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-rw-r--r--main/main.cpp6
-rw-r--r--misc/dist/linux/godot.69
2 files changed, 9 insertions, 6 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 5beeb95a11..2fd9cfa734 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -265,7 +265,7 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" -s, --script <script> Run a script.\n");
OS::get_singleton()->print(" --check-only Only parse for errors and quit (use with --script).\n");
#ifdef TOOLS_ENABLED
- OS::get_singleton()->print(" --export <target> Export the project using the given export target. Export only main pack if path ends with .pck or .zip'.\n");
+ OS::get_singleton()->print(" --export <target> Export the project using the given export target. Export only main pack if path ends with .pck or .zip.\n");
OS::get_singleton()->print(" --export-debug <target> Like --export, but use debug template.\n");
OS::get_singleton()->print(" --doctool <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n");
OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n");
@@ -1257,14 +1257,14 @@ bool Main::start() {
#endif
} else if (args[i].length() && args[i][0] != '-' && game_path == "") {
game_path = args[i];
+ } else if (args[i] == "--check-only") {
+ check_only = true;
}
//parameters that have an argument to the right
else if (i < (args.size() - 1)) {
bool parsed_pair = true;
if (args[i] == "-s" || args[i] == "--script") {
script = args[i + 1];
- } else if (args[i] == "--check-only") {
- check_only = true;
} else if (args[i] == "--test") {
test = args[i + 1];
#ifdef TOOLS_ENABLED
diff --git a/misc/dist/linux/godot.6 b/misc/dist/linux/godot.6
index 64495d817e..50cb420e4e 100644
--- a/misc/dist/linux/godot.6
+++ b/misc/dist/linux/godot.6
@@ -1,4 +1,4 @@
-.TH GODOT "6" "February 2018" "godot 3.1" "Games"
+.TH GODOT "6" "Februaryot 2018" "godot 3.1" "Games"
.SH NAME
godot \- multi\-platform 2D and 3D game engine with a feature\-rich editor
.SH SYNOPSIS
@@ -127,6 +127,9 @@ Print the frames per second to the stdout.
\fB\-s\fR, \fB\-\-script\fR <script>
Run a script.
.TP
+\fB\-\-check\-only\fR
+Only parse for errors and quit (use with --script).
+.TP
\fB\-\-export\fR <target>
Export the project using the given export target. Export only main pack if path ends with .pck or .zip.
.TP
@@ -146,7 +149,7 @@ Build the scripting solutions (e.g. for C# projects).
Generate JSON dump of the Godot API for GDNative bindings.
.TP
\fB\-\-test\fR <test>
-Run a unit test ('string', 'containers', 'math', 'render', 'multimesh', 'gui', 'io', 'shaderlang', 'physics', 'oa_hash_map').
+Run a unit test ('string', 'math', 'physics', 'physics_2d', 'render', 'oa_hash_map', 'gui', 'io', 'shaderlang', 'gd_tokenizer', 'gd_parser', 'gd_compiler', 'gd_bytecode', 'image', 'ordered_hash_map').
.SH FILES
XDG_DATA_CONFIG/godot/ or ~/.config/godot/
.RS
@@ -156,7 +159,7 @@ XDG_DATA_HOME/godot/ or ~/.local/share/godot/
.RS
Contains the default configuration and user data folders for Godot\-made games (\fIuser://\fR path), as well as export templates.
.RE
-XDG_DATA_CACHE/godot or ~/.cache/godot/
+XDG_DATA_CACHE/godot/ or ~/.cache/godot/
.RS
Cache folder for generated thumbnails and scene previews, as well as temporary location for downloads.
.RE