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-rw-r--r--core/translation.cpp11
-rw-r--r--doc/classes/Physics2DDirectSpaceState.xml2
-rw-r--r--doc/classes/PhysicsDirectSpaceState.xml6
-rw-r--r--scene/3d/visual_instance.cpp2
-rw-r--r--scene/main/scene_tree.cpp2
5 files changed, 13 insertions, 10 deletions
diff --git a/core/translation.cpp b/core/translation.cpp
index ce9b338ef6..25e67e9b96 100644
--- a/core/translation.cpp
+++ b/core/translation.cpp
@@ -938,11 +938,14 @@ void TranslationServer::set_locale(const String &p_locale) {
if (!is_locale_valid(univ_locale)) {
String trimmed_locale = get_trimmed_locale(univ_locale);
+ print_verbose(vformat("Unsupported locale '%s', falling back to '%s'.", p_locale, trimmed_locale));
- ERR_EXPLAIN("Invalid locale: " + trimmed_locale);
- ERR_FAIL_COND(!is_locale_valid(trimmed_locale));
-
- locale = trimmed_locale;
+ if (!is_locale_valid(trimmed_locale)) {
+ ERR_PRINTS(vformat("Unsupported locale '%s', falling back to 'en'.", trimmed_locale));
+ locale = "en";
+ } else {
+ locale = trimmed_locale;
+ }
} else {
locale = univ_locale;
}
diff --git a/doc/classes/Physics2DDirectSpaceState.xml b/doc/classes/Physics2DDirectSpaceState.xml
index 483c71b2c0..aa54d9a11a 100644
--- a/doc/classes/Physics2DDirectSpaceState.xml
+++ b/doc/classes/Physics2DDirectSpaceState.xml
@@ -117,7 +117,7 @@
[code]metadata[/code]: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data].
[code]rid[/code]: The intersecting object's [RID].
[code]shape[/code]: The shape index of the colliding shape.
- The number of intersections can be limited with the second parameter, to reduce the processing time.
+ The number of intersections can be limited with the [code]max_results[/code] parameter, to reduce the processing time.
</description>
</method>
</methods>
diff --git a/doc/classes/PhysicsDirectSpaceState.xml b/doc/classes/PhysicsDirectSpaceState.xml
index 2f7cf5a8f3..1fd00fa21c 100644
--- a/doc/classes/PhysicsDirectSpaceState.xml
+++ b/doc/classes/PhysicsDirectSpaceState.xml
@@ -21,7 +21,7 @@
</argument>
<description>
Checks whether the shape can travel to a point. The method will return an array with two floats between 0 and 1, both representing a fraction of [code]motion[/code]. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be [1, 1].
- If the shape can not move, the array will be empty.
+ If the shape can not move, the returned array will be [0, 0].
</description>
</method>
<method name="collide_shape">
@@ -41,7 +41,7 @@
<argument index="0" name="shape" type="PhysicsShapeQueryParameters">
</argument>
<description>
- Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. If it collides with more than a shape, the nearest one is selected. The returned object is a dictionary containing the following fields:
+ Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. If it collides with more than one shape, the nearest one is selected. The returned object is a dictionary containing the following fields:
[code]collider_id[/code]: The colliding object's ID.
[code]linear_velocity[/code]: The colliding object's velocity [Vector3]. If the object is an [Area], the result is [code](0, 0, 0)[/code].
[code]normal[/code]: The object's surface normal at the intersection point.
@@ -91,7 +91,7 @@
[code]collider_id[/code]: The colliding object's ID.
[code]rid[/code]: The intersecting object's [RID].
[code]shape[/code]: The shape index of the colliding shape.
- The number of intersections can be limited with the second parameter, to reduce the processing time.
+ The number of intersections can be limited with the [code]max_results[/code] parameter, to reduce the processing time.
</description>
</method>
</methods>
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index 767518dc83..6dc821c3f5 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -294,7 +294,7 @@ void GeometryInstance::_bind_methods() {
ADD_GROUP("Geometry", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_override", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,SpatialMaterial"), "set_material_override", "get_material_override");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), "set_cast_shadows_setting", "get_cast_shadows_setting");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0"), "set_extra_cull_margin", "get_extra_cull_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0.01"), "set_extra_cull_margin", "get_extra_cull_margin");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_in_baked_light"), "set_flag", "get_flag", FLAG_USE_BAKED_LIGHT);
ADD_GROUP("LOD", "lod_");
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 16be6dad7d..aebc96aad7 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -1602,7 +1602,7 @@ void SceneTree::_live_edit_duplicate_node_func(const NodePath &p_at, const Strin
continue;
Node *n2 = n->get_node(p_at);
- Node *dup = n2->duplicate(true);
+ Node *dup = n2->duplicate(Node::DUPLICATE_SIGNALS | Node::DUPLICATE_GROUPS | Node::DUPLICATE_SCRIPTS);
if (!dup)
continue;