diff options
-rw-r--r-- | core/translation.cpp | 11 | ||||
-rw-r--r-- | doc/classes/Physics2DDirectSpaceState.xml | 2 | ||||
-rw-r--r-- | doc/classes/PhysicsDirectSpaceState.xml | 6 | ||||
-rw-r--r-- | scene/3d/visual_instance.cpp | 2 | ||||
-rw-r--r-- | scene/main/scene_tree.cpp | 2 |
5 files changed, 13 insertions, 10 deletions
diff --git a/core/translation.cpp b/core/translation.cpp index ce9b338ef6..25e67e9b96 100644 --- a/core/translation.cpp +++ b/core/translation.cpp @@ -938,11 +938,14 @@ void TranslationServer::set_locale(const String &p_locale) { if (!is_locale_valid(univ_locale)) { String trimmed_locale = get_trimmed_locale(univ_locale); + print_verbose(vformat("Unsupported locale '%s', falling back to '%s'.", p_locale, trimmed_locale)); - ERR_EXPLAIN("Invalid locale: " + trimmed_locale); - ERR_FAIL_COND(!is_locale_valid(trimmed_locale)); - - locale = trimmed_locale; + if (!is_locale_valid(trimmed_locale)) { + ERR_PRINTS(vformat("Unsupported locale '%s', falling back to 'en'.", trimmed_locale)); + locale = "en"; + } else { + locale = trimmed_locale; + } } else { locale = univ_locale; } diff --git a/doc/classes/Physics2DDirectSpaceState.xml b/doc/classes/Physics2DDirectSpaceState.xml index 483c71b2c0..aa54d9a11a 100644 --- a/doc/classes/Physics2DDirectSpaceState.xml +++ b/doc/classes/Physics2DDirectSpaceState.xml @@ -117,7 +117,7 @@ [code]metadata[/code]: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data]. [code]rid[/code]: The intersecting object's [RID]. [code]shape[/code]: The shape index of the colliding shape. - The number of intersections can be limited with the second parameter, to reduce the processing time. + The number of intersections can be limited with the [code]max_results[/code] parameter, to reduce the processing time. </description> </method> </methods> diff --git a/doc/classes/PhysicsDirectSpaceState.xml b/doc/classes/PhysicsDirectSpaceState.xml index 2f7cf5a8f3..1fd00fa21c 100644 --- a/doc/classes/PhysicsDirectSpaceState.xml +++ b/doc/classes/PhysicsDirectSpaceState.xml @@ -21,7 +21,7 @@ </argument> <description> Checks whether the shape can travel to a point. The method will return an array with two floats between 0 and 1, both representing a fraction of [code]motion[/code]. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be [1, 1]. - If the shape can not move, the array will be empty. + If the shape can not move, the returned array will be [0, 0]. </description> </method> <method name="collide_shape"> @@ -41,7 +41,7 @@ <argument index="0" name="shape" type="PhysicsShapeQueryParameters"> </argument> <description> - Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. If it collides with more than a shape, the nearest one is selected. The returned object is a dictionary containing the following fields: + Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. If it collides with more than one shape, the nearest one is selected. The returned object is a dictionary containing the following fields: [code]collider_id[/code]: The colliding object's ID. [code]linear_velocity[/code]: The colliding object's velocity [Vector3]. If the object is an [Area], the result is [code](0, 0, 0)[/code]. [code]normal[/code]: The object's surface normal at the intersection point. @@ -91,7 +91,7 @@ [code]collider_id[/code]: The colliding object's ID. [code]rid[/code]: The intersecting object's [RID]. [code]shape[/code]: The shape index of the colliding shape. - The number of intersections can be limited with the second parameter, to reduce the processing time. + The number of intersections can be limited with the [code]max_results[/code] parameter, to reduce the processing time. </description> </method> </methods> diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp index 767518dc83..6dc821c3f5 100644 --- a/scene/3d/visual_instance.cpp +++ b/scene/3d/visual_instance.cpp @@ -294,7 +294,7 @@ void GeometryInstance::_bind_methods() { ADD_GROUP("Geometry", ""); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_override", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,SpatialMaterial"), "set_material_override", "get_material_override"); ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), "set_cast_shadows_setting", "get_cast_shadows_setting"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0"), "set_extra_cull_margin", "get_extra_cull_margin"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0.01"), "set_extra_cull_margin", "get_extra_cull_margin"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_in_baked_light"), "set_flag", "get_flag", FLAG_USE_BAKED_LIGHT); ADD_GROUP("LOD", "lod_"); diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 16be6dad7d..aebc96aad7 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -1602,7 +1602,7 @@ void SceneTree::_live_edit_duplicate_node_func(const NodePath &p_at, const Strin continue; Node *n2 = n->get_node(p_at); - Node *dup = n2->duplicate(true); + Node *dup = n2->duplicate(Node::DUPLICATE_SIGNALS | Node::DUPLICATE_GROUPS | Node::DUPLICATE_SCRIPTS); if (!dup) continue; |