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-rw-r--r--editor/editor_node.cpp14
-rw-r--r--editor/editor_node.h2
-rw-r--r--editor/editor_plugin.cpp11
-rw-r--r--editor/editor_plugin.h3
4 files changed, 30 insertions, 0 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 2cbe408828..ff1dd85af1 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -2775,6 +2775,20 @@ void EditorNode::_editor_select(int p_which) {
}
}
+void EditorNode::select_editor_by_name(const String &p_name) {
+ ERR_FAIL_COND(p_name == "");
+
+ for (int i = 0; i < main_editor_buttons.size(); i++) {
+ if (main_editor_buttons[i]->get_text() == p_name) {
+ _editor_select(i);
+ return;
+ }
+ }
+
+ ERR_EXPLAIN("The editor name '" + p_name + "' was not found.");
+ ERR_FAIL();
+}
+
void EditorNode::add_editor_plugin(EditorPlugin *p_editor, bool p_config_changed) {
if (p_editor->has_main_screen()) {
diff --git a/editor/editor_node.h b/editor/editor_node.h
index 75827cc65f..8d536a1b86 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -732,6 +732,8 @@ public:
bool item_has_editor(Object *p_object);
void hide_top_editors();
+ void select_editor_by_name(const String &p_name);
+
void open_request(const String &p_path);
bool is_changing_scene() const;
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index c2a845653e..90cb01a31d 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -149,6 +149,10 @@ Vector<Ref<Texture> > EditorInterface::make_mesh_previews(const Vector<Ref<Mesh>
return textures;
}
+void EditorInterface::set_main_screen_editor(const String &p_name) {
+ EditorNode::get_singleton()->select_editor_by_name(p_name);
+}
+
Control *EditorInterface::get_editor_viewport() {
return EditorNode::get_singleton()->get_viewport();
@@ -260,6 +264,10 @@ void EditorInterface::save_scene_as(const String &p_scene, bool p_with_preview)
EditorNode::get_singleton()->save_scene_to_path(p_scene, p_with_preview);
}
+void EditorInterface::set_distraction_free_mode(bool p_enter) {
+ EditorNode::get_singleton()->set_distraction_free_mode(p_enter);
+}
+
EditorInterface *EditorInterface::singleton = NULL;
void EditorInterface::_bind_methods() {
@@ -288,6 +296,9 @@ void EditorInterface::_bind_methods() {
ClassDB::bind_method(D_METHOD("save_scene"), &EditorInterface::save_scene);
ClassDB::bind_method(D_METHOD("save_scene_as", "path", "with_preview"), &EditorInterface::save_scene_as, DEFVAL(true));
+
+ ClassDB::bind_method(D_METHOD("set_main_screen_editor", "name"), &EditorInterface::set_main_screen_editor);
+ ClassDB::bind_method(D_METHOD("set_distraction_free_mode", "enter"), &EditorInterface::set_distraction_free_mode);
}
EditorInterface::EditorInterface() {
diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h
index 75c230adb7..52ab444522 100644
--- a/editor/editor_plugin.h
+++ b/editor/editor_plugin.h
@@ -103,6 +103,9 @@ public:
Vector<Ref<Texture> > make_mesh_previews(const Vector<Ref<Mesh> > &p_meshes, Vector<Transform> *p_transforms, int p_preview_size);
+ void set_main_screen_editor(const String &p_name);
+ void set_distraction_free_mode(bool p_enter);
+
EditorInterface();
};