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-rw-r--r--SConstruct4
-rw-r--r--core/engine.cpp2
-rw-r--r--core/engine.h4
-rw-r--r--core/io/resource_format_binary.cpp73
-rw-r--r--core/math/audio_frame.h10
-rw-r--r--core/math/vector3.h6
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp2
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h33
-rw-r--r--editor/editor_node.cpp7
-rw-r--r--editor/import/resource_importer_scene.cpp9
-rw-r--r--editor/plugins/collision_polygon_editor_plugin.cpp638
-rw-r--r--editor/plugins/collision_polygon_editor_plugin.h18
-rw-r--r--editor/plugins/mesh_instance_editor_plugin.cpp2
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp17
-rw-r--r--editor/plugins/spatial_editor_plugin.h1
-rw-r--r--editor/scene_tree_editor.cpp2
-rw-r--r--editor/spatial_editor_gizmos.cpp127
-rw-r--r--editor/spatial_editor_gizmos.h19
-rw-r--r--main/main.cpp4
-rw-r--r--scene/3d/area.cpp117
-rw-r--r--scene/3d/area.h28
-rw-r--r--scene/3d/audio_stream_player_3d.cpp910
-rw-r--r--scene/3d/audio_stream_player_3d.h170
-rw-r--r--scene/3d/body_shape.cpp920
-rw-r--r--scene/3d/camera.cpp40
-rw-r--r--scene/3d/camera.h16
-rw-r--r--scene/3d/collision_object.cpp287
-rw-r--r--scene/3d/collision_object.h57
-rw-r--r--scene/3d/collision_polygon.cpp237
-rw-r--r--scene/3d/collision_polygon.h29
-rw-r--r--scene/3d/collision_shape.cpp214
-rw-r--r--scene/3d/collision_shape.h (renamed from scene/3d/body_shape.h)38
-rw-r--r--scene/3d/mesh_instance.cpp26
-rw-r--r--scene/3d/physics_body.cpp569
-rw-r--r--scene/3d/physics_body.h107
-rw-r--r--scene/3d/spatial_velocity_tracker.cpp104
-rw-r--r--scene/3d/spatial_velocity_tracker.h31
-rw-r--r--scene/gui/tree.cpp8
-rw-r--r--scene/register_scene_types.cpp15
-rw-r--r--scene/resources/audio_stream_sample.cpp2
-rw-r--r--scene/resources/world.cpp7
-rw-r--r--scene/resources/world.h2
-rw-r--r--servers/audio/audio_filter_sw.cpp37
-rw-r--r--servers/audio/audio_filter_sw.h25
-rw-r--r--servers/audio/audio_stream.cpp131
-rw-r--r--servers/audio/audio_stream.h55
-rw-r--r--servers/physics/area_pair_sw.cpp22
-rw-r--r--servers/physics/body_pair_sw.cpp11
-rw-r--r--servers/physics/broad_phase_basic.cpp20
-rw-r--r--servers/physics/broad_phase_basic.h1
-rw-r--r--servers/physics/broad_phase_octree.cpp5
-rw-r--r--servers/physics/broad_phase_octree.h1
-rw-r--r--servers/physics/broad_phase_sw.h1
-rw-r--r--servers/physics/collision_object_sw.h8
-rw-r--r--servers/physics/physics_server_sw.cpp34
-rw-r--r--servers/physics/physics_server_sw.h9
-rw-r--r--servers/physics/shape_sw.cpp229
-rw-r--r--servers/physics/shape_sw.h24
-rw-r--r--servers/physics/space_sw.cpp417
-rw-r--r--servers/physics/space_sw.h6
-rw-r--r--servers/physics_2d/space_2d_sw.cpp156
-rw-r--r--servers/physics_server.h38
-rw-r--r--servers/register_server_types.cpp1
-rw-r--r--servers/visual/visual_server_scene.cpp18
64 files changed, 3749 insertions, 2412 deletions
diff --git a/SConstruct b/SConstruct
index e2cfd3ec35..f8b2d82b66 100644
--- a/SConstruct
+++ b/SConstruct
@@ -210,8 +210,8 @@ if (env_base['target'] == 'debug'):
env_base.Append(CPPFLAGS=['-DDEBUG_MEMORY_ALLOC'])
env_base.Append(CPPFLAGS=['-DSCI_NAMESPACE'])
-if (env_base['deprecated'] != 'no'):
- env_base.Append(CPPFLAGS=['-DENABLE_DEPRECATED'])
+if (env_base['deprecated'] == 'no'):
+ env_base.Append(CPPFLAGS=['-DDISABLE_DEPRECATED'])
env_base.platforms = {}
diff --git a/core/engine.cpp b/core/engine.cpp
index 42850325b4..c16a2903d3 100644
--- a/core/engine.cpp
+++ b/core/engine.cpp
@@ -119,4 +119,6 @@ Engine::Engine() {
_fixed_frames = 0;
_idle_frames = 0;
_in_fixed = false;
+ _frame_ticks = 0;
+ _frame_step = 0;
}
diff --git a/core/engine.h b/core/engine.h
index 80b11c095d..16dfb77593 100644
--- a/core/engine.h
+++ b/core/engine.h
@@ -42,6 +42,8 @@ class Engine {
String _custom_level;
uint64_t frames_drawn;
uint32_t _frame_delay;
+ uint64_t _frame_ticks;
+ float _frame_step;
int ips;
float _fps;
@@ -72,6 +74,8 @@ public:
uint64_t get_fixed_frames() const { return _fixed_frames; }
uint64_t get_idle_frames() const { return _idle_frames; }
bool is_in_fixed_frame() const { return _in_fixed; }
+ uint64_t get_idle_frame_ticks() const { return _frame_ticks; }
+ float get_idle_frame_step() const { return _frame_step; }
void set_time_scale(float p_scale);
float get_time_scale() const;
diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp
index b474c2e078..728cd5d4ff 100644
--- a/core/io/resource_format_binary.cpp
+++ b/core/io/resource_format_binary.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "resource_format_binary.h"
#include "global_config.h"
+#include "image.h"
#include "io/file_access_compressed.h"
#include "io/marshalls.h"
#include "os/dir_access.h"
@@ -54,7 +55,6 @@ enum {
VARIANT_TRANSFORM = 17,
VARIANT_MATRIX32 = 18,
VARIANT_COLOR = 20,
- //VARIANT_IMAGE = 21, - no longer variant type
VARIANT_NODE_PATH = 22,
VARIANT_RID = 23,
VARIANT_OBJECT = 24,
@@ -70,7 +70,13 @@ enum {
VARIANT_VECTOR2_ARRAY = 37,
VARIANT_INT64 = 40,
VARIANT_DOUBLE = 41,
-
+#ifndef DISABLE_DEPRECATED
+ VARIANT_IMAGE = 21, // - no longer variant type
+ IMAGE_ENCODING_EMPTY = 0,
+ IMAGE_ENCODING_RAW = 1,
+ IMAGE_ENCODING_LOSSLESS = 2,
+ IMAGE_ENCODING_LOSSY = 3,
+#endif
OBJECT_EMPTY = 0,
OBJECT_EXTERNAL_RESOURCE = 1,
OBJECT_INTERNAL_RESOURCE = 2,
@@ -541,7 +547,69 @@ Error ResourceInteractiveLoaderBinary::parse_variant(Variant &r_v) {
w = PoolVector<Color>::Write();
r_v = array;
} break;
+#ifndef DISABLE_DEPRECATED
+ case VARIANT_IMAGE: {
+ uint32_t encoding = f->get_32();
+ if (encoding == IMAGE_ENCODING_EMPTY) {
+ r_v = Ref<Image>();
+ break;
+ } else if (encoding == IMAGE_ENCODING_RAW) {
+ uint32_t width = f->get_32();
+ uint32_t height = f->get_32();
+ uint32_t mipmaps = f->get_32();
+ uint32_t format = f->get_32();
+ const uint32_t format_version_shift = 24;
+ const uint32_t format_version_mask = format_version_shift - 1;
+
+ uint32_t format_version = format >> format_version_shift;
+
+ const uint32_t current_version = 0;
+ if (format_version > current_version) {
+
+ ERR_PRINT("Format version for encoded binary image is too new");
+ return ERR_PARSE_ERROR;
+ }
+
+ Image::Format fmt = Image::Format(format & format_version_mask); //if format changes, we can add a compatibility bit on top
+
+ uint32_t datalen = f->get_32();
+
+ PoolVector<uint8_t> imgdata;
+ imgdata.resize(datalen);
+ PoolVector<uint8_t>::Write w = imgdata.write();
+ f->get_buffer(w.ptr(), datalen);
+ _advance_padding(datalen);
+ w = PoolVector<uint8_t>::Write();
+
+ Ref<Image> image;
+ image.instance();
+ image->create(width, height, mipmaps, fmt, imgdata);
+ r_v = image;
+
+ } else {
+ //compressed
+ PoolVector<uint8_t> data;
+ data.resize(f->get_32());
+ PoolVector<uint8_t>::Write w = data.write();
+ f->get_buffer(w.ptr(), data.size());
+ w = PoolVector<uint8_t>::Write();
+
+ Ref<Image> image;
+ if (encoding == IMAGE_ENCODING_LOSSY && Image::lossy_unpacker) {
+
+ image = Image::lossy_unpacker(data);
+ } else if (encoding == IMAGE_ENCODING_LOSSLESS && Image::lossless_unpacker) {
+
+ image = Image::lossless_unpacker(data);
+ }
+ _advance_padding(data.size());
+
+ r_v = image;
+ }
+
+ } break;
+#endif
default: {
ERR_FAIL_V(ERR_FILE_CORRUPT);
} break;
@@ -1644,7 +1712,6 @@ void ResourceFormatSaverBinaryInstance::_find_resources(const Variant &p_variant
get_string_index(np.get_property());
} break;
-
default: {}
}
}
diff --git a/core/math/audio_frame.h b/core/math/audio_frame.h
index 5ccc9d9e5e..d54f622197 100644
--- a/core/math/audio_frame.h
+++ b/core/math/audio_frame.h
@@ -102,6 +102,16 @@ struct AudioFrame {
r = ::undenormalise(r);
}
+ _FORCE_INLINE_ AudioFrame linear_interpolate(const AudioFrame &p_b, float p_t) const {
+
+ AudioFrame res = *this;
+
+ res.l += (p_t * (p_b.l - l));
+ res.r += (p_t * (p_b.r - r));
+
+ return res;
+ }
+
_ALWAYS_INLINE_ AudioFrame(float p_l, float p_r) {
l = p_l;
r = p_r;
diff --git a/core/math/vector3.h b/core/math/vector3.h
index 7dfcedd0da..6a7974681e 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -100,6 +100,7 @@ struct Vector3 {
_FORCE_INLINE_ Vector3 abs() const;
_FORCE_INLINE_ Vector3 floor() const;
+ _FORCE_INLINE_ Vector3 sign() const;
_FORCE_INLINE_ Vector3 ceil() const;
_FORCE_INLINE_ real_t distance_to(const Vector3 &p_b) const;
@@ -187,6 +188,11 @@ Vector3 Vector3::abs() const {
return Vector3(Math::abs(x), Math::abs(y), Math::abs(z));
}
+Vector3 Vector3::sign() const {
+
+ return Vector3(SGN(x), SGN(y), SGN(z));
+}
+
Vector3 Vector3::floor() const {
return Vector3(Math::floor(x), Math::floor(y), Math::floor(z));
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index e8c6502bf4..89c4c909ee 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -4199,7 +4199,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
glEnable(GL_DEPTH_TEST);
glDisable(GL_SCISSOR_TEST);
- render_list.sort_by_depth(true);
+ render_list.sort_by_reverse_depth(true);
if (state.directional_light_count == 0) {
directional_light = NULL;
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index 37bbd60797..a03e3dbe3d 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -666,7 +666,7 @@ public:
uint64_t sort_key;
};
- Element *_elements;
+ Element *base_elements;
Element **elements;
int element_count;
@@ -700,11 +700,11 @@ public:
struct SortByDepth {
_FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const {
- return A->instance->depth > B->instance->depth;
+ return A->instance->depth < B->instance->depth;
}
};
- void sort_by_depth(bool p_alpha) {
+ void sort_by_depth(bool p_alpha) { //used for shadows
SortArray<Element *, SortByDepth> sorter;
if (p_alpha) {
@@ -714,11 +714,28 @@ public:
}
}
+ struct SortByReverseDepth {
+
+ _FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const {
+ return A->instance->depth > B->instance->depth;
+ }
+ };
+
+ void sort_by_reverse_depth(bool p_alpha) { //used for alpha
+
+ SortArray<Element *, SortByReverseDepth> sorter;
+ if (p_alpha) {
+ sorter.sort(&elements[max_elements - alpha_element_count], alpha_element_count);
+ } else {
+ sorter.sort(elements, element_count);
+ }
+ }
+
_FORCE_INLINE_ Element *add_element() {
if (element_count + alpha_element_count >= max_elements)
return NULL;
- elements[element_count] = &_elements[element_count];
+ elements[element_count] = &base_elements[element_count];
return elements[element_count++];
}
@@ -727,7 +744,7 @@ public:
if (element_count + alpha_element_count >= max_elements)
return NULL;
int idx = max_elements - alpha_element_count - 1;
- elements[idx] = &_elements[idx];
+ elements[idx] = &base_elements[idx];
alpha_element_count++;
return elements[idx];
}
@@ -737,9 +754,9 @@ public:
element_count = 0;
alpha_element_count = 0;
elements = memnew_arr(Element *, max_elements);
- _elements = memnew_arr(Element, max_elements);
+ base_elements = memnew_arr(Element, max_elements);
for (int i = 0; i < max_elements; i++)
- elements[i] = &_elements[i]; // assign elements
+ elements[i] = &base_elements[i]; // assign elements
}
RenderList() {
@@ -749,7 +766,7 @@ public:
~RenderList() {
memdelete_arr(elements);
- memdelete_arr(_elements);
+ memdelete_arr(base_elements);
}
};
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 348dd32a66..1183bece7f 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -6343,21 +6343,17 @@ EditorNode::EditorNode() {
add_editor_plugin( memnew( ShaderEditorPlugin(this,false) ) );*/
add_editor_plugin(memnew(CameraEditorPlugin(this)));
- // add_editor_plugin( memnew( SampleEditorPlugin(this) ) );
- // add_editor_plugin( memnew( SampleLibraryEditorPlugin(this) ) );
add_editor_plugin(memnew(ThemeEditorPlugin(this)));
add_editor_plugin(memnew(MultiMeshEditorPlugin(this)));
add_editor_plugin(memnew(MeshInstanceEditorPlugin(this)));
add_editor_plugin(memnew(AnimationTreeEditorPlugin(this)));
- //add_editor_plugin( memnew( SamplePlayerEditorPlugin(this) ) ); - this is kind of useless at this point
//add_editor_plugin( memnew( MeshLibraryEditorPlugin(this) ) );
- //add_editor_plugin( memnew( StreamEditorPlugin(this) ) );
add_editor_plugin(memnew(StyleBoxEditorPlugin(this)));
add_editor_plugin(memnew(ParticlesEditorPlugin(this)));
add_editor_plugin(memnew(ResourcePreloaderEditorPlugin(this)));
add_editor_plugin(memnew(ItemListEditorPlugin(this)));
//add_editor_plugin( memnew( RichTextEditorPlugin(this) ) );
- //add_editor_plugin( memnew( CollisionPolygonEditorPlugin(this) ) );
+ add_editor_plugin(memnew(CollisionPolygonEditorPlugin(this)));
add_editor_plugin(memnew(CollisionPolygon2DEditorPlugin(this)));
add_editor_plugin(memnew(TileSetEditorPlugin(this)));
add_editor_plugin(memnew(TileMapEditorPlugin(this)));
@@ -6367,7 +6363,6 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(GIProbeEditorPlugin(this)));
add_editor_plugin(memnew(Path2DEditorPlugin(this)));
add_editor_plugin(memnew(PathEditorPlugin(this)));
- //add_editor_plugin( memnew( BakedLightEditorPlugin(this) ) );
add_editor_plugin(memnew(Line2DEditorPlugin(this)));
add_editor_plugin(memnew(Polygon2DEditorPlugin(this)));
add_editor_plugin(memnew(LightOccluder2DEditorPlugin(this)));
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 2ccbd36e18..dbf7a1bea5 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -33,7 +33,7 @@
#include "io/resource_saver.h"
#include "scene/resources/packed_scene.h"
-#include "scene/3d/body_shape.h"
+#include "scene/3d/collision_shape.h"
#include "scene/3d/mesh_instance.h"
#include "scene/3d/navigation.h"
#include "scene/3d/physics_body.h"
@@ -369,10 +369,8 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Array
p_node = col;
StaticBody *sb = col->cast_to<StaticBody>();
- CollisionShape *colshape = memnew(CollisionShape);
- colshape->set_shape(sb->get_shape(0));
+ CollisionShape *colshape = sb->get_child(0)->cast_to<CollisionShape>();
colshape->set_name("shape");
- sb->add_child(colshape);
colshape->set_owner(p_node->get_owner());
} else if (p_node->has_meta("empty_draw_type")) {
String empty_draw_type = String(p_node->get_meta("empty_draw_type"));
@@ -463,8 +461,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Array
p_node->add_child(col);
StaticBody *sb = col->cast_to<StaticBody>();
- CollisionShape *colshape = memnew(CollisionShape);
- colshape->set_shape(sb->get_shape(0));
+ CollisionShape *colshape = sb->get_child(0)->cast_to<CollisionShape>();
colshape->set_name("shape");
col->add_child(colshape);
colshape->set_owner(p_node->get_owner());
diff --git a/editor/plugins/collision_polygon_editor_plugin.cpp b/editor/plugins/collision_polygon_editor_plugin.cpp
index 270ba5a5a4..5b364ed2c1 100644
--- a/editor/plugins/collision_polygon_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_editor_plugin.cpp
@@ -35,339 +35,304 @@
#include "scene/3d/camera.h"
#include "spatial_editor_plugin.h"
-#if 0
-
void CollisionPolygonEditor::_notification(int p_what) {
- switch(p_what) {
+ switch (p_what) {
case NOTIFICATION_READY: {
- button_create->set_icon( get_icon("Edit","EditorIcons"));
- button_edit->set_icon( get_icon("MovePoint","EditorIcons"));
+ button_create->set_icon(get_icon("Edit", "EditorIcons"));
+ button_edit->set_icon(get_icon("MovePoint", "EditorIcons"));
button_edit->set_pressed(true);
- get_tree()->connect("node_removed",this,"_node_removed");
-
+ get_tree()->connect("node_removed", this, "_node_removed");
} break;
case NOTIFICATION_PROCESS: {
if (node->get_depth() != prev_depth) {
_polygon_draw();
- prev_depth=node->get_depth();
+ prev_depth = node->get_depth();
}
} break;
}
-
}
void CollisionPolygonEditor::_node_removed(Node *p_node) {
- if(p_node==node) {
- node=NULL;
- if (imgeom->get_parent()==p_node)
+ if (p_node == node) {
+ node = NULL;
+ if (imgeom->get_parent() == p_node)
p_node->remove_child(imgeom);
hide();
set_process(false);
}
-
}
-
void CollisionPolygonEditor::_menu_option(int p_option) {
- switch(p_option) {
+ switch (p_option) {
case MODE_CREATE: {
- mode=MODE_CREATE;
+ mode = MODE_CREATE;
button_create->set_pressed(true);
button_edit->set_pressed(false);
} break;
case MODE_EDIT: {
- mode=MODE_EDIT;
+ mode = MODE_EDIT;
button_create->set_pressed(false);
button_edit->set_pressed(true);
} break;
-
}
}
void CollisionPolygonEditor::_wip_close() {
undo_redo->create_action(TTR("Create Poly3D"));
- undo_redo->add_undo_method(node,"set_polygon",node->get_polygon());
- undo_redo->add_do_method(node,"set_polygon",wip);
- undo_redo->add_do_method(this,"_polygon_draw");
- undo_redo->add_undo_method(this,"_polygon_draw");
+ undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
+ undo_redo->add_do_method(node, "set_polygon", wip);
+ undo_redo->add_do_method(this, "_polygon_draw");
+ undo_redo->add_undo_method(this, "_polygon_draw");
wip.clear();
- wip_active=false;
- mode=MODE_EDIT;
+ wip_active = false;
+ mode = MODE_EDIT;
button_edit->set_pressed(true);
button_create->set_pressed(false);
- edited_point=-1;
+ edited_point = -1;
undo_redo->commit_action();
-
}
-bool CollisionPolygonEditor::forward_spatial_gui_input(Camera* p_camera,const InputEvent& p_event) {
+bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event) {
if (!node)
return false;
Transform gt = node->get_global_transform();
Transform gi = gt.affine_inverse();
- float depth = node->get_depth()*0.5;
+ float depth = node->get_depth() * 0.5;
Vector3 n = gt.basis.get_axis(2).normalized();
- Plane p(gt.origin+n*depth,n);
-
-
- switch(p_event.type) {
+ Plane p(gt.origin + n * depth, n);
- case InputEvent::MOUSE_BUTTON: {
+ Ref<InputEventMouseButton> mb = p_event;
- const InputEventMouseButton &mb=p_event.mouse_button;
+ if (mb.is_valid()) {
+ Vector2 gpoint = mb->get_position();
+ Vector3 ray_from = p_camera->project_ray_origin(gpoint);
+ Vector3 ray_dir = p_camera->project_ray_normal(gpoint);
+ Vector3 spoint;
- Vector2 gpoint=Point2(mb->get_pos().x,mb->get_pos().y);
- Vector3 ray_from = p_camera->project_ray_origin(gpoint);
- Vector3 ray_dir = p_camera->project_ray_normal(gpoint);
-
- Vector3 spoint;
-
- if (!p.intersects_ray(ray_from,ray_dir,&spoint))
- break;
+ if (!p.intersects_ray(ray_from, ray_dir, &spoint))
+ return false;
- spoint = gi.xform(spoint);
+ spoint = gi.xform(spoint);
- Vector2 cpoint(spoint.x,spoint.y);
+ Vector2 cpoint(spoint.x, spoint.y);
- cpoint=CanvasItemEditor::get_singleton()->snap_point(cpoint);
+ cpoint = CanvasItemEditor::get_singleton()->snap_point(cpoint);
- Vector<Vector2> poly = node->get_polygon();
+ Vector<Vector2> poly = node->get_polygon();
- //first check if a point is to be added (segment split)
- real_t grab_threshold=EDITOR_DEF("editors/poly_editor/point_grab_radius",8);
+ //first check if a point is to be added (segment split)
+ real_t grab_treshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8);
- switch(mode) {
+ switch (mode) {
+ case MODE_CREATE: {
- case MODE_CREATE: {
+ if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
- if (mb->get_button_index()==BUTTON_LEFT && mb->is_pressed()) {
+ if (!wip_active) {
+ wip.clear();
+ wip.push_back(cpoint);
+ wip_active = true;
+ edited_point_pos = cpoint;
+ _polygon_draw();
+ edited_point = 1;
+ return true;
+ } else {
- if (!wip_active) {
+ if (wip.size() > 1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x, wip[0].y, depth))).distance_to(gpoint) < grab_treshold) {
+ //wip closed
+ _wip_close();
- wip.clear();
- wip.push_back( cpoint );
- wip_active=true;
- edited_point_pos=cpoint;
- _polygon_draw();
- edited_point=1;
return true;
} else {
-
- if (wip.size()>1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x,wip[0].y,depth))).distance_to(gpoint)<grab_threshold) {
- //wip closed
- _wip_close();
-
- return true;
- } else {
-
- wip.push_back( cpoint );
- edited_point=wip.size();
- _polygon_draw();
- return true;
-
- //add wip point
- }
+ wip.push_back(cpoint);
+ edited_point = wip.size();
+ _polygon_draw();
+ return true;
}
- } else if (mb->get_button_index()==BUTTON_RIGHT && mb->is_pressed() && wip_active) {
- _wip_close();
}
+ } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && wip_active) {
+ _wip_close();
+ }
+ } break;
+ case MODE_EDIT: {
- } break;
+ if (mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->is_pressed()) {
- case MODE_EDIT: {
+ if (mb->get_control()) {
- if (mb->get_button_index()==BUTTON_LEFT) {
- if (mb->is_pressed()) {
+ if (poly.size() < 3) {
- if (mb->get_control()) {
-
-
- if (poly.size() < 3) {
-
- undo_redo->create_action(TTR("Edit Poly"));
- undo_redo->add_undo_method(node,"set_polygon",poly);
- poly.push_back(cpoint);
- undo_redo->add_do_method(node,"set_polygon",poly);
- undo_redo->add_do_method(this,"_polygon_draw");
- undo_redo->add_undo_method(this,"_polygon_draw");
- undo_redo->commit_action();
- return true;
- }
-
- //search edges
- int closest_idx=-1;
- Vector2 closest_pos;
- real_t closest_dist=1e10;
- for(int i=0;i<poly.size();i++) {
-
- Vector2 points[2] ={
- p_camera->unproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth))),
- p_camera->unproject_position(gt.xform(Vector3(poly[(i+1)%poly.size()].x,poly[(i+1)%poly.size()].y,depth)))
- };
-
- Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint,points);
- if (cp.distance_squared_to(points[0])<CMP_EPSILON2 || cp.distance_squared_to(points[1])<CMP_EPSILON2)
- continue; //not valid to reuse point
-
- real_t d = cp.distance_to(gpoint);
- if (d<closest_dist && d<grab_threshold) {
- closest_dist=d;
- closest_pos=cp;
- closest_idx=i;
- }
-
-
- }
-
- if (closest_idx>=0) {
-
- pre_move_edit=poly;
- poly.insert(closest_idx+1,cpoint);
- edited_point=closest_idx+1;
- edited_point_pos=cpoint;
- node->set_polygon(poly);
- _polygon_draw();
- return true;
- }
- } else {
-
- //look for points to move
-
- int closest_idx=-1;
- Vector2 closest_pos;
- real_t closest_dist=1e10;
- for(int i=0;i<poly.size();i++) {
-
- Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth)));
-
- real_t d = cp.distance_to(gpoint);
- if (d<closest_dist && d<grab_threshold) {
- closest_dist=d;
- closest_pos=cp;
- closest_idx=i;
- }
+ undo_redo->create_action(TTR("Edit Poly"));
+ undo_redo->add_undo_method(node, "set_polygon", poly);
+ poly.push_back(cpoint);
+ undo_redo->add_do_method(node, "set_polygon", poly);
+ undo_redo->add_do_method(this, "_polygon_draw");
+ undo_redo->add_undo_method(this, "_polygon_draw");
+ undo_redo->commit_action();
+ return true;
+ }
+ //search edges
+ int closest_idx = -1;
+ Vector2 closest_pos;
+ real_t closest_dist = 1e10;
+ for (int i = 0; i < poly.size(); i++) {
+
+ Vector2 points[2] = {
+ p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))),
+ p_camera->unproject_position(gt.xform(Vector3(poly[(i + 1) % poly.size()].x, poly[(i + 1) % poly.size()].y, depth)))
+ };
+
+ Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint, points);
+ if (cp.distance_squared_to(points[0]) < CMP_EPSILON2 || cp.distance_squared_to(points[1]) < CMP_EPSILON2)
+ continue; //not valid to reuse point
+
+ real_t d = cp.distance_to(gpoint);
+ if (d < closest_dist && d < grab_treshold) {
+ closest_dist = d;
+ closest_pos = cp;
+ closest_idx = i;
}
+ }
- if (closest_idx>=0) {
+ if (closest_idx >= 0) {
- pre_move_edit=poly;
- edited_point=closest_idx;
- edited_point_pos=poly[closest_idx];
- _polygon_draw();
- return true;
- }
+ pre_move_edit = poly;
+ poly.insert(closest_idx + 1, cpoint);
+ edited_point = closest_idx + 1;
+ edited_point_pos = cpoint;
+ node->set_polygon(poly);
+ _polygon_draw();
+ return true;
}
} else {
- if (edited_point!=-1) {
+ //look for points to move
- //apply
+ int closest_idx = -1;
+ Vector2 closest_pos;
+ real_t closest_dist = 1e10;
+ for (int i = 0; i < poly.size(); i++) {
- ERR_FAIL_INDEX_V(edited_point,poly.size(),false);
- poly[edited_point]=edited_point_pos;
- undo_redo->create_action(TTR("Edit Poly"));
- undo_redo->add_do_method(node,"set_polygon",poly);
- undo_redo->add_undo_method(node,"set_polygon",pre_move_edit);
- undo_redo->add_do_method(this,"_polygon_draw");
- undo_redo->add_undo_method(this,"_polygon_draw");
- undo_redo->commit_action();
+ Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth)));
- edited_point=-1;
- return true;
+ real_t d = cp.distance_to(gpoint);
+ if (d < closest_dist && d < grab_treshold) {
+ closest_dist = d;
+ closest_pos = cp;
+ closest_idx = i;
+ }
}
- }
- } if (mb->get_button_index()==BUTTON_RIGHT && mb->is_pressed() && edited_point==-1) {
-
+ if (closest_idx >= 0) {
- int closest_idx=-1;
- Vector2 closest_pos;
- real_t closest_dist=1e10;
- for(int i=0;i<poly.size();i++) {
-
- Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth)));
-
- real_t d = cp.distance_to(gpoint);
- if (d<closest_dist && d<grab_threshold) {
- closest_dist=d;
- closest_pos=cp;
- closest_idx=i;
+ pre_move_edit = poly;
+ edited_point = closest_idx;
+ edited_point_pos = poly[closest_idx];
+ _polygon_draw();
+ return true;
}
-
}
+ } else {
- if (closest_idx>=0) {
+ if (edited_point != -1) {
+ //apply
- undo_redo->create_action(TTR("Edit Poly (Remove Point)"));
- undo_redo->add_undo_method(node,"set_polygon",poly);
- poly.remove(closest_idx);
- undo_redo->add_do_method(node,"set_polygon",poly);
- undo_redo->add_do_method(this,"_polygon_draw");
- undo_redo->add_undo_method(this,"_polygon_draw");
+ ERR_FAIL_INDEX_V(edited_point, poly.size(), false);
+ poly[edited_point] = edited_point_pos;
+ undo_redo->create_action(TTR("Edit Poly"));
+ undo_redo->add_do_method(node, "set_polygon", poly);
+ undo_redo->add_undo_method(node, "set_polygon", pre_move_edit);
+ undo_redo->add_do_method(this, "_polygon_draw");
+ undo_redo->add_undo_method(this, "_polygon_draw");
undo_redo->commit_action();
+
+ edited_point = -1;
return true;
}
-
}
+ }
+ if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && edited_point == -1) {
+ int closest_idx = -1;
+ Vector2 closest_pos;
+ real_t closest_dist = 1e10;
+ for (int i = 0; i < poly.size(); i++) {
+ Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth)));
- } break;
- }
-
+ real_t d = cp.distance_to(gpoint);
+ if (d < closest_dist && d < grab_treshold) {
+ closest_dist = d;
+ closest_pos = cp;
+ closest_idx = i;
+ }
+ }
+ if (closest_idx >= 0) {
- } break;
- case InputEvent::MOUSE_MOTION: {
+ undo_redo->create_action(TTR("Edit Poly (Remove Point)"));
+ undo_redo->add_undo_method(node, "set_polygon", poly);
+ poly.remove(closest_idx);
+ undo_redo->add_do_method(node, "set_polygon", poly);
+ undo_redo->add_do_method(this, "_polygon_draw");
+ undo_redo->add_undo_method(this, "_polygon_draw");
+ undo_redo->commit_action();
+ return true;
+ }
+ }
- const InputEventMouseMotion &mm=p_event.mouse_motion;
+ } break;
+ }
+ }
- if (edited_point!=-1 && (wip_active || mm->get_button_mask()&BUTTON_MASK_LEFT)) {
+ Ref<InputEventMouseMotion> mm = p_event;
- Vector2 gpoint = Point2(mm.x,mm.y);
+ if (mm.is_valid()) {
- Vector3 ray_from = p_camera->project_ray_origin(gpoint);
- Vector3 ray_dir = p_camera->project_ray_normal(gpoint);
+ if (edited_point != -1 && (wip_active || mm->get_button_mask() & BUTTON_MASK_LEFT)) {
- Vector3 spoint;
+ Vector2 gpoint = mm->get_position();
- if (!p.intersects_ray(ray_from,ray_dir,&spoint))
- break;
+ Vector3 ray_from = p_camera->project_ray_origin(gpoint);
+ Vector3 ray_dir = p_camera->project_ray_normal(gpoint);
- spoint = gi.xform(spoint);
+ Vector3 spoint;
- Vector2 cpoint(spoint.x,spoint.y);
+ if (!p.intersects_ray(ray_from, ray_dir, &spoint))
+ return false;
- cpoint=CanvasItemEditor::get_singleton()->snap_point(cpoint);
- edited_point_pos = cpoint;
+ spoint = gi.xform(spoint);
- _polygon_draw();
+ Vector2 cpoint(spoint.x, spoint.y);
- }
+ cpoint = CanvasItemEditor::get_singleton()->snap_point(cpoint);
+ edited_point_pos = cpoint;
- } break;
+ _polygon_draw();
+ }
}
return false;
@@ -380,41 +345,38 @@ void CollisionPolygonEditor::_polygon_draw() {
Vector<Vector2> poly;
if (wip_active)
- poly=wip;
+ poly = wip;
else
- poly=node->get_polygon();
-
+ poly = node->get_polygon();
- float depth = node->get_depth()*0.5;
+ float depth = node->get_depth() * 0.5;
imgeom->clear();
imgeom->set_material_override(line_material);
- imgeom->begin(Mesh::PRIMITIVE_LINES,Ref<Texture>());
-
+ imgeom->begin(Mesh::PRIMITIVE_LINES, Ref<Texture>());
Rect2 rect;
- for(int i=0;i<poly.size();i++) {
-
+ for (int i = 0; i < poly.size(); i++) {
- Vector2 p,p2;
- p = i==edited_point ? edited_point_pos : poly[i];
- if ((wip_active && i==poly.size()-1) || (((i+1)%poly.size())==edited_point))
- p2=edited_point_pos;
+ Vector2 p, p2;
+ p = i == edited_point ? edited_point_pos : poly[i];
+ if ((wip_active && i == poly.size() - 1) || (((i + 1) % poly.size()) == edited_point))
+ p2 = edited_point_pos;
else
- p2 = poly[(i+1)%poly.size()];
+ p2 = poly[(i + 1) % poly.size()];
- if (i==0)
- rect.pos=p;
+ if (i == 0)
+ rect.position = p;
else
rect.expand_to(p);
- Vector3 point = Vector3(p.x,p.y,depth);
- Vector3 next_point = Vector3(p2.x,p2.y,depth);
+ Vector3 point = Vector3(p.x, p.y, depth);
+ Vector3 next_point = Vector3(p2.x, p2.y, depth);
- imgeom->set_color(Color(1,0.3,0.1,0.8));
+ imgeom->set_color(Color(1, 0.3, 0.1, 0.8));
imgeom->add_vertex(point);
- imgeom->set_color(Color(1,0.3,0.1,0.8));
+ imgeom->set_color(Color(1, 0.3, 0.1, 0.8));
imgeom->add_vertex(next_point);
//Color col=Color(1,0.3,0.1,0.8);
@@ -422,60 +384,59 @@ void CollisionPolygonEditor::_polygon_draw() {
//vpc->draw_texture(handle,point-handle->get_size()*0.5);
}
- rect=rect.grow(1);
-
- AABB r;
- r.pos.x=rect.pos.x;
- r.pos.y=rect.pos.y;
- r.pos.z=depth;
- r.size.x=rect.size.x;
- r.size.y=rect.size.y;
- r.size.z=0;
-
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos);
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos+Vector3(0.3,0,0));
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos);
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos+Vector3(0.0,0.3,0));
-
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos+Vector3(r.size.x,0,0));
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos+Vector3(r.size.x,0,0)-Vector3(0.3,0,0));
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos+Vector3(r.size.x,0,0));
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos+Vector3(r.size.x,0,0)+Vector3(0,0.3,0));
-
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos+Vector3(0,r.size.y,0));
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos+Vector3(0,r.size.y,0)-Vector3(0,0.3,0));
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos+Vector3(0,r.size.y,0));
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos+Vector3(0,r.size.y,0)+Vector3(0.3,0,0));
-
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos+r.size);
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos+r.size-Vector3(0.3,0,0));
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos+r.size);
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos+r.size-Vector3(0.0,0.3,0));
+ rect = rect.grow(1);
+
+ Rect3 r;
+ r.position.x = rect.position.x;
+ r.position.y = rect.position.y;
+ r.position.z = depth;
+ r.size.x = rect.size.x;
+ r.size.y = rect.size.y;
+ r.size.z = 0;
+
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.position);
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.position + Vector3(0.3, 0, 0));
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.position);
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.position + Vector3(0.0, 0.3, 0));
+
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.position + Vector3(r.size.x, 0, 0));
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.position + Vector3(r.size.x, 0, 0) - Vector3(0.3, 0, 0));
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.position + Vector3(r.size.x, 0, 0));
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.position + Vector3(r.size.x, 0, 0) + Vector3(0, 0.3, 0));
+
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.position + Vector3(0, r.size.y, 0));
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.position + Vector3(0, r.size.y, 0) - Vector3(0, 0.3, 0));
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.position + Vector3(0, r.size.y, 0));
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.position + Vector3(0, r.size.y, 0) + Vector3(0.3, 0, 0));
+
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.position + r.size);
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.position + r.size - Vector3(0.3, 0, 0));
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.position + r.size);
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.position + r.size - Vector3(0.0, 0.3, 0));
imgeom->end();
-
- while(m->get_surface_count()) {
+ while (m->get_surface_count()) {
m->surface_remove(0);
}
- if (poly.size()==0)
+ if (poly.size() == 0)
return;
Array a;
@@ -484,78 +445,69 @@ void CollisionPolygonEditor::_polygon_draw() {
{
va.resize(poly.size());
- PoolVector<Vector3>::Write w=va.write();
- for(int i=0;i<poly.size();i++) {
-
+ PoolVector<Vector3>::Write w = va.write();
+ for (int i = 0; i < poly.size(); i++) {
- Vector2 p,p2;
- p = i==edited_point ? edited_point_pos : poly[i];
+ Vector2 p, p2;
+ p = i == edited_point ? edited_point_pos : poly[i];
- Vector3 point = Vector3(p.x,p.y,depth);
- w[i]=point;
+ Vector3 point = Vector3(p.x, p.y, depth);
+ w[i] = point;
}
}
- a[Mesh::ARRAY_VERTEX]=va;
- m->add_surface(Mesh::PRIMITIVE_POINTS,a);
- m->surface_set_material(0,handle_material);
-
+ a[Mesh::ARRAY_VERTEX] = va;
+ m->add_surface_from_arrays(Mesh::PRIMITIVE_POINTS, a);
+ m->surface_set_material(0, handle_material);
}
-
-
void CollisionPolygonEditor::edit(Node *p_collision_polygon) {
-
-
if (p_collision_polygon) {
- node=p_collision_polygon->cast_to<CollisionPolygon>();
+ node = p_collision_polygon->cast_to<CollisionPolygon>();
wip.clear();
- wip_active=false;
- edited_point=-1;
+ wip_active = false;
+ edited_point = -1;
p_collision_polygon->add_child(imgeom);
_polygon_draw();
set_process(true);
- prev_depth=-1;
+ prev_depth = -1;
} else {
- node=NULL;
+ node = NULL;
if (imgeom->get_parent())
imgeom->get_parent()->remove_child(imgeom);
set_process(false);
}
-
}
void CollisionPolygonEditor::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_menu_option"),&CollisionPolygonEditor::_menu_option);
- ClassDB::bind_method(D_METHOD("_polygon_draw"),&CollisionPolygonEditor::_polygon_draw);
- ClassDB::bind_method(D_METHOD("_node_removed"),&CollisionPolygonEditor::_node_removed);
-
+ ClassDB::bind_method(D_METHOD("_menu_option"), &CollisionPolygonEditor::_menu_option);
+ ClassDB::bind_method(D_METHOD("_polygon_draw"), &CollisionPolygonEditor::_polygon_draw);
+ ClassDB::bind_method(D_METHOD("_node_removed"), &CollisionPolygonEditor::_node_removed);
}
CollisionPolygonEditor::CollisionPolygonEditor(EditorNode *p_editor) {
-
- node=NULL;
- editor=p_editor;
+ node = NULL;
+ editor = p_editor;
undo_redo = editor->get_undo_redo();
- add_child( memnew( VSeparator ));
- button_create = memnew( ToolButton );
+ add_child(memnew(VSeparator));
+ button_create = memnew(ToolButton);
add_child(button_create);
- button_create->connect("pressed",this,"_menu_option",varray(MODE_CREATE));
+ button_create->connect("pressed", this, "_menu_option", varray(MODE_CREATE));
button_create->set_toggle_mode(true);
- button_edit = memnew( ToolButton );
+ button_edit = memnew(ToolButton);
add_child(button_edit);
- button_edit->connect("pressed",this,"_menu_option",varray(MODE_EDIT));
+ button_edit->connect("pressed", this, "_menu_option", varray(MODE_EDIT));
button_edit->set_toggle_mode(true);
- //add_constant_override("separation",0);
+//add_constant_override("separation",0);
#if 0
options = memnew( MenuButton );
@@ -567,46 +519,40 @@ CollisionPolygonEditor::CollisionPolygonEditor(EditorNode *p_editor) {
#endif
mode = MODE_EDIT;
- wip_active=false;
- imgeom = memnew( ImmediateGeometry );
- imgeom->set_transform(Transform(Matrix3(),Vector3(0,0,0.00001)));
-
+ wip_active = false;
+ imgeom = memnew(ImmediateGeometry);
+ imgeom->set_transform(Transform(Basis(), Vector3(0, 0, 0.00001)));
- line_material = Ref<SpatialMaterial>( memnew( SpatialMaterial ));
- line_material->set_flag(Material::FLAG_UNSHADED, true);
+ line_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
+ line_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
line_material->set_line_width(3.0);
- line_material->set_fixed_flag(SpatialMaterial::FLAG_USE_ALPHA, true);
- line_material->set_fixed_flag(SpatialMaterial::FLAG_USE_COLOR_ARRAY, true);
- line_material->set_parameter(SpatialMaterial::PARAM_DIFFUSE,Color(1,1,1));
-
-
-
-
- handle_material = Ref<SpatialMaterial>( memnew( SpatialMaterial ));
- handle_material->set_flag(Material::FLAG_UNSHADED, true);
- handle_material->set_fixed_flag(SpatialMaterial::FLAG_USE_POINT_SIZE, true);
- handle_material->set_parameter(SpatialMaterial::PARAM_DIFFUSE,Color(1,1,1));
- handle_material->set_fixed_flag(SpatialMaterial::FLAG_USE_ALPHA, true);
- handle_material->set_fixed_flag(SpatialMaterial::FLAG_USE_COLOR_ARRAY, false);
- Ref<Texture> handle=editor->get_gui_base()->get_icon("Editor3DHandle","EditorIcons");
+ line_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
+ line_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ line_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
+ line_material->set_albedo(Color(1, 1, 1));
+
+ handle_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
+ handle_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
+ handle_material->set_flag(SpatialMaterial::FLAG_USE_POINT_SIZE, true);
+ handle_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
+ handle_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ handle_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
+ Ref<Texture> handle = editor->get_gui_base()->get_icon("Editor3DHandle", "EditorIcons");
handle_material->set_point_size(handle->get_width());
- handle_material->set_texture(SpatialMaterial::PARAM_DIFFUSE,handle);
+ handle_material->set_texture(SpatialMaterial::TEXTURE_ALBEDO, handle);
- pointsm = memnew( MeshInstance );
+ pointsm = memnew(MeshInstance);
imgeom->add_child(pointsm);
- m = Ref<Mesh>( memnew( Mesh ) );
+ m.instance();
pointsm->set_mesh(m);
- pointsm->set_transform(Transform(Matrix3(),Vector3(0,0,0.00001)));
-
-
+ pointsm->set_transform(Transform(Basis(), Vector3(0, 0, 0.00001)));
}
CollisionPolygonEditor::~CollisionPolygonEditor() {
- memdelete( imgeom );
+ memdelete(imgeom);
}
-
void CollisionPolygonEditorPlugin::edit(Object *p_object) {
collision_polygon_editor->edit(p_object->cast_to<Node>());
@@ -614,7 +560,7 @@ void CollisionPolygonEditorPlugin::edit(Object *p_object) {
bool CollisionPolygonEditorPlugin::handles(Object *p_object) const {
- return p_object->is_type("CollisionPolygon");
+ return p_object->is_class("CollisionPolygon");
}
void CollisionPolygonEditorPlugin::make_visible(bool p_visible) {
@@ -626,24 +572,16 @@ void CollisionPolygonEditorPlugin::make_visible(bool p_visible) {
collision_polygon_editor->hide();
collision_polygon_editor->edit(NULL);
}
-
}
CollisionPolygonEditorPlugin::CollisionPolygonEditorPlugin(EditorNode *p_node) {
- editor=p_node;
- collision_polygon_editor = memnew( CollisionPolygonEditor(p_node) );
+ editor = p_node;
+ collision_polygon_editor = memnew(CollisionPolygonEditor(p_node));
SpatialEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor);
collision_polygon_editor->hide();
-
-
-
}
-
-CollisionPolygonEditorPlugin::~CollisionPolygonEditorPlugin()
-{
+CollisionPolygonEditorPlugin::~CollisionPolygonEditorPlugin() {
}
-
-#endif
diff --git a/editor/plugins/collision_polygon_editor_plugin.h b/editor/plugins/collision_polygon_editor_plugin.h
index 995f2224bf..3a8428fc62 100644
--- a/editor/plugins/collision_polygon_editor_plugin.h
+++ b/editor/plugins/collision_polygon_editor_plugin.h
@@ -42,12 +42,11 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
-#if 0
class CanvasItemEditor;
class CollisionPolygonEditor : public HBoxContainer {
- GDCLASS(CollisionPolygonEditor, HBoxContainer );
+ GDCLASS(CollisionPolygonEditor, HBoxContainer);
UndoRedo *undo_redo;
enum Mode {
@@ -62,7 +61,6 @@ class CollisionPolygonEditor : public HBoxContainer {
ToolButton *button_create;
ToolButton *button_edit;
-
Ref<SpatialMaterial> line_material;
Ref<SpatialMaterial> handle_material;
@@ -71,7 +69,7 @@ class CollisionPolygonEditor : public HBoxContainer {
CollisionPolygon *node;
ImmediateGeometry *imgeom;
MeshInstance *pointsm;
- Ref<Mesh> m;
+ Ref<ArrayMesh> m;
MenuButton *options;
@@ -91,9 +89,9 @@ protected:
void _notification(int p_what);
void _node_removed(Node *p_node);
static void _bind_methods();
-public:
- virtual bool forward_spatial_gui_input(Camera* p_camera,const InputEvent& p_event);
+public:
+ virtual bool forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event);
void edit(Node *p_collision_polygon);
CollisionPolygonEditor(EditorNode *p_editor);
~CollisionPolygonEditor();
@@ -101,14 +99,13 @@ public:
class CollisionPolygonEditorPlugin : public EditorPlugin {
- GDCLASS( CollisionPolygonEditorPlugin, EditorPlugin );
+ GDCLASS(CollisionPolygonEditorPlugin, EditorPlugin);
CollisionPolygonEditor *collision_polygon_editor;
EditorNode *editor;
public:
-
- virtual bool forward_spatial_gui_input(Camera* p_camera,const InputEvent& p_event) { return collision_polygon_editor->forward_spatial_gui_input(p_camera,p_event); }
+ virtual bool forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event) { return collision_polygon_editor->forward_spatial_gui_input(p_camera, p_event); }
virtual String get_name() const { return "CollisionPolygon"; }
bool has_main_screen() const { return false; }
@@ -118,7 +115,6 @@ public:
CollisionPolygonEditorPlugin(EditorNode *p_node);
~CollisionPolygonEditorPlugin();
-
};
-#endif
+
#endif // COLLISION_POLYGON_EDITOR_PLUGIN_H
diff --git a/editor/plugins/mesh_instance_editor_plugin.cpp b/editor/plugins/mesh_instance_editor_plugin.cpp
index ab09d0dd96..49498d0fa0 100644
--- a/editor/plugins/mesh_instance_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_editor_plugin.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "mesh_instance_editor_plugin.h"
-#include "scene/3d/body_shape.h"
+#include "scene/3d/collision_shape.h"
#include "scene/3d/navigation_mesh.h"
#include "scene/3d/physics_body.h"
#include "scene/gui/box_container.h"
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 995d13f6a8..d7f4781e89 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -2025,6 +2025,15 @@ void SpatialEditorViewport::_menu_option(int p_option) {
view_menu->get_popup()->set_item_checked(idx, current);
} break;
+ case VIEW_AUDIO_DOPPLER: {
+
+ int idx = view_menu->get_popup()->get_item_index(VIEW_AUDIO_DOPPLER);
+ bool current = view_menu->get_popup()->is_item_checked(idx);
+ current = !current;
+ camera->set_doppler_tracking(current ? Camera::DOPPLER_TRACKING_IDLE_STEP : Camera::DOPPLER_TRACKING_DISABLED);
+ view_menu->get_popup()->set_item_checked(idx, current);
+
+ } break;
case VIEW_GIZMOS: {
int idx = view_menu->get_popup()->get_item_index(VIEW_GIZMOS);
@@ -2237,6 +2246,13 @@ void SpatialEditorViewport::set_state(const Dictionary &p_state) {
viewport->set_as_audio_listener(listener);
view_menu->get_popup()->set_item_checked(idx, listener);
}
+ if (p_state.has("doppler")) {
+ bool doppler = p_state["doppler"];
+
+ int idx = view_menu->get_popup()->get_item_index(VIEW_AUDIO_DOPPLER);
+ camera->set_doppler_tracking(doppler ? Camera::DOPPLER_TRACKING_IDLE_STEP : Camera::DOPPLER_TRACKING_DISABLED);
+ view_menu->get_popup()->set_item_checked(idx, doppler);
+ }
if (p_state.has("previewing")) {
Node *pv = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["previewing"]);
@@ -2395,6 +2411,7 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_ENVIRONMENT), true);
view_menu->get_popup()->add_separator();
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_audio_listener", TTR("Audio Listener")), VIEW_AUDIO_LISTENER);
+ view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_audio_doppler", TTR("Doppler Enable")), VIEW_AUDIO_DOPPLER);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_GIZMOS), true);
view_menu->get_popup()->add_separator();
diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h
index 6b05a8b370..9b626054c0 100644
--- a/editor/plugins/spatial_editor_plugin.h
+++ b/editor/plugins/spatial_editor_plugin.h
@@ -83,6 +83,7 @@ class SpatialEditorViewport : public Control {
VIEW_ENVIRONMENT,
VIEW_ORTHOGONAL,
VIEW_AUDIO_LISTENER,
+ VIEW_AUDIO_DOPPLER,
VIEW_GIZMOS,
VIEW_INFORMATION,
VIEW_DISPLAY_NORMAL,
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index d12d8b5528..94c94e126d 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -161,7 +161,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
item->set_selectable(0, true);
if (can_rename) {
-#ifdef ENABLE_DEPRECATED
+#ifndef DISABLE_DEPRECATED
if (p_node->has_meta("_editor_collapsed")) {
//remove previous way of storing folding, which did not get along with scene inheritance and instancing
if ((bool)p_node->get_meta("_editor_collapsed"))
diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp
index 62fa93ac23..faf9dee5d0 100644
--- a/editor/spatial_editor_gizmos.cpp
+++ b/editor/spatial_editor_gizmos.cpp
@@ -867,6 +867,127 @@ LightSpatialGizmo::LightSpatialGizmo(Light *p_light) {
//////
+//// player gizmo
+
+String AudioStreamPlayer3DSpatialGizmo::get_handle_name(int p_idx) const {
+
+ return "Emission Radius";
+}
+
+Variant AudioStreamPlayer3DSpatialGizmo::get_handle_value(int p_idx) const {
+
+ return player->get_emission_angle();
+}
+
+void AudioStreamPlayer3DSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
+
+ Transform gt = player->get_global_transform();
+ gt.orthonormalize();
+ Transform gi = gt.affine_inverse();
+
+ Vector3 ray_from = p_camera->project_ray_origin(p_point);
+ Vector3 ray_dir = p_camera->project_ray_normal(p_point);
+ Vector3 ray_to = ray_from + ray_dir * 4096;
+
+ ray_from = gi.xform(ray_from);
+ ray_to = gi.xform(ray_to);
+
+ float closest_dist = 1e20;
+ float closest_angle = 1e20;
+
+ for (int i = 0; i < 180; i++) {
+
+ float a = i * Math_PI / 180.0;
+ float an = (i + 1) * Math_PI / 180.0;
+
+ Vector3 from(Math::sin(a), 0, -Math::cos(a));
+ Vector3 to(Math::sin(an), 0, -Math::cos(an));
+
+ Vector3 r1, r2;
+ Geometry::get_closest_points_between_segments(from, to, ray_from, ray_to, r1, r2);
+ float d = r1.distance_to(r2);
+ if (d < closest_dist) {
+ closest_dist = d;
+ closest_angle = i;
+ }
+ }
+
+ if (closest_angle < 91) {
+ player->set_emission_angle(closest_angle);
+ }
+}
+
+void AudioStreamPlayer3DSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
+
+ if (p_cancel) {
+
+ player->set_emission_angle(p_restore);
+
+ } else {
+
+ UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Change AudioStreamPlayer3D Emission Angle"));
+ ur->add_do_method(player, "set_emission_angle", player->get_emission_angle());
+ ur->add_undo_method(player, "set_emission_angle", p_restore);
+ ur->commit_action();
+ }
+}
+
+void AudioStreamPlayer3DSpatialGizmo::redraw() {
+
+ clear();
+
+ if (player->is_emission_angle_enabled()) {
+ float pc = player->get_emission_angle();
+
+ Vector<Vector3> points;
+ points.resize(208);
+
+ float ofs = -Math::cos(Math::deg2rad(pc));
+ float radius = Math::sin(Math::deg2rad(pc));
+
+ for (int i = 0; i < 100; i++) {
+
+ float a = i * 2.0 * Math_PI / 100.0;
+ float an = (i + 1) * 2.0 * Math_PI / 100.0;
+
+ Vector3 from(Math::sin(a) * radius, Math::cos(a) * radius, ofs);
+ Vector3 to(Math::sin(an) * radius, Math::cos(an) * radius, ofs);
+
+ points[i * 2 + 0] = from;
+ points[i * 2 + 1] = to;
+ }
+
+ for (int i = 0; i < 4; i++) {
+
+ float a = i * 2.0 * Math_PI / 4.0;
+
+ Vector3 from(Math::sin(a) * radius, Math::cos(a) * radius, ofs);
+
+ points[200 + i * 2 + 0] = from;
+ points[200 + i * 2 + 1] = Vector3();
+ }
+
+ add_lines(points, SpatialEditorGizmos::singleton->car_wheel_material);
+ add_collision_segments(points);
+
+ Vector<Vector3> handles;
+ float ha = Math::deg2rad(player->get_emission_angle());
+ handles.push_back(Vector3(Math::sin(ha), 0, -Math::cos(ha)));
+ add_handles(handles);
+ }
+
+ add_unscaled_billboard(SpatialEditorGizmos::singleton->sample_player_icon, 0.05);
+}
+
+AudioStreamPlayer3DSpatialGizmo::AudioStreamPlayer3DSpatialGizmo(AudioStreamPlayer3D *p_player) {
+
+ player = p_player;
+ set_spatial_node(p_player);
+}
+
+//////
+
String CameraSpatialGizmo::get_handle_name(int p_idx) const {
if (camera->get_projection() == Camera::PROJECTION_PERSPECTIVE) {
@@ -3101,6 +3222,12 @@ Ref<SpatialEditorGizmo> SpatialEditorGizmos::get_gizmo(Spatial *p_spatial) {
return misg;
}
+ if (p_spatial->cast_to<AudioStreamPlayer3D>()) {
+
+ Ref<AudioStreamPlayer3DSpatialGizmo> misg = memnew(AudioStreamPlayer3DSpatialGizmo(p_spatial->cast_to<AudioStreamPlayer3D>()));
+ return misg;
+ }
+
return Ref<SpatialEditorGizmo>();
}
diff --git a/editor/spatial_editor_gizmos.h b/editor/spatial_editor_gizmos.h
index a8ace87530..469a2d594a 100644
--- a/editor/spatial_editor_gizmos.h
+++ b/editor/spatial_editor_gizmos.h
@@ -31,9 +31,10 @@
#define SPATIAL_EDITOR_GIZMOS_H
#include "editor/plugins/spatial_editor_plugin.h"
-#include "scene/3d/body_shape.h"
+#include "scene/3d/audio_stream_player_3d.h"
#include "scene/3d/camera.h"
#include "scene/3d/collision_polygon.h"
+#include "scene/3d/collision_shape.h"
#include "scene/3d/gi_probe.h"
#include "scene/3d/light.h"
#include "scene/3d/listener.h"
@@ -137,6 +138,22 @@ public:
LightSpatialGizmo(Light *p_light = NULL);
};
+class AudioStreamPlayer3DSpatialGizmo : public EditorSpatialGizmo {
+
+ GDCLASS(AudioStreamPlayer3DSpatialGizmo, EditorSpatialGizmo);
+
+ AudioStreamPlayer3D *player;
+
+public:
+ virtual String get_handle_name(int p_idx) const;
+ virtual Variant get_handle_value(int p_idx) const;
+ virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point);
+ virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);
+
+ void redraw();
+ AudioStreamPlayer3DSpatialGizmo(AudioStreamPlayer3D *p_player = NULL);
+};
+
class CameraSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(CameraSpatialGizmo, EditorSpatialGizmo);
diff --git a/main/main.cpp b/main/main.cpp
index 218321ef25..e292a20982 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -1525,11 +1525,15 @@ static uint64_t idle_process_max = 0;
bool Main::iteration() {
uint64_t ticks = OS::get_singleton()->get_ticks_usec();
+ Engine::get_singleton()->_frame_ticks = ticks;
+
uint64_t ticks_elapsed = ticks - last_ticks;
double step = (double)ticks_elapsed / 1000000.0;
float frame_slice = 1.0 / Engine::get_singleton()->get_iterations_per_second();
+ Engine::get_singleton()->_frame_step = step;
+
/*
if (time_accum+step < frame_slice)
return false;
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp
index c62a866d8d..59227070b3 100644
--- a/scene/3d/area.cpp
+++ b/scene/3d/area.cpp
@@ -29,7 +29,9 @@
/*************************************************************************/
#include "area.h"
#include "scene/scene_string_names.h"
+#include "servers/audio_server.h"
#include "servers/physics_server.h"
+
void Area::set_space_override_mode(SpaceOverride p_mode) {
space_override = p_mode;
@@ -538,6 +540,87 @@ bool Area::get_collision_layer_bit(int p_bit) const {
return get_collision_layer() & (1 << p_bit);
}
+void Area::set_audio_bus_override(bool p_override) {
+
+ audio_bus_override = p_override;
+}
+
+bool Area::is_overriding_audio_bus() const {
+
+ return audio_bus_override;
+}
+
+void Area::set_audio_bus(const StringName &p_audio_bus) {
+
+ audio_bus = p_audio_bus;
+}
+StringName Area::get_audio_bus() const {
+
+ for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
+ if (AudioServer::get_singleton()->get_bus_name(i) == audio_bus) {
+ return audio_bus;
+ }
+ }
+ return "Master";
+}
+
+void Area::set_use_reverb_bus(bool p_enable) {
+
+ use_reverb_bus = p_enable;
+}
+bool Area::is_using_reverb_bus() const {
+
+ return use_reverb_bus;
+}
+
+void Area::set_reverb_bus(const StringName &p_audio_bus) {
+
+ reverb_bus = p_audio_bus;
+}
+StringName Area::get_reverb_bus() const {
+
+ for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
+ if (AudioServer::get_singleton()->get_bus_name(i) == reverb_bus) {
+ return reverb_bus;
+ }
+ }
+ return "Master";
+}
+
+void Area::set_reverb_amount(float p_amount) {
+
+ reverb_amount = p_amount;
+}
+float Area::get_reverb_amount() const {
+
+ return reverb_amount;
+}
+
+void Area::set_reverb_uniformity(float p_uniformity) {
+
+ reverb_uniformity = p_uniformity;
+}
+float Area::get_reverb_uniformity() const {
+
+ return reverb_uniformity;
+}
+
+void Area::_validate_property(PropertyInfo &property) const {
+
+ if (property.name == "audio_bus_name" || property.name == "reverb_bus_name") {
+
+ String options;
+ for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
+ if (i > 0)
+ options += ",";
+ String name = AudioServer::get_singleton()->get_bus_name(i);
+ options += name;
+ }
+
+ property.hint_string = options;
+ }
+}
+
void Area::_bind_methods() {
ClassDB::bind_method(D_METHOD("_body_enter_tree", "id"), &Area::_body_enter_tree);
@@ -597,6 +680,24 @@ void Area::_bind_methods() {
ClassDB::bind_method(D_METHOD("_body_inout"), &Area::_body_inout);
ClassDB::bind_method(D_METHOD("_area_inout"), &Area::_area_inout);
+ ClassDB::bind_method(D_METHOD("set_audio_bus_override", "enable"), &Area::set_audio_bus_override);
+ ClassDB::bind_method(D_METHOD("is_overriding_audio_bus"), &Area::is_overriding_audio_bus);
+
+ ClassDB::bind_method(D_METHOD("set_audio_bus", "name"), &Area::set_audio_bus);
+ ClassDB::bind_method(D_METHOD("get_audio_bus"), &Area::get_audio_bus);
+
+ ClassDB::bind_method(D_METHOD("set_use_reverb_bus", "enable"), &Area::set_use_reverb_bus);
+ ClassDB::bind_method(D_METHOD("is_using_reverb_bus"), &Area::is_using_reverb_bus);
+
+ ClassDB::bind_method(D_METHOD("set_reverb_bus", "name"), &Area::set_reverb_bus);
+ ClassDB::bind_method(D_METHOD("get_reverb_bus"), &Area::get_reverb_bus);
+
+ ClassDB::bind_method(D_METHOD("set_reverb_amount", "amount"), &Area::set_reverb_amount);
+ ClassDB::bind_method(D_METHOD("get_reverb_amount"), &Area::get_reverb_amount);
+
+ ClassDB::bind_method(D_METHOD("set_reverb_uniformity", "amount"), &Area::set_reverb_uniformity);
+ ClassDB::bind_method(D_METHOD("get_reverb_uniformity"), &Area::get_reverb_uniformity);
+
ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));
ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));
ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body")));
@@ -620,6 +721,14 @@ void Area::_bind_methods() {
ADD_GROUP("Collision", "collision_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_GROUP("Audio Bus", "audio_bus_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus", "get_audio_bus");
+ ADD_GROUP("Reverb Bus", "reverb_bus_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reverb_bus_enable"), "set_use_reverb_bus", "is_using_reverb_bus");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "reverb_bus_name", PROPERTY_HINT_ENUM, ""), "set_reverb_bus", "get_reverb_bus");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "reverb_bus_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_amount", "get_reverb_amount");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "reverb_bus_uniformity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_uniformity", "get_reverb_uniformity");
}
Area::Area()
@@ -640,6 +749,14 @@ Area::Area()
set_ray_pickable(false);
set_monitoring(true);
set_monitorable(true);
+
+ audio_bus_override = false;
+ audio_bus = "Master";
+
+ use_reverb_bus = false;
+ reverb_bus = "Master";
+ reverb_amount = 0.0;
+ reverb_uniformity = 0.0;
}
Area::~Area() {
diff --git a/scene/3d/area.h b/scene/3d/area.h
index 279a52ee69..5df308fc47 100644
--- a/scene/3d/area.h
+++ b/scene/3d/area.h
@@ -126,6 +126,16 @@ private:
Map<ObjectID, AreaState> area_map;
void _clear_monitoring();
+ bool audio_bus_override;
+ StringName audio_bus;
+
+ bool use_reverb_bus;
+ StringName reverb_bus;
+ float reverb_amount;
+ float reverb_uniformity;
+
+ void _validate_property(PropertyInfo &property) const;
+
protected:
void _notification(int p_what);
static void _bind_methods();
@@ -179,6 +189,24 @@ public:
bool overlaps_area(Node *p_area) const;
bool overlaps_body(Node *p_body) const;
+ void set_audio_bus_override(bool p_override);
+ bool is_overriding_audio_bus() const;
+
+ void set_audio_bus(const StringName &p_audio_bus);
+ StringName get_audio_bus() const;
+
+ void set_use_reverb_bus(bool p_enable);
+ bool is_using_reverb_bus() const;
+
+ void set_reverb_bus(const StringName &p_audio_bus);
+ StringName get_reverb_bus() const;
+
+ void set_reverb_amount(float p_amount);
+ float get_reverb_amount() const;
+
+ void set_reverb_uniformity(float p_uniformity);
+ float get_reverb_uniformity() const;
+
Area();
~Area();
};
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
new file mode 100644
index 0000000000..cc9470e88d
--- /dev/null
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -0,0 +1,910 @@
+#include "audio_stream_player_3d.h"
+#include "engine.h"
+#include "scene/3d/area.h"
+#include "scene/3d/camera.h"
+#include "scene/main/viewport.h"
+void AudioStreamPlayer3D::_mix_audio() {
+
+ if (!stream_playback.is_valid()) {
+ return;
+ }
+
+ if (!active) {
+ return;
+ }
+
+ bool started = false;
+ if (setseek >= 0.0) {
+ stream_playback->start(setseek);
+ setseek = -1.0; //reset seek
+ started = true;
+ }
+
+ //get data
+ AudioFrame *buffer = mix_buffer.ptr();
+ int buffer_size = mix_buffer.size();
+
+ //mix
+ if (output_count > 0 || out_of_range_mode == OUT_OF_RANGE_MIX) {
+
+ float pitch_scale = 0.0;
+ if (output_count) {
+ //used for doppler, not realistic but good enough
+ for (int i = 0; i < output_count; i++) {
+ pitch_scale += outputs[i].pitch_scale;
+ }
+ pitch_scale /= float(output_count);
+ } else {
+ pitch_scale = 1.0;
+ }
+
+ stream_playback->mix(buffer, pitch_scale, buffer_size);
+ }
+
+ //write all outputs
+ for (int i = 0; i < output_count; i++) {
+
+ Output current = outputs[i];
+
+ //see if current output exists, to keep volume ramp
+ bool found = false;
+ for (int j = i; j < prev_output_count; j++) {
+ if (prev_outputs[j].viewport == current.viewport) {
+ if (j != i) {
+ SWAP(prev_outputs[j], prev_outputs[i]);
+ }
+ found = true;
+ break;
+ }
+ }
+
+ bool interpolate_filter = !started;
+ ;
+ if (!found) {
+ //create new if was not used before
+ if (prev_output_count < MAX_OUTPUTS) {
+ prev_outputs[prev_output_count] = prev_outputs[i]; //may be owned by another viewport
+ prev_output_count++;
+ }
+ prev_outputs[i] = current;
+ interpolate_filter = false;
+ }
+
+ //mix!
+
+ int buffers = 0;
+ int first = 0;
+
+ switch (AudioServer::get_singleton()->get_speaker_mode()) {
+
+ case AudioServer::SPEAKER_MODE_STEREO: {
+ buffers = 1;
+ first = 0;
+
+ } break;
+ case AudioServer::SPEAKER_SURROUND_51: {
+ buffers = 2;
+ first = 1;
+
+ } break;
+ case AudioServer::SPEAKER_SURROUND_71: {
+
+ buffers = 3;
+ first = 1;
+
+ } break;
+ }
+
+ for (int k = 0; k < buffers; k++) {
+ AudioFrame vol_inc = (current.vol[k] - prev_outputs[i].vol[k]) / float(buffer_size);
+ AudioFrame vol = current.vol[k];
+
+ AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, first + k);
+
+ current.filter.set_mode(AudioFilterSW::HIGHSHELF);
+ current.filter.set_sampling_rate(AudioServer::get_singleton()->get_mix_rate());
+ current.filter.set_cutoff(attenuation_filter_cutoff_hz);
+ current.filter.set_resonance(1);
+ current.filter.set_stages(1);
+ current.filter.set_gain(current.filter_gain);
+
+ if (interpolate_filter) {
+
+ current.filter_process[k * 2 + 0] = prev_outputs[i].filter_process[k * 2 + 0];
+ current.filter_process[k * 2 + 1] = prev_outputs[i].filter_process[k * 2 + 1];
+
+ current.filter_process[k * 2 + 0].set_filter(&current.filter, false);
+ current.filter_process[k * 2 + 1].set_filter(&current.filter, false);
+
+ current.filter_process[k * 2 + 0].update_coeffs(buffer_size);
+ current.filter_process[k * 2 + 1].update_coeffs(buffer_size);
+ for (int j = 0; j < buffer_size; j++) {
+
+ AudioFrame f = buffer[j] * vol;
+ current.filter_process[k * 2 + 0].process_one_interp(f.l);
+ current.filter_process[k * 2 + 1].process_one_interp(f.r);
+
+ target[j] += f;
+ vol += vol_inc;
+ }
+ } else {
+ current.filter_process[k * 2 + 0].set_filter(&current.filter);
+ current.filter_process[k * 2 + 1].set_filter(&current.filter);
+
+ current.filter_process[k * 2 + 0].update_coeffs();
+ current.filter_process[k * 2 + 1].update_coeffs();
+ for (int j = 0; j < buffer_size; j++) {
+
+ AudioFrame f = buffer[j] * vol;
+ current.filter_process[k * 2 + 0].process_one(f.l);
+ current.filter_process[k * 2 + 1].process_one(f.r);
+
+ target[j] += f;
+ vol += vol_inc;
+ }
+ }
+
+ if (current.reverb_bus_index >= 0) {
+
+ AudioFrame *rtarget = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.reverb_bus_index, first + k);
+
+ if (current.reverb_bus_index == prev_outputs[i].reverb_bus_index) {
+ AudioFrame rvol_inc = (current.reverb_vol[k] - prev_outputs[i].reverb_vol[k]) / float(buffer_size);
+ AudioFrame rvol = prev_outputs[i].reverb_vol[k];
+
+ for (int j = 0; j < buffer_size; j++) {
+
+ rtarget[j] += buffer[j] * rvol;
+ rvol += rvol_inc;
+ }
+ } else {
+
+ AudioFrame rvol = current.reverb_vol[k];
+ for (int j = 0; j < buffer_size; j++) {
+
+ rtarget[j] += buffer[j] * rvol;
+ }
+ }
+ }
+ }
+
+ prev_outputs[i] = current;
+ }
+
+ prev_output_count = output_count;
+
+ //stream is no longer active, disable this.
+ if (!stream_playback->is_playing()) {
+ active = false;
+ }
+
+ output_ready = false;
+}
+
+float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
+
+ float att;
+ switch (attenuation_model) {
+ case ATTENUATION_INVERSE_DISTANCE: {
+ att = Math::linear2db(1.0 / ((p_distance / unit_size) + 000001));
+ } break;
+ case ATTENUATION_INVERSE_SQUARE_DISTANCE: {
+ float d = (p_distance / unit_size);
+ d *= d;
+ att = Math::linear2db(1.0 / (d + 0.00001));
+ } break;
+ case ATTENUATION_LOGARITHMIC: {
+ att = -20 * Math::log(p_distance / unit_size + 000001);
+ } break;
+ }
+
+ att += unit_db;
+ if (att > max_db) {
+ att = max_db;
+ }
+
+ return att;
+}
+
+void _update_sound() {
+}
+
+void AudioStreamPlayer3D::_notification(int p_what) {
+
+ if (p_what == NOTIFICATION_ENTER_TREE) {
+
+ velocity_tracker->reset(get_global_transform().origin);
+ AudioServer::get_singleton()->add_callback(_mix_audios, this);
+ if (autoplay && !get_tree()->is_editor_hint()) {
+ play();
+ }
+ }
+
+ if (p_what == NOTIFICATION_EXIT_TREE) {
+
+ AudioServer::get_singleton()->remove_callback(_mix_audios, this);
+ }
+ if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
+
+ if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
+ velocity_tracker->update_position(get_global_transform().origin);
+ }
+ }
+
+ if (p_what == NOTIFICATION_INTERNAL_FIXED_PROCESS) {
+
+ //update anything related to position first, if possible of course
+
+ if (!output_ready) {
+
+ Vector3 linear_velocity;
+
+ //compute linear velocity for doppler
+ if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
+ linear_velocity = velocity_tracker->get_tracked_linear_velocity();
+ }
+
+ Ref<World> world = get_world();
+ ERR_FAIL_COND(world.is_null());
+
+ int new_output_count = 0;
+
+ Vector3 global_pos = get_global_transform().origin;
+
+ int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus);
+
+ //check if any area is diverting sound into a bus
+
+ PhysicsDirectSpaceState *space_state = PhysicsServer::get_singleton()->space_get_direct_state(world->get_space());
+
+ PhysicsDirectSpaceState::ShapeResult sr[MAX_INTERSECT_AREAS];
+
+ int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, PhysicsDirectSpaceState::TYPE_MASK_AREA);
+ Area *area = NULL;
+
+ for (int i = 0; i < areas; i++) {
+ if (!sr[i].collider)
+ continue;
+
+ Area *tarea = sr[i].collider->cast_to<Area>();
+ if (!tarea)
+ continue;
+
+ if (!tarea->is_overriding_audio_bus() && !tarea->is_using_reverb_bus())
+ continue;
+
+ area = tarea;
+ break;
+ }
+
+ List<Camera *> cameras;
+ world->get_camera_list(&cameras);
+
+ for (List<Camera *>::Element *E = cameras.front(); E; E = E->next()) {
+
+ Camera *camera = E->get();
+ Viewport *vp = camera->get_viewport();
+ if (!vp->is_audio_listener())
+ continue;
+
+ Vector3 local_pos = camera->get_global_transform().orthonormalized().affine_inverse().xform(global_pos);
+
+ float dist = local_pos.length();
+
+ Vector3 area_sound_pos;
+ Vector3 cam_area_pos;
+
+ if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) {
+ area_sound_pos = space_state->get_closest_point_to_object_volume(area->get_rid(), camera->get_global_transform().origin);
+ cam_area_pos = camera->get_global_transform().affine_inverse().xform(area_sound_pos);
+ }
+
+ if (max_distance > 0) {
+
+ float total_max = max_distance;
+
+ if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) {
+ total_max = MAX(total_max, cam_area_pos.length());
+ }
+ if (total_max > max_distance) {
+ continue; //cant hear this sound in this camera
+ }
+ }
+
+ float multiplier = Math::db2linear(_get_attenuation_db(dist));
+ if (max_distance > 0) {
+ multiplier *= MAX(0, 1.0 - (dist / max_distance));
+ }
+
+ Output output;
+ output.bus_index = bus_index;
+ output.reverb_bus_index = -1; //no reverb by default
+ output.viewport = vp;
+
+ float db_att = (1.0 - MIN(1.0, multiplier)) * attenuation_filter_db;
+
+ if (emission_angle_enabled) {
+ Vector3 camtopos = global_pos - camera->get_global_transform().origin;
+ float c = camtopos.normalized().dot(get_global_transform().basis.get_axis(2).normalized()); //it's z negative
+ float angle = Math::rad2deg(Math::acos(c));
+ if (angle > emission_angle)
+ db_att -= -emission_angle_filter_attenuation_db;
+ }
+
+ output.filter_gain = Math::db2linear(db_att);
+
+ Vector3 flat_pos = local_pos;
+ flat_pos.y = 0;
+ flat_pos.normalize();
+
+ switch (AudioServer::get_singleton()->get_speaker_mode()) {
+
+ case AudioServer::SPEAKER_MODE_STEREO: {
+
+ float c = flat_pos.x * 0.5 + 0.5;
+ output.vol[0].l = 1.0 - c;
+ output.vol[0].r = c;
+
+ output.vol[0] *= multiplier;
+
+ } break;
+ case AudioServer::SPEAKER_SURROUND_51: {
+
+ float xl = Vector3(-1, 0, -1).normalized().dot(flat_pos) * 0.5 + 0.5;
+ float xr = Vector3(1, 0, -1).normalized().dot(flat_pos) * 0.5 + 0.5;
+
+ output.vol[0].l = xl;
+ output.vol[1].r = 1.0 - xl;
+ output.vol[0].r = xr;
+ output.vol[1].l = 1.0 - xr;
+
+ output.vol[0] *= multiplier;
+ output.vol[1] *= multiplier;
+ } break;
+ case AudioServer::SPEAKER_SURROUND_71: {
+
+ float xl = Vector3(-1, 0, -1).normalized().dot(flat_pos) * 0.5 + 0.5;
+ float xr = Vector3(1, 0, -1).normalized().dot(flat_pos) * 0.5 + 0.5;
+
+ output.vol[0].l = xl;
+ output.vol[1].r = 1.0 - xl;
+ output.vol[0].r = xr;
+ output.vol[1].l = 1.0 - xr;
+
+ float c = flat_pos.x * 0.5 + 0.5;
+ output.vol[2].l = 1.0 - c;
+ output.vol[2].r = c;
+
+ output.vol[0] *= multiplier;
+ output.vol[1] *= multiplier;
+ output.vol[2] *= multiplier;
+
+ } break;
+ }
+
+ if (area) {
+
+ if (area->is_overriding_audio_bus()) {
+ //override audio bus
+ StringName bus_name = area->get_audio_bus();
+ output.bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus_name);
+ }
+
+ if (area->is_using_reverb_bus()) {
+ StringName bus_name = area->get_reverb_bus();
+ output.reverb_bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus_name);
+
+ float uniformity = area->get_reverb_uniformity();
+ float area_send = area->get_reverb_amount();
+
+ int vol_index_max = AudioServer::get_singleton()->get_speaker_mode() + 1;
+
+ if (uniformity > 0.0) {
+
+ float distance = cam_area_pos.length();
+ float attenuation = Math::db2linear(_get_attenuation_db(distance));
+
+ //float dist_att_db = -20 * Math::log(dist + 0.00001); //logarithmic attenuation, like in real life
+
+ if (attenuation < 1.0) {
+ //pan the uniform sound
+ Vector3 rev_pos = cam_area_pos;
+ rev_pos.y = 0;
+ rev_pos.normalize();
+
+ switch (AudioServer::get_singleton()->get_speaker_mode()) {
+
+ case AudioServer::SPEAKER_MODE_STEREO: {
+
+ float c = rev_pos.x * 0.5 + 0.5;
+ output.reverb_vol[0].l = 1.0 - c;
+ output.reverb_vol[0].r = c;
+
+ } break;
+ case AudioServer::SPEAKER_SURROUND_51: {
+
+ float xl = Vector3(-1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5;
+ float xr = Vector3(1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5;
+
+ output.reverb_vol[0].l = xl;
+ output.reverb_vol[1].r = 1.0 - xl;
+ output.reverb_vol[0].r = xr;
+ output.reverb_vol[1].l = 1.0 - xr;
+
+ } break;
+ case AudioServer::SPEAKER_SURROUND_71: {
+
+ float xl = Vector3(-1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5;
+ float xr = Vector3(1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5;
+
+ output.reverb_vol[0].l = xl;
+ output.reverb_vol[1].r = 1.0 - xl;
+ output.reverb_vol[0].r = xr;
+ output.reverb_vol[1].l = 1.0 - xr;
+
+ float c = rev_pos.x * 0.5 + 0.5;
+ output.reverb_vol[2].l = 1.0 - c;
+ output.reverb_vol[2].r = c;
+
+ } break;
+ }
+ }
+
+ float center_val[3] = { 0.5, 0.25, 0.16666 };
+ AudioFrame center_frame(center_val[vol_index_max - 1], center_val[vol_index_max - 1]);
+
+ for (int i = 0; i < vol_index_max; i++) {
+
+ output.reverb_vol[i] = output.reverb_vol[i].linear_interpolate(center_frame, attenuation);
+ output.reverb_vol[i] = output.vol[i].linear_interpolate(output.reverb_vol[i] * attenuation, uniformity);
+ output.reverb_vol[i] *= area_send;
+ }
+
+ } else {
+
+ for (int i = 0; i < vol_index_max; i++) {
+
+ output.reverb_vol[i] = output.vol[i] * area_send;
+ }
+ }
+ }
+ }
+
+ if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
+
+ Vector3 camera_velocity = camera->get_doppler_tracked_velocity();
+
+ Vector3 local_velocity = camera->get_global_transform().orthonormalized().basis.xform_inv(linear_velocity - camera_velocity);
+
+ if (local_velocity == Vector3()) {
+ output.pitch_scale = 1.0;
+ } else {
+ float approaching = local_pos.normalized().dot(local_velocity.normalized());
+ float velocity = local_velocity.length();
+ float speed_of_sound = 343.0;
+
+ output.pitch_scale = speed_of_sound / (speed_of_sound + velocity * approaching);
+ output.pitch_scale = CLAMP(output.pitch_scale, (1 / 8.0), 8.0); //avoid crazy stuff
+ }
+
+ } else {
+ output.pitch_scale = 1.0;
+ }
+
+ outputs[new_output_count] = output;
+ new_output_count++;
+ if (new_output_count == MAX_OUTPUTS)
+ break;
+ }
+
+ output_count = new_output_count;
+ output_ready = true;
+ }
+
+ //start playing if requested
+ if (setplay >= 0.0) {
+ setseek = setplay;
+ active = true;
+ setplay = -1;
+ _change_notify("playing"); //update property in editor
+ }
+
+ //stop playing if no longer active
+ if (!active) {
+ set_fixed_process_internal(false);
+ _change_notify("playing"); //update property in editor
+ }
+ }
+}
+
+void AudioStreamPlayer3D::set_stream(Ref<AudioStream> p_stream) {
+
+ ERR_FAIL_COND(!p_stream.is_valid());
+ AudioServer::get_singleton()->lock();
+
+ mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size());
+
+ if (stream_playback.is_valid()) {
+ stream_playback.unref();
+ stream.unref();
+ active = false;
+ setseek = -1;
+ }
+
+ stream = p_stream;
+ stream_playback = p_stream->instance_playback();
+
+ if (stream_playback.is_null()) {
+ stream.unref();
+ ERR_FAIL_COND(stream_playback.is_null());
+ }
+
+ AudioServer::get_singleton()->unlock();
+}
+
+Ref<AudioStream> AudioStreamPlayer3D::get_stream() const {
+
+ return stream;
+}
+
+void AudioStreamPlayer3D::set_unit_db(float p_volume) {
+
+ unit_db = p_volume;
+}
+float AudioStreamPlayer3D::get_unit_db() const {
+
+ return unit_db;
+}
+
+void AudioStreamPlayer3D::set_unit_size(float p_volume) {
+
+ unit_size = p_volume;
+}
+float AudioStreamPlayer3D::get_unit_size() const {
+
+ return unit_size;
+}
+
+void AudioStreamPlayer3D::set_max_db(float p_boost) {
+
+ max_db = p_boost;
+}
+float AudioStreamPlayer3D::get_max_db() const {
+
+ return max_db;
+}
+
+void AudioStreamPlayer3D::play(float p_from_pos) {
+
+ if (stream_playback.is_valid()) {
+ setplay = p_from_pos;
+ output_ready = false;
+ set_fixed_process_internal(true);
+ }
+}
+
+void AudioStreamPlayer3D::seek(float p_seconds) {
+
+ if (stream_playback.is_valid()) {
+ setseek = p_seconds;
+ }
+}
+
+void AudioStreamPlayer3D::stop() {
+
+ if (stream_playback.is_valid()) {
+ active = false;
+ set_fixed_process_internal(false);
+ setplay = -1;
+ }
+}
+
+bool AudioStreamPlayer3D::is_playing() const {
+
+ if (stream_playback.is_valid()) {
+ return active; // && stream_playback->is_playing();
+ }
+
+ return false;
+}
+
+float AudioStreamPlayer3D::get_pos() {
+
+ if (stream_playback.is_valid()) {
+ return stream_playback->get_pos();
+ }
+
+ return 0;
+}
+
+void AudioStreamPlayer3D::set_bus(const StringName &p_bus) {
+
+ //if audio is active, must lock this
+ AudioServer::get_singleton()->lock();
+ bus = p_bus;
+ AudioServer::get_singleton()->unlock();
+}
+StringName AudioStreamPlayer3D::get_bus() const {
+
+ for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
+ if (AudioServer::get_singleton()->get_bus_name(i) == bus) {
+ return bus;
+ }
+ }
+ return "Master";
+}
+
+void AudioStreamPlayer3D::set_autoplay(bool p_enable) {
+
+ autoplay = p_enable;
+}
+bool AudioStreamPlayer3D::is_autoplay_enabled() {
+
+ return autoplay;
+}
+
+void AudioStreamPlayer3D::_set_playing(bool p_enable) {
+
+ if (p_enable)
+ play();
+ else
+ stop();
+}
+bool AudioStreamPlayer3D::_is_active() const {
+
+ return active;
+}
+
+void AudioStreamPlayer3D::_validate_property(PropertyInfo &property) const {
+
+ if (property.name == "bus") {
+
+ String options;
+ for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
+ if (i > 0)
+ options += ",";
+ String name = AudioServer::get_singleton()->get_bus_name(i);
+ options += name;
+ }
+
+ property.hint_string = options;
+ }
+}
+
+void AudioStreamPlayer3D::_bus_layout_changed() {
+
+ _change_notify();
+}
+
+void AudioStreamPlayer3D::set_max_distance(float p_metres) {
+
+ ERR_FAIL_COND(p_metres < 0.0);
+ max_distance = p_metres;
+}
+
+float AudioStreamPlayer3D::get_max_distance() const {
+
+ return max_distance;
+}
+
+void AudioStreamPlayer3D::set_area_mask(uint32_t p_mask) {
+
+ area_mask = p_mask;
+}
+
+uint32_t AudioStreamPlayer3D::get_area_mask() const {
+
+ return area_mask;
+}
+
+void AudioStreamPlayer3D::set_emission_angle_enabled(bool p_enable) {
+ emission_angle_enabled = p_enable;
+ update_gizmo();
+}
+
+bool AudioStreamPlayer3D::is_emission_angle_enabled() const {
+ return emission_angle_enabled;
+}
+
+void AudioStreamPlayer3D::set_emission_angle(float p_angle) {
+ ERR_FAIL_COND(p_angle < 0 || p_angle > 90);
+ emission_angle = p_angle;
+ update_gizmo();
+}
+
+float AudioStreamPlayer3D::get_emission_angle() const {
+ return emission_angle;
+}
+
+void AudioStreamPlayer3D::set_emission_angle_filter_attenuation_db(float p_angle_attenuation_db) {
+
+ emission_angle_filter_attenuation_db = p_angle_attenuation_db;
+}
+
+float AudioStreamPlayer3D::get_emission_angle_filter_attenuation_db() const {
+
+ return emission_angle_filter_attenuation_db;
+}
+
+void AudioStreamPlayer3D::set_attenuation_filter_cutoff_hz(float p_hz) {
+
+ attenuation_filter_cutoff_hz = p_hz;
+}
+float AudioStreamPlayer3D::get_attenuation_filter_cutoff_hz() const {
+
+ return attenuation_filter_cutoff_hz;
+}
+
+void AudioStreamPlayer3D::set_attenuation_filter_db(float p_db) {
+
+ attenuation_filter_db = p_db;
+}
+float AudioStreamPlayer3D::get_attenuation_filter_db() const {
+
+ return attenuation_filter_db;
+}
+
+void AudioStreamPlayer3D::set_attenuation_model(AttenuationModel p_model) {
+ ERR_FAIL_INDEX(p_model, 3);
+ attenuation_model = p_model;
+}
+
+AudioStreamPlayer3D::AttenuationModel AudioStreamPlayer3D::get_attenuation_model() const {
+ return attenuation_model;
+}
+
+void AudioStreamPlayer3D::set_out_of_range_mode(OutOfRangeMode p_mode) {
+
+ ERR_FAIL_INDEX(p_mode, 2);
+ out_of_range_mode = p_mode;
+}
+
+AudioStreamPlayer3D::OutOfRangeMode AudioStreamPlayer3D::get_out_of_range_mode() const {
+
+ return out_of_range_mode;
+}
+
+void AudioStreamPlayer3D::set_doppler_tracking(DopplerTracking p_tracking) {
+
+ if (doppler_tracking == p_tracking)
+ return;
+
+ doppler_tracking = p_tracking;
+
+ if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
+ set_notify_transform(true);
+ velocity_tracker->set_track_fixed_step(doppler_tracking == DOPPLER_TRACKING_FIXED_STEP);
+ velocity_tracker->reset(get_global_transform().origin);
+ } else {
+ set_notify_transform(false);
+ }
+}
+
+AudioStreamPlayer3D::DopplerTracking AudioStreamPlayer3D::get_doppler_tracking() const {
+
+ return doppler_tracking;
+}
+
+void AudioStreamPlayer3D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_stream", "stream:AudioStream"), &AudioStreamPlayer3D::set_stream);
+ ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer3D::get_stream);
+
+ ClassDB::bind_method(D_METHOD("set_unit_db", "unit_db"), &AudioStreamPlayer3D::set_unit_db);
+ ClassDB::bind_method(D_METHOD("get_unit_db"), &AudioStreamPlayer3D::get_unit_db);
+
+ ClassDB::bind_method(D_METHOD("set_unit_size", "unit_size"), &AudioStreamPlayer3D::set_unit_size);
+ ClassDB::bind_method(D_METHOD("get_unit_size"), &AudioStreamPlayer3D::get_unit_size);
+
+ ClassDB::bind_method(D_METHOD("set_max_db", "max_db"), &AudioStreamPlayer3D::set_max_db);
+ ClassDB::bind_method(D_METHOD("get_max_db"), &AudioStreamPlayer3D::get_max_db);
+
+ ClassDB::bind_method(D_METHOD("play", "from_pos"), &AudioStreamPlayer3D::play, DEFVAL(0.0));
+ ClassDB::bind_method(D_METHOD("seek", "to_pos"), &AudioStreamPlayer3D::seek);
+ ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer3D::stop);
+
+ ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer3D::is_playing);
+ ClassDB::bind_method(D_METHOD("get_pos"), &AudioStreamPlayer3D::get_pos);
+
+ ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer3D::set_bus);
+ ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer3D::get_bus);
+
+ ClassDB::bind_method(D_METHOD("set_autoplay", "enable"), &AudioStreamPlayer3D::set_autoplay);
+ ClassDB::bind_method(D_METHOD("is_autoplay_enabled"), &AudioStreamPlayer3D::is_autoplay_enabled);
+
+ ClassDB::bind_method(D_METHOD("_set_playing", "enable"), &AudioStreamPlayer3D::_set_playing);
+ ClassDB::bind_method(D_METHOD("_is_active"), &AudioStreamPlayer3D::_is_active);
+
+ ClassDB::bind_method(D_METHOD("set_max_distance", "metres"), &AudioStreamPlayer3D::set_max_distance);
+ ClassDB::bind_method(D_METHOD("get_max_distance"), &AudioStreamPlayer3D::get_max_distance);
+
+ ClassDB::bind_method(D_METHOD("set_area_mask", "mask"), &AudioStreamPlayer3D::set_area_mask);
+ ClassDB::bind_method(D_METHOD("get_area_mask"), &AudioStreamPlayer3D::get_area_mask);
+
+ ClassDB::bind_method(D_METHOD("set_emission_angle", "degrees"), &AudioStreamPlayer3D::set_emission_angle);
+ ClassDB::bind_method(D_METHOD("get_emission_angle"), &AudioStreamPlayer3D::get_emission_angle);
+
+ ClassDB::bind_method(D_METHOD("set_emission_angle_enabled", "enabled"), &AudioStreamPlayer3D::set_emission_angle_enabled);
+ ClassDB::bind_method(D_METHOD("is_emission_angle_enabled"), &AudioStreamPlayer3D::is_emission_angle_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_emission_angle_filter_attenuation_db", "db"), &AudioStreamPlayer3D::set_emission_angle_filter_attenuation_db);
+ ClassDB::bind_method(D_METHOD("get_emission_angle_filter_attenuation_db"), &AudioStreamPlayer3D::get_emission_angle_filter_attenuation_db);
+
+ ClassDB::bind_method(D_METHOD("set_attenuation_filter_cutoff_hz", "degrees"), &AudioStreamPlayer3D::set_attenuation_filter_cutoff_hz);
+ ClassDB::bind_method(D_METHOD("get_attenuation_filter_cutoff_hz"), &AudioStreamPlayer3D::get_attenuation_filter_cutoff_hz);
+
+ ClassDB::bind_method(D_METHOD("set_attenuation_filter_db", "db"), &AudioStreamPlayer3D::set_attenuation_filter_db);
+ ClassDB::bind_method(D_METHOD("get_attenuation_filter_db"), &AudioStreamPlayer3D::get_attenuation_filter_db);
+
+ ClassDB::bind_method(D_METHOD("set_attenuation_model", "model"), &AudioStreamPlayer3D::set_attenuation_model);
+ ClassDB::bind_method(D_METHOD("get_attenuation_model"), &AudioStreamPlayer3D::get_attenuation_model);
+
+ ClassDB::bind_method(D_METHOD("set_out_of_range_mode", "mode"), &AudioStreamPlayer3D::set_out_of_range_mode);
+ ClassDB::bind_method(D_METHOD("get_out_of_range_mode"), &AudioStreamPlayer3D::get_out_of_range_mode);
+
+ ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &AudioStreamPlayer3D::set_doppler_tracking);
+ ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &AudioStreamPlayer3D::get_doppler_tracking);
+
+ ClassDB::bind_method(D_METHOD("_bus_layout_changed"), &AudioStreamPlayer3D::_bus_layout_changed);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "attenuation_model", PROPERTY_HINT_ENUM, "Inverse,InverseSquare,Log"), "set_attenuation_model", "get_attenuation_model");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_db", PROPERTY_HINT_RANGE, "-80,80"), "set_unit_db", "get_unit_db");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_size", PROPERTY_HINT_RANGE, "0.1,100,0.1"), "set_unit_size", "get_unit_size");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_db", PROPERTY_HINT_RANGE, "-24,6"), "set_max_db", "get_max_db");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "_is_active");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_RANGE, "0,65536,1"), "set_max_distance", "get_max_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "out_of_range_mode", PROPERTY_HINT_ENUM, "Mix,Pause"), "set_out_of_range_mode", "get_out_of_range_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
+ ADD_GROUP("Emission Angle", "emission_angle");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emission_angle_enabled"), "set_emission_angle_enabled", "is_emission_angle_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_angle_degrees", PROPERTY_HINT_RANGE, "0.1,90,0.1"), "set_emission_angle", "get_emission_angle");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_angle_filter_attenuation_db", PROPERTY_HINT_RANGE, "-80,0,0.1"), "set_emission_angle_filter_attenuation_db", "get_emission_angle_filter_attenuation_db");
+ ADD_GROUP("Attenuation Filter", "attenuation_filter_");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation_filter_cutoff_hz", PROPERTY_HINT_RANGE, "50,50000,1"), "set_attenuation_filter_cutoff_hz", "get_attenuation_filter_cutoff_hz");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation_filter_db", PROPERTY_HINT_RANGE, "-80,0,0.1"), "set_attenuation_filter_db", "get_attenuation_filter_db");
+ ADD_GROUP("Doppler", "doppler_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Fixed"), "set_doppler_tracking", "get_doppler_tracking");
+
+ BIND_CONSTANT(ATTENUATION_INVERSE_DISTANCE);
+ BIND_CONSTANT(ATTENUATION_INVERSE_SQUARE_DISTANCE);
+ BIND_CONSTANT(ATTENUATION_LOGARITHMIC);
+
+ BIND_CONSTANT(OUT_OF_RANGE_MIX);
+ BIND_CONSTANT(OUT_OF_RANGE_PAUSE);
+
+ BIND_CONSTANT(DOPPLER_TRACKING_DISABLED);
+ BIND_CONSTANT(DOPPLER_TRACKING_IDLE_STEP);
+ BIND_CONSTANT(DOPPLER_TRACKING_FIXED_STEP);
+}
+
+AudioStreamPlayer3D::AudioStreamPlayer3D() {
+
+ unit_db = 0;
+ unit_size = 1;
+ attenuation_model = ATTENUATION_INVERSE_DISTANCE;
+ max_db = 3;
+ autoplay = false;
+ setseek = -1;
+ active = false;
+ output_count = 0;
+ prev_output_count = 0;
+ max_distance = 0;
+ setplay = -1;
+ output_ready = false;
+ area_mask = 1;
+ emission_angle = 45;
+ emission_angle_enabled = false;
+ emission_angle_filter_attenuation_db = -12;
+ attenuation_filter_cutoff_hz = 5000;
+ attenuation_filter_db = -24;
+ out_of_range_mode = OUT_OF_RANGE_MIX;
+ doppler_tracking = DOPPLER_TRACKING_DISABLED;
+
+ velocity_tracker.instance();
+ AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
+}
+AudioStreamPlayer3D::~AudioStreamPlayer3D() {
+}
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
new file mode 100644
index 0000000000..549bf67a2f
--- /dev/null
+++ b/scene/3d/audio_stream_player_3d.h
@@ -0,0 +1,170 @@
+#ifndef AUDIO_STREAM_PLAYER_3D_H
+#define AUDIO_STREAM_PLAYER_3D_H
+
+#include "scene/3d/spatial.h"
+#include "scene/3d/spatial_velocity_tracker.h"
+#include "servers/audio/audio_filter_sw.h"
+#include "servers/audio/audio_stream.h"
+#include "servers/audio_server.h"
+
+class Camera;
+class AudioStreamPlayer3D : public Spatial {
+
+ GDCLASS(AudioStreamPlayer3D, Spatial)
+public:
+ enum AttenuationModel {
+ ATTENUATION_INVERSE_DISTANCE,
+ ATTENUATION_INVERSE_SQUARE_DISTANCE,
+ ATTENUATION_LOGARITHMIC,
+ };
+
+ enum OutOfRangeMode {
+ OUT_OF_RANGE_MIX,
+ OUT_OF_RANGE_PAUSE,
+ };
+
+ enum DopplerTracking {
+ DOPPLER_TRACKING_DISABLED,
+ DOPPLER_TRACKING_IDLE_STEP,
+ DOPPLER_TRACKING_FIXED_STEP
+ };
+
+private:
+ enum {
+ MAX_OUTPUTS = 8,
+ MAX_INTERSECT_AREAS = 32
+
+ };
+
+ struct Output {
+
+ AudioFilterSW filter;
+ AudioFilterSW::Processor filter_process[6];
+ AudioFrame vol[3];
+ float filter_gain;
+ float pitch_scale;
+ int bus_index;
+ int reverb_bus_index;
+ AudioFrame reverb_vol[3];
+ Viewport *viewport; //pointer only used for reference to previous mix
+
+ Output() { filter_gain = 0; }
+ };
+
+ Output outputs[MAX_OUTPUTS];
+ volatile int output_count;
+ volatile bool output_ready;
+
+ //these are used by audio thread to have a reference of previous volumes (for ramping volume and avoiding clicks)
+ Output prev_outputs[MAX_OUTPUTS];
+ int prev_output_count;
+
+ Ref<AudioStreamPlayback> stream_playback;
+ Ref<AudioStream> stream;
+ Vector<AudioFrame> mix_buffer;
+
+ volatile float setseek;
+ volatile bool active;
+ volatile float setplay;
+
+ AttenuationModel attenuation_model;
+ float unit_db;
+ float unit_size;
+ float max_db;
+ bool autoplay;
+ StringName bus;
+
+ void _mix_audio();
+ static void _mix_audios(void *self) { reinterpret_cast<AudioStreamPlayer3D *>(self)->_mix_audio(); }
+
+ void _set_playing(bool p_enable);
+ bool _is_active() const;
+
+ void _bus_layout_changed();
+
+ uint32_t area_mask;
+
+ bool emission_angle_enabled;
+ float emission_angle;
+ float emission_angle_filter_attenuation_db;
+ float attenuation_filter_cutoff_hz;
+ float attenuation_filter_db;
+
+ float max_distance;
+
+ Ref<SpatialVelocityTracker> velocity_tracker;
+
+ DopplerTracking doppler_tracking;
+
+ OutOfRangeMode out_of_range_mode;
+
+ float _get_attenuation_db(float p_distance) const;
+
+protected:
+ void _validate_property(PropertyInfo &property) const;
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void set_stream(Ref<AudioStream> p_stream);
+ Ref<AudioStream> get_stream() const;
+
+ void set_unit_db(float p_volume);
+ float get_unit_db() const;
+
+ void set_unit_size(float p_volume);
+ float get_unit_size() const;
+
+ void set_max_db(float p_boost);
+ float get_max_db() const;
+
+ void play(float p_from_pos = 0.0);
+ void seek(float p_seconds);
+ void stop();
+ bool is_playing() const;
+ float get_pos();
+
+ void set_bus(const StringName &p_bus);
+ StringName get_bus() const;
+
+ void set_autoplay(bool p_enable);
+ bool is_autoplay_enabled();
+
+ void set_max_distance(float p_metres);
+ float get_max_distance() const;
+
+ void set_area_mask(uint32_t p_mask);
+ uint32_t get_area_mask() const;
+
+ void set_emission_angle_enabled(bool p_enable);
+ bool is_emission_angle_enabled() const;
+
+ void set_emission_angle(float p_angle);
+ float get_emission_angle() const;
+
+ void set_emission_angle_filter_attenuation_db(float p_angle_attenuation_db);
+ float get_emission_angle_filter_attenuation_db() const;
+
+ void set_attenuation_filter_cutoff_hz(float p_hz);
+ float get_attenuation_filter_cutoff_hz() const;
+
+ void set_attenuation_filter_db(float p_db);
+ float get_attenuation_filter_db() const;
+
+ void set_attenuation_model(AttenuationModel p_model);
+ AttenuationModel get_attenuation_model() const;
+
+ void set_out_of_range_mode(OutOfRangeMode p_mode);
+ OutOfRangeMode get_out_of_range_mode() const;
+
+ void set_doppler_tracking(DopplerTracking p_tracking);
+ DopplerTracking get_doppler_tracking() const;
+
+ AudioStreamPlayer3D();
+ ~AudioStreamPlayer3D();
+};
+
+VARIANT_ENUM_CAST(AudioStreamPlayer3D::AttenuationModel)
+VARIANT_ENUM_CAST(AudioStreamPlayer3D::OutOfRangeMode)
+VARIANT_ENUM_CAST(AudioStreamPlayer3D::DopplerTracking)
+#endif // AUDIO_STREAM_PLAYER_3D_H
diff --git a/scene/3d/body_shape.cpp b/scene/3d/body_shape.cpp
deleted file mode 100644
index 68f166c5b9..0000000000
--- a/scene/3d/body_shape.cpp
+++ /dev/null
@@ -1,920 +0,0 @@
-/*************************************************************************/
-/* body_shape.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "body_shape.h"
-#include "scene/resources/box_shape.h"
-#include "scene/resources/capsule_shape.h"
-#include "scene/resources/concave_polygon_shape.h"
-#include "scene/resources/convex_polygon_shape.h"
-#include "scene/resources/plane_shape.h"
-#include "scene/resources/ray_shape.h"
-#include "scene/resources/sphere_shape.h"
-#include "servers/visual_server.h"
-//TODO: Implement CylinderShape and HeightMapShape?
-#include "mesh_instance.h"
-#include "physics_body.h"
-#include "quick_hull.h"
-
-void CollisionShape::_update_body() {
-
- if (!is_inside_tree() || !can_update_body)
- return;
- if (!get_tree()->is_editor_hint())
- return;
- if (get_parent() && get_parent()->cast_to<CollisionObject>())
- get_parent()->cast_to<CollisionObject>()->_update_shapes_from_children();
-}
-
-void CollisionShape::make_convex_from_brothers() {
-
- Node *p = get_parent();
- if (!p)
- return;
-
- for (int i = 0; i < p->get_child_count(); i++) {
-
- Node *n = p->get_child(i);
- if (n->cast_to<MeshInstance>()) {
-
- MeshInstance *mi = n->cast_to<MeshInstance>();
- Ref<Mesh> m = mi->get_mesh();
- if (m.is_valid()) {
-
- Ref<Shape> s = m->create_convex_shape();
- set_shape(s);
- }
- }
- }
-}
-/*
-
-void CollisionShape::_update_indicator() {
-
- while (VisualServer::get_singleton()->mesh_get_surface_count(indicator))
- VisualServer::get_singleton()->mesh_remove_surface(indicator,0);
-
- if (shape.is_null())
- return;
-
- PoolVector<Vector3> points;
- PoolVector<Vector3> normals;
-
- VS::PrimitiveType pt = VS::PRIMITIVE_TRIANGLES;
-
- if (shape->cast_to<RayShape>()) {
-
- RayShape *rs = shape->cast_to<RayShape>();
- points.push_back(Vector3());
- points.push_back(Vector3(0,0,rs->get_length()));
- pt = VS::PRIMITIVE_LINES;
- } else if (shape->cast_to<SphereShape>()) {
-
- //VisualServer *vs=VisualServer::get_singleton();
- SphereShape *shapeptr=shape->cast_to<SphereShape>();
-
-
- Color col(0.4,1.0,1.0,0.5);
-
- int lats=6;
- int lons=12;
- float size=shapeptr->get_radius();
-
-
- for(int i = 1; i <= lats; i++) {
- double lat0 = Math_PI * (-0.5 + (double) (i - 1) / lats);
- double z0 = Math::sin(lat0);
- double zr0 = Math::cos(lat0);
-
- double lat1 = Math_PI * (-0.5 + (double) i / lats);
- double z1 = Math::sin(lat1);
- double zr1 = Math::cos(lat1);
-
- for(int j = lons; j >= 1; j--) {
-
- double lng0 = 2 * Math_PI * (double) (j - 1) / lons;
- double x0 = Math::cos(lng0);
- double y0 = Math::sin(lng0);
-
- double lng1 = 2 * Math_PI * (double) (j) / lons;
- double x1 = Math::cos(lng1);
- double y1 = Math::sin(lng1);
-
- Vector3 v4=Vector3(x0 * zr0, z0, y0 *zr0)*size;
- Vector3 v3=Vector3(x0 * zr1, z1, y0 *zr1)*size;
- Vector3 v2=Vector3(x1 * zr1, z1, y1 *zr1)*size;
- Vector3 v1=Vector3(x1 * zr0, z0, y1 *zr0)*size;
-
- Vector<Vector3> line;
- line.push_back(v1);
- line.push_back(v2);
- line.push_back(v3);
- line.push_back(v4);
-
-
- points.push_back(v1);
- points.push_back(v2);
- points.push_back(v3);
-
- points.push_back(v1);
- points.push_back(v3);
- points.push_back(v4);
-
- normals.push_back(v1.normalized());
- normals.push_back(v2.normalized());
- normals.push_back(v3.normalized());
-
- normals.push_back(v1.normalized());
- normals.push_back(v3.normalized());
- normals.push_back(v4.normalized());
-
- }
- }
- } else if (shape->cast_to<BoxShape>()) {
-
- BoxShape *shapeptr=shape->cast_to<BoxShape>();
-
- for (int i=0;i<6;i++) {
-
-
- Vector3 face_points[4];
-
-
- for (int j=0;j<4;j++) {
-
- float v[3];
- v[0]=1.0;
- v[1]=1-2*((j>>1)&1);
- v[2]=v[1]*(1-2*(j&1));
-
- for (int k=0;k<3;k++) {
-
- if (i<3)
- face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1);
- else
- face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1);
- }
- }
- Vector3 normal;
- normal[i%3]=(i>=3?-1:1);
-
- for(int j=0;j<4;j++)
- face_points[j]*=shapeptr->get_extents();
-
- points.push_back(face_points[0]);
- points.push_back(face_points[1]);
- points.push_back(face_points[2]);
-
- points.push_back(face_points[0]);
- points.push_back(face_points[2]);
- points.push_back(face_points[3]);
-
- for(int n=0;n<6;n++)
- normals.push_back(normal);
-
- }
-
- } else if (shape->cast_to<ConvexPolygonShape>()) {
-
- ConvexPolygonShape *shapeptr=shape->cast_to<ConvexPolygonShape>();
-
- Geometry::MeshData md;
- QuickHull::build(Variant(shapeptr->get_points()),md);
-
- for(int i=0;i<md.faces.size();i++) {
-
- for(int j=2;j<md.faces[i].indices.size();j++) {
- points.push_back(md.vertices[md.faces[i].indices[0]]);
- points.push_back(md.vertices[md.faces[i].indices[j-1]]);
- points.push_back(md.vertices[md.faces[i].indices[j]]);
- normals.push_back(md.faces[i].plane.normal);
- normals.push_back(md.faces[i].plane.normal);
- normals.push_back(md.faces[i].plane.normal);
- }
- }
- } else if (shape->cast_to<ConcavePolygonShape>()) {
-
- ConcavePolygonShape *shapeptr=shape->cast_to<ConcavePolygonShape>();
-
- points = shapeptr->get_faces();
- for(int i=0;i<points.size()/3;i++) {
-
- Vector3 n = Plane( points[i*3+0],points[i*3+1],points[i*3+2] ).normal;
- normals.push_back(n);
- normals.push_back(n);
- normals.push_back(n);
- }
-
- } else if (shape->cast_to<CapsuleShape>()) {
-
- CapsuleShape *shapeptr=shape->cast_to<CapsuleShape>();
-
- PoolVector<Plane> planes = Geometry::build_capsule_planes(shapeptr->get_radius(), shapeptr->get_height()/2.0, 12, Vector3::AXIS_Z);
- Geometry::MeshData md = Geometry::build_convex_mesh(planes);
-
- for(int i=0;i<md.faces.size();i++) {
-
- for(int j=2;j<md.faces[i].indices.size();j++) {
- points.push_back(md.vertices[md.faces[i].indices[0]]);
- points.push_back(md.vertices[md.faces[i].indices[j-1]]);
- points.push_back(md.vertices[md.faces[i].indices[j]]);
- normals.push_back(md.faces[i].plane.normal);
- normals.push_back(md.faces[i].plane.normal);
- normals.push_back(md.faces[i].plane.normal);
-
- }
- }
-
- } else if (shape->cast_to<PlaneShape>()) {
-
- PlaneShape *shapeptr=shape->cast_to<PlaneShape>();
-
- Plane p = shapeptr->get_plane();
- Vector3 n1 = p.get_any_perpendicular_normal();
- Vector3 n2 = p.normal.cross(n1).normalized();
-
- Vector3 pface[4]={
- p.normal*p.d+n1*100.0+n2*100.0,
- p.normal*p.d+n1*100.0+n2*-100.0,
- p.normal*p.d+n1*-100.0+n2*-100.0,
- p.normal*p.d+n1*-100.0+n2*100.0,
- };
-
- points.push_back(pface[0]);
- points.push_back(pface[1]);
- points.push_back(pface[2]);
-
- points.push_back(pface[0]);
- points.push_back(pface[2]);
- points.push_back(pface[3]);
-
- normals.push_back(p.normal);
- normals.push_back(p.normal);
- normals.push_back(p.normal);
- normals.push_back(p.normal);
- normals.push_back(p.normal);
- normals.push_back(p.normal);
-
- }
-
- if (!points.size())
- return;
- RID material = VisualServer::get_singleton()->fixed_material_create();
- VisualServer::get_singleton()->fixed_material_set_param(material,VS::FIXED_MATERIAL_PARAM_DIFFUSE,Color(0,0.6,0.7,0.3));
- VisualServer::get_singleton()->fixed_material_set_param(material,VS::FIXED_MATERIAL_PARAM_EMISSION,0.7);
- if (normals.size()==0)
- VisualServer::get_singleton()->material_set_flag(material,VS::MATERIAL_FLAG_UNSHADED,true);
- VisualServer::get_singleton()->material_set_flag(material,VS::MATERIAL_FLAG_DOUBLE_SIDED,true);
- Array d;
- d.resize(VS::ARRAY_MAX);
- d[VS::ARRAY_VERTEX]=points;
- if (normals.size())
- d[VS::ARRAY_NORMAL]=normals;
- VisualServer::get_singleton()->mesh_add_surface(indicator,pt,d);
- VisualServer::get_singleton()->mesh_surface_set_material(indicator,0,material,true);
-
-}
-
-*/
-void CollisionShape::_add_to_collision_object(Object *p_cshape) {
-
- if (unparenting)
- return;
-
- CollisionObject *co = p_cshape->cast_to<CollisionObject>();
- ERR_FAIL_COND(!co);
-
- if (shape.is_valid()) {
-
- update_shape_index = co->get_shape_count();
- co->add_shape(shape, get_transform());
- if (trigger)
- co->set_shape_as_trigger(co->get_shape_count() - 1, true);
- } else {
- update_shape_index = -1;
- }
-}
-
-void CollisionShape::_notification(int p_what) {
-
- switch (p_what) {
-
- case NOTIFICATION_ENTER_TREE: {
- unparenting = false;
- can_update_body = get_tree()->is_editor_hint();
- set_notify_local_transform(!can_update_body);
-
- if (get_tree()->is_debugging_collisions_hint()) {
- _create_debug_shape();
- }
-
- //indicator_instance = VisualServer::get_singleton()->instance_create2(indicator,get_world()->get_scenario());
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
- //VisualServer::get_singleton()->instance_set_transform(indicator_instance,get_global_transform());
- if (can_update_body && updating_body) {
- _update_body();
- }
- } break;
- case NOTIFICATION_EXIT_TREE: {
- /* if (indicator_instance.is_valid()) {
- VisualServer::get_singleton()->free(indicator_instance);
- indicator_instance=RID();
- }*/
- can_update_body = false;
- set_notify_local_transform(false);
- if (debug_shape) {
- debug_shape->queue_delete();
- debug_shape = NULL;
- }
- } break;
- case NOTIFICATION_UNPARENTED: {
- unparenting = true;
- if (can_update_body && updating_body)
- _update_body();
- } break;
- case NOTIFICATION_PARENTED: {
- if (can_update_body && updating_body)
- _update_body();
- } break;
- case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
-
- if (!can_update_body && update_shape_index >= 0) {
-
- CollisionObject *co = get_parent()->cast_to<CollisionObject>();
- if (co) {
- co->set_shape_transform(update_shape_index, get_transform());
- }
- }
-
- } break;
- }
-}
-
-void CollisionShape::resource_changed(RES res) {
-
- update_gizmo();
-}
-
-void CollisionShape::_set_update_shape_index(int p_index) {
-
- update_shape_index = p_index;
-}
-
-int CollisionShape::_get_update_shape_index() const {
-
- return update_shape_index;
-}
-
-String CollisionShape::get_configuration_warning() const {
-
- if (!get_parent()->cast_to<CollisionObject>()) {
- return TTR("CollisionShape only serves to provide a collision shape to a CollisionObject derived node. Please only use it as a child of Area, StaticBody, RigidBody, KinematicBody, etc. to give them a shape.");
- }
-
- if (!shape.is_valid()) {
- return TTR("A shape must be provided for CollisionShape to function. Please create a shape resource for it!");
- }
-
- return String();
-}
-
-void CollisionShape::_bind_methods() {
-
- //not sure if this should do anything
- ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &CollisionShape::resource_changed);
- ClassDB::bind_method(D_METHOD("set_shape", "shape"), &CollisionShape::set_shape);
- ClassDB::bind_method(D_METHOD("get_shape"), &CollisionShape::get_shape);
- ClassDB::bind_method(D_METHOD("_add_to_collision_object"), &CollisionShape::_add_to_collision_object);
- ClassDB::bind_method(D_METHOD("set_trigger", "enable"), &CollisionShape::set_trigger);
- ClassDB::bind_method(D_METHOD("is_trigger"), &CollisionShape::is_trigger);
- ClassDB::bind_method(D_METHOD("make_convex_from_brothers"), &CollisionShape::make_convex_from_brothers);
- ClassDB::set_method_flags("CollisionShape", "make_convex_from_brothers", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
- ClassDB::bind_method(D_METHOD("_set_update_shape_index", "index"), &CollisionShape::_set_update_shape_index);
- ClassDB::bind_method(D_METHOD("_get_update_shape_index"), &CollisionShape::_get_update_shape_index);
-
- ClassDB::bind_method(D_METHOD("get_collision_object_shape_index"), &CollisionShape::get_collision_object_shape_index);
-
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape"), "set_shape", "get_shape");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trigger"), "set_trigger", "is_trigger");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "_update_shape_index", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_update_shape_index", "_get_update_shape_index");
-}
-
-void CollisionShape::set_shape(const Ref<Shape> &p_shape) {
-
- if (!shape.is_null())
- shape->unregister_owner(this);
- shape = p_shape;
- if (!shape.is_null())
- shape->register_owner(this);
- update_gizmo();
- if (updating_body) {
- _update_body();
- } else if (can_update_body && update_shape_index >= 0 && is_inside_tree()) {
- CollisionObject *co = get_parent()->cast_to<CollisionObject>();
- if (co) {
- co->set_shape(update_shape_index, p_shape);
- }
- }
-}
-
-Ref<Shape> CollisionShape::get_shape() const {
-
- return shape;
-}
-
-void CollisionShape::set_updating_body(bool p_update) {
- updating_body = p_update;
-}
-
-bool CollisionShape::is_updating_body() const {
-
- return updating_body;
-}
-
-void CollisionShape::set_trigger(bool p_trigger) {
-
- trigger = p_trigger;
- if (updating_body) {
- _update_body();
- } else if (can_update_body && update_shape_index >= 0 && is_inside_tree()) {
- CollisionObject *co = get_parent()->cast_to<CollisionObject>();
- if (co) {
- co->set_shape_as_trigger(update_shape_index, p_trigger);
- }
- }
-}
-
-bool CollisionShape::is_trigger() const {
-
- return trigger;
-}
-
-CollisionShape::CollisionShape() {
-
- //indicator = VisualServer::get_singleton()->mesh_create();
- updating_body = true;
- unparenting = false;
- update_shape_index = -1;
- trigger = false;
- can_update_body = false;
- debug_shape = NULL;
-}
-
-CollisionShape::~CollisionShape() {
- if (!shape.is_null())
- shape->unregister_owner(this);
- //VisualServer::get_singleton()->free(indicator);
-}
-
-void CollisionShape::_create_debug_shape() {
-
- if (debug_shape) {
- debug_shape->queue_delete();
- debug_shape = NULL;
- }
-
- Ref<Shape> s = get_shape();
-
- if (s.is_null())
- return;
-
- Ref<Mesh> mesh = s->get_debug_mesh();
-
- MeshInstance *mi = memnew(MeshInstance);
- mi->set_mesh(mesh);
-
- add_child(mi);
- debug_shape = mi;
-}
-
-#if 0
-#include "body_volume.h"
-
-#include "geometry.h"
-#include "scene/3d/physics_body.h"
-
-#define ADD_TRIANGLE(m_a, m_b, m_c, m_color) \
- { \
- Vector<Vector3> points; \
- points.resize(3); \
- points[0] = m_a; \
- points[1] = m_b; \
- points[2] = m_c; \
- Vector<Color> colors; \
- colors.resize(3); \
- colors[0] = m_color; \
- colors[1] = m_color; \
- colors[2] = m_color; \
- vs->poly_add_primitive(p_indicator, points, Vector<Vector3>(), colors, Vector<Vector3>()); \
- }
-
-
-void CollisionShape::_notification(int p_what) {
-
- switch (p_what) {
- case NOTIFICATION_ENTER_SCENE: {
-
-
- if (get_root_node()->get_editor() && !indicator.is_valid()) {
-
- indicator=VisualServer::get_singleton()->poly_create();
- RID mat=VisualServer::get_singleton()->fixed_material_create();
- VisualServer::get_singleton()->material_set_flag( mat, VisualServer::MATERIAL_FLAG_UNSHADED, true );
- VisualServer::get_singleton()->material_set_flag( mat, VisualServer::MATERIAL_FLAG_WIREFRAME, true );
- VisualServer::get_singleton()->material_set_flag( mat, VisualServer::MATERIAL_FLAG_DOUBLE_SIDED, true );
- VisualServer::get_singleton()->material_set_line_width( mat, 3 );
-
- VisualServer::get_singleton()->poly_set_material(indicator,mat,true);
-
- update_indicator(indicator);
- }
-
- if (indicator.is_valid()) {
-
- indicator_instance=VisualServer::get_singleton()->instance_create2(indicator,get_world()->get_scenario());
- VisualServer::get_singleton()->instance_attach_object_instance_ID(indicator_instance,get_instance_ID());
- }
- volume_changed();
- } break;
- case NOTIFICATION_EXIT_SCENE: {
-
- if (indicator_instance.is_valid()) {
-
- VisualServer::get_singleton()->free(indicator_instance);
- }
- volume_changed();
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
-
- if (indicator_instance.is_valid()) {
-
- VisualServer::get_singleton()->instance_set_transform(indicator_instance,get_global_transform());
- }
- volume_changed();
- } break;
- default: {}
- }
-}
-
-void CollisionShape::volume_changed() {
-
- if (indicator.is_valid())
- update_indicator(indicator);
-
- Object *parent=get_parent();
- if (!parent)
- return;
- PhysicsBody *physics_body=parent->cast_to<PhysicsBody>();
-
- ERR_EXPLAIN("CollisionShape parent is not of type PhysicsBody");
- ERR_FAIL_COND(!physics_body);
-
- physics_body->recompute_child_volumes();
-
-}
-
-RID CollisionShape::_get_visual_instance_rid() const {
-
- return indicator_instance;
-
-}
-
-void CollisionShape::_bind_methods() {
-
- ClassDB::bind_method("_get_visual_instance_rid",&CollisionShape::_get_visual_instance_rid);
-}
-
-CollisionShape::CollisionShape() {
-
-}
-
-CollisionShape::~CollisionShape() {
-
- if (indicator.is_valid()) {
-
- VisualServer::get_singleton()->free(indicator);
- }
-
-}
-
-void CollisionShapeSphere::_set(const String& p_name, const Variant& p_value) {
-
- if (p_name=="radius") {
- radius=p_value;
- volume_changed();
- }
-
-}
-
-Variant CollisionShapeSphere::_get(const String& p_name) const {
-
- if (p_name=="radius") {
- return radius;
- }
-
- return Variant();
-}
-
-void CollisionShapeSphere::_get_property_list( List<PropertyInfo> *p_list) const {
-
- p_list->push_back( PropertyInfo(Variant::REAL,"radius",PROPERTY_HINT_RANGE,"0.01,16384,0.01") );
-}
-
-void CollisionShapeSphere::update_indicator(RID p_indicator) {
-
- VisualServer *vs=VisualServer::get_singleton();
-
- vs->poly_clear(p_indicator);
- Color col(0.4,1.0,1.0,0.5);
-
- int lats=6;
- int lons=12;
- float size=radius;
-
- for(int i = 1; i <= lats; i++) {
- double lat0 = Math_PI * (-0.5 + (double) (i - 1) / lats);
- double z0 = Math::sin(lat0);
- double zr0 = Math::cos(lat0);
-
- double lat1 = Math_PI * (-0.5 + (double) i / lats);
- double z1 = Math::sin(lat1);
- double zr1 = Math::cos(lat1);
-
- for(int j = lons; j >= 1; j--) {
-
- double lng0 = 2 * Math_PI * (double) (j - 1) / lons;
- double x0 = Math::cos(lng0);
- double y0 = Math::sin(lng0);
-
- double lng1 = 2 * Math_PI * (double) (j) / lons;
- double x1 = Math::cos(lng1);
- double y1 = Math::sin(lng1);
-
- Vector3 v4=Vector3(x0 * zr0, z0, y0 *zr0)*size;
- Vector3 v3=Vector3(x0 * zr1, z1, y0 *zr1)*size;
- Vector3 v2=Vector3(x1 * zr1, z1, y1 *zr1)*size;
- Vector3 v1=Vector3(x1 * zr0, z0, y1 *zr0)*size;
-
- Vector<Vector3> line;
- line.push_back(v1);
- line.push_back(v2);
- line.push_back(v3);
- line.push_back(v4);
-
- Vector<Color> cols;
- cols.push_back(col);
- cols.push_back(col);
- cols.push_back(col);
- cols.push_back(col);
-
-
- VisualServer::get_singleton()->poly_add_primitive(p_indicator,line,Vector<Vector3>(),cols,Vector<Vector3>());
- }
- }
-}
-
-void CollisionShapeSphere::append_to_volume(Ref<Shape> p_volume) {
-
- p_volume->add_sphere_shape(radius,get_transform());
-}
-
-
-CollisionShapeSphere::CollisionShapeSphere() {
-
- radius=1.0;
-}
-
-/* BOX */
-
-
-void CollisionShapeBox::_set(const String& p_name, const Variant& p_value) {
-
- if (p_name=="half_extents") {
- half_extents=p_value;
- volume_changed();
- }
-
-}
-
-Variant CollisionShapeBox::_get(const String& p_name) const {
-
- if (p_name=="half_extents") {
- return half_extents;
- }
-
- return Variant();
-}
-
-void CollisionShapeBox::_get_property_list( List<PropertyInfo> *p_list) const {
-
- p_list->push_back( PropertyInfo(Variant::VECTOR3,"half_extents" ) );
-}
-
-
-void CollisionShapeBox::update_indicator(RID p_indicator) {
-
- VisualServer *vs=VisualServer::get_singleton();
-
- vs->poly_clear(p_indicator);
- Color col(0.4,1.0,1.0,0.5);
-
-
- for (int i=0;i<6;i++) {
-
-
- Vector3 face_points[4];
-
- for (int j=0;j<4;j++) {
-
- float v[3];
- v[0]=1.0;
- v[1]=1-2*((j>>1)&1);
- v[2]=v[1]*(1-2*(j&1));
-
- for (int k=0;k<3;k++) {
-
- if (i<3)
- face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1);
- else
- face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1);
- }
- }
-
- for(int j=0;j<4;j++)
- face_points[i]*=half_extents;
-
- ADD_TRIANGLE(face_points[0],face_points[1],face_points[2],col);
- ADD_TRIANGLE(face_points[2],face_points[3],face_points[0],col);
-
- }
-}
-
-void CollisionShapeBox::append_to_volume(Ref<Shape> p_volume) {
-
- p_volume->add_box_shape(half_extents,get_transform());
-}
-
-
-CollisionShapeBox::CollisionShapeBox() {
-
- half_extents=Vector3(1,1,1);
-}
-
-/* CYLINDER */
-
-
-void CollisionShapeCylinder::_set(const String& p_name, const Variant& p_value) {
-
- if (p_name=="radius") {
- radius=p_value;
- volume_changed();
- }
- if (p_name=="height") {
- height=p_value;
- volume_changed();
- }
-
-}
-
-Variant CollisionShapeCylinder::_get(const String& p_name) const {
-
- if (p_name=="radius") {
- return radius;
- }
- if (p_name=="height") {
- return height;
- }
- return Variant();
-}
-
-void CollisionShapeCylinder::_get_property_list( List<PropertyInfo> *p_list) const {
-
- p_list->push_back( PropertyInfo(Variant::REAL,"radius",PROPERTY_HINT_RANGE,"0.01,16384,0.01") );
- p_list->push_back( PropertyInfo(Variant::REAL,"height",PROPERTY_HINT_RANGE,"0.01,16384,0.01") );
-}
-
-
-void CollisionShapeCylinder::update_indicator(RID p_indicator) {
-
- VisualServer *vs=VisualServer::get_singleton();
-
- vs->poly_clear(p_indicator);
- Color col(0.4,1.0,1.0,0.5);
-
- PoolVector<Plane> planes = Geometry::build_cylinder_planes(radius, height, 12, Vector3::AXIS_Z);
- Geometry::MeshData md = Geometry::build_convex_mesh(planes);
-
- for(int i=0;i<md.faces.size();i++) {
-
- for(int j=2;j<md.faces[i].indices.size();j++) {
- ADD_TRIANGLE(md.vertices[md.faces[i].indices[0]],md.vertices[md.faces[i].indices[j-1]],md.vertices[md.faces[i].indices[j]],col);
- }
- }
-
-}
-
-void CollisionShapeCylinder::append_to_volume(Ref<Shape> p_volume) {
-
- p_volume->add_cylinder_shape(radius,height*2.0,get_transform());
-}
-
-
-CollisionShapeCylinder::CollisionShapeCylinder() {
-
- height=1;
- radius=1;
-}
-
-/* CAPSULE */
-
-
-void CollisionShapeCapsule::_set(const String& p_name, const Variant& p_value) {
-
- if (p_name=="radius") {
- radius=p_value;
- volume_changed();
- }
-
- if (p_name=="height") {
- height=p_value;
- volume_changed();
- }
-
-}
-
-Variant CollisionShapeCapsule::_get(const String& p_name) const {
-
- if (p_name=="radius") {
- return radius;
- }
- if (p_name=="height") {
- return height;
- }
- return Variant();
-}
-
-void CollisionShapeCapsule::_get_property_list( List<PropertyInfo> *p_list) const {
-
- p_list->push_back( PropertyInfo(Variant::REAL,"radius",PROPERTY_HINT_RANGE,"0.01,16384,0.01") );
- p_list->push_back( PropertyInfo(Variant::REAL,"height",PROPERTY_HINT_RANGE,"0.01,16384,0.01") );
-}
-
-
-void CollisionShapeCapsule::update_indicator(RID p_indicator) {
-
- VisualServer *vs=VisualServer::get_singleton();
-
- vs->poly_clear(p_indicator);
- Color col(0.4,1.0,1.0,0.5);
-
- PoolVector<Plane> planes = Geometry::build_capsule_planes(radius, height, 12, 3, Vector3::AXIS_Z);
- Geometry::MeshData md = Geometry::build_convex_mesh(planes);
-
- for(int i=0;i<md.faces.size();i++) {
-
- for(int j=2;j<md.faces[i].indices.size();j++) {
- ADD_TRIANGLE(md.vertices[md.faces[i].indices[0]],md.vertices[md.faces[i].indices[j-1]],md.vertices[md.faces[i].indices[j]],col);
- }
- }
-
-}
-
-void CollisionShapeCapsule::append_to_volume(Ref<Shape> p_volume) {
-
-
- p_volume->add_capsule_shape(radius,height,get_transform());
-}
-
-
-CollisionShapeCapsule::CollisionShapeCapsule() {
-
- height=1;
- radius=1;
-}
-#endif
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 0f4378acdd..697d91c863 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -94,6 +94,8 @@ bool Camera::_set(const StringName &p_name, const Variant &p_value) {
set_cull_mask(p_value);
} else if (p_name == "environment") {
set_environment(p_value);
+ } else if (p_name == "doppler/tracking") {
+ set_doppler_tracking(DopplerTracking(int(p_value)));
} else
return false;
@@ -131,6 +133,8 @@ bool Camera::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = get_v_offset();
} else if (p_name == "environment") {
r_ret = get_environment();
+ } else if (p_name == "doppler/tracking") {
+ r_ret = get_doppler_tracking();
} else
return false;
@@ -171,6 +175,7 @@ void Camera::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"));
p_list->push_back(PropertyInfo(Variant::REAL, "h_offset"));
p_list->push_back(PropertyInfo(Variant::REAL, "v_offset"));
+ p_list->push_back(PropertyInfo(Variant::INT, "doppler/tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Fixed"));
}
void Camera::_update_camera() {
@@ -209,6 +214,9 @@ void Camera::_notification(int p_what) {
case NOTIFICATION_TRANSFORM_CHANGED: {
_request_camera_update();
+ if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
+ velocity_tracker->update_position(get_global_transform().origin);
+ }
} break;
case NOTIFICATION_EXIT_WORLD: {
@@ -507,6 +515,22 @@ Camera::KeepAspect Camera::get_keep_aspect_mode() const {
return keep_aspect;
}
+void Camera::set_doppler_tracking(DopplerTracking p_tracking) {
+
+ if (doppler_tracking == p_tracking)
+ return;
+
+ doppler_tracking = p_tracking;
+ if (p_tracking != DOPPLER_TRACKING_DISABLED) {
+ velocity_tracker->set_track_fixed_step(doppler_tracking == DOPPLER_TRACKING_FIXED_STEP);
+ velocity_tracker->reset(get_global_transform().origin);
+ }
+}
+
+Camera::DopplerTracking Camera::get_doppler_tracking() const {
+ return doppler_tracking;
+}
+
void Camera::_bind_methods() {
ClassDB::bind_method(D_METHOD("project_ray_normal", "screen_point"), &Camera::project_ray_normal);
@@ -536,6 +560,8 @@ void Camera::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_environment:Environment"), &Camera::get_environment);
ClassDB::bind_method(D_METHOD("set_keep_aspect_mode", "mode"), &Camera::set_keep_aspect_mode);
ClassDB::bind_method(D_METHOD("get_keep_aspect_mode"), &Camera::get_keep_aspect_mode);
+ ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &Camera::set_doppler_tracking);
+ ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &Camera::get_doppler_tracking);
//ClassDB::bind_method(D_METHOD("_camera_make_current"),&Camera::_camera_make_current );
BIND_CONSTANT(PROJECTION_PERSPECTIVE);
@@ -543,6 +569,10 @@ void Camera::_bind_methods() {
BIND_CONSTANT(KEEP_WIDTH);
BIND_CONSTANT(KEEP_HEIGHT);
+
+ BIND_CONSTANT(DOPPLER_TRACKING_DISABLED)
+ BIND_CONSTANT(DOPPLER_TRACKING_IDLE_STEP)
+ BIND_CONSTANT(DOPPLER_TRACKING_FIXED_STEP)
}
float Camera::get_fov() const {
@@ -616,6 +646,14 @@ float Camera::get_h_offset() const {
return h_offset;
}
+Vector3 Camera::get_doppler_tracked_velocity() const {
+
+ if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
+ return velocity_tracker->get_tracked_linear_velocity();
+ } else {
+ return Vector3();
+ }
+}
Camera::Camera() {
camera = VisualServer::get_singleton()->camera_create();
@@ -633,6 +671,8 @@ Camera::Camera() {
h_offset = 0;
VisualServer::get_singleton()->camera_set_cull_mask(camera, layers);
//active=false;
+ velocity_tracker.instance();
+ doppler_tracking = DOPPLER_TRACKING_DISABLED;
set_notify_transform(true);
}
diff --git a/scene/3d/camera.h b/scene/3d/camera.h
index 472cfaa008..43975892b4 100644
--- a/scene/3d/camera.h
+++ b/scene/3d/camera.h
@@ -31,6 +31,7 @@
#define CAMERA_H
#include "scene/3d/spatial.h"
+#include "scene/3d/spatial_velocity_tracker.h"
#include "scene/main/viewport.h"
#include "scene/resources/environment.h"
/**
@@ -52,6 +53,12 @@ public:
KEEP_HEIGHT
};
+ enum DopplerTracking {
+ DOPPLER_TRACKING_DISABLED,
+ DOPPLER_TRACKING_IDLE_STEP,
+ DOPPLER_TRACKING_FIXED_STEP
+ };
+
private:
bool force_change;
bool current;
@@ -80,6 +87,9 @@ private:
friend class Viewport;
void _update_audio_listener_state();
+ DopplerTracking doppler_tracking;
+ Ref<SpatialVelocityTracker> velocity_tracker;
+
protected:
void _update_camera();
virtual void _request_camera_update();
@@ -140,11 +150,17 @@ public:
void set_h_offset(float p_offset);
float get_h_offset() const;
+ void set_doppler_tracking(DopplerTracking p_tracking);
+ DopplerTracking get_doppler_tracking() const;
+
+ Vector3 get_doppler_tracked_velocity() const;
+
Camera();
~Camera();
};
VARIANT_ENUM_CAST(Camera::Projection);
VARIANT_ENUM_CAST(Camera::KeepAspect);
+VARIANT_ENUM_CAST(Camera::DopplerTracking);
#endif
diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp
index 1b27313d3b..874e5f01ea 100644
--- a/scene/3d/collision_object.cpp
+++ b/scene/3d/collision_object.cpp
@@ -30,17 +30,6 @@
#include "collision_object.h"
#include "scene/scene_string_names.h"
#include "servers/physics_server.h"
-void CollisionObject::_update_shapes_from_children() {
-
- shapes.clear();
- for (int i = 0; i < get_child_count(); i++) {
-
- Node *n = get_child(i);
- n->call("_add_to_collision_object", this);
- }
-
- _update_shapes();
-}
void CollisionObject::_notification(int p_what) {
@@ -87,91 +76,6 @@ void CollisionObject::_notification(int p_what) {
}
}
-void CollisionObject::_update_shapes() {
-
- if (!rid.is_valid())
- return;
-
- if (area)
- PhysicsServer::get_singleton()->area_clear_shapes(rid);
- else
- PhysicsServer::get_singleton()->body_clear_shapes(rid);
-
- for (int i = 0; i < shapes.size(); i++) {
-
- if (shapes[i].shape.is_null())
- continue;
- if (area)
- PhysicsServer::get_singleton()->area_add_shape(rid, shapes[i].shape->get_rid(), shapes[i].xform);
- else {
- PhysicsServer::get_singleton()->body_add_shape(rid, shapes[i].shape->get_rid(), shapes[i].xform);
- if (shapes[i].trigger)
- PhysicsServer::get_singleton()->body_set_shape_as_trigger(rid, i, shapes[i].trigger);
- }
- }
-}
-
-bool CollisionObject::_set(const StringName &p_name, const Variant &p_value) {
- String name = p_name;
-
- if (name == "shape_count") {
-
- shapes.resize(p_value);
- _update_shapes();
- _change_notify();
-
- } else if (name.begins_with("shapes/")) {
-
- int idx = name.get_slicec('/', 1).to_int();
- String what = name.get_slicec('/', 2);
- if (what == "shape")
- set_shape(idx, RefPtr(p_value));
- else if (what == "transform")
- set_shape_transform(idx, p_value);
- else if (what == "trigger")
- set_shape_as_trigger(idx, p_value);
-
- } else
- return false;
-
- return true;
-}
-
-bool CollisionObject::_get(const StringName &p_name, Variant &r_ret) const {
-
- String name = p_name;
-
- if (name == "shape_count") {
- r_ret = shapes.size();
- } else if (name.begins_with("shapes/")) {
-
- int idx = name.get_slicec('/', 1).to_int();
- String what = name.get_slicec('/', 2);
- if (what == "shape")
- r_ret = get_shape(idx);
- else if (what == "transform")
- r_ret = get_shape_transform(idx);
- else if (what == "trigger")
- r_ret = is_shape_set_as_trigger(idx);
-
- } else
- return false;
-
- return true;
-}
-
-void CollisionObject::_get_property_list(List<PropertyInfo> *p_list) const {
-
- p_list->push_back(PropertyInfo(Variant::INT, "shape_count", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_NO_INSTANCE_STATE));
-
- for (int i = 0; i < shapes.size(); i++) {
- String path = "shapes/" + itos(i) + "/";
- p_list->push_back(PropertyInfo(Variant::OBJECT, path + "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_NO_INSTANCE_STATE));
- p_list->push_back(PropertyInfo(Variant::TRANSFORM, path + "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_NO_INSTANCE_STATE));
- p_list->push_back(PropertyInfo(Variant::BOOL, path + "trigger", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_NO_INSTANCE_STATE));
- }
-}
-
void CollisionObject::_input_event(Node *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) {
if (get_script_instance()) {
@@ -219,17 +123,6 @@ bool CollisionObject::is_ray_pickable() const {
void CollisionObject::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_shape", "shape:Shape", "transform"), &CollisionObject::add_shape, DEFVAL(Transform()));
- ClassDB::bind_method(D_METHOD("get_shape_count"), &CollisionObject::get_shape_count);
- ClassDB::bind_method(D_METHOD("set_shape", "shape_idx", "shape:Shape"), &CollisionObject::set_shape);
- ClassDB::bind_method(D_METHOD("set_shape_transform", "shape_idx", "transform"), &CollisionObject::set_shape_transform);
- // ClassDB::bind_method(D_METHOD("set_shape_transform","shape_idx","transform"),&CollisionObject::set_shape_transform);
- ClassDB::bind_method(D_METHOD("set_shape_as_trigger", "shape_idx", "enable"), &CollisionObject::set_shape_as_trigger);
- ClassDB::bind_method(D_METHOD("is_shape_set_as_trigger", "shape_idx"), &CollisionObject::is_shape_set_as_trigger);
- ClassDB::bind_method(D_METHOD("get_shape:Shape", "shape_idx"), &CollisionObject::get_shape);
- ClassDB::bind_method(D_METHOD("get_shape_transform", "shape_idx"), &CollisionObject::get_shape_transform);
- ClassDB::bind_method(D_METHOD("remove_shape", "shape_idx"), &CollisionObject::remove_shape);
- ClassDB::bind_method(D_METHOD("clear_shapes"), &CollisionObject::clear_shapes);
ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &CollisionObject::set_ray_pickable);
ClassDB::bind_method(D_METHOD("is_ray_pickable"), &CollisionObject::is_ray_pickable);
ClassDB::bind_method(D_METHOD("set_capture_input_on_drag", "enable"), &CollisionObject::set_capture_input_on_drag);
@@ -245,72 +138,176 @@ void CollisionObject::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_capture_on_drag"), "set_capture_input_on_drag", "get_capture_input_on_drag");
}
-void CollisionObject::add_shape(const Ref<Shape> &p_shape, const Transform &p_transform) {
+uint32_t CollisionObject::create_shape_owner(Object *p_owner) {
+
+ ShapeData sd;
+ uint32_t id;
+
+ if (shapes.size() == 0) {
+ id = 1;
+ } else {
+ id = shapes.back()->key() + 1;
+ }
+
+ sd.owner = p_owner;
+
+ shapes[id] = sd;
- ShapeData sdata;
- sdata.shape = p_shape;
- sdata.xform = p_transform;
- shapes.push_back(sdata);
- _update_shapes();
+ return id;
}
-int CollisionObject::get_shape_count() const {
- return shapes.size();
+void CollisionObject::remove_shape_owner(uint32_t owner) {
+
+ ERR_FAIL_COND(!shapes.has(owner));
+
+ shape_owner_clear_shapes(owner);
+
+ shapes.erase(owner);
}
-void CollisionObject::set_shape(int p_shape_idx, const Ref<Shape> &p_shape) {
- ERR_FAIL_INDEX(p_shape_idx, shapes.size());
- shapes[p_shape_idx].shape = p_shape;
- _update_shapes();
+void CollisionObject::shape_owner_set_disabled(uint32_t p_owner, bool p_disabled) {
+ ERR_FAIL_COND(!shapes.has(p_owner));
+
+ ShapeData &sd = shapes[p_owner];
+ sd.disabled = p_disabled;
+ for (int i = 0; i < sd.shapes.size(); i++) {
+ if (area) {
+ PhysicsServer::get_singleton()->area_set_shape_disabled(rid, sd.shapes[i].index, p_disabled);
+ } else {
+ PhysicsServer::get_singleton()->body_set_shape_disabled(rid, sd.shapes[i].index, p_disabled);
+ }
+ }
}
-void CollisionObject::set_shape_transform(int p_shape_idx, const Transform &p_transform) {
+bool CollisionObject::is_shape_owner_disabled(uint32_t p_owner) const {
- ERR_FAIL_INDEX(p_shape_idx, shapes.size());
- shapes[p_shape_idx].xform = p_transform;
+ ERR_FAIL_COND_V(!shapes.has(p_owner), false);
- _update_shapes();
+ return shapes[p_owner].disabled;
}
-Ref<Shape> CollisionObject::get_shape(int p_shape_idx) const {
+void CollisionObject::get_shape_owners(List<uint32_t> *r_owners) {
- ERR_FAIL_INDEX_V(p_shape_idx, shapes.size(), Ref<Shape>());
- return shapes[p_shape_idx].shape;
+ for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
+ r_owners->push_back(E->key());
+ }
}
-Transform CollisionObject::get_shape_transform(int p_shape_idx) const {
- ERR_FAIL_INDEX_V(p_shape_idx, shapes.size(), Transform());
- return shapes[p_shape_idx].xform;
+void CollisionObject::shape_owner_set_transform(uint32_t p_owner, const Transform &p_transform) {
+
+ ERR_FAIL_COND(!shapes.has(p_owner));
+
+ ShapeData &sd = shapes[p_owner];
+ sd.xform = p_transform;
+ for (int i = 0; i < sd.shapes.size(); i++) {
+ if (area) {
+ PhysicsServer::get_singleton()->area_set_shape_transform(rid, sd.shapes[i].index, p_transform);
+ } else {
+ PhysicsServer::get_singleton()->body_set_shape_transform(rid, sd.shapes[i].index, p_transform);
+ }
+ }
}
-void CollisionObject::remove_shape(int p_shape_idx) {
+Transform CollisionObject::shape_owner_get_transform(uint32_t p_owner) const {
- ERR_FAIL_INDEX(p_shape_idx, shapes.size());
- shapes.remove(p_shape_idx);
+ ERR_FAIL_COND_V(!shapes.has(p_owner), Transform());
- _update_shapes();
+ return shapes[p_owner].xform;
}
-void CollisionObject::clear_shapes() {
+Object *CollisionObject::shape_owner_get_owner(uint32_t p_owner) const {
- shapes.clear();
+ ERR_FAIL_COND_V(!shapes.has(p_owner), NULL);
- _update_shapes();
+ return shapes[p_owner].owner;
}
-void CollisionObject::set_shape_as_trigger(int p_shape_idx, bool p_trigger) {
+void CollisionObject::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape> &p_shape) {
- ERR_FAIL_INDEX(p_shape_idx, shapes.size());
- shapes[p_shape_idx].trigger = p_trigger;
- if (!area && rid.is_valid()) {
+ ERR_FAIL_COND(!shapes.has(p_owner));
+ ERR_FAIL_COND(p_shape.is_null());
- PhysicsServer::get_singleton()->body_set_shape_as_trigger(rid, p_shape_idx, p_trigger);
+ ShapeData &sd = shapes[p_owner];
+ ShapeData::ShapeBase s;
+ s.index = total_subshapes;
+ s.shape = p_shape;
+ if (area) {
+ PhysicsServer::get_singleton()->area_add_shape(rid, p_shape->get_rid(), sd.xform);
+ } else {
+ PhysicsServer::get_singleton()->body_add_shape(rid, p_shape->get_rid(), sd.xform);
}
+ sd.shapes.push_back(s);
+
+ total_subshapes++;
}
+int CollisionObject::shape_owner_get_shape_count(uint32_t p_owner) const {
-bool CollisionObject::is_shape_set_as_trigger(int p_shape_idx) const {
+ ERR_FAIL_COND_V(!shapes.has(p_owner), 0);
- ERR_FAIL_INDEX_V(p_shape_idx, shapes.size(), false);
- return shapes[p_shape_idx].trigger;
+ return shapes[p_owner].shapes.size();
+}
+Ref<Shape> CollisionObject::shape_owner_get_shape(uint32_t p_owner, int p_shape) const {
+
+ ERR_FAIL_COND_V(!shapes.has(p_owner), Ref<Shape>());
+ ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), Ref<Shape>());
+
+ return shapes[p_owner].shapes[p_shape].shape;
+}
+int CollisionObject::shape_owner_get_shape_index(uint32_t p_owner, int p_shape) const {
+
+ ERR_FAIL_COND_V(!shapes.has(p_owner), -1);
+ ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), -1);
+
+ return shapes[p_owner].shapes[p_shape].index;
+}
+
+void CollisionObject::shape_owner_remove_shape(uint32_t p_owner, int p_shape) {
+
+ ERR_FAIL_COND(!shapes.has(p_owner));
+ ERR_FAIL_INDEX(p_shape, shapes[p_owner].shapes.size());
+
+ int index_to_remove = shapes[p_owner].shapes[p_shape].index;
+ if (area) {
+ PhysicsServer::get_singleton()->area_remove_shape(rid, index_to_remove);
+ } else {
+ PhysicsServer::get_singleton()->body_remove_shape(rid, index_to_remove);
+ }
+
+ shapes[p_owner].shapes.remove(p_shape);
+
+ for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
+ for (int i = 0; i < E->get().shapes.size(); i++) {
+ if (E->get().shapes[i].index > index_to_remove) {
+ E->get().shapes[i].index -= 1;
+ }
+ }
+ }
+
+ total_subshapes--;
+}
+
+void CollisionObject::shape_owner_clear_shapes(uint32_t p_owner) {
+
+ ERR_FAIL_COND(!shapes.has(p_owner));
+
+ while (shape_owner_get_shape_count(p_owner) > 0) {
+ shape_owner_remove_shape(p_owner, 0);
+ }
+}
+
+uint32_t CollisionObject::shape_find_owner(int p_shape_index) const {
+
+ ERR_FAIL_INDEX_V(p_shape_index, total_subshapes, 0);
+
+ for (const Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
+ for (int i = 0; i < E->get().shapes.size(); i++) {
+ if (E->get().shapes[i].index == p_shape_index) {
+ return E->key();
+ }
+ }
+ }
+
+ //in theory it should be unreachable
+ return 0;
}
CollisionObject::CollisionObject(RID p_rid, bool p_area) {
@@ -320,6 +317,8 @@ CollisionObject::CollisionObject(RID p_rid, bool p_area) {
capture_input_on_drag = false;
ray_pickable = true;
set_notify_transform(true);
+ total_subshapes = 0;
+
if (p_area) {
PhysicsServer::get_singleton()->area_attach_object_instance_ID(rid, get_instance_ID());
} else {
diff --git a/scene/3d/collision_object.h b/scene/3d/collision_object.h
index 3822fb0d5a..fac05b6e8c 100644
--- a/scene/3d/collision_object.h
+++ b/scene/3d/collision_object.h
@@ -41,33 +41,36 @@ class CollisionObject : public Spatial {
RID rid;
struct ShapeData {
+
+ Object *owner;
Transform xform;
- Ref<Shape> shape;
- bool trigger;
+ struct ShapeBase {
+ Ref<Shape> shape;
+ int index;
+ };
+
+ Vector<ShapeBase> shapes;
+ bool disabled;
ShapeData() {
- trigger = false;
+ disabled = false;
+ owner = NULL;
}
};
+ int total_subshapes;
+
+ Map<uint32_t, ShapeData> shapes;
+
bool capture_input_on_drag;
bool ray_pickable;
- Vector<ShapeData> shapes;
void _update_pickable();
- void _update_shapes();
-
- friend class CollisionShape;
- friend class CollisionPolygon;
- void _update_shapes_from_children();
protected:
CollisionObject(RID p_rid, bool p_area);
void _notification(int p_what);
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
static void _bind_methods();
friend class Viewport;
virtual void _input_event(Node *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape);
@@ -75,16 +78,26 @@ protected:
virtual void _mouse_exit();
public:
- void add_shape(const Ref<Shape> &p_shape, const Transform &p_transform = Transform());
- int get_shape_count() const;
- void set_shape(int p_shape_idx, const Ref<Shape> &p_shape);
- void set_shape_transform(int p_shape_idx, const Transform &p_transform);
- Ref<Shape> get_shape(int p_shape_idx) const;
- Transform get_shape_transform(int p_shape_idx) const;
- void remove_shape(int p_shape_idx);
- void clear_shapes();
- void set_shape_as_trigger(int p_shape_idx, bool p_trigger);
- bool is_shape_set_as_trigger(int p_shape_idx) const;
+ uint32_t create_shape_owner(Object *p_owner);
+ void remove_shape_owner(uint32_t owner);
+ void get_shape_owners(List<uint32_t> *r_owners);
+
+ void shape_owner_set_transform(uint32_t p_owner, const Transform &p_transform);
+ Transform shape_owner_get_transform(uint32_t p_owner) const;
+ Object *shape_owner_get_owner(uint32_t p_owner) const;
+
+ void shape_owner_set_disabled(uint32_t p_owner, bool p_disabled);
+ bool is_shape_owner_disabled(uint32_t p_owner) const;
+
+ void shape_owner_add_shape(uint32_t p_owner, const Ref<Shape> &p_shape);
+ int shape_owner_get_shape_count(uint32_t p_owner) const;
+ Ref<Shape> shape_owner_get_shape(uint32_t p_owner, int p_shape) const;
+ int shape_owner_get_shape_index(uint32_t p_owner, int p_shape) const;
+
+ void shape_owner_remove_shape(uint32_t p_owner, int p_shape);
+ void shape_owner_clear_shapes(uint32_t p_owner);
+
+ uint32_t shape_find_owner(int p_shape_index) const;
void set_ray_pickable(bool p_ray_pickable);
bool is_ray_pickable() const;
diff --git a/scene/3d/collision_polygon.cpp b/scene/3d/collision_polygon.cpp
index d9321f7134..0c61c96d07 100644
--- a/scene/3d/collision_polygon.cpp
+++ b/scene/3d/collision_polygon.cpp
@@ -33,186 +33,82 @@
#include "scene/resources/concave_polygon_shape.h"
#include "scene/resources/convex_polygon_shape.h"
-void CollisionPolygon::_add_to_collision_object(Object *p_obj) {
+void CollisionPolygon::_build_polygon() {
- if (!can_update_body)
+ if (!parent)
return;
- CollisionObject *co = p_obj->cast_to<CollisionObject>();
- ERR_FAIL_COND(!co);
+ parent->shape_owner_clear_shapes(owner_id);
if (polygon.size() == 0)
return;
- bool solids = build_mode == BUILD_SOLIDS;
-
Vector<Vector<Vector2> > decomp = Geometry::decompose_polygon(polygon);
if (decomp.size() == 0)
return;
- if (true || solids) {
-
- //here comes the sun, lalalala
- //decompose concave into multiple convex polygons and add them
- shape_from = co->get_shape_count();
- for (int i = 0; i < decomp.size(); i++) {
- Ref<ConvexPolygonShape> convex = memnew(ConvexPolygonShape);
- PoolVector<Vector3> cp;
- int cs = decomp[i].size();
- cp.resize(cs * 2);
- {
- PoolVector<Vector3>::Write w = cp.write();
- int idx = 0;
- for (int j = 0; j < cs; j++) {
-
- Vector2 d = decomp[i][j];
- w[idx++] = Vector3(d.x, d.y, depth * 0.5);
- w[idx++] = Vector3(d.x, d.y, -depth * 0.5);
- }
+ //here comes the sun, lalalala
+ //decompose concave into multiple convex polygons and add them
+
+ for (int i = 0; i < decomp.size(); i++) {
+ Ref<ConvexPolygonShape> convex = memnew(ConvexPolygonShape);
+ PoolVector<Vector3> cp;
+ int cs = decomp[i].size();
+ cp.resize(cs * 2);
+ {
+ PoolVector<Vector3>::Write w = cp.write();
+ int idx = 0;
+ for (int j = 0; j < cs; j++) {
+
+ Vector2 d = decomp[i][j];
+ w[idx++] = Vector3(d.x, d.y, depth * 0.5);
+ w[idx++] = Vector3(d.x, d.y, -depth * 0.5);
}
-
- convex->set_points(cp);
- co->add_shape(convex, get_transform());
- }
- shape_to = co->get_shape_count() - 1;
- if (shape_to < shape_from) {
- shape_from = -1;
- shape_to = -1;
- }
-
- } else {
-#if 0
- Ref<ConcavePolygonShape> concave = memnew( ConcavePolygonShape );
-
- PoolVector<Vector2> segments;
- segments.resize(polygon.size()*2);
- PoolVector<Vector2>::Write w=segments.write();
-
- for(int i=0;i<polygon.size();i++) {
- w[(i<<1)+0]=polygon[i];
- w[(i<<1)+1]=polygon[(i+1)%polygon.size()];
}
- w=PoolVector<Vector2>::Write();
- concave->set_segments(segments);
-
- co->add_shape(concave,get_transform());
-#endif
+ convex->set_points(cp);
+ parent->shape_owner_add_shape(owner_id, convex);
+ parent->shape_owner_set_disabled(owner_id, disabled);
}
-
- //co->add_shape(shape,get_transform());
-}
-
-void CollisionPolygon::_update_parent() {
-
- if (!can_update_body)
- return;
-
- Node *parent = get_parent();
- if (!parent)
- return;
- CollisionObject *co = parent->cast_to<CollisionObject>();
- if (!co)
- return;
- co->_update_shapes_from_children();
-}
-
-void CollisionPolygon::_set_shape_range(const Vector2 &p_range) {
-
- shape_from = p_range.x;
- shape_to = p_range.y;
-}
-
-Vector2 CollisionPolygon::_get_shape_range() const {
-
- return Vector2(shape_from, shape_to);
}
void CollisionPolygon::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- can_update_body = get_tree()->is_editor_hint();
- set_notify_local_transform(!can_update_body);
- //indicator_instance = VisualServer::get_singleton()->instance_create2(indicator,get_world()->get_scenario());
- } break;
- case NOTIFICATION_EXIT_TREE: {
- can_update_body = false;
- set_notify_local_transform(false);
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
-
- if (!is_inside_tree())
- break;
- if (can_update_body) {
- _update_parent();
+ case NOTIFICATION_PARENTED: {
+ parent = get_parent()->cast_to<CollisionObject>();
+ if (parent) {
+ owner_id = parent->create_shape_owner(this);
+ _build_polygon();
+ parent->shape_owner_set_transform(owner_id, get_transform());
+ parent->shape_owner_set_disabled(owner_id, disabled);
}
-
} break;
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
- if (!can_update_body && shape_from >= 0 && shape_to >= 0) {
-
- CollisionObject *co = get_parent()->cast_to<CollisionObject>();
- if (co) {
- for (int i = shape_from; i <= shape_to; i++) {
- co->set_shape_transform(i, get_transform());
- }
- }
- }
- } break;
-#if 0
- case NOTIFICATION_DRAW: {
- for(int i=0;i<polygon.size();i++) {
-
- Vector2 p = polygon[i];
- Vector2 n = polygon[(i+1)%polygon.size()];
- draw_line(p,n,Color(0,0.6,0.7,0.5),3);
+ if (parent) {
+ parent->shape_owner_set_transform(owner_id, get_transform());
}
- Vector< Vector<Vector2> > decomp = Geometry::decompose_polygon(polygon);
-#define DEBUG_DECOMPOSE
-#ifdef DEBUG_DECOMPOSE
- Color c(0.4,0.9,0.1);
- for(int i=0;i<decomp.size();i++) {
-
- c.set_hsv( Math::fmod(c.get_h() + 0.738,1),c.get_s(),c.get_v(),0.5);
- draw_colored_polygon(decomp[i],c);
+ } break;
+ case NOTIFICATION_UNPARENTED: {
+ if (parent) {
+ parent->remove_shape_owner(owner_id);
}
-#endif
-
+ owner_id = 0;
+ parent = NULL;
} break;
-#endif
}
}
void CollisionPolygon::set_polygon(const Vector<Point2> &p_polygon) {
polygon = p_polygon;
- if (can_update_body) {
-
- for (int i = 0; i < polygon.size(); i++) {
-
- Vector3 p1(polygon[i].x, polygon[i].y, depth * 0.5);
-
- if (i == 0)
- aabb = Rect3(p1, Vector3());
- else
- aabb.expand_to(p1);
-
- Vector3 p2(polygon[i].x, polygon[i].y, -depth * 0.5);
- aabb.expand_to(p2);
- }
- if (aabb == Rect3()) {
-
- aabb = Rect3(Vector3(-1, -1, -1), Vector3(2, 2, 2));
- } else {
- aabb.position -= aabb.size * 0.3;
- aabb.size += aabb.size * 0.6;
- }
- _update_parent();
+ if (parent) {
+ _build_polygon();
}
+ update_configuration_warning();
update_gizmo();
}
@@ -221,20 +117,6 @@ Vector<Point2> CollisionPolygon::get_polygon() const {
return polygon;
}
-void CollisionPolygon::set_build_mode(BuildMode p_mode) {
-
- ERR_FAIL_INDEX(p_mode, 2);
- build_mode = p_mode;
- if (!can_update_body)
- return;
- _update_parent();
-}
-
-CollisionPolygon::BuildMode CollisionPolygon::get_build_mode() const {
-
- return build_mode;
-}
-
Rect3 CollisionPolygon::get_item_rect() const {
return aabb;
@@ -243,9 +125,7 @@ Rect3 CollisionPolygon::get_item_rect() const {
void CollisionPolygon::set_depth(float p_depth) {
depth = p_depth;
- if (!can_update_body)
- return;
- _update_parent();
+ _build_polygon();
update_gizmo();
}
@@ -254,6 +134,17 @@ float CollisionPolygon::get_depth() const {
return depth;
}
+void CollisionPolygon::set_disabled(bool p_disabled) {
+ disabled = p_disabled;
+ if (parent) {
+ parent->shape_owner_set_disabled(owner_id, p_disabled);
+ }
+}
+
+bool CollisionPolygon::is_disabled() const {
+ return disabled;
+}
+
String CollisionPolygon::get_configuration_warning() const {
if (!get_parent()->cast_to<CollisionObject>()) {
@@ -269,36 +160,26 @@ String CollisionPolygon::get_configuration_warning() const {
void CollisionPolygon::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_add_to_collision_object"), &CollisionPolygon::_add_to_collision_object);
-
- ClassDB::bind_method(D_METHOD("set_build_mode", "build_mode"), &CollisionPolygon::set_build_mode);
- ClassDB::bind_method(D_METHOD("get_build_mode"), &CollisionPolygon::get_build_mode);
-
ClassDB::bind_method(D_METHOD("set_depth", "depth"), &CollisionPolygon::set_depth);
ClassDB::bind_method(D_METHOD("get_depth"), &CollisionPolygon::get_depth);
ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &CollisionPolygon::set_polygon);
ClassDB::bind_method(D_METHOD("get_polygon"), &CollisionPolygon::get_polygon);
- ClassDB::bind_method(D_METHOD("_set_shape_range", "shape_range"), &CollisionPolygon::_set_shape_range);
- ClassDB::bind_method(D_METHOD("_get_shape_range"), &CollisionPolygon::_get_shape_range);
-
- ClassDB::bind_method(D_METHOD("get_collision_object_first_shape"), &CollisionPolygon::get_collision_object_first_shape);
- ClassDB::bind_method(D_METHOD("get_collision_object_last_shape"), &CollisionPolygon::get_collision_object_last_shape);
+ ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &CollisionPolygon::set_disabled);
+ ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionPolygon::is_disabled);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "build_mode", PROPERTY_HINT_ENUM, "Solids,Triangles"), "set_build_mode", "get_build_mode");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "depth"), "set_depth", "get_depth");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "shape_range", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_shape_range", "_get_shape_range");
}
CollisionPolygon::CollisionPolygon() {
- shape_from = -1;
- shape_to = -1;
- can_update_body = false;
-
aabb = Rect3(Vector3(-1, -1, -1), Vector3(2, 2, 2));
- build_mode = BUILD_SOLIDS;
depth = 1.0;
+ set_notify_local_transform(true);
+ parent = NULL;
+ owner_id = 0;
+ disabled = false;
}
diff --git a/scene/3d/collision_polygon.h b/scene/3d/collision_polygon.h
index d45b4738ae..beefae182c 100644
--- a/scene/3d/collision_polygon.h
+++ b/scene/3d/collision_polygon.h
@@ -33,55 +33,42 @@
#include "scene/3d/spatial.h"
#include "scene/resources/shape.h"
+class CollisionObject;
class CollisionPolygon : public Spatial {
GDCLASS(CollisionPolygon, Spatial);
-public:
- enum BuildMode {
- BUILD_SOLIDS,
- BUILD_TRIANGLES,
- };
-
protected:
float depth;
Rect3 aabb;
- BuildMode build_mode;
Vector<Point2> polygon;
- void _add_to_collision_object(Object *p_obj);
- void _update_parent();
+ uint32_t owner_id;
+ CollisionObject *parent;
- bool can_update_body;
- int shape_from;
- int shape_to;
+ bool disabled;
- void _set_shape_range(const Vector2 &p_range);
- Vector2 _get_shape_range() const;
+ void _build_polygon();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
- void set_build_mode(BuildMode p_mode);
- BuildMode get_build_mode() const;
-
void set_depth(float p_depth);
float get_depth() const;
void set_polygon(const Vector<Point2> &p_polygon);
Vector<Point2> get_polygon() const;
- virtual Rect3 get_item_rect() const;
+ void set_disabled(bool p_disabled);
+ bool is_disabled() const;
- int get_collision_object_first_shape() const { return shape_from; }
- int get_collision_object_last_shape() const { return shape_to; }
+ virtual Rect3 get_item_rect() const;
String get_configuration_warning() const;
CollisionPolygon();
};
-VARIANT_ENUM_CAST(CollisionPolygon::BuildMode);
#endif // COLLISION_POLYGON_H
diff --git a/scene/3d/collision_shape.cpp b/scene/3d/collision_shape.cpp
new file mode 100644
index 0000000000..4fd215bd1a
--- /dev/null
+++ b/scene/3d/collision_shape.cpp
@@ -0,0 +1,214 @@
+/*************************************************************************/
+/* body_shape.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "collision_shape.h"
+#include "scene/resources/box_shape.h"
+#include "scene/resources/capsule_shape.h"
+#include "scene/resources/concave_polygon_shape.h"
+#include "scene/resources/convex_polygon_shape.h"
+#include "scene/resources/plane_shape.h"
+#include "scene/resources/ray_shape.h"
+#include "scene/resources/sphere_shape.h"
+#include "servers/visual_server.h"
+//TODO: Implement CylinderShape and HeightMapShape?
+#include "mesh_instance.h"
+#include "physics_body.h"
+#include "quick_hull.h"
+
+void CollisionShape::make_convex_from_brothers() {
+
+ Node *p = get_parent();
+ if (!p)
+ return;
+
+ for (int i = 0; i < p->get_child_count(); i++) {
+
+ Node *n = p->get_child(i);
+ if (n->cast_to<MeshInstance>()) {
+
+ MeshInstance *mi = n->cast_to<MeshInstance>();
+ Ref<Mesh> m = mi->get_mesh();
+ if (m.is_valid()) {
+
+ Ref<Shape> s = m->create_convex_shape();
+ set_shape(s);
+ }
+ }
+ }
+}
+
+void CollisionShape::_notification(int p_what) {
+
+ switch (p_what) {
+
+ case NOTIFICATION_PARENTED: {
+ parent = get_parent()->cast_to<CollisionObject>();
+ if (parent) {
+ owner_id = parent->create_shape_owner(this);
+ if (shape.is_valid()) {
+ parent->shape_owner_add_shape(owner_id, shape);
+ }
+ parent->shape_owner_set_transform(owner_id, get_transform());
+ parent->shape_owner_set_disabled(owner_id, disabled);
+ }
+ } break;
+ case NOTIFICATION_ENTER_TREE: {
+ if (get_tree()->is_debugging_collisions_hint()) {
+ _create_debug_shape();
+ }
+
+ } break;
+ case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
+ if (parent) {
+ parent->shape_owner_set_transform(owner_id, get_transform());
+ }
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ if (parent) {
+ parent->remove_shape_owner(owner_id);
+ }
+ owner_id = 0;
+ parent = NULL;
+ } break;
+ case NOTIFICATION_UNPARENTED: {
+ if (parent) {
+ parent->remove_shape_owner(owner_id);
+ }
+ owner_id = 0;
+ parent = NULL;
+ } break;
+ }
+}
+
+void CollisionShape::resource_changed(RES res) {
+
+ update_gizmo();
+}
+
+String CollisionShape::get_configuration_warning() const {
+
+ if (!get_parent()->cast_to<CollisionObject>()) {
+ return TTR("CollisionShape only serves to provide a collision shape to a CollisionObject derived node. Please only use it as a child of Area, StaticBody, RigidBody, KinematicBody, etc. to give them a shape.");
+ }
+
+ if (!shape.is_valid()) {
+ return TTR("A shape must be provided for CollisionShape to function. Please create a shape resource for it!");
+ }
+
+ return String();
+}
+
+void CollisionShape::_bind_methods() {
+
+ //not sure if this should do anything
+ ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &CollisionShape::resource_changed);
+ ClassDB::bind_method(D_METHOD("set_shape", "shape"), &CollisionShape::set_shape);
+ ClassDB::bind_method(D_METHOD("get_shape"), &CollisionShape::get_shape);
+ ClassDB::bind_method(D_METHOD("set_disabled", "enable"), &CollisionShape::set_disabled);
+ ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionShape::is_disabled);
+ ClassDB::bind_method(D_METHOD("make_convex_from_brothers"), &CollisionShape::make_convex_from_brothers);
+ ClassDB::set_method_flags("CollisionShape", "make_convex_from_brothers", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape"), "set_shape", "get_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
+}
+
+void CollisionShape::set_shape(const Ref<Shape> &p_shape) {
+
+ if (!shape.is_null())
+ shape->unregister_owner(this);
+ shape = p_shape;
+ if (!shape.is_null())
+ shape->register_owner(this);
+ update_gizmo();
+ if (parent) {
+ parent->shape_owner_clear_shapes(owner_id);
+ if (shape.is_valid()) {
+ parent->shape_owner_add_shape(owner_id, shape);
+ }
+ }
+
+ update_configuration_warning();
+}
+
+Ref<Shape> CollisionShape::get_shape() const {
+
+ return shape;
+}
+
+void CollisionShape::set_disabled(bool p_disabled) {
+
+ disabled = p_disabled;
+ update_gizmo();
+ if (parent) {
+ parent->shape_owner_set_disabled(owner_id, p_disabled);
+ }
+}
+
+bool CollisionShape::is_disabled() const {
+
+ return disabled;
+}
+
+CollisionShape::CollisionShape() {
+
+ //indicator = VisualServer::get_singleton()->mesh_create();
+ disabled = false;
+ debug_shape = NULL;
+ parent = NULL;
+ owner_id = 0;
+ set_notify_local_transform(true);
+}
+
+CollisionShape::~CollisionShape() {
+ if (!shape.is_null())
+ shape->unregister_owner(this);
+ //VisualServer::get_singleton()->free(indicator);
+}
+
+void CollisionShape::_create_debug_shape() {
+
+ if (debug_shape) {
+ debug_shape->queue_delete();
+ debug_shape = NULL;
+ }
+
+ Ref<Shape> s = get_shape();
+
+ if (s.is_null())
+ return;
+
+ Ref<Mesh> mesh = s->get_debug_mesh();
+
+ MeshInstance *mi = memnew(MeshInstance);
+ mi->set_mesh(mesh);
+
+ add_child(mi);
+ debug_shape = mi;
+}
diff --git a/scene/3d/body_shape.h b/scene/3d/collision_shape.h
index f4392dda62..277e0dfa77 100644
--- a/scene/3d/body_shape.h
+++ b/scene/3d/collision_shape.h
@@ -32,7 +32,7 @@
#include "scene/3d/spatial.h"
#include "scene/resources/shape.h"
-
+class CollisionObject;
class CollisionShape : public Spatial {
GDCLASS(CollisionShape, Spatial);
@@ -40,34 +40,13 @@ class CollisionShape : public Spatial {
Ref<Shape> shape;
- /*
- RID _get_visual_instance_rid() const;
-
-
- void _update_indicator();
-
- RID material;
- RID indicator;
- RID indicator_instance;
- */
+ uint32_t owner_id;
+ CollisionObject *parent;
Node *debug_shape;
void resource_changed(RES res);
-
- bool updating_body;
- bool unparenting;
- bool trigger;
-
- bool can_update_body;
-
- int update_shape_index;
-
- void _update_body();
- void _add_to_collision_object(Object *p_cshape);
-
- void _set_update_shape_index(int p_index);
- int _get_update_shape_index() const;
+ bool disabled;
void _create_debug_shape();
@@ -81,13 +60,8 @@ public:
void set_shape(const Ref<Shape> &p_shape);
Ref<Shape> get_shape() const;
- void set_updating_body(bool p_update);
- bool is_updating_body() const;
-
- void set_trigger(bool p_trigger);
- bool is_trigger() const;
-
- int get_collision_object_shape_index() const { return _get_update_shape_index(); }
+ void set_disabled(bool p_disabled);
+ bool is_disabled() const;
String get_configuration_warning() const;
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index 62e1a95209..558932ceb9 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "mesh_instance.h"
-#include "body_shape.h"
+#include "collision_shape.h"
#include "core_string_names.h"
#include "physics_body.h"
#include "scene/resources/material.h"
@@ -194,7 +194,9 @@ Node *MeshInstance::create_trimesh_collision_node() {
return NULL;
StaticBody *static_body = memnew(StaticBody);
- static_body->add_shape(shape);
+ CollisionShape *cshape = memnew(CollisionShape);
+ cshape->set_shape(shape);
+ static_body->add_child(cshape);
return static_body;
}
@@ -205,13 +207,11 @@ void MeshInstance::create_trimesh_collision() {
static_body->set_name(String(get_name()) + "_col");
add_child(static_body);
- if (get_owner())
+ if (get_owner()) {
+ CollisionShape *cshape = static_body->get_child(0)->cast_to<CollisionShape>();
static_body->set_owner(get_owner());
- CollisionShape *cshape = memnew(CollisionShape);
- cshape->set_shape(static_body->get_shape(0));
- static_body->add_child(cshape);
- if (get_owner())
cshape->set_owner(get_owner());
+ }
}
Node *MeshInstance::create_convex_collision_node() {
@@ -224,7 +224,9 @@ Node *MeshInstance::create_convex_collision_node() {
return NULL;
StaticBody *static_body = memnew(StaticBody);
- static_body->add_shape(shape);
+ CollisionShape *cshape = memnew(CollisionShape);
+ cshape->set_shape(shape);
+ static_body->add_child(cshape);
return static_body;
}
@@ -235,13 +237,11 @@ void MeshInstance::create_convex_collision() {
static_body->set_name(String(get_name()) + "_col");
add_child(static_body);
- if (get_owner())
+ if (get_owner()) {
+ CollisionShape *cshape = static_body->get_child(0)->cast_to<CollisionShape>();
static_body->set_owner(get_owner());
- CollisionShape *cshape = memnew(CollisionShape);
- cshape->set_shape(static_body->get_shape(0));
- static_body->add_child(cshape);
- if (get_owner())
cshape->set_owner(get_owner());
+ }
}
void MeshInstance::_notification(int p_what) {
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 718daab75a..7e599ce2f5 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -879,313 +879,105 @@ RigidBody::~RigidBody() {
//////////////////////////////////////////////////////
//////////////////////////
-Variant KinematicBody::_get_collider() const {
-
- ObjectID oid = get_collider();
- if (oid == 0)
- return Variant();
- Object *obj = ObjectDB::get_instance(oid);
- if (!obj)
- return Variant();
-
- Reference *ref = obj->cast_to<Reference>();
- if (ref) {
- return Ref<Reference>(ref);
- }
+Dictionary KinematicBody::_move(const Vector3 &p_motion) {
+
+ Collision col;
+ if (move(p_motion, col)) {
+ Dictionary d;
+ d["position"] = col.collision;
+ d["normal"] = col.collision;
+ d["local_shape"] = col.local_shape;
+ d["travel"] = col.travel;
+ d["remainder"] = col.remainder;
+ d["collider_id"] = col.collider;
+ if (col.collider) {
+ d["collider"] = ObjectDB::get_instance(col.collider);
+ } else {
+ d["collider"] = Variant();
+ }
- return obj;
-}
+ d["collider_shape_index"] = col.collider_shape;
+ d["collider_metadata"] = col.collider_metadata;
-bool KinematicBody::_ignores_mode(PhysicsServer::BodyMode p_mode) const {
+ return d;
- switch (p_mode) {
- case PhysicsServer::BODY_MODE_STATIC: return !collide_static;
- case PhysicsServer::BODY_MODE_KINEMATIC: return !collide_kinematic;
- case PhysicsServer::BODY_MODE_RIGID: return !collide_rigid;
- case PhysicsServer::BODY_MODE_CHARACTER: return !collide_character;
+ } else {
+ return Dictionary();
}
-
- return true;
}
-void KinematicBody::revert_motion() {
+bool KinematicBody::move(const Vector3 &p_motion, Collision &r_collision) {
Transform gt = get_global_transform();
- gt.origin -= travel; //I do hope this is correct.
- travel = Vector3();
- set_global_transform(gt);
-}
-
-Vector3 KinematicBody::get_travel() const {
-
- return travel;
-}
-
-Vector3 KinematicBody::move(const Vector3 &p_motion) {
-
- //give me back regular physics engine logic
- //this is madness
- //and most people using this function will think
- //what it does is simpler than using physics
- //this took about a week to get right..
- //but is it right? who knows at this point..
-
- colliding = false;
- ERR_FAIL_COND_V(!is_inside_tree(), Vector3());
- PhysicsDirectSpaceState *dss = PhysicsServer::get_singleton()->space_get_direct_state(get_world()->get_space());
- ERR_FAIL_COND_V(!dss, Vector3());
- const int max_shapes = 32;
- Vector3 sr[max_shapes * 2];
- int res_shapes;
-
- Set<RID> exclude;
- exclude.insert(get_rid());
-
- //recover first
- int recover_attempts = 4;
-
- bool collided = false;
- uint32_t mask = 0;
- if (collide_static)
- mask |= PhysicsDirectSpaceState::TYPE_MASK_STATIC_BODY;
- if (collide_kinematic)
- mask |= PhysicsDirectSpaceState::TYPE_MASK_KINEMATIC_BODY;
- if (collide_rigid)
- mask |= PhysicsDirectSpaceState::TYPE_MASK_RIGID_BODY;
- if (collide_character)
- mask |= PhysicsDirectSpaceState::TYPE_MASK_CHARACTER_BODY;
-
- //print_line("motion: "+p_motion+" margin: "+rtos(margin));
-
- //print_line("margin: "+rtos(margin));
-
- float m = margin;
- //m=0.001;
-
- do {
-
- //motion recover
- for (int i = 0; i < get_shape_count(); i++) {
-
- if (is_shape_set_as_trigger(i))
- continue;
-
- if (dss->collide_shape(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i), m, sr, max_shapes, res_shapes, exclude, get_collision_layer(), mask)) {
- collided = true;
- }
- }
-
- if (!collided)
- break;
-
- //print_line("have to recover");
- Vector3 recover_motion;
- bool all_outside = true;
- for (int j = 0; j < 8; j++) {
- for (int i = 0; i < res_shapes; i++) {
-
- Vector3 a = sr[i * 2 + 0];
- Vector3 b = sr[i * 2 + 1];
-//print_line(String()+a+" -> "+b);
-#if 0
- float d = a.distance_to(b);
-
- /*
- if (d<margin)
- continue;
- */
- recover_motion+=(b-a)*0.2;
-#else
- float dist = a.distance_to(b);
- if (dist > CMP_EPSILON) {
- Vector3 norm = (b - a).normalized();
- if (dist > margin * 0.5)
- all_outside = false;
- float adv = norm.dot(recover_motion);
- //print_line(itos(i)+" dist: "+rtos(dist)+" adv: "+rtos(adv));
- recover_motion += norm * MAX(dist - adv, 0) * 0.4;
- }
-#endif
- }
- }
-
- if (recover_motion == Vector3()) {
- collided = false;
- break;
- }
-
- //print_line("**** RECOVER: "+recover_motion);
-
- Transform gt = get_global_transform();
- gt.origin += recover_motion;
- set_global_transform(gt);
-
- recover_attempts--;
-
- if (all_outside)
- break;
-
- } while (recover_attempts);
-
- //move second
- float safe = 1.0;
- float unsafe = 1.0;
- int best_shape = -1;
-
- PhysicsDirectSpaceState::ShapeRestInfo rest;
-
- //print_line("pos: "+get_global_transform().origin);
- //print_line("motion: "+p_motion);
-
- for (int i = 0; i < get_shape_count(); i++) {
-
- if (is_shape_set_as_trigger(i))
- continue;
-
- float lsafe, lunsafe;
- PhysicsDirectSpaceState::ShapeRestInfo lrest;
- bool valid = dss->cast_motion(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i), p_motion, 0, lsafe, lunsafe, exclude, get_collision_layer(), mask, &lrest);
- //print_line("shape: "+itos(i)+" travel:"+rtos(ltravel));
- if (!valid) {
- safe = 0;
- unsafe = 0;
- best_shape = i; //sadly it's the best
- //print_line("initial stuck");
-
- break;
- }
- if (lsafe == 1.0) {
- //print_line("initial free");
- continue;
- }
- if (lsafe < safe) {
-
- //print_line("initial at "+rtos(lsafe));
- safe = lsafe;
- safe = MAX(0, lsafe - 0.01);
- unsafe = lunsafe;
- best_shape = i;
- rest = lrest;
- }
- }
-
- //print_line("best shape: "+itos(best_shape)+" motion "+p_motion);
-
- if (safe >= 1) {
- //not collided
- colliding = false;
- } else {
-
- colliding = true;
-
- if (true || (safe == 0 && unsafe == 0)) { //use it always because it's more precise than GJK
- //no advance, use rest info from collision
- Transform ugt = get_global_transform();
- ugt.origin += p_motion * unsafe;
-
- PhysicsDirectSpaceState::ShapeRestInfo rest_info;
- bool c2 = dss->rest_info(get_shape(best_shape)->get_rid(), ugt * get_shape_transform(best_shape), m, &rest, exclude, get_collision_layer(), mask);
- if (!c2) {
- //should not happen, but floating point precision is so weird..
- colliding = false;
- }
-
- //print_line("Rest Travel: "+rest.normal);
- }
-
- if (colliding) {
-
- collision = rest.point;
- normal = rest.normal;
- collider = rest.collider_id;
- collider_vel = rest.linear_velocity;
- collider_shape = rest.shape;
- }
+ PhysicsServer::MotionResult result;
+ bool colliding = PhysicsServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, margin, &result);
+
+ if (colliding) {
+ r_collision.collider_metadata = result.collider_metadata;
+ r_collision.collider_shape = result.collider_shape;
+ r_collision.collider_vel = result.collider_velocity;
+ r_collision.collision = result.collision_point;
+ r_collision.normal = result.collision_normal;
+ r_collision.collider = result.collider_id;
+ r_collision.travel = result.motion;
+ r_collision.remainder = result.remainder;
+ r_collision.local_shape = result.collision_local_shape;
}
- Vector3 motion = p_motion * safe;
- /*
- if (colliding)
- motion+=normal*0.001;
- */
- Transform gt = get_global_transform();
- gt.origin += motion;
+ gt.origin += result.motion;
set_global_transform(gt);
- travel = motion;
- return p_motion - motion;
+ return colliding;
}
-Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, const Vector3 &p_ceil_direction, float p_slope_stop_min_velocity, int p_max_bounces, float p_floor_max_angle, float p_ceil_max_angle) {
-
- /*
- Things to note:
- 1. This function is basically the KinematicBody2D function ported over.
- 2. The 'travel' variable and stuff relating to it exists more or less for this function's sake.
- 3. Someone is going to have to document this, so here's an example for them:
- vel = move_and_slide(vel, Vector3(0, 1, 0), Vector3(0, -1, 0), 0.1);
- Very useful for FPS controllers so long as you control horizontal motion properly - even for Quake-style AABB colliders.
- The slope stop system is... rather weird, and it's correct operation depends on what scale your game is built on,
- but as far as I can tell in theory it's suppposed to be a way of turning impassable slopes into invisible walls.
- It can also be a pain, since there's a better-known way of defining such things: "let gravity do the work".
- If you don't like it, set it to positive infinity.
- 4. Might be a bug somewhere else in physics: When there are two CollisionShape nodes with a shared Shape, only one is considered, I think.
- Test this further.
- */
+Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_bounces, float p_floor_max_angle) {
- Vector3 motion = (move_and_slide_floor_velocity + p_linear_velocity) * get_fixed_process_delta_time();
+ Vector3 motion = (floor_velocity + p_linear_velocity) * get_fixed_process_delta_time();
Vector3 lv = p_linear_velocity;
- move_and_slide_on_floor = false;
- move_and_slide_on_ceiling = false;
- move_and_slide_on_wall = false;
- move_and_slide_colliders.clear();
- move_and_slide_floor_velocity = Vector3();
+ on_floor = false;
+ on_ceiling = false;
+ on_wall = false;
+ colliders.clear();
+ floor_velocity = Vector3();
while (p_max_bounces) {
- motion = move(motion);
+ Collision collision;
- if (is_colliding()) {
+ bool collided = move(motion, collision);
- bool hit_horizontal = false; //hit floor or ceiling
+ if (collided) {
- if (p_floor_direction != Vector3()) {
- if (get_collision_normal().dot(p_floor_direction) >= Math::cos(p_floor_max_angle)) { //floor
+ motion = collision.remainder;
- hit_horizontal = true;
- move_and_slide_on_floor = true;
- move_and_slide_floor_velocity = get_collider_velocity();
+ if (p_floor_direction == Vector3()) {
+ //all is a wall
+ on_wall = true;
+ } else {
+ if (collision.normal.dot(p_floor_direction) >= Math::cos(p_floor_max_angle)) { //floor
- //Note: These two lines are the only lines that really changed between 3D/2D, see if it can't be reused somehow???
- Vector2 hz_velocity = Vector2(lv.x - move_and_slide_floor_velocity.x, lv.z - move_and_slide_floor_velocity.z);
- if (get_travel().length() < 1 && hz_velocity.length() < p_slope_stop_min_velocity) {
- revert_motion();
- return Vector3();
- }
- }
- }
+ on_floor = true;
+ floor_velocity = collision.collider_vel;
- if (p_ceil_direction != Vector3()) {
- if (get_collision_normal().dot(p_ceil_direction) >= Math::cos(p_ceil_max_angle)) { //ceiling
- hit_horizontal = true;
- move_and_slide_on_ceiling = true;
+ /*if (collision.travel.length() < 0.01 && ABS((lv.x - floor_velocity.x)) < p_slope_stop_min_velocity) {
+ Transform gt = get_global_transform();
+ gt.elements[2] -= collision.travel;
+ set_global_transform(gt);
+ return Vector3();
+ }*/
+ } else if (collision.normal.dot(-p_floor_direction) >= Math::cos(p_floor_max_angle)) { //ceiling
+ on_ceiling = true;
+ } else {
+ on_wall = true;
}
}
- //if it hit something but didn't hit a floor or ceiling, it is by default a wall
- //(this imitates the pre-specifiable-ceiling logic more or less, except ceiling is optional)
- if (!hit_horizontal) {
- move_and_slide_on_wall = true;
- }
-
- Vector3 n = get_collision_normal();
+ Vector3 n = collision.normal;
motion = motion.slide(n);
lv = lv.slide(n);
- Variant collider = _get_collider();
- if (collider.get_type() != Variant::NIL) {
- move_and_slide_colliders.push_back(collider);
- }
+
+ colliders.push_back(collision);
} else {
break;
@@ -1199,199 +991,148 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
return lv;
}
-bool KinematicBody::is_move_and_slide_on_floor() const {
-
- return move_and_slide_on_floor;
-}
-bool KinematicBody::is_move_and_slide_on_wall() const {
+bool KinematicBody::is_on_floor() const {
- return move_and_slide_on_wall;
+ return on_floor;
}
-bool KinematicBody::is_move_and_slide_on_ceiling() const {
+bool KinematicBody::is_on_wall() const {
- return move_and_slide_on_ceiling;
+ return on_wall;
}
-Array KinematicBody::get_move_and_slide_colliders() const {
+bool KinematicBody::is_on_ceiling() const {
- return move_and_slide_colliders;
+ return on_ceiling;
}
-Vector3 KinematicBody::move_to(const Vector3 &p_position) {
+Vector3 KinematicBody::get_floor_velocity() const {
- return move(p_position - get_global_transform().origin);
+ return floor_velocity;
}
-bool KinematicBody::can_teleport_to(const Vector3 &p_position) {
+bool KinematicBody::test_move(const Transform &p_from, const Vector3 &p_motion) {
ERR_FAIL_COND_V(!is_inside_tree(), false);
- PhysicsDirectSpaceState *dss = PhysicsServer::get_singleton()->space_get_direct_state(get_world()->get_space());
- ERR_FAIL_COND_V(!dss, false);
-
- uint32_t mask = 0;
- if (collide_static)
- mask |= PhysicsDirectSpaceState::TYPE_MASK_STATIC_BODY;
- if (collide_kinematic)
- mask |= PhysicsDirectSpaceState::TYPE_MASK_KINEMATIC_BODY;
- if (collide_rigid)
- mask |= PhysicsDirectSpaceState::TYPE_MASK_RIGID_BODY;
- if (collide_character)
- mask |= PhysicsDirectSpaceState::TYPE_MASK_CHARACTER_BODY;
-
- Transform xform = get_global_transform();
- xform.origin = p_position;
-
- Set<RID> exclude;
- exclude.insert(get_rid());
-
- for (int i = 0; i < get_shape_count(); i++) {
-
- if (is_shape_set_as_trigger(i))
- continue;
-
- bool col = dss->intersect_shape(get_shape(i)->get_rid(), xform * get_shape_transform(i), 0, NULL, 1, exclude, get_collision_layer(), mask);
- if (col)
- return false;
- }
- return true;
+ return PhysicsServer::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, margin);
}
-bool KinematicBody::is_colliding() const {
+void KinematicBody::set_safe_margin(float p_margin) {
- ERR_FAIL_COND_V(!is_inside_tree(), false);
-
- return colliding;
+ margin = p_margin;
}
-Vector3 KinematicBody::get_collision_pos() const {
- ERR_FAIL_COND_V(!colliding, Vector3());
- return collision;
-}
-Vector3 KinematicBody::get_collision_normal() const {
+float KinematicBody::get_safe_margin() const {
- ERR_FAIL_COND_V(!colliding, Vector3());
- return normal;
+ return margin;
}
-Vector3 KinematicBody::get_collider_velocity() const {
+int KinematicBody::get_collision_count() const {
- return collider_vel;
+ return colliders.size();
}
+Vector3 KinematicBody::get_collision_position(int p_collision) const {
-ObjectID KinematicBody::get_collider() const {
-
- ERR_FAIL_COND_V(!colliding, 0);
- return collider;
-}
-int KinematicBody::get_collider_shape() const {
+ ERR_FAIL_INDEX_V(p_collision, colliders.size(), Vector3());
- ERR_FAIL_COND_V(!colliding, -1);
- return collider_shape;
+ return colliders[p_collision].collision;
}
-void KinematicBody::set_collide_with_static_bodies(bool p_enable) {
-
- collide_static = p_enable;
+Vector3 KinematicBody::get_collision_normal(int p_collision) const {
+ ERR_FAIL_INDEX_V(p_collision, colliders.size(), Vector3());
+ return colliders[p_collision].normal;
}
-bool KinematicBody::can_collide_with_static_bodies() const {
- return collide_static;
+Vector3 KinematicBody::get_collision_travel(int p_collision) const {
+ ERR_FAIL_INDEX_V(p_collision, colliders.size(), Vector3());
+ return colliders[p_collision].travel;
}
-
-void KinematicBody::set_collide_with_rigid_bodies(bool p_enable) {
-
- collide_rigid = p_enable;
+Vector3 KinematicBody::get_collision_remainder(int p_collision) const {
+ ERR_FAIL_INDEX_V(p_collision, colliders.size(), Vector3());
+ return colliders[p_collision].remainder;
}
-bool KinematicBody::can_collide_with_rigid_bodies() const {
-
- return collide_rigid;
+Object *KinematicBody::get_collision_local_shape(int p_collision) const {
+ ERR_FAIL_INDEX_V(p_collision, colliders.size(), NULL);
+ uint32_t owner = shape_find_owner(colliders[p_collision].local_shape);
+ return shape_owner_get_owner(owner);
}
+Object *KinematicBody::get_collision_collider(int p_collision) const {
+ ERR_FAIL_INDEX_V(p_collision, colliders.size(), NULL);
-void KinematicBody::set_collide_with_kinematic_bodies(bool p_enable) {
+ if (colliders[p_collision].collider) {
+ return ObjectDB::get_instance(colliders[p_collision].collider);
+ }
- collide_kinematic = p_enable;
+ return NULL;
}
-bool KinematicBody::can_collide_with_kinematic_bodies() const {
+ObjectID KinematicBody::get_collision_collider_id(int p_collision) const {
+ ERR_FAIL_INDEX_V(p_collision, colliders.size(), 0);
- return collide_kinematic;
+ return colliders[p_collision].collider;
}
+Object *KinematicBody::get_collision_collider_shape(int p_collision) const {
+ ERR_FAIL_INDEX_V(p_collision, colliders.size(), NULL);
+ Object *collider = get_collision_collider(p_collision);
+ if (collider) {
+ CollisionObject *obj2d = collider->cast_to<CollisionObject>();
+ if (obj2d) {
+ uint32_t owner = shape_find_owner(colliders[p_collision].collider_shape);
+ return obj2d->shape_owner_get_owner(owner);
+ }
+ }
-void KinematicBody::set_collide_with_character_bodies(bool p_enable) {
-
- collide_character = p_enable;
+ return NULL;
}
-bool KinematicBody::can_collide_with_character_bodies() const {
-
- return collide_character;
+int KinematicBody::get_collision_collider_shape_index(int p_collision) const {
+ ERR_FAIL_INDEX_V(p_collision, colliders.size(), -1);
+ return colliders[p_collision].collider_shape;
}
-
-void KinematicBody::set_collision_margin(float p_margin) {
-
- margin = p_margin;
+Vector3 KinematicBody::get_collision_collider_velocity(int p_collision) const {
+ ERR_FAIL_INDEX_V(p_collision, colliders.size(), Vector3());
+ return colliders[p_collision].collider_vel;
}
-
-float KinematicBody::get_collision_margin() const {
-
- return margin;
+Variant KinematicBody::get_collision_collider_metadata(int p_collision) const {
+ ERR_FAIL_INDEX_V(p_collision, colliders.size(), Variant());
+ return colliders[p_collision].collider_metadata;
}
void KinematicBody::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move", "rel_vec"), &KinematicBody::move);
- ClassDB::bind_method(D_METHOD("move_to", "position"), &KinematicBody::move_to);
- ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "ceil_normal", "slope_stop_min_velocity", "max_bounces", "floor_max_angle", "ceil_max_angle"), &KinematicBody::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(Vector3(0, 0, 0)), DEFVAL(5), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(Math::deg2rad((float)45)));
-
- ClassDB::bind_method(D_METHOD("can_teleport_to", "position"), &KinematicBody::can_teleport_to);
+ ClassDB::bind_method(D_METHOD("move", "rel_vec"), &KinematicBody::_move);
+ ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "slope_stop_min_velocity", "max_bounces", "floor_max_angle"), &KinematicBody::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(0.05), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
- ClassDB::bind_method(D_METHOD("is_colliding"), &KinematicBody::is_colliding);
+ ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec"), &KinematicBody::test_move);
- ClassDB::bind_method(D_METHOD("get_collision_pos"), &KinematicBody::get_collision_pos);
- ClassDB::bind_method(D_METHOD("get_collision_normal"), &KinematicBody::get_collision_normal);
- ClassDB::bind_method(D_METHOD("get_collider_velocity"), &KinematicBody::get_collider_velocity);
- ClassDB::bind_method(D_METHOD("get_collider:Variant"), &KinematicBody::_get_collider);
- ClassDB::bind_method(D_METHOD("get_collider_shape"), &KinematicBody::get_collider_shape);
+ ClassDB::bind_method(D_METHOD("is_on_floor"), &KinematicBody::is_on_floor);
+ ClassDB::bind_method(D_METHOD("is_on_ceiling"), &KinematicBody::is_on_ceiling);
+ ClassDB::bind_method(D_METHOD("is_on_wall"), &KinematicBody::is_on_wall);
+ ClassDB::bind_method(D_METHOD("get_floor_velocity"), &KinematicBody::get_floor_velocity);
- ClassDB::bind_method(D_METHOD("set_collide_with_static_bodies", "enable"), &KinematicBody::set_collide_with_static_bodies);
- ClassDB::bind_method(D_METHOD("can_collide_with_static_bodies"), &KinematicBody::can_collide_with_static_bodies);
+ ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &KinematicBody::set_safe_margin);
+ ClassDB::bind_method(D_METHOD("get_safe_margin", "pixels"), &KinematicBody::get_safe_margin);
- ClassDB::bind_method(D_METHOD("set_collide_with_kinematic_bodies", "enable"), &KinematicBody::set_collide_with_kinematic_bodies);
- ClassDB::bind_method(D_METHOD("can_collide_with_kinematic_bodies"), &KinematicBody::can_collide_with_kinematic_bodies);
+ ClassDB::bind_method(D_METHOD("get_collision_count"), &KinematicBody::get_collision_count);
+ ClassDB::bind_method(D_METHOD("get_collision_position", "collision"), &KinematicBody::get_collision_position);
+ ClassDB::bind_method(D_METHOD("get_collision_normal", "collision"), &KinematicBody::get_collision_normal);
+ ClassDB::bind_method(D_METHOD("get_collision_travel", "collision"), &KinematicBody::get_collision_travel);
+ ClassDB::bind_method(D_METHOD("get_collision_remainder", "collision"), &KinematicBody::get_collision_remainder);
+ ClassDB::bind_method(D_METHOD("get_collision_local_shape", "collision"), &KinematicBody::get_collision_local_shape);
+ ClassDB::bind_method(D_METHOD("get_collision_collider", "collision"), &KinematicBody::get_collision_collider);
+ ClassDB::bind_method(D_METHOD("get_collision_collider_id", "collision"), &KinematicBody::get_collision_collider_id);
+ ClassDB::bind_method(D_METHOD("get_collision_collider_shape", "collision"), &KinematicBody::get_collision_collider_shape);
+ ClassDB::bind_method(D_METHOD("get_collision_collider_shape_index", "collision"), &KinematicBody::get_collision_collider_shape_index);
+ ClassDB::bind_method(D_METHOD("get_collision_collider_velocity", "collision"), &KinematicBody::get_collision_collider_velocity);
+ ClassDB::bind_method(D_METHOD("get_collision_collider_metadata", "collision"), &KinematicBody::get_collision_collider_metadata);
- ClassDB::bind_method(D_METHOD("set_collide_with_rigid_bodies", "enable"), &KinematicBody::set_collide_with_rigid_bodies);
- ClassDB::bind_method(D_METHOD("can_collide_with_rigid_bodies"), &KinematicBody::can_collide_with_rigid_bodies);
-
- ClassDB::bind_method(D_METHOD("set_collide_with_character_bodies", "enable"), &KinematicBody::set_collide_with_character_bodies);
- ClassDB::bind_method(D_METHOD("can_collide_with_character_bodies"), &KinematicBody::can_collide_with_character_bodies);
-
- ClassDB::bind_method(D_METHOD("set_collision_margin", "pixels"), &KinematicBody::set_collision_margin);
- ClassDB::bind_method(D_METHOD("get_collision_margin", "pixels"), &KinematicBody::get_collision_margin);
-
- ClassDB::bind_method(D_METHOD("get_travel"), &KinematicBody::get_travel);
- ClassDB::bind_method(D_METHOD("revert_motion"), &KinematicBody::revert_motion);
-
- ClassDB::bind_method(D_METHOD("get_move_and_slide_colliders"), &KinematicBody::get_move_and_slide_colliders);
- ClassDB::bind_method(D_METHOD("is_move_and_slide_on_floor"), &KinematicBody::is_move_and_slide_on_floor);
- ClassDB::bind_method(D_METHOD("is_move_and_slide_on_ceiling"), &KinematicBody::is_move_and_slide_on_ceiling);
- ClassDB::bind_method(D_METHOD("is_move_and_slide_on_wall"), &KinematicBody::is_move_and_slide_on_wall);
-
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with/static"), "set_collide_with_static_bodies", "can_collide_with_static_bodies");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with/kinematic"), "set_collide_with_kinematic_bodies", "can_collide_with_kinematic_bodies");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with/rigid"), "set_collide_with_rigid_bodies", "can_collide_with_rigid_bodies");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with/character"), "set_collide_with_character_bodies", "can_collide_with_character_bodies");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision/margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_collision_margin", "get_collision_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
}
KinematicBody::KinematicBody()
: PhysicsBody(PhysicsServer::BODY_MODE_KINEMATIC) {
- collide_static = true;
- collide_rigid = true;
- collide_kinematic = true;
- collide_character = true;
-
- colliding = false;
- collider = 0;
margin = 0.001;
- collider_shape = 0;
+
+ on_floor = false;
+ on_ceiling = false;
+ on_wall = false;
}
KinematicBody::~KinematicBody() {
}
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index db4147f8f6..f86d7d957f 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -263,75 +263,60 @@ class KinematicBody : public PhysicsBody {
GDCLASS(KinematicBody, PhysicsBody);
- float margin;
- bool collide_static;
- bool collide_rigid;
- bool collide_kinematic;
- bool collide_character;
-
- bool colliding;
- Vector3 collision;
- Vector3 normal;
- Vector3 collider_vel;
- ObjectID collider;
- int collider_shape;
- Vector3 travel;
-
- Vector3 move_and_slide_floor_velocity;
- bool move_and_slide_on_floor;
- bool move_and_slide_on_ceiling;
- bool move_and_slide_on_wall;
- Array move_and_slide_colliders;
-
- Variant _get_collider() const;
-
- _FORCE_INLINE_ bool _ignores_mode(PhysicsServer::BodyMode) const;
-
-protected:
- static void _bind_methods();
-
public:
- enum {
- SLIDE_FLAG_FLOOR,
- SLIDE_FLAG_WALL,
- SLIDE_FLAG_ROOF
+ struct Collision {
+ Vector3 collision;
+ Vector3 normal;
+ Vector3 collider_vel;
+ ObjectID collider;
+ int collider_shape;
+ Variant collider_metadata;
+ Vector3 remainder;
+ Vector3 travel;
+ int local_shape;
};
- Vector3 move(const Vector3 &p_motion);
- Vector3 move_to(const Vector3 &p_position);
-
- bool can_teleport_to(const Vector3 &p_position);
- bool is_colliding() const;
-
- Vector3 get_travel() const; // Set by move and others. Consider unreliable except immediately after a move call.
- void revert_motion();
-
- Vector3 get_collision_pos() const;
- Vector3 get_collision_normal() const;
- Vector3 get_collider_velocity() const;
- ObjectID get_collider() const;
- int get_collider_shape() const;
-
- void set_collide_with_static_bodies(bool p_enable);
- bool can_collide_with_static_bodies() const;
+private:
+ float margin;
- void set_collide_with_rigid_bodies(bool p_enable);
- bool can_collide_with_rigid_bodies() const;
+ Vector3 floor_velocity;
+ bool on_floor;
+ bool on_ceiling;
+ bool on_wall;
+ Vector<Collision> colliders;
- void set_collide_with_kinematic_bodies(bool p_enable);
- bool can_collide_with_kinematic_bodies() const;
+ _FORCE_INLINE_ bool _ignores_mode(PhysicsServer::BodyMode) const;
- void set_collide_with_character_bodies(bool p_enable);
- bool can_collide_with_character_bodies() const;
+ Dictionary _move(const Vector3 &p_motion);
- void set_collision_margin(float p_margin);
- float get_collision_margin() const;
+protected:
+ static void _bind_methods();
- Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction = Vector3(0, 0, 0), const Vector3 &p_ceil_direction = Vector3(0, 0, 0), float p_slope_stop_min_velocity = 5, int p_max_bounces = 4, float p_floor_max_angle = Math::deg2rad((float)45), float p_ceil_max_angle = Math::deg2rad((float)45));
- bool is_move_and_slide_on_floor() const;
- bool is_move_and_slide_on_wall() const;
- bool is_move_and_slide_on_ceiling() const;
- Array get_move_and_slide_colliders() const;
+public:
+ bool move(const Vector3 &p_motion, Collision &r_collision);
+ bool test_move(const Transform &p_from, const Vector3 &p_motion);
+
+ void set_safe_margin(float p_margin);
+ float get_safe_margin() const;
+
+ Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction = Vector3(0, 0, 0), float p_slope_stop_min_velocity = 0.05, int p_max_bounces = 4, float p_floor_max_angle = Math::deg2rad((float)45));
+ bool is_on_floor() const;
+ bool is_on_wall() const;
+ bool is_on_ceiling() const;
+ Vector3 get_floor_velocity() const;
+
+ int get_collision_count() const;
+ Vector3 get_collision_position(int p_collision) const;
+ Vector3 get_collision_normal(int p_collision) const;
+ Vector3 get_collision_travel(int p_collision) const;
+ Vector3 get_collision_remainder(int p_collision) const;
+ Object *get_collision_local_shape(int p_collision) const;
+ Object *get_collision_collider(int p_collision) const;
+ ObjectID get_collision_collider_id(int p_collision) const;
+ Object *get_collision_collider_shape(int p_collision) const;
+ int get_collision_collider_shape_index(int p_collision) const;
+ Vector3 get_collision_collider_velocity(int p_collision) const;
+ Variant get_collision_collider_metadata(int p_collision) const;
KinematicBody();
~KinematicBody();
diff --git a/scene/3d/spatial_velocity_tracker.cpp b/scene/3d/spatial_velocity_tracker.cpp
new file mode 100644
index 0000000000..dc822d0446
--- /dev/null
+++ b/scene/3d/spatial_velocity_tracker.cpp
@@ -0,0 +1,104 @@
+#include "spatial_velocity_tracker.h"
+#include "engine.h"
+
+void SpatialVelocityTracker::set_track_fixed_step(bool p_track_fixed_step) {
+
+ fixed_step = p_track_fixed_step;
+}
+
+bool SpatialVelocityTracker::is_tracking_fixed_step() const {
+
+ return fixed_step;
+}
+void SpatialVelocityTracker::update_position(const Vector3 &p_position) {
+
+ PositionHistory ph;
+ ph.position = p_position;
+ if (fixed_step) {
+ ph.frame = Engine::get_singleton()->get_fixed_frames();
+ } else {
+ ph.frame = Engine::get_singleton()->get_idle_frame_ticks();
+ }
+
+ if (position_history_len == 0 || position_history[0].frame != ph.frame) { //in same frame, use latest
+ position_history_len = MIN(position_history.size(), position_history_len + 1);
+ for (int i = position_history_len - 1; i > 0; i--) {
+ position_history[i] = position_history[i - 1];
+ }
+ }
+
+ position_history[0] = ph;
+}
+Vector3 SpatialVelocityTracker::get_tracked_linear_velocity() const {
+
+ Vector3 linear_velocity;
+
+ float max_time = 1 / 5.0; //maximum time to interpolate a velocity
+
+ Vector3 distance_accum;
+ float time_accum = 0.0;
+ float base_time = 0.0;
+
+ if (position_history_len) {
+ if (fixed_step) {
+ uint64_t base = Engine::get_singleton()->get_fixed_frames();
+ base_time = float(base - position_history[0].frame) / Engine::get_singleton()->get_iterations_per_second();
+ } else {
+ uint64_t base = Engine::get_singleton()->get_idle_frame_ticks();
+ base_time = double(base - position_history[0].frame) / 1000000.0;
+ }
+ }
+
+ for (int i = 0; i < position_history_len - 1; i++) {
+ float delta = 0.0;
+ uint64_t diff = position_history[i].frame - position_history[i + 1].frame;
+ Vector3 distance = position_history[i].position - position_history[i + 1].position;
+
+ if (fixed_step) {
+ delta = float(diff) / Engine::get_singleton()->get_iterations_per_second();
+ } else {
+ delta = double(diff) / 1000000.0;
+ }
+
+ if (base_time + time_accum + delta > max_time)
+ break;
+
+ distance_accum += distance;
+ time_accum += delta;
+ }
+
+ if (time_accum) {
+ linear_velocity = distance_accum / time_accum;
+ }
+
+ return linear_velocity;
+}
+
+void SpatialVelocityTracker::reset(const Vector3 &p_new_pos) {
+
+ PositionHistory ph;
+ ph.position = p_new_pos;
+ if (fixed_step) {
+ ph.frame = Engine::get_singleton()->get_fixed_frames();
+ } else {
+ ph.frame = Engine::get_singleton()->get_idle_frame_ticks();
+ }
+
+ position_history[0] = ph;
+ position_history_len = 1;
+}
+
+void SpatialVelocityTracker::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_track_fixed_step", "enable"), &SpatialVelocityTracker::set_track_fixed_step);
+ ClassDB::bind_method(D_METHOD("is_tracking_fixed_step"), &SpatialVelocityTracker::is_tracking_fixed_step);
+ ClassDB::bind_method(D_METHOD("update_position", "position"), &SpatialVelocityTracker::update_position);
+ ClassDB::bind_method(D_METHOD("get_tracked_linear_velocity"), &SpatialVelocityTracker::get_tracked_linear_velocity);
+ ClassDB::bind_method(D_METHOD("reset", "position"), &SpatialVelocityTracker::reset);
+}
+
+SpatialVelocityTracker::SpatialVelocityTracker() {
+ position_history.resize(4); // should be configurable
+ position_history_len = 0;
+ fixed_step = false;
+}
diff --git a/scene/3d/spatial_velocity_tracker.h b/scene/3d/spatial_velocity_tracker.h
new file mode 100644
index 0000000000..65f3eaca93
--- /dev/null
+++ b/scene/3d/spatial_velocity_tracker.h
@@ -0,0 +1,31 @@
+#ifndef SPATIAL_VELOCITY_TRACKER_H
+#define SPATIAL_VELOCITY_TRACKER_H
+
+#include "scene/3d/spatial.h"
+
+class SpatialVelocityTracker : public Reference {
+ GDCLASS(SpatialVelocityTracker, Reference)
+
+ struct PositionHistory {
+ uint64_t frame;
+ Vector3 position;
+ };
+
+ bool fixed_step;
+ Vector<PositionHistory> position_history;
+ int position_history_len;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void reset(const Vector3 &p_new_pos);
+ void set_track_fixed_step(bool p_use_fixed_step);
+ bool is_tracking_fixed_step() const;
+ void update_position(const Vector3 &p_position);
+ Vector3 get_tracked_linear_velocity() const;
+
+ SpatialVelocityTracker();
+};
+
+#endif // SPATIAL_VELOCITY_TRACKER_H
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index d8788b4eca..44f71a2c4e 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -1953,6 +1953,14 @@ void Tree::text_editor_enter(String p_text) {
c.val = evaluator->eval(p_text);
else
c.val = p_text.to_double();
+
+ if (c.step > 0)
+ c.val = Math::stepify(c.val, c.step);
+ if (c.val < c.min)
+ c.val = c.min;
+ else if (c.val > c.max)
+ c.val = c.max;
+
} break;
default: { ERR_FAIL(); }
}
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 76e07db93d..c6d26f4d4c 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -164,7 +164,7 @@
#include "scene/resources/polygon_path_finder.h"
//#include "scene/resources/sample.h"
-//#include "scene/audio/sample_player.h"
+#include "scene/3d/audio_stream_player_3d.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/room.h"
@@ -212,7 +212,7 @@
#include "scene/3d/area.h"
-#include "scene/3d/body_shape.h"
+#include "scene/3d/collision_shape.h"
#include "scene/3d/immediate_geometry.h"
#include "scene/3d/multimesh_instance.h"
#include "scene/3d/physics_joint.h"
@@ -532,8 +532,6 @@ void register_scene_types() {
ClassDB::register_class<SphereMesh>();
ClassDB::register_virtual_class<Material>();
ClassDB::register_class<SpatialMaterial>();
- ClassDB::add_compatibility_class("FixedSpatialMaterial", "SpatialMaterial");
- ClassDB::add_compatibility_class("Mesh", "ArrayMesh");
SceneTree::add_idle_callback(SpatialMaterial::flush_changes);
SpatialMaterial::init_shaders();
@@ -562,6 +560,7 @@ void register_scene_types() {
OS::get_singleton()->yield(); //may take time to init
+ ClassDB::register_class<SpatialVelocityTracker>();
#endif
ClassDB::register_class<World>();
ClassDB::register_class<Environment>();
@@ -598,6 +597,7 @@ void register_scene_types() {
ClassDB::register_class<AudioStreamPlayer>();
ClassDB::register_class<AudioStreamPlayer2D>();
+ ClassDB::register_class<AudioStreamPlayer3D>();
ClassDB::register_virtual_class<VideoStream>();
ClassDB::register_class<AudioStreamSample>();
@@ -628,6 +628,13 @@ void register_scene_types() {
ClassDB::register_class<SceneTree>();
ClassDB::register_virtual_class<SceneTreeTimer>(); //sorry, you can't create it
+#ifndef DISABLE_DEPRECATED
+ ClassDB::add_compatibility_class("ImageSkyBox", "PanoramaSky");
+ ClassDB::add_compatibility_class("FixedSpatialMaterial", "SpatialMaterial");
+ ClassDB::add_compatibility_class("Mesh", "ArrayMesh");
+
+#endif
+
OS::get_singleton()->yield(); //may take time to init
resource_saver_text = memnew(ResourceFormatSaverText);
diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp
index f12e231074..c8f6007e60 100644
--- a/scene/resources/audio_stream_sample.cpp
+++ b/scene/resources/audio_stream_sample.cpp
@@ -231,7 +231,7 @@ void AudioStreamPlaybackSample::mix(AudioFrame *p_buffer, float p_rate_scale, in
/* some 64-bit fixed point precaches */
- int64_t loop_begin_fp = ((int64_t)len << MIX_FRAC_BITS);
+ int64_t loop_begin_fp = ((int64_t)base->loop_begin << MIX_FRAC_BITS);
int64_t loop_end_fp = ((int64_t)base->loop_end << MIX_FRAC_BITS);
int64_t length_fp = ((int64_t)len << MIX_FRAC_BITS);
int64_t begin_limit = (base->loop_mode != AudioStreamSample::LOOP_DISABLED) ? loop_begin_fp : 0;
diff --git a/scene/resources/world.cpp b/scene/resources/world.cpp
index 24551e9135..b84cc9563e 100644
--- a/scene/resources/world.cpp
+++ b/scene/resources/world.cpp
@@ -299,6 +299,13 @@ PhysicsDirectSpaceState *World::get_direct_space_state() {
return PhysicsServer::get_singleton()->space_get_direct_state(space);
}
+void World::get_camera_list(List<Camera *> *r_cameras) {
+
+ for (Map<Camera *, SpatialIndexer::CameraData>::Element *E = indexer->cameras.front(); E; E = E->next()) {
+ r_cameras->push_back(E->key());
+ }
+}
+
void World::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_space"), &World::get_space);
diff --git a/scene/resources/world.h b/scene/resources/world.h
index 5291b3974b..158086974c 100644
--- a/scene/resources/world.h
+++ b/scene/resources/world.h
@@ -76,6 +76,8 @@ public:
void set_fallback_environment(const Ref<Environment> &p_environment);
Ref<Environment> get_fallback_environment() const;
+ void get_camera_list(List<Camera *> *r_cameras);
+
PhysicsDirectSpaceState *get_direct_space_state();
World();
diff --git a/servers/audio/audio_filter_sw.cpp b/servers/audio/audio_filter_sw.cpp
index 1210312ac5..4bf1cebf12 100644
--- a/servers/audio/audio_filter_sw.cpp
+++ b/servers/audio/audio_filter_sw.cpp
@@ -242,28 +242,49 @@ AudioFilterSW::Processor::Processor() {
set_filter(NULL);
}
-void AudioFilterSW::Processor::set_filter(AudioFilterSW *p_filter) {
+void AudioFilterSW::Processor::set_filter(AudioFilterSW *p_filter, bool p_clear_history) {
- ha1 = ha2 = hb1 = hb2 = 0;
+ if (p_clear_history) {
+ ha1 = ha2 = hb1 = hb2 = 0;
+ }
filter = p_filter;
}
-void AudioFilterSW::Processor::update_coeffs() {
+void AudioFilterSW::Processor::update_coeffs(int p_interp_buffer_len) {
if (!filter)
return;
- filter->prepare_coefficients(&coeffs);
+ if (p_interp_buffer_len) { //interpolate
+ Coeffs old_coeffs = coeffs;
+ filter->prepare_coefficients(&coeffs);
+ incr_coeffs.a1 = (coeffs.a1 - old_coeffs.a1) / p_interp_buffer_len;
+ incr_coeffs.a2 = (coeffs.a2 - old_coeffs.a2) / p_interp_buffer_len;
+ incr_coeffs.b0 = (coeffs.b0 - old_coeffs.b0) / p_interp_buffer_len;
+ incr_coeffs.b1 = (coeffs.b1 - old_coeffs.b1) / p_interp_buffer_len;
+ incr_coeffs.b2 = (coeffs.b2 - old_coeffs.b2) / p_interp_buffer_len;
+ coeffs = old_coeffs;
+ } else {
+ filter->prepare_coefficients(&coeffs);
+ }
}
-void AudioFilterSW::Processor::process(float *p_samples, int p_amount, int p_stride) {
+void AudioFilterSW::Processor::process(float *p_samples, int p_amount, int p_stride, bool p_interpolate) {
if (!filter)
return;
- for (int i = 0; i < p_amount; i++) {
+ if (p_interpolate) {
+ for (int i = 0; i < p_amount; i++) {
+
+ process_one_interp(*p_samples);
+ p_samples += p_stride;
+ }
+ } else {
+ for (int i = 0; i < p_amount; i++) {
- process_one(*p_samples);
- p_samples += p_stride;
+ process_one(*p_samples);
+ p_samples += p_stride;
+ }
}
}
diff --git a/servers/audio/audio_filter_sw.h b/servers/audio/audio_filter_sw.h
index e1dd5e5c0e..f5a07c4c8f 100644
--- a/servers/audio/audio_filter_sw.h
+++ b/servers/audio/audio_filter_sw.h
@@ -60,11 +60,14 @@ public:
AudioFilterSW *filter;
Coeffs coeffs;
float ha1, ha2, hb1, hb2; //history
+ Coeffs incr_coeffs;
+
public:
- void set_filter(AudioFilterSW *p_filter);
- void process(float *p_samples, int p_amount, int p_stride = 1);
- void update_coeffs();
+ void set_filter(AudioFilterSW *p_filter, bool p_clear_history = true);
+ void process(float *p_samples, int p_amount, int p_stride = 1, bool p_interpolate = false);
+ void update_coeffs(int p_interp_buffer_len = 0);
_ALWAYS_INLINE_ void process_one(float &p_sample);
+ _ALWAYS_INLINE_ void process_one_interp(float &p_sample);
Processor();
};
@@ -104,4 +107,20 @@ void AudioFilterSW::Processor::process_one(float &p_val) {
ha1 = p_val;
}
+void AudioFilterSW::Processor::process_one_interp(float &p_val) {
+
+ float pre = p_val;
+ p_val = (p_val * coeffs.b0 + hb1 * coeffs.b1 + hb2 * coeffs.b2 + ha1 * coeffs.a1 + ha2 * coeffs.a2);
+ ha2 = ha1;
+ hb2 = hb1;
+ hb1 = pre;
+ ha1 = p_val;
+
+ coeffs.b0 += incr_coeffs.b0;
+ coeffs.b1 += incr_coeffs.b1;
+ coeffs.b2 += incr_coeffs.b2;
+ coeffs.a1 += incr_coeffs.a1;
+ coeffs.a2 += incr_coeffs.a2;
+}
+
#endif // AUDIO_FILTER_SW_H
diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp
index 14a091e27c..aa498cccad 100644
--- a/servers/audio/audio_stream.cpp
+++ b/servers/audio/audio_stream.cpp
@@ -81,3 +81,134 @@ void AudioStreamPlaybackResampled::mix(AudioFrame *p_buffer, float p_rate_scale,
}
}
}
+////////////////////////////////
+
+void AudioStreamRandomPitch::set_audio_stream(const Ref<AudioStream> &p_audio_stream) {
+
+ audio_stream = p_audio_stream;
+ if (audio_stream.is_valid()) {
+ for (Set<AudioStreamPlaybackRandomPitch *>::Element *E = playbacks.front(); E; E = E->next()) {
+ E->get()->playback = audio_stream->instance_playback();
+ }
+ }
+}
+
+Ref<AudioStream> AudioStreamRandomPitch::get_audio_stream() const {
+
+ return audio_stream;
+}
+
+void AudioStreamRandomPitch::set_random_pitch(float p_pitch) {
+
+ if (p_pitch < 1)
+ p_pitch = 1;
+ random_pitch = p_pitch;
+}
+
+float AudioStreamRandomPitch::get_random_pitch() const {
+ return random_pitch;
+}
+
+Ref<AudioStreamPlayback> AudioStreamRandomPitch::instance_playback() {
+ Ref<AudioStreamPlaybackRandomPitch> playback;
+ playback.instance();
+ if (audio_stream.is_valid())
+ playback->playback = audio_stream->instance_playback();
+
+ playbacks.insert(playback.ptr());
+ playback->random_pitch = Ref<AudioStreamRandomPitch>((AudioStreamRandomPitch *)this);
+ return playback;
+}
+
+String AudioStreamRandomPitch::get_stream_name() const {
+
+ if (audio_stream.is_valid()) {
+ return "Random: " + audio_stream->get_name();
+ }
+ return "RandomPitch";
+}
+
+void AudioStreamRandomPitch::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_audio_stream", "stream"), &AudioStreamRandomPitch::set_audio_stream);
+ ClassDB::bind_method(D_METHOD("get_audio_stream"), &AudioStreamRandomPitch::get_audio_stream);
+
+ ClassDB::bind_method(D_METHOD("set_random_pitch", "scale"), &AudioStreamRandomPitch::set_random_pitch);
+ ClassDB::bind_method(D_METHOD("get_random_pitch"), &AudioStreamRandomPitch::get_random_pitch);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "audio_stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_audio_stream", "get_audio_stream");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "random_pitch", PROPERTY_HINT_RANGE, "1,16,0.01"), "set_random_pitch", "get_random_pitch");
+}
+
+AudioStreamRandomPitch::AudioStreamRandomPitch() {
+ random_pitch = 1.1;
+}
+
+void AudioStreamPlaybackRandomPitch::start(float p_from_pos) {
+ playing = playback;
+ float range_from = 1.0 / random_pitch->random_pitch;
+ float range_to = random_pitch->random_pitch;
+
+ pitch_scale = range_from + Math::randf() * (range_to - range_from);
+
+ if (playing.is_valid()) {
+ playing->start(p_from_pos);
+ }
+}
+
+void AudioStreamPlaybackRandomPitch::stop() {
+ if (playing.is_valid()) {
+ playing->stop();
+ ;
+ }
+}
+bool AudioStreamPlaybackRandomPitch::is_playing() const {
+ if (playing.is_valid()) {
+ return playing->is_playing();
+ }
+
+ return false;
+}
+
+int AudioStreamPlaybackRandomPitch::get_loop_count() const {
+ if (playing.is_valid()) {
+ return playing->get_loop_count();
+ }
+
+ return 0;
+}
+
+float AudioStreamPlaybackRandomPitch::get_pos() const {
+ if (playing.is_valid()) {
+ return playing->get_pos();
+ }
+
+ return 0;
+}
+void AudioStreamPlaybackRandomPitch::seek_pos(float p_time) {
+ if (playing.is_valid()) {
+ playing->seek_pos(p_time);
+ }
+}
+
+void AudioStreamPlaybackRandomPitch::mix(AudioFrame *p_bufer, float p_rate_scale, int p_frames) {
+ if (playing.is_valid()) {
+ playing->mix(p_bufer, p_rate_scale * pitch_scale, p_frames);
+ } else {
+ for (int i = 0; i < p_frames; i++) {
+ p_bufer[i] = AudioFrame(0, 0);
+ }
+ }
+}
+
+float AudioStreamPlaybackRandomPitch::get_length() const {
+ if (playing.is_valid()) {
+ return playing->get_length();
+ }
+
+ return 0;
+}
+
+AudioStreamPlaybackRandomPitch::~AudioStreamPlaybackRandomPitch() {
+ random_pitch->playbacks.erase(this);
+}
diff --git a/servers/audio/audio_stream.h b/servers/audio/audio_stream.h
index 1cf3cd294d..a35826be21 100644
--- a/servers/audio/audio_stream.h
+++ b/servers/audio/audio_stream.h
@@ -31,6 +31,7 @@
#define AUDIO_STREAM_H
#include "resource.h"
+#include "servers/audio/audio_filter_sw.h"
#include "servers/audio_server.h"
class AudioStreamPlayback : public Reference {
@@ -88,4 +89,58 @@ public:
virtual String get_stream_name() const = 0;
};
+class AudioStreamPlaybackRandomPitch;
+
+class AudioStreamRandomPitch : public AudioStream {
+
+ GDCLASS(AudioStreamRandomPitch, AudioStream)
+ friend class AudioStreamPlaybackRandomPitch;
+
+ Set<AudioStreamPlaybackRandomPitch *> playbacks;
+ Ref<AudioStream> audio_stream;
+ float random_pitch;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_audio_stream(const Ref<AudioStream> &audio_stream);
+ Ref<AudioStream> get_audio_stream() const;
+
+ void set_random_pitch(float p_pitch);
+ float get_random_pitch() const;
+
+ virtual Ref<AudioStreamPlayback> instance_playback();
+ virtual String get_stream_name() const;
+
+ AudioStreamRandomPitch();
+};
+
+class AudioStreamPlaybackRandomPitch : public AudioStreamPlayback {
+
+ GDCLASS(AudioStreamPlaybackRandomPitch, AudioStreamPlayback)
+ friend class AudioStreamRandomPitch;
+
+ Ref<AudioStreamRandomPitch> random_pitch;
+ Ref<AudioStreamPlayback> playback;
+ Ref<AudioStreamPlayback> playing;
+ float pitch_scale;
+
+public:
+ virtual void start(float p_from_pos = 0.0);
+ virtual void stop();
+ virtual bool is_playing() const;
+
+ virtual int get_loop_count() const; //times it looped
+
+ virtual float get_pos() const;
+ virtual void seek_pos(float p_time);
+
+ virtual void mix(AudioFrame *p_bufer, float p_rate_scale, int p_frames);
+
+ virtual float get_length() const; //if supported, otherwise return 0
+
+ ~AudioStreamPlaybackRandomPitch();
+};
+
#endif // AUDIO_STREAM_H
diff --git a/servers/physics/area_pair_sw.cpp b/servers/physics/area_pair_sw.cpp
index 8ec001709d..5c418c473f 100644
--- a/servers/physics/area_pair_sw.cpp
+++ b/servers/physics/area_pair_sw.cpp
@@ -32,12 +32,13 @@
bool AreaPairSW::setup(real_t p_step) {
- if (!area->test_collision_mask(body)) {
- colliding = false;
- return false;
- }
+ bool result = false;
- bool result = CollisionSolverSW::solve_static(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), NULL, this);
+ if (area->is_shape_set_as_disabled(area_shape) || body->is_shape_set_as_disabled(body_shape)) {
+ result = false;
+ } else if (area->test_collision_mask(body) && CollisionSolverSW::solve_static(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), NULL, this)) {
+ result = true;
+ }
if (result != colliding) {
@@ -95,14 +96,13 @@ AreaPairSW::~AreaPairSW() {
bool Area2PairSW::setup(real_t p_step) {
- if (!area_a->test_collision_mask(area_b)) {
- colliding = false;
- return false;
+ bool result = false;
+ if (area_a->is_shape_set_as_disabled(shape_a) || area_b->is_shape_set_as_disabled(shape_b)) {
+ result = false;
+ } else if (area_a->test_collision_mask(area_b) && CollisionSolverSW::solve_static(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), NULL, this)) {
+ result = true;
}
- //bool result = area_a->test_collision_mask(area_b) && CollisionSolverSW::solve(area_a->get_shape(shape_a),area_a->get_transform() * area_a->get_shape_transform(shape_a),Vector2(),area_b->get_shape(shape_b),area_b->get_transform() * area_b->get_shape_transform(shape_b),Vector2(),NULL,this);
- bool result = CollisionSolverSW::solve_static(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), NULL, this);
-
if (result != colliding) {
if (result) {
diff --git a/servers/physics/body_pair_sw.cpp b/servers/physics/body_pair_sw.cpp
index d740d3c384..9ada1fbc50 100644
--- a/servers/physics/body_pair_sw.cpp
+++ b/servers/physics/body_pair_sw.cpp
@@ -214,6 +214,11 @@ bool BodyPairSW::setup(real_t p_step) {
return false;
}
+ if (A->is_shape_set_as_disabled(shape_A) || B->is_shape_set_as_disabled(shape_B)) {
+ collided = false;
+ return false;
+ }
+
offset_B = B->get_transform().get_origin() - A->get_transform().get_origin();
validate_contacts();
@@ -313,12 +318,6 @@ bool BodyPairSW::setup(real_t p_step) {
B->add_contact(global_B, c.normal, depth, shape_B, global_A, shape_A, A->get_instance_id(), A->get_self(), crB);
}
- if (A->is_shape_set_as_trigger(shape_A) || B->is_shape_set_as_trigger(shape_B) || (A->get_mode() <= PhysicsServer::BODY_MODE_KINEMATIC && B->get_mode() <= PhysicsServer::BODY_MODE_KINEMATIC)) {
- c.active = false;
- collided = false;
- continue;
- }
-
c.active = true;
// Precompute normal mass, tangent mass, and bias.
diff --git a/servers/physics/broad_phase_basic.cpp b/servers/physics/broad_phase_basic.cpp
index 77d8538574..679b9a31fc 100644
--- a/servers/physics/broad_phase_basic.cpp
+++ b/servers/physics/broad_phase_basic.cpp
@@ -105,6 +105,26 @@ int BroadPhaseBasic::get_subindex(ID p_id) const {
return E->get().subindex;
}
+int BroadPhaseBasic::cull_point(const Vector3 &p_point, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) {
+
+ int rc = 0;
+
+ for (Map<ID, Element>::Element *E = element_map.front(); E; E = E->next()) {
+
+ const Rect3 aabb = E->get().aabb;
+ if (aabb.has_point(p_point)) {
+
+ p_results[rc] = E->get().owner;
+ p_result_indices[rc] = E->get().subindex;
+ rc++;
+ if (rc >= p_max_results)
+ break;
+ }
+ }
+
+ return rc;
+}
+
int BroadPhaseBasic::cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) {
int rc = 0;
diff --git a/servers/physics/broad_phase_basic.h b/servers/physics/broad_phase_basic.h
index a285204a32..8dabf72f11 100644
--- a/servers/physics/broad_phase_basic.h
+++ b/servers/physics/broad_phase_basic.h
@@ -91,6 +91,7 @@ public:
virtual bool is_static(ID p_id) const;
virtual int get_subindex(ID p_id) const;
+ virtual int cull_point(const Vector3 &p_point, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
virtual int cull_aabb(const Rect3 &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
diff --git a/servers/physics/broad_phase_octree.cpp b/servers/physics/broad_phase_octree.cpp
index d18da1b238..2439fbeae9 100644
--- a/servers/physics/broad_phase_octree.cpp
+++ b/servers/physics/broad_phase_octree.cpp
@@ -66,6 +66,11 @@ int BroadPhaseOctree::get_subindex(ID p_id) const {
return octree.get_subindex(p_id);
}
+int BroadPhaseOctree::cull_point(const Vector3 &p_point, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) {
+
+ return octree.cull_point(p_point, p_results, p_max_results, p_result_indices);
+}
+
int BroadPhaseOctree::cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) {
return octree.cull_segment(p_from, p_to, p_results, p_max_results, p_result_indices);
diff --git a/servers/physics/broad_phase_octree.h b/servers/physics/broad_phase_octree.h
index 086fb0a1a3..88d72a2bd8 100644
--- a/servers/physics/broad_phase_octree.h
+++ b/servers/physics/broad_phase_octree.h
@@ -56,6 +56,7 @@ public:
virtual bool is_static(ID p_id) const;
virtual int get_subindex(ID p_id) const;
+ virtual int cull_point(const Vector3 &p_point, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
virtual int cull_aabb(const Rect3 &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
diff --git a/servers/physics/broad_phase_sw.h b/servers/physics/broad_phase_sw.h
index 8fe901c8ef..5564cf5077 100644
--- a/servers/physics/broad_phase_sw.h
+++ b/servers/physics/broad_phase_sw.h
@@ -57,6 +57,7 @@ public:
virtual bool is_static(ID p_id) const = 0;
virtual int get_subindex(ID p_id) const = 0;
+ virtual int cull_point(const Vector3 &p_point, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL) = 0;
virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL) = 0;
virtual int cull_aabb(const Rect3 &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL) = 0;
diff --git a/servers/physics/collision_object_sw.h b/servers/physics/collision_object_sw.h
index 15082a0551..a56253e33d 100644
--- a/servers/physics/collision_object_sw.h
+++ b/servers/physics/collision_object_sw.h
@@ -64,9 +64,9 @@ private:
Rect3 aabb_cache; //for rayqueries
real_t area_cache;
ShapeSW *shape;
- bool trigger;
+ bool disabled;
- Shape() { trigger = false; }
+ Shape() { disabled = false; }
};
Vector<Shape> shapes;
@@ -131,8 +131,8 @@ public:
_FORCE_INLINE_ void set_ray_pickable(bool p_enable) { ray_pickable = p_enable; }
_FORCE_INLINE_ bool is_ray_pickable() const { return ray_pickable; }
- _FORCE_INLINE_ void set_shape_as_trigger(int p_idx, bool p_enable) { shapes[p_idx].trigger = p_enable; }
- _FORCE_INLINE_ bool is_shape_set_as_trigger(int p_idx) const { return shapes[p_idx].trigger; }
+ _FORCE_INLINE_ void set_shape_as_disabled(int p_idx, bool p_enable) { shapes[p_idx].disabled = p_enable; }
+ _FORCE_INLINE_ bool is_shape_set_as_disabled(int p_idx) const { return shapes[p_idx].disabled; }
_FORCE_INLINE_ void set_collision_layer(uint32_t p_layer) { collision_layer = p_layer; }
_FORCE_INLINE_ uint32_t get_collision_layer() const { return collision_layer; }
diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp
index 733bd5b63b..101bd4b185 100644
--- a/servers/physics/physics_server_sw.cpp
+++ b/servers/physics/physics_server_sw.cpp
@@ -330,6 +330,14 @@ void PhysicsServerSW::area_clear_shapes(RID p_area) {
area->remove_shape(0);
}
+void PhysicsServerSW::area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled) {
+
+ AreaSW *area = area_owner.get(p_area);
+ ERR_FAIL_COND(!area);
+ ERR_FAIL_INDEX(p_shape_idx, area->get_shape_count());
+ area->set_shape_as_disabled(p_shape_idx, p_disabled);
+}
+
void PhysicsServerSW::area_attach_object_instance_ID(RID p_area, ObjectID p_ID) {
if (space_owner.owns(p_area)) {
@@ -551,21 +559,12 @@ RID PhysicsServerSW::body_get_shape(RID p_body, int p_shape_idx) const {
return shape->get_self();
}
-void PhysicsServerSW::body_set_shape_as_trigger(RID p_body, int p_shape_idx, bool p_enable) {
+void PhysicsServerSW::body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
ERR_FAIL_INDEX(p_shape_idx, body->get_shape_count());
- body->set_shape_as_trigger(p_shape_idx, p_enable);
-}
-
-bool PhysicsServerSW::body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) const {
-
- BodySW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body, false);
- ERR_FAIL_INDEX_V(p_shape_idx, body->get_shape_count(), false);
-
- return body->is_shape_set_as_trigger(p_shape_idx);
+ body->set_shape_as_disabled(p_shape_idx, p_disabled);
}
Transform PhysicsServerSW::body_get_shape_transform(RID p_body, int p_shape_idx) const {
@@ -875,6 +874,16 @@ bool PhysicsServerSW::body_is_ray_pickable(RID p_body) const {
return body->is_ray_pickable();
}
+bool PhysicsServerSW::body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, float p_margin, MotionResult *r_result) {
+
+ BodySW *body = body_owner.get(p_body);
+ ERR_FAIL_COND_V(!body, false);
+ ERR_FAIL_COND_V(!body->get_space(), false);
+ ERR_FAIL_COND_V(body->get_space()->is_locked(), false);
+
+ return body->get_space()->test_body_motion(body, p_from, p_motion, p_margin, r_result);
+}
+
/* JOINT API */
RID PhysicsServerSW::joint_create_pin(RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B) {
@@ -1530,8 +1539,9 @@ void PhysicsServerSW::_shape_col_cbk(const Vector3 &p_point_A, const Vector3 &p_
}
}
+PhysicsServerSW *PhysicsServerSW::singleton = NULL;
PhysicsServerSW::PhysicsServerSW() {
-
+ singleton = this;
BroadPhaseSW::create_func = BroadPhaseOctree::_create;
island_count = 0;
active_objects = 0;
diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h
index a0a1bcf963..591fe4af46 100644
--- a/servers/physics/physics_server_sw.h
+++ b/servers/physics/physics_server_sw.h
@@ -63,6 +63,8 @@ class PhysicsServerSW : public PhysicsServer {
//void _clear_query(QuerySW *p_query);
public:
+ static PhysicsServerSW *singleton;
+
struct CollCbkData {
int max;
@@ -117,6 +119,8 @@ public:
virtual void area_remove_shape(RID p_area, int p_shape_idx);
virtual void area_clear_shapes(RID p_area);
+ virtual void area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled);
+
virtual void area_attach_object_instance_ID(RID p_area, ObjectID p_ID);
virtual ObjectID area_get_object_instance_ID(RID p_area) const;
@@ -156,8 +160,7 @@ public:
virtual RID body_get_shape(RID p_body, int p_shape_idx) const;
virtual Transform body_get_shape_transform(RID p_body, int p_shape_idx) const;
- virtual void body_set_shape_as_trigger(RID p_body, int p_shape_idx, bool p_enable);
- virtual bool body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) const;
+ virtual void body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled);
virtual void body_remove_shape(RID p_body, int p_shape_idx);
virtual void body_clear_shapes(RID p_body);
@@ -214,6 +217,8 @@ public:
virtual void body_set_ray_pickable(RID p_body, bool p_enable);
virtual bool body_is_ray_pickable(RID p_body) const;
+ virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, float p_margin = 0.001, MotionResult *r_result = NULL);
+
/* JOINT API */
virtual RID joint_create_pin(RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B);
diff --git a/servers/physics/shape_sw.cpp b/servers/physics/shape_sw.cpp
index a5cea8aff7..b4004c8c94 100644
--- a/servers/physics/shape_sw.cpp
+++ b/servers/physics/shape_sw.cpp
@@ -117,6 +117,20 @@ bool PlaneShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_en
return inters;
}
+bool PlaneShapeSW::intersect_point(const Vector3 &p_point) const {
+
+ return plane.distance_to(p_point) < 0;
+}
+
+Vector3 PlaneShapeSW::get_closest_point_to(const Vector3 &p_point) const {
+
+ if (plane.is_point_over(p_point)) {
+ return plane.project(p_point);
+ } else {
+ return p_point;
+ }
+}
+
Vector3 PlaneShapeSW::get_moment_of_inertia(real_t p_mass) const {
return Vector3(); //wtf
@@ -184,6 +198,21 @@ bool RayShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end,
return false; //simply not possible
}
+bool RayShapeSW::intersect_point(const Vector3 &p_point) const {
+
+ return false; //simply not possible
+}
+
+Vector3 RayShapeSW::get_closest_point_to(const Vector3 &p_point) const {
+
+ Vector3 s[2] = {
+ Vector3(0, 0, 0),
+ Vector3(0, 0, length)
+ };
+
+ return Geometry::get_closest_point_to_segment(p_point, s);
+}
+
Vector3 RayShapeSW::get_moment_of_inertia(real_t p_mass) const {
return Vector3();
@@ -245,6 +274,20 @@ bool SphereShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_e
return Geometry::segment_intersects_sphere(p_begin, p_end, Vector3(), radius, &r_result, &r_normal);
}
+bool SphereShapeSW::intersect_point(const Vector3 &p_point) const {
+
+ return p_point.length() < radius;
+}
+
+Vector3 SphereShapeSW::get_closest_point_to(const Vector3 &p_point) const {
+
+ Vector3 p = p_point;
+ float l = p.length();
+ if (l < radius)
+ return p_point;
+ return (p / l) * radius;
+}
+
Vector3 SphereShapeSW::get_moment_of_inertia(real_t p_mass) const {
real_t s = 0.4 * p_mass * radius * radius;
@@ -390,6 +433,62 @@ bool BoxShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end,
return aabb.intersects_segment(p_begin, p_end, &r_result, &r_normal);
}
+bool BoxShapeSW::intersect_point(const Vector3 &p_point) const {
+
+ return (Math::abs(p_point.x) < half_extents.x && Math::abs(p_point.y) < half_extents.y && Math::abs(p_point.z) < half_extents.z);
+}
+
+Vector3 BoxShapeSW::get_closest_point_to(const Vector3 &p_point) const {
+
+ int outside = 0;
+ Vector3 min_point;
+
+ for (int i = 0; i < 3; i++) {
+
+ if (Math::abs(p_point[i]) > half_extents[i]) {
+ outside++;
+ if (outside == 1) {
+ //use plane if only one side matches
+ Vector3 n;
+ n[i] = SGN(p_point[i]);
+
+ Plane p(n, half_extents[i]);
+ min_point = p.project(p_point);
+ }
+ }
+ }
+
+ if (!outside)
+ return p_point; //it's inside, don't do anything else
+
+ if (outside == 1) //if only above one plane, this plane clearly wins
+ return min_point;
+
+ //check segments
+ float min_distance = 1e20;
+ Vector3 closest_vertex = half_extents * p_point.sign();
+ Vector3 s[2] = {
+ closest_vertex,
+ closest_vertex
+ };
+
+ for (int i = 0; i < 3; i++) {
+
+ s[1] = closest_vertex;
+ s[1][i] = -s[1][i]; //edge
+
+ Vector3 closest_edge = Geometry::get_closest_point_to_segment(p_point, s);
+
+ float d = p_point.distance_to(closest_edge);
+ if (d < min_distance) {
+ min_point = closest_edge;
+ min_distance = d;
+ }
+ }
+
+ return min_point;
+}
+
Vector3 BoxShapeSW::get_moment_of_inertia(real_t p_mass) const {
real_t lx = half_extents.x;
@@ -542,6 +641,32 @@ bool CapsuleShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_
return collision;
}
+bool CapsuleShapeSW::intersect_point(const Vector3 &p_point) const {
+
+ if (Math::abs(p_point.z) < height * 0.5) {
+ return Vector3(p_point.x, p_point.y, 0).length() < radius;
+ } else {
+ Vector3 p = p_point;
+ p.z = Math::abs(p.z) - height * 0.5;
+ return p.length() < radius;
+ }
+}
+
+Vector3 CapsuleShapeSW::get_closest_point_to(const Vector3 &p_point) const {
+
+ Vector3 s[2] = {
+ Vector3(0, 0, -height * 0.5),
+ Vector3(0, 0, height * 0.5),
+ };
+
+ Vector3 p = Geometry::get_closest_point_to_segment(p_point, s);
+
+ if (p.distance_to(p_point) < radius)
+ return p_point;
+
+ return p + (p_point - p).normalized() * radius;
+}
+
Vector3 CapsuleShapeSW::get_moment_of_inertia(real_t p_mass) const {
// use crappy AABB approximation
@@ -738,6 +863,81 @@ bool ConvexPolygonShapeSW::intersect_segment(const Vector3 &p_begin, const Vecto
return col;
}
+bool ConvexPolygonShapeSW::intersect_point(const Vector3 &p_point) const {
+
+ const Geometry::MeshData::Face *faces = mesh.faces.ptr();
+ int fc = mesh.faces.size();
+
+ for (int i = 0; i < fc; i++) {
+
+ if (faces[i].plane.distance_to(p_point) >= 0)
+ return false;
+ }
+
+ return true;
+}
+
+Vector3 ConvexPolygonShapeSW::get_closest_point_to(const Vector3 &p_point) const {
+
+ const Geometry::MeshData::Face *faces = mesh.faces.ptr();
+ int fc = mesh.faces.size();
+ const Vector3 *vertices = mesh.vertices.ptr();
+
+ bool all_inside = true;
+ for (int i = 0; i < fc; i++) {
+
+ if (!faces[i].plane.is_point_over(p_point))
+ continue;
+
+ all_inside = false;
+ bool is_inside = true;
+ int ic = faces[i].indices.size();
+ const int *indices = faces[i].indices.ptr();
+
+ for (int j = 0; j < ic; j++) {
+
+ Vector3 a = vertices[indices[j]];
+ Vector3 b = vertices[indices[(j + 1) % ic]];
+ Vector3 n = (a - b).cross(faces[i].plane.normal).normalized();
+ if (Plane(a, n).is_point_over(p_point)) {
+ is_inside = false;
+ break;
+ }
+ }
+
+ if (is_inside) {
+ return faces[i].plane.project(p_point);
+ }
+ }
+
+ if (all_inside) {
+ return p_point;
+ }
+
+ float min_distance = 1e20;
+ Vector3 min_point;
+
+ //check edges
+ const Geometry::MeshData::Edge *edges = mesh.edges.ptr();
+ int ec = mesh.edges.size();
+ for (int i = 0; i < ec; i++) {
+
+ Vector3 s[2] = {
+ vertices[edges[i].a],
+ vertices[edges[i].b]
+ };
+
+ Vector3 closest = Geometry::get_closest_point_to_segment(p_point, s);
+ float d = closest.distance_to(p_point);
+ if (d < min_distance) {
+ min_distance = d;
+ min_point = closest;
+ }
+ }
+
+ return min_point;
+}
+
Vector3 ConvexPolygonShapeSW::get_moment_of_inertia(real_t p_mass) const {
// use crappy AABB approximation
@@ -880,6 +1080,16 @@ bool FaceShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end
return c;
}
+bool FaceShapeSW::intersect_point(const Vector3 &p_point) const {
+
+ return false; //face is flat
+}
+
+Vector3 FaceShapeSW::get_closest_point_to(const Vector3 &p_point) const {
+
+ return Face3(vertex[0], vertex[1], vertex[2]).get_closest_point_to(p_point);
+}
+
Vector3 FaceShapeSW::get_moment_of_inertia(real_t p_mass) const {
return Vector3(); // Sorry, but i don't think anyone cares, FaceShape!
@@ -1046,6 +1256,16 @@ bool ConcavePolygonShapeSW::intersect_segment(const Vector3 &p_begin, const Vect
}
}
+bool ConcavePolygonShapeSW::intersect_point(const Vector3 &p_point) const {
+
+ return false; //face is flat
+}
+
+Vector3 ConcavePolygonShapeSW::get_closest_point_to(const Vector3 &p_point) const {
+
+ return Vector3();
+}
+
void ConcavePolygonShapeSW::_cull(int p_idx, _CullParams *p_params) const {
const BVH *bvh = &p_params->bvh[p_idx];
@@ -1471,6 +1691,15 @@ bool HeightMapShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &
return false;
}
+bool HeightMapShapeSW::intersect_point(const Vector3 &p_point) const {
+ return false;
+}
+
+Vector3 HeightMapShapeSW::get_closest_point_to(const Vector3 &p_point) const {
+
+ return Vector3();
+}
+
void HeightMapShapeSW::cull(const Rect3 &p_local_aabb, Callback p_callback, void *p_userdata) const {
}
diff --git a/servers/physics/shape_sw.h b/servers/physics/shape_sw.h
index 808ff0a3a1..aa1975b655 100644
--- a/servers/physics/shape_sw.h
+++ b/servers/physics/shape_sw.h
@@ -87,8 +87,9 @@ public:
virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const = 0;
virtual Vector3 get_support(const Vector3 &p_normal) const;
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const = 0;
-
+ virtual Vector3 get_closest_point_to(const Vector3 &p_point) const = 0;
virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal) const = 0;
+ virtual bool intersect_point(const Vector3 &p_point) const = 0;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const = 0;
virtual void set_data(const Variant &p_data) = 0;
@@ -134,7 +135,8 @@ public:
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const { r_amount = 0; }
virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
-
+ virtual bool intersect_point(const Vector3 &p_point) const;
+ virtual Vector3 get_closest_point_to(const Vector3 &p_point) const;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
virtual void set_data(const Variant &p_data);
@@ -159,6 +161,8 @@ public:
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const;
virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
+ virtual bool intersect_point(const Vector3 &p_point) const;
+ virtual Vector3 get_closest_point_to(const Vector3 &p_point) const;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
@@ -185,6 +189,8 @@ public:
virtual Vector3 get_support(const Vector3 &p_normal) const;
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const;
virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
+ virtual bool intersect_point(const Vector3 &p_point) const;
+ virtual Vector3 get_closest_point_to(const Vector3 &p_point) const;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
@@ -209,6 +215,8 @@ public:
virtual Vector3 get_support(const Vector3 &p_normal) const;
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const;
virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
+ virtual bool intersect_point(const Vector3 &p_point) const;
+ virtual Vector3 get_closest_point_to(const Vector3 &p_point) const;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
@@ -237,6 +245,8 @@ public:
virtual Vector3 get_support(const Vector3 &p_normal) const;
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const;
virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
+ virtual bool intersect_point(const Vector3 &p_point) const;
+ virtual Vector3 get_closest_point_to(const Vector3 &p_point) const;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
@@ -261,6 +271,8 @@ public:
virtual Vector3 get_support(const Vector3 &p_normal) const;
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const;
virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
+ virtual bool intersect_point(const Vector3 &p_point) const;
+ virtual Vector3 get_closest_point_to(const Vector3 &p_point) const;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
@@ -338,6 +350,8 @@ public:
virtual Vector3 get_support(const Vector3 &p_normal) const;
virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
+ virtual bool intersect_point(const Vector3 &p_point) const;
+ virtual Vector3 get_closest_point_to(const Vector3 &p_point) const;
virtual void cull(const Rect3 &p_local_aabb, Callback p_callback, void *p_userdata) const;
@@ -372,7 +386,9 @@ public:
virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
virtual Vector3 get_support(const Vector3 &p_normal) const;
virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
+ virtual bool intersect_point(const Vector3 &p_point) const;
+ virtual Vector3 get_closest_point_to(const Vector3 &p_point) const;
virtual void cull(const Rect3 &p_local_aabb, Callback p_callback, void *p_userdata) const;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
@@ -397,6 +413,8 @@ struct FaceShapeSW : public ShapeSW {
Vector3 get_support(const Vector3 &p_normal) const;
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const;
bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
+ virtual bool intersect_point(const Vector3 &p_point) const;
+ virtual Vector3 get_closest_point_to(const Vector3 &p_point) const;
Vector3 get_moment_of_inertia(real_t p_mass) const;
@@ -436,6 +454,8 @@ struct MotionShapeSW : public ShapeSW {
}
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const { r_amount = 0; }
bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const { return false; }
+ virtual bool intersect_point(const Vector3 &p_point) const { return false; }
+ virtual Vector3 get_closest_point_to(const Vector3 &p_point) const { return p_point; }
Vector3 get_moment_of_inertia(real_t p_mass) const { return Vector3(); }
diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp
index 2bf98cecfa..2d71fd6061 100644
--- a/servers/physics/space_sw.cpp
+++ b/servers/physics/space_sw.cpp
@@ -45,6 +45,50 @@ _FORCE_INLINE_ static bool _match_object_type_query(CollisionObjectSW *p_object,
return (1 << body->get_mode()) & p_type_mask;
}
+int PhysicsDirectSpaceStateSW::intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_layer, uint32_t p_object_type_mask) {
+
+ ERR_FAIL_COND_V(space->locked, false);
+ int amount = space->broadphase->cull_point(p_point, space->intersection_query_results, SpaceSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
+ int cc = 0;
+
+ //Transform ai = p_xform.affine_inverse();
+
+ for (int i = 0; i < amount; i++) {
+
+ if (cc >= p_result_max)
+ break;
+
+ if (!_match_object_type_query(space->intersection_query_results[i], p_collision_layer, p_object_type_mask))
+ continue;
+
+ //area can't be picked by ray (default)
+
+ if (p_exclude.has(space->intersection_query_results[i]->get_self()))
+ continue;
+
+ const CollisionObjectSW *col_obj = space->intersection_query_results[i];
+ int shape_idx = space->intersection_query_subindex_results[i];
+
+ Transform inv_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
+ inv_xform.affine_invert();
+
+ if (!col_obj->get_shape(shape_idx)->intersect_point(inv_xform.xform(p_point)))
+ continue;
+
+ r_results[cc].collider_id = col_obj->get_instance_id();
+ if (r_results[cc].collider_id != 0)
+ r_results[cc].collider = ObjectDB::get_instance(r_results[cc].collider_id);
+ else
+ r_results[cc].collider = NULL;
+ r_results[cc].rid = col_obj->get_self();
+ r_results[cc].shape = shape_idx;
+
+ cc++;
+ }
+
+ return cc;
+}
+
bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_collision_layer, uint32_t p_object_type_mask, bool p_pick_ray) {
ERR_FAIL_COND_V(space->locked, false);
@@ -428,6 +472,48 @@ bool PhysicsDirectSpaceStateSW::rest_info(RID p_shape, const Transform &p_shape_
return true;
}
+Vector3 PhysicsDirectSpaceStateSW::get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const {
+
+ CollisionObjectSW *obj = NULL;
+ obj = PhysicsServerSW::singleton->area_owner.getornull(p_object);
+ if (!obj) {
+ obj = PhysicsServerSW::singleton->body_owner.getornull(p_object);
+ }
+ ERR_FAIL_COND_V(!obj, Vector3());
+
+ ERR_FAIL_COND_V(obj->get_space() != space, Vector3());
+
+ float min_distance = 1e20;
+ Vector3 min_point;
+
+ bool shapes_found = false;
+
+ for (int i = 0; i < obj->get_shape_count(); i++) {
+
+ if (obj->is_shape_set_as_disabled(i))
+ continue;
+
+ Transform shape_xform = obj->get_transform() * obj->get_shape_transform(i);
+ ShapeSW *shape = obj->get_shape(i);
+
+ Vector3 point = shape->get_closest_point_to(shape_xform.affine_inverse().xform(p_point));
+ point = shape_xform.xform(point);
+
+ float dist = point.distance_to(p_point);
+ if (dist < min_distance) {
+ min_distance = dist;
+ min_point = point;
+ }
+ shapes_found = true;
+ }
+
+ if (!shapes_found) {
+ return obj->get_transform().origin; //no shapes found, use distance to origin.
+ } else {
+ return min_point;
+ }
+}
+
PhysicsDirectSpaceStateSW::PhysicsDirectSpaceStateSW() {
space = NULL;
@@ -435,6 +521,337 @@ PhysicsDirectSpaceStateSW::PhysicsDirectSpaceStateSW() {
////////////////////////////////////////////////////////////////////////////////////////////////////////////
+int SpaceSW::_cull_aabb_for_body(BodySW *p_body, const Rect3 &p_aabb) {
+
+ int amount = broadphase->cull_aabb(p_aabb, intersection_query_results, INTERSECTION_QUERY_MAX, intersection_query_subindex_results);
+
+ for (int i = 0; i < amount; i++) {
+
+ bool keep = true;
+
+ if (intersection_query_results[i] == p_body)
+ keep = false;
+ else if (intersection_query_results[i]->get_type() == CollisionObjectSW::TYPE_AREA)
+ keep = false;
+ else if ((static_cast<BodySW *>(intersection_query_results[i])->test_collision_mask(p_body)) == 0)
+ keep = false;
+ else if (static_cast<BodySW *>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has_exception(intersection_query_results[i]->get_self()))
+ keep = false;
+ else if (static_cast<BodySW *>(intersection_query_results[i])->is_shape_set_as_disabled(intersection_query_subindex_results[i]))
+ keep = false;
+
+ if (!keep) {
+
+ if (i < amount - 1) {
+ SWAP(intersection_query_results[i], intersection_query_results[amount - 1]);
+ SWAP(intersection_query_subindex_results[i], intersection_query_subindex_results[amount - 1]);
+ }
+
+ amount--;
+ i--;
+ }
+ }
+
+ return amount;
+}
+
+bool SpaceSW::test_body_motion(BodySW *p_body, const Transform &p_from, const Vector3 &p_motion, real_t p_margin, PhysicsServer::MotionResult *r_result) {
+
+ //give me back regular physics engine logic
+ //this is madness
+ //and most people using this function will think
+ //what it does is simpler than using physics
+ //this took about a week to get right..
+ //but is it right? who knows at this point..
+
+ if (r_result) {
+ r_result->collider_id = 0;
+ r_result->collider_shape = 0;
+ }
+ Rect3 body_aabb;
+
+ for (int i = 0; i < p_body->get_shape_count(); i++) {
+
+ if (i == 0)
+ body_aabb = p_body->get_shape_aabb(i);
+ else
+ body_aabb = body_aabb.merge(p_body->get_shape_aabb(i));
+ }
+
+ // Undo the currently transform the physics server is aware of and apply the provided one
+ body_aabb = p_from.xform(p_body->get_inv_transform().xform(body_aabb));
+ body_aabb = body_aabb.grow(p_margin);
+
+ Transform body_transform = p_from;
+
+ {
+ //STEP 1, FREE BODY IF STUCK
+
+ const int max_results = 32;
+ int recover_attempts = 4;
+ Vector3 sr[max_results * 2];
+
+ do {
+
+ PhysicsServerSW::CollCbkData cbk;
+ cbk.max = max_results;
+ cbk.amount = 0;
+ cbk.ptr = sr;
+
+ CollisionSolverSW::CallbackResult cbkres = NULL;
+
+ PhysicsServerSW::CollCbkData *cbkptr = NULL;
+ cbkptr = &cbk;
+ cbkres = PhysicsServerSW::_shape_col_cbk;
+
+ bool collided = false;
+
+ int amount = _cull_aabb_for_body(p_body, body_aabb);
+
+ for (int j = 0; j < p_body->get_shape_count(); j++) {
+ if (p_body->is_shape_set_as_disabled(j))
+ continue;
+
+ Transform body_shape_xform = body_transform * p_body->get_shape_transform(j);
+ ShapeSW *body_shape = p_body->get_shape(j);
+ for (int i = 0; i < amount; i++) {
+
+ const CollisionObjectSW *col_obj = intersection_query_results[i];
+ int shape_idx = intersection_query_subindex_results[i];
+
+ if (CollisionSolverSW::solve_static(body_shape, body_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), cbkres, cbkptr, NULL, p_margin)) {
+ collided = cbk.amount > 0;
+ }
+ }
+ }
+
+ if (!collided) {
+ break;
+ }
+
+ Vector3 recover_motion;
+
+ for (int i = 0; i < cbk.amount; i++) {
+
+ Vector3 a = sr[i * 2 + 0];
+ Vector3 b = sr[i * 2 + 1];
+
+#if 0
+ Vector3 rel = b-a;
+ real_t d = rel.length();
+ if (d==0)
+ continue;
+
+ Vector3 n = rel/d;
+ real_t traveled = n.dot(recover_motion);
+ a+=n*traveled;
+
+ real_t d = a.distance_to(b);
+ if (d<margin)
+ continue;
+#endif
+ recover_motion += (b - a) * 0.4;
+ }
+
+ if (recover_motion == Vector3()) {
+ collided = false;
+ break;
+ }
+
+ body_transform.origin += recover_motion;
+ body_aabb.position += recover_motion;
+
+ recover_attempts--;
+
+ } while (recover_attempts);
+ }
+
+ real_t safe = 1.0;
+ real_t unsafe = 1.0;
+ int best_shape = -1;
+
+ {
+ // STEP 2 ATTEMPT MOTION
+
+ Rect3 motion_aabb = body_aabb;
+ motion_aabb.position += p_motion;
+ motion_aabb = motion_aabb.merge(body_aabb);
+
+ int amount = _cull_aabb_for_body(p_body, motion_aabb);
+
+ for (int j = 0; j < p_body->get_shape_count(); j++) {
+
+ if (p_body->is_shape_set_as_disabled(j))
+ continue;
+
+ Transform body_shape_xform = body_transform * p_body->get_shape_transform(j);
+ ShapeSW *body_shape = p_body->get_shape(j);
+
+ Transform body_shape_xform_inv = body_shape_xform.affine_inverse();
+ MotionShapeSW mshape;
+ mshape.shape = body_shape;
+ mshape.motion = body_shape_xform_inv.basis.xform(p_motion);
+
+ bool stuck = false;
+
+ real_t best_safe = 1;
+ real_t best_unsafe = 1;
+
+ for (int i = 0; i < amount; i++) {
+
+ const CollisionObjectSW *col_obj = intersection_query_results[i];
+ int shape_idx = intersection_query_subindex_results[i];
+
+ //test initial overlap, does it collide if going all the way?
+ Vector3 point_A, point_B;
+ Vector3 sep_axis = p_motion.normalized();
+
+ Transform col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
+ //test initial overlap, does it collide if going all the way?
+ if (CollisionSolverSW::solve_distance(&mshape, body_shape_xform, col_obj->get_shape(shape_idx), col_obj_xform, point_A, point_B, motion_aabb, &sep_axis)) {
+ //print_line("failed motion cast (no collision)");
+ continue;
+ }
+ sep_axis = p_motion.normalized();
+
+ if (!CollisionSolverSW::solve_distance(body_shape, body_shape_xform, col_obj->get_shape(shape_idx), col_obj_xform, point_A, point_B, motion_aabb, &sep_axis)) {
+ //print_line("failed motion cast (no collision)");
+ stuck = true;
+ break;
+ }
+
+ //just do kinematic solving
+ real_t low = 0;
+ real_t hi = 1;
+ Vector3 mnormal = p_motion.normalized();
+
+ for (int i = 0; i < 8; i++) { //steps should be customizable..
+
+ real_t ofs = (low + hi) * 0.5;
+
+ Vector3 sep = mnormal; //important optimization for this to work fast enough
+
+ mshape.motion = body_shape_xform_inv.basis.xform(p_motion * ofs);
+
+ Vector3 lA, lB;
+
+ bool collided = !CollisionSolverSW::solve_distance(&mshape, body_shape_xform, col_obj->get_shape(shape_idx), col_obj_xform, lA, lB, motion_aabb, &sep);
+
+ if (collided) {
+
+ //print_line(itos(i)+": "+rtos(ofs));
+ hi = ofs;
+ } else {
+
+ point_A = lA;
+ point_B = lB;
+ low = ofs;
+ }
+ }
+
+ if (low < best_safe) {
+ best_safe = low;
+ best_unsafe = hi;
+ }
+ }
+
+ if (stuck) {
+
+ safe = 0;
+ unsafe = 0;
+ best_shape = j; //sadly it's the best
+ break;
+ }
+ if (best_safe == 1.0) {
+ continue;
+ }
+ if (best_safe < safe) {
+
+ safe = best_safe;
+ unsafe = best_unsafe;
+ best_shape = j;
+ }
+ }
+ }
+
+ bool collided = false;
+ if (safe >= 1) {
+ //not collided
+ collided = false;
+ if (r_result) {
+
+ r_result->motion = p_motion;
+ r_result->remainder = Vector3();
+ r_result->motion += (body_transform.get_origin() - p_from.get_origin());
+ }
+
+ } else {
+
+ //it collided, let's get the rest info in unsafe advance
+ Transform ugt = body_transform;
+ ugt.origin += p_motion * unsafe;
+
+ _RestCallbackData rcd;
+ rcd.best_len = 0;
+ rcd.best_object = NULL;
+ rcd.best_shape = 0;
+
+ Transform body_shape_xform = ugt * p_body->get_shape_transform(best_shape);
+ ShapeSW *body_shape = p_body->get_shape(best_shape);
+
+ body_aabb.position += p_motion * unsafe;
+
+ int amount = _cull_aabb_for_body(p_body, body_aabb);
+
+ for (int i = 0; i < amount; i++) {
+
+ const CollisionObjectSW *col_obj = intersection_query_results[i];
+ int shape_idx = intersection_query_subindex_results[i];
+
+ rcd.object = col_obj;
+ rcd.shape = shape_idx;
+ bool sc = CollisionSolverSW::solve_static(body_shape, body_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), _rest_cbk_result, &rcd, NULL, p_margin);
+ if (!sc)
+ continue;
+ }
+
+ if (rcd.best_len != 0) {
+
+ if (r_result) {
+ r_result->collider = rcd.best_object->get_self();
+ r_result->collider_id = rcd.best_object->get_instance_id();
+ r_result->collider_shape = rcd.best_shape;
+ r_result->collision_local_shape = best_shape;
+ r_result->collision_normal = rcd.best_normal;
+ r_result->collision_point = rcd.best_contact;
+ //r_result->collider_metadata = rcd.best_object->get_shape_metadata(rcd.best_shape);
+
+ const BodySW *body = static_cast<const BodySW *>(rcd.best_object);
+ //Vector3 rel_vec = r_result->collision_point - body->get_transform().get_origin();
+ // r_result->collider_velocity = Vector3(-body->get_angular_velocity() * rel_vec.y, body->get_angular_velocity() * rel_vec.x) + body->get_linear_velocity();
+ r_result->collider_velocity = body->get_linear_velocity() + (body->get_angular_velocity()).cross(body->get_transform().origin - rcd.best_contact); // * mPos);
+
+ r_result->motion = safe * p_motion;
+ r_result->remainder = p_motion - safe * p_motion;
+ r_result->motion += (body_transform.get_origin() - p_from.get_origin());
+ }
+
+ collided = true;
+ } else {
+ if (r_result) {
+
+ r_result->motion = p_motion;
+ r_result->remainder = Vector3();
+ r_result->motion += (body_transform.get_origin() - p_from.get_origin());
+ }
+
+ collided = false;
+ }
+ }
+
+ return collided;
+}
+
void *SpaceSW::_broadphase_pair(CollisionObjectSW *A, int p_subindex_A, CollisionObjectSW *B, int p_subindex_B, void *p_self) {
CollisionObjectSW::Type type_A = A->get_type();
diff --git a/servers/physics/space_sw.h b/servers/physics/space_sw.h
index b0e54f647c..6ef12dbeae 100644
--- a/servers/physics/space_sw.h
+++ b/servers/physics/space_sw.h
@@ -47,11 +47,13 @@ class PhysicsDirectSpaceStateSW : public PhysicsDirectSpaceState {
public:
SpaceSW *space;
+ virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, bool p_pick_ray = false);
virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, ShapeRestInfo *r_info = NULL);
virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const;
PhysicsDirectSpaceStateSW();
};
@@ -120,6 +122,8 @@ private:
friend class PhysicsDirectSpaceStateSW;
+ int _cull_aabb_for_body(BodySW *p_body, const Rect3 &p_aabb);
+
public:
_FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
_FORCE_INLINE_ RID get_self() const { return self; }
@@ -192,6 +196,8 @@ public:
void set_elapsed_time(ElapsedTime p_time, uint64_t p_msec) { elapsed_time[p_time] = p_msec; }
uint64_t get_elapsed_time(ElapsedTime p_time) const { return elapsed_time[p_time]; }
+ bool test_body_motion(BodySW *p_body, const Transform &p_from, const Vector3 &p_motion, real_t p_margin, PhysicsServer::MotionResult *r_result);
+
SpaceSW();
~SpaceSW();
};
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index bcc58b3aac..c407a17bc6 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -809,162 +809,6 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
}
return collided;
-
-#if 0
- //give me back regular physics engine logic
- //this is madness
- //and most people using this function will think
- //what it does is simpler than using physics
- //this took about a week to get right..
- //but is it right? who knows at this point..
-
-
- colliding=false;
- ERR_FAIL_COND_V(!is_inside_tree(),Vector2());
- Physics2DDirectSpaceState *dss = Physics2DServer::get_singleton()->space_get_direct_state(get_world_2d()->get_space());
- ERR_FAIL_COND_V(!dss,Vector2());
- const int max_shapes=32;
- Vector2 sr[max_shapes*2];
- int res_shapes;
-
- Set<RID> exclude;
- exclude.insert(get_rid());
-
-
- //recover first
- int recover_attempts=4;
-
- bool collided=false;
- uint32_t mask=0;
- if (collide_static)
- mask|=Physics2DDirectSpaceState::TYPE_MASK_STATIC_BODY;
- if (collide_kinematic)
- mask|=Physics2DDirectSpaceState::TYPE_MASK_KINEMATIC_BODY;
- if (collide_rigid)
- mask|=Physics2DDirectSpaceState::TYPE_MASK_RIGID_BODY;
- if (collide_character)
- mask|=Physics2DDirectSpaceState::TYPE_MASK_CHARACTER_BODY;
-
- //print_line("motion: "+p_motion+" margin: "+rtos(margin));
-
- //print_line("margin: "+rtos(margin));
- do {
-
- //motion recover
- for(int i=0;i<get_shape_count();i++) {
-
- if (is_shape_set_as_trigger(i))
- continue;
- if (dss->collide_shape(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i),Vector2(),margin,sr,max_shapes,res_shapes,exclude,get_layer_mask(),mask))
- collided=true;
-
- }
-
- if (!collided)
- break;
-
- Vector2 recover_motion;
-
- for(int i=0;i<res_shapes;i++) {
-
- Vector2 a = sr[i*2+0];
- Vector2 b = sr[i*2+1];
-
- real_t d = a.distance_to(b);
-
- /*
- if (d<margin)
- continue;
- */
- recover_motion+=(b-a)*0.4;
- }
-
- if (recover_motion==Vector2()) {
- collided=false;
- break;
- }
-
- Matrix32 gt = get_global_transform();
- gt.elements[2]+=recover_motion;
- set_global_transform(gt);
-
- recover_attempts--;
-
- } while (recover_attempts);
-
-
- //move second
- real_t safe = 1.0;
- real_t unsafe = 1.0;
- int best_shape=-1;
-
- for(int i=0;i<get_shape_count();i++) {
-
- if (is_shape_set_as_trigger(i))
- continue;
-
- real_t lsafe,lunsafe;
- bool valid = dss->cast_motion(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i), p_motion, 0,lsafe,lunsafe,exclude,get_layer_mask(),mask);
- //print_line("shape: "+itos(i)+" travel:"+rtos(ltravel));
- if (!valid) {
-
- safe=0;
- unsafe=0;
- best_shape=i; //sadly it's the best
- break;
- }
- if (lsafe==1.0) {
- continue;
- }
- if (lsafe < safe) {
-
- safe=lsafe;
- unsafe=lunsafe;
- best_shape=i;
- }
- }
-
-
- //print_line("best shape: "+itos(best_shape)+" motion "+p_motion);
-
- if (safe>=1) {
- //not collided
- colliding=false;
- } else {
-
- //it collided, let's get the rest info in unsafe advance
- Matrix32 ugt = get_global_transform();
- ugt.elements[2]+=p_motion*unsafe;
- Physics2DDirectSpaceState::ShapeRestInfo rest_info;
- bool c2 = dss->rest_info(get_shape(best_shape)->get_rid(), ugt*get_shape_transform(best_shape), Vector2(), margin,&rest_info,exclude,get_layer_mask(),mask);
- if (!c2) {
- //should not happen, but floating point precision is so weird..
-
- colliding=false;
- } else {
-
-
- //print_line("Travel: "+rtos(travel));
- colliding=true;
- collision=rest_info.point;
- normal=rest_info.normal;
- collider=rest_info.collider_id;
- collider_vel=rest_info.linear_velocity;
- collider_shape=rest_info.shape;
- collider_metadata=rest_info.metadata;
- }
-
- }
-
- Vector2 motion=p_motion*safe;
- Matrix32 gt = get_global_transform();
- gt.elements[2]+=motion;
- set_global_transform(gt);
-
- return p_motion-motion;
-
-#endif
- return false;
}
void *Space2DSW::_broadphase_pair(CollisionObject2DSW *A, int p_subindex_A, CollisionObject2DSW *B, int p_subindex_B, void *p_self) {
diff --git a/servers/physics_server.h b/servers/physics_server.h
index 21c65a74d0..0f07fca637 100644
--- a/servers/physics_server.h
+++ b/servers/physics_server.h
@@ -156,26 +156,28 @@ protected:
static void _bind_methods();
public:
- struct RayResult {
+ struct ShapeResult {
- Vector3 position;
- Vector3 normal;
RID rid;
ObjectID collider_id;
Object *collider;
int shape;
};
- virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, bool p_pick_ray = false) = 0;
+ virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
- struct ShapeResult {
+ struct RayResult {
+ Vector3 position;
+ Vector3 normal;
RID rid;
ObjectID collider_id;
Object *collider;
int shape;
};
+ virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, bool p_pick_ray = false) = 0;
+
virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
struct ShapeRestInfo {
@@ -194,6 +196,8 @@ public:
virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
+ virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const = 0;
+
PhysicsDirectSpaceState();
};
@@ -322,6 +326,8 @@ public:
virtual void area_remove_shape(RID p_area, int p_shape_idx) = 0;
virtual void area_clear_shapes(RID p_area) = 0;
+ virtual void area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled) = 0;
+
virtual void area_attach_object_instance_ID(RID p_area, ObjectID p_ID) = 0;
virtual ObjectID area_get_object_instance_ID(RID p_area) const = 0;
@@ -370,12 +376,11 @@ public:
virtual RID body_get_shape(RID p_body, int p_shape_idx) const = 0;
virtual Transform body_get_shape_transform(RID p_body, int p_shape_idx) const = 0;
- virtual void body_set_shape_as_trigger(RID p_body, int p_shape_idx, bool p_enable) = 0;
- virtual bool body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) const = 0;
-
virtual void body_remove_shape(RID p_body, int p_shape_idx) = 0;
virtual void body_clear_shapes(RID p_body) = 0;
+ virtual void body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) = 0;
+
virtual void body_attach_object_instance_ID(RID p_body, uint32_t p_ID) = 0;
virtual uint32_t body_get_object_instance_ID(RID p_body) const = 0;
@@ -458,6 +463,23 @@ public:
virtual void body_set_ray_pickable(RID p_body, bool p_enable) = 0;
virtual bool body_is_ray_pickable(RID p_body) const = 0;
+ struct MotionResult {
+
+ Vector3 motion;
+ Vector3 remainder;
+
+ Vector3 collision_point;
+ Vector3 collision_normal;
+ Vector3 collider_velocity;
+ int collision_local_shape;
+ ObjectID collider_id;
+ RID collider;
+ int collider_shape;
+ Variant collider_metadata;
+ };
+
+ virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, float p_margin = 0.001, MotionResult *r_result = NULL) = 0;
+
/* JOINT API */
enum JointType {
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index 79b994dd27..e97a6baeba 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -84,6 +84,7 @@ void register_server_types() {
ClassDB::register_virtual_class<AudioStream>();
ClassDB::register_virtual_class<AudioStreamPlayback>();
+ ClassDB::register_class<AudioStreamRandomPitch>();
ClassDB::register_virtual_class<AudioEffect>();
ClassDB::register_class<AudioBusLayout>();
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index fb1c66d0b9..5009d76d43 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -1482,6 +1482,8 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
// a pre pass will need to be needed to determine the actual z-near to be used
+ Plane near_plane(p_instance->transform.origin, -p_instance->transform.basis.get_axis(2));
+
for (int j = 0; j < cull_count; j++) {
float min, max;
@@ -1494,6 +1496,8 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
}
instance->transformed_aabb.project_range_in_plane(Plane(z_vec, 0), min, max);
+ instance->depth = near_plane.distance_to(instance->transform.origin);
+ instance->depth_layer = 0;
if (max > z_max)
z_max = max;
}
@@ -1539,6 +1543,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
planes[4] = p_instance->transform.xform(Plane(Vector3(0, -1, z).normalized(), radius));
int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK);
+ Plane near_plane(p_instance->transform.origin, p_instance->transform.basis.get_axis(2) * z);
for (int j = 0; j < cull_count; j++) {
@@ -1547,6 +1552,9 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
cull_count--;
SWAP(instance_shadow_cull_result[j], instance_shadow_cull_result[cull_count]);
j--;
+ } else {
+ instance->depth = near_plane.distance_to(instance->transform.origin);
+ instance->depth_layer = 0;
}
}
@@ -1587,6 +1595,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK);
+ Plane near_plane(xform.origin, -xform.basis.get_axis(2));
for (int j = 0; j < cull_count; j++) {
Instance *instance = instance_shadow_cull_result[j];
@@ -1594,6 +1603,9 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
cull_count--;
SWAP(instance_shadow_cull_result[j], instance_shadow_cull_result[cull_count]);
j--;
+ } else {
+ instance->depth = near_plane.distance_to(instance->transform.origin);
+ instance->depth_layer = 0;
}
}
@@ -1619,6 +1631,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
Vector<Plane> planes = cm.get_projection_planes(p_instance->transform);
int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK);
+ Plane near_plane(p_instance->transform.origin, -p_instance->transform.basis.get_axis(2));
for (int j = 0; j < cull_count; j++) {
Instance *instance = instance_shadow_cull_result[j];
@@ -1626,6 +1639,9 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
cull_count--;
SWAP(instance_shadow_cull_result[j], instance_shadow_cull_result[cull_count]);
j--;
+ } else {
+ instance->depth = near_plane.distance_to(instance->transform.origin);
+ instance->depth_layer = 0;
}
}
@@ -3344,6 +3360,8 @@ void VisualServerScene::_update_dirty_instance(Instance *p_instance) {
for (int i = 0; i < dp; i++) {
RID mesh = VSG::storage->particles_get_draw_pass_mesh(p_instance->base, i);
+ if (!mesh.is_valid())
+ continue;
int sc = VSG::storage->mesh_get_surface_count(mesh);
for (int j = 0; j < sc; j++) {