diff options
-rw-r--r-- | core/math/math_2d.cpp | 22 | ||||
-rw-r--r-- | core/math/math_2d.h | 2 | ||||
-rw-r--r-- | core/math/vector3.h | 20 | ||||
-rw-r--r-- | core/variant_call.cpp | 12 | ||||
-rw-r--r-- | doc/base/classes.xml | 34 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 5 |
6 files changed, 72 insertions, 23 deletions
diff --git a/core/math/math_2d.cpp b/core/math/math_2d.cpp index 8f942c423f..77cff6a052 100644 --- a/core/math/math_2d.cpp +++ b/core/math/math_2d.cpp @@ -61,6 +61,10 @@ Vector2 Vector2::normalized() const { return v; } +bool Vector2::is_normalized() const { + return Math::isequal_approx(length(), (real_t)1.0); +} + real_t Vector2::distance_to(const Vector2 &p_vector2) const { return Math::sqrt((x - p_vector2.x) * (x - p_vector2.x) + (y - p_vector2.y) * (y - p_vector2.y)); @@ -274,13 +278,23 @@ Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, c */ } -Vector2 Vector2::slide(const Vector2 &p_vec) const { +// slide returns the component of the vector along the given plane, specified by its normal vector. +Vector2 Vector2::slide(const Vector2 &p_n) const { +#ifdef DEBUG_ENABLED + ERR_FAIL_COND_V(p_n.is_normalized() == false, Vector2()); +#endif + return *this - p_n * this->dot(p_n); +} - return p_vec - *this * this->dot(p_vec); +Vector2 Vector2::bounce(const Vector2 &p_n) const { + return -reflect(p_n); } -Vector2 Vector2::reflect(const Vector2 &p_vec) const { - return p_vec - *this * this->dot(p_vec) * 2.0; +Vector2 Vector2::reflect(const Vector2 &p_n) const { +#ifdef DEBUG_ENABLED + ERR_FAIL_COND_V(p_n.is_normalized() == false, Vector2()); +#endif + return 2.0 * p_n * this->dot(p_n) - *this; } bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos, Point2 *r_normal) const { diff --git a/core/math/math_2d.h b/core/math/math_2d.h index af6437d7f1..50ebcb845f 100644 --- a/core/math/math_2d.h +++ b/core/math/math_2d.h @@ -82,6 +82,7 @@ struct Vector2 { void normalize(); Vector2 normalized() const; + bool is_normalized() const; real_t length() const; real_t length_squared() const; @@ -106,6 +107,7 @@ struct Vector2 { Vector2 cubic_interpolate_soft(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const; Vector2 slide(const Vector2 &p_vec) const; + Vector2 bounce(const Vector2 &p_vec) const; Vector2 reflect(const Vector2 &p_vec) const; Vector2 operator+(const Vector2 &p_v) const; diff --git a/core/math/vector3.h b/core/math/vector3.h index 951380e898..8550ae7009 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -107,6 +107,7 @@ struct Vector3 { _FORCE_INLINE_ real_t angle_to(const Vector3 &p_b) const; _FORCE_INLINE_ Vector3 slide(const Vector3 &p_vec) const; + _FORCE_INLINE_ Vector3 bounce(const Vector3 &p_vec) const; _FORCE_INLINE_ Vector3 reflect(const Vector3 &p_vec) const; /* Operators */ @@ -400,14 +401,23 @@ void Vector3::zero() { x = y = z = 0; } -Vector3 Vector3::slide(const Vector3 &p_vec) const { - - return p_vec - *this * this->dot(p_vec); +// slide returns the component of the vector along the given plane, specified by its normal vector. +Vector3 Vector3::slide(const Vector3 &p_n) const { +#ifdef DEBUG_ENABLED + ERR_FAIL_COND_V(p_n.is_normalized() == false, Vector3()); +#endif + return *this - p_n * this->dot(p_n); } -Vector3 Vector3::reflect(const Vector3 &p_vec) const { +Vector3 Vector3::bounce(const Vector3 &p_n) const { + return -reflect(p_n); +} - return p_vec - *this * this->dot(p_vec) * 2.0; +Vector3 Vector3::reflect(const Vector3 &p_n) const { +#ifdef DEBUG_ENABLED + ERR_FAIL_COND_V(p_n.is_normalized() == false, Vector3()); +#endif + return 2.0 * p_n * this->dot(p_n) - *this; } #endif diff --git a/core/variant_call.cpp b/core/variant_call.cpp index 758500a873..9c435ea0e5 100644 --- a/core/variant_call.cpp +++ b/core/variant_call.cpp @@ -340,6 +340,7 @@ struct _VariantCall { VCALL_LOCALMEM0R(Vector2, aspect); VCALL_LOCALMEM1R(Vector2, dot); VCALL_LOCALMEM1R(Vector2, slide); + VCALL_LOCALMEM1R(Vector2, bounce); VCALL_LOCALMEM1R(Vector2, reflect); VCALL_LOCALMEM0R(Vector2, angle); //VCALL_LOCALMEM1R(Vector2,cross); @@ -377,6 +378,7 @@ struct _VariantCall { VCALL_LOCALMEM1R(Vector3, distance_squared_to); VCALL_LOCALMEM1R(Vector3, angle_to); VCALL_LOCALMEM1R(Vector3, slide); + VCALL_LOCALMEM1R(Vector3, bounce); VCALL_LOCALMEM1R(Vector3, reflect); VCALL_LOCALMEM0R(Plane, normalized); @@ -1438,8 +1440,9 @@ void register_variant_methods() { ADDFUNC1(VECTOR2, VECTOR2, Vector2, snapped, VECTOR2, "by", varray()); ADDFUNC0(VECTOR2, REAL, Vector2, aspect, varray()); ADDFUNC1(VECTOR2, REAL, Vector2, dot, VECTOR2, "with", varray()); - ADDFUNC1(VECTOR2, VECTOR2, Vector2, slide, VECTOR2, "vec", varray()); - ADDFUNC1(VECTOR2, VECTOR2, Vector2, reflect, VECTOR2, "vec", varray()); + ADDFUNC1(VECTOR2, VECTOR2, Vector2, slide, VECTOR2, "n", varray()); + ADDFUNC1(VECTOR2, VECTOR2, Vector2, bounce, VECTOR2, "n", varray()); + ADDFUNC1(VECTOR2, VECTOR2, Vector2, reflect, VECTOR2, "n", varray()); //ADDFUNC1(VECTOR2,REAL,Vector2,cross,VECTOR2,"with",varray()); ADDFUNC0(VECTOR2, VECTOR2, Vector2, abs, varray()); ADDFUNC1(VECTOR2, VECTOR2, Vector2, clamped, REAL, "length", varray()); @@ -1475,8 +1478,9 @@ void register_variant_methods() { ADDFUNC1(VECTOR3, REAL, Vector3, distance_to, VECTOR3, "b", varray()); ADDFUNC1(VECTOR3, REAL, Vector3, distance_squared_to, VECTOR3, "b", varray()); ADDFUNC1(VECTOR3, REAL, Vector3, angle_to, VECTOR3, "to", varray()); - ADDFUNC1(VECTOR3, VECTOR3, Vector3, slide, VECTOR3, "by", varray()); - ADDFUNC1(VECTOR3, VECTOR3, Vector3, reflect, VECTOR3, "by", varray()); + ADDFUNC1(VECTOR3, VECTOR3, Vector3, slide, VECTOR3, "n", varray()); + ADDFUNC1(VECTOR3, VECTOR3, Vector3, bounce, VECTOR3, "n", varray()); + ADDFUNC1(VECTOR3, VECTOR3, Vector3, reflect, VECTOR3, "n", varray()); ADDFUNC0(PLANE, PLANE, Plane, normalized, varray()); ADDFUNC0(PLANE, VECTOR3, Plane, center, varray()); diff --git a/doc/base/classes.xml b/doc/base/classes.xml index f3d73deaf0..7e4d536299 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -46992,6 +46992,15 @@ do_property]. Returns the ratio of X to Y. </description> </method> + <method name="bounce"> + <return type="Vector2"> + </return> + <argument index="0" name="n" type="Vector2"> + </argument> + <description> + Bounce returns the vector "bounced off" from the given plane, specified by its normal vector. + </description> + </method> <method name="clamped"> <return type="Vector2"> </return> @@ -47084,10 +47093,10 @@ do_property]. <method name="reflect"> <return type="Vector2"> </return> - <argument index="0" name="vec" type="Vector2"> + <argument index="0" name="n" type="Vector2"> </argument> <description> - Like "slide", but reflects the Vector instead of continuing along the wall. + Reflects the vector along the given plane, specified by its normal vector. </description> </method> <method name="rotated"> @@ -47102,10 +47111,10 @@ do_property]. <method name="slide"> <return type="Vector2"> </return> - <argument index="0" name="vec" type="Vector2"> + <argument index="0" name="n" type="Vector2"> </argument> <description> - Slides the vector by the other vector. + Slide returns the component of the vector along the given plane, specified by its normal vector. </description> </method> <method name="snapped"> @@ -47178,6 +47187,15 @@ do_property]. <description> </description> </method> + <method name="bounce"> + <return type="Vector3"> + </return> + <argument index="0" name="n" type="Vector3"> + </argument> + <description> + Bounce returns the vector "bounced off" from the given plane, specified by its normal vector. + </description> + </method> <method name="ceil"> <return type="Vector3"> </return> @@ -47308,10 +47326,10 @@ do_property]. <method name="reflect"> <return type="Vector3"> </return> - <argument index="0" name="by" type="Vector3"> + <argument index="0" name="n" type="Vector3"> </argument> <description> - Like "slide", but reflects the Vector instead of continuing along the wall. + Reflects the vector along the given plane, specified by its normal vector. </description> </method> <method name="rotated"> @@ -47328,10 +47346,10 @@ do_property]. <method name="slide"> <return type="Vector3"> </return> - <argument index="0" name="by" type="Vector3"> + <argument index="0" name="n" type="Vector3"> </argument> <description> - Slides the vector along a wall. + Slide returns the component of the vector along the given plane, specified by its normal vector. </description> </method> <method name="snapped"> diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 88845a7290..f820c955a7 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -1205,8 +1205,9 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const } } - motion = get_collision_normal().slide(motion); - lv = get_collision_normal().slide(lv); + Vector2 n = get_collision_normal(); + motion = motion.slide(n); + lv = lv.slide(n); Variant collider = _get_collider(); if (collider.get_type() != Variant::NIL) { move_and_slide_colliders.push_back(collider); |