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-rw-r--r--modules/dlscript/api_generator.h9
-rw-r--r--modules/dlscript/godot/godot_basis.cpp58
-rw-r--r--modules/dlscript/godot/godot_basis.h34
-rw-r--r--modules/dlscript/godot/godot_color.cpp34
-rw-r--r--modules/dlscript/godot/godot_color.h29
-rw-r--r--modules/dlscript/godot/godot_dictionary.h51
-rw-r--r--modules/dlscript/godot/godot_node_path.h39
-rw-r--r--modules/dlscript/godot/godot_plane.cpp48
-rw-r--r--modules/dlscript/godot/godot_plane.h37
-rw-r--r--modules/dlscript/godot/godot_quat.cpp77
-rw-r--r--modules/dlscript/godot/godot_quat.h33
-rw-r--r--modules/dlscript/godot/godot_rect2.cpp48
-rw-r--r--modules/dlscript/godot/godot_rect2.h31
-rw-r--r--modules/dlscript/godot/godot_rect3.cpp48
-rw-r--r--modules/dlscript/godot/godot_rect3.h31
-rw-r--r--modules/dlscript/godot/godot_rid.cpp36
-rw-r--r--modules/dlscript/godot/godot_rid.h28
-rw-r--r--modules/dlscript/godot/godot_string.cpp83
-rw-r--r--modules/dlscript/godot/godot_string.h42
-rw-r--r--modules/dlscript/godot/godot_transform.cpp42
-rw-r--r--modules/dlscript/godot/godot_transform.h29
-rw-r--r--modules/dlscript/godot/godot_transform2d.cpp59
-rw-r--r--modules/dlscript/godot/godot_transform2d.h48
-rw-r--r--modules/gdnative/SCsub (renamed from modules/dlscript/SCsub)0
-rw-r--r--modules/gdnative/api_generator.cpp (renamed from modules/dlscript/api_generator.cpp)29
-rw-r--r--modules/gdnative/api_generator.h38
-rw-r--r--modules/gdnative/config.py (renamed from modules/dlscript/config.py)0
-rw-r--r--modules/gdnative/gdnative.cpp (renamed from modules/dlscript/dl_script.cpp)413
-rw-r--r--modules/gdnative/gdnative.h (renamed from modules/dlscript/dl_script.h)118
-rw-r--r--modules/gdnative/godot.cpp (renamed from modules/dlscript/godot.cpp)22
-rw-r--r--modules/gdnative/godot.h (renamed from modules/dlscript/godot.h)12
-rw-r--r--modules/gdnative/godot/godot_array.cpp (renamed from modules/dlscript/godot/godot_array.cpp)29
-rw-r--r--modules/gdnative/godot/godot_array.h (renamed from modules/dlscript/godot/godot_array.h)36
-rw-r--r--modules/gdnative/godot/godot_basis.cpp87
-rw-r--r--modules/gdnative/godot/godot_basis.h63
-rw-r--r--modules/gdnative/godot/godot_color.cpp63
-rw-r--r--modules/gdnative/godot/godot_color.h58
-rw-r--r--modules/gdnative/godot/godot_dictionary.cpp (renamed from modules/dlscript/godot/godot_dictionary.cpp)29
-rw-r--r--modules/gdnative/godot/godot_dictionary.h80
-rw-r--r--modules/gdnative/godot/godot_image.cpp (renamed from modules/dlscript/godot/godot_image.cpp)29
-rw-r--r--modules/gdnative/godot/godot_image.h (renamed from modules/dlscript/godot/godot_image.h)35
-rw-r--r--modules/gdnative/godot/godot_input_event.cpp (renamed from modules/dlscript/godot/godot_input_event.cpp)29
-rw-r--r--modules/gdnative/godot/godot_input_event.h (renamed from modules/dlscript/godot/godot_input_event.h)35
-rw-r--r--modules/gdnative/godot/godot_node_path.cpp (renamed from modules/dlscript/godot/godot_node_path.cpp)29
-rw-r--r--modules/gdnative/godot/godot_node_path.h68
-rw-r--r--modules/gdnative/godot/godot_plane.cpp77
-rw-r--r--modules/gdnative/godot/godot_plane.h66
-rw-r--r--modules/gdnative/godot/godot_pool_arrays.cpp (renamed from modules/dlscript/godot/godot_pool_arrays.cpp)29
-rw-r--r--modules/gdnative/godot/godot_pool_arrays.h (renamed from modules/dlscript/godot/godot_pool_arrays.h)35
-rw-r--r--modules/gdnative/godot/godot_quat.cpp106
-rw-r--r--modules/gdnative/godot/godot_quat.h62
-rw-r--r--modules/gdnative/godot/godot_rect2.cpp77
-rw-r--r--modules/gdnative/godot/godot_rect2.h60
-rw-r--r--modules/gdnative/godot/godot_rect3.cpp77
-rw-r--r--modules/gdnative/godot/godot_rect3.h60
-rw-r--r--modules/gdnative/godot/godot_rid.cpp65
-rw-r--r--modules/gdnative/godot/godot_rid.h57
-rw-r--r--modules/gdnative/godot/godot_string.cpp112
-rw-r--r--modules/gdnative/godot/godot_string.h71
-rw-r--r--modules/gdnative/godot/godot_transform.cpp71
-rw-r--r--modules/gdnative/godot/godot_transform.h58
-rw-r--r--modules/gdnative/godot/godot_transform2d.cpp88
-rw-r--r--modules/gdnative/godot/godot_transform2d.h77
-rw-r--r--modules/gdnative/godot/godot_variant.cpp (renamed from modules/dlscript/godot/godot_variant.cpp)29
-rw-r--r--modules/gdnative/godot/godot_variant.h (renamed from modules/dlscript/godot/godot_variant.h)29
-rw-r--r--modules/gdnative/godot/godot_vector2.cpp (renamed from modules/dlscript/godot/godot_vector2.cpp)29
-rw-r--r--modules/gdnative/godot/godot_vector2.h (renamed from modules/dlscript/godot/godot_vector2.h)29
-rw-r--r--modules/gdnative/godot/godot_vector3.cpp (renamed from modules/dlscript/godot/godot_vector3.cpp)29
-rw-r--r--modules/gdnative/godot/godot_vector3.h (renamed from modules/dlscript/godot/godot_vector3.h)29
-rw-r--r--modules/gdnative/register_types.cpp (renamed from modules/dlscript/register_types.cpp)46
-rw-r--r--modules/gdnative/register_types.h (renamed from modules/dlscript/register_types.h)4
71 files changed, 2448 insertions, 1300 deletions
diff --git a/modules/dlscript/api_generator.h b/modules/dlscript/api_generator.h
deleted file mode 100644
index 4a8354e9d6..0000000000
--- a/modules/dlscript/api_generator.h
+++ /dev/null
@@ -1,9 +0,0 @@
-#ifndef API_GENERATOR_H
-#define API_GENERATOR_H
-
-#include "core/ustring.h"
-#include "typedefs.h"
-
-Error generate_c_api(const String &p_path);
-
-#endif // API_GENERATOR_H
diff --git a/modules/dlscript/godot/godot_basis.cpp b/modules/dlscript/godot/godot_basis.cpp
deleted file mode 100644
index 813a531de5..0000000000
--- a/modules/dlscript/godot/godot_basis.cpp
+++ /dev/null
@@ -1,58 +0,0 @@
-#include "godot_basis.h"
-
-#include "math/matrix3.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void _basis_api_anchor() {
-}
-
-void GDAPI godot_basis_new(godot_basis *p_basis) {
- Basis *basis = (Basis *)p_basis;
- *basis = Basis();
-}
-
-void GDAPI godot_basis_new_with_euler_quat(godot_basis *p_basis, const godot_quat *p_euler) {
- Basis *basis = (Basis *)p_basis;
- Quat *euler = (Quat *)p_euler;
- *basis = Basis(*euler);
-}
-
-void GDAPI godot_basis_new_with_euler(godot_basis *p_basis, const godot_vector3 *p_euler) {
- Basis *basis = (Basis *)p_basis;
- Vector3 *euler = (Vector3 *)p_euler;
- *basis = Basis(*euler);
-}
-
-godot_quat GDAPI godot_basis_as_quat(const godot_basis *p_basis) {
- const Basis *basis = (const Basis *)p_basis;
- godot_quat quat;
- Quat *p_quat = (Quat *)&quat;
- *p_quat = basis->operator Quat();
- return quat;
-}
-
-godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_basis) {
- const Basis *basis = (const Basis *)p_basis;
- godot_vector3 euler;
- Vector3 *p_euler = (Vector3 *)&euler;
- *p_euler = basis->get_euler();
- return euler;
-}
-
-/*
- * p_elements is a pointer to an array of 3 (!!) vector3
- */
-void GDAPI godot_basis_get_elements(godot_basis *p_basis, godot_vector3 *p_elements) {
- Basis *basis = (Basis *)p_basis;
- Vector3 *elements = (Vector3 *)p_elements;
- elements[0] = basis->elements[0];
- elements[1] = basis->elements[1];
- elements[2] = basis->elements[2];
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/dlscript/godot/godot_basis.h b/modules/dlscript/godot/godot_basis.h
deleted file mode 100644
index 43efd65ea2..0000000000
--- a/modules/dlscript/godot/godot_basis.h
+++ /dev/null
@@ -1,34 +0,0 @@
-#ifndef GODOT_DLSCRIPT_BASIS_H
-#define GODOT_DLSCRIPT_BASIS_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-#ifndef GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED
-typedef struct godot_basis {
- uint8_t _dont_touch_that[36];
-} godot_basis;
-#endif
-
-#include "../godot.h"
-
-void GDAPI godot_basis_new(godot_basis *p_basis);
-void GDAPI godot_basis_new_with_euler_quat(godot_basis *p_basis, const godot_quat *p_euler);
-void GDAPI godot_basis_new_with_euler(godot_basis *p_basis, const godot_vector3 *p_euler);
-
-godot_quat GDAPI godot_basis_as_quat(const godot_basis *p_basis);
-godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_basis);
-
-/*
- * p_elements is a pointer to an array of 3 (!!) vector3
- */
-void GDAPI godot_basis_get_elements(godot_basis *p_basis, godot_vector3 *p_elements);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_DLSCRIPT_BASIS_H
diff --git a/modules/dlscript/godot/godot_color.cpp b/modules/dlscript/godot/godot_color.cpp
deleted file mode 100644
index 7e49565d40..0000000000
--- a/modules/dlscript/godot/godot_color.cpp
+++ /dev/null
@@ -1,34 +0,0 @@
-#include "godot_color.h"
-
-#include "color.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void _color_api_anchor() {
-}
-
-void GDAPI godot_color_new(godot_color *p_color) {
- Color *color = (Color *)p_color;
- *color = Color();
-}
-
-void GDAPI godot_color_new_rgba(godot_color *p_color, const godot_real r, const godot_real g, const godot_real b, const godot_real a) {
- Color *color = (Color *)p_color;
- *color = Color(r, g, b, a);
-}
-
-uint32_t GDAPI godot_color_get_32(const godot_color *p_color) {
- const Color *color = (const Color *)p_color;
- return color->to_32();
-}
-
-float GDAPI *godot_color_index(godot_color *p_color, const godot_int idx) {
- Color *color = (Color *)p_color;
- return &color->operator[](idx);
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/dlscript/godot/godot_color.h b/modules/dlscript/godot/godot_color.h
deleted file mode 100644
index 72e16a2c5a..0000000000
--- a/modules/dlscript/godot/godot_color.h
+++ /dev/null
@@ -1,29 +0,0 @@
-#ifndef GODOT_DLSCRIPT_COLOR_H
-#define GODOT_DLSCRIPT_COLOR_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-#ifndef GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED
-typedef struct godot_color {
- uint8_t _dont_touch_that[16];
-} godot_color;
-#endif
-
-#include "../godot.h"
-
-void GDAPI godot_color_new(godot_color *p_color);
-void GDAPI godot_color_new_rgba(godot_color *p_color, const godot_real r, const godot_real g, const godot_real b, const godot_real a);
-
-uint32_t GDAPI godot_color_get_32(const godot_color *p_color);
-
-float GDAPI *godot_color_index(godot_color *p_color, const godot_int idx);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_DLSCRIPT_COLOR_H
diff --git a/modules/dlscript/godot/godot_dictionary.h b/modules/dlscript/godot/godot_dictionary.h
deleted file mode 100644
index 5f86cbca5a..0000000000
--- a/modules/dlscript/godot/godot_dictionary.h
+++ /dev/null
@@ -1,51 +0,0 @@
-#ifndef GODOT_DLSCRIPT_DICTIONARY_H
-#define GODOT_DLSCRIPT_DICTIONARY_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-#ifndef GODOT_CORE_API_GODOT_DICITIONARY_TYPE_DEFINED
-typedef struct godot_dictionary {
- uint8_t _dont_touch_that[8];
-} godot_dictionary;
-#endif
-
-#include "godot_array.h"
-#include "godot_variant.h"
-
-void GDAPI godot_dictionary_new(godot_dictionary *p_dict);
-
-void GDAPI godot_dictionary_clear(godot_dictionary *p_dict);
-
-godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_dict);
-
-void GDAPI godot_dictionary_erase(godot_dictionary *p_dict, const godot_variant *p_key);
-
-godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_dict, const godot_variant *p_key);
-
-godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_dict, const godot_array *p_keys);
-
-uint32_t GDAPI godot_dictionary_hash(const godot_dictionary *p_dict);
-
-godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_dict);
-
-godot_int GDAPI godot_dictionary_parse_json(godot_dictionary *p_dict, const godot_string *p_json);
-
-godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_dict, const godot_variant *p_key);
-
-godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_dict);
-
-godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_dict);
-
-godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_dict);
-
-void GDAPI godot_dictionary_destroy(godot_dictionary *p_dict);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_DLSCRIPT_DICTIONARY_H
diff --git a/modules/dlscript/godot/godot_node_path.h b/modules/dlscript/godot/godot_node_path.h
deleted file mode 100644
index 04f1e70c1d..0000000000
--- a/modules/dlscript/godot/godot_node_path.h
+++ /dev/null
@@ -1,39 +0,0 @@
-#ifndef GODOT_DLSCRIPT_NODE_PATH_H
-#define GODOT_DLSCRIPT_NODE_PATH_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-#ifndef GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED
-typedef struct godot_node_path {
- uint8_t _dont_touch_that[8];
-} godot_node_path;
-#endif
-
-#include "../godot.h"
-
-void GDAPI godot_node_path_new(godot_node_path *p_np, const godot_string *p_from);
-void GDAPI godot_node_path_copy(godot_node_path *p_np, const godot_node_path *p_from);
-
-godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_np, const godot_int p_idx);
-godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_np);
-
-godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_np);
-godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_np, const godot_int p_idx);
-godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_np);
-
-godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_np);
-godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_np);
-
-godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_np);
-
-void GDAPI godot_node_path_destroy(godot_node_path *p_np);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_DLSCRIPT_NODE_PATH_H
diff --git a/modules/dlscript/godot/godot_plane.cpp b/modules/dlscript/godot/godot_plane.cpp
deleted file mode 100644
index 883aeb6282..0000000000
--- a/modules/dlscript/godot/godot_plane.cpp
+++ /dev/null
@@ -1,48 +0,0 @@
-#include "godot_plane.h"
-
-#include "math/plane.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void _plane_api_anchor() {
-}
-
-void GDAPI godot_plane_new(godot_plane *p_pl) {
- Plane *pl = (Plane *)p_pl;
- *pl = Plane();
-}
-
-void GDAPI godot_plane_new_with_normal(godot_plane *p_pl, const godot_vector3 *p_normal, const godot_real p_d) {
- Plane *pl = (Plane *)p_pl;
- const Vector3 *normal = (const Vector3 *)p_normal;
- *pl = Plane(*normal, p_d);
-}
-
-void GDAPI godot_plane_set_normal(godot_plane *p_pl, const godot_vector3 *p_normal) {
- Plane *pl = (Plane *)p_pl;
- const Vector3 *normal = (const Vector3 *)p_normal;
- pl->set_normal(*normal);
-}
-
-godot_vector3 godot_plane_get_normal(const godot_plane *p_pl) {
- const Plane *pl = (const Plane *)p_pl;
- const Vector3 normal = pl->get_normal();
- godot_vector3 *v3 = (godot_vector3 *)&normal;
- return *v3;
-}
-
-void GDAPI godot_plane_set_d(godot_plane *p_pl, const godot_real p_d) {
- Plane *pl = (Plane *)p_pl;
- pl->d = p_d;
-}
-
-godot_real GDAPI godot_plane_get_d(const godot_plane *p_pl) {
- const Plane *pl = (const Plane *)p_pl;
- return pl->d;
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/dlscript/godot/godot_plane.h b/modules/dlscript/godot/godot_plane.h
deleted file mode 100644
index 1323ef4075..0000000000
--- a/modules/dlscript/godot/godot_plane.h
+++ /dev/null
@@ -1,37 +0,0 @@
-#ifndef GODOT_DLSCRIPT_PLANE_H
-#define GODOT_DLSCRIPT_PLANE_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-#ifndef GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED
-typedef struct godot_plane {
- uint8_t _dont_touch_that[16];
-} godot_plane;
-#endif
-
-#include "godot_vector3.h"
-
-void GDAPI godot_plane_new(godot_plane *p_pl);
-void GDAPI godot_plane_new_with_normal(godot_plane *p_pl, const godot_vector3 *p_normal, const godot_real p_d);
-
-// @Incomplete
-// These are additional valid constructors
-// _FORCE_INLINE_ Plane(const Vector3 &p_normal, real_t p_d);
-// _FORCE_INLINE_ Plane(const Vector3 &p_point, const Vector3& p_normal);
-// _FORCE_INLINE_ Plane(const Vector3 &p_point1, const Vector3 &p_point2,const Vector3 &p_point3,ClockDirection p_dir = CLOCKWISE);
-
-void GDAPI godot_plane_set_normal(godot_plane *p_pl, const godot_vector3 *p_normal);
-godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_pl);
-
-godot_real GDAPI godot_plane_get_d(const godot_plane *p_pl);
-void GDAPI godot_plane_set_d(godot_plane *p_pl, const godot_real p_d);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_DLSCRIPT_PLANE_H
diff --git a/modules/dlscript/godot/godot_quat.cpp b/modules/dlscript/godot/godot_quat.cpp
deleted file mode 100644
index 9bd2eb0639..0000000000
--- a/modules/dlscript/godot/godot_quat.cpp
+++ /dev/null
@@ -1,77 +0,0 @@
-#include "godot_quat.h"
-
-#include "math/quat.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void _quat_api_anchor() {
-}
-
-void GDAPI godot_quat_new(godot_quat *p_quat) {
- Quat *quat = (Quat *)p_quat;
- *quat = Quat();
-}
-
-void GDAPI godot_quat_new_with_elements(godot_quat *p_quat, const godot_real x, const godot_real y, const godot_real z, const godot_real w) {
- Quat *quat = (Quat *)p_quat;
- *quat = Quat(x, y, z, w);
-}
-
-void GDAPI godot_quat_new_with_rotation(godot_quat *p_quat, const godot_vector3 *p_axis, const godot_real p_angle) {
- Quat *quat = (Quat *)p_quat;
- const Vector3 *axis = (const Vector3 *)p_axis;
- *quat = Quat(*axis, p_angle);
-}
-
-void GDAPI godot_quat_new_with_shortest_arc(godot_quat *p_quat, const godot_vector3 *p_v0, const godot_vector3 *p_v1) {
- Quat *quat = (Quat *)p_quat;
- const Vector3 *v0 = (const Vector3 *)p_v0;
- const Vector3 *v1 = (const Vector3 *)p_v1;
- *quat = Quat(*v0, *v1);
-}
-
-godot_vector3 GDAPI godot_quat_get_euler(const godot_quat *p_quat) {
- Quat *quat = (Quat *)p_quat;
- Vector3 euler = quat->get_euler();
- return *(godot_vector3 *)&euler;
-}
-
-void GDAPI godot_quat_set_euler(godot_quat *p_quat, const godot_vector3 *p_euler) {
- Quat *quat = (Quat *)p_quat;
- const Vector3 *euler = (const Vector3 *)p_euler;
- quat->set_euler(*euler);
-}
-
-godot_real GDAPI *godot_quat_index(godot_quat *p_quat, const godot_int p_idx) {
- Quat *quat = (Quat *)p_quat;
- switch (p_idx) {
- case 0:
- return &quat->x;
- case 1:
- return &quat->y;
- case 2:
- return &quat->z;
- default:
- return &quat->y;
- }
-}
-
-godot_real GDAPI godot_quat_const_index(const godot_quat *p_quat, const godot_int p_idx) {
- const Quat *quat = (const Quat *)p_quat;
- switch (p_idx) {
- case 0:
- return quat->x;
- case 1:
- return quat->y;
- case 2:
- return quat->z;
- default:
- return quat->y;
- }
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/dlscript/godot/godot_quat.h b/modules/dlscript/godot/godot_quat.h
deleted file mode 100644
index 4e3253c4e5..0000000000
--- a/modules/dlscript/godot/godot_quat.h
+++ /dev/null
@@ -1,33 +0,0 @@
-#ifndef GODOT_DLSCRIPT_QUAT_H
-#define GODOT_DLSCRIPT_QUAT_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-#ifndef GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED
-typedef struct godot_quat {
- uint8_t _dont_touch_that[16];
-} godot_quat;
-#endif
-
-#include "../godot.h"
-
-void GDAPI godot_quat_new(godot_quat *p_quat);
-void GDAPI godot_quat_new_with_elements(godot_quat *p_quat, const godot_real x, const godot_real y, const godot_real z, const godot_real w);
-void GDAPI godot_quat_new_with_rotation(godot_quat *p_quat, const godot_vector3 *p_axis, const godot_real p_angle);
-void GDAPI godot_quat_new_with_shortest_arc(godot_quat *p_quat, const godot_vector3 *p_v0, const godot_vector3 *p_v1);
-
-godot_vector3 GDAPI godot_quat_get_euler(const godot_quat *p_quat);
-void GDAPI godot_quat_set_euler(godot_quat *p_quat, const godot_vector3 *p_euler);
-
-godot_real GDAPI *godot_quat_index(godot_quat *p_quat, const godot_int p_idx);
-godot_real GDAPI godot_quat_const_index(const godot_quat *p_quat, const godot_int p_idx);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_DLSCRIPT_QUAT_H
diff --git a/modules/dlscript/godot/godot_rect2.cpp b/modules/dlscript/godot/godot_rect2.cpp
deleted file mode 100644
index 8e60811114..0000000000
--- a/modules/dlscript/godot/godot_rect2.cpp
+++ /dev/null
@@ -1,48 +0,0 @@
-#include "godot_rect2.h"
-
-#include "math/math_2d.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void _rect2_api_anchor() {
-}
-
-void GDAPI godot_rect2_new(godot_rect2 *p_rect) {
- Rect2 *rect = (Rect2 *)p_rect;
- *rect = Rect2();
-}
-
-void GDAPI godot_rect2_new_with_pos_and_size(godot_rect2 *p_rect, const godot_vector2 *p_pos, const godot_vector2 *p_size) {
- Rect2 *rect = (Rect2 *)p_rect;
- const Vector2 *pos = (const Vector2 *)p_pos;
- const Vector2 *size = (const Vector2 *)p_size;
- *rect = Rect2(*pos, *size);
-}
-
-godot_vector2 GDAPI *godot_rect2_get_pos(godot_rect2 *p_rect) {
- Rect2 *rect = (Rect2 *)p_rect;
- return (godot_vector2 *)&rect->pos;
-}
-
-void GDAPI godot_rect2_set_pos(godot_rect2 *p_rect, const godot_vector2 *p_pos) {
- Rect2 *rect = (Rect2 *)p_rect;
- const Vector2 *pos = (const Vector2 *)p_pos;
- rect->pos = *pos;
-}
-
-godot_vector2 GDAPI *godot_rect2_get_size(godot_rect2 *p_rect) {
- Rect2 *rect = (Rect2 *)p_rect;
- return (godot_vector2 *)&rect->size;
-}
-
-void GDAPI godot_rect2_set_size(godot_rect2 *p_rect, const godot_vector2 *p_size) {
- Rect2 *rect = (Rect2 *)p_rect;
- const Vector2 *size = (const Vector2 *)p_size;
- rect->size = *size;
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/dlscript/godot/godot_rect2.h b/modules/dlscript/godot/godot_rect2.h
deleted file mode 100644
index a3b19bdb7e..0000000000
--- a/modules/dlscript/godot/godot_rect2.h
+++ /dev/null
@@ -1,31 +0,0 @@
-#ifndef GODOT_DLSCRIPT_RECT2_H
-#define GODOT_DLSCRIPT_RECT2_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-#ifndef GODOT_CORE_API_GODOT_RECT2_TYPE_DEFINED
-typedef struct godot_rect2 {
- uint8_t _dont_touch_that[16];
-} godot_rect2;
-#endif
-
-#include "../godot.h"
-
-void GDAPI godot_rect2_new(godot_rect2 *p_rect);
-void GDAPI godot_rect2_new_with_pos_and_size(godot_rect2 *p_rect, const godot_vector2 *p_pos, const godot_vector2 *p_size);
-
-godot_vector2 GDAPI *godot_rect2_get_pos(godot_rect2 *p_rect);
-void GDAPI godot_rect2_set_pos(godot_rect2 *p_rect, const godot_vector2 *p_pos);
-
-godot_vector2 GDAPI *godot_rect2_get_size(godot_rect2 *p_rect);
-void GDAPI godot_rect2_set_size(godot_rect2 *p_rect, const godot_vector2 *p_size);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_DLSCRIPT_RECT3_H
diff --git a/modules/dlscript/godot/godot_rect3.cpp b/modules/dlscript/godot/godot_rect3.cpp
deleted file mode 100644
index 3c442a278b..0000000000
--- a/modules/dlscript/godot/godot_rect3.cpp
+++ /dev/null
@@ -1,48 +0,0 @@
-#include "godot_rect3.h"
-
-#include "math/rect3.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void _rect3_api_anchor() {
-}
-
-void GDAPI godot_rect3_new(godot_rect3 *p_rect) {
- Rect3 *rect = (Rect3 *)p_rect;
- *rect = Rect3();
-}
-
-void GDAPI godot_rect3_new_with_pos_and_size(godot_rect3 *p_rect, const godot_vector3 *p_pos, const godot_vector3 *p_size) {
- Rect3 *rect = (Rect3 *)p_rect;
- const Vector3 *pos = (const Vector3 *)p_pos;
- const Vector3 *size = (const Vector3 *)p_size;
- *rect = Rect3(*pos, *size);
-}
-
-godot_vector3 GDAPI *godot_rect3_get_pos(godot_rect3 *p_rect) {
- Rect3 *rect = (Rect3 *)p_rect;
- return (godot_vector3 *)&rect->pos;
-}
-
-void GDAPI godot_rect3_set_pos(godot_rect3 *p_rect, const godot_vector3 *p_pos) {
- Rect3 *rect = (Rect3 *)p_rect;
- const Vector3 *pos = (const Vector3 *)p_pos;
- rect->pos = *pos;
-}
-
-godot_vector3 GDAPI *godot_rect3_get_size(godot_rect3 *p_rect) {
- Rect3 *rect = (Rect3 *)p_rect;
- return (godot_vector3 *)&rect->size;
-}
-
-void GDAPI godot_rect3_set_size(godot_rect3 *p_rect, const godot_vector3 *p_size) {
- Rect3 *rect = (Rect3 *)p_rect;
- const Vector3 *size = (const Vector3 *)p_size;
- rect->size = *size;
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/dlscript/godot/godot_rect3.h b/modules/dlscript/godot/godot_rect3.h
deleted file mode 100644
index b9279616d1..0000000000
--- a/modules/dlscript/godot/godot_rect3.h
+++ /dev/null
@@ -1,31 +0,0 @@
-#ifndef GODOT_DLSCRIPT_RECT3_H
-#define GODOT_DLSCRIPT_RECT3_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-#ifndef GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED
-typedef struct godot_rect3 {
- uint8_t _dont_touch_that[24];
-} godot_rect3;
-#endif
-
-#include "../godot.h"
-
-void GDAPI godot_rect3_new(godot_rect3 *p_rect);
-void GDAPI godot_rect3_new_with_pos_and_size(godot_rect3 *p_rect, const godot_vector3 *p_pos, const godot_vector3 *p_size);
-
-godot_vector3 GDAPI *godot_rect3_get_pos(godot_rect3 *p_rect);
-void GDAPI godot_rect3_set_pos(godot_rect3 *p_rect, const godot_vector3 *p_pos);
-
-godot_vector3 GDAPI *godot_rect3_get_size(godot_rect3 *p_rect);
-void GDAPI godot_rect3_set_size(godot_rect3 *p_rect, const godot_vector3 *p_size);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_DLSCRIPT_RECT3_H
diff --git a/modules/dlscript/godot/godot_rid.cpp b/modules/dlscript/godot/godot_rid.cpp
deleted file mode 100644
index a36a2e64a3..0000000000
--- a/modules/dlscript/godot/godot_rid.cpp
+++ /dev/null
@@ -1,36 +0,0 @@
-#include "godot_rid.h"
-
-#include "object.h"
-#include "resource.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void _rid_api_anchor() {
-}
-
-void GDAPI godot_rid_new(godot_rid *p_rid, godot_object *p_from) {
-
- Resource *res_from = ((Object *)p_from)->cast_to<Resource>();
-
- RID *rid = (RID *)p_rid;
- memnew_placement(rid, RID);
-
- if (res_from) {
- *rid = RID(res_from->get_rid());
- }
-}
-
-uint32_t GDAPI godot_rid_get_rid(const godot_rid *p_rid) {
- RID *rid = (RID *)p_rid;
- return rid->get_id();
-}
-
-void GDAPI godot_rid_destroy(godot_rid *p_rid) {
- ((RID *)p_rid)->~RID();
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/dlscript/godot/godot_rid.h b/modules/dlscript/godot/godot_rid.h
deleted file mode 100644
index f20c0d4dae..0000000000
--- a/modules/dlscript/godot/godot_rid.h
+++ /dev/null
@@ -1,28 +0,0 @@
-#ifndef GODOT_DLSCRIPT_RID_H
-#define GODOT_DLSCRIPT_RID_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-#ifndef GODOT_CORE_API_GODOT_RID_TYPE_DEFINED
-typedef struct godot_rid {
- uint8_t _dont_touch_that[8];
-} godot_rid;
-#endif
-
-#include "../godot.h"
-
-void GDAPI godot_rid_new(godot_rid *p_rid, godot_object *p_from);
-
-uint32_t GDAPI godot_rid_get_rid(const godot_rid *p_rid);
-
-void GDAPI godot_rid_destroy(godot_rid *p_rid);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_DLSCRIPT_RID_H
diff --git a/modules/dlscript/godot/godot_string.cpp b/modules/dlscript/godot/godot_string.cpp
deleted file mode 100644
index 97d0985a50..0000000000
--- a/modules/dlscript/godot/godot_string.cpp
+++ /dev/null
@@ -1,83 +0,0 @@
-#include "godot_string.h"
-
-#include "string_db.h"
-#include "ustring.h"
-
-#include <string.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void _string_api_anchor() {
-}
-
-void GDAPI godot_string_new(godot_string *p_str) {
- String *p = (String *)p_str;
- memnew_placement(p, String);
- // *p = String(); // useless here
-}
-
-void GDAPI godot_string_new_data(godot_string *p_str, const char *p_contents, const int p_size) {
- String *p = (String *)p_str;
- memnew_placement(p, String);
- *p = String::utf8(p_contents, p_size);
-}
-
-void GDAPI godot_string_get_data(const godot_string *p_str, wchar_t *p_dest, int *p_size) {
- String *p = (String *)p_str;
- if (p_size != NULL) {
- *p_size = p->length();
- }
- if (p_dest != NULL) {
- memcpy(p_dest, p->ptr(), *p_size * sizeof(CharType));
- }
-}
-
-void GDAPI godot_string_copy_string(const godot_string *p_dest, const godot_string *p_src) {
- String *dest = (String *)p_dest;
- String *src = (String *)p_src;
-
- *dest = *src;
-}
-
-wchar_t GDAPI *godot_string_operator_index(godot_string *p_str, const godot_int p_idx) {
- String *s = (String *)p_str;
- return &(s->operator[](p_idx));
-}
-
-const wchar_t GDAPI *godot_string_c_str(const godot_string *p_str) {
- const String *s = (const String *)p_str;
- return s->c_str();
-}
-
-godot_bool GDAPI godot_string_operator_equal(const godot_string *p_a, const godot_string *p_b) {
- String *a = (String *)p_a;
- String *b = (String *)p_b;
- return *a == *b;
-}
-
-godot_bool GDAPI godot_string_operator_less(const godot_string *p_a, const godot_string *p_b) {
- String *a = (String *)p_a;
- String *b = (String *)p_b;
- return *a < *b;
-}
-
-void GDAPI godot_string_operator_plus(godot_string *p_dest, const godot_string *p_a, const godot_string *p_b) {
- String *dest = (String *)p_dest;
- const String *a = (String *)p_a;
- const String *b = (String *)p_b;
-
- String tmp = *a + *b;
- godot_string_new(p_dest);
- *dest = tmp;
-}
-
-void GDAPI godot_string_destroy(godot_string *p_str) {
- String *p = (String *)p_str;
- p->~String();
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/dlscript/godot/godot_string.h b/modules/dlscript/godot/godot_string.h
deleted file mode 100644
index 73b366d9cd..0000000000
--- a/modules/dlscript/godot/godot_string.h
+++ /dev/null
@@ -1,42 +0,0 @@
-#ifndef GODOT_DLSCRIPT_STRING_H
-#define GODOT_DLSCRIPT_STRING_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-#ifndef GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED
-typedef struct godot_string {
- uint8_t _dont_touch_that[8];
-} godot_string;
-#endif
-
-#include "../godot.h"
-
-void GDAPI godot_string_new(godot_string *p_str);
-void GDAPI godot_string_new_data(godot_string *p_str, const char *p_contents, const int p_size);
-
-void GDAPI godot_string_get_data(const godot_string *p_str, wchar_t *p_dest, int *p_size);
-
-void GDAPI godot_string_copy_string(const godot_string *p_dest, const godot_string *p_src);
-
-wchar_t GDAPI *godot_string_operator_index(godot_string *p_str, const godot_int p_idx);
-const wchar_t GDAPI *godot_string_c_str(const godot_string *p_str);
-
-godot_bool GDAPI godot_string_operator_equal(const godot_string *p_a, const godot_string *p_b);
-godot_bool GDAPI godot_string_operator_less(const godot_string *p_a, const godot_string *p_b);
-void GDAPI godot_string_operator_plus(godot_string *p_dest, const godot_string *p_a, const godot_string *p_b);
-
-// @Incomplete
-// hmm, I guess exposing the whole API doesn't make much sense
-// since the language used in the library has its own string funcs
-
-void GDAPI godot_string_destroy(godot_string *p_str);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_DLSCRIPT_STRING_H
diff --git a/modules/dlscript/godot/godot_transform.cpp b/modules/dlscript/godot/godot_transform.cpp
deleted file mode 100644
index c8da519f6b..0000000000
--- a/modules/dlscript/godot/godot_transform.cpp
+++ /dev/null
@@ -1,42 +0,0 @@
-#include "godot_transform.h"
-
-#include "math/transform.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void _transform_api_anchor() {
-}
-
-void GDAPI godot_transform_new(godot_transform *p_trans) {
- Transform *trans = (Transform *)p_trans;
- *trans = Transform();
-}
-
-void GDAPI godot_transform_new_with_basis(godot_transform *p_trans, const godot_basis *p_basis) {
- Transform *trans = (Transform *)p_trans;
- const Basis *basis = (const Basis *)p_basis;
- *trans = Transform(*basis);
-}
-
-void GDAPI godot_transform_new_with_basis_origin(godot_transform *p_trans, const godot_basis *p_basis, const godot_vector3 *p_origin) {
- Transform *trans = (Transform *)p_trans;
- const Basis *basis = (const Basis *)p_basis;
- const Vector3 *origin = (const Vector3 *)p_origin;
- *trans = Transform(*basis, *origin);
-}
-
-godot_basis GDAPI *godot_transform_get_basis(godot_transform *p_trans) {
- Transform *trans = (Transform *)p_trans;
- return (godot_basis *)&trans->basis;
-}
-
-godot_vector3 GDAPI *godot_transform_get_origin(godot_transform *p_trans) {
- Transform *trans = (Transform *)p_trans;
- return (godot_vector3 *)&trans->origin;
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/dlscript/godot/godot_transform.h b/modules/dlscript/godot/godot_transform.h
deleted file mode 100644
index 54af78d5b9..0000000000
--- a/modules/dlscript/godot/godot_transform.h
+++ /dev/null
@@ -1,29 +0,0 @@
-#ifndef GODOT_DLSCRIPT_TRANSFORM_H
-#define GODOT_DLSCRIPT_TRANSFORM_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-#ifndef GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED
-typedef struct godot_transform {
- uint8_t _dont_touch_that[48];
-} godot_transform;
-#endif
-
-#include "../godot.h"
-
-void GDAPI godot_transform_new(godot_transform *p_trans);
-void GDAPI godot_transform_new_with_basis(godot_transform *p_trans, const godot_basis *p_basis);
-void GDAPI godot_transform_new_with_basis_origin(godot_transform *p_trans, const godot_basis *p_basis, const godot_vector3 *p_origin);
-
-godot_basis GDAPI *godot_transform_get_basis(godot_transform *p_trans);
-godot_vector3 GDAPI *godot_transform_get_origin(godot_transform *p_trans);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_DLSCRIPT_TRANSFORM_H
diff --git a/modules/dlscript/godot/godot_transform2d.cpp b/modules/dlscript/godot/godot_transform2d.cpp
deleted file mode 100644
index 39fa0e7363..0000000000
--- a/modules/dlscript/godot/godot_transform2d.cpp
+++ /dev/null
@@ -1,59 +0,0 @@
-#include "godot_transform2d.h"
-
-#include "../godot.h"
-
-#include "math/math_2d.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void _transform2d_api_anchor() {
-}
-
-void GDAPI godot_transform2d_new_identity(godot_transform2d *p_t) {
- Transform2D *t = (Transform2D *)p_t;
- *t = Transform2D();
-}
-
-void GDAPI godot_transform2d_new_elements(godot_transform2d *p_t, const godot_vector2 *p_a, const godot_vector2 *p_b, const godot_vector2 *p_c) {
- Transform2D *t = (Transform2D *)p_t;
- Vector2 *a = (Vector2 *)p_a;
- Vector2 *b = (Vector2 *)p_b;
- Vector2 *c = (Vector2 *)p_c;
- *t = Transform2D(a->x, a->y, b->x, b->y, c->x, c->y);
-}
-
-void GDAPI godot_transform2d_new(godot_transform2d *p_t, const godot_real p_rot, const godot_vector2 *p_pos) {
- Transform2D *t = (Transform2D *)p_t;
- Vector2 *pos = (Vector2 *)p_pos;
- *t = Transform2D(p_rot, *pos);
-}
-
-godot_vector2 const GDAPI *godot_transform2d_const_index(const godot_transform2d *p_t, const godot_int p_idx) {
- const Transform2D *t = (const Transform2D *)p_t;
- const Vector2 *e = &t->operator[](p_idx);
- return (godot_vector2 const *)e;
-}
-
-godot_vector2 GDAPI *godot_transform2d_index(godot_transform2d *p_t, const godot_int p_idx) {
- Transform2D *t = (Transform2D *)p_t;
- Vector2 *e = &t->operator[](p_idx);
- return (godot_vector2 *)e;
-}
-
-godot_vector2 GDAPI godot_transform2d_get_axis(const godot_transform2d *p_t, const godot_int p_axis) {
- return *godot_transform2d_const_index(p_t, p_axis);
-}
-
-void GDAPI godot_transform2d_set_axis(godot_transform2d *p_t, const godot_int p_axis, const godot_vector2 *p_vec) {
- godot_vector2 *origin_v = godot_transform2d_index(p_t, p_axis);
- *origin_v = *p_vec;
-}
-
-// @Incomplete
-// See header file
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/dlscript/godot/godot_transform2d.h b/modules/dlscript/godot/godot_transform2d.h
deleted file mode 100644
index 7403954527..0000000000
--- a/modules/dlscript/godot/godot_transform2d.h
+++ /dev/null
@@ -1,48 +0,0 @@
-#ifndef GODOT_TRANSFORM2D_H
-#define GODOT_TRANSFORM2D_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-#ifndef GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED
-typedef struct godot_transform2d {
- uint8_t _dont_touch_that[24];
-} godot_transform2d;
-#endif
-
-#include "../godot.h"
-
-#include "godot_vector2.h"
-
-void GDAPI godot_transform2d_new_identity(godot_transform2d *p_t);
-void GDAPI godot_transform2d_new_elements(godot_transform2d *p_t, const godot_vector2 *p_a, const godot_vector2 *p_b, const godot_vector2 *p_c);
-void GDAPI godot_transform2d_new(godot_transform2d *p_t, const godot_real p_rot, const godot_vector2 *p_pos);
-
-/*
-godot_real GDAPI godot_transform2d_tdotx(const godot_transform2d *p_t, const godot_vector2 *p_v);
-godot_real GDAPI godot_transform2d_tdoty(const godot_transform2d *p_t, const godot_vector2 *p_v);
-*/
-
-godot_vector2 const GDAPI *godot_transform2d_const_index(const godot_transform2d *p_t, const godot_int p_idx);
-godot_vector2 GDAPI *godot_transform2d_index(godot_transform2d *p_t, const godot_int p_idx);
-
-godot_vector2 GDAPI godot_transform2d_get_axis(const godot_transform2d *p_t, const godot_int p_axis);
-void GDAPI godot_transform2d_set_axis(godot_transform2d *p_t, const godot_int p_axis, const godot_vector2 *p_vec);
-
-/*
-void GDAPI godot_transform2d_invert(godot_transform2d *p_t);
-godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_t);
-*/
-
-// @Incomplete
-// I feel like it should be enough to expose get and set, the whole logic can be done in the bindings.
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_TRANSFORM2D_H
diff --git a/modules/dlscript/SCsub b/modules/gdnative/SCsub
index ac13319a1d..ac13319a1d 100644
--- a/modules/dlscript/SCsub
+++ b/modules/gdnative/SCsub
diff --git a/modules/dlscript/api_generator.cpp b/modules/gdnative/api_generator.cpp
index 1de3f6d520..f5d010f0a2 100644
--- a/modules/dlscript/api_generator.cpp
+++ b/modules/gdnative/api_generator.cpp
@@ -1,3 +1,32 @@
+/*************************************************************************/
+/* api_generator.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
#include "api_generator.h"
#ifdef TOOLS_ENABLED
diff --git a/modules/gdnative/api_generator.h b/modules/gdnative/api_generator.h
new file mode 100644
index 0000000000..a108d7a7b6
--- /dev/null
+++ b/modules/gdnative/api_generator.h
@@ -0,0 +1,38 @@
+/*************************************************************************/
+/* api_generator.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef API_GENERATOR_H
+#define API_GENERATOR_H
+
+#include "core/ustring.h"
+#include "typedefs.h"
+
+Error generate_c_api(const String &p_path);
+
+#endif // API_GENERATOR_H
diff --git a/modules/dlscript/config.py b/modules/gdnative/config.py
index 9f57b9bb74..9f57b9bb74 100644
--- a/modules/dlscript/config.py
+++ b/modules/gdnative/config.py
diff --git a/modules/dlscript/dl_script.cpp b/modules/gdnative/gdnative.cpp
index fa082d7b94..43b309ae36 100644
--- a/modules/dlscript/dl_script.cpp
+++ b/modules/gdnative/gdnative.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* dl_script.cpp */
+/* gdnative.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -27,7 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "dl_script.h"
+#include "gdnative.h"
#include "global_config.h"
#include "global_constants.h"
@@ -48,8 +48,8 @@
Error NativeLibrary::initialize(NativeLibrary *&p_native_lib, const StringName p_path) {
- if (DLScriptLanguage::get_singleton()->initialized_libraries.has(p_path)) {
- p_native_lib = DLScriptLanguage::get_singleton()->initialized_libraries[p_path];
+ if (GDNativeScriptLanguage::get_singleton()->initialized_libraries.has(p_path)) {
+ p_native_lib = GDNativeScriptLanguage::get_singleton()->initialized_libraries[p_path];
return OK;
}
@@ -68,13 +68,13 @@ Error NativeLibrary::initialize(NativeLibrary *&p_native_lib, const StringName p
// Get the method
void *library_init;
- error = OS::get_singleton()->get_dynamic_library_symbol_handle(lib->handle, DLScriptLanguage::get_init_symbol_name(), library_init);
+ error = OS::get_singleton()->get_dynamic_library_symbol_handle(lib->handle, GDNativeScriptLanguage::get_init_symbol_name(), library_init);
if (error) return error;
ERR_FAIL_COND_V(!library_init, ERR_BUG);
- void (*library_init_fpointer)(godot_dlscript_init_options *) = (void (*)(godot_dlscript_init_options *))library_init;
+ void (*library_init_fpointer)(godot_native_init_options *) = (void (*)(godot_native_init_options *))library_init;
- godot_dlscript_init_options options;
+ godot_native_init_options options;
options.in_editor = SceneTree::get_singleton()->is_editor_hint();
/*
@@ -85,14 +85,14 @@ Error NativeLibrary::initialize(NativeLibrary *&p_native_lib, const StringName p
library_init_fpointer(&options); // Catch errors?
- DLScriptLanguage::get_singleton()->initialized_libraries[p_path] = lib;
+ GDNativeScriptLanguage::get_singleton()->initialized_libraries[p_path] = lib;
return OK;
}
Error NativeLibrary::terminate(NativeLibrary *&p_native_lib) {
- if (!DLScriptLanguage::get_singleton()->initialized_libraries.has(p_native_lib->path)) {
+ if (!GDNativeScriptLanguage::get_singleton()->initialized_libraries.has(p_native_lib->path)) {
OS::get_singleton()->close_dynamic_library(p_native_lib->handle);
p_native_lib->handle = 0;
return OK;
@@ -100,18 +100,18 @@ Error NativeLibrary::terminate(NativeLibrary *&p_native_lib) {
Error error = OK;
void *library_terminate;
- error = OS::get_singleton()->get_dynamic_library_symbol_handle(p_native_lib->handle, DLScriptLanguage::get_terminate_symbol_name(), library_terminate);
+ error = OS::get_singleton()->get_dynamic_library_symbol_handle(p_native_lib->handle, GDNativeScriptLanguage::get_terminate_symbol_name(), library_terminate);
if (error)
return OK; // no terminate? okay, not that important lol
- void (*library_terminate_pointer)(godot_dlscript_terminate_options *) = (void (*)(godot_dlscript_terminate_options *))library_terminate;
+ void (*library_terminate_pointer)(godot_native_terminate_options *) = (void (*)(godot_native_terminate_options *))library_terminate;
- godot_dlscript_terminate_options options;
+ godot_native_terminate_options options;
options.in_editor = SceneTree::get_singleton()->is_editor_hint();
library_terminate_pointer(&options);
- DLScriptLanguage::get_singleton()->initialized_libraries.erase(p_native_lib->path);
+ GDNativeScriptLanguage::get_singleton()->initialized_libraries.erase(p_native_lib->path);
OS::get_singleton()->close_dynamic_library(p_native_lib->handle);
p_native_lib->handle = 0;
@@ -122,12 +122,13 @@ Error NativeLibrary::terminate(NativeLibrary *&p_native_lib) {
// Script
#ifdef TOOLS_ENABLED
-void DLScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder) {
+void GDNativeScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder) {
+ ERR_FAIL_COND(!script_data);
List<PropertyInfo> pinfo;
Map<StringName, Variant> values;
- for (Map<StringName, DLScriptData::Property>::Element *E = script_data->properties.front(); E; E = E->next()) {
+ for (Map<StringName, GDNativeScriptData::Property>::Element *E = script_data->properties.front(); E; E = E->next()) {
PropertyInfo p = E->get().info;
p.name = String(E->key());
pinfo.push_back(p);
@@ -137,24 +138,24 @@ void DLScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder) {
p_placeholder->update(pinfo, values);
}
-void DLScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
+void GDNativeScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
placeholders.erase(p_placeholder);
}
#endif
-bool DLScript::can_instance() const {
-#ifdef DLSCRIPT_EDITOR_FEATURES
+bool GDNativeScript::can_instance() const {
+#ifdef TOOLS_ENABLED
return script_data || (!is_tool() && !ScriptServer::is_scripting_enabled());
#else
// allow defaultlibrary without editor features
if (!library.is_valid()) {
- String path = GLOBAL_GET("dlscript/default_dllibrary");
+ String path = GLOBAL_GET("gdnative/default_gdnativelibrary");
RES lib = ResourceLoader::load(path);
- if (lib.is_valid() && lib->cast_to<DLLibrary>()) {
+ if (lib.is_valid() && lib->cast_to<GDNativeLibrary>()) {
return true;
}
}
@@ -165,28 +166,27 @@ bool DLScript::can_instance() const {
// change to true enable in editor stuff.
}
-Ref<Script> DLScript::get_base_script() const {
- Ref<DLScript> base_script;
+Ref<Script> GDNativeScript::get_base_script() const {
+ Ref<GDNativeScript> base_script;
base_script->library = library;
base_script->script_data = script_data;
base_script->script_name = script_data->base;
return base_script;
}
-StringName DLScript::get_instance_base_type() const {
+StringName GDNativeScript::get_instance_base_type() const {
return script_data->base_native_type;
}
-ScriptInstance *DLScript::instance_create(Object *p_this) {
+ScriptInstance *GDNativeScript::instance_create(Object *p_this) {
#ifdef TOOLS_ENABLED
-// find a good way to initialize stuff in the editor
-#ifdef DLSCRIPT_EDITOR_FEATURES
+ // find a good way to initialize stuff in the editor
if (!ScriptServer::is_scripting_enabled() && !is_tool()) {
// placeholder, for nodes. But for tools we want the real thing
- PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(DLScriptLanguage::singleton, Ref<Script>((Script *)this), p_this));
+ PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(GDNativeScriptLanguage::singleton, Ref<Script>((Script *)this), p_this));
placeholders.insert(sins);
if (!library.is_valid())
@@ -210,26 +210,25 @@ ScriptInstance *DLScript::instance_create(Object *p_this) {
return sins;
}
-#endif
#endif
if (!library.is_valid()) {
- String path = GLOBAL_GET("dlscript/default_dllibrary");
+ String path = GLOBAL_GET("gdnative/default_gdnativelibrary");
RES lib = ResourceLoader::load(path);
- if (lib.is_valid() && lib->cast_to<DLLibrary>()) {
+ if (lib.is_valid() && lib->cast_to<GDNativeLibrary>()) {
set_library(lib);
}
}
- DLInstance *new_instance = memnew(DLInstance);
+ GDNativeInstance *new_instance = memnew(GDNativeInstance);
new_instance->owner = p_this;
- new_instance->script = Ref<DLScript>(this);
+ new_instance->script = Ref<GDNativeScript>(this);
-#ifndef DLSCRIPT_EDITOR_FEATURES
+#ifndef TOOLS_ENABLED
if (!ScriptServer::is_scripting_enabled()) {
new_instance->userdata = 0;
} else {
@@ -243,26 +242,26 @@ ScriptInstance *DLScript::instance_create(Object *p_this) {
return new_instance;
}
-bool DLScript::instance_has(const Object *p_this) const {
+bool GDNativeScript::instance_has(const Object *p_this) const {
return instances.has((Object *)p_this); // TODO
}
-bool DLScript::has_source_code() const {
+bool GDNativeScript::has_source_code() const {
return false;
}
-String DLScript::get_source_code() const {
+String GDNativeScript::get_source_code() const {
return "";
}
-Error DLScript::reload(bool p_keep_state) {
+Error GDNativeScript::reload(bool p_keep_state) {
return FAILED;
}
-bool DLScript::has_method(const StringName &p_method) const {
+bool GDNativeScript::has_method(const StringName &p_method) const {
if (!script_data)
return false;
- DLScriptData *data = script_data;
+ GDNativeScriptData *data = script_data;
while (data) {
if (data->methods.has(p_method))
@@ -274,10 +273,10 @@ bool DLScript::has_method(const StringName &p_method) const {
return false;
}
-MethodInfo DLScript::get_method_info(const StringName &p_method) const {
+MethodInfo GDNativeScript::get_method_info(const StringName &p_method) const {
if (!script_data)
return MethodInfo();
- DLScriptData *data = script_data;
+ GDNativeScriptData *data = script_data;
while (data) {
if (data->methods.has(p_method))
@@ -290,14 +289,14 @@ MethodInfo DLScript::get_method_info(const StringName &p_method) const {
return MethodInfo();
}
-void DLScript::get_script_method_list(List<MethodInfo> *p_list) const {
+void GDNativeScript::get_script_method_list(List<MethodInfo> *p_list) const {
if (!script_data) return;
Set<MethodInfo> methods;
- DLScriptData *data = script_data;
+ GDNativeScriptData *data = script_data;
while (data) {
- for (Map<StringName, DLScriptData::Method>::Element *E = data->methods.front(); E; E = E->next()) {
+ for (Map<StringName, GDNativeScriptData::Method>::Element *E = data->methods.front(); E; E = E->next()) {
methods.insert(E->get().info);
}
data = data->base_data;
@@ -308,14 +307,14 @@ void DLScript::get_script_method_list(List<MethodInfo> *p_list) const {
}
}
-void DLScript::get_script_property_list(List<PropertyInfo> *p_list) const {
+void GDNativeScript::get_script_property_list(List<PropertyInfo> *p_list) const {
if (!script_data) return;
Set<PropertyInfo> properties;
- DLScriptData *data = script_data;
+ GDNativeScriptData *data = script_data;
while (data) {
- for (Map<StringName, DLScriptData::Property>::Element *E = data->properties.front(); E; E = E->next()) {
+ for (Map<StringName, GDNativeScriptData::Property>::Element *E = data->properties.front(); E; E = E->next()) {
properties.insert(E->get().info);
}
data = data->base_data;
@@ -326,10 +325,10 @@ void DLScript::get_script_property_list(List<PropertyInfo> *p_list) const {
}
}
-bool DLScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
+bool GDNativeScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
if (!script_data) return false;
- DLScriptData *data = script_data;
+ GDNativeScriptData *data = script_data;
while (data) {
if (data->properties.has(p_property)) {
@@ -343,24 +342,24 @@ bool DLScript::get_property_default_value(const StringName &p_property, Variant
return false;
}
-bool DLScript::is_tool() const {
+bool GDNativeScript::is_tool() const {
ERR_FAIL_COND_V(!script_data, false);
return script_data->is_tool;
}
-String DLScript::get_node_type() const {
+String GDNativeScript::get_node_type() const {
return ""; // ?
}
-ScriptLanguage *DLScript::get_language() const {
- return DLScriptLanguage::singleton;
+ScriptLanguage *GDNativeScript::get_language() const {
+ return GDNativeScriptLanguage::singleton;
}
-bool DLScript::has_script_signal(const StringName &p_signal) const {
+bool GDNativeScript::has_script_signal(const StringName &p_signal) const {
if (!script_data)
return false;
- DLScriptData *data = script_data;
+ GDNativeScriptData *data = script_data;
while (data) {
if (data->signals_.has(p_signal)) {
@@ -373,16 +372,16 @@ bool DLScript::has_script_signal(const StringName &p_signal) const {
return false;
}
-void DLScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
+void GDNativeScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
if (!script_data)
return;
Set<MethodInfo> signals_;
- DLScriptData *data = script_data;
+ GDNativeScriptData *data = script_data;
while (data) {
- for (Map<StringName, DLScriptData::Signal>::Element *S = data->signals_.front(); S; S = S->next()) {
+ for (Map<StringName, GDNativeScriptData::Signal>::Element *S = data->signals_.front(); S; S = S->next()) {
signals_.insert(S->get().signal);
}
@@ -394,11 +393,11 @@ void DLScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
}
}
-Ref<DLLibrary> DLScript::get_library() const {
+Ref<GDNativeLibrary> GDNativeScript::get_library() const {
return library;
}
-void DLScript::set_library(Ref<DLLibrary> p_library) {
+void GDNativeScript::set_library(Ref<GDNativeLibrary> p_library) {
library = p_library;
#ifdef TOOLS_ENABLED
@@ -415,15 +414,15 @@ void DLScript::set_library(Ref<DLLibrary> p_library) {
}
}
-StringName DLScript::get_script_name() const {
+StringName GDNativeScript::get_script_name() const {
return script_name;
}
-void DLScript::set_script_name(StringName p_script_name) {
+void GDNativeScript::set_script_name(StringName p_script_name) {
script_name = p_script_name;
if (library.is_valid()) {
-#ifdef DLSCRIPT_EDITOR_FEATURES
+#ifdef TOOLS_ENABLED
if (!library->native_library) {
library->_initialize();
}
@@ -435,31 +434,31 @@ void DLScript::set_script_name(StringName p_script_name) {
}
}
-void DLScript::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_library"), &DLScript::get_library);
- ClassDB::bind_method(D_METHOD("set_library", "library"), &DLScript::set_library);
- ClassDB::bind_method(D_METHOD("get_script_name"), &DLScript::get_script_name);
- ClassDB::bind_method(D_METHOD("set_script_name", "script_name"), &DLScript::set_script_name);
+void GDNativeScript::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_library"), &GDNativeScript::get_library);
+ ClassDB::bind_method(D_METHOD("set_library", "library"), &GDNativeScript::set_library);
+ ClassDB::bind_method(D_METHOD("get_script_name"), &GDNativeScript::get_script_name);
+ ClassDB::bind_method(D_METHOD("set_script_name", "script_name"), &GDNativeScript::set_script_name);
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "DLLibrary"), "set_library", "get_library");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library");
ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "script_name"), "set_script_name", "get_script_name");
}
-DLScript::DLScript() {
+GDNativeScript::GDNativeScript() {
script_data = NULL;
- DLScriptLanguage::get_singleton()->script_list.insert(this);
+ GDNativeScriptLanguage::get_singleton()->script_list.insert(this);
}
-DLScript::~DLScript() {
+GDNativeScript::~GDNativeScript() {
//hmm
- DLScriptLanguage::get_singleton()->script_list.erase(this);
+ GDNativeScriptLanguage::get_singleton()->script_list.erase(this);
}
// Library
-DLLibrary *DLLibrary::currently_initialized_library = NULL;
+GDNativeLibrary *GDNativeLibrary::currently_initialized_library = NULL;
-DLLibrary *DLLibrary::get_currently_initialized_library() {
+GDNativeLibrary *GDNativeLibrary::get_currently_initialized_library() {
return currently_initialized_library;
}
@@ -479,7 +478,7 @@ static const char *_dl_platforms_info[] = {
NULL // Finishing condition
};
-void DLLibrary::set_platform_file(StringName p_platform, String p_file) {
+void GDNativeLibrary::set_platform_file(StringName p_platform, String p_file) {
if (p_file.empty()) {
platform_files.erase(p_platform);
} else {
@@ -487,7 +486,7 @@ void DLLibrary::set_platform_file(StringName p_platform, String p_file) {
}
}
-String DLLibrary::get_platform_file(StringName p_platform) const {
+String GDNativeLibrary::get_platform_file(StringName p_platform) const {
if (platform_files.has(p_platform)) {
return platform_files[p_platform];
} else {
@@ -495,7 +494,7 @@ String DLLibrary::get_platform_file(StringName p_platform) const {
}
}
-Error DLLibrary::_initialize() {
+Error GDNativeLibrary::_initialize() {
_THREAD_SAFE_METHOD_
// Get the file
@@ -529,24 +528,24 @@ Error DLLibrary::_initialize() {
StringName path = GlobalConfig::get_singleton()->globalize_path(platform_file);
- DLLibrary::currently_initialized_library = this;
+ GDNativeLibrary::currently_initialized_library = this;
Error ret = NativeLibrary::initialize(native_library, path);
native_library->dllib = this;
- DLLibrary::currently_initialized_library = NULL;
+ GDNativeLibrary::currently_initialized_library = NULL;
return ret;
}
-Error DLLibrary::_terminate() {
+Error GDNativeLibrary::_terminate() {
ERR_FAIL_COND_V(!native_library, ERR_BUG);
ERR_FAIL_COND_V(!native_library->handle, ERR_BUG);
// de-init stuff
- for (Map<StringName, DLScriptData *>::Element *E = native_library->scripts.front(); E; E = E->next()) {
- for (Map<StringName, DLScriptData::Method>::Element *M = E->get()->methods.front(); M; M = M->next()) {
+ for (Map<StringName, GDNativeScriptData *>::Element *E = native_library->scripts.front(); E; E = E->next()) {
+ for (Map<StringName, GDNativeScriptData::Method>::Element *M = E->get()->methods.front(); M; M = M->next()) {
if (M->get().method.free_func) {
M->get().method.free_func(M->get().method.method_data);
}
@@ -558,7 +557,7 @@ Error DLLibrary::_terminate() {
E->get()->destroy_func.free_func(E->get()->destroy_func.method_data);
}
- for (Set<DLScript *>::Element *S = DLScriptLanguage::get_singleton()->script_list.front(); S; S = S->next()) {
+ for (Set<GDNativeScript *>::Element *S = GDNativeScriptLanguage::get_singleton()->script_list.front(); S; S = S->next()) {
if (S->get()->script_data == E->get()) {
S->get()->script_data = NULL;
}
@@ -574,15 +573,15 @@ Error DLLibrary::_terminate() {
return ret;
}
-void DLLibrary::_register_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func) {
+void GDNativeLibrary::_register_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func) {
ERR_FAIL_COND(!native_library);
ERR_FAIL_COND(native_library->scripts.has(p_name));
- DLScriptData *s = memnew(DLScriptData);
+ GDNativeScriptData *s = memnew(GDNativeScriptData);
s->base = p_base;
s->create_func = p_instance_func;
s->destroy_func = p_destroy_func;
- Map<StringName, DLScriptData *>::Element *E = native_library->scripts.find(p_base);
+ Map<StringName, GDNativeScriptData *>::Element *E = native_library->scripts.find(p_base);
if (E) {
s->base_data = E->get();
s->base_native_type = s->base_data->base_native_type;
@@ -598,16 +597,16 @@ void DLLibrary::_register_script(const StringName p_name, const StringName p_bas
native_library->scripts.insert(p_name, s);
}
-void DLLibrary::_register_tool_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func) {
+void GDNativeLibrary::_register_tool_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func) {
ERR_FAIL_COND(!native_library);
ERR_FAIL_COND(native_library->scripts.has(p_name));
- DLScriptData *s = memnew(DLScriptData);
+ GDNativeScriptData *s = memnew(GDNativeScriptData);
s->base = p_base;
s->create_func = p_instance_func;
s->destroy_func = p_destroy_func;
s->is_tool = true;
- Map<StringName, DLScriptData *>::Element *E = native_library->scripts.find(p_base);
+ Map<StringName, GDNativeScriptData *>::Element *E = native_library->scripts.find(p_base);
if (E) {
s->base_data = E->get();
s->base_native_type = s->base_data->base_native_type;
@@ -623,23 +622,23 @@ void DLLibrary::_register_tool_script(const StringName p_name, const StringName
native_library->scripts.insert(p_name, s);
}
-void DLLibrary::_register_script_method(const StringName p_name, const StringName p_method, godot_method_attributes p_attr, godot_instance_method p_func, MethodInfo p_info) {
+void GDNativeLibrary::_register_script_method(const StringName p_name, const StringName p_method, godot_method_attributes p_attr, godot_instance_method p_func, MethodInfo p_info) {
ERR_FAIL_COND(!native_library);
ERR_FAIL_COND(!native_library->scripts.has(p_name));
p_info.name = p_method;
- DLScriptData::Method method;
+ GDNativeScriptData::Method method;
- method = DLScriptData::Method(p_func, p_info, p_attr.rpc_type);
+ method = GDNativeScriptData::Method(p_func, p_info, p_attr.rpc_type);
native_library->scripts[p_name]->methods.insert(p_method, method);
}
-void DLLibrary::_register_script_property(const StringName p_name, const String p_path, godot_property_attributes *p_attr, godot_property_set_func p_setter, godot_property_get_func p_getter) {
+void GDNativeLibrary::_register_script_property(const StringName p_name, const String p_path, godot_property_attributes *p_attr, godot_property_set_func p_setter, godot_property_get_func p_getter) {
ERR_FAIL_COND(!native_library);
ERR_FAIL_COND(!native_library->scripts.has(p_name));
- DLScriptData::Property p;
+ GDNativeScriptData::Property p;
PropertyInfo pi;
pi.name = p_path;
@@ -647,18 +646,18 @@ void DLLibrary::_register_script_property(const StringName p_name, const String
if (p_attr != NULL) {
pi = PropertyInfo((Variant::Type)p_attr->type, p_path, (PropertyHint)p_attr->hint, *(String *)&p_attr->hint_string, p_attr->usage);
- p = DLScriptData::Property(p_setter, p_getter, pi, *(Variant *)&p_attr->default_value, p_attr->rset_type);
+ p = GDNativeScriptData::Property(p_setter, p_getter, pi, *(Variant *)&p_attr->default_value, p_attr->rset_type);
}
native_library->scripts[p_name]->properties.insert(p_path, p);
}
-void DLLibrary::_register_script_signal(const StringName p_name, const godot_signal *p_signal) {
+void GDNativeLibrary::_register_script_signal(const StringName p_name, const godot_signal *p_signal) {
ERR_FAIL_COND(!native_library);
ERR_FAIL_COND(!native_library->scripts.has(p_name));
ERR_FAIL_COND(!p_signal);
- DLScriptData::Signal signal;
+ GDNativeScriptData::Signal signal;
signal.signal.name = *(String *)&p_signal->name;
@@ -698,7 +697,7 @@ void DLLibrary::_register_script_signal(const StringName p_name, const godot_sig
native_library->scripts[p_name]->signals_.insert(*(String *)&p_signal->name, signal);
}
-DLScriptData *DLLibrary::get_script_data(const StringName p_name) {
+GDNativeScriptData *GDNativeLibrary::get_script_data(const StringName p_name) {
ERR_FAIL_COND_V(!native_library, NULL);
ERR_FAIL_COND_V(!native_library->scripts.has(p_name), NULL);
@@ -706,7 +705,7 @@ DLScriptData *DLLibrary::get_script_data(const StringName p_name) {
return native_library->scripts[p_name];
}
-bool DLLibrary::_set(const StringName &p_name, const Variant &p_value) {
+bool GDNativeLibrary::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
if (name.begins_with("platform/")) {
set_platform_file(name.get_slice("/", 1), p_value);
@@ -715,7 +714,7 @@ bool DLLibrary::_set(const StringName &p_name, const Variant &p_value) {
return false;
}
-bool DLLibrary::_get(const StringName &p_name, Variant &r_ret) const {
+bool GDNativeLibrary::_get(const StringName &p_name, Variant &r_ret) const {
String name = p_name;
if (name.begins_with("platform/")) {
r_ret = get_platform_file(name.get_slice("/", 1));
@@ -724,7 +723,7 @@ bool DLLibrary::_get(const StringName &p_name, Variant &r_ret) const {
return false;
}
-void DLLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
+void GDNativeLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
char **platform_info = (char **)_dl_platforms_info;
Set<String> registered_platform_names;
@@ -769,20 +768,20 @@ void DLLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
-void DLLibrary::_notification(int what) {
+void GDNativeLibrary::_notification(int what) {
// TODO
}
-void DLLibrary::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_platform_file", "platform", "file"), &DLLibrary::set_platform_file);
- ClassDB::bind_method(D_METHOD("get_platform_file", "platform"), &DLLibrary::get_platform_file);
+void GDNativeLibrary::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_platform_file", "platform", "file"), &GDNativeLibrary::set_platform_file);
+ ClassDB::bind_method(D_METHOD("get_platform_file", "platform"), &GDNativeLibrary::get_platform_file);
}
-DLLibrary::DLLibrary() {
+GDNativeLibrary::GDNativeLibrary() {
native_library = NULL;
}
-DLLibrary::~DLLibrary() {
+GDNativeLibrary::~GDNativeLibrary() {
if (!native_library) {
return;
@@ -795,7 +794,7 @@ DLLibrary::~DLLibrary() {
// Instance
-bool DLInstance::set(const StringName &p_name, const Variant &p_value) {
+bool GDNativeInstance::set(const StringName &p_name, const Variant &p_value) {
if (!script->script_data)
return false;
if (script->script_data->properties.has(p_name)) {
@@ -805,7 +804,7 @@ bool DLInstance::set(const StringName &p_name, const Variant &p_value) {
return false;
}
-bool DLInstance::get(const StringName &p_name, Variant &r_ret) const {
+bool GDNativeInstance::get(const StringName &p_name, Variant &r_ret) const {
if (!script->script_data)
return false;
if (script->script_data->properties.has(p_name)) {
@@ -816,12 +815,12 @@ bool DLInstance::get(const StringName &p_name, Variant &r_ret) const {
return false;
}
-void DLInstance::get_property_list(List<PropertyInfo> *p_properties) const {
+void GDNativeInstance::get_property_list(List<PropertyInfo> *p_properties) const {
script->get_script_property_list(p_properties);
// TODO: dynamic properties
}
-Variant::Type DLInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
+Variant::Type GDNativeInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
if (script->script_data->properties.has(p_name)) {
*r_is_valid = true;
return script->script_data->properties[p_name].info.type;
@@ -830,20 +829,20 @@ Variant::Type DLInstance::get_property_type(const StringName &p_name, bool *r_is
return Variant::NIL;
}
-void DLInstance::get_method_list(List<MethodInfo> *p_list) const {
+void GDNativeInstance::get_method_list(List<MethodInfo> *p_list) const {
script->get_script_method_list(p_list);
}
-bool DLInstance::has_method(const StringName &p_method) const {
+bool GDNativeInstance::has_method(const StringName &p_method) const {
return script->has_method(p_method);
}
-Variant DLInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
+Variant GDNativeInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
// TODO: validated methods & errors
- DLScriptData *data_ptr = script->script_data;
+ GDNativeScriptData *data_ptr = script->script_data;
while (data_ptr) {
- Map<StringName, DLScriptData::Method>::Element *E = data_ptr->methods.find(p_method);
+ Map<StringName, GDNativeScriptData::Method>::Element *E = data_ptr->methods.find(p_method);
if (E) {
godot_variant result = E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args);
return *(Variant *)&result;
@@ -854,12 +853,12 @@ Variant DLInstance::call(const StringName &p_method, const Variant **p_args, int
return Variant();
}
-void DLInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
+void GDNativeInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
// TODO: validated methods & errors
- DLScriptData *data_ptr = script->script_data;
+ GDNativeScriptData *data_ptr = script->script_data;
while (data_ptr) {
- Map<StringName, DLScriptData::Method>::Element *E = data_ptr->methods.find(p_method);
+ Map<StringName, GDNativeScriptData::Method>::Element *E = data_ptr->methods.find(p_method);
if (E) {
E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args);
}
@@ -867,7 +866,7 @@ void DLInstance::call_multilevel(const StringName &p_method, const Variant **p_a
}
}
-void DLInstance::_ml_call_reversed(DLScriptData *data_ptr, const StringName &p_method, const Variant **p_args, int p_argcount) {
+void GDNativeInstance::_ml_call_reversed(GDNativeScriptData *data_ptr, const StringName &p_method, const Variant **p_args, int p_argcount) {
// TODO: validated methods & errors
if (data_ptr->base_data)
@@ -875,34 +874,34 @@ void DLInstance::_ml_call_reversed(DLScriptData *data_ptr, const StringName &p_m
// Variant::CallError ce;
- Map<StringName, DLScriptData::Method>::Element *E = data_ptr->methods.find(p_method);
+ Map<StringName, GDNativeScriptData::Method>::Element *E = data_ptr->methods.find(p_method);
if (E) {
E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args);
}
}
-void DLInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) {
+void GDNativeInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) {
if (script.ptr() && script->script_data) {
_ml_call_reversed(script->script_data, p_method, p_args, p_argcount);
}
}
-void DLInstance::notification(int p_notification) {
+void GDNativeInstance::notification(int p_notification) {
Variant value = p_notification;
const Variant *args[1] = { &value };
- call_multilevel(DLScriptLanguage::singleton->strings._notification, args, 1);
+ call_multilevel(GDNativeScriptLanguage::singleton->strings._notification, args, 1);
}
-Ref<Script> DLInstance::get_script() const {
+Ref<Script> GDNativeInstance::get_script() const {
return script;
}
-ScriptLanguage *DLInstance::get_language() {
- return DLScriptLanguage::singleton;
+ScriptLanguage *GDNativeInstance::get_language() {
+ return GDNativeScriptLanguage::singleton;
}
-ScriptInstance::RPCMode DLInstance::get_rpc_mode(const StringName &p_method) const {
- DLScriptData::Method m = script->script_data->methods[p_method];
+ScriptInstance::RPCMode GDNativeInstance::get_rpc_mode(const StringName &p_method) const {
+ GDNativeScriptData::Method m = script->script_data->methods[p_method];
switch (m.rpc_mode) {
case GODOT_METHOD_RPC_MODE_DISABLED:
return RPC_MODE_DISABLED;
@@ -919,8 +918,8 @@ ScriptInstance::RPCMode DLInstance::get_rpc_mode(const StringName &p_method) con
}
}
-ScriptInstance::RPCMode DLInstance::get_rset_mode(const StringName &p_variable) const {
- DLScriptData::Property p = script->script_data->properties[p_variable];
+ScriptInstance::RPCMode GDNativeInstance::get_rset_mode(const StringName &p_variable) const {
+ GDNativeScriptData::Property p = script->script_data->properties[p_variable];
switch (p.rset_mode) {
case GODOT_METHOD_RPC_MODE_DISABLED:
return RPC_MODE_DISABLED;
@@ -937,12 +936,12 @@ ScriptInstance::RPCMode DLInstance::get_rset_mode(const StringName &p_variable)
}
}
-DLInstance::DLInstance() {
+GDNativeInstance::GDNativeInstance() {
owner = NULL;
userdata = NULL;
}
-DLInstance::~DLInstance() {
+GDNativeInstance::~GDNativeInstance() {
if (script.is_valid()) {
if (owner) {
script->instances.erase(owner);
@@ -959,31 +958,31 @@ DLInstance::~DLInstance() {
// Language
-DLScriptLanguage *DLScriptLanguage::singleton = NULL;
+GDNativeScriptLanguage *GDNativeScriptLanguage::singleton = NULL;
-String DLScriptLanguage::get_name() const {
- return "DLScript";
+String GDNativeScriptLanguage::get_name() const {
+ return "Native";
}
void _add_reload_node() {
#ifdef TOOLS_ENABLED
- DLReloadNode *rn = memnew(DLReloadNode);
+ GDNativeReloadNode *rn = memnew(GDNativeReloadNode);
EditorNode::get_singleton()->add_child(rn);
#endif
}
-void DLScriptLanguage::init() {
+void GDNativeScriptLanguage::init() {
// TODO: Expose globals
- GLOBAL_DEF("dlscript/default_dllibrary", "");
- PropertyInfo prop_info(Variant::STRING, "dlscript/default_dllibrary", PROPERTY_HINT_FILE, "tres,res,dllib");
- GlobalConfig::get_singleton()->set_custom_property_info("dlscript/default_dllibrary", prop_info);
+ GLOBAL_DEF("gdnative/default_gdnativelibrary", "");
+ PropertyInfo prop_info(Variant::STRING, "gdnative/default_gdnativelibrary", PROPERTY_HINT_FILE, "tres,res,dllib");
+ GlobalConfig::get_singleton()->set_custom_property_info("gdnative/default_gdnativelibrary", prop_info);
// generate bindings
#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
List<String> args = OS::get_singleton()->get_cmdline_args();
- List<String>::Element *E = args.find("--dlscript-generate-json-api");
+ List<String>::Element *E = args.find("--gdnative-generate-json-api");
if (E && E->next()) {
if (generate_c_api(E->next()->get()) != OK) {
@@ -999,162 +998,160 @@ void DLScriptLanguage::init() {
#endif
}
-String DLScriptLanguage::get_type() const {
- return "DLScript";
+String GDNativeScriptLanguage::get_type() const {
+ return "Native";
}
-String DLScriptLanguage::get_extension() const {
- return "dl";
+String GDNativeScriptLanguage::get_extension() const {
+ return "gdn";
}
-Error DLScriptLanguage::execute_file(const String &p_path) {
+Error GDNativeScriptLanguage::execute_file(const String &p_path) {
return OK; // ??
}
-void DLScriptLanguage::finish() {
+void GDNativeScriptLanguage::finish() {
// cleanup is for noobs
}
// scons doesn't want to link in the api source so we need to call a dummy function to cause it to link
extern "C" void _api_anchor();
-void DLScriptLanguage::_compile_dummy_for_the_api() {
+void GDNativeScriptLanguage::_compile_dummy_for_the_api() {
_api_anchor();
}
-Ref<Script> DLScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
- DLScript *src = memnew(DLScript);
+Ref<Script> GDNativeScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
+ GDNativeScript *src = memnew(GDNativeScript);
src->set_script_name(p_class_name);
- return Ref<DLScript>(src);
+ return Ref<GDNativeScript>(src);
}
-bool DLScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const {
+bool GDNativeScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const {
return false; // TODO
}
-Script *DLScriptLanguage::create_script() const {
- DLScript *scr = memnew(DLScript);
+Script *GDNativeScriptLanguage::create_script() const {
+ GDNativeScript *scr = memnew(GDNativeScript);
return scr;
}
-bool DLScriptLanguage::has_named_classes() const {
+bool GDNativeScriptLanguage::has_named_classes() const {
return true;
}
-int DLScriptLanguage::find_function(const String &p_function, const String &p_code) const {
+int GDNativeScriptLanguage::find_function(const String &p_function, const String &p_code) const {
return -1; // No source code!
}
-String DLScriptLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {
+String GDNativeScriptLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {
return ""; // No source code!
}
-void DLScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
+void GDNativeScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
// TODO TODO TODO
}
// TODO: Any debugging? (research)
-String DLScriptLanguage::debug_get_error() const {
+String GDNativeScriptLanguage::debug_get_error() const {
return "";
}
-int DLScriptLanguage::debug_get_stack_level_count() const {
+int GDNativeScriptLanguage::debug_get_stack_level_count() const {
return 1; // ?
}
-int DLScriptLanguage::debug_get_stack_level_line(int p_level) const {
+int GDNativeScriptLanguage::debug_get_stack_level_line(int p_level) const {
return -1;
}
-String DLScriptLanguage::debug_get_stack_level_function(int p_level) const {
+String GDNativeScriptLanguage::debug_get_stack_level_function(int p_level) const {
return "[native code]"; // ?
}
-String DLScriptLanguage::debug_get_stack_level_source(int p_level) const {
+String GDNativeScriptLanguage::debug_get_stack_level_source(int p_level) const {
return "";
}
-void DLScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
+void GDNativeScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
-void DLScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
+void GDNativeScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
-String DLScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
+String GDNativeScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
return ""; // ??
}
-void DLScriptLanguage::reload_all_scripts() {
+void GDNativeScriptLanguage::reload_all_scripts() {
// @Todo
}
-void DLScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
+void GDNativeScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
// @Todo
OS::get_singleton()->print("reload tool scripts\n");
}
-void DLScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("dl"); // Container file format
+void GDNativeScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {
+ p_extensions->push_back("gdn"); // Container file format
}
-void DLScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
+void GDNativeScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
}
-void DLScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const {
+void GDNativeScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const {
}
// TODO: all profilling
-void DLScriptLanguage::profiling_start() {
+void GDNativeScriptLanguage::profiling_start() {
}
-void DLScriptLanguage::profiling_stop() {
+void GDNativeScriptLanguage::profiling_stop() {
}
-int DLScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
+int GDNativeScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
return 0;
}
-int DLScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
+int GDNativeScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
return 0;
}
-void DLScriptLanguage::frame() {
+void GDNativeScriptLanguage::frame() {
}
-String DLScriptLanguage::get_init_symbol_name() {
- return "godot_dlscript_init"; // TODO: Maybe make some internal function which would do the actual stuff
+String GDNativeScriptLanguage::get_init_symbol_name() {
+ return "godot_native_init"; // TODO: Maybe make some internal function which would do the actual stuff
}
-String DLScriptLanguage::get_terminate_symbol_name() {
- return "godot_dlscript_terminate";
+String GDNativeScriptLanguage::get_terminate_symbol_name() {
+ return "godot_native_terminate";
}
-DLScriptLanguage::DLScriptLanguage() {
+GDNativeScriptLanguage::GDNativeScriptLanguage() {
ERR_FAIL_COND(singleton);
strings._notification = StringName("_notification");
singleton = this;
initialized_libraries = Map<StringName, NativeLibrary *>();
}
-DLScriptLanguage::~DLScriptLanguage() {
+GDNativeScriptLanguage::~GDNativeScriptLanguage() {
singleton = NULL;
}
// DLReloadNode
-void DLReloadNode::_bind_methods() {
- ClassDB::bind_method("_notification", &DLReloadNode::_notification);
+void GDNativeReloadNode::_bind_methods() {
+ ClassDB::bind_method("_notification", &GDNativeReloadNode::_notification);
}
-void DLReloadNode::_notification(int p_what) {
+void GDNativeReloadNode::_notification(int p_what) {
#ifdef TOOLS_ENABLED
switch (p_what) {
case MainLoop::NOTIFICATION_WM_FOCUS_IN: {
- // break; // For now.
-
Set<NativeLibrary *> libs_to_reload;
- for (Map<StringName, NativeLibrary *>::Element *L = DLScriptLanguage::get_singleton()->initialized_libraries.front(); L; L = L->next()) {
+ for (Map<StringName, NativeLibrary *>::Element *L = GDNativeScriptLanguage::get_singleton()->initialized_libraries.front(); L; L = L->next()) {
// check if file got modified at all
// @Todo
@@ -1163,16 +1160,16 @@ void DLReloadNode::_notification(int p_what) {
for (Set<NativeLibrary *>::Element *L = libs_to_reload.front(); L; L = L->next()) {
- DLLibrary *lib = L->get()->dllib;
+ GDNativeLibrary *lib = L->get()->dllib;
lib->_terminate();
lib->_initialize();
// update placeholders (if any)
- DLScript *script = NULL;
+ GDNativeScript *script = NULL;
- for (Set<DLScript *>::Element *S = DLScriptLanguage::get_singleton()->script_list.front(); S; S = S->next()) {
+ for (Set<GDNativeScript *>::Element *S = GDNativeScriptLanguage::get_singleton()->script_list.front(); S; S = S->next()) {
if (lib->native_library->scripts.has(S->get()->get_script_name())) {
script = S->get();
script->script_data = lib->get_script_data(script->get_script_name());
@@ -1203,35 +1200,35 @@ void DLReloadNode::_notification(int p_what) {
// Resource loader/saver
-RES ResourceFormatLoaderDLScript::load(const String &p_path, const String &p_original_path, Error *r_error) {
+RES ResourceFormatLoaderGDNativeScript::load(const String &p_path, const String &p_original_path, Error *r_error) {
ResourceFormatLoaderText rsflt;
return rsflt.load(p_path, p_original_path, r_error);
}
-void ResourceFormatLoaderDLScript::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("dl");
+void ResourceFormatLoaderGDNativeScript::get_recognized_extensions(List<String> *p_extensions) const {
+ p_extensions->push_back("gdn");
}
-bool ResourceFormatLoaderDLScript::handles_type(const String &p_type) const {
- return (p_type == "Script" || p_type == "DLScript");
+bool ResourceFormatLoaderGDNativeScript::handles_type(const String &p_type) const {
+ return (p_type == "Script" || p_type == "Native");
}
-String ResourceFormatLoaderDLScript::get_resource_type(const String &p_path) const {
+String ResourceFormatLoaderGDNativeScript::get_resource_type(const String &p_path) const {
String el = p_path.get_extension().to_lower();
- if (el == "dl")
- return "DLScript";
+ if (el == "gdn")
+ return "Native";
return "";
}
-Error ResourceFormatSaverDLScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
+Error ResourceFormatSaverGDNativeScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
ResourceFormatSaverText rfst;
return rfst.save(p_path, p_resource, p_flags);
}
-bool ResourceFormatSaverDLScript::recognize(const RES &p_resource) const {
- return p_resource->cast_to<DLScript>() != NULL;
+bool ResourceFormatSaverGDNativeScript::recognize(const RES &p_resource) const {
+ return p_resource->cast_to<GDNativeScript>() != NULL;
}
-void ResourceFormatSaverDLScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
- if (p_resource->cast_to<DLScript>()) {
- p_extensions->push_back("dl");
+void ResourceFormatSaverGDNativeScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
+ if (p_resource->cast_to<GDNativeScript>()) {
+ p_extensions->push_back("gdn");
}
}
diff --git a/modules/dlscript/dl_script.h b/modules/gdnative/gdnative.h
index 630ce21883..89270b4e26 100644
--- a/modules/dlscript/dl_script.h
+++ b/modules/gdnative/gdnative.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* dl_script.h */
+/* gdnative.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -27,8 +27,8 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef DL_SCRIPT_H
-#define DL_SCRIPT_H
+#ifndef GDNATIVE_H
+#define GDNATIVE_H
#include "io/resource_loader.h"
#include "io/resource_saver.h"
@@ -40,26 +40,22 @@
#include "godot.h"
-#ifdef TOOLS_ENABLED
-#define DLSCRIPT_EDITOR_FEATURES
-#endif
-
-class DLScriptData;
-class DLLibrary;
+class GDNativeScriptData;
+class GDNativeLibrary;
struct NativeLibrary {
StringName path;
void *handle;
- DLLibrary *dllib;
+ GDNativeLibrary *dllib;
- Map<StringName, DLScriptData *> scripts;
+ Map<StringName, GDNativeScriptData *> scripts;
static Error initialize(NativeLibrary *&p_native_lib, const StringName p_path);
static Error terminate(NativeLibrary *&p_native_lib);
};
-struct DLScriptData {
+struct GDNativeScriptData {
/* typedef void* (InstanceFunc)(godot_object* instance);
typedef void (DestroyFunc)(godot_object* instance,void* userdata);
typedef godot_variant (MethodFunc)(godot_object *instance, void *userdata, void *method_data, int arg_count,godot_variant **args);
@@ -111,18 +107,18 @@ struct DLScriptData {
Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals
StringName base;
StringName base_native_type;
- DLScriptData *base_data;
+ GDNativeScriptData *base_data;
godot_instance_create_func create_func;
godot_instance_destroy_func destroy_func;
bool is_tool;
- DLScriptData() {
+ GDNativeScriptData() {
base = StringName();
base_data = NULL;
is_tool = false;
}
- DLScriptData(StringName p_base, godot_instance_create_func p_instance, godot_instance_destroy_func p_free) {
+ GDNativeScriptData(StringName p_base, godot_instance_create_func p_instance, godot_instance_destroy_func p_free) {
base = p_base;
base_data = NULL;
create_func = p_instance;
@@ -131,16 +127,16 @@ struct DLScriptData {
}
};
-class DLLibrary;
+class GDNativeLibrary;
-class DLScript : public Script {
- GDCLASS(DLScript, Script);
+class GDNativeScript : public Script {
+ GDCLASS(GDNativeScript, Script);
- Ref<DLLibrary> library;
+ Ref<GDNativeLibrary> library;
StringName script_name;
StringName base_native_type;
Set<Object *> instances;
- DLScriptData *script_data;
+ GDNativeScriptData *script_data;
#ifdef TOOLS_ENABLED
Set<PlaceHolderScriptInstance *> placeholders;
@@ -148,10 +144,10 @@ class DLScript : public Script {
virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
#endif
- friend class DLInstance;
- friend class DLScriptLanguage;
- friend class DLReloadNode;
- friend class DLLibrary;
+ friend class GDNativeInstance;
+ friend class GDNativeScriptLanguage;
+ friend class GDNativeReloadNode;
+ friend class GDNativeLibrary;
protected:
static void _bind_methods();
@@ -188,32 +184,32 @@ public:
virtual void get_script_method_list(List<MethodInfo> *p_list) const;
virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
- Ref<DLLibrary> get_library() const;
- void set_library(Ref<DLLibrary> p_library);
+ Ref<GDNativeLibrary> get_library() const;
+ void set_library(Ref<GDNativeLibrary> p_library);
StringName get_script_name() const;
void set_script_name(StringName p_script_name);
- DLScript();
- ~DLScript();
+ GDNativeScript();
+ ~GDNativeScript();
};
-class DLLibrary : public Resource {
+class GDNativeLibrary : public Resource {
_THREAD_SAFE_CLASS_
- GDCLASS(DLLibrary, Resource);
- OBJ_SAVE_TYPE(DLLibrary);
+ GDCLASS(GDNativeLibrary, Resource);
+ OBJ_SAVE_TYPE(GDNativeLibrary);
Map<StringName, String> platform_files;
NativeLibrary *native_library;
- static DLLibrary *currently_initialized_library;
+ static GDNativeLibrary *currently_initialized_library;
protected:
- friend class DLScript;
+ friend class GDNativeScript;
friend class NativeLibrary;
- friend class DLReloadNode;
+ friend class GDNativeReloadNode;
- DLScriptData *get_script_data(const StringName p_name);
+ GDNativeScriptData *get_script_data(const StringName p_name);
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
@@ -225,7 +221,7 @@ public:
Error _initialize();
Error _terminate();
- static DLLibrary *get_currently_initialized_library();
+ static GDNativeLibrary *get_currently_initialized_library();
void _register_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func);
void _register_tool_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func);
@@ -236,18 +232,18 @@ public:
void set_platform_file(StringName p_platform, String p_file);
String get_platform_file(StringName p_platform) const;
- DLLibrary();
- ~DLLibrary();
+ GDNativeLibrary();
+ ~GDNativeLibrary();
};
-class DLInstance : public ScriptInstance {
- friend class DLScript;
+class GDNativeInstance : public ScriptInstance {
+ friend class GDNativeScript;
Object *owner;
- Ref<DLScript> script;
+ Ref<GDNativeScript> script;
void *userdata;
- void _ml_call_reversed(DLScriptData *data_ptr, const StringName &p_method, const Variant **p_args, int p_argcount);
+ void _ml_call_reversed(GDNativeScriptData *data_ptr, const StringName &p_method, const Variant **p_args, int p_argcount);
public:
_FORCE_INLINE_ Object *get_owner() { return owner; }
@@ -280,19 +276,19 @@ public:
virtual RPCMode get_rpc_mode(const StringName &p_method) const;
virtual RPCMode get_rset_mode(const StringName &p_variable) const;
- DLInstance();
- ~DLInstance();
+ GDNativeInstance();
+ ~GDNativeInstance();
};
-class DLReloadNode;
+class GDNativeReloadNode;
-class DLScriptLanguage : public ScriptLanguage {
- friend class DLScript;
- friend class DLInstance;
- friend class DLReloadNode;
- friend class DLLibrary;
+class GDNativeScriptLanguage : public ScriptLanguage {
+ friend class GDNativeScript;
+ friend class GDNativeInstance;
+ friend class GDNativeReloadNode;
+ friend class GDNativeLibrary;
- static DLScriptLanguage *singleton;
+ static GDNativeScriptLanguage *singleton;
Variant *_global_array; // @Unused necessary?
Vector<Variant> global_array; // @Unused necessary?
@@ -303,7 +299,7 @@ class DLScriptLanguage : public ScriptLanguage {
Mutex *lock;
- Set<DLScript *> script_list;
+ Set<GDNativeScript *> script_list;
bool profiling;
uint64_t script_frame_time;
@@ -317,7 +313,7 @@ class DLScriptLanguage : public ScriptLanguage {
public:
Map<StringName, NativeLibrary *> initialized_libraries;
- _FORCE_INLINE_ static DLScriptLanguage *get_singleton() { return singleton; }
+ _FORCE_INLINE_ static GDNativeScriptLanguage *get_singleton() { return singleton; }
virtual String get_name() const;
@@ -391,18 +387,18 @@ public:
/* HACKER FUNCTIONS */
void _compile_dummy_for_the_api();
- DLScriptLanguage();
- ~DLScriptLanguage();
+ GDNativeScriptLanguage();
+ ~GDNativeScriptLanguage();
};
-class DLReloadNode : public Node {
- GDCLASS(DLReloadNode, Node)
+class GDNativeReloadNode : public Node {
+ GDCLASS(GDNativeReloadNode, Node)
public:
static void _bind_methods();
void _notification(int p_what);
};
-class ResourceFormatLoaderDLScript : public ResourceFormatLoader {
+class ResourceFormatLoaderGDNativeScript : public ResourceFormatLoader {
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
@@ -410,12 +406,10 @@ public:
virtual String get_resource_type(const String &p_path) const;
};
-class ResourceFormatSaverDLScript : public ResourceFormatSaver {
+class ResourceFormatSaverGDNativeScript : public ResourceFormatSaver {
virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
virtual bool recognize(const RES &p_resource) const;
virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
};
-// ugly, but hey
-
-#endif // DL_SCRIPT_H
+#endif // GDNATIVE_H
diff --git a/modules/dlscript/godot.cpp b/modules/gdnative/godot.cpp
index 623f7f0149..5ad716d0cd 100644
--- a/modules/dlscript/godot.cpp
+++ b/modules/gdnative/godot.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* godot_c.cpp */
+/* godot.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -30,7 +30,7 @@
#include "godot.h"
#include "class_db.h"
-#include "dl_script.h"
+#include "gdnative.h"
#include "global_config.h"
#include "global_constants.h"
#include "variant.h"
@@ -126,7 +126,7 @@ void GDAPI godot_method_bind_varcall(godot_method_bind *p_method_bind)
// Script API
void GDAPI godot_script_register_class(const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) {
- DLLibrary *library = DLLibrary::get_currently_initialized_library();
+ GDNativeLibrary *library = GDNativeLibrary::get_currently_initialized_library();
if (!library) {
ERR_EXPLAIN("Attempt to register script after initializing library!");
ERR_FAIL();
@@ -135,7 +135,7 @@ void GDAPI godot_script_register_class(const char *p_name, const char *p_base, g
}
void GDAPI godot_script_register_tool_class(const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) {
- DLLibrary *library = DLLibrary::get_currently_initialized_library();
+ GDNativeLibrary *library = GDNativeLibrary::get_currently_initialized_library();
if (!library) {
ERR_EXPLAIN("Attempt to register script after initializing library!");
ERR_FAIL();
@@ -144,7 +144,7 @@ void GDAPI godot_script_register_tool_class(const char *p_name, const char *p_ba
}
void GDAPI godot_script_register_method(const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method) {
- DLLibrary *library = DLLibrary::get_currently_initialized_library();
+ GDNativeLibrary *library = GDNativeLibrary::get_currently_initialized_library();
if (!library) {
ERR_EXPLAIN("Attempt to register script after initializing library!");
ERR_FAIL();
@@ -153,7 +153,7 @@ void GDAPI godot_script_register_method(const char *p_name, const char *p_functi
}
void GDAPI godot_script_register_property(const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func) {
- DLLibrary *library = DLLibrary::get_currently_initialized_library();
+ GDNativeLibrary *library = GDNativeLibrary::get_currently_initialized_library();
if (!library) {
ERR_EXPLAIN("Attempt to register script after initializing library!");
ERR_FAIL();
@@ -163,7 +163,7 @@ void GDAPI godot_script_register_property(const char *p_name, const char *p_path
}
void GDAPI godot_script_register_signal(const char *p_name, const godot_signal *p_signal) {
- DLLibrary *library = DLLibrary::get_currently_initialized_library();
+ GDNativeLibrary *library = GDNativeLibrary::get_currently_initialized_library();
if (!library) {
ERR_EXPLAIN("Attempt to register script after initializing library!");
ERR_FAIL();
@@ -172,12 +172,12 @@ void GDAPI godot_script_register_signal(const char *p_name, const godot_signal *
library->_register_script_signal(p_name, p_signal);
}
-void GDAPI *godot_dlinstance_get_userdata(godot_object *p_instance) {
+void GDAPI *godot_native_get_userdata(godot_object *p_instance) {
Object *instance = (Object *)p_instance;
if (!instance)
return NULL;
- if (instance->get_script_instance() && instance->get_script_instance()->get_language() == DLScriptLanguage::get_singleton()) {
- return ((DLInstance *)instance->get_script_instance())->get_userdata();
+ if (instance->get_script_instance() && instance->get_script_instance()->get_language() == GDNativeScriptLanguage::get_singleton()) {
+ return ((GDNativeInstance *)instance->get_script_instance())->get_userdata();
}
return NULL;
}
@@ -185,7 +185,7 @@ void GDAPI *godot_dlinstance_get_userdata(godot_object *p_instance) {
godot_dictionary GDAPI godot_get_global_constants() {
godot_dictionary constants;
godot_dictionary_new(&constants);
- Dictionary *p_constants = (Dictionary*)&constants;
+ Dictionary *p_constants = (Dictionary *)&constants;
const int constants_count = GlobalConstants::get_global_constant_count();
for (int i = 0; i < constants_count; ++i) {
const char *name = GlobalConstants::get_global_constant_name(i);
diff --git a/modules/dlscript/godot.h b/modules/gdnative/godot.h
index 124a752876..45ac64feee 100644
--- a/modules/dlscript/godot.h
+++ b/modules/gdnative/godot.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* godot_c.h */
+/* godot.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -217,16 +217,16 @@ void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_obj
////// Script API
-typedef struct godot_dlscript_init_options {
+typedef struct godot_native_init_options {
godot_bool in_editor;
uint64_t core_api_hash;
uint64_t editor_api_hash;
uint64_t no_api_hash;
-} godot_dlscript_init_options;
+} godot_native_init_options;
-typedef struct godot_dlscript_terminate_options {
+typedef struct godot_native_terminate_options {
godot_bool in_editor;
-} godot_dlscript_terminate_options;
+} godot_native_terminate_options;
typedef enum godot_method_rpc_mode {
GODOT_METHOD_RPC_MODE_DISABLED,
@@ -374,7 +374,7 @@ typedef struct godot_signal {
void GDAPI godot_script_register_signal(const char *p_name, const godot_signal *p_signal);
-void GDAPI *godot_dlinstance_get_userdata(godot_object *p_instance);
+void GDAPI *godot_native_get_userdata(godot_object *p_instance);
godot_dictionary GDAPI godot_get_global_constants();
diff --git a/modules/dlscript/godot/godot_array.cpp b/modules/gdnative/godot/godot_array.cpp
index 21ad97ca78..6c55c5d048 100644
--- a/modules/dlscript/godot/godot_array.cpp
+++ b/modules/gdnative/godot/godot_array.cpp
@@ -1,3 +1,32 @@
+/*************************************************************************/
+/* godot_array.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
#include "godot_array.h"
#include "core/array.h"
diff --git a/modules/dlscript/godot/godot_array.h b/modules/gdnative/godot/godot_array.h
index 544e95a2ed..b92ebb834f 100644
--- a/modules/dlscript/godot/godot_array.h
+++ b/modules/gdnative/godot/godot_array.h
@@ -1,5 +1,35 @@
-#ifndef GODOT_DLSCRIPT_ARRAY_H
-#define GODOT_DLSCRIPT_ARRAY_H
+/*************************************************************************/
+/* godot_array.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GODOT_ARRAY_H
+#define GODOT_ARRAY_H
#ifdef __cplusplus
extern "C" {
@@ -85,4 +115,4 @@ void GDAPI godot_array_destroy(godot_array *p_arr);
}
#endif
-#endif // GODOT_DLSCRIPT_ARRAY_H
+#endif // GODOT_ARRAY_H
diff --git a/modules/gdnative/godot/godot_basis.cpp b/modules/gdnative/godot/godot_basis.cpp
new file mode 100644
index 0000000000..4322acc401
--- /dev/null
+++ b/modules/gdnative/godot/godot_basis.cpp
@@ -0,0 +1,87 @@
+/*************************************************************************/
+/* godot_basis.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "godot_basis.h"
+
+#include "math/matrix3.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void _basis_api_anchor() {
+}
+
+void GDAPI godot_basis_new(godot_basis *p_basis) {
+ Basis *basis = (Basis *)p_basis;
+ *basis = Basis();
+}
+
+void GDAPI godot_basis_new_with_euler_quat(godot_basis *p_basis, const godot_quat *p_euler) {
+ Basis *basis = (Basis *)p_basis;
+ Quat *euler = (Quat *)p_euler;
+ *basis = Basis(*euler);
+}
+
+void GDAPI godot_basis_new_with_euler(godot_basis *p_basis, const godot_vector3 *p_euler) {
+ Basis *basis = (Basis *)p_basis;
+ Vector3 *euler = (Vector3 *)p_euler;
+ *basis = Basis(*euler);
+}
+
+godot_quat GDAPI godot_basis_as_quat(const godot_basis *p_basis) {
+ const Basis *basis = (const Basis *)p_basis;
+ godot_quat quat;
+ Quat *p_quat = (Quat *)&quat;
+ *p_quat = basis->operator Quat();
+ return quat;
+}
+
+godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_basis) {
+ const Basis *basis = (const Basis *)p_basis;
+ godot_vector3 euler;
+ Vector3 *p_euler = (Vector3 *)&euler;
+ *p_euler = basis->get_euler();
+ return euler;
+}
+
+/*
+ * p_elements is a pointer to an array of 3 (!!) vector3
+ */
+void GDAPI godot_basis_get_elements(godot_basis *p_basis, godot_vector3 *p_elements) {
+ Basis *basis = (Basis *)p_basis;
+ Vector3 *elements = (Vector3 *)p_elements;
+ elements[0] = basis->elements[0];
+ elements[1] = basis->elements[1];
+ elements[2] = basis->elements[2];
+}
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/modules/gdnative/godot/godot_basis.h b/modules/gdnative/godot/godot_basis.h
new file mode 100644
index 0000000000..a8f19bfde5
--- /dev/null
+++ b/modules/gdnative/godot/godot_basis.h
@@ -0,0 +1,63 @@
+/*************************************************************************/
+/* godot_basis.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GODOT_BASIS_H
+#define GODOT_BASIS_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdint.h>
+
+#ifndef GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED
+typedef struct godot_basis {
+ uint8_t _dont_touch_that[36];
+} godot_basis;
+#endif
+
+#include "../godot.h"
+
+void GDAPI godot_basis_new(godot_basis *p_basis);
+void GDAPI godot_basis_new_with_euler_quat(godot_basis *p_basis, const godot_quat *p_euler);
+void GDAPI godot_basis_new_with_euler(godot_basis *p_basis, const godot_vector3 *p_euler);
+
+godot_quat GDAPI godot_basis_as_quat(const godot_basis *p_basis);
+godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_basis);
+
+/*
+ * p_elements is a pointer to an array of 3 (!!) vector3
+ */
+void GDAPI godot_basis_get_elements(godot_basis *p_basis, godot_vector3 *p_elements);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GODOT_BASIS_H
diff --git a/modules/gdnative/godot/godot_color.cpp b/modules/gdnative/godot/godot_color.cpp
new file mode 100644
index 0000000000..203ce672fa
--- /dev/null
+++ b/modules/gdnative/godot/godot_color.cpp
@@ -0,0 +1,63 @@
+/*************************************************************************/
+/* godot_color.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "godot_color.h"
+
+#include "color.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void _color_api_anchor() {
+}
+
+void GDAPI godot_color_new(godot_color *p_color) {
+ Color *color = (Color *)p_color;
+ *color = Color();
+}
+
+void GDAPI godot_color_new_rgba(godot_color *p_color, const godot_real r, const godot_real g, const godot_real b, const godot_real a) {
+ Color *color = (Color *)p_color;
+ *color = Color(r, g, b, a);
+}
+
+uint32_t GDAPI godot_color_get_32(const godot_color *p_color) {
+ const Color *color = (const Color *)p_color;
+ return color->to_32();
+}
+
+float GDAPI *godot_color_index(godot_color *p_color, const godot_int idx) {
+ Color *color = (Color *)p_color;
+ return &color->operator[](idx);
+}
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/modules/gdnative/godot/godot_color.h b/modules/gdnative/godot/godot_color.h
new file mode 100644
index 0000000000..b99a062a66
--- /dev/null
+++ b/modules/gdnative/godot/godot_color.h
@@ -0,0 +1,58 @@
+/*************************************************************************/
+/* godot_color.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GODOT_COLOR_H
+#define GODOT_COLOR_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdint.h>
+
+#ifndef GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED
+typedef struct godot_color {
+ uint8_t _dont_touch_that[16];
+} godot_color;
+#endif
+
+#include "../godot.h"
+
+void GDAPI godot_color_new(godot_color *p_color);
+void GDAPI godot_color_new_rgba(godot_color *p_color, const godot_real r, const godot_real g, const godot_real b, const godot_real a);
+
+uint32_t GDAPI godot_color_get_32(const godot_color *p_color);
+
+float GDAPI *godot_color_index(godot_color *p_color, const godot_int idx);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GODOT_COLOR_H
diff --git a/modules/dlscript/godot/godot_dictionary.cpp b/modules/gdnative/godot/godot_dictionary.cpp
index 9147b17307..16d08e58e2 100644
--- a/modules/dlscript/godot/godot_dictionary.cpp
+++ b/modules/gdnative/godot/godot_dictionary.cpp
@@ -1,3 +1,32 @@
+/*************************************************************************/
+/* godot_dictionary.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
#include "godot_dictionary.h"
#include "core/dictionary.h"
diff --git a/modules/gdnative/godot/godot_dictionary.h b/modules/gdnative/godot/godot_dictionary.h
new file mode 100644
index 0000000000..3f7c504880
--- /dev/null
+++ b/modules/gdnative/godot/godot_dictionary.h
@@ -0,0 +1,80 @@
+/*************************************************************************/
+/* godot_dictionary.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GODOT_DICTIONARY_H
+#define GODOT_DICTIONARY_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdint.h>
+
+#ifndef GODOT_CORE_API_GODOT_DICITIONARY_TYPE_DEFINED
+typedef struct godot_dictionary {
+ uint8_t _dont_touch_that[8];
+} godot_dictionary;
+#endif
+
+#include "godot_array.h"
+#include "godot_variant.h"
+
+void GDAPI godot_dictionary_new(godot_dictionary *p_dict);
+
+void GDAPI godot_dictionary_clear(godot_dictionary *p_dict);
+
+godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_dict);
+
+void GDAPI godot_dictionary_erase(godot_dictionary *p_dict, const godot_variant *p_key);
+
+godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_dict, const godot_variant *p_key);
+
+godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_dict, const godot_array *p_keys);
+
+uint32_t GDAPI godot_dictionary_hash(const godot_dictionary *p_dict);
+
+godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_dict);
+
+godot_int GDAPI godot_dictionary_parse_json(godot_dictionary *p_dict, const godot_string *p_json);
+
+godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_dict, const godot_variant *p_key);
+
+godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_dict);
+
+godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_dict);
+
+godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_dict);
+
+void GDAPI godot_dictionary_destroy(godot_dictionary *p_dict);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GODOT_DICTIONARY_H
diff --git a/modules/dlscript/godot/godot_image.cpp b/modules/gdnative/godot/godot_image.cpp
index 362d1aa3e6..ae8290afc2 100644
--- a/modules/dlscript/godot/godot_image.cpp
+++ b/modules/gdnative/godot/godot_image.cpp
@@ -1,3 +1,32 @@
+/*************************************************************************/
+/* godot_image.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
#include "godot_image.h"
#include "image.h"
diff --git a/modules/dlscript/godot/godot_image.h b/modules/gdnative/godot/godot_image.h
index 78593f21a7..c43dd45148 100644
--- a/modules/dlscript/godot/godot_image.h
+++ b/modules/gdnative/godot/godot_image.h
@@ -1,5 +1,34 @@
-#ifndef GODOT_DLSCRIPT_IMAGE_H
-#define GODOT_DLSCRIPT_IMAGE_H
+/*************************************************************************/
+/* godot_image.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GODOT_IMAGE_H
+#define GODOT_IMAGE_H
#ifdef __cplusplus
extern "C" {
@@ -92,4 +121,4 @@ void GDAPI godot_image_destroy(godot_image *p_img);
}
#endif
-#endif // GODOT_DLSCRIPT_IMAGE_H
+#endif // GODOT_IMAGE_H
diff --git a/modules/dlscript/godot/godot_input_event.cpp b/modules/gdnative/godot/godot_input_event.cpp
index b50ed8a22d..0401c96a88 100644
--- a/modules/dlscript/godot/godot_input_event.cpp
+++ b/modules/gdnative/godot/godot_input_event.cpp
@@ -1,3 +1,32 @@
+/*************************************************************************/
+/* godot_input_event.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
#include "godot_input_event.h"
#include "os/input_event.h"
diff --git a/modules/dlscript/godot/godot_input_event.h b/modules/gdnative/godot/godot_input_event.h
index bfda18bf7c..b0a133e3d9 100644
--- a/modules/dlscript/godot/godot_input_event.h
+++ b/modules/gdnative/godot/godot_input_event.h
@@ -1,5 +1,34 @@
-#ifndef GODOT_DLSCRIPT_INPUT_EVENT_H
-#define GODOT_DLSCRIPT_INPUT_EVENT_H
+/*************************************************************************/
+/* godot_input_event.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GODOT_INPUT_EVENT_H
+#define GODOT_INPUT_EVENT_H
#ifdef __cplusplus
extern "C" {
@@ -203,4 +232,4 @@ float GDAPI *godot_input_event_screen_drag_get_speed_y(godot_input_event *p_even
}
#endif
-#endif // GODOT_DLSCRIPT_INPUT_EVENT_H
+#endif // GODOT_INPUT_EVENT_H
diff --git a/modules/dlscript/godot/godot_node_path.cpp b/modules/gdnative/godot/godot_node_path.cpp
index 8b79175e44..a2c9e11699 100644
--- a/modules/dlscript/godot/godot_node_path.cpp
+++ b/modules/gdnative/godot/godot_node_path.cpp
@@ -1,3 +1,32 @@
+/*************************************************************************/
+/* godot_node_path.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
#include "godot_node_path.h"
#include "path_db.h"
diff --git a/modules/gdnative/godot/godot_node_path.h b/modules/gdnative/godot/godot_node_path.h
new file mode 100644
index 0000000000..c5f313d190
--- /dev/null
+++ b/modules/gdnative/godot/godot_node_path.h
@@ -0,0 +1,68 @@
+/*************************************************************************/
+/* godot_node_path.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GODOT_NODE_PATH_H
+#define GODOT_NODE_PATH_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdint.h>
+
+#ifndef GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED
+typedef struct godot_node_path {
+ uint8_t _dont_touch_that[8];
+} godot_node_path;
+#endif
+
+#include "../godot.h"
+
+void GDAPI godot_node_path_new(godot_node_path *p_np, const godot_string *p_from);
+void GDAPI godot_node_path_copy(godot_node_path *p_np, const godot_node_path *p_from);
+
+godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_np, const godot_int p_idx);
+godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_np);
+
+godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_np);
+godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_np, const godot_int p_idx);
+godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_np);
+
+godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_np);
+godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_np);
+
+godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_np);
+
+void GDAPI godot_node_path_destroy(godot_node_path *p_np);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GODOT_NODE_PATH_H
diff --git a/modules/gdnative/godot/godot_plane.cpp b/modules/gdnative/godot/godot_plane.cpp
new file mode 100644
index 0000000000..38329ef709
--- /dev/null
+++ b/modules/gdnative/godot/godot_plane.cpp
@@ -0,0 +1,77 @@
+/*************************************************************************/
+/* godot_plane.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "godot_plane.h"
+
+#include "math/plane.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void _plane_api_anchor() {
+}
+
+void GDAPI godot_plane_new(godot_plane *p_pl) {
+ Plane *pl = (Plane *)p_pl;
+ *pl = Plane();
+}
+
+void GDAPI godot_plane_new_with_normal(godot_plane *p_pl, const godot_vector3 *p_normal, const godot_real p_d) {
+ Plane *pl = (Plane *)p_pl;
+ const Vector3 *normal = (const Vector3 *)p_normal;
+ *pl = Plane(*normal, p_d);
+}
+
+void GDAPI godot_plane_set_normal(godot_plane *p_pl, const godot_vector3 *p_normal) {
+ Plane *pl = (Plane *)p_pl;
+ const Vector3 *normal = (const Vector3 *)p_normal;
+ pl->set_normal(*normal);
+}
+
+godot_vector3 godot_plane_get_normal(const godot_plane *p_pl) {
+ const Plane *pl = (const Plane *)p_pl;
+ const Vector3 normal = pl->get_normal();
+ godot_vector3 *v3 = (godot_vector3 *)&normal;
+ return *v3;
+}
+
+void GDAPI godot_plane_set_d(godot_plane *p_pl, const godot_real p_d) {
+ Plane *pl = (Plane *)p_pl;
+ pl->d = p_d;
+}
+
+godot_real GDAPI godot_plane_get_d(const godot_plane *p_pl) {
+ const Plane *pl = (const Plane *)p_pl;
+ return pl->d;
+}
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/modules/gdnative/godot/godot_plane.h b/modules/gdnative/godot/godot_plane.h
new file mode 100644
index 0000000000..c98e45c9cb
--- /dev/null
+++ b/modules/gdnative/godot/godot_plane.h
@@ -0,0 +1,66 @@
+/*************************************************************************/
+/* godot_plane.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GODOT_PLANE_H
+#define GODOT_PLANE_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdint.h>
+
+#ifndef GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED
+typedef struct godot_plane {
+ uint8_t _dont_touch_that[16];
+} godot_plane;
+#endif
+
+#include "godot_vector3.h"
+
+void GDAPI godot_plane_new(godot_plane *p_pl);
+void GDAPI godot_plane_new_with_normal(godot_plane *p_pl, const godot_vector3 *p_normal, const godot_real p_d);
+
+// @Incomplete
+// These are additional valid constructors
+// _FORCE_INLINE_ Plane(const Vector3 &p_normal, real_t p_d);
+// _FORCE_INLINE_ Plane(const Vector3 &p_point, const Vector3& p_normal);
+// _FORCE_INLINE_ Plane(const Vector3 &p_point1, const Vector3 &p_point2,const Vector3 &p_point3,ClockDirection p_dir = CLOCKWISE);
+
+void GDAPI godot_plane_set_normal(godot_plane *p_pl, const godot_vector3 *p_normal);
+godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_pl);
+
+godot_real GDAPI godot_plane_get_d(const godot_plane *p_pl);
+void GDAPI godot_plane_set_d(godot_plane *p_pl, const godot_real p_d);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GODOT_PLANE_H
diff --git a/modules/dlscript/godot/godot_pool_arrays.cpp b/modules/gdnative/godot/godot_pool_arrays.cpp
index 3fb030f835..93e9a9e9dc 100644
--- a/modules/dlscript/godot/godot_pool_arrays.cpp
+++ b/modules/gdnative/godot/godot_pool_arrays.cpp
@@ -1,3 +1,32 @@
+/*************************************************************************/
+/* godot_pool_arrays.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
#include "godot_pool_arrays.h"
#include "array.h"
diff --git a/modules/dlscript/godot/godot_pool_arrays.h b/modules/gdnative/godot/godot_pool_arrays.h
index 77b6c3dde0..ec9185f6f3 100644
--- a/modules/dlscript/godot/godot_pool_arrays.h
+++ b/modules/gdnative/godot/godot_pool_arrays.h
@@ -1,5 +1,34 @@
-#ifndef GODOT_DLSCRIPT_POOL_ARRAYS_H
-#define GODOT_DLSCRIPT_POOL_ARRAYS_H
+/*************************************************************************/
+/* godot_pool_arrays.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GODOT_POOL_ARRAYS_H
+#define GODOT_POOL_ARRAYS_H
#ifdef __cplusplus
extern "C" {
@@ -253,4 +282,4 @@ void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_pca);
}
#endif
-#endif // GODOT_DLSCRIPT_POOL_ARRAYS_H
+#endif // GODOT_POOL_ARRAYS_H
diff --git a/modules/gdnative/godot/godot_quat.cpp b/modules/gdnative/godot/godot_quat.cpp
new file mode 100644
index 0000000000..7c3a71dfc0
--- /dev/null
+++ b/modules/gdnative/godot/godot_quat.cpp
@@ -0,0 +1,106 @@
+/*************************************************************************/
+/* godot_quat.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "godot_quat.h"
+
+#include "math/quat.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void _quat_api_anchor() {
+}
+
+void GDAPI godot_quat_new(godot_quat *p_quat) {
+ Quat *quat = (Quat *)p_quat;
+ *quat = Quat();
+}
+
+void GDAPI godot_quat_new_with_elements(godot_quat *p_quat, const godot_real x, const godot_real y, const godot_real z, const godot_real w) {
+ Quat *quat = (Quat *)p_quat;
+ *quat = Quat(x, y, z, w);
+}
+
+void GDAPI godot_quat_new_with_rotation(godot_quat *p_quat, const godot_vector3 *p_axis, const godot_real p_angle) {
+ Quat *quat = (Quat *)p_quat;
+ const Vector3 *axis = (const Vector3 *)p_axis;
+ *quat = Quat(*axis, p_angle);
+}
+
+void GDAPI godot_quat_new_with_shortest_arc(godot_quat *p_quat, const godot_vector3 *p_v0, const godot_vector3 *p_v1) {
+ Quat *quat = (Quat *)p_quat;
+ const Vector3 *v0 = (const Vector3 *)p_v0;
+ const Vector3 *v1 = (const Vector3 *)p_v1;
+ *quat = Quat(*v0, *v1);
+}
+
+godot_vector3 GDAPI godot_quat_get_euler(const godot_quat *p_quat) {
+ Quat *quat = (Quat *)p_quat;
+ Vector3 euler = quat->get_euler();
+ return *(godot_vector3 *)&euler;
+}
+
+void GDAPI godot_quat_set_euler(godot_quat *p_quat, const godot_vector3 *p_euler) {
+ Quat *quat = (Quat *)p_quat;
+ const Vector3 *euler = (const Vector3 *)p_euler;
+ quat->set_euler(*euler);
+}
+
+godot_real GDAPI *godot_quat_index(godot_quat *p_quat, const godot_int p_idx) {
+ Quat *quat = (Quat *)p_quat;
+ switch (p_idx) {
+ case 0:
+ return &quat->x;
+ case 1:
+ return &quat->y;
+ case 2:
+ return &quat->z;
+ default:
+ return &quat->y;
+ }
+}
+
+godot_real GDAPI godot_quat_const_index(const godot_quat *p_quat, const godot_int p_idx) {
+ const Quat *quat = (const Quat *)p_quat;
+ switch (p_idx) {
+ case 0:
+ return quat->x;
+ case 1:
+ return quat->y;
+ case 2:
+ return quat->z;
+ default:
+ return quat->y;
+ }
+}
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/modules/gdnative/godot/godot_quat.h b/modules/gdnative/godot/godot_quat.h
new file mode 100644
index 0000000000..35b1acd3ed
--- /dev/null
+++ b/modules/gdnative/godot/godot_quat.h
@@ -0,0 +1,62 @@
+/*************************************************************************/
+/* godot_quat.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GODOT_QUAT_H
+#define GODOT_QUAT_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdint.h>
+
+#ifndef GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED
+typedef struct godot_quat {
+ uint8_t _dont_touch_that[16];
+} godot_quat;
+#endif
+
+#include "../godot.h"
+
+void GDAPI godot_quat_new(godot_quat *p_quat);
+void GDAPI godot_quat_new_with_elements(godot_quat *p_quat, const godot_real x, const godot_real y, const godot_real z, const godot_real w);
+void GDAPI godot_quat_new_with_rotation(godot_quat *p_quat, const godot_vector3 *p_axis, const godot_real p_angle);
+void GDAPI godot_quat_new_with_shortest_arc(godot_quat *p_quat, const godot_vector3 *p_v0, const godot_vector3 *p_v1);
+
+godot_vector3 GDAPI godot_quat_get_euler(const godot_quat *p_quat);
+void GDAPI godot_quat_set_euler(godot_quat *p_quat, const godot_vector3 *p_euler);
+
+godot_real GDAPI *godot_quat_index(godot_quat *p_quat, const godot_int p_idx);
+godot_real GDAPI godot_quat_const_index(const godot_quat *p_quat, const godot_int p_idx);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GODOT_QUAT_H
diff --git a/modules/gdnative/godot/godot_rect2.cpp b/modules/gdnative/godot/godot_rect2.cpp
new file mode 100644
index 0000000000..b19096b79e
--- /dev/null
+++ b/modules/gdnative/godot/godot_rect2.cpp
@@ -0,0 +1,77 @@
+/*************************************************************************/
+/* godot_rect2.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "godot_rect2.h"
+
+#include "math/math_2d.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void _rect2_api_anchor() {
+}
+
+void GDAPI godot_rect2_new(godot_rect2 *p_rect) {
+ Rect2 *rect = (Rect2 *)p_rect;
+ *rect = Rect2();
+}
+
+void GDAPI godot_rect2_new_with_pos_and_size(godot_rect2 *p_rect, const godot_vector2 *p_pos, const godot_vector2 *p_size) {
+ Rect2 *rect = (Rect2 *)p_rect;
+ const Vector2 *pos = (const Vector2 *)p_pos;
+ const Vector2 *size = (const Vector2 *)p_size;
+ *rect = Rect2(*pos, *size);
+}
+
+godot_vector2 GDAPI *godot_rect2_get_pos(godot_rect2 *p_rect) {
+ Rect2 *rect = (Rect2 *)p_rect;
+ return (godot_vector2 *)&rect->pos;
+}
+
+void GDAPI godot_rect2_set_pos(godot_rect2 *p_rect, const godot_vector2 *p_pos) {
+ Rect2 *rect = (Rect2 *)p_rect;
+ const Vector2 *pos = (const Vector2 *)p_pos;
+ rect->pos = *pos;
+}
+
+godot_vector2 GDAPI *godot_rect2_get_size(godot_rect2 *p_rect) {
+ Rect2 *rect = (Rect2 *)p_rect;
+ return (godot_vector2 *)&rect->size;
+}
+
+void GDAPI godot_rect2_set_size(godot_rect2 *p_rect, const godot_vector2 *p_size) {
+ Rect2 *rect = (Rect2 *)p_rect;
+ const Vector2 *size = (const Vector2 *)p_size;
+ rect->size = *size;
+}
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/modules/gdnative/godot/godot_rect2.h b/modules/gdnative/godot/godot_rect2.h
new file mode 100644
index 0000000000..e9e4a26897
--- /dev/null
+++ b/modules/gdnative/godot/godot_rect2.h
@@ -0,0 +1,60 @@
+/*************************************************************************/
+/* godot_rect2.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GODOT_RECT2_H
+#define GODOT_RECT2_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdint.h>
+
+#ifndef GODOT_CORE_API_GODOT_RECT2_TYPE_DEFINED
+typedef struct godot_rect2 {
+ uint8_t _dont_touch_that[16];
+} godot_rect2;
+#endif
+
+#include "../godot.h"
+
+void GDAPI godot_rect2_new(godot_rect2 *p_rect);
+void GDAPI godot_rect2_new_with_pos_and_size(godot_rect2 *p_rect, const godot_vector2 *p_pos, const godot_vector2 *p_size);
+
+godot_vector2 GDAPI *godot_rect2_get_pos(godot_rect2 *p_rect);
+void GDAPI godot_rect2_set_pos(godot_rect2 *p_rect, const godot_vector2 *p_pos);
+
+godot_vector2 GDAPI *godot_rect2_get_size(godot_rect2 *p_rect);
+void GDAPI godot_rect2_set_size(godot_rect2 *p_rect, const godot_vector2 *p_size);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GODOT_RECT3_H
diff --git a/modules/gdnative/godot/godot_rect3.cpp b/modules/gdnative/godot/godot_rect3.cpp
new file mode 100644
index 0000000000..96c5d17b1a
--- /dev/null
+++ b/modules/gdnative/godot/godot_rect3.cpp
@@ -0,0 +1,77 @@
+/*************************************************************************/
+/* godot_rect3.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "godot_rect3.h"
+
+#include "math/rect3.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void _rect3_api_anchor() {
+}
+
+void GDAPI godot_rect3_new(godot_rect3 *p_rect) {
+ Rect3 *rect = (Rect3 *)p_rect;
+ *rect = Rect3();
+}
+
+void GDAPI godot_rect3_new_with_pos_and_size(godot_rect3 *p_rect, const godot_vector3 *p_pos, const godot_vector3 *p_size) {
+ Rect3 *rect = (Rect3 *)p_rect;
+ const Vector3 *pos = (const Vector3 *)p_pos;
+ const Vector3 *size = (const Vector3 *)p_size;
+ *rect = Rect3(*pos, *size);
+}
+
+godot_vector3 GDAPI *godot_rect3_get_pos(godot_rect3 *p_rect) {
+ Rect3 *rect = (Rect3 *)p_rect;
+ return (godot_vector3 *)&rect->pos;
+}
+
+void GDAPI godot_rect3_set_pos(godot_rect3 *p_rect, const godot_vector3 *p_pos) {
+ Rect3 *rect = (Rect3 *)p_rect;
+ const Vector3 *pos = (const Vector3 *)p_pos;
+ rect->pos = *pos;
+}
+
+godot_vector3 GDAPI *godot_rect3_get_size(godot_rect3 *p_rect) {
+ Rect3 *rect = (Rect3 *)p_rect;
+ return (godot_vector3 *)&rect->size;
+}
+
+void GDAPI godot_rect3_set_size(godot_rect3 *p_rect, const godot_vector3 *p_size) {
+ Rect3 *rect = (Rect3 *)p_rect;
+ const Vector3 *size = (const Vector3 *)p_size;
+ rect->size = *size;
+}
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/modules/gdnative/godot/godot_rect3.h b/modules/gdnative/godot/godot_rect3.h
new file mode 100644
index 0000000000..562ac8379e
--- /dev/null
+++ b/modules/gdnative/godot/godot_rect3.h
@@ -0,0 +1,60 @@
+/*************************************************************************/
+/* godot_rect3.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GODOT_RECT3_H
+#define GODOT_RECT3_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdint.h>
+
+#ifndef GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED
+typedef struct godot_rect3 {
+ uint8_t _dont_touch_that[24];
+} godot_rect3;
+#endif
+
+#include "../godot.h"
+
+void GDAPI godot_rect3_new(godot_rect3 *p_rect);
+void GDAPI godot_rect3_new_with_pos_and_size(godot_rect3 *p_rect, const godot_vector3 *p_pos, const godot_vector3 *p_size);
+
+godot_vector3 GDAPI *godot_rect3_get_pos(godot_rect3 *p_rect);
+void GDAPI godot_rect3_set_pos(godot_rect3 *p_rect, const godot_vector3 *p_pos);
+
+godot_vector3 GDAPI *godot_rect3_get_size(godot_rect3 *p_rect);
+void GDAPI godot_rect3_set_size(godot_rect3 *p_rect, const godot_vector3 *p_size);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GODOT_RECT3_H
diff --git a/modules/gdnative/godot/godot_rid.cpp b/modules/gdnative/godot/godot_rid.cpp
new file mode 100644
index 0000000000..fff31e3992
--- /dev/null
+++ b/modules/gdnative/godot/godot_rid.cpp
@@ -0,0 +1,65 @@
+/*************************************************************************/
+/* godot_rid.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "godot_rid.h"
+
+#include "object.h"
+#include "resource.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void _rid_api_anchor() {
+}
+
+void GDAPI godot_rid_new(godot_rid *p_rid, godot_object *p_from) {
+
+ Resource *res_from = ((Object *)p_from)->cast_to<Resource>();
+
+ RID *rid = (RID *)p_rid;
+ memnew_placement(rid, RID);
+
+ if (res_from) {
+ *rid = RID(res_from->get_rid());
+ }
+}
+
+uint32_t GDAPI godot_rid_get_rid(const godot_rid *p_rid) {
+ RID *rid = (RID *)p_rid;
+ return rid->get_id();
+}
+
+void GDAPI godot_rid_destroy(godot_rid *p_rid) {
+ ((RID *)p_rid)->~RID();
+}
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/modules/gdnative/godot/godot_rid.h b/modules/gdnative/godot/godot_rid.h
new file mode 100644
index 0000000000..e00c8f89ad
--- /dev/null
+++ b/modules/gdnative/godot/godot_rid.h
@@ -0,0 +1,57 @@
+/*************************************************************************/
+/* godot_rid.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GODOT_RID_H
+#define GODOT_RID_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdint.h>
+
+#ifndef GODOT_CORE_API_GODOT_RID_TYPE_DEFINED
+typedef struct godot_rid {
+ uint8_t _dont_touch_that[8];
+} godot_rid;
+#endif
+
+#include "../godot.h"
+
+void GDAPI godot_rid_new(godot_rid *p_rid, godot_object *p_from);
+
+uint32_t GDAPI godot_rid_get_rid(const godot_rid *p_rid);
+
+void GDAPI godot_rid_destroy(godot_rid *p_rid);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GODOT_RID_H
diff --git a/modules/gdnative/godot/godot_string.cpp b/modules/gdnative/godot/godot_string.cpp
new file mode 100644
index 0000000000..2a78b2c96f
--- /dev/null
+++ b/modules/gdnative/godot/godot_string.cpp
@@ -0,0 +1,112 @@
+/*************************************************************************/
+/* godot_string.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "godot_string.h"
+
+#include "string_db.h"
+#include "ustring.h"
+
+#include <string.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void _string_api_anchor() {
+}
+
+void GDAPI godot_string_new(godot_string *p_str) {
+ String *p = (String *)p_str;
+ memnew_placement(p, String);
+ // *p = String(); // useless here
+}
+
+void GDAPI godot_string_new_data(godot_string *p_str, const char *p_contents, const int p_size) {
+ String *p = (String *)p_str;
+ memnew_placement(p, String);
+ *p = String::utf8(p_contents, p_size);
+}
+
+void GDAPI godot_string_get_data(const godot_string *p_str, wchar_t *p_dest, int *p_size) {
+ String *p = (String *)p_str;
+ if (p_size != NULL) {
+ *p_size = p->length();
+ }
+ if (p_dest != NULL) {
+ memcpy(p_dest, p->ptr(), *p_size * sizeof(CharType));
+ }
+}
+
+void GDAPI godot_string_copy_string(const godot_string *p_dest, const godot_string *p_src) {
+ String *dest = (String *)p_dest;
+ String *src = (String *)p_src;
+
+ *dest = *src;
+}
+
+wchar_t GDAPI *godot_string_operator_index(godot_string *p_str, const godot_int p_idx) {
+ String *s = (String *)p_str;
+ return &(s->operator[](p_idx));
+}
+
+const wchar_t GDAPI *godot_string_c_str(const godot_string *p_str) {
+ const String *s = (const String *)p_str;
+ return s->c_str();
+}
+
+godot_bool GDAPI godot_string_operator_equal(const godot_string *p_a, const godot_string *p_b) {
+ String *a = (String *)p_a;
+ String *b = (String *)p_b;
+ return *a == *b;
+}
+
+godot_bool GDAPI godot_string_operator_less(const godot_string *p_a, const godot_string *p_b) {
+ String *a = (String *)p_a;
+ String *b = (String *)p_b;
+ return *a < *b;
+}
+
+void GDAPI godot_string_operator_plus(godot_string *p_dest, const godot_string *p_a, const godot_string *p_b) {
+ String *dest = (String *)p_dest;
+ const String *a = (String *)p_a;
+ const String *b = (String *)p_b;
+
+ String tmp = *a + *b;
+ godot_string_new(p_dest);
+ *dest = tmp;
+}
+
+void GDAPI godot_string_destroy(godot_string *p_str) {
+ String *p = (String *)p_str;
+ p->~String();
+}
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/modules/gdnative/godot/godot_string.h b/modules/gdnative/godot/godot_string.h
new file mode 100644
index 0000000000..7cde482cce
--- /dev/null
+++ b/modules/gdnative/godot/godot_string.h
@@ -0,0 +1,71 @@
+/*************************************************************************/
+/* godot_string.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GODOT_STRING_H
+#define GODOT_STRING_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdint.h>
+
+#ifndef GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED
+typedef struct godot_string {
+ uint8_t _dont_touch_that[8];
+} godot_string;
+#endif
+
+#include "../godot.h"
+
+void GDAPI godot_string_new(godot_string *p_str);
+void GDAPI godot_string_new_data(godot_string *p_str, const char *p_contents, const int p_size);
+
+void GDAPI godot_string_get_data(const godot_string *p_str, wchar_t *p_dest, int *p_size);
+
+void GDAPI godot_string_copy_string(const godot_string *p_dest, const godot_string *p_src);
+
+wchar_t GDAPI *godot_string_operator_index(godot_string *p_str, const godot_int p_idx);
+const wchar_t GDAPI *godot_string_c_str(const godot_string *p_str);
+
+godot_bool GDAPI godot_string_operator_equal(const godot_string *p_a, const godot_string *p_b);
+godot_bool GDAPI godot_string_operator_less(const godot_string *p_a, const godot_string *p_b);
+void GDAPI godot_string_operator_plus(godot_string *p_dest, const godot_string *p_a, const godot_string *p_b);
+
+// @Incomplete
+// hmm, I guess exposing the whole API doesn't make much sense
+// since the language used in the library has its own string funcs
+
+void GDAPI godot_string_destroy(godot_string *p_str);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GODOT_STRING_H
diff --git a/modules/gdnative/godot/godot_transform.cpp b/modules/gdnative/godot/godot_transform.cpp
new file mode 100644
index 0000000000..681c2b049a
--- /dev/null
+++ b/modules/gdnative/godot/godot_transform.cpp
@@ -0,0 +1,71 @@
+/*************************************************************************/
+/* godot_transform.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "godot_transform.h"
+
+#include "math/transform.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void _transform_api_anchor() {
+}
+
+void GDAPI godot_transform_new(godot_transform *p_trans) {
+ Transform *trans = (Transform *)p_trans;
+ *trans = Transform();
+}
+
+void GDAPI godot_transform_new_with_basis(godot_transform *p_trans, const godot_basis *p_basis) {
+ Transform *trans = (Transform *)p_trans;
+ const Basis *basis = (const Basis *)p_basis;
+ *trans = Transform(*basis);
+}
+
+void GDAPI godot_transform_new_with_basis_origin(godot_transform *p_trans, const godot_basis *p_basis, const godot_vector3 *p_origin) {
+ Transform *trans = (Transform *)p_trans;
+ const Basis *basis = (const Basis *)p_basis;
+ const Vector3 *origin = (const Vector3 *)p_origin;
+ *trans = Transform(*basis, *origin);
+}
+
+godot_basis GDAPI *godot_transform_get_basis(godot_transform *p_trans) {
+ Transform *trans = (Transform *)p_trans;
+ return (godot_basis *)&trans->basis;
+}
+
+godot_vector3 GDAPI *godot_transform_get_origin(godot_transform *p_trans) {
+ Transform *trans = (Transform *)p_trans;
+ return (godot_vector3 *)&trans->origin;
+}
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/modules/gdnative/godot/godot_transform.h b/modules/gdnative/godot/godot_transform.h
new file mode 100644
index 0000000000..93817ffbf2
--- /dev/null
+++ b/modules/gdnative/godot/godot_transform.h
@@ -0,0 +1,58 @@
+/*************************************************************************/
+/* godot_transform.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GODOT_TRANSFORM_H
+#define GODOT_TRANSFORM_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdint.h>
+
+#ifndef GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED
+typedef struct godot_transform {
+ uint8_t _dont_touch_that[48];
+} godot_transform;
+#endif
+
+#include "../godot.h"
+
+void GDAPI godot_transform_new(godot_transform *p_trans);
+void GDAPI godot_transform_new_with_basis(godot_transform *p_trans, const godot_basis *p_basis);
+void GDAPI godot_transform_new_with_basis_origin(godot_transform *p_trans, const godot_basis *p_basis, const godot_vector3 *p_origin);
+
+godot_basis GDAPI *godot_transform_get_basis(godot_transform *p_trans);
+godot_vector3 GDAPI *godot_transform_get_origin(godot_transform *p_trans);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GODOT_TRANSFORM_H
diff --git a/modules/gdnative/godot/godot_transform2d.cpp b/modules/gdnative/godot/godot_transform2d.cpp
new file mode 100644
index 0000000000..ffc7167559
--- /dev/null
+++ b/modules/gdnative/godot/godot_transform2d.cpp
@@ -0,0 +1,88 @@
+/*************************************************************************/
+/* godot_transform2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "godot_transform2d.h"
+
+#include "../godot.h"
+
+#include "math/math_2d.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void _transform2d_api_anchor() {
+}
+
+void GDAPI godot_transform2d_new_identity(godot_transform2d *p_t) {
+ Transform2D *t = (Transform2D *)p_t;
+ *t = Transform2D();
+}
+
+void GDAPI godot_transform2d_new_elements(godot_transform2d *p_t, const godot_vector2 *p_a, const godot_vector2 *p_b, const godot_vector2 *p_c) {
+ Transform2D *t = (Transform2D *)p_t;
+ Vector2 *a = (Vector2 *)p_a;
+ Vector2 *b = (Vector2 *)p_b;
+ Vector2 *c = (Vector2 *)p_c;
+ *t = Transform2D(a->x, a->y, b->x, b->y, c->x, c->y);
+}
+
+void GDAPI godot_transform2d_new(godot_transform2d *p_t, const godot_real p_rot, const godot_vector2 *p_pos) {
+ Transform2D *t = (Transform2D *)p_t;
+ Vector2 *pos = (Vector2 *)p_pos;
+ *t = Transform2D(p_rot, *pos);
+}
+
+godot_vector2 const GDAPI *godot_transform2d_const_index(const godot_transform2d *p_t, const godot_int p_idx) {
+ const Transform2D *t = (const Transform2D *)p_t;
+ const Vector2 *e = &t->operator[](p_idx);
+ return (godot_vector2 const *)e;
+}
+
+godot_vector2 GDAPI *godot_transform2d_index(godot_transform2d *p_t, const godot_int p_idx) {
+ Transform2D *t = (Transform2D *)p_t;
+ Vector2 *e = &t->operator[](p_idx);
+ return (godot_vector2 *)e;
+}
+
+godot_vector2 GDAPI godot_transform2d_get_axis(const godot_transform2d *p_t, const godot_int p_axis) {
+ return *godot_transform2d_const_index(p_t, p_axis);
+}
+
+void GDAPI godot_transform2d_set_axis(godot_transform2d *p_t, const godot_int p_axis, const godot_vector2 *p_vec) {
+ godot_vector2 *origin_v = godot_transform2d_index(p_t, p_axis);
+ *origin_v = *p_vec;
+}
+
+// @Incomplete
+// See header file
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/modules/gdnative/godot/godot_transform2d.h b/modules/gdnative/godot/godot_transform2d.h
new file mode 100644
index 0000000000..ae0569dbe8
--- /dev/null
+++ b/modules/gdnative/godot/godot_transform2d.h
@@ -0,0 +1,77 @@
+/*************************************************************************/
+/* godot_transform2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GODOT_TRANSFORM2D_H
+#define GODOT_TRANSFORM2D_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdint.h>
+
+#ifndef GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED
+typedef struct godot_transform2d {
+ uint8_t _dont_touch_that[24];
+} godot_transform2d;
+#endif
+
+#include "../godot.h"
+
+#include "godot_vector2.h"
+
+void GDAPI godot_transform2d_new_identity(godot_transform2d *p_t);
+void GDAPI godot_transform2d_new_elements(godot_transform2d *p_t, const godot_vector2 *p_a, const godot_vector2 *p_b, const godot_vector2 *p_c);
+void GDAPI godot_transform2d_new(godot_transform2d *p_t, const godot_real p_rot, const godot_vector2 *p_pos);
+
+/*
+godot_real GDAPI godot_transform2d_tdotx(const godot_transform2d *p_t, const godot_vector2 *p_v);
+godot_real GDAPI godot_transform2d_tdoty(const godot_transform2d *p_t, const godot_vector2 *p_v);
+*/
+
+godot_vector2 const GDAPI *godot_transform2d_const_index(const godot_transform2d *p_t, const godot_int p_idx);
+godot_vector2 GDAPI *godot_transform2d_index(godot_transform2d *p_t, const godot_int p_idx);
+
+godot_vector2 GDAPI godot_transform2d_get_axis(const godot_transform2d *p_t, const godot_int p_axis);
+void GDAPI godot_transform2d_set_axis(godot_transform2d *p_t, const godot_int p_axis, const godot_vector2 *p_vec);
+
+/*
+void GDAPI godot_transform2d_invert(godot_transform2d *p_t);
+godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_t);
+*/
+
+// @Incomplete
+// I feel like it should be enough to expose get and set, the whole logic can be done in the bindings.
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GODOT_TRANSFORM2D_H
diff --git a/modules/dlscript/godot/godot_variant.cpp b/modules/gdnative/godot/godot_variant.cpp
index 3681f89753..2214f85056 100644
--- a/modules/dlscript/godot/godot_variant.cpp
+++ b/modules/gdnative/godot/godot_variant.cpp
@@ -1,3 +1,32 @@
+/*************************************************************************/
+/* godot_variant.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
#include "godot_variant.h"
#include "../godot.h"
diff --git a/modules/dlscript/godot/godot_variant.h b/modules/gdnative/godot/godot_variant.h
index 1ff5ba4a57..6f98b32363 100644
--- a/modules/dlscript/godot/godot_variant.h
+++ b/modules/gdnative/godot/godot_variant.h
@@ -1,3 +1,32 @@
+/*************************************************************************/
+/* godot_variant.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
#ifndef GODOT_VARIANT_H
#define GODOT_VARIANT_H
diff --git a/modules/dlscript/godot/godot_vector2.cpp b/modules/gdnative/godot/godot_vector2.cpp
index 0664da186e..dce4c03b5d 100644
--- a/modules/dlscript/godot/godot_vector2.cpp
+++ b/modules/gdnative/godot/godot_vector2.cpp
@@ -1,3 +1,32 @@
+/*************************************************************************/
+/* godot_vector2.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
#include "godot_vector2.h"
#include "math/math_2d.h"
diff --git a/modules/dlscript/godot/godot_vector2.h b/modules/gdnative/godot/godot_vector2.h
index 63da367e4f..afda8aa10b 100644
--- a/modules/dlscript/godot/godot_vector2.h
+++ b/modules/gdnative/godot/godot_vector2.h
@@ -1,3 +1,32 @@
+/*************************************************************************/
+/* godot_vector2.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
#ifndef GODOT_VECTOR2_H
#define GODOT_VECTOR2_H
diff --git a/modules/dlscript/godot/godot_vector3.cpp b/modules/gdnative/godot/godot_vector3.cpp
index 34005cbcb8..f08bfbcf06 100644
--- a/modules/dlscript/godot/godot_vector3.cpp
+++ b/modules/gdnative/godot/godot_vector3.cpp
@@ -1,3 +1,32 @@
+/*************************************************************************/
+/* godot_vector3.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
#include "godot_vector3.h"
#include "math/vector3.h"
diff --git a/modules/dlscript/godot/godot_vector3.h b/modules/gdnative/godot/godot_vector3.h
index 7fe93e3fd5..b7dc40965d 100644
--- a/modules/dlscript/godot/godot_vector3.h
+++ b/modules/gdnative/godot/godot_vector3.h
@@ -1,3 +1,32 @@
+/*************************************************************************/
+/* godot_vector3.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
#ifndef GODOT_VECTOR3_H
#define GODOT_VECTOR3_H
diff --git a/modules/dlscript/register_types.cpp b/modules/gdnative/register_types.cpp
index 2ec6b89cbf..8789c9a267 100644
--- a/modules/dlscript/register_types.cpp
+++ b/modules/gdnative/register_types.cpp
@@ -28,43 +28,39 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_types.h"
-#include "dl_script.h"
+#include "gdnative.h"
#include "io/resource_loader.h"
#include "io/resource_saver.h"
-DLScriptLanguage *script_language_dl = NULL;
-ResourceFormatLoaderDLScript *resource_loader_dl = NULL;
-ResourceFormatSaverDLScript *resource_saver_dl = NULL;
+GDNativeScriptLanguage *script_language_gdn = NULL;
+ResourceFormatLoaderGDNativeScript *resource_loader_gdn = NULL;
+ResourceFormatSaverGDNativeScript *resource_saver_gdn = NULL;
//ResourceFormatLoaderDLLibrary *resource_loader_dllib=NULL;
-void register_dlscript_types() {
+void register_gdnative_types() {
- ClassDB::register_class<DLLibrary>();
- ClassDB::register_class<DLScript>();
+ ClassDB::register_class<GDNativeLibrary>();
+ ClassDB::register_class<GDNativeScript>();
- script_language_dl = memnew(DLScriptLanguage);
- //script_language_gd->init();
- ScriptServer::register_language(script_language_dl);
- resource_loader_dl = memnew(ResourceFormatLoaderDLScript);
- ResourceLoader::add_resource_format_loader(resource_loader_dl);
- resource_saver_dl = memnew(ResourceFormatSaverDLScript);
- ResourceSaver::add_resource_format_saver(resource_saver_dl);
-
- // resource_loader_dllib=memnew( ResourceFormatLoaderDLLibrary );
- // ResourceLoader::add_resource_format_loader(resource_loader_gd);
+ script_language_gdn = memnew(GDNativeScriptLanguage);
+ ScriptServer::register_language(script_language_gdn);
+ resource_loader_gdn = memnew(ResourceFormatLoaderGDNativeScript);
+ ResourceLoader::add_resource_format_loader(resource_loader_gdn);
+ resource_saver_gdn = memnew(ResourceFormatSaverGDNativeScript);
+ ResourceSaver::add_resource_format_saver(resource_saver_gdn);
}
-void unregister_dlscript_types() {
+void unregister_gdnative_types() {
- ScriptServer::unregister_language(script_language_dl);
+ ScriptServer::unregister_language(script_language_gdn);
- if (script_language_dl)
- memdelete(script_language_dl);
+ if (script_language_gdn)
+ memdelete(script_language_gdn);
- if (resource_loader_dl)
- memdelete(resource_loader_dl);
+ if (resource_loader_gdn)
+ memdelete(resource_loader_gdn);
- if (resource_saver_dl)
- memdelete(resource_saver_dl);
+ if (resource_saver_gdn)
+ memdelete(resource_saver_gdn);
}
diff --git a/modules/dlscript/register_types.h b/modules/gdnative/register_types.h
index 1968986718..48e778cb2c 100644
--- a/modules/dlscript/register_types.h
+++ b/modules/gdnative/register_types.h
@@ -27,5 +27,5 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-void register_dlscript_types();
-void unregister_dlscript_types();
+void register_gdnative_types();
+void unregister_gdnative_types();