diff options
-rw-r--r-- | main/main.cpp | 6 | ||||
-rw-r--r-- | misc/dist/linux/godot.6 | 9 |
2 files changed, 9 insertions, 6 deletions
diff --git a/main/main.cpp b/main/main.cpp index 5beeb95a11..2fd9cfa734 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -265,7 +265,7 @@ void Main::print_help(const char *p_binary) { OS::get_singleton()->print(" -s, --script <script> Run a script.\n"); OS::get_singleton()->print(" --check-only Only parse for errors and quit (use with --script).\n"); #ifdef TOOLS_ENABLED - OS::get_singleton()->print(" --export <target> Export the project using the given export target. Export only main pack if path ends with .pck or .zip'.\n"); + OS::get_singleton()->print(" --export <target> Export the project using the given export target. Export only main pack if path ends with .pck or .zip.\n"); OS::get_singleton()->print(" --export-debug <target> Like --export, but use debug template.\n"); OS::get_singleton()->print(" --doctool <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n"); OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n"); @@ -1257,14 +1257,14 @@ bool Main::start() { #endif } else if (args[i].length() && args[i][0] != '-' && game_path == "") { game_path = args[i]; + } else if (args[i] == "--check-only") { + check_only = true; } //parameters that have an argument to the right else if (i < (args.size() - 1)) { bool parsed_pair = true; if (args[i] == "-s" || args[i] == "--script") { script = args[i + 1]; - } else if (args[i] == "--check-only") { - check_only = true; } else if (args[i] == "--test") { test = args[i + 1]; #ifdef TOOLS_ENABLED diff --git a/misc/dist/linux/godot.6 b/misc/dist/linux/godot.6 index 64495d817e..50cb420e4e 100644 --- a/misc/dist/linux/godot.6 +++ b/misc/dist/linux/godot.6 @@ -1,4 +1,4 @@ -.TH GODOT "6" "February 2018" "godot 3.1" "Games" +.TH GODOT "6" "Februaryot 2018" "godot 3.1" "Games" .SH NAME godot \- multi\-platform 2D and 3D game engine with a feature\-rich editor .SH SYNOPSIS @@ -127,6 +127,9 @@ Print the frames per second to the stdout. \fB\-s\fR, \fB\-\-script\fR <script> Run a script. .TP +\fB\-\-check\-only\fR +Only parse for errors and quit (use with --script). +.TP \fB\-\-export\fR <target> Export the project using the given export target. Export only main pack if path ends with .pck or .zip. .TP @@ -146,7 +149,7 @@ Build the scripting solutions (e.g. for C# projects). Generate JSON dump of the Godot API for GDNative bindings. .TP \fB\-\-test\fR <test> -Run a unit test ('string', 'containers', 'math', 'render', 'multimesh', 'gui', 'io', 'shaderlang', 'physics', 'oa_hash_map'). +Run a unit test ('string', 'math', 'physics', 'physics_2d', 'render', 'oa_hash_map', 'gui', 'io', 'shaderlang', 'gd_tokenizer', 'gd_parser', 'gd_compiler', 'gd_bytecode', 'image', 'ordered_hash_map'). .SH FILES XDG_DATA_CONFIG/godot/ or ~/.config/godot/ .RS @@ -156,7 +159,7 @@ XDG_DATA_HOME/godot/ or ~/.local/share/godot/ .RS Contains the default configuration and user data folders for Godot\-made games (\fIuser://\fR path), as well as export templates. .RE -XDG_DATA_CACHE/godot or ~/.cache/godot/ +XDG_DATA_CACHE/godot/ or ~/.cache/godot/ .RS Cache folder for generated thumbnails and scene previews, as well as temporary location for downloads. .RE |