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-rw-r--r--core/core_bind.cpp6
-rw-r--r--core/core_bind.h4
-rw-r--r--core/extension/extension_api_dump.cpp15
-rw-r--r--core/input/input_event.cpp13
-rw-r--r--core/io/resource.cpp36
-rw-r--r--core/math/a_star.cpp14
-rw-r--r--core/math/a_star_grid_2d.cpp16
-rw-r--r--core/math/a_star_grid_2d.h2
-rw-r--r--core/math/bvh.h2
-rw-r--r--core/math/transform_2d.cpp39
-rw-r--r--core/object/make_virtuals.py4
-rw-r--r--core/object/object.cpp4
-rw-r--r--core/object/object.h10
-rw-r--r--core/os/mutex.h5
-rw-r--r--core/os/rw_lock.h38
-rw-r--r--core/os/semaphore.h29
-rw-r--r--core/string/ustring.cpp20
-rw-r--r--core/string/ustring.h1
-rw-r--r--core/variant/array.cpp10
-rw-r--r--core/variant/array.h2
-rw-r--r--core/variant/dictionary.cpp10
-rw-r--r--core/variant/dictionary.h2
-rw-r--r--core/variant/variant_call.cpp5
-rw-r--r--doc/classes/@GlobalScope.xml187
-rw-r--r--doc/classes/AABB.xml2
-rw-r--r--doc/classes/AStarGrid2D.xml8
-rw-r--r--doc/classes/AnimatedSprite2D.xml102
-rw-r--r--doc/classes/AnimatedSprite3D.xml104
-rw-r--r--doc/classes/Animation.xml15
-rw-r--r--doc/classes/AnimationNodeStateMachineTransition.xml2
-rw-r--r--doc/classes/AnimationPlayer.xml33
-rw-r--r--doc/classes/AnimationTree.xml15
-rw-r--r--doc/classes/Array.xml15
-rw-r--r--doc/classes/ArrayMesh.xml1
-rw-r--r--doc/classes/AudioStreamPlayer.xml6
-rw-r--r--doc/classes/AudioStreamPlayer2D.xml6
-rw-r--r--doc/classes/AudioStreamPlayer3D.xml6
-rw-r--r--doc/classes/Control.xml12
-rw-r--r--doc/classes/Dictionary.xml12
-rw-r--r--doc/classes/DisplayServer.xml13
-rw-r--r--doc/classes/Image.xml2
-rw-r--r--doc/classes/LineEdit.xml89
-rw-r--r--doc/classes/Mutex.xml4
-rw-r--r--doc/classes/NavigationAgent2D.xml36
-rw-r--r--doc/classes/NavigationAgent3D.xml36
-rw-r--r--doc/classes/NavigationLink2D.xml10
-rw-r--r--doc/classes/NavigationLink3D.xml10
-rw-r--r--doc/classes/NavigationServer2D.xml30
-rw-r--r--doc/classes/NavigationServer3D.xml30
-rw-r--r--doc/classes/OS.xml2
-rw-r--r--doc/classes/ProjectSettings.xml7
-rw-r--r--doc/classes/Rect2i.xml6
-rw-r--r--doc/classes/Semaphore.xml4
-rw-r--r--doc/classes/String.xml8
-rw-r--r--doc/classes/StringName.xml8
-rw-r--r--doc/classes/StyleBoxTexture.xml1
-rw-r--r--doc/classes/SurfaceTool.xml4
-rw-r--r--doc/classes/TextEdit.xml101
-rw-r--r--doc/classes/TileData.xml2
-rw-r--r--doc/classes/TileMap.xml2
-rw-r--r--doc/classes/TileSet.xml17
-rw-r--r--doc/classes/Viewport.xml2
-rw-r--r--doc/classes/VisualShaderNodeDerivativeFunc.xml15
-rw-r--r--drivers/coreaudio/audio_driver_coreaudio.cpp2
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp164
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.h15
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp2
-rw-r--r--drivers/gles3/shaders/skeleton.glsl17
-rw-r--r--drivers/gles3/storage/material_storage.cpp7
-rw-r--r--drivers/gles3/storage/mesh_storage.cpp25
-rw-r--r--drivers/gles3/storage/mesh_storage.h2
-rw-r--r--editor/animation_track_editor.cpp50
-rw-r--r--editor/animation_track_editor.h5
-rw-r--r--editor/code_editor.cpp4
-rw-r--r--editor/connections_dialog.cpp121
-rw-r--r--editor/connections_dialog.h14
-rw-r--r--editor/create_dialog.cpp7
-rw-r--r--editor/create_dialog.h3
-rw-r--r--editor/debugger/script_editor_debugger.cpp38
-rw-r--r--editor/debugger/script_editor_debugger.h2
-rw-r--r--editor/editor_node.cpp12
-rw-r--r--editor/editor_run.cpp4
-rw-r--r--editor/editor_settings.cpp8
-rw-r--r--editor/editor_themes.cpp22
-rw-r--r--editor/editor_title_bar.cpp2
-rw-r--r--editor/editor_title_bar.h2
-rw-r--r--editor/export/editor_export_platform.cpp21
-rw-r--r--editor/icons/UseBlendDisable.svg1
-rw-r--r--editor/icons/UseBlendEnable.svg1
-rw-r--r--editor/import/resource_importer_texture.cpp16
-rw-r--r--editor/input_event_configuration_dialog.cpp6
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp29
-rw-r--r--editor/plugins/navigation_link_2d_editor_plugin.cpp36
-rw-r--r--editor/plugins/navigation_link_2d_editor_plugin.h4
-rw-r--r--editor/plugins/node_3d_editor_gizmos.cpp68
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp500
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.h43
-rw-r--r--editor/plugins/text_shader_editor.cpp5
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp3
-rw-r--r--editor/plugins/tiles/tile_atlas_view.cpp29
-rw-r--r--editor/plugins/tiles/tile_data_editors.cpp90
-rw-r--r--editor/plugins/tiles/tile_data_editors.h4
-rw-r--r--editor/plugins/tiles/tile_map_editor.cpp2
-rw-r--r--editor/plugins/tiles/tile_set_atlas_source_editor.cpp26
-rw-r--r--editor/plugins/tiles/tiles_editor_plugin.cpp2
-rw-r--r--editor/project_converter_3_to_4.cpp6
-rw-r--r--modules/basis_universal/register_types.cpp53
-rw-r--r--modules/gdscript/editor/gdscript_highlighter.cpp2
-rw-r--r--modules/gdscript/gdscript.cpp2
-rw-r--r--modules/gdscript/gdscript_analyzer.cpp318
-rw-r--r--modules/gdscript/gdscript_analyzer.h5
-rw-r--r--modules/gdscript/gdscript_parser.cpp24
-rw-r--r--modules/gdscript/gdscript_warning.cpp9
-rw-r--r--modules/gdscript/gdscript_warning.h3
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/assymetric_assignment_bad.gd3
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/assymetric_assignment_bad.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/cast_enum_bad_enum.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/cast_enum_bad_int.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_assign_with_wrong_enum_type.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_init_with_wrong_enum_type.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/enum_function_parameter_wrong_type.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/enum_function_return_wrong_type.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_assign_outer_with_wrong_enum_type.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_assign_with_wrong_enum_type.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_init_with_wrong_enum_type.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/enum_preload_unnamed_assign_to_named.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/enum_unnamed_assign_to_named.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/lambda_wrong_return.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/match_with_subscript.gd5
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/match_with_subscript.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/match_with_variable_expression.gd5
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/match_with_variable_expression.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/preload_enum_error.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/assymetric_assignment_good.gd16
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/assymetric_assignment_good.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/const_conversions.gd24
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/const_conversions.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/hard_variants.gd32
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/hard_variants.out5
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/return_conversions.gd34
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/return_conversions.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/warnings/cast_enum_bad_enum.gd (renamed from modules/gdscript/tests/scripts/analyzer/errors/cast_enum_bad_enum.gd)0
-rw-r--r--modules/gdscript/tests/scripts/analyzer/warnings/cast_enum_bad_enum.out6
-rw-r--r--modules/gdscript/tests/scripts/analyzer/warnings/cast_enum_bad_int.gd (renamed from modules/gdscript/tests/scripts/analyzer/errors/cast_enum_bad_int.gd)0
-rw-r--r--modules/gdscript/tests/scripts/analyzer/warnings/cast_enum_bad_int.out6
-rw-r--r--modules/gdscript/tests/scripts/parser/features/match_with_variables.gd22
-rw-r--r--modules/gdscript/tests/scripts/parser/features/match_with_variables.out5
-rw-r--r--modules/gdscript/tests/scripts/parser/warnings/enum_assign_int_without_casting.out8
-rw-r--r--modules/gdscript/tests/scripts/runtime/errors/constant_array_push_back.gd4
-rw-r--r--modules/gdscript/tests/scripts/runtime/errors/constant_array_push_back.out7
-rw-r--r--modules/gdscript/tests/scripts/runtime/errors/constant_dictionary_erase.gd4
-rw-r--r--modules/gdscript/tests/scripts/runtime/errors/constant_dictionary_erase.out7
-rw-r--r--modules/gdscript/tests/scripts/runtime/errors/non_static_method_call_on_native_class.gd6
-rw-r--r--modules/gdscript/tests/scripts/runtime/errors/non_static_method_call_on_native_class.out6
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/constants_are_read_only.gd10
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/constants_are_read_only.out2
-rw-r--r--modules/gltf/doc_classes/GLTFState.xml19
-rw-r--r--modules/gltf/editor/editor_scene_importer_blend.cpp6
-rw-r--r--modules/gltf/editor/editor_scene_importer_gltf.cpp10
-rw-r--r--modules/gltf/editor/editor_scene_importer_gltf.h2
-rw-r--r--modules/gltf/gltf_document.cpp189
-rw-r--r--modules/gltf/gltf_document.h8
-rw-r--r--modules/gltf/gltf_state.cpp7
-rw-r--r--modules/gltf/gltf_state.h26
-rw-r--r--modules/mono/csharp_script.cpp64
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Bar.cs4
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/EventSignals.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs20
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs20
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Foo.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs6
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Methods.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/MoreExportedFields.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs8
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs4
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs24
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs4
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalType.cs14
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs36
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs24
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs6
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs33
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs4
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs4
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs4
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs8
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs4
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs4
-rw-r--r--modules/mono/editor/bindings_generator.cpp337
-rw-r--r--modules/mono/editor/bindings_generator.h73
-rw-r--r--modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs8
-rw-r--r--modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs14
-rw-r--r--modules/mono/editor/script_templates/EditorScenePostImport/basic_import_script.cs2
-rw-r--r--modules/mono/editor/script_templates/EditorScenePostImport/no_comments.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotPlugins/GodotPlugins.csproj1
-rw-r--r--modules/mono/glue/GodotSharp/GodotPlugins/Main.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Aabb.cs (renamed from modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs)372
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs131
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/AssemblyHasScriptsAttribute.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/GodotClassNameAttribute.cs24
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/MustBeVariantAttribute.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RpcAttribute.cs (renamed from modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttribute.cs)10
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ScriptPathAttribute.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/SignalAttribute.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ToolAttribute.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs305
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/CSharpInstanceBridge.cs33
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/GodotSerializationInfo.cs4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs58
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs8
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.generics.cs38
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs440
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs50
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs225
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Dispatcher.cs5
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/DisposablesTracker.cs14
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/GodotObjectExtensions.cs86
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ObjectExtensions.cs48
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs419
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/GodotObject.base.cs (renamed from modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs)26
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/GodotObject.exceptions.cs (renamed from modules/mono/glue/GodotSharp/GodotSharp/Core/Object.exceptions.cs)2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs11
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTaskScheduler.cs7
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs1109
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs112
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/ExceptionUtils.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStructs.cs103
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropUtils.cs14
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs44
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs24
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.extended.cs18
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs82
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs62
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs87
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs254
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs172
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs97
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2I.cs (renamed from modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs)263
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Rid.cs (renamed from modules/mono/glue/GodotSharp/GodotSharp/Core/RID.cs)16
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Signal.cs7
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/SignalAwaiter.cs6
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs131
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs247
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs212
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs132
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs196
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs (renamed from modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs)278
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs264
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs (renamed from modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs)342
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs310
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs (renamed from modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4i.cs)360
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj21
-rw-r--r--modules/mono/glue/runtime_interop.cpp41
-rw-r--r--modules/mono/utils/naming_utils.cpp293
-rw-r--r--modules/mono/utils/naming_utils.h42
-rw-r--r--modules/navigation/godot_navigation_server.cpp57
-rw-r--r--modules/navigation/godot_navigation_server.h15
-rw-r--r--modules/navigation/nav_link.cpp8
-rw-r--r--modules/navigation/nav_link.h16
-rw-r--r--modules/navigation/nav_map.cpp4
-rw-r--r--modules/navigation/nav_utils.h2
-rw-r--r--modules/navigation/rvo_agent.cpp32
-rw-r--r--modules/navigation/rvo_agent.h13
-rw-r--r--modules/noise/doc_classes/Noise.xml4
-rw-r--r--modules/noise/doc_classes/NoiseTexture2D.xml4
-rw-r--r--modules/noise/noise.cpp77
-rw-r--r--modules/noise/noise.h4
-rw-r--r--modules/noise/noise_texture_2d.cpp20
-rw-r--r--modules/noise/noise_texture_2d.h4
-rw-r--r--platform/android/android_input_handler.cpp15
-rw-r--r--platform/android/audio_driver_opensl.cpp2
-rw-r--r--platform/android/export/export_plugin.cpp5
-rw-r--r--platform/android/export/gradle_export_util.cpp11
-rw-r--r--platform/android/java/app/AndroidManifest.xml9
-rw-r--r--platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt50
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java30
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/Godot.java38
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotHost.java22
-rw-r--r--platform/android/java_godot_wrapper.cpp19
-rw-r--r--platform/android/java_godot_wrapper.h4
-rw-r--r--platform/android/os_android.cpp12
-rw-r--r--platform/android/os_android.h1
-rw-r--r--platform/linuxbsd/export/export_plugin.cpp4
-rw-r--r--platform/linuxbsd/x11/key_mapping_x11.cpp14
-rw-r--r--platform/linuxbsd/x11/key_mapping_x11.h13
-rw-r--r--platform/macos/export/export_plugin.cpp4
-rw-r--r--platform/windows/export/export_plugin.cpp4
-rw-r--r--scene/2d/animated_sprite_2d.cpp308
-rw-r--r--scene/2d/animated_sprite_2d.h32
-rw-r--r--scene/2d/audio_stream_player_2d.cpp17
-rw-r--r--scene/2d/audio_stream_player_2d.h2
-rw-r--r--scene/2d/collision_polygon_2d.cpp15
-rw-r--r--scene/2d/gpu_particles_2d.cpp2
-rw-r--r--scene/2d/navigation_agent_2d.cpp40
-rw-r--r--scene/2d/navigation_agent_2d.h10
-rw-r--r--scene/2d/navigation_link_2d.cpp78
-rw-r--r--scene/2d/navigation_link_2d.h17
-rw-r--r--scene/2d/tile_map.cpp2
-rw-r--r--scene/3d/audio_stream_player_3d.cpp24
-rw-r--r--scene/3d/audio_stream_player_3d.h2
-rw-r--r--scene/3d/navigation_agent_3d.cpp40
-rw-r--r--scene/3d/navigation_agent_3d.h10
-rw-r--r--scene/3d/navigation_link_3d.cpp98
-rw-r--r--scene/3d/navigation_link_3d.h17
-rw-r--r--scene/3d/sprite_3d.cpp308
-rw-r--r--scene/3d/sprite_3d.h31
-rw-r--r--scene/animation/animation_player.cpp271
-rw-r--r--scene/animation/animation_player.h31
-rw-r--r--scene/animation/animation_tree.cpp356
-rw-r--r--scene/animation/animation_tree.h32
-rw-r--r--scene/audio/audio_stream_player.cpp5
-rw-r--r--scene/audio/audio_stream_player.h1
-rw-r--r--scene/gui/code_edit.cpp2
-rw-r--r--scene/gui/control.cpp24
-rw-r--r--scene/gui/graph_edit.cpp5
-rw-r--r--scene/gui/line_edit.cpp199
-rw-r--r--scene/gui/line_edit.h6
-rw-r--r--scene/gui/rich_text_label.cpp2
-rw-r--r--scene/gui/spin_box.cpp2
-rw-r--r--scene/gui/subviewport_container.cpp41
-rw-r--r--scene/gui/subviewport_container.h3
-rw-r--r--scene/gui/text_edit.cpp196
-rw-r--r--scene/gui/text_edit.h5
-rw-r--r--scene/main/canvas_item.cpp12
-rw-r--r--scene/main/node.cpp9
-rw-r--r--scene/main/viewport.cpp73
-rw-r--r--scene/main/viewport.h2
-rw-r--r--scene/main/window.cpp81
-rw-r--r--scene/main/window.h3
-rw-r--r--scene/resources/animation.cpp41
-rw-r--r--scene/resources/animation.h3
-rw-r--r--scene/resources/capsule_shape_2d.cpp2
-rw-r--r--scene/resources/circle_shape_2d.cpp1
-rw-r--r--scene/resources/convex_polygon_shape_2d.cpp9
-rw-r--r--scene/resources/rectangle_shape_2d.cpp6
-rw-r--r--scene/resources/shader.cpp13
-rw-r--r--scene/resources/shader.h2
-rw-r--r--scene/resources/shader_include.cpp12
-rw-r--r--scene/resources/shader_include.h3
-rw-r--r--scene/resources/sprite_frames.cpp6
-rw-r--r--scene/resources/sprite_frames.h8
-rw-r--r--scene/resources/style_box.cpp21
-rw-r--r--scene/resources/style_box.h2
-rw-r--r--scene/resources/surface_tool.cpp46
-rw-r--r--scene/resources/surface_tool.h15
-rw-r--r--scene/resources/texture.cpp32
-rw-r--r--scene/resources/tile_set.cpp145
-rw-r--r--scene/resources/tile_set.h11
-rw-r--r--scene/resources/visual_shader_nodes.cpp62
-rw-r--r--scene/resources/visual_shader_nodes.h13
-rw-r--r--scene/resources/world_boundary_shape_2d.cpp7
-rw-r--r--servers/display_server.cpp2
-rw-r--r--servers/navigation_server_2d.cpp55
-rw-r--r--servers/navigation_server_2d.h16
-rw-r--r--servers/navigation_server_3d.cpp10
-rw-r--r--servers/navigation_server_3d.h16
-rw-r--r--servers/rendering/dummy/storage/mesh_storage.h1
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp2
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp2
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp1
-rw-r--r--servers/rendering/renderer_rd/shaders/skeleton.glsl17
-rw-r--r--servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp21
-rw-r--r--servers/rendering/renderer_rd/storage_rd/mesh_storage.h10
-rw-r--r--servers/rendering/shader_language.cpp48
-rw-r--r--servers/rendering/shader_preprocessor.cpp150
-rw-r--r--servers/rendering/shader_preprocessor.h2
-rw-r--r--servers/rendering/storage/mesh_storage.h1
-rw-r--r--servers/rendering_server.cpp2
-rw-r--r--tests/core/input/test_input_event_mouse.h81
-rw-r--r--tests/core/math/test_transform_2d.h13
-rw-r--r--tests/test_main.cpp1
375 files changed, 10275 insertions, 5594 deletions
diff --git a/core/core_bind.cpp b/core/core_bind.cpp
index 96e1da9dde..9de901754a 100644
--- a/core/core_bind.cpp
+++ b/core/core_bind.cpp
@@ -1105,8 +1105,8 @@ void Semaphore::wait() {
semaphore.wait();
}
-Error Semaphore::try_wait() {
- return semaphore.try_wait() ? OK : ERR_BUSY;
+bool Semaphore::try_wait() {
+ return semaphore.try_wait();
}
void Semaphore::post() {
@@ -1125,7 +1125,7 @@ void Mutex::lock() {
mutex.lock();
}
-Error Mutex::try_lock() {
+bool Mutex::try_lock() {
return mutex.try_lock();
}
diff --git a/core/core_bind.h b/core/core_bind.h
index c0c87fd009..8852463234 100644
--- a/core/core_bind.h
+++ b/core/core_bind.h
@@ -361,7 +361,7 @@ class Mutex : public RefCounted {
public:
void lock();
- Error try_lock();
+ bool try_lock();
void unlock();
};
@@ -373,7 +373,7 @@ class Semaphore : public RefCounted {
public:
void wait();
- Error try_wait();
+ bool try_wait();
void post();
};
diff --git a/core/extension/extension_api_dump.cpp b/core/extension/extension_api_dump.cpp
index 7be14b741d..e26ead6d8c 100644
--- a/core/extension/extension_api_dump.cpp
+++ b/core/extension/extension_api_dump.cpp
@@ -82,6 +82,11 @@ static String get_property_info_type_name(const PropertyInfo &p_info) {
return get_builtin_or_variant_type_name(p_info.type);
}
+static String get_type_meta_name(const GodotTypeInfo::Metadata metadata) {
+ static const char *argmeta[11] = { "none", "int8", "int16", "int32", "int64", "uint8", "uint16", "uint32", "uint64", "float", "double" };
+ return argmeta[metadata];
+}
+
Dictionary GDExtensionAPIDump::generate_extension_api() {
Dictionary api_dump;
@@ -840,6 +845,10 @@ Dictionary GDExtensionAPIDump::generate_extension_api() {
d3["type"] = get_property_info_type_name(pinfo);
+ if (mi.get_argument_meta(i) > 0) {
+ d3["meta"] = get_type_meta_name((GodotTypeInfo::Metadata)mi.get_argument_meta(i));
+ }
+
if (i == -1) {
d2["return_value"] = d3;
} else {
@@ -884,8 +893,7 @@ Dictionary GDExtensionAPIDump::generate_extension_api() {
d3["type"] = get_property_info_type_name(pinfo);
if (method->get_argument_meta(i) > 0) {
- static const char *argmeta[11] = { "none", "int8", "int16", "int32", "int64", "uint8", "uint16", "uint32", "uint64", "float", "double" };
- d3["meta"] = argmeta[method->get_argument_meta(i)];
+ d3["meta"] = get_type_meta_name(method->get_argument_meta(i));
}
if (i >= 0 && i >= (method->get_argument_count() - default_args.size())) {
@@ -929,6 +937,9 @@ Dictionary GDExtensionAPIDump::generate_extension_api() {
Dictionary d3;
d3["name"] = F.arguments[i].name;
d3["type"] = get_property_info_type_name(F.arguments[i]);
+ if (F.get_argument_meta(i) > 0) {
+ d3["meta"] = get_type_meta_name((GodotTypeInfo::Metadata)F.get_argument_meta(i));
+ }
arguments.push_back(d3);
}
if (arguments.size()) {
diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp
index 74c0812f43..5a9ec74184 100644
--- a/core/input/input_event.cpp
+++ b/core/input/input_event.cpp
@@ -1499,7 +1499,18 @@ bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool p_exact
}
String InputEventAction::as_text() const {
- return vformat(RTR("Input Action %s was %s"), action, pressed ? "pressed" : "released");
+ const List<Ref<InputEvent>> *events = InputMap::get_singleton()->action_get_events(action);
+ if (!events) {
+ return String();
+ }
+
+ for (const Ref<InputEvent> &E : *events) {
+ if (E.is_valid()) {
+ return E->as_text();
+ }
+ }
+
+ return String();
}
String InputEventAction::to_string() {
diff --git a/core/io/resource.cpp b/core/io/resource.cpp
index e44bbc246b..4abcbffb61 100644
--- a/core/io/resource.cpp
+++ b/core/io/resource.cpp
@@ -260,15 +260,35 @@ Ref<Resource> Resource::duplicate(bool p_subresources) const {
}
Variant p = get(E.name);
- if ((p.get_type() == Variant::DICTIONARY || p.get_type() == Variant::ARRAY)) {
- r->set(E.name, p.duplicate(p_subresources));
- } else if (p.get_type() == Variant::OBJECT && !(E.usage & PROPERTY_USAGE_NEVER_DUPLICATE) && (p_subresources || (E.usage & PROPERTY_USAGE_ALWAYS_DUPLICATE))) {
- Ref<Resource> sr = p;
- if (sr.is_valid()) {
- r->set(E.name, sr->duplicate(p_subresources));
+ switch (p.get_type()) {
+ case Variant::Type::DICTIONARY:
+ case Variant::Type::ARRAY:
+ case Variant::Type::PACKED_BYTE_ARRAY:
+ case Variant::Type::PACKED_COLOR_ARRAY:
+ case Variant::Type::PACKED_INT32_ARRAY:
+ case Variant::Type::PACKED_INT64_ARRAY:
+ case Variant::Type::PACKED_FLOAT32_ARRAY:
+ case Variant::Type::PACKED_FLOAT64_ARRAY:
+ case Variant::Type::PACKED_STRING_ARRAY:
+ case Variant::Type::PACKED_VECTOR2_ARRAY:
+ case Variant::Type::PACKED_VECTOR3_ARRAY: {
+ r->set(E.name, p.duplicate(p_subresources));
+ } break;
+
+ case Variant::Type::OBJECT: {
+ if (!(E.usage & PROPERTY_USAGE_NEVER_DUPLICATE) && (p_subresources || (E.usage & PROPERTY_USAGE_ALWAYS_DUPLICATE))) {
+ Ref<Resource> sr = p;
+ if (sr.is_valid()) {
+ r->set(E.name, sr->duplicate(p_subresources));
+ }
+ } else {
+ r->set(E.name, p);
+ }
+ } break;
+
+ default: {
+ r->set(E.name, p);
}
- } else {
- r->set(E.name, p);
}
}
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp
index 646bdea758..f0f160940d 100644
--- a/core/math/a_star.cpp
+++ b/core/math/a_star.cpp
@@ -327,7 +327,7 @@ bool AStar3D::_solve(Point *begin_point, Point *end_point) {
bool found_route = false;
- Vector<Point *> open_list;
+ LocalVector<Point *> open_list;
SortArray<Point *, SortPoints> sorter;
begin_point->g_score = 0;
@@ -335,19 +335,19 @@ bool AStar3D::_solve(Point *begin_point, Point *end_point) {
open_list.push_back(begin_point);
while (!open_list.is_empty()) {
- Point *p = open_list[0]; // The currently processed point
+ Point *p = open_list[0]; // The currently processed point.
if (p == end_point) {
found_route = true;
break;
}
- sorter.pop_heap(0, open_list.size(), open_list.ptrw()); // Remove the current point from the open list
+ sorter.pop_heap(0, open_list.size(), open_list.ptr()); // Remove the current point from the open list.
open_list.remove_at(open_list.size() - 1);
- p->closed_pass = pass; // Mark the point as closed
+ p->closed_pass = pass; // Mark the point as closed.
for (OAHashMap<int64_t, Point *>::Iterator it = p->neighbors.iter(); it.valid; it = p->neighbors.next_iter(it)) {
- Point *e = *(it.value); // The neighbor point
+ Point *e = *(it.value); // The neighbor point.
if (!e->enabled || e->closed_pass == pass) {
continue;
@@ -370,9 +370,9 @@ bool AStar3D::_solve(Point *begin_point, Point *end_point) {
e->f_score = e->g_score + _estimate_cost(e->id, end_point->id);
if (new_point) { // The position of the new points is already known.
- sorter.push_heap(0, open_list.size() - 1, 0, e, open_list.ptrw());
+ sorter.push_heap(0, open_list.size() - 1, 0, e, open_list.ptr());
} else {
- sorter.push_heap(0, open_list.find(e), 0, e, open_list.ptrw());
+ sorter.push_heap(0, open_list.find(e), 0, e, open_list.ptr());
}
}
}
diff --git a/core/math/a_star_grid_2d.cpp b/core/math/a_star_grid_2d.cpp
index 677e609763..139dc3afb1 100644
--- a/core/math/a_star_grid_2d.cpp
+++ b/core/math/a_star_grid_2d.cpp
@@ -265,7 +265,7 @@ AStarGrid2D::Point *AStarGrid2D::_jump(Point *p_from, Point *p_to) {
return nullptr;
}
-void AStarGrid2D::_get_nbors(Point *p_point, List<Point *> &r_nbors) {
+void AStarGrid2D::_get_nbors(Point *p_point, LocalVector<Point *> &r_nbors) {
bool ts0 = false, td0 = false,
ts1 = false, td1 = false,
ts2 = false, td2 = false,
@@ -378,7 +378,7 @@ bool AStarGrid2D::_solve(Point *p_begin_point, Point *p_end_point) {
bool found_route = false;
- Vector<Point *> open_list;
+ LocalVector<Point *> open_list;
SortArray<Point *, SortPoints> sorter;
p_begin_point->g_score = 0;
@@ -394,14 +394,14 @@ bool AStarGrid2D::_solve(Point *p_begin_point, Point *p_end_point) {
break;
}
- sorter.pop_heap(0, open_list.size(), open_list.ptrw()); // Remove the current point from the open list.
+ sorter.pop_heap(0, open_list.size(), open_list.ptr()); // Remove the current point from the open list.
open_list.remove_at(open_list.size() - 1);
p->closed_pass = pass; // Mark the point as closed.
- List<Point *> nbors;
+ LocalVector<Point *> nbors;
_get_nbors(p, nbors);
- for (List<Point *>::Element *E = nbors.front(); E; E = E->next()) {
- Point *e = E->get(); // The neighbor point.
+
+ for (Point *e : nbors) {
real_t weight_scale = 1.0;
if (jumping_enabled) {
@@ -433,9 +433,9 @@ bool AStarGrid2D::_solve(Point *p_begin_point, Point *p_end_point) {
e->f_score = e->g_score + _estimate_cost(e->id, p_end_point->id);
if (new_point) { // The position of the new points is already known.
- sorter.push_heap(0, open_list.size() - 1, 0, e, open_list.ptrw());
+ sorter.push_heap(0, open_list.size() - 1, 0, e, open_list.ptr());
} else {
- sorter.push_heap(0, open_list.find(e), 0, e, open_list.ptrw());
+ sorter.push_heap(0, open_list.find(e), 0, e, open_list.ptr());
}
}
}
diff --git a/core/math/a_star_grid_2d.h b/core/math/a_star_grid_2d.h
index 6b9012a5e3..e4e62ec360 100644
--- a/core/math/a_star_grid_2d.h
+++ b/core/math/a_star_grid_2d.h
@@ -124,7 +124,7 @@ private: // Internal routines.
return &points[p_y][p_x];
}
- void _get_nbors(Point *p_point, List<Point *> &r_nbors);
+ void _get_nbors(Point *p_point, LocalVector<Point *> &r_nbors);
Point *_jump(Point *p_from, Point *p_to);
bool _solve(Point *p_begin_point, Point *p_end_point);
diff --git a/core/math/bvh.h b/core/math/bvh.h
index 357d483375..ea8289607e 100644
--- a/core/math/bvh.h
+++ b/core/math/bvh.h
@@ -780,7 +780,7 @@ private:
if (p_thread_safe) {
_mutex = p_mutex;
- if (_mutex->try_lock() != OK) {
+ if (!_mutex->try_lock()) {
WARN_PRINT("Info : multithread BVH access detected (benign)");
_mutex->lock();
}
diff --git a/core/math/transform_2d.cpp b/core/math/transform_2d.cpp
index 910995d717..96010b4096 100644
--- a/core/math/transform_2d.cpp
+++ b/core/math/transform_2d.cpp
@@ -263,39 +263,12 @@ real_t Transform2D::basis_determinant() const {
return columns[0].x * columns[1].y - columns[0].y * columns[1].x;
}
-Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, const real_t p_c) const {
- //extract parameters
- Vector2 p1 = get_origin();
- Vector2 p2 = p_transform.get_origin();
-
- real_t r1 = get_rotation();
- real_t r2 = p_transform.get_rotation();
-
- Size2 s1 = get_scale();
- Size2 s2 = p_transform.get_scale();
-
- //slerp rotation
- Vector2 v1(Math::cos(r1), Math::sin(r1));
- Vector2 v2(Math::cos(r2), Math::sin(r2));
-
- real_t dot = v1.dot(v2);
-
- dot = CLAMP(dot, (real_t)-1.0, (real_t)1.0);
-
- Vector2 v;
-
- if (dot > 0.9995f) {
- v = v1.lerp(v2, p_c).normalized(); //linearly interpolate to avoid numerical precision issues
- } else {
- real_t angle = p_c * Math::acos(dot);
- Vector2 v3 = (v2 - v1 * dot).normalized();
- v = v1 * Math::cos(angle) + v3 * Math::sin(angle);
- }
-
- //construct matrix
- Transform2D res(v.angle(), p1.lerp(p2, p_c));
- res.scale_basis(s1.lerp(s2, p_c));
- return res;
+Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, const real_t p_weight) const {
+ return Transform2D(
+ Math::lerp_angle(get_rotation(), p_transform.get_rotation(), p_weight),
+ get_scale().lerp(p_transform.get_scale(), p_weight),
+ Math::lerp_angle(get_skew(), p_transform.get_skew(), p_weight),
+ get_origin().lerp(p_transform.get_origin(), p_weight));
}
void Transform2D::operator*=(const real_t p_val) {
diff --git a/core/object/make_virtuals.py b/core/object/make_virtuals.py
index 0ee95835a6..18f27ae4a4 100644
--- a/core/object/make_virtuals.py
+++ b/core/object/make_virtuals.py
@@ -72,6 +72,7 @@ def generate_version(argcount, const=False, returns=False):
s = s.replace("$RVOID", "(void)r_ret;") # If required, may lead to uninitialized errors
s = s.replace("$CALLPTRRETDEF", "PtrToArg<m_ret>::EncodeT ret;")
method_info += "\tmethod_info.return_val = GetTypeInfo<m_ret>::get_class_info();\\\n"
+ method_info += "\tmethod_info.return_val_metadata = GetTypeInfo<m_ret>::METADATA;\\\n"
else:
s = s.replace("$RET", "")
s = s.replace("$RVOID", "")
@@ -113,6 +114,9 @@ def generate_version(argcount, const=False, returns=False):
)
callptrargsptr += "&argval" + str(i + 1)
method_info += "\tmethod_info.arguments.push_back(GetTypeInfo<m_type" + str(i + 1) + ">::get_class_info());\\\n"
+ method_info += (
+ "\tmethod_info.arguments_metadata.push_back(GetTypeInfo<m_type" + str(i + 1) + ">::METADATA);\\\n"
+ )
if argcount:
callsiargs += "};\\\n"
diff --git a/core/object/object.cpp b/core/object/object.cpp
index a8b9e00c96..57aa1339ec 100644
--- a/core/object/object.cpp
+++ b/core/object/object.cpp
@@ -1549,7 +1549,9 @@ void Object::_bind_methods() {
#define BIND_OBJ_CORE_METHOD(m_method) \
::ClassDB::add_virtual_method(get_class_static(), m_method, true, Vector<String>(), true);
- BIND_OBJ_CORE_METHOD(MethodInfo("_notification", PropertyInfo(Variant::INT, "what")));
+ MethodInfo notification_mi("_notification", PropertyInfo(Variant::INT, "what"));
+ notification_mi.arguments_metadata.push_back(GodotTypeInfo::Metadata::METADATA_INT_IS_INT32);
+ BIND_OBJ_CORE_METHOD(notification_mi);
BIND_OBJ_CORE_METHOD(MethodInfo(Variant::BOOL, "_set", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::NIL, "value")));
#ifdef TOOLS_ENABLED
MethodInfo miget("_get", PropertyInfo(Variant::STRING_NAME, "property"));
diff --git a/core/object/object.h b/core/object/object.h
index ec77da4ee1..5ec69a371b 100644
--- a/core/object/object.h
+++ b/core/object/object.h
@@ -223,6 +223,16 @@ struct MethodInfo {
int id = 0;
List<PropertyInfo> arguments;
Vector<Variant> default_arguments;
+ int return_val_metadata = 0;
+ Vector<int> arguments_metadata;
+
+ int get_argument_meta(int p_arg) const {
+ ERR_FAIL_COND_V(p_arg < -1 || p_arg > arguments.size(), 0);
+ if (p_arg == -1) {
+ return return_val_metadata;
+ }
+ return arguments_metadata.size() > p_arg ? arguments_metadata[p_arg] : 0;
+ }
inline bool operator==(const MethodInfo &p_method) const { return id == p_method.id; }
inline bool operator<(const MethodInfo &p_method) const { return id == p_method.id ? (name < p_method.name) : (id < p_method.id); }
diff --git a/core/os/mutex.h b/core/os/mutex.h
index c91917a9a1..ceedcb235a 100644
--- a/core/os/mutex.h
+++ b/core/os/mutex.h
@@ -31,7 +31,6 @@
#ifndef MUTEX_H
#define MUTEX_H
-#include "core/error/error_list.h"
#include "core/typedefs.h"
#include <mutex>
@@ -49,8 +48,8 @@ public:
mutex.unlock();
}
- _ALWAYS_INLINE_ Error try_lock() const {
- return mutex.try_lock() ? OK : ERR_BUSY;
+ _ALWAYS_INLINE_ bool try_lock() const {
+ return mutex.try_lock();
}
};
diff --git a/core/os/rw_lock.h b/core/os/rw_lock.h
index e290b7c00b..a232fcb1ce 100644
--- a/core/os/rw_lock.h
+++ b/core/os/rw_lock.h
@@ -31,7 +31,7 @@
#ifndef RW_LOCK_H
#define RW_LOCK_H
-#include "core/error/error_list.h"
+#include "core/typedefs.h"
#include <shared_mutex>
@@ -39,34 +39,34 @@ class RWLock {
mutable std::shared_timed_mutex mutex;
public:
- // Lock the rwlock, block if locked by someone else
- void read_lock() const {
+ // Lock the RWLock, block if locked by someone else.
+ _ALWAYS_INLINE_ void read_lock() const {
mutex.lock_shared();
}
- // Unlock the rwlock, let other threads continue
- void read_unlock() const {
+ // Unlock the RWLock, let other threads continue.
+ _ALWAYS_INLINE_ void read_unlock() const {
mutex.unlock_shared();
}
- // Attempt to lock the rwlock, OK on success, ERR_BUSY means it can't lock.
- Error read_try_lock() const {
- return mutex.try_lock_shared() ? OK : ERR_BUSY;
+ // Attempt to lock the RWLock for reading. True on success, false means it can't lock.
+ _ALWAYS_INLINE_ bool read_try_lock() const {
+ return mutex.try_lock_shared();
}
- // Lock the rwlock, block if locked by someone else
- void write_lock() {
+ // Lock the RWLock, block if locked by someone else.
+ _ALWAYS_INLINE_ void write_lock() {
mutex.lock();
}
- // Unlock the rwlock, let other thwrites continue
- void write_unlock() {
+ // Unlock the RWLock, let other threads continue.
+ _ALWAYS_INLINE_ void write_unlock() {
mutex.unlock();
}
- // Attempt to lock the rwlock, OK on success, ERR_BUSY means it can't lock.
- Error write_try_lock() {
- return mutex.try_lock() ? OK : ERR_BUSY;
+ // Attempt to lock the RWLock for writing. True on success, false means it can't lock.
+ _ALWAYS_INLINE_ bool write_try_lock() {
+ return mutex.try_lock();
}
};
@@ -74,11 +74,11 @@ class RWLockRead {
const RWLock &lock;
public:
- RWLockRead(const RWLock &p_lock) :
+ _ALWAYS_INLINE_ RWLockRead(const RWLock &p_lock) :
lock(p_lock) {
lock.read_lock();
}
- ~RWLockRead() {
+ _ALWAYS_INLINE_ ~RWLockRead() {
lock.read_unlock();
}
};
@@ -87,11 +87,11 @@ class RWLockWrite {
RWLock &lock;
public:
- RWLockWrite(RWLock &p_lock) :
+ _ALWAYS_INLINE_ RWLockWrite(RWLock &p_lock) :
lock(p_lock) {
lock.write_lock();
}
- ~RWLockWrite() {
+ _ALWAYS_INLINE_ ~RWLockWrite() {
lock.write_unlock();
}
};
diff --git a/core/os/semaphore.h b/core/os/semaphore.h
index 6a290f21c6..a992a4587d 100644
--- a/core/os/semaphore.h
+++ b/core/os/semaphore.h
@@ -39,32 +39,33 @@
class Semaphore {
private:
- mutable std::mutex mutex_;
- mutable std::condition_variable condition_;
- mutable unsigned long count_ = 0; // Initialized as locked.
+ mutable std::mutex mutex;
+ mutable std::condition_variable condition;
+ mutable uint32_t count = 0; // Initialized as locked.
public:
_ALWAYS_INLINE_ void post() const {
- std::lock_guard<decltype(mutex_)> lock(mutex_);
- ++count_;
- condition_.notify_one();
+ std::lock_guard lock(mutex);
+ count++;
+ condition.notify_one();
}
_ALWAYS_INLINE_ void wait() const {
- std::unique_lock<decltype(mutex_)> lock(mutex_);
- while (!count_) { // Handle spurious wake-ups.
- condition_.wait(lock);
+ std::unique_lock lock(mutex);
+ while (!count) { // Handle spurious wake-ups.
+ condition.wait(lock);
}
- --count_;
+ count--;
}
_ALWAYS_INLINE_ bool try_wait() const {
- std::lock_guard<decltype(mutex_)> lock(mutex_);
- if (count_) {
- --count_;
+ std::lock_guard lock(mutex);
+ if (count) {
+ count--;
return true;
+ } else {
+ return false;
}
- return false;
}
};
diff --git a/core/string/ustring.cpp b/core/string/ustring.cpp
index 9e468f7075..b34d9f3271 100644
--- a/core/string/ustring.cpp
+++ b/core/string/ustring.cpp
@@ -4342,6 +4342,9 @@ bool String::is_valid_html_color() const {
return Color::html_is_valid(*this);
}
+// Changes made to the set of invalid filename characters must also be reflected in the String documentation for is_valid_filename.
+static const char *invalid_filename_characters = ": / \\ ? * \" | % < >";
+
bool String::is_valid_filename() const {
String stripped = strip_edges();
if (*this != stripped) {
@@ -4352,7 +4355,22 @@ bool String::is_valid_filename() const {
return false;
}
- return !(find(":") != -1 || find("/") != -1 || find("\\") != -1 || find("?") != -1 || find("*") != -1 || find("\"") != -1 || find("|") != -1 || find("%") != -1 || find("<") != -1 || find(">") != -1);
+ Vector<String> chars = String(invalid_filename_characters).split(" ");
+ for (const String &ch : chars) {
+ if (contains(ch)) {
+ return false;
+ }
+ }
+ return true;
+}
+
+String String::validate_filename() const {
+ Vector<String> chars = String(invalid_filename_characters).split(" ");
+ String name = strip_edges();
+ for (int i = 0; i < chars.size(); i++) {
+ name = name.replace(chars[i], "_");
+ }
+ return name;
}
bool String::is_valid_ip_address() const {
diff --git a/core/string/ustring.h b/core/string/ustring.h
index 6338f1d3cd..1582504c57 100644
--- a/core/string/ustring.h
+++ b/core/string/ustring.h
@@ -433,6 +433,7 @@ public:
static const String invalid_node_name_characters;
String validate_node_name() const;
String validate_identifier() const;
+ String validate_filename() const;
bool is_valid_identifier() const;
bool is_valid_int() const;
diff --git a/core/variant/array.cpp b/core/variant/array.cpp
index f8af78f3c1..94d1596514 100644
--- a/core/variant/array.cpp
+++ b/core/variant/array.cpp
@@ -775,15 +775,9 @@ Variant Array::get_typed_script() const {
return _p->typed.script;
}
-void Array::set_read_only(bool p_enable) {
- if (p_enable == bool(_p->read_only != nullptr)) {
- return;
- }
- if (p_enable) {
+void Array::make_read_only() {
+ if (_p->read_only == nullptr) {
_p->read_only = memnew(Variant);
- } else {
- memdelete(_p->read_only);
- _p->read_only = nullptr;
}
}
diff --git a/core/variant/array.h b/core/variant/array.h
index 3728c22fe0..d9ca3278fb 100644
--- a/core/variant/array.h
+++ b/core/variant/array.h
@@ -127,7 +127,7 @@ public:
StringName get_typed_class_name() const;
Variant get_typed_script() const;
- void set_read_only(bool p_enable);
+ void make_read_only();
bool is_read_only() const;
Array(const Array &p_base, uint32_t p_type, const StringName &p_class_name, const Variant &p_script);
diff --git a/core/variant/dictionary.cpp b/core/variant/dictionary.cpp
index f87064a0d1..0429508cc5 100644
--- a/core/variant/dictionary.cpp
+++ b/core/variant/dictionary.cpp
@@ -333,15 +333,9 @@ Dictionary Dictionary::duplicate(bool p_deep) const {
return recursive_duplicate(p_deep, 0);
}
-void Dictionary::set_read_only(bool p_enable) {
- if (p_enable == bool(_p->read_only != nullptr)) {
- return;
- }
- if (p_enable) {
+void Dictionary::make_read_only() {
+ if (_p->read_only == nullptr) {
_p->read_only = memnew(Variant);
- } else {
- memdelete(_p->read_only);
- _p->read_only = nullptr;
}
}
bool Dictionary::is_read_only() const {
diff --git a/core/variant/dictionary.h b/core/variant/dictionary.h
index e6d8ebe25b..8935d35ed9 100644
--- a/core/variant/dictionary.h
+++ b/core/variant/dictionary.h
@@ -86,7 +86,7 @@ public:
Dictionary duplicate(bool p_deep = false) const;
Dictionary recursive_duplicate(bool p_deep, int recursion_count) const;
- void set_read_only(bool p_enable);
+ void make_read_only();
bool is_read_only() const;
const void *id() const;
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp
index 9e8c6fccb3..3b2d29734d 100644
--- a/core/variant/variant_call.cpp
+++ b/core/variant/variant_call.cpp
@@ -1695,6 +1695,7 @@ static void _register_variant_builtin_methods() {
bind_string_method(json_escape, sarray(), varray());
bind_string_method(validate_node_name, sarray(), varray());
+ bind_string_method(validate_filename, sarray(), varray());
bind_string_method(is_valid_identifier, sarray(), varray());
bind_string_method(is_valid_int, sarray(), varray());
@@ -2179,6 +2180,8 @@ static void _register_variant_builtin_methods() {
bind_method(Dictionary, values, sarray(), varray());
bind_method(Dictionary, duplicate, sarray("deep"), varray(false));
bind_method(Dictionary, get, sarray("key", "default"), varray(Variant()));
+ bind_method(Dictionary, make_read_only, sarray(), varray());
+ bind_method(Dictionary, is_read_only, sarray(), varray());
/* Array */
@@ -2226,7 +2229,7 @@ static void _register_variant_builtin_methods() {
bind_method(Array, get_typed_builtin, sarray(), varray());
bind_method(Array, get_typed_class_name, sarray(), varray());
bind_method(Array, get_typed_script, sarray(), varray());
- bind_method(Array, set_read_only, sarray("enable"), varray());
+ bind_method(Array, make_read_only, sarray(), varray());
bind_method(Array, is_read_only, sarray(), varray());
/* Byte Array */
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index ecb6a83c8a..485c04da6d 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -442,9 +442,14 @@
<param index="0" name="variable" type="Variant" />
<description>
Returns the integer hash of the passed [param variable].
- [codeblock]
+ [codeblocks]
+ [gdscript]
print(hash("a")) # Prints 177670
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ GD.Print(GD.Hash("a")); // Prints 177670
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="instance_from_id">
@@ -452,13 +457,29 @@
<param index="0" name="instance_id" type="int" />
<description>
Returns the [Object] that corresponds to [param instance_id]. All Objects have a unique instance ID. See also [method Object.get_instance_id].
- [codeblock]
+ [codeblocks]
+ [gdscript]
var foo = "bar"
+
func _ready():
var id = get_instance_id()
var inst = instance_from_id(id)
print(inst.foo) # Prints bar
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ public partial class MyNode : Node
+ {
+ public string Foo { get; set; } = "bar";
+
+ public override void _Ready()
+ {
+ ulong id = GetInstanceId();
+ var inst = (MyNode)InstanceFromId(Id);
+ GD.Print(inst.Foo); // Prints bar
+ }
+ }
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="inverse_lerp">
@@ -789,10 +810,16 @@
<method name="print" qualifiers="vararg">
<description>
Converts one or more arguments of any type to string in the best way possible and prints them to the console.
- [codeblock]
+ [codeblocks]
+ [gdscript]
var a = [1, 2, 3]
print("a", "b", a) # Prints ab[1, 2, 3]
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ var a = new Godot.Collections.Array { 1, 2, 3 };
+ GD.Print("a", "b", a); // Prints ab[1, 2, 3]
+ [/csharp]
+ [/codeblocks]
[b]Note:[/b] Consider using [method push_error] and [method push_warning] to print error and warning messages instead of [method print] or [method print_rich]. This distinguishes them from print messages used for debugging purposes, while also displaying a stack trace when an error or warning is printed.
</description>
</method>
@@ -800,9 +827,14 @@
<description>
Converts one or more arguments of any type to string in the best way possible and prints them to the console. The following BBCode tags are supported: b, i, u, s, indent, code, url, center, right, color, bgcolor, fgcolor. Color tags only support named colors such as [code]red[/code], [i]not[/i] hexadecimal color codes. Unsupported tags will be left as-is in standard output.
When printing to standard output, the supported subset of BBCode is converted to ANSI escape codes for the terminal emulator to display. Displaying ANSI escape codes is currently only supported on Linux and macOS. Support for ANSI escape codes may vary across terminal emulators, especially for italic and strikethrough.
- [codeblock]
+ [codeblocks]
+ [gdscript]
print_rich("[code][b]Hello world![/b][/code]") # Prints out: [b]Hello world![/b]
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ GD.PrintRich("[code][b]Hello world![/b][/code]"); // Prints out: [b]Hello world![/b]
+ [/csharp]
+ [/codeblocks]
[b]Note:[/b] Consider using [method push_error] and [method push_warning] to print error and warning messages instead of [method print] or [method print_rich]. This distinguishes them from print messages used for debugging purposes, while also displaying a stack trace when an error or warning is printed.
</description>
</method>
@@ -814,53 +846,86 @@
<method name="printerr" qualifiers="vararg">
<description>
Prints one or more arguments to strings in the best way possible to standard error line.
- [codeblock]
+ [codeblocks]
+ [gdscript]
printerr("prints to stderr")
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ GD.PrintErr("prints to stderr");
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="printraw" qualifiers="vararg">
<description>
Prints one or more arguments to strings in the best way possible to the OS terminal. Unlike [method print], no newline is automatically added at the end.
- [codeblock]
+ [codeblocks]
+ [gdscript]
printraw("A")
printraw("B")
printraw("C")
# Prints ABC to terminal
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ GD.PrintRaw("A");
+ GD.PrintRaw("B");
+ GD.PrintRaw("C");
+ // Prints ABC to terminal
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="prints" qualifiers="vararg">
<description>
Prints one or more arguments to the console with a space between each argument.
- [codeblock]
+ [codeblocks]
+ [gdscript]
prints("A", "B", "C") # Prints A B C
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ GD.PrintS("A", "B", "C"); // Prints A B C
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="printt" qualifiers="vararg">
<description>
Prints one or more arguments to the console with a tab between each argument.
- [codeblock]
+ [codeblocks]
+ [gdscript]
printt("A", "B", "C") # Prints A B C
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ GD.PrintT("A", "B", "C"); // Prints A B C
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="push_error" qualifiers="vararg">
<description>
Pushes an error message to Godot's built-in debugger and to the OS terminal.
- [codeblock]
+ [codeblocks]
+ [gdscript]
push_error("test error") # Prints "test error" to debugger and terminal as error call
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ GD.PushError("test error"); // Prints "test error" to debugger and terminal as error call
+ [/csharp]
+ [/codeblocks]
[b]Note:[/b] This function does not pause project execution. To print an error message and pause project execution in debug builds, use [code]assert(false, "test error")[/code] instead.
</description>
</method>
<method name="push_warning" qualifiers="vararg">
<description>
Pushes a warning message to Godot's built-in debugger and to the OS terminal.
- [codeblock]
+ [codeblocks]
+ [gdscript]
push_warning("test warning") # Prints "test warning" to debugger and terminal as warning call
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ GD.PushWarning("test warning"); // Prints "test warning" to debugger and terminal as warning call
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="rad_to_deg">
@@ -893,9 +958,14 @@
<return type="float" />
<description>
Returns a random floating point value between [code]0.0[/code] and [code]1.0[/code] (inclusive).
- [codeblock]
+ [codeblocks]
+ [gdscript]
randf() # Returns e.g. 0.375671
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ GD.Randf(); // Returns e.g. 0.375671
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="randf_range">
@@ -904,10 +974,16 @@
<param index="1" name="to" type="float" />
<description>
Returns a random floating point value between [param from] and [param to] (inclusive).
- [codeblock]
+ [codeblocks]
+ [gdscript]
randf_range(0, 20.5) # Returns e.g. 7.45315
randf_range(-10, 10) # Returns e.g. -3.844535
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ GD.RandRange(0.0, 20.5); // Returns e.g. 7.45315
+ GD.RandRange(-10.0, 10.0); // Returns e.g. -3.844535
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="randfn">
@@ -922,12 +998,20 @@
<return type="int" />
<description>
Returns a random unsigned 32-bit integer. Use remainder to obtain a random value in the interval [code][0, N - 1][/code] (where N is smaller than 2^32).
- [codeblock]
+ [codeblocks]
+ [gdscript]
randi() # Returns random integer between 0 and 2^32 - 1
randi() % 20 # Returns random integer between 0 and 19
randi() % 100 # Returns random integer between 0 and 99
randi() % 100 + 1 # Returns random integer between 1 and 100
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ GD.Randi(); // Returns random integer between 0 and 2^32 - 1
+ GD.Randi() % 20; // Returns random integer between 0 and 19
+ GD.Randi() % 100; // Returns random integer between 0 and 99
+ GD.Randi() % 100 + 1; // Returns random integer between 1 and 100
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="randi_range">
@@ -936,10 +1020,16 @@
<param index="1" name="to" type="int" />
<description>
Returns a random signed 32-bit integer between [param from] and [param to] (inclusive). If [param to] is lesser than [param from], they are swapped.
- [codeblock]
+ [codeblocks]
+ [gdscript]
randi_range(0, 1) # Returns either 0 or 1
randi_range(-10, 1000) # Returns random integer between -10 and 1000
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ GD.RandRange(0, 1); // Returns either 0 or 1
+ GD.RandRange(-10, 1000); // Returns random integer between -10 and 1000
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="randomize">
@@ -1010,14 +1100,24 @@
<param index="0" name="base" type="int" />
<description>
Sets the seed for the random number generator to [param base]. Setting the seed manually can ensure consistent, repeatable results for most random functions.
- [codeblock]
+ [codeblocks]
+ [gdscript]
var my_seed = "Godot Rocks".hash()
seed(my_seed)
var a = randf() + randi()
seed(my_seed)
var b = randf() + randi()
# a and b are now identical
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ ulong mySeed = (ulong)GD.Hash("Godot Rocks");
+ GD.Seed(mySeed);
+ var a = GD.Randf() + GD.Randi();
+ GD.Seed(mySeed);
+ var b = GD.Randf() + GD.Randi();
+ // a and b are now identical
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="sign">
@@ -1179,11 +1279,18 @@
<param index="0" name="string" type="String" />
<description>
Converts a formatted [param string] that was returned by [method var_to_str] to the original [Variant].
- [codeblock]
+ [codeblocks]
+ [gdscript]
var a = '{ "a": 1, "b": 2 }' # a is a String
var b = str_to_var(a) # b is a Dictionary
print(b["a"]) # Prints 1
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ string a = "{ \"a\": 1, \"b\": 2 }"; // a is a string
+ var b = GD.StrToVar(a).AsGodotDictionary(); // b is a Dictionary
+ GD.Print(b["a"]); // Prints 1
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="tan">
@@ -1243,15 +1350,21 @@
<param index="0" name="variable" type="Variant" />
<description>
Converts a [Variant] [param variable] to a formatted [String] that can then be parsed using [method str_to_var].
- [codeblock]
- a = { "a": 1, "b": 2 }
+ [codeblocks]
+ [gdscript]
+ var a = { "a": 1, "b": 2 }
print(var_to_str(a))
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ var a = new Godot.Collections.Dictionary { ["a"] = 1, ["b"] = 2 };
+ GD.Print(GD.VarToStr(a));
+ [/csharp]
+ [/codeblocks]
Prints:
[codeblock]
{
- "a": 1,
- "b": 2
+ "a": 1,
+ "b": 2
}
[/codeblock]
</description>
diff --git a/doc/classes/AABB.xml b/doc/classes/AABB.xml
index ca454cafa3..2c5337eea3 100644
--- a/doc/classes/AABB.xml
+++ b/doc/classes/AABB.xml
@@ -66,7 +66,7 @@
[/gdscript]
[csharp]
// position (-3, 2, 0), size (1, 1, 1)
- var box = new AABB(new Vector3(-3, 2, 0), new Vector3(1, 1, 1));
+ var box = new Aabb(new Vector3(-3, 2, 0), new Vector3(1, 1, 1));
// position (-3, -1, 0), size (3, 4, 2), so we fit both the original AABB and Vector3(0, -1, 2)
var box2 = box.Expand(new Vector3(0, -1, 2));
[/csharp]
diff --git a/doc/classes/AStarGrid2D.xml b/doc/classes/AStarGrid2D.xml
index 32599d7f7d..b253a33377 100644
--- a/doc/classes/AStarGrid2D.xml
+++ b/doc/classes/AStarGrid2D.xml
@@ -17,11 +17,11 @@
[/gdscript]
[csharp]
AStarGrid2D astarGrid = new AStarGrid2D();
- astarGrid.Size = new Vector2i(32, 32);
- astarGrid.CellSize = new Vector2i(16, 16);
+ astarGrid.Size = new Vector2I(32, 32);
+ astarGrid.CellSize = new Vector2I(16, 16);
astarGrid.Update();
- GD.Print(astarGrid.GetIdPath(Vector2i.Zero, new Vector2i(3, 4))); // prints (0, 0), (1, 1), (2, 2), (3, 3), (3, 4)
- GD.Print(astarGrid.GetPointPath(Vector2i.Zero, new Vector2i(3, 4))); // prints (0, 0), (16, 16), (32, 32), (48, 48), (48, 64)
+ GD.Print(astarGrid.GetIdPath(Vector2I.Zero, new Vector2I(3, 4))); // prints (0, 0), (1, 1), (2, 2), (3, 3), (3, 4)
+ GD.Print(astarGrid.GetPointPath(Vector2I.Zero, new Vector2I(3, 4))); // prints (0, 0), (16, 16), (32, 32), (48, 48), (48, 64)
[/csharp]
[/codeblocks]
</description>
diff --git a/doc/classes/AnimatedSprite2D.xml b/doc/classes/AnimatedSprite2D.xml
index cd9c0cee98..9872c59990 100644
--- a/doc/classes/AnimatedSprite2D.xml
+++ b/doc/classes/AnimatedSprite2D.xml
@@ -5,34 +5,82 @@
</brief_description>
<description>
[AnimatedSprite2D] is similar to the [Sprite2D] node, except it carries multiple textures as animation frames. Animations are created using a [SpriteFrames] resource, which allows you to import image files (or a folder containing said files) to provide the animation frames for the sprite. The [SpriteFrames] resource can be configured in the editor via the SpriteFrames bottom panel.
- After setting up [member frames], [method play] may be called. It's also possible to select an [member animation] and toggle [member playing], even within the editor.
- To pause the current animation, set [member playing] to [code]false[/code]. Alternatively, setting [member speed_scale] to [code]0[/code] also preserves the current frame's elapsed time.
</description>
<tutorials>
<link title="2D Sprite animation">$DOCS_URL/tutorials/2d/2d_sprite_animation.html</link>
<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
</tutorials>
<methods>
+ <method name="get_playing_speed" qualifiers="const">
+ <return type="float" />
+ <description>
+ Returns the actual playing speed of current animation or [code]0[/code] if not playing. This speed is the [member speed_scale] property multiplied by [code]custom_speed[/code] argument specified when calling the [method play] method.
+ Returns a negative value if the current animation is playing backwards.
+ </description>
+ </method>
+ <method name="is_playing" qualifiers="const">
+ <return type="bool" />
+ <description>
+ Returns [code]true[/code] if an animation is currently playing (even if [member speed_scale] and/or [code]custom_speed[/code] are [code]0[/code]).
+ </description>
+ </method>
+ <method name="pause">
+ <return type="void" />
+ <description>
+ Pauses the currently playing animation. The [member frame] and [member frame_progress] will be kept and calling [method play] or [method play_backwards] without arguments will resume the animation from the current playback position.
+ See also [method stop].
+ </description>
+ </method>
<method name="play">
<return type="void" />
- <param index="0" name="anim" type="StringName" default="&amp;&quot;&quot;" />
- <param index="1" name="backwards" type="bool" default="false" />
+ <param index="0" name="name" type="StringName" default="&amp;&quot;&quot;" />
+ <param index="1" name="custom_speed" type="float" default="1.0" />
+ <param index="2" name="from_end" type="bool" default="false" />
+ <description>
+ Plays the animation with key [param name]. If [param custom_speed] is negative and [param from_end] is [code]true[/code], the animation will play backwards (which is equivalent to calling [method play_backwards]).
+ If this method is called with that same animation [param name], or with no [param name] parameter, the assigned animation will resume playing if it was paused.
+ </description>
+ </method>
+ <method name="play_backwards">
+ <return type="void" />
+ <param index="0" name="name" type="StringName" default="&amp;&quot;&quot;" />
+ <description>
+ Plays the animation with key [param name] in reverse.
+ This method is a shorthand for [method play] with [code]custom_speed = -1.0[/code] and [code]from_end = true[/code], so see its description for more information.
+ </description>
+ </method>
+ <method name="set_frame_and_progress">
+ <return type="void" />
+ <param index="0" name="frame" type="int" />
+ <param index="1" name="progress" type="float" />
<description>
- Plays the animation named [param anim]. If no [param anim] is provided, the current animation is played. If [param backwards] is [code]true[/code], the animation is played in reverse.
- [b]Note:[/b] If [member speed_scale] is negative, the animation direction specified by [param backwards] will be inverted.
+ The setter of [member frame] resets the [member frame_progress] to [code]0.0[/code] implicitly, but this method avoids that.
+ This is useful when you want to carry over the current [member frame_progress] to another [member frame].
+ [b]Example:[/b]
+ [codeblocks]
+ [gdscript]
+ # Change the animation with keeping the frame index and progress.
+ var current_frame = animated_sprite.get_frame()
+ var current_progress = animated_sprite.get_frame_progress()
+ animated_sprite.play("walk_another_skin")
+ animated_sprite.set_frame_and_progress(current_frame, current_progress)
+ [/gdscript]
+ [/codeblocks]
</description>
</method>
<method name="stop">
<return type="void" />
<description>
- Stops the current [member animation] at the current [member frame].
- [b]Note:[/b] This method resets the current frame's elapsed time and removes the [code]backwards[/code] flag from the current [member animation] (if it was previously set by [method play]). If this behavior is undesired, set [member playing] to [code]false[/code] instead.
+ Stops the currently playing animation. The animation position is reset to [code]0[/code] and the [code]custom_speed[/code] is reset to [code]1.0[/code]. See also [method pause].
</description>
</method>
</methods>
<members>
<member name="animation" type="StringName" setter="set_animation" getter="get_animation" default="&amp;&quot;default&quot;">
- The current animation from the [member frames] resource. If this value changes, the [code]frame[/code] counter is reset.
+ The current animation from the [member sprite_frames] resource. If this value is changed, the [member frame] counter and the [member frame_progress] are reset.
+ </member>
+ <member name="autoplay" type="String" setter="set_autoplay" getter="get_autoplay" default="&quot;&quot;">
+ The key of the animation to play when the scene loads.
</member>
<member name="centered" type="bool" setter="set_centered" getter="is_centered" default="true">
If [code]true[/code], texture will be centered.
@@ -44,32 +92,46 @@
If [code]true[/code], texture is flipped vertically.
</member>
<member name="frame" type="int" setter="set_frame" getter="get_frame" default="0">
- The displayed animation frame's index.
+ The displayed animation frame's index. Setting this property also resets [member frame_progress]. If this is not desired, use [method set_frame_and_progress].
</member>
- <member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames">
- The [SpriteFrames] resource containing the animation(s). Allows you the option to load, edit, clear, make unique and save the states of the [SpriteFrames] resource.
+ <member name="frame_progress" type="float" setter="set_frame_progress" getter="get_frame_progress" default="0.0">
+ The progress value between [code]0.0[/code] and [code]1.0[/code] until the current frame transitions to the next frame. If the animation is playing backwards, the value transitions from [code]1.0[/code] to [code]0.0[/code].
</member>
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2(0, 0)">
The texture's drawing offset.
</member>
- <member name="playing" type="bool" setter="set_playing" getter="is_playing" default="false">
- If [code]true[/code], the [member animation] is currently playing. Setting this property to [code]false[/code] pauses the current animation. Use [method stop] to stop the animation at the current frame instead.
- [b]Note:[/b] Unlike [method stop], changing this property to [code]false[/code] preserves the current frame's elapsed time and the [code]backwards[/code] flag of the current [member animation] (if it was previously set by [method play]).
- [b]Note:[/b] After a non-looping animation finishes, the property still remains [code]true[/code].
- </member>
<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0">
- The animation speed is multiplied by this value. If set to a negative value, the animation is played in reverse. If set to [code]0[/code], the animation is paused, preserving the current frame's elapsed time.
+ The speed scaling ratio. For example, if this value is [code]1[/code], then the animation plays at normal speed. If it's [code]0.5[/code], then it plays at half speed. If it's [code]2[/code], then it plays at double speed.
+ If set to a negative value, the animation is played in reverse. If set to [code]0[/code], the animation will not advance.
+ </member>
+ <member name="sprite_frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames">
+ The [SpriteFrames] resource containing the animation(s). Allows you the option to load, edit, clear, make unique and save the states of the [SpriteFrames] resource.
</member>
</members>
<signals>
+ <signal name="animation_changed">
+ <description>
+ Emitted when [member animation] changes.
+ </description>
+ </signal>
<signal name="animation_finished">
<description>
- Emitted when the animation reaches the end, or the start if it is played in reverse. If the animation is looping, this signal is emitted at the end of each loop.
+ Emitted when the animation reaches the end, or the start if it is played in reverse. When the animation finishes, it pauses the playback.
+ </description>
+ </signal>
+ <signal name="animation_looped">
+ <description>
+ Emitted when the animation loops.
</description>
</signal>
<signal name="frame_changed">
<description>
- Emitted when [member frame] changed.
+ Emitted when [member frame] changes.
+ </description>
+ </signal>
+ <signal name="sprite_frames_changed">
+ <description>
+ Emitted when [member sprite_frames] changes.
</description>
</signal>
</signals>
diff --git a/doc/classes/AnimatedSprite3D.xml b/doc/classes/AnimatedSprite3D.xml
index 4837ae715f..c39bb99827 100644
--- a/doc/classes/AnimatedSprite3D.xml
+++ b/doc/classes/AnimatedSprite3D.xml
@@ -4,59 +4,121 @@
2D sprite node in 3D world, that can use multiple 2D textures for animation.
</brief_description>
<description>
- [AnimatedSprite3D] is similar to the [Sprite3D] node, except it carries multiple textures as animation [member frames]. Animations are created using a [SpriteFrames] resource, which allows you to import image files (or a folder containing said files) to provide the animation frames for the sprite. The [SpriteFrames] resource can be configured in the editor via the SpriteFrames bottom panel.
- After setting up [member frames], [method play] may be called. It's also possible to select an [member animation] and toggle [member playing], even within the editor.
- To pause the current animation, set [member playing] to [code]false[/code]. Alternatively, setting [member speed_scale] to [code]0[/code] also preserves the current frame's elapsed time.
+ [AnimatedSprite3D] is similar to the [Sprite3D] node, except it carries multiple textures as animation [member sprite_frames]. Animations are created using a [SpriteFrames] resource, which allows you to import image files (or a folder containing said files) to provide the animation frames for the sprite. The [SpriteFrames] resource can be configured in the editor via the SpriteFrames bottom panel.
</description>
<tutorials>
<link title="2D Sprite animation (also applies to 3D)">$DOCS_URL/tutorials/2d/2d_sprite_animation.html</link>
</tutorials>
<methods>
+ <method name="get_playing_speed" qualifiers="const">
+ <return type="float" />
+ <description>
+ Returns the actual playing speed of current animation or [code]0[/code] if not playing. This speed is the [member speed_scale] property multiplied by [code]custom_speed[/code] argument specified when calling the [method play] method.
+ Returns a negative value if the current animation is playing backwards.
+ </description>
+ </method>
+ <method name="is_playing" qualifiers="const">
+ <return type="bool" />
+ <description>
+ Returns [code]true[/code] if an animation is currently playing (even if [member speed_scale] and/or [code]custom_speed[/code] are [code]0[/code]).
+ </description>
+ </method>
+ <method name="pause">
+ <return type="void" />
+ <description>
+ Pauses the currently playing animation. The [member frame] and [member frame_progress] will be kept and calling [method play] or [method play_backwards] without arguments will resume the animation from the current playback position.
+ See also [method stop].
+ </description>
+ </method>
<method name="play">
<return type="void" />
- <param index="0" name="anim" type="StringName" default="&amp;&quot;&quot;" />
- <param index="1" name="backwards" type="bool" default="false" />
+ <param index="0" name="name" type="StringName" default="&amp;&quot;&quot;" />
+ <param index="1" name="custom_speed" type="float" default="1.0" />
+ <param index="2" name="from_end" type="bool" default="false" />
+ <description>
+ Plays the animation with key [param name]. If [param custom_speed] is negative and [param from_end] is [code]true[/code], the animation will play backwards (which is equivalent to calling [method play_backwards]).
+ If this method is called with that same animation [param name], or with no [param name] parameter, the assigned animation will resume playing if it was paused.
+ </description>
+ </method>
+ <method name="play_backwards">
+ <return type="void" />
+ <param index="0" name="name" type="StringName" default="&amp;&quot;&quot;" />
+ <description>
+ Plays the animation with key [param name] in reverse.
+ This method is a shorthand for [method play] with [code]custom_speed = -1.0[/code] and [code]from_end = true[/code], so see its description for more information.
+ </description>
+ </method>
+ <method name="set_frame_and_progress">
+ <return type="void" />
+ <param index="0" name="frame" type="int" />
+ <param index="1" name="progress" type="float" />
<description>
- Plays the animation named [param anim]. If no [param anim] is provided, the current animation is played. If [param backwards] is [code]true[/code], the animation is played in reverse.
- [b]Note:[/b] If [member speed_scale] is negative, the animation direction specified by [param backwards] will be inverted.
+ The setter of [member frame] resets the [member frame_progress] to [code]0.0[/code] implicitly, but this method avoids that.
+ This is useful when you want to carry over the current [member frame_progress] to another [member frame].
+ [b]Example:[/b]
+ [codeblocks]
+ [gdscript]
+ # Change the animation with keeping the frame index and progress.
+ var current_frame = animated_sprite.get_frame()
+ var current_progress = animated_sprite.get_frame_progress()
+ animated_sprite.play("walk_another_skin")
+ animated_sprite.set_frame_and_progress(current_frame, current_progress)
+ [/gdscript]
+ [/codeblocks]
</description>
</method>
<method name="stop">
<return type="void" />
<description>
- Stops the current [member animation] at the current [member frame].
- [b]Note:[/b] This method resets the current frame's elapsed time and removes the [code]backwards[/code] flag from the current [member animation] (if it was previously set by [method play]). If this behavior is undesired, set [member playing] to [code]false[/code] instead.
+ Stops the currently playing animation. The animation position is reset to [code]0[/code] and the [code]custom_speed[/code] is reset to [code]1.0[/code]. See also [method pause].
</description>
</method>
</methods>
<members>
<member name="animation" type="StringName" setter="set_animation" getter="get_animation" default="&amp;&quot;default&quot;">
- The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset.
+ The current animation from the [member sprite_frames] resource. If this value is changed, the [member frame] counter and the [member frame_progress] are reset.
</member>
- <member name="frame" type="int" setter="set_frame" getter="get_frame" default="0">
- The displayed animation frame's index.
+ <member name="autoplay" type="String" setter="set_autoplay" getter="get_autoplay" default="&quot;&quot;">
+ The key of the animation to play when the scene loads.
</member>
- <member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames">
- The [SpriteFrames] resource containing the animation(s).
+ <member name="frame" type="int" setter="set_frame" getter="get_frame" default="0">
+ The displayed animation frame's index. Setting this property also resets [member frame_progress]. If this is not desired, use [method set_frame_and_progress].
</member>
- <member name="playing" type="bool" setter="set_playing" getter="is_playing" default="false">
- If [code]true[/code], the [member animation] is currently playing. Setting this property to [code]false[/code] pauses the current animation. Use [method stop] to stop the animation at the current frame instead.
- [b]Note:[/b] Unlike [method stop], changing this property to [code]false[/code] preserves the current frame's elapsed time and the [code]backwards[/code] flag of the current [member animation] (if it was previously set by [method play]).
- [b]Note:[/b] After a non-looping animation finishes, the property still remains [code]true[/code].
+ <member name="frame_progress" type="float" setter="set_frame_progress" getter="get_frame_progress" default="0.0">
+ The progress value between [code]0.0[/code] and [code]1.0[/code] until the current frame transitions to the next frame. If the animation is playing backwards, the value transitions from [code]1.0[/code] to [code]0.0[/code].
</member>
<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0">
- The animation speed is multiplied by this value. If set to a negative value, the animation is played in reverse. If set to [code]0[/code], the animation is paused, preserving the current frame's elapsed time.
+ The speed scaling ratio. For example, if this value is [code]1[/code], then the animation plays at normal speed. If it's [code]0.5[/code], then it plays at half speed. If it's [code]2[/code], then it plays at double speed.
+ If set to a negative value, the animation is played in reverse. If set to [code]0[/code], the animation will not advance.
+ </member>
+ <member name="sprite_frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames">
+ The [SpriteFrames] resource containing the animation(s). Allows you the option to load, edit, clear, make unique and save the states of the [SpriteFrames] resource.
</member>
</members>
<signals>
+ <signal name="animation_changed">
+ <description>
+ Emitted when [member animation] changes.
+ </description>
+ </signal>
<signal name="animation_finished">
<description>
- Emitted when the animation reaches the end, or the start if it is played in reverse. If the animation is looping, this signal is emitted at the end of each loop.
+ Emitted when the animation reaches the end, or the start if it is played in reverse. When the animation finishes, it pauses the playback.
+ </description>
+ </signal>
+ <signal name="animation_looped">
+ <description>
+ Emitted when the animation loops.
</description>
</signal>
<signal name="frame_changed">
<description>
- Emitted when [member frame] changed.
+ Emitted when [member frame] changes.
+ </description>
+ </signal>
+ <signal name="sprite_frames_changed">
+ <description>
+ Emitted when [member sprite_frames] changes.
</description>
</signal>
</signals>
diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml
index c0626dcfe4..74ee13a3d2 100644
--- a/doc/classes/Animation.xml
+++ b/doc/classes/Animation.xml
@@ -104,6 +104,13 @@
[param stream] is the [AudioStream] resource to play. [param start_offset] is the number of seconds cut off at the beginning of the audio stream, while [param end_offset] is at the ending.
</description>
</method>
+ <method name="audio_track_is_use_blend" qualifiers="const">
+ <return type="bool" />
+ <param index="0" name="track_idx" type="int" />
+ <description>
+ Returns [code]true[/code] if the track at [code]idx[/code] will be blended with other animations.
+ </description>
+ </method>
<method name="audio_track_set_key_end_offset">
<return type="void" />
<param index="0" name="track_idx" type="int" />
@@ -131,6 +138,14 @@
Sets the stream of the key identified by [param key_idx] to value [param stream]. The [param track_idx] must be the index of an Audio Track.
</description>
</method>
+ <method name="audio_track_set_use_blend">
+ <return type="void" />
+ <param index="0" name="track_idx" type="int" />
+ <param index="1" name="enable" type="bool" />
+ <description>
+ Sets whether the track will be blended with other animations. If [code]true[/code], the audio playback volume changes depending on the blend value.
+ </description>
+ </method>
<method name="bezier_track_get_key_in_handle" qualifiers="const">
<return type="Vector2" />
<param index="0" name="track_idx" type="int" />
diff --git a/doc/classes/AnimationNodeStateMachineTransition.xml b/doc/classes/AnimationNodeStateMachineTransition.xml
index eee25fad7c..bccab4613a 100644
--- a/doc/classes/AnimationNodeStateMachineTransition.xml
+++ b/doc/classes/AnimationNodeStateMachineTransition.xml
@@ -15,7 +15,7 @@
$animation_tree.set("parameters/conditions/idle", is_on_floor and (linear_velocity.x == 0))
[/gdscript]
[csharp]
- GetNode&lt;AnimationTree&gt;("animation_tree").Set("parameters/conditions/idle", IsOnFloor &amp;&amp; (LinearVelocity.x == 0));
+ GetNode&lt;AnimationTree&gt;("animation_tree").Set("parameters/conditions/idle", IsOnFloor &amp;&amp; (LinearVelocity.X == 0));
[/csharp]
[/codeblocks]
</member>
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index 304caeef43..25e4a4549d 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -15,6 +15,17 @@
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
+ <method name="_post_process_key_value" qualifiers="virtual const">
+ <return type="Variant" />
+ <param index="0" name="animation" type="Animation" />
+ <param index="1" name="track" type="int" />
+ <param index="2" name="value" type="Variant" />
+ <param index="3" name="object" type="Object" />
+ <param index="4" name="object_idx" type="int" />
+ <description>
+ A virtual function for processing after key getting during playback.
+ </description>
+ </method>
<method name="add_animation_library">
<return type="int" enum="Error" />
<param index="0" name="name" type="StringName" />
@@ -102,13 +113,14 @@
<param index="0" name="anim_from" type="StringName" />
<param index="1" name="anim_to" type="StringName" />
<description>
- Gets the blend time (in seconds) between two animations, referenced by their keys.
+ Returns the blend time (in seconds) between two animations, referenced by their keys.
</description>
</method>
<method name="get_playing_speed" qualifiers="const">
<return type="float" />
<description>
- Gets the actual playing speed of current animation or 0 if not playing. This speed is the [member playback_speed] property multiplied by [code]custom_speed[/code] argument specified when calling the [method play] method.
+ Returns the actual playing speed of current animation or [code]0[/code] if not playing. This speed is the [member speed_scale] property multiplied by [code]custom_speed[/code] argument specified when calling the [method play] method.
+ Returns a negative value if the current animation is playing backwards.
</description>
</method>
<method name="get_queue">
@@ -134,7 +146,7 @@
<method name="is_playing" qualifiers="const">
<return type="bool" />
<description>
- Returns [code]true[/code] if playing an animation.
+ Returns [code]true[/code] if an animation is currently playing (even if [member speed_scale] and/or [code]custom_speed[/code] are [code]0[/code]).
</description>
</method>
<method name="pause">
@@ -152,7 +164,7 @@
<param index="3" name="from_end" type="bool" default="false" />
<description>
Plays the animation with key [param name]. Custom blend times and speed can be set. If [param custom_speed] is negative and [param from_end] is [code]true[/code], the animation will play backwards (which is equivalent to calling [method play_backwards]).
- The [AnimationPlayer] keeps track of its current or last played animation with [member assigned_animation]. If this method is called with that same animation [param name], or with no [param name] parameter, the assigned animation will resume playing if it was paused, or restart if it was stopped (see [method stop] for both pause and stop). If the animation was already playing, it will keep playing.
+ The [AnimationPlayer] keeps track of its current or last played animation with [member assigned_animation]. If this method is called with that same animation [param name], or with no [param name] parameter, the assigned animation will resume playing if it was paused.
[b]Note:[/b] The animation will be updated the next time the [AnimationPlayer] is processed. If other variables are updated at the same time this is called, they may be updated too early. To perform the update immediately, call [code]advance(0)[/code].
</description>
</method>
@@ -210,7 +222,7 @@
<return type="void" />
<param index="0" name="keep_state" type="bool" default="false" />
<description>
- Stops the currently playing animation. The animation position is reset to [code]0[/code] and the playback speed is reset to [code]1.0[/code]. See also [method pause].
+ Stops the currently playing animation. The animation position is reset to [code]0[/code] and the [code]custom_speed[/code] is reset to [code]1.0[/code]. See also [method pause].
If [param keep_state] is [code]true[/code], the animation state is not updated visually.
[b]Note:[/b] The method / audio / animation playback tracks will not be processed by this method.
</description>
@@ -220,6 +232,10 @@
<member name="assigned_animation" type="String" setter="set_assigned_animation" getter="get_assigned_animation">
If playing, the the current animation's key, otherwise, the animation last played. When set, this changes the animation, but will not play it unless already playing. See also [member current_animation].
</member>
+ <member name="audio_max_polyphony" type="int" setter="set_audio_max_polyphony" getter="get_audio_max_polyphony" default="32">
+ The number of possible simultaneous sounds for each of the assigned AudioStreamPlayers.
+ For example, if this value is [code]32[/code] and the animation has two audio tracks, the two [AudioStreamPlayer]s assigned can play simultaneously up to [code]32[/code] voices each.
+ </member>
<member name="autoplay" type="String" setter="set_autoplay" getter="get_autoplay" default="&quot;&quot;">
The key of the animation to play when the scene loads.
</member>
@@ -249,9 +265,6 @@
<member name="playback_process_mode" type="int" setter="set_process_callback" getter="get_process_callback" enum="AnimationPlayer.AnimationProcessCallback" default="1">
The process notification in which to update animations.
</member>
- <member name="playback_speed" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0">
- The speed scaling ratio. For example, if this value is 1, then the animation plays at normal speed. If it's 0.5, then it plays at half speed. If it's 2, then it plays at double speed.
- </member>
<member name="reset_on_save" type="bool" setter="set_reset_on_save_enabled" getter="is_reset_on_save_enabled" default="true">
This is used by the editor. If set to [code]true[/code], the scene will be saved with the effects of the reset animation (the animation with the key [code]"RESET"[/code]) applied as if it had been seeked to time 0, with the editor keeping the values that the scene had before saving.
This makes it more convenient to preview and edit animations in the editor, as changes to the scene will not be saved as long as they are set in the reset animation.
@@ -259,6 +272,10 @@
<member name="root_node" type="NodePath" setter="set_root" getter="get_root" default="NodePath(&quot;..&quot;)">
The node from which node path references will travel.
</member>
+ <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0">
+ The speed scaling ratio. For example, if this value is [code]1[/code], then the animation plays at normal speed. If it's [code]0.5[/code], then it plays at half speed. If it's [code]2[/code], then it plays at double speed.
+ If set to a negative value, the animation is played in reverse. If set to [code]0[/code], the animation will not advance.
+ </member>
</members>
<signals>
<signal name="animation_changed">
diff --git a/doc/classes/AnimationTree.xml b/doc/classes/AnimationTree.xml
index 49bc4ee6af..86562c340d 100644
--- a/doc/classes/AnimationTree.xml
+++ b/doc/classes/AnimationTree.xml
@@ -12,6 +12,17 @@
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
+ <method name="_post_process_key_value" qualifiers="virtual const">
+ <return type="Variant" />
+ <param index="0" name="animation" type="Animation" />
+ <param index="1" name="track" type="int" />
+ <param index="2" name="value" type="Variant" />
+ <param index="3" name="object" type="Object" />
+ <param index="4" name="object_idx" type="int" />
+ <description>
+ A virtual function for processing after key getting during playback.
+ </description>
+ </method>
<method name="advance">
<return type="void" />
<param index="0" name="delta" type="float" />
@@ -99,6 +110,10 @@
<member name="anim_player" type="NodePath" setter="set_animation_player" getter="get_animation_player" default="NodePath(&quot;&quot;)">
The path to the [AnimationPlayer] used for animating.
</member>
+ <member name="audio_max_polyphony" type="int" setter="set_audio_max_polyphony" getter="get_audio_max_polyphony" default="32">
+ The number of possible simultaneous sounds for each of the assigned AudioStreamPlayers.
+ For example, if this value is [code]32[/code] and the animation has two audio tracks, the two [AudioStreamPlayer]s assigned can play simultaneously up to [code]32[/code] voices each.
+ </member>
<member name="process_callback" type="int" setter="set_process_callback" getter="get_process_callback" enum="AnimationTree.AnimationProcessCallback" default="1">
The process mode of this [AnimationTree]. See [enum AnimationProcessCallback] for available modes.
</member>
diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml
index ce4d7693d8..1ac1c0745e 100644
--- a/doc/classes/Array.xml
+++ b/doc/classes/Array.xml
@@ -392,7 +392,7 @@
<method name="is_read_only" qualifiers="const">
<return type="bool" />
<description>
- Returns [code]true[/code] if the array is read-only. See [method set_read_only]. Arrays are automatically read-only if declared with [code]const[/code] keyword.
+ Returns [code]true[/code] if the array is read-only. See [method make_read_only]. Arrays are automatically read-only if declared with [code]const[/code] keyword.
</description>
</method>
<method name="is_typed" qualifiers="const">
@@ -401,6 +401,12 @@
Returns [code]true[/code] if the array is typed. Typed arrays can only store elements of their associated type and provide type safety for the [code][][/code] operator. Methods of typed array still return [Variant].
</description>
</method>
+ <method name="make_read_only">
+ <return type="void" />
+ <description>
+ Makes the array read-only, i.e. disabled modifying of the array's elements. Does not apply to nested content, e.g. content of nested arrays.
+ </description>
+ </method>
<method name="map" qualifiers="const">
<return type="Array" />
<param index="0" name="method" type="Callable" />
@@ -524,13 +530,6 @@
Searches the array in reverse order. Optionally, a start search index can be passed. If negative, the start index is considered relative to the end of the array.
</description>
</method>
- <method name="set_read_only">
- <return type="void" />
- <param index="0" name="enable" type="bool" />
- <description>
- Makes the [Array] read-only, i.e. disabled modifying of the array's elements. Does not apply to nested content, e.g. content of nested arrays.
- </description>
- </method>
<method name="set_typed">
<return type="void" />
<param index="0" name="type" type="int" />
diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml
index 7b86afcc4c..6dc66194b8 100644
--- a/doc/classes/ArrayMesh.xml
+++ b/doc/classes/ArrayMesh.xml
@@ -206,6 +206,7 @@
Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.
</member>
<member name="shadow_mesh" type="ArrayMesh" setter="set_shadow_mesh" getter="get_shadow_mesh">
+ An optional mesh which is used for rendering shadows and can be used for the depth prepass. Can be used to increase performance of shadow rendering by using a mesh that only contains vertex position data (without normals, UVs, colors, etc.).
</member>
</members>
</class>
diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml
index 06e183f4e2..9b3a4f7bba 100644
--- a/doc/classes/AudioStreamPlayer.xml
+++ b/doc/classes/AudioStreamPlayer.xml
@@ -28,6 +28,12 @@
Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer].
</description>
</method>
+ <method name="has_stream_playback">
+ <return type="bool" />
+ <description>
+ Returns whether the [AudioStreamPlayer] can return the [AudioStreamPlayback] object or not.
+ </description>
+ </method>
<method name="play">
<return type="void" />
<param index="0" name="from_position" type="float" default="0.0" />
diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml
index 81755b580f..18869e87cb 100644
--- a/doc/classes/AudioStreamPlayer2D.xml
+++ b/doc/classes/AudioStreamPlayer2D.xml
@@ -25,6 +25,12 @@
Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer2D].
</description>
</method>
+ <method name="has_stream_playback">
+ <return type="bool" />
+ <description>
+ Returns whether the [AudioStreamPlayer] can return the [AudioStreamPlayback] object or not.
+ </description>
+ </method>
<method name="play">
<return type="void" />
<param index="0" name="from_position" type="float" default="0.0" />
diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml
index f711210ca1..d5a06dcad6 100644
--- a/doc/classes/AudioStreamPlayer3D.xml
+++ b/doc/classes/AudioStreamPlayer3D.xml
@@ -25,6 +25,12 @@
Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer3D].
</description>
</method>
+ <method name="has_stream_playback">
+ <return type="bool" />
+ <description>
+ Returns whether the [AudioStreamPlayer] can return the [AudioStreamPlayback] object or not.
+ </description>
+ </method>
<method name="play">
<return type="void" />
<param index="0" name="from_position" type="float" default="0.0" />
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index 6f665ff98a..0d675112b8 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -383,7 +383,9 @@
<method name="get_global_rect" qualifiers="const">
<return type="Rect2" />
<description>
- Returns the position and size of the control relative to the [CanvasLayer]. See [member global_position] and [member size].
+ Returns the position and size of the control relative to the containing canvas. See [member global_position] and [member size].
+ [b]Note:[/b] If the node itself or any parent [CanvasItem] between the node and the canvas have a non default rotation or skew, the resulting size is likely not meaningful.
+ [b]Note:[/b] Setting [member Viewport.gui_snap_controls_to_pixels] to [code]true[/code] can lead to rounding inaccuracies between the displayed control and the returned [Rect2].
</description>
</method>
<method name="get_minimum_size" qualifiers="const">
@@ -414,7 +416,9 @@
<method name="get_rect" qualifiers="const">
<return type="Rect2" />
<description>
- Returns the position and size of the control relative to the top-left corner of the parent Control. See [member position] and [member size].
+ Returns the position and size of the control in the coordinate system of the containing node. See [member position], [member scale] and [member size].
+ [b]Note:[/b] If [member rotation] is not the default rotation, the resulting size is not meaningful.
+ [b]Note:[/b] Setting [member Viewport.gui_snap_controls_to_pixels] to [code]true[/code] can lead to rounding inaccuracies between the displayed control and the returned [Rect2].
</description>
</method>
<method name="get_screen_position" qualifiers="const">
@@ -992,7 +996,7 @@
By default, the node's pivot is its top-left corner. When you change its [member rotation] or [member scale], it will rotate or scale around this pivot. Set this property to [member size] / 2 to pivot around the Control's center.
</member>
<member name="position" type="Vector2" setter="_set_position" getter="get_position" default="Vector2(0, 0)">
- The node's position, relative to its parent. It corresponds to the rectangle's top-left corner. The property is not affected by [member pivot_offset].
+ The node's position, relative to its containing node. It corresponds to the rectangle's top-left corner. The property is not affected by [member pivot_offset].
</member>
<member name="rotation" type="float" setter="set_rotation" getter="get_rotation" default="0.0">
The node's rotation around its pivot, in radians. See [member pivot_offset] to change the pivot's position.
@@ -1009,7 +1013,7 @@
The [Node] which must be a parent of the focused [Control] for the shortcut to be activated. If [code]null[/code], the shortcut can be activated when any control is focused (a global shortcut). This allows shortcuts to be accepted only when the user has a certain area of the GUI focused.
</member>
<member name="size" type="Vector2" setter="_set_size" getter="get_size" default="Vector2(0, 0)">
- The size of the node's bounding rectangle, in pixels. [Container] nodes update this property automatically.
+ The size of the node's bounding rectangle, in the node's coordinate system. [Container] nodes update this property automatically.
</member>
<member name="size_flags_horizontal" type="int" setter="set_h_size_flags" getter="get_h_size_flags" enum="Control.SizeFlags" default="1">
Tells the parent [Container] nodes how they should resize and place the node on the X axis. Use one of the [enum SizeFlags] constants to change the flags. See the constants to learn what each does.
diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml
index 03e5b5d1d8..ea0bcc5cbb 100644
--- a/doc/classes/Dictionary.xml
+++ b/doc/classes/Dictionary.xml
@@ -271,12 +271,24 @@
Returns [code]true[/code] if the dictionary is empty (its size is [code]0[/code]). See also [method size].
</description>
</method>
+ <method name="is_read_only" qualifiers="const">
+ <return type="bool" />
+ <description>
+ Returns [code]true[/code] if the dictionary is read-only. See [method make_read_only]. Dictionaries are automatically read-only if declared with [code]const[/code] keyword.
+ </description>
+ </method>
<method name="keys" qualifiers="const">
<return type="Array" />
<description>
Returns the list of keys in the dictionary.
</description>
</method>
+ <method name="make_read_only">
+ <return type="void" />
+ <description>
+ Makes the dictionary read-only, i.e. disabled modifying of the dictionary's contents. Does not apply to nested content, e.g. content of nested dicitonaries.
+ </description>
+ </method>
<method name="merge">
<return type="void" />
<param index="0" name="dictionary" type="Dictionary" />
diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml
index b0657cab90..6f4a7fc13d 100644
--- a/doc/classes/DisplayServer.xml
+++ b/doc/classes/DisplayServer.xml
@@ -190,6 +190,7 @@
<description>
Adds a new checkable item with text [param label] to the global menu with ID [param menu_root].
Returns index of the inserted item, it's not guaranteed to be the same as [param index] value.
+ [b]Note:[/b] The [param callback] and [param key_callback] Callables need to accept exactly one Variant parameter, the parameter passed to the Callables will be the value passed to [param tag].
[b]Note:[/b] This method is implemented on macOS.
[b]Supported system menu IDs:[/b]
[codeblock]
@@ -211,6 +212,7 @@
<description>
Adds a new checkable item with text [param label] and icon [param icon] to the global menu with ID [param menu_root].
Returns index of the inserted item, it's not guaranteed to be the same as [param index] value.
+ [b]Note:[/b] The [param callback] and [param key_callback] Callables need to accept exactly one Variant parameter, the parameter passed to the Callables will be the value passed to [param tag].
[b]Note:[/b] This method is implemented on macOS.
[b]Supported system menu IDs:[/b]
[codeblock]
@@ -232,6 +234,7 @@
<description>
Adds a new item with text [param label] and icon [param icon] to the global menu with ID [param menu_root].
Returns index of the inserted item, it's not guaranteed to be the same as [param index] value.
+ [b]Note:[/b] The [param callback] and [param key_callback] Callables need to accept exactly one Variant parameter, the parameter passed to the Callables will be the value passed to [param tag].
[b]Note:[/b] This method is implemented on macOS.
[b]Supported system menu IDs:[/b]
[codeblock]
@@ -254,6 +257,7 @@
Adds a new radio-checkable item with text [param label] and icon [param icon] to the global menu with ID [param menu_root].
Returns index of the inserted item, it's not guaranteed to be the same as [param index] value.
[b]Note:[/b] Radio-checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method global_menu_set_item_checked] for more info on how to control it.
+ [b]Note:[/b] The [param callback] and [param key_callback] Callables need to accept exactly one Variant parameter, the parameter passed to the Callables will be the value passed to [param tag].
[b]Note:[/b] This method is implemented on macOS.
[b]Supported system menu IDs:[/b]
[codeblock]
@@ -274,6 +278,7 @@
<description>
Adds a new item with text [param label] to the global menu with ID [param menu_root].
Returns index of the inserted item, it's not guaranteed to be the same as [param index] value.
+ [b]Note:[/b] The [param callback] and [param key_callback] Callables need to accept exactly one Variant parameter, the parameter passed to the Callables will be the value passed to [param tag].
[b]Note:[/b] This method is implemented on macOS.
[b]Supported system menu IDs:[/b]
[codeblock]
@@ -285,7 +290,7 @@
<method name="global_menu_add_multistate_item">
<return type="int" />
<param index="0" name="menu_root" type="String" />
- <param index="1" name="labe" type="String" />
+ <param index="1" name="label" type="String" />
<param index="2" name="max_states" type="int" />
<param index="3" name="default_state" type="int" />
<param index="4" name="callback" type="Callable" />
@@ -294,10 +299,11 @@
<param index="7" name="accelerator" type="int" enum="Key" default="0" />
<param index="8" name="index" type="int" default="-1" />
<description>
- Adds a new item with text [param labe] to the global menu with ID [param menu_root].
+ Adds a new item with text [param label] to the global menu with ID [param menu_root].
Contrarily to normal binary items, multistate items can have more than two states, as defined by [param max_states]. Each press or activate of the item will increase the state by one. The default value is defined by [param default_state].
Returns index of the inserted item, it's not guaranteed to be the same as [param index] value.
[b]Note:[/b] By default, there's no indication of the current item state, it should be changed manually.
+ [b]Note:[/b] The [param callback] and [param key_callback] Callables need to accept exactly one Variant parameter, the parameter passed to the Callables will be the value passed to [param tag].
[b]Note:[/b] This method is implemented on macOS.
[b]Supported system menu IDs:[/b]
[codeblock]
@@ -319,6 +325,7 @@
Adds a new radio-checkable item with text [param label] to the global menu with ID [param menu_root].
Returns index of the inserted item, it's not guaranteed to be the same as [param index] value.
[b]Note:[/b] Radio-checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method global_menu_set_item_checked] for more info on how to control it.
+ [b]Note:[/b] The [param callback] and [param key_callback] Callables need to accept exactly one Variant parameter, the parameter passed to the Callables will be the value passed to [param tag].
[b]Note:[/b] This method is implemented on macOS.
[b]Supported system menu IDs:[/b]
[codeblock]
@@ -562,6 +569,7 @@
<param index="2" name="callback" type="Callable" />
<description>
Sets the callback of the item at index [param idx]. Callback is emitted when an item is pressed.
+ [b]Note:[/b] The [param callback] Callable needs to accept exactly one Variant parameter, the parameter passed to the Callable will be the value passed to the tag parameter when the menu item was created.
[b]Note:[/b] This method is implemented on macOS.
</description>
</method>
@@ -623,6 +631,7 @@
<param index="2" name="key_callback" type="Callable" />
<description>
Sets the callback of the item at index [param idx]. Callback is emitted when its accelerator is activated.
+ [b]Note:[/b] The [param key_callback] Callable needs to accept exactly one Variant parameter, the parameter passed to the Callable will be the value passed to the tag parameter when the menu item was created.
[b]Note:[/b] This method is implemented on macOS.
</description>
</method>
diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml
index 051e087611..b13564cfef 100644
--- a/doc/classes/Image.xml
+++ b/doc/classes/Image.xml
@@ -525,7 +525,7 @@
var img = new Image();
img.Create(imgWidth, imgHeight, false, Image.Format.Rgba8);
- img.SetPixelv(new Vector2i(1, 2), Colors.Red); // Sets the color at (1, 2) to red.
+ img.SetPixelv(new Vector2I(1, 2), Colors.Red); // Sets the color at (1, 2) to red.
[/csharp]
[/codeblocks]
This is the same as [method set_pixel], but with a [Vector2i] argument instead of two integer arguments.
diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml
index b8383aaed9..8ed8622030 100644
--- a/doc/classes/LineEdit.xml
+++ b/doc/classes/LineEdit.xml
@@ -61,6 +61,45 @@
<return type="PopupMenu" />
<description>
Returns the [PopupMenu] of this [LineEdit]. By default, this menu is displayed when right-clicking on the [LineEdit].
+ You can add custom menu items or remove standard ones. Make sure your IDs don't conflict with the standard ones (see [enum MenuItems]). For example:
+ [codeblocks]
+ [gdscript]
+ func _ready():
+ var menu = get_menu()
+ # Remove all items after "Redo".
+ menu.item_count = menu.get_item_index(MENU_REDO) + 1
+ # Add custom items.
+ menu.add_separator()
+ menu.add_item("Insert Date", MENU_MAX + 1)
+ # Connect callback.
+ menu.id_pressed.connect(_on_item_pressed)
+
+ func _on_item_pressed(id):
+ if id == MENU_MAX + 1:
+ insert_text_at_caret(Time.get_date_string_from_system())
+ [/gdscript]
+ [csharp]
+ public override void _Ready()
+ {
+ var menu = GetMenu();
+ // Remove all items after "Redo".
+ menu.ItemCount = menu.GetItemIndex(LineEdit.MenuItems.Redo) + 1;
+ // Add custom items.
+ menu.AddSeparator();
+ menu.AddItem("Insert Date", LineEdit.MenuItems.Max + 1);
+ // Add event handler.
+ menu.IdPressed += OnItemPressed;
+ }
+
+ public void OnItemPressed(int id)
+ {
+ if (id == LineEdit.MenuItems.Max + 1)
+ {
+ InsertTextAtCaret(Time.GetDateStringFromSystem());
+ }
+ }
+ [/csharp]
+ [/codeblocks]
[b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member Window.visible] property.
</description>
</method>
@@ -296,70 +335,76 @@
<constant name="MENU_REDO" value="6" enum="MenuItems">
Reverse the last undo action.
</constant>
- <constant name="MENU_DIR_INHERITED" value="7" enum="MenuItems">
+ <constant name="MENU_SUBMENU_TEXT_DIR" value="7" enum="MenuItems">
+ ID of "Text Writing Direction" submenu.
+ </constant>
+ <constant name="MENU_DIR_INHERITED" value="8" enum="MenuItems">
Sets text direction to inherited.
</constant>
- <constant name="MENU_DIR_AUTO" value="8" enum="MenuItems">
+ <constant name="MENU_DIR_AUTO" value="9" enum="MenuItems">
Sets text direction to automatic.
</constant>
- <constant name="MENU_DIR_LTR" value="9" enum="MenuItems">
+ <constant name="MENU_DIR_LTR" value="10" enum="MenuItems">
Sets text direction to left-to-right.
</constant>
- <constant name="MENU_DIR_RTL" value="10" enum="MenuItems">
+ <constant name="MENU_DIR_RTL" value="11" enum="MenuItems">
Sets text direction to right-to-left.
</constant>
- <constant name="MENU_DISPLAY_UCC" value="11" enum="MenuItems">
+ <constant name="MENU_DISPLAY_UCC" value="12" enum="MenuItems">
Toggles control character display.
</constant>
- <constant name="MENU_INSERT_LRM" value="12" enum="MenuItems">
+ <constant name="MENU_SUBMENU_INSERT_UCC" value="13" enum="MenuItems">
+ ID of "Insert Control Character" submenu.
+ </constant>
+ <constant name="MENU_INSERT_LRM" value="14" enum="MenuItems">
Inserts left-to-right mark (LRM) character.
</constant>
- <constant name="MENU_INSERT_RLM" value="13" enum="MenuItems">
+ <constant name="MENU_INSERT_RLM" value="15" enum="MenuItems">
Inserts right-to-left mark (RLM) character.
</constant>
- <constant name="MENU_INSERT_LRE" value="14" enum="MenuItems">
+ <constant name="MENU_INSERT_LRE" value="16" enum="MenuItems">
Inserts start of left-to-right embedding (LRE) character.
</constant>
- <constant name="MENU_INSERT_RLE" value="15" enum="MenuItems">
+ <constant name="MENU_INSERT_RLE" value="17" enum="MenuItems">
Inserts start of right-to-left embedding (RLE) character.
</constant>
- <constant name="MENU_INSERT_LRO" value="16" enum="MenuItems">
+ <constant name="MENU_INSERT_LRO" value="18" enum="MenuItems">
Inserts start of left-to-right override (LRO) character.
</constant>
- <constant name="MENU_INSERT_RLO" value="17" enum="MenuItems">
+ <constant name="MENU_INSERT_RLO" value="19" enum="MenuItems">
Inserts start of right-to-left override (RLO) character.
</constant>
- <constant name="MENU_INSERT_PDF" value="18" enum="MenuItems">
+ <constant name="MENU_INSERT_PDF" value="20" enum="MenuItems">
Inserts pop direction formatting (PDF) character.
</constant>
- <constant name="MENU_INSERT_ALM" value="19" enum="MenuItems">
+ <constant name="MENU_INSERT_ALM" value="21" enum="MenuItems">
Inserts Arabic letter mark (ALM) character.
</constant>
- <constant name="MENU_INSERT_LRI" value="20" enum="MenuItems">
+ <constant name="MENU_INSERT_LRI" value="22" enum="MenuItems">
Inserts left-to-right isolate (LRI) character.
</constant>
- <constant name="MENU_INSERT_RLI" value="21" enum="MenuItems">
+ <constant name="MENU_INSERT_RLI" value="23" enum="MenuItems">
Inserts right-to-left isolate (RLI) character.
</constant>
- <constant name="MENU_INSERT_FSI" value="22" enum="MenuItems">
+ <constant name="MENU_INSERT_FSI" value="24" enum="MenuItems">
Inserts first strong isolate (FSI) character.
</constant>
- <constant name="MENU_INSERT_PDI" value="23" enum="MenuItems">
+ <constant name="MENU_INSERT_PDI" value="25" enum="MenuItems">
Inserts pop direction isolate (PDI) character.
</constant>
- <constant name="MENU_INSERT_ZWJ" value="24" enum="MenuItems">
+ <constant name="MENU_INSERT_ZWJ" value="26" enum="MenuItems">
Inserts zero width joiner (ZWJ) character.
</constant>
- <constant name="MENU_INSERT_ZWNJ" value="25" enum="MenuItems">
+ <constant name="MENU_INSERT_ZWNJ" value="27" enum="MenuItems">
Inserts zero width non-joiner (ZWNJ) character.
</constant>
- <constant name="MENU_INSERT_WJ" value="26" enum="MenuItems">
+ <constant name="MENU_INSERT_WJ" value="28" enum="MenuItems">
Inserts word joiner (WJ) character.
</constant>
- <constant name="MENU_INSERT_SHY" value="27" enum="MenuItems">
+ <constant name="MENU_INSERT_SHY" value="29" enum="MenuItems">
Inserts soft hyphen (SHY) character.
</constant>
- <constant name="MENU_MAX" value="28" enum="MenuItems">
+ <constant name="MENU_MAX" value="30" enum="MenuItems">
Represents the size of the [enum MenuItems] enum.
</constant>
<constant name="KEYBOARD_TYPE_DEFAULT" value="0" enum="VirtualKeyboardType">
diff --git a/doc/classes/Mutex.xml b/doc/classes/Mutex.xml
index 74f29bdc48..78694ce813 100644
--- a/doc/classes/Mutex.xml
+++ b/doc/classes/Mutex.xml
@@ -18,9 +18,9 @@
</description>
</method>
<method name="try_lock">
- <return type="int" enum="Error" />
+ <return type="bool" />
<description>
- Tries locking this [Mutex], but does not block. Returns [constant OK] on success, [constant ERR_BUSY] otherwise.
+ Tries locking this [Mutex], but does not block. Returns [code]true[/code] on success, [code]false[/code] otherwise.
[b]Note:[/b] This function returns [constant OK] if the thread already has ownership of the mutex.
</description>
</method>
diff --git a/doc/classes/NavigationAgent2D.xml b/doc/classes/NavigationAgent2D.xml
index b561748b30..6ae4dc4177 100644
--- a/doc/classes/NavigationAgent2D.xml
+++ b/doc/classes/NavigationAgent2D.xml
@@ -4,8 +4,8 @@
2D Agent used in navigation for collision avoidance.
</brief_description>
<description>
- 2D Agent that is used in navigation to reach a location while avoiding static and dynamic obstacles. The dynamic obstacles are avoided using RVO collision avoidance. The agent needs navigation data to work correctly. [NavigationAgent2D] is physics safe.
- [b]Note:[/b] After setting [member target_location] it is required to use the [method get_next_location] function once every physics frame to update the internal path logic of the NavigationAgent. The returned vector position from this function should be used as the next movement position for the agent's parent Node.
+ 2D Agent that is used in navigation to reach a position while avoiding static and dynamic obstacles. The dynamic obstacles are avoided using RVO collision avoidance. The agent needs navigation data to work correctly. [NavigationAgent2D] is physics safe.
+ [b]Note:[/b] After setting [member target_position] it is required to use the [method get_next_path_position] function once every physics frame to update the internal path logic of the NavigationAgent. The returned vector position from this function should be used as the next movement position for the agent's parent Node.
</description>
<tutorials>
<link title="Using NavigationAgents">$DOCS_URL/tutorials/navigation/navigation_using_navigationagents.html</link>
@@ -14,13 +14,13 @@
<method name="distance_to_target" qualifiers="const">
<return type="float" />
<description>
- Returns the distance to the target location, using the agent's global position. The user must set [member target_location] in order for this to be accurate.
+ Returns the distance to the target position, using the agent's global position. The user must set [member target_position] in order for this to be accurate.
</description>
</method>
<method name="get_current_navigation_path" qualifiers="const">
<return type="PackedVector2Array" />
<description>
- Returns this agent's current path from start to finish in global coordinates. The path only updates when the target location is changed or the agent requires a repath. The path array is not intended to be used in direct path movement as the agent has its own internal path logic that would get corrupted by changing the path array manually. Use the intended [method get_next_location] once every physics frame to receive the next path point for the agents movement as this function also updates the internal path logic.
+ Returns this agent's current path from start to finish in global coordinates. The path only updates when the target position is changed or the agent requires a repath. The path array is not intended to be used in direct path movement as the agent has its own internal path logic that would get corrupted by changing the path array manually. Use the intended [method get_next_path_position] once every physics frame to receive the next path point for the agents movement as this function also updates the internal path logic.
</description>
</method>
<method name="get_current_navigation_path_index" qualifiers="const">
@@ -35,10 +35,10 @@
Returns the path query result for the path the agent is currently following.
</description>
</method>
- <method name="get_final_location">
+ <method name="get_final_position">
<return type="Vector2" />
<description>
- Returns the reachable final location in global coordinates. This can change if the navigation path is altered in any way. Because of this, it would be best to check this each frame.
+ Returns the reachable final position in global coordinates. This can change if the navigation path is altered in any way. Because of this, it would be best to check this each frame.
</description>
</method>
<method name="get_navigation_layer_value" qualifiers="const">
@@ -54,10 +54,10 @@
Returns the [RID] of the navigation map for this NavigationAgent node. This function returns always the map set on the NavigationAgent node and not the map of the abstract agent on the NavigationServer. If the agent map is changed directly with the NavigationServer API the NavigationAgent node will not be aware of the map change. Use [method set_navigation_map] to change the navigation map for the NavigationAgent and also update the agent on the NavigationServer.
</description>
</method>
- <method name="get_next_location">
+ <method name="get_next_path_position">
<return type="Vector2" />
<description>
- Returns the next location in global coordinates that can be moved to, making sure that there are no static objects in the way. If the agent does not have a navigation path, it will return the position of the agent's parent. The use of this function once every physics frame is required to update the internal path logic of the NavigationAgent.
+ Returns the next position in global coordinates that can be moved to, making sure that there are no static objects in the way. If the agent does not have a navigation path, it will return the position of the agent's parent. The use of this function once every physics frame is required to update the internal path logic of the NavigationAgent.
</description>
</method>
<method name="get_rid" qualifiers="const">
@@ -69,19 +69,19 @@
<method name="is_navigation_finished">
<return type="bool" />
<description>
- Returns true if the navigation path's final location has been reached.
+ Returns true if the navigation path's final position has been reached.
</description>
</method>
<method name="is_target_reachable">
<return type="bool" />
<description>
- Returns true if [member target_location] is reachable.
+ Returns true if [member target_position] is reachable.
</description>
</method>
<method name="is_target_reached" qualifiers="const">
<return type="bool" />
<description>
- Returns true if [member target_location] is reached. It may not always be possible to reach the target location. It should always be possible to reach the final location though. See [method get_final_location].
+ Returns true if [member target_position] is reached. It may not always be possible to reach the target position. It should always be possible to reach the final position though. See [method get_final_position].
</description>
</method>
<method name="set_navigation_layer_value">
@@ -127,7 +127,7 @@
The distance threshold before a path point is considered to be reached. This will allow an agent to not have to hit a path point on the path exactly, but in the area. If this value is set to high the NavigationAgent will skip points on the path which can lead to leaving the navigation mesh. If this value is set to low the NavigationAgent will be stuck in a repath loop cause it will constantly overshoot or undershoot the distance to the next point on each physics frame update.
</member>
<member name="path_max_distance" type="float" setter="set_path_max_distance" getter="get_path_max_distance" default="100.0">
- The maximum distance the agent is allowed away from the ideal path to the final location. This can happen due to trying to avoid collisions. When the maximum distance is exceeded, it recalculates the ideal path.
+ The maximum distance the agent is allowed away from the ideal path to the final position. This can happen due to trying to avoid collisions. When the maximum distance is exceeded, it recalculates the ideal path.
</member>
<member name="path_metadata_flags" type="int" setter="set_path_metadata_flags" getter="get_path_metadata_flags" enum="NavigationPathQueryParameters2D.PathMetadataFlags" default="7">
Additional information to return with the navigation path.
@@ -139,8 +139,8 @@
<member name="target_desired_distance" type="float" setter="set_target_desired_distance" getter="get_target_desired_distance" default="10.0">
The distance threshold before the final target point is considered to be reached. This will allow an agent to not have to hit the point of the final target exactly, but only the area. If this value is set to low the NavigationAgent will be stuck in a repath loop cause it will constantly overshoot or undershoot the distance to the final target point on each physics frame update.
</member>
- <member name="target_location" type="Vector2" setter="set_target_location" getter="get_target_location" default="Vector2(0, 0)">
- The user-defined target location. Setting this property will clear the current navigation path.
+ <member name="target_position" type="Vector2" setter="set_target_position" getter="get_target_position" default="Vector2(0, 0)">
+ The user-defined target position. Setting this property will clear the current navigation path.
</member>
<member name="time_horizon" type="float" setter="set_time_horizon" getter="get_time_horizon" default="1.0">
The minimal amount of time for which this agent's velocities, that are computed with the collision avoidance algorithm, are safe with respect to other agents. The larger the number, the sooner the agent will respond to other agents, but less freedom in choosing its velocities. Must be positive.
@@ -152,7 +152,7 @@
<description>
Notifies when a navigation link has been reached.
The details dictionary may contain the following keys depending on the value of [member path_metadata_flags]:
- - [code]location[/code]: The start location of the link that was reached.
+ - [code]position[/code]: The start position of the link that was reached.
- [code]type[/code]: Always [constant NavigationPathQueryResult2D.PATH_SEGMENT_TYPE_LINK].
- [code]rid[/code]: The [RID] of the link.
- [code]owner[/code]: The object which manages the link (usually [NavigationLink2D]).
@@ -160,7 +160,7 @@
</signal>
<signal name="navigation_finished">
<description>
- Notifies when the final location is reached.
+ Notifies when the final position is reached.
</description>
</signal>
<signal name="path_changed">
@@ -170,7 +170,7 @@
</signal>
<signal name="target_reached">
<description>
- Notifies when the player-defined [member target_location] is reached.
+ Notifies when the player-defined [member target_position] is reached.
</description>
</signal>
<signal name="velocity_computed">
@@ -184,7 +184,7 @@
<description>
Notifies when a waypoint along the path has been reached.
The details dictionary may contain the following keys depending on the value of [member path_metadata_flags]:
- - [code]location[/code]: The location of the waypoint that was reached.
+ - [code]position[/code]: The position of the waypoint that was reached.
- [code]type[/code]: The type of navigation primitive (region or link) that contains this waypoint.
- [code]rid[/code]: The [RID] of the containing navigation primitive (region or link).
- [code]owner[/code]: The object which manages the containing navigation primitive (region or link).
diff --git a/doc/classes/NavigationAgent3D.xml b/doc/classes/NavigationAgent3D.xml
index a1b007ee56..a22cd6dd46 100644
--- a/doc/classes/NavigationAgent3D.xml
+++ b/doc/classes/NavigationAgent3D.xml
@@ -4,8 +4,8 @@
3D Agent used in navigation for collision avoidance.
</brief_description>
<description>
- 3D Agent that is used in navigation to reach a location while avoiding static and dynamic obstacles. The dynamic obstacles are avoided using RVO collision avoidance. The agent needs navigation data to work correctly. [NavigationAgent3D] is physics safe.
- [b]Note:[/b] After setting [member target_location] it is required to use the [method get_next_location] function once every physics frame to update the internal path logic of the NavigationAgent. The returned vector position from this function should be used as the next movement position for the agent's parent Node.
+ 3D Agent that is used in navigation to reach a position while avoiding static and dynamic obstacles. The dynamic obstacles are avoided using RVO collision avoidance. The agent needs navigation data to work correctly. [NavigationAgent3D] is physics safe.
+ [b]Note:[/b] After setting [member target_position] it is required to use the [method get_next_path_position] function once every physics frame to update the internal path logic of the NavigationAgent. The returned vector position from this function should be used as the next movement position for the agent's parent Node.
</description>
<tutorials>
<link title="Using NavigationAgents">$DOCS_URL/tutorials/navigation/navigation_using_navigationagents.html</link>
@@ -14,13 +14,13 @@
<method name="distance_to_target" qualifiers="const">
<return type="float" />
<description>
- Returns the distance to the target location, using the agent's global position. The user must set [member target_location] in order for this to be accurate.
+ Returns the distance to the target position, using the agent's global position. The user must set [member target_position] in order for this to be accurate.
</description>
</method>
<method name="get_current_navigation_path" qualifiers="const">
<return type="PackedVector3Array" />
<description>
- Returns this agent's current path from start to finish in global coordinates. The path only updates when the target location is changed or the agent requires a repath. The path array is not intended to be used in direct path movement as the agent has its own internal path logic that would get corrupted by changing the path array manually. Use the intended [method get_next_location] once every physics frame to receive the next path point for the agents movement as this function also updates the internal path logic.
+ Returns this agent's current path from start to finish in global coordinates. The path only updates when the target position is changed or the agent requires a repath. The path array is not intended to be used in direct path movement as the agent has its own internal path logic that would get corrupted by changing the path array manually. Use the intended [method get_next_path_position] once every physics frame to receive the next path point for the agents movement as this function also updates the internal path logic.
</description>
</method>
<method name="get_current_navigation_path_index" qualifiers="const">
@@ -35,10 +35,10 @@
Returns the path query result for the path the agent is currently following.
</description>
</method>
- <method name="get_final_location">
+ <method name="get_final_position">
<return type="Vector3" />
<description>
- Returns the reachable final location in global coordinates. This can change if the navigation path is altered in any way. Because of this, it would be best to check this each frame.
+ Returns the reachable final position in global coordinates. This can change if the navigation path is altered in any way. Because of this, it would be best to check this each frame.
</description>
</method>
<method name="get_navigation_layer_value" qualifiers="const">
@@ -54,10 +54,10 @@
Returns the [RID] of the navigation map for this NavigationAgent node. This function returns always the map set on the NavigationAgent node and not the map of the abstract agent on the NavigationServer. If the agent map is changed directly with the NavigationServer API the NavigationAgent node will not be aware of the map change. Use [method set_navigation_map] to change the navigation map for the NavigationAgent and also update the agent on the NavigationServer.
</description>
</method>
- <method name="get_next_location">
+ <method name="get_next_path_position">
<return type="Vector3" />
<description>
- Returns the next location in global coordinates that can be moved to, making sure that there are no static objects in the way. If the agent does not have a navigation path, it will return the position of the agent's parent. The use of this function once every physics frame is required to update the internal path logic of the NavigationAgent.
+ Returns the next position in global coordinates that can be moved to, making sure that there are no static objects in the way. If the agent does not have a navigation path, it will return the position of the agent's parent. The use of this function once every physics frame is required to update the internal path logic of the NavigationAgent.
</description>
</method>
<method name="get_rid" qualifiers="const">
@@ -69,19 +69,19 @@
<method name="is_navigation_finished">
<return type="bool" />
<description>
- Returns true if the navigation path's final location has been reached.
+ Returns true if the navigation path's final position has been reached.
</description>
</method>
<method name="is_target_reachable">
<return type="bool" />
<description>
- Returns true if [member target_location] is reachable.
+ Returns true if [member target_position] is reachable.
</description>
</method>
<method name="is_target_reached" qualifiers="const">
<return type="bool" />
<description>
- Returns true if [member target_location] is reached. It may not always be possible to reach the target location. It should always be possible to reach the final location though. See [method get_final_location].
+ Returns true if [member target_position] is reached. It may not always be possible to reach the target position. It should always be possible to reach the final position though. See [method get_final_position].
</description>
</method>
<method name="set_navigation_layer_value">
@@ -133,7 +133,7 @@
The distance threshold before a path point is considered to be reached. This will allow an agent to not have to hit a path point on the path exactly, but in the area. If this value is set to high the NavigationAgent will skip points on the path which can lead to leaving the navigation mesh. If this value is set to low the NavigationAgent will be stuck in a repath loop cause it will constantly overshoot or undershoot the distance to the next point on each physics frame update.
</member>
<member name="path_max_distance" type="float" setter="set_path_max_distance" getter="get_path_max_distance" default="3.0">
- The maximum distance the agent is allowed away from the ideal path to the final location. This can happen due to trying to avoid collisions. When the maximum distance is exceeded, it recalculates the ideal path.
+ The maximum distance the agent is allowed away from the ideal path to the final position. This can happen due to trying to avoid collisions. When the maximum distance is exceeded, it recalculates the ideal path.
</member>
<member name="path_metadata_flags" type="int" setter="set_path_metadata_flags" getter="get_path_metadata_flags" enum="NavigationPathQueryParameters3D.PathMetadataFlags" default="7">
Additional information to return with the navigation path.
@@ -145,8 +145,8 @@
<member name="target_desired_distance" type="float" setter="set_target_desired_distance" getter="get_target_desired_distance" default="1.0">
The distance threshold before the final target point is considered to be reached. This will allow an agent to not have to hit the point of the final target exactly, but only the area. If this value is set to low the NavigationAgent will be stuck in a repath loop cause it will constantly overshoot or undershoot the distance to the final target point on each physics frame update.
</member>
- <member name="target_location" type="Vector3" setter="set_target_location" getter="get_target_location" default="Vector3(0, 0, 0)">
- The user-defined target location. Setting this property will clear the current navigation path.
+ <member name="target_position" type="Vector3" setter="set_target_position" getter="get_target_position" default="Vector3(0, 0, 0)">
+ The user-defined target position. Setting this property will clear the current navigation path.
</member>
<member name="time_horizon" type="float" setter="set_time_horizon" getter="get_time_horizon" default="5.0">
The minimal amount of time for which this agent's velocities, that are computed with the collision avoidance algorithm, are safe with respect to other agents. The larger the number, the sooner the agent will respond to other agents, but less freedom in choosing its velocities. Must be positive.
@@ -158,7 +158,7 @@
<description>
Notifies when a navigation link has been reached.
The details dictionary may contain the following keys depending on the value of [member path_metadata_flags]:
- - [code]location[/code]: The start location of the link that was reached.
+ - [code]position[/code]: The start position of the link that was reached.
- [code]type[/code]: Always [constant NavigationPathQueryResult3D.PATH_SEGMENT_TYPE_LINK].
- [code]rid[/code]: The [RID] of the link.
- [code]owner[/code]: The object which manages the link (usually [NavigationLink3D]).
@@ -166,7 +166,7 @@
</signal>
<signal name="navigation_finished">
<description>
- Notifies when the final location is reached.
+ Notifies when the final position is reached.
</description>
</signal>
<signal name="path_changed">
@@ -176,7 +176,7 @@
</signal>
<signal name="target_reached">
<description>
- Notifies when the player-defined [member target_location] is reached.
+ Notifies when the player-defined [member target_position] is reached.
</description>
</signal>
<signal name="velocity_computed">
@@ -190,7 +190,7 @@
<description>
Notifies when a waypoint along the path has been reached.
The details dictionary may contain the following keys depending on the value of [member path_metadata_flags]:
- - [code]location[/code]: The location of the waypoint that was reached.
+ - [code]position[/code]: The position of the waypoint that was reached.
- [code]type[/code]: The type of navigation primitive (region or link) that contains this waypoint.
- [code]rid[/code]: The [RID] of the containing navigation primitive (region or link).
- [code]owner[/code]: The object which manages the containing navigation primitive (region or link).
diff --git a/doc/classes/NavigationLink2D.xml b/doc/classes/NavigationLink2D.xml
index 44d2110a7c..b3f4367675 100644
--- a/doc/classes/NavigationLink2D.xml
+++ b/doc/classes/NavigationLink2D.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="NavigationLink2D" inherits="Node2D" is_experimental="true" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- Creates a link between two locations that [NavigationServer2D] can route agents through.
+ Creates a link between two positions that [NavigationServer2D] can route agents through.
</brief_description>
<description>
- Creates a link between two locations that [NavigationServer2D] can route agents through. Links can be used to express navigation methods that aren't just traveling along the surface of the navigation mesh, like zip-lines, teleporters, or jumping across gaps.
+ Creates a link between two positions that [NavigationServer2D] can route agents through. Links can be used to express navigation methods that aren't just traveling along the surface of the navigation mesh, like zip-lines, teleporters, or jumping across gaps.
</description>
<tutorials>
<link title="Using NavigationLinks">$DOCS_URL/tutorials/navigation/navigation_using_navigationlinks.html</link>
@@ -28,12 +28,12 @@
</methods>
<members>
<member name="bidirectional" type="bool" setter="set_bidirectional" getter="is_bidirectional" default="true">
- Whether this link can be traveled in both directions or only from [member start_location] to [member end_location].
+ Whether this link can be traveled in both directions or only from [member start_position] to [member end_position].
</member>
<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
Whether this link is currently active. If [code]false[/code], [method NavigationServer2D.map_get_path] will ignore this link.
</member>
- <member name="end_location" type="Vector2" setter="set_end_location" getter="get_end_location" default="Vector2(0, 0)">
+ <member name="end_position" type="Vector2" setter="set_end_position" getter="get_end_position" default="Vector2(0, 0)">
Ending position of the link.
This position will search out the nearest polygon in the navigation mesh to attach to.
The distance the link will search is controlled by [method NavigationServer2D.map_set_link_connection_radius].
@@ -44,7 +44,7 @@
<member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1">
A bitfield determining all navigation layers the link belongs to. These navigation layers will be checked when requesting a path with [method NavigationServer2D.map_get_path].
</member>
- <member name="start_location" type="Vector2" setter="set_start_location" getter="get_start_location" default="Vector2(0, 0)">
+ <member name="start_position" type="Vector2" setter="set_start_position" getter="get_start_position" default="Vector2(0, 0)">
Starting position of the link.
This position will search out the nearest polygon in the navigation mesh to attach to.
The distance the link will search is controlled by [method NavigationServer2D.map_set_link_connection_radius].
diff --git a/doc/classes/NavigationLink3D.xml b/doc/classes/NavigationLink3D.xml
index 4aa5801afb..4dff226042 100644
--- a/doc/classes/NavigationLink3D.xml
+++ b/doc/classes/NavigationLink3D.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="NavigationLink3D" inherits="Node3D" is_experimental="true" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- Creates a link between two locations that [NavigationServer3D] can route agents through.
+ Creates a link between two positions that [NavigationServer3D] can route agents through.
</brief_description>
<description>
- Creates a link between two locations that [NavigationServer3D] can route agents through. Links can be used to express navigation methods that aren't just traveling along the surface of the navigation mesh, like zip-lines, teleporters, or jumping across gaps.
+ Creates a link between two positions that [NavigationServer3D] can route agents through. Links can be used to express navigation methods that aren't just traveling along the surface of the navigation mesh, like zip-lines, teleporters, or jumping across gaps.
</description>
<tutorials>
<link title="Using NavigationLinks">$DOCS_URL/tutorials/navigation/navigation_using_navigationlinks.html</link>
@@ -28,12 +28,12 @@
</methods>
<members>
<member name="bidirectional" type="bool" setter="set_bidirectional" getter="is_bidirectional" default="true">
- Whether this link can be traveled in both directions or only from [member start_location] to [member end_location].
+ Whether this link can be traveled in both directions or only from [member start_position] to [member end_position].
</member>
<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
Whether this link is currently active. If [code]false[/code], [method NavigationServer3D.map_get_path] will ignore this link.
</member>
- <member name="end_location" type="Vector3" setter="set_end_location" getter="get_end_location" default="Vector3(0, 0, 0)">
+ <member name="end_position" type="Vector3" setter="set_end_position" getter="get_end_position" default="Vector3(0, 0, 0)">
Ending position of the link.
This position will search out the nearest polygon in the navigation mesh to attach to.
The distance the link will search is controlled by [method NavigationServer3D.map_set_link_connection_radius].
@@ -44,7 +44,7 @@
<member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1">
A bitfield determining all navigation layers the link belongs to. These navigation layers will be checked when requesting a path with [method NavigationServer3D.map_get_path].
</member>
- <member name="start_location" type="Vector3" setter="set_start_location" getter="get_start_location" default="Vector3(0, 0, 0)">
+ <member name="start_position" type="Vector3" setter="set_start_position" getter="get_start_position" default="Vector3(0, 0, 0)">
Starting position of the link.
This position will search out the nearest polygon in the navigation mesh to attach to.
The distance the link will search is controlled by [method NavigationServer3D.map_set_link_connection_radius].
diff --git a/doc/classes/NavigationServer2D.xml b/doc/classes/NavigationServer2D.xml
index 1ba949b294..16f6de5238 100644
--- a/doc/classes/NavigationServer2D.xml
+++ b/doc/classes/NavigationServer2D.xml
@@ -41,12 +41,10 @@
<method name="agent_set_callback">
<return type="void" />
<param index="0" name="agent" type="RID" />
- <param index="1" name="object_id" type="int" />
- <param index="2" name="method" type="StringName" />
- <param index="3" name="userdata" type="Variant" default="null" />
+ <param index="1" name="callback" type="Callable" />
<description>
- Sets the callback [param object_id] and [param method] that gets called after each avoidance processing step for the [param agent]. The calculated [code]safe_velocity[/code] will be dispatched with a signal to the object just before the physics calculations.
- [b]Note:[/b] Created callbacks are always processed independently of the SceneTree state as long as the agent is on a navigation map and not freed. To disable the dispatch of a callback from an agent use [method agent_set_callback] again with a [code]0[/code] ObjectID as the [param object_id].
+ Sets the callback that gets called after each avoidance processing step for the [param agent]. The calculated [code]safe_velocity[/code] will be passed as the first parameter just before the physics calculations.
+ [b]Note:[/b] Created callbacks are always processed independently of the SceneTree state as long as the agent is on a navigation map and not freed. To disable the dispatch of a callback from an agent use [method agent_set_callback] again with an empty [Callable].
</description>
</method>
<method name="agent_set_map">
@@ -137,14 +135,14 @@
<method name="link_create">
<return type="RID" />
<description>
- Create a new link between two locations on a map.
+ Create a new link between two positions on a map.
</description>
</method>
- <method name="link_get_end_location" qualifiers="const">
+ <method name="link_get_end_position" qualifiers="const">
<return type="Vector2" />
<param index="0" name="link" type="RID" />
<description>
- Returns the ending location of this [code]link[/code].
+ Returns the ending position of this [code]link[/code].
</description>
</method>
<method name="link_get_enter_cost" qualifiers="const">
@@ -175,11 +173,11 @@
Returns the [code]ObjectID[/code] of the object which manages this link.
</description>
</method>
- <method name="link_get_start_location" qualifiers="const">
+ <method name="link_get_start_position" qualifiers="const">
<return type="Vector2" />
<param index="0" name="link" type="RID" />
<description>
- Returns the starting location of this [code]link[/code].
+ Returns the starting position of this [code]link[/code].
</description>
</method>
<method name="link_get_travel_cost" qualifiers="const">
@@ -204,12 +202,12 @@
Sets whether this [code]link[/code] can be travelled in both directions.
</description>
</method>
- <method name="link_set_end_location">
+ <method name="link_set_end_position">
<return type="void" />
<param index="0" name="link" type="RID" />
- <param index="1" name="location" type="Vector2" />
+ <param index="1" name="position" type="Vector2" />
<description>
- Sets the exit location for the [code]link[/code].
+ Sets the exit position for the [code]link[/code].
</description>
</method>
<method name="link_set_enter_cost">
@@ -244,12 +242,12 @@
Set the [code]ObjectID[/code] of the object which manages this link.
</description>
</method>
- <method name="link_set_start_location">
+ <method name="link_set_start_position">
<return type="void" />
<param index="0" name="link" type="RID" />
- <param index="1" name="location" type="Vector2" />
+ <param index="1" name="position" type="Vector2" />
<description>
- Sets the entry location for this [code]link[/code].
+ Sets the entry position for this [code]link[/code].
</description>
</method>
<method name="link_set_travel_cost">
diff --git a/doc/classes/NavigationServer3D.xml b/doc/classes/NavigationServer3D.xml
index e007c71342..340821d41e 100644
--- a/doc/classes/NavigationServer3D.xml
+++ b/doc/classes/NavigationServer3D.xml
@@ -41,12 +41,10 @@
<method name="agent_set_callback">
<return type="void" />
<param index="0" name="agent" type="RID" />
- <param index="1" name="object_id" type="int" />
- <param index="2" name="method" type="StringName" />
- <param index="3" name="userdata" type="Variant" default="null" />
+ <param index="1" name="callback" type="Callable" />
<description>
- Sets the callback [param object_id] and [param method] that gets called after each avoidance processing step for the [param agent]. The calculated [code]safe_velocity[/code] will be dispatched with a signal to the object just before the physics calculations.
- [b]Note:[/b] Created callbacks are always processed independently of the SceneTree state as long as the agent is on a navigation map and not freed. To disable the dispatch of a callback from an agent use [method agent_set_callback] again with a [code]0[/code] ObjectID as the [param object_id].
+ Sets the callback that gets called after each avoidance processing step for the [param agent]. The calculated [code]safe_velocity[/code] will be passed as the first parameter just before the physics calculations.
+ [b]Note:[/b] Created callbacks are always processed independently of the SceneTree state as long as the agent is on a navigation map and not freed. To disable the dispatch of a callback from an agent use [method agent_set_callback] again with an empty [Callable].
</description>
</method>
<method name="agent_set_map">
@@ -144,14 +142,14 @@
<method name="link_create">
<return type="RID" />
<description>
- Create a new link between two locations on a map.
+ Create a new link between two positions on a map.
</description>
</method>
- <method name="link_get_end_location" qualifiers="const">
+ <method name="link_get_end_position" qualifiers="const">
<return type="Vector3" />
<param index="0" name="link" type="RID" />
<description>
- Returns the ending location of this [code]link[/code].
+ Returns the ending position of this [code]link[/code].
</description>
</method>
<method name="link_get_enter_cost" qualifiers="const">
@@ -182,11 +180,11 @@
Returns the [code]ObjectID[/code] of the object which manages this link.
</description>
</method>
- <method name="link_get_start_location" qualifiers="const">
+ <method name="link_get_start_position" qualifiers="const">
<return type="Vector3" />
<param index="0" name="link" type="RID" />
<description>
- Returns the starting location of this [code]link[/code].
+ Returns the starting position of this [code]link[/code].
</description>
</method>
<method name="link_get_travel_cost" qualifiers="const">
@@ -211,12 +209,12 @@
Sets whether this [code]link[/code] can be travelled in both directions.
</description>
</method>
- <method name="link_set_end_location">
+ <method name="link_set_end_position">
<return type="void" />
<param index="0" name="link" type="RID" />
- <param index="1" name="location" type="Vector3" />
+ <param index="1" name="position" type="Vector3" />
<description>
- Sets the exit location for the [code]link[/code].
+ Sets the exit position for the [code]link[/code].
</description>
</method>
<method name="link_set_enter_cost">
@@ -251,12 +249,12 @@
Set the [code]ObjectID[/code] of the object which manages this link.
</description>
</method>
- <method name="link_set_start_location">
+ <method name="link_set_start_position">
<return type="void" />
<param index="0" name="link" type="RID" />
- <param index="1" name="location" type="Vector3" />
+ <param index="1" name="position" type="Vector3" />
<description>
- Sets the entry location for this [code]link[/code].
+ Sets the entry position for this [code]link[/code].
</description>
</method>
<method name="link_set_travel_cost">
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index 0058bf8a2f..04895c28a8 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -498,7 +498,7 @@
<description>
Returns [code]true[/code] if the Godot binary used to run the project is a [i]debug[/i] export template, or when running in the editor.
Returns [code]false[/code] if the Godot binary used to run the project is a [i]release[/i] export template.
- To check whether the Godot binary used to run the project is an export template (debug or release), use [code]OS.has_feature("standalone")[/code] instead.
+ To check whether the Godot binary used to run the project is an export template (debug or release), use [code]OS.has_feature("template")[/code] instead.
</description>
</method>
<method name="is_keycode_unicode" qualifiers="const">
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 430f1c60fd..fa381adbb3 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -408,8 +408,11 @@
<member name="debug/gdscript/warnings/incompatible_ternary" type="int" setter="" getter="" default="1">
When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when a ternary operator may emit values with incompatible types.
</member>
- <member name="debug/gdscript/warnings/int_assigned_to_enum" type="int" setter="" getter="" default="1">
- When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when trying to assign an integer to a variable that expects an enum value.
+ <member name="debug/gdscript/warnings/int_as_enum_without_cast" type="int" setter="" getter="" default="1">
+ When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when trying to use an integer as an enum without an explicit cast.
+ </member>
+ <member name="debug/gdscript/warnings/int_as_enum_without_match" type="int" setter="" getter="" default="1">
+ When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when trying to use an integer as an enum when there is no matching enum member for that numeric value.
</member>
<member name="debug/gdscript/warnings/integer_division" type="int" setter="" getter="" default="1">
When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when dividing an integer by another integer (the decimal part will be discarded).
diff --git a/doc/classes/Rect2i.xml b/doc/classes/Rect2i.xml
index 325ead0cfa..80a9b40605 100644
--- a/doc/classes/Rect2i.xml
+++ b/doc/classes/Rect2i.xml
@@ -80,9 +80,9 @@
[/gdscript]
[csharp]
// position (-3, 2), size (1, 1)
- var rect = new Rect2i(new Vector2i(-3, 2), new Vector2i(1, 1));
- // position (-3, -1), size (3, 4), so we fit both rect and Vector2i(0, -1)
- var rect2 = rect.Expand(new Vector2i(0, -1));
+ var rect = new Rect2I(new Vector2I(-3, 2), new Vector2I(1, 1));
+ // position (-3, -1), size (3, 4), so we fit both rect and Vector2I(0, -1)
+ var rect2 = rect.Expand(new Vector2I(0, -1));
[/csharp]
[/codeblocks]
</description>
diff --git a/doc/classes/Semaphore.xml b/doc/classes/Semaphore.xml
index 6b2007363e..d1d126c5cb 100644
--- a/doc/classes/Semaphore.xml
+++ b/doc/classes/Semaphore.xml
@@ -17,9 +17,9 @@
</description>
</method>
<method name="try_wait">
- <return type="int" enum="Error" />
+ <return type="bool" />
<description>
- Like [method wait], but won't block, so if the value is zero, fails immediately and returns [constant ERR_BUSY]. If non-zero, it returns [constant OK] to report success.
+ Like [method wait], but won't block, so if the value is zero, fails immediately and returns [code]false[/code]. If non-zero, it returns [code]true[/code] to report success.
</description>
</method>
<method name="wait">
diff --git a/doc/classes/String.xml b/doc/classes/String.xml
index 97466e7860..143e1f23e9 100644
--- a/doc/classes/String.xml
+++ b/doc/classes/String.xml
@@ -1002,10 +1002,16 @@
[/codeblocks]
</description>
</method>
+ <method name="validate_filename" qualifiers="const">
+ <return type="String" />
+ <description>
+ Returns a copy of the string with all characters that are not allowed in [method is_valid_filename] replaced with underscores.
+ </description>
+ </method>
<method name="validate_node_name" qualifiers="const">
<return type="String" />
<description>
- Removes all characters that are not allowed in [member Node.name] from the string ([code].[/code] [code]:[/code] [code]@[/code] [code]/[/code] [code]"[/code] [code]%[/code]).
+ Returns a copy of the string with all characters that are not allowed in [member Node.name] removed ([code].[/code] [code]:[/code] [code]@[/code] [code]/[/code] [code]"[/code] [code]%[/code]).
</description>
</method>
<method name="xml_escape" qualifiers="const">
diff --git a/doc/classes/StringName.xml b/doc/classes/StringName.xml
index b46e39b8d7..c103fb2287 100644
--- a/doc/classes/StringName.xml
+++ b/doc/classes/StringName.xml
@@ -909,10 +909,16 @@
[/codeblocks]
</description>
</method>
+ <method name="validate_filename" qualifiers="const">
+ <return type="String" />
+ <description>
+ Returns a copy of the string with all characters that are not allowed in [method is_valid_filename] replaced with underscores.
+ </description>
+ </method>
<method name="validate_node_name" qualifiers="const">
<return type="String" />
<description>
- Removes all characters that are not allowed in [member Node.name] from the string ([code].[/code] [code]:[/code] [code]@[/code] [code]/[/code] [code]"[/code] [code]%[/code]).
+ Returns a copy of the string with all characters that are not allowed in [member Node.name] removed ([code].[/code] [code]:[/code] [code]@[/code] [code]/[/code] [code]"[/code] [code]%[/code]).
</description>
</method>
<method name="xml_escape" qualifiers="const">
diff --git a/doc/classes/StyleBoxTexture.xml b/doc/classes/StyleBoxTexture.xml
index 745187ed63..f2f6e59a9e 100644
--- a/doc/classes/StyleBoxTexture.xml
+++ b/doc/classes/StyleBoxTexture.xml
@@ -82,6 +82,7 @@
<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2(0, 0, 0, 0)">
Species a sub-region of the texture to use.
This is equivalent to first wrapping the texture in an [AtlasTexture] with the same region.
+ If empty ([code]Rect2(0, 0, 0, 0)[/code]), the whole texture will be used.
</member>
<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
The texture to use when drawing this style box.
diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml
index 9d73e9fb39..5b567dbc28 100644
--- a/doc/classes/SurfaceTool.xml
+++ b/doc/classes/SurfaceTool.xml
@@ -133,7 +133,7 @@
<description>
Generates normals from vertices so you do not have to do it manually. If [param flip] is [code]true[/code], the resulting normals will be inverted. [method generate_normals] should be called [i]after[/i] generating geometry and [i]before[/i] committing the mesh using [method commit] or [method commit_to_arrays]. For correct display of normal-mapped surfaces, you will also have to generate tangents using [method generate_tangents].
[b]Note:[/b] [method generate_normals] only works if the primitive type to be set to [constant Mesh.PRIMITIVE_TRIANGLES].
- [b]Note:[/b] [method generate_normals] takes smooth groups into account. If you don't specify any smooth group for each vertex, [method generate_normals] will smooth normals for you.
+ [b]Note:[/b] [method generate_normals] takes smooth groups into account. To generate smooth normals, set the smooth group to a value greater than or equal to [code]0[/code] using [method set_smooth_group] or leave the smooth group at the default of [code]0[/code]. To generate flat normals, set the smooth group to [code]-1[/code] using [method set_smooth_group] prior to adding vertices.
</description>
</method>
<method name="generate_tangents">
@@ -241,7 +241,7 @@
<return type="void" />
<param index="0" name="index" type="int" />
<description>
- Specifies whether the current vertex (if using only vertex arrays) or current index (if also using index arrays) should use smooth normals for normal calculation.
+ Specifies the smooth group to use for the [i]next[/i] vertex. If this is never called, all vertices will have the default smooth group of [code]0[/code] and will be smoothed with adjacent vertices of the same group. To produce a mesh with flat normals, set the smooth group to [code]-1[/code].
</description>
</method>
<method name="set_tangent">
diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml
index ccd79cd170..c309026aaa 100644
--- a/doc/classes/TextEdit.xml
+++ b/doc/classes/TextEdit.xml
@@ -390,6 +390,45 @@
<return type="PopupMenu" />
<description>
Returns the [PopupMenu] of this [TextEdit]. By default, this menu is displayed when right-clicking on the [TextEdit].
+ You can add custom menu items or remove standard ones. Make sure your IDs don't conflict with the standard ones (see [enum MenuItems]). For example:
+ [codeblocks]
+ [gdscript]
+ func _ready():
+ var menu = get_menu()
+ # Remove all items after "Redo".
+ menu.item_count = menu.get_item_index(MENU_REDO) + 1
+ # Add custom items.
+ menu.add_separator()
+ menu.add_item("Insert Date", MENU_MAX + 1)
+ # Connect callback.
+ menu.id_pressed.connect(_on_item_pressed)
+
+ func _on_item_pressed(id):
+ if id == MENU_MAX + 1:
+ insert_text_at_caret(Time.get_date_string_from_system())
+ [/gdscript]
+ [csharp]
+ public override void _Ready()
+ {
+ var menu = GetMenu();
+ // Remove all items after "Redo".
+ menu.ItemCount = menu.GetItemIndex(TextEdit.MenuItems.Redo) + 1;
+ // Add custom items.
+ menu.AddSeparator();
+ menu.AddItem("Insert Date", TextEdit.MenuItems.Max + 1);
+ // Add event handler.
+ menu.IdPressed += OnItemPressed;
+ }
+
+ public void OnItemPressed(int id)
+ {
+ if (id == TextEdit.MenuItems.Max + 1)
+ {
+ InsertTextAtCaret(Time.GetDateStringFromSystem());
+ }
+ }
+ [/csharp]
+ [/codeblocks]
[b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member Window.visible] property.
</description>
</method>
@@ -682,7 +721,7 @@
<return type="void" />
<param index="0" name="option" type="int" />
<description>
- Triggers a right-click menu action by the specified index. See [enum MenuItems] for a list of available indexes.
+ Executes a given action as defined in the [enum MenuItems] enum.
</description>
</method>
<method name="merge_gutters">
@@ -764,18 +803,18 @@
[codeblocks]
[gdscript]
var result = search("print", SEARCH_WHOLE_WORDS, 0, 0)
- if result.x != -1:
+ if result.x != -1:
# Result found.
var line_number = result.y
var column_number = result.x
[/gdscript]
[csharp]
- Vector2i result = Search("print", (uint)TextEdit.SearchFlags.WholeWords, 0, 0);
- if (result.Length &gt; 0)
+ Vector2I result = Search("print", (uint)TextEdit.SearchFlags.WholeWords, 0, 0);
+ if (result.X != -1)
{
// Result found.
- int lineNumber = result.y;
- int columnNumber = result.x;
+ int lineNumber = result.Y;
+ int columnNumber = result.X;
}
[/csharp]
[/codeblocks]
@@ -1224,70 +1263,76 @@
<constant name="MENU_REDO" value="6" enum="MenuItems">
Redoes the previous action.
</constant>
- <constant name="MENU_DIR_INHERITED" value="7" enum="MenuItems">
+ <constant name="MENU_SUBMENU_TEXT_DIR" value="7" enum="MenuItems">
+ ID of "Text Writing Direction" submenu.
+ </constant>
+ <constant name="MENU_DIR_INHERITED" value="8" enum="MenuItems">
Sets text direction to inherited.
</constant>
- <constant name="MENU_DIR_AUTO" value="8" enum="MenuItems">
+ <constant name="MENU_DIR_AUTO" value="9" enum="MenuItems">
Sets text direction to automatic.
</constant>
- <constant name="MENU_DIR_LTR" value="9" enum="MenuItems">
+ <constant name="MENU_DIR_LTR" value="10" enum="MenuItems">
Sets text direction to left-to-right.
</constant>
- <constant name="MENU_DIR_RTL" value="10" enum="MenuItems">
+ <constant name="MENU_DIR_RTL" value="11" enum="MenuItems">
Sets text direction to right-to-left.
</constant>
- <constant name="MENU_DISPLAY_UCC" value="11" enum="MenuItems">
+ <constant name="MENU_DISPLAY_UCC" value="12" enum="MenuItems">
Toggles control character display.
</constant>
- <constant name="MENU_INSERT_LRM" value="12" enum="MenuItems">
+ <constant name="MENU_SUBMENU_INSERT_UCC" value="13" enum="MenuItems">
+ ID of "Insert Control Character" submenu.
+ </constant>
+ <constant name="MENU_INSERT_LRM" value="14" enum="MenuItems">
Inserts left-to-right mark (LRM) character.
</constant>
- <constant name="MENU_INSERT_RLM" value="13" enum="MenuItems">
+ <constant name="MENU_INSERT_RLM" value="15" enum="MenuItems">
Inserts right-to-left mark (RLM) character.
</constant>
- <constant name="MENU_INSERT_LRE" value="14" enum="MenuItems">
+ <constant name="MENU_INSERT_LRE" value="16" enum="MenuItems">
Inserts start of left-to-right embedding (LRE) character.
</constant>
- <constant name="MENU_INSERT_RLE" value="15" enum="MenuItems">
+ <constant name="MENU_INSERT_RLE" value="17" enum="MenuItems">
Inserts start of right-to-left embedding (RLE) character.
</constant>
- <constant name="MENU_INSERT_LRO" value="16" enum="MenuItems">
+ <constant name="MENU_INSERT_LRO" value="18" enum="MenuItems">
Inserts start of left-to-right override (LRO) character.
</constant>
- <constant name="MENU_INSERT_RLO" value="17" enum="MenuItems">
+ <constant name="MENU_INSERT_RLO" value="19" enum="MenuItems">
Inserts start of right-to-left override (RLO) character.
</constant>
- <constant name="MENU_INSERT_PDF" value="18" enum="MenuItems">
+ <constant name="MENU_INSERT_PDF" value="20" enum="MenuItems">
Inserts pop direction formatting (PDF) character.
</constant>
- <constant name="MENU_INSERT_ALM" value="19" enum="MenuItems">
+ <constant name="MENU_INSERT_ALM" value="21" enum="MenuItems">
Inserts Arabic letter mark (ALM) character.
</constant>
- <constant name="MENU_INSERT_LRI" value="20" enum="MenuItems">
+ <constant name="MENU_INSERT_LRI" value="22" enum="MenuItems">
Inserts left-to-right isolate (LRI) character.
</constant>
- <constant name="MENU_INSERT_RLI" value="21" enum="MenuItems">
+ <constant name="MENU_INSERT_RLI" value="23" enum="MenuItems">
Inserts right-to-left isolate (RLI) character.
</constant>
- <constant name="MENU_INSERT_FSI" value="22" enum="MenuItems">
+ <constant name="MENU_INSERT_FSI" value="24" enum="MenuItems">
Inserts first strong isolate (FSI) character.
</constant>
- <constant name="MENU_INSERT_PDI" value="23" enum="MenuItems">
+ <constant name="MENU_INSERT_PDI" value="25" enum="MenuItems">
Inserts pop direction isolate (PDI) character.
</constant>
- <constant name="MENU_INSERT_ZWJ" value="24" enum="MenuItems">
+ <constant name="MENU_INSERT_ZWJ" value="26" enum="MenuItems">
Inserts zero width joiner (ZWJ) character.
</constant>
- <constant name="MENU_INSERT_ZWNJ" value="25" enum="MenuItems">
+ <constant name="MENU_INSERT_ZWNJ" value="27" enum="MenuItems">
Inserts zero width non-joiner (ZWNJ) character.
</constant>
- <constant name="MENU_INSERT_WJ" value="26" enum="MenuItems">
+ <constant name="MENU_INSERT_WJ" value="28" enum="MenuItems">
Inserts word joiner (WJ) character.
</constant>
- <constant name="MENU_INSERT_SHY" value="27" enum="MenuItems">
+ <constant name="MENU_INSERT_SHY" value="29" enum="MenuItems">
Inserts soft hyphen (SHY) character.
</constant>
- <constant name="MENU_MAX" value="28" enum="MenuItems">
+ <constant name="MENU_MAX" value="30" enum="MenuItems">
Represents the size of the [enum MenuItems] enum.
</constant>
<constant name="ACTION_NONE" value="0" enum="EditAction">
diff --git a/doc/classes/TileData.xml b/doc/classes/TileData.xml
index f815b8d0c3..bedc52abd1 100644
--- a/doc/classes/TileData.xml
+++ b/doc/classes/TileData.xml
@@ -218,7 +218,7 @@
<member name="terrain_set" type="int" setter="set_terrain_set" getter="get_terrain_set" default="-1">
ID of the terrain set that the tile uses.
</member>
- <member name="texture_offset" type="Vector2i" setter="set_texture_offset" getter="get_texture_offset" default="Vector2i(0, 0)">
+ <member name="texture_origin" type="Vector2i" setter="set_texture_origin" getter="get_texture_origin" default="Vector2i(0, 0)">
Offsets the position of where the tile is drawn.
</member>
<member name="transpose" type="bool" setter="set_transpose" getter="get_transpose" default="false">
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index 2fd42666b4..c387bd435b 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -251,7 +251,7 @@
<param index="0" name="map_position" type="Vector2i" />
<description>
Returns the centered position of a cell in the TileMap's local coordinate space. To convert the returned value into global coordinates, use [method Node2D.to_global]. See also [method local_to_map].
- [b]Note:[/b] This may not correspond to the visual position of the tile, i.e. it ignores the [member TileData.texture_offset] property of individual tiles.
+ [b]Note:[/b] This may not correspond to the visual position of the tile, i.e. it ignores the [member TileData.texture_origin] property of individual tiles.
</description>
</method>
<method name="move_layer">
diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml
index a812b52307..a39a43be4c 100644
--- a/doc/classes/TileSet.xml
+++ b/doc/classes/TileSet.xml
@@ -143,6 +143,14 @@
Returns the custom data layers count.
</description>
</method>
+ <method name="get_navigation_layer_layer_value" qualifiers="const">
+ <return type="bool" />
+ <param index="0" name="layer_index" type="int" />
+ <param index="1" name="layer_number" type="int" />
+ <description>
+ Returns whether or not the specified navigation layer of the TileSet navigation data layer identified by the given [param layer_index] is enabled, given a navigation_layers [param layer_number] between 1 and 32.
+ </description>
+ </method>
<method name="get_navigation_layer_layers" qualifiers="const">
<return type="int" />
<param index="0" name="layer_index" type="int" />
@@ -500,6 +508,15 @@
Sets the type of the custom data layer identified by the given index.
</description>
</method>
+ <method name="set_navigation_layer_layer_value">
+ <return type="void" />
+ <param index="0" name="layer_index" type="int" />
+ <param index="1" name="layer_number" type="int" />
+ <param index="2" name="value" type="bool" />
+ <description>
+ Based on [param value], enables or disables the specified navigation layer of the TileSet navigation data layer identified by the given [param layer_index], given a navigation_layers [param layer_number] between 1 and 32.
+ </description>
+ </method>
<method name="set_navigation_layer_layers">
<return type="void" />
<param index="0" name="layer_index" type="int" />
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index 84d3d818c3..ab2de14638 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -55,7 +55,7 @@
<method name="get_final_transform" qualifiers="const">
<return type="Transform2D" />
<description>
- Returns the total transform of the viewport.
+ Returns the transform from the viewport's coordinate system to the embedder's coordinate system.
</description>
</method>
<method name="get_mouse_position" qualifiers="const">
diff --git a/doc/classes/VisualShaderNodeDerivativeFunc.xml b/doc/classes/VisualShaderNodeDerivativeFunc.xml
index 9a1ad53394..4a31969171 100644
--- a/doc/classes/VisualShaderNodeDerivativeFunc.xml
+++ b/doc/classes/VisualShaderNodeDerivativeFunc.xml
@@ -15,6 +15,9 @@
<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeDerivativeFunc.OpType" default="0">
A type of operands and returned value. See [enum OpType] for options.
</member>
+ <member name="precision" type="int" setter="set_precision" getter="get_precision" enum="VisualShaderNodeDerivativeFunc.Precision" default="0">
+ Sets the level of precision to use for the derivative function. See [enum Precision] for options. When using the GL_Compatibility renderer, this setting has no effect.
+ </member>
</members>
<constants>
<constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
@@ -44,5 +47,17 @@
<constant name="FUNC_MAX" value="3" enum="Function">
Represents the size of the [enum Function] enum.
</constant>
+ <constant name="PRECISION_NONE" value="0" enum="Precision">
+ No precision is specified, the GPU driver is allowed to use whatever level of precision it chooses. This is the default option and is equivalent to using [code]dFdx()[/code] or [code]dFdy()[/code] in text shaders.
+ </constant>
+ <constant name="PRECISION_COARSE" value="1" enum="Precision">
+ The derivative will be calculated using the current fragment's neighbors (which may not include the current fragment). This tends to be faster than using [constant PRECISION_FINE], but may not be suitable when more precision is needed. This is equivalent to using [code]dFdxCoarse()[/code] or [code]dFdyCoarse()[/code] in text shaders.
+ </constant>
+ <constant name="PRECISION_FINE" value="2" enum="Precision">
+ The derivative will be calculated using the current fragment and its immediate neighbors. This tends to be slower than using [constant PRECISION_COARSE], but may be necessary when more precision is needed. This is equivalent to using [code]dFdxFine()[/code] or [code]dFdyFine()[/code] in text shaders.
+ </constant>
+ <constant name="PRECISION_MAX" value="3" enum="Precision">
+ Represents the size of the [enum Precision] enum.
+ </constant>
</constants>
</class>
diff --git a/drivers/coreaudio/audio_driver_coreaudio.cpp b/drivers/coreaudio/audio_driver_coreaudio.cpp
index 219529d2f6..e9eb11e2e3 100644
--- a/drivers/coreaudio/audio_driver_coreaudio.cpp
+++ b/drivers/coreaudio/audio_driver_coreaudio.cpp
@@ -283,7 +283,7 @@ void AudioDriverCoreAudio::unlock() {
}
bool AudioDriverCoreAudio::try_lock() {
- return mutex.try_lock() == OK;
+ return mutex.try_lock();
}
void AudioDriverCoreAudio::finish() {
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 89b1c1889e..c65c396591 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -113,16 +113,19 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
// Clear out any state that may have been left from the 3D pass.
reset_canvas();
- if (state.canvas_instance_data_buffers[state.current_buffer].fence != GLsync()) {
+ if (state.canvas_instance_data_buffers[state.current_data_buffer_index].fence != GLsync()) {
GLint syncStatus;
- glGetSynciv(state.canvas_instance_data_buffers[state.current_buffer].fence, GL_SYNC_STATUS, sizeof(GLint), nullptr, &syncStatus);
+ glGetSynciv(state.canvas_instance_data_buffers[state.current_data_buffer_index].fence, GL_SYNC_STATUS, sizeof(GLint), nullptr, &syncStatus);
if (syncStatus == GL_UNSIGNALED) {
// If older than 2 frames, wait for sync OpenGL can have up to 3 frames in flight, any more and we need to sync anyway.
- if (state.canvas_instance_data_buffers[state.current_buffer].last_frame_used < RSG::rasterizer->get_frame_number() - 2) {
+ if (state.canvas_instance_data_buffers[state.current_data_buffer_index].last_frame_used < RSG::rasterizer->get_frame_number() - 2) {
#ifndef WEB_ENABLED
// On web, we do nothing as the glSubBufferData will force a sync anyway and WebGL does not like waiting.
- glClientWaitSync(state.canvas_instance_data_buffers[state.current_buffer].fence, 0, 100000000); // wait for up to 100ms
+ glClientWaitSync(state.canvas_instance_data_buffers[state.current_data_buffer_index].fence, 0, 100000000); // wait for up to 100ms
#endif
+ state.canvas_instance_data_buffers[state.current_data_buffer_index].last_frame_used = RSG::rasterizer->get_frame_number();
+ glDeleteSync(state.canvas_instance_data_buffers[state.current_data_buffer_index].fence);
+ state.canvas_instance_data_buffers[state.current_data_buffer_index].fence = GLsync();
} else {
// Used in last frame or frame before that. OpenGL can get up to two frames behind, so these buffers may still be in use
// Allocate a new buffer and use that.
@@ -130,9 +133,9 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
}
} else {
// Already finished all rendering commands, we can use it.
- state.canvas_instance_data_buffers[state.current_buffer].last_frame_used = RSG::rasterizer->get_frame_number();
- glDeleteSync(state.canvas_instance_data_buffers[state.current_buffer].fence);
- state.canvas_instance_data_buffers[state.current_buffer].fence = GLsync();
+ state.canvas_instance_data_buffers[state.current_data_buffer_index].last_frame_used = RSG::rasterizer->get_frame_number();
+ glDeleteSync(state.canvas_instance_data_buffers[state.current_data_buffer_index].fence);
+ state.canvas_instance_data_buffers[state.current_data_buffer_index].fence = GLsync();
}
}
@@ -279,7 +282,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
}
if (light_count > 0) {
- glBindBufferBase(GL_UNIFORM_BUFFER, LIGHT_UNIFORM_LOCATION, state.canvas_instance_data_buffers[state.current_buffer].light_ubo);
+ glBindBufferBase(GL_UNIFORM_BUFFER, LIGHT_UNIFORM_LOCATION, state.canvas_instance_data_buffers[state.current_data_buffer_index].light_ubo);
#ifdef WEB_ENABLED
glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(LightUniform) * light_count, state.light_uniforms);
@@ -361,7 +364,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
state_buffer.tex_to_sdf = 1.0 / ((canvas_scale.x + canvas_scale.y) * 0.5);
- glBindBufferBase(GL_UNIFORM_BUFFER, BASE_UNIFORM_LOCATION, state.canvas_instance_data_buffers[state.current_buffer].state_ubo);
+ glBindBufferBase(GL_UNIFORM_BUFFER, BASE_UNIFORM_LOCATION, state.canvas_instance_data_buffers[state.current_data_buffer_index].state_ubo);
glBufferData(GL_UNIFORM_BUFFER, sizeof(StateBuffer), &state_buffer, GL_STREAM_DRAW);
GLuint global_buffer = material_storage->global_shader_parameters_get_uniform_buffer();
@@ -395,7 +398,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
Item *ci = p_item_list;
Item *canvas_group_owner = nullptr;
- uint32_t starting_index = 0;
+ state.last_item_index = 0;
while (ci) {
if (ci->copy_back_buffer && canvas_group_owner == nullptr) {
@@ -440,6 +443,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
const Item::CommandMesh *cm = static_cast<const Item::CommandMesh *>(c);
if (cm->mesh_instance.is_valid()) {
mesh_storage->mesh_instance_check_for_update(cm->mesh_instance);
+ mesh_storage->mesh_instance_set_canvas_item_transform(cm->mesh_instance, canvas_transform_inverse * ci->final_transform);
update_skeletons = true;
}
}
@@ -454,7 +458,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
update_skeletons = false;
}
// Canvas group begins here, render until before this item
- _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, starting_index, r_sdf_used);
+ _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used);
item_count = 0;
if (ci->canvas_group_owner->canvas_group->mode != RS::CANVAS_GROUP_MODE_TRANSPARENT) {
@@ -485,7 +489,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
mesh_storage->update_mesh_instances();
update_skeletons = false;
}
- _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, starting_index, r_sdf_used, true);
+ _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used, true);
item_count = 0;
if (ci->canvas_group->blur_mipmaps) {
@@ -504,7 +508,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
}
//render anything pending, including clearing if no items
- _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, starting_index, r_sdf_used);
+ _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used);
item_count = 0;
texture_storage->render_target_copy_to_back_buffer(p_to_render_target, back_buffer_rect, backbuffer_gen_mipmaps);
@@ -530,7 +534,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
mesh_storage->update_mesh_instances();
update_skeletons = false;
}
- _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, starting_index, r_sdf_used);
+ _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used);
//then reset
item_count = 0;
}
@@ -542,14 +546,15 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
RenderingServerDefault::redraw_request();
}
- state.canvas_instance_data_buffers[state.current_buffer].fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+ state.canvas_instance_data_buffers[state.current_data_buffer_index].fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
// Clear out state used in 2D pass
reset_canvas();
- state.current_buffer = (state.current_buffer + 1) % state.canvas_instance_data_buffers.size();
+ state.current_data_buffer_index = (state.current_data_buffer_index + 1) % state.canvas_instance_data_buffers.size();
+ state.current_instance_buffer_index = 0;
}
-void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, uint32_t &r_last_index, bool &r_sdf_used, bool p_to_backbuffer) {
+void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool &r_sdf_used, bool p_to_backbuffer) {
GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
canvas_begin(p_to_render_target, p_to_backbuffer);
@@ -565,17 +570,17 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
// Record Batches.
// First item always forms its own batch.
bool batch_broken = false;
- _new_batch(batch_broken, index);
+ _new_batch(batch_broken);
// Override the start position and index as we want to start from where we finished off last time.
- state.canvas_instance_batches[state.current_batch_index].start = r_last_index;
+ state.canvas_instance_batches[state.current_batch_index].start = state.last_item_index;
index = 0;
for (int i = 0; i < p_item_count; i++) {
Item *ci = items[i];
if (ci->final_clip_owner != state.canvas_instance_batches[state.current_batch_index].clip) {
- _new_batch(batch_broken, index);
+ _new_batch(batch_broken);
state.canvas_instance_batches[state.current_batch_index].clip = ci->final_clip_owner;
current_clip = ci->final_clip_owner;
}
@@ -599,7 +604,7 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
GLES3::CanvasShaderData *shader_data_cache = nullptr;
if (material != state.canvas_instance_batches[state.current_batch_index].material) {
- _new_batch(batch_broken, index);
+ _new_batch(batch_broken);
GLES3::CanvasMaterialData *material_data = nullptr;
if (material.is_valid()) {
@@ -629,12 +634,12 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
}
// Copy over all data needed for rendering.
- glBindBuffer(GL_ARRAY_BUFFER, state.canvas_instance_data_buffers[state.current_buffer].buffer);
+ glBindBuffer(GL_ARRAY_BUFFER, state.canvas_instance_data_buffers[state.current_data_buffer_index].instance_buffers[state.current_instance_buffer_index]);
#ifdef WEB_ENABLED
- glBufferSubData(GL_ARRAY_BUFFER, r_last_index * sizeof(InstanceData), sizeof(InstanceData) * index, state.instance_data_array);
+ glBufferSubData(GL_ARRAY_BUFFER, state.last_item_index * sizeof(InstanceData), sizeof(InstanceData) * index, state.instance_data_array);
#else
// On Desktop and mobile we map the memory without synchronizing for maximum speed.
- void *buffer = glMapBufferRange(GL_ARRAY_BUFFER, r_last_index * sizeof(InstanceData), index * sizeof(InstanceData), GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
+ void *buffer = glMapBufferRange(GL_ARRAY_BUFFER, state.last_item_index * sizeof(InstanceData), index * sizeof(InstanceData), GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
memcpy(buffer, state.instance_data_array, index * sizeof(InstanceData));
glUnmapBuffer(GL_ARRAY_BUFFER);
#endif
@@ -757,14 +762,14 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
state.current_batch_index = 0;
state.canvas_instance_batches.clear();
- r_last_index += index;
+ state.last_item_index += index;
}
void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_render_target, const Transform2D &p_canvas_transform_inverse, Item *&current_clip, GLES3::CanvasShaderData::BlendMode p_blend_mode, Light *p_lights, uint32_t &r_index, bool &r_batch_broken, bool &r_sdf_used) {
RenderingServer::CanvasItemTextureFilter texture_filter = p_item->texture_filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? state.default_filter : p_item->texture_filter;
if (texture_filter != state.canvas_instance_batches[state.current_batch_index].filter) {
- _new_batch(r_batch_broken, r_index);
+ _new_batch(r_batch_broken);
state.canvas_instance_batches[state.current_batch_index].filter = texture_filter;
}
@@ -772,7 +777,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
RenderingServer::CanvasItemTextureRepeat texture_repeat = p_item->texture_repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? state.default_repeat : p_item->texture_repeat;
if (texture_repeat != state.canvas_instance_batches[state.current_batch_index].repeat) {
- _new_batch(r_batch_broken, r_index);
+ _new_batch(r_batch_broken);
state.canvas_instance_batches[state.current_batch_index].repeat = texture_repeat;
}
@@ -816,7 +821,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
bool lights_disabled = light_count == 0 && !state.using_directional_lights;
if (lights_disabled != state.canvas_instance_batches[state.current_batch_index].lights_disabled) {
- _new_batch(r_batch_broken, r_index);
+ _new_batch(r_batch_broken);
state.canvas_instance_batches[state.current_batch_index].lights_disabled = lights_disabled;
}
@@ -853,18 +858,19 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
state.instance_data_array[r_index].flags = base_flags | (state.instance_data_array[r_index == 0 ? 0 : r_index - 1].flags & (FLAGS_DEFAULT_NORMAL_MAP_USED | FLAGS_DEFAULT_SPECULAR_MAP_USED)); //reset on each command for sanity, keep canvastexture binding config
- Color blend_color;
+ Color blend_color = base_color;
+ GLES3::CanvasShaderData::BlendMode blend_mode = p_blend_mode;
if (c->type == Item::Command::TYPE_RECT) {
const Item::CommandRect *rect = static_cast<const Item::CommandRect *>(c);
if (rect->flags & CANVAS_RECT_LCD) {
- p_blend_mode = GLES3::CanvasShaderData::BLEND_MODE_LCD;
+ blend_mode = GLES3::CanvasShaderData::BLEND_MODE_LCD;
blend_color = rect->modulate * base_color;
}
}
- if (p_blend_mode != state.canvas_instance_batches[state.current_batch_index].blend_mode || blend_color != state.canvas_instance_batches[state.current_batch_index].blend_color) {
- _new_batch(r_batch_broken, r_index);
- state.canvas_instance_batches[state.current_batch_index].blend_mode = p_blend_mode;
+ if (blend_mode != state.canvas_instance_batches[state.current_batch_index].blend_mode || blend_color != state.canvas_instance_batches[state.current_batch_index].blend_color) {
+ _new_batch(r_batch_broken);
+ state.canvas_instance_batches[state.current_batch_index].blend_mode = blend_mode;
state.canvas_instance_batches[state.current_batch_index].blend_color = blend_color;
}
@@ -873,12 +879,12 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
const Item::CommandRect *rect = static_cast<const Item::CommandRect *>(c);
if (rect->flags & CANVAS_RECT_TILE && state.canvas_instance_batches[state.current_batch_index].repeat != RenderingServer::CanvasItemTextureRepeat::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED) {
- _new_batch(r_batch_broken, r_index);
+ _new_batch(r_batch_broken);
state.canvas_instance_batches[state.current_batch_index].repeat = RenderingServer::CanvasItemTextureRepeat::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED;
}
if (rect->texture != state.canvas_instance_batches[state.current_batch_index].tex || state.canvas_instance_batches[state.current_batch_index].command_type != Item::Command::TYPE_RECT) {
- _new_batch(r_batch_broken, r_index);
+ _new_batch(r_batch_broken);
state.canvas_instance_batches[state.current_batch_index].tex = rect->texture;
state.canvas_instance_batches[state.current_batch_index].command_type = Item::Command::TYPE_RECT;
state.canvas_instance_batches[state.current_batch_index].command = c;
@@ -968,7 +974,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
const Item::CommandNinePatch *np = static_cast<const Item::CommandNinePatch *>(c);
if (np->texture != state.canvas_instance_batches[state.current_batch_index].tex || state.canvas_instance_batches[state.current_batch_index].command_type != Item::Command::TYPE_NINEPATCH) {
- _new_batch(r_batch_broken, r_index);
+ _new_batch(r_batch_broken);
state.canvas_instance_batches[state.current_batch_index].tex = np->texture;
state.canvas_instance_batches[state.current_batch_index].command_type = Item::Command::TYPE_NINEPATCH;
state.canvas_instance_batches[state.current_batch_index].command = c;
@@ -1033,7 +1039,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
const Item::CommandPolygon *polygon = static_cast<const Item::CommandPolygon *>(c);
// Polygon's can't be batched, so always create a new batch
- _new_batch(r_batch_broken, r_index);
+ _new_batch(r_batch_broken);
state.canvas_instance_batches[state.current_batch_index].tex = polygon->texture;
state.canvas_instance_batches[state.current_batch_index].command_type = Item::Command::TYPE_POLYGON;
@@ -1060,7 +1066,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
const Item::CommandPrimitive *primitive = static_cast<const Item::CommandPrimitive *>(c);
if (primitive->point_count != state.canvas_instance_batches[state.current_batch_index].primitive_points || state.canvas_instance_batches[state.current_batch_index].command_type != Item::Command::TYPE_PRIMITIVE) {
- _new_batch(r_batch_broken, r_index);
+ _new_batch(r_batch_broken);
state.canvas_instance_batches[state.current_batch_index].tex = primitive->texture;
state.canvas_instance_batches[state.current_batch_index].primitive_points = primitive->point_count;
state.canvas_instance_batches[state.current_batch_index].command_type = Item::Command::TYPE_PRIMITIVE;
@@ -1085,10 +1091,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
if (primitive->point_count == 4) {
// Reset base data.
_update_transform_2d_to_mat2x3(base_transform * draw_transform, state.instance_data_array[r_index].world);
- state.instance_data_array[r_index].color_texture_pixel_size[0] = 0.0;
- state.instance_data_array[r_index].color_texture_pixel_size[1] = 0.0;
-
- state.instance_data_array[r_index].flags = base_flags | (state.instance_data_array[r_index - 1].flags & (FLAGS_DEFAULT_NORMAL_MAP_USED | FLAGS_DEFAULT_SPECULAR_MAP_USED)); //reset on each command for sanity, keep canvastexture binding config
+ _prepare_canvas_texture(state.canvas_instance_batches[state.current_batch_index].tex, state.canvas_instance_batches[state.current_batch_index].filter, state.canvas_instance_batches[state.current_batch_index].repeat, r_index, texpixel_size);
for (uint32_t j = 0; j < 3; j++) {
int offset = j == 0 ? 0 : 1;
@@ -1110,7 +1113,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
case Item::Command::TYPE_MULTIMESH:
case Item::Command::TYPE_PARTICLES: {
// Mesh's can't be batched, so always create a new batch
- _new_batch(r_batch_broken, r_index);
+ _new_batch(r_batch_broken);
Color modulate(1, 1, 1, 1);
state.canvas_instance_batches[state.current_batch_index].shader_variant = CanvasShaderGLES3::MODE_ATTRIBUTES;
@@ -1182,7 +1185,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
const Item::CommandClipIgnore *ci = static_cast<const Item::CommandClipIgnore *>(c);
if (current_clip) {
if (ci->ignore != reclip) {
- _new_batch(r_batch_broken, r_index);
+ _new_batch(r_batch_broken);
if (ci->ignore) {
state.canvas_instance_batches[state.current_batch_index].clip = nullptr;
reclip = true;
@@ -1226,7 +1229,7 @@ void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index) {
case Item::Command::TYPE_RECT:
case Item::Command::TYPE_NINEPATCH: {
glBindVertexArray(data.indexed_quad_array);
- glBindBuffer(GL_ARRAY_BUFFER, state.canvas_instance_data_buffers[state.current_buffer].buffer);
+ glBindBuffer(GL_ARRAY_BUFFER, state.canvas_instance_data_buffers[state.current_data_buffer_index].instance_buffers[state.canvas_instance_batches[p_index].instance_buffer_index]);
uint32_t range_start = state.canvas_instance_batches[p_index].start * sizeof(InstanceData);
_enable_attributes(range_start, false);
@@ -1242,7 +1245,7 @@ void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index) {
ERR_FAIL_COND(!pb);
glBindVertexArray(pb->vertex_array);
- glBindBuffer(GL_ARRAY_BUFFER, state.canvas_instance_data_buffers[state.current_buffer].buffer);
+ glBindBuffer(GL_ARRAY_BUFFER, state.canvas_instance_data_buffers[state.current_data_buffer_index].instance_buffers[state.canvas_instance_batches[p_index].instance_buffer_index]);
uint32_t range_start = state.canvas_instance_batches[p_index].start * sizeof(InstanceData);
_enable_attributes(range_start, false);
@@ -1266,7 +1269,7 @@ void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index) {
case Item::Command::TYPE_PRIMITIVE: {
glBindVertexArray(data.canvas_quad_array);
- glBindBuffer(GL_ARRAY_BUFFER, state.canvas_instance_data_buffers[state.current_buffer].buffer);
+ glBindBuffer(GL_ARRAY_BUFFER, state.canvas_instance_data_buffers[state.current_data_buffer_index].instance_buffers[state.canvas_instance_batches[p_index].instance_buffer_index]);
uint32_t range_start = state.canvas_instance_batches[p_index].start * sizeof(InstanceData);
_enable_attributes(range_start, true);
@@ -1369,7 +1372,7 @@ void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index) {
index_array_gl = mesh_storage->mesh_surface_get_index_buffer(surface, 0);
bool use_index_buffer = false;
glBindVertexArray(vertex_array_gl);
- glBindBuffer(GL_ARRAY_BUFFER, state.canvas_instance_data_buffers[state.current_buffer].buffer);
+ glBindBuffer(GL_ARRAY_BUFFER, state.canvas_instance_data_buffers[state.current_data_buffer_index].instance_buffers[state.canvas_instance_batches[p_index].instance_buffer_index]);
uint32_t range_start = state.canvas_instance_batches[p_index].start * sizeof(InstanceData);
_enable_attributes(range_start, false, instance_count);
@@ -1426,20 +1429,30 @@ void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index) {
}
void RasterizerCanvasGLES3::_add_to_batch(uint32_t &r_index, bool &r_batch_broken) {
- if (r_index >= data.max_instances_per_buffer - 1) {
- ERR_PRINT_ONCE("Trying to draw too many items. Please increase maximum number of items in the project settings 'rendering/gl_compatibility/item_buffer_size'");
- return;
- }
-
- if (state.canvas_instance_batches[state.current_batch_index].instance_count >= data.max_instances_per_batch) {
- _new_batch(r_batch_broken, r_index);
- }
-
state.canvas_instance_batches[state.current_batch_index].instance_count++;
r_index++;
+ if (r_index >= data.max_instances_per_buffer) {
+ // Copy over all data needed for rendering right away
+ // then go back to recording item commands.
+ glBindBuffer(GL_ARRAY_BUFFER, state.canvas_instance_data_buffers[state.current_data_buffer_index].instance_buffers[state.current_instance_buffer_index]);
+#ifdef WEB_ENABLED
+ glBufferSubData(GL_ARRAY_BUFFER, state.last_item_index * sizeof(InstanceData), sizeof(InstanceData) * r_index, state.instance_data_array);
+#else
+ // On Desktop and mobile we map the memory without synchronizing for maximum speed.
+ void *buffer = glMapBufferRange(GL_ARRAY_BUFFER, state.last_item_index * sizeof(InstanceData), r_index * sizeof(InstanceData), GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
+ memcpy(buffer, state.instance_data_array, r_index * sizeof(InstanceData));
+ glUnmapBuffer(GL_ARRAY_BUFFER);
+#endif
+ _allocate_instance_buffer();
+ r_index = 0;
+ state.last_item_index = 0;
+ r_batch_broken = false; // Force a new batch to be created
+ _new_batch(r_batch_broken);
+ state.canvas_instance_batches[state.current_batch_index].start = 0;
+ }
}
-void RasterizerCanvasGLES3::_new_batch(bool &r_batch_broken, uint32_t &r_index) {
+void RasterizerCanvasGLES3::_new_batch(bool &r_batch_broken) {
if (state.canvas_instance_batches.size() == 0) {
state.canvas_instance_batches.push_back(Batch());
return;
@@ -1455,7 +1468,7 @@ void RasterizerCanvasGLES3::_new_batch(bool &r_batch_broken, uint32_t &r_index)
Batch new_batch = state.canvas_instance_batches[state.current_batch_index];
new_batch.instance_count = 0;
new_batch.start = state.canvas_instance_batches[state.current_batch_index].start + state.canvas_instance_batches[state.current_batch_index].instance_count;
-
+ new_batch.instance_buffer_index = state.current_instance_buffer_index;
state.current_batch_index++;
state.canvas_instance_batches.push_back(new_batch);
}
@@ -2432,17 +2445,35 @@ void RasterizerCanvasGLES3::_allocate_instance_data_buffer() {
glBindBuffer(GL_UNIFORM_BUFFER, new_buffers[2]);
glBufferData(GL_UNIFORM_BUFFER, sizeof(StateBuffer), nullptr, GL_STREAM_DRAW);
- state.current_buffer = (state.current_buffer + 1);
+ state.current_data_buffer_index = (state.current_data_buffer_index + 1);
DataBuffer db;
- db.buffer = new_buffers[0];
+ db.instance_buffers.push_back(new_buffers[0]);
db.light_ubo = new_buffers[1];
db.state_ubo = new_buffers[2];
db.last_frame_used = RSG::rasterizer->get_frame_number();
- state.canvas_instance_data_buffers.insert(state.current_buffer, db);
- state.current_buffer = state.current_buffer % state.canvas_instance_data_buffers.size();
+ state.canvas_instance_data_buffers.insert(state.current_data_buffer_index, db);
+ state.current_data_buffer_index = state.current_data_buffer_index % state.canvas_instance_data_buffers.size();
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_UNIFORM_BUFFER, 0);
}
+void RasterizerCanvasGLES3::_allocate_instance_buffer() {
+ state.current_instance_buffer_index++;
+
+ if (int(state.current_instance_buffer_index) < state.canvas_instance_data_buffers[state.current_data_buffer_index].instance_buffers.size()) {
+ // We already allocated another buffer in a previous frame, so we can just use it.
+ return;
+ }
+
+ GLuint new_buffer;
+ glGenBuffers(1, &new_buffer);
+
+ glBindBuffer(GL_ARRAY_BUFFER, new_buffer);
+ glBufferData(GL_ARRAY_BUFFER, data.max_instance_buffer_size, nullptr, GL_STREAM_DRAW);
+
+ state.canvas_instance_data_buffers[state.current_data_buffer_index].instance_buffers.push_back(new_buffer);
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+}
void RasterizerCanvasGLES3::set_time(double p_time) {
state.time = p_time;
@@ -2585,14 +2616,12 @@ RasterizerCanvasGLES3::RasterizerCanvasGLES3() {
int uniform_max_size = config->max_uniform_buffer_size;
if (uniform_max_size < 65536) {
data.max_lights_per_render = 64;
- data.max_instances_per_batch = 128;
} else {
data.max_lights_per_render = 256;
- data.max_instances_per_batch = 2048;
}
// Reserve 3 Uniform Buffers for instance data Frame N, N+1 and N+2
- data.max_instances_per_buffer = MAX(data.max_instances_per_batch, uint32_t(GLOBAL_GET("rendering/gl_compatibility/item_buffer_size")));
+ data.max_instances_per_buffer = uint32_t(GLOBAL_GET("rendering/gl_compatibility/item_buffer_size"));
data.max_instance_buffer_size = data.max_instances_per_buffer * sizeof(InstanceData); // 16,384 instances * 128 bytes = 2,097,152 bytes = 2,048 kb
state.canvas_instance_data_buffers.resize(3);
state.canvas_instance_batches.reserve(200);
@@ -2610,7 +2639,7 @@ RasterizerCanvasGLES3::RasterizerCanvasGLES3() {
glBindBuffer(GL_UNIFORM_BUFFER, new_buffers[2]);
glBufferData(GL_UNIFORM_BUFFER, sizeof(StateBuffer), nullptr, GL_STREAM_DRAW);
DataBuffer db;
- db.buffer = new_buffers[0];
+ db.instance_buffers.push_back(new_buffers[0]);
db.light_ubo = new_buffers[1];
db.state_ubo = new_buffers[2];
db.last_frame_used = 0;
@@ -2637,7 +2666,6 @@ RasterizerCanvasGLES3::RasterizerCanvasGLES3() {
String global_defines;
global_defines += "#define MAX_GLOBAL_SHADER_UNIFORMS 256\n"; // TODO: this is arbitrary for now
global_defines += "#define MAX_LIGHTS " + itos(data.max_lights_per_render) + "\n";
- global_defines += "#define MAX_DRAW_DATA_INSTANCES " + itos(data.max_instances_per_batch) + "\n";
GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.initialize(global_defines, 1);
data.canvas_shader_default_version = GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_create();
diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h
index 916e12057c..1c14d0b466 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.h
+++ b/drivers/gles3/rasterizer_canvas_gles3.h
@@ -247,7 +247,6 @@ public:
uint32_t max_lights_per_render = 256;
uint32_t max_lights_per_item = 16;
- uint32_t max_instances_per_batch = 512;
uint32_t max_instances_per_buffer = 16384;
uint32_t max_instance_buffer_size = 16384 * 128;
} data;
@@ -256,6 +255,7 @@ public:
// Position in the UBO measured in bytes
uint32_t start = 0;
uint32_t instance_count = 0;
+ uint32_t instance_buffer_index = 0;
RID tex;
RS::CanvasItemTextureFilter filter = RS::CANVAS_ITEM_TEXTURE_FILTER_MAX;
@@ -281,7 +281,7 @@ public:
// We track them and ensure that they don't get reused until at least 2 frames have passed
// to avoid the GPU stalling to wait for a resource to become available.
struct DataBuffer {
- GLuint buffer = 0;
+ Vector<GLuint> instance_buffers;
GLuint light_ubo = 0;
GLuint state_ubo = 0;
uint64_t last_frame_used = -3;
@@ -291,9 +291,10 @@ public:
struct State {
LocalVector<DataBuffer> canvas_instance_data_buffers;
LocalVector<Batch> canvas_instance_batches;
- uint32_t current_buffer = 0;
- uint32_t current_buffer_index = 0;
+ uint32_t current_data_buffer_index = 0;
+ uint32_t current_instance_buffer_index = 0;
uint32_t current_batch_index = 0;
+ uint32_t last_item_index = 0;
InstanceData *instance_data_array = nullptr;
@@ -354,14 +355,14 @@ public:
void _prepare_canvas_texture(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, uint32_t &r_index, Size2 &r_texpixel_size);
void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) override;
- void _render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, uint32_t &r_last_index, bool &r_sdf_used, bool p_to_backbuffer = false);
+ void _render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool &r_sdf_used, bool p_to_backbuffer = false);
void _record_item_commands(const Item *p_item, RID p_render_target, const Transform2D &p_canvas_transform_inverse, Item *&current_clip, GLES3::CanvasShaderData::BlendMode p_blend_mode, Light *p_lights, uint32_t &r_index, bool &r_break_batch, bool &r_sdf_used);
void _render_batch(Light *p_lights, uint32_t p_index);
bool _bind_material(GLES3::CanvasMaterialData *p_material_data, CanvasShaderGLES3::ShaderVariant p_variant, uint64_t p_specialization);
- void _new_batch(bool &r_batch_broken, uint32_t &r_index);
+ void _new_batch(bool &r_batch_broken);
void _add_to_batch(uint32_t &r_index, bool &r_batch_broken);
void _allocate_instance_data_buffer();
- void _align_instance_data_buffer(uint32_t &r_index);
+ void _allocate_instance_buffer();
void _enable_attributes(uint32_t p_start, bool p_primitive, uint32_t p_rate = 1);
void set_time(double p_time);
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 9547435607..949f2953d3 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -145,6 +145,7 @@ void RasterizerSceneGLES3::_geometry_instance_dependency_changed(Dependency::Dep
case Dependency::DEPENDENCY_CHANGED_MULTIMESH:
case Dependency::DEPENDENCY_CHANGED_SKELETON_DATA: {
static_cast<RenderGeometryInstance *>(p_tracker->userdata)->_mark_dirty();
+ static_cast<GeometryInstanceGLES3 *>(p_tracker->userdata)->data->dirty_dependencies = true;
} break;
case Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: {
GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_tracker->userdata);
@@ -160,6 +161,7 @@ void RasterizerSceneGLES3::_geometry_instance_dependency_changed(Dependency::Dep
void RasterizerSceneGLES3::_geometry_instance_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker) {
static_cast<RenderGeometryInstance *>(p_tracker->userdata)->_mark_dirty();
+ static_cast<GeometryInstanceGLES3 *>(p_tracker->userdata)->data->dirty_dependencies = true;
}
void RasterizerSceneGLES3::_geometry_instance_add_surface_with_material(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, GLES3::SceneMaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh) {
diff --git a/drivers/gles3/shaders/skeleton.glsl b/drivers/gles3/shaders/skeleton.glsl
index a1e3c098f4..aad856a5a2 100644
--- a/drivers/gles3/shaders/skeleton.glsl
+++ b/drivers/gles3/shaders/skeleton.glsl
@@ -87,6 +87,16 @@ uniform highp float blend_weight;
uniform lowp float blend_shape_count;
#endif
+#ifdef USE_SKELETON
+uniform mediump vec2 skeleton_transform_x;
+uniform mediump vec2 skeleton_transform_y;
+uniform mediump vec2 skeleton_transform_offset;
+
+uniform mediump vec2 inverse_transform_x;
+uniform mediump vec2 inverse_transform_y;
+uniform mediump vec2 inverse_transform_offset;
+#endif
+
vec2 signNotZero(vec2 v) {
return mix(vec2(-1.0), vec2(1.0), greaterThanEqual(v.xy, vec2(0.0)));
}
@@ -164,10 +174,13 @@ void main() {
m += GET_BONE_MATRIX(bones.z, bones_a.z, in_weight_attrib.z);
m += GET_BONE_MATRIX(bones.w, bones_a.w, in_weight_attrib.w);
+ mat4 skeleton_matrix = mat4(vec4(skeleton_transform_x, 0.0, 0.0), vec4(skeleton_transform_y, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(skeleton_transform_offset, 0.0, 1.0));
+ mat4 inverse_matrix = mat4(vec4(inverse_transform_x, 0.0, 0.0), vec4(inverse_transform_y, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(inverse_transform_offset, 0.0, 1.0));
mat4 bone_matrix = mat4(m[0], m[1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));
- //reverse order because its transposed
- out_vertex = (vec4(out_vertex, 0.0, 1.0) * bone_matrix).xy;
+ bone_matrix = skeleton_matrix * transpose(bone_matrix) * inverse_matrix;
+
+ out_vertex = (bone_matrix * vec4(out_vertex, 0.0, 1.0)).xy;
#endif // USE_SKELETON
#else // MODE_2D
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index 4a44279be9..4fb780b665 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -1546,6 +1546,8 @@ MaterialStorage::MaterialStorage() {
actions.render_mode_defines["unshaded"] = "#define MODE_UNSHADED\n";
actions.render_mode_defines["light_only"] = "#define MODE_LIGHT_ONLY\n";
+ actions.global_buffer_array_variable = "global_shader_uniforms";
+
shaders.compiler_canvas.initialize(actions);
}
@@ -1719,6 +1721,7 @@ MaterialStorage::MaterialStorage() {
actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
actions.check_multiview_samplers = true;
+ actions.global_buffer_array_variable = "global_shader_uniforms";
shaders.compiler_scene.initialize(actions);
}
@@ -1775,6 +1778,8 @@ MaterialStorage::MaterialStorage() {
actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
+ actions.global_buffer_array_variable = "global_shader_uniforms";
+
shaders.compiler_particles.initialize(actions);
}
@@ -1828,6 +1833,8 @@ MaterialStorage::MaterialStorage() {
actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
+ actions.global_buffer_array_variable = "global_shader_uniforms";
+
shaders.compiler_sky.initialize(actions);
}
}
diff --git a/drivers/gles3/storage/mesh_storage.cpp b/drivers/gles3/storage/mesh_storage.cpp
index 71f262af20..5ba0c5a09c 100644
--- a/drivers/gles3/storage/mesh_storage.cpp
+++ b/drivers/gles3/storage/mesh_storage.cpp
@@ -997,6 +997,11 @@ void MeshStorage::mesh_instance_check_for_update(RID p_mesh_instance) {
}
}
+void MeshStorage::mesh_instance_set_canvas_item_transform(RID p_mesh_instance, const Transform2D &p_transform) {
+ MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
+ mi->canvas_item_transform_2d = p_transform;
+}
+
void MeshStorage::_blend_shape_bind_mesh_instance_buffer(MeshInstance *p_mi, uint32_t p_surface) {
glBindBuffer(GL_ARRAY_BUFFER, p_mi->surfaces[p_surface].vertex_buffers[0]);
@@ -1163,6 +1168,16 @@ void MeshStorage::update_mesh_instances() {
skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::BLEND_SHAPE_COUNT, float(mi->mesh->blend_shape_count), skeleton_shader.shader_version, variant, specialization);
if (can_use_skeleton) {
+ Transform2D transform = mi->canvas_item_transform_2d.affine_inverse() * sk->base_transform_2d;
+ skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::SKELETON_TRANSFORM_X, transform[0], skeleton_shader.shader_version, variant, specialization);
+ skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::SKELETON_TRANSFORM_Y, transform[1], skeleton_shader.shader_version, variant, specialization);
+ skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::SKELETON_TRANSFORM_OFFSET, transform[2], skeleton_shader.shader_version, variant, specialization);
+
+ Transform2D inverse_transform = transform.affine_inverse();
+ skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::INVERSE_TRANSFORM_X, inverse_transform[0], skeleton_shader.shader_version, variant, specialization);
+ skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::INVERSE_TRANSFORM_Y, inverse_transform[1], skeleton_shader.shader_version, variant, specialization);
+ skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::INVERSE_TRANSFORM_OFFSET, inverse_transform[2], skeleton_shader.shader_version, variant, specialization);
+
// Do last blendshape in the same pass as the Skeleton.
_compute_skeleton(mi, sk, i);
can_use_skeleton = false;
@@ -1201,6 +1216,16 @@ void MeshStorage::update_mesh_instances() {
continue;
}
+ Transform2D transform = mi->canvas_item_transform_2d.affine_inverse() * sk->base_transform_2d;
+ skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::SKELETON_TRANSFORM_X, transform[0], skeleton_shader.shader_version, variant, specialization);
+ skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::SKELETON_TRANSFORM_Y, transform[1], skeleton_shader.shader_version, variant, specialization);
+ skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::SKELETON_TRANSFORM_OFFSET, transform[2], skeleton_shader.shader_version, variant, specialization);
+
+ Transform2D inverse_transform = transform.affine_inverse();
+ skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::INVERSE_TRANSFORM_X, inverse_transform[0], skeleton_shader.shader_version, variant, specialization);
+ skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::INVERSE_TRANSFORM_Y, inverse_transform[1], skeleton_shader.shader_version, variant, specialization);
+ skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::INVERSE_TRANSFORM_OFFSET, inverse_transform[2], skeleton_shader.shader_version, variant, specialization);
+
glBindVertexArray(mi->mesh->surfaces[i]->skeleton_vertex_array);
_compute_skeleton(mi, sk, i);
}
diff --git a/drivers/gles3/storage/mesh_storage.h b/drivers/gles3/storage/mesh_storage.h
index 2efc57462b..e1c2bc3f63 100644
--- a/drivers/gles3/storage/mesh_storage.h
+++ b/drivers/gles3/storage/mesh_storage.h
@@ -163,6 +163,7 @@ struct MeshInstance {
bool weights_dirty = false;
SelfList<MeshInstance> weight_update_list;
SelfList<MeshInstance> array_update_list;
+ Transform2D canvas_item_transform_2d;
MeshInstance() :
weight_update_list(this), array_update_list(this) {}
};
@@ -423,6 +424,7 @@ public:
virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override;
virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override;
virtual void mesh_instance_check_for_update(RID p_mesh_instance) override;
+ virtual void mesh_instance_set_canvas_item_transform(RID p_mesh_instance, const Transform2D &p_transform) override;
virtual void update_mesh_instances() override;
// TODO: considering hashing versions with multimesh buffer RID.
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index 338a22c070..8dd087451c 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -1954,6 +1954,10 @@ void AnimationTrackEdit::_notification(int p_what) {
get_theme_icon(SNAME("TrackDiscrete"), SNAME("EditorIcons")),
get_theme_icon(SNAME("TrackCapture"), SNAME("EditorIcons"))
};
+ Ref<Texture2D> blend_icon[2] = {
+ get_theme_icon(SNAME("UseBlendEnable"), SNAME("EditorIcons")),
+ get_theme_icon(SNAME("UseBlendDisable"), SNAME("EditorIcons")),
+ };
int ofs = get_size().width - timeline->get_buttons_width();
@@ -1982,6 +1986,11 @@ void AnimationTrackEdit::_notification(int p_what) {
if (!animation->track_is_compressed(track) && animation->track_get_type(track) == Animation::TYPE_VALUE) {
draw_texture(update_icon, update_mode_rect.position);
}
+ if (animation->track_get_type(track) == Animation::TYPE_AUDIO) {
+ Ref<Texture2D> use_blend_icon = blend_icon[animation->audio_track_is_use_blend(track) ? 0 : 1];
+ Vector2 use_blend_icon_pos = update_mode_rect.position + (update_mode_rect.size - use_blend_icon->get_size()) / 2;
+ draw_texture(use_blend_icon, use_blend_icon_pos);
+ }
// Make it easier to click.
update_mode_rect.position.y = 0;
update_mode_rect.size.y = get_size().height;
@@ -1990,13 +1999,12 @@ void AnimationTrackEdit::_notification(int p_what) {
update_mode_rect.size.x += hsep / 2;
if (!read_only) {
- if (animation->track_get_type(track) == Animation::TYPE_VALUE) {
+ if (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_AUDIO) {
draw_texture(down_icon, Vector2(ofs, int(get_size().height - down_icon->get_height()) / 2));
update_mode_rect.size.x += down_icon->get_width();
} else if (animation->track_get_type(track) == Animation::TYPE_BEZIER) {
Ref<Texture2D> bezier_icon = get_theme_icon(SNAME("EditBezier"), SNAME("EditorIcons"));
update_mode_rect.size.x += down_icon->get_width();
-
update_mode_rect = Rect2();
} else {
update_mode_rect = Rect2();
@@ -2439,7 +2447,11 @@ String AnimationTrackEdit::get_tooltip(const Point2 &p_pos) const {
}
if (update_mode_rect.has_point(p_pos)) {
- return TTR("Update Mode (How this property is set)");
+ if (animation->track_get_type(track) == Animation::TYPE_AUDIO) {
+ return TTR("Use Blend");
+ } else {
+ return TTR("Update Mode (How this property is set)");
+ }
}
if (interp_mode_rect.has_point(p_pos)) {
@@ -2641,9 +2653,14 @@ void AnimationTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
menu->connect("id_pressed", callable_mp(this, &AnimationTrackEdit::_menu_selected));
}
menu->clear();
- menu->add_icon_item(get_theme_icon(SNAME("TrackContinuous"), SNAME("EditorIcons")), TTR("Continuous"), MENU_CALL_MODE_CONTINUOUS);
- menu->add_icon_item(get_theme_icon(SNAME("TrackDiscrete"), SNAME("EditorIcons")), TTR("Discrete"), MENU_CALL_MODE_DISCRETE);
- menu->add_icon_item(get_theme_icon(SNAME("TrackCapture"), SNAME("EditorIcons")), TTR("Capture"), MENU_CALL_MODE_CAPTURE);
+ if (animation->track_get_type(track) == Animation::TYPE_AUDIO) {
+ menu->add_icon_item(get_theme_icon(SNAME("UseBlendEnable"), SNAME("EditorIcons")), TTR("Use Blend"), MENU_USE_BLEND_ENABLED);
+ menu->add_icon_item(get_theme_icon(SNAME("UseBlendDisable"), SNAME("EditorIcons")), TTR("Don't Use Blend"), MENU_USE_BLEND_DISABLED);
+ } else {
+ menu->add_icon_item(get_theme_icon(SNAME("TrackContinuous"), SNAME("EditorIcons")), TTR("Continuous"), MENU_CALL_MODE_CONTINUOUS);
+ menu->add_icon_item(get_theme_icon(SNAME("TrackDiscrete"), SNAME("EditorIcons")), TTR("Discrete"), MENU_CALL_MODE_DISCRETE);
+ menu->add_icon_item(get_theme_icon(SNAME("TrackCapture"), SNAME("EditorIcons")), TTR("Capture"), MENU_CALL_MODE_CAPTURE);
+ }
menu->reset_size();
Vector2 popup_pos = get_screen_position() + update_mode_rect.position + Vector2(0, update_mode_rect.size.height);
@@ -2662,7 +2679,7 @@ void AnimationTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
menu->add_icon_item(get_theme_icon(SNAME("InterpRaw"), SNAME("EditorIcons")), TTR("Nearest"), MENU_INTERPOLATION_NEAREST);
menu->add_icon_item(get_theme_icon(SNAME("InterpLinear"), SNAME("EditorIcons")), TTR("Linear"), MENU_INTERPOLATION_LINEAR);
menu->add_icon_item(get_theme_icon(SNAME("InterpCubic"), SNAME("EditorIcons")), TTR("Cubic"), MENU_INTERPOLATION_CUBIC);
- // Check is angle property.
+ // Check whether it is angle property.
AnimationPlayerEditor *ape = AnimationPlayerEditor::get_singleton();
if (ape) {
AnimationPlayer *ap = ape->get_player();
@@ -3055,6 +3072,16 @@ void AnimationTrackEdit::_menu_selected(int p_index) {
emit_signal(SNAME("delete_request"));
} break;
+ case MENU_USE_BLEND_ENABLED:
+ case MENU_USE_BLEND_DISABLED: {
+ bool use_blend = p_index == MENU_USE_BLEND_ENABLED;
+ EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
+ undo_redo->create_action(TTR("Change Animation Use Blend"));
+ undo_redo->add_do_method(animation.ptr(), "audio_track_set_use_blend", track, use_blend);
+ undo_redo->add_undo_method(animation.ptr(), "audio_track_set_use_blend", track, animation->audio_track_is_use_blend(track));
+ undo_redo->commit_action();
+ queue_redraw();
+ } break;
}
}
@@ -3488,6 +3515,9 @@ void AnimationTrackEditor::_animation_track_remove_request(int p_track, Ref<Anim
if (p_from_animation->track_get_type(idx) == Animation::TYPE_VALUE) {
undo_redo->add_undo_method(p_from_animation.ptr(), "value_track_set_update_mode", idx, p_from_animation->value_track_get_update_mode(idx));
}
+ if (animation->track_get_type(idx) == Animation::TYPE_AUDIO) {
+ undo_redo->add_undo_method(animation.ptr(), "audio_track_set_use_blend", idx, animation->audio_track_is_use_blend(idx));
+ }
undo_redo->commit_action();
}
@@ -5618,6 +5648,9 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
if (tc.track_type == Animation::TYPE_VALUE) {
tc.update_mode = animation->value_track_get_update_mode(idx);
}
+ if (tc.track_type == Animation::TYPE_AUDIO) {
+ tc.use_blend = animation->audio_track_is_use_blend(idx);
+ }
tc.loop_wrap = animation->track_get_interpolation_loop_wrap(idx);
tc.enabled = animation->track_is_enabled(idx);
for (int i = 0; i < animation->track_get_key_count(idx); i++) {
@@ -5662,6 +5695,9 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
if (track_clipboard[i].track_type == Animation::TYPE_VALUE) {
undo_redo->add_do_method(animation.ptr(), "value_track_set_update_mode", base_track, track_clipboard[i].update_mode);
}
+ if (track_clipboard[i].track_type == Animation::TYPE_AUDIO) {
+ undo_redo->add_do_method(animation.ptr(), "audio_track_set_use_blend", base_track, track_clipboard[i].use_blend);
+ }
for (int j = 0; j < track_clipboard[i].keys.size(); j++) {
undo_redo->add_do_method(animation.ptr(), "track_insert_key", base_track, track_clipboard[i].keys[j].time, track_clipboard[i].keys[j].value, track_clipboard[i].keys[j].transition);
diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h
index 8506d9b80d..2a59bda2a4 100644
--- a/editor/animation_track_editor.h
+++ b/editor/animation_track_editor.h
@@ -220,7 +220,9 @@ class AnimationTrackEdit : public Control {
MENU_KEY_INSERT,
MENU_KEY_DUPLICATE,
MENU_KEY_ADD_RESET,
- MENU_KEY_DELETE
+ MENU_KEY_DELETE,
+ MENU_USE_BLEND_ENABLED,
+ MENU_USE_BLEND_DISABLED,
};
AnimationTimelineEdit *timeline = nullptr;
@@ -566,6 +568,7 @@ class AnimationTrackEditor : public VBoxContainer {
Animation::LoopMode loop_mode = Animation::LOOP_PINGPONG;
bool loop_wrap = false;
bool enabled = false;
+ bool use_blend = false;
struct Key {
float time = 0;
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp
index 644735a4d8..28d687488c 100644
--- a/editor/code_editor.cpp
+++ b/editor/code_editor.cpp
@@ -143,7 +143,9 @@ void FindReplaceBar::unhandled_input(const Ref<InputEvent> &p_event) {
}
bool FindReplaceBar::_search(uint32_t p_flags, int p_from_line, int p_from_col) {
- text_editor->remove_secondary_carets();
+ if (!preserve_cursor) {
+ text_editor->remove_secondary_carets();
+ }
String text = get_search_text();
Point2i pos = text_editor->search(text, p_flags, p_from_line, p_from_col);
diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp
index c1a5ae9ce1..dee130ed0f 100644
--- a/editor/connections_dialog.cpp
+++ b/editor/connections_dialog.cpp
@@ -448,10 +448,18 @@ Node *ConnectDialog::get_source() const {
return source;
}
+ConnectDialog::ConnectionData ConnectDialog::get_source_connection_data() const {
+ return source_connection_data;
+}
+
StringName ConnectDialog::get_signal_name() const {
return signal;
}
+PackedStringArray ConnectDialog::get_signal_args() const {
+ return signal_args;
+}
+
NodePath ConnectDialog::get_dst_path() const {
return dst_path;
}
@@ -500,11 +508,12 @@ bool ConnectDialog::is_editing() const {
* If creating a connection from scratch, sensible defaults are used.
* If editing an existing connection, previous data is retained.
*/
-void ConnectDialog::init(ConnectionData p_cd, bool p_edit) {
+void ConnectDialog::init(const ConnectionData &p_cd, const PackedStringArray &p_signal_args, bool p_edit) {
set_hide_on_ok(false);
source = static_cast<Node *>(p_cd.source);
signal = p_cd.signal;
+ signal_args = p_signal_args;
tree->set_selected(nullptr);
tree->set_marked(source, true);
@@ -522,22 +531,7 @@ void ConnectDialog::init(ConnectionData p_cd, bool p_edit) {
deferred->set_pressed(b_deferred);
one_shot->set_pressed(b_oneshot);
- MethodInfo r_signal;
- Ref<Script> source_script = source->get_script();
- if (source_script.is_valid() && source_script->has_script_signal(signal)) {
- List<MethodInfo> signals;
- source_script->get_script_signal_list(&signals);
- for (MethodInfo &mi : signals) {
- if (mi.name == signal) {
- r_signal = mi;
- break;
- }
- }
- } else {
- ClassDB::get_signal(source->get_class(), signal, &r_signal);
- }
-
- unbind_count->set_max(r_signal.arguments.size());
+ unbind_count->set_max(p_signal_args.size());
unbind_count->set_value(p_cd.unbinds);
_unbind_count_changed(p_cd.unbinds);
@@ -547,6 +541,8 @@ void ConnectDialog::init(ConnectionData p_cd, bool p_edit) {
cdbinds->notify_changed();
edit_mode = p_edit;
+
+ source_connection_data = p_cd;
}
void ConnectDialog::popup_dialog(const String &p_for_signal) {
@@ -794,9 +790,6 @@ void ConnectionsDock::_filter_changed(const String &p_text) {
* Creates or edits connections based on state of the ConnectDialog when "Connect" is pressed.
*/
void ConnectionsDock::_make_or_edit_connection() {
- TreeItem *it = tree->get_selected();
- ERR_FAIL_COND(!it);
-
NodePath dst_path = connect_dialog->get_dst_path();
Node *target = selected_node->get_node(dst_path);
ERR_FAIL_COND(!target);
@@ -834,27 +827,21 @@ void ConnectionsDock::_make_or_edit_connection() {
add_script_function = !found_inherited_function;
}
- PackedStringArray script_function_args;
- if (add_script_function) {
- // Pick up args here before "it" is deleted by update_tree.
- script_function_args = it->get_metadata(0).operator Dictionary()["args"];
- script_function_args.resize(script_function_args.size() - cd.unbinds);
- for (int i = 0; i < cd.binds.size(); i++) {
- script_function_args.push_back("extra_arg_" + itos(i) + ":" + Variant::get_type_name(cd.binds[i].get_type()));
- }
- }
if (connect_dialog->is_editing()) {
- _disconnect(*it);
+ _disconnect(connect_dialog->get_source_connection_data());
_connect(cd);
} else {
_connect(cd);
}
- // IMPORTANT NOTE: _disconnect and _connect cause an update_tree, which will delete the object "it" is pointing to.
- it = nullptr;
-
if (add_script_function) {
+ PackedStringArray script_function_args = connect_dialog->get_signal_args();
+ script_function_args.resize(script_function_args.size() - cd.unbinds);
+ for (int i = 0; i < cd.binds.size(); i++) {
+ script_function_args.push_back("extra_arg_" + itos(i) + ":" + Variant::get_type_name(cd.binds[i].get_type()));
+ }
+
EditorNode::get_singleton()->emit_signal(SNAME("script_add_function_request"), target, cd.method, script_function_args);
hide();
}
@@ -865,7 +852,7 @@ void ConnectionsDock::_make_or_edit_connection() {
/*
* Creates single connection w/ undo-redo functionality.
*/
-void ConnectionsDock::_connect(ConnectDialog::ConnectionData p_cd) {
+void ConnectionsDock::_connect(const ConnectDialog::ConnectionData &p_cd) {
Node *source = Object::cast_to<Node>(p_cd.source);
Node *target = Object::cast_to<Node>(p_cd.target);
@@ -889,18 +876,15 @@ void ConnectionsDock::_connect(ConnectDialog::ConnectionData p_cd) {
/*
* Break single connection w/ undo-redo functionality.
*/
-void ConnectionsDock::_disconnect(TreeItem &p_item) {
- Connection connection = p_item.get_metadata(0);
- ConnectDialog::ConnectionData cd = connection;
-
- ERR_FAIL_COND(cd.source != selected_node); // Shouldn't happen but... Bugcheck.
+void ConnectionsDock::_disconnect(const ConnectDialog::ConnectionData &p_cd) {
+ ERR_FAIL_COND(p_cd.source != selected_node); // Shouldn't happen but... Bugcheck.
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(vformat(TTR("Disconnect '%s' from '%s'"), cd.signal, cd.method));
+ undo_redo->create_action(vformat(TTR("Disconnect '%s' from '%s'"), p_cd.signal, p_cd.method));
- Callable callable = cd.get_callable();
- undo_redo->add_do_method(selected_node, "disconnect", cd.signal, callable);
- undo_redo->add_undo_method(selected_node, "connect", cd.signal, callable, cd.binds, cd.flags);
+ Callable callable = p_cd.get_callable();
+ undo_redo->add_do_method(selected_node, "disconnect", p_cd.signal, callable);
+ undo_redo->add_undo_method(selected_node, "connect", p_cd.signal, callable, p_cd.flags);
undo_redo->add_do_method(this, "update_tree");
undo_redo->add_undo_method(this, "update_tree");
undo_redo->add_do_method(SceneTreeDock::get_singleton()->get_tree_editor(), "update_tree"); // To force redraw of scene tree.
@@ -930,7 +914,7 @@ void ConnectionsDock::_disconnect_all() {
if (!_is_connection_inherited(connection)) {
ConnectDialog::ConnectionData cd = connection;
undo_redo->add_do_method(selected_node, "disconnect", cd.signal, cd.get_callable());
- undo_redo->add_undo_method(selected_node, "connect", cd.signal, cd.get_callable(), cd.binds, cd.flags);
+ undo_redo->add_undo_method(selected_node, "connect", cd.signal, cd.get_callable(), cd.flags);
}
child = child->get_next();
}
@@ -984,7 +968,10 @@ bool ConnectionsDock::_is_connection_inherited(Connection &p_connection) {
* Open connection dialog with TreeItem data to CREATE a brand-new connection.
*/
void ConnectionsDock::_open_connection_dialog(TreeItem &p_item) {
- String signal_name = p_item.get_metadata(0).operator Dictionary()["name"];
+ Dictionary sinfo = p_item.get_metadata(0);
+ String signal_name = sinfo["name"];
+ PackedStringArray signal_args = sinfo["args"];
+
const String &signal_name_ref = signal_name;
Node *dst_node = selected_node->get_owner() ? selected_node->get_owner() : selected_node;
@@ -998,22 +985,30 @@ void ConnectionsDock::_open_connection_dialog(TreeItem &p_item) {
cd.target = dst_node;
cd.method = ConnectDialog::generate_method_callback_name(cd.source, signal_name, cd.target);
connect_dialog->popup_dialog(signal_name_ref);
- connect_dialog->init(cd);
+ connect_dialog->init(cd, signal_args);
connect_dialog->set_title(TTR("Connect a Signal to a Method"));
}
/*
* Open connection dialog with Connection data to EDIT an existing connection.
*/
-void ConnectionsDock::_open_connection_dialog(ConnectDialog::ConnectionData p_cd) {
- Node *src = Object::cast_to<Node>(p_cd.source);
- Node *dst = Object::cast_to<Node>(p_cd.target);
+void ConnectionsDock::_open_edit_connection_dialog(TreeItem &p_item) {
+ TreeItem *signal_item = p_item.get_parent();
+ ERR_FAIL_COND(!signal_item);
+
+ Connection connection = p_item.get_metadata(0);
+ ConnectDialog::ConnectionData cd = connection;
+
+ Node *src = Object::cast_to<Node>(cd.source);
+ Node *dst = Object::cast_to<Node>(cd.target);
if (src && dst) {
- const String &signal_name_ref = p_cd.signal;
- connect_dialog->set_title(TTR("Edit Connection:") + p_cd.signal);
+ const String &signal_name_ref = cd.signal;
+ PackedStringArray signal_args = signal_item->get_metadata(0).operator Dictionary()["args"];
+
+ connect_dialog->set_title(vformat(TTR("Edit Connection: '%s'"), cd.signal));
connect_dialog->popup_dialog(signal_name_ref);
- connect_dialog->init(p_cd, true);
+ connect_dialog->init(cd, signal_args, true);
}
}
@@ -1088,14 +1083,14 @@ void ConnectionsDock::_handle_slot_menu_option(int p_option) {
switch (p_option) {
case EDIT: {
- Connection connection = item->get_metadata(0);
- _open_connection_dialog(connection);
+ _open_edit_connection_dialog(*item);
} break;
case GO_TO_SCRIPT: {
_go_to_script(*item);
} break;
case DISCONNECT: {
- _disconnect(*item);
+ Connection connection = item->get_metadata(0);
+ _disconnect(connection);
update_tree();
} break;
}
@@ -1146,7 +1141,8 @@ void ConnectionsDock::_connect_pressed() {
if (_is_item_signal(*item)) {
_open_connection_dialog(*item);
} else {
- _disconnect(*item);
+ Connection connection = item->get_metadata(0);
+ _disconnect(connection);
update_tree();
}
}
@@ -1174,6 +1170,10 @@ void ConnectionsDock::set_node(Node *p_node) {
}
void ConnectionsDock::update_tree() {
+ String prev_selected;
+ if (tree->is_anything_selected()) {
+ prev_selected = tree->get_selected()->get_text(0);
+ }
tree->clear();
if (!selected_node) {
@@ -1265,7 +1265,14 @@ void ConnectionsDock::update_tree() {
// Create the children of the subsection - the actual list of signals.
TreeItem *signal_item = tree->create_item(section_item);
- signal_item->set_text(0, String(signal_name) + signaldesc);
+ String signame = String(signal_name) + signaldesc;
+ signal_item->set_text(0, signame);
+
+ if (signame == prev_selected) {
+ signal_item->select(0);
+ prev_selected = "";
+ }
+
Dictionary sinfo;
sinfo["name"] = signal_name;
sinfo["args"] = argnames;
diff --git a/editor/connections_dialog.h b/editor/connections_dialog.h
index 17a292434c..f70970996d 100644
--- a/editor/connections_dialog.h
+++ b/editor/connections_dialog.h
@@ -88,7 +88,7 @@ public:
method = base_callable.get_method();
}
- Callable get_callable() {
+ Callable get_callable() const {
if (unbinds > 0) {
return Callable(target, method).unbind(unbinds);
} else if (!binds.is_empty()) {
@@ -107,7 +107,9 @@ private:
Label *connect_to_label = nullptr;
LineEdit *from_signal = nullptr;
Node *source = nullptr;
+ ConnectionData source_connection_data;
StringName signal;
+ PackedStringArray signal_args;
LineEdit *dst_method = nullptr;
ConnectDialogBinds *cdbinds = nullptr;
bool edit_mode = false;
@@ -161,7 +163,9 @@ protected:
public:
static StringName generate_method_callback_name(Node *p_source, String p_signal_name, Node *p_target);
Node *get_source() const;
+ ConnectionData get_source_connection_data() const;
StringName get_signal_name() const;
+ PackedStringArray get_signal_args() const;
NodePath get_dst_path() const;
void set_dst_node(Node *p_node);
StringName get_dst_method_name() const;
@@ -173,7 +177,7 @@ public:
bool get_one_shot() const;
bool is_editing() const;
- void init(ConnectionData p_cd, bool p_edit = false);
+ void init(const ConnectionData &p_cd, const PackedStringArray &p_signal_args, bool p_edit = false);
void popup_dialog(const String &p_for_signal);
ConnectDialog();
@@ -219,8 +223,8 @@ class ConnectionsDock : public VBoxContainer {
void _filter_changed(const String &p_text);
void _make_or_edit_connection();
- void _connect(ConnectDialog::ConnectionData p_cd);
- void _disconnect(TreeItem &p_item);
+ void _connect(const ConnectDialog::ConnectionData &p_cd);
+ void _disconnect(const ConnectDialog::ConnectionData &p_cd);
void _disconnect_all();
void _tree_item_selected();
@@ -229,7 +233,7 @@ class ConnectionsDock : public VBoxContainer {
bool _is_connection_inherited(Connection &p_connection);
void _open_connection_dialog(TreeItem &p_item);
- void _open_connection_dialog(ConnectDialog::ConnectionData p_cd);
+ void _open_edit_connection_dialog(TreeItem &p_item);
void _go_to_script(TreeItem &p_item);
void _handle_signal_menu_option(int p_option);
diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp
index 0814d5b5ca..aee907854c 100644
--- a/editor/create_dialog.cpp
+++ b/editor/create_dialog.cpp
@@ -122,7 +122,7 @@ bool CreateDialog::_should_hide_type(const String &p_type) const {
return true;
}
- if (base_type == "Node" && p_type.begins_with("Editor")) {
+ if (is_base_type_node && p_type.begins_with("Editor")) {
return true; // Do not show editor nodes.
}
@@ -508,6 +508,11 @@ String CreateDialog::get_selected_type() {
return selected->get_text(0);
}
+void CreateDialog::set_base_type(const String &p_base) {
+ base_type = p_base;
+ is_base_type_node = ClassDB::is_parent_class(p_base, "Node");
+}
+
Variant CreateDialog::instantiate_selected() {
TreeItem *selected = search_options->get_selected();
diff --git a/editor/create_dialog.h b/editor/create_dialog.h
index ad63346a02..37579812cf 100644
--- a/editor/create_dialog.h
+++ b/editor/create_dialog.h
@@ -51,6 +51,7 @@ class CreateDialog : public ConfirmationDialog {
Tree *search_options = nullptr;
String base_type;
+ bool is_base_type_node = false;
String icon_fallback;
String preferred_search_result_type;
@@ -113,7 +114,7 @@ public:
Variant instantiate_selected();
String get_selected_type();
- void set_base_type(const String &p_base) { base_type = p_base; }
+ void set_base_type(const String &p_base);
String get_base_type() const { return base_type; }
void select_base();
diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp
index 2c6b9990ed..32952a367d 100644
--- a/editor/debugger/script_editor_debugger.cpp
+++ b/editor/debugger/script_editor_debugger.cpp
@@ -519,7 +519,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
String error_title;
if (oe.callstack.size() > 0) {
// If available, use the script's stack in the error title.
- error_title = oe.callstack[oe.callstack.size() - 1].func + ": ";
+ error_title = _format_frame_text(&oe.callstack[0]) + ": ";
} else if (!oe.source_func.is_empty()) {
// Otherwise try to use the C++ source function.
error_title += oe.source_func + ": ";
@@ -530,13 +530,25 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
error->set_text(1, error_title);
tooltip += " " + error_title + "\n";
+ // Find the language of the error's source file.
+ String source_language_name = "C++"; // Default value is the old hard-coded one.
+ const String source_file_extension = oe.source_file.get_extension();
+ for (int i = 0; i < ScriptServer::get_language_count(); ++i) {
+ ScriptLanguage *script_language = ScriptServer::get_language(i);
+ if (source_file_extension == script_language->get_extension()) {
+ source_language_name = script_language->get_name();
+ break;
+ }
+ }
+
if (!oe.error_descr.is_empty()) {
// Add item for C++ error condition.
TreeItem *cpp_cond = error_tree->create_item(error);
- cpp_cond->set_text(0, "<" + TTR("C++ Error") + ">");
+ // TRANSLATORS: %s is the name of a language, e.g. C++.
+ cpp_cond->set_text(0, "<" + vformat(TTR("%s Error"), source_language_name) + ">");
cpp_cond->set_text(1, oe.error);
cpp_cond->set_text_alignment(0, HORIZONTAL_ALIGNMENT_LEFT);
- tooltip += TTR("C++ Error:") + " " + oe.error + "\n";
+ tooltip += vformat(TTR("%s Error:"), source_language_name) + " " + oe.error + "\n";
if (source_is_project_file) {
cpp_cond->set_metadata(0, source_meta);
}
@@ -547,14 +559,18 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
// Source of the error.
String source_txt = (source_is_project_file ? oe.source_file.get_file() : oe.source_file) + ":" + itos(oe.source_line);
if (!oe.source_func.is_empty()) {
- source_txt += " @ " + oe.source_func + "()";
+ source_txt += " @ " + oe.source_func;
+ if (!oe.source_func.ends_with(")")) {
+ source_txt += "()";
+ }
}
TreeItem *cpp_source = error_tree->create_item(error);
- cpp_source->set_text(0, "<" + (source_is_project_file ? TTR("Source") : TTR("C++ Source")) + ">");
+ // TRANSLATORS: %s is the name of a language, e.g. C++.
+ cpp_source->set_text(0, "<" + vformat(TTR("%s Source"), source_language_name) + ">");
cpp_source->set_text(1, source_txt);
cpp_source->set_text_alignment(0, HORIZONTAL_ALIGNMENT_LEFT);
- tooltip += (source_is_project_file ? TTR("Source:") : TTR("C++ Source:")) + " " + source_txt + "\n";
+ tooltip += vformat(TTR("%s Source:"), source_language_name) + " " + source_txt + "\n";
// Set metadata to highlight error line in scripts.
if (source_is_project_file) {
@@ -581,7 +597,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
tooltip += TTR("Stack Trace:") + "\n";
}
- String frame_txt = infos[i].file.get_file() + ":" + itos(infos[i].line) + " @ " + infos[i].func + "()";
+ String frame_txt = _format_frame_text(&infos[i]);
tooltip += frame_txt + "\n";
stack_trace->set_text(1, frame_txt);
}
@@ -901,6 +917,14 @@ void ScriptEditorDebugger::_breakpoint_tree_clicked() {
}
}
+String ScriptEditorDebugger::_format_frame_text(const ScriptLanguage::StackInfo *info) {
+ String text = info->file.get_file() + ":" + itos(info->line) + " @ " + info->func;
+ if (!text.ends_with(")")) {
+ text += "()";
+ }
+ return text;
+}
+
void ScriptEditorDebugger::start(Ref<RemoteDebuggerPeer> p_peer) {
_clear_errors_list();
stop();
diff --git a/editor/debugger/script_editor_debugger.h b/editor/debugger/script_editor_debugger.h
index e31b3af3d9..a0c420522a 100644
--- a/editor/debugger/script_editor_debugger.h
+++ b/editor/debugger/script_editor_debugger.h
@@ -210,6 +210,8 @@ private:
void _breakpoint_tree_clicked();
+ String _format_frame_text(const ScriptLanguage::StackInfo *info);
+
protected:
void _notification(int p_what);
static void _bind_methods();
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 173cbc6893..8b28319a1d 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -2096,14 +2096,25 @@ void EditorNode::edit_item(Object *p_object, Object *p_editing_owner) {
if (!item_plugins.is_empty()) {
ObjectID owner_id = p_editing_owner->get_instance_id();
+ List<EditorPlugin *> to_remove;
for (EditorPlugin *plugin : active_plugins[owner_id]) {
if (!item_plugins.has(plugin)) {
+ // Remove plugins no longer used by this editing owner.
+ to_remove.push_back(plugin);
plugin->make_visible(false);
plugin->edit(nullptr);
}
}
+ for (EditorPlugin *plugin : to_remove) {
+ active_plugins[owner_id].erase(plugin);
+ }
+
for (EditorPlugin *plugin : item_plugins) {
+ if (active_plugins[owner_id].has(plugin)) {
+ continue;
+ }
+
for (KeyValue<ObjectID, HashSet<EditorPlugin *>> &kv : active_plugins) {
if (kv.key != owner_id) {
EditorPropertyResource *epres = Object::cast_to<EditorPropertyResource>(ObjectDB::get_instance(kv.key));
@@ -7262,6 +7273,7 @@ EditorNode::EditorNode() {
project_title->set_text_overrun_behavior(TextServer::OVERRUN_TRIM_ELLIPSIS);
project_title->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
project_title->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ project_title->set_mouse_filter(Control::MOUSE_FILTER_PASS);
left_spacer->add_child(project_title);
}
diff --git a/editor/editor_run.cpp b/editor/editor_run.cpp
index 4bcd91376a..d3cceee1a3 100644
--- a/editor/editor_run.cpp
+++ b/editor/editor_run.cpp
@@ -272,7 +272,9 @@ Error EditorRun::run(const String &p_scene, const String &p_write_movie) {
OS::ProcessID pid = 0;
Error err = OS::get_singleton()->create_instance(args, &pid);
ERR_FAIL_COND_V(err, err);
- pids.push_back(pid);
+ if (pid != 0) {
+ pids.push_back(pid);
+ }
}
status = STATUS_PLAY;
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 4879790b74..21e15bc996 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -474,10 +474,10 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
/* Filesystem */
// External Programs
- EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_DIR, "filesystem/external_programs/raster_image_editor", "", "")
- EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_DIR, "filesystem/external_programs/vector_image_editor", "", "")
- EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_DIR, "filesystem/external_programs/audio_editor", "", "")
- EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_DIR, "filesystem/external_programs/3d_model_editor", "", "")
+ EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "filesystem/external_programs/raster_image_editor", "", "")
+ EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "filesystem/external_programs/vector_image_editor", "", "")
+ EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "filesystem/external_programs/audio_editor", "", "")
+ EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "filesystem/external_programs/3d_model_editor", "", "")
// Directories
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_DIR, "filesystem/directories/autoscan_project_path", "", "")
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 745acca04b..5cae3ef3fd 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -198,7 +198,7 @@ static Ref<StyleBoxTexture> make_stylebox(Ref<Texture2D> p_texture, float p_left
Ref<StyleBoxTexture> style(memnew(StyleBoxTexture));
style->set_texture(p_texture);
style->set_texture_margin_individual(p_left * EDSCALE, p_top * EDSCALE, p_right * EDSCALE, p_bottom * EDSCALE);
- style->set_content_margin_individual(p_margin_left * EDSCALE, p_margin_top * EDSCALE, p_margin_right * EDSCALE, p_margin_bottom * EDSCALE);
+ style->set_content_margin_individual((p_left + p_margin_left) * EDSCALE, (p_top + p_margin_top) * EDSCALE, (p_right + p_margin_right) * EDSCALE, (p_bottom + p_margin_bottom) * EDSCALE);
style->set_draw_center(p_draw_center);
return style;
}
@@ -1492,11 +1492,11 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// HScrollBar
Ref<Texture2D> empty_icon = memnew(ImageTexture);
- theme->set_stylebox("scroll", "HScrollBar", make_stylebox(theme->get_icon(SNAME("GuiScrollBg"), SNAME("EditorIcons")), 5, 5, 5, 5, 0, 0, 0, 0));
- theme->set_stylebox("scroll_focus", "HScrollBar", make_stylebox(theme->get_icon(SNAME("GuiScrollBg"), SNAME("EditorIcons")), 5, 5, 5, 5, 0, 0, 0, 0));
- theme->set_stylebox("grabber", "HScrollBar", make_stylebox(theme->get_icon(SNAME("GuiScrollGrabber"), SNAME("EditorIcons")), 6, 6, 6, 6, 2, 2, 2, 2));
- theme->set_stylebox("grabber_highlight", "HScrollBar", make_stylebox(theme->get_icon(SNAME("GuiScrollGrabberHl"), SNAME("EditorIcons")), 5, 5, 5, 5, 2, 2, 2, 2));
- theme->set_stylebox("grabber_pressed", "HScrollBar", make_stylebox(theme->get_icon(SNAME("GuiScrollGrabberPressed"), SNAME("EditorIcons")), 6, 6, 6, 6, 2, 2, 2, 2));
+ theme->set_stylebox("scroll", "HScrollBar", make_stylebox(theme->get_icon(SNAME("GuiScrollBg"), SNAME("EditorIcons")), 5, 5, 5, 5, 1, 1, 1, 1));
+ theme->set_stylebox("scroll_focus", "HScrollBar", make_stylebox(theme->get_icon(SNAME("GuiScrollBg"), SNAME("EditorIcons")), 5, 5, 5, 5, 1, 1, 1, 1));
+ theme->set_stylebox("grabber", "HScrollBar", make_stylebox(theme->get_icon(SNAME("GuiScrollGrabber"), SNAME("EditorIcons")), 6, 6, 6, 6, 1, 1, 1, 1));
+ theme->set_stylebox("grabber_highlight", "HScrollBar", make_stylebox(theme->get_icon(SNAME("GuiScrollGrabberHl"), SNAME("EditorIcons")), 5, 5, 5, 5, 1, 1, 1, 1));
+ theme->set_stylebox("grabber_pressed", "HScrollBar", make_stylebox(theme->get_icon(SNAME("GuiScrollGrabberPressed"), SNAME("EditorIcons")), 6, 6, 6, 6, 1, 1, 1, 1));
theme->set_icon("increment", "HScrollBar", empty_icon);
theme->set_icon("increment_highlight", "HScrollBar", empty_icon);
@@ -1506,11 +1506,11 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_icon("decrement_pressed", "HScrollBar", empty_icon);
// VScrollBar
- theme->set_stylebox("scroll", "VScrollBar", make_stylebox(theme->get_icon(SNAME("GuiScrollBg"), SNAME("EditorIcons")), 5, 5, 5, 5, 0, 0, 0, 0));
- theme->set_stylebox("scroll_focus", "VScrollBar", make_stylebox(theme->get_icon(SNAME("GuiScrollBg"), SNAME("EditorIcons")), 5, 5, 5, 5, 0, 0, 0, 0));
- theme->set_stylebox("grabber", "VScrollBar", make_stylebox(theme->get_icon(SNAME("GuiScrollGrabber"), SNAME("EditorIcons")), 6, 6, 6, 6, 2, 2, 2, 2));
- theme->set_stylebox("grabber_highlight", "VScrollBar", make_stylebox(theme->get_icon(SNAME("GuiScrollGrabberHl"), SNAME("EditorIcons")), 5, 5, 5, 5, 2, 2, 2, 2));
- theme->set_stylebox("grabber_pressed", "VScrollBar", make_stylebox(theme->get_icon(SNAME("GuiScrollGrabberPressed"), SNAME("EditorIcons")), 6, 6, 6, 6, 2, 2, 2, 2));
+ theme->set_stylebox("scroll", "VScrollBar", make_stylebox(theme->get_icon(SNAME("GuiScrollBg"), SNAME("EditorIcons")), 5, 5, 5, 5, 1, 1, 1, 1));
+ theme->set_stylebox("scroll_focus", "VScrollBar", make_stylebox(theme->get_icon(SNAME("GuiScrollBg"), SNAME("EditorIcons")), 5, 5, 5, 5, 1, 1, 1, 1));
+ theme->set_stylebox("grabber", "VScrollBar", make_stylebox(theme->get_icon(SNAME("GuiScrollGrabber"), SNAME("EditorIcons")), 6, 6, 6, 6, 1, 1, 1, 1));
+ theme->set_stylebox("grabber_highlight", "VScrollBar", make_stylebox(theme->get_icon(SNAME("GuiScrollGrabberHl"), SNAME("EditorIcons")), 5, 5, 5, 5, 1, 1, 1, 1));
+ theme->set_stylebox("grabber_pressed", "VScrollBar", make_stylebox(theme->get_icon(SNAME("GuiScrollGrabberPressed"), SNAME("EditorIcons")), 6, 6, 6, 6, 1, 1, 1, 1));
theme->set_icon("increment", "VScrollBar", empty_icon);
theme->set_icon("increment_highlight", "VScrollBar", empty_icon);
diff --git a/editor/editor_title_bar.cpp b/editor/editor_title_bar.cpp
index 0271bbd64a..ae5cdfd72b 100644
--- a/editor/editor_title_bar.cpp
+++ b/editor/editor_title_bar.cpp
@@ -30,7 +30,7 @@
#include "editor/editor_title_bar.h"
-void EditorTitleBar::input(const Ref<InputEvent> &p_event) {
+void EditorTitleBar::gui_input(const Ref<InputEvent> &p_event) {
if (!can_move) {
return;
}
diff --git a/editor/editor_title_bar.h b/editor/editor_title_bar.h
index 6cac163830..4055476b82 100644
--- a/editor/editor_title_bar.h
+++ b/editor/editor_title_bar.h
@@ -42,7 +42,7 @@ class EditorTitleBar : public HBoxContainer {
bool can_move = false;
protected:
- virtual void input(const Ref<InputEvent> &p_event) override;
+ virtual void gui_input(const Ref<InputEvent> &p_event) override;
static void _bind_methods(){};
public:
diff --git a/editor/export/editor_export_platform.cpp b/editor/export/editor_export_platform.cpp
index 9f79eecfb7..b2a3085c36 100644
--- a/editor/export/editor_export_platform.cpp
+++ b/editor/export/editor_export_platform.cpp
@@ -1802,6 +1802,13 @@ Error EditorExportPlatform::ssh_run_on_remote(const String &p_host, const String
List<String> args;
args.push_back("-p");
args.push_back(p_port);
+ args.push_back("-q");
+ args.push_back("-o");
+ args.push_back("LogLevel=error");
+ args.push_back("-o");
+ args.push_back("BatchMode=yes");
+ args.push_back("-o");
+ args.push_back("StrictHostKeyChecking=no");
for (const String &E : p_ssh_args) {
args.push_back(E);
}
@@ -1852,6 +1859,13 @@ Error EditorExportPlatform::ssh_run_on_remote_no_wait(const String &p_host, cons
List<String> args;
args.push_back("-p");
args.push_back(p_port);
+ args.push_back("-q");
+ args.push_back("-o");
+ args.push_back("LogLevel=error");
+ args.push_back("-o");
+ args.push_back("BatchMode=yes");
+ args.push_back("-o");
+ args.push_back("StrictHostKeyChecking=no");
for (const String &E : p_ssh_args) {
args.push_back(E);
}
@@ -1882,6 +1896,13 @@ Error EditorExportPlatform::ssh_push_to_remote(const String &p_host, const Strin
List<String> args;
args.push_back("-P");
args.push_back(p_port);
+ args.push_back("-q");
+ args.push_back("-o");
+ args.push_back("LogLevel=error");
+ args.push_back("-o");
+ args.push_back("BatchMode=yes");
+ args.push_back("-o");
+ args.push_back("StrictHostKeyChecking=no");
for (const String &E : p_scp_args) {
args.push_back(E);
}
diff --git a/editor/icons/UseBlendDisable.svg b/editor/icons/UseBlendDisable.svg
new file mode 100644
index 0000000000..449dc2d0c8
--- /dev/null
+++ b/editor/icons/UseBlendDisable.svg
@@ -0,0 +1 @@
+<svg enable-background="new -595.5 420.5 16 16" height="16" viewBox="-595.5 420.5 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m-591 421.5h7v14h-7z" fill="#a3e595" opacity=".5"/><g fill="none" stroke="#a3e595" stroke-linecap="square" stroke-width="2"><path d="m-585 434.5v-12"/><path d="m-590 422.5v12"/><path d="m-581.5 422.5h-12"/></g></svg>
diff --git a/editor/icons/UseBlendEnable.svg b/editor/icons/UseBlendEnable.svg
new file mode 100644
index 0000000000..5567b2d8c6
--- /dev/null
+++ b/editor/icons/UseBlendEnable.svg
@@ -0,0 +1 @@
+<svg enable-background="new -595.5 420.5 16 16" height="16" viewBox="-595.5 420.5 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m-587.5 423.244c-3.995 2.354-7 6.775-7 11.256v1h14v-1c0-4.48-3.005-8.901-7-11.256z" fill="#95c6e8" opacity=".5"/><g fill="none" stroke="#95c6e8" stroke-linecap="square" stroke-width="2"><path d="m-581.5 422.5c-6 0-12 6-12 12"/><path d="m-581.5 434.5c0-6-6-12-12-12"/></g></svg>
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp
index 2f543ea02d..b9b6391432 100644
--- a/editor/import/resource_importer_texture.cpp
+++ b/editor/import/resource_importer_texture.cpp
@@ -322,15 +322,11 @@ void ResourceImporterTexture::save_to_ctex_format(Ref<FileAccess> f, const Ref<I
f->store_16(p_image->get_height());
f->store_32(p_image->get_mipmap_count());
f->store_32(p_image->get_format());
-
- for (int i = 0; i < p_image->get_mipmap_count() + 1; i++) {
- Vector<uint8_t> data = Image::basis_universal_packer(p_image->get_image_from_mipmap(i), p_channels);
- int data_len = data.size();
- f->store_32(data_len);
-
- const uint8_t *r = data.ptr();
- f->store_buffer(r, data_len);
- }
+ Vector<uint8_t> data = Image::basis_universal_packer(p_image, p_channels);
+ int data_len = data.size();
+ f->store_32(data_len);
+ const uint8_t *r = data.ptr();
+ f->store_buffer(r, data_len);
} break;
}
}
@@ -387,7 +383,7 @@ void ResourceImporterTexture::_save_ctex(const Ref<Image> &p_image, const String
Ref<Image> image = p_image->duplicate();
- if (((p_compress_mode == COMPRESS_BASIS_UNIVERSAL) || (p_compress_mode == COMPRESS_VRAM_COMPRESSED && p_force_po2_for_compressed)) && p_mipmaps) {
+ if (p_force_po2_for_compressed && p_mipmaps && ((p_compress_mode == COMPRESS_BASIS_UNIVERSAL) || (p_compress_mode == COMPRESS_VRAM_COMPRESSED))) {
image->resize_to_po2();
}
diff --git a/editor/input_event_configuration_dialog.cpp b/editor/input_event_configuration_dialog.cpp
index 48e3759e57..37c2fd5f1e 100644
--- a/editor/input_event_configuration_dialog.cpp
+++ b/editor/input_event_configuration_dialog.cpp
@@ -685,9 +685,9 @@ InputEventConfigurationDialog::InputEventConfigurationDialog() {
// Key Mode Selection
key_mode = memnew(OptionButton);
- key_mode->add_item("Keycode (Latin equvialent)", KEYMODE_KEYCODE);
- key_mode->add_item("Physical Keycode (poistion of US QWERTY keyboard)", KEYMODE_PHY_KEYCODE);
- key_mode->add_item("Unicode (case-insencetive)", KEYMODE_UNICODE);
+ key_mode->add_item(TTR("Keycode (Latin Equivalent)"), KEYMODE_KEYCODE);
+ key_mode->add_item(TTR("Physical Keycode (Position on US QWERTY Keyboard)"), KEYMODE_PHY_KEYCODE);
+ key_mode->add_item(TTR("Key Label (Unicode, Case-Insensitive)"), KEYMODE_UNICODE);
key_mode->connect("item_selected", callable_mp(this, &InputEventConfigurationDialog::_key_mode_selected));
key_mode->hide();
additional_options_container->add_child(key_mode);
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 06241d07cf..b33ad67f23 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -245,7 +245,7 @@ void AnimationPlayerEditor::_play_bw_pressed() {
player->stop(); //so it won't blend with itself
}
ERR_FAIL_COND_EDMSG(!_validate_tracks(player->get_animation(current)), "Animation tracks may have any invalid key, abort playing.");
- player->play(current, -1, -1, true);
+ player->play_backwards(current);
}
//unstop
@@ -262,7 +262,7 @@ void AnimationPlayerEditor::_play_bw_from_pressed() {
}
ERR_FAIL_COND_EDMSG(!_validate_tracks(player->get_animation(current)), "Animation tracks may have any invalid key, abort playing.");
player->seek(time);
- player->play(current, -1, -1, true);
+ player->play_backwards(current);
}
//unstop
@@ -452,7 +452,9 @@ float AnimationPlayerEditor::_get_editor_step() const {
}
void AnimationPlayerEditor::_animation_name_edited() {
- player->stop();
+ if (player->is_playing()) {
+ player->stop();
+ }
String new_name = name->get_text();
if (!AnimationLibrary::is_valid_animation_name(new_name)) {
@@ -1103,9 +1105,24 @@ void AnimationPlayerEditor::_animation_duplicate() {
return;
}
+ int count = 2;
String new_name = current;
- while (player->has_animation(new_name)) {
- new_name = new_name + " (copy)";
+ PackedStringArray split = new_name.split("_");
+ int last_index = split.size() - 1;
+ if (last_index > 0 && split[last_index].is_valid_int() && split[last_index].to_int() >= 0) {
+ count = split[last_index].to_int();
+ split.remove_at(last_index);
+ new_name = String("_").join(split);
+ }
+ while (true) {
+ String attempt = new_name;
+ attempt += vformat("_%d", count);
+ if (player->has_animation(attempt)) {
+ count++;
+ continue;
+ }
+ new_name = attempt;
+ break;
}
if (new_name.contains("/")) {
@@ -1675,7 +1692,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(AnimationPlayerEditorPlugin *p_plug
stop = memnew(Button);
stop->set_flat(true);
hb->add_child(stop);
- stop->set_tooltip_text(TTR("Stop animation playback. (S)"));
+ stop->set_tooltip_text(TTR("Pause/stop animation playback. (S)"));
play = memnew(Button);
play->set_flat(true);
diff --git a/editor/plugins/navigation_link_2d_editor_plugin.cpp b/editor/plugins/navigation_link_2d_editor_plugin.cpp
index 21a1d839f0..dff92ced27 100644
--- a/editor/plugins/navigation_link_2d_editor_plugin.cpp
+++ b/editor/plugins/navigation_link_2d_editor_plugin.cpp
@@ -65,20 +65,20 @@ bool NavigationLink2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_e
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
- // Start location
- if (xform.xform(node->get_start_location()).distance_to(mb->get_position()) < grab_threshold) {
+ // Start position
+ if (xform.xform(node->get_start_position()).distance_to(mb->get_position()) < grab_threshold) {
start_grabbed = true;
- original_start_location = node->get_start_location();
+ original_start_position = node->get_start_position();
return true;
} else {
start_grabbed = false;
}
- // End location
- if (xform.xform(node->get_end_location()).distance_to(mb->get_position()) < grab_threshold) {
+ // End position
+ if (xform.xform(node->get_end_position()).distance_to(mb->get_position()) < grab_threshold) {
end_grabbed = true;
- original_end_location = node->get_end_location();
+ original_end_position = node->get_end_position();
return true;
} else {
@@ -87,10 +87,10 @@ bool NavigationLink2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_e
} else {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
if (start_grabbed) {
- undo_redo->create_action(TTR("Set start_location"));
- undo_redo->add_do_method(node, "set_start_location", node->get_start_location());
+ undo_redo->create_action(TTR("Set start_position"));
+ undo_redo->add_do_method(node, "set_start_position", node->get_start_position());
undo_redo->add_do_method(canvas_item_editor, "update_viewport");
- undo_redo->add_undo_method(node, "set_start_location", original_start_location);
+ undo_redo->add_undo_method(node, "set_start_position", original_start_position);
undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
undo_redo->commit_action();
@@ -100,10 +100,10 @@ bool NavigationLink2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_e
}
if (end_grabbed) {
- undo_redo->create_action(TTR("Set end_location"));
- undo_redo->add_do_method(node, "set_end_location", node->get_end_location());
+ undo_redo->create_action(TTR("Set end_position"));
+ undo_redo->add_do_method(node, "set_end_position", node->get_end_position());
undo_redo->add_do_method(canvas_item_editor, "update_viewport");
- undo_redo->add_undo_method(node, "set_end_location", original_end_location);
+ undo_redo->add_undo_method(node, "set_end_position", original_end_position);
undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
undo_redo->commit_action();
@@ -120,14 +120,14 @@ bool NavigationLink2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_e
point = node->get_global_transform().affine_inverse().xform(point);
if (start_grabbed) {
- node->set_start_location(point);
+ node->set_start_position(point);
canvas_item_editor->update_viewport();
return true;
}
if (end_grabbed) {
- node->set_end_location(point);
+ node->set_end_position(point);
canvas_item_editor->update_viewport();
return true;
@@ -143,13 +143,13 @@ void NavigationLink2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
}
Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
- Vector2 global_start_location = gt.xform(node->get_start_location());
- Vector2 global_end_location = gt.xform(node->get_end_location());
+ Vector2 global_start_position = gt.xform(node->get_start_position());
+ Vector2 global_end_position = gt.xform(node->get_end_position());
// Only drawing the handles here, since the debug rendering will fill in the rest.
const Ref<Texture2D> handle = get_theme_icon(SNAME("EditorHandle"), SNAME("EditorIcons"));
- p_overlay->draw_texture(handle, global_start_location - handle->get_size() / 2);
- p_overlay->draw_texture(handle, global_end_location - handle->get_size() / 2);
+ p_overlay->draw_texture(handle, global_start_position - handle->get_size() / 2);
+ p_overlay->draw_texture(handle, global_end_position - handle->get_size() / 2);
}
void NavigationLink2DEditor::edit(NavigationLink2D *p_node) {
diff --git a/editor/plugins/navigation_link_2d_editor_plugin.h b/editor/plugins/navigation_link_2d_editor_plugin.h
index 76444403d0..ea731ca2cd 100644
--- a/editor/plugins/navigation_link_2d_editor_plugin.h
+++ b/editor/plugins/navigation_link_2d_editor_plugin.h
@@ -43,10 +43,10 @@ class NavigationLink2DEditor : public Control {
NavigationLink2D *node = nullptr;
bool start_grabbed = false;
- Vector2 original_start_location;
+ Vector2 original_start_position;
bool end_grabbed = false;
- Vector2 original_end_location;
+ Vector2 original_end_position;
protected:
void _notification(int p_what);
diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp
index bb71c27bff..e11dc1c81d 100644
--- a/editor/plugins/node_3d_editor_gizmos.cpp
+++ b/editor/plugins/node_3d_editor_gizmos.cpp
@@ -5057,8 +5057,8 @@ void NavigationLink3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
Vector3 up_vector = NavigationServer3D::get_singleton()->map_get_up(nav_map);
Vector3::Axis up_axis = up_vector.max_axis_index();
- Vector3 start_location = link->get_start_location();
- Vector3 end_location = link->get_end_location();
+ Vector3 start_position = link->get_start_position();
+ Vector3 end_position = link->get_end_position();
Ref<Material> link_material = get_material("navigation_link_material", p_gizmo);
Ref<Material> link_material_disabled = get_material("navigation_link_material_disabled", p_gizmo);
@@ -5068,10 +5068,10 @@ void NavigationLink3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
// Draw line between the points.
Vector<Vector3> lines;
- lines.append(start_location);
- lines.append(end_location);
+ lines.append(start_position);
+ lines.append(end_position);
- // Draw start location search radius
+ // Draw start position search radius
for (int i = 0; i < 30; i++) {
// Create a circle
const float ra = Math::deg_to_rad((float)(i * 12));
@@ -5082,21 +5082,21 @@ void NavigationLink3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
// Draw axis-aligned circle
switch (up_axis) {
case Vector3::AXIS_X:
- lines.append(start_location + Vector3(0, a.x, a.y));
- lines.append(start_location + Vector3(0, b.x, b.y));
+ lines.append(start_position + Vector3(0, a.x, a.y));
+ lines.append(start_position + Vector3(0, b.x, b.y));
break;
case Vector3::AXIS_Y:
- lines.append(start_location + Vector3(a.x, 0, a.y));
- lines.append(start_location + Vector3(b.x, 0, b.y));
+ lines.append(start_position + Vector3(a.x, 0, a.y));
+ lines.append(start_position + Vector3(b.x, 0, b.y));
break;
case Vector3::AXIS_Z:
- lines.append(start_location + Vector3(a.x, a.y, 0));
- lines.append(start_location + Vector3(b.x, b.y, 0));
+ lines.append(start_position + Vector3(a.x, a.y, 0));
+ lines.append(start_position + Vector3(b.x, b.y, 0));
break;
}
}
- // Draw end location search radius
+ // Draw end position search radius
for (int i = 0; i < 30; i++) {
// Create a circle
const float ra = Math::deg_to_rad((float)(i * 12));
@@ -5107,16 +5107,16 @@ void NavigationLink3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
// Draw axis-aligned circle
switch (up_axis) {
case Vector3::AXIS_X:
- lines.append(end_location + Vector3(0, a.x, a.y));
- lines.append(end_location + Vector3(0, b.x, b.y));
+ lines.append(end_position + Vector3(0, a.x, a.y));
+ lines.append(end_position + Vector3(0, b.x, b.y));
break;
case Vector3::AXIS_Y:
- lines.append(end_location + Vector3(a.x, 0, a.y));
- lines.append(end_location + Vector3(b.x, 0, b.y));
+ lines.append(end_position + Vector3(a.x, 0, a.y));
+ lines.append(end_position + Vector3(b.x, 0, b.y));
break;
case Vector3::AXIS_Z:
- lines.append(end_location + Vector3(a.x, a.y, 0));
- lines.append(end_location + Vector3(b.x, b.y, 0));
+ lines.append(end_position + Vector3(a.x, a.y, 0));
+ lines.append(end_position + Vector3(b.x, b.y, 0));
break;
}
}
@@ -5125,8 +5125,8 @@ void NavigationLink3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
p_gizmo->add_collision_segments(lines);
Vector<Vector3> handles;
- handles.append(start_location);
- handles.append(end_location);
+ handles.append(start_position);
+ handles.append(end_position);
p_gizmo->add_handles(handles, handles_material);
}
@@ -5136,7 +5136,7 @@ String NavigationLink3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_g
Variant NavigationLink3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
NavigationLink3D *link = Object::cast_to<NavigationLink3D>(p_gizmo->get_node_3d());
- return p_id == 0 ? link->get_start_location() : link->get_end_location();
+ return p_id == 0 ? link->get_start_position() : link->get_end_position();
}
void NavigationLink3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
@@ -5151,8 +5151,8 @@ void NavigationLink3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, i
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
- Vector3 location = p_id == 0 ? link->get_start_location() : link->get_end_location();
- Plane move_plane = Plane(cam_dir, gt.xform(location));
+ Vector3 position = p_id == 0 ? link->get_start_position() : link->get_end_position();
+ Plane move_plane = Plane(cam_dir, gt.xform(position));
Vector3 intersection;
if (!move_plane.intersects_ray(ray_from, ray_dir, &intersection)) {
@@ -5164,11 +5164,11 @@ void NavigationLink3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, i
intersection.snap(Vector3(snap, snap, snap));
}
- location = gi.xform(intersection);
+ position = gi.xform(intersection);
if (p_id == 0) {
- link->set_start_location(location);
+ link->set_start_position(position);
} else if (p_id == 1) {
- link->set_end_location(location);
+ link->set_end_position(position);
}
}
@@ -5177,22 +5177,22 @@ void NavigationLink3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo
if (p_cancel) {
if (p_id == 0) {
- link->set_start_location(p_restore);
+ link->set_start_position(p_restore);
} else {
- link->set_end_location(p_restore);
+ link->set_end_position(p_restore);
}
return;
}
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
if (p_id == 0) {
- ur->create_action(TTR("Change Start Location"));
- ur->add_do_method(link, "set_start_location", link->get_start_location());
- ur->add_undo_method(link, "set_start_location", p_restore);
+ ur->create_action(TTR("Change Start Position"));
+ ur->add_do_method(link, "set_start_position", link->get_start_position());
+ ur->add_undo_method(link, "set_start_position", p_restore);
} else {
- ur->create_action(TTR("Change End Location"));
- ur->add_do_method(link, "set_end_location", link->get_end_location());
- ur->add_undo_method(link, "set_end_location", p_restore);
+ ur->create_action(TTR("Change End Position"));
+ ur->add_do_method(link, "set_end_position", link->get_end_position());
+ ur->add_undo_method(link, "set_end_position", p_restore);
}
ur->commit_action();
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 74c9286325..a7b32ce0c3 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -40,7 +40,6 @@
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/scene_tree_dock.h"
-#include "scene/3d/sprite_3d.h"
#include "scene/gui/center_container.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/panel_container.h"
@@ -252,8 +251,7 @@ void SpriteFramesEditor::_sheet_add_frames() {
const Size2i separation = _get_separation();
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Add Frame"));
-
+ undo_redo->create_action(TTR("Add Frame"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
int fc = frames->get_frame_count(edited_anim);
for (const int &E : frames_selected) {
@@ -265,8 +263,8 @@ void SpriteFramesEditor::_sheet_add_frames() {
at->set_atlas(split_sheet_preview->get_texture());
at->set_region(Rect2(offset + frame_coords * (frame_size + separation), frame_size));
- undo_redo->add_do_method(frames, "add_frame", edited_anim, at, 1.0, -1);
- undo_redo->add_undo_method(frames, "remove_frame", edited_anim, fc);
+ undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, at, 1.0, -1);
+ undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, fc);
}
undo_redo->add_do_method(this, "_update_library");
@@ -415,8 +413,23 @@ void SpriteFramesEditor::_prepare_sprite_sheet(const String &p_file) {
void SpriteFramesEditor::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_ENTER_TREE: {
+ get_tree()->connect("node_removed", callable_mp(this, &SpriteFramesEditor::_node_removed));
+
+ [[fallthrough]];
+ }
case NOTIFICATION_THEME_CHANGED: {
+ autoplay_icon = get_theme_icon(SNAME("AutoPlay"), SNAME("EditorIcons"));
+ stop_icon = get_theme_icon(SNAME("Stop"), SNAME("EditorIcons"));
+ pause_icon = get_theme_icon(SNAME("Pause"), SNAME("EditorIcons"));
+ _update_stop_icon();
+
+ autoplay->set_icon(get_theme_icon(SNAME("AutoPlay"), SNAME("EditorIcons")));
+ play->set_icon(get_theme_icon(SNAME("PlayStart"), SNAME("EditorIcons")));
+ play_from->set_icon(get_theme_icon(SNAME("Play"), SNAME("EditorIcons")));
+ play_bw->set_icon(get_theme_icon(SNAME("PlayStartBackwards"), SNAME("EditorIcons")));
+ play_bw_from->set_icon(get_theme_icon(SNAME("PlayBackwards"), SNAME("EditorIcons")));
+
load->set_icon(get_theme_icon(SNAME("Load"), SNAME("EditorIcons")));
load_sheet->set_icon(get_theme_icon(SNAME("SpriteSheet"), SNAME("EditorIcons")));
copy->set_icon(get_theme_icon(SNAME("ActionCopy"), SNAME("EditorIcons")));
@@ -441,6 +454,10 @@ void SpriteFramesEditor::_notification(int p_what) {
case NOTIFICATION_READY: {
add_theme_constant_override("autohide", 1); // Fixes the dragger always showing up.
} break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ get_tree()->disconnect("node_removed", callable_mp(this, &SpriteFramesEditor::_node_removed));
+ } break;
}
}
@@ -471,14 +488,14 @@ void SpriteFramesEditor::_file_load_request(const Vector<String> &p_path, int p_
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Add Frame"));
+ undo_redo->create_action(TTR("Add Frame"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
int fc = frames->get_frame_count(edited_anim);
int count = 0;
for (const Ref<Texture2D> &E : resources) {
- undo_redo->add_do_method(frames, "add_frame", edited_anim, E, 1.0, p_at_pos == -1 ? -1 : p_at_pos + count);
- undo_redo->add_undo_method(frames, "remove_frame", edited_anim, p_at_pos == -1 ? fc : p_at_pos);
+ undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, E, 1.0, p_at_pos == -1 ? -1 : p_at_pos + count);
+ undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, p_at_pos == -1 ? fc : p_at_pos);
count++;
}
undo_redo->add_do_method(this, "_update_library");
@@ -542,9 +559,9 @@ void SpriteFramesEditor::_paste_pressed() {
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Paste Frame"));
- undo_redo->add_do_method(frames, "add_frame", edited_anim, texture, duration);
- undo_redo->add_undo_method(frames, "remove_frame", edited_anim, frames->get_frame_count(edited_anim));
+ undo_redo->create_action(TTR("Paste Frame"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
+ undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, texture, duration);
+ undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, frames->get_frame_count(edited_anim));
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
@@ -585,9 +602,9 @@ void SpriteFramesEditor::_empty_pressed() {
Ref<Texture2D> texture;
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Add Empty"));
- undo_redo->add_do_method(frames, "add_frame", edited_anim, texture, 1.0, from);
- undo_redo->add_undo_method(frames, "remove_frame", edited_anim, from);
+ undo_redo->create_action(TTR("Add Empty"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
+ undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, texture, 1.0, from);
+ undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, from);
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
@@ -609,9 +626,9 @@ void SpriteFramesEditor::_empty2_pressed() {
Ref<Texture2D> texture;
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Add Empty"));
- undo_redo->add_do_method(frames, "add_frame", edited_anim, texture, 1.0, from + 1);
- undo_redo->add_undo_method(frames, "remove_frame", edited_anim, from + 1);
+ undo_redo->create_action(TTR("Add Empty"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
+ undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, texture, 1.0, from + 1);
+ undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, from + 1);
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
@@ -633,11 +650,11 @@ void SpriteFramesEditor::_up_pressed() {
sel -= 1;
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Move Frame"));
- undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move, frames->get_frame_texture(edited_anim, to_move - 1), frames->get_frame_duration(edited_anim, to_move - 1));
- undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move - 1, frames->get_frame_texture(edited_anim, to_move), frames->get_frame_duration(edited_anim, to_move));
- undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move, frames->get_frame_texture(edited_anim, to_move), frames->get_frame_duration(edited_anim, to_move));
- undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move - 1, frames->get_frame_texture(edited_anim, to_move - 1), frames->get_frame_duration(edited_anim, to_move - 1));
+ undo_redo->create_action(TTR("Move Frame"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
+ undo_redo->add_do_method(frames.ptr(), "set_frame", edited_anim, to_move, frames->get_frame_texture(edited_anim, to_move - 1), frames->get_frame_duration(edited_anim, to_move - 1));
+ undo_redo->add_do_method(frames.ptr(), "set_frame", edited_anim, to_move - 1, frames->get_frame_texture(edited_anim, to_move), frames->get_frame_duration(edited_anim, to_move));
+ undo_redo->add_undo_method(frames.ptr(), "set_frame", edited_anim, to_move, frames->get_frame_texture(edited_anim, to_move), frames->get_frame_duration(edited_anim, to_move));
+ undo_redo->add_undo_method(frames.ptr(), "set_frame", edited_anim, to_move - 1, frames->get_frame_texture(edited_anim, to_move - 1), frames->get_frame_duration(edited_anim, to_move - 1));
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
@@ -659,11 +676,11 @@ void SpriteFramesEditor::_down_pressed() {
sel += 1;
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Move Frame"));
- undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move, frames->get_frame_texture(edited_anim, to_move + 1), frames->get_frame_duration(edited_anim, to_move + 1));
- undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move + 1, frames->get_frame_texture(edited_anim, to_move), frames->get_frame_duration(edited_anim, to_move));
- undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move, frames->get_frame_texture(edited_anim, to_move), frames->get_frame_duration(edited_anim, to_move));
- undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move + 1, frames->get_frame_texture(edited_anim, to_move + 1), frames->get_frame_duration(edited_anim, to_move + 1));
+ undo_redo->create_action(TTR("Move Frame"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
+ undo_redo->add_do_method(frames.ptr(), "set_frame", edited_anim, to_move, frames->get_frame_texture(edited_anim, to_move + 1), frames->get_frame_duration(edited_anim, to_move + 1));
+ undo_redo->add_do_method(frames.ptr(), "set_frame", edited_anim, to_move + 1, frames->get_frame_texture(edited_anim, to_move), frames->get_frame_duration(edited_anim, to_move));
+ undo_redo->add_undo_method(frames.ptr(), "set_frame", edited_anim, to_move, frames->get_frame_texture(edited_anim, to_move), frames->get_frame_duration(edited_anim, to_move));
+ undo_redo->add_undo_method(frames.ptr(), "set_frame", edited_anim, to_move + 1, frames->get_frame_texture(edited_anim, to_move + 1), frames->get_frame_duration(edited_anim, to_move + 1));
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
@@ -682,15 +699,15 @@ void SpriteFramesEditor::_delete_pressed() {
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Delete Resource"));
- undo_redo->add_do_method(frames, "remove_frame", edited_anim, to_delete);
- undo_redo->add_undo_method(frames, "add_frame", edited_anim, frames->get_frame_texture(edited_anim, to_delete), frames->get_frame_duration(edited_anim, to_delete), to_delete);
+ undo_redo->create_action(TTR("Delete Resource"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
+ undo_redo->add_do_method(frames.ptr(), "remove_frame", edited_anim, to_delete);
+ undo_redo->add_undo_method(frames.ptr(), "add_frame", edited_anim, frames->get_frame_texture(edited_anim, to_delete), frames->get_frame_duration(edited_anim, to_delete), to_delete);
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
-void SpriteFramesEditor::_animation_select() {
+void SpriteFramesEditor::_animation_selected() {
if (updating) {
return;
}
@@ -705,9 +722,42 @@ void SpriteFramesEditor::_animation_select() {
TreeItem *selected = animations->get_selected();
ERR_FAIL_COND(!selected);
edited_anim = selected->get_text(0);
+
+ if (animated_sprite) {
+ sprite_node_updating = true;
+ animated_sprite->call("set_animation", edited_anim);
+ sprite_node_updating = false;
+ }
+
_update_library(true);
}
+void SpriteFramesEditor::_sync_animation() {
+ if (!animated_sprite || sprite_node_updating) {
+ return;
+ }
+ _select_animation(animated_sprite->call("get_animation"), false);
+ _update_stop_icon();
+}
+
+void SpriteFramesEditor::_select_animation(const String &p_name, bool p_update_node) {
+ TreeItem *selected = nullptr;
+ selected = animations->get_item_with_text(p_name);
+ if (!selected) {
+ return;
+ };
+
+ edited_anim = selected->get_text(0);
+
+ if (animated_sprite) {
+ if (p_update_node) {
+ animated_sprite->call("set_animation", edited_anim);
+ }
+ }
+
+ _update_library();
+}
+
static void _find_anim_sprites(Node *p_node, List<Node *> *r_nodes, Ref<SpriteFrames> p_sfames) {
Node *edited = EditorNode::get_singleton()->get_edited_scene();
if (!edited) {
@@ -765,26 +815,48 @@ void SpriteFramesEditor::_animation_name_edited() {
name = new_name + " " + itos(counter);
}
- List<Node *> nodes;
- _find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(), &nodes, Ref<SpriteFrames>(frames));
-
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Rename Animation"));
- undo_redo->add_do_method(frames, "rename_animation", edited_anim, name);
- undo_redo->add_undo_method(frames, "rename_animation", name, edited_anim);
-
- for (Node *E : nodes) {
- String current = E->call("get_animation");
- undo_redo->add_do_method(E, "set_animation", name);
- undo_redo->add_undo_method(E, "set_animation", edited_anim);
- }
-
+ undo_redo->create_action(TTR("Rename Animation"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
+ _rename_node_animation(undo_redo, false, edited_anim, "", "");
+ undo_redo->add_do_method(frames.ptr(), "rename_animation", edited_anim, name);
+ undo_redo->add_undo_method(frames.ptr(), "rename_animation", name, edited_anim);
+ _rename_node_animation(undo_redo, false, edited_anim, name, name);
+ _rename_node_animation(undo_redo, true, edited_anim, edited_anim, edited_anim);
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
+ undo_redo->commit_action();
- edited_anim = name;
+ _select_animation(name);
+ animations->grab_focus();
+}
- undo_redo->commit_action();
+void SpriteFramesEditor::_rename_node_animation(EditorUndoRedoManager *undo_redo, bool is_undo, const String &p_filter, const String &p_new_animation, const String &p_new_autoplay) {
+ List<Node *> nodes;
+ _find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(), &nodes, Ref<SpriteFrames>(frames));
+
+ if (is_undo) {
+ for (Node *E : nodes) {
+ String current_name = E->call("get_animation");
+ if (current_name == p_filter) {
+ undo_redo->add_undo_method(E, "set_animation", p_new_animation);
+ }
+ String autoplay_name = E->call("get_autoplay");
+ if (autoplay_name == p_filter) {
+ undo_redo->add_undo_method(E, "set_autoplay", p_new_autoplay);
+ }
+ }
+ } else {
+ for (Node *E : nodes) {
+ String current_name = E->call("get_animation");
+ if (current_name == p_filter) {
+ undo_redo->add_do_method(E, "set_animation", p_new_animation);
+ }
+ String autoplay_name = E->call("get_autoplay");
+ if (autoplay_name == p_filter) {
+ undo_redo->add_do_method(E, "set_autoplay", p_new_autoplay);
+ }
+ }
+ }
}
void SpriteFramesEditor::_animation_add() {
@@ -795,25 +867,15 @@ void SpriteFramesEditor::_animation_add() {
name = vformat("new_animation_%d", counter);
}
- List<Node *> nodes;
- _find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(), &nodes, Ref<SpriteFrames>(frames));
-
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Add Animation"));
- undo_redo->add_do_method(frames, "add_animation", name);
- undo_redo->add_undo_method(frames, "remove_animation", name);
+ undo_redo->create_action(TTR("Add Animation"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
+ undo_redo->add_do_method(frames.ptr(), "add_animation", name);
+ undo_redo->add_undo_method(frames.ptr(), "remove_animation", name);
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
-
- for (Node *E : nodes) {
- String current = E->call("get_animation");
- undo_redo->add_do_method(E, "set_animation", name);
- undo_redo->add_undo_method(E, "set_animation", current);
- }
-
- edited_anim = name;
-
undo_redo->commit_action();
+
+ _select_animation(name);
animations->grab_focus();
}
@@ -831,24 +893,39 @@ void SpriteFramesEditor::_animation_remove() {
}
void SpriteFramesEditor::_animation_remove_confirmed() {
+ StringName new_edited;
+ List<StringName> anim_names;
+ frames->get_animation_list(&anim_names);
+ anim_names.sort_custom<StringName::AlphCompare>();
+ if (anim_names.size() >= 2) {
+ if (edited_anim == anim_names[0]) {
+ new_edited = anim_names[1];
+ } else {
+ new_edited = anim_names[0];
+ }
+ } else {
+ new_edited = StringName();
+ }
+
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Remove Animation"));
- undo_redo->add_do_method(frames, "remove_animation", edited_anim);
- undo_redo->add_undo_method(frames, "add_animation", edited_anim);
- undo_redo->add_undo_method(frames, "set_animation_speed", edited_anim, frames->get_animation_speed(edited_anim));
- undo_redo->add_undo_method(frames, "set_animation_loop", edited_anim, frames->get_animation_loop(edited_anim));
+ undo_redo->create_action(TTR("Remove Animation"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
+ _rename_node_animation(undo_redo, false, edited_anim, new_edited, "");
+ undo_redo->add_do_method(frames.ptr(), "remove_animation", edited_anim);
+ undo_redo->add_undo_method(frames.ptr(), "add_animation", edited_anim);
+ _rename_node_animation(undo_redo, true, edited_anim, edited_anim, edited_anim);
+ undo_redo->add_undo_method(frames.ptr(), "set_animation_speed", edited_anim, frames->get_animation_speed(edited_anim));
+ undo_redo->add_undo_method(frames.ptr(), "set_animation_loop", edited_anim, frames->get_animation_loop(edited_anim));
int fc = frames->get_frame_count(edited_anim);
for (int i = 0; i < fc; i++) {
Ref<Texture2D> texture = frames->get_frame_texture(edited_anim, i);
float duration = frames->get_frame_duration(edited_anim, i);
- undo_redo->add_undo_method(frames, "add_frame", edited_anim, texture, duration);
+ undo_redo->add_undo_method(frames.ptr(), "add_frame", edited_anim, texture, duration);
}
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
-
- edited_anim = StringName();
-
undo_redo->commit_action();
+
+ _select_animation(new_edited);
}
void SpriteFramesEditor::_animation_search_text_changed(const String &p_text) {
@@ -861,9 +938,9 @@ void SpriteFramesEditor::_animation_loop_changed() {
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Change Animation Loop"));
- undo_redo->add_do_method(frames, "set_animation_loop", edited_anim, anim_loop->is_pressed());
- undo_redo->add_undo_method(frames, "set_animation_loop", edited_anim, frames->get_animation_loop(edited_anim));
+ undo_redo->create_action(TTR("Change Animation Loop"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
+ undo_redo->add_do_method(frames.ptr(), "set_animation_loop", edited_anim, anim_loop->is_pressed());
+ undo_redo->add_undo_method(frames.ptr(), "set_animation_loop", edited_anim, frames->get_animation_loop(edited_anim));
undo_redo->add_do_method(this, "_update_library", true);
undo_redo->add_undo_method(this, "_update_library", true);
undo_redo->commit_action();
@@ -875,9 +952,9 @@ void SpriteFramesEditor::_animation_speed_changed(double p_value) {
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Change Animation FPS"), UndoRedo::MERGE_ENDS);
- undo_redo->add_do_method(frames, "set_animation_speed", edited_anim, p_value);
- undo_redo->add_undo_method(frames, "set_animation_speed", edited_anim, frames->get_animation_speed(edited_anim));
+ undo_redo->create_action(TTR("Change Animation FPS"), UndoRedo::MERGE_ENDS, EditorNode::get_singleton()->get_edited_scene());
+ undo_redo->add_do_method(frames.ptr(), "set_animation_speed", edited_anim, p_value);
+ undo_redo->add_undo_method(frames.ptr(), "set_animation_speed", edited_anim, frames->get_animation_speed(edited_anim));
undo_redo->add_do_method(this, "_update_library", true);
undo_redo->add_undo_method(this, "_update_library", true);
undo_redo->commit_action();
@@ -927,9 +1004,9 @@ void SpriteFramesEditor::_frame_duration_changed(double p_value) {
float old_duration = frames->get_frame_duration(edited_anim, index);
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Set Frame Duration"));
- undo_redo->add_do_method(frames, "set_frame", edited_anim, index, texture, p_value);
- undo_redo->add_undo_method(frames, "set_frame", edited_anim, index, texture, old_duration);
+ undo_redo->create_action(TTR("Set Frame Duration"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
+ undo_redo->add_do_method(frames.ptr(), "set_frame", edited_anim, index, texture, p_value);
+ undo_redo->add_undo_method(frames.ptr(), "set_frame", edited_anim, index, texture, old_duration);
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
@@ -968,6 +1045,10 @@ void SpriteFramesEditor::_zoom_reset() {
}
void SpriteFramesEditor::_update_library(bool p_skip_selector) {
+ if (frames.is_null()) {
+ return;
+ }
+
updating = true;
frame_duration->set_value(1.0); // Default.
@@ -998,12 +1079,27 @@ void SpriteFramesEditor::_update_library(bool p_skip_selector) {
it->set_text(0, name);
it->set_editable(0, true);
+ if (animated_sprite) {
+ if (name == String(animated_sprite->call("get_autoplay"))) {
+ it->set_icon(0, autoplay_icon);
+ }
+ }
+
if (E == edited_anim) {
it->select(0);
}
}
}
+ if (animated_sprite) {
+ String autoplay_name = animated_sprite->call("get_autoplay");
+ if (autoplay_name.is_empty()) {
+ autoplay->set_pressed(false);
+ } else {
+ autoplay->set_pressed(String(edited_anim) == autoplay_name);
+ }
+ }
+
frame_list->clear();
if (!frames->has_animation(edited_anim)) {
@@ -1061,20 +1157,25 @@ void SpriteFramesEditor::_update_library(bool p_skip_selector) {
updating = false;
}
-void SpriteFramesEditor::edit(SpriteFrames *p_frames) {
- bool new_read_only_state = false;
- if (p_frames) {
- new_read_only_state = EditorNode::get_singleton()->is_resource_read_only(p_frames);
+void SpriteFramesEditor::_edit() {
+ if (!animated_sprite) {
+ return;
}
+ edit(animated_sprite->call("get_sprite_frames"));
+}
+
+void SpriteFramesEditor::edit(Ref<SpriteFrames> p_frames) {
+ _update_stop_icon();
- if (frames == p_frames && new_read_only_state == read_only) {
+ if (!p_frames.is_valid()) {
+ frames.unref();
return;
}
frames = p_frames;
- read_only = new_read_only_state;
+ read_only = EditorNode::get_singleton()->is_resource_read_only(p_frames);
- if (p_frames) {
+ if (p_frames.is_valid()) {
if (!p_frames->has_animation(edited_anim)) {
List<StringName> anim_names;
frames->get_animation_list(&anim_names);
@@ -1107,6 +1208,8 @@ void SpriteFramesEditor::edit(SpriteFrames *p_frames) {
move_up->set_disabled(read_only);
move_down->set_disabled(read_only);
delete_frame->set_disabled(read_only);
+
+ _fetch_sprite_node(); // Fetch node after set frames.
}
Variant SpriteFramesEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
@@ -1215,18 +1318,18 @@ void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
duration = frames->get_frame_duration(edited_anim, from_frame);
}
- undo_redo->create_action(TTR("Move Frame"));
- undo_redo->add_do_method(frames, "remove_frame", edited_anim, from_frame == -1 ? frames->get_frame_count(edited_anim) : from_frame);
- undo_redo->add_do_method(frames, "add_frame", edited_anim, texture, duration, at_pos == -1 ? -1 : at_pos);
- undo_redo->add_undo_method(frames, "remove_frame", edited_anim, at_pos == -1 ? frames->get_frame_count(edited_anim) - 1 : at_pos);
- undo_redo->add_undo_method(frames, "add_frame", edited_anim, texture, duration, from_frame);
+ undo_redo->create_action(TTR("Move Frame"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
+ undo_redo->add_do_method(frames.ptr(), "remove_frame", edited_anim, from_frame == -1 ? frames->get_frame_count(edited_anim) : from_frame);
+ undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, texture, duration, at_pos == -1 ? -1 : at_pos);
+ undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, at_pos == -1 ? frames->get_frame_count(edited_anim) - 1 : at_pos);
+ undo_redo->add_undo_method(frames.ptr(), "add_frame", edited_anim, texture, duration, from_frame);
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
} else {
- undo_redo->create_action(TTR("Add Frame"));
- undo_redo->add_do_method(frames, "add_frame", edited_anim, texture, 1.0, at_pos == -1 ? -1 : at_pos);
- undo_redo->add_undo_method(frames, "remove_frame", edited_anim, at_pos == -1 ? frames->get_frame_count(edited_anim) : at_pos);
+ undo_redo->create_action(TTR("Add Frame"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
+ undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, texture, 1.0, at_pos == -1 ? -1 : at_pos);
+ undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, at_pos == -1 ? frames->get_frame_count(edited_anim) : at_pos);
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
@@ -1245,10 +1348,156 @@ void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
}
}
+void SpriteFramesEditor::_update_stop_icon() {
+ bool is_playing = false;
+ if (animated_sprite) {
+ is_playing = animated_sprite->call("is_playing");
+ }
+ if (is_playing) {
+ stop->set_icon(pause_icon);
+ } else {
+ stop->set_icon(stop_icon);
+ }
+}
+
+void SpriteFramesEditor::_remove_sprite_node() {
+ if (!animated_sprite) {
+ return;
+ }
+ if (animated_sprite->is_connected("sprite_frames_changed", callable_mp(this, &SpriteFramesEditor::_edit))) {
+ animated_sprite->disconnect("sprite_frames_changed", callable_mp(this, &SpriteFramesEditor::_edit));
+ }
+ if (animated_sprite->is_connected("animation_changed", callable_mp(this, &SpriteFramesEditor::_sync_animation))) {
+ animated_sprite->disconnect("animation_changed", callable_mp(this, &SpriteFramesEditor::_sync_animation));
+ }
+ if (animated_sprite->is_connected("animation_finished", callable_mp(this, &SpriteFramesEditor::_update_stop_icon))) {
+ animated_sprite->disconnect("animation_finished", callable_mp(this, &SpriteFramesEditor::_update_stop_icon));
+ }
+ animated_sprite = nullptr;
+}
+
+void SpriteFramesEditor::_fetch_sprite_node() {
+ Node *selected = nullptr;
+ EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection();
+ if (editor_selection->get_selected_node_list().size() == 1) {
+ selected = editor_selection->get_selected_node_list()[0];
+ }
+
+ bool show_node_edit = false;
+ AnimatedSprite2D *as2d = Object::cast_to<AnimatedSprite2D>(selected);
+ AnimatedSprite3D *as3d = Object::cast_to<AnimatedSprite3D>(selected);
+ if (as2d || as3d) {
+ if (frames != selected->call("get_sprite_frames")) {
+ _remove_sprite_node();
+ } else {
+ animated_sprite = selected;
+ if (!animated_sprite->is_connected("sprite_frames_changed", callable_mp(this, &SpriteFramesEditor::_edit))) {
+ animated_sprite->connect("sprite_frames_changed", callable_mp(this, &SpriteFramesEditor::_edit));
+ }
+ if (!animated_sprite->is_connected("animation_changed", callable_mp(this, &SpriteFramesEditor::_sync_animation))) {
+ animated_sprite->connect("animation_changed", callable_mp(this, &SpriteFramesEditor::_sync_animation), CONNECT_DEFERRED);
+ }
+ if (!animated_sprite->is_connected("animation_finished", callable_mp(this, &SpriteFramesEditor::_update_stop_icon))) {
+ animated_sprite->connect("animation_finished", callable_mp(this, &SpriteFramesEditor::_update_stop_icon));
+ }
+ show_node_edit = true;
+ }
+ } else {
+ _remove_sprite_node();
+ }
+
+ if (show_node_edit) {
+ _sync_animation();
+ autoplay_container->show();
+ playback_container->show();
+ } else {
+ _update_library(); // To init autoplay icon.
+ autoplay_container->hide();
+ playback_container->hide();
+ }
+}
+
+void SpriteFramesEditor::_play_pressed() {
+ if (animated_sprite) {
+ animated_sprite->call("stop");
+ animated_sprite->call("play", animated_sprite->call("get_animation"));
+ }
+ _update_stop_icon();
+}
+
+void SpriteFramesEditor::_play_from_pressed() {
+ if (animated_sprite) {
+ animated_sprite->call("play", animated_sprite->call("get_animation"));
+ }
+ _update_stop_icon();
+}
+
+void SpriteFramesEditor::_play_bw_pressed() {
+ if (animated_sprite) {
+ animated_sprite->call("stop");
+ animated_sprite->call("play_backwards", animated_sprite->call("get_animation"));
+ }
+ _update_stop_icon();
+}
+
+void SpriteFramesEditor::_play_bw_from_pressed() {
+ if (animated_sprite) {
+ animated_sprite->call("play_backwards", animated_sprite->call("get_animation"));
+ }
+ _update_stop_icon();
+}
+
+void SpriteFramesEditor::_stop_pressed() {
+ if (animated_sprite) {
+ if (animated_sprite->call("is_playing")) {
+ animated_sprite->call("pause");
+ } else {
+ animated_sprite->call("stop");
+ }
+ }
+ _update_stop_icon();
+}
+
+void SpriteFramesEditor::_autoplay_pressed() {
+ if (updating) {
+ return;
+ }
+
+ if (animated_sprite) {
+ EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
+ undo_redo->create_action(TTR("Toggle Autoplay"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
+ String current = animated_sprite->call("get_animation");
+ String current_auto = animated_sprite->call("get_autoplay");
+ if (current == current_auto) {
+ //unset
+ undo_redo->add_do_method(animated_sprite, "set_autoplay", "");
+ undo_redo->add_undo_method(animated_sprite, "set_autoplay", current_auto);
+ } else {
+ //set
+ undo_redo->add_do_method(animated_sprite, "set_autoplay", current);
+ undo_redo->add_undo_method(animated_sprite, "set_autoplay", current_auto);
+ }
+ undo_redo->add_do_method(this, "_update_library");
+ undo_redo->add_undo_method(this, "_update_library");
+ undo_redo->commit_action();
+ }
+
+ _update_library();
+}
+
void SpriteFramesEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_library", "skipsel"), &SpriteFramesEditor::_update_library, DEFVAL(false));
}
+void SpriteFramesEditor::_node_removed(Node *p_node) {
+ if (animated_sprite) {
+ if (animated_sprite != p_node) {
+ return;
+ }
+ _remove_sprite_node();
+ }
+}
+
SpriteFramesEditor::SpriteFramesEditor() {
VBoxContainer *vbc_animlist = memnew(VBoxContainer);
add_child(vbc_animlist);
@@ -1272,8 +1521,16 @@ SpriteFramesEditor::SpriteFramesEditor() {
delete_anim->set_disabled(true);
delete_anim->connect("pressed", callable_mp(this, &SpriteFramesEditor::_animation_remove));
+ autoplay_container = memnew(HBoxContainer);
+ hbc_animlist->add_child(autoplay_container);
+ autoplay_container->add_child(memnew(VSeparator));
+ autoplay = memnew(Button);
+ autoplay->set_flat(true);
+ autoplay->set_tooltip_text(TTR("Autoplay on Load"));
+ autoplay_container->add_child(autoplay);
+
anim_search_box = memnew(LineEdit);
- hbc_animlist->add_child(anim_search_box);
+ sub_vb->add_child(anim_search_box);
anim_search_box->set_h_size_flags(SIZE_EXPAND_FILL);
anim_search_box->set_placeholder(TTR("Filter Animations"));
anim_search_box->set_clear_button_enabled(true);
@@ -1283,7 +1540,7 @@ SpriteFramesEditor::SpriteFramesEditor() {
sub_vb->add_child(animations);
animations->set_v_size_flags(SIZE_EXPAND_FILL);
animations->set_hide_root(true);
- animations->connect("cell_selected", callable_mp(this, &SpriteFramesEditor::_animation_select));
+ animations->connect("cell_selected", callable_mp(this, &SpriteFramesEditor::_animation_selected));
animations->connect("item_edited", callable_mp(this, &SpriteFramesEditor::_animation_name_edited));
animations->set_allow_reselect(true);
@@ -1319,6 +1576,44 @@ SpriteFramesEditor::SpriteFramesEditor() {
HBoxContainer *hbc = memnew(HBoxContainer);
sub_vb->add_child(hbc);
+ playback_container = memnew(HBoxContainer);
+ hbc->add_child(playback_container);
+
+ play_bw_from = memnew(Button);
+ play_bw_from->set_flat(true);
+ play_bw_from->set_tooltip_text(TTR("Play selected animation backwards from current pos. (A)"));
+ playback_container->add_child(play_bw_from);
+
+ play_bw = memnew(Button);
+ play_bw->set_flat(true);
+ play_bw->set_tooltip_text(TTR("Play selected animation backwards from end. (Shift+A)"));
+ playback_container->add_child(play_bw);
+
+ stop = memnew(Button);
+ stop->set_flat(true);
+ stop->set_tooltip_text(TTR("Pause/stop animation playback. (S)"));
+ playback_container->add_child(stop);
+
+ play = memnew(Button);
+ play->set_flat(true);
+ play->set_tooltip_text(TTR("Play selected animation from start. (Shift+D)"));
+ playback_container->add_child(play);
+
+ play_from = memnew(Button);
+ play_from->set_flat(true);
+ play_from->set_tooltip_text(TTR("Play selected animation from current pos. (D)"));
+ playback_container->add_child(play_from);
+
+ playback_container->add_child(memnew(VSeparator));
+
+ autoplay->connect("pressed", callable_mp(this, &SpriteFramesEditor::_autoplay_pressed));
+ autoplay->set_toggle_mode(true);
+ play->connect("pressed", callable_mp(this, &SpriteFramesEditor::_play_pressed));
+ play_from->connect("pressed", callable_mp(this, &SpriteFramesEditor::_play_from_pressed));
+ play_bw->connect("pressed", callable_mp(this, &SpriteFramesEditor::_play_bw_pressed));
+ play_bw_from->connect("pressed", callable_mp(this, &SpriteFramesEditor::_play_bw_from_pressed));
+ stop->connect("pressed", callable_mp(this, &SpriteFramesEditor::_stop_pressed));
+
load = memnew(Button);
load->set_flat(true);
hbc->add_child(load);
@@ -1369,9 +1664,10 @@ SpriteFramesEditor::SpriteFramesEditor() {
frame_duration = memnew(SpinBox);
frame_duration->set_prefix(String::utf8("×"));
- frame_duration->set_min(0);
+ frame_duration->set_min(SPRITE_FRAME_MINIMUM_DURATION); // Avoid zero div.
frame_duration->set_max(10);
frame_duration->set_step(0.01);
+ frame_duration->set_allow_lesser(false);
frame_duration->set_allow_greater(true);
hbc->add_child(frame_duration);
@@ -1616,16 +1912,16 @@ SpriteFramesEditor::SpriteFramesEditor() {
}
void SpriteFramesEditorPlugin::edit(Object *p_object) {
- SpriteFrames *s;
+ Ref<SpriteFrames> s;
AnimatedSprite2D *animated_sprite = Object::cast_to<AnimatedSprite2D>(p_object);
if (animated_sprite) {
- s = *animated_sprite->get_sprite_frames();
+ s = animated_sprite->get_sprite_frames();
} else {
AnimatedSprite3D *animated_sprite_3d = Object::cast_to<AnimatedSprite3D>(p_object);
if (animated_sprite_3d) {
- s = *animated_sprite_3d->get_sprite_frames();
+ s = animated_sprite_3d->get_sprite_frames();
} else {
- s = Object::cast_to<SpriteFrames>(p_object);
+ s = p_object;
}
}
diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h
index a5e0e54fb8..19ecfb00ed 100644
--- a/editor/plugins/sprite_frames_editor_plugin.h
+++ b/editor/plugins/sprite_frames_editor_plugin.h
@@ -33,6 +33,7 @@
#include "editor/editor_plugin.h"
#include "scene/2d/animated_sprite_2d.h"
+#include "scene/3d/sprite_3d.h"
#include "scene/gui/button.h"
#include "scene/gui/check_button.h"
#include "scene/gui/dialogs.h"
@@ -57,6 +58,9 @@ public:
class SpriteFramesEditor : public HSplitContainer {
GDCLASS(SpriteFramesEditor, HSplitContainer);
+ Ref<SpriteFrames> frames;
+ Node *animated_sprite = nullptr;
+
enum {
PARAM_USE_CURRENT, // Used in callbacks to indicate `dominant_param` should be not updated.
PARAM_FRAME_COUNT, // Keep "Horizontal" & "Vertical" values.
@@ -66,6 +70,17 @@ class SpriteFramesEditor : public HSplitContainer {
bool read_only = false;
+ Ref<Texture2D> autoplay_icon;
+ Ref<Texture2D> stop_icon;
+ Ref<Texture2D> pause_icon;
+
+ HBoxContainer *playback_container = nullptr;
+ Button *stop = nullptr;
+ Button *play = nullptr;
+ Button *play_from = nullptr;
+ Button *play_bw = nullptr;
+ Button *play_bw_from = nullptr;
+
Button *load = nullptr;
Button *load_sheet = nullptr;
Button *delete_frame = nullptr;
@@ -85,6 +100,8 @@ class SpriteFramesEditor : public HSplitContainer {
Button *add_anim = nullptr;
Button *delete_anim = nullptr;
+ HBoxContainer *autoplay_container = nullptr;
+ Button *autoplay = nullptr;
LineEdit *anim_search_box = nullptr;
Tree *animations = nullptr;
@@ -95,8 +112,6 @@ class SpriteFramesEditor : public HSplitContainer {
AcceptDialog *dialog = nullptr;
- SpriteFrames *frames = nullptr;
-
StringName edited_anim;
ConfirmationDialog *delete_dialog = nullptr;
@@ -146,7 +161,15 @@ class SpriteFramesEditor : public HSplitContainer {
void _frame_duration_changed(double p_value);
void _update_library(bool p_skip_selector = false);
- void _animation_select();
+ void _update_stop_icon();
+ void _play_pressed();
+ void _play_from_pressed();
+ void _play_bw_pressed();
+ void _play_bw_from_pressed();
+ void _autoplay_pressed();
+ void _stop_pressed();
+
+ void _animation_selected();
void _animation_name_edited();
void _animation_add();
void _animation_remove();
@@ -183,12 +206,24 @@ class SpriteFramesEditor : public HSplitContainer {
void _sheet_zoom_reset();
void _sheet_select_clear_all_frames();
+ void _edit();
+ void _regist_scene_undo(EditorUndoRedoManager *undo_redo);
+ void _fetch_sprite_node();
+ void _remove_sprite_node();
+
+ bool sprite_node_updating = false;
+ void _sync_animation();
+
+ void _select_animation(const String &p_name, bool p_update_node = true);
+ void _rename_node_animation(EditorUndoRedoManager *undo_redo, bool is_undo, const String &p_filter, const String &p_new_animation, const String &p_new_autoplay);
+
protected:
void _notification(int p_what);
+ void _node_removed(Node *p_node);
static void _bind_methods();
public:
- void edit(SpriteFrames *p_frames);
+ void edit(Ref<SpriteFrames> p_frames);
SpriteFramesEditor();
};
diff --git a/editor/plugins/text_shader_editor.cpp b/editor/plugins/text_shader_editor.cpp
index 1b29999796..ffd9564816 100644
--- a/editor/plugins/text_shader_editor.cpp
+++ b/editor/plugins/text_shader_editor.cpp
@@ -383,11 +383,12 @@ void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptLa
List<ScriptLanguage::CodeCompletionOption> pp_defines;
ShaderPreprocessor preprocessor;
String code;
- complete_from_path = (shader.is_valid() ? shader->get_path() : shader_inc->get_path()).get_base_dir();
+ String resource_path = (shader.is_valid() ? shader->get_path() : shader_inc->get_path());
+ complete_from_path = resource_path.get_base_dir();
if (!complete_from_path.ends_with("/")) {
complete_from_path += "/";
}
- preprocessor.preprocess(p_code, "", code, nullptr, nullptr, nullptr, nullptr, &pp_options, &pp_defines, _complete_include_paths);
+ preprocessor.preprocess(p_code, resource_path, code, nullptr, nullptr, nullptr, nullptr, &pp_options, &pp_defines, _complete_include_paths);
complete_from_path = String();
if (pp_options.size()) {
for (const ScriptLanguage::CodeCompletionOption &E : pp_options) {
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index 76f2bb7bb5..c5aa60c816 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -740,6 +740,9 @@ void TextureRegionEditor::_update_rect() {
}
} else if (obj_styleBox.is_valid()) {
rect = obj_styleBox->get_region_rect();
+ if (rect == Rect2()) {
+ rect = Rect2(Vector2(), obj_styleBox->get_texture()->get_size());
+ }
}
}
diff --git a/editor/plugins/tiles/tile_atlas_view.cpp b/editor/plugins/tiles/tile_atlas_view.cpp
index e430848875..fd651dd507 100644
--- a/editor/plugins/tiles/tile_atlas_view.cpp
+++ b/editor/plugins/tiles/tile_atlas_view.cpp
@@ -247,7 +247,7 @@ void TileAtlasView::_draw_base_tiles() {
for (int frame = 0; frame < tile_set_atlas_source->get_tile_animation_frames_count(atlas_coords); frame++) {
// Update the y to max value.
Rect2i base_frame_rect = tile_set_atlas_source->get_tile_texture_region(atlas_coords, frame);
- Vector2i offset_pos = base_frame_rect.get_center() + tile_set_atlas_source->get_tile_effective_texture_offset(atlas_coords, 0);
+ Vector2i offset_pos = base_frame_rect.get_center() + tile_set_atlas_source->get_tile_data(atlas_coords, 0)->get_texture_origin();
// Draw the tile.
TileMap::draw_tile(base_tiles_draw->get_canvas_item(), offset_pos, tile_set, source_id, atlas_coords, 0, frame);
@@ -322,18 +322,19 @@ void TileAtlasView::_draw_base_tiles_shape_grid() {
Vector2i tile_shape_size = tile_set->get_tile_size();
for (int i = 0; i < tile_set_atlas_source->get_tiles_count(); i++) {
Vector2i tile_id = tile_set_atlas_source->get_tile_id(i);
- Vector2 in_tile_base_offset = tile_set_atlas_source->get_tile_effective_texture_offset(tile_id, 0);
-
- for (int frame = 0; frame < tile_set_atlas_source->get_tile_animation_frames_count(tile_id); frame++) {
- Color color = grid_color;
- if (frame > 0) {
- color.a *= 0.3;
+ Vector2 in_tile_base_offset = tile_set_atlas_source->get_tile_data(tile_id, 0)->get_texture_origin();
+ if (tile_set_atlas_source->is_position_in_tile_texture_region(tile_id, 0, -tile_shape_size / 2) && tile_set_atlas_source->is_position_in_tile_texture_region(tile_id, 0, tile_shape_size / 2 - Vector2(1, 1))) {
+ for (int frame = 0; frame < tile_set_atlas_source->get_tile_animation_frames_count(tile_id); frame++) {
+ Color color = grid_color;
+ if (frame > 0) {
+ color.a *= 0.3;
+ }
+ Rect2i texture_region = tile_set_atlas_source->get_tile_texture_region(tile_id, frame);
+ Transform2D tile_xform;
+ tile_xform.set_origin(texture_region.get_center() + in_tile_base_offset);
+ tile_xform.set_scale(tile_shape_size);
+ tile_set->draw_tile_shape(base_tiles_shape_grid, tile_xform, color);
}
- Rect2i texture_region = tile_set_atlas_source->get_tile_texture_region(tile_id);
- Transform2D tile_xform;
- tile_xform.set_origin(texture_region.get_center() + in_tile_base_offset);
- tile_xform.set_scale(tile_shape_size);
- tile_set->draw_tile_shape(base_tiles_shape_grid, tile_xform, color);
}
}
}
@@ -372,10 +373,10 @@ void TileAtlasView::_draw_alternatives() {
// Update the y to max value.
Vector2i offset_pos;
if (transposed) {
- offset_pos = (current_pos + Vector2(texture_region_size.y, texture_region_size.x) / 2 + tile_set_atlas_source->get_tile_effective_texture_offset(atlas_coords, alternative_id));
+ offset_pos = (current_pos + Vector2(texture_region_size.y, texture_region_size.x) / 2 + tile_data->get_texture_origin());
y_increment = MAX(y_increment, texture_region_size.x);
} else {
- offset_pos = (current_pos + texture_region_size / 2 + tile_set_atlas_source->get_tile_effective_texture_offset(atlas_coords, alternative_id));
+ offset_pos = (current_pos + texture_region_size / 2 + tile_data->get_texture_origin());
y_increment = MAX(y_increment, texture_region_size.y);
}
diff --git a/editor/plugins/tiles/tile_data_editors.cpp b/editor/plugins/tiles/tile_data_editors.cpp
index 1a4223e9e6..3dd0c84ee7 100644
--- a/editor/plugins/tiles/tile_data_editors.cpp
+++ b/editor/plugins/tiles/tile_data_editors.cpp
@@ -1122,14 +1122,15 @@ void TileDataDefaultEditor::draw_over_tile(CanvasItem *p_canvas_item, Transform2
return;
}
+ Vector2 texture_origin = tile_data->get_texture_origin();
if (value.get_type() == Variant::BOOL) {
Ref<Texture2D> texture = (bool)value ? tile_bool_checked : tile_bool_unchecked;
int size = MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 3;
- Rect2 rect = p_transform.xform(Rect2(Vector2(-size / 2, -size / 2), Vector2(size, size)));
+ Rect2 rect = p_transform.xform(Rect2(Vector2(-size / 2, -size / 2) - texture_origin, Vector2(size, size)));
p_canvas_item->draw_texture_rect(texture, rect);
} else if (value.get_type() == Variant::COLOR) {
int size = MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 3;
- Rect2 rect = p_transform.xform(Rect2(Vector2(-size / 2, -size / 2), Vector2(size, size)));
+ Rect2 rect = p_transform.xform(Rect2(Vector2(-size / 2, -size / 2) - texture_origin, Vector2(size, size)));
p_canvas_item->draw_rect(rect, value);
} else {
Ref<Font> font = TileSetEditor::get_singleton()->get_theme_font(SNAME("bold"), SNAME("EditorFonts"));
@@ -1166,8 +1167,8 @@ void TileDataDefaultEditor::draw_over_tile(CanvasItem *p_canvas_item, Transform2
}
Vector2 string_size = font->get_string_size(text, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size);
- p_canvas_item->draw_string_outline(font, p_transform.get_origin() + Vector2i(-string_size.x / 2, string_size.y / 2), text, HORIZONTAL_ALIGNMENT_CENTER, string_size.x, font_size, 1, Color(0, 0, 0, 1));
- p_canvas_item->draw_string(font, p_transform.get_origin() + Vector2i(-string_size.x / 2, string_size.y / 2), text, HORIZONTAL_ALIGNMENT_CENTER, string_size.x, font_size, color);
+ p_canvas_item->draw_string_outline(font, p_transform.xform(-texture_origin) + Vector2i(-string_size.x / 2, string_size.y / 2), text, HORIZONTAL_ALIGNMENT_CENTER, string_size.x, font_size, 1, Color(0, 0, 0, 1));
+ p_canvas_item->draw_string(font, p_transform.xform(-texture_origin) + Vector2i(-string_size.x / 2, string_size.y / 2), text, HORIZONTAL_ALIGNMENT_CENTER, string_size.x, font_size, color);
}
}
@@ -1241,20 +1242,38 @@ TileDataDefaultEditor::~TileDataDefaultEditor() {
memdelete(dummy_object);
}
-void TileDataTextureOffsetEditor::draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileMapCell p_cell, bool p_selected) {
+void TileDataTextureOriginEditor::draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileMapCell p_cell, bool p_selected) {
TileData *tile_data = _get_tile_data(p_cell);
ERR_FAIL_COND(!tile_data);
Vector2i tile_set_tile_size = tile_set->get_tile_size();
- Color color = Color(1.0, 0.0, 0.0);
+ Color color = Color(1.0, 1.0, 1.0);
if (p_selected) {
Color grid_color = EDITOR_GET("editors/tiles_editor/grid_color");
Color selection_color = Color().from_hsv(Math::fposmod(grid_color.get_h() + 0.5, 1.0), grid_color.get_s(), grid_color.get_v(), 1.0);
color = selection_color;
}
- Transform2D tile_xform;
- tile_xform.set_scale(tile_set_tile_size);
- tile_set->draw_tile_shape(p_canvas_item, p_transform * tile_xform, color);
+
+ TileSetSource *source = *(tile_set->get_source(p_cell.source_id));
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source->is_position_in_tile_texture_region(p_cell.get_atlas_coords(), p_cell.alternative_tile, -tile_set_tile_size / 2) && atlas_source->is_position_in_tile_texture_region(p_cell.get_atlas_coords(), p_cell.alternative_tile, tile_set_tile_size / 2 - Vector2(1, 1))) {
+ Transform2D tile_xform;
+ tile_xform.set_scale(tile_set_tile_size);
+ tile_set->draw_tile_shape(p_canvas_item, p_transform * tile_xform, color);
+ }
+
+ if (atlas_source->is_position_in_tile_texture_region(p_cell.get_atlas_coords(), p_cell.alternative_tile, Vector2())) {
+ Ref<Texture2D> position_icon = TileSetEditor::get_singleton()->get_theme_icon(SNAME("EditorPosition"), SNAME("EditorIcons"));
+ p_canvas_item->draw_texture(position_icon, p_transform.xform(Vector2()) - (position_icon->get_size() / 2), color);
+ } else {
+ Ref<Font> font = TileSetEditor::get_singleton()->get_theme_font(SNAME("bold"), SNAME("EditorFonts"));
+ int font_size = TileSetEditor::get_singleton()->get_theme_font_size(SNAME("bold_size"), SNAME("EditorFonts"));
+ Vector2 texture_origin = tile_data->get_texture_origin();
+ String text = vformat("%s", texture_origin);
+ Vector2 string_size = font->get_string_size(text, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size);
+ p_canvas_item->draw_string_outline(font, p_transform.xform(-texture_origin) + Vector2i(-string_size.x / 2, string_size.y / 2), text, HORIZONTAL_ALIGNMENT_CENTER, string_size.x, font_size, 1, Color(0, 0, 0, 1));
+ p_canvas_item->draw_string(font, p_transform.xform(-texture_origin) + Vector2i(-string_size.x / 2, string_size.y / 2), text, HORIZONTAL_ALIGNMENT_CENTER, string_size.x, font_size, color);
+ }
}
void TileDataPositionEditor::draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileMapCell p_cell, bool p_selected) {
@@ -1288,8 +1307,21 @@ void TileDataYSortEditor::draw_over_tile(CanvasItem *p_canvas_item, Transform2D
Color selection_color = Color().from_hsv(Math::fposmod(grid_color.get_h() + 0.5, 1.0), grid_color.get_s(), grid_color.get_v(), 1.0);
color = selection_color;
}
- Ref<Texture2D> position_icon = TileSetEditor::get_singleton()->get_theme_icon(SNAME("EditorPosition"), SNAME("EditorIcons"));
- p_canvas_item->draw_texture(position_icon, p_transform.xform(Vector2(0, tile_data->get_y_sort_origin())) - position_icon->get_size() / 2, color);
+ Vector2 texture_origin = tile_data->get_texture_origin();
+ TileSetSource *source = *(tile_set->get_source(p_cell.source_id));
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source->is_position_in_tile_texture_region(p_cell.get_atlas_coords(), p_cell.alternative_tile, Vector2(0, tile_data->get_y_sort_origin()))) {
+ Ref<Texture2D> position_icon = TileSetEditor::get_singleton()->get_theme_icon(SNAME("EditorPosition"), SNAME("EditorIcons"));
+ p_canvas_item->draw_texture(position_icon, p_transform.xform(Vector2(0, tile_data->get_y_sort_origin())) - position_icon->get_size() / 2, color);
+ } else {
+ Ref<Font> font = TileSetEditor::get_singleton()->get_theme_font(SNAME("bold"), SNAME("EditorFonts"));
+ int font_size = TileSetEditor::get_singleton()->get_theme_font_size(SNAME("bold_size"), SNAME("EditorFonts"));
+ String text = vformat("%s", tile_data->get_y_sort_origin());
+
+ Vector2 string_size = font->get_string_size(text, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size);
+ p_canvas_item->draw_string_outline(font, p_transform.xform(-texture_origin) + Vector2i(-string_size.x / 2, string_size.y / 2), text, HORIZONTAL_ALIGNMENT_CENTER, string_size.x, font_size, 1, Color(0, 0, 0, 1));
+ p_canvas_item->draw_string(font, p_transform.xform(-texture_origin) + Vector2i(-string_size.x / 2, string_size.y / 2), text, HORIZONTAL_ALIGNMENT_CENTER, string_size.x, font_size, color);
+ }
}
void TileDataOcclusionShapeEditor::draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileMapCell p_cell, bool p_selected) {
@@ -1333,7 +1365,7 @@ void TileDataOcclusionShapeEditor::_set_painted_value(TileSetAtlasSource *p_tile
if (occluder_polygon.is_valid()) {
polygon_editor->add_polygon(occluder_polygon->get_polygon());
}
- polygon_editor->set_background(p_tile_set_atlas_source->get_texture(), p_tile_set_atlas_source->get_tile_texture_region(p_coords), p_tile_set_atlas_source->get_tile_effective_texture_offset(p_coords, p_alternative_tile), tile_data->get_flip_h(), tile_data->get_flip_v(), tile_data->get_transpose(), tile_data->get_modulate());
+ polygon_editor->set_background(p_tile_set_atlas_source->get_texture(), p_tile_set_atlas_source->get_tile_texture_region(p_coords), tile_data->get_texture_origin(), tile_data->get_flip_h(), tile_data->get_flip_v(), tile_data->get_transpose(), tile_data->get_modulate());
}
void TileDataOcclusionShapeEditor::_set_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile, Variant p_value) {
@@ -1342,7 +1374,7 @@ void TileDataOcclusionShapeEditor::_set_value(TileSetAtlasSource *p_tile_set_atl
Ref<OccluderPolygon2D> occluder_polygon = p_value;
tile_data->set_occluder(occlusion_layer, occluder_polygon);
- polygon_editor->set_background(p_tile_set_atlas_source->get_texture(), p_tile_set_atlas_source->get_tile_texture_region(p_coords), p_tile_set_atlas_source->get_tile_effective_texture_offset(p_coords, p_alternative_tile), tile_data->get_flip_h(), tile_data->get_flip_v(), tile_data->get_transpose(), tile_data->get_modulate());
+ polygon_editor->set_background(p_tile_set_atlas_source->get_texture(), p_tile_set_atlas_source->get_tile_texture_region(p_coords), tile_data->get_texture_origin(), tile_data->get_flip_h(), tile_data->get_flip_v(), tile_data->get_transpose(), tile_data->get_modulate());
}
Variant TileDataOcclusionShapeEditor::_get_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) {
@@ -1489,7 +1521,7 @@ void TileDataCollisionEditor::_set_painted_value(TileSetAtlasSource *p_tile_set_
E.value->update_property();
}
- polygon_editor->set_background(p_tile_set_atlas_source->get_texture(), p_tile_set_atlas_source->get_tile_texture_region(p_coords), p_tile_set_atlas_source->get_tile_effective_texture_offset(p_coords, p_alternative_tile), tile_data->get_flip_h(), tile_data->get_flip_v(), tile_data->get_transpose(), tile_data->get_modulate());
+ polygon_editor->set_background(p_tile_set_atlas_source->get_texture(), p_tile_set_atlas_source->get_tile_texture_region(p_coords), tile_data->get_texture_origin(), tile_data->get_flip_h(), tile_data->get_flip_v(), tile_data->get_transpose(), tile_data->get_modulate());
}
void TileDataCollisionEditor::_set_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile, Variant p_value) {
@@ -1508,7 +1540,7 @@ void TileDataCollisionEditor::_set_value(TileSetAtlasSource *p_tile_set_atlas_so
tile_data->set_collision_polygon_one_way_margin(physics_layer, i, polygon_dict["one_way_margin"]);
}
- polygon_editor->set_background(p_tile_set_atlas_source->get_texture(), p_tile_set_atlas_source->get_tile_texture_region(p_coords), p_tile_set_atlas_source->get_tile_effective_texture_offset(p_coords, p_alternative_tile), tile_data->get_flip_h(), tile_data->get_flip_v(), tile_data->get_transpose(), tile_data->get_modulate());
+ polygon_editor->set_background(p_tile_set_atlas_source->get_texture(), p_tile_set_atlas_source->get_tile_texture_region(p_coords), tile_data->get_texture_origin(), tile_data->get_flip_h(), tile_data->get_flip_v(), tile_data->get_transpose(), tile_data->get_modulate());
}
Variant TileDataCollisionEditor::_get_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) {
@@ -1741,7 +1773,7 @@ void TileDataTerrainsEditor::forward_draw_over_atlas(TileAtlasView *p_tile_atlas
TileData *tile_data = p_tile_set_atlas_source->get_tile_data(hovered_coords, 0);
int terrain_set = tile_data->get_terrain_set();
Rect2i texture_region = p_tile_set_atlas_source->get_tile_texture_region(hovered_coords);
- Vector2i position = texture_region.get_center() + p_tile_set_atlas_source->get_tile_effective_texture_offset(hovered_coords, 0);
+ Vector2i position = texture_region.get_center() + tile_data->get_texture_origin();
if (terrain_set >= 0 && terrain_set == int(dummy_object->get("terrain_set"))) {
// Draw hovered bit.
@@ -1792,7 +1824,7 @@ void TileDataTerrainsEditor::forward_draw_over_atlas(TileAtlasView *p_tile_atlas
// Text
p_canvas_item->draw_set_transform_matrix(Transform2D());
Rect2i texture_region = p_tile_set_atlas_source->get_tile_texture_region(coords);
- Vector2i position = texture_region.get_center() + p_tile_set_atlas_source->get_tile_effective_texture_offset(coords, 0);
+ Vector2i position = texture_region.get_center() + tile_data->get_texture_origin();
Color color = Color(1, 1, 1);
String text;
@@ -1885,7 +1917,7 @@ void TileDataTerrainsEditor::forward_draw_over_atlas(TileAtlasView *p_tile_atlas
Vector2i coords = E.get_atlas_coords();
Rect2i texture_region = p_tile_set_atlas_source->get_tile_texture_region(coords);
- Vector2i position = texture_region.get_center() + p_tile_set_atlas_source->get_tile_effective_texture_offset(coords, 0);
+ Vector2i position = texture_region.get_center() + p_tile_set_atlas_source->get_tile_data(coords, 0)->get_texture_origin();
Vector<Vector2> polygon = tile_set->get_terrain_polygon(terrain_set);
for (int j = 0; j < polygon.size(); j++) {
@@ -1930,7 +1962,7 @@ void TileDataTerrainsEditor::forward_draw_over_alternatives(TileAtlasView *p_til
TileData *tile_data = p_tile_set_atlas_source->get_tile_data(hovered_coords, hovered_alternative);
int terrain_set = tile_data->get_terrain_set();
Rect2i texture_region = p_tile_atlas_view->get_alternative_tile_rect(hovered_coords, hovered_alternative);
- Vector2i position = texture_region.get_center() + p_tile_set_atlas_source->get_tile_effective_texture_offset(hovered_coords, hovered_alternative);
+ Vector2i position = texture_region.get_center() + tile_data->get_texture_origin();
if (terrain_set == int(dummy_object->get("terrain_set"))) {
// Draw hovered bit.
@@ -1984,7 +2016,7 @@ void TileDataTerrainsEditor::forward_draw_over_alternatives(TileAtlasView *p_til
// Text
p_canvas_item->draw_set_transform_matrix(Transform2D());
Rect2i texture_region = p_tile_atlas_view->get_alternative_tile_rect(coords, alternative_tile);
- Vector2i position = texture_region.get_center() + p_tile_set_atlas_source->get_tile_effective_texture_offset(coords, 0);
+ Vector2i position = texture_region.get_center() + tile_data->get_texture_origin();
Color color = Color(1, 1, 1);
String text;
@@ -2069,7 +2101,7 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t
// Set the terrains bits.
Rect2i texture_region = p_tile_set_atlas_source->get_tile_texture_region(coords);
- Vector2i position = texture_region.get_center() + p_tile_set_atlas_source->get_tile_effective_texture_offset(coords, 0);
+ Vector2i position = texture_region.get_center() + tile_data->get_texture_origin();
Vector<Vector2> polygon = tile_set->get_terrain_polygon(tile_data->get_terrain_set());
if (Geometry2D::is_segment_intersecting_polygon(mm->get_position() - position, drag_last_pos - position, polygon)) {
@@ -2103,7 +2135,7 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t
TileData *tile_data = p_tile_set_atlas_source->get_tile_data(coords, 0);
int terrain_set = tile_data->get_terrain_set();
Rect2i texture_region = p_tile_set_atlas_source->get_tile_texture_region(coords);
- Vector2i position = texture_region.get_center() + p_tile_set_atlas_source->get_tile_effective_texture_offset(coords, 0);
+ Vector2i position = texture_region.get_center() + tile_data->get_texture_origin();
dummy_object->set("terrain_set", terrain_set);
dummy_object->set("terrain", -1);
@@ -2218,7 +2250,7 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t
// Set the terrain bit.
Rect2i texture_region = p_tile_set_atlas_source->get_tile_texture_region(coords);
- Vector2i position = texture_region.get_center() + p_tile_set_atlas_source->get_tile_effective_texture_offset(coords, 0);
+ Vector2i position = texture_region.get_center() + tile_data->get_texture_origin();
Vector<Vector2> polygon = tile_set->get_terrain_polygon(terrain_set);
if (Geometry2D::is_point_in_polygon(mb->get_position() - position, polygon)) {
@@ -2365,7 +2397,7 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t
TileData *tile_data = p_tile_set_atlas_source->get_tile_data(coords, 0);
Rect2i texture_region = p_tile_set_atlas_source->get_tile_texture_region(coords);
- Vector2i position = texture_region.get_center() + p_tile_set_atlas_source->get_tile_effective_texture_offset(coords, 0);
+ Vector2i position = texture_region.get_center() + tile_data->get_texture_origin();
Vector<Vector2> polygon = tile_set->get_terrain_polygon(terrain_set);
for (int j = 0; j < polygon.size(); j++) {
@@ -2465,7 +2497,7 @@ void TileDataTerrainsEditor::forward_painting_alternatives_gui_input(TileAtlasVi
// Set the terrains bits.
Rect2i texture_region = p_tile_atlas_view->get_alternative_tile_rect(coords, alternative_tile);
- Vector2i position = texture_region.get_center() + p_tile_set_atlas_source->get_tile_effective_texture_offset(coords, alternative_tile);
+ Vector2i position = texture_region.get_center() + tile_data->get_texture_origin();
Vector<Vector2> polygon = tile_set->get_terrain_polygon(tile_data->get_terrain_set());
if (Geometry2D::is_segment_intersecting_polygon(mm->get_position() - position, drag_last_pos - position, polygon)) {
@@ -2501,7 +2533,7 @@ void TileDataTerrainsEditor::forward_painting_alternatives_gui_input(TileAtlasVi
TileData *tile_data = p_tile_set_atlas_source->get_tile_data(coords, alternative_tile);
int terrain_set = tile_data->get_terrain_set();
Rect2i texture_region = p_tile_atlas_view->get_alternative_tile_rect(coords, alternative_tile);
- Vector2i position = texture_region.get_center() + p_tile_set_atlas_source->get_tile_effective_texture_offset(coords, alternative_tile);
+ Vector2i position = texture_region.get_center() + tile_data->get_texture_origin();
dummy_object->set("terrain_set", terrain_set);
dummy_object->set("terrain", -1);
@@ -2591,7 +2623,7 @@ void TileDataTerrainsEditor::forward_painting_alternatives_gui_input(TileAtlasVi
// Set the terrain bit.
Rect2i texture_region = p_tile_atlas_view->get_alternative_tile_rect(coords, alternative_tile);
- Vector2i position = texture_region.get_center() + p_tile_set_atlas_source->get_tile_effective_texture_offset(coords, alternative_tile);
+ Vector2i position = texture_region.get_center() + tile_data->get_texture_origin();
Vector<Vector2> polygon = tile_set->get_terrain_polygon(terrain_set);
if (Geometry2D::is_point_in_polygon(mb->get_position() - position, polygon)) {
@@ -2741,7 +2773,7 @@ void TileDataNavigationEditor::_set_painted_value(TileSetAtlasSource *p_tile_set
polygon_editor->add_polygon(nav_polygon->get_outline(i));
}
}
- polygon_editor->set_background(p_tile_set_atlas_source->get_texture(), p_tile_set_atlas_source->get_tile_texture_region(p_coords), p_tile_set_atlas_source->get_tile_effective_texture_offset(p_coords, p_alternative_tile), tile_data->get_flip_h(), tile_data->get_flip_v(), tile_data->get_transpose(), tile_data->get_modulate());
+ polygon_editor->set_background(p_tile_set_atlas_source->get_texture(), p_tile_set_atlas_source->get_tile_texture_region(p_coords), tile_data->get_texture_origin(), tile_data->get_flip_h(), tile_data->get_flip_v(), tile_data->get_transpose(), tile_data->get_modulate());
}
void TileDataNavigationEditor::_set_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile, Variant p_value) {
@@ -2750,7 +2782,7 @@ void TileDataNavigationEditor::_set_value(TileSetAtlasSource *p_tile_set_atlas_s
Ref<NavigationPolygon> nav_polygon = p_value;
tile_data->set_navigation_polygon(navigation_layer, nav_polygon);
- polygon_editor->set_background(p_tile_set_atlas_source->get_texture(), p_tile_set_atlas_source->get_tile_texture_region(p_coords), p_tile_set_atlas_source->get_tile_effective_texture_offset(p_coords, p_alternative_tile), tile_data->get_flip_h(), tile_data->get_flip_v(), tile_data->get_transpose(), tile_data->get_modulate());
+ polygon_editor->set_background(p_tile_set_atlas_source->get_texture(), p_tile_set_atlas_source->get_tile_texture_region(p_coords), tile_data->get_texture_origin(), tile_data->get_flip_h(), tile_data->get_flip_v(), tile_data->get_transpose(), tile_data->get_modulate());
}
Variant TileDataNavigationEditor::_get_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) {
diff --git a/editor/plugins/tiles/tile_data_editors.h b/editor/plugins/tiles/tile_data_editors.h
index 02d4584428..1ebf30aecd 100644
--- a/editor/plugins/tiles/tile_data_editors.h
+++ b/editor/plugins/tiles/tile_data_editors.h
@@ -242,8 +242,8 @@ public:
~TileDataDefaultEditor();
};
-class TileDataTextureOffsetEditor : public TileDataDefaultEditor {
- GDCLASS(TileDataTextureOffsetEditor, TileDataDefaultEditor);
+class TileDataTextureOriginEditor : public TileDataDefaultEditor {
+ GDCLASS(TileDataTextureOriginEditor, TileDataDefaultEditor);
public:
virtual void draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileMapCell p_cell, bool p_selected = false) override;
diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp
index d79bd8ced3..f0a02a3768 100644
--- a/editor/plugins/tiles/tile_map_editor.cpp
+++ b/editor/plugins/tiles/tile_map_editor.cpp
@@ -897,7 +897,7 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over
// Compute the offset
Rect2i source_rect = atlas_source->get_tile_texture_region(E.value.get_atlas_coords());
- Vector2i tile_offset = atlas_source->get_tile_effective_texture_offset(E.value.get_atlas_coords(), E.value.alternative_tile);
+ Vector2i tile_offset = tile_data->get_texture_origin();
// Compute the destination rectangle in the CanvasItem.
Rect2 dest_rect;
diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
index a12a647e99..840a3911af 100644
--- a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
+++ b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
@@ -640,14 +640,14 @@ void TileSetAtlasSourceEditor::_update_tile_data_editors() {
// --- Rendering ---
ADD_TILE_DATA_EDITOR_GROUP("Rendering");
- ADD_TILE_DATA_EDITOR(group, "Texture Offset", "texture_offset");
- if (!tile_data_editors.has("texture_offset")) {
- TileDataTextureOffsetEditor *tile_data_texture_offset_editor = memnew(TileDataTextureOffsetEditor);
- tile_data_texture_offset_editor->hide();
- tile_data_texture_offset_editor->setup_property_editor(Variant::VECTOR2, "texture_offset");
- tile_data_texture_offset_editor->connect("needs_redraw", callable_mp((CanvasItem *)tile_atlas_control_unscaled, &Control::queue_redraw));
- tile_data_texture_offset_editor->connect("needs_redraw", callable_mp((CanvasItem *)alternative_tiles_control_unscaled, &Control::queue_redraw));
- tile_data_editors["texture_offset"] = tile_data_texture_offset_editor;
+ ADD_TILE_DATA_EDITOR(group, "Texture Origin", "texture_origin");
+ if (!tile_data_editors.has("texture_origin")) {
+ TileDataTextureOriginEditor *tile_data_texture_origin_editor = memnew(TileDataTextureOriginEditor);
+ tile_data_texture_origin_editor->hide();
+ tile_data_texture_origin_editor->setup_property_editor(Variant::VECTOR2, "texture_origin");
+ tile_data_texture_origin_editor->connect("needs_redraw", callable_mp((CanvasItem *)tile_atlas_control_unscaled, &Control::queue_redraw));
+ tile_data_texture_origin_editor->connect("needs_redraw", callable_mp((CanvasItem *)alternative_tiles_control_unscaled, &Control::queue_redraw));
+ tile_data_editors["texture_origin"] = tile_data_texture_origin_editor;
}
ADD_TILE_DATA_EDITOR(group, "Modulate", "modulate");
@@ -1864,7 +1864,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_unscaled_draw() {
for (int i = 0; i < tile_set_atlas_source->get_tiles_count(); i++) {
Vector2i coords = tile_set_atlas_source->get_tile_id(i);
Rect2i texture_region = tile_set_atlas_source->get_tile_texture_region(coords);
- Vector2i position = texture_region.get_center() + tile_set_atlas_source->get_tile_effective_texture_offset(coords, 0);
+ Vector2i position = texture_region.get_center() + tile_set_atlas_source->get_tile_data(coords, 0)->get_texture_origin();
Transform2D xform = tile_atlas_control->get_parent_control()->get_transform();
xform.translate_local(position);
@@ -1887,7 +1887,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_unscaled_draw() {
continue;
}
Rect2i texture_region = tile_set_atlas_source->get_tile_texture_region(E.tile);
- Vector2i position = texture_region.get_center() + tile_set_atlas_source->get_tile_effective_texture_offset(E.tile, 0);
+ Vector2i position = texture_region.get_center() + tile_set_atlas_source->get_tile_data(E.tile, 0)->get_texture_origin();
Transform2D xform = tile_atlas_control->get_parent_control()->get_transform();
xform.translate_local(position);
@@ -2039,7 +2039,7 @@ void TileSetAtlasSourceEditor::_tile_alternatives_control_unscaled_draw() {
continue;
}
Rect2i rect = tile_atlas_view->get_alternative_tile_rect(coords, alternative_tile);
- Vector2 position = rect.get_center() + tile_set_atlas_source->get_tile_effective_texture_offset(coords, alternative_tile);
+ Vector2 position = rect.get_center() + tile_set_atlas_source->get_tile_data(coords, alternative_tile)->get_texture_origin();
Transform2D xform = alternative_tiles_control->get_parent_control()->get_transform();
xform.translate_local(position);
@@ -2063,7 +2063,7 @@ void TileSetAtlasSourceEditor::_tile_alternatives_control_unscaled_draw() {
continue;
}
Rect2i rect = tile_atlas_view->get_alternative_tile_rect(E.tile, E.alternative);
- Vector2 position = rect.get_center() + tile_set_atlas_source->get_tile_effective_texture_offset(E.tile, E.alternative);
+ Vector2 position = rect.get_center() + tile_set_atlas_source->get_tile_data(E.tile, E.alternative)->get_texture_origin();
Transform2D xform = alternative_tiles_control->get_parent_control()->get_transform();
xform.translate_local(position);
@@ -2704,7 +2704,7 @@ void EditorPropertyTilePolygon::update_property() {
Vector2i coords = atlas_tile_proxy_object->get_edited_tiles().front()->get().tile;
int alternative = atlas_tile_proxy_object->get_edited_tiles().front()->get().alternative;
TileData *tile_data = tile_set_atlas_source->get_tile_data(coords, alternative);
- generic_tile_polygon_editor->set_background(tile_set_atlas_source->get_texture(), tile_set_atlas_source->get_tile_texture_region(coords), tile_set_atlas_source->get_tile_effective_texture_offset(coords, alternative), tile_data->get_flip_h(), tile_data->get_flip_v(), tile_data->get_transpose(), tile_data->get_modulate());
+ generic_tile_polygon_editor->set_background(tile_set_atlas_source->get_texture(), tile_set_atlas_source->get_tile_texture_region(coords), tile_data->get_texture_origin(), tile_data->get_flip_h(), tile_data->get_flip_v(), tile_data->get_transpose(), tile_data->get_modulate());
// Reset the polygons.
generic_tile_polygon_editor->clear_polygons();
diff --git a/editor/plugins/tiles/tiles_editor_plugin.cpp b/editor/plugins/tiles/tiles_editor_plugin.cpp
index 77dd0f7793..fad36660d9 100644
--- a/editor/plugins/tiles/tiles_editor_plugin.cpp
+++ b/editor/plugins/tiles/tiles_editor_plugin.cpp
@@ -106,7 +106,7 @@ void TilesEditorPlugin::_thread() {
Vector2i coords = tile_map->get_cell_atlas_coords(0, cell);
int alternative = tile_map->get_cell_alternative_tile(0, cell);
- Vector2 center = world_pos - atlas_source->get_tile_effective_texture_offset(coords, alternative);
+ Vector2 center = world_pos - atlas_source->get_tile_data(coords, alternative)->get_texture_origin();
encompassing_rect.expand_to(center - atlas_source->get_tile_texture_region(coords).size / 2);
encompassing_rect.expand_to(center + atlas_source->get_tile_texture_region(coords).size / 2);
}
diff --git a/editor/project_converter_3_to_4.cpp b/editor/project_converter_3_to_4.cpp
index 5800fcca91..dfbb8e728b 100644
--- a/editor/project_converter_3_to_4.cpp
+++ b/editor/project_converter_3_to_4.cpp
@@ -215,7 +215,6 @@ static const char *gdscript_function_renames[][2] = {
{ "_get_configuration_warning", "_get_configuration_warnings" }, // Node
{ "_set_current", "set_current" }, // Camera2D
{ "_set_editor_description", "set_editor_description" }, // Node
- { "_set_playing", "set_playing" }, // AnimatedSprite3D
{ "_toplevel_raise_self", "_top_level_raise_self" }, // CanvasItem
{ "_update_wrap_at", "_update_wrap_at_column" }, // TextEdit
{ "add_animation", "add_animation_library" }, // AnimationPlayer
@@ -1168,6 +1167,7 @@ static const char *gdscript_properties_renames[][2] = {
{ "unit_db", "volume_db" }, // AudioStreamPlayer3D
{ "unit_offset", "progress_ratio" }, // PathFollow2D, PathFollow3D
{ "vseparation", "v_separation" }, // Theme
+ { "frames", "sprite_frames" }, // AnimatedSprite2D, AnimatedSprite3D
{ nullptr, nullptr },
};
@@ -1367,6 +1367,10 @@ static const char *project_settings_renames[][2] = {
{ "rendering/vram_compression/import_etc2", "rendering/textures/vram_compression/import_etc2" },
{ "rendering/vram_compression/import_pvrtc", "rendering/textures/vram_compression/import_pvrtc" },
{ "rendering/vram_compression/import_s3tc", "rendering/textures/vram_compression/import_s3tc" },
+ { "window/size/width", "window/size/viewport_width" },
+ { "window/size/height", "window/size/viewport_height" },
+ { "window/size/test_width", "window/size/window_width_override" },
+ { "window/size/test_height", "window/size/window_height_override" },
{ nullptr, nullptr },
};
diff --git a/modules/basis_universal/register_types.cpp b/modules/basis_universal/register_types.cpp
index 7251511460..ff7c01f9fc 100644
--- a/modules/basis_universal/register_types.cpp
+++ b/modules/basis_universal/register_types.cpp
@@ -52,44 +52,50 @@ enum BasisDecompressFormat {
#ifdef TOOLS_ENABLED
static Vector<uint8_t> basis_universal_packer(const Ref<Image> &p_image, Image::UsedChannels p_channels) {
Vector<uint8_t> budata;
-
{
+ basisu::basis_compressor_params params;
Ref<Image> image = p_image->duplicate();
-
- // unfortunately, basis universal does not support compressing supplied mipmaps,
- // so for the time being, only compressing individual images will have to do.
-
- if (image->has_mipmaps()) {
- image->clear_mipmaps();
- }
if (image->get_format() != Image::FORMAT_RGBA8) {
image->convert(Image::FORMAT_RGBA8);
}
-
- basisu::image buimg(image->get_width(), image->get_height());
-
+ Ref<Image> image_single = image->duplicate();
{
- Vector<uint8_t> vec = image->get_data();
+ if (image_single->has_mipmaps()) {
+ image_single->clear_mipmaps();
+ }
+ basisu::image buimg(image_single->get_width(), image_single->get_height());
+ Vector<uint8_t> vec = image_single->get_data();
const uint8_t *r = vec.ptr();
-
memcpy(buimg.get_ptr(), r, vec.size());
+ params.m_source_images.push_back(buimg);
+ }
+ basisu::vector<basisu::image> source_images;
+ for (int32_t mipmap_i = 1; mipmap_i < image->get_mipmap_count(); mipmap_i++) {
+ Ref<Image> mip = image->get_image_from_mipmap(mipmap_i);
+ basisu::image buimg(mip->get_width(), mip->get_height());
+ Vector<uint8_t> vec = mip->get_data();
+ const uint8_t *r = vec.ptr();
+ memcpy(buimg.get_ptr(), r, vec.size());
+ source_images.push_back(buimg);
}
- basisu::basis_compressor_params params;
params.m_uastc = true;
- params.m_max_endpoint_clusters = 512;
- params.m_max_selector_clusters = 512;
+ params.m_quality_level = basisu::BASISU_QUALITY_MIN;
+
+ params.m_pack_uastc_flags &= ~basisu::cPackUASTCLevelMask;
+
+ static const uint32_t s_level_flags[basisu::TOTAL_PACK_UASTC_LEVELS] = { basisu::cPackUASTCLevelFastest, basisu::cPackUASTCLevelFaster, basisu::cPackUASTCLevelDefault, basisu::cPackUASTCLevelSlower, basisu::cPackUASTCLevelVerySlow };
+ params.m_pack_uastc_flags |= s_level_flags[0];
+ params.m_rdo_uastc = 0.0f;
+ params.m_rdo_uastc_quality_scalar = 0.0f;
+ params.m_rdo_uastc_dict_size = 1024;
+
+ params.m_mip_fast = true;
params.m_multithreading = true;
- //params.m_quality_level = 0;
- //params.m_disable_hierarchical_endpoint_codebooks = true;
- //params.m_no_selector_rdo = true;
basisu::job_pool jpool(OS::get_singleton()->get_processor_count());
params.m_pJob_pool = &jpool;
- params.m_mip_gen = false; //sorry, please some day support provided mipmaps.
- params.m_source_images.push_back(buimg);
-
BasisDecompressFormat decompress_format = BASIS_DECOMPRESS_RG;
params.m_check_for_alpha = false;
@@ -252,8 +258,7 @@ static Ref<Image> basis_universal_unpacker_ptr(const uint8_t *p_data, int p_size
};
};
- image.instantiate();
- image->set_data(info.m_width, info.m_height, info.m_total_levels > 1, imgfmt, gpudata);
+ image = Image::create_from_data(info.m_width, info.m_height, info.m_total_levels > 1, imgfmt, gpudata);
return image;
}
diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp
index 23be913a24..5883ec863d 100644
--- a/modules/gdscript/editor/gdscript_highlighter.cpp
+++ b/modules/gdscript/editor/gdscript_highlighter.cpp
@@ -307,7 +307,7 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
in_number = true;
}
- if (!in_word && (is_ascii_char(str[j]) || is_underscore(str[j])) && !in_number) {
+ if (!in_word && is_unicode_identifier_start(str[j]) && !in_number) {
in_word = true;
}
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 4fc3929bbd..d9b8a540c0 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -98,7 +98,7 @@ Variant GDScriptNativeClass::callp(const StringName &p_method, const Variant **p
return Object::callp(p_method, p_args, p_argcount, r_error);
}
MethodBind *method = ClassDB::get_method(name, p_method);
- if (method) {
+ if (method && method->is_static()) {
// Native static method.
return method->call(nullptr, p_args, p_argcount, r_error);
}
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index d7f6126207..8dd65a700a 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -160,19 +160,6 @@ static GDScriptParser::DataType make_builtin_meta_type(Variant::Type p_type) {
return type;
}
-static StringName enum_get_value_name(const GDScriptParser::DataType p_type, int64_t p_val) {
- // Check that an enum has a given value, not key.
- // Make sure that implicit conversion to int64_t is sensible before calling!
- HashMap<StringName, int64_t>::ConstIterator i = p_type.enum_values.begin();
- while (i) {
- if (i->value == p_val) {
- return i->key;
- }
- ++i;
- }
- return StringName();
-}
-
bool GDScriptAnalyzer::has_member_name_conflict_in_script_class(const StringName &p_member_name, const GDScriptParser::ClassNode *p_class, const GDScriptParser::Node *p_member) {
if (p_class->members_indices.has(p_member_name)) {
int index = p_class->members_indices[p_member_name];
@@ -879,7 +866,7 @@ void GDScriptAnalyzer::resolve_class_member(GDScriptParser::ClassNode *p_class,
current_enum = prev_enum;
- dictionary.set_read_only(true);
+ dictionary.make_read_only();
member.m_enum->set_datatype(enum_type);
member.m_enum->dictionary = dictionary;
@@ -1062,7 +1049,7 @@ void GDScriptAnalyzer::resolve_class_body(GDScriptParser::ClassNode *p_class, co
resolve_class_body(base_class, p_class);
}
- // Do functions and properties now.
+ // Do functions, properties, and groups now.
for (int i = 0; i < p_class->members.size(); i++) {
GDScriptParser::ClassNode::Member member = p_class->members[i];
if (member.type == GDScriptParser::ClassNode::Member::FUNCTION) {
@@ -1102,6 +1089,10 @@ void GDScriptAnalyzer::resolve_class_body(GDScriptParser::ClassNode *p_class, co
resolve_function_body(member.variable->setter);
}
}
+ } else if (member.type == GDScriptParser::ClassNode::Member::GROUP) {
+ // Apply annotation (`@export_{category,group,subgroup}`).
+ resolve_annotation(member.annotation);
+ member.annotation->apply(parser, nullptr);
}
}
@@ -1596,6 +1587,9 @@ void GDScriptAnalyzer::resolve_assignable(GDScriptParser::AssignableNode *p_assi
}
}
+ if (has_specified_type && p_assignable->initializer->is_constant) {
+ update_const_expression_builtin_type(p_assignable->initializer, specified_type, "assign");
+ }
GDScriptParser::DataType initializer_type = p_assignable->initializer->get_datatype();
if (p_assignable->infer_datatype) {
@@ -1630,7 +1624,7 @@ void GDScriptAnalyzer::resolve_assignable(GDScriptParser::AssignableNode *p_assi
downgrade_node_type_source(p_assignable->initializer);
}
} else if (!is_type_compatible(specified_type, initializer_type, true, p_assignable->initializer)) {
- if (!is_constant && is_type_compatible(initializer_type, specified_type, true, p_assignable->initializer)) {
+ if (!is_constant && is_type_compatible(initializer_type, specified_type)) {
mark_node_unsafe(p_assignable->initializer);
p_assignable->use_conversion_assign = true;
} else {
@@ -1901,11 +1895,22 @@ void GDScriptAnalyzer::resolve_match_pattern(GDScriptParser::PatternNode *p_matc
break;
case GDScriptParser::PatternNode::PT_EXPRESSION:
if (p_match_pattern->expression) {
- reduce_expression(p_match_pattern->expression);
- if (!p_match_pattern->expression->is_constant) {
- push_error(R"(Expression in match pattern must be a constant.)", p_match_pattern->expression);
+ GDScriptParser::ExpressionNode *expr = p_match_pattern->expression;
+ reduce_expression(expr);
+ result = expr->get_datatype();
+ if (!expr->is_constant) {
+ while (expr && expr->type == GDScriptParser::Node::SUBSCRIPT) {
+ GDScriptParser::SubscriptNode *sub = static_cast<GDScriptParser::SubscriptNode *>(expr);
+ if (!sub->is_attribute) {
+ expr = nullptr;
+ } else {
+ expr = sub->base;
+ }
+ }
+ if (!expr || expr->type != GDScriptParser::Node::IDENTIFIER) {
+ push_error(R"(Expression in match pattern must be a constant expression, an identifier, or an attribute access ("A.B").)", expr);
+ }
}
- result = p_match_pattern->expression->get_datatype();
}
break;
case GDScriptParser::PatternNode::PT_BIND:
@@ -1958,11 +1963,9 @@ void GDScriptAnalyzer::resolve_return(GDScriptParser::ReturnNode *p_return) {
GDScriptParser::DataType result;
GDScriptParser::DataType expected_type;
- bool has_expected_type = false;
-
- if (parser->current_function != nullptr) {
+ bool has_expected_type = parser->current_function != nullptr;
+ if (has_expected_type) {
expected_type = parser->current_function->get_datatype();
- has_expected_type = true;
}
if (p_return->return_value != nullptr) {
@@ -1976,6 +1979,9 @@ void GDScriptAnalyzer::resolve_return(GDScriptParser::ReturnNode *p_return) {
if (has_expected_type && expected_type.is_hard_type() && expected_type.kind == GDScriptParser::DataType::BUILTIN && expected_type.builtin_type == Variant::NIL) {
push_error("A void function cannot return a value.", p_return);
}
+ if (has_expected_type && expected_type.is_hard_type() && p_return->return_value->is_constant) {
+ update_const_expression_builtin_type(p_return->return_value, expected_type, "return");
+ }
result = p_return->return_value->get_datatype();
} else {
// Return type is null by default.
@@ -1985,24 +1991,21 @@ void GDScriptAnalyzer::resolve_return(GDScriptParser::ReturnNode *p_return) {
result.is_constant = true;
}
- if (has_expected_type) {
- expected_type.is_meta_type = false;
- if (expected_type.is_hard_type()) {
- if (!is_type_compatible(expected_type, result)) {
- // Try other way. Okay but not safe.
- if (!is_type_compatible(result, expected_type)) {
- push_error(vformat(R"(Cannot return value of type "%s" because the function return type is "%s".)", result.to_string(), expected_type.to_string()), p_return);
- } else {
- // TODO: Add warning.
- mark_node_unsafe(p_return);
- }
+ if (has_expected_type && !expected_type.is_variant()) {
+ if (result.is_variant() || !result.is_hard_type()) {
+ mark_node_unsafe(p_return);
+ if (!is_type_compatible(expected_type, result, true, p_return)) {
+ downgrade_node_type_source(p_return);
+ }
+ } else if (!is_type_compatible(expected_type, result, true, p_return)) {
+ mark_node_unsafe(p_return);
+ if (!is_type_compatible(result, expected_type)) {
+ push_error(vformat(R"(Cannot return value of type "%s" because the function return type is "%s".)", result.to_string(), expected_type.to_string()), p_return);
+ }
#ifdef DEBUG_ENABLED
- } else if (expected_type.builtin_type == Variant::INT && result.builtin_type == Variant::FLOAT) {
- parser->push_warning(p_return, GDScriptWarning::NARROWING_CONVERSION);
- } else if (result.is_variant()) {
- mark_node_unsafe(p_return);
+ } else if (expected_type.builtin_type == Variant::INT && result.builtin_type == Variant::FLOAT) {
+ parser->push_warning(p_return, GDScriptWarning::NARROWING_CONVERSION);
#endif
- }
}
}
@@ -2116,6 +2119,68 @@ void GDScriptAnalyzer::reduce_array(GDScriptParser::ArrayNode *p_array) {
p_array->set_datatype(arr_type);
}
+#ifdef DEBUG_ENABLED
+static bool enum_has_value(const GDScriptParser::DataType p_type, int64_t p_value) {
+ for (const KeyValue<StringName, int64_t> &E : p_type.enum_values) {
+ if (E.value == p_value) {
+ return true;
+ }
+ }
+ return false;
+}
+#endif
+
+void GDScriptAnalyzer::update_const_expression_builtin_type(GDScriptParser::ExpressionNode *p_expression, const GDScriptParser::DataType &p_type, const char *p_usage, bool p_is_cast) {
+ if (p_expression->get_datatype() == p_type) {
+ return;
+ }
+ if (p_type.kind != GDScriptParser::DataType::BUILTIN && p_type.kind != GDScriptParser::DataType::ENUM) {
+ return;
+ }
+
+ GDScriptParser::DataType expression_type = p_expression->get_datatype();
+ bool is_enum_cast = p_is_cast && p_type.kind == GDScriptParser::DataType::ENUM && p_type.is_meta_type == false && expression_type.builtin_type == Variant::INT;
+ if (!is_enum_cast && !is_type_compatible(p_type, expression_type, true, p_expression)) {
+ push_error(vformat(R"(Cannot %s a value of type "%s" as "%s".)", p_usage, expression_type.to_string(), p_type.to_string()), p_expression);
+ return;
+ }
+
+ GDScriptParser::DataType value_type = type_from_variant(p_expression->reduced_value, p_expression);
+ if (expression_type.is_variant() && !is_enum_cast && !is_type_compatible(p_type, value_type, true, p_expression)) {
+ push_error(vformat(R"(Cannot %s a value of type "%s" as "%s".)", p_usage, value_type.to_string(), p_type.to_string()), p_expression);
+ return;
+ }
+
+#ifdef DEBUG_ENABLED
+ if (p_type.kind == GDScriptParser::DataType::ENUM && value_type.builtin_type == Variant::INT && !enum_has_value(p_type, p_expression->reduced_value)) {
+ parser->push_warning(p_expression, GDScriptWarning::INT_AS_ENUM_WITHOUT_MATCH, p_usage, p_expression->reduced_value.stringify(), p_type.to_string());
+ }
+#endif
+
+ if (value_type.builtin_type == p_type.builtin_type) {
+ p_expression->set_datatype(p_type);
+ return;
+ }
+
+ Variant converted_to;
+ const Variant *converted_from = &p_expression->reduced_value;
+ Callable::CallError call_error;
+ Variant::construct(p_type.builtin_type, converted_to, &converted_from, 1, call_error);
+ if (call_error.error) {
+ push_error(vformat(R"(Failed to convert a value of type "%s" to "%s".)", value_type.to_string(), p_type.to_string()), p_expression);
+ return;
+ }
+
+#ifdef DEBUG_ENABLED
+ if (p_type.builtin_type == Variant::INT && value_type.builtin_type == Variant::FLOAT) {
+ parser->push_warning(p_expression, GDScriptWarning::NARROWING_CONVERSION);
+ }
+#endif
+
+ p_expression->reduced_value = converted_to;
+ p_expression->set_datatype(p_type);
+}
+
// When an array literal is stored (or passed as function argument) to a typed context, we then assume the array is typed.
// This function determines which type is that (if any).
void GDScriptAnalyzer::update_array_literal_element_type(const GDScriptParser::DataType &p_base_type, GDScriptParser::ArrayNode *p_array_literal) {
@@ -2182,6 +2247,10 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig
update_array_literal_element_type(assignee_type, static_cast<GDScriptParser::ArrayNode *>(p_assignment->assigned_value));
}
+ if (p_assignment->operation == GDScriptParser::AssignmentNode::OP_NONE && assignee_type.is_hard_type() && p_assignment->assigned_value->is_constant) {
+ update_const_expression_builtin_type(p_assignment->assigned_value, assignee_type, "assign");
+ }
+
GDScriptParser::DataType assigned_value_type = p_assignment->assigned_value->get_datatype();
bool assignee_is_variant = assignee_type.is_variant();
@@ -2242,7 +2311,7 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig
// non-variant assignee and incompatible result
mark_node_unsafe(p_assignment);
if (assignee_is_hard) {
- if (is_type_compatible(op_type, assignee_type, true, p_assignment->assigned_value)) {
+ if (is_type_compatible(op_type, assignee_type)) {
// hard non-variant assignee and maybe compatible result
p_assignment->use_conversion_assign = true;
} else {
@@ -2358,7 +2427,7 @@ void GDScriptAnalyzer::reduce_binary_op(GDScriptParser::BinaryOpNode *p_binary_o
GDScriptParser::DataType test_type = right_type;
test_type.is_meta_type = false;
- if (!is_type_compatible(test_type, left_type, false)) {
+ if (!is_type_compatible(test_type, left_type)) {
push_error(vformat(R"(Expression is of type "%s" so it can't be of type "%s".)"), p_binary_op->left_operand);
p_binary_op->reduced_value = false;
} else {
@@ -2375,43 +2444,41 @@ void GDScriptAnalyzer::reduce_binary_op(GDScriptParser::BinaryOpNode *p_binary_o
GDScriptParser::DataType result;
- if (left_type.is_variant() || right_type.is_variant()) {
- // Cannot infer type because one operand can be anything.
- result.kind = GDScriptParser::DataType::VARIANT;
- mark_node_unsafe(p_binary_op);
- } else {
- if (p_binary_op->variant_op < Variant::OP_MAX) {
- bool valid = false;
- result = get_operation_type(p_binary_op->variant_op, left_type, right_type, valid, p_binary_op);
+ if (p_binary_op->operation == GDScriptParser::BinaryOpNode::OP_TYPE_TEST) {
+ GDScriptParser::DataType test_type = right_type;
+ test_type.is_meta_type = false;
- if (!valid) {
- push_error(vformat(R"(Invalid operands "%s" and "%s" for "%s" operator.)", left_type.to_string(), right_type.to_string(), Variant::get_operator_name(p_binary_op->variant_op)), p_binary_op);
- }
- } else {
- if (p_binary_op->operation == GDScriptParser::BinaryOpNode::OP_TYPE_TEST) {
- GDScriptParser::DataType test_type = right_type;
- test_type.is_meta_type = false;
-
- if (!is_type_compatible(test_type, left_type, false)) {
- // Test reverse as well to consider for subtypes.
- if (!is_type_compatible(left_type, test_type, false)) {
- if (left_type.is_hard_type()) {
- push_error(vformat(R"(Expression is of type "%s" so it can't be of type "%s".)", left_type.to_string(), test_type.to_string()), p_binary_op->left_operand);
- } else {
- // TODO: Warning.
- mark_node_unsafe(p_binary_op);
- }
- }
- }
-
- // "is" operator is always a boolean anyway.
- result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
- result.kind = GDScriptParser::DataType::BUILTIN;
- result.builtin_type = Variant::BOOL;
+ if (!is_type_compatible(test_type, left_type) && !is_type_compatible(left_type, test_type)) {
+ if (left_type.is_hard_type()) {
+ push_error(vformat(R"(Expression is of type "%s" so it can't be of type "%s".)", left_type.to_string(), test_type.to_string()), p_binary_op->left_operand);
} else {
- ERR_PRINT("Parser bug: unknown binary operation.");
+ // TODO: Warning.
+ mark_node_unsafe(p_binary_op);
}
}
+
+ // "is" operator is always a boolean anyway.
+ result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
+ result.kind = GDScriptParser::DataType::BUILTIN;
+ result.builtin_type = Variant::BOOL;
+ } else if ((p_binary_op->variant_op == Variant::OP_EQUAL || p_binary_op->variant_op == Variant::OP_NOT_EQUAL) &&
+ ((left_type.kind == GDScriptParser::DataType::BUILTIN && left_type.builtin_type == Variant::NIL) || (right_type.kind == GDScriptParser::DataType::BUILTIN && right_type.builtin_type == Variant::NIL))) {
+ // "==" and "!=" operators always return a boolean when comparing to null.
+ result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
+ result.kind = GDScriptParser::DataType::BUILTIN;
+ result.builtin_type = Variant::BOOL;
+ } else if (left_type.is_variant() || right_type.is_variant()) {
+ // Cannot infer type because one operand can be anything.
+ result.kind = GDScriptParser::DataType::VARIANT;
+ mark_node_unsafe(p_binary_op);
+ } else if (p_binary_op->variant_op < Variant::OP_MAX) {
+ bool valid = false;
+ result = get_operation_type(p_binary_op->variant_op, left_type, right_type, valid, p_binary_op);
+ if (!valid) {
+ push_error(vformat(R"(Invalid operands "%s" and "%s" for "%s" operator.)", left_type.to_string(), right_type.to_string(), Variant::get_operator_name(p_binary_op->variant_op)), p_binary_op);
+ }
+ } else {
+ ERR_PRINT("Parser bug: unknown binary operation.");
}
p_binary_op->set_datatype(result);
@@ -2557,6 +2624,11 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
}
if (types_match) {
+ for (int i = 0; i < p_call->arguments.size(); i++) {
+ if (p_call->arguments[i]->is_constant) {
+ update_const_expression_builtin_type(p_call->arguments[i], type_from_property(info.arguments[i], true), "pass");
+ }
+ }
match = true;
call_type = type_from_property(info.return_val);
break;
@@ -2853,67 +2925,39 @@ void GDScriptAnalyzer::reduce_cast(GDScriptParser::CastNode *p_cast) {
}
p_cast->set_datatype(cast_type);
+ if (p_cast->operand->is_constant) {
+ update_const_expression_builtin_type(p_cast->operand, cast_type, "cast", true);
+ if (cast_type.is_variant() || p_cast->operand->get_datatype() == cast_type) {
+ p_cast->is_constant = true;
+ p_cast->reduced_value = p_cast->operand->reduced_value;
+ }
+ }
if (!cast_type.is_variant()) {
GDScriptParser::DataType op_type = p_cast->operand->get_datatype();
- if (!op_type.is_variant()) {
+ if (op_type.is_variant() || !op_type.is_hard_type()) {
+ mark_node_unsafe(p_cast);
+#ifdef DEBUG_ENABLED
+ if (op_type.is_variant() && !op_type.is_hard_type()) {
+ parser->push_warning(p_cast, GDScriptWarning::UNSAFE_CAST, cast_type.to_string());
+ }
+#endif
+ } else {
bool valid = false;
- bool more_informative_error = false;
- if (op_type.kind == GDScriptParser::DataType::ENUM && cast_type.kind == GDScriptParser::DataType::ENUM) {
- // Enum casts are compatible when value from operand exists in target enum
- if (p_cast->operand->is_constant && p_cast->operand->reduced) {
- if (enum_get_value_name(cast_type, p_cast->operand->reduced_value) != StringName()) {
- valid = true;
- } else {
- valid = false;
- more_informative_error = true;
- push_error(vformat(R"(Invalid cast. Enum "%s" does not have value corresponding to "%s.%s" (%d).)",
- cast_type.to_string(), op_type.enum_type,
- enum_get_value_name(op_type, p_cast->operand->reduced_value), // Can never be null
- p_cast->operand->reduced_value.operator uint64_t()),
- p_cast->cast_type);
- }
- } else {
- // Can't statically tell whether int has a corresponding enum value. Valid but dangerous!
- mark_node_unsafe(p_cast);
- valid = true;
- }
- } else if (op_type.kind == GDScriptParser::DataType::BUILTIN && op_type.builtin_type == Variant::INT && cast_type.kind == GDScriptParser::DataType::ENUM) {
- // Int assignment to enum not valid when exact int assigned is known but is not an enum value
- if (p_cast->operand->is_constant && p_cast->operand->reduced) {
- if (enum_get_value_name(cast_type, p_cast->operand->reduced_value) != StringName()) {
- valid = true;
- } else {
- valid = false;
- more_informative_error = true;
- push_error(vformat(R"(Invalid cast. Enum "%s" does not have enum value %d.)", cast_type.to_string(), p_cast->operand->reduced_value.operator uint64_t()), p_cast->cast_type);
- }
- } else {
- // Can't statically tell whether int has a corresponding enum value. Valid but dangerous!
- mark_node_unsafe(p_cast);
- valid = true;
- }
+ if (op_type.builtin_type == Variant::INT && cast_type.kind == GDScriptParser::DataType::ENUM) {
+ mark_node_unsafe(p_cast);
+ valid = true;
} else if (op_type.kind == GDScriptParser::DataType::BUILTIN && cast_type.kind == GDScriptParser::DataType::BUILTIN) {
valid = Variant::can_convert(op_type.builtin_type, cast_type.builtin_type);
} else if (op_type.kind != GDScriptParser::DataType::BUILTIN && cast_type.kind != GDScriptParser::DataType::BUILTIN) {
valid = is_type_compatible(cast_type, op_type) || is_type_compatible(op_type, cast_type);
}
- if (!valid && !more_informative_error) {
+ if (!valid) {
push_error(vformat(R"(Invalid cast. Cannot convert from "%s" to "%s".)", op_type.to_string(), cast_type.to_string()), p_cast->cast_type);
}
}
- } else {
- mark_node_unsafe(p_cast);
- }
-#ifdef DEBUG_ENABLED
- if (p_cast->operand->get_datatype().is_variant()) {
- parser->push_warning(p_cast, GDScriptWarning::UNSAFE_CAST, cast_type.to_string());
- mark_node_unsafe(p_cast);
}
-#endif
-
- // TODO: Perform cast on constants.
}
void GDScriptAnalyzer::reduce_dictionary(GDScriptParser::DictionaryNode *p_dictionary) {
@@ -3892,7 +3936,7 @@ void GDScriptAnalyzer::const_fold_array(GDScriptParser::ArrayNode *p_array, bool
array[i] = p_array->elements[i]->reduced_value;
}
if (p_is_const) {
- array.set_read_only(true);
+ array.make_read_only();
}
p_array->is_constant = true;
p_array->reduced_value = array;
@@ -3919,7 +3963,7 @@ void GDScriptAnalyzer::const_fold_dictionary(GDScriptParser::DictionaryNode *p_d
dict[element.key->reduced_value] = element.value->reduced_value;
}
if (p_is_const) {
- dict.set_read_only(true);
+ dict.make_read_only();
}
p_dictionary->is_constant = true;
p_dictionary->reduced_value = dict;
@@ -4212,26 +4256,22 @@ bool GDScriptAnalyzer::function_signature_from_info(const MethodInfo &p_info, GD
return true;
}
-bool GDScriptAnalyzer::validate_call_arg(const MethodInfo &p_method, const GDScriptParser::CallNode *p_call) {
+void GDScriptAnalyzer::validate_call_arg(const MethodInfo &p_method, const GDScriptParser::CallNode *p_call) {
List<GDScriptParser::DataType> arg_types;
for (const PropertyInfo &E : p_method.arguments) {
arg_types.push_back(type_from_property(E, true));
}
- return validate_call_arg(arg_types, p_method.default_arguments.size(), (p_method.flags & METHOD_FLAG_VARARG) != 0, p_call);
+ validate_call_arg(arg_types, p_method.default_arguments.size(), (p_method.flags & METHOD_FLAG_VARARG) != 0, p_call);
}
-bool GDScriptAnalyzer::validate_call_arg(const List<GDScriptParser::DataType> &p_par_types, int p_default_args_count, bool p_is_vararg, const GDScriptParser::CallNode *p_call) {
- bool valid = true;
-
+void GDScriptAnalyzer::validate_call_arg(const List<GDScriptParser::DataType> &p_par_types, int p_default_args_count, bool p_is_vararg, const GDScriptParser::CallNode *p_call) {
if (p_call->arguments.size() < p_par_types.size() - p_default_args_count) {
push_error(vformat(R"*(Too few arguments for "%s()" call. Expected at least %d but received %d.)*", p_call->function_name, p_par_types.size() - p_default_args_count, p_call->arguments.size()), p_call);
- valid = false;
}
if (!p_is_vararg && p_call->arguments.size() > p_par_types.size()) {
push_error(vformat(R"*(Too many arguments for "%s()" call. Expected at most %d but received %d.)*", p_call->function_name, p_par_types.size(), p_call->arguments.size()), p_call->arguments[p_par_types.size()]);
- valid = false;
}
for (int i = 0; i < p_call->arguments.size(); i++) {
@@ -4240,9 +4280,13 @@ bool GDScriptAnalyzer::validate_call_arg(const List<GDScriptParser::DataType> &p
break;
}
GDScriptParser::DataType par_type = p_par_types[i];
+
+ if (par_type.is_hard_type() && p_call->arguments[i]->is_constant) {
+ update_const_expression_builtin_type(p_call->arguments[i], par_type, "pass");
+ }
GDScriptParser::DataType arg_type = p_call->arguments[i]->get_datatype();
- if (arg_type.is_variant()) {
+ if ((arg_type.is_variant() || !arg_type.is_hard_type()) && !(par_type.is_hard_type() && par_type.is_variant())) {
// Argument can be anything, so this is unsafe.
mark_node_unsafe(p_call->arguments[i]);
} else if (par_type.is_hard_type() && !is_type_compatible(par_type, arg_type, true)) {
@@ -4252,17 +4296,13 @@ bool GDScriptAnalyzer::validate_call_arg(const List<GDScriptParser::DataType> &p
push_error(vformat(R"*(Invalid argument for "%s()" function: argument %d should be "%s" but is "%s".)*",
p_call->function_name, i + 1, par_type.to_string(), arg_type.to_string()),
p_call->arguments[i]);
- valid = false;
}
#ifdef DEBUG_ENABLED
- } else {
- if (par_type.kind == GDScriptParser::DataType::BUILTIN && par_type.builtin_type == Variant::INT && arg_type.kind == GDScriptParser::DataType::BUILTIN && arg_type.builtin_type == Variant::FLOAT) {
- parser->push_warning(p_call, GDScriptWarning::NARROWING_CONVERSION, p_call->function_name);
- }
+ } else if (par_type.kind == GDScriptParser::DataType::BUILTIN && par_type.builtin_type == Variant::INT && arg_type.kind == GDScriptParser::DataType::BUILTIN && arg_type.builtin_type == Variant::FLOAT) {
+ parser->push_warning(p_call, GDScriptWarning::NARROWING_CONVERSION, p_call->function_name);
#endif
}
}
- return valid;
}
#ifdef DEBUG_ENABLED
@@ -4414,7 +4454,7 @@ bool GDScriptAnalyzer::is_type_compatible(const GDScriptParser::DataType &p_targ
if (p_source.kind == GDScriptParser::DataType::BUILTIN && p_source.builtin_type == Variant::INT) {
#ifdef DEBUG_ENABLED
if (p_source_node) {
- parser->push_warning(p_source_node, GDScriptWarning::INT_ASSIGNED_TO_ENUM);
+ parser->push_warning(p_source_node, GDScriptWarning::INT_AS_ENUM_WITHOUT_CAST);
}
#endif
return true;
diff --git a/modules/gdscript/gdscript_analyzer.h b/modules/gdscript/gdscript_analyzer.h
index 5397be33f0..cd2c4c6569 100644
--- a/modules/gdscript/gdscript_analyzer.h
+++ b/modules/gdscript/gdscript_analyzer.h
@@ -112,10 +112,11 @@ class GDScriptAnalyzer {
GDScriptParser::DataType make_global_class_meta_type(const StringName &p_class_name, const GDScriptParser::Node *p_source);
bool get_function_signature(GDScriptParser::Node *p_source, bool p_is_constructor, GDScriptParser::DataType base_type, const StringName &p_function, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg);
bool function_signature_from_info(const MethodInfo &p_info, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg);
- bool validate_call_arg(const List<GDScriptParser::DataType> &p_par_types, int p_default_args_count, bool p_is_vararg, const GDScriptParser::CallNode *p_call);
- bool validate_call_arg(const MethodInfo &p_method, const GDScriptParser::CallNode *p_call);
+ void validate_call_arg(const List<GDScriptParser::DataType> &p_par_types, int p_default_args_count, bool p_is_vararg, const GDScriptParser::CallNode *p_call);
+ void validate_call_arg(const MethodInfo &p_method, const GDScriptParser::CallNode *p_call);
GDScriptParser::DataType get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, const GDScriptParser::DataType &p_b, bool &r_valid, const GDScriptParser::Node *p_source);
GDScriptParser::DataType get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, bool &r_valid, const GDScriptParser::Node *p_source);
+ void update_const_expression_builtin_type(GDScriptParser::ExpressionNode *p_expression, const GDScriptParser::DataType &p_type, const char *p_usage, bool p_is_cast = false);
void update_array_literal_element_type(const GDScriptParser::DataType &p_base_type, GDScriptParser::ArrayNode *p_array_literal);
bool is_type_compatible(const GDScriptParser::DataType &p_target, const GDScriptParser::DataType &p_source, bool p_allow_implicit_conversion = false, const GDScriptParser::Node *p_source_node = nullptr);
void push_error(const String &p_message, const GDScriptParser::Node *p_origin = nullptr);
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index 1a744d59ba..267718207f 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -840,14 +840,19 @@ void GDScriptParser::parse_class_body(bool p_is_multiline) {
case GDScriptTokenizer::Token::ANNOTATION: {
advance();
- // Check for class-level annotations.
+ // Check for standalone and class-level annotations.
AnnotationNode *annotation = parse_annotation(AnnotationInfo::STANDALONE | AnnotationInfo::CLASS_LEVEL);
if (annotation != nullptr) {
if (annotation->applies_to(AnnotationInfo::STANDALONE)) {
if (previous.type != GDScriptTokenizer::Token::NEWLINE) {
push_error(R"(Expected newline after a standalone annotation.)");
}
- head->annotations.push_back(annotation);
+ if (annotation->name == "@export_category" || annotation->name == "@export_group" || annotation->name == "@export_subgroup") {
+ current_class->add_member_group(annotation);
+ } else {
+ // For potential non-group standalone annotations.
+ push_error(R"(Unexpected standalone annotation in class body.)");
+ }
} else {
annotation_stack.push_back(annotation);
}
@@ -1904,7 +1909,6 @@ GDScriptParser::MatchNode *GDScriptParser::parse_match() {
#ifdef DEBUG_ENABLED
bool all_have_return = true;
bool have_wildcard = false;
- bool have_wildcard_without_continue = false;
#endif
while (!check(GDScriptTokenizer::Token::DEDENT) && !is_at_end()) {
@@ -1915,19 +1919,12 @@ GDScriptParser::MatchNode *GDScriptParser::parse_match() {
}
#ifdef DEBUG_ENABLED
- if (have_wildcard_without_continue && !branch->patterns.is_empty()) {
+ if (have_wildcard && !branch->patterns.is_empty()) {
push_warning(branch->patterns[0], GDScriptWarning::UNREACHABLE_PATTERN);
}
- if (branch->has_wildcard) {
- have_wildcard = true;
- if (!branch->block->has_continue) {
- have_wildcard_without_continue = true;
- }
- }
- if (!branch->block->has_return) {
- all_have_return = false;
- }
+ have_wildcard = have_wildcard || branch->has_wildcard;
+ all_have_return = all_have_return && branch->block->has_return;
#endif
match->branches.push_back(branch);
}
@@ -3849,7 +3846,6 @@ bool GDScriptParser::export_group_annotations(const AnnotationNode *p_annotation
} break;
}
- current_class->add_member_group(annotation);
return true;
}
diff --git a/modules/gdscript/gdscript_warning.cpp b/modules/gdscript/gdscript_warning.cpp
index a6cbb7f6ae..024fed8517 100644
--- a/modules/gdscript/gdscript_warning.cpp
+++ b/modules/gdscript/gdscript_warning.cpp
@@ -148,9 +148,13 @@ String GDScriptWarning::get_message() const {
CHECK_SYMBOLS(3);
return vformat(R"(The %s '%s' has the same name as a %s.)", symbols[0], symbols[1], symbols[2]);
}
- case INT_ASSIGNED_TO_ENUM: {
+ case INT_AS_ENUM_WITHOUT_CAST: {
return "Integer used when an enum value is expected. If this is intended cast the integer to the enum type.";
}
+ case INT_AS_ENUM_WITHOUT_MATCH: {
+ CHECK_SYMBOLS(3);
+ return vformat(R"(Cannot %s %s as Enum "%s": no enum member has matching value.)", symbols[0], symbols[1], symbols[2]);
+ } break;
case STATIC_CALLED_ON_INSTANCE: {
CHECK_SYMBOLS(2);
return vformat(R"(The function '%s()' is a static function but was called from an instance. Instead, it should be directly called from the type: '%s.%s()'.)", symbols[0], symbols[1], symbols[0]);
@@ -221,7 +225,8 @@ String GDScriptWarning::get_name_from_code(Code p_code) {
"REDUNDANT_AWAIT",
"EMPTY_FILE",
"SHADOWED_GLOBAL_IDENTIFIER",
- "INT_ASSIGNED_TO_ENUM",
+ "INT_AS_ENUM_WITHOUT_CAST",
+ "INT_AS_ENUM_WITHOUT_MATCH",
"STATIC_CALLED_ON_INSTANCE",
"CONFUSABLE_IDENTIFIER",
};
diff --git a/modules/gdscript/gdscript_warning.h b/modules/gdscript/gdscript_warning.h
index b485f02b9c..7492972c1a 100644
--- a/modules/gdscript/gdscript_warning.h
+++ b/modules/gdscript/gdscript_warning.h
@@ -76,7 +76,8 @@ public:
REDUNDANT_AWAIT, // await is used but expression is synchronous (not a signal nor a coroutine).
EMPTY_FILE, // A script file is empty.
SHADOWED_GLOBAL_IDENTIFIER, // A global class or function has the same name as variable.
- INT_ASSIGNED_TO_ENUM, // An integer value was assigned to an enum-typed variable without casting.
+ INT_AS_ENUM_WITHOUT_CAST, // An integer value was used as an enum value without casting.
+ INT_AS_ENUM_WITHOUT_MATCH, // An integer value was used as an enum value without matching enum member.
STATIC_CALLED_ON_INSTANCE, // A static method was called on an instance of a class instead of on the class itself.
CONFUSABLE_IDENTIFIER, // The identifier contains misleading characters that can be confused. E.g. "usеr" (has Cyrillic "е" instead of Latin "e").
WARNING_MAX,
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/assymetric_assignment_bad.gd b/modules/gdscript/tests/scripts/analyzer/errors/assymetric_assignment_bad.gd
new file mode 100644
index 0000000000..1b22d173c7
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/assymetric_assignment_bad.gd
@@ -0,0 +1,3 @@
+func test():
+ var var_color: String = Color.RED
+ print('not ok')
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/assymetric_assignment_bad.out b/modules/gdscript/tests/scripts/analyzer/errors/assymetric_assignment_bad.out
new file mode 100644
index 0000000000..cc4b1d86bf
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/assymetric_assignment_bad.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Cannot assign a value of type "Color" as "String".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/cast_enum_bad_enum.out b/modules/gdscript/tests/scripts/analyzer/errors/cast_enum_bad_enum.out
deleted file mode 100644
index 3a8d2a205a..0000000000
--- a/modules/gdscript/tests/scripts/analyzer/errors/cast_enum_bad_enum.out
+++ /dev/null
@@ -1,2 +0,0 @@
-GDTEST_ANALYZER_ERROR
-Invalid cast. Enum "cast_enum_bad_enum.gd::MyEnum" does not have value corresponding to "MyOtherEnum.OTHER_ENUM_VALUE_3" (2).
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/cast_enum_bad_int.out b/modules/gdscript/tests/scripts/analyzer/errors/cast_enum_bad_int.out
deleted file mode 100644
index bc0d8b7834..0000000000
--- a/modules/gdscript/tests/scripts/analyzer/errors/cast_enum_bad_int.out
+++ /dev/null
@@ -1,2 +0,0 @@
-GDTEST_ANALYZER_ERROR
-Invalid cast. Enum "cast_enum_bad_int.gd::MyEnum" does not have enum value 2.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_assign_with_wrong_enum_type.out b/modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_assign_with_wrong_enum_type.out
index 02c4633586..84958f1aa2 100644
--- a/modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_assign_with_wrong_enum_type.out
+++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_assign_with_wrong_enum_type.out
@@ -1,2 +1,2 @@
GDTEST_ANALYZER_ERROR
-Value of type "enum_class_var_assign_with_wrong_enum_type.gd::MyOtherEnum" cannot be assigned to a variable of type "enum_class_var_assign_with_wrong_enum_type.gd::MyEnum".
+Cannot assign a value of type "enum_class_var_assign_with_wrong_enum_type.gd::MyOtherEnum" as "enum_class_var_assign_with_wrong_enum_type.gd::MyEnum".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_init_with_wrong_enum_type.out b/modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_init_with_wrong_enum_type.out
index 441cccbf7b..e294f3496a 100644
--- a/modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_init_with_wrong_enum_type.out
+++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_init_with_wrong_enum_type.out
@@ -1,2 +1,2 @@
GDTEST_ANALYZER_ERROR
-Cannot assign a value of type enum_class_var_init_with_wrong_enum_type.gd::MyOtherEnum to variable "class_var" with specified type enum_class_var_init_with_wrong_enum_type.gd::MyEnum.
+Cannot assign a value of type "enum_class_var_init_with_wrong_enum_type.gd::MyOtherEnum" as "enum_class_var_init_with_wrong_enum_type.gd::MyEnum".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_function_parameter_wrong_type.out b/modules/gdscript/tests/scripts/analyzer/errors/enum_function_parameter_wrong_type.out
index e85f7d6f9f..a91189e2dd 100644
--- a/modules/gdscript/tests/scripts/analyzer/errors/enum_function_parameter_wrong_type.out
+++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_function_parameter_wrong_type.out
@@ -1,2 +1,2 @@
GDTEST_ANALYZER_ERROR
-Invalid argument for "enum_func()" function: argument 1 should be "enum_function_parameter_wrong_type.gd::MyEnum" but is "enum_function_parameter_wrong_type.gd::MyOtherEnum".
+Cannot pass a value of type "enum_function_parameter_wrong_type.gd::MyOtherEnum" as "enum_function_parameter_wrong_type.gd::MyEnum".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_function_return_wrong_type.out b/modules/gdscript/tests/scripts/analyzer/errors/enum_function_return_wrong_type.out
index f7ea3267fa..6b4eba3740 100644
--- a/modules/gdscript/tests/scripts/analyzer/errors/enum_function_return_wrong_type.out
+++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_function_return_wrong_type.out
@@ -1,2 +1,2 @@
GDTEST_ANALYZER_ERROR
-Cannot return value of type "enum_function_return_wrong_type.gd::MyOtherEnum" because the function return type is "enum_function_return_wrong_type.gd::MyEnum".
+Cannot return a value of type "enum_function_return_wrong_type.gd::MyOtherEnum" as "enum_function_return_wrong_type.gd::MyEnum".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_assign_outer_with_wrong_enum_type.out b/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_assign_outer_with_wrong_enum_type.out
index 38df5a0cd8..616358bb61 100644
--- a/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_assign_outer_with_wrong_enum_type.out
+++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_assign_outer_with_wrong_enum_type.out
@@ -1,2 +1,2 @@
GDTEST_ANALYZER_ERROR
-Value of type "enum_local_var_assign_outer_with_wrong_enum_type.gd::InnerClass::MyEnum" cannot be assigned to a variable of type "enum_local_var_assign_outer_with_wrong_enum_type.gd::MyEnum".
+Cannot assign a value of type "enum_local_var_assign_outer_with_wrong_enum_type.gd::InnerClass::MyEnum" as "enum_local_var_assign_outer_with_wrong_enum_type.gd::MyEnum".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_assign_with_wrong_enum_type.out b/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_assign_with_wrong_enum_type.out
index 2adcbd9edf..af3dde663f 100644
--- a/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_assign_with_wrong_enum_type.out
+++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_assign_with_wrong_enum_type.out
@@ -1,2 +1,2 @@
GDTEST_ANALYZER_ERROR
-Value of type "enum_local_var_assign_with_wrong_enum_type.gd::MyOtherEnum" cannot be assigned to a variable of type "enum_local_var_assign_with_wrong_enum_type.gd::MyEnum".
+Cannot assign a value of type "enum_local_var_assign_with_wrong_enum_type.gd::MyOtherEnum" as "enum_local_var_assign_with_wrong_enum_type.gd::MyEnum".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_init_with_wrong_enum_type.out b/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_init_with_wrong_enum_type.out
index 331113dd30..781b0bc85f 100644
--- a/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_init_with_wrong_enum_type.out
+++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_init_with_wrong_enum_type.out
@@ -1,2 +1,2 @@
GDTEST_ANALYZER_ERROR
-Cannot assign a value of type enum_local_var_init_with_wrong_enum_type.gd::MyOtherEnum to variable "local_var" with specified type enum_local_var_init_with_wrong_enum_type.gd::MyEnum.
+Cannot assign a value of type "enum_local_var_init_with_wrong_enum_type.gd::MyOtherEnum" as "enum_local_var_init_with_wrong_enum_type.gd::MyEnum".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_preload_unnamed_assign_to_named.out b/modules/gdscript/tests/scripts/analyzer/errors/enum_preload_unnamed_assign_to_named.out
index 6298c026b4..e8c7f86c4f 100644
--- a/modules/gdscript/tests/scripts/analyzer/errors/enum_preload_unnamed_assign_to_named.out
+++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_preload_unnamed_assign_to_named.out
@@ -1,2 +1,2 @@
GDTEST_ANALYZER_ERROR
-Value of type "enum_value_from_parent.gd::<anonymous enum>" cannot be assigned to a variable of type "enum_preload_unnamed_assign_to_named.gd::MyEnum".
+Cannot assign a value of type "enum_value_from_parent.gd::<anonymous enum>" as "enum_preload_unnamed_assign_to_named.gd::MyEnum".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_unnamed_assign_to_named.out b/modules/gdscript/tests/scripts/analyzer/errors/enum_unnamed_assign_to_named.out
index b70121ed81..fb18c94d0b 100644
--- a/modules/gdscript/tests/scripts/analyzer/errors/enum_unnamed_assign_to_named.out
+++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_unnamed_assign_to_named.out
@@ -1,2 +1,2 @@
GDTEST_ANALYZER_ERROR
-Cannot assign a value of type enum_unnamed_assign_to_named.gd::<anonymous enum> to variable "local_var" with specified type enum_unnamed_assign_to_named.gd::MyEnum.
+Cannot assign a value of type "enum_unnamed_assign_to_named.gd::<anonymous enum>" as "enum_unnamed_assign_to_named.gd::MyEnum".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/lambda_wrong_return.out b/modules/gdscript/tests/scripts/analyzer/errors/lambda_wrong_return.out
index 53e2b012e6..69af0984f7 100644
--- a/modules/gdscript/tests/scripts/analyzer/errors/lambda_wrong_return.out
+++ b/modules/gdscript/tests/scripts/analyzer/errors/lambda_wrong_return.out
@@ -1,2 +1,2 @@
GDTEST_ANALYZER_ERROR
-Cannot return value of type "String" because the function return type is "int".
+Cannot return a value of type "String" as "int".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/match_with_subscript.gd b/modules/gdscript/tests/scripts/analyzer/errors/match_with_subscript.gd
new file mode 100644
index 0000000000..6d92db34c1
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/match_with_subscript.gd
@@ -0,0 +1,5 @@
+func test():
+ var dict = { a = 1 }
+ match 2:
+ dict["a"]:
+ print("not allowed")
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/match_with_subscript.out b/modules/gdscript/tests/scripts/analyzer/errors/match_with_subscript.out
new file mode 100644
index 0000000000..b7385a50d5
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/match_with_subscript.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Expression in match pattern must be a constant expression, an identifier, or an attribute access ("A.B").
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/match_with_variable_expression.gd b/modules/gdscript/tests/scripts/analyzer/errors/match_with_variable_expression.gd
new file mode 100644
index 0000000000..4df44d9ea2
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/match_with_variable_expression.gd
@@ -0,0 +1,5 @@
+func test():
+ var a = 1
+ match 2:
+ a + 2:
+ print("not allowed")
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/match_with_variable_expression.out b/modules/gdscript/tests/scripts/analyzer/errors/match_with_variable_expression.out
new file mode 100644
index 0000000000..b7385a50d5
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/match_with_variable_expression.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Expression in match pattern must be a constant expression, an identifier, or an attribute access ("A.B").
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/preload_enum_error.out b/modules/gdscript/tests/scripts/analyzer/errors/preload_enum_error.out
index 5e3c446bf6..08a973503f 100644
--- a/modules/gdscript/tests/scripts/analyzer/errors/preload_enum_error.out
+++ b/modules/gdscript/tests/scripts/analyzer/errors/preload_enum_error.out
@@ -1,2 +1,2 @@
GDTEST_ANALYZER_ERROR
-Value of type "enum_from_outer.gd::Named" cannot be assigned to a variable of type "preload_enum_error.gd::LocalNamed".
+Cannot assign a value of type "enum_from_outer.gd::Named" as "preload_enum_error.gd::LocalNamed".
diff --git a/modules/gdscript/tests/scripts/analyzer/features/assymetric_assignment_good.gd b/modules/gdscript/tests/scripts/analyzer/features/assymetric_assignment_good.gd
new file mode 100644
index 0000000000..efd8ad6edb
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/assymetric_assignment_good.gd
@@ -0,0 +1,16 @@
+const const_color: Color = 'red'
+
+func func_color(arg_color: Color = 'blue') -> bool:
+ return arg_color == Color.BLUE
+
+@warning_ignore("assert_always_true")
+func test():
+ assert(const_color == Color.RED)
+
+ assert(func_color() == true)
+ assert(func_color('blue') == true)
+
+ var var_color: Color = 'green'
+ assert(var_color == Color.GREEN)
+
+ print('ok')
diff --git a/modules/gdscript/tests/scripts/analyzer/features/assymetric_assignment_good.out b/modules/gdscript/tests/scripts/analyzer/features/assymetric_assignment_good.out
new file mode 100644
index 0000000000..1b47ed10dc
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/assymetric_assignment_good.out
@@ -0,0 +1,2 @@
+GDTEST_OK
+ok
diff --git a/modules/gdscript/tests/scripts/analyzer/features/const_conversions.gd b/modules/gdscript/tests/scripts/analyzer/features/const_conversions.gd
new file mode 100644
index 0000000000..bed9dd0e96
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/const_conversions.gd
@@ -0,0 +1,24 @@
+const const_float_int: float = 19
+const const_float_plus: float = 12 + 22
+const const_float_cast: float = 76 as float
+
+const const_packed_empty: PackedFloat64Array = []
+const const_packed_ints: PackedFloat64Array = [52]
+
+@warning_ignore("assert_always_true")
+func test():
+ assert(typeof(const_float_int) == TYPE_FLOAT)
+ assert(str(const_float_int) == '19')
+ assert(typeof(const_float_plus) == TYPE_FLOAT)
+ assert(str(const_float_plus) == '34')
+ assert(typeof(const_float_cast) == TYPE_FLOAT)
+ assert(str(const_float_cast) == '76')
+
+ assert(typeof(const_packed_empty) == TYPE_PACKED_FLOAT64_ARRAY)
+ assert(str(const_packed_empty) == '[]')
+ assert(typeof(const_packed_ints) == TYPE_PACKED_FLOAT64_ARRAY)
+ assert(str(const_packed_ints) == '[52]')
+ assert(typeof(const_packed_ints[0]) == TYPE_FLOAT)
+ assert(str(const_packed_ints[0]) == '52')
+
+ print('ok')
diff --git a/modules/gdscript/tests/scripts/analyzer/features/const_conversions.out b/modules/gdscript/tests/scripts/analyzer/features/const_conversions.out
new file mode 100644
index 0000000000..1b47ed10dc
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/const_conversions.out
@@ -0,0 +1,2 @@
+GDTEST_OK
+ok
diff --git a/modules/gdscript/tests/scripts/analyzer/features/hard_variants.gd b/modules/gdscript/tests/scripts/analyzer/features/hard_variants.gd
new file mode 100644
index 0000000000..48a804ff54
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/hard_variants.gd
@@ -0,0 +1,32 @@
+func variant() -> Variant: return null
+
+var member_weak = variant()
+var member_typed: Variant = variant()
+var member_inferred := variant()
+
+func param_weak(param = variant()) -> void: print(param)
+func param_typed(param: Variant = variant()) -> void: print(param)
+func param_inferred(param := variant()) -> void: print(param)
+
+func return_untyped(): return variant()
+func return_typed() -> Variant: return variant()
+
+@warning_ignore("unused_variable")
+func test() -> void:
+ var weak = variant()
+ var typed: Variant = variant()
+ var inferred := variant()
+
+ weak = variant()
+ typed = variant()
+ inferred = variant()
+
+ param_weak(typed)
+ param_typed(typed)
+ param_inferred(typed)
+
+ if typed == null: pass
+ if typed != null: pass
+ if typed is Node: pass
+
+ print('ok')
diff --git a/modules/gdscript/tests/scripts/analyzer/features/hard_variants.out b/modules/gdscript/tests/scripts/analyzer/features/hard_variants.out
new file mode 100644
index 0000000000..08491efa07
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/hard_variants.out
@@ -0,0 +1,5 @@
+GDTEST_OK
+<null>
+<null>
+<null>
+ok
diff --git a/modules/gdscript/tests/scripts/analyzer/features/return_conversions.gd b/modules/gdscript/tests/scripts/analyzer/features/return_conversions.gd
new file mode 100644
index 0000000000..0b1576e66e
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/return_conversions.gd
@@ -0,0 +1,34 @@
+func convert_literal_int_to_float() -> float: return 76
+func convert_arg_int_to_float(arg: int) -> float: return arg
+func convert_var_int_to_float() -> float: var number := 59; return number
+
+func convert_literal_array_to_packed() -> PackedStringArray: return ['46']
+func convert_arg_array_to_packed(arg: Array) -> PackedStringArray: return arg
+func convert_var_array_to_packed() -> PackedStringArray: var array := ['79']; return array
+
+func test():
+ var converted_literal_int := convert_literal_int_to_float()
+ assert(typeof(converted_literal_int) == TYPE_FLOAT)
+ assert(converted_literal_int == 76.0)
+
+ var converted_arg_int := convert_arg_int_to_float(36)
+ assert(typeof(converted_arg_int) == TYPE_FLOAT)
+ assert(converted_arg_int == 36.0)
+
+ var converted_var_int := convert_var_int_to_float()
+ assert(typeof(converted_var_int) == TYPE_FLOAT)
+ assert(converted_var_int == 59.0)
+
+ var converted_literal_array := convert_literal_array_to_packed()
+ assert(typeof(converted_literal_array) == TYPE_PACKED_STRING_ARRAY)
+ assert(str(converted_literal_array) == '["46"]')
+
+ var converted_arg_array := convert_arg_array_to_packed(['91'])
+ assert(typeof(converted_arg_array) == TYPE_PACKED_STRING_ARRAY)
+ assert(str(converted_arg_array) == '["91"]')
+
+ var converted_var_array := convert_var_array_to_packed()
+ assert(typeof(converted_var_array) == TYPE_PACKED_STRING_ARRAY)
+ assert(str(converted_var_array) == '["79"]')
+
+ print('ok')
diff --git a/modules/gdscript/tests/scripts/analyzer/features/return_conversions.out b/modules/gdscript/tests/scripts/analyzer/features/return_conversions.out
new file mode 100644
index 0000000000..1b47ed10dc
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/return_conversions.out
@@ -0,0 +1,2 @@
+GDTEST_OK
+ok
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/cast_enum_bad_enum.gd b/modules/gdscript/tests/scripts/analyzer/warnings/cast_enum_bad_enum.gd
index 71616ea3af..71616ea3af 100644
--- a/modules/gdscript/tests/scripts/analyzer/errors/cast_enum_bad_enum.gd
+++ b/modules/gdscript/tests/scripts/analyzer/warnings/cast_enum_bad_enum.gd
diff --git a/modules/gdscript/tests/scripts/analyzer/warnings/cast_enum_bad_enum.out b/modules/gdscript/tests/scripts/analyzer/warnings/cast_enum_bad_enum.out
new file mode 100644
index 0000000000..6e086a0918
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/warnings/cast_enum_bad_enum.out
@@ -0,0 +1,6 @@
+GDTEST_OK
+>> WARNING
+>> Line: 5
+>> INT_AS_ENUM_WITHOUT_MATCH
+>> Cannot cast 2 as Enum "cast_enum_bad_enum.gd::MyEnum": no enum member has matching value.
+2
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/cast_enum_bad_int.gd b/modules/gdscript/tests/scripts/analyzer/warnings/cast_enum_bad_int.gd
index 60a31fb318..60a31fb318 100644
--- a/modules/gdscript/tests/scripts/analyzer/errors/cast_enum_bad_int.gd
+++ b/modules/gdscript/tests/scripts/analyzer/warnings/cast_enum_bad_int.gd
diff --git a/modules/gdscript/tests/scripts/analyzer/warnings/cast_enum_bad_int.out b/modules/gdscript/tests/scripts/analyzer/warnings/cast_enum_bad_int.out
new file mode 100644
index 0000000000..c19d57f98e
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/warnings/cast_enum_bad_int.out
@@ -0,0 +1,6 @@
+GDTEST_OK
+>> WARNING
+>> Line: 4
+>> INT_AS_ENUM_WITHOUT_MATCH
+>> Cannot cast 2 as Enum "cast_enum_bad_int.gd::MyEnum": no enum member has matching value.
+2
diff --git a/modules/gdscript/tests/scripts/parser/features/match_with_variables.gd b/modules/gdscript/tests/scripts/parser/features/match_with_variables.gd
new file mode 100644
index 0000000000..aa38c3bf41
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/match_with_variables.gd
@@ -0,0 +1,22 @@
+func test():
+ var a = 1
+ match 1:
+ a:
+ print("reach 1")
+
+ var dict = { b = 2 }
+ match 2:
+ dict.b:
+ print("reach 2")
+
+ var nested_dict = {
+ sub = { c = 3 }
+ }
+ match 3:
+ nested_dict.sub.c:
+ print("reach 3")
+
+ var sub_pattern = { d = 4 }
+ match [4]:
+ [sub_pattern.d]:
+ print("reach 4")
diff --git a/modules/gdscript/tests/scripts/parser/features/match_with_variables.out b/modules/gdscript/tests/scripts/parser/features/match_with_variables.out
new file mode 100644
index 0000000000..de1dcb0d40
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/match_with_variables.out
@@ -0,0 +1,5 @@
+GDTEST_OK
+reach 1
+reach 2
+reach 3
+reach 4
diff --git a/modules/gdscript/tests/scripts/parser/warnings/enum_assign_int_without_casting.out b/modules/gdscript/tests/scripts/parser/warnings/enum_assign_int_without_casting.out
index eef13bbff8..b8e243769f 100644
--- a/modules/gdscript/tests/scripts/parser/warnings/enum_assign_int_without_casting.out
+++ b/modules/gdscript/tests/scripts/parser/warnings/enum_assign_int_without_casting.out
@@ -1,19 +1,19 @@
GDTEST_OK
>> WARNING
>> Line: 5
->> INT_ASSIGNED_TO_ENUM
+>> INT_AS_ENUM_WITHOUT_CAST
>> Integer used when an enum value is expected. If this is intended cast the integer to the enum type.
>> WARNING
>> Line: 9
->> INT_ASSIGNED_TO_ENUM
+>> INT_AS_ENUM_WITHOUT_CAST
>> Integer used when an enum value is expected. If this is intended cast the integer to the enum type.
>> WARNING
>> Line: 12
->> INT_ASSIGNED_TO_ENUM
+>> INT_AS_ENUM_WITHOUT_CAST
>> Integer used when an enum value is expected. If this is intended cast the integer to the enum type.
>> WARNING
>> Line: 14
->> INT_ASSIGNED_TO_ENUM
+>> INT_AS_ENUM_WITHOUT_CAST
>> Integer used when an enum value is expected. If this is intended cast the integer to the enum type.
0
1
diff --git a/modules/gdscript/tests/scripts/runtime/errors/constant_array_push_back.gd b/modules/gdscript/tests/scripts/runtime/errors/constant_array_push_back.gd
deleted file mode 100644
index 3e71cd0518..0000000000
--- a/modules/gdscript/tests/scripts/runtime/errors/constant_array_push_back.gd
+++ /dev/null
@@ -1,4 +0,0 @@
-const array: Array = [0]
-
-func test():
- array.push_back(0)
diff --git a/modules/gdscript/tests/scripts/runtime/errors/constant_array_push_back.out b/modules/gdscript/tests/scripts/runtime/errors/constant_array_push_back.out
deleted file mode 100644
index ba3e1c46c6..0000000000
--- a/modules/gdscript/tests/scripts/runtime/errors/constant_array_push_back.out
+++ /dev/null
@@ -1,7 +0,0 @@
-GDTEST_RUNTIME_ERROR
->> ERROR
->> on function: push_back()
->> core/variant/array.cpp
->> 253
->> Condition "_p->read_only" is true.
->> Array is in read-only state.
diff --git a/modules/gdscript/tests/scripts/runtime/errors/constant_dictionary_erase.gd b/modules/gdscript/tests/scripts/runtime/errors/constant_dictionary_erase.gd
deleted file mode 100644
index 7b350e81ad..0000000000
--- a/modules/gdscript/tests/scripts/runtime/errors/constant_dictionary_erase.gd
+++ /dev/null
@@ -1,4 +0,0 @@
-const dictionary := {}
-
-func test():
- dictionary.erase(0)
diff --git a/modules/gdscript/tests/scripts/runtime/errors/constant_dictionary_erase.out b/modules/gdscript/tests/scripts/runtime/errors/constant_dictionary_erase.out
deleted file mode 100644
index 3e7ca11a4f..0000000000
--- a/modules/gdscript/tests/scripts/runtime/errors/constant_dictionary_erase.out
+++ /dev/null
@@ -1,7 +0,0 @@
-GDTEST_RUNTIME_ERROR
->> ERROR
->> on function: erase()
->> core/variant/dictionary.cpp
->> 177
->> Condition "_p->read_only" is true. Returning: false
->> Dictionary is in read-only state.
diff --git a/modules/gdscript/tests/scripts/runtime/errors/non_static_method_call_on_native_class.gd b/modules/gdscript/tests/scripts/runtime/errors/non_static_method_call_on_native_class.gd
new file mode 100644
index 0000000000..0c15701364
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/errors/non_static_method_call_on_native_class.gd
@@ -0,0 +1,6 @@
+# https://github.com/godotengine/godot/issues/66675
+func test():
+ example(Node2D)
+
+func example(thing):
+ print(thing.has_method('asdf'))
diff --git a/modules/gdscript/tests/scripts/runtime/errors/non_static_method_call_on_native_class.out b/modules/gdscript/tests/scripts/runtime/errors/non_static_method_call_on_native_class.out
new file mode 100644
index 0000000000..3a90f98d99
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/errors/non_static_method_call_on_native_class.out
@@ -0,0 +1,6 @@
+GDTEST_RUNTIME_ERROR
+>> SCRIPT ERROR
+>> on function: example()
+>> runtime/errors/non_static_method_call_on_native_class.gd
+>> 6
+>> Invalid call. Nonexistent function 'has_method' in base 'Node2D'.
diff --git a/modules/gdscript/tests/scripts/runtime/features/constants_are_read_only.gd b/modules/gdscript/tests/scripts/runtime/features/constants_are_read_only.gd
new file mode 100644
index 0000000000..d1746979be
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/features/constants_are_read_only.gd
@@ -0,0 +1,10 @@
+const array: Array = [0]
+const dictionary := {1: 2}
+
+@warning_ignore("assert_always_true")
+func test():
+ assert(array.is_read_only() == true)
+ assert(str(array) == '[0]')
+ assert(dictionary.is_read_only() == true)
+ assert(str(dictionary) == '{ 1: 2 }')
+ print('ok')
diff --git a/modules/gdscript/tests/scripts/runtime/features/constants_are_read_only.out b/modules/gdscript/tests/scripts/runtime/features/constants_are_read_only.out
new file mode 100644
index 0000000000..1b47ed10dc
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/features/constants_are_read_only.out
@@ -0,0 +1,2 @@
+GDTEST_OK
+ok
diff --git a/modules/gltf/doc_classes/GLTFState.xml b/modules/gltf/doc_classes/GLTFState.xml
index 9a554a0d49..b8943795a0 100644
--- a/modules/gltf/doc_classes/GLTFState.xml
+++ b/modules/gltf/doc_classes/GLTFState.xml
@@ -55,6 +55,11 @@
<description>
</description>
</method>
+ <method name="get_handle_binary_image">
+ <return type="int" />
+ <description>
+ </description>
+ </method>
<method name="get_images">
<return type="Texture2D[]" />
<description>
@@ -155,6 +160,12 @@
<description>
</description>
</method>
+ <method name="set_handle_binary_image">
+ <return type="void" />
+ <param index="0" name="method" type="int" />
+ <description>
+ </description>
+ </method>
<method name="set_images">
<return type="void" />
<param index="0" name="images" type="Texture2D[]" />
@@ -251,4 +262,12 @@
<member name="use_named_skin_binds" type="bool" setter="set_use_named_skin_binds" getter="get_use_named_skin_binds" default="false">
</member>
</members>
+ <constants>
+ <constant name="HANDLE_BINARY_DISCARD_TEXTURES" value="0">
+ </constant>
+ <constant name="HANDLE_BINARY_EXTRACT_TEXTURES" value="1">
+ </constant>
+ <constant name="HANDLE_BINARY_EMBED_AS_BASISU" value="2">
+ </constant>
+ </constants>
</class>
diff --git a/modules/gltf/editor/editor_scene_importer_blend.cpp b/modules/gltf/editor/editor_scene_importer_blend.cpp
index 2b8c057ee5..0075558dfc 100644
--- a/modules/gltf/editor/editor_scene_importer_blend.cpp
+++ b/modules/gltf/editor/editor_scene_importer_blend.cpp
@@ -32,6 +32,7 @@
#ifdef TOOLS_ENABLED
+#include "../gltf_defines.h"
#include "../gltf_document.h"
#include "core/config/project_settings.h"
@@ -43,7 +44,6 @@
#include "scene/gui/line_edit.h"
#ifdef WINDOWS_ENABLED
-// Code by Pedro Estebanez (https://github.com/godotengine/godot/pull/59766)
#include <shlwapi.h>
#endif
@@ -221,6 +221,7 @@ Node *EditorSceneFormatImporterBlend::import_scene(const String &p_path, uint32_
gltf.instantiate();
Ref<GLTFState> state;
state.instantiate();
+
String base_dir;
if (p_options.has(SNAME("blender/materials/unpack_enabled")) && p_options[SNAME("blender/materials/unpack_enabled")]) {
base_dir = sink.get_base_dir();
@@ -274,9 +275,6 @@ void EditorSceneFormatImporterBlend::get_import_options(const String &p_path, Li
ADD_OPTION_BOOL("blender/animation/limit_playback", true);
ADD_OPTION_BOOL("blender/animation/always_sample", true);
ADD_OPTION_BOOL("blender/animation/group_tracks", true);
-
-#undef ADD_OPTION_BOOL
-#undef ADD_OPTION_ENUM
}
///////////////////////////
diff --git a/modules/gltf/editor/editor_scene_importer_gltf.cpp b/modules/gltf/editor/editor_scene_importer_gltf.cpp
index 39956a6ff6..7c40afc8e7 100644
--- a/modules/gltf/editor/editor_scene_importer_gltf.cpp
+++ b/modules/gltf/editor/editor_scene_importer_gltf.cpp
@@ -32,6 +32,7 @@
#include "editor_scene_importer_gltf.h"
+#include "../gltf_defines.h"
#include "../gltf_document.h"
uint32_t EditorSceneFormatImporterGLTF::get_import_flags() const {
@@ -50,6 +51,10 @@ Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path, uint32_t
doc.instantiate();
Ref<GLTFState> state;
state.instantiate();
+ if (p_options.has("meshes/handle_gltf_embedded_images")) {
+ int32_t enum_option = p_options["meshes/handle_gltf_embedded_images"];
+ state->set_handle_binary_image(enum_option);
+ }
Error err = doc->append_from_file(p_path, state, p_flags);
if (err != OK) {
if (r_err) {
@@ -68,4 +73,9 @@ Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path, uint32_t
}
}
+void EditorSceneFormatImporterGLTF::get_import_options(const String &p_path,
+ List<ResourceImporter::ImportOption> *r_options) {
+ r_options->push_back(ResourceImporterScene::ImportOption(PropertyInfo(Variant::INT, "meshes/handle_gltf_embedded_images", PROPERTY_HINT_ENUM, "Discard All Textures,Extract Textures,Embed As Basis Universal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), GLTFState::HANDLE_BINARY_EXTRACT_TEXTURES));
+}
+
#endif // TOOLS_ENABLED
diff --git a/modules/gltf/editor/editor_scene_importer_gltf.h b/modules/gltf/editor/editor_scene_importer_gltf.h
index c2a4bf046d..ed57ec8cdb 100644
--- a/modules/gltf/editor/editor_scene_importer_gltf.h
+++ b/modules/gltf/editor/editor_scene_importer_gltf.h
@@ -47,6 +47,8 @@ public:
virtual Node *import_scene(const String &p_path, uint32_t p_flags,
const HashMap<StringName, Variant> &p_options,
List<String> *r_missing_deps, Error *r_err = nullptr) override;
+ virtual void get_import_options(const String &p_path,
+ List<ResourceImporter::ImportOption> *r_options) override;
};
#endif // TOOLS_ENABLED
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index b243ba933d..bc50e74cd3 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -33,6 +33,7 @@
#include "extensions/gltf_spec_gloss.h"
#include "core/crypto/crypto_core.h"
+#include "core/io/config_file.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/io/file_access_memory.h"
@@ -543,6 +544,7 @@ String GLTFDocument::_gen_unique_bone_name(Ref<GLTFState> p_state, const GLTFSke
}
Error GLTFDocument::_parse_scenes(Ref<GLTFState> p_state) {
+ p_state->unique_names.insert("Skeleton3D"); // Reserve skeleton name.
ERR_FAIL_COND_V(!p_state->json.has("scenes"), ERR_FILE_CORRUPT);
const Array &scenes = p_state->json["scenes"];
int loaded_scene = 0;
@@ -3089,9 +3091,12 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> p_state, const String &p_base_p
const uint8_t *data_ptr = nullptr;
int data_size = 0;
+ String image_name;
+
if (d.has("uri")) {
// Handles the first two bullet points from the spec (embedded data, or external file).
String uri = d["uri"];
+ image_name = uri;
if (uri.begins_with("data:")) { // Embedded data using base64.
// Validate data MIME types and throw a warning if it's one we don't know/support.
@@ -3127,6 +3132,7 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> p_state, const String &p_base_p
String extension = uri.get_extension().to_lower();
if (texture.is_valid()) {
p_state->images.push_back(texture);
+ p_state->source_images.push_back(texture->get_image());
continue;
} else if (mimetype == "image/png" || mimetype == "image/jpeg" || extension == "png" || extension == "jpg" || extension == "jpeg") {
// Fallback to loading as byte array.
@@ -3152,6 +3158,7 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> p_state, const String &p_base_p
vformat("glTF: Image index '%d' specifies 'bufferView' but no 'mimeType', which is invalid.", i));
const GLTFBufferViewIndex bvi = d["bufferView"];
+ image_name = itos(bvi);
ERR_FAIL_INDEX_V(bvi, p_state->buffer_views.size(), ERR_PARAMETER_RANGE_ERROR);
@@ -3196,9 +3203,70 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> p_state, const String &p_base_p
if (img.is_null()) {
ERR_PRINT(vformat("glTF: Couldn't load image index '%d' with its given mimetype: %s.", i, mimetype));
p_state->images.push_back(Ref<Texture2D>());
+ p_state->source_images.push_back(Ref<Image>());
+ continue;
+ }
+ if (GLTFState::GLTFHandleBinary(p_state->handle_binary_image) == GLTFState::GLTFHandleBinary::HANDLE_BINARY_DISCARD_TEXTURES) {
+ p_state->images.push_back(Ref<Texture2D>());
+ p_state->source_images.push_back(Ref<Image>());
+ continue;
+ } else if (GLTFState::GLTFHandleBinary(p_state->handle_binary_image) == GLTFState::GLTFHandleBinary::HANDLE_BINARY_EXTRACT_TEXTURES) {
+ String extracted_image_name = image_name.get_file().get_basename().validate_filename();
+ img->set_name(extracted_image_name);
+ if (p_state->base_path.is_empty()) {
+ p_state->images.push_back(Ref<Texture2D>());
+ p_state->source_images.push_back(Ref<Image>());
+ } else if (img->get_name().is_empty()) {
+ WARN_PRINT(vformat("glTF: Image index '%d' couldn't be named. Skipping it.", i));
+ p_state->images.push_back(Ref<Texture2D>());
+ p_state->source_images.push_back(Ref<Image>());
+ } else {
+ String file_path = p_state->get_base_path() + "/" + p_state->filename.get_basename() + "_" + img->get_name() + ".png";
+ Ref<ConfigFile> config;
+ config.instantiate();
+ if (FileAccess::exists(file_path + ".import")) {
+ config->load(file_path + ".import");
+ }
+ config->set_value("remap", "importer", "texture");
+ config->set_value("remap", "type", "Texture2D");
+ if (!config->has_section_key("params", "compress/mode")) {
+ config->set_value("remap", "compress/mode", 2); //user may want another compression, so leave it bes
+ }
+ if (!config->has_section_key("params", "mipmaps/generate")) {
+ config->set_value("params", "mipmaps/generate", true);
+ }
+ Error err = OK;
+ err = config->save(file_path + ".import");
+ ERR_FAIL_COND_V(err != OK, err);
+ img->save_png(file_path);
+ ERR_FAIL_COND_V(err != OK, err);
+ ResourceLoader::import(file_path);
+ Ref<Texture2D> saved_image = ResourceLoader::load(file_path, "Texture2D");
+ if (saved_image.is_valid()) {
+ p_state->images.push_back(saved_image);
+ p_state->source_images.push_back(img);
+ } else {
+ WARN_PRINT(vformat("glTF: Image index '%d' couldn't be loaded with the name: %s. Skipping it.", i, img->get_name()));
+ // Placeholder to keep count.
+ p_state->images.push_back(Ref<Texture2D>());
+ p_state->source_images.push_back(Ref<Image>());
+ }
+ }
+ continue;
+ } else if (GLTFState::GLTFHandleBinary(p_state->handle_binary_image) == GLTFState::GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_BASISU) {
+ Ref<PortableCompressedTexture2D> tex;
+ tex.instantiate();
+ tex->set_name(img->get_name());
+ tex->set_keep_compressed_buffer(true);
+ p_state->source_images.push_back(img);
+ tex->create_from_image(img, PortableCompressedTexture2D::COMPRESSION_MODE_BASIS_UNIVERSAL);
+ p_state->images.push_back(tex);
+ p_state->source_images.push_back(img);
continue;
}
- p_state->images.push_back(ImageTexture::create_from_image(img));
+
+ p_state->images.push_back(Ref<Texture2D>());
+ p_state->source_images.push_back(Ref<Image>());
}
print_verbose("glTF: Total images: " + itos(p_state->images.size()));
@@ -3268,12 +3336,24 @@ GLTFTextureIndex GLTFDocument::_set_texture(Ref<GLTFState> p_state, Ref<Texture2
return gltf_texture_i;
}
-Ref<Texture2D> GLTFDocument::_get_texture(Ref<GLTFState> p_state, const GLTFTextureIndex p_texture) {
+Ref<Texture2D> GLTFDocument::_get_texture(Ref<GLTFState> p_state, const GLTFTextureIndex p_texture, int p_texture_types) {
ERR_FAIL_INDEX_V(p_texture, p_state->textures.size(), Ref<Texture2D>());
const GLTFImageIndex image = p_state->textures[p_texture]->get_src_image();
-
ERR_FAIL_INDEX_V(image, p_state->images.size(), Ref<Texture2D>());
-
+ if (GLTFState::GLTFHandleBinary(p_state->handle_binary_image) == GLTFState::GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_BASISU) {
+ Ref<PortableCompressedTexture2D> portable_texture;
+ portable_texture.instantiate();
+ portable_texture->set_keep_compressed_buffer(true);
+ Ref<Image> new_img = p_state->source_images[p_texture]->duplicate();
+ ERR_FAIL_COND_V(new_img.is_null(), Ref<Texture2D>());
+ new_img->generate_mipmaps();
+ if (p_texture_types) {
+ portable_texture->create_from_image(new_img, PortableCompressedTexture2D::COMPRESSION_MODE_BASIS_UNIVERSAL, true);
+ } else {
+ portable_texture->create_from_image(new_img, PortableCompressedTexture2D::COMPRESSION_MODE_BASIS_UNIVERSAL, false);
+ }
+ p_state->images.write[image] = portable_texture;
+ }
return p_state->images[image];
}
@@ -3684,7 +3764,7 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> p_state) {
material->set_texture_filter(diffuse_sampler->get_filter_mode());
material->set_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT, diffuse_sampler->get_wrap_mode());
}
- Ref<Texture2D> diffuse_texture = _get_texture(p_state, diffuse_texture_dict["index"]);
+ Ref<Texture2D> diffuse_texture = _get_texture(p_state, diffuse_texture_dict["index"], TEXTURE_TYPE_GENERIC);
if (diffuse_texture.is_valid()) {
spec_gloss->diffuse_img = diffuse_texture->get_image();
material->set_texture(BaseMaterial3D::TEXTURE_ALBEDO, diffuse_texture);
@@ -3712,7 +3792,7 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> p_state) {
if (sgm.has("specularGlossinessTexture")) {
const Dictionary &spec_gloss_texture = sgm["specularGlossinessTexture"];
if (spec_gloss_texture.has("index")) {
- const Ref<Texture2D> orig_texture = _get_texture(p_state, spec_gloss_texture["index"]);
+ const Ref<Texture2D> orig_texture = _get_texture(p_state, spec_gloss_texture["index"], TEXTURE_TYPE_GENERIC);
if (orig_texture.is_valid()) {
spec_gloss->spec_gloss_img = orig_texture->get_image();
}
@@ -3735,7 +3815,7 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> p_state) {
Ref<GLTFTextureSampler> bct_sampler = _get_sampler_for_texture(p_state, bct["index"]);
material->set_texture_filter(bct_sampler->get_filter_mode());
material->set_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT, bct_sampler->get_wrap_mode());
- material->set_texture(BaseMaterial3D::TEXTURE_ALBEDO, _get_texture(p_state, bct["index"]));
+ material->set_texture(BaseMaterial3D::TEXTURE_ALBEDO, _get_texture(p_state, bct["index"], TEXTURE_TYPE_GENERIC));
}
if (!mr.has("baseColorFactor")) {
material->set_albedo(Color(1, 1, 1));
@@ -3758,7 +3838,7 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> p_state) {
if (mr.has("metallicRoughnessTexture")) {
const Dictionary &bct = mr["metallicRoughnessTexture"];
if (bct.has("index")) {
- const Ref<Texture2D> t = _get_texture(p_state, bct["index"]);
+ const Ref<Texture2D> t = _get_texture(p_state, bct["index"], TEXTURE_TYPE_GENERIC);
material->set_texture(BaseMaterial3D::TEXTURE_METALLIC, t);
material->set_metallic_texture_channel(BaseMaterial3D::TEXTURE_CHANNEL_BLUE);
material->set_texture(BaseMaterial3D::TEXTURE_ROUGHNESS, t);
@@ -3776,7 +3856,7 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> p_state) {
if (d.has("normalTexture")) {
const Dictionary &bct = d["normalTexture"];
if (bct.has("index")) {
- material->set_texture(BaseMaterial3D::TEXTURE_NORMAL, _get_texture(p_state, bct["index"]));
+ material->set_texture(BaseMaterial3D::TEXTURE_NORMAL, _get_texture(p_state, bct["index"], TEXTURE_TYPE_NORMAL));
material->set_feature(BaseMaterial3D::FEATURE_NORMAL_MAPPING, true);
}
if (bct.has("scale")) {
@@ -3786,7 +3866,7 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> p_state) {
if (d.has("occlusionTexture")) {
const Dictionary &bct = d["occlusionTexture"];
if (bct.has("index")) {
- material->set_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION, _get_texture(p_state, bct["index"]));
+ material->set_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION, _get_texture(p_state, bct["index"], TEXTURE_TYPE_GENERIC));
material->set_ao_texture_channel(BaseMaterial3D::TEXTURE_CHANNEL_RED);
material->set_feature(BaseMaterial3D::FEATURE_AMBIENT_OCCLUSION, true);
}
@@ -3804,7 +3884,7 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> p_state) {
if (d.has("emissiveTexture")) {
const Dictionary &bct = d["emissiveTexture"];
if (bct.has("index")) {
- material->set_texture(BaseMaterial3D::TEXTURE_EMISSION, _get_texture(p_state, bct["index"]));
+ material->set_texture(BaseMaterial3D::TEXTURE_EMISSION, _get_texture(p_state, bct["index"], TEXTURE_TYPE_GENERIC));
material->set_feature(BaseMaterial3D::FEATURE_EMISSION, true);
material->set_emission(Color(0, 0, 0));
}
@@ -4233,6 +4313,21 @@ Error GLTFDocument::_parse_skins(Ref<GLTFState> p_state) {
return OK;
}
+void GLTFDocument::_recurse_children(Ref<GLTFState> p_state, const GLTFNodeIndex p_node_index,
+ RBSet<GLTFNodeIndex> &p_all_skin_nodes, HashSet<GLTFNodeIndex> &p_child_visited_set) {
+ if (p_child_visited_set.has(p_node_index)) {
+ return;
+ }
+ p_child_visited_set.insert(p_node_index);
+ for (int i = 0; i < p_state->nodes[p_node_index]->children.size(); ++i) {
+ _recurse_children(p_state, p_state->nodes[p_node_index]->children[i], p_all_skin_nodes, p_child_visited_set);
+ }
+
+ if (p_state->nodes[p_node_index]->skin < 0 || p_state->nodes[p_node_index]->mesh < 0 || !p_state->nodes[p_node_index]->children.is_empty()) {
+ p_all_skin_nodes.insert(p_node_index);
+ }
+}
+
Error GLTFDocument::_determine_skeletons(Ref<GLTFState> p_state) {
// Using a disjoint set, we are going to potentially combine all skins that are actually branches
// of a main skeleton, or treat skins defining the same set of nodes as ONE skeleton.
@@ -4243,16 +4338,21 @@ Error GLTFDocument::_determine_skeletons(Ref<GLTFState> p_state) {
for (GLTFSkinIndex skin_i = 0; skin_i < p_state->skins.size(); ++skin_i) {
const Ref<GLTFSkin> skin = p_state->skins[skin_i];
- Vector<GLTFNodeIndex> all_skin_nodes;
- all_skin_nodes.append_array(skin->joints);
- all_skin_nodes.append_array(skin->non_joints);
-
- for (int i = 0; i < all_skin_nodes.size(); ++i) {
- const GLTFNodeIndex node_index = all_skin_nodes[i];
+ HashSet<GLTFNodeIndex> child_visited_set;
+ RBSet<GLTFNodeIndex> all_skin_nodes;
+ for (int i = 0; i < skin->joints.size(); ++i) {
+ all_skin_nodes.insert(skin->joints[i]);
+ _recurse_children(p_state, skin->joints[i], all_skin_nodes, child_visited_set);
+ }
+ for (int i = 0; i < skin->non_joints.size(); ++i) {
+ all_skin_nodes.insert(skin->non_joints[i]);
+ _recurse_children(p_state, skin->non_joints[i], all_skin_nodes, child_visited_set);
+ }
+ for (GLTFNodeIndex node_index : all_skin_nodes) {
const GLTFNodeIndex parent = p_state->nodes[node_index]->parent;
skeleton_sets.insert(node_index);
- if (all_skin_nodes.find(parent) >= 0) {
+ if (all_skin_nodes.has(parent)) {
skeleton_sets.create_union(parent, node_index);
}
}
@@ -4471,7 +4571,7 @@ Error GLTFDocument::_create_skeletons(Ref<GLTFState> p_state) {
p_state->skeleton3d_to_gltf_skeleton[skeleton->get_instance_id()] = skel_i;
// Make a unique name, no gltf node represents this skeleton
- skeleton->set_name(_gen_unique_name(p_state, "Skeleton3D"));
+ skeleton->set_name("Skeleton3D");
List<GLTFNodeIndex> bones;
@@ -5163,6 +5263,7 @@ ImporterMeshInstance3D *GLTFDocument::_generate_mesh_instance(Ref<GLTFState> p_s
ImporterMeshInstance3D *mi = memnew(ImporterMeshInstance3D);
print_verbose("glTF: Creating mesh for: " + gltf_node->get_name());
+ p_state->scene_mesh_instances.insert(p_node_index, mi);
Ref<GLTFMesh> mesh = p_state->meshes.write[gltf_node->mesh];
if (mesh.is_null()) {
return mi;
@@ -5603,7 +5704,7 @@ void GLTFDocument::_generate_scene_node(Ref<GLTFState> p_state, Node *scene_pare
bone_attachment->set_owner(scene_root);
// There is no gltf_node that represent this, so just directly create a unique name
- bone_attachment->set_name(_gen_unique_name(p_state, "BoneAttachment3D"));
+ bone_attachment->set_name(gltf_node->get_name());
// We change the scene_parent to our bone attachment now. We do not set current_node because we want to make the node
// and attach it to the bone_attachment
@@ -5619,7 +5720,13 @@ void GLTFDocument::_generate_scene_node(Ref<GLTFState> p_state, Node *scene_pare
}
// If none of our GLTFDocumentExtension classes generated us a node, we generate one.
if (!current_node) {
- if (gltf_node->mesh >= 0) {
+ if (gltf_node->skin >= 0 && gltf_node->mesh >= 0 && !gltf_node->children.is_empty()) {
+ current_node = _generate_spatial(p_state, node_index);
+ Node3D *mesh_inst = _generate_mesh_instance(p_state, node_index);
+ mesh_inst->set_name(gltf_node->get_name());
+
+ current_node->add_child(mesh_inst, true);
+ } else if (gltf_node->mesh >= 0) {
current_node = _generate_mesh_instance(p_state, node_index);
} else if (gltf_node->camera >= 0) {
current_node = _generate_camera(p_state, node_index);
@@ -5640,7 +5747,6 @@ void GLTFDocument::_generate_scene_node(Ref<GLTFState> p_state, Node *scene_pare
current_node->set_name(gltf_node->get_name());
p_state->scene_nodes.insert(node_index, current_node);
-
for (int i = 0; i < gltf_node->children.size(); ++i) {
_generate_scene_node(p_state, current_node, scene_root, gltf_node->children[i]);
}
@@ -5659,22 +5765,17 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> p_state, Node *p_
Skeleton3D *active_skeleton = Object::cast_to<Skeleton3D>(p_scene_parent);
if (active_skeleton != skeleton) {
if (active_skeleton) {
- // Bone Attachment - Direct Parented Skeleton Case
+ // Should no longer be possible.
+ ERR_PRINT(vformat("glTF: Generating scene detected direct parented Skeletons at node %d", p_node_index));
BoneAttachment3D *bone_attachment = _generate_bone_attachment(p_state, active_skeleton, p_node_index, gltf_node->parent);
-
p_scene_parent->add_child(bone_attachment, true);
bone_attachment->set_owner(p_scene_root);
-
// There is no gltf_node that represent this, so just directly create a unique name
bone_attachment->set_name(_gen_unique_name(p_state, "BoneAttachment3D"));
-
// We change the scene_parent to our bone attachment now. We do not set current_node because we want to make the node
// and attach it to the bone_attachment
p_scene_parent = bone_attachment;
- WARN_PRINT(vformat("glTF: Generating scene detected direct parented Skeletons at node %d", p_node_index));
}
-
- // Add it to the scene if it has not already been added
if (skeleton->get_parent() == nullptr) {
p_scene_parent->add_child(skeleton, true);
skeleton->set_owner(p_scene_root);
@@ -5682,9 +5783,10 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> p_state, Node *p_
}
active_skeleton = skeleton;
- current_node = skeleton;
+ current_node = active_skeleton;
if (requires_extra_node) {
+ current_node = nullptr;
// skinned meshes must not be placed in a bone attachment.
if (!is_skinned_mesh) {
// Bone Attachment - Same Node Case
@@ -5694,7 +5796,7 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> p_state, Node *p_
bone_attachment->set_owner(p_scene_root);
// There is no gltf_node that represent this, so just directly create a unique name
- bone_attachment->set_name(_gen_unique_name(p_state, "BoneAttachment3D"));
+ bone_attachment->set_name(gltf_node->get_name());
// We change the scene_parent to our bone attachment now. We do not set current_node because we want to make the node
// and attach it to the bone_attachment
@@ -5885,6 +5987,8 @@ void GLTFDocument::_import_animation(Ref<GLTFState> p_state, AnimationPlayer *p_
NodePath node_path;
//for skeletons, transform tracks always affect bones
NodePath transform_node_path;
+ //for meshes, especially skinned meshes, there are cases where it will be added as a child
+ NodePath mesh_instance_node_path;
GLTFNodeIndex node_index = track_i.key;
@@ -5895,6 +5999,12 @@ void GLTFDocument::_import_animation(Ref<GLTFState> p_state, AnimationPlayer *p_
HashMap<GLTFNodeIndex, Node *>::Iterator node_element = p_state->scene_nodes.find(node_index);
ERR_CONTINUE_MSG(!node_element, vformat("Unable to find node %d for animation", node_index));
node_path = root->get_path_to(node_element->value);
+ HashMap<GLTFNodeIndex, ImporterMeshInstance3D *>::Iterator mesh_instance_element = p_state->scene_mesh_instances.find(node_index);
+ if (mesh_instance_element) {
+ mesh_instance_node_path = root->get_path_to(mesh_instance_element->value);
+ } else {
+ mesh_instance_node_path = node_path;
+ }
if (gltf_node->skeleton >= 0) {
const Skeleton3D *sk = p_state->skeletons[gltf_node->skeleton]->godot_skeleton;
@@ -6067,7 +6177,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> p_state, AnimationPlayer *p_
ERR_CONTINUE(mesh->get_mesh().is_null());
ERR_CONTINUE(mesh->get_mesh()->get_mesh().is_null());
- const String blend_path = String(node_path) + ":" + String(mesh->get_mesh()->get_blend_shape_name(i));
+ const String blend_path = String(mesh_instance_node_path) + ":" + String(mesh->get_mesh()->get_blend_shape_name(i));
const int track_idx = animation->get_track_count();
animation->add_track(Animation::TYPE_BLEND_SHAPE);
@@ -6258,11 +6368,16 @@ void GLTFDocument::_process_mesh_instances(Ref<GLTFState> p_state, Node *p_scene
if (node->skin >= 0 && node->mesh >= 0) {
const GLTFSkinIndex skin_i = node->skin;
- HashMap<GLTFNodeIndex, Node *>::Iterator mi_element = p_state->scene_nodes.find(node_i);
- ERR_CONTINUE_MSG(!mi_element, vformat("Unable to find node %d", node_i));
-
- ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(mi_element->value);
- ERR_CONTINUE_MSG(mi == nullptr, vformat("Unable to cast node %d of type %s to ImporterMeshInstance3D", node_i, mi_element->value->get_class_name()));
+ ImporterMeshInstance3D *mi = nullptr;
+ HashMap<GLTFNodeIndex, ImporterMeshInstance3D *>::Iterator mi_element = p_state->scene_mesh_instances.find(node_i);
+ if (mi_element) {
+ mi = mi_element->value;
+ } else {
+ HashMap<GLTFNodeIndex, Node *>::Iterator si_element = p_state->scene_nodes.find(node_i);
+ ERR_CONTINUE_MSG(!si_element, vformat("Unable to find node %d", node_i));
+ mi = Object::cast_to<ImporterMeshInstance3D>(si_element->value);
+ ERR_CONTINUE_MSG(mi == nullptr, vformat("Unable to cast node %d of type %s to ImporterMeshInstance3D", node_i, si_element->value->get_class_name()));
+ }
const GLTFSkeletonIndex skel_i = p_state->skins.write[node->skin]->skeleton;
Ref<GLTFSkeleton> gltf_skeleton = p_state->skeletons.write[skel_i];
diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h
index 164c63c53c..73128c13aa 100644
--- a/modules/gltf/gltf_document.h
+++ b/modules/gltf/gltf_document.h
@@ -64,6 +64,10 @@ public:
COMPONENT_TYPE_INT = 5125,
COMPONENT_TYPE_FLOAT = 5126,
};
+ enum {
+ TEXTURE_TYPE_GENERIC = 0,
+ TEXTURE_TYPE_NORMAL = 1,
+ };
protected:
static void _bind_methods();
@@ -92,7 +96,7 @@ private:
GLTFTextureIndex _set_texture(Ref<GLTFState> p_state, Ref<Texture2D> p_texture,
StandardMaterial3D::TextureFilter p_filter_mode, bool p_repeats);
Ref<Texture2D> _get_texture(Ref<GLTFState> p_state,
- const GLTFTextureIndex p_texture);
+ const GLTFTextureIndex p_texture, int p_texture_type);
GLTFTextureSamplerIndex _set_sampler_for_mode(Ref<GLTFState> p_state,
StandardMaterial3D::TextureFilter p_filter_mode, bool p_repeats);
Ref<GLTFTextureSampler> _get_sampler_for_texture(Ref<GLTFState> p_state,
@@ -160,6 +164,8 @@ private:
float &r_metallic);
GLTFNodeIndex _find_highest_node(Ref<GLTFState> p_state,
const Vector<GLTFNodeIndex> &p_subset);
+ void _recurse_children(Ref<GLTFState> p_state, const GLTFNodeIndex p_node_index,
+ RBSet<GLTFNodeIndex> &p_all_skin_nodes, HashSet<GLTFNodeIndex> &p_child_visited_set);
bool _capture_nodes_in_skin(Ref<GLTFState> p_state, Ref<GLTFSkin> p_skin,
const GLTFNodeIndex p_node_index);
void _capture_nodes_for_multirooted_skin(Ref<GLTFState> p_state, Ref<GLTFSkin> p_skin);
diff --git a/modules/gltf/gltf_state.cpp b/modules/gltf/gltf_state.cpp
index 252453dfc2..b67484fc8e 100644
--- a/modules/gltf/gltf_state.cpp
+++ b/modules/gltf/gltf_state.cpp
@@ -91,6 +91,8 @@ void GLTFState::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_scene_node", "idx"), &GLTFState::get_scene_node);
ClassDB::bind_method(D_METHOD("get_additional_data", "extension_name"), &GLTFState::get_additional_data);
ClassDB::bind_method(D_METHOD("set_additional_data", "extension_name", "additional_data"), &GLTFState::set_additional_data);
+ ClassDB::bind_method(D_METHOD("get_handle_binary_image"), &GLTFState::get_handle_binary_image);
+ ClassDB::bind_method(D_METHOD("set_handle_binary_image", "method"), &GLTFState::set_handle_binary_image);
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "json"), "set_json", "get_json"); // Dictionary
ADD_PROPERTY(PropertyInfo(Variant::INT, "major_version"), "set_major_version", "get_major_version"); // int
@@ -118,6 +120,11 @@ void GLTFState::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "skeleton_to_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_skeleton_to_node", "get_skeleton_to_node"); // RBMap<GLTFSkeletonIndex,
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "create_animations"), "set_create_animations", "get_create_animations"); // bool
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_animations", "get_animations"); // Vector<Ref<GLTFAnimation>>
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "handle_binary_image", PROPERTY_HINT_ENUM, "Discard All Textures,Extract Textures,Embed As Basis Universal", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_handle_binary_image", "get_handle_binary_image"); // enum
+
+ BIND_CONSTANT(HANDLE_BINARY_DISCARD_TEXTURES);
+ BIND_CONSTANT(HANDLE_BINARY_EXTRACT_TEXTURES);
+ BIND_CONSTANT(HANDLE_BINARY_EMBED_AS_BASISU);
}
void GLTFState::add_used_extension(const String &p_extension_name, bool p_required) {
diff --git a/modules/gltf/gltf_state.h b/modules/gltf/gltf_state.h
index 488ad038aa..52d7949d03 100644
--- a/modules/gltf/gltf_state.h
+++ b/modules/gltf/gltf_state.h
@@ -59,6 +59,8 @@ class GLTFState : public Resource {
bool discard_meshes_and_materials = false;
bool create_animations = true;
+ int handle_binary_image = HANDLE_BINARY_EXTRACT_TEXTURES;
+
Vector<Ref<GLTFNode>> nodes;
Vector<Vector<uint8_t>> buffers;
Vector<Ref<GLTFBufferView>> buffer_views;
@@ -78,6 +80,7 @@ class GLTFState : public Resource {
Vector<Ref<Texture2D>> images;
Vector<String> extensions_used;
Vector<String> extensions_required;
+ Vector<Ref<Image>> source_images;
Vector<Ref<GLTFSkin>> skins;
Vector<Ref<GLTFCamera>> cameras;
@@ -89,6 +92,7 @@ class GLTFState : public Resource {
HashMap<GLTFSkeletonIndex, GLTFNodeIndex> skeleton_to_node;
Vector<Ref<GLTFAnimation>> animations;
HashMap<GLTFNodeIndex, Node *> scene_nodes;
+ HashMap<GLTFNodeIndex, ImporterMeshInstance3D *> scene_mesh_instances;
HashMap<ObjectID, GLTFSkeletonIndex> skeleton3d_to_gltf_skeleton;
HashMap<ObjectID, HashMap<ObjectID, GLTFSkinIndex>> skin_and_skeleton3d_to_gltf_skin;
@@ -100,6 +104,18 @@ protected:
public:
void add_used_extension(const String &p_extension, bool p_required = false);
+ enum GLTFHandleBinary {
+ HANDLE_BINARY_DISCARD_TEXTURES = 0,
+ HANDLE_BINARY_EXTRACT_TEXTURES,
+ HANDLE_BINARY_EMBED_AS_BASISU,
+ };
+ int32_t get_handle_binary_image() {
+ return handle_binary_image;
+ }
+ void set_handle_binary_image(int32_t p_handle_binary_image) {
+ handle_binary_image = p_handle_binary_image;
+ }
+
Dictionary get_json();
void set_json(Dictionary p_json);
@@ -115,6 +131,15 @@ public:
bool get_use_named_skin_binds();
void set_use_named_skin_binds(bool p_use_named_skin_binds);
+ bool get_discard_textures();
+ void set_discard_textures(bool p_discard_textures);
+
+ bool get_embed_as_basisu();
+ void set_embed_as_basisu(bool p_embed_as_basisu);
+
+ bool get_extract_textures();
+ void set_extract_textures(bool p_extract_textures);
+
bool get_discard_meshes_and_materials();
void set_discard_meshes_and_materials(bool p_discard_meshes_and_materials);
@@ -182,6 +207,7 @@ public:
void set_animations(TypedArray<GLTFAnimation> p_animations);
Node *get_scene_node(GLTFNodeIndex idx);
+ ImporterMeshInstance3D *get_scene_mesh_instance(GLTFNodeIndex idx);
int get_animation_players_count(int idx);
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index ca94917938..fe0f4aae81 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -60,6 +60,7 @@
#include "mono_gd/gd_mono_cache.h"
#include "signal_awaiter_utils.h"
#include "utils/macros.h"
+#include "utils/naming_utils.h"
#include "utils/string_utils.h"
#define CACHED_STRING_NAME(m_var) (CSharpLanguage::get_singleton()->get_string_names().m_var)
@@ -333,7 +334,7 @@ void CSharpLanguage::get_string_delimiters(List<String> *p_delimiters) const {
}
static String get_base_class_name(const String &p_base_class_name, const String p_class_name) {
- String base_class = p_base_class_name;
+ String base_class = pascal_to_pascal_case(p_base_class_name);
if (p_class_name == base_class) {
base_class = "Godot." + base_class;
}
@@ -394,17 +395,22 @@ bool CSharpLanguage::supports_builtin_mode() const {
}
#ifdef TOOLS_ENABLED
+struct VariantCsName {
+ Variant::Type variant_type;
+ const String cs_type;
+};
+
static String variant_type_to_managed_name(const String &p_var_type_name) {
if (p_var_type_name.is_empty()) {
return "Variant";
}
if (ClassDB::class_exists(p_var_type_name)) {
- return p_var_type_name;
+ return pascal_to_pascal_case(p_var_type_name);
}
if (p_var_type_name == Variant::get_type_name(Variant::OBJECT)) {
- return "Godot.Object";
+ return "GodotObject";
}
if (p_var_type_name == Variant::get_type_name(Variant::INT)) {
@@ -459,34 +465,34 @@ static String variant_type_to_managed_name(const String &p_var_type_name) {
return "Signal";
}
- Variant::Type var_types[] = {
- Variant::BOOL,
- Variant::INT,
- Variant::VECTOR2,
- Variant::VECTOR2I,
- Variant::RECT2,
- Variant::RECT2I,
- Variant::VECTOR3,
- Variant::VECTOR3I,
- Variant::TRANSFORM2D,
- Variant::VECTOR4,
- Variant::VECTOR4I,
- Variant::PLANE,
- Variant::QUATERNION,
- Variant::AABB,
- Variant::BASIS,
- Variant::TRANSFORM3D,
- Variant::PROJECTION,
- Variant::COLOR,
- Variant::STRING_NAME,
- Variant::NODE_PATH,
- Variant::RID,
- Variant::CALLABLE
+ const VariantCsName var_types[] = {
+ { Variant::BOOL, "bool" },
+ { Variant::INT, "long" },
+ { Variant::VECTOR2, "Vector2" },
+ { Variant::VECTOR2I, "Vector2I" },
+ { Variant::RECT2, "Rect2" },
+ { Variant::RECT2I, "Rect2I" },
+ { Variant::VECTOR3, "Vector3" },
+ { Variant::VECTOR3I, "Vector3I" },
+ { Variant::TRANSFORM2D, "Transform2D" },
+ { Variant::VECTOR4, "Vector4" },
+ { Variant::VECTOR4I, "Vector4I" },
+ { Variant::PLANE, "Plane" },
+ { Variant::QUATERNION, "Quaternion" },
+ { Variant::AABB, "Aabb" },
+ { Variant::BASIS, "Basis" },
+ { Variant::TRANSFORM3D, "Transform3D" },
+ { Variant::PROJECTION, "Projection" },
+ { Variant::COLOR, "Color" },
+ { Variant::STRING_NAME, "StringName" },
+ { Variant::NODE_PATH, "NodePath" },
+ { Variant::RID, "Rid" },
+ { Variant::CALLABLE, "Callable" },
};
- for (unsigned int i = 0; i < sizeof(var_types) / sizeof(Variant::Type); i++) {
- if (p_var_type_name == Variant::get_type_name(var_types[i])) {
- return p_var_type_name;
+ for (unsigned int i = 0; i < sizeof(var_types) / sizeof(VariantCsName); i++) {
+ if (p_var_type_name == Variant::get_type_name(var_types[i].variant_type)) {
+ return var_types[i].cs_type;
}
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Bar.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Bar.cs
index 5eaebc4474..2d797e2f46 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Bar.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Bar.cs
@@ -1,6 +1,6 @@
namespace Godot.SourceGenerators.Sample
{
- partial class Bar : Godot.Object
+ partial class Bar : GodotObject
{
}
@@ -9,7 +9,7 @@ namespace Godot.SourceGenerators.Sample
{
}
- partial class NotSameNameAsFile : Godot.Object
+ partial class NotSameNameAsFile : GodotObject
{
}
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/EventSignals.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/EventSignals.cs
index 764ba8f121..ee6aa857fc 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/EventSignals.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/EventSignals.cs
@@ -1,6 +1,6 @@
namespace Godot.SourceGenerators.Sample;
-public partial class EventSignals : Godot.Object
+public partial class EventSignals : GodotObject
{
[Signal]
public delegate void MySignalEventHandler(string str, int num);
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs
index ccaba4d727..31e66ac306 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs
@@ -11,7 +11,7 @@ namespace Godot.SourceGenerators.Sample
[SuppressMessage("ReSharper", "RedundantNameQualifier")]
[SuppressMessage("ReSharper", "ArrangeObjectCreationWhenTypeEvident")]
[SuppressMessage("ReSharper", "InconsistentNaming")]
- public partial class ExportedFields : Godot.Object
+ public partial class ExportedFields : GodotObject
{
[Export] private Boolean field_Boolean = true;
[Export] private Char field_Char = 'f';
@@ -29,19 +29,19 @@ namespace Godot.SourceGenerators.Sample
// Godot structs
[Export] private Vector2 field_Vector2 = new(10f, 10f);
- [Export] private Vector2i field_Vector2i = Vector2i.Up;
+ [Export] private Vector2I field_Vector2I = Vector2I.Up;
[Export] private Rect2 field_Rect2 = new(new Vector2(10f, 10f), new Vector2(10f, 10f));
- [Export] private Rect2i field_Rect2i = new(new Vector2i(10, 10), new Vector2i(10, 10));
+ [Export] private Rect2I field_Rect2I = new(new Vector2I(10, 10), new Vector2I(10, 10));
[Export] private Transform2D field_Transform2D = Transform2D.Identity;
[Export] private Vector3 field_Vector3 = new(10f, 10f, 10f);
- [Export] private Vector3i field_Vector3i = Vector3i.Back;
+ [Export] private Vector3I field_Vector3I = Vector3I.Back;
[Export] private Basis field_Basis = new Basis(Quaternion.Identity);
[Export] private Quaternion field_Quaternion = new Quaternion(Basis.Identity);
[Export] private Transform3D field_Transform3D = Transform3D.Identity;
[Export] private Vector4 field_Vector4 = new(10f, 10f, 10f, 10f);
- [Export] private Vector4i field_Vector4i = Vector4i.One;
+ [Export] private Vector4I field_Vector4I = Vector4I.One;
[Export] private Projection field_Projection = Projection.Identity;
- [Export] private AABB field_AABB = new AABB(10f, 10f, 10f, new Vector3(1f, 1f, 1f));
+ [Export] private Aabb field_Aabb = new Aabb(10f, 10f, 10f, new Vector3(1f, 1f, 1f));
[Export] private Color field_Color = Colors.Aquamarine;
[Export] private Plane field_Plane = Plane.PlaneXZ;
[Export] private Callable field_Callable = new Callable(Engine.GetMainLoop(), "_process");
@@ -80,10 +80,10 @@ namespace Godot.SourceGenerators.Sample
[Export] private Vector2[] field_Vector2Array = { Vector2.Up, Vector2.Down, Vector2.Left, Vector2.Right };
[Export] private Vector3[] field_Vector3Array = { Vector3.Up, Vector3.Down, Vector3.Left, Vector3.Right };
[Export] private Color[] field_ColorArray = { Colors.Aqua, Colors.Aquamarine, Colors.Azure, Colors.Beige };
- [Export] private Godot.Object[] field_GodotObjectOrDerivedArray = { null };
+ [Export] private GodotObject[] field_GodotObjectOrDerivedArray = { null };
[Export] private StringName[] field_StringNameArray = { "foo", "bar" };
[Export] private NodePath[] field_NodePathArray = { "foo", "bar" };
- [Export] private RID[] field_RIDArray = { default, default, default };
+ [Export] private Rid[] field_RidArray = { default, default, default };
// Note we use Array and not System.Array. This tests the generated namespace qualification.
[Export] private Int32[] field_empty_Int32Array = Array.Empty<Int32>();
// Note we use List and not System.Collections.Generic.
@@ -93,11 +93,11 @@ namespace Godot.SourceGenerators.Sample
[Export] private Variant field_Variant = "foo";
// Classes
- [Export] private Godot.Object field_GodotObjectOrDerived;
+ [Export] private GodotObject field_GodotObjectOrDerived;
[Export] private Godot.Texture field_GodotResourceTexture;
[Export] private StringName field_StringName = new StringName("foo");
[Export] private NodePath field_NodePath = new NodePath("foo");
- [Export] private RID field_RID;
+ [Export] private Rid field_Rid;
[Export]
private Godot.Collections.Dictionary field_GodotDictionary =
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs
index 5afaeb736f..aef2a8824e 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs
@@ -10,7 +10,7 @@ namespace Godot.SourceGenerators.Sample
[SuppressMessage("ReSharper", "RedundantNameQualifier")]
[SuppressMessage("ReSharper", "ArrangeObjectCreationWhenTypeEvident")]
[SuppressMessage("ReSharper", "InconsistentNaming")]
- public partial class ExportedProperties : Godot.Object
+ public partial class ExportedProperties : GodotObject
{
// Do not generate default value
private String _notGenerate_Property_String = new string("not generate");
@@ -117,19 +117,19 @@ namespace Godot.SourceGenerators.Sample
// Godot structs
[Export] private Vector2 property_Vector2 { get; set; } = new(10f, 10f);
- [Export] private Vector2i property_Vector2i { get; set; } = Vector2i.Up;
+ [Export] private Vector2I property_Vector2I { get; set; } = Vector2I.Up;
[Export] private Rect2 property_Rect2 { get; set; } = new(new Vector2(10f, 10f), new Vector2(10f, 10f));
- [Export] private Rect2i property_Rect2i { get; set; } = new(new Vector2i(10, 10), new Vector2i(10, 10));
+ [Export] private Rect2I property_Rect2I { get; set; } = new(new Vector2I(10, 10), new Vector2I(10, 10));
[Export] private Transform2D property_Transform2D { get; set; } = Transform2D.Identity;
[Export] private Vector3 property_Vector3 { get; set; } = new(10f, 10f, 10f);
- [Export] private Vector3i property_Vector3i { get; set; } = Vector3i.Back;
+ [Export] private Vector3I property_Vector3I { get; set; } = Vector3I.Back;
[Export] private Basis property_Basis { get; set; } = new Basis(Quaternion.Identity);
[Export] private Quaternion property_Quaternion { get; set; } = new Quaternion(Basis.Identity);
[Export] private Transform3D property_Transform3D { get; set; } = Transform3D.Identity;
[Export] private Vector4 property_Vector4 { get; set; } = new(10f, 10f, 10f, 10f);
- [Export] private Vector4i property_Vector4i { get; set; } = Vector4i.One;
+ [Export] private Vector4I property_Vector4I { get; set; } = Vector4I.One;
[Export] private Projection property_Projection { get; set; } = Projection.Identity;
- [Export] private AABB property_AABB { get; set; } = new AABB(10f, 10f, 10f, new Vector3(1f, 1f, 1f));
+ [Export] private Aabb property_Aabb { get; set; } = new Aabb(10f, 10f, 10f, new Vector3(1f, 1f, 1f));
[Export] private Color property_Color { get; set; } = Colors.Aquamarine;
[Export] private Plane property_Plane { get; set; } = Plane.PlaneXZ;
[Export] private Callable property_Callable { get; set; } = new Callable(Engine.GetMainLoop(), "_process");
@@ -168,20 +168,20 @@ namespace Godot.SourceGenerators.Sample
[Export] private Vector2[] property_Vector2Array { get; set; } = { Vector2.Up, Vector2.Down, Vector2.Left, Vector2.Right };
[Export] private Vector3[] property_Vector3Array { get; set; } = { Vector3.Up, Vector3.Down, Vector3.Left, Vector3.Right };
[Export] private Color[] property_ColorArray { get; set; } = { Colors.Aqua, Colors.Aquamarine, Colors.Azure, Colors.Beige };
- [Export] private Godot.Object[] property_GodotObjectOrDerivedArray { get; set; } = { null };
+ [Export] private GodotObject[] property_GodotObjectOrDerivedArray { get; set; } = { null };
[Export] private StringName[] field_StringNameArray { get; set; } = { "foo", "bar" };
[Export] private NodePath[] field_NodePathArray { get; set; } = { "foo", "bar" };
- [Export] private RID[] field_RIDArray { get; set; } = { default, default, default };
+ [Export] private Rid[] field_RidArray { get; set; } = { default, default, default };
// Variant
[Export] private Variant property_Variant { get; set; } = "foo";
// Classes
- [Export] private Godot.Object property_GodotObjectOrDerived { get; set; }
+ [Export] private GodotObject property_GodotObjectOrDerived { get; set; }
[Export] private Godot.Texture property_GodotResourceTexture { get; set; }
[Export] private StringName property_StringName { get; set; } = new StringName("foo");
[Export] private NodePath property_NodePath { get; set; } = new NodePath("foo");
- [Export] private RID property_RID { get; set; }
+ [Export] private Rid property_Rid { get; set; }
[Export]
private Godot.Collections.Dictionary property_GodotDictionary { get; set; } =
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Foo.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Foo.cs
index 21a5bfe560..9ef72d9e02 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Foo.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Foo.cs
@@ -1,6 +1,6 @@
namespace Godot.SourceGenerators.Sample
{
- partial class Foo : Godot.Object
+ partial class Foo : GodotObject
{
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs
index b21b035b4d..2cd1a08c0e 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs
@@ -2,19 +2,19 @@
namespace Godot.SourceGenerators.Sample
{
- partial class Generic<T> : Godot.Object
+ partial class Generic<T> : GodotObject
{
private int _field;
}
// Generic again but different generic parameters
- partial class Generic<T, R> : Godot.Object
+ partial class Generic<T, R> : GodotObject
{
private int _field;
}
// Generic again but without generic parameters
- partial class Generic : Godot.Object
+ partial class Generic : GodotObject
{
private int _field;
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Methods.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Methods.cs
index 618ba24abc..9aa6be3972 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Methods.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Methods.cs
@@ -3,7 +3,7 @@ using System.Diagnostics.CodeAnalysis;
namespace Godot.SourceGenerators.Sample;
[SuppressMessage("ReSharper", "RedundantNameQualifier")]
-public partial class Methods : Godot.Object
+public partial class Methods : GodotObject
{
private void MethodWithOverload()
{
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/MoreExportedFields.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/MoreExportedFields.cs
index a6c8e52667..64088215e9 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/MoreExportedFields.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/MoreExportedFields.cs
@@ -11,7 +11,7 @@ namespace Godot.SourceGenerators.Sample
[SuppressMessage("ReSharper", "ArrangeObjectCreationWhenTypeEvident")]
[SuppressMessage("ReSharper", "InconsistentNaming")]
// We split the definition of ExportedFields to verify properties work across multiple files.
- public partial class ExportedFields : Godot.Object
+ public partial class ExportedFields : GodotObject
{
// Note we use Array and not System.Array. This tests the generated namespace qualification.
[Export] private Int64[] field_empty_Int64Array = Array.Empty<Int64>();
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs
index 4eed2d7b7b..41bf89e6d8 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs
@@ -14,9 +14,9 @@ namespace Godot.SourceGenerators
{
string message =
"Missing partial modifier on declaration of type '" +
- $"{symbol.FullQualifiedNameOmitGlobal()}' which is a subclass of '{GodotClasses.Object}'";
+ $"{symbol.FullQualifiedNameOmitGlobal()}' which is a subclass of '{GodotClasses.GodotObject}'";
- string description = $"{message}. Subclasses of '{GodotClasses.Object}' " +
+ string description = $"{message}. Subclasses of '{GodotClasses.GodotObject}' " +
"must be declared with the partial modifier.";
context.ReportDiagnostic(Diagnostic.Create(
@@ -46,9 +46,9 @@ namespace Godot.SourceGenerators
string message =
$"Missing partial modifier on declaration of type '{fullQualifiedName}', " +
- $"which contains one or more subclasses of '{GodotClasses.Object}'";
+ $"which contains one or more subclasses of '{GodotClasses.GodotObject}'";
- string description = $"{message}. Subclasses of '{GodotClasses.Object}' and their " +
+ string description = $"{message}. Subclasses of '{GodotClasses.GodotObject}' and their " +
"containing types must be declared with the partial modifier.";
context.ReportDiagnostic(Diagnostic.Create(
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs
index 8852b7ebad..f0c9043fd5 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs
@@ -85,7 +85,7 @@ namespace Godot.SourceGenerators
var classTypeSymbol = sm.GetDeclaredSymbol(cds);
if (classTypeSymbol?.BaseType == null
- || !classTypeSymbol.BaseType.InheritsFrom("GodotSharp", GodotClasses.Object))
+ || !classTypeSymbol.BaseType.InheritsFrom("GodotSharp", GodotClasses.GodotObject))
{
symbol = null;
return false;
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs
index 1d8ddbabf2..b60148b34f 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs
@@ -2,7 +2,7 @@ namespace Godot.SourceGenerators
{
public static class GodotClasses
{
- public const string Object = "Godot.Object";
+ public const string GodotObject = "Godot.GodotObject";
public const string AssemblyHasScriptsAttr = "Godot.AssemblyHasScriptsAttribute";
public const string ExportAttr = "Godot.ExportAttribute";
public const string ExportCategoryAttr = "Godot.ExportCategoryAttribute";
@@ -10,7 +10,7 @@ namespace Godot.SourceGenerators
public const string ExportSubgroupAttr = "Godot.ExportSubgroupAttribute";
public const string SignalAttr = "Godot.SignalAttribute";
public const string MustBeVariantAttr = "Godot.MustBeVariantAttribute";
- public const string GodotClassNameAttr = "Godot.GodotClassName";
+ public const string GodotClassNameAttr = "Godot.GodotClassNameAttribute";
public const string SystemFlagsAttr = "System.FlagsAttribute";
}
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs
index 22a21a1754..b30c8c240e 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs
@@ -12,19 +12,19 @@ namespace Godot.SourceGenerators
Float = 3,
String = 4,
Vector2 = 5,
- Vector2i = 6,
+ Vector2I = 6,
Rect2 = 7,
- Rect2i = 8,
+ Rect2I = 8,
Vector3 = 9,
- Vector3i = 10,
- Transform2d = 11,
+ Vector3I = 10,
+ Transform2D = 11,
Vector4 = 12,
- Vector4i = 13,
+ Vector4I = 13,
Plane = 14,
Quaternion = 15,
Aabb = 16,
Basis = 17,
- Transform3d = 18,
+ Transform3D = 18,
Projection = 19,
Color = 20,
StringName = 21,
@@ -56,12 +56,12 @@ namespace Godot.SourceGenerators
ExpEasing = 4,
Link = 5,
Flags = 6,
- Layers2dRender = 7,
- Layers2dPhysics = 8,
- Layers2dNavigation = 9,
- Layers3dRender = 10,
- Layers3dPhysics = 11,
- Layers3dNavigation = 12,
+ Layers2DRender = 7,
+ Layers2DPhysics = 8,
+ Layers2DNavigation = 9,
+ Layers3DRender = 10,
+ Layers3DPhysics = 11,
+ Layers3DNavigation = 12,
File = 13,
Dir = 14,
GlobalFile = 15,
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs
index 19fdd51dab..813bdf1e9f 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs
@@ -34,7 +34,7 @@ namespace GodotPlugins.Game
{
DllImportResolver dllImportResolver = new GodotDllImportResolver(godotDllHandle).OnResolveDllImport;
- var coreApiAssembly = typeof(Godot.Object).Assembly;
+ var coreApiAssembly = typeof(global::Godot.GodotObject).Assembly;
NativeLibrary.SetDllImportResolver(coreApiAssembly, dllImportResolver);
@@ -42,7 +42,7 @@ namespace GodotPlugins.Game
ManagedCallbacks.Create(outManagedCallbacks);
- ScriptManagerBridge.LookupScriptsInAssembly(typeof(GodotPlugins.Game.Main).Assembly);
+ ScriptManagerBridge.LookupScriptsInAssembly(typeof(global::GodotPlugins.Game.Main).Assembly);
return godot_bool.True;
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalType.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalType.cs
index ee1374d0b9..be6af117eb 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalType.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalType.cs
@@ -21,19 +21,19 @@ namespace Godot.SourceGenerators
// Godot structs
Vector2,
- Vector2i,
+ Vector2I,
Rect2,
- Rect2i,
+ Rect2I,
Transform2D,
Vector3,
- Vector3i,
+ Vector3I,
Basis,
Quaternion,
Transform3D,
Vector4,
- Vector4i,
+ Vector4I,
Projection,
- AABB,
+ Aabb,
Color,
Plane,
Callable,
@@ -55,7 +55,7 @@ namespace Godot.SourceGenerators
GodotObjectOrDerivedArray,
SystemArrayOfStringName,
SystemArrayOfNodePath,
- SystemArrayOfRID,
+ SystemArrayOfRid,
// Variant
Variant,
@@ -64,7 +64,7 @@ namespace Godot.SourceGenerators
GodotObjectOrDerived,
StringName,
NodePath,
- RID,
+ Rid,
GodotDictionary,
GodotArray,
GodotGenericDictionary,
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
index f0a6a72281..0258f53062 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
@@ -19,7 +19,7 @@ namespace Godot.SourceGenerators
throw new InvalidOperationException($"Type not found: '{fullyQualifiedMetadataName}'.");
}
- GodotObjectType = GetTypeByMetadataNameOrThrow("Godot.Object");
+ GodotObjectType = GetTypeByMetadataNameOrThrow(GodotClasses.GodotObject);
}
}
@@ -40,19 +40,19 @@ namespace Godot.SourceGenerators
MarshalType.Double => VariantType.Float,
MarshalType.String => VariantType.String,
MarshalType.Vector2 => VariantType.Vector2,
- MarshalType.Vector2i => VariantType.Vector2i,
+ MarshalType.Vector2I => VariantType.Vector2I,
MarshalType.Rect2 => VariantType.Rect2,
- MarshalType.Rect2i => VariantType.Rect2i,
- MarshalType.Transform2D => VariantType.Transform2d,
+ MarshalType.Rect2I => VariantType.Rect2I,
+ MarshalType.Transform2D => VariantType.Transform2D,
MarshalType.Vector3 => VariantType.Vector3,
- MarshalType.Vector3i => VariantType.Vector3i,
+ MarshalType.Vector3I => VariantType.Vector3I,
MarshalType.Basis => VariantType.Basis,
MarshalType.Quaternion => VariantType.Quaternion,
- MarshalType.Transform3D => VariantType.Transform3d,
+ MarshalType.Transform3D => VariantType.Transform3D,
MarshalType.Vector4 => VariantType.Vector4,
- MarshalType.Vector4i => VariantType.Vector4i,
+ MarshalType.Vector4I => VariantType.Vector4I,
MarshalType.Projection => VariantType.Projection,
- MarshalType.AABB => VariantType.Aabb,
+ MarshalType.Aabb => VariantType.Aabb,
MarshalType.Color => VariantType.Color,
MarshalType.Plane => VariantType.Plane,
MarshalType.Callable => VariantType.Callable,
@@ -70,12 +70,12 @@ namespace Godot.SourceGenerators
MarshalType.GodotObjectOrDerivedArray => VariantType.Array,
MarshalType.SystemArrayOfStringName => VariantType.Array,
MarshalType.SystemArrayOfNodePath => VariantType.Array,
- MarshalType.SystemArrayOfRID => VariantType.Array,
+ MarshalType.SystemArrayOfRid => VariantType.Array,
MarshalType.Variant => VariantType.Nil,
MarshalType.GodotObjectOrDerived => VariantType.Object,
MarshalType.StringName => VariantType.StringName,
MarshalType.NodePath => VariantType.NodePath,
- MarshalType.RID => VariantType.Rid,
+ MarshalType.Rid => VariantType.Rid,
MarshalType.GodotDictionary => VariantType.Dictionary,
MarshalType.GodotArray => VariantType.Array,
MarshalType.GodotGenericDictionary => VariantType.Dictionary,
@@ -130,22 +130,22 @@ namespace Godot.SourceGenerators
return type switch
{
{ Name: "Vector2" } => MarshalType.Vector2,
- { Name: "Vector2i" } => MarshalType.Vector2i,
+ { Name: "Vector2I" } => MarshalType.Vector2I,
{ Name: "Rect2" } => MarshalType.Rect2,
- { Name: "Rect2i" } => MarshalType.Rect2i,
+ { Name: "Rect2I" } => MarshalType.Rect2I,
{ Name: "Transform2D" } => MarshalType.Transform2D,
{ Name: "Vector3" } => MarshalType.Vector3,
- { Name: "Vector3i" } => MarshalType.Vector3i,
+ { Name: "Vector3I" } => MarshalType.Vector3I,
{ Name: "Basis" } => MarshalType.Basis,
{ Name: "Quaternion" } => MarshalType.Quaternion,
{ Name: "Transform3D" } => MarshalType.Transform3D,
{ Name: "Vector4" } => MarshalType.Vector4,
- { Name: "Vector4i" } => MarshalType.Vector4i,
+ { Name: "Vector4I" } => MarshalType.Vector4I,
{ Name: "Projection" } => MarshalType.Projection,
- { Name: "AABB" } => MarshalType.AABB,
+ { Name: "Aabb" } => MarshalType.Aabb,
{ Name: "Color" } => MarshalType.Color,
{ Name: "Plane" } => MarshalType.Plane,
- { Name: "RID" } => MarshalType.RID,
+ { Name: "Rid" } => MarshalType.Rid,
{ Name: "Callable" } => MarshalType.Callable,
{ Name: "Signal" } => MarshalType.Signal,
{ Name: "Variant" } => MarshalType.Variant,
@@ -196,8 +196,8 @@ namespace Godot.SourceGenerators
return MarshalType.SystemArrayOfStringName;
case { Name: "NodePath" }:
return MarshalType.SystemArrayOfNodePath;
- case { Name: "RID" }:
- return MarshalType.SystemArrayOfRID;
+ case { Name: "Rid" }:
+ return MarshalType.SystemArrayOfRid;
}
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs
index 98ca534c66..2a9758516c 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs
@@ -26,6 +26,10 @@ namespace Godot.SourceGenerators
private void AnalyzeNode(SyntaxNodeAnalysisContext context)
{
+ // Ignore syntax inside comments
+ if (IsInsideDocumentation(context.Node))
+ return;
+
var typeArgListSyntax = (TypeArgumentListSyntax)context.Node;
// Method invocation or variable declaration that contained the type arguments
@@ -74,6 +78,26 @@ namespace Godot.SourceGenerators
}
/// <summary>
+ /// Check if the syntax node is inside a documentation syntax.
+ /// </summary>
+ /// <param name="syntax">Syntax node to check.</param>
+ /// <returns><see langword="true"/> if the syntax node is inside a documentation syntax.</returns>
+ private bool IsInsideDocumentation(SyntaxNode? syntax)
+ {
+ while (syntax != null)
+ {
+ if (syntax is DocumentationCommentTriviaSyntax)
+ {
+ return true;
+ }
+
+ syntax = syntax.Parent;
+ }
+
+ return false;
+ }
+
+ /// <summary>
/// Check if the given type argument is being used in a type parameter that contains
/// the <c>MustBeVariantAttribute</c>; otherwise, we ignore the attribute.
/// </summary>
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs
index b64b843b7c..b720fb93a3 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs
@@ -328,15 +328,15 @@ namespace Godot.SourceGenerators
private static void AppendGroupingPropertyInfo(StringBuilder source, PropertyInfo propertyInfo)
{
- source.Append(" properties.Add(new(type: (Godot.Variant.Type)")
+ source.Append(" properties.Add(new(type: (global::Godot.Variant.Type)")
.Append((int)VariantType.Nil)
.Append(", name: \"")
.Append(propertyInfo.Name)
- .Append("\", hint: (Godot.PropertyHint)")
+ .Append("\", hint: (global::Godot.PropertyHint)")
.Append((int)PropertyHint.None)
.Append(", hintString: \"")
.Append(propertyInfo.HintString)
- .Append("\", usage: (Godot.PropertyUsageFlags)")
+ .Append("\", usage: (global::Godot.PropertyUsageFlags)")
.Append((int)propertyInfo.Usage)
.Append(", exported: true));\n");
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs
index ba6c10aa31..d67cb5349d 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs
@@ -272,6 +272,25 @@ namespace Godot.SourceGenerators
source.Append(" }\n");
}
+ // Generate HasGodotClassSignal
+
+ if (godotSignalDelegates.Count > 0)
+ {
+ source.Append(
+ " protected override bool HasGodotClassSignal(in godot_string_name signal)\n {\n");
+
+ bool isFirstEntry = true;
+ foreach (var signal in godotSignalDelegates)
+ {
+ GenerateHasSignalEntry(signal.Name, source, isFirstEntry);
+ isFirstEntry = false;
+ }
+
+ source.Append(" return base.HasGodotClassSignal(signal);\n");
+
+ source.Append(" }\n");
+ }
+
source.Append("}\n"); // partial class
if (isInnerClass)
@@ -397,6 +416,20 @@ namespace Godot.SourceGenerators
PropertyHint.None, string.Empty, propUsage, exported: false);
}
+ private static void GenerateHasSignalEntry(
+ string signalName,
+ StringBuilder source,
+ bool isFirstEntry
+ )
+ {
+ source.Append(" ");
+ if (!isFirstEntry)
+ source.Append("else ");
+ source.Append("if (signal == SignalName.");
+ source.Append(signalName);
+ source.Append(") {\n return true;\n }\n");
+ }
+
private static void GenerateSignalEventInvoker(
GodotSignalDelegateData signal,
StringBuilder source
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs
index edbf53a389..a4d5e1a569 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs
@@ -23,7 +23,7 @@ namespace GodotTools.Build
public Godot.Collections.Array CustomProperties { get; private set; } = new();
public string LogsDirPath =>
- Path.Combine(GodotSharpDirs.BuildLogsDirs, $"{Solution.MD5Text()}_{Configuration}");
+ Path.Combine(GodotSharpDirs.BuildLogsDirs, $"{Solution.Md5Text()}_{Configuration}");
public override bool Equals(object? obj)
{
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs
index 993c6d9217..349f9d0cb8 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs
@@ -55,7 +55,7 @@ namespace GodotTools.Build
private static void PrintVerbose(string text)
{
- if (OS.IsStdoutVerbose())
+ if (OS.IsStdOutVerbose())
GD.Print(text);
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs
index e439822666..c083b9cc60 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs
@@ -336,7 +336,7 @@ namespace GodotTools.Build
_ = index; // Unused
_issuesListContextMenu.Clear();
- _issuesListContextMenu.Size = new Vector2i(1, 1);
+ _issuesListContextMenu.Size = new Vector2I(1, 1);
if (_issuesList.IsAnythingSelected())
{
@@ -347,7 +347,7 @@ namespace GodotTools.Build
if (_issuesListContextMenu.ItemCount > 0)
{
- _issuesListContextMenu.Position = (Vector2i)(_issuesList.GlobalPosition + atPosition);
+ _issuesListContextMenu.Position = (Vector2I)(_issuesList.GlobalPosition + atPosition);
_issuesListContextMenu.Popup();
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs
index d0cd529d1f..ae0ffaf4cb 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs
@@ -28,7 +28,7 @@ namespace GodotTools.Build
string launchMessage = startInfo.GetCommandLineDisplay(new StringBuilder("Running: ")).ToString();
stdOutHandler?.Invoke(launchMessage);
- if (Godot.OS.IsStdoutVerbose())
+ if (Godot.OS.IsStdOutVerbose())
Console.WriteLine(launchMessage);
startInfo.RedirectStandardOutput = true;
@@ -89,7 +89,7 @@ namespace GodotTools.Build
string launchMessage = startInfo.GetCommandLineDisplay(new StringBuilder("Running: ")).ToString();
stdOutHandler?.Invoke(launchMessage);
- if (Godot.OS.IsStdoutVerbose())
+ if (Godot.OS.IsStdOutVerbose())
Console.WriteLine(launchMessage);
startInfo.RedirectStandardOutput = true;
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
index 2e438f3f8f..262de024ca 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
@@ -122,7 +122,7 @@ namespace GodotTools.Build
{
base._Ready();
- CustomMinimumSize = new Vector2i(0, (int)(228 * EditorScale));
+ CustomMinimumSize = new Vector2(0, 228 * EditorScale);
SizeFlagsVertical = SizeFlags.ExpandFill;
var toolBarHBox = new HBoxContainer { SizeFlagsHorizontal = SizeFlags.ExpandFill };
@@ -175,7 +175,7 @@ namespace GodotTools.Build
AddChild(BuildOutputView);
}
- public override void _Notification(long what)
+ public override void _Notification(int what)
{
base._Notification(what);
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
index db96003baf..019504ad66 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
@@ -71,7 +71,7 @@ namespace GodotTools.Export
}
}
- public override void _ExportBegin(string[] features, bool isDebug, string path, long flags)
+ public override void _ExportBegin(string[] features, bool isDebug, string path, uint flags)
{
base._ExportBegin(features, isDebug, path, flags);
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
index 08147d9f6a..5abbe8752c 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
@@ -192,7 +192,7 @@ namespace GodotTools
try
{
- if (Godot.OS.IsStdoutVerbose())
+ if (Godot.OS.IsStdOutVerbose())
Console.WriteLine(
$"Running: \"{command}\" {string.Join(" ", args.Select(a => $"\"{a}\""))}");
@@ -385,7 +385,7 @@ namespace GodotTools
// correct version first (`RegisterDefaults` always picks the latest).
if (DotNetFinder.TryFindDotNetSdk(dotNetSdkSearchVersion, out var sdkVersion, out string sdkPath))
{
- if (Godot.OS.IsStdoutVerbose())
+ if (Godot.OS.IsStdOutVerbose())
Console.WriteLine($"Found .NET Sdk version '{sdkVersion}': {sdkPath}");
ProjectUtils.MSBuildLocatorRegisterMSBuildPath(sdkPath);
@@ -395,12 +395,12 @@ namespace GodotTools
try
{
ProjectUtils.MSBuildLocatorRegisterDefaults(out sdkVersion, out sdkPath);
- if (Godot.OS.IsStdoutVerbose())
+ if (Godot.OS.IsStdOutVerbose())
Console.WriteLine($"Found .NET Sdk version '{sdkVersion}': {sdkPath}");
}
catch (InvalidOperationException e)
{
- if (Godot.OS.IsStdoutVerbose())
+ if (Godot.OS.IsStdOutVerbose())
GD.PrintErr(e.ToString());
GD.PushError($".NET Sdk not found. The required version is '{dotNetSdkSearchVersion}'.");
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs b/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs
index 89ac8058b9..eb42f01b3a 100644
--- a/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs
@@ -9,9 +9,9 @@ namespace GodotTools
{
private Timer _watchTimer;
- public override void _Notification(long what)
+ public override void _Notification(int what)
{
- if (what == Node.NotificationWmWindowFocusIn)
+ if (what == Node.NotificationWMWindowFocusIn)
{
RestartTimer();
diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs
index 9df90ac608..5de2c9833b 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs
@@ -200,13 +200,13 @@ namespace GodotTools.Ides
{
public void LogDebug(string message)
{
- if (OS.IsStdoutVerbose())
+ if (OS.IsStdOutVerbose())
Console.WriteLine(message);
}
public void LogInfo(string message)
{
- if (OS.IsStdoutVerbose())
+ if (OS.IsStdOutVerbose())
Console.WriteLine(message);
}
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index 03cbfda1bd..ad6306bb41 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -38,10 +38,10 @@
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/os/os.h"
-#include "core/string/ucaps.h"
#include "main/main.h"
#include "../godotsharp_defs.h"
+#include "../utils/naming_utils.h"
#include "../utils/path_utils.h"
#include "../utils/string_utils.h"
@@ -84,10 +84,12 @@ StringBuilder &operator<<(StringBuilder &r_sb, const char *p_cstring) {
#define CS_PROPERTY_SINGLETON "Singleton"
#define CS_METHOD_INVOKE_GODOT_CLASS_METHOD "InvokeGodotClassMethod"
#define CS_METHOD_HAS_GODOT_CLASS_METHOD "HasGodotClassMethod"
+#define CS_METHOD_HAS_GODOT_CLASS_SIGNAL "HasGodotClassSignal"
#define CS_STATIC_FIELD_NATIVE_CTOR "NativeCtor"
#define CS_STATIC_FIELD_METHOD_BIND_PREFIX "MethodBind"
#define CS_STATIC_FIELD_METHOD_PROXY_NAME_PREFIX "MethodProxyName_"
+#define CS_STATIC_FIELD_SIGNAL_PROXY_NAME_PREFIX "SignalProxyName_"
#define ICALL_PREFIX "godot_icall_"
#define ICALL_CLASSDB_GET_METHOD "ClassDB_get_method"
@@ -144,74 +146,6 @@ static String fix_doc_description(const String &p_bbcode) {
.strip_edges();
}
-static String snake_to_pascal_case(const String &p_identifier, bool p_input_is_upper = false) {
- String ret;
- Vector<String> parts = p_identifier.split("_", true);
-
- for (int i = 0; i < parts.size(); i++) {
- String part = parts[i];
-
- if (part.length()) {
- part[0] = _find_upper(part[0]);
- if (p_input_is_upper) {
- for (int j = 1; j < part.length(); j++) {
- part[j] = _find_lower(part[j]);
- }
- }
- ret += part;
- } else {
- if (i == 0 || i == (parts.size() - 1)) {
- // Preserve underscores at the beginning and end
- ret += "_";
- } else {
- // Preserve contiguous underscores
- if (parts[i - 1].length()) {
- ret += "__";
- } else {
- ret += "_";
- }
- }
- }
- }
-
- return ret;
-}
-
-static String snake_to_camel_case(const String &p_identifier, bool p_input_is_upper = false) {
- String ret;
- Vector<String> parts = p_identifier.split("_", true);
-
- for (int i = 0; i < parts.size(); i++) {
- String part = parts[i];
-
- if (part.length()) {
- if (i != 0) {
- part[0] = _find_upper(part[0]);
- }
- if (p_input_is_upper) {
- for (int j = i != 0 ? 1 : 0; j < part.length(); j++) {
- part[j] = _find_lower(part[j]);
- }
- }
- ret += part;
- } else {
- if (i == 0 || i == (parts.size() - 1)) {
- // Preserve underscores at the beginning and end
- ret += "_";
- } else {
- // Preserve contiguous underscores
- if (parts[i - 1].length()) {
- ret += "__";
- } else {
- ret += "_";
- }
- }
- }
- }
-
- return ret;
-}
-
String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterface *p_itype) {
// Based on the version in EditorHelp
@@ -229,6 +163,7 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
List<String> tag_stack;
bool code_tag = false;
+ bool line_del = false;
int pos = 0;
while (pos < bbcode.length()) {
@@ -239,20 +174,22 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
}
if (brk_pos > pos) {
- String text = bbcode.substr(pos, brk_pos - pos);
- if (code_tag || tag_stack.size() > 0) {
- xml_output.append(text.xml_escape());
- } else {
- Vector<String> lines = text.split("\n");
- for (int i = 0; i < lines.size(); i++) {
- if (i != 0) {
- xml_output.append("<para>");
- }
+ if (!line_del) {
+ String text = bbcode.substr(pos, brk_pos - pos);
+ if (code_tag || tag_stack.size() > 0) {
+ xml_output.append(text.xml_escape());
+ } else {
+ Vector<String> lines = text.split("\n");
+ for (int i = 0; i < lines.size(); i++) {
+ if (i != 0) {
+ xml_output.append("<para>");
+ }
- xml_output.append(lines[i].xml_escape());
+ xml_output.append(lines[i].xml_escape());
- if (i != lines.size() - 1) {
- xml_output.append("</para>\n");
+ if (i != lines.size() - 1) {
+ xml_output.append("</para>\n");
+ }
}
}
}
@@ -265,20 +202,22 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
int brk_end = bbcode.find("]", brk_pos + 1);
if (brk_end == -1) {
- String text = bbcode.substr(brk_pos, bbcode.length() - brk_pos);
- if (code_tag || tag_stack.size() > 0) {
- xml_output.append(text.xml_escape());
- } else {
- Vector<String> lines = text.split("\n");
- for (int i = 0; i < lines.size(); i++) {
- if (i != 0) {
- xml_output.append("<para>");
- }
+ if (!line_del) {
+ String text = bbcode.substr(brk_pos, bbcode.length() - brk_pos);
+ if (code_tag || tag_stack.size() > 0) {
+ xml_output.append(text.xml_escape());
+ } else {
+ Vector<String> lines = text.split("\n");
+ for (int i = 0; i < lines.size(); i++) {
+ if (i != 0) {
+ xml_output.append("<para>");
+ }
- xml_output.append(lines[i].xml_escape());
+ xml_output.append(lines[i].xml_escape());
- if (i != lines.size() - 1) {
- xml_output.append("</para>\n");
+ if (i != lines.size() - 1) {
+ xml_output.append("</para>\n");
+ }
}
}
}
@@ -292,7 +231,9 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
bool tag_ok = tag_stack.size() && tag_stack.front()->get() == tag.substr(1, tag.length());
if (!tag_ok) {
- xml_output.append("[");
+ if (!line_del) {
+ xml_output.append("[");
+ }
pos = brk_pos + 1;
continue;
}
@@ -307,11 +248,20 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
xml_output.append("</c>");
} else if (tag == "/codeblock") {
xml_output.append("</code>");
+ } else if (tag == "/b") {
+ xml_output.append("</b>");
+ } else if (tag == "/i") {
+ xml_output.append("</i>");
+ } else if (tag == "/csharp") {
+ xml_output.append("</code>");
+ line_del = true;
+ } else if (tag == "/codeblocks") {
+ line_del = false;
}
} else if (code_tag) {
xml_output.append("[");
pos = brk_pos + 1;
- } else if (tag.begins_with("method ") || tag.begins_with("member ") || tag.begins_with("signal ") || tag.begins_with("enum ") || tag.begins_with("constant ") || tag.begins_with("theme_item ")) {
+ } else if (tag.begins_with("method ") || tag.begins_with("member ") || tag.begins_with("signal ") || tag.begins_with("enum ") || tag.begins_with("constant ") || tag.begins_with("theme_item ") || tag.begins_with("param ")) {
const int tag_end = tag.find(" ");
const String link_tag = tag.substr(0, tag_end);
const String link_target = tag.substr(tag_end + 1, tag.length()).lstrip(" ");
@@ -356,6 +306,8 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
} else if (link_tag == "theme_item") {
// We do not declare theme_items in any way in C#, so there is nothing to reference
_append_xml_undeclared(xml_output, link_target);
+ } else if (link_tag == "param") {
+ _append_xml_undeclared(xml_output, snake_to_camel_case(link_target, false));
}
pos = brk_end + 1;
@@ -377,8 +329,7 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
#endif
"\"/>");
} else if (tag == "Variant") {
- // We use System.Object for Variant, so there is no Variant type in C#
- xml_output.append("<c>Variant</c>");
+ xml_output.append("<see cref=\"Godot.Variant\"/>");
} else if (tag == "String") {
xml_output.append("<see cref=\"string\"/>");
} else if (tag == "Nil") {
@@ -428,11 +379,13 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
pos = brk_end + 1;
} else if (tag == "b") {
- // bold is not supported in xml comments
+ xml_output.append("<b>");
+
pos = brk_end + 1;
tag_stack.push_front(tag);
} else if (tag == "i") {
- // italics is not supported in xml comments
+ xml_output.append("<i>");
+
pos = brk_end + 1;
tag_stack.push_front(tag);
} else if (tag == "code") {
@@ -447,6 +400,17 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
code_tag = true;
pos = brk_end + 1;
tag_stack.push_front(tag);
+ } else if (tag == "codeblocks") {
+ line_del = true;
+ pos = brk_end + 1;
+ tag_stack.push_front(tag);
+ } else if (tag == "csharp") {
+ xml_output.append("<code>");
+
+ line_del = false;
+ code_tag = true;
+ pos = brk_end + 1;
+ tag_stack.push_front(tag);
} else if (tag == "kbd") {
// keyboard combinations are not supported in xml comments
pos = brk_end + 1;
@@ -459,7 +423,7 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
xml_output.append("\n"); // FIXME: Should use <para> instead. Luckily this tag isn't used for now.
pos = brk_end + 1;
} else if (tag == "u") {
- // underline is not supported in xml comments
+ // underline is not supported in Rider xml comments
pos = brk_end + 1;
tag_stack.push_front(tag);
} else if (tag == "s") {
@@ -510,7 +474,9 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
pos = brk_end + 1;
tag_stack.push_front("font");
} else {
- xml_output.append("["); // ignore
+ if (!line_del) {
+ xml_output.append("["); // ignore
+ }
pos = brk_pos + 1;
}
}
@@ -531,7 +497,7 @@ void BindingsGenerator::_append_xml_method(StringBuilder &p_xml_output, const Ty
} else if (!p_target_itype || !p_target_itype->is_object_type) {
if (OS::get_singleton()->is_stdout_verbose()) {
if (p_target_itype) {
- OS::get_singleton()->print("Cannot resolve method reference for non-Godot.Object type in documentation: %s\n", p_link_target.utf8().get_data());
+ OS::get_singleton()->print("Cannot resolve method reference for non-GodotObject type in documentation: %s\n", p_link_target.utf8().get_data());
} else {
OS::get_singleton()->print("Cannot resolve type from method reference in documentation: %s\n", p_link_target.utf8().get_data());
}
@@ -571,7 +537,7 @@ void BindingsGenerator::_append_xml_member(StringBuilder &p_xml_output, const Ty
} else if (!p_target_itype || !p_target_itype->is_object_type) {
if (OS::get_singleton()->is_stdout_verbose()) {
if (p_target_itype) {
- OS::get_singleton()->print("Cannot resolve member reference for non-Godot.Object type in documentation: %s\n", p_link_target.utf8().get_data());
+ OS::get_singleton()->print("Cannot resolve member reference for non-GodotObject type in documentation: %s\n", p_link_target.utf8().get_data());
} else {
OS::get_singleton()->print("Cannot resolve type from member reference in documentation: %s\n", p_link_target.utf8().get_data());
}
@@ -607,7 +573,7 @@ void BindingsGenerator::_append_xml_signal(StringBuilder &p_xml_output, const Ty
if (!p_target_itype || !p_target_itype->is_object_type) {
if (OS::get_singleton()->is_stdout_verbose()) {
if (p_target_itype) {
- OS::get_singleton()->print("Cannot resolve signal reference for non-Godot.Object type in documentation: %s\n", p_link_target.utf8().get_data());
+ OS::get_singleton()->print("Cannot resolve signal reference for non-GodotObject type in documentation: %s\n", p_link_target.utf8().get_data());
} else {
OS::get_singleton()->print("Cannot resolve type from signal reference in documentation: %s\n", p_link_target.utf8().get_data());
}
@@ -664,7 +630,7 @@ void BindingsGenerator::_append_xml_constant(StringBuilder &p_xml_output, const
if (OS::get_singleton()->is_stdout_verbose()) {
if (p_target_itype) {
- OS::get_singleton()->print("Cannot resolve constant reference for non-Godot.Object type in documentation: %s\n", p_link_target.utf8().get_data());
+ OS::get_singleton()->print("Cannot resolve constant reference for non-GodotObject type in documentation: %s\n", p_link_target.utf8().get_data());
} else {
OS::get_singleton()->print("Cannot resolve type from constant reference in documentation: %s\n", p_link_target.utf8().get_data());
}
@@ -933,11 +899,11 @@ void BindingsGenerator::_generate_array_extensions(StringBuilder &p_output) {
ARRAY_ALL(string);
ARRAY_ALL(Color);
ARRAY_ALL(Vector2);
- ARRAY_ALL(Vector2i);
+ ARRAY_ALL(Vector2I);
ARRAY_ALL(Vector3);
- ARRAY_ALL(Vector3i);
+ ARRAY_ALL(Vector3I);
ARRAY_ALL(Vector4);
- ARRAY_ALL(Vector4i);
+ ARRAY_ALL(Vector4I);
#undef ARRAY_ALL
#undef ARRAY_IS_EMPTY
@@ -1007,7 +973,7 @@ void BindingsGenerator::_generate_global_constants(StringBuilder &p_output) {
_log("Declaring global enum '%s' inside struct '%s'\n", enum_proxy_name.utf8().get_data(), enum_class_name.utf8().get_data());
p_output.append("\npublic partial struct ");
- p_output.append(enum_class_name);
+ p_output.append(pascal_to_pascal_case(enum_class_name));
p_output.append("\n" OPEN_BLOCK);
}
@@ -1016,7 +982,7 @@ void BindingsGenerator::_generate_global_constants(StringBuilder &p_output) {
}
p_output.append("\npublic enum ");
- p_output.append(enum_proxy_name);
+ p_output.append(pascal_to_pascal_case(enum_proxy_name));
p_output.append(" : long");
p_output.append("\n" OPEN_BLOCK);
@@ -1351,7 +1317,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
bool is_derived_type = itype.base_name != StringName();
if (!is_derived_type) {
- // Some Godot.Object assertions
+ // Some GodotObject assertions
CRASH_COND(itype.cname != name_cache.type_Object);
CRASH_COND(!itype.is_instantiable);
CRASH_COND(itype.api_type != ClassDB::API_CORE);
@@ -1468,7 +1434,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
}
output.append(MEMBER_BEGIN "public enum ");
- output.append(ienum.cname.operator String());
+ output.append(pascal_to_pascal_case(ienum.cname.operator String()));
output.append(" : long");
output.append(MEMBER_BEGIN OPEN_BLOCK);
@@ -1513,9 +1479,9 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
if (itype.is_singleton) {
// Add the type name and the singleton pointer as static fields
- output.append(MEMBER_BEGIN "private static Godot.Object singleton;\n");
+ output.append(MEMBER_BEGIN "private static GodotObject singleton;\n");
- output << MEMBER_BEGIN "public static Godot.Object " CS_PROPERTY_SINGLETON "\n" INDENT1 "{\n"
+ output << MEMBER_BEGIN "public static GodotObject " CS_PROPERTY_SINGLETON "\n" INDENT1 "{\n"
<< INDENT2 "get\n" INDENT2 "{\n" INDENT3 "if (singleton == null)\n"
<< INDENT4 "singleton = " C_METHOD_ENGINE_GET_SINGLETON "(typeof("
<< itype.proxy_name
@@ -1525,8 +1491,8 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
output.append(itype.name);
output.append("\";\n");
} else {
- // IMPORTANT: We also generate the static fields for Godot.Object instead of declaring
- // them manually in the `Object.base.cs` partial class declaration, because they're
+ // IMPORTANT: We also generate the static fields for GodotObject instead of declaring
+ // them manually in the `GodotObject.base.cs` partial class declaration, because they're
// required by other static fields in this generated partial class declaration.
// Static fields are initialized in order of declaration, but when they're in different
// partial class declarations then it becomes harder to tell (Rider warns about this).
@@ -1608,6 +1574,16 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
<< " = \"" << imethod.proxy_name << "\";\n";
}
+ // Generate signal names cache fields
+
+ for (const SignalInterface &isignal : itype.signals_) {
+ output << MEMBER_BEGIN "// ReSharper disable once InconsistentNaming\n"
+ << INDENT1 "[DebuggerBrowsable(DebuggerBrowsableState.Never)]\n"
+ << INDENT1 "private static readonly StringName "
+ << CS_STATIC_FIELD_SIGNAL_PROXY_NAME_PREFIX << isignal.name
+ << " = \"" << isignal.proxy_name << "\";\n";
+ }
+
// TODO: Only generate HasGodotClassMethod and InvokeGodotClassMethod if there's any method
// Generate InvokeGodotClassMethod
@@ -1721,6 +1697,34 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
}
output << INDENT1 "}\n";
+
+ // Generate HasGodotClassSignal
+
+ output << MEMBER_BEGIN "protected internal " << (is_derived_type ? "override" : "virtual")
+ << " bool " CS_METHOD_HAS_GODOT_CLASS_SIGNAL "(in godot_string_name signal)\n"
+ << INDENT1 "{\n";
+
+ for (const SignalInterface &isignal : itype.signals_) {
+ // We check for native names (snake_case). If we detect one, we call HasGodotClassSignal
+ // again, but this time with the respective proxy name (PascalCase). It's the job of
+ // user derived classes to override the method and check for those. Our C# source
+ // generators take care of generating those override methods.
+ output << INDENT2 "if (signal == SignalName." << isignal.proxy_name
+ << ")\n" INDENT2 "{\n"
+ << INDENT3 "if (" CS_METHOD_HAS_GODOT_CLASS_SIGNAL "("
+ << CS_STATIC_FIELD_SIGNAL_PROXY_NAME_PREFIX << isignal.name
+ << ".NativeValue.DangerousSelfRef))\n" INDENT3 "{\n"
+ << INDENT4 "return true;\n"
+ << INDENT3 "}\n" INDENT2 "}\n";
+ }
+
+ if (is_derived_type) {
+ output << INDENT2 "return base." CS_METHOD_HAS_GODOT_CLASS_SIGNAL "(signal);\n";
+ } else {
+ output << INDENT2 "return false;\n";
+ }
+
+ output << INDENT1 "}\n";
}
//Generate StringName for all class members
@@ -2058,9 +2062,9 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
<< INDENT1 "private static readonly IntPtr " << method_bind_field << " = ";
if (p_itype.is_singleton) {
- // Singletons are static classes. They don't derive Godot.Object,
+ // Singletons are static classes. They don't derive GodotObject,
// so we need to specify the type to call the static method.
- p_output << "Object.";
+ p_output << "GodotObject.";
}
p_output << ICALL_CLASSDB_GET_METHOD "(" BINDINGS_NATIVE_NAME_FIELD ", MethodName."
@@ -2775,6 +2779,18 @@ bool BindingsGenerator::_arg_default_value_is_assignable_to_type(const Variant &
return false;
}
+bool method_has_ptr_parameter(MethodInfo p_method_info) {
+ if (p_method_info.return_val.type == Variant::INT && p_method_info.return_val.hint == PROPERTY_HINT_INT_IS_POINTER) {
+ return true;
+ }
+ for (PropertyInfo arg : p_method_info.arguments) {
+ if (arg.type == Variant::INT && arg.hint == PROPERTY_HINT_INT_IS_POINTER) {
+ return true;
+ }
+ }
+ return false;
+}
+
bool BindingsGenerator::_populate_object_type_interfaces() {
obj_types.clear();
@@ -2812,7 +2828,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(type_cname);
- TypeInterface itype = TypeInterface::create_object_type(type_cname, api_type);
+ TypeInterface itype = TypeInterface::create_object_type(type_cname, pascal_to_pascal_case(type_cname), api_type);
itype.base_name = ClassDB::get_parent_class(type_cname);
itype.is_singleton = Engine::get_singleton()->has_singleton(itype.proxy_name);
@@ -2827,9 +2843,9 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
itype.cs_type = itype.proxy_name;
if (itype.is_singleton) {
- itype.cs_in_expr = "Object." CS_STATIC_METHOD_GETINSTANCE "(" CS_PROPERTY_SINGLETON ")";
+ itype.cs_in_expr = "GodotObject." CS_STATIC_METHOD_GETINSTANCE "(" CS_PROPERTY_SINGLETON ")";
} else {
- itype.cs_in_expr = "Object." CS_STATIC_METHOD_GETINSTANCE "(%0)";
+ itype.cs_in_expr = "GodotObject." CS_STATIC_METHOD_GETINSTANCE "(%0)";
}
itype.cs_out = "%5return (%2)%0(%1);";
@@ -2837,7 +2853,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
itype.c_arg_in = "(void*)%s";
itype.c_type = "IntPtr";
itype.c_type_in = itype.c_type;
- itype.c_type_out = "Object";
+ itype.c_type_out = "GodotObject";
// Populate properties
@@ -2918,6 +2934,11 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
continue;
}
+ if (method_has_ptr_parameter(method_info)) {
+ // Pointers are not supported.
+ continue;
+ }
+
MethodInterface imethod;
imethod.name = method_info.name;
imethod.cname = cname;
@@ -2979,7 +3000,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
} else if (return_info.type == Variant::NIL) {
imethod.return_type.cname = name_cache.type_void;
} else {
- imethod.return_type.cname = _get_type_name_from_meta(return_info.type, m ? m->get_argument_meta(-1) : GodotTypeInfo::METADATA_NONE);
+ imethod.return_type.cname = _get_type_name_from_meta(return_info.type, m ? m->get_argument_meta(-1) : (GodotTypeInfo::Metadata)method_info.return_val_metadata);
}
for (int i = 0; i < argc; i++) {
@@ -3003,7 +3024,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
} else if (arginfo.type == Variant::NIL) {
iarg.type.cname = name_cache.type_Variant;
} else {
- iarg.type.cname = _get_type_name_from_meta(arginfo.type, m ? m->get_argument_meta(i) : GodotTypeInfo::METADATA_NONE);
+ iarg.type.cname = _get_type_name_from_meta(arginfo.type, m ? m->get_argument_meta(i) : (GodotTypeInfo::Metadata)method_info.get_argument_meta(i));
}
iarg.name = escape_csharp_keyword(snake_to_camel_case(iarg.name));
@@ -3103,7 +3124,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
} else if (arginfo.type == Variant::NIL) {
iarg.type.cname = name_cache.type_Variant;
} else {
- iarg.type.cname = _get_type_name_from_meta(arginfo.type, GodotTypeInfo::METADATA_NONE);
+ iarg.type.cname = _get_type_name_from_meta(arginfo.type, (GodotTypeInfo::Metadata)method_info.get_argument_meta(i));
}
iarg.name = escape_csharp_keyword(snake_to_camel_case(iarg.name));
@@ -3152,7 +3173,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
for (const KeyValue<StringName, ClassDB::ClassInfo::EnumInfo> &E : enum_map) {
StringName enum_proxy_cname = E.key;
- String enum_proxy_name = enum_proxy_cname.operator String();
+ String enum_proxy_name = pascal_to_pascal_case(enum_proxy_cname.operator String());
if (itype.find_property_by_proxy_name(enum_proxy_name) || itype.find_method_by_proxy_name(enum_proxy_name) || itype.find_signal_by_proxy_name(enum_proxy_name)) {
// In case the enum name conflicts with other PascalCase members,
// we append 'Enum' to the enum name in those cases.
@@ -3280,7 +3301,7 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
} break;
case Variant::AABB: {
AABB aabb = p_val.operator ::AABB();
- r_iarg.default_argument = "new AABB(new Vector3" + aabb.position.operator String() + ", new Vector3" + aabb.size.operator String() + ")";
+ r_iarg.default_argument = "new Aabb(new Vector3" + aabb.position.operator String() + ", new Vector3" + aabb.size.operator String() + ")";
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
} break;
case Variant::RECT2: {
@@ -3290,7 +3311,7 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
} break;
case Variant::RECT2I: {
Rect2i rect = p_val.operator Rect2i();
- r_iarg.default_argument = "new Rect2i(new Vector2i" + rect.position.operator String() + ", new Vector2i" + rect.size.operator String() + ")";
+ r_iarg.default_argument = "new Rect2I(new Vector2I" + rect.position.operator String() + ", new Vector2I" + rect.size.operator String() + ")";
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
} break;
case Variant::COLOR:
@@ -3424,32 +3445,30 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
TypeInterface itype;
-#define INSERT_STRUCT_TYPE(m_type) \
- { \
- itype = TypeInterface::create_value_type(String(#m_type)); \
- itype.c_type_in = #m_type "*"; \
- itype.c_type_out = itype.cs_type; \
- itype.cs_in_expr = "&%0"; \
- itype.cs_in_expr_is_unsafe = true; \
- builtin_types.insert(itype.cname, itype); \
- }
-
- INSERT_STRUCT_TYPE(Vector2)
- INSERT_STRUCT_TYPE(Vector2i)
- INSERT_STRUCT_TYPE(Rect2)
- INSERT_STRUCT_TYPE(Rect2i)
- INSERT_STRUCT_TYPE(Transform2D)
- INSERT_STRUCT_TYPE(Vector3)
- INSERT_STRUCT_TYPE(Vector3i)
- INSERT_STRUCT_TYPE(Basis)
- INSERT_STRUCT_TYPE(Quaternion)
- INSERT_STRUCT_TYPE(Transform3D)
- INSERT_STRUCT_TYPE(AABB)
- INSERT_STRUCT_TYPE(Color)
- INSERT_STRUCT_TYPE(Plane)
- INSERT_STRUCT_TYPE(Vector4)
- INSERT_STRUCT_TYPE(Vector4i)
- INSERT_STRUCT_TYPE(Projection)
+#define INSERT_STRUCT_TYPE(m_type, m_proxy_name) \
+ { \
+ itype = TypeInterface::create_value_type(String(#m_type), String(#m_proxy_name)); \
+ itype.cs_in_expr = "&%0"; \
+ itype.cs_in_expr_is_unsafe = true; \
+ builtin_types.insert(itype.cname, itype); \
+ }
+
+ INSERT_STRUCT_TYPE(Vector2, Vector2)
+ INSERT_STRUCT_TYPE(Vector2i, Vector2I)
+ INSERT_STRUCT_TYPE(Rect2, Rect2)
+ INSERT_STRUCT_TYPE(Rect2i, Rect2I)
+ INSERT_STRUCT_TYPE(Transform2D, Transform2D)
+ INSERT_STRUCT_TYPE(Vector3, Vector3)
+ INSERT_STRUCT_TYPE(Vector3i, Vector3I)
+ INSERT_STRUCT_TYPE(Basis, Basis)
+ INSERT_STRUCT_TYPE(Quaternion, Quaternion)
+ INSERT_STRUCT_TYPE(Transform3D, Transform3D)
+ INSERT_STRUCT_TYPE(AABB, Aabb)
+ INSERT_STRUCT_TYPE(Color, Color)
+ INSERT_STRUCT_TYPE(Plane, Plane)
+ INSERT_STRUCT_TYPE(Vector4, Vector4)
+ INSERT_STRUCT_TYPE(Vector4i, Vector4I)
+ INSERT_STRUCT_TYPE(Projection, Projection)
#undef INSERT_STRUCT_TYPE
@@ -3588,7 +3607,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype = TypeInterface();
itype.name = "RID";
itype.cname = itype.name;
- itype.proxy_name = "RID";
+ itype.proxy_name = "Rid";
itype.cs_type = itype.proxy_name;
itype.c_arg_in = "&%s";
itype.c_type = itype.cs_type;
@@ -3802,7 +3821,7 @@ void BindingsGenerator::_populate_global_constants() {
enum_itype.is_enum = true;
enum_itype.name = ienum.cname.operator String();
enum_itype.cname = ienum.cname;
- enum_itype.proxy_name = enum_itype.name;
+ enum_itype.proxy_name = pascal_to_pascal_case(enum_itype.name);
TypeInterface::postsetup_enum_type(enum_itype);
enum_types.insert(enum_itype.cname, enum_itype);
@@ -3824,9 +3843,9 @@ void BindingsGenerator::_populate_global_constants() {
// HARDCODED
List<StringName> hardcoded_enums;
hardcoded_enums.push_back("Vector2.Axis");
- hardcoded_enums.push_back("Vector2i.Axis");
+ hardcoded_enums.push_back("Vector2I.Axis");
hardcoded_enums.push_back("Vector3.Axis");
- hardcoded_enums.push_back("Vector3i.Axis");
+ hardcoded_enums.push_back("Vector3I.Axis");
for (const StringName &enum_cname : hardcoded_enums) {
// These enums are not generated and must be written manually (e.g.: Vector3.Axis)
// Here, we assume core types do not begin with underscore
@@ -3834,7 +3853,7 @@ void BindingsGenerator::_populate_global_constants() {
enum_itype.is_enum = true;
enum_itype.name = enum_cname.operator String();
enum_itype.cname = enum_cname;
- enum_itype.proxy_name = enum_itype.name;
+ enum_itype.proxy_name = pascal_to_pascal_case(enum_itype.name);
TypeInterface::postsetup_enum_type(enum_itype);
enum_types.insert(enum_itype.cname, enum_itype);
}
diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h
index cef8246032..5c266ed31f 100644
--- a/modules/mono/editor/bindings_generator.h
+++ b/modules/mono/editor/bindings_generator.h
@@ -472,43 +472,88 @@ class BindingsGenerator {
}
private:
+ static DocData::ClassDoc *_get_type_doc(TypeInterface &itype) {
+ String doc_name = itype.name.begins_with("_") ? itype.name.substr(1) : itype.name;
+ return &EditorHelp::get_doc_data()->class_list[doc_name];
+ }
+
static void _init_value_type(TypeInterface &itype) {
- itype.proxy_name = itype.name;
+ if (itype.proxy_name.is_empty()) {
+ itype.proxy_name = itype.name;
+ }
- itype.c_type = itype.name;
itype.cs_type = itype.proxy_name;
- itype.c_type_in = itype.proxy_name + "*";
- itype.c_type_out = itype.proxy_name;
- itype.class_doc = &EditorHelp::get_doc_data()->class_list[itype.proxy_name];
+ itype.c_type = itype.cs_type;
+ itype.c_type_in = itype.cs_type + "*";
+ itype.c_type_out = itype.cs_type;
+
+ itype.class_doc = _get_type_doc(itype);
+ }
+
+ static void _init_object_type(TypeInterface &itype, ClassDB::APIType p_api_type) {
+ if (itype.proxy_name.is_empty()) {
+ itype.proxy_name = itype.name;
+ }
+
+ if (itype.proxy_name.begins_with("_")) {
+ itype.proxy_name = itype.proxy_name.substr(1);
+ }
+
+ itype.api_type = p_api_type;
+ itype.is_object_type = true;
+
+ itype.class_doc = _get_type_doc(itype);
}
public:
- static TypeInterface create_value_type(const String &p_name) {
+ static TypeInterface create_value_type(const String &p_name, const String &p_proxy_name) {
TypeInterface itype;
itype.name = p_name;
- itype.cname = StringName(p_name);
+ itype.cname = p_name;
+ itype.proxy_name = p_proxy_name;
_init_value_type(itype);
return itype;
}
- static TypeInterface create_value_type(const StringName &p_name) {
+ static TypeInterface create_value_type(const StringName &p_cname, const String &p_proxy_name) {
TypeInterface itype;
- itype.name = p_name.operator String();
+ itype.name = p_cname;
+ itype.cname = p_cname;
+ itype.proxy_name = p_proxy_name;
+ _init_value_type(itype);
+ return itype;
+ }
+
+ static TypeInterface create_value_type(const String &p_name) {
+ TypeInterface itype;
+ itype.name = p_name;
itype.cname = p_name;
_init_value_type(itype);
return itype;
}
- static TypeInterface create_object_type(const StringName &p_cname, ClassDB::APIType p_api_type) {
+ static TypeInterface create_value_type(const StringName &p_cname) {
TypeInterface itype;
+ itype.name = p_cname;
+ itype.cname = p_cname;
+ _init_value_type(itype);
+ return itype;
+ }
+ static TypeInterface create_object_type(const StringName &p_cname, const String &p_proxy_name, ClassDB::APIType p_api_type) {
+ TypeInterface itype;
itype.name = p_cname;
itype.cname = p_cname;
- itype.proxy_name = itype.name.begins_with("_") ? itype.name.substr(1, itype.name.length()) : itype.name;
- itype.api_type = p_api_type;
- itype.is_object_type = true;
- itype.class_doc = &EditorHelp::get_doc_data()->class_list[itype.proxy_name];
+ itype.proxy_name = p_proxy_name;
+ _init_object_type(itype, p_api_type);
+ return itype;
+ }
+ static TypeInterface create_object_type(const StringName &p_cname, ClassDB::APIType p_api_type) {
+ TypeInterface itype;
+ itype.name = p_cname;
+ itype.cname = p_cname;
+ _init_object_type(itype, p_api_type);
return itype;
}
diff --git a/modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs b/modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs
index fbad482cf6..87468fb433 100644
--- a/modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs
+++ b/modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs
@@ -17,22 +17,22 @@ public partial class _CLASS_ : _BASE_
// Add the gravity.
if (!IsOnFloor())
- velocity.y += gravity * (float)delta;
+ velocity.Y += gravity * (float)delta;
// Handle Jump.
if (Input.IsActionJustPressed("ui_accept") && IsOnFloor())
- velocity.y = JumpVelocity;
+ velocity.Y = JumpVelocity;
// Get the input direction and handle the movement/deceleration.
// As good practice, you should replace UI actions with custom gameplay actions.
Vector2 direction = Input.GetVector("ui_left", "ui_right", "ui_up", "ui_down");
if (direction != Vector2.Zero)
{
- velocity.x = direction.x * Speed;
+ velocity.X = direction.X * Speed;
}
else
{
- velocity.x = Mathf.MoveToward(Velocity.x, 0, Speed);
+ velocity.X = Mathf.MoveToward(Velocity.X, 0, Speed);
}
Velocity = velocity;
diff --git a/modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs b/modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs
index abed246a1e..ddeb9d7e00 100644
--- a/modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs
+++ b/modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs
@@ -17,25 +17,25 @@ public partial class _CLASS_ : _BASE_
// Add the gravity.
if (!IsOnFloor())
- velocity.y -= gravity * (float)delta;
+ velocity.Y -= gravity * (float)delta;
// Handle Jump.
if (Input.IsActionJustPressed("ui_accept") && IsOnFloor())
- velocity.y = JumpVelocity;
+ velocity.Y = JumpVelocity;
// Get the input direction and handle the movement/deceleration.
// As good practice, you should replace UI actions with custom gameplay actions.
Vector2 inputDir = Input.GetVector("ui_left", "ui_right", "ui_up", "ui_down");
- Vector3 direction = (Transform.basis * new Vector3(inputDir.x, 0, inputDir.y)).Normalized();
+ Vector3 direction = (Transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized();
if (direction != Vector3.Zero)
{
- velocity.x = direction.x * Speed;
- velocity.z = direction.z * Speed;
+ velocity.X = direction.X * Speed;
+ velocity.Z = direction.Z * Speed;
}
else
{
- velocity.x = Mathf.MoveToward(Velocity.x, 0, Speed);
- velocity.z = Mathf.MoveToward(Velocity.z, 0, Speed);
+ velocity.X = Mathf.MoveToward(Velocity.X, 0, Speed);
+ velocity.Z = Mathf.MoveToward(Velocity.Z, 0, Speed);
}
Velocity = velocity;
diff --git a/modules/mono/editor/script_templates/EditorScenePostImport/basic_import_script.cs b/modules/mono/editor/script_templates/EditorScenePostImport/basic_import_script.cs
index 9e1b7ef580..fa2ff30a09 100644
--- a/modules/mono/editor/script_templates/EditorScenePostImport/basic_import_script.cs
+++ b/modules/mono/editor/script_templates/EditorScenePostImport/basic_import_script.cs
@@ -7,7 +7,7 @@ using System;
[Tool]
public partial class _CLASS_ : _BASE_
{
- public override Godot.Object _PostImport(Node scene)
+ public override GodotObject _PostImport(Node scene)
{
// Modify the contents of the scene upon import.
return scene; // Return the modified root node when you're done.
diff --git a/modules/mono/editor/script_templates/EditorScenePostImport/no_comments.cs b/modules/mono/editor/script_templates/EditorScenePostImport/no_comments.cs
index bf2c9434e4..4365ba5a04 100644
--- a/modules/mono/editor/script_templates/EditorScenePostImport/no_comments.cs
+++ b/modules/mono/editor/script_templates/EditorScenePostImport/no_comments.cs
@@ -7,7 +7,7 @@ using System;
[Tool]
public partial class _CLASS_ : _BASE_
{
- public override Godot.Object _PostImport(Node scene)
+ public override GodotObject _PostImport(Node scene)
{
return scene;
}
diff --git a/modules/mono/glue/GodotSharp/GodotPlugins/GodotPlugins.csproj b/modules/mono/glue/GodotSharp/GodotPlugins/GodotPlugins.csproj
index e720d3878c..e58d730ee3 100644
--- a/modules/mono/glue/GodotSharp/GodotPlugins/GodotPlugins.csproj
+++ b/modules/mono/glue/GodotSharp/GodotPlugins/GodotPlugins.csproj
@@ -8,6 +8,7 @@
<!-- To generate the .runtimeconfig.json file-->
<EnableDynamicLoading>true</EnableDynamicLoading>
+ <RollForward>LatestMajor</RollForward>
</PropertyGroup>
<ItemGroup>
diff --git a/modules/mono/glue/GodotSharp/GodotPlugins/Main.cs b/modules/mono/glue/GodotSharp/GodotPlugins/Main.cs
index 4ce02d221e..2a72b7c53e 100644
--- a/modules/mono/glue/GodotSharp/GodotPlugins/Main.cs
+++ b/modules/mono/glue/GodotSharp/GodotPlugins/Main.cs
@@ -65,7 +65,7 @@ namespace GodotPlugins
}
private static readonly List<AssemblyName> SharedAssemblies = new();
- private static readonly Assembly CoreApiAssembly = typeof(Godot.Object).Assembly;
+ private static readonly Assembly CoreApiAssembly = typeof(global::Godot.GodotObject).Assembly;
private static Assembly? _editorApiAssembly;
private static PluginLoadContextWrapper? _projectLoadContext;
private static bool _editorHint = false;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Aabb.cs
index 0e46b63b59..af83cc24bf 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Aabb.cs
@@ -9,7 +9,7 @@ namespace Godot
/// </summary>
[Serializable]
[StructLayout(LayoutKind.Sequential)]
- public struct AABB : IEquatable<AABB>
+ public struct Aabb : IEquatable<Aabb>
{
private Vector3 _position;
private Vector3 _size;
@@ -50,19 +50,28 @@ namespace Godot
}
/// <summary>
- /// Returns an <see cref="AABB"/> with equivalent position and size, modified so that
+ /// The volume of this <see cref="Aabb"/>.
+ /// See also <see cref="HasVolume"/>.
+ /// </summary>
+ public readonly real_t Volume
+ {
+ get { return _size.X * _size.Y * _size.Z; }
+ }
+
+ /// <summary>
+ /// Returns an <see cref="Aabb"/> with equivalent position and size, modified so that
/// the most-negative corner is the origin and the size is positive.
/// </summary>
- /// <returns>The modified <see cref="AABB"/>.</returns>
- public readonly AABB Abs()
+ /// <returns>The modified <see cref="Aabb"/>.</returns>
+ public readonly Aabb Abs()
{
Vector3 end = End;
- Vector3 topLeft = new Vector3(Mathf.Min(_position.x, end.x), Mathf.Min(_position.y, end.y), Mathf.Min(_position.z, end.z));
- return new AABB(topLeft, _size.Abs());
+ Vector3 topLeft = new Vector3(Mathf.Min(_position.X, end.X), Mathf.Min(_position.Y, end.Y), Mathf.Min(_position.Z, end.Z));
+ return new Aabb(topLeft, _size.Abs());
}
/// <summary>
- /// Returns the center of the <see cref="AABB"/>, which is equal
+ /// Returns the center of the <see cref="Aabb"/>, which is equal
/// to <see cref="Position"/> + (<see cref="Size"/> / 2).
/// </summary>
/// <returns>The center.</returns>
@@ -72,94 +81,94 @@ namespace Godot
}
/// <summary>
- /// Returns <see langword="true"/> if this <see cref="AABB"/> completely encloses another one.
+ /// Returns <see langword="true"/> if this <see cref="Aabb"/> completely encloses another one.
/// </summary>
- /// <param name="with">The other <see cref="AABB"/> that may be enclosed.</param>
+ /// <param name="with">The other <see cref="Aabb"/> that may be enclosed.</param>
/// <returns>
- /// A <see langword="bool"/> for whether or not this <see cref="AABB"/> encloses <paramref name="with"/>.
+ /// A <see langword="bool"/> for whether or not this <see cref="Aabb"/> encloses <paramref name="with"/>.
/// </returns>
- public readonly bool Encloses(AABB with)
+ public readonly bool Encloses(Aabb with)
{
Vector3 srcMin = _position;
Vector3 srcMax = _position + _size;
Vector3 dstMin = with._position;
Vector3 dstMax = with._position + with._size;
- return srcMin.x <= dstMin.x &&
- srcMax.x > dstMax.x &&
- srcMin.y <= dstMin.y &&
- srcMax.y > dstMax.y &&
- srcMin.z <= dstMin.z &&
- srcMax.z > dstMax.z;
+ return srcMin.X <= dstMin.X &&
+ srcMax.X > dstMax.X &&
+ srcMin.Y <= dstMin.Y &&
+ srcMax.Y > dstMax.Y &&
+ srcMin.Z <= dstMin.Z &&
+ srcMax.Z > dstMax.Z;
}
/// <summary>
- /// Returns this <see cref="AABB"/> expanded to include a given point.
+ /// Returns this <see cref="Aabb"/> expanded to include a given point.
/// </summary>
/// <param name="point">The point to include.</param>
- /// <returns>The expanded <see cref="AABB"/>.</returns>
- public readonly AABB Expand(Vector3 point)
+ /// <returns>The expanded <see cref="Aabb"/>.</returns>
+ public readonly Aabb Expand(Vector3 point)
{
Vector3 begin = _position;
Vector3 end = _position + _size;
- if (point.x < begin.x)
+ if (point.X < begin.X)
{
- begin.x = point.x;
+ begin.X = point.X;
}
- if (point.y < begin.y)
+ if (point.Y < begin.Y)
{
- begin.y = point.y;
+ begin.Y = point.Y;
}
- if (point.z < begin.z)
+ if (point.Z < begin.Z)
{
- begin.z = point.z;
+ begin.Z = point.Z;
}
- if (point.x > end.x)
+ if (point.X > end.X)
{
- end.x = point.x;
+ end.X = point.X;
}
- if (point.y > end.y)
+ if (point.Y > end.Y)
{
- end.y = point.y;
+ end.Y = point.Y;
}
- if (point.z > end.z)
+ if (point.Z > end.Z)
{
- end.z = point.z;
+ end.Z = point.Z;
}
- return new AABB(begin, end - begin);
+ return new Aabb(begin, end - begin);
}
/// <summary>
- /// Gets the position of one of the 8 endpoints of the <see cref="AABB"/>.
+ /// Gets the position of one of the 8 endpoints of the <see cref="Aabb"/>.
/// </summary>
/// <param name="idx">Which endpoint to get.</param>
/// <exception cref="ArgumentOutOfRangeException">
/// <paramref name="idx"/> is less than 0 or greater than 7.
/// </exception>
- /// <returns>An endpoint of the <see cref="AABB"/>.</returns>
+ /// <returns>An endpoint of the <see cref="Aabb"/>.</returns>
public readonly Vector3 GetEndpoint(int idx)
{
switch (idx)
{
case 0:
- return new Vector3(_position.x, _position.y, _position.z);
+ return new Vector3(_position.X, _position.Y, _position.Z);
case 1:
- return new Vector3(_position.x, _position.y, _position.z + _size.z);
+ return new Vector3(_position.X, _position.Y, _position.Z + _size.Z);
case 2:
- return new Vector3(_position.x, _position.y + _size.y, _position.z);
+ return new Vector3(_position.X, _position.Y + _size.Y, _position.Z);
case 3:
- return new Vector3(_position.x, _position.y + _size.y, _position.z + _size.z);
+ return new Vector3(_position.X, _position.Y + _size.Y, _position.Z + _size.Z);
case 4:
- return new Vector3(_position.x + _size.x, _position.y, _position.z);
+ return new Vector3(_position.X + _size.X, _position.Y, _position.Z);
case 5:
- return new Vector3(_position.x + _size.x, _position.y, _position.z + _size.z);
+ return new Vector3(_position.X + _size.X, _position.Y, _position.Z + _size.Z);
case 6:
- return new Vector3(_position.x + _size.x, _position.y + _size.y, _position.z);
+ return new Vector3(_position.X + _size.X, _position.Y + _size.Y, _position.Z);
case 7:
- return new Vector3(_position.x + _size.x, _position.y + _size.y, _position.z + _size.z);
+ return new Vector3(_position.X + _size.X, _position.Y + _size.Y, _position.Z + _size.Z);
default:
{
throw new ArgumentOutOfRangeException(nameof(idx),
@@ -169,21 +178,21 @@ namespace Godot
}
/// <summary>
- /// Returns the normalized longest axis of the <see cref="AABB"/>.
+ /// Returns the normalized longest axis of the <see cref="Aabb"/>.
/// </summary>
- /// <returns>A vector representing the normalized longest axis of the <see cref="AABB"/>.</returns>
+ /// <returns>A vector representing the normalized longest axis of the <see cref="Aabb"/>.</returns>
public readonly Vector3 GetLongestAxis()
{
var axis = new Vector3(1f, 0f, 0f);
- real_t maxSize = _size.x;
+ real_t maxSize = _size.X;
- if (_size.y > maxSize)
+ if (_size.Y > maxSize)
{
axis = new Vector3(0f, 1f, 0f);
- maxSize = _size.y;
+ maxSize = _size.Y;
}
- if (_size.z > maxSize)
+ if (_size.Z > maxSize)
{
axis = new Vector3(0f, 0f, 1f);
}
@@ -192,21 +201,21 @@ namespace Godot
}
/// <summary>
- /// Returns the <see cref="Vector3.Axis"/> index of the longest axis of the <see cref="AABB"/>.
+ /// Returns the <see cref="Vector3.Axis"/> index of the longest axis of the <see cref="Aabb"/>.
/// </summary>
/// <returns>A <see cref="Vector3.Axis"/> index for which axis is longest.</returns>
public readonly Vector3.Axis GetLongestAxisIndex()
{
var axis = Vector3.Axis.X;
- real_t maxSize = _size.x;
+ real_t maxSize = _size.X;
- if (_size.y > maxSize)
+ if (_size.Y > maxSize)
{
axis = Vector3.Axis.Y;
- maxSize = _size.y;
+ maxSize = _size.Y;
}
- if (_size.z > maxSize)
+ if (_size.Z > maxSize)
{
axis = Vector3.Axis.Z;
}
@@ -215,38 +224,38 @@ namespace Godot
}
/// <summary>
- /// Returns the scalar length of the longest axis of the <see cref="AABB"/>.
+ /// Returns the scalar length of the longest axis of the <see cref="Aabb"/>.
/// </summary>
- /// <returns>The scalar length of the longest axis of the <see cref="AABB"/>.</returns>
+ /// <returns>The scalar length of the longest axis of the <see cref="Aabb"/>.</returns>
public readonly real_t GetLongestAxisSize()
{
- real_t maxSize = _size.x;
+ real_t maxSize = _size.X;
- if (_size.y > maxSize)
- maxSize = _size.y;
+ if (_size.Y > maxSize)
+ maxSize = _size.Y;
- if (_size.z > maxSize)
- maxSize = _size.z;
+ if (_size.Z > maxSize)
+ maxSize = _size.Z;
return maxSize;
}
/// <summary>
- /// Returns the normalized shortest axis of the <see cref="AABB"/>.
+ /// Returns the normalized shortest axis of the <see cref="Aabb"/>.
/// </summary>
- /// <returns>A vector representing the normalized shortest axis of the <see cref="AABB"/>.</returns>
+ /// <returns>A vector representing the normalized shortest axis of the <see cref="Aabb"/>.</returns>
public readonly Vector3 GetShortestAxis()
{
var axis = new Vector3(1f, 0f, 0f);
- real_t maxSize = _size.x;
+ real_t maxSize = _size.X;
- if (_size.y < maxSize)
+ if (_size.Y < maxSize)
{
axis = new Vector3(0f, 1f, 0f);
- maxSize = _size.y;
+ maxSize = _size.Y;
}
- if (_size.z < maxSize)
+ if (_size.Z < maxSize)
{
axis = new Vector3(0f, 0f, 1f);
}
@@ -255,21 +264,21 @@ namespace Godot
}
/// <summary>
- /// Returns the <see cref="Vector3.Axis"/> index of the shortest axis of the <see cref="AABB"/>.
+ /// Returns the <see cref="Vector3.Axis"/> index of the shortest axis of the <see cref="Aabb"/>.
/// </summary>
/// <returns>A <see cref="Vector3.Axis"/> index for which axis is shortest.</returns>
public readonly Vector3.Axis GetShortestAxisIndex()
{
var axis = Vector3.Axis.X;
- real_t maxSize = _size.x;
+ real_t maxSize = _size.X;
- if (_size.y < maxSize)
+ if (_size.Y < maxSize)
{
axis = Vector3.Axis.Y;
- maxSize = _size.y;
+ maxSize = _size.Y;
}
- if (_size.z < maxSize)
+ if (_size.Z < maxSize)
{
axis = Vector3.Axis.Z;
}
@@ -278,18 +287,18 @@ namespace Godot
}
/// <summary>
- /// Returns the scalar length of the shortest axis of the <see cref="AABB"/>.
+ /// Returns the scalar length of the shortest axis of the <see cref="Aabb"/>.
/// </summary>
- /// <returns>The scalar length of the shortest axis of the <see cref="AABB"/>.</returns>
+ /// <returns>The scalar length of the shortest axis of the <see cref="Aabb"/>.</returns>
public readonly real_t GetShortestAxisSize()
{
- real_t maxSize = _size.x;
+ real_t maxSize = _size.X;
- if (_size.y < maxSize)
- maxSize = _size.y;
+ if (_size.Y < maxSize)
+ maxSize = _size.Y;
- if (_size.z < maxSize)
- maxSize = _size.z;
+ if (_size.Z < maxSize)
+ maxSize = _size.Z;
return maxSize;
}
@@ -306,99 +315,90 @@ namespace Godot
Vector3 ofs = _position + halfExtents;
return ofs + new Vector3(
- dir.x > 0f ? -halfExtents.x : halfExtents.x,
- dir.y > 0f ? -halfExtents.y : halfExtents.y,
- dir.z > 0f ? -halfExtents.z : halfExtents.z);
- }
-
- /// <summary>
- /// Returns the volume of the <see cref="AABB"/>.
- /// </summary>
- /// <returns>The volume.</returns>
- public readonly real_t GetVolume()
- {
- return _size.x * _size.y * _size.z;
+ dir.X > 0f ? -halfExtents.X : halfExtents.X,
+ dir.Y > 0f ? -halfExtents.Y : halfExtents.Y,
+ dir.Z > 0f ? -halfExtents.Z : halfExtents.Z);
}
/// <summary>
- /// Returns a copy of the <see cref="AABB"/> grown a given amount of units towards all the sides.
+ /// Returns a copy of the <see cref="Aabb"/> grown a given amount of units towards all the sides.
/// </summary>
/// <param name="by">The amount to grow by.</param>
- /// <returns>The grown <see cref="AABB"/>.</returns>
- public readonly AABB Grow(real_t by)
+ /// <returns>The grown <see cref="Aabb"/>.</returns>
+ public readonly Aabb Grow(real_t by)
{
- AABB res = this;
+ Aabb res = this;
- res._position.x -= by;
- res._position.y -= by;
- res._position.z -= by;
- res._size.x += 2.0f * by;
- res._size.y += 2.0f * by;
- res._size.z += 2.0f * by;
+ res._position.X -= by;
+ res._position.Y -= by;
+ res._position.Z -= by;
+ res._size.X += 2.0f * by;
+ res._size.Y += 2.0f * by;
+ res._size.Z += 2.0f * by;
return res;
}
/// <summary>
- /// Returns <see langword="true"/> if the <see cref="AABB"/> contains a point,
+ /// Returns <see langword="true"/> if the <see cref="Aabb"/> contains a point,
/// or <see langword="false"/> otherwise.
/// </summary>
/// <param name="point">The point to check.</param>
/// <returns>
- /// A <see langword="bool"/> for whether or not the <see cref="AABB"/> contains <paramref name="point"/>.
+ /// A <see langword="bool"/> for whether or not the <see cref="Aabb"/> contains <paramref name="point"/>.
/// </returns>
public readonly bool HasPoint(Vector3 point)
{
- if (point.x < _position.x)
+ if (point.X < _position.X)
return false;
- if (point.y < _position.y)
+ if (point.Y < _position.Y)
return false;
- if (point.z < _position.z)
+ if (point.Z < _position.Z)
return false;
- if (point.x > _position.x + _size.x)
+ if (point.X > _position.X + _size.X)
return false;
- if (point.y > _position.y + _size.y)
+ if (point.Y > _position.Y + _size.Y)
return false;
- if (point.z > _position.z + _size.z)
+ if (point.Z > _position.Z + _size.Z)
return false;
return true;
}
/// <summary>
- /// Returns <see langword="true"/> if the <see cref="AABB"/>
+ /// Returns <see langword="true"/> if the <see cref="Aabb"/>
/// has a surface or a length, and <see langword="false"/>
- /// if the <see cref="AABB"/> is empty (all components
+ /// if the <see cref="Aabb"/> is empty (all components
/// of <see cref="Size"/> are zero or negative).
/// </summary>
/// <returns>
- /// A <see langword="bool"/> for whether or not the <see cref="AABB"/> has surface.
+ /// A <see langword="bool"/> for whether or not the <see cref="Aabb"/> has surface.
/// </returns>
public readonly bool HasSurface()
{
- return _size.x > 0.0f || _size.y > 0.0f || _size.z > 0.0f;
+ return _size.X > 0.0f || _size.Y > 0.0f || _size.Z > 0.0f;
}
/// <summary>
- /// Returns <see langword="true"/> if the <see cref="AABB"/> has
- /// area, and <see langword="false"/> if the <see cref="AABB"/>
+ /// Returns <see langword="true"/> if the <see cref="Aabb"/> has
+ /// area, and <see langword="false"/> if the <see cref="Aabb"/>
/// is linear, empty, or has a negative <see cref="Size"/>.
- /// See also <see cref="GetVolume"/>.
+ /// See also <see cref="Volume"/>.
/// </summary>
/// <returns>
- /// A <see langword="bool"/> for whether or not the <see cref="AABB"/> has volume.
+ /// A <see langword="bool"/> for whether or not the <see cref="Aabb"/> has volume.
/// </returns>
public readonly bool HasVolume()
{
- return _size.x > 0.0f && _size.y > 0.0f && _size.z > 0.0f;
+ return _size.X > 0.0f && _size.Y > 0.0f && _size.Z > 0.0f;
}
/// <summary>
- /// Returns the intersection of this <see cref="AABB"/> and <paramref name="with"/>.
+ /// Returns the intersection of this <see cref="Aabb"/> and <paramref name="with"/>.
/// </summary>
- /// <param name="with">The other <see cref="AABB"/>.</param>
- /// <returns>The clipped <see cref="AABB"/>.</returns>
- public readonly AABB Intersection(AABB with)
+ /// <param name="with">The other <see cref="Aabb"/>.</param>
+ /// <returns>The clipped <see cref="Aabb"/>.</returns>
+ public readonly Aabb Intersection(Aabb with)
{
Vector3 srcMin = _position;
Vector3 srcMax = _position + _size;
@@ -407,78 +407,78 @@ namespace Godot
Vector3 min, max;
- if (srcMin.x > dstMax.x || srcMax.x < dstMin.x)
+ if (srcMin.X > dstMax.X || srcMax.X < dstMin.X)
{
- return new AABB();
+ return new Aabb();
}
- min.x = srcMin.x > dstMin.x ? srcMin.x : dstMin.x;
- max.x = srcMax.x < dstMax.x ? srcMax.x : dstMax.x;
+ min.X = srcMin.X > dstMin.X ? srcMin.X : dstMin.X;
+ max.X = srcMax.X < dstMax.X ? srcMax.X : dstMax.X;
- if (srcMin.y > dstMax.y || srcMax.y < dstMin.y)
+ if (srcMin.Y > dstMax.Y || srcMax.Y < dstMin.Y)
{
- return new AABB();
+ return new Aabb();
}
- min.y = srcMin.y > dstMin.y ? srcMin.y : dstMin.y;
- max.y = srcMax.y < dstMax.y ? srcMax.y : dstMax.y;
+ min.Y = srcMin.Y > dstMin.Y ? srcMin.Y : dstMin.Y;
+ max.Y = srcMax.Y < dstMax.Y ? srcMax.Y : dstMax.Y;
- if (srcMin.z > dstMax.z || srcMax.z < dstMin.z)
+ if (srcMin.Z > dstMax.Z || srcMax.Z < dstMin.Z)
{
- return new AABB();
+ return new Aabb();
}
- min.z = srcMin.z > dstMin.z ? srcMin.z : dstMin.z;
- max.z = srcMax.z < dstMax.z ? srcMax.z : dstMax.z;
+ min.Z = srcMin.Z > dstMin.Z ? srcMin.Z : dstMin.Z;
+ max.Z = srcMax.Z < dstMax.Z ? srcMax.Z : dstMax.Z;
- return new AABB(min, max - min);
+ return new Aabb(min, max - min);
}
/// <summary>
- /// Returns <see langword="true"/> if the <see cref="AABB"/> overlaps with <paramref name="with"/>
+ /// Returns <see langword="true"/> if the <see cref="Aabb"/> overlaps with <paramref name="with"/>
/// (i.e. they have at least one point in common).
/// </summary>
- /// <param name="with">The other <see cref="AABB"/> to check for intersections with.</param>
+ /// <param name="with">The other <see cref="Aabb"/> to check for intersections with.</param>
/// <returns>
/// A <see langword="bool"/> for whether or not they are intersecting.
/// </returns>
- public readonly bool Intersects(AABB with)
+ public readonly bool Intersects(Aabb with)
{
- if (_position.x >= with._position.x + with._size.x)
+ if (_position.X >= with._position.X + with._size.X)
return false;
- if (_position.x + _size.x <= with._position.x)
+ if (_position.X + _size.X <= with._position.X)
return false;
- if (_position.y >= with._position.y + with._size.y)
+ if (_position.Y >= with._position.Y + with._size.Y)
return false;
- if (_position.y + _size.y <= with._position.y)
+ if (_position.Y + _size.Y <= with._position.Y)
return false;
- if (_position.z >= with._position.z + with._size.z)
+ if (_position.Z >= with._position.Z + with._size.Z)
return false;
- if (_position.z + _size.z <= with._position.z)
+ if (_position.Z + _size.Z <= with._position.Z)
return false;
return true;
}
/// <summary>
- /// Returns <see langword="true"/> if the <see cref="AABB"/> is on both sides of <paramref name="plane"/>.
+ /// Returns <see langword="true"/> if the <see cref="Aabb"/> is on both sides of <paramref name="plane"/>.
/// </summary>
/// <param name="plane">The <see cref="Plane"/> to check for intersection.</param>
/// <returns>
- /// A <see langword="bool"/> for whether or not the <see cref="AABB"/> intersects the <see cref="Plane"/>.
+ /// A <see langword="bool"/> for whether or not the <see cref="Aabb"/> intersects the <see cref="Plane"/>.
/// </returns>
public readonly bool IntersectsPlane(Plane plane)
{
Vector3[] points =
{
- new Vector3(_position.x, _position.y, _position.z),
- new Vector3(_position.x, _position.y, _position.z + _size.z),
- new Vector3(_position.x, _position.y + _size.y, _position.z),
- new Vector3(_position.x, _position.y + _size.y, _position.z + _size.z),
- new Vector3(_position.x + _size.x, _position.y, _position.z),
- new Vector3(_position.x + _size.x, _position.y, _position.z + _size.z),
- new Vector3(_position.x + _size.x, _position.y + _size.y, _position.z),
- new Vector3(_position.x + _size.x, _position.y + _size.y, _position.z + _size.z)
+ new Vector3(_position.X, _position.Y, _position.Z),
+ new Vector3(_position.X, _position.Y, _position.Z + _size.Z),
+ new Vector3(_position.X, _position.Y + _size.Y, _position.Z),
+ new Vector3(_position.X, _position.Y + _size.Y, _position.Z + _size.Z),
+ new Vector3(_position.X + _size.X, _position.Y, _position.Z),
+ new Vector3(_position.X + _size.X, _position.Y, _position.Z + _size.Z),
+ new Vector3(_position.X + _size.X, _position.Y + _size.Y, _position.Z),
+ new Vector3(_position.X + _size.X, _position.Y + _size.Y, _position.Z + _size.Z)
};
bool over = false;
@@ -500,13 +500,13 @@ namespace Godot
}
/// <summary>
- /// Returns <see langword="true"/> if the <see cref="AABB"/> intersects
+ /// Returns <see langword="true"/> if the <see cref="Aabb"/> intersects
/// the line segment between <paramref name="from"/> and <paramref name="to"/>.
/// </summary>
/// <param name="from">The start of the line segment.</param>
/// <param name="to">The end of the line segment.</param>
/// <returns>
- /// A <see langword="bool"/> for whether or not the <see cref="AABB"/> intersects the line segment.
+ /// A <see langword="bool"/> for whether or not the <see cref="Aabb"/> intersects the line segment.
/// </returns>
public readonly bool IntersectsSegment(Vector3 from, Vector3 to)
{
@@ -563,7 +563,7 @@ namespace Godot
}
/// <summary>
- /// Returns <see langword="true"/> if this <see cref="AABB"/> is finite, by calling
+ /// Returns <see langword="true"/> if this <see cref="Aabb"/> is finite, by calling
/// <see cref="Mathf.IsFinite"/> on each component.
/// </summary>
/// <returns>Whether this vector is finite or not.</returns>
@@ -573,73 +573,73 @@ namespace Godot
}
/// <summary>
- /// Returns a larger <see cref="AABB"/> that contains this <see cref="AABB"/> and <paramref name="with"/>.
+ /// Returns a larger <see cref="Aabb"/> that contains this <see cref="Aabb"/> and <paramref name="with"/>.
/// </summary>
- /// <param name="with">The other <see cref="AABB"/>.</param>
- /// <returns>The merged <see cref="AABB"/>.</returns>
- public readonly AABB Merge(AABB with)
+ /// <param name="with">The other <see cref="Aabb"/>.</param>
+ /// <returns>The merged <see cref="Aabb"/>.</returns>
+ public readonly Aabb Merge(Aabb with)
{
Vector3 beg1 = _position;
Vector3 beg2 = with._position;
- var end1 = new Vector3(_size.x, _size.y, _size.z) + beg1;
- var end2 = new Vector3(with._size.x, with._size.y, with._size.z) + beg2;
+ var end1 = new Vector3(_size.X, _size.Y, _size.Z) + beg1;
+ var end2 = new Vector3(with._size.X, with._size.Y, with._size.Z) + beg2;
var min = new Vector3(
- beg1.x < beg2.x ? beg1.x : beg2.x,
- beg1.y < beg2.y ? beg1.y : beg2.y,
- beg1.z < beg2.z ? beg1.z : beg2.z
+ beg1.X < beg2.X ? beg1.X : beg2.X,
+ beg1.Y < beg2.Y ? beg1.Y : beg2.Y,
+ beg1.Z < beg2.Z ? beg1.Z : beg2.Z
);
var max = new Vector3(
- end1.x > end2.x ? end1.x : end2.x,
- end1.y > end2.y ? end1.y : end2.y,
- end1.z > end2.z ? end1.z : end2.z
+ end1.X > end2.X ? end1.X : end2.X,
+ end1.Y > end2.Y ? end1.Y : end2.Y,
+ end1.Z > end2.Z ? end1.Z : end2.Z
);
- return new AABB(min, max - min);
+ return new Aabb(min, max - min);
}
/// <summary>
- /// Constructs an <see cref="AABB"/> from a position and size.
+ /// Constructs an <see cref="Aabb"/> from a position and size.
/// </summary>
/// <param name="position">The position.</param>
/// <param name="size">The size, typically positive.</param>
- public AABB(Vector3 position, Vector3 size)
+ public Aabb(Vector3 position, Vector3 size)
{
_position = position;
_size = size;
}
/// <summary>
- /// Constructs an <see cref="AABB"/> from a <paramref name="position"/>,
+ /// Constructs an <see cref="Aabb"/> from a <paramref name="position"/>,
/// <paramref name="width"/>, <paramref name="height"/>, and <paramref name="depth"/>.
/// </summary>
/// <param name="position">The position.</param>
/// <param name="width">The width, typically positive.</param>
/// <param name="height">The height, typically positive.</param>
/// <param name="depth">The depth, typically positive.</param>
- public AABB(Vector3 position, real_t width, real_t height, real_t depth)
+ public Aabb(Vector3 position, real_t width, real_t height, real_t depth)
{
_position = position;
_size = new Vector3(width, height, depth);
}
/// <summary>
- /// Constructs an <see cref="AABB"/> from <paramref name="x"/>,
+ /// Constructs an <see cref="Aabb"/> from <paramref name="x"/>,
/// <paramref name="y"/>, <paramref name="z"/>, and <paramref name="size"/>.
/// </summary>
/// <param name="x">The position's X coordinate.</param>
/// <param name="y">The position's Y coordinate.</param>
/// <param name="z">The position's Z coordinate.</param>
/// <param name="size">The size, typically positive.</param>
- public AABB(real_t x, real_t y, real_t z, Vector3 size)
+ public Aabb(real_t x, real_t y, real_t z, Vector3 size)
{
_position = new Vector3(x, y, z);
_size = size;
}
/// <summary>
- /// Constructs an <see cref="AABB"/> from <paramref name="x"/>,
+ /// Constructs an <see cref="Aabb"/> from <paramref name="x"/>,
/// <paramref name="y"/>, <paramref name="z"/>, <paramref name="width"/>,
/// <paramref name="height"/>, and <paramref name="depth"/>.
/// </summary>
@@ -649,7 +649,7 @@ namespace Godot
/// <param name="width">The width, typically positive.</param>
/// <param name="height">The height, typically positive.</param>
/// <param name="depth">The depth, typically positive.</param>
- public AABB(real_t x, real_t y, real_t z, real_t width, real_t height, real_t depth)
+ public Aabb(real_t x, real_t y, real_t z, real_t width, real_t height, real_t depth)
{
_position = new Vector3(x, y, z);
_size = new Vector3(width, height, depth);
@@ -663,7 +663,7 @@ namespace Godot
/// <param name="left">The left AABB.</param>
/// <param name="right">The right AABB.</param>
/// <returns>Whether or not the AABBs are exactly equal.</returns>
- public static bool operator ==(AABB left, AABB right)
+ public static bool operator ==(Aabb left, Aabb right)
{
return left.Equals(right);
}
@@ -676,7 +676,7 @@ namespace Godot
/// <param name="left">The left AABB.</param>
/// <param name="right">The right AABB.</param>
/// <returns>Whether or not the AABBs are not equal.</returns>
- public static bool operator !=(AABB left, AABB right)
+ public static bool operator !=(Aabb left, Aabb right)
{
return !left.Equals(right);
}
@@ -691,7 +691,7 @@ namespace Godot
/// <returns>Whether or not the AABB and the object are equal.</returns>
public override readonly bool Equals(object obj)
{
- return obj is AABB other && Equals(other);
+ return obj is Aabb other && Equals(other);
}
/// <summary>
@@ -701,7 +701,7 @@ namespace Godot
/// </summary>
/// <param name="other">The other AABB.</param>
/// <returns>Whether or not the AABBs are exactly equal.</returns>
- public readonly bool Equals(AABB other)
+ public readonly bool Equals(Aabb other)
{
return _position == other._position && _size == other._size;
}
@@ -712,13 +712,13 @@ namespace Godot
/// </summary>
/// <param name="other">The other AABB to compare.</param>
/// <returns>Whether or not the AABBs structures are approximately equal.</returns>
- public readonly bool IsEqualApprox(AABB other)
+ public readonly bool IsEqualApprox(Aabb other)
{
return _position.IsEqualApprox(other._position) && _size.IsEqualApprox(other._size);
}
/// <summary>
- /// Serves as the hash function for <see cref="AABB"/>.
+ /// Serves as the hash function for <see cref="Aabb"/>.
/// </summary>
/// <returns>A hash code for this AABB.</returns>
public override readonly int GetHashCode()
@@ -727,7 +727,7 @@ namespace Godot
}
/// <summary>
- /// Converts this <see cref="AABB"/> to a string.
+ /// Converts this <see cref="Aabb"/> to a string.
/// </summary>
/// <returns>A string representation of this AABB.</returns>
public override readonly string ToString()
@@ -736,7 +736,7 @@ namespace Godot
}
/// <summary>
- /// Converts this <see cref="AABB"/> to a string with the given <paramref name="format"/>.
+ /// Converts this <see cref="Aabb"/> to a string with the given <paramref name="format"/>.
/// </summary>
/// <returns>A string representation of this AABB.</returns>
public readonly string ToString(string format)
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
index df306e5244..a61c5403b9 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
@@ -99,7 +99,7 @@ namespace Godot.Collections
this[i] = array[i];
}
- public Array(Span<RID> array) : this()
+ public Array(Span<Rid> array) : this()
{
if (array == null)
throw new ArgumentNullException(nameof(array));
@@ -120,7 +120,7 @@ namespace Godot.Collections
// fine as long as the array is not mutated. However, Span does this type checking at
// instantiation, so it's not possible to use it even when not mutating anything.
// ReSharper disable once RedundantNameQualifier
- public Array(ReadOnlySpan<Godot.Object> array) : this()
+ public Array(ReadOnlySpan<GodotObject> array) : this()
{
if (array == null)
throw new ArgumentNullException(nameof(array));
@@ -189,10 +189,15 @@ namespace Godot.Collections
/// <summary>
/// Resizes this <see cref="Array"/> to the given size.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The array is read-only.
+ /// </exception>
/// <param name="newSize">The new size of the array.</param>
/// <returns><see cref="Error.Ok"/> if successful, or an error code.</returns>
public Error Resize(int newSize)
{
+ ThrowIfReadOnly();
+
var self = (godot_array)NativeValue;
return NativeFuncs.godotsharp_array_resize(ref self, newSize);
}
@@ -200,8 +205,13 @@ namespace Godot.Collections
/// <summary>
/// Shuffles the contents of this <see cref="Array"/> into a random order.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The array is read-only.
+ /// </exception>
public void Shuffle()
{
+ ThrowIfReadOnly();
+
var self = (godot_array)NativeValue;
NativeFuncs.godotsharp_array_shuffle(ref self);
}
@@ -240,6 +250,9 @@ namespace Godot.Collections
/// <summary>
/// Returns the item at the given <paramref name="index"/>.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The property is assigned and the array is read-only.
+ /// </exception>
/// <value>The <see cref="Variant"/> item at the given <paramref name="index"/>.</value>
public unsafe Variant this[int index]
{
@@ -250,8 +263,11 @@ namespace Godot.Collections
}
set
{
+ ThrowIfReadOnly();
+
if (index < 0 || index >= Count)
throw new ArgumentOutOfRangeException(nameof(index));
+
var self = (godot_array)NativeValue;
godot_variant* ptrw = NativeFuncs.godotsharp_array_ptrw(ref self);
godot_variant* itemPtr = &ptrw[index];
@@ -264,9 +280,14 @@ namespace Godot.Collections
/// Adds an item to the end of this <see cref="Array"/>.
/// This is the same as <c>append</c> or <c>push_back</c> in GDScript.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The array is read-only.
+ /// </exception>
/// <param name="item">The <see cref="Variant"/> item to add.</param>
public void Add(Variant item)
{
+ ThrowIfReadOnly();
+
godot_variant variantValue = (godot_variant)item.NativeVar;
var self = (godot_array)NativeValue;
_ = NativeFuncs.godotsharp_array_add(ref self, variantValue);
@@ -282,6 +303,9 @@ namespace Godot.Collections
/// <summary>
/// Erases all items from this <see cref="Array"/>.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The array is read-only.
+ /// </exception>
public void Clear() => Resize(0);
/// <summary>
@@ -303,10 +327,15 @@ namespace Godot.Collections
/// or the position at the end of the array.
/// Existing items will be moved to the right.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The array is read-only.
+ /// </exception>
/// <param name="index">The index to insert at.</param>
/// <param name="item">The <see cref="Variant"/> item to insert.</param>
public void Insert(int index, Variant item)
{
+ ThrowIfReadOnly();
+
if (index < 0 || index > Count)
throw new ArgumentOutOfRangeException(nameof(index));
@@ -319,9 +348,14 @@ namespace Godot.Collections
/// Removes the first occurrence of the specified <paramref name="item"/>
/// from this <see cref="Array"/>.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The array is read-only.
+ /// </exception>
/// <param name="item">The value to remove.</param>
public bool Remove(Variant item)
{
+ ThrowIfReadOnly();
+
int index = IndexOf(item);
if (index >= 0)
{
@@ -335,9 +369,14 @@ namespace Godot.Collections
/// <summary>
/// Removes an element from this <see cref="Array"/> by index.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The array is read-only.
+ /// </exception>
/// <param name="index">The index of the element to remove.</param>
public void RemoveAt(int index)
{
+ ThrowIfReadOnly();
+
if (index < 0 || index > Count)
throw new ArgumentOutOfRangeException(nameof(index));
@@ -358,7 +397,28 @@ namespace Godot.Collections
object ICollection.SyncRoot => false;
- bool ICollection<Variant>.IsReadOnly => false;
+ /// <summary>
+ /// Returns <see langword="true"/> if the array is read-only.
+ /// See <see cref="MakeReadOnly"/>.
+ /// </summary>
+ public bool IsReadOnly => NativeValue.DangerousSelfRef.IsReadOnly;
+
+ /// <summary>
+ /// Makes the <see cref="Array"/> read-only, i.e. disabled modying of the
+ /// array's elements. Does not apply to nested content, e.g. content of
+ /// nested arrays.
+ /// </summary>
+ public void MakeReadOnly()
+ {
+ if (IsReadOnly)
+ {
+ // Avoid interop call when the array is already read-only.
+ return;
+ }
+
+ var self = (godot_array)NativeValue;
+ NativeFuncs.godotsharp_array_make_read_only(ref self);
+ }
/// <summary>
/// Copies the elements of this <see cref="Array"/> to the given
@@ -472,6 +532,14 @@ namespace Godot.Collections
{
elem = NativeValue.DangerousSelfRef.Elements[index];
}
+
+ private void ThrowIfReadOnly()
+ {
+ if (IsReadOnly)
+ {
+ throw new InvalidOperationException("Array instance is read-only.");
+ }
+ }
}
internal interface IGenericGodotArray
@@ -592,6 +660,9 @@ namespace Godot.Collections
/// <summary>
/// Resizes this <see cref="Array{T}"/> to the given size.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The array is read-only.
+ /// </exception>
/// <param name="newSize">The new size of the array.</param>
/// <returns><see cref="Error.Ok"/> if successful, or an error code.</returns>
public Error Resize(int newSize)
@@ -602,6 +673,9 @@ namespace Godot.Collections
/// <summary>
/// Shuffles the contents of this <see cref="Array{T}"/> into a random order.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The array is read-only.
+ /// </exception>
public void Shuffle()
{
_underlyingArray.Shuffle();
@@ -634,6 +708,9 @@ namespace Godot.Collections
/// <summary>
/// Returns the value at the given <paramref name="index"/>.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The property is assigned and the array is read-only.
+ /// </exception>
/// <value>The value at the given <paramref name="index"/>.</value>
public unsafe T this[int index]
{
@@ -644,8 +721,11 @@ namespace Godot.Collections
}
set
{
+ ThrowIfReadOnly();
+
if (index < 0 || index >= Count)
throw new ArgumentOutOfRangeException(nameof(index));
+
var self = (godot_array)_underlyingArray.NativeValue;
godot_variant* ptrw = NativeFuncs.godotsharp_array_ptrw(ref self);
godot_variant* itemPtr = &ptrw[index];
@@ -673,10 +753,15 @@ namespace Godot.Collections
/// or the position at the end of the array.
/// Existing items will be moved to the right.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The array is read-only.
+ /// </exception>
/// <param name="index">The index to insert at.</param>
/// <param name="item">The item to insert.</param>
public void Insert(int index, T item)
{
+ ThrowIfReadOnly();
+
if (index < 0 || index > Count)
throw new ArgumentOutOfRangeException(nameof(index));
@@ -688,6 +773,9 @@ namespace Godot.Collections
/// <summary>
/// Removes an element from this <see cref="Array{T}"/> by index.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The array is read-only.
+ /// </exception>
/// <param name="index">The index of the element to remove.</param>
public void RemoveAt(int index)
{
@@ -703,16 +791,35 @@ namespace Godot.Collections
/// <returns>The number of elements.</returns>
public int Count => _underlyingArray.Count;
- bool ICollection<T>.IsReadOnly => false;
+ /// <summary>
+ /// Returns <see langword="true"/> if the array is read-only.
+ /// See <see cref="MakeReadOnly"/>.
+ /// </summary>
+ public bool IsReadOnly => _underlyingArray.IsReadOnly;
+
+ /// <summary>
+ /// Makes the <see cref="Array{T}"/> read-only, i.e. disabled modying of the
+ /// array's elements. Does not apply to nested content, e.g. content of
+ /// nested arrays.
+ /// </summary>
+ public void MakeReadOnly()
+ {
+ _underlyingArray.MakeReadOnly();
+ }
/// <summary>
/// Adds an item to the end of this <see cref="Array{T}"/>.
/// This is the same as <c>append</c> or <c>push_back</c> in GDScript.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The array is read-only.
+ /// </exception>
/// <param name="item">The item to add.</param>
/// <returns>The new size after adding the item.</returns>
public void Add(T item)
{
+ ThrowIfReadOnly();
+
using var variantValue = VariantUtils.CreateFrom(item);
var self = (godot_array)_underlyingArray.NativeValue;
_ = NativeFuncs.godotsharp_array_add(ref self, variantValue);
@@ -721,6 +828,9 @@ namespace Godot.Collections
/// <summary>
/// Erases all items from this <see cref="Array{T}"/>.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The array is read-only.
+ /// </exception>
public void Clear()
{
_underlyingArray.Clear();
@@ -769,10 +879,15 @@ namespace Godot.Collections
/// Removes the first occurrence of the specified value
/// from this <see cref="Array{T}"/>.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The array is read-only.
+ /// </exception>
/// <param name="item">The value to remove.</param>
/// <returns>A <see langword="bool"/> indicating success or failure.</returns>
public bool Remove(T item)
{
+ ThrowIfReadOnly();
+
int index = IndexOf(item);
if (index >= 0)
{
@@ -812,5 +927,13 @@ namespace Godot.Collections
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Array<T>(Variant from) => from.AsGodotArray<T>();
+
+ private void ThrowIfReadOnly()
+ {
+ if (IsReadOnly)
+ {
+ throw new InvalidOperationException("Array instance is read-only.");
+ }
+ }
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/AssemblyHasScriptsAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/AssemblyHasScriptsAttribute.cs
index acdae83d2e..81659f74de 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/AssemblyHasScriptsAttribute.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/AssemblyHasScriptsAttribute.cs
@@ -10,7 +10,7 @@ namespace Godot
/// collection of types that implement scripts; otherwise, retrieving the types requires lookup.
/// </summary>
[AttributeUsage(AttributeTargets.Assembly)]
- public class AssemblyHasScriptsAttribute : Attribute
+ public sealed class AssemblyHasScriptsAttribute : Attribute
{
/// <summary>
/// If the Godot scripts contained in the assembly require lookup
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/GodotClassNameAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/GodotClassNameAttribute.cs
new file mode 100644
index 0000000000..b19427f60d
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/GodotClassNameAttribute.cs
@@ -0,0 +1,24 @@
+using System;
+
+namespace Godot
+{
+ /// <summary>
+ /// Attribute that specifies the engine class name when it's not the same
+ /// as the generated C# class name. This allows introspection code to find
+ /// the name associated with the class. If the attribute is not present,
+ /// the C# class name can be used instead.
+ /// </summary>
+ [AttributeUsage(AttributeTargets.Class)]
+ public class GodotClassNameAttribute : Attribute
+ {
+ /// <summary>
+ /// Original engine class name.
+ /// </summary>
+ public string Name { get; }
+
+ public GodotClassNameAttribute(string name)
+ {
+ Name = name;
+ }
+ }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/MustBeVariantAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/MustBeVariantAttribute.cs
index 23088378d1..0070223c95 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/MustBeVariantAttribute.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/MustBeVariantAttribute.cs
@@ -7,5 +7,5 @@ namespace Godot
/// that can be marshaled from/to a <see cref="Variant"/>.
/// </summary>
[AttributeUsage(AttributeTargets.GenericParameter)]
- public class MustBeVariantAttribute : Attribute { }
+ public sealed class MustBeVariantAttribute : Attribute { }
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RpcAttribute.cs
index afee926464..6a73d6f70c 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttribute.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RpcAttribute.cs
@@ -5,16 +5,16 @@ namespace Godot
/// <summary>
/// Attribute that changes the RPC mode for the annotated <c>method</c> to the given <see cref="Mode"/>,
/// optionally specifying the <see cref="TransferMode"/> and <see cref="TransferChannel"/> (on supported peers).
- /// See <see cref="MultiplayerAPI.RPCMode"/> and <see cref="MultiplayerPeer.TransferModeEnum"/>.
+ /// See <see cref="MultiplayerApi.RpcMode"/> and <see cref="MultiplayerPeer.TransferModeEnum"/>.
/// By default, methods are not exposed to networking (and RPCs).
/// </summary>
[AttributeUsage(AttributeTargets.Method, AllowMultiple = false)]
- public class RPCAttribute : Attribute
+ public sealed class RpcAttribute : Attribute
{
/// <summary>
/// RPC mode for the annotated method.
/// </summary>
- public MultiplayerAPI.RPCMode Mode { get; } = MultiplayerAPI.RPCMode.Disabled;
+ public MultiplayerApi.RpcMode Mode { get; } = MultiplayerApi.RpcMode.Disabled;
/// <summary>
/// If the method will also be called locally; otherwise, it is only called remotely.
@@ -32,10 +32,10 @@ namespace Godot
public int TransferChannel { get; init; } = 0;
/// <summary>
- /// Constructs a <see cref="RPCAttribute"/> instance.
+ /// Constructs a <see cref="RpcAttribute"/> instance.
/// </summary>
/// <param name="mode">The RPC mode to use.</param>
- public RPCAttribute(MultiplayerAPI.RPCMode mode = MultiplayerAPI.RPCMode.Authority)
+ public RpcAttribute(MultiplayerApi.RpcMode mode = MultiplayerApi.RpcMode.Authority)
{
Mode = mode;
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ScriptPathAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ScriptPathAttribute.cs
index f05bcdac38..d363e14c5d 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ScriptPathAttribute.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ScriptPathAttribute.cs
@@ -6,7 +6,7 @@ namespace Godot
/// An attribute that contains the path to the object's script.
/// </summary>
[AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
- public class ScriptPathAttribute : Attribute
+ public sealed class ScriptPathAttribute : Attribute
{
/// <summary>
/// File path to the script.
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/SignalAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/SignalAttribute.cs
index 38e68a89d5..0a08bb5df8 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/SignalAttribute.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/SignalAttribute.cs
@@ -3,5 +3,5 @@ using System;
namespace Godot
{
[AttributeUsage(AttributeTargets.Delegate)]
- public class SignalAttribute : Attribute { }
+ public sealed class SignalAttribute : Attribute { }
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ToolAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ToolAttribute.cs
index d2344389f4..4c56201727 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ToolAttribute.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ToolAttribute.cs
@@ -3,5 +3,5 @@ using System;
namespace Godot
{
[AttributeUsage(AttributeTargets.Class)]
- public class ToolAttribute : Attribute { }
+ public sealed class ToolAttribute : Attribute { }
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
index b57317e1d0..ca963cbf4f 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
@@ -27,7 +27,7 @@ namespace Godot
/// The basis matrix's X vector (column 0).
/// </summary>
/// <value>Equivalent to <see cref="Column0"/> and array index <c>[0]</c>.</value>
- public Vector3 x
+ public Vector3 X
{
readonly get => Column0;
set => Column0 = value;
@@ -37,7 +37,7 @@ namespace Godot
/// The basis matrix's Y vector (column 1).
/// </summary>
/// <value>Equivalent to <see cref="Column1"/> and array index <c>[1]</c>.</value>
- public Vector3 y
+ public Vector3 Y
{
readonly get => Column1;
set => Column1 = value;
@@ -47,7 +47,7 @@ namespace Godot
/// The basis matrix's Z vector (column 2).
/// </summary>
/// <value>Equivalent to <see cref="Column2"/> and array index <c>[2]</c>.</value>
- public Vector3 z
+ public Vector3 Z
{
readonly get => Column2;
set => Column2 = value;
@@ -77,45 +77,63 @@ namespace Godot
/// <summary>
/// Column 0 of the basis matrix (the X vector).
/// </summary>
- /// <value>Equivalent to <see cref="x"/> and array index <c>[0]</c>.</value>
+ /// <value>Equivalent to <see cref="X"/> and array index <c>[0]</c>.</value>
public Vector3 Column0
{
- readonly get => new Vector3(Row0.x, Row1.x, Row2.x);
+ readonly get => new Vector3(Row0.X, Row1.X, Row2.X);
set
{
- Row0.x = value.x;
- Row1.x = value.y;
- Row2.x = value.z;
+ Row0.X = value.X;
+ Row1.X = value.Y;
+ Row2.X = value.Z;
}
}
/// <summary>
/// Column 1 of the basis matrix (the Y vector).
/// </summary>
- /// <value>Equivalent to <see cref="y"/> and array index <c>[1]</c>.</value>
+ /// <value>Equivalent to <see cref="Y"/> and array index <c>[1]</c>.</value>
public Vector3 Column1
{
- readonly get => new Vector3(Row0.y, Row1.y, Row2.y);
+ readonly get => new Vector3(Row0.Y, Row1.Y, Row2.Y);
set
{
- Row0.y = value.x;
- Row1.y = value.y;
- Row2.y = value.z;
+ Row0.Y = value.X;
+ Row1.Y = value.Y;
+ Row2.Y = value.Z;
}
}
/// <summary>
/// Column 2 of the basis matrix (the Z vector).
/// </summary>
- /// <value>Equivalent to <see cref="z"/> and array index <c>[2]</c>.</value>
+ /// <value>Equivalent to <see cref="Z"/> and array index <c>[2]</c>.</value>
public Vector3 Column2
{
- readonly get => new Vector3(Row0.z, Row1.z, Row2.z);
+ readonly get => new Vector3(Row0.Z, Row1.Z, Row2.Z);
set
{
- Row0.z = value.x;
- Row1.z = value.y;
- Row2.z = value.z;
+ Row0.Z = value.X;
+ Row1.Z = value.Y;
+ Row2.Z = value.Z;
+ }
+ }
+
+ /// <summary>
+ /// Assuming that the matrix is the combination of a rotation and scaling,
+ /// return the absolute value of scaling factors along each axis.
+ /// </summary>
+ public readonly Vector3 Scale
+ {
+ get
+ {
+ real_t detSign = Mathf.Sign(Determinant());
+ return detSign * new Vector3
+ (
+ Column0.Length(),
+ Column1.Length(),
+ Column2.Length()
+ );
}
}
@@ -195,9 +213,9 @@ namespace Godot
private void SetDiagonal(Vector3 diagonal)
{
- Row0 = new Vector3(diagonal.x, 0, 0);
- Row1 = new Vector3(0, diagonal.y, 0);
- Row2 = new Vector3(0, 0, diagonal.z);
+ Row0 = new Vector3(diagonal.X, 0, 0);
+ Row1 = new Vector3(0, diagonal.Y, 0);
+ Row2 = new Vector3(0, 0, diagonal.Z);
}
/// <summary>
@@ -252,29 +270,29 @@ namespace Godot
if (Row1[0] == 0 && Row0[1] == 0 && Row1[2] == 0 && Row2[1] == 0 && Row1[1] == 1)
{
// return the simplest form (human friendlier in editor and scripts)
- euler.x = 0;
- euler.y = Mathf.Atan2(Row0[2], Row0[0]);
- euler.z = 0;
+ euler.X = 0;
+ euler.Y = Mathf.Atan2(Row0[2], Row0[0]);
+ euler.Z = 0;
}
else
{
- euler.x = Mathf.Atan2(-Row1[2], Row2[2]);
- euler.y = Mathf.Asin(sy);
- euler.z = Mathf.Atan2(-Row0[1], Row0[0]);
+ euler.X = Mathf.Atan2(-Row1[2], Row2[2]);
+ euler.Y = Mathf.Asin(sy);
+ euler.Z = Mathf.Atan2(-Row0[1], Row0[0]);
}
}
else
{
- euler.x = Mathf.Atan2(Row2[1], Row1[1]);
- euler.y = -Mathf.Tau / 4.0f;
- euler.z = 0.0f;
+ euler.X = Mathf.Atan2(Row2[1], Row1[1]);
+ euler.Y = -Mathf.Tau / 4.0f;
+ euler.Z = 0.0f;
}
}
else
{
- euler.x = Mathf.Atan2(Row2[1], Row1[1]);
- euler.y = Mathf.Tau / 4.0f;
- euler.z = 0.0f;
+ euler.X = Mathf.Atan2(Row2[1], Row1[1]);
+ euler.Y = Mathf.Tau / 4.0f;
+ euler.Z = 0.0f;
}
return euler;
}
@@ -292,24 +310,24 @@ namespace Godot
{
if (sz > -(1.0f - Mathf.Epsilon))
{
- euler.x = Mathf.Atan2(Row2[1], Row1[1]);
- euler.y = Mathf.Atan2(Row0[2], Row0[0]);
- euler.z = Mathf.Asin(-sz);
+ euler.X = Mathf.Atan2(Row2[1], Row1[1]);
+ euler.Y = Mathf.Atan2(Row0[2], Row0[0]);
+ euler.Z = Mathf.Asin(-sz);
}
else
{
// It's -1
- euler.x = -Mathf.Atan2(Row1[2], Row2[2]);
- euler.y = 0.0f;
- euler.z = Mathf.Tau / 4.0f;
+ euler.X = -Mathf.Atan2(Row1[2], Row2[2]);
+ euler.Y = 0.0f;
+ euler.Z = Mathf.Tau / 4.0f;
}
}
else
{
// It's 1
- euler.x = -Mathf.Atan2(Row1[2], Row2[2]);
- euler.y = 0.0f;
- euler.z = -Mathf.Tau / 4.0f;
+ euler.X = -Mathf.Atan2(Row1[2], Row2[2]);
+ euler.Y = 0.0f;
+ euler.Z = -Mathf.Tau / 4.0f;
}
return euler;
}
@@ -331,29 +349,29 @@ namespace Godot
if (Row1[0] == 0 && Row0[1] == 0 && Row0[2] == 0 && Row2[0] == 0 && Row0[0] == 1)
{
// return the simplest form (human friendlier in editor and scripts)
- euler.x = Mathf.Atan2(-m12, Row1[1]);
- euler.y = 0;
- euler.z = 0;
+ euler.X = Mathf.Atan2(-m12, Row1[1]);
+ euler.Y = 0;
+ euler.Z = 0;
}
else
{
- euler.x = Mathf.Asin(-m12);
- euler.y = Mathf.Atan2(Row0[2], Row2[2]);
- euler.z = Mathf.Atan2(Row1[0], Row1[1]);
+ euler.X = Mathf.Asin(-m12);
+ euler.Y = Mathf.Atan2(Row0[2], Row2[2]);
+ euler.Z = Mathf.Atan2(Row1[0], Row1[1]);
}
}
else
{ // m12 == -1
- euler.x = Mathf.Tau / 4.0f;
- euler.y = Mathf.Atan2(Row0[1], Row0[0]);
- euler.z = 0;
+ euler.X = Mathf.Tau / 4.0f;
+ euler.Y = Mathf.Atan2(Row0[1], Row0[0]);
+ euler.Z = 0;
}
}
else
{ // m12 == 1
- euler.x = -Mathf.Tau / 4.0f;
- euler.y = -Mathf.Atan2(Row0[1], Row0[0]);
- euler.z = 0;
+ euler.X = -Mathf.Tau / 4.0f;
+ euler.Y = -Mathf.Atan2(Row0[1], Row0[0]);
+ euler.Z = 0;
}
return euler;
@@ -372,24 +390,24 @@ namespace Godot
{
if (sz > -(1.0f - Mathf.Epsilon))
{
- euler.x = Mathf.Atan2(-Row1[2], Row1[1]);
- euler.y = Mathf.Atan2(-Row2[0], Row0[0]);
- euler.z = Mathf.Asin(sz);
+ euler.X = Mathf.Atan2(-Row1[2], Row1[1]);
+ euler.Y = Mathf.Atan2(-Row2[0], Row0[0]);
+ euler.Z = Mathf.Asin(sz);
}
else
{
// It's -1
- euler.x = Mathf.Atan2(Row2[1], Row2[2]);
- euler.y = 0.0f;
- euler.z = -Mathf.Tau / 4.0f;
+ euler.X = Mathf.Atan2(Row2[1], Row2[2]);
+ euler.Y = 0.0f;
+ euler.Z = -Mathf.Tau / 4.0f;
}
}
else
{
// It's 1
- euler.x = Mathf.Atan2(Row2[1], Row2[2]);
- euler.y = 0.0f;
- euler.z = Mathf.Tau / 4.0f;
+ euler.X = Mathf.Atan2(Row2[1], Row2[2]);
+ euler.Y = 0.0f;
+ euler.Z = Mathf.Tau / 4.0f;
}
return euler;
}
@@ -407,24 +425,24 @@ namespace Godot
{
if (sx > -(1.0f - Mathf.Epsilon))
{
- euler.x = Mathf.Asin(sx);
- euler.y = Mathf.Atan2(-Row2[0], Row2[2]);
- euler.z = Mathf.Atan2(-Row0[1], Row1[1]);
+ euler.X = Mathf.Asin(sx);
+ euler.Y = Mathf.Atan2(-Row2[0], Row2[2]);
+ euler.Z = Mathf.Atan2(-Row0[1], Row1[1]);
}
else
{
// It's -1
- euler.x = -Mathf.Tau / 4.0f;
- euler.y = Mathf.Atan2(Row0[2], Row0[0]);
- euler.z = 0;
+ euler.X = -Mathf.Tau / 4.0f;
+ euler.Y = Mathf.Atan2(Row0[2], Row0[0]);
+ euler.Z = 0;
}
}
else
{
// It's 1
- euler.x = Mathf.Tau / 4.0f;
- euler.y = Mathf.Atan2(Row0[2], Row0[0]);
- euler.z = 0;
+ euler.X = Mathf.Tau / 4.0f;
+ euler.Y = Mathf.Atan2(Row0[2], Row0[0]);
+ euler.Z = 0;
}
return euler;
}
@@ -442,24 +460,24 @@ namespace Godot
{
if (sy > -(1.0f - Mathf.Epsilon))
{
- euler.x = Mathf.Atan2(Row2[1], Row2[2]);
- euler.y = Mathf.Asin(-sy);
- euler.z = Mathf.Atan2(Row1[0], Row0[0]);
+ euler.X = Mathf.Atan2(Row2[1], Row2[2]);
+ euler.Y = Mathf.Asin(-sy);
+ euler.Z = Mathf.Atan2(Row1[0], Row0[0]);
}
else
{
// It's -1
- euler.x = 0;
- euler.y = Mathf.Tau / 4.0f;
- euler.z = -Mathf.Atan2(Row0[1], Row1[1]);
+ euler.X = 0;
+ euler.Y = Mathf.Tau / 4.0f;
+ euler.Z = -Mathf.Atan2(Row0[1], Row1[1]);
}
}
else
{
// It's 1
- euler.x = 0;
- euler.y = -Mathf.Tau / 4.0f;
- euler.z = -Mathf.Atan2(Row0[1], Row1[1]);
+ euler.X = 0;
+ euler.Y = -Mathf.Tau / 4.0f;
+ euler.Z = -Mathf.Atan2(Row0[1], Row1[1]);
}
return euler;
}
@@ -542,21 +560,6 @@ namespace Godot
}
/// <summary>
- /// Assuming that the matrix is the combination of a rotation and scaling,
- /// return the absolute value of scaling factors along each axis.
- /// </summary>
- public readonly Vector3 GetScale()
- {
- real_t detSign = Mathf.Sign(Determinant());
- return detSign * new Vector3
- (
- Column0.Length(),
- Column1.Length(),
- Column2.Length()
- );
- }
-
- /// <summary>
/// Returns the inverse of the matrix.
/// </summary>
/// <returns>The inverse matrix.</returns>
@@ -650,9 +653,9 @@ namespace Godot
public readonly Basis Scaled(Vector3 scale)
{
Basis b = this;
- b.Row0 *= scale.x;
- b.Row1 *= scale.y;
- b.Row2 *= scale.z;
+ b.Row0 *= scale.X;
+ b.Row1 *= scale.Y;
+ b.Row2 *= scale.Z;
return b;
}
@@ -789,18 +792,18 @@ namespace Godot
{
real_t s = 2.0f / quaternion.LengthSquared();
- real_t xs = quaternion.x * s;
- real_t ys = quaternion.y * s;
- real_t zs = quaternion.z * s;
- real_t wx = quaternion.w * xs;
- real_t wy = quaternion.w * ys;
- real_t wz = quaternion.w * zs;
- real_t xx = quaternion.x * xs;
- real_t xy = quaternion.x * ys;
- real_t xz = quaternion.x * zs;
- real_t yy = quaternion.y * ys;
- real_t yz = quaternion.y * zs;
- real_t zz = quaternion.z * zs;
+ real_t xs = quaternion.X * s;
+ real_t ys = quaternion.Y * s;
+ real_t zs = quaternion.Z * s;
+ real_t wx = quaternion.W * xs;
+ real_t wy = quaternion.W * ys;
+ real_t wz = quaternion.W * zs;
+ real_t xx = quaternion.X * xs;
+ real_t xy = quaternion.X * ys;
+ real_t xz = quaternion.X * zs;
+ real_t yy = quaternion.Y * ys;
+ real_t yz = quaternion.Y * zs;
+ real_t zz = quaternion.Z * zs;
Row0 = new Vector3(1.0f - (yy + zz), xy - wz, xz + wy);
Row1 = new Vector3(xy + wz, 1.0f - (xx + zz), yz - wx);
@@ -815,29 +818,29 @@ namespace Godot
/// <param name="angle">The angle to rotate, in radians.</param>
public Basis(Vector3 axis, real_t angle)
{
- Vector3 axisSq = new Vector3(axis.x * axis.x, axis.y * axis.y, axis.z * axis.z);
+ Vector3 axisSq = new Vector3(axis.X * axis.X, axis.Y * axis.Y, axis.Z * axis.Z);
(real_t sin, real_t cos) = Mathf.SinCos(angle);
- Row0.x = axisSq.x + cos * (1.0f - axisSq.x);
- Row1.y = axisSq.y + cos * (1.0f - axisSq.y);
- Row2.z = axisSq.z + cos * (1.0f - axisSq.z);
+ Row0.X = axisSq.X + cos * (1.0f - axisSq.X);
+ Row1.Y = axisSq.Y + cos * (1.0f - axisSq.Y);
+ Row2.Z = axisSq.Z + cos * (1.0f - axisSq.Z);
real_t t = 1.0f - cos;
- real_t xyzt = axis.x * axis.y * t;
- real_t zyxs = axis.z * sin;
- Row0.y = xyzt - zyxs;
- Row1.x = xyzt + zyxs;
+ real_t xyzt = axis.X * axis.Y * t;
+ real_t zyxs = axis.Z * sin;
+ Row0.Y = xyzt - zyxs;
+ Row1.X = xyzt + zyxs;
- xyzt = axis.x * axis.z * t;
- zyxs = axis.y * sin;
- Row0.z = xyzt + zyxs;
- Row2.x = xyzt - zyxs;
+ xyzt = axis.X * axis.Z * t;
+ zyxs = axis.Y * sin;
+ Row0.Z = xyzt + zyxs;
+ Row2.X = xyzt - zyxs;
- xyzt = axis.y * axis.z * t;
- zyxs = axis.x * sin;
- Row1.z = xyzt - zyxs;
- Row2.y = xyzt + zyxs;
+ xyzt = axis.Y * axis.Z * t;
+ zyxs = axis.X * sin;
+ Row1.Z = xyzt - zyxs;
+ Row2.Y = xyzt + zyxs;
}
/// <summary>
@@ -848,9 +851,9 @@ namespace Godot
/// <param name="column2">The Z vector, or Column2.</param>
public Basis(Vector3 column0, Vector3 column1, Vector3 column2)
{
- Row0 = new Vector3(column0.x, column1.x, column2.x);
- Row1 = new Vector3(column0.y, column1.y, column2.y);
- Row2 = new Vector3(column0.z, column1.z, column2.z);
+ Row0 = new Vector3(column0.X, column1.X, column2.X);
+ Row1 = new Vector3(column0.Y, column1.Y, column2.Y);
+ Row2 = new Vector3(column0.Z, column1.Z, column2.Z);
// Same as:
// Column0 = column0;
// Column1 = column1;
@@ -860,17 +863,17 @@ namespace Godot
/// <summary>
/// Constructs a transformation matrix from the given components.
- /// Arguments are named such that xy is equal to calling <c>x.y</c>.
+ /// Arguments are named such that xy is equal to calling <c>X.Y</c>.
/// </summary>
- /// <param name="xx">The X component of the X column vector, accessed via <c>b.x.x</c> or <c>[0][0]</c>.</param>
- /// <param name="yx">The X component of the Y column vector, accessed via <c>b.y.x</c> or <c>[1][0]</c>.</param>
- /// <param name="zx">The X component of the Z column vector, accessed via <c>b.z.x</c> or <c>[2][0]</c>.</param>
- /// <param name="xy">The Y component of the X column vector, accessed via <c>b.x.y</c> or <c>[0][1]</c>.</param>
- /// <param name="yy">The Y component of the Y column vector, accessed via <c>b.y.y</c> or <c>[1][1]</c>.</param>
- /// <param name="zy">The Y component of the Z column vector, accessed via <c>b.y.y</c> or <c>[2][1]</c>.</param>
- /// <param name="xz">The Z component of the X column vector, accessed via <c>b.x.y</c> or <c>[0][2]</c>.</param>
- /// <param name="yz">The Z component of the Y column vector, accessed via <c>b.y.y</c> or <c>[1][2]</c>.</param>
- /// <param name="zz">The Z component of the Z column vector, accessed via <c>b.y.y</c> or <c>[2][2]</c>.</param>
+ /// <param name="xx">The X component of the X column vector, accessed via <c>b.X.X</c> or <c>[0][0]</c>.</param>
+ /// <param name="yx">The X component of the Y column vector, accessed via <c>b.Y.X</c> or <c>[1][0]</c>.</param>
+ /// <param name="zx">The X component of the Z column vector, accessed via <c>b.Z.X</c> or <c>[2][0]</c>.</param>
+ /// <param name="xy">The Y component of the X column vector, accessed via <c>b.X.Y</c> or <c>[0][1]</c>.</param>
+ /// <param name="yy">The Y component of the Y column vector, accessed via <c>b.Y.Y</c> or <c>[1][1]</c>.</param>
+ /// <param name="zy">The Y component of the Z column vector, accessed via <c>b.Y.Y</c> or <c>[2][1]</c>.</param>
+ /// <param name="xz">The Z component of the X column vector, accessed via <c>b.X.Y</c> or <c>[0][2]</c>.</param>
+ /// <param name="yz">The Z component of the Y column vector, accessed via <c>b.Y.Y</c> or <c>[1][2]</c>.</param>
+ /// <param name="zz">The Z component of the Z column vector, accessed via <c>b.Y.Y</c> or <c>[2][2]</c>.</param>
public Basis(real_t xx, real_t yx, real_t zx, real_t xy, real_t yy, real_t zy, real_t xz, real_t yz, real_t zz)
{
Row0 = new Vector3(xx, yx, zx);
@@ -885,7 +888,7 @@ namespace Godot
/// <param name="order">The order to compose the Euler angles.</param>
public static Basis FromEuler(Vector3 euler, EulerOrder order = EulerOrder.Yxz)
{
- (real_t sin, real_t cos) = Mathf.SinCos(euler.x);
+ (real_t sin, real_t cos) = Mathf.SinCos(euler.X);
Basis xmat = new Basis
(
new Vector3(1, 0, 0),
@@ -893,7 +896,7 @@ namespace Godot
new Vector3(0, -sin, cos)
);
- (sin, cos) = Mathf.SinCos(euler.y);
+ (sin, cos) = Mathf.SinCos(euler.Y);
Basis ymat = new Basis
(
new Vector3(cos, 0, -sin),
@@ -901,7 +904,7 @@ namespace Godot
new Vector3(sin, 0, cos)
);
- (sin, cos) = Mathf.SinCos(euler.z);
+ (sin, cos) = Mathf.SinCos(euler.Z);
Basis zmat = new Basis
(
new Vector3(cos, sin, 0),
@@ -938,9 +941,9 @@ namespace Godot
public static Basis FromScale(Vector3 scale)
{
return new Basis(
- scale.x, 0, 0,
- 0, scale.y, 0,
- 0, 0, scale.z
+ scale.X, 0, 0,
+ 0, scale.Y, 0,
+ 0, 0, scale.Z
);
}
@@ -991,9 +994,9 @@ namespace Godot
{
return new Vector3
(
- basis.Row0[0] * vector.x + basis.Row1[0] * vector.y + basis.Row2[0] * vector.z,
- basis.Row0[1] * vector.x + basis.Row1[1] * vector.y + basis.Row2[1] * vector.z,
- basis.Row0[2] * vector.x + basis.Row1[2] * vector.y + basis.Row2[2] * vector.z
+ basis.Row0[0] * vector.X + basis.Row1[0] * vector.Y + basis.Row2[0] * vector.Z,
+ basis.Row0[1] * vector.X + basis.Row1[1] * vector.Y + basis.Row2[1] * vector.Z,
+ basis.Row0[2] * vector.X + basis.Row1[2] * vector.Y + basis.Row2[2] * vector.Z
);
}
@@ -1074,7 +1077,7 @@ namespace Godot
/// <returns>A string representation of this basis.</returns>
public override readonly string ToString()
{
- return $"[X: {x}, Y: {y}, Z: {z}]";
+ return $"[X: {X}, Y: {Y}, Z: {Z}]";
}
/// <summary>
@@ -1083,7 +1086,7 @@ namespace Godot
/// <returns>A string representation of this basis.</returns>
public readonly string ToString(string format)
{
- return $"[X: {x.ToString(format)}, Y: {y.ToString(format)}, Z: {z.ToString(format)}]";
+ return $"[X: {X.ToString(format)}, Y: {Y.ToString(format)}, Z: {Z.ToString(format)}]";
}
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/CSharpInstanceBridge.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/CSharpInstanceBridge.cs
index 354212da1b..16be494d99 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/CSharpInstanceBridge.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/CSharpInstanceBridge.cs
@@ -12,7 +12,7 @@ namespace Godot.Bridge
{
try
{
- var godotObject = (Object)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
+ var godotObject = (GodotObject)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
if (godotObject == null)
{
@@ -49,7 +49,7 @@ namespace Godot.Bridge
{
try
{
- var godotObject = (Object)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
+ var godotObject = (GodotObject)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
if (godotObject == null)
throw new InvalidOperationException();
@@ -79,17 +79,34 @@ namespace Godot.Bridge
{
try
{
- var godotObject = (Object)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
+ var godotObject = (GodotObject)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
if (godotObject == null)
throw new InvalidOperationException();
+ // Properties
if (godotObject.GetGodotClassPropertyValue(CustomUnsafe.AsRef(name), out godot_variant outRetValue))
{
*outRet = outRetValue;
return godot_bool.True;
}
+ // Signals
+ if (godotObject.HasGodotClassSignal(CustomUnsafe.AsRef(name)))
+ {
+ godot_signal signal = new godot_signal(*name, godotObject.GetInstanceId());
+ *outRet = VariantUtils.CreateFromSignalTakingOwnershipOfDisposableValue(signal);
+ return godot_bool.True;
+ }
+
+ // Methods
+ if (godotObject.HasGodotClassMethod(CustomUnsafe.AsRef(name)))
+ {
+ godot_callable method = new godot_callable(*name, godotObject.GetInstanceId());
+ *outRet = VariantUtils.CreateFromCallableTakingOwnershipOfDisposableValue(method);
+ return godot_bool.True;
+ }
+
var nameManaged = StringName.CreateTakingOwnershipOfDisposableValue(
NativeFuncs.godotsharp_string_name_new_copy(CustomUnsafe.AsRef(name)));
@@ -117,7 +134,7 @@ namespace Godot.Bridge
{
try
{
- var godotObject = (Object)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
+ var godotObject = (GodotObject)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
if (okIfNull.ToBool())
godotObject?.Dispose();
@@ -135,7 +152,7 @@ namespace Godot.Bridge
{
try
{
- var self = (Object)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
+ var self = (GodotObject)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
if (self == null)
{
@@ -169,7 +186,7 @@ namespace Godot.Bridge
{
try
{
- var godotObject = (Object)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
+ var godotObject = (GodotObject)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
if (godotObject == null)
return godot_bool.False;
@@ -192,7 +209,7 @@ namespace Godot.Bridge
{
try
{
- var godotObject = (Object)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
+ var godotObject = (GodotObject)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
if (godotObject == null)
return;
@@ -225,7 +242,7 @@ namespace Godot.Bridge
{
try
{
- var godotObject = (Object)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
+ var godotObject = (GodotObject)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
if (godotObject == null)
return;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/GodotSerializationInfo.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/GodotSerializationInfo.cs
index 6d20f95007..47feb1902f 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/GodotSerializationInfo.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/GodotSerializationInfo.cs
@@ -48,7 +48,7 @@ public sealed class GodotSerializationInfo : IDisposable
{
_signalEvents[name] = serializedData;
}
- else if (OS.IsStdoutVerbose())
+ else if (OS.IsStdOutVerbose())
{
Console.WriteLine($"Failed to serialize event signal delegate: {name}");
}
@@ -72,7 +72,7 @@ public sealed class GodotSerializationInfo : IDisposable
return true;
}
- else if (OS.IsStdoutVerbose())
+ else if (OS.IsStdOutVerbose())
{
Console.WriteLine($"Failed to deserialize event signal delegate: {name}");
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs
index dafa83431b..ec2728140e 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs
@@ -100,7 +100,7 @@ namespace Godot.Bridge
Type nativeType = TypeGetProxyClass(nativeTypeNameStr) ?? throw new InvalidOperationException(
"Wrapper class not found for type: " + nativeTypeNameStr);
- var obj = (Object)FormatterServices.GetUninitializedObject(nativeType);
+ var obj = (GodotObject)FormatterServices.GetUninitializedObject(nativeType);
var ctor = nativeType.GetConstructor(
BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance,
@@ -150,7 +150,7 @@ namespace Godot.Bridge
}
}
- var obj = (Object)FormatterServices.GetUninitializedObject(scriptType);
+ var obj = (GodotObject)FormatterServices.GetUninitializedObject(scriptType);
var parameters = ctor.GetParameters();
int paramCount = parameters.Length;
@@ -189,7 +189,7 @@ namespace Godot.Bridge
return;
}
- var native = Object.InternalGetClassNativeBase(scriptType);
+ var native = GodotObject.InternalGetClassNativeBase(scriptType);
var field = native?.GetField("NativeName", BindingFlags.DeclaredOnly | BindingFlags.Static |
BindingFlags.Public | BindingFlags.NonPublic);
@@ -222,7 +222,7 @@ namespace Godot.Bridge
{
try
{
- var target = (Object?)GCHandle.FromIntPtr(gcHandlePtr).Target;
+ var target = (GodotObject?)GCHandle.FromIntPtr(gcHandlePtr).Target;
if (target != null)
target.NativePtr = newPtr;
}
@@ -239,21 +239,45 @@ namespace Godot.Bridge
if (nativeTypeNameStr[0] == '_')
nativeTypeNameStr = nativeTypeNameStr.Substring(1);
- Type? wrapperType = typeof(Object).Assembly.GetType("Godot." + nativeTypeNameStr);
+ Type? wrapperType = typeof(GodotObject).Assembly.GetType("Godot." + nativeTypeNameStr);
if (wrapperType == null)
{
- wrapperType = AppDomain.CurrentDomain.GetAssemblies()
- .FirstOrDefault(a => a.GetName().Name == "GodotSharpEditor")?
- .GetType("Godot." + nativeTypeNameStr);
+ wrapperType = GetTypeByGodotClassAttr(typeof(GodotObject).Assembly, nativeTypeNameStr);
+ }
+
+ if (wrapperType == null)
+ {
+ var editorAssembly = AppDomain.CurrentDomain.GetAssemblies()
+ .FirstOrDefault(a => a.GetName().Name == "GodotSharpEditor");
+ wrapperType = editorAssembly?.GetType("Godot." + nativeTypeNameStr);
+
+ if (wrapperType == null)
+ {
+ wrapperType = GetTypeByGodotClassAttr(editorAssembly, nativeTypeNameStr);
+ }
+ }
+
+ static Type? GetTypeByGodotClassAttr(Assembly assembly, string nativeTypeNameStr)
+ {
+ var types = assembly.GetTypes();
+ foreach (var type in types)
+ {
+ var attr = type.GetCustomAttribute<GodotClassNameAttribute>();
+ if (attr?.Name == nativeTypeNameStr)
+ {
+ return type;
+ }
+ }
+ return null;
}
static bool IsStatic(Type type) => type.IsAbstract && type.IsSealed;
if (wrapperType != null && IsStatic(wrapperType))
{
- // A static class means this is a Godot singleton class. If an instance is needed we use Godot.Object.
- return typeof(Object);
+ // A static class means this is a Godot singleton class. If an instance is needed we use GodotObject.
+ return typeof(GodotObject);
}
return wrapperType;
@@ -293,7 +317,7 @@ namespace Godot.Bridge
// such as when disabling C# source generators (for whatever reason) or when using a
// language other than C# that has nothing similar to source generators to automate it.
- var typeOfGodotObject = typeof(Object);
+ var typeOfGodotObject = typeof(GodotObject);
foreach (var type in assembly.GetTypes())
{
@@ -331,7 +355,7 @@ namespace Godot.Bridge
{
try
{
- var owner = (Object?)GCHandle.FromIntPtr(ownerGCHandlePtr).Target;
+ var owner = (GodotObject?)GCHandle.FromIntPtr(ownerGCHandlePtr).Target;
if (owner == null)
{
@@ -539,9 +563,9 @@ namespace Godot.Bridge
}
// ReSharper disable once RedundantNameQualifier
- if (!typeof(Godot.Object).IsAssignableFrom(scriptType))
+ if (!typeof(GodotObject).IsAssignableFrom(scriptType))
{
- // The class no longer inherits Godot.Object, can't reload
+ // The class no longer inherits GodotObject, can't reload
return godot_bool.False;
}
@@ -589,7 +613,7 @@ namespace Godot.Bridge
using var methods = new Collections.Array();
Type? top = scriptType;
- Type native = Object.InternalGetClassNativeBase(top);
+ Type native = GodotObject.InternalGetClassNativeBase(top);
while (top != null && top != native)
{
@@ -650,7 +674,7 @@ namespace Godot.Bridge
continue;
var rpcAttr = method.GetCustomAttributes(inherit: false)
- .OfType<RPCAttribute>().FirstOrDefault();
+ .OfType<RpcAttribute>().FirstOrDefault();
if (rpcAttr == null)
continue;
@@ -899,7 +923,7 @@ namespace Godot.Bridge
try
{
Type? top = _scriptTypeBiMap.GetScriptType(scriptPtr);
- Type native = Object.InternalGetClassNativeBase(top);
+ Type native = GodotObject.InternalGetClassNativeBase(top);
while (top != null && top != native)
{
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs
index 23b0aa9204..219a9a8c15 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs
@@ -28,7 +28,7 @@ namespace Godot
/// </example>
public readonly partial struct Callable
{
- private readonly Object _target;
+ private readonly GodotObject _target;
private readonly StringName _method;
private readonly Delegate _delegate;
private readonly unsafe delegate* managed<object, NativeVariantPtrArgs, out godot_variant, void> _trampoline;
@@ -36,7 +36,7 @@ namespace Godot
/// <summary>
/// Object that contains the method.
/// </summary>
- public Object Target => _target;
+ public GodotObject Target => _target;
/// <summary>
/// Name of the method that will be called.
@@ -60,7 +60,7 @@ namespace Godot
/// </summary>
/// <param name="target">Object that contains the method.</param>
/// <param name="method">Name of the method that will be called.</param>
- public unsafe Callable(Object target, StringName method)
+ public unsafe Callable(GodotObject target, StringName method)
{
_target = target;
_method = method;
@@ -71,7 +71,7 @@ namespace Godot
private unsafe Callable(Delegate @delegate,
delegate* managed<object, NativeVariantPtrArgs, out godot_variant, void> trampoline)
{
- _target = @delegate?.Target as Object;
+ _target = @delegate?.Target as GodotObject;
_method = null;
_delegate = @delegate;
_trampoline = trampoline;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.generics.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.generics.cs
index ff385da1c9..3005582bea 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.generics.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.generics.cs
@@ -45,7 +45,7 @@ public readonly partial struct Callable
}
/// <inheritdoc cref="From(Action)"/>
- public static unsafe Callable From<T0>(
+ public static unsafe Callable From<[MustBeVariant] T0>(
Action<T0> action
)
{
@@ -64,7 +64,7 @@ public readonly partial struct Callable
}
/// <inheritdoc cref="From(Action)"/>
- public static unsafe Callable From<T0, T1>(
+ public static unsafe Callable From<[MustBeVariant] T0, [MustBeVariant] T1>(
Action<T0, T1> action
)
{
@@ -84,7 +84,7 @@ public readonly partial struct Callable
}
/// <inheritdoc cref="From(Action)"/>
- public static unsafe Callable From<T0, T1, T2>(
+ public static unsafe Callable From<[MustBeVariant] T0, [MustBeVariant] T1, [MustBeVariant] T2>(
Action<T0, T1, T2> action
)
{
@@ -105,7 +105,7 @@ public readonly partial struct Callable
}
/// <inheritdoc cref="From(Action)"/>
- public static unsafe Callable From<T0, T1, T2, T3>(
+ public static unsafe Callable From<[MustBeVariant] T0, [MustBeVariant] T1, [MustBeVariant] T2, [MustBeVariant] T3>(
Action<T0, T1, T2, T3> action
)
{
@@ -127,7 +127,7 @@ public readonly partial struct Callable
}
/// <inheritdoc cref="From(Action)"/>
- public static unsafe Callable From<T0, T1, T2, T3, T4>(
+ public static unsafe Callable From<[MustBeVariant] T0, [MustBeVariant] T1, [MustBeVariant] T2, [MustBeVariant] T3, [MustBeVariant] T4>(
Action<T0, T1, T2, T3, T4> action
)
{
@@ -150,7 +150,7 @@ public readonly partial struct Callable
}
/// <inheritdoc cref="From(Action)"/>
- public static unsafe Callable From<T0, T1, T2, T3, T4, T5>(
+ public static unsafe Callable From<[MustBeVariant] T0, [MustBeVariant] T1, [MustBeVariant] T2, [MustBeVariant] T3, [MustBeVariant] T4, [MustBeVariant] T5>(
Action<T0, T1, T2, T3, T4, T5> action
)
{
@@ -174,7 +174,7 @@ public readonly partial struct Callable
}
/// <inheritdoc cref="From(Action)"/>
- public static unsafe Callable From<T0, T1, T2, T3, T4, T5, T6>(
+ public static unsafe Callable From<[MustBeVariant] T0, [MustBeVariant] T1, [MustBeVariant] T2, [MustBeVariant] T3, [MustBeVariant] T4, [MustBeVariant] T5, [MustBeVariant] T6>(
Action<T0, T1, T2, T3, T4, T5, T6> action
)
{
@@ -199,7 +199,7 @@ public readonly partial struct Callable
}
/// <inheritdoc cref="From(Action)"/>
- public static unsafe Callable From<T0, T1, T2, T3, T4, T5, T6, T7>(
+ public static unsafe Callable From<[MustBeVariant] T0, [MustBeVariant] T1, [MustBeVariant] T2, [MustBeVariant] T3, [MustBeVariant] T4, [MustBeVariant] T5, [MustBeVariant] T6, [MustBeVariant] T7>(
Action<T0, T1, T2, T3, T4, T5, T6, T7> action
)
{
@@ -225,7 +225,7 @@ public readonly partial struct Callable
}
/// <inheritdoc cref="From(Action)"/>
- public static unsafe Callable From<T0, T1, T2, T3, T4, T5, T6, T7, T8>(
+ public static unsafe Callable From<[MustBeVariant] T0, [MustBeVariant] T1, [MustBeVariant] T2, [MustBeVariant] T3, [MustBeVariant] T4, [MustBeVariant] T5, [MustBeVariant] T6, [MustBeVariant] T7, [MustBeVariant] T8>(
Action<T0, T1, T2, T3, T4, T5, T6, T7, T8> action
)
{
@@ -255,7 +255,7 @@ public readonly partial struct Callable
/// Constructs a new <see cref="Callable"/> for the given <paramref name="func"/>.
/// </summary>
/// <param name="func">Action method that will be called.</param>
- public static unsafe Callable From<TResult>(
+ public static unsafe Callable From<[MustBeVariant] TResult>(
Func<TResult> func
)
{
@@ -272,7 +272,7 @@ public readonly partial struct Callable
}
/// <inheritdoc cref="From{TResult}(Func{TResult})"/>
- public static unsafe Callable From<T0, TResult>(
+ public static unsafe Callable From<[MustBeVariant] T0, [MustBeVariant] TResult>(
Func<T0, TResult> func
)
{
@@ -291,7 +291,7 @@ public readonly partial struct Callable
}
/// <inheritdoc cref="From{TResult}(Func{TResult})"/>
- public static unsafe Callable From<T0, T1, TResult>(
+ public static unsafe Callable From<[MustBeVariant] T0, [MustBeVariant] T1, [MustBeVariant] TResult>(
Func<T0, T1, TResult> func
)
{
@@ -311,7 +311,7 @@ public readonly partial struct Callable
}
/// <inheritdoc cref="From{TResult}(Func{TResult})"/>
- public static unsafe Callable From<T0, T1, T2, TResult>(
+ public static unsafe Callable From<[MustBeVariant] T0, [MustBeVariant] T1, [MustBeVariant] T2, [MustBeVariant] TResult>(
Func<T0, T1, T2, TResult> func
)
{
@@ -332,7 +332,7 @@ public readonly partial struct Callable
}
/// <inheritdoc cref="From{TResult}(Func{TResult})"/>
- public static unsafe Callable From<T0, T1, T2, T3, TResult>(
+ public static unsafe Callable From<[MustBeVariant] T0, [MustBeVariant] T1, [MustBeVariant] T2, [MustBeVariant] T3, [MustBeVariant] TResult>(
Func<T0, T1, T2, T3, TResult> func
)
{
@@ -354,7 +354,7 @@ public readonly partial struct Callable
}
/// <inheritdoc cref="From{TResult}(Func{TResult})"/>
- public static unsafe Callable From<T0, T1, T2, T3, T4, TResult>(
+ public static unsafe Callable From<[MustBeVariant] T0, [MustBeVariant] T1, [MustBeVariant] T2, [MustBeVariant] T3, [MustBeVariant] T4, [MustBeVariant] TResult>(
Func<T0, T1, T2, T3, T4, TResult> func
)
{
@@ -377,7 +377,7 @@ public readonly partial struct Callable
}
/// <inheritdoc cref="From{TResult}(Func{TResult})"/>
- public static unsafe Callable From<T0, T1, T2, T3, T4, T5, TResult>(
+ public static unsafe Callable From<[MustBeVariant] T0, [MustBeVariant] T1, [MustBeVariant] T2, [MustBeVariant] T3, [MustBeVariant] T4, [MustBeVariant] T5, [MustBeVariant] TResult>(
Func<T0, T1, T2, T3, T4, T5, TResult> func
)
{
@@ -401,7 +401,7 @@ public readonly partial struct Callable
}
/// <inheritdoc cref="From{TResult}(Func{TResult})"/>
- public static unsafe Callable From<T0, T1, T2, T3, T4, T5, T6, TResult>(
+ public static unsafe Callable From<[MustBeVariant] T0, [MustBeVariant] T1, [MustBeVariant] T2, [MustBeVariant] T3, [MustBeVariant] T4, [MustBeVariant] T5, [MustBeVariant] T6, [MustBeVariant] TResult>(
Func<T0, T1, T2, T3, T4, T5, T6, TResult> func
)
{
@@ -426,7 +426,7 @@ public readonly partial struct Callable
}
/// <inheritdoc cref="From{TResult}(Func{TResult})"/>
- public static unsafe Callable From<T0, T1, T2, T3, T4, T5, T6, T7, TResult>(
+ public static unsafe Callable From<[MustBeVariant] T0, [MustBeVariant] T1, [MustBeVariant] T2, [MustBeVariant] T3, [MustBeVariant] T4, [MustBeVariant] T5, [MustBeVariant] T6, [MustBeVariant] T7, [MustBeVariant] TResult>(
Func<T0, T1, T2, T3, T4, T5, T6, T7, TResult> func
)
{
@@ -452,7 +452,7 @@ public readonly partial struct Callable
}
/// <inheritdoc cref="From{TResult}(Func{TResult})"/>
- public static unsafe Callable From<T0, T1, T2, T3, T4, T5, T6, T7, T8, TResult>(
+ public static unsafe Callable From<[MustBeVariant] T0, [MustBeVariant] T1, [MustBeVariant] T2, [MustBeVariant] T3, [MustBeVariant] T4, [MustBeVariant] T5, [MustBeVariant] T6, [MustBeVariant] T7, [MustBeVariant] T8, [MustBeVariant] TResult>(
Func<T0, T1, T2, T3, T4, T5, T6, T7, T8, TResult> func
)
{
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
index 6a7863112a..555811bab2 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
@@ -21,97 +21,97 @@ namespace Godot
/// <summary>
/// The color's red component, typically on the range of 0 to 1.
/// </summary>
- public float r;
+ public float R;
/// <summary>
/// The color's green component, typically on the range of 0 to 1.
/// </summary>
- public float g;
+ public float G;
/// <summary>
/// The color's blue component, typically on the range of 0 to 1.
/// </summary>
- public float b;
+ public float B;
/// <summary>
/// The color's alpha (transparency) component, typically on the range of 0 to 1.
/// </summary>
- public float a;
+ public float A;
/// <summary>
- /// Wrapper for <see cref="r"/> that uses the range 0 to 255 instead of 0 to 1.
+ /// Wrapper for <see cref="R"/> that uses the range 0 to 255 instead of 0 to 1.
/// </summary>
/// <value>Getting is equivalent to multiplying by 255 and rounding. Setting is equivalent to dividing by 255.</value>
- public int r8
+ public int R8
{
readonly get
{
- return (int)Math.Round(r * 255.0f);
+ return (int)Math.Round(R * 255.0f);
}
set
{
- r = value / 255.0f;
+ R = value / 255.0f;
}
}
/// <summary>
- /// Wrapper for <see cref="g"/> that uses the range 0 to 255 instead of 0 to 1.
+ /// Wrapper for <see cref="G"/> that uses the range 0 to 255 instead of 0 to 1.
/// </summary>
/// <value>Getting is equivalent to multiplying by 255 and rounding. Setting is equivalent to dividing by 255.</value>
- public int g8
+ public int G8
{
readonly get
{
- return (int)Math.Round(g * 255.0f);
+ return (int)Math.Round(G * 255.0f);
}
set
{
- g = value / 255.0f;
+ G = value / 255.0f;
}
}
/// <summary>
- /// Wrapper for <see cref="b"/> that uses the range 0 to 255 instead of 0 to 1.
+ /// Wrapper for <see cref="B"/> that uses the range 0 to 255 instead of 0 to 1.
/// </summary>
/// <value>Getting is equivalent to multiplying by 255 and rounding. Setting is equivalent to dividing by 255.</value>
- public int b8
+ public int B8
{
readonly get
{
- return (int)Math.Round(b * 255.0f);
+ return (int)Math.Round(B * 255.0f);
}
set
{
- b = value / 255.0f;
+ B = value / 255.0f;
}
}
/// <summary>
- /// Wrapper for <see cref="a"/> that uses the range 0 to 255 instead of 0 to 1.
+ /// Wrapper for <see cref="A"/> that uses the range 0 to 255 instead of 0 to 1.
/// </summary>
/// <value>Getting is equivalent to multiplying by 255 and rounding. Setting is equivalent to dividing by 255.</value>
- public int a8
+ public int A8
{
readonly get
{
- return (int)Math.Round(a * 255.0f);
+ return (int)Math.Round(A * 255.0f);
}
set
{
- a = value / 255.0f;
+ A = value / 255.0f;
}
}
/// <summary>
/// The HSV hue of this color, on the range 0 to 1.
/// </summary>
- /// <value>Getting is a long process, refer to the source code for details. Setting uses <see cref="FromHSV"/>.</value>
- public float h
+ /// <value>Getting is a long process, refer to the source code for details. Setting uses <see cref="FromHsv"/>.</value>
+ public float H
{
readonly get
{
- float max = Math.Max(r, Math.Max(g, b));
- float min = Math.Min(r, Math.Min(g, b));
+ float max = Math.Max(R, Math.Max(G, B));
+ float min = Math.Min(R, Math.Min(G, B));
float delta = max - min;
@@ -122,17 +122,17 @@ namespace Godot
float h;
- if (r == max)
+ if (R == max)
{
- h = (g - b) / delta; // Between yellow & magenta
+ h = (G - B) / delta; // Between yellow & magenta
}
- else if (g == max)
+ else if (G == max)
{
- h = 2 + ((b - r) / delta); // Between cyan & yellow
+ h = 2 + ((B - R) / delta); // Between cyan & yellow
}
else
{
- h = 4 + ((r - g) / delta); // Between magenta & cyan
+ h = 4 + ((R - G) / delta); // Between magenta & cyan
}
h /= 6.0f;
@@ -146,20 +146,20 @@ namespace Godot
}
set
{
- this = FromHSV(value, s, v, a);
+ this = FromHsv(value, S, V, A);
}
}
/// <summary>
/// The HSV saturation of this color, on the range 0 to 1.
/// </summary>
- /// <value>Getting is equivalent to the ratio between the min and max RGB value. Setting uses <see cref="FromHSV"/>.</value>
- public float s
+ /// <value>Getting is equivalent to the ratio between the min and max RGB value. Setting uses <see cref="FromHsv"/>.</value>
+ public float S
{
readonly get
{
- float max = Math.Max(r, Math.Max(g, b));
- float min = Math.Min(r, Math.Min(g, b));
+ float max = Math.Max(R, Math.Max(G, B));
+ float min = Math.Min(R, Math.Min(G, B));
float delta = max - min;
@@ -167,23 +167,23 @@ namespace Godot
}
set
{
- this = FromHSV(h, value, v, a);
+ this = FromHsv(H, value, V, A);
}
}
/// <summary>
/// The HSV value (brightness) of this color, on the range 0 to 1.
/// </summary>
- /// <value>Getting is equivalent to using <see cref="Math.Max(float, float)"/> on the RGB components. Setting uses <see cref="FromHSV"/>.</value>
- public float v
+ /// <value>Getting is equivalent to using <see cref="Math.Max(float, float)"/> on the RGB components. Setting uses <see cref="FromHsv"/>.</value>
+ public float V
{
readonly get
{
- return Math.Max(r, Math.Max(g, b));
+ return Math.Max(R, Math.Max(G, B));
}
set
{
- this = FromHSV(h, s, value, a);
+ this = FromHsv(H, S, value, A);
}
}
@@ -197,17 +197,17 @@ namespace Godot
/// </summary>
public readonly float Luminance
{
- get { return 0.2126f * r + 0.7152f * g + 0.0722f * b; }
+ get { return 0.2126f * R + 0.7152f * G + 0.0722f * B; }
}
/// <summary>
/// Access color components using their index.
/// </summary>
/// <value>
- /// <c>[0]</c> is equivalent to <see cref="r"/>,
- /// <c>[1]</c> is equivalent to <see cref="g"/>,
- /// <c>[2]</c> is equivalent to <see cref="b"/>,
- /// <c>[3]</c> is equivalent to <see cref="a"/>.
+ /// <c>[0]</c> is equivalent to <see cref="R"/>,
+ /// <c>[1]</c> is equivalent to <see cref="G"/>,
+ /// <c>[2]</c> is equivalent to <see cref="B"/>,
+ /// <c>[3]</c> is equivalent to <see cref="A"/>.
/// </value>
public float this[int index]
{
@@ -216,13 +216,13 @@ namespace Godot
switch (index)
{
case 0:
- return r;
+ return R;
case 1:
- return g;
+ return G;
case 2:
- return b;
+ return B;
case 3:
- return a;
+ return A;
default:
throw new ArgumentOutOfRangeException(nameof(index));
}
@@ -232,16 +232,16 @@ namespace Godot
switch (index)
{
case 0:
- r = value;
+ R = value;
return;
case 1:
- g = value;
+ G = value;
return;
case 2:
- b = value;
+ B = value;
return;
case 3:
- a = value;
+ A = value;
return;
default:
throw new ArgumentOutOfRangeException(nameof(index));
@@ -260,17 +260,17 @@ namespace Godot
{
Color res;
- float sa = 1.0f - over.a;
- res.a = (a * sa) + over.a;
+ float sa = 1.0f - over.A;
+ res.A = (A * sa) + over.A;
- if (res.a == 0)
+ if (res.A == 0)
{
return new Color(0, 0, 0, 0);
}
- res.r = ((r * a * sa) + (over.r * over.a)) / res.a;
- res.g = ((g * a * sa) + (over.g * over.a)) / res.a;
- res.b = ((b * a * sa) + (over.b * over.a)) / res.a;
+ res.R = ((R * A * sa) + (over.R * over.A)) / res.A;
+ res.G = ((G * A * sa) + (over.G * over.A)) / res.A;
+ res.B = ((B * A * sa) + (over.B * over.A)) / res.A;
return res;
}
@@ -289,10 +289,10 @@ namespace Godot
Color maximum = max ?? new Color(1, 1, 1, 1);
return new Color
(
- (float)Mathf.Clamp(r, minimum.r, maximum.r),
- (float)Mathf.Clamp(g, minimum.g, maximum.g),
- (float)Mathf.Clamp(b, minimum.b, maximum.b),
- (float)Mathf.Clamp(a, minimum.a, maximum.a)
+ (float)Mathf.Clamp(R, minimum.R, maximum.R),
+ (float)Mathf.Clamp(G, minimum.G, maximum.G),
+ (float)Mathf.Clamp(B, minimum.B, maximum.B),
+ (float)Mathf.Clamp(A, minimum.A, maximum.A)
);
}
@@ -305,9 +305,9 @@ namespace Godot
public readonly Color Darkened(float amount)
{
Color res = this;
- res.r *= 1.0f - amount;
- res.g *= 1.0f - amount;
- res.b *= 1.0f - amount;
+ res.R *= 1.0f - amount;
+ res.G *= 1.0f - amount;
+ res.B *= 1.0f - amount;
return res;
}
@@ -318,10 +318,10 @@ namespace Godot
public readonly Color Inverted()
{
return new Color(
- 1.0f - r,
- 1.0f - g,
- 1.0f - b,
- a
+ 1.0f - R,
+ 1.0f - G,
+ 1.0f - B,
+ A
);
}
@@ -334,9 +334,9 @@ namespace Godot
public readonly Color Lightened(float amount)
{
Color res = this;
- res.r += (1.0f - res.r) * amount;
- res.g += (1.0f - res.g) * amount;
- res.b += (1.0f - res.b) * amount;
+ res.R += (1.0f - res.R) * amount;
+ res.G += (1.0f - res.G) * amount;
+ res.B += (1.0f - res.B) * amount;
return res;
}
@@ -351,10 +351,10 @@ namespace Godot
{
return new Color
(
- (float)Mathf.Lerp(r, to.r, weight),
- (float)Mathf.Lerp(g, to.g, weight),
- (float)Mathf.Lerp(b, to.b, weight),
- (float)Mathf.Lerp(a, to.a, weight)
+ (float)Mathf.Lerp(R, to.R, weight),
+ (float)Mathf.Lerp(G, to.G, weight),
+ (float)Mathf.Lerp(B, to.B, weight),
+ (float)Mathf.Lerp(A, to.A, weight)
);
}
@@ -367,9 +367,9 @@ namespace Godot
public readonly Color LinearToSrgb()
{
return new Color(
- r < 0.0031308f ? 12.92f * r : (1.0f + 0.055f) * (float)Mathf.Pow(r, 1.0f / 2.4f) - 0.055f,
- g < 0.0031308f ? 12.92f * g : (1.0f + 0.055f) * (float)Mathf.Pow(g, 1.0f / 2.4f) - 0.055f,
- b < 0.0031308f ? 12.92f * b : (1.0f + 0.055f) * (float)Mathf.Pow(b, 1.0f / 2.4f) - 0.055f, a);
+ R < 0.0031308f ? 12.92f * R : (1.0f + 0.055f) * (float)Mathf.Pow(R, 1.0f / 2.4f) - 0.055f,
+ G < 0.0031308f ? 12.92f * G : (1.0f + 0.055f) * (float)Mathf.Pow(G, 1.0f / 2.4f) - 0.055f,
+ B < 0.0031308f ? 12.92f * B : (1.0f + 0.055f) * (float)Mathf.Pow(B, 1.0f / 2.4f) - 0.055f, A);
}
/// <summary>
@@ -381,10 +381,10 @@ namespace Godot
public readonly Color SrgbToLinear()
{
return new Color(
- r < 0.04045f ? r * (1.0f / 12.92f) : (float)Mathf.Pow((r + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f),
- g < 0.04045f ? g * (1.0f / 12.92f) : (float)Mathf.Pow((g + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f),
- b < 0.04045f ? b * (1.0f / 12.92f) : (float)Mathf.Pow((b + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f),
- a);
+ R < 0.04045f ? R * (1.0f / 12.92f) : (float)Mathf.Pow((R + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f),
+ G < 0.04045f ? G * (1.0f / 12.92f) : (float)Mathf.Pow((G + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f),
+ B < 0.04045f ? B * (1.0f / 12.92f) : (float)Mathf.Pow((B + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f),
+ A);
}
/// <summary>
@@ -395,13 +395,13 @@ namespace Godot
/// <returns>A <see langword="uint"/> representing this color in ABGR32 format.</returns>
public readonly uint ToAbgr32()
{
- uint c = (byte)Math.Round(a * 255);
+ uint c = (byte)Math.Round(A * 255);
c <<= 8;
- c |= (byte)Math.Round(b * 255);
+ c |= (byte)Math.Round(B * 255);
c <<= 8;
- c |= (byte)Math.Round(g * 255);
+ c |= (byte)Math.Round(G * 255);
c <<= 8;
- c |= (byte)Math.Round(r * 255);
+ c |= (byte)Math.Round(R * 255);
return c;
}
@@ -414,13 +414,13 @@ namespace Godot
/// <returns>A <see langword="ulong"/> representing this color in ABGR64 format.</returns>
public readonly ulong ToAbgr64()
{
- ulong c = (ushort)Math.Round(a * 65535);
+ ulong c = (ushort)Math.Round(A * 65535);
c <<= 16;
- c |= (ushort)Math.Round(b * 65535);
+ c |= (ushort)Math.Round(B * 65535);
c <<= 16;
- c |= (ushort)Math.Round(g * 65535);
+ c |= (ushort)Math.Round(G * 65535);
c <<= 16;
- c |= (ushort)Math.Round(r * 65535);
+ c |= (ushort)Math.Round(R * 65535);
return c;
}
@@ -433,13 +433,13 @@ namespace Godot
/// <returns>A <see langword="uint"/> representing this color in ARGB32 format.</returns>
public readonly uint ToArgb32()
{
- uint c = (byte)Math.Round(a * 255);
+ uint c = (byte)Math.Round(A * 255);
c <<= 8;
- c |= (byte)Math.Round(r * 255);
+ c |= (byte)Math.Round(R * 255);
c <<= 8;
- c |= (byte)Math.Round(g * 255);
+ c |= (byte)Math.Round(G * 255);
c <<= 8;
- c |= (byte)Math.Round(b * 255);
+ c |= (byte)Math.Round(B * 255);
return c;
}
@@ -452,13 +452,13 @@ namespace Godot
/// <returns>A <see langword="ulong"/> representing this color in ARGB64 format.</returns>
public readonly ulong ToArgb64()
{
- ulong c = (ushort)Math.Round(a * 65535);
+ ulong c = (ushort)Math.Round(A * 65535);
c <<= 16;
- c |= (ushort)Math.Round(r * 65535);
+ c |= (ushort)Math.Round(R * 65535);
c <<= 16;
- c |= (ushort)Math.Round(g * 65535);
+ c |= (ushort)Math.Round(G * 65535);
c <<= 16;
- c |= (ushort)Math.Round(b * 65535);
+ c |= (ushort)Math.Round(B * 65535);
return c;
}
@@ -471,13 +471,13 @@ namespace Godot
/// <returns>A <see langword="uint"/> representing this color in RGBA32 format.</returns>
public readonly uint ToRgba32()
{
- uint c = (byte)Math.Round(r * 255);
+ uint c = (byte)Math.Round(R * 255);
c <<= 8;
- c |= (byte)Math.Round(g * 255);
+ c |= (byte)Math.Round(G * 255);
c <<= 8;
- c |= (byte)Math.Round(b * 255);
+ c |= (byte)Math.Round(B * 255);
c <<= 8;
- c |= (byte)Math.Round(a * 255);
+ c |= (byte)Math.Round(A * 255);
return c;
}
@@ -490,13 +490,13 @@ namespace Godot
/// <returns>A <see langword="ulong"/> representing this color in RGBA64 format.</returns>
public readonly ulong ToRgba64()
{
- ulong c = (ushort)Math.Round(r * 65535);
+ ulong c = (ushort)Math.Round(R * 65535);
c <<= 16;
- c |= (ushort)Math.Round(g * 65535);
+ c |= (ushort)Math.Round(G * 65535);
c <<= 16;
- c |= (ushort)Math.Round(b * 65535);
+ c |= (ushort)Math.Round(B * 65535);
c <<= 16;
- c |= (ushort)Math.Round(a * 65535);
+ c |= (ushort)Math.Round(A * 65535);
return c;
}
@@ -508,17 +508,17 @@ namespace Godot
/// Whether or not to include alpha. If <see langword="false"/>, the color is RGB instead of RGBA.
/// </param>
/// <returns>A string for the HTML hexadecimal representation of this color.</returns>
- public readonly string ToHTML(bool includeAlpha = true)
+ public readonly string ToHtml(bool includeAlpha = true)
{
string txt = string.Empty;
- txt += ToHex32(r);
- txt += ToHex32(g);
- txt += ToHex32(b);
+ txt += ToHex32(R);
+ txt += ToHex32(G);
+ txt += ToHex32(B);
if (includeAlpha)
{
- txt += ToHex32(a);
+ txt += ToHex32(A);
}
return txt;
@@ -533,10 +533,10 @@ namespace Godot
/// <param name="a">The color's alpha (transparency) value, typically on the range of 0 to 1. Default: 1.</param>
public Color(float r, float g, float b, float a = 1.0f)
{
- this.r = r;
- this.g = g;
- this.b = b;
- this.a = a;
+ R = r;
+ G = g;
+ B = b;
+ A = a;
}
/// <summary>
@@ -546,10 +546,10 @@ namespace Godot
/// <param name="a">The color's alpha (transparency) value, typically on the range of 0 to 1. Default: 1.</param>
public Color(Color c, float a = 1.0f)
{
- r = c.r;
- g = c.g;
- b = c.b;
- this.a = a;
+ R = c.R;
+ G = c.G;
+ B = c.B;
+ A = a;
}
/// <summary>
@@ -559,13 +559,13 @@ namespace Godot
/// <param name="rgba">The <see langword="uint"/> representing the color.</param>
public Color(uint rgba)
{
- a = (rgba & 0xFF) / 255.0f;
+ A = (rgba & 0xFF) / 255.0f;
rgba >>= 8;
- b = (rgba & 0xFF) / 255.0f;
+ B = (rgba & 0xFF) / 255.0f;
rgba >>= 8;
- g = (rgba & 0xFF) / 255.0f;
+ G = (rgba & 0xFF) / 255.0f;
rgba >>= 8;
- r = (rgba & 0xFF) / 255.0f;
+ R = (rgba & 0xFF) / 255.0f;
}
/// <summary>
@@ -575,13 +575,13 @@ namespace Godot
/// <param name="rgba">The <see langword="ulong"/> representing the color.</param>
public Color(ulong rgba)
{
- a = (rgba & 0xFFFF) / 65535.0f;
+ A = (rgba & 0xFFFF) / 65535.0f;
rgba >>= 16;
- b = (rgba & 0xFFFF) / 65535.0f;
+ B = (rgba & 0xFFFF) / 65535.0f;
rgba >>= 16;
- g = (rgba & 0xFFFF) / 65535.0f;
+ G = (rgba & 0xFFFF) / 65535.0f;
rgba >>= 16;
- r = (rgba & 0xFFFF) / 65535.0f;
+ R = (rgba & 0xFFFF) / 65535.0f;
}
/// <summary>
@@ -598,7 +598,7 @@ namespace Godot
{
if (HtmlIsValid(code))
{
- this = FromHTML(code);
+ this = FromHtml(code);
}
else
{
@@ -616,7 +616,7 @@ namespace Godot
public Color(string code, float alpha)
{
this = new Color(code);
- a = alpha;
+ A = alpha;
}
/// <summary>
@@ -626,15 +626,15 @@ namespace Godot
/// <exception name="ArgumentOutOfRangeException">
/// <paramref name="rgba"/> color code is invalid.
/// </exception>
- public static Color FromHTML(ReadOnlySpan<char> rgba)
+ public static Color FromHtml(ReadOnlySpan<char> rgba)
{
Color c;
if (rgba.Length == 0)
{
- c.r = 0f;
- c.g = 0f;
- c.b = 0f;
- c.a = 1.0f;
+ c.R = 0f;
+ c.G = 0f;
+ c.B = 0f;
+ c.A = 1.0f;
return c;
}
@@ -670,44 +670,44 @@ namespace Godot
$"Invalid color code. Length is {rgba.Length}, but a length of 6 or 8 is expected: {rgba}");
}
- c.a = 1.0f;
+ c.A = 1.0f;
if (isShorthand)
{
- c.r = ParseCol4(rgba, 0) / 15f;
- c.g = ParseCol4(rgba, 1) / 15f;
- c.b = ParseCol4(rgba, 2) / 15f;
+ c.R = ParseCol4(rgba, 0) / 15f;
+ c.G = ParseCol4(rgba, 1) / 15f;
+ c.B = ParseCol4(rgba, 2) / 15f;
if (alpha)
{
- c.a = ParseCol4(rgba, 3) / 15f;
+ c.A = ParseCol4(rgba, 3) / 15f;
}
}
else
{
- c.r = ParseCol8(rgba, 0) / 255f;
- c.g = ParseCol8(rgba, 2) / 255f;
- c.b = ParseCol8(rgba, 4) / 255f;
+ c.R = ParseCol8(rgba, 0) / 255f;
+ c.G = ParseCol8(rgba, 2) / 255f;
+ c.B = ParseCol8(rgba, 4) / 255f;
if (alpha)
{
- c.a = ParseCol8(rgba, 6) / 255f;
+ c.A = ParseCol8(rgba, 6) / 255f;
}
}
- if (c.r < 0)
+ if (c.R < 0)
{
throw new ArgumentOutOfRangeException($"Invalid color code. Red part is not valid hexadecimal: {rgba}");
}
- if (c.g < 0)
+ if (c.G < 0)
{
throw new ArgumentOutOfRangeException($"Invalid color code. Green part is not valid hexadecimal: {rgba}");
}
- if (c.b < 0)
+ if (c.B < 0)
{
throw new ArgumentOutOfRangeException($"Invalid color code. Blue part is not valid hexadecimal: {rgba}");
}
- if (c.a < 0)
+ if (c.A < 0)
{
throw new ArgumentOutOfRangeException($"Invalid color code. Alpha part is not valid hexadecimal: {rgba}");
}
@@ -793,7 +793,7 @@ namespace Godot
/// <param name="value">The HSV value (brightness), typically on the range of 0 to 1.</param>
/// <param name="alpha">The alpha (transparency) value, typically on the range of 0 to 1.</param>
/// <returns>The constructed color.</returns>
- public static Color FromHSV(float hue, float saturation, float value, float alpha = 1.0f)
+ public static Color FromHsv(float hue, float saturation, float value, float alpha = 1.0f)
{
if (saturation == 0)
{
@@ -837,10 +837,10 @@ namespace Godot
/// <param name="hue">Output parameter for the HSV hue.</param>
/// <param name="saturation">Output parameter for the HSV saturation.</param>
/// <param name="value">Output parameter for the HSV value.</param>
- public readonly void ToHSV(out float hue, out float saturation, out float value)
+ public readonly void ToHsv(out float hue, out float saturation, out float value)
{
- float max = (float)Mathf.Max(r, Mathf.Max(g, b));
- float min = (float)Mathf.Min(r, Mathf.Min(g, b));
+ float max = (float)Mathf.Max(R, Mathf.Max(G, B));
+ float min = (float)Mathf.Min(R, Mathf.Min(G, B));
float delta = max - min;
@@ -850,17 +850,17 @@ namespace Godot
}
else
{
- if (r == max)
+ if (R == max)
{
- hue = (g - b) / delta; // Between yellow & magenta
+ hue = (G - B) / delta; // Between yellow & magenta
}
- else if (g == max)
+ else if (G == max)
{
- hue = 2 + ((b - r) / delta); // Between cyan & yellow
+ hue = 2 + ((B - R) / delta); // Between cyan & yellow
}
else
{
- hue = 4 + ((r - g) / delta); // Between magenta & cyan
+ hue = 4 + ((R - G) / delta); // Between magenta & cyan
}
hue /= 6.0f;
@@ -950,7 +950,7 @@ namespace Godot
{
if (HtmlIsValid(str))
{
- return FromHTML(str);
+ return FromHtml(str);
}
else
{
@@ -1012,10 +1012,10 @@ namespace Godot
/// <returns>The added color.</returns>
public static Color operator +(Color left, Color right)
{
- left.r += right.r;
- left.g += right.g;
- left.b += right.b;
- left.a += right.a;
+ left.R += right.R;
+ left.G += right.G;
+ left.B += right.B;
+ left.A += right.A;
return left;
}
@@ -1028,17 +1028,17 @@ namespace Godot
/// <returns>The subtracted color.</returns>
public static Color operator -(Color left, Color right)
{
- left.r -= right.r;
- left.g -= right.g;
- left.b -= right.b;
- left.a -= right.a;
+ left.R -= right.R;
+ left.G -= right.G;
+ left.B -= right.B;
+ left.A -= right.A;
return left;
}
/// <summary>
/// Inverts the given color. This is equivalent to
/// <c>Colors.White - c</c> or
- /// <c>new Color(1 - c.r, 1 - c.g, 1 - c.b, 1 - c.a)</c>.
+ /// <c>new Color(1 - c.R, 1 - c.G, 1 - c.B, 1 - c.A)</c>.
/// </summary>
/// <param name="color">The color to invert.</param>
/// <returns>The inverted color.</returns>
@@ -1056,10 +1056,10 @@ namespace Godot
/// <returns>The multiplied color.</returns>
public static Color operator *(Color color, float scale)
{
- color.r *= scale;
- color.g *= scale;
- color.b *= scale;
- color.a *= scale;
+ color.R *= scale;
+ color.G *= scale;
+ color.B *= scale;
+ color.A *= scale;
return color;
}
@@ -1072,10 +1072,10 @@ namespace Godot
/// <returns>The multiplied color.</returns>
public static Color operator *(float scale, Color color)
{
- color.r *= scale;
- color.g *= scale;
- color.b *= scale;
- color.a *= scale;
+ color.R *= scale;
+ color.G *= scale;
+ color.B *= scale;
+ color.A *= scale;
return color;
}
@@ -1088,10 +1088,10 @@ namespace Godot
/// <returns>The multiplied color.</returns>
public static Color operator *(Color left, Color right)
{
- left.r *= right.r;
- left.g *= right.g;
- left.b *= right.b;
- left.a *= right.a;
+ left.R *= right.R;
+ left.G *= right.G;
+ left.B *= right.B;
+ left.A *= right.A;
return left;
}
@@ -1104,10 +1104,10 @@ namespace Godot
/// <returns>The divided color.</returns>
public static Color operator /(Color color, float scale)
{
- color.r /= scale;
- color.g /= scale;
- color.b /= scale;
- color.a /= scale;
+ color.R /= scale;
+ color.G /= scale;
+ color.B /= scale;
+ color.A /= scale;
return color;
}
@@ -1120,10 +1120,10 @@ namespace Godot
/// <returns>The divided color.</returns>
public static Color operator /(Color left, Color right)
{
- left.r /= right.r;
- left.g /= right.g;
- left.b /= right.b;
- left.a /= right.a;
+ left.R /= right.R;
+ left.G /= right.G;
+ left.B /= right.B;
+ left.A /= right.A;
return left;
}
@@ -1167,19 +1167,19 @@ namespace Godot
/// <returns>Whether or not the left is less than the right.</returns>
public static bool operator <(Color left, Color right)
{
- if (left.r == right.r)
+ if (left.R == right.R)
{
- if (left.g == right.g)
+ if (left.G == right.G)
{
- if (left.b == right.b)
+ if (left.B == right.B)
{
- return left.a < right.a;
+ return left.A < right.A;
}
- return left.b < right.b;
+ return left.B < right.B;
}
- return left.g < right.g;
+ return left.G < right.G;
}
- return left.r < right.r;
+ return left.R < right.R;
}
/// <summary>
@@ -1196,19 +1196,19 @@ namespace Godot
/// <returns>Whether or not the left is greater than the right.</returns>
public static bool operator >(Color left, Color right)
{
- if (left.r == right.r)
+ if (left.R == right.R)
{
- if (left.g == right.g)
+ if (left.G == right.G)
{
- if (left.b == right.b)
+ if (left.B == right.B)
{
- return left.a > right.a;
+ return left.A > right.A;
}
- return left.b > right.b;
+ return left.B > right.B;
}
- return left.g > right.g;
+ return left.G > right.G;
}
- return left.r > right.r;
+ return left.R > right.R;
}
/// <summary>
@@ -1225,19 +1225,19 @@ namespace Godot
/// <returns>Whether or not the left is less than or equal to the right.</returns>
public static bool operator <=(Color left, Color right)
{
- if (left.r == right.r)
+ if (left.R == right.R)
{
- if (left.g == right.g)
+ if (left.G == right.G)
{
- if (left.b == right.b)
+ if (left.B == right.B)
{
- return left.a <= right.a;
+ return left.A <= right.A;
}
- return left.b < right.b;
+ return left.B < right.B;
}
- return left.g < right.g;
+ return left.G < right.G;
}
- return left.r < right.r;
+ return left.R < right.R;
}
/// <summary>
@@ -1254,19 +1254,19 @@ namespace Godot
/// <returns>Whether or not the left is greater than or equal to the right.</returns>
public static bool operator >=(Color left, Color right)
{
- if (left.r == right.r)
+ if (left.R == right.R)
{
- if (left.g == right.g)
+ if (left.G == right.G)
{
- if (left.b == right.b)
+ if (left.B == right.B)
{
- return left.a >= right.a;
+ return left.A >= right.A;
}
- return left.b > right.b;
+ return left.B > right.B;
}
- return left.g > right.g;
+ return left.G > right.G;
}
- return left.r > right.r;
+ return left.R > right.R;
}
/// <summary>
@@ -1288,7 +1288,7 @@ namespace Godot
/// <returns>Whether or not the colors are equal.</returns>
public readonly bool Equals(Color other)
{
- return r == other.r && g == other.g && b == other.b && a == other.a;
+ return R == other.R && G == other.G && B == other.B && A == other.A;
}
/// <summary>
@@ -1299,7 +1299,7 @@ namespace Godot
/// <returns>Whether or not the colors are approximately equal.</returns>
public readonly bool IsEqualApprox(Color other)
{
- return Mathf.IsEqualApprox(r, other.r) && Mathf.IsEqualApprox(g, other.g) && Mathf.IsEqualApprox(b, other.b) && Mathf.IsEqualApprox(a, other.a);
+ return Mathf.IsEqualApprox(R, other.R) && Mathf.IsEqualApprox(G, other.G) && Mathf.IsEqualApprox(B, other.B) && Mathf.IsEqualApprox(A, other.A);
}
/// <summary>
@@ -1308,7 +1308,7 @@ namespace Godot
/// <returns>A hash code for this color.</returns>
public override readonly int GetHashCode()
{
- return r.GetHashCode() ^ g.GetHashCode() ^ b.GetHashCode() ^ a.GetHashCode();
+ return R.GetHashCode() ^ G.GetHashCode() ^ B.GetHashCode() ^ A.GetHashCode();
}
/// <summary>
@@ -1317,7 +1317,7 @@ namespace Godot
/// <returns>A string representation of this color.</returns>
public override readonly string ToString()
{
- return $"({r}, {g}, {b}, {a})";
+ return $"({R}, {G}, {B}, {A})";
}
/// <summary>
@@ -1326,7 +1326,7 @@ namespace Godot
/// <returns>A string representation of this color.</returns>
public readonly string ToString(string format)
{
- return $"({r.ToString(format)}, {g.ToString(format)}, {b.ToString(format)}, {a.ToString(format)})";
+ return $"({R.ToString(format)}, {G.ToString(format)}, {B.ToString(format)}, {A.ToString(format)})";
}
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs
index d94fbff331..4a54f67cc9 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs
@@ -126,7 +126,7 @@ namespace Godot
}
}
// ReSharper disable once RedundantNameQualifier
- case Godot.Object godotObject:
+ case GodotObject godotObject:
{
using (var stream = new MemoryStream())
using (var writer = new BinaryWriter(stream))
@@ -399,7 +399,7 @@ namespace Godot
{
ulong objectId = reader.ReadUInt64();
// ReSharper disable once RedundantNameQualifier
- Godot.Object godotObject = GD.InstanceFromId(objectId);
+ GodotObject godotObject = GodotObject.InstanceFromId(objectId);
if (godotObject == null)
return false;
@@ -581,31 +581,31 @@ namespace Godot
return VariantUtils.CreateFrom(@double);
case Vector2 vector2:
return VariantUtils.CreateFrom(vector2);
- case Vector2i vector2I:
+ case Vector2I vector2I:
return VariantUtils.CreateFrom(vector2I);
case Rect2 rect2:
return VariantUtils.CreateFrom(rect2);
- case Rect2i rect2I:
+ case Rect2I rect2I:
return VariantUtils.CreateFrom(rect2I);
case Transform2D transform2D:
return VariantUtils.CreateFrom(transform2D);
case Vector3 vector3:
return VariantUtils.CreateFrom(vector3);
- case Vector3i vector3I:
+ case Vector3I vector3I:
return VariantUtils.CreateFrom(vector3I);
case Vector4 vector4:
return VariantUtils.CreateFrom(vector4);
- case Vector4i vector4I:
+ case Vector4I vector4I:
return VariantUtils.CreateFrom(vector4I);
case Basis basis:
return VariantUtils.CreateFrom(basis);
case Quaternion quaternion:
return VariantUtils.CreateFrom(quaternion);
- case Transform3D transform3d:
- return VariantUtils.CreateFrom(transform3d);
+ case Transform3D transform3D:
+ return VariantUtils.CreateFrom(transform3D);
case Projection projection:
return VariantUtils.CreateFrom(projection);
- case AABB aabb:
+ case Aabb aabb:
return VariantUtils.CreateFrom(aabb);
case Color color:
return VariantUtils.CreateFrom(color);
@@ -639,15 +639,15 @@ namespace Godot
return VariantUtils.CreateFrom(stringNameArray);
case NodePath[] nodePathArray:
return VariantUtils.CreateFrom(nodePathArray);
- case RID[] ridArray:
+ case Rid[] ridArray:
return VariantUtils.CreateFrom(ridArray);
- case Godot.Object[] godotObjectArray:
+ case GodotObject[] godotObjectArray:
return VariantUtils.CreateFrom(godotObjectArray);
case StringName stringName:
return VariantUtils.CreateFrom(stringName);
case NodePath nodePath:
return VariantUtils.CreateFrom(nodePath);
- case RID rid:
+ case Rid rid:
return VariantUtils.CreateFrom(rid);
case Collections.Dictionary godotDictionary:
return VariantUtils.CreateFrom(godotDictionary);
@@ -655,7 +655,7 @@ namespace Godot
return VariantUtils.CreateFrom(godotArray);
case Variant variant:
return VariantUtils.CreateFrom(variant);
- case Godot.Object godotObject:
+ case GodotObject godotObject:
return VariantUtils.CreateFrom(godotObject);
case Enum @enum:
return VariantUtils.CreateFrom(Convert.ToInt64(@enum));
@@ -690,18 +690,18 @@ namespace Godot
[typeof(float)] = (in godot_variant variant) => VariantUtils.ConvertTo<float>(variant),
[typeof(double)] = (in godot_variant variant) => VariantUtils.ConvertTo<double>(variant),
[typeof(Vector2)] = (in godot_variant variant) => VariantUtils.ConvertTo<Vector2>(variant),
- [typeof(Vector2i)] = (in godot_variant variant) => VariantUtils.ConvertTo<Vector2i>(variant),
+ [typeof(Vector2I)] = (in godot_variant variant) => VariantUtils.ConvertTo<Vector2I>(variant),
[typeof(Rect2)] = (in godot_variant variant) => VariantUtils.ConvertTo<Rect2>(variant),
- [typeof(Rect2i)] = (in godot_variant variant) => VariantUtils.ConvertTo<Rect2i>(variant),
+ [typeof(Rect2I)] = (in godot_variant variant) => VariantUtils.ConvertTo<Rect2I>(variant),
[typeof(Transform2D)] = (in godot_variant variant) => VariantUtils.ConvertTo<Transform2D>(variant),
[typeof(Vector3)] = (in godot_variant variant) => VariantUtils.ConvertTo<Vector3>(variant),
- [typeof(Vector3i)] = (in godot_variant variant) => VariantUtils.ConvertTo<Vector3i>(variant),
+ [typeof(Vector3I)] = (in godot_variant variant) => VariantUtils.ConvertTo<Vector3I>(variant),
[typeof(Basis)] = (in godot_variant variant) => VariantUtils.ConvertTo<Basis>(variant),
[typeof(Quaternion)] = (in godot_variant variant) => VariantUtils.ConvertTo<Quaternion>(variant),
[typeof(Transform3D)] = (in godot_variant variant) => VariantUtils.ConvertTo<Transform3D>(variant),
[typeof(Vector4)] = (in godot_variant variant) => VariantUtils.ConvertTo<Vector4>(variant),
- [typeof(Vector4i)] = (in godot_variant variant) => VariantUtils.ConvertTo<Vector4i>(variant),
- [typeof(AABB)] = (in godot_variant variant) => VariantUtils.ConvertTo<AABB>(variant),
+ [typeof(Vector4I)] = (in godot_variant variant) => VariantUtils.ConvertTo<Vector4I>(variant),
+ [typeof(Aabb)] = (in godot_variant variant) => VariantUtils.ConvertTo<Aabb>(variant),
[typeof(Color)] = (in godot_variant variant) => VariantUtils.ConvertTo<Color>(variant),
[typeof(Plane)] = (in godot_variant variant) => VariantUtils.ConvertTo<Plane>(variant),
[typeof(Callable)] = (in godot_variant variant) => VariantUtils.ConvertTo<Callable>(variant),
@@ -719,10 +719,10 @@ namespace Godot
[typeof(StringName[])] =
(in godot_variant variant) => VariantUtils.ConvertTo<StringName[]>(variant),
[typeof(NodePath[])] = (in godot_variant variant) => VariantUtils.ConvertTo<NodePath[]>(variant),
- [typeof(RID[])] = (in godot_variant variant) => VariantUtils.ConvertTo<RID[]>(variant),
+ [typeof(Rid[])] = (in godot_variant variant) => VariantUtils.ConvertTo<Rid[]>(variant),
[typeof(StringName)] = (in godot_variant variant) => VariantUtils.ConvertTo<StringName>(variant),
[typeof(NodePath)] = (in godot_variant variant) => VariantUtils.ConvertTo<NodePath>(variant),
- [typeof(RID)] = (in godot_variant variant) => VariantUtils.ConvertTo<RID>(variant),
+ [typeof(Rid)] = (in godot_variant variant) => VariantUtils.ConvertTo<Rid>(variant),
[typeof(Godot.Collections.Dictionary)] = (in godot_variant variant) =>
VariantUtils.ConvertTo<Godot.Collections.Dictionary>(variant),
[typeof(Godot.Collections.Array)] =
@@ -736,18 +736,18 @@ namespace Godot
if (ToSystemObjectFuncByType.TryGetValue(type, out var func))
return func(variant);
- if (typeof(Godot.Object).IsAssignableFrom(type))
- return Convert.ChangeType(VariantUtils.ConvertTo<Godot.Object>(variant), type);
+ if (typeof(GodotObject).IsAssignableFrom(type))
+ return Convert.ChangeType(VariantUtils.ConvertTo<GodotObject>(variant), type);
- if (typeof(Godot.Object[]).IsAssignableFrom(type))
+ if (typeof(GodotObject[]).IsAssignableFrom(type))
{
- static Godot.Object[] ConvertToSystemArrayOfGodotObject(in godot_array nativeArray, Type type)
+ static GodotObject[] ConvertToSystemArrayOfGodotObject(in godot_array nativeArray, Type type)
{
var array = Collections.Array.CreateTakingOwnershipOfDisposableValue(
NativeFuncs.godotsharp_array_new_copy(nativeArray));
int length = array.Count;
- var ret = (Godot.Object[])Activator.CreateInstance(type, length)!;
+ var ret = (GodotObject[])Activator.CreateInstance(type, length)!;
for (int i = 0; i < length; i++)
ret[i] = array[i].AsGodotObject();
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
index b5a8742d3d..923b2adafd 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
@@ -68,7 +68,15 @@ namespace Godot.Collections
}
/// <summary>
- /// Duplicates this <see cref="Dictionary"/>.
+ /// Returns a copy of the <see cref="Dictionary"/>.
+ /// If <paramref name="deep"/> is <see langword="true"/>, a deep copy is performed:
+ /// all nested arrays and dictionaries are duplicated and will not be shared with
+ /// the original dictionary. If <see langword="false"/>, a shallow copy is made and
+ /// references to the original nested arrays and dictionaries are kept, so that
+ /// modifying a sub-array or dictionary in the copy will also impact those
+ /// referenced in the source dictionary. Note that any <see cref="GodotObject"/> derived
+ /// elements will be shallow copied regardless of the <paramref name="deep"/>
+ /// setting.
/// </summary>
/// <param name="deep">If <see langword="true"/>, performs a deep copy.</param>
/// <returns>A new Godot Dictionary.</returns>
@@ -80,6 +88,44 @@ namespace Godot.Collections
return CreateTakingOwnershipOfDisposableValue(newDictionary);
}
+ /// <summary>
+ /// Adds entries from <paramref name="dictionary"/> to this dictionary.
+ /// By default, duplicate keys are not copied over, unless <paramref name="overwrite"/>
+ /// is <see langword="true"/>.
+ /// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The dictionary is read-only.
+ /// </exception>
+ /// <param name="dictionary">Dictionary to copy entries from.</param>
+ /// <param name="overwrite">If duplicate keys should be copied over as well.</param>
+ public void Merge(Dictionary dictionary, bool overwrite = false)
+ {
+ ThrowIfReadOnly();
+
+ var self = (godot_dictionary)NativeValue;
+ var other = (godot_dictionary)dictionary.NativeValue;
+ NativeFuncs.godotsharp_dictionary_merge(ref self, in other, overwrite.ToGodotBool());
+ }
+
+ /// <summary>
+ /// Compares this <see cref="Dictionary"/> against the <paramref name="other"/>
+ /// <see cref="Dictionary"/> recursively. Returns <see langword="true"/> if the
+ /// two dictionaries contain the same keys and values. The order of the entries
+ /// does not matter.
+ /// otherwise.
+ /// </summary>
+ /// <param name="other">The other dictionary to compare against.</param>
+ /// <returns>
+ /// <see langword="true"/> if the dictionaries contain the same keys and values,
+ /// <see langword="false"/> otherwise.
+ /// </returns>
+ public bool RecursiveEqual(Dictionary other)
+ {
+ var self = (godot_dictionary)NativeValue;
+ var otherVariant = (godot_dictionary)other.NativeValue;
+ return NativeFuncs.godotsharp_dictionary_recursive_equal(ref self, otherVariant).ToBool();
+ }
+
// IDictionary
/// <summary>
@@ -134,6 +180,13 @@ namespace Godot.Collections
/// <summary>
/// Returns the value at the given <paramref name="key"/>.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The property is assigned and the dictionary is read-only.
+ /// </exception>
+ /// <exception cref="KeyNotFoundException">
+ /// The property is retrieved and an entry for <paramref name="key"/>
+ /// does not exist in the dictionary.
+ /// </exception>
/// <value>The value at the given <paramref name="key"/>.</value>
public Variant this[Variant key]
{
@@ -153,6 +206,8 @@ namespace Godot.Collections
}
set
{
+ ThrowIfReadOnly();
+
var self = (godot_dictionary)NativeValue;
NativeFuncs.godotsharp_dictionary_set_value(ref self,
(godot_variant)key.NativeVar, (godot_variant)value.NativeVar);
@@ -163,10 +218,18 @@ namespace Godot.Collections
/// Adds an value <paramref name="value"/> at key <paramref name="key"/>
/// to this <see cref="Dictionary"/>.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The dictionary is read-only.
+ /// </exception>
+ /// <exception cref="ArgumentException">
+ /// An entry for <paramref name="key"/> already exists in the dictionary.
+ /// </exception>
/// <param name="key">The key at which to add the value.</param>
/// <param name="value">The value to add.</param>
public void Add(Variant key, Variant value)
{
+ ThrowIfReadOnly();
+
var variantKey = (godot_variant)key.NativeVar;
var self = (godot_dictionary)NativeValue;
@@ -181,10 +244,15 @@ namespace Godot.Collections
=> Add(item.Key, item.Value);
/// <summary>
- /// Erases all items from this <see cref="Dictionary"/>.
+ /// Clears the dictionary, removing all entries from it.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The dictionary is read-only.
+ /// </exception>
public void Clear()
{
+ ThrowIfReadOnly();
+
var self = (godot_dictionary)NativeValue;
NativeFuncs.godotsharp_dictionary_clear(ref self);
}
@@ -200,7 +268,7 @@ namespace Godot.Collections
return NativeFuncs.godotsharp_dictionary_contains_key(ref self, (godot_variant)key.NativeVar).ToBool();
}
- public bool Contains(KeyValuePair<Variant, Variant> item)
+ bool ICollection<KeyValuePair<Variant, Variant>>.Contains(KeyValuePair<Variant, Variant> item)
{
godot_variant variantKey = (godot_variant)item.Key.NativeVar;
var self = (godot_dictionary)NativeValue;
@@ -220,15 +288,22 @@ namespace Godot.Collections
/// <summary>
/// Removes an element from this <see cref="Dictionary"/> by key.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The dictionary is read-only.
+ /// </exception>
/// <param name="key">The key of the element to remove.</param>
public bool Remove(Variant key)
{
+ ThrowIfReadOnly();
+
var self = (godot_dictionary)NativeValue;
return NativeFuncs.godotsharp_dictionary_remove_key(ref self, (godot_variant)key.NativeVar).ToBool();
}
- public bool Remove(KeyValuePair<Variant, Variant> item)
+ bool ICollection<KeyValuePair<Variant, Variant>>.Remove(KeyValuePair<Variant, Variant> item)
{
+ ThrowIfReadOnly();
+
godot_variant variantKey = (godot_variant)item.Key.NativeVar;
var self = (godot_dictionary)NativeValue;
bool found = NativeFuncs.godotsharp_dictionary_try_get_value(ref self,
@@ -264,8 +339,37 @@ namespace Godot.Collections
}
}
- bool ICollection<KeyValuePair<Variant, Variant>>.IsReadOnly => false;
+ /// <summary>
+ /// Returns <see langword="true"/> if the dictionary is read-only.
+ /// See <see cref="MakeReadOnly"/>.
+ /// </summary>
+ public bool IsReadOnly => NativeValue.DangerousSelfRef.IsReadOnly;
+
+ /// <summary>
+ /// Makes the <see cref="Dictionary"/> read-only, i.e. disabled modying of the
+ /// dictionary's elements. Does not apply to nested content, e.g. content of
+ /// nested dictionaries.
+ /// </summary>
+ public void MakeReadOnly()
+ {
+ if (IsReadOnly)
+ {
+ // Avoid interop call when the dictionary is already read-only.
+ return;
+ }
+
+ var self = (godot_dictionary)NativeValue;
+ NativeFuncs.godotsharp_dictionary_make_read_only(ref self);
+ }
+ /// <summary>
+ /// Gets the value for the given <paramref name="key"/> in the dictionary.
+ /// Returns <see langword="true"/> if an entry for the given key exists in
+ /// the dictionary; otherwise, returns <see langword="false"/>.
+ /// </summary>
+ /// <param name="key">The key of the element to get.</param>
+ /// <param name="value">The value at the given <paramref name="key"/>.</param>
+ /// <returns>If an entry was found for the given <paramref name="key"/>.</returns>
public bool TryGetValue(Variant key, out Variant value)
{
var self = (godot_dictionary)NativeValue;
@@ -283,7 +387,7 @@ namespace Godot.Collections
/// </summary>
/// <param name="array">The array to copy to.</param>
/// <param name="arrayIndex">The index to start at.</param>
- public void CopyTo(KeyValuePair<Variant, Variant>[] array, int arrayIndex)
+ void ICollection<KeyValuePair<Variant, Variant>>.CopyTo(KeyValuePair<Variant, Variant>[] array, int arrayIndex)
{
if (array == null)
throw new ArgumentNullException(nameof(array), "Value cannot be null.");
@@ -342,6 +446,14 @@ namespace Godot.Collections
using (str)
return Marshaling.ConvertStringToManaged(str);
}
+
+ private void ThrowIfReadOnly()
+ {
+ if (IsReadOnly)
+ {
+ throw new InvalidOperationException("Dictionary instance is read-only.");
+ }
+ }
}
internal interface IGenericGodotDictionary
@@ -433,20 +545,64 @@ namespace Godot.Collections
}
/// <summary>
- /// Duplicates this <see cref="Dictionary{TKey, TValue}"/>.
+ /// Returns a copy of the <see cref="Dictionary{TKey, TValue}"/>.
+ /// If <paramref name="deep"/> is <see langword="true"/>, a deep copy is performed:
+ /// all nested arrays and dictionaries are duplicated and will not be shared with
+ /// the original dictionary. If <see langword="false"/>, a shallow copy is made and
+ /// references to the original nested arrays and dictionaries are kept, so that
+ /// modifying a sub-array or dictionary in the copy will also impact those
+ /// referenced in the source dictionary. Note that any <see cref="GodotObject"/> derived
+ /// elements will be shallow copied regardless of the <paramref name="deep"/>
+ /// setting.
/// </summary>
- /// <param name="deep">If <see langword="true"/>, performs a deep copy.</param>
- /// <returns>A new Godot Dictionary.</returns>
public Dictionary<TKey, TValue> Duplicate(bool deep = false)
{
return new Dictionary<TKey, TValue>(_underlyingDict.Duplicate(deep));
}
+ /// <summary>
+ /// Adds entries from <paramref name="dictionary"/> to this dictionary.
+ /// By default, duplicate keys are not copied over, unless <paramref name="overwrite"/>
+ /// is <see langword="true"/>.
+ /// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The dictionary is read-only.
+ /// </exception>
+ /// <param name="dictionary">Dictionary to copy entries from.</param>
+ /// <param name="overwrite">If duplicate keys should be copied over as well.</param>
+ public void Merge(Dictionary<TKey, TValue> dictionary, bool overwrite = false)
+ {
+ _underlyingDict.Merge(dictionary._underlyingDict, overwrite);
+ }
+
+ /// <summary>
+ /// Compares this <see cref="Dictionary{TKey, TValue}"/> against the <paramref name="other"/>
+ /// <see cref="Dictionary{TKey, TValue}"/> recursively. Returns <see langword="true"/> if the
+ /// two dictionaries contain the same keys and values. The order of the entries does not matter.
+ /// otherwise.
+ /// </summary>
+ /// <param name="other">The other dictionary to compare against.</param>
+ /// <returns>
+ /// <see langword="true"/> if the dictionaries contain the same keys and values,
+ /// <see langword="false"/> otherwise.
+ /// </returns>
+ public bool RecursiveEqual(Dictionary<TKey, TValue> other)
+ {
+ return _underlyingDict.RecursiveEqual(other._underlyingDict);
+ }
+
// IDictionary<TKey, TValue>
/// <summary>
/// Returns the value at the given <paramref name="key"/>.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The property is assigned and the dictionary is read-only.
+ /// </exception>
+ /// <exception cref="KeyNotFoundException">
+ /// The property is retrieved and an entry for <paramref name="key"/>
+ /// does not exist in the dictionary.
+ /// </exception>
/// <value>The value at the given <paramref name="key"/>.</value>
public TValue this[TKey key]
{
@@ -468,6 +624,8 @@ namespace Godot.Collections
}
set
{
+ ThrowIfReadOnly();
+
using var variantKey = VariantUtils.CreateFrom(key);
using var variantValue = VariantUtils.CreateFrom(value);
var self = (godot_dictionary)_underlyingDict.NativeValue;
@@ -527,10 +685,15 @@ namespace Godot.Collections
/// Adds an object <paramref name="value"/> at key <paramref name="key"/>
/// to this <see cref="Dictionary{TKey, TValue}"/>.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The dictionary is read-only.
+ /// </exception>
/// <param name="key">The key at which to add the object.</param>
/// <param name="value">The object to add.</param>
public void Add(TKey key, TValue value)
{
+ ThrowIfReadOnly();
+
using var variantKey = VariantUtils.CreateFrom(key);
var self = (godot_dictionary)_underlyingDict.NativeValue;
@@ -556,20 +719,27 @@ namespace Godot.Collections
/// <summary>
/// Removes an element from this <see cref="Dictionary{TKey, TValue}"/> by key.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The dictionary is read-only.
+ /// </exception>
/// <param name="key">The key of the element to remove.</param>
public bool Remove(TKey key)
{
+ ThrowIfReadOnly();
+
using var variantKey = VariantUtils.CreateFrom(key);
var self = (godot_dictionary)_underlyingDict.NativeValue;
return NativeFuncs.godotsharp_dictionary_remove_key(ref self, variantKey).ToBool();
}
/// <summary>
- /// Gets the object at the given <paramref name="key"/>.
+ /// Gets the value for the given <paramref name="key"/> in the dictionary.
+ /// Returns <see langword="true"/> if an entry for the given key exists in
+ /// the dictionary; otherwise, returns <see langword="false"/>.
/// </summary>
/// <param name="key">The key of the element to get.</param>
/// <param name="value">The value at the given <paramref name="key"/>.</param>
- /// <returns>If an object was found for the given <paramref name="key"/>.</returns>
+ /// <returns>If an entry was found for the given <paramref name="key"/>.</returns>
public bool TryGetValue(TKey key, [MaybeNullWhen(false)] out TValue value)
{
using var variantKey = VariantUtils.CreateFrom(key);
@@ -592,14 +762,31 @@ namespace Godot.Collections
/// <returns>The number of elements.</returns>
public int Count => _underlyingDict.Count;
- bool ICollection<KeyValuePair<TKey, TValue>>.IsReadOnly => false;
+ /// <summary>
+ /// Returns <see langword="true"/> if the dictionary is read-only.
+ /// See <see cref="MakeReadOnly"/>.
+ /// </summary>
+ public bool IsReadOnly => _underlyingDict.IsReadOnly;
+
+ /// <summary>
+ /// Makes the <see cref="Dictionary{TKey, TValue}"/> read-only, i.e. disabled
+ /// modying of the dictionary's elements. Does not apply to nested content,
+ /// e.g. content of nested dictionaries.
+ /// </summary>
+ public void MakeReadOnly()
+ {
+ _underlyingDict.MakeReadOnly();
+ }
void ICollection<KeyValuePair<TKey, TValue>>.Add(KeyValuePair<TKey, TValue> item)
=> Add(item.Key, item.Value);
/// <summary>
- /// Erases all the items from this <see cref="Dictionary{TKey, TValue}"/>.
+ /// Clears the dictionary, removing all entries from it.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The dictionary is read-only.
+ /// </exception>
public void Clear() => _underlyingDict.Clear();
bool ICollection<KeyValuePair<TKey, TValue>>.Contains(KeyValuePair<TKey, TValue> item)
@@ -625,7 +812,7 @@ namespace Godot.Collections
/// </summary>
/// <param name="array">The array to copy to.</param>
/// <param name="arrayIndex">The index to start at.</param>
- public void CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex)
+ void ICollection<KeyValuePair<TKey, TValue>>.CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex)
{
if (array == null)
throw new ArgumentNullException(nameof(array), "Value cannot be null.");
@@ -649,6 +836,8 @@ namespace Godot.Collections
bool ICollection<KeyValuePair<TKey, TValue>>.Remove(KeyValuePair<TKey, TValue> item)
{
+ ThrowIfReadOnly();
+
using var variantKey = VariantUtils.CreateFrom(item.Key);
var self = (godot_dictionary)_underlyingDict.NativeValue;
bool found = NativeFuncs.godotsharp_dictionary_try_get_value(ref self,
@@ -698,5 +887,13 @@ namespace Godot.Collections
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Dictionary<TKey, TValue>(Variant from) =>
from.AsGodotDictionary<TKey, TValue>();
+
+ private void ThrowIfReadOnly()
+ {
+ if (IsReadOnly)
+ {
+ throw new InvalidOperationException("Dictionary instance is read-only.");
+ }
+ }
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dispatcher.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dispatcher.cs
index e6cb4171a7..e7370b2b05 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dispatcher.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dispatcher.cs
@@ -9,7 +9,10 @@ namespace Godot
internal static GodotTaskScheduler DefaultGodotTaskScheduler;
internal static void InitializeDefaultGodotTaskScheduler()
- => DefaultGodotTaskScheduler = new GodotTaskScheduler();
+ {
+ DefaultGodotTaskScheduler?.Dispose();
+ DefaultGodotTaskScheduler = new GodotTaskScheduler();
+ }
public static GodotSynchronizationContext SynchronizationContext => DefaultGodotTaskScheduler.Context;
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/DisposablesTracker.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/DisposablesTracker.cs
index 421b588560..53292e10cf 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/DisposablesTracker.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/DisposablesTracker.cs
@@ -28,7 +28,7 @@ namespace Godot
try
{
- isStdoutVerbose = OS.IsStdoutVerbose();
+ isStdoutVerbose = OS.IsStdOutVerbose();
}
catch (ObjectDisposedException)
{
@@ -43,9 +43,9 @@ namespace Godot
// like StringName, NodePath, Godot.Collections.Array/Dictionary, etc.
// The Godot Object Dispose() method may need any of the later instances.
- foreach (WeakReference<Object> item in GodotObjectInstances.Keys)
+ foreach (WeakReference<GodotObject> item in GodotObjectInstances.Keys)
{
- if (item.TryGetTarget(out Object? self))
+ if (item.TryGetTarget(out GodotObject? self))
self.Dispose();
}
@@ -60,15 +60,15 @@ namespace Godot
}
// ReSharper disable once RedundantNameQualifier
- private static ConcurrentDictionary<WeakReference<Godot.Object>, byte> GodotObjectInstances { get; } =
+ private static ConcurrentDictionary<WeakReference<GodotObject>, byte> GodotObjectInstances { get; } =
new();
private static ConcurrentDictionary<WeakReference<IDisposable>, byte> OtherInstances { get; } =
new();
- public static WeakReference<Object> RegisterGodotObject(Object godotObject)
+ public static WeakReference<GodotObject> RegisterGodotObject(GodotObject godotObject)
{
- var weakReferenceToSelf = new WeakReference<Object>(godotObject);
+ var weakReferenceToSelf = new WeakReference<GodotObject>(godotObject);
GodotObjectInstances.TryAdd(weakReferenceToSelf, 0);
return weakReferenceToSelf;
}
@@ -80,7 +80,7 @@ namespace Godot
return weakReferenceToSelf;
}
- public static void UnregisterGodotObject(Object godotObject, WeakReference<Object> weakReferenceToSelf)
+ public static void UnregisterGodotObject(GodotObject godotObject, WeakReference<GodotObject> weakReferenceToSelf)
{
if (!GodotObjectInstances.TryRemove(weakReferenceToSelf, out _))
throw new ArgumentException("Godot Object not registered.", nameof(weakReferenceToSelf));
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/GodotObjectExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/GodotObjectExtensions.cs
new file mode 100644
index 0000000000..6c90c17078
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/GodotObjectExtensions.cs
@@ -0,0 +1,86 @@
+using System;
+using Godot.NativeInterop;
+
+namespace Godot
+{
+ public partial class GodotObject
+ {
+ /// <summary>
+ /// Returns the <see cref="GodotObject"/> that corresponds to <paramref name="instanceId"/>.
+ /// All Objects have a unique instance ID. See also <see cref="GetInstanceId"/>.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// public partial class MyNode : Node
+ /// {
+ /// public string Foo { get; set; } = "bar";
+ ///
+ /// public override void _Ready()
+ /// {
+ /// ulong id = GetInstanceId();
+ /// var inst = (MyNode)InstanceFromId(Id);
+ /// GD.Print(inst.Foo); // Prints bar
+ /// }
+ /// }
+ /// </code>
+ /// </example>
+ /// <param name="instanceId">Instance ID of the Object to retrieve.</param>
+ /// <returns>The <see cref="GodotObject"/> instance.</returns>
+ public static GodotObject InstanceFromId(ulong instanceId)
+ {
+ return InteropUtils.UnmanagedGetManaged(NativeFuncs.godotsharp_instance_from_id(instanceId));
+ }
+
+ /// <summary>
+ /// Returns <see langword="true"/> if the <see cref="GodotObject"/> that corresponds
+ /// to <paramref name="id"/> is a valid object (e.g. has not been deleted from
+ /// memory). All Objects have a unique instance ID.
+ /// </summary>
+ /// <param name="id">The Object ID to check.</param>
+ /// <returns>If the instance with the given ID is a valid object.</returns>
+ public static bool IsInstanceIdValid(ulong id)
+ {
+ return IsInstanceValid(InstanceFromId(id));
+ }
+
+ /// <summary>
+ /// Returns <see langword="true"/> if <paramref name="instance"/> is a
+ /// valid <see cref="GodotObject"/> (e.g. has not been deleted from memory).
+ /// </summary>
+ /// <param name="instance">The instance to check.</param>
+ /// <returns>If the instance is a valid object.</returns>
+ public static bool IsInstanceValid(GodotObject instance)
+ {
+ return instance != null && instance.NativeInstance != IntPtr.Zero;
+ }
+
+ /// <summary>
+ /// Returns a weak reference to an object, or <see langword="null"/>
+ /// if the argument is invalid.
+ /// A weak reference to an object is not enough to keep the object alive:
+ /// when the only remaining references to a referent are weak references,
+ /// garbage collection is free to destroy the referent and reuse its memory
+ /// for something else. However, until the object is actually destroyed the
+ /// weak reference may return the object even if there are no strong references
+ /// to it.
+ /// </summary>
+ /// <param name="obj">The object.</param>
+ /// <returns>
+ /// The <see cref="WeakRef"/> reference to the object or <see langword="null"/>.
+ /// </returns>
+ public static WeakRef WeakRef(GodotObject obj)
+ {
+ if (!IsInstanceValid(obj))
+ return null;
+
+ NativeFuncs.godotsharp_weakref(GetPtr(obj), out godot_ref weakRef);
+ using (weakRef)
+ {
+ if (weakRef.IsNull)
+ return null;
+
+ return (WeakRef)InteropUtils.UnmanagedGetManaged(weakRef.Reference);
+ }
+ }
+ }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ObjectExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ObjectExtensions.cs
deleted file mode 100644
index 4094ceeb22..0000000000
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ObjectExtensions.cs
+++ /dev/null
@@ -1,48 +0,0 @@
-using System;
-using Godot.NativeInterop;
-
-namespace Godot
-{
- public partial class Object
- {
- /// <summary>
- /// Returns whether <paramref name="instance"/> is a valid object
- /// (e.g. has not been deleted from memory).
- /// </summary>
- /// <param name="instance">The instance to check.</param>
- /// <returns>If the instance is a valid object.</returns>
- public static bool IsInstanceValid(Object instance)
- {
- return instance != null && instance.NativeInstance != IntPtr.Zero;
- }
-
- /// <summary>
- /// Returns a weak reference to an object, or <see langword="null"/>
- /// if the argument is invalid.
- /// A weak reference to an object is not enough to keep the object alive:
- /// when the only remaining references to a referent are weak references,
- /// garbage collection is free to destroy the referent and reuse its memory
- /// for something else. However, until the object is actually destroyed the
- /// weak reference may return the object even if there are no strong references
- /// to it.
- /// </summary>
- /// <param name="obj">The object.</param>
- /// <returns>
- /// The <see cref="WeakRef"/> reference to the object or <see langword="null"/>.
- /// </returns>
- public static WeakRef WeakRef(Object obj)
- {
- if (!IsInstanceValid(obj))
- return null;
-
- NativeFuncs.godotsharp_weakref(GetPtr(obj), out godot_ref weakRef);
- using (weakRef)
- {
- if (weakRef.IsNull)
- return null;
-
- return (WeakRef)InteropUtils.UnmanagedGetManaged(weakRef.Reference);
- }
- }
- }
-}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
index f3f124d5ad..9425b7424c 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
+using System.Text;
using Godot.NativeInterop;
namespace Godot
@@ -10,36 +11,45 @@ namespace Godot
public static partial class GD
{
/// <summary>
- /// Decodes a byte array back to a <c>Variant</c> value.
- /// If <paramref name="allowObjects"/> is <see langword="true"/> decoding objects is allowed.
- ///
- /// WARNING: Deserialized object can contain code which gets executed.
- /// Do not set <paramref name="allowObjects"/> to <see langword="true"/>
- /// if the serialized object comes from untrusted sources to avoid
- /// potential security threats (remote code execution).
+ /// Decodes a byte array back to a <see cref="Variant"/> value, without decoding objects.
+ /// Note: If you need object deserialization, see <see cref="BytesToVarWithObjects"/>.
/// </summary>
- /// <param name="bytes">Byte array that will be decoded to a <c>Variant</c>.</param>
- /// <param name="allowObjects">If objects should be decoded.</param>
- /// <returns>The decoded <c>Variant</c>.</returns>
- public static Variant BytesToVar(Span<byte> bytes, bool allowObjects = false)
+ /// <param name="bytes">Byte array that will be decoded to a <see cref="Variant"/>.</param>
+ /// <returns>The decoded <see cref="Variant"/>.</returns>
+ public static Variant BytesToVar(Span<byte> bytes)
+ {
+ using var varBytes = Marshaling.ConvertSystemArrayToNativePackedByteArray(bytes);
+ NativeFuncs.godotsharp_bytes_to_var(varBytes, godot_bool.False, out godot_variant ret);
+ return Variant.CreateTakingOwnershipOfDisposableValue(ret);
+ }
+
+ /// <summary>
+ /// Decodes a byte array back to a <see cref="Variant"/> value. Decoding objects is allowed.
+ /// Warning: Deserialized object can contain code which gets executed. Do not use this
+ /// option if the serialized object comes from untrusted sources to avoid potential security
+ /// threats (remote code execution).
+ /// </summary>
+ /// <param name="bytes">Byte array that will be decoded to a <see cref="Variant"/>.</param>
+ /// <returns>The decoded <see cref="Variant"/>.</returns>
+ public static Variant BytesToVarWithObjects(Span<byte> bytes)
{
using var varBytes = Marshaling.ConvertSystemArrayToNativePackedByteArray(bytes);
- NativeFuncs.godotsharp_bytes_to_var(varBytes, allowObjects.ToGodotBool(), out godot_variant ret);
+ NativeFuncs.godotsharp_bytes_to_var(varBytes, godot_bool.True, out godot_variant ret);
return Variant.CreateTakingOwnershipOfDisposableValue(ret);
}
/// <summary>
- /// Converts from a <c>Variant</c> type to another in the best way possible.
+ /// Converts <paramref name="what"/> to <paramref name="type"/> in the best way possible.
/// The <paramref name="type"/> parameter uses the <see cref="Variant.Type"/> values.
/// </summary>
/// <example>
/// <code>
- /// var a = new Vector2(1, 0);
- /// // Prints 1
- /// GD.Print(a.Length());
- /// var b = GD.Convert(a, Variant.Type.String)
- /// // Prints 6 as "(1, 0)" is 6 characters
- /// GD.Print(b.Length);
+ /// Variant a = new Godot.Collections.Array { 4, 2.5, 1.2 };
+ /// GD.Print(a.VariantType == Variant.Type.Array); // Prints true
+ ///
+ /// var b = GD.Convert(a, Variant.Type.PackedByteArray);
+ /// GD.Print(b); // Prints [4, 2, 1]
+ /// GD.Print(b.VariantType == Variant.Type.Array); // Prints false
/// </code>
/// </example>
/// <returns>The <c>Variant</c> converted to the given <paramref name="type"/>.</returns>
@@ -49,18 +59,8 @@ namespace Godot
return Variant.CreateTakingOwnershipOfDisposableValue(ret);
}
- private static string[] GetPrintParams(object[] parameters)
- {
- if (parameters == null)
- {
- return new[] { "null" };
- }
-
- return Array.ConvertAll(parameters, x => x?.ToString() ?? "null");
- }
-
/// <summary>
- /// Returns the integer hash of the variable passed.
+ /// Returns the integer hash of the passed <paramref name="var"/>.
/// </summary>
/// <example>
/// <code>
@@ -75,32 +75,6 @@ namespace Godot
}
/// <summary>
- /// Returns the <see cref="Object"/> that corresponds to <paramref name="instanceId"/>.
- /// All Objects have a unique instance ID.
- /// </summary>
- /// <example>
- /// <code>
- /// public class MyNode : Node
- /// {
- /// public string foo = "bar";
- ///
- /// public override void _Ready()
- /// {
- /// ulong id = GetInstanceId();
- /// var inst = (MyNode)GD.InstanceFromId(Id);
- /// GD.Print(inst.foo); // Prints bar
- /// }
- /// }
- /// </code>
- /// </example>
- /// <param name="instanceId">Instance ID of the Object to retrieve.</param>
- /// <returns>The <see cref="Object"/> instance.</returns>
- public static Object InstanceFromId(ulong instanceId)
- {
- return InteropUtils.UnmanagedGetManaged(NativeFuncs.godotsharp_instance_from_id(instanceId));
- }
-
- /// <summary>
/// Loads a resource from the filesystem located at <paramref name="path"/>.
/// The resource is loaded on the method call (unless it's referenced already
/// elsewhere, e.g. in another script or in the scene), which might cause slight delay,
@@ -154,57 +128,96 @@ namespace Godot
return ResourceLoader.Load<T>(path);
}
- /// <summary>
- /// Pushes an error message to Godot's built-in debugger and to the OS terminal.
- ///
- /// Note: Errors printed this way will not pause project execution.
- /// </summary>
- /// <example>
- /// <code>
- /// GD.PushError("test_error"); // Prints "test error" to debugger and terminal as error call
- /// </code>
- /// </example>
- /// <param name="message">Error message.</param>
- public static void PushError(string message)
+ private static string AppendPrintParams(object[] parameters)
{
- using var godotStr = Marshaling.ConvertStringToNative(message);
- NativeFuncs.godotsharp_pusherror(godotStr);
+ if (parameters == null)
+ {
+ return "null";
+ }
+
+ var sb = new StringBuilder();
+ for (int i = 0; i < parameters.Length; i++)
+ {
+ sb.Append(parameters[i]?.ToString() ?? "null");
+ }
+ return sb.ToString();
+ }
+
+ private static string AppendPrintParams(char separator, object[] parameters)
+ {
+ if (parameters == null)
+ {
+ return "null";
+ }
+
+ var sb = new StringBuilder();
+ for (int i = 0; i < parameters.Length; i++)
+ {
+ if (i != 0)
+ sb.Append(separator);
+ sb.Append(parameters[i]?.ToString() ?? "null");
+ }
+ return sb.ToString();
}
/// <summary>
- /// Pushes a warning message to Godot's built-in debugger and to the OS terminal.
+ /// Prints a message to the console.
+ ///
+ /// Note: Consider using <see cref="PushError(string)"/> and <see cref="PushWarning(string)"/>
+ /// to print error and warning messages instead of <see cref="Print(string)"/>.
+ /// This distinguishes them from print messages used for debugging purposes,
+ /// while also displaying a stack trace when an error or warning is printed.
/// </summary>
- /// <example>
- /// GD.PushWarning("test warning"); // Prints "test warning" to debugger and terminal as warning call
- /// </example>
- /// <param name="message">Warning message.</param>
- public static void PushWarning(string message)
+ /// <param name="what">Message that will be printed.</param>
+ public static void Print(string what)
{
- using var godotStr = Marshaling.ConvertStringToNative(message);
- NativeFuncs.godotsharp_pushwarning(godotStr);
+ using var godotStr = Marshaling.ConvertStringToNative(what);
+ NativeFuncs.godotsharp_print(godotStr);
}
/// <summary>
/// Converts one or more arguments of any type to string in the best way possible
/// and prints them to the console.
///
- /// Note: Consider using <see cref="PushError(string)"/> and <see cref="PushWarning(string)"/>
+ /// Note: Consider using <see cref="PushError(object[])"/> and <see cref="PushWarning(object[])"/>
/// to print error and warning messages instead of <see cref="Print(object[])"/>.
/// This distinguishes them from print messages used for debugging purposes,
/// while also displaying a stack trace when an error or warning is printed.
/// </summary>
/// <example>
/// <code>
- /// var a = new int[] { 1, 2, 3 };
+ /// var a = new Godot.Collections.Array { 1, 2, 3 };
/// GD.Print("a", "b", a); // Prints ab[1, 2, 3]
/// </code>
/// </example>
/// <param name="what">Arguments that will be printed.</param>
public static void Print(params object[] what)
{
- string str = string.Concat(GetPrintParams(what));
- using var godotStr = Marshaling.ConvertStringToNative(str);
- NativeFuncs.godotsharp_print(godotStr);
+ Print(AppendPrintParams(what));
+ }
+
+ /// <summary>
+ /// Prints a message to the console.
+ /// The following BBCode tags are supported: b, i, u, s, indent, code, url, center,
+ /// right, color, bgcolor, fgcolor.
+ /// Color tags only support named colors such as <c>red</c>, not hexadecimal color codes.
+ /// Unsupported tags will be left as-is in standard output.
+ /// When printing to standard output, the supported subset of BBCode is converted to
+ /// ANSI escape codes for the terminal emulator to display. Displaying ANSI escape codes
+ /// is currently only supported on Linux and macOS. Support for ANSI escape codes may vary
+ /// across terminal emulators, especially for italic and strikethrough.
+ ///
+ /// Note: Consider using <see cref="PushError(string)"/> and <see cref="PushWarning(string)"/>
+ /// to print error and warning messages instead of <see cref="Print(string)"/> or
+ /// <see cref="PrintRich(string)"/>.
+ /// This distinguishes them from print messages used for debugging purposes,
+ /// while also displaying a stack trace when an error or warning is printed.
+ /// </summary>
+ /// <param name="what">Message that will be printed.</param>
+ public static void PrintRich(string what)
+ {
+ using var godotStr = Marshaling.ConvertStringToNative(what);
+ NativeFuncs.godotsharp_print_rich(godotStr);
}
/// <summary>
@@ -219,7 +232,7 @@ namespace Godot
/// is currently only supported on Linux and macOS. Support for ANSI escape codes may vary
/// across terminal emulators, especially for italic and strikethrough.
///
- /// Note: Consider using <see cref="PushError(string)"/> and <see cref="PushWarning(string)"/>
+ /// Note: Consider using <see cref="PushError(object[])"/> and <see cref="PushWarning(object[])"/>
/// to print error and warning messages instead of <see cref="Print(object[])"/> or
/// <see cref="PrintRich(object[])"/>.
/// This distinguishes them from print messages used for debugging purposes,
@@ -227,23 +240,23 @@ namespace Godot
/// </summary>
/// <example>
/// <code>
- /// GD.PrintRich("[b]Hello world![/b]"); // Prints out "Hello world!" in bold.
+ /// GD.PrintRich("[code][b]Hello world![/b][/code]"); // Prints out: [b]Hello world![/b]
/// </code>
/// </example>
/// <param name="what">Arguments that will be printed.</param>
public static void PrintRich(params object[] what)
{
- string str = string.Concat(GetPrintParams(what));
- using var godotStr = Marshaling.ConvertStringToNative(str);
- NativeFuncs.godotsharp_print_rich(godotStr);
+ PrintRich(AppendPrintParams(what));
}
/// <summary>
- /// Prints the current stack trace information to the console.
+ /// Prints a message to standard error line.
/// </summary>
- public static void PrintStack()
+ /// <param name="what">Message that will be printed.</param>
+ public static void PrintErr(string what)
{
- Print(System.Environment.StackTrace);
+ using var godotStr = Marshaling.ConvertStringToNative(what);
+ NativeFuncs.godotsharp_printerr(godotStr);
}
/// <summary>
@@ -257,31 +270,36 @@ namespace Godot
/// <param name="what">Arguments that will be printed.</param>
public static void PrintErr(params object[] what)
{
- string str = string.Concat(GetPrintParams(what));
- using var godotStr = Marshaling.ConvertStringToNative(str);
- NativeFuncs.godotsharp_printerr(godotStr);
+ PrintErr(AppendPrintParams(what));
}
/// <summary>
- /// Prints one or more arguments to strings in the best way possible to console.
- /// No newline is added at the end.
- ///
- /// Note: Due to limitations with Godot's built-in console, this only prints to the terminal.
- /// If you need to print in the editor, use another method, such as <see cref="Print(object[])"/>.
+ /// Prints a message to the OS terminal.
+ /// Unlike <see cref="Print(string)"/>, no newline is added at the end.
+ /// </summary>
+ /// <param name="what">Message that will be printed.</param>
+ public static void PrintRaw(string what)
+ {
+ using var godotStr = Marshaling.ConvertStringToNative(what);
+ NativeFuncs.godotsharp_printraw(godotStr);
+ }
+
+ /// <summary>
+ /// Prints one or more arguments to strings in the best way possible to the OS terminal.
+ /// Unlike <see cref="Print(object[])"/>, no newline is added at the end.
/// </summary>
/// <example>
/// <code>
/// GD.PrintRaw("A");
/// GD.PrintRaw("B");
- /// // Prints AB
+ /// GD.PrintRaw("C");
+ /// // Prints ABC to terminal
/// </code>
/// </example>
/// <param name="what">Arguments that will be printed.</param>
public static void PrintRaw(params object[] what)
{
- string str = string.Concat(GetPrintParams(what));
- using var godotStr = Marshaling.ConvertStringToNative(str);
- NativeFuncs.godotsharp_printraw(godotStr);
+ PrintRaw(AppendPrintParams(what));
}
/// <summary>
@@ -295,8 +313,8 @@ namespace Godot
/// <param name="what">Arguments that will be printed.</param>
public static void PrintS(params object[] what)
{
- string str = string.Join(' ', GetPrintParams(what));
- using var godotStr = Marshaling.ConvertStringToNative(str);
+ string message = AppendPrintParams(' ', what);
+ using var godotStr = Marshaling.ConvertStringToNative(message);
NativeFuncs.godotsharp_prints(godotStr);
}
@@ -311,12 +329,74 @@ namespace Godot
/// <param name="what">Arguments that will be printed.</param>
public static void PrintT(params object[] what)
{
- string str = string.Join('\t', GetPrintParams(what));
- using var godotStr = Marshaling.ConvertStringToNative(str);
+ string message = AppendPrintParams('\t', what);
+ using var godotStr = Marshaling.ConvertStringToNative(message);
NativeFuncs.godotsharp_printt(godotStr);
}
/// <summary>
+ /// Pushes an error message to Godot's built-in debugger and to the OS terminal.
+ ///
+ /// Note: Errors printed this way will not pause project execution.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// GD.PushError("test error"); // Prints "test error" to debugger and terminal as error call
+ /// </code>
+ /// </example>
+ /// <param name="message">Error message.</param>
+ public static void PushError(string message)
+ {
+ using var godotStr = Marshaling.ConvertStringToNative(message);
+ NativeFuncs.godotsharp_pusherror(godotStr);
+ }
+
+ /// <summary>
+ /// Pushes an error message to Godot's built-in debugger and to the OS terminal.
+ ///
+ /// Note: Errors printed this way will not pause project execution.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// GD.PushError("test_error"); // Prints "test error" to debugger and terminal as error call
+ /// </code>
+ /// </example>
+ /// <param name="what">Arguments that form the error message.</param>
+ public static void PushError(params object[] what)
+ {
+ PushError(AppendPrintParams(what));
+ }
+
+ /// <summary>
+ /// Pushes a warning message to Godot's built-in debugger and to the OS terminal.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// GD.PushWarning("test warning"); // Prints "test warning" to debugger and terminal as warning call
+ /// </code>
+ /// </example>
+ /// <param name="message">Warning message.</param>
+ public static void PushWarning(string message)
+ {
+ using var godotStr = Marshaling.ConvertStringToNative(message);
+ NativeFuncs.godotsharp_pushwarning(godotStr);
+ }
+
+ /// <summary>
+ /// Pushes a warning message to Godot's built-in debugger and to the OS terminal.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// GD.PushWarning("test warning"); // Prints "test warning" to debugger and terminal as warning call
+ /// </code>
+ /// </example>
+ /// <param name="what">Arguments that form the warning message.</param>
+ public static void PushWarning(params object[] what)
+ {
+ PushWarning(AppendPrintParams(what));
+ }
+
+ /// <summary>
/// Returns a random floating point value between <c>0.0</c> and <c>1.0</c> (inclusive).
/// </summary>
/// <example>
@@ -331,7 +411,9 @@ namespace Godot
}
/// <summary>
- /// Returns a normally-distributed pseudo-random number, using Box-Muller transform with the specified <c>mean</c> and a standard <c>deviation</c>.
+ /// Returns a normally-distributed pseudo-random floating point value
+ /// using Box-Muller transform with the specified <pararmref name="mean"/>
+ /// and a standard <paramref name="deviation"/>.
/// This is also called Gaussian distribution.
/// </summary>
/// <returns>A random normally-distributed <see langword="float"/> number.</returns>
@@ -342,7 +424,8 @@ namespace Godot
/// <summary>
/// Returns a random unsigned 32-bit integer.
- /// Use remainder to obtain a random value in the interval <c>[0, N - 1]</c> (where N is smaller than 2^32).
+ /// Use remainder to obtain a random value in the interval <c>[0, N - 1]</c>
+ /// (where N is smaller than 2^32).
/// </summary>
/// <example>
/// <code>
@@ -360,11 +443,11 @@ namespace Godot
/// <summary>
/// Randomizes the seed (or the internal state) of the random number generator.
- /// Current implementation reseeds using a number based on time.
+ /// The current implementation uses a number based on the device's time.
///
/// Note: This method is called automatically when the project is run.
- /// If you need to fix the seed to have reproducible results, use <see cref="Seed(ulong)"/>
- /// to initialize the random number generator.
+ /// If you need to fix the seed to have consistent, reproducible results,
+ /// use <see cref="Seed(ulong)"/> to initialize the random number generator.
/// </summary>
public static void Randomize()
{
@@ -372,12 +455,13 @@ namespace Godot
}
/// <summary>
- /// Returns a random floating point value on the interval between <paramref name="from"/>
+ /// Returns a random floating point value between <paramref name="from"/>
/// and <paramref name="to"/> (inclusive).
/// </summary>
/// <example>
/// <code>
- /// GD.PrintS(GD.RandRange(-10.0, 10.0), GD.RandRange(-10.0, 10.0)); // Prints e.g. -3.844535 7.45315
+ /// GD.RandRange(0.0, 20.5); // Returns e.g. 7.45315
+ /// GD.RandRange(-10.0, 10.0); // Returns e.g. -3.844535
/// </code>
/// </example>
/// <returns>A random <see langword="double"/> number inside the given range.</returns>
@@ -393,8 +477,8 @@ namespace Godot
/// </summary>
/// <example>
/// <code>
- /// GD.Print(GD.RandRange(0, 1)); // Prints 0 or 1
- /// GD.Print(GD.RandRange(-10, 1000)); // Prints any number from -10 to 1000
+ /// GD.RandRange(0, 1); // Returns either 0 or 1
+ /// GD.RandRange(-10, 1000); // Returns random integer between -10 and 1000
/// </code>
/// </example>
/// <returns>A random <see langword="int"/> number inside the given range.</returns>
@@ -404,8 +488,18 @@ namespace Godot
}
/// <summary>
- /// Returns a random unsigned 32-bit integer, using the given <paramref name="seed"/>.
+ /// Given a <paramref name="seed"/>, returns a randomized <see langword="uint"/>
+ /// value. The <paramref name="seed"/> may be modified.
+ /// Passing the same <paramref name="seed"/> consistently returns the same value.
+ ///
+ /// Note: "Seed" here refers to the internal state of the pseudo random number
+ /// generator, currently implemented as a 64 bit integer.
/// </summary>
+ /// <example>
+ /// <code>
+ /// var a = GD.RandFromSeed(4);
+ /// </code>
+ /// </example>
/// <param name="seed">
/// Seed to use to generate the random number.
/// If a different seed is used, its value will be modified.
@@ -418,7 +512,8 @@ namespace Godot
/// <summary>
/// Returns a <see cref="IEnumerable{T}"/> that iterates from
- /// <c>0</c> to <paramref name="end"/> in steps of <c>1</c>.
+ /// <c>0</c> (inclusive) to <paramref name="end"/> (exclusive)
+ /// in steps of <c>1</c>.
/// </summary>
/// <param name="end">The last index.</param>
public static IEnumerable<int> Range(int end)
@@ -428,7 +523,8 @@ namespace Godot
/// <summary>
/// Returns a <see cref="IEnumerable{T}"/> that iterates from
- /// <paramref name="start"/> to <paramref name="end"/> in steps of <c>1</c>.
+ /// <paramref name="start"/> (inclusive) to <paramref name="end"/> (exclusive)
+ /// in steps of <c>1</c>.
/// </summary>
/// <param name="start">The first index.</param>
/// <param name="end">The last index.</param>
@@ -439,13 +535,21 @@ namespace Godot
/// <summary>
/// Returns a <see cref="IEnumerable{T}"/> that iterates from
- /// <paramref name="start"/> to <paramref name="end"/> in steps of <paramref name="step"/>.
+ /// <paramref name="start"/> (inclusive) to <paramref name="end"/> (exclusive)
+ /// in steps of <paramref name="step"/>.
+ /// The argument <paramref name="step"/> can be negative, but not <c>0</c>.
/// </summary>
+ /// <exception cref="ArgumentException">
+ /// <paramref name="step"/> is 0.
+ /// </exception>
/// <param name="start">The first index.</param>
/// <param name="end">The last index.</param>
/// <param name="step">The amount by which to increment the index on each iteration.</param>
public static IEnumerable<int> Range(int start, int end, int step)
{
+ if (step == 0)
+ throw new ArgumentException("step cannot be 0.", nameof(step));
+
if (end < start && step > 0)
yield break;
@@ -465,8 +569,20 @@ namespace Godot
}
/// <summary>
- /// Sets seed for the random number generator.
+ /// Sets seed for the random number generator to <paramref name="seed"/>.
+ /// Setting the seed manually can ensure consistent, repeatable results for
+ /// most random functions.
/// </summary>
+ /// <example>
+ /// <code>
+ /// ulong mySeed = (ulong)GD.Hash("Godot Rocks");
+ /// GD.Seed(mySeed);
+ /// var a = GD.Randf() + GD.Randi();
+ /// GD.Seed(mySeed);
+ /// var b = GD.Randf() + GD.Randi();
+ /// // a and b are now identical
+ /// </code>
+ /// </example>
/// <param name="seed">Seed that will be used.</param>
public static void Seed(ulong seed)
{
@@ -474,26 +590,14 @@ namespace Godot
}
/// <summary>
- /// Converts one or more arguments of any type to string in the best way possible.
- /// </summary>
- /// <param name="what">Arguments that will converted to string.</param>
- /// <returns>The string formed by the given arguments.</returns>
- public static string Str(params Variant[] what)
- {
- using var whatGodot = new Godot.Collections.Array(what);
- NativeFuncs.godotsharp_str((godot_array)whatGodot.NativeValue, out godot_string ret);
- using (ret)
- return Marshaling.ConvertStringToManaged(ret);
- }
-
- /// <summary>
- /// Converts a formatted string that was returned by <see cref="VarToStr(Variant)"/> to the original value.
+ /// Converts a formatted string that was returned by <see cref="VarToStr(Variant)"/>
+ /// to the original value.
/// </summary>
/// <example>
/// <code>
- /// string a = "{\"a\": 1, \"b\": 2 }";
- /// var b = (Godot.Collections.Dictionary)GD.StrToVar(a);
- /// GD.Print(b["a"]); // Prints 1
+ /// string a = "{ \"a\": 1, \"b\": 2 }"; // a is a string
+ /// var b = GD.StrToVar(a).AsGodotDictionary(); // b is a Dictionary
+ /// GD.Print(b["a"]); // Prints 1
/// </code>
/// </example>
/// <param name="str">String that will be converted to Variant.</param>
@@ -506,38 +610,49 @@ namespace Godot
}
/// <summary>
- /// Encodes a <c>Variant</c> value to a byte array.
- /// If <paramref name="fullObjects"/> is <see langword="true"/> encoding objects is allowed
- /// (and can potentially include code).
- /// Deserialization can be done with <see cref="BytesToVar(Span{byte}, bool)"/>.
+ /// Encodes a <see cref="Variant"/> value to a byte array, without encoding objects.
+ /// Deserialization can be done with <see cref="BytesToVar"/>.
+ /// Note: If you need object serialization, see <see cref="VarToBytesWithObjects"/>.
+ /// </summary>
+ /// <param name="var"><see cref="Variant"/> that will be encoded.</param>
+ /// <returns>The <see cref="Variant"/> encoded as an array of bytes.</returns>
+ public static byte[] VarToBytes(Variant var)
+ {
+ NativeFuncs.godotsharp_var_to_bytes((godot_variant)var.NativeVar, godot_bool.False, out var varBytes);
+ using (varBytes)
+ return Marshaling.ConvertNativePackedByteArrayToSystemArray(varBytes);
+ }
+
+ /// <summary>
+ /// Encodes a <see cref="Variant"/>. Encoding objects is allowed (and can potentially
+ /// include executable code). Deserialization can be done with <see cref="BytesToVarWithObjects"/>.
/// </summary>
- /// <param name="var">Variant that will be encoded.</param>
- /// <param name="fullObjects">If objects should be serialized.</param>
- /// <returns>The <c>Variant</c> encoded as an array of bytes.</returns>
- public static byte[] VarToBytes(Variant var, bool fullObjects = false)
+ /// <param name="var"><see cref="Variant"/> that will be encoded.</param>
+ /// <returns>The <see cref="Variant"/> encoded as an array of bytes.</returns>
+ public static byte[] VarToBytesWithObjects(Variant var)
{
- NativeFuncs.godotsharp_var_to_bytes((godot_variant)var.NativeVar, fullObjects.ToGodotBool(), out var varBytes);
+ NativeFuncs.godotsharp_var_to_bytes((godot_variant)var.NativeVar, godot_bool.True, out var varBytes);
using (varBytes)
return Marshaling.ConvertNativePackedByteArrayToSystemArray(varBytes);
}
/// <summary>
- /// Converts a <c>Variant</c> <paramref name="var"/> to a formatted string that
+ /// Converts a <see cref="Variant"/> <paramref name="var"/> to a formatted string that
/// can later be parsed using <see cref="StrToVar(string)"/>.
/// </summary>
/// <example>
/// <code>
/// var a = new Godot.Collections.Dictionary { ["a"] = 1, ["b"] = 2 };
/// GD.Print(GD.VarToStr(a));
- /// // Prints
+ /// // Prints:
/// // {
- /// // "a": 1,
- /// // "b": 2
+ /// // "a": 1,
+ /// // "b": 2
/// // }
/// </code>
/// </example>
/// <param name="var">Variant that will be converted to string.</param>
- /// <returns>The <c>Variant</c> encoded as a string.</returns>
+ /// <returns>The <see cref="Variant"/> encoded as a string.</returns>
public static string VarToStr(Variant var)
{
NativeFuncs.godotsharp_var_to_str((godot_variant)var.NativeVar, out godot_string ret);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotObject.base.cs
index 60ee6eb6f4..b9a5ac82d1 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotObject.base.cs
@@ -5,20 +5,20 @@ using Godot.NativeInterop;
namespace Godot
{
- public partial class Object : IDisposable
+ public partial class GodotObject : IDisposable
{
private bool _disposed = false;
- private static readonly Type CachedType = typeof(Object);
+ private static readonly Type CachedType = typeof(GodotObject);
internal IntPtr NativePtr;
private bool _memoryOwn;
- private WeakReference<Object> _weakReferenceToSelf;
+ private WeakReference<GodotObject> _weakReferenceToSelf;
/// <summary>
- /// Constructs a new <see cref="Object"/>.
+ /// Constructs a new <see cref="GodotObject"/>.
/// </summary>
- public Object() : this(false)
+ public GodotObject() : this(false)
{
unsafe
{
@@ -49,17 +49,17 @@ namespace Godot
_weakReferenceToSelf = DisposablesTracker.RegisterGodotObject(this);
}
- internal Object(bool memoryOwn)
+ internal GodotObject(bool memoryOwn)
{
_memoryOwn = memoryOwn;
}
/// <summary>
- /// The pointer to the native instance of this <see cref="Object"/>.
+ /// The pointer to the native instance of this <see cref="GodotObject"/>.
/// </summary>
public IntPtr NativeInstance => NativePtr;
- internal static IntPtr GetPtr(Object instance)
+ internal static IntPtr GetPtr(GodotObject instance)
{
if (instance == null)
return IntPtr.Zero;
@@ -75,13 +75,13 @@ namespace Godot
return instance.NativePtr;
}
- ~Object()
+ ~GodotObject()
{
Dispose(false);
}
/// <summary>
- /// Disposes of this <see cref="Object"/>.
+ /// Disposes of this <see cref="GodotObject"/>.
/// </summary>
public void Dispose()
{
@@ -90,7 +90,7 @@ namespace Godot
}
/// <summary>
- /// Disposes implementation of this <see cref="Object"/>.
+ /// Disposes implementation of this <see cref="GodotObject"/>.
/// </summary>
protected virtual void Dispose(bool disposing)
{
@@ -129,7 +129,7 @@ namespace Godot
}
/// <summary>
- /// Converts this <see cref="Object"/> to a string.
+ /// Converts this <see cref="GodotObject"/> to a string.
/// </summary>
/// <returns>A string representation of this object.</returns>
public override string ToString()
@@ -166,7 +166,7 @@ namespace Godot
/// A <see cref="SignalAwaiter"/> that completes when
/// <paramref name="source"/> emits the <paramref name="signal"/>.
/// </returns>
- public SignalAwaiter ToSignal(Object source, StringName signal)
+ public SignalAwaiter ToSignal(GodotObject source, StringName signal)
{
return new SignalAwaiter(source, signal, this);
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.exceptions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotObject.exceptions.cs
index 0fcc4ee01b..a7640043ce 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.exceptions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotObject.exceptions.cs
@@ -5,7 +5,7 @@ using System.Text;
namespace Godot
{
- public partial class Object
+ public partial class GodotObject
{
public class NativeMemberNotFoundException : Exception
{
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs
index 1b599beab5..027eab30fc 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs
@@ -1,13 +1,13 @@
+using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
namespace Godot
{
- public class GodotSynchronizationContext : SynchronizationContext
+ public sealed class GodotSynchronizationContext : SynchronizationContext, IDisposable
{
- private readonly BlockingCollection<KeyValuePair<SendOrPostCallback, object>> _queue =
- new BlockingCollection<KeyValuePair<SendOrPostCallback, object>>();
+ private readonly BlockingCollection<KeyValuePair<SendOrPostCallback, object>> _queue = new();
public override void Post(SendOrPostCallback d, object state)
{
@@ -24,5 +24,10 @@ namespace Godot
workItem.Key(workItem.Value);
}
}
+
+ public void Dispose()
+ {
+ _queue.Dispose();
+ }
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTaskScheduler.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTaskScheduler.cs
index 408bed71b2..f6c36455b2 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTaskScheduler.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTaskScheduler.cs
@@ -10,7 +10,7 @@ namespace Godot
/// GodotTaskScheduler contains a linked list of tasks to perform as a queue. Methods
/// within the class are used to control the queue and perform the contained tasks.
/// </summary>
- public class GodotTaskScheduler : TaskScheduler
+ public sealed class GodotTaskScheduler : TaskScheduler, IDisposable
{
/// <summary>
/// The current synchronization context.
@@ -108,5 +108,10 @@ namespace Godot
}
}
}
+
+ public void Dispose()
+ {
+ Context.Dispose();
+ }
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
index 137a42a6de..ca0032df73 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
@@ -1,4 +1,5 @@
using System;
+using System.Runtime.CompilerServices;
namespace Godot
{
@@ -35,15 +36,18 @@ namespace Godot
public const real_t NaN = real_t.NaN;
// 0.0174532924f and 0.0174532925199433
- private const real_t _degToRadConst = (real_t)0.0174532925199432957692369077M;
+ private const float _degToRadConstF = (float)0.0174532925199432957692369077M;
+ private const double _degToRadConstD = (double)0.0174532925199432957692369077M;
// 57.29578f and 57.2957795130823
- private const real_t _radToDegConst = (real_t)57.295779513082320876798154814M;
+ private const float _radToDegConstF = (float)57.295779513082320876798154814M;
+ private const double _radToDegConstD = (double)57.295779513082320876798154814M;
/// <summary>
/// Returns the absolute value of <paramref name="s"/> (i.e. positive value).
/// </summary>
/// <param name="s">The input number.</param>
/// <returns>The absolute value of <paramref name="s"/>.</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int Abs(int s)
{
return Math.Abs(s);
@@ -54,7 +58,19 @@ namespace Godot
/// </summary>
/// <param name="s">The input number.</param>
/// <returns>The absolute value of <paramref name="s"/>.</returns>
- public static real_t Abs(real_t s)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float Abs(float s)
+ {
+ return Math.Abs(s);
+ }
+
+ /// <summary>
+ /// Returns the absolute value of <paramref name="s"/> (i.e. positive value).
+ /// </summary>
+ /// <param name="s">The input number.</param>
+ /// <returns>The absolute value of <paramref name="s"/>.</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static double Abs(double s)
{
return Math.Abs(s);
}
@@ -67,9 +83,38 @@ namespace Godot
/// <returns>
/// An angle that would result in the given cosine value. On the range <c>0</c> to <c>Tau/2</c>.
/// </returns>
- public static real_t Acos(real_t s)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float Acos(float s)
{
- return (real_t)Math.Acos(s);
+ return MathF.Acos(s);
+ }
+
+ /// <summary>
+ /// Returns the arc cosine of <paramref name="s"/> in radians.
+ /// Use to get the angle of cosine <paramref name="s"/>.
+ /// </summary>
+ /// <param name="s">The input cosine value. Must be on the range of -1.0 to 1.0.</param>
+ /// <returns>
+ /// An angle that would result in the given cosine value. On the range <c>0</c> to <c>Tau/2</c>.
+ /// </returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static double Acos(double s)
+ {
+ return Math.Acos(s);
+ }
+
+ /// <summary>
+ /// Returns the arc sine of <paramref name="s"/> in radians.
+ /// Use to get the angle of sine <paramref name="s"/>.
+ /// </summary>
+ /// <param name="s">The input sine value. Must be on the range of -1.0 to 1.0.</param>
+ /// <returns>
+ /// An angle that would result in the given sine value. On the range <c>-Tau/4</c> to <c>Tau/4</c>.
+ /// </returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float Asin(float s)
+ {
+ return MathF.Asin(s);
}
/// <summary>
@@ -80,9 +125,10 @@ namespace Godot
/// <returns>
/// An angle that would result in the given sine value. On the range <c>-Tau/4</c> to <c>Tau/4</c>.
/// </returns>
- public static real_t Asin(real_t s)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static double Asin(double s)
{
- return (real_t)Math.Asin(s);
+ return Math.Asin(s);
}
/// <summary>
@@ -90,15 +136,51 @@ namespace Godot
/// Use to get the angle of tangent <paramref name="s"/>.
///
/// The method cannot know in which quadrant the angle should fall.
- /// See <see cref="Atan2(real_t, real_t)"/> if you have both <c>y</c> and <c>x</c>.
+ /// See <see cref="Atan2(float, float)"/> if you have both <c>y</c> and <c>x</c>.
/// </summary>
/// <param name="s">The input tangent value.</param>
/// <returns>
/// An angle that would result in the given tangent value. On the range <c>-Tau/4</c> to <c>Tau/4</c>.
/// </returns>
- public static real_t Atan(real_t s)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float Atan(float s)
{
- return (real_t)Math.Atan(s);
+ return MathF.Atan(s);
+ }
+
+ /// <summary>
+ /// Returns the arc tangent of <paramref name="s"/> in radians.
+ /// Use to get the angle of tangent <paramref name="s"/>.
+ ///
+ /// The method cannot know in which quadrant the angle should fall.
+ /// See <see cref="Atan2(double, double)"/> if you have both <c>y</c> and <c>x</c>.
+ /// </summary>
+ /// <param name="s">The input tangent value.</param>
+ /// <returns>
+ /// An angle that would result in the given tangent value. On the range <c>-Tau/4</c> to <c>Tau/4</c>.
+ /// </returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static double Atan(double s)
+ {
+ return Math.Atan(s);
+ }
+
+ /// <summary>
+ /// Returns the arc tangent of <paramref name="y"/> and <paramref name="x"/> in radians.
+ /// Use to get the angle of the tangent of <c>y/x</c>. To compute the value, the method takes into
+ /// account the sign of both arguments in order to determine the quadrant.
+ ///
+ /// Important note: The Y coordinate comes first, by convention.
+ /// </summary>
+ /// <param name="y">The Y coordinate of the point to find the angle to.</param>
+ /// <param name="x">The X coordinate of the point to find the angle to.</param>
+ /// <returns>
+ /// An angle that would result in the given tangent value. On the range <c>-Tau/2</c> to <c>Tau/2</c>.
+ /// </returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float Atan2(float y, float x)
+ {
+ return MathF.Atan2(y, x);
}
/// <summary>
@@ -113,9 +195,21 @@ namespace Godot
/// <returns>
/// An angle that would result in the given tangent value. On the range <c>-Tau/2</c> to <c>Tau/2</c>.
/// </returns>
- public static real_t Atan2(real_t y, real_t x)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static double Atan2(double y, double x)
+ {
+ return Math.Atan2(y, x);
+ }
+
+ /// <summary>
+ /// Rounds <paramref name="s"/> upward (towards positive infinity).
+ /// </summary>
+ /// <param name="s">The number to ceil.</param>
+ /// <returns>The smallest whole number that is not less than <paramref name="s"/>.</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float Ceil(float s)
{
- return (real_t)Math.Atan2(y, x);
+ return MathF.Ceiling(s);
}
/// <summary>
@@ -123,9 +217,10 @@ namespace Godot
/// </summary>
/// <param name="s">The number to ceil.</param>
/// <returns>The smallest whole number that is not less than <paramref name="s"/>.</returns>
- public static real_t Ceil(real_t s)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static double Ceil(double s)
{
- return (real_t)Math.Ceiling(s);
+ return Math.Ceiling(s);
}
/// <summary>
@@ -136,9 +231,24 @@ namespace Godot
/// <param name="min">The minimum allowed value.</param>
/// <param name="max">The maximum allowed value.</param>
/// <returns>The clamped value.</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int Clamp(int value, int min, int max)
{
- return value < min ? min : value > max ? max : value;
+ return Math.Clamp(value, min, max);
+ }
+
+ /// <summary>
+ /// Clamps a <paramref name="value"/> so that it is not less than <paramref name="min"/>
+ /// and not more than <paramref name="max"/>.
+ /// </summary>
+ /// <param name="value">The value to clamp.</param>
+ /// <param name="min">The minimum allowed value.</param>
+ /// <param name="max">The maximum allowed value.</param>
+ /// <returns>The clamped value.</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float Clamp(float value, float min, float max)
+ {
+ return Math.Clamp(value, min, max);
}
/// <summary>
@@ -149,9 +259,10 @@ namespace Godot
/// <param name="min">The minimum allowed value.</param>
/// <param name="max">The maximum allowed value.</param>
/// <returns>The clamped value.</returns>
- public static real_t Clamp(real_t value, real_t min, real_t max)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static double Clamp(double value, double min, double max)
{
- return value < min ? min : value > max ? max : value;
+ return Math.Clamp(value, min, max);
}
/// <summary>
@@ -159,9 +270,21 @@ namespace Godot
/// </summary>
/// <param name="s">The angle in radians.</param>
/// <returns>The cosine of that angle.</returns>
- public static real_t Cos(real_t s)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float Cos(float s)
{
- return (real_t)Math.Cos(s);
+ return MathF.Cos(s);
+ }
+
+ /// <summary>
+ /// Returns the cosine of angle <paramref name="s"/> in radians.
+ /// </summary>
+ /// <param name="s">The angle in radians.</param>
+ /// <returns>The cosine of that angle.</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static double Cos(double s)
+ {
+ return Math.Cos(s);
}
/// <summary>
@@ -169,9 +292,21 @@ namespace Godot
/// </summary>
/// <param name="s">The angle in radians.</param>
/// <returns>The hyperbolic cosine of that angle.</returns>
- public static real_t Cosh(real_t s)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float Cosh(float s)
{
- return (real_t)Math.Cosh(s);
+ return MathF.Cosh(s);
+ }
+
+ /// <summary>
+ /// Returns the hyperbolic cosine of angle <paramref name="s"/> in radians.
+ /// </summary>
+ /// <param name="s">The angle in radians.</param>
+ /// <returns>The hyperbolic cosine of that angle.</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static double Cosh(double s)
+ {
+ return Math.Cosh(s);
}
/// <summary>
@@ -184,7 +319,7 @@ namespace Godot
/// <param name="post">The value which after "to" value for interpolation.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The resulting value of the interpolation.</returns>
- public static real_t CubicInterpolate(real_t from, real_t to, real_t pre, real_t post, real_t weight)
+ public static float CubicInterpolate(float from, float to, float pre, float post, float weight)
{
return 0.5f *
((from * 2.0f) +
@@ -194,9 +329,28 @@ namespace Godot
}
/// <summary>
+ /// Cubic interpolates between two values by the factor defined in <paramref name="weight"/>
+ /// with pre and post values.
+ /// </summary>
+ /// <param name="from">The start value for interpolation.</param>
+ /// <param name="to">The destination value for interpolation.</param>
+ /// <param name="pre">The value which before "from" value for interpolation.</param>
+ /// <param name="post">The value which after "to" value for interpolation.</param>
+ /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
+ /// <returns>The resulting value of the interpolation.</returns>
+ public static double CubicInterpolate(double from, double to, double pre, double post, double weight)
+ {
+ return 0.5 *
+ ((from * 2.0) +
+ (-pre + to) * weight +
+ (2.0 * pre - 5.0 * from + 4.0 * to - post) * (weight * weight) +
+ (-pre + 3.0 * from - 3.0 * to + post) * (weight * weight * weight));
+ }
+
+ /// <summary>
/// Cubic interpolates between two rotation values with shortest path
/// by the factor defined in <paramref name="weight"/> with pre and post values.
- /// See also <see cref="LerpAngle"/>.
+ /// See also <see cref="LerpAngle(float, float, float)"/>.
/// </summary>
/// <param name="from">The start value for interpolation.</param>
/// <param name="to">The destination value for interpolation.</param>
@@ -204,18 +358,45 @@ namespace Godot
/// <param name="post">The value which after "to" value for interpolation.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The resulting value of the interpolation.</returns>
- public static real_t CubicInterpolateAngle(real_t from, real_t to, real_t pre, real_t post, real_t weight)
+ public static float CubicInterpolateAngle(float from, float to, float pre, float post, float weight)
{
- real_t fromRot = from % Mathf.Tau;
+ float fromRot = from % MathF.Tau;
- real_t preDiff = (pre - fromRot) % Mathf.Tau;
- real_t preRot = fromRot + (2.0f * preDiff) % Mathf.Tau - preDiff;
+ float preDiff = (pre - fromRot) % MathF.Tau;
+ float preRot = fromRot + (2.0f * preDiff) % MathF.Tau - preDiff;
- real_t toDiff = (to - fromRot) % Mathf.Tau;
- real_t toRot = fromRot + (2.0f * toDiff) % Mathf.Tau - toDiff;
+ float toDiff = (to - fromRot) % MathF.Tau;
+ float toRot = fromRot + (2.0f * toDiff) % MathF.Tau - toDiff;
- real_t postDiff = (post - toRot) % Mathf.Tau;
- real_t postRot = toRot + (2.0f * postDiff) % Mathf.Tau - postDiff;
+ float postDiff = (post - toRot) % MathF.Tau;
+ float postRot = toRot + (2.0f * postDiff) % MathF.Tau - postDiff;
+
+ return CubicInterpolate(fromRot, toRot, preRot, postRot, weight);
+ }
+
+ /// <summary>
+ /// Cubic interpolates between two rotation values with shortest path
+ /// by the factor defined in <paramref name="weight"/> with pre and post values.
+ /// See also <see cref="LerpAngle(double, double, double)"/>.
+ /// </summary>
+ /// <param name="from">The start value for interpolation.</param>
+ /// <param name="to">The destination value for interpolation.</param>
+ /// <param name="pre">The value which before "from" value for interpolation.</param>
+ /// <param name="post">The value which after "to" value for interpolation.</param>
+ /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
+ /// <returns>The resulting value of the interpolation.</returns>
+ public static double CubicInterpolateAngle(double from, double to, double pre, double post, double weight)
+ {
+ double fromRot = from % Math.Tau;
+
+ double preDiff = (pre - fromRot) % Math.Tau;
+ double preRot = fromRot + (2.0 * preDiff) % Math.Tau - preDiff;
+
+ double toDiff = (to - fromRot) % Math.Tau;
+ double toRot = fromRot + (2.0 * toDiff) % Math.Tau - toDiff;
+
+ double postDiff = (post - toRot) % Math.Tau;
+ double postRot = toRot + (2.0 * postDiff) % Math.Tau - postDiff;
return CubicInterpolate(fromRot, toRot, preRot, postRot, weight);
}
@@ -223,7 +404,8 @@ namespace Godot
/// <summary>
/// Cubic interpolates between two values by the factor defined in <paramref name="weight"/>
/// with pre and post values.
- /// It can perform smoother interpolation than <see cref="CubicInterpolate"/>
+ /// It can perform smoother interpolation than
+ /// <see cref="CubicInterpolate(float, float, float, float, float)"/>
/// by the time values.
/// </summary>
/// <param name="from">The start value for interpolation.</param>
@@ -235,23 +417,52 @@ namespace Godot
/// <param name="preT"></param>
/// <param name="postT"></param>
/// <returns>The resulting value of the interpolation.</returns>
- public static real_t CubicInterpolateInTime(real_t from, real_t to, real_t pre, real_t post, real_t weight, real_t toT, real_t preT, real_t postT)
+ public static float CubicInterpolateInTime(float from, float to, float pre, float post, float weight, float toT, float preT, float postT)
{
/* Barry-Goldman method */
- real_t t = Lerp(0.0f, toT, weight);
- real_t a1 = Lerp(pre, from, preT == 0 ? 0.0f : (t - preT) / -preT);
- real_t a2 = Lerp(from, to, toT == 0 ? 0.5f : t / toT);
- real_t a3 = Lerp(to, post, postT - toT == 0 ? 1.0f : (t - toT) / (postT - toT));
- real_t b1 = Lerp(a1, a2, toT - preT == 0 ? 0.0f : (t - preT) / (toT - preT));
- real_t b2 = Lerp(a2, a3, postT == 0 ? 1.0f : t / postT);
+ float t = Lerp(0.0f, toT, weight);
+ float a1 = Lerp(pre, from, preT == 0 ? 0.0f : (t - preT) / -preT);
+ float a2 = Lerp(from, to, toT == 0 ? 0.5f : t / toT);
+ float a3 = Lerp(to, post, postT - toT == 0 ? 1.0f : (t - toT) / (postT - toT));
+ float b1 = Lerp(a1, a2, toT - preT == 0 ? 0.0f : (t - preT) / (toT - preT));
+ float b2 = Lerp(a2, a3, postT == 0 ? 1.0f : t / postT);
return Lerp(b1, b2, toT == 0 ? 0.5f : t / toT);
}
/// <summary>
+ /// Cubic interpolates between two values by the factor defined in <paramref name="weight"/>
+ /// with pre and post values.
+ /// It can perform smoother interpolation than
+ /// <see cref="CubicInterpolate(double, double, double, double, double)"/>
+ /// by the time values.
+ /// </summary>
+ /// <param name="from">The start value for interpolation.</param>
+ /// <param name="to">The destination value for interpolation.</param>
+ /// <param name="pre">The value which before "from" value for interpolation.</param>
+ /// <param name="post">The value which after "to" value for interpolation.</param>
+ /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
+ /// <param name="toT"></param>
+ /// <param name="preT"></param>
+ /// <param name="postT"></param>
+ /// <returns>The resulting value of the interpolation.</returns>
+ public static double CubicInterpolateInTime(double from, double to, double pre, double post, double weight, double toT, double preT, double postT)
+ {
+ /* Barry-Goldman method */
+ double t = Lerp(0.0, toT, weight);
+ double a1 = Lerp(pre, from, preT == 0 ? 0.0 : (t - preT) / -preT);
+ double a2 = Lerp(from, to, toT == 0 ? 0.5 : t / toT);
+ double a3 = Lerp(to, post, postT - toT == 0 ? 1.0 : (t - toT) / (postT - toT));
+ double b1 = Lerp(a1, a2, toT - preT == 0 ? 0.0 : (t - preT) / (toT - preT));
+ double b2 = Lerp(a2, a3, postT == 0 ? 1.0 : t / postT);
+ return Lerp(b1, b2, toT == 0 ? 0.5 : t / toT);
+ }
+
+ /// <summary>
/// Cubic interpolates between two rotation values with shortest path
/// by the factor defined in <paramref name="weight"/> with pre and post values.
- /// See also <see cref="LerpAngle"/>.
- /// It can perform smoother interpolation than <see cref="CubicInterpolateAngle"/>
+ /// See also <see cref="LerpAngle(float, float, float)"/>.
+ /// It can perform smoother interpolation than
+ /// <see cref="CubicInterpolateAngle(float, float, float, float, float)"/>
/// by the time values.
/// </summary>
/// <param name="from">The start value for interpolation.</param>
@@ -263,24 +474,78 @@ namespace Godot
/// <param name="preT"></param>
/// <param name="postT"></param>
/// <returns>The resulting value of the interpolation.</returns>
- public static real_t CubicInterpolateAngleInTime(real_t from, real_t to, real_t pre, real_t post, real_t weight,
- real_t toT, real_t preT, real_t postT)
+ public static float CubicInterpolateAngleInTime(float from, float to, float pre, float post, float weight, float toT, float preT, float postT)
{
- real_t fromRot = from % Mathf.Tau;
+ float fromRot = from % MathF.Tau;
- real_t preDiff = (pre - fromRot) % Mathf.Tau;
- real_t preRot = fromRot + (2.0f * preDiff) % Mathf.Tau - preDiff;
+ float preDiff = (pre - fromRot) % MathF.Tau;
+ float preRot = fromRot + (2.0f * preDiff) % MathF.Tau - preDiff;
- real_t toDiff = (to - fromRot) % Mathf.Tau;
- real_t toRot = fromRot + (2.0f * toDiff) % Mathf.Tau - toDiff;
+ float toDiff = (to - fromRot) % MathF.Tau;
+ float toRot = fromRot + (2.0f * toDiff) % MathF.Tau - toDiff;
- real_t postDiff = (post - toRot) % Mathf.Tau;
- real_t postRot = toRot + (2.0f * postDiff) % Mathf.Tau - postDiff;
+ float postDiff = (post - toRot) % MathF.Tau;
+ float postRot = toRot + (2.0f * postDiff) % MathF.Tau - postDiff;
return CubicInterpolateInTime(fromRot, toRot, preRot, postRot, weight, toT, preT, postT);
}
/// <summary>
+ /// Cubic interpolates between two rotation values with shortest path
+ /// by the factor defined in <paramref name="weight"/> with pre and post values.
+ /// See also <see cref="LerpAngle(double, double, double)"/>.
+ /// It can perform smoother interpolation than
+ /// <see cref="CubicInterpolateAngle(double, double, double, double, double)"/>
+ /// by the time values.
+ /// </summary>
+ /// <param name="from">The start value for interpolation.</param>
+ /// <param name="to">The destination value for interpolation.</param>
+ /// <param name="pre">The value which before "from" value for interpolation.</param>
+ /// <param name="post">The value which after "to" value for interpolation.</param>
+ /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
+ /// <param name="toT"></param>
+ /// <param name="preT"></param>
+ /// <param name="postT"></param>
+ /// <returns>The resulting value of the interpolation.</returns>
+ public static double CubicInterpolateAngleInTime(double from, double to, double pre, double post, double weight, double toT, double preT, double postT)
+ {
+ double fromRot = from % Math.Tau;
+
+ double preDiff = (pre - fromRot) % Math.Tau;
+ double preRot = fromRot + (2.0 * preDiff) % Math.Tau - preDiff;
+
+ double toDiff = (to - fromRot) % Math.Tau;
+ double toRot = fromRot + (2.0 * toDiff) % Math.Tau - toDiff;
+
+ double postDiff = (post - toRot) % Math.Tau;
+ double postRot = toRot + (2.0 * postDiff) % Math.Tau - postDiff;
+
+ return CubicInterpolateInTime(fromRot, toRot, preRot, postRot, weight, toT, preT, postT);
+ }
+
+ /// <summary>
+ /// Returns the point at the given <paramref name="t"/> on a one-dimensional Bezier curve defined by
+ /// the given <paramref name="control1"/>, <paramref name="control2"/>, and <paramref name="end"/> points.
+ /// </summary>
+ /// <param name="start">The start value for the interpolation.</param>
+ /// <param name="control1">Control point that defines the bezier curve.</param>
+ /// <param name="control2">Control point that defines the bezier curve.</param>
+ /// <param name="end">The destination value for the interpolation.</param>
+ /// <param name="t">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
+ /// <returns>The resulting value of the interpolation.</returns>
+ public static float BezierInterpolate(float start, float control1, float control2, float end, float t)
+ {
+ // Formula from Wikipedia article on Bezier curves
+ float omt = 1.0f - t;
+ float omt2 = omt * omt;
+ float omt3 = omt2 * omt;
+ float t2 = t * t;
+ float t3 = t2 * t;
+
+ return start * omt3 + control1 * omt2 * t * 3.0f + control2 * omt * t2 * 3.0f + end * t3;
+ }
+
+ /// <summary>
/// Returns the point at the given <paramref name="t"/> on a one-dimensional Bezier curve defined by
/// the given <paramref name="control1"/>, <paramref name="control2"/>, and <paramref name="end"/> points.
/// </summary>
@@ -290,16 +555,16 @@ namespace Godot
/// <param name="end">The destination value for the interpolation.</param>
/// <param name="t">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The resulting value of the interpolation.</returns>
- public static real_t BezierInterpolate(real_t start, real_t control1, real_t control2, real_t end, real_t t)
+ public static double BezierInterpolate(double start, double control1, double control2, double end, double t)
{
// Formula from Wikipedia article on Bezier curves
- real_t omt = 1 - t;
- real_t omt2 = omt * omt;
- real_t omt3 = omt2 * omt;
- real_t t2 = t * t;
- real_t t3 = t2 * t;
+ double omt = 1.0 - t;
+ double omt2 = omt * omt;
+ double omt3 = omt2 * omt;
+ double t2 = t * t;
+ double t3 = t2 * t;
- return start * omt3 + control1 * omt2 * t * 3 + control2 * omt * t2 * 3 + end * t3;
+ return start * omt3 + control1 * omt2 * t * 3.0 + control2 * omt * t2 * 3.0 + end * t3;
}
/// <summary>
@@ -312,26 +577,68 @@ namespace Godot
/// <param name="end">The destination value for the interpolation.</param>
/// <param name="t">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The resulting value of the interpolation.</returns>
- public static real_t BezierDerivative(real_t start, real_t control1, real_t control2, real_t end, real_t t)
+ public static float BezierDerivative(float start, float control1, float control2, float end, float t)
{
// Formula from Wikipedia article on Bezier curves
- real_t omt = 1 - t;
- real_t omt2 = omt * omt;
- real_t t2 = t * t;
+ float omt = 1.0f - t;
+ float omt2 = omt * omt;
+ float t2 = t * t;
- real_t d = (control1 - start) * 3 * omt2 + (control2 - control1) * 6 * omt * t + (end - control2) * 3 * t2;
+ float d = (control1 - start) * 3.0f * omt2 + (control2 - control1) * 6.0f * omt * t + (end - control2) * 3.0f * t2;
return d;
}
/// <summary>
+ /// Returns the derivative at the given <paramref name="t"/> on a one dimensional Bezier curve defined by
+ /// the given <paramref name="control1"/>, <paramref name="control2"/>, and <paramref name="end"/> points.
+ /// </summary>
+ /// <param name="start">The start value for the interpolation.</param>
+ /// <param name="control1">Control point that defines the bezier curve.</param>
+ /// <param name="control2">Control point that defines the bezier curve.</param>
+ /// <param name="end">The destination value for the interpolation.</param>
+ /// <param name="t">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
+ /// <returns>The resulting value of the interpolation.</returns>
+ public static double BezierDerivative(double start, double control1, double control2, double end, double t)
+ {
+ // Formula from Wikipedia article on Bezier curves
+ double omt = 1.0 - t;
+ double omt2 = omt * omt;
+ double t2 = t * t;
+
+ double d = (control1 - start) * 3.0 * omt2 + (control2 - control1) * 6.0 * omt * t + (end - control2) * 3.0 * t2;
+ return d;
+ }
+
+ /// <summary>
+ /// Converts from decibels to linear energy (audio).
+ /// </summary>
+ /// <seealso cref="LinearToDb(float)"/>
+ /// <param name="db">Decibels to convert.</param>
+ /// <returns>Audio volume as linear energy.</returns>
+ public static float DbToLinear(float db)
+ {
+ return MathF.Exp(db * 0.11512925464970228420089957273422f);
+ }
+
+ /// <summary>
/// Converts from decibels to linear energy (audio).
/// </summary>
- /// <seealso cref="LinearToDb(real_t)"/>
+ /// <seealso cref="LinearToDb(double)"/>
/// <param name="db">Decibels to convert.</param>
/// <returns>Audio volume as linear energy.</returns>
- public static real_t DbToLinear(real_t db)
+ public static double DbToLinear(double db)
+ {
+ return Math.Exp(db * 0.11512925464970228420089957273422);
+ }
+
+ /// <summary>
+ /// Converts an angle expressed in degrees to radians.
+ /// </summary>
+ /// <param name="deg">An angle expressed in degrees.</param>
+ /// <returns>The same angle expressed in radians.</returns>
+ public static float DegToRad(float deg)
{
- return (real_t)Math.Exp(db * 0.11512925464970228420089957273422);
+ return deg * _degToRadConstF;
}
/// <summary>
@@ -339,9 +646,9 @@ namespace Godot
/// </summary>
/// <param name="deg">An angle expressed in degrees.</param>
/// <returns>The same angle expressed in radians.</returns>
- public static real_t DegToRad(real_t deg)
+ public static double DegToRad(double deg)
{
- return deg * _degToRadConst;
+ return deg * _degToRadConstD;
}
/// <summary>
@@ -354,38 +661,94 @@ namespace Godot
/// <c>0</c> is constant, <c>1</c> is linear, <c>0</c> to <c>1</c> is ease-in, <c>1</c> or more is ease-out.
/// </param>
/// <returns>The eased value.</returns>
- public static real_t Ease(real_t s, real_t curve)
+ public static float Ease(float s, float curve)
{
- if (s < 0f)
+ if (s < 0.0f)
{
- s = 0f;
+ s = 0.0f;
}
else if (s > 1.0f)
{
s = 1.0f;
}
- if (curve > 0f)
+ if (curve > 0.0f)
{
if (curve < 1.0f)
{
- return 1.0f - Pow(1.0f - s, 1.0f / curve);
+ return 1.0f - MathF.Pow(1.0f - s, 1.0f / curve);
}
- return Pow(s, curve);
+ return MathF.Pow(s, curve);
}
- if (curve < 0f)
+ if (curve < 0.0f)
{
if (s < 0.5f)
{
- return Pow(s * 2.0f, -curve) * 0.5f;
+ return MathF.Pow(s * 2.0f, -curve) * 0.5f;
}
- return ((1.0f - Pow(1.0f - ((s - 0.5f) * 2.0f), -curve)) * 0.5f) + 0.5f;
+ return ((1.0f - MathF.Pow(1.0f - ((s - 0.5f) * 2.0f), -curve)) * 0.5f) + 0.5f;
}
- return 0f;
+ return 0.0f;
+ }
+
+ /// <summary>
+ /// Easing function, based on exponent. The <paramref name="curve"/> values are:
+ /// <c>0</c> is constant, <c>1</c> is linear, <c>0</c> to <c>1</c> is ease-in, <c>1</c> or more is ease-out.
+ /// Negative values are in-out/out-in.
+ /// </summary>
+ /// <param name="s">The value to ease.</param>
+ /// <param name="curve">
+ /// <c>0</c> is constant, <c>1</c> is linear, <c>0</c> to <c>1</c> is ease-in, <c>1</c> or more is ease-out.
+ /// </param>
+ /// <returns>The eased value.</returns>
+ public static double Ease(double s, double curve)
+ {
+ if (s < 0.0)
+ {
+ s = 0.0;
+ }
+ else if (s > 1.0)
+ {
+ s = 1.0;
+ }
+
+ if (curve > 0)
+ {
+ if (curve < 1.0)
+ {
+ return 1.0 - Math.Pow(1.0 - s, 1.0 / curve);
+ }
+
+ return Math.Pow(s, curve);
+ }
+
+ if (curve < 0.0)
+ {
+ if (s < 0.5)
+ {
+ return Math.Pow(s * 2.0, -curve) * 0.5;
+ }
+
+ return ((1.0 - Math.Pow(1.0 - ((s - 0.5) * 2.0), -curve)) * 0.5) + 0.5;
+ }
+
+ return 0.0;
+ }
+
+ /// <summary>
+ /// The natural exponential function. It raises the mathematical
+ /// constant <c>e</c> to the power of <paramref name="s"/> and returns it.
+ /// </summary>
+ /// <param name="s">The exponent to raise <c>e</c> to.</param>
+ /// <returns><c>e</c> raised to the power of <paramref name="s"/>.</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float Exp(float s)
+ {
+ return MathF.Exp(s);
}
/// <summary>
@@ -394,9 +757,21 @@ namespace Godot
/// </summary>
/// <param name="s">The exponent to raise <c>e</c> to.</param>
/// <returns><c>e</c> raised to the power of <paramref name="s"/>.</returns>
- public static real_t Exp(real_t s)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static double Exp(double s)
+ {
+ return Math.Exp(s);
+ }
+
+ /// <summary>
+ /// Rounds <paramref name="s"/> downward (towards negative infinity).
+ /// </summary>
+ /// <param name="s">The number to floor.</param>
+ /// <returns>The largest whole number that is not more than <paramref name="s"/>.</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float Floor(float s)
{
- return (real_t)Math.Exp(s);
+ return MathF.Floor(s);
}
/// <summary>
@@ -404,14 +779,32 @@ namespace Godot
/// </summary>
/// <param name="s">The number to floor.</param>
/// <returns>The largest whole number that is not more than <paramref name="s"/>.</returns>
- public static real_t Floor(real_t s)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static double Floor(double s)
+ {
+ return Math.Floor(s);
+ }
+
+ /// <summary>
+ /// Returns a normalized value considering the given range.
+ /// This is the opposite of <see cref="Lerp(float, float, float)"/>.
+ /// </summary>
+ /// <param name="from">The start value for interpolation.</param>
+ /// <param name="to">The destination value for interpolation.</param>
+ /// <param name="weight">The interpolated value.</param>
+ /// <returns>
+ /// The resulting value of the inverse interpolation.
+ /// The returned value will be between 0.0 and 1.0 if <paramref name="weight"/> is
+ /// between <paramref name="from"/> and <paramref name="to"/> (inclusive).
+ /// </returns>
+ public static float InverseLerp(float from, float to, float weight)
{
- return (real_t)Math.Floor(s);
+ return (weight - from) / (to - from);
}
/// <summary>
/// Returns a normalized value considering the given range.
- /// This is the opposite of <see cref="Lerp(real_t, real_t, real_t)"/>.
+ /// This is the opposite of <see cref="Lerp(double, double, double)"/>.
/// </summary>
/// <param name="from">The start value for interpolation.</param>
/// <param name="to">The destination value for interpolation.</param>
@@ -421,7 +814,7 @@ namespace Godot
/// The returned value will be between 0.0 and 1.0 if <paramref name="weight"/> is
/// between <paramref name="from"/> and <paramref name="to"/> (inclusive).
/// </returns>
- public static real_t InverseLerp(real_t from, real_t to, real_t weight)
+ public static double InverseLerp(double from, double to, double weight)
{
return (weight - from) / (to - from);
}
@@ -434,7 +827,7 @@ namespace Godot
/// <param name="a">One of the values.</param>
/// <param name="b">The other value.</param>
/// <returns>A <see langword="bool"/> for whether or not the two values are approximately equal.</returns>
- public static bool IsEqualApprox(real_t a, real_t b)
+ public static bool IsEqualApprox(float a, float b)
{
// Check for exact equality first, required to handle "infinity" values.
if (a == b)
@@ -442,12 +835,36 @@ namespace Godot
return true;
}
// Then check for approximate equality.
- real_t tolerance = Epsilon * Abs(a);
- if (tolerance < Epsilon)
+ float tolerance = _epsilonF * Math.Abs(a);
+ if (tolerance < _epsilonF)
{
- tolerance = Epsilon;
+ tolerance = _epsilonF;
}
- return Abs(a - b) < tolerance;
+ return Math.Abs(a - b) < tolerance;
+ }
+
+ /// <summary>
+ /// Returns <see langword="true"/> if <paramref name="a"/> and <paramref name="b"/> are approximately equal
+ /// to each other.
+ /// The comparison is done using a tolerance calculation with <see cref="Epsilon"/>.
+ /// </summary>
+ /// <param name="a">One of the values.</param>
+ /// <param name="b">The other value.</param>
+ /// <returns>A <see langword="bool"/> for whether or not the two values are approximately equal.</returns>
+ public static bool IsEqualApprox(double a, double b)
+ {
+ // Check for exact equality first, required to handle "infinity" values.
+ if (a == b)
+ {
+ return true;
+ }
+ // Then check for approximate equality.
+ double tolerance = _epsilonD * Math.Abs(a);
+ if (tolerance < _epsilonD)
+ {
+ tolerance = _epsilonD;
+ }
+ return Math.Abs(a - b) < tolerance;
}
/// <summary>
@@ -456,9 +873,22 @@ namespace Godot
/// </summary>
/// <param name="s">The value to check.</param>
/// <returns>A <see langword="bool"/> for whether or not the value is a finite value.</returns>
- public static bool IsFinite(real_t s)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static bool IsFinite(float s)
{
- return real_t.IsFinite(s);
+ return float.IsFinite(s);
+ }
+
+ /// <summary>
+ /// Returns whether <paramref name="s"/> is a finite value, i.e. it is not
+ /// <see cref="NaN"/>, positive infinite, or negative infinity.
+ /// </summary>
+ /// <param name="s">The value to check.</param>
+ /// <returns>A <see langword="bool"/> for whether or not the value is a finite value.</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static bool IsFinite(double s)
+ {
+ return double.IsFinite(s);
}
/// <summary>
@@ -466,9 +896,32 @@ namespace Godot
/// </summary>
/// <param name="s">The value to check.</param>
/// <returns>A <see langword="bool"/> for whether or not the value is an infinity value.</returns>
- public static bool IsInf(real_t s)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static bool IsInf(float s)
{
- return real_t.IsInfinity(s);
+ return float.IsInfinity(s);
+ }
+
+ /// <summary>
+ /// Returns whether <paramref name="s"/> is an infinity value (either positive infinity or negative infinity).
+ /// </summary>
+ /// <param name="s">The value to check.</param>
+ /// <returns>A <see langword="bool"/> for whether or not the value is an infinity value.</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static bool IsInf(double s)
+ {
+ return double.IsInfinity(s);
+ }
+
+ /// <summary>
+ /// Returns whether <paramref name="s"/> is a <c>NaN</c> ("Not a Number" or invalid) value.
+ /// </summary>
+ /// <param name="s">The value to check.</param>
+ /// <returns>A <see langword="bool"/> for whether or not the value is a <c>NaN</c> value.</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static bool IsNaN(float s)
+ {
+ return float.IsNaN(s);
}
/// <summary>
@@ -476,34 +929,64 @@ namespace Godot
/// </summary>
/// <param name="s">The value to check.</param>
/// <returns>A <see langword="bool"/> for whether or not the value is a <c>NaN</c> value.</returns>
- public static bool IsNaN(real_t s)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static bool IsNaN(double s)
{
- return real_t.IsNaN(s);
+ return double.IsNaN(s);
}
/// <summary>
/// Returns <see langword="true"/> if <paramref name="s"/> is zero or almost zero.
/// The comparison is done using a tolerance calculation with <see cref="Epsilon"/>.
///
- /// This method is faster than using <see cref="IsEqualApprox(real_t, real_t)"/> with
+ /// This method is faster than using <see cref="IsEqualApprox(float, float)"/> with
/// one value as zero.
/// </summary>
/// <param name="s">The value to check.</param>
/// <returns>A <see langword="bool"/> for whether or not the value is nearly zero.</returns>
- public static bool IsZeroApprox(real_t s)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static bool IsZeroApprox(float s)
{
- return Abs(s) < Epsilon;
+ return Math.Abs(s) < _epsilonF;
+ }
+
+ /// <summary>
+ /// Returns <see langword="true"/> if <paramref name="s"/> is zero or almost zero.
+ /// The comparison is done using a tolerance calculation with <see cref="Epsilon"/>.
+ ///
+ /// This method is faster than using <see cref="IsEqualApprox(double, double)"/> with
+ /// one value as zero.
+ /// </summary>
+ /// <param name="s">The value to check.</param>
+ /// <returns>A <see langword="bool"/> for whether or not the value is nearly zero.</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static bool IsZeroApprox(double s)
+ {
+ return Math.Abs(s) < _epsilonD;
+ }
+
+ /// <summary>
+ /// Linearly interpolates between two values by a normalized value.
+ /// This is the opposite <see cref="InverseLerp(float, float, float)"/>.
+ /// </summary>
+ /// <param name="from">The start value for interpolation.</param>
+ /// <param name="to">The destination value for interpolation.</param>
+ /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
+ /// <returns>The resulting value of the interpolation.</returns>
+ public static float Lerp(float from, float to, float weight)
+ {
+ return from + ((to - from) * weight);
}
/// <summary>
/// Linearly interpolates between two values by a normalized value.
- /// This is the opposite <see cref="InverseLerp(real_t, real_t, real_t)"/>.
+ /// This is the opposite <see cref="InverseLerp(double, double, double)"/>.
/// </summary>
/// <param name="from">The start value for interpolation.</param>
/// <param name="to">The destination value for interpolation.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The resulting value of the interpolation.</returns>
- public static real_t Lerp(real_t from, real_t to, real_t weight)
+ public static double Lerp(double from, double to, double weight)
{
return from + ((to - from) * weight);
}
@@ -511,17 +994,34 @@ namespace Godot
/// <summary>
/// Linearly interpolates between two angles (in radians) by a normalized value.
///
- /// Similar to <see cref="Lerp(real_t, real_t, real_t)"/>,
+ /// Similar to <see cref="Lerp(float, float, float)"/>,
+ /// but interpolates correctly when the angles wrap around <see cref="Tau"/>.
+ /// </summary>
+ /// <param name="from">The start angle for interpolation.</param>
+ /// <param name="to">The destination angle for interpolation.</param>
+ /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
+ /// <returns>The resulting angle of the interpolation.</returns>
+ public static float LerpAngle(float from, float to, float weight)
+ {
+ float difference = (to - from) % MathF.Tau;
+ float distance = ((2 * difference) % MathF.Tau) - difference;
+ return from + (distance * weight);
+ }
+
+ /// <summary>
+ /// Linearly interpolates between two angles (in radians) by a normalized value.
+ ///
+ /// Similar to <see cref="Lerp(double, double, double)"/>,
/// but interpolates correctly when the angles wrap around <see cref="Tau"/>.
/// </summary>
/// <param name="from">The start angle for interpolation.</param>
/// <param name="to">The destination angle for interpolation.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The resulting angle of the interpolation.</returns>
- public static real_t LerpAngle(real_t from, real_t to, real_t weight)
+ public static double LerpAngle(double from, double to, double weight)
{
- real_t difference = (to - from) % Mathf.Tau;
- real_t distance = ((2 * difference) % Mathf.Tau) - difference;
+ double difference = (to - from) % Math.Tau;
+ double distance = ((2 * difference) % Math.Tau) - difference;
return from + (distance * weight);
}
@@ -529,7 +1029,7 @@ namespace Godot
/// Converts from linear energy to decibels (audio).
/// This can be used to implement volume sliders that behave as expected (since volume isn't linear).
/// </summary>
- /// <seealso cref="DbToLinear(real_t)"/>
+ /// <seealso cref="DbToLinear(float)"/>
/// <example>
/// <code>
/// // "slider" refers to a node that inherits Range such as HSlider or VSlider.
@@ -540,9 +1040,42 @@ namespace Godot
/// </example>
/// <param name="linear">The linear energy to convert.</param>
/// <returns>Audio as decibels.</returns>
- public static real_t LinearToDb(real_t linear)
+ public static float LinearToDb(float linear)
{
- return (real_t)(Math.Log(linear) * 8.6858896380650365530225783783321);
+ return MathF.Log(linear) * 8.6858896380650365530225783783321f;
+ }
+
+ /// <summary>
+ /// Converts from linear energy to decibels (audio).
+ /// This can be used to implement volume sliders that behave as expected (since volume isn't linear).
+ /// </summary>
+ /// <seealso cref="DbToLinear(double)"/>
+ /// <example>
+ /// <code>
+ /// // "slider" refers to a node that inherits Range such as HSlider or VSlider.
+ /// // Its range must be configured to go from 0 to 1.
+ /// // Change the bus name if you'd like to change the volume of a specific bus only.
+ /// AudioServer.SetBusVolumeDb(AudioServer.GetBusIndex("Master"), GD.LinearToDb(slider.value));
+ /// </code>
+ /// </example>
+ /// <param name="linear">The linear energy to convert.</param>
+ /// <returns>Audio as decibels.</returns>
+ public static double LinearToDb(double linear)
+ {
+ return Math.Log(linear) * 8.6858896380650365530225783783321;
+ }
+
+ /// <summary>
+ /// Natural logarithm. The amount of time needed to reach a certain level of continuous growth.
+ ///
+ /// Note: This is not the same as the "log" function on most calculators, which uses a base 10 logarithm.
+ /// </summary>
+ /// <param name="s">The input value.</param>
+ /// <returns>The natural log of <paramref name="s"/>.</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float Log(float s)
+ {
+ return MathF.Log(s);
}
/// <summary>
@@ -552,9 +1085,10 @@ namespace Godot
/// </summary>
/// <param name="s">The input value.</param>
/// <returns>The natural log of <paramref name="s"/>.</returns>
- public static real_t Log(real_t s)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static double Log(double s)
{
- return (real_t)Math.Log(s);
+ return Math.Log(s);
}
/// <summary>
@@ -563,9 +1097,22 @@ namespace Godot
/// <param name="a">One of the values.</param>
/// <param name="b">The other value.</param>
/// <returns>Whichever of the two values is higher.</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int Max(int a, int b)
{
- return a > b ? a : b;
+ return Math.Max(a, b);
+ }
+
+ /// <summary>
+ /// Returns the maximum of two values.
+ /// </summary>
+ /// <param name="a">One of the values.</param>
+ /// <param name="b">The other value.</param>
+ /// <returns>Whichever of the two values is higher.</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float Max(float a, float b)
+ {
+ return Math.Max(a, b);
}
/// <summary>
@@ -574,9 +1121,10 @@ namespace Godot
/// <param name="a">One of the values.</param>
/// <param name="b">The other value.</param>
/// <returns>Whichever of the two values is higher.</returns>
- public static real_t Max(real_t a, real_t b)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static double Max(double a, double b)
{
- return a > b ? a : b;
+ return Math.Max(a, b);
}
/// <summary>
@@ -585,9 +1133,22 @@ namespace Godot
/// <param name="a">One of the values.</param>
/// <param name="b">The other value.</param>
/// <returns>Whichever of the two values is lower.</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int Min(int a, int b)
{
- return a < b ? a : b;
+ return Math.Min(a, b);
+ }
+
+ /// <summary>
+ /// Returns the minimum of two values.
+ /// </summary>
+ /// <param name="a">One of the values.</param>
+ /// <param name="b">The other value.</param>
+ /// <returns>Whichever of the two values is lower.</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float Min(float a, float b)
+ {
+ return Math.Min(a, b);
}
/// <summary>
@@ -596,9 +1157,27 @@ namespace Godot
/// <param name="a">One of the values.</param>
/// <param name="b">The other value.</param>
/// <returns>Whichever of the two values is lower.</returns>
- public static real_t Min(real_t a, real_t b)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static double Min(double a, double b)
+ {
+ return Math.Min(a, b);
+ }
+
+ /// <summary>
+ /// Moves <paramref name="from"/> toward <paramref name="to"/> by the <paramref name="delta"/> value.
+ ///
+ /// Use a negative <paramref name="delta"/> value to move away.
+ /// </summary>
+ /// <param name="from">The start value.</param>
+ /// <param name="to">The value to move towards.</param>
+ /// <param name="delta">The amount to move by.</param>
+ /// <returns>The value after moving.</returns>
+ public static float MoveToward(float from, float to, float delta)
{
- return a < b ? a : b;
+ if (Math.Abs(to - from) <= delta)
+ return to;
+
+ return from + (Math.Sign(to - from) * delta);
}
/// <summary>
@@ -610,12 +1189,12 @@ namespace Godot
/// <param name="to">The value to move towards.</param>
/// <param name="delta">The amount to move by.</param>
/// <returns>The value after moving.</returns>
- public static real_t MoveToward(real_t from, real_t to, real_t delta)
+ public static double MoveToward(double from, double to, double delta)
{
- if (Abs(to - from) <= delta)
+ if (Math.Abs(to - from) <= delta)
return to;
- return from + (Sign(to - from) * delta);
+ return from + (Math.Sign(to - from) * delta);
}
/// <summary>
@@ -657,9 +1236,25 @@ namespace Godot
/// <param name="a">The dividend, the primary input.</param>
/// <param name="b">The divisor. The output is on the range [0, <paramref name="b"/>).</param>
/// <returns>The resulting output.</returns>
- public static real_t PosMod(real_t a, real_t b)
+ public static float PosMod(float a, float b)
+ {
+ float c = a % b;
+ if ((c < 0 && b > 0) || (c > 0 && b < 0))
+ {
+ c += b;
+ }
+ return c;
+ }
+
+ /// <summary>
+ /// Performs a canonical Modulus operation, where the output is on the range [0, <paramref name="b"/>).
+ /// </summary>
+ /// <param name="a">The dividend, the primary input.</param>
+ /// <param name="b">The divisor. The output is on the range [0, <paramref name="b"/>).</param>
+ /// <returns>The resulting output.</returns>
+ public static double PosMod(double a, double b)
{
- real_t c = a % b;
+ double c = a % b;
if ((c < 0 && b > 0) || (c > 0 && b < 0))
{
c += b;
@@ -673,9 +1268,22 @@ namespace Godot
/// <param name="x">The base.</param>
/// <param name="y">The exponent.</param>
/// <returns><paramref name="x"/> raised to the power of <paramref name="y"/>.</returns>
- public static real_t Pow(real_t x, real_t y)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float Pow(float x, float y)
+ {
+ return MathF.Pow(x, y);
+ }
+
+ /// <summary>
+ /// Returns the result of <paramref name="x"/> raised to the power of <paramref name="y"/>.
+ /// </summary>
+ /// <param name="x">The base.</param>
+ /// <param name="y">The exponent.</param>
+ /// <returns><paramref name="x"/> raised to the power of <paramref name="y"/>.</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static double Pow(double x, double y)
{
- return (real_t)Math.Pow(x, y);
+ return Math.Pow(x, y);
}
/// <summary>
@@ -683,9 +1291,21 @@ namespace Godot
/// </summary>
/// <param name="rad">An angle expressed in radians.</param>
/// <returns>The same angle expressed in degrees.</returns>
- public static real_t RadToDeg(real_t rad)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float RadToDeg(float rad)
{
- return rad * _radToDegConst;
+ return rad * _radToDegConstF;
+ }
+
+ /// <summary>
+ /// Converts an angle expressed in radians to degrees.
+ /// </summary>
+ /// <param name="rad">An angle expressed in radians.</param>
+ /// <returns>The same angle expressed in degrees.</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static double RadToDeg(double rad)
+ {
+ return rad * _radToDegConstD;
}
/// <summary>
@@ -698,20 +1318,48 @@ namespace Godot
/// <param name="outFrom">The start value for the output interpolation.</param>
/// <param name="outTo">The destination value for the output interpolation.</param>
/// <returns>The resulting mapped value mapped.</returns>
- public static real_t Remap(real_t value, real_t inFrom, real_t inTo, real_t outFrom, real_t outTo)
+ public static float Remap(float value, float inFrom, float inTo, float outFrom, float outTo)
{
return Lerp(outFrom, outTo, InverseLerp(inFrom, inTo, value));
}
/// <summary>
+ /// Maps a <paramref name="value"/> from [<paramref name="inFrom"/>, <paramref name="inTo"/>]
+ /// to [<paramref name="outFrom"/>, <paramref name="outTo"/>].
+ /// </summary>
+ /// <param name="value">The value to map.</param>
+ /// <param name="inFrom">The start value for the input interpolation.</param>
+ /// <param name="inTo">The destination value for the input interpolation.</param>
+ /// <param name="outFrom">The start value for the output interpolation.</param>
+ /// <param name="outTo">The destination value for the output interpolation.</param>
+ /// <returns>The resulting mapped value mapped.</returns>
+ public static double Remap(double value, double inFrom, double inTo, double outFrom, double outTo)
+ {
+ return Lerp(outFrom, outTo, InverseLerp(inFrom, inTo, value));
+ }
+
+ /// <summary>
+ /// Rounds <paramref name="s"/> to the nearest whole number,
+ /// with halfway cases rounded towards the nearest multiple of two.
+ /// </summary>
+ /// <param name="s">The number to round.</param>
+ /// <returns>The rounded number.</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float Round(float s)
+ {
+ return MathF.Round(s);
+ }
+
+ /// <summary>
/// Rounds <paramref name="s"/> to the nearest whole number,
/// with halfway cases rounded towards the nearest multiple of two.
/// </summary>
/// <param name="s">The number to round.</param>
/// <returns>The rounded number.</returns>
- public static real_t Round(real_t s)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static double Round(double s)
{
- return (real_t)Math.Round(s);
+ return Math.Round(s);
}
/// <summary>
@@ -720,11 +1368,10 @@ namespace Godot
/// </summary>
/// <param name="s">The input number.</param>
/// <returns>One of three possible values: <c>1</c>, <c>-1</c>, or <c>0</c>.</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int Sign(int s)
{
- if (s == 0)
- return 0;
- return s < 0 ? -1 : 1;
+ return Math.Sign(s);
}
/// <summary>
@@ -733,11 +1380,33 @@ namespace Godot
/// </summary>
/// <param name="s">The input number.</param>
/// <returns>One of three possible values: <c>1</c>, <c>-1</c>, or <c>0</c>.</returns>
- public static int Sign(real_t s)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static int Sign(float s)
{
- if (s == 0)
- return 0;
- return s < 0 ? -1 : 1;
+ return Math.Sign(s);
+ }
+
+ /// <summary>
+ /// Returns the sign of <paramref name="s"/>: <c>-1</c> or <c>1</c>.
+ /// Returns <c>0</c> if <paramref name="s"/> is <c>0</c>.
+ /// </summary>
+ /// <param name="s">The input number.</param>
+ /// <returns>One of three possible values: <c>1</c>, <c>-1</c>, or <c>0</c>.</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static int Sign(double s)
+ {
+ return Math.Sign(s);
+ }
+
+ /// <summary>
+ /// Returns the sine of angle <paramref name="s"/> in radians.
+ /// </summary>
+ /// <param name="s">The angle in radians.</param>
+ /// <returns>The sine of that angle.</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float Sin(float s)
+ {
+ return MathF.Sin(s);
}
/// <summary>
@@ -745,9 +1414,21 @@ namespace Godot
/// </summary>
/// <param name="s">The angle in radians.</param>
/// <returns>The sine of that angle.</returns>
- public static real_t Sin(real_t s)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static double Sin(double s)
+ {
+ return Math.Sin(s);
+ }
+
+ /// <summary>
+ /// Returns the hyperbolic sine of angle <paramref name="s"/> in radians.
+ /// </summary>
+ /// <param name="s">The angle in radians.</param>
+ /// <returns>The hyperbolic sine of that angle.</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float Sinh(float s)
{
- return (real_t)Math.Sin(s);
+ return MathF.Sinh(s);
}
/// <summary>
@@ -755,27 +1436,47 @@ namespace Godot
/// </summary>
/// <param name="s">The angle in radians.</param>
/// <returns>The hyperbolic sine of that angle.</returns>
- public static real_t Sinh(real_t s)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static double Sinh(double s)
+ {
+ return Math.Sinh(s);
+ }
+
+ /// <summary>
+ /// Returns a number smoothly interpolated between <paramref name="from"/> and <paramref name="to"/>,
+ /// based on the <paramref name="weight"/>. Similar to <see cref="Lerp(float, float, float)"/>,
+ /// but interpolates faster at the beginning and slower at the end.
+ /// </summary>
+ /// <param name="from">The start value for interpolation.</param>
+ /// <param name="to">The destination value for interpolation.</param>
+ /// <param name="weight">A value representing the amount of interpolation.</param>
+ /// <returns>The resulting value of the interpolation.</returns>
+ public static float SmoothStep(float from, float to, float weight)
{
- return (real_t)Math.Sinh(s);
+ if (IsEqualApprox(from, to))
+ {
+ return from;
+ }
+ float x = Math.Clamp((weight - from) / (to - from), 0.0f, 1.0f);
+ return x * x * (3 - (2 * x));
}
/// <summary>
/// Returns a number smoothly interpolated between <paramref name="from"/> and <paramref name="to"/>,
- /// based on the <paramref name="weight"/>. Similar to <see cref="Lerp(real_t, real_t, real_t)"/>,
+ /// based on the <paramref name="weight"/>. Similar to <see cref="Lerp(double, double, double)"/>,
/// but interpolates faster at the beginning and slower at the end.
/// </summary>
/// <param name="from">The start value for interpolation.</param>
/// <param name="to">The destination value for interpolation.</param>
/// <param name="weight">A value representing the amount of interpolation.</param>
/// <returns>The resulting value of the interpolation.</returns>
- public static real_t SmoothStep(real_t from, real_t to, real_t weight)
+ public static double SmoothStep(double from, double to, double weight)
{
if (IsEqualApprox(from, to))
{
return from;
}
- real_t x = Clamp((weight - from) / (to - from), (real_t)0.0, (real_t)1.0);
+ double x = Math.Clamp((weight - from) / (to - from), 0.0, 1.0);
return x * x * (3 - (2 * x));
}
@@ -786,9 +1487,23 @@ namespace Godot
/// </summary>
/// <param name="s">The input number. Must not be negative.</param>
/// <returns>The square root of <paramref name="s"/>.</returns>
- public static real_t Sqrt(real_t s)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float Sqrt(float s)
{
- return (real_t)Math.Sqrt(s);
+ return MathF.Sqrt(s);
+ }
+
+ /// <summary>
+ /// Returns the square root of <paramref name="s"/>, where <paramref name="s"/> is a non-negative number.
+ ///
+ /// If you need negative inputs, use <see cref="System.Numerics.Complex"/>.
+ /// </summary>
+ /// <param name="s">The input number. Must not be negative.</param>
+ /// <returns>The square root of <paramref name="s"/>.</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static double Sqrt(double s)
+ {
+ return Math.Sqrt(s);
}
/// <summary>
@@ -798,7 +1513,7 @@ namespace Godot
/// </summary>
/// <param name="step">The input value.</param>
/// <returns>The position of the first non-zero digit.</returns>
- public static int StepDecimals(real_t step)
+ public static int StepDecimals(double step)
{
double[] sd = new double[]
{
@@ -812,7 +1527,7 @@ namespace Godot
0.00000009999,
0.000000009999,
};
- double abs = Abs(step);
+ double abs = Math.Abs(step);
double decs = abs - (int)abs; // Strip away integer part
for (int i = 0; i < sd.Length; i++)
{
@@ -831,11 +1546,28 @@ namespace Godot
/// <param name="s">The value to snap.</param>
/// <param name="step">The step size to snap to.</param>
/// <returns>The snapped value.</returns>
- public static real_t Snapped(real_t s, real_t step)
+ public static float Snapped(float s, float step)
+ {
+ if (step != 0f)
+ {
+ return MathF.Floor((s / step) + 0.5f) * step;
+ }
+
+ return s;
+ }
+
+ /// <summary>
+ /// Snaps float value <paramref name="s"/> to a given <paramref name="step"/>.
+ /// This can also be used to round a floating point number to an arbitrary number of decimals.
+ /// </summary>
+ /// <param name="s">The value to snap.</param>
+ /// <param name="step">The step size to snap to.</param>
+ /// <returns>The snapped value.</returns>
+ public static double Snapped(double s, double step)
{
if (step != 0f)
{
- return Floor((s / step) + 0.5f) * step;
+ return Math.Floor((s / step) + 0.5f) * step;
}
return s;
@@ -846,9 +1578,32 @@ namespace Godot
/// </summary>
/// <param name="s">The angle in radians.</param>
/// <returns>The tangent of that angle.</returns>
- public static real_t Tan(real_t s)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float Tan(float s)
+ {
+ return MathF.Tan(s);
+ }
+
+ /// <summary>
+ /// Returns the tangent of angle <paramref name="s"/> in radians.
+ /// </summary>
+ /// <param name="s">The angle in radians.</param>
+ /// <returns>The tangent of that angle.</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static double Tan(double s)
+ {
+ return Math.Tan(s);
+ }
+
+ /// <summary>
+ /// Returns the hyperbolic tangent of angle <paramref name="s"/> in radians.
+ /// </summary>
+ /// <param name="s">The angle in radians.</param>
+ /// <returns>The hyperbolic tangent of that angle.</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float Tanh(float s)
{
- return (real_t)Math.Tan(s);
+ return MathF.Tanh(s);
}
/// <summary>
@@ -856,9 +1611,10 @@ namespace Godot
/// </summary>
/// <param name="s">The angle in radians.</param>
/// <returns>The hyperbolic tangent of that angle.</returns>
- public static real_t Tanh(real_t s)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static double Tanh(double s)
{
- return (real_t)Math.Tanh(s);
+ return Math.Tanh(s);
}
/// <summary>
@@ -884,15 +1640,35 @@ namespace Godot
/// Wraps <paramref name="value"/> between <paramref name="min"/> and <paramref name="max"/>.
/// Usable for creating loop-alike behavior or infinite surfaces.
/// If <paramref name="min"/> is <c>0</c>, this is equivalent
- /// to <see cref="PosMod(real_t, real_t)"/>, so prefer using that instead.
+ /// to <see cref="PosMod(float, float)"/>, so prefer using that instead.
+ /// </summary>
+ /// <param name="value">The value to wrap.</param>
+ /// <param name="min">The minimum allowed value and lower bound of the range.</param>
+ /// <param name="max">The maximum allowed value and upper bound of the range.</param>
+ /// <returns>The wrapped value.</returns>
+ public static float Wrap(float value, float min, float max)
+ {
+ float range = max - min;
+ if (IsZeroApprox(range))
+ {
+ return min;
+ }
+ return min + ((((value - min) % range) + range) % range);
+ }
+
+ /// <summary>
+ /// Wraps <paramref name="value"/> between <paramref name="min"/> and <paramref name="max"/>.
+ /// Usable for creating loop-alike behavior or infinite surfaces.
+ /// If <paramref name="min"/> is <c>0</c>, this is equivalent
+ /// to <see cref="PosMod(double, double)"/>, so prefer using that instead.
/// </summary>
/// <param name="value">The value to wrap.</param>
/// <param name="min">The minimum allowed value and lower bound of the range.</param>
/// <param name="max">The maximum allowed value and upper bound of the range.</param>
/// <returns>The wrapped value.</returns>
- public static real_t Wrap(real_t value, real_t min, real_t max)
+ public static double Wrap(double value, double min, double max)
{
- real_t range = max - min;
+ double range = max - min;
if (IsZeroApprox(range))
{
return min;
@@ -900,9 +1676,23 @@ namespace Godot
return min + ((((value - min) % range) + range) % range);
}
- private static real_t Fract(real_t value)
+ /// <summary>
+ /// Returns the <paramref name="value"/> wrapped between <c>0</c> and the <paramref name="length"/>.
+ /// If the limit is reached, the next value the function returned is decreased to the <c>0</c> side
+ /// or increased to the <paramref name="length"/> side (like a triangle wave).
+ /// If <paramref name="length"/> is less than zero, it becomes positive.
+ /// </summary>
+ /// <param name="value">The value to pingpong.</param>
+ /// <param name="length">The maximum value of the function.</param>
+ /// <returns>The ping-ponged value.</returns>
+ public static float PingPong(float value, float length)
{
- return value - (real_t)Math.Floor(value);
+ return (length != 0.0f) ? Math.Abs(Fract((value - length) / (length * 2.0f)) * length * 2.0f - length) : 0.0f;
+
+ static float Fract(float value)
+ {
+ return value - MathF.Floor(value);
+ }
}
/// <summary>
@@ -914,9 +1704,14 @@ namespace Godot
/// <param name="value">The value to pingpong.</param>
/// <param name="length">The maximum value of the function.</param>
/// <returns>The ping-ponged value.</returns>
- public static real_t PingPong(real_t value, real_t length)
+ public static double PingPong(double value, double length)
{
- return (length != (real_t)0.0) ? Abs(Fract((value - length) / (length * (real_t)2.0)) * length * (real_t)2.0 - length) : (real_t)0.0;
+ return (length != 0.0) ? Math.Abs(Fract((value - length) / (length * 2.0)) * length * 2.0 - length) : 0.0;
+
+ static double Fract(double value)
+ {
+ return value - Math.Floor(value);
+ }
}
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs
index 72a1868964..cc2d61f58d 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs
@@ -1,4 +1,8 @@
using System;
+using System.Runtime.CompilerServices;
+
+// This file contains extra members for the Mathf class that aren't part of Godot's Core API.
+// Math API that is also part of Core should go into Mathf.cs.
namespace Godot
{
@@ -16,14 +20,18 @@ namespace Godot
/// </summary>
public const real_t Sqrt2 = (real_t)1.4142135623730950488016887242M; // 1.4142136f and 1.414213562373095
+ // Epsilon size should depend on the precision used.
+ private const float _epsilonF = 1e-06f;
+ private const double _epsilonD = 1e-14;
+
/// <summary>
/// A very small number used for float comparison with error tolerance.
/// 1e-06 with single-precision floats, but 1e-14 if <c>REAL_T_IS_DOUBLE</c>.
/// </summary>
#if REAL_T_IS_DOUBLE
- public const real_t Epsilon = 1e-14; // Epsilon size should depend on the precision used.
+ public const real_t Epsilon = _epsilonD;
#else
- public const real_t Epsilon = 1e-06f;
+ public const real_t Epsilon = _epsilonF;
#endif
/// <summary>
@@ -31,7 +39,8 @@ namespace Godot
/// </summary>
/// <param name="s">The input value.</param>
/// <returns>The amount of digits.</returns>
- public static int DecimalCount(real_t s)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static int DecimalCount(double s)
{
return DecimalCount((decimal)s);
}
@@ -41,6 +50,7 @@ namespace Godot
/// </summary>
/// <param name="s">The input <see langword="decimal"/> value.</param>
/// <returns>The amount of digits.</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int DecimalCount(decimal s)
{
return BitConverter.GetBytes(decimal.GetBits(s)[3])[2];
@@ -49,11 +59,25 @@ namespace Godot
/// <summary>
/// Rounds <paramref name="s"/> upward (towards positive infinity).
///
- /// This is the same as <see cref="Ceil(real_t)"/>, but returns an <see langword="int"/>.
+ /// This is the same as <see cref="Ceil(float)"/>, but returns an <see langword="int"/>.
+ /// </summary>
+ /// <param name="s">The number to ceil.</param>
+ /// <returns>The smallest whole number that is not less than <paramref name="s"/>.</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static int CeilToInt(float s)
+ {
+ return (int)MathF.Ceiling(s);
+ }
+
+ /// <summary>
+ /// Rounds <paramref name="s"/> upward (towards positive infinity).
+ ///
+ /// This is the same as <see cref="Ceil(double)"/>, but returns an <see langword="int"/>.
/// </summary>
/// <param name="s">The number to ceil.</param>
/// <returns>The smallest whole number that is not less than <paramref name="s"/>.</returns>
- public static int CeilToInt(real_t s)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static int CeilToInt(double s)
{
return (int)Math.Ceiling(s);
}
@@ -61,11 +85,25 @@ namespace Godot
/// <summary>
/// Rounds <paramref name="s"/> downward (towards negative infinity).
///
- /// This is the same as <see cref="Floor(real_t)"/>, but returns an <see langword="int"/>.
+ /// This is the same as <see cref="Floor(float)"/>, but returns an <see langword="int"/>.
+ /// </summary>
+ /// <param name="s">The number to floor.</param>
+ /// <returns>The largest whole number that is not more than <paramref name="s"/>.</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static int FloorToInt(float s)
+ {
+ return (int)MathF.Floor(s);
+ }
+
+ /// <summary>
+ /// Rounds <paramref name="s"/> downward (towards negative infinity).
+ ///
+ /// This is the same as <see cref="Floor(double)"/>, but returns an <see langword="int"/>.
/// </summary>
/// <param name="s">The number to floor.</param>
/// <returns>The largest whole number that is not more than <paramref name="s"/>.</returns>
- public static int FloorToInt(real_t s)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static int FloorToInt(double s)
{
return (int)Math.Floor(s);
}
@@ -73,11 +111,25 @@ namespace Godot
/// <summary>
/// Rounds <paramref name="s"/> to the nearest whole number.
///
- /// This is the same as <see cref="Round(real_t)"/>, but returns an <see langword="int"/>.
+ /// This is the same as <see cref="Round(float)"/>, but returns an <see langword="int"/>.
/// </summary>
/// <param name="s">The number to round.</param>
/// <returns>The rounded number.</returns>
- public static int RoundToInt(real_t s)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static int RoundToInt(float s)
+ {
+ return (int)MathF.Round(s);
+ }
+
+ /// <summary>
+ /// Rounds <paramref name="s"/> to the nearest whole number.
+ ///
+ /// This is the same as <see cref="Round(double)"/>, but returns an <see langword="int"/>.
+ /// </summary>
+ /// <param name="s">The number to round.</param>
+ /// <returns>The rounded number.</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static int RoundToInt(double s)
{
return (int)Math.Round(s);
}
@@ -87,23 +139,53 @@ namespace Godot
/// </summary>
/// <param name="s">The angle in radians.</param>
/// <returns>The sine and cosine of that angle.</returns>
- public static (real_t Sin, real_t Cos) SinCos(real_t s)
+ public static (float Sin, float Cos) SinCos(float s)
+ {
+ return MathF.SinCos(s);
+ }
+
+ /// <summary>
+ /// Returns the sine and cosine of angle <paramref name="s"/> in radians.
+ /// </summary>
+ /// <param name="s">The angle in radians.</param>
+ /// <returns>The sine and cosine of that angle.</returns>
+ public static (double Sin, double Cos) SinCos(double s)
{
- (double sin, double cos) = Math.SinCos(s);
- return ((real_t)sin, (real_t)cos);
+ return Math.SinCos(s);
+ }
+
+ /// <summary>
+ /// Returns <see langword="true"/> if <paramref name="a"/> and <paramref name="b"/> are approximately
+ /// equal to each other.
+ /// The comparison is done using the provided tolerance value.
+ /// If you want the tolerance to be calculated for you, use <see cref="IsEqualApprox(float, float)"/>.
+ /// </summary>
+ /// <param name="a">One of the values.</param>
+ /// <param name="b">The other value.</param>
+ /// <param name="tolerance">The pre-calculated tolerance value.</param>
+ /// <returns>A <see langword="bool"/> for whether or not the two values are equal.</returns>
+ public static bool IsEqualApprox(float a, float b, float tolerance)
+ {
+ // Check for exact equality first, required to handle "infinity" values.
+ if (a == b)
+ {
+ return true;
+ }
+ // Then check for approximate equality.
+ return Math.Abs(a - b) < tolerance;
}
/// <summary>
/// Returns <see langword="true"/> if <paramref name="a"/> and <paramref name="b"/> are approximately
/// equal to each other.
/// The comparison is done using the provided tolerance value.
- /// If you want the tolerance to be calculated for you, use <see cref="IsEqualApprox(real_t, real_t)"/>.
+ /// If you want the tolerance to be calculated for you, use <see cref="IsEqualApprox(double, double)"/>.
/// </summary>
/// <param name="a">One of the values.</param>
/// <param name="b">The other value.</param>
/// <param name="tolerance">The pre-calculated tolerance value.</param>
/// <returns>A <see langword="bool"/> for whether or not the two values are equal.</returns>
- public static bool IsEqualApprox(real_t a, real_t b, real_t tolerance)
+ public static bool IsEqualApprox(double a, double b, double tolerance)
{
// Check for exact equality first, required to handle "infinity" values.
if (a == b)
@@ -111,7 +193,7 @@ namespace Godot
return true;
}
// Then check for approximate equality.
- return Abs(a - b) < tolerance;
+ return Math.Abs(a - b) < tolerance;
}
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/ExceptionUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/ExceptionUtils.cs
index 5a0ea2ba13..71a2adadcb 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/ExceptionUtils.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/ExceptionUtils.cs
@@ -68,7 +68,7 @@ namespace Godot.NativeInterop
string file = globalFrames.Count > 0 ? globalFrames[0].File ?? "" : "";
string func = globalFrames.Count > 0 ? globalFrames[0].Func : "";
int line = globalFrames.Count > 0 ? globalFrames[0].Line : 0;
- string errorMsg = "Exception";
+ string errorMsg = e.GetType().FullName ?? "";
using godot_string nFile = Marshaling.ConvertStringToNative(file);
using godot_string nFunc = Marshaling.ConvertStringToNative(func);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStructs.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStructs.cs
index fa79c2efbc..43e7c7eb9a 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStructs.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStructs.cs
@@ -104,7 +104,7 @@ namespace Godot.NativeInterop
}
}
- [StructLayout(LayoutKind.Explicit)]
+ [StructLayout(LayoutKind.Sequential, Pack = 8)]
// ReSharper disable once InconsistentNaming
public ref struct godot_variant
{
@@ -113,11 +113,11 @@ namespace Godot.NativeInterop
=> (godot_variant*)Unsafe.AsPointer(ref Unsafe.AsRef(in _typeField));
// Variant.Type is generated as an enum of type long, so we can't use for the field as it must only take 32-bits.
- [FieldOffset(0)] private int _typeField;
+ private int _typeField;
// There's padding here
- [FieldOffset(8)] private godot_variant_data _data;
+ private godot_variant_data _data;
[StructLayout(LayoutKind.Explicit)]
// ReSharper disable once InconsistentNaming
@@ -126,10 +126,10 @@ namespace Godot.NativeInterop
[FieldOffset(0)] public godot_bool _bool;
[FieldOffset(0)] public long _int;
[FieldOffset(0)] public double _float;
- [FieldOffset(0)] public Transform2D* _transform2D;
- [FieldOffset(0)] public AABB* _aabb;
+ [FieldOffset(0)] public Transform2D* _transform2d;
+ [FieldOffset(0)] public Aabb* _aabb;
[FieldOffset(0)] public Basis* _basis;
- [FieldOffset(0)] public Transform3D* _transform3D;
+ [FieldOffset(0)] public Transform3D* _transform3d;
[FieldOffset(0)] public Projection* _projection;
[FieldOffset(0)] private godot_variant_data_mem _mem;
@@ -137,18 +137,18 @@ namespace Godot.NativeInterop
[FieldOffset(0)] public godot_string_name _m_string_name;
[FieldOffset(0)] public godot_string _m_string;
[FieldOffset(0)] public Vector4 _m_vector4;
- [FieldOffset(0)] public Vector4i _m_vector4i;
+ [FieldOffset(0)] public Vector4I _m_vector4i;
[FieldOffset(0)] public Vector3 _m_vector3;
- [FieldOffset(0)] public Vector3i _m_vector3i;
+ [FieldOffset(0)] public Vector3I _m_vector3i;
[FieldOffset(0)] public Vector2 _m_vector2;
- [FieldOffset(0)] public Vector2i _m_vector2i;
+ [FieldOffset(0)] public Vector2I _m_vector2i;
[FieldOffset(0)] public Rect2 _m_rect2;
- [FieldOffset(0)] public Rect2i _m_rect2i;
+ [FieldOffset(0)] public Rect2I _m_rect2i;
[FieldOffset(0)] public Plane _m_plane;
[FieldOffset(0)] public Quaternion _m_quaternion;
[FieldOffset(0)] public Color _m_color;
[FieldOffset(0)] public godot_node_path _m_node_path;
- [FieldOffset(0)] public RID _m_rid;
+ [FieldOffset(0)] public Rid _m_rid;
[FieldOffset(0)] public godot_variant_obj_data _m_obj_data;
[FieldOffset(0)] public godot_callable _m_callable;
[FieldOffset(0)] public godot_signal _m_signal;
@@ -211,10 +211,10 @@ namespace Godot.NativeInterop
public readonly unsafe Transform2D* Transform2D
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- get => _data._transform2D;
+ get => _data._transform2d;
}
- public readonly unsafe AABB* AABB
+ public readonly unsafe Aabb* Aabb
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _data._aabb;
@@ -229,7 +229,7 @@ namespace Godot.NativeInterop
public readonly unsafe Transform3D* Transform3D
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- get => _data._transform3D;
+ get => _data._transform3d;
}
public readonly unsafe Projection* Projection
@@ -262,7 +262,7 @@ namespace Godot.NativeInterop
set => _data._m_vector4 = value;
}
- public Vector4i Vector4i
+ public Vector4I Vector4I
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
readonly get => _data._m_vector4i;
@@ -278,7 +278,7 @@ namespace Godot.NativeInterop
set => _data._m_vector3 = value;
}
- public Vector3i Vector3i
+ public Vector3I Vector3I
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
readonly get => _data._m_vector3i;
@@ -294,7 +294,7 @@ namespace Godot.NativeInterop
set => _data._m_vector2 = value;
}
- public Vector2i Vector2i
+ public Vector2I Vector2I
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
readonly get => _data._m_vector2i;
@@ -310,7 +310,7 @@ namespace Godot.NativeInterop
set => _data._m_rect2 = value;
}
- public Rect2i Rect2i
+ public Rect2I Rect2I
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
readonly get => _data._m_rect2i;
@@ -350,7 +350,7 @@ namespace Godot.NativeInterop
set => _data._m_node_path = value;
}
- public RID RID
+ public Rid Rid
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
readonly get => _data._m_rid;
@@ -405,13 +405,13 @@ namespace Godot.NativeInterop
case Variant.Type.Int:
case Variant.Type.Float:
case Variant.Type.Vector2:
- case Variant.Type.Vector2i:
+ case Variant.Type.Vector2I:
case Variant.Type.Rect2:
- case Variant.Type.Rect2i:
+ case Variant.Type.Rect2I:
case Variant.Type.Vector3:
- case Variant.Type.Vector3i:
+ case Variant.Type.Vector3I:
case Variant.Type.Vector4:
- case Variant.Type.Vector4i:
+ case Variant.Type.Vector4I:
case Variant.Type.Plane:
case Variant.Type.Quaternion:
case Variant.Type.Color:
@@ -697,6 +697,9 @@ namespace Godot.NativeInterop
private uint _safeRefCount;
public VariantVector _arrayVector;
+
+ private unsafe godot_variant* _readOnly;
+
// There are more fields here, but we don't care as we never store this in C#
public readonly int Size
@@ -704,6 +707,12 @@ namespace Godot.NativeInterop
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _arrayVector.Size;
}
+
+ public readonly unsafe bool IsReadOnly
+ {
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ get => _readOnly != null;
+ }
}
[StructLayout(LayoutKind.Sequential)]
@@ -737,6 +746,12 @@ namespace Godot.NativeInterop
get => _p != null ? _p->Size : 0;
}
+ public readonly unsafe bool IsReadOnly
+ {
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ get => _p != null && _p->IsReadOnly;
+ }
+
public unsafe void Dispose()
{
if (_p == null)
@@ -766,35 +781,59 @@ namespace Godot.NativeInterop
// A correctly constructed value needs to call the native default constructor to allocate `_p`.
// Don't pass a C# default constructed `godot_dictionary` to native code, unless it's going to
// be re-assigned a new value (the copy constructor checks if `_p` is null so that's fine).
- [StructLayout(LayoutKind.Sequential)]
+ [StructLayout(LayoutKind.Explicit)]
// ReSharper disable once InconsistentNaming
public ref struct godot_dictionary
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal readonly unsafe godot_dictionary* GetUnsafeAddress()
- => (godot_dictionary*)Unsafe.AsPointer(ref Unsafe.AsRef(in _p));
+ => (godot_dictionary*)Unsafe.AsPointer(ref Unsafe.AsRef(in _getUnsafeAddressHelper));
- private IntPtr _p;
+ [FieldOffset(0)] private byte _getUnsafeAddressHelper;
- public readonly bool IsAllocated
+ [FieldOffset(0)] private unsafe DictionaryPrivate* _p;
+
+ [StructLayout(LayoutKind.Sequential)]
+ private struct DictionaryPrivate
+ {
+ private uint _safeRefCount;
+
+ private unsafe godot_variant* _readOnly;
+
+ // There are more fields here, but we don't care as we never store this in C#
+
+ public readonly unsafe bool IsReadOnly
+ {
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ get => _readOnly != null;
+ }
+ }
+
+ public readonly unsafe bool IsAllocated
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- get => _p != IntPtr.Zero;
+ get => _p != null;
}
- public void Dispose()
+ public readonly unsafe bool IsReadOnly
{
- if (_p == IntPtr.Zero)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ get => _p != null && _p->IsReadOnly;
+ }
+
+ public unsafe void Dispose()
+ {
+ if (_p == null)
return;
NativeFuncs.godotsharp_dictionary_destroy(ref this);
- _p = IntPtr.Zero;
+ _p = null;
}
[StructLayout(LayoutKind.Sequential)]
// ReSharper disable once InconsistentNaming
internal struct movable
{
- private IntPtr _p;
+ private unsafe DictionaryPrivate* _p;
public static unsafe explicit operator movable(in godot_dictionary value)
=> *(movable*)CustomUnsafe.AsPointer(ref CustomUnsafe.AsRef(value));
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropUtils.cs
index 82f1c04d40..cc308bfdb3 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropUtils.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropUtils.cs
@@ -8,7 +8,7 @@ namespace Godot.NativeInterop
{
internal static class InteropUtils
{
- public static Object UnmanagedGetManaged(IntPtr unmanaged)
+ public static GodotObject UnmanagedGetManaged(IntPtr unmanaged)
{
// The native pointer may be null
if (unmanaged == IntPtr.Zero)
@@ -23,7 +23,7 @@ namespace Godot.NativeInterop
unmanaged, out hasCsScriptInstance);
if (gcHandlePtr != IntPtr.Zero)
- return (Object)GCHandle.FromIntPtr(gcHandlePtr).Target;
+ return (GodotObject)GCHandle.FromIntPtr(gcHandlePtr).Target;
// Otherwise, if the object has a CSharpInstance script instance, return null
@@ -37,17 +37,17 @@ namespace Godot.NativeInterop
object target = gcHandlePtr != IntPtr.Zero ? GCHandle.FromIntPtr(gcHandlePtr).Target : null;
if (target != null)
- return (Object)target;
+ return (GodotObject)target;
// If the native instance binding GC handle target was collected, create a new one
gcHandlePtr = NativeFuncs.godotsharp_internal_unmanaged_instance_binding_create_managed(
unmanaged, gcHandlePtr);
- return gcHandlePtr != IntPtr.Zero ? (Object)GCHandle.FromIntPtr(gcHandlePtr).Target : null;
+ return gcHandlePtr != IntPtr.Zero ? (GodotObject)GCHandle.FromIntPtr(gcHandlePtr).Target : null;
}
- public static void TieManagedToUnmanaged(Object managed, IntPtr unmanaged,
+ public static void TieManagedToUnmanaged(GodotObject managed, IntPtr unmanaged,
StringName nativeName, bool refCounted, Type type, Type nativeType)
{
var gcHandle = refCounted ?
@@ -76,7 +76,7 @@ namespace Godot.NativeInterop
}
}
- public static void TieManagedToUnmanagedWithPreSetup(Object managed, IntPtr unmanaged,
+ public static void TieManagedToUnmanagedWithPreSetup(GodotObject managed, IntPtr unmanaged,
Type type, Type nativeType)
{
if (type == nativeType)
@@ -87,7 +87,7 @@ namespace Godot.NativeInterop
GCHandle.ToIntPtr(strongGCHandle), unmanaged);
}
- public static Object EngineGetSingleton(string name)
+ public static GodotObject EngineGetSingleton(string name)
{
using godot_string src = Marshaling.ConvertStringToNative(name);
return UnmanagedGetManaged(NativeFuncs.godotsharp_engine_get_singleton(src));
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs
index 0d9a698af0..93a83b701b 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs
@@ -51,29 +51,29 @@ namespace Godot.NativeInterop
if (type == typeof(Vector2))
return Variant.Type.Vector2;
- if (type == typeof(Vector2i))
- return Variant.Type.Vector2i;
+ if (type == typeof(Vector2I))
+ return Variant.Type.Vector2I;
if (type == typeof(Rect2))
return Variant.Type.Rect2;
- if (type == typeof(Rect2i))
- return Variant.Type.Rect2i;
+ if (type == typeof(Rect2I))
+ return Variant.Type.Rect2I;
if (type == typeof(Transform2D))
- return Variant.Type.Transform2d;
+ return Variant.Type.Transform2D;
if (type == typeof(Vector3))
return Variant.Type.Vector3;
- if (type == typeof(Vector3i))
- return Variant.Type.Vector3i;
+ if (type == typeof(Vector3I))
+ return Variant.Type.Vector3I;
if (type == typeof(Vector4))
return Variant.Type.Vector4;
- if (type == typeof(Vector4i))
- return Variant.Type.Vector4i;
+ if (type == typeof(Vector4I))
+ return Variant.Type.Vector4I;
if (type == typeof(Basis))
return Variant.Type.Basis;
@@ -82,12 +82,12 @@ namespace Godot.NativeInterop
return Variant.Type.Quaternion;
if (type == typeof(Transform3D))
- return Variant.Type.Transform3d;
+ return Variant.Type.Transform3D;
if (type == typeof(Projection))
return Variant.Type.Projection;
- if (type == typeof(AABB))
+ if (type == typeof(Aabb))
return Variant.Type.Aabb;
if (type == typeof(Color))
@@ -140,15 +140,15 @@ namespace Godot.NativeInterop
if (type == typeof(NodePath[]))
return Variant.Type.Array;
- if (type == typeof(RID[]))
+ if (type == typeof(Rid[]))
return Variant.Type.Array;
- if (typeof(Godot.Object[]).IsAssignableFrom(type))
+ if (typeof(GodotObject[]).IsAssignableFrom(type))
return Variant.Type.Array;
}
else if (type.IsGenericType)
{
- if (typeof(Godot.Object).IsAssignableFrom(type))
+ if (typeof(GodotObject).IsAssignableFrom(type))
return Variant.Type.Object;
// We use `IsAssignableFrom` with our helper interfaces to detect generic Godot collections
@@ -167,7 +167,7 @@ namespace Godot.NativeInterop
}
else
{
- if (typeof(Godot.Object).IsAssignableFrom(type))
+ if (typeof(GodotObject).IsAssignableFrom(type))
return Variant.Type.Object;
if (typeof(StringName) == type)
@@ -176,7 +176,7 @@ namespace Godot.NativeInterop
if (typeof(NodePath) == type)
return Variant.Type.NodePath;
- if (typeof(RID) == type)
+ if (typeof(Rid) == type)
return Variant.Type.Rid;
if (typeof(Collections.Dictionary) == type)
@@ -232,7 +232,7 @@ namespace Godot.NativeInterop
var gcHandle = CustomGCHandle.AllocStrong(p_managed_callable.Delegate);
IntPtr objectPtr = p_managed_callable.Target != null ?
- Object.GetPtr(p_managed_callable.Target) :
+ GodotObject.GetPtr(p_managed_callable.Target) :
IntPtr.Zero;
unsafe
@@ -310,7 +310,7 @@ namespace Godot.NativeInterop
public static Signal ConvertSignalToManaged(in godot_signal p_signal)
{
- var owner = GD.InstanceFromId(p_signal.ObjectId);
+ var owner = GodotObject.InstanceFromId(p_signal.ObjectId);
var name = StringName.CreateTakingOwnershipOfDisposableValue(
NativeFuncs.godotsharp_string_name_new_copy(p_signal.Name));
return new Signal(owner, name);
@@ -319,7 +319,7 @@ namespace Godot.NativeInterop
// Array
internal static T[] ConvertNativeGodotArrayToSystemArrayOfGodotObjectType<T>(in godot_array p_array)
- where T : Godot.Object
+ where T : GodotObject
{
var array = Collections.Array.CreateTakingOwnershipOfDisposableValue(
NativeFuncs.godotsharp_array_new_copy(p_array));
@@ -361,16 +361,16 @@ namespace Godot.NativeInterop
return ret;
}
- internal static RID[] ConvertNativeGodotArrayToSystemArrayOfRID(in godot_array p_array)
+ internal static Rid[] ConvertNativeGodotArrayToSystemArrayOfRid(in godot_array p_array)
{
var array = Collections.Array.CreateTakingOwnershipOfDisposableValue(
NativeFuncs.godotsharp_array_new_copy(p_array));
int length = array.Count;
- var ret = new RID[length];
+ var ret = new Rid[length];
for (int i = 0; i < length; i++)
- ret[i] = array[i].AsRID();
+ ret[i] = array[i].AsRid();
return ret;
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs
index 57488bd586..1e23689c95 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs
@@ -184,7 +184,7 @@ namespace Godot.NativeInterop
public static partial void godotsharp_variant_new_projection(out godot_variant r_dest, in Projection p_proj);
- public static partial void godotsharp_variant_new_aabb(out godot_variant r_dest, in AABB p_aabb);
+ public static partial void godotsharp_variant_new_aabb(out godot_variant r_dest, in Aabb p_aabb);
public static partial void godotsharp_variant_new_dictionary(out godot_variant r_dest,
in godot_dictionary p_dict);
@@ -228,27 +228,27 @@ namespace Godot.NativeInterop
public static partial Vector2 godotsharp_variant_as_vector2(in godot_variant p_self);
- public static partial Vector2i godotsharp_variant_as_vector2i(in godot_variant p_self);
+ public static partial Vector2I godotsharp_variant_as_vector2i(in godot_variant p_self);
public static partial Rect2 godotsharp_variant_as_rect2(in godot_variant p_self);
- public static partial Rect2i godotsharp_variant_as_rect2i(in godot_variant p_self);
+ public static partial Rect2I godotsharp_variant_as_rect2i(in godot_variant p_self);
public static partial Vector3 godotsharp_variant_as_vector3(in godot_variant p_self);
- public static partial Vector3i godotsharp_variant_as_vector3i(in godot_variant p_self);
+ public static partial Vector3I godotsharp_variant_as_vector3i(in godot_variant p_self);
public static partial Transform2D godotsharp_variant_as_transform2d(in godot_variant p_self);
public static partial Vector4 godotsharp_variant_as_vector4(in godot_variant p_self);
- public static partial Vector4i godotsharp_variant_as_vector4i(in godot_variant p_self);
+ public static partial Vector4I godotsharp_variant_as_vector4i(in godot_variant p_self);
public static partial Plane godotsharp_variant_as_plane(in godot_variant p_self);
public static partial Quaternion godotsharp_variant_as_quaternion(in godot_variant p_self);
- public static partial AABB godotsharp_variant_as_aabb(in godot_variant p_self);
+ public static partial Aabb godotsharp_variant_as_aabb(in godot_variant p_self);
public static partial Basis godotsharp_variant_as_basis(in godot_variant p_self);
@@ -262,7 +262,7 @@ namespace Godot.NativeInterop
public static partial godot_node_path godotsharp_variant_as_node_path(in godot_variant p_self);
- public static partial RID godotsharp_variant_as_rid(in godot_variant p_self);
+ public static partial Rid godotsharp_variant_as_rid(in godot_variant p_self);
public static partial godot_callable godotsharp_variant_as_callable(in godot_variant p_self);
@@ -376,6 +376,8 @@ namespace Godot.NativeInterop
public static partial Error godotsharp_array_resize(ref godot_array p_self, int p_new_size);
+ public static partial void godotsharp_array_make_read_only(ref godot_array p_self);
+
public static partial void godotsharp_array_shuffle(ref godot_array p_self);
public static partial void godotsharp_array_to_string(ref godot_array p_self, out godot_string r_str);
@@ -409,9 +411,15 @@ namespace Godot.NativeInterop
public static partial void godotsharp_dictionary_duplicate(ref godot_dictionary p_self, godot_bool p_deep,
out godot_dictionary r_dest);
+ public static partial void godotsharp_dictionary_merge(ref godot_dictionary p_self, in godot_dictionary p_dictionary, godot_bool p_overwrite);
+
+ public static partial godot_bool godotsharp_dictionary_recursive_equal(ref godot_dictionary p_self, in godot_dictionary p_other);
+
public static partial godot_bool godotsharp_dictionary_remove_key(ref godot_dictionary p_self,
in godot_variant p_key);
+ public static partial void godotsharp_dictionary_make_read_only(ref godot_dictionary p_self);
+
public static partial void godotsharp_dictionary_to_string(ref godot_dictionary p_self, out godot_string r_str);
// StringExtensions
@@ -494,8 +502,6 @@ namespace Godot.NativeInterop
internal static partial void godotsharp_weakref(IntPtr p_obj, out godot_ref r_weak_ref);
- internal static partial void godotsharp_str(in godot_array p_what, out godot_string r_ret);
-
internal static partial void godotsharp_str_to_var(in godot_string p_str, out godot_variant r_ret);
internal static partial void godotsharp_var_to_bytes(in godot_variant p_what, godot_bool p_full_objects,
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.extended.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.extended.cs
index 9f0b55431b..44ec16dca9 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.extended.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.extended.cs
@@ -18,20 +18,20 @@ namespace Godot.NativeInterop
return new godot_variant() { Float = src.Float, Type = Variant.Type.Float };
case Variant.Type.Vector2:
return new godot_variant() { Vector2 = src.Vector2, Type = Variant.Type.Vector2 };
- case Variant.Type.Vector2i:
- return new godot_variant() { Vector2i = src.Vector2i, Type = Variant.Type.Vector2i };
+ case Variant.Type.Vector2I:
+ return new godot_variant() { Vector2I = src.Vector2I, Type = Variant.Type.Vector2I };
case Variant.Type.Rect2:
return new godot_variant() { Rect2 = src.Rect2, Type = Variant.Type.Rect2 };
- case Variant.Type.Rect2i:
- return new godot_variant() { Rect2i = src.Rect2i, Type = Variant.Type.Rect2i };
+ case Variant.Type.Rect2I:
+ return new godot_variant() { Rect2I = src.Rect2I, Type = Variant.Type.Rect2I };
case Variant.Type.Vector3:
return new godot_variant() { Vector3 = src.Vector3, Type = Variant.Type.Vector3 };
- case Variant.Type.Vector3i:
- return new godot_variant() { Vector3i = src.Vector3i, Type = Variant.Type.Vector3i };
+ case Variant.Type.Vector3I:
+ return new godot_variant() { Vector3I = src.Vector3I, Type = Variant.Type.Vector3I };
case Variant.Type.Vector4:
return new godot_variant() { Vector4 = src.Vector4, Type = Variant.Type.Vector4 };
- case Variant.Type.Vector4i:
- return new godot_variant() { Vector4i = src.Vector4i, Type = Variant.Type.Vector4i };
+ case Variant.Type.Vector4I:
+ return new godot_variant() { Vector4I = src.Vector4I, Type = Variant.Type.Vector4I };
case Variant.Type.Plane:
return new godot_variant() { Plane = src.Plane, Type = Variant.Type.Plane };
case Variant.Type.Quaternion:
@@ -39,7 +39,7 @@ namespace Godot.NativeInterop
case Variant.Type.Color:
return new godot_variant() { Color = src.Color, Type = Variant.Type.Color };
case Variant.Type.Rid:
- return new godot_variant() { RID = src.RID, Type = Variant.Type.Rid };
+ return new godot_variant() { Rid = src.Rid, Type = Variant.Type.Rid };
}
godotsharp_variant_new_copy(out godot_variant ret, src);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs
index 9c9258dd9e..e6bcd9393d 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs
@@ -10,8 +10,8 @@ namespace Godot.NativeInterop
{
public static partial class VariantUtils
{
- public static godot_variant CreateFromRID(RID from)
- => new() { Type = Variant.Type.Rid, RID = from };
+ public static godot_variant CreateFromRid(Rid from)
+ => new() { Type = Variant.Type.Rid, Rid = from };
public static godot_variant CreateFromBool(bool from)
=> new() { Type = Variant.Type.Bool, Bool = from.ToGodotBool() };
@@ -28,26 +28,26 @@ namespace Godot.NativeInterop
public static godot_variant CreateFromVector2(Vector2 from)
=> new() { Type = Variant.Type.Vector2, Vector2 = from };
- public static godot_variant CreateFromVector2i(Vector2i from)
- => new() { Type = Variant.Type.Vector2i, Vector2i = from };
+ public static godot_variant CreateFromVector2I(Vector2I from)
+ => new() { Type = Variant.Type.Vector2I, Vector2I = from };
public static godot_variant CreateFromVector3(Vector3 from)
=> new() { Type = Variant.Type.Vector3, Vector3 = from };
- public static godot_variant CreateFromVector3i(Vector3i from)
- => new() { Type = Variant.Type.Vector3i, Vector3i = from };
+ public static godot_variant CreateFromVector3I(Vector3I from)
+ => new() { Type = Variant.Type.Vector3I, Vector3I = from };
public static godot_variant CreateFromVector4(Vector4 from)
=> new() { Type = Variant.Type.Vector4, Vector4 = from };
- public static godot_variant CreateFromVector4i(Vector4i from)
- => new() { Type = Variant.Type.Vector4i, Vector4i = from };
+ public static godot_variant CreateFromVector4I(Vector4I from)
+ => new() { Type = Variant.Type.Vector4I, Vector4I = from };
public static godot_variant CreateFromRect2(Rect2 from)
=> new() { Type = Variant.Type.Rect2, Rect2 = from };
- public static godot_variant CreateFromRect2i(Rect2i from)
- => new() { Type = Variant.Type.Rect2i, Rect2i = from };
+ public static godot_variant CreateFromRect2I(Rect2I from)
+ => new() { Type = Variant.Type.Rect2I, Rect2I = from };
public static godot_variant CreateFromQuaternion(Quaternion from)
=> new() { Type = Variant.Type.Quaternion, Quaternion = from };
@@ -82,7 +82,7 @@ namespace Godot.NativeInterop
return ret;
}
- public static godot_variant CreateFromAABB(AABB from)
+ public static godot_variant CreateFromAabb(Aabb from)
{
NativeFuncs.godotsharp_variant_new_aabb(out godot_variant ret, from);
return ret;
@@ -237,11 +237,11 @@ namespace Godot.NativeInterop
public static godot_variant CreateFromSystemArrayOfNodePath(Span<NodePath> from)
=> CreateFromArray(new Collections.Array(from));
- public static godot_variant CreateFromSystemArrayOfRID(Span<RID> from)
+ public static godot_variant CreateFromSystemArrayOfRid(Span<Rid> from)
=> CreateFromArray(new Collections.Array(from));
// ReSharper disable once RedundantNameQualifier
- public static godot_variant CreateFromSystemArrayOfGodotObject(Godot.Object[]? from)
+ public static godot_variant CreateFromSystemArrayOfGodotObject(GodotObject[]? from)
{
if (from == null)
return default; // Nil
@@ -260,7 +260,7 @@ namespace Godot.NativeInterop
=> from != null ? CreateFromArray((godot_array)from.NativeValue) : default;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static godot_variant CreateFromArray<T>(Array<T>? from)
+ public static godot_variant CreateFromArray<[MustBeVariant] T>(Array<T>? from)
=> from != null ? CreateFromArray((godot_array)((Collections.Array)from).NativeValue) : default;
public static godot_variant CreateFromDictionary(godot_dictionary from)
@@ -274,7 +274,7 @@ namespace Godot.NativeInterop
=> from != null ? CreateFromDictionary((godot_dictionary)from.NativeValue) : default;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static godot_variant CreateFromDictionary<TKey, TValue>(Dictionary<TKey, TValue>? from)
+ public static godot_variant CreateFromDictionary<[MustBeVariant] TKey, [MustBeVariant] TValue>(Dictionary<TKey, TValue>? from)
=> from != null ? CreateFromDictionary((godot_dictionary)((Dictionary)from).NativeValue) : default;
public static godot_variant CreateFromStringName(godot_string_name from)
@@ -307,8 +307,8 @@ namespace Godot.NativeInterop
[MethodImpl(MethodImplOptions.AggressiveInlining)]
// ReSharper disable once RedundantNameQualifier
- public static godot_variant CreateFromGodotObject(Godot.Object? from)
- => from != null ? CreateFromGodotObjectPtr(Object.GetPtr(from)) : default;
+ public static godot_variant CreateFromGodotObject(GodotObject? from)
+ => from != null ? CreateFromGodotObjectPtr(GodotObject.GetPtr(from)) : default;
// We avoid the internal call if the stored type is the same we want.
@@ -375,9 +375,9 @@ namespace Godot.NativeInterop
p_var.Vector2 :
NativeFuncs.godotsharp_variant_as_vector2(p_var);
- public static Vector2i ConvertToVector2i(in godot_variant p_var)
- => p_var.Type == Variant.Type.Vector2i ?
- p_var.Vector2i :
+ public static Vector2I ConvertToVector2I(in godot_variant p_var)
+ => p_var.Type == Variant.Type.Vector2I ?
+ p_var.Vector2I :
NativeFuncs.godotsharp_variant_as_vector2i(p_var);
public static Rect2 ConvertToRect2(in godot_variant p_var)
@@ -385,13 +385,13 @@ namespace Godot.NativeInterop
p_var.Rect2 :
NativeFuncs.godotsharp_variant_as_rect2(p_var);
- public static Rect2i ConvertToRect2i(in godot_variant p_var)
- => p_var.Type == Variant.Type.Rect2i ?
- p_var.Rect2i :
+ public static Rect2I ConvertToRect2I(in godot_variant p_var)
+ => p_var.Type == Variant.Type.Rect2I ?
+ p_var.Rect2I :
NativeFuncs.godotsharp_variant_as_rect2i(p_var);
public static unsafe Transform2D ConvertToTransform2D(in godot_variant p_var)
- => p_var.Type == Variant.Type.Transform2d ?
+ => p_var.Type == Variant.Type.Transform2D ?
*p_var.Transform2D :
NativeFuncs.godotsharp_variant_as_transform2d(p_var);
@@ -400,9 +400,9 @@ namespace Godot.NativeInterop
p_var.Vector3 :
NativeFuncs.godotsharp_variant_as_vector3(p_var);
- public static Vector3i ConvertToVector3i(in godot_variant p_var)
- => p_var.Type == Variant.Type.Vector3i ?
- p_var.Vector3i :
+ public static Vector3I ConvertToVector3I(in godot_variant p_var)
+ => p_var.Type == Variant.Type.Vector3I ?
+ p_var.Vector3I :
NativeFuncs.godotsharp_variant_as_vector3i(p_var);
public static unsafe Vector4 ConvertToVector4(in godot_variant p_var)
@@ -410,9 +410,9 @@ namespace Godot.NativeInterop
p_var.Vector4 :
NativeFuncs.godotsharp_variant_as_vector4(p_var);
- public static unsafe Vector4i ConvertToVector4i(in godot_variant p_var)
- => p_var.Type == Variant.Type.Vector4i ?
- p_var.Vector4i :
+ public static unsafe Vector4I ConvertToVector4I(in godot_variant p_var)
+ => p_var.Type == Variant.Type.Vector4I ?
+ p_var.Vector4I :
NativeFuncs.godotsharp_variant_as_vector4i(p_var);
public static unsafe Basis ConvertToBasis(in godot_variant p_var)
@@ -426,7 +426,7 @@ namespace Godot.NativeInterop
NativeFuncs.godotsharp_variant_as_quaternion(p_var);
public static unsafe Transform3D ConvertToTransform3D(in godot_variant p_var)
- => p_var.Type == Variant.Type.Transform3d ?
+ => p_var.Type == Variant.Type.Transform3D ?
*p_var.Transform3D :
NativeFuncs.godotsharp_variant_as_transform3d(p_var);
@@ -435,9 +435,9 @@ namespace Godot.NativeInterop
*p_var.Projection :
NativeFuncs.godotsharp_variant_as_projection(p_var);
- public static unsafe AABB ConvertToAABB(in godot_variant p_var)
+ public static unsafe Aabb ConvertToAabb(in godot_variant p_var)
=> p_var.Type == Variant.Type.Aabb ?
- *p_var.AABB :
+ *p_var.Aabb :
NativeFuncs.godotsharp_variant_as_aabb(p_var);
public static Color ConvertToColor(in godot_variant p_var)
@@ -450,9 +450,9 @@ namespace Godot.NativeInterop
p_var.Plane :
NativeFuncs.godotsharp_variant_as_plane(p_var);
- public static RID ConvertToRID(in godot_variant p_var)
+ public static Rid ConvertToRid(in godot_variant p_var)
=> p_var.Type == Variant.Type.Rid ?
- p_var.RID :
+ p_var.Rid :
NativeFuncs.godotsharp_variant_as_rid(p_var);
public static IntPtr ConvertToGodotObjectPtr(in godot_variant p_var)
@@ -460,7 +460,7 @@ namespace Godot.NativeInterop
[MethodImpl(MethodImplOptions.AggressiveInlining)]
// ReSharper disable once RedundantNameQualifier
- public static Godot.Object ConvertToGodotObject(in godot_variant p_var)
+ public static GodotObject ConvertToGodotObject(in godot_variant p_var)
=> InteropUtils.UnmanagedGetManaged(ConvertToGodotObjectPtr(p_var));
public static string ConvertToString(in godot_variant p_var)
@@ -526,7 +526,7 @@ namespace Godot.NativeInterop
=> Collections.Array.CreateTakingOwnershipOfDisposableValue(ConvertToNativeArray(p_var));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static Array<T> ConvertToArray<T>(in godot_variant p_var)
+ public static Array<T> ConvertToArray<[MustBeVariant] T>(in godot_variant p_var)
=> Array<T>.CreateTakingOwnershipOfDisposableValue(ConvertToNativeArray(p_var));
public static godot_dictionary ConvertToNativeDictionary(in godot_variant p_var)
@@ -539,7 +539,7 @@ namespace Godot.NativeInterop
=> Dictionary.CreateTakingOwnershipOfDisposableValue(ConvertToNativeDictionary(p_var));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static Dictionary<TKey, TValue> ConvertToDictionary<TKey, TValue>(in godot_variant p_var)
+ public static Dictionary<TKey, TValue> ConvertToDictionary<[MustBeVariant] TKey, [MustBeVariant] TValue>(in godot_variant p_var)
=> Dictionary<TKey, TValue>.CreateTakingOwnershipOfDisposableValue(ConvertToNativeDictionary(p_var));
public static byte[] ConvertAsPackedByteArrayToSystemArray(in godot_variant p_var)
@@ -608,15 +608,15 @@ namespace Godot.NativeInterop
return Marshaling.ConvertNativeGodotArrayToSystemArrayOfNodePath(godotArray);
}
- public static RID[] ConvertToSystemArrayOfRID(in godot_variant p_var)
+ public static Rid[] ConvertToSystemArrayOfRid(in godot_variant p_var)
{
using var godotArray = NativeFuncs.godotsharp_variant_as_array(p_var);
- return Marshaling.ConvertNativeGodotArrayToSystemArrayOfRID(godotArray);
+ return Marshaling.ConvertNativeGodotArrayToSystemArrayOfRid(godotArray);
}
public static T[] ConvertToSystemArrayOfGodotObject<T>(in godot_variant p_var)
// ReSharper disable once RedundantNameQualifier
- where T : Godot.Object
+ where T : GodotObject
{
using var godotArray = NativeFuncs.godotsharp_variant_as_array(p_var);
return Marshaling.ConvertNativeGodotArrayToSystemArrayOfGodotObjectType<T>(godotArray);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs
index 3d64533269..12b0a47079 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs
@@ -80,14 +80,14 @@ public partial class VariantUtils
if (typeof(T) == typeof(Vector2))
return CreateFromVector2(UnsafeAs<Vector2>(from));
- if (typeof(T) == typeof(Vector2i))
- return CreateFromVector2i(UnsafeAs<Vector2i>(from));
+ if (typeof(T) == typeof(Vector2I))
+ return CreateFromVector2I(UnsafeAs<Vector2I>(from));
if (typeof(T) == typeof(Rect2))
return CreateFromRect2(UnsafeAs<Rect2>(from));
- if (typeof(T) == typeof(Rect2i))
- return CreateFromRect2i(UnsafeAs<Rect2i>(from));
+ if (typeof(T) == typeof(Rect2I))
+ return CreateFromRect2I(UnsafeAs<Rect2I>(from));
if (typeof(T) == typeof(Transform2D))
return CreateFromTransform2D(UnsafeAs<Transform2D>(from));
@@ -98,8 +98,8 @@ public partial class VariantUtils
if (typeof(T) == typeof(Vector3))
return CreateFromVector3(UnsafeAs<Vector3>(from));
- if (typeof(T) == typeof(Vector3i))
- return CreateFromVector3i(UnsafeAs<Vector3i>(from));
+ if (typeof(T) == typeof(Vector3I))
+ return CreateFromVector3I(UnsafeAs<Vector3I>(from));
if (typeof(T) == typeof(Basis))
return CreateFromBasis(UnsafeAs<Basis>(from));
@@ -113,11 +113,11 @@ public partial class VariantUtils
if (typeof(T) == typeof(Vector4))
return CreateFromVector4(UnsafeAs<Vector4>(from));
- if (typeof(T) == typeof(Vector4i))
- return CreateFromVector4i(UnsafeAs<Vector4i>(from));
+ if (typeof(T) == typeof(Vector4I))
+ return CreateFromVector4I(UnsafeAs<Vector4I>(from));
- if (typeof(T) == typeof(AABB))
- return CreateFromAABB(UnsafeAs<AABB>(from));
+ if (typeof(T) == typeof(Aabb))
+ return CreateFromAabb(UnsafeAs<Aabb>(from));
if (typeof(T) == typeof(Color))
return CreateFromColor(UnsafeAs<Color>(from));
@@ -167,8 +167,8 @@ public partial class VariantUtils
if (typeof(T) == typeof(NodePath[]))
return CreateFromSystemArrayOfNodePath(UnsafeAs<NodePath[]>(from));
- if (typeof(T) == typeof(RID[]))
- return CreateFromSystemArrayOfRID(UnsafeAs<RID[]>(from));
+ if (typeof(T) == typeof(Rid[]))
+ return CreateFromSystemArrayOfRid(UnsafeAs<Rid[]>(from));
if (typeof(T) == typeof(StringName))
return CreateFromStringName(UnsafeAs<StringName>(from));
@@ -176,8 +176,8 @@ public partial class VariantUtils
if (typeof(T) == typeof(NodePath))
return CreateFromNodePath(UnsafeAs<NodePath>(from));
- if (typeof(T) == typeof(RID))
- return CreateFromRID(UnsafeAs<RID>(from));
+ if (typeof(T) == typeof(Rid))
+ return CreateFromRid(UnsafeAs<Rid>(from));
if (typeof(T) == typeof(Godot.Collections.Dictionary))
return CreateFromDictionary(UnsafeAs<Godot.Collections.Dictionary>(from));
@@ -192,8 +192,8 @@ public partial class VariantUtils
// `typeof(X).IsAssignableFrom(typeof(T))` is optimized away
- if (typeof(Godot.Object).IsAssignableFrom(typeof(T)))
- return CreateFromGodotObject(UnsafeAs<Godot.Object>(from));
+ if (typeof(GodotObject).IsAssignableFrom(typeof(T)))
+ return CreateFromGodotObject(UnsafeAs<GodotObject>(from));
// `typeof(T).IsValueType` is optimized away
// `typeof(T).IsEnum` is NOT optimized away: https://github.com/dotnet/runtime/issues/67113
@@ -269,14 +269,14 @@ public partial class VariantUtils
if (typeof(T) == typeof(Vector2))
return UnsafeAsT(ConvertToVector2(variant));
- if (typeof(T) == typeof(Vector2i))
- return UnsafeAsT(ConvertToVector2i(variant));
+ if (typeof(T) == typeof(Vector2I))
+ return UnsafeAsT(ConvertToVector2I(variant));
if (typeof(T) == typeof(Rect2))
return UnsafeAsT(ConvertToRect2(variant));
- if (typeof(T) == typeof(Rect2i))
- return UnsafeAsT(ConvertToRect2i(variant));
+ if (typeof(T) == typeof(Rect2I))
+ return UnsafeAsT(ConvertToRect2I(variant));
if (typeof(T) == typeof(Transform2D))
return UnsafeAsT(ConvertToTransform2D(variant));
@@ -284,8 +284,8 @@ public partial class VariantUtils
if (typeof(T) == typeof(Vector3))
return UnsafeAsT(ConvertToVector3(variant));
- if (typeof(T) == typeof(Vector3i))
- return UnsafeAsT(ConvertToVector3i(variant));
+ if (typeof(T) == typeof(Vector3I))
+ return UnsafeAsT(ConvertToVector3I(variant));
if (typeof(T) == typeof(Basis))
return UnsafeAsT(ConvertToBasis(variant));
@@ -302,11 +302,11 @@ public partial class VariantUtils
if (typeof(T) == typeof(Vector4))
return UnsafeAsT(ConvertToVector4(variant));
- if (typeof(T) == typeof(Vector4i))
- return UnsafeAsT(ConvertToVector4i(variant));
+ if (typeof(T) == typeof(Vector4I))
+ return UnsafeAsT(ConvertToVector4I(variant));
- if (typeof(T) == typeof(AABB))
- return UnsafeAsT(ConvertToAABB(variant));
+ if (typeof(T) == typeof(Aabb))
+ return UnsafeAsT(ConvertToAabb(variant));
if (typeof(T) == typeof(Color))
return UnsafeAsT(ConvertToColor(variant));
@@ -356,8 +356,8 @@ public partial class VariantUtils
if (typeof(T) == typeof(NodePath[]))
return UnsafeAsT(ConvertToSystemArrayOfNodePath(variant));
- if (typeof(T) == typeof(RID[]))
- return UnsafeAsT(ConvertToSystemArrayOfRID(variant));
+ if (typeof(T) == typeof(Rid[]))
+ return UnsafeAsT(ConvertToSystemArrayOfRid(variant));
if (typeof(T) == typeof(StringName))
return UnsafeAsT(ConvertToStringName(variant));
@@ -365,8 +365,8 @@ public partial class VariantUtils
if (typeof(T) == typeof(NodePath))
return UnsafeAsT(ConvertToNodePath(variant));
- if (typeof(T) == typeof(RID))
- return UnsafeAsT(ConvertToRID(variant));
+ if (typeof(T) == typeof(Rid))
+ return UnsafeAsT(ConvertToRid(variant));
if (typeof(T) == typeof(Godot.Collections.Dictionary))
return UnsafeAsT(ConvertToDictionary(variant));
@@ -381,7 +381,7 @@ public partial class VariantUtils
// `typeof(X).IsAssignableFrom(typeof(T))` is optimized away
- if (typeof(Godot.Object).IsAssignableFrom(typeof(T)))
+ if (typeof(GodotObject).IsAssignableFrom(typeof(T)))
return (T)(object)ConvertToGodotObject(variant);
// `typeof(T).IsValueType` is optimized away
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
index 8a125e3c73..55b7a83fc2 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
@@ -13,13 +13,14 @@ namespace Godot
public struct Plane : IEquatable<Plane>
{
private Vector3 _normal;
+ private real_t _d;
/// <summary>
/// The normal of the plane, which must be a unit vector.
/// In the scalar equation of the plane <c>ax + by + cz = d</c>, this is
/// the vector <c>(a, b, c)</c>, where <c>d</c> is the <see cref="D"/> property.
/// </summary>
- /// <value>Equivalent to <see cref="x"/>, <see cref="y"/>, and <see cref="z"/>.</value>
+ /// <value>Equivalent to <see cref="X"/>, <see cref="Y"/>, and <see cref="Z"/>.</value>
public Vector3 Normal
{
readonly get { return _normal; }
@@ -27,18 +28,32 @@ namespace Godot
}
/// <summary>
+ /// The distance from the origin to the plane (in the direction of
+ /// <see cref="Normal"/>). This value is typically non-negative.
+ /// In the scalar equation of the plane <c>ax + by + cz = d</c>,
+ /// this is <c>d</c>, while the <c>(a, b, c)</c> coordinates are represented
+ /// by the <see cref="Normal"/> property.
+ /// </summary>
+ /// <value>The plane's distance from the origin.</value>
+ public real_t D
+ {
+ readonly get { return _d; }
+ set { _d = value; }
+ }
+
+ /// <summary>
/// The X component of the plane's normal vector.
/// </summary>
/// <value>Equivalent to <see cref="Normal"/>'s X value.</value>
- public real_t x
+ public real_t X
{
readonly get
{
- return _normal.x;
+ return _normal.X;
}
set
{
- _normal.x = value;
+ _normal.X = value;
}
}
@@ -46,15 +61,15 @@ namespace Godot
/// The Y component of the plane's normal vector.
/// </summary>
/// <value>Equivalent to <see cref="Normal"/>'s Y value.</value>
- public real_t y
+ public real_t Y
{
readonly get
{
- return _normal.y;
+ return _normal.Y;
}
set
{
- _normal.y = value;
+ _normal.Y = value;
}
}
@@ -62,36 +77,26 @@ namespace Godot
/// The Z component of the plane's normal vector.
/// </summary>
/// <value>Equivalent to <see cref="Normal"/>'s Z value.</value>
- public real_t z
+ public real_t Z
{
readonly get
{
- return _normal.z;
+ return _normal.Z;
}
set
{
- _normal.z = value;
+ _normal.Z = value;
}
}
/// <summary>
- /// The distance from the origin to the plane (in the direction of
- /// <see cref="Normal"/>). This value is typically non-negative.
- /// In the scalar equation of the plane <c>ax + by + cz = d</c>,
- /// this is <c>d</c>, while the <c>(a, b, c)</c> coordinates are represented
- /// by the <see cref="Normal"/> property.
- /// </summary>
- /// <value>The plane's distance from the origin.</value>
- public real_t D { get; set; }
-
- /// <summary>
/// Returns the shortest distance from this plane to the position <paramref name="point"/>.
/// </summary>
/// <param name="point">The position to use for the calculation.</param>
/// <returns>The shortest distance.</returns>
public readonly real_t DistanceTo(Vector3 point)
{
- return _normal.Dot(point) - D;
+ return _normal.Dot(point) - _d;
}
/// <summary>
@@ -101,7 +106,7 @@ namespace Godot
/// <value>Equivalent to <see cref="Normal"/> multiplied by <see cref="D"/>.</value>
public readonly Vector3 GetCenter()
{
- return _normal * D;
+ return _normal * _d;
}
/// <summary>
@@ -113,7 +118,7 @@ namespace Godot
/// <returns>A <see langword="bool"/> for whether or not the plane has the point.</returns>
public readonly bool HasPoint(Vector3 point, real_t tolerance = Mathf.Epsilon)
{
- real_t dist = _normal.Dot(point) - D;
+ real_t dist = _normal.Dot(point) - _d;
return Mathf.Abs(dist) <= tolerance;
}
@@ -133,9 +138,9 @@ namespace Godot
return null;
}
- Vector3 result = (b._normal.Cross(c._normal) * D) +
- (c._normal.Cross(_normal) * b.D) +
- (_normal.Cross(b._normal) * c.D);
+ Vector3 result = (b._normal.Cross(c._normal) * _d) +
+ (c._normal.Cross(_normal) * b._d) +
+ (_normal.Cross(b._normal) * c._d);
return result / denom;
}
@@ -157,7 +162,7 @@ namespace Godot
return null;
}
- real_t dist = (_normal.Dot(from) - D) / den;
+ real_t dist = (_normal.Dot(from) - _d) / den;
// This is a ray, before the emitting pos (from) does not exist
if (dist > Mathf.Epsilon)
@@ -186,7 +191,7 @@ namespace Godot
return null;
}
- real_t dist = (_normal.Dot(begin) - D) / den;
+ real_t dist = (_normal.Dot(begin) - _d) / den;
// Only allow dist to be in the range of 0 to 1, with tolerance.
if (dist < -Mathf.Epsilon || dist > 1.0f + Mathf.Epsilon)
@@ -214,7 +219,7 @@ namespace Godot
/// <returns>A <see langword="bool"/> for whether or not the point is above the plane.</returns>
public readonly bool IsPointOver(Vector3 point)
{
- return _normal.Dot(point) > D;
+ return _normal.Dot(point) > _d;
}
/// <summary>
@@ -230,7 +235,7 @@ namespace Godot
return new Plane(0, 0, 0, 0);
}
- return new Plane(_normal / len, D / len);
+ return new Plane(_normal / len, _d / len);
}
/// <summary>
@@ -279,7 +284,7 @@ namespace Godot
public Plane(real_t a, real_t b, real_t c, real_t d)
{
_normal = new Vector3(a, b, c);
- D = d;
+ _d = d;
}
/// <summary>
@@ -290,7 +295,7 @@ namespace Godot
public Plane(Vector3 normal)
{
_normal = normal;
- D = 0;
+ _d = 0;
}
/// <summary>
@@ -302,7 +307,7 @@ namespace Godot
public Plane(Vector3 normal, real_t d)
{
_normal = normal;
- D = d;
+ _d = d;
}
/// <summary>
@@ -314,7 +319,7 @@ namespace Godot
public Plane(Vector3 normal, Vector3 point)
{
_normal = normal;
- D = _normal.Dot(point);
+ _d = _normal.Dot(point);
}
/// <summary>
@@ -327,7 +332,7 @@ namespace Godot
{
_normal = (v1 - v3).Cross(v1 - v2);
_normal.Normalize();
- D = _normal.Dot(v1);
+ _d = _normal.Dot(v1);
}
/// <summary>
@@ -341,7 +346,7 @@ namespace Godot
/// <returns>The negated/flipped plane.</returns>
public static Plane operator -(Plane plane)
{
- return new Plane(-plane._normal, -plane.D);
+ return new Plane(-plane._normal, -plane._d);
}
/// <summary>
@@ -389,7 +394,7 @@ namespace Godot
/// <returns>Whether or not the planes are exactly equal.</returns>
public readonly bool Equals(Plane other)
{
- return _normal == other._normal && D == other.D;
+ return _normal == other._normal && _d == other._d;
}
/// <summary>
@@ -400,7 +405,7 @@ namespace Godot
/// <returns>Whether or not the planes are approximately equal.</returns>
public readonly bool IsEqualApprox(Plane other)
{
- return _normal.IsEqualApprox(other._normal) && Mathf.IsEqualApprox(D, other.D);
+ return _normal.IsEqualApprox(other._normal) && Mathf.IsEqualApprox(_d, other._d);
}
/// <summary>
@@ -409,7 +414,7 @@ namespace Godot
/// <returns>A hash code for this plane.</returns>
public override readonly int GetHashCode()
{
- return _normal.GetHashCode() ^ D.GetHashCode();
+ return _normal.GetHashCode() ^ _d.GetHashCode();
}
/// <summary>
@@ -418,7 +423,7 @@ namespace Godot
/// <returns>A string representation of this plane.</returns>
public override readonly string ToString()
{
- return $"{_normal}, {D}";
+ return $"{_normal}, {_d}";
}
/// <summary>
@@ -427,7 +432,7 @@ namespace Godot
/// <returns>A string representation of this plane.</returns>
public readonly string ToString(string format)
{
- return $"{_normal.ToString(format)}, {D.ToString(format)}";
+ return $"{_normal.ToString(format)}, {_d.ToString(format)}";
}
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs
index f11b3c553a..84fc73b87a 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs
@@ -49,22 +49,22 @@ namespace Godot
/// <summary>
/// The projection's X column. Also accessible by using the index position <c>[0]</c>.
/// </summary>
- public Vector4 x;
+ public Vector4 X;
/// <summary>
/// The projection's Y column. Also accessible by using the index position <c>[1]</c>.
/// </summary>
- public Vector4 y;
+ public Vector4 Y;
/// <summary>
/// The projection's Z column. Also accessible by using the index position <c>[2]</c>.
/// </summary>
- public Vector4 z;
+ public Vector4 Z;
/// <summary>
/// The projection's W column. Also accessible by using the index position <c>[3]</c>.
/// </summary>
- public Vector4 w;
+ public Vector4 W;
/// <summary>
/// Access whole columns in the form of <see cref="Vector4"/>.
@@ -80,13 +80,13 @@ namespace Godot
switch (column)
{
case 0:
- return x;
+ return X;
case 1:
- return y;
+ return Y;
case 2:
- return z;
+ return Z;
case 3:
- return w;
+ return W;
default:
throw new ArgumentOutOfRangeException(nameof(column));
}
@@ -96,16 +96,16 @@ namespace Godot
switch (column)
{
case 0:
- x = value;
+ X = value;
return;
case 1:
- y = value;
+ Y = value;
return;
case 2:
- z = value;
+ Z = value;
return;
case 3:
- w = value;
+ W = value;
return;
default:
throw new ArgumentOutOfRangeException(nameof(column));
@@ -128,13 +128,13 @@ namespace Godot
switch (column)
{
case 0:
- return x[row];
+ return X[row];
case 1:
- return y[row];
+ return Y[row];
case 2:
- return z[row];
+ return Z[row];
case 3:
- return w[row];
+ return W[row];
default:
throw new ArgumentOutOfRangeException(nameof(column));
}
@@ -144,16 +144,16 @@ namespace Godot
switch (column)
{
case 0:
- x[row] = value;
+ X[row] = value;
return;
case 1:
- y[row] = value;
+ Y[row] = value;
return;
case 2:
- z[row] = value;
+ Z[row] = value;
return;
case 3:
- w[row] = value;
+ W[row] = value;
return;
default:
throw new ArgumentOutOfRangeException(nameof(column));
@@ -180,20 +180,20 @@ namespace Godot
/// <summary>
/// Creates a new <see cref="Projection"/> that scales a given projection to fit around
- /// a given <see cref="AABB"/> in projection space.
+ /// a given <see cref="Aabb"/> in projection space.
/// </summary>
- /// <param name="aabb">The AABB to fit the projection around.</param>
+ /// <param name="aabb">The Aabb to fit the projection around.</param>
/// <returns>The created projection.</returns>
- public static Projection CreateFitAabb(AABB aabb)
+ public static Projection CreateFitAabb(Aabb aabb)
{
Vector3 min = aabb.Position;
Vector3 max = aabb.Position + aabb.Size;
return new Projection(
- new Vector4(2 / (max.x - min.x), 0, 0, 0),
- new Vector4(0, 2 / (max.y - min.y), 0, 0),
- new Vector4(0, 0, 2 / (max.z - min.z), 0),
- new Vector4(-(max.x + min.x) / (max.x - min.x), -(max.y + min.y) / (max.y - min.y), -(max.z + min.z) / (max.z - min.z), 1)
+ new Vector4(2 / (max.X - min.X), 0, 0, 0),
+ new Vector4(0, 2 / (max.Y - min.Y), 0, 0),
+ new Vector4(0, 0, 2 / (max.Z - min.Z), 0),
+ new Vector4(-(max.X + min.X) / (max.X - min.X), -(max.Y + min.Y) / (max.Y - min.Y), -(max.Z + min.Z) / (max.Z - min.Z), 1)
);
}
@@ -300,7 +300,7 @@ namespace Godot
{
size *= aspect;
}
- return CreateFrustum(-size / 2 + offset.x, +size / 2 + offset.x, -size / aspect / 2 + offset.y, +size / aspect / 2 + offset.y, near, far);
+ return CreateFrustum(-size / 2 + offset.X, +size / 2 + offset.X, -size / aspect / 2 + offset.Y, +size / aspect / 2 + offset.Y, near, far);
}
/// <summary>
@@ -311,10 +311,10 @@ namespace Godot
public static Projection CreateLightAtlasRect(Rect2 rect)
{
return new Projection(
- new Vector4(rect.Size.x, 0, 0, 0),
- new Vector4(0, rect.Size.y, 0, 0),
+ new Vector4(rect.Size.X, 0, 0, 0),
+ new Vector4(0, rect.Size.Y, 0, 0),
new Vector4(0, 0, 1, 0),
- new Vector4(rect.Position.x, rect.Position.y, 0, 1)
+ new Vector4(rect.Position.X, rect.Position.Y, 0, 1)
);
}
@@ -332,13 +332,13 @@ namespace Godot
public static Projection CreateOrthogonal(real_t left, real_t right, real_t bottom, real_t top, real_t zNear, real_t zFar)
{
Projection proj = Projection.Identity;
- proj.x.x = (real_t)2.0 / (right - left);
- proj.w.x = -((right + left) / (right - left));
- proj.y.y = (real_t)2.0 / (top - bottom);
- proj.w.y = -((top + bottom) / (top - bottom));
- proj.z.z = (real_t)(-2.0) / (zFar - zNear);
- proj.w.z = -((zFar + zNear) / (zFar - zNear));
- proj.w.w = (real_t)1.0;
+ proj.X.X = (real_t)2.0 / (right - left);
+ proj.W.X = -((right + left) / (right - left));
+ proj.Y.Y = (real_t)2.0 / (top - bottom);
+ proj.W.Y = -((top + bottom) / (top - bottom));
+ proj.Z.Z = (real_t)(-2.0) / (zFar - zNear);
+ proj.W.Z = -((zFar + zNear) / (zFar - zNear));
+ proj.W.W = (real_t)1.0;
return proj;
}
@@ -392,12 +392,12 @@ namespace Godot
Projection proj = Projection.Identity;
- proj.x.x = cotangent / aspect;
- proj.y.y = cotangent;
- proj.z.z = -(zFar + zNear) / deltaZ;
- proj.z.w = -1;
- proj.w.z = -2 * zNear * zFar / deltaZ;
- proj.w.w = 0;
+ proj.X.X = cotangent / aspect;
+ proj.Y.Y = cotangent;
+ proj.Z.Z = -(zFar + zNear) / deltaZ;
+ proj.Z.W = -1;
+ proj.W.Z = -2 * zNear * zFar / deltaZ;
+ proj.W.W = 0;
return proj;
}
@@ -456,7 +456,7 @@ namespace Godot
}
Projection proj = CreateFrustum(left, right, -ymax, ymax, zNear, zFar);
Projection cm = Projection.Identity;
- cm.w.x = modeltranslation;
+ cm.W.X = modeltranslation;
return proj * cm;
}
@@ -469,18 +469,18 @@ namespace Godot
/// <returns>The determinant calculated from this projection.</returns>
public readonly real_t Determinant()
{
- return x.w * y.z * z.y * w.x - x.z * y.w * z.y * w.x -
- x.w * y.y * z.z * w.x + x.y * y.w * z.z * w.x +
- x.z * y.y * z.w * w.x - x.y * y.z * z.w * w.x -
- x.w * y.z * z.x * w.y + x.z * y.w * z.x * w.y +
- x.w * y.x * z.z * w.y - x.x * y.w * z.z * w.y -
- x.z * y.x * z.w * w.y + x.x * y.z * z.w * w.y +
- x.w * y.y * z.x * w.z - x.y * y.w * z.x * w.z -
- x.w * y.x * z.y * w.z + x.x * y.w * z.y * w.z +
- x.y * y.x * z.w * w.z - x.x * y.y * z.w * w.z -
- x.z * y.y * z.x * w.w + x.y * y.z * z.x * w.w +
- x.z * y.x * z.y * w.w - x.x * y.z * z.y * w.w -
- x.y * y.x * z.z * w.w + x.x * y.y * z.z * w.w;
+ return X.W * Y.Z * Z.Y * W.X - X.Z * Y.W * Z.Y * W.X -
+ X.W * Y.Y * Z.Z * W.X + X.Y * Y.W * Z.Z * W.X +
+ X.Z * Y.Y * Z.W * W.X - X.Y * Y.Z * Z.W * W.X -
+ X.W * Y.Z * Z.X * W.Y + X.Z * Y.W * Z.X * W.Y +
+ X.W * Y.X * Z.Z * W.Y - X.X * Y.W * Z.Z * W.Y -
+ X.Z * Y.X * Z.W * W.Y + X.X * Y.Z * Z.W * W.Y +
+ X.W * Y.Y * Z.X * W.Z - X.Y * Y.W * Z.X * W.Z -
+ X.W * Y.X * Z.Y * W.Z + X.X * Y.W * Z.Y * W.Z +
+ X.Y * Y.X * Z.W * W.Z - X.X * Y.Y * Z.W * W.Z -
+ X.Z * Y.Y * Z.X * W.W + X.Y * Y.Z * Z.X * W.W +
+ X.Z * Y.X * Z.Y * W.W - X.X * Y.Z * Z.Y * W.W -
+ X.Y * Y.X * Z.Z * W.W + X.X * Y.Y * Z.Z * W.W;
}
/// <summary>
@@ -490,7 +490,7 @@ namespace Godot
public readonly real_t GetAspect()
{
Vector2 vpHe = GetViewportHalfExtents();
- return vpHe.x / vpHe.y;
+ return vpHe.X / vpHe.Y;
}
/// <summary>
@@ -499,15 +499,15 @@ namespace Godot
/// <returns>The horizontal field of view of this projection.</returns>
public readonly real_t GetFov()
{
- Plane rightPlane = new Plane(x.w - x.x, y.w - y.x, z.w - z.x, -w.w + w.x).Normalized();
- if (z.x == 0 && z.y == 0)
+ Plane rightPlane = new Plane(X.W - X.X, Y.W - Y.X, Z.W - Z.X, -W.W + W.X).Normalized();
+ if (Z.X == 0 && Z.Y == 0)
{
- return Mathf.RadToDeg(Mathf.Acos(Mathf.Abs(rightPlane.Normal.x))) * (real_t)2.0;
+ return Mathf.RadToDeg(Mathf.Acos(Mathf.Abs(rightPlane.Normal.X))) * (real_t)2.0;
}
else
{
- Plane leftPlane = new Plane(x.w + x.x, y.w + y.x, z.w + z.x, w.w + w.x).Normalized();
- return Mathf.RadToDeg(Mathf.Acos(Mathf.Abs(leftPlane.Normal.x))) + Mathf.RadToDeg(Mathf.Acos(Mathf.Abs(rightPlane.Normal.x)));
+ Plane leftPlane = new Plane(X.W + X.X, Y.W + Y.X, Z.W + Z.X, W.W + W.X).Normalized();
+ return Mathf.RadToDeg(Mathf.Acos(Mathf.Abs(leftPlane.Normal.X))) + Mathf.RadToDeg(Mathf.Acos(Mathf.Abs(rightPlane.Normal.X)));
}
}
@@ -531,12 +531,12 @@ namespace Godot
{
if (IsOrthogonal())
{
- return GetViewportHalfExtents().x;
+ return GetViewportHalfExtents().X;
}
else
{
real_t zn = GetZNear();
- real_t width = GetViewportHalfExtents().x * (real_t)2.0;
+ real_t width = GetViewportHalfExtents().X * (real_t)2.0;
return (real_t)1.0 / (zn / width);
}
}
@@ -551,7 +551,7 @@ namespace Godot
{
Vector3 result = this * new Vector3(1, 0, -1);
- return (int)((result.x * (real_t)0.5 + (real_t)0.5) * forPixelWidth);
+ return (int)((result.X * (real_t)0.5 + (real_t)0.5) * forPixelWidth);
}
/// <summary>
@@ -567,12 +567,12 @@ namespace Godot
{
Plane newPlane = plane switch
{
- Planes.Near => new Plane(x.w + x.z, y.w + y.z, z.w + z.z, w.w + w.z),
- Planes.Far => new Plane(x.w - x.z, y.w - y.z, z.w - z.z, w.w - w.z),
- Planes.Left => new Plane(x.w + x.x, y.w + y.x, z.w + z.x, w.w + w.x),
- Planes.Top => new Plane(x.w - x.y, y.w - y.y, z.w - z.y, w.w - w.y),
- Planes.Right => new Plane(x.w - x.x, y.w - y.x, z.w - z.x, w.w - w.x),
- Planes.Bottom => new Plane(x.w + x.y, y.w + y.y, z.w + z.y, w.w + w.y),
+ Planes.Near => new Plane(X.W + X.Z, Y.W + Y.Z, Z.W + Z.Z, W.W + W.Z),
+ Planes.Far => new Plane(X.W - X.Z, Y.W - Y.Z, Z.W - Z.Z, W.W - W.Z),
+ Planes.Left => new Plane(X.W + X.X, Y.W + Y.X, Z.W + Z.X, W.W + W.X),
+ Planes.Top => new Plane(X.W - X.Y, Y.W - Y.Y, Z.W - Z.Y, W.W - W.Y),
+ Planes.Right => new Plane(X.W - X.X, Y.W - Y.X, Z.W - Z.X, W.W - W.X),
+ Planes.Bottom => new Plane(X.W + X.Y, Y.W + Y.Y, Z.W + Z.Y, W.W + W.Y),
_ => new Plane(),
};
newPlane.Normal = -newPlane.Normal;
@@ -586,7 +586,7 @@ namespace Godot
public readonly Vector2 GetFarPlaneHalfExtents()
{
var res = GetProjectionPlane(Planes.Far).Intersect3(GetProjectionPlane(Planes.Right), GetProjectionPlane(Planes.Top));
- return new Vector2(res.Value.x, res.Value.y);
+ return new Vector2(res.Value.X, res.Value.Y);
}
/// <summary>
@@ -597,7 +597,7 @@ namespace Godot
public readonly Vector2 GetViewportHalfExtents()
{
var res = GetProjectionPlane(Planes.Near).Intersect3(GetProjectionPlane(Planes.Right), GetProjectionPlane(Planes.Top));
- return new Vector2(res.Value.x, res.Value.y);
+ return new Vector2(res.Value.X, res.Value.Y);
}
/// <summary>
@@ -625,7 +625,7 @@ namespace Godot
public readonly Projection FlippedY()
{
Projection proj = this;
- proj.y = -proj.y;
+ proj.Y = -proj.Y;
return proj;
}
@@ -642,8 +642,8 @@ namespace Godot
real_t zFar = GetZFar();
real_t zNear = newZNear;
real_t deltaZ = zFar - zNear;
- proj.z.z = -(zFar + zNear) / deltaZ;
- proj.w.z = -2 * zNear * zFar / deltaZ;
+ proj.Z.Z = -(zFar + zNear) / deltaZ;
+ proj.W.Z = -2 * zNear * zFar / deltaZ;
return proj;
}
@@ -656,8 +656,8 @@ namespace Godot
public readonly Projection JitterOffseted(Vector2 offset)
{
Projection proj = this;
- proj.w.x += offset.x;
- proj.w.y += offset.y;
+ proj.W.X += offset.X;
+ proj.W.Y += offset.Y;
return proj;
}
@@ -795,7 +795,7 @@ namespace Godot
/// <returns>If the projection performs an orthogonal projection.</returns>
public readonly bool IsOrthogonal()
{
- return w.w == (real_t)1.0;
+ return W.W == (real_t)1.0;
}
// Constants
@@ -835,10 +835,10 @@ namespace Godot
/// <param name="w">The W column, or column index 3.</param>
public Projection(Vector4 x, Vector4 y, Vector4 z, Vector4 w)
{
- this.x = x;
- this.y = y;
- this.z = z;
- this.w = w;
+ X = x;
+ Y = y;
+ Z = z;
+ W = w;
}
/// <summary>
@@ -847,10 +847,10 @@ namespace Godot
/// <param name="transform">The <see cref="Transform3D"/>.</param>
public Projection(Transform3D transform)
{
- x = new Vector4(transform.basis.Row0.x, transform.basis.Row1.x, transform.basis.Row2.x, 0);
- y = new Vector4(transform.basis.Row0.y, transform.basis.Row1.y, transform.basis.Row2.y, 0);
- z = new Vector4(transform.basis.Row0.z, transform.basis.Row1.z, transform.basis.Row2.z, 0);
- w = new Vector4(transform.origin.x, transform.origin.y, transform.origin.z, 1);
+ X = new Vector4(transform.Basis.Row0.X, transform.Basis.Row1.X, transform.Basis.Row2.X, 0);
+ Y = new Vector4(transform.Basis.Row0.Y, transform.Basis.Row1.Y, transform.Basis.Row2.Y, 0);
+ Z = new Vector4(transform.Basis.Row0.Z, transform.Basis.Row1.Z, transform.Basis.Row2.Z, 0);
+ W = new Vector4(transform.Origin.X, transform.Origin.Y, transform.Origin.Z, 1);
}
/// <summary>
@@ -865,25 +865,25 @@ namespace Godot
{
return new Projection(
new Vector4(
- left.x.x * right.x.x + left.y.x * right.x.y + left.z.x * right.x.z + left.w.x * right.x.w,
- left.x.y * right.x.x + left.y.y * right.x.y + left.z.y * right.x.z + left.w.y * right.x.w,
- left.x.z * right.x.x + left.y.z * right.x.y + left.z.z * right.x.z + left.w.z * right.x.w,
- left.x.w * right.x.x + left.y.w * right.x.y + left.z.w * right.x.z + left.w.w * right.x.w
+ left.X.X * right.X.X + left.Y.X * right.X.Y + left.Z.X * right.X.Z + left.W.X * right.X.W,
+ left.X.Y * right.X.X + left.Y.Y * right.X.Y + left.Z.Y * right.X.Z + left.W.Y * right.X.W,
+ left.X.Z * right.X.X + left.Y.Z * right.X.Y + left.Z.Z * right.X.Z + left.W.Z * right.X.W,
+ left.X.W * right.X.X + left.Y.W * right.X.Y + left.Z.W * right.X.Z + left.W.W * right.X.W
), new Vector4(
- left.x.x * right.y.x + left.y.x * right.y.y + left.z.x * right.y.z + left.w.x * right.y.w,
- left.x.y * right.y.x + left.y.y * right.y.y + left.z.y * right.y.z + left.w.y * right.y.w,
- left.x.z * right.y.x + left.y.z * right.y.y + left.z.z * right.y.z + left.w.z * right.y.w,
- left.x.w * right.y.x + left.y.w * right.y.y + left.z.w * right.y.z + left.w.w * right.y.w
+ left.X.X * right.Y.X + left.Y.X * right.Y.Y + left.Z.X * right.Y.Z + left.W.X * right.Y.W,
+ left.X.Y * right.Y.X + left.Y.Y * right.Y.Y + left.Z.Y * right.Y.Z + left.W.Y * right.Y.W,
+ left.X.Z * right.Y.X + left.Y.Z * right.Y.Y + left.Z.Z * right.Y.Z + left.W.Z * right.Y.W,
+ left.X.W * right.Y.X + left.Y.W * right.Y.Y + left.Z.W * right.Y.Z + left.W.W * right.Y.W
), new Vector4(
- left.x.x * right.z.x + left.y.x * right.z.y + left.z.x * right.z.z + left.w.x * right.z.w,
- left.x.y * right.z.x + left.y.y * right.z.y + left.z.y * right.z.z + left.w.y * right.z.w,
- left.x.z * right.z.x + left.y.z * right.z.y + left.z.z * right.z.z + left.w.z * right.z.w,
- left.x.w * right.z.x + left.y.w * right.z.y + left.z.w * right.z.z + left.w.w * right.z.w
+ left.X.X * right.Z.X + left.Y.X * right.Z.Y + left.Z.X * right.Z.Z + left.W.X * right.Z.W,
+ left.X.Y * right.Z.X + left.Y.Y * right.Z.Y + left.Z.Y * right.Z.Z + left.W.Y * right.Z.W,
+ left.X.Z * right.Z.X + left.Y.Z * right.Z.Y + left.Z.Z * right.Z.Z + left.W.Z * right.Z.W,
+ left.X.W * right.Z.X + left.Y.W * right.Z.Y + left.Z.W * right.Z.Z + left.W.W * right.Z.W
), new Vector4(
- left.x.x * right.w.x + left.y.x * right.w.y + left.z.x * right.w.z + left.w.x * right.w.w,
- left.x.y * right.w.x + left.y.y * right.w.y + left.z.y * right.w.z + left.w.y * right.w.w,
- left.x.z * right.w.x + left.y.z * right.w.y + left.z.z * right.w.z + left.w.z * right.w.w,
- left.x.w * right.w.x + left.y.w * right.w.y + left.z.w * right.w.z + left.w.w * right.w.w
+ left.X.X * right.W.X + left.Y.X * right.W.Y + left.Z.X * right.W.Z + left.W.X * right.W.W,
+ left.X.Y * right.W.X + left.Y.Y * right.W.Y + left.Z.Y * right.W.Z + left.W.Y * right.W.W,
+ left.X.Z * right.W.X + left.Y.Z * right.W.Y + left.Z.Z * right.W.Z + left.W.Z * right.W.W,
+ left.X.W * right.W.X + left.Y.W * right.W.Y + left.Z.W * right.W.Z + left.W.W * right.W.W
)
);
}
@@ -897,10 +897,10 @@ namespace Godot
public static Vector4 operator *(Projection proj, Vector4 vector)
{
return new Vector4(
- proj.x.x * vector.x + proj.y.x * vector.y + proj.z.x * vector.z + proj.w.x * vector.w,
- proj.x.y * vector.x + proj.y.y * vector.y + proj.z.y * vector.z + proj.w.y * vector.w,
- proj.x.z * vector.x + proj.y.z * vector.y + proj.z.z * vector.z + proj.w.z * vector.w,
- proj.x.w * vector.x + proj.y.w * vector.y + proj.z.w * vector.z + proj.w.w * vector.w
+ proj.X.X * vector.X + proj.Y.X * vector.Y + proj.Z.X * vector.Z + proj.W.X * vector.W,
+ proj.X.Y * vector.X + proj.Y.Y * vector.Y + proj.Z.Y * vector.Z + proj.W.Y * vector.W,
+ proj.X.Z * vector.X + proj.Y.Z * vector.Y + proj.Z.Z * vector.Z + proj.W.Z * vector.W,
+ proj.X.W * vector.X + proj.Y.W * vector.Y + proj.Z.W * vector.Z + proj.W.W * vector.W
);
}
@@ -913,10 +913,10 @@ namespace Godot
public static Vector4 operator *(Vector4 vector, Projection proj)
{
return new Vector4(
- proj.x.x * vector.x + proj.x.y * vector.y + proj.x.z * vector.z + proj.x.w * vector.w,
- proj.y.x * vector.x + proj.y.y * vector.y + proj.y.z * vector.z + proj.y.w * vector.w,
- proj.z.x * vector.x + proj.z.y * vector.y + proj.z.z * vector.z + proj.z.w * vector.w,
- proj.w.x * vector.x + proj.w.y * vector.y + proj.w.z * vector.z + proj.w.w * vector.w
+ proj.X.X * vector.X + proj.X.Y * vector.Y + proj.X.Z * vector.Z + proj.X.W * vector.W,
+ proj.Y.X * vector.X + proj.Y.Y * vector.Y + proj.Y.Z * vector.Z + proj.Y.W * vector.W,
+ proj.Z.X * vector.X + proj.Z.Y * vector.Y + proj.Z.Z * vector.Z + proj.Z.W * vector.W,
+ proj.W.X * vector.X + proj.W.Y * vector.Y + proj.W.Z * vector.Z + proj.W.W * vector.W
);
}
@@ -929,11 +929,11 @@ namespace Godot
public static Vector3 operator *(Projection proj, Vector3 vector)
{
Vector3 ret = new Vector3(
- proj.x.x * vector.x + proj.y.x * vector.y + proj.z.x * vector.z + proj.w.x,
- proj.x.y * vector.x + proj.y.y * vector.y + proj.z.y * vector.z + proj.w.y,
- proj.x.z * vector.x + proj.y.z * vector.y + proj.z.z * vector.z + proj.w.z
+ proj.X.X * vector.X + proj.Y.X * vector.Y + proj.Z.X * vector.Z + proj.W.X,
+ proj.X.Y * vector.X + proj.Y.Y * vector.Y + proj.Z.Y * vector.Z + proj.W.Y,
+ proj.X.Z * vector.X + proj.Y.Z * vector.Y + proj.Z.Z * vector.Z + proj.W.Z
);
- return ret / (proj.x.w * vector.x + proj.y.w * vector.y + proj.z.w * vector.z + proj.w.w);
+ return ret / (proj.X.W * vector.X + proj.Y.W * vector.Y + proj.Z.W * vector.Z + proj.W.W);
}
/// <summary>
@@ -966,11 +966,11 @@ namespace Godot
{
return new Transform3D(
new Basis(
- new Vector3(proj.x.x, proj.x.y, proj.x.z),
- new Vector3(proj.y.x, proj.y.y, proj.y.z),
- new Vector3(proj.z.x, proj.z.y, proj.z.z)
+ new Vector3(proj.X.X, proj.X.Y, proj.X.Z),
+ new Vector3(proj.Y.X, proj.Y.Y, proj.Y.Z),
+ new Vector3(proj.Z.X, proj.Z.Y, proj.Z.Z)
),
- new Vector3(proj.w.x, proj.w.y, proj.w.z)
+ new Vector3(proj.W.X, proj.W.Y, proj.W.Z)
);
}
@@ -992,7 +992,7 @@ namespace Godot
/// <returns>Whether or not the projections are exactly equal.</returns>
public readonly bool Equals(Projection other)
{
- return x == other.x && y == other.y && z == other.z && w == other.w;
+ return X == other.X && Y == other.Y && Z == other.Z && W == other.W;
}
/// <summary>
@@ -1001,7 +1001,7 @@ namespace Godot
/// <returns>A hash code for this projection.</returns>
public override readonly int GetHashCode()
{
- return y.GetHashCode() ^ x.GetHashCode() ^ z.GetHashCode() ^ w.GetHashCode();
+ return Y.GetHashCode() ^ X.GetHashCode() ^ Z.GetHashCode() ^ W.GetHashCode();
}
/// <summary>
@@ -1010,7 +1010,7 @@ namespace Godot
/// <returns>A string representation of this projection.</returns>
public override readonly string ToString()
{
- return $"{x.x}, {x.y}, {x.z}, {x.w}\n{y.x}, {y.y}, {y.z}, {y.w}\n{z.x}, {z.y}, {z.z}, {z.w}\n{w.x}, {w.y}, {w.z}, {w.w}\n";
+ return $"{X.X}, {X.Y}, {X.Z}, {X.W}\n{Y.X}, {Y.Y}, {Y.Z}, {Y.W}\n{Z.X}, {Z.Y}, {Z.Z}, {Z.W}\n{W.X}, {W.Y}, {W.Z}, {W.W}\n";
}
/// <summary>
@@ -1019,10 +1019,10 @@ namespace Godot
/// <returns>A string representation of this projection.</returns>
public readonly string ToString(string format)
{
- return $"{x.x.ToString(format)}, {x.y.ToString(format)}, {x.z.ToString(format)}, {x.w.ToString(format)}\n" +
- $"{y.x.ToString(format)}, {y.y.ToString(format)}, {y.z.ToString(format)}, {y.w.ToString(format)}\n" +
- $"{z.x.ToString(format)}, {z.y.ToString(format)}, {z.z.ToString(format)}, {z.w.ToString(format)}\n" +
- $"{w.x.ToString(format)}, {w.y.ToString(format)}, {w.z.ToString(format)}, {w.w.ToString(format)}\n";
+ return $"{X.X.ToString(format)}, {X.Y.ToString(format)}, {X.Z.ToString(format)}, {X.W.ToString(format)}\n" +
+ $"{Y.X.ToString(format)}, {Y.Y.ToString(format)}, {Y.Z.ToString(format)}, {Y.W.ToString(format)}\n" +
+ $"{Z.X.ToString(format)}, {Z.Y.ToString(format)}, {Z.Z.ToString(format)}, {Z.W.ToString(format)}\n" +
+ $"{W.X.ToString(format)}, {W.Y.ToString(format)}, {W.Z.ToString(format)}, {W.W.ToString(format)}\n";
}
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
index 8e4f9178f7..9c2a6fc654 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
@@ -24,25 +24,25 @@ namespace Godot
/// X component of the quaternion (imaginary <c>i</c> axis part).
/// Quaternion components should usually not be manipulated directly.
/// </summary>
- public real_t x;
+ public real_t X;
/// <summary>
/// Y component of the quaternion (imaginary <c>j</c> axis part).
/// Quaternion components should usually not be manipulated directly.
/// </summary>
- public real_t y;
+ public real_t Y;
/// <summary>
/// Z component of the quaternion (imaginary <c>k</c> axis part).
/// Quaternion components should usually not be manipulated directly.
/// </summary>
- public real_t z;
+ public real_t Z;
/// <summary>
/// W component of the quaternion (real part).
/// Quaternion components should usually not be manipulated directly.
/// </summary>
- public real_t w;
+ public real_t W;
/// <summary>
/// Access quaternion components using their index.
@@ -51,10 +51,10 @@ namespace Godot
/// <paramref name="index"/> is not 0, 1, 2 or 3.
/// </exception>
/// <value>
- /// <c>[0]</c> is equivalent to <see cref="x"/>,
- /// <c>[1]</c> is equivalent to <see cref="y"/>,
- /// <c>[2]</c> is equivalent to <see cref="z"/>,
- /// <c>[3]</c> is equivalent to <see cref="w"/>.
+ /// <c>[0]</c> is equivalent to <see cref="X"/>,
+ /// <c>[1]</c> is equivalent to <see cref="Y"/>,
+ /// <c>[2]</c> is equivalent to <see cref="Z"/>,
+ /// <c>[3]</c> is equivalent to <see cref="W"/>.
/// </value>
public real_t this[int index]
{
@@ -63,13 +63,13 @@ namespace Godot
switch (index)
{
case 0:
- return x;
+ return X;
case 1:
- return y;
+ return Y;
case 2:
- return z;
+ return Z;
case 3:
- return w;
+ return W;
default:
throw new ArgumentOutOfRangeException(nameof(index));
}
@@ -79,16 +79,16 @@ namespace Godot
switch (index)
{
case 0:
- x = value;
+ X = value;
break;
case 1:
- y = value;
+ Y = value;
break;
case 2:
- z = value;
+ Z = value;
break;
case 3:
- w = value;
+ W = value;
break;
default:
throw new ArgumentOutOfRangeException(nameof(index));
@@ -155,9 +155,9 @@ namespace Godot
Quaternion lnPre = (fromQ.Inverse() * preQ).Log();
Quaternion lnPost = (fromQ.Inverse() * postQ).Log();
Quaternion ln = new Quaternion(
- Mathf.CubicInterpolate(lnFrom.x, lnTo.x, lnPre.x, lnPost.x, weight),
- Mathf.CubicInterpolate(lnFrom.y, lnTo.y, lnPre.y, lnPost.y, weight),
- Mathf.CubicInterpolate(lnFrom.z, lnTo.z, lnPre.z, lnPost.z, weight),
+ Mathf.CubicInterpolate(lnFrom.X, lnTo.X, lnPre.X, lnPost.X, weight),
+ Mathf.CubicInterpolate(lnFrom.Y, lnTo.Y, lnPre.Y, lnPost.Y, weight),
+ Mathf.CubicInterpolate(lnFrom.Z, lnTo.Z, lnPre.Z, lnPost.Z, weight),
0);
Quaternion q1 = fromQ * ln.Exp();
@@ -167,9 +167,9 @@ namespace Godot
lnPre = (toQ.Inverse() * preQ).Log();
lnPost = (toQ.Inverse() * postQ).Log();
ln = new Quaternion(
- Mathf.CubicInterpolate(lnFrom.x, lnTo.x, lnPre.x, lnPost.x, weight),
- Mathf.CubicInterpolate(lnFrom.y, lnTo.y, lnPre.y, lnPost.y, weight),
- Mathf.CubicInterpolate(lnFrom.z, lnTo.z, lnPre.z, lnPost.z, weight),
+ Mathf.CubicInterpolate(lnFrom.X, lnTo.X, lnPre.X, lnPost.X, weight),
+ Mathf.CubicInterpolate(lnFrom.Y, lnTo.Y, lnPre.Y, lnPost.Y, weight),
+ Mathf.CubicInterpolate(lnFrom.Z, lnTo.Z, lnPre.Z, lnPost.Z, weight),
0);
Quaternion q2 = toQ * ln.Exp();
@@ -224,9 +224,9 @@ namespace Godot
Quaternion lnPre = (fromQ.Inverse() * preQ).Log();
Quaternion lnPost = (fromQ.Inverse() * postQ).Log();
Quaternion ln = new Quaternion(
- Mathf.CubicInterpolateInTime(lnFrom.x, lnTo.x, lnPre.x, lnPost.x, weight, bT, preAT, postBT),
- Mathf.CubicInterpolateInTime(lnFrom.y, lnTo.y, lnPre.y, lnPost.y, weight, bT, preAT, postBT),
- Mathf.CubicInterpolateInTime(lnFrom.z, lnTo.z, lnPre.z, lnPost.z, weight, bT, preAT, postBT),
+ Mathf.CubicInterpolateInTime(lnFrom.X, lnTo.X, lnPre.X, lnPost.X, weight, bT, preAT, postBT),
+ Mathf.CubicInterpolateInTime(lnFrom.Y, lnTo.Y, lnPre.Y, lnPost.Y, weight, bT, preAT, postBT),
+ Mathf.CubicInterpolateInTime(lnFrom.Z, lnTo.Z, lnPre.Z, lnPost.Z, weight, bT, preAT, postBT),
0);
Quaternion q1 = fromQ * ln.Exp();
@@ -236,9 +236,9 @@ namespace Godot
lnPre = (toQ.Inverse() * preQ).Log();
lnPost = (toQ.Inverse() * postQ).Log();
ln = new Quaternion(
- Mathf.CubicInterpolateInTime(lnFrom.x, lnTo.x, lnPre.x, lnPost.x, weight, bT, preAT, postBT),
- Mathf.CubicInterpolateInTime(lnFrom.y, lnTo.y, lnPre.y, lnPost.y, weight, bT, preAT, postBT),
- Mathf.CubicInterpolateInTime(lnFrom.z, lnTo.z, lnPre.z, lnPost.z, weight, bT, preAT, postBT),
+ Mathf.CubicInterpolateInTime(lnFrom.X, lnTo.X, lnPre.X, lnPost.X, weight, bT, preAT, postBT),
+ Mathf.CubicInterpolateInTime(lnFrom.Y, lnTo.Y, lnPre.Y, lnPost.Y, weight, bT, preAT, postBT),
+ Mathf.CubicInterpolateInTime(lnFrom.Z, lnTo.Z, lnPre.Z, lnPost.Z, weight, bT, preAT, postBT),
0);
Quaternion q2 = toQ * ln.Exp();
@@ -253,12 +253,12 @@ namespace Godot
/// <returns>The dot product.</returns>
public readonly real_t Dot(Quaternion b)
{
- return (x * b.x) + (y * b.y) + (z * b.z) + (w * b.w);
+ return (X * b.X) + (Y * b.Y) + (Z * b.Z) + (W * b.W);
}
public readonly Quaternion Exp()
{
- Vector3 v = new Vector3(x, y, z);
+ Vector3 v = new Vector3(X, Y, Z);
real_t theta = v.Length();
v = v.Normalized();
if (theta < Mathf.Epsilon || !v.IsNormalized())
@@ -270,18 +270,18 @@ namespace Godot
public readonly real_t GetAngle()
{
- return 2 * Mathf.Acos(w);
+ return 2 * Mathf.Acos(W);
}
public readonly Vector3 GetAxis()
{
- if (Mathf.Abs(w) > 1 - Mathf.Epsilon)
+ if (Mathf.Abs(W) > 1 - Mathf.Epsilon)
{
- return new Vector3(x, y, z);
+ return new Vector3(X, Y, Z);
}
- real_t r = 1 / Mathf.Sqrt(1 - w * w);
- return new Vector3(x * r, y * r, z * r);
+ real_t r = 1 / Mathf.Sqrt(1 - W * W);
+ return new Vector3(X * r, Y * r, Z * r);
}
/// <summary>
@@ -315,7 +315,7 @@ namespace Godot
throw new InvalidOperationException("Quaternion is not normalized.");
}
#endif
- return new Quaternion(-x, -y, -z, w);
+ return new Quaternion(-X, -Y, -Z, W);
}
/// <summary>
@@ -325,7 +325,7 @@ namespace Godot
/// <returns>Whether this vector is finite or not.</returns>
public readonly bool IsFinite()
{
- return Mathf.IsFinite(x) && Mathf.IsFinite(y) && Mathf.IsFinite(z) && Mathf.IsFinite(w);
+ return Mathf.IsFinite(X) && Mathf.IsFinite(Y) && Mathf.IsFinite(Z) && Mathf.IsFinite(W);
}
/// <summary>
@@ -340,7 +340,7 @@ namespace Godot
public readonly Quaternion Log()
{
Vector3 v = GetAxis() * GetAngle();
- return new Quaternion(v.x, v.y, v.z, 0);
+ return new Quaternion(v.X, v.Y, v.Z, 0);
}
/// <summary>
@@ -432,10 +432,10 @@ namespace Godot
// Calculate final values.
return new Quaternion
(
- (scale0 * x) + (scale1 * to1.x),
- (scale0 * y) + (scale1 * to1.y),
- (scale0 * z) + (scale1 * to1.z),
- (scale0 * w) + (scale1 * to1.w)
+ (scale0 * X) + (scale1 * to1.X),
+ (scale0 * Y) + (scale1 * to1.Y),
+ (scale0 * Z) + (scale1 * to1.Z),
+ (scale0 * W) + (scale1 * to1.W)
);
}
@@ -474,10 +474,10 @@ namespace Godot
return new Quaternion
(
- (invFactor * x) + (newFactor * to.x),
- (invFactor * y) + (newFactor * to.y),
- (invFactor * z) + (newFactor * to.z),
- (invFactor * w) + (newFactor * to.w)
+ (invFactor * X) + (newFactor * to.X),
+ (invFactor * Y) + (newFactor * to.Y),
+ (invFactor * Z) + (newFactor * to.Z),
+ (invFactor * W) + (newFactor * to.W)
);
}
@@ -501,10 +501,10 @@ namespace Godot
/// <param name="w">W component of the quaternion (real part).</param>
public Quaternion(real_t x, real_t y, real_t z, real_t w)
{
- this.x = x;
- this.y = y;
- this.z = z;
- this.w = w;
+ X = x;
+ Y = y;
+ Z = z;
+ W = w;
}
/// <summary>
@@ -535,20 +535,20 @@ namespace Godot
if (d == 0f)
{
- x = 0f;
- y = 0f;
- z = 0f;
- w = 0f;
+ X = 0f;
+ Y = 0f;
+ Z = 0f;
+ W = 0f;
}
else
{
(real_t sin, real_t cos) = Mathf.SinCos(angle * 0.5f);
real_t s = sin / d;
- x = axis.x * s;
- y = axis.y * s;
- z = axis.z * s;
- w = cos;
+ X = axis.X * s;
+ Y = axis.Y * s;
+ Z = axis.Z * s;
+ W = cos;
}
}
@@ -559,20 +559,20 @@ namespace Godot
if (d < -1.0f + Mathf.Epsilon)
{
- x = 0f;
- y = 1f;
- z = 0f;
- w = 0f;
+ X = 0f;
+ Y = 1f;
+ Z = 0f;
+ W = 0f;
}
else
{
real_t s = Mathf.Sqrt((1.0f + d) * 2.0f);
real_t rs = 1.0f / s;
- x = c.x * rs;
- y = c.y * rs;
- z = c.z * rs;
- w = s * 0.5f;
+ X = c.X * rs;
+ Y = c.Y * rs;
+ Z = c.Z * rs;
+ W = s * 0.5f;
}
}
@@ -584,9 +584,9 @@ namespace Godot
/// <param name="eulerYXZ">Euler angles that the quaternion will be rotated by.</param>
public static Quaternion FromEuler(Vector3 eulerYXZ)
{
- real_t halfA1 = eulerYXZ.y * 0.5f;
- real_t halfA2 = eulerYXZ.x * 0.5f;
- real_t halfA3 = eulerYXZ.z * 0.5f;
+ real_t halfA1 = eulerYXZ.Y * 0.5f;
+ real_t halfA2 = eulerYXZ.X * 0.5f;
+ real_t halfA3 = eulerYXZ.Z * 0.5f;
// R = Y(a1).X(a2).Z(a3) convention for Euler angles.
// Conversion to quaternion as listed in https://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/19770024290.pdf (page A-6)
@@ -616,10 +616,10 @@ namespace Godot
{
return new Quaternion
(
- (left.w * right.x) + (left.x * right.w) + (left.y * right.z) - (left.z * right.y),
- (left.w * right.y) + (left.y * right.w) + (left.z * right.x) - (left.x * right.z),
- (left.w * right.z) + (left.z * right.w) + (left.x * right.y) - (left.y * right.x),
- (left.w * right.w) - (left.x * right.x) - (left.y * right.y) - (left.z * right.z)
+ (left.W * right.X) + (left.X * right.W) + (left.Y * right.Z) - (left.Z * right.Y),
+ (left.W * right.Y) + (left.Y * right.W) + (left.Z * right.X) - (left.X * right.Z),
+ (left.W * right.Z) + (left.Z * right.W) + (left.X * right.Y) - (left.Y * right.X),
+ (left.W * right.W) - (left.X * right.X) - (left.Y * right.Y) - (left.Z * right.Z)
);
}
@@ -637,9 +637,9 @@ namespace Godot
throw new InvalidOperationException("Quaternion is not normalized.");
}
#endif
- var u = new Vector3(quaternion.x, quaternion.y, quaternion.z);
+ var u = new Vector3(quaternion.X, quaternion.Y, quaternion.Z);
Vector3 uv = u.Cross(vector);
- return vector + (((uv * quaternion.w) + u.Cross(uv)) * 2);
+ return vector + (((uv * quaternion.W) + u.Cross(uv)) * 2);
}
/// <summary>
@@ -665,7 +665,7 @@ namespace Godot
/// <returns>The added quaternion.</returns>
public static Quaternion operator +(Quaternion left, Quaternion right)
{
- return new Quaternion(left.x + right.x, left.y + right.y, left.z + right.z, left.w + right.w);
+ return new Quaternion(left.X + right.X, left.Y + right.Y, left.Z + right.Z, left.W + right.W);
}
/// <summary>
@@ -679,20 +679,20 @@ namespace Godot
/// <returns>The subtracted quaternion.</returns>
public static Quaternion operator -(Quaternion left, Quaternion right)
{
- return new Quaternion(left.x - right.x, left.y - right.y, left.z - right.z, left.w - right.w);
+ return new Quaternion(left.X - right.X, left.Y - right.Y, left.Z - right.Z, left.W - right.W);
}
/// <summary>
/// Returns the negative value of the <see cref="Quaternion"/>.
/// This is the same as writing
- /// <c>new Quaternion(-q.x, -q.y, -q.z, -q.w)</c>. This operation
+ /// <c>new Quaternion(-q.X, -q.Y, -q.Z, -q.W)</c>. This operation
/// results in a quaternion that represents the same rotation.
/// </summary>
/// <param name="quat">The quaternion to negate.</param>
/// <returns>The negated quaternion.</returns>
public static Quaternion operator -(Quaternion quat)
{
- return new Quaternion(-quat.x, -quat.y, -quat.z, -quat.w);
+ return new Quaternion(-quat.X, -quat.Y, -quat.Z, -quat.W);
}
/// <summary>
@@ -706,7 +706,7 @@ namespace Godot
/// <returns>The multiplied quaternion.</returns>
public static Quaternion operator *(Quaternion left, real_t right)
{
- return new Quaternion(left.x * right, left.y * right, left.z * right, left.w * right);
+ return new Quaternion(left.X * right, left.Y * right, left.Z * right, left.W * right);
}
/// <summary>
@@ -720,7 +720,7 @@ namespace Godot
/// <returns>The multiplied quaternion.</returns>
public static Quaternion operator *(real_t left, Quaternion right)
{
- return new Quaternion(right.x * left, right.y * left, right.z * left, right.w * left);
+ return new Quaternion(right.X * left, right.Y * left, right.Z * left, right.W * left);
}
/// <summary>
@@ -780,7 +780,7 @@ namespace Godot
/// <returns>Whether or not the quaternions are exactly equal.</returns>
public readonly bool Equals(Quaternion other)
{
- return x == other.x && y == other.y && z == other.z && w == other.w;
+ return X == other.X && Y == other.Y && Z == other.Z && W == other.W;
}
/// <summary>
@@ -791,7 +791,7 @@ namespace Godot
/// <returns>Whether or not the quaternions are approximately equal.</returns>
public readonly bool IsEqualApprox(Quaternion other)
{
- return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y) && Mathf.IsEqualApprox(z, other.z) && Mathf.IsEqualApprox(w, other.w);
+ return Mathf.IsEqualApprox(X, other.X) && Mathf.IsEqualApprox(Y, other.Y) && Mathf.IsEqualApprox(Z, other.Z) && Mathf.IsEqualApprox(W, other.W);
}
/// <summary>
@@ -800,7 +800,7 @@ namespace Godot
/// <returns>A hash code for this quaternion.</returns>
public override readonly int GetHashCode()
{
- return y.GetHashCode() ^ x.GetHashCode() ^ z.GetHashCode() ^ w.GetHashCode();
+ return Y.GetHashCode() ^ X.GetHashCode() ^ Z.GetHashCode() ^ W.GetHashCode();
}
/// <summary>
@@ -809,7 +809,7 @@ namespace Godot
/// <returns>A string representation of this quaternion.</returns>
public override readonly string ToString()
{
- return $"({x}, {y}, {z}, {w})";
+ return $"({X}, {Y}, {Z}, {W})";
}
/// <summary>
@@ -818,7 +818,7 @@ namespace Godot
/// <returns>A string representation of this quaternion.</returns>
public readonly string ToString(string format)
{
- return $"({x.ToString(format)}, {y.ToString(format)}, {z.ToString(format)}, {w.ToString(format)})";
+ return $"({X.ToString(format)}, {Y.ToString(format)}, {Z.ToString(format)}, {W.ToString(format)})";
}
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
index 1a8696d3bc..69444f8035 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
@@ -51,11 +51,11 @@ namespace Godot
/// <summary>
/// The area of this <see cref="Rect2"/>.
+ /// See also <see cref="HasArea"/>.
/// </summary>
- /// <value>Equivalent to <see cref="GetArea()"/>.</value>
public readonly real_t Area
{
- get { return GetArea(); }
+ get { return _size.X * _size.Y; }
}
/// <summary>
@@ -66,7 +66,7 @@ namespace Godot
public readonly Rect2 Abs()
{
Vector2 end = End;
- Vector2 topLeft = new Vector2(Mathf.Min(_position.x, end.x), Mathf.Min(_position.y, end.y));
+ Vector2 topLeft = new Vector2(Mathf.Min(_position.X, end.X), Mathf.Min(_position.Y, end.Y));
return new Rect2(topLeft, _size.Abs());
}
@@ -88,14 +88,14 @@ namespace Godot
return new Rect2();
}
- newRect._position.x = Mathf.Max(b._position.x, _position.x);
- newRect._position.y = Mathf.Max(b._position.y, _position.y);
+ newRect._position.X = Mathf.Max(b._position.X, _position.X);
+ newRect._position.Y = Mathf.Max(b._position.Y, _position.Y);
Vector2 bEnd = b._position + b._size;
Vector2 end = _position + _size;
- newRect._size.x = Mathf.Min(bEnd.x, end.x) - newRect._position.x;
- newRect._size.y = Mathf.Min(bEnd.y, end.y) - newRect._position.y;
+ newRect._size.X = Mathf.Min(bEnd.X, end.X) - newRect._position.X;
+ newRect._size.Y = Mathf.Min(bEnd.Y, end.Y) - newRect._position.Y;
return newRect;
}
@@ -119,9 +119,9 @@ namespace Godot
/// </returns>
public readonly bool Encloses(Rect2 b)
{
- return b._position.x >= _position.x && b._position.y >= _position.y &&
- b._position.x + b._size.x < _position.x + _size.x &&
- b._position.y + b._size.y < _position.y + _size.y;
+ return b._position.X >= _position.X && b._position.Y >= _position.Y &&
+ b._position.X + b._size.X < _position.X + _size.X &&
+ b._position.Y + b._size.Y < _position.Y + _size.Y;
}
/// <summary>
@@ -136,22 +136,22 @@ namespace Godot
Vector2 begin = expanded._position;
Vector2 end = expanded._position + expanded._size;
- if (to.x < begin.x)
+ if (to.X < begin.X)
{
- begin.x = to.x;
+ begin.X = to.X;
}
- if (to.y < begin.y)
+ if (to.Y < begin.Y)
{
- begin.y = to.y;
+ begin.Y = to.Y;
}
- if (to.x > end.x)
+ if (to.X > end.X)
{
- end.x = to.x;
+ end.X = to.X;
}
- if (to.y > end.y)
+ if (to.Y > end.Y)
{
- end.y = to.y;
+ end.Y = to.Y;
}
expanded._position = begin;
@@ -161,15 +161,6 @@ namespace Godot
}
/// <summary>
- /// Returns the area of the <see cref="Rect2"/>.
- /// </summary>
- /// <returns>The area.</returns>
- public readonly real_t GetArea()
- {
- return _size.x * _size.y;
- }
-
- /// <summary>
/// Returns the center of the <see cref="Rect2"/>, which is equal
/// to <see cref="Position"/> + (<see cref="Size"/> / 2).
/// </summary>
@@ -191,10 +182,10 @@ namespace Godot
{
Rect2 g = this;
- g._position.x -= by;
- g._position.y -= by;
- g._size.x += by * 2;
- g._size.y += by * 2;
+ g._position.X -= by;
+ g._position.Y -= by;
+ g._size.X += by * 2;
+ g._size.Y += by * 2;
return g;
}
@@ -214,10 +205,10 @@ namespace Godot
{
Rect2 g = this;
- g._position.x -= left;
- g._position.y -= top;
- g._size.x += left + right;
- g._size.y += top + bottom;
+ g._position.X -= left;
+ g._position.Y -= top;
+ g._size.X += left + right;
+ g._size.Y += top + bottom;
return g;
}
@@ -247,14 +238,14 @@ namespace Godot
/// Returns <see langword="true"/> if the <see cref="Rect2"/> has
/// area, and <see langword="false"/> if the <see cref="Rect2"/>
/// is linear, empty, or has a negative <see cref="Size"/>.
- /// See also <see cref="GetArea"/>.
+ /// See also <see cref="Area"/>.
/// </summary>
/// <returns>
/// A <see langword="bool"/> for whether or not the <see cref="Rect2"/> has area.
/// </returns>
public readonly bool HasArea()
{
- return _size.x > 0.0f && _size.y > 0.0f;
+ return _size.X > 0.0f && _size.Y > 0.0f;
}
/// <summary>
@@ -267,14 +258,14 @@ namespace Godot
/// </returns>
public readonly bool HasPoint(Vector2 point)
{
- if (point.x < _position.x)
+ if (point.X < _position.X)
return false;
- if (point.y < _position.y)
+ if (point.Y < _position.Y)
return false;
- if (point.x >= _position.x + _size.x)
+ if (point.X >= _position.X + _size.X)
return false;
- if (point.y >= _position.y + _size.y)
+ if (point.Y >= _position.Y + _size.Y)
return false;
return true;
@@ -295,38 +286,38 @@ namespace Godot
{
if (includeBorders)
{
- if (_position.x > b._position.x + b._size.x)
+ if (_position.X > b._position.X + b._size.X)
{
return false;
}
- if (_position.x + _size.x < b._position.x)
+ if (_position.X + _size.X < b._position.X)
{
return false;
}
- if (_position.y > b._position.y + b._size.y)
+ if (_position.Y > b._position.Y + b._size.Y)
{
return false;
}
- if (_position.y + _size.y < b._position.y)
+ if (_position.Y + _size.Y < b._position.Y)
{
return false;
}
}
else
{
- if (_position.x >= b._position.x + b._size.x)
+ if (_position.X >= b._position.X + b._size.X)
{
return false;
}
- if (_position.x + _size.x <= b._position.x)
+ if (_position.X + _size.X <= b._position.X)
{
return false;
}
- if (_position.y >= b._position.y + b._size.y)
+ if (_position.Y >= b._position.Y + b._size.Y)
{
return false;
}
- if (_position.y + _size.y <= b._position.y)
+ if (_position.Y + _size.Y <= b._position.Y)
{
return false;
}
@@ -344,11 +335,11 @@ namespace Godot
{
Rect2 newRect;
- newRect._position.x = Mathf.Min(b._position.x, _position.x);
- newRect._position.y = Mathf.Min(b._position.y, _position.y);
+ newRect._position.X = Mathf.Min(b._position.X, _position.X);
+ newRect._position.Y = Mathf.Min(b._position.Y, _position.Y);
- newRect._size.x = Mathf.Max(b._position.x + b._size.x, _position.x + _size.x);
- newRect._size.y = Mathf.Max(b._position.y + b._size.y, _position.y + _size.y);
+ newRect._size.X = Mathf.Max(b._position.X + b._size.X, _position.X + _size.X);
+ newRect._size.Y = Mathf.Max(b._position.Y + b._size.Y, _position.Y + _size.Y);
newRect._size -= newRect._position; // Make relative again
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2I.cs
index cf8939a859..2099d0abca 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2I.cs
@@ -4,21 +4,21 @@ using System.Runtime.InteropServices;
namespace Godot
{
/// <summary>
- /// 2D axis-aligned bounding box using integers. Rect2i consists of a position, a size, and
+ /// 2D axis-aligned bounding box using integers. Rect2I consists of a position, a size, and
/// several utility functions. It is typically used for fast overlap tests.
/// </summary>
[Serializable]
[StructLayout(LayoutKind.Sequential)]
- public struct Rect2i : IEquatable<Rect2i>
+ public struct Rect2I : IEquatable<Rect2I>
{
- private Vector2i _position;
- private Vector2i _size;
+ private Vector2I _position;
+ private Vector2I _size;
/// <summary>
/// Beginning corner. Typically has values lower than <see cref="End"/>.
/// </summary>
/// <value>Directly uses a private field.</value>
- public Vector2i Position
+ public Vector2I Position
{
readonly get { return _position; }
set { _position = value; }
@@ -29,7 +29,7 @@ namespace Godot
/// If the size is negative, you can use <see cref="Abs"/> to fix it.
/// </summary>
/// <value>Directly uses a private field.</value>
- public Vector2i Size
+ public Vector2I Size
{
readonly get { return _size; }
set { _size = value; }
@@ -43,105 +43,105 @@ namespace Godot
/// Getting is equivalent to <paramref name="value"/> = <see cref="Position"/> + <see cref="Size"/>,
/// setting is equivalent to <see cref="Size"/> = <paramref name="value"/> - <see cref="Position"/>
/// </value>
- public Vector2i End
+ public Vector2I End
{
readonly get { return _position + _size; }
set { _size = value - _position; }
}
/// <summary>
- /// The area of this <see cref="Rect2i"/>.
+ /// The area of this <see cref="Rect2I"/>.
+ /// See also <see cref="HasArea"/>.
/// </summary>
- /// <value>Equivalent to <see cref="GetArea()"/>.</value>
public readonly int Area
{
- get { return GetArea(); }
+ get { return _size.X * _size.Y; }
}
/// <summary>
- /// Returns a <see cref="Rect2i"/> with equivalent position and size, modified so that
+ /// Returns a <see cref="Rect2I"/> with equivalent position and size, modified so that
/// the top-left corner is the origin and width and height are positive.
/// </summary>
- /// <returns>The modified <see cref="Rect2i"/>.</returns>
- public readonly Rect2i Abs()
+ /// <returns>The modified <see cref="Rect2I"/>.</returns>
+ public readonly Rect2I Abs()
{
- Vector2i end = End;
- Vector2i topLeft = new Vector2i(Mathf.Min(_position.x, end.x), Mathf.Min(_position.y, end.y));
- return new Rect2i(topLeft, _size.Abs());
+ Vector2I end = End;
+ Vector2I topLeft = new Vector2I(Mathf.Min(_position.X, end.X), Mathf.Min(_position.Y, end.Y));
+ return new Rect2I(topLeft, _size.Abs());
}
/// <summary>
- /// Returns the intersection of this <see cref="Rect2i"/> and <paramref name="b"/>.
- /// If the rectangles do not intersect, an empty <see cref="Rect2i"/> is returned.
+ /// Returns the intersection of this <see cref="Rect2I"/> and <paramref name="b"/>.
+ /// If the rectangles do not intersect, an empty <see cref="Rect2I"/> is returned.
/// </summary>
- /// <param name="b">The other <see cref="Rect2i"/>.</param>
+ /// <param name="b">The other <see cref="Rect2I"/>.</param>
/// <returns>
- /// The intersection of this <see cref="Rect2i"/> and <paramref name="b"/>,
- /// or an empty <see cref="Rect2i"/> if they do not intersect.
+ /// The intersection of this <see cref="Rect2I"/> and <paramref name="b"/>,
+ /// or an empty <see cref="Rect2I"/> if they do not intersect.
/// </returns>
- public readonly Rect2i Intersection(Rect2i b)
+ public readonly Rect2I Intersection(Rect2I b)
{
- Rect2i newRect = b;
+ Rect2I newRect = b;
if (!Intersects(newRect))
{
- return new Rect2i();
+ return new Rect2I();
}
- newRect._position.x = Mathf.Max(b._position.x, _position.x);
- newRect._position.y = Mathf.Max(b._position.y, _position.y);
+ newRect._position.X = Mathf.Max(b._position.X, _position.X);
+ newRect._position.Y = Mathf.Max(b._position.Y, _position.Y);
- Vector2i bEnd = b._position + b._size;
- Vector2i end = _position + _size;
+ Vector2I bEnd = b._position + b._size;
+ Vector2I end = _position + _size;
- newRect._size.x = Mathf.Min(bEnd.x, end.x) - newRect._position.x;
- newRect._size.y = Mathf.Min(bEnd.y, end.y) - newRect._position.y;
+ newRect._size.X = Mathf.Min(bEnd.X, end.X) - newRect._position.X;
+ newRect._size.Y = Mathf.Min(bEnd.Y, end.Y) - newRect._position.Y;
return newRect;
}
/// <summary>
- /// Returns <see langword="true"/> if this <see cref="Rect2i"/> completely encloses another one.
+ /// Returns <see langword="true"/> if this <see cref="Rect2I"/> completely encloses another one.
/// </summary>
- /// <param name="b">The other <see cref="Rect2i"/> that may be enclosed.</param>
+ /// <param name="b">The other <see cref="Rect2I"/> that may be enclosed.</param>
/// <returns>
- /// A <see langword="bool"/> for whether or not this <see cref="Rect2i"/> encloses <paramref name="b"/>.
+ /// A <see langword="bool"/> for whether or not this <see cref="Rect2I"/> encloses <paramref name="b"/>.
/// </returns>
- public readonly bool Encloses(Rect2i b)
+ public readonly bool Encloses(Rect2I b)
{
- return b._position.x >= _position.x && b._position.y >= _position.y &&
- b._position.x + b._size.x < _position.x + _size.x &&
- b._position.y + b._size.y < _position.y + _size.y;
+ return b._position.X >= _position.X && b._position.Y >= _position.Y &&
+ b._position.X + b._size.X < _position.X + _size.X &&
+ b._position.Y + b._size.Y < _position.Y + _size.Y;
}
/// <summary>
- /// Returns this <see cref="Rect2i"/> expanded to include a given point.
+ /// Returns this <see cref="Rect2I"/> expanded to include a given point.
/// </summary>
/// <param name="to">The point to include.</param>
- /// <returns>The expanded <see cref="Rect2i"/>.</returns>
- public readonly Rect2i Expand(Vector2i to)
+ /// <returns>The expanded <see cref="Rect2I"/>.</returns>
+ public readonly Rect2I Expand(Vector2I to)
{
- Rect2i expanded = this;
+ Rect2I expanded = this;
- Vector2i begin = expanded._position;
- Vector2i end = expanded._position + expanded._size;
+ Vector2I begin = expanded._position;
+ Vector2I end = expanded._position + expanded._size;
- if (to.x < begin.x)
+ if (to.X < begin.X)
{
- begin.x = to.x;
+ begin.X = to.X;
}
- if (to.y < begin.y)
+ if (to.Y < begin.Y)
{
- begin.y = to.y;
+ begin.Y = to.Y;
}
- if (to.x > end.x)
+ if (to.X > end.X)
{
- end.x = to.x;
+ end.X = to.X;
}
- if (to.y > end.y)
+ if (to.Y > end.Y)
{
- end.y = to.y;
+ end.Y = to.Y;
}
expanded._position = begin;
@@ -151,48 +151,39 @@ namespace Godot
}
/// <summary>
- /// Returns the area of the <see cref="Rect2i"/>.
- /// </summary>
- /// <returns>The area.</returns>
- public readonly int GetArea()
- {
- return _size.x * _size.y;
- }
-
- /// <summary>
- /// Returns the center of the <see cref="Rect2i"/>, which is equal
+ /// Returns the center of the <see cref="Rect2I"/>, which is equal
/// to <see cref="Position"/> + (<see cref="Size"/> / 2).
/// If <see cref="Size"/> is an odd number, the returned center
/// value will be rounded towards <see cref="Position"/>.
/// </summary>
/// <returns>The center.</returns>
- public readonly Vector2i GetCenter()
+ public readonly Vector2I GetCenter()
{
return _position + (_size / 2);
}
/// <summary>
- /// Returns a copy of the <see cref="Rect2i"/> grown by the specified amount
+ /// Returns a copy of the <see cref="Rect2I"/> grown by the specified amount
/// on all sides.
/// </summary>
/// <seealso cref="GrowIndividual(int, int, int, int)"/>
/// <seealso cref="GrowSide(Side, int)"/>
/// <param name="by">The amount to grow by.</param>
- /// <returns>The grown <see cref="Rect2i"/>.</returns>
- public readonly Rect2i Grow(int by)
+ /// <returns>The grown <see cref="Rect2I"/>.</returns>
+ public readonly Rect2I Grow(int by)
{
- Rect2i g = this;
+ Rect2I g = this;
- g._position.x -= by;
- g._position.y -= by;
- g._size.x += by * 2;
- g._size.y += by * 2;
+ g._position.X -= by;
+ g._position.Y -= by;
+ g._size.X += by * 2;
+ g._size.Y += by * 2;
return g;
}
/// <summary>
- /// Returns a copy of the <see cref="Rect2i"/> grown by the specified amount
+ /// Returns a copy of the <see cref="Rect2I"/> grown by the specified amount
/// on each side individually.
/// </summary>
/// <seealso cref="Grow(int)"/>
@@ -201,31 +192,31 @@ namespace Godot
/// <param name="top">The amount to grow by on the top side.</param>
/// <param name="right">The amount to grow by on the right side.</param>
/// <param name="bottom">The amount to grow by on the bottom side.</param>
- /// <returns>The grown <see cref="Rect2i"/>.</returns>
- public readonly Rect2i GrowIndividual(int left, int top, int right, int bottom)
+ /// <returns>The grown <see cref="Rect2I"/>.</returns>
+ public readonly Rect2I GrowIndividual(int left, int top, int right, int bottom)
{
- Rect2i g = this;
+ Rect2I g = this;
- g._position.x -= left;
- g._position.y -= top;
- g._size.x += left + right;
- g._size.y += top + bottom;
+ g._position.X -= left;
+ g._position.Y -= top;
+ g._size.X += left + right;
+ g._size.Y += top + bottom;
return g;
}
/// <summary>
- /// Returns a copy of the <see cref="Rect2i"/> grown by the specified amount
+ /// Returns a copy of the <see cref="Rect2I"/> grown by the specified amount
/// on the specified <see cref="Side"/>.
/// </summary>
/// <seealso cref="Grow(int)"/>
/// <seealso cref="GrowIndividual(int, int, int, int)"/>
/// <param name="side">The side to grow.</param>
/// <param name="by">The amount to grow by.</param>
- /// <returns>The grown <see cref="Rect2i"/>.</returns>
- public readonly Rect2i GrowSide(Side side, int by)
+ /// <returns>The grown <see cref="Rect2I"/>.</returns>
+ public readonly Rect2I GrowSide(Side side, int by)
{
- Rect2i g = this;
+ Rect2I g = this;
g = g.GrowIndividual(Side.Left == side ? by : 0,
Side.Top == side ? by : 0,
@@ -236,76 +227,76 @@ namespace Godot
}
/// <summary>
- /// Returns <see langword="true"/> if the <see cref="Rect2i"/> has
- /// area, and <see langword="false"/> if the <see cref="Rect2i"/>
+ /// Returns <see langword="true"/> if the <see cref="Rect2I"/> has
+ /// area, and <see langword="false"/> if the <see cref="Rect2I"/>
/// is linear, empty, or has a negative <see cref="Size"/>.
- /// See also <see cref="GetArea"/>.
+ /// See also <see cref="Area"/>.
/// </summary>
/// <returns>
- /// A <see langword="bool"/> for whether or not the <see cref="Rect2i"/> has area.
+ /// A <see langword="bool"/> for whether or not the <see cref="Rect2I"/> has area.
/// </returns>
public readonly bool HasArea()
{
- return _size.x > 0 && _size.y > 0;
+ return _size.X > 0 && _size.Y > 0;
}
/// <summary>
- /// Returns <see langword="true"/> if the <see cref="Rect2i"/> contains a point,
+ /// Returns <see langword="true"/> if the <see cref="Rect2I"/> contains a point,
/// or <see langword="false"/> otherwise.
/// </summary>
/// <param name="point">The point to check.</param>
/// <returns>
- /// A <see langword="bool"/> for whether or not the <see cref="Rect2i"/> contains <paramref name="point"/>.
+ /// A <see langword="bool"/> for whether or not the <see cref="Rect2I"/> contains <paramref name="point"/>.
/// </returns>
- public readonly bool HasPoint(Vector2i point)
+ public readonly bool HasPoint(Vector2I point)
{
- if (point.x < _position.x)
+ if (point.X < _position.X)
return false;
- if (point.y < _position.y)
+ if (point.Y < _position.Y)
return false;
- if (point.x >= _position.x + _size.x)
+ if (point.X >= _position.X + _size.X)
return false;
- if (point.y >= _position.y + _size.y)
+ if (point.Y >= _position.Y + _size.Y)
return false;
return true;
}
/// <summary>
- /// Returns <see langword="true"/> if the <see cref="Rect2i"/> overlaps with <paramref name="b"/>
+ /// Returns <see langword="true"/> if the <see cref="Rect2I"/> overlaps with <paramref name="b"/>
/// (i.e. they have at least one point in common).
/// </summary>
- /// <param name="b">The other <see cref="Rect2i"/> to check for intersections with.</param>
+ /// <param name="b">The other <see cref="Rect2I"/> to check for intersections with.</param>
/// <returns>A <see langword="bool"/> for whether or not they are intersecting.</returns>
- public readonly bool Intersects(Rect2i b)
+ public readonly bool Intersects(Rect2I b)
{
- if (_position.x >= b._position.x + b._size.x)
+ if (_position.X >= b._position.X + b._size.X)
return false;
- if (_position.x + _size.x <= b._position.x)
+ if (_position.X + _size.X <= b._position.X)
return false;
- if (_position.y >= b._position.y + b._size.y)
+ if (_position.Y >= b._position.Y + b._size.Y)
return false;
- if (_position.y + _size.y <= b._position.y)
+ if (_position.Y + _size.Y <= b._position.Y)
return false;
return true;
}
/// <summary>
- /// Returns a larger <see cref="Rect2i"/> that contains this <see cref="Rect2i"/> and <paramref name="b"/>.
+ /// Returns a larger <see cref="Rect2I"/> that contains this <see cref="Rect2I"/> and <paramref name="b"/>.
/// </summary>
- /// <param name="b">The other <see cref="Rect2i"/>.</param>
- /// <returns>The merged <see cref="Rect2i"/>.</returns>
- public readonly Rect2i Merge(Rect2i b)
+ /// <param name="b">The other <see cref="Rect2I"/>.</param>
+ /// <returns>The merged <see cref="Rect2I"/>.</returns>
+ public readonly Rect2I Merge(Rect2I b)
{
- Rect2i newRect;
+ Rect2I newRect;
- newRect._position.x = Mathf.Min(b._position.x, _position.x);
- newRect._position.y = Mathf.Min(b._position.y, _position.y);
+ newRect._position.X = Mathf.Min(b._position.X, _position.X);
+ newRect._position.Y = Mathf.Min(b._position.Y, _position.Y);
- newRect._size.x = Mathf.Max(b._position.x + b._size.x, _position.x + _size.x);
- newRect._size.y = Mathf.Max(b._position.y + b._size.y, _position.y + _size.y);
+ newRect._size.X = Mathf.Max(b._position.X + b._size.X, _position.X + _size.X);
+ newRect._size.Y = Mathf.Max(b._position.Y + b._size.Y, _position.Y + _size.Y);
newRect._size -= newRect._position; // Make relative again
@@ -313,93 +304,93 @@ namespace Godot
}
/// <summary>
- /// Constructs a <see cref="Rect2i"/> from a position and size.
+ /// Constructs a <see cref="Rect2I"/> from a position and size.
/// </summary>
/// <param name="position">The position.</param>
/// <param name="size">The size.</param>
- public Rect2i(Vector2i position, Vector2i size)
+ public Rect2I(Vector2I position, Vector2I size)
{
_position = position;
_size = size;
}
/// <summary>
- /// Constructs a <see cref="Rect2i"/> from a position, width, and height.
+ /// Constructs a <see cref="Rect2I"/> from a position, width, and height.
/// </summary>
/// <param name="position">The position.</param>
/// <param name="width">The width.</param>
/// <param name="height">The height.</param>
- public Rect2i(Vector2i position, int width, int height)
+ public Rect2I(Vector2I position, int width, int height)
{
_position = position;
- _size = new Vector2i(width, height);
+ _size = new Vector2I(width, height);
}
/// <summary>
- /// Constructs a <see cref="Rect2i"/> from x, y, and size.
+ /// Constructs a <see cref="Rect2I"/> from x, y, and size.
/// </summary>
/// <param name="x">The position's X coordinate.</param>
/// <param name="y">The position's Y coordinate.</param>
/// <param name="size">The size.</param>
- public Rect2i(int x, int y, Vector2i size)
+ public Rect2I(int x, int y, Vector2I size)
{
- _position = new Vector2i(x, y);
+ _position = new Vector2I(x, y);
_size = size;
}
/// <summary>
- /// Constructs a <see cref="Rect2i"/> from x, y, width, and height.
+ /// Constructs a <see cref="Rect2I"/> from x, y, width, and height.
/// </summary>
/// <param name="x">The position's X coordinate.</param>
/// <param name="y">The position's Y coordinate.</param>
/// <param name="width">The width.</param>
/// <param name="height">The height.</param>
- public Rect2i(int x, int y, int width, int height)
+ public Rect2I(int x, int y, int width, int height)
{
- _position = new Vector2i(x, y);
- _size = new Vector2i(width, height);
+ _position = new Vector2I(x, y);
+ _size = new Vector2I(width, height);
}
/// <summary>
/// Returns <see langword="true"/> if the
- /// <see cref="Rect2i"/>s are exactly equal.
+ /// <see cref="Rect2I"/>s are exactly equal.
/// </summary>
/// <param name="left">The left rect.</param>
/// <param name="right">The right rect.</param>
/// <returns>Whether or not the rects are equal.</returns>
- public static bool operator ==(Rect2i left, Rect2i right)
+ public static bool operator ==(Rect2I left, Rect2I right)
{
return left.Equals(right);
}
/// <summary>
/// Returns <see langword="true"/> if the
- /// <see cref="Rect2i"/>s are not equal.
+ /// <see cref="Rect2I"/>s are not equal.
/// </summary>
/// <param name="left">The left rect.</param>
/// <param name="right">The right rect.</param>
/// <returns>Whether or not the rects are not equal.</returns>
- public static bool operator !=(Rect2i left, Rect2i right)
+ public static bool operator !=(Rect2I left, Rect2I right)
{
return !left.Equals(right);
}
/// <summary>
- /// Converts this <see cref="Rect2i"/> to a <see cref="Rect2"/>.
+ /// Converts this <see cref="Rect2I"/> to a <see cref="Rect2"/>.
/// </summary>
/// <param name="value">The rect to convert.</param>
- public static implicit operator Rect2(Rect2i value)
+ public static implicit operator Rect2(Rect2I value)
{
return new Rect2(value._position, value._size);
}
/// <summary>
- /// Converts a <see cref="Rect2"/> to a <see cref="Rect2i"/>.
+ /// Converts a <see cref="Rect2"/> to a <see cref="Rect2I"/>.
/// </summary>
/// <param name="value">The rect to convert.</param>
- public static explicit operator Rect2i(Rect2 value)
+ public static explicit operator Rect2I(Rect2 value)
{
- return new Rect2i((Vector2i)value.Position, (Vector2i)value.Size);
+ return new Rect2I((Vector2I)value.Position, (Vector2I)value.Size);
}
/// <summary>
@@ -409,7 +400,7 @@ namespace Godot
/// <returns>Whether or not the rect and the other object are equal.</returns>
public override readonly bool Equals(object obj)
{
- return obj is Rect2i other && Equals(other);
+ return obj is Rect2I other && Equals(other);
}
/// <summary>
@@ -417,13 +408,13 @@ namespace Godot
/// </summary>
/// <param name="other">The other rect to compare.</param>
/// <returns>Whether or not the rects are equal.</returns>
- public readonly bool Equals(Rect2i other)
+ public readonly bool Equals(Rect2I other)
{
return _position.Equals(other._position) && _size.Equals(other._size);
}
/// <summary>
- /// Serves as the hash function for <see cref="Rect2i"/>.
+ /// Serves as the hash function for <see cref="Rect2I"/>.
/// </summary>
/// <returns>A hash code for this rect.</returns>
public override readonly int GetHashCode()
@@ -432,7 +423,7 @@ namespace Godot
}
/// <summary>
- /// Converts this <see cref="Rect2i"/> to a string.
+ /// Converts this <see cref="Rect2I"/> to a string.
/// </summary>
/// <returns>A string representation of this rect.</returns>
public override readonly string ToString()
@@ -441,7 +432,7 @@ namespace Godot
}
/// <summary>
- /// Converts this <see cref="Rect2i"/> to a string with the given <paramref name="format"/>.
+ /// Converts this <see cref="Rect2I"/> to a string with the given <paramref name="format"/>.
/// </summary>
/// <returns>A string representation of this rect.</returns>
public readonly string ToString(string format)
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/RID.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rid.cs
index 59b9faf16c..150eb98fc7 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/RID.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rid.cs
@@ -6,25 +6,25 @@ using Godot.NativeInterop;
namespace Godot
{
/// <summary>
- /// The RID type is used to access the unique integer ID of a resource.
+ /// The Rid type is used to access the unique integer ID of a resource.
/// They are opaque, which means they do not grant access to the associated
/// resource by themselves. They are used by and with the low-level Server
/// classes such as <see cref="RenderingServer"/>.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
- public readonly struct RID
+ public readonly struct Rid
{
private readonly ulong _id; // Default is 0
- internal RID(ulong id)
+ internal Rid(ulong id)
{
_id = id;
}
/// <summary>
- /// Constructs a new <see cref="RID"/> for the given <see cref="Object"/> <paramref name="from"/>.
+ /// Constructs a new <see cref="Rid"/> for the given <see cref="GodotObject"/> <paramref name="from"/>.
/// </summary>
- public RID(Object from)
+ public Rid(GodotObject from)
=> _id = from is Resource res ? res.GetRid()._id : default;
/// <summary>
@@ -34,9 +34,9 @@ namespace Godot
public ulong Id => _id;
/// <summary>
- /// Converts this <see cref="RID"/> to a string.
+ /// Converts this <see cref="Rid"/> to a string.
/// </summary>
- /// <returns>A string representation of this RID.</returns>
- public override string ToString() => $"RID({Id})";
+ /// <returns>A string representation of this Rid.</returns>
+ public override string ToString() => $"Rid({Id})";
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Signal.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Signal.cs
index f9b8f06603..9ac8abd37b 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Signal.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Signal.cs
@@ -5,13 +5,14 @@ namespace Godot
/// </summary>
public readonly struct Signal : IAwaitable<Variant[]>
{
- private readonly Object _owner;
+ private readonly GodotObject _owner;
private readonly StringName _signalName;
/// <summary>
/// Object that contains the signal.
/// </summary>
- public Object Owner => _owner;
+ public GodotObject Owner => _owner;
+
/// <summary>
/// Name of the signal.
/// </summary>
@@ -23,7 +24,7 @@ namespace Godot
/// </summary>
/// <param name="owner">Object that contains the signal.</param>
/// <param name="name">Name of the signal.</param>
- public Signal(Object owner, StringName name)
+ public Signal(GodotObject owner, StringName name)
{
_owner = owner;
_signalName = name;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/SignalAwaiter.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/SignalAwaiter.cs
index 96fb891086..a67f626d35 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/SignalAwaiter.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/SignalAwaiter.cs
@@ -10,13 +10,13 @@ namespace Godot
private Variant[] _result;
private Action _continuation;
- public SignalAwaiter(Object source, StringName signal, Object target)
+ public SignalAwaiter(GodotObject source, StringName signal, GodotObject target)
{
var awaiterGcHandle = CustomGCHandle.AllocStrong(this);
using godot_string_name signalSrc = NativeFuncs.godotsharp_string_name_new_copy(
(godot_string_name)(signal?.NativeValue ?? default));
- NativeFuncs.godotsharp_internal_signal_awaiter_connect(Object.GetPtr(source), in signalSrc,
- Object.GetPtr(target), GCHandle.ToIntPtr(awaiterGcHandle));
+ NativeFuncs.godotsharp_internal_signal_awaiter_connect(GodotObject.GetPtr(source), in signalSrc,
+ GodotObject.GetPtr(target), GCHandle.ToIntPtr(awaiterGcHandle));
}
public bool IsCompleted => _completed;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
index d4329d78c1..df67e075ac 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
@@ -69,19 +69,6 @@ namespace Godot
}
/// <summary>
- /// Returns <see langword="true"/> if the strings begins
- /// with the given string <paramref name="text"/>.
- /// </summary>
- /// <param name="instance">The string to check.</param>
- /// <param name="text">The beginning string.</param>
- /// <returns>If the string begins with the given string.</returns>
- [Obsolete("Use string.StartsWith instead.")]
- public static bool BeginsWith(this string instance, string text)
- {
- return instance.StartsWith(text);
- }
-
- /// <summary>
/// Returns the bigrams (pairs of consecutive letters) of this string.
/// </summary>
/// <param name="instance">The string that will be used.</param>
@@ -618,7 +605,7 @@ namespace Godot
}
else
{
- if (instance.BeginsWith("/"))
+ if (instance.StartsWith('/'))
{
rs = instance.Substring(1);
directory = "/";
@@ -675,15 +662,15 @@ namespace Godot
/// <summary>
/// Converts ASCII encoded array to string.
- /// Fast alternative to <see cref="GetStringFromUTF8"/> if the
+ /// Fast alternative to <see cref="GetStringFromUtf8"/> if the
/// content is ASCII-only. Unlike the UTF-8 function this function
/// maps every byte to a character in the array. Multibyte sequences
/// will not be interpreted correctly. For parsing user input always
- /// use <see cref="GetStringFromUTF8"/>.
+ /// use <see cref="GetStringFromUtf8"/>.
/// </summary>
/// <param name="bytes">A byte array of ASCII characters (on the range of 0-127).</param>
/// <returns>A string created from the bytes.</returns>
- public static string GetStringFromASCII(this byte[] bytes)
+ public static string GetStringFromAscii(this byte[] bytes)
{
return Encoding.ASCII.GetString(bytes);
}
@@ -693,7 +680,7 @@ namespace Godot
/// </summary>
/// <param name="bytes">A byte array of UTF-16 characters.</param>
/// <returns>A string created from the bytes.</returns>
- public static string GetStringFromUTF16(this byte[] bytes)
+ public static string GetStringFromUtf16(this byte[] bytes)
{
return Encoding.Unicode.GetString(bytes);
}
@@ -703,14 +690,14 @@ namespace Godot
/// </summary>
/// <param name="bytes">A byte array of UTF-32 characters.</param>
/// <returns>A string created from the bytes.</returns>
- public static string GetStringFromUTF32(this byte[] bytes)
+ public static string GetStringFromUtf32(this byte[] bytes)
{
return Encoding.UTF32.GetString(bytes);
}
/// <summary>
/// Converts UTF-8 encoded array to string.
- /// Slower than <see cref="GetStringFromASCII"/> but supports UTF-8
+ /// Slower than <see cref="GetStringFromAscii"/> but supports UTF-8
/// encoded data. Use this function if you are unsure about the
/// source of the data. For user input this function
/// should always be preferred.
@@ -719,7 +706,7 @@ namespace Godot
/// A byte array of UTF-8 characters (a character may take up multiple bytes).
/// </param>
/// <returns>A string created from the bytes.</returns>
- public static string GetStringFromUTF8(this byte[] bytes)
+ public static string GetStringFromUtf8(this byte[] bytes)
{
return Encoding.UTF8.GetString(bytes);
}
@@ -1199,23 +1186,6 @@ namespace Godot
}
/// <summary>
- /// Returns a copy of the string with characters removed from the left.
- /// The <paramref name="chars"/> argument is a string specifying the set of characters
- /// to be removed.
- /// Note: The <paramref name="chars"/> is not a prefix. See <see cref="TrimPrefix"/>
- /// method that will remove a single prefix string rather than a set of characters.
- /// </summary>
- /// <seealso cref="RStrip(string, string)"/>
- /// <param name="instance">The string to remove characters from.</param>
- /// <param name="chars">The characters to be removed.</param>
- /// <returns>A copy of the string with characters removed from the left.</returns>
- [Obsolete("Use string.TrimStart instead.")]
- public static string LStrip(this string instance, string chars)
- {
- return instance.TrimStart(chars.ToCharArray());
- }
-
- /// <summary>
/// Do a simple expression match, where '*' matches zero or more
/// arbitrary characters and '?' matches any single character except '.'.
/// </summary>
@@ -1287,10 +1257,10 @@ namespace Godot
/// <summary>
/// Returns the MD5 hash of the string as an array of bytes.
/// </summary>
- /// <seealso cref="MD5Text(string)"/>
+ /// <seealso cref="Md5Text(string)"/>
/// <param name="instance">The string to hash.</param>
/// <returns>The MD5 hash of the string.</returns>
- public static byte[] MD5Buffer(this string instance)
+ public static byte[] Md5Buffer(this string instance)
{
#pragma warning disable CA5351 // Do Not Use Broken Cryptographic Algorithms
return MD5.HashData(Encoding.UTF8.GetBytes(instance));
@@ -1300,12 +1270,12 @@ namespace Godot
/// <summary>
/// Returns the MD5 hash of the string as a string.
/// </summary>
- /// <seealso cref="MD5Buffer(string)"/>
+ /// <seealso cref="Md5Buffer(string)"/>
/// <param name="instance">The string to hash.</param>
/// <returns>The MD5 hash of the string.</returns>
- public static string MD5Text(this string instance)
+ public static string Md5Text(this string instance)
{
- return instance.MD5Buffer().HexEncode();
+ return instance.Md5Buffer().HexEncode();
}
/// <summary>
@@ -1504,29 +1474,12 @@ namespace Godot
}
/// <summary>
- /// Returns a copy of the string with characters removed from the right.
- /// The <paramref name="chars"/> argument is a string specifying the set of characters
- /// to be removed.
- /// Note: The <paramref name="chars"/> is not a suffix. See <see cref="TrimSuffix"/>
- /// method that will remove a single suffix string rather than a set of characters.
- /// </summary>
- /// <seealso cref="LStrip(string, string)"/>
- /// <param name="instance">The string to remove characters from.</param>
- /// <param name="chars">The characters to be removed.</param>
- /// <returns>A copy of the string with characters removed from the right.</returns>
- [Obsolete("Use string.TrimEnd instead.")]
- public static string RStrip(this string instance, string chars)
- {
- return instance.TrimEnd(chars.ToCharArray());
- }
-
- /// <summary>
/// Returns the SHA-1 hash of the string as an array of bytes.
/// </summary>
- /// <seealso cref="SHA1Text(string)"/>
+ /// <seealso cref="Sha1Text(string)"/>
/// <param name="instance">The string to hash.</param>
/// <returns>The SHA-1 hash of the string.</returns>
- public static byte[] SHA1Buffer(this string instance)
+ public static byte[] Sha1Buffer(this string instance)
{
#pragma warning disable CA5350 // Do Not Use Weak Cryptographic Algorithms
return SHA1.HashData(Encoding.UTF8.GetBytes(instance));
@@ -1536,21 +1489,21 @@ namespace Godot
/// <summary>
/// Returns the SHA-1 hash of the string as a string.
/// </summary>
- /// <seealso cref="SHA1Buffer(string)"/>
+ /// <seealso cref="Sha1Buffer(string)"/>
/// <param name="instance">The string to hash.</param>
/// <returns>The SHA-1 hash of the string.</returns>
- public static string SHA1Text(this string instance)
+ public static string Sha1Text(this string instance)
{
- return instance.SHA1Buffer().HexEncode();
+ return instance.Sha1Buffer().HexEncode();
}
/// <summary>
/// Returns the SHA-256 hash of the string as an array of bytes.
/// </summary>
- /// <seealso cref="SHA256Text(string)"/>
+ /// <seealso cref="Sha256Text(string)"/>
/// <param name="instance">The string to hash.</param>
/// <returns>The SHA-256 hash of the string.</returns>
- public static byte[] SHA256Buffer(this string instance)
+ public static byte[] Sha256Buffer(this string instance)
{
return SHA256.HashData(Encoding.UTF8.GetBytes(instance));
}
@@ -1558,12 +1511,12 @@ namespace Godot
/// <summary>
/// Returns the SHA-256 hash of the string as a string.
/// </summary>
- /// <seealso cref="SHA256Buffer(string)"/>
+ /// <seealso cref="Sha256Buffer(string)"/>
/// <param name="instance">The string to hash.</param>
/// <returns>The SHA-256 hash of the string.</returns>
- public static string SHA256Text(this string instance)
+ public static string Sha256Text(this string instance)
{
- return instance.SHA256Buffer().HexEncode();
+ return instance.Sha256Buffer().HexEncode();
}
/// <summary>
@@ -1745,15 +1698,15 @@ namespace Godot
/// <summary>
/// Converts the String (which is a character array) to PackedByteArray (which is an array of bytes).
- /// The conversion is faster compared to <see cref="ToUTF8Buffer(string)"/>,
+ /// The conversion is faster compared to <see cref="ToUtf8Buffer(string)"/>,
/// as this method assumes that all the characters in the String are ASCII characters.
/// </summary>
- /// <seealso cref="ToUTF8Buffer(string)"/>
- /// <seealso cref="ToUTF16Buffer(string)"/>
- /// <seealso cref="ToUTF32Buffer(string)"/>
+ /// <seealso cref="ToUtf8Buffer(string)"/>
+ /// <seealso cref="ToUtf16Buffer(string)"/>
+ /// <seealso cref="ToUtf32Buffer(string)"/>
/// <param name="instance">The string to convert.</param>
/// <returns>The string as ASCII encoded bytes.</returns>
- public static byte[] ToASCIIBuffer(this string instance)
+ public static byte[] ToAsciiBuffer(this string instance)
{
return Encoding.ASCII.GetBytes(instance);
}
@@ -1783,12 +1736,12 @@ namespace Godot
/// <summary>
/// Converts the string (which is an array of characters) to an UTF-16 encoded array of bytes.
/// </summary>
- /// <seealso cref="ToASCIIBuffer(string)"/>
- /// <seealso cref="ToUTF32Buffer(string)"/>
- /// <seealso cref="ToUTF8Buffer(string)"/>
+ /// <seealso cref="ToAsciiBuffer(string)"/>
+ /// <seealso cref="ToUtf32Buffer(string)"/>
+ /// <seealso cref="ToUtf8Buffer(string)"/>
/// <param name="instance">The string to convert.</param>
/// <returns>The string as UTF-16 encoded bytes.</returns>
- public static byte[] ToUTF16Buffer(this string instance)
+ public static byte[] ToUtf16Buffer(this string instance)
{
return Encoding.Unicode.GetBytes(instance);
}
@@ -1796,28 +1749,28 @@ namespace Godot
/// <summary>
/// Converts the string (which is an array of characters) to an UTF-32 encoded array of bytes.
/// </summary>
- /// <seealso cref="ToASCIIBuffer(string)"/>
- /// <seealso cref="ToUTF16Buffer(string)"/>
- /// <seealso cref="ToUTF8Buffer(string)"/>
+ /// <seealso cref="ToAsciiBuffer(string)"/>
+ /// <seealso cref="ToUtf16Buffer(string)"/>
+ /// <seealso cref="ToUtf8Buffer(string)"/>
/// <param name="instance">The string to convert.</param>
/// <returns>The string as UTF-32 encoded bytes.</returns>
- public static byte[] ToUTF32Buffer(this string instance)
+ public static byte[] ToUtf32Buffer(this string instance)
{
return Encoding.UTF32.GetBytes(instance);
}
/// <summary>
/// Converts the string (which is an array of characters) to an UTF-8 encoded array of bytes.
- /// The conversion is a bit slower than <see cref="ToASCIIBuffer(string)"/>,
+ /// The conversion is a bit slower than <see cref="ToAsciiBuffer(string)"/>,
/// but supports all UTF-8 characters. Therefore, you should prefer this function
- /// over <see cref="ToASCIIBuffer(string)"/>.
+ /// over <see cref="ToAsciiBuffer(string)"/>.
/// </summary>
- /// <seealso cref="ToASCIIBuffer(string)"/>
- /// <seealso cref="ToUTF16Buffer(string)"/>
- /// <seealso cref="ToUTF32Buffer(string)"/>
+ /// <seealso cref="ToAsciiBuffer(string)"/>
+ /// <seealso cref="ToUtf16Buffer(string)"/>
+ /// <seealso cref="ToUtf32Buffer(string)"/>
/// <param name="instance">The string to convert.</param>
/// <returns>The string as UTF-8 encoded bytes.</returns>
- public static byte[] ToUTF8Buffer(this string instance)
+ public static byte[] ToUtf8Buffer(this string instance)
{
return Encoding.UTF8.GetBytes(instance);
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
index fa060e3a53..5d41e33d0b 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
@@ -1,4 +1,5 @@
using System;
+using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Godot
@@ -18,22 +19,51 @@ namespace Godot
/// <summary>
/// The basis matrix's X vector (column 0). Equivalent to array index <c>[0]</c>.
/// </summary>
- public Vector2 x;
+ public Vector2 X;
/// <summary>
/// The basis matrix's Y vector (column 1). Equivalent to array index <c>[1]</c>.
/// </summary>
- public Vector2 y;
+ public Vector2 Y;
/// <summary>
/// The origin vector (column 2, the third column). Equivalent to array index <c>[2]</c>.
/// The origin vector represents translation.
/// </summary>
- public Vector2 origin;
+ public Vector2 Origin;
+
+ /// <summary>
+ /// Returns the transform's rotation (in radians).
+ /// </summary>
+ public readonly real_t Rotation => Mathf.Atan2(X.Y, X.X);
+
+ /// <summary>
+ /// Returns the scale.
+ /// </summary>
+ public readonly Vector2 Scale
+ {
+ get
+ {
+ real_t detSign = Mathf.Sign(BasisDeterminant());
+ return new Vector2(X.Length(), detSign * Y.Length());
+ }
+ }
+
+ /// <summary>
+ /// Returns the transform's skew (in radians).
+ /// </summary>
+ public readonly real_t Skew
+ {
+ get
+ {
+ real_t detSign = Mathf.Sign(BasisDeterminant());
+ return Mathf.Acos(X.Normalized().Dot(detSign * Y.Normalized())) - Mathf.Pi * 0.5f;
+ }
+ }
/// <summary>
/// Access whole columns in the form of <see cref="Vector2"/>.
- /// The third column is the <see cref="origin"/> vector.
+ /// The third column is the <see cref="Origin"/> vector.
/// </summary>
/// <param name="column">Which column vector.</param>
/// <exception cref="ArgumentOutOfRangeException">
@@ -46,11 +76,11 @@ namespace Godot
switch (column)
{
case 0:
- return x;
+ return X;
case 1:
- return y;
+ return Y;
case 2:
- return origin;
+ return Origin;
default:
throw new ArgumentOutOfRangeException(nameof(column));
}
@@ -60,13 +90,13 @@ namespace Godot
switch (column)
{
case 0:
- x = value;
+ X = value;
return;
case 1:
- y = value;
+ Y = value;
return;
case 2:
- origin = value;
+ Origin = value;
return;
default:
throw new ArgumentOutOfRangeException(nameof(column));
@@ -76,7 +106,7 @@ namespace Godot
/// <summary>
/// Access matrix elements in column-major order.
- /// The third column is the <see cref="origin"/> vector.
+ /// The third column is the <see cref="Origin"/> vector.
/// </summary>
/// <param name="column">Which column, the matrix horizontal position.</param>
/// <param name="row">Which row, the matrix vertical position.</param>
@@ -131,14 +161,15 @@ namespace Godot
/// and is usually considered invalid.
/// </summary>
/// <returns>The determinant of the basis matrix.</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
private readonly real_t BasisDeterminant()
{
- return (x.x * y.y) - (x.y * y.x);
+ return (X.X * Y.Y) - (X.Y * Y.X);
}
/// <summary>
/// Returns a vector transformed (multiplied) by the basis matrix.
- /// This method does not account for translation (the <see cref="origin"/> vector).
+ /// This method does not account for translation (the <see cref="Origin"/> vector).
/// </summary>
/// <seealso cref="BasisXformInv(Vector2)"/>
/// <param name="v">A vector to transform.</param>
@@ -150,7 +181,7 @@ namespace Godot
/// <summary>
/// Returns a vector transformed (multiplied) by the inverse basis matrix.
- /// This method does not account for translation (the <see cref="origin"/> vector).
+ /// This method does not account for translation (the <see cref="Origin"/> vector).
///
/// Note: This results in a multiplication by the inverse of the
/// basis matrix only if it represents a rotation-reflection.
@@ -160,24 +191,7 @@ namespace Godot
/// <returns>The inversely transformed vector.</returns>
public readonly Vector2 BasisXformInv(Vector2 v)
{
- return new Vector2(x.Dot(v), y.Dot(v));
- }
-
- /// <summary>
- /// Returns the transform's rotation (in radians).
- /// </summary>
- public readonly real_t GetRotation()
- {
- return Mathf.Atan2(x.y, x.x);
- }
-
- /// <summary>
- /// Returns the scale.
- /// </summary>
- public readonly Vector2 GetScale()
- {
- real_t detSign = Mathf.Sign(BasisDeterminant());
- return new Vector2(x.Length(), detSign * y.Length());
+ return new Vector2(X.Dot(v), Y.Dot(v));
}
/// <summary>
@@ -188,48 +202,13 @@ namespace Godot
/// <returns>The interpolated transform.</returns>
public readonly Transform2D InterpolateWith(Transform2D transform, real_t weight)
{
- real_t r1 = GetRotation();
- real_t r2 = transform.GetRotation();
-
- Vector2 s1 = GetScale();
- Vector2 s2 = transform.GetScale();
-
- // Slerp rotation
- (real_t sin1, real_t cos1) = Mathf.SinCos(r1);
- (real_t sin2, real_t cos2) = Mathf.SinCos(r2);
- var v1 = new Vector2(cos1, sin1);
- var v2 = new Vector2(cos2, sin2);
-
- real_t dot = v1.Dot(v2);
-
- dot = Mathf.Clamp(dot, -1.0f, 1.0f);
-
- Vector2 v;
-
- if (dot > 0.9995f)
- {
- // Linearly interpolate to avoid numerical precision issues
- v = v1.Lerp(v2, weight).Normalized();
- }
- else
- {
- real_t angle = weight * Mathf.Acos(dot);
- Vector2 v3 = (v2 - (v1 * dot)).Normalized();
- (real_t sine, real_t cos) = Mathf.SinCos(angle);
- v = (v1 * sine) + (v3 * cos);
- }
-
- // Extract parameters
- Vector2 p1 = origin;
- Vector2 p2 = transform.origin;
-
- // Construct matrix
- var res = new Transform2D(Mathf.Atan2(v.y, v.x), p1.Lerp(p2, weight));
- Vector2 scale = s1.Lerp(s2, weight);
- res.x *= scale;
- res.y *= scale;
-
- return res;
+ return new Transform2D
+ (
+ Mathf.LerpAngle(Rotation, transform.Rotation, weight),
+ Scale.Lerp(transform.Scale, weight),
+ Mathf.LerpAngle(Skew, transform.Skew, weight),
+ Origin.Lerp(transform.Origin, weight)
+ );
}
/// <summary>
@@ -243,10 +222,10 @@ namespace Godot
Transform2D inv = this;
// Swap
- inv.x.y = y.x;
- inv.y.x = x.y;
+ inv.X.Y = Y.X;
+ inv.Y.X = X.Y;
- inv.origin = inv.BasisXform(-inv.origin);
+ inv.Origin = inv.BasisXform(-inv.Origin);
return inv;
}
@@ -258,7 +237,7 @@ namespace Godot
/// <returns>Whether this vector is finite or not.</returns>
public readonly bool IsFinite()
{
- return x.IsFinite() && y.IsFinite() && origin.IsFinite();
+ return X.IsFinite() && Y.IsFinite() && Origin.IsFinite();
}
/// <summary>
@@ -270,15 +249,15 @@ namespace Godot
{
Transform2D on = this;
- Vector2 onX = on.x;
- Vector2 onY = on.y;
+ Vector2 onX = on.X;
+ Vector2 onY = on.Y;
onX.Normalize();
onY = onY - (onX * onX.Dot(onY));
onY.Normalize();
- on.x = onX;
- on.y = onY;
+ on.X = onX;
+ on.Y = onY;
return on;
}
@@ -317,9 +296,9 @@ namespace Godot
public readonly Transform2D Scaled(Vector2 scale)
{
Transform2D copy = this;
- copy.x *= scale;
- copy.y *= scale;
- copy.origin *= scale;
+ copy.X *= scale;
+ copy.Y *= scale;
+ copy.Origin *= scale;
return copy;
}
@@ -333,8 +312,8 @@ namespace Godot
public readonly Transform2D ScaledLocal(Vector2 scale)
{
Transform2D copy = this;
- copy.x *= scale;
- copy.y *= scale;
+ copy.X *= scale;
+ copy.Y *= scale;
return copy;
}
@@ -358,7 +337,7 @@ namespace Godot
public readonly Transform2D Translated(Vector2 offset)
{
Transform2D copy = this;
- copy.origin += offset;
+ copy.Origin += offset;
return copy;
}
@@ -372,7 +351,7 @@ namespace Godot
public readonly Transform2D TranslatedLocal(Vector2 offset)
{
Transform2D copy = this;
- copy.origin += copy.BasisXform(offset);
+ copy.Origin += copy.BasisXform(offset);
return copy;
}
@@ -407,26 +386,26 @@ namespace Godot
/// <param name="originPos">The origin vector, or column index 2.</param>
public Transform2D(Vector2 xAxis, Vector2 yAxis, Vector2 originPos)
{
- x = xAxis;
- y = yAxis;
- origin = originPos;
+ X = xAxis;
+ Y = yAxis;
+ Origin = originPos;
}
/// <summary>
/// Constructs a transformation matrix from the given components.
- /// Arguments are named such that xy is equal to calling <c>x.y</c>.
- /// </summary>
- /// <param name="xx">The X component of the X column vector, accessed via <c>t.x.x</c> or <c>[0][0]</c>.</param>
- /// <param name="xy">The Y component of the X column vector, accessed via <c>t.x.y</c> or <c>[0][1]</c>.</param>
- /// <param name="yx">The X component of the Y column vector, accessed via <c>t.y.x</c> or <c>[1][0]</c>.</param>
- /// <param name="yy">The Y component of the Y column vector, accessed via <c>t.y.y</c> or <c>[1][1]</c>.</param>
- /// <param name="ox">The X component of the origin vector, accessed via <c>t.origin.x</c> or <c>[2][0]</c>.</param>
- /// <param name="oy">The Y component of the origin vector, accessed via <c>t.origin.y</c> or <c>[2][1]</c>.</param>
+ /// Arguments are named such that xy is equal to calling <c>X.Y</c>.
+ /// </summary>
+ /// <param name="xx">The X component of the X column vector, accessed via <c>t.X.X</c> or <c>[0][0]</c>.</param>
+ /// <param name="xy">The Y component of the X column vector, accessed via <c>t.X.Y</c> or <c>[0][1]</c>.</param>
+ /// <param name="yx">The X component of the Y column vector, accessed via <c>t.Y.X</c> or <c>[1][0]</c>.</param>
+ /// <param name="yy">The Y component of the Y column vector, accessed via <c>t.Y.Y</c> or <c>[1][1]</c>.</param>
+ /// <param name="ox">The X component of the origin vector, accessed via <c>t.Origin.X</c> or <c>[2][0]</c>.</param>
+ /// <param name="oy">The Y component of the origin vector, accessed via <c>t.Origin.Y</c> or <c>[2][1]</c>.</param>
public Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy)
{
- x = new Vector2(xx, xy);
- y = new Vector2(yx, yy);
- origin = new Vector2(ox, oy);
+ X = new Vector2(xx, xy);
+ Y = new Vector2(yx, yy);
+ Origin = new Vector2(ox, oy);
}
/// <summary>
@@ -438,10 +417,10 @@ namespace Godot
public Transform2D(real_t rotation, Vector2 origin)
{
(real_t sin, real_t cos) = Mathf.SinCos(rotation);
- x.x = y.y = cos;
- x.y = y.x = sin;
- y.x *= -1;
- this.origin = origin;
+ X.X = Y.Y = cos;
+ X.Y = Y.X = sin;
+ Y.X *= -1;
+ Origin = origin;
}
/// <summary>
@@ -457,11 +436,11 @@ namespace Godot
{
(real_t rotationSin, real_t rotationCos) = Mathf.SinCos(rotation);
(real_t rotationSkewSin, real_t rotationSkewCos) = Mathf.SinCos(rotation + skew);
- x.x = rotationCos * scale.x;
- y.y = rotationSkewCos * scale.y;
- y.x = -rotationSkewSin * scale.y;
- x.y = rotationSin * scale.x;
- this.origin = origin;
+ X.X = rotationCos * scale.X;
+ Y.Y = rotationSkewCos * scale.Y;
+ Y.X = -rotationSkewSin * scale.Y;
+ X.Y = rotationSin * scale.X;
+ Origin = origin;
}
/// <summary>
@@ -474,17 +453,17 @@ namespace Godot
/// <returns>The composed transform.</returns>
public static Transform2D operator *(Transform2D left, Transform2D right)
{
- left.origin = left * right.origin;
+ left.Origin = left * right.Origin;
- real_t x0 = left.Tdotx(right.x);
- real_t x1 = left.Tdoty(right.x);
- real_t y0 = left.Tdotx(right.y);
- real_t y1 = left.Tdoty(right.y);
+ real_t x0 = left.Tdotx(right.X);
+ real_t x1 = left.Tdoty(right.X);
+ real_t y0 = left.Tdotx(right.Y);
+ real_t y1 = left.Tdoty(right.Y);
- left.x.x = x0;
- left.x.y = x1;
- left.y.x = y0;
- left.y.y = y1;
+ left.X.X = x0;
+ left.X.Y = x1;
+ left.Y.X = y0;
+ left.Y.Y = y1;
return left;
}
@@ -497,7 +476,7 @@ namespace Godot
/// <returns>The transformed Vector2.</returns>
public static Vector2 operator *(Transform2D transform, Vector2 vector)
{
- return new Vector2(transform.Tdotx(vector), transform.Tdoty(vector)) + transform.origin;
+ return new Vector2(transform.Tdotx(vector), transform.Tdoty(vector)) + transform.Origin;
}
/// <summary>
@@ -508,8 +487,8 @@ namespace Godot
/// <returns>The inversely transformed Vector2.</returns>
public static Vector2 operator *(Vector2 vector, Transform2D transform)
{
- Vector2 vInv = vector - transform.origin;
- return new Vector2(transform.x.Dot(vInv), transform.y.Dot(vInv));
+ Vector2 vInv = vector - transform.Origin;
+ return new Vector2(transform.X.Dot(vInv), transform.Y.Dot(vInv));
}
/// <summary>
@@ -521,8 +500,8 @@ namespace Godot
public static Rect2 operator *(Transform2D transform, Rect2 rect)
{
Vector2 pos = transform * rect.Position;
- Vector2 toX = transform.x * rect.Size.x;
- Vector2 toY = transform.y * rect.Size.y;
+ Vector2 toX = transform.X * rect.Size.X;
+ Vector2 toY = transform.Y * rect.Size.Y;
return new Rect2(pos, new Vector2()).Expand(pos + toX).Expand(pos + toY).Expand(pos + toX + toY);
}
@@ -536,9 +515,9 @@ namespace Godot
public static Rect2 operator *(Rect2 rect, Transform2D transform)
{
Vector2 pos = rect.Position * transform;
- Vector2 to1 = new Vector2(rect.Position.x, rect.Position.y + rect.Size.y) * transform;
- Vector2 to2 = new Vector2(rect.Position.x + rect.Size.x, rect.Position.y + rect.Size.y) * transform;
- Vector2 to3 = new Vector2(rect.Position.x + rect.Size.x, rect.Position.y) * transform;
+ Vector2 to1 = new Vector2(rect.Position.X, rect.Position.Y + rect.Size.Y) * transform;
+ Vector2 to2 = new Vector2(rect.Position.X + rect.Size.X, rect.Position.Y + rect.Size.Y) * transform;
+ Vector2 to3 = new Vector2(rect.Position.X + rect.Size.X, rect.Position.Y) * transform;
return new Rect2(pos, new Vector2()).Expand(to1).Expand(to2).Expand(to3);
}
@@ -627,7 +606,7 @@ namespace Godot
/// <returns>Whether or not the matrices are exactly equal.</returns>
public readonly bool Equals(Transform2D other)
{
- return x.Equals(other.x) && y.Equals(other.y) && origin.Equals(other.origin);
+ return X.Equals(other.X) && Y.Equals(other.Y) && Origin.Equals(other.Origin);
}
/// <summary>
@@ -638,7 +617,7 @@ namespace Godot
/// <returns>Whether or not the matrices are approximately equal.</returns>
public readonly bool IsEqualApprox(Transform2D other)
{
- return x.IsEqualApprox(other.x) && y.IsEqualApprox(other.y) && origin.IsEqualApprox(other.origin);
+ return X.IsEqualApprox(other.X) && Y.IsEqualApprox(other.Y) && Origin.IsEqualApprox(other.Origin);
}
/// <summary>
@@ -647,7 +626,7 @@ namespace Godot
/// <returns>A hash code for this transform.</returns>
public override readonly int GetHashCode()
{
- return x.GetHashCode() ^ y.GetHashCode() ^ origin.GetHashCode();
+ return X.GetHashCode() ^ Y.GetHashCode() ^ Origin.GetHashCode();
}
/// <summary>
@@ -656,7 +635,7 @@ namespace Godot
/// <returns>A string representation of this transform.</returns>
public override readonly string ToString()
{
- return $"[X: {x}, Y: {y}, O: {origin}]";
+ return $"[X: {X}, Y: {Y}, O: {Origin}]";
}
/// <summary>
@@ -665,7 +644,7 @@ namespace Godot
/// <returns>A string representation of this transform.</returns>
public readonly string ToString(string format)
{
- return $"[X: {x.ToString(format)}, Y: {y.ToString(format)}, O: {origin.ToString(format)}]";
+ return $"[X: {X.ToString(format)}, Y: {Y.ToString(format)}, O: {Origin.ToString(format)}]";
}
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
index 6b2475fc59..b34e95c04d 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
@@ -6,7 +6,7 @@ namespace Godot
/// <summary>
/// 3×4 matrix (3 rows, 4 columns) used for 3D linear transformations.
/// It can represent transformations such as translation, rotation, or scaling.
- /// It consists of a <see cref="Basis"/> (first 3 columns) and a
+ /// It consists of a <see cref="Godot.Basis"/> (first 3 columns) and a
/// <see cref="Vector3"/> for the origin (last column).
///
/// For more information, read this documentation article:
@@ -17,19 +17,19 @@ namespace Godot
public struct Transform3D : IEquatable<Transform3D>
{
/// <summary>
- /// The <see cref="Basis"/> of this transform. Contains the X, Y, and Z basis
+ /// The <see cref="Godot.Basis"/> of this transform. Contains the X, Y, and Z basis
/// vectors (columns 0 to 2) and is responsible for rotation and scale.
/// </summary>
- public Basis basis;
+ public Basis Basis;
/// <summary>
/// The origin vector (column 3, the fourth column). Equivalent to array index <c>[3]</c>.
/// </summary>
- public Vector3 origin;
+ public Vector3 Origin;
/// <summary>
/// Access whole columns in the form of <see cref="Vector3"/>.
- /// The fourth column is the <see cref="origin"/> vector.
+ /// The fourth column is the <see cref="Origin"/> vector.
/// </summary>
/// <param name="column">Which column vector.</param>
/// <exception cref="ArgumentOutOfRangeException">
@@ -42,13 +42,13 @@ namespace Godot
switch (column)
{
case 0:
- return basis.Column0;
+ return Basis.Column0;
case 1:
- return basis.Column1;
+ return Basis.Column1;
case 2:
- return basis.Column2;
+ return Basis.Column2;
case 3:
- return origin;
+ return Origin;
default:
throw new ArgumentOutOfRangeException(nameof(column));
}
@@ -58,16 +58,16 @@ namespace Godot
switch (column)
{
case 0:
- basis.Column0 = value;
+ Basis.Column0 = value;
return;
case 1:
- basis.Column1 = value;
+ Basis.Column1 = value;
return;
case 2:
- basis.Column2 = value;
+ Basis.Column2 = value;
return;
case 3:
- origin = value;
+ Origin = value;
return;
default:
throw new ArgumentOutOfRangeException(nameof(column));
@@ -77,7 +77,7 @@ namespace Godot
/// <summary>
/// Access matrix elements in column-major order.
- /// The fourth column is the <see cref="origin"/> vector.
+ /// The fourth column is the <see cref="Origin"/> vector.
/// </summary>
/// <param name="column">Which column, the matrix horizontal position.</param>
/// <param name="row">Which row, the matrix vertical position.</param>
@@ -87,18 +87,18 @@ namespace Godot
{
if (column == 3)
{
- return origin[row];
+ return Origin[row];
}
- return basis[column, row];
+ return Basis[column, row];
}
set
{
if (column == 3)
{
- origin[row] = value;
+ Origin[row] = value;
return;
}
- basis[column, row] = value;
+ Basis[column, row] = value;
}
}
@@ -110,8 +110,8 @@ namespace Godot
/// <returns>The inverse transformation matrix.</returns>
public readonly Transform3D AffineInverse()
{
- Basis basisInv = basis.Inverse();
- return new Transform3D(basisInv, basisInv * -origin);
+ Basis basisInv = Basis.Inverse();
+ return new Transform3D(basisInv, basisInv * -Origin);
}
/// <summary>
@@ -124,19 +124,19 @@ namespace Godot
/// <returns>The interpolated transform.</returns>
public readonly Transform3D InterpolateWith(Transform3D transform, real_t weight)
{
- Vector3 sourceScale = basis.GetScale();
- Quaternion sourceRotation = basis.GetRotationQuaternion();
- Vector3 sourceLocation = origin;
+ Vector3 sourceScale = Basis.Scale;
+ Quaternion sourceRotation = Basis.GetRotationQuaternion();
+ Vector3 sourceLocation = Origin;
- Vector3 destinationScale = transform.basis.GetScale();
- Quaternion destinationRotation = transform.basis.GetRotationQuaternion();
- Vector3 destinationLocation = transform.origin;
+ Vector3 destinationScale = transform.Basis.Scale;
+ Quaternion destinationRotation = transform.Basis.GetRotationQuaternion();
+ Vector3 destinationLocation = transform.Origin;
var interpolated = new Transform3D();
Quaternion quaternion = sourceRotation.Slerp(destinationRotation, weight).Normalized();
Vector3 scale = sourceScale.Lerp(destinationScale, weight);
- interpolated.basis.SetQuaternionScale(quaternion, scale);
- interpolated.origin = sourceLocation.Lerp(destinationLocation, weight);
+ interpolated.Basis.SetQuaternionScale(quaternion, scale);
+ interpolated.Origin = sourceLocation.Lerp(destinationLocation, weight);
return interpolated;
}
@@ -149,8 +149,8 @@ namespace Godot
/// <returns>The inverse matrix.</returns>
public readonly Transform3D Inverse()
{
- Basis basisTr = basis.Transposed();
- return new Transform3D(basisTr, basisTr * -origin);
+ Basis basisTr = Basis.Transposed();
+ return new Transform3D(basisTr, basisTr * -Origin);
}
/// <summary>
@@ -160,7 +160,7 @@ namespace Godot
/// <returns>Whether this vector is finite or not.</returns>
public readonly bool IsFinite()
{
- return basis.IsFinite() && origin.IsFinite();
+ return Basis.IsFinite() && Origin.IsFinite();
}
/// <summary>
@@ -179,7 +179,7 @@ namespace Godot
public readonly Transform3D LookingAt(Vector3 target, Vector3 up)
{
Transform3D t = this;
- t.SetLookAt(origin, target, up);
+ t.SetLookAt(Origin, target, up);
return t;
}
@@ -190,7 +190,7 @@ namespace Godot
/// <returns>The orthonormalized transform.</returns>
public readonly Transform3D Orthonormalized()
{
- return new Transform3D(basis.Orthonormalized(), origin);
+ return new Transform3D(Basis.Orthonormalized(), Origin);
}
/// <summary>
@@ -219,7 +219,7 @@ namespace Godot
public readonly Transform3D RotatedLocal(Vector3 axis, real_t angle)
{
Basis tmpBasis = new Basis(axis, angle);
- return new Transform3D(basis * tmpBasis, origin);
+ return new Transform3D(Basis * tmpBasis, Origin);
}
/// <summary>
@@ -231,7 +231,7 @@ namespace Godot
/// <returns>The scaled transformation matrix.</returns>
public readonly Transform3D Scaled(Vector3 scale)
{
- return new Transform3D(basis.Scaled(scale), origin * scale);
+ return new Transform3D(Basis.Scaled(scale), Origin * scale);
}
/// <summary>
@@ -244,7 +244,7 @@ namespace Godot
public readonly Transform3D ScaledLocal(Vector3 scale)
{
Basis tmpBasis = Basis.FromScale(scale);
- return new Transform3D(basis * tmpBasis, origin);
+ return new Transform3D(Basis * tmpBasis, Origin);
}
private void SetLookAt(Vector3 eye, Vector3 target, Vector3 up)
@@ -265,9 +265,9 @@ namespace Godot
column0.Normalize();
column1.Normalize();
- basis = new Basis(column0, column1, column2);
+ Basis = new Basis(column0, column1, column2);
- origin = eye;
+ Origin = eye;
}
/// <summary>
@@ -279,7 +279,7 @@ namespace Godot
/// <returns>The translated matrix.</returns>
public readonly Transform3D Translated(Vector3 offset)
{
- return new Transform3D(basis, origin + offset);
+ return new Transform3D(Basis, Origin + offset);
}
/// <summary>
@@ -291,11 +291,11 @@ namespace Godot
/// <returns>The translated matrix.</returns>
public readonly Transform3D TranslatedLocal(Vector3 offset)
{
- return new Transform3D(basis, new Vector3
+ return new Transform3D(Basis, new Vector3
(
- origin[0] + basis.Row0.Dot(offset),
- origin[1] + basis.Row1.Dot(offset),
- origin[2] + basis.Row2.Dot(offset)
+ Origin[0] + Basis.Row0.Dot(offset),
+ Origin[1] + Basis.Row1.Dot(offset),
+ Origin[2] + Basis.Row2.Dot(offset)
));
}
@@ -337,64 +337,64 @@ namespace Godot
/// <param name="origin">The origin vector, or column index 3.</param>
public Transform3D(Vector3 column0, Vector3 column1, Vector3 column2, Vector3 origin)
{
- basis = new Basis(column0, column1, column2);
- this.origin = origin;
+ Basis = new Basis(column0, column1, column2);
+ Origin = origin;
}
/// <summary>
/// Constructs a transformation matrix from the given components.
- /// Arguments are named such that xy is equal to calling <c>basis.x.y</c>.
- /// </summary>
- /// <param name="xx">The X component of the X column vector, accessed via <c>t.basis.x.x</c> or <c>[0][0]</c>.</param>
- /// <param name="yx">The X component of the Y column vector, accessed via <c>t.basis.y.x</c> or <c>[1][0]</c>.</param>
- /// <param name="zx">The X component of the Z column vector, accessed via <c>t.basis.z.x</c> or <c>[2][0]</c>.</param>
- /// <param name="xy">The Y component of the X column vector, accessed via <c>t.basis.x.y</c> or <c>[0][1]</c>.</param>
- /// <param name="yy">The Y component of the Y column vector, accessed via <c>t.basis.y.y</c> or <c>[1][1]</c>.</param>
- /// <param name="zy">The Y component of the Z column vector, accessed via <c>t.basis.y.y</c> or <c>[2][1]</c>.</param>
- /// <param name="xz">The Z component of the X column vector, accessed via <c>t.basis.x.y</c> or <c>[0][2]</c>.</param>
- /// <param name="yz">The Z component of the Y column vector, accessed via <c>t.basis.y.y</c> or <c>[1][2]</c>.</param>
- /// <param name="zz">The Z component of the Z column vector, accessed via <c>t.basis.y.y</c> or <c>[2][2]</c>.</param>
- /// <param name="ox">The X component of the origin vector, accessed via <c>t.origin.x</c> or <c>[2][0]</c>.</param>
- /// <param name="oy">The Y component of the origin vector, accessed via <c>t.origin.y</c> or <c>[2][1]</c>.</param>
- /// <param name="oz">The Z component of the origin vector, accessed via <c>t.origin.z</c> or <c>[2][2]</c>.</param>
+ /// Arguments are named such that xy is equal to calling <c>Basis.X.Y</c>.
+ /// </summary>
+ /// <param name="xx">The X component of the X column vector, accessed via <c>t.Basis.X.X</c> or <c>[0][0]</c>.</param>
+ /// <param name="yx">The X component of the Y column vector, accessed via <c>t.Basis.Y.X</c> or <c>[1][0]</c>.</param>
+ /// <param name="zx">The X component of the Z column vector, accessed via <c>t.Basis.Z.X</c> or <c>[2][0]</c>.</param>
+ /// <param name="xy">The Y component of the X column vector, accessed via <c>t.Basis.X.Y</c> or <c>[0][1]</c>.</param>
+ /// <param name="yy">The Y component of the Y column vector, accessed via <c>t.Basis.Y.Y</c> or <c>[1][1]</c>.</param>
+ /// <param name="zy">The Y component of the Z column vector, accessed via <c>t.Basis.Y.Y</c> or <c>[2][1]</c>.</param>
+ /// <param name="xz">The Z component of the X column vector, accessed via <c>t.Basis.X.Y</c> or <c>[0][2]</c>.</param>
+ /// <param name="yz">The Z component of the Y column vector, accessed via <c>t.Basis.Y.Y</c> or <c>[1][2]</c>.</param>
+ /// <param name="zz">The Z component of the Z column vector, accessed via <c>t.Basis.Y.Y</c> or <c>[2][2]</c>.</param>
+ /// <param name="ox">The X component of the origin vector, accessed via <c>t.Origin.X</c> or <c>[2][0]</c>.</param>
+ /// <param name="oy">The Y component of the origin vector, accessed via <c>t.Origin.Y</c> or <c>[2][1]</c>.</param>
+ /// <param name="oz">The Z component of the origin vector, accessed via <c>t.Origin.Z</c> or <c>[2][2]</c>.</param>
public Transform3D(real_t xx, real_t yx, real_t zx, real_t xy, real_t yy, real_t zy, real_t xz, real_t yz, real_t zz, real_t ox, real_t oy, real_t oz)
{
- basis = new Basis(xx, yx, zx, xy, yy, zy, xz, yz, zz);
- origin = new Vector3(ox, oy, oz);
+ Basis = new Basis(xx, yx, zx, xy, yy, zy, xz, yz, zz);
+ Origin = new Vector3(ox, oy, oz);
}
/// <summary>
/// Constructs a transformation matrix from the given <paramref name="basis"/> and
/// <paramref name="origin"/> vector.
/// </summary>
- /// <param name="basis">The <see cref="Basis"/> to create the basis from.</param>
+ /// <param name="basis">The <see cref="Godot.Basis"/> to create the basis from.</param>
/// <param name="origin">The origin vector, or column index 3.</param>
public Transform3D(Basis basis, Vector3 origin)
{
- this.basis = basis;
- this.origin = origin;
+ Basis = basis;
+ Origin = origin;
}
/// <summary>
/// Constructs a transformation matrix from the given <paramref name="projection"/>
- /// by trimming the last row of the projection matrix (<c>projection.x.w</c>,
- /// <c>projection.y.w</c>, <c>projection.z.w</c>, and <c>projection.w.w</c>
+ /// by trimming the last row of the projection matrix (<c>projection.X.W</c>,
+ /// <c>projection.Y.W</c>, <c>projection.Z.W</c>, and <c>projection.W.W</c>
/// are not copied over).
/// </summary>
/// <param name="projection">The <see cref="Projection"/> to create the transform from.</param>
public Transform3D(Projection projection)
{
- basis = new Basis
+ Basis = new Basis
(
- projection.x.x, projection.y.x, projection.z.x,
- projection.x.y, projection.y.y, projection.z.y,
- projection.x.z, projection.y.z, projection.z.z
+ projection.X.X, projection.Y.X, projection.Z.X,
+ projection.X.Y, projection.Y.Y, projection.Z.Y,
+ projection.X.Z, projection.Y.Z, projection.Z.Z
);
- origin = new Vector3
+ Origin = new Vector3
(
- projection.w.x,
- projection.w.y,
- projection.w.z
+ projection.W.X,
+ projection.W.Y,
+ projection.W.Z
);
}
@@ -408,8 +408,8 @@ namespace Godot
/// <returns>The composed transform.</returns>
public static Transform3D operator *(Transform3D left, Transform3D right)
{
- left.origin = left * right.origin;
- left.basis *= right.basis;
+ left.Origin = left * right.Origin;
+ left.Basis *= right.Basis;
return left;
}
@@ -423,9 +423,9 @@ namespace Godot
{
return new Vector3
(
- transform.basis.Row0.Dot(vector) + transform.origin.x,
- transform.basis.Row1.Dot(vector) + transform.origin.y,
- transform.basis.Row2.Dot(vector) + transform.origin.z
+ transform.Basis.Row0.Dot(vector) + transform.Origin.X,
+ transform.Basis.Row1.Dot(vector) + transform.Origin.Y,
+ transform.Basis.Row2.Dot(vector) + transform.Origin.Z
);
}
@@ -440,13 +440,13 @@ namespace Godot
/// <returns>The inversely transformed Vector3.</returns>
public static Vector3 operator *(Vector3 vector, Transform3D transform)
{
- Vector3 vInv = vector - transform.origin;
+ Vector3 vInv = vector - transform.Origin;
return new Vector3
(
- (transform.basis.Row0[0] * vInv.x) + (transform.basis.Row1[0] * vInv.y) + (transform.basis.Row2[0] * vInv.z),
- (transform.basis.Row0[1] * vInv.x) + (transform.basis.Row1[1] * vInv.y) + (transform.basis.Row2[1] * vInv.z),
- (transform.basis.Row0[2] * vInv.x) + (transform.basis.Row1[2] * vInv.y) + (transform.basis.Row2[2] * vInv.z)
+ (transform.Basis.Row0[0] * vInv.X) + (transform.Basis.Row1[0] * vInv.Y) + (transform.Basis.Row2[0] * vInv.Z),
+ (transform.Basis.Row0[1] * vInv.X) + (transform.Basis.Row1[1] * vInv.Y) + (transform.Basis.Row2[1] * vInv.Z),
+ (transform.Basis.Row0[2] * vInv.X) + (transform.Basis.Row1[2] * vInv.Y) + (transform.Basis.Row2[2] * vInv.Z)
);
}
@@ -456,19 +456,19 @@ namespace Godot
/// <param name="transform">The transformation to apply.</param>
/// <param name="aabb">An AABB to transform.</param>
/// <returns>The transformed AABB.</returns>
- public static AABB operator *(Transform3D transform, AABB aabb)
+ public static Aabb operator *(Transform3D transform, Aabb aabb)
{
Vector3 min = aabb.Position;
Vector3 max = aabb.Position + aabb.Size;
- Vector3 tmin = transform.origin;
- Vector3 tmax = transform.origin;
+ Vector3 tmin = transform.Origin;
+ Vector3 tmax = transform.Origin;
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
- real_t e = transform.basis[i][j] * min[j];
- real_t f = transform.basis[i][j] * max[j];
+ real_t e = transform.Basis[i][j] * min[j];
+ real_t f = transform.Basis[i][j] * max[j];
if (e < f)
{
tmin[i] += e;
@@ -482,7 +482,7 @@ namespace Godot
}
}
- return new AABB(tmin, tmax - tmin);
+ return new Aabb(tmin, tmax - tmin);
}
/// <summary>
@@ -491,18 +491,18 @@ namespace Godot
/// <param name="aabb">An AABB to inversely transform.</param>
/// <param name="transform">The transformation to apply.</param>
/// <returns>The inversely transformed AABB.</returns>
- public static AABB operator *(AABB aabb, Transform3D transform)
+ public static Aabb operator *(Aabb aabb, Transform3D transform)
{
- Vector3 pos = new Vector3(aabb.Position.x + aabb.Size.x, aabb.Position.y + aabb.Size.y, aabb.Position.z + aabb.Size.z) * transform;
- Vector3 to1 = new Vector3(aabb.Position.x + aabb.Size.x, aabb.Position.y + aabb.Size.y, aabb.Position.z) * transform;
- Vector3 to2 = new Vector3(aabb.Position.x + aabb.Size.x, aabb.Position.y, aabb.Position.z + aabb.Size.z) * transform;
- Vector3 to3 = new Vector3(aabb.Position.x + aabb.Size.x, aabb.Position.y, aabb.Position.z) * transform;
- Vector3 to4 = new Vector3(aabb.Position.x, aabb.Position.y + aabb.Size.y, aabb.Position.z + aabb.Size.z) * transform;
- Vector3 to5 = new Vector3(aabb.Position.x, aabb.Position.y + aabb.Size.y, aabb.Position.z) * transform;
- Vector3 to6 = new Vector3(aabb.Position.x, aabb.Position.y, aabb.Position.z + aabb.Size.z) * transform;
- Vector3 to7 = new Vector3(aabb.Position.x, aabb.Position.y, aabb.Position.z) * transform;
+ Vector3 pos = new Vector3(aabb.Position.X + aabb.Size.X, aabb.Position.Y + aabb.Size.Y, aabb.Position.Z + aabb.Size.Z) * transform;
+ Vector3 to1 = new Vector3(aabb.Position.X + aabb.Size.X, aabb.Position.Y + aabb.Size.Y, aabb.Position.Z) * transform;
+ Vector3 to2 = new Vector3(aabb.Position.X + aabb.Size.X, aabb.Position.Y, aabb.Position.Z + aabb.Size.Z) * transform;
+ Vector3 to3 = new Vector3(aabb.Position.X + aabb.Size.X, aabb.Position.Y, aabb.Position.Z) * transform;
+ Vector3 to4 = new Vector3(aabb.Position.X, aabb.Position.Y + aabb.Size.Y, aabb.Position.Z + aabb.Size.Z) * transform;
+ Vector3 to5 = new Vector3(aabb.Position.X, aabb.Position.Y + aabb.Size.Y, aabb.Position.Z) * transform;
+ Vector3 to6 = new Vector3(aabb.Position.X, aabb.Position.Y, aabb.Position.Z + aabb.Size.Z) * transform;
+ Vector3 to7 = new Vector3(aabb.Position.X, aabb.Position.Y, aabb.Position.Z) * transform;
- return new AABB(pos, new Vector3()).Expand(to1).Expand(to2).Expand(to3).Expand(to4).Expand(to5).Expand(to6).Expand(to7);
+ return new Aabb(pos, new Vector3()).Expand(to1).Expand(to2).Expand(to3).Expand(to4).Expand(to5).Expand(to6).Expand(to7);
}
/// <summary>
@@ -513,7 +513,7 @@ namespace Godot
/// <returns>The transformed Plane.</returns>
public static Plane operator *(Transform3D transform, Plane plane)
{
- Basis bInvTrans = transform.basis.Inverse().Transposed();
+ Basis bInvTrans = transform.Basis.Inverse().Transposed();
// Transform a single point on the plane.
Vector3 point = transform * (plane.Normal * plane.D);
@@ -534,7 +534,7 @@ namespace Godot
public static Plane operator *(Plane plane, Transform3D transform)
{
Transform3D tInv = transform.AffineInverse();
- Basis bTrans = transform.basis.Transposed();
+ Basis bTrans = transform.Basis.Transposed();
// Transform a single point on the plane.
Vector3 point = tInv * (plane.Normal * plane.D);
@@ -637,7 +637,7 @@ namespace Godot
/// <returns>Whether or not the matrices are exactly equal.</returns>
public readonly bool Equals(Transform3D other)
{
- return basis.Equals(other.basis) && origin.Equals(other.origin);
+ return Basis.Equals(other.Basis) && Origin.Equals(other.Origin);
}
/// <summary>
@@ -648,7 +648,7 @@ namespace Godot
/// <returns>Whether or not the matrices are approximately equal.</returns>
public readonly bool IsEqualApprox(Transform3D other)
{
- return basis.IsEqualApprox(other.basis) && origin.IsEqualApprox(other.origin);
+ return Basis.IsEqualApprox(other.Basis) && Origin.IsEqualApprox(other.Origin);
}
/// <summary>
@@ -657,7 +657,7 @@ namespace Godot
/// <returns>A hash code for this transform.</returns>
public override readonly int GetHashCode()
{
- return basis.GetHashCode() ^ origin.GetHashCode();
+ return Basis.GetHashCode() ^ Origin.GetHashCode();
}
/// <summary>
@@ -666,7 +666,7 @@ namespace Godot
/// <returns>A string representation of this transform.</returns>
public override readonly string ToString()
{
- return $"[X: {basis.x}, Y: {basis.y}, Z: {basis.z}, O: {origin}]";
+ return $"[X: {Basis.X}, Y: {Basis.Y}, Z: {Basis.Z}, O: {Origin}]";
}
/// <summary>
@@ -675,7 +675,7 @@ namespace Godot
/// <returns>A string representation of this transform.</returns>
public readonly string ToString(string format)
{
- return $"[X: {basis.x.ToString(format)}, Y: {basis.y.ToString(format)}, Z: {basis.z.ToString(format)}, O: {origin.ToString(format)}]";
+ return $"[X: {Basis.X.ToString(format)}, Y: {Basis.Y.ToString(format)}, Z: {Basis.Z.ToString(format)}, O: {Origin.ToString(format)}]";
}
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs
index da12309217..9aad965ad0 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs
@@ -60,13 +60,13 @@ public partial struct Variant : IDisposable
case Type.Int:
case Type.Float:
case Type.Vector2:
- case Type.Vector2i:
+ case Type.Vector2I:
case Type.Rect2:
- case Type.Rect2i:
+ case Type.Rect2I:
case Type.Vector3:
- case Type.Vector3i:
+ case Type.Vector3I:
case Type.Vector4:
- case Type.Vector4i:
+ case Type.Vector4I:
case Type.Plane:
case Type.Quaternion:
case Type.Color:
@@ -117,24 +117,24 @@ public partial struct Variant : IDisposable
Type.Float => AsDouble(),
Type.String => AsString(),
Type.Vector2 => AsVector2(),
- Type.Vector2i => AsVector2i(),
+ Type.Vector2I => AsVector2I(),
Type.Rect2 => AsRect2(),
- Type.Rect2i => AsRect2i(),
+ Type.Rect2I => AsRect2I(),
Type.Vector3 => AsVector3(),
- Type.Vector3i => AsVector3i(),
- Type.Transform2d => AsTransform2D(),
+ Type.Vector3I => AsVector3I(),
+ Type.Transform2D => AsTransform2D(),
Type.Vector4 => AsVector4(),
- Type.Vector4i => AsVector4i(),
+ Type.Vector4I => AsVector4I(),
Type.Plane => AsPlane(),
Type.Quaternion => AsQuaternion(),
- Type.Aabb => AsAABB(),
+ Type.Aabb => AsAabb(),
Type.Basis => AsBasis(),
- Type.Transform3d => AsTransform3D(),
+ Type.Transform3D => AsTransform3D(),
Type.Projection => AsProjection(),
Type.Color => AsColor(),
Type.StringName => AsStringName(),
Type.NodePath => AsNodePath(),
- Type.Rid => AsRID(),
+ Type.Rid => AsRid(),
Type.Object => AsGodotObject(),
Type.Callable => AsCallable(),
Type.Signal => AsSignal(),
@@ -219,16 +219,16 @@ public partial struct Variant : IDisposable
VariantUtils.ConvertToVector2((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public Vector2i AsVector2i() =>
- VariantUtils.ConvertToVector2i((godot_variant)NativeVar);
+ public Vector2I AsVector2I() =>
+ VariantUtils.ConvertToVector2I((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Rect2 AsRect2() =>
VariantUtils.ConvertToRect2((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public Rect2i AsRect2i() =>
- VariantUtils.ConvertToRect2i((godot_variant)NativeVar);
+ public Rect2I AsRect2I() =>
+ VariantUtils.ConvertToRect2I((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Transform2D AsTransform2D() =>
@@ -239,8 +239,8 @@ public partial struct Variant : IDisposable
VariantUtils.ConvertToVector3((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public Vector3i AsVector3i() =>
- VariantUtils.ConvertToVector3i((godot_variant)NativeVar);
+ public Vector3I AsVector3I() =>
+ VariantUtils.ConvertToVector3I((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Basis AsBasis() =>
@@ -259,16 +259,16 @@ public partial struct Variant : IDisposable
VariantUtils.ConvertToVector4((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public Vector4i AsVector4i() =>
- VariantUtils.ConvertToVector4i((godot_variant)NativeVar);
+ public Vector4I AsVector4I() =>
+ VariantUtils.ConvertToVector4I((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Projection AsProjection() =>
VariantUtils.ConvertToProjection((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public AABB AsAABB() =>
- VariantUtils.ConvertToAABB((godot_variant)NativeVar);
+ public Aabb AsAabb() =>
+ VariantUtils.ConvertToAabb((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Color AsColor() =>
@@ -324,15 +324,15 @@ public partial struct Variant : IDisposable
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public T[] AsGodotObjectArray<T>()
- where T : Godot.Object =>
+ where T : GodotObject =>
VariantUtils.ConvertToSystemArrayOfGodotObject<T>((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public Collections.Dictionary<TKey, TValue> AsGodotDictionary<TKey, TValue>() =>
+ public Collections.Dictionary<TKey, TValue> AsGodotDictionary<[MustBeVariant] TKey, [MustBeVariant] TValue>() =>
VariantUtils.ConvertToDictionary<TKey, TValue>((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public Collections.Array<T> AsGodotArray<T>() =>
+ public Collections.Array<T> AsGodotArray<[MustBeVariant] T>() =>
VariantUtils.ConvertToArray<T>((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -344,11 +344,11 @@ public partial struct Variant : IDisposable
VariantUtils.ConvertToSystemArrayOfNodePath((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public RID[] AsSystemArrayOfRID() =>
- VariantUtils.ConvertToSystemArrayOfRID((godot_variant)NativeVar);
+ public Rid[] AsSystemArrayOfRid() =>
+ VariantUtils.ConvertToSystemArrayOfRid((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public Godot.Object AsGodotObject() =>
+ public GodotObject AsGodotObject() =>
VariantUtils.ConvertToGodotObject((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -360,8 +360,8 @@ public partial struct Variant : IDisposable
VariantUtils.ConvertToNodePath((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public RID AsRID() =>
- VariantUtils.ConvertToRID((godot_variant)NativeVar);
+ public Rid AsRid() =>
+ VariantUtils.ConvertToRid((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Collections.Dictionary AsGodotDictionary() =>
@@ -416,13 +416,13 @@ public partial struct Variant : IDisposable
public static explicit operator Vector2(Variant from) => from.AsVector2();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static explicit operator Vector2i(Variant from) => from.AsVector2i();
+ public static explicit operator Vector2I(Variant from) => from.AsVector2I();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Rect2(Variant from) => from.AsRect2();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static explicit operator Rect2i(Variant from) => from.AsRect2i();
+ public static explicit operator Rect2I(Variant from) => from.AsRect2I();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Transform2D(Variant from) => from.AsTransform2D();
@@ -431,7 +431,7 @@ public partial struct Variant : IDisposable
public static explicit operator Vector3(Variant from) => from.AsVector3();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static explicit operator Vector3i(Variant from) => from.AsVector3i();
+ public static explicit operator Vector3I(Variant from) => from.AsVector3I();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Basis(Variant from) => from.AsBasis();
@@ -446,13 +446,13 @@ public partial struct Variant : IDisposable
public static explicit operator Vector4(Variant from) => from.AsVector4();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static explicit operator Vector4i(Variant from) => from.AsVector4i();
+ public static explicit operator Vector4I(Variant from) => from.AsVector4I();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Projection(Variant from) => from.AsProjection();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static explicit operator AABB(Variant from) => from.AsAABB();
+ public static explicit operator Aabb(Variant from) => from.AsAabb();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Color(Variant from) => from.AsColor();
@@ -500,10 +500,10 @@ public partial struct Variant : IDisposable
public static explicit operator NodePath[](Variant from) => from.AsSystemArrayOfNodePath();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static explicit operator RID[](Variant from) => from.AsSystemArrayOfRID();
+ public static explicit operator Rid[](Variant from) => from.AsSystemArrayOfRid();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static explicit operator Godot.Object(Variant from) => from.AsGodotObject();
+ public static explicit operator GodotObject(Variant from) => from.AsGodotObject();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator StringName(Variant from) => from.AsStringName();
@@ -512,7 +512,7 @@ public partial struct Variant : IDisposable
public static explicit operator NodePath(Variant from) => from.AsNodePath();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static explicit operator RID(Variant from) => from.AsRID();
+ public static explicit operator Rid(Variant from) => from.AsRid();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Collections.Dictionary(Variant from) => from.AsGodotDictionary();
@@ -566,13 +566,13 @@ public partial struct Variant : IDisposable
public static Variant CreateFrom(Vector2 from) => from;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static Variant CreateFrom(Vector2i from) => from;
+ public static Variant CreateFrom(Vector2I from) => from;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Variant CreateFrom(Rect2 from) => from;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static Variant CreateFrom(Rect2i from) => from;
+ public static Variant CreateFrom(Rect2I from) => from;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Variant CreateFrom(Transform2D from) => from;
@@ -581,7 +581,7 @@ public partial struct Variant : IDisposable
public static Variant CreateFrom(Vector3 from) => from;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static Variant CreateFrom(Vector3i from) => from;
+ public static Variant CreateFrom(Vector3I from) => from;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Variant CreateFrom(Basis from) => from;
@@ -596,13 +596,13 @@ public partial struct Variant : IDisposable
public static Variant CreateFrom(Vector4 from) => from;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static Variant CreateFrom(Vector4i from) => from;
+ public static Variant CreateFrom(Vector4I from) => from;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Variant CreateFrom(Projection from) => from;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static Variant CreateFrom(AABB from) => from;
+ public static Variant CreateFrom(Aabb from) => from;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Variant CreateFrom(Color from) => from;
@@ -644,14 +644,14 @@ public partial struct Variant : IDisposable
public static Variant CreateFrom(Span<Color> from) => from;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static Variant CreateFrom(Godot.Object[] from) => from;
+ public static Variant CreateFrom(GodotObject[] from) => from;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static Variant CreateFrom<TKey, TValue>(Collections.Dictionary<TKey, TValue> from) =>
+ public static Variant CreateFrom<[MustBeVariant] TKey, [MustBeVariant] TValue>(Collections.Dictionary<TKey, TValue> from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromDictionary(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static Variant CreateFrom<T>(Collections.Array<T> from) =>
+ public static Variant CreateFrom<[MustBeVariant] T>(Collections.Array<T> from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromArray(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -661,10 +661,10 @@ public partial struct Variant : IDisposable
public static Variant CreateFrom(Span<NodePath> from) => from;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static Variant CreateFrom(Span<RID> from) => from;
+ public static Variant CreateFrom(Span<Rid> from) => from;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static Variant CreateFrom(Godot.Object from) => from;
+ public static Variant CreateFrom(GodotObject from) => from;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Variant CreateFrom(StringName from) => from;
@@ -673,7 +673,7 @@ public partial struct Variant : IDisposable
public static Variant CreateFrom(NodePath from) => from;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static Variant CreateFrom(RID from) => from;
+ public static Variant CreateFrom(Rid from) => from;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Variant CreateFrom(Collections.Dictionary from) => from;
@@ -740,16 +740,16 @@ public partial struct Variant : IDisposable
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromVector2(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static implicit operator Variant(Vector2i from) =>
- CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromVector2i(from));
+ public static implicit operator Variant(Vector2I from) =>
+ CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromVector2I(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(Rect2 from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromRect2(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static implicit operator Variant(Rect2i from) =>
- CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromRect2i(from));
+ public static implicit operator Variant(Rect2I from) =>
+ CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromRect2I(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(Transform2D from) =>
@@ -760,8 +760,8 @@ public partial struct Variant : IDisposable
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromVector3(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static implicit operator Variant(Vector3i from) =>
- CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromVector3i(from));
+ public static implicit operator Variant(Vector3I from) =>
+ CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromVector3I(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(Basis from) =>
@@ -780,16 +780,16 @@ public partial struct Variant : IDisposable
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromVector4(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static implicit operator Variant(Vector4i from) =>
- CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromVector4i(from));
+ public static implicit operator Variant(Vector4I from) =>
+ CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromVector4I(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(Projection from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromProjection(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static implicit operator Variant(AABB from) =>
- CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromAABB(from));
+ public static implicit operator Variant(Aabb from) =>
+ CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromAabb(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(Color from) =>
@@ -844,7 +844,7 @@ public partial struct Variant : IDisposable
(Variant)from.AsSpan();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static implicit operator Variant(Godot.Object[] from) =>
+ public static implicit operator Variant(GodotObject[] from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromSystemArrayOfGodotObject(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -856,7 +856,7 @@ public partial struct Variant : IDisposable
(Variant)from.AsSpan();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static implicit operator Variant(RID[] from) =>
+ public static implicit operator Variant(Rid[] from) =>
(Variant)from.AsSpan();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -904,11 +904,11 @@ public partial struct Variant : IDisposable
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromSystemArrayOfNodePath(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static implicit operator Variant(Span<RID> from) =>
- CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromSystemArrayOfRID(from));
+ public static implicit operator Variant(Span<Rid> from) =>
+ CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromSystemArrayOfRid(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static implicit operator Variant(Godot.Object from) =>
+ public static implicit operator Variant(GodotObject from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromGodotObject(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -920,8 +920,8 @@ public partial struct Variant : IDisposable
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromNodePath(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static implicit operator Variant(RID from) =>
- CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromRID(from));
+ public static implicit operator Variant(Rid from) =>
+ CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromRid(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Variant(Collections.Dictionary from) =>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
index 07cb34cadd..0bf8f25f06 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
@@ -29,12 +29,12 @@ namespace Godot
/// <summary>
/// The vector's X component. Also accessible by using the index position <c>[0]</c>.
/// </summary>
- public real_t x;
+ public real_t X;
/// <summary>
/// The vector's Y component. Also accessible by using the index position <c>[1]</c>.
/// </summary>
- public real_t y;
+ public real_t Y;
/// <summary>
/// Access vector components using their index.
@@ -43,8 +43,8 @@ namespace Godot
/// <paramref name="index"/> is not 0 or 1.
/// </exception>
/// <value>
- /// <c>[0]</c> is equivalent to <see cref="x"/>,
- /// <c>[1]</c> is equivalent to <see cref="y"/>.
+ /// <c>[0]</c> is equivalent to <see cref="X"/>,
+ /// <c>[1]</c> is equivalent to <see cref="Y"/>.
/// </value>
public real_t this[int index]
{
@@ -53,9 +53,9 @@ namespace Godot
switch (index)
{
case 0:
- return x;
+ return X;
case 1:
- return y;
+ return Y;
default:
throw new ArgumentOutOfRangeException(nameof(index));
}
@@ -65,10 +65,10 @@ namespace Godot
switch (index)
{
case 0:
- x = value;
+ X = value;
return;
case 1:
- y = value;
+ Y = value;
return;
default:
throw new ArgumentOutOfRangeException(nameof(index));
@@ -81,8 +81,8 @@ namespace Godot
/// </summary>
public readonly void Deconstruct(out real_t x, out real_t y)
{
- x = this.x;
- y = this.y;
+ x = X;
+ y = Y;
}
internal void Normalize()
@@ -91,13 +91,13 @@ namespace Godot
if (lengthsq == 0)
{
- x = y = 0f;
+ X = Y = 0f;
}
else
{
real_t length = Mathf.Sqrt(lengthsq);
- x /= length;
- y /= length;
+ X /= length;
+ Y /= length;
}
}
@@ -107,19 +107,19 @@ namespace Godot
/// <returns>A vector with <see cref="Mathf.Abs(real_t)"/> called on each component.</returns>
public readonly Vector2 Abs()
{
- return new Vector2(Mathf.Abs(x), Mathf.Abs(y));
+ return new Vector2(Mathf.Abs(X), Mathf.Abs(Y));
}
/// <summary>
/// Returns this vector's angle with respect to the X axis, or (1, 0) vector, in radians.
///
/// Equivalent to the result of <see cref="Mathf.Atan2(real_t, real_t)"/> when
- /// called with the vector's <see cref="y"/> and <see cref="x"/> as parameters: <c>Mathf.Atan2(v.y, v.x)</c>.
+ /// called with the vector's <see cref="Y"/> and <see cref="X"/> as parameters: <c>Mathf.Atan2(v.Y, v.X)</c>.
/// </summary>
/// <returns>The angle of this vector, in radians.</returns>
public readonly real_t Angle()
{
- return Mathf.Atan2(y, x);
+ return Mathf.Atan2(Y, X);
}
/// <summary>
@@ -139,16 +139,16 @@ namespace Godot
/// <returns>The angle between the two vectors, in radians.</returns>
public readonly real_t AngleToPoint(Vector2 to)
{
- return Mathf.Atan2(to.y - y, to.x - x);
+ return Mathf.Atan2(to.Y - Y, to.X - X);
}
/// <summary>
- /// Returns the aspect ratio of this vector, the ratio of <see cref="x"/> to <see cref="y"/>.
+ /// Returns the aspect ratio of this vector, the ratio of <see cref="X"/> to <see cref="Y"/>.
/// </summary>
- /// <returns>The <see cref="x"/> component divided by the <see cref="y"/> component.</returns>
+ /// <returns>The <see cref="X"/> component divided by the <see cref="Y"/> component.</returns>
public readonly real_t Aspect()
{
- return x / y;
+ return X / Y;
}
/// <summary>
@@ -167,7 +167,7 @@ namespace Godot
/// <returns>A vector with <see cref="Mathf.Ceil"/> called on each component.</returns>
public readonly Vector2 Ceil()
{
- return new Vector2(Mathf.Ceil(x), Mathf.Ceil(y));
+ return new Vector2(Mathf.Ceil(X), Mathf.Ceil(Y));
}
/// <summary>
@@ -182,8 +182,8 @@ namespace Godot
{
return new Vector2
(
- Mathf.Clamp(x, min.x, max.x),
- Mathf.Clamp(y, min.y, max.y)
+ Mathf.Clamp(X, min.X, max.X),
+ Mathf.Clamp(Y, min.Y, max.Y)
);
}
@@ -194,7 +194,7 @@ namespace Godot
/// <returns>The cross product value.</returns>
public readonly real_t Cross(Vector2 with)
{
- return (x * with.y) - (y * with.x);
+ return (X * with.Y) - (Y * with.X);
}
/// <summary>
@@ -210,8 +210,8 @@ namespace Godot
{
return new Vector2
(
- Mathf.CubicInterpolate(x, b.x, preA.x, postB.x, weight),
- Mathf.CubicInterpolate(y, b.y, preA.y, postB.y, weight)
+ Mathf.CubicInterpolate(X, b.X, preA.X, postB.X, weight),
+ Mathf.CubicInterpolate(Y, b.Y, preA.Y, postB.Y, weight)
);
}
@@ -233,8 +233,8 @@ namespace Godot
{
return new Vector2
(
- Mathf.CubicInterpolateInTime(x, b.x, preA.x, postB.x, weight, t, preAT, postBT),
- Mathf.CubicInterpolateInTime(y, b.y, preA.y, postB.y, weight, t, preAT, postBT)
+ Mathf.CubicInterpolateInTime(X, b.X, preA.X, postB.X, weight, t, preAT, postBT),
+ Mathf.CubicInterpolateInTime(Y, b.Y, preA.Y, postB.Y, weight, t, preAT, postBT)
);
}
@@ -251,8 +251,8 @@ namespace Godot
{
return new Vector2
(
- Mathf.BezierInterpolate(x, control1.x, control2.x, end.x, t),
- Mathf.BezierInterpolate(y, control1.y, control2.y, end.y, t)
+ Mathf.BezierInterpolate(X, control1.X, control2.X, end.X, t),
+ Mathf.BezierInterpolate(Y, control1.Y, control2.Y, end.Y, t)
);
}
@@ -268,8 +268,8 @@ namespace Godot
public readonly Vector2 BezierDerivative(Vector2 control1, Vector2 control2, Vector2 end, real_t t)
{
return new Vector2(
- Mathf.BezierDerivative(x, control1.x, control2.x, end.x, t),
- Mathf.BezierDerivative(y, control1.y, control2.y, end.y, t)
+ Mathf.BezierDerivative(X, control1.X, control2.X, end.X, t),
+ Mathf.BezierDerivative(Y, control1.Y, control2.Y, end.Y, t)
);
}
@@ -280,7 +280,7 @@ namespace Godot
/// <returns>The direction from this vector to <paramref name="to"/>.</returns>
public readonly Vector2 DirectionTo(Vector2 to)
{
- return new Vector2(to.x - x, to.y - y).Normalized();
+ return new Vector2(to.X - X, to.Y - Y).Normalized();
}
/// <summary>
@@ -292,7 +292,7 @@ namespace Godot
/// <returns>The squared distance between the two vectors.</returns>
public readonly real_t DistanceSquaredTo(Vector2 to)
{
- return (x - to.x) * (x - to.x) + (y - to.y) * (y - to.y);
+ return (X - to.X) * (X - to.X) + (Y - to.Y) * (Y - to.Y);
}
/// <summary>
@@ -302,7 +302,7 @@ namespace Godot
/// <returns>The distance between the two vectors.</returns>
public readonly real_t DistanceTo(Vector2 to)
{
- return Mathf.Sqrt((x - to.x) * (x - to.x) + (y - to.y) * (y - to.y));
+ return Mathf.Sqrt((X - to.X) * (X - to.X) + (Y - to.Y) * (Y - to.Y));
}
/// <summary>
@@ -312,7 +312,7 @@ namespace Godot
/// <returns>The dot product of the two vectors.</returns>
public readonly real_t Dot(Vector2 with)
{
- return (x * with.x) + (y * with.y);
+ return (X * with.X) + (Y * with.Y);
}
/// <summary>
@@ -321,16 +321,16 @@ namespace Godot
/// <returns>A vector with <see cref="Mathf.Floor"/> called on each component.</returns>
public readonly Vector2 Floor()
{
- return new Vector2(Mathf.Floor(x), Mathf.Floor(y));
+ return new Vector2(Mathf.Floor(X), Mathf.Floor(Y));
}
/// <summary>
- /// Returns the inverse of this vector. This is the same as <c>new Vector2(1 / v.x, 1 / v.y)</c>.
+ /// Returns the inverse of this vector. This is the same as <c>new Vector2(1 / v.X, 1 / v.Y)</c>.
/// </summary>
/// <returns>The inverse of this vector.</returns>
public readonly Vector2 Inverse()
{
- return new Vector2(1 / x, 1 / y);
+ return new Vector2(1 / X, 1 / Y);
}
/// <summary>
@@ -340,7 +340,7 @@ namespace Godot
/// <returns>Whether this vector is finite or not.</returns>
public readonly bool IsFinite()
{
- return Mathf.IsFinite(x) && Mathf.IsFinite(y);
+ return Mathf.IsFinite(X) && Mathf.IsFinite(Y);
}
/// <summary>
@@ -359,7 +359,7 @@ namespace Godot
/// <returns>The length of this vector.</returns>
public readonly real_t Length()
{
- return Mathf.Sqrt((x * x) + (y * y));
+ return Mathf.Sqrt((X * X) + (Y * Y));
}
/// <summary>
@@ -370,7 +370,7 @@ namespace Godot
/// <returns>The squared length of this vector.</returns>
public readonly real_t LengthSquared()
{
- return (x * x) + (y * y);
+ return (X * X) + (Y * Y);
}
/// <summary>
@@ -384,8 +384,8 @@ namespace Godot
{
return new Vector2
(
- Mathf.Lerp(x, to.x, weight),
- Mathf.Lerp(y, to.y, weight)
+ Mathf.Lerp(X, to.X, weight),
+ Mathf.Lerp(Y, to.Y, weight)
);
}
@@ -415,7 +415,7 @@ namespace Godot
/// <returns>The index of the highest axis.</returns>
public readonly Axis MaxAxisIndex()
{
- return x < y ? Axis.Y : Axis.X;
+ return X < Y ? Axis.Y : Axis.X;
}
/// <summary>
@@ -425,7 +425,7 @@ namespace Godot
/// <returns>The index of the lowest axis.</returns>
public readonly Axis MinAxisIndex()
{
- return x < y ? Axis.X : Axis.Y;
+ return X < Y ? Axis.X : Axis.Y;
}
/// <summary>
@@ -467,8 +467,8 @@ namespace Godot
public readonly Vector2 PosMod(real_t mod)
{
Vector2 v;
- v.x = Mathf.PosMod(x, mod);
- v.y = Mathf.PosMod(y, mod);
+ v.X = Mathf.PosMod(X, mod);
+ v.Y = Mathf.PosMod(Y, mod);
return v;
}
@@ -483,8 +483,8 @@ namespace Godot
public readonly Vector2 PosMod(Vector2 modv)
{
Vector2 v;
- v.x = Mathf.PosMod(x, modv.x);
- v.y = Mathf.PosMod(y, modv.y);
+ v.X = Mathf.PosMod(X, modv.X);
+ v.Y = Mathf.PosMod(Y, modv.Y);
return v;
}
@@ -524,8 +524,8 @@ namespace Godot
(real_t sin, real_t cos) = Mathf.SinCos(angle);
return new Vector2
(
- x * cos - y * sin,
- x * sin + y * cos
+ X * cos - Y * sin,
+ X * sin + Y * cos
);
}
@@ -536,7 +536,7 @@ namespace Godot
/// <returns>The rounded vector.</returns>
public readonly Vector2 Round()
{
- return new Vector2(Mathf.Round(x), Mathf.Round(y));
+ return new Vector2(Mathf.Round(X), Mathf.Round(Y));
}
/// <summary>
@@ -548,8 +548,8 @@ namespace Godot
public readonly Vector2 Sign()
{
Vector2 v;
- v.x = Mathf.Sign(x);
- v.y = Mathf.Sign(y);
+ v.X = Mathf.Sign(X);
+ v.Y = Mathf.Sign(Y);
return v;
}
@@ -597,7 +597,7 @@ namespace Godot
/// <returns>The snapped vector.</returns>
public readonly Vector2 Snapped(Vector2 step)
{
- return new Vector2(Mathf.Snapped(x, step.x), Mathf.Snapped(y, step.y));
+ return new Vector2(Mathf.Snapped(X, step.X), Mathf.Snapped(Y, step.Y));
}
/// <summary>
@@ -607,7 +607,7 @@ namespace Godot
/// <returns>The perpendicular vector.</returns>
public readonly Vector2 Orthogonal()
{
- return new Vector2(y, -x);
+ return new Vector2(Y, -X);
}
// Constants
@@ -664,8 +664,8 @@ namespace Godot
/// <param name="y">The vector's Y component.</param>
public Vector2(real_t x, real_t y)
{
- this.x = x;
- this.y = y;
+ X = x;
+ Y = y;
}
/// <summary>
@@ -689,8 +689,8 @@ namespace Godot
/// <returns>The added vector.</returns>
public static Vector2 operator +(Vector2 left, Vector2 right)
{
- left.x += right.x;
- left.y += right.y;
+ left.X += right.X;
+ left.Y += right.Y;
return left;
}
@@ -703,14 +703,14 @@ namespace Godot
/// <returns>The subtracted vector.</returns>
public static Vector2 operator -(Vector2 left, Vector2 right)
{
- left.x -= right.x;
- left.y -= right.y;
+ left.X -= right.X;
+ left.Y -= right.Y;
return left;
}
/// <summary>
/// Returns the negative value of the <see cref="Vector2"/>.
- /// This is the same as writing <c>new Vector2(-v.x, -v.y)</c>.
+ /// This is the same as writing <c>new Vector2(-v.X, -v.Y)</c>.
/// This operation flips the direction of the vector while
/// keeping the same magnitude.
/// With floats, the number zero can be either positive or negative.
@@ -719,8 +719,8 @@ namespace Godot
/// <returns>The negated/flipped vector.</returns>
public static Vector2 operator -(Vector2 vec)
{
- vec.x = -vec.x;
- vec.y = -vec.y;
+ vec.X = -vec.X;
+ vec.Y = -vec.Y;
return vec;
}
@@ -733,8 +733,8 @@ namespace Godot
/// <returns>The multiplied vector.</returns>
public static Vector2 operator *(Vector2 vec, real_t scale)
{
- vec.x *= scale;
- vec.y *= scale;
+ vec.X *= scale;
+ vec.Y *= scale;
return vec;
}
@@ -747,8 +747,8 @@ namespace Godot
/// <returns>The multiplied vector.</returns>
public static Vector2 operator *(real_t scale, Vector2 vec)
{
- vec.x *= scale;
- vec.y *= scale;
+ vec.X *= scale;
+ vec.Y *= scale;
return vec;
}
@@ -761,8 +761,8 @@ namespace Godot
/// <returns>The multiplied vector.</returns>
public static Vector2 operator *(Vector2 left, Vector2 right)
{
- left.x *= right.x;
- left.y *= right.y;
+ left.X *= right.X;
+ left.Y *= right.Y;
return left;
}
@@ -775,8 +775,8 @@ namespace Godot
/// <returns>The divided vector.</returns>
public static Vector2 operator /(Vector2 vec, real_t divisor)
{
- vec.x /= divisor;
- vec.y /= divisor;
+ vec.X /= divisor;
+ vec.Y /= divisor;
return vec;
}
@@ -789,8 +789,8 @@ namespace Godot
/// <returns>The divided vector.</returns>
public static Vector2 operator /(Vector2 vec, Vector2 divisorv)
{
- vec.x /= divisorv.x;
- vec.y /= divisorv.y;
+ vec.X /= divisorv.X;
+ vec.Y /= divisorv.Y;
return vec;
}
@@ -812,8 +812,8 @@ namespace Godot
/// <returns>The remainder vector.</returns>
public static Vector2 operator %(Vector2 vec, real_t divisor)
{
- vec.x %= divisor;
- vec.y %= divisor;
+ vec.X %= divisor;
+ vec.Y %= divisor;
return vec;
}
@@ -835,8 +835,8 @@ namespace Godot
/// <returns>The remainder vector.</returns>
public static Vector2 operator %(Vector2 vec, Vector2 divisorv)
{
- vec.x %= divisorv.x;
- vec.y %= divisorv.y;
+ vec.X %= divisorv.X;
+ vec.Y %= divisorv.Y;
return vec;
}
@@ -879,11 +879,11 @@ namespace Godot
/// <returns>Whether or not the left is less than the right.</returns>
public static bool operator <(Vector2 left, Vector2 right)
{
- if (left.x == right.x)
+ if (left.X == right.X)
{
- return left.y < right.y;
+ return left.Y < right.Y;
}
- return left.x < right.x;
+ return left.X < right.X;
}
/// <summary>
@@ -899,11 +899,11 @@ namespace Godot
/// <returns>Whether or not the left is greater than the right.</returns>
public static bool operator >(Vector2 left, Vector2 right)
{
- if (left.x == right.x)
+ if (left.X == right.X)
{
- return left.y > right.y;
+ return left.Y > right.Y;
}
- return left.x > right.x;
+ return left.X > right.X;
}
/// <summary>
@@ -919,11 +919,11 @@ namespace Godot
/// <returns>Whether or not the left is less than or equal to the right.</returns>
public static bool operator <=(Vector2 left, Vector2 right)
{
- if (left.x == right.x)
+ if (left.X == right.X)
{
- return left.y <= right.y;
+ return left.Y <= right.Y;
}
- return left.x < right.x;
+ return left.X < right.X;
}
/// <summary>
@@ -939,11 +939,11 @@ namespace Godot
/// <returns>Whether or not the left is greater than or equal to the right.</returns>
public static bool operator >=(Vector2 left, Vector2 right)
{
- if (left.x == right.x)
+ if (left.X == right.X)
{
- return left.y >= right.y;
+ return left.Y >= right.Y;
}
- return left.x > right.x;
+ return left.X > right.X;
}
/// <summary>
@@ -968,7 +968,7 @@ namespace Godot
/// <returns>Whether or not the vectors are exactly equal.</returns>
public readonly bool Equals(Vector2 other)
{
- return x == other.x && y == other.y;
+ return X == other.X && Y == other.Y;
}
/// <summary>
@@ -979,7 +979,7 @@ namespace Godot
/// <returns>Whether or not the vectors are approximately equal.</returns>
public readonly bool IsEqualApprox(Vector2 other)
{
- return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y);
+ return Mathf.IsEqualApprox(X, other.X) && Mathf.IsEqualApprox(Y, other.Y);
}
/// <summary>
@@ -991,7 +991,7 @@ namespace Godot
/// <returns>Whether or not the vector is approximately zero.</returns>
public readonly bool IsZeroApprox()
{
- return Mathf.IsZeroApprox(x) && Mathf.IsZeroApprox(y);
+ return Mathf.IsZeroApprox(X) && Mathf.IsZeroApprox(Y);
}
/// <summary>
@@ -1000,7 +1000,7 @@ namespace Godot
/// <returns>A hash code for this vector.</returns>
public override readonly int GetHashCode()
{
- return y.GetHashCode() ^ x.GetHashCode();
+ return Y.GetHashCode() ^ X.GetHashCode();
}
/// <summary>
@@ -1009,7 +1009,7 @@ namespace Godot
/// <returns>A string representation of this vector.</returns>
public override readonly string ToString()
{
- return $"({x}, {y})";
+ return $"({X}, {Y})";
}
/// <summary>
@@ -1018,7 +1018,7 @@ namespace Godot
/// <returns>A string representation of this vector.</returns>
public readonly string ToString(string format)
{
- return $"({x.ToString(format)}, {y.ToString(format)})";
+ return $"({X.ToString(format)}, {Y.ToString(format)})";
}
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs
index 740fedec66..e849939ebb 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs
@@ -8,7 +8,7 @@ namespace Godot
/// </summary>
[Serializable]
[StructLayout(LayoutKind.Sequential)]
- public struct Vector2i : IEquatable<Vector2i>
+ public struct Vector2I : IEquatable<Vector2I>
{
/// <summary>
/// Enumerated index values for the axes.
@@ -29,12 +29,12 @@ namespace Godot
/// <summary>
/// The vector's X component. Also accessible by using the index position <c>[0]</c>.
/// </summary>
- public int x;
+ public int X;
/// <summary>
/// The vector's Y component. Also accessible by using the index position <c>[1]</c>.
/// </summary>
- public int y;
+ public int Y;
/// <summary>
/// Access vector components using their index.
@@ -43,8 +43,8 @@ namespace Godot
/// <paramref name="index"/> is not 0 or 1.
/// </exception>
/// <value>
- /// <c>[0]</c> is equivalent to <see cref="x"/>,
- /// <c>[1]</c> is equivalent to <see cref="y"/>.
+ /// <c>[0]</c> is equivalent to <see cref="X"/>,
+ /// <c>[1]</c> is equivalent to <see cref="Y"/>.
/// </value>
public int this[int index]
{
@@ -53,9 +53,9 @@ namespace Godot
switch (index)
{
case 0:
- return x;
+ return X;
case 1:
- return y;
+ return Y;
default:
throw new ArgumentOutOfRangeException(nameof(index));
}
@@ -65,10 +65,10 @@ namespace Godot
switch (index)
{
case 0:
- x = value;
+ X = value;
return;
case 1:
- y = value;
+ Y = value;
return;
default:
throw new ArgumentOutOfRangeException(nameof(index));
@@ -81,26 +81,26 @@ namespace Godot
/// </summary>
public readonly void Deconstruct(out int x, out int y)
{
- x = this.x;
- y = this.y;
+ x = X;
+ y = Y;
}
/// <summary>
/// Returns a new vector with all components in absolute values (i.e. positive).
/// </summary>
/// <returns>A vector with <see cref="Mathf.Abs(int)"/> called on each component.</returns>
- public readonly Vector2i Abs()
+ public readonly Vector2I Abs()
{
- return new Vector2i(Mathf.Abs(x), Mathf.Abs(y));
+ return new Vector2I(Mathf.Abs(X), Mathf.Abs(Y));
}
/// <summary>
- /// Returns the aspect ratio of this vector, the ratio of <see cref="x"/> to <see cref="y"/>.
+ /// Returns the aspect ratio of this vector, the ratio of <see cref="X"/> to <see cref="Y"/>.
/// </summary>
- /// <returns>The <see cref="x"/> component divided by the <see cref="y"/> component.</returns>
+ /// <returns>The <see cref="X"/> component divided by the <see cref="Y"/> component.</returns>
public readonly real_t Aspect()
{
- return x / (real_t)y;
+ return X / (real_t)Y;
}
/// <summary>
@@ -111,12 +111,12 @@ namespace Godot
/// <param name="min">The vector with minimum allowed values.</param>
/// <param name="max">The vector with maximum allowed values.</param>
/// <returns>The vector with all components clamped.</returns>
- public readonly Vector2i Clamp(Vector2i min, Vector2i max)
+ public readonly Vector2I Clamp(Vector2I min, Vector2I max)
{
- return new Vector2i
+ return new Vector2I
(
- Mathf.Clamp(x, min.x, max.x),
- Mathf.Clamp(y, min.y, max.y)
+ Mathf.Clamp(X, min.X, max.X),
+ Mathf.Clamp(Y, min.Y, max.Y)
);
}
@@ -127,8 +127,8 @@ namespace Godot
/// <returns>The length of this vector.</returns>
public readonly real_t Length()
{
- int x2 = x * x;
- int y2 = y * y;
+ int x2 = X * X;
+ int y2 = Y * Y;
return Mathf.Sqrt(x2 + y2);
}
@@ -141,8 +141,8 @@ namespace Godot
/// <returns>The squared length of this vector.</returns>
public readonly int LengthSquared()
{
- int x2 = x * x;
- int y2 = y * y;
+ int x2 = X * X;
+ int y2 = Y * Y;
return x2 + y2;
}
@@ -154,7 +154,7 @@ namespace Godot
/// <returns>The index of the highest axis.</returns>
public readonly Axis MaxAxisIndex()
{
- return x < y ? Axis.Y : Axis.X;
+ return X < Y ? Axis.Y : Axis.X;
}
/// <summary>
@@ -164,7 +164,7 @@ namespace Godot
/// <returns>The index of the lowest axis.</returns>
public readonly Axis MinAxisIndex()
{
- return x < y ? Axis.X : Axis.Y;
+ return X < Y ? Axis.X : Axis.Y;
}
/// <summary>
@@ -173,181 +173,181 @@ namespace Godot
/// by calling <see cref="Mathf.Sign(int)"/> on each component.
/// </summary>
/// <returns>A vector with all components as either <c>1</c>, <c>-1</c>, or <c>0</c>.</returns>
- public readonly Vector2i Sign()
+ public readonly Vector2I Sign()
{
- Vector2i v = this;
- v.x = Mathf.Sign(v.x);
- v.y = Mathf.Sign(v.y);
+ Vector2I v = this;
+ v.X = Mathf.Sign(v.X);
+ v.Y = Mathf.Sign(v.Y);
return v;
}
// Constants
- private static readonly Vector2i _zero = new Vector2i(0, 0);
- private static readonly Vector2i _one = new Vector2i(1, 1);
+ private static readonly Vector2I _zero = new Vector2I(0, 0);
+ private static readonly Vector2I _one = new Vector2I(1, 1);
- private static readonly Vector2i _up = new Vector2i(0, -1);
- private static readonly Vector2i _down = new Vector2i(0, 1);
- private static readonly Vector2i _right = new Vector2i(1, 0);
- private static readonly Vector2i _left = new Vector2i(-1, 0);
+ private static readonly Vector2I _up = new Vector2I(0, -1);
+ private static readonly Vector2I _down = new Vector2I(0, 1);
+ private static readonly Vector2I _right = new Vector2I(1, 0);
+ private static readonly Vector2I _left = new Vector2I(-1, 0);
/// <summary>
/// Zero vector, a vector with all components set to <c>0</c>.
/// </summary>
- /// <value>Equivalent to <c>new Vector2i(0, 0)</c>.</value>
- public static Vector2i Zero { get { return _zero; } }
+ /// <value>Equivalent to <c>new Vector2I(0, 0)</c>.</value>
+ public static Vector2I Zero { get { return _zero; } }
/// <summary>
/// One vector, a vector with all components set to <c>1</c>.
/// </summary>
- /// <value>Equivalent to <c>new Vector2i(1, 1)</c>.</value>
- public static Vector2i One { get { return _one; } }
+ /// <value>Equivalent to <c>new Vector2I(1, 1)</c>.</value>
+ public static Vector2I One { get { return _one; } }
/// <summary>
/// Up unit vector. Y is down in 2D, so this vector points -Y.
/// </summary>
- /// <value>Equivalent to <c>new Vector2i(0, -1)</c>.</value>
- public static Vector2i Up { get { return _up; } }
+ /// <value>Equivalent to <c>new Vector2I(0, -1)</c>.</value>
+ public static Vector2I Up { get { return _up; } }
/// <summary>
/// Down unit vector. Y is down in 2D, so this vector points +Y.
/// </summary>
- /// <value>Equivalent to <c>new Vector2i(0, 1)</c>.</value>
- public static Vector2i Down { get { return _down; } }
+ /// <value>Equivalent to <c>new Vector2I(0, 1)</c>.</value>
+ public static Vector2I Down { get { return _down; } }
/// <summary>
/// Right unit vector. Represents the direction of right.
/// </summary>
- /// <value>Equivalent to <c>new Vector2i(1, 0)</c>.</value>
- public static Vector2i Right { get { return _right; } }
+ /// <value>Equivalent to <c>new Vector2I(1, 0)</c>.</value>
+ public static Vector2I Right { get { return _right; } }
/// <summary>
/// Left unit vector. Represents the direction of left.
/// </summary>
- /// <value>Equivalent to <c>new Vector2i(-1, 0)</c>.</value>
- public static Vector2i Left { get { return _left; } }
+ /// <value>Equivalent to <c>new Vector2I(-1, 0)</c>.</value>
+ public static Vector2I Left { get { return _left; } }
/// <summary>
- /// Constructs a new <see cref="Vector2i"/> with the given components.
+ /// Constructs a new <see cref="Vector2I"/> with the given components.
/// </summary>
/// <param name="x">The vector's X component.</param>
/// <param name="y">The vector's Y component.</param>
- public Vector2i(int x, int y)
+ public Vector2I(int x, int y)
{
- this.x = x;
- this.y = y;
+ X = x;
+ Y = y;
}
/// <summary>
- /// Adds each component of the <see cref="Vector2i"/>
- /// with the components of the given <see cref="Vector2i"/>.
+ /// Adds each component of the <see cref="Vector2I"/>
+ /// with the components of the given <see cref="Vector2I"/>.
/// </summary>
/// <param name="left">The left vector.</param>
/// <param name="right">The right vector.</param>
/// <returns>The added vector.</returns>
- public static Vector2i operator +(Vector2i left, Vector2i right)
+ public static Vector2I operator +(Vector2I left, Vector2I right)
{
- left.x += right.x;
- left.y += right.y;
+ left.X += right.X;
+ left.Y += right.Y;
return left;
}
/// <summary>
- /// Subtracts each component of the <see cref="Vector2i"/>
- /// by the components of the given <see cref="Vector2i"/>.
+ /// Subtracts each component of the <see cref="Vector2I"/>
+ /// by the components of the given <see cref="Vector2I"/>.
/// </summary>
/// <param name="left">The left vector.</param>
/// <param name="right">The right vector.</param>
/// <returns>The subtracted vector.</returns>
- public static Vector2i operator -(Vector2i left, Vector2i right)
+ public static Vector2I operator -(Vector2I left, Vector2I right)
{
- left.x -= right.x;
- left.y -= right.y;
+ left.X -= right.X;
+ left.Y -= right.Y;
return left;
}
/// <summary>
- /// Returns the negative value of the <see cref="Vector2i"/>.
- /// This is the same as writing <c>new Vector2i(-v.x, -v.y)</c>.
+ /// Returns the negative value of the <see cref="Vector2I"/>.
+ /// This is the same as writing <c>new Vector2I(-v.X, -v.Y)</c>.
/// This operation flips the direction of the vector while
/// keeping the same magnitude.
/// </summary>
/// <param name="vec">The vector to negate/flip.</param>
/// <returns>The negated/flipped vector.</returns>
- public static Vector2i operator -(Vector2i vec)
+ public static Vector2I operator -(Vector2I vec)
{
- vec.x = -vec.x;
- vec.y = -vec.y;
+ vec.X = -vec.X;
+ vec.Y = -vec.Y;
return vec;
}
/// <summary>
- /// Multiplies each component of the <see cref="Vector2i"/>
+ /// Multiplies each component of the <see cref="Vector2I"/>
/// by the given <see langword="int"/>.
/// </summary>
/// <param name="vec">The vector to multiply.</param>
/// <param name="scale">The scale to multiply by.</param>
/// <returns>The multiplied vector.</returns>
- public static Vector2i operator *(Vector2i vec, int scale)
+ public static Vector2I operator *(Vector2I vec, int scale)
{
- vec.x *= scale;
- vec.y *= scale;
+ vec.X *= scale;
+ vec.Y *= scale;
return vec;
}
/// <summary>
- /// Multiplies each component of the <see cref="Vector2i"/>
+ /// Multiplies each component of the <see cref="Vector2I"/>
/// by the given <see langword="int"/>.
/// </summary>
/// <param name="scale">The scale to multiply by.</param>
/// <param name="vec">The vector to multiply.</param>
/// <returns>The multiplied vector.</returns>
- public static Vector2i operator *(int scale, Vector2i vec)
+ public static Vector2I operator *(int scale, Vector2I vec)
{
- vec.x *= scale;
- vec.y *= scale;
+ vec.X *= scale;
+ vec.Y *= scale;
return vec;
}
/// <summary>
- /// Multiplies each component of the <see cref="Vector2i"/>
- /// by the components of the given <see cref="Vector2i"/>.
+ /// Multiplies each component of the <see cref="Vector2I"/>
+ /// by the components of the given <see cref="Vector2I"/>.
/// </summary>
/// <param name="left">The left vector.</param>
/// <param name="right">The right vector.</param>
/// <returns>The multiplied vector.</returns>
- public static Vector2i operator *(Vector2i left, Vector2i right)
+ public static Vector2I operator *(Vector2I left, Vector2I right)
{
- left.x *= right.x;
- left.y *= right.y;
+ left.X *= right.X;
+ left.Y *= right.Y;
return left;
}
/// <summary>
- /// Divides each component of the <see cref="Vector2i"/>
+ /// Divides each component of the <see cref="Vector2I"/>
/// by the given <see langword="int"/>.
/// </summary>
/// <param name="vec">The dividend vector.</param>
/// <param name="divisor">The divisor value.</param>
/// <returns>The divided vector.</returns>
- public static Vector2i operator /(Vector2i vec, int divisor)
+ public static Vector2I operator /(Vector2I vec, int divisor)
{
- vec.x /= divisor;
- vec.y /= divisor;
+ vec.X /= divisor;
+ vec.Y /= divisor;
return vec;
}
/// <summary>
- /// Divides each component of the <see cref="Vector2i"/>
- /// by the components of the given <see cref="Vector2i"/>.
+ /// Divides each component of the <see cref="Vector2I"/>
+ /// by the components of the given <see cref="Vector2I"/>.
/// </summary>
/// <param name="vec">The dividend vector.</param>
/// <param name="divisorv">The divisor vector.</param>
/// <returns>The divided vector.</returns>
- public static Vector2i operator /(Vector2i vec, Vector2i divisorv)
+ public static Vector2I operator /(Vector2I vec, Vector2I divisorv)
{
- vec.x /= divisorv.x;
- vec.y /= divisorv.y;
+ vec.X /= divisorv.X;
+ vec.Y /= divisorv.Y;
return vec;
}
/// <summary>
- /// Gets the remainder of each component of the <see cref="Vector2i"/>
+ /// Gets the remainder of each component of the <see cref="Vector2I"/>
/// with the components of the given <see langword="int"/>.
/// This operation uses truncated division, which is often not desired
/// as it does not work well with negative numbers.
@@ -356,22 +356,22 @@ namespace Godot
/// </summary>
/// <example>
/// <code>
- /// GD.Print(new Vector2i(10, -20) % 7); // Prints "(3, -6)"
+ /// GD.Print(new Vector2I(10, -20) % 7); // Prints "(3, -6)"
/// </code>
/// </example>
/// <param name="vec">The dividend vector.</param>
/// <param name="divisor">The divisor value.</param>
/// <returns>The remainder vector.</returns>
- public static Vector2i operator %(Vector2i vec, int divisor)
+ public static Vector2I operator %(Vector2I vec, int divisor)
{
- vec.x %= divisor;
- vec.y %= divisor;
+ vec.X %= divisor;
+ vec.Y %= divisor;
return vec;
}
/// <summary>
- /// Gets the remainder of each component of the <see cref="Vector2i"/>
- /// with the components of the given <see cref="Vector2i"/>.
+ /// Gets the remainder of each component of the <see cref="Vector2I"/>
+ /// with the components of the given <see cref="Vector2I"/>.
/// This operation uses truncated division, which is often not desired
/// as it does not work well with negative numbers.
/// Consider using <see cref="Mathf.PosMod(int, int)"/> instead
@@ -379,16 +379,16 @@ namespace Godot
/// </summary>
/// <example>
/// <code>
- /// GD.Print(new Vector2i(10, -20) % new Vector2i(7, 8)); // Prints "(3, -4)"
+ /// GD.Print(new Vector2I(10, -20) % new Vector2I(7, 8)); // Prints "(3, -4)"
/// </code>
/// </example>
/// <param name="vec">The dividend vector.</param>
/// <param name="divisorv">The divisor vector.</param>
/// <returns>The remainder vector.</returns>
- public static Vector2i operator %(Vector2i vec, Vector2i divisorv)
+ public static Vector2I operator %(Vector2I vec, Vector2I divisorv)
{
- vec.x %= divisorv.x;
- vec.y %= divisorv.y;
+ vec.X %= divisorv.X;
+ vec.Y %= divisorv.Y;
return vec;
}
@@ -398,7 +398,7 @@ namespace Godot
/// <param name="left">The left vector.</param>
/// <param name="right">The right vector.</param>
/// <returns>Whether or not the vectors are equal.</returns>
- public static bool operator ==(Vector2i left, Vector2i right)
+ public static bool operator ==(Vector2I left, Vector2I right)
{
return left.Equals(right);
}
@@ -409,13 +409,13 @@ namespace Godot
/// <param name="left">The left vector.</param>
/// <param name="right">The right vector.</param>
/// <returns>Whether or not the vectors are not equal.</returns>
- public static bool operator !=(Vector2i left, Vector2i right)
+ public static bool operator !=(Vector2I left, Vector2I right)
{
return !left.Equals(right);
}
/// <summary>
- /// Compares two <see cref="Vector2i"/> vectors by first checking if
+ /// Compares two <see cref="Vector2I"/> vectors by first checking if
/// the X value of the <paramref name="left"/> vector is less than
/// the X value of the <paramref name="right"/> vector.
/// If the X values are exactly equal, then it repeats this check
@@ -425,17 +425,17 @@ namespace Godot
/// <param name="left">The left vector.</param>
/// <param name="right">The right vector.</param>
/// <returns>Whether or not the left is less than the right.</returns>
- public static bool operator <(Vector2i left, Vector2i right)
+ public static bool operator <(Vector2I left, Vector2I right)
{
- if (left.x == right.x)
+ if (left.X == right.X)
{
- return left.y < right.y;
+ return left.Y < right.Y;
}
- return left.x < right.x;
+ return left.X < right.X;
}
/// <summary>
- /// Compares two <see cref="Vector2i"/> vectors by first checking if
+ /// Compares two <see cref="Vector2I"/> vectors by first checking if
/// the X value of the <paramref name="left"/> vector is greater than
/// the X value of the <paramref name="right"/> vector.
/// If the X values are exactly equal, then it repeats this check
@@ -445,17 +445,17 @@ namespace Godot
/// <param name="left">The left vector.</param>
/// <param name="right">The right vector.</param>
/// <returns>Whether or not the left is greater than the right.</returns>
- public static bool operator >(Vector2i left, Vector2i right)
+ public static bool operator >(Vector2I left, Vector2I right)
{
- if (left.x == right.x)
+ if (left.X == right.X)
{
- return left.y > right.y;
+ return left.Y > right.Y;
}
- return left.x > right.x;
+ return left.X > right.X;
}
/// <summary>
- /// Compares two <see cref="Vector2i"/> vectors by first checking if
+ /// Compares two <see cref="Vector2I"/> vectors by first checking if
/// the X value of the <paramref name="left"/> vector is less than
/// or equal to the X value of the <paramref name="right"/> vector.
/// If the X values are exactly equal, then it repeats this check
@@ -465,17 +465,17 @@ namespace Godot
/// <param name="left">The left vector.</param>
/// <param name="right">The right vector.</param>
/// <returns>Whether or not the left is less than or equal to the right.</returns>
- public static bool operator <=(Vector2i left, Vector2i right)
+ public static bool operator <=(Vector2I left, Vector2I right)
{
- if (left.x == right.x)
+ if (left.X == right.X)
{
- return left.y <= right.y;
+ return left.Y <= right.Y;
}
- return left.x < right.x;
+ return left.X < right.X;
}
/// <summary>
- /// Compares two <see cref="Vector2i"/> vectors by first checking if
+ /// Compares two <see cref="Vector2I"/> vectors by first checking if
/// the X value of the <paramref name="left"/> vector is greater than
/// or equal to the X value of the <paramref name="right"/> vector.
/// If the X values are exactly equal, then it repeats this check
@@ -485,33 +485,33 @@ namespace Godot
/// <param name="left">The left vector.</param>
/// <param name="right">The right vector.</param>
/// <returns>Whether or not the left is greater than or equal to the right.</returns>
- public static bool operator >=(Vector2i left, Vector2i right)
+ public static bool operator >=(Vector2I left, Vector2I right)
{
- if (left.x == right.x)
+ if (left.X == right.X)
{
- return left.y >= right.y;
+ return left.Y >= right.Y;
}
- return left.x > right.x;
+ return left.X > right.X;
}
/// <summary>
- /// Converts this <see cref="Vector2i"/> to a <see cref="Vector2"/>.
+ /// Converts this <see cref="Vector2I"/> to a <see cref="Vector2"/>.
/// </summary>
/// <param name="value">The vector to convert.</param>
- public static implicit operator Vector2(Vector2i value)
+ public static implicit operator Vector2(Vector2I value)
{
- return new Vector2(value.x, value.y);
+ return new Vector2(value.X, value.Y);
}
/// <summary>
- /// Converts a <see cref="Vector2"/> to a <see cref="Vector2i"/>.
+ /// Converts a <see cref="Vector2"/> to a <see cref="Vector2I"/>.
/// </summary>
/// <param name="value">The vector to convert.</param>
- public static explicit operator Vector2i(Vector2 value)
+ public static explicit operator Vector2I(Vector2 value)
{
- return new Vector2i(
- Mathf.RoundToInt(value.x),
- Mathf.RoundToInt(value.y)
+ return new Vector2I(
+ Mathf.RoundToInt(value.X),
+ Mathf.RoundToInt(value.Y)
);
}
@@ -523,7 +523,7 @@ namespace Godot
/// <returns>Whether or not the vector and the object are equal.</returns>
public override readonly bool Equals(object obj)
{
- return obj is Vector2i other && Equals(other);
+ return obj is Vector2I other && Equals(other);
}
/// <summary>
@@ -531,36 +531,36 @@ namespace Godot
/// </summary>
/// <param name="other">The other vector.</param>
/// <returns>Whether or not the vectors are equal.</returns>
- public readonly bool Equals(Vector2i other)
+ public readonly bool Equals(Vector2I other)
{
- return x == other.x && y == other.y;
+ return X == other.X && Y == other.Y;
}
/// <summary>
- /// Serves as the hash function for <see cref="Vector2i"/>.
+ /// Serves as the hash function for <see cref="Vector2I"/>.
/// </summary>
/// <returns>A hash code for this vector.</returns>
public override readonly int GetHashCode()
{
- return y.GetHashCode() ^ x.GetHashCode();
+ return Y.GetHashCode() ^ X.GetHashCode();
}
/// <summary>
- /// Converts this <see cref="Vector2i"/> to a string.
+ /// Converts this <see cref="Vector2I"/> to a string.
/// </summary>
/// <returns>A string representation of this vector.</returns>
public override readonly string ToString()
{
- return $"({x}, {y})";
+ return $"({X}, {Y})";
}
/// <summary>
- /// Converts this <see cref="Vector2i"/> to a string with the given <paramref name="format"/>.
+ /// Converts this <see cref="Vector2I"/> to a string with the given <paramref name="format"/>.
/// </summary>
/// <returns>A string representation of this vector.</returns>
public readonly string ToString(string format)
{
- return $"({x.ToString(format)}, {y.ToString(format)})";
+ return $"({X.ToString(format)}, {Y.ToString(format)})";
}
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
index b017ba5853..c773c0fda6 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
@@ -33,17 +33,17 @@ namespace Godot
/// <summary>
/// The vector's X component. Also accessible by using the index position <c>[0]</c>.
/// </summary>
- public real_t x;
+ public real_t X;
/// <summary>
/// The vector's Y component. Also accessible by using the index position <c>[1]</c>.
/// </summary>
- public real_t y;
+ public real_t Y;
/// <summary>
/// The vector's Z component. Also accessible by using the index position <c>[2]</c>.
/// </summary>
- public real_t z;
+ public real_t Z;
/// <summary>
/// Access vector components using their index.
@@ -52,9 +52,9 @@ namespace Godot
/// <paramref name="index"/> is not 0, 1 or 2.
/// </exception>
/// <value>
- /// <c>[0]</c> is equivalent to <see cref="x"/>,
- /// <c>[1]</c> is equivalent to <see cref="y"/>,
- /// <c>[2]</c> is equivalent to <see cref="z"/>.
+ /// <c>[0]</c> is equivalent to <see cref="X"/>,
+ /// <c>[1]</c> is equivalent to <see cref="Y"/>,
+ /// <c>[2]</c> is equivalent to <see cref="Z"/>.
/// </value>
public real_t this[int index]
{
@@ -63,11 +63,11 @@ namespace Godot
switch (index)
{
case 0:
- return x;
+ return X;
case 1:
- return y;
+ return Y;
case 2:
- return z;
+ return Z;
default:
throw new ArgumentOutOfRangeException(nameof(index));
}
@@ -77,13 +77,13 @@ namespace Godot
switch (index)
{
case 0:
- x = value;
+ X = value;
return;
case 1:
- y = value;
+ Y = value;
return;
case 2:
- z = value;
+ Z = value;
return;
default:
throw new ArgumentOutOfRangeException(nameof(index));
@@ -96,9 +96,9 @@ namespace Godot
/// </summary>
public readonly void Deconstruct(out real_t x, out real_t y, out real_t z)
{
- x = this.x;
- y = this.y;
- z = this.z;
+ x = X;
+ y = Y;
+ z = Z;
}
internal void Normalize()
@@ -107,14 +107,14 @@ namespace Godot
if (lengthsq == 0)
{
- x = y = z = 0f;
+ X = Y = Z = 0f;
}
else
{
real_t length = Mathf.Sqrt(lengthsq);
- x /= length;
- y /= length;
- z /= length;
+ X /= length;
+ Y /= length;
+ Z /= length;
}
}
@@ -124,7 +124,7 @@ namespace Godot
/// <returns>A vector with <see cref="Mathf.Abs(real_t)"/> called on each component.</returns>
public readonly Vector3 Abs()
{
- return new Vector3(Mathf.Abs(x), Mathf.Abs(y), Mathf.Abs(z));
+ return new Vector3(Mathf.Abs(X), Mathf.Abs(Y), Mathf.Abs(Z));
}
/// <summary>
@@ -153,7 +153,7 @@ namespace Godot
/// <returns>A vector with <see cref="Mathf.Ceil"/> called on each component.</returns>
public readonly Vector3 Ceil()
{
- return new Vector3(Mathf.Ceil(x), Mathf.Ceil(y), Mathf.Ceil(z));
+ return new Vector3(Mathf.Ceil(X), Mathf.Ceil(Y), Mathf.Ceil(Z));
}
/// <summary>
@@ -168,9 +168,9 @@ namespace Godot
{
return new Vector3
(
- Mathf.Clamp(x, min.x, max.x),
- Mathf.Clamp(y, min.y, max.y),
- Mathf.Clamp(z, min.z, max.z)
+ Mathf.Clamp(X, min.X, max.X),
+ Mathf.Clamp(Y, min.Y, max.Y),
+ Mathf.Clamp(Z, min.Z, max.Z)
);
}
@@ -183,9 +183,9 @@ namespace Godot
{
return new Vector3
(
- (y * with.z) - (z * with.y),
- (z * with.x) - (x * with.z),
- (x * with.y) - (y * with.x)
+ (Y * with.Z) - (Z * with.Y),
+ (Z * with.X) - (X * with.Z),
+ (X * with.Y) - (Y * with.X)
);
}
@@ -202,9 +202,9 @@ namespace Godot
{
return new Vector3
(
- Mathf.CubicInterpolate(x, b.x, preA.x, postB.x, weight),
- Mathf.CubicInterpolate(y, b.y, preA.y, postB.y, weight),
- Mathf.CubicInterpolate(z, b.z, preA.z, postB.z, weight)
+ Mathf.CubicInterpolate(X, b.X, preA.X, postB.X, weight),
+ Mathf.CubicInterpolate(Y, b.Y, preA.Y, postB.Y, weight),
+ Mathf.CubicInterpolate(Z, b.Z, preA.Z, postB.Z, weight)
);
}
@@ -226,9 +226,9 @@ namespace Godot
{
return new Vector3
(
- Mathf.CubicInterpolateInTime(x, b.x, preA.x, postB.x, weight, t, preAT, postBT),
- Mathf.CubicInterpolateInTime(y, b.y, preA.y, postB.y, weight, t, preAT, postBT),
- Mathf.CubicInterpolateInTime(z, b.z, preA.z, postB.z, weight, t, preAT, postBT)
+ Mathf.CubicInterpolateInTime(X, b.X, preA.X, postB.X, weight, t, preAT, postBT),
+ Mathf.CubicInterpolateInTime(Y, b.Y, preA.Y, postB.Y, weight, t, preAT, postBT),
+ Mathf.CubicInterpolateInTime(Z, b.Z, preA.Z, postB.Z, weight, t, preAT, postBT)
);
}
@@ -245,9 +245,9 @@ namespace Godot
{
return new Vector3
(
- Mathf.BezierInterpolate(x, control1.x, control2.x, end.x, t),
- Mathf.BezierInterpolate(y, control1.y, control2.y, end.y, t),
- Mathf.BezierInterpolate(z, control1.z, control2.z, end.z, t)
+ Mathf.BezierInterpolate(X, control1.X, control2.X, end.X, t),
+ Mathf.BezierInterpolate(Y, control1.Y, control2.Y, end.Y, t),
+ Mathf.BezierInterpolate(Z, control1.Z, control2.Z, end.Z, t)
);
}
@@ -263,9 +263,9 @@ namespace Godot
public readonly Vector3 BezierDerivative(Vector3 control1, Vector3 control2, Vector3 end, real_t t)
{
return new Vector3(
- Mathf.BezierDerivative(x, control1.x, control2.x, end.x, t),
- Mathf.BezierDerivative(y, control1.y, control2.y, end.y, t),
- Mathf.BezierDerivative(z, control1.z, control2.z, end.y, t)
+ Mathf.BezierDerivative(X, control1.X, control2.X, end.X, t),
+ Mathf.BezierDerivative(Y, control1.Y, control2.Y, end.Y, t),
+ Mathf.BezierDerivative(Z, control1.Z, control2.Z, end.Y, t)
);
}
@@ -276,7 +276,7 @@ namespace Godot
/// <returns>The direction from this vector to <paramref name="to"/>.</returns>
public readonly Vector3 DirectionTo(Vector3 to)
{
- return new Vector3(to.x - x, to.y - y, to.z - z).Normalized();
+ return new Vector3(to.X - X, to.Y - Y, to.Z - Z).Normalized();
}
/// <summary>
@@ -309,7 +309,7 @@ namespace Godot
/// <returns>The dot product of the two vectors.</returns>
public readonly real_t Dot(Vector3 with)
{
- return (x * with.x) + (y * with.y) + (z * with.z);
+ return (X * with.X) + (Y * with.Y) + (Z * with.Z);
}
/// <summary>
@@ -318,16 +318,16 @@ namespace Godot
/// <returns>A vector with <see cref="Mathf.Floor"/> called on each component.</returns>
public readonly Vector3 Floor()
{
- return new Vector3(Mathf.Floor(x), Mathf.Floor(y), Mathf.Floor(z));
+ return new Vector3(Mathf.Floor(X), Mathf.Floor(Y), Mathf.Floor(Z));
}
/// <summary>
- /// Returns the inverse of this vector. This is the same as <c>new Vector3(1 / v.x, 1 / v.y, 1 / v.z)</c>.
+ /// Returns the inverse of this vector. This is the same as <c>new Vector3(1 / v.X, 1 / v.Y, 1 / v.Z)</c>.
/// </summary>
/// <returns>The inverse of this vector.</returns>
public readonly Vector3 Inverse()
{
- return new Vector3(1 / x, 1 / y, 1 / z);
+ return new Vector3(1 / X, 1 / Y, 1 / Z);
}
/// <summary>
@@ -337,7 +337,7 @@ namespace Godot
/// <returns>Whether this vector is finite or not.</returns>
public readonly bool IsFinite()
{
- return Mathf.IsFinite(x) && Mathf.IsFinite(y) && Mathf.IsFinite(z);
+ return Mathf.IsFinite(X) && Mathf.IsFinite(Y) && Mathf.IsFinite(Z);
}
/// <summary>
@@ -356,9 +356,9 @@ namespace Godot
/// <returns>The length of this vector.</returns>
public readonly real_t Length()
{
- real_t x2 = x * x;
- real_t y2 = y * y;
- real_t z2 = z * z;
+ real_t x2 = X * X;
+ real_t y2 = Y * Y;
+ real_t z2 = Z * Z;
return Mathf.Sqrt(x2 + y2 + z2);
}
@@ -371,9 +371,9 @@ namespace Godot
/// <returns>The squared length of this vector.</returns>
public readonly real_t LengthSquared()
{
- real_t x2 = x * x;
- real_t y2 = y * y;
- real_t z2 = z * z;
+ real_t x2 = X * X;
+ real_t y2 = Y * Y;
+ real_t z2 = Z * Z;
return x2 + y2 + z2;
}
@@ -389,9 +389,9 @@ namespace Godot
{
return new Vector3
(
- Mathf.Lerp(x, to.x, weight),
- Mathf.Lerp(y, to.y, weight),
- Mathf.Lerp(z, to.z, weight)
+ Mathf.Lerp(X, to.X, weight),
+ Mathf.Lerp(Y, to.Y, weight),
+ Mathf.Lerp(Z, to.Z, weight)
);
}
@@ -421,7 +421,7 @@ namespace Godot
/// <returns>The index of the highest axis.</returns>
public readonly Axis MaxAxisIndex()
{
- return x < y ? (y < z ? Axis.Z : Axis.Y) : (x < z ? Axis.Z : Axis.X);
+ return X < Y ? (Y < Z ? Axis.Z : Axis.Y) : (X < Z ? Axis.Z : Axis.X);
}
/// <summary>
@@ -431,7 +431,7 @@ namespace Godot
/// <returns>The index of the lowest axis.</returns>
public readonly Axis MinAxisIndex()
{
- return x < y ? (x < z ? Axis.X : Axis.Z) : (y < z ? Axis.Y : Axis.Z);
+ return X < Y ? (X < Z ? Axis.X : Axis.Z) : (Y < Z ? Axis.Y : Axis.Z);
}
/// <summary>
@@ -470,9 +470,9 @@ namespace Godot
public readonly Basis Outer(Vector3 with)
{
return new Basis(
- x * with.x, x * with.y, x * with.z,
- y * with.x, y * with.y, y * with.z,
- z * with.x, z * with.y, z * with.z
+ X * with.X, X * with.Y, X * with.Z,
+ Y * with.X, Y * with.Y, Y * with.Z,
+ Z * with.X, Z * with.Y, Z * with.Z
);
}
@@ -487,9 +487,9 @@ namespace Godot
public readonly Vector3 PosMod(real_t mod)
{
Vector3 v;
- v.x = Mathf.PosMod(x, mod);
- v.y = Mathf.PosMod(y, mod);
- v.z = Mathf.PosMod(z, mod);
+ v.X = Mathf.PosMod(X, mod);
+ v.Y = Mathf.PosMod(Y, mod);
+ v.Z = Mathf.PosMod(Z, mod);
return v;
}
@@ -504,9 +504,9 @@ namespace Godot
public readonly Vector3 PosMod(Vector3 modv)
{
Vector3 v;
- v.x = Mathf.PosMod(x, modv.x);
- v.y = Mathf.PosMod(y, modv.y);
- v.z = Mathf.PosMod(z, modv.z);
+ v.X = Mathf.PosMod(X, modv.X);
+ v.Y = Mathf.PosMod(Y, modv.Y);
+ v.Z = Mathf.PosMod(Z, modv.Z);
return v;
}
@@ -561,7 +561,7 @@ namespace Godot
/// <returns>The rounded vector.</returns>
public readonly Vector3 Round()
{
- return new Vector3(Mathf.Round(x), Mathf.Round(y), Mathf.Round(z));
+ return new Vector3(Mathf.Round(X), Mathf.Round(Y), Mathf.Round(Z));
}
/// <summary>
@@ -573,9 +573,9 @@ namespace Godot
public readonly Vector3 Sign()
{
Vector3 v;
- v.x = Mathf.Sign(x);
- v.y = Mathf.Sign(y);
- v.z = Mathf.Sign(z);
+ v.X = Mathf.Sign(X);
+ v.Y = Mathf.Sign(Y);
+ v.Z = Mathf.Sign(Z);
return v;
}
@@ -642,9 +642,9 @@ namespace Godot
{
return new Vector3
(
- Mathf.Snapped(x, step.x),
- Mathf.Snapped(y, step.y),
- Mathf.Snapped(z, step.z)
+ Mathf.Snapped(X, step.X),
+ Mathf.Snapped(Y, step.Y),
+ Mathf.Snapped(Z, step.Z)
);
}
@@ -719,9 +719,9 @@ namespace Godot
/// <param name="z">The vector's Z component.</param>
public Vector3(real_t x, real_t y, real_t z)
{
- this.x = x;
- this.y = y;
- this.z = z;
+ X = x;
+ Y = y;
+ Z = z;
}
/// <summary>
@@ -733,9 +733,9 @@ namespace Godot
/// <returns>The added vector.</returns>
public static Vector3 operator +(Vector3 left, Vector3 right)
{
- left.x += right.x;
- left.y += right.y;
- left.z += right.z;
+ left.X += right.X;
+ left.Y += right.Y;
+ left.Z += right.Z;
return left;
}
@@ -748,15 +748,15 @@ namespace Godot
/// <returns>The subtracted vector.</returns>
public static Vector3 operator -(Vector3 left, Vector3 right)
{
- left.x -= right.x;
- left.y -= right.y;
- left.z -= right.z;
+ left.X -= right.X;
+ left.Y -= right.Y;
+ left.Z -= right.Z;
return left;
}
/// <summary>
/// Returns the negative value of the <see cref="Vector3"/>.
- /// This is the same as writing <c>new Vector3(-v.x, -v.y, -v.z)</c>.
+ /// This is the same as writing <c>new Vector3(-v.X, -v.Y, -v.Z)</c>.
/// This operation flips the direction of the vector while
/// keeping the same magnitude.
/// With floats, the number zero can be either positive or negative.
@@ -765,9 +765,9 @@ namespace Godot
/// <returns>The negated/flipped vector.</returns>
public static Vector3 operator -(Vector3 vec)
{
- vec.x = -vec.x;
- vec.y = -vec.y;
- vec.z = -vec.z;
+ vec.X = -vec.X;
+ vec.Y = -vec.Y;
+ vec.Z = -vec.Z;
return vec;
}
@@ -780,9 +780,9 @@ namespace Godot
/// <returns>The multiplied vector.</returns>
public static Vector3 operator *(Vector3 vec, real_t scale)
{
- vec.x *= scale;
- vec.y *= scale;
- vec.z *= scale;
+ vec.X *= scale;
+ vec.Y *= scale;
+ vec.Z *= scale;
return vec;
}
@@ -795,9 +795,9 @@ namespace Godot
/// <returns>The multiplied vector.</returns>
public static Vector3 operator *(real_t scale, Vector3 vec)
{
- vec.x *= scale;
- vec.y *= scale;
- vec.z *= scale;
+ vec.X *= scale;
+ vec.Y *= scale;
+ vec.Z *= scale;
return vec;
}
@@ -810,9 +810,9 @@ namespace Godot
/// <returns>The multiplied vector.</returns>
public static Vector3 operator *(Vector3 left, Vector3 right)
{
- left.x *= right.x;
- left.y *= right.y;
- left.z *= right.z;
+ left.X *= right.X;
+ left.Y *= right.Y;
+ left.Z *= right.Z;
return left;
}
@@ -825,9 +825,9 @@ namespace Godot
/// <returns>The divided vector.</returns>
public static Vector3 operator /(Vector3 vec, real_t divisor)
{
- vec.x /= divisor;
- vec.y /= divisor;
- vec.z /= divisor;
+ vec.X /= divisor;
+ vec.Y /= divisor;
+ vec.Z /= divisor;
return vec;
}
@@ -840,9 +840,9 @@ namespace Godot
/// <returns>The divided vector.</returns>
public static Vector3 operator /(Vector3 vec, Vector3 divisorv)
{
- vec.x /= divisorv.x;
- vec.y /= divisorv.y;
- vec.z /= divisorv.z;
+ vec.X /= divisorv.X;
+ vec.Y /= divisorv.Y;
+ vec.Z /= divisorv.Z;
return vec;
}
@@ -864,9 +864,9 @@ namespace Godot
/// <returns>The remainder vector.</returns>
public static Vector3 operator %(Vector3 vec, real_t divisor)
{
- vec.x %= divisor;
- vec.y %= divisor;
- vec.z %= divisor;
+ vec.X %= divisor;
+ vec.Y %= divisor;
+ vec.Z %= divisor;
return vec;
}
@@ -888,9 +888,9 @@ namespace Godot
/// <returns>The remainder vector.</returns>
public static Vector3 operator %(Vector3 vec, Vector3 divisorv)
{
- vec.x %= divisorv.x;
- vec.y %= divisorv.y;
- vec.z %= divisorv.z;
+ vec.X %= divisorv.X;
+ vec.Y %= divisorv.Y;
+ vec.Z %= divisorv.Z;
return vec;
}
@@ -933,15 +933,15 @@ namespace Godot
/// <returns>Whether or not the left is less than the right.</returns>
public static bool operator <(Vector3 left, Vector3 right)
{
- if (left.x == right.x)
+ if (left.X == right.X)
{
- if (left.y == right.y)
+ if (left.Y == right.Y)
{
- return left.z < right.z;
+ return left.Z < right.Z;
}
- return left.y < right.y;
+ return left.Y < right.Y;
}
- return left.x < right.x;
+ return left.X < right.X;
}
/// <summary>
@@ -957,15 +957,15 @@ namespace Godot
/// <returns>Whether or not the left is greater than the right.</returns>
public static bool operator >(Vector3 left, Vector3 right)
{
- if (left.x == right.x)
+ if (left.X == right.X)
{
- if (left.y == right.y)
+ if (left.Y == right.Y)
{
- return left.z > right.z;
+ return left.Z > right.Z;
}
- return left.y > right.y;
+ return left.Y > right.Y;
}
- return left.x > right.x;
+ return left.X > right.X;
}
/// <summary>
@@ -981,15 +981,15 @@ namespace Godot
/// <returns>Whether or not the left is less than or equal to the right.</returns>
public static bool operator <=(Vector3 left, Vector3 right)
{
- if (left.x == right.x)
+ if (left.X == right.X)
{
- if (left.y == right.y)
+ if (left.Y == right.Y)
{
- return left.z <= right.z;
+ return left.Z <= right.Z;
}
- return left.y < right.y;
+ return left.Y < right.Y;
}
- return left.x < right.x;
+ return left.X < right.X;
}
/// <summary>
@@ -1005,15 +1005,15 @@ namespace Godot
/// <returns>Whether or not the left is greater than or equal to the right.</returns>
public static bool operator >=(Vector3 left, Vector3 right)
{
- if (left.x == right.x)
+ if (left.X == right.X)
{
- if (left.y == right.y)
+ if (left.Y == right.Y)
{
- return left.z >= right.z;
+ return left.Z >= right.Z;
}
- return left.y > right.y;
+ return left.Y > right.Y;
}
- return left.x > right.x;
+ return left.X > right.X;
}
/// <summary>
@@ -1038,7 +1038,7 @@ namespace Godot
/// <returns>Whether or not the vectors are exactly equal.</returns>
public readonly bool Equals(Vector3 other)
{
- return x == other.x && y == other.y && z == other.z;
+ return X == other.X && Y == other.Y && Z == other.Z;
}
/// <summary>
@@ -1049,7 +1049,7 @@ namespace Godot
/// <returns>Whether or not the vectors are approximately equal.</returns>
public readonly bool IsEqualApprox(Vector3 other)
{
- return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y) && Mathf.IsEqualApprox(z, other.z);
+ return Mathf.IsEqualApprox(X, other.X) && Mathf.IsEqualApprox(Y, other.Y) && Mathf.IsEqualApprox(Z, other.Z);
}
/// <summary>
@@ -1061,7 +1061,7 @@ namespace Godot
/// <returns>Whether or not the vector is approximately zero.</returns>
public readonly bool IsZeroApprox()
{
- return Mathf.IsZeroApprox(x) && Mathf.IsZeroApprox(y) && Mathf.IsZeroApprox(z);
+ return Mathf.IsZeroApprox(X) && Mathf.IsZeroApprox(Y) && Mathf.IsZeroApprox(Z);
}
/// <summary>
@@ -1070,7 +1070,7 @@ namespace Godot
/// <returns>A hash code for this vector.</returns>
public override readonly int GetHashCode()
{
- return y.GetHashCode() ^ x.GetHashCode() ^ z.GetHashCode();
+ return Y.GetHashCode() ^ X.GetHashCode() ^ Z.GetHashCode();
}
/// <summary>
@@ -1079,7 +1079,7 @@ namespace Godot
/// <returns>A string representation of this vector.</returns>
public override readonly string ToString()
{
- return $"({x}, {y}, {z})";
+ return $"({X}, {Y}, {Z})";
}
/// <summary>
@@ -1088,7 +1088,7 @@ namespace Godot
/// <returns>A string representation of this vector.</returns>
public readonly string ToString(string format)
{
- return $"({x.ToString(format)}, {y.ToString(format)}, {z.ToString(format)})";
+ return $"({X.ToString(format)}, {Y.ToString(format)}, {Z.ToString(format)})";
}
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs
index de0c6d27e7..fe899527ef 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs
@@ -8,7 +8,7 @@ namespace Godot
/// </summary>
[Serializable]
[StructLayout(LayoutKind.Sequential)]
- public struct Vector3i : IEquatable<Vector3i>
+ public struct Vector3I : IEquatable<Vector3I>
{
/// <summary>
/// Enumerated index values for the axes.
@@ -33,17 +33,17 @@ namespace Godot
/// <summary>
/// The vector's X component. Also accessible by using the index position <c>[0]</c>.
/// </summary>
- public int x;
+ public int X;
/// <summary>
/// The vector's Y component. Also accessible by using the index position <c>[1]</c>.
/// </summary>
- public int y;
+ public int Y;
/// <summary>
/// The vector's Z component. Also accessible by using the index position <c>[2]</c>.
/// </summary>
- public int z;
+ public int Z;
/// <summary>
/// Access vector components using their <paramref name="index"/>.
@@ -52,9 +52,9 @@ namespace Godot
/// <paramref name="index"/> is not 0, 1 or 2.
/// </exception>
/// <value>
- /// <c>[0]</c> is equivalent to <see cref="x"/>,
- /// <c>[1]</c> is equivalent to <see cref="y"/>,
- /// <c>[2]</c> is equivalent to <see cref="z"/>.
+ /// <c>[0]</c> is equivalent to <see cref="X"/>,
+ /// <c>[1]</c> is equivalent to <see cref="Y"/>,
+ /// <c>[2]</c> is equivalent to <see cref="Z"/>.
/// </value>
public int this[int index]
{
@@ -63,11 +63,11 @@ namespace Godot
switch (index)
{
case 0:
- return x;
+ return X;
case 1:
- return y;
+ return Y;
case 2:
- return z;
+ return Z;
default:
throw new ArgumentOutOfRangeException(nameof(index));
}
@@ -77,13 +77,13 @@ namespace Godot
switch (index)
{
case 0:
- x = value;
+ X = value;
return;
case 1:
- y = value;
+ Y = value;
return;
case 2:
- z = value;
+ Z = value;
return;
default:
throw new ArgumentOutOfRangeException(nameof(index));
@@ -96,18 +96,18 @@ namespace Godot
/// </summary>
public readonly void Deconstruct(out int x, out int y, out int z)
{
- x = this.x;
- y = this.y;
- z = this.z;
+ x = X;
+ y = Y;
+ z = Z;
}
/// <summary>
/// Returns a new vector with all components in absolute values (i.e. positive).
/// </summary>
/// <returns>A vector with <see cref="Mathf.Abs(int)"/> called on each component.</returns>
- public readonly Vector3i Abs()
+ public readonly Vector3I Abs()
{
- return new Vector3i(Mathf.Abs(x), Mathf.Abs(y), Mathf.Abs(z));
+ return new Vector3I(Mathf.Abs(X), Mathf.Abs(Y), Mathf.Abs(Z));
}
/// <summary>
@@ -118,13 +118,13 @@ namespace Godot
/// <param name="min">The vector with minimum allowed values.</param>
/// <param name="max">The vector with maximum allowed values.</param>
/// <returns>The vector with all components clamped.</returns>
- public readonly Vector3i Clamp(Vector3i min, Vector3i max)
+ public readonly Vector3I Clamp(Vector3I min, Vector3I max)
{
- return new Vector3i
+ return new Vector3I
(
- Mathf.Clamp(x, min.x, max.x),
- Mathf.Clamp(y, min.y, max.y),
- Mathf.Clamp(z, min.z, max.z)
+ Mathf.Clamp(X, min.X, max.X),
+ Mathf.Clamp(Y, min.Y, max.Y),
+ Mathf.Clamp(Z, min.Z, max.Z)
);
}
@@ -135,9 +135,9 @@ namespace Godot
/// <returns>The length of this vector.</returns>
public readonly real_t Length()
{
- int x2 = x * x;
- int y2 = y * y;
- int z2 = z * z;
+ int x2 = X * X;
+ int y2 = Y * Y;
+ int z2 = Z * Z;
return Mathf.Sqrt(x2 + y2 + z2);
}
@@ -150,9 +150,9 @@ namespace Godot
/// <returns>The squared length of this vector.</returns>
public readonly int LengthSquared()
{
- int x2 = x * x;
- int y2 = y * y;
- int z2 = z * z;
+ int x2 = X * X;
+ int y2 = Y * Y;
+ int z2 = Z * Z;
return x2 + y2 + z2;
}
@@ -164,7 +164,7 @@ namespace Godot
/// <returns>The index of the highest axis.</returns>
public readonly Axis MaxAxisIndex()
{
- return x < y ? (y < z ? Axis.Z : Axis.Y) : (x < z ? Axis.Z : Axis.X);
+ return X < Y ? (Y < Z ? Axis.Z : Axis.Y) : (X < Z ? Axis.Z : Axis.X);
}
/// <summary>
@@ -174,7 +174,7 @@ namespace Godot
/// <returns>The index of the lowest axis.</returns>
public readonly Axis MinAxisIndex()
{
- return x < y ? (x < z ? Axis.X : Axis.Z) : (y < z ? Axis.Y : Axis.Z);
+ return X < Y ? (X < Z ? Axis.X : Axis.Z) : (Y < Z ? Axis.Y : Axis.Z);
}
/// <summary>
@@ -183,208 +183,208 @@ namespace Godot
/// by calling <see cref="Mathf.Sign(int)"/> on each component.
/// </summary>
/// <returns>A vector with all components as either <c>1</c>, <c>-1</c>, or <c>0</c>.</returns>
- public readonly Vector3i Sign()
+ public readonly Vector3I Sign()
{
- Vector3i v = this;
- v.x = Mathf.Sign(v.x);
- v.y = Mathf.Sign(v.y);
- v.z = Mathf.Sign(v.z);
+ Vector3I v = this;
+ v.X = Mathf.Sign(v.X);
+ v.Y = Mathf.Sign(v.Y);
+ v.Z = Mathf.Sign(v.Z);
return v;
}
// Constants
- private static readonly Vector3i _zero = new Vector3i(0, 0, 0);
- private static readonly Vector3i _one = new Vector3i(1, 1, 1);
+ private static readonly Vector3I _zero = new Vector3I(0, 0, 0);
+ private static readonly Vector3I _one = new Vector3I(1, 1, 1);
- private static readonly Vector3i _up = new Vector3i(0, 1, 0);
- private static readonly Vector3i _down = new Vector3i(0, -1, 0);
- private static readonly Vector3i _right = new Vector3i(1, 0, 0);
- private static readonly Vector3i _left = new Vector3i(-1, 0, 0);
- private static readonly Vector3i _forward = new Vector3i(0, 0, -1);
- private static readonly Vector3i _back = new Vector3i(0, 0, 1);
+ private static readonly Vector3I _up = new Vector3I(0, 1, 0);
+ private static readonly Vector3I _down = new Vector3I(0, -1, 0);
+ private static readonly Vector3I _right = new Vector3I(1, 0, 0);
+ private static readonly Vector3I _left = new Vector3I(-1, 0, 0);
+ private static readonly Vector3I _forward = new Vector3I(0, 0, -1);
+ private static readonly Vector3I _back = new Vector3I(0, 0, 1);
/// <summary>
/// Zero vector, a vector with all components set to <c>0</c>.
/// </summary>
- /// <value>Equivalent to <c>new Vector3i(0, 0, 0)</c>.</value>
- public static Vector3i Zero { get { return _zero; } }
+ /// <value>Equivalent to <c>new Vector3I(0, 0, 0)</c>.</value>
+ public static Vector3I Zero { get { return _zero; } }
/// <summary>
/// One vector, a vector with all components set to <c>1</c>.
/// </summary>
- /// <value>Equivalent to <c>new Vector3i(1, 1, 1)</c>.</value>
- public static Vector3i One { get { return _one; } }
+ /// <value>Equivalent to <c>new Vector3I(1, 1, 1)</c>.</value>
+ public static Vector3I One { get { return _one; } }
/// <summary>
/// Up unit vector.
/// </summary>
- /// <value>Equivalent to <c>new Vector3i(0, 1, 0)</c>.</value>
- public static Vector3i Up { get { return _up; } }
+ /// <value>Equivalent to <c>new Vector3I(0, 1, 0)</c>.</value>
+ public static Vector3I Up { get { return _up; } }
/// <summary>
/// Down unit vector.
/// </summary>
- /// <value>Equivalent to <c>new Vector3i(0, -1, 0)</c>.</value>
- public static Vector3i Down { get { return _down; } }
+ /// <value>Equivalent to <c>new Vector3I(0, -1, 0)</c>.</value>
+ public static Vector3I Down { get { return _down; } }
/// <summary>
/// Right unit vector. Represents the local direction of right,
/// and the global direction of east.
/// </summary>
- /// <value>Equivalent to <c>new Vector3i(1, 0, 0)</c>.</value>
- public static Vector3i Right { get { return _right; } }
+ /// <value>Equivalent to <c>new Vector3I(1, 0, 0)</c>.</value>
+ public static Vector3I Right { get { return _right; } }
/// <summary>
/// Left unit vector. Represents the local direction of left,
/// and the global direction of west.
/// </summary>
- /// <value>Equivalent to <c>new Vector3i(-1, 0, 0)</c>.</value>
- public static Vector3i Left { get { return _left; } }
+ /// <value>Equivalent to <c>new Vector3I(-1, 0, 0)</c>.</value>
+ public static Vector3I Left { get { return _left; } }
/// <summary>
/// Forward unit vector. Represents the local direction of forward,
/// and the global direction of north.
/// </summary>
- /// <value>Equivalent to <c>new Vector3i(0, 0, -1)</c>.</value>
- public static Vector3i Forward { get { return _forward; } }
+ /// <value>Equivalent to <c>new Vector3I(0, 0, -1)</c>.</value>
+ public static Vector3I Forward { get { return _forward; } }
/// <summary>
/// Back unit vector. Represents the local direction of back,
/// and the global direction of south.
/// </summary>
- /// <value>Equivalent to <c>new Vector3i(0, 0, 1)</c>.</value>
- public static Vector3i Back { get { return _back; } }
+ /// <value>Equivalent to <c>new Vector3I(0, 0, 1)</c>.</value>
+ public static Vector3I Back { get { return _back; } }
/// <summary>
- /// Constructs a new <see cref="Vector3i"/> with the given components.
+ /// Constructs a new <see cref="Vector3I"/> with the given components.
/// </summary>
/// <param name="x">The vector's X component.</param>
/// <param name="y">The vector's Y component.</param>
/// <param name="z">The vector's Z component.</param>
- public Vector3i(int x, int y, int z)
+ public Vector3I(int x, int y, int z)
{
- this.x = x;
- this.y = y;
- this.z = z;
+ X = x;
+ Y = y;
+ Z = z;
}
/// <summary>
- /// Adds each component of the <see cref="Vector3i"/>
- /// with the components of the given <see cref="Vector3i"/>.
+ /// Adds each component of the <see cref="Vector3I"/>
+ /// with the components of the given <see cref="Vector3I"/>.
/// </summary>
/// <param name="left">The left vector.</param>
/// <param name="right">The right vector.</param>
/// <returns>The added vector.</returns>
- public static Vector3i operator +(Vector3i left, Vector3i right)
+ public static Vector3I operator +(Vector3I left, Vector3I right)
{
- left.x += right.x;
- left.y += right.y;
- left.z += right.z;
+ left.X += right.X;
+ left.Y += right.Y;
+ left.Z += right.Z;
return left;
}
/// <summary>
- /// Subtracts each component of the <see cref="Vector3i"/>
- /// by the components of the given <see cref="Vector3i"/>.
+ /// Subtracts each component of the <see cref="Vector3I"/>
+ /// by the components of the given <see cref="Vector3I"/>.
/// </summary>
/// <param name="left">The left vector.</param>
/// <param name="right">The right vector.</param>
/// <returns>The subtracted vector.</returns>
- public static Vector3i operator -(Vector3i left, Vector3i right)
+ public static Vector3I operator -(Vector3I left, Vector3I right)
{
- left.x -= right.x;
- left.y -= right.y;
- left.z -= right.z;
+ left.X -= right.X;
+ left.Y -= right.Y;
+ left.Z -= right.Z;
return left;
}
/// <summary>
- /// Returns the negative value of the <see cref="Vector3i"/>.
- /// This is the same as writing <c>new Vector3i(-v.x, -v.y, -v.z)</c>.
+ /// Returns the negative value of the <see cref="Vector3I"/>.
+ /// This is the same as writing <c>new Vector3I(-v.X, -v.Y, -v.Z)</c>.
/// This operation flips the direction of the vector while
/// keeping the same magnitude.
/// </summary>
/// <param name="vec">The vector to negate/flip.</param>
/// <returns>The negated/flipped vector.</returns>
- public static Vector3i operator -(Vector3i vec)
+ public static Vector3I operator -(Vector3I vec)
{
- vec.x = -vec.x;
- vec.y = -vec.y;
- vec.z = -vec.z;
+ vec.X = -vec.X;
+ vec.Y = -vec.Y;
+ vec.Z = -vec.Z;
return vec;
}
/// <summary>
- /// Multiplies each component of the <see cref="Vector3i"/>
+ /// Multiplies each component of the <see cref="Vector3I"/>
/// by the given <see langword="int"/>.
/// </summary>
/// <param name="vec">The vector to multiply.</param>
/// <param name="scale">The scale to multiply by.</param>
/// <returns>The multiplied vector.</returns>
- public static Vector3i operator *(Vector3i vec, int scale)
+ public static Vector3I operator *(Vector3I vec, int scale)
{
- vec.x *= scale;
- vec.y *= scale;
- vec.z *= scale;
+ vec.X *= scale;
+ vec.Y *= scale;
+ vec.Z *= scale;
return vec;
}
/// <summary>
- /// Multiplies each component of the <see cref="Vector3i"/>
+ /// Multiplies each component of the <see cref="Vector3I"/>
/// by the given <see langword="int"/>.
/// </summary>
/// <param name="scale">The scale to multiply by.</param>
/// <param name="vec">The vector to multiply.</param>
/// <returns>The multiplied vector.</returns>
- public static Vector3i operator *(int scale, Vector3i vec)
+ public static Vector3I operator *(int scale, Vector3I vec)
{
- vec.x *= scale;
- vec.y *= scale;
- vec.z *= scale;
+ vec.X *= scale;
+ vec.Y *= scale;
+ vec.Z *= scale;
return vec;
}
/// <summary>
- /// Multiplies each component of the <see cref="Vector3i"/>
- /// by the components of the given <see cref="Vector3i"/>.
+ /// Multiplies each component of the <see cref="Vector3I"/>
+ /// by the components of the given <see cref="Vector3I"/>.
/// </summary>
/// <param name="left">The left vector.</param>
/// <param name="right">The right vector.</param>
/// <returns>The multiplied vector.</returns>
- public static Vector3i operator *(Vector3i left, Vector3i right)
+ public static Vector3I operator *(Vector3I left, Vector3I right)
{
- left.x *= right.x;
- left.y *= right.y;
- left.z *= right.z;
+ left.X *= right.X;
+ left.Y *= right.Y;
+ left.Z *= right.Z;
return left;
}
/// <summary>
- /// Divides each component of the <see cref="Vector3i"/>
+ /// Divides each component of the <see cref="Vector3I"/>
/// by the given <see langword="int"/>.
/// </summary>
/// <param name="vec">The dividend vector.</param>
/// <param name="divisor">The divisor value.</param>
/// <returns>The divided vector.</returns>
- public static Vector3i operator /(Vector3i vec, int divisor)
+ public static Vector3I operator /(Vector3I vec, int divisor)
{
- vec.x /= divisor;
- vec.y /= divisor;
- vec.z /= divisor;
+ vec.X /= divisor;
+ vec.Y /= divisor;
+ vec.Z /= divisor;
return vec;
}
/// <summary>
- /// Divides each component of the <see cref="Vector3i"/>
- /// by the components of the given <see cref="Vector3i"/>.
+ /// Divides each component of the <see cref="Vector3I"/>
+ /// by the components of the given <see cref="Vector3I"/>.
/// </summary>
/// <param name="vec">The dividend vector.</param>
/// <param name="divisorv">The divisor vector.</param>
/// <returns>The divided vector.</returns>
- public static Vector3i operator /(Vector3i vec, Vector3i divisorv)
+ public static Vector3I operator /(Vector3I vec, Vector3I divisorv)
{
- vec.x /= divisorv.x;
- vec.y /= divisorv.y;
- vec.z /= divisorv.z;
+ vec.X /= divisorv.X;
+ vec.Y /= divisorv.Y;
+ vec.Z /= divisorv.Z;
return vec;
}
/// <summary>
- /// Gets the remainder of each component of the <see cref="Vector3i"/>
+ /// Gets the remainder of each component of the <see cref="Vector3I"/>
/// with the components of the given <see langword="int"/>.
/// This operation uses truncated division, which is often not desired
/// as it does not work well with negative numbers.
@@ -393,23 +393,23 @@ namespace Godot
/// </summary>
/// <example>
/// <code>
- /// GD.Print(new Vector3i(10, -20, 30) % 7); // Prints "(3, -6, 2)"
+ /// GD.Print(new Vector3I(10, -20, 30) % 7); // Prints "(3, -6, 2)"
/// </code>
/// </example>
/// <param name="vec">The dividend vector.</param>
/// <param name="divisor">The divisor value.</param>
/// <returns>The remainder vector.</returns>
- public static Vector3i operator %(Vector3i vec, int divisor)
+ public static Vector3I operator %(Vector3I vec, int divisor)
{
- vec.x %= divisor;
- vec.y %= divisor;
- vec.z %= divisor;
+ vec.X %= divisor;
+ vec.Y %= divisor;
+ vec.Z %= divisor;
return vec;
}
/// <summary>
- /// Gets the remainder of each component of the <see cref="Vector3i"/>
- /// with the components of the given <see cref="Vector3i"/>.
+ /// Gets the remainder of each component of the <see cref="Vector3I"/>
+ /// with the components of the given <see cref="Vector3I"/>.
/// This operation uses truncated division, which is often not desired
/// as it does not work well with negative numbers.
/// Consider using <see cref="Mathf.PosMod(int, int)"/> instead
@@ -417,17 +417,17 @@ namespace Godot
/// </summary>
/// <example>
/// <code>
- /// GD.Print(new Vector3i(10, -20, 30) % new Vector3i(7, 8, 9)); // Prints "(3, -4, 3)"
+ /// GD.Print(new Vector3I(10, -20, 30) % new Vector3I(7, 8, 9)); // Prints "(3, -4, 3)"
/// </code>
/// </example>
/// <param name="vec">The dividend vector.</param>
/// <param name="divisorv">The divisor vector.</param>
/// <returns>The remainder vector.</returns>
- public static Vector3i operator %(Vector3i vec, Vector3i divisorv)
+ public static Vector3I operator %(Vector3I vec, Vector3I divisorv)
{
- vec.x %= divisorv.x;
- vec.y %= divisorv.y;
- vec.z %= divisorv.z;
+ vec.X %= divisorv.X;
+ vec.Y %= divisorv.Y;
+ vec.Z %= divisorv.Z;
return vec;
}
@@ -437,7 +437,7 @@ namespace Godot
/// <param name="left">The left vector.</param>
/// <param name="right">The right vector.</param>
/// <returns>Whether or not the vectors are equal.</returns>
- public static bool operator ==(Vector3i left, Vector3i right)
+ public static bool operator ==(Vector3I left, Vector3I right)
{
return left.Equals(right);
}
@@ -448,13 +448,13 @@ namespace Godot
/// <param name="left">The left vector.</param>
/// <param name="right">The right vector.</param>
/// <returns>Whether or not the vectors are not equal.</returns>
- public static bool operator !=(Vector3i left, Vector3i right)
+ public static bool operator !=(Vector3I left, Vector3I right)
{
return !left.Equals(right);
}
/// <summary>
- /// Compares two <see cref="Vector3i"/> vectors by first checking if
+ /// Compares two <see cref="Vector3I"/> vectors by first checking if
/// the X value of the <paramref name="left"/> vector is less than
/// the X value of the <paramref name="right"/> vector.
/// If the X values are exactly equal, then it repeats this check
@@ -464,21 +464,21 @@ namespace Godot
/// <param name="left">The left vector.</param>
/// <param name="right">The right vector.</param>
/// <returns>Whether or not the left is less than the right.</returns>
- public static bool operator <(Vector3i left, Vector3i right)
+ public static bool operator <(Vector3I left, Vector3I right)
{
- if (left.x == right.x)
+ if (left.X == right.X)
{
- if (left.y == right.y)
+ if (left.Y == right.Y)
{
- return left.z < right.z;
+ return left.Z < right.Z;
}
- return left.y < right.y;
+ return left.Y < right.Y;
}
- return left.x < right.x;
+ return left.X < right.X;
}
/// <summary>
- /// Compares two <see cref="Vector3i"/> vectors by first checking if
+ /// Compares two <see cref="Vector3I"/> vectors by first checking if
/// the X value of the <paramref name="left"/> vector is greater than
/// the X value of the <paramref name="right"/> vector.
/// If the X values are exactly equal, then it repeats this check
@@ -488,21 +488,21 @@ namespace Godot
/// <param name="left">The left vector.</param>
/// <param name="right">The right vector.</param>
/// <returns>Whether or not the left is greater than the right.</returns>
- public static bool operator >(Vector3i left, Vector3i right)
+ public static bool operator >(Vector3I left, Vector3I right)
{
- if (left.x == right.x)
+ if (left.X == right.X)
{
- if (left.y == right.y)
+ if (left.Y == right.Y)
{
- return left.z > right.z;
+ return left.Z > right.Z;
}
- return left.y > right.y;
+ return left.Y > right.Y;
}
- return left.x > right.x;
+ return left.X > right.X;
}
/// <summary>
- /// Compares two <see cref="Vector3i"/> vectors by first checking if
+ /// Compares two <see cref="Vector3I"/> vectors by first checking if
/// the X value of the <paramref name="left"/> vector is less than
/// or equal to the X value of the <paramref name="right"/> vector.
/// If the X values are exactly equal, then it repeats this check
@@ -512,21 +512,21 @@ namespace Godot
/// <param name="left">The left vector.</param>
/// <param name="right">The right vector.</param>
/// <returns>Whether or not the left is less than or equal to the right.</returns>
- public static bool operator <=(Vector3i left, Vector3i right)
+ public static bool operator <=(Vector3I left, Vector3I right)
{
- if (left.x == right.x)
+ if (left.X == right.X)
{
- if (left.y == right.y)
+ if (left.Y == right.Y)
{
- return left.z <= right.z;
+ return left.Z <= right.Z;
}
- return left.y < right.y;
+ return left.Y < right.Y;
}
- return left.x < right.x;
+ return left.X < right.X;
}
/// <summary>
- /// Compares two <see cref="Vector3i"/> vectors by first checking if
+ /// Compares two <see cref="Vector3I"/> vectors by first checking if
/// the X value of the <paramref name="left"/> vector is greater than
/// or equal to the X value of the <paramref name="right"/> vector.
/// If the X values are exactly equal, then it repeats this check
@@ -536,38 +536,38 @@ namespace Godot
/// <param name="left">The left vector.</param>
/// <param name="right">The right vector.</param>
/// <returns>Whether or not the left is greater than or equal to the right.</returns>
- public static bool operator >=(Vector3i left, Vector3i right)
+ public static bool operator >=(Vector3I left, Vector3I right)
{
- if (left.x == right.x)
+ if (left.X == right.X)
{
- if (left.y == right.y)
+ if (left.Y == right.Y)
{
- return left.z >= right.z;
+ return left.Z >= right.Z;
}
- return left.y > right.y;
+ return left.Y > right.Y;
}
- return left.x > right.x;
+ return left.X > right.X;
}
/// <summary>
- /// Converts this <see cref="Vector3i"/> to a <see cref="Vector3"/>.
+ /// Converts this <see cref="Vector3I"/> to a <see cref="Vector3"/>.
/// </summary>
/// <param name="value">The vector to convert.</param>
- public static implicit operator Vector3(Vector3i value)
+ public static implicit operator Vector3(Vector3I value)
{
- return new Vector3(value.x, value.y, value.z);
+ return new Vector3(value.X, value.Y, value.Z);
}
/// <summary>
- /// Converts a <see cref="Vector3"/> to a <see cref="Vector3i"/>.
+ /// Converts a <see cref="Vector3"/> to a <see cref="Vector3I"/>.
/// </summary>
/// <param name="value">The vector to convert.</param>
- public static explicit operator Vector3i(Vector3 value)
+ public static explicit operator Vector3I(Vector3 value)
{
- return new Vector3i(
- Mathf.RoundToInt(value.x),
- Mathf.RoundToInt(value.y),
- Mathf.RoundToInt(value.z)
+ return new Vector3I(
+ Mathf.RoundToInt(value.X),
+ Mathf.RoundToInt(value.Y),
+ Mathf.RoundToInt(value.Z)
);
}
@@ -579,7 +579,7 @@ namespace Godot
/// <returns>Whether or not the vector and the object are equal.</returns>
public override readonly bool Equals(object obj)
{
- return obj is Vector3i other && Equals(other);
+ return obj is Vector3I other && Equals(other);
}
/// <summary>
@@ -587,36 +587,36 @@ namespace Godot
/// </summary>
/// <param name="other">The other vector.</param>
/// <returns>Whether or not the vectors are equal.</returns>
- public readonly bool Equals(Vector3i other)
+ public readonly bool Equals(Vector3I other)
{
- return x == other.x && y == other.y && z == other.z;
+ return X == other.X && Y == other.Y && Z == other.Z;
}
/// <summary>
- /// Serves as the hash function for <see cref="Vector3i"/>.
+ /// Serves as the hash function for <see cref="Vector3I"/>.
/// </summary>
/// <returns>A hash code for this vector.</returns>
public override readonly int GetHashCode()
{
- return y.GetHashCode() ^ x.GetHashCode() ^ z.GetHashCode();
+ return Y.GetHashCode() ^ X.GetHashCode() ^ Z.GetHashCode();
}
/// <summary>
- /// Converts this <see cref="Vector3i"/> to a string.
+ /// Converts this <see cref="Vector3I"/> to a string.
/// </summary>
/// <returns>A string representation of this vector.</returns>
public override readonly string ToString()
{
- return $"({x}, {y}, {z})";
+ return $"({X}, {Y}, {Z})";
}
/// <summary>
- /// Converts this <see cref="Vector3i"/> to a string with the given <paramref name="format"/>.
+ /// Converts this <see cref="Vector3I"/> to a string with the given <paramref name="format"/>.
/// </summary>
/// <returns>A string representation of this vector.</returns>
public readonly string ToString(string format)
{
- return $"({x.ToString(format)}, {y.ToString(format)}, {z.ToString(format)})";
+ return $"({X.ToString(format)}, {Y.ToString(format)}, {Z.ToString(format)})";
}
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs
index 0f4528bb40..1fd39632b0 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs
@@ -37,22 +37,22 @@ namespace Godot
/// <summary>
/// The vector's X component. Also accessible by using the index position <c>[0]</c>.
/// </summary>
- public real_t x;
+ public real_t X;
/// <summary>
/// The vector's Y component. Also accessible by using the index position <c>[1]</c>.
/// </summary>
- public real_t y;
+ public real_t Y;
/// <summary>
/// The vector's Z component. Also accessible by using the index position <c>[2]</c>.
/// </summary>
- public real_t z;
+ public real_t Z;
/// <summary>
/// The vector's W component. Also accessible by using the index position <c>[3]</c>.
/// </summary>
- public real_t w;
+ public real_t W;
/// <summary>
/// Access vector components using their index.
@@ -61,10 +61,10 @@ namespace Godot
/// <paramref name="index"/> is not 0, 1, 2 or 3.
/// </exception>
/// <value>
- /// <c>[0]</c> is equivalent to <see cref="x"/>,
- /// <c>[1]</c> is equivalent to <see cref="y"/>,
- /// <c>[2]</c> is equivalent to <see cref="z"/>.
- /// <c>[3]</c> is equivalent to <see cref="w"/>.
+ /// <c>[0]</c> is equivalent to <see cref="X"/>,
+ /// <c>[1]</c> is equivalent to <see cref="Y"/>,
+ /// <c>[2]</c> is equivalent to <see cref="Z"/>.
+ /// <c>[3]</c> is equivalent to <see cref="W"/>.
/// </value>
public real_t this[int index]
{
@@ -73,13 +73,13 @@ namespace Godot
switch (index)
{
case 0:
- return x;
+ return X;
case 1:
- return y;
+ return Y;
case 2:
- return z;
+ return Z;
case 3:
- return w;
+ return W;
default:
throw new ArgumentOutOfRangeException(nameof(index));
}
@@ -89,16 +89,16 @@ namespace Godot
switch (index)
{
case 0:
- x = value;
+ X = value;
return;
case 1:
- y = value;
+ Y = value;
return;
case 2:
- z = value;
+ Z = value;
return;
case 3:
- w = value;
+ W = value;
return;
default:
throw new ArgumentOutOfRangeException(nameof(index));
@@ -111,10 +111,10 @@ namespace Godot
/// </summary>
public readonly void Deconstruct(out real_t x, out real_t y, out real_t z, out real_t w)
{
- x = this.x;
- y = this.y;
- z = this.z;
- w = this.w;
+ x = X;
+ y = Y;
+ z = Z;
+ w = W;
}
internal void Normalize()
@@ -123,15 +123,15 @@ namespace Godot
if (lengthsq == 0)
{
- x = y = z = w = 0f;
+ X = Y = Z = W = 0f;
}
else
{
real_t length = Mathf.Sqrt(lengthsq);
- x /= length;
- y /= length;
- z /= length;
- w /= length;
+ X /= length;
+ Y /= length;
+ Z /= length;
+ W /= length;
}
}
@@ -141,7 +141,7 @@ namespace Godot
/// <returns>A vector with <see cref="Mathf.Abs(real_t)"/> called on each component.</returns>
public readonly Vector4 Abs()
{
- return new Vector4(Mathf.Abs(x), Mathf.Abs(y), Mathf.Abs(z), Mathf.Abs(w));
+ return new Vector4(Mathf.Abs(X), Mathf.Abs(Y), Mathf.Abs(Z), Mathf.Abs(W));
}
/// <summary>
@@ -150,7 +150,7 @@ namespace Godot
/// <returns>A vector with <see cref="Mathf.Ceil"/> called on each component.</returns>
public readonly Vector4 Ceil()
{
- return new Vector4(Mathf.Ceil(x), Mathf.Ceil(y), Mathf.Ceil(z), Mathf.Ceil(w));
+ return new Vector4(Mathf.Ceil(X), Mathf.Ceil(Y), Mathf.Ceil(Z), Mathf.Ceil(W));
}
/// <summary>
@@ -165,10 +165,10 @@ namespace Godot
{
return new Vector4
(
- Mathf.Clamp(x, min.x, max.x),
- Mathf.Clamp(y, min.y, max.y),
- Mathf.Clamp(z, min.z, max.z),
- Mathf.Clamp(w, min.w, max.w)
+ Mathf.Clamp(X, min.X, max.X),
+ Mathf.Clamp(Y, min.Y, max.Y),
+ Mathf.Clamp(Z, min.Z, max.Z),
+ Mathf.Clamp(W, min.W, max.W)
);
}
@@ -185,10 +185,10 @@ namespace Godot
{
return new Vector4
(
- Mathf.CubicInterpolate(x, b.x, preA.x, postB.x, weight),
- Mathf.CubicInterpolate(y, b.y, preA.y, postB.y, weight),
- Mathf.CubicInterpolate(z, b.z, preA.z, postB.z, weight),
- Mathf.CubicInterpolate(w, b.w, preA.w, postB.w, weight)
+ Mathf.CubicInterpolate(X, b.X, preA.X, postB.X, weight),
+ Mathf.CubicInterpolate(Y, b.Y, preA.Y, postB.Y, weight),
+ Mathf.CubicInterpolate(Z, b.Z, preA.Z, postB.Z, weight),
+ Mathf.CubicInterpolate(W, b.W, preA.W, postB.W, weight)
);
}
@@ -210,10 +210,10 @@ namespace Godot
{
return new Vector4
(
- Mathf.CubicInterpolateInTime(x, b.x, preA.x, postB.x, weight, t, preAT, postBT),
- Mathf.CubicInterpolateInTime(y, b.y, preA.y, postB.y, weight, t, preAT, postBT),
- Mathf.CubicInterpolateInTime(z, b.z, preA.z, postB.z, weight, t, preAT, postBT),
- Mathf.CubicInterpolateInTime(w, b.w, preA.w, postB.w, weight, t, preAT, postBT)
+ Mathf.CubicInterpolateInTime(X, b.X, preA.X, postB.X, weight, t, preAT, postBT),
+ Mathf.CubicInterpolateInTime(Y, b.Y, preA.Y, postB.Y, weight, t, preAT, postBT),
+ Mathf.CubicInterpolateInTime(Z, b.Z, preA.Z, postB.Z, weight, t, preAT, postBT),
+ Mathf.CubicInterpolateInTime(W, b.W, preA.W, postB.W, weight, t, preAT, postBT)
);
}
@@ -224,7 +224,7 @@ namespace Godot
/// <returns>The direction from this vector to <paramref name="to"/>.</returns>
public readonly Vector4 DirectionTo(Vector4 to)
{
- Vector4 ret = new Vector4(to.x - x, to.y - y, to.z - z, to.w - w);
+ Vector4 ret = new Vector4(to.X - X, to.Y - Y, to.Z - Z, to.W - W);
ret.Normalize();
return ret;
}
@@ -258,7 +258,7 @@ namespace Godot
/// <returns>The dot product of the two vectors.</returns>
public readonly real_t Dot(Vector4 with)
{
- return (x * with.x) + (y * with.y) + (z * with.z) + (w * with.w);
+ return (X * with.X) + (Y * with.Y) + (Z * with.Z) + (W * with.W);
}
/// <summary>
@@ -267,16 +267,16 @@ namespace Godot
/// <returns>A vector with <see cref="Mathf.Floor"/> called on each component.</returns>
public readonly Vector4 Floor()
{
- return new Vector4(Mathf.Floor(x), Mathf.Floor(y), Mathf.Floor(z), Mathf.Floor(w));
+ return new Vector4(Mathf.Floor(X), Mathf.Floor(Y), Mathf.Floor(Z), Mathf.Floor(W));
}
/// <summary>
- /// Returns the inverse of this vector. This is the same as <c>new Vector4(1 / v.x, 1 / v.y, 1 / v.z, 1 / v.w)</c>.
+ /// Returns the inverse of this vector. This is the same as <c>new Vector4(1 / v.X, 1 / v.Y, 1 / v.Z, 1 / v.W)</c>.
/// </summary>
/// <returns>The inverse of this vector.</returns>
public readonly Vector4 Inverse()
{
- return new Vector4(1 / x, 1 / y, 1 / z, 1 / w);
+ return new Vector4(1 / X, 1 / Y, 1 / Z, 1 / W);
}
/// <summary>
@@ -286,7 +286,7 @@ namespace Godot
/// <returns>Whether this vector is finite or not.</returns>
public readonly bool IsFinite()
{
- return Mathf.IsFinite(x) && Mathf.IsFinite(y) && Mathf.IsFinite(z) && Mathf.IsFinite(w);
+ return Mathf.IsFinite(X) && Mathf.IsFinite(Y) && Mathf.IsFinite(Z) && Mathf.IsFinite(W);
}
/// <summary>
@@ -305,10 +305,10 @@ namespace Godot
/// <returns>The length of this vector.</returns>
public readonly real_t Length()
{
- real_t x2 = x * x;
- real_t y2 = y * y;
- real_t z2 = z * z;
- real_t w2 = w * w;
+ real_t x2 = X * X;
+ real_t y2 = Y * Y;
+ real_t z2 = Z * Z;
+ real_t w2 = W * W;
return Mathf.Sqrt(x2 + y2 + z2 + w2);
}
@@ -321,10 +321,10 @@ namespace Godot
/// <returns>The squared length of this vector.</returns>
public readonly real_t LengthSquared()
{
- real_t x2 = x * x;
- real_t y2 = y * y;
- real_t z2 = z * z;
- real_t w2 = w * w;
+ real_t x2 = X * X;
+ real_t y2 = Y * Y;
+ real_t z2 = Z * Z;
+ real_t w2 = W * W;
return x2 + y2 + z2 + w2;
}
@@ -340,10 +340,10 @@ namespace Godot
{
return new Vector4
(
- Mathf.Lerp(x, to.x, weight),
- Mathf.Lerp(y, to.y, weight),
- Mathf.Lerp(z, to.z, weight),
- Mathf.Lerp(w, to.w, weight)
+ Mathf.Lerp(X, to.X, weight),
+ Mathf.Lerp(Y, to.Y, weight),
+ Mathf.Lerp(Z, to.Z, weight),
+ Mathf.Lerp(W, to.W, weight)
);
}
@@ -355,7 +355,7 @@ namespace Godot
public readonly Axis MaxAxisIndex()
{
int max_index = 0;
- real_t max_value = x;
+ real_t max_value = X;
for (int i = 1; i < 4; i++)
{
if (this[i] > max_value)
@@ -375,7 +375,7 @@ namespace Godot
public readonly Axis MinAxisIndex()
{
int min_index = 0;
- real_t min_value = x;
+ real_t min_value = X;
for (int i = 1; i < 4; i++)
{
if (this[i] <= min_value)
@@ -409,10 +409,10 @@ namespace Godot
public readonly Vector4 PosMod(real_t mod)
{
return new Vector4(
- Mathf.PosMod(x, mod),
- Mathf.PosMod(y, mod),
- Mathf.PosMod(z, mod),
- Mathf.PosMod(w, mod)
+ Mathf.PosMod(X, mod),
+ Mathf.PosMod(Y, mod),
+ Mathf.PosMod(Z, mod),
+ Mathf.PosMod(W, mod)
);
}
@@ -427,10 +427,10 @@ namespace Godot
public readonly Vector4 PosMod(Vector4 modv)
{
return new Vector4(
- Mathf.PosMod(x, modv.x),
- Mathf.PosMod(y, modv.y),
- Mathf.PosMod(z, modv.z),
- Mathf.PosMod(w, modv.w)
+ Mathf.PosMod(X, modv.X),
+ Mathf.PosMod(Y, modv.Y),
+ Mathf.PosMod(Z, modv.Z),
+ Mathf.PosMod(W, modv.W)
);
}
@@ -441,7 +441,7 @@ namespace Godot
/// <returns>The rounded vector.</returns>
public readonly Vector4 Round()
{
- return new Vector4(Mathf.Round(x), Mathf.Round(y), Mathf.Round(z), Mathf.Round(w));
+ return new Vector4(Mathf.Round(X), Mathf.Round(Y), Mathf.Round(Z), Mathf.Round(W));
}
/// <summary>
@@ -453,10 +453,10 @@ namespace Godot
public readonly Vector4 Sign()
{
Vector4 v;
- v.x = Mathf.Sign(x);
- v.y = Mathf.Sign(y);
- v.z = Mathf.Sign(z);
- v.w = Mathf.Sign(w);
+ v.X = Mathf.Sign(X);
+ v.Y = Mathf.Sign(Y);
+ v.Z = Mathf.Sign(Z);
+ v.W = Mathf.Sign(W);
return v;
}
@@ -469,10 +469,10 @@ namespace Godot
public readonly Vector4 Snapped(Vector4 step)
{
return new Vector4(
- Mathf.Snapped(x, step.x),
- Mathf.Snapped(y, step.y),
- Mathf.Snapped(z, step.z),
- Mathf.Snapped(w, step.w)
+ Mathf.Snapped(X, step.X),
+ Mathf.Snapped(Y, step.Y),
+ Mathf.Snapped(Z, step.Z),
+ Mathf.Snapped(W, step.W)
);
}
@@ -506,10 +506,10 @@ namespace Godot
/// <param name="w">The vector's W component.</param>
public Vector4(real_t x, real_t y, real_t z, real_t w)
{
- this.x = x;
- this.y = y;
- this.z = z;
- this.w = w;
+ X = x;
+ Y = y;
+ Z = z;
+ W = w;
}
/// <summary>
@@ -521,10 +521,10 @@ namespace Godot
/// <returns>The added vector.</returns>
public static Vector4 operator +(Vector4 left, Vector4 right)
{
- left.x += right.x;
- left.y += right.y;
- left.z += right.z;
- left.w += right.w;
+ left.X += right.X;
+ left.Y += right.Y;
+ left.Z += right.Z;
+ left.W += right.W;
return left;
}
@@ -537,16 +537,16 @@ namespace Godot
/// <returns>The subtracted vector.</returns>
public static Vector4 operator -(Vector4 left, Vector4 right)
{
- left.x -= right.x;
- left.y -= right.y;
- left.z -= right.z;
- left.w -= right.w;
+ left.X -= right.X;
+ left.Y -= right.Y;
+ left.Z -= right.Z;
+ left.W -= right.W;
return left;
}
/// <summary>
/// Returns the negative value of the <see cref="Vector4"/>.
- /// This is the same as writing <c>new Vector4(-v.x, -v.y, -v.z, -v.w)</c>.
+ /// This is the same as writing <c>new Vector4(-v.X, -v.Y, -v.Z, -v.W)</c>.
/// This operation flips the direction of the vector while
/// keeping the same magnitude.
/// With floats, the number zero can be either positive or negative.
@@ -555,10 +555,10 @@ namespace Godot
/// <returns>The negated/flipped vector.</returns>
public static Vector4 operator -(Vector4 vec)
{
- vec.x = -vec.x;
- vec.y = -vec.y;
- vec.z = -vec.z;
- vec.w = -vec.w;
+ vec.X = -vec.X;
+ vec.Y = -vec.Y;
+ vec.Z = -vec.Z;
+ vec.W = -vec.W;
return vec;
}
@@ -571,10 +571,10 @@ namespace Godot
/// <returns>The multiplied vector.</returns>
public static Vector4 operator *(Vector4 vec, real_t scale)
{
- vec.x *= scale;
- vec.y *= scale;
- vec.z *= scale;
- vec.w *= scale;
+ vec.X *= scale;
+ vec.Y *= scale;
+ vec.Z *= scale;
+ vec.W *= scale;
return vec;
}
@@ -587,10 +587,10 @@ namespace Godot
/// <returns>The multiplied vector.</returns>
public static Vector4 operator *(real_t scale, Vector4 vec)
{
- vec.x *= scale;
- vec.y *= scale;
- vec.z *= scale;
- vec.w *= scale;
+ vec.X *= scale;
+ vec.Y *= scale;
+ vec.Z *= scale;
+ vec.W *= scale;
return vec;
}
@@ -603,10 +603,10 @@ namespace Godot
/// <returns>The multiplied vector.</returns>
public static Vector4 operator *(Vector4 left, Vector4 right)
{
- left.x *= right.x;
- left.y *= right.y;
- left.z *= right.z;
- left.w *= right.w;
+ left.X *= right.X;
+ left.Y *= right.Y;
+ left.Z *= right.Z;
+ left.W *= right.W;
return left;
}
@@ -619,10 +619,10 @@ namespace Godot
/// <returns>The divided vector.</returns>
public static Vector4 operator /(Vector4 vec, real_t divisor)
{
- vec.x /= divisor;
- vec.y /= divisor;
- vec.z /= divisor;
- vec.w /= divisor;
+ vec.X /= divisor;
+ vec.Y /= divisor;
+ vec.Z /= divisor;
+ vec.W /= divisor;
return vec;
}
@@ -635,10 +635,10 @@ namespace Godot
/// <returns>The divided vector.</returns>
public static Vector4 operator /(Vector4 vec, Vector4 divisorv)
{
- vec.x /= divisorv.x;
- vec.y /= divisorv.y;
- vec.z /= divisorv.z;
- vec.w /= divisorv.w;
+ vec.X /= divisorv.X;
+ vec.Y /= divisorv.Y;
+ vec.Z /= divisorv.Z;
+ vec.W /= divisorv.W;
return vec;
}
@@ -660,10 +660,10 @@ namespace Godot
/// <returns>The remainder vector.</returns>
public static Vector4 operator %(Vector4 vec, real_t divisor)
{
- vec.x %= divisor;
- vec.y %= divisor;
- vec.z %= divisor;
- vec.w %= divisor;
+ vec.X %= divisor;
+ vec.Y %= divisor;
+ vec.Z %= divisor;
+ vec.W %= divisor;
return vec;
}
@@ -685,10 +685,10 @@ namespace Godot
/// <returns>The remainder vector.</returns>
public static Vector4 operator %(Vector4 vec, Vector4 divisorv)
{
- vec.x %= divisorv.x;
- vec.y %= divisorv.y;
- vec.z %= divisorv.z;
- vec.w %= divisorv.w;
+ vec.X %= divisorv.X;
+ vec.Y %= divisorv.Y;
+ vec.Z %= divisorv.Z;
+ vec.W %= divisorv.W;
return vec;
}
@@ -731,19 +731,19 @@ namespace Godot
/// <returns>Whether or not the left is less than the right.</returns>
public static bool operator <(Vector4 left, Vector4 right)
{
- if (left.x == right.x)
+ if (left.X == right.X)
{
- if (left.y == right.y)
+ if (left.Y == right.Y)
{
- if (left.z == right.z)
+ if (left.Z == right.Z)
{
- return left.w < right.w;
+ return left.W < right.W;
}
- return left.z < right.z;
+ return left.Z < right.Z;
}
- return left.y < right.y;
+ return left.Y < right.Y;
}
- return left.x < right.x;
+ return left.X < right.X;
}
/// <summary>
@@ -759,19 +759,19 @@ namespace Godot
/// <returns>Whether or not the left is greater than the right.</returns>
public static bool operator >(Vector4 left, Vector4 right)
{
- if (left.x == right.x)
+ if (left.X == right.X)
{
- if (left.y == right.y)
+ if (left.Y == right.Y)
{
- if (left.z == right.z)
+ if (left.Z == right.Z)
{
- return left.w > right.w;
+ return left.W > right.W;
}
- return left.z > right.z;
+ return left.Z > right.Z;
}
- return left.y > right.y;
+ return left.Y > right.Y;
}
- return left.x > right.x;
+ return left.X > right.X;
}
/// <summary>
@@ -787,19 +787,19 @@ namespace Godot
/// <returns>Whether or not the left is less than or equal to the right.</returns>
public static bool operator <=(Vector4 left, Vector4 right)
{
- if (left.x == right.x)
+ if (left.X == right.X)
{
- if (left.y == right.y)
+ if (left.Y == right.Y)
{
- if (left.z == right.z)
+ if (left.Z == right.Z)
{
- return left.w <= right.w;
+ return left.W <= right.W;
}
- return left.z < right.z;
+ return left.Z < right.Z;
}
- return left.y < right.y;
+ return left.Y < right.Y;
}
- return left.x < right.x;
+ return left.X < right.X;
}
/// <summary>
@@ -815,19 +815,19 @@ namespace Godot
/// <returns>Whether or not the left is greater than or equal to the right.</returns>
public static bool operator >=(Vector4 left, Vector4 right)
{
- if (left.x == right.x)
+ if (left.X == right.X)
{
- if (left.y == right.y)
+ if (left.Y == right.Y)
{
- if (left.z == right.z)
+ if (left.Z == right.Z)
{
- return left.w >= right.w;
+ return left.W >= right.W;
}
- return left.z > right.z;
+ return left.Z > right.Z;
}
- return left.y > right.y;
+ return left.Y > right.Y;
}
- return left.x > right.x;
+ return left.X > right.X;
}
/// <summary>
@@ -852,7 +852,7 @@ namespace Godot
/// <returns>Whether or not the vectors are exactly equal.</returns>
public readonly bool Equals(Vector4 other)
{
- return x == other.x && y == other.y && z == other.z && w == other.w;
+ return X == other.X && Y == other.Y && Z == other.Z && W == other.W;
}
/// <summary>
@@ -863,7 +863,7 @@ namespace Godot
/// <returns>Whether or not the vectors are approximately equal.</returns>
public readonly bool IsEqualApprox(Vector4 other)
{
- return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y) && Mathf.IsEqualApprox(z, other.z) && Mathf.IsEqualApprox(w, other.w);
+ return Mathf.IsEqualApprox(X, other.X) && Mathf.IsEqualApprox(Y, other.Y) && Mathf.IsEqualApprox(Z, other.Z) && Mathf.IsEqualApprox(W, other.W);
}
/// <summary>
@@ -875,7 +875,7 @@ namespace Godot
/// <returns>Whether or not the vector is approximately zero.</returns>
public readonly bool IsZeroApprox()
{
- return Mathf.IsZeroApprox(x) && Mathf.IsZeroApprox(y) && Mathf.IsZeroApprox(z) && Mathf.IsZeroApprox(w);
+ return Mathf.IsZeroApprox(X) && Mathf.IsZeroApprox(Y) && Mathf.IsZeroApprox(Z) && Mathf.IsZeroApprox(W);
}
/// <summary>
@@ -884,7 +884,7 @@ namespace Godot
/// <returns>A hash code for this vector.</returns>
public override readonly int GetHashCode()
{
- return y.GetHashCode() ^ x.GetHashCode() ^ z.GetHashCode() ^ w.GetHashCode();
+ return Y.GetHashCode() ^ X.GetHashCode() ^ Z.GetHashCode() ^ W.GetHashCode();
}
/// <summary>
@@ -893,7 +893,7 @@ namespace Godot
/// <returns>A string representation of this vector.</returns>
public override string ToString()
{
- return $"({x}, {y}, {z}, {w})";
+ return $"({X}, {Y}, {Z}, {W})";
}
/// <summary>
@@ -902,7 +902,7 @@ namespace Godot
/// <returns>A string representation of this vector.</returns>
public readonly string ToString(string format)
{
- return $"({x.ToString(format)}, {y.ToString(format)}, {z.ToString(format)}, {w.ToString(format)})";
+ return $"({X.ToString(format)}, {Y.ToString(format)}, {Z.ToString(format)}, {W.ToString(format)})";
}
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs
index 00ecc64856..f065327066 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs
@@ -8,7 +8,7 @@ namespace Godot
/// </summary>
[Serializable]
[StructLayout(LayoutKind.Sequential)]
- public struct Vector4i : IEquatable<Vector4i>
+ public struct Vector4I : IEquatable<Vector4I>
{
/// <summary>
/// Enumerated index values for the axes.
@@ -37,22 +37,22 @@ namespace Godot
/// <summary>
/// The vector's X component. Also accessible by using the index position <c>[0]</c>.
/// </summary>
- public int x;
+ public int X;
/// <summary>
/// The vector's Y component. Also accessible by using the index position <c>[1]</c>.
/// </summary>
- public int y;
+ public int Y;
/// <summary>
/// The vector's Z component. Also accessible by using the index position <c>[2]</c>.
/// </summary>
- public int z;
+ public int Z;
/// <summary>
/// The vector's W component. Also accessible by using the index position <c>[3]</c>.
/// </summary>
- public int w;
+ public int W;
/// <summary>
/// Access vector components using their <paramref name="index"/>.
@@ -61,10 +61,10 @@ namespace Godot
/// <paramref name="index"/> is not 0, 1, 2 or 3.
/// </exception>
/// <value>
- /// <c>[0]</c> is equivalent to <see cref="x"/>,
- /// <c>[1]</c> is equivalent to <see cref="y"/>,
- /// <c>[2]</c> is equivalent to <see cref="z"/>.
- /// <c>[3]</c> is equivalent to <see cref="w"/>.
+ /// <c>[0]</c> is equivalent to <see cref="X"/>,
+ /// <c>[1]</c> is equivalent to <see cref="Y"/>,
+ /// <c>[2]</c> is equivalent to <see cref="Z"/>.
+ /// <c>[3]</c> is equivalent to <see cref="W"/>.
/// </value>
public int this[int index]
{
@@ -73,13 +73,13 @@ namespace Godot
switch (index)
{
case 0:
- return x;
+ return X;
case 1:
- return y;
+ return Y;
case 2:
- return z;
+ return Z;
case 3:
- return w;
+ return W;
default:
throw new ArgumentOutOfRangeException(nameof(index));
}
@@ -89,16 +89,16 @@ namespace Godot
switch (index)
{
case 0:
- x = value;
+ X = value;
return;
case 1:
- y = value;
+ Y = value;
return;
case 2:
- z = value;
+ Z = value;
return;
case 3:
- w = value;
+ W = value;
return;
default:
throw new ArgumentOutOfRangeException(nameof(index));
@@ -111,19 +111,19 @@ namespace Godot
/// </summary>
public readonly void Deconstruct(out int x, out int y, out int z, out int w)
{
- x = this.x;
- y = this.y;
- z = this.z;
- w = this.w;
+ x = X;
+ y = Y;
+ z = Z;
+ w = W;
}
/// <summary>
/// Returns a new vector with all components in absolute values (i.e. positive).
/// </summary>
/// <returns>A vector with <see cref="Mathf.Abs(int)"/> called on each component.</returns>
- public readonly Vector4i Abs()
+ public readonly Vector4I Abs()
{
- return new Vector4i(Mathf.Abs(x), Mathf.Abs(y), Mathf.Abs(z), Mathf.Abs(w));
+ return new Vector4I(Mathf.Abs(X), Mathf.Abs(Y), Mathf.Abs(Z), Mathf.Abs(W));
}
/// <summary>
@@ -134,14 +134,14 @@ namespace Godot
/// <param name="min">The vector with minimum allowed values.</param>
/// <param name="max">The vector with maximum allowed values.</param>
/// <returns>The vector with all components clamped.</returns>
- public readonly Vector4i Clamp(Vector4i min, Vector4i max)
+ public readonly Vector4I Clamp(Vector4I min, Vector4I max)
{
- return new Vector4i
+ return new Vector4I
(
- Mathf.Clamp(x, min.x, max.x),
- Mathf.Clamp(y, min.y, max.y),
- Mathf.Clamp(z, min.z, max.z),
- Mathf.Clamp(w, min.w, max.w)
+ Mathf.Clamp(X, min.X, max.X),
+ Mathf.Clamp(Y, min.Y, max.Y),
+ Mathf.Clamp(Z, min.Z, max.Z),
+ Mathf.Clamp(W, min.W, max.W)
);
}
@@ -152,10 +152,10 @@ namespace Godot
/// <returns>The length of this vector.</returns>
public readonly real_t Length()
{
- int x2 = x * x;
- int y2 = y * y;
- int z2 = z * z;
- int w2 = w * w;
+ int x2 = X * X;
+ int y2 = Y * Y;
+ int z2 = Z * Z;
+ int w2 = W * W;
return Mathf.Sqrt(x2 + y2 + z2 + w2);
}
@@ -168,10 +168,10 @@ namespace Godot
/// <returns>The squared length of this vector.</returns>
public readonly int LengthSquared()
{
- int x2 = x * x;
- int y2 = y * y;
- int z2 = z * z;
- int w2 = w * w;
+ int x2 = X * X;
+ int y2 = Y * Y;
+ int z2 = Z * Z;
+ int w2 = W * W;
return x2 + y2 + z2 + w2;
}
@@ -184,7 +184,7 @@ namespace Godot
public readonly Axis MaxAxisIndex()
{
int max_index = 0;
- int max_value = x;
+ int max_value = X;
for (int i = 1; i < 4; i++)
{
if (this[i] > max_value)
@@ -204,7 +204,7 @@ namespace Godot
public readonly Axis MinAxisIndex()
{
int min_index = 0;
- int min_value = x;
+ int min_value = X;
for (int i = 1; i < 4; i++)
{
if (this[i] <= min_value)
@@ -222,213 +222,217 @@ namespace Godot
/// by calling <see cref="Mathf.Sign(int)"/> on each component.
/// </summary>
/// <returns>A vector with all components as either <c>1</c>, <c>-1</c>, or <c>0</c>.</returns>
- public readonly Vector4i Sign()
+ public readonly Vector4I Sign()
{
- return new Vector4i(Mathf.Sign(x), Mathf.Sign(y), Mathf.Sign(z), Mathf.Sign(w));
+ return new Vector4I(Mathf.Sign(X), Mathf.Sign(Y), Mathf.Sign(Z), Mathf.Sign(W));
}
// Constants
- private static readonly Vector4i _zero = new Vector4i(0, 0, 0, 0);
- private static readonly Vector4i _one = new Vector4i(1, 1, 1, 1);
+ private static readonly Vector4I _zero = new Vector4I(0, 0, 0, 0);
+ private static readonly Vector4I _one = new Vector4I(1, 1, 1, 1);
/// <summary>
/// Zero vector, a vector with all components set to <c>0</c>.
/// </summary>
- /// <value>Equivalent to <c>new Vector4i(0, 0, 0, 0)</c>.</value>
- public static Vector4i Zero { get { return _zero; } }
+ /// <value>Equivalent to <c>new Vector4I(0, 0, 0, 0)</c>.</value>
+ public static Vector4I Zero { get { return _zero; } }
/// <summary>
/// One vector, a vector with all components set to <c>1</c>.
/// </summary>
- /// <value>Equivalent to <c>new Vector4i(1, 1, 1, 1)</c>.</value>
- public static Vector4i One { get { return _one; } }
+ /// <value>Equivalent to <c>new Vector4I(1, 1, 1, 1)</c>.</value>
+ public static Vector4I One { get { return _one; } }
/// <summary>
- /// Constructs a new <see cref="Vector4i"/> with the given components.
+ /// Constructs a new <see cref="Vector4I"/> with the given components.
/// </summary>
/// <param name="x">The vector's X component.</param>
/// <param name="y">The vector's Y component.</param>
/// <param name="z">The vector's Z component.</param>
/// <param name="w">The vector's W component.</param>
- public Vector4i(int x, int y, int z, int w)
+ public Vector4I(int x, int y, int z, int w)
{
- this.x = x;
- this.y = y;
- this.z = z;
- this.w = w;
+ X = x;
+ Y = y;
+ Z = z;
+ W = w;
}
/// <summary>
- /// Adds each component of the <see cref="Vector4i"/>
- /// with the components of the given <see cref="Vector4i"/>.
+ /// Adds each component of the <see cref="Vector4I"/>
+ /// with the components of the given <see cref="Vector4I"/>.
/// </summary>
/// <param name="left">The left vector.</param>
/// <param name="right">The right vector.</param>
/// <returns>The added vector.</returns>
- public static Vector4i operator +(Vector4i left, Vector4i right)
+ public static Vector4I operator +(Vector4I left, Vector4I right)
{
- left.x += right.x;
- left.y += right.y;
- left.z += right.z;
- left.w += right.w;
+ left.X += right.X;
+ left.Y += right.Y;
+ left.Z += right.Z;
+ left.W += right.W;
return left;
}
/// <summary>
- /// Subtracts each component of the <see cref="Vector4i"/>
- /// by the components of the given <see cref="Vector4i"/>.
+ /// Subtracts each component of the <see cref="Vector4I"/>
+ /// by the components of the given <see cref="Vector4I"/>.
/// </summary>
/// <param name="left">The left vector.</param>
/// <param name="right">The right vector.</param>
/// <returns>The subtracted vector.</returns>
- public static Vector4i operator -(Vector4i left, Vector4i right)
+ public static Vector4I operator -(Vector4I left, Vector4I right)
{
- left.x -= right.x;
- left.y -= right.y;
- left.z -= right.z;
- left.w -= right.w;
+ left.X -= right.X;
+ left.Y -= right.Y;
+ left.Z -= right.Z;
+ left.W -= right.W;
return left;
}
/// <summary>
- /// Returns the negative value of the <see cref="Vector4i"/>.
- /// This is the same as writing <c>new Vector4i(-v.x, -v.y, -v.z, -v.w)</c>.
+ /// Returns the negative value of the <see cref="Vector4I"/>.
+ /// This is the same as writing <c>new Vector4I(-v.X, -v.Y, -v.Z, -v.W)</c>.
/// This operation flips the direction of the vector while
/// keeping the same magnitude.
/// </summary>
/// <param name="vec">The vector to negate/flip.</param>
/// <returns>The negated/flipped vector.</returns>
- public static Vector4i operator -(Vector4i vec)
+ public static Vector4I operator -(Vector4I vec)
{
- vec.x = -vec.x;
- vec.y = -vec.y;
- vec.z = -vec.z;
- vec.w = -vec.w;
+ vec.X = -vec.X;
+ vec.Y = -vec.Y;
+ vec.Z = -vec.Z;
+ vec.W = -vec.W;
return vec;
}
/// <summary>
- /// Multiplies each component of the <see cref="Vector4i"/>
+ /// Multiplies each component of the <see cref="Vector4I"/>
/// by the given <see langword="int"/>.
/// </summary>
/// <param name="vec">The vector to multiply.</param>
/// <param name="scale">The scale to multiply by.</param>
/// <returns>The multiplied vector.</returns>
- public static Vector4i operator *(Vector4i vec, int scale)
+ public static Vector4I operator *(Vector4I vec, int scale)
{
- vec.x *= scale;
- vec.y *= scale;
- vec.z *= scale;
- vec.w *= scale;
+ vec.X *= scale;
+ vec.Y *= scale;
+ vec.Z *= scale;
+ vec.W *= scale;
return vec;
}
/// <summary>
- /// Multiplies each component of the <see cref="Vector4i"/>
+ /// Multiplies each component of the <see cref="Vector4I"/>
/// by the given <see langword="int"/>.
/// </summary>
/// <param name="scale">The scale to multiply by.</param>
/// <param name="vec">The vector to multiply.</param>
/// <returns>The multiplied vector.</returns>
- public static Vector4i operator *(int scale, Vector4i vec)
+ public static Vector4I operator *(int scale, Vector4I vec)
{
- vec.x *= scale;
- vec.y *= scale;
- vec.z *= scale;
- vec.w *= scale;
+ vec.X *= scale;
+ vec.Y *= scale;
+ vec.Z *= scale;
+ vec.W *= scale;
return vec;
}
/// <summary>
- /// Multiplies each component of the <see cref="Vector4i"/>
- /// by the components of the given <see cref="Vector4i"/>.
+ /// Multiplies each component of the <see cref="Vector4I"/>
+ /// by the components of the given <see cref="Vector4I"/>.
/// </summary>
/// <param name="left">The left vector.</param>
/// <param name="right">The right vector.</param>
/// <returns>The multiplied vector.</returns>
- public static Vector4i operator *(Vector4i left, Vector4i right)
+ public static Vector4I operator *(Vector4I left, Vector4I right)
{
- left.x *= right.x;
- left.y *= right.y;
- left.z *= right.z;
- left.w *= right.w;
+ left.X *= right.X;
+ left.Y *= right.Y;
+ left.Z *= right.Z;
+ left.W *= right.W;
return left;
}
/// <summary>
- /// Divides each component of the <see cref="Vector4i"/>
+ /// Divides each component of the <see cref="Vector4I"/>
/// by the given <see langword="int"/>.
/// </summary>
/// <param name="vec">The dividend vector.</param>
/// <param name="divisor">The divisor value.</param>
/// <returns>The divided vector.</returns>
- public static Vector4i operator /(Vector4i vec, int divisor)
+ public static Vector4I operator /(Vector4I vec, int divisor)
{
- vec.x /= divisor;
- vec.y /= divisor;
- vec.z /= divisor;
- vec.w /= divisor;
+ vec.X /= divisor;
+ vec.Y /= divisor;
+ vec.Z /= divisor;
+ vec.W /= divisor;
return vec;
}
/// <summary>
- /// Divides each component of the <see cref="Vector4i"/>
- /// by the components of the given <see cref="Vector4i"/>.
+ /// Divides each component of the <see cref="Vector4I"/>
+ /// by the components of the given <see cref="Vector4I"/>.
/// </summary>
/// <param name="vec">The dividend vector.</param>
/// <param name="divisorv">The divisor vector.</param>
/// <returns>The divided vector.</returns>
- public static Vector4i operator /(Vector4i vec, Vector4i divisorv)
+ public static Vector4I operator /(Vector4I vec, Vector4I divisorv)
{
- vec.x /= divisorv.x;
- vec.y /= divisorv.y;
- vec.z /= divisorv.z;
- vec.w /= divisorv.w;
+ vec.X /= divisorv.X;
+ vec.Y /= divisorv.Y;
+ vec.Z /= divisorv.Z;
+ vec.W /= divisorv.W;
return vec;
}
/// <summary>
- /// Gets the remainder of each component of the <see cref="Vector4i"/>
+ /// Gets the remainder of each component of the <see cref="Vector4I"/>
/// with the components of the given <see langword="int"/>.
/// This operation uses truncated division, which is often not desired
/// as it does not work well with negative numbers.
+ /// Consider using <see cref="Mathf.PosMod(int, int)"/> instead
+ /// if you want to handle negative numbers.
/// </summary>
/// <example>
/// <code>
- /// GD.Print(new Vecto43i(10, -20, 30, -40) % 7); // Prints "(3, -6, 2, -5)"
+ /// GD.Print(new Vector4I(10, -20, 30, -40) % 7); // Prints "(3, -6, 2, -5)"
/// </code>
/// </example>
/// <param name="vec">The dividend vector.</param>
/// <param name="divisor">The divisor value.</param>
/// <returns>The remainder vector.</returns>
- public static Vector4i operator %(Vector4i vec, int divisor)
+ public static Vector4I operator %(Vector4I vec, int divisor)
{
- vec.x %= divisor;
- vec.y %= divisor;
- vec.z %= divisor;
- vec.w %= divisor;
+ vec.X %= divisor;
+ vec.Y %= divisor;
+ vec.Z %= divisor;
+ vec.W %= divisor;
return vec;
}
/// <summary>
- /// Gets the remainder of each component of the <see cref="Vector4i"/>
- /// with the components of the given <see cref="Vector4i"/>.
+ /// Gets the remainder of each component of the <see cref="Vector4I"/>
+ /// with the components of the given <see cref="Vector4I"/>.
/// This operation uses truncated division, which is often not desired
/// as it does not work well with negative numbers.
+ /// Consider using <see cref="Mathf.PosMod(int, int)"/> instead
+ /// if you want to handle negative numbers.
/// </summary>
/// <example>
/// <code>
- /// GD.Print(new Vector4i(10, -20, 30, -40) % new Vector4i(6, 7, 8, 9)); // Prints "(4, -6, 6, -4)"
+ /// GD.Print(new Vector4I(10, -20, 30, -40) % new Vector4I(6, 7, 8, 9)); // Prints "(4, -6, 6, -4)"
/// </code>
/// </example>
/// <param name="vec">The dividend vector.</param>
/// <param name="divisorv">The divisor vector.</param>
/// <returns>The remainder vector.</returns>
- public static Vector4i operator %(Vector4i vec, Vector4i divisorv)
+ public static Vector4I operator %(Vector4I vec, Vector4I divisorv)
{
- vec.x %= divisorv.x;
- vec.y %= divisorv.y;
- vec.z %= divisorv.z;
- vec.w %= divisorv.w;
+ vec.X %= divisorv.X;
+ vec.Y %= divisorv.Y;
+ vec.Z %= divisorv.Z;
+ vec.W %= divisorv.W;
return vec;
}
@@ -438,7 +442,7 @@ namespace Godot
/// <param name="left">The left vector.</param>
/// <param name="right">The right vector.</param>
/// <returns>Whether or not the vectors are equal.</returns>
- public static bool operator ==(Vector4i left, Vector4i right)
+ public static bool operator ==(Vector4I left, Vector4I right)
{
return left.Equals(right);
}
@@ -449,13 +453,13 @@ namespace Godot
/// <param name="left">The left vector.</param>
/// <param name="right">The right vector.</param>
/// <returns>Whether or not the vectors are not equal.</returns>
- public static bool operator !=(Vector4i left, Vector4i right)
+ public static bool operator !=(Vector4I left, Vector4I right)
{
return !left.Equals(right);
}
/// <summary>
- /// Compares two <see cref="Vector4i"/> vectors by first checking if
+ /// Compares two <see cref="Vector4I"/> vectors by first checking if
/// the X value of the <paramref name="left"/> vector is less than
/// the X value of the <paramref name="right"/> vector.
/// If the X values are exactly equal, then it repeats this check
@@ -465,25 +469,25 @@ namespace Godot
/// <param name="left">The left vector.</param>
/// <param name="right">The right vector.</param>
/// <returns>Whether or not the left is less than the right.</returns>
- public static bool operator <(Vector4i left, Vector4i right)
+ public static bool operator <(Vector4I left, Vector4I right)
{
- if (left.x == right.x)
+ if (left.X == right.X)
{
- if (left.y == right.y)
+ if (left.Y == right.Y)
{
- if (left.z == right.z)
+ if (left.Z == right.Z)
{
- return left.w < right.w;
+ return left.W < right.W;
}
- return left.z < right.z;
+ return left.Z < right.Z;
}
- return left.y < right.y;
+ return left.Y < right.Y;
}
- return left.x < right.x;
+ return left.X < right.X;
}
/// <summary>
- /// Compares two <see cref="Vector4i"/> vectors by first checking if
+ /// Compares two <see cref="Vector4I"/> vectors by first checking if
/// the X value of the <paramref name="left"/> vector is greater than
/// the X value of the <paramref name="right"/> vector.
/// If the X values are exactly equal, then it repeats this check
@@ -493,25 +497,25 @@ namespace Godot
/// <param name="left">The left vector.</param>
/// <param name="right">The right vector.</param>
/// <returns>Whether or not the left is greater than the right.</returns>
- public static bool operator >(Vector4i left, Vector4i right)
+ public static bool operator >(Vector4I left, Vector4I right)
{
- if (left.x == right.x)
+ if (left.X == right.X)
{
- if (left.y == right.y)
+ if (left.Y == right.Y)
{
- if (left.z == right.z)
+ if (left.Z == right.Z)
{
- return left.w > right.w;
+ return left.W > right.W;
}
- return left.z > right.z;
+ return left.Z > right.Z;
}
- return left.y > right.y;
+ return left.Y > right.Y;
}
- return left.x > right.x;
+ return left.X > right.X;
}
/// <summary>
- /// Compares two <see cref="Vector4i"/> vectors by first checking if
+ /// Compares two <see cref="Vector4I"/> vectors by first checking if
/// the X value of the <paramref name="left"/> vector is less than
/// or equal to the X value of the <paramref name="right"/> vector.
/// If the X values are exactly equal, then it repeats this check
@@ -521,25 +525,25 @@ namespace Godot
/// <param name="left">The left vector.</param>
/// <param name="right">The right vector.</param>
/// <returns>Whether or not the left is less than or equal to the right.</returns>
- public static bool operator <=(Vector4i left, Vector4i right)
+ public static bool operator <=(Vector4I left, Vector4I right)
{
- if (left.x == right.x)
+ if (left.X == right.X)
{
- if (left.y == right.y)
+ if (left.Y == right.Y)
{
- if (left.z == right.z)
+ if (left.Z == right.Z)
{
- return left.w <= right.w;
+ return left.W <= right.W;
}
- return left.z < right.z;
+ return left.Z < right.Z;
}
- return left.y < right.y;
+ return left.Y < right.Y;
}
- return left.x < right.x;
+ return left.X < right.X;
}
/// <summary>
- /// Compares two <see cref="Vector4i"/> vectors by first checking if
+ /// Compares two <see cref="Vector4I"/> vectors by first checking if
/// the X value of the <paramref name="left"/> vector is greater than
/// or equal to the X value of the <paramref name="right"/> vector.
/// If the X values are exactly equal, then it repeats this check
@@ -549,43 +553,43 @@ namespace Godot
/// <param name="left">The left vector.</param>
/// <param name="right">The right vector.</param>
/// <returns>Whether or not the left is greater than or equal to the right.</returns>
- public static bool operator >=(Vector4i left, Vector4i right)
+ public static bool operator >=(Vector4I left, Vector4I right)
{
- if (left.x == right.x)
+ if (left.X == right.X)
{
- if (left.y == right.y)
+ if (left.Y == right.Y)
{
- if (left.z == right.z)
+ if (left.Z == right.Z)
{
- return left.w >= right.w;
+ return left.W >= right.W;
}
- return left.z > right.z;
+ return left.Z > right.Z;
}
- return left.y > right.y;
+ return left.Y > right.Y;
}
- return left.x > right.x;
+ return left.X > right.X;
}
/// <summary>
- /// Converts this <see cref="Vector4i"/> to a <see cref="Vector4"/>.
+ /// Converts this <see cref="Vector4I"/> to a <see cref="Vector4"/>.
/// </summary>
/// <param name="value">The vector to convert.</param>
- public static implicit operator Vector4(Vector4i value)
+ public static implicit operator Vector4(Vector4I value)
{
- return new Vector4(value.x, value.y, value.z, value.w);
+ return new Vector4(value.X, value.Y, value.Z, value.W);
}
/// <summary>
- /// Converts a <see cref="Vector4"/> to a <see cref="Vector4i"/>.
+ /// Converts a <see cref="Vector4"/> to a <see cref="Vector4I"/>.
/// </summary>
/// <param name="value">The vector to convert.</param>
- public static explicit operator Vector4i(Vector4 value)
+ public static explicit operator Vector4I(Vector4 value)
{
- return new Vector4i(
- Mathf.RoundToInt(value.x),
- Mathf.RoundToInt(value.y),
- Mathf.RoundToInt(value.z),
- Mathf.RoundToInt(value.w)
+ return new Vector4I(
+ Mathf.RoundToInt(value.X),
+ Mathf.RoundToInt(value.Y),
+ Mathf.RoundToInt(value.Z),
+ Mathf.RoundToInt(value.W)
);
}
@@ -597,7 +601,7 @@ namespace Godot
/// <returns>Whether or not the vector and the object are equal.</returns>
public override readonly bool Equals(object obj)
{
- return obj is Vector4i other && Equals(other);
+ return obj is Vector4I other && Equals(other);
}
/// <summary>
@@ -605,36 +609,36 @@ namespace Godot
/// </summary>
/// <param name="other">The other vector.</param>
/// <returns>Whether or not the vectors are equal.</returns>
- public readonly bool Equals(Vector4i other)
+ public readonly bool Equals(Vector4I other)
{
- return x == other.x && y == other.y && z == other.z && w == other.w;
+ return X == other.X && Y == other.Y && Z == other.Z && W == other.W;
}
/// <summary>
- /// Serves as the hash function for <see cref="Vector4i"/>.
+ /// Serves as the hash function for <see cref="Vector4I"/>.
/// </summary>
/// <returns>A hash code for this vector.</returns>
public override readonly int GetHashCode()
{
- return y.GetHashCode() ^ x.GetHashCode() ^ z.GetHashCode() ^ w.GetHashCode();
+ return Y.GetHashCode() ^ X.GetHashCode() ^ Z.GetHashCode() ^ W.GetHashCode();
}
/// <summary>
- /// Converts this <see cref="Vector4i"/> to a string.
+ /// Converts this <see cref="Vector4I"/> to a string.
/// </summary>
/// <returns>A string representation of this vector.</returns>
public override readonly string ToString()
{
- return $"({x}, {y}, {z}, {w})";
+ return $"({X}, {Y}, {Z}, {W})";
}
/// <summary>
- /// Converts this <see cref="Vector4i"/> to a string with the given <paramref name="format"/>.
+ /// Converts this <see cref="Vector4I"/> to a string with the given <paramref name="format"/>.
/// </summary>
/// <returns>A string representation of this vector.</returns>
public readonly string ToString(string format)
{
- return $"({x.ToString(format)}, {y.ToString(format)}, {z.ToString(format)}), {w.ToString(format)})";
+ return $"({X.ToString(format)}, {Y.ToString(format)}, {Z.ToString(format)}), {W.ToString(format)})";
}
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
index 644212c74d..7aa2f7e959 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
+++ b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
@@ -49,7 +49,7 @@
</ItemGroup>
<!-- Sources -->
<ItemGroup>
- <Compile Include="Core\AABB.cs" />
+ <Compile Include="Core\Aabb.cs" />
<Compile Include="Core\Bridge\GodotSerializationInfo.cs" />
<Compile Include="Core\Bridge\MethodInfo.cs" />
<Compile Include="Core\Callable.generics.cs" />
@@ -60,8 +60,9 @@
<Compile Include="Core\Attributes\ExportCategoryAttribute.cs" />
<Compile Include="Core\Attributes\ExportGroupAttribute.cs" />
<Compile Include="Core\Attributes\ExportSubgroupAttribute.cs" />
+ <Compile Include="Core\Attributes\GodotClassNameAttribute.cs" />
<Compile Include="Core\Attributes\MustBeVariantAttribute.cs" />
- <Compile Include="Core\Attributes\RPCAttribute.cs" />
+ <Compile Include="Core\Attributes\RpcAttribute.cs" />
<Compile Include="Core\Attributes\ScriptPathAttribute.cs" />
<Compile Include="Core\Attributes\SignalAttribute.cs" />
<Compile Include="Core\Attributes\ToolAttribute.cs" />
@@ -80,11 +81,13 @@
<Compile Include="Core\DelegateUtils.cs" />
<Compile Include="Core\Dictionary.cs" />
<Compile Include="Core\Dispatcher.cs" />
+ <Compile Include="Core\Extensions\GodotObjectExtensions.cs" />
<Compile Include="Core\Extensions\NodeExtensions.cs" />
- <Compile Include="Core\Extensions\ObjectExtensions.cs" />
<Compile Include="Core\Extensions\PackedSceneExtensions.cs" />
<Compile Include="Core\Extensions\ResourceLoaderExtensions.cs" />
<Compile Include="Core\GD.cs" />
+ <Compile Include="Core\GodotObject.base.cs" />
+ <Compile Include="Core\GodotObject.exceptions.cs" />
<Compile Include="Core\GodotSynchronizationContext.cs" />
<Compile Include="Core\GodotTaskScheduler.cs" />
<Compile Include="Core\GodotTraceListener.cs" />
@@ -104,15 +107,13 @@
<Compile Include="Core\NativeInterop\VariantUtils.cs" />
<Compile Include="Core\NativeInterop\VariantUtils.generic.cs" />
<Compile Include="Core\NodePath.cs" />
- <Compile Include="Core\Object.base.cs" />
- <Compile Include="Core\Object.exceptions.cs" />
<Compile Include="Core\Plane.cs" />
<Compile Include="Core\Projection.cs" />
<Compile Include="Core\Quaternion.cs" />
<Compile Include="Core\Rect2.cs" />
- <Compile Include="Core\Rect2i.cs" />
+ <Compile Include="Core\Rect2I.cs" />
<Compile Include="Core\ReflectionUtils.cs" />
- <Compile Include="Core\RID.cs" />
+ <Compile Include="Core\Rid.cs" />
<Compile Include="Core\NativeInterop\NativeFuncs.cs" />
<Compile Include="Core\NativeInterop\InteropStructs.cs" />
<Compile Include="Core\NativeInterop\Marshaling.cs" />
@@ -124,11 +125,11 @@
<Compile Include="Core\Transform3D.cs" />
<Compile Include="Core\Variant.cs" />
<Compile Include="Core\Vector2.cs" />
- <Compile Include="Core\Vector2i.cs" />
+ <Compile Include="Core\Vector2I.cs" />
<Compile Include="Core\Vector3.cs" />
- <Compile Include="Core\Vector3i.cs" />
+ <Compile Include="Core\Vector3I.cs" />
<Compile Include="Core\Vector4.cs" />
- <Compile Include="Core\Vector4i.cs" />
+ <Compile Include="Core\Vector4I.cs" />
<Compile Include="GlobalUsings.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
diff --git a/modules/mono/glue/runtime_interop.cpp b/modules/mono/glue/runtime_interop.cpp
index f0ea0313ea..d17fe3e75f 100644
--- a/modules/mono/glue/runtime_interop.cpp
+++ b/modules/mono/glue/runtime_interop.cpp
@@ -31,6 +31,7 @@
#include "runtime_interop.h"
#include "core/config/engine.h"
+#include "core/config/project_settings.h"
#include "core/debugger/engine_debugger.h"
#include "core/debugger/script_debugger.h"
#include "core/io/marshalls.h"
@@ -45,6 +46,7 @@
#include "modules/mono/managed_callable.h"
#include "modules/mono/mono_gd/gd_mono_cache.h"
#include "modules/mono/signal_awaiter_utils.h"
+#include "modules/mono/utils/path_utils.h"
#ifdef __cplusplus
extern "C" {
@@ -84,7 +86,8 @@ void godotsharp_stack_info_vector_destroy(
void godotsharp_internal_script_debugger_send_error(const String *p_func,
const String *p_file, int32_t p_line, const String *p_err, const String *p_descr,
bool p_warning, const Vector<ScriptLanguage::StackInfo> *p_stack_info_vector) {
- EngineDebugger::get_script_debugger()->send_error(*p_func, *p_file, p_line, *p_err, *p_descr,
+ const String file = ProjectSettings::get_singleton()->localize_path(p_file->simplify_path());
+ EngineDebugger::get_script_debugger()->send_error(*p_func, file, p_line, *p_err, *p_descr,
true, p_warning ? ERR_HANDLER_WARNING : ERR_HANDLER_ERROR, *p_stack_info_vector);
}
@@ -1009,6 +1012,10 @@ int32_t godotsharp_array_resize(Array *p_self, int32_t p_new_size) {
return (int32_t)p_self->resize(p_new_size);
}
+void godotsharp_array_make_read_only(Array *p_self) {
+ p_self->make_read_only();
+}
+
void godotsharp_array_shuffle(Array *p_self) {
p_self->shuffle();
}
@@ -1066,10 +1073,22 @@ void godotsharp_dictionary_duplicate(const Dictionary *p_self, bool p_deep, Dict
memnew_placement(r_dest, Dictionary(p_self->duplicate(p_deep)));
}
+void godotsharp_dictionary_merge(Dictionary *p_self, const Dictionary *p_dictionary, bool p_overwrite) {
+ p_self->merge(*p_dictionary, p_overwrite);
+}
+
+bool godotsharp_dictionary_recursive_equal(const Dictionary *p_self, const Dictionary *p_other) {
+ return p_self->recursive_equal(*p_other, 0);
+}
+
bool godotsharp_dictionary_remove_key(Dictionary *p_self, const Variant *p_key) {
return p_self->erase(*p_key);
}
+void godotsharp_dictionary_make_read_only(Dictionary *p_self) {
+ p_self->make_read_only();
+}
+
void godotsharp_dictionary_to_string(const Dictionary *p_self, String *r_str) {
*r_str = Variant(*p_self).operator String();
}
@@ -1180,21 +1199,6 @@ void godotsharp_weakref(Object *p_ptr, Ref<RefCounted> *r_weak_ref) {
memnew_placement(r_weak_ref, Ref<RefCounted>(wref));
}
-void godotsharp_str(const godot_array *p_what, godot_string *r_ret) {
- String &str = *memnew_placement(r_ret, String);
- const Array &what = *reinterpret_cast<const Array *>(p_what);
-
- for (int i = 0; i < what.size(); i++) {
- String os = what[i].operator String();
-
- if (i == 0) {
- str = os;
- } else {
- str += os;
- }
- }
-}
-
void godotsharp_print(const godot_string *p_what) {
print_line(*reinterpret_cast<const String *>(p_what));
}
@@ -1443,6 +1447,7 @@ static const void *unmanaged_callbacks[]{
(void *)godotsharp_array_insert,
(void *)godotsharp_array_remove_at,
(void *)godotsharp_array_resize,
+ (void *)godotsharp_array_make_read_only,
(void *)godotsharp_array_shuffle,
(void *)godotsharp_array_to_string,
(void *)godotsharp_dictionary_try_get_value,
@@ -1455,7 +1460,10 @@ static const void *unmanaged_callbacks[]{
(void *)godotsharp_dictionary_clear,
(void *)godotsharp_dictionary_contains_key,
(void *)godotsharp_dictionary_duplicate,
+ (void *)godotsharp_dictionary_merge,
+ (void *)godotsharp_dictionary_recursive_equal,
(void *)godotsharp_dictionary_remove_key,
+ (void *)godotsharp_dictionary_make_read_only,
(void *)godotsharp_dictionary_to_string,
(void *)godotsharp_string_simplify_path,
(void *)godotsharp_string_to_camel_case,
@@ -1488,7 +1496,6 @@ static const void *unmanaged_callbacks[]{
(void *)godotsharp_rand_from_seed,
(void *)godotsharp_seed,
(void *)godotsharp_weakref,
- (void *)godotsharp_str,
(void *)godotsharp_str_to_var,
(void *)godotsharp_var_to_bytes,
(void *)godotsharp_var_to_str,
diff --git a/modules/mono/utils/naming_utils.cpp b/modules/mono/utils/naming_utils.cpp
new file mode 100644
index 0000000000..dc9bc3485a
--- /dev/null
+++ b/modules/mono/utils/naming_utils.cpp
@@ -0,0 +1,293 @@
+/**************************************************************************/
+/* naming_utils.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "naming_utils.h"
+
+#include "core/string/ucaps.h"
+#include "core/templates/hash_map.h"
+
+HashMap<String, String> _create_hashmap_from_vector(Vector<Pair<String, String>> vector) {
+ HashMap<String, String> hashmap = HashMap<String, String>(vector.size());
+ for (const Pair<String, String> &pair : vector) {
+ hashmap.insert(pair.first, pair.second);
+ }
+ return hashmap;
+}
+
+// Hardcoded collection of PascalCase name conversions.
+const HashMap<String, String> pascal_case_name_overrides = _create_hashmap_from_vector({
+ { "BitMap", "Bitmap" },
+ { "JSONRPC", "JsonRpc" },
+ { "Object", "GodotObject" },
+ { "OpenXRIPBinding", "OpenXRIPBinding" },
+ { "SkeletonModification2DCCDIK", "SkeletonModification2DCcdik" },
+ { "SkeletonModification2DFABRIK", "SkeletonModification2DFabrik" },
+ { "SkeletonModification3DCCDIK", "SkeletonModification3DCcdik" },
+ { "SkeletonModification3DFABRIK", "SkeletonModification3DFabrik" },
+ { "System", "System_" },
+ { "Thread", "GodotThread" },
+});
+
+// Hardcoded collection of PascalCase part conversions.
+const HashMap<String, String> pascal_case_part_overrides = _create_hashmap_from_vector({
+ { "AA", "AA" }, // Anti Aliasing
+ { "AO", "AO" }, // Ambient Occlusion
+ { "FILENAME", "FileName" },
+ { "FADEIN", "FadeIn" },
+ { "FADEOUT", "FadeOut" },
+ { "FX", "FX" },
+ { "GI", "GI" }, // Global Illumination
+ { "GZIP", "GZip" },
+ { "HBOX", "HBox" }, // Horizontal Box
+ { "ID", "Id" },
+ { "IO", "IO" }, // Input/Output
+ { "IP", "IP" }, // Internet Protocol
+ { "IV", "IV" }, // Initialization Vector
+ { "MACOS", "MacOS" },
+ { "NODEPATH", "NodePath" },
+ { "SPIRV", "SpirV" },
+ { "STDIN", "StdIn" },
+ { "STDOUT", "StdOut" },
+ { "USERNAME", "UserName" },
+ { "UV", "UV" },
+ { "UV2", "UV2" },
+ { "VBOX", "VBox" }, // Vertical Box
+ { "WHITESPACE", "WhiteSpace" },
+ { "WM", "WM" },
+ { "XR", "XR" },
+ { "XRAPI", "XRApi" },
+});
+
+String _get_pascal_case_part_override(String p_part, bool p_input_is_upper = true) {
+ if (!p_input_is_upper) {
+ for (int i = 0; i < p_part.length(); i++) {
+ p_part[i] = _find_upper(p_part[i]);
+ }
+ }
+
+ if (pascal_case_part_overrides.has(p_part)) {
+ return pascal_case_part_overrides.get(p_part);
+ }
+
+ return String();
+}
+
+Vector<String> _split_pascal_case(const String &p_identifier) {
+ Vector<String> parts;
+ int current_part_start = 0;
+ bool prev_was_upper = is_ascii_upper_case(p_identifier[0]);
+ for (int i = 1; i < p_identifier.length(); i++) {
+ if (prev_was_upper) {
+ if (is_digit(p_identifier[i]) || is_ascii_lower_case(p_identifier[i])) {
+ if (!is_digit(p_identifier[i])) {
+ // These conditions only apply when the separator is not a digit.
+ if (i - current_part_start == 1) {
+ // Upper character was only the beggining of a word.
+ prev_was_upper = false;
+ continue;
+ }
+ if (i != p_identifier.length()) {
+ // If this is not the last character, the last uppercase
+ // character is the start of the next word.
+ i--;
+ }
+ }
+ if (i - current_part_start > 0) {
+ parts.append(p_identifier.substr(current_part_start, i - current_part_start));
+ current_part_start = i;
+ prev_was_upper = false;
+ }
+ }
+ } else {
+ if (is_digit(p_identifier[i]) || is_ascii_upper_case(p_identifier[i])) {
+ parts.append(p_identifier.substr(current_part_start, i - current_part_start));
+ current_part_start = i;
+ prev_was_upper = true;
+ }
+ }
+ }
+
+ // Add the rest of the identifier as the last part.
+ if (current_part_start != p_identifier.length()) {
+ parts.append(p_identifier.substr(current_part_start));
+ }
+
+ return parts;
+}
+
+String pascal_to_pascal_case(const String &p_identifier) {
+ if (p_identifier.length() == 0) {
+ return p_identifier;
+ }
+
+ if (p_identifier.length() <= 2) {
+ return p_identifier.to_upper();
+ }
+
+ if (pascal_case_name_overrides.has(p_identifier)) {
+ // Use hardcoded value for the identifier.
+ return pascal_case_name_overrides.get(p_identifier);
+ }
+
+ Vector<String> parts = _split_pascal_case(p_identifier);
+
+ String ret;
+
+ for (String &part : parts) {
+ String part_override = _get_pascal_case_part_override(part);
+ if (!part_override.is_empty()) {
+ // Use hardcoded value for part.
+ ret += part_override;
+ continue;
+ }
+
+ if (part.length() <= 2 && part.to_upper() == part) {
+ // Acronym of length 1 or 2.
+ for (int j = 0; j < part.length(); j++) {
+ part[j] = _find_upper(part[j]);
+ }
+ ret += part;
+ continue;
+ }
+
+ part[0] = _find_upper(part[0]);
+ for (int i = 1; i < part.length(); i++) {
+ if (is_digit(part[i - 1])) {
+ // Use uppercase after digits.
+ part[i] = _find_upper(part[i]);
+ continue;
+ }
+
+ part[i] = _find_lower(part[i]);
+ }
+ ret += part;
+ }
+
+ return ret;
+}
+
+String snake_to_pascal_case(const String &p_identifier, bool p_input_is_upper) {
+ String ret;
+ Vector<String> parts = p_identifier.split("_", true);
+
+ for (int i = 0; i < parts.size(); i++) {
+ String part = parts[i];
+
+ String part_override = _get_pascal_case_part_override(part, p_input_is_upper);
+ if (!part_override.is_empty()) {
+ // Use hardcoded value for part.
+ ret += part_override;
+ continue;
+ }
+
+ if (!part.is_empty()) {
+ part[0] = _find_upper(part[0]);
+ for (int j = 1; j < part.length(); j++) {
+ if (is_digit(part[j - 1])) {
+ // Use uppercase after digits.
+ part[j] = _find_upper(part[j]);
+ continue;
+ }
+
+ if (p_input_is_upper) {
+ part[j] = _find_lower(part[j]);
+ }
+ }
+ ret += part;
+ } else {
+ if (i == 0 || i == (parts.size() - 1)) {
+ // Preserve underscores at the beginning and end
+ ret += "_";
+ } else {
+ // Preserve contiguous underscores
+ if (parts[i - 1].length()) {
+ ret += "__";
+ } else {
+ ret += "_";
+ }
+ }
+ }
+ }
+
+ return ret;
+}
+
+String snake_to_camel_case(const String &p_identifier, bool p_input_is_upper) {
+ String ret;
+ Vector<String> parts = p_identifier.split("_", true);
+
+ for (int i = 0; i < parts.size(); i++) {
+ String part = parts[i];
+
+ String part_override = _get_pascal_case_part_override(part, p_input_is_upper);
+ if (!part_override.is_empty()) {
+ // Use hardcoded value for part.
+ if (i == 0) {
+ part_override[0] = _find_lower(part_override[0]);
+ }
+ ret += part_override;
+ continue;
+ }
+
+ if (!part.is_empty()) {
+ if (i == 0) {
+ part[0] = _find_lower(part[0]);
+ } else {
+ part[0] = _find_upper(part[0]);
+ }
+ for (int j = 1; j < part.length(); j++) {
+ if (is_digit(part[j - 1])) {
+ // Use uppercase after digits.
+ part[j] = _find_upper(part[j]);
+ continue;
+ }
+
+ if (p_input_is_upper) {
+ part[j] = _find_lower(part[j]);
+ }
+ }
+ ret += part;
+ } else {
+ if (i == 0 || i == (parts.size() - 1)) {
+ // Preserve underscores at the beginning and end
+ ret += "_";
+ } else {
+ // Preserve contiguous underscores
+ if (parts[i - 1].length()) {
+ ret += "__";
+ } else {
+ ret += "_";
+ }
+ }
+ }
+ }
+
+ return ret;
+}
diff --git a/modules/mono/utils/naming_utils.h b/modules/mono/utils/naming_utils.h
new file mode 100644
index 0000000000..ac64a5c114
--- /dev/null
+++ b/modules/mono/utils/naming_utils.h
@@ -0,0 +1,42 @@
+/**************************************************************************/
+/* naming_utils.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef MONO_NAMING_UTILS_H
+#define MONO_NAMING_UTILS_H
+
+#include "core/string/ustring.h"
+
+String pascal_to_pascal_case(const String &p_identifier);
+
+String snake_to_pascal_case(const String &p_identifier, bool p_input_is_upper = false);
+
+String snake_to_camel_case(const String &p_identifier, bool p_input_is_upper = false);
+
+#endif // MONO_NAMING_UTILS_H
diff --git a/modules/navigation/godot_navigation_server.cpp b/modules/navigation/godot_navigation_server.cpp
index 2b5db6462c..d546c5d3ba 100644
--- a/modules/navigation/godot_navigation_server.cpp
+++ b/modules/navigation/godot_navigation_server.cpp
@@ -81,36 +81,6 @@ using namespace NavigationUtilities;
} \
void GodotNavigationServer::MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1)
-#define COMMAND_4(F_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3) \
- struct MERGE(F_NAME, _command) : public SetCommand { \
- T_0 d_0; \
- T_1 d_1; \
- T_2 d_2; \
- T_3 d_3; \
- MERGE(F_NAME, _command) \
- ( \
- T_0 p_d_0, \
- T_1 p_d_1, \
- T_2 p_d_2, \
- T_3 p_d_3) : \
- d_0(p_d_0), \
- d_1(p_d_1), \
- d_2(p_d_2), \
- d_3(p_d_3) {} \
- virtual void exec(GodotNavigationServer *server) override { \
- server->MERGE(_cmd_, F_NAME)(d_0, d_1, d_2, d_3); \
- } \
- }; \
- void GodotNavigationServer::F_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) { \
- auto cmd = memnew(MERGE(F_NAME, _command)( \
- D_0, \
- D_1, \
- D_2, \
- D_3)); \
- add_command(cmd); \
- } \
- void GodotNavigationServer::MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3)
-
GodotNavigationServer::GodotNavigationServer() {}
GodotNavigationServer::~GodotNavigationServer() {
@@ -535,32 +505,32 @@ uint32_t GodotNavigationServer::link_get_navigation_layers(const RID p_link) con
return link->get_navigation_layers();
}
-COMMAND_2(link_set_start_location, RID, p_link, Vector3, p_location) {
+COMMAND_2(link_set_start_position, RID, p_link, Vector3, p_position) {
NavLink *link = link_owner.get_or_null(p_link);
ERR_FAIL_COND(link == nullptr);
- link->set_start_location(p_location);
+ link->set_start_position(p_position);
}
-Vector3 GodotNavigationServer::link_get_start_location(RID p_link) const {
+Vector3 GodotNavigationServer::link_get_start_position(RID p_link) const {
const NavLink *link = link_owner.get_or_null(p_link);
ERR_FAIL_COND_V(link == nullptr, Vector3());
- return link->get_start_location();
+ return link->get_start_position();
}
-COMMAND_2(link_set_end_location, RID, p_link, Vector3, p_location) {
+COMMAND_2(link_set_end_position, RID, p_link, Vector3, p_position) {
NavLink *link = link_owner.get_or_null(p_link);
ERR_FAIL_COND(link == nullptr);
- link->set_end_location(p_location);
+ link->set_end_position(p_position);
}
-Vector3 GodotNavigationServer::link_get_end_location(RID p_link) const {
+Vector3 GodotNavigationServer::link_get_end_position(RID p_link) const {
const NavLink *link = link_owner.get_or_null(p_link);
ERR_FAIL_COND_V(link == nullptr, Vector3());
- return link->get_end_location();
+ return link->get_end_position();
}
COMMAND_2(link_set_enter_cost, RID, p_link, real_t, p_enter_cost) {
@@ -711,17 +681,17 @@ bool GodotNavigationServer::agent_is_map_changed(RID p_agent) const {
return agent->is_map_changed();
}
-COMMAND_4(agent_set_callback, RID, p_agent, ObjectID, p_object_id, StringName, p_method, Variant, p_udata) {
+COMMAND_2(agent_set_callback, RID, p_agent, Callable, p_callback) {
RvoAgent *agent = agent_owner.get_or_null(p_agent);
ERR_FAIL_COND(agent == nullptr);
- agent->set_callback(p_object_id, p_method, p_udata);
+ agent->set_callback(p_callback);
if (agent->get_map()) {
- if (p_object_id == ObjectID()) {
- agent->get_map()->remove_agent_as_controlled(agent);
- } else {
+ if (p_callback.is_valid()) {
agent->get_map()->set_agent_as_controlled(agent);
+ } else {
+ agent->get_map()->remove_agent_as_controlled(agent);
}
}
}
@@ -946,4 +916,3 @@ int GodotNavigationServer::get_process_info(ProcessInfo p_info) const {
#undef COMMAND_1
#undef COMMAND_2
-#undef COMMAND_4
diff --git a/modules/navigation/godot_navigation_server.h b/modules/navigation/godot_navigation_server.h
index a87a88d3bc..eea5713c40 100644
--- a/modules/navigation/godot_navigation_server.h
+++ b/modules/navigation/godot_navigation_server.h
@@ -54,10 +54,6 @@
virtual void F_NAME(T_0 D_0, T_1 D_1) override; \
void MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1)
-#define COMMAND_4_DEF(F_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, D_3_DEF) \
- virtual void F_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3 = D_3_DEF) override; \
- void MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3)
-
class GodotNavigationServer;
struct SetCommand {
@@ -158,10 +154,10 @@ public:
virtual bool link_is_bidirectional(RID p_link) const override;
COMMAND_2(link_set_navigation_layers, RID, p_link, uint32_t, p_navigation_layers);
virtual uint32_t link_get_navigation_layers(RID p_link) const override;
- COMMAND_2(link_set_start_location, RID, p_link, Vector3, p_location);
- virtual Vector3 link_get_start_location(RID p_link) const override;
- COMMAND_2(link_set_end_location, RID, p_link, Vector3, p_location);
- virtual Vector3 link_get_end_location(RID p_link) const override;
+ COMMAND_2(link_set_start_position, RID, p_link, Vector3, p_position);
+ virtual Vector3 link_get_start_position(RID p_link) const override;
+ COMMAND_2(link_set_end_position, RID, p_link, Vector3, p_position);
+ virtual Vector3 link_get_end_position(RID p_link) const override;
COMMAND_2(link_set_enter_cost, RID, p_link, real_t, p_enter_cost);
virtual real_t link_get_enter_cost(RID p_link) const override;
COMMAND_2(link_set_travel_cost, RID, p_link, real_t, p_travel_cost);
@@ -182,7 +178,7 @@ public:
COMMAND_2(agent_set_position, RID, p_agent, Vector3, p_position);
COMMAND_2(agent_set_ignore_y, RID, p_agent, bool, p_ignore);
virtual bool agent_is_map_changed(RID p_agent) const override;
- COMMAND_4_DEF(agent_set_callback, RID, p_agent, ObjectID, p_object_id, StringName, p_method, Variant, p_udata, Variant());
+ COMMAND_2(agent_set_callback, RID, p_agent, Callable, p_callback);
COMMAND_1(free, RID, p_object);
@@ -198,6 +194,5 @@ public:
#undef COMMAND_1
#undef COMMAND_2
-#undef COMMAND_4_DEF
#endif // GODOT_NAVIGATION_SERVER_H
diff --git a/modules/navigation/nav_link.cpp b/modules/navigation/nav_link.cpp
index 05d2b21487..ad87cc0b05 100644
--- a/modules/navigation/nav_link.cpp
+++ b/modules/navigation/nav_link.cpp
@@ -42,13 +42,13 @@ void NavLink::set_bidirectional(bool p_bidirectional) {
link_dirty = true;
}
-void NavLink::set_start_location(const Vector3 p_location) {
- start_location = p_location;
+void NavLink::set_start_position(const Vector3 p_position) {
+ start_position = p_position;
link_dirty = true;
}
-void NavLink::set_end_location(const Vector3 p_location) {
- end_location = p_location;
+void NavLink::set_end_position(const Vector3 p_position) {
+ end_position = p_position;
link_dirty = true;
}
diff --git a/modules/navigation/nav_link.h b/modules/navigation/nav_link.h
index 47c1211db8..0b8ad4db69 100644
--- a/modules/navigation/nav_link.h
+++ b/modules/navigation/nav_link.h
@@ -37,8 +37,8 @@
class NavLink : public NavBase {
NavMap *map = nullptr;
bool bidirectional = true;
- Vector3 start_location;
- Vector3 end_location;
+ Vector3 start_position;
+ Vector3 end_position;
bool link_dirty = true;
@@ -57,14 +57,14 @@ public:
return bidirectional;
}
- void set_start_location(Vector3 p_location);
- Vector3 get_start_location() const {
- return start_location;
+ void set_start_position(Vector3 p_position);
+ Vector3 get_start_position() const {
+ return start_position;
}
- void set_end_location(Vector3 p_location);
- Vector3 get_end_location() const {
- return end_location;
+ void set_end_position(Vector3 p_position);
+ Vector3 get_end_position() const {
+ return end_position;
}
bool check_dirty();
diff --git a/modules/navigation/nav_map.cpp b/modules/navigation/nav_map.cpp
index fe255c1ce8..d763b1d3bc 100644
--- a/modules/navigation/nav_map.cpp
+++ b/modules/navigation/nav_map.cpp
@@ -780,8 +780,8 @@ void NavMap::sync() {
// Search for polygons within range of a nav link.
for (const NavLink *link : links) {
- const Vector3 start = link->get_start_location();
- const Vector3 end = link->get_end_location();
+ const Vector3 start = link->get_start_position();
+ const Vector3 end = link->get_end_position();
gd::Polygon *closest_start_polygon = nullptr;
real_t closest_start_distance = link_connection_radius;
diff --git a/modules/navigation/nav_utils.h b/modules/navigation/nav_utils.h
index 50437469aa..06a1a1f403 100644
--- a/modules/navigation/nav_utils.h
+++ b/modules/navigation/nav_utils.h
@@ -125,7 +125,7 @@ struct NavigationPoly {
Vector3 back_navigation_edge_pathway_start;
Vector3 back_navigation_edge_pathway_end;
- /// The entry location of this poly.
+ /// The entry position of this poly.
Vector3 entry;
/// The distance to the destination.
float traveled_distance = 0.0;
diff --git a/modules/navigation/rvo_agent.cpp b/modules/navigation/rvo_agent.cpp
index 979ef0d917..40f1e925be 100644
--- a/modules/navigation/rvo_agent.cpp
+++ b/modules/navigation/rvo_agent.cpp
@@ -32,10 +32,6 @@
#include "nav_map.h"
-RvoAgent::RvoAgent() {
- callback.id = ObjectID();
-}
-
void RvoAgent::set_map(NavMap *p_map) {
map = p_map;
}
@@ -50,31 +46,25 @@ bool RvoAgent::is_map_changed() {
}
}
-void RvoAgent::set_callback(ObjectID p_id, const StringName p_method, const Variant p_udata) {
- callback.id = p_id;
- callback.method = p_method;
- callback.udata = p_udata;
+void RvoAgent::set_callback(Callable p_callback) {
+ callback = p_callback;
}
bool RvoAgent::has_callback() const {
- return callback.id.is_valid();
+ return callback.is_valid();
}
void RvoAgent::dispatch_callback() {
- if (callback.id.is_null()) {
+ if (!callback.is_valid()) {
return;
}
- Object *obj = ObjectDB::get_instance(callback.id);
- if (!obj) {
- callback.id = ObjectID();
- return;
- }
-
- Callable::CallError responseCallError;
- callback.new_velocity = Vector3(agent.newVelocity_.x(), agent.newVelocity_.y(), agent.newVelocity_.z());
+ Vector3 new_velocity = Vector3(agent.newVelocity_.x(), agent.newVelocity_.y(), agent.newVelocity_.z());
- const Variant *vp[2] = { &callback.new_velocity, &callback.udata };
- int argc = (callback.udata.get_type() == Variant::NIL) ? 1 : 2;
- obj->callp(callback.method, vp, argc, responseCallError);
+ // Invoke the callback with the new velocity.
+ Variant args[] = { new_velocity };
+ const Variant *args_p[] = { &args[0] };
+ Variant return_value;
+ Callable::CallError call_error;
+ callback.callp(args_p, 1, return_value, call_error);
}
diff --git a/modules/navigation/rvo_agent.h b/modules/navigation/rvo_agent.h
index 7b19907b2b..5f377b6079 100644
--- a/modules/navigation/rvo_agent.h
+++ b/modules/navigation/rvo_agent.h
@@ -39,21 +39,12 @@
class NavMap;
class RvoAgent : public NavRid {
- struct AvoidanceComputedCallback {
- ObjectID id;
- StringName method;
- Variant udata;
- Variant new_velocity;
- };
-
NavMap *map = nullptr;
RVO::Agent agent;
- AvoidanceComputedCallback callback;
+ Callable callback = Callable();
uint32_t map_update_id = 0;
public:
- RvoAgent();
-
void set_map(NavMap *p_map);
NavMap *get_map() {
return map;
@@ -65,7 +56,7 @@ public:
bool is_map_changed();
- void set_callback(ObjectID p_id, const StringName p_method, const Variant p_udata = Variant());
+ void set_callback(Callable p_callback);
bool has_callback() const;
void dispatch_callback();
diff --git a/modules/noise/doc_classes/Noise.xml b/modules/noise/doc_classes/Noise.xml
index 735ca388de..78d7d6a15b 100644
--- a/modules/noise/doc_classes/Noise.xml
+++ b/modules/noise/doc_classes/Noise.xml
@@ -17,8 +17,10 @@
<param index="1" name="height" type="int" />
<param index="2" name="invert" type="bool" default="false" />
<param index="3" name="in_3d_space" type="bool" default="false" />
+ <param index="4" name="normalize" type="bool" default="true" />
<description>
Returns a 2D [Image] noise image.
+ Note: With [param normalize] set to [code]false[/code] the default implementation expects the noise generator to return values in the range [code]-1.0[/code] to [code]1.0[/code].
</description>
</method>
<method name="get_noise_1d" qualifiers="const">
@@ -66,8 +68,10 @@
<param index="2" name="invert" type="bool" default="false" />
<param index="3" name="in_3d_space" type="bool" default="false" />
<param index="4" name="skirt" type="float" default="0.1" />
+ <param index="5" name="normalize" type="bool" default="true" />
<description>
Returns a seamless 2D [Image] noise image.
+ Note: With [param normalize] set to [code]false[/code] the default implementation expects the noise generator to return values in the range [code]-1.0[/code] to [code]1.0[/code].
</description>
</method>
</methods>
diff --git a/modules/noise/doc_classes/NoiseTexture2D.xml b/modules/noise/doc_classes/NoiseTexture2D.xml
index 0a800a143b..0f10a3f32f 100644
--- a/modules/noise/doc_classes/NoiseTexture2D.xml
+++ b/modules/noise/doc_classes/NoiseTexture2D.xml
@@ -44,6 +44,10 @@
<member name="noise" type="Noise" setter="set_noise" getter="get_noise">
The instance of the [Noise] object.
</member>
+ <member name="normalize" type="bool" setter="set_normalize" getter="is_normalized" default="true">
+ If [code]true[/code], the noise image coming from the noise generator is normalized to the range [code]0.0[/code] to [code]1.0[/code].
+ Turning normalization off can affect the contrast and allows you to generate non repeating tileable noise textures.
+ </member>
<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" />
<member name="seamless" type="bool" setter="set_seamless" getter="get_seamless" default="false">
If [code]true[/code], a seamless texture is requested from the [Noise] resource.
diff --git a/modules/noise/noise.cpp b/modules/noise/noise.cpp
index 5a901cb6e1..e95788b863 100644
--- a/modules/noise/noise.cpp
+++ b/modules/noise/noise.cpp
@@ -32,7 +32,7 @@
#include <float.h>
-Ref<Image> Noise::get_seamless_image(int p_width, int p_height, bool p_invert, bool p_in_3d_space, real_t p_blend_skirt) const {
+Ref<Image> Noise::get_seamless_image(int p_width, int p_height, bool p_invert, bool p_in_3d_space, real_t p_blend_skirt, bool p_normalize) const {
ERR_FAIL_COND_V(p_width <= 0 || p_height <= 0, Ref<Image>());
int skirt_width = MAX(1, p_width * p_blend_skirt);
@@ -40,7 +40,7 @@ Ref<Image> Noise::get_seamless_image(int p_width, int p_height, bool p_invert, b
int src_width = p_width + skirt_width;
int src_height = p_height + skirt_height;
- Ref<Image> src = get_image(src_width, src_height, p_invert, p_in_3d_space);
+ Ref<Image> src = get_image(src_width, src_height, p_invert, p_in_3d_space, p_normalize);
bool grayscale = (src->get_format() == Image::FORMAT_L8);
if (grayscale) {
return _generate_seamless_image<uint8_t>(src, p_width, p_height, p_invert, p_blend_skirt);
@@ -58,7 +58,7 @@ uint8_t Noise::_alpha_blend<uint8_t>(uint8_t p_bg, uint8_t p_fg, int p_alpha) co
return (uint8_t)((alpha * p_fg + inv_alpha * p_bg) >> 8);
}
-Ref<Image> Noise::get_image(int p_width, int p_height, bool p_invert, bool p_in_3d_space) const {
+Ref<Image> Noise::get_image(int p_width, int p_height, bool p_invert, bool p_in_3d_space, bool p_normalize) const {
ERR_FAIL_COND_V(p_width <= 0 || p_height <= 0, Ref<Image>());
Vector<uint8_t> data;
@@ -66,38 +66,49 @@ Ref<Image> Noise::get_image(int p_width, int p_height, bool p_invert, bool p_in_
uint8_t *wd8 = data.ptrw();
- // Get all values and identify min/max values.
- Vector<real_t> values;
- values.resize(p_width * p_height);
- real_t min_val = FLT_MAX;
- real_t max_val = -FLT_MAX;
-
- for (int y = 0, i = 0; y < p_height; y++) {
- for (int x = 0; x < p_width; x++, i++) {
- values.set(i, p_in_3d_space ? get_noise_3d(x, y, 0.0) : get_noise_2d(x, y));
- if (values[i] > max_val) {
- max_val = values[i];
- }
- if (values[i] < min_val) {
- min_val = values[i];
+ if (p_normalize) {
+ // Get all values and identify min/max values.
+ Vector<real_t> values;
+ values.resize(p_width * p_height);
+ real_t min_val = FLT_MAX;
+ real_t max_val = -FLT_MAX;
+ for (int y = 0, i = 0; y < p_height; y++) {
+ for (int x = 0; x < p_width; x++, i++) {
+ values.set(i, p_in_3d_space ? get_noise_3d(x, y, 0.0) : get_noise_2d(x, y));
+ if (values[i] > max_val) {
+ max_val = values[i];
+ }
+ if (values[i] < min_val) {
+ min_val = values[i];
+ }
}
}
- }
-
- // Normalize values and write to texture.
- uint8_t value;
- for (int i = 0, x = 0; i < p_height; i++) {
- for (int j = 0; j < p_width; j++, x++) {
- if (max_val == min_val) {
- value = 0;
- } else {
- value = uint8_t(CLAMP((values[x] - min_val) / (max_val - min_val) * 255.f, 0, 255));
+ // Normalize values and write to texture.
+ uint8_t ivalue;
+ for (int i = 0, x = 0; i < p_height; i++) {
+ for (int j = 0; j < p_width; j++, x++) {
+ if (max_val == min_val) {
+ ivalue = 0;
+ } else {
+ ivalue = static_cast<uint8_t>(CLAMP((values[x] - min_val) / (max_val - min_val) * 255.f, 0, 255));
+ }
+
+ if (p_invert) {
+ ivalue = 255 - ivalue;
+ }
+
+ wd8[x] = ivalue;
}
- if (p_invert) {
- value = 255 - value;
+ }
+ } else {
+ // Without normalization, the expected range of the noise function is [-1, 1].
+ uint8_t ivalue;
+ for (int y = 0, i = 0; y < p_height; y++) {
+ for (int x = 0; x < p_width; x++, i++) {
+ float value = (p_in_3d_space ? get_noise_3d(x, y, 0.0) : get_noise_2d(x, y));
+ ivalue = static_cast<uint8_t>(CLAMP(value * 127.5f + 127.5f, 0.0f, 255.0f));
+ wd8[i] = p_invert ? (255 - ivalue) : ivalue;
}
-
- wd8[x] = value;
}
}
@@ -113,6 +124,6 @@ void Noise::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_noise_3dv", "v"), &Noise::get_noise_3dv);
// Textures.
- ClassDB::bind_method(D_METHOD("get_image", "width", "height", "invert", "in_3d_space"), &Noise::get_image, DEFVAL(false), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("get_seamless_image", "width", "height", "invert", "in_3d_space", "skirt"), &Noise::get_seamless_image, DEFVAL(false), DEFVAL(false), DEFVAL(0.1));
+ ClassDB::bind_method(D_METHOD("get_image", "width", "height", "invert", "in_3d_space", "normalize"), &Noise::get_image, DEFVAL(false), DEFVAL(false), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("get_seamless_image", "width", "height", "invert", "in_3d_space", "skirt", "normalize"), &Noise::get_seamless_image, DEFVAL(false), DEFVAL(false), DEFVAL(0.1), DEFVAL(true));
}
diff --git a/modules/noise/noise.h b/modules/noise/noise.h
index 8f8ecf29a5..f7e615c2aa 100644
--- a/modules/noise/noise.h
+++ b/modules/noise/noise.h
@@ -233,8 +233,8 @@ public:
virtual real_t get_noise_3dv(Vector3 p_v) const = 0;
virtual real_t get_noise_3d(real_t p_x, real_t p_y, real_t p_z) const = 0;
- virtual Ref<Image> get_image(int p_width, int p_height, bool p_invert = false, bool p_in_3d_space = false) const;
- virtual Ref<Image> get_seamless_image(int p_width, int p_height, bool p_invert = false, bool p_in_3d_space = false, real_t p_blend_skirt = 0.1) const;
+ virtual Ref<Image> get_image(int p_width, int p_height, bool p_invert = false, bool p_in_3d_space = false, bool p_normalize = true) const;
+ virtual Ref<Image> get_seamless_image(int p_width, int p_height, bool p_invert = false, bool p_in_3d_space = false, real_t p_blend_skirt = 0.1, bool p_normalize = true) const;
};
#endif // NOISE_H
diff --git a/modules/noise/noise_texture_2d.cpp b/modules/noise/noise_texture_2d.cpp
index 0eedb286bd..0d5e778875 100644
--- a/modules/noise/noise_texture_2d.cpp
+++ b/modules/noise/noise_texture_2d.cpp
@@ -76,6 +76,9 @@ void NoiseTexture2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bump_strength", "bump_strength"), &NoiseTexture2D::set_bump_strength);
ClassDB::bind_method(D_METHOD("get_bump_strength"), &NoiseTexture2D::get_bump_strength);
+ ClassDB::bind_method(D_METHOD("set_normalize", "normalize"), &NoiseTexture2D::set_normalize);
+ ClassDB::bind_method(D_METHOD("is_normalized"), &NoiseTexture2D::is_normalized);
+
ClassDB::bind_method(D_METHOD("set_color_ramp", "gradient"), &NoiseTexture2D::set_color_ramp);
ClassDB::bind_method(D_METHOD("get_color_ramp"), &NoiseTexture2D::get_color_ramp);
@@ -91,6 +94,7 @@ void NoiseTexture2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "seamless_blend_skirt", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_seamless_blend_skirt", "get_seamless_blend_skirt");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "as_normal_map"), "set_as_normal_map", "is_normal_map");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bump_strength", PROPERTY_HINT_RANGE, "0,32,0.1,or_greater"), "set_bump_strength", "get_bump_strength");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "normalize"), "set_normalize", "is_normalized");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_ramp", "get_color_ramp");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "noise", PROPERTY_HINT_RESOURCE_TYPE, "Noise"), "set_noise", "get_noise");
}
@@ -156,9 +160,9 @@ Ref<Image> NoiseTexture2D::_generate_texture() {
Ref<Image> new_image;
if (seamless) {
- new_image = ref_noise->get_seamless_image(size.x, size.y, invert, in_3d_space, seamless_blend_skirt);
+ new_image = ref_noise->get_seamless_image(size.x, size.y, invert, in_3d_space, seamless_blend_skirt, normalize);
} else {
- new_image = ref_noise->get_image(size.x, size.y, invert, in_3d_space);
+ new_image = ref_noise->get_image(size.x, size.y, invert, in_3d_space, normalize);
}
if (color_ramp.is_valid()) {
new_image = _modulate_with_gradient(new_image, color_ramp);
@@ -349,6 +353,18 @@ void NoiseTexture2D::set_color_ramp(const Ref<Gradient> &p_gradient) {
_queue_update();
}
+void NoiseTexture2D::set_normalize(bool p_normalize) {
+ if (normalize == p_normalize) {
+ return;
+ }
+ normalize = p_normalize;
+ _queue_update();
+}
+
+bool NoiseTexture2D::is_normalized() const {
+ return normalize;
+}
+
Ref<Gradient> NoiseTexture2D::get_color_ramp() const {
return color_ramp;
}
diff --git a/modules/noise/noise_texture_2d.h b/modules/noise/noise_texture_2d.h
index cda14df6c2..f53670b690 100644
--- a/modules/noise/noise_texture_2d.h
+++ b/modules/noise/noise_texture_2d.h
@@ -59,6 +59,7 @@ private:
real_t seamless_blend_skirt = 0.1;
bool as_normal_map = false;
float bump_strength = 8.0;
+ bool normalize = true;
Ref<Gradient> color_ramp;
Ref<Noise> noise;
@@ -105,6 +106,9 @@ public:
void set_bump_strength(float p_bump_strength);
float get_bump_strength();
+ void set_normalize(bool p_normalize);
+ bool is_normalized() const;
+
void set_color_ramp(const Ref<Gradient> &p_gradient);
Ref<Gradient> get_color_ramp() const;
diff --git a/platform/android/android_input_handler.cpp b/platform/android/android_input_handler.cpp
index 277195a054..17903b3965 100644
--- a/platform/android/android_input_handler.cpp
+++ b/platform/android/android_input_handler.cpp
@@ -80,7 +80,20 @@ void AndroidInputHandler::process_key_event(int p_physical_keycode, int p_unicod
ev.instantiate();
Key physical_keycode = godot_code_from_android_code(p_physical_keycode);
- Key keycode = fix_keycode(unicode, physical_keycode);
+ Key keycode = physical_keycode;
+ if (unicode == '\b') { // 0x08
+ keycode = Key::BACKSPACE;
+ } else if (unicode == '\t') { // 0x09
+ keycode = Key::TAB;
+ } else if (unicode == '\n') { // 0x0A
+ keycode = Key::ENTER;
+ } else if (unicode == 0x1B) {
+ keycode = Key::ESCAPE;
+ } else if (unicode == 0x1F) {
+ keycode = Key::KEY_DELETE;
+ } else {
+ keycode = fix_keycode(unicode, physical_keycode);
+ }
switch (physical_keycode) {
case Key::SHIFT: {
diff --git a/platform/android/audio_driver_opensl.cpp b/platform/android/audio_driver_opensl.cpp
index 27cb84fb9d..9dad0c9357 100644
--- a/platform/android/audio_driver_opensl.cpp
+++ b/platform/android/audio_driver_opensl.cpp
@@ -44,7 +44,7 @@ void AudioDriverOpenSL::_buffer_callback(
if (pause) {
mix = false;
} else {
- mix = mutex.try_lock() == OK;
+ mix = mutex.try_lock();
}
if (mix) {
diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp
index 587caf81bf..a23f7d1d02 100644
--- a/platform/android/export/export_plugin.cpp
+++ b/platform/android/export/export_plugin.cpp
@@ -1076,11 +1076,6 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p
Vector<int> feature_versions;
if (xr_mode_index == XR_MODE_OPENXR) {
- // Set degrees of freedom
- feature_names.push_back("android.hardware.vr.headtracking");
- feature_required_list.push_back(true);
- feature_versions.push_back(1);
-
// Check for hand tracking
if (hand_tracking_index > XR_HAND_TRACKING_NONE) {
feature_names.push_back("oculus.software.handtracking");
diff --git a/platform/android/export/gradle_export_util.cpp b/platform/android/export/gradle_export_util.cpp
index e450f3edb3..4fdcca68e9 100644
--- a/platform/android/export/gradle_export_util.cpp
+++ b/platform/android/export/gradle_export_util.cpp
@@ -259,8 +259,6 @@ String _get_xr_features_tag(const Ref<EditorExportPreset> &p_preset) {
int xr_mode_index = (int)(p_preset->get("xr_features/xr_mode"));
bool uses_xr = xr_mode_index == XR_MODE_OPENXR;
if (uses_xr) {
- manifest_xr_features += " <uses-feature tools:node=\"replace\" android:name=\"android.hardware.vr.headtracking\" android:required=\"true\" android:version=\"1\" />\n";
-
int hand_tracking_index = p_preset->get("xr_features/hand_tracking"); // 0: none, 1: optional, 2: required
if (hand_tracking_index == XR_HAND_TRACKING_OPTIONAL) {
manifest_xr_features += " <uses-feature tools:node=\"replace\" android:name=\"oculus.software.handtracking\" android:required=\"false\" />\n";
@@ -279,8 +277,6 @@ String _get_xr_features_tag(const Ref<EditorExportPreset> &p_preset) {
}
String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) {
- int xr_mode_index = (int)(p_preset->get("xr_features/xr_mode"));
- bool uses_xr = xr_mode_index == XR_MODE_OPENXR;
String orientation = _get_android_orientation_label(DisplayServer::ScreenOrientation(int(GLOBAL_GET("display/window/handheld/orientation"))));
String manifest_activity_text = vformat(
" <activity android:name=\"com.godot.game.GodotApp\" "
@@ -291,11 +287,6 @@ String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) {
bool_to_string(p_preset->get("package/exclude_from_recents")),
orientation,
bool_to_string(bool(GLOBAL_GET("display/window/size/resizable"))));
- if (uses_xr) {
- manifest_activity_text += " <meta-data tools:node=\"replace\" android:name=\"com.oculus.vr.focusaware\" android:value=\"true\" />\n";
- } else {
- manifest_activity_text += " <meta-data tools:node=\"remove\" android:name=\"com.oculus.vr.focusaware\" />\n";
- }
manifest_activity_text += " </activity>\n";
return manifest_activity_text;
}
@@ -335,8 +326,6 @@ String _get_application_tag(const Ref<EditorExportPreset> &p_preset, bool p_has_
hand_tracking_frequency);
manifest_application_text += " <meta-data tools:node=\"replace\" android:name=\"com.oculus.handtracking.version\" android:value=\"V2.0\" />\n";
}
- } else {
- manifest_application_text += " <meta-data tools:node=\"remove\" android:name=\"com.oculus.supportedDevices\" />\n";
}
manifest_application_text += _get_activity_tag(p_preset);
manifest_application_text += " </application>\n";
diff --git a/platform/android/java/app/AndroidManifest.xml b/platform/android/java/app/AndroidManifest.xml
index 8c8608cbbb..1969f9c814 100644
--- a/platform/android/java/app/AndroidManifest.xml
+++ b/platform/android/java/app/AndroidManifest.xml
@@ -48,12 +48,6 @@
android:name="xr_hand_tracking_version_name"
android:value="xr_hand_tracking_version_value"/>
- <!-- Supported Meta devices -->
- <!-- This is removed by the exporter if the xr mode is not VR. -->
- <meta-data
- android:name="com.oculus.supportedDevices"
- android:value="all" />
-
<activity
android:name=".GodotApp"
android:label="@string/godot_project_name_string"
@@ -66,9 +60,6 @@
android:resizeableActivity="false"
tools:ignore="UnusedAttribute" >
- <!-- Focus awareness metadata is removed at export time if the xr mode is not VR. -->
- <meta-data android:name="com.oculus.vr.focusaware" android:value="true" />
-
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt
index f848089aa8..71385315ae 100644
--- a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt
+++ b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt
@@ -31,12 +31,11 @@
package org.godotengine.editor
import android.Manifest
+import android.app.ActivityManager
+import android.content.Context
import android.content.Intent
import android.content.pm.PackageManager
-import android.os.Build
-import android.os.Bundle
-import android.os.Debug
-import android.os.Environment
+import android.os.*
import android.util.Log
import android.widget.Toast
import androidx.window.layout.WindowMetricsCalculator
@@ -64,11 +63,18 @@ open class GodotEditor : FullScreenGodotApp() {
private const val COMMAND_LINE_PARAMS = "command_line_params"
+ private const val EDITOR_ID = 777
private const val EDITOR_ARG = "--editor"
private const val EDITOR_ARG_SHORT = "-e"
+ private const val EDITOR_PROCESS_NAME_SUFFIX = ":GodotEditor"
+ private const val GAME_ID = 667
+ private const val GAME_PROCESS_NAME_SUFFIX = ":GodotGame"
+
+ private const val PROJECT_MANAGER_ID = 555
private const val PROJECT_MANAGER_ARG = "--project-manager"
private const val PROJECT_MANAGER_ARG_SHORT = "-p"
+ private const val PROJECT_MANAGER_PROCESS_NAME_SUFFIX = ":GodotProjectManager"
}
private val commandLineParams = ArrayList<String>()
@@ -102,9 +108,10 @@ open class GodotEditor : FullScreenGodotApp() {
override fun getCommandLine() = commandLineParams
- override fun onNewGodotInstanceRequested(args: Array<String>) {
+ override fun onNewGodotInstanceRequested(args: Array<String>): Int {
// Parse the arguments to figure out which activity to start.
var targetClass: Class<*> = GodotGame::class.java
+ var instanceId = GAME_ID
// Whether we should launch the new godot instance in an adjacent window
// https://developer.android.com/reference/android/content/Intent#FLAG_ACTIVITY_LAUNCH_ADJACENT
@@ -115,12 +122,14 @@ open class GodotEditor : FullScreenGodotApp() {
if (EDITOR_ARG == arg || EDITOR_ARG_SHORT == arg) {
targetClass = GodotEditor::class.java
launchAdjacent = false
+ instanceId = EDITOR_ID
break
}
if (PROJECT_MANAGER_ARG == arg || PROJECT_MANAGER_ARG_SHORT == arg) {
targetClass = GodotProjectManager::class.java
launchAdjacent = false
+ instanceId = PROJECT_MANAGER_ID
break
}
}
@@ -139,6 +148,37 @@ open class GodotEditor : FullScreenGodotApp() {
Log.d(TAG, "Starting $targetClass")
startActivity(newInstance)
}
+ return instanceId
+ }
+
+ override fun onGodotForceQuit(godotInstanceId: Int): Boolean {
+ val processNameSuffix = when (godotInstanceId) {
+ GAME_ID -> {
+ GAME_PROCESS_NAME_SUFFIX
+ }
+ EDITOR_ID -> {
+ EDITOR_PROCESS_NAME_SUFFIX
+ }
+ PROJECT_MANAGER_ID -> {
+ PROJECT_MANAGER_PROCESS_NAME_SUFFIX
+ }
+ else -> ""
+ }
+ if (processNameSuffix.isBlank()) {
+ return false
+ }
+
+ val activityManager = getSystemService(Context.ACTIVITY_SERVICE) as ActivityManager
+ val runningProcesses = activityManager.runningAppProcesses
+ for (runningProcess in runningProcesses) {
+ if (runningProcess.processName.endsWith(processNameSuffix)) {
+ Log.v(TAG, "Killing Godot process ${runningProcess.processName}")
+ Process.killProcess(runningProcess.pid)
+ return true
+ }
+ }
+
+ return false
}
// Get the screen's density scale
diff --git a/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java b/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java
index 863e67f1e9..65032d6a68 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java
@@ -74,28 +74,36 @@ public abstract class FullScreenGodotApp extends FragmentActivity implements God
public void onDestroy() {
Log.v(TAG, "Destroying Godot app...");
super.onDestroy();
- onGodotForceQuit(godotFragment);
+ terminateGodotInstance(godotFragment);
}
@Override
public final void onGodotForceQuit(Godot instance) {
+ runOnUiThread(() -> {
+ terminateGodotInstance(instance);
+ });
+ }
+
+ private void terminateGodotInstance(Godot instance) {
if (instance == godotFragment) {
Log.v(TAG, "Force quitting Godot instance");
- ProcessPhoenix.forceQuit(this);
+ ProcessPhoenix.forceQuit(FullScreenGodotApp.this);
}
}
@Override
public final void onGodotRestartRequested(Godot instance) {
- if (instance == godotFragment) {
- // It's very hard to properly de-initialize Godot on Android to restart the game
- // from scratch. Therefore, we need to kill the whole app process and relaunch it.
- //
- // Restarting only the activity, wouldn't be enough unless it did proper cleanup (including
- // releasing and reloading native libs or resetting their state somehow and clearing statics).
- Log.v(TAG, "Restarting Godot instance...");
- ProcessPhoenix.triggerRebirth(this);
- }
+ runOnUiThread(() -> {
+ if (instance == godotFragment) {
+ // It's very hard to properly de-initialize Godot on Android to restart the game
+ // from scratch. Therefore, we need to kill the whole app process and relaunch it.
+ //
+ // Restarting only the activity, wouldn't be enough unless it did proper cleanup (including
+ // releasing and reloading native libs or resetting their state somehow and clearing statics).
+ Log.v(TAG, "Restarting Godot instance...");
+ ProcessPhoenix.triggerRebirth(FullScreenGodotApp.this);
+ }
+ });
}
@Override
diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
index 905db13c85..50263bc392 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
@@ -348,11 +348,9 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
}
public void restart() {
- runOnUiThread(() -> {
- if (godotHost != null) {
- godotHost.onGodotRestartRequested(this);
- }
- });
+ if (godotHost != null) {
+ godotHost.onGodotRestartRequested(this);
+ }
}
public void alert(final String message, final String title) {
@@ -889,11 +887,20 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
private void forceQuit() {
// TODO: This is a temp solution. The proper fix will involve tracking down and properly shutting down each
// native Godot components that is started in Godot#onVideoInit.
- runOnUiThread(() -> {
- if (godotHost != null) {
- godotHost.onGodotForceQuit(this);
- }
- });
+ forceQuit(0);
+ }
+
+ @Keep
+ private boolean forceQuit(int instanceId) {
+ if (godotHost == null) {
+ return false;
+ }
+ if (instanceId == 0) {
+ godotHost.onGodotForceQuit(this);
+ return true;
+ } else {
+ return godotHost.onGodotForceQuit(instanceId);
+ }
}
private boolean obbIsCorrupted(String f, String main_pack_md5) {
@@ -1052,11 +1059,10 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
}
@Keep
- private void createNewGodotInstance(String[] args) {
- runOnUiThread(() -> {
- if (godotHost != null) {
- godotHost.onNewGodotInstanceRequested(args);
- }
- });
+ private int createNewGodotInstance(String[] args) {
+ if (godotHost != null) {
+ return godotHost.onNewGodotInstanceRequested(args);
+ }
+ return 0;
}
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java b/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java
index 256d04e3a5..7700b9b628 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java
@@ -55,21 +55,35 @@ public interface GodotHost {
default void onGodotMainLoopStarted() {}
/**
- * Invoked on the UI thread as the last step of the Godot instance clean up phase.
+ * Invoked on the render thread to terminate the given Godot instance.
*/
default void onGodotForceQuit(Godot instance) {}
/**
- * Invoked on the UI thread when the Godot instance wants to be restarted. It's up to the host
+ * Invoked on the render thread to terminate the Godot instance with the given id.
+ * @param godotInstanceId id of the Godot instance to terminate. See {@code onNewGodotInstanceRequested}
+ *
+ * @return true if successful, false otherwise.
+ */
+ default boolean onGodotForceQuit(int godotInstanceId) {
+ return false;
+ }
+
+ /**
+ * Invoked on the render thread when the Godot instance wants to be restarted. It's up to the host
* to perform the appropriate action(s).
*/
default void onGodotRestartRequested(Godot instance) {}
/**
- * Invoked on the UI thread when a new Godot instance is requested. It's up to the host to
+ * Invoked on the render thread when a new Godot instance is requested. It's up to the host to
* perform the appropriate action(s).
*
* @param args Arguments used to initialize the new instance.
+ *
+ * @return the id of the new instance. See {@code onGodotForceQuit}
*/
- default void onNewGodotInstanceRequested(String[] args) {}
+ default int onNewGodotInstanceRequested(String[] args) {
+ return 0;
+ }
}
diff --git a/platform/android/java_godot_wrapper.cpp b/platform/android/java_godot_wrapper.cpp
index 03548d11f6..9d9d087896 100644
--- a/platform/android/java_godot_wrapper.cpp
+++ b/platform/android/java_godot_wrapper.cpp
@@ -60,7 +60,7 @@ GodotJavaWrapper::GodotJavaWrapper(JNIEnv *p_env, jobject p_activity, jobject p_
// get some Godot method pointers...
_on_video_init = p_env->GetMethodID(godot_class, "onVideoInit", "()Z");
_restart = p_env->GetMethodID(godot_class, "restart", "()V");
- _finish = p_env->GetMethodID(godot_class, "forceQuit", "()V");
+ _finish = p_env->GetMethodID(godot_class, "forceQuit", "(I)Z");
_set_keep_screen_on = p_env->GetMethodID(godot_class, "setKeepScreenOn", "(Z)V");
_alert = p_env->GetMethodID(godot_class, "alert", "(Ljava/lang/String;Ljava/lang/String;)V");
_get_GLES_version_code = p_env->GetMethodID(godot_class, "getGLESVersionCode", "()I");
@@ -77,7 +77,7 @@ GodotJavaWrapper::GodotJavaWrapper(JNIEnv *p_env, jobject p_activity, jobject p_
_get_input_fallback_mapping = p_env->GetMethodID(godot_class, "getInputFallbackMapping", "()Ljava/lang/String;");
_on_godot_setup_completed = p_env->GetMethodID(godot_class, "onGodotSetupCompleted", "()V");
_on_godot_main_loop_started = p_env->GetMethodID(godot_class, "onGodotMainLoopStarted", "()V");
- _create_new_godot_instance = p_env->GetMethodID(godot_class, "createNewGodotInstance", "([Ljava/lang/String;)V");
+ _create_new_godot_instance = p_env->GetMethodID(godot_class, "createNewGodotInstance", "([Ljava/lang/String;)I");
_get_render_view = p_env->GetMethodID(godot_class, "getRenderView", "()Lorg/godotengine/godot/GodotRenderView;");
// get some Activity method pointers...
@@ -179,14 +179,15 @@ void GodotJavaWrapper::restart(JNIEnv *p_env) {
}
}
-void GodotJavaWrapper::force_quit(JNIEnv *p_env) {
+bool GodotJavaWrapper::force_quit(JNIEnv *p_env, int p_instance_id) {
if (_finish) {
if (p_env == nullptr) {
p_env = get_jni_env();
}
- ERR_FAIL_NULL(p_env);
- p_env->CallVoidMethod(godot_instance, _finish);
+ ERR_FAIL_NULL_V(p_env, false);
+ return p_env->CallBooleanMethod(godot_instance, _finish, p_instance_id);
}
+ return false;
}
void GodotJavaWrapper::set_keep_screen_on(bool p_enabled) {
@@ -345,14 +346,16 @@ void GodotJavaWrapper::vibrate(int p_duration_ms) {
}
}
-void GodotJavaWrapper::create_new_godot_instance(List<String> args) {
+int GodotJavaWrapper::create_new_godot_instance(List<String> args) {
if (_create_new_godot_instance) {
JNIEnv *env = get_jni_env();
- ERR_FAIL_NULL(env);
+ ERR_FAIL_NULL_V(env, 0);
jobjectArray jargs = env->NewObjectArray(args.size(), env->FindClass("java/lang/String"), env->NewStringUTF(""));
for (int i = 0; i < args.size(); i++) {
env->SetObjectArrayElement(jargs, i, env->NewStringUTF(args[i].utf8().get_data()));
}
- env->CallVoidMethod(godot_instance, _create_new_godot_instance, jargs);
+ return env->CallIntMethod(godot_instance, _create_new_godot_instance, jargs);
+ } else {
+ return 0;
}
}
diff --git a/platform/android/java_godot_wrapper.h b/platform/android/java_godot_wrapper.h
index 5dad2a3eb9..1bd79584d8 100644
--- a/platform/android/java_godot_wrapper.h
+++ b/platform/android/java_godot_wrapper.h
@@ -85,7 +85,7 @@ public:
void on_godot_setup_completed(JNIEnv *p_env = nullptr);
void on_godot_main_loop_started(JNIEnv *p_env = nullptr);
void restart(JNIEnv *p_env = nullptr);
- void force_quit(JNIEnv *p_env = nullptr);
+ bool force_quit(JNIEnv *p_env = nullptr, int p_instance_id = 0);
void set_keep_screen_on(bool p_enabled);
void alert(const String &p_message, const String &p_title);
int get_gles_version_code();
@@ -103,7 +103,7 @@ public:
bool is_activity_resumed();
void vibrate(int p_duration_ms);
String get_input_fallback_mapping();
- void create_new_godot_instance(List<String> args);
+ int create_new_godot_instance(List<String> args);
};
#endif // JAVA_GODOT_WRAPPER_H
diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp
index 29b91983bf..725fea8d54 100644
--- a/platform/android/os_android.cpp
+++ b/platform/android/os_android.cpp
@@ -739,9 +739,19 @@ Error OS_Android::create_process(const String &p_path, const List<String> &p_arg
}
Error OS_Android::create_instance(const List<String> &p_arguments, ProcessID *r_child_id) {
- godot_java->create_new_godot_instance(p_arguments);
+ int instance_id = godot_java->create_new_godot_instance(p_arguments);
+ if (r_child_id) {
+ *r_child_id = instance_id;
+ }
return OK;
}
+Error OS_Android::kill(const ProcessID &p_pid) {
+ if (godot_java->force_quit(nullptr, p_pid)) {
+ return OK;
+ }
+ return OS_Unix::kill(p_pid);
+}
+
OS_Android::~OS_Android() {
}
diff --git a/platform/android/os_android.h b/platform/android/os_android.h
index 9b43797580..53910b1498 100644
--- a/platform/android/os_android.h
+++ b/platform/android/os_android.h
@@ -158,6 +158,7 @@ public:
virtual Error execute(const String &p_path, const List<String> &p_arguments, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr, bool p_open_console = false) override;
virtual Error create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id = nullptr, bool p_open_console = false) override;
virtual Error create_instance(const List<String> &p_arguments, ProcessID *r_child_id = nullptr) override;
+ virtual Error kill(const ProcessID &p_pid) override;
virtual bool _check_internal_feature_support(const String &p_feature) override;
OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion);
diff --git a/platform/linuxbsd/export/export_plugin.cpp b/platform/linuxbsd/export/export_plugin.cpp
index c900cad007..2528bb2b99 100644
--- a/platform/linuxbsd/export/export_plugin.cpp
+++ b/platform/linuxbsd/export/export_plugin.cpp
@@ -378,8 +378,8 @@ Error EditorExportPlatformLinuxBSD::run(const Ref<EditorExportPreset> &p_preset,
if (port.is_empty()) {
port = "22";
}
- Vector<String> extra_args_ssh = p_preset->get("ssh_remote_deploy/extra_args_ssh").operator String().split(" ");
- Vector<String> extra_args_scp = p_preset->get("ssh_remote_deploy/extra_args_scp").operator String().split(" ");
+ Vector<String> extra_args_ssh = p_preset->get("ssh_remote_deploy/extra_args_ssh").operator String().split(" ", false);
+ Vector<String> extra_args_scp = p_preset->get("ssh_remote_deploy/extra_args_scp").operator String().split(" ", false);
const String basepath = dest.path_join("tmp_linuxbsd_export");
diff --git a/platform/linuxbsd/x11/key_mapping_x11.cpp b/platform/linuxbsd/x11/key_mapping_x11.cpp
index 506372292d..e5eba6ccad 100644
--- a/platform/linuxbsd/x11/key_mapping_x11.cpp
+++ b/platform/linuxbsd/x11/key_mapping_x11.cpp
@@ -30,20 +30,6 @@
#include "key_mapping_x11.h"
-#include "core/templates/hash_map.h"
-
-struct HashMapHasherKeys {
- static _FORCE_INLINE_ uint32_t hash(const Key p_key) { return hash_fmix32(static_cast<uint32_t>(p_key)); }
- static _FORCE_INLINE_ uint32_t hash(const char32_t p_uchar) { return hash_fmix32(p_uchar); }
- static _FORCE_INLINE_ uint32_t hash(const unsigned p_key) { return hash_fmix32(p_key); }
- static _FORCE_INLINE_ uint32_t hash(const KeySym p_key) { return hash_fmix32(p_key); }
-};
-
-HashMap<KeySym, Key, HashMapHasherKeys> xkeysym_map;
-HashMap<unsigned int, Key, HashMapHasherKeys> scancode_map;
-HashMap<Key, unsigned int, HashMapHasherKeys> scancode_map_inv;
-HashMap<KeySym, char32_t, HashMapHasherKeys> xkeysym_unicode_map;
-
void KeyMappingX11::initialize() {
// X11 Keysym to Godot Key map.
diff --git a/platform/linuxbsd/x11/key_mapping_x11.h b/platform/linuxbsd/x11/key_mapping_x11.h
index d4278a563c..48beefff4c 100644
--- a/platform/linuxbsd/x11/key_mapping_x11.h
+++ b/platform/linuxbsd/x11/key_mapping_x11.h
@@ -39,8 +39,21 @@
#include <X11/keysymdef.h>
#include "core/os/keyboard.h"
+#include "core/templates/hash_map.h"
class KeyMappingX11 {
+ struct HashMapHasherKeys {
+ static _FORCE_INLINE_ uint32_t hash(const Key p_key) { return hash_fmix32(static_cast<uint32_t>(p_key)); }
+ static _FORCE_INLINE_ uint32_t hash(const char32_t p_uchar) { return hash_fmix32(p_uchar); }
+ static _FORCE_INLINE_ uint32_t hash(const unsigned p_key) { return hash_fmix32(p_key); }
+ static _FORCE_INLINE_ uint32_t hash(const KeySym p_key) { return hash_fmix32(p_key); }
+ };
+
+ static inline HashMap<KeySym, Key, HashMapHasherKeys> xkeysym_map;
+ static inline HashMap<unsigned int, Key, HashMapHasherKeys> scancode_map;
+ static inline HashMap<Key, unsigned int, HashMapHasherKeys> scancode_map_inv;
+ static inline HashMap<KeySym, char32_t, HashMapHasherKeys> xkeysym_unicode_map;
+
KeyMappingX11() {}
public:
diff --git a/platform/macos/export/export_plugin.cpp b/platform/macos/export/export_plugin.cpp
index 73fbd45400..5c20016aa5 100644
--- a/platform/macos/export/export_plugin.cpp
+++ b/platform/macos/export/export_plugin.cpp
@@ -2016,8 +2016,8 @@ Error EditorExportPlatformMacOS::run(const Ref<EditorExportPreset> &p_preset, in
if (port.is_empty()) {
port = "22";
}
- Vector<String> extra_args_ssh = p_preset->get("ssh_remote_deploy/extra_args_ssh").operator String().split(" ");
- Vector<String> extra_args_scp = p_preset->get("ssh_remote_deploy/extra_args_scp").operator String().split(" ");
+ Vector<String> extra_args_ssh = p_preset->get("ssh_remote_deploy/extra_args_ssh").operator String().split(" ", false);
+ Vector<String> extra_args_scp = p_preset->get("ssh_remote_deploy/extra_args_scp").operator String().split(" ", false);
const String basepath = dest.path_join("tmp_macos_export");
diff --git a/platform/windows/export/export_plugin.cpp b/platform/windows/export/export_plugin.cpp
index bf32b16018..4107a8a17e 100644
--- a/platform/windows/export/export_plugin.cpp
+++ b/platform/windows/export/export_plugin.cpp
@@ -831,8 +831,8 @@ Error EditorExportPlatformWindows::run(const Ref<EditorExportPreset> &p_preset,
if (port.is_empty()) {
port = "22";
}
- Vector<String> extra_args_ssh = p_preset->get("ssh_remote_deploy/extra_args_ssh").operator String().split(" ");
- Vector<String> extra_args_scp = p_preset->get("ssh_remote_deploy/extra_args_scp").operator String().split(" ");
+ Vector<String> extra_args_ssh = p_preset->get("ssh_remote_deploy/extra_args_ssh").operator String().split(" ", false);
+ Vector<String> extra_args_scp = p_preset->get("ssh_remote_deploy/extra_args_scp").operator String().split(" ", false);
const String basepath = dest.path_join("tmp_windows_export");
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp
index a4a965aa41..8f7006caca 100644
--- a/scene/2d/animated_sprite_2d.cpp
+++ b/scene/2d/animated_sprite_2d.cpp
@@ -117,7 +117,6 @@ void AnimatedSprite2D::_validate_property(PropertyInfo &p_property) const {
}
if (p_property.name == "animation") {
- p_property.hint = PROPERTY_HINT_ENUM;
List<StringName> names;
frames->get_animation_list(&names);
names.sort_custom<StringName::AlphCompare>();
@@ -167,6 +166,12 @@ void AnimatedSprite2D::_validate_property(PropertyInfo &p_property) const {
void AnimatedSprite2D::_notification(int p_what) {
switch (p_what) {
+ case NOTIFICATION_READY: {
+ if (!Engine::get_singleton()->is_editor_hint() && !frames.is_null() && frames->has_animation(autoplay)) {
+ play(autoplay);
+ }
+ } break;
+
case NOTIFICATION_INTERNAL_PROCESS: {
if (frames.is_null() || !frames->has_animation(animation)) {
return;
@@ -176,7 +181,8 @@ void AnimatedSprite2D::_notification(int p_what) {
int i = 0;
while (remaining) {
// Animation speed may be changed by animation_finished or frame_changed signals.
- double speed = frames->get_animation_speed(animation) * Math::abs(speed_scale);
+ double speed = frames->get_animation_speed(animation) * speed_scale * custom_speed_scale * frame_speed_scale;
+ double abs_speed = Math::abs(speed);
if (speed == 0) {
return; // Do nothing.
@@ -185,53 +191,57 @@ void AnimatedSprite2D::_notification(int p_what) {
// Frame count may be changed by animation_finished or frame_changed signals.
int fc = frames->get_frame_count(animation);
- if (timeout <= 0) {
- int last_frame = fc - 1;
- if (!playing_backwards) {
- // Forward.
+ int last_frame = fc - 1;
+ if (!signbit(speed)) {
+ // Forwards.
+ if (frame_progress >= 1.0) {
if (frame >= last_frame) {
if (frames->get_animation_loop(animation)) {
frame = 0;
- emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ emit_signal("animation_looped");
} else {
frame = last_frame;
- if (!is_over) {
- is_over = true;
- emit_signal(SceneStringNames::get_singleton()->animation_finished);
- }
+ pause();
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ return;
}
} else {
frame++;
}
- } else {
- // Reversed.
+ _calc_frame_speed_scale();
+ frame_progress = 0.0;
+ queue_redraw();
+ emit_signal(SceneStringNames::get_singleton()->frame_changed);
+ }
+ double to_process = MIN((1.0 - frame_progress) / abs_speed, remaining);
+ frame_progress += to_process * abs_speed;
+ remaining -= to_process;
+ } else {
+ // Backwards.
+ if (frame_progress <= 0) {
if (frame <= 0) {
if (frames->get_animation_loop(animation)) {
frame = last_frame;
- emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ emit_signal("animation_looped");
} else {
frame = 0;
- if (!is_over) {
- is_over = true;
- emit_signal(SceneStringNames::get_singleton()->animation_finished);
- }
+ pause();
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ return;
}
} else {
frame--;
}
+ _calc_frame_speed_scale();
+ frame_progress = 1.0;
+ queue_redraw();
+ emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
-
- timeout = _get_frame_duration();
-
- queue_redraw();
-
- emit_signal(SceneStringNames::get_singleton()->frame_changed);
+ double to_process = MIN(frame_progress / abs_speed, remaining);
+ frame_progress -= to_process * abs_speed;
+ remaining -= to_process;
}
- double to_process = MIN(timeout / speed, remaining);
- timeout -= to_process * speed;
- remaining -= to_process;
-
i++;
if (i > fc) {
return; // Prevents freezing if to_process is each time much less than remaining.
@@ -275,25 +285,37 @@ void AnimatedSprite2D::_notification(int p_what) {
}
void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
+ if (frames == p_frames) {
+ return;
+ }
+
if (frames.is_valid()) {
frames->disconnect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite2D::_res_changed));
}
-
+ stop();
frames = p_frames;
if (frames.is_valid()) {
frames->connect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite2D::_res_changed));
- }
- if (frames.is_null()) {
- frame = 0;
- } else {
- set_frame(frame);
+ List<StringName> al;
+ frames->get_animation_list(&al);
+ if (al.size() == 0) {
+ set_animation(StringName());
+ set_autoplay(String());
+ } else {
+ if (!frames->has_animation(animation)) {
+ set_animation(al[0]);
+ }
+ if (!frames->has_animation(autoplay)) {
+ set_autoplay(String());
+ }
+ }
}
notify_property_list_changed();
- _reset_timeout();
queue_redraw();
update_configuration_warnings();
+ emit_signal("sprite_frames_changed");
}
Ref<SpriteFrames> AnimatedSprite2D::get_sprite_frames() const {
@@ -301,44 +323,63 @@ Ref<SpriteFrames> AnimatedSprite2D::get_sprite_frames() const {
}
void AnimatedSprite2D::set_frame(int p_frame) {
+ set_frame_and_progress(p_frame, signbit(get_playing_speed()) ? 1.0 : 0.0);
+}
+
+int AnimatedSprite2D::get_frame() const {
+ return frame;
+}
+
+void AnimatedSprite2D::set_frame_progress(real_t p_progress) {
+ frame_progress = p_progress;
+}
+
+real_t AnimatedSprite2D::get_frame_progress() const {
+ return frame_progress;
+}
+
+void AnimatedSprite2D::set_frame_and_progress(int p_frame, real_t p_progress) {
if (frames.is_null()) {
return;
}
- if (frames->has_animation(animation)) {
- int limit = frames->get_frame_count(animation);
- if (p_frame >= limit) {
- p_frame = limit - 1;
- }
- }
+ bool has_animation = frames->has_animation(animation);
+ int end_frame = has_animation ? MAX(0, frames->get_frame_count(animation) - 1) : 0;
+ bool is_changed = frame != p_frame;
if (p_frame < 0) {
- p_frame = 0;
+ frame = 0;
+ } else if (has_animation && p_frame > end_frame) {
+ frame = end_frame;
+ } else {
+ frame = p_frame;
}
- if (frame == p_frame) {
- return;
- }
+ _calc_frame_speed_scale();
+ frame_progress = p_progress;
- frame = p_frame;
- _reset_timeout();
+ if (!is_changed) {
+ return; // No change, don't redraw.
+ }
queue_redraw();
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
-int AnimatedSprite2D::get_frame() const {
- return frame;
-}
-
void AnimatedSprite2D::set_speed_scale(float p_speed_scale) {
speed_scale = p_speed_scale;
- playing_backwards = signbit(speed_scale) != backwards;
}
float AnimatedSprite2D::get_speed_scale() const {
return speed_scale;
}
+float AnimatedSprite2D::get_playing_speed() const {
+ if (!playing) {
+ return 0;
+ }
+ return speed_scale * custom_speed_scale;
+}
+
void AnimatedSprite2D::set_centered(bool p_center) {
centered = p_center;
queue_redraw();
@@ -378,69 +419,131 @@ bool AnimatedSprite2D::is_flipped_v() const {
}
void AnimatedSprite2D::_res_changed() {
- set_frame(frame);
+ set_frame_and_progress(frame, frame_progress);
queue_redraw();
notify_property_list_changed();
}
-void AnimatedSprite2D::set_playing(bool p_playing) {
- if (playing == p_playing) {
- return;
+bool AnimatedSprite2D::is_playing() const {
+ return playing;
+}
+
+void AnimatedSprite2D::set_autoplay(const String &p_name) {
+ if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) {
+ WARN_PRINT("Setting autoplay after the node has been added to the scene has no effect.");
}
- playing = p_playing;
- playing_backwards = signbit(speed_scale) != backwards;
- set_process_internal(playing);
- notify_property_list_changed();
+
+ autoplay = p_name;
}
-bool AnimatedSprite2D::is_playing() const {
- return playing;
+String AnimatedSprite2D::get_autoplay() const {
+ return autoplay;
}
-void AnimatedSprite2D::play(const StringName &p_animation, bool p_backwards) {
- backwards = p_backwards;
- playing_backwards = signbit(speed_scale) != backwards;
+void AnimatedSprite2D::play(const StringName &p_name, float p_custom_scale, bool p_from_end) {
+ StringName name = p_name;
- if (p_animation) {
- set_animation(p_animation);
- if (frames.is_valid() && playing_backwards && get_frame() == 0) {
- set_frame(frames->get_frame_count(p_animation) - 1);
+ if (name == StringName()) {
+ name = animation;
+ }
+
+ ERR_FAIL_COND_MSG(frames == nullptr, vformat("There is no animation with name '%s'.", name));
+ ERR_FAIL_COND_MSG(!frames->get_animation_names().has(name), vformat("There is no animation with name '%s'.", name));
+
+ if (frames->get_frame_count(name) == 0) {
+ return;
+ }
+
+ playing = true;
+ custom_speed_scale = p_custom_scale;
+
+ int end_frame = MAX(0, frames->get_frame_count(animation) - 1);
+ if (name != animation) {
+ animation = name;
+ if (p_from_end) {
+ set_frame_and_progress(end_frame, 1.0);
+ } else {
+ set_frame_and_progress(0, 0.0);
+ }
+ emit_signal("animation_changed");
+ } else {
+ bool is_backward = signbit(speed_scale * custom_speed_scale);
+ if (p_from_end && is_backward && frame == 0 && frame_progress <= 0.0) {
+ set_frame_and_progress(end_frame, 1.0);
+ } else if (!p_from_end && !is_backward && frame == end_frame && frame_progress >= 1.0) {
+ set_frame_and_progress(0, 0.0);
}
}
- is_over = false;
- set_playing(true);
+ set_process_internal(true);
+ notify_property_list_changed();
+ queue_redraw();
+}
+
+void AnimatedSprite2D::play_backwards(const StringName &p_name) {
+ play(p_name, -1, true);
+}
+
+void AnimatedSprite2D::_stop_internal(bool p_reset) {
+ playing = false;
+ if (p_reset) {
+ custom_speed_scale = 1.0;
+ set_frame_and_progress(0, 0.0);
+ }
+ notify_property_list_changed();
+ set_process_internal(false);
+}
+
+void AnimatedSprite2D::pause() {
+ _stop_internal(false);
}
void AnimatedSprite2D::stop() {
- set_playing(false);
- backwards = false;
- _reset_timeout();
+ _stop_internal(true);
}
double AnimatedSprite2D::_get_frame_duration() {
if (frames.is_valid() && frames->has_animation(animation)) {
return frames->get_frame_duration(animation, frame);
}
- return 0.0;
+ return 1.0;
}
-void AnimatedSprite2D::_reset_timeout() {
- timeout = _get_frame_duration();
- is_over = false;
+void AnimatedSprite2D::_calc_frame_speed_scale() {
+ frame_speed_scale = 1.0 / _get_frame_duration();
}
-void AnimatedSprite2D::set_animation(const StringName &p_animation) {
- ERR_FAIL_COND_MSG(frames == nullptr, vformat("There is no animation with name '%s'.", p_animation));
- ERR_FAIL_COND_MSG(!frames->get_animation_names().has(p_animation), vformat("There is no animation with name '%s'.", p_animation));
+void AnimatedSprite2D::set_animation(const StringName &p_name) {
+ if (animation == p_name) {
+ return;
+ }
+
+ animation = p_name;
+
+ emit_signal("animation_changed");
- if (animation == p_animation) {
+ if (frames == nullptr) {
+ animation = StringName();
+ stop();
+ ERR_FAIL_MSG(vformat("There is no animation with name '%s'.", p_name));
+ }
+
+ int frame_count = frames->get_frame_count(animation);
+ if (animation == StringName() || frame_count == 0) {
+ stop();
return;
+ } else if (!frames->get_animation_names().has(animation)) {
+ animation = StringName();
+ stop();
+ ERR_FAIL_MSG(vformat("There is no animation with name '%s'.", p_name));
+ }
+
+ if (signbit(get_playing_speed())) {
+ set_frame_and_progress(frame_count - 1, 1.0);
+ } else {
+ set_frame_and_progress(0, 0.0);
}
- animation = p_animation;
- set_frame(0);
- _reset_timeout();
notify_property_list_changed();
queue_redraw();
}
@@ -468,17 +571,30 @@ void AnimatedSprite2D::get_argument_options(const StringName &p_function, int p_
Node::get_argument_options(p_function, p_idx, r_options);
}
+#ifndef DISABLE_DEPRECATED
+bool AnimatedSprite2D::_set(const StringName &p_name, const Variant &p_value) {
+ if ((p_name == SNAME("frames"))) {
+ set_sprite_frames(p_value);
+ return true;
+ }
+ return false;
+}
+#endif
void AnimatedSprite2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_sprite_frames", "sprite_frames"), &AnimatedSprite2D::set_sprite_frames);
ClassDB::bind_method(D_METHOD("get_sprite_frames"), &AnimatedSprite2D::get_sprite_frames);
- ClassDB::bind_method(D_METHOD("set_animation", "animation"), &AnimatedSprite2D::set_animation);
+ ClassDB::bind_method(D_METHOD("set_animation", "name"), &AnimatedSprite2D::set_animation);
ClassDB::bind_method(D_METHOD("get_animation"), &AnimatedSprite2D::get_animation);
- ClassDB::bind_method(D_METHOD("set_playing", "playing"), &AnimatedSprite2D::set_playing);
+ ClassDB::bind_method(D_METHOD("set_autoplay", "name"), &AnimatedSprite2D::set_autoplay);
+ ClassDB::bind_method(D_METHOD("get_autoplay"), &AnimatedSprite2D::get_autoplay);
+
ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite2D::is_playing);
- ClassDB::bind_method(D_METHOD("play", "anim", "backwards"), &AnimatedSprite2D::play, DEFVAL(StringName()), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("play", "name", "custom_speed", "from_end"), &AnimatedSprite2D::play, DEFVAL(StringName()), DEFVAL(1.0), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("play_backwards", "name"), &AnimatedSprite2D::play_backwards, DEFVAL(StringName()));
+ ClassDB::bind_method(D_METHOD("pause"), &AnimatedSprite2D::pause);
ClassDB::bind_method(D_METHOD("stop"), &AnimatedSprite2D::stop);
ClassDB::bind_method(D_METHOD("set_centered", "centered"), &AnimatedSprite2D::set_centered);
@@ -496,18 +612,28 @@ void AnimatedSprite2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_frame", "frame"), &AnimatedSprite2D::set_frame);
ClassDB::bind_method(D_METHOD("get_frame"), &AnimatedSprite2D::get_frame);
+ ClassDB::bind_method(D_METHOD("set_frame_progress", "progress"), &AnimatedSprite2D::set_frame_progress);
+ ClassDB::bind_method(D_METHOD("get_frame_progress"), &AnimatedSprite2D::get_frame_progress);
+
+ ClassDB::bind_method(D_METHOD("set_frame_and_progress", "frame", "progress"), &AnimatedSprite2D::set_frame_and_progress);
+
ClassDB::bind_method(D_METHOD("set_speed_scale", "speed_scale"), &AnimatedSprite2D::set_speed_scale);
ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimatedSprite2D::get_speed_scale);
+ ClassDB::bind_method(D_METHOD("get_playing_speed"), &AnimatedSprite2D::get_playing_speed);
+ ADD_SIGNAL(MethodInfo("sprite_frames_changed"));
+ ADD_SIGNAL(MethodInfo("animation_changed"));
ADD_SIGNAL(MethodInfo("frame_changed"));
+ ADD_SIGNAL(MethodInfo("animation_looped"));
ADD_SIGNAL(MethodInfo("animation_finished"));
ADD_GROUP("Animation", "");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
- ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation"), "set_animation", "get_animation");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sprite_frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation", PROPERTY_HINT_ENUM, ""), "set_animation", "get_animation");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_autoplay", "get_autoplay");
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frame_progress", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_frame_progress", "get_frame_progress");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale"), "set_speed_scale", "get_speed_scale");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "set_playing", "is_playing");
ADD_GROUP("Offset", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_offset", "get_offset");
diff --git a/scene/2d/animated_sprite_2d.h b/scene/2d/animated_sprite_2d.h
index c1d35f3a2f..ac53bd26ee 100644
--- a/scene/2d/animated_sprite_2d.h
+++ b/scene/2d/animated_sprite_2d.h
@@ -38,18 +38,19 @@ class AnimatedSprite2D : public Node2D {
GDCLASS(AnimatedSprite2D, Node2D);
Ref<SpriteFrames> frames;
+ String autoplay;
+
bool playing = false;
- bool playing_backwards = false;
- bool backwards = false;
StringName animation = "default";
int frame = 0;
float speed_scale = 1.0;
+ float custom_speed_scale = 1.0;
bool centered = true;
Point2 offset;
- bool is_over = false;
- float timeout = 0.0;
+ real_t frame_speed_scale = 1.0;
+ real_t frame_progress = 0.0;
bool hflip = false;
bool vflip = false;
@@ -57,10 +58,15 @@ class AnimatedSprite2D : public Node2D {
void _res_changed();
double _get_frame_duration();
- void _reset_timeout();
+ void _calc_frame_speed_scale();
+ void _stop_internal(bool p_reset);
+
Rect2 _get_rect() const;
protected:
+#ifndef DISABLE_DEPRECATED
+ bool _set(const StringName &p_name, const Variant &p_value);
+#endif
static void _bind_methods();
void _notification(int p_what);
void _validate_property(PropertyInfo &p_property) const;
@@ -82,20 +88,30 @@ public:
void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
Ref<SpriteFrames> get_sprite_frames() const;
- void play(const StringName &p_animation = StringName(), bool p_backwards = false);
+ void play(const StringName &p_name = StringName(), float p_custom_scale = 1.0, bool p_from_end = false);
+ void play_backwards(const StringName &p_name = StringName());
+ void pause();
void stop();
- void set_playing(bool p_playing);
bool is_playing() const;
- void set_animation(const StringName &p_animation);
+ void set_animation(const StringName &p_name);
StringName get_animation() const;
+ void set_autoplay(const String &p_name);
+ String get_autoplay() const;
+
void set_frame(int p_frame);
int get_frame() const;
+ void set_frame_progress(real_t p_progress);
+ real_t get_frame_progress() const;
+
+ void set_frame_and_progress(int p_frame, real_t p_progress);
+
void set_speed_scale(float p_speed_scale);
float get_speed_scale() const;
+ float get_playing_speed() const;
void set_centered(bool p_center);
bool is_centered() const;
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index 3981cd893c..902fba38bf 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -72,12 +72,10 @@ void AudioStreamPlayer2D::_notification(int p_what) {
_update_panning();
}
- if (setplay.get() >= 0 && stream.is_valid()) {
+ if (setplayback.is_valid() && setplay.get() >= 0) {
active.set();
- Ref<AudioStreamPlayback> new_playback = stream->instantiate_playback();
- ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback.");
- AudioServer::get_singleton()->start_playback_stream(new_playback, _get_actual_bus(), volume_vector, setplay.get(), pitch_scale);
- stream_playbacks.push_back(new_playback);
+ AudioServer::get_singleton()->start_playback_stream(setplayback, _get_actual_bus(), volume_vector, setplay.get(), pitch_scale);
+ setplayback.unref();
setplay.set(-1);
}
@@ -255,7 +253,11 @@ void AudioStreamPlayer2D::play(float p_from_pos) {
if (stream->is_monophonic() && is_playing()) {
stop();
}
+ Ref<AudioStreamPlayback> stream_playback = stream->instantiate_playback();
+ ERR_FAIL_COND_MSG(stream_playback.is_null(), "Failed to instantiate playback.");
+ stream_playbacks.push_back(stream_playback);
+ setplayback = stream_playback;
setplay.set(p_from_pos);
active.set();
set_physics_process_internal(true);
@@ -390,6 +392,10 @@ bool AudioStreamPlayer2D::get_stream_paused() const {
return false;
}
+bool AudioStreamPlayer2D::has_stream_playback() {
+ return !stream_playbacks.is_empty();
+}
+
Ref<AudioStreamPlayback> AudioStreamPlayer2D::get_stream_playback() {
ERR_FAIL_COND_V_MSG(stream_playbacks.is_empty(), Ref<AudioStreamPlayback>(), "Player is inactive. Call play() before requesting get_stream_playback().");
return stream_playbacks[stream_playbacks.size() - 1];
@@ -458,6 +464,7 @@ void AudioStreamPlayer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_panning_strength", "panning_strength"), &AudioStreamPlayer2D::set_panning_strength);
ClassDB::bind_method(D_METHOD("get_panning_strength"), &AudioStreamPlayer2D::get_panning_strength);
+ ClassDB::bind_method(D_METHOD("has_stream_playback"), &AudioStreamPlayer2D::has_stream_playback);
ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer2D::get_stream_playback);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h
index a5fd584513..79a026fed2 100644
--- a/scene/2d/audio_stream_player_2d.h
+++ b/scene/2d/audio_stream_player_2d.h
@@ -56,6 +56,7 @@ private:
SafeFlag active{ false };
SafeNumeric<float> setplay{ -1.0 };
+ Ref<AudioStreamPlayback> setplayback;
Vector<AudioFrame> volume_vector;
@@ -129,6 +130,7 @@ public:
void set_panning_strength(float p_panning_strength);
float get_panning_strength() const;
+ bool has_stream_playback();
Ref<AudioStreamPlayback> get_stream_playback();
AudioStreamPlayer2D();
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 9bd1815b26..32dea80650 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -131,15 +131,7 @@ void CollisionPolygon2D::_notification(int p_what) {
break;
}
- int polygon_count = polygon.size();
- for (int i = 0; i < polygon_count; i++) {
- Vector2 p = polygon[i];
- Vector2 n = polygon[(i + 1) % polygon_count];
- // draw line with width <= 1, so it does not scale with zoom and break pixel exact editing
- draw_line(p, n, Color(0.9, 0.2, 0.0, 0.8), 1);
- }
-
- if (polygon_count > 2) {
+ if (polygon.size() > 2) {
#define DEBUG_DECOMPOSE
#if defined(TOOLS_ENABLED) && defined(DEBUG_DECOMPOSE)
Vector<Vector<Vector2>> decomp = _decompose_in_convex();
@@ -152,6 +144,11 @@ void CollisionPolygon2D::_notification(int p_what) {
#else
draw_colored_polygon(polygon, get_tree()->get_debug_collisions_color());
#endif
+
+ const Color stroke_color = Color(0.9, 0.2, 0.0);
+ draw_polyline(polygon, stroke_color);
+ // Draw the last segment.
+ draw_line(polygon[polygon.size() - 1], polygon[0], stroke_color);
}
if (one_way_collision) {
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index 9a3b7c8687..00d13c59b9 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -638,7 +638,7 @@ void GPUParticles2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interpolate"), "set_interpolate", "get_interpolate");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
ADD_GROUP("Collision", "collision_");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_base_size", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,suffix:px"), "set_collision_base_size", "get_collision_base_size");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_base_size", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_collision_base_size", "get_collision_base_size");
ADD_GROUP("Drawing", "");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "visibility_rect", PROPERTY_HINT_NONE, "suffix:px"), "set_visibility_rect", "get_visibility_rect");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index 6b842e6e6b..e73b6e7e23 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -76,10 +76,10 @@ void NavigationAgent2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &NavigationAgent2D::set_navigation_map);
ClassDB::bind_method(D_METHOD("get_navigation_map"), &NavigationAgent2D::get_navigation_map);
- ClassDB::bind_method(D_METHOD("set_target_location", "location"), &NavigationAgent2D::set_target_location);
- ClassDB::bind_method(D_METHOD("get_target_location"), &NavigationAgent2D::get_target_location);
+ ClassDB::bind_method(D_METHOD("set_target_position", "position"), &NavigationAgent2D::set_target_position);
+ ClassDB::bind_method(D_METHOD("get_target_position"), &NavigationAgent2D::get_target_position);
- ClassDB::bind_method(D_METHOD("get_next_location"), &NavigationAgent2D::get_next_location);
+ ClassDB::bind_method(D_METHOD("get_next_path_position"), &NavigationAgent2D::get_next_path_position);
ClassDB::bind_method(D_METHOD("distance_to_target"), &NavigationAgent2D::distance_to_target);
ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &NavigationAgent2D::set_velocity);
ClassDB::bind_method(D_METHOD("get_current_navigation_result"), &NavigationAgent2D::get_current_navigation_result);
@@ -88,12 +88,12 @@ void NavigationAgent2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_target_reached"), &NavigationAgent2D::is_target_reached);
ClassDB::bind_method(D_METHOD("is_target_reachable"), &NavigationAgent2D::is_target_reachable);
ClassDB::bind_method(D_METHOD("is_navigation_finished"), &NavigationAgent2D::is_navigation_finished);
- ClassDB::bind_method(D_METHOD("get_final_location"), &NavigationAgent2D::get_final_location);
+ ClassDB::bind_method(D_METHOD("get_final_position"), &NavigationAgent2D::get_final_position);
ClassDB::bind_method(D_METHOD("_avoidance_done", "new_velocity"), &NavigationAgent2D::_avoidance_done);
ADD_GROUP("Pathfinding", "");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_location", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_target_location", "get_target_location");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_target_position", "get_target_position");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_desired_distance", PROPERTY_HINT_RANGE, "0.1,1000,0.01,suffix:px"), "set_path_desired_distance", "get_path_desired_distance");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_desired_distance", PROPERTY_HINT_RANGE, "0.1,1000,0.01,suffix:px"), "set_target_desired_distance", "get_target_desired_distance");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_max_distance", PROPERTY_HINT_RANGE, "10,1000,1,suffix:px"), "set_path_max_distance", "get_path_max_distance");
@@ -205,9 +205,9 @@ NavigationAgent2D::~NavigationAgent2D() {
void NavigationAgent2D::set_avoidance_enabled(bool p_enabled) {
avoidance_enabled = p_enabled;
if (avoidance_enabled) {
- NavigationServer2D::get_singleton()->agent_set_callback(agent, get_instance_id(), "_avoidance_done");
+ NavigationServer2D::get_singleton()->agent_set_callback(agent, callable_mp(this, &NavigationAgent2D::_avoidance_done));
} else {
- NavigationServer2D::get_singleton()->agent_set_callback(agent, ObjectID(), "_avoidance_done");
+ NavigationServer2D::get_singleton()->agent_set_callback(agent, Callable());
}
}
@@ -217,7 +217,8 @@ bool NavigationAgent2D::get_avoidance_enabled() const {
void NavigationAgent2D::set_agent_parent(Node *p_agent_parent) {
// remove agent from any avoidance map before changing parent or there will be leftovers on the RVO map
- NavigationServer2D::get_singleton()->agent_set_callback(agent, ObjectID(), "_avoidance_done");
+ NavigationServer2D::get_singleton()->agent_set_callback(agent, Callable());
+
if (Object::cast_to<Node2D>(p_agent_parent) != nullptr) {
// place agent on navigation map first or else the RVO agent callback creation fails silently later
agent_parent = Object::cast_to<Node2D>(p_agent_parent);
@@ -226,6 +227,7 @@ void NavigationAgent2D::set_agent_parent(Node *p_agent_parent) {
} else {
NavigationServer2D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_2d()->get_navigation_map());
}
+
// create new avoidance callback if enabled
set_avoidance_enabled(avoidance_enabled);
} else {
@@ -328,17 +330,17 @@ real_t NavigationAgent2D::get_path_max_distance() {
return path_max_distance;
}
-void NavigationAgent2D::set_target_location(Vector2 p_location) {
- target_location = p_location;
+void NavigationAgent2D::set_target_position(Vector2 p_position) {
+ target_position = p_position;
target_position_submitted = true;
_request_repath();
}
-Vector2 NavigationAgent2D::get_target_location() const {
- return target_location;
+Vector2 NavigationAgent2D::get_target_position() const {
+ return target_position;
}
-Vector2 NavigationAgent2D::get_next_location() {
+Vector2 NavigationAgent2D::get_next_path_position() {
update_navigation();
const Vector<Vector2> &navigation_path = navigation_result->get_path();
@@ -352,7 +354,7 @@ Vector2 NavigationAgent2D::get_next_location() {
real_t NavigationAgent2D::distance_to_target() const {
ERR_FAIL_COND_V_MSG(agent_parent == nullptr, 0.0, "The agent has no parent.");
- return agent_parent->get_global_position().distance_to(target_location);
+ return agent_parent->get_global_position().distance_to(target_position);
}
bool NavigationAgent2D::is_target_reached() const {
@@ -360,7 +362,7 @@ bool NavigationAgent2D::is_target_reached() const {
}
bool NavigationAgent2D::is_target_reachable() {
- return target_desired_distance >= get_final_location().distance_to(target_location);
+ return target_desired_distance >= get_final_position().distance_to(target_position);
}
bool NavigationAgent2D::is_navigation_finished() {
@@ -368,7 +370,7 @@ bool NavigationAgent2D::is_navigation_finished() {
return navigation_finished;
}
-Vector2 NavigationAgent2D::get_final_location() {
+Vector2 NavigationAgent2D::get_final_position() {
update_navigation();
const Vector<Vector2> &navigation_path = navigation_result->get_path();
@@ -450,7 +452,7 @@ void NavigationAgent2D::update_navigation() {
if (reload_path) {
navigation_query->set_start_position(origin);
- navigation_query->set_target_position(target_location);
+ navigation_query->set_target_position(target_position);
navigation_query->set_navigation_layers(navigation_layers);
navigation_query->set_metadata_flags(path_metadata_flags);
@@ -472,7 +474,7 @@ void NavigationAgent2D::update_navigation() {
// Check if we can advance the navigation path
if (navigation_finished == false) {
- // Advances to the next far away location.
+ // Advances to the next far away position.
const Vector<Vector2> &navigation_path = navigation_result->get_path();
const Vector<int32_t> &navigation_path_types = navigation_result->get_path_types();
const TypedArray<RID> &navigation_path_rids = navigation_result->get_path_rids();
@@ -482,7 +484,7 @@ void NavigationAgent2D::update_navigation() {
Dictionary details;
const Vector2 waypoint = navigation_path[navigation_path_index];
- details[SNAME("location")] = waypoint;
+ details[SNAME("position")] = waypoint;
int waypoint_type = -1;
if (path_metadata_flags.has_flag(NavigationPathQueryParameters2D::PathMetadataFlags::PATH_METADATA_INCLUDE_TYPES)) {
diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h
index 190a2fcbda..9787bb1bdb 100644
--- a/scene/2d/navigation_agent_2d.h
+++ b/scene/2d/navigation_agent_2d.h
@@ -60,7 +60,7 @@ class NavigationAgent2D : public Node {
real_t path_max_distance = 100.0;
- Vector2 target_location;
+ Vector2 target_position;
bool target_position_submitted = false;
Ref<NavigationPathQueryParameters2D> navigation_query;
Ref<NavigationPathQueryResult2D> navigation_result;
@@ -143,10 +143,10 @@ public:
void set_path_max_distance(real_t p_pmd);
real_t get_path_max_distance();
- void set_target_location(Vector2 p_location);
- Vector2 get_target_location() const;
+ void set_target_position(Vector2 p_position);
+ Vector2 get_target_position() const;
- Vector2 get_next_location();
+ Vector2 get_next_path_position();
Ref<NavigationPathQueryResult2D> get_current_navigation_result() const {
return navigation_result;
@@ -162,7 +162,7 @@ public:
bool is_target_reached() const;
bool is_target_reachable();
bool is_navigation_finished();
- Vector2 get_final_location();
+ Vector2 get_final_position();
void set_velocity(Vector2 p_velocity);
void _avoidance_done(Vector3 p_new_velocity);
diff --git a/scene/2d/navigation_link_2d.cpp b/scene/2d/navigation_link_2d.cpp
index 5b913f4472..26dca40176 100644
--- a/scene/2d/navigation_link_2d.cpp
+++ b/scene/2d/navigation_link_2d.cpp
@@ -48,11 +48,11 @@ void NavigationLink2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &NavigationLink2D::set_navigation_layer_value);
ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &NavigationLink2D::get_navigation_layer_value);
- ClassDB::bind_method(D_METHOD("set_start_location", "location"), &NavigationLink2D::set_start_location);
- ClassDB::bind_method(D_METHOD("get_start_location"), &NavigationLink2D::get_start_location);
+ ClassDB::bind_method(D_METHOD("set_start_position", "position"), &NavigationLink2D::set_start_position);
+ ClassDB::bind_method(D_METHOD("get_start_position"), &NavigationLink2D::get_start_position);
- ClassDB::bind_method(D_METHOD("set_end_location", "location"), &NavigationLink2D::set_end_location);
- ClassDB::bind_method(D_METHOD("get_end_location"), &NavigationLink2D::get_end_location);
+ ClassDB::bind_method(D_METHOD("set_end_position", "position"), &NavigationLink2D::set_end_position);
+ ClassDB::bind_method(D_METHOD("get_end_position"), &NavigationLink2D::get_end_position);
ClassDB::bind_method(D_METHOD("set_enter_cost", "enter_cost"), &NavigationLink2D::set_enter_cost);
ClassDB::bind_method(D_METHOD("get_enter_cost"), &NavigationLink2D::get_enter_cost);
@@ -63,12 +63,38 @@ void NavigationLink2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bidirectional"), "set_bidirectional", "is_bidirectional");
ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "start_location"), "set_start_location", "get_start_location");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "end_location"), "set_end_location", "get_end_location");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "start_position"), "set_start_position", "get_start_position");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "end_position"), "set_end_position", "get_end_position");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "enter_cost"), "set_enter_cost", "get_enter_cost");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "travel_cost"), "set_travel_cost", "get_travel_cost");
}
+#ifndef DISABLE_DEPRECATED
+bool NavigationLink2D::_set(const StringName &p_name, const Variant &p_value) {
+ if (p_name == "start_location") {
+ set_start_position(p_value);
+ return true;
+ }
+ if (p_name == "end_location") {
+ set_end_position(p_value);
+ return true;
+ }
+ return false;
+}
+
+bool NavigationLink2D::_get(const StringName &p_name, Variant &r_ret) const {
+ if (p_name == "start_location") {
+ r_ret = get_start_position();
+ return true;
+ }
+ if (p_name == "end_location") {
+ r_ret = get_end_position();
+ return true;
+ }
+ return false;
+}
+#endif // DISABLE_DEPRECATED
+
void NavigationLink2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
@@ -77,15 +103,15 @@ void NavigationLink2D::_notification(int p_what) {
// Update global positions for the link.
Transform2D gt = get_global_transform();
- NavigationServer2D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
- NavigationServer2D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
+ NavigationServer2D::get_singleton()->link_set_start_position(link, gt.xform(start_position));
+ NavigationServer2D::get_singleton()->link_set_end_position(link, gt.xform(end_position));
}
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
// Update global positions for the link.
Transform2D gt = get_global_transform();
- NavigationServer2D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
- NavigationServer2D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
+ NavigationServer2D::get_singleton()->link_set_start_position(link, gt.xform(start_position));
+ NavigationServer2D::get_singleton()->link_set_end_position(link, gt.xform(end_position));
} break;
case NOTIFICATION_EXIT_TREE: {
NavigationServer2D::get_singleton()->link_set_map(link, RID());
@@ -102,9 +128,9 @@ void NavigationLink2D::_notification(int p_what) {
real_t radius = NavigationServer2D::get_singleton()->map_get_link_connection_radius(get_world_2d()->get_navigation_map());
- draw_line(get_start_location(), get_end_location(), color);
- draw_arc(get_start_location(), radius, 0, Math_TAU, 10, color);
- draw_arc(get_end_location(), radius, 0, Math_TAU, 10, color);
+ draw_line(get_start_position(), get_end_position(), color);
+ draw_arc(get_start_position(), radius, 0, Math_TAU, 10, color);
+ draw_arc(get_end_position(), radius, 0, Math_TAU, 10, color);
}
#endif // DEBUG_ENABLED
} break;
@@ -119,14 +145,14 @@ Rect2 NavigationLink2D::_edit_get_rect() const {
real_t radius = NavigationServer2D::get_singleton()->map_get_link_connection_radius(get_world_2d()->get_navigation_map());
- Rect2 rect(get_start_location(), Size2());
- rect.expand_to(get_end_location());
+ Rect2 rect(get_start_position(), Size2());
+ rect.expand_to(get_end_position());
rect.grow_by(radius);
return rect;
}
bool NavigationLink2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
- Point2 segment[2] = { get_start_location(), get_end_location() };
+ Point2 segment[2] = { get_start_position(), get_end_position() };
Vector2 closest_point = Geometry2D::get_closest_point_to_segment(p_point, segment);
return p_point.distance_to(closest_point) < p_tolerance;
@@ -199,19 +225,19 @@ bool NavigationLink2D::get_navigation_layer_value(int p_layer_number) const {
return get_navigation_layers() & (1 << (p_layer_number - 1));
}
-void NavigationLink2D::set_start_location(Vector2 p_location) {
- if (start_location.is_equal_approx(p_location)) {
+void NavigationLink2D::set_start_position(Vector2 p_position) {
+ if (start_position.is_equal_approx(p_position)) {
return;
}
- start_location = p_location;
+ start_position = p_position;
if (!is_inside_tree()) {
return;
}
Transform2D gt = get_global_transform();
- NavigationServer2D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
+ NavigationServer2D::get_singleton()->link_set_start_position(link, gt.xform(start_position));
update_configuration_warnings();
@@ -222,19 +248,19 @@ void NavigationLink2D::set_start_location(Vector2 p_location) {
#endif // DEBUG_ENABLED
}
-void NavigationLink2D::set_end_location(Vector2 p_location) {
- if (end_location.is_equal_approx(p_location)) {
+void NavigationLink2D::set_end_position(Vector2 p_position) {
+ if (end_position.is_equal_approx(p_position)) {
return;
}
- end_location = p_location;
+ end_position = p_position;
if (!is_inside_tree()) {
return;
}
Transform2D gt = get_global_transform();
- NavigationServer2D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
+ NavigationServer2D::get_singleton()->link_set_end_position(link, gt.xform(end_position));
update_configuration_warnings();
@@ -270,8 +296,8 @@ void NavigationLink2D::set_travel_cost(real_t p_travel_cost) {
PackedStringArray NavigationLink2D::get_configuration_warnings() const {
PackedStringArray warnings = Node::get_configuration_warnings();
- if (start_location.is_equal_approx(end_location)) {
- warnings.push_back(RTR("NavigationLink2D start location should be different than the end location to be useful."));
+ if (start_position.is_equal_approx(end_position)) {
+ warnings.push_back(RTR("NavigationLink2D start position should be different than the end position to be useful."));
}
return warnings;
diff --git a/scene/2d/navigation_link_2d.h b/scene/2d/navigation_link_2d.h
index e14ee5adb9..5bf2a72358 100644
--- a/scene/2d/navigation_link_2d.h
+++ b/scene/2d/navigation_link_2d.h
@@ -40,8 +40,8 @@ class NavigationLink2D : public Node2D {
RID link;
bool bidirectional = true;
uint32_t navigation_layers = 1;
- Vector2 end_location;
- Vector2 start_location;
+ Vector2 end_position;
+ Vector2 start_position;
real_t enter_cost = 0.0;
real_t travel_cost = 1.0;
@@ -49,6 +49,11 @@ protected:
static void _bind_methods();
void _notification(int p_what);
+#ifndef DISABLE_DEPRECATED
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+#endif // DISABLE_DEPRECATED
+
public:
#ifdef TOOLS_ENABLED
virtual Rect2 _edit_get_rect() const override;
@@ -67,11 +72,11 @@ public:
void set_navigation_layer_value(int p_layer_number, bool p_value);
bool get_navigation_layer_value(int p_layer_number) const;
- void set_start_location(Vector2 p_location);
- Vector2 get_start_location() const { return start_location; }
+ void set_start_position(Vector2 p_position);
+ Vector2 get_start_position() const { return start_position; }
- void set_end_location(Vector2 p_location);
- Vector2 get_end_location() const { return end_location; }
+ void set_end_position(Vector2 p_position);
+ Vector2 get_end_position() const { return end_position; }
void set_enter_cost(real_t p_enter_cost);
real_t get_enter_cost() const { return enter_cost; }
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 8c5aab4c80..a1304ab991 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -1379,7 +1379,7 @@ void TileMap::draw_tile(RID p_canvas_item, const Vector2i &p_position, const Ref
Color modulate = tile_data->get_modulate() * p_modulation;
// Compute the offset.
- Vector2i tile_offset = atlas_source->get_tile_effective_texture_offset(p_atlas_coords, p_alternative_tile);
+ Vector2i tile_offset = tile_data->get_texture_origin();
// Get destination rect.
Rect2 dest_rect;
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 7ed18d2d41..436b936586 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -284,14 +284,12 @@ void AudioStreamPlayer3D::_notification(int p_what) {
volume_vector = _update_panning();
}
- if (setplay.get() >= 0 && stream.is_valid()) {
+ if (setplayback.is_valid() && setplay.get() >= 0) {
active.set();
- Ref<AudioStreamPlayback> new_playback = stream->instantiate_playback();
- ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback.");
HashMap<StringName, Vector<AudioFrame>> bus_map;
bus_map[_get_actual_bus()] = volume_vector;
- AudioServer::get_singleton()->start_playback_stream(new_playback, bus_map, setplay.get(), actual_pitch_scale, linear_attenuation, attenuation_filter_cutoff_hz);
- stream_playbacks.push_back(new_playback);
+ AudioServer::get_singleton()->start_playback_stream(setplayback, bus_map, setplay.get(), actual_pitch_scale, linear_attenuation, attenuation_filter_cutoff_hz);
+ setplayback.unref();
setplay.set(-1);
}
@@ -580,14 +578,21 @@ void AudioStreamPlayer3D::play(float p_from_pos) {
if (stream->is_monophonic() && is_playing()) {
stop();
}
+ Ref<AudioStreamPlayback> stream_playback = stream->instantiate_playback();
+ ERR_FAIL_COND_MSG(stream_playback.is_null(), "Failed to instantiate playback.");
+
+ stream_playbacks.push_back(stream_playback);
+ setplayback = stream_playback;
setplay.set(p_from_pos);
active.set();
set_physics_process_internal(true);
}
void AudioStreamPlayer3D::seek(float p_seconds) {
- stop();
- play(p_seconds);
+ if (is_playing()) {
+ stop();
+ play(p_seconds);
+ }
}
void AudioStreamPlayer3D::stop() {
@@ -783,6 +788,10 @@ bool AudioStreamPlayer3D::get_stream_paused() const {
return false;
}
+bool AudioStreamPlayer3D::has_stream_playback() {
+ return !stream_playbacks.is_empty();
+}
+
Ref<AudioStreamPlayback> AudioStreamPlayer3D::get_stream_playback() {
ERR_FAIL_COND_V_MSG(stream_playbacks.is_empty(), Ref<AudioStreamPlayback>(), "Player is inactive. Call play() before requesting get_stream_playback().");
return stream_playbacks[stream_playbacks.size() - 1];
@@ -875,6 +884,7 @@ void AudioStreamPlayer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_panning_strength", "panning_strength"), &AudioStreamPlayer3D::set_panning_strength);
ClassDB::bind_method(D_METHOD("get_panning_strength"), &AudioStreamPlayer3D::get_panning_strength);
+ ClassDB::bind_method(D_METHOD("has_stream_playback"), &AudioStreamPlayer3D::has_stream_playback);
ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer3D::get_stream_playback);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index 67cec91896..bba8f10761 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -69,6 +69,7 @@ private:
SafeFlag active{ false };
SafeNumeric<float> setplay{ -1.0 };
+ Ref<AudioStreamPlayback> setplayback;
AttenuationModel attenuation_model = ATTENUATION_INVERSE_DISTANCE;
float volume_db = 0.0;
@@ -188,6 +189,7 @@ public:
void set_panning_strength(float p_panning_strength);
float get_panning_strength() const;
+ bool has_stream_playback();
Ref<AudioStreamPlayback> get_stream_playback();
AudioStreamPlayer3D();
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index 0034bf78b9..4aa6e61ec5 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -80,10 +80,10 @@ void NavigationAgent3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &NavigationAgent3D::set_navigation_map);
ClassDB::bind_method(D_METHOD("get_navigation_map"), &NavigationAgent3D::get_navigation_map);
- ClassDB::bind_method(D_METHOD("set_target_location", "location"), &NavigationAgent3D::set_target_location);
- ClassDB::bind_method(D_METHOD("get_target_location"), &NavigationAgent3D::get_target_location);
+ ClassDB::bind_method(D_METHOD("set_target_position", "position"), &NavigationAgent3D::set_target_position);
+ ClassDB::bind_method(D_METHOD("get_target_position"), &NavigationAgent3D::get_target_position);
- ClassDB::bind_method(D_METHOD("get_next_location"), &NavigationAgent3D::get_next_location);
+ ClassDB::bind_method(D_METHOD("get_next_path_position"), &NavigationAgent3D::get_next_path_position);
ClassDB::bind_method(D_METHOD("distance_to_target"), &NavigationAgent3D::distance_to_target);
ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &NavigationAgent3D::set_velocity);
ClassDB::bind_method(D_METHOD("get_current_navigation_result"), &NavigationAgent3D::get_current_navigation_result);
@@ -92,12 +92,12 @@ void NavigationAgent3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_target_reached"), &NavigationAgent3D::is_target_reached);
ClassDB::bind_method(D_METHOD("is_target_reachable"), &NavigationAgent3D::is_target_reachable);
ClassDB::bind_method(D_METHOD("is_navigation_finished"), &NavigationAgent3D::is_navigation_finished);
- ClassDB::bind_method(D_METHOD("get_final_location"), &NavigationAgent3D::get_final_location);
+ ClassDB::bind_method(D_METHOD("get_final_position"), &NavigationAgent3D::get_final_position);
ClassDB::bind_method(D_METHOD("_avoidance_done", "new_velocity"), &NavigationAgent3D::_avoidance_done);
ADD_GROUP("Pathfinding", "");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_location", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_target_location", "get_target_location");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_target_position", "get_target_position");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:m"), "set_path_desired_distance", "get_path_desired_distance");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:m"), "set_target_desired_distance", "get_target_desired_distance");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent_height_offset", PROPERTY_HINT_RANGE, "-100.0,100,0.01,suffix:m"), "set_agent_height_offset", "get_agent_height_offset");
@@ -212,9 +212,9 @@ NavigationAgent3D::~NavigationAgent3D() {
void NavigationAgent3D::set_avoidance_enabled(bool p_enabled) {
avoidance_enabled = p_enabled;
if (avoidance_enabled) {
- NavigationServer3D::get_singleton()->agent_set_callback(agent, get_instance_id(), "_avoidance_done");
+ NavigationServer3D::get_singleton()->agent_set_callback(agent, callable_mp(this, &NavigationAgent3D::_avoidance_done));
} else {
- NavigationServer3D::get_singleton()->agent_set_callback(agent, ObjectID(), "_avoidance_done");
+ NavigationServer3D::get_singleton()->agent_set_callback(agent, Callable());
}
}
@@ -224,7 +224,8 @@ bool NavigationAgent3D::get_avoidance_enabled() const {
void NavigationAgent3D::set_agent_parent(Node *p_agent_parent) {
// remove agent from any avoidance map before changing parent or there will be leftovers on the RVO map
- NavigationServer3D::get_singleton()->agent_set_callback(agent, ObjectID(), "_avoidance_done");
+ NavigationServer3D::get_singleton()->agent_set_callback(agent, Callable());
+
if (Object::cast_to<Node3D>(p_agent_parent) != nullptr) {
// place agent on navigation map first or else the RVO agent callback creation fails silently later
agent_parent = Object::cast_to<Node3D>(p_agent_parent);
@@ -233,6 +234,7 @@ void NavigationAgent3D::set_agent_parent(Node *p_agent_parent) {
} else {
NavigationServer3D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_3d()->get_navigation_map());
}
+
// create new avoidance callback if enabled
set_avoidance_enabled(avoidance_enabled);
} else {
@@ -344,17 +346,17 @@ real_t NavigationAgent3D::get_path_max_distance() {
return path_max_distance;
}
-void NavigationAgent3D::set_target_location(Vector3 p_location) {
- target_location = p_location;
+void NavigationAgent3D::set_target_position(Vector3 p_position) {
+ target_position = p_position;
target_position_submitted = true;
_request_repath();
}
-Vector3 NavigationAgent3D::get_target_location() const {
- return target_location;
+Vector3 NavigationAgent3D::get_target_position() const {
+ return target_position;
}
-Vector3 NavigationAgent3D::get_next_location() {
+Vector3 NavigationAgent3D::get_next_path_position() {
update_navigation();
const Vector<Vector3> &navigation_path = navigation_result->get_path();
@@ -368,7 +370,7 @@ Vector3 NavigationAgent3D::get_next_location() {
real_t NavigationAgent3D::distance_to_target() const {
ERR_FAIL_COND_V_MSG(agent_parent == nullptr, 0.0, "The agent has no parent.");
- return agent_parent->get_global_transform().origin.distance_to(target_location);
+ return agent_parent->get_global_transform().origin.distance_to(target_position);
}
bool NavigationAgent3D::is_target_reached() const {
@@ -376,7 +378,7 @@ bool NavigationAgent3D::is_target_reached() const {
}
bool NavigationAgent3D::is_target_reachable() {
- return target_desired_distance >= get_final_location().distance_to(target_location);
+ return target_desired_distance >= get_final_position().distance_to(target_position);
}
bool NavigationAgent3D::is_navigation_finished() {
@@ -384,7 +386,7 @@ bool NavigationAgent3D::is_navigation_finished() {
return navigation_finished;
}
-Vector3 NavigationAgent3D::get_final_location() {
+Vector3 NavigationAgent3D::get_final_position() {
update_navigation();
const Vector<Vector3> &navigation_path = navigation_result->get_path();
@@ -467,7 +469,7 @@ void NavigationAgent3D::update_navigation() {
if (reload_path) {
navigation_query->set_start_position(origin);
- navigation_query->set_target_position(target_location);
+ navigation_query->set_target_position(target_position);
navigation_query->set_navigation_layers(navigation_layers);
navigation_query->set_metadata_flags(path_metadata_flags);
@@ -489,7 +491,7 @@ void NavigationAgent3D::update_navigation() {
// Check if we can advance the navigation path
if (navigation_finished == false) {
- // Advances to the next far away location.
+ // Advances to the next far away position.
const Vector<Vector3> &navigation_path = navigation_result->get_path();
const Vector<int32_t> &navigation_path_types = navigation_result->get_path_types();
const TypedArray<RID> &navigation_path_rids = navigation_result->get_path_rids();
@@ -499,7 +501,7 @@ void NavigationAgent3D::update_navigation() {
Dictionary details;
const Vector3 waypoint = navigation_path[navigation_path_index];
- details[SNAME("location")] = waypoint;
+ details[SNAME("position")] = waypoint;
int waypoint_type = -1;
if (path_metadata_flags.has_flag(NavigationPathQueryParameters3D::PathMetadataFlags::PATH_METADATA_INCLUDE_TYPES)) {
diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h
index 91be068392..12f83ce6a8 100644
--- a/scene/3d/navigation_agent_3d.h
+++ b/scene/3d/navigation_agent_3d.h
@@ -62,7 +62,7 @@ class NavigationAgent3D : public Node {
real_t path_max_distance = 3.0;
- Vector3 target_location;
+ Vector3 target_position;
bool target_position_submitted = false;
Ref<NavigationPathQueryParameters3D> navigation_query;
Ref<NavigationPathQueryResult3D> navigation_result;
@@ -155,10 +155,10 @@ public:
void set_path_max_distance(real_t p_pmd);
real_t get_path_max_distance();
- void set_target_location(Vector3 p_location);
- Vector3 get_target_location() const;
+ void set_target_position(Vector3 p_position);
+ Vector3 get_target_position() const;
- Vector3 get_next_location();
+ Vector3 get_next_path_position();
Ref<NavigationPathQueryResult3D> get_current_navigation_result() const {
return navigation_result;
@@ -174,7 +174,7 @@ public:
bool is_target_reached() const;
bool is_target_reachable();
bool is_navigation_finished();
- Vector3 get_final_location();
+ Vector3 get_final_position();
void set_velocity(Vector3 p_velocity);
void _avoidance_done(Vector3 p_new_velocity);
diff --git a/scene/3d/navigation_link_3d.cpp b/scene/3d/navigation_link_3d.cpp
index e058ef62d0..f47fcfaf51 100644
--- a/scene/3d/navigation_link_3d.cpp
+++ b/scene/3d/navigation_link_3d.cpp
@@ -70,10 +70,10 @@ void NavigationLink3D::_update_debug_mesh() {
Vector<Vector3> lines;
// Draw line between the points.
- lines.push_back(start_location);
- lines.push_back(end_location);
+ lines.push_back(start_position);
+ lines.push_back(end_position);
- // Draw start location search radius
+ // Draw start position search radius
for (int i = 0; i < 30; i++) {
// Create a circle
const float ra = Math::deg_to_rad((float)(i * 12));
@@ -84,21 +84,21 @@ void NavigationLink3D::_update_debug_mesh() {
// Draw axis-aligned circle
switch (up_axis) {
case Vector3::AXIS_X:
- lines.append(start_location + Vector3(0, a.x, a.y));
- lines.append(start_location + Vector3(0, b.x, b.y));
+ lines.append(start_position + Vector3(0, a.x, a.y));
+ lines.append(start_position + Vector3(0, b.x, b.y));
break;
case Vector3::AXIS_Y:
- lines.append(start_location + Vector3(a.x, 0, a.y));
- lines.append(start_location + Vector3(b.x, 0, b.y));
+ lines.append(start_position + Vector3(a.x, 0, a.y));
+ lines.append(start_position + Vector3(b.x, 0, b.y));
break;
case Vector3::AXIS_Z:
- lines.append(start_location + Vector3(a.x, a.y, 0));
- lines.append(start_location + Vector3(b.x, b.y, 0));
+ lines.append(start_position + Vector3(a.x, a.y, 0));
+ lines.append(start_position + Vector3(b.x, b.y, 0));
break;
}
}
- // Draw end location search radius
+ // Draw end position search radius
for (int i = 0; i < 30; i++) {
// Create a circle
const float ra = Math::deg_to_rad((float)(i * 12));
@@ -109,16 +109,16 @@ void NavigationLink3D::_update_debug_mesh() {
// Draw axis-aligned circle
switch (up_axis) {
case Vector3::AXIS_X:
- lines.append(end_location + Vector3(0, a.x, a.y));
- lines.append(end_location + Vector3(0, b.x, b.y));
+ lines.append(end_position + Vector3(0, a.x, a.y));
+ lines.append(end_position + Vector3(0, b.x, b.y));
break;
case Vector3::AXIS_Y:
- lines.append(end_location + Vector3(a.x, 0, a.y));
- lines.append(end_location + Vector3(b.x, 0, b.y));
+ lines.append(end_position + Vector3(a.x, 0, a.y));
+ lines.append(end_position + Vector3(b.x, 0, b.y));
break;
case Vector3::AXIS_Z:
- lines.append(end_location + Vector3(a.x, a.y, 0));
- lines.append(end_location + Vector3(b.x, b.y, 0));
+ lines.append(end_position + Vector3(a.x, a.y, 0));
+ lines.append(end_position + Vector3(b.x, b.y, 0));
break;
}
}
@@ -157,11 +157,11 @@ void NavigationLink3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &NavigationLink3D::set_navigation_layer_value);
ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &NavigationLink3D::get_navigation_layer_value);
- ClassDB::bind_method(D_METHOD("set_start_location", "location"), &NavigationLink3D::set_start_location);
- ClassDB::bind_method(D_METHOD("get_start_location"), &NavigationLink3D::get_start_location);
+ ClassDB::bind_method(D_METHOD("set_start_position", "position"), &NavigationLink3D::set_start_position);
+ ClassDB::bind_method(D_METHOD("get_start_position"), &NavigationLink3D::get_start_position);
- ClassDB::bind_method(D_METHOD("set_end_location", "location"), &NavigationLink3D::set_end_location);
- ClassDB::bind_method(D_METHOD("get_end_location"), &NavigationLink3D::get_end_location);
+ ClassDB::bind_method(D_METHOD("set_end_position", "position"), &NavigationLink3D::set_end_position);
+ ClassDB::bind_method(D_METHOD("get_end_position"), &NavigationLink3D::get_end_position);
ClassDB::bind_method(D_METHOD("set_enter_cost", "enter_cost"), &NavigationLink3D::set_enter_cost);
ClassDB::bind_method(D_METHOD("get_enter_cost"), &NavigationLink3D::get_enter_cost);
@@ -172,12 +172,38 @@ void NavigationLink3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bidirectional"), "set_bidirectional", "is_bidirectional");
ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "start_location"), "set_start_location", "get_start_location");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "end_location"), "set_end_location", "get_end_location");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "start_position"), "set_start_position", "get_start_position");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "end_position"), "set_end_position", "get_end_position");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "enter_cost"), "set_enter_cost", "get_enter_cost");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "travel_cost"), "set_travel_cost", "get_travel_cost");
}
+#ifndef DISABLE_DEPRECATED
+bool NavigationLink3D::_set(const StringName &p_name, const Variant &p_value) {
+ if (p_name == "start_location") {
+ set_start_position(p_value);
+ return true;
+ }
+ if (p_name == "end_location") {
+ set_end_position(p_value);
+ return true;
+ }
+ return false;
+}
+
+bool NavigationLink3D::_get(const StringName &p_name, Variant &r_ret) const {
+ if (p_name == "start_location") {
+ r_ret = get_start_position();
+ return true;
+ }
+ if (p_name == "end_location") {
+ r_ret = get_end_position();
+ return true;
+ }
+ return false;
+}
+#endif // DISABLE_DEPRECATED
+
void NavigationLink3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
@@ -186,8 +212,8 @@ void NavigationLink3D::_notification(int p_what) {
// Update global positions for the link.
Transform3D gt = get_global_transform();
- NavigationServer3D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
- NavigationServer3D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
+ NavigationServer3D::get_singleton()->link_set_start_position(link, gt.xform(start_position));
+ NavigationServer3D::get_singleton()->link_set_end_position(link, gt.xform(end_position));
}
#ifdef DEBUG_ENABLED
@@ -197,8 +223,8 @@ void NavigationLink3D::_notification(int p_what) {
case NOTIFICATION_TRANSFORM_CHANGED: {
// Update global positions for the link.
Transform3D gt = get_global_transform();
- NavigationServer3D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
- NavigationServer3D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
+ NavigationServer3D::get_singleton()->link_set_start_position(link, gt.xform(start_position));
+ NavigationServer3D::get_singleton()->link_set_end_position(link, gt.xform(end_position));
#ifdef DEBUG_ENABLED
if (is_inside_tree() && debug_instance.is_valid()) {
@@ -316,19 +342,19 @@ bool NavigationLink3D::get_navigation_layer_value(int p_layer_number) const {
return get_navigation_layers() & (1 << (p_layer_number - 1));
}
-void NavigationLink3D::set_start_location(Vector3 p_location) {
- if (start_location.is_equal_approx(p_location)) {
+void NavigationLink3D::set_start_position(Vector3 p_position) {
+ if (start_position.is_equal_approx(p_position)) {
return;
}
- start_location = p_location;
+ start_position = p_position;
if (!is_inside_tree()) {
return;
}
Transform3D gt = get_global_transform();
- NavigationServer3D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
+ NavigationServer3D::get_singleton()->link_set_start_position(link, gt.xform(start_position));
#ifdef DEBUG_ENABLED
_update_debug_mesh();
@@ -338,19 +364,19 @@ void NavigationLink3D::set_start_location(Vector3 p_location) {
update_configuration_warnings();
}
-void NavigationLink3D::set_end_location(Vector3 p_location) {
- if (end_location.is_equal_approx(p_location)) {
+void NavigationLink3D::set_end_position(Vector3 p_position) {
+ if (end_position.is_equal_approx(p_position)) {
return;
}
- end_location = p_location;
+ end_position = p_position;
if (!is_inside_tree()) {
return;
}
Transform3D gt = get_global_transform();
- NavigationServer3D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
+ NavigationServer3D::get_singleton()->link_set_end_position(link, gt.xform(end_position));
#ifdef DEBUG_ENABLED
_update_debug_mesh();
@@ -385,8 +411,8 @@ void NavigationLink3D::set_travel_cost(real_t p_travel_cost) {
PackedStringArray NavigationLink3D::get_configuration_warnings() const {
PackedStringArray warnings = Node::get_configuration_warnings();
- if (start_location.is_equal_approx(end_location)) {
- warnings.push_back(RTR("NavigationLink3D start location should be different than the end location to be useful."));
+ if (start_position.is_equal_approx(end_position)) {
+ warnings.push_back(RTR("NavigationLink3D start position should be different than the end position to be useful."));
}
return warnings;
diff --git a/scene/3d/navigation_link_3d.h b/scene/3d/navigation_link_3d.h
index 175c5cdd5d..5c9ec36189 100644
--- a/scene/3d/navigation_link_3d.h
+++ b/scene/3d/navigation_link_3d.h
@@ -40,8 +40,8 @@ class NavigationLink3D : public Node3D {
RID link;
bool bidirectional = true;
uint32_t navigation_layers = 1;
- Vector3 end_location;
- Vector3 start_location;
+ Vector3 end_position;
+ Vector3 start_position;
real_t enter_cost = 0.0;
real_t travel_cost = 1.0;
@@ -56,6 +56,11 @@ protected:
static void _bind_methods();
void _notification(int p_what);
+#ifndef DISABLE_DEPRECATED
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+#endif // DISABLE_DEPRECATED
+
public:
NavigationLink3D();
~NavigationLink3D();
@@ -72,11 +77,11 @@ public:
void set_navigation_layer_value(int p_layer_number, bool p_value);
bool get_navigation_layer_value(int p_layer_number) const;
- void set_start_location(Vector3 p_location);
- Vector3 get_start_location() const { return start_location; }
+ void set_start_position(Vector3 p_position);
+ Vector3 get_start_position() const { return start_position; }
- void set_end_location(Vector3 p_location);
- Vector3 get_end_location() const { return end_location; }
+ void set_end_position(Vector3 p_position);
+ Vector3 get_end_position() const { return end_position; }
void set_enter_cost(real_t p_enter_cost);
real_t get_enter_cost() const { return enter_cost; }
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 71d76c0d1c..9712df0936 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -866,7 +866,6 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &p_property) const {
}
if (p_property.name == "animation") {
- p_property.hint = PROPERTY_HINT_ENUM;
List<StringName> names;
frames->get_animation_list(&names);
names.sort_custom<StringName::AlphCompare>();
@@ -916,6 +915,12 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &p_property) const {
void AnimatedSprite3D::_notification(int p_what) {
switch (p_what) {
+ case NOTIFICATION_READY: {
+ if (!Engine::get_singleton()->is_editor_hint() && !frames.is_null() && frames->has_animation(autoplay)) {
+ play(autoplay);
+ }
+ } break;
+
case NOTIFICATION_INTERNAL_PROCESS: {
if (frames.is_null() || !frames->has_animation(animation)) {
return;
@@ -925,7 +930,8 @@ void AnimatedSprite3D::_notification(int p_what) {
int i = 0;
while (remaining) {
// Animation speed may be changed by animation_finished or frame_changed signals.
- double speed = frames->get_animation_speed(animation) * Math::abs(speed_scale);
+ double speed = frames->get_animation_speed(animation) * speed_scale * custom_speed_scale * frame_speed_scale;
+ double abs_speed = Math::abs(speed);
if (speed == 0) {
return; // Do nothing.
@@ -934,53 +940,57 @@ void AnimatedSprite3D::_notification(int p_what) {
// Frame count may be changed by animation_finished or frame_changed signals.
int fc = frames->get_frame_count(animation);
- if (timeout <= 0) {
- int last_frame = fc - 1;
- if (!playing_backwards) {
- // Forward.
+ int last_frame = fc - 1;
+ if (!signbit(speed)) {
+ // Forwards.
+ if (frame_progress >= 1.0) {
if (frame >= last_frame) {
if (frames->get_animation_loop(animation)) {
frame = 0;
- emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ emit_signal("animation_looped");
} else {
frame = last_frame;
- if (!is_over) {
- is_over = true;
- emit_signal(SceneStringNames::get_singleton()->animation_finished);
- }
+ pause();
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ return;
}
} else {
frame++;
}
- } else {
- // Reversed.
+ _calc_frame_speed_scale();
+ frame_progress = 0.0;
+ _queue_redraw();
+ emit_signal(SceneStringNames::get_singleton()->frame_changed);
+ }
+ double to_process = MIN((1.0 - frame_progress) / abs_speed, remaining);
+ frame_progress += to_process * abs_speed;
+ remaining -= to_process;
+ } else {
+ // Backwards.
+ if (frame_progress <= 0) {
if (frame <= 0) {
if (frames->get_animation_loop(animation)) {
frame = last_frame;
- emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ emit_signal("animation_looped");
} else {
frame = 0;
- if (!is_over) {
- is_over = true;
- emit_signal(SceneStringNames::get_singleton()->animation_finished);
- }
+ pause();
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ return;
}
} else {
frame--;
}
+ _calc_frame_speed_scale();
+ frame_progress = 1.0;
+ _queue_redraw();
+ emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
-
- timeout = _get_frame_duration();
-
- _queue_redraw();
-
- emit_signal(SceneStringNames::get_singleton()->frame_changed);
+ double to_process = MIN(frame_progress / abs_speed, remaining);
+ frame_progress -= to_process * abs_speed;
+ remaining -= to_process;
}
- double to_process = MIN(timeout / speed, remaining);
- timeout -= to_process * speed;
- remaining -= to_process;
-
i++;
if (i > fc) {
return; // Prevents freezing if to_process is each time much less than remaining.
@@ -991,25 +1001,37 @@ void AnimatedSprite3D::_notification(int p_what) {
}
void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
+ if (frames == p_frames) {
+ return;
+ }
+
if (frames.is_valid()) {
frames->disconnect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite3D::_res_changed));
}
-
+ stop();
frames = p_frames;
if (frames.is_valid()) {
frames->connect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite3D::_res_changed));
- }
- if (frames.is_null()) {
- frame = 0;
- } else {
- set_frame(frame);
+ List<StringName> al;
+ frames->get_animation_list(&al);
+ if (al.size() == 0) {
+ set_animation(StringName());
+ set_autoplay(String());
+ } else {
+ if (!frames->has_animation(animation)) {
+ set_animation(al[0]);
+ }
+ if (!frames->has_animation(autoplay)) {
+ set_autoplay(String());
+ }
+ }
}
notify_property_list_changed();
- _reset_timeout();
_queue_redraw();
update_configuration_warnings();
+ emit_signal("sprite_frames_changed");
}
Ref<SpriteFrames> AnimatedSprite3D::get_sprite_frames() const {
@@ -1017,44 +1039,63 @@ Ref<SpriteFrames> AnimatedSprite3D::get_sprite_frames() const {
}
void AnimatedSprite3D::set_frame(int p_frame) {
+ set_frame_and_progress(p_frame, signbit(get_playing_speed()) ? 1.0 : 0.0);
+}
+
+int AnimatedSprite3D::get_frame() const {
+ return frame;
+}
+
+void AnimatedSprite3D::set_frame_progress(real_t p_progress) {
+ frame_progress = p_progress;
+}
+
+real_t AnimatedSprite3D::get_frame_progress() const {
+ return frame_progress;
+}
+
+void AnimatedSprite3D::set_frame_and_progress(int p_frame, real_t p_progress) {
if (frames.is_null()) {
return;
}
- if (frames->has_animation(animation)) {
- int limit = frames->get_frame_count(animation);
- if (p_frame >= limit) {
- p_frame = limit - 1;
- }
- }
+ bool has_animation = frames->has_animation(animation);
+ int end_frame = has_animation ? MAX(0, frames->get_frame_count(animation) - 1) : 0;
+ bool is_changed = frame != p_frame;
if (p_frame < 0) {
- p_frame = 0;
+ frame = 0;
+ } else if (has_animation && p_frame > end_frame) {
+ frame = end_frame;
+ } else {
+ frame = p_frame;
}
- if (frame == p_frame) {
- return;
- }
+ _calc_frame_speed_scale();
+ frame_progress = p_progress;
- frame = p_frame;
- _reset_timeout();
+ if (!is_changed) {
+ return; // No change, don't redraw.
+ }
_queue_redraw();
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
-int AnimatedSprite3D::get_frame() const {
- return frame;
-}
-
void AnimatedSprite3D::set_speed_scale(float p_speed_scale) {
speed_scale = p_speed_scale;
- playing_backwards = signbit(speed_scale) != backwards;
}
float AnimatedSprite3D::get_speed_scale() const {
return speed_scale;
}
+float AnimatedSprite3D::get_playing_speed() const {
+ if (!playing) {
+ return 0;
+ }
+ return speed_scale * custom_speed_scale;
+}
+
Rect2 AnimatedSprite3D::get_item_rect() const {
if (frames.is_null() || !frames->has_animation(animation)) {
return Rect2(0, 0, 1, 1);
@@ -1085,69 +1126,131 @@ Rect2 AnimatedSprite3D::get_item_rect() const {
}
void AnimatedSprite3D::_res_changed() {
- set_frame(frame);
+ set_frame_and_progress(frame, frame_progress);
_queue_redraw();
notify_property_list_changed();
}
-void AnimatedSprite3D::set_playing(bool p_playing) {
- if (playing == p_playing) {
- return;
+bool AnimatedSprite3D::is_playing() const {
+ return playing;
+}
+
+void AnimatedSprite3D::set_autoplay(const String &p_name) {
+ if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) {
+ WARN_PRINT("Setting autoplay after the node has been added to the scene has no effect.");
}
- playing = p_playing;
- playing_backwards = signbit(speed_scale) != backwards;
- set_process_internal(playing);
- notify_property_list_changed();
+
+ autoplay = p_name;
}
-bool AnimatedSprite3D::is_playing() const {
- return playing;
+String AnimatedSprite3D::get_autoplay() const {
+ return autoplay;
}
-void AnimatedSprite3D::play(const StringName &p_animation, bool p_backwards) {
- backwards = p_backwards;
- playing_backwards = signbit(speed_scale) != backwards;
+void AnimatedSprite3D::play(const StringName &p_name, float p_custom_scale, bool p_from_end) {
+ StringName name = p_name;
+
+ if (name == StringName()) {
+ name = animation;
+ }
+
+ ERR_FAIL_COND_MSG(frames == nullptr, vformat("There is no animation with name '%s'.", name));
+ ERR_FAIL_COND_MSG(!frames->get_animation_names().has(name), vformat("There is no animation with name '%s'.", name));
+
+ if (frames->get_frame_count(name) == 0) {
+ return;
+ }
+
+ playing = true;
+ custom_speed_scale = p_custom_scale;
- if (p_animation) {
- set_animation(p_animation);
- if (frames.is_valid() && playing_backwards && get_frame() == 0) {
- set_frame(frames->get_frame_count(p_animation) - 1);
+ int end_frame = MAX(0, frames->get_frame_count(animation) - 1);
+ if (name != animation) {
+ animation = name;
+ if (p_from_end) {
+ set_frame_and_progress(end_frame, 1.0);
+ } else {
+ set_frame_and_progress(0, 0.0);
+ }
+ emit_signal("animation_changed");
+ } else {
+ bool is_backward = signbit(speed_scale * custom_speed_scale);
+ if (p_from_end && is_backward && frame == 0 && frame_progress <= 0.0) {
+ set_frame_and_progress(end_frame, 1.0);
+ } else if (!p_from_end && !is_backward && frame == end_frame && frame_progress >= 1.0) {
+ set_frame_and_progress(0, 0.0);
}
}
- is_over = false;
- set_playing(true);
+ set_process_internal(true);
+ notify_property_list_changed();
+ _queue_redraw();
+}
+
+void AnimatedSprite3D::play_backwards(const StringName &p_name) {
+ play(p_name, -1, true);
+}
+
+void AnimatedSprite3D::_stop_internal(bool p_reset) {
+ playing = false;
+ if (p_reset) {
+ custom_speed_scale = 1.0;
+ set_frame_and_progress(0, 0.0);
+ }
+ notify_property_list_changed();
+ set_process_internal(false);
+}
+
+void AnimatedSprite3D::pause() {
+ _stop_internal(false);
}
void AnimatedSprite3D::stop() {
- set_playing(false);
- backwards = false;
- _reset_timeout();
+ _stop_internal(true);
}
double AnimatedSprite3D::_get_frame_duration() {
if (frames.is_valid() && frames->has_animation(animation)) {
return frames->get_frame_duration(animation, frame);
}
- return 0.0;
+ return 1.0;
}
-void AnimatedSprite3D::_reset_timeout() {
- timeout = _get_frame_duration();
- is_over = false;
+void AnimatedSprite3D::_calc_frame_speed_scale() {
+ frame_speed_scale = 1.0 / _get_frame_duration();
}
-void AnimatedSprite3D::set_animation(const StringName &p_animation) {
- ERR_FAIL_COND_MSG(frames == nullptr, vformat("There is no animation with name '%s'.", p_animation));
- ERR_FAIL_COND_MSG(!frames->get_animation_names().has(p_animation), vformat("There is no animation with name '%s'.", p_animation));
+void AnimatedSprite3D::set_animation(const StringName &p_name) {
+ if (animation == p_name) {
+ return;
+ }
+
+ animation = p_name;
- if (animation == p_animation) {
+ emit_signal("animation_changed");
+
+ if (frames == nullptr) {
+ animation = StringName();
+ stop();
+ ERR_FAIL_MSG(vformat("There is no animation with name '%s'.", p_name));
+ }
+
+ int frame_count = frames->get_frame_count(animation);
+ if (animation == StringName() || frame_count == 0) {
+ stop();
return;
+ } else if (!frames->get_animation_names().has(animation)) {
+ animation = StringName();
+ stop();
+ ERR_FAIL_MSG(vformat("There is no animation with name '%s'.", p_name));
+ }
+
+ if (signbit(get_playing_speed())) {
+ set_frame_and_progress(frame_count - 1, 1.0);
+ } else {
+ set_frame_and_progress(0, 0.0);
}
- animation = p_animation;
- set_frame(0);
- _reset_timeout();
notify_property_list_changed();
_queue_redraw();
}
@@ -1175,35 +1278,58 @@ void AnimatedSprite3D::get_argument_options(const StringName &p_function, int p_
Node::get_argument_options(p_function, p_idx, r_options);
}
+#ifndef DISABLE_DEPRECATED
+bool AnimatedSprite3D::_set(const StringName &p_name, const Variant &p_value) {
+ if ((p_name == SNAME("frames"))) {
+ set_sprite_frames(p_value);
+ return true;
+ }
+ return false;
+}
+#endif
void AnimatedSprite3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_sprite_frames", "sprite_frames"), &AnimatedSprite3D::set_sprite_frames);
ClassDB::bind_method(D_METHOD("get_sprite_frames"), &AnimatedSprite3D::get_sprite_frames);
- ClassDB::bind_method(D_METHOD("set_animation", "animation"), &AnimatedSprite3D::set_animation);
+ ClassDB::bind_method(D_METHOD("set_animation", "name"), &AnimatedSprite3D::set_animation);
ClassDB::bind_method(D_METHOD("get_animation"), &AnimatedSprite3D::get_animation);
- ClassDB::bind_method(D_METHOD("set_playing", "playing"), &AnimatedSprite3D::set_playing);
+ ClassDB::bind_method(D_METHOD("set_autoplay", "name"), &AnimatedSprite3D::set_autoplay);
+ ClassDB::bind_method(D_METHOD("get_autoplay"), &AnimatedSprite3D::get_autoplay);
+
ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite3D::is_playing);
- ClassDB::bind_method(D_METHOD("play", "anim", "backwards"), &AnimatedSprite3D::play, DEFVAL(StringName()), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("play", "name", "custom_speed", "from_end"), &AnimatedSprite3D::play, DEFVAL(StringName()), DEFVAL(1.0), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("play_backwards", "name"), &AnimatedSprite3D::play_backwards, DEFVAL(StringName()));
+ ClassDB::bind_method(D_METHOD("pause"), &AnimatedSprite3D::pause);
ClassDB::bind_method(D_METHOD("stop"), &AnimatedSprite3D::stop);
ClassDB::bind_method(D_METHOD("set_frame", "frame"), &AnimatedSprite3D::set_frame);
ClassDB::bind_method(D_METHOD("get_frame"), &AnimatedSprite3D::get_frame);
+ ClassDB::bind_method(D_METHOD("set_frame_progress", "progress"), &AnimatedSprite3D::set_frame_progress);
+ ClassDB::bind_method(D_METHOD("get_frame_progress"), &AnimatedSprite3D::get_frame_progress);
+
+ ClassDB::bind_method(D_METHOD("set_frame_and_progress", "frame", "progress"), &AnimatedSprite3D::set_frame_and_progress);
+
ClassDB::bind_method(D_METHOD("set_speed_scale", "speed_scale"), &AnimatedSprite3D::set_speed_scale);
ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimatedSprite3D::get_speed_scale);
+ ClassDB::bind_method(D_METHOD("get_playing_speed"), &AnimatedSprite3D::get_playing_speed);
ClassDB::bind_method(D_METHOD("_res_changed"), &AnimatedSprite3D::_res_changed);
+ ADD_SIGNAL(MethodInfo("sprite_frames_changed"));
+ ADD_SIGNAL(MethodInfo("animation_changed"));
ADD_SIGNAL(MethodInfo("frame_changed"));
+ ADD_SIGNAL(MethodInfo("animation_looped"));
ADD_SIGNAL(MethodInfo("animation_finished"));
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sprite_frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation", PROPERTY_HINT_ENUM, ""), "set_animation", "get_animation");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_autoplay", "get_autoplay");
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frame_progress", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_frame_progress", "get_frame_progress");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale"), "set_speed_scale", "get_speed_scale");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "set_playing", "is_playing");
}
AnimatedSprite3D::AnimatedSprite3D() {
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index c5509aa723..d0fd767d89 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -209,24 +209,29 @@ class AnimatedSprite3D : public SpriteBase3D {
GDCLASS(AnimatedSprite3D, SpriteBase3D);
Ref<SpriteFrames> frames;
+ String autoplay;
+
bool playing = false;
- bool playing_backwards = false;
- bool backwards = false;
StringName animation = "default";
int frame = 0;
float speed_scale = 1.0;
+ float custom_speed_scale = 1.0;
bool centered = false;
- bool is_over = false;
- double timeout = 0.0;
+ real_t frame_speed_scale = 1.0;
+ real_t frame_progress = 0.0;
void _res_changed();
double _get_frame_duration();
- void _reset_timeout();
+ void _calc_frame_speed_scale();
+ void _stop_internal(bool p_reset);
protected:
+#ifndef DISABLE_DEPRECATED
+ bool _set(const StringName &p_name, const Variant &p_value);
+#endif
virtual void _draw() override;
static void _bind_methods();
void _notification(int p_what);
@@ -236,20 +241,30 @@ public:
void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
Ref<SpriteFrames> get_sprite_frames() const;
- void play(const StringName &p_animation = StringName(), bool p_backwards = false);
+ void play(const StringName &p_name = StringName(), float p_custom_scale = 1.0, bool p_from_end = false);
+ void play_backwards(const StringName &p_name = StringName());
+ void pause();
void stop();
- void set_playing(bool p_playing);
bool is_playing() const;
- void set_animation(const StringName &p_animation);
+ void set_animation(const StringName &p_name);
StringName get_animation() const;
+ void set_autoplay(const String &p_name);
+ String get_autoplay() const;
+
void set_frame(int p_frame);
int get_frame() const;
+ void set_frame_progress(real_t p_progress);
+ real_t get_frame_progress() const;
+
+ void set_frame_and_progress(int p_frame, real_t p_progress);
+
void set_speed_scale(float p_speed_scale);
float get_speed_scale() const;
+ float get_playing_speed() const;
virtual Rect2 get_item_rect() const override;
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index e66eb8c1de..1b7615befa 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -431,6 +431,17 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov
}
}
+ if (a->track_get_type(i) == Animation::TYPE_AUDIO) {
+ if (!node_cache->audio_anim.has(a->track_get_path(i).get_concatenated_names())) {
+ TrackNodeCache::AudioAnim aa;
+ aa.object = (Object *)child;
+ aa.audio_stream.instantiate();
+ aa.audio_stream->set_polyphony(audio_max_polyphony);
+
+ node_cache->audio_anim[a->track_get_path(i).get_concatenated_names()] = aa;
+ }
+ }
+
node_cache->last_setup_pass = setup_pass;
}
}
@@ -451,6 +462,15 @@ static void _call_object(Object *p_object, const StringName &p_method, const Vec
}
}
+Variant AnimationPlayer::post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) {
+ Variant res;
+ if (GDVIRTUAL_CALL(_post_process_key_value, p_anim, p_track, p_value, const_cast<Object *>(p_object), p_object_idx, res)) {
+ return res;
+ }
+
+ return _post_process_key_value(p_anim, p_track, p_value, p_object, p_object_idx);
+}
+
Variant AnimationPlayer::_post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) {
switch (p_anim->track_get_type(p_track)) {
#ifndef _3D_DISABLED
@@ -514,7 +534,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (err != OK) {
continue;
}
- loc = _post_process_key_value(a, i, loc, nc->node_3d, nc->bone_idx);
+ loc = post_process_key_value(a, i, loc, nc->node_3d, nc->bone_idx);
if (nc->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
@@ -542,7 +562,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (err != OK) {
continue;
}
- rot = _post_process_key_value(a, i, rot, nc->node_3d, nc->bone_idx);
+ rot = post_process_key_value(a, i, rot, nc->node_3d, nc->bone_idx);
if (nc->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
@@ -570,7 +590,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (err != OK) {
continue;
}
- scale = _post_process_key_value(a, i, scale, nc->node_3d, nc->bone_idx);
+ scale = post_process_key_value(a, i, scale, nc->node_3d, nc->bone_idx);
if (nc->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
@@ -598,7 +618,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (err != OK) {
continue;
}
- blend = _post_process_key_value(a, i, blend, nc->node_blend_shape, nc->blend_shape_idx);
+ blend = post_process_key_value(a, i, blend, nc->node_blend_shape, nc->blend_shape_idx);
if (nc->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
@@ -651,7 +671,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (p_time < first_key_time) {
double c = Math::ease(p_time / first_key_time, transition);
Variant first_value = a->track_get_key_value(i, first_key);
- first_value = _post_process_key_value(a, i, first_value, nc->node);
+ first_value = post_process_key_value(a, i, first_value, nc->node);
Variant interp_value = Animation::interpolate_variant(pa->capture, first_value, c);
if (pa->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX);
@@ -672,7 +692,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (value == Variant()) {
continue;
}
- value = _post_process_key_value(a, i, value, nc->node);
+ value = post_process_key_value(a, i, value, nc->node);
if (pa->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX);
@@ -703,7 +723,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
for (int &F : indices) {
Variant value = a->track_get_key_value(i, F);
- value = _post_process_key_value(a, i, value, nc->node);
+ value = post_process_key_value(a, i, value, nc->node);
switch (pa->special) {
case SP_NONE: {
bool valid;
@@ -796,7 +816,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
TrackNodeCache::BezierAnim *ba = &E->value;
real_t bezier = a->bezier_track_interpolate(i, p_time);
- bezier = _post_process_key_value(a, i, bezier, nc->node);
+ bezier = post_process_key_value(a, i, bezier, nc->node);
if (ba->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_bezier_size >= NODE_CACHE_UPDATE_MAX);
cache_update_bezier[cache_update_bezier_size++] = ba;
@@ -811,52 +831,40 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (!nc->node || is_stopping) {
continue;
}
-
- if (p_seeked) {
#ifdef TOOLS_ENABLED
- if (!can_call) {
- continue; // To avoid spamming the preview in editor.
- }
+ if (p_seeked && !can_call) {
+ continue; // To avoid spamming the preview in editor.
+ }
#endif // TOOLS_ENABLED
- int idx = a->track_find_key(i, p_time);
- if (idx < 0) {
- continue;
- }
-
- Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
- if (!stream.is_valid()) {
- nc->node->call(SNAME("stop"));
- nc->audio_playing = false;
- playing_caches.erase(nc);
- } else {
- float start_ofs = a->audio_track_get_key_start_offset(i, idx);
- start_ofs += p_time - a->track_get_key_time(i, idx);
- float end_ofs = a->audio_track_get_key_end_offset(i, idx);
- float len = stream->get_length();
-
- if (start_ofs > len - end_ofs) {
- nc->node->call(SNAME("stop"));
- nc->audio_playing = false;
- playing_caches.erase(nc);
- continue;
- }
-
- nc->node->call(SNAME("set_stream"), stream);
- nc->node->call(SNAME("play"), start_ofs);
+ HashMap<StringName, TrackNodeCache::AudioAnim>::Iterator E = nc->audio_anim.find(a->track_get_path(i).get_concatenated_names());
+ ERR_CONTINUE(!E); //should it continue, or create a new one?
- nc->audio_playing = true;
- playing_caches.insert(nc);
- if (len && end_ofs > 0) { //force an end at a time
- nc->audio_len = len - start_ofs - end_ofs;
- } else {
- nc->audio_len = 0;
- }
+ TrackNodeCache::AudioAnim *aa = &E->value;
+ Node *asp = Object::cast_to<Node>(aa->object);
+ if (!asp) {
+ continue;
+ }
+ aa->length = a->get_length();
+ aa->time = p_time;
+ aa->loop = a->get_loop_mode() != Animation::LOOP_NONE;
+ aa->backward = backward;
+ if (aa->accum_pass != accum_pass) {
+ ERR_CONTINUE(cache_update_audio_size >= NODE_CACHE_UPDATE_MAX);
+ cache_update_audio[cache_update_audio_size++] = aa;
+ aa->accum_pass = accum_pass;
+ }
- nc->audio_start = p_time;
+ HashMap<int, TrackNodeCache::PlayingAudioStreamInfo> &map = aa->playing_streams;
+ // Find stream.
+ int idx = -1;
+ if (p_seeked) {
+ idx = a->track_find_key(i, p_time);
+ // Discard previous stream when seeking.
+ if (map.has(idx)) {
+ aa->audio_stream_playback->stop_stream(map[idx].index);
+ map.erase(idx);
}
-
} else {
- //find stuff to play
List<int> to_play;
if (p_started) {
int first_key = a->track_find_key(i, p_prev_time, Animation::FIND_MODE_EXACT);
@@ -866,55 +874,47 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
}
a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play, p_looped_flag);
if (to_play.size()) {
- int idx = to_play.back()->get();
-
- Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
- if (!stream.is_valid()) {
- nc->node->call(SNAME("stop"));
- nc->audio_playing = false;
- playing_caches.erase(nc);
- } else {
- float start_ofs = a->audio_track_get_key_start_offset(i, idx);
- float end_ofs = a->audio_track_get_key_end_offset(i, idx);
- float len = stream->get_length();
-
- nc->node->call(SNAME("set_stream"), stream);
- nc->node->call(SNAME("play"), start_ofs);
-
- nc->audio_playing = true;
- playing_caches.insert(nc);
- if (len && end_ofs > 0) { //force an end at a time
- nc->audio_len = len - start_ofs - end_ofs;
- } else {
- nc->audio_len = 0;
- }
-
- nc->audio_start = p_time;
- }
- } else if (nc->audio_playing) {
- bool loop = a->get_loop_mode() != Animation::LOOP_NONE;
-
- bool stop = false;
-
- if (!loop) {
- if ((p_time < nc->audio_start && !backward) || (p_time > nc->audio_start && backward)) {
- stop = true;
- }
- } else if (nc->audio_len > 0) {
- float len = nc->audio_start > p_time ? (a->get_length() - nc->audio_start) + p_time : p_time - nc->audio_start;
+ idx = to_play.back()->get();
+ }
+ }
+ if (idx < 0) {
+ continue;
+ }
- if (len > nc->audio_len) {
- stop = true;
- }
+ // Play stream.
+ Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
+ if (stream.is_valid()) {
+ double start_ofs = a->audio_track_get_key_start_offset(i, idx);
+ double end_ofs = a->audio_track_get_key_end_offset(i, idx);
+ double len = stream->get_length();
+
+ if (aa->object->call(SNAME("get_stream")) != aa->audio_stream) {
+ aa->object->call(SNAME("set_stream"), aa->audio_stream);
+ aa->audio_stream_playback.unref();
+ if (!playing_audio_stream_players.has(asp)) {
+ playing_audio_stream_players.push_back(asp);
}
+ }
+ if (!aa->object->call(SNAME("is_playing"))) {
+ aa->object->call(SNAME("play"));
+ }
+ if (!aa->object->call(SNAME("has_stream_playback"))) {
+ aa->audio_stream_playback.unref();
+ continue;
+ }
+ if (aa->audio_stream_playback.is_null()) {
+ aa->audio_stream_playback = aa->object->call(SNAME("get_stream_playback"));
+ }
- if (stop) {
- //time to stop
- nc->node->call(SNAME("stop"));
- nc->audio_playing = false;
- playing_caches.erase(nc);
- }
+ TrackNodeCache::PlayingAudioStreamInfo pasi;
+ pasi.index = aa->audio_stream_playback->play_stream(stream, start_ofs);
+ pasi.start = p_time;
+ if (len && end_ofs > 0) { // Force an end at a time.
+ pasi.len = len - start_ofs - end_ofs;
+ } else {
+ pasi.len = 0;
}
+ map[idx] = pasi;
}
} break;
@@ -1214,6 +1214,53 @@ void AnimationPlayer::_animation_update_transforms() {
ERR_CONTINUE(ba->accum_pass != accum_pass);
ba->object->set_indexed(ba->bezier_property, ba->bezier_accum);
}
+
+ for (int i = 0; i < cache_update_audio_size; i++) {
+ TrackNodeCache::AudioAnim *aa = cache_update_audio[i];
+
+ ERR_CONTINUE(aa->accum_pass != accum_pass);
+
+ // Audio ending process.
+ LocalVector<int> erase_list;
+ for (const KeyValue<int, TrackNodeCache::PlayingAudioStreamInfo> &K : aa->playing_streams) {
+ TrackNodeCache::PlayingAudioStreamInfo pasi = K.value;
+
+ bool stop = false;
+ if (!aa->audio_stream_playback->is_stream_playing(pasi.index)) {
+ stop = true;
+ }
+ if (!aa->loop) {
+ if (!aa->backward) {
+ if (aa->time < pasi.start) {
+ stop = true;
+ }
+ } else if (aa->backward) {
+ if (aa->time > pasi.start) {
+ stop = true;
+ }
+ }
+ }
+ if (pasi.len > 0) {
+ double len = 0.0;
+ if (!aa->backward) {
+ len = pasi.start > aa->time ? (aa->length - pasi.start) + aa->time : aa->time - pasi.start;
+ } else {
+ len = pasi.start < aa->time ? (aa->length - aa->time) + pasi.start : pasi.start - aa->time;
+ }
+ if (len > pasi.len) {
+ stop = true;
+ }
+ }
+ if (stop) {
+ // Time to stop.
+ aa->audio_stream_playback->stop_stream(pasi.index);
+ erase_list.push_back(K.key);
+ }
+ }
+ for (uint32_t erase_idx = 0; erase_idx < erase_list.size(); erase_idx++) {
+ aa->playing_streams.erase(erase_list[erase_idx]);
+ }
+ }
}
void AnimationPlayer::_animation_process(double p_delta) {
@@ -1229,6 +1276,7 @@ void AnimationPlayer::_animation_process(double p_delta) {
cache_update_size = 0;
cache_update_prop_size = 0;
cache_update_bezier_size = 0;
+ cache_update_audio_size = 0;
AnimationData *prev_from = playback.current.from;
_animation_process2(p_delta, started);
@@ -1666,6 +1714,7 @@ void AnimationPlayer::play(const StringName &p_name, double p_custom_blend, floa
}
if (get_current_animation() != p_name) {
+ _clear_audio_streams();
_stop_playing_caches(false);
}
@@ -1713,8 +1762,11 @@ bool AnimationPlayer::is_playing() const {
void AnimationPlayer::set_current_animation(const String &p_anim) {
if (p_anim == "[stop]" || p_anim.is_empty()) {
stop();
- } else if (!is_playing() || playback.assigned != p_anim) {
+ } else if (!is_playing()) {
play(p_anim);
+ } else if (playback.assigned != p_anim) {
+ float speed = get_playing_speed();
+ play(p_anim, -1.0, speed, signbit(speed));
} else {
// Same animation, do not replay from start
}
@@ -1726,7 +1778,8 @@ String AnimationPlayer::get_current_animation() const {
void AnimationPlayer::set_assigned_animation(const String &p_anim) {
if (is_playing()) {
- play(p_anim);
+ float speed = get_playing_speed();
+ play(p_anim, -1.0, speed, signbit(speed));
} else {
ERR_FAIL_COND_MSG(!animation_set.has(p_anim), vformat("Animation not found: %s.", p_anim));
playback.current.pos = 0;
@@ -1843,6 +1896,7 @@ void AnimationPlayer::_node_removed(Node *p_node) {
}
void AnimationPlayer::clear_caches() {
+ _clear_audio_streams();
_stop_playing_caches(true);
node_cache_map.clear();
@@ -1854,10 +1908,19 @@ void AnimationPlayer::clear_caches() {
cache_update_size = 0;
cache_update_prop_size = 0;
cache_update_bezier_size = 0;
+ cache_update_audio_size = 0;
emit_signal(SNAME("caches_cleared"));
}
+void AnimationPlayer::_clear_audio_streams() {
+ for (int i = 0; i < playing_audio_stream_players.size(); i++) {
+ playing_audio_stream_players[i]->call(SNAME("stop"));
+ playing_audio_stream_players[i]->call(SNAME("set_stream"), Ref<AudioStream>());
+ }
+ playing_audio_stream_players.clear();
+}
+
void AnimationPlayer::set_active(bool p_active) {
if (active == p_active) {
return;
@@ -1937,6 +2000,15 @@ AnimationPlayer::AnimationMethodCallMode AnimationPlayer::get_method_call_mode()
return method_call_mode;
}
+void AnimationPlayer::set_audio_max_polyphony(int p_audio_max_polyphony) {
+ ERR_FAIL_COND(p_audio_max_polyphony < 0 || p_audio_max_polyphony > 128);
+ audio_max_polyphony = p_audio_max_polyphony;
+}
+
+int AnimationPlayer::get_audio_max_polyphony() const {
+ return audio_max_polyphony;
+}
+
void AnimationPlayer::set_movie_quit_on_finish_enabled(bool p_enabled) {
movie_quit_on_finish = p_enabled;
}
@@ -1965,6 +2037,7 @@ void AnimationPlayer::_set_process(bool p_process, bool p_force) {
}
void AnimationPlayer::_stop_internal(bool p_reset, bool p_keep_state) {
+ _clear_audio_streams();
_stop_playing_caches(p_reset);
Playback &c = playback;
c.blend.clear();
@@ -2185,6 +2258,9 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_method_call_mode", "mode"), &AnimationPlayer::set_method_call_mode);
ClassDB::bind_method(D_METHOD("get_method_call_mode"), &AnimationPlayer::get_method_call_mode);
+ ClassDB::bind_method(D_METHOD("set_audio_max_polyphony", "max_polyphony"), &AnimationPlayer::set_audio_max_polyphony);
+ ClassDB::bind_method(D_METHOD("get_audio_max_polyphony"), &AnimationPlayer::get_audio_max_polyphony);
+
ClassDB::bind_method(D_METHOD("set_movie_quit_on_finish_enabled", "enabled"), &AnimationPlayer::set_movie_quit_on_finish_enabled);
ClassDB::bind_method(D_METHOD("is_movie_quit_on_finish_enabled"), &AnimationPlayer::is_movie_quit_on_finish_enabled);
@@ -2194,6 +2270,8 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("seek", "seconds", "update"), &AnimationPlayer::seek, DEFVAL(false));
ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationPlayer::advance);
+ GDVIRTUAL_BIND(_post_process_key_value, "animation", "track", "value", "object", "object_idx");
+
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_node"), "set_root", "get_root");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "current_animation", PROPERTY_HINT_ENUM, "", PROPERTY_USAGE_EDITOR), "set_current_animation", "get_current_animation");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "assigned_animation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_assigned_animation", "get_assigned_animation");
@@ -2206,8 +2284,9 @@ void AnimationPlayer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle,Manual"), "set_process_callback", "get_process_callback");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01,suffix:s"), "set_default_blend_time", "get_default_blend_time");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playback_active", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_active", "is_active");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "playback_speed", PROPERTY_HINT_RANGE, "-64,64,0.01"), "set_speed_scale", "get_speed_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale", PROPERTY_HINT_RANGE, "-64,64,0.01"), "set_speed_scale", "get_speed_scale");
ADD_PROPERTY(PropertyInfo(Variant::INT, "method_call_mode", PROPERTY_HINT_ENUM, "Deferred,Immediate"), "set_method_call_mode", "get_method_call_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "audio_max_polyphony", PROPERTY_HINT_RANGE, "1,127,1"), "set_audio_max_polyphony", "get_audio_max_polyphony");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "movie_quit_on_finish"), "set_movie_quit_on_finish_enabled", "is_movie_quit_on_finish_enabled");
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index 7e7d12f982..b0975fbead 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -37,6 +37,7 @@
#include "scene/3d/skeleton_3d.h"
#include "scene/resources/animation.h"
#include "scene/resources/animation_library.h"
+#include "scene/resources/audio_stream_polyphonic.h"
#ifdef TOOLS_ENABLED
class AnimatedValuesBackup : public RefCounted {
@@ -147,6 +148,26 @@ private:
HashMap<StringName, BezierAnim> bezier_anim;
+ struct PlayingAudioStreamInfo {
+ AudioStreamPlaybackPolyphonic::ID index = -1;
+ double start = 0.0;
+ double len = 0.0;
+ };
+
+ struct AudioAnim {
+ Ref<AudioStreamPolyphonic> audio_stream;
+ Ref<AudioStreamPlaybackPolyphonic> audio_stream_playback;
+ HashMap<int, PlayingAudioStreamInfo> playing_streams;
+ Object *object = nullptr;
+ uint64_t accum_pass = 0;
+ double length = 0.0;
+ double time = 0.0;
+ bool loop = false;
+ bool backward = false;
+ };
+
+ HashMap<StringName, AudioAnim> audio_anim;
+
uint32_t last_setup_pass = 0;
TrackNodeCache() {}
};
@@ -187,7 +208,10 @@ private:
int cache_update_prop_size = 0;
TrackNodeCache::BezierAnim *cache_update_bezier[NODE_CACHE_UPDATE_MAX];
int cache_update_bezier_size = 0;
+ TrackNodeCache::AudioAnim *cache_update_audio[NODE_CACHE_UPDATE_MAX];
+ int cache_update_audio_size = 0;
HashSet<TrackNodeCache *> playing_caches;
+ Vector<Node *> playing_audio_stream_players;
uint64_t accum_pass = 1;
float speed_scale = 1.0;
@@ -263,6 +287,7 @@ private:
bool reset_on_save = true;
AnimationProcessCallback process_callback = ANIMATION_PROCESS_IDLE;
AnimationMethodCallMode method_call_mode = ANIMATION_METHOD_CALL_DEFERRED;
+ int audio_max_polyphony = 32;
bool movie_quit_on_finish = false;
bool processing = false;
bool active = true;
@@ -278,6 +303,7 @@ private:
void _animation_process(double p_delta);
void _node_removed(Node *p_node);
+ void _clear_audio_streams();
void _stop_playing_caches(bool p_reset);
// bind helpers
@@ -317,6 +343,8 @@ protected:
static void _bind_methods();
+ GDVIRTUAL5RC(Variant, _post_process_key_value, Ref<Animation>, int, Variant, Object *, int);
+ Variant post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1);
virtual Variant _post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1);
public:
@@ -375,6 +403,9 @@ public:
void set_method_call_mode(AnimationMethodCallMode p_mode);
AnimationMethodCallMode get_method_call_mode() const;
+ void set_audio_max_polyphony(int p_audio_max_polyphony);
+ int get_audio_max_polyphony() const;
+
void set_movie_quit_on_finish_enabled(bool p_enabled);
bool is_movie_quit_on_finish_enabled() const;
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 91b6f5fdd4..f630660049 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -486,13 +486,7 @@ void AnimationTree::set_active(bool p_active) {
}
if (!active && is_inside_tree()) {
- for (const TrackCache *E : playing_caches) {
- if (ObjectDB::get_instance(E->object_id)) {
- E->object->call(SNAME("stop"));
- }
- }
-
- playing_caches.clear();
+ _clear_caches();
}
}
@@ -531,6 +525,7 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
if (!player->has_node(player->get_root())) {
ERR_PRINT("AnimationTree: AnimationPlayer root is invalid.");
set_active(false);
+ _clear_caches();
return false;
}
Node *parent = player->get_node(player->get_root());
@@ -763,6 +758,8 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
track_audio->object = child;
track_audio->object_id = track_audio->object->get_instance_id();
+ track_audio->audio_stream.instantiate();
+ track_audio->audio_stream->set_polyphony(audio_max_polyphony);
track = track_audio;
@@ -860,14 +857,32 @@ void AnimationTree::_animation_player_changed() {
}
void AnimationTree::_clear_caches() {
+ _clear_audio_streams();
+ _clear_playing_caches();
for (KeyValue<NodePath, TrackCache *> &K : track_cache) {
memdelete(K.value);
}
- playing_caches.clear();
track_cache.clear();
cache_valid = false;
}
+void AnimationTree::_clear_audio_streams() {
+ for (int i = 0; i < playing_audio_stream_players.size(); i++) {
+ playing_audio_stream_players[i]->call(SNAME("stop"));
+ playing_audio_stream_players[i]->call(SNAME("set_stream"), Ref<AudioStream>());
+ }
+ playing_audio_stream_players.clear();
+}
+
+void AnimationTree::_clear_playing_caches() {
+ for (const TrackCache *E : playing_caches) {
+ if (ObjectDB::get_instance(E->object_id)) {
+ E->object->call(SNAME("stop"));
+ }
+ }
+ playing_caches.clear();
+}
+
static void _call_object(Object *p_object, const StringName &p_method, const Vector<Variant> &p_params, bool p_deferred) {
// Separate function to use alloca() more efficiently
const Variant **argptrs = (const Variant **)alloca(sizeof(const Variant **) * p_params.size());
@@ -1007,6 +1022,13 @@ void AnimationTree::_process_graph(double p_delta) {
TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track);
t->value = t->init_value;
} break;
+ case Animation::TYPE_AUDIO: {
+ TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track);
+ for (KeyValue<ObjectID, PlayingAudioTrackInfo> &L : t->playing_streams) {
+ PlayingAudioTrackInfo &track_info = L.value;
+ track_info.volume = 0.0;
+ }
+ } break;
default: {
} break;
}
@@ -1026,8 +1048,8 @@ void AnimationTree::_process_graph(double p_delta) {
bool seeked = as.seeked;
Animation::LoopedFlag looped_flag = as.looped_flag;
bool is_external_seeking = as.is_external_seeking;
+ bool backward = signbit(delta); // This flag is used by the root motion calculates or detecting the end of audio stream.
#ifndef _3D_DISABLED
- bool backward = signbit(delta); // This flag is required only for the root motion since it calculates the difference between the previous and current frames.
bool calc_root = !seeked || is_external_seeking;
#endif // _3D_DISABLED
@@ -1046,9 +1068,6 @@ void AnimationTree::_process_graph(double p_delta) {
int blend_idx = state.track_map[path];
ERR_CONTINUE(blend_idx < 0 || blend_idx >= state.track_count);
real_t blend = (*as.track_blends)[blend_idx] * weight;
- if (Math::is_zero_approx(blend)) {
- continue; // Nothing to blend.
- }
Animation::TrackType ttype = a->track_get_type(i);
if (ttype != Animation::TYPE_POSITION_3D && ttype != Animation::TYPE_ROTATION_3D && ttype != Animation::TYPE_SCALE_3D && track->type != ttype) {
@@ -1060,6 +1079,9 @@ void AnimationTree::_process_graph(double p_delta) {
switch (ttype) {
case Animation::TYPE_POSITION_3D: {
#ifndef _3D_DISABLED
+ if (Math::is_zero_approx(blend)) {
+ continue; // Nothing to blend.
+ }
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
if (track->root_motion && calc_root) {
double prev_time = time - delta;
@@ -1105,9 +1127,9 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- loc[0] = _post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
+ loc[0] = post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
a->position_track_interpolate(i, (double)a->get_length(), &loc[1]);
- loc[1] = _post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
+ loc[1] = post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
t->loc += (loc[1] - loc[0]) * blend;
prev_time = 0;
}
@@ -1117,9 +1139,9 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- loc[0] = _post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
+ loc[0] = post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
a->position_track_interpolate(i, 0, &loc[1]);
- loc[1] = _post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
+ loc[1] = post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
t->loc += (loc[1] - loc[0]) * blend;
prev_time = (double)a->get_length();
}
@@ -1129,10 +1151,10 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- loc[0] = _post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
+ loc[0] = post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
a->position_track_interpolate(i, time, &loc[1]);
- loc[1] = _post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
+ loc[1] = post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
t->loc += (loc[1] - loc[0]) * blend;
prev_time = !backward ? 0 : (double)a->get_length();
@@ -1143,7 +1165,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- loc = _post_process_key_value(a, i, loc, t->object, t->bone_idx);
+ loc = post_process_key_value(a, i, loc, t->object, t->bone_idx);
t->loc += (loc - t->init_loc) * blend;
}
@@ -1151,6 +1173,9 @@ void AnimationTree::_process_graph(double p_delta) {
} break;
case Animation::TYPE_ROTATION_3D: {
#ifndef _3D_DISABLED
+ if (Math::is_zero_approx(blend)) {
+ continue; // Nothing to blend.
+ }
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
if (track->root_motion && calc_root) {
double prev_time = time - delta;
@@ -1196,9 +1221,9 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- rot[0] = _post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
+ rot[0] = post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
a->rotation_track_interpolate(i, (double)a->get_length(), &rot[1]);
- rot[1] = _post_process_key_value(a, i, rot[1], t->object, t->bone_idx);
+ rot[1] = post_process_key_value(a, i, rot[1], t->object, t->bone_idx);
t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
prev_time = 0;
}
@@ -1208,7 +1233,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- rot[0] = _post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
+ rot[0] = post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
a->rotation_track_interpolate(i, 0, &rot[1]);
t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
prev_time = (double)a->get_length();
@@ -1219,10 +1244,10 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- rot[0] = _post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
+ rot[0] = post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
a->rotation_track_interpolate(i, time, &rot[1]);
- rot[1] = _post_process_key_value(a, i, rot[1], t->object, t->bone_idx);
+ rot[1] = post_process_key_value(a, i, rot[1], t->object, t->bone_idx);
t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
prev_time = !backward ? 0 : (double)a->get_length();
@@ -1233,7 +1258,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- rot = _post_process_key_value(a, i, rot, t->object, t->bone_idx);
+ rot = post_process_key_value(a, i, rot, t->object, t->bone_idx);
t->rot = (t->rot * Quaternion().slerp(t->init_rot.inverse() * rot, blend)).normalized();
}
@@ -1241,6 +1266,9 @@ void AnimationTree::_process_graph(double p_delta) {
} break;
case Animation::TYPE_SCALE_3D: {
#ifndef _3D_DISABLED
+ if (Math::is_zero_approx(blend)) {
+ continue; // Nothing to blend.
+ }
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
if (track->root_motion && calc_root) {
double prev_time = time - delta;
@@ -1286,10 +1314,10 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- scale[0] = _post_process_key_value(a, i, scale[0], t->object, t->bone_idx);
+ scale[0] = post_process_key_value(a, i, scale[0], t->object, t->bone_idx);
a->scale_track_interpolate(i, (double)a->get_length(), &scale[1]);
t->scale += (scale[1] - scale[0]) * blend;
- scale[1] = _post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
+ scale[1] = post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
prev_time = 0;
}
} else {
@@ -1298,9 +1326,9 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- scale[0] = _post_process_key_value(a, i, scale[0], t->object, t->bone_idx);
+ scale[0] = post_process_key_value(a, i, scale[0], t->object, t->bone_idx);
a->scale_track_interpolate(i, 0, &scale[1]);
- scale[1] = _post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
+ scale[1] = post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
t->scale += (scale[1] - scale[0]) * blend;
prev_time = (double)a->get_length();
}
@@ -1310,10 +1338,10 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- scale[0] = _post_process_key_value(a, i, scale[0], t->object, t->bone_idx);
+ scale[0] = post_process_key_value(a, i, scale[0], t->object, t->bone_idx);
a->scale_track_interpolate(i, time, &scale[1]);
- scale[1] = _post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
+ scale[1] = post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
t->scale += (scale[1] - scale[0]) * blend;
prev_time = !backward ? 0 : (double)a->get_length();
@@ -1324,7 +1352,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- scale = _post_process_key_value(a, i, scale, t->object, t->bone_idx);
+ scale = post_process_key_value(a, i, scale, t->object, t->bone_idx);
t->scale += (scale - t->init_scale) * blend;
}
@@ -1332,6 +1360,9 @@ void AnimationTree::_process_graph(double p_delta) {
} break;
case Animation::TYPE_BLEND_SHAPE: {
#ifndef _3D_DISABLED
+ if (Math::is_zero_approx(blend)) {
+ continue; // Nothing to blend.
+ }
TrackCacheBlendShape *t = static_cast<TrackCacheBlendShape *>(track);
float value;
@@ -1342,19 +1373,22 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- value = _post_process_key_value(a, i, value, t->object, t->shape_index);
+ value = post_process_key_value(a, i, value, t->object, t->shape_index);
t->value += (value - t->init_value) * blend;
#endif // _3D_DISABLED
} break;
case Animation::TYPE_VALUE: {
+ if (Math::is_zero_approx(blend)) {
+ continue; // Nothing to blend.
+ }
TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
Animation::UpdateMode update_mode = a->value_track_get_update_mode(i);
if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE) {
Variant value = a->value_track_interpolate(i, time);
- value = _post_process_key_value(a, i, value, t->object);
+ value = post_process_key_value(a, i, value, t->object);
if (value == Variant()) {
continue;
@@ -1394,14 +1428,14 @@ void AnimationTree::_process_graph(double p_delta) {
continue;
}
Variant value = a->track_get_key_value(i, idx);
- value = _post_process_key_value(a, i, value, t->object);
+ value = post_process_key_value(a, i, value, t->object);
t->object->set_indexed(t->subpath, value);
} else {
List<int> indices;
a->track_get_key_indices_in_range(i, time, delta, &indices, looped_flag);
for (int &F : indices) {
Variant value = a->track_get_key_value(i, F);
- value = _post_process_key_value(a, i, value, t->object);
+ value = post_process_key_value(a, i, value, t->object);
t->object->set_indexed(t->subpath, value);
}
}
@@ -1411,9 +1445,12 @@ void AnimationTree::_process_graph(double p_delta) {
case Animation::TYPE_METHOD: {
#ifdef TOOLS_ENABLED
if (!can_call) {
- return;
+ continue;
}
#endif // TOOLS_ENABLED
+ if (Math::is_zero_approx(blend)) {
+ continue; // Nothing to blend.
+ }
TrackCacheMethod *t = static_cast<TrackCacheMethod *>(track);
if (seeked) {
@@ -1435,120 +1472,100 @@ void AnimationTree::_process_graph(double p_delta) {
}
} break;
case Animation::TYPE_BEZIER: {
+ if (Math::is_zero_approx(blend)) {
+ continue; // Nothing to blend.
+ }
TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track);
real_t bezier = a->bezier_track_interpolate(i, time);
- bezier = _post_process_key_value(a, i, bezier, t->object);
+ bezier = post_process_key_value(a, i, bezier, t->object);
t->value += (bezier - t->init_value) * blend;
} break;
case Animation::TYPE_AUDIO: {
TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track);
- if (seeked) {
- int idx = a->track_find_key(i, time, is_external_seeking ? Animation::FIND_MODE_NEAREST : Animation::FIND_MODE_EXACT);
- if (idx < 0) {
- continue;
- }
-
- Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
- if (!stream.is_valid()) {
- t->object->call(SNAME("stop"));
- t->playing = false;
- playing_caches.erase(t);
- } else {
- double start_ofs = a->audio_track_get_key_start_offset(i, idx);
- start_ofs += time - a->track_get_key_time(i, idx);
- double end_ofs = a->audio_track_get_key_end_offset(i, idx);
- double len = stream->get_length();
-
- if (start_ofs > len - end_ofs) {
- t->object->call(SNAME("stop"));
- t->playing = false;
- playing_caches.erase(t);
- continue;
- }
-
- t->object->call(SNAME("set_stream"), stream);
- t->object->call(SNAME("play"), start_ofs);
-
- t->playing = true;
- playing_caches.insert(t);
- if (len && end_ofs > 0) { //force an end at a time
- t->len = len - start_ofs - end_ofs;
- } else {
- t->len = 0;
- }
+ Node *asp = Object::cast_to<Node>(t->object);
+ if (!asp) {
+ t->playing_streams.clear();
+ continue;
+ }
- t->start = time;
+ ObjectID oid = a->get_instance_id();
+ if (!t->playing_streams.has(oid)) {
+ t->playing_streams[oid] = PlayingAudioTrackInfo();
+ }
+ // The end of audio should be observed even if the blend value is 0, build up the information and store to the cache for that.
+ PlayingAudioTrackInfo &track_info = t->playing_streams[oid];
+ track_info.length = a->get_length();
+ track_info.time = time;
+ track_info.volume += blend;
+ track_info.loop = a->get_loop_mode() != Animation::LOOP_NONE;
+ track_info.backward = backward;
+ track_info.use_blend = a->audio_track_is_use_blend(i);
+
+ HashMap<int, PlayingAudioStreamInfo> &map = track_info.stream_info;
+ // Find stream.
+ int idx = -1;
+ if (seeked) {
+ idx = a->track_find_key(i, time, is_external_seeking ? Animation::FIND_MODE_NEAREST : Animation::FIND_MODE_EXACT);
+ // Discard previous stream when seeking.
+ if (map.has(idx)) {
+ t->audio_stream_playback->stop_stream(map[idx].index);
+ map.erase(idx);
}
-
} else {
- //find stuff to play
List<int> to_play;
a->track_get_key_indices_in_range(i, time, delta, &to_play, looped_flag);
if (to_play.size()) {
- int idx = to_play.back()->get();
-
- Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
- if (!stream.is_valid()) {
- t->object->call(SNAME("stop"));
- t->playing = false;
- playing_caches.erase(t);
- } else {
- double start_ofs = a->audio_track_get_key_start_offset(i, idx);
- double end_ofs = a->audio_track_get_key_end_offset(i, idx);
- double len = stream->get_length();
-
- t->object->call(SNAME("set_stream"), stream);
- t->object->call(SNAME("play"), start_ofs);
-
- t->playing = true;
- playing_caches.insert(t);
- if (len && end_ofs > 0) { //force an end at a time
- t->len = len - start_ofs - end_ofs;
- } else {
- t->len = 0;
- }
-
- t->start = time;
- }
- } else if (t->playing) {
- bool loop = a->get_loop_mode() != Animation::LOOP_NONE;
-
- bool stop = false;
-
- if (!loop) {
- if (delta > 0) {
- if (time < t->start) {
- stop = true;
- }
- } else if (delta < 0) {
- if (time > t->start) {
- stop = true;
- }
- }
- } else if (t->len > 0) {
- double len = t->start > time ? (a->get_length() - t->start) + time : time - t->start;
+ idx = to_play.back()->get();
+ }
+ }
+ if (idx < 0) {
+ continue;
+ }
- if (len > t->len) {
- stop = true;
- }
+ // Play stream.
+ Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
+ if (stream.is_valid()) {
+ double start_ofs = a->audio_track_get_key_start_offset(i, idx);
+ double end_ofs = a->audio_track_get_key_end_offset(i, idx);
+ double len = stream->get_length();
+
+ if (t->object->call(SNAME("get_stream")) != t->audio_stream) {
+ t->object->call(SNAME("set_stream"), t->audio_stream);
+ t->audio_stream_playback.unref();
+ if (!playing_audio_stream_players.has(asp)) {
+ playing_audio_stream_players.push_back(asp);
}
+ }
+ if (!t->object->call(SNAME("is_playing"))) {
+ t->object->call(SNAME("play"));
+ }
+ if (!t->object->call(SNAME("has_stream_playback"))) {
+ t->audio_stream_playback.unref();
+ continue;
+ }
+ if (t->audio_stream_playback.is_null()) {
+ t->audio_stream_playback = t->object->call(SNAME("get_stream_playback"));
+ }
- if (stop) {
- //time to stop
- t->object->call(SNAME("stop"));
- t->playing = false;
- playing_caches.erase(t);
- }
+ PlayingAudioStreamInfo pasi;
+ pasi.index = t->audio_stream_playback->play_stream(stream, start_ofs);
+ pasi.start = time;
+ if (len && end_ofs > 0) { // Force an end at a time.
+ pasi.len = len - start_ofs - end_ofs;
+ } else {
+ pasi.len = 0;
}
+ map[idx] = pasi;
}
- real_t db = Math::linear_to_db(MAX(blend, 0.00001));
- t->object->call(SNAME("set_volume_db"), db);
} break;
case Animation::TYPE_ANIMATION: {
+ if (Math::is_zero_approx(blend)) {
+ continue; // Nothing to blend.
+ }
TrackCacheAnimation *t = static_cast<TrackCacheAnimation *>(track);
AnimationPlayer *player2 = Object::cast_to<AnimationPlayer>(t->object);
@@ -1694,6 +1711,64 @@ void AnimationTree::_process_graph(double p_delta) {
t->object->set_indexed(t->subpath, t->value);
} break;
+ case Animation::TYPE_AUDIO: {
+ TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track);
+
+ // Audio ending process.
+ LocalVector<ObjectID> erase_maps;
+ for (KeyValue<ObjectID, PlayingAudioTrackInfo> &L : t->playing_streams) {
+ PlayingAudioTrackInfo &track_info = L.value;
+ float db = Math::linear_to_db(track_info.use_blend ? track_info.volume : 1.0);
+ LocalVector<int> erase_streams;
+ HashMap<int, PlayingAudioStreamInfo> &map = track_info.stream_info;
+ for (const KeyValue<int, PlayingAudioStreamInfo> &M : map) {
+ PlayingAudioStreamInfo pasi = M.value;
+
+ bool stop = false;
+ if (!t->audio_stream_playback->is_stream_playing(pasi.index)) {
+ stop = true;
+ }
+ if (!track_info.loop) {
+ if (!track_info.backward) {
+ if (track_info.time < pasi.start) {
+ stop = true;
+ }
+ } else if (track_info.backward) {
+ if (track_info.time > pasi.start) {
+ stop = true;
+ }
+ }
+ }
+ if (pasi.len > 0) {
+ double len = 0.0;
+ if (!track_info.backward) {
+ len = pasi.start > track_info.time ? (track_info.length - pasi.start) + track_info.time : track_info.time - pasi.start;
+ } else {
+ len = pasi.start < track_info.time ? (track_info.length - track_info.time) + pasi.start : pasi.start - track_info.time;
+ }
+ if (len > pasi.len) {
+ stop = true;
+ }
+ }
+ if (stop) {
+ // Time to stop.
+ t->audio_stream_playback->stop_stream(pasi.index);
+ erase_streams.push_back(M.key);
+ } else {
+ t->audio_stream_playback->set_stream_volume(pasi.index, db);
+ }
+ }
+ for (uint32_t erase_idx = 0; erase_idx < erase_streams.size(); erase_idx++) {
+ map.erase(erase_streams[erase_idx]);
+ }
+ if (map.size() == 0) {
+ erase_maps.push_back(L.key);
+ }
+ }
+ for (uint32_t erase_idx = 0; erase_idx < erase_maps.size(); erase_idx++) {
+ t->playing_streams.erase(erase_maps[erase_idx]);
+ }
+ } break;
default: {
} //the rest don't matter
}
@@ -1701,6 +1776,15 @@ void AnimationTree::_process_graph(double p_delta) {
}
}
+Variant AnimationTree::post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) {
+ Variant res;
+ if (GDVIRTUAL_CALL(_post_process_key_value, p_anim, p_track, p_value, const_cast<Object *>(p_object), p_object_idx, res)) {
+ return res;
+ }
+
+ return _post_process_key_value(p_anim, p_track, p_value, p_object, p_object_idx);
+}
+
Variant AnimationTree::_post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) {
switch (p_anim->track_get_type(p_track)) {
#ifndef _3D_DISABLED
@@ -1810,6 +1894,15 @@ NodePath AnimationTree::get_advance_expression_base_node() const {
return advance_expression_base_node;
}
+void AnimationTree::set_audio_max_polyphony(int p_audio_max_polyphony) {
+ ERR_FAIL_COND(p_audio_max_polyphony < 0 || p_audio_max_polyphony > 128);
+ audio_max_polyphony = p_audio_max_polyphony;
+}
+
+int AnimationTree::get_audio_max_polyphony() const {
+ return audio_max_polyphony;
+}
+
bool AnimationTree::is_state_invalid() const {
return !state.valid;
}
@@ -2025,6 +2118,9 @@ void AnimationTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_root_motion_track", "path"), &AnimationTree::set_root_motion_track);
ClassDB::bind_method(D_METHOD("get_root_motion_track"), &AnimationTree::get_root_motion_track);
+ ClassDB::bind_method(D_METHOD("set_audio_max_polyphony", "max_polyphony"), &AnimationTree::set_audio_max_polyphony);
+ ClassDB::bind_method(D_METHOD("get_audio_max_polyphony"), &AnimationTree::get_audio_max_polyphony);
+
ClassDB::bind_method(D_METHOD("get_root_motion_position"), &AnimationTree::get_root_motion_position);
ClassDB::bind_method(D_METHOD("get_root_motion_rotation"), &AnimationTree::get_root_motion_rotation);
ClassDB::bind_method(D_METHOD("get_root_motion_scale"), &AnimationTree::get_root_motion_scale);
@@ -2035,12 +2131,16 @@ void AnimationTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationTree::advance);
+ GDVIRTUAL_BIND(_post_process_key_value, "animation", "track", "value", "object", "object_idx");
+
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tree_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode"), "set_tree_root", "get_tree_root");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationPlayer"), "set_animation_player", "get_animation_player");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "advance_expression_base_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node"), "set_advance_expression_base_node", "get_advance_expression_base_node");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle,Manual"), "set_process_callback", "get_process_callback");
+ ADD_GROUP("Audio", "audio_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "audio_max_polyphony", PROPERTY_HINT_RANGE, "1,127,1"), "set_audio_max_polyphony", "get_audio_max_polyphony");
ADD_GROUP("Root Motion", "root_motion_");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_motion_track"), "set_root_motion_track", "get_root_motion_track");
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index 52d3e1bd41..c54493828f 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -35,6 +35,7 @@
#include "scene/3d/node_3d.h"
#include "scene/3d/skeleton_3d.h"
#include "scene/resources/animation.h"
+#include "scene/resources/audio_stream_polyphonic.h"
class AnimationNodeBlendTree;
class AnimationNodeStartState;
@@ -252,10 +253,28 @@ private:
}
};
- struct TrackCacheAudio : public TrackCache {
- bool playing = false;
+ // Audio stream information for each audio stream placed on the track.
+ struct PlayingAudioStreamInfo {
+ AudioStreamPlaybackPolyphonic::ID index = -1; // ID retrieved from AudioStreamPlaybackPolyphonic.
double start = 0.0;
double len = 0.0;
+ };
+
+ // Audio track information for mixng and ending.
+ struct PlayingAudioTrackInfo {
+ HashMap<int, PlayingAudioStreamInfo> stream_info;
+ double length = 0.0;
+ double time = 0.0;
+ real_t volume = 0.0;
+ bool loop = false;
+ bool backward = false;
+ bool use_blend = false;
+ };
+
+ struct TrackCacheAudio : public TrackCache {
+ Ref<AudioStreamPolyphonic> audio_stream;
+ Ref<AudioStreamPlaybackPolyphonic> audio_stream_playback;
+ HashMap<ObjectID, PlayingAudioTrackInfo> playing_streams; // Key is Animation resource ObjectID.
TrackCacheAudio() {
type = Animation::TYPE_AUDIO;
@@ -272,6 +291,7 @@ private:
HashMap<NodePath, TrackCache *> track_cache;
HashSet<TrackCache *> playing_caches;
+ Vector<Node *> playing_audio_stream_players;
Ref<AnimationNode> root;
NodePath advance_expression_base_node = NodePath(String("."));
@@ -279,6 +299,7 @@ private:
AnimationProcessCallback process_callback = ANIMATION_PROCESS_IDLE;
bool active = false;
NodePath animation_player;
+ int audio_max_polyphony = 32;
AnimationNode::State state;
bool cache_valid = false;
@@ -287,6 +308,8 @@ private:
void _setup_animation_player();
void _animation_player_changed();
void _clear_caches();
+ void _clear_playing_caches();
+ void _clear_audio_streams();
bool _update_caches(AnimationPlayer *player);
void _process_graph(double p_delta);
@@ -328,6 +351,8 @@ protected:
void _notification(int p_what);
static void _bind_methods();
+ GDVIRTUAL5RC(Variant, _post_process_key_value, Ref<Animation>, int, Variant, Object *, int);
+ Variant post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1);
virtual Variant _post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1);
public:
@@ -346,6 +371,9 @@ public:
void set_advance_expression_base_node(const NodePath &p_advance_expression_base_node);
NodePath get_advance_expression_base_node() const;
+ void set_audio_max_polyphony(int p_audio_max_polyphony);
+ int get_audio_max_polyphony() const;
+
PackedStringArray get_configuration_warnings() const override;
bool is_state_invalid() const;
diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp
index d40fc10441..7533a56b59 100644
--- a/scene/audio/audio_stream_player.cpp
+++ b/scene/audio/audio_stream_player.cpp
@@ -307,6 +307,10 @@ void AudioStreamPlayer::_bus_layout_changed() {
notify_property_list_changed();
}
+bool AudioStreamPlayer::has_stream_playback() {
+ return !stream_playbacks.is_empty();
+}
+
Ref<AudioStreamPlayback> AudioStreamPlayer::get_stream_playback() {
ERR_FAIL_COND_V_MSG(stream_playbacks.is_empty(), Ref<AudioStreamPlayback>(), "Player is inactive. Call play() before requesting get_stream_playback().");
return stream_playbacks[stream_playbacks.size() - 1];
@@ -347,6 +351,7 @@ void AudioStreamPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_max_polyphony", "max_polyphony"), &AudioStreamPlayer::set_max_polyphony);
ClassDB::bind_method(D_METHOD("get_max_polyphony"), &AudioStreamPlayer::get_max_polyphony);
+ ClassDB::bind_method(D_METHOD("has_stream_playback"), &AudioStreamPlayer::has_stream_playback);
ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer::get_stream_playback);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
diff --git a/scene/audio/audio_stream_player.h b/scene/audio/audio_stream_player.h
index 5368391073..d1f6fca2ee 100644
--- a/scene/audio/audio_stream_player.h
+++ b/scene/audio/audio_stream_player.h
@@ -107,6 +107,7 @@ public:
void set_stream_paused(bool p_pause);
bool get_stream_paused() const;
+ bool has_stream_playback();
Ref<AudioStreamPlayback> get_stream_playback();
AudioStreamPlayer();
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index c977d9d2fb..b084cb5bea 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -3088,6 +3088,8 @@ void CodeEdit::_filter_code_completion_candidates_impl() {
}
code_completion_options.append_array(completion_options_casei);
+ code_completion_options.append_array(completion_options_substr);
+ code_completion_options.append_array(completion_options_substr_casei);
code_completion_options.append_array(completion_options_subseq);
code_completion_options.append_array(completion_options_subseq_casei);
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index fead0878fb..f7c056316d 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -1387,13 +1387,7 @@ Point2 Control::get_global_position() const {
Point2 Control::get_screen_position() const {
ERR_FAIL_COND_V(!is_inside_tree(), Point2());
- Point2 global_pos = get_global_transform_with_canvas().get_origin();
- Window *w = Object::cast_to<Window>(get_viewport());
- if (w && !w->is_embedding_subwindows()) {
- global_pos += w->get_position();
- }
-
- return global_pos;
+ return get_screen_transform().get_origin();
}
void Control::_set_size(const Size2 &p_size) {
@@ -1444,24 +1438,20 @@ void Control::set_rect(const Rect2 &p_rect) {
}
Rect2 Control::get_rect() const {
- return Rect2(get_position(), get_size());
+ Transform2D xform = get_transform();
+ return Rect2(xform.get_origin(), xform.get_scale() * get_size());
}
Rect2 Control::get_global_rect() const {
- return Rect2(get_global_position(), get_size());
+ Transform2D xform = get_global_transform();
+ return Rect2(xform.get_origin(), xform.get_scale() * get_size());
}
Rect2 Control::get_screen_rect() const {
ERR_FAIL_COND_V(!is_inside_tree(), Rect2());
- Rect2 r(get_global_position(), get_size());
-
- Window *w = Object::cast_to<Window>(get_viewport());
- if (w && !w->is_embedding_subwindows()) {
- r.position += w->get_position();
- }
-
- return r;
+ Transform2D xform = get_screen_transform();
+ return Rect2(xform.get_origin(), xform.get_scale() * get_size());
}
Rect2 Control::get_anchorable_rect() const {
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index af52f6664a..dc23bcb14a 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -920,7 +920,8 @@ void GraphEdit::_draw_connection_line(CanvasItem *p_where, const Vector2 &p_from
scaled_points.push_back(points[i] * p_zoom);
}
- p_where->draw_polyline_colors(scaled_points, colors, Math::floor(p_width * get_theme_default_base_scale()), lines_antialiased);
+ // Thickness below 0.5 doesn't look good on the graph or its minimap.
+ p_where->draw_polyline_colors(scaled_points, colors, MAX(0.5, Math::floor(p_width * get_theme_default_base_scale())), lines_antialiased);
}
void GraphEdit::_connections_layer_draw() {
@@ -1088,7 +1089,7 @@ void GraphEdit::_minimap_draw() {
from_color = from_color.lerp(activity_color, E.activity);
to_color = to_color.lerp(activity_color, E.activity);
}
- _draw_connection_line(minimap, from_position, to_position, from_color, to_color, 0.1, minimap->_convert_from_graph_position(Vector2(zoom, zoom)).length());
+ _draw_connection_line(minimap, from_position, to_position, from_color, to_color, 0.5, minimap->_convert_from_graph_position(Vector2(zoom, zoom)).length());
}
// Draw the "camera" viewport.
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 5aa777b40c..dba08e16cb 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -247,7 +247,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
return;
}
if (b->is_pressed() && b->get_button_index() == MouseButton::RIGHT && context_menu_enabled) {
- _ensure_menu();
+ _update_context_menu();
menu->set_position(get_screen_position() + get_local_mouse_position());
menu->reset_size();
menu->popup();
@@ -452,7 +452,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
if (context_menu_enabled) {
if (k->is_action("ui_menu", true)) {
- _ensure_menu();
+ _update_context_menu();
Point2 pos = Point2(get_caret_pixel_pos().x, (get_size().y + theme_cache.font->get_height(theme_cache.font_size)) / 2);
menu->set_position(get_screen_position() + pos);
menu->reset_size();
@@ -2077,7 +2077,9 @@ bool LineEdit::is_menu_visible() const {
}
PopupMenu *LineEdit::get_menu() const {
- const_cast<LineEdit *>(this)->_ensure_menu();
+ if (!menu) {
+ const_cast<LineEdit *>(this)->_generate_context_menu();
+ }
return menu;
}
@@ -2335,6 +2337,115 @@ Key LineEdit::_get_menu_action_accelerator(const String &p_action) {
}
}
+void LineEdit::_generate_context_menu() {
+ menu = memnew(PopupMenu);
+ add_child(menu, false, INTERNAL_MODE_FRONT);
+
+ menu_dir = memnew(PopupMenu);
+ menu_dir->set_name("DirMenu");
+ menu_dir->add_radio_check_item(RTR("Same as Layout Direction"), MENU_DIR_INHERITED);
+ menu_dir->add_radio_check_item(RTR("Auto-Detect Direction"), MENU_DIR_AUTO);
+ menu_dir->add_radio_check_item(RTR("Left-to-Right"), MENU_DIR_LTR);
+ menu_dir->add_radio_check_item(RTR("Right-to-Left"), MENU_DIR_RTL);
+ menu->add_child(menu_dir, false, INTERNAL_MODE_FRONT);
+
+ menu_ctl = memnew(PopupMenu);
+ menu_ctl->set_name("CTLMenu");
+ menu_ctl->add_item(RTR("Left-to-Right Mark (LRM)"), MENU_INSERT_LRM);
+ menu_ctl->add_item(RTR("Right-to-Left Mark (RLM)"), MENU_INSERT_RLM);
+ menu_ctl->add_item(RTR("Start of Left-to-Right Embedding (LRE)"), MENU_INSERT_LRE);
+ menu_ctl->add_item(RTR("Start of Right-to-Left Embedding (RLE)"), MENU_INSERT_RLE);
+ menu_ctl->add_item(RTR("Start of Left-to-Right Override (LRO)"), MENU_INSERT_LRO);
+ menu_ctl->add_item(RTR("Start of Right-to-Left Override (RLO)"), MENU_INSERT_RLO);
+ menu_ctl->add_item(RTR("Pop Direction Formatting (PDF)"), MENU_INSERT_PDF);
+ menu_ctl->add_separator();
+ menu_ctl->add_item(RTR("Arabic Letter Mark (ALM)"), MENU_INSERT_ALM);
+ menu_ctl->add_item(RTR("Left-to-Right Isolate (LRI)"), MENU_INSERT_LRI);
+ menu_ctl->add_item(RTR("Right-to-Left Isolate (RLI)"), MENU_INSERT_RLI);
+ menu_ctl->add_item(RTR("First Strong Isolate (FSI)"), MENU_INSERT_FSI);
+ menu_ctl->add_item(RTR("Pop Direction Isolate (PDI)"), MENU_INSERT_PDI);
+ menu_ctl->add_separator();
+ menu_ctl->add_item(RTR("Zero-Width Joiner (ZWJ)"), MENU_INSERT_ZWJ);
+ menu_ctl->add_item(RTR("Zero-Width Non-Joiner (ZWNJ)"), MENU_INSERT_ZWNJ);
+ menu_ctl->add_item(RTR("Word Joiner (WJ)"), MENU_INSERT_WJ);
+ menu_ctl->add_item(RTR("Soft Hyphen (SHY)"), MENU_INSERT_SHY);
+ menu->add_child(menu_ctl, false, INTERNAL_MODE_FRONT);
+
+ menu->add_item(RTR("Cut"), MENU_CUT);
+ menu->add_item(RTR("Copy"), MENU_COPY);
+ menu->add_item(RTR("Paste"), MENU_PASTE);
+ menu->add_separator();
+ menu->add_item(RTR("Select All"), MENU_SELECT_ALL);
+ menu->add_item(RTR("Clear"), MENU_CLEAR);
+ menu->add_separator();
+ menu->add_item(RTR("Undo"), MENU_UNDO);
+ menu->add_item(RTR("Redo"), MENU_REDO);
+ menu->add_separator();
+ menu->add_submenu_item(RTR("Text Writing Direction"), "DirMenu", MENU_SUBMENU_TEXT_DIR);
+ menu->add_separator();
+ menu->add_check_item(RTR("Display Control Characters"), MENU_DISPLAY_UCC);
+ menu->add_submenu_item(RTR("Insert Control Character"), "CTLMenu", MENU_SUBMENU_INSERT_UCC);
+
+ menu->connect("id_pressed", callable_mp(this, &LineEdit::menu_option));
+ menu_dir->connect("id_pressed", callable_mp(this, &LineEdit::menu_option));
+ menu_ctl->connect("id_pressed", callable_mp(this, &LineEdit::menu_option));
+
+ menu->connect(SNAME("focus_entered"), callable_mp(this, &LineEdit::_validate_caret_can_draw));
+ menu->connect(SNAME("focus_exited"), callable_mp(this, &LineEdit::_validate_caret_can_draw));
+}
+
+void LineEdit::_update_context_menu() {
+ if (!menu) {
+ _generate_context_menu();
+ }
+
+ int idx = -1;
+
+#define MENU_ITEM_ACTION_DISABLED(m_menu, m_id, m_action, m_disabled) \
+ idx = m_menu->get_item_index(m_id); \
+ if (idx >= 0) { \
+ m_menu->set_item_accelerator(idx, shortcut_keys_enabled ? _get_menu_action_accelerator(m_action) : Key::NONE); \
+ m_menu->set_item_disabled(idx, m_disabled); \
+ }
+
+#define MENU_ITEM_ACTION(m_menu, m_id, m_action) \
+ idx = m_menu->get_item_index(m_id); \
+ if (idx >= 0) { \
+ m_menu->set_item_accelerator(idx, shortcut_keys_enabled ? _get_menu_action_accelerator(m_action) : Key::NONE); \
+ }
+
+#define MENU_ITEM_DISABLED(m_menu, m_id, m_disabled) \
+ idx = m_menu->get_item_index(m_id); \
+ if (idx >= 0) { \
+ m_menu->set_item_disabled(idx, m_disabled); \
+ }
+
+#define MENU_ITEM_CHECKED(m_menu, m_id, m_checked) \
+ idx = m_menu->get_item_index(m_id); \
+ if (idx >= 0) { \
+ m_menu->set_item_checked(idx, m_checked); \
+ }
+
+ MENU_ITEM_ACTION_DISABLED(menu, MENU_CUT, "ui_cut", !editable)
+ MENU_ITEM_ACTION(menu, MENU_COPY, "ui_copy")
+ MENU_ITEM_ACTION_DISABLED(menu, MENU_PASTE, "ui_paste", !editable)
+ MENU_ITEM_ACTION_DISABLED(menu, MENU_SELECT_ALL, "ui_text_select_all", !selecting_enabled)
+ MENU_ITEM_DISABLED(menu, MENU_CLEAR, !editable)
+ MENU_ITEM_ACTION_DISABLED(menu, MENU_UNDO, "ui_undo", !editable || !has_undo())
+ MENU_ITEM_ACTION_DISABLED(menu, MENU_REDO, "ui_redo", !editable || !has_redo())
+ MENU_ITEM_CHECKED(menu_dir, MENU_DIR_INHERITED, text_direction == TEXT_DIRECTION_INHERITED)
+ MENU_ITEM_CHECKED(menu_dir, MENU_DIR_AUTO, text_direction == TEXT_DIRECTION_AUTO)
+ MENU_ITEM_CHECKED(menu_dir, MENU_DIR_LTR, text_direction == TEXT_DIRECTION_LTR)
+ MENU_ITEM_CHECKED(menu_dir, MENU_DIR_RTL, text_direction == TEXT_DIRECTION_RTL)
+ MENU_ITEM_CHECKED(menu, MENU_DISPLAY_UCC, draw_control_chars)
+ MENU_ITEM_DISABLED(menu, MENU_SUBMENU_INSERT_UCC, !editable)
+
+#undef MENU_ITEM_ACTION_DISABLED
+#undef MENU_ITEM_ACTION
+#undef MENU_ITEM_DISABLED
+#undef MENU_ITEM_CHECKED
+}
+
void LineEdit::_validate_property(PropertyInfo &p_property) const {
if (!caret_blink_enabled && p_property.name == "caret_blink_interval") {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
@@ -2429,11 +2540,13 @@ void LineEdit::_bind_methods() {
BIND_ENUM_CONSTANT(MENU_SELECT_ALL);
BIND_ENUM_CONSTANT(MENU_UNDO);
BIND_ENUM_CONSTANT(MENU_REDO);
+ BIND_ENUM_CONSTANT(MENU_SUBMENU_TEXT_DIR);
BIND_ENUM_CONSTANT(MENU_DIR_INHERITED);
BIND_ENUM_CONSTANT(MENU_DIR_AUTO);
BIND_ENUM_CONSTANT(MENU_DIR_LTR);
BIND_ENUM_CONSTANT(MENU_DIR_RTL);
BIND_ENUM_CONSTANT(MENU_DISPLAY_UCC);
+ BIND_ENUM_CONSTANT(MENU_SUBMENU_INSERT_UCC);
BIND_ENUM_CONSTANT(MENU_INSERT_LRM);
BIND_ENUM_CONSTANT(MENU_INSERT_RLM);
BIND_ENUM_CONSTANT(MENU_INSERT_LRE);
@@ -2496,86 +2609,6 @@ void LineEdit::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "structured_text_bidi_override_options"), "set_structured_text_bidi_override_options", "get_structured_text_bidi_override_options");
}
-void LineEdit::_ensure_menu() {
- if (!menu) {
- menu = memnew(PopupMenu);
- add_child(menu, false, INTERNAL_MODE_FRONT);
-
- menu_dir = memnew(PopupMenu);
- menu_dir->set_name("DirMenu");
- menu_dir->add_radio_check_item(RTR("Same as Layout Direction"), MENU_DIR_INHERITED);
- menu_dir->add_radio_check_item(RTR("Auto-Detect Direction"), MENU_DIR_AUTO);
- menu_dir->add_radio_check_item(RTR("Left-to-Right"), MENU_DIR_LTR);
- menu_dir->add_radio_check_item(RTR("Right-to-Left"), MENU_DIR_RTL);
- menu->add_child(menu_dir, false, INTERNAL_MODE_FRONT);
-
- menu_ctl = memnew(PopupMenu);
- menu_ctl->set_name("CTLMenu");
- menu_ctl->add_item(RTR("Left-to-Right Mark (LRM)"), MENU_INSERT_LRM);
- menu_ctl->add_item(RTR("Right-to-Left Mark (RLM)"), MENU_INSERT_RLM);
- menu_ctl->add_item(RTR("Start of Left-to-Right Embedding (LRE)"), MENU_INSERT_LRE);
- menu_ctl->add_item(RTR("Start of Right-to-Left Embedding (RLE)"), MENU_INSERT_RLE);
- menu_ctl->add_item(RTR("Start of Left-to-Right Override (LRO)"), MENU_INSERT_LRO);
- menu_ctl->add_item(RTR("Start of Right-to-Left Override (RLO)"), MENU_INSERT_RLO);
- menu_ctl->add_item(RTR("Pop Direction Formatting (PDF)"), MENU_INSERT_PDF);
- menu_ctl->add_separator();
- menu_ctl->add_item(RTR("Arabic Letter Mark (ALM)"), MENU_INSERT_ALM);
- menu_ctl->add_item(RTR("Left-to-Right Isolate (LRI)"), MENU_INSERT_LRI);
- menu_ctl->add_item(RTR("Right-to-Left Isolate (RLI)"), MENU_INSERT_RLI);
- menu_ctl->add_item(RTR("First Strong Isolate (FSI)"), MENU_INSERT_FSI);
- menu_ctl->add_item(RTR("Pop Direction Isolate (PDI)"), MENU_INSERT_PDI);
- menu_ctl->add_separator();
- menu_ctl->add_item(RTR("Zero-Width Joiner (ZWJ)"), MENU_INSERT_ZWJ);
- menu_ctl->add_item(RTR("Zero-Width Non-Joiner (ZWNJ)"), MENU_INSERT_ZWNJ);
- menu_ctl->add_item(RTR("Word Joiner (WJ)"), MENU_INSERT_WJ);
- menu_ctl->add_item(RTR("Soft Hyphen (SHY)"), MENU_INSERT_SHY);
- menu->add_child(menu_ctl, false, INTERNAL_MODE_FRONT);
-
- menu->connect("id_pressed", callable_mp(this, &LineEdit::menu_option));
- menu->connect(SNAME("focus_entered"), callable_mp(this, &LineEdit::_validate_caret_can_draw));
- menu->connect(SNAME("focus_exited"), callable_mp(this, &LineEdit::_validate_caret_can_draw));
- menu_dir->connect("id_pressed", callable_mp(this, &LineEdit::menu_option));
- menu_ctl->connect("id_pressed", callable_mp(this, &LineEdit::menu_option));
- }
-
- // Reorganize context menu.
- menu->clear();
- if (editable) {
- menu->add_item(RTR("Cut"), MENU_CUT, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_cut") : Key::NONE);
- }
- menu->add_item(RTR("Copy"), MENU_COPY, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_copy") : Key::NONE);
- if (editable) {
- menu->add_item(RTR("Paste"), MENU_PASTE, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_paste") : Key::NONE);
- }
- menu->add_separator();
- if (is_selecting_enabled()) {
- menu->add_item(RTR("Select All"), MENU_SELECT_ALL, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_text_select_all") : Key::NONE);
- }
- if (editable) {
- menu->add_item(RTR("Clear"), MENU_CLEAR);
- menu->add_separator();
- menu->add_item(RTR("Undo"), MENU_UNDO, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_undo") : Key::NONE);
- menu->add_item(RTR("Redo"), MENU_REDO, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_redo") : Key::NONE);
- }
- menu->add_separator();
- menu->add_submenu_item(RTR("Text Writing Direction"), "DirMenu");
- menu->add_separator();
- menu->add_check_item(RTR("Display Control Characters"), MENU_DISPLAY_UCC);
- menu->set_item_checked(menu->get_item_index(MENU_DISPLAY_UCC), draw_control_chars);
- if (editable) {
- menu->add_submenu_item(RTR("Insert Control Character"), "CTLMenu");
- }
- menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_INHERITED), text_direction == TEXT_DIRECTION_INHERITED);
- menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_AUTO), text_direction == TEXT_DIRECTION_AUTO);
- menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_LTR), text_direction == TEXT_DIRECTION_LTR);
- menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_RTL), text_direction == TEXT_DIRECTION_RTL);
-
- if (editable) {
- menu->set_item_disabled(menu->get_item_index(MENU_UNDO), !has_undo());
- menu->set_item_disabled(menu->get_item_index(MENU_REDO), !has_redo());
- }
-}
-
LineEdit::LineEdit(const String &p_placeholder) {
text_rid = TS->create_shaped_text();
_create_undo_state();
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index 5107845a5e..81c506069a 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -46,11 +46,13 @@ public:
MENU_SELECT_ALL,
MENU_UNDO,
MENU_REDO,
+ MENU_SUBMENU_TEXT_DIR,
MENU_DIR_INHERITED,
MENU_DIR_AUTO,
MENU_DIR_LTR,
MENU_DIR_RTL,
MENU_DISPLAY_UCC,
+ MENU_SUBMENU_INSERT_UCC,
MENU_INSERT_LRM,
MENU_INSERT_RLM,
MENU_INSERT_LRE,
@@ -207,6 +209,8 @@ private:
void _create_undo_state();
Key _get_menu_action_accelerator(const String &p_action);
+ void _generate_context_menu();
+ void _update_context_menu();
void _shape();
void _fit_to_width();
@@ -239,8 +243,6 @@ private:
void _backspace(bool p_word = false, bool p_all_to_left = false);
void _delete(bool p_word = false, bool p_all_to_right = false);
- void _ensure_menu();
-
protected:
bool _is_over_clear_button(const Point2 &p_pos) const;
virtual void _update_theme_item_cache() override;
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 9baf7c9180..71ee3c8d0d 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -2808,7 +2808,7 @@ void RichTextLabel::_process_line_caches() {
int ctrl_height = get_size().height;
int fi = main->first_invalid_line.load();
- int total_chars = (fi == 0) ? 0 : (main->lines[fi].char_offset + main->lines[fi].char_count);
+ int total_chars = main->lines[fi].char_offset;
float total_height = (fi == 0) ? 0 : _calculate_line_vertical_offset(main->lines[fi - 1]);
for (int i = fi; i < (int)main->lines.size(); i++) {
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index dfc03c666b..f99b2edd54 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -368,7 +368,7 @@ void SpinBox::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "update_on_text_changed"), "set_update_on_text_changed", "get_update_on_text_changed");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "prefix"), "set_prefix", "get_prefix");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "suffix"), "set_suffix", "get_suffix");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "custom_arrow_step"), "set_custom_arrow_step", "get_custom_arrow_step");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "custom_arrow_step", PROPERTY_HINT_RANGE, "0,10000,0.0001,or_greater"), "set_custom_arrow_step", "get_custom_arrow_step");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "select_all_on_focus"), "set_select_all_on_focus", "is_select_all_on_focus");
}
diff --git a/scene/gui/subviewport_container.cpp b/scene/gui/subviewport_container.cpp
index 440597c24a..7c1d2f95a9 100644
--- a/scene/gui/subviewport_container.cpp
+++ b/scene/gui/subviewport_container.cpp
@@ -180,24 +180,51 @@ void SubViewportContainer::input(const Ref<InputEvent> &p_event) {
return;
}
- Transform2D xform = get_global_transform_with_canvas();
+ if (_is_propagated_in_gui_input(p_event)) {
+ return;
+ }
- if (stretch) {
- Transform2D scale_xf;
- scale_xf.scale(Vector2(shrink, shrink));
- xform *= scale_xf;
+ _send_event_to_viewports(p_event);
+}
+
+void SubViewportContainer::gui_input(const Ref<InputEvent> &p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
}
- Ref<InputEvent> ev = p_event->xformed_by(xform.affine_inverse());
+ if (!_is_propagated_in_gui_input(p_event)) {
+ return;
+ }
+ if (stretch && shrink > 1) {
+ Transform2D xform;
+ xform.scale(Vector2(1, 1) / shrink);
+ _send_event_to_viewports(p_event->xformed_by(xform));
+ } else {
+ _send_event_to_viewports(p_event);
+ }
+}
+
+void SubViewportContainer::_send_event_to_viewports(const Ref<InputEvent> &p_event) {
for (int i = 0; i < get_child_count(); i++) {
SubViewport *c = Object::cast_to<SubViewport>(get_child(i));
if (!c || c->is_input_disabled()) {
continue;
}
- c->push_input(ev);
+ c->push_input(p_event);
+ }
+}
+
+bool SubViewportContainer::_is_propagated_in_gui_input(const Ref<InputEvent> &p_event) {
+ // Propagation of events with a position property happen in gui_input
+ // Propagation of other events happen in input
+ if (Object::cast_to<InputEventMouse>(*p_event) || Object::cast_to<InputEventScreenDrag>(*p_event) || Object::cast_to<InputEventScreenTouch>(*p_event) || Object::cast_to<InputEventGesture>(*p_event)) {
+ return true;
}
+ return false;
}
void SubViewportContainer::unhandled_input(const Ref<InputEvent> &p_event) {
diff --git a/scene/gui/subviewport_container.h b/scene/gui/subviewport_container.h
index d918c4a615..d3236b0c4e 100644
--- a/scene/gui/subviewport_container.h
+++ b/scene/gui/subviewport_container.h
@@ -39,6 +39,8 @@ class SubViewportContainer : public Container {
bool stretch = false;
int shrink = 1;
void _notify_viewports(int p_notification);
+ bool _is_propagated_in_gui_input(const Ref<InputEvent> &p_event);
+ void _send_event_to_viewports(const Ref<InputEvent> &p_event);
protected:
void _notification(int p_what);
@@ -52,6 +54,7 @@ public:
bool is_stretch_enabled() const;
virtual void input(const Ref<InputEvent> &p_event) override;
+ virtual void gui_input(const Ref<InputEvent> &p_event) override;
virtual void unhandled_input(const Ref<InputEvent> &p_event) override;
void set_stretch_shrink(int p_shrink);
int get_stretch_shrink() const;
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 723f3fe7af..d785280701 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -1861,7 +1861,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
if (context_menu_enabled) {
- _generate_context_menu();
+ _update_context_menu();
menu->set_position(get_screen_position() + mpos);
menu->reset_size();
menu->popup();
@@ -2141,7 +2141,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
// MISC.
if (k->is_action("ui_menu", true)) {
if (context_menu_enabled) {
- _generate_context_menu();
+ _update_context_menu();
adjust_viewport_to_caret();
menu->set_position(get_screen_position() + get_caret_draw_pos());
menu->reset_size();
@@ -3726,7 +3726,9 @@ void TextEdit::paste_primary_clipboard(int p_caret) {
// Context menu.
PopupMenu *TextEdit::get_menu() const {
- const_cast<TextEdit *>(this)->_generate_context_menu();
+ if (!menu) {
+ const_cast<TextEdit *>(this)->_generate_context_menu();
+ }
return menu;
}
@@ -6075,11 +6077,13 @@ void TextEdit::_bind_methods() {
BIND_ENUM_CONSTANT(MENU_SELECT_ALL);
BIND_ENUM_CONSTANT(MENU_UNDO);
BIND_ENUM_CONSTANT(MENU_REDO);
+ BIND_ENUM_CONSTANT(MENU_SUBMENU_TEXT_DIR);
BIND_ENUM_CONSTANT(MENU_DIR_INHERITED);
BIND_ENUM_CONSTANT(MENU_DIR_AUTO);
BIND_ENUM_CONSTANT(MENU_DIR_LTR);
BIND_ENUM_CONSTANT(MENU_DIR_RTL);
BIND_ENUM_CONSTANT(MENU_DISPLAY_UCC);
+ BIND_ENUM_CONSTANT(MENU_SUBMENU_INSERT_UCC);
BIND_ENUM_CONSTANT(MENU_INSERT_LRM);
BIND_ENUM_CONSTANT(MENU_INSERT_RLM);
BIND_ENUM_CONSTANT(MENU_INSERT_LRE);
@@ -6730,87 +6734,7 @@ void TextEdit::_paste_primary_clipboard_internal(int p_caret) {
grab_focus();
}
-/* Text. */
// Context menu.
-void TextEdit::_generate_context_menu() {
- if (!menu) {
- menu = memnew(PopupMenu);
- add_child(menu, false, INTERNAL_MODE_FRONT);
-
- menu_dir = memnew(PopupMenu);
- menu_dir->set_name("DirMenu");
- menu_dir->add_radio_check_item(RTR("Same as Layout Direction"), MENU_DIR_INHERITED);
- menu_dir->add_radio_check_item(RTR("Auto-Detect Direction"), MENU_DIR_AUTO);
- menu_dir->add_radio_check_item(RTR("Left-to-Right"), MENU_DIR_LTR);
- menu_dir->add_radio_check_item(RTR("Right-to-Left"), MENU_DIR_RTL);
- menu->add_child(menu_dir, false, INTERNAL_MODE_FRONT);
-
- menu_ctl = memnew(PopupMenu);
- menu_ctl->set_name("CTLMenu");
- menu_ctl->add_item(RTR("Left-to-Right Mark (LRM)"), MENU_INSERT_LRM);
- menu_ctl->add_item(RTR("Right-to-Left Mark (RLM)"), MENU_INSERT_RLM);
- menu_ctl->add_item(RTR("Start of Left-to-Right Embedding (LRE)"), MENU_INSERT_LRE);
- menu_ctl->add_item(RTR("Start of Right-to-Left Embedding (RLE)"), MENU_INSERT_RLE);
- menu_ctl->add_item(RTR("Start of Left-to-Right Override (LRO)"), MENU_INSERT_LRO);
- menu_ctl->add_item(RTR("Start of Right-to-Left Override (RLO)"), MENU_INSERT_RLO);
- menu_ctl->add_item(RTR("Pop Direction Formatting (PDF)"), MENU_INSERT_PDF);
- menu_ctl->add_separator();
- menu_ctl->add_item(RTR("Arabic Letter Mark (ALM)"), MENU_INSERT_ALM);
- menu_ctl->add_item(RTR("Left-to-Right Isolate (LRI)"), MENU_INSERT_LRI);
- menu_ctl->add_item(RTR("Right-to-Left Isolate (RLI)"), MENU_INSERT_RLI);
- menu_ctl->add_item(RTR("First Strong Isolate (FSI)"), MENU_INSERT_FSI);
- menu_ctl->add_item(RTR("Pop Direction Isolate (PDI)"), MENU_INSERT_PDI);
- menu_ctl->add_separator();
- menu_ctl->add_item(RTR("Zero-Width Joiner (ZWJ)"), MENU_INSERT_ZWJ);
- menu_ctl->add_item(RTR("Zero-Width Non-Joiner (ZWNJ)"), MENU_INSERT_ZWNJ);
- menu_ctl->add_item(RTR("Word Joiner (WJ)"), MENU_INSERT_WJ);
- menu_ctl->add_item(RTR("Soft Hyphen (SHY)"), MENU_INSERT_SHY);
- menu->add_child(menu_ctl, false, INTERNAL_MODE_FRONT);
-
- menu->connect("id_pressed", callable_mp(this, &TextEdit::menu_option));
- menu_dir->connect("id_pressed", callable_mp(this, &TextEdit::menu_option));
- menu_ctl->connect("id_pressed", callable_mp(this, &TextEdit::menu_option));
- }
-
- // Reorganize context menu.
- menu->clear();
- if (editable) {
- menu->add_item(RTR("Cut"), MENU_CUT, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_cut") : Key::NONE);
- }
- menu->add_item(RTR("Copy"), MENU_COPY, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_copy") : Key::NONE);
- if (editable) {
- menu->add_item(RTR("Paste"), MENU_PASTE, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_paste") : Key::NONE);
- }
- if (selecting_enabled || editable) {
- menu->add_separator();
- }
- if (selecting_enabled) {
- menu->add_item(RTR("Select All"), MENU_SELECT_ALL, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_text_select_all") : Key::NONE);
- }
- if (editable) {
- menu->add_item(RTR("Clear"), MENU_CLEAR);
- menu->add_separator();
- menu->add_item(RTR("Undo"), MENU_UNDO, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_undo") : Key::NONE);
- menu->add_item(RTR("Redo"), MENU_REDO, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_redo") : Key::NONE);
- }
- menu->add_separator();
- menu->add_submenu_item(RTR("Text Writing Direction"), "DirMenu");
- menu->add_separator();
- menu->add_check_item(RTR("Display Control Characters"), MENU_DISPLAY_UCC);
- menu->set_item_checked(menu->get_item_index(MENU_DISPLAY_UCC), draw_control_chars);
- if (editable) {
- menu->add_submenu_item(RTR("Insert Control Character"), "CTLMenu");
- }
- menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_INHERITED), text_direction == TEXT_DIRECTION_INHERITED);
- menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_AUTO), text_direction == TEXT_DIRECTION_AUTO);
- menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_LTR), text_direction == TEXT_DIRECTION_LTR);
- menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_RTL), text_direction == TEXT_DIRECTION_RTL);
-
- if (editable) {
- menu->set_item_disabled(menu->get_item_index(MENU_UNDO), !has_undo());
- menu->set_item_disabled(menu->get_item_index(MENU_REDO), !has_redo());
- }
-}
Key TextEdit::_get_menu_action_accelerator(const String &p_action) {
const List<Ref<InputEvent>> *events = InputMap::get_singleton()->action_get_events(p_action);
@@ -6837,6 +6761,112 @@ Key TextEdit::_get_menu_action_accelerator(const String &p_action) {
}
}
+void TextEdit::_generate_context_menu() {
+ menu = memnew(PopupMenu);
+ add_child(menu, false, INTERNAL_MODE_FRONT);
+
+ menu_dir = memnew(PopupMenu);
+ menu_dir->set_name("DirMenu");
+ menu_dir->add_radio_check_item(RTR("Same as Layout Direction"), MENU_DIR_INHERITED);
+ menu_dir->add_radio_check_item(RTR("Auto-Detect Direction"), MENU_DIR_AUTO);
+ menu_dir->add_radio_check_item(RTR("Left-to-Right"), MENU_DIR_LTR);
+ menu_dir->add_radio_check_item(RTR("Right-to-Left"), MENU_DIR_RTL);
+ menu->add_child(menu_dir, false, INTERNAL_MODE_FRONT);
+
+ menu_ctl = memnew(PopupMenu);
+ menu_ctl->set_name("CTLMenu");
+ menu_ctl->add_item(RTR("Left-to-Right Mark (LRM)"), MENU_INSERT_LRM);
+ menu_ctl->add_item(RTR("Right-to-Left Mark (RLM)"), MENU_INSERT_RLM);
+ menu_ctl->add_item(RTR("Start of Left-to-Right Embedding (LRE)"), MENU_INSERT_LRE);
+ menu_ctl->add_item(RTR("Start of Right-to-Left Embedding (RLE)"), MENU_INSERT_RLE);
+ menu_ctl->add_item(RTR("Start of Left-to-Right Override (LRO)"), MENU_INSERT_LRO);
+ menu_ctl->add_item(RTR("Start of Right-to-Left Override (RLO)"), MENU_INSERT_RLO);
+ menu_ctl->add_item(RTR("Pop Direction Formatting (PDF)"), MENU_INSERT_PDF);
+ menu_ctl->add_separator();
+ menu_ctl->add_item(RTR("Arabic Letter Mark (ALM)"), MENU_INSERT_ALM);
+ menu_ctl->add_item(RTR("Left-to-Right Isolate (LRI)"), MENU_INSERT_LRI);
+ menu_ctl->add_item(RTR("Right-to-Left Isolate (RLI)"), MENU_INSERT_RLI);
+ menu_ctl->add_item(RTR("First Strong Isolate (FSI)"), MENU_INSERT_FSI);
+ menu_ctl->add_item(RTR("Pop Direction Isolate (PDI)"), MENU_INSERT_PDI);
+ menu_ctl->add_separator();
+ menu_ctl->add_item(RTR("Zero-Width Joiner (ZWJ)"), MENU_INSERT_ZWJ);
+ menu_ctl->add_item(RTR("Zero-Width Non-Joiner (ZWNJ)"), MENU_INSERT_ZWNJ);
+ menu_ctl->add_item(RTR("Word Joiner (WJ)"), MENU_INSERT_WJ);
+ menu_ctl->add_item(RTR("Soft Hyphen (SHY)"), MENU_INSERT_SHY);
+ menu->add_child(menu_ctl, false, INTERNAL_MODE_FRONT);
+
+ menu->add_item(RTR("Cut"), MENU_CUT);
+ menu->add_item(RTR("Copy"), MENU_COPY);
+ menu->add_item(RTR("Paste"), MENU_PASTE);
+ menu->add_separator();
+ menu->add_item(RTR("Select All"), MENU_SELECT_ALL);
+ menu->add_item(RTR("Clear"), MENU_CLEAR);
+ menu->add_separator();
+ menu->add_item(RTR("Undo"), MENU_UNDO);
+ menu->add_item(RTR("Redo"), MENU_REDO);
+ menu->add_separator();
+ menu->add_submenu_item(RTR("Text Writing Direction"), "DirMenu", MENU_SUBMENU_TEXT_DIR);
+ menu->add_separator();
+ menu->add_check_item(RTR("Display Control Characters"), MENU_DISPLAY_UCC);
+ menu->add_submenu_item(RTR("Insert Control Character"), "CTLMenu", MENU_SUBMENU_INSERT_UCC);
+
+ menu->connect("id_pressed", callable_mp(this, &TextEdit::menu_option));
+ menu_dir->connect("id_pressed", callable_mp(this, &TextEdit::menu_option));
+ menu_ctl->connect("id_pressed", callable_mp(this, &TextEdit::menu_option));
+}
+
+void TextEdit::_update_context_menu() {
+ if (!menu) {
+ _generate_context_menu();
+ }
+
+ int idx = -1;
+
+#define MENU_ITEM_ACTION_DISABLED(m_menu, m_id, m_action, m_disabled) \
+ idx = m_menu->get_item_index(m_id); \
+ if (idx >= 0) { \
+ m_menu->set_item_accelerator(idx, shortcut_keys_enabled ? _get_menu_action_accelerator(m_action) : Key::NONE); \
+ m_menu->set_item_disabled(idx, m_disabled); \
+ }
+
+#define MENU_ITEM_ACTION(m_menu, m_id, m_action) \
+ idx = m_menu->get_item_index(m_id); \
+ if (idx >= 0) { \
+ m_menu->set_item_accelerator(idx, shortcut_keys_enabled ? _get_menu_action_accelerator(m_action) : Key::NONE); \
+ }
+
+#define MENU_ITEM_DISABLED(m_menu, m_id, m_disabled) \
+ idx = m_menu->get_item_index(m_id); \
+ if (idx >= 0) { \
+ m_menu->set_item_disabled(idx, m_disabled); \
+ }
+
+#define MENU_ITEM_CHECKED(m_menu, m_id, m_checked) \
+ idx = m_menu->get_item_index(m_id); \
+ if (idx >= 0) { \
+ m_menu->set_item_checked(idx, m_checked); \
+ }
+
+ MENU_ITEM_ACTION_DISABLED(menu, MENU_CUT, "ui_cut", !editable)
+ MENU_ITEM_ACTION(menu, MENU_COPY, "ui_copy")
+ MENU_ITEM_ACTION_DISABLED(menu, MENU_PASTE, "ui_paste", !editable)
+ MENU_ITEM_ACTION_DISABLED(menu, MENU_SELECT_ALL, "ui_text_select_all", !selecting_enabled)
+ MENU_ITEM_DISABLED(menu, MENU_CLEAR, !editable)
+ MENU_ITEM_ACTION_DISABLED(menu, MENU_UNDO, "ui_undo", !editable || !has_undo())
+ MENU_ITEM_ACTION_DISABLED(menu, MENU_REDO, "ui_redo", !editable || !has_redo())
+ MENU_ITEM_CHECKED(menu_dir, MENU_DIR_INHERITED, text_direction == TEXT_DIRECTION_INHERITED)
+ MENU_ITEM_CHECKED(menu_dir, MENU_DIR_AUTO, text_direction == TEXT_DIRECTION_AUTO)
+ MENU_ITEM_CHECKED(menu_dir, MENU_DIR_LTR, text_direction == TEXT_DIRECTION_LTR)
+ MENU_ITEM_CHECKED(menu_dir, MENU_DIR_RTL, text_direction == TEXT_DIRECTION_RTL)
+ MENU_ITEM_CHECKED(menu, MENU_DISPLAY_UCC, draw_control_chars)
+ MENU_ITEM_DISABLED(menu, MENU_SUBMENU_INSERT_UCC, !editable)
+
+#undef MENU_ITEM_ACTION_DISABLED
+#undef MENU_ITEM_ACTION
+#undef MENU_ITEM_DISABLED
+#undef MENU_ITEM_CHECKED
+}
+
/* Versioning */
void TextEdit::_push_current_op() {
if (pending_action_end) {
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 2ec2f39409..a084fa3833 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -87,11 +87,13 @@ public:
MENU_SELECT_ALL,
MENU_UNDO,
MENU_REDO,
+ MENU_SUBMENU_TEXT_DIR,
MENU_DIR_INHERITED,
MENU_DIR_AUTO,
MENU_DIR_LTR,
MENU_DIR_RTL,
MENU_DISPLAY_UCC,
+ MENU_SUBMENU_INSERT_UCC,
MENU_INSERT_LRM,
MENU_INSERT_RLM,
MENU_INSERT_LRE,
@@ -303,8 +305,9 @@ private:
PopupMenu *menu_dir = nullptr;
PopupMenu *menu_ctl = nullptr;
- void _generate_context_menu();
Key _get_menu_action_accelerator(const String &p_action);
+ void _generate_context_menu();
+ void _update_context_menu();
/* Versioning */
struct Caret;
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index 306b990561..35176f0edd 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -154,17 +154,7 @@ Transform2D CanvasItem::get_global_transform_with_canvas() const {
Transform2D CanvasItem::get_screen_transform() const {
ERR_FAIL_COND_V(!is_inside_tree(), Transform2D());
- Transform2D xform = get_global_transform_with_canvas();
-
- Window *w = Object::cast_to<Window>(get_viewport());
- if (w && !w->is_embedding_subwindows()) {
- Transform2D s;
- s.set_origin(w->get_position());
-
- xform = s * xform;
- }
-
- return xform;
+ return get_viewport()->get_popup_base_transform() * get_global_transform_with_canvas();
}
Transform2D CanvasItem::get_global_transform() const {
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index de486094fe..ba75c92c85 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -1987,7 +1987,16 @@ String Node::get_scene_file_path() const {
}
void Node::set_editor_description(const String &p_editor_description) {
+ if (data.editor_description == p_editor_description) {
+ return;
+ }
+
data.editor_description = p_editor_description;
+
+ if (Engine::get_singleton()->is_editor_hint() && is_inside_tree()) {
+ // Update tree so the tooltip in the Scene tree dock is also updated in the editor.
+ get_tree()->tree_changed();
+ }
}
String Node::get_editor_description() const {
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 07bcf45899..48cff5aa8e 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -704,25 +704,15 @@ void Viewport::_process_picking() {
}
#ifndef _3D_DISABLED
- bool captured = false;
-
+ CollisionObject3D *capture_object = nullptr;
if (physics_object_capture.is_valid()) {
- CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_capture));
- if (co && camera_3d) {
- _collision_object_3d_input_event(co, camera_3d, ev, Vector3(), Vector3(), 0);
- captured = true;
- if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
- physics_object_capture = ObjectID();
- }
-
- } else {
+ capture_object = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_capture));
+ if (!capture_object || !camera_3d || (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed())) {
physics_object_capture = ObjectID();
}
}
- if (captured) {
- // None.
- } else if (pos == last_pos) {
+ if (pos == last_pos) {
if (last_id.is_valid()) {
if (ObjectDB::get_instance(last_id) && last_object) {
// Good, exists.
@@ -748,13 +738,12 @@ void Viewport::_process_picking() {
bool col = space->intersect_ray(ray_params, result);
ObjectID new_collider;
- if (col) {
- CollisionObject3D *co = Object::cast_to<CollisionObject3D>(result.collider);
- if (co && co->can_process()) {
- _collision_object_3d_input_event(co, camera_3d, ev, result.position, result.normal, result.shape);
+ CollisionObject3D *co = col ? Object::cast_to<CollisionObject3D>(result.collider) : nullptr;
+ if (co && co->can_process()) {
+ new_collider = result.collider_id;
+ if (!capture_object) {
last_object = co;
last_id = result.collider_id;
- new_collider = last_id;
if (co->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
physics_object_capture = last_id;
}
@@ -763,21 +752,24 @@ void Viewport::_process_picking() {
if (is_mouse && new_collider != physics_object_over) {
if (physics_object_over.is_valid()) {
- CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_over));
- if (co) {
- co->_mouse_exit();
+ CollisionObject3D *previous_co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_over));
+ if (previous_co) {
+ previous_co->_mouse_exit();
}
}
if (new_collider.is_valid()) {
- CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(new_collider));
- if (co) {
- co->_mouse_enter();
- }
+ DEV_ASSERT(co);
+ co->_mouse_enter();
}
physics_object_over = new_collider;
}
+ if (capture_object) {
+ _collision_object_3d_input_event(capture_object, camera_3d, ev, result.position, result.normal, result.shape);
+ } else if (new_collider.is_valid()) {
+ _collision_object_3d_input_event(co, camera_3d, ev, result.position, result.normal, result.shape);
+ }
}
last_pos = pos;
@@ -1050,7 +1042,7 @@ Camera2D *Viewport::get_camera_2d() const {
}
Transform2D Viewport::get_final_transform() const {
- return stretch_transform * global_canvas_transform;
+ return _get_input_pre_xform().affine_inverse() * stretch_transform * global_canvas_transform;
}
void Viewport::_update_canvas_items(Node *p_node) {
@@ -1133,7 +1125,7 @@ Ref<InputEvent> Viewport::_make_input_local(const Ref<InputEvent> &ev) {
return ev; // No transformation defined for null event
}
- Transform2D ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
+ Transform2D ai = get_final_transform().affine_inverse();
return ev->xformed_by(ai);
}
@@ -1795,9 +1787,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (w->is_embedded()) {
embedder = w->_get_embedder();
- Transform2D ai = (get_final_transform().affine_inverse() * _get_input_pre_xform()).affine_inverse();
-
- viewport_pos = ai.xform(mpos) + w->get_position(); // To parent coords.
+ viewport_pos = get_final_transform().xform(mpos) + w->get_position(); // To parent coords.
}
}
}
@@ -1847,7 +1837,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (viewport_under) {
if (viewport_under != this) {
- Transform2D ai = (viewport_under->get_final_transform().affine_inverse() * viewport_under->_get_input_pre_xform());
+ Transform2D ai = viewport_under->get_final_transform().affine_inverse();
viewport_pos = ai.xform(viewport_pos);
}
// Find control under at position.
@@ -2853,7 +2843,7 @@ bool Viewport::get_physics_object_picking() {
}
Vector2 Viewport::get_camera_coords(const Vector2 &p_viewport_coords) const {
- Transform2D xf = get_final_transform();
+ Transform2D xf = stretch_transform * global_canvas_transform;
return xf.xform(p_viewport_coords);
}
@@ -3245,7 +3235,7 @@ Viewport::SDFScale Viewport::get_sdf_scale() const {
}
Transform2D Viewport::get_screen_transform() const {
- return _get_input_pre_xform().affine_inverse() * get_final_transform();
+ return get_final_transform();
}
void Viewport::set_canvas_cull_mask(uint32_t p_canvas_cull_mask) {
@@ -4188,6 +4178,21 @@ Transform2D SubViewport::get_screen_transform() const {
return container_transform * Viewport::get_screen_transform();
}
+Transform2D SubViewport::get_popup_base_transform() const {
+ if (is_embedding_subwindows()) {
+ return Transform2D();
+ }
+ SubViewportContainer *c = Object::cast_to<SubViewportContainer>(get_parent());
+ if (!c) {
+ return Viewport::get_screen_transform();
+ }
+ Transform2D container_transform;
+ if (c->is_stretch_enabled()) {
+ container_transform.scale(Vector2(c->get_stretch_shrink(), c->get_stretch_shrink()));
+ }
+ return c->get_screen_transform() * container_transform * Viewport::get_screen_transform();
+}
+
void SubViewport::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 603e92b071..d5d5201e9a 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -649,6 +649,7 @@ public:
bool get_canvas_cull_mask_bit(uint32_t p_layer) const;
virtual Transform2D get_screen_transform() const;
+ virtual Transform2D get_popup_base_transform() const { return Transform2D(); }
#ifndef _3D_DISABLED
bool use_xr = false;
@@ -775,6 +776,7 @@ public:
ClearMode get_clear_mode() const;
virtual Transform2D get_screen_transform() const override;
+ virtual Transform2D get_popup_base_transform() const override;
SubViewport();
~SubViewport();
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 2c6599d849..869d12b4df 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -663,18 +663,18 @@ void Window::set_visible(bool p_visible) {
return;
}
- visible = p_visible;
-
if (!is_inside_tree()) {
+ visible = p_visible;
return;
}
- if (updating_child_controls) {
- _update_child_controls();
- }
-
ERR_FAIL_COND_MSG(get_parent() == nullptr, "Can't change visibility of main window.");
+ visible = p_visible;
+
+ // Stop any queued resizing, as the window will be resized right now.
+ updating_child_controls = false;
+
Viewport *embedder_vp = _get_embedder();
if (!embedder_vp) {
@@ -833,7 +833,7 @@ bool Window::is_visible() const {
}
void Window::_update_window_size() {
- // Force window to respect size limitations of rendering server
+ // Force window to respect size limitations of rendering server.
RenderingServer *rendering_server = RenderingServer::get_singleton();
if (rendering_server) {
Size2i max_window_size = rendering_server->get_maximum_viewport_size();
@@ -1130,6 +1130,7 @@ void Window::_notification(int p_what) {
case NOTIFICATION_READY: {
if (wrap_controls) {
+ // Finish any resizing immediately so it doesn't interfere on stuff overriding _ready().
_update_child_controls();
}
} break;
@@ -1138,9 +1139,7 @@ void Window::_notification(int p_what) {
_invalidate_theme_cache();
_update_theme_item_cache();
- if (embedder) {
- embedder->_sub_window_update(this);
- } else if (window_id != DisplayServer::INVALID_WINDOW_ID) {
+ if (!embedder && window_id != DisplayServer::INVALID_WINDOW_ID) {
String tr_title = atr(title);
#ifdef DEBUG_ENABLED
if (window_id == DisplayServer::MAIN_WINDOW_ID) {
@@ -1152,8 +1151,6 @@ void Window::_notification(int p_what) {
#endif
DisplayServer::get_singleton()->window_set_title(tr_title, window_id);
}
-
- child_controls_changed();
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -1254,8 +1251,13 @@ Vector<Vector2> Window::get_mouse_passthrough_polygon() const {
void Window::set_wrap_controls(bool p_enable) {
wrap_controls = p_enable;
- if (wrap_controls) {
- child_controls_changed();
+
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ if (updating_child_controls) {
+ _update_child_controls();
} else {
_update_window_size();
}
@@ -1282,23 +1284,23 @@ Size2 Window::_get_contents_minimum_size() const {
return max;
}
-void Window::_update_child_controls() {
- if (!updating_child_controls) {
+void Window::child_controls_changed() {
+ if (!is_inside_tree() || !visible || updating_child_controls) {
return;
}
- _update_window_size();
-
- updating_child_controls = false;
+ updating_child_controls = true;
+ call_deferred(SNAME("_update_child_controls"));
}
-void Window::child_controls_changed() {
- if (!is_inside_tree() || !visible || updating_child_controls) {
+void Window::_update_child_controls() {
+ if (!updating_child_controls) {
return;
}
- updating_child_controls = true;
- call_deferred(SNAME("_update_child_controls"));
+ _update_window_size();
+
+ updating_child_controls = false;
}
bool Window::_can_consume_input_events() const {
@@ -1647,7 +1649,24 @@ void Window::_invalidate_theme_cache() {
void Window::_update_theme_item_cache() {
// Request an update on the next frame to reflect theme changes.
// Updating without a delay can cause a lot of lag.
- child_controls_changed();
+ if (!wrap_controls) {
+ updating_embedded_window = true;
+ call_deferred(SNAME("_update_embedded_window"));
+ } else {
+ child_controls_changed();
+ }
+}
+
+void Window::_update_embedded_window() {
+ if (!updating_embedded_window) {
+ return;
+ }
+
+ if (embedder) {
+ embedder->_sub_window_update(this);
+ };
+
+ updating_embedded_window = false;
}
void Window::set_theme_type_variation(const StringName &p_theme_type) {
@@ -2104,6 +2123,19 @@ Transform2D Window::get_screen_transform() const {
return embedder_transform * Viewport::get_screen_transform();
}
+Transform2D Window::get_popup_base_transform() const {
+ if (is_embedding_subwindows()) {
+ return Transform2D();
+ }
+ Transform2D window_transform;
+ window_transform.set_origin(get_position());
+ window_transform *= Viewport::get_screen_transform();
+ if (_get_embedder()) {
+ return _get_embedder()->get_popup_base_transform() * window_transform;
+ }
+ return window_transform;
+}
+
void Window::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_title", "title"), &Window::set_title);
ClassDB::bind_method(D_METHOD("get_title"), &Window::get_title);
@@ -2188,6 +2220,7 @@ void Window::_bind_methods() {
ClassDB::bind_method(D_METHOD("child_controls_changed"), &Window::child_controls_changed);
ClassDB::bind_method(D_METHOD("_update_child_controls"), &Window::_update_child_controls);
+ ClassDB::bind_method(D_METHOD("_update_embedded_window"), &Window::_update_embedded_window);
ClassDB::bind_method(D_METHOD("set_theme", "theme"), &Window::set_theme);
ClassDB::bind_method(D_METHOD("get_theme"), &Window::get_theme);
diff --git a/scene/main/window.h b/scene/main/window.h
index e9c217f973..182caf5f0c 100644
--- a/scene/main/window.h
+++ b/scene/main/window.h
@@ -116,6 +116,7 @@ private:
bool exclusive = false;
bool wrap_controls = false;
bool updating_child_controls = false;
+ bool updating_embedded_window = false;
bool clamp_to_embedder = false;
LayoutDirection layout_dir = LAYOUT_DIRECTION_INHERITED;
@@ -123,6 +124,7 @@ private:
bool auto_translate = true;
void _update_child_controls();
+ void _update_embedded_window();
Size2i content_scale_size;
ContentScaleMode content_scale_mode = CONTENT_SCALE_MODE_DISABLED;
@@ -373,6 +375,7 @@ public:
//
virtual Transform2D get_screen_transform() const override;
+ virtual Transform2D get_popup_base_transform() const override;
Rect2i get_parent_rect() const;
virtual DisplayServer::WindowID get_window_id() const override;
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 50f3015814..bfbc92a8d4 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -127,6 +127,10 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
}
}
return true;
+ } else if (what == "use_blend") {
+ if (track_get_type(track) == TYPE_AUDIO) {
+ audio_track_set_use_blend(track, p_value);
+ }
} else if (what == "interp") {
track_set_interpolation_type(track, InterpolationType(p_value.operator int()));
} else if (what == "loop_wrap") {
@@ -528,7 +532,10 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
}
return true;
-
+ } else if (what == "use_blend") {
+ if (track_get_type(track) == TYPE_AUDIO) {
+ r_ret = audio_track_is_use_blend(track);
+ }
} else if (what == "interp") {
r_ret = track_get_interpolation_type(track);
} else if (what == "loop_wrap") {
@@ -834,6 +841,9 @@ void Animation::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::BOOL, "tracks/" + itos(i) + "/loop_wrap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::ARRAY, "tracks/" + itos(i) + "/keys", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
}
+ if (track_get_type(i) == TYPE_AUDIO) {
+ p_list->push_back(PropertyInfo(Variant::BOOL, "tracks/" + itos(i) + "/use_blend", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
+ }
}
}
@@ -3581,6 +3591,27 @@ real_t Animation::audio_track_get_key_end_offset(int p_track, int p_key) const {
return at->values[p_key].value.end_offset;
}
+void Animation::audio_track_set_use_blend(int p_track, bool p_enable) {
+ ERR_FAIL_INDEX(p_track, tracks.size());
+ Track *t = tracks[p_track];
+ ERR_FAIL_COND(t->type != TYPE_AUDIO);
+
+ AudioTrack *at = static_cast<AudioTrack *>(t);
+
+ at->use_blend = p_enable;
+ emit_changed();
+}
+
+bool Animation::audio_track_is_use_blend(int p_track) const {
+ ERR_FAIL_INDEX_V(p_track, tracks.size(), false);
+ Track *t = tracks[p_track];
+ ERR_FAIL_COND_V(t->type != TYPE_AUDIO, false);
+
+ AudioTrack *at = static_cast<AudioTrack *>(t);
+
+ return at->use_blend;
+}
+
//
int Animation::animation_track_insert_key(int p_track, double p_time, const StringName &p_animation) {
@@ -3813,6 +3844,8 @@ void Animation::_bind_methods() {
ClassDB::bind_method(D_METHOD("audio_track_get_key_stream", "track_idx", "key_idx"), &Animation::audio_track_get_key_stream);
ClassDB::bind_method(D_METHOD("audio_track_get_key_start_offset", "track_idx", "key_idx"), &Animation::audio_track_get_key_start_offset);
ClassDB::bind_method(D_METHOD("audio_track_get_key_end_offset", "track_idx", "key_idx"), &Animation::audio_track_get_key_end_offset);
+ ClassDB::bind_method(D_METHOD("audio_track_set_use_blend", "track_idx", "enable"), &Animation::audio_track_set_use_blend);
+ ClassDB::bind_method(D_METHOD("audio_track_is_use_blend", "track_idx"), &Animation::audio_track_is_use_blend);
ClassDB::bind_method(D_METHOD("animation_track_insert_key", "track_idx", "time", "animation"), &Animation::animation_track_insert_key);
ClassDB::bind_method(D_METHOD("animation_track_set_key_animation", "track_idx", "key_idx", "animation"), &Animation::animation_track_set_key_animation);
@@ -4691,6 +4724,7 @@ void Animation::compress(uint32_t p_page_size, uint32_t p_fps, float p_split_tol
data_tracks.resize(tracks_to_compress.size());
time_tracks.resize(tracks_to_compress.size());
+ uint32_t needed_min_page_size = base_page_size;
for (uint32_t i = 0; i < data_tracks.size(); i++) {
data_tracks[i].split_tolerance = p_split_tolerance;
if (track_get_type(tracks_to_compress[i]) == TYPE_BLEND_SHAPE) {
@@ -4698,7 +4732,12 @@ void Animation::compress(uint32_t p_page_size, uint32_t p_fps, float p_split_tol
} else {
data_tracks[i].components = 3;
}
+ needed_min_page_size += data_tracks[i].data.size() + data_tracks[i].get_temp_packet_size();
+ }
+ for (uint32_t i = 0; i < time_tracks.size(); i++) {
+ needed_min_page_size += time_tracks[i].packets.size() * 4; // time packet is 32 bits
}
+ ERR_FAIL_COND_MSG(p_page_size < needed_min_page_size, "Cannot compress with the given page size");
while (true) {
// Begin by finding the keyframe in all tracks with the time closest to the current time
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index 00a0761e0a..2c2ddb7095 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -213,6 +213,7 @@ private:
struct AudioTrack : public Track {
Vector<TKey<AudioKey>> values;
+ bool use_blend = true;
AudioTrack() {
type = TYPE_AUDIO;
@@ -447,6 +448,8 @@ public:
Ref<Resource> audio_track_get_key_stream(int p_track, int p_key) const;
real_t audio_track_get_key_start_offset(int p_track, int p_key) const;
real_t audio_track_get_key_end_offset(int p_track, int p_key) const;
+ void audio_track_set_use_blend(int p_track, bool p_enable);
+ bool audio_track_is_use_blend(int p_track) const;
int animation_track_insert_key(int p_track, double p_time, const StringName &p_animation);
void animation_track_set_key_animation(int p_track, int p_key, const StringName &p_animation);
diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp
index 5dc4e64c2e..5309e54846 100644
--- a/scene/resources/capsule_shape_2d.cpp
+++ b/scene/resources/capsule_shape_2d.cpp
@@ -88,8 +88,10 @@ void CapsuleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
Vector<Vector2> points = _get_points();
Vector<Color> col = { p_color };
RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
+
if (is_collision_outline_enabled()) {
points.push_back(points[0]);
+ col = { Color(p_color, 1.0) };
RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
}
}
diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp
index a15dfc0a54..0b207c33ca 100644
--- a/scene/resources/circle_shape_2d.cpp
+++ b/scene/resources/circle_shape_2d.cpp
@@ -84,6 +84,7 @@ void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
if (is_collision_outline_enabled()) {
points.push_back(points[0]);
+ col = { Color(p_color, 1.0) };
RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
}
}
diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp
index e51b48a4b1..7f19dd63e6 100644
--- a/scene/resources/convex_polygon_shape_2d.cpp
+++ b/scene/resources/convex_polygon_shape_2d.cpp
@@ -76,13 +76,14 @@ void ConvexPolygonShape2D::draw(const RID &p_to_rid, const Color &p_color) {
return;
}
- Vector<Color> col;
- col.push_back(p_color);
+ Vector<Color> col = { p_color };
RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
+
if (is_collision_outline_enabled()) {
+ col = { Color(p_color, 1.0) };
RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
- // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
- RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color, 1.0);
+ // Draw the last segment.
+ RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], Color(p_color, 1.0));
}
}
diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp
index 84c147b4b4..65b1653293 100644
--- a/scene/resources/rectangle_shape_2d.cpp
+++ b/scene/resources/rectangle_shape_2d.cpp
@@ -79,11 +79,7 @@ void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
stroke_points.write[3] = Vector2(-size.x, size.y) * 0.5;
stroke_points.write[4] = -size * 0.5;
- Vector<Color> stroke_colors;
- stroke_colors.resize(5);
- for (int i = 0; i < 5; i++) {
- stroke_colors.write[i] = (p_color);
- }
+ Vector<Color> stroke_colors = { Color(p_color, 1.0) };
RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, stroke_points, stroke_colors);
}
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index a09dbd50cf..fd2be9ba22 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -55,6 +55,12 @@ void Shader::set_path(const String &p_path, bool p_take_over) {
RS::get_singleton()->shader_set_path_hint(shader, p_path);
}
+void Shader::set_include_path(const String &p_path) {
+ // Used only if the shader does not have a resource path set,
+ // for example during loading stage or when created by code.
+ include_path = p_path;
+}
+
void Shader::set_code(const String &p_code) {
for (Ref<ShaderInclude> E : include_dependencies) {
E->disconnect(SNAME("changed"), callable_mp(this, &Shader::_dependency_changed));
@@ -80,11 +86,15 @@ void Shader::set_code(const String &p_code) {
HashSet<Ref<ShaderInclude>> new_include_dependencies;
{
+ String path = get_path();
+ if (path.is_empty()) {
+ path = include_path;
+ }
// Preprocessor must run here and not in the server because:
// 1) Need to keep track of include dependencies at resource level
// 2) Server does not do interaction with Resource filetypes, this is a scene level feature.
ShaderPreprocessor preprocessor;
- preprocessor.preprocess(p_code, "", pp_code, nullptr, nullptr, nullptr, &new_include_dependencies);
+ preprocessor.preprocess(p_code, path, pp_code, nullptr, nullptr, nullptr, &new_include_dependencies);
}
// This ensures previous include resources are not freed and then re-loaded during parse (which would make compiling slower)
@@ -231,6 +241,7 @@ Ref<Resource> ResourceFormatLoaderShader::load(const String &p_path, const Strin
String str;
str.parse_utf8((const char *)buffer.ptr(), buffer.size());
+ shader->set_include_path(p_path);
shader->set_code(str);
if (r_error) {
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index 55608b6c11..ca889940ef 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -56,6 +56,7 @@ private:
Mode mode = MODE_SPATIAL;
HashSet<Ref<ShaderInclude>> include_dependencies;
String code;
+ String include_path;
HashMap<StringName, HashMap<int, Ref<Texture2D>>> default_textures;
@@ -72,6 +73,7 @@ public:
virtual Mode get_mode() const;
virtual void set_path(const String &p_path, bool p_take_over = false) override;
+ void set_include_path(const String &p_path);
void set_code(const String &p_code);
String get_code() const;
diff --git a/scene/resources/shader_include.cpp b/scene/resources/shader_include.cpp
index cd5e9861f7..68137cbec0 100644
--- a/scene/resources/shader_include.cpp
+++ b/scene/resources/shader_include.cpp
@@ -45,9 +45,14 @@ void ShaderInclude::set_code(const String &p_code) {
}
{
+ String path = get_path();
+ if (path.is_empty()) {
+ path = include_path;
+ }
+
String pp_code;
ShaderPreprocessor preprocessor;
- preprocessor.preprocess(p_code, "", pp_code, nullptr, nullptr, nullptr, &new_dependencies);
+ preprocessor.preprocess(p_code, path, pp_code, nullptr, nullptr, nullptr, &new_dependencies);
}
// This ensures previous include resources are not freed and then re-loaded during parse (which would make compiling slower)
@@ -64,6 +69,10 @@ String ShaderInclude::get_code() const {
return code;
}
+void ShaderInclude::set_include_path(const String &p_path) {
+ include_path = p_path;
+}
+
void ShaderInclude::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_code", "code"), &ShaderInclude::set_code);
ClassDB::bind_method(D_METHOD("get_code"), &ShaderInclude::get_code);
@@ -86,6 +95,7 @@ Ref<Resource> ResourceFormatLoaderShaderInclude::load(const String &p_path, cons
String str;
str.parse_utf8((const char *)buffer.ptr(), buffer.size());
+ shader_inc->set_include_path(p_path);
shader_inc->set_code(str);
if (r_error) {
diff --git a/scene/resources/shader_include.h b/scene/resources/shader_include.h
index 04f4f5cf84..a8949b327e 100644
--- a/scene/resources/shader_include.h
+++ b/scene/resources/shader_include.h
@@ -42,6 +42,7 @@ class ShaderInclude : public Resource {
private:
String code;
+ String include_path;
HashSet<Ref<ShaderInclude>> dependencies;
void _dependency_changed();
@@ -51,6 +52,8 @@ protected:
public:
void set_code(const String &p_text);
String get_code() const;
+
+ void set_include_path(const String &p_path);
};
class ResourceFormatLoaderShaderInclude : public ResourceFormatLoader {
diff --git a/scene/resources/sprite_frames.cpp b/scene/resources/sprite_frames.cpp
index c101974248..818be38681 100644
--- a/scene/resources/sprite_frames.cpp
+++ b/scene/resources/sprite_frames.cpp
@@ -36,7 +36,7 @@ void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture2D> &p_t
HashMap<StringName, Anim>::Iterator E = animations.find(p_anim);
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- p_duration = MAX(0.0, p_duration);
+ p_duration = MAX(SPRITE_FRAME_MINIMUM_DURATION, p_duration);
Frame frame = { p_texture, p_duration };
@@ -57,7 +57,7 @@ void SpriteFrames::set_frame(const StringName &p_anim, int p_idx, const Ref<Text
return;
}
- p_duration = MAX(0.0, p_duration);
+ p_duration = MAX(SPRITE_FRAME_MINIMUM_DURATION, p_duration);
Frame frame = { p_texture, p_duration };
@@ -214,7 +214,7 @@ void SpriteFrames::_set_animations(const Array &p_animations) {
ERR_CONTINUE(!f.has("texture"));
ERR_CONTINUE(!f.has("duration"));
- Frame frame = { f["texture"], f["duration"] };
+ Frame frame = { f["texture"], MAX(SPRITE_FRAME_MINIMUM_DURATION, (float)f["duration"]) };
anim.frames.push_back(frame);
}
diff --git a/scene/resources/sprite_frames.h b/scene/resources/sprite_frames.h
index 61bead6948..6de2b4a37b 100644
--- a/scene/resources/sprite_frames.h
+++ b/scene/resources/sprite_frames.h
@@ -33,6 +33,8 @@
#include "scene/resources/texture.h"
+static const float SPRITE_FRAME_MINIMUM_DURATION = 0.01;
+
class SpriteFrames : public Resource {
GDCLASS(SpriteFrames, Resource);
@@ -89,10 +91,10 @@ public:
_FORCE_INLINE_ float get_frame_duration(const StringName &p_anim, int p_idx) const {
HashMap<StringName, Anim>::ConstIterator E = animations.find(p_anim);
- ERR_FAIL_COND_V_MSG(!E, 0.0, "Animation '" + String(p_anim) + "' doesn't exist.");
- ERR_FAIL_COND_V(p_idx < 0, 0.0);
+ ERR_FAIL_COND_V_MSG(!E, 1.0, "Animation '" + String(p_anim) + "' doesn't exist.");
+ ERR_FAIL_COND_V(p_idx < 0, 1.0);
if (p_idx >= E->value.frames.size()) {
- return 0.0;
+ return 1.0;
}
return E->value.frames[p_idx].duration;
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index 4f16986392..fbbe98d022 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -151,11 +151,6 @@ void StyleBoxTexture::set_texture(Ref<Texture2D> p_texture) {
return;
}
texture = p_texture;
- if (p_texture.is_null()) {
- region_rect = Rect2(0, 0, 0, 0);
- } else {
- region_rect = Rect2(Point2(), texture->get_size());
- }
emit_changed();
}
@@ -231,22 +226,6 @@ bool StyleBoxTexture::is_draw_center_enabled() const {
return draw_center;
}
-Size2 StyleBoxTexture::get_minimum_size() const {
- Size2 min_size = StyleBox::get_minimum_size();
-
- // Make sure that the min size is no smaller than the used texture region.
- if (texture.is_valid()) {
- if (min_size.x < region_rect.size.x) {
- min_size.x = region_rect.size.x;
- }
- if (min_size.y < region_rect.size.y) {
- min_size.y = region_rect.size.y;
- }
- }
-
- return min_size;
-}
-
void StyleBoxTexture::set_expand_margin(Side p_side, float p_size) {
ERR_FAIL_INDEX((int)p_side, 4);
expand_margin[p_side] = p_size;
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index 91033617ab..17acfd773e 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -107,8 +107,6 @@ protected:
static void _bind_methods();
public:
- virtual Size2 get_minimum_size() const override;
-
void set_expand_margin(Side p_expand_side, float p_size);
void set_expand_margin_all(float p_expand_margin_size);
void set_expand_margin_individual(float p_left, float p_top, float p_right, float p_bottom);
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 17e92ddfca..5a2b917b9a 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -146,6 +146,25 @@ uint32_t SurfaceTool::VertexHasher::hash(const Vertex &p_vtx) {
return h;
}
+bool SurfaceTool::SmoothGroupVertex::operator==(const SmoothGroupVertex &p_vertex) const {
+ if (vertex != p_vertex.vertex) {
+ return false;
+ }
+
+ if (smooth_group != p_vertex.smooth_group) {
+ return false;
+ }
+
+ return true;
+}
+
+uint32_t SurfaceTool::SmoothGroupVertexHasher::hash(const SmoothGroupVertex &p_vtx) {
+ uint32_t h = hash_djb2_buffer((const uint8_t *)&p_vtx.vertex, sizeof(real_t) * 3);
+ h = hash_murmur3_one_32(p_vtx.smooth_group, h);
+ h = hash_fmix32(h);
+ return h;
+}
+
uint32_t SurfaceTool::TriangleHasher::hash(const int *p_triangle) {
int t0 = p_triangle[0];
int t1 = p_triangle[1];
@@ -1152,7 +1171,7 @@ void SurfaceTool::generate_normals(bool p_flip) {
ERR_FAIL_COND((vertex_array.size() % 3) != 0);
- HashMap<Vertex, Vector3, VertexHasher> vertex_hash;
+ HashMap<SmoothGroupVertex, Vector3, SmoothGroupVertexHasher> smooth_hash;
for (uint32_t vi = 0; vi < vertex_array.size(); vi += 3) {
Vertex *v = &vertex_array[vi];
@@ -1165,21 +1184,28 @@ void SurfaceTool::generate_normals(bool p_flip) {
}
for (int i = 0; i < 3; i++) {
- Vector3 *lv = vertex_hash.getptr(v[i]);
- if (!lv) {
- vertex_hash.insert(v[i], normal);
+ // Add face normal to smooth vertex influence if vertex is member of a smoothing group
+ if (v[i].smooth_group != UINT32_MAX) {
+ Vector3 *lv = smooth_hash.getptr(v[i]);
+ if (!lv) {
+ smooth_hash.insert(v[i], normal);
+ } else {
+ (*lv) += normal;
+ }
} else {
- (*lv) += normal;
+ v[i].normal = normal;
}
}
}
for (Vertex &vertex : vertex_array) {
- Vector3 *lv = vertex_hash.getptr(vertex);
- if (!lv) {
- vertex.normal = Vector3();
- } else {
- vertex.normal = lv->normalized();
+ if (vertex.smooth_group != UINT32_MAX) {
+ Vector3 *lv = smooth_hash.getptr(vertex);
+ if (!lv) {
+ vertex.normal = Vector3();
+ } else {
+ vertex.normal = lv->normalized();
+ }
}
}
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h
index 25e078d2ff..00438c4a53 100644
--- a/scene/resources/surface_tool.h
+++ b/scene/resources/surface_tool.h
@@ -97,6 +97,21 @@ private:
static _FORCE_INLINE_ uint32_t hash(const Vertex &p_vtx);
};
+ struct SmoothGroupVertex {
+ Vector3 vertex;
+ uint32_t smooth_group = 0;
+ bool operator==(const SmoothGroupVertex &p_vertex) const;
+
+ SmoothGroupVertex(const Vertex &p_vertex) {
+ vertex = p_vertex.vertex;
+ smooth_group = p_vertex.smooth_group;
+ };
+ };
+
+ struct SmoothGroupVertexHasher {
+ static _FORCE_INLINE_ uint32_t hash(const SmoothGroupVertex &p_vtx);
+ };
+
struct TriangleHasher {
static _FORCE_INLINE_ uint32_t hash(const int *p_triangle);
static _FORCE_INLINE_ bool compare(const int *p_lhs, const int *p_rhs);
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 85e21d6056..7e3156d2ff 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -653,7 +653,7 @@ Ref<Image> CompressedTexture2D::load_image_from_file(Ref<FileAccess> f, int p_si
uint32_t mipmaps = f->get_32();
Image::Format format = Image::Format(f->get_32());
- if (data_format == DATA_FORMAT_PNG || data_format == DATA_FORMAT_WEBP || data_format == DATA_FORMAT_BASIS_UNIVERSAL) {
+ if (data_format == DATA_FORMAT_PNG || data_format == DATA_FORMAT_WEBP) {
//look for a PNG or WebP file inside
int sw = w;
@@ -684,9 +684,7 @@ Ref<Image> CompressedTexture2D::load_image_from_file(Ref<FileAccess> f, int p_si
}
Ref<Image> img;
- if (data_format == DATA_FORMAT_BASIS_UNIVERSAL && Image::basis_universal_unpacker) {
- img = Image::basis_universal_unpacker(pv);
- } else if (data_format == DATA_FORMAT_PNG && Image::png_unpacker) {
+ if (data_format == DATA_FORMAT_PNG && Image::png_unpacker) {
img = Image::png_unpacker(pv);
} else if (data_format == DATA_FORMAT_WEBP && Image::webp_unpacker) {
img = Image::webp_unpacker(pv);
@@ -745,6 +743,32 @@ Ref<Image> CompressedTexture2D::load_image_from_file(Ref<FileAccess> f, int p_si
return image;
}
+ } else if (data_format == DATA_FORMAT_BASIS_UNIVERSAL) {
+ int sw = w;
+ int sh = h;
+ uint32_t size = f->get_32();
+ if (p_size_limit > 0 && (sw > p_size_limit || sh > p_size_limit)) {
+ //can't load this due to size limit
+ sw = MAX(sw >> 1, 1);
+ sh = MAX(sh >> 1, 1);
+ f->seek(f->get_position() + size);
+ return Ref<Image>();
+ }
+ Vector<uint8_t> pv;
+ pv.resize(size);
+ {
+ uint8_t *wr = pv.ptrw();
+ f->get_buffer(wr, size);
+ }
+ Ref<Image> img;
+ img = Image::basis_universal_unpacker(pv);
+ if (img.is_null() || img->is_empty()) {
+ ERR_FAIL_COND_V(img.is_null() || img->is_empty(), Ref<Image>());
+ }
+ format = img->get_format();
+ sw = MAX(sw >> 1, 1);
+ sh = MAX(sh >> 1, 1);
+ return img;
} else if (data_format == DATA_FORMAT_IMAGE) {
int size = Image::get_image_data_size(w, h, format, mipmaps ? true : false);
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index b5a68ef14b..58a638804d 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -991,6 +991,28 @@ uint32_t TileSet::get_navigation_layer_layers(int p_layer_index) const {
return navigation_layers[p_layer_index].layers;
}
+void TileSet::set_navigation_layer_layer_value(int p_layer_index, int p_layer_number, bool p_value) {
+ ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive.");
+
+ uint32_t _navigation_layers = get_navigation_layer_layers(p_layer_index);
+
+ if (p_value) {
+ _navigation_layers |= 1 << (p_layer_number - 1);
+ } else {
+ _navigation_layers &= ~(1 << (p_layer_number - 1));
+ }
+
+ set_navigation_layer_layers(p_layer_index, _navigation_layers);
+}
+
+bool TileSet::get_navigation_layer_layer_value(int p_layer_index, int p_layer_number) const {
+ ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive.");
+
+ return get_navigation_layer_layers(p_layer_index) & (1 << (p_layer_number - 1));
+}
+
// Custom data.
int TileSet::get_custom_data_layers_count() const {
return custom_data_layers.size();
@@ -2533,6 +2555,11 @@ void TileSet::_compatibility_conversion() {
bool flip_v = flags & 2;
bool transpose = flags & 4;
+ Transform2D xform;
+ xform = flip_h ? xform.scaled(Size2(-1, 1)) : xform;
+ xform = flip_v ? xform.scaled(Size2(1, -1)) : xform;
+ xform = transpose ? xform.rotated(Math_PI).scaled(Size2(-1, -1)) : xform;
+
int alternative_tile = 0;
if (!atlas_source->has_tile(coords)) {
atlas_source->create_tile(coords);
@@ -2569,14 +2596,26 @@ void TileSet::_compatibility_conversion() {
if (ctd->occluder.is_valid()) {
if (get_occlusion_layers_count() < 1) {
add_occlusion_layer();
+ };
+ Ref<OccluderPolygon2D> occluder = ctd->occluder->duplicate();
+ Vector<Vector2> polygon = ctd->occluder->get_polygon();
+ for (int index = 0; index < polygon.size(); index++) {
+ polygon.write[index] = xform.xform(polygon[index] - ctd->region.get_size() / 2.0);
}
- tile_data->set_occluder(0, ctd->occluder);
+ occluder->set_polygon(polygon);
+ tile_data->set_occluder(0, occluder);
}
if (ctd->navigation.is_valid()) {
if (get_navigation_layers_count() < 1) {
add_navigation_layer();
}
- tile_data->set_navigation_polygon(0, ctd->autotile_navpoly_map[coords]);
+ Ref<NavigationPolygon> navigation = ctd->navigation->duplicate();
+ Vector<Vector2> vertices = navigation->get_vertices();
+ for (int index = 0; index < vertices.size(); index++) {
+ vertices.write[index] = xform.xform(vertices[index] - ctd->region.get_size() / 2.0);
+ }
+ navigation->set_vertices(vertices);
+ tile_data->set_navigation_polygon(0, navigation);
}
tile_data->set_z_index(ctd->z_index);
@@ -2594,7 +2633,7 @@ void TileSet::_compatibility_conversion() {
if (convex_shape.is_valid()) {
Vector<Vector2> polygon = convex_shape->get_points();
for (int point_index = 0; point_index < polygon.size(); point_index++) {
- polygon.write[point_index] = csd.transform.xform(polygon[point_index]);
+ polygon.write[point_index] = xform.xform(csd.transform.xform(polygon[point_index]) - ctd->region.get_size() / 2.0);
}
tile_data->set_collision_polygons_count(0, tile_data->get_collision_polygons_count(0) + 1);
int index = tile_data->get_collision_polygons_count(0) - 1;
@@ -2605,9 +2644,15 @@ void TileSet::_compatibility_conversion() {
}
}
}
+ // Update the size count.
+ if (!compatibility_size_count.has(ctd->region.get_size())) {
+ compatibility_size_count[ctd->region.get_size()] = 0;
+ }
+ compatibility_size_count[ctd->region.get_size()]++;
} break;
case COMPATIBILITY_TILE_MODE_AUTO_TILE: {
// Not supported. It would need manual conversion.
+ WARN_PRINT_ONCE("Could not convert 3.x autotiles to 4.x. This operation cannot be done automatically, autotiles must be re-created using the terrain system.");
} break;
case COMPATIBILITY_TILE_MODE_ATLAS_TILE: {
atlas_source->set_margins(ctd->region.get_position());
@@ -2624,6 +2669,11 @@ void TileSet::_compatibility_conversion() {
bool flip_v = flags & 2;
bool transpose = flags & 4;
+ Transform2D xform;
+ xform = flip_h ? xform.scaled(Size2(-1, 1)) : xform;
+ xform = flip_v ? xform.scaled(Size2(1, -1)) : xform;
+ xform = transpose ? xform.rotated(Math_PI).scaled(Size2(-1, -1)) : xform;
+
int alternative_tile = 0;
if (!atlas_source->has_tile(coords)) {
atlas_source->create_tile(coords);
@@ -2661,13 +2711,25 @@ void TileSet::_compatibility_conversion() {
if (get_occlusion_layers_count() < 1) {
add_occlusion_layer();
}
- tile_data->set_occluder(0, ctd->autotile_occluder_map[coords]);
+ Ref<OccluderPolygon2D> occluder = ctd->autotile_occluder_map[coords]->duplicate();
+ Vector<Vector2> polygon = ctd->occluder->get_polygon();
+ for (int index = 0; index < polygon.size(); index++) {
+ polygon.write[index] = xform.xform(polygon[index] - ctd->region.get_size() / 2.0);
+ }
+ occluder->set_polygon(polygon);
+ tile_data->set_occluder(0, occluder);
}
if (ctd->autotile_navpoly_map.has(coords)) {
if (get_navigation_layers_count() < 1) {
add_navigation_layer();
}
- tile_data->set_navigation_polygon(0, ctd->autotile_navpoly_map[coords]);
+ Ref<NavigationPolygon> navigation = ctd->autotile_navpoly_map[coords]->duplicate();
+ Vector<Vector2> vertices = navigation->get_vertices();
+ for (int index = 0; index < vertices.size(); index++) {
+ vertices.write[index] = xform.xform(vertices[index] - ctd->region.get_size() / 2.0);
+ }
+ navigation->set_vertices(vertices);
+ tile_data->set_navigation_polygon(0, navigation);
}
if (ctd->autotile_priority_map.has(coords)) {
tile_data->set_probability(ctd->autotile_priority_map[coords]);
@@ -2689,7 +2751,7 @@ void TileSet::_compatibility_conversion() {
if (convex_shape.is_valid()) {
Vector<Vector2> polygon = convex_shape->get_points();
for (int point_index = 0; point_index < polygon.size(); point_index++) {
- polygon.write[point_index] = csd.transform.xform(polygon[point_index]);
+ polygon.write[point_index] = xform.xform(csd.transform.xform(polygon[point_index]) - ctd->autotile_tile_size / 2.0);
}
tile_data->set_collision_polygons_count(0, tile_data->get_collision_polygons_count(0) + 1);
int index = tile_data->get_collision_polygons_count(0) - 1;
@@ -2712,6 +2774,12 @@ void TileSet::_compatibility_conversion() {
}
}
}
+
+ // Update the size count.
+ if (!compatibility_size_count.has(ctd->region.get_size())) {
+ compatibility_size_count[ctd->autotile_tile_size] = 0;
+ }
+ compatibility_size_count[ctd->autotile_tile_size] += atlas_size.x * atlas_size.y;
} break;
}
@@ -2728,7 +2796,18 @@ void TileSet::_compatibility_conversion() {
}
}
- // Reset compatibility data
+ // Update the TileSet tile_size according to the most common size found.
+ Vector2i max_size = get_tile_size();
+ int max_count = 0;
+ for (KeyValue<Vector2i, int> kv : compatibility_size_count) {
+ if (kv.value > max_count) {
+ max_size = kv.key;
+ max_count = kv.value;
+ }
+ }
+ set_tile_size(max_size);
+
+ // Reset compatibility data (besides the histogram counts)
for (const KeyValue<int, CompatibilityTileData *> &E : compatibility_data) {
memdelete(E.value);
}
@@ -2909,6 +2988,10 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
}
ctd->shapes.push_back(csd);
}
+ } else if (what == "occluder") {
+ ctd->occluder = p_value;
+ } else if (what == "navigation") {
+ ctd->navigation = p_value;
/*
// IGNORED FOR NOW, they seem duplicated data compared to the shapes array
@@ -3387,6 +3470,8 @@ void TileSet::_bind_methods() {
ClassDB::bind_method(D_METHOD("remove_navigation_layer", "layer_index"), &TileSet::remove_navigation_layer);
ClassDB::bind_method(D_METHOD("set_navigation_layer_layers", "layer_index", "layers"), &TileSet::set_navigation_layer_layers);
ClassDB::bind_method(D_METHOD("get_navigation_layer_layers", "layer_index"), &TileSet::get_navigation_layer_layers);
+ ClassDB::bind_method(D_METHOD("set_navigation_layer_layer_value", "layer_index", "layer_number", "value"), &TileSet::set_navigation_layer_layer_value);
+ ClassDB::bind_method(D_METHOD("get_navigation_layer_layer_value", "layer_index", "layer_number"), &TileSet::get_navigation_layer_layer_value);
// Custom data
ClassDB::bind_method(D_METHOD("get_custom_data_layers_count"), &TileSet::get_custom_data_layers_count);
@@ -4282,19 +4367,11 @@ Rect2i TileSetAtlasSource::get_tile_texture_region(Vector2i p_atlas_coords, int
return Rect2(origin, region_size);
}
-Vector2i TileSetAtlasSource::get_tile_effective_texture_offset(Vector2i p_atlas_coords, int p_alternative_tile) const {
- ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), Vector2i(), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
- ERR_FAIL_COND_V_MSG(!has_alternative_tile(p_atlas_coords, p_alternative_tile), Vector2i(), vformat("TileSetAtlasSource has no alternative tile with id %d at %s.", p_alternative_tile, String(p_atlas_coords)));
- ERR_FAIL_COND_V(!tile_set, Vector2i());
+bool TileSetAtlasSource::is_position_in_tile_texture_region(const Vector2i p_atlas_coords, int p_alternative_tile, Vector2 p_position) const {
+ Size2 size = get_tile_texture_region(p_atlas_coords).size;
+ Rect2 rect = Rect2(-size / 2 - get_tile_data(p_atlas_coords, p_alternative_tile)->get_texture_origin(), size);
- Vector2 margin = (get_tile_texture_region(p_atlas_coords).size - tile_set->get_tile_size()) / 2;
- margin = Vector2i(MAX(0, margin.x), MAX(0, margin.y));
- Vector2i effective_texture_offset = get_tile_data(p_atlas_coords, p_alternative_tile)->get_texture_offset();
- if (ABS(effective_texture_offset.x) > margin.x || ABS(effective_texture_offset.y) > margin.y) {
- effective_texture_offset = effective_texture_offset.clamp(-margin, margin);
- }
-
- return effective_texture_offset;
+ return rect.has_point(p_position);
}
// Getters for texture and tile region (padded or not)
@@ -5046,7 +5123,7 @@ TileData *TileData::duplicate() {
output->flip_h = flip_h;
output->flip_v = flip_v;
output->transpose = transpose;
- output->tex_offset = tex_offset;
+ output->texture_origin = texture_origin;
output->material = material;
output->modulate = modulate;
output->z_index = z_index;
@@ -5096,13 +5173,13 @@ bool TileData::get_transpose() const {
return transpose;
}
-void TileData::set_texture_offset(Vector2i p_texture_offset) {
- tex_offset = p_texture_offset;
+void TileData::set_texture_origin(Vector2i p_texture_origin) {
+ texture_origin = p_texture_origin;
emit_signal(SNAME("changed"));
}
-Vector2i TileData::get_texture_offset() const {
- return tex_offset;
+Vector2i TileData::get_texture_origin() const {
+ return texture_origin;
}
void TileData::set_material(Ref<Material> p_material) {
@@ -5390,6 +5467,13 @@ Variant TileData::get_custom_data_by_layer_id(int p_layer_id) const {
}
bool TileData::_set(const StringName &p_name, const Variant &p_value) {
+#ifndef DISABLE_DEPRECATED
+ if (p_name == "texture_offset") {
+ texture_origin = p_value;
+ return true;
+ }
+#endif
+
Vector<String> components = String(p_name).split("/", true, 2);
if (components.size() == 2 && components[0].begins_with("occlusion_layer_") && components[0].trim_prefix("occlusion_layer_").is_valid_int()) {
@@ -5511,6 +5595,13 @@ bool TileData::_set(const StringName &p_name, const Variant &p_value) {
}
bool TileData::_get(const StringName &p_name, Variant &r_ret) const {
+#ifndef DISABLE_DEPRECATED
+ if (p_name == "texture_offset") {
+ r_ret = texture_origin;
+ return true;
+ }
+#endif
+
Vector<String> components = String(p_name).split("/", true, 2);
if (tile_set) {
@@ -5692,8 +5783,8 @@ void TileData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_transpose"), &TileData::get_transpose);
ClassDB::bind_method(D_METHOD("set_material", "material"), &TileData::set_material);
ClassDB::bind_method(D_METHOD("get_material"), &TileData::get_material);
- ClassDB::bind_method(D_METHOD("set_texture_offset", "texture_offset"), &TileData::set_texture_offset);
- ClassDB::bind_method(D_METHOD("get_texture_offset"), &TileData::get_texture_offset);
+ ClassDB::bind_method(D_METHOD("set_texture_origin", "texture_origin"), &TileData::set_texture_origin);
+ ClassDB::bind_method(D_METHOD("get_texture_origin"), &TileData::get_texture_origin);
ClassDB::bind_method(D_METHOD("set_modulate", "modulate"), &TileData::set_modulate);
ClassDB::bind_method(D_METHOD("get_modulate"), &TileData::get_modulate);
ClassDB::bind_method(D_METHOD("set_z_index", "z_index"), &TileData::set_z_index);
@@ -5746,7 +5837,7 @@ void TileData::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "get_flip_h");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "get_flip_v");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transpose"), "set_transpose", "get_transpose");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "texture_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_texture_offset", "get_texture_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "texture_origin", PROPERTY_HINT_NONE, "suffix:px"), "set_texture_origin", "get_texture_origin");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemMaterial,ShaderMaterial"), "set_material", "get_material");
ADD_PROPERTY(PropertyInfo(Variant::INT, "z_index"), "set_z_index", "get_z_index");
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index c2ed798f2b..ad25629a1c 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -198,6 +198,7 @@ private:
HashMap<int, CompatibilityTileData *> compatibility_data;
HashMap<int, int> compatibility_tilemap_mapping_tile_modes;
HashMap<int, RBMap<Array, Array>> compatibility_tilemap_mapping;
+ HashMap<Vector2i, int> compatibility_size_count;
void _compatibility_conversion();
@@ -475,6 +476,8 @@ public:
void remove_navigation_layer(int p_index);
void set_navigation_layer_layers(int p_layer_index, uint32_t p_layers);
uint32_t get_navigation_layer_layers(int p_layer_index) const;
+ void set_navigation_layer_layer_value(int p_layer_index, int p_layer_number, bool p_value);
+ bool get_navigation_layer_layer_value(int p_layer_index, int p_layer_number) const;
// Custom data
int get_custom_data_layers_count() const;
@@ -719,7 +722,7 @@ public:
// Helpers.
Vector2i get_atlas_grid_size() const;
Rect2i get_tile_texture_region(Vector2i p_atlas_coords, int p_frame = 0) const;
- Vector2i get_tile_effective_texture_offset(Vector2i p_atlas_coords, int p_alternative_tile) const;
+ bool is_position_in_tile_texture_region(const Vector2i p_atlas_coords, int p_alternative_tile, Vector2 p_position) const;
// Getters for texture and tile region (padded or not)
Ref<Texture2D> get_runtime_texture() const;
@@ -785,7 +788,7 @@ private:
bool flip_h = false;
bool flip_v = false;
bool transpose = false;
- Vector2i tex_offset;
+ Vector2i texture_origin;
Ref<Material> material = Ref<Material>();
Color modulate = Color(1.0, 1.0, 1.0, 1.0);
int z_index = 0;
@@ -864,8 +867,8 @@ public:
void set_transpose(bool p_transpose);
bool get_transpose() const;
- void set_texture_offset(Vector2i p_texture_offset);
- Vector2i get_texture_offset() const;
+ void set_texture_origin(Vector2i p_texture_origin);
+ Vector2i get_texture_origin() const;
void set_material(Ref<Material> p_material);
Ref<Material> get_material() const;
void set_modulate(Color p_modulate);
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index e78d9b924d..12be0f46a6 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -3690,16 +3690,47 @@ String VisualShaderNodeDerivativeFunc::get_output_port_name(int p_port) const {
String VisualShaderNodeDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
static const char *functions[FUNC_MAX] = {
- "fwidth($)",
- "dFdx($)",
- "dFdy($)"
+ "fwidth$($)",
+ "dFdx$($)",
+ "dFdy$($)"
+ };
+
+ static const char *precisions[PRECISION_MAX] = {
+ "",
+ "Coarse",
+ "Fine"
};
String code;
- code += " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n";
+ if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") {
+ code += " " + p_output_vars[0] + " = " + String(functions[func]).replace_first("$", "").replace_first("$", p_input_vars[0]) + ";\n";
+ return code;
+ }
+
+ code += " " + p_output_vars[0] + " = " + String(functions[func]).replace_first("$", String(precisions[precision])).replace_first("$", p_input_vars[0]) + ";\n";
return code;
}
+String VisualShaderNodeDerivativeFunc::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
+ if (precision != PRECISION_NONE && OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") {
+ String precision_str;
+ switch (precision) {
+ case PRECISION_COARSE: {
+ precision_str = "Coarse";
+ } break;
+ case PRECISION_FINE: {
+ precision_str = "Fine";
+ } break;
+ default: {
+ } break;
+ }
+
+ return vformat(RTR("`%s` precision mode is not available for `gl_compatibility` profile.\nReverted to `None` precision."), precision_str);
+ }
+
+ return String();
+}
+
void VisualShaderNodeDerivativeFunc::set_op_type(OpType p_op_type) {
ERR_FAIL_INDEX((int)p_op_type, int(OP_TYPE_MAX));
if (op_type == p_op_type) {
@@ -3742,10 +3773,24 @@ VisualShaderNodeDerivativeFunc::Function VisualShaderNodeDerivativeFunc::get_fun
return func;
}
+void VisualShaderNodeDerivativeFunc::set_precision(Precision p_precision) {
+ ERR_FAIL_INDEX(int(p_precision), int(PRECISION_MAX));
+ if (precision == p_precision) {
+ return;
+ }
+ precision = p_precision;
+ emit_changed();
+}
+
+VisualShaderNodeDerivativeFunc::Precision VisualShaderNodeDerivativeFunc::get_precision() const {
+ return precision;
+}
+
Vector<StringName> VisualShaderNodeDerivativeFunc::get_editable_properties() const {
Vector<StringName> props;
props.push_back("op_type");
props.push_back("function");
+ props.push_back("precision");
return props;
}
@@ -3756,8 +3801,12 @@ void VisualShaderNodeDerivativeFunc::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeDerivativeFunc::set_function);
ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeDerivativeFunc::get_function);
+ ClassDB::bind_method(D_METHOD("set_precision", "precision"), &VisualShaderNodeDerivativeFunc::set_precision);
+ ClassDB::bind_method(D_METHOD("get_precision"), &VisualShaderNodeDerivativeFunc::get_precision);
+
ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3,Vector4"), "set_op_type", "get_op_type");
ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sum,X,Y"), "set_function", "get_function");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "precision", PROPERTY_HINT_ENUM, "None,Coarse,Fine"), "set_precision", "get_precision");
BIND_ENUM_CONSTANT(OP_TYPE_SCALAR);
BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D);
@@ -3769,6 +3818,11 @@ void VisualShaderNodeDerivativeFunc::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_X);
BIND_ENUM_CONSTANT(FUNC_Y);
BIND_ENUM_CONSTANT(FUNC_MAX);
+
+ BIND_ENUM_CONSTANT(PRECISION_NONE);
+ BIND_ENUM_CONSTANT(PRECISION_COARSE);
+ BIND_ENUM_CONSTANT(PRECISION_FINE);
+ BIND_ENUM_CONSTANT(PRECISION_MAX);
}
VisualShaderNodeDerivativeFunc::VisualShaderNodeDerivativeFunc() {
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index e3b101cf84..fa6b134526 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -1536,9 +1536,17 @@ public:
FUNC_MAX,
};
+ enum Precision {
+ PRECISION_NONE,
+ PRECISION_COARSE,
+ PRECISION_FINE,
+ PRECISION_MAX,
+ };
+
protected:
OpType op_type = OP_TYPE_SCALAR;
Function func = FUNC_SUM;
+ Precision precision = PRECISION_NONE;
protected:
static void _bind_methods();
@@ -1555,6 +1563,7 @@ public:
virtual String get_output_port_name(int p_port) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+ virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
void set_op_type(OpType p_op_type);
OpType get_op_type() const;
@@ -1562,6 +1571,9 @@ public:
void set_function(Function p_func);
Function get_function() const;
+ void set_precision(Precision p_precision);
+ Precision get_precision() const;
+
virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeDerivativeFunc();
@@ -1569,6 +1581,7 @@ public:
VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::OpType)
VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::Function)
+VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::Precision)
///////////////////////////////////////
/// FACEFORWARD
diff --git a/scene/resources/world_boundary_shape_2d.cpp b/scene/resources/world_boundary_shape_2d.cpp
index 49f0873a3e..35cb8ef13d 100644
--- a/scene/resources/world_boundary_shape_2d.cpp
+++ b/scene/resources/world_boundary_shape_2d.cpp
@@ -76,11 +76,12 @@ real_t WorldBoundaryShape2D::get_distance() const {
void WorldBoundaryShape2D::draw(const RID &p_to_rid, const Color &p_color) {
Vector2 point = get_distance() * get_normal();
+ real_t line_width = 3.0;
Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 };
- RS::get_singleton()->canvas_item_add_line(p_to_rid, l1[0], l1[1], p_color, 3);
- Vector2 l2[2] = { point, point + get_normal() * 30 };
- RS::get_singleton()->canvas_item_add_line(p_to_rid, l2[0], l2[1], p_color, 3);
+ RS::get_singleton()->canvas_item_add_line(p_to_rid, l1[0], l1[1], p_color, line_width);
+ Vector2 l2[2] = { point + get_normal().normalized() * (0.5 * line_width), point + get_normal() * 30 };
+ RS::get_singleton()->canvas_item_add_line(p_to_rid, l2[0], l2[1], p_color, line_width);
}
Rect2 WorldBoundaryShape2D::get_rect() const {
diff --git a/servers/display_server.cpp b/servers/display_server.cpp
index 11bbd9dae2..2d65cea432 100644
--- a/servers/display_server.cpp
+++ b/servers/display_server.cpp
@@ -571,7 +571,7 @@ void DisplayServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("global_menu_add_icon_check_item", "menu_root", "icon", "label", "callback", "key_callback", "tag", "accelerator", "index"), &DisplayServer::global_menu_add_icon_check_item, DEFVAL(Callable()), DEFVAL(Callable()), DEFVAL(Variant()), DEFVAL(Key::NONE), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("global_menu_add_radio_check_item", "menu_root", "label", "callback", "key_callback", "tag", "accelerator", "index"), &DisplayServer::global_menu_add_radio_check_item, DEFVAL(Callable()), DEFVAL(Callable()), DEFVAL(Variant()), DEFVAL(Key::NONE), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("global_menu_add_icon_radio_check_item", "menu_root", "icon", "label", "callback", "key_callback", "tag", "accelerator", "index"), &DisplayServer::global_menu_add_icon_radio_check_item, DEFVAL(Callable()), DEFVAL(Callable()), DEFVAL(Variant()), DEFVAL(Key::NONE), DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("global_menu_add_multistate_item", "menu_root", "labe", "max_states", "default_state", "callback", "key_callback", "tag", "accelerator", "index"), &DisplayServer::global_menu_add_multistate_item, DEFVAL(Callable()), DEFVAL(Callable()), DEFVAL(Variant()), DEFVAL(Key::NONE), DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("global_menu_add_multistate_item", "menu_root", "label", "max_states", "default_state", "callback", "key_callback", "tag", "accelerator", "index"), &DisplayServer::global_menu_add_multistate_item, DEFVAL(Callable()), DEFVAL(Callable()), DEFVAL(Variant()), DEFVAL(Key::NONE), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("global_menu_add_separator", "menu_root", "index"), &DisplayServer::global_menu_add_separator, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("global_menu_get_item_index_from_text", "menu_root", "text"), &DisplayServer::global_menu_get_item_index_from_text);
diff --git a/servers/navigation_server_2d.cpp b/servers/navigation_server_2d.cpp
index 943b2ae467..2e4087c1de 100644
--- a/servers/navigation_server_2d.cpp
+++ b/servers/navigation_server_2d.cpp
@@ -81,35 +81,12 @@ NavigationServer2D *NavigationServer2D::singleton = nullptr;
return CONV_R(NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1))); \
}
-#define FORWARD_4(FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, CONV_0, CONV_1, CONV_2, CONV_3) \
- NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) { \
- return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3)); \
- }
-
-#define FORWARD_4_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, CONV_0, CONV_1, CONV_2, CONV_3) \
- NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) \
- const { \
- return CONV_R(NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3))); \
- }
-
-#define FORWARD_4_C(FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, CONV_0, CONV_1, CONV_2, CONV_3) \
- NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) \
- const { \
- return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3)); \
- }
-
#define FORWARD_5_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, T_4, D_4, CONV_0, CONV_1, CONV_2, CONV_3, CONV_4) \
NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3, T_4 D_4) \
const { \
return CONV_R(NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3), CONV_4(D_4))); \
}
-#define FORWARD_5_C(FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, T_4, D_4, CONV_0, CONV_1, CONV_2, CONV_3, CONV_4) \
- NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3, T_4 D_4) \
- const { \
- return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3), CONV_4(D_4)); \
- }
-
static RID rid_to_rid(const RID d) {
return d;
}
@@ -155,18 +132,14 @@ static Transform3D trf2_to_trf3(const Transform2D &d) {
return Transform3D(b, o);
}
-static StringName sn_to_sn(const StringName &d) {
- return d;
-}
-
-static Variant var_to_var(const Variant &d) {
- return d;
-}
-
static ObjectID id_to_id(const ObjectID &id) {
return id;
}
+static Callable callable_to_callable(const Callable &c) {
+ return c;
+}
+
static Ref<NavigationMesh> poly_to_mesh(Ref<NavigationPolygon> d) {
if (d.is_valid()) {
return d->get_navigation_mesh();
@@ -285,10 +258,10 @@ void NavigationServer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("link_is_bidirectional", "link"), &NavigationServer2D::link_is_bidirectional);
ClassDB::bind_method(D_METHOD("link_set_navigation_layers", "link", "navigation_layers"), &NavigationServer2D::link_set_navigation_layers);
ClassDB::bind_method(D_METHOD("link_get_navigation_layers", "link"), &NavigationServer2D::link_get_navigation_layers);
- ClassDB::bind_method(D_METHOD("link_set_start_location", "link", "location"), &NavigationServer2D::link_set_start_location);
- ClassDB::bind_method(D_METHOD("link_get_start_location", "link"), &NavigationServer2D::link_get_start_location);
- ClassDB::bind_method(D_METHOD("link_set_end_location", "link", "location"), &NavigationServer2D::link_set_end_location);
- ClassDB::bind_method(D_METHOD("link_get_end_location", "link"), &NavigationServer2D::link_get_end_location);
+ ClassDB::bind_method(D_METHOD("link_set_start_position", "link", "position"), &NavigationServer2D::link_set_start_position);
+ ClassDB::bind_method(D_METHOD("link_get_start_position", "link"), &NavigationServer2D::link_get_start_position);
+ ClassDB::bind_method(D_METHOD("link_set_end_position", "link", "position"), &NavigationServer2D::link_set_end_position);
+ ClassDB::bind_method(D_METHOD("link_get_end_position", "link"), &NavigationServer2D::link_get_end_position);
ClassDB::bind_method(D_METHOD("link_set_enter_cost", "link", "enter_cost"), &NavigationServer2D::link_set_enter_cost);
ClassDB::bind_method(D_METHOD("link_get_enter_cost", "link"), &NavigationServer2D::link_get_enter_cost);
ClassDB::bind_method(D_METHOD("link_set_travel_cost", "link", "travel_cost"), &NavigationServer2D::link_set_travel_cost);
@@ -308,7 +281,7 @@ void NavigationServer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("agent_set_target_velocity", "agent", "target_velocity"), &NavigationServer2D::agent_set_target_velocity);
ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &NavigationServer2D::agent_set_position);
ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &NavigationServer2D::agent_is_map_changed);
- ClassDB::bind_method(D_METHOD("agent_set_callback", "agent", "object_id", "method", "userdata"), &NavigationServer2D::agent_set_callback, DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("agent_set_callback", "agent", "callback"), &NavigationServer2D::agent_set_callback);
ClassDB::bind_method(D_METHOD("free_rid", "rid"), &NavigationServer2D::free);
@@ -392,10 +365,10 @@ void FORWARD_2(link_set_bidirectional, RID, p_link, bool, p_bidirectional, rid_t
bool FORWARD_1_C(link_is_bidirectional, RID, p_link, rid_to_rid);
void FORWARD_2(link_set_navigation_layers, RID, p_link, uint32_t, p_navigation_layers, rid_to_rid, uint32_to_uint32);
uint32_t FORWARD_1_C(link_get_navigation_layers, RID, p_link, rid_to_rid);
-void FORWARD_2(link_set_start_location, RID, p_link, Vector2, p_location, rid_to_rid, v2_to_v3);
-Vector2 FORWARD_1_R_C(v3_to_v2, link_get_start_location, RID, p_link, rid_to_rid);
-void FORWARD_2(link_set_end_location, RID, p_link, Vector2, p_location, rid_to_rid, v2_to_v3);
-Vector2 FORWARD_1_R_C(v3_to_v2, link_get_end_location, RID, p_link, rid_to_rid);
+void FORWARD_2(link_set_start_position, RID, p_link, Vector2, p_position, rid_to_rid, v2_to_v3);
+Vector2 FORWARD_1_R_C(v3_to_v2, link_get_start_position, RID, p_link, rid_to_rid);
+void FORWARD_2(link_set_end_position, RID, p_link, Vector2, p_position, rid_to_rid, v2_to_v3);
+Vector2 FORWARD_1_R_C(v3_to_v2, link_get_end_position, RID, p_link, rid_to_rid);
void FORWARD_2(link_set_enter_cost, RID, p_link, real_t, p_enter_cost, rid_to_rid, real_to_real);
real_t FORWARD_1_C(link_get_enter_cost, RID, p_link, rid_to_rid);
void FORWARD_2(link_set_travel_cost, RID, p_link, real_t, p_travel_cost, rid_to_rid, real_to_real);
@@ -420,7 +393,7 @@ void FORWARD_2(agent_set_target_velocity, RID, p_agent, Vector2, p_velocity, rid
void FORWARD_2(agent_set_position, RID, p_agent, Vector2, p_position, rid_to_rid, v2_to_v3);
void FORWARD_2(agent_set_ignore_y, RID, p_agent, bool, p_ignore, rid_to_rid, bool_to_bool);
bool FORWARD_1_C(agent_is_map_changed, RID, p_agent, rid_to_rid);
-void FORWARD_4(agent_set_callback, RID, p_agent, ObjectID, p_object_id, StringName, p_method, Variant, p_udata, rid_to_rid, id_to_id, sn_to_sn, var_to_var);
+void FORWARD_2(agent_set_callback, RID, p_agent, Callable, p_callback, rid_to_rid, callable_to_callable);
void FORWARD_1(free, RID, p_object, rid_to_rid);
diff --git a/servers/navigation_server_2d.h b/servers/navigation_server_2d.h
index 0adf736b2a..cd18476182 100644
--- a/servers/navigation_server_2d.h
+++ b/servers/navigation_server_2d.h
@@ -130,7 +130,7 @@ public:
virtual Vector2 region_get_connection_pathway_start(RID p_region, int p_connection_id) const;
virtual Vector2 region_get_connection_pathway_end(RID p_region, int p_connection_id) const;
- /// Creates a new link between locations in the nav map.
+ /// Creates a new link between positions in the nav map.
virtual RID link_create();
/// Set the map of this link.
@@ -145,13 +145,13 @@ public:
virtual void link_set_navigation_layers(RID p_link, uint32_t p_navigation_layers);
virtual uint32_t link_get_navigation_layers(RID p_link) const;
- /// Set the start location of the link.
- virtual void link_set_start_location(RID p_link, Vector2 p_location);
- virtual Vector2 link_get_start_location(RID p_link) const;
+ /// Set the start position of the link.
+ virtual void link_set_start_position(RID p_link, Vector2 p_position);
+ virtual Vector2 link_get_start_position(RID p_link) const;
- /// Set the end location of the link.
- virtual void link_set_end_location(RID p_link, Vector2 p_location);
- virtual Vector2 link_get_end_location(RID p_link) const;
+ /// Set the end position of the link.
+ virtual void link_set_end_position(RID p_link, Vector2 p_position);
+ virtual Vector2 link_get_end_position(RID p_link) const;
/// Set the enter cost of the link.
virtual void link_set_enter_cost(RID p_link, real_t p_enter_cost);
@@ -223,7 +223,7 @@ public:
virtual bool agent_is_map_changed(RID p_agent) const;
/// Callback called at the end of the RVO process
- virtual void agent_set_callback(RID p_agent, ObjectID p_object_id, StringName p_method, Variant p_udata = Variant());
+ virtual void agent_set_callback(RID p_agent, Callable p_callback);
virtual void query_path(const Ref<NavigationPathQueryParameters2D> &p_query_parameters, Ref<NavigationPathQueryResult2D> p_query_result) const;
diff --git a/servers/navigation_server_3d.cpp b/servers/navigation_server_3d.cpp
index 253b28a623..5b95317a38 100644
--- a/servers/navigation_server_3d.cpp
+++ b/servers/navigation_server_3d.cpp
@@ -90,10 +90,10 @@ void NavigationServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("link_is_bidirectional", "link"), &NavigationServer3D::link_is_bidirectional);
ClassDB::bind_method(D_METHOD("link_set_navigation_layers", "link", "navigation_layers"), &NavigationServer3D::link_set_navigation_layers);
ClassDB::bind_method(D_METHOD("link_get_navigation_layers", "link"), &NavigationServer3D::link_get_navigation_layers);
- ClassDB::bind_method(D_METHOD("link_set_start_location", "link", "location"), &NavigationServer3D::link_set_start_location);
- ClassDB::bind_method(D_METHOD("link_get_start_location", "link"), &NavigationServer3D::link_get_start_location);
- ClassDB::bind_method(D_METHOD("link_set_end_location", "link", "location"), &NavigationServer3D::link_set_end_location);
- ClassDB::bind_method(D_METHOD("link_get_end_location", "link"), &NavigationServer3D::link_get_end_location);
+ ClassDB::bind_method(D_METHOD("link_set_start_position", "link", "position"), &NavigationServer3D::link_set_start_position);
+ ClassDB::bind_method(D_METHOD("link_get_start_position", "link"), &NavigationServer3D::link_get_start_position);
+ ClassDB::bind_method(D_METHOD("link_set_end_position", "link", "position"), &NavigationServer3D::link_set_end_position);
+ ClassDB::bind_method(D_METHOD("link_get_end_position", "link"), &NavigationServer3D::link_get_end_position);
ClassDB::bind_method(D_METHOD("link_set_enter_cost", "link", "enter_cost"), &NavigationServer3D::link_set_enter_cost);
ClassDB::bind_method(D_METHOD("link_get_enter_cost", "link"), &NavigationServer3D::link_get_enter_cost);
ClassDB::bind_method(D_METHOD("link_set_travel_cost", "link", "travel_cost"), &NavigationServer3D::link_set_travel_cost);
@@ -113,7 +113,7 @@ void NavigationServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("agent_set_target_velocity", "agent", "target_velocity"), &NavigationServer3D::agent_set_target_velocity);
ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &NavigationServer3D::agent_set_position);
ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &NavigationServer3D::agent_is_map_changed);
- ClassDB::bind_method(D_METHOD("agent_set_callback", "agent", "object_id", "method", "userdata"), &NavigationServer3D::agent_set_callback, DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("agent_set_callback", "agent", "callback"), &NavigationServer3D::agent_set_callback);
ClassDB::bind_method(D_METHOD("free_rid", "rid"), &NavigationServer3D::free);
diff --git a/servers/navigation_server_3d.h b/servers/navigation_server_3d.h
index 6c4bd2e151..9c468d1b10 100644
--- a/servers/navigation_server_3d.h
+++ b/servers/navigation_server_3d.h
@@ -145,7 +145,7 @@ public:
virtual Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const = 0;
virtual Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const = 0;
- /// Creates a new link between locations in the nav map.
+ /// Creates a new link between positions in the nav map.
virtual RID link_create() = 0;
/// Set the map of this link.
@@ -160,13 +160,13 @@ public:
virtual void link_set_navigation_layers(RID p_link, uint32_t p_navigation_layers) = 0;
virtual uint32_t link_get_navigation_layers(RID p_link) const = 0;
- /// Set the start location of the link.
- virtual void link_set_start_location(RID p_link, Vector3 p_location) = 0;
- virtual Vector3 link_get_start_location(RID p_link) const = 0;
+ /// Set the start position of the link.
+ virtual void link_set_start_position(RID p_link, Vector3 p_position) = 0;
+ virtual Vector3 link_get_start_position(RID p_link) const = 0;
- /// Set the end location of the link.
- virtual void link_set_end_location(RID p_link, Vector3 p_location) = 0;
- virtual Vector3 link_get_end_location(RID p_link) const = 0;
+ /// Set the end position of the link.
+ virtual void link_set_end_position(RID p_link, Vector3 p_position) = 0;
+ virtual Vector3 link_get_end_position(RID p_link) const = 0;
/// Set the enter cost of the link.
virtual void link_set_enter_cost(RID p_link, real_t p_enter_cost) = 0;
@@ -238,7 +238,7 @@ public:
virtual bool agent_is_map_changed(RID p_agent) const = 0;
/// Callback called at the end of the RVO process
- virtual void agent_set_callback(RID p_agent, ObjectID p_object_id, StringName p_method, Variant p_udata = Variant()) = 0;
+ virtual void agent_set_callback(RID p_agent, Callable p_callback) = 0;
/// Destroy the `RID`
virtual void free(RID p_object) = 0;
diff --git a/servers/rendering/dummy/storage/mesh_storage.h b/servers/rendering/dummy/storage/mesh_storage.h
index 2d66c225e8..aba362c956 100644
--- a/servers/rendering/dummy/storage/mesh_storage.h
+++ b/servers/rendering/dummy/storage/mesh_storage.h
@@ -126,6 +126,7 @@ public:
virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override {}
virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override {}
virtual void mesh_instance_check_for_update(RID p_mesh_instance) override {}
+ virtual void mesh_instance_set_canvas_item_transform(RID p_mesh_instance, const Transform2D &p_transform) override {}
virtual void update_mesh_instances() override {}
/* MULTIMESH API */
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index ad63d3fd4b..1bba95f511 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -3768,6 +3768,7 @@ void RenderForwardClustered::_geometry_instance_dependency_changed(Dependency::D
case Dependency::DEPENDENCY_CHANGED_MULTIMESH:
case Dependency::DEPENDENCY_CHANGED_SKELETON_DATA: {
static_cast<RenderGeometryInstance *>(p_tracker->userdata)->_mark_dirty();
+ static_cast<GeometryInstanceForwardClustered *>(p_tracker->userdata)->data->dirty_dependencies = true;
} break;
case Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: {
GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_tracker->userdata);
@@ -3782,6 +3783,7 @@ void RenderForwardClustered::_geometry_instance_dependency_changed(Dependency::D
}
void RenderForwardClustered::_geometry_instance_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker) {
static_cast<RenderGeometryInstance *>(p_tracker->userdata)->_mark_dirty();
+ static_cast<GeometryInstanceForwardClustered *>(p_tracker->userdata)->data->dirty_dependencies = true;
}
RenderGeometryInstance *RenderForwardClustered::geometry_instance_create(RID p_base) {
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index f951252111..4065d253bb 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -2676,6 +2676,7 @@ void RenderForwardMobile::_geometry_instance_dependency_changed(Dependency::Depe
case Dependency::DEPENDENCY_CHANGED_MULTIMESH:
case Dependency::DEPENDENCY_CHANGED_SKELETON_DATA: {
static_cast<RenderGeometryInstance *>(p_tracker->userdata)->_mark_dirty();
+ static_cast<GeometryInstanceForwardMobile *>(p_tracker->userdata)->data->dirty_dependencies = true;
} break;
case Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: {
GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_tracker->userdata);
@@ -2690,6 +2691,7 @@ void RenderForwardMobile::_geometry_instance_dependency_changed(Dependency::Depe
}
void RenderForwardMobile::_geometry_instance_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker) {
static_cast<RenderGeometryInstance *>(p_tracker->userdata)->_mark_dirty();
+ static_cast<GeometryInstanceForwardMobile *>(p_tracker->userdata)->data->dirty_dependencies = true;
}
/* misc */
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index 638fe44266..0f4fa1b9c4 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -1431,6 +1431,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
const Item::CommandMesh *cm = static_cast<const Item::CommandMesh *>(c);
if (cm->mesh_instance.is_valid()) {
mesh_storage->mesh_instance_check_for_update(cm->mesh_instance);
+ mesh_storage->mesh_instance_set_canvas_item_transform(cm->mesh_instance, canvas_transform_inverse * ci->final_transform);
update_skeletons = true;
}
}
diff --git a/servers/rendering/renderer_rd/shaders/skeleton.glsl b/servers/rendering/renderer_rd/shaders/skeleton.glsl
index f5b233cca0..59c161548c 100644
--- a/servers/rendering/renderer_rd/shaders/skeleton.glsl
+++ b/servers/rendering/renderer_rd/shaders/skeleton.glsl
@@ -51,6 +51,15 @@ layout(push_constant, std430) uniform Params {
bool normalized_blend_shapes;
uint pad0;
uint pad1;
+
+ vec2 skeleton_transform_x;
+ vec2 skeleton_transform_y;
+
+ vec2 skeleton_transform_offset;
+ vec2 inverse_transform_x;
+
+ vec2 inverse_transform_y;
+ vec2 inverse_transform_offset;
}
params;
@@ -158,8 +167,12 @@ void main() {
m += mat4(bone_transforms.data[bones_23.x], bone_transforms.data[bones_23.x + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0)) * weights_23.x;
m += mat4(bone_transforms.data[bones_23.y], bone_transforms.data[bones_23.y + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0)) * weights_23.y;
- //reverse order because its transposed
- vertex = (vec4(vertex, 0.0, 1.0) * m).xy;
+ mat4 skeleton_matrix = mat4(vec4(params.skeleton_transform_x, 0.0, 0.0), vec4(params.skeleton_transform_y, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(params.skeleton_transform_offset, 0.0, 1.0));
+ mat4 inverse_matrix = mat4(vec4(params.inverse_transform_x, 0.0, 0.0), vec4(params.inverse_transform_y, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(params.inverse_transform_offset, 0.0, 1.0));
+
+ m = skeleton_matrix * transpose(m) * inverse_matrix;
+
+ vertex = (m * vec4(vertex, 0.0, 1.0)).xy;
}
uint dst_offset = index * params.vertex_stride;
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
index 2015a2fca0..9124886764 100644
--- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
@@ -930,6 +930,11 @@ void MeshStorage::mesh_instance_check_for_update(RID p_mesh_instance) {
}
}
+void MeshStorage::mesh_instance_set_canvas_item_transform(RID p_mesh_instance, const Transform2D &p_transform) {
+ MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
+ mi->canvas_item_transform_2d = p_transform;
+}
+
void MeshStorage::update_mesh_instances() {
while (dirty_mesh_instance_weights.first()) {
MeshInstance *mi = dirty_mesh_instance_weights.first()->self();
@@ -981,6 +986,22 @@ void MeshStorage::update_mesh_instances() {
push_constant.skin_stride = (mi->mesh->surfaces[i]->skin_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
push_constant.skin_weight_offset = (mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 4 : 2;
+ Transform2D transform = mi->canvas_item_transform_2d.affine_inverse() * sk->base_transform_2d;
+ push_constant.skeleton_transform_x[0] = transform.columns[0][0];
+ push_constant.skeleton_transform_x[1] = transform.columns[0][1];
+ push_constant.skeleton_transform_y[0] = transform.columns[1][0];
+ push_constant.skeleton_transform_y[1] = transform.columns[1][1];
+ push_constant.skeleton_transform_offset[0] = transform.columns[2][0];
+ push_constant.skeleton_transform_offset[1] = transform.columns[2][1];
+
+ Transform2D inverse_transform = transform.affine_inverse();
+ push_constant.inverse_transform_x[0] = inverse_transform.columns[0][0];
+ push_constant.inverse_transform_x[1] = inverse_transform.columns[0][1];
+ push_constant.inverse_transform_y[0] = inverse_transform.columns[1][0];
+ push_constant.inverse_transform_y[1] = inverse_transform.columns[1][1];
+ push_constant.inverse_transform_offset[0] = inverse_transform.columns[2][0];
+ push_constant.inverse_transform_offset[1] = inverse_transform.columns[2][1];
+
push_constant.blend_shape_count = mi->mesh->blend_shape_count;
push_constant.normalized_blend_shapes = mi->mesh->blend_shape_mode == RS::BLEND_SHAPE_MODE_NORMALIZED;
push_constant.pad0 = 0;
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
index b62da5fd7b..c921523941 100644
--- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
@@ -178,6 +178,7 @@ private:
bool weights_dirty = false;
SelfList<MeshInstance> weight_update_list;
SelfList<MeshInstance> array_update_list;
+ Transform2D canvas_item_transform_2d;
MeshInstance() :
weight_update_list(this), array_update_list(this) {}
};
@@ -256,6 +257,14 @@ private:
uint32_t normalized_blend_shapes;
uint32_t pad0;
uint32_t pad1;
+ float skeleton_transform_x[2];
+ float skeleton_transform_y[2];
+
+ float skeleton_transform_offset[2];
+ float inverse_transform_x[2];
+
+ float inverse_transform_y[2];
+ float inverse_transform_offset[2];
};
enum {
@@ -548,6 +557,7 @@ public:
virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override;
virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override;
virtual void mesh_instance_check_for_update(RID p_mesh_instance) override;
+ virtual void mesh_instance_set_canvas_item_transform(RID p_mesh_instance, const Transform2D &p_transform) override;
virtual void update_mesh_instances() override;
/* MULTIMESH API */
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 91e9879bae..7a4ac709f4 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -622,7 +622,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
char_idx += 2;
include_positions.resize(include_positions.size() - 1); // Pop back.
- tk_line = include_positions[include_positions.size() - 1].line; // Restore line.
+ tk_line = include_positions[include_positions.size() - 1].line - 1; // Restore line.
} else {
return _make_token(TK_ERROR, "Invalid include enter/exit hint token (@@> and @@<)");
@@ -2837,6 +2837,20 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "dFdx", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, false },
{ "dFdx", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, false },
+ // dFdxCoarse
+
+ { "dFdxCoarse", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ { "dFdxCoarse", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ { "dFdxCoarse", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ { "dFdxCoarse", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+
+ // dFdxFine
+
+ { "dFdxFine", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ { "dFdxFine", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ { "dFdxFine", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ { "dFdxFine", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+
// dFdy
{ "dFdy", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, false },
@@ -2844,6 +2858,20 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "dFdy", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, false },
{ "dFdy", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, false },
+ // dFdyCoarse
+
+ { "dFdyCoarse", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ { "dFdyCoarse", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ { "dFdyCoarse", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ { "dFdyCoarse", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+
+ // dFdyFine
+
+ { "dFdyFine", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ { "dFdyFine", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ { "dFdyFine", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ { "dFdyFine", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+
// fwidth
{ "fwidth", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, false },
@@ -2851,6 +2879,20 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "fwidth", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, false },
{ "fwidth", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, false },
+ // fwidthCoarse
+
+ { "fwidthCoarse", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ { "fwidthCoarse", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ { "fwidthCoarse", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ { "fwidthCoarse", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+
+ // fwidthFine
+
+ { "fwidthFine", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ { "fwidthFine", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ { "fwidthFine", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ { "fwidthFine", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+
// Sub-functions.
// array
@@ -8243,6 +8285,10 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
_set_error(vformat(RTR("Uniform instances are not yet implemented for '%s' shaders."), shader_type_identifier));
return ERR_PARSE_ERROR;
}
+ if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") {
+ _set_error(RTR("Uniform instances are not supported in gl_compatibility shaders."));
+ return ERR_PARSE_ERROR;
+ }
if (uniform_scope == ShaderNode::Uniform::SCOPE_LOCAL) {
tk = _get_token();
if (tk.type != TK_UNIFORM) {
diff --git a/servers/rendering/shader_preprocessor.cpp b/servers/rendering/shader_preprocessor.cpp
index 97efd2df94..b45a7c0db3 100644
--- a/servers/rendering/shader_preprocessor.cpp
+++ b/servers/rendering/shader_preprocessor.cpp
@@ -78,19 +78,46 @@ char32_t ShaderPreprocessor::Tokenizer::peek() {
return 0;
}
+int ShaderPreprocessor::Tokenizer::consume_line_continuations(int p_offset) {
+ int skips = 0;
+
+ for (int i = index + p_offset; i < size; i++) {
+ char32_t c = code[i];
+ if (c == '\\') {
+ if (i + 1 < size && code[i + 1] == '\n') {
+ // This line ends with "\" and "\n" continuation.
+ add_generated(Token('\n', line));
+ line++;
+ skips++;
+
+ i = i + 2;
+ index = i;
+ } else {
+ break;
+ }
+ } else if (!is_whitespace(c)) {
+ break;
+ }
+ }
+ return skips;
+}
+
LocalVector<ShaderPreprocessor::Token> ShaderPreprocessor::Tokenizer::advance(char32_t p_what) {
LocalVector<ShaderPreprocessor::Token> tokens;
while (index < size) {
char32_t c = code[index++];
-
- tokens.push_back(ShaderPreprocessor::Token(c, line));
+ if (c == '\\' && consume_line_continuations(-1) > 0) {
+ continue;
+ }
if (c == '\n') {
add_generated(ShaderPreprocessor::Token('\n', line));
line++;
}
+ tokens.push_back(ShaderPreprocessor::Token(c, line));
+
if (c == p_what || c == 0) {
return tokens;
}
@@ -104,6 +131,11 @@ void ShaderPreprocessor::Tokenizer::skip_whitespace() {
}
}
+bool ShaderPreprocessor::Tokenizer::consume_empty_line() {
+ // Read until newline and return true if the content was all whitespace/empty.
+ return tokens_to_string(advance('\n')).strip_edges().size() == 0;
+}
+
String ShaderPreprocessor::Tokenizer::get_identifier(bool *r_is_cursor, bool p_started) {
if (r_is_cursor != nullptr) {
*r_is_cursor = false;
@@ -113,6 +145,10 @@ String ShaderPreprocessor::Tokenizer::get_identifier(bool *r_is_cursor, bool p_s
while (true) {
char32_t c = peek();
+ if (c == '\\' && consume_line_continuations(0) > 0) {
+ continue;
+ }
+
if (is_char_end(c) || c == '(' || c == ')' || c == ',' || c == ';') {
break;
}
@@ -146,8 +182,10 @@ String ShaderPreprocessor::Tokenizer::get_identifier(bool *r_is_cursor, bool p_s
String ShaderPreprocessor::Tokenizer::peek_identifier() {
const int original = index;
+ const int original_line = line;
String id = get_identifier();
index = original;
+ line = original_line;
return id;
}
@@ -485,7 +523,9 @@ void ShaderPreprocessor::process_else(Tokenizer *p_tokenizer) {
state->previous_region->to_line = line - 1;
}
- p_tokenizer->advance('\n');
+ if (!p_tokenizer->consume_empty_line()) {
+ set_error(RTR("Invalid else."), p_tokenizer->get_line());
+ }
bool skip = false;
for (int i = 0; i < state->current_branch->conditions.size(); i++) {
@@ -508,17 +548,21 @@ void ShaderPreprocessor::process_else(Tokenizer *p_tokenizer) {
}
void ShaderPreprocessor::process_endif(Tokenizer *p_tokenizer) {
+ const int line = p_tokenizer->get_line();
+
state->condition_depth--;
if (state->condition_depth < 0) {
- set_error(RTR("Unmatched endif."), p_tokenizer->get_line());
+ set_error(RTR("Unmatched endif."), line);
return;
}
if (state->previous_region != nullptr) {
- state->previous_region->to_line = p_tokenizer->get_line() - 1;
+ state->previous_region->to_line = line - 1;
state->previous_region = state->previous_region->parent;
}
- p_tokenizer->advance('\n');
+ if (!p_tokenizer->consume_empty_line()) {
+ set_error(RTR("Invalid endif."), line);
+ }
state->current_branch = state->current_branch->parent;
state->branches.pop_back();
@@ -574,12 +618,10 @@ void ShaderPreprocessor::process_ifdef(Tokenizer *p_tokenizer) {
return;
}
- p_tokenizer->skip_whitespace();
- if (!is_char_end(p_tokenizer->peek())) {
+ if (!p_tokenizer->consume_empty_line()) {
set_error(RTR("Invalid ifdef."), line);
return;
}
- p_tokenizer->advance('\n');
bool success = state->defines.has(label);
start_branch_condition(p_tokenizer, success);
@@ -598,12 +640,10 @@ void ShaderPreprocessor::process_ifndef(Tokenizer *p_tokenizer) {
return;
}
- p_tokenizer->skip_whitespace();
- if (!is_char_end(p_tokenizer->peek())) {
+ if (!p_tokenizer->consume_empty_line()) {
set_error(RTR("Invalid ifndef."), line);
return;
}
- p_tokenizer->advance('\n');
bool success = !state->defines.has(label);
start_branch_condition(p_tokenizer, success);
@@ -628,13 +668,17 @@ void ShaderPreprocessor::process_include(Tokenizer *p_tokenizer) {
}
}
path = path.substr(0, path.length() - 1);
- p_tokenizer->skip_whitespace();
- if (path.is_empty() || !is_char_end(p_tokenizer->peek())) {
+ if (path.is_empty() || !p_tokenizer->consume_empty_line()) {
set_error(RTR("Invalid path."), line);
return;
}
+ path = path.simplify_path();
+ if (path.is_relative_path()) {
+ path = state->current_filename.get_base_dir().path_join(path);
+ }
+
Ref<Resource> res = ResourceLoader::load(path);
if (res.is_null()) {
set_error(RTR("Shader include load failed. Does the shader include exist? Is there a cyclic dependency?"), line);
@@ -728,25 +772,24 @@ void ShaderPreprocessor::process_pragma(Tokenizer *p_tokenizer) {
return;
}
- p_tokenizer->advance('\n');
+ if (!p_tokenizer->consume_empty_line()) {
+ set_error(RTR("Invalid pragma directive."), line);
+ return;
+ }
}
void ShaderPreprocessor::process_undef(Tokenizer *p_tokenizer) {
const int line = p_tokenizer->get_line();
const String label = p_tokenizer->get_identifier();
- if (label.is_empty() || !state->defines.has(label)) {
- set_error(RTR("Invalid name."), line);
- return;
- }
-
- p_tokenizer->skip_whitespace();
- if (!is_char_end(p_tokenizer->peek())) {
+ if (label.is_empty() || !p_tokenizer->consume_empty_line()) {
set_error(RTR("Invalid undef."), line);
return;
}
- memdelete(state->defines[label]);
- state->defines.erase(label);
+ if (state->defines.has(label)) {
+ memdelete(state->defines[label]);
+ state->defines.erase(label);
+ }
}
void ShaderPreprocessor::add_region(int p_line, bool p_enabled, Region *p_parent_region) {
@@ -957,15 +1000,57 @@ bool ShaderPreprocessor::expand_macros_once(const String &p_line, int p_line_num
String body = define->body;
if (define->arguments.size() > 0) {
// Complex macro with arguments.
- int args_start = index + key.length();
- int args_end = p_line.find(")", args_start);
- if (args_start == -1 || args_end == -1) {
- set_error(RTR("Missing macro argument parenthesis."), p_line_number);
- return false;
+
+ int args_start = -1;
+ int args_end = -1;
+ int brackets_open = 0;
+ Vector<String> args;
+ for (int i = index_start - 1; i < p_line.length(); i++) {
+ bool add_argument = false;
+ bool reached_end = false;
+ char32_t c = p_line[i];
+
+ if (c == '(') {
+ brackets_open++;
+ if (brackets_open == 1) {
+ args_start = i + 1;
+ args_end = -1;
+ }
+ } else if (c == ')') {
+ brackets_open--;
+ if (brackets_open == 0) {
+ args_end = i;
+ add_argument = true;
+ reached_end = true;
+ }
+ } else if (c == ',') {
+ if (brackets_open == 1) {
+ args_end = i;
+ add_argument = true;
+ }
+ }
+
+ if (add_argument) {
+ if (args_start == -1 || args_end == -1) {
+ set_error(RTR("Invalid macro argument list."), p_line_number);
+ return false;
+ }
+
+ String arg = p_line.substr(args_start, args_end - args_start).strip_edges();
+ if (arg.is_empty()) {
+ set_error(RTR("Invalid macro argument."), p_line_number);
+ return false;
+ }
+ args.append(arg);
+
+ args_start = args_end + 1;
+ }
+
+ if (reached_end) {
+ break;
+ }
}
- String values = result.substr(args_start + 1, args_end - (args_start + 1));
- Vector<String> args = values.split(",");
if (args.size() != define->arguments.size()) {
set_error(RTR("Invalid macro argument count."), p_line_number);
return false;
@@ -987,9 +1072,6 @@ bool ShaderPreprocessor::expand_macros_once(const String &p_line, int p_line_num
result = result.substr(0, index) + " " + body + " " + result.substr(args_end + 1, result.length());
} else {
result = result.substr(0, index) + body + result.substr(index + key.length(), result.length() - (index + key.length()));
- // Manually reset index_start to where the body value of the define finishes.
- // This ensures we don't skip another instance of this macro in the string.
- index_start = index + body.length() + 1;
}
r_expanded = result;
diff --git a/servers/rendering/shader_preprocessor.h b/servers/rendering/shader_preprocessor.h
index 6e5533c575..2b7d2c274e 100644
--- a/servers/rendering/shader_preprocessor.h
+++ b/servers/rendering/shader_preprocessor.h
@@ -93,11 +93,13 @@ private:
int get_line() const;
int get_index() const;
char32_t peek();
+ int consume_line_continuations(int p_offset);
void get_and_clear_generated(Vector<Token> *r_out);
void backtrack(char32_t p_what);
LocalVector<Token> advance(char32_t p_what);
void skip_whitespace();
+ bool consume_empty_line();
String get_identifier(bool *r_is_cursor = nullptr, bool p_started = false);
String peek_identifier();
Token get_token();
diff --git a/servers/rendering/storage/mesh_storage.h b/servers/rendering/storage/mesh_storage.h
index 704c2e015c..76e46a696a 100644
--- a/servers/rendering/storage/mesh_storage.h
+++ b/servers/rendering/storage/mesh_storage.h
@@ -83,6 +83,7 @@ public:
virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) = 0;
virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) = 0;
virtual void mesh_instance_check_for_update(RID p_mesh_instance) = 0;
+ virtual void mesh_instance_set_canvas_item_transform(RID p_mesh_instance, const Transform2D &p_transform) = 0;
virtual void update_mesh_instances() = 0;
/* MULTIMESH API */
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 4ef562adcb..97907bed48 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2875,7 +2875,7 @@ void RenderingServer::init() {
GLOBAL_DEF("rendering/2d/shadow_atlas/size", 2048);
// Number of commands that can be drawn per frame.
- GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/gl_compatibility/item_buffer_size", PROPERTY_HINT_RANGE, "1024,1048576,1"), 16384);
+ GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/gl_compatibility/item_buffer_size", PROPERTY_HINT_RANGE, "128,1048576,1"), 16384);
GLOBAL_DEF("rendering/shader_compiler/shader_cache/enabled", true);
GLOBAL_DEF("rendering/shader_compiler/shader_cache/compress", true);
diff --git a/tests/core/input/test_input_event_mouse.h b/tests/core/input/test_input_event_mouse.h
new file mode 100644
index 0000000000..0da4f14160
--- /dev/null
+++ b/tests/core/input/test_input_event_mouse.h
@@ -0,0 +1,81 @@
+/**************************************************************************/
+/* test_input_event_mouse.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef TEST_INPUT_EVENT_MOUSE_H
+#define TEST_INPUT_EVENT_MOUSE_H
+
+#include "core/input/input_event.h"
+#include "tests/test_macros.h"
+
+namespace TestInputEventMouse {
+
+TEST_CASE("[InputEventMouse] Mouse button mask is set correctly") {
+ InputEventMouse mousekey;
+
+ mousekey.set_button_mask(MouseButtonMask::LEFT);
+ CHECK(mousekey.get_button_mask().has_flag(MouseButtonMask::LEFT));
+
+ mousekey.set_button_mask(MouseButtonMask::MB_XBUTTON1);
+ CHECK(mousekey.get_button_mask().has_flag(MouseButtonMask::MB_XBUTTON1));
+
+ mousekey.set_button_mask(MouseButtonMask::MB_XBUTTON2);
+ CHECK(mousekey.get_button_mask().has_flag(MouseButtonMask::MB_XBUTTON2));
+
+ mousekey.set_button_mask(MouseButtonMask::MIDDLE);
+ CHECK(mousekey.get_button_mask().has_flag(MouseButtonMask::MIDDLE));
+
+ mousekey.set_button_mask(MouseButtonMask::RIGHT);
+ CHECK(mousekey.get_button_mask().has_flag(MouseButtonMask::RIGHT));
+}
+
+TEST_CASE("[InputEventMouse] Setting the mouse position works correctly") {
+ InputEventMouse mousekey;
+
+ mousekey.set_position(Vector2{ 10, 10 });
+ CHECK(mousekey.get_position() == Vector2{ 10, 10 });
+
+ mousekey.set_position(Vector2{ -1, -1 });
+ CHECK(mousekey.get_position() == Vector2{ -1, -1 });
+}
+
+TEST_CASE("[InputEventMouse] Setting the global mouse position works correctly") {
+ InputEventMouse mousekey;
+
+ mousekey.set_global_position(Vector2{ 10, 10 });
+ CHECK(mousekey.get_global_position() == Vector2{ 10, 10 });
+ CHECK(mousekey.get_global_position() != Vector2{ 1, 1 });
+
+ mousekey.set_global_position(Vector2{ -1, -1 });
+ CHECK(mousekey.get_global_position() == Vector2{ -1, -1 });
+ CHECK(mousekey.get_global_position() != Vector2{ 1, 1 });
+}
+} // namespace TestInputEventMouse
+
+#endif // TEST_INPUT_EVENT_MOUSE_H
diff --git a/tests/core/math/test_transform_2d.h b/tests/core/math/test_transform_2d.h
index dc2b6e2ba8..ca27776180 100644
--- a/tests/core/math/test_transform_2d.h
+++ b/tests/core/math/test_transform_2d.h
@@ -84,6 +84,19 @@ TEST_CASE("[Transform2D] rotation") {
CHECK(orig.rotated_local(phi) == orig * R);
}
+TEST_CASE("[Transform2D] Interpolation") {
+ Transform2D rotate_scale_skew_pos = Transform2D(Math::deg_to_rad(170.0), Vector2(3.6, 8.0), Math::deg_to_rad(20.0), Vector2(2.4, 6.8));
+ Transform2D rotate_scale_skew_pos_halfway = Transform2D(Math::deg_to_rad(85.0), Vector2(2.3, 4.5), Math::deg_to_rad(10.0), Vector2(1.2, 3.4));
+ Transform2D interpolated = Transform2D().interpolate_with(rotate_scale_skew_pos, 0.5);
+ CHECK(interpolated.get_origin().is_equal_approx(rotate_scale_skew_pos_halfway.get_origin()));
+ CHECK(interpolated.get_rotation() == doctest::Approx(rotate_scale_skew_pos_halfway.get_rotation()));
+ CHECK(interpolated.get_scale().is_equal_approx(rotate_scale_skew_pos_halfway.get_scale()));
+ CHECK(interpolated.get_skew() == doctest::Approx(rotate_scale_skew_pos_halfway.get_skew()));
+ CHECK(interpolated.is_equal_approx(rotate_scale_skew_pos_halfway));
+ interpolated = rotate_scale_skew_pos.interpolate_with(Transform2D(), 0.5);
+ CHECK(interpolated.is_equal_approx(rotate_scale_skew_pos_halfway));
+}
+
TEST_CASE("[Transform2D] Finite number checks") {
const Vector2 x(0, 1);
const Vector2 infinite(NAN, NAN);
diff --git a/tests/test_main.cpp b/tests/test_main.cpp
index 8c563f94ac..c7f2d4cbfb 100644
--- a/tests/test_main.cpp
+++ b/tests/test_main.cpp
@@ -32,6 +32,7 @@
#include "tests/core/config/test_project_settings.h"
#include "tests/core/input/test_input_event_key.h"
+#include "tests/core/input/test_input_event_mouse.h"
#include "tests/core/input/test_shortcut.h"
#include "tests/core/io/test_config_file.h"
#include "tests/core/io/test_file_access.h"