacheRD pipeline; + RenderPipelineVertexFormatCacheRD pipelines[COPY_TO_FB_MAX]; } copy_to_fb; @@ -553,10 +562,11 @@ class RasterizerEffectsRD { RID _get_compute_uniform_set_from_image_pair(RID p_texture, RID p_texture2); public: - void copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false); + void copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_alpha_to_zero = false); void copy_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_all_source = false, bool p_8_bit_dst = false); void copy_depth_to_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false); void copy_depth_to_rect_and_linearize(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, float p_z_near, float p_z_far); + void copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_uv_rect, RD::DrawListID p_draw_list, bool p_flip_y = false, bool p_panorama = false); void gaussian_blur(RID p_source_rd_texture, RID p_texture, RID p_back_texture, const Rect2i &p_region, bool p_8bit_dst = false); void gaussian_glow(RID p_source_rd_texture, RID p_texture, RID p_back_texture, const Size2i &p_size, float p_strength = 1.0, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_treshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID(), float p_auto_exposure_grey = 1.0); diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp index 8ed58c0ef5..77096b95ba 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp +++ b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp @@ -52,6 +52,21 @@ static _FORCE_INLINE_ void store_transform(const Transform &p_mtx, float *p_arra p_array[15] = 1; } +static _FORCE_INLINE_ void store_basis_3x4(const Basis &p_mtx, float *p_array) { + p_array[0] = p_mtx.elements[0][0]; + p_array[1] = p_mtx.elements[1][0]; + p_array[2] = p_mtx.elements[2][0]; + p_array[3] = 0; + p_array[4] = p_mtx.elements[0][1]; + p_array[5] = p_mtx.elements[1][1]; + p_array[6] = p_mtx.elements[2][1]; + p_array[7] = 0; + p_array[8] = p_mtx.elements[0][2]; + p_array[9] = p_mtx.elements[1][2]; + p_array[10] = p_mtx.elements[2][2]; + p_array[11] = 0; +} + static _FORCE_INLINE_ void store_transform_3x3(const Transform &p_mtx, float *p_array) { p_array[0] = p_mtx.basis.elements[0][0]; p_array[1] = p_mtx.basis.elements[1][0]; @@ -1826,6 +1841,30 @@ void RasterizerSceneHighEndRD::_setup_lights(RID *p_light_cull_result, int p_lig light_data.atlas_rect[2] = 0; light_data.atlas_rect[3] = 0; + RID projector = storage->light_get_projector(base); + + if (projector.is_valid()) { + Rect2 rect = storage->decal_atlas_get_texture_rect(projector); + + if (type == RS::LIGHT_SPOT) { + + light_data.projector_rect[0] = rect.position.x; + light_data.projector_rect[1] = rect.position.y + rect.size.height; //flip because shadow is flipped + light_data.projector_rect[2] = rect.size.width; + light_data.projector_rect[3] = -rect.size.height; + } else { + light_data.projector_rect[0] = rect.position.x; + light_data.projector_rect[1] = rect.position.y; + light_data.projector_rect[2] = rect.size.width; + light_data.projector_rect[3] = rect.size.height * 0.5; //used by dp, so needs to be half + } + } else { + light_data.projector_rect[0] = 0; + light_data.projector_rect[1] = 0; + light_data.projector_rect[2] = 0; + light_data.projector_rect[3] = 0; + } + if (p_using_shadows && p_shadow_atlas.is_valid() && shadow_atlas_owns_light_instance(p_shadow_atlas, li)) { // fill in the shadow information @@ -1877,17 +1916,11 @@ void RasterizerSceneHighEndRD::_setup_lights(RID *p_light_cull_result, int p_lig } else if (type == RS::LIGHT_SPOT) { - //used for clamping in this light type - light_data.atlas_rect[2] += light_data.atlas_rect[0]; - light_data.atlas_rect[3] += light_data.atlas_rect[1]; - Transform modelview = (p_camera_inverse_transform * light_transform).inverse(); CameraMatrix bias; bias.set_light_bias(); - CameraMatrix rectm; - rectm.set_light_atlas_rect(rect); - CameraMatrix shadow_mtx = rectm * bias * light_instance_get_shadow_camera(li, 0) * modelview; + CameraMatrix shadow_mtx = bias * light_instance_get_shadow_camera(li, 0) * modelview; store_camera(shadow_mtx, light_data.shadow_matrix); if (size > 0.0) { @@ -1925,7 +1958,140 @@ void RasterizerSceneHighEndRD::_setup_lights(RID *p_light_cull_result, int p_lig } } -void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color) { +void RasterizerSceneHighEndRD::_setup_decals(const RID *p_decal_instances, int p_decal_count, const Transform &p_camera_inverse_xform) { + + Transform uv_xform; + uv_xform.basis.scale(Vector3(2.0, 1.0, 2.0)); + uv_xform.origin = Vector3(-1.0, 0.0, -1.0); + + p_decal_count = MIN((uint32_t)p_decal_count, scene_state.max_decals); + int idx = 0; + for (int i = 0; i < p_decal_count; i++) { + + RID di = p_decal_instances[i]; + RID decal = decal_instance_get_base(di); + + Transform xform = decal_instance_get_transform(di); + + float fade = 1.0; + + if (storage->decal_is_distance_fade_enabled(decal)) { + real_t distance = -p_camera_inverse_xform.xform(xform.origin).z; + float fade_begin = storage->decal_get_distance_fade_begin(decal); + float fade_length = storage->decal_get_distance_fade_length(decal); + + if (distance > fade_begin) { + if (distance > fade_begin + fade_length) { + continue; // do not use this decal, its invisible + } + + fade = 1.0 - (distance - fade_begin) / fade_length; + } + } + + DecalData &dd = scene_state.decals[idx]; + + Vector3 decal_extents = storage->decal_get_extents(decal); + + Transform scale_xform; + scale_xform.basis.scale(Vector3(decal_extents.x, decal_extents.y, decal_extents.z)); + Transform to_decal_xform = (p_camera_inverse_xform * decal_instance_get_transform(di) * scale_xform * uv_xform).affine_inverse(); + store_transform(to_decal_xform, dd.xform); + + Vector3 normal = xform.basis.get_axis(Vector3::AXIS_Y).normalized(); + normal = p_camera_inverse_xform.basis.xform(normal); //camera is normalized, so fine + + dd.normal[0] = normal.x; + dd.normal[1] = normal.y; + dd.normal[2] = normal.z; + dd.normal_fade = storage->decal_get_normal_fade(decal); + + RID albedo_tex = storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ALBEDO); + RID emission_tex = storage->decal_get_texture(decal, RS::DECAL_TEXTURE_EMISSION); + if (albedo_tex.is_valid()) { + Rect2 rect = storage->decal_atlas_get_texture_rect(albedo_tex); + dd.albedo_rect[0] = rect.position.x; + dd.albedo_rect[1] = rect.position.y; + dd.albedo_rect[2] = rect.size.x; + dd.albedo_rect[3] = rect.size.y; + } else { + + if (!emission_tex.is_valid()) { + continue; //no albedo, no emission, no decal. + } + dd.albedo_rect[0] = 0; + dd.albedo_rect[1] = 0; + dd.albedo_rect[2] = 0; + dd.albedo_rect[3] = 0; + } + + RID normal_tex = storage->decal_get_texture(decal, RS::DECAL_TEXTURE_NORMAL); + + if (normal_tex.is_valid()) { + Rect2 rect = storage->decal_atlas_get_texture_rect(normal_tex); + dd.normal_rect[0] = rect.position.x; + dd.normal_rect[1] = rect.position.y; + dd.normal_rect[2] = rect.size.x; + dd.normal_rect[3] = rect.size.y; + + Basis normal_xform = p_camera_inverse_xform.basis * xform.basis.orthonormalized(); + store_basis_3x4(normal_xform, dd.normal_xform); + } else { + dd.normal_rect[0] = 0; + dd.normal_rect[1] = 0; + dd.normal_rect[2] = 0; + dd.normal_rect[3] = 0; + } + + RID orm_tex = storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ORM); + if (orm_tex.is_valid()) { + Rect2 rect = storage->decal_atlas_get_texture_rect(orm_tex); + dd.orm_rect[0] = rect.position.x; + dd.orm_rect[1] = rect.position.y; + dd.orm_rect[2] = rect.size.x; + dd.orm_rect[3] = rect.size.y; + } else { + dd.orm_rect[0] = 0; + dd.orm_rect[1] = 0; + dd.orm_rect[2] = 0; + dd.orm_rect[3] = 0; + } + + if (emission_tex.is_valid()) { + Rect2 rect = storage->decal_atlas_get_texture_rect(emission_tex); + dd.emission_rect[0] = rect.position.x; + dd.emission_rect[1] = rect.position.y; + dd.emission_rect[2] = rect.size.x; + dd.emission_rect[3] = rect.size.y; + } else { + dd.emission_rect[0] = 0; + dd.emission_rect[1] = 0; + dd.emission_rect[2] = 0; + dd.emission_rect[3] = 0; + } + + Color modulate = storage->decal_get_modulate(decal); + dd.modulate[0] = modulate.r; + dd.modulate[1] = modulate.g; + dd.modulate[2] = modulate.b; + dd.modulate[3] = modulate.a * fade; + dd.emission_energy = storage->decal_get_emission_energy(decal) * fade; + dd.albedo_mix = storage->decal_get_albedo_mix(decal); + dd.mask = storage->decal_get_cull_mask(decal); + dd.upper_fade = storage->decal_get_upper_fade(decal); + dd.lower_fade = storage->decal_get_lower_fade(decal); + + cluster_builder.add_decal(xform, decal_extents); + + idx++; + } + + if (idx > 0) { + RD::get_singleton()->buffer_update(scene_state.decal_buffer, 0, sizeof(DecalData) * idx, scene_state.decals, true); + } +} + +void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color) { RenderBufferDataHighEnd *render_buffer = nullptr; if (p_render_buffer.is_valid()) { @@ -2042,6 +2208,7 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor cluster_builder.begin(p_cam_transform.affine_inverse(), p_cam_projection); //prepare cluster _setup_lights(p_light_cull_result, p_light_cull_count, p_cam_transform.affine_inverse(), p_shadow_atlas, using_shadows); + _setup_decals(p_decal_cull_result, p_decal_cull_count, p_cam_transform.affine_inverse()); _setup_reflections(p_reflection_probe_cull_result, p_reflection_probe_cull_count, p_cam_transform.affine_inverse(), p_environment); _setup_gi_probes(p_gi_probe_cull_result, p_gi_probe_cull_count, p_cam_transform); _setup_environment(p_environment, p_cam_projection, p_cam_transform, p_reflection_probe, p_reflection_probe.is_valid(), screen_pixel_size, p_shadow_atlas, !p_reflection_probe.is_valid(), p_default_bg_color, p_cam_projection.get_z_near(), p_cam_projection.get_z_far(), false); @@ -2483,17 +2650,40 @@ void RasterizerSceneHighEndRD::_update_render_base_uniform_set() { uniforms.push_back(u); } - { RD::Uniform u; u.binding = 10; u.type = RD::UNIFORM_TYPE_TEXTURE; - u.ids.push_back(cluster_builder.get_cluster_texture()); + RID decal_atlas = storage->decal_atlas_get_texture(); + u.ids.push_back(decal_atlas); uniforms.push_back(u); } { RD::Uniform u; u.binding = 11; + u.type = RD::UNIFORM_TYPE_TEXTURE; + RID decal_atlas = storage->decal_atlas_get_texture_srgb(); + u.ids.push_back(decal_atlas); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.binding = 12; + u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.ids.push_back(scene_state.decal_buffer); + uniforms.push_back(u); + } + + { + RD::Uniform u; + u.binding = 13; + u.type = RD::UNIFORM_TYPE_TEXTURE; + u.ids.push_back(cluster_builder.get_cluster_texture()); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.binding = 14; u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.ids.push_back(cluster_builder.get_cluster_indices_buffer()); uniforms.push_back(u); @@ -2501,7 +2691,7 @@ void RasterizerSceneHighEndRD::_update_render_base_uniform_set() { { RD::Uniform u; - u.binding = 12; + u.binding = 15; u.type = RD::UNIFORM_TYPE_TEXTURE; if (directional_shadow_get_texture().is_valid()) { u.ids.push_back(directional_shadow_get_texture()); @@ -2722,6 +2912,13 @@ RasterizerSceneHighEndRD::RasterizerSceneHighEndRD(RasterizerStorageRD *p_storag defines += "\n#define MAX_GI_PROBES " + itos(scene_state.max_gi_probes) + "\n"; } + { //decals + scene_state.max_decals = MIN(1024 * 1024, uniform_max_size) / sizeof(DecalData); //1mb of decals + uint32_t decal_buffer_size = scene_state.max_decals * sizeof(DecalData); + scene_state.decals = memnew_arr(DecalData, scene_state.max_decals); + scene_state.decal_buffer = RD::get_singleton()->storage_buffer_create(decal_buffer_size); + } + Vector<String> shader_versions; shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n"); shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_DUAL_PARABOLOID\n"); @@ -3001,10 +3198,12 @@ RasterizerSceneHighEndRD::~RasterizerSceneHighEndRD() { RD::get_singleton()->free(scene_state.directional_light_buffer); RD::get_singleton()->free(scene_state.light_buffer); RD::get_singleton()->free(scene_state.reflection_buffer); + RD::get_singleton()->free(scene_state.decal_buffer); memdelete_arr(scene_state.instances); memdelete_arr(scene_state.gi_probes); memdelete_arr(scene_state.directional_lights); memdelete_arr(scene_state.lights); memdelete_arr(scene_state.reflections); + memdelete_arr(scene_state.decals); } } diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h index 6ae4720306..83ff46ca7e 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h +++ b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h @@ -279,6 +279,7 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD { float soft_shadow_scale; uint32_t mask; uint32_t pad[2]; + float projector_rect[4]; }; struct DirectionalLightData { @@ -328,6 +329,24 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD { uint32_t pad[1]; }; + struct DecalData { + float xform[16]; + float inv_extents[3]; + float albedo_mix; + float albedo_rect[4]; + float normal_rect[4]; + float orm_rect[4]; + float emission_rect[4]; + float modulate[4]; + float emission_energy; + uint32_t mask; + float upper_fade; + float lower_fade; + float normal_xform[12]; + float normal[3]; + float normal_fade; + }; + enum { INSTANCE_DATA_FLAG_MULTIMESH = 1 << 12, INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D = 1 << 13, @@ -413,6 +432,10 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD { RID gi_probe_buffer; uint32_t max_gi_probe_probes_per_instance; + DecalData *decals; + uint32_t max_decals; + RID decal_buffer; + LightData *lights; uint32_t max_lights; RID light_buffer; @@ -604,6 +627,7 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD { void _setup_environment(RID p_environment, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2 &p_screen_pixel_size, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers = false, bool p_pancake_shadows = false); void _setup_lights(RID *p_light_cull_result, int p_light_cull_count, const Transform &p_camera_inverse_transform, RID p_shadow_atlas, bool p_using_shadows); + void _setup_decals(const RID *p_decal_instances, int p_decal_count, const Transform &p_camera_inverse_xform); void _setup_reflections(RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, const Transform &p_camera_inverse_transform, RID p_environment); void _setup_gi_probes(RID *p_gi_probe_probe_cull_result, int p_gi_probe_probe_cull_count, const Transform &p_camera_transform); @@ -615,7 +639,7 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD { void _fill_render_list(InstanceBase **p_cull_result, int p_cull_count, PassMode p_pass_mode, bool p_no_gi); protected: - virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color); + virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color); virtual void _render_shadow(RID p_framebuffer, InstanceBase **p_cull_result, int p_cull_count, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake); virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region); diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp index 2ec09b2528..37e2aaad0e 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp +++ b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp @@ -2116,6 +2116,21 @@ RasterizerSceneRD::ShadowMap *RasterizerSceneRD::_get_shadow_map(const Size2i &p return &shadow_maps[p_size]; } + +////////////////////////// + +RID RasterizerSceneRD::decal_instance_create(RID p_decal) { + DecalInstance di; + di.decal = p_decal; + return decal_instance_owner.make_rid(di); +} + +void RasterizerSceneRD::decal_instance_set_transform(RID p_decal, const Transform &p_transform) { + DecalInstance *di = decal_instance_owner.getornull(p_decal); + ERR_FAIL_COND(!di); + di->transform = p_transform; +} + ///////////////////////////////// RID RasterizerSceneRD::gi_probe_instance_create(RID p_base) { @@ -3493,6 +3508,16 @@ void RasterizerSceneRD::_render_buffers_debug_draw(RID p_render_buffers, RID p_s } } + if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_DECAL_ATLAS) { + RID decal_atlas = storage->decal_atlas_get_texture(); + + if (decal_atlas.is_valid()) { + Size2 rtsize = storage->render_target_get_size(rb->render_target); + + effects->copy_to_fb_rect(decal_atlas, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, false, true); + } + } + if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE) { if (rb->luminance.current.is_valid()) { Size2 rtsize = storage->render_target_get_size(rb->render_target); @@ -3686,7 +3711,7 @@ RasterizerSceneRD::RenderBufferData *RasterizerSceneRD::render_buffers_get_data( return rb->data; } -void RasterizerSceneRD::render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) { +void RasterizerSceneRD::render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) { Color clear_color; if (p_render_buffers.is_valid()) { @@ -3697,7 +3722,7 @@ void RasterizerSceneRD::render_scene(RID p_render_buffers, const Transform &p_ca clear_color = storage->get_default_clear_color(); } - _render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_ortogonal, p_cull_result, p_cull_count, p_light_cull_result, p_light_cull_count, p_reflection_probe_cull_result, p_reflection_probe_cull_count, p_gi_probe_cull_result, p_gi_probe_cull_count, p_environment, p_camera_effects, p_shadow_atlas, p_reflection_atlas, p_reflection_probe, p_reflection_probe_pass, clear_color); + _render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_ortogonal, p_cull_result, p_cull_count, p_light_cull_result, p_light_cull_count, p_reflection_probe_cull_result, p_reflection_probe_cull_count, p_gi_probe_cull_result, p_gi_probe_cull_count, p_decal_cull_result, p_decal_cull_count, p_environment, p_camera_effects, p_shadow_atlas, p_reflection_atlas, p_reflection_probe, p_reflection_probe_pass, clear_color); if (p_render_buffers.is_valid()) { RENDER_TIMESTAMP("Tonemap"); @@ -3917,6 +3942,8 @@ bool RasterizerSceneRD::free(RID p_rid) { //ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_rid); reflection_probe_release_atlas_index(p_rid); reflection_probe_instance_owner.free(p_rid); + } else if (decal_instance_owner.owns(p_rid)) { + decal_instance_owner.free(p_rid); } else if (gi_probe_instance_owner.owns(p_rid)) { GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_rid); if (gi_probe->texture.is_valid()) { diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h index 859b654214..bb42ce7182 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h +++ b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h @@ -78,7 +78,7 @@ protected: }; virtual RenderBufferData *_create_render_buffer_data() = 0; - virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_color) = 0; + virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_color) = 0; virtual void _render_shadow(RID p_framebuffer, InstanceBase **p_cull_result, int p_cull_count, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool use_dp_flip, bool p_use_pancake) = 0; virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) = 0; @@ -324,6 +324,16 @@ private: mutable RID_Owner<ReflectionProbeInstance> reflection_probe_instance_owner; + /* REFLECTION PROBE INSTANCE */ + + struct DecalInstance { + + RID decal; + Transform transform; + }; + + mutable RID_Owner<DecalInstance> decal_instance_owner; + /* GIPROBE INSTANCE */ struct GIProbeLight { @@ -1103,6 +1113,19 @@ public: return rpi->atlas_index; } + virtual RID decal_instance_create(RID p_decal); + virtual void decal_instance_set_transform(RID p_decal, const Transform &p_transform); + + _FORCE_INLINE_ RID decal_instance_get_base(RID p_decal) const { + DecalInstance *decal = decal_instance_owner.getornull(p_decal); + return decal->decal; + } + + _FORCE_INLINE_ Transform decal_instance_get_transform(RID p_decal) const { + DecalInstance *decal = decal_instance_owner.getornull(p_decal); + return decal->transform; + } + RID gi_probe_instance_create(RID p_base); void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform); bool gi_probe_needs_update(RID p_probe) const; @@ -1168,7 +1191,7 @@ public: RID render_buffers_get_ao_texture(RID p_render_buffers); RID render_buffers_get_back_buffer_texture(RID p_render_buffers); - void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_shadow_atlas, RID p_camera_effects, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass); + void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, RID p_environment, RID p_shadow_atlas, RID p_camera_effects, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass); void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count); diff --git a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp index 6ac1f7c95e..148494692c 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp +++ b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp @@ -809,6 +809,12 @@ void RasterizerStorageRD::texture_replace(RID p_texture, RID p_by_texture) { } //delete last, so proxies can be updated texture_owner.free(p_by_texture); + + if (decal_atlas.textures.has(p_texture)) { + //belongs to decal atlas.. + + decal_atlas.dirty = true; //mark it dirty since it was most likely modified + } } void RasterizerStorageRD::texture_set_size_override(RID p_texture, int p_width, int p_height) { Texture *tex = texture_owner.getornull(p_texture); @@ -3174,7 +3180,19 @@ void RasterizerStorageRD::light_set_projector(RID p_light, RID p_texture) { Light *light = light_owner.getornull(p_light); ERR_FAIL_COND(!light); + if (light->projector == p_texture) { + return; + } + + if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) { + texture_remove_from_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI); + } + light->projector = p_texture; + + if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) { + texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI); + } } void RasterizerStorageRD::light_set_negative(RID p_light, bool p_enable) { @@ -3553,6 +3571,94 @@ float RasterizerStorageRD::reflection_probe_get_interior_ambient_probe_contribut return reflection_probe->interior_ambient_probe_contrib; } +RID RasterizerStorageRD::decal_create() { + return decal_owner.make_rid(Decal()); +} + +void RasterizerStorageRD::decal_set_extents(RID p_decal, const Vector3 &p_extents) { + Decal *decal = decal_owner.getornull(p_decal); + ERR_FAIL_COND(!decal); + decal->extents = p_extents; + decal->instance_dependency.instance_notify_changed(true, false); +} +void RasterizerStorageRD::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) { + Decal *decal = decal_owner.getornull(p_decal); + ERR_FAIL_COND(!decal); + ERR_FAIL_INDEX(p_type, RS::DECAL_TEXTURE_MAX); + + if (decal->textures[p_type] == p_texture) { + return; + } + + ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture)); + + if (decal->textures[p_type].is_valid() && texture_owner.owns(decal->textures[p_type])) { + texture_remove_from_decal_atlas(decal->textures[p_type]); + } + + decal->textures[p_type] = p_texture; + + if (decal->textures[p_type].is_valid()) { + texture_add_to_decal_atlas(decal->textures[p_type]); + } + + decal->instance_dependency.instance_notify_changed(false, true); +} +void RasterizerStorageRD::decal_set_emission_energy(RID p_decal, float p_energy) { + Decal *decal = decal_owner.getornull(p_decal); + ERR_FAIL_COND(!decal); + decal->emission_energy = p_energy; +} + +void RasterizerStorageRD::decal_set_albedo_mix(RID p_decal, float p_mix) { + Decal *decal = decal_owner.getornull(p_decal); + ERR_FAIL_COND(!decal); + decal->albedo_mix = p_mix; +} + +void RasterizerStorageRD::decal_set_modulate(RID p_decal, const Color &p_modulate) { + Decal *decal = decal_owner.getornull(p_decal); + ERR_FAIL_COND(!decal); + decal->modulate = p_modulate; +} +void RasterizerStorageRD::decal_set_cull_mask(RID p_decal, uint32_t p_layers) { + Decal *decal = decal_owner.getornull(p_decal); + ERR_FAIL_COND(!decal); + decal->cull_mask = p_layers; + decal->instance_dependency.instance_notify_changed(true, false); +} + +void RasterizerStorageRD::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) { + + Decal *decal = decal_owner.getornull(p_decal); + ERR_FAIL_COND(!decal); + decal->distance_fade = p_enabled; + decal->distance_fade_begin = p_begin; + decal->distance_fade_length = p_length; +} + +void RasterizerStorageRD::decal_set_fade(RID p_decal, float p_above, float p_below) { + + Decal *decal = decal_owner.getornull(p_decal); + ERR_FAIL_COND(!decal); + decal->upper_fade = p_above; + decal->lower_fade = p_below; +} + +void RasterizerStorageRD::decal_set_normal_fade(RID p_decal, float p_fade) { + + Decal *decal = decal_owner.getornull(p_decal); + ERR_FAIL_COND(!decal); + decal->normal_fade = p_fade; +} + +AABB RasterizerStorageRD::decal_get_aabb(RID p_decal) const { + Decal *decal = decal_owner.getornull(p_decal); + ERR_FAIL_COND_V(!decal, AABB()); + + return AABB(-decal->extents, decal->extents * 2.0); +} + RID RasterizerStorageRD::gi_probe_create() { return gi_probe_owner.make_rid(GIProbe()); @@ -4243,6 +4349,9 @@ void RasterizerStorageRD::base_update_dependency(RID p_base, RasterizerScene::In } else if (reflection_probe_owner.owns(p_base)) { ReflectionProbe *rp = reflection_probe_owner.getornull(p_base); p_instance->update_dependency(&rp->instance_dependency); + } else if (decal_owner.owns(p_base)) { + Decal *decal = decal_owner.getornull(p_base); + p_instance->update_dependency(&decal->instance_dependency); } else if (gi_probe_owner.owns(p_base)) { GIProbe *gip = gi_probe_owner.getornull(p_base); p_instance->update_dependency(&gip->instance_dependency); @@ -4271,6 +4380,9 @@ RS::InstanceType RasterizerStorageRD::get_base_type(RID p_rid) const { if (reflection_probe_owner.owns(p_rid)) { return RS::INSTANCE_REFLECTION_PROBE; } + if (decal_owner.owns(p_rid)) { + return RS::INSTANCE_DECAL; + } if (gi_probe_owner.owns(p_rid)) { return RS::INSTANCE_GI_PROBE; } @@ -4280,10 +4392,246 @@ RS::InstanceType RasterizerStorageRD::get_base_type(RID p_rid) const { return RS::INSTANCE_NONE; } + +void RasterizerStorageRD::texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp) { + if (!decal_atlas.textures.has(p_texture)) { + DecalAtlas::Texture t; + t.users = 1; + t.panorama_to_dp_users = p_panorama_to_dp ? 1 : 0; + decal_atlas.textures[p_texture] = t; + decal_atlas.dirty = true; + } else { + DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture); + t->users++; + if (p_panorama_to_dp) { + t->panorama_to_dp_users++; + } + } +} + +void RasterizerStorageRD::texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp) { + DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture); + ERR_FAIL_COND(!t); + t->users--; + if (p_panorama_to_dp) { + ERR_FAIL_COND(t->panorama_to_dp_users == 0); + t->panorama_to_dp_users--; + } + if (t->users == 0) { + decal_atlas.textures.erase(p_texture); + //do not mark it dirty, there is no need to since it remains working + } +} + +RID RasterizerStorageRD::decal_atlas_get_texture() const { + return decal_atlas.texture; +} + +RID RasterizerStorageRD::decal_atlas_get_texture_srgb() const { + return decal_atlas.texture; +} + +void RasterizerStorageRD::_update_decal_atlas() { + if (!decal_atlas.dirty) { + return; //nothing to do + } + + decal_atlas.dirty = false; + + if (decal_atlas.texture.is_valid()) { + RD::get_singleton()->free(decal_atlas.texture); + decal_atlas.texture = RID(); + decal_atlas.texture_srgb = RID(); + decal_atlas.texture_mipmaps.clear(); + } + + int border = 1 << decal_atlas.mipmaps; + + if (decal_atlas.textures.size()) { + //generate atlas + Vector<DecalAtlas::SortItem> itemsv; + itemsv.resize(decal_atlas.textures.size()); + int base_size = 8; + const RID *K = NULL; + + int idx = 0; + while ((K = decal_atlas.textures.next(K))) { + DecalAtlas::SortItem &si = itemsv.write[idx]; + + Texture *src_tex = texture_owner.getornull(*K); + + si.size.width = (src_tex->width / border) + 1; + si.size.height = (src_tex->height / border) + 1; + si.pixel_size = Size2i(src_tex->width, src_tex->height); + + if (base_size < si.size.width) { + base_size = nearest_power_of_2_templated(si.size.width); + } + + si.texture = *K; + idx++; + } + + //sort items by size + itemsv.sort(); + + //attempt to create atlas + int item_count = itemsv.size(); + DecalAtlas::SortItem *items = itemsv.ptrw(); + + int atlas_height = 0; + + while (true) { + + Vector<int> v_offsetsv; + v_offsetsv.resize(base_size); + + int *v_offsets = v_offsetsv.ptrw(); + zeromem(v_offsets, sizeof(int) * base_size); + + int max_height = 0; + + for (int i = 0; i < item_count; i++) { + //best fit + DecalAtlas::SortItem &si = items[i]; + int best_idx = -1; + int best_height = 0x7FFFFFFF; + for (int j = 0; j <= base_size - si.size.width; j++) { + int height = 0; + for (int k = 0; k < si.size.width; k++) { + int h = v_offsets[k + j]; + if (h > height) { + height = h; + if (height > best_height) { + break; //already bad + } + } + } + + if (height < best_height) { + best_height = height; + best_idx = j; + } + } + + //update + for (int k = 0; k < si.size.width; k++) { + v_offsets[k + best_idx] = best_height + si.size.height; + } + + si.pos.x = best_idx; + si.pos.y = best_height; + + if (si.pos.y + si.size.height > max_height) { + max_height = si.pos.y + si.size.height; + } + } + + if (max_height <= base_size * 2) { + atlas_height = max_height; + break; //good ratio, break; + } + + base_size *= 2; + } + + decal_atlas.size.width = base_size * border; + decal_atlas.size.height = nearest_power_of_2_templated(atlas_height * border); + + for (int i = 0; i < item_count; i++) { + DecalAtlas::Texture *t = decal_atlas.textures.getptr(items[i].texture); + t->uv_rect.position = items[i].pos * border + Vector2i(border / 2, border / 2); + t->uv_rect.size = items[i].pixel_size; + //print_line("blitrect: " + t->uv_rect); + t->uv_rect.position /= Size2(decal_atlas.size); + t->uv_rect.size /= Size2(decal_atlas.size); + } + } else { + + //use border as size, so it at least has enough mipmaps + decal_atlas.size.width = border; + decal_atlas.size.height = border; + } + + //blit textures + + RD::TextureFormat tformat; + tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + tformat.width = decal_atlas.size.width; + tformat.height = decal_atlas.size.height; + tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; + tformat.type = RD::TEXTURE_TYPE_2D; + tformat.mipmaps = decal_atlas.mipmaps; + tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM); + tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB); + + decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView()); + + { + //create the framebuffer + + Size2i s = decal_atlas.size; + + for (int i = 0; i < decal_atlas.mipmaps; i++) { + DecalAtlas::MipMap mm; + mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), decal_atlas.texture, 0, i); + Vector<RID> fb; + fb.push_back(mm.texture); + mm.fb = RD::get_singleton()->framebuffer_create(fb); + mm.size = s; + decal_atlas.texture_mipmaps.push_back(mm); + + s.width = MAX(1, s.width >> 1); + s.height = MAX(1, s.height >> 1); + } + { + //create the SRGB variant + RD::TextureView rd_view; + rd_view.format_override = RD::DATA_FORMAT_R8G8B8A8_SRGB; + decal_atlas.texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, decal_atlas.texture); + } + } + + RID prev_texture; + for (int i = 0; i < decal_atlas.texture_mipmaps.size(); i++) { + const DecalAtlas::MipMap &mm = decal_atlas.texture_mipmaps[i]; + + Color clear_color(0, 0, 0, 0); + + if (decal_atlas.textures.size()) { + + if (i == 0) { + Vector<Color> cc; + cc.push_back(clear_color); + + RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(mm.fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, cc); + + const RID *K = NULL; + while ((K = decal_atlas.textures.next(K))) { + DecalAtlas::Texture *t = decal_atlas.textures.getptr(*K); + Texture *src_tex = texture_owner.getornull(*K); + effects.copy_to_atlas_fb(src_tex->rd_texture, mm.fb, t->uv_rect, draw_list, false, t->panorama_to_dp_users > 0); + } + + RD::get_singleton()->draw_list_end(); + + prev_texture = mm.texture; + } else { + + effects.copy_to_fb_rect(prev_texture, mm.fb, Rect2i(Point2i(), mm.size)); + prev_texture = mm.texture; + } + } else { + RD::get_singleton()->texture_clear(mm.texture, clear_color, 0, 1, 0, 1, false); + } + } +} + void RasterizerStorageRD::update_dirty_resources() { _update_queued_materials(); _update_dirty_multimeshes(); _update_dirty_skeletons(); + _update_decal_atlas(); } bool RasterizerStorageRD::has_os_feature(const String &p_feature) const { @@ -4332,6 +4680,11 @@ bool RasterizerStorageRD::free(RID p_rid) { } } + if (decal_atlas.textures.has(p_rid)) { + decal_atlas.textures.erase(p_rid); + //there is not much a point of making it dirty, just let it be. + } + for (int i = 0; i < t->proxies.size(); i++) { Texture *p = texture_owner.getornull(t->proxies[i]); ERR_CONTINUE(!p); @@ -4382,6 +4735,15 @@ bool RasterizerStorageRD::free(RID p_rid) { ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_rid); reflection_probe->instance_dependency.instance_notify_deleted(p_rid); reflection_probe_owner.free(p_rid); + } else if (decal_owner.owns(p_rid)) { + Decal *decal = decal_owner.getornull(p_rid); + for (int i = 0; i < RS::DECAL_TEXTURE_MAX; i++) { + if (decal->textures[i].is_valid() && texture_owner.owns(decal->textures[i])) { + texture_remove_from_decal_atlas(decal->textures[i]); + } + } + decal->instance_dependency.instance_notify_deleted(p_rid); + decal_owner.free(p_rid); } else if (gi_probe_owner.owns(p_rid)) { gi_probe_allocate(p_rid, Transform(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate GIProbe *gi_probe = gi_probe_owner.getornull(p_rid); @@ -4390,6 +4752,7 @@ bool RasterizerStorageRD::free(RID p_rid) { } else if (light_owner.owns(p_rid)) { + light_set_projector(p_rid, RID()); //clear projector // delete the texture Light *light = light_owner.getornull(p_rid); light->instance_dependency.instance_notify_deleted(p_rid); @@ -4485,6 +4848,10 @@ RasterizerStorageRD::RasterizerStorageRD() { Vector<Vector<uint8_t>> vpv; vpv.push_back(pv); default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); + + //take the chance and initialize decal atlas to something + decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); + decal_atlas.texture_srgb = decal_atlas.texture; } for (int i = 0; i < 16; i++) { @@ -4676,9 +5043,11 @@ RasterizerStorageRD::RasterizerStorageRD() { //default rd buffers { - { //vertex + //vertex + { Vector<uint8_t> buffer; + buffer.resize(sizeof(float) * 3); { uint8_t *w = buffer.ptrw(); @@ -4813,4 +5182,12 @@ RasterizerStorageRD::~RasterizerStorageRD() { RD::get_singleton()->free(mesh_default_rd_buffers[i]); } giprobe_sdf_shader.version_free(giprobe_sdf_shader_version); + + if (decal_atlas.textures.size()) { + ERR_PRINT("Decal Atlas: " + itos(decal_atlas.textures.size()) + " textures were not removed from the atlas."); + } + + if (decal_atlas.texture.is_valid()) { + RD::get_singleton()->free(decal_atlas.texture); + } } diff --git a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h index 29a45ca90e..1980f043a0 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h +++ b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h @@ -173,6 +173,51 @@ private: RID default_rd_textures[DEFAULT_RD_TEXTURE_MAX]; RID default_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX]; + /* DECAL ATLAS */ + + struct DecalAtlas { + struct Texture { + + int panorama_to_dp_users; + int users; + Rect2 uv_rect; + }; + + struct SortItem { + RID texture; + Size2i pixel_size; + Size2i size; + Point2i pos; + + bool operator<(const SortItem &p_item) const { + //sort larger to smaller + if (size.height == p_item.size.height) { + return size.width > p_item.size.width; + } else { + return size.height > p_item.size.height; + } + } + }; + + HashMap<RID, Texture> textures; + bool dirty = true; + int mipmaps = 5; + + RID texture; + RID texture_srgb; + struct MipMap { + RID fb; + RID texture; + Size2i size; + }; + Vector<MipMap> texture_mipmaps; + + Size2i size; + + } decal_atlas; + + void _update_decal_atlas(); + /* SHADER */ struct Material; @@ -403,6 +448,28 @@ private: mutable RID_Owner<ReflectionProbe> reflection_probe_owner; + /* DECAL */ + + struct Decal { + + Vector3 extents = Vector3(1, 1, 1); + RID textures[RS::DECAL_TEXTURE_MAX]; + float emission_energy = 1.0; + float albedo_mix = 1.0; + Color modulate = Color(1, 1, 1, 1); + uint32_t cull_mask = (1 << 20) - 1; + float upper_fade = 0.3; + float lower_fade = 0.3; + bool distance_fade = false; + float distance_fade_begin = 10; + float distance_fade_length = 1; + float normal_fade = 0.0; + + RasterizerScene::InstanceDependency instance_dependency; + }; + + mutable RID_Owner<Decal> decal_owner; + /* GI PROBE */ struct GIProbe { @@ -533,6 +600,20 @@ public: virtual Size2 texture_size_with_proxy(RID p_proxy); + virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false); + virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false); + + RID decal_atlas_get_texture() const; + RID decal_atlas_get_texture_srgb() const; + _FORCE_INLINE_ Rect2 decal_atlas_get_texture_rect(RID p_texture) { + DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture); + if (!t) { + return Rect2(); + } + + return t->uv_rect; + } + //internal usage _FORCE_INLINE_ RID texture_get_rd_texture(RID p_texture, bool p_srgb = false) { @@ -884,6 +965,14 @@ public: return light->param[p_param]; } + _FORCE_INLINE_ RID light_get_projector(RID p_light) { + + const Light *light = light_owner.getornull(p_light); + ERR_FAIL_COND_V(!light, RID()); + + return light->projector; + } + _FORCE_INLINE_ Color light_get_color(RID p_light) { const Light *light = light_owner.getornull(p_light); @@ -972,6 +1061,81 @@ public: void base_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance); void skeleton_update_dependency(RID p_skeleton, RasterizerScene::InstanceBase *p_instance); + /* DECAL API */ + + virtual RID decal_create(); + virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents); + virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture); + virtual void decal_set_emission_energy(RID p_decal, float p_energy); + virtual void decal_set_albedo_mix(RID p_decal, float p_mix); + virtual void decal_set_modulate(RID p_decal, const Color &p_modulate); + virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers); + virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length); + virtual void decal_set_fade(RID p_decal, float p_above, float p_below); + virtual void decal_set_normal_fade(RID p_decal, float p_fade); + + _FORCE_INLINE_ Vector3 decal_get_extents(RID p_decal) { + const Decal *decal = decal_owner.getornull(p_decal); + return decal->extents; + } + + _FORCE_INLINE_ RID decal_get_texture(RID p_decal, RS::DecalTexture p_texture) { + const Decal *decal = decal_owner.getornull(p_decal); + return decal->textures[p_texture]; + } + + _FORCE_INLINE_ Color decal_get_modulate(RID p_decal) { + const Decal *decal = decal_owner.getornull(p_decal); + return decal->modulate; + } + + _FORCE_INLINE_ float decal_get_emission_energy(RID p_decal) { + const Decal *decal = decal_owner.getornull(p_decal); + return decal->emission_energy; + } + + _FORCE_INLINE_ float decal_get_albedo_mix(RID p_decal) { + const Decal *decal = decal_owner.getornull(p_decal); + return decal->albedo_mix; + } + + _FORCE_INLINE_ uint32_t decal_get_cull_mask(RID p_decal) { + const Decal *decal = decal_owner.getornull(p_decal); + return decal->cull_mask; + } + + _FORCE_INLINE_ float decal_get_upper_fade(RID p_decal) { + const Decal *decal = decal_owner.getornull(p_decal); + return decal->upper_fade; + } + + _FORCE_INLINE_ float decal_get_lower_fade(RID p_decal) { + const Decal *decal = decal_owner.getornull(p_decal); + return decal->lower_fade; + } + + _FORCE_INLINE_ float decal_get_normal_fade(RID p_decal) { + const Decal *decal = decal_owner.getornull(p_decal); + return decal->normal_fade; + } + + _FORCE_INLINE_ bool decal_is_distance_fade_enabled(RID p_decal) { + const Decal *decal = decal_owner.getornull(p_decal); + return decal->distance_fade; + } + + _FORCE_INLINE_ float decal_get_distance_fade_begin(RID p_decal) { + const Decal *decal = decal_owner.getornull(p_decal); + return decal->distance_fade_begin; + } + + _FORCE_INLINE_ float decal_get_distance_fade_length(RID p_decal) { + const Decal *decal = decal_owner.getornull(p_decal); + return decal->distance_fade_length; + } + + virtual AABB decal_get_aabb(RID p_decal) const; + /* GI PROBE API */ RID gi_probe_create(); diff --git a/servers/rendering/rasterizer_rd/shaders/copy.glsl b/servers/rendering/rasterizer_rd/shaders/copy.glsl index 48c49ff7de..2d7661f65f 100644 --- a/servers/rendering/rasterizer_rd/shaders/copy.glsl +++ b/servers/rendering/rasterizer_rd/shaders/copy.glsl @@ -35,7 +35,7 @@ layout(push_constant, binding = 1, std430) uniform Params { // DOF. float camera_z_far; float camera_z_near; - uvec2 pad2; + uint pad2[2]; } params; diff --git a/servers/rendering/rasterizer_rd/shaders/copy_to_fb.glsl b/servers/rendering/rasterizer_rd/shaders/copy_to_fb.glsl index 1f499cf372..07f8d09743 100644 --- a/servers/rendering/rasterizer_rd/shaders/copy_to_fb.glsl +++ b/servers/rendering/rasterizer_rd/shaders/copy_to_fb.glsl @@ -13,6 +13,7 @@ layout(push_constant, binding = 1, std430) uniform Params { vec2 pixel_size; bool flip_y; bool use_section; + bool force_luminance; uint pad[3]; } @@ -23,11 +24,12 @@ void main() { vec2 base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0)); uv_interp = base_arr[gl_VertexIndex]; + vec2 vpos = uv_interp; if (params.use_section) { - uv_interp = params.section.xy + uv_interp * params.section.zw; + vpos = params.section.xy + vpos * params.section.zw; } - gl_Position = vec4(uv_interp * 2.0 - 1.0, 0.0, 1.0); + gl_Position = vec4(vpos * 2.0 - 1.0, 0.0, 1.0); if (params.flip_y) { uv_interp.y = 1.0 - uv_interp.y; @@ -46,8 +48,10 @@ layout(push_constant, binding = 1, std430) uniform Params { vec2 pixel_size; bool flip_y; bool use_section; + bool force_luminance; - uint pad[3]; + bool alpha_to_zero; + uint pad[2]; } params; @@ -60,9 +64,41 @@ layout(location = 0) out vec4 frag_color; void main() { - vec4 color = texture(source_color, uv_interp, 0.0); + vec2 uv = uv_interp; + +#ifdef MODE_PANORAMA_TO_DP + + //obtain normal from dual paraboloid uv +#define M_PI 3.14159265359 + + float side; + uv.y = modf(uv.y * 2.0, side); + side = side * 2.0 - 1.0; + vec3 normal = vec3(uv * 2.0 - 1.0, 0.0); + normal.z = 0.5 - 0.5 * ((normal.x * normal.x) + (normal.y * normal.y)); + normal *= -side; + normal = normalize(normal); + + //now convert normal to panorama uv + + vec2 st = vec2(atan(normal.x, normal.z), acos(normal.y)); + + if (st.x < 0.0) + st.x += M_PI * 2.0; + + uv = st / vec2(M_PI * 2.0, M_PI); + + if (side < 0.0) { + //uv.y = 1.0 - uv.y; + uv = 1.0 - uv; + } +#endif + vec4 color = textureLod(source_color, uv, 0.0); if (params.force_luminance) { color.rgb = vec3(max(max(color.r, color.g), color.b)); } + if (params.alpha_to_zero) { + color.rgb *= color.a; + } frag_color = color; } diff --git a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl index ea9d50c11d..ec47887036 100644 --- a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl +++ b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl @@ -20,9 +20,7 @@ layout(location = 2) in vec4 tangent_attrib; layout(location = 3) in vec4 color_attrib; #endif -#if defined(UV_USED) layout(location = 4) in vec2 uv_attrib; -#endif #if defined(UV2_USED) || defined(USE_LIGHTMAP) layout(location = 5) in vec2 uv2_attrib; @@ -39,9 +37,7 @@ layout(location = 1) out vec3 normal_interp; layout(location = 2) out vec4 color_interp; #endif -#if defined(UV_USED) layout(location = 3) out vec2 uv_interp; -#endif #if defined(UV2_USED) || defined(USE_LIGHTMAP) layout(location = 4) out vec2 uv2_interp; @@ -157,9 +153,7 @@ void main() { #endif } -#if defined(UV_USED) uv_interp = uv_attrib; -#endif #if defined(UV2_USED) || defined(USE_LIGHTMAP) uv2_interp = uv2_attrib; @@ -290,9 +284,7 @@ layout(location = 1) in vec3 normal_interp; layout(location = 2) in vec4 color_interp; #endif -#if defined(UV_USED) layout(location = 3) in vec2 uv_interp; -#endif #if defined(UV2_USED) || defined(USE_LIGHTMAP) layout(location = 4) in vec2 uv2_interp; @@ -792,7 +784,7 @@ float sample_directional_soft_shadow(texture2D shadow, vec3 pssm_coord, vec2 tex #endif //USE_NO_SHADOWS -void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 albedo, float roughness, float metallic, float specular, float p_blob_intensity, +void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 vertex_ddx, vec3 vertex_ddy, vec3 albedo, float roughness, float metallic, float specular, float p_blob_intensity, #ifdef LIGHT_BACKLIGHT_USED vec3 backlight, #endif @@ -984,8 +976,8 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 a //redo shadowmapping, but shrink the model a bit to avoid arctifacts splane = (lights.data[idx].shadow_matrix * vec4(vertex - normalize(normal_interp) * lights.data[idx].transmittance_bias, 1.0)); - shadow_len = length(splane); - splane = normalize(splane); + shadow_len = length(splane.xyz); + splane = normalize(splane.xyz); if (splane.z >= 0.0) { @@ -1007,7 +999,70 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 a } #endif - shadow_attenuation = mix(shadow_color_enabled.rgb, vec3(1.0), shadow); + vec3 no_shadow = vec3(1.0); + + if (lights.data[idx].projector_rect != vec4(0.0)) { + + vec3 local_v = (lights.data[idx].shadow_matrix * vec4(vertex, 1.0)).xyz; + local_v = normalize(local_v); + + vec4 atlas_rect = lights.data[idx].projector_rect; + + if (local_v.z >= 0.0) { + + local_v.z += 1.0; + atlas_rect.y += atlas_rect.w; + + } else { + + local_v.z = 1.0 - local_v.z; + } + + local_v.xy /= local_v.z; + local_v.xy = local_v.xy * 0.5 + 0.5; + vec2 proj_uv = local_v.xy * atlas_rect.zw; + + vec2 proj_uv_ddx; + vec2 proj_uv_ddy; + { + vec3 local_v_ddx = (lights.data[idx].shadow_matrix * vec4(vertex + vertex_ddx, 1.0)).xyz; + local_v_ddx = normalize(local_v_ddx); + + if (local_v_ddx.z >= 0.0) { + + local_v_ddx.z += 1.0; + } else { + + local_v_ddx.z = 1.0 - local_v_ddx.z; + } + + local_v_ddx.xy /= local_v_ddx.z; + local_v_ddx.xy = local_v_ddx.xy * 0.5 + 0.5; + + proj_uv_ddx = local_v_ddx.xy * atlas_rect.zw - proj_uv; + + vec3 local_v_ddy = (lights.data[idx].shadow_matrix * vec4(vertex + vertex_ddy, 1.0)).xyz; + local_v_ddy = normalize(local_v_ddy); + + if (local_v_ddy.z >= 0.0) { + + local_v_ddy.z += 1.0; + } else { + + local_v_ddy.z = 1.0 - local_v_ddy.z; + } + + local_v_ddy.xy /= local_v_ddy.z; + local_v_ddy.xy = local_v_ddy.xy * 0.5 + 0.5; + + proj_uv_ddy = local_v_ddy.xy * atlas_rect.zw - proj_uv; + } + + vec4 proj = textureGrad(sampler2D(decal_atlas_srgb, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), proj_uv + atlas_rect.xy, proj_uv_ddx, proj_uv_ddy); + no_shadow = mix(no_shadow, proj.rgb, proj.a); + } + + shadow_attenuation = mix(shadow_color_enabled.rgb, no_shadow, shadow); } #endif //USE_NO_SHADOWS @@ -1038,7 +1093,7 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 a specular_light); } -void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 albedo, float roughness, float metallic, float specular, float p_blob_intensity, +void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 vertex_ddx, vec3 vertex_ddy, vec3 albedo, float roughness, float metallic, float specular, float p_blob_intensity, #ifdef LIGHT_BACKLIGHT_USED vec3 backlight, #endif @@ -1122,6 +1177,8 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 a //find blocker + vec2 shadow_uv = splane.xy * lights.data[idx].atlas_rect.zw + lights.data[idx].atlas_rect.xy; + float blocker_count = 0.0; float blocker_average = 0.0; @@ -1134,10 +1191,11 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 a } float uv_size = lights.data[idx].soft_shadow_size * z_norm * lights.data[idx].soft_shadow_scale; + vec2 clamp_max = lights.data[idx].atlas_rect.xy + lights.data[idx].atlas_rect.zw; for (uint i = 0; i < scene_data.penumbra_shadow_samples; i++) { - vec2 suv = splane.xy + (disk_rotation * scene_data.penumbra_shadow_kernel[i].xy) * uv_size; - suv = clamp(suv, lights.data[idx].atlas_rect.xy, lights.data[idx].atlas_rect.zw); + vec2 suv = shadow_uv + (disk_rotation * scene_data.penumbra_shadow_kernel[i].xy) * uv_size; + suv = clamp(suv, lights.data[idx].atlas_rect.xy, clamp_max); float d = textureLod(sampler2D(shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), suv, 0.0).r; if (d < z_norm) { blocker_average += d; @@ -1154,8 +1212,8 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 a shadow = 0.0; for (uint i = 0; i < scene_data.penumbra_shadow_samples; i++) { - vec2 suv = splane.xy + (disk_rotation * scene_data.penumbra_shadow_kernel[i].xy) * uv_size; - suv = clamp(suv, lights.data[idx].atlas_rect.xy, lights.data[idx].atlas_rect.zw); + vec2 suv = shadow_uv + (disk_rotation * scene_data.penumbra_shadow_kernel[i].xy) * uv_size; + suv = clamp(suv, lights.data[idx].atlas_rect.xy, clamp_max); shadow += textureProj(sampler2DShadow(shadow_atlas, shadow_sampler), vec4(suv, z_norm, 1.0)); } @@ -1168,17 +1226,41 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 a } else { //hard shadow - splane.z = z_norm; - shadow = sample_pcf_shadow(shadow_atlas, lights.data[idx].soft_shadow_scale * scene_data.shadow_atlas_pixel_size, splane); + vec4 shadow_uv = vec4(splane.xy * lights.data[idx].atlas_rect.zw + lights.data[idx].atlas_rect.xy, z_norm, 1.0); + + shadow = sample_pcf_shadow(shadow_atlas, lights.data[idx].soft_shadow_scale * scene_data.shadow_atlas_pixel_size, shadow_uv); + } + + vec3 no_shadow = vec3(1.0); + + if (lights.data[idx].projector_rect != vec4(0.0)) { + + splane = (lights.data[idx].shadow_matrix * vec4(vertex, 1.0)); + splane /= splane.w; + + vec2 proj_uv = splane.xy * lights.data[idx].projector_rect.zw; + + //ensure we have proper mipmaps + vec4 splane_ddx = (lights.data[idx].shadow_matrix * vec4(vertex + vertex_ddx, 1.0)); + splane_ddx /= splane_ddx.w; + vec2 proj_uv_ddx = splane_ddx.xy * lights.data[idx].projector_rect.zw - proj_uv; + + vec4 splane_ddy = (lights.data[idx].shadow_matrix * vec4(vertex + vertex_ddy, 1.0)); + splane_ddy /= splane_ddy.w; + vec2 proj_uv_ddy = splane_ddy.xy * lights.data[idx].projector_rect.zw - proj_uv; + + vec4 proj = textureGrad(sampler2D(decal_atlas_srgb, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), proj_uv + lights.data[idx].projector_rect.xy, proj_uv_ddx, proj_uv_ddy); + no_shadow = mix(no_shadow, proj.rgb, proj.a); } - shadow_attenuation = mix(shadow_color_enabled.rgb, vec3(1.0), shadow); + shadow_attenuation = mix(shadow_color_enabled.rgb, no_shadow, shadow); #ifdef LIGHT_TRANSMITTANCE_USED { - vec4 splane = (lights.data[idx].shadow_matrix * vec4(vertex - normalize(normal_interp) * lights.data[idx].transmittance_bias, 1.0)); + splane = (lights.data[idx].shadow_matrix * vec4(vertex - normalize(normal_interp) * lights.data[idx].transmittance_bias, 1.0)); splane /= splane.w; + splane.xy = splane.xy * lights.data[idx].atlas_rect.zw + lights.data[idx].atlas_rect.xy; float shadow_z = textureLod(sampler2D(shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), splane.xy, 0.0).r; //reconstruct depth @@ -1612,9 +1694,7 @@ void main() { } #endif -#if defined(UV_USED) vec2 uv = uv_interp; -#endif #if defined(UV2_USED) || defined(USE_LIGHTMAP) vec2 uv2 = uv2_interp; @@ -1696,7 +1776,81 @@ FRAGMENT_SHADER_CODE discard; } #endif + /////////////////////// DECALS //////////////////////////////// + +#ifndef MODE_RENDER_DEPTH + + uvec4 cluster_cell = texture(usampler3D(cluster_texture, material_samplers[SAMPLER_NEAREST_CLAMP]), vec3(screen_uv, (abs(vertex.z) - scene_data.z_near) / (scene_data.z_far - scene_data.z_near))); + //used for interpolating anything cluster related + vec3 vertex_ddx = dFdx(vertex); + vec3 vertex_ddy = dFdy(vertex); + + { // process decals + + uint decal_count = cluster_cell.w >> CLUSTER_COUNTER_SHIFT; + uint decal_pointer = cluster_cell.w & CLUSTER_POINTER_MASK; + + //do outside for performance and avoiding arctifacts + + for (uint i = 0; i < decal_count; i++) { + + uint decal_index = cluster_data.indices[decal_pointer + i]; + if (!bool(decals.data[decal_index].mask & instances.data[instance_index].layer_mask)) { + continue; //not masked + } + + vec3 uv_local = (decals.data[decal_index].xform * vec4(vertex, 1.0)).xyz; + if (any(lessThan(uv_local, vec3(0.0, -1.0, 0.0))) || any(greaterThan(uv_local, vec3(1.0)))) { + continue; //out of decal + } + + //we need ddx/ddy for mipmaps, so simulate them + vec2 ddx = (decals.data[decal_index].xform * vec4(vertex_ddx, 0.0)).xz; + vec2 ddy = (decals.data[decal_index].xform * vec4(vertex_ddy, 0.0)).xz; + float fade = pow(1.0 - (uv_local.y > 0.0 ? uv_local.y : -uv_local.y), uv_local.y > 0.0 ? decals.data[decal_index].upper_fade : decals.data[decal_index].lower_fade); + + if (decals.data[decal_index].normal_fade > 0.0) { + fade *= smoothstep(decals.data[decal_index].normal_fade, 1.0, dot(normal_interp, decals.data[decal_index].normal) * 0.5 + 0.5); + } + + if (decals.data[decal_index].albedo_rect != vec4(0.0)) { + //has albedo + vec4 decal_albedo = textureGrad(sampler2D(decal_atlas_srgb, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].albedo_rect.zw + decals.data[decal_index].albedo_rect.xy, ddx * decals.data[decal_index].albedo_rect.zw, ddy * decals.data[decal_index].albedo_rect.zw); + decal_albedo *= decals.data[decal_index].modulate; + decal_albedo.a *= fade; + albedo = mix(albedo, decal_albedo.rgb, decal_albedo.a * decals.data[decal_index].albedo_mix); + + if (decals.data[decal_index].normal_rect != vec4(0.0)) { + + vec3 decal_normal = textureGrad(sampler2D(decal_atlas, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].normal_rect.zw + decals.data[decal_index].normal_rect.xy, ddx * decals.data[decal_index].normal_rect.zw, ddy * decals.data[decal_index].normal_rect.zw).xyz; + decal_normal.xy = decal_normal.xy * vec2(2.0, -2.0) - vec2(1.0, -1.0); //users prefer flipped y normal maps in most authoring software + decal_normal.z = sqrt(max(0.0, 1.0 - dot(decal_normal.xy, decal_normal.xy))); + //convert to view space, use xzy because y is up + decal_normal = (decals.data[decal_index].normal_xform * decal_normal.xzy).xyz; + + normal = normalize(mix(normal, decal_normal, decal_albedo.a)); + } + + if (decals.data[decal_index].orm_rect != vec4(0.0)) { + + vec3 decal_orm = textureGrad(sampler2D(decal_atlas, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].orm_rect.zw + decals.data[decal_index].orm_rect.xy, ddx * decals.data[decal_index].orm_rect.zw, ddy * decals.data[decal_index].orm_rect.zw).xyz; +#if defined(AO_USED) + ao = mix(ao, decal_orm.r, decal_albedo.a); +#endif + roughness = mix(roughness, decal_orm.g, decal_albedo.a); + metallic = mix(metallic, decal_orm.b, decal_albedo.a); + } + } + + if (decals.data[decal_index].emission_rect != vec4(0.0)) { + //emission is additive, so its independent from albedo + emission += textureGrad(sampler2D(decal_atlas_srgb, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].emission_rect.zw + decals.data[decal_index].emission_rect.xy, ddx * decals.data[decal_index].emission_rect.zw, ddy * decals.data[decal_index].emission_rect.zw).xyz * decals.data[decal_index].emission_energy * fade; + } + } + } + +#endif //not render depth /////////////////////// LIGHTING ////////////////////////////// //apply energy conservation @@ -1801,8 +1955,6 @@ FRAGMENT_SHADER_CODE } #endif - uvec4 cluster_cell = texture(usampler3D(cluster_texture, material_samplers[SAMPLER_NEAREST_CLAMP]), vec3(screen_uv, (abs(vertex.z) - scene_data.z_near) / (scene_data.z_far - scene_data.z_near))); - { // process reflections vec4 reflection_accum = vec4(0.0, 0.0, 0.0, 0.0); @@ -2134,7 +2286,7 @@ FRAGMENT_SHADER_CODE continue; //not masked } - light_process_omni(light_index, vertex, view, normal, albedo, roughness, metallic, specular, specular_blob_intensity, + light_process_omni(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, albedo, roughness, metallic, specular, specular_blob_intensity, #ifdef LIGHT_BACKLIGHT_USED backlight, #endif @@ -2173,7 +2325,7 @@ FRAGMENT_SHADER_CODE continue; //not masked } - light_process_spot(light_index, vertex, view, normal, albedo, roughness, metallic, specular, specular_blob_intensity, + light_process_spot(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, albedo, roughness, metallic, specular, specular_blob_intensity, #ifdef LIGHT_BACKLIGHT_USED backlight, #endif diff --git a/servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl b/servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl index db11e4b005..b5e3de5e82 100644 --- a/servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl +++ b/servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl @@ -139,7 +139,7 @@ struct InstanceData { uint layer_mask; }; -layout(set = 0, binding = 4, std430) buffer Instances { +layout(set = 0, binding = 4, std430) restrict readonly buffer Instances { InstanceData data[]; } instances; @@ -153,7 +153,7 @@ struct LightData { //this structure needs to be as packed as possible uint color_specular; //rgb color, a specular (8 bit unorm) uint cone_attenuation_angle; // attenuation and angle, (16bit float) uint shadow_color_enabled; //shadow rgb color, a>0.5 enabled (8bit unorm) - vec4 atlas_rect; // used for spot + vec4 atlas_rect; // rect in the shadow atlas mat4 shadow_matrix; float shadow_bias; float shadow_normal_bias; @@ -162,9 +162,10 @@ struct LightData { //this structure needs to be as packed as possible float soft_shadow_scale; // scales the shadow kernel for blurrier shadows uint mask; uint pad[2]; + vec4 projector_rect; //projector rect in srgb decal atlas }; -layout(set = 0, binding = 5, std430) buffer Lights { +layout(set = 0, binding = 5, std430) restrict readonly buffer Lights { LightData data[]; } lights; @@ -251,14 +252,40 @@ layout(set = 0, binding = 9) uniform texture3D gi_probe_textures[MAX_GI_PROBE_TE #define CLUSTER_POINTER_MASK ((1 << CLUSTER_COUNTER_SHIFT) - 1) #define CLUSTER_COUNTER_MASK 0xfff -layout(set = 0, binding = 10) uniform utexture3D cluster_texture; +layout(set = 0, binding = 10) uniform texture2D decal_atlas; +layout(set = 0, binding = 11) uniform texture2D decal_atlas_srgb; + +struct DecalData { + mat4 xform; //to decal transform + vec3 inv_extents; + float albedo_mix; + vec4 albedo_rect; + vec4 normal_rect; + vec4 orm_rect; + vec4 emission_rect; + vec4 modulate; + float emission_energy; + uint mask; + float upper_fade; + float lower_fade; + mat3x4 normal_xform; + vec3 normal; + float normal_fade; +}; + +layout(set = 0, binding = 12, std430) restrict readonly buffer Decals { + DecalData data[]; +} +decals; + +layout(set = 0, binding = 13) uniform utexture3D cluster_texture; -layout(set = 0, binding = 11, std430) buffer ClusterData { +layout(set = 0, binding = 14, std430) restrict readonly buffer ClusterData { uint indices[]; } cluster_data; -layout(set = 0, binding = 12) uniform texture2D directional_shadow_atlas; +layout(set = 0, binding = 15) uniform texture2D directional_shadow_atlas; // decal atlas @@ -290,7 +317,7 @@ layout(set = 3, binding = 4) uniform texture2D ao_buffer; /* Set 4 Skeleton & Instancing (Multimesh) */ -layout(set = 4, binding = 0, std430) buffer Transforms { +layout(set = 4, binding = 0, std430) restrict readonly buffer Transforms { vec4 data[]; } transforms; diff --git a/servers/rendering/rendering_server_raster.h b/servers/rendering/rendering_server_raster.h index 8eb4dea9e6..6f7ce7728d 100644 --- a/servers/rendering/rendering_server_raster.h +++ b/servers/rendering/rendering_server_raster.h @@ -340,6 +340,20 @@ public: BIND2(reflection_probe_set_cull_mask, RID, uint32_t) BIND2(reflection_probe_set_resolution, RID, int) + /* DECAL API */ + + BIND0R(RID, decal_create) + + BIND2(decal_set_extents, RID, const Vector3 &) + BIND3(decal_set_texture, RID, DecalTexture, RID) + BIND2(decal_set_emission_energy, RID, float) + BIND2(decal_set_albedo_mix, RID, float) + BIND2(decal_set_modulate, RID, const Color &) + BIND2(decal_set_cull_mask, RID, uint32_t) + BIND4(decal_set_distance_fade, RID, bool, float, float) + BIND3(decal_set_fade, RID, float, float) + BIND2(decal_set_normal_fade, RID, float) + /* BAKED LIGHT API */ BIND0R(RID, gi_probe_create) diff --git a/servers/rendering/rendering_server_scene.cpp b/servers/rendering/rendering_server_scene.cpp index d66708587a..fc7c160c0b 100644 --- a/servers/rendering/rendering_server_scene.cpp +++ b/servers/rendering/rendering_server_scene.cpp @@ -155,6 +155,20 @@ void *RenderingServerScene::_instance_pair(void *p_self, OctreeElementID, Instan geom->reflection_dirty = true; return E; //this element should make freeing faster + } else if (B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { + + InstanceDecalData *decal = static_cast<InstanceDecalData *>(B->base_data); + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); + + InstanceDecalData::PairInfo pinfo; + pinfo.geometry = A; + pinfo.L = geom->decals.push_back(B); + + List<InstanceDecalData::PairInfo>::Element *E = decal->geometries.push_back(pinfo); + + geom->decal_dirty = true; + + return E; //this element should make freeing faster } else if (B->base_type == RS::INSTANCE_LIGHTMAP_CAPTURE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { InstanceLightmapCaptureData *lightmap_capture = static_cast<InstanceLightmapCaptureData *>(B->base_data); @@ -233,6 +247,17 @@ void RenderingServerScene::_instance_unpair(void *p_self, OctreeElementID, Insta reflection_probe->geometries.erase(E); geom->reflection_dirty = true; + } else if (B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { + + InstanceDecalData *decal = static_cast<InstanceDecalData *>(B->base_data); + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); + + List<InstanceDecalData::PairInfo>::Element *E = reinterpret_cast<List<InstanceDecalData::PairInfo>::Element *>(udata); + + geom->decals.erase(E->get().L); + decal->geometries.erase(E); + + geom->decal_dirty = true; } else if (B->base_type == RS::INSTANCE_LIGHTMAP_CAPTURE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { InstanceLightmapCaptureData *lightmap_capture = static_cast<InstanceLightmapCaptureData *>(B->base_data); @@ -387,6 +412,12 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) { reflection_probe_render_list.remove(&reflection_probe->update_list); } } break; + case RS::INSTANCE_DECAL: { + + InstanceDecalData *decal = static_cast<InstanceDecalData *>(instance->base_data); + RSG::scene_render->free(decal->instance); + + } break; case RS::INSTANCE_LIGHTMAP_CAPTURE: { InstanceLightmapCaptureData *lightmap_capture = static_cast<InstanceLightmapCaptureData *>(instance->base_data); @@ -476,6 +507,14 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) { reflection_probe->instance = RSG::scene_render->reflection_probe_instance_create(p_base); } break; + case RS::INSTANCE_DECAL: { + + InstanceDecalData *decal = memnew(InstanceDecalData); + decal->owner = instance; + instance->base_data = decal; + + decal->instance = RSG::scene_render->decal_instance_create(p_base); + } break; case RS::INSTANCE_LIGHTMAP_CAPTURE: { InstanceLightmapCaptureData *lightmap_capture = memnew(InstanceLightmapCaptureData); @@ -691,6 +730,12 @@ void RenderingServerScene::instance_set_visible(RID p_instance, bool p_visible) } } break; + case RS::INSTANCE_DECAL: { + if (instance->octree_id && instance->scenario) { + instance->scenario->octree.set_pairable(instance->octree_id, p_visible, 1 << RS::INSTANCE_DECAL, p_visible ? RS::INSTANCE_GEOMETRY_MASK : 0); + } + + } break; case RS::INSTANCE_LIGHTMAP_CAPTURE: { if (instance->octree_id && instance->scenario) { instance->scenario->octree.set_pairable(instance->octree_id, p_visible, 1 << RS::INSTANCE_LIGHTMAP_CAPTURE, p_visible ? RS::INSTANCE_GEOMETRY_MASK : 0); @@ -943,6 +988,13 @@ void RenderingServerScene::_update_instance(Instance *p_instance) { reflection_probe->reflection_dirty = true; } + if (p_instance->base_type == RS::INSTANCE_DECAL) { + + InstanceDecalData *decal = static_cast<InstanceDecalData *>(p_instance->base_data); + + RSG::scene_render->decal_instance_set_transform(decal->instance, p_instance->transform); + } + if (p_instance->base_type == RS::INSTANCE_GI_PROBE) { InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(p_instance->base_data); @@ -1000,7 +1052,7 @@ void RenderingServerScene::_update_instance(Instance *p_instance) { uint32_t pairable_mask = 0; bool pairable = false; - if (p_instance->base_type == RS::INSTANCE_LIGHT || p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE || p_instance->base_type == RS::INSTANCE_LIGHTMAP_CAPTURE) { + if (p_instance->base_type == RS::INSTANCE_LIGHT || p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE || p_instance->base_type == RS::INSTANCE_DECAL || p_instance->base_type == RS::INSTANCE_LIGHTMAP_CAPTURE) { pairable_mask = p_instance->visible ? RS::INSTANCE_GEOMETRY_MASK : 0; pairable = true; @@ -1080,6 +1132,11 @@ void RenderingServerScene::_update_instance_aabb(Instance *p_instance) { new_aabb = RSG::storage->reflection_probe_get_aabb(p_instance->base); } break; + case RenderingServer::INSTANCE_DECAL: { + + new_aabb = RSG::storage->decal_get_aabb(p_instance->base); + + } break; case RenderingServer::INSTANCE_GI_PROBE: { new_aabb = RSG::storage->gi_probe_get_bounds(p_instance->base); @@ -2020,6 +2077,7 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const light_cull_count = 0; reflection_probe_cull_count = 0; + decal_cull_count = 0; gi_probe_cull_count = 0; //light_samplers_culled=0; @@ -2089,6 +2147,18 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const } } } + } else if (ins->base_type == RS::INSTANCE_DECAL && ins->visible) { + + if (decal_cull_count < MAX_DECALS_CULLED) { + + InstanceDecalData *decal = static_cast<InstanceDecalData *>(ins->base_data); + + if (!decal->geometries.empty()) { + //do not add this decal if no geometry is affected by it.. + decal_instance_cull_result[decal_cull_count] = decal->instance; + decal_cull_count++; + } + } } else if (ins->base_type == RS::INSTANCE_GI_PROBE && ins->visible) { @@ -2356,7 +2426,7 @@ void RenderingServerScene::_render_scene(RID p_render_buffers, const Transform p /* PROCESS GEOMETRY AND DRAW SCENE */ RENDER_TIMESTAMP("Render Scene "); - RSG::scene_render->render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_orthogonal, (RasterizerScene::InstanceBase **)instance_cull_result, instance_cull_count, light_instance_cull_result, light_cull_count + directional_light_count, reflection_probe_instance_cull_result, reflection_probe_cull_count, gi_probe_instance_cull_result, gi_probe_cull_count, environment, camera_effects, p_shadow_atlas, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass); + RSG::scene_render->render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_orthogonal, (RasterizerScene::InstanceBase **)instance_cull_result, instance_cull_count, light_instance_cull_result, light_cull_count + directional_light_count, reflection_probe_instance_cull_result, reflection_probe_cull_count, gi_probe_instance_cull_result, gi_probe_cull_count, decal_instance_cull_result, decal_cull_count, environment, camera_effects, p_shadow_atlas, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass); } void RenderingServerScene::render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas) { @@ -2371,7 +2441,7 @@ void RenderingServerScene::render_empty_scene(RID p_render_buffers, RID p_scenar else environment = scenario->fallback_environment; RENDER_TIMESTAMP("Render Empty Scene "); - RSG::scene_render->render_scene(p_render_buffers, Transform(), CameraMatrix(), true, nullptr, 0, nullptr, 0, nullptr, 0, nullptr, 0, environment, RID(), p_shadow_atlas, scenario->reflection_atlas, RID(), 0); + RSG::scene_render->render_scene(p_render_buffers, Transform(), CameraMatrix(), true, nullptr, 0, nullptr, 0, nullptr, 0, nullptr, 0, nullptr, 0, environment, RID(), p_shadow_atlas, scenario->reflection_atlas, RID(), 0); #endif } diff --git a/servers/rendering/rendering_server_scene.h b/servers/rendering/rendering_server_scene.h index 0970fed6c4..f5f7c50ea0 100644 --- a/servers/rendering/rendering_server_scene.h +++ b/servers/rendering/rendering_server_scene.h @@ -48,6 +48,7 @@ public: MAX_INSTANCE_CULL = 65536, MAX_LIGHTS_CULLED = 4096, MAX_REFLECTION_PROBES_CULLED = 4096, + MAX_DECALS_CULLED = 4096, MAX_GI_PROBES_CULLED = 4096, MAX_ROOM_CULL = 32, MAX_EXTERIOR_PORTALS = 128, @@ -237,6 +238,9 @@ public: bool can_cast_shadows; bool material_is_animated; + List<Instance *> decals; + bool decal_dirty; + List<Instance *> reflection_probes; bool reflection_dirty; @@ -252,6 +256,7 @@ public: can_cast_shadows = true; material_is_animated = true; gi_probes_dirty = true; + decal_dirty = true; } }; @@ -279,6 +284,21 @@ public: } }; + struct InstanceDecalData : public InstanceBaseData { + + Instance *owner; + RID instance; + + struct PairInfo { + List<Instance *>::Element *L; //reflection iterator in geometry + Instance *geometry; + }; + List<PairInfo> geometries; + + InstanceDecalData() { + } + }; + SelfList<InstanceReflectionProbeData>::List reflection_probe_render_list; struct InstanceLightData : public InstanceBaseData { @@ -376,7 +396,9 @@ public: int light_cull_count; int directional_light_count; RID reflection_probe_instance_cull_result[MAX_REFLECTION_PROBES_CULLED]; + RID decal_instance_cull_result[MAX_DECALS_CULLED]; int reflection_probe_cull_count; + int decal_cull_count; RID gi_probe_instance_cull_result[MAX_GI_PROBES_CULLED]; int gi_probe_cull_count; diff --git a/servers/rendering/rendering_server_wrap_mt.h b/servers/rendering/rendering_server_wrap_mt.h index c7d563c07c..79f328cb3b 100644 --- a/servers/rendering/rendering_server_wrap_mt.h +++ b/servers/rendering/rendering_server_wrap_mt.h @@ -264,6 +264,20 @@ public: FUNC2(reflection_probe_set_cull_mask, RID, uint32_t) FUNC2(reflection_probe_set_resolution, RID, int) + /* DECAL API */ + + FUNCRID(decal) + + FUNC2(decal_set_extents, RID, const Vector3 &) + FUNC3(decal_set_texture, RID, DecalTexture, RID) + FUNC2(decal_set_emission_energy, RID, float) + FUNC2(decal_set_albedo_mix, RID, float) + FUNC2(decal_set_modulate, RID, const Color &) + FUNC2(decal_set_cull_mask, RID, uint32_t) + FUNC4(decal_set_distance_fade, RID, bool, float, float) + FUNC3(decal_set_fade, RID, float, float) + FUNC2(decal_set_normal_fade, RID, float) + /* BAKED LIGHT API */ FUNCRID(gi_probe) diff --git a/servers/rendering_server.h b/servers/rendering_server.h index a31c9f39fd..43c65d8007 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -462,6 +462,27 @@ public: virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0; virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) = 0; + /* DECAL API */ + + enum DecalTexture { + DECAL_TEXTURE_ALBEDO, + DECAL_TEXTURE_NORMAL, + DECAL_TEXTURE_ORM, + DECAL_TEXTURE_EMISSION, + DECAL_TEXTURE_MAX + }; + + virtual RID decal_create() = 0; + virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) = 0; + virtual void decal_set_texture(RID p_decal, DecalTexture p_type, RID p_texture) = 0; + virtual void decal_set_emission_energy(RID p_decal, float p_energy) = 0; + virtual void decal_set_albedo_mix(RID p_decal, float p_mix) = 0; + virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) = 0; + virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) = 0; + virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) = 0; + virtual void decal_set_fade(RID p_decal, float p_above, float p_below) = 0; + virtual void decal_set_normal_fade(RID p_decal, float p_fade) = 0; + /* GI PROBE API */ virtual RID gi_probe_create() = 0; @@ -674,6 +695,7 @@ public: VIEWPORT_DEBUG_DRAW_SSAO, VIEWPORT_DEBUG_DRAW_ROUGHNESS_LIMITER, VIEWPORT_DEBUG_DRAW_PSSM_SPLITS, + VIEWPORT_DEBUG_DRAW_DECAL_ATLAS, }; @@ -868,6 +890,7 @@ public: INSTANCE_PARTICLES, INSTANCE_LIGHT, INSTANCE_REFLECTION_PROBE, + INSTANCE_DECAL, INSTANCE_GI_PROBE, INSTANCE_LIGHTMAP_CAPTURE, INSTANCE_MAX, @@ -1167,6 +1190,7 @@ VARIANT_ENUM_CAST(RenderingServer::LightOmniShadowMode); VARIANT_ENUM_CAST(RenderingServer::LightDirectionalShadowMode); VARIANT_ENUM_CAST(RenderingServer::LightDirectionalShadowDepthRangeMode); VARIANT_ENUM_CAST(RenderingServer::ReflectionProbeUpdateMode); +VARIANT_ENUM_CAST(RenderingServer::DecalTexture); VARIANT_ENUM_CAST(RenderingServer::ParticlesDrawOrder); VARIANT_ENUM_CAST(RenderingServer::ViewportUpdateMode); VARIANT_ENUM_CAST(RenderingServer::ViewportClearMode); |