summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--.gitattributes10
-rw-r--r--.travis.yml4
-rw-r--r--AUTHORS.md2
-rw-r--r--CODEOWNERS15
-rw-r--r--DONORS.md80
-rw-r--r--SConstruct6
-rw-r--r--core/SCsub1
-rw-r--r--core/bind/core_bind.cpp141
-rw-r--r--core/bind/core_bind.h40
-rw-r--r--core/core_string_names.cpp1
-rw-r--r--core/core_string_names.h1
-rw-r--r--core/error_macros.h2
-rw-r--r--core/func_ref.cpp13
-rw-r--r--core/func_ref.h1
-rw-r--r--core/image.cpp151
-rw-r--r--core/image.h1
-rw-r--r--core/io/http_client.cpp2
-rw-r--r--core/io/marshalls.cpp6
-rw-r--r--core/io/multiplayer_api.cpp26
-rw-r--r--core/io/resource_importer.cpp3
-rw-r--r--core/io/resource_importer.h2
-rw-r--r--core/io/zip_io.h2
-rw-r--r--core/math/a_star.cpp91
-rw-r--r--core/math/a_star.h22
-rw-r--r--core/math/geometry.cpp106
-rw-r--r--core/math/geometry.h93
-rw-r--r--core/math/math_funcs.h6
-rw-r--r--core/message_queue.cpp10
-rw-r--r--core/message_queue.h2
-rw-r--r--core/object.cpp34
-rw-r--r--core/object.h7
-rw-r--r--core/os/input_event.cpp13
-rw-r--r--core/os/os.h2
-rw-r--r--core/script_language.cpp1
-rw-r--r--core/script_language.h5
-rw-r--r--core/undo_redo.cpp16
-rw-r--r--core/undo_redo.h4
-rw-r--r--core/variant.cpp2
-rw-r--r--doc/classes/@GDScript.xml6
-rw-r--r--doc/classes/AcceptDialog.xml4
-rw-r--r--doc/classes/AnimatedSprite.xml3
-rw-r--r--doc/classes/AnimatedSprite3D.xml2
-rw-r--r--doc/classes/Animation.xml28
-rw-r--r--doc/classes/AnimationNode.xml6
-rw-r--r--doc/classes/AnimationNodeStateMachine.xml31
-rw-r--r--doc/classes/AnimationNodeStateMachinePlayback.xml12
-rw-r--r--doc/classes/AnimationNodeStateMachineTransition.xml5
-rw-r--r--doc/classes/AnimationTreePlayer.xml4
-rw-r--r--doc/classes/Area2D.xml4
-rw-r--r--doc/classes/Array.xml2
-rw-r--r--doc/classes/ArrayMesh.xml10
-rw-r--r--doc/classes/BaseButton.xml10
-rw-r--r--doc/classes/Basis.xml12
-rw-r--r--doc/classes/Camera2D.xml2
-rw-r--r--doc/classes/CanvasItem.xml46
-rw-r--r--doc/classes/CheckButton.xml4
-rw-r--r--doc/classes/ClassDB.xml6
-rw-r--r--doc/classes/CollisionObject2D.xml8
-rw-r--r--doc/classes/ColorPicker.xml2
-rw-r--r--doc/classes/ConcavePolygonShape.xml2
-rw-r--r--doc/classes/ConfirmationDialog.xml2
-rw-r--r--doc/classes/Control.xml34
-rw-r--r--doc/classes/Dictionary.xml16
-rw-r--r--doc/classes/Directory.xml16
-rw-r--r--doc/classes/EditorExportPlugin.xml6
-rw-r--r--doc/classes/EditorFileSystem.xml4
-rw-r--r--doc/classes/EditorInspectorPlugin.xml4
-rw-r--r--doc/classes/EditorPlugin.xml5
-rw-r--r--doc/classes/EditorResourcePreviewGenerator.xml18
-rw-r--r--doc/classes/EditorSpatialGizmo.xml2
-rw-r--r--doc/classes/FileDialog.xml2
-rw-r--r--doc/classes/Font.xml18
-rw-r--r--doc/classes/FuncRef.xml6
-rw-r--r--doc/classes/Geometry.xml169
-rw-r--r--doc/classes/GraphEdit.xml4
-rw-r--r--doc/classes/GraphNode.xml28
-rw-r--r--doc/classes/HeightMapShape.xml2
-rw-r--r--doc/classes/Image.xml2
-rw-r--r--doc/classes/ImageTexture.xml2
-rw-r--r--doc/classes/Input.xml2
-rw-r--r--doc/classes/ItemList.xml6
-rw-r--r--doc/classes/KinematicBody2D.xml2
-rw-r--r--doc/classes/Marshalls.xml12
-rw-r--r--doc/classes/MenuButton.xml2
-rw-r--r--doc/classes/Mesh.xml4
-rw-r--r--doc/classes/MeshLibrary.xml6
-rw-r--r--doc/classes/MultiMesh.xml24
-rw-r--r--doc/classes/NodePath.xml4
-rw-r--r--doc/classes/Object.xml16
-rw-r--r--doc/classes/OptionButton.xml16
-rw-r--r--doc/classes/PacketPeer.xml4
-rw-r--r--doc/classes/PacketPeerUDP.xml6
-rw-r--r--doc/classes/Panel.xml4
-rw-r--r--doc/classes/PhysicsBody.xml12
-rw-r--r--doc/classes/PhysicsBody2D.xml12
-rw-r--r--doc/classes/PoolByteArray.xml4
-rw-r--r--doc/classes/PoolColorArray.xml2
-rw-r--r--doc/classes/PoolIntArray.xml2
-rw-r--r--doc/classes/PoolRealArray.xml2
-rw-r--r--doc/classes/PoolStringArray.xml2
-rw-r--r--doc/classes/PoolVector2Array.xml2
-rw-r--r--doc/classes/PoolVector3Array.xml2
-rw-r--r--doc/classes/PopupMenu.xml28
-rw-r--r--doc/classes/PrismMesh.xml2
-rw-r--r--doc/classes/ProjectSettings.xml4
-rw-r--r--doc/classes/Quat.xml2
-rw-r--r--doc/classes/RayCast.xml4
-rw-r--r--doc/classes/RayCast2D.xml6
-rw-r--r--doc/classes/ResourceInteractiveLoader.xml6
-rw-r--r--doc/classes/ResourceLoader.xml2
-rw-r--r--doc/classes/RigidBody.xml2
-rw-r--r--doc/classes/RigidBody2D.xml3
-rw-r--r--doc/classes/Shape2D.xml2
-rw-r--r--doc/classes/Skeleton.xml20
-rw-r--r--doc/classes/StreamPeer.xml6
-rw-r--r--doc/classes/StreamPeerSSL.xml2
-rw-r--r--doc/classes/StreamPeerTCP.xml6
-rw-r--r--doc/classes/String.xml1
-rw-r--r--doc/classes/StyleBox.xml6
-rw-r--r--doc/classes/TCP_Server.xml2
-rw-r--r--doc/classes/TextEdit.xml29
-rw-r--r--doc/classes/Texture.xml6
-rw-r--r--doc/classes/VisualServer.xml22
-rw-r--r--doc/classes/VisualShaderNodeFresnel.xml (renamed from modules/gdnative/doc_classes/WebRTCPeerGDNative.xml)2
-rw-r--r--doc/classes/VisualShaderNodeScalarFunc.xml2
-rw-r--r--doc/classes/VisualShaderNodeVectorFunc.xml2
-rw-r--r--doc/classes/WindowDialog.xml2
-rwxr-xr-xdoc/tools/makerst.py15
-rw-r--r--drivers/gles2/rasterizer_gles2.cpp4
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.cpp94
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.h2
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.cpp279
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.h12
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp1
-rw-r--r--drivers/gles2/shaders/canvas.glsl2
-rw-r--r--drivers/gles2/shaders/scene.glsl96
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp5
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp1
-rw-r--r--drivers/gles3/shaders/scene.glsl229
-rw-r--r--drivers/unix/net_socket_posix.cpp11
-rw-r--r--drivers/unix/os_unix.cpp2
-rw-r--r--drivers/unix/os_unix.h2
-rw-r--r--editor/SCsub3
-rw-r--r--editor/animation_track_editor.cpp7
-rw-r--r--editor/code_editor.cpp74
-rw-r--r--editor/code_editor.h5
-rw-r--r--editor/doc/doc_dump.cpp2
-rw-r--r--editor/editor_audio_buses.cpp22
-rw-r--r--editor/editor_export.cpp31
-rw-r--r--editor/editor_file_system.cpp2
-rw-r--r--editor/editor_folding.cpp6
-rw-r--r--editor/editor_fonts.cpp3
-rw-r--r--editor/editor_log.cpp17
-rw-r--r--editor/editor_log.h3
-rw-r--r--editor/editor_node.cpp27
-rw-r--r--editor/editor_node.h1
-rw-r--r--editor/editor_properties_array_dict.cpp2
-rw-r--r--editor/editor_resource_preview.cpp35
-rw-r--r--editor/editor_resource_preview.h3
-rw-r--r--editor/editor_settings.cpp23
-rw-r--r--editor/editor_themes.cpp7
-rw-r--r--editor/export_template_manager.cpp4
-rw-r--r--editor/filesystem_dock.cpp34
-rw-r--r--editor/filesystem_dock.h1
-rw-r--r--editor/find_in_files.cpp3
-rw-r--r--editor/icons/icon_GUI_space.svg71
-rw-r--r--editor/import/resource_importer_scene.cpp18
-rw-r--r--editor/import/resource_importer_texture.cpp2
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp74
-rw-r--r--editor/plugins/animation_player_editor_plugin.h3
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp217
-rw-r--r--editor/plugins/canvas_item_editor_plugin.h13
-rw-r--r--editor/plugins/editor_preview_plugins.cpp8
-rw-r--r--editor/plugins/editor_preview_plugins.h8
-rw-r--r--editor/plugins/script_editor_plugin.cpp26
-rw-r--r--editor/plugins/script_editor_plugin.h1
-rw-r--r--editor/plugins/script_text_editor.cpp41
-rw-r--r--editor/plugins/script_text_editor.h4
-rw-r--r--editor/plugins/shader_editor_plugin.cpp28
-rw-r--r--editor/plugins/shader_editor_plugin.h4
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp4
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp47
-rw-r--r--editor/plugins/text_editor.cpp29
-rw-r--r--editor/plugins/text_editor.h4
-rw-r--r--editor/plugins/theme_editor_plugin.cpp9
-rw-r--r--editor/plugins/tile_set_editor_plugin.cpp4
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp745
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h19
-rw-r--r--editor/project_export.cpp12
-rw-r--r--editor/scene_tree_dock.cpp2
-rw-r--r--editor/scene_tree_editor.cpp2
-rw-r--r--editor/script_create_dialog.cpp21
-rw-r--r--editor/script_create_dialog.h1
-rw-r--r--editor/script_editor_debugger.cpp20
-rw-r--r--editor/script_editor_debugger.h1
-rw-r--r--editor/spatial_editor_gizmos.cpp6
-rw-r--r--editor/translations/af.po11
-rw-r--r--editor/translations/ar.po70
-rw-r--r--editor/translations/bg.po14
-rw-r--r--editor/translations/bn.po11
-rw-r--r--editor/translations/ca.po460
-rw-r--r--editor/translations/cs.po12
-rw-r--r--editor/translations/da.po12
-rw-r--r--editor/translations/de.po80
-rw-r--r--editor/translations/de_CH.po12
-rw-r--r--editor/translations/editor.pot10
-rw-r--r--editor/translations/el.po12
-rw-r--r--editor/translations/eo.po9952
-rw-r--r--editor/translations/es.po82
-rw-r--r--editor/translations/es_AR.po84
-rw-r--r--editor/translations/et.po8
-rw-r--r--editor/translations/fa.po12
-rw-r--r--editor/translations/fi.po77
-rw-r--r--editor/translations/fil.po8
-rw-r--r--editor/translations/fr.po118
-rw-r--r--editor/translations/he.po12
-rw-r--r--editor/translations/hi.po23
-rw-r--r--editor/translations/hr.po144
-rw-r--r--editor/translations/hu.po11
-rw-r--r--editor/translations/id.po12
-rw-r--r--editor/translations/is.po12
-rw-r--r--editor/translations/it.po153
-rw-r--r--editor/translations/ja.po30
-rw-r--r--editor/translations/ka.po11
-rw-r--r--editor/translations/ko.po85
-rw-r--r--editor/translations/lt.po14
-rw-r--r--editor/translations/lv.po12
-rw-r--r--editor/translations/mi.po8
-rw-r--r--editor/translations/ml.po8
-rw-r--r--editor/translations/ms.po12
-rw-r--r--editor/translations/nb.po81
-rw-r--r--editor/translations/nl.po133
-rw-r--r--editor/translations/pl.po78
-rw-r--r--editor/translations/pr.po9
-rw-r--r--editor/translations/pt_BR.po21
-rw-r--r--editor/translations/pt_PT.po90
-rw-r--r--editor/translations/ro.po11
-rw-r--r--editor/translations/ru.po72
-rw-r--r--editor/translations/si.po12
-rw-r--r--editor/translations/sk.po12
-rw-r--r--editor/translations/sl.po27
-rw-r--r--editor/translations/sq.po12
-rw-r--r--editor/translations/sr_Cyrl.po11
-rw-r--r--editor/translations/sr_Latn.po14
-rw-r--r--editor/translations/sv.po11
-rw-r--r--editor/translations/ta.po12
-rw-r--r--editor/translations/te.po8
-rw-r--r--editor/translations/th.po11
-rw-r--r--editor/translations/tr.po345
-rw-r--r--editor/translations/uk.po77
-rw-r--r--editor/translations/ur_PK.po8
-rw-r--r--editor/translations/vi.po11
-rw-r--r--editor/translations/zh_CN.po23
-rw-r--r--editor/translations/zh_HK.po11
-rw-r--r--editor/translations/zh_TW.po12
-rw-r--r--main/main.cpp4
-rw-r--r--main/tests/test_string.cpp18
-rw-r--r--misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj4
-rwxr-xr-xmisc/travis/clang-format.sh2
-rw-r--r--modules/assimp/editor_scene_importer_assimp.cpp12
-rw-r--r--modules/bullet/bullet_physics_server.cpp8
-rw-r--r--modules/bullet/bullet_physics_server.h4
-rw-r--r--modules/bullet/collision_object_bullet.cpp24
-rw-r--r--modules/bullet/collision_object_bullet.h1
-rw-r--r--modules/bullet/rigid_body_bullet.cpp10
-rw-r--r--modules/bullet/shape_bullet.cpp8
-rw-r--r--modules/bullet/space_bullet.cpp4
-rw-r--r--modules/csg/csg.cpp2
-rw-r--r--modules/csg/csg_shape.cpp3
-rw-r--r--modules/enet/doc_classes/NetworkedMultiplayerENet.xml2
-rw-r--r--modules/enet/networked_multiplayer_enet.cpp2
-rw-r--r--modules/gdnative/config.py3
-rw-r--r--modules/gdnative/doc_classes/WebRTCDataChannelGDNative.xml13
-rw-r--r--modules/gdnative/doc_classes/WebRTCPeerConnectionGDNative.xml13
-rw-r--r--modules/gdnative/gdnative.cpp4
-rw-r--r--modules/gdnative/gdnative.h4
-rw-r--r--modules/gdnative/gdnative/dictionary.cpp9
-rw-r--r--modules/gdnative/gdnative/variant.cpp2
-rw-r--r--modules/gdnative/gdnative_api.json38
-rw-r--r--modules/gdnative/gdnative_library_singleton_editor.cpp134
-rw-r--r--modules/gdnative/gdnative_library_singleton_editor.h12
-rw-r--r--modules/gdnative/include/gdnative/dictionary.h2
-rw-r--r--modules/gdnative/include/net/godot_net.h32
-rw-r--r--modules/gdnative/include/net/godot_webrtc.h122
-rw-r--r--modules/gdnative/nativescript/nativescript.cpp29
-rw-r--r--modules/gdnative/nativescript/nativescript.h1
-rw-r--r--modules/gdnative/net/webrtc_gdnative.cpp (renamed from modules/gdnative/net/webrtc_peer_gdnative.cpp)23
-rw-r--r--modules/gdnative/pluginscript/pluginscript_instance.h2
-rw-r--r--modules/gdnative/register_types.cpp122
-rw-r--r--modules/gdnative/videodecoder/video_stream_gdnative.cpp34
-rw-r--r--modules/gdscript/editor/gdscript_highlighter.cpp2
-rw-r--r--modules/gdscript/editor/gdscript_highlighter.h2
-rw-r--r--modules/gdscript/gdscript.cpp24
-rw-r--r--modules/gdscript/gdscript.h1
-rw-r--r--modules/gdscript/gdscript_parser.cpp55
-rw-r--r--modules/mono/csharp_script.cpp164
-rw-r--r--modules/mono/csharp_script.h5
-rw-r--r--modules/mono/editor/bindings_generator.cpp16
-rw-r--r--modules/mono/editor/bindings_generator.h4
-rw-r--r--modules/mono/glue/Managed/Files/DynamicObject.cs2
-rw-r--r--modules/mono/glue/Managed/Files/Extensions/NodeExtensions.cs4
-rw-r--r--modules/mono/glue/Managed/Files/MarshalUtils.cs154
-rw-r--r--modules/mono/glue/Managed/IgnoredFiles/Node.cs5
-rw-r--r--modules/mono/glue/collections_glue.cpp4
-rw-r--r--modules/mono/mono_gd/gd_mono_field.cpp52
-rw-r--r--modules/mono/mono_gd/gd_mono_field.h6
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.cpp234
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.h24
-rw-r--r--modules/mono/mono_gd/gd_mono_method.cpp4
-rw-r--r--modules/mono/mono_gd/gd_mono_method.h6
-rw-r--r--modules/mono/mono_gd/gd_mono_property.h6
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.cpp165
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.h58
-rw-r--r--modules/mono/mono_gd/i_mono_class_member.h6
-rw-r--r--modules/mono/utils/string_utils.cpp4
-rw-r--r--modules/recast/navigation_mesh_generator.cpp5
-rw-r--r--modules/regex/doc_classes/RegEx.xml2
-rw-r--r--modules/visual_script/visual_script.cpp22
-rw-r--r--modules/visual_script/visual_script.h1
-rw-r--r--modules/visual_script/visual_script_editor.cpp4
-rw-r--r--modules/webrtc/config.py3
-rw-r--r--modules/webrtc/doc_classes/WebRTCDataChannel.xml95
-rw-r--r--modules/webrtc/doc_classes/WebRTCPeerConnection.xml (renamed from modules/webrtc/doc_classes/WebRTCPeer.xml)56
-rw-r--r--modules/webrtc/register_types.cpp22
-rw-r--r--modules/webrtc/register_types.h4
-rw-r--r--modules/webrtc/webrtc_data_channel.cpp64
-rw-r--r--modules/webrtc/webrtc_data_channel.h (renamed from modules/webrtc/webrtc_peer.h)51
-rw-r--r--modules/webrtc/webrtc_data_channel_gdnative.cpp (renamed from modules/webrtc/webrtc_peer_gdnative.cpp)96
-rw-r--r--modules/webrtc/webrtc_data_channel_gdnative.h (renamed from modules/webrtc/webrtc_peer_gdnative.h)44
-rw-r--r--modules/webrtc/webrtc_data_channel_js.cpp352
-rw-r--r--modules/webrtc/webrtc_data_channel_js.h (renamed from modules/webrtc/webrtc_peer_js.h)63
-rw-r--r--modules/webrtc/webrtc_peer_connection.cpp (renamed from modules/webrtc/webrtc_peer.cpp)52
-rw-r--r--modules/webrtc/webrtc_peer_connection.h74
-rw-r--r--modules/webrtc/webrtc_peer_connection_gdnative.cpp124
-rw-r--r--modules/webrtc/webrtc_peer_connection_gdnative.h73
-rw-r--r--modules/webrtc/webrtc_peer_connection_js.cpp314
-rw-r--r--modules/webrtc/webrtc_peer_connection_js.h66
-rw-r--r--modules/webrtc/webrtc_peer_js.cpp455
-rw-r--r--platform/android/detect.py7
-rw-r--r--platform/android/export/export.cpp46
-rw-r--r--platform/android/java/AndroidManifest.xml2
-rw-r--r--platform/android/java/src/org/godotengine/godot/GodotLib.java4
-rw-r--r--platform/android/java_godot_io_wrapper.cpp6
-rw-r--r--platform/android/java_godot_io_wrapper.h2
-rw-r--r--platform/android/java_godot_lib_jni.h2
-rw-r--r--platform/android/os_android.cpp2
-rw-r--r--platform/android/os_android.h2
-rw-r--r--platform/haiku/os_haiku.cpp2
-rw-r--r--platform/haiku/os_haiku.h2
-rw-r--r--platform/iphone/detect.py10
-rw-r--r--platform/iphone/export/export.cpp22
-rw-r--r--platform/iphone/os_iphone.cpp8
-rw-r--r--platform/iphone/os_iphone.h6
-rw-r--r--platform/javascript/detect.py10
-rw-r--r--platform/javascript/os_javascript.cpp4
-rw-r--r--platform/javascript/os_javascript.h4
-rw-r--r--platform/osx/crash_handler_osx.mm7
-rw-r--r--platform/osx/export/export.cpp40
-rw-r--r--platform/osx/os_osx.h2
-rw-r--r--platform/osx/os_osx.mm2
-rw-r--r--platform/server/os_server.cpp2
-rw-r--r--platform/server/os_server.h2
-rw-r--r--platform/uwp/export/export.cpp46
-rw-r--r--platform/uwp/os_uwp.cpp4
-rw-r--r--platform/uwp/os_uwp.h4
-rw-r--r--platform/windows/crash_handler_windows.cpp9
-rw-r--r--platform/windows/os_windows.cpp4
-rw-r--r--platform/windows/os_windows.h2
-rw-r--r--platform/x11/crash_handler_x11.cpp7
-rw-r--r--platform/x11/os_x11.cpp78
-rw-r--r--platform/x11/os_x11.h2
-rw-r--r--scene/2d/canvas_modulate.cpp2
-rw-r--r--scene/2d/cpu_particles_2d.cpp2
-rw-r--r--scene/2d/parallax_layer.cpp5
-rw-r--r--scene/2d/skeleton_2d.h6
-rw-r--r--scene/2d/tile_map.cpp2
-rw-r--r--scene/3d/camera.cpp7
-rw-r--r--scene/3d/collision_shape.cpp6
-rw-r--r--scene/3d/navigation.cpp64
-rw-r--r--scene/3d/navigation_mesh.cpp24
-rw-r--r--scene/3d/skeleton.cpp2
-rw-r--r--scene/3d/spatial.cpp23
-rw-r--r--scene/animation/animation_node_state_machine.cpp3
-rw-r--r--scene/animation/animation_player.cpp10
-rw-r--r--scene/animation/skeleton_ik.cpp32
-rw-r--r--scene/animation/skeleton_ik.h2
-rw-r--r--scene/audio/audio_stream_player.cpp30
-rw-r--r--scene/audio/audio_stream_player.h1
-rw-r--r--scene/gui/base_button.cpp202
-rw-r--r--scene/gui/base_button.h1
-rw-r--r--scene/gui/check_button.cpp13
-rw-r--r--scene/gui/container.cpp2
-rw-r--r--scene/gui/control.cpp183
-rw-r--r--scene/gui/control.h12
-rw-r--r--scene/gui/item_list.cpp1
-rw-r--r--scene/gui/line_edit.cpp6
-rw-r--r--scene/gui/option_button.cpp16
-rw-r--r--scene/gui/option_button.h6
-rw-r--r--scene/gui/popup_menu.cpp72
-rw-r--r--scene/gui/popup_menu.h36
-rw-r--r--scene/gui/spin_box.cpp1
-rw-r--r--scene/gui/tab_container.cpp8
-rw-r--r--scene/gui/tabs.cpp6
-rw-r--r--scene/gui/text_edit.cpp307
-rw-r--r--scene/gui/text_edit.h21
-rw-r--r--scene/gui/tree.cpp4
-rw-r--r--scene/register_scene_types.cpp3
-rw-r--r--scene/resources/bit_map.cpp40
-rw-r--r--scene/resources/bit_map.h4
-rw-r--r--scene/resources/default_theme/default_theme.cpp12
-rw-r--r--scene/resources/default_theme/space.pngbin0 -> 122 bytes
-rw-r--r--scene/resources/default_theme/theme_data.h12
-rw-r--r--scene/resources/default_theme/toggle_off_disabled.pngbin0 -> 1676 bytes
-rw-r--r--scene/resources/default_theme/toggle_on_disabled.pngbin0 -> 1698 bytes
-rw-r--r--scene/resources/height_map_shape.cpp48
-rw-r--r--scene/resources/material.cpp9
-rw-r--r--scene/resources/material.h1
-rw-r--r--scene/resources/multimesh.cpp62
-rw-r--r--scene/resources/multimesh.h5
-rw-r--r--scene/resources/resource_format_text.cpp11
-rw-r--r--scene/resources/resource_format_text.h3
-rw-r--r--scene/resources/surface_tool.cpp2
-rw-r--r--scene/resources/texture.cpp17
-rw-r--r--scene/resources/visual_shader.cpp661
-rw-r--r--scene/resources/visual_shader.h92
-rw-r--r--scene/resources/visual_shader_nodes.cpp83
-rw-r--r--scene/resources/visual_shader_nodes.h28
-rw-r--r--servers/audio/effects/audio_effect_record.cpp4
-rw-r--r--servers/audio/effects/audio_effect_spectrum_analyzer.cpp4
-rw-r--r--servers/physics/physics_server_sw.cpp8
-rw-r--r--servers/physics/physics_server_sw.h4
-rw-r--r--servers/physics_2d/physics_2d_server_sw.cpp16
-rw-r--r--servers/physics_2d/physics_2d_server_sw.h8
-rw-r--r--servers/physics_2d/space_2d_sw.cpp2
-rw-r--r--servers/physics_2d_server.h8
-rw-r--r--servers/physics_server.h4
-rw-r--r--servers/visual/shader_language.cpp2
-rw-r--r--servers/visual/shader_types.cpp4
-rw-r--r--servers/visual/visual_server_scene.cpp16
-rw-r--r--servers/visual/visual_server_scene.h6
-rw-r--r--servers/visual_server.h2
-rw-r--r--thirdparty/README.md2
-rw-r--r--thirdparty/assimp/code/res/resource.h14
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp19
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp420
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h21
-rw-r--r--thirdparty/enet/godot.cpp41
-rw-r--r--thirdparty/glad/glad.c24
-rw-r--r--thirdparty/glad/glad/glad.h29
-rw-r--r--thirdparty/misc/clipper-exceptions.patch154
-rw-r--r--thirdparty/misc/clipper.cpp68
-rw-r--r--thirdparty/xatlas/xatlas.cpp44
452 files changed, 20030 insertions, 4221 deletions
diff --git a/.gitattributes b/.gitattributes
index 47ba2b45bb..f2cf6ab63a 100644
--- a/.gitattributes
+++ b/.gitattributes
@@ -1,12 +1,6 @@
# Properly detect languages on Github
*.h linguist-language=cpp
*.inc linguist-language=cpp
-drivers/* linguist-vendored
+thirdparty/* linguist-vendored
-*.cpp eol=lf
-*.mm eol=lf
-*.h eol=lf
-*.py eol=lf
-*.hpp eol=lf
-*.xml eol=lf
-*.natvis eol=lf
+* text=auto eol=lf
diff --git a/.travis.yml b/.travis.yml
index 727567b8e7..b8e02a5be8 100644
--- a/.travis.yml
+++ b/.travis.yml
@@ -23,9 +23,9 @@ matrix:
addons:
apt:
sources:
- - llvm-toolchain-xenial-6.0
+ - llvm-toolchain-xenial-8
packages:
- - clang-format-6.0
+ - clang-format-8
- env: PLATFORM=x11 TOOLS=yes TARGET=debug CACHE_NAME=${PLATFORM}-tools-mono-gcc-8 MATRIX_EVAL="CC=gcc-8 && CXX=g++-8" EXTRA_ARGS="module_mono_enabled=yes mono_glue=no warnings=extra werror=yes"
os: linux
diff --git a/AUTHORS.md b/AUTHORS.md
index 99482fb4df..ba563eb507 100644
--- a/AUTHORS.md
+++ b/AUTHORS.md
@@ -89,6 +89,7 @@ name is available.
Kostadin Damyanov (Max-Might)
K. S. Ernest (iFire) Lee (fire)
Leon Krause (eska014)
+ Lucien Menassol (Kanabenki)
m4nu3lf
Marcelo Fernandez (marcelofg55)
Marc Gilleron (Zylann)
@@ -133,6 +134,7 @@ name is available.
Thomas Herzog (karroffel)
Timo (toger5)
Timo Schwarzer (timoschwarzer)
+ Tomasz Chabora (KoBeWi)
Vinzenz Feenstra (vinzenz)
박한얼 (volzhs)
V. Vamsi Krishna (vkbsb)
diff --git a/CODEOWNERS b/CODEOWNERS
index e25eefb1dd..399fca03e8 100644
--- a/CODEOWNERS
+++ b/CODEOWNERS
@@ -2,8 +2,6 @@
# Each line is a file pattern followed by one or more owners.
# Owners can be @users, @org/teams or emails
-/core/ @reduz
-
/doc/ @godotengine/documentation
doc_classes/* @godotengine/documentation
@@ -22,22 +20,19 @@ doc_classes/* @godotengine/documentation
/drivers/winmidi/ @marcelofg55
/drivers/xaudio2/ @marcelofg55
-# Porting
-/drivers/unix/ @reduz @hpvb
-/drivers/windows/ @reduz @hpvb
+/drivers/unix/ @hpvb
+/drivers/windows/ @hpvb
/editor/icons/ @djrm
-/main/ @reduz
-
/misc/ @akien-mga
/modules/bullet/ @AndreaCatania
-/modules/csg/ @reduz @BastiaanOlij
+/modules/csg/ @BastiaanOlij
/modules/enet/ @godotengine/network
/modules/gdnative/ @karroffel
/modules/gdnative/*arvr/ @BastiaanOlij
-/modules/gdscript/ @reduz @vnen @bojidar-bg
+/modules/gdscript/ @vnen @bojidar-bg
/modules/mbedtls/ @godotengine/network
/modules/mobile_vr/ @BastiaanOlij
/modules/mono/ @neikeq
@@ -49,8 +44,6 @@ doc_classes/* @godotengine/documentation
/platform/javascript/ @eska014
/platform/uwp/ @vnen
-/scene/main/ @reduz
-
/server/physics*/ @reduz @AndreaCatania
/server/visual*/ @reduz @karroffel
diff --git a/DONORS.md b/DONORS.md
index fc332d4beb..95c46c139b 100644
--- a/DONORS.md
+++ b/DONORS.md
@@ -28,6 +28,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Christian Uldall Pedersen
Christoph Woinke
Connor Hill
+ Denis Malyavin
Edward Flick
GameDev.net
GameDev.tv
@@ -38,7 +39,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Justin Arnold
Kyle Szklenski
Leonard Meagher
- Ludosity AB
Matthieu Huvé
Maxim Karsten
Mike King
@@ -48,20 +48,25 @@ generous deed immortalized in the next stable release of Godot Engine.
Slobodan Milnovic
StarFlare Software
Stephan Lanfermann
+ Stephen Telford
+ Steve
TigerJ
VilliHaukka
+ Xananax
Zashi
## Gold donors
+ Andrei
Brandon Waite
cheese65536
David Gehrig
+ Ed Morley
Florian Krick
+ Grady
Jakub Grzesik
K9Kraken
Manuele Finocchiaro
- Nathanael Beisiegel
Officine Pixel S.n.c.
Retro Village
Sofox
@@ -73,8 +78,8 @@ generous deed immortalized in the next stable release of Godot Engine.
Asher Glick
Austen McRae
Daniel James
- Daniel Lynn
David Giardi
+ David Graham
Edward E
Florian Breisch
Gero
@@ -87,22 +92,22 @@ generous deed immortalized in the next stable release of Godot Engine.
Karl Werf
Kommentgames
Krzysztof Dluzniewski
+ Luke
Moonwards
Mored1984
- Not Invader Zim
paul gruenbacher
Paul LaMotte
Rob Messick
Ross Esmond
+ Ryan Badour
Scott Wadden
Sergey
Svenne Krap
Tom Langwaldt
William Wold
Wyatt Goodin
- Xananax
- Abel Oroz Vicente
+ Chris Goddard
Chris Serino
Christian Padilla
Conrad Curry
@@ -120,6 +125,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Pascal Grüter
Petr Malac
Rami
+ Reneator
Robert Willes
Robin Arys
Ronnie Ashlock
@@ -134,8 +140,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Andrew Bowen
Asdf
Benjamin W Flint
- Chau Siu Hung
- Chris Goddard
+ Carlos de Sousa Marques
Chris Petrich
Christian Leth Jeppesen
Christoph Schröder
@@ -145,8 +150,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Daniel
Daniel Eichler
Deadly Lampshade
- Eagle 3d
- E.G.
Eric
Eric Monson
Ethan Bennis
@@ -165,6 +168,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Juan T Chen
Juraj Móza
Kasper Jeppesen
+ Klaus The.
Klavdij Voncina
Leandro Voltolino
Maarten Elings
@@ -177,10 +181,9 @@ generous deed immortalized in the next stable release of Godot Engine.
Matt Eunson
Matthew Hillier
Max R.R. Collada
- MegaC
+ M H
Nick Nikitin
Oliver Dick
- oziatek
Paul Hocker
Paul Von Zimmerman
Pete Goodwin
@@ -214,7 +217,10 @@ generous deed immortalized in the next stable release of Godot Engine.
Alice Robinson
Andreas Evers
Andreas Krampitz
+ Andrew Peart
Anthony Bongiovanni
+ Anthony Staunton
+ Antony K. Jones
Arda Erol
Arthur S. Muszynski
Aubrey Falconer
@@ -226,9 +232,11 @@ generous deed immortalized in the next stable release of Godot Engine.
Ben Phelan
Ben Vercammen
Bernd Jänichen
+ Black Block
Blair Allen
- Brandon
- Brandon Schaffer
+ Bobby CC Wong
+ Boyquotes
+ Branwen Zak
Bryan Stevenson
Carl Winder
Carwyn Edwards
@@ -240,29 +248,37 @@ generous deed immortalized in the next stable release of Godot Engine.
Christopher Fisher
Chris Wilson
Clay Heaton
+ Cobaltum
Collin Shooltz
+ Dag Sundin Söderström
Daniel Johnson
- DanielMaximiano
Daniel Reed
+ Danny Welch
+ Dave Watts
David Bullock
David Cravens
David May
- Diliup Gabadamudalige
+ Dimitri Stanojevic
Dominik Wetzel
Duobix
Edward Herbert
+ E.G.
Egon Elbre
+ Ellen Marie Dash
Elmeri '- Duy Kevin Nguyen
Emanuel Kotzayan
+ Eric Ellingson
Eric Martini
Eric McCarthy
Eric Williams
Fabian Lökes
+ Felix Kollmann
fengjiongmax
Foomf
G3Dev sàrl
Gary Hulst
Gerrit Großkopf
+ gmmath
Grant Clarke
Greg Olson
Greg Pennefather
@@ -278,9 +294,12 @@ generous deed immortalized in the next stable release of Godot Engine.
Jaime Ruiz-Borau Vizárraga
Jako Danar
James A F Manley
+ Jax
Jeff Hungerford
+ Jeff Nyte
Jeremy Kahn
Jesse Dubay
+ Joe Alden
Joel Fivat
Joel Setterberg
Johannes Wuensch
@@ -297,8 +316,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Juan Negrier
Judd
Julian Murgia
- Julius Hackel
- Kajornthep Piyanun
KC Chan
kickmaniac
Kiyohiro Kawamura (kyorohiro)
@@ -309,16 +326,16 @@ generous deed immortalized in the next stable release of Godot Engine.
kycho
Levi Lindsey
Linus Lind Lundgren
+ Lionel Gaillard
Luis Moraes
Macil
magodev
Major Haul
Malcolm
+ Malik Ahmed
Markus Michael Egger
Martin Holas
Matthew Little
- Matthias Grandis
- Matt Welke
Maxwell
medecau
Menno Finlay-Smits
@@ -342,26 +359,24 @@ generous deed immortalized in the next stable release of Godot Engine.
Nicolás Montaña
Nicolas SAN AGUSTIN
Nithin Jino
+ NZ
Oscar Norlander
Pan Ip
+ Patrick Forringer
Patrick Nafarrete
Paul Gieske
Paul Mason
Paweł Kowal
- Phillip Ryals
+ Philip O. Staiger
Pierre-Igor Berthet
Pietro Vertechi
Piotr Kaczmarski
Pitsanu Tongprasin
Poryg
- Prokhorenko Leonid
- Psyagnostic
- Rafael
Raphael Leroux
+ Red Hara
Rémi Verschelde
- Reneator
Ricardo Alcantara
- Richman Stewart
Rob Crowle
Robert Farr (Larington)
Robert Hernandez
@@ -370,31 +385,37 @@ generous deed immortalized in the next stable release of Godot Engine.
Roger Smith
Roland RzÄ…sa
Roman Tinkov
- Ryan Cheung
Ryan Groom
Ryan Hentz
+ Saad Khoudmi
+ Samdze
Sasori Olkof
Scott D. Yelich
Sebastian Michailidis
+ Shane Sicienski
Shane Spoor
Simon Wenner
+ SK
Sootstone
Theo Cranmore
Thibault Barbaroux
+ thomas
Thomas Bell
- Thomas Holmes
Thomas Kelly
Thomas Kurz
tiansheng li
Tim
Tim Drumheller
Tim Gudex
+ Timo Schmidt
Tom Larrow
Torsten Crass
+ Travis O'Brien
Tryggve Sollid
- Tyler Stafos
+ Tyler Strafos
UltyX
Vaiktorg
+ Veodok
Victor
Vigilant Watch
Viktor Ferenczi
@@ -403,7 +424,6 @@ generous deed immortalized in the next stable release of Godot Engine.
werner mendizabal
Wiley Thompson
Will
- William Gervasio
William Hogben
Wout Standaert
diff --git a/SConstruct b/SConstruct
index f32924835d..88bb43fbc7 100644
--- a/SConstruct
+++ b/SConstruct
@@ -320,7 +320,7 @@ if selected_platform in platform_list:
if (env["warnings"] == 'extra'):
# FIXME: enable -Wclobbered once #26351 is fixed
- # FIXME: enable -Wlogical-op and -Wduplicated-branches once #27594 is merged
+ # FIXME: enable -Wduplicated-branches once #27594 is merged
# Note: enable -Wimplicit-fallthrough for Clang (already part of -Wextra for GCC)
# once we switch to C++11 or later (necessary for our FALLTHROUGH macro).
env.Append(CCFLAGS=['-Wall', '-Wextra', '-Wno-unused-parameter']
@@ -328,7 +328,7 @@ if selected_platform in platform_list:
env.Append(CXXFLAGS=['-Wctor-dtor-privacy', '-Wnon-virtual-dtor'])
if methods.using_gcc(env):
env.Append(CCFLAGS=['-Wno-clobbered', '-Walloc-zero',
- '-Wduplicated-cond', '-Wstringop-overflow=4'])
+ '-Wduplicated-cond', '-Wstringop-overflow=4', '-Wlogical-op'])
env.Append(CXXFLAGS=['-Wnoexcept', '-Wplacement-new=1'])
version = methods.get_compiler_version(env)
if version != None and version[0] >= '9':
@@ -562,7 +562,7 @@ if 'env' in locals():
# (filename, size, weight).
current_time = time.time()
file_stat = [(x[0], x[1][0], (current_time - x[1][1])) for x in file_stat]
- # Sort by the most resently accessed files (most sensible to keep) first
+ # Sort by the most recently accessed files (most sensible to keep) first
file_stat.sort(key=lambda x: x[2])
# Search for the first entry where the storage limit is
# reached
diff --git a/core/SCsub b/core/SCsub
index 06efc8408d..166b7083e4 100644
--- a/core/SCsub
+++ b/core/SCsub
@@ -58,6 +58,7 @@ thirdparty_misc_sources = [
"md5.cpp",
"pcg.cpp",
"triangulator.cpp",
+ "clipper.cpp",
]
thirdparty_misc_sources = [thirdparty_misc_dir + file for file in thirdparty_misc_sources]
env_thirdparty.add_source_files(env.core_sources, thirdparty_misc_sources)
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp
index ba595b9627..ddb60e1345 100644
--- a/core/bind/core_bind.cpp
+++ b/core/bind/core_bind.cpp
@@ -1491,11 +1491,21 @@ PoolVector<Vector3> _Geometry::segment_intersects_convex(const Vector3 &p_from,
return r;
}
+bool _Geometry::is_polygon_clockwise(const Vector<Vector2> &p_polygon) {
+
+ return Geometry::is_polygon_clockwise(p_polygon);
+}
+
Vector<int> _Geometry::triangulate_polygon(const Vector<Vector2> &p_polygon) {
return Geometry::triangulate_polygon(p_polygon);
}
+Vector<int> _Geometry::triangulate_delaunay_2d(const Vector<Vector2> &p_points) {
+
+ return Geometry::triangulate_delaunay_2d(p_points);
+}
+
Vector<Point2> _Geometry::convex_hull_2d(const Vector<Point2> &p_points) {
return Geometry::convex_hull_2d(p_points);
@@ -1506,6 +1516,107 @@ Vector<Vector3> _Geometry::clip_polygon(const Vector<Vector3> &p_points, const P
return Geometry::clip_polygon(p_points, p_plane);
}
+Array _Geometry::merge_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) {
+
+ Vector<Vector<Point2> > polys = Geometry::merge_polygons_2d(p_polygon_a, p_polygon_b);
+
+ Array ret;
+
+ for (int i = 0; i < polys.size(); ++i) {
+ ret.push_back(polys[i]);
+ }
+ return ret;
+}
+
+Array _Geometry::clip_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) {
+
+ Vector<Vector<Point2> > polys = Geometry::clip_polygons_2d(p_polygon_a, p_polygon_b);
+
+ Array ret;
+
+ for (int i = 0; i < polys.size(); ++i) {
+ ret.push_back(polys[i]);
+ }
+ return ret;
+}
+
+Array _Geometry::intersect_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) {
+
+ Vector<Vector<Point2> > polys = Geometry::intersect_polygons_2d(p_polygon_a, p_polygon_b);
+
+ Array ret;
+
+ for (int i = 0; i < polys.size(); ++i) {
+ ret.push_back(polys[i]);
+ }
+ return ret;
+}
+
+Array _Geometry::exclude_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) {
+
+ Vector<Vector<Point2> > polys = Geometry::exclude_polygons_2d(p_polygon_a, p_polygon_b);
+
+ Array ret;
+
+ for (int i = 0; i < polys.size(); ++i) {
+ ret.push_back(polys[i]);
+ }
+ return ret;
+}
+
+Array _Geometry::clip_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) {
+
+ Vector<Vector<Point2> > polys = Geometry::clip_polyline_with_polygon_2d(p_polyline, p_polygon);
+
+ Array ret;
+
+ for (int i = 0; i < polys.size(); ++i) {
+ ret.push_back(polys[i]);
+ }
+ return ret;
+}
+
+Array _Geometry::intersect_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) {
+
+ Vector<Vector<Point2> > polys = Geometry::intersect_polyline_with_polygon_2d(p_polyline, p_polygon);
+
+ Array ret;
+
+ for (int i = 0; i < polys.size(); ++i) {
+ ret.push_back(polys[i]);
+ }
+ return ret;
+}
+
+Array _Geometry::offset_polygon_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type) {
+
+ Vector<Vector<Point2> > polys = Geometry::offset_polygon_2d(p_polygon, p_delta, Geometry::PolyJoinType(p_join_type));
+
+ Array ret;
+
+ for (int i = 0; i < polys.size(); ++i) {
+ ret.push_back(polys[i]);
+ }
+ return ret;
+}
+
+Array _Geometry::offset_polyline_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type) {
+
+ Vector<Vector<Point2> > polys = Geometry::offset_polyline_2d(p_polygon, p_delta, Geometry::PolyJoinType(p_join_type), Geometry::PolyEndType(p_end_type));
+
+ Array ret;
+
+ for (int i = 0; i < polys.size(); ++i) {
+ ret.push_back(polys[i]);
+ }
+ return ret;
+}
+
+Vector<Point2> _Geometry::transform_points_2d(const Vector<Point2> &p_points, const Transform2D &p_mat) {
+
+ return Geometry::transform_points_2d(p_points, p_mat);
+}
+
Dictionary _Geometry::make_atlas(const Vector<Size2> &p_rects) {
Dictionary ret;
@@ -1566,11 +1677,41 @@ void _Geometry::_bind_methods() {
ClassDB::bind_method(D_METHOD("segment_intersects_convex", "from", "to", "planes"), &_Geometry::segment_intersects_convex);
ClassDB::bind_method(D_METHOD("point_is_inside_triangle", "point", "a", "b", "c"), &_Geometry::point_is_inside_triangle);
+ ClassDB::bind_method(D_METHOD("is_polygon_clockwise", "polygon"), &_Geometry::is_polygon_clockwise);
ClassDB::bind_method(D_METHOD("triangulate_polygon", "polygon"), &_Geometry::triangulate_polygon);
+ ClassDB::bind_method(D_METHOD("triangulate_delaunay_2d", "points"), &_Geometry::triangulate_delaunay_2d);
ClassDB::bind_method(D_METHOD("convex_hull_2d", "points"), &_Geometry::convex_hull_2d);
ClassDB::bind_method(D_METHOD("clip_polygon", "points", "plane"), &_Geometry::clip_polygon);
+ ClassDB::bind_method(D_METHOD("merge_polygons_2d", "polygon_a", "polygon_b"), &_Geometry::merge_polygons_2d);
+ ClassDB::bind_method(D_METHOD("clip_polygons_2d", "polygon_a", "polygon_b"), &_Geometry::clip_polygons_2d);
+ ClassDB::bind_method(D_METHOD("intersect_polygons_2d", "polygon_a", "polygon_b"), &_Geometry::intersect_polygons_2d);
+ ClassDB::bind_method(D_METHOD("exclude_polygons_2d", "polygon_a", "polygon_b"), &_Geometry::exclude_polygons_2d);
+
+ ClassDB::bind_method(D_METHOD("clip_polyline_with_polygon_2d", "polyline", "polygon"), &_Geometry::clip_polyline_with_polygon_2d);
+ ClassDB::bind_method(D_METHOD("intersect_polyline_with_polygon_2d", "polyline", "polygon"), &_Geometry::intersect_polyline_with_polygon_2d);
+
+ ClassDB::bind_method(D_METHOD("offset_polygon_2d", "polygon", "delta", "join_type"), &_Geometry::offset_polygon_2d, DEFVAL(JOIN_SQUARE));
+ ClassDB::bind_method(D_METHOD("offset_polyline_2d", "polyline", "delta", "join_type", "end_type"), &_Geometry::offset_polyline_2d, DEFVAL(JOIN_SQUARE), DEFVAL(END_SQUARE));
+
+ ClassDB::bind_method(D_METHOD("transform_points_2d", "points", "transform"), &_Geometry::transform_points_2d);
+
ClassDB::bind_method(D_METHOD("make_atlas", "sizes"), &_Geometry::make_atlas);
+
+ BIND_ENUM_CONSTANT(OPERATION_UNION);
+ BIND_ENUM_CONSTANT(OPERATION_DIFFERENCE);
+ BIND_ENUM_CONSTANT(OPERATION_INTERSECTION);
+ BIND_ENUM_CONSTANT(OPERATION_XOR);
+
+ BIND_ENUM_CONSTANT(JOIN_SQUARE);
+ BIND_ENUM_CONSTANT(JOIN_ROUND);
+ BIND_ENUM_CONSTANT(JOIN_MITER);
+
+ BIND_ENUM_CONSTANT(END_POLYGON);
+ BIND_ENUM_CONSTANT(END_JOINED);
+ BIND_ENUM_CONSTANT(END_BUTT);
+ BIND_ENUM_CONSTANT(END_SQUARE);
+ BIND_ENUM_CONSTANT(END_ROUND);
}
_Geometry::_Geometry() {
diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h
index 2906de4a4a..d4fa3bc735 100644
--- a/core/bind/core_bind.h
+++ b/core/bind/core_bind.h
@@ -402,15 +402,55 @@ public:
real_t segment_intersects_circle(const Vector2 &p_from, const Vector2 &p_to, const Vector2 &p_circle_pos, real_t p_circle_radius);
int get_uv84_normal_bit(const Vector3 &p_vector);
+ bool is_polygon_clockwise(const Vector<Vector2> &p_polygon);
Vector<int> triangulate_polygon(const Vector<Vector2> &p_polygon);
+ Vector<int> triangulate_delaunay_2d(const Vector<Vector2> &p_points);
Vector<Point2> convex_hull_2d(const Vector<Point2> &p_points);
Vector<Vector3> clip_polygon(const Vector<Vector3> &p_points, const Plane &p_plane);
+ enum PolyBooleanOperation {
+ OPERATION_UNION,
+ OPERATION_DIFFERENCE,
+ OPERATION_INTERSECTION,
+ OPERATION_XOR
+ };
+ // 2D polygon boolean operations
+ Array merge_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // union (add)
+ Array clip_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // difference (subtract)
+ Array intersect_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // common area (multiply)
+ Array exclude_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // all but common area (xor)
+
+ // 2D polyline vs polygon operations
+ Array clip_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // cut
+ Array intersect_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // chop
+
+ // 2D offset polygons/polylines
+ enum PolyJoinType {
+ JOIN_SQUARE,
+ JOIN_ROUND,
+ JOIN_MITER
+ };
+ enum PolyEndType {
+ END_POLYGON,
+ END_JOINED,
+ END_BUTT,
+ END_SQUARE,
+ END_ROUND
+ };
+ Array offset_polygon_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE);
+ Array offset_polyline_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE, PolyEndType p_end_type = END_SQUARE);
+
+ Vector<Point2> transform_points_2d(const Vector<Point2> &p_points, const Transform2D &p_mat);
+
Dictionary make_atlas(const Vector<Size2> &p_rects);
_Geometry();
};
+VARIANT_ENUM_CAST(_Geometry::PolyBooleanOperation);
+VARIANT_ENUM_CAST(_Geometry::PolyJoinType);
+VARIANT_ENUM_CAST(_Geometry::PolyEndType);
+
class _File : public Reference {
GDCLASS(_File, Reference);
diff --git a/core/core_string_names.cpp b/core/core_string_names.cpp
index 1b59508abf..eeaae96754 100644
--- a/core/core_string_names.cpp
+++ b/core/core_string_names.cpp
@@ -44,6 +44,7 @@ CoreStringNames::CoreStringNames() :
_iter_next(StaticCString::create("_iter_next")),
_iter_get(StaticCString::create("_iter_get")),
get_rid(StaticCString::create("get_rid")),
+ _to_string(StaticCString::create("_to_string")),
#ifdef TOOLS_ENABLED
_sections_unfolded(StaticCString::create("_sections_unfolded")),
#endif
diff --git a/core/core_string_names.h b/core/core_string_names.h
index 6fea40e1b2..85f8bb7f62 100644
--- a/core/core_string_names.h
+++ b/core/core_string_names.h
@@ -62,6 +62,7 @@ public:
StringName _iter_next;
StringName _iter_get;
StringName get_rid;
+ StringName _to_string;
#ifdef TOOLS_ENABLED
StringName _sections_unfolded;
#endif
diff --git a/core/error_macros.h b/core/error_macros.h
index 78e29551d4..f72e987e23 100644
--- a/core/error_macros.h
+++ b/core/error_macros.h
@@ -41,7 +41,7 @@
*/
/**
- * Pointer to the error macro priting function. Reassign to any function to have errors printed
+ * Pointer to the error macro printing function. Reassign to any function to have errors printed
*/
/** Function used by the error macros */
diff --git a/core/func_ref.cpp b/core/func_ref.cpp
index 4a965473d9..3d03137d09 100644
--- a/core/func_ref.cpp
+++ b/core/func_ref.cpp
@@ -51,11 +51,23 @@ void FuncRef::set_instance(Object *p_obj) {
ERR_FAIL_NULL(p_obj);
id = p_obj->get_instance_id();
}
+
void FuncRef::set_function(const StringName &p_func) {
function = p_func;
}
+bool FuncRef::is_valid() const {
+ if (id == 0)
+ return false;
+
+ Object *obj = ObjectDB::get_instance(id);
+ if (!obj)
+ return false;
+
+ return obj->has_method(function);
+}
+
void FuncRef::_bind_methods() {
{
@@ -67,6 +79,7 @@ void FuncRef::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_instance", "instance"), &FuncRef::set_instance);
ClassDB::bind_method(D_METHOD("set_function", "name"), &FuncRef::set_function);
+ ClassDB::bind_method(D_METHOD("is_valid"), &FuncRef::is_valid);
}
FuncRef::FuncRef() :
diff --git a/core/func_ref.h b/core/func_ref.h
index 339279fdba..a143b58bf0 100644
--- a/core/func_ref.h
+++ b/core/func_ref.h
@@ -46,6 +46,7 @@ public:
Variant call_func(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
void set_instance(Object *p_obj);
void set_function(const StringName &p_func);
+ bool is_valid() const;
FuncRef();
};
diff --git a/core/image.cpp b/core/image.cpp
index 99d5eab864..30af724de9 100644
--- a/core/image.cpp
+++ b/core/image.cpp
@@ -725,6 +725,131 @@ static void _scale_nearest(const uint8_t *__restrict p_src, uint8_t *__restrict
}
}
+#define LANCZOS_TYPE 3
+
+static float _lanczos(float p_x) {
+ return Math::abs(p_x) >= LANCZOS_TYPE ? 0 : Math::sincn(p_x) * Math::sincn(p_x / LANCZOS_TYPE);
+}
+
+template <int CC, class T>
+static void _scale_lanczos(const uint8_t *__restrict p_src, uint8_t *__restrict p_dst, uint32_t p_src_width, uint32_t p_src_height, uint32_t p_dst_width, uint32_t p_dst_height) {
+
+ int32_t src_width = p_src_width;
+ int32_t src_height = p_src_height;
+ int32_t dst_height = p_dst_height;
+ int32_t dst_width = p_dst_width;
+
+ uint32_t buffer_size = src_height * dst_width * CC;
+ float *buffer = memnew_arr(float, buffer_size); // Store the first pass in a buffer
+
+ { // FIRST PASS (horizontal)
+
+ float x_scale = float(src_width) / float(dst_width);
+
+ float scale_factor = MAX(x_scale, 1); // A larger kernel is required only when downscaling
+ int32_t half_kernel = LANCZOS_TYPE * scale_factor;
+
+ float *kernel = memnew_arr(float, half_kernel * 2 - 1);
+
+ for (int32_t buffer_x = 0; buffer_x < dst_width; buffer_x++) {
+
+ float src_real_x = buffer_x * x_scale;
+ int32_t src_x = src_real_x;
+
+ int32_t start_x = MAX(0, src_x - half_kernel + 1);
+ int32_t end_x = MIN(src_width - 1, src_x + half_kernel);
+
+ // Create the kernel used by all the pixels of the column
+ for (int32_t target_x = start_x; target_x <= end_x; target_x++)
+ kernel[target_x - start_x] = _lanczos((src_real_x - target_x) / scale_factor);
+
+ for (int32_t buffer_y = 0; buffer_y < src_height; buffer_y++) {
+
+ float pixel[CC] = { 0 };
+ float weight = 0;
+
+ for (int32_t target_x = start_x; target_x <= end_x; target_x++) {
+
+ float lanczos_val = kernel[target_x - start_x];
+ weight += lanczos_val;
+
+ const T *__restrict src_data = ((const T *)p_src) + (buffer_y * src_width + target_x) * CC;
+
+ for (uint32_t i = 0; i < CC; i++) {
+ if (sizeof(T) == 2) //half float
+ pixel[i] += Math::half_to_float(src_data[i]) * lanczos_val;
+ else
+ pixel[i] += src_data[i] * lanczos_val;
+ }
+ }
+
+ float *dst_data = ((float *)buffer) + (buffer_y * dst_width + buffer_x) * CC;
+
+ for (uint32_t i = 0; i < CC; i++)
+ dst_data[i] = pixel[i] / weight; // Normalize the sum of all the samples
+ }
+ }
+
+ memdelete_arr(kernel);
+ } // End of first pass
+
+ { // SECOND PASS (vertical + result)
+
+ float y_scale = float(src_height) / float(dst_height);
+
+ float scale_factor = MAX(y_scale, 1);
+ int32_t half_kernel = LANCZOS_TYPE * scale_factor;
+
+ float *kernel = memnew_arr(float, half_kernel * 2 - 1);
+
+ for (int32_t dst_y = 0; dst_y < dst_height; dst_y++) {
+
+ float buffer_real_y = dst_y * y_scale;
+ int32_t buffer_y = buffer_real_y;
+
+ int32_t start_y = MAX(0, buffer_y - half_kernel + 1);
+ int32_t end_y = MIN(src_height - 1, buffer_y + half_kernel);
+
+ for (int32_t target_y = start_y; target_y <= end_y; target_y++)
+ kernel[target_y - start_y] = _lanczos((buffer_real_y - target_y) / scale_factor);
+
+ for (int32_t dst_x = 0; dst_x < dst_width; dst_x++) {
+
+ float pixel[CC] = { 0 };
+ float weight = 0;
+
+ for (int32_t target_y = start_y; target_y <= end_y; target_y++) {
+
+ float lanczos_val = kernel[target_y - start_y];
+ weight += lanczos_val;
+
+ float *buffer_data = ((float *)buffer) + (target_y * dst_width + dst_x) * CC;
+
+ for (uint32_t i = 0; i < CC; i++)
+ pixel[i] += buffer_data[i] * lanczos_val;
+ }
+
+ T *dst_data = ((T *)p_dst) + (dst_y * dst_width + dst_x) * CC;
+
+ for (uint32_t i = 0; i < CC; i++) {
+ pixel[i] /= weight;
+
+ if (sizeof(T) == 1) //byte
+ dst_data[i] = CLAMP(Math::fast_ftoi(pixel[i]), 0, 255);
+ else if (sizeof(T) == 2) //half float
+ dst_data[i] = Math::make_half_float(pixel[i]);
+ else // float
+ dst_data[i] = pixel[i];
+ }
+ }
+ }
+
+ memdelete_arr(kernel);
+ } // End of second pass
+
+ memdelete_arr(buffer);
+}
+
static void _overlay(const uint8_t *__restrict p_src, uint8_t *__restrict p_dst, float p_alpha, uint32_t p_width, uint32_t p_height, uint32_t p_pixel_size) {
uint16_t alpha = CLAMP((uint16_t)(p_alpha * 256.0f), 0, 256);
@@ -939,6 +1064,31 @@ void Image::resize(int p_width, int p_height, Interpolation p_interpolation) {
}
}
} break;
+ case INTERPOLATE_LANCZOS: {
+
+ if (format >= FORMAT_L8 && format <= FORMAT_RGBA8) {
+ switch (get_format_pixel_size(format)) {
+ case 1: _scale_lanczos<1, uint8_t>(r_ptr, w_ptr, width, height, p_width, p_height); break;
+ case 2: _scale_lanczos<2, uint8_t>(r_ptr, w_ptr, width, height, p_width, p_height); break;
+ case 3: _scale_lanczos<3, uint8_t>(r_ptr, w_ptr, width, height, p_width, p_height); break;
+ case 4: _scale_lanczos<4, uint8_t>(r_ptr, w_ptr, width, height, p_width, p_height); break;
+ }
+ } else if (format >= FORMAT_RF && format <= FORMAT_RGBAF) {
+ switch (get_format_pixel_size(format)) {
+ case 4: _scale_lanczos<1, float>(r_ptr, w_ptr, width, height, p_width, p_height); break;
+ case 8: _scale_lanczos<2, float>(r_ptr, w_ptr, width, height, p_width, p_height); break;
+ case 12: _scale_lanczos<3, float>(r_ptr, w_ptr, width, height, p_width, p_height); break;
+ case 16: _scale_lanczos<4, float>(r_ptr, w_ptr, width, height, p_width, p_height); break;
+ }
+ } else if (format >= FORMAT_RH && format <= FORMAT_RGBAH) {
+ switch (get_format_pixel_size(format)) {
+ case 2: _scale_lanczos<1, uint16_t>(r_ptr, w_ptr, width, height, p_width, p_height); break;
+ case 4: _scale_lanczos<2, uint16_t>(r_ptr, w_ptr, width, height, p_width, p_height); break;
+ case 6: _scale_lanczos<3, uint16_t>(r_ptr, w_ptr, width, height, p_width, p_height); break;
+ case 8: _scale_lanczos<4, uint16_t>(r_ptr, w_ptr, width, height, p_width, p_height); break;
+ }
+ }
+ } break;
}
r = PoolVector<uint8_t>::Read();
@@ -2685,6 +2835,7 @@ void Image::_bind_methods() {
BIND_ENUM_CONSTANT(INTERPOLATE_BILINEAR);
BIND_ENUM_CONSTANT(INTERPOLATE_CUBIC);
BIND_ENUM_CONSTANT(INTERPOLATE_TRILINEAR);
+ BIND_ENUM_CONSTANT(INTERPOLATE_LANCZOS);
BIND_ENUM_CONSTANT(ALPHA_NONE);
BIND_ENUM_CONSTANT(ALPHA_BIT);
diff --git a/core/image.h b/core/image.h
index 69a42f169a..752ef20208 100644
--- a/core/image.h
+++ b/core/image.h
@@ -109,6 +109,7 @@ public:
INTERPOLATE_BILINEAR,
INTERPOLATE_CUBIC,
INTERPOLATE_TRILINEAR,
+ INTERPOLATE_LANCZOS,
/* INTERPOLATE_TRICUBIC, */
/* INTERPOLATE GAUSS */
};
diff --git a/core/io/http_client.cpp b/core/io/http_client.cpp
index e5c6d2a4f2..ce2054db36 100644
--- a/core/io/http_client.cpp
+++ b/core/io/http_client.cpp
@@ -429,7 +429,7 @@ Error HTTPClient::poll() {
response_num = RESPONSE_OK;
// Per the HTTP 1.1 spec, keep-alive is the default.
- // Not following that specification breaks standard implemetations.
+ // Not following that specification breaks standard implementations.
// Broken web servers should be fixed.
bool keep_alive = true;
diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp
index 81b3829ffc..d1b6b82cf0 100644
--- a/core/io/marshalls.cpp
+++ b/core/io/marshalls.cpp
@@ -1231,11 +1231,15 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
buf += 4;
PoolVector<uint8_t>::Read r = data.read();
copymem(buf, &r[0], datalen * datasize);
+ buf += datalen * datasize;
}
r_len += 4 + datalen * datasize;
- while (r_len % 4)
+ while (r_len % 4) {
r_len++;
+ if (buf)
+ *(buf++) = 0;
+ }
} break;
case Variant::POOL_INT_ARRAY: {
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp
index 2e76ce68ed..2779837190 100644
--- a/core/io/multiplayer_api.cpp
+++ b/core/io/multiplayer_api.cpp
@@ -283,8 +283,9 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_
rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_name);
}
- ERR_EXPLAIN("RPC '" + String(p_name) + "' is not allowed from: " + itos(p_from) + ". Mode is " + itos((int)rpc_mode) + ", master is " + itos(p_node->get_network_master()) + ".");
- ERR_FAIL_COND(!_can_call_mode(p_node, rpc_mode, p_from));
+ bool can_call = _can_call_mode(p_node, rpc_mode, p_from);
+ ERR_EXPLAIN("RPC '" + String(p_name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)rpc_mode) + ", master is " + itos(p_node->get_network_master()) + ".");
+ ERR_FAIL_COND(!can_call);
int argc = p_packet[p_offset];
Vector<Variant> args;
@@ -332,8 +333,9 @@ void MultiplayerAPI::_process_rset(Node *p_node, const StringName &p_name, int p
rset_mode = p_node->get_script_instance()->get_rset_mode(p_name);
}
- ERR_EXPLAIN("RSET '" + String(p_name) + "' is not allowed from: " + itos(p_from) + ". Mode is " + itos((int)rset_mode) + ", master is " + itos(p_node->get_network_master()) + ".");
- ERR_FAIL_COND(!_can_call_mode(p_node, rset_mode, p_from));
+ bool can_call = _can_call_mode(p_node, rset_mode, p_from);
+ ERR_EXPLAIN("RSET '" + String(p_name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)rset_mode) + ", master is " + itos(p_node->get_network_master()) + ".");
+ ERR_FAIL_COND(!can_call);
Variant value;
Error err = decode_variant(value, &p_packet[p_offset], p_packet_len - p_offset, NULL, allow_object_decoding || network_peer->is_object_decoding_allowed());
@@ -632,7 +634,7 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const
ERR_FAIL_COND(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED);
int node_id = network_peer->get_unique_id();
- bool skip_rpc = false;
+ bool skip_rpc = node_id == p_peer_id;
bool call_local_native = false;
bool call_local_script = false;
bool is_master = p_node->is_network_master();
@@ -686,6 +688,9 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const
return;
}
}
+
+ ERR_EXPLAIN("RPC '" + p_method + "' on yourself is not allowed by selected mode");
+ ERR_FAIL_COND(skip_rpc && !(call_local_native || call_local_script));
}
void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value) {
@@ -699,13 +704,11 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const
int node_id = network_peer->get_unique_id();
bool is_master = p_node->is_network_master();
- bool skip_rset = false;
+ bool skip_rset = node_id == p_peer_id;
+ bool set_local = false;
if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) {
// Check that send mode can use local call.
-
- bool set_local = false;
-
const Map<StringName, RPCMode>::Element *E = p_node->get_node_rset_mode(p_property);
if (E) {
@@ -747,8 +750,11 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const
}
}
- if (skip_rset)
+ if (skip_rset) {
+ ERR_EXPLAIN("RSET for '" + p_property + "' on yourself is not allowed by selected mode");
+ ERR_FAIL_COND(!set_local);
return;
+ }
const Variant *vptr = &p_value;
diff --git a/core/io/resource_importer.cpp b/core/io/resource_importer.cpp
index 038a34ed51..4a58d37ca5 100644
--- a/core/io/resource_importer.cpp
+++ b/core/io/resource_importer.cpp
@@ -301,8 +301,7 @@ String ResourceFormatImporter::get_import_group_file(const String &p_path) const
bool valid = true;
PathAndType pat;
_get_path_and_type(p_path, pat, &valid);
- return valid?pat.group_file:String();
-
+ return valid ? pat.group_file : String();
}
bool ResourceFormatImporter::is_import_valid(const String &p_path) const {
diff --git a/core/io/resource_importer.h b/core/io/resource_importer.h
index bdbdde6df6..2e01989564 100644
--- a/core/io/resource_importer.h
+++ b/core/io/resource_importer.h
@@ -126,7 +126,7 @@ public:
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL, Variant *r_metadata = NULL) = 0;
- virtual Error import_group_file(const String& p_group_file,const Map<String,Map<StringName, Variant> >&p_source_file_options, const Map<String,String>& p_base_paths) { return ERR_UNAVAILABLE; }
+ virtual Error import_group_file(const String &p_group_file, const Map<String, Map<StringName, Variant> > &p_source_file_options, const Map<String, String> &p_base_paths) { return ERR_UNAVAILABLE; }
virtual bool are_import_settings_valid(const String &p_path) const { return true; }
virtual String get_import_settings_string() const { return String(); }
};
diff --git a/core/io/zip_io.h b/core/io/zip_io.h
index fb63878a4c..4eb1c8b46c 100644
--- a/core/io/zip_io.h
+++ b/core/io/zip_io.h
@@ -33,7 +33,7 @@
#include "core/os/file_access.h"
-// Not direclty used in this header, but assumed available in downstream users
+// Not directly used in this header, but assumed available in downstream users
// like platform/*/export/export.cpp. Could be fixed, but probably better to have
// thirdparty includes in as little headers as possible.
#include "thirdparty/minizip/unzip.h"
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp
index e1388ad2ac..3d71e66f80 100644
--- a/core/math/a_star.cpp
+++ b/core/math/a_star.cpp
@@ -54,7 +54,8 @@ void AStar::add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale) {
pt->pos = p_pos;
pt->weight_scale = p_weight_scale;
pt->prev_point = NULL;
- pt->last_pass = 0;
+ pt->open_pass = 0;
+ pt->closed_pass = 0;
pt->enabled = true;
points[p_id] = pt;
} else {
@@ -246,86 +247,62 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
if (!end_point->enabled)
return false;
- SelfList<Point>::List open_list;
-
bool found_route = false;
- for (Set<Point *>::Element *E = begin_point->neighbours.front(); E; E = E->next()) {
-
- Point *n = E->get();
+ Vector<Point *> open_list;
+ SortArray<Point *, SortPoints> sorter;
- if (!n->enabled)
- continue;
+ begin_point->g_score = 0;
+ begin_point->f_score = _estimate_cost(begin_point->id, end_point->id);
- n->prev_point = begin_point;
- n->distance = _compute_cost(begin_point->id, n->id) * n->weight_scale;
- n->last_pass = pass;
- open_list.add(&n->list);
- }
+ open_list.push_back(begin_point);
while (true) {
- if (open_list.first() == NULL) {
- // No path found
+ if (open_list.size() == 0) // No path found
break;
- }
- // Check open list
-
- SelfList<Point> *least_cost_point = open_list.first();
- real_t least_cost = Math_INF;
- // TODO: Cache previous results
- for (SelfList<Point> *E = open_list.first(); E; E = E->next()) {
-
- Point *p = E->self();
-
- real_t cost = p->distance;
- cost += _estimate_cost(p->id, end_point->id);
-
- if (cost < least_cost) {
- least_cost_point = E;
- least_cost = cost;
- }
- }
+ Point *p = open_list[0]; // The currently processed point
- Point *p = least_cost_point->self();
if (p == end_point) {
found_route = true;
break;
}
+ sorter.pop_heap(0, open_list.size(), open_list.ptrw()); // Remove the current point from the open list
+ open_list.remove(open_list.size() - 1);
+ p->closed_pass = pass; // Mark the point as closed
+
for (Set<Point *>::Element *E = p->neighbours.front(); E; E = E->next()) {
- Point *e = E->get();
+ Point *e = E->get(); // The neighbour point
- if (!e->enabled)
+ if (!e->enabled || e->closed_pass == pass)
continue;
- real_t distance = _compute_cost(p->id, e->id) * e->weight_scale + p->distance;
+ real_t tentative_g_score = p->g_score + _compute_cost(p->id, e->id) * e->weight_scale;
+
+ bool new_point = false;
- if (e->last_pass == pass) {
- // Already visited, is this cheaper?
+ if (e->open_pass != pass) { // The point wasn't inside the open list
- if (e->distance > distance) {
- e->prev_point = p;
- e->distance = distance;
- }
- } else {
- // Add to open neighbours
+ e->open_pass = pass;
+ open_list.push_back(e);
+ new_point = true;
+ } else if (tentative_g_score >= e->g_score) { // The new path is worse than the previous
- e->prev_point = p;
- e->distance = distance;
- e->last_pass = pass; // Mark as used
- open_list.add(&e->list);
+ continue;
}
- }
- open_list.remove(least_cost_point);
- }
+ e->prev_point = p;
+ e->g_score = tentative_g_score;
+ e->f_score = e->g_score + _estimate_cost(e->id, end_point->id);
- // Clear the openf list
- while (open_list.first()) {
- open_list.remove(open_list.first());
+ if (new_point) // The position of the new points is already known
+ sorter.push_heap(0, open_list.size() - 1, 0, e, open_list.ptrw());
+ else
+ sorter.push_heap(0, open_list.find(e), 0, e, open_list.ptrw());
+ }
}
return found_route;
@@ -352,8 +329,6 @@ PoolVector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) {
ERR_FAIL_COND_V(!points.has(p_from_id), PoolVector<Vector3>());
ERR_FAIL_COND_V(!points.has(p_to_id), PoolVector<Vector3>());
- pass++;
-
Point *a = points[p_from_id];
Point *b = points[p_to_id];
@@ -403,8 +378,6 @@ PoolVector<int> AStar::get_id_path(int p_from_id, int p_to_id) {
ERR_FAIL_COND_V(!points.has(p_from_id), PoolVector<int>());
ERR_FAIL_COND_V(!points.has(p_to_id), PoolVector<int>());
- pass++;
-
Point *a = points[p_from_id];
Point *b = points[p_to_id];
diff --git a/core/math/a_star.h b/core/math/a_star.h
index c63e1aa4dc..fac8a9d312 100644
--- a/core/math/a_star.h
+++ b/core/math/a_star.h
@@ -48,26 +48,34 @@ class AStar : public Reference {
struct Point {
- SelfList<Point> list;
-
int id;
Vector3 pos;
real_t weight_scale;
- uint64_t last_pass;
bool enabled;
Set<Point *> neighbours;
// Used for pathfinding
Point *prev_point;
- real_t distance;
-
- Point() :
- list(this) {}
+ real_t g_score;
+ real_t f_score;
+ uint64_t open_pass;
+ uint64_t closed_pass;
};
Map<int, Point *> points;
+ struct SortPoints {
+ _FORCE_INLINE_ bool operator()(const Point *A, const Point *B) const { // Returns true when the Point A is worse than Point B
+ if (A->f_score > B->f_score)
+ return true;
+ else if (A->f_score < B->f_score)
+ return false;
+ else
+ return A->g_score < B->g_score; // If the f_costs are the same then prioritize the points that are further away from the start
+ }
+ };
+
struct Segment {
union {
struct {
diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp
index 0ab8707d3a..8314cb827c 100644
--- a/core/math/geometry.cpp
+++ b/core/math/geometry.cpp
@@ -31,8 +31,11 @@
#include "geometry.h"
#include "core/print_string.h"
+#include "thirdparty/misc/clipper.hpp"
#include "thirdparty/misc/triangulator.h"
+#define SCALE_FACTOR 100000.0 // based on CMP_EPSILON
+
/* this implementation is very inefficient, commenting unless bugs happen. See the other one.
bool Geometry::is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2> &p_polygon) {
@@ -1134,3 +1137,106 @@ void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_resu
r_size = Size2(results[best].max_w, results[best].max_h);
}
+
+Vector<Vector<Point2> > Geometry::_polypaths_do_operation(PolyBooleanOperation p_op, const Vector<Point2> &p_polypath_a, const Vector<Point2> &p_polypath_b, bool is_a_open) {
+
+ using namespace ClipperLib;
+
+ ClipType op = ctUnion;
+
+ switch (p_op) {
+ case OPERATION_UNION: op = ctUnion; break;
+ case OPERATION_DIFFERENCE: op = ctDifference; break;
+ case OPERATION_INTERSECTION: op = ctIntersection; break;
+ case OPERATION_XOR: op = ctXor; break;
+ }
+ Path path_a, path_b;
+
+ // Need to scale points (Clipper's requirement for robust computation)
+ for (int i = 0; i != p_polypath_a.size(); ++i) {
+ path_a << IntPoint(p_polypath_a[i].x * SCALE_FACTOR, p_polypath_a[i].y * SCALE_FACTOR);
+ }
+ for (int i = 0; i != p_polypath_b.size(); ++i) {
+ path_b << IntPoint(p_polypath_b[i].x * SCALE_FACTOR, p_polypath_b[i].y * SCALE_FACTOR);
+ }
+ Clipper clp;
+ clp.AddPath(path_a, ptSubject, !is_a_open); // forward compatible with Clipper 10.0.0
+ clp.AddPath(path_b, ptClip, true); // polylines cannot be set as clip
+
+ Paths paths;
+
+ if (is_a_open) {
+ PolyTree tree; // needed to populate polylines
+ clp.Execute(op, tree);
+ OpenPathsFromPolyTree(tree, paths);
+ } else {
+ clp.Execute(op, paths); // works on closed polygons only
+ }
+ // Have to scale points down now
+ Vector<Vector<Point2> > polypaths;
+
+ for (Paths::size_type i = 0; i < paths.size(); ++i) {
+ Vector<Vector2> polypath;
+
+ const Path &scaled_path = paths[i];
+
+ for (Paths::size_type j = 0; j < scaled_path.size(); ++j) {
+ polypath.push_back(Point2(
+ static_cast<real_t>(scaled_path[j].X) / SCALE_FACTOR,
+ static_cast<real_t>(scaled_path[j].Y) / SCALE_FACTOR));
+ }
+ polypaths.push_back(polypath);
+ }
+ return polypaths;
+}
+
+Vector<Vector<Point2> > Geometry::_polypath_offset(const Vector<Point2> &p_polypath, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type) {
+
+ using namespace ClipperLib;
+
+ JoinType jt = jtSquare;
+
+ switch (p_join_type) {
+ case JOIN_SQUARE: jt = jtSquare; break;
+ case JOIN_ROUND: jt = jtRound; break;
+ case JOIN_MITER: jt = jtMiter; break;
+ }
+
+ EndType et = etClosedPolygon;
+
+ switch (p_end_type) {
+ case END_POLYGON: et = etClosedPolygon; break;
+ case END_JOINED: et = etClosedLine; break;
+ case END_BUTT: et = etOpenButt; break;
+ case END_SQUARE: et = etOpenSquare; break;
+ case END_ROUND: et = etOpenRound; break;
+ }
+ ClipperOffset co;
+ Path path;
+
+ // Need to scale points (Clipper's requirement for robust computation)
+ for (int i = 0; i != p_polypath.size(); ++i) {
+ path << IntPoint(p_polypath[i].x * SCALE_FACTOR, p_polypath[i].y * SCALE_FACTOR);
+ }
+ co.AddPath(path, jt, et);
+
+ Paths paths;
+ co.Execute(paths, p_delta * SCALE_FACTOR); // inflate/deflate
+
+ // Have to scale points down now
+ Vector<Vector<Point2> > polypaths;
+
+ for (Paths::size_type i = 0; i < paths.size(); ++i) {
+ Vector<Vector2> polypath;
+
+ const Path &scaled_path = paths[i];
+
+ for (Paths::size_type j = 0; j < scaled_path.size(); ++j) {
+ polypath.push_back(Point2(
+ static_cast<real_t>(scaled_path[j].X) / SCALE_FACTOR,
+ static_cast<real_t>(scaled_path[j].Y) / SCALE_FACTOR));
+ }
+ polypaths.push_back(polypath);
+ }
+ return polypaths;
+}
diff --git a/core/math/geometry.h b/core/math/geometry.h
index f3a671aa9a..0e144e491f 100644
--- a/core/math/geometry.h
+++ b/core/math/geometry.h
@@ -31,6 +31,7 @@
#ifndef GEOMETRY_H
#define GEOMETRY_H
+#include "core/math/delaunay.h"
#include "core/math/face3.h"
#include "core/math/rect2.h"
#include "core/math/triangulate.h"
@@ -785,6 +786,91 @@ public:
return clipped;
}
+ enum PolyBooleanOperation {
+ OPERATION_UNION,
+ OPERATION_DIFFERENCE,
+ OPERATION_INTERSECTION,
+ OPERATION_XOR
+ };
+ enum PolyJoinType {
+ JOIN_SQUARE,
+ JOIN_ROUND,
+ JOIN_MITER
+ };
+ enum PolyEndType {
+ END_POLYGON,
+ END_JOINED,
+ END_BUTT,
+ END_SQUARE,
+ END_ROUND
+ };
+
+ static Vector<Vector<Point2> > merge_polygons_2d(const Vector<Point2> &p_polygon_a, const Vector<Point2> &p_polygon_b) {
+
+ return _polypaths_do_operation(OPERATION_UNION, p_polygon_a, p_polygon_b);
+ }
+
+ static Vector<Vector<Point2> > clip_polygons_2d(const Vector<Point2> &p_polygon_a, const Vector<Point2> &p_polygon_b) {
+
+ return _polypaths_do_operation(OPERATION_DIFFERENCE, p_polygon_a, p_polygon_b);
+ }
+
+ static Vector<Vector<Point2> > intersect_polygons_2d(const Vector<Point2> &p_polygon_a, const Vector<Point2> &p_polygon_b) {
+
+ return _polypaths_do_operation(OPERATION_INTERSECTION, p_polygon_a, p_polygon_b);
+ }
+
+ static Vector<Vector<Point2> > exclude_polygons_2d(const Vector<Point2> &p_polygon_a, const Vector<Point2> &p_polygon_b) {
+
+ return _polypaths_do_operation(OPERATION_XOR, p_polygon_a, p_polygon_b);
+ }
+
+ static Vector<Vector<Point2> > clip_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) {
+
+ return _polypaths_do_operation(OPERATION_DIFFERENCE, p_polyline, p_polygon, true);
+ }
+
+ static Vector<Vector<Point2> > intersect_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) {
+
+ return _polypaths_do_operation(OPERATION_INTERSECTION, p_polyline, p_polygon, true);
+ }
+
+ static Vector<Vector<Point2> > offset_polygon_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type) {
+
+ return _polypath_offset(p_polygon, p_delta, p_join_type, END_POLYGON);
+ }
+
+ static Vector<Vector<Point2> > offset_polyline_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type) {
+
+ ERR_EXPLAIN("Attempt to offset a polyline like a polygon (use offset_polygon_2d instead).");
+ ERR_FAIL_COND_V(p_end_type == END_POLYGON, Vector<Vector<Point2> >());
+
+ return _polypath_offset(p_polygon, p_delta, p_join_type, p_end_type);
+ }
+
+ static Vector<Point2> transform_points_2d(const Vector<Point2> &p_points, const Transform2D &p_mat) {
+
+ Vector<Point2> points;
+
+ for (int i = 0; i < p_points.size(); ++i) {
+ points.push_back(p_mat.xform(p_points[i]));
+ }
+ return points;
+ }
+
+ static Vector<int> triangulate_delaunay_2d(const Vector<Vector2> &p_points) {
+
+ Vector<Delaunay2D::Triangle> tr = Delaunay2D::triangulate(p_points);
+ Vector<int> triangles;
+
+ for (int i = 0; i < tr.size(); i++) {
+ triangles.push_back(tr[i].points[0]);
+ triangles.push_back(tr[i].points[1]);
+ triangles.push_back(tr[i].points[2]);
+ }
+ return triangles;
+ }
+
static Vector<int> triangulate_polygon(const Vector<Vector2> &p_polygon) {
Vector<int> triangles;
@@ -833,7 +919,7 @@ public:
further_away_opposite.y = MIN(p[i].y, further_away_opposite.y);
}
- further_away += (further_away - further_away_opposite) * Vector2(1.221313, 1.512312); // make point outside that wont intersect with points in segment from p_point
+ further_away += (further_away - further_away_opposite) * Vector2(1.221313, 1.512312); // make point outside that won't intersect with points in segment from p_point
int intersections = 0;
for (int i = 0; i < c; i++) {
@@ -951,7 +1037,6 @@ public:
H.resize(k);
return H;
}
-
static Vector<Vector<Vector2> > decompose_polygon_in_convex(Vector<Point2> polygon);
static MeshData build_convex_mesh(const PoolVector<Plane> &p_planes);
@@ -961,6 +1046,10 @@ public:
static PoolVector<Plane> build_capsule_planes(real_t p_radius, real_t p_height, int p_sides, int p_lats, Vector3::Axis p_axis = Vector3::AXIS_Z);
static void make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_result, Size2i &r_size);
+
+private:
+ static Vector<Vector<Point2> > _polypaths_do_operation(PolyBooleanOperation p_op, const Vector<Point2> &p_polypath_a, const Vector<Point2> &p_polypath_b, bool is_a_open = false);
+ static Vector<Vector<Point2> > _polypath_offset(const Vector<Point2> &p_polypath, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type);
};
#endif
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index a75f2fb4ab..82b5b56c01 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -61,6 +61,12 @@ public:
static _ALWAYS_INLINE_ double sinh(double p_x) { return ::sinh(p_x); }
static _ALWAYS_INLINE_ float sinh(float p_x) { return ::sinhf(p_x); }
+ static _ALWAYS_INLINE_ float sinc(float p_x) { return p_x == 0 ? 1 : ::sin(p_x) / p_x; }
+ static _ALWAYS_INLINE_ double sinc(double p_x) { return p_x == 0 ? 1 : ::sin(p_x) / p_x; }
+
+ static _ALWAYS_INLINE_ float sincn(float p_x) { return sinc(Math_PI * p_x); }
+ static _ALWAYS_INLINE_ double sincn(double p_x) { return sinc(Math_PI * p_x); }
+
static _ALWAYS_INLINE_ double cosh(double p_x) { return ::cosh(p_x); }
static _ALWAYS_INLINE_ float cosh(float p_x) { return ::coshf(p_x); }
diff --git a/core/message_queue.cpp b/core/message_queue.cpp
index c57bd4081c..1d661f25f9 100644
--- a/core/message_queue.cpp
+++ b/core/message_queue.cpp
@@ -58,7 +58,7 @@ Error MessageQueue::push_call(ObjectID p_id, const StringName &p_method, const V
Message *msg = memnew_placement(&buffer[buffer_end], Message);
msg->args = p_argcount;
- msg->instance_ID = p_id;
+ msg->instance_id = p_id;
msg->target = p_method;
msg->type = TYPE_CALL;
if (p_show_error)
@@ -109,7 +109,7 @@ Error MessageQueue::push_set(ObjectID p_id, const StringName &p_prop, const Vari
Message *msg = memnew_placement(&buffer[buffer_end], Message);
msg->args = 1;
- msg->instance_ID = p_id;
+ msg->instance_id = p_id;
msg->target = p_prop;
msg->type = TYPE_SET;
@@ -143,7 +143,7 @@ Error MessageQueue::push_notification(ObjectID p_id, int p_notification) {
Message *msg = memnew_placement(&buffer[buffer_end], Message);
msg->type = TYPE_NOTIFICATION;
- msg->instance_ID = p_id;
+ msg->instance_id = p_id;
//msg->target;
msg->notification = p_notification;
@@ -177,7 +177,7 @@ void MessageQueue::statistics() {
while (read_pos < buffer_end) {
Message *message = (Message *)&buffer[read_pos];
- Object *target = ObjectDB::get_instance(message->instance_ID);
+ Object *target = ObjectDB::get_instance(message->instance_id);
if (target != NULL) {
@@ -289,7 +289,7 @@ void MessageQueue::flush() {
_THREAD_SAFE_UNLOCK_
- Object *target = ObjectDB::get_instance(message->instance_ID);
+ Object *target = ObjectDB::get_instance(message->instance_id);
if (target != NULL) {
diff --git a/core/message_queue.h b/core/message_queue.h
index 2515eb4a98..026d17ad3f 100644
--- a/core/message_queue.h
+++ b/core/message_queue.h
@@ -54,7 +54,7 @@ class MessageQueue {
struct Message {
- ObjectID instance_ID;
+ ObjectID instance_id;
StringName target;
int16_t type;
union {
diff --git a/core/object.cpp b/core/object.cpp
index f860423a27..64f55f08a9 100644
--- a/core/object.cpp
+++ b/core/object.cpp
@@ -608,18 +608,16 @@ Variant Object::get_indexed(const Vector<StringName> &p_names, bool *r_valid) co
}
bool valid = false;
- Variant current_value = get(p_names[0]);
+ Variant current_value = get(p_names[0], &valid);
for (int i = 1; i < p_names.size(); i++) {
current_value = current_value.get_named(p_names[i], &valid);
- if (!valid) {
- if (r_valid)
- *r_valid = false;
- return Variant();
- }
+ if (!valid)
+ break;
}
if (r_valid)
- *r_valid = true;
+ *r_valid = valid;
+
return current_value;
}
@@ -956,6 +954,16 @@ void Object::notification(int p_notification, bool p_reversed) {
}
}
+String Object::to_string() {
+ if (script_instance) {
+ bool valid;
+ String ret = script_instance->to_string(&valid);
+ if (valid)
+ return ret;
+ }
+ return "[" + get_class() + ":" + itos(get_instance_id()) + "]";
+}
+
void Object::_changed_callback(Object *p_changed, const char *p_prop) {
}
@@ -1689,6 +1697,7 @@ void Object::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_property_list"), &Object::_get_property_list_bind);
ClassDB::bind_method(D_METHOD("get_method_list"), &Object::_get_method_list_bind);
ClassDB::bind_method(D_METHOD("notification", "what", "reversed"), &Object::notification, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("to_string"), &Object::to_string);
ClassDB::bind_method(D_METHOD("get_instance_id"), &Object::get_instance_id);
ClassDB::bind_method(D_METHOD("set_script", "script"), &Object::set_script);
@@ -1776,6 +1785,7 @@ void Object::_bind_methods() {
#endif
BIND_VMETHOD(MethodInfo("_init"));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_to_string"));
BIND_CONSTANT(NOTIFICATION_POSTINITIALIZE);
BIND_CONSTANT(NOTIFICATION_PREDELETE);
@@ -1947,8 +1957,8 @@ Object::Object() {
_class_ptr = NULL;
_block_signals = false;
_predelete_ok = 0;
- _instance_ID = 0;
- _instance_ID = ObjectDB::add_instance(this);
+ _instance_id = 0;
+ _instance_id = ObjectDB::add_instance(this);
_can_translate = true;
_is_queued_for_deletion = false;
instance_binding_count = 0;
@@ -2002,7 +2012,7 @@ Object::~Object() {
}
ObjectDB::remove_instance(this);
- _instance_ID = 0;
+ _instance_id = 0;
_predelete_ok = 2;
if (!ScriptServer::are_languages_finished()) {
@@ -2050,10 +2060,10 @@ void ObjectDB::remove_instance(Object *p_object) {
rw_lock->write_unlock();
}
-Object *ObjectDB::get_instance(ObjectID p_instance_ID) {
+Object *ObjectDB::get_instance(ObjectID p_instance_id) {
rw_lock->read_lock();
- Object **obj = instances.getptr(p_instance_ID);
+ Object **obj = instances.getptr(p_instance_id);
rw_lock->read_unlock();
if (!obj)
diff --git a/core/object.h b/core/object.h
index 94abaacdcc..4394c1c3da 100644
--- a/core/object.h
+++ b/core/object.h
@@ -465,7 +465,7 @@ private:
bool _block_signals;
int _predelete_ok;
Set<Object *> change_receptors;
- ObjectID _instance_ID;
+ ObjectID _instance_id;
bool _predelete();
void _postinitialize();
bool _can_translate;
@@ -577,7 +577,7 @@ public:
bool _is_gpl_reversed() const { return false; }
- _FORCE_INLINE_ ObjectID get_instance_id() const { return _instance_ID; }
+ _FORCE_INLINE_ ObjectID get_instance_id() const { return _instance_id; }
// this is used for editors
void add_change_receptor(Object *p_receptor);
@@ -659,6 +659,7 @@ public:
void call_multilevel(const StringName &p_name, VARIANT_ARG_LIST); // C++ helper
void notification(int p_notification, bool p_reversed = false);
+ String to_string();
//used mainly by script, get and set all INCLUDING string
virtual Variant getvar(const Variant &p_key, bool *r_valid = NULL) const;
@@ -776,7 +777,7 @@ class ObjectDB {
public:
typedef void (*DebugFunc)(Object *p_obj);
- static Object *get_instance(ObjectID p_instance_ID);
+ static Object *get_instance(ObjectID p_instance_id);
static void debug_objects(DebugFunc p_func);
static int get_object_count();
diff --git a/core/os/input_event.cpp b/core/os/input_event.cpp
index 25a5c2afeb..a072017353 100644
--- a/core/os/input_event.cpp
+++ b/core/os/input_event.cpp
@@ -717,8 +717,17 @@ bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool *
bool pressed = same_direction ? Math::abs(jm->get_axis_value()) >= p_deadzone : false;
if (p_pressed != NULL)
*p_pressed = pressed;
- if (p_strength != NULL)
- *p_strength = pressed ? CLAMP(Math::inverse_lerp(p_deadzone, 1.0f, Math::abs(jm->get_axis_value())), 0.0f, 1.0f) : 0.0f;
+ if (p_strength != NULL) {
+ if (pressed) {
+ if (p_deadzone == 1.0f) {
+ *p_strength = 1.0f;
+ } else {
+ *p_strength = CLAMP(Math::inverse_lerp(p_deadzone, 1.0f, Math::abs(jm->get_axis_value())), 0.0f, 1.0f);
+ }
+ } else {
+ *p_strength = 0.0f;
+ }
+ }
}
return match;
}
diff --git a/core/os/os.h b/core/os/os.h
index 4ae8a354e5..07865b636e 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -273,7 +273,7 @@ public:
virtual String get_environment(const String &p_var) const = 0;
virtual bool set_environment(const String &p_var, const String &p_value) const = 0;
- virtual String get_name() = 0;
+ virtual String get_name() const = 0;
virtual List<String> get_cmdline_args() const { return _cmdline; }
virtual String get_model_name() const;
diff --git a/core/script_language.cpp b/core/script_language.cpp
index 4a6f904f9d..97758ced66 100644
--- a/core/script_language.cpp
+++ b/core/script_language.cpp
@@ -30,6 +30,7 @@
#include "script_language.h"
+#include "core/core_string_names.h"
#include "core/project_settings.h"
ScriptLanguage *ScriptServer::_languages[MAX_LANGUAGES];
diff --git a/core/script_language.h b/core/script_language.h
index 005e21e2cc..b2dab666c4 100644
--- a/core/script_language.h
+++ b/core/script_language.h
@@ -173,6 +173,11 @@ public:
virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
virtual void notification(int p_notification) = 0;
+ virtual String to_string(bool *r_valid) {
+ if (r_valid)
+ *r_valid = false;
+ return String();
+ }
//this is used by script languages that keep a reference counter of their own
//you can make make Ref<> not die when it reaches zero, so deleting the reference
diff --git a/core/undo_redo.cpp b/core/undo_redo.cpp
index 69581e4115..f7ca6d3bde 100644
--- a/core/undo_redo.cpp
+++ b/core/undo_redo.cpp
@@ -239,8 +239,8 @@ void UndoRedo::_pop_history_tail() {
}
}
-bool UndoRedo::is_commiting_action() const {
- return commiting > 0;
+bool UndoRedo::is_committing_action() const {
+ return committing > 0;
}
void UndoRedo::commit_action() {
@@ -255,9 +255,9 @@ void UndoRedo::commit_action() {
merging = false;
}
- commiting++;
+ committing++;
redo(); // perform action
- commiting--;
+ committing--;
if (callback && actions.size() > 0) {
callback(callback_ud, actions[actions.size() - 1].name);
}
@@ -396,7 +396,7 @@ void UndoRedo::set_property_notify_callback(PropertyNotifyCallback p_property_ca
UndoRedo::UndoRedo() {
- commiting = 0;
+ committing = 0;
version = 1;
action_level = 0;
current_action = -1;
@@ -496,10 +496,8 @@ void UndoRedo::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_action", "name", "merge_mode"), &UndoRedo::create_action, DEFVAL(MERGE_DISABLE));
ClassDB::bind_method(D_METHOD("commit_action"), &UndoRedo::commit_action);
- ClassDB::bind_method(D_METHOD("is_commiting_action"), &UndoRedo::is_commiting_action);
-
- //ClassDB::bind_method(D_METHOD("add_do_method","p_object", "p_method", "VARIANT_ARG_LIST"),&UndoRedo::add_do_method);
- //ClassDB::bind_method(D_METHOD("add_undo_method","p_object", "p_method", "VARIANT_ARG_LIST"),&UndoRedo::add_undo_method);
+ // FIXME: Typo in "commiting", fix in 4.0 when breaking compat.
+ ClassDB::bind_method(D_METHOD("is_commiting_action"), &UndoRedo::is_committing_action);
{
MethodInfo mi;
diff --git a/core/undo_redo.h b/core/undo_redo.h
index 6293e77acc..e2cc6c659b 100644
--- a/core/undo_redo.h
+++ b/core/undo_redo.h
@@ -95,7 +95,7 @@ private:
MethodNotifyCallback method_callback;
PropertyNotifyCallback property_callback;
- int commiting;
+ int committing;
protected:
static void _bind_methods();
@@ -110,7 +110,7 @@ public:
void add_do_reference(Object *p_object);
void add_undo_reference(Object *p_object);
- bool is_commiting_action() const;
+ bool is_committing_action() const;
void commit_action();
bool redo();
diff --git a/core/variant.cpp b/core/variant.cpp
index 1bc3cff505..6eadf59fce 100644
--- a/core/variant.cpp
+++ b/core/variant.cpp
@@ -1601,7 +1601,7 @@ String Variant::stringify(List<const void *> &stack) const {
};
};
#endif
- return "[" + _get_obj().obj->get_class() + ":" + itos(_get_obj().obj->get_instance_id()) + "]";
+ return _get_obj().obj->to_string();
} else
return "[Object:null]";
diff --git a/doc/classes/@GDScript.xml b/doc/classes/@GDScript.xml
index 2f7f05b2e4..63b9ef13fd 100644
--- a/doc/classes/@GDScript.xml
+++ b/doc/classes/@GDScript.xml
@@ -259,12 +259,12 @@
</description>
</method>
<method name="decimals">
- <return type="float">
+ <return type="int">
</return>
<argument index="0" name="step" type="float">
</argument>
<description>
- Deprecated alias for "[method step_decimals]".
+ Deprecated alias for "[method step_decimals]".
</description>
</method>
<method name="dectime">
@@ -1020,7 +1020,7 @@
</description>
</method>
<method name="step_decimals">
- <return type="float">
+ <return type="int">
</return>
<argument index="0" name="step" type="float">
</argument>
diff --git a/doc/classes/AcceptDialog.xml b/doc/classes/AcceptDialog.xml
index 4adf515abc..db35b2f352 100644
--- a/doc/classes/AcceptDialog.xml
+++ b/doc/classes/AcceptDialog.xml
@@ -36,14 +36,14 @@
<return type="Label">
</return>
<description>
- Return the label used for built-in text.
+ Returns the label used for built-in text.
</description>
</method>
<method name="get_ok">
<return type="Button">
</return>
<description>
- Return the OK Button.
+ Returns the OK Button.
</description>
</method>
<method name="register_text_enter">
diff --git a/doc/classes/AnimatedSprite.xml b/doc/classes/AnimatedSprite.xml
index 2d4dd0e4b2..da85f91367 100644
--- a/doc/classes/AnimatedSprite.xml
+++ b/doc/classes/AnimatedSprite.xml
@@ -13,7 +13,7 @@
<return type="bool">
</return>
<description>
- Return [code]true[/code] if an animation if currently being played.
+ Returns [code]true[/code] if an animation if currently being played.
</description>
</method>
<method name="play">
@@ -61,6 +61,7 @@
If [code]true[/code], the [member animation] is currently playing.
</member>
<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale">
+ The animation speed is multiplied by this value.
</member>
</members>
<signals>
diff --git a/doc/classes/AnimatedSprite3D.xml b/doc/classes/AnimatedSprite3D.xml
index 4c6868d807..96196f7601 100644
--- a/doc/classes/AnimatedSprite3D.xml
+++ b/doc/classes/AnimatedSprite3D.xml
@@ -13,7 +13,7 @@
<return type="bool">
</return>
<description>
- Return [code]true[/code] if an animation if currently being played.
+ Returns [code]true[/code] if an animation if currently being played.
</description>
</method>
<method name="play">
diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml
index af3abed256..9b322ac3f7 100644
--- a/doc/classes/Animation.xml
+++ b/doc/classes/Animation.xml
@@ -263,14 +263,14 @@
<argument index="0" name="path" type="NodePath">
</argument>
<description>
- Return the index of the specified track. If the track is not found, return -1.
+ Returns the index of the specified track. If the track is not found, return -1.
</description>
</method>
<method name="get_track_count" qualifiers="const">
<return type="int">
</return>
<description>
- Return the amount of tracks in the animation.
+ Returns the amount of tracks in the animation.
</description>
</method>
<method name="method_track_get_key_indices" qualifiers="const">
@@ -283,7 +283,7 @@
<argument index="2" name="delta" type="float">
</argument>
<description>
- Return all the key indices of a method track, given a position and delta time.
+ Returns all the key indices of a method track, given a position and delta time.
</description>
</method>
<method name="method_track_get_name" qualifiers="const">
@@ -294,7 +294,7 @@
<argument index="1" name="key_idx" type="int">
</argument>
<description>
- Return the method name of a method track.
+ Returns the method name of a method track.
</description>
</method>
<method name="method_track_get_params" qualifiers="const">
@@ -305,7 +305,7 @@
<argument index="1" name="key_idx" type="int">
</argument>
<description>
- Return the arguments values to be called on a method track for a given key in a given track.
+ Returns the arguments values to be called on a method track for a given key in a given track.
</description>
</method>
<method name="remove_track">
@@ -345,7 +345,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Return the interpolation type of a given track, from the INTERPOLATION_* enum.
+ Returns the interpolation type of a given track, from the INTERPOLATION_* enum.
</description>
</method>
<method name="track_get_key_count" qualifiers="const">
@@ -354,7 +354,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Return the amount of keys in a given track.
+ Returns the amount of keys in a given track.
</description>
</method>
<method name="track_get_key_time" qualifiers="const">
@@ -365,7 +365,7 @@
<argument index="1" name="key_idx" type="int">
</argument>
<description>
- Return the time at which the key is located.
+ Returns the time at which the key is located.
</description>
</method>
<method name="track_get_key_transition" qualifiers="const">
@@ -376,7 +376,7 @@
<argument index="1" name="key_idx" type="int">
</argument>
<description>
- Return the transition curve (easing) for a specific key (see built-in math function "ease").
+ Returns the transition curve (easing) for a specific key (see built-in math function "ease").
</description>
</method>
<method name="track_get_key_value" qualifiers="const">
@@ -387,7 +387,7 @@
<argument index="1" name="key_idx" type="int">
</argument>
<description>
- Return the value of a given key in a given track.
+ Returns the value of a given key in a given track.
</description>
</method>
<method name="track_get_path" qualifiers="const">
@@ -438,7 +438,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Return [code]true[/code] if the given track is imported. Else, return [code]false[/code].
+ Returns [code]true[/code] if the given track is imported. Else, return [code]false[/code].
</description>
</method>
<method name="track_move_down">
@@ -598,7 +598,7 @@
<argument index="1" name="time_sec" type="float">
</argument>
<description>
- Return the interpolated value of a transform track at a given time (in seconds). An array consisting of 3 elements: position ([Vector3]), rotation ([Quat]) and scale ([Vector3]).
+ Returns the interpolated value of a transform track at a given time (in seconds). An array consisting of 3 elements: position ([Vector3]), rotation ([Quat]) and scale ([Vector3]).
</description>
</method>
<method name="value_track_get_key_indices" qualifiers="const">
@@ -611,7 +611,7 @@
<argument index="2" name="delta" type="float">
</argument>
<description>
- Return all the key indices of a value track, given a position and delta time.
+ Returns all the key indices of a value track, given a position and delta time.
</description>
</method>
<method name="value_track_get_update_mode" qualifiers="const">
@@ -620,7 +620,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Return the update mode of a value track.
+ Returns the update mode of a value track.
</description>
</method>
<method name="value_track_set_update_mode">
diff --git a/doc/classes/AnimationNode.xml b/doc/classes/AnimationNode.xml
index e61fe374fa..9854d4c27e 100644
--- a/doc/classes/AnimationNode.xml
+++ b/doc/classes/AnimationNode.xml
@@ -144,7 +144,7 @@
<return type="String">
</return>
<description>
- Return [code]true[/code] whether you want the blend tree editor to display filter editing on this node.
+ Returns [code]true[/code] whether you want the blend tree editor to display filter editing on this node.
</description>
</method>
<method name="is_path_filtered" qualifiers="const">
@@ -153,7 +153,7 @@
<argument index="0" name="path" type="NodePath">
</argument>
<description>
- Return [code]true[/code] wether a given path is filtered.
+ Returns [code]true[/code] whether a given path is filtered.
</description>
</method>
<method name="process" qualifiers="virtual">
@@ -204,7 +204,7 @@
</methods>
<members>
<member name="filter_enabled" type="bool" setter="set_filter_enabled" getter="is_filter_enabled">
- Return whether filtering is enabled.
+ Returns whether filtering is enabled.
</member>
</members>
<signals>
diff --git a/doc/classes/AnimationNodeStateMachine.xml b/doc/classes/AnimationNodeStateMachine.xml
index b80069095b..2834f83d2f 100644
--- a/doc/classes/AnimationNodeStateMachine.xml
+++ b/doc/classes/AnimationNodeStateMachine.xml
@@ -1,13 +1,14 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeStateMachine" inherits="AnimationRootNode" category="Core" version="3.2">
<brief_description>
+ State machine for control of animations.
</brief_description>
<description>
- Contains multiple root nodes as children in a graph. Each node is used as a state, and provides multiple functions to alternate between states. Retrieve the AnimationNodeStateMachinePlayback object from the [AnimationTree] node to control it programatically.
- [codeblock]
- var state_machine = anim_tree["parameters/StateMachine/playback"]
- state_machine.travel("SomeState")
+ Contains multiple nodes representing animation states, connected in a graph. Nodes transitions can be configured to happen automatically or via code, using a shortest-path algorithm. Retrieve the AnimationNodeStateMachinePlayback object from the [AnimationTree] node to control it programatically. Example:
[codeblock]
+ var state_machine = $AnimationTree.get("parameters/playback")
+ state_machine.travel("some_state")
+ [/codeblock]
</description>
<tutorials>
</tutorials>
@@ -22,6 +23,7 @@
<argument index="2" name="position" type="Vector2" default="Vector2( 0, 0 )">
</argument>
<description>
+ Adds a new node to the graph. The [code]position[/code] is used for display in the editor.
</description>
</method>
<method name="add_transition">
@@ -34,18 +36,21 @@
<argument index="2" name="transition" type="AnimationNodeStateMachineTransition">
</argument>
<description>
+ Adds a transition between the given nodes.
</description>
</method>
<method name="get_end_node" qualifiers="const">
<return type="String">
</return>
<description>
+ Returns the graph's end node.
</description>
</method>
<method name="get_graph_offset" qualifiers="const">
<return type="Vector2">
</return>
<description>
+ Returns the draw offset of the graph. Used for display in the editor.
</description>
</method>
<method name="get_node" qualifiers="const">
@@ -54,6 +59,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Returns the animation node with the given name.
</description>
</method>
<method name="get_node_name" qualifiers="const">
@@ -62,6 +68,7 @@
<argument index="0" name="node" type="AnimationNode">
</argument>
<description>
+ Returns the given animation node's name.
</description>
</method>
<method name="get_node_position" qualifiers="const">
@@ -70,12 +77,14 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Returns the given node's coordinates. Used for display in the editor.
</description>
</method>
<method name="get_start_node" qualifiers="const">
<return type="String">
</return>
<description>
+ Returns the graph's end node.
</description>
</method>
<method name="get_transition" qualifiers="const">
@@ -84,12 +93,14 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
+ Returns the given transition.
</description>
</method>
<method name="get_transition_count" qualifiers="const">
<return type="int">
</return>
<description>
+ Returns the number of connections in the graph.
</description>
</method>
<method name="get_transition_from" qualifiers="const">
@@ -98,6 +109,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
+ Returns the given transition's start node.
</description>
</method>
<method name="get_transition_to" qualifiers="const">
@@ -106,6 +118,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
+ Returns the given transition's end node.
</description>
</method>
<method name="has_node" qualifiers="const">
@@ -114,6 +127,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Returns [code]true[/code] if the graph contains the given node.
</description>
</method>
<method name="has_transition" qualifiers="const">
@@ -124,6 +138,7 @@
<argument index="1" name="to" type="String">
</argument>
<description>
+ Returns [code]true[/code] if there is a transition between the given nodes.
</description>
</method>
<method name="remove_node">
@@ -132,6 +147,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Deletes the given node from the graph.
</description>
</method>
<method name="remove_transition">
@@ -142,6 +158,7 @@
<argument index="1" name="to" type="String">
</argument>
<description>
+ Deletes the given transition.
</description>
</method>
<method name="remove_transition_by_index">
@@ -150,6 +167,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
+ Deletes the given transition.
</description>
</method>
<method name="rename_node">
@@ -160,6 +178,7 @@
<argument index="1" name="new_name" type="String">
</argument>
<description>
+ Renames the given node.
</description>
</method>
<method name="set_end_node">
@@ -168,6 +187,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Sets the given node as the graph end point.
</description>
</method>
<method name="set_graph_offset">
@@ -176,6 +196,7 @@
<argument index="0" name="offset" type="Vector2">
</argument>
<description>
+ Sets the draw offset of the graph. Used for display in the editor.
</description>
</method>
<method name="set_node_position">
@@ -186,6 +207,7 @@
<argument index="1" name="position" type="Vector2">
</argument>
<description>
+ Sets the node's coordinates. Used for display in the editor.
</description>
</method>
<method name="set_start_node">
@@ -194,6 +216,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Sets the given node as the graph start point.
</description>
</method>
</methods>
diff --git a/doc/classes/AnimationNodeStateMachinePlayback.xml b/doc/classes/AnimationNodeStateMachinePlayback.xml
index fd38c28b16..796d92d7d6 100644
--- a/doc/classes/AnimationNodeStateMachinePlayback.xml
+++ b/doc/classes/AnimationNodeStateMachinePlayback.xml
@@ -1,8 +1,14 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeStateMachinePlayback" inherits="Resource" category="Core" version="3.2">
<brief_description>
+ Playback control for AnimationNodeStateMachine.
</brief_description>
<description>
+ Allows control of [AnimationTree] state machines created with [AnimationNodeStateMachine]. Retrieve with [code]$AnimationTree.get("parameters/playback")[/code]. Example:
+ [codeblock]
+ var state_machine = $AnimationTree.get("parameters/playback")
+ state_machine.travel("some_state")
+ [/codeblock]
</description>
<tutorials>
</tutorials>
@@ -11,6 +17,7 @@
<return type="String">
</return>
<description>
+ Returns the currently playing animation state.
</description>
</method>
<method name="get_travel_path" qualifiers="const">
@@ -23,6 +30,7 @@
<return type="bool">
</return>
<description>
+ Returns [code]true[/code] if an animation is playing.
</description>
</method>
<method name="start">
@@ -31,12 +39,14 @@
<argument index="0" name="node" type="String">
</argument>
<description>
+ Starts playing the given animation.
</description>
</method>
<method name="stop">
<return type="void">
</return>
<description>
+ Stops the currently playing animation.
</description>
</method>
<method name="travel">
@@ -45,7 +55,7 @@
<argument index="0" name="to_node" type="String">
</argument>
<description>
- Transition from the current state to another one, while visiting all the intermediate ones. This is done via the A* algorithm.
+ Transitions from the current state to another one, following the shortest path.
</description>
</method>
</methods>
diff --git a/doc/classes/AnimationNodeStateMachineTransition.xml b/doc/classes/AnimationNodeStateMachineTransition.xml
index a21ee50949..aeb44a789b 100644
--- a/doc/classes/AnimationNodeStateMachineTransition.xml
+++ b/doc/classes/AnimationNodeStateMachineTransition.xml
@@ -10,7 +10,10 @@
</methods>
<members>
<member name="advance_condition" type="String" setter="set_advance_condition" getter="get_advance_condition">
- Turn on auto advance when this condition is set. This is a custom text field that can be filled with a variable name. The variable can be modified from code.
+ Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to "idle":
+ [codeblock]
+ $animation_tree["parameters/conditions/idle"] = is_on_floor and linear_velocity.x == 0
+ [/codeblock]
</member>
<member name="auto_advance" type="bool" setter="set_auto_advance" getter="has_auto_advance">
Turn on the transition automatically when this state is reached. This works best with [code]SWITCH_MODE_AT_END[/code].
diff --git a/doc/classes/AnimationTreePlayer.xml b/doc/classes/AnimationTreePlayer.xml
index 6160b44076..818565e0dc 100644
--- a/doc/classes/AnimationTreePlayer.xml
+++ b/doc/classes/AnimationTreePlayer.xml
@@ -256,7 +256,7 @@
<argument index="0" name="id" type="String">
</argument>
<description>
- Return the input count for a given node. Different types of nodes have different amount of inputs.
+ Returns the input count for a given node. Different types of nodes have different amount of inputs.
</description>
</method>
<method name="node_get_input_source" qualifiers="const">
@@ -267,7 +267,7 @@
<argument index="1" name="idx" type="int">
</argument>
<description>
- Return the input source for a given node input.
+ Returns the input source for a given node input.
</description>
</method>
<method name="node_get_position" qualifiers="const">
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml
index 2400efe0d3..8d28ddc889 100644
--- a/doc/classes/Area2D.xml
+++ b/doc/classes/Area2D.xml
@@ -15,7 +15,7 @@
<argument index="0" name="bit" type="int">
</argument>
<description>
- Return an individual bit on the layer mask. Describes whether other areas will collide with this one on the given layer.
+ Returns an individual bit on the layer mask. Describes whether other areas will collide with this one on the given layer.
</description>
</method>
<method name="get_collision_mask_bit" qualifiers="const">
@@ -24,7 +24,7 @@
<argument index="0" name="bit" type="int">
</argument>
<description>
- Return an individual bit on the collision mask. Describes whether this area will collide with others on the given layer.
+ Returns an individual bit on the collision mask. Describes whether this area will collide with others on the given layer.
</description>
</method>
<method name="get_overlapping_areas" qualifiers="const">
diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml
index ecafc3514c..75194fbf76 100644
--- a/doc/classes/Array.xml
+++ b/doc/classes/Array.xml
@@ -291,7 +291,7 @@
</method>
<method name="shuffle">
<description>
- Shuffles the array such that the items will have a random order.
+ Shuffles the array such that the items will have a random order. This method uses the global random number generator common to methods such as [method @GDScript.randi]. Call [method @GDScript.randomize] to ensure that a new seed will be used each time if you want non-reproducible shuffling.
</description>
</method>
<method name="size">
diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml
index db0fc77b25..1707ea07e0 100644
--- a/doc/classes/ArrayMesh.xml
+++ b/doc/classes/ArrayMesh.xml
@@ -98,7 +98,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
- Return the index of the first surface with this name held within this [ArrayMesh]. If none are found -1 is returned.
+ Returns the index of the first surface with this name held within this [ArrayMesh]. If none are found -1 is returned.
</description>
</method>
<method name="surface_get_array_index_len" qualifiers="const">
@@ -107,7 +107,7 @@
<argument index="0" name="surf_idx" type="int">
</argument>
<description>
- Return the length in indices of the index array in the requested surface (see [method add_surface_from_arrays]).
+ Returns the length in indices of the index array in the requested surface (see [method add_surface_from_arrays]).
</description>
</method>
<method name="surface_get_array_len" qualifiers="const">
@@ -116,7 +116,7 @@
<argument index="0" name="surf_idx" type="int">
</argument>
<description>
- Return the length in vertices of the vertex array in the requested surface (see [method add_surface_from_arrays]).
+ Returns the length in vertices of the vertex array in the requested surface (see [method add_surface_from_arrays]).
</description>
</method>
<method name="surface_get_format" qualifiers="const">
@@ -125,7 +125,7 @@
<argument index="0" name="surf_idx" type="int">
</argument>
<description>
- Return the format mask of the requested surface (see [method add_surface_from_arrays]).
+ Returns the format mask of the requested surface (see [method add_surface_from_arrays]).
</description>
</method>
<method name="surface_get_name" qualifiers="const">
@@ -143,7 +143,7 @@
<argument index="0" name="surf_idx" type="int">
</argument>
<description>
- Return the primitive type of the requested surface (see [method add_surface_from_arrays]).
+ Returns the primitive type of the requested surface (see [method add_surface_from_arrays]).
</description>
</method>
<method name="surface_remove">
diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml
index c65d545f3e..6d1a7a8f87 100644
--- a/doc/classes/BaseButton.xml
+++ b/doc/classes/BaseButton.xml
@@ -29,14 +29,14 @@
<return type="int" enum="BaseButton.DrawMode">
</return>
<description>
- Return the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to "draw" signal. The visual state of the button is defined by the DRAW_* enum.
+ Returns the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to "draw" signal. The visual state of the button is defined by the DRAW_* enum.
</description>
</method>
<method name="is_hovered" qualifiers="const">
<return type="bool">
</return>
<description>
- Return [code]true[/code] if the mouse has entered the button and has not left it yet.
+ Returns [code]true[/code] if the mouse has entered the button and has not left it yet.
</description>
</method>
</methods>
@@ -57,6 +57,9 @@
<member name="group" type="ButtonGroup" setter="set_button_group" getter="get_button_group">
[ButtonGroup] associated to the button.
</member>
+ <member name="keep_pressed_outside" type="bool" setter="set_keep_pressed_outside" getter="is_keep_pressed_outside">
+ If [code]true[/code], the button stays pressed when moving the cursor outside the button while pressing it. Default value: [code]false[/code].
+ </member>
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if toggle_mode is active).
</member>
@@ -69,9 +72,6 @@
<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode">
If [code]true[/code], the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked.
</member>
- <member name="keep_pressed_outside" type="bool" setter="set_keep_pressed_outside" getter="is_keep_pressed_outside">
- If [code]true[/code], the button stays pressed when moving the cursor outside the button while pressing it. Default value: [code]false[/code].
- </member>
</members>
<signals>
<signal name="button_down">
diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml
index cee3035eab..ae7a3ff323 100644
--- a/doc/classes/Basis.xml
+++ b/doc/classes/Basis.xml
@@ -57,7 +57,7 @@
<return type="float">
</return>
<description>
- Return the determinant of the matrix.
+ Returns the determinant of the matrix.
</description>
</method>
<method name="get_euler">
@@ -91,7 +91,7 @@
<return type="Basis">
</return>
<description>
- Return the inverse of the matrix.
+ Returns the inverse of the matrix.
</description>
</method>
<method name="is_equal_approx">
@@ -108,7 +108,7 @@
<return type="Basis">
</return>
<description>
- Return the orthonormalized version of the matrix (useful to call from time to time to avoid rounding error for orthogonal matrices). This performs a Gram-Schmidt orthonormalization on the basis of the matrix.
+ Returns the orthonormalized version of the matrix (useful to call from time to time to avoid rounding error for orthogonal matrices). This performs a Gram-Schmidt orthonormalization on the basis of the matrix.
</description>
</method>
<method name="rotated">
@@ -173,7 +173,7 @@
<return type="Basis">
</return>
<description>
- Return the transposed version of the matrix.
+ Returns the transposed version of the matrix.
</description>
</method>
<method name="xform">
@@ -182,7 +182,7 @@
<argument index="0" name="v" type="Vector3">
</argument>
<description>
- Return a vector transformed (multiplied) by the matrix.
+ Returns a vector transformed (multiplied) by the matrix.
</description>
</method>
<method name="xform_inv">
@@ -191,7 +191,7 @@
<argument index="0" name="v" type="Vector3">
</argument>
<description>
- Return a vector transformed (multiplied) by the transposed matrix. Note that this results in a multiplication by the inverse of the matrix only if it represents a rotation-reflection.
+ Returns a vector transformed (multiplied) by the transposed matrix. Note that this results in a multiplication by the inverse of the matrix only if it represents a rotation-reflection.
</description>
</method>
</methods>
diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml
index e5d1649c29..fcc99123d2 100644
--- a/doc/classes/Camera2D.xml
+++ b/doc/classes/Camera2D.xml
@@ -35,7 +35,7 @@
<return type="Vector2">
</return>
<description>
- Return the camera position.
+ Returns the camera position.
</description>
</method>
<method name="get_camera_screen_center" qualifiers="const">
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml
index 82a5679172..2426471a49 100644
--- a/doc/classes/CanvasItem.xml
+++ b/doc/classes/CanvasItem.xml
@@ -4,10 +4,10 @@
Base class of anything 2D.
</brief_description>
<description>
- Base class of anything 2D. Canvas items are laid out in a tree and children inherit and extend the transform of their parent. CanvasItem is extended by [Control], for anything GUI related, and by [Node2D] for anything 2D engine related.
- Any CanvasItem can draw. For this, the "update" function must be called, then NOTIFICATION_DRAW will be received on idle time to request redraw. Because of this, canvas items don't need to be redraw on every frame, improving the performance significantly. Several functions for drawing on the CanvasItem are provided (see draw_* functions). They can only be used inside the notification, signal or _draw() overrides function, though.
- Canvas items are draw in tree order. By default, children are on top of their parents so a root CanvasItem will be drawn behind everything (this can be changed per item though).
- Canvas items can also be hidden (hiding also their subtree). They provide many means for changing standard parameters such as opacity (for it and the subtree) and self opacity, blend mode.
+ Base class of anything 2D. Canvas items are laid out in a tree; children inherit and extend their parent's transform. CanvasItem is extended by [Control] for anything GUI-related, and by [Node2D] for anything related to the 2D engine.
+ Any CanvasItem can draw. For this, [method update] must be called, then [constant NOTIFICATION_DRAW] will be received on idle time to request redraw. Because of this, canvas items don't need to be redrawn on every frame, improving the performance significantly. Several functions for drawing on the CanvasItem are provided (see [code]draw_*[/code] functions). However, they can only be used inside the [method Object._notification], signal or [method _draw] virtual functions.
+ Canvas items are drawn in tree order. By default, children are on top of their parents so a root CanvasItem will be drawn behind everything. This behavior can be changed on a per-item basis.
+ A CanvasItem can also be hidden, which will also hide its children. It provides many ways to change parameters such as modulation (for itself and its children) and self modulation (only for itself), as well as its blend mode.
Ultimately, a transform notification can be requested, which will notify the node that its global position changed in case the parent tree changed.
</description>
<tutorials>
@@ -36,7 +36,7 @@
<argument index="4" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
</argument>
<description>
- Draws a string character using a custom font. Returns the advance, depending on the char width and kerning with an optional next char.
+ Draws a string character using a custom font. Returns the advance, depending on the character width and kerning with an optional next character.
</description>
</method>
<method name="draw_circle">
@@ -116,7 +116,7 @@
<argument index="3" name="antialiased" type="bool" default="false">
</argument>
<description>
- Draws multiple, parallel lines with a uniform [code]color[/code] and [code]width[/code] and optional antialiasing.
+ Draws multiple, parallel lines with a uniform [code]color[/code]. [code]width[/code] and [code]antialiased[/code] are currently not implemented and have no effect.
</description>
</method>
<method name="draw_multiline_colors">
@@ -211,7 +211,7 @@
<argument index="5" name="normal_map" type="Texture" default="null">
</argument>
<description>
- Draws a custom primitive, 1 point for a point, 2 points for a line, 3 points for a triangle and 4 points for a quad.
+ Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points for a triangle and 4 points for a quad.
</description>
</method>
<method name="draw_rect">
@@ -308,7 +308,7 @@
<argument index="5" name="normal_map" type="Texture" default="null">
</argument>
<description>
- Draws a textured rectangle at a given position, optionally modulated by a color. Transpose swaps the x and y coordinates when reading the texture.
+ Draws a textured rectangle at a given position, optionally modulated by a color. If [code]transpose[/code] is [code]true[/code], the texture will have its X and Y coordinates swapped.
</description>
</method>
<method name="draw_texture_rect_region">
@@ -329,7 +329,7 @@
<argument index="6" name="clip_uv" type="bool" default="true">
</argument>
<description>
- Draws a textured rectangle region at a given position, optionally modulated by a color. Transpose swaps the x and y coordinates when reading the texture.
+ Draws a textured rectangle region at a given position, optionally modulated by a color. If [code]transpose[/code] is [code]true[/code], the texture will have its X and Y coordinates swapped.
</description>
</method>
<method name="force_update_transform">
@@ -342,14 +342,14 @@
<return type="RID">
</return>
<description>
- Return the [RID] of the [World2D] canvas where this item is in.
+ Returns the [RID] of the [World2D] canvas where this item is in.
</description>
</method>
<method name="get_canvas_item" qualifiers="const">
<return type="RID">
</return>
<description>
- Return the canvas item RID used by [VisualServer] for this item.
+ Returns the canvas item RID used by [VisualServer] for this item.
</description>
</method>
<method name="get_canvas_transform" qualifiers="const">
@@ -419,7 +419,7 @@
<return type="void">
</return>
<description>
- Hide the CanvasItem currently visible.
+ Hide the CanvasItem if it's currently visible.
</description>
</method>
<method name="is_local_transform_notification_enabled" qualifiers="const">
@@ -433,7 +433,7 @@
<return type="bool">
</return>
<description>
- Return if set as toplevel. See [method set_as_toplevel].
+ Returns [code]true[/code] if the node is set as top-level. See [method set_as_toplevel].
</description>
</method>
<method name="is_transform_notification_enabled" qualifiers="const">
@@ -474,7 +474,7 @@
<argument index="0" name="enable" type="bool">
</argument>
<description>
- Sets as top level. This means that it will not inherit transform from parent canvas items.
+ If [code]enable[/code] is [code]true[/code], the node won't inherit its transform from parent canvas items.
</description>
</method>
<method name="set_notify_local_transform">
@@ -499,14 +499,14 @@
<return type="void">
</return>
<description>
- Show the CanvasItem currently hidden. For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple popup*() functions instead.
+ Show the CanvasItem if it's currently hidden. For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple [code]popup*()[/code] functions instead.
</description>
</method>
<method name="update">
<return type="void">
</return>
<description>
- Queue the CanvasItem for update. [code]NOTIFICATION_DRAW[/code] will be called on idle time to request redraw.
+ Queue the CanvasItem for update. [constant NOTIFICATION_DRAW] will be called on idle time to request redraw.
</description>
</method>
</methods>
@@ -533,7 +533,7 @@
If [code]true[/code], the parent [CanvasItem]'s [member material] property is used as this one's material. Default value: [code]false[/code].
</member>
<member name="visible" type="bool" setter="set_visible" getter="is_visible">
- If [code]true[/code], this [CanvasItem] is drawn. Default value: [code]true[/code]. For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple popup*() functions instead.
+ If [code]true[/code], this [CanvasItem] is drawn. Default value: [code]true[/code]. For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple [code]popup*()[/code] functions instead.
</member>
</members>
<signals>
@@ -575,22 +575,22 @@
Mix blending mode. Colors are assumed to be premultiplied by the alpha (opacity) value.
</constant>
<constant name="BLEND_MODE_DISABLED" value="5" enum="BlendMode">
- Disable blending mode. Colors including alpha are written as is. Only applicable for render targets with a transparent background. No lighting will be applied.
+ Disable blending mode. Colors including alpha are written as-is. Only applicable for render targets with a transparent background. No lighting will be applied.
</constant>
<constant name="NOTIFICATION_TRANSFORM_CHANGED" value="2000">
- Canvas item transform has changed. Notification is only received if enabled by [method set_notify_transform] or [method set_notify_local_transform].
+ The CanvasItem's transform has changed. This notification is only received if enabled by [method set_notify_transform] or [method set_notify_local_transform].
</constant>
<constant name="NOTIFICATION_DRAW" value="30">
- CanvasItem is requested to draw.
+ The CanvasItem is requested to draw.
</constant>
<constant name="NOTIFICATION_VISIBILITY_CHANGED" value="31">
- Canvas item visibility has changed.
+ The CanvasItem's visibility has changed.
</constant>
<constant name="NOTIFICATION_ENTER_CANVAS" value="32">
- Canvas item has entered the canvas.
+ The CanvasItem has entered the canvas.
</constant>
<constant name="NOTIFICATION_EXIT_CANVAS" value="33">
- Canvas item has exited the canvas.
+ The CanvasItem has exited the canvas.
</constant>
</constants>
</class>
diff --git a/doc/classes/CheckButton.xml b/doc/classes/CheckButton.xml
index 94e4eececd..04344c1834 100644
--- a/doc/classes/CheckButton.xml
+++ b/doc/classes/CheckButton.xml
@@ -41,8 +41,12 @@
</theme_item>
<theme_item name="off" type="Texture">
</theme_item>
+ <theme_item name="off_disabled" type="Texture">
+ </theme_item>
<theme_item name="on" type="Texture">
</theme_item>
+ <theme_item name="on_disabled" type="Texture">
+ </theme_item>
<theme_item name="pressed" type="StyleBox">
</theme_item>
</theme_items>
diff --git a/doc/classes/ClassDB.xml b/doc/classes/ClassDB.xml
index b029c85409..ddbe66380a 100644
--- a/doc/classes/ClassDB.xml
+++ b/doc/classes/ClassDB.xml
@@ -121,7 +121,7 @@
<argument index="1" name="name" type="String">
</argument>
<description>
- Return whether 'class' or its ancestry has an integer constant called 'name' or not.
+ Returns whether 'class' or its ancestry has an integer constant called 'name' or not.
</description>
</method>
<method name="class_has_method" qualifiers="const">
@@ -134,7 +134,7 @@
<argument index="2" name="no_inheritance" type="bool" default="false">
</argument>
<description>
- Return whether 'class' (or its ancestry if 'no_inheritance' is false) has a method called 'method' or not.
+ Returns whether 'class' (or its ancestry if 'no_inheritance' is false) has a method called 'method' or not.
</description>
</method>
<method name="class_has_signal" qualifiers="const">
@@ -145,7 +145,7 @@
<argument index="1" name="signal" type="String">
</argument>
<description>
- Return whether 'class' or its ancestry has a signal called 'signal' or not.
+ Returns whether 'class' or its ancestry has a signal called 'signal' or not.
</description>
</method>
<method name="class_set_property" qualifiers="const">
diff --git a/doc/classes/CollisionObject2D.xml b/doc/classes/CollisionObject2D.xml
index 1467812e4d..f847893a39 100644
--- a/doc/classes/CollisionObject2D.xml
+++ b/doc/classes/CollisionObject2D.xml
@@ -215,7 +215,7 @@
</methods>
<members>
<member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable">
- If [code]true[/code], this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events.
+ If [code]true[/code], this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one [code]collision_layer[/code] bit to be set.
</member>
</members>
<signals>
@@ -227,17 +227,17 @@
<argument index="2" name="shape_idx" type="int">
</argument>
<description>
- Emitted when an input event occurs and [code]input_pickable[/code] is [code]true[/code]. See [method _input_event] for details.
+ Emitted when an input event occurs. Requires [code]input_pickable[/code] to be [code]true[/code] and at least one [code]collision_layer[/code] bit to be set. See [method _input_event] for details.
</description>
</signal>
<signal name="mouse_entered">
<description>
- Emitted when the mouse pointer enters any of this object's shapes.
+ Emitted when the mouse pointer enters any of this object's shapes. Requires [code]input_pickable[/code] to be [code]true[/code] and at least one [code]collision_layer[/code] bit to be set.
</description>
</signal>
<signal name="mouse_exited">
<description>
- Emitted when the mouse pointer exits all this object's shapes.
+ Emitted when the mouse pointer exits all this object's shapes. Requires [code]input_pickable[/code] to be [code]true[/code] and at least one [code]collision_layer[/code] bit to be set.
</description>
</signal>
</signals>
diff --git a/doc/classes/ColorPicker.xml b/doc/classes/ColorPicker.xml
index a58edb5ca8..32e6014c75 100644
--- a/doc/classes/ColorPicker.xml
+++ b/doc/classes/ColorPicker.xml
@@ -31,7 +31,7 @@
<return type="PoolColorArray">
</return>
<description>
- Return the list of colors in the presets of the color picker.
+ Returns the list of colors in the presets of the color picker.
</description>
</method>
</methods>
diff --git a/doc/classes/ConcavePolygonShape.xml b/doc/classes/ConcavePolygonShape.xml
index afc6ce74a5..62d42f4eb4 100644
--- a/doc/classes/ConcavePolygonShape.xml
+++ b/doc/classes/ConcavePolygonShape.xml
@@ -13,7 +13,7 @@
<return type="PoolVector3Array">
</return>
<description>
- Return the faces (an array of triangles).
+ Returns the faces (an array of triangles).
</description>
</method>
<method name="set_faces">
diff --git a/doc/classes/ConfirmationDialog.xml b/doc/classes/ConfirmationDialog.xml
index f39915f4b7..6124bc29b0 100644
--- a/doc/classes/ConfirmationDialog.xml
+++ b/doc/classes/ConfirmationDialog.xml
@@ -13,7 +13,7 @@
<return type="Button">
</return>
<description>
- Return the cancel button.
+ Returns the cancel button.
</description>
</method>
</methods>
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index f7fbdf08ed..22061322c8 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -221,7 +221,7 @@
<argument index="0" name="position" type="Vector2">
</argument>
<description>
- Godot calls this method to get data that can be dragged and dropped onto controls that expect drop data. Return null if there is no data to drag. Controls that want to receive drop data should implement [method can_drop_data] and [method drop_data]. [code]position[/code] is local to this control. Drag may be forced with [method force_drag].
+ Godot calls this method to get data that can be dragged and dropped onto controls that expect drop data. Returns null if there is no data to drag. Controls that want to receive drop data should implement [method can_drop_data] and [method drop_data]. [code]position[/code] is local to this control. Drag may be forced with [method force_drag].
A preview that will follow the mouse that should represent the data can be set with [method set_drag_preview]. A good time to set the preview is in this method.
[codeblock]
extends Control
@@ -512,7 +512,7 @@
</return>
<argument index="0" name="preset" type="int" enum="Control.LayoutPreset">
</argument>
- <argument index="1" name="keep_margin" type="bool" default="false">
+ <argument index="1" name="keep_margins" type="bool" default="false">
</argument>
<description>
</description>
@@ -574,6 +574,16 @@
Sets [member margin_right] and [member margin_bottom] at the same time.
</description>
</method>
+ <method name="set_global_position">
+ <return type="void">
+ </return>
+ <argument index="0" name="position" type="Vector2">
+ </argument>
+ <argument index="1" name="keep_margins" type="bool" default="false">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="set_margins_preset">
<return type="void">
</return>
@@ -586,6 +596,16 @@
<description>
</description>
</method>
+ <method name="set_position">
+ <return type="void">
+ </return>
+ <argument index="0" name="position" type="Vector2">
+ </argument>
+ <argument index="1" name="keep_margins" type="bool" default="false">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="set_rotation">
<return type="void">
</return>
@@ -595,6 +615,16 @@
Sets the rotation (in radians).
</description>
</method>
+ <method name="set_size">
+ <return type="void">
+ </return>
+ <argument index="0" name="size" type="Vector2">
+ </argument>
+ <argument index="1" name="keep_margins" type="bool" default="false">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="show_modal">
<return type="void">
</return>
diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml
index f47649363e..ec70fd311b 100644
--- a/doc/classes/Dictionary.xml
+++ b/doc/classes/Dictionary.xml
@@ -38,7 +38,7 @@
<return type="bool">
</return>
<description>
- Return [code]true[/code] if the dictionary is empty.
+ Returns [code]true[/code] if the dictionary is empty.
</description>
</method>
<method name="erase">
@@ -47,7 +47,7 @@
<argument index="0" name="key" type="Variant">
</argument>
<description>
- Erase a dictionary key/value pair by key. Do not erase elements while iterating over the dictionary.
+ Erase a dictionary key/value pair by key. Returns [code]true[/code] if the given key was present in the dictionary, [code]false[/code] otherwise. Do not erase elements while iterating over the dictionary.
</description>
</method>
<method name="get">
@@ -67,7 +67,7 @@
<argument index="0" name="key" type="Variant">
</argument>
<description>
- Return [code]true[/code] if the dictionary has a given key.
+ Returns [code]true[/code] if the dictionary has a given key.
</description>
</method>
<method name="has_all">
@@ -76,35 +76,35 @@
<argument index="0" name="keys" type="Array">
</argument>
<description>
- Return [code]true[/code] if the dictionary has all of the keys in the given array.
+ Returns [code]true[/code] if the dictionary has all of the keys in the given array.
</description>
</method>
<method name="hash">
<return type="int">
</return>
<description>
- Return a hashed integer value representing the dictionary contents.
+ Returns a hashed integer value representing the dictionary contents.
</description>
</method>
<method name="keys">
<return type="Array">
</return>
<description>
- Return the list of keys in the [Dictionary].
+ Returns the list of keys in the [Dictionary].
</description>
</method>
<method name="size">
<return type="int">
</return>
<description>
- Return the size of the dictionary (in pairs).
+ Returns the size of the dictionary (in pairs).
</description>
</method>
<method name="values">
<return type="Array">
</return>
<description>
- Return the list of values in the [Dictionary].
+ Returns the list of values in the [Dictionary].
</description>
</method>
</methods>
diff --git a/doc/classes/Directory.xml b/doc/classes/Directory.xml
index 8a81695198..54aac33652 100644
--- a/doc/classes/Directory.xml
+++ b/doc/classes/Directory.xml
@@ -52,7 +52,7 @@
<return type="bool">
</return>
<description>
- Return whether the current item processed with the last [method get_next] call is a directory ([code].[/code] and [code]..[/code] are considered directories).
+ Returns whether the current item processed with the last [method get_next] call is a directory ([code].[/code] and [code]..[/code] are considered directories).
</description>
</method>
<method name="dir_exists">
@@ -61,7 +61,7 @@
<argument index="0" name="path" type="String">
</argument>
<description>
- Return whether the target directory exists. The argument can be relative to the current directory, or an absolute path.
+ Returns whether the target directory exists. The argument can be relative to the current directory, or an absolute path.
</description>
</method>
<method name="file_exists">
@@ -70,14 +70,14 @@
<argument index="0" name="path" type="String">
</argument>
<description>
- Return whether the target file exists. The argument can be relative to the current directory, or an absolute path.
+ Returns whether the target file exists. The argument can be relative to the current directory, or an absolute path.
</description>
</method>
<method name="get_current_dir">
<return type="String">
</return>
<description>
- Return the absolute path to the currently opened directory (e.g. [code]res://folder[/code] or [code]C:\tmp\folder[/code]).
+ Returns the absolute path to the currently opened directory (e.g. [code]res://folder[/code] or [code]C:\tmp\folder[/code]).
</description>
</method>
<method name="get_current_drive">
@@ -107,7 +107,7 @@
<return type="String">
</return>
<description>
- Return the next element (file or directory) in the current directory (including [code].[/code] and [code]..[/code], unless [code]skip_navigational[/code] was given to [method list_dir_begin]).
+ Returns the next element (file or directory) in the current directory (including [code].[/code] and [code]..[/code], unless [code]skip_navigational[/code] was given to [method list_dir_begin]).
The name of the file or directory is returned (and not its full path). Once the stream has been fully processed, the method returns an empty String and closes the stream automatically (i.e. [method list_dir_end] would not be mandatory in such a case).
</description>
</method>
@@ -155,7 +155,7 @@
</argument>
<description>
Create a target directory and all necessary intermediate directories in its path, by calling [method make_dir] recursively. The argument can be relative to the current directory, or an absolute path.
- Return one of the error code constants defined in [@GlobalScope] (OK, FAILED or ERR_*).
+ Returns one of the error code constants defined in [@GlobalScope] (OK, FAILED or ERR_*).
</description>
</method>
<method name="open">
@@ -175,7 +175,7 @@
</argument>
<description>
Delete the target file or an empty directory. The argument can be relative to the current directory, or an absolute path. If the target directory is not empty, the operation will fail.
- Return one of the error code constants defined in [@GlobalScope] (OK or FAILED).
+ Returns one of the error code constants defined in [@GlobalScope] (OK or FAILED).
</description>
</method>
<method name="rename">
@@ -187,7 +187,7 @@
</argument>
<description>
Rename (move) the [i]from[/i] file to the [i]to[/i] destination. Both arguments should be paths to files, either relative or absolute. If the destination file exists and is not access-protected, it will be overwritten.
- Return one of the error code constants defined in [@GlobalScope] (OK or FAILED).
+ Returns one of the error code constants defined in [@GlobalScope] (OK or FAILED).
</description>
</method>
</methods>
diff --git a/doc/classes/EditorExportPlugin.xml b/doc/classes/EditorExportPlugin.xml
index 998b05d495..4e4e29dc4e 100644
--- a/doc/classes/EditorExportPlugin.xml
+++ b/doc/classes/EditorExportPlugin.xml
@@ -21,6 +21,12 @@
<description>
</description>
</method>
+ <method name="_export_end" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="_export_file" qualifiers="virtual">
<return type="void">
</return>
diff --git a/doc/classes/EditorFileSystem.xml b/doc/classes/EditorFileSystem.xml
index 531af4c4e0..1c7a68fc0b 100644
--- a/doc/classes/EditorFileSystem.xml
+++ b/doc/classes/EditorFileSystem.xml
@@ -38,14 +38,14 @@
<return type="float">
</return>
<description>
- Return the scan progress for 0 to 1 if the FS is being scanned.
+ Returns the scan progress for 0 to 1 if the FS is being scanned.
</description>
</method>
<method name="is_scanning" qualifiers="const">
<return type="bool">
</return>
<description>
- Return [code]true[/code] of the filesystem is being scanned.
+ Returns [code]true[/code] of the filesystem is being scanned.
</description>
</method>
<method name="scan">
diff --git a/doc/classes/EditorInspectorPlugin.xml b/doc/classes/EditorInspectorPlugin.xml
index f2dcd2177c..c2b13ff89e 100644
--- a/doc/classes/EditorInspectorPlugin.xml
+++ b/doc/classes/EditorInspectorPlugin.xml
@@ -21,7 +21,7 @@
<argument index="0" name="control" type="Control">
</argument>
<description>
- Add a custom control, not necesarily a property editor.
+ Add a custom control, not necessarily a property editor.
</description>
</method>
<method name="add_property_editor">
@@ -54,7 +54,7 @@
<argument index="0" name="object" type="Object">
</argument>
<description>
- Return true if this object can be handled by this plugin.
+ Returns true if this object can be handled by this plugin.
</description>
</method>
<method name="parse_begin" qualifiers="virtual">
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index 7981c90f86..97ad4f6829 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -241,7 +241,7 @@
<return type="EditorInterface">
</return>
<description>
- Return the [EditorInterface] object that gives you control over Godot editor's window and its functionalities.
+ Returns the [EditorInterface] object that gives you control over Godot editor's window and its functionalities.
</description>
</method>
<method name="get_plugin_icon" qualifiers="virtual">
@@ -299,7 +299,7 @@
<return type="bool">
</return>
<description>
- Return [code]true[/code] if this is a main screen editor plugin (it goes in the workspaces selector together with '2D', '3D', and 'Script').
+ Returns [code]true[/code] if this is a main screen editor plugin (it goes in the workspaces selector together with '2D', '3D', and 'Script').
</description>
</method>
<method name="hide_bottom_panel">
@@ -471,6 +471,7 @@
<return type="int">
</return>
<description>
+ Updates the overlays of the editor (2D/3D) viewport.
</description>
</method>
</methods>
diff --git a/doc/classes/EditorResourcePreviewGenerator.xml b/doc/classes/EditorResourcePreviewGenerator.xml
index 6592ffd1a8..156cc62941 100644
--- a/doc/classes/EditorResourcePreviewGenerator.xml
+++ b/doc/classes/EditorResourcePreviewGenerator.xml
@@ -9,6 +9,14 @@
<tutorials>
</tutorials>
<methods>
+ <method name="can_generate_small_preview" qualifiers="virtual">
+ <return type="bool">
+ </return>
+ <description>
+ If this function returns true the generator will call [method generate] or [method generate_from_path] for small previews too.
+ By default it returns false.
+ </description>
+ </method>
<method name="generate" qualifiers="virtual">
<return type="Texture">
</return>
@@ -35,13 +43,21 @@
Care must be taken because this function is always called from a thread (not the main thread).
</description>
</method>
+ <method name="generate_small_preview_automatically" qualifiers="virtual">
+ <return type="bool">
+ </return>
+ <description>
+ If this function returns true the generator will automatically generate the small previews from the normal preview texture generated by the methods [method generate] or [method generate_from_path].
+ By default it returns false.
+ </description>
+ </method>
<method name="handles" qualifiers="virtual">
<return type="bool">
</return>
<argument index="0" name="type" type="String">
</argument>
<description>
- Return if your generator supports this resource type.
+ Returns if your generator supports this resource type.
</description>
</method>
</methods>
diff --git a/doc/classes/EditorSpatialGizmo.xml b/doc/classes/EditorSpatialGizmo.xml
index da7fee1cf7..5d5c37b212 100644
--- a/doc/classes/EditorSpatialGizmo.xml
+++ b/doc/classes/EditorSpatialGizmo.xml
@@ -123,7 +123,7 @@
<return type="EditorSpatialGizmoPlugin">
</return>
<description>
- Return the [EditorSpatialGizmoPlugin] that owns this gizmo. It's useful to retrieve materials using [method EditorSpatialGizmoPlugin.get_material].
+ Returns the [EditorSpatialGizmoPlugin] that owns this gizmo. It's useful to retrieve materials using [method EditorSpatialGizmoPlugin.get_material].
</description>
</method>
<method name="get_spatial_node" qualifiers="const">
diff --git a/doc/classes/FileDialog.xml b/doc/classes/FileDialog.xml
index 66e6fa5314..953f364bdb 100644
--- a/doc/classes/FileDialog.xml
+++ b/doc/classes/FileDialog.xml
@@ -43,7 +43,7 @@
<return type="VBoxContainer">
</return>
<description>
- Return the vertical box container of the dialog, custom controls can be added to it.
+ Returns the vertical box container of the dialog, custom controls can be added to it.
</description>
</method>
<method name="invalidate">
diff --git a/doc/classes/Font.xml b/doc/classes/Font.xml
index bd189928b0..d65dad9fe1 100644
--- a/doc/classes/Font.xml
+++ b/doc/classes/Font.xml
@@ -51,21 +51,21 @@
<return type="float">
</return>
<description>
- Return the font ascent (number of pixels above the baseline).
+ Returns the font ascent (number of pixels above the baseline).
</description>
</method>
<method name="get_descent" qualifiers="const">
<return type="float">
</return>
<description>
- Return the font descent (number of pixels below the baseline).
+ Returns the font descent (number of pixels below the baseline).
</description>
</method>
<method name="get_height" qualifiers="const">
<return type="float">
</return>
<description>
- Return the total font height (ascent plus descent) in pixels.
+ Returns the total font height (ascent plus descent) in pixels.
</description>
</method>
<method name="get_string_size" qualifiers="const">
@@ -74,7 +74,17 @@
<argument index="0" name="string" type="String">
</argument>
<description>
- Return the size of a string, taking kerning and advance into account.
+ Returns the size of a string, taking kerning and advance into account.
+ </description>
+ </method>
+ <method name="get_wordwrap_string_size" qualifiers="const">
+ <return type="Vector2">
+ </return>
+ <argument index="0" name="string" type="String">
+ </argument>
+ <argument index="1" name="p_width" type="float">
+ </argument>
+ <description>
</description>
</method>
<method name="has_outline" qualifiers="const">
diff --git a/doc/classes/FuncRef.xml b/doc/classes/FuncRef.xml
index 3f84316503..e35d7a68c5 100644
--- a/doc/classes/FuncRef.xml
+++ b/doc/classes/FuncRef.xml
@@ -17,6 +17,12 @@
Calls the referenced function previously set by [method set_function] or [method @GDScript.funcref].
</description>
</method>
+ <method name="is_valid" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="set_function">
<return type="void">
</return>
diff --git a/doc/classes/Geometry.xml b/doc/classes/Geometry.xml
index 68539d7ecb..e2ba3fb7b0 100644
--- a/doc/classes/Geometry.xml
+++ b/doc/classes/Geometry.xml
@@ -59,6 +59,29 @@
Clips the polygon defined by the points in [code]points[/code] against the [code]plane[/code] and returns the points of the clipped polygon.
</description>
</method>
+ <method name="clip_polygons_2d">
+ <return type="Array">
+ </return>
+ <argument index="0" name="polygon_a" type="PoolVector2Array">
+ </argument>
+ <argument index="1" name="polygon_b" type="PoolVector2Array">
+ </argument>
+ <description>
+ Clips [code]polygon_a[/code] against [code]polygon_b[/code] and returns an array of clipped polygons. This performs [code]OPERATION_DIFFERENCE[/code] between polygons. Returns an empty array if [code]polygon_b[/code] completely overlaps [code]polygon_a[/code].
+ If [code]polygon_b[/code] is enclosed by [code]polygon_a[/code], returns an outer polygon (boundary) and inner polygon (hole) which could be distiguished by calling [method is_polygon_clockwise].
+ </description>
+ </method>
+ <method name="clip_polyline_with_polygon_2d">
+ <return type="Array">
+ </return>
+ <argument index="0" name="polyline" type="PoolVector2Array">
+ </argument>
+ <argument index="1" name="polygon" type="PoolVector2Array">
+ </argument>
+ <description>
+ Clips [code]polyline[/code] against [code]polygon[/code] and returns an array of clipped polylines. This performs [code]OPERATION_DIFFERENCE[/code] between the polyline and the polygon. This operation can be thought of as cutting a line with a closed shape.
+ </description>
+ </method>
<method name="convex_hull_2d">
<return type="PoolVector2Array">
</return>
@@ -68,6 +91,18 @@
Given an array of [Vector2]s, returns the convex hull as a list of points in counter-clockwise order. The last point is the same as the first one.
</description>
</method>
+ <method name="exclude_polygons_2d">
+ <return type="Array">
+ </return>
+ <argument index="0" name="polygon_a" type="PoolVector2Array">
+ </argument>
+ <argument index="1" name="polygon_b" type="PoolVector2Array">
+ </argument>
+ <description>
+ Mutually excludes common area defined by intersection of [code]polygon_a[/code] and [code]polygon_b[/code] (see [method intersect_polygons_2d]) and returns an array of excluded polygons. This performs [code]OPERATION_XOR[/code] between polygons. In other words, returns all but common area between polygons.
+ The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distiguished by calling [method is_polygon_clockwise].
+ </description>
+ </method>
<method name="get_closest_point_to_segment">
<return type="Vector3">
</return>
@@ -158,6 +193,38 @@
<description>
</description>
</method>
+ <method name="intersect_polygons_2d">
+ <return type="Array">
+ </return>
+ <argument index="0" name="polygon_a" type="PoolVector2Array">
+ </argument>
+ <argument index="1" name="polygon_b" type="PoolVector2Array">
+ </argument>
+ <description>
+ Intersects [code]polygon_a[/code] with [code]polygon_b[/code] and returns an array of intersected polygons. This performs [code]OPERATION_INTERSECTION[/code] between polygons. In other words, returns common area shared by polygons. Returns an empty array if no intersection occurs.
+ The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distiguished by calling [method is_polygon_clockwise].
+ </description>
+ </method>
+ <method name="intersect_polyline_with_polygon_2d">
+ <return type="Array">
+ </return>
+ <argument index="0" name="polyline" type="PoolVector2Array">
+ </argument>
+ <argument index="1" name="polygon" type="PoolVector2Array">
+ </argument>
+ <description>
+ Intersects [code]polyline[/code] with [code]polygon[/code] and returns an array of intersected polylines. This performs [code]OPERATION_INTERSECTION[/code] between the polyline and the polygon. This operation can be thought of as chopping a line with a closed shape.
+ </description>
+ </method>
+ <method name="is_polygon_clockwise">
+ <return type="bool">
+ </return>
+ <argument index="0" name="polygon" type="PoolVector2Array">
+ </argument>
+ <description>
+ Returns [code]true[/code] if [code]polygon[/code]'s vertices are ordered in clockwise order, otherwise returns [code]false[/code].
+ </description>
+ </method>
<method name="line_intersects_line_2d">
<return type="Variant">
</return>
@@ -182,6 +249,51 @@
Given an array of [Vector2]s representing tiles, builds an atlas. The returned dictionary has two keys: [code]points[/code] is a vector of [Vector2] that specifies the positions of each tile, [code]size[/code] contains the overall size of the whole atlas as [Vector2].
</description>
</method>
+ <method name="merge_polygons_2d">
+ <return type="Array">
+ </return>
+ <argument index="0" name="polygon_a" type="PoolVector2Array">
+ </argument>
+ <argument index="1" name="polygon_b" type="PoolVector2Array">
+ </argument>
+ <description>
+ Merges (combines) [code]polygon_a[/code] and [code]polygon_b[/code] and returns an array of merged polygons. This performs [code]OPERATION_UNION[/code] between polygons.
+ The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distiguished by calling [method is_polygon_clockwise].
+ </description>
+ </method>
+ <method name="offset_polygon_2d">
+ <return type="Array">
+ </return>
+ <argument index="0" name="polygon" type="PoolVector2Array">
+ </argument>
+ <argument index="1" name="delta" type="float">
+ </argument>
+ <argument index="2" name="join_type" type="int" enum="Geometry.PolyJoinType" default="0">
+ </argument>
+ <description>
+ Inflates or deflates [code]polygon[/code] by [code]delta[/code] units (pixels). If [code]delta[/code] is positive, makes the polygon grow outward. If [code]delta[/code] is negative, shrinks the polygon inward. Returns an array of polygons because inflating/deflating may result in multiple discrete polygons. Returns an empty array if [code]delta[/code] is negative and the absolute value of it approximately exceeds the minimum bounding rectangle dimensions of the polygon.
+ Each polygon's vertices will be rounded as determined by [code]join_type[/code], see [enum Geometry.PolyJoinType].
+ The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distiguished by calling [method is_polygon_clockwise].
+ </description>
+ </method>
+ <method name="offset_polyline_2d">
+ <return type="Array">
+ </return>
+ <argument index="0" name="polyline" type="PoolVector2Array">
+ </argument>
+ <argument index="1" name="delta" type="float">
+ </argument>
+ <argument index="2" name="join_type" type="int" enum="Geometry.PolyJoinType" default="0">
+ </argument>
+ <argument index="3" name="end_type" type="int" enum="Geometry.PolyEndType" default="3">
+ </argument>
+ <description>
+ Inflates or deflates [code]polyline[/code] by [code]delta[/code] units (pixels), producing polygons. If [code]delta[/code] is positive, makes the polyline grow outward. Returns an array of polygons because inflating/deflating may result in multiple discrete polygons. If [code]delta[/code] is negative, returns an empty array.
+ Each polygon's vertices will be rounded as determined by [code]join_type[/code], see [enum Geometry.PolyJoinType].
+ Each polygon's endpoints will be rounded as determined by [code]end_type[/code], see [enum Geometry.PolyEndType].
+ The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distiguished by calling [method is_polygon_clockwise].
+ </description>
+ </method>
<method name="point_is_inside_triangle" qualifiers="const">
<return type="bool">
</return>
@@ -304,6 +416,27 @@
Tests if the segment ([code]from[/code], [code]to[/code]) intersects the triangle [code]a[/code], [code]b[/code], [code]c[/code]. If yes, returns the point of intersection as [Vector3]. If no intersection takes place, an empty [Variant] is returned.
</description>
</method>
+ <method name="transform_points_2d">
+ <return type="PoolVector2Array">
+ </return>
+ <argument index="0" name="points" type="PoolVector2Array">
+ </argument>
+ <argument index="1" name="transform" type="Transform2D">
+ </argument>
+ <description>
+ Transforms an array of points by [code]transform[/code] and returns the result.
+ Can be useful in conjuction with performing polygon boolean operations in CSG manner, see [method merge_polygons_2d], [method clip_polygons_2d], [method intersect_polygons_2d], [method exclude_polygons_2d].
+ </description>
+ </method>
+ <method name="triangulate_delaunay_2d">
+ <return type="PoolIntArray">
+ </return>
+ <argument index="0" name="points" type="PoolVector2Array">
+ </argument>
+ <description>
+ Triangulates the area specified by discrete set of [code]points[/code] such that no point is inside the circumcircle of any resulting triangle. Returns a [PoolIntArray] where each triangle consists of three consecutive point indices into [code]points[/code] (i.e. the returned array will have [code]n * 3[/code] elements, with [code]n[/code] being the number of found triangles). If the triangulation did not succeed, an empty [PoolIntArray] is returned.
+ </description>
+ </method>
<method name="triangulate_polygon">
<return type="PoolIntArray">
</return>
@@ -315,5 +448,41 @@
</method>
</methods>
<constants>
+ <constant name="OPERATION_UNION" value="0" enum="PolyBooleanOperation">
+ Create regions where either subject or clip polygons (or both) are filled.
+ </constant>
+ <constant name="OPERATION_DIFFERENCE" value="1" enum="PolyBooleanOperation">
+ Create regions where subject polygons are filled except where clip polygons are filled.
+ </constant>
+ <constant name="OPERATION_INTERSECTION" value="2" enum="PolyBooleanOperation">
+ Create regions where both subject and clip polygons are filled.
+ </constant>
+ <constant name="OPERATION_XOR" value="3" enum="PolyBooleanOperation">
+ Create regions where either subject or clip polygons are filled but not where both are filled.
+ </constant>
+ <constant name="JOIN_SQUARE" value="0" enum="PolyJoinType">
+ Squaring is applied uniformally at all convex edge joins at [code]1 * delta[/code].
+ </constant>
+ <constant name="JOIN_ROUND" value="1" enum="PolyJoinType">
+ While flattened paths can never perfectly trace an arc, they are approximated by a series of arc chords.
+ </constant>
+ <constant name="JOIN_MITER" value="2" enum="PolyJoinType">
+ There's a necessary limit to mitered joins since offsetting edges that join at very acute angles will produce excessively long and narrow 'spikes'. For any given edge join, when miter offsetting would exceed that maximum distance, 'square' joining is applied.
+ </constant>
+ <constant name="END_POLYGON" value="0" enum="PolyEndType">
+ Endpoints are joined using the [enum PolyJoinType] value and the path filled as a polygon.
+ </constant>
+ <constant name="END_JOINED" value="1" enum="PolyEndType">
+ Endpoints are joined using the [enum PolyJoinType] value and the path filled as a polyline.
+ </constant>
+ <constant name="END_BUTT" value="2" enum="PolyEndType">
+ Endpoints are squared off with no extension.
+ </constant>
+ <constant name="END_SQUARE" value="3" enum="PolyEndType">
+ Endpoints are squared off and extended by [code]delta[/code] units.
+ </constant>
+ <constant name="END_ROUND" value="4" enum="PolyEndType">
+ Endpoints are rounded off and extended by [code]delta[/code] units.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/GraphEdit.xml b/doc/classes/GraphEdit.xml
index 145cd243bc..db186eab35 100644
--- a/doc/classes/GraphEdit.xml
+++ b/doc/classes/GraphEdit.xml
@@ -80,7 +80,7 @@
<return type="Array">
</return>
<description>
- Return an Array containing the list of connections. A connection consists in a structure of the form {from_port: 0, from: "GraphNode name 0", to_port: 1, to: "GraphNode name 1" }
+ Returns an Array containing the list of connections. A connection consists in a structure of the form {from_port: 0, from: "GraphNode name 0", to_port: 1, to: "GraphNode name 1" }
</description>
</method>
<method name="get_zoom_hbox">
@@ -101,7 +101,7 @@
<argument index="3" name="to_port" type="int">
</argument>
<description>
- Return [code]true[/code] if the 'from_port' slot of 'from' GraphNode is connected to the 'to_port' slot of 'to' GraphNode.
+ Returns [code]true[/code] if the 'from_port' slot of 'from' GraphNode is connected to the 'to_port' slot of 'to' GraphNode.
</description>
</method>
<method name="is_valid_connection_type" qualifiers="const">
diff --git a/doc/classes/GraphNode.xml b/doc/classes/GraphNode.xml
index 4d6f3180d0..a19676798b 100644
--- a/doc/classes/GraphNode.xml
+++ b/doc/classes/GraphNode.xml
@@ -31,14 +31,14 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Return the color of the input connection 'idx'.
+ Returns the color of the input connection 'idx'.
</description>
</method>
<method name="get_connection_input_count">
<return type="int">
</return>
<description>
- Return the number of enabled input slots (connections) to the GraphNode.
+ Returns the number of enabled input slots (connections) to the GraphNode.
</description>
</method>
<method name="get_connection_input_position">
@@ -47,7 +47,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Return the position of the input connection 'idx'.
+ Returns the position of the input connection 'idx'.
</description>
</method>
<method name="get_connection_input_type">
@@ -56,7 +56,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Return the type of the input connection 'idx'.
+ Returns the type of the input connection 'idx'.
</description>
</method>
<method name="get_connection_output_color">
@@ -65,14 +65,14 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Return the color of the output connection 'idx'.
+ Returns the color of the output connection 'idx'.
</description>
</method>
<method name="get_connection_output_count">
<return type="int">
</return>
<description>
- Return the number of enabled output slots (connections) of the GraphNode.
+ Returns the number of enabled output slots (connections) of the GraphNode.
</description>
</method>
<method name="get_connection_output_position">
@@ -81,7 +81,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Return the position of the output connection 'idx'.
+ Returns the position of the output connection 'idx'.
</description>
</method>
<method name="get_connection_output_type">
@@ -90,7 +90,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Return the type of the output connection 'idx'.
+ Returns the type of the output connection 'idx'.
</description>
</method>
<method name="get_slot_color_left" qualifiers="const">
@@ -99,7 +99,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Return the color set to 'idx' left (input) slot.
+ Returns the color set to 'idx' left (input) slot.
</description>
</method>
<method name="get_slot_color_right" qualifiers="const">
@@ -108,7 +108,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Return the color set to 'idx' right (output) slot.
+ Returns the color set to 'idx' right (output) slot.
</description>
</method>
<method name="get_slot_type_left" qualifiers="const">
@@ -117,7 +117,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Return the (integer) type of left (input) 'idx' slot.
+ Returns the (integer) type of left (input) 'idx' slot.
</description>
</method>
<method name="get_slot_type_right" qualifiers="const">
@@ -126,7 +126,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Return the (integer) type of right (output) 'idx' slot.
+ Returns the (integer) type of right (output) 'idx' slot.
</description>
</method>
<method name="is_slot_enabled_left" qualifiers="const">
@@ -135,7 +135,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Return [code]true[/code] if left (input) slot 'idx' is enabled, [code]false[/code] otherwise.
+ Returns [code]true[/code] if left (input) slot 'idx' is enabled, [code]false[/code] otherwise.
</description>
</method>
<method name="is_slot_enabled_right" qualifiers="const">
@@ -144,7 +144,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Return [code]true[/code] if right (output) slot 'idx' is enabled, [code]false[/code] otherwise.
+ Returns [code]true[/code] if right (output) slot 'idx' is enabled, [code]false[/code] otherwise.
</description>
</method>
<method name="set_slot">
diff --git a/doc/classes/HeightMapShape.xml b/doc/classes/HeightMapShape.xml
index 5ffeda1c10..22896535b9 100644
--- a/doc/classes/HeightMapShape.xml
+++ b/doc/classes/HeightMapShape.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="HeightMapShape" inherits="Shape" category="Core" version="3.2">
<brief_description>
- Height map shape for 3D physics (bullet only)
+ Height map shape for 3D physics (Bullet only).
</brief_description>
<description>
Height map shape resource, which can be added to a [PhysicsBody] or [Area].
diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml
index 641bd64599..8dfabdd884 100644
--- a/doc/classes/Image.xml
+++ b/doc/classes/Image.xml
@@ -603,6 +603,8 @@
If the image does not have mipmaps, they will be generated and used internally, but no mipmaps will be generated on the resulting image. (Note that if you intend to scale multiple copies of the original image, it's better to call [code]generate_mipmaps[/code] on it in advance, to avoid wasting processing power in generating them again and again.)
On the other hand, if the image already has mipmaps, they will be used, and a new set will be generated for the resulting image.
</constant>
+ <constant name="INTERPOLATE_LANCZOS" value="4" enum="Interpolation">
+ </constant>
<constant name="ALPHA_NONE" value="0" enum="AlphaMode">
</constant>
<constant name="ALPHA_BIT" value="1" enum="AlphaMode">
diff --git a/doc/classes/ImageTexture.xml b/doc/classes/ImageTexture.xml
index 15ecd4ee6d..e5a8fee767 100644
--- a/doc/classes/ImageTexture.xml
+++ b/doc/classes/ImageTexture.xml
@@ -40,7 +40,7 @@
<return type="int" enum="Image.Format">
</return>
<description>
- Return the format of the [ImageTexture], one of [enum Image.Format].
+ Returns the format of the [ImageTexture], one of [enum Image.Format].
</description>
</method>
<method name="load">
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index 319f84b8d2..9c41e4bf1d 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -194,7 +194,7 @@
<return type="int" enum="Input.MouseMode">
</return>
<description>
- Return the mouse mode. See the constants for more information.
+ Returns the mouse mode. See the constants for more information.
</description>
</method>
<method name="is_action_just_pressed" qualifiers="const">
diff --git a/doc/classes/ItemList.xml b/doc/classes/ItemList.xml
index 663eeda77a..ba3a7fe6d8 100644
--- a/doc/classes/ItemList.xml
+++ b/doc/classes/ItemList.xml
@@ -64,7 +64,7 @@
<return type="int">
</return>
<description>
- Return count of items currently in the item list.
+ Returns count of items currently in the item list.
</description>
</method>
<method name="get_item_custom_bg_color" qualifiers="const">
@@ -122,7 +122,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Return the text for specified item index.
+ Returns the text for specified item index.
</description>
</method>
<method name="get_item_tooltip" qualifiers="const">
@@ -131,7 +131,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Return tooltip hint for specified item index.
+ Returns tooltip hint for specified item index.
</description>
</method>
<method name="get_selected_items">
diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml
index 05a8129cc5..b7ff4bac84 100644
--- a/doc/classes/KinematicBody2D.xml
+++ b/doc/classes/KinematicBody2D.xml
@@ -9,6 +9,8 @@
Kinematic Characters: KinematicBody2D also has an API for moving objects (the [method move_and_collide] and [method move_and_slide] methods) while performing collision tests. This makes them really useful to implement characters that collide against a world, but that don't require advanced physics.
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link>
+ <link>https://docs.godotengine.org/en/latest/tutorials/physics/using_kinematic_body_2d.html</link>
</tutorials>
<methods>
<method name="get_floor_velocity" qualifiers="const">
diff --git a/doc/classes/Marshalls.xml b/doc/classes/Marshalls.xml
index 0d07d8b649..c7118a4d9f 100644
--- a/doc/classes/Marshalls.xml
+++ b/doc/classes/Marshalls.xml
@@ -15,7 +15,7 @@
<argument index="0" name="base64_str" type="String">
</argument>
<description>
- Return [PoolByteArray] of a given base64 encoded String.
+ Returns [PoolByteArray] of a given base64 encoded String.
</description>
</method>
<method name="base64_to_utf8">
@@ -24,7 +24,7 @@
<argument index="0" name="base64_str" type="String">
</argument>
<description>
- Return utf8 String of a given base64 encoded String.
+ Returns utf8 String of a given base64 encoded String.
</description>
</method>
<method name="base64_to_variant">
@@ -35,7 +35,7 @@
<argument index="1" name="allow_objects" type="bool" default="false">
</argument>
<description>
- Return [Variant] of a given base64 encoded String. When [code]allow_objects[/code] is [code]true[/code] decoding objects is allowed.
+ Returns [Variant] of a given base64 encoded String. When [code]allow_objects[/code] is [code]true[/code] decoding objects is allowed.
[b]WARNING:[/b] Deserialized object can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats (remote code execution).
</description>
</method>
@@ -45,7 +45,7 @@
<argument index="0" name="array" type="PoolByteArray">
</argument>
<description>
- Return base64 encoded String of a given [PoolByteArray].
+ Returns base64 encoded String of a given [PoolByteArray].
</description>
</method>
<method name="utf8_to_base64">
@@ -54,7 +54,7 @@
<argument index="0" name="utf8_str" type="String">
</argument>
<description>
- Return base64 encoded String of a given utf8 String.
+ Returns base64 encoded String of a given utf8 String.
</description>
</method>
<method name="variant_to_base64">
@@ -65,7 +65,7 @@
<argument index="1" name="full_objects" type="bool" default="false">
</argument>
<description>
- Return base64 encoded String of a given [Variant]. When [code]full_objects[/code] is [code]true[/code] encoding objects is allowed (and can potentially include code).
+ Returns base64 encoded String of a given [Variant]. When [code]full_objects[/code] is [code]true[/code] encoding objects is allowed (and can potentially include code).
</description>
</method>
</methods>
diff --git a/doc/classes/MenuButton.xml b/doc/classes/MenuButton.xml
index dadc31b794..1043aa1087 100644
--- a/doc/classes/MenuButton.xml
+++ b/doc/classes/MenuButton.xml
@@ -13,7 +13,7 @@
<return type="PopupMenu">
</return>
<description>
- Return the [PopupMenu] contained in this button.
+ Returns the [PopupMenu] contained in this button.
</description>
</method>
<method name="set_disable_shortcuts">
diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml
index ae035341f6..b8bc5cbd11 100644
--- a/doc/classes/Mesh.xml
+++ b/doc/classes/Mesh.xml
@@ -50,7 +50,7 @@
<return type="int">
</return>
<description>
- Return the amount of surfaces that the [Mesh] holds.
+ Returns the amount of surfaces that the [Mesh] holds.
</description>
</method>
<method name="surface_get_arrays" qualifiers="const">
@@ -77,7 +77,7 @@
<argument index="0" name="surf_idx" type="int">
</argument>
<description>
- Return a [Material] in a given surface. Surface is rendered using this material.
+ Returns a [Material] in a given surface. Surface is rendered using this material.
</description>
</method>
</methods>
diff --git a/doc/classes/MeshLibrary.xml b/doc/classes/MeshLibrary.xml
index de4f6cdf72..ad5824640d 100644
--- a/doc/classes/MeshLibrary.xml
+++ b/doc/classes/MeshLibrary.xml
@@ -37,7 +37,7 @@
<return type="PoolIntArray">
</return>
<description>
- Return the list of items.
+ Returns the list of items.
</description>
</method>
<method name="get_item_mesh" qualifiers="const">
@@ -46,7 +46,7 @@
<argument index="0" name="id" type="int">
</argument>
<description>
- Return the mesh of the item.
+ Returns the mesh of the item.
</description>
</method>
<method name="get_item_name" qualifiers="const">
@@ -55,7 +55,7 @@
<argument index="0" name="id" type="int">
</argument>
<description>
- Return the name of the item.
+ Returns the name of the item.
</description>
</method>
<method name="get_item_navmesh" qualifiers="const">
diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml
index 7148871e8c..0784fc3a42 100644
--- a/doc/classes/MultiMesh.xml
+++ b/doc/classes/MultiMesh.xml
@@ -17,7 +17,7 @@
<return type="AABB">
</return>
<description>
- Return the visibility AABB.
+ Returns the visibility AABB.
</description>
</method>
<method name="get_instance_color" qualifiers="const">
@@ -35,7 +35,7 @@
<argument index="0" name="instance" type="int">
</argument>
<description>
- Return the custom data that has been set for a specific instance.
+ Returns the custom data that has been set for a specific instance.
</description>
</method>
<method name="get_instance_transform" qualifiers="const">
@@ -44,7 +44,7 @@
<argument index="0" name="instance" type="int">
</argument>
<description>
- Return the transform of a specific instance.
+ Returns the [Transform] of a specific instance.
</description>
</method>
<method name="get_instance_transform_2d" qualifiers="const">
@@ -53,6 +53,18 @@
<argument index="0" name="instance" type="int">
</argument>
<description>
+ Returns the [Transform2D] of a specific instance.
+ </description>
+ </method>
+ <method name="set_as_bulk_array">
+ <return type="void">
+ </return>
+ <argument index="0" name="array" type="PoolRealArray">
+ </argument>
+ <description>
+ Set all data related to the instances in one go. This is especially useful when loading the data from disk or preparing the data from GDNative.
+ All data is packed in one large float array. An array may look like this: Transform for instance 1, color data for instance 1, custom data for instance 1, transform for instance 2, color data for instance 2, etc...
+ [Transform] is stored as 12 floats, [Transform2D] is stored as 8 floats, COLOR_8BIT / CUSTOM_DATA_8BIT is stored as 1 float (4 bytes as is) and COLOR_FLOAT / CUSTOM_DATA_FLOAT is stored as 4 floats.
</description>
</method>
<method name="set_instance_color">
@@ -86,7 +98,7 @@
<argument index="1" name="transform" type="Transform">
</argument>
<description>
- Set the transform for a specific instance.
+ Set the [Transform] for a specific instance.
</description>
</method>
<method name="set_instance_transform_2d">
@@ -97,6 +109,7 @@
<argument index="1" name="transform" type="Transform2D">
</argument>
<description>
+ Set the [Transform2D] for a specific instance.
</description>
</method>
</methods>
@@ -108,7 +121,7 @@
Format of custom data in custom data array that gets passed to shader.
</member>
<member name="instance_count" type="int" setter="set_instance_count" getter="get_instance_count">
- Number of instances that will get drawn.
+ Number of instances that will get drawn. This clears and (re)sizes the buffers. By default all instances are drawn but you can limit this with [member visible_instance_count].
</member>
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
Mesh to be drawn.
@@ -117,6 +130,7 @@
Format of transform used to transform mesh, either 2D or 3D.
</member>
<member name="visible_instance_count" type="int" setter="set_visible_instance_count" getter="get_visible_instance_count">
+ Limits the number of instances drawn, -1 draws all instances. Changing this does not change the sizes of the buffers.
</member>
</members>
<constants>
diff --git a/doc/classes/NodePath.xml b/doc/classes/NodePath.xml
index 73739ba79a..554858d895 100644
--- a/doc/classes/NodePath.xml
+++ b/doc/classes/NodePath.xml
@@ -68,14 +68,14 @@
<return type="bool">
</return>
<description>
- Return [code]true[/code] if the node path is absolute (not relative).
+ Returns [code]true[/code] if the node path is absolute (not relative).
</description>
</method>
<method name="is_empty">
<return type="bool">
</return>
<description>
- Return [code]true[/code] if the node path is empty.
+ Returns [code]true[/code] if the node path is empty.
</description>
</method>
</methods>
diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml
index 9c2a65ce5b..dbbd974b04 100644
--- a/doc/classes/Object.xml
+++ b/doc/classes/Object.xml
@@ -57,6 +57,14 @@
Sets a property. Returns [code]true[/code] if the [code]property[/code] exists.
</description>
</method>
+ <method name="_to_string" qualifiers="virtual">
+ <return type="String">
+ </return>
+ <description>
+ Returns a [String] representing the object. Default is [code]"[ClassName:RID]"[/code].
+ Override this method to customize the [String] representation of the object when it's being converted to a string, for example: [code]print(obj)[/code].
+ </description>
+ </method>
<method name="add_user_signal">
<return type="void">
</return>
@@ -404,6 +412,14 @@
Set a script into the object, scripts extend the object functionality.
</description>
</method>
+ <method name="to_string">
+ <return type="String">
+ </return>
+ <description>
+ Returns a [String] representing the object. Default is [code]"[ClassName:RID]"[/code].
+ Override the method [method _to_string] to customize the [String] representation.
+ </description>
+ </method>
<method name="tr" qualifiers="const">
<return type="String">
</return>
diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml
index 51d2cbc867..1f714656de 100644
--- a/doc/classes/OptionButton.xml
+++ b/doc/classes/OptionButton.xml
@@ -51,7 +51,7 @@
<return type="int">
</return>
<description>
- Return the amount of items in the OptionButton.
+ Returns the amount of items in the OptionButton.
</description>
</method>
<method name="get_item_icon" qualifiers="const">
@@ -60,7 +60,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Return the icon of the item at index "idx".
+ Returns the icon of the item at index "idx".
</description>
</method>
<method name="get_item_id" qualifiers="const">
@@ -69,7 +69,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Return the ID of the item at index [code]idx[/code].
+ Returns the ID of the item at index [code]idx[/code].
</description>
</method>
<method name="get_item_index" qualifiers="const">
@@ -78,7 +78,7 @@
<argument index="0" name="id" type="int">
</argument>
<description>
- Return the index of the item with the given [code]id[/code].
+ Returns the index of the item with the given [code]id[/code].
</description>
</method>
<method name="get_item_metadata" qualifiers="const">
@@ -95,14 +95,14 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Return the text of the item at index "idx".
+ Returns the text of the item at index "idx".
</description>
</method>
<method name="get_popup" qualifiers="const">
<return type="PopupMenu">
</return>
<description>
- Return the [PopupMenu] contained in this button.
+ Returns the [PopupMenu] contained in this button.
</description>
</method>
<method name="get_selected_id" qualifiers="const">
@@ -202,14 +202,14 @@
</members>
<signals>
<signal name="item_focused">
- <argument index="0" name="ID" type="int">
+ <argument index="0" name="id" type="int">
</argument>
<description>
This signal is emitted when user navigated to an item using [code]ui_up[/code] or [code]ui_down[/code] action. ID of the item selected is passed as argument.
</description>
</signal>
<signal name="item_selected">
- <argument index="0" name="ID" type="int">
+ <argument index="0" name="id" type="int">
</argument>
<description>
This signal is emitted when the current item was changed by the user. Index of the item selected is passed as argument.
diff --git a/doc/classes/PacketPeer.xml b/doc/classes/PacketPeer.xml
index 5a54c7ba1c..4109d9d462 100644
--- a/doc/classes/PacketPeer.xml
+++ b/doc/classes/PacketPeer.xml
@@ -13,7 +13,7 @@
<return type="int">
</return>
<description>
- Return the number of packets currently available in the ring-buffer.
+ Returns the number of packets currently available in the ring-buffer.
</description>
</method>
<method name="get_packet">
@@ -27,7 +27,7 @@
<return type="int" enum="Error">
</return>
<description>
- Return the error state of the last packet received (via [method get_packet] and [method get_var]).
+ Returns the error state of the last packet received (via [method get_packet] and [method get_var]).
</description>
</method>
<method name="get_var">
diff --git a/doc/classes/PacketPeerUDP.xml b/doc/classes/PacketPeerUDP.xml
index 5892eb17b7..9843c16108 100644
--- a/doc/classes/PacketPeerUDP.xml
+++ b/doc/classes/PacketPeerUDP.xml
@@ -20,21 +20,21 @@
<return type="String">
</return>
<description>
- Return the IP of the remote peer that sent the last packet(that was received with [method PacketPeer.get_packet] or [method PacketPeer.get_var]).
+ Returns the IP of the remote peer that sent the last packet(that was received with [method PacketPeer.get_packet] or [method PacketPeer.get_var]).
</description>
</method>
<method name="get_packet_port" qualifiers="const">
<return type="int">
</return>
<description>
- Return the port of the remote peer that sent the last packet(that was received with [method PacketPeer.get_packet] or [method PacketPeer.get_var]).
+ Returns the port of the remote peer that sent the last packet(that was received with [method PacketPeer.get_packet] or [method PacketPeer.get_var]).
</description>
</method>
<method name="is_listening" qualifiers="const">
<return type="bool">
</return>
<description>
- Return whether this [PacketPeerUDP] is listening.
+ Returns whether this [PacketPeerUDP] is listening.
</description>
</method>
<method name="listen">
diff --git a/doc/classes/Panel.xml b/doc/classes/Panel.xml
index 1cee2b5386..c9c3f80e7b 100644
--- a/doc/classes/Panel.xml
+++ b/doc/classes/Panel.xml
@@ -15,9 +15,5 @@
<theme_items>
<theme_item name="panel" type="StyleBox">
</theme_item>
- <theme_item name="panelf" type="StyleBox">
- </theme_item>
- <theme_item name="panelnc" type="StyleBox">
- </theme_item>
</theme_items>
</class>
diff --git a/doc/classes/PhysicsBody.xml b/doc/classes/PhysicsBody.xml
index 4d94c57ad1..fc4f2e18fd 100644
--- a/doc/classes/PhysicsBody.xml
+++ b/doc/classes/PhysicsBody.xml
@@ -32,7 +32,7 @@
<argument index="0" name="bit" type="int">
</argument>
<description>
- Returns an individual bit on the collision mask.
+ Returns an individual bit on the [member collision_layer].
</description>
</method>
<method name="get_collision_mask_bit" qualifiers="const">
@@ -41,7 +41,7 @@
<argument index="0" name="bit" type="int">
</argument>
<description>
- Returns an individual bit on the collision mask.
+ Returns an individual bit on the [member collision_mask].
</description>
</method>
<method name="remove_collision_exception_with">
@@ -61,7 +61,7 @@
<argument index="1" name="value" type="bool">
</argument>
<description>
- Sets individual bits on the layer mask. Use this if you only need to change one layer's value.
+ Sets individual bits on the [member collision_layer] bitmask. Use this if you only need to change one layer's value.
</description>
</method>
<method name="set_collision_mask_bit">
@@ -72,18 +72,20 @@
<argument index="1" name="value" type="bool">
</argument>
<description>
- Sets individual bits on the collision mask. Use this if you only need to change one layer's value.
+ Sets individual bits on the [member collision_mask] bitmask. Use this if you only need to change one layer's value.
</description>
</method>
</methods>
<members>
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer">
The physics layers this area is in.
- Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.
+ Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property.
A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A.
+ Default value: 1 (the first layer/bit is enabled).
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask">
The physics layers this area scans for collisions.
+ Default value: 1 (the first layer/bit is enabled).
</member>
</members>
<constants>
diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml
index faa992ef7a..a5024c2432 100644
--- a/doc/classes/PhysicsBody2D.xml
+++ b/doc/classes/PhysicsBody2D.xml
@@ -32,7 +32,7 @@
<argument index="0" name="bit" type="int">
</argument>
<description>
- Returns an individual bit on the collision mask.
+ Returns an individual bit on the [member collision_layer].
</description>
</method>
<method name="get_collision_mask_bit" qualifiers="const">
@@ -41,7 +41,7 @@
<argument index="0" name="bit" type="int">
</argument>
<description>
- Returns an individual bit on the collision mask.
+ Returns an individual bit on the [member collision_mask].
</description>
</method>
<method name="remove_collision_exception_with">
@@ -61,7 +61,7 @@
<argument index="1" name="value" type="bool">
</argument>
<description>
- Sets individual bits on the layer mask. Use this if you only need to change one layer's value.
+ Sets individual bits on the [member collision_layer] bitmask. Use this if you only need to change one layer's value.
</description>
</method>
<method name="set_collision_mask_bit">
@@ -72,18 +72,20 @@
<argument index="1" name="value" type="bool">
</argument>
<description>
- Sets individual bits on the collision mask. Use this if you only need to change one layer's value.
+ Sets individual bits on the [member collision_mask] bitmask. Use this if you only need to change one layer's value.
</description>
</method>
</methods>
<members>
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer">
The physics layers this area is in.
- Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.
+ Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property.
A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A.
+ Default value: 1 (the first layer/bit is enabled).
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask">
The physics layers this area scans for collisions.
+ Default value: 1 (the first layer/bit is enabled).
</member>
<member name="layers" type="int" setter="_set_layers" getter="_get_layers">
Both [member collision_layer] and [member collision_mask]. Returns [member collision_layer] when accessed. Updates [member collision_layer] and [member collision_mask] when modified.
diff --git a/doc/classes/PoolByteArray.xml b/doc/classes/PoolByteArray.xml
index f46cb243d7..cb99b660ae 100644
--- a/doc/classes/PoolByteArray.xml
+++ b/doc/classes/PoolByteArray.xml
@@ -116,14 +116,14 @@
<return type="String">
</return>
<description>
- Return SHA256 string of the PoolByteArray.
+ Returns SHA256 string of the PoolByteArray.
</description>
</method>
<method name="size">
<return type="int">
</return>
<description>
- Return the size of the array.
+ Returns the size of the array.
</description>
</method>
<method name="subarray">
diff --git a/doc/classes/PoolColorArray.xml b/doc/classes/PoolColorArray.xml
index d16029a8d7..efc3582ba4 100644
--- a/doc/classes/PoolColorArray.xml
+++ b/doc/classes/PoolColorArray.xml
@@ -82,7 +82,7 @@
<return type="int">
</return>
<description>
- Return the size of the array.
+ Returns the size of the array.
</description>
</method>
</methods>
diff --git a/doc/classes/PoolIntArray.xml b/doc/classes/PoolIntArray.xml
index 83d73c8a24..fca1083c25 100644
--- a/doc/classes/PoolIntArray.xml
+++ b/doc/classes/PoolIntArray.xml
@@ -82,7 +82,7 @@
<return type="int">
</return>
<description>
- Return the array size.
+ Returns the array size.
</description>
</method>
</methods>
diff --git a/doc/classes/PoolRealArray.xml b/doc/classes/PoolRealArray.xml
index e1da99519c..c5f6062175 100644
--- a/doc/classes/PoolRealArray.xml
+++ b/doc/classes/PoolRealArray.xml
@@ -82,7 +82,7 @@
<return type="int">
</return>
<description>
- Return the size of the array.
+ Returns the size of the array.
</description>
</method>
</methods>
diff --git a/doc/classes/PoolStringArray.xml b/doc/classes/PoolStringArray.xml
index 6ef4222996..01dca93be3 100644
--- a/doc/classes/PoolStringArray.xml
+++ b/doc/classes/PoolStringArray.xml
@@ -91,7 +91,7 @@
<return type="int">
</return>
<description>
- Return the size of the array.
+ Returns the size of the array.
</description>
</method>
</methods>
diff --git a/doc/classes/PoolVector2Array.xml b/doc/classes/PoolVector2Array.xml
index 50ded06b90..45f619dc5d 100644
--- a/doc/classes/PoolVector2Array.xml
+++ b/doc/classes/PoolVector2Array.xml
@@ -82,7 +82,7 @@
<return type="int">
</return>
<description>
- Return the size of the array.
+ Returns the size of the array.
</description>
</method>
</methods>
diff --git a/doc/classes/PoolVector3Array.xml b/doc/classes/PoolVector3Array.xml
index 69b4e54692..0a682e2baf 100644
--- a/doc/classes/PoolVector3Array.xml
+++ b/doc/classes/PoolVector3Array.xml
@@ -82,7 +82,7 @@
<return type="int">
</return>
<description>
- Return the size of the array.
+ Returns the size of the array.
</description>
</method>
</methods>
diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml
index 4924175b6e..d4f4834a66 100644
--- a/doc/classes/PopupMenu.xml
+++ b/doc/classes/PopupMenu.xml
@@ -178,14 +178,14 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Return the accelerator of the item at index "idx". Accelerators are special combinations of keys that activate the item, no matter which control is focused.
+ Returns the accelerator of the item at index "idx". Accelerators are special combinations of keys that activate the item, no matter which control is focused.
</description>
</method>
<method name="get_item_count" qualifiers="const">
<return type="int">
</return>
<description>
- Return the amount of items.
+ Returns the amount of items.
</description>
</method>
<method name="get_item_icon" qualifiers="const">
@@ -194,7 +194,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Return the icon of the item at index "idx".
+ Returns the icon of the item at index "idx".
</description>
</method>
<method name="get_item_id" qualifiers="const">
@@ -203,7 +203,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Return the id of the item at index "idx".
+ Returns the id of the item at index "idx".
</description>
</method>
<method name="get_item_index" qualifiers="const">
@@ -221,7 +221,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Return the metadata of an item, which might be of any type. You can set it with [method set_item_metadata], which provides a simple way of assigning context data to items.
+ Returns the metadata of an item, which might be of any type. You can set it with [method set_item_metadata], which provides a simple way of assigning context data to items.
</description>
</method>
<method name="get_item_shortcut" qualifiers="const">
@@ -238,7 +238,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Return the submenu name of the item at index "idx".
+ Returns the submenu name of the item at index "idx".
</description>
</method>
<method name="get_item_text" qualifiers="const">
@@ -247,7 +247,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Return the text of the item at index "idx".
+ Returns the text of the item at index "idx".
</description>
</method>
<method name="get_item_tooltip" qualifiers="const">
@@ -270,7 +270,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Return whether the item at index "idx" is checkable in some way, i.e., whether has a checkbox or radio button. Note that checkable items just display a checkmark or radio button, but don't have any built-in checking behavior and must be checked/unchecked manually.
+ Returns whether the item at index "idx" is checkable in some way, i.e., whether has a checkbox or radio button. Note that checkable items just display a checkmark or radio button, but don't have any built-in checking behavior and must be checked/unchecked manually.
</description>
</method>
<method name="is_item_checked" qualifiers="const">
@@ -279,7 +279,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Return whether the item at index "idx" is checked.
+ Returns whether the item at index "idx" is checked.
</description>
</method>
<method name="is_item_disabled" qualifiers="const">
@@ -288,7 +288,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Return whether the item at index "idx" is disabled. When it is disabled it can't be selected, or its action invoked.
+ Returns whether the item at index "idx" is disabled. When it is disabled it can't be selected, or its action invoked.
</description>
</method>
<method name="is_item_radio_checkable" qualifiers="const">
@@ -297,7 +297,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Return whether the item at index "idx" has radio-button-style checkability. Remember this is just cosmetic and you have to add the logic for checking/unchecking items in radio groups.
+ Returns whether the item at index "idx" has radio-button-style checkability. Remember this is just cosmetic and you have to add the logic for checking/unchecking items in radio groups.
</description>
</method>
<method name="is_item_separator" qualifiers="const">
@@ -306,7 +306,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Return whether the item is a separator. If it is, it would be displayed as a line.
+ Returns whether the item is a separator. If it is, it would be displayed as a line.
</description>
</method>
<method name="is_item_shortcut_disabled" qualifiers="const">
@@ -527,14 +527,14 @@
</members>
<signals>
<signal name="id_focused">
- <argument index="0" name="ID" type="int">
+ <argument index="0" name="id" type="int">
</argument>
<description>
This event is emitted when user navigated to an item of some id using [code]ui_up[/code] or [code]ui_down[/code] action.
</description>
</signal>
<signal name="id_pressed">
- <argument index="0" name="ID" type="int">
+ <argument index="0" name="id" type="int">
</argument>
<description>
This event is emitted when an item of some id is pressed or its accelerator is activated.
diff --git a/doc/classes/PrismMesh.xml b/doc/classes/PrismMesh.xml
index 0d0f330647..4c282c5e8d 100644
--- a/doc/classes/PrismMesh.xml
+++ b/doc/classes/PrismMesh.xml
@@ -12,7 +12,7 @@
</methods>
<members>
<member name="left_to_right" type="float" setter="set_left_to_right" getter="get_left_to_right">
- Displacement of the upper edge along the x-axis. 0.0 positions edge straight above the bottome left edge. Defaults to 0.5 (positioned on the midpoint).
+ Displacement of the upper edge along the x-axis. 0.0 positions edge straight above the bottom left edge. Defaults to 0.5 (positioned on the midpoint).
</member>
<member name="size" type="Vector3" setter="set_size" getter="get_size">
Size of the prism. Defaults to (2.0, 2.0, 2.0).
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 46a4a70a9b..4b5500d077 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -281,7 +281,7 @@
If [code]true[/code], enables warnings when using a property as if it was a function.
</member>
<member name="debug/gdscript/warnings/return_value_discarded" type="bool" setter="" getter="">
- If [code]true[/code], enables warnings when calling a function without using its return value (by assigning it to a variable or using it as a function argument). Such return values are sometimes used to denote possible errors using the [Error] type.
+ If [code]true[/code], enables warnings when calling a function without using its return value (by assigning it to a variable or using it as a function argument). Such return values are sometimes used to denote possible errors using the [enum Error] enum.
</member>
<member name="debug/gdscript/warnings/shadowed_variable" type="bool" setter="" getter="">
If [code]true[/code], enables warnings when defining a local or subclass member variable that would shadow a variable at an upper level (such as a member variable).
@@ -717,7 +717,7 @@
Shaders have a time variable that constantly increases. At some point, it needs to be rolled back to zero to avoid precision errors on shader animations. This setting specifies when (in seconds).
</member>
<member name="rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround" type="bool" setter="" getter="">
- Some NVIDIA GPU drivers have a bug which produces flickering issues for the [code]draw_rect[/code] method, especially as used in [TileMap]. Refer to [url]https://github.com/godotengine/godot/issues/9913[/url] for details.
+ Some NVIDIA GPU drivers have a bug which produces flickering issues for the [code]draw_rect[/code] method, especially as used in [TileMap]. Refer to [url=https://github.com/godotengine/godot/issues/9913][/url] for details.
If [code]true[/code], this option enables a "safe" code path for such NVIDIA GPUs at the cost of performance. This option only impacts the GLES2 rendering backend (so the bug stays if you use GLES3), and only desktop platforms.
</member>
<member name="rendering/quality/2d/use_pixel_snap" type="bool" setter="" getter="">
diff --git a/doc/classes/Quat.xml b/doc/classes/Quat.xml
index f7134e580d..3ef65e1edb 100644
--- a/doc/classes/Quat.xml
+++ b/doc/classes/Quat.xml
@@ -84,7 +84,7 @@
<return type="Vector3">
</return>
<description>
- Return Euler angles (in the YXZ convention: first Z, then X, and Y last) corresponding to the rotation represented by the unit quaternion. Returned vector contains the rotation angles in the format (X-angle, Y-angle, Z-angle).
+ Returns Euler angles (in the YXZ convention: first Z, then X, and Y last) corresponding to the rotation represented by the unit quaternion. Returned vector contains the rotation angles in the format (X-angle, Y-angle, Z-angle).
</description>
</method>
<method name="inverse">
diff --git a/doc/classes/RayCast.xml b/doc/classes/RayCast.xml
index 1d2999a1ed..1368143b67 100644
--- a/doc/classes/RayCast.xml
+++ b/doc/classes/RayCast.xml
@@ -50,7 +50,7 @@
<return type="Object">
</return>
<description>
- Return the first object that the ray intersects, or [code]null[/code] if no object is intersecting the ray (i.e. [method is_colliding] returns [code]false[/code]).
+ Returns the first object that the ray intersects, or [code]null[/code] if no object is intersecting the ray (i.e. [method is_colliding] returns [code]false[/code]).
</description>
</method>
<method name="get_collider_shape" qualifiers="const">
@@ -87,7 +87,7 @@
<return type="bool">
</return>
<description>
- Return whether any object is intersecting with the ray's vector (considering the vector length).
+ Returns whether any object is intersecting with the ray's vector (considering the vector length).
</description>
</method>
<method name="remove_exception">
diff --git a/doc/classes/RayCast2D.xml b/doc/classes/RayCast2D.xml
index 7a16e9e5e0..90e0178ddb 100644
--- a/doc/classes/RayCast2D.xml
+++ b/doc/classes/RayCast2D.xml
@@ -49,7 +49,7 @@
<return type="Object">
</return>
<description>
- Return the first object that the ray intersects, or [code]null[/code] if no object is intersecting the ray (i.e. [method is_colliding] returns [code]false[/code]).
+ Returns the first object that the ray intersects, or [code]null[/code] if no object is intersecting the ray (i.e. [method is_colliding] returns [code]false[/code]).
</description>
</method>
<method name="get_collider_shape" qualifiers="const">
@@ -65,7 +65,7 @@
<argument index="0" name="bit" type="int">
</argument>
<description>
- Return an individual bit on the collision mask.
+ Returns an individual bit on the collision mask.
</description>
</method>
<method name="get_collision_normal" qualifiers="const">
@@ -86,7 +86,7 @@
<return type="bool">
</return>
<description>
- Return whether any object is intersecting with the ray's vector (considering the vector length).
+ Returns whether any object is intersecting with the ray's vector (considering the vector length).
</description>
</method>
<method name="remove_exception">
diff --git a/doc/classes/ResourceInteractiveLoader.xml b/doc/classes/ResourceInteractiveLoader.xml
index 6b37cb25fb..bb9826999c 100644
--- a/doc/classes/ResourceInteractiveLoader.xml
+++ b/doc/classes/ResourceInteractiveLoader.xml
@@ -13,21 +13,21 @@
<return type="Resource">
</return>
<description>
- Return the loaded resource (only if loaded). Otherwise, returns null.
+ Returns the loaded resource (only if loaded). Otherwise, returns null.
</description>
</method>
<method name="get_stage" qualifiers="const">
<return type="int">
</return>
<description>
- Return the load stage. The total amount of stages can be queried with [method get_stage_count]
+ Returns the load stage. The total amount of stages can be queried with [method get_stage_count]
</description>
</method>
<method name="get_stage_count" qualifiers="const">
<return type="int">
</return>
<description>
- Return the total amount of stages (calls to [method poll]) needed to completely load this resource.
+ Returns the total amount of stages (calls to [method poll]) needed to completely load this resource.
</description>
</method>
<method name="poll">
diff --git a/doc/classes/ResourceLoader.xml b/doc/classes/ResourceLoader.xml
index 70deb4509f..76b7c39191 100644
--- a/doc/classes/ResourceLoader.xml
+++ b/doc/classes/ResourceLoader.xml
@@ -33,7 +33,7 @@
<argument index="0" name="type" type="String">
</argument>
<description>
- Return the list of recognized extensions for a resource type.
+ Returns the list of recognized extensions for a resource type.
</description>
</method>
<method name="has">
diff --git a/doc/classes/RigidBody.xml b/doc/classes/RigidBody.xml
index 25b896ec3a..9ea6bb0fe1 100644
--- a/doc/classes/RigidBody.xml
+++ b/doc/classes/RigidBody.xml
@@ -86,7 +86,7 @@
<return type="Array">
</return>
<description>
- Return a list of the bodies colliding with this one. By default, number of max contacts reported is at 0, see the [member contacts_reported] property to increase it. Note that the result of this test is not immediate after moving objects. For performance, list of collisions is updated once per frame and before the physics step. Consider using signals instead.
+ Returns a list of the bodies colliding with this one. By default, number of max contacts reported is at 0, see the [member contacts_reported] property to increase it. Note that the result of this test is not immediate after moving objects. For performance, list of collisions is updated once per frame and before the physics step. Consider using signals instead.
</description>
</method>
<method name="set_axis_velocity">
diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml
index 16ee1a444c..9a1802b515 100644
--- a/doc/classes/RigidBody2D.xml
+++ b/doc/classes/RigidBody2D.xml
@@ -7,7 +7,8 @@
This node implements simulated 2D physics. You do not control a RigidBody2D directly. Instead you apply forces to it (gravity, impulses, etc.) and the physics simulation calculates the resulting movement based on its mass, friction, and other physical properties.
A RigidBody2D has 4 behavior [member mode]s: Rigid, Static, Character, and Kinematic.
[b]Note:[/b] You should not change a RigidBody2D's [code]position[/code] or [code]linear_velocity[/code] every frame or even very often. If you need to directly affect the body's state, use [method _integrate_forces], which allows you to directly access the physics state.
- If you need to override the default physics behavior, you can write a custom force integration. See [member custom_integrator].
+ Please also keep in mind that physics bodies manage their own transform which overwrites the ones you set. So any direct or indirect transformation (including scaling of the node or its parent) will be visible in the editor only, and immediately reset at runtime.
+ If you need to override the default physics behavior or add a transformation at runtime, you can write a custom force integration. See [member custom_integrator].
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/Shape2D.xml b/doc/classes/Shape2D.xml
index dec3c2b43c..c887e23de0 100644
--- a/doc/classes/Shape2D.xml
+++ b/doc/classes/Shape2D.xml
@@ -52,7 +52,7 @@
<argument index="4" name="shape_motion" type="Vector2">
</argument>
<description>
- Return whether this shape would collide with another, if a given movement was applied.
+ Returns whether this shape would collide with another, if a given movement was applied.
This method needs the transformation matrix for this shape ([code]local_xform[/code]), the movement to test on this shape ([code]local_motion[/code]), the shape to check collisions with ([code]with_shape[/code]), the transformation matrix of that shape ([code]shape_xform[/code]), and the movement to test onto the other object ([code]shape_motion[/code]).
</description>
</method>
diff --git a/doc/classes/Skeleton.xml b/doc/classes/Skeleton.xml
index 8fab778a48..b693ee0a5e 100644
--- a/doc/classes/Skeleton.xml
+++ b/doc/classes/Skeleton.xml
@@ -44,14 +44,14 @@
<argument index="0" name="name" type="String">
</argument>
<description>
- Return the bone index that matches "name" as its name.
+ Returns the bone index that matches "name" as its name.
</description>
</method>
<method name="get_bone_count" qualifiers="const">
<return type="int">
</return>
<description>
- Return the amount of bones in the skeleton.
+ Returns the amount of bones in the skeleton.
</description>
</method>
<method name="get_bone_custom_pose" qualifiers="const">
@@ -60,7 +60,7 @@
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
- Return the custom pose of the specified bone. Custom pose is applied on top of the rest pose.
+ Returns the custom pose of the specified bone. Custom pose is applied on top of the rest pose.
</description>
</method>
<method name="get_bone_global_pose" qualifiers="const">
@@ -69,7 +69,7 @@
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
- Return the overall transform of the specified bone, with respect to the skeleton. Being relative to the skeleton frame, this is not the actual "global" transform of the bone.
+ Returns the overall transform of the specified bone, with respect to the skeleton. Being relative to the skeleton frame, this is not the actual "global" transform of the bone.
</description>
</method>
<method name="get_bone_name" qualifiers="const">
@@ -78,7 +78,7 @@
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
- Return the name of the bone at index "index".
+ Returns the name of the bone at index "index".
</description>
</method>
<method name="get_bone_parent" qualifiers="const">
@@ -87,7 +87,7 @@
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
- Return the bone index which is the parent of the bone at "bone_idx". If -1, then bone has no parent. Note that the parent bone returned will always be less than "bone_idx".
+ Returns the bone index which is the parent of the bone at "bone_idx". If -1, then bone has no parent. Note that the parent bone returned will always be less than "bone_idx".
</description>
</method>
<method name="get_bone_pose" qualifiers="const">
@@ -96,7 +96,7 @@
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
- Return the pose transform of the specified bone. Pose is applied on top of the custom pose, which is applied on top the rest pose.
+ Returns the pose transform of the specified bone. Pose is applied on top of the custom pose, which is applied on top the rest pose.
</description>
</method>
<method name="get_bone_rest" qualifiers="const">
@@ -105,7 +105,7 @@
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
- Return the rest transform for a bone "bone_idx".
+ Returns the rest transform for a bone "bone_idx".
</description>
</method>
<method name="get_bone_transform" qualifiers="const">
@@ -114,7 +114,7 @@
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
- Return the combination of custom pose and pose. The returned transform is in skeleton's reference frame.
+ Returns the combination of custom pose and pose. The returned transform is in skeleton's reference frame.
</description>
</method>
<method name="get_bound_child_nodes_to_bone" qualifiers="const">
@@ -229,7 +229,7 @@
<argument index="1" name="pose" type="Transform">
</argument>
<description>
- Return the pose transform for bone "bone_idx".
+ Returns the pose transform for bone "bone_idx".
</description>
</method>
<method name="set_bone_rest">
diff --git a/doc/classes/StreamPeer.xml b/doc/classes/StreamPeer.xml
index af8e43944c..d278312fc3 100644
--- a/doc/classes/StreamPeer.xml
+++ b/doc/classes/StreamPeer.xml
@@ -41,7 +41,7 @@
<return type="int">
</return>
<description>
- Return the amount of bytes this [StreamPeer] has available.
+ Returns the amount of bytes this [StreamPeer] has available.
</description>
</method>
<method name="get_data">
@@ -50,7 +50,7 @@
<argument index="0" name="bytes" type="int">
</argument>
<description>
- Return a chunk data with the received bytes. The amount of bytes to be received can be requested in the "bytes" argument. If not enough bytes are available, the function will block until the desired amount is received. This function returns two values, an Error code and a data array.
+ Returns a chunk data with the received bytes. The amount of bytes to be received can be requested in the "bytes" argument. If not enough bytes are available, the function will block until the desired amount is received. This function returns two values, an Error code and a data array.
</description>
</method>
<method name="get_double">
@@ -73,7 +73,7 @@
<argument index="0" name="bytes" type="int">
</argument>
<description>
- Return a chunk data with the received bytes. The amount of bytes to be received can be requested in the "bytes" argument. If not enough bytes are available, the function will return how many were actually received. This function returns two values, an Error code, and a data array.
+ Returns a chunk data with the received bytes. The amount of bytes to be received can be requested in the "bytes" argument. If not enough bytes are available, the function will return how many were actually received. This function returns two values, an Error code, and a data array.
</description>
</method>
<method name="get_string">
diff --git a/doc/classes/StreamPeerSSL.xml b/doc/classes/StreamPeerSSL.xml
index f7fd36ed58..f28e6e5544 100644
--- a/doc/classes/StreamPeerSSL.xml
+++ b/doc/classes/StreamPeerSSL.xml
@@ -42,7 +42,7 @@
<return type="int" enum="StreamPeerSSL.Status">
</return>
<description>
- Return the status of the connection, one of STATUS_* enum.
+ Returns the status of the connection, one of STATUS_* enum.
</description>
</method>
<method name="poll">
diff --git a/doc/classes/StreamPeerTCP.xml b/doc/classes/StreamPeerTCP.xml
index 16bf69110d..0edea42521 100644
--- a/doc/classes/StreamPeerTCP.xml
+++ b/doc/classes/StreamPeerTCP.xml
@@ -31,21 +31,21 @@
<return type="String">
</return>
<description>
- Return the IP of this peer.
+ Returns the IP of this peer.
</description>
</method>
<method name="get_connected_port" qualifiers="const">
<return type="int">
</return>
<description>
- Return the port of this peer.
+ Returns the port of this peer.
</description>
</method>
<method name="get_status">
<return type="int" enum="StreamPeerTCP.Status">
</return>
<description>
- Return the status of the connection, see [enum StreamPeerTCP.Status].
+ Returns the status of the connection, see [enum StreamPeerTCP.Status].
</description>
</method>
<method name="is_connected_to_host" qualifiers="const">
diff --git a/doc/classes/String.xml b/doc/classes/String.xml
index 526a9427dc..e06f0738b8 100644
--- a/doc/classes/String.xml
+++ b/doc/classes/String.xml
@@ -7,6 +7,7 @@
This is the built-in string class (and the one used by GDScript). It supports Unicode and provides all necessary means for string handling. Strings are reference counted and use a copy-on-write approach, so passing them around is cheap in resources.
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/stable/getting_started/scripting/gdscript/gdscript_format_string.html</link>
</tutorials>
<methods>
<method name="String">
diff --git a/doc/classes/StyleBox.xml b/doc/classes/StyleBox.xml
index 40cb2632b6..a156f134e7 100644
--- a/doc/classes/StyleBox.xml
+++ b/doc/classes/StyleBox.xml
@@ -37,7 +37,7 @@
<argument index="0" name="margin" type="int" enum="Margin">
</argument>
<description>
- Return the content margin offset for the specified margin
+ Returns the content margin offset for the specified margin
Positive values reduce size inwards, unlike [Control]'s margin values.
</description>
</method>
@@ -45,14 +45,14 @@
<return type="Vector2">
</return>
<description>
- Return the minimum size that this stylebox can be shrunk to.
+ Returns the minimum size that this stylebox can be shrunk to.
</description>
</method>
<method name="get_offset" qualifiers="const">
<return type="Vector2">
</return>
<description>
- Return the "offset" of a stylebox, this is a helper function, like writing [code]Vector2(style.get_margin(MARGIN_LEFT), style.get_margin(MARGIN_TOP))[/code].
+ Returns the "offset" of a stylebox, this is a helper function, like writing [code]Vector2(style.get_margin(MARGIN_LEFT), style.get_margin(MARGIN_TOP))[/code].
</description>
</method>
<method name="test_mask" qualifiers="const">
diff --git a/doc/classes/TCP_Server.xml b/doc/classes/TCP_Server.xml
index ac9b33bc34..663d3248e8 100644
--- a/doc/classes/TCP_Server.xml
+++ b/doc/classes/TCP_Server.xml
@@ -13,7 +13,7 @@
<return type="bool">
</return>
<description>
- Return [code]true[/code] if a connection is available for taking.
+ Returns [code]true[/code] if a connection is available for taking.
</description>
</method>
<method name="listen">
diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml
index 0210815d75..eb70d7a1c3 100644
--- a/doc/classes/TextEdit.xml
+++ b/doc/classes/TextEdit.xml
@@ -69,14 +69,14 @@
<return type="int">
</return>
<description>
- Return the column the editing cursor is at.
+ Returns the column the editing cursor is at.
</description>
</method>
<method name="cursor_get_line" qualifiers="const">
<return type="int">
</return>
<description>
- Return the line the editing cursor is at.
+ Returns the line the editing cursor is at.
</description>
</method>
<method name="cursor_set_column">
@@ -137,7 +137,7 @@
<return type="Array">
</return>
<description>
- Return an array containing the line number of each breakpoint.
+ Returns an array containing the line number of each breakpoint.
</description>
</method>
<method name="get_keyword_color" qualifiers="const">
@@ -154,14 +154,14 @@
<argument index="0" name="line" type="int">
</argument>
<description>
- Return the text of a specific line.
+ Returns the text of a specific line.
</description>
</method>
<method name="get_line_count" qualifiers="const">
<return type="int">
</return>
<description>
- Return the amount of total lines in the text.
+ Returns the amount of total lines in the text.
</description>
</method>
<method name="get_menu" qualifiers="const">
@@ -175,35 +175,35 @@
<return type="int">
</return>
<description>
- Return the selection begin column.
+ Returns the selection begin column.
</description>
</method>
<method name="get_selection_from_line" qualifiers="const">
<return type="int">
</return>
<description>
- Return the selection begin line.
+ Returns the selection begin line.
</description>
</method>
<method name="get_selection_text" qualifiers="const">
<return type="String">
</return>
<description>
- Return the text inside the selection.
+ Returns the text inside the selection.
</description>
</method>
<method name="get_selection_to_column" qualifiers="const">
<return type="int">
</return>
<description>
- Return the selection end column.
+ Returns the selection end column.
</description>
</method>
<method name="get_selection_to_line" qualifiers="const">
<return type="int">
</return>
<description>
- Return the selection end line.
+ Returns the selection end line.
</description>
</method>
<method name="get_word_under_cursor" qualifiers="const">
@@ -250,7 +250,7 @@
<return type="bool">
</return>
<description>
- Return [code]true[/code] if the selection is active.
+ Returns [code]true[/code] if the selection is active.
</description>
</method>
<method name="menu_option">
@@ -382,6 +382,9 @@
<member name="context_menu_enabled" type="bool" setter="set_context_menu_enabled" getter="is_context_menu_enabled">
If [code]true[/code], a right click displays the context menu.
</member>
+ <member name="draw_spaces" type="bool" setter="set_draw_spaces" getter="is_drawing_spaces">
+ If [code]true[/code], the "space" character will have a visible representation.
+ </member>
<member name="draw_tabs" type="bool" setter="set_draw_tabs" getter="is_drawing_tabs">
If [code]true[/code], the "tab" character will have a visible representation.
</member>
@@ -494,6 +497,8 @@
<theme_items>
<theme_item name="background_color" type="Color">
</theme_item>
+ <theme_item name="bookmark_color" type="Color">
+ </theme_item>
<theme_item name="brace_mismatch_color" type="Color">
</theme_item>
<theme_item name="breakpoint_color" type="Color">
@@ -558,6 +563,8 @@
</theme_item>
<theme_item name="selection_color" type="Color">
</theme_item>
+ <theme_item name="space" type="Texture">
+ </theme_item>
<theme_item name="symbol_color" type="Color">
</theme_item>
<theme_item name="tab" type="Texture">
diff --git a/doc/classes/Texture.xml b/doc/classes/Texture.xml
index 39f3ee447c..4418a6ce8f 100644
--- a/doc/classes/Texture.xml
+++ b/doc/classes/Texture.xml
@@ -74,21 +74,21 @@
<return type="int">
</return>
<description>
- Return the texture height.
+ Returns the texture height.
</description>
</method>
<method name="get_size" qualifiers="const">
<return type="Vector2">
</return>
<description>
- Return the texture size.
+ Returns the texture size.
</description>
</method>
<method name="get_width" qualifiers="const">
<return type="int">
</return>
<description>
- Return the texture width.
+ Returns the texture width.
</description>
</method>
<method name="has_alpha" qualifiers="const">
diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml
index c85a2c4b38..dae120f09b 100644
--- a/doc/classes/VisualServer.xml
+++ b/doc/classes/VisualServer.xml
@@ -2003,17 +2003,6 @@
<description>
</description>
</method>
- <method name="light_set_use_gi">
- <return type="void">
- </return>
- <argument index="0" name="light" type="RID">
- </argument>
- <argument index="1" name="enabled" type="bool">
- </argument>
- <description>
- Sets whether GI probes capture light information from this light.
- </description>
- </method>
<method name="light_set_color">
<return type="void">
</return>
@@ -2096,6 +2085,17 @@
<description>
</description>
</method>
+ <method name="light_set_use_gi">
+ <return type="void">
+ </return>
+ <argument index="0" name="light" type="RID">
+ </argument>
+ <argument index="1" name="enabled" type="bool">
+ </argument>
+ <description>
+ Sets whether GI probes capture light information from this light.
+ </description>
+ </method>
<method name="lightmap_capture_create">
<return type="RID">
</return>
diff --git a/modules/gdnative/doc_classes/WebRTCPeerGDNative.xml b/doc/classes/VisualShaderNodeFresnel.xml
index 478889e031..2484a44fcd 100644
--- a/modules/gdnative/doc_classes/WebRTCPeerGDNative.xml
+++ b/doc/classes/VisualShaderNodeFresnel.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="WebRTCPeerGDNative" inherits="WebRTCPeer" category="Core" version="3.2">
+<class name="VisualShaderNodeFresnel" inherits="VisualShaderNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/VisualShaderNodeScalarFunc.xml b/doc/classes/VisualShaderNodeScalarFunc.xml
index 163276b3bc..b0ee422bbd 100644
--- a/doc/classes/VisualShaderNodeScalarFunc.xml
+++ b/doc/classes/VisualShaderNodeScalarFunc.xml
@@ -75,5 +75,7 @@
</constant>
<constant name="FUNC_TRUNC" value="30" enum="Function">
</constant>
+ <constant name="FUNC_ONEMINUS" value="31" enum="Function">
+ </constant>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeVectorFunc.xml b/doc/classes/VisualShaderNodeVectorFunc.xml
index 71ce32c04e..e67cb2e07f 100644
--- a/doc/classes/VisualShaderNodeVectorFunc.xml
+++ b/doc/classes/VisualShaderNodeVectorFunc.xml
@@ -81,5 +81,7 @@
</constant>
<constant name="FUNC_TRUNC" value="33" enum="Function">
</constant>
+ <constant name="FUNC_ONEMINUS" value="34" enum="Function">
+ </constant>
</constants>
</class>
diff --git a/doc/classes/WindowDialog.xml b/doc/classes/WindowDialog.xml
index 16b7bd84ad..c5d66af984 100644
--- a/doc/classes/WindowDialog.xml
+++ b/doc/classes/WindowDialog.xml
@@ -13,7 +13,7 @@
<return type="TextureButton">
</return>
<description>
- Return the close [TextureButton].
+ Returns the close [TextureButton].
</description>
</method>
</methods>
diff --git a/doc/tools/makerst.py b/doc/tools/makerst.py
index e81b4db13e..c3e15b2f9a 100755
--- a/doc/tools/makerst.py
+++ b/doc/tools/makerst.py
@@ -683,10 +683,16 @@ def rstize_text(text, state): # type: (str, State) -> str
# Handle [tags]
inside_code = False
+ inside_url = False
+ url_has_name = False
+ url_link = ""
pos = 0
tag_depth = 0
+ previous_pos = 0
while True:
pos = text.find('[', pos)
+ if inside_url and (pos > previous_pos):
+ url_has_name = True
if pos == -1:
break
@@ -795,12 +801,16 @@ def rstize_text(text, state): # type: (str, State) -> str
elif cmd.find('image=') == 0:
tag_text = "" # '![](' + cmd[6:] + ')'
elif cmd.find('url=') == 0:
- tag_text = ':ref:`' + cmd[4:] + '<' + cmd[4:] + ">`"
+ url_link = cmd[4:]
+ tag_text = ':ref:`'
tag_depth += 1
+ url_has_name = False
+ inside_url = True
elif cmd == '/url':
- tag_text = ''
+ tag_text = ('' if url_has_name else url_link) + '<' + url_link + ">`"
tag_depth -= 1
escape_post = True
+ inside_url = False
elif cmd == 'center':
tag_depth += 1
tag_text = ''
@@ -871,6 +881,7 @@ def rstize_text(text, state): # type: (str, State) -> str
text = pre_text + tag_text + post_text
pos = len(pre_text) + len(tag_text)
+ previous_pos = pos
if tag_depth > 0:
print_error("Tag depth mismatch: too many/little open/close tags, file: {}".format(state.current_class), state)
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index d3c6b041a8..f49f52e47b 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -202,6 +202,10 @@ Error RasterizerGLES2::is_viable() {
return ERR_UNAVAILABLE;
}
}
+
+ if (GLAD_GL_EXT_framebuffer_multisample) {
+ glRenderbufferStorageMultisample = glRenderbufferStorageMultisampleEXT;
+ }
#endif // GLES_OVER_GL
#endif // GLAD_ENABLED
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
index 99eb0665d6..2d9eec10d2 100644
--- a/drivers/gles2/rasterizer_scene_gles2.cpp
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -42,6 +42,16 @@
#define glClearDepth glClearDepthf
#endif
+#ifndef GLES_OVER_GL
+#ifdef IPHONE_ENABLED
+#include <OpenGLES/ES2/glext.h>
+//void *glResolveMultisampleFramebufferAPPLE;
+
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#endif
+#endif
+
static const GLenum _cube_side_enum[6] = {
GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
@@ -570,7 +580,7 @@ bool RasterizerSceneGLES2::reflection_probe_instance_begin_render(RID p_instance
//the approach below is fatal for powervr
- // Set the initial (empty) mipmaps, all need to be set for this to work in GLES2, even if later wont be used.
+ // Set the initial (empty) mipmaps, all need to be set for this to work in GLES2, even if they won't be used later.
while (size >= 1) {
for (int i = 0; i < 6; i++) {
@@ -1148,6 +1158,30 @@ void RasterizerSceneGLES2::_add_geometry_with_material(RasterizerStorageGLES2::G
}
}
+void RasterizerSceneGLES2::_copy_texture_to_front_buffer(GLuint p_texture) {
+
+ //copy to front buffer
+ glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo);
+
+ glDepthMask(GL_FALSE);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_BLEND);
+ glDepthFunc(GL_LEQUAL);
+ glColorMask(1, 1, 1, 1);
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, p_texture);
+
+ glViewport(0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height);
+
+ storage->shaders.copy.bind();
+
+ storage->bind_quad_array();
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+}
+
void RasterizerSceneGLES2::_fill_render_list(InstanceBase **p_cull_result, int p_cull_count, bool p_depth_pass, bool p_shadow_pass) {
render_pass++;
@@ -2435,6 +2469,7 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
if (p_env) {
state.scene_shader.set_uniform(SceneShaderGLES2::BG_ENERGY, p_env->bg_energy);
+ state.scene_shader.set_uniform(SceneShaderGLES2::BG_COLOR, p_env->bg_color);
state.scene_shader.set_uniform(SceneShaderGLES2::AMBIENT_SKY_CONTRIBUTION, p_env->ambient_sky_contribution);
state.scene_shader.set_uniform(SceneShaderGLES2::AMBIENT_COLOR, p_env->ambient_color);
@@ -2442,6 +2477,7 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
} else {
state.scene_shader.set_uniform(SceneShaderGLES2::BG_ENERGY, 1.0);
+ state.scene_shader.set_uniform(SceneShaderGLES2::BG_COLOR, state.default_bg);
state.scene_shader.set_uniform(SceneShaderGLES2::AMBIENT_SKY_CONTRIBUTION, 1.0);
state.scene_shader.set_uniform(SceneShaderGLES2::AMBIENT_COLOR, state.default_ambient);
state.scene_shader.set_uniform(SceneShaderGLES2::AMBIENT_ENERGY, 1.0);
@@ -2544,7 +2580,6 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
state.scene_shader.set_conditional(SceneShaderGLES2::USE_LIGHTMAP_CAPTURE, false);
state.scene_shader.set_conditional(SceneShaderGLES2::FOG_DEPTH_ENABLED, false);
state.scene_shader.set_conditional(SceneShaderGLES2::FOG_HEIGHT_ENABLED, false);
- state.scene_shader.set_conditional(SceneShaderGLES2::USE_RADIANCE_MAP, false);
state.scene_shader.set_conditional(SceneShaderGLES2::USE_DEPTH_PREPASS, false);
}
@@ -2689,7 +2724,11 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
if (storage->frame.current_rt->external.fbo != 0) {
current_fb = storage->frame.current_rt->external.fbo;
} else {
- current_fb = storage->frame.current_rt->fbo;
+ if (storage->frame.current_rt->multisample_active) {
+ current_fb = storage->frame.current_rt->multisample_fbo;
+ } else {
+ current_fb = storage->frame.current_rt->fbo;
+ }
}
env = environment_owner.getornull(p_environment);
@@ -2791,6 +2830,7 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
}
state.default_ambient = Color(clear_color.r, clear_color.g, clear_color.b, 1.0);
+ state.default_bg = Color(clear_color.r, clear_color.g, clear_color.b, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@@ -2830,6 +2870,7 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
if (probe_interior) {
env_radiance_tex = 0; //do not use radiance texture on interiors
state.default_ambient = Color(0, 0, 0, 1); //black as default ambient for interior
+ state.default_bg = Color(0, 0, 0, 1); //black as default background for interior
}
// render opaque things first
@@ -2838,7 +2879,38 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
if (storage->frame.current_rt && state.used_screen_texture) {
//copy screen texture
+
+ if (storage->frame.current_rt && storage->frame.current_rt->multisample_active) {
+ // Resolve framebuffer to front buffer before copying
+#ifdef GLES_OVER_GL
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, storage->frame.current_rt->multisample_fbo);
+ glReadBuffer(GL_COLOR_ATTACHMENT0);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, storage->frame.current_rt->fbo);
+ glBlitFramebuffer(0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height, 0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+#elif IPHONE_ENABLED
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, storage->frame.current_rt->multisample_fbo);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, storage->frame.current_rt->fbo);
+ glResolveMultisampleFramebufferAPPLE();
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+#else
+ // In GLES2 Blit is not available, so just copy color texture manually
+ _copy_texture_to_front_buffer(storage->frame.current_rt->multisample_color);
+#endif
+ }
+
storage->canvas->_copy_screen(Rect2());
+
+ if (storage->frame.current_rt && storage->frame.current_rt->multisample_active) {
+ // Rebind the current framebuffer
+ glBindFramebuffer(GL_FRAMEBUFFER, current_fb);
+ glViewport(0, 0, viewport_width, viewport_height);
+ }
}
// alpha pass
@@ -2851,6 +2923,22 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
glDisable(GL_DEPTH_TEST);
+ if (storage->frame.current_rt && storage->frame.current_rt->multisample_active) {
+#ifdef GLES_OVER_GL
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, storage->frame.current_rt->multisample_fbo);
+ glReadBuffer(GL_COLOR_ATTACHMENT0);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, storage->frame.current_rt->fbo);
+ glBlitFramebuffer(0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height, 0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+#else
+ // In GLES2 Blit is not available, so just copy color texture manually
+ _copy_texture_to_front_buffer(storage->frame.current_rt->multisample_color);
+#endif
+ }
+
//#define GLES2_SHADOW_ATLAS_DEBUG_VIEW
#ifdef GLES2_SHADOW_ATLAS_DEBUG_VIEW
diff --git a/drivers/gles2/rasterizer_scene_gles2.h b/drivers/gles2/rasterizer_scene_gles2.h
index 48672991d1..d805984dca 100644
--- a/drivers/gles2/rasterizer_scene_gles2.h
+++ b/drivers/gles2/rasterizer_scene_gles2.h
@@ -104,6 +104,7 @@ public:
GLuint immediate_buffer;
Color default_ambient;
+ Color default_bg;
// ResolveShaderGLES3 resolve_shader;
// ScreenSpaceReflectionShaderGLES3 ssr_shader;
@@ -670,6 +671,7 @@ public:
void _add_geometry(RasterizerStorageGLES2::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES2::GeometryOwner *p_owner, int p_material, bool p_depth_pass, bool p_shadow_pass);
void _add_geometry_with_material(RasterizerStorageGLES2::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES2::GeometryOwner *p_owner, RasterizerStorageGLES2::Material *p_material, bool p_depth_pass, bool p_shadow_pass);
+ void _copy_texture_to_front_buffer(GLuint texture);
void _fill_render_list(InstanceBase **p_cull_result, int p_cull_count, bool p_depth_pass, bool p_shadow_pass);
void _render_render_list(RenderList::Element **p_elements, int p_element_count,
const Transform &p_view_transform,
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp
index 13fdd1db73..d709056709 100644
--- a/drivers/gles2/rasterizer_storage_gles2.cpp
+++ b/drivers/gles2/rasterizer_storage_gles2.cpp
@@ -81,6 +81,28 @@ GLuint RasterizerStorageGLES2::system_fbo = 0;
#define _DEPTH_COMPONENT24_OES 0x81A6
+#ifndef GLES_OVER_GL
+// enable extensions manually for android and ios
+#include <dlfcn.h> // needed to load extensions
+
+#ifdef IPHONE_ENABLED
+
+#include <OpenGLES/ES2/glext.h>
+//void *glRenderbufferStorageMultisampleAPPLE;
+//void *glResolveMultisampleFramebufferAPPLE;
+#define glRenderbufferStorageMultisample glRenderbufferStorageMultisampleAPPLE
+#else
+
+#include <GLES2/gl2ext.h>
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT;
+PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glFramebufferTexture2DMultisampleEXT;
+#define glRenderbufferStorageMultisample glRenderbufferStorageMultisampleEXT
+#define glFramebufferTexture2DMultisample glFramebufferTexture2DMultisampleEXT
+#endif
+
+#define GL_MAX_SAMPLES 0x8D57
+#endif //!GLES_OVER_GL
+
void RasterizerStorageGLES2::bind_quad_array() const {
glBindBuffer(GL_ARRAY_BUFFER, resources.quadie);
glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0);
@@ -774,10 +796,7 @@ Ref<Image> RasterizerStorageGLES2::texture_get_data(RID p_texture, int p_layer)
for (int i = 0; i < texture->mipmaps; i++) {
- int ofs = 0;
- if (i > 0) {
- ofs = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, real_format, i - 1);
- }
+ int ofs = Image::get_image_mipmap_offset(texture->alloc_width, texture->alloc_height, real_format, i);
if (texture->compressed) {
glPixelStorei(GL_PACK_ALIGNMENT, 4);
@@ -4552,95 +4571,174 @@ void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) {
if (rt->width <= 0 || rt->height <= 0)
return;
- Texture *texture = texture_owner.getornull(rt->texture);
- ERR_FAIL_COND(!texture);
-
- // create fbo
-
- glGenFramebuffers(1, &rt->fbo);
- glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo);
-
- // color
-
- glGenTextures(1, &rt->color);
- glBindTexture(GL_TEXTURE_2D, rt->color);
+ GLuint color_internal_format;
+ GLuint color_format;
+ GLuint color_type = GL_UNSIGNED_BYTE;
if (rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) {
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rt->width, rt->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ color_internal_format = GL_RGBA;
+ color_format = GL_RGBA;
} else {
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, rt->width, rt->height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
+ color_internal_format = GL_RGB;
+ color_format = GL_RGB;
}
- if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
+ {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- } else {
+ /* Front FBO */
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- }
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ Texture *texture = texture_owner.getornull(rt->texture);
+ ERR_FAIL_COND(!texture);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0);
+ // framebuffer
+ glGenFramebuffers(1, &rt->fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo);
- // depth
+ // color
+ glGenTextures(1, &rt->color);
+ glBindTexture(GL_TEXTURE_2D, rt->color);
- if (config.support_depth_texture) {
- glGenTextures(1, &rt->depth);
- glBindTexture(GL_TEXTURE_2D, rt->depth);
- glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, rt->width, rt->height, 0, GL_DEPTH_COMPONENT, config.depth_type, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, rt->width, rt->height, 0, color_format, color_type, NULL);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0);
- } else {
- glGenRenderbuffers(1, &rt->depth);
- glBindRenderbuffer(GL_RENDERBUFFER, rt->depth);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ } else {
- glRenderbufferStorage(GL_RENDERBUFFER, config.depth_internalformat, rt->width, rt->height);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ }
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth);
- }
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0);
- if (status != GL_FRAMEBUFFER_COMPLETE) {
+ // depth
- glDeleteFramebuffers(1, &rt->fbo);
if (config.support_depth_texture) {
- glDeleteTextures(1, &rt->depth);
+
+ glGenTextures(1, &rt->depth);
+ glBindTexture(GL_TEXTURE_2D, rt->depth);
+ glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, rt->width, rt->height, 0, GL_DEPTH_COMPONENT, config.depth_type, NULL);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0);
} else {
- glDeleteRenderbuffers(1, &rt->depth);
+
+ glGenRenderbuffers(1, &rt->depth);
+ glBindRenderbuffer(GL_RENDERBUFFER, rt->depth);
+
+ glRenderbufferStorage(GL_RENDERBUFFER, config.depth_internalformat, rt->width, rt->height);
+
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth);
}
- glDeleteTextures(1, &rt->color);
- rt->fbo = 0;
- rt->width = 0;
- rt->height = 0;
- rt->color = 0;
- rt->depth = 0;
- texture->tex_id = 0;
- texture->active = false;
- WARN_PRINT("Could not create framebuffer!!");
- return;
+
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+
+ glDeleteFramebuffers(1, &rt->fbo);
+ if (config.support_depth_texture) {
+
+ glDeleteTextures(1, &rt->depth);
+ } else {
+
+ glDeleteRenderbuffers(1, &rt->depth);
+ }
+
+ glDeleteTextures(1, &rt->color);
+ rt->fbo = 0;
+ rt->width = 0;
+ rt->height = 0;
+ rt->color = 0;
+ rt->depth = 0;
+ texture->tex_id = 0;
+ texture->active = false;
+ WARN_PRINT("Could not create framebuffer!!");
+ return;
+ }
+
+ texture->format = Image::FORMAT_RGBA8;
+ texture->gl_format_cache = GL_RGBA;
+ texture->gl_type_cache = GL_UNSIGNED_BYTE;
+ texture->gl_internal_format_cache = GL_RGBA;
+ texture->tex_id = rt->color;
+ texture->width = rt->width;
+ texture->alloc_width = rt->width;
+ texture->height = rt->height;
+ texture->alloc_height = rt->height;
+ texture->active = true;
+
+ texture_set_flags(rt->texture, texture->flags);
}
- texture->format = Image::FORMAT_RGBA8;
- texture->gl_format_cache = GL_RGBA;
- texture->gl_type_cache = GL_UNSIGNED_BYTE;
- texture->gl_internal_format_cache = GL_RGBA;
- texture->tex_id = rt->color;
- texture->width = rt->width;
- texture->alloc_width = rt->width;
- texture->height = rt->height;
- texture->alloc_height = rt->height;
- texture->active = true;
+ /* BACK FBO */
+ /* For MSAA */
+
+ if (rt->msaa != VS::VIEWPORT_MSAA_DISABLED && config.multisample_supported) {
+
+ rt->multisample_active = true;
+
+ static const int msaa_value[] = { 0, 2, 4, 8, 16 };
+ int msaa = msaa_value[rt->msaa];
+
+ int max_samples = 0;
+ glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
+ if (msaa > max_samples) {
+ WARN_PRINTS("MSAA must be <= GL_MAX_SAMPLES, falling-back to GL_MAX_SAMPLES = " + itos(max_samples));
+ msaa = max_samples;
+ }
- texture_set_flags(rt->texture, texture->flags);
+ //regular fbo
+ glGenFramebuffers(1, &rt->multisample_fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, rt->multisample_fbo);
+
+ glGenRenderbuffers(1, &rt->multisample_depth);
+ glBindRenderbuffer(GL_RENDERBUFFER, rt->multisample_depth);
+ glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, config.depth_internalformat, rt->width, rt->height);
+
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->multisample_depth);
+
+#if defined(GLES_OVER_GL) || defined(IPHONE_ENABLED)
+
+ glGenRenderbuffers(1, &rt->multisample_color);
+ glBindRenderbuffer(GL_RENDERBUFFER, rt->multisample_color);
+ glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, color_internal_format, rt->width, rt->height);
+
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rt->multisample_color);
+#else
+ // Render to a texture in android
+ glGenTextures(1, &rt->multisample_color);
+ glBindTexture(GL_TEXTURE_2D, rt->multisample_color);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, rt->width, rt->height, 0, color_format, color_type, NULL);
+
+ // multisample buffer is same size as front buffer, so just use nearest
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
+ glFramebufferTexture2DMultisample(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0, msaa);
+#endif
+
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ printf("err status: %x\n", status);
+ _render_target_clear(rt);
+ ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE);
+ }
+
+ glBindRenderbuffer(GL_RENDERBUFFER, 0);
+
+ } else {
+ rt->multisample_active = false;
+ }
glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@@ -4669,7 +4767,7 @@ void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) {
glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT);
- status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
_render_target_clear(rt);
ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE);
@@ -4728,6 +4826,20 @@ void RasterizerStorageGLES2::_render_target_clear(RenderTarget *rt) {
glDeleteTextures(1, &rt->copy_screen_effect.color);
rt->copy_screen_effect.color = 0;
}
+
+ if (rt->multisample_active) {
+ glDeleteFramebuffers(1, &rt->multisample_fbo);
+ rt->multisample_fbo = 0;
+
+ glDeleteRenderbuffers(1, &rt->multisample_depth);
+ rt->multisample_depth = 0;
+#ifdef GLES_OVER_GL
+ glDeleteRenderbuffers(1, &rt->multisample_color);
+#else
+ glDeleteTextures(1, &rt->multisample_color);
+#endif
+ rt->multisample_color = 0;
+ }
}
RID RasterizerStorageGLES2::render_target_create() {
@@ -4929,6 +5041,11 @@ void RasterizerStorageGLES2::render_target_set_msaa(RID p_render_target, VS::Vie
if (rt->msaa == p_msaa)
return;
+ if (!config.multisample_supported) {
+ ERR_PRINT("MSAA not supported on this hardware.");
+ return;
+ }
+
_render_target_clear(rt);
rt->msaa = p_msaa;
_render_target_allocate(rt);
@@ -5452,6 +5569,26 @@ void RasterizerStorageGLES2::initialize() {
config.support_npot_repeat_mipmap = config.extensions.has("GL_OES_texture_npot");
#endif
+
+#ifndef GLES_OVER_GL
+ //Manually load extensions for android and ios
+
+#ifdef IPHONE_ENABLED
+
+ //void *gles2_lib = dlopen(NULL, RTLD_LAZY);
+ //glRenderbufferStorageMultisampleAPPLE = dlsym(gles2_lib, "glRenderbufferStorageMultisampleAPPLE");
+ //glResolveMultisampleFramebufferAPPLE = dlsym(gles2_lib, "glResolveMultisampleFramebufferAPPLE");
+#else
+
+ void *gles2_lib = dlopen("libGLESv2.so", RTLD_LAZY);
+ glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)dlsym(gles2_lib, "glRenderbufferStorageMultisampleEXT");
+ glFramebufferTexture2DMultisampleEXT = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)dlsym(gles2_lib, "glFramebufferTexture2DMultisampleEXT");
+#endif
+#endif
+
+ // Check for multisample support
+ config.multisample_supported = config.extensions.has("GL_EXT_framebuffer_multisample") || config.extensions.has("GL_EXT_multisampled_render_to_texture") || config.extensions.has("GL_APPLE_framebuffer_multisample");
+
#ifdef GLES_OVER_GL
config.use_rgba_2d_shadows = false;
config.support_depth_texture = true;
diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h
index d6130849fb..3134082e2a 100644
--- a/drivers/gles2/rasterizer_storage_gles2.h
+++ b/drivers/gles2/rasterizer_storage_gles2.h
@@ -92,6 +92,8 @@ public:
bool support_shadow_cubemaps;
+ bool multisample_supported;
+
GLuint depth_internalformat;
GLuint depth_type;
@@ -1132,10 +1134,14 @@ public:
struct RenderTarget : public RID_Data {
GLuint fbo;
-
GLuint color;
GLuint depth;
+ GLuint multisample_fbo;
+ GLuint multisample_color;
+ GLuint multisample_depth;
+ bool multisample_active;
+
// TODO post processing effects?
// TODO HDR?
@@ -1182,6 +1188,10 @@ public:
fbo(0),
color(0),
depth(0),
+ multisample_fbo(0),
+ multisample_color(0),
+ multisample_depth(0),
+ multisample_active(false),
width(0),
height(0),
used_in_frame(false),
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index d00b03fb8a..6ba4004f20 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -934,6 +934,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
actions[VS::SHADER_SPATIAL].render_mode_defines["specular_disabled"] = "#define SPECULAR_DISABLED\n";
actions[VS::SHADER_SPATIAL].render_mode_defines["shadows_disabled"] = "#define SHADOWS_DISABLED\n";
actions[VS::SHADER_SPATIAL].render_mode_defines["ambient_light_disabled"] = "#define AMBIENT_LIGHT_DISABLED\n";
+ actions[VS::SHADER_SPATIAL].render_mode_defines["shadow_to_opacity"] = "#define USE_SHADOW_TO_OPACITY\n";
// No defines for particle shaders in GLES2, there are no GPU particles
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl
index 7ba2856216..7dce784f52 100644
--- a/drivers/gles2/shaders/canvas.glsl
+++ b/drivers/gles2/shaders/canvas.glsl
@@ -347,7 +347,7 @@ void main() {
vec4 color = color_interp;
vec2 uv = uv_interp;
#ifdef USE_FORCE_REPEAT
- //needs to use this to workaround GLES2/WebGL1 forcing tiling that textures that dont support it
+ //needs to use this to workaround GLES2/WebGL1 forcing tiling that textures that don't support it
uv = mod(uv, vec2(1.0, 1.0));
#endif
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index 1c35b455c4..2aef913ae8 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -424,9 +424,12 @@ void main() {
#endif
+ mat4 local_projection_matrix = projection_matrix;
+
mat4 modelview = camera_inverse_matrix * world_matrix;
float roughness = 1.0;
+#define projection_matrix local_projection_matrix
#define world_transform world_matrix
{
@@ -911,6 +914,7 @@ uniform mat4 radiance_inverse_xform;
#endif
+uniform vec4 bg_color;
uniform float bg_energy;
uniform float ambient_sky_contribution;
@@ -1147,7 +1151,8 @@ void light_compute(
float clearcoat_gloss,
float anisotropy,
inout vec3 diffuse_light,
- inout vec3 specular_light) {
+ inout vec3 specular_light,
+ inout float alpha) {
//this makes lights behave closer to linear, but then addition of lights looks bad
//better left disabled
@@ -1302,10 +1307,10 @@ LIGHT_SHADER_CODE
// shlick+ggx as default
#if defined(LIGHT_USE_ANISOTROPY)
- float alpha = roughness * roughness;
+ float alpha_ggx = roughness * roughness;
float aspect = sqrt(1.0 - anisotropy * 0.9);
- float ax = alpha / aspect;
- float ay = alpha * aspect;
+ float ax = alpha_ggx / aspect;
+ float ay = alpha_ggx * aspect;
float XdotH = dot(T, H);
float YdotH = dot(B, H);
float D = D_GGX_anisotropic(cNdotH, ax, ay, XdotH, YdotH, cNdotH);
@@ -1313,10 +1318,10 @@ LIGHT_SHADER_CODE
float G = V_GGX_anisotropic(ax, ay, dot(T, V), dot(T, L), dot(B, V), dot(B, L), cNdotV, cNdotL);
#else
- float alpha = roughness * roughness;
- float D = D_GGX(cNdotH, alpha);
- //float G = G_GGX_2cos(cNdotL, alpha) * G_GGX_2cos(cNdotV, alpha);
- float G = V_GGX(cNdotL, cNdotV, alpha);
+ float alpha_ggx = roughness * roughness;
+ float D = D_GGX(cNdotH, alpha_ggx);
+ //float G = G_GGX_2cos(cNdotL, alpha_ggx) * G_GGX_2cos(cNdotV, alpha_ggx);
+ float G = V_GGX(cNdotL, cNdotV, alpha_ggx);
#endif
// F
vec3 f0 = F0(metallic, specular, diffuse_color);
@@ -1346,6 +1351,10 @@ LIGHT_SHADER_CODE
#endif
}
+#ifdef USE_SHADOW_TO_OPACITY
+ alpha = min(alpha, clamp(1.0 - length(attenuation), 0.0, 1.0));
+#endif
+
#endif //defined(USE_LIGHT_SHADER_CODE)
}
@@ -1531,17 +1540,21 @@ FRAGMENT_SHADER_CODE
vec3 eye_position = view;
+#if !defined(USE_SHADOW_TO_OPACITY)
+
#if defined(ALPHA_SCISSOR_USED)
if (alpha < alpha_scissor) {
discard;
}
-#endif
+#endif // ALPHA_SCISSOR_USED
#ifdef USE_DEPTH_PREPASS
if (alpha < 0.99) {
discard;
}
-#endif
+#endif // USE_DEPTH_PREPASS
+
+#endif // !USE_SHADOW_TO_OPACITY
#ifdef BASE_PASS
//none
@@ -1558,7 +1571,6 @@ FRAGMENT_SHADER_CODE
ref_vec.z *= -1.0;
specular_light = textureCubeLod(radiance_map, ref_vec, roughness * RADIANCE_MAX_LOD).xyz * bg_energy;
-
{
vec3 ambient_dir = normalize((radiance_inverse_xform * vec4(normal, 0.0)).xyz);
vec3 env_ambient = textureCubeLod(radiance_map, ambient_dir, RADIANCE_MAX_LOD).xyz * bg_energy;
@@ -1569,6 +1581,7 @@ FRAGMENT_SHADER_CODE
#else
ambient_light = ambient_color.rgb;
+ specular_light = bg_color.rgb * bg_energy;
#endif
@@ -1628,6 +1641,19 @@ FRAGMENT_SHADER_CODE
#endif // defined(USE_REFLECTION_PROBE1) || defined(USE_REFLECTION_PROBE2)
+ // scales the specular reflections, needs to be be computed before lighting happens,
+ // but after environment and reflection probes are added
+ //TODO: this curve is not really designed for gammaspace, should be adjusted
+ const vec4 c0 = vec4(-1.0, -0.0275, -0.572, 0.022);
+ const vec4 c1 = vec4(1.0, 0.0425, 1.04, -0.04);
+ vec4 r = roughness * c0 + c1;
+ float ndotv = clamp(dot(normal, eye_position), 0.0, 1.0);
+ float a004 = min(r.x * r.x, exp2(-9.28 * ndotv)) * r.x + r.y;
+ vec2 env = vec2(-1.04, 1.04) * a004 + r.zw;
+
+ vec3 f0 = F0(metallic, specular, albedo);
+ specular_light *= env.x * f0 + env.y;
+
#ifdef USE_LIGHTMAP
//ambient light will come entirely from lightmap is lightmap is used
ambient_light = texture2D(lightmap, uv2_interp).rgb * lightmap_energy;
@@ -1699,6 +1725,8 @@ FRAGMENT_SHADER_CODE
#endif
+#if !defined(SHADOWS_DISABLED)
+
#ifdef USE_SHADOW
{
highp vec4 splane = shadow_coord;
@@ -1729,6 +1757,8 @@ FRAGMENT_SHADER_CODE
}
#endif
+#endif //SHADOWS_DISABLED
+
#endif //type omni
#ifdef LIGHT_MODE_DIRECTIONAL
@@ -1739,6 +1769,8 @@ FRAGMENT_SHADER_CODE
#endif
float depth_z = -vertex.z;
+#if !defined(SHADOWS_DISABLED)
+
#ifdef USE_SHADOW
#ifdef USE_VERTEX_LIGHTING
@@ -1957,6 +1989,8 @@ FRAGMENT_SHADER_CODE
#endif //use shadow
+#endif // SHADOWS_DISABLED
+
#endif
#ifdef LIGHT_MODE_SPOT
@@ -1993,6 +2027,8 @@ FRAGMENT_SHADER_CODE
#endif
+#if !defined(SHADOWS_DISABLED)
+
#ifdef USE_SHADOW
{
highp vec4 splane = shadow_coord;
@@ -2002,6 +2038,8 @@ FRAGMENT_SHADER_CODE
}
#endif
+#endif // SHADOWS_DISABLED
+
#endif // LIGHT_MODE_SPOT
#ifdef USE_VERTEX_LIGHTING
@@ -2032,13 +2070,32 @@ FRAGMENT_SHADER_CODE
clearcoat_gloss,
anisotropy,
diffuse_light,
- specular_light);
+ specular_light,
+ alpha);
#endif //vertex lighting
#endif //USE_LIGHTING
//compute and merge
+#ifdef USE_SHADOW_TO_OPACITY
+
+ alpha = min(alpha, clamp(length(ambient_light), 0.0, 1.0));
+
+#if defined(ALPHA_SCISSOR_USED)
+ if (alpha < alpha_scissor) {
+ discard;
+ }
+#endif // ALPHA_SCISSOR_USED
+
+#ifdef USE_DEPTH_PREPASS
+ if (alpha < 0.99) {
+ discard;
+ }
+#endif // USE_DEPTH_PREPASS
+
+#endif // !USE_SHADOW_TO_OPACITY
+
#ifndef RENDER_DEPTH
#ifdef SHADELESS
@@ -2065,17 +2122,6 @@ FRAGMENT_SHADER_CODE
#if defined(DIFFUSE_TOON)
//simplify for toon, as
specular_light *= specular * metallic * albedo * 2.0;
-#else
- //TODO: this curve is not really designed for gammaspace, should be adjusted
- const vec4 c0 = vec4(-1.0, -0.0275, -0.572, 0.022);
- const vec4 c1 = vec4(1.0, 0.0425, 1.04, -0.04);
- vec4 r = roughness * c0 + c1;
- float ndotv = clamp(dot(normal, eye_position), 0.0, 1.0);
- float a004 = min(r.x * r.x, exp2(-9.28 * ndotv)) * r.x + r.y;
- vec2 env = vec2(-1.04, 1.04) * a004 + r.zw;
-
- vec3 f0 = F0(metallic, specular, albedo);
- specular_light *= env.x * f0 + env.y;
#endif
}
@@ -2087,8 +2133,6 @@ FRAGMENT_SHADER_CODE
#endif
// gl_FragColor = vec4(normal, 1.0);
-#endif //unshaded
-
//apply fog
#if defined(FOG_DEPTH_ENABLED) || defined(FOG_HEIGHT_ENABLED)
@@ -2143,6 +2187,8 @@ FRAGMENT_SHADER_CODE
#endif // defined(FOG_DEPTH_ENABLED) || defined(FOG_HEIGHT_ENABLED)
+#endif //unshaded
+
#else // not RENDER_DEPTH
//depth render
#ifdef USE_RGBA_SHADOWS
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 95d4bec611..661be28e6b 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -1210,10 +1210,7 @@ Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer)
for (int i = 0; i < texture->mipmaps; i++) {
- int ofs = 0;
- if (i > 0) {
- ofs = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, real_format, i - 1);
- }
+ int ofs = Image::get_image_mipmap_offset(texture->alloc_width, texture->alloc_height, real_format, i);
if (texture->compressed) {
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index ad26294527..e8417900ea 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -944,6 +944,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_SPATIAL].render_mode_defines["specular_disabled"] = "#define SPECULAR_DISABLED\n";
actions[VS::SHADER_SPATIAL].render_mode_defines["shadows_disabled"] = "#define SHADOWS_DISABLED\n";
actions[VS::SHADER_SPATIAL].render_mode_defines["ambient_light_disabled"] = "#define AMBIENT_LIGHT_DISABLED\n";
+ actions[VS::SHADER_SPATIAL].render_mode_defines["shadow_to_opacity"] = "#define USE_SHADOW_TO_OPACITY\n";
/* PARTICLES SHADER */
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index 630e1c2089..f08d3f4d23 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -993,7 +993,7 @@ vec3 F0(float metallic, float specular, vec3 albedo) {
return mix(vec3(dielectric), albedo, vec3(metallic));
}
-void light_compute(vec3 N, vec3 L, vec3 V, vec3 B, vec3 T, vec3 light_color, vec3 attenuation, vec3 diffuse_color, vec3 transmission, float specular_blob_intensity, float roughness, float metallic, float specular, float rim, float rim_tint, float clearcoat, float clearcoat_gloss, float anisotropy, inout vec3 diffuse_light, inout vec3 specular_light) {
+void light_compute(vec3 N, vec3 L, vec3 V, vec3 B, vec3 T, vec3 light_color, vec3 attenuation, vec3 diffuse_color, vec3 transmission, float specular_blob_intensity, float roughness, float metallic, float specular, float rim, float rim_tint, float clearcoat, float clearcoat_gloss, float anisotropy, inout vec3 diffuse_light, inout vec3 specular_light, inout float alpha) {
#if defined(USE_LIGHT_SHADER_CODE)
// light is written by the light shader
@@ -1135,19 +1135,19 @@ LIGHT_SHADER_CODE
#if defined(LIGHT_USE_ANISOTROPY)
- float alpha = roughness * roughness;
+ float alpha_ggx = roughness * roughness;
float aspect = sqrt(1.0 - anisotropy * 0.9);
- float ax = alpha / aspect;
- float ay = alpha * aspect;
+ float ax = alpha_ggx / aspect;
+ float ay = alpha_ggx * aspect;
float XdotH = dot(T, H);
float YdotH = dot(B, H);
float D = D_GGX_anisotropic(cNdotH, ax, ay, XdotH, YdotH);
float G = G_GGX_anisotropic_2cos(cNdotL, ax, ay, XdotH, YdotH) * G_GGX_anisotropic_2cos(cNdotV, ax, ay, XdotH, YdotH);
#else
- float alpha = roughness * roughness;
- float D = D_GGX(cNdotH, alpha);
- float G = G_GGX_2cos(cNdotL, alpha) * G_GGX_2cos(cNdotV, alpha);
+ float alpha_ggx = roughness * roughness;
+ float D = D_GGX(cNdotH, alpha_ggx);
+ float G = G_GGX_2cos(cNdotL, alpha_ggx) * G_GGX_2cos(cNdotV, alpha_ggx);
#endif
// F
vec3 f0 = F0(metallic, specular, diffuse_color);
@@ -1174,6 +1174,10 @@ LIGHT_SHADER_CODE
#endif
}
+#ifdef USE_SHADOW_TO_OPACITY
+ alpha = min(alpha, clamp(1.0 - length(attenuation), 0.0, 1.0));
+#endif
+
#endif //defined(USE_LIGHT_SHADER_CODE)
}
@@ -1250,7 +1254,7 @@ vec3 light_transmittance(float translucency,vec3 light_vec, vec3 normal, vec3 po
}
#endif
-void light_process_omni(int idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 binormal, vec3 tangent, vec3 albedo, vec3 transmission, float roughness, float metallic, float specular, float rim, float rim_tint, float clearcoat, float clearcoat_gloss, float anisotropy, float p_blob_intensity, inout vec3 diffuse_light, inout vec3 specular_light) {
+void light_process_omni(int idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 binormal, vec3 tangent, vec3 albedo, vec3 transmission, float roughness, float metallic, float specular, float rim, float rim_tint, float clearcoat, float clearcoat_gloss, float anisotropy, float p_blob_intensity, inout vec3 diffuse_light, inout vec3 specular_light, inout float alpha) {
vec3 light_rel_vec = omni_lights[idx].light_pos_inv_radius.xyz - vertex;
float light_length = length(light_rel_vec);
@@ -1304,10 +1308,10 @@ void light_process_omni(int idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 bi
light_attenuation *= mix(omni_lights[idx].shadow_color_contact.rgb, vec3(1.0), shadow);
}
#endif //SHADOWS_DISABLED
- light_compute(normal, normalize(light_rel_vec), eye_vec, binormal, tangent, omni_lights[idx].light_color_energy.rgb, light_attenuation, albedo, transmission, omni_lights[idx].light_params.z * p_blob_intensity, roughness, metallic, specular, rim * omni_attenuation, rim_tint, clearcoat, clearcoat_gloss, anisotropy, diffuse_light, specular_light);
+ light_compute(normal, normalize(light_rel_vec), eye_vec, binormal, tangent, omni_lights[idx].light_color_energy.rgb, light_attenuation, albedo, transmission, omni_lights[idx].light_params.z * p_blob_intensity, roughness, metallic, specular, rim * omni_attenuation, rim_tint, clearcoat, clearcoat_gloss, anisotropy, diffuse_light, specular_light, alpha);
}
-void light_process_spot(int idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 binormal, vec3 tangent, vec3 albedo, vec3 transmission, float roughness, float metallic, float specular, float rim, float rim_tint, float clearcoat, float clearcoat_gloss, float anisotropy, float p_blob_intensity, inout vec3 diffuse_light, inout vec3 specular_light) {
+void light_process_spot(int idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 binormal, vec3 tangent, vec3 albedo, vec3 transmission, float roughness, float metallic, float specular, float rim, float rim_tint, float clearcoat, float clearcoat_gloss, float anisotropy, float p_blob_intensity, inout vec3 diffuse_light, inout vec3 specular_light, inout float alpha) {
vec3 light_rel_vec = spot_lights[idx].light_pos_inv_radius.xyz - vertex;
float light_length = length(light_rel_vec);
@@ -1339,7 +1343,7 @@ void light_process_spot(int idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 bi
}
#endif //SHADOWS_DISABLED
- light_compute(normal, normalize(light_rel_vec), eye_vec, binormal, tangent, spot_lights[idx].light_color_energy.rgb, light_attenuation, albedo, transmission, spot_lights[idx].light_params.z * p_blob_intensity, roughness, metallic, specular, rim * spot_attenuation, rim_tint, clearcoat, clearcoat_gloss, anisotropy, diffuse_light, specular_light);
+ light_compute(normal, normalize(light_rel_vec), eye_vec, binormal, tangent, spot_lights[idx].light_color_energy.rgb, light_attenuation, albedo, transmission, spot_lights[idx].light_params.z * p_blob_intensity, roughness, metallic, specular, rim * spot_attenuation, rim_tint, clearcoat, clearcoat_gloss, anisotropy, diffuse_light, specular_light, alpha);
}
void reflection_process(int idx, vec3 vertex, vec3 normal, vec3 binormal, vec3 tangent, float roughness, float anisotropy, vec3 ambient, vec3 skybox, inout highp vec4 reflection_accum, inout highp vec4 ambient_accum) {
@@ -1705,11 +1709,13 @@ FRAGMENT_SHADER_CODE
/* clang-format on */
}
+#if !defined(USE_SHADOW_TO_OPACITY)
+
#if defined(ALPHA_SCISSOR_USED)
if (alpha < alpha_scissor) {
discard;
}
-#endif
+#endif // ALPHA_SCISSOR_USED
#ifdef USE_OPAQUE_PREPASS
@@ -1717,7 +1723,9 @@ FRAGMENT_SHADER_CODE
discard;
}
-#endif
+#endif // USE_OPAQUE_PREPASS
+
+#endif // !USE_SHADOW_TO_OPACITY
#if defined(ENABLE_NORMALMAP)
@@ -1802,6 +1810,7 @@ FRAGMENT_SHADER_CODE
ambient_light = vec3(0.0, 0.0, 0.0);
#else
ambient_light = ambient_light_color.rgb;
+ env_reflection_light = bg_color.rgb * bg_energy;
#endif //AMBIENT_LIGHT_DISABLED
#endif
@@ -1809,10 +1818,98 @@ FRAGMENT_SHADER_CODE
ambient_light *= ambient_energy;
float specular_blob_intensity = 1.0;
+
#if defined(SPECULAR_TOON)
specular_blob_intensity *= specular * 2.0;
#endif
+#ifdef USE_GI_PROBES
+ gi_probes_compute(vertex, normal, roughness, env_reflection_light, ambient_light);
+
+#endif
+
+#ifdef USE_LIGHTMAP
+ ambient_light = texture(lightmap, uv2).rgb * lightmap_energy;
+#endif
+
+#ifdef USE_LIGHTMAP_CAPTURE
+ {
+ vec3 cone_dirs[12] = vec3[](
+ vec3(0.0, 0.0, 1.0),
+ vec3(0.866025, 0.0, 0.5),
+ vec3(0.267617, 0.823639, 0.5),
+ vec3(-0.700629, 0.509037, 0.5),
+ vec3(-0.700629, -0.509037, 0.5),
+ vec3(0.267617, -0.823639, 0.5),
+ vec3(0.0, 0.0, -1.0),
+ vec3(0.866025, 0.0, -0.5),
+ vec3(0.267617, 0.823639, -0.5),
+ vec3(-0.700629, 0.509037, -0.5),
+ vec3(-0.700629, -0.509037, -0.5),
+ vec3(0.267617, -0.823639, -0.5));
+
+ vec3 local_normal = normalize(camera_matrix * vec4(normal, 0.0)).xyz;
+ vec4 captured = vec4(0.0);
+ float sum = 0.0;
+ for (int i = 0; i < 12; i++) {
+ float amount = max(0.0, dot(local_normal, cone_dirs[i])); //not correct, but creates a nice wrap around effect
+ captured += lightmap_captures[i] * amount;
+ sum += amount;
+ }
+
+ captured /= sum;
+
+ if (lightmap_capture_sky) {
+ ambient_light = mix(ambient_light, captured.rgb, captured.a);
+ } else {
+ ambient_light = captured.rgb;
+ }
+ }
+#endif
+
+#ifdef USE_FORWARD_LIGHTING
+
+ highp vec4 reflection_accum = vec4(0.0, 0.0, 0.0, 0.0);
+ highp vec4 ambient_accum = vec4(0.0, 0.0, 0.0, 0.0);
+ for (int i = 0; i < reflection_count; i++) {
+ reflection_process(reflection_indices[i], vertex, normal, binormal, tangent, roughness, anisotropy, ambient_light, env_reflection_light, reflection_accum, ambient_accum);
+ }
+
+ if (reflection_accum.a > 0.0) {
+ specular_light += reflection_accum.rgb / reflection_accum.a;
+ } else {
+ specular_light += env_reflection_light;
+ }
+#if !defined(USE_LIGHTMAP) && !defined(USE_LIGHTMAP_CAPTURE)
+ if (ambient_accum.a > 0.0) {
+ ambient_light = ambient_accum.rgb / ambient_accum.a;
+ }
+#endif
+#endif
+
+ {
+
+#if defined(DIFFUSE_TOON)
+ //simplify for toon, as
+ specular_light *= specular * metallic * albedo * 2.0;
+#else
+
+ // scales the specular reflections, needs to be be computed before lighting happens,
+ // but after environment, GI, and reflection probes are added
+ // Environment brdf approximation (Lazarov 2013)
+ // see https://www.unrealengine.com/en-US/blog/physically-based-shading-on-mobile
+ const vec4 c0 = vec4(-1.0, -0.0275, -0.572, 0.022);
+ const vec4 c1 = vec4(1.0, 0.0425, 1.04, -0.04);
+ vec4 r = roughness * c0 + c1;
+ float ndotv = clamp(dot(normal, eye_vec), 0.0, 1.0);
+ float a004 = min(r.x * r.x, exp2(-9.28 * ndotv)) * r.x + r.y;
+ vec2 env = vec2(-1.04, 1.04) * a004 + r.zw;
+
+ vec3 f0 = F0(metallic, specular, albedo);
+ specular_light *= env.x * f0 + env.y;
+#endif
+ }
+
#if defined(USE_LIGHT_DIRECTIONAL)
vec3 light_attenuation = vec3(1.0);
@@ -1955,91 +2052,49 @@ FRAGMENT_SHADER_CODE
specular_light *= mix(vec3(1.0), light_attenuation, specular_light_interp.a);
#else
- light_compute(normal, -light_direction_attenuation.xyz, eye_vec, binormal, tangent, light_color_energy.rgb, light_attenuation, albedo, transmission, light_params.z * specular_blob_intensity, roughness, metallic, specular, rim, rim_tint, clearcoat, clearcoat_gloss, anisotropy, diffuse_light, specular_light);
+ light_compute(normal, -light_direction_attenuation.xyz, eye_vec, binormal, tangent, light_color_energy.rgb, light_attenuation, albedo, transmission, light_params.z * specular_blob_intensity, roughness, metallic, specular, rim, rim_tint, clearcoat, clearcoat_gloss, anisotropy, diffuse_light, specular_light, alpha);
#endif
#endif //#USE_LIGHT_DIRECTIONAL
-#ifdef USE_GI_PROBES
- gi_probes_compute(vertex, normal, roughness, env_reflection_light, ambient_light);
-
-#endif
-
-#ifdef USE_LIGHTMAP
- ambient_light = texture(lightmap, uv2).rgb * lightmap_energy;
-#endif
-
-#ifdef USE_LIGHTMAP_CAPTURE
- {
- vec3 cone_dirs[12] = vec3[](
- vec3(0.0, 0.0, 1.0),
- vec3(0.866025, 0.0, 0.5),
- vec3(0.267617, 0.823639, 0.5),
- vec3(-0.700629, 0.509037, 0.5),
- vec3(-0.700629, -0.509037, 0.5),
- vec3(0.267617, -0.823639, 0.5),
- vec3(0.0, 0.0, -1.0),
- vec3(0.866025, 0.0, -0.5),
- vec3(0.267617, 0.823639, -0.5),
- vec3(-0.700629, 0.509037, -0.5),
- vec3(-0.700629, -0.509037, -0.5),
- vec3(0.267617, -0.823639, -0.5));
-
- vec3 local_normal = normalize(camera_matrix * vec4(normal, 0.0)).xyz;
- vec4 captured = vec4(0.0);
- float sum = 0.0;
- for (int i = 0; i < 12; i++) {
- float amount = max(0.0, dot(local_normal, cone_dirs[i])); //not correct, but creates a nice wrap around effect
- captured += lightmap_captures[i] * amount;
- sum += amount;
- }
-
- captured /= sum;
-
- if (lightmap_capture_sky) {
- ambient_light = mix(ambient_light, captured.rgb, captured.a);
- } else {
- ambient_light = captured.rgb;
- }
- }
-#endif
-
#ifdef USE_FORWARD_LIGHTING
- highp vec4 reflection_accum = vec4(0.0, 0.0, 0.0, 0.0);
- highp vec4 ambient_accum = vec4(0.0, 0.0, 0.0, 0.0);
- for (int i = 0; i < reflection_count; i++) {
- reflection_process(reflection_indices[i], vertex, normal, binormal, tangent, roughness, anisotropy, ambient_light, env_reflection_light, reflection_accum, ambient_accum);
- }
-
- if (reflection_accum.a > 0.0) {
- specular_light += reflection_accum.rgb / reflection_accum.a;
- } else {
- specular_light += env_reflection_light;
- }
-#if !defined(USE_LIGHTMAP) && !defined(USE_LIGHTMAP_CAPTURE)
- if (ambient_accum.a > 0.0) {
- ambient_light = ambient_accum.rgb / ambient_accum.a;
- }
-#endif
-
#ifdef USE_VERTEX_LIGHTING
diffuse_light *= albedo;
#else
for (int i = 0; i < omni_light_count; i++) {
- light_process_omni(omni_light_indices[i], vertex, eye_vec, normal, binormal, tangent, albedo, transmission, roughness, metallic, specular, rim, rim_tint, clearcoat, clearcoat_gloss, anisotropy, specular_blob_intensity, diffuse_light, specular_light);
+ light_process_omni(omni_light_indices[i], vertex, eye_vec, normal, binormal, tangent, albedo, transmission, roughness, metallic, specular, rim, rim_tint, clearcoat, clearcoat_gloss, anisotropy, specular_blob_intensity, diffuse_light, specular_light, alpha);
}
for (int i = 0; i < spot_light_count; i++) {
- light_process_spot(spot_light_indices[i], vertex, eye_vec, normal, binormal, tangent, albedo, transmission, roughness, metallic, specular, rim, rim_tint, clearcoat, clearcoat_gloss, anisotropy, specular_blob_intensity, diffuse_light, specular_light);
+ light_process_spot(spot_light_indices[i], vertex, eye_vec, normal, binormal, tangent, albedo, transmission, roughness, metallic, specular, rim, rim_tint, clearcoat, clearcoat_gloss, anisotropy, specular_blob_intensity, diffuse_light, specular_light, alpha);
}
#endif //USE_VERTEX_LIGHTING
#endif
+#ifdef USE_SHADOW_TO_OPACITY
+ alpha = min(alpha, clamp(length(ambient_light), 0.0, 1.0));
+
+#if defined(ALPHA_SCISSOR_USED)
+ if (alpha < alpha_scissor) {
+ discard;
+ }
+#endif // ALPHA_SCISSOR_USED
+
+#ifdef USE_OPAQUE_PREPASS
+
+ if (alpha < opaque_prepass_threshold) {
+ discard;
+ }
+
+#endif // USE_OPAQUE_PREPASS
+
+#endif // USE_SHADOW_TO_OPACITY
+
#ifdef RENDER_DEPTH
//nothing happens, so a tree-ssa optimizer will result in no fragment shader :)
#else
@@ -2058,26 +2113,6 @@ FRAGMENT_SHADER_CODE
diffuse_light *= 1.0 - metallic; // TODO: avoid all diffuse and ambient light calculations when metallic == 1 up to this point
ambient_light *= 1.0 - metallic;
- {
-
-#if defined(DIFFUSE_TOON)
- //simplify for toon, as
- specular_light *= specular * metallic * albedo * 2.0;
-#else
- // Environment brdf approximation (Lazarov 2013)
- // see https://www.unrealengine.com/en-US/blog/physically-based-shading-on-mobile
- const vec4 c0 = vec4(-1.0, -0.0275, -0.572, 0.022);
- const vec4 c1 = vec4(1.0, 0.0425, 1.04, -0.04);
- vec4 r = roughness * c0 + c1;
- float ndotv = clamp(dot(normal, eye_vec), 0.0, 1.0);
- float a004 = min(r.x * r.x, exp2(-9.28 * ndotv)) * r.x + r.y;
- vec2 env = vec2(-1.04, 1.04) * a004 + r.zw;
-
- vec3 f0 = F0(metallic, specular, albedo);
- specular_light *= env.x * f0 + env.y;
-#endif
- }
-
if (fog_color_enabled.a > 0.5) {
float fog_amount = 0.0;
diff --git a/drivers/unix/net_socket_posix.cpp b/drivers/unix/net_socket_posix.cpp
index 2dffa083fe..37abccbe27 100644
--- a/drivers/unix/net_socket_posix.cpp
+++ b/drivers/unix/net_socket_posix.cpp
@@ -177,6 +177,13 @@ NetSocketPosix::~NetSocketPosix() {
close();
}
+// Silent a warning reported in #27594
+
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wlogical-op"
+#endif
+
NetSocketPosix::NetError NetSocketPosix::_get_socket_error() {
#if defined(WINDOWS_ENABLED)
int err = WSAGetLastError();
@@ -201,6 +208,10 @@ NetSocketPosix::NetError NetSocketPosix::_get_socket_error() {
#endif
}
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic pop
+#endif
+
bool NetSocketPosix::_can_use_ip(const IP_Address p_ip, const bool p_for_bind) const {
if (p_for_bind && !(p_ip.is_valid() || p_ip.is_wildcard())) {
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index 25cdc8d8a0..4de910ee1c 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -170,7 +170,7 @@ String OS_Unix::get_stdin_string(bool p_block) {
return "";
}
-String OS_Unix::get_name() {
+String OS_Unix::get_name() const {
return "Unix";
}
diff --git a/drivers/unix/os_unix.h b/drivers/unix/os_unix.h
index 6a05877a8c..53446a6b6f 100644
--- a/drivers/unix/os_unix.h
+++ b/drivers/unix/os_unix.h
@@ -76,7 +76,7 @@ public:
virtual Error set_cwd(const String &p_cwd);
- virtual String get_name();
+ virtual String get_name() const;
virtual Date get_date(bool utc) const;
virtual Time get_time(bool utc) const;
diff --git a/editor/SCsub b/editor/SCsub
index 82a4ecb6c0..7d48e47c9f 100644
--- a/editor/SCsub
+++ b/editor/SCsub
@@ -79,9 +79,6 @@ if env['tools']:
env.CommandNoCache('#editor/builtin_fonts.gen.h', flist, run_in_subprocess(editor_builders.make_fonts_header))
env.add_source_files(env.editor_sources, "*.cpp")
- env_thirdparty = env.Clone()
- env_thirdparty.disable_warnings()
- env_thirdparty.add_source_files(env.editor_sources, ["#thirdparty/misc/clipper.cpp"])
SConscript('collada/SCsub')
SConscript('doc/SCsub')
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index 61244ab78c..1985c91f31 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -3520,7 +3520,7 @@ void AnimationTrackEditor::_update_tracks() {
void AnimationTrackEditor::_animation_changed() {
if (animation_changing_awaiting_update) {
- return; //all will be updated, dont bother with anything
+ return; //all will be updated, don't bother with anything
}
if (key_edit && key_edit->setting) {
@@ -3656,7 +3656,8 @@ void AnimationTrackEditor::_update_step(double p_new_step) {
step->set_block_signals(true);
undo_redo->commit_action();
step->set_block_signals(false);
- emit_signal("animation_step_changed", step_value);
+ emit_signal("animation_step_changed", p_new_step);
+ animation->_change_notify("step");
}
void AnimationTrackEditor::_update_length(double p_new_len) {
@@ -4931,7 +4932,6 @@ void AnimationTrackEditor::_bind_methods() {
ClassDB::bind_method("_update_scroll", &AnimationTrackEditor::_update_scroll);
ClassDB::bind_method("_update_tracks", &AnimationTrackEditor::_update_tracks);
ClassDB::bind_method("_update_step", &AnimationTrackEditor::_update_step);
- ClassDB::bind_method("_update_length", &AnimationTrackEditor::_update_length);
ClassDB::bind_method("_dropped_track", &AnimationTrackEditor::_dropped_track);
ClassDB::bind_method("_add_track", &AnimationTrackEditor::_add_track);
ClassDB::bind_method("_new_track_node_selected", &AnimationTrackEditor::_new_track_node_selected);
@@ -4992,7 +4992,6 @@ AnimationTrackEditor::AnimationTrackEditor() {
timeline->connect("name_limit_changed", this, "_name_limit_changed");
timeline->connect("track_added", this, "_add_track");
timeline->connect("value_changed", this, "_timeline_value_changed");
- timeline->connect("length_changed", this, "_update_length");
scroll = memnew(ScrollContainer);
timeline_vbox->add_child(scroll);
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp
index ec984e480a..695560ca34 100644
--- a/editor/code_editor.cpp
+++ b/editor/code_editor.cpp
@@ -755,6 +755,7 @@ void CodeTextEditor::update_editor_settings() {
text_editor->set_indent_size(EditorSettings::get_singleton()->get("text_editor/indent/size"));
text_editor->set_auto_indent(EditorSettings::get_singleton()->get("text_editor/indent/auto_indent"));
text_editor->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/indent/draw_tabs"));
+ text_editor->set_draw_spaces(EditorSettings::get_singleton()->get("text_editor/indent/draw_spaces"));
text_editor->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/line_numbers/show_line_numbers"));
text_editor->set_line_numbers_zero_padded(EditorSettings::get_singleton()->get("text_editor/line_numbers/line_numbers_zero_padded"));
text_editor->set_show_line_length_guideline(EditorSettings::get_singleton()->get("text_editor/line_numbers/show_line_length_guideline"));
@@ -764,6 +765,7 @@ void CodeTextEditor::update_editor_settings() {
text_editor->set_highlight_current_line(EditorSettings::get_singleton()->get("text_editor/highlighting/highlight_current_line"));
text_editor->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/cursor/caret_blink"));
text_editor->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/cursor/caret_blink_speed"));
+ text_editor->set_bookmark_gutter_enabled(EditorSettings::get_singleton()->get("text_editor/line_numbers/show_bookmark_gutter"));
text_editor->set_breakpoint_gutter_enabled(EditorSettings::get_singleton()->get("text_editor/line_numbers/show_breakpoint_gutter"));
text_editor->set_hiding_enabled(EditorSettings::get_singleton()->get("text_editor/line_numbers/code_folding"));
text_editor->set_draw_fold_gutter(EditorSettings::get_singleton()->get("text_editor/line_numbers/code_folding"));
@@ -1203,6 +1205,7 @@ Variant CodeTextEditor::get_edit_state() {
state["folded_lines"] = text_editor->get_folded_lines();
state["breakpoints"] = text_editor->get_breakpoints_array();
+ state["bookmarks"] = text_editor->get_bookmarks_array();
state["syntax_highlighter"] = TTR("Standard");
SyntaxHighlighter *syntax_highlighter = text_editor->_get_syntax_highlighting();
@@ -1240,6 +1243,13 @@ void CodeTextEditor::set_edit_state(const Variant &p_state) {
}
}
+ if (state.has("bookmarks")) {
+ Array bookmarks = state["bookmarks"];
+ for (int i = 0; i < bookmarks.size(); i++) {
+ text_editor->set_line_as_bookmark(bookmarks[i], true);
+ }
+ }
+
text_editor->grab_focus();
}
@@ -1357,6 +1367,70 @@ void CodeTextEditor::set_warning_nb(int p_warning_nb) {
_set_show_warnings_panel(false);
}
+void CodeTextEditor::toggle_bookmark() {
+
+ int line = text_editor->cursor_get_line();
+ text_editor->set_line_as_bookmark(line, !text_editor->is_line_set_as_bookmark(line));
+}
+
+void CodeTextEditor::goto_next_bookmark() {
+
+ List<int> bmarks;
+ text_editor->get_bookmarks(&bmarks);
+ if (bmarks.size() <= 0) {
+ return;
+ }
+
+ int line = text_editor->cursor_get_line();
+ if (line >= bmarks[bmarks.size() - 1]) {
+ text_editor->unfold_line(bmarks[0]);
+ text_editor->cursor_set_line(bmarks[0]);
+ } else {
+ for (List<int>::Element *E = bmarks.front(); E; E = E->next()) {
+ int bline = E->get();
+ if (bline > line) {
+ text_editor->unfold_line(bline);
+ text_editor->cursor_set_line(bline);
+ return;
+ }
+ }
+ }
+}
+
+void CodeTextEditor::goto_prev_bookmark() {
+
+ List<int> bmarks;
+ text_editor->get_bookmarks(&bmarks);
+ if (bmarks.size() <= 0) {
+ return;
+ }
+
+ int line = text_editor->cursor_get_line();
+ if (line <= bmarks[0]) {
+ text_editor->unfold_line(bmarks[bmarks.size() - 1]);
+ text_editor->cursor_set_line(bmarks[bmarks.size() - 1]);
+ } else {
+ for (List<int>::Element *E = bmarks.back(); E; E = E->prev()) {
+ int bline = E->get();
+ if (bline < line) {
+ text_editor->unfold_line(bline);
+ text_editor->cursor_set_line(bline);
+ return;
+ }
+ }
+ }
+}
+
+void CodeTextEditor::remove_all_bookmarks() {
+
+ List<int> bmarks;
+ text_editor->get_bookmarks(&bmarks);
+
+ for (List<int>::Element *E = bmarks.front(); E; E = E->next()) {
+ text_editor->set_line_as_bookmark(E->get(), false);
+ }
+}
+
void CodeTextEditor::_bind_methods() {
ClassDB::bind_method("_text_editor_gui_input", &CodeTextEditor::_text_editor_gui_input);
diff --git a/editor/code_editor.h b/editor/code_editor.h
index b98af377ce..5c6b54ae44 100644
--- a/editor/code_editor.h
+++ b/editor/code_editor.h
@@ -234,6 +234,11 @@ public:
virtual void apply_code() {}
void goto_error();
+ void toggle_bookmark();
+ void goto_next_bookmark();
+ void goto_prev_bookmark();
+ void remove_all_bookmarks();
+
void set_code_complete_func(CodeTextEditorCodeCompleteFunc p_code_complete_func, void *p_ud);
CodeTextEditor();
diff --git a/editor/doc/doc_dump.cpp b/editor/doc/doc_dump.cpp
index 6ccf0e26ea..866d57e054 100644
--- a/editor/doc/doc_dump.cpp
+++ b/editor/doc/doc_dump.cpp
@@ -111,7 +111,7 @@ void DocDump::dump(const String &p_file) {
for (List<MethodInfo>::Element *E = method_list.front(); E; E = E->next()) {
if (E->get().name == "" || E->get().name[0] == '_')
- continue; //hiden
+ continue; //hidden
MethodBind *m = ClassDB::get_method(name, E->get().name);
diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp
index 2beb0153f4..9cd7d781a4 100644
--- a/editor/editor_audio_buses.cpp
+++ b/editor/editor_audio_buses.cpp
@@ -322,13 +322,13 @@ void EditorAudioBus::_volume_changed(float p_normalized) {
float EditorAudioBus::_normalized_volume_to_scaled_db(float normalized) {
/* There are three different formulas for the conversion from normalized
- * values to relative decibal values.
- * One formula is an exponential graph which intends to counteract
- * the logorithmic nature of human hearing. This is an approximation
- * of the behaviour of a 'logarithmic potentiometer' found on most
- * musical instruments and also emulated in popular software.
- * The other two equations are hand-tuned linear tapers that intend to
- * try to ease the exponential equation in areas where it makes sense.*/
+ * values to relative decibal values.
+ * One formula is an exponential graph which intends to counteract
+ * the logorithmic nature of human hearing. This is an approximation
+ * of the behaviour of a 'logarithmic potentiometer' found on most
+ * musical instruments and also emulated in popular software.
+ * The other two equations are hand-tuned linear tapers that intend to
+ * try to ease the exponential equation in areas where it makes sense.*/
if (normalized > 0.6f) {
return 22.22f * normalized - 16.2f;
@@ -341,16 +341,16 @@ float EditorAudioBus::_normalized_volume_to_scaled_db(float normalized) {
float EditorAudioBus::_scaled_db_to_normalized_volume(float db) {
/* Inversion of equations found in _normalized_volume_to_scaled_db.
- * IMPORTANT: If one function changes, the other much change to reflect it. */
+ * IMPORTANT: If one function changes, the other much change to reflect it. */
if (db > -2.88) {
return (db + 16.2f) / 22.22f;
} else if (db < -38.602f) {
return (db + 80.00f) / 830.72f;
} else {
if (db < 0.0) {
- /* To acommodate for NaN on negative numbers for root, we will mirror the
- * results of the postive db range in order to get the desired numerical
- * value on the negative side. */
+ /* To accommodate for NaN on negative numbers for root, we will mirror the
+ * results of the positive db range in order to get the desired numerical
+ * value on the negative side. */
float positive_x = Math::pow(Math::abs(db) / 45.0f, 1.0f / 3.0f) + 1.0f;
Vector2 translation = Vector2(1.0f, 0.0f) - Vector2(positive_x, Math::abs(db));
Vector2 reflected_position = Vector2(1.0, 0.0f) + translation;
diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp
index dc43faeff1..df481e0855 100644
--- a/editor/editor_export.cpp
+++ b/editor/editor_export.cpp
@@ -335,7 +335,9 @@ Error EditorExportPlatform::_save_pack_file(void *p_userdata, const String &p_pa
pd->file_ofs.push_back(sd);
- pd->ep->step(TTR("Storing File:") + " " + p_path, 2 + p_file * 100 / p_total, false);
+ if (pd->ep->step(TTR("Storing File:") + " " + p_path, 2 + p_file * 100 / p_total, false)) {
+ return ERR_SKIP;
+ }
return OK;
}
@@ -362,7 +364,9 @@ Error EditorExportPlatform::_save_zip_file(void *p_userdata, const String &p_pat
zipWriteInFileInZip(zip, p_data.ptr(), p_data.size());
zipCloseFileInZip(zip);
- zd->ep->step(TTR("Storing File:") + " " + p_path, 2 + p_file * 100 / p_total, false);
+ if (zd->ep->step(TTR("Storing File:") + " " + p_path, 2 + p_file * 100 / p_total, false)) {
+ return ERR_SKIP;
+ }
return OK;
}
@@ -611,6 +615,7 @@ void EditorExportPlugin::_bind_methods() {
BIND_VMETHOD(MethodInfo("_export_file", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::STRING, "type"), PropertyInfo(Variant::POOL_STRING_ARRAY, "features")));
BIND_VMETHOD(MethodInfo("_export_begin", PropertyInfo(Variant::POOL_STRING_ARRAY, "features"), PropertyInfo(Variant::BOOL, "is_debug"), PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "flags")));
+ BIND_VMETHOD(MethodInfo("_export_end"));
}
EditorExportPlugin::EditorExportPlugin() {
@@ -749,27 +754,37 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
this->resolve_platform_feature_priorities(p_preset, remap_features);
}
+ err = OK;
+
for (List<String>::Element *F = remaps.front(); F; F = F->next()) {
String remap = F->get();
if (remap == "path") {
String remapped_path = config->get_value("remap", remap);
Vector<uint8_t> array = FileAccess::get_file_as_array(remapped_path);
- p_func(p_udata, remapped_path, array, idx, total);
+ err = p_func(p_udata, remapped_path, array, idx, total);
} else if (remap.begins_with("path.")) {
String feature = remap.get_slice(".", 1);
if (remap_features.has(feature)) {
String remapped_path = config->get_value("remap", remap);
Vector<uint8_t> array = FileAccess::get_file_as_array(remapped_path);
- p_func(p_udata, remapped_path, array, idx, total);
+ err = p_func(p_udata, remapped_path, array, idx, total);
}
}
}
+ if (err != OK) {
+ return err;
+ }
+
//also save the .import file
Vector<uint8_t> array = FileAccess::get_file_as_array(path + ".import");
- p_func(p_udata, path + ".import", array, idx, total);
+ err = p_func(p_udata, path + ".import", array, idx, total);
+
+ if (err != OK) {
+ return err;
+ }
} else {
@@ -884,7 +899,7 @@ Error EditorExportPlatform::_add_shared_object(void *p_userdata, const SharedObj
Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, const String &p_path, Vector<SharedObject> *p_so_files) {
- EditorProgress ep("savepack", TTR("Packing"), 102);
+ EditorProgress ep("savepack", TTR("Packing"), 102, true);
String tmppath = EditorSettings::get_singleton()->get_cache_dir().plus_file("packtmp");
FileAccess *ftmp = FileAccess::open(tmppath, FileAccess::WRITE);
@@ -982,7 +997,7 @@ Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, c
Error EditorExportPlatform::save_zip(const Ref<EditorExportPreset> &p_preset, const String &p_path) {
- EditorProgress ep("savezip", TTR("Packing"), 102);
+ EditorProgress ep("savezip", TTR("Packing"), 102, true);
//FileAccess *tmp = FileAccess::open(tmppath,FileAccess::WRITE);
@@ -995,7 +1010,7 @@ Error EditorExportPlatform::save_zip(const Ref<EditorExportPreset> &p_preset, co
zd.zip = zip;
Error err = export_project_files(p_preset, _save_zip_file, &zd);
- if (err != OK)
+ if (err != OK && err != ERR_SKIP)
ERR_PRINT("Failed to export project files");
zipClose(zip, NULL);
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp
index abd3bea951..90af593166 100644
--- a/editor/editor_file_system.cpp
+++ b/editor/editor_file_system.cpp
@@ -218,7 +218,7 @@ void EditorFileSystem::_scan_filesystem() {
if (first_scan) {
// only use this on first scan, afterwards it gets ignored
// this is so on first reimport we synchronize versions, then
- // we dont care until editor restart. This is for usability mainly so
+ // we don't care until editor restart. This is for usability mainly so
// your workflow is not killed after changing a setting by forceful reimporting
// everything there is.
filesystem_settings_version_for_import = l.strip_edges();
diff --git a/editor/editor_folding.cpp b/editor/editor_folding.cpp
index f6079624de..96653fec70 100644
--- a/editor/editor_folding.cpp
+++ b/editor/editor_folding.cpp
@@ -92,7 +92,7 @@ void EditorFolding::load_resource_folding(RES p_resource, const String &p_path)
_set_unfolds(p_resource.ptr(), unfolds);
}
-void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array& nodes_folded,Set<RES> &resources) {
+void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array &nodes_folded, Set<RES> &resources) {
if (p_root != p_node) {
if (!p_node->get_owner()) {
return; //not owned, bye
@@ -130,7 +130,7 @@ void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p
}
for (int i = 0; i < p_node->get_child_count(); i++) {
- _fill_folds(p_root, p_node->get_child(i), p_folds, resource_folds, nodes_folded,resources);
+ _fill_folds(p_root, p_node->get_child(i), p_folds, resource_folds, nodes_folded, resources);
}
}
void EditorFolding::save_scene_folding(const Node *p_scene, const String &p_path) {
@@ -205,7 +205,7 @@ void EditorFolding::load_scene_folding(Node *p_scene, const String &p_path) {
_set_unfolds(res.ptr(), unfolds2);
}
- for(int i=0;i<nodes_folded.size();i++) {
+ for (int i = 0; i < nodes_folded.size(); i++) {
NodePath fold_path = nodes_folded[i];
if (p_scene->has_node(fold_path)) {
Node *node = p_scene->get_node(fold_path);
diff --git a/editor/editor_fonts.cpp b/editor/editor_fonts.cpp
index fa4172cded..5b16b8f6d5 100644
--- a/editor/editor_fonts.cpp
+++ b/editor/editor_fonts.cpp
@@ -239,6 +239,9 @@ void editor_register_fonts(Ref<Theme> p_theme) {
MAKE_SOURCE_FONT(df_code, int(EditorSettings::get_singleton()->get("interface/editor/code_font_size")) * EDSCALE);
p_theme->set_font("source", "EditorFonts", df_code);
+ MAKE_SOURCE_FONT(df_expression, (int(EditorSettings::get_singleton()->get("interface/editor/code_font_size")) - 1) * EDSCALE);
+ p_theme->set_font("expression", "EditorFonts", df_expression);
+
MAKE_SOURCE_FONT(df_output_code, int(EDITOR_DEF("run/output/font_size", 13)) * EDSCALE);
p_theme->set_font("output_source", "EditorFonts", df_output_code);
diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp
index aaca47622d..b5cdc76115 100644
--- a/editor/editor_log.cpp
+++ b/editor/editor_log.cpp
@@ -78,10 +78,19 @@ void EditorLog::_clear_request() {
tool_button->set_icon(Ref<Texture>());
}
+void EditorLog::_copy_request() {
+
+ log->selection_copy();
+}
+
void EditorLog::clear() {
_clear_request();
}
+void EditorLog::copy() {
+ _copy_request();
+}
+
void EditorLog::add_message(const String &p_msg, MessageType p_type) {
log->add_newline();
@@ -125,7 +134,9 @@ void EditorLog::_undo_redo_cbk(void *p_self, const String &p_name) {
void EditorLog::_bind_methods() {
ClassDB::bind_method(D_METHOD("_clear_request"), &EditorLog::_clear_request);
+ ClassDB::bind_method(D_METHOD("_copy_request"), &EditorLog::_copy_request);
ADD_SIGNAL(MethodInfo("clear_request"));
+ ADD_SIGNAL(MethodInfo("copy_request"));
}
EditorLog::EditorLog() {
@@ -139,6 +150,12 @@ EditorLog::EditorLog() {
title->set_h_size_flags(SIZE_EXPAND_FILL);
hb->add_child(title);
+ copybutton = memnew(Button);
+ hb->add_child(copybutton);
+ copybutton->set_text(TTR("Copy"));
+ copybutton->set_shortcut(ED_SHORTCUT("editor/copy_output", TTR("Copy Selection"), KEY_MASK_CMD | KEY_C));
+ copybutton->connect("pressed", this, "_copy_request");
+
clearbutton = memnew(Button);
hb->add_child(clearbutton);
clearbutton->set_text(TTR("Clear"));
diff --git a/editor/editor_log.h b/editor/editor_log.h
index 13318fd68f..bb56bd34fe 100644
--- a/editor/editor_log.h
+++ b/editor/editor_log.h
@@ -48,6 +48,7 @@ class EditorLog : public VBoxContainer {
GDCLASS(EditorLog, VBoxContainer);
Button *clearbutton;
+ Button *copybutton;
Label *title;
RichTextLabel *log;
HBoxContainer *title_hb;
@@ -62,6 +63,7 @@ class EditorLog : public VBoxContainer {
//void _dragged(const Point2& p_ofs);
void _clear_request();
+ void _copy_request();
static void _undo_redo_cbk(void *p_self, const String &p_name);
protected:
@@ -80,6 +82,7 @@ public:
void deinit();
void clear();
+ void copy();
EditorLog();
~EditorLog();
};
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 8703076a57..907d43b26f 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -1015,8 +1015,7 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) {
y = (img->get_height() - size) / 2;
img->crop_from_point(x, y, size, size);
- // We could get better pictures with better filters
- img->resize(preview_size, preview_size, Image::INTERPOLATE_CUBIC);
+ img->resize(preview_size, preview_size, Image::INTERPOLATE_LANCZOS);
}
img->convert(Image::FORMAT_RGB8);
@@ -1271,6 +1270,11 @@ void EditorNode::_dialog_action(String p_file) {
switch (current_option) {
case FILE_NEW_INHERITED_SCENE: {
+ Node *scene = editor_data.get_edited_scene_root();
+ // If the previous scene is rootless, just close it in favor of the new one.
+ if (!scene)
+ _menu_option_confirm(FILE_CLOSE, false);
+
load_scene(p_file, false, true);
} break;
case FILE_OPEN_SCENE: {
@@ -1951,6 +1955,9 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
_scene_tab_closed(editor_data.get_edited_scene());
}
+ if (p_confirmed)
+ _menu_option_confirm(SCENE_TAB_CLOSE, true);
+
} break;
case FILE_CLOSE_ALL_AND_QUIT:
case FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER:
@@ -2283,10 +2290,6 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
project_settings->popup_project_settings();
} break;
- case RUN_PROJECT_DATA_FOLDER: {
-
- OS::get_singleton()->shell_open(String("file://") + OS::get_singleton()->get_user_data_dir());
- } break;
case FILE_INSTALL_ANDROID_SOURCE: {
if (p_confirmed) {
@@ -2523,6 +2526,9 @@ void EditorNode::_tool_menu_option(int p_idx) {
case TOOLS_ORPHAN_RESOURCES: {
orphan_resources->show();
} break;
+ case RUN_PROJECT_DATA_FOLDER: {
+ OS::get_singleton()->shell_open(String("file://") + OS::get_singleton()->get_user_data_dir());
+ } break;
case TOOLS_CUSTOM: {
if (tool_menu->get_item_submenu(p_idx) == "") {
Array params = tool_menu->get_item_metadata(p_idx);
@@ -3245,6 +3251,12 @@ InspectorDock *EditorNode::get_inspector_dock() {
return inspector_dock;
}
+void EditorNode::_inherit_request(String p_file) {
+
+ current_option = FILE_NEW_INHERITED_SCENE;
+ _dialog_action(p_file);
+}
+
void EditorNode::_instance_request(const Vector<String> &p_files) {
request_instance_scenes(p_files);
@@ -5018,6 +5030,7 @@ void EditorNode::_bind_methods() {
ClassDB::bind_method("_get_scene_metadata", &EditorNode::_get_scene_metadata);
ClassDB::bind_method("set_edited_scene", &EditorNode::set_edited_scene);
ClassDB::bind_method("open_request", &EditorNode::open_request);
+ ClassDB::bind_method("_inherit_request", &EditorNode::_inherit_request);
ClassDB::bind_method("_instance_request", &EditorNode::_instance_request);
ClassDB::bind_method("_close_messages", &EditorNode::_close_messages);
ClassDB::bind_method("_show_messages", &EditorNode::_show_messages);
@@ -5985,7 +5998,7 @@ EditorNode::EditorNode() {
node_dock = memnew(NodeDock);
filesystem_dock = memnew(FileSystemDock(this));
- filesystem_dock->connect("open", this, "open_request");
+ filesystem_dock->connect("inherit", this, "_inherit_request");
filesystem_dock->connect("instance", this, "_instance_request");
filesystem_dock->connect("display_mode_changed", this, "_save_docks");
diff --git a/editor/editor_node.h b/editor/editor_node.h
index 0084d421f9..cfe8bf9ec4 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -474,6 +474,7 @@ private:
int _next_unsaved_scene(bool p_valid_filename, int p_start = 0);
void _discard_changes(const String &p_str = String());
+ void _inherit_request(String p_file);
void _instance_request(const Vector<String> &p_files);
void _display_top_editors(bool p_display);
diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp
index e3dc517a39..5f18959689 100644
--- a/editor/editor_properties_array_dict.cpp
+++ b/editor/editor_properties_array_dict.cpp
@@ -645,7 +645,7 @@ void EditorPropertyDictionary::update_property() {
page->set_h_size_flags(SIZE_EXPAND_FILL);
page->connect("value_changed", this, "_page_changed");
} else {
- // Queue childs for deletion, delete immediately might cause errors.
+ // Queue children for deletion, deleting immediately might cause errors.
for (int i = 1; i < vbox->get_child_count(); i++) {
vbox->get_child(i)->queue_delete();
}
diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp
index 173333dac9..2baad8c904 100644
--- a/editor/editor_resource_preview.cpp
+++ b/editor/editor_resource_preview.cpp
@@ -71,7 +71,21 @@ Ref<Texture> EditorResourcePreviewGenerator::generate_from_path(const String &p_
return generate(res, p_size);
}
-bool EditorResourcePreviewGenerator::should_generate_small_preview() const {
+bool EditorResourcePreviewGenerator::generate_small_preview_automatically() const {
+
+ if (get_script_instance() && get_script_instance()->has_method("generate_small_preview_automatically")) {
+ return get_script_instance()->call("generate_small_preview_automatically");
+ }
+
+ return false;
+}
+
+bool EditorResourcePreviewGenerator::can_generate_small_preview() const {
+
+ if (get_script_instance() && get_script_instance()->has_method("can_generate_small_preview")) {
+ return get_script_instance()->call("can_generate_small_preview");
+ }
+
return false;
}
@@ -80,6 +94,8 @@ void EditorResourcePreviewGenerator::_bind_methods() {
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "handles", PropertyInfo(Variant::STRING, "type")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo(CLASS_INFO(Texture), "generate", PropertyInfo(Variant::OBJECT, "from", PROPERTY_HINT_RESOURCE_TYPE, "Resource"), PropertyInfo(Variant::VECTOR2, "size")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo(CLASS_INFO(Texture), "generate_from_path", PropertyInfo(Variant::STRING, "path", PROPERTY_HINT_FILE), PropertyInfo(Variant::VECTOR2, "size")));
+ ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "generate_small_preview_automatically"));
+ ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "can_generate_small_preview"));
}
EditorResourcePreviewGenerator::EditorResourcePreviewGenerator() {
@@ -154,16 +170,27 @@ void EditorResourcePreview::_generate_preview(Ref<ImageTexture> &r_texture, Ref<
}
r_texture = generated;
- if (r_texture.is_valid() && preview_generators[i]->should_generate_small_preview()) {
- int small_thumbnail_size = EditorNode::get_singleton()->get_theme_base()->get_icon("Object", "EditorIcons")->get_width(); // Kind of a workaround to retrieve the default icon size
- small_thumbnail_size *= EDSCALE;
+ int small_thumbnail_size = EditorNode::get_singleton()->get_theme_base()->get_icon("Object", "EditorIcons")->get_width(); // Kind of a workaround to retrieve the default icon size
+ small_thumbnail_size *= EDSCALE;
+ if (preview_generators[i]->can_generate_small_preview()) {
+ Ref<Texture> generated_small;
+ if (p_item.resource.is_valid()) {
+ generated_small = preview_generators[i]->generate(p_item.resource, Vector2(small_thumbnail_size, small_thumbnail_size));
+ } else {
+ generated_small = preview_generators[i]->generate_from_path(p_item.path, Vector2(small_thumbnail_size, small_thumbnail_size));
+ }
+ r_small_texture = generated_small;
+ }
+
+ if (!r_small_texture.is_valid() && r_texture.is_valid() && preview_generators[i]->generate_small_preview_automatically()) {
Ref<Image> small_image = r_texture->get_data();
small_image = small_image->duplicate();
small_image->resize(small_thumbnail_size, small_thumbnail_size, Image::INTERPOLATE_CUBIC);
r_small_texture.instance();
r_small_texture->create_from_image(small_image);
}
+
break;
}
diff --git a/editor/editor_resource_preview.h b/editor/editor_resource_preview.h
index 9b9223a818..e0fd54c924 100644
--- a/editor/editor_resource_preview.h
+++ b/editor/editor_resource_preview.h
@@ -48,7 +48,8 @@ public:
virtual Ref<Texture> generate(const RES &p_from, const Size2 p_size) const;
virtual Ref<Texture> generate_from_path(const String &p_path, const Size2 p_size) const;
- virtual bool should_generate_small_preview() const;
+ virtual bool generate_small_preview_automatically() const;
+ virtual bool can_generate_small_preview() const;
EditorResourcePreviewGenerator();
};
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index e80d3e1b37..79dcbca7a2 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -268,6 +268,11 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
String host_lang = OS::get_singleton()->get_locale();
host_lang = TranslationServer::standardize_locale(host_lang);
+ // Some locales are not properly supported currently in Godot due to lack of font shaping
+ // (e.g. Arabic or Hindi), so even though we have work in progress translations for them,
+ // we skip them as they don't render properly. (GH-28577)
+ const Vector<String> locales_to_skip = String("ar,bn,fa,he,hi,ml,si,ta,te,ur").split(",");
+
String best;
EditorTranslationList *etl = _editor_translations;
@@ -275,6 +280,15 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
while (etl->data) {
const String &locale = etl->lang;
+
+ // Skip locales which we can't render properly (see above comment).
+ // Test against language code without regional variants (e.g. ur_PK).
+ String lang_code = locale.get_slice("_", 0);
+ if (locales_to_skip.find(lang_code) != -1) {
+ etl++;
+ continue;
+ }
+
lang_hint += ",";
lang_hint += locale;
@@ -425,10 +439,12 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("text_editor/indent/auto_indent", true);
_initial_set("text_editor/indent/convert_indent_on_save", false);
_initial_set("text_editor/indent/draw_tabs", true);
+ _initial_set("text_editor/indent/draw_spaces", false);
// Line numbers
_initial_set("text_editor/line_numbers/show_line_numbers", true);
_initial_set("text_editor/line_numbers/line_numbers_zero_padded", false);
+ _initial_set("text_editor/line_numbers/show_bookmark_gutter", true);
_initial_set("text_editor/line_numbers/show_breakpoint_gutter", true);
_initial_set("text_editor/line_numbers/show_info_gutter", true);
_initial_set("text_editor/line_numbers/code_folding", true);
@@ -545,7 +561,6 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("editors/2d/bone_ik_color", Color(0.9, 0.9, 0.45, 0.9));
_initial_set("editors/2d/bone_outline_color", Color(0.35, 0.35, 0.35));
_initial_set("editors/2d/bone_outline_size", 2);
- _initial_set("editors/2d/keep_margins_when_changing_anchors", false);
_initial_set("editors/2d/viewport_border_color", Color(0.4, 0.4, 1.0, 0.4));
_initial_set("editors/2d/warped_mouse_panning", true);
_initial_set("editors/2d/simple_spacebar_panning", false);
@@ -647,11 +662,12 @@ void EditorSettings::_load_default_text_editor_theme() {
_initial_set("text_editor/highlighting/function_color", Color::html("66a2ce"));
_initial_set("text_editor/highlighting/member_variable_color", Color::html("e64e59"));
_initial_set("text_editor/highlighting/mark_color", Color(1.0, 0.4, 0.4, 0.4));
+ _initial_set("text_editor/highlighting/bookmark_color", Color(0.08, 0.49, 0.98));
_initial_set("text_editor/highlighting/breakpoint_color", Color(0.8, 0.8, 0.4, 0.2));
_initial_set("text_editor/highlighting/executing_line_color", Color(0.2, 0.8, 0.2, 0.4));
_initial_set("text_editor/highlighting/code_folding_color", Color(0.8, 0.8, 0.8, 0.8));
_initial_set("text_editor/highlighting/search_result_color", Color(0.05, 0.25, 0.05, 1));
- _initial_set("text_editor/highlighting/search_result_border_color", Color(0.1, 0.45, 0.1, 1));
+ _initial_set("text_editor/highlighting/search_result_border_color", Color(0.41, 0.61, 0.91, 0.38));
}
bool EditorSettings::_save_text_editor_theme(String p_file) {
@@ -973,6 +989,9 @@ void EditorSettings::setup_network() {
// link-local IPv6 addresses don't work, skipping them
if (ip.begins_with("fe80:0:0:0:")) // fe80::/64
continue;
+ // Same goes for IPv4 link-local (APIPA) addresses.
+ if (ip.begins_with("169.254.")) // 169.254.0.0/16
+ continue;
if (ip == current)
lip = current; //so it saves
if (hint != "")
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index b8dd29cecc..ff38b4b650 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -585,7 +585,9 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_stylebox("hover", "CheckButton", style_menu);
theme->set_icon("on", "CheckButton", theme->get_icon("GuiToggleOn", "EditorIcons"));
+ theme->set_icon("on_disabled", "CheckButton", theme->get_icon("GuiToggleOnDisabled", "EditorIcons"));
theme->set_icon("off", "CheckButton", theme->get_icon("GuiToggleOff", "EditorIcons"));
+ theme->set_icon("off_disabled", "CheckButton", theme->get_icon("GuiToggleOffDisabled", "EditorIcons"));
theme->set_color("font_color", "CheckButton", font_color);
theme->set_color("font_color_hover", "CheckButton", font_color_hl);
@@ -831,6 +833,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_stylebox("read_only", "TextEdit", style_widget_disabled);
theme->set_constant("side_margin", "TabContainer", 0);
theme->set_icon("tab", "TextEdit", theme->get_icon("GuiTab", "EditorIcons"));
+ theme->set_icon("space", "TextEdit", theme->get_icon("GuiSpace", "EditorIcons"));
theme->set_icon("folded", "TextEdit", theme->get_icon("GuiTreeArrowRight", "EditorIcons"));
theme->set_icon("fold", "TextEdit", theme->get_icon("GuiTreeArrowDown", "EditorIcons"));
theme->set_color("font_color", "TextEdit", font_color);
@@ -1115,11 +1118,12 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
const Color function_color = main_color;
const Color member_variable_color = main_color.linear_interpolate(mono_color, 0.6);
const Color mark_color = Color(error_color.r, error_color.g, error_color.b, 0.3);
+ const Color bookmark_color = Color(0.08, 0.49, 0.98);
const Color breakpoint_color = error_color;
const Color executing_line_color = Color(0.2, 0.8, 0.2, 0.4);
const Color code_folding_color = alpha3;
const Color search_result_color = alpha1;
- const Color search_result_border_color = alpha3;
+ const Color search_result_border_color = Color(0.41, 0.61, 0.91, 0.38);
EditorSettings *setting = EditorSettings::get_singleton();
String text_editor_color_theme = setting->get("text_editor/theme/color_theme");
@@ -1151,6 +1155,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
setting->set_initial_value("text_editor/highlighting/function_color", function_color, true);
setting->set_initial_value("text_editor/highlighting/member_variable_color", member_variable_color, true);
setting->set_initial_value("text_editor/highlighting/mark_color", mark_color, true);
+ setting->set_initial_value("text_editor/highlighting/bookmark_color", bookmark_color, true);
setting->set_initial_value("text_editor/highlighting/breakpoint_color", breakpoint_color, true);
setting->set_initial_value("text_editor/highlighting/executing_line_color", executing_line_color, true);
setting->set_initial_value("text_editor/highlighting/code_folding_color", code_folding_color, true);
diff --git a/editor/export_template_manager.cpp b/editor/export_template_manager.cpp
index ed6d6578ad..4e499021f9 100644
--- a/editor/export_template_manager.cpp
+++ b/editor/export_template_manager.cpp
@@ -566,7 +566,7 @@ Error ExportTemplateManager::install_android_template() {
f->close();
}
{
- //add version, to ensure building wont work if template and Godot version are mismatch
+ //add version, to ensure building won't work if template and Godot version don't match
FileAccessRef f = FileAccess::open("res://android/.build_version", FileAccess::WRITE);
ERR_FAIL_COND_V(!f, ERR_CANT_CREATE);
f->store_line(VERSION_FULL_CONFIG);
@@ -636,7 +636,7 @@ Error ExportTemplateManager::install_android_template() {
FileAccess::set_unix_permissions(to_write, (info.external_fa >> 16) & 0x01FF);
#endif
} else {
- ERR_PRINTS("Cant uncompress file: " + to_write);
+ ERR_PRINTS("Can't uncompress file: " + to_write);
}
}
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index 001829c2c9..52ed94e428 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -90,7 +90,7 @@ bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory
String file_type = p_dir->get_file_type(i);
if (_is_file_type_disabled_by_feature_profile(file_type)) {
- //if type is disabled, file wont be displayed.
+ //if type is disabled, file won't be displayed.
continue;
}
String file_name = p_dir->get_file(i);
@@ -462,6 +462,7 @@ void FileSystemDock::_navigate_to_path(const String &p_path, bool p_select_in_fa
_update_tree(_compute_uncollapsed_paths(), false, p_select_in_favorites);
if (display_mode == DISPLAY_MODE_SPLIT) {
_update_file_list(false);
+ files->get_v_scroll()->set_value(0);
}
String file_name = p_path.get_file();
@@ -1489,12 +1490,28 @@ void FileSystemDock::_file_option(int p_option, const Vector<String> p_selected)
} break;
case FILE_OPEN: {
+ // Open folders
+ TreeItem *selected = tree->get_root();
+ selected = tree->get_next_selected(selected);
+ while (selected) {
+ if (p_selected.find(selected->get_metadata(0)) >= 0) {
+ selected->set_collapsed(false);
+ }
+ selected = tree->get_next_selected(selected);
+ }
// Open the file
for (int i = 0; i < p_selected.size(); i++) {
_select_file(p_selected[i]);
}
} break;
+ case FILE_INHERIT: {
+ // Create a new scene inherited from the selected one
+ if (p_selected.size() == 1) {
+ emit_signal("inherit", p_selected[0]);
+ }
+ } break;
+
case FILE_INSTANCE: {
// Instance all selected scenes
Vector<String> paths;
@@ -2061,13 +2078,16 @@ void FileSystemDock::_file_and_folders_fill_popup(PopupMenu *p_popup, Vector<Str
if (all_files) {
- if (all_files_scenes && filenames.size() >= 1) {
- p_popup->add_item(TTR("Open Scene(s)"), FILE_OPEN);
+ if (all_files_scenes) {
+ if (filenames.size() == 1) {
+ p_popup->add_item(TTR("Open Scene"), FILE_OPEN);
+ p_popup->add_item(TTR("New Inherited Scene"), FILE_INHERIT);
+ } else {
+ p_popup->add_item(TTR("Open Scenes"), FILE_OPEN);
+ }
p_popup->add_item(TTR("Instance"), FILE_INSTANCE);
p_popup->add_separator();
- }
-
- if (!all_files_scenes && filenames.size() == 1) {
+ } else if (filenames.size() == 1) {
p_popup->add_item(TTR("Open"), FILE_OPEN);
p_popup->add_separator();
}
@@ -2368,8 +2388,8 @@ void FileSystemDock::_bind_methods() {
ClassDB::bind_method(D_METHOD("_feature_profile_changed"), &FileSystemDock::_feature_profile_changed);
+ ADD_SIGNAL(MethodInfo("inherit", PropertyInfo(Variant::STRING, "file")));
ADD_SIGNAL(MethodInfo("instance", PropertyInfo(Variant::POOL_STRING_ARRAY, "files")));
- ADD_SIGNAL(MethodInfo("open"));
ADD_SIGNAL(MethodInfo("file_removed", PropertyInfo(Variant::STRING, "file")));
ADD_SIGNAL(MethodInfo("folder_removed", PropertyInfo(Variant::STRING, "folder")));
diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h
index 8b27938c8a..9d20544ac2 100644
--- a/editor/filesystem_dock.h
+++ b/editor/filesystem_dock.h
@@ -73,6 +73,7 @@ public:
private:
enum FileMenu {
FILE_OPEN,
+ FILE_INHERIT,
FILE_INSTANCE,
FILE_ADD_FAVORITE,
FILE_REMOVE_FAVORITE,
diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp
index 4dbba952bf..11af9fc2eb 100644
--- a/editor/find_in_files.cpp
+++ b/editor/find_in_files.cpp
@@ -751,7 +751,6 @@ void FindInFilesPanel::_on_replace_text_changed(String text) {
void FindInFilesPanel::_on_replace_all_clicked() {
String replace_text = get_replace_text();
- ERR_FAIL_COND(replace_text.empty());
PoolStringArray modified_files;
@@ -887,7 +886,7 @@ String FindInFilesPanel::get_replace_text() {
void FindInFilesPanel::update_replace_buttons() {
String text = get_replace_text();
- bool disabled = text.empty() || _finder->is_searching();
+ bool disabled = _finder->is_searching();
_replace_all_button->set_disabled(disabled);
}
diff --git a/editor/icons/icon_GUI_space.svg b/editor/icons/icon_GUI_space.svg
new file mode 100644
index 0000000000..caa4565f4a
--- /dev/null
+++ b/editor/icons/icon_GUI_space.svg
@@ -0,0 +1,71 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+ xmlns:dc="http://purl.org/dc/elements/1.1/"
+ xmlns:cc="http://creativecommons.org/ns#"
+ xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+ xmlns:svg="http://www.w3.org/2000/svg"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+ xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+ width="8"
+ height="8"
+ version="1.1"
+ viewBox="0 0 8 7.9999993"
+ id="svg98"
+ sodipodi:docname="icon_GUI_space.svg"
+ inkscape:version="0.92.4 (unknown)">
+ <metadata
+ id="metadata104">
+ <rdf:RDF>
+ <cc:Work
+ rdf:about="">
+ <dc:format>image/svg+xml</dc:format>
+ <dc:type
+ rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+ <dc:title></dc:title>
+ </cc:Work>
+ </rdf:RDF>
+ </metadata>
+ <defs
+ id="defs102">
+ <inkscape:perspective
+ sodipodi:type="inkscape:persp3d"
+ inkscape:vp_x="0 : 3.9999996 : 1"
+ inkscape:vp_y="0 : 1000 : 0"
+ inkscape:vp_z="8 : 3.9999996 : 1"
+ inkscape:persp3d-origin="4 : 2.6666664 : 1"
+ id="perspective992" />
+ </defs>
+ <sodipodi:namedview
+ pagecolor="#ffffff"
+ bordercolor="#666666"
+ borderopacity="1"
+ objecttolerance="10"
+ gridtolerance="10"
+ guidetolerance="10"
+ inkscape:pageopacity="0"
+ inkscape:pageshadow="2"
+ inkscape:window-width="1853"
+ inkscape:window-height="1025"
+ id="namedview100"
+ showgrid="false"
+ inkscape:zoom="70.333333"
+ inkscape:cx="3.4905213"
+ inkscape:cy="6"
+ inkscape:window-x="67"
+ inkscape:window-y="27"
+ inkscape:window-maximized="1"
+ inkscape:current-layer="svg98"
+ inkscape:pagecheckerboard="true" />
+ <g
+ transform="matrix(0.5,0,0,-0.5,1,527.20001)"
+ id="g96"
+ style="fill:#ffffff;fill-opacity:0.19607843">
+ <circle
+ cx="6"
+ cy="1046.4"
+ r="3"
+ id="circle94"
+ style="fill:#ffffff;fill-opacity:0.19607843" />
+ </g>
+</svg>
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 1de276b940..5ac7bc3bc8 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -708,6 +708,10 @@ void ResourceImporterScene::_create_clips(Node *scene, const Array &p_clips, boo
default_anim->transform_track_interpolate(j, from, &p, &q, &s);
new_anim->transform_track_insert_key(dtrack, 0, p, q, s);
}
+ if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
+ Variant var = default_anim->value_track_interpolate(j, from);
+ new_anim->track_insert_key(dtrack, 0, var);
+ }
}
}
@@ -718,6 +722,10 @@ void ResourceImporterScene::_create_clips(Node *scene, const Array &p_clips, boo
default_anim->transform_track_get_key(j, k, &p, &q, &s);
new_anim->transform_track_insert_key(dtrack, kt - from, p, q, s);
}
+ if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
+ Variant var = default_anim->track_get_key_value(j, k);
+ new_anim->track_insert_key(dtrack, kt - from, var);
+ }
}
if (dtrack != -1 && kt >= to) {
@@ -729,6 +737,10 @@ void ResourceImporterScene::_create_clips(Node *scene, const Array &p_clips, boo
default_anim->transform_track_interpolate(j, to, &p, &q, &s);
new_anim->transform_track_insert_key(dtrack, to - from, p, q, s);
}
+ if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
+ Variant var = default_anim->value_track_interpolate(j, to);
+ new_anim->track_insert_key(dtrack, to - from, var);
+ }
}
}
@@ -746,6 +758,12 @@ void ResourceImporterScene::_create_clips(Node *scene, const Array &p_clips, boo
default_anim->transform_track_interpolate(j, to, &p, &q, &s);
new_anim->transform_track_insert_key(dtrack, to - from, p, q, s);
}
+ if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
+ Variant var = default_anim->value_track_interpolate(j, from);
+ new_anim->track_insert_key(dtrack, 0, var);
+ Variant to_var = default_anim->value_track_interpolate(j, to);
+ new_anim->track_insert_key(dtrack, to - from, to_var);
+ }
}
}
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp
index d72de3de48..5865ceb3af 100644
--- a/editor/import/resource_importer_texture.cpp
+++ b/editor/import/resource_importer_texture.cpp
@@ -81,7 +81,7 @@ void ResourceImporterTexture::_texture_reimport_normal(const Ref<StreamTexture>
void ResourceImporterTexture::update_imports() {
if (EditorFileSystem::get_singleton()->is_scanning() || EditorFileSystem::get_singleton()->is_importing()) {
- return; // do nothing for noe
+ return; // do nothing for now
}
mutex->lock();
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 7c075b5635..c6b7df56a0 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -129,8 +129,10 @@ void AnimationPlayerEditor::_notification(int p_what) {
autoplay_icon = get_icon("AutoPlay", "EditorIcons");
stop->set_icon(get_icon("Stop", "EditorIcons"));
+ onion_toggle->set_icon(get_icon("Onion", "EditorIcons"));
+ onion_skinning->set_icon(get_icon("GuiMiniTabMenu", "EditorIcons"));
+
pin->set_icon(get_icon("Pin", "EditorIcons"));
- onion_skinning->set_icon(get_icon("Onion", "EditorIcons"));
tool_anim->add_style_override("normal", get_stylebox("normal", "Button"));
track_editor->get_edit_menu()->add_style_override("normal", get_stylebox("normal", "Button"));
@@ -291,25 +293,40 @@ void AnimationPlayerEditor::_pause_pressed() {
//player->set_pause( pause->is_pressed() );
}
-void AnimationPlayerEditor::_animation_selected(int p_which) {
- if (updating)
- return;
+String AnimationPlayerEditor::_get_current_animation() const {
+
// when selecting an animation, the idea is that the only interesting behavior
// ui-wise is that it should play/blend the next one if currently playing
- String current;
if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count()) {
- current = animation->get_item_text(animation->get_selected());
+ return animation->get_item_text(animation->get_selected());
}
- if (current != "") {
+ return "";
+}
- player->set_assigned_animation(current);
+void AnimationPlayerEditor::_animation_selected(int p_which) {
+ if (updating)
+ return;
+
+ _current_animation_updated();
+}
+
+void AnimationPlayerEditor::_current_animation_updated() {
+
+ String current = _get_current_animation();
+
+ if (current != "") {
Ref<Animation> anim = player->get_animation(current);
+
+ player->set_assigned_animation(current);
{
+ if (!anim->is_connected("changed", this, "_current_animation_updated"))
+ anim->connect("changed", this, "_current_animation_updated");
+
track_editor->set_animation(anim);
Node *root = player->get_node(player->get_root());
if (root) {
@@ -1066,17 +1083,19 @@ void AnimationPlayerEditor::_list_changed() {
_update_player();
}
-void AnimationPlayerEditor::_animation_key_editor_anim_len_changed(float p_len) {
-
- frame->set_max(p_len);
-}
-
void AnimationPlayerEditor::_animation_key_editor_anim_step_changed(float p_len) {
if (p_len)
frame->set_step(p_len);
else
frame->set_step(0.00001);
+
+ String current = _get_current_animation();
+
+ if (current != "") {
+ Ref<Animation> anim = player->get_animation(current);
+ anim->_change_notify("step");
+ }
}
void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_drag) {
@@ -1229,7 +1248,6 @@ void AnimationPlayerEditor::_onion_skinning_menu(int p_option) {
case ONION_SKINNING_ENABLE: {
onion.enabled = !onion.enabled;
- menu->set_item_checked(idx, onion.enabled);
if (onion.enabled)
_start_onion_skinning();
@@ -1430,6 +1448,7 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
new_state["show_rulers"] = false;
new_state["show_guides"] = false;
new_state["show_helpers"] = false;
+ new_state["show_zoom_control"] = false;
// TODO: Save/restore only affected entries
CanvasItemEditor::get_singleton()->set_state(new_state);
}
@@ -1482,7 +1501,7 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
if (valid) {
player->seek(pos, true);
get_tree()->flush_transform_notifications(); // Needed for transforms of Spatials
- values_backup.update_skeletons(); // Needed for Skeletons
+ values_backup.update_skeletons(); // Needed for Skeletons (2D & 3D)
VS::get_singleton()->viewport_set_active(onion.captures[cidx], true);
VS::get_singleton()->viewport_set_parent_viewport(root_vp, onion.captures[cidx]);
@@ -1556,6 +1575,7 @@ void AnimationPlayerEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_autoplay_pressed"), &AnimationPlayerEditor::_autoplay_pressed);
ClassDB::bind_method(D_METHOD("_pause_pressed"), &AnimationPlayerEditor::_pause_pressed);
ClassDB::bind_method(D_METHOD("_animation_selected"), &AnimationPlayerEditor::_animation_selected);
+ ClassDB::bind_method(D_METHOD("_current_animation_updated"), &AnimationPlayerEditor::_current_animation_updated);
ClassDB::bind_method(D_METHOD("_animation_name_edited"), &AnimationPlayerEditor::_animation_name_edited);
ClassDB::bind_method(D_METHOD("_animation_new"), &AnimationPlayerEditor::_animation_new);
ClassDB::bind_method(D_METHOD("_animation_rename"), &AnimationPlayerEditor::_animation_rename);
@@ -1575,7 +1595,6 @@ void AnimationPlayerEditor::_bind_methods() {
//ClassDB::bind_method(D_METHOD("_editor_load_all"),&AnimationPlayerEditor::_editor_load_all);
ClassDB::bind_method(D_METHOD("_list_changed"), &AnimationPlayerEditor::_list_changed);
ClassDB::bind_method(D_METHOD("_animation_key_editor_seek"), &AnimationPlayerEditor::_animation_key_editor_seek);
- ClassDB::bind_method(D_METHOD("_animation_key_editor_anim_len_changed"), &AnimationPlayerEditor::_animation_key_editor_anim_len_changed);
ClassDB::bind_method(D_METHOD("_animation_key_editor_anim_step_changed"), &AnimationPlayerEditor::_animation_key_editor_anim_step_changed);
ClassDB::bind_method(D_METHOD("_hide_anim_editors"), &AnimationPlayerEditor::_hide_anim_editors);
ClassDB::bind_method(D_METHOD("_animation_duplicate"), &AnimationPlayerEditor::_animation_duplicate);
@@ -1708,19 +1727,21 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
hb->add_child(track_editor->get_edit_menu());
+ hb->add_child(memnew(VSeparator));
+
+ onion_toggle = memnew(ToolButton);
+ onion_toggle->set_toggle_mode(true);
+ onion_toggle->set_tooltip(TTR("Enable Onion Skinning"));
+ onion_toggle->connect("pressed", this, "_onion_skinning_menu", varray(ONION_SKINNING_ENABLE));
+ hb->add_child(onion_toggle);
+
onion_skinning = memnew(MenuButton);
- //onion_skinning->set_flat(false);
- onion_skinning->set_tooltip(TTR("Onion Skinning"));
- onion_skinning->get_popup()->add_check_shortcut(ED_SHORTCUT("animation_player_editor/onion_skinning", TTR("Enable Onion Skinning")), ONION_SKINNING_ENABLE);
- onion_skinning->get_popup()->add_separator();
- onion_skinning->get_popup()->add_item(TTR("Directions"), -1);
- onion_skinning->get_popup()->set_item_disabled(onion_skinning->get_popup()->get_item_count() - 1, true);
+ onion_skinning->set_tooltip(TTR("Onion Skinning Options"));
+ onion_skinning->get_popup()->add_separator(TTR("Directions"));
onion_skinning->get_popup()->add_check_item(TTR("Past"), ONION_SKINNING_PAST);
onion_skinning->get_popup()->set_item_checked(onion_skinning->get_popup()->get_item_count() - 1, true);
onion_skinning->get_popup()->add_check_item(TTR("Future"), ONION_SKINNING_FUTURE);
- onion_skinning->get_popup()->add_separator();
- onion_skinning->get_popup()->add_item(TTR("Depth"), -1);
- onion_skinning->get_popup()->set_item_disabled(onion_skinning->get_popup()->get_item_count() - 1, true);
+ onion_skinning->get_popup()->add_separator(TTR("Depth"));
onion_skinning->get_popup()->add_radio_check_item(TTR("1 step"), ONION_SKINNING_1_STEP);
onion_skinning->get_popup()->set_item_checked(onion_skinning->get_popup()->get_item_count() - 1, true);
onion_skinning->get_popup()->add_radio_check_item(TTR("2 steps"), ONION_SKINNING_2_STEPS);
@@ -1731,6 +1752,8 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
onion_skinning->get_popup()->add_check_item(TTR("Include Gizmos (3D)"), ONION_SKINNING_INCLUDE_GIZMOS);
hb->add_child(onion_skinning);
+ hb->add_child(memnew(VSeparator));
+
pin = memnew(ToolButton);
pin->set_toggle_mode(true);
pin->set_tooltip(TTR("Pin AnimationPlayer"));
@@ -1804,7 +1827,6 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
add_child(track_editor);
track_editor->set_v_size_flags(SIZE_EXPAND_FILL);
track_editor->connect("timeline_changed", this, "_animation_key_editor_seek");
- track_editor->connect("animation_len_changed", this, "_animation_key_editor_anim_len_changed");
track_editor->connect("animation_step_changed", this, "_animation_key_editor_anim_step_changed");
_update_player();
diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h
index 9085c70410..6162181f8c 100644
--- a/editor/plugins/animation_player_editor_plugin.h
+++ b/editor/plugins/animation_player_editor_plugin.h
@@ -102,6 +102,7 @@ class AnimationPlayerEditor : public VBoxContainer {
Button *autoplay;
MenuButton *tool_anim;
+ ToolButton *onion_toggle;
MenuButton *onion_skinning;
ToolButton *pin;
SpinBox *frame;
@@ -172,7 +173,9 @@ class AnimationPlayerEditor : public VBoxContainer {
void _autoplay_pressed();
void _stop_pressed();
void _pause_pressed();
+ String _get_current_animation() const;
void _animation_selected(int p_which);
+ void _current_animation_updated();
void _animation_new();
void _animation_rename();
void _animation_name_edited();
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index c0f2410636..92cc12d931 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -1387,7 +1387,7 @@ bool CanvasItemEditor::_gui_input_anchors(const Ref<InputEvent> &p_event) {
// Starts anchor dragging if needed
if (drag_type == DRAG_NONE) {
- if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed() && tool == TOOL_SELECT && show_helpers) {
+ if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed() && tool == TOOL_SELECT) {
List<CanvasItem *> selection = _get_edited_canvas_items();
if (selection.size() == 1) {
Control *control = Object::cast_to<Control>(selection[0]);
@@ -2213,6 +2213,7 @@ bool CanvasItemEditor::_gui_input_hover(const Ref<InputEvent> &p_event) {
void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
bool accepted = false;
+
if (EditorSettings::get_singleton()->get("editors/2d/simple_spacebar_panning") || !Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
if ((accepted = _gui_input_rulers_and_guides(p_event))) {
//printf("Rulers and guides\n");
@@ -2512,20 +2513,50 @@ void CanvasItemEditor::_draw_grid() {
}
}
-void CanvasItemEditor::_draw_control_helpers(Control *control) {
+void CanvasItemEditor::_draw_control_anchors(Control *control) {
Transform2D xform = transform * control->get_global_transform_with_canvas();
RID ci = viewport->get_canvas_item();
+ if (tool == TOOL_SELECT && !Object::cast_to<Container>(control->get_parent())) {
+
+ // Compute the anchors
+ float anchors_values[4];
+ anchors_values[0] = control->get_anchor(MARGIN_LEFT);
+ anchors_values[1] = control->get_anchor(MARGIN_TOP);
+ anchors_values[2] = control->get_anchor(MARGIN_RIGHT);
+ anchors_values[3] = control->get_anchor(MARGIN_BOTTOM);
+
+ Vector2 anchors_pos[4];
+ for (int i = 0; i < 4; i++) {
+ Vector2 value = Vector2((i % 2 == 0) ? anchors_values[i] : anchors_values[(i + 1) % 4], (i % 2 == 1) ? anchors_values[i] : anchors_values[(i + 1) % 4]);
+ anchors_pos[i] = xform.xform(_anchor_to_position(control, value));
+ }
+
+ // Draw the anchors handles
+ Rect2 anchor_rects[4];
+ anchor_rects[0] = Rect2(anchors_pos[0] - anchor_handle->get_size(), anchor_handle->get_size());
+ anchor_rects[1] = Rect2(anchors_pos[1] - Vector2(0.0, anchor_handle->get_size().y), Point2(-anchor_handle->get_size().x, anchor_handle->get_size().y));
+ anchor_rects[2] = Rect2(anchors_pos[2], -anchor_handle->get_size());
+ anchor_rects[3] = Rect2(anchors_pos[3] - Vector2(anchor_handle->get_size().x, 0.0), Point2(anchor_handle->get_size().x, -anchor_handle->get_size().y));
+
+ for (int i = 0; i < 4; i++) {
+ anchor_handle->draw_rect(ci, anchor_rects[i]);
+ }
+ }
+}
+
+void CanvasItemEditor::_draw_control_helpers(Control *control) {
+ Transform2D xform = transform * control->get_global_transform_with_canvas();
if (tool == TOOL_SELECT && show_helpers && !Object::cast_to<Container>(control->get_parent())) {
// Draw the helpers
Color color_base = Color(0.8, 0.8, 0.8, 0.5);
+ // Compute the anchors
float anchors_values[4];
anchors_values[0] = control->get_anchor(MARGIN_LEFT);
anchors_values[1] = control->get_anchor(MARGIN_TOP);
anchors_values[2] = control->get_anchor(MARGIN_RIGHT);
anchors_values[3] = control->get_anchor(MARGIN_BOTTOM);
- // Draw the anchors
Vector2 anchors[4];
Vector2 anchors_pos[4];
for (int i = 0; i < 4; i++) {
@@ -2592,16 +2623,6 @@ void CanvasItemEditor::_draw_control_helpers(Control *control) {
_draw_percentage_at_position(percent_val, (line_ends[(dragged_anchor + 1) % 4] + anchors_pos[dragged_anchor]) / 2, (Margin)((dragged_anchor + 1) % 4));
}
- Rect2 anchor_rects[4];
- anchor_rects[0] = Rect2(anchors_pos[0] - anchor_handle->get_size(), anchor_handle->get_size());
- anchor_rects[1] = Rect2(anchors_pos[1] - Vector2(0.0, anchor_handle->get_size().y), Point2(-anchor_handle->get_size().x, anchor_handle->get_size().y));
- anchor_rects[2] = Rect2(anchors_pos[2], -anchor_handle->get_size());
- anchor_rects[3] = Rect2(anchors_pos[3] - Vector2(anchor_handle->get_size().x, 0.0), Point2(anchor_handle->get_size().x, -anchor_handle->get_size().y));
-
- for (int i = 0; i < 4; i++) {
- anchor_handle->draw_rect(ci, anchor_rects[i]);
- }
-
// Draw the margin values and the node width/height when dragging control side
float ratio = 0.33;
Transform2D parent_transform = xform * control->get_transform().affine_inverse();
@@ -2779,6 +2800,7 @@ void CanvasItemEditor::_draw_selection() {
// Draw control-related helpers
Control *control = Object::cast_to<Control>(canvas_item);
if (control && _is_node_movable(control)) {
+ _draw_control_anchors(control);
_draw_control_helpers(control);
}
@@ -3311,24 +3333,32 @@ void CanvasItemEditor::_notification(int p_what) {
// Activate / Deactivate the pivot tool
pivot_button->set_disabled(nb_having_pivot == 0);
- // Show / Hide the layout button
+ // Show / Hide the layout and anchors mode buttons
if (nb_control > 0 && nb_control == selection.size()) {
presets_menu->set_visible(true);
presets_menu->set_tooltip(TTR("Presets for the anchors and margins values of a Control node."));
+ anchor_mode_button->set_visible(true);
+ anchor_mode_button->set_tooltip(TTR("When active, moving Control nodes changes their anchors instead of their margins."));
+
+ // Set the pressed state of the node
+ anchor_mode_button->set_pressed(anchors_mode);
// Disable if the selected node is child of a container
presets_menu->set_disabled(false);
+ anchor_mode_button->set_disabled(false);
for (List<CanvasItem *>::Element *E = selection.front(); E; E = E->next()) {
Control *control = Object::cast_to<Control>(E->get());
if (!control || Object::cast_to<Container>(control->get_parent())) {
presets_menu->set_disabled(true);
presets_menu->set_tooltip(TTR("Children of containers have their anchors and margins values overridden by their parent."));
+ anchor_mode_button->set_disabled(true);
+ anchor_mode_button->set_tooltip(TTR("Children of containers have their anchors and margins values overridden by their parent."));
break;
}
}
-
} else {
presets_menu->set_visible(false);
+ anchor_mode_button->set_visible(false);
}
// Update the viewport if bones changes
@@ -3436,9 +3466,10 @@ void CanvasItemEditor::_notification(int p_what) {
p->add_icon_item(get_icon("ControlHcenterWide", "EditorIcons"), "HCenter Wide ", ANCHORS_AND_MARGINS_PRESET_HCENTER_WIDE);
p->add_separator();
p->add_icon_item(get_icon("ControlAlignWide", "EditorIcons"), "Full Rect", ANCHORS_AND_MARGINS_PRESET_WIDE);
+ p->add_icon_item(get_icon("Anchor", "EditorIcons"), "Keep Ratio", ANCHORS_AND_MARGINS_PRESET_KEEP_RATIO);
p->add_separator();
- p->add_submenu_item(TTR("Anchors Only"), "Anchors");
- p->set_item_icon(20, get_icon("Anchor", "EditorIcons"));
+ p->add_submenu_item(TTR("Anchors only"), "Anchors");
+ p->set_item_icon(21, get_icon("Anchor", "EditorIcons"));
anchors_popup->clear();
anchors_popup->add_icon_item(get_icon("ControlAlignTopLeft", "EditorIcons"), "Top Left", ANCHORS_PRESET_TOP_LEFT);
@@ -3460,7 +3491,29 @@ void CanvasItemEditor::_notification(int p_what) {
anchors_popup->add_icon_item(get_icon("ControlHcenterWide", "EditorIcons"), "HCenter Wide ", ANCHORS_PRESET_HCENTER_WIDE);
anchors_popup->add_separator();
anchors_popup->add_icon_item(get_icon("ControlAlignWide", "EditorIcons"), "Full Rect", ANCHORS_PRESET_WIDE);
+
+ anchor_mode_button->set_icon(get_icon("Anchor", "EditorIcons"));
+ }
+}
+
+void CanvasItemEditor::_selection_changed() {
+ // Update the anchors_mode
+ int nbValidControls = 0;
+ int nbAnchorsMode = 0;
+ List<Node *> selection = editor_selection->get_selected_node_list();
+ for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
+ Control *control = Object::cast_to<Control>(E->get());
+ if (!control)
+ continue;
+ if (Object::cast_to<Container>(control->get_parent()))
+ continue;
+
+ nbValidControls++;
+ if (control->has_meta("_edit_use_anchors_") && control->get_meta("_edit_use_anchors_")) {
+ nbAnchorsMode++;
+ }
}
+ anchors_mode = (nbValidControls == nbAnchorsMode);
}
void CanvasItemEditor::edit(CanvasItem *p_canvas_item) {
@@ -3680,6 +3733,36 @@ void CanvasItemEditor::_set_anchors_and_margins_preset(Control::LayoutPreset p_p
}
undo_redo->commit_action();
+
+ anchors_mode = false;
+}
+
+void CanvasItemEditor::_set_anchors_and_margins_to_keep_ratio() {
+ List<Node *> selection = editor_selection->get_selected_node_list();
+
+ undo_redo->create_action(TTR("Change Anchors and Margins"));
+
+ for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
+
+ Control *control = Object::cast_to<Control>(E->get());
+ if (control) {
+ Point2 top_left_anchor = _position_to_anchor(control, Point2());
+ Point2 bottom_right_anchor = _position_to_anchor(control, control->get_size());
+ undo_redo->add_do_method(control, "set_anchor", MARGIN_LEFT, top_left_anchor.x, false, true);
+ undo_redo->add_do_method(control, "set_anchor", MARGIN_RIGHT, bottom_right_anchor.x, false, true);
+ undo_redo->add_do_method(control, "set_anchor", MARGIN_TOP, top_left_anchor.y, false, true);
+ undo_redo->add_do_method(control, "set_anchor", MARGIN_BOTTOM, bottom_right_anchor.y, false, true);
+ undo_redo->add_do_method(control, "set_meta", "_edit_use_anchors_", true);
+
+ bool use_anchors = control->has_meta("_edit_use_anchors_") && control->get_meta("_edit_use_anchors_");
+ undo_redo->add_undo_method(control, "_edit_set_state", control->_edit_get_state());
+ undo_redo->add_undo_method(control, "set_meta", "_edit_use_anchors_", use_anchors);
+
+ anchors_mode = true;
+ }
+ }
+
+ undo_redo->commit_action();
}
void CanvasItemEditor::_set_anchors_preset(Control::LayoutPreset p_preset) {
@@ -3811,6 +3894,21 @@ void CanvasItemEditor::_insert_animation_keys(bool p_location, bool p_rotation,
}
}
+void CanvasItemEditor::_button_toggle_anchor_mode(bool p_status) {
+ List<CanvasItem *> selection = _get_edited_canvas_items(false, false);
+ for (List<CanvasItem *>::Element *E = selection.front(); E; E = E->next()) {
+ Control *control = Object::cast_to<Control>(E->get());
+ if (!control || Object::cast_to<Container>(control->get_parent()))
+ continue;
+
+ control->set_meta("_edit_use_anchors_", p_status);
+ }
+
+ anchors_mode = p_status;
+
+ viewport->update();
+}
+
void CanvasItemEditor::_popup_callback(int p_op) {
last_option = MenuOption(p_op);
@@ -3911,6 +4009,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
show_rulers = !show_rulers;
int idx = view_menu->get_popup()->get_item_index(SHOW_RULERS);
view_menu->get_popup()->set_item_checked(idx, show_rulers);
+ _update_scrollbars();
viewport->update();
} break;
case SHOW_GUIDES: {
@@ -4047,6 +4146,9 @@ void CanvasItemEditor::_popup_callback(int p_op) {
case ANCHORS_AND_MARGINS_PRESET_WIDE: {
_set_anchors_and_margins_preset(Control::PRESET_WIDE);
} break;
+ case ANCHORS_AND_MARGINS_PRESET_KEEP_RATIO: {
+ _set_anchors_and_margins_to_keep_ratio();
+ } break;
case ANCHORS_PRESET_TOP_LEFT: {
_set_anchors_preset(PRESET_TOP_LEFT);
@@ -4220,6 +4322,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
Map<Node *, Object *> &selection = editor_selection->get_selection();
+ undo_redo->create_action(TTR("Create Custom Bone(s) from Node(s)"));
for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
Node2D *n2d = Object::cast_to<Node2D>(E->key());
@@ -4229,19 +4332,24 @@ void CanvasItemEditor::_popup_callback(int p_op) {
continue;
if (!n2d->get_parent_item())
continue;
+ if (n2d->has_meta("_edit_bone_") && (bool)n2d->get_meta("_edit_bone_") == true)
+ continue;
- n2d->set_meta("_edit_bone_", true);
- if (!skeleton_show_bones)
- skeleton_menu->get_popup()->activate_item(skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES));
+ undo_redo->add_do_method(n2d, "set_meta", "_edit_bone_", true);
+ undo_redo->add_undo_method(n2d, "remove_meta", "_edit_bone_");
}
- _queue_update_bone_list();
- viewport->update();
+ undo_redo->add_do_method(this, "_queue_update_bone_list");
+ undo_redo->add_undo_method(this, "_queue_update_bone_list");
+ undo_redo->add_do_method(viewport, "update");
+ undo_redo->add_undo_method(viewport, "update");
+ undo_redo->commit_action();
} break;
case SKELETON_CLEAR_BONES: {
Map<Node *, Object *> &selection = editor_selection->get_selection();
+ undo_redo->create_action(TTR("Clear Bones"));
for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
Node2D *n2d = Object::cast_to<Node2D>(E->key());
@@ -4249,40 +4357,47 @@ void CanvasItemEditor::_popup_callback(int p_op) {
continue;
if (!n2d->is_visible_in_tree())
continue;
+ if (!n2d->has_meta("_edit_bone_"))
+ continue;
- n2d->set_meta("_edit_bone_", Variant());
- if (!skeleton_show_bones)
- skeleton_menu->get_popup()->activate_item(skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES));
+ undo_redo->add_do_method(n2d, "remove_meta", "_edit_bone_");
+ undo_redo->add_undo_method(n2d, "set_meta", "_edit_bone_", n2d->get_meta("_edit_bone_"));
}
- _queue_update_bone_list();
- viewport->update();
+ undo_redo->add_do_method(this, "_queue_update_bone_list");
+ undo_redo->add_undo_method(this, "_queue_update_bone_list");
+ undo_redo->add_do_method(viewport, "update");
+ undo_redo->add_undo_method(viewport, "update");
+ undo_redo->commit_action();
} break;
case SKELETON_SET_IK_CHAIN: {
List<Node *> selection = editor_selection->get_selected_node_list();
+ undo_redo->create_action(TTR("Make IK Chain"));
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
if (!canvas_item || !canvas_item->is_visible_in_tree())
continue;
-
if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
continue;
+ if (canvas_item->has_meta("_edit_ik_") && (bool)canvas_item->get_meta("_edit_ik_") == true)
+ continue;
- canvas_item->set_meta("_edit_ik_", true);
- if (!skeleton_show_bones)
- skeleton_menu->get_popup()->activate_item(skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES));
+ undo_redo->add_do_method(canvas_item, "set_meta", "_edit_ik_", true);
+ undo_redo->add_undo_method(canvas_item, "remove_meta", "_edit_ik_");
}
-
- viewport->update();
+ undo_redo->add_do_method(viewport, "update");
+ undo_redo->add_undo_method(viewport, "update");
+ undo_redo->commit_action();
} break;
case SKELETON_CLEAR_IK_CHAIN: {
Map<Node *, Object *> &selection = editor_selection->get_selection();
+ undo_redo->create_action(TTR("Clear IK Chain"));
for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
CanvasItem *n2d = Object::cast_to<CanvasItem>(E->key());
@@ -4290,12 +4405,15 @@ void CanvasItemEditor::_popup_callback(int p_op) {
continue;
if (!n2d->is_visible_in_tree())
continue;
+ if (!n2d->has_meta("_edit_ik_"))
+ continue;
- n2d->set_meta("_edit_ik_", Variant());
- if (!skeleton_show_bones)
- skeleton_menu->get_popup()->activate_item(skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES));
+ undo_redo->add_do_method(n2d, "remove_meta", "_edit_ik_");
+ undo_redo->add_undo_method(n2d, "set_meta", "_edit_ik_", n2d->get_meta("_edit_ik_"));
}
- viewport->update();
+ undo_redo->add_do_method(viewport, "update");
+ undo_redo->add_undo_method(viewport, "update");
+ undo_redo->commit_action();
} break;
}
@@ -4366,6 +4484,7 @@ void CanvasItemEditor::_bind_methods() {
ClassDB::bind_method("_button_zoom_reset", &CanvasItemEditor::_button_zoom_reset);
ClassDB::bind_method("_button_zoom_plus", &CanvasItemEditor::_button_zoom_plus);
ClassDB::bind_method("_button_toggle_snap", &CanvasItemEditor::_button_toggle_snap);
+ ClassDB::bind_method("_button_toggle_anchor_mode", &CanvasItemEditor::_button_toggle_anchor_mode);
ClassDB::bind_method("_update_scroll", &CanvasItemEditor::_update_scroll);
ClassDB::bind_method("_update_scrollbars", &CanvasItemEditor::_update_scrollbars);
ClassDB::bind_method("_popup_callback", &CanvasItemEditor::_popup_callback);
@@ -4376,8 +4495,10 @@ void CanvasItemEditor::_bind_methods() {
ClassDB::bind_method("_draw_viewport", &CanvasItemEditor::_draw_viewport);
ClassDB::bind_method("_gui_input_viewport", &CanvasItemEditor::_gui_input_viewport);
ClassDB::bind_method("_snap_changed", &CanvasItemEditor::_snap_changed);
+ ClassDB::bind_method("_queue_update_bone_list", &CanvasItemEditor::_update_bone_list);
ClassDB::bind_method("_update_bone_list", &CanvasItemEditor::_update_bone_list);
ClassDB::bind_method("_tree_changed", &CanvasItemEditor::_tree_changed);
+ ClassDB::bind_method("_selection_changed", &CanvasItemEditor::_selection_changed);
ClassDB::bind_method("_popup_warning_depop", &CanvasItemEditor::_popup_warning_depop);
ClassDB::bind_method(D_METHOD("_selection_result_pressed"), &CanvasItemEditor::_selection_result_pressed);
ClassDB::bind_method(D_METHOD("_selection_menu_hide"), &CanvasItemEditor::_selection_menu_hide);
@@ -4411,6 +4532,7 @@ Dictionary CanvasItemEditor::get_state() const {
state["show_rulers"] = show_rulers;
state["show_guides"] = show_guides;
state["show_helpers"] = show_helpers;
+ state["show_zoom_control"] = zoom_hb->is_visible();
state["show_edit_locks"] = show_edit_locks;
state["snap_rotation"] = snap_rotation;
state["snap_relative"] = snap_relative;
@@ -4421,6 +4543,7 @@ Dictionary CanvasItemEditor::get_state() const {
void CanvasItemEditor::set_state(const Dictionary &p_state) {
+ bool update_scrollbars = false;
Dictionary state = p_state;
if (state.has("zoom")) {
zoom = p_state["zoom"];
@@ -4429,7 +4552,7 @@ void CanvasItemEditor::set_state(const Dictionary &p_state) {
if (state.has("ofs")) {
view_offset = p_state["ofs"];
previous_update_view_offset = view_offset;
- _update_scrollbars();
+ update_scrollbars = true;
}
if (state.has("grid_offset")) {
@@ -4517,6 +4640,7 @@ void CanvasItemEditor::set_state(const Dictionary &p_state) {
show_rulers = state["show_rulers"];
int idx = view_menu->get_popup()->get_item_index(SHOW_RULERS);
view_menu->get_popup()->set_item_checked(idx, show_rulers);
+ update_scrollbars = true;
}
if (state.has("show_guides")) {
@@ -4537,6 +4661,11 @@ void CanvasItemEditor::set_state(const Dictionary &p_state) {
view_menu->get_popup()->set_item_checked(idx, show_edit_locks);
}
+ if (state.has("show_zoom_control")) {
+ // This one is not user-controllable, but instrumentable
+ zoom_hb->set_visible(state["show_zoom_control"]);
+ }
+
if (state.has("snap_rotation")) {
snap_rotation = state["snap_rotation"];
int idx = snap_config_menu->get_popup()->get_item_index(SNAP_USE_ROTATION);
@@ -4561,6 +4690,9 @@ void CanvasItemEditor::set_state(const Dictionary &p_state) {
skeleton_menu->get_popup()->set_item_checked(idx, skeleton_show_bones);
}
+ if (update_scrollbars) {
+ _update_scrollbars();
+ }
viewport->update();
}
@@ -4636,6 +4768,8 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
snap_relative = false;
snap_pixel = false;
+ anchors_mode = false;
+
skeleton_show_bones = true;
drag_type = DRAG_NONE;
@@ -4654,6 +4788,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
editor_selection = p_editor->get_editor_selection();
editor_selection->add_editor_plugin(this);
editor_selection->connect("selection_changed", this, "update");
+ editor_selection->connect("selection_changed", this, "_selection_changed");
hb = memnew(HBoxContainer);
add_child(hb);
@@ -4913,6 +5048,12 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
anchors_popup->set_name("Anchors");
anchors_popup->connect("id_pressed", this, "_popup_callback");
+ anchor_mode_button = memnew(ToolButton);
+ hb->add_child(anchor_mode_button);
+ anchor_mode_button->set_toggle_mode(true);
+ anchor_mode_button->hide();
+ anchor_mode_button->connect("toggled", this, "_button_toggle_anchor_mode");
+
animation_hb = memnew(HBoxContainer);
hb->add_child(animation_hb);
animation_hb->add_child(memnew(VSeparator));
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index 14ea81f302..e098d261c0 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -129,6 +129,7 @@ private:
ANCHORS_AND_MARGINS_PRESET_VCENTER_WIDE,
ANCHORS_AND_MARGINS_PRESET_HCENTER_WIDE,
ANCHORS_AND_MARGINS_PRESET_WIDE,
+ ANCHORS_AND_MARGINS_PRESET_KEEP_RATIO,
ANCHORS_PRESET_TOP_LEFT,
ANCHORS_PRESET_TOP_RIGHT,
ANCHORS_PRESET_BOTTOM_LEFT,
@@ -240,6 +241,8 @@ private:
Point2 view_offset;
Point2 previous_update_view_offset;
+ bool anchors_mode;
+
Point2 grid_offset;
Point2 grid_step;
int grid_step_multiplier;
@@ -347,6 +350,8 @@ private:
PopupMenu *anchors_and_margins_popup;
PopupMenu *anchors_popup;
+ ToolButton *anchor_mode_button;
+
Button *key_loc_button;
Button *key_rot_button;
Button *key_scale_button;
@@ -438,6 +443,7 @@ private:
void _draw_guides();
void _draw_focus();
void _draw_grid();
+ void _draw_control_anchors(Control *control);
void _draw_control_helpers(Control *control);
void _draw_selection();
void _draw_axis();
@@ -462,6 +468,8 @@ private:
void _gui_input_viewport(const Ref<InputEvent> &p_event);
+ void _selection_changed();
+
void _focus_selection(int p_op);
void _solve_IK(Node2D *leaf_node, Point2 target_position);
@@ -473,6 +481,9 @@ private:
void _set_anchors_preset(Control::LayoutPreset p_preset);
void _set_margins_preset(Control::LayoutPreset p_preset);
void _set_anchors_and_margins_preset(Control::LayoutPreset p_preset);
+ void _set_anchors_and_margins_to_keep_ratio();
+
+ void _button_toggle_anchor_mode(bool p_status);
HBoxContainer *zoom_hb;
void _zoom_on_position(float p_zoom, Point2 p_position = Point2());
@@ -575,6 +586,8 @@ public:
void focus_selection();
+ bool is_anchors_mode_enabled() { return anchors_mode; };
+
CanvasItemEditor(EditorNode *p_editor);
};
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index 58d7968723..28e57ac48a 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -78,7 +78,7 @@ bool EditorTexturePreviewPlugin::handles(const String &p_type) const {
return ClassDB::is_parent_class(p_type, "Texture");
}
-bool EditorTexturePreviewPlugin::should_generate_small_preview() const {
+bool EditorTexturePreviewPlugin::generate_small_preview_automatically() const {
return true;
}
@@ -186,7 +186,7 @@ Ref<Texture> EditorImagePreviewPlugin::generate(const RES &p_from, const Size2 p
EditorImagePreviewPlugin::EditorImagePreviewPlugin() {
}
-bool EditorImagePreviewPlugin::should_generate_small_preview() const {
+bool EditorImagePreviewPlugin::generate_small_preview_automatically() const {
return true;
}
////////////////////////////////////////////////////////////////////////////
@@ -250,7 +250,7 @@ Ref<Texture> EditorBitmapPreviewPlugin::generate(const RES &p_from, const Size2
return ptex;
}
-bool EditorBitmapPreviewPlugin::should_generate_small_preview() const {
+bool EditorBitmapPreviewPlugin::generate_small_preview_automatically() const {
return true;
}
@@ -317,7 +317,7 @@ bool EditorMaterialPreviewPlugin::handles(const String &p_type) const {
return ClassDB::is_parent_class(p_type, "Material"); //any material
}
-bool EditorMaterialPreviewPlugin::should_generate_small_preview() const {
+bool EditorMaterialPreviewPlugin::generate_small_preview_automatically() const {
return true;
}
diff --git a/editor/plugins/editor_preview_plugins.h b/editor/plugins/editor_preview_plugins.h
index ed2c003a0a..16b1f3082b 100644
--- a/editor/plugins/editor_preview_plugins.h
+++ b/editor/plugins/editor_preview_plugins.h
@@ -39,7 +39,7 @@ class EditorTexturePreviewPlugin : public EditorResourcePreviewGenerator {
GDCLASS(EditorTexturePreviewPlugin, EditorResourcePreviewGenerator)
public:
virtual bool handles(const String &p_type) const;
- virtual bool should_generate_small_preview() const;
+ virtual bool generate_small_preview_automatically() const;
virtual Ref<Texture> generate(const RES &p_from, const Size2 p_size) const;
EditorTexturePreviewPlugin();
@@ -49,7 +49,7 @@ class EditorImagePreviewPlugin : public EditorResourcePreviewGenerator {
GDCLASS(EditorImagePreviewPlugin, EditorResourcePreviewGenerator)
public:
virtual bool handles(const String &p_type) const;
- virtual bool should_generate_small_preview() const;
+ virtual bool generate_small_preview_automatically() const;
virtual Ref<Texture> generate(const RES &p_from, const Size2 p_size) const;
EditorImagePreviewPlugin();
@@ -59,7 +59,7 @@ class EditorBitmapPreviewPlugin : public EditorResourcePreviewGenerator {
GDCLASS(EditorBitmapPreviewPlugin, EditorResourcePreviewGenerator)
public:
virtual bool handles(const String &p_type) const;
- virtual bool should_generate_small_preview() const;
+ virtual bool generate_small_preview_automatically() const;
virtual Ref<Texture> generate(const RES &p_from, const Size2 p_size) const;
EditorBitmapPreviewPlugin();
@@ -98,7 +98,7 @@ protected:
public:
virtual bool handles(const String &p_type) const;
- virtual bool should_generate_small_preview() const;
+ virtual bool generate_small_preview_automatically() const;
virtual Ref<Texture> generate(const RES &p_from, const Size2 p_size) const;
EditorMaterialPreviewPlugin();
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 0982da784f..828abef9a9 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -603,6 +603,8 @@ void ScriptEditor::_close_tab(int p_idx, bool p_save, bool p_history_back) {
idx = history[history_pos].control->get_index();
}
tab_container->set_current_tab(idx);
+ } else {
+ _update_selected_editor_menu();
}
_update_history_arrows();
@@ -1002,6 +1004,9 @@ void ScriptEditor::_menu_option(int p_option) {
save_all_scripts();
} break;
+ case SEARCH_IN_FILES: {
+ _on_find_in_files_requested("");
+ } break;
case SEARCH_HELP: {
help_search_dialog->popup_dialog();
@@ -2694,10 +2699,22 @@ void ScriptEditor::_update_selected_editor_menu() {
}
EditorHelp *eh = Object::cast_to<EditorHelp>(tab_container->get_current_tab_control());
+ script_search_menu->get_popup()->clear();
if (eh) {
+
+ script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find", TTR("Find..."), KEY_MASK_CMD | KEY_F), HELP_SEARCH_FIND);
+ script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_next", TTR("Find Next"), KEY_F3), HELP_SEARCH_FIND_NEXT);
+ script_search_menu->get_popup()->add_separator();
+ script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_in_files", TTR("Find in Files"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F), SEARCH_IN_FILES);
script_search_menu->show();
} else {
- script_search_menu->hide();
+
+ if (tab_container->get_child_count() == 0) {
+ script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_in_files", TTR("Find in Files"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F), SEARCH_IN_FILES);
+ script_search_menu->show();
+ } else {
+ script_search_menu->hide();
+ }
}
}
@@ -3109,10 +3126,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
script_search_menu->set_text(TTR("Search"));
script_search_menu->set_switch_on_hover(true);
script_search_menu->get_popup()->set_hide_on_window_lose_focus(true);
- script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find", TTR("Find..."), KEY_MASK_CMD | KEY_F), HELP_SEARCH_FIND);
- script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_next", TTR("Find Next"), KEY_F3), HELP_SEARCH_FIND_NEXT);
script_search_menu->get_popup()->connect("id_pressed", this, "_menu_option");
- script_search_menu->hide();
debug_menu = memnew(MenuButton);
menu_hb->add_child(debug_menu);
@@ -3291,9 +3305,7 @@ void ScriptEditorPlugin::edit(Object *p_object) {
} else {
script_editor->edit(p_script);
}
- }
-
- if (Object::cast_to<TextFile>(p_object)) {
+ } else if (Object::cast_to<TextFile>(p_object)) {
script_editor->edit(Object::cast_to<TextFile>(p_object));
}
}
diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h
index a17fed1e06..683fa881f8 100644
--- a/editor/plugins/script_editor_plugin.h
+++ b/editor/plugins/script_editor_plugin.h
@@ -157,6 +157,7 @@ class ScriptEditor : public PanelContainer {
DEBUG_SHOW,
DEBUG_SHOW_KEEP_OPEN,
DEBUG_WITH_EXTERNAL_EDITOR,
+ SEARCH_IN_FILES,
SEARCH_HELP,
SEARCH_WEBSITE,
REQUEST_DOCS,
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index d40e67cc8c..ff0959c8a1 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -213,6 +213,7 @@ void ScriptTextEditor::_load_theme_settings() {
Color function_color = EDITOR_GET("text_editor/highlighting/function_color");
Color member_variable_color = EDITOR_GET("text_editor/highlighting/member_variable_color");
Color mark_color = EDITOR_GET("text_editor/highlighting/mark_color");
+ Color bookmark_color = EDITOR_GET("text_editor/highlighting/bookmark_color");
Color breakpoint_color = EDITOR_GET("text_editor/highlighting/breakpoint_color");
Color executing_line_color = EDITOR_GET("text_editor/highlighting/executing_line_color");
Color code_folding_color = EDITOR_GET("text_editor/highlighting/code_folding_color");
@@ -245,6 +246,7 @@ void ScriptTextEditor::_load_theme_settings() {
text_edit->add_color_override("number_color", number_color);
text_edit->add_color_override("function_color", function_color);
text_edit->add_color_override("member_variable_color", member_variable_color);
+ text_edit->add_color_override("bookmark_color", bookmark_color);
text_edit->add_color_override("breakpoint_color", breakpoint_color);
text_edit->add_color_override("executing_line_color", executing_line_color);
text_edit->add_color_override("mark_color", mark_color);
@@ -376,7 +378,6 @@ void ScriptTextEditor::reload_text() {
int v = te->get_v_scroll();
te->set_text(script->get_source_code());
- te->clear_undo_history();
te->cursor_set_line(row);
te->cursor_set_column(column);
te->set_h_scroll(h);
@@ -1066,6 +1067,22 @@ void ScriptTextEditor::_edit_option(int p_op) {
goto_line_dialog->popup_find_line(tx);
} break;
+ case BOOKMARK_TOGGLE: {
+
+ code_editor->toggle_bookmark();
+ } break;
+ case BOOKMARK_GOTO_NEXT: {
+
+ code_editor->goto_next_bookmark();
+ } break;
+ case BOOKMARK_GOTO_PREV: {
+
+ code_editor->goto_prev_bookmark();
+ } break;
+ case BOOKMARK_REMOVE_ALL: {
+
+ code_editor->remove_all_bookmarks();
+ } break;
case DEBUG_TOGGLE_BREAKPOINT: {
int line = tx->cursor_get_line();
@@ -1266,7 +1283,8 @@ bool ScriptTextEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_
Dictionary d = p_data;
if (d.has("type") && (String(d["type"]) == "resource" ||
String(d["type"]) == "files" ||
- String(d["type"]) == "nodes")) {
+ String(d["type"]) == "nodes" ||
+ String(d["type"]) == "files_and_dirs")) {
return true;
}
@@ -1328,7 +1346,7 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data
te->insert_text_at_cursor(res->get_path());
}
- if (d.has("type") && String(d["type"]) == "files") {
+ if (d.has("type") && (String(d["type"]) == "files" || String(d["type"]) == "files_and_dirs")) {
Array files = d["files"];
@@ -1499,6 +1517,7 @@ void ScriptTextEditor::_make_context_menu(bool p_selection, bool p_color, bool p
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_left"), EDIT_INDENT_LEFT);
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_right"), EDIT_INDENT_RIGHT);
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"), EDIT_TOGGLE_COMMENT);
+ context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE);
if (p_selection) {
context_menu->add_separator();
@@ -1651,6 +1670,16 @@ ScriptTextEditor::ScriptTextEditor() {
search_menu->get_popup()->connect("id_pressed", this, "_edit_option");
+ PopupMenu *bookmarks = memnew(PopupMenu);
+ bookmarks->set_name("bookmarks");
+ edit_menu->get_popup()->add_child(bookmarks);
+ edit_menu->get_popup()->add_submenu_item(TTR("Bookmarks"), "bookmarks");
+ bookmarks->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE);
+ bookmarks->add_shortcut(ED_GET_SHORTCUT("script_text_editor/remove_all_bookmarks"), BOOKMARK_REMOVE_ALL);
+ bookmarks->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_next_bookmark"), BOOKMARK_GOTO_NEXT);
+ bookmarks->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_previous_bookmark"), BOOKMARK_GOTO_PREV);
+ bookmarks->connect("id_pressed", this, "_edit_option");
+
edit_hb->add_child(edit_menu);
quick_open = memnew(ScriptEditorQuickOpen);
@@ -1692,6 +1721,10 @@ void ScriptTextEditor::register_editor() {
ED_SHORTCUT("script_text_editor/indent_left", TTR("Indent Left"), 0);
ED_SHORTCUT("script_text_editor/indent_right", TTR("Indent Right"), 0);
ED_SHORTCUT("script_text_editor/toggle_comment", TTR("Toggle Comment"), KEY_MASK_CMD | KEY_K);
+ ED_SHORTCUT("script_text_editor/toggle_bookmark", TTR("Toggle Bookmark"), KEY_MASK_CMD | KEY_MASK_ALT | KEY_B);
+ ED_SHORTCUT("script_text_editor/goto_next_bookmark", TTR("Go to Next Bookmark"), KEY_MASK_CMD | KEY_B);
+ ED_SHORTCUT("script_text_editor/goto_previous_bookmark", TTR("Go to Previous Bookmark"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_B);
+ ED_SHORTCUT("script_text_editor/remove_all_bookmarks", TTR("Remove All Bookmarks"), 0);
ED_SHORTCUT("script_text_editor/toggle_fold_line", TTR("Fold/Unfold Line"), KEY_MASK_ALT | KEY_F);
ED_SHORTCUT("script_text_editor/fold_all_lines", TTR("Fold All Lines"), 0);
ED_SHORTCUT("script_text_editor/unfold_all_lines", TTR("Unfold All Lines"), 0);
@@ -1699,7 +1732,7 @@ void ScriptTextEditor::register_editor() {
ED_SHORTCUT("script_text_editor/clone_down", TTR("Clone Down"), KEY_MASK_SHIFT | KEY_MASK_CMD | KEY_C);
ED_SHORTCUT("script_text_editor/complete_symbol", TTR("Complete Symbol"), KEY_MASK_CTRL | KEY_SPACE);
#else
- ED_SHORTCUT("script_text_editor/clone_down", TTR("Clone Down"), KEY_MASK_CMD | KEY_B);
+ ED_SHORTCUT("script_text_editor/clone_down", TTR("Clone Down"), KEY_MASK_CMD | KEY_D);
ED_SHORTCUT("script_text_editor/complete_symbol", TTR("Complete Symbol"), KEY_MASK_CMD | KEY_SPACE);
#endif
ED_SHORTCUT("script_text_editor/trim_trailing_whitespace", TTR("Trim Trailing Whitespace"), KEY_MASK_CMD | KEY_MASK_ALT | KEY_T);
diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h
index 0dbc884594..bdfdf18d45 100644
--- a/editor/plugins/script_text_editor.h
+++ b/editor/plugins/script_text_editor.h
@@ -128,6 +128,10 @@ class ScriptTextEditor : public ScriptEditorBase {
SEARCH_LOCATE_FUNCTION,
SEARCH_GOTO_LINE,
SEARCH_IN_FILES,
+ BOOKMARK_TOGGLE,
+ BOOKMARK_GOTO_NEXT,
+ BOOKMARK_GOTO_PREV,
+ BOOKMARK_REMOVE_ALL,
DEBUG_TOGGLE_BREAKPOINT,
DEBUG_REMOVE_ALL_BREAKPOINTS,
DEBUG_GOTO_NEXT_BREAKPOINT,
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index 31660a9e19..a795405dfc 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -84,6 +84,7 @@ void ShaderTextEditor::_load_theme_settings() {
Color function_color = EDITOR_GET("text_editor/highlighting/function_color");
Color member_variable_color = EDITOR_GET("text_editor/highlighting/member_variable_color");
Color mark_color = EDITOR_GET("text_editor/highlighting/mark_color");
+ Color bookmark_color = EDITOR_GET("text_editor/highlighting/bookmark_color");
Color breakpoint_color = EDITOR_GET("text_editor/highlighting/breakpoint_color");
Color executing_line_color = EDITOR_GET("text_editor/highlighting/executing_line_color");
Color code_folding_color = EDITOR_GET("text_editor/highlighting/code_folding_color");
@@ -113,6 +114,7 @@ void ShaderTextEditor::_load_theme_settings() {
get_text_edit()->add_color_override("function_color", function_color);
get_text_edit()->add_color_override("member_variable_color", member_variable_color);
get_text_edit()->add_color_override("mark_color", mark_color);
+ get_text_edit()->add_color_override("bookmark_color", bookmark_color);
get_text_edit()->add_color_override("breakpoint_color", breakpoint_color);
get_text_edit()->add_color_override("executing_line_color", executing_line_color);
get_text_edit()->add_color_override("code_folding_color", code_folding_color);
@@ -304,6 +306,22 @@ void ShaderEditor::_menu_option(int p_option) {
goto_line_dialog->popup_find_line(shader_editor->get_text_edit());
} break;
+ case BOOKMARK_TOGGLE: {
+
+ shader_editor->toggle_bookmark();
+ } break;
+ case BOOKMARK_GOTO_NEXT: {
+
+ shader_editor->goto_next_bookmark();
+ } break;
+ case BOOKMARK_GOTO_PREV: {
+
+ shader_editor->goto_prev_bookmark();
+ } break;
+ case BOOKMARK_REMOVE_ALL: {
+
+ shader_editor->remove_all_bookmarks();
+ } break;
}
if (p_option != SEARCH_FIND && p_option != SEARCH_REPLACE && p_option != SEARCH_GOTO_LINE) {
shader_editor->get_text_edit()->call_deferred("grab_focus");
@@ -535,6 +553,16 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) {
search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_line"), SEARCH_GOTO_LINE);
search_menu->get_popup()->connect("id_pressed", this, "_menu_option");
+ PopupMenu *bookmarks = memnew(PopupMenu);
+ bookmarks->set_name("bookmarks");
+ edit_menu->get_popup()->add_child(bookmarks);
+ edit_menu->get_popup()->add_submenu_item(TTR("Bookmarks"), "bookmarks");
+ bookmarks->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE);
+ bookmarks->add_shortcut(ED_GET_SHORTCUT("script_text_editor/remove_all_bookmarks"), BOOKMARK_REMOVE_ALL);
+ bookmarks->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_next_bookmark"), BOOKMARK_GOTO_NEXT);
+ bookmarks->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_previous_bookmark"), BOOKMARK_GOTO_PREV);
+ bookmarks->connect("id_pressed", this, "_edit_option");
+
add_child(main_container);
main_container->add_child(hbc);
hbc->add_child(search_menu);
diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h
index 46c78c1d33..28ac9faaa5 100644
--- a/editor/plugins/shader_editor_plugin.h
+++ b/editor/plugins/shader_editor_plugin.h
@@ -88,6 +88,10 @@ class ShaderEditor : public PanelContainer {
SEARCH_FIND_PREV,
SEARCH_REPLACE,
SEARCH_GOTO_LINE,
+ BOOKMARK_TOGGLE,
+ BOOKMARK_GOTO_NEXT,
+ BOOKMARK_GOTO_PREV,
+ BOOKMARK_REMOVE_ALL,
};
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 5a733f6509..95a70f2ae5 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -5605,7 +5605,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
ED_SHORTCUT("spatial_editor/front_view", TTR("Front View"), KEY_KP_1);
ED_SHORTCUT("spatial_editor/left_view", TTR("Left View"), KEY_MASK_ALT + KEY_KP_3);
ED_SHORTCUT("spatial_editor/right_view", TTR("Right View"), KEY_KP_3);
- ED_SHORTCUT("spatial_editor/switch_perspective_orthogonal", TTR("Switch Perspective/Orthogonal view"), KEY_KP_5);
+ ED_SHORTCUT("spatial_editor/switch_perspective_orthogonal", TTR("Switch Perspective/Orthogonal View"), KEY_KP_5);
ED_SHORTCUT("spatial_editor/insert_anim_key", TTR("Insert Animation Key"), KEY_K);
ED_SHORTCUT("spatial_editor/focus_origin", TTR("Focus Origin"), KEY_O);
ED_SHORTCUT("spatial_editor/focus_selection", TTR("Focus Selection"), KEY_F);
@@ -5626,7 +5626,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
hbc_menu->add_child(transform_menu);
p = transform_menu->get_popup();
- p->add_shortcut(ED_SHORTCUT("spatial_editor/snap_to_floor", TTR("Snap object to floor"), KEY_PAGEDOWN), MENU_SNAP_TO_FLOOR);
+ p->add_shortcut(ED_SHORTCUT("spatial_editor/snap_to_floor", TTR("Snap Object to Floor"), KEY_PAGEDOWN), MENU_SNAP_TO_FLOOR);
p->add_shortcut(ED_SHORTCUT("spatial_editor/configure_snap", TTR("Configure Snap...")), MENU_TRANSFORM_CONFIGURE_SNAP);
p->add_separator();
p->add_shortcut(ED_SHORTCUT("spatial_editor/transform_dialog", TTR("Transform Dialog...")), MENU_TRANSFORM_DIALOG);
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 6edd19901b..c509202a88 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -51,32 +51,42 @@ void SpriteFramesEditor::_open_sprite_sheet() {
}
void SpriteFramesEditor::_sheet_preview_draw() {
+
Size2i size = split_sheet_preview->get_size();
int h = split_sheet_h->get_value();
int v = split_sheet_v->get_value();
+ int width = size.width / h;
+ int height = size.height / v;
const float a = 0.3;
for (int i = 1; i < h; i++) {
- for (int j = 1; j < v; j++) {
- int x = i * size.width / h;
- int y = j * size.height / v;
+ int x = i * width;
+ split_sheet_preview->draw_line(Point2(x, 0), Point2(x, size.height), Color(1, 1, 1, a));
+ split_sheet_preview->draw_line(Point2(x + 1, 0), Point2(x + 1, size.height), Color(0, 0, 0, a));
- split_sheet_preview->draw_line(Point2(x, 0), Point2(x, size.height), Color(1, 1, 1, a));
- split_sheet_preview->draw_line(Point2(x + 1, 0), Point2(x + 1, size.height), Color(0, 0, 0, a));
+ for (int j = 1; j < v; j++) {
+
+ int y = j * height;
split_sheet_preview->draw_line(Point2(0, y), Point2(size.width, y), Color(1, 1, 1, a));
split_sheet_preview->draw_line(Point2(0, y + 1), Point2(size.width, y + 1), Color(0, 0, 0, a));
}
}
+ if (frames_selected.size() == 0) {
+ split_sheet_dialog->get_ok()->set_disabled(true);
+ split_sheet_dialog->get_ok()->set_text(TTR("No Frames Selected"));
+ return;
+ }
+
Color accent = get_color("accent_color", "Editor");
for (Set<int>::Element *E = frames_selected.front(); E; E = E->next()) {
int idx = E->get();
- int x = (idx % h) * size.width / h;
- int y = (idx / v) * size.height / v;
- int width = size.width / h;
- int height = size.height / v;
+ int xp = idx % h;
+ int yp = (idx - xp) / h;
+ int x = xp * width;
+ int y = yp * height;
split_sheet_preview->draw_rect(Rect2(x + 5, y + 5, width - 10, height - 10), Color(0, 0, 0, 0.35), true);
split_sheet_preview->draw_rect(Rect2(x + 0, y + 0, width - 0, height - 0), Color(0, 0, 0, 1), false);
@@ -87,13 +97,8 @@ void SpriteFramesEditor::_sheet_preview_draw() {
split_sheet_preview->draw_rect(Rect2(x + 5, y + 5, width - 10, height - 10), Color(0, 0, 0, 1), false);
}
- if (frames_selected.size() == 0) {
- split_sheet_dialog->get_ok()->set_disabled(true);
- split_sheet_dialog->get_ok()->set_text(TTR("No Frames Selected"));
- } else {
- split_sheet_dialog->get_ok()->set_disabled(false);
- split_sheet_dialog->get_ok()->set_text(vformat(TTR("Add %d Frame(s)"), frames_selected.size()));
- }
+ split_sheet_dialog->get_ok()->set_disabled(false);
+ split_sheet_dialog->get_ok()->set_text(vformat(TTR("Add %d Frame(s)"), frames_selected.size()));
}
void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) {
@@ -149,10 +154,12 @@ void SpriteFramesEditor::_sheet_add_frames() {
for (Set<int>::Element *E = frames_selected.front(); E; E = E->next()) {
int idx = E->get();
- int x = (idx % h) * size.width / h;
- int y = (idx / v) * size.height / v;
int width = size.width / h;
int height = size.height / v;
+ int xp = idx % h;
+ int yp = (idx - xp) / h;
+ int x = xp * width;
+ int y = yp * height;
Ref<AtlasTexture> at;
at.instance();
@@ -456,6 +463,10 @@ void SpriteFramesEditor::_animation_select() {
if (updating)
return;
+ double value = anim_speed->get_line_edit()->get_text().to_double();
+ if (!Math::is_equal_approx(value, frames->get_animation_speed(edited_anim)))
+ _animation_fps_changed(value);
+
TreeItem *selected = animations->get_selected();
ERR_FAIL_COND(!selected);
edited_anim = selected->get_text(0);
diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp
index becaae3567..a0f3c253d1 100644
--- a/editor/plugins/text_editor.cpp
+++ b/editor/plugins/text_editor.cpp
@@ -93,6 +93,7 @@ void TextEditor::_load_theme_settings() {
Color function_color = EDITOR_GET("text_editor/highlighting/function_color");
Color member_variable_color = EDITOR_GET("text_editor/highlighting/member_variable_color");
Color mark_color = EDITOR_GET("text_editor/highlighting/mark_color");
+ Color bookmark_color = EDITOR_GET("text_editor/highlighting/bookmark_color");
Color breakpoint_color = EDITOR_GET("text_editor/highlighting/breakpoint_color");
Color executing_line_color = EDITOR_GET("text_editor/highlighting/executing_line_color");
Color code_folding_color = EDITOR_GET("text_editor/highlighting/code_folding_color");
@@ -127,6 +128,7 @@ void TextEditor::_load_theme_settings() {
text_edit->add_color_override("breakpoint_color", breakpoint_color);
text_edit->add_color_override("executing_line_color", executing_line_color);
text_edit->add_color_override("mark_color", mark_color);
+ text_edit->add_color_override("bookmark_color", bookmark_color);
text_edit->add_color_override("code_folding_color", code_folding_color);
text_edit->add_color_override("search_result_color", search_result_color);
text_edit->add_color_override("search_result_border_color", search_result_border_color);
@@ -202,7 +204,6 @@ void TextEditor::reload_text() {
int v = te->get_v_scroll();
te->set_text(text_file->get_text());
- te->clear_undo_history();
te->cursor_set_line(row);
te->cursor_set_column(column);
te->set_h_scroll(h);
@@ -438,6 +439,22 @@ void TextEditor::_edit_option(int p_op) {
goto_line_dialog->popup_find_line(tx);
} break;
+ case BOOKMARK_TOGGLE: {
+
+ code_editor->toggle_bookmark();
+ } break;
+ case BOOKMARK_GOTO_NEXT: {
+
+ code_editor->goto_next_bookmark();
+ } break;
+ case BOOKMARK_GOTO_PREV: {
+
+ code_editor->goto_prev_bookmark();
+ } break;
+ case BOOKMARK_REMOVE_ALL: {
+
+ code_editor->remove_all_bookmarks();
+ } break;
}
}
@@ -620,5 +637,15 @@ TextEditor::TextEditor() {
highlighter_menu->add_radio_check_item(TTR("Standard"));
highlighter_menu->connect("id_pressed", this, "_change_syntax_highlighter");
+ PopupMenu *bookmarks = memnew(PopupMenu);
+ bookmarks->set_name("bookmarks");
+ edit_menu->get_popup()->add_child(bookmarks);
+ edit_menu->get_popup()->add_submenu_item(TTR("Bookmarks"), "bookmarks");
+ bookmarks->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE);
+ bookmarks->add_shortcut(ED_GET_SHORTCUT("script_text_editor/remove_all_bookmarks"), BOOKMARK_REMOVE_ALL);
+ bookmarks->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_next_bookmark"), BOOKMARK_GOTO_NEXT);
+ bookmarks->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_previous_bookmark"), BOOKMARK_GOTO_PREV);
+ bookmarks->connect("id_pressed", this, "_edit_option");
+
code_editor->get_text_edit()->set_drag_forwarding(this);
}
diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h
index 767001e2f6..2da7474793 100644
--- a/editor/plugins/text_editor.h
+++ b/editor/plugins/text_editor.h
@@ -87,6 +87,10 @@ private:
SEARCH_FIND_PREV,
SEARCH_REPLACE,
SEARCH_GOTO_LINE,
+ BOOKMARK_TOGGLE,
+ BOOKMARK_GOTO_NEXT,
+ BOOKMARK_GOTO_PREV,
+ BOOKMARK_REMOVE_ALL,
};
protected:
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index 80e2e99685..5b67d259ba 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -631,12 +631,14 @@ ThemeEditor::ThemeEditor() {
scroll = memnew(ScrollContainer);
add_child(scroll);
+ scroll->set_theme(Theme::get_default());
scroll->set_enable_v_scroll(true);
scroll->set_enable_h_scroll(false);
scroll->set_v_size_flags(SIZE_EXPAND_FILL);
main_container = memnew(MarginContainer);
scroll->add_child(main_container);
+ main_container->set_theme(Theme::get_default());
main_container->set_clip_contents(true);
main_container->set_custom_minimum_size(Size2(700, 0) * EDSCALE);
main_container->set_v_size_flags(SIZE_EXPAND_FILL);
@@ -646,11 +648,9 @@ ThemeEditor::ThemeEditor() {
Panel *panel = memnew(Panel);
main_container->add_child(panel);
- panel->set_theme(Theme::get_default());
MarginContainer *mc = memnew(MarginContainer);
main_container->add_child(mc);
- mc->set_theme(Theme::get_default());
mc->add_constant_override("margin_right", 4 * EDSCALE);
mc->add_constant_override("margin_top", 4 * EDSCALE);
mc->add_constant_override("margin_left", 4 * EDSCALE);
@@ -683,7 +683,6 @@ ThemeEditor::ThemeEditor() {
CheckButton *cb = memnew(CheckButton);
cb->set_text("CheckButton");
first_vb->add_child(cb);
- cb = memnew(CheckButton);
CheckBox *cbx = memnew(CheckBox);
cbx->set_text("CheckBox");
first_vb->add_child(cbx);
@@ -880,11 +879,9 @@ ThemeEditor::ThemeEditor() {
void ThemeEditorPlugin::edit(Object *p_node) {
if (Object::cast_to<Theme>(p_node)) {
- theme_editor->show();
theme_editor->edit(Object::cast_to<Theme>(p_node));
} else {
theme_editor->edit(Ref<Theme>());
- theme_editor->hide();
}
}
@@ -899,11 +896,11 @@ void ThemeEditorPlugin::make_visible(bool p_visible) {
theme_editor->set_process(true);
button->show();
editor->make_bottom_panel_item_visible(theme_editor);
-
} else {
theme_editor->set_process(false);
if (theme_editor->is_visible_in_tree())
editor->hide_bottom_panel();
+
button->hide();
}
}
diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp
index 21470d81ed..93c6614841 100644
--- a/editor/plugins/tile_set_editor_plugin.cpp
+++ b/editor/plugins/tile_set_editor_plugin.cpp
@@ -1654,7 +1654,7 @@ void TileSetEditor::_on_tool_clicked(int p_tool) {
edited_collision_shape = _convex;
_set_edited_shape_points(_get_collision_shape_points(concave));
} else {
- // Shoudn't haphen
+ // Shouldn't happen
}
for (int i = 0; i < sd.size(); i++) {
if (sd[i].get("shape") == previous_shape) {
@@ -1892,7 +1892,7 @@ void TileSetEditor::_update_toggle_shape_button() {
tools[SHAPE_TOGGLE_TYPE]->set_icon(get_icon("ConcavePolygonShape2D", "EditorIcons"));
tools[SHAPE_TOGGLE_TYPE]->set_text("Make Concave");
} else {
- // Shoudn't happen
+ // Shouldn't happen
separator_shape_toggle->hide();
tools[SHAPE_TOGGLE_TYPE]->hide();
}
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index cd86c3890d..2c68633a3c 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -58,9 +58,15 @@ void VisualShaderNodePlugin::_bind_methods() {
void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
- bool first_init = false;
+ bool changed = false;
if (p_visual_shader) {
- first_init = true;
+ if (visual_shader.is_null()) {
+ changed = true;
+ } else {
+ if (visual_shader.ptr() != p_visual_shader) {
+ changed = true;
+ }
+ }
visual_shader = Ref<VisualShader>(p_visual_shader);
} else {
visual_shader.unref();
@@ -69,7 +75,7 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
if (visual_shader.is_null()) {
hide();
} else {
- if (first_init) { // to avoid tree collapse
+ if (changed) { // to avoid tree collapse
_update_options_menu();
}
_update_graph();
@@ -352,7 +358,9 @@ void VisualShaderEditor::_update_graph() {
for (int i = 0; i < graph->get_child_count(); i++) {
if (Object::cast_to<GraphNode>(graph->get_child(i))) {
- memdelete(graph->get_child(i));
+ Node *node = graph->get_child(i);
+ graph->remove_child(node);
+ memdelete(node);
i--;
}
}
@@ -371,13 +379,33 @@ void VisualShaderEditor::_update_graph() {
Vector<int> nodes = visual_shader->get_node_list(type);
+ Control *offset;
+
for (int n_i = 0; n_i < nodes.size(); n_i++) {
Vector2 position = visual_shader->get_node_position(type, nodes[n_i]);
Ref<VisualShaderNode> vsnode = visual_shader->get_node(type, nodes[n_i]);
+ Ref<VisualShaderNodeGroupBase> group_node = Object::cast_to<VisualShaderNodeGroupBase>(vsnode.ptr());
+ bool is_group = !group_node.is_null();
+ Size2 size = Size2(0, 0);
+
+ Ref<VisualShaderNodeExpression> expression_node = Object::cast_to<VisualShaderNodeExpression>(group_node.ptr());
+ bool is_expression = !expression_node.is_null();
+ String expression = "";
+
GraphNode *node = memnew(GraphNode);
+ if (is_group) {
+ size = group_node->get_size();
+
+ node->set_resizable(true);
+ node->connect("resize_request", this, "_node_resized", varray((int)type, nodes[n_i]));
+ }
+ if (is_expression) {
+ expression = expression_node->get_expression();
+ }
+
/*if (!vsnode->is_connected("changed", this, "_node_changed")) {
vsnode->connect("changed", this, "_node_changed", varray(vsnode->get_instance_id()), CONNECT_DEFERRED);
}*/
@@ -397,6 +425,10 @@ void VisualShaderEditor::_update_graph() {
Control *custom_editor = NULL;
int port_offset = 0;
+ if (is_group) {
+ port_offset++;
+ }
+
Ref<VisualShaderNodeUniform> uniform = vsnode;
if (uniform.is_valid()) {
graph->add_child(node);
@@ -432,6 +464,24 @@ void VisualShaderEditor::_update_graph() {
custom_editor = NULL;
}
+ if (is_group) {
+ HBoxContainer *hb2 = memnew(HBoxContainer);
+
+ Button *add_input_btn = memnew(Button);
+ add_input_btn->set_text(TTR("Add input +"));
+ add_input_btn->connect("pressed", this, "_add_input_port", varray(nodes[n_i], group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "input" + itos(group_node->get_free_input_port_id())), CONNECT_DEFERRED);
+ hb2->add_child(add_input_btn);
+
+ hb2->add_spacer();
+
+ Button *add_output_btn = memnew(Button);
+ add_output_btn->set_text(TTR("Add output +"));
+ add_output_btn->connect("pressed", this, "_add_output_port", varray(nodes[n_i], group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "output" + itos(group_node->get_free_output_port_id())), CONNECT_DEFERRED);
+ hb2->add_child(add_output_btn);
+
+ node->add_child(hb2);
+ }
+
for (int i = 0; i < MAX(vsnode->get_input_port_count(), vsnode->get_output_port_count()); i++) {
if (vsnode->is_port_separator(i)) {
@@ -501,21 +551,75 @@ void VisualShaderEditor::_update_graph() {
if (valid_left) {
- Label *label = memnew(Label);
- label->set_text(name_left);
- label->add_style_override("normal", label_style); //more compact
- hb->add_child(label);
+ if (is_group) {
+
+ OptionButton *type_box = memnew(OptionButton);
+ hb->add_child(type_box);
+ type_box->add_item(TTR("Scalar"));
+ type_box->add_item(TTR("Vector"));
+ type_box->add_item(TTR("Boolean"));
+ type_box->add_item(TTR("Transform"));
+ type_box->select(group_node->get_input_port_type(i));
+ type_box->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
+ type_box->connect("item_selected", this, "_change_input_port_type", varray(nodes[n_i], i), CONNECT_DEFERRED);
+
+ LineEdit *name_box = memnew(LineEdit);
+ hb->add_child(name_box);
+ name_box->set_custom_minimum_size(Size2(60 * EDSCALE, 0));
+ name_box->set_text(name_left);
+ name_box->set_expand_to_text_length(true);
+ name_box->connect("text_entered", this, "_change_input_port_name", varray(name_box, nodes[n_i], i));
+ name_box->connect("focus_exited", this, "_port_name_focus_out", varray(name_box, nodes[n_i], i, false));
+
+ if (is_group) {
+ Button *remove_btn = memnew(Button);
+ remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Remove", "EditorIcons"));
+ remove_btn->set_tooltip(TTR("Remove") + " " + name_left);
+ remove_btn->connect("pressed", this, "_remove_input_port", varray(nodes[n_i], i), CONNECT_DEFERRED);
+ hb->add_child(remove_btn);
+ }
+ } else {
+
+ Label *label = memnew(Label);
+ label->set_text(name_left);
+ label->add_style_override("normal", label_style); //more compact
+ hb->add_child(label);
+ }
}
hb->add_spacer();
if (valid_right) {
-
- Label *label = memnew(Label);
- label->set_text(name_right);
- label->set_align(Label::ALIGN_RIGHT);
- label->add_style_override("normal", label_style); //more compact
- hb->add_child(label);
+ if (is_group) {
+ Button *remove_btn = memnew(Button);
+ remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Remove", "EditorIcons"));
+ remove_btn->set_tooltip(TTR("Remove") + " " + name_left);
+ remove_btn->connect("pressed", this, "_remove_output_port", varray(nodes[n_i], i), CONNECT_DEFERRED);
+ hb->add_child(remove_btn);
+
+ LineEdit *name_box = memnew(LineEdit);
+ hb->add_child(name_box);
+ name_box->set_custom_minimum_size(Size2(60 * EDSCALE, 0));
+ name_box->set_text(name_right);
+ name_box->set_expand_to_text_length(true);
+ name_box->connect("text_entered", this, "_change_output_port_name", varray(name_box, nodes[n_i], i));
+ name_box->connect("focus_exited", this, "_port_name_focus_out", varray(name_box, nodes[n_i], i, true));
+
+ OptionButton *type_box = memnew(OptionButton);
+ hb->add_child(type_box);
+ type_box->add_item(TTR("Scalar"));
+ type_box->add_item(TTR("Vector"));
+ type_box->add_item(TTR("Boolean"));
+ type_box->add_item(TTR("Transform"));
+ type_box->select(group_node->get_output_port_type(i));
+ type_box->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
+ type_box->connect("item_selected", this, "_change_output_port_type", varray(nodes[n_i], i), CONNECT_DEFERRED);
+ } else {
+ Label *label = memnew(Label);
+ label->set_text(name_right);
+ label->add_style_override("normal", label_style); //more compact
+ hb->add_child(label);
+ }
}
}
@@ -534,18 +638,33 @@ void VisualShaderEditor::_update_graph() {
hb->add_child(preview);
}
+ if (is_group) {
+ offset = memnew(Control);
+ offset->set_custom_minimum_size(Size2(0, 5 * EDSCALE));
+ node->add_child(offset);
+ port_offset++;
+ }
+
node->add_child(hb);
node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], valid_right, port_right, type_color[port_right]);
}
if (vsnode->get_output_port_for_preview() >= 0 && vsnode->get_output_port_type(vsnode->get_output_port_for_preview()) != VisualShaderNode::PORT_TYPE_TRANSFORM) {
+ offset = memnew(Control);
+ offset->set_custom_minimum_size(Size2(0, 5 * EDSCALE));
+ node->add_child(offset);
+
VisualShaderNodePortPreview *port_preview = memnew(VisualShaderNodePortPreview);
port_preview->setup(visual_shader, type, nodes[n_i], vsnode->get_output_port_for_preview());
port_preview->set_h_size_flags(SIZE_SHRINK_CENTER);
node->add_child(port_preview);
}
+ offset = memnew(Control);
+ offset->set_custom_minimum_size(Size2(0, 5 * EDSCALE));
+ node->add_child(offset);
+
String error = vsnode->get_warning(visual_shader->get_mode(), type);
if (error != String()) {
Label *error_label = memnew(Label);
@@ -554,9 +673,42 @@ void VisualShaderEditor::_update_graph() {
node->add_child(error_label);
}
+ if (is_expression) {
+
+ TextEdit *expression_box = memnew(TextEdit);
+ expression_node->set_control(expression_box, 0);
+ node->add_child(expression_box);
+
+ Color text_color = EDITOR_GET("text_editor/highlighting/text_color");
+ Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color");
+ Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color");
+ Color symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color");
+
+ expression_box->set_syntax_coloring(true);
+
+ for (List<String>::Element *E = keyword_list.front(); E; E = E->next()) {
+
+ expression_box->add_keyword_color(E->get(), keyword_color);
+ }
+
+ expression_box->add_font_override("font", get_font("expression", "EditorFonts"));
+ expression_box->add_color_override("font_color", text_color);
+ expression_box->add_color_override("symbol_color", symbol_color);
+ expression_box->add_color_region("/*", "*/", comment_color, false);
+ expression_box->add_color_region("//", "", comment_color, false);
+
+ expression_box->set_text(expression);
+ expression_box->set_context_menu_enabled(false);
+ expression_box->set_show_line_numbers(true);
+
+ expression_box->connect("focus_exited", this, "_expression_focus_out", varray(expression_box, nodes[n_i]));
+ }
+
if (!uniform.is_valid()) {
graph->add_child(node);
_update_created_node(node);
+ if (is_group)
+ call_deferred("_set_node_size", (int)type, nodes[n_i], size);
}
}
@@ -571,6 +723,285 @@ void VisualShaderEditor::_update_graph() {
}
}
+void VisualShaderEditor::_add_input_port(int p_node, int p_port, int p_port_type, const String &p_name) {
+
+ VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
+ Ref<VisualShaderNodeExpression> node = visual_shader->get_node(type, p_node);
+ if (node.is_null()) {
+ return;
+ }
+
+ undo_redo->create_action(TTR("Add input port"));
+ undo_redo->add_do_method(node.ptr(), "add_input_port", p_port, p_port_type, p_name);
+ undo_redo->add_undo_method(node.ptr(), "remove_input_port", p_port);
+ undo_redo->add_do_method(this, "_update_graph");
+ undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->add_do_method(this, "_rebuild");
+ undo_redo->add_undo_method(this, "_rebuild");
+ undo_redo->commit_action();
+}
+
+void VisualShaderEditor::_add_output_port(int p_node, int p_port, int p_port_type, const String &p_name) {
+
+ VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
+ Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node);
+ if (node.is_null()) {
+ return;
+ }
+
+ undo_redo->create_action(TTR("Add output port"));
+ undo_redo->add_do_method(node.ptr(), "add_output_port", p_port, p_port_type, p_name);
+ undo_redo->add_undo_method(node.ptr(), "remove_output_port", p_port);
+ undo_redo->add_do_method(this, "_update_graph");
+ undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->add_do_method(this, "_rebuild");
+ undo_redo->add_undo_method(this, "_rebuild");
+ undo_redo->commit_action();
+}
+
+void VisualShaderEditor::_change_input_port_type(int p_type, int p_node, int p_port) {
+
+ VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
+ Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node);
+ if (node.is_null()) {
+ return;
+ }
+
+ undo_redo->create_action(TTR("Change input port type"));
+ undo_redo->add_do_method(node.ptr(), "set_input_port_type", p_port, p_type);
+ undo_redo->add_undo_method(node.ptr(), "set_input_port_type", p_port, node->get_input_port_type(p_port));
+ undo_redo->add_do_method(this, "_update_graph");
+ undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->add_do_method(this, "_rebuild");
+ undo_redo->add_undo_method(this, "_rebuild");
+ undo_redo->commit_action();
+}
+
+void VisualShaderEditor::_change_output_port_type(int p_type, int p_node, int p_port) {
+
+ VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
+ Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node);
+ if (node.is_null()) {
+ return;
+ }
+
+ undo_redo->create_action(TTR("Change output port type"));
+ undo_redo->add_do_method(node.ptr(), "set_output_port_type", p_port, p_type);
+ undo_redo->add_undo_method(node.ptr(), "set_output_port_type", p_port, node->get_output_port_type(p_port));
+ undo_redo->add_do_method(this, "_update_graph");
+ undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->add_do_method(this, "_rebuild");
+ undo_redo->add_undo_method(this, "_rebuild");
+ undo_redo->commit_action();
+}
+
+void VisualShaderEditor::_change_input_port_name(const String &p_text, Object *line_edit, int p_node_id, int p_port_id) {
+
+ VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
+
+ Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node_id);
+ ERR_FAIL_COND(!node.is_valid());
+
+ undo_redo->create_action(TTR("Change input port name"));
+ undo_redo->add_do_method(node.ptr(), "set_input_port_name", p_port_id, p_text);
+ undo_redo->add_undo_method(node.ptr(), "set_input_port_name", p_port_id, node->get_input_port_name(p_port_id));
+ undo_redo->add_do_method(this, "_rebuild");
+ undo_redo->add_undo_method(this, "_rebuild");
+ undo_redo->commit_action();
+}
+
+void VisualShaderEditor::_change_output_port_name(const String &p_text, Object *line_edit, int p_node_id, int p_port_id) {
+
+ VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
+
+ Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node_id);
+ ERR_FAIL_COND(!node.is_valid());
+
+ undo_redo->create_action(TTR("Change output port name"));
+ undo_redo->add_do_method(node.ptr(), "set_output_port_name", p_port_id, p_text);
+ undo_redo->add_undo_method(node.ptr(), "set_output_port_name", p_port_id, node->get_output_port_name(p_port_id));
+ undo_redo->add_do_method(this, "_rebuild");
+ undo_redo->add_undo_method(this, "_rebuild");
+ undo_redo->commit_action();
+}
+
+void VisualShaderEditor::_remove_input_port(int p_node, int p_port) {
+
+ VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
+ Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node);
+ if (node.is_null()) {
+ return;
+ }
+
+ undo_redo->create_action(TTR("Remove input port"));
+
+ List<VisualShader::Connection> conns;
+ visual_shader->get_node_connections(type, &conns);
+ for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) {
+
+ int from_node = E->get().from_node;
+ int from_port = E->get().from_port;
+ int to_node = E->get().to_node;
+ int to_port = E->get().to_port;
+
+ if (to_node == p_node) {
+ if (to_port == p_port) {
+ undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
+ undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port);
+ } else if (to_port > p_port) {
+ undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
+ undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port);
+
+ undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port - 1);
+ undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port - 1);
+ }
+ }
+ }
+
+ undo_redo->add_do_method(node.ptr(), "remove_input_port", p_port);
+ undo_redo->add_undo_method(node.ptr(), "add_input_port", p_port, (int)node->get_input_port_type(p_port), node->get_input_port_name(p_port));
+
+ undo_redo->add_do_method(this, "_update_graph");
+ undo_redo->add_undo_method(this, "_update_graph");
+
+ undo_redo->add_do_method(this, "_rebuild");
+ undo_redo->add_undo_method(this, "_rebuild");
+
+ undo_redo->commit_action();
+}
+
+void VisualShaderEditor::_remove_output_port(int p_node, int p_port) {
+
+ VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
+ Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node);
+ if (node.is_null()) {
+ return;
+ }
+
+ undo_redo->create_action(TTR("Remove output port"));
+
+ List<VisualShader::Connection> conns;
+ visual_shader->get_node_connections(type, &conns);
+ for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) {
+
+ int from_node = E->get().from_node;
+ int from_port = E->get().from_port;
+ int to_node = E->get().to_node;
+ int to_port = E->get().to_port;
+
+ if (from_node == p_node) {
+ if (from_port == p_port) {
+ undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
+ undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port);
+ } else if (from_port > p_port) {
+ undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
+ undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port);
+
+ undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port - 1, to_node, to_port);
+ undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port - 1, to_node, to_port);
+ }
+ }
+ }
+
+ undo_redo->add_do_method(node.ptr(), "remove_output_port", p_port);
+ undo_redo->add_undo_method(node.ptr(), "add_output_port", p_port, (int)node->get_output_port_type(p_port), node->get_output_port_name(p_port));
+
+ undo_redo->add_do_method(this, "_update_graph");
+ undo_redo->add_undo_method(this, "_update_graph");
+
+ undo_redo->add_do_method(this, "_rebuild");
+ undo_redo->add_undo_method(this, "_rebuild");
+
+ undo_redo->commit_action();
+}
+
+void VisualShaderEditor::_expression_focus_out(Object *text_edit, int p_node) {
+
+ VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
+ Ref<VisualShaderNodeExpression> node = visual_shader->get_node(type, p_node);
+ if (node.is_null()) {
+ return;
+ }
+
+ TextEdit *expression_box = Object::cast_to<TextEdit>(text_edit);
+
+ if (node->get_expression() == expression_box->get_text())
+ return;
+
+ undo_redo->create_action(TTR("Set expression"));
+ undo_redo->add_do_method(node.ptr(), "set_expression", expression_box->get_text());
+ undo_redo->add_undo_method(node.ptr(), "set_expression", node->get_expression());
+ undo_redo->add_do_method(this, "_rebuild");
+ undo_redo->add_undo_method(this, "_rebuild");
+ undo_redo->commit_action();
+}
+
+void VisualShaderEditor::_rebuild() {
+ EditorNode::get_singleton()->get_log()->clear();
+ visual_shader->rebuild();
+}
+
+void VisualShaderEditor::_set_node_size(int p_type, int p_node, const Vector2 &p_size) {
+
+ VisualShader::Type type = VisualShader::Type(p_type);
+ Ref<VisualShaderNode> node = visual_shader->get_node(type, p_node);
+ if (node.is_null()) {
+ return;
+ }
+
+ Ref<VisualShaderNodeGroupBase> group_node = Object::cast_to<VisualShaderNodeGroupBase>(node.ptr());
+
+ if (group_node.is_null()) {
+ return;
+ }
+
+ Vector2 size = p_size;
+
+ group_node->set_size(size);
+
+ GraphNode *gn = NULL;
+ if (edit_type->get_selected() == p_type) { // check - otherwise the error will be emitted
+ Node *node2 = graph->get_node(itos(p_node));
+ gn = Object::cast_to<GraphNode>(node2);
+ if (!gn)
+ return;
+
+ gn->set_custom_minimum_size(size);
+ gn->set_size(Size2(1, 1));
+ }
+
+ Ref<VisualShaderNodeExpression> expression_node = Object::cast_to<VisualShaderNodeExpression>(node.ptr());
+ if (!expression_node.is_null()) {
+ Control *text_box = expression_node->get_control(0);
+ Size2 box_size = size;
+ if (gn != NULL) {
+ if (box_size.x < 150 * EDSCALE || box_size.y < 0) {
+ box_size.x = gn->get_size().x;
+ }
+ }
+ box_size.x -= text_box->get_margin(MARGIN_LEFT);
+ box_size.x -= 28 * EDSCALE;
+ box_size.y -= text_box->get_margin(MARGIN_TOP);
+ box_size.y -= 28 * EDSCALE;
+ text_box->set_custom_minimum_size(Size2(box_size.x, box_size.y));
+ text_box->set_size(Size2(1, 1));
+ }
+}
+
+void VisualShaderEditor::_node_resized(const Vector2 &p_new_size, int p_type, int p_node) {
+
+ VisualShader::Type type = VisualShader::Type(p_type);
+ Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node);
+ if (node.is_null()) {
+ return;
+ }
+
+ undo_redo->create_action(TTR("Resize VisualShader node"), UndoRedo::MERGE_ENDS);
+ undo_redo->add_do_method(this, "_set_node_size", p_type, p_node, p_new_size / EDSCALE);
+ undo_redo->add_undo_method(this, "_set_node_size", p_type, p_node, node->get_size());
+ undo_redo->commit_action();
+}
+
void VisualShaderEditor::_preview_select_port(int p_node, int p_port) {
VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
@@ -617,6 +1048,52 @@ void VisualShaderEditor::_line_edit_focus_out(Object *line_edit, int p_node_id)
_line_edit_changed(text, line_edit, p_node_id);
}
+void VisualShaderEditor::_port_name_focus_out(Object *line_edit, int p_node_id, int p_port_id, bool p_output) {
+
+ VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
+
+ Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node_id);
+ ERR_FAIL_COND(!node.is_valid());
+
+ String text = Object::cast_to<LineEdit>(line_edit)->get_text();
+
+ if (!p_output) {
+ if (node->get_input_port_name(p_port_id) == text)
+ return;
+ } else {
+ if (node->get_output_port_name(p_port_id) == text)
+ return;
+ }
+
+ List<String> input_names;
+ List<String> output_names;
+
+ for (int i = 0; i < node->get_input_port_count(); i++) {
+ if (!p_output && i == p_port_id) continue;
+ input_names.push_back(node->get_input_port_name(i));
+ }
+ for (int i = 0; i < node->get_output_port_count(); i++) {
+ if (p_output && i == p_port_id) continue;
+ output_names.push_back(node->get_output_port_name(i));
+ }
+
+ String validated_name = visual_shader->validate_port_name(text, input_names, output_names);
+ if (validated_name == "") {
+ if (!p_output) {
+ Object::cast_to<LineEdit>(line_edit)->set_text(node->get_input_port_name(p_port_id));
+ } else {
+ Object::cast_to<LineEdit>(line_edit)->set_text(node->get_output_port_name(p_port_id));
+ }
+ return;
+ }
+
+ if (!p_output) {
+ _change_input_port_name(validated_name, line_edit, p_node_id, p_port_id);
+ } else {
+ _change_output_port_name(validated_name, line_edit, p_node_id, p_port_id);
+ }
+}
+
void VisualShaderEditor::_port_edited() {
VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
@@ -751,6 +1228,12 @@ void VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
undo_redo->create_action(TTR("Add Node to Visual Shader"));
undo_redo->add_do_method(visual_shader.ptr(), "add_node", type, vsnode, position, id_to_use);
undo_redo->add_undo_method(visual_shader.ptr(), "remove_node", type, id_to_use);
+
+ VisualShaderNodeExpression *expr = Object::cast_to<VisualShaderNodeExpression>(vsnode.ptr());
+ if (expr) {
+ undo_redo->add_do_method(expr, "set_size", Size2(250 * EDSCALE, 150 * EDSCALE));
+ }
+
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
@@ -825,10 +1308,25 @@ void VisualShaderEditor::_connection_to_empty(const String &p_from, int p_from_s
void VisualShaderEditor::_delete_request(int which) {
VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
+ Ref<VisualShaderNode> node = Ref<VisualShaderNode>(visual_shader->get_node(type, which));
undo_redo->create_action(TTR("Delete Node"));
undo_redo->add_do_method(visual_shader.ptr(), "remove_node", type, which);
- undo_redo->add_undo_method(visual_shader.ptr(), "add_node", type, visual_shader->get_node(type, which), visual_shader->get_node_position(type, which), which);
+ undo_redo->add_undo_method(visual_shader.ptr(), "add_node", type, node, visual_shader->get_node_position(type, which), which);
+
+ // restore size, inputs and outputs if node is group
+ VisualShaderNodeGroupBase *group = Object::cast_to<VisualShaderNodeGroupBase>(node.ptr());
+ if (group) {
+ undo_redo->add_undo_method(group, "set_size", group->get_size());
+ undo_redo->add_undo_method(group, "set_inputs", group->get_inputs());
+ undo_redo->add_undo_method(group, "set_outputs", group->get_outputs());
+ }
+
+ // restore expression text if node is expression
+ VisualShaderNodeExpression *expression = Object::cast_to<VisualShaderNodeExpression>(node.ptr());
+ if (expression) {
+ undo_redo->add_undo_method(expression, "set_expression", expression->get_expression());
+ }
List<VisualShader::Connection> conns;
visual_shader->get_node_connections(type, &conns);
@@ -1016,6 +1514,19 @@ void VisualShaderEditor::_duplicate_nodes() {
undo_redo->add_do_method(visual_shader.ptr(), "add_node", type, dupli, visual_shader->get_node_position(type, E->get()) + Vector2(10, 10) * EDSCALE, id_from);
undo_redo->add_undo_method(visual_shader.ptr(), "remove_node", type, id_from);
+ // duplicate size, inputs and outputs if node is group
+ Ref<VisualShaderNodeGroupBase> group = Object::cast_to<VisualShaderNodeGroupBase>(node.ptr());
+ if (!group.is_null()) {
+ undo_redo->add_do_method(dupli.ptr(), "set_size", group->get_size());
+ undo_redo->add_do_method(dupli.ptr(), "set_inputs", group->get_inputs());
+ undo_redo->add_do_method(dupli.ptr(), "set_outputs", group->get_outputs());
+ }
+ // duplicate expression text if node is expression
+ Ref<VisualShaderNodeExpression> expression = Object::cast_to<VisualShaderNodeExpression>(node.ptr());
+ if (!expression.is_null()) {
+ undo_redo->add_do_method(dupli.ptr(), "set_expression", expression->get_expression());
+ }
+
id_from++;
}
@@ -1024,7 +1535,7 @@ void VisualShaderEditor::_duplicate_nodes() {
for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) {
if (connection_remap.has(E->get().from_node) && connection_remap.has(E->get().to_node)) {
- undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, connection_remap[E->get().from_node], E->get().from_port, connection_remap[E->get().to_node], E->get().to_port);
+ undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes_forced", type, connection_remap[E->get().from_node], E->get().from_port, connection_remap[E->get().to_node], E->get().to_port);
}
}
@@ -1067,8 +1578,25 @@ void VisualShaderEditor::_on_nodes_delete() {
undo_redo->create_action(TTR("Delete Nodes"));
for (List<int>::Element *F = to_erase.front(); F; F = F->next()) {
+
+ Ref<VisualShaderNode> node = visual_shader->get_node(type, F->get());
+
undo_redo->add_do_method(visual_shader.ptr(), "remove_node", type, F->get());
- undo_redo->add_undo_method(visual_shader.ptr(), "add_node", type, visual_shader->get_node(type, F->get()), visual_shader->get_node_position(type, F->get()), F->get());
+ undo_redo->add_undo_method(visual_shader.ptr(), "add_node", type, node, visual_shader->get_node_position(type, F->get()), F->get());
+
+ // restore size, inputs and outputs if node is group
+ VisualShaderNodeGroupBase *group = Object::cast_to<VisualShaderNodeGroupBase>(node.ptr());
+ if (group) {
+ undo_redo->add_undo_method(group, "set_size", group->get_size());
+ undo_redo->add_undo_method(group, "set_inputs", group->get_inputs());
+ undo_redo->add_undo_method(group, "set_outputs", group->get_outputs());
+ }
+
+ // restore expression text if node is expression
+ VisualShaderNodeExpression *expression = Object::cast_to<VisualShaderNodeExpression>(node.ptr());
+ if (expression) {
+ undo_redo->add_undo_method(expression, "set_expression", expression->get_expression());
+ }
}
List<VisualShader::Connection> conns;
@@ -1261,8 +1789,10 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
}
void VisualShaderEditor::_bind_methods() {
+ ClassDB::bind_method("_rebuild", &VisualShaderEditor::_rebuild);
ClassDB::bind_method("_update_graph", &VisualShaderEditor::_update_graph);
ClassDB::bind_method("_update_options_menu", &VisualShaderEditor::_update_options_menu);
+ ClassDB::bind_method("_expression_focus_out", &VisualShaderEditor::_expression_focus_out);
ClassDB::bind_method("_add_node", &VisualShaderEditor::_add_node);
ClassDB::bind_method("_node_dragged", &VisualShaderEditor::_node_dragged);
ClassDB::bind_method("_connection_request", &VisualShaderEditor::_connection_request);
@@ -1277,11 +1807,22 @@ void VisualShaderEditor::_bind_methods() {
ClassDB::bind_method("_connection_to_empty", &VisualShaderEditor::_connection_to_empty);
ClassDB::bind_method("_line_edit_focus_out", &VisualShaderEditor::_line_edit_focus_out);
ClassDB::bind_method("_line_edit_changed", &VisualShaderEditor::_line_edit_changed);
+ ClassDB::bind_method("_port_name_focus_out", &VisualShaderEditor::_port_name_focus_out);
ClassDB::bind_method("_duplicate_nodes", &VisualShaderEditor::_duplicate_nodes);
ClassDB::bind_method("_mode_selected", &VisualShaderEditor::_mode_selected);
ClassDB::bind_method("_input_select_item", &VisualShaderEditor::_input_select_item);
ClassDB::bind_method("_preview_select_port", &VisualShaderEditor::_preview_select_port);
ClassDB::bind_method("_graph_gui_input", &VisualShaderEditor::_graph_gui_input);
+ ClassDB::bind_method("_add_input_port", &VisualShaderEditor::_add_input_port);
+ ClassDB::bind_method("_change_input_port_type", &VisualShaderEditor::_change_input_port_type);
+ ClassDB::bind_method("_change_input_port_name", &VisualShaderEditor::_change_input_port_name);
+ ClassDB::bind_method("_remove_input_port", &VisualShaderEditor::_remove_input_port);
+ ClassDB::bind_method("_add_output_port", &VisualShaderEditor::_add_output_port);
+ ClassDB::bind_method("_change_output_port_type", &VisualShaderEditor::_change_output_port_type);
+ ClassDB::bind_method("_change_output_port_name", &VisualShaderEditor::_change_output_port_name);
+ ClassDB::bind_method("_remove_output_port", &VisualShaderEditor::_remove_output_port);
+ ClassDB::bind_method("_node_resized", &VisualShaderEditor::_node_resized);
+ ClassDB::bind_method("_set_node_size", &VisualShaderEditor::_set_node_size);
ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &VisualShaderEditor::get_drag_data_fw);
ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &VisualShaderEditor::can_drop_data_fw);
@@ -1305,6 +1846,7 @@ VisualShaderEditor::VisualShaderEditor() {
updating = false;
saved_node_pos_dirty = false;
saved_node_pos = Point2(0, 0);
+ ShaderLanguage::get_keyword_list(&keyword_list);
graph = memnew(GraphEdit);
add_child(graph);
@@ -1454,22 +1996,22 @@ VisualShaderEditor::VisualShaderEditor() {
// SPATIAL-FOR-ALL
- add_options.push_back(AddOption("Camera", "Input", "All", "VisualShaderNodeInput", TTR("'camera' input parameter for all shader modes."), "camera", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::Mode::MODE_SPATIAL));
- add_options.push_back(AddOption("InvCamera", "Input", "All", "VisualShaderNodeInput", TTR("'inv_camera' input parameter for all shader modes."), "inv_camera", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::Mode::MODE_SPATIAL));
- add_options.push_back(AddOption("InvProjection", "Input", "All", "VisualShaderNodeInput", TTR("'inv_projection' input parameter for all shader modes."), "inv_projection", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::Mode::MODE_SPATIAL));
- add_options.push_back(AddOption("Normal", "Input", "All", "VisualShaderNodeInput", TTR("'normal' input parameter for all shader modes."), "normal", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::Mode::MODE_SPATIAL));
- add_options.push_back(AddOption("Projection", "Input", "All", "VisualShaderNodeInput", TTR("'projection' input parameter for all shader modes."), "projection", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::Mode::MODE_SPATIAL));
- add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", TTR("'time' input parameter for all shader modes."), "time", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::Mode::MODE_SPATIAL));
- add_options.push_back(AddOption("ViewportSize", "Input", "All", "VisualShaderNodeInput", TTR("'viewport_size' input parameter for all shader modes."), "viewport_size", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::Mode::MODE_SPATIAL));
- add_options.push_back(AddOption("World", "Input", "All", "VisualShaderNodeInput", TTR("'world' input parameter for all shader modes."), "world", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::Mode::MODE_SPATIAL));
+ add_options.push_back(AddOption("Camera", "Input", "All", "VisualShaderNodeInput", TTR("'camera' input parameter for all shader modes."), "camera", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("InvCamera", "Input", "All", "VisualShaderNodeInput", TTR("'inv_camera' input parameter for all shader modes."), "inv_camera", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("InvProjection", "Input", "All", "VisualShaderNodeInput", TTR("'inv_projection' input parameter for all shader modes."), "inv_projection", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Normal", "Input", "All", "VisualShaderNodeInput", TTR("'normal' input parameter for all shader modes."), "normal", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Projection", "Input", "All", "VisualShaderNodeInput", TTR("'projection' input parameter for all shader modes."), "projection", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", TTR("'time' input parameter for all shader modes."), "time", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("ViewportSize", "Input", "All", "VisualShaderNodeInput", TTR("'viewport_size' input parameter for all shader modes."), "viewport_size", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("World", "Input", "All", "VisualShaderNodeInput", TTR("'world' input parameter for all shader modes."), "world", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
// CANVASITEM-FOR-ALL
- add_options.push_back(AddOption("Alpha", "Input", "All", "VisualShaderNodeInput", TTR("'alpha' input parameter for all shader modes."), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::Mode::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("Color", "Input", "All", "VisualShaderNodeInput", TTR("'color' input parameter for all shader modes."), "color", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::Mode::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("TexturePixelSize", "Input", "All", "VisualShaderNodeInput", TTR("'texture_pixel_size' input parameter for all shader modes."), "texture_pixel_size", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::Mode::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", TTR("'time' input parameter for all shader modes."), "time", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::Mode::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("UV", "Input", "All", "VisualShaderNodeInput", TTR("'uv' input parameter for all shader modes."), "uv", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::Mode::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Alpha", "Input", "All", "VisualShaderNodeInput", TTR("'alpha' input parameter for all shader modes."), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Color", "Input", "All", "VisualShaderNodeInput", TTR("'color' input parameter for all shader modes."), "color", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("TexturePixelSize", "Input", "All", "VisualShaderNodeInput", TTR("'texture_pixel_size' input parameter for all shader modes."), "texture_pixel_size", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", TTR("'time' input parameter for all shader modes."), "time", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("UV", "Input", "All", "VisualShaderNodeInput", TTR("'uv' input parameter for all shader modes."), "uv", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_CANVAS_ITEM));
/////////////////
@@ -1477,81 +2019,81 @@ VisualShaderEditor::VisualShaderEditor() {
// SPATIAL INPUTS
- add_options.push_back(AddOption("Alpha", "Input", "Fragment", "VisualShaderNodeInput", TTR("'alpha' input parameter for vertex and fragment shader modes."), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::Mode::MODE_SPATIAL));
- add_options.push_back(AddOption("Binormal", "Input", "Fragment", "VisualShaderNodeInput", TTR("'binormal' input parameter for vertex and fragment shader modes."), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::Mode::MODE_SPATIAL));
- add_options.push_back(AddOption("Color", "Input", "Fragment", "VisualShaderNodeInput", TTR("'color' input parameter for vertex and fragment shader modes."), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::Mode::MODE_SPATIAL));
- add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", TTR("'fragcoord' input parameter for fragment and light shader modes."), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::Mode::MODE_SPATIAL));
- add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", TTR("'point_coord' input parameter for fragment shader mode."), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::Mode::MODE_SPATIAL));
- add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", TTR("'screen_uv' input parameter for fragment shader mode."), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::Mode::MODE_SPATIAL));
- add_options.push_back(AddOption("Side", "Input", "Fragment", "VisualShaderNodeInput", TTR("'side' input parameter for fragment shader mode."), "side", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::Mode::MODE_SPATIAL));
- add_options.push_back(AddOption("Tangent", "Input", "Fragment", "VisualShaderNodeInput", TTR("'tangent' input parameter for vertex and fragment shader modes."), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::Mode::MODE_SPATIAL));
- add_options.push_back(AddOption("UV", "Input", "Fragment", "VisualShaderNodeInput", TTR("'uv' input parameter for vertex and fragment shader modes."), "uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::Mode::MODE_SPATIAL));
- add_options.push_back(AddOption("UV2", "Input", "Fragment", "VisualShaderNodeInput", TTR("'uv2' input parameter for vertex and fragment shader modes."), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::Mode::MODE_SPATIAL));
- add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", TTR("'vertex' input parameter for vertex and fragment shader modes."), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::Mode::MODE_SPATIAL));
- add_options.push_back(AddOption("View", "Input", "Fragment", "VisualShaderNodeInput", TTR("'view' input parameter for fragment and light shader modes."), "view", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::Mode::MODE_SPATIAL));
-
- add_options.push_back(AddOption("Albedo", "Input", "Light", "VisualShaderNodeInput", TTR("'albedo' input parameter for light shader mode."), "albedo", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::Mode::MODE_SPATIAL));
- add_options.push_back(AddOption("Attenuation", "Input", "Light", "VisualShaderNodeInput", TTR("'attenuation' input parameter for light shader mode."), "attenuation", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::Mode::MODE_SPATIAL));
- add_options.push_back(AddOption("Diffuse", "Input", "Light", "VisualShaderNodeInput", TTR("'diffuse' input parameter for light shader mode."), "diffuse", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::Mode::MODE_SPATIAL));
- add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", TTR("'fragcoord' input parameter for fragment and light shader modes."), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::Mode::MODE_SPATIAL));
- add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", TTR("'light' input parameter for light shader mode."), "light", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::Mode::MODE_SPATIAL));
- add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", TTR("'light_color' input parameter for light shader mode."), "light_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::Mode::MODE_SPATIAL));
- add_options.push_back(AddOption("Roughness", "Input", "Light", "VisualShaderNodeInput", TTR("'roughness' input parameter for light shader mode."), "roughness", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_LIGHT, Shader::Mode::MODE_SPATIAL));
- add_options.push_back(AddOption("Specular", "Input", "Light", "VisualShaderNodeInput", TTR("'specular' input parameter for light shader mode."), "specular", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::Mode::MODE_SPATIAL));
- add_options.push_back(AddOption("Transmission", "Input", "Light", "VisualShaderNodeInput", TTR("'transmission' input parameter for light shader mode."), "transmission", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::Mode::MODE_SPATIAL));
- add_options.push_back(AddOption("View", "Input", "Light", "VisualShaderNodeInput", TTR("'view' input parameter for fragment and light shader modes."), "view", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::Mode::MODE_SPATIAL));
-
- add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", TTR("'alpha' input parameter for vertex and fragment shader modes."), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_SPATIAL));
- add_options.push_back(AddOption("Binormal", "Input", "Vertex", "VisualShaderNodeInput", TTR("'binormal' input parameter for vertex and fragment shader modes."), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_SPATIAL));
- add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", TTR("'color' input parameter for vertex and fragment shader modes."), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_SPATIAL));
- add_options.push_back(AddOption("ModelView", "Input", "Vertex", "VisualShaderNodeInput", TTR("'modelview' input parameter for vertex shader mode."), "modelview", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_SPATIAL));
- add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", TTR("'point_size' input parameter for vertex shader mode."), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_SPATIAL));
- add_options.push_back(AddOption("Tangent", "Input", "Vertex", "VisualShaderNodeInput", TTR("'tangent' input parameter for vertex and fragment shader mode."), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_SPATIAL));
- add_options.push_back(AddOption("UV", "Input", "Vertex", "VisualShaderNodeInput", TTR("'uv' input parameter for vertex and fragment shader modes."), "uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_SPATIAL));
- add_options.push_back(AddOption("UV2", "Input", "Vertex", "VisualShaderNodeInput", TTR("'uv2' input parameter for vertex and fragment shader modes."), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_SPATIAL));
- add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", TTR("'vertex' input parameter for vertex and fragment shader modes."), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_SPATIAL));
+ add_options.push_back(AddOption("Alpha", "Input", "Fragment", "VisualShaderNodeInput", TTR("'alpha' input parameter for vertex and fragment shader modes."), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Binormal", "Input", "Fragment", "VisualShaderNodeInput", TTR("'binormal' input parameter for vertex and fragment shader modes."), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Color", "Input", "Fragment", "VisualShaderNodeInput", TTR("'color' input parameter for vertex and fragment shader modes."), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", TTR("'fragcoord' input parameter for fragment and light shader modes."), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", TTR("'point_coord' input parameter for fragment shader mode."), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", TTR("'screen_uv' input parameter for fragment shader mode."), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Side", "Input", "Fragment", "VisualShaderNodeInput", TTR("'side' input parameter for fragment shader mode."), "side", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Tangent", "Input", "Fragment", "VisualShaderNodeInput", TTR("'tangent' input parameter for vertex and fragment shader modes."), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("UV", "Input", "Fragment", "VisualShaderNodeInput", TTR("'uv' input parameter for vertex and fragment shader modes."), "uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("UV2", "Input", "Fragment", "VisualShaderNodeInput", TTR("'uv2' input parameter for vertex and fragment shader modes."), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", TTR("'vertex' input parameter for vertex and fragment shader modes."), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("View", "Input", "Fragment", "VisualShaderNodeInput", TTR("'view' input parameter for fragment and light shader modes."), "view", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL));
+
+ add_options.push_back(AddOption("Albedo", "Input", "Light", "VisualShaderNodeInput", TTR("'albedo' input parameter for light shader mode."), "albedo", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Attenuation", "Input", "Light", "VisualShaderNodeInput", TTR("'attenuation' input parameter for light shader mode."), "attenuation", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Diffuse", "Input", "Light", "VisualShaderNodeInput", TTR("'diffuse' input parameter for light shader mode."), "diffuse", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", TTR("'fragcoord' input parameter for fragment and light shader modes."), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", TTR("'light' input parameter for light shader mode."), "light", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", TTR("'light_color' input parameter for light shader mode."), "light_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Roughness", "Input", "Light", "VisualShaderNodeInput", TTR("'roughness' input parameter for light shader mode."), "roughness", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Specular", "Input", "Light", "VisualShaderNodeInput", TTR("'specular' input parameter for light shader mode."), "specular", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Transmission", "Input", "Light", "VisualShaderNodeInput", TTR("'transmission' input parameter for light shader mode."), "transmission", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("View", "Input", "Light", "VisualShaderNodeInput", TTR("'view' input parameter for fragment and light shader modes."), "view", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL));
+
+ add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", TTR("'alpha' input parameter for vertex and fragment shader modes."), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Binormal", "Input", "Vertex", "VisualShaderNodeInput", TTR("'binormal' input parameter for vertex and fragment shader modes."), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", TTR("'color' input parameter for vertex and fragment shader modes."), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("ModelView", "Input", "Vertex", "VisualShaderNodeInput", TTR("'modelview' input parameter for vertex shader mode."), "modelview", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", TTR("'point_size' input parameter for vertex shader mode."), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Tangent", "Input", "Vertex", "VisualShaderNodeInput", TTR("'tangent' input parameter for vertex and fragment shader mode."), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("UV", "Input", "Vertex", "VisualShaderNodeInput", TTR("'uv' input parameter for vertex and fragment shader modes."), "uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("UV2", "Input", "Vertex", "VisualShaderNodeInput", TTR("'uv2' input parameter for vertex and fragment shader modes."), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", TTR("'vertex' input parameter for vertex and fragment shader modes."), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL));
// CANVASITEM INPUTS
- add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", TTR("'fragcoord' input parameter for fragment and light shader modes."), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::Mode::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("LightPass", "Input", "Fragment", "VisualShaderNodeInput", TTR("'light_pass' input parameter for vertex and fragment shader modes."), "light_pass", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::Mode::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", TTR("'point_coord' input parameter for fragment and light shader modes."), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::Mode::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("ScreenPixelSize", "Input", "Fragment", "VisualShaderNodeInput", TTR("'screen_pixel_size' input parameter for fragment shader mode."), "screen_pixel_size", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::Mode::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", TTR("'screen_uv' input parameter for fragment and light shader modes."), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::Mode::MODE_CANVAS_ITEM));
-
- add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", TTR("'fragcoord' input parameter for fragment and light shader modes."), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::Mode::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("LightAlpha", "Input", "Light", "VisualShaderNodeInput", TTR("'light_alpha' input parameter for light shader mode."), "light_alpha", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::Mode::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", TTR("'light_color' input parameter for light shader mode."), "light_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::Mode::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("LightHeight", "Input", "Light", "VisualShaderNodeInput", TTR("'light_height' input parameter for light shader mode."), "light_height", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_LIGHT, Shader::Mode::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("LightUV", "Input", "Light", "VisualShaderNodeInput", TTR("'light_uv' input parameter for light shader mode."), "light_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::Mode::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("LightVector", "Input", "Light", "VisualShaderNodeInput", TTR("'light_vec' input parameter for light shader mode."), "light_vec", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::Mode::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("Normal", "Input", "Light", "VisualShaderNodeInput", TTR("'normal' input parameter for light shader mode."), "normal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::Mode::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("PointCoord", "Input", "Light", "VisualShaderNodeInput", TTR("'point_coord' input parameter for fragment and light shader modes."), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::Mode::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("ScreenUV", "Input", "Light", "VisualShaderNodeInput", TTR("'screen_uv' input parameter for fragment and light shader modes."), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::Mode::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("ShadowColor", "Input", "Light", "VisualShaderNodeInput", TTR("'shadow_color' input parameter for light shader mode."), "shadow_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::Mode::MODE_CANVAS_ITEM));
-
- add_options.push_back(AddOption("Extra", "Input", "Vertex", "VisualShaderNodeInput", TTR("'extra' input parameter for vertex shader mode."), "extra", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("LightPass", "Input", "Vertex", "VisualShaderNodeInput", TTR("'light_pass' input parameter for vertex and fragment shader modes."), "light_pass", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", TTR("'point_size' input parameter for vertex shader mode."), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("Projection", "Input", "Vertex", "VisualShaderNodeInput", TTR("'projection' input parameter for vertex shader mode."), "projection", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", TTR("'vertex' input parameter for vertex shader mode."), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("World", "Input", "Vertex", "VisualShaderNodeInput", TTR("'world' input parameter for vertex shader mode."), "world", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", TTR("'fragcoord' input parameter for fragment and light shader modes."), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("LightPass", "Input", "Fragment", "VisualShaderNodeInput", TTR("'light_pass' input parameter for vertex and fragment shader modes."), "light_pass", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", TTR("'point_coord' input parameter for fragment and light shader modes."), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("ScreenPixelSize", "Input", "Fragment", "VisualShaderNodeInput", TTR("'screen_pixel_size' input parameter for fragment shader mode."), "screen_pixel_size", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", TTR("'screen_uv' input parameter for fragment and light shader modes."), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+
+ add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", TTR("'fragcoord' input parameter for fragment and light shader modes."), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("LightAlpha", "Input", "Light", "VisualShaderNodeInput", TTR("'light_alpha' input parameter for light shader mode."), "light_alpha", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", TTR("'light_color' input parameter for light shader mode."), "light_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("LightHeight", "Input", "Light", "VisualShaderNodeInput", TTR("'light_height' input parameter for light shader mode."), "light_height", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("LightUV", "Input", "Light", "VisualShaderNodeInput", TTR("'light_uv' input parameter for light shader mode."), "light_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("LightVector", "Input", "Light", "VisualShaderNodeInput", TTR("'light_vec' input parameter for light shader mode."), "light_vec", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Normal", "Input", "Light", "VisualShaderNodeInput", TTR("'normal' input parameter for light shader mode."), "normal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("PointCoord", "Input", "Light", "VisualShaderNodeInput", TTR("'point_coord' input parameter for fragment and light shader modes."), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("ScreenUV", "Input", "Light", "VisualShaderNodeInput", TTR("'screen_uv' input parameter for fragment and light shader modes."), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("ShadowColor", "Input", "Light", "VisualShaderNodeInput", TTR("'shadow_color' input parameter for light shader mode."), "shadow_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM));
+
+ add_options.push_back(AddOption("Extra", "Input", "Vertex", "VisualShaderNodeInput", TTR("'extra' input parameter for vertex shader mode."), "extra", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("LightPass", "Input", "Vertex", "VisualShaderNodeInput", TTR("'light_pass' input parameter for vertex and fragment shader modes."), "light_pass", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", TTR("'point_size' input parameter for vertex shader mode."), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Projection", "Input", "Vertex", "VisualShaderNodeInput", TTR("'projection' input parameter for vertex shader mode."), "projection", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", TTR("'vertex' input parameter for vertex shader mode."), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("World", "Input", "Vertex", "VisualShaderNodeInput", TTR("'world' input parameter for vertex shader mode."), "world", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM));
// PARTICLES INPUTS
- add_options.push_back(AddOption("Active", "Input", "Vertex", "VisualShaderNodeInput", TTR("'active' input parameter for vertex shader mode."), "active", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_PARTICLES));
- add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", TTR("'alpha' input parameter for vertex shader mode."), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_PARTICLES));
- add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", TTR("'color' input parameter for vertex shader mode."), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_PARTICLES));
- add_options.push_back(AddOption("Custom", "Input", "Vertex", "VisualShaderNodeInput", TTR("'custom' input parameter for vertex shader mode."), "custom", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_PARTICLES));
- add_options.push_back(AddOption("CustomAlpha", "Input", "Vertex", "VisualShaderNodeInput", TTR("'custom_alpha' input parameter for vertex shader mode."), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_PARTICLES));
- add_options.push_back(AddOption("Delta", "Input", "Vertex", "VisualShaderNodeInput", TTR("'delta' input parameter for vertex shader mode."), "delta", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_PARTICLES));
- add_options.push_back(AddOption("EmissionTransform", "Input", "Vertex", "VisualShaderNodeInput", TTR("'emission_transform' input parameter for vertex shader mode."), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_PARTICLES));
- add_options.push_back(AddOption("Index", "Input", "Vertex", "VisualShaderNodeInput", TTR("'index' input parameter for vertex shader mode."), "index", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_PARTICLES));
- add_options.push_back(AddOption("LifeTime", "Input", "Vertex", "VisualShaderNodeInput", TTR("'lifetime' input parameter for vertex shader mode."), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_PARTICLES));
- add_options.push_back(AddOption("Restart", "Input", "Vertex", "VisualShaderNodeInput", TTR("'restart' input parameter for vertex shader mode."), "restart", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_PARTICLES));
- add_options.push_back(AddOption("Time", "Input", "Vertex", "VisualShaderNodeInput", TTR("'time' input parameter for vertex shader mode."), "time", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_PARTICLES));
- add_options.push_back(AddOption("Transform", "Input", "Vertex", "VisualShaderNodeInput", TTR("'transform' input parameter for vertex shader mode."), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_PARTICLES));
- add_options.push_back(AddOption("Velocity", "Input", "Vertex", "VisualShaderNodeInput", TTR("'velocity' input parameter for vertex shader mode."), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_PARTICLES));
+ add_options.push_back(AddOption("Active", "Input", "Vertex", "VisualShaderNodeInput", TTR("'active' input parameter for vertex shader mode."), "active", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", TTR("'alpha' input parameter for vertex shader mode."), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", TTR("'color' input parameter for vertex shader mode."), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Custom", "Input", "Vertex", "VisualShaderNodeInput", TTR("'custom' input parameter for vertex shader mode."), "custom", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("CustomAlpha", "Input", "Vertex", "VisualShaderNodeInput", TTR("'custom_alpha' input parameter for vertex shader mode."), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Delta", "Input", "Vertex", "VisualShaderNodeInput", TTR("'delta' input parameter for vertex shader mode."), "delta", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("EmissionTransform", "Input", "Vertex", "VisualShaderNodeInput", TTR("'emission_transform' input parameter for vertex shader mode."), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Index", "Input", "Vertex", "VisualShaderNodeInput", TTR("'index' input parameter for vertex shader mode."), "index", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("LifeTime", "Input", "Vertex", "VisualShaderNodeInput", TTR("'lifetime' input parameter for vertex shader mode."), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Restart", "Input", "Vertex", "VisualShaderNodeInput", TTR("'restart' input parameter for vertex shader mode."), "restart", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Time", "Input", "Vertex", "VisualShaderNodeInput", TTR("'time' input parameter for vertex shader mode."), "time", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Transform", "Input", "Vertex", "VisualShaderNodeInput", TTR("'transform' input parameter for vertex shader mode."), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Velocity", "Input", "Vertex", "VisualShaderNodeInput", TTR("'velocity' input parameter for vertex shader mode."), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
// SCALAR
@@ -1582,6 +2124,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Min", "Scalar", "Functions", "VisualShaderNodeScalarOp", TTR("Returns the lesser of two values."), VisualShaderNodeScalarOp::OP_MIN, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Mix", "Scalar", "Functions", "VisualShaderNodeScalarInterp", TTR("Linear interpolation between two scalars."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Negate", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeScalarFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("OneMinus", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("1.0 - scalar"), VisualShaderNodeScalarFunc::FUNC_ONEMINUS, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Pow", "Scalar", "Functions", "VisualShaderNodeScalarOp", TTR("Returns the value of the first parameter raised to the power of the second."), VisualShaderNodeScalarOp::OP_POW, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Radians", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Converts a quantity in degrees to radians."), VisualShaderNodeScalarFunc::FUNC_RADIANS, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Reciprocal", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("1.0 / scalar"), VisualShaderNodeScalarFunc::FUNC_RECIPROCAL, VisualShaderNode::PORT_TYPE_SCALAR));
@@ -1671,6 +2214,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Mix", "Vector", "Functions", "VisualShaderNodeVectorInterp", TTR("Linear interpolation between two vectors."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Negate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeVectorFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Normalize", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Calculates the normalize product of vector."), VisualShaderNodeVectorFunc::FUNC_NORMALIZE, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("OneMinus", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 - vector"), VisualShaderNodeVectorFunc::FUNC_ONEMINUS, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Pow", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the value of the first parameter raised to the power of the second."), VisualShaderNodeVectorOp::OP_POW, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Radians", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in degrees to radians."), VisualShaderNodeVectorFunc::FUNC_RADIANS, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Reciprocal", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 / vector"), VisualShaderNodeVectorFunc::FUNC_RECIPROCAL, VisualShaderNode::PORT_TYPE_VECTOR));
@@ -1702,6 +2246,9 @@ VisualShaderEditor::VisualShaderEditor() {
// SPECIAL
+ add_options.push_back(AddOption("Expression", "Special", "", "VisualShaderNodeExpression", TTR("Custom Godot Shader Language expression, with custom amount of input and output ports. This is a direct injection of code into the vertex/fragment/light function, do not use it to write the function declarations inside.")));
+ add_options.push_back(AddOption("Fresnel", "Special", "", "VisualShaderNodeFresnel", TTR("Returns falloff based on the dot product of surface normal and view direction of camera (pass associated inputs to it)."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
+
add_options.push_back(AddOption("ScalarDerivativeFunc", "Special", "Common", "VisualShaderNodeScalarDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) Scalar derivative function."), -1, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT));
add_options.push_back(AddOption("VectorDerivativeFunc", "Special", "Common", "VisualShaderNodeVectorDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) Vector derivative function."), -1, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT));
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index eb0dee7594..e851030ab4 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -128,6 +128,7 @@ class VisualShaderEditor : public VBoxContainer {
};
Vector<AddOption> add_options;
+ List<String> keyword_list;
void _draw_color_over_button(Object *obj, Color p_color);
@@ -160,14 +161,32 @@ class VisualShaderEditor : public VBoxContainer {
void _line_edit_changed(const String &p_text, Object *line_edit, int p_node_id);
void _line_edit_focus_out(Object *line_edit, int p_node_id);
+ void _port_name_focus_out(Object *line_edit, int p_node_id, int p_port_id, bool p_output);
+
void _duplicate_nodes();
Vector<Ref<VisualShaderNodePlugin> > plugins;
void _mode_selected(int p_id);
+ void _rebuild();
void _input_select_item(Ref<VisualShaderNodeInput> input, String name);
+ void _add_input_port(int p_node, int p_port, int p_type, const String &p_name);
+ void _remove_input_port(int p_node, int p_port);
+ void _change_input_port_type(int p_type, int p_node, int p_port);
+ void _change_input_port_name(const String &p_text, Object *line_edit, int p_node, int p_port);
+
+ void _add_output_port(int p_node, int p_port, int p_type, const String &p_name);
+ void _remove_output_port(int p_node, int p_port);
+ void _change_output_port_type(int p_type, int p_node, int p_port);
+ void _change_output_port_name(const String &p_text, Object *line_edit, int p_node, int p_port);
+
+ void _expression_focus_out(Object *text_edit, int p_node);
+
+ void _set_node_size(int p_type, int p_node, const Size2 &p_size);
+ void _node_resized(const Vector2 &p_new_size, int p_type, int p_node);
+
void _preview_select_port(int p_node, int p_port);
void _graph_gui_input(const Ref<InputEvent> p_event);
diff --git a/editor/project_export.cpp b/editor/project_export.cpp
index b9cf7ec10a..cc110f309c 100644
--- a/editor/project_export.cpp
+++ b/editor/project_export.cpp
@@ -571,9 +571,8 @@ void ProjectExportDialog::_duplicate_preset() {
Ref<EditorExportPreset> preset = current->get_platform()->create_preset();
ERR_FAIL_COND(!preset.is_valid());
- String name = current->get_name() + "" + itos(1);
+ String name = current->get_name() + " (copy)";
bool make_runnable = true;
- int attempt = 2;
while (true) {
bool valid = true;
@@ -592,8 +591,7 @@ void ProjectExportDialog::_duplicate_preset() {
if (valid)
break;
- attempt++;
- name = current->get_name() + " " + itos(attempt);
+ name += " (copy)";
}
preset->set_name(name);
@@ -972,7 +970,7 @@ void ProjectExportDialog::_export_project_to_path(const String &p_path) {
current->set_export_path(p_path);
Error err = platform->export_project(current, export_debug->is_pressed(), p_path, 0);
- if (err != OK) {
+ if (err != OK && err != ERR_SKIP) {
if (err == ERR_FILE_NOT_FOUND) {
error_dialog->set_text(vformat(TTR("Failed to export the project for platform '%s'.\nExport templates seem to be missing or invalid."), platform->get_name()));
} else { // Assume misconfiguration. FIXME: Improve error handling and preset config validation.
@@ -1001,7 +999,7 @@ void ProjectExportDialog::_export_all_dialog_action(const String &p_str) {
void ProjectExportDialog::_export_all(bool p_debug) {
String mode = p_debug ? TTR("Debug") : TTR("Release");
- EditorProgress ep("exportall", TTR("Exporting All") + " " + mode, EditorExport::get_singleton()->get_export_preset_count());
+ EditorProgress ep("exportall", TTR("Exporting All") + " " + mode, EditorExport::get_singleton()->get_export_preset_count(), true);
for (int i = 0; i < EditorExport::get_singleton()->get_export_preset_count(); i++) {
Ref<EditorExportPreset> preset = EditorExport::get_singleton()->get_export_preset(i);
@@ -1012,7 +1010,7 @@ void ProjectExportDialog::_export_all(bool p_debug) {
ep.step(preset->get_name(), i);
Error err = platform->export_project(preset, p_debug, preset->get_export_path(), 0);
- if (err != OK) {
+ if (err != OK && err != ERR_SKIP) {
if (err == ERR_FILE_BAD_PATH) {
error_dialog->set_text(TTR("The given export path doesn't exist:") + "\n" + preset->get_export_path().get_base_dir());
} else {
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index a41f10607b..1f5300e351 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -1602,6 +1602,8 @@ void SceneTreeDock::_script_created(Ref<Script> p_script) {
Ref<Script> existing = E->get()->get_script();
editor_data->get_undo_redo().add_do_method(E->get(), "set_script", p_script.get_ref_ptr());
editor_data->get_undo_redo().add_undo_method(E->get(), "set_script", existing);
+ editor_data->get_undo_redo().add_do_method(this, "_update_script_button");
+ editor_data->get_undo_redo().add_undo_method(this, "_update_script_button");
}
editor_data->get_undo_redo().commit_action();
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index 62845bfb9b..76feaedb1a 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -49,7 +49,7 @@ Node *SceneTreeEditor::get_scene_node() {
void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_id) {
if (connect_to_script_mode) {
- return; //dont do anything in this mode
+ return; //don't do anything in this mode
}
TreeItem *item = Object::cast_to<TreeItem>(p_item);
ERR_FAIL_COND(!item);
diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp
index fac5bccd17..751ae4fcf7 100644
--- a/editor/script_create_dialog.cpp
+++ b/editor/script_create_dialog.cpp
@@ -567,23 +567,22 @@ void ScriptCreateDialog::_update_dialog() {
}
}
- if (!_can_be_built_in())
- internal->set_pressed(false);
-
/* Is Script created or loaded from existing file */
if (is_built_in) {
get_ok()->set_text(TTR("Create"));
parent_name->set_editable(true);
parent_browse_button->set_disabled(false);
- internal->set_disabled(!_can_be_built_in());
+ internal->set_visible(_can_be_built_in());
+ internal_label->set_visible(_can_be_built_in());
_msg_path_valid(true, TTR("Built-in script (into scene file)."));
} else if (is_new_script_created) {
// New Script Created
get_ok()->set_text(TTR("Create"));
parent_name->set_editable(true);
parent_browse_button->set_disabled(false);
- internal->set_disabled(!_can_be_built_in());
+ internal->set_visible(_can_be_built_in());
+ internal_label->set_visible(_can_be_built_in());
if (is_path_valid) {
_msg_path_valid(true, TTR("Will create a new script file."));
}
@@ -753,13 +752,13 @@ ScriptCreateDialog::ScriptCreateDialog() {
/* Built-in Script */
internal = memnew(CheckButton);
+ internal->set_h_size_flags(0);
internal->connect("pressed", this, "_built_in_pressed");
- hb = memnew(HBoxContainer);
- hb->add_child(internal);
- l = memnew(Label(TTR("Built-in Script")));
- l->set_align(Label::ALIGN_RIGHT);
- gc->add_child(l);
- gc->add_child(hb);
+ internal_label = memnew(Label(TTR("Built-in Script")));
+ internal_label->set_text(TTR("Built-in Script"));
+ internal_label->set_align(Label::ALIGN_RIGHT);
+ gc->add_child(internal_label);
+ gc->add_child(internal);
/* Path */
diff --git a/editor/script_create_dialog.h b/editor/script_create_dialog.h
index 1a3ba3d371..c6dba78f56 100644
--- a/editor/script_create_dialog.h
+++ b/editor/script_create_dialog.h
@@ -58,6 +58,7 @@ class ScriptCreateDialog : public ConfirmationDialog {
Button *path_button;
EditorFileDialog *file_browse;
CheckButton *internal;
+ Label *internal_label;
VBoxContainer *path_vb;
AcceptDialog *alert;
CreateDialog *select_class;
diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp
index 1da8bf874c..a661c2cfc3 100644
--- a/editor/script_editor_debugger.cpp
+++ b/editor/script_editor_debugger.cpp
@@ -299,6 +299,7 @@ void ScriptEditorDebugger::_scene_tree_rmb_selected(const Vector2 &p_position) {
item_menu->clear();
item_menu->add_icon_item(get_icon("CreateNewSceneFrom", "EditorIcons"), TTR("Save Branch as Scene"), ITEM_MENU_SAVE_REMOTE_NODE);
+ item_menu->add_icon_item(get_icon("CopyNodePath", "EditorIcons"), TTR("Copy Node Path"), ITEM_MENU_COPY_NODE_PATH);
item_menu->set_global_position(get_global_mouse_position());
item_menu->popup();
}
@@ -396,6 +397,7 @@ Size2 ScriptEditorDebugger::get_minimum_size() const {
ms.y = MAX(ms.y, 250 * EDSCALE);
return ms;
}
+
void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_data) {
if (p_msg == "debug_enter") {
@@ -1930,6 +1932,24 @@ void ScriptEditorDebugger::_item_menu_id_pressed(int p_option) {
file_dialog->popup_centered_ratio();
} break;
+ case ITEM_MENU_COPY_NODE_PATH: {
+
+ TreeItem *ti = inspect_scene_tree->get_selected();
+ String text = ti->get_text(0);
+
+ if (ti->get_parent() == NULL) {
+ text = ".";
+ } else if (ti->get_parent()->get_parent() == NULL) {
+ text = ".";
+ } else {
+ while (ti->get_parent()->get_parent() != inspect_scene_tree->get_root()) {
+ ti = ti->get_parent();
+ text = ti->get_text(0) + "/" + text;
+ }
+ }
+
+ OS::get_singleton()->set_clipboard(text);
+ } break;
}
}
diff --git a/editor/script_editor_debugger.h b/editor/script_editor_debugger.h
index f7afe6bf72..05dcab0f80 100644
--- a/editor/script_editor_debugger.h
+++ b/editor/script_editor_debugger.h
@@ -66,6 +66,7 @@ class ScriptEditorDebugger : public Control {
enum ItemMenu {
ITEM_MENU_COPY_ERROR,
ITEM_MENU_SAVE_REMOTE_NODE,
+ ITEM_MENU_COPY_NODE_PATH,
};
AcceptDialog *msgdialog;
diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp
index f540b386aa..104bac190e 100644
--- a/editor/spatial_editor_gizmos.cpp
+++ b/editor/spatial_editor_gizmos.cpp
@@ -571,9 +571,11 @@ bool EditorSpatialGizmo::intersect_ray(Camera *p_camera, const Point2 &p_point,
Transform orig_camera_transform = p_camera->get_camera_transform();
- if (orig_camera_transform.origin.distance_squared_to(t.origin) > 0.01) {
+ if (orig_camera_transform.origin.distance_squared_to(t.origin) > 0.01 &&
+ ABS(orig_camera_transform.basis.get_axis(Vector3::AXIS_Z).dot(Vector3(0, 1, 0))) < 0.99) {
p_camera->look_at(t.origin, Vector3(0, 1, 0));
}
+
Vector3 c0 = t.xform(Vector3(selectable_icon_size, selectable_icon_size, 0) * scale);
Vector3 c1 = t.xform(Vector3(-selectable_icon_size, -selectable_icon_size, 0) * scale);
@@ -582,7 +584,7 @@ bool EditorSpatialGizmo::intersect_ray(Camera *p_camera, const Point2 &p_point,
p_camera->set_global_transform(orig_camera_transform);
- Rect2 rect(p0, p1 - p0);
+ Rect2 rect(p0, (p1 - p0).abs());
rect.set_position(center - rect.get_size() / 2.0);
diff --git a/editor/translations/af.po b/editor/translations/af.po
index 795044c0cd..5bc804cfcd 100644
--- a/editor/translations/af.po
+++ b/editor/translations/af.po
@@ -163,16 +163,21 @@ msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Add Track"
-msgstr "Anim Voeg Baan By"
+msgid "Animation length (frames)"
+msgstr "Animasie lengte (in sekondes)."
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Animation Length Time (seconds)"
+msgid "Animation length (seconds)"
msgstr "Animasie lengte (in sekondes)."
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Add Track"
+msgstr "Anim Voeg Baan By"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Animation Looping"
msgstr "Animasie Zoem."
diff --git a/editor/translations/ar.po b/editor/translations/ar.po
index 50efabd7f5..1c5fb54fdf 100644
--- a/editor/translations/ar.po
+++ b/editor/translations/ar.po
@@ -24,12 +24,13 @@
# Mohammad Fares <mhdchehade@gmail.com>, 2018.
# NewFriskFan26 <newfriskfan26@gmail.com>, 2019.
# spiderx0x <legendofdarks@gmail.com>, 2019.
+# Ibraheem Tawfik <tawfikibraheem@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-04-17 10:02+0000\n"
-"Last-Translator: Omar Aglan <omar.aglan91@yahoo.com>\n"
+"PO-Revision-Date: 2019-04-29 08:48+0000\n"
+"Last-Translator: Ibraheem Tawfik <tawfikibraheem@gmail.com>\n"
"Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/"
"godot/ar/>\n"
"Language: ar\n"
@@ -38,7 +39,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 "
"&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n"
-"X-Generator: Weblate 3.6-dev\n"
+"X-Generator: Weblate 3.6.1\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -174,14 +175,20 @@ msgid "Animation Playback Track"
msgstr "شريط ضبط الحركة"
#: editor/animation_track_editor.cpp
-msgid "Add Track"
-msgstr "إضاÙØ© مسار"
+#, fuzzy
+msgid "Animation length (frames)"
+msgstr "مدة الحركة (بالثواني)"
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+#, fuzzy
+msgid "Animation length (seconds)"
msgstr "مدة الحركة (بالثواني)"
#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr "إضاÙØ© مسار"
+
+#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "تكرار الحركة"
@@ -358,8 +365,9 @@ msgstr ""
"-الصوت الجاري للأعب ثلاثي الأبعاد"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Animation tracks can only point to AnimationPlayer nodes."
-msgstr ""
+msgstr "مسارات الحركة يمكنها Ùقط أن تشير إلى عقدة مشغّل الحركة AnimationPlayer"
#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
@@ -442,11 +450,11 @@ msgstr "قيمة خطوة الحركة."
#: editor/animation_track_editor.cpp
msgid "Seconds"
-msgstr ""
+msgstr "ثواني"
#: editor/animation_track_editor.cpp
msgid "FPS"
-msgstr ""
+msgstr "إطار خلال ثانية"
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -1417,7 +1425,7 @@ msgstr "مل٠النموذج غير موجود:"
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
-msgstr ""
+msgstr "قالب الإصدار المخصص ليس موجود"
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
@@ -1531,14 +1539,13 @@ msgid "Move Favorite Down"
msgstr "حرك المÙÙضلة للأسÙÙ„"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Previous Folder"
-msgstr "التبويب السابق"
+msgstr "المجلد السابق"
#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "Next Folder"
-msgstr "أنشئ مجلد"
+msgstr "المجلد اللاحق"
#: editor/editor_file_dialog.cpp
msgid "Go to parent folder"
@@ -1610,7 +1617,7 @@ msgstr "خصائص"
#: editor/editor_help.cpp
msgid "Properties:"
-msgstr ""
+msgstr "خصائص:"
#: editor/editor_help.cpp
msgid "Methods"
@@ -1624,7 +1631,7 @@ msgstr "قائمة الطرق"
#: editor/editor_help.cpp
#, fuzzy
msgid "Theme Properties"
-msgstr "خصائص"
+msgstr "خصائص النمط"
#: editor/editor_help.cpp
#, fuzzy
@@ -1656,14 +1663,12 @@ msgid "Constants:"
msgstr "الثوابت:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description"
-msgstr "الوصÙ"
+msgstr "وص٠الصÙ"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description:"
-msgstr "الوصÙ:"
+msgstr "وص٠الصÙ:"
#: editor/editor_help.cpp
msgid "Online Tutorials:"
@@ -1721,34 +1726,28 @@ msgid "Search Help"
msgstr "إبحث ÙÙŠ المساعدة"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Display All"
-msgstr "إستبدال الكل"
+msgstr "إظهار الكل"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Classes Only"
-msgstr "الÙئات"
+msgstr "الصÙÙˆÙ Ùقط"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Methods Only"
-msgstr "قائمة الطرق"
+msgstr "الطرق Ùقط"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Signals Only"
-msgstr "إشارات"
+msgstr "إشارات Ùقط"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Constants Only"
-msgstr "الثوابت"
+msgstr "ثوابت Ùقط"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Properties Only"
-msgstr "خصائص"
+msgstr "خصائص Ùقط"
#: editor/editor_help_search.cpp
#, fuzzy
@@ -1756,9 +1755,8 @@ msgid "Theme Properties Only"
msgstr "خصائص"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Member Type"
-msgstr "الأعضاء"
+msgstr "نوع العضو"
#: editor/editor_help_search.cpp
#, fuzzy
@@ -1767,11 +1765,11 @@ msgstr "صنÙ:"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
-msgstr ""
+msgstr "خصيصة:"
#: editor/editor_inspector.cpp
msgid "Set"
-msgstr ""
+msgstr "مجموعة"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
@@ -1806,7 +1804,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
-msgstr ""
+msgstr "حسنا"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
diff --git a/editor/translations/bg.po b/editor/translations/bg.po
index fb81a1793a..e62de9bb28 100644
--- a/editor/translations/bg.po
+++ b/editor/translations/bg.po
@@ -165,12 +165,18 @@ msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Add Track"
-msgstr "ДобавÑне на нови пътечки."
+msgid "Animation length (frames)"
+msgstr "Ðово Име на ÐнимациÑ:"
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
-msgstr ""
+#, fuzzy
+msgid "Animation length (seconds)"
+msgstr "Промени Името на ÐнимациÑта:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "ДобавÑне на нови пътечки."
#: editor/animation_track_editor.cpp
#, fuzzy
diff --git a/editor/translations/bn.po b/editor/translations/bn.po
index 4b7dd76be6..3ff5ddaf1c 100644
--- a/editor/translations/bn.po
+++ b/editor/translations/bn.po
@@ -172,16 +172,21 @@ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° চালনা বনà§à¦§ কর
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Add Track"
-msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) টà§à¦°à§à¦¯à¦¾à¦• যোগ করà§à¦¨"
+msgid "Animation length (frames)"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° (Animation) দৈরà§à¦˜à§à¦¯ (সময় সেকেনà§à¦¡à§‡)।"
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Animation Length Time (seconds)"
+msgid "Animation length (seconds)"
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° (Animation) দৈরà§à¦˜à§à¦¯ (সময় সেকেনà§à¦¡à§‡)।"
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Add Track"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) টà§à¦°à§à¦¯à¦¾à¦• যোগ করà§à¦¨"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Animation Looping"
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Animation) জà§à¦® (zoom) করà§à¦¨à¥¤"
diff --git a/editor/translations/ca.po b/editor/translations/ca.po
index cd87bb8a46..20d9da2ae1 100644
--- a/editor/translations/ca.po
+++ b/editor/translations/ca.po
@@ -7,11 +7,12 @@
# Roger Blanco Ribera <roger.blancoribera@gmail.com>, 2016-2018.
# Rubén Moreno <ruben.moreno.romero@gmail.com>, 2018.
# roger <616steam@gmail.com>, 2019.
+# Roger BR <drai_kin@hotmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-04-19 16:33+0000\n"
+"PO-Revision-Date: 2019-05-19 07:48+0000\n"
"Last-Translator: roger <616steam@gmail.com>\n"
"Language-Team: Catalan <https://hosted.weblate.org/projects/godot-engine/"
"godot/ca/>\n"
@@ -20,7 +21,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.6-dev\n"
+"X-Generator: Weblate 3.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -91,9 +92,8 @@ msgid "Add Bezier Point"
msgstr "Afegir punt Bezier"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Move Bezier Points"
-msgstr "Mou el Punt"
+msgstr "Moure Punts Bezier"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
@@ -121,12 +121,11 @@ msgstr "Modifica el valor de la clau"
#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
-msgstr "Modifica la Crida"
+msgstr "Canviar crida d'animació"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Length"
-msgstr "Modifica el bucle d'Animació"
+msgstr "Canviar la durada de l'Animació"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -158,14 +157,20 @@ msgid "Animation Playback Track"
msgstr "Pista de reproducció d'Animacions"
#: editor/animation_track_editor.cpp
-msgid "Add Track"
-msgstr "Afegeix una Pista"
+#, fuzzy
+msgid "Animation length (frames)"
+msgstr "Durada de l'Animació (en segons)"
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+#, fuzzy
+msgid "Animation length (seconds)"
msgstr "Durada de l'Animació (en segons)"
#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr "Afegeix una Pista"
+
+#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "Bucle de l'Animació"
@@ -183,9 +188,8 @@ msgid "Anim Clips:"
msgstr "Talls d'Animació:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Track Path"
-msgstr "Modifica el Valor de la Taula"
+msgstr "Canviar el camí de la pista"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
@@ -212,9 +216,8 @@ msgid "Time (s): "
msgstr "Temps (s): "
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Toggle Track Enabled"
-msgstr "Activa Doppler"
+msgstr "Pista de commutació activada"
#: editor/animation_track_editor.cpp
msgid "Continuous"
@@ -267,19 +270,16 @@ msgid "Delete Key(s)"
msgstr "Elimina les Claus"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Update Mode"
-msgstr "Modifica el Nom de l'Animació:"
+msgstr "Canviar el Mode d'Actualització de l'Animació"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Interpolation Mode"
-msgstr "Mode d'Interpolació"
+msgstr "Canviar Mode d'Interpolació de l'Animació"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Loop Mode"
-msgstr "Modifica el bucle d'Animació"
+msgstr "Canviar Mode de bucle d'Animació"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
@@ -364,9 +364,8 @@ msgid "Not possible to add a new track without a root"
msgstr "No es pot afegir una nova pista sense cap arrel"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Bezier Track"
-msgstr "Afegeix una Pista"
+msgstr "Afegir Pista Bezier"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
@@ -377,9 +376,8 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr "No s'hi pot inserir cap Clau. La pista no és del tipus \"Spatial\""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Transform Track Key"
-msgstr "Pista de Transformació 3D"
+msgstr "Afegir Clau de Pista de Transformació"
#: editor/animation_track_editor.cpp
msgid "Add Track Key"
@@ -439,7 +437,7 @@ msgstr "Valor del pas d'Animació."
#: editor/animation_track_editor.cpp
msgid "Seconds"
-msgstr ""
+msgstr "Segons"
#: editor/animation_track_editor.cpp
msgid "FPS"
@@ -483,14 +481,12 @@ msgid "Delete Selection"
msgstr "Elimina la Selecció"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Next Step"
-msgstr "Vés al Pas Següent"
+msgstr "Anar al Pas Següent"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Previous Step"
-msgstr "Vés al Pas Anterior"
+msgstr "Anar al Pas Anterior"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
@@ -565,17 +561,16 @@ msgid "Copy"
msgstr "Copia"
#: editor/animation_track_editor_plugins.cpp
-#, fuzzy
msgid "Add Audio Track Clip"
-msgstr "Talls d'Àudio:"
+msgstr "Afegir Clip de Pista d'Àudio"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
-msgstr ""
+msgstr "Canviar Desplaçament d'Inici de Clip de Pista d'Àudio"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
-msgstr ""
+msgstr "Canviar Desplaçament de Fi del Clip de Pista d'Àudio"
#: editor/array_property_edit.cpp
msgid "Resize Array"
@@ -647,7 +642,7 @@ msgstr "Avisos"
#: editor/code_editor.cpp
msgid "Line and column numbers."
-msgstr ""
+msgstr "Números de línia i columna."
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -752,9 +747,9 @@ msgid "Edit Connection: "
msgstr "Edita la Connexió: "
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
-msgstr "Esteu segur que voleu eliminar totes les connexions d'aquest senyal?"
+msgstr ""
+"Esteu segurs de que voleu eliminar totes les connexions del senyal \"%s\"?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
@@ -908,9 +903,8 @@ msgid "Error loading:"
msgstr "Error en carregar:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Load failed due to missing dependencies:"
-msgstr "No es pot carregar l'escena. Manquen dependències:"
+msgstr "Càrrega fallida perquè falten les següents dependències:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
@@ -1061,9 +1055,8 @@ msgid "Uncompressing Assets"
msgstr "Descomprimint Recursos"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-#, fuzzy
msgid "Package installed successfully!"
-msgstr "Paquet instal·lat correctament!"
+msgstr "Paquet instal·lat amb èxit!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -1209,9 +1202,8 @@ msgid "Add Bus"
msgstr "Afegeix Bus"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Add a new Audio Bus to this layout."
-msgstr "Anomena i Desa el Disseny del Bus d'Àudio..."
+msgstr "Afegir un nou Bus d'Àudio a aquesta configuració."
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
@@ -1397,12 +1389,16 @@ msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
+"La plataforma de destí requereix compressió de textures 'ETC' per a GLES2. "
+"Activa 'Import Etc' en la Configuració del Projecte."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
+"La plataforma de destí requereix compressió de textures 'ETC' per a GLES2. "
+"Activa 'Import Etc 2' en la Configuració del Projecte."
#: editor/editor_export.cpp
msgid ""
@@ -1421,9 +1417,8 @@ msgstr "No s'ha trobat cap plantilla de depuració personalitzada."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom release template not found."
-msgstr "No s'ha trobat cap paquet de llançament personalitzat."
+msgstr "No s'ha trobat cap plantilla de publicació personalitzada."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
@@ -1438,24 +1433,21 @@ msgid "File Exists, Overwrite?"
msgstr "Fitxer Existent, Voleu sobreescriure'l?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Select This Folder"
-msgstr "Selecciona aquest Directori"
+msgstr "Seleccionar aquest Directori"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "Copia Camí"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "Open in File Manager"
-msgstr "Mostra en el Gestor de Fitxers"
+msgstr "Obrir en el Gestor de Fitxers"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#: editor/project_manager.cpp
-#, fuzzy
msgid "Show in File Manager"
-msgstr "Mostra en el Gestor de Fitxers"
+msgstr "Mostrar en el Gestor de Fitxers"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
@@ -1549,9 +1541,8 @@ msgid "Go to parent folder"
msgstr "Vés al directori principal"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "(Un)favorite current folder."
-msgstr "No s'ha pogut crear el directori."
+msgstr "Eliminar carpeta actual de preferits."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
@@ -1677,14 +1668,12 @@ msgstr ""
"$url2]sol·licitant-lo[/url][/color]."
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions"
-msgstr "Descripció de la Propietat:"
+msgstr "Descripcions de la Propietat"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions:"
-msgstr "Descripció de la Propietat:"
+msgstr "Descripcions de la Propietat:"
#: editor/editor_help.cpp
msgid ""
@@ -1695,14 +1684,12 @@ msgstr ""
"$color][url=$url] totaportant-ne una[/url][/color]!"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions"
-msgstr "Descripció del mètode:"
+msgstr "Descripcions del Mètode"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions:"
-msgstr "Descripció del mètode:"
+msgstr "Descripcions del Mètode:"
#: editor/editor_help.cpp
msgid ""
@@ -1718,9 +1705,8 @@ msgid "Search Help"
msgstr "Cerca Ajuda"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Display All"
-msgstr "Mostra les Normals"
+msgstr "Mostra-ho tot"
#: editor/editor_help_search.cpp
msgid "Classes Only"
@@ -1747,9 +1733,8 @@ msgid "Theme Properties Only"
msgstr "Només Propietats del Tema"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Member Type"
-msgstr "Membres"
+msgstr "Tipus de Membre"
#: editor/editor_help_search.cpp
msgid "Class"
@@ -1876,7 +1861,7 @@ msgstr ""
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
-msgstr ""
+msgstr "No es pot sobreescriure la escena si encara està oberta!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
@@ -2205,9 +2190,8 @@ msgstr "Predeterminat"
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
-#, fuzzy
msgid "Show in FileSystem"
-msgstr "Mostra'l en el Sistema de Fitxers"
+msgstr "Mostrar en el Sistema de Fitxers"
#: editor/editor_node.cpp
msgid "Play This Scene"
@@ -2290,9 +2274,8 @@ msgid "Save Scene"
msgstr "Desa Escena"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save All Scenes"
-msgstr "Desa Totes les Escenes"
+msgstr "Desar Totes les Escenes"
#: editor/editor_node.cpp
msgid "Close Scene"
@@ -2563,9 +2546,8 @@ msgid "Save & Restart"
msgstr "Desa i Reinicia"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Spins when the editor window redraws."
-msgstr "Gira i Gira mentre l'editor es repinta!"
+msgstr "Gira quan la finestra de l'editor es redibuixa."
#: editor/editor_node.cpp
msgid "Update Always"
@@ -2776,9 +2758,8 @@ msgid "Assign..."
msgstr "Assigna..."
#: editor/editor_properties.cpp
-#, fuzzy
msgid "Invalid RID"
-msgstr "Camí no vàlid"
+msgstr "RID no vàlid"
#: editor/editor_properties.cpp
msgid ""
@@ -3224,12 +3205,10 @@ msgid "New Resource..."
msgstr "Recurs Nou..."
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Expand All"
msgstr "Expandir tot"
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Collapse All"
msgstr "Col·lapsar tot"
@@ -3253,9 +3232,8 @@ msgid "Re-Scan Filesystem"
msgstr "ReAnalitza Sistema de Fitxers"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Toggle split mode"
-msgstr "Commuta Mode"
+msgstr "Commutar mode dividit"
#: editor/filesystem_dock.cpp
msgid "Search files"
@@ -3284,18 +3262,16 @@ msgid "Create Script"
msgstr "Crea un Script"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find in Files"
-msgstr "Cerca en els fitxers"
+msgstr "Cercar en els Fitxers"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find:"
-msgstr "Cerca: "
+msgstr "Cercar:"
#: editor/find_in_files.cpp
msgid "Folder:"
-msgstr "Directori: "
+msgstr "Directori:"
#: editor/find_in_files.cpp
msgid "Filters:"
@@ -3474,7 +3450,7 @@ msgstr "ReImportar"
#: editor/import_dock.cpp
msgid "Save scenes, re-import and restart"
-msgstr ""
+msgstr "Guardar escenes, reimportar i reiniciar"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
@@ -3643,14 +3619,12 @@ msgid "Insert Point"
msgstr "Insereix un Punt"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon (Remove Point)"
-msgstr "Edita el Polígon (Elimina un Punt)"
+msgstr "Editar Polígon (Eliminar Punt)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Remove Polygon And Point"
-msgstr "Elimina el Polígon i el Punt"
+msgstr "Eliminar Polígon i Punt"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3664,25 +3638,21 @@ msgstr "Afegeix una Animació"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Load..."
-msgstr "Carrega..."
+msgstr "Carregar..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Move Node Point"
-msgstr "Mou el Punt"
+msgstr "Moure Punt de Node"
#: editor/plugins/animation_blend_space_1d_editor.cpp
-#, fuzzy
msgid "Change BlendSpace1D Limits"
-msgstr "Modifica el Temps de Mescla"
+msgstr "Canviar Límits de BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
-#, fuzzy
msgid "Change BlendSpace1D Labels"
-msgstr "Modifica el Temps de Mescla"
+msgstr "Canviar Etiquetes de BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3694,24 +3664,21 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Add Node Point"
-msgstr "Afegeix un Node"
+msgstr "Afegir Punt de Node"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Add Animation Point"
-msgstr "Afegeix una Animació"
+msgstr "Afegir Punt d'Animació"
#: editor/plugins/animation_blend_space_1d_editor.cpp
-#, fuzzy
msgid "Remove BlendSpace1D Point"
-msgstr "Elimina un Punt del Camí"
+msgstr "Eliminar Punt BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
-msgstr ""
+msgstr "Moure Punt BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3760,24 +3727,20 @@ msgid "Add Triangle"
msgstr "Afegir Triangle"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Change BlendSpace2D Limits"
-msgstr "Modifica el Temps de Mescla"
+msgstr "Canviar Límits BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Change BlendSpace2D Labels"
-msgstr "Modifica el Temps de Mescla"
+msgstr "Canviar Etiquetes BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Remove BlendSpace2D Point"
-msgstr "Elimina un Punt del Camí"
+msgstr "Eliminar Punt BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Remove BlendSpace2D Triangle"
-msgstr "Elimina la Variable"
+msgstr "Eliminar Triangle BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
@@ -3839,7 +3802,6 @@ msgstr "No es pot connectar. El port és en ús o la connexió no és vàlida."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Nodes Connected"
msgstr "Nodes Connectats"
@@ -3849,9 +3811,8 @@ msgid "Nodes Disconnected"
msgstr "Nodes Desconnectats"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Set Animation"
-msgstr "Animació"
+msgstr "Establir Animació"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -3897,20 +3858,17 @@ msgstr "Nom del node:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Add Node..."
-msgstr "Afegeix un Node"
+msgstr "Afegir Node..."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
-#, fuzzy
msgid "Edit Filtered Tracks:"
-msgstr "Edita Filtres"
+msgstr "Editar Pistes Filtrades:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Enable filtering"
-msgstr "Fills Editables"
+msgstr "Habilitar filtració"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
@@ -3938,14 +3896,12 @@ msgid "Remove Animation"
msgstr "Eliminar l'Animació"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Invalid animation name!"
-msgstr "ERROR: El Nom de l'Animació no és vàlid!"
+msgstr "El Nom de l'Animació no és vàlid!"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Animation name already exists!"
-msgstr "ERROR: Ja existeix aquest nom d'Animació!"
+msgstr "El nom d'animació ja existeix!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -3969,14 +3925,12 @@ msgid "Duplicate Animation"
msgstr "Duplica l'Animació"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation to copy!"
-msgstr "ERROR: Cap animació per copiar!"
+msgstr "No hi ha animacions per copiar!"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation resource on clipboard!"
-msgstr "ERROR: Cap recurs d'animació al porta-retalls!"
+msgstr "No hi ha recursos d'animació al porta-retalls!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
@@ -3987,9 +3941,8 @@ msgid "Paste Animation"
msgstr "Enganxa l'Animació"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation to edit!"
-msgstr "ERROR: Cap animació per editar!"
+msgstr "Cap animació per editar!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
@@ -4034,14 +3987,12 @@ msgid "New"
msgstr "Nou"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Edit Transitions..."
-msgstr "Transicions"
+msgstr "Editar Transicions..."
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Open in Inspector"
-msgstr "Obre en l'Editor"
+msgstr "Obre en l'Inspector"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -4133,14 +4084,12 @@ msgid "Cross-Animation Blend Times"
msgstr "Temps de mescla entre Animacions"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Move Node"
-msgstr "Mode de moviment"
+msgstr "Moure Node"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Add Transition"
-msgstr "Afegeix una Traducció"
+msgstr "Afegir una Transició"
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -4148,9 +4097,8 @@ msgid "Add Node"
msgstr "Afegeix un Node"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "End"
-msgstr "Final/s"
+msgstr "Final"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
@@ -4162,7 +4110,7 @@ msgstr "Sincronitzar"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
-msgstr ""
+msgstr "Al Final"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
@@ -4173,45 +4121,44 @@ msgid "Start and end nodes are needed for a sub-transition."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "No playback resource set at path: %s."
-msgstr "Fora del camí dels recursos."
+msgstr "Cap recurs de reproducció assignat en el camí: %s."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Node Removed"
-msgstr "Eliminat:"
+msgstr "Node Eliminat"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition Removed"
-msgstr "Node de Transició"
+msgstr "Transició Eliminada"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
-msgstr ""
+msgstr "Establir node d'inici (Reproducció Automàtica)"
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
+"Seleccionar i moure nodes.\n"
+"Clic dret per afegir nous nodes.\n"
+"Shift + clic esquerra per a crear connexions."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Create new nodes."
-msgstr "Crea Nou %s"
+msgstr "Crear nous nodes."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Connect nodes."
-msgstr "Connecta els Nodes"
+msgstr "Connectar nodes."
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Remove selected node or transition."
-msgstr "Treu la pista seleccionada."
+msgstr "Eliminar el node o transició seleccionats."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
@@ -4224,7 +4171,7 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Transition: "
-msgstr "Transició"
+msgstr "Transició: "
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -4418,14 +4365,12 @@ msgid "Asset Download Error:"
msgstr "Error en la baixada de l'Actiu:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Downloading (%s / %s)..."
-msgstr "S'esta descarrengant"
+msgstr "Descarregant (%s / %s)..."
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Downloading..."
-msgstr "S'esta descarrengant"
+msgstr "Descarregant..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -4798,9 +4743,8 @@ msgid "Restores the object's children's ability to be selected."
msgstr "Permet la selecció de nodes fills."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Skeleton Options"
-msgstr "Singleton"
+msgstr "Opcions d'esquelet"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
@@ -4855,7 +4799,7 @@ msgstr "Mostra el Viewport"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
-msgstr ""
+msgstr "Mostrar Grup i Bloquejar Icones"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
@@ -4871,15 +4815,15 @@ msgstr "Desar Disseny"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
-msgstr ""
+msgstr "Mascara de translació per a inserir claus."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation mask for inserting keys."
-msgstr ""
+msgstr "Mascara de rotació per a inserir claus."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale mask for inserting keys."
-msgstr ""
+msgstr "Mascara d'escala per a inserir claus."
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5100,7 +5044,7 @@ msgstr "Precalcula la Sonda d'IG"
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
-msgstr ""
+msgstr "Degradat Editat"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
@@ -5451,9 +5395,8 @@ msgid "Add Point to Curve"
msgstr "Afegeix un Punt a la Corba"
#: editor/plugins/path_2d_editor_plugin.cpp
-#, fuzzy
msgid "Split Curve"
-msgstr "Tanca la Corba"
+msgstr "Partir Corba"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
@@ -5483,9 +5426,8 @@ msgid "Click: Add Point"
msgstr "Clic: Afegeix un Punt"
#: editor/plugins/path_2d_editor_plugin.cpp
-#, fuzzy
msgid "Left Click: Split Segment (in curve)"
-msgstr "Parteix el Segment (de la Corba)"
+msgstr "Clic Esquerra: Partir Segment (en la Corba)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
@@ -5571,7 +5513,7 @@ msgstr "Mou el Punt"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
-msgstr ""
+msgstr "La propietat esquelet del Polygon2D no apunta a un node Skeleton2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -5579,10 +5521,13 @@ msgid "Sync Bones"
msgstr "Mostra els Ossos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""
+"No hi ha textura en aquest polígon.\n"
+"Assigneu una textura per a poder editar el UV."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
@@ -5610,13 +5555,13 @@ msgid "Remove Internal Vertex"
msgstr "Elimina el Punt In-Control"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
msgid "Invalid Polygon (need 3 different vertices)"
-msgstr ""
+msgstr "Polígon no vàlid (es necessiten 3 vèrtex diferents)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Add Custom Polygon"
-msgstr "Edita Polígon"
+msgstr "Afegir Polígon Personalitzat"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -5633,8 +5578,9 @@ msgid "Transform Polygon"
msgstr "Tipus de Transformació"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
msgid "Paint Bone Weights"
-msgstr ""
+msgstr "Pintar Pes dels Ossos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -5694,22 +5640,30 @@ msgid "Scale Polygon"
msgstr "Escala el Polígon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
+"Crear polígon personalitzat. Habilita el renderitzat de polígons "
+"personalitzats."
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""
+"Eliminar un polígon personalitzat. Si no en queda cap, el renderitzat de "
+"polígons personalitzats es deshabilita."
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
msgid "Paint weights with specified intensity."
-msgstr ""
+msgstr "Pinta el pes amb la intensitat especificada."
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
msgid "Unpaint weights with specified intensity."
-msgstr ""
+msgstr "Despinta el pes amb la intensitat especificada."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
@@ -5728,9 +5682,8 @@ msgid "Clear UV"
msgstr "Esborra UVs"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Settings"
-msgstr "Configuració del GridMap"
+msgstr "Configuració de la Quadrícula"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5743,7 +5696,7 @@ msgstr "Activa l'Alineament"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
-msgstr "Graella"
+msgstr "Quadrícula"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -5948,9 +5901,8 @@ msgid "File"
msgstr "Fitxer"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Open..."
-msgstr "Obre"
+msgstr "Obrir..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -6091,9 +6043,8 @@ msgid "Debugger"
msgstr "Depurador"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Search Results"
-msgstr "Cerca Ajuda"
+msgstr "Resultats de cerca"
#: editor/plugins/script_text_editor.cpp
msgid "Line"
@@ -6142,7 +6093,7 @@ msgstr "Converteix a Majúscules"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
-msgstr ""
+msgstr "Ressaltador de sintaxi"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
@@ -6231,9 +6182,8 @@ msgid "Find Previous"
msgstr "Cerca l'Anterior"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Find in Files..."
-msgstr "Filtrat de Fitxers..."
+msgstr "Cercar en Fitxers..."
#: editor/plugins/script_text_editor.cpp
#, fuzzy
@@ -6285,9 +6235,8 @@ msgid "Create physical bones"
msgstr "Crea un malla de Navegació"
#: editor/plugins/skeleton_editor_plugin.cpp
-#, fuzzy
msgid "Skeleton"
-msgstr "Singleton"
+msgstr "Esquelet"
#: editor/plugins/skeleton_editor_plugin.cpp
#, fuzzy
@@ -6438,9 +6387,8 @@ msgid "This operation requires a single selected node."
msgstr "Aquesta operació requereix un únic node seleccionat."
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Lock View Rotation"
-msgstr "Mostra la Informació"
+msgstr "Bloquejar Rotació de la Vista"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
@@ -6487,9 +6435,8 @@ msgid "Doppler Enable"
msgstr "Activa Doppler"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Cinematic Preview"
-msgstr "Creant Previsualitzacions de Malles"
+msgstr "Previsualització Cinemàtica"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
@@ -6526,9 +6473,8 @@ msgid ""
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "View Rotation Locked"
-msgstr "Mostra la Informació"
+msgstr "Rotació de la Vista Bloquejada"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
@@ -6838,9 +6784,8 @@ msgid "Grow (Pixels): "
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Update Preview"
-msgstr "Previsualització"
+msgstr "Actualitzar Previsualització"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Settings:"
@@ -6929,9 +6874,8 @@ msgstr "Mode Imant:"
#: editor/plugins/texture_region_editor_plugin.cpp
#: scene/resources/visual_shader.cpp
-#, fuzzy
msgid "None"
-msgstr "<Cap>"
+msgstr "Cap"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
@@ -7096,9 +7040,8 @@ msgid "Fix Invalid Tiles"
msgstr "Nom no vàlid."
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Cut Selection"
-msgstr "Centra la Selecció"
+msgstr "Tallar Selecció"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
@@ -7146,9 +7089,8 @@ msgid "Pick Tile"
msgstr "Tria un Tessel·la"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Copy Selection"
-msgstr "Treu la Selecció"
+msgstr "Copiar Selecció"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -7192,18 +7134,16 @@ msgid "Merge from Scene"
msgstr "Combina-ho a partir de l'Escena"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Next Coordinate"
-msgstr "Planta Següent"
+msgstr "Coordenada Següent"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the next shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Previous Coordinate"
-msgstr "Planta Anterior"
+msgstr "Coordenada Anterior"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the previous shape, subtile, or Tile."
@@ -7225,12 +7165,11 @@ msgstr "Elimina un Punt."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new rectangle."
-msgstr "Crear un Nou Rectangle."
+msgstr "Crear un nou rectangle."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create a new polygon."
-msgstr "Crea un nou Polígon del no-res."
+msgstr "Crear un nou polígon."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
@@ -7262,9 +7201,8 @@ msgid "Merge from scene?"
msgstr "Combinar-ho a partir de l'escena?"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Texture"
-msgstr "Elimina la Plantilla"
+msgstr "Eliminar Textura"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
@@ -7289,9 +7227,8 @@ msgid ""
msgstr "Selecciona la sub-tessel·la en edició."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete polygon."
-msgstr "Elimina els Punts"
+msgstr "Eliminar Polígon."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -7437,23 +7374,20 @@ msgid "Add Node to Visual Shader"
msgstr "Ombreig"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Duplicate Nodes"
-msgstr "Duplica els Nodes"
+msgstr "Duplicar Nodes"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Delete Nodes"
-msgstr "Eliminar Node"
+msgstr "Eliminar Nodes"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Vertex"
-msgstr "Vèrtexs"
+msgstr "Vèrtex"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -7461,9 +7395,8 @@ msgid "Fragment"
msgstr "Arguments:"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Light"
-msgstr "Dreta"
+msgstr "Llum"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -7471,9 +7404,8 @@ msgid "VisualShader"
msgstr "Ombreig"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Edit Visual Property"
-msgstr "Edita Filtres"
+msgstr "Editar Propietat Visual"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -7493,10 +7425,13 @@ msgid "Delete preset '%s'?"
msgstr "Esborrar la configuració '%s' ?"
#: editor/project_export.cpp
+#, fuzzy
msgid ""
"Failed to export the project for platform '%s'.\n"
"Export templates seem to be missing or invalid."
msgstr ""
+"No s'ha pogut exportar el projecte per la plataforma '%s'.\n"
+"Les plantilles d'exportació semblen absents o son invalides."
#: editor/project_export.cpp
msgid ""
@@ -7518,7 +7453,7 @@ msgstr "Exportació per a %s"
#: editor/project_export.cpp
#, fuzzy
msgid "The given export path doesn't exist:"
-msgstr "El camí no existeix."
+msgstr "El camí triat per la exportació no existeix:"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
@@ -7533,9 +7468,8 @@ msgid "Add..."
msgstr "Afegeix..."
#: editor/project_export.cpp
-#, fuzzy
msgid "Export Path"
-msgstr "Exporta Projecte"
+msgstr "Camí d'exportació"
#: editor/project_export.cpp
msgid "Resources"
@@ -7630,14 +7564,12 @@ msgid "Export PCK/Zip"
msgstr "Exporta PCK/Zip"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export mode?"
-msgstr "Mode d'Exportació:"
+msgstr "Mode d'Exportació?"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export All"
-msgstr "Exporta"
+msgstr "Exportar Tot"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
@@ -7652,10 +7584,8 @@ msgid "The path does not exist."
msgstr "El camí no existeix."
#: editor/project_manager.cpp
-#, fuzzy
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
-msgstr ""
-"Seleccioneu un directori que no contingui ja un fitxer 'project.godot'."
+msgstr "Fitxer de projecte '.zip' invalid, no conte un fitxer 'project.godot'."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
@@ -7664,7 +7594,7 @@ msgstr "Selecciona un directori buit."
#: editor/project_manager.cpp
#, fuzzy
msgid "Please choose a 'project.godot' or '.zip' file."
-msgstr "Selecciona un fitxer 'projecte.godot'."
+msgstr "Si us plau seleccioneu un fitxer 'projecte.godot' o '.zip'."
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
@@ -7759,9 +7689,8 @@ msgid "Project Path:"
msgstr "Camí del Projecte:"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Project Installation Path:"
-msgstr "Camí del Projecte:"
+msgstr "Camí d'instal·lació del Projecte:"
#: editor/project_manager.cpp
msgid "Browse"
@@ -7972,9 +7901,8 @@ msgid "Add Input Action Event"
msgstr "Afegeix un Incidència d'Acció de Entrada"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "All Devices"
-msgstr "Dispositiu"
+msgstr "Tots els Dispositius"
#: editor/project_settings_editor.cpp
msgid "Device"
@@ -8362,14 +8290,12 @@ msgid "Node's parent name, if available"
msgstr ""
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Node type"
-msgstr "Troba el Tipus de Node"
+msgstr "Tipus de node"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Current scene name"
-msgstr "Escena Actual"
+msgstr "Nom de l'escena actual"
#: editor/rename_dialog.cpp
#, fuzzy
@@ -8414,9 +8340,8 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Regular Expressions"
-msgstr "Modifica l'Expressió"
+msgstr "Expressions Regulars"
#: editor/rename_dialog.cpp
#, fuzzy
@@ -8440,19 +8365,17 @@ msgid "Case"
msgstr ""
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "To Lowercase"
-msgstr "Minúscula"
+msgstr "A Minúscules"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "To Uppercase"
-msgstr "Majúscules"
+msgstr "A Majúscules"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Reset"
-msgstr "Reinicia el Zoom"
+msgstr "Resetejar"
#: editor/rename_dialog.cpp
msgid "Error"
@@ -8591,24 +8514,20 @@ msgid "Make Local"
msgstr "Local"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "New Scene Root"
-msgstr "Entesos!"
+msgstr "Nova Arrel d'Escena"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Create Root Node:"
-msgstr "Crea un Node"
+msgstr "Crear Node Arrel:"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "2D Scene"
-msgstr "Escena"
+msgstr "Escena 2D"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "3D Scene"
-msgstr "Escena"
+msgstr "Escena 3D"
#: editor/scene_tree_dock.cpp
#, fuzzy
@@ -8835,18 +8754,16 @@ msgid "N/A"
msgstr "No Disponible"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Open Script/Choose Location"
-msgstr "Editor d'Scripts"
+msgstr "Obrir Script/Escollir Localització"
#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "El camí és Buit"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Filename is empty"
-msgstr "El camí per desar és buit!"
+msgstr "El nom del fitxer és buit"
#: editor/script_create_dialog.cpp
msgid "Path is not local"
@@ -9034,9 +8951,8 @@ msgid "Set From Tree"
msgstr "Estableix des de l'Arbre"
#: editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Erase Shortcut"
-msgstr "Sortida Lenta"
+msgstr "Eliminar Drecera"
#: editor/settings_config_dialog.cpp
#, fuzzy
@@ -9044,9 +8960,8 @@ msgid "Restore Shortcut"
msgstr "Dreceres"
#: editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Change Shortcut"
-msgstr "Modifica Ancoratges"
+msgstr "Canviar Drecera"
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
@@ -9347,9 +9262,8 @@ msgid "Clear Selection"
msgstr "Esborra la Selecció"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Fill Selection"
-msgstr "Tota la Selecció"
+msgstr "Omplir la Selecció"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
@@ -9571,7 +9485,7 @@ msgstr "Afegeix un Senyal"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
-msgstr "Modifica l'Expressió"
+msgstr "Canviar Expressió"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
@@ -9856,13 +9770,13 @@ msgid "Invalid public key for APK expansion."
msgstr ""
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Invalid package name:"
-msgstr "El Nom de Classe no és vàlid"
+msgstr "El nom del paquet no és vàlid:"
#: platform/iphone/export/export.cpp
+#, fuzzy
msgid "Identifier is missing."
-msgstr ""
+msgstr "Falta l'identificador."
#: platform/iphone/export/export.cpp
msgid "Identifier segments must be of non-zero length."
@@ -9891,9 +9805,8 @@ msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Invalid Identifier:"
-msgstr "El nom no és un identificador vàlid:"
+msgstr "Identificador no vàlid:"
#: platform/iphone/export/export.cpp
msgid "Required icon is not specified in the preset."
@@ -10256,9 +10169,8 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp
-#, fuzzy
msgid "Nothing is visible because no mesh has been assigned."
-msgstr "Res és visible perquè no s'ha assignat cap Malla a cap pas de Dibuix."
+msgstr "Res és visible perquè no s'ha assignat cap malla."
#: scene/3d/cpu_particles.cpp
msgid ""
diff --git a/editor/translations/cs.po b/editor/translations/cs.po
index 63d5bea503..d8017edec7 100644
--- a/editor/translations/cs.po
+++ b/editor/translations/cs.po
@@ -164,14 +164,20 @@ msgid "Animation Playback Track"
msgstr "Stopa přehrávání animace"
#: editor/animation_track_editor.cpp
-msgid "Add Track"
-msgstr "Přidat stopu"
+#, fuzzy
+msgid "Animation length (frames)"
+msgstr "Délka animace (v sekundách)"
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+#, fuzzy
+msgid "Animation length (seconds)"
msgstr "Délka animace (v sekundách)"
#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr "Přidat stopu"
+
+#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "Opakování animace"
diff --git a/editor/translations/da.po b/editor/translations/da.po
index ee8b415fe3..67c856fed2 100644
--- a/editor/translations/da.po
+++ b/editor/translations/da.po
@@ -164,14 +164,20 @@ msgid "Animation Playback Track"
msgstr "Animation-afspilningsspor"
#: editor/animation_track_editor.cpp
-msgid "Add Track"
-msgstr "Tilføj Spor"
+#, fuzzy
+msgid "Animation length (frames)"
+msgstr "Animations længde (i sekunder)"
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+#, fuzzy
+msgid "Animation length (seconds)"
msgstr "Animations længde (i sekunder)"
#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr "Tilføj Spor"
+
+#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "Animationsløkke"
diff --git a/editor/translations/de.po b/editor/translations/de.po
index a9f174e98e..302f96dfa0 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -39,11 +39,12 @@
# Martin <martinreininger@gmx.net>, 2019.
# Andreas During <anduring@web.de>, 2019.
# Arthur S. Muszynski <artism90@gmail.com>, 2019.
+# Andreas Binczyk <andreas.binczyk@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-03-30 20:04+0000\n"
+"PO-Revision-Date: 2019-04-29 08:48+0000\n"
"Last-Translator: So Wieso <sowieso@dukun.de>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
@@ -52,7 +53,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.6-dev\n"
+"X-Generator: Weblate 3.6.1\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -190,14 +191,20 @@ msgid "Animation Playback Track"
msgstr "Animationsspielerspur"
#: editor/animation_track_editor.cpp
-msgid "Add Track"
-msgstr "Spur hinzufügen"
+#, fuzzy
+msgid "Animation length (frames)"
+msgstr "Animationsdauer (in Sekunden)"
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+#, fuzzy
+msgid "Animation length (seconds)"
msgstr "Animationsdauer (in Sekunden)"
#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr "Spur hinzufügen"
+
+#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "Animationswiederholung"
@@ -452,9 +459,8 @@ msgid "Group tracks by node or display them as plain list."
msgstr "Spuren nach Node gruppieren oder nacheinander anzeigen."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Snap:"
-msgstr "Einrasten"
+msgstr "Einrasten:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
@@ -462,7 +468,7 @@ msgstr "Animationsschrittwert."
#: editor/animation_track_editor.cpp
msgid "Seconds"
-msgstr ""
+msgstr "Sekunden"
#: editor/animation_track_editor.cpp
msgid "FPS"
@@ -3962,7 +3968,7 @@ msgstr "Animation umbenennen"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
-msgstr "Überblende nächste Bearbeitung"
+msgstr "Überblende nächste Änderung"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
@@ -4856,20 +4862,19 @@ msgstr "Layout"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
-msgstr ""
+msgstr "Verschiebungsmaske für Schlüsselbildeingabe."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation mask for inserting keys."
-msgstr ""
+msgstr "Rotationsmaske für Schlüsselbildeingabe."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale mask for inserting keys."
-msgstr ""
+msgstr "Skalierungsmaske für Schlüsselbildeingabe."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Insert keys (based on mask)."
-msgstr "Schlüsselbilder einfügen (Einfg)"
+msgstr "Schlüsselbilder einfügen (basierend auf Maske)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
@@ -4878,11 +4883,15 @@ msgid ""
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""
+"Füge automatisiert Schlüsselbilder ein wenn Objekte verschoben, rotiert oder "
+"skaliert werden (basierend auf Maske).\n"
+"Schlüsselbilder werden nur in existierende Spuren eingefügt, es werden keine "
+"neuen Spuren angelegt.\n"
+"Das erste mal müssen Schlüsselbilder manuell eingefügt werden."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Auto Insert Key"
-msgstr "Schlüsselbild einfügen"
+msgstr "Schlüsselbild automatisch einfügen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
@@ -5874,9 +5883,8 @@ msgid "Save Theme As..."
msgstr "Motiv speichern als..."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "%s Class Reference"
-msgstr " Klassenreferenz"
+msgstr "%s Klassenreferenz"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
@@ -6703,24 +6711,20 @@ msgid "Nameless gizmo"
msgstr "Namenloser Anfasser"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create Mesh2D"
-msgstr "2D-Mesh erzeugen"
+msgstr "Mesh2D erzeugen"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon2D"
-msgstr "Polygon3D erstellen"
+msgstr "Polygon2D erzeugen"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create CollisionPolygon2D"
-msgstr "Kollisionspolygon erzeugen"
+msgstr "CollisionPolygon2D erzeugen"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create LightOccluder2D"
-msgstr "Occluder-Polygon erzeugen"
+msgstr "LightOccluder2D erzeugen"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
@@ -6737,43 +6741,36 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "Ungültige Geometrie, Mesh kann nicht ersetzt werden."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Invalid geometry, can't create polygon."
-msgstr "Ungültige Geometrie, Mesh kann nicht ersetzt werden."
+msgstr "Ungültige Geometrie, Polygon kann nicht erzeugt werden."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Invalid geometry, can't create collision polygon."
-msgstr "Ungültige Geometrie, Mesh kann nicht ersetzt werden."
+msgstr "Ungültige Geometrie, Kollisionspolygon kann nicht erzeugt werden."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Invalid geometry, can't create light occluder."
-msgstr "Ungültige Geometrie, Mesh kann nicht ersetzt werden."
+msgstr "Ungültige Geometrie, Light-Occluder kann nicht erzeugt werden."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Convert to Mesh2D"
-msgstr "Zu 2D-Mesh umwandeln"
+msgstr "Zu Mesh2D umwandeln"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Convert to Polygon2D"
-msgstr "Polygon verschieben"
+msgstr "Zu Polygon2D umwandeln"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create CollisionPolygon2D Sibling"
-msgstr "Kollisionspolygon erzeugen"
+msgstr "CollisionPolygon2D-Nachbarn erzeugen"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create LightOccluder2D Sibling"
-msgstr "Occluder-Polygon erzeugen"
+msgstr "LightOccluder2D erzeugen"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
@@ -7361,9 +7358,8 @@ msgid "Duplicate Nodes"
msgstr "Nodes duplizieren"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Delete Nodes"
-msgstr "Node löschen"
+msgstr "Nodes löschen"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po
index cf2e88000d..9be73f30db 100644
--- a/editor/translations/de_CH.po
+++ b/editor/translations/de_CH.po
@@ -162,11 +162,17 @@ msgid "Animation Playback Track"
msgstr "Stoppe Animations-Wiedergabe. (S)"
#: editor/animation_track_editor.cpp
-msgid "Add Track"
-msgstr ""
+#, fuzzy
+msgid "Animation length (frames)"
+msgstr "Animations-Node"
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+#, fuzzy
+msgid "Animation length (seconds)"
+msgstr "Animations-Node"
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track"
msgstr ""
#: editor/animation_track_editor.cpp
diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot
index f9408cfbbc..d38ce1af81 100644
--- a/editor/translations/editor.pot
+++ b/editor/translations/editor.pot
@@ -146,11 +146,15 @@ msgid "Animation Playback Track"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Add Track"
+msgid "Animation length (frames)"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+msgid "Animation length (seconds)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -9860,7 +9864,7 @@ msgstr ""
msgid ""
"Container by itself serves no purpose unless a script configures it's "
"children placement behavior.\n"
-"If you dont't intend to add a script, then please use a plain 'Control' node "
+"If you don't intend to add a script, then please use a plain 'Control' node "
"instead."
msgstr ""
diff --git a/editor/translations/el.po b/editor/translations/el.po
index b6cf0f79dc..0910fbd089 100644
--- a/editor/translations/el.po
+++ b/editor/translations/el.po
@@ -157,14 +157,20 @@ msgid "Animation Playback Track"
msgstr "Κομμάτι αναπαÏαγωγής κίνησης"
#: editor/animation_track_editor.cpp
-msgid "Add Track"
-msgstr "ΠÏοσθήκη κομματιοÏ"
+#, fuzzy
+msgid "Animation length (frames)"
+msgstr "Μήκος κίνησης (δευτεÏόλεπτα)"
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+#, fuzzy
+msgid "Animation length (seconds)"
msgstr "Μήκος κίνησης (δευτεÏόλεπτα)"
#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr "ΠÏοσθήκη κομματιοÏ"
+
+#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "Επανάληψη κίνησης"
diff --git a/editor/translations/eo.po b/editor/translations/eo.po
new file mode 100644
index 0000000000..2fe387b131
--- /dev/null
+++ b/editor/translations/eo.po
@@ -0,0 +1,9952 @@
+# Esperanto translation of the Godot Engine editor
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
+# This file is distributed under the same license as the Godot source code.
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine editor\n"
+"Language-Team: Esperanto <https://hosted.weblate.org/projects/godot-engine/"
+"godot/eo/>\n"
+"Language: eo\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8-bit\n"
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/gd_glue.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid index of type %s for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid arguments to construct '%s'"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Mirror"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Insert Key Here"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Duplicate Selected Key(s)"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Delete Selected Key(s)"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Add Bezier Point"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Move Bezier Points"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transition"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Call"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Length"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "3D Transform Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation length (frames)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation length (seconds)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Looping"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Track Path"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Toggle this track on/off."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove this track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Time (s): "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Continuous"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Discrete"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Trigger"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Capture"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "Linear"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Key(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Key(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Update Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Loop Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Create NEW track for %s and insert key?"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Create %d NEW tracks and insert keys?"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
+msgid "Create"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Create & Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Track & Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Rearrange Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Bezier Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Transform Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Method Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object: "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clipboard is empty"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Scale Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Snap:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation step value."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Seconds"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "FPS"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation properties."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Copy Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr ""
+
+#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Go to Next Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Go to Previous Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim. Optimizer"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Linear Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Angular Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove invalid keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove unresolved and empty tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-up all animations"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation(s) (NO UNDO!)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Add Audio Track Clip"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Resize Array"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value Type"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Go to Line"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Line Number:"
+msgstr ""
+
+#: editor/code_editor.cpp editor/editor_help.cpp
+msgid "No Matches"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replaced %d occurrence(s)."
+msgstr ""
+
+#: editor/code_editor.cpp editor/find_in_files.cpp
+msgid "Match Case"
+msgstr ""
+
+#: editor/code_editor.cpp editor/find_in_files.cpp
+msgid "Whole Words"
+msgstr ""
+
+#: editor/code_editor.cpp editor/rename_dialog.cpp
+msgid "Replace"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replace All"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Selection Only"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom In"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom Out"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Line and column numbers."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Method in target Node must be specified!"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect To Node:"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
+#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+msgid "Add"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+msgid "Remove"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Add Extra Call Argument:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Extra Call Arguments:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Path to Node:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Make Function"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Deferred"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Oneshot"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect '%s' to '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect '%s' from '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect all from signal: '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Disconnect"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect Signal: "
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit Connection: "
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
+msgid "Signals"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect All"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Go To Method"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Change %s Type"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Create New %s"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Matches:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Description:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Scene '%s' is currently being edited.\n"
+"Changes will not take effect unless reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Resource '%s' is in use.\n"
+"Changes will take effect when reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resource"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/project_settings_editor.cpp editor/script_create_dialog.cpp
+msgid "Path"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Broken"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependency Editor"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement Resource:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Open"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owners Of:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Remove selected files from the project? (no undo)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (no undo)"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
+msgid "Cannot remove:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Error loading:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Load failed due to missing dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_node.cpp
+msgid "Open Anyway"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Which action should be taken?"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Errors loading!"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Permanently delete %d item(s)? (No undo!)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owns"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_node.cpp
+msgid "Orphan Resource Explorer"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Delete selected files?"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
+msgid "Delete"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Key"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Value"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Thanks from the Godot community!"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Godot Engine contributors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Project Founders"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Lead Developer"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Project Manager "
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Developers"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Authors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Platinum Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Mini Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Silver Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "License"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Thirdparty License"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid ""
+"Godot Engine relies on a number of thirdparty free and open source "
+"libraries, all compatible with the terms of its MIT license. The following "
+"is an exhaustive list of all such thirdparty components with their "
+"respective copyright statements and license terms."
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "All Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Licenses"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Error opening package file, not in zip format."
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Uncompressing Assets"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Package installed successfully!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Package Installer"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Speakers"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Rename Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Change Audio Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Bypass Effects"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Select Audio Bus Send"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus, Drag and Drop to rearrange."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bypass"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bus options"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Duplicate"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Audio"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Master bus can't be deleted!"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Duplicate Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save Audio Bus Layout As..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Location for New Layout..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Open Audio Bus Layout"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "There is no 'res://default_bus_layout.tres' file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Invalid file, not an audio bus layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add a new Audio Bus to this layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Load"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load an existing Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save As"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save this Bus Layout to a file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/import_dock.cpp
+msgid "Load Default"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load the default Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Create a new Bus Layout."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Valid characters:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing engine class name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing buit-in type name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing global constant name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Autoload '%s' already exists!"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rename Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Toggle AutoLoad Globals"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Move Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Remove Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Enable"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rearrange Autoloads"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
+msgid "Path:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Node Name:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_profiler.cpp editor/settings_config_dialog.cpp
+msgid "Name"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Singleton"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating Scene"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Storing local changes..."
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating scene..."
+msgstr ""
+
+#: editor/editor_data.cpp editor/editor_properties.cpp
+msgid "[empty]"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "[unsaved]"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Please select a base directory first"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose a Directory"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+msgid "Create Folder"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Name:"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+msgid "Could not create folder."
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Storing File:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Packing"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
+"Etc' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC2' texture compression for GLES3. Enable "
+"'Import Etc 2' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for the driver fallback "
+"to GLES2.\n"
+"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
+"Enabled'."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/javascript/export/export.cpp
+msgid "Template file not found:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select Current Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File Exists, Overwrite?"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select This Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Open in File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
+msgid "Show in File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "New Folder..."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Refresh"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Recognized"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Files (*)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open File(s)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File or Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/editor_properties.cpp editor/inspector_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
+msgid "Save"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Save a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Back"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Forward"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Favorite"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Focus Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Down"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Previous Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Next Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go to parent folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "(Un)favorite current folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "View items as a grid of thumbnails."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "View items as a list."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Directories & Files:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
+msgid "Preview:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "ScanSources"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "(Re)Importing Assets"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Top"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class:"
+msgstr ""
+
+#: editor/editor_help.cpp editor/scene_tree_editor.cpp
+msgid "Inherits:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Inherited by:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Brief Description:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Properties:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Methods:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Theme Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Theme Properties:"
+msgstr ""
+
+#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Signals:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "enum "
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Constants"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Constants:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class Description"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class Description:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Online Tutorials:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There are currently no tutorials for this class, you can [color=$color][url="
+"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
+"url][/color]."
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Property Descriptions"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Property Descriptions:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this property. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Method Descriptions"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Method Descriptions:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this method. Please help us by [color="
+"$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Display All"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Classes Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Methods Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Signals Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Constants Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Properties Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Theme Properties Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Member Type"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Class"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
+msgid "Property:"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Output:"
+msgstr ""
+
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Clear"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Clear Output"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Imported resources can't be saved."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: scene/gui/dialogs.cpp
+msgid "OK"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Error saving resource!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource can't be saved because it does not belong to the edited scene. "
+"Make it unique first."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save Resource As..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't open file for writing:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Requested file format unknown:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while saving."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while parsing '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unexpected end of file '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Missing '%s' or its dependencies."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while loading '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Saving Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Analyzing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Creating Thumbnail"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a tree root."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
+"be satisfied."
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "Can't overwrite scene that is still open!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load MeshLibrary for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving MeshLibrary!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load TileSet for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving TileSet!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error trying to save layout!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default editor layout overridden."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Layout name not found!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Restored default layout to base settings."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was imported, so it's not editable.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was instanced or inherited.\n"
+"Changes to it will not be kept when saving the current scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource was imported, so it's not editable. Change its settings in the "
+"import panel and then re-import."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene was imported, so changes to it will not be kept.\n"
+"Instancing it or inheriting will allow making changes to it.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This is a remote object so changes to it will not be kept.\n"
+"Please read the documentation relevant to debugging to better understand "
+"this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "There is no defined scene to run."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"No main scene has ever been defined, select one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' does not exist, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' is not a scene file, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Current scene was never saved, please save it prior to running."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Could not start subprocess!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Base Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Script..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Close"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to '%s' before closing?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Saved %s modified resource(s)."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene As..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "No"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Yes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This scene has never been saved. Save before running?"
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "This operation can't be done without a scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Mesh Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a root node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Tile Set"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a selected node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Current scene not saved. Open anyway?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't reload a scene that was never saved."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Revert"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This action cannot be undone. Revert anyway?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Run Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Exit the editor?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to the following scene(s) before quitting?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes the following scene(s) before opening Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This option is deprecated. Situations where refresh must be forced are now "
+"considered a bug. Please report."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pick a Main Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s' There seems to be an error in "
+"the code, please check the syntax."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Scene '%s' was automatically imported, so it can't be modified.\n"
+"To make changes to it, a new inherited scene can be created."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Error loading scene, it must be inside the project path. Use 'Import' to "
+"open the scene, then save it inside the project path."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene '%s' has broken dependencies:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Clear Recent Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Delete Layout"
+msgstr ""
+
+#: editor/editor_node.cpp editor/import_dock.cpp
+#: editor/script_create_dialog.cpp
+msgid "Default"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_properties.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
+msgid "Show in FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play This Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Switch Scene Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files or folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Dock Position"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle distraction-free mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Add a new scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Go to previously opened scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Next tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Previous tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Filter Files..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Operations with scene files."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save All Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Scene"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Open Recent"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Convert To..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "MeshLibrary..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "TileSet..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Undo"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Redo"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Revert Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Miscellaneous project or scene-wide tools."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project Settings"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Export"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tools"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit to Project List"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Deploy with Remote Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When exporting or deploying, the resulting executable will attempt to "
+"connect to the IP of this computer in order to be debugged."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Small Deploy with Network FS"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, export or deploy will produce a minimal "
+"executable.\n"
+"The filesystem will be provided from the project by the editor over the "
+"network.\n"
+"On Android, deploy will use the USB cable for faster performance. This "
+"option speeds up testing for games with a large footprint."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Collision Shapes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
+"running game if this option is turned on."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Navigation"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Navigation meshes and polygons will be visible on the running game if this "
+"option is turned on."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Sync Scene Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any changes made to the scene in the editor "
+"will be replicated in the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Sync Script Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any script that is saved will be reloaded on "
+"the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor"
+msgstr ""
+
+#: editor/editor_node.cpp editor/settings_config_dialog.cpp
+msgid "Editor Settings"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data/Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Manage Export Templates"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
+msgid "Search"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Online Docs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Q&A"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Issue Tracker"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+msgid "Community"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "About"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause the scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Stop the scene."
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_profiler.cpp
+msgid "Stop"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the edited scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play custom scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Custom Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+msgid "Save & Restart"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Spins when the editor window redraws."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Always"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Node"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Expand Bottom Panel"
+msgstr ""
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Don't Save"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Import Templates From ZIP File"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Export Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Merge With Existing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Password:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open & Run a Script"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Load Errors"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Select"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 2D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 3D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Script Editor"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Open Asset Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the next Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the previous Editor"
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Creating Mesh Previews"
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Thumbnail..."
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit Plugin"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+msgid "Update"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+msgid "Author:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Status:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit:"
+msgstr ""
+
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+msgid "Start"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Measure:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Average Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Physics Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Time:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Inclusive"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Self"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame #:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Calls"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign..."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Invalid RID"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"The selected resource (%s) does not match any type expected for this "
+"property (%s)."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on resources saved as a file.\n"
+"Resource needs to belong to a scene."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on this resource because it's not set as "
+"local to scene.\n"
+"Please switch on the 'local to scene' property on it (and all resources "
+"containing it up to a node)."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Open Editor"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Key:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Value:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
+#: editor/editor_run_native.cpp
+msgid "Select device from the list"
+msgstr ""
+
+#: editor/editor_run_native.cpp
+msgid ""
+"No runnable export preset found for this platform.\n"
+"Please add a runnable preset in the export menu."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Write your logic in the _run() method."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "There is an edited scene already."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't instance script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the 'tool' keyword?"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't run script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the '_run' method?"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Select Node(s) to Import"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Scene Path:"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Import From Node:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Re-Download"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uninstall"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Installed)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Missing)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Current)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Retrieving mirrors, please wait..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove template version '%s'?"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't open export templates zip."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Invalid version.txt format inside templates: %s."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "No version.txt found inside templates."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error creating path for templates:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Extracting Export Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Importing:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"No download links found for this version. Direct download is only available "
+"for official releases."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request Failed."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Complete."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error requesting url: "
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connecting to Mirror..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Disconnected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Resolving"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Resolve"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connecting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Connect"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Requesting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Downloading"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connection Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "SSL Handshake Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Current Version:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Installed Versions:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Install From File"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove Template"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select template file"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Export Template Manager"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
+msgstr ""
+
+#: editor/file_type_cache.cpp
+msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot navigate to '%s' as it has not been found in the file system!"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Status: Import of file failed. Please fix file and reimport manually."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move/rename resources root."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move a folder into itself."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error moving:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error duplicating:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Unable to update dependencies:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
+msgid "No name provided."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Provided name contains invalid characters"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Name contains invalid characters."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "A file or folder with this name already exists."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Open Scene(s)"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Add to favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Remove from favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Edit Dependencies..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View Owners..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Rename..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicate..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move To..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "New Script..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Resource..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
+msgid "Expand All"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
+msgid "Collapse All"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Toggle split mode"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Search files"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"Scanning Files,\n"
+"Please Wait..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "There is already file or folder with the same name in this location."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find in Files"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Folder:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Filters:"
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace all (no undo)"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Searching..."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Search complete"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group name already exists."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Invalid group name."
+msgstr ""
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes not in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Add to Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Remove from Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Manage Groups"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Single Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Importing Scene..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating Lightmaps"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating for Mesh: "
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Running Custom Script..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Couldn't load post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Invalid/broken script for post-import (check console):"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Error running post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Saving..."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Set as Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Clear Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid " Files"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Import As:"
+msgstr ""
+
+#: editor/import_dock.cpp editor/property_editor.cpp
+msgid "Preset..."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Reimport"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Expand All Properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Collapse All Properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Edit Resource Clipboard"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Filter properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
+#: editor/multi_node_edit.cpp
+msgid "MultiNode Set"
+msgstr ""
+
+#: editor/node_dock.cpp
+msgid "Select a Node to edit Signals and Groups."
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Edit a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Create a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Plugin Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Script Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create points."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid ""
+"Edit points.\n"
+"LMB: Move Point\n"
+"RMB: Erase Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Erase points."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Insert Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon (Remove Point)"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Remove Polygon And Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Load..."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Move Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Animation Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Remove BlendSpace1D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Open Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Triangle already exists"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Toggle Auto Triangles"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Parameter Changed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Node Moved"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Connected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Disconnected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Set Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Delete Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Toggle Filter On/Off"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Change Filter"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Renamed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Edit Filtered Tracks:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable filtering"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Toggle Autoplay"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Anim"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Delete Animation?"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Remove Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Invalid animation name!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation name already exists!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Next Changed"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Blend Time"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation to copy!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation resource on clipboard!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pasted Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation to edit!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from current pos. (A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from end. (Shift+A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Stop animation playback. (S)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from start. (Shift+D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from current pos. (D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation position (in seconds)."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Scale animation playback globally for the node."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Tools"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Edit Transitions..."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Open in Inspector"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Display list of animations in player."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Autoplay on Load"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Onion Skinning"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Enable Onion Skinning"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Directions"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Past"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Future"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Depth"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "1 step"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "2 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "3 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Differences Only"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Force White Modulate"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Include Gizmos (3D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pin AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Error!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Times:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Next (Auto Queue):"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Cross-Animation Blend Times"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Move Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Add Transition"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "No playback resource set at path: %s."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Create new nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Connect nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Remove selected node or transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition: "
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade In (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade Out (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Auto Restart:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Random Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Start!"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Amount:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 0:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 1:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "X-Fade Time (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Current:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Add Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Clear Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Set Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Delete Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is valid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is invalid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "OneShot Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend2 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend3 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend4 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeScale Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeSeek Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Transition Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Import Animations..."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Node Filters"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Filters..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Contents:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "View Files"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect to host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading (%s / %s)..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Resolving..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Error making request"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "First"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Previous"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Next"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Last"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_settings_editor.cpp
+msgid "Plugins"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Sort:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Reverse"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_settings_editor.cpp
+msgid "Category:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Site:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Support..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Official"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Testing"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Assets ZIP File"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Can't determine a save path for lightmap images.\n"
+"Save your scene (for images to be saved in the same dir), or pick a save "
+"path from the BakedLightmap properties."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
+"Light' flag is on."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Failed creating lightmap images, make sure path is writable."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Bake Lightmaps"
+msgstr ""
+
+#: editor/plugins/camera_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Preview"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new horizontal and vertical guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move pivot"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Resize CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Anchors only"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors and Margins"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Paste Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Warning: Children of a container get their position and size determined only "
+"by their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom Reset"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Select Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Drag: Rotate"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Move"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Show a list of all objects at the position clicked\n"
+"(same as Alt+RMB in select mode)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Click to change object's rotation pivot."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle snapping."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snapping Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Rotation Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap Relative"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Pixel Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Smart snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to parent"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node sides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to other nodes"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock the selected object in place (can't be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock the selected object (can be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Makes sure the object's children are not selectable."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Restores the object's children's ability to be selected."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Skeleton Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Custom Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Helpers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Rulers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Group And Lock Icons"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Frame Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Translation mask for inserting keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation mask for inserting keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale mask for inserting keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert keys (based on mask)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Auto insert keys when objects are translated, rotated on scaled (based on "
+"mask).\n"
+"Keys are only added to existing tracks, no new tracks will be created.\n"
+"Keys must be inserted manually for the first time."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Auto Insert Key"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key (Existing Tracks)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Copy Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Multiply grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Divide grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Adding %s..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Cannot instantiate multiple nodes without root."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Create Node"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Error instancing scene from %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change default type"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Drag & drop + Shift : Add node as sibling\n"
+"Drag & drop + Alt : Change node type"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Create Polygon3D"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Edit Poly"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Edit Poly (Remove Point)"
+msgstr ""
+
+#: editor/plugins/collision_shape_2d_editor_plugin.cpp
+msgid "Set Handle"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Error loading image:"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "No pixels with transparency > 128 in image..."
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Particles"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Mask"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Capture from Pixel"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Colors"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+msgid "CPUParticles"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat0"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat1"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Ease in"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Ease out"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Smoothstep"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load Curve Preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Add point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Left linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Right linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Toggle Curve Linear Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Hold Shift to edit tangents individually"
+msgstr ""
+
+#: editor/plugins/gi_probe_editor_plugin.cpp
+msgid "Bake GI Probe"
+msgstr ""
+
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item %d"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Items"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item List Editor"
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Occluder Polygon"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh is empty!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Trimesh Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Convex Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "This doesn't work on scene root!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Navigation Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Contained Mesh is not of type ArrayMesh."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "UV Unwrap failed, mesh may not be manifold?"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "No mesh to debug."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Model has no UV in this layer"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "MeshInstance lacks a Mesh!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh has not surface to create outlines from!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Could not create outline!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Static Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh..."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV1"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV2"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Unwrap UV2 for Lightmap/AO"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Outline Size:"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and no MultiMesh set in node)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and MultiMesh contains no Mesh)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (not a MeshInstance)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (contains no Mesh resource)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No surface source specified."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no geometry)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no faces)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Parent has no solid faces to populate."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Couldn't map area."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate Surface"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate MultiMesh"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "X-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Y-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Z-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh Up Axis:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Rotation:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Tilt:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Scale:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate"
+msgstr ""
+
+#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generating Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generate Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Can only set point into a ParticlesMaterial process material"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Convert to CPUParticles"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Faces contain no area!"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "No faces!"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry (faces)."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Points:"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points+Normal (Directed)"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Volume"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Source: "
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Point from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Out-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove In-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point to Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Split Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Point in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move In-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Out-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Select Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Shift+Drag: Select Control Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Click: Add Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Left Click: Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Right Click: Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Control Points (Shift+Drag)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point (in empty space)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Close Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Curve Point #"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Point Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve In Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Out Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Path"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Path Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Out-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove In-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/physical_bone_plugin.cpp
+msgid "Move joint"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"No texture in this polygon.\n"
+"Set a texture to be able to edit UV."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"Polygon 2D has internal vertices, so it can no longer be edited in the "
+"viewport."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon & UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Internal Vertex"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Internal Vertex"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Add Custom Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Custom Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint Bone Weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Open Polygon 2D UV editor."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon 2D UV Editor"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Points"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygons"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Points"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift: Move All"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Ctrl: Scale"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Rotate Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Scale Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create a custom polygon. Enables custom polygon rendering."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Unpaint weights with specified intensity."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon->UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV->Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Clear UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Settings"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Enable Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Configure Grid:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ERROR: Couldn't load resource!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Add Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Rename Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Resource clipboard is empty!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Load Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ResourcePreloader"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Clear Recent Files"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close and save changes?"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error writing TextFile:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error: could not load file."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error could not load file."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving file!"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error Saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error importing theme."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error Importing"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "New TextFile..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save File As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "%s Class Reference"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Up"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Down"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Next script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Previous script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Copy Script Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Previous"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reload Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close Other Tabs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+msgid "Run"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Over"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Into"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Break"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Continue"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Keep Debugger Open"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Debug with External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Godot online documentation"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search the reference documentation."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to previous edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to next edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Discard"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reload"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Resave"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Function"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Only resources from filesystem can be dropped."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Lookup Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Convert Case"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Uppercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Lowercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Capitalize"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Cut"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Select All"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Delete Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold/Unfold Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Unfold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent to Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent to Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Next Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Previous Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Previous"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Find in Files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Function..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Line..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr ""
+
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Shader"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Create Rest Pose from Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Skeleton2D"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+msgid "Play IK"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Aborted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "X-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Y-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Z-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Plane Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scaling: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translating: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotating %s degrees."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Keying is disabled (no key inserted)."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Animation Key Inserted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pitch"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Yaw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Objects Drawn"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Material Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Shader Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Surface Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Draw Calls"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Vertices"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "No parent to instance a child at."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "This operation requires a single selected node."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Normal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Wireframe"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Overdraw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Unshaded"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Environment"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Information"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View FPS"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Half Resolution"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Audio Listener"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Doppler Enable"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Forward"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Backwards"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Up"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Down"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Speed Modifier"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Rotation Locked"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "XForm Dialog"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Select Mode (Q)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Drag: Rotate\n"
+"Alt+Drag: Move\n"
+"Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Mode (R)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Space Mode (%s)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Mode (%s)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Switch Perspective/Orthogonal view"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Insert Animation Key"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Selection With View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Select"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Move"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Rotate"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Scale"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Toggle Freelook"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Dialog..."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "1 Viewport"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "4 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Grid"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate Snap:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Snap (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Snap (%):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Viewport Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective FOV (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Near:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Far:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Change"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale (ratio):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Type"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pre"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Post"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create Mesh2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create Polygon2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create CollisionPolygon2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create LightOccluder2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite is empty!"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create polygon."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create collision polygon."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create light occluder."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to Mesh2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to Polygon2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create CollisionPolygon2D Sibling"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create LightOccluder2D Sibling"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Update Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Settings:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Resource clipboard is empty or not a texture!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Empty"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation FPS"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "(empty)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animations:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "New Animation"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Speed (FPS):"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Loop"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animation Frames:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "SpriteFrames"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Region Rect"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Margin"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Snap Mode:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Pixel Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Grid Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Auto Slice"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Step:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Sep.:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "TextureRegion"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Can't save theme to file:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Edit theme..."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme editing menu."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Editor Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create From Current Editor Theme"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Check Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Many"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has,Many,Options"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 3"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Data Type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Style"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Font"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Color"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Constant"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Fix Invalid Tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Cut Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Line Draw"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Find Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Transpose"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror X"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror Y"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Pick Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Copy Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate left"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate right"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Flip horizontally"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Flip vertically"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Clear transform"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Add Texture(s) to TileSet."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove selected Texture from TileSet."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Next Coordinate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Select the next shape, subtile, or Tile."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Previous Coordinate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Select the previous shape, subtile, or Tile."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Copy bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Erase bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new rectangle."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new polygon."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Keep polygon inside region Rect."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Enable snap and show grid (configurable via the Inspector)."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Display Tile Names (Hold Alt Key)"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Texture"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "%s file(s) were not added because was already on the list."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete selected Rect."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete polygon."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"LMB: Set bit on.\n"
+"RMB: Set bit off.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its z index.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Polygon Concave"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Polygon Convex"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "This property can't be changed."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "TileSet"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Duplicate Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Delete Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Edit Visual Property"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Mode Changed"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Runnable"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Delete patch '%s' from list?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Delete preset '%s'?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Release"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Exporting All"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "The given export path doesn't exist:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Presets"
+msgstr ""
+
+#: editor/project_export.cpp editor/project_settings_editor.cpp
+msgid "Add..."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export all resources in the project"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected scenes (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected resources (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources to export:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Patches"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Make Patch"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Features"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Custom (comma-separated):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Feature List:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export PCK/Zip"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export mode?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export All"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export With Debug"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The path does not exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose an empty folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Imported Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid Project Name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "There is already a folder in this path with the specified name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "It would be a good idea to name your project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid project path (changed anything?)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't edit project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The following files failed extraction from package:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Rename Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Game Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import Existing Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install Project:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Name:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create folder"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Browse"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't open project at '%s'."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to open more than one project?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: no main scene defined.\n"
+"Please edit the project and set the main scene in \"Project Settings\" under "
+"the \"Application\" category."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: Assets need to be imported.\n"
+"Please edit the project to trigger the initial import."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to run more than one project?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Remove project from the list? (Folder contents will not be modified)"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Language changed.\n"
+"The UI will update next time the editor or project manager starts."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project List"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Templates"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Exit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Restart Now"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't run project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"You don't currently have any projects.\n"
+"Would you like to explore the official example projects in the Asset Library?"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Key "
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action '%s' already exists!"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Rename Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Action deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "All Devices"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Shift+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Alt+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Control+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Press a Key..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 1"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 2"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Axis Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Global Property"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Select a setting item first!"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "No property '%s' exists."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Setting '%s' is internal, and it can't be deleted."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Delete Item"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Already existing"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Error saving settings."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Settings saved OK."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override for Feature"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Remapped Path"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resource Remap Add Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Resource Remap Language"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap Option"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter Mode"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Project Settings (project.godot)"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "General"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override For..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Input Map"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Localization"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resources:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps by Locale:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show all locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show only selected locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Filter mode:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "AutoLoad"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Ease In"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Ease Out"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Zero"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing In-Out"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing Out-In"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "File..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Dir..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Assign"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Select Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Pick a Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Bit %d, val %d."
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Property"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Method"
+msgstr ""
+
+#: editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
+msgstr ""
+
+#: editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
+msgstr ""
+
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Batch Rename"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Advanced options"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node type"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Current scene name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Root node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Amount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minimum number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Lowercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Reset"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Error"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent Node"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Reparent Location (Select new Parent):"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Keep Global Transform"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Run Mode:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Current Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene Arguments:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Scene Run Settings"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error loading scene from %s"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Cannot instance the scene '%s' because the current scene exists within one "
+"of its nodes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Scene(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on the tree root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Node In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Nodes In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Duplicate Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make node as Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can not perform with the root node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on instanced scenes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Save New Scene As..."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Disabling \"editable_instance\" will cause all properties of the node to be "
+"reverted to their default."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Editable Children"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Load As Placeholder"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "New Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Create Root Node:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "2D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "3D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Custom Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes from a foreign scene!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes the current scene inherits from!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remove Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Couldn't save new scene. Likely dependencies (instances) couldn't be "
+"satisfied."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error saving scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error duplicating scene to save it."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Sub-Resources"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Open documentation"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add Child Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Change Type"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Extend Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Merge From Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
+msgid "Save Branch as Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Copy Node Path"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete (No Confirm)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add/Create a New Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Instance a scene file as a Node. Creates an inherited scene if no root node "
+"exists."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach a new or existing script for the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear a script for the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remote"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance? (No Undo!)"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visible"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node configuration warning:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has connection(s) and group(s).\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has connections.\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is in group(s).\n"
+"Click to show groups dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+msgid "Open Script"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is locked.\n"
+"Click to unlock it."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Children are not selectable.\n"
+"Click to make selectable."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visibility"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Invalid node name, the following characters are not allowed:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Rename Node"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Scene Tree (Nodes):"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node Configuration Warning!"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Select a Node"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading template '%s'"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error - Could not create script in filesystem."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading script from %s"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "N/A"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Open Script/Choose Location"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is empty"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Filename is empty"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is not local"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid base path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Directory of the same name exists"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "File exists, will be reused"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid extension"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Wrong extension chosen"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid Path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid class name"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid inherited parent name or path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Script valid"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Allowed: a-z, A-Z, 0-9 and _"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in script (into scene file)"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Create new script file"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Load existing script file"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Language"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Inherits"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Class Name"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Template"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in Script"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Attach Node Script"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote "
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Bytes:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Trace"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Pick one or more items from the list to display the graph."
+msgstr ""
+
+#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Errors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Child Process Connected"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Copy Error"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Previous Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Next Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Frames"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Profiler"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitor"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "List of Video Memory Usage by Resource:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Total:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Video Mem"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Format"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Usage"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Misc"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control Type:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Live Edit Root:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Set From Tree"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Erase Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Shortcuts"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Binding"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Light Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change AudioStreamPlayer3D Emission Angle"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera FOV"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera Size"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Box Shape Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Ray Shape Length"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Height"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select the dynamic library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select dependencies of the library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Remove current entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Double click to create a new entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform:"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dynamic Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Add an architecture entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "GDNativeLibrary"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Status"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Libraries: "
+msgstr ""
+
+#: modules/gdnative/register_types.cpp
+msgid "GDNative"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Step argument is zero!"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not a script with an instance"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a script"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a resource file"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (missing @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (can't load script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (invalid script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary (invalid subclasses)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Object can't provide a length."
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Floor:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Delete Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Duplicate Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Snap View"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Disabled"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Above"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Below"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit X Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Y Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Z Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Clear Rotation"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Create Area"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Create Exterior Connector"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Erase Area"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clear Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Settings"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance:"
+msgstr ""
+
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Generating solution..."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Generating C# project..."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Failed to create solution."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Failed to save solution."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Done"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Failed to create C# project."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Mono"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Create C# solution"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "Builds"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "Build Project"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "View log"
+msgstr ""
+
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake NavMesh"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Signal Arguments"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument name"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Default Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Duplicate VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Preload Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Base Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Move Node(s)"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Data"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Script already has function '%s'"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Input Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Resize Comment"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Members:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Available Nodes:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Signal Arguments:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Copy Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Cut Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Member"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search VisualScript"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set %s"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run in Browser"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run exported HTML in the system's default browser."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not write file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not open template for export:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Invalid export template:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read custom HTML shell:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read boot splash image file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Using default boot splash image."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite to display frames."
+msgstr ""
+
+#: scene/2d/canvas_modulate.cpp
+msgid ""
+"Only one visible CanvasModulate is allowed per scene (or set of instanced "
+"scenes). The first created one will work, while the rest will be ignored."
+msgstr ""
+
+#: scene/2d/collision_object_2d.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
+"define its shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid ""
+"CollisionPolygon2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "An empty CollisionPolygon2D has no effect on collision."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"CollisionShape2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"A shape must be provided for CollisionShape2D to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid ""
+"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid ""
+"A texture with the shape of the light must be supplied to the 'texture' "
+"property."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid ""
+"An occluder polygon must be set (or drawn) for this occluder to take effect."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"A NavigationPolygon resource must be set or created for this node to work. "
+"Please set a property or draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
+"node. It only provides navigation data."
+msgstr ""
+
+#: scene/2d/parallax_layer.cpp
+msgid ""
+"ParallaxLayer node only works when set as child of a ParallaxBackground node."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"Particles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "PathFollow2D only works when set as a child of a Path2D node."
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid ""
+"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp
+msgid "Path property must point to a valid Node2D node to work."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid ""
+"VisibilityEnable2D works best when used with the edited scene root directly "
+"as parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRCamera must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRController must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The controller id must not be 0 or this controller will not be bound to an "
+"actual controller"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRAnchor must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The anchor id must not be 0 or this anchor will not be bound to an actual "
+"anchor"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVROrigin requires an ARVRCamera child node"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Plotting Meshes: "
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Plotting Lights:"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Finishing Plot"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Lighting Meshes: "
+msgstr ""
+
+#: scene/3d/collision_object.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
+"its shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid ""
+"CollisionPolygon only serves to provide a collision shape to a "
+"CollisionObject derived node. Please only use it as a child of Area, "
+"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid "An empty CollisionPolygon has no effect on collision."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"CollisionShape only serves to provide a collision shape to a CollisionObject "
+"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
+"KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"A shape must be provided for CollisionShape to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"Plane shapes don't work well and will be removed in future versions. Please "
+"don't use them."
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp
+msgid "Nothing is visible because no mesh has been assigned."
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp
+msgid ""
+"CPUParticles animation requires the usage of a SpatialMaterial with "
+"\"Billboard Particles\" enabled."
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Plotting Meshes"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid ""
+"GIProbes are not supported by the GLES2 video driver.\n"
+"Use a BakedLightmap instead."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid ""
+"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
+"It only provides navigation data."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Particles animation requires the usage of a SpatialMaterial with \"Billboard "
+"Particles\" enabled."
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid "PathFollow only works when set as a child of a Path node."
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid ""
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid ""
+"Size changes to RigidBody (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/remote_transform.cpp
+msgid "Path property must point to a valid Spatial node to work."
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overridden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite3D to display frames."
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid ""
+"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
+"it as a child of a VehicleBody."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "AnimationPlayer root is not a valid node."
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "This node has been deprecated. Use AnimationTree instead."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Add current color as a preset."
+msgstr ""
+
+#: scene/gui/container.cpp
+msgid ""
+"Container by itself serves no purpose unless a script configures it's "
+"children placement behavior.\n"
+"If you dont't intend to add a script, then please use a plain 'Control' node "
+"instead."
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Go to parent folder."
+msgstr ""
+
+#: scene/gui/popup.cpp
+msgid ""
+"Popups will hide by default unless you call popup() or any of the popup*() "
+"functions. Making them visible for editing is fine though, but they will "
+"hide upon running."
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "If exp_edit is true min_value must be > 0."
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid ""
+"ScrollContainer is intended to work with a single child control.\n"
+"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
+"minimum size manually."
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "(Other)"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid ""
+"Default Environment as specified in Project Settings (Rendering -> "
+"Environment -> Default Environment) could not be loaded."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid ""
+"This viewport is not set as render target. If you intend for it to display "
+"its contents directly to the screen, make it a child of a Control so it can "
+"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
+"texture to some node for display."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Error initializing FreeType."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Unknown font format."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Error loading font."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Invalid font size."
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Input"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid source for shader."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
diff --git a/editor/translations/es.po b/editor/translations/es.po
index f66b06cccd..783344b9de 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -38,12 +38,13 @@
# emma peel <emma.peel@riseup.net>, 2018.
# Vicente Juárez <vijuarez@uc.cl>, 2019.
# juan david julio <illus.kun@gmail.com>, 2019.
+# Patrick Zoch Alves <patrickzochalves@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-04-19 16:33+0000\n"
-"Last-Translator: eon-s <emanuel.segretin@gmail.com>\n"
+"PO-Revision-Date: 2019-04-30 14:39+0000\n"
+"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
"Language: es\n"
@@ -51,7 +52,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.6-dev\n"
+"X-Generator: Weblate 3.6.1\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -189,14 +190,20 @@ msgid "Animation Playback Track"
msgstr "Pista de Reproducción de Animación"
#: editor/animation_track_editor.cpp
-msgid "Add Track"
-msgstr "Agregar Pista"
+#, fuzzy
+msgid "Animation length (frames)"
+msgstr "Tiempo de Duración de la Animación (segundos)"
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+#, fuzzy
+msgid "Animation length (seconds)"
msgstr "Tiempo de Duración de la Animación (segundos)"
#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr "Agregar Pista"
+
+#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "Loop de Animación"
@@ -223,7 +230,7 @@ msgstr "Act./Desact. esta pista."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
-msgstr "Modo de Actualización (Como esta configurada esta propiedad)"
+msgstr "Modo de Actualización (Como esta configurada esta propriedad)"
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
@@ -453,9 +460,8 @@ msgid "Group tracks by node or display them as plain list."
msgstr "Agrupar las pistas por nodo o mostrarlas como una lista plana."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Snap:"
-msgstr "Snap"
+msgstr "Snap:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
@@ -463,7 +469,7 @@ msgstr "Valor de step de animación."
#: editor/animation_track_editor.cpp
msgid "Seconds"
-msgstr ""
+msgstr "Segundos"
#: editor/animation_track_editor.cpp
msgid "FPS"
@@ -4856,20 +4862,19 @@ msgstr "Disposición"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
-msgstr ""
+msgstr "Máscara de desplazamiento para insertar claves."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation mask for inserting keys."
-msgstr ""
+msgstr "Máscara de rotación para insertar claves."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale mask for inserting keys."
-msgstr ""
+msgstr "Máscara de escala para insertar claves."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Insert keys (based on mask)."
-msgstr "Insertar Claves (Ins)"
+msgstr "Insertar claves (basadas en máscara)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
@@ -4878,11 +4883,15 @@ msgid ""
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""
+"Inserción automática de claves cuando los objetos son desplazados, rotados "
+"en escala (basado en máscara).\n"
+"Las claves sólo se añaden a las pistas existentes, no se crearán nuevas "
+"pistas.\n"
+"Las claves deben insertarse manualmente por primera vez."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Auto Insert Key"
-msgstr "Insertar clave de animación"
+msgstr "Auto Insertar Clave"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
@@ -5877,9 +5886,8 @@ msgid "Save Theme As..."
msgstr "Guardar tema como..."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "%s Class Reference"
-msgstr " Referencia de clase"
+msgstr "%s Referencia de Clase"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
@@ -6703,24 +6711,20 @@ msgid "Nameless gizmo"
msgstr "Gizmo sin nombre"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create Mesh2D"
-msgstr "Crear Mesh 2D"
+msgstr "Crear Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon2D"
-msgstr "Crear Polygon3D"
+msgstr "Crear Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create CollisionPolygon2D"
-msgstr "Crear Polígono de Colisión"
+msgstr "Crear CollisionPolygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create LightOccluder2D"
-msgstr "Crear polígono oclusor"
+msgstr "Crear LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
@@ -6735,43 +6739,36 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "Geometría inválida, no se puede reemplazar por mesh."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Invalid geometry, can't create polygon."
-msgstr "Geometría inválida, no se puede reemplazar por mesh."
+msgstr "Geometría inválida, no es posible crear un polígono."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Invalid geometry, can't create collision polygon."
-msgstr "Geometría inválida, no se puede reemplazar por mesh."
+msgstr "Geometría inválida, no es posible crear un polígono de colisión."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Invalid geometry, can't create light occluder."
-msgstr "Geometría inválida, no se puede reemplazar por mesh."
+msgstr "Geometría inválida, no es posible crear un oclusor de luz."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Convert to Mesh2D"
-msgstr "Convertir a Mesh 2D"
+msgstr "Convertir a Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Convert to Polygon2D"
-msgstr "Mover polígono"
+msgstr "Convertir a Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create CollisionPolygon2D Sibling"
-msgstr "Crear Polígono de Colisión"
+msgstr "Crear hermano de CollisionPolygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create LightOccluder2D Sibling"
-msgstr "Crear polígono oclusor"
+msgstr "Crear hermano de LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
@@ -7357,9 +7354,8 @@ msgid "Duplicate Nodes"
msgstr "Duplicar Nodos"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Delete Nodes"
-msgstr "Eliminar Nodo"
+msgstr "Eliminar Nodos"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index e27603d799..39c41edab3 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -10,12 +10,14 @@
# Reynaldo Cruz <rcruz60@gmail.com>, 2018.
# Javier Ocampos <xavier.ocampos@gmail.com>, 2018, 2019.
# Andrés S <andres.segovia.dev@gmail.com>, 2019.
+# Florencia Menéndez <mariaflormz2@gmail.com>, 2019.
+# roger <616steam@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-03-30 20:04+0000\n"
-"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
+"PO-Revision-Date: 2019-05-16 18:49+0000\n"
+"Last-Translator: roger <616steam@gmail.com>\n"
"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
"godot-engine/godot/es_AR/>\n"
"Language: es_AR\n"
@@ -23,7 +25,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.6-dev\n"
+"X-Generator: Weblate 3.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -68,7 +70,7 @@ msgstr "En la llamada a '%s':"
#: editor/animation_bezier_editor.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Free"
-msgstr "Libre"
+msgstr "Gratis"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
@@ -160,14 +162,20 @@ msgid "Animation Playback Track"
msgstr "Pista de Reproducción de Animación"
#: editor/animation_track_editor.cpp
-msgid "Add Track"
-msgstr "Agregar Pista"
+#, fuzzy
+msgid "Animation length (frames)"
+msgstr "Tiempo de Duración de la Animación (segundos)"
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+#, fuzzy
+msgid "Animation length (seconds)"
msgstr "Tiempo de Duración de la Animación (segundos)"
#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr "Agregar Pista"
+
+#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "Loop de Animación"
@@ -423,9 +431,8 @@ msgid "Group tracks by node or display them as plain list."
msgstr "Agrupar las pistas por nodo o mostrarlas como una lista plana."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Snap:"
-msgstr "Esnapear"
+msgstr "Snap:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
@@ -433,7 +440,7 @@ msgstr "Valor de paso de animación."
#: editor/animation_track_editor.cpp
msgid "Seconds"
-msgstr ""
+msgstr "Segundos"
#: editor/animation_track_editor.cpp
msgid "FPS"
@@ -4821,20 +4828,20 @@ msgstr "Layout"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
-msgstr ""
+msgstr "Máscara de traslación para insertar claves."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation mask for inserting keys."
-msgstr ""
+msgstr "Máscara de rotación para insertar claves."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Scale mask for inserting keys."
-msgstr ""
+msgstr "Máscara de rotación para insertar claves."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Insert keys (based on mask)."
-msgstr "Insertar Claves (Ins)"
+msgstr "Insertar claves (basadas en máscara)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
@@ -4843,11 +4850,15 @@ msgid ""
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""
+"Inserción automática de claves cuando los objetos son trasladados, rotados o "
+"escalados (basado en máscara).\n"
+"Las claves sólo se añaden a las pistas existentes, no se crearán nuevas "
+"pistas.\n"
+"Las claves deben insertarse manualmente por primera vez."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Auto Insert Key"
-msgstr "Insertar Clave de Animación"
+msgstr "Auto Insertar Clave"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
@@ -5837,9 +5848,8 @@ msgid "Save Theme As..."
msgstr "Guardar Tema Como..."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "%s Class Reference"
-msgstr " Referencia de Clases"
+msgstr "%s Referencia de Clase"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
@@ -6663,24 +6673,20 @@ msgid "Nameless gizmo"
msgstr "Gizmo sin nombre"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create Mesh2D"
-msgstr "Crear Mesh 2D"
+msgstr "Crear Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon2D"
-msgstr "Crear Polygon3D"
+msgstr "Crear Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create CollisionPolygon2D"
-msgstr "Crear Polígono de Colisión"
+msgstr "Crear CollisionPolygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create LightOccluder2D"
-msgstr "Crear Polígono Oclusor"
+msgstr "Crear LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
@@ -6695,43 +6701,36 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "Geometría inválida, no se puede reemplazar por mesh."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Invalid geometry, can't create polygon."
-msgstr "Geometría inválida, no se puede reemplazar por mesh."
+msgstr "Geometría inválida, no es posible crear un polígono."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Invalid geometry, can't create collision polygon."
-msgstr "Geometría inválida, no se puede reemplazar por mesh."
+msgstr "Geometría inválida, no es posible crear un polígono de colisión."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Invalid geometry, can't create light occluder."
-msgstr "Geometría inválida, no se puede reemplazar por mesh."
+msgstr "Geometría inválida, no es posible crear un oclusor de luz."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Convert to Mesh2D"
-msgstr "Convertir A Mesh 2D"
+msgstr "Convertir a Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Convert to Polygon2D"
-msgstr "Mover Polígono"
+msgstr "Convertir a Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create CollisionPolygon2D Sibling"
-msgstr "Crear Polígono de Colisión"
+msgstr "Crear hermano de CollisionPolygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create LightOccluder2D Sibling"
-msgstr "Crear Polígono Oclusor"
+msgstr "Crear hermano de LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
@@ -7316,9 +7315,8 @@ msgid "Duplicate Nodes"
msgstr "Duplicar Nodos"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Delete Nodes"
-msgstr "Eliminar Nodo"
+msgstr "Eliminar Nodos"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
diff --git a/editor/translations/et.po b/editor/translations/et.po
index 455623f6aa..43720cc344 100644
--- a/editor/translations/et.po
+++ b/editor/translations/et.po
@@ -146,11 +146,15 @@ msgid "Animation Playback Track"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Add Track"
+msgid "Animation length (frames)"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+msgid "Animation length (seconds)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track"
msgstr ""
#: editor/animation_track_editor.cpp
diff --git a/editor/translations/fa.po b/editor/translations/fa.po
index 445b941a96..d3c016bc2d 100644
--- a/editor/translations/fa.po
+++ b/editor/translations/fa.po
@@ -170,14 +170,20 @@ msgid "Animation Playback Track"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Add Track"
-msgstr "ترک را اضاÙÙ‡ Ú©Ù†"
+#, fuzzy
+msgid "Animation length (frames)"
+msgstr "طول انیمیشن (به ثانیه)"
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+#, fuzzy
+msgid "Animation length (seconds)"
msgstr "طول انیمیشن (به ثانیه)"
#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr "ترک را اضاÙÙ‡ Ú©Ù†"
+
+#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "تکرار انیمیشن"
diff --git a/editor/translations/fi.po b/editor/translations/fi.po
index 117aaa6561..27df98cab3 100644
--- a/editor/translations/fi.po
+++ b/editor/translations/fi.po
@@ -13,7 +13,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-04-03 22:06+0000\n"
+"PO-Revision-Date: 2019-05-04 13:48+0000\n"
"Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n"
"Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/"
"godot/fi/>\n"
@@ -22,7 +22,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.6-dev\n"
+"X-Generator: Weblate 3.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -159,14 +159,20 @@ msgid "Animation Playback Track"
msgstr "Animaatiotoistoraita"
#: editor/animation_track_editor.cpp
-msgid "Add Track"
-msgstr "Lisää raita"
+#, fuzzy
+msgid "Animation length (frames)"
+msgstr "Animaation pituus (sekunteina)"
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+#, fuzzy
+msgid "Animation length (seconds)"
msgstr "Animaation pituus (sekunteina)"
#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr "Lisää raita"
+
+#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "Animaation kierto"
@@ -416,9 +422,8 @@ msgid "Group tracks by node or display them as plain list."
msgstr "Ryhmitä raidat solmujen mukaan tai näytä ne tavallisena luettelona."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Snap:"
-msgstr "Tartu"
+msgstr "Tartu:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
@@ -426,7 +431,7 @@ msgstr "Animaation askelluksen arvo."
#: editor/animation_track_editor.cpp
msgid "Seconds"
-msgstr ""
+msgstr "Sekunnit"
#: editor/animation_track_editor.cpp
msgid "FPS"
@@ -4792,20 +4797,19 @@ msgstr "Asettelu"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
-msgstr ""
+msgstr "Siirrosmaski avainruutujen lisäämiseen."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation mask for inserting keys."
-msgstr ""
+msgstr "Kierrosmaski avainruutujen lisäämiseen."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale mask for inserting keys."
-msgstr ""
+msgstr "Skaalausmaski avainruutujen lisäämiseen."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Insert keys (based on mask)."
-msgstr "Lisää avainruutu (olemassa olevat raidat)"
+msgstr "Lisää avainruutuja (maskiin perustuen)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
@@ -4814,11 +4818,15 @@ msgid ""
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""
+"Lisää avainruutuja automaattisesti, kun objekteja siirretään, kierretään tai "
+"skaalataan (maskiin perustuen).\n"
+"Avainruutuja lisätään vain olemassa oleville raidoille, uusia raitoja ei "
+"luoda.\n"
+"Avainruudut täytyy lisätä ensimmäisellä kerralla käsin."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Auto Insert Key"
-msgstr "Animaatio: Lisää avain"
+msgstr "Lisää avainruutuja automaattisesti"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
@@ -5808,9 +5816,8 @@ msgid "Save Theme As..."
msgstr "Tallenna teema nimellä..."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "%s Class Reference"
-msgstr " Luokan referenssi"
+msgstr "%s luokan referenssi"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
@@ -6634,24 +6641,20 @@ msgid "Nameless gizmo"
msgstr "Nimetön muokkain"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create Mesh2D"
-msgstr "Luo 2D-mesh"
+msgstr "Luo Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon2D"
-msgstr "Luo Polygon3D"
+msgstr "Luo Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create CollisionPolygon2D"
-msgstr "Luo törmäyspolygoni"
+msgstr "Luo CollisionPolygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create LightOccluder2D"
-msgstr "Luo peittopolygoni"
+msgstr "Luo LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
@@ -6666,43 +6669,36 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "Virheellinen geometria, ei voida korvata meshillä."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Invalid geometry, can't create polygon."
-msgstr "Virheellinen geometria, ei voida korvata meshillä."
+msgstr "Virheellinen geometria, ei voida luoda polygonia."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Invalid geometry, can't create collision polygon."
-msgstr "Virheellinen geometria, ei voida korvata meshillä."
+msgstr "Virheellinen geometria, ei voida luoda törmäyspolygonia."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Invalid geometry, can't create light occluder."
-msgstr "Virheellinen geometria, ei voida korvata meshillä."
+msgstr "Virheellinen geometria, ei voida luoda valopeitettä."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Convert to Mesh2D"
-msgstr "Muunna 2D-meshiksi"
+msgstr "Muunna Mesh2D resurssiksi"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Convert to Polygon2D"
-msgstr "Siirrä polygonia"
+msgstr "Muunna Polygon2D solmuksi"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create CollisionPolygon2D Sibling"
-msgstr "Luo törmäyspolygoni"
+msgstr "Luo CollisionPolygon2D solmun sisar"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create LightOccluder2D Sibling"
-msgstr "Luo peittopolygoni"
+msgstr "Luo LightOccluder2D solmun sisar"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
@@ -7287,9 +7283,8 @@ msgid "Duplicate Nodes"
msgstr "Kahdenna solmut"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Delete Nodes"
-msgstr "Poista solmu"
+msgstr "Poista solmut"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
diff --git a/editor/translations/fil.po b/editor/translations/fil.po
index aece9febdd..86133e9264 100644
--- a/editor/translations/fil.po
+++ b/editor/translations/fil.po
@@ -152,11 +152,15 @@ msgid "Animation Playback Track"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Add Track"
+msgid "Animation length (frames)"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+msgid "Animation length (seconds)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track"
msgstr ""
#: editor/animation_track_editor.cpp
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index 37175d7001..a3a74d7d41 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -55,11 +55,12 @@
# Caye Pierre <pierrecaye@laposte.net>, 2019.
# Peter Kent <0.peter.kent@gmail.com>, 2019.
# jef dered <themen098s@vivaldi.net>, 2019.
+# Patrick Zoch Alves <patrickzochalves@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-04-05 13:04+0000\n"
+"PO-Revision-Date: 2019-05-20 11:49+0000\n"
"Last-Translator: Caye Pierre <pierrecaye@laposte.net>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot/fr/>\n"
@@ -68,7 +69,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 3.6-dev\n"
+"X-Generator: Weblate 3.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -80,15 +81,15 @@ msgstr ""
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Pas assez d'octets pour les octets de décodage, ou format non valide."
+msgstr "Pas assez d'octets pour le décodage, ou format non valide."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr "Entrée non valide %i (non passée) dans l’expression"
+msgstr "Entrée non valide %i (pas passée) dans l’expression"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr "self ne peut être utilisé car l'instance est null (non fournie)"
+msgstr "self ne peut être utilisé car l'instance est null (pas passée)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
@@ -100,15 +101,15 @@ msgstr "Index de type %s invalide pour le type de base %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
-msgstr "Index nommé %s invalide pour le type de base %s"
+msgstr "Nom d'index '%s' invalide pour le type de base %s"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
-msgstr "Arguments invalides pour construire « %s »"
+msgstr "Arguments invalides pour construire '%s'"
#: core/math/expression.cpp
msgid "On call to '%s':"
-msgstr "Sur appel à « %s » :"
+msgstr "Sur appel à '%s' :"
#: editor/animation_bezier_editor.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -129,11 +130,11 @@ msgstr "Insérer la clé ici"
#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
-msgstr "Dupliquer les clé(s) sélectionnée(s)"
+msgstr "Dupliquer la(les) clé(s) sélectionnée(s)"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
-msgstr "Supprimer les clé(s) sélectionnée(s)"
+msgstr "Supprimer (la)les clé(s) sélectionnée(s)"
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
@@ -153,23 +154,23 @@ msgstr "Supprimer les clés d'animation"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
-msgstr "Modifier le temps d'image-clé"
+msgstr "Modifier le temps de l'image-clé"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
-msgstr "Changement de transition de l'animation"
+msgstr "Changer la transition de l'animation"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
-msgstr "Anim: Change Transformation"
+msgstr "Changer la transformation de l'animation"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
-msgstr "Anim: Change Valeur de l'Image Clé"
+msgstr "Changer la valeur de l'image-clé de l'animation"
#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
-msgstr "Anim: Change l'Appel"
+msgstr "Changer l'appel de l'animation"
#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
@@ -205,14 +206,18 @@ msgid "Animation Playback Track"
msgstr "Piste de lecture d'animation"
#: editor/animation_track_editor.cpp
-msgid "Add Track"
-msgstr "Ajouter une piste"
+msgid "Animation length (frames)"
+msgstr "Durée de l'animation (en images)"
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+msgid "Animation length (seconds)"
msgstr "Durée de l'animation (en secondes)"
#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr "Ajouter une piste"
+
+#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "Bouclage de l'animation"
@@ -247,7 +252,7 @@ msgstr "Mode d'interpolation"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
-msgstr "Mode bouclé (fin interpolée avec début en boucle)"
+msgstr "Mode bouclé (fin interpolée avec le début dans la boucle)"
#: editor/animation_track_editor.cpp
msgid "Remove this track."
@@ -255,11 +260,11 @@ msgstr "Supprime cette piste."
#: editor/animation_track_editor.cpp
msgid "Time (s): "
-msgstr "Temps (s) : "
+msgstr "Temps (s): "
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
-msgstr "Activer le basculement de piste"
+msgstr "Basculement de piste activé"
#: editor/animation_track_editor.cpp
msgid "Continuous"
@@ -473,9 +478,8 @@ msgid "Group tracks by node or display them as plain list."
msgstr "Grouper les pistes par nœuds ou les afficher dans une liste simple."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Snap:"
-msgstr "Aligner"
+msgstr "Aligner :"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
@@ -483,7 +487,7 @@ msgstr "Valeur du pas d'animation."
#: editor/animation_track_editor.cpp
msgid "Seconds"
-msgstr ""
+msgstr "Secondes"
#: editor/animation_track_editor.cpp
msgid "FPS"
@@ -4888,20 +4892,19 @@ msgstr "Disposition sur l'écran"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
-msgstr ""
+msgstr "Masque de translation pour l'insertion des clés."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation mask for inserting keys."
-msgstr ""
+msgstr "Masque de rotation pour l'insertion des clés."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale mask for inserting keys."
-msgstr ""
+msgstr "Masque de mise à l'échelle pour l'insertion des clés."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Insert keys (based on mask)."
-msgstr "Insérer une clé (pistes existantes)"
+msgstr "Insérer des clés (en fonction du masque)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
@@ -4910,11 +4913,15 @@ msgid ""
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""
+"Insertion automatique des clés lors de la translation des objets, rotation à "
+"l'échelle (en fonction du masque).\n"
+"Les clés ne sont ajoutées qu'aux pistes existantes, aucune nouvelle piste ne "
+"sera créée.\n"
+"Les clés doivent être insérées manuellement pour la première fois."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Auto Insert Key"
-msgstr "Insérer une clé d'animation"
+msgstr "Auto insertion de clé"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
@@ -5911,9 +5918,8 @@ msgid "Save Theme As..."
msgstr "Enregistrer le thème sous…"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "%s Class Reference"
-msgstr " Référence de classe"
+msgstr "Référence de classe %s"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
@@ -6740,24 +6746,20 @@ msgid "Nameless gizmo"
msgstr "Gadget sans nom"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create Mesh2D"
-msgstr "Créer un maillage 2D"
+msgstr "Créer un Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon2D"
-msgstr "Créer un Polygon3D"
+msgstr "Créer un Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create CollisionPolygon2D"
-msgstr "Créer le polygone de collision"
+msgstr "Créer un CollisionPolygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create LightOccluder2D"
-msgstr "Créer un polygone occulteur"
+msgstr "Créer un LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
@@ -6774,43 +6776,36 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "Géométrie invalide, impossible de remplacer par un maillage."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Invalid geometry, can't create polygon."
-msgstr "Géométrie invalide, impossible de remplacer par un maillage."
+msgstr "Géométrie invalide, impossible de créer le polygone."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Invalid geometry, can't create collision polygon."
-msgstr "Géométrie invalide, impossible de remplacer par un maillage."
+msgstr "Géométrie invalide, impossible de créer le polygone de collision."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Invalid geometry, can't create light occluder."
-msgstr "Géométrie invalide, impossible de remplacer par un maillage."
+msgstr "Géométrie invalide, impossible de créer l'occulteur de lumière."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Convert to Mesh2D"
-msgstr "Convertir en maillage 2D"
+msgstr "Convertir en Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Convert to Polygon2D"
-msgstr "Déplacer le polygone"
+msgstr "Convertir en Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create CollisionPolygon2D Sibling"
-msgstr "Créer le polygone de collision"
+msgstr "Créer un CollisionPolygon2D frère"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create LightOccluder2D Sibling"
-msgstr "Créer un polygone occulteur"
+msgstr "Créer un LightOccluder2D frère"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
@@ -6842,7 +6837,7 @@ msgstr "Le presse-papiers des ressources est vide ou n'est pas une texture !"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
-msgstr "Coller Frame"
+msgstr "Coller une image"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
@@ -6850,7 +6845,7 @@ msgstr "Ajouter vide"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
-msgstr "Modifier le taux d'IPS de l'animation"
+msgstr "Modifier le nombre d'images par seconde de l'animation"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
@@ -6866,7 +6861,7 @@ msgstr "Nouvelle animation"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
-msgstr "Vitesse (FPS) :"
+msgstr "Vitesse (IPS) :"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
@@ -6886,11 +6881,11 @@ msgstr "Insérer vide (après)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (Before)"
-msgstr "Déplacer (Avant)"
+msgstr "Déplacer (avant)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
-msgstr "Déplacer (Après)"
+msgstr "Déplacer (après)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
@@ -7397,9 +7392,8 @@ msgid "Duplicate Nodes"
msgstr "Dupliquer le(s) nœud(s)"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Delete Nodes"
-msgstr "Supprimer un nœud"
+msgstr "Supprimer des nœuds"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
diff --git a/editor/translations/he.po b/editor/translations/he.po
index 8ef45fd8d8..1bde350633 100644
--- a/editor/translations/he.po
+++ b/editor/translations/he.po
@@ -166,14 +166,20 @@ msgstr "שקופיות ההנפשה"
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Add Track"
-msgstr "הוספת רצועות חדשות."
+msgid "Animation length (frames)"
+msgstr "משך ההנפשה (בשניות)"
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+#, fuzzy
+msgid "Animation length (seconds)"
msgstr "משך ההנפשה (בשניות)"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "הוספת רצועות חדשות."
+
+#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "תקריב הנפשה"
diff --git a/editor/translations/hi.po b/editor/translations/hi.po
index f7bf57678d..7bc92cc5b7 100644
--- a/editor/translations/hi.po
+++ b/editor/translations/hi.po
@@ -5,12 +5,13 @@
# Abhas Kumar Sinha <abhaskumarsinha@gmail.com>, 2017.
# Suryansh5545 <suryanshpathak5545@gmail.com>, 2018.
# Vikram1323 <vikram1323@gmail.com>, 2018.
+# vkubre <v@kubre.in>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:40+0100\n"
-"Last-Translator: Vikram1323 <vikram1323@gmail.com>\n"
+"PO-Revision-Date: 2019-05-04 13:48+0000\n"
+"Last-Translator: vkubre <v@kubre.in>\n"
"Language-Team: Hindi <https://hosted.weblate.org/projects/godot-engine/godot/"
"hi/>\n"
"Language: hi\n"
@@ -18,7 +19,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -70,7 +71,7 @@ msgstr "संतà¥à¤²à¤¿à¤¤"
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
-msgstr ""
+msgstr "पà¥à¤°à¤¤à¤¿à¤®à¤¾"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
@@ -87,7 +88,7 @@ msgstr "चयनित फ़ाइलें हटाà¤à¤‚?"
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
-msgstr ""
+msgstr "बेज़ियर पॉइंट तैयार करे"
#: editor/animation_bezier_editor.cpp
msgid "Move Bezier Points"
@@ -161,14 +162,20 @@ msgstr "à¤à¤¨à¤¿à¤®à¥‡à¤¶à¤¨ पà¥à¤²à¥‡à¤¬à¥ˆà¤• टà¥à¤°à¥ˆà¤•"
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Add Track"
-msgstr "टà¥à¤°à¥ˆà¤• जोड़ें"
+msgid "Animation length (frames)"
+msgstr "à¤à¤¨à¤¿à¤®à¥‡à¤¶à¤¨ लंबाई समय (सेकंडà¥à¤¸)"
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+#, fuzzy
+msgid "Animation length (seconds)"
msgstr "à¤à¤¨à¤¿à¤®à¥‡à¤¶à¤¨ लंबाई समय (सेकंडà¥à¤¸)"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "टà¥à¤°à¥ˆà¤• जोड़ें"
+
+#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "à¤à¤¨à¤¿à¤®à¥‡à¤¶à¤¨ लूप"
diff --git a/editor/translations/hr.po b/editor/translations/hr.po
index a7501f9b14..10da7d4fc0 100644
--- a/editor/translations/hr.po
+++ b/editor/translations/hr.po
@@ -3,11 +3,12 @@
# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Unlimited Creativity <marinosah1@gmail.com>, 2019.
+# Patik <patrikfs5@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2019-01-06 15:06+0000\n"
-"Last-Translator: Unlimited Creativity <marinosah1@gmail.com>\n"
+"PO-Revision-Date: 2019-05-20 11:49+0000\n"
+"Last-Translator: Patik <patrikfs5@gmail.com>\n"
"Language-Team: Croatian <https://hosted.weblate.org/projects/godot-engine/"
"godot/hr/>\n"
"Language: hr\n"
@@ -15,7 +16,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 3.4-dev\n"
+"X-Generator: Weblate 3.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -26,35 +27,35 @@ msgstr "Neispravni argument za convert(), upotrijebi konstantu TYPE_*"
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
+msgstr "Nedovoljno byte-ova za dekodiranje byte-ova, ili neispravni format."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr ""
+msgstr "Neispravni ulaz %i (nije proslijeđen) u izrazu"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr ""
+msgstr "'self' nije moguće koristiti jer je instanca null (ništa)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
-msgstr ""
+msgstr "Nevažeći operatori za operator %s, %s i %s."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
-msgstr ""
+msgstr "Nevažeći indeks za tip %s baznog tipa %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
-msgstr ""
+msgstr "NevažeÄi imenovani indeks '%s' za bazni tip %s"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
-msgstr ""
+msgstr "Nevažeći argumenti za konstrukciju '%s'"
#: core/math/expression.cpp
msgid "On call to '%s':"
-msgstr ""
+msgstr "Pri pozivu '%s':"
#: editor/animation_bezier_editor.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -63,7 +64,7 @@ msgstr ""
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
-msgstr ""
+msgstr "Balansiran"
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
@@ -71,23 +72,23 @@ msgstr ""
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
-msgstr ""
+msgstr "Unesite kljuÄ ovdje"
#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
-msgstr ""
+msgstr "Duplikati Odabranih KljuÄeva"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
-msgstr ""
+msgstr "Brisati odabrani kljuÄ/odabrane kljuÄeve"
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
-msgstr ""
+msgstr "Dodaj Bezier ToÄku"
#: editor/animation_bezier_editor.cpp
msgid "Move Bezier Points"
-msgstr ""
+msgstr "Pomakni Bezier ToÄke"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
@@ -151,45 +152,51 @@ msgid "Animation Playback Track"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Add Track"
-msgstr ""
+#, fuzzy
+msgid "Animation length (frames)"
+msgstr "Trajanje animacije (u sekundama)"
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
-msgstr ""
+#, fuzzy
+msgid "Animation length (seconds)"
+msgstr "Trajanje animacije (u sekundama)"
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr "Dodati stazu"
#: editor/animation_track_editor.cpp
msgid "Animation Looping"
-msgstr ""
+msgstr "Ponavljanje Animacije"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
-msgstr ""
+msgstr "Funkcije:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
-msgstr ""
+msgstr "Audio Klipovi:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
-msgstr ""
+msgstr "Animacijski Klipovi:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
-msgstr ""
+msgstr "Promijeni Put Staze"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
-msgstr ""
+msgstr "Upali/ugasi ovu stazu."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
-msgstr ""
+msgstr "NaÄin ažuriranja (kako se ovo svojstvo postavlja)"
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
-msgstr ""
+msgstr "NaÄin Interpolacije"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
@@ -197,27 +204,27 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Remove this track."
-msgstr ""
+msgstr "Ukloni ovu stazu."
#: editor/animation_track_editor.cpp
msgid "Time (s): "
-msgstr ""
+msgstr "Vrijeme/vremena: "
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
-msgstr ""
+msgstr "Upali/Ugasi Stazu"
#: editor/animation_track_editor.cpp
msgid "Continuous"
-msgstr ""
+msgstr "Kontinuirano"
#: editor/animation_track_editor.cpp
msgid "Discrete"
-msgstr ""
+msgstr "Diskretno"
#: editor/animation_track_editor.cpp
msgid "Trigger"
-msgstr ""
+msgstr "OkidaÄ"
#: editor/animation_track_editor.cpp
msgid "Capture"
@@ -225,16 +232,16 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Nearest"
-msgstr ""
+msgstr "Najbliži"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
-msgstr ""
+msgstr "Linearno"
#: editor/animation_track_editor.cpp
msgid "Cubic"
-msgstr ""
+msgstr "Kubno"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
@@ -247,39 +254,39 @@ msgstr ""
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
-msgstr ""
+msgstr "Umetni KljuÄ"
#: editor/animation_track_editor.cpp
msgid "Duplicate Key(s)"
-msgstr ""
+msgstr "Duplicirani kljuÄ(evi)"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
-msgstr ""
+msgstr "ObriÅ¡i kljuÄ(eve)"
#: editor/animation_track_editor.cpp
msgid "Change Animation Update Mode"
-msgstr ""
+msgstr "Promijeni NaÄin Ažuriranja Animacije"
#: editor/animation_track_editor.cpp
msgid "Change Animation Interpolation Mode"
-msgstr ""
+msgstr "Promijeni NaÄin Interpolacije Animacije"
#: editor/animation_track_editor.cpp
msgid "Change Animation Loop Mode"
-msgstr ""
+msgstr "Promijeni NaÄin Ponavljanja Animacije"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
-msgstr ""
+msgstr "Ukloni Stazu Animacije"
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
-msgstr ""
+msgstr "Stvori NOVU stazu za %s i umetni kljuÄ?"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
-msgstr ""
+msgstr "Napravi %d NOVIH staza i umetni kljuÄeve?"
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
@@ -288,7 +295,7 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
-msgstr ""
+msgstr "Stvori"
#: editor/animation_track_editor.cpp
msgid "Anim Insert"
@@ -296,27 +303,27 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
-msgstr ""
+msgstr "Animator ne može animirati sebe, samo druge animatore."
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
-msgstr ""
+msgstr "Anim Stvori & Umetni"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
-msgstr ""
+msgstr "Anim Umetni Stazu & KljuÄ"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
-msgstr ""
+msgstr "Anim Umetni KljuÄ"
#: editor/animation_track_editor.cpp
msgid "Change Animation Step"
-msgstr ""
+msgstr "Promijeni Korak Animacije"
#: editor/animation_track_editor.cpp
msgid "Rearrange Tracks"
-msgstr ""
+msgstr "Preuredi Staze"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
@@ -336,23 +343,23 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
-msgstr ""
+msgstr "Animator ne može animirati sebe, samo druge objekte."
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
-msgstr ""
+msgstr "Nije moguće dodati novu stazu bez korijena"
#: editor/animation_track_editor.cpp
msgid "Add Bezier Track"
-msgstr ""
+msgstr "Dodaj Bezier Stazu"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
-msgstr ""
+msgstr "Nevažeći put staze, ne mogu dodati kljuÄ."
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
-msgstr ""
+msgstr "Staza nije tipa Prostorna, ne mogu umetnuti kljuÄ"
#: editor/animation_track_editor.cpp
msgid "Add Transform Track Key"
@@ -360,19 +367,19 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Add Track Key"
-msgstr ""
+msgstr "Dodaj KljuÄ Staze"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
-msgstr ""
+msgstr "Nevažeći put staze, ne mogu dodati kljuÄ metode."
#: editor/animation_track_editor.cpp
msgid "Add Method Track Key"
-msgstr ""
+msgstr "Dodaj KljuÄ Metode Staze"
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
-msgstr ""
+msgstr "Metoda nije nađena u objektu: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
@@ -380,28 +387,29 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Clipboard is empty"
-msgstr ""
+msgstr "Međuspremnik je prazan"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
-msgstr ""
+msgstr "Zalijepi Staze"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
-msgstr ""
+msgstr "Anim Skaliraj KljuÄeve"
#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
+"Ova opcija ne radi za editiranje Beziera, zato Å¡to je samo jedna staza."
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
-msgstr ""
+msgstr "Pokaži samo staze Ävorova oznaÄenih u stablu."
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
-msgstr ""
+msgstr "Grupiraj staze po Ävoru ili ih prikaži kao obiÄnu listu."
#: editor/animation_track_editor.cpp
msgid "Snap:"
diff --git a/editor/translations/hu.po b/editor/translations/hu.po
index 2f1aa1b660..9ca5955d0d 100644
--- a/editor/translations/hu.po
+++ b/editor/translations/hu.po
@@ -170,16 +170,21 @@ msgstr "Animáció lejátszásának leállítása. (S)"
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Add Track"
-msgstr "Animáció nyomvonal hozzáadás"
+msgid "Animation length (frames)"
+msgstr "Animáció hossza (másodpercben)."
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Animation Length Time (seconds)"
+msgid "Animation length (seconds)"
msgstr "Animáció hossza (másodpercben)."
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Add Track"
+msgstr "Animáció nyomvonal hozzáadás"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Animation Looping"
msgstr "Animáció nagyítás."
diff --git a/editor/translations/id.po b/editor/translations/id.po
index 876990c0c1..a221eb2276 100644
--- a/editor/translations/id.po
+++ b/editor/translations/id.po
@@ -170,14 +170,20 @@ msgid "Animation Playback Track"
msgstr "Track Pemutar Animasi"
#: editor/animation_track_editor.cpp
-msgid "Add Track"
-msgstr "Tambah Track"
+#, fuzzy
+msgid "Animation length (frames)"
+msgstr "Panjang Animasi (detik)"
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+#, fuzzy
+msgid "Animation length (seconds)"
msgstr "Panjang Animasi (detik)"
#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr "Tambah Track"
+
+#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "Perulangan Animasi"
diff --git a/editor/translations/is.po b/editor/translations/is.po
index cc911642be..9b43911998 100644
--- a/editor/translations/is.po
+++ b/editor/translations/is.po
@@ -159,15 +159,19 @@ msgid "Animation Playback Track"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Add Track"
-msgstr "Anim bæta við lag"
+msgid "Animation length (frames)"
+msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+msgid "Animation length (seconds)"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "Anim bæta við lag"
+
+#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr ""
diff --git a/editor/translations/it.po b/editor/translations/it.po
index 3dbfa81714..191e5c8137 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -37,8 +37,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-04-14 13:04+0000\n"
-"Last-Translator: Marco Galli <mrcgll98@gmail.com>\n"
+"PO-Revision-Date: 2019-05-16 18:49+0000\n"
+"Last-Translator: MassiminoilTrace <omino.gis@gmail.com>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
"godot/it/>\n"
"Language: it\n"
@@ -46,7 +46,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.6-dev\n"
+"X-Generator: Weblate 3.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -185,14 +185,20 @@ msgid "Animation Playback Track"
msgstr "Traccia di riproduzione animazione"
#: editor/animation_track_editor.cpp
-msgid "Add Track"
-msgstr "Aggiungi Traccia"
+#, fuzzy
+msgid "Animation length (frames)"
+msgstr "Durata Animazione (in secondi)"
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+#, fuzzy
+msgid "Animation length (seconds)"
msgstr "Durata Animazione (in secondi)"
#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr "Aggiungi Traccia"
+
+#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "Ciclicità Animazione"
@@ -1823,7 +1829,7 @@ msgstr "Salva risorsa come..."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
-msgstr "Impossibile aprire il file per la scrittura:"
+msgstr "Impossibile aprire il file in scrittura:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
@@ -2033,11 +2039,11 @@ msgstr "Apri scena rapidamente..."
#: editor/editor_node.cpp
msgid "Quick Open Script..."
-msgstr "Apri Script Rapido..."
+msgstr "Apri script rapidamente..."
#: editor/editor_node.cpp
msgid "Save & Close"
-msgstr "Salva e Chiudi"
+msgstr "Salva e chiudi"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
@@ -2053,7 +2059,7 @@ msgstr "È necessario un nodo radice per salvare la scena."
#: editor/editor_node.cpp
msgid "Save Scene As..."
-msgstr "Salva Scena Come..."
+msgstr "Salva scena con nome..."
#: editor/editor_node.cpp
msgid "No"
@@ -2061,7 +2067,7 @@ msgstr "No"
#: editor/editor_node.cpp
msgid "Yes"
-msgstr "Si"
+msgstr "Sì"
#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
@@ -2089,7 +2095,7 @@ msgstr "Questa operazione non può essere eseguita senza un nodo selezionato."
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
-msgstr "Scena corrente non salvata. Aprire comunque?"
+msgstr "Scena attuale non salvata. Aprirla comunque?"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
@@ -2105,7 +2111,7 @@ msgstr "Questa azione non può essere annullata. Ripristinare comunque?"
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
-msgstr "Esegui Scena Rapido..."
+msgstr "Esegui scena rapidamente..."
#: editor/editor_node.cpp
msgid "Quit"
@@ -2121,7 +2127,7 @@ msgstr "Aprire Gestione Progetti?"
#: editor/editor_node.cpp
msgid "Save & Quit"
-msgstr "Salva e Esci"
+msgstr "Salva ed esci"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
@@ -2130,19 +2136,20 @@ msgstr "Salvare le modifiche alle scene seguenti prima di uscire?"
#: editor/editor_node.cpp
msgid "Save changes the following scene(s) before opening Project Manager?"
msgstr ""
-"Salvare le modifiche alle scene seguenti prima di aprire il Manager Progetti?"
+"Salvare le modifiche alle scene seguenti prima di aprire la Gestione "
+"progetti?"
#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
-"Questa opzione é deprecata. Situazioni dove un refresh é obbligatorio sono "
-"ora considerate come bug. Si prega di effettuare un report."
+"Questa opzione è deprecata. Situazioni dove un refresh è obbligatorio sono "
+"ora considerate come bug. Si prega di segnalarlo."
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
-msgstr "Scegli una Scena Principale"
+msgstr "Scegli una Scena principale"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
@@ -2186,9 +2193,9 @@ msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
-"La scena '%s' é stata automaticamente importata, pertanto non puo essere "
+"La scena '%s' è stata automaticamente importata, pertanto non può essere "
"modificata.\n"
-"Per effettuare cambiamenti, puo essere creata una nuova scena ereditata."
+"Per modificarla, puoi essere creata una nuova scena ereditata."
#: editor/editor_node.cpp
msgid ""
@@ -2205,7 +2212,7 @@ msgstr "La scena '%s' ha rotto le dipendenze:"
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
-msgstr "Rimuovi Scene Recenti"
+msgstr "Rimuovi scene recenti"
#: editor/editor_node.cpp
msgid "Save Layout"
@@ -2223,7 +2230,7 @@ msgstr "Default"
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
msgid "Show in FileSystem"
-msgstr "Mostra nel FileSystem"
+msgstr "Mostra nel filesystem"
#: editor/editor_node.cpp
msgid "Play This Scene"
@@ -2255,11 +2262,11 @@ msgstr "Posizione dock"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
-msgstr "Modalità Senza Distrazioni"
+msgstr "Modalità senza distrazioni"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
-msgstr "Abilita modalità senza distrazioni."
+msgstr "Commuta modalità senza distrazioni."
#: editor/editor_node.cpp
msgid "Add a new scene."
@@ -2283,7 +2290,7 @@ msgstr "Scheda precedente"
#: editor/editor_node.cpp
msgid "Filter Files..."
-msgstr "Filtra Files..."
+msgstr "Filtra file..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
@@ -2295,31 +2302,31 @@ msgstr "Nuova scena"
#: editor/editor_node.cpp
msgid "New Inherited Scene..."
-msgstr "Nuova Scena Ereditata..."
+msgstr "Nuova scena ereditata..."
#: editor/editor_node.cpp
msgid "Open Scene..."
-msgstr "Apri Scena..."
+msgstr "Apri scena..."
#: editor/editor_node.cpp
msgid "Save Scene"
-msgstr "Salva Scena"
+msgstr "Salva scena"
#: editor/editor_node.cpp
msgid "Save All Scenes"
-msgstr "Salva tutte le Scene"
+msgstr "Salva tutte le scene"
#: editor/editor_node.cpp
msgid "Close Scene"
-msgstr "Chiudi Scena"
+msgstr "Chiudi scena"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
-msgstr "Apri Recente"
+msgstr "Apri recente"
#: editor/editor_node.cpp
msgid "Convert To..."
-msgstr "Converti In..."
+msgstr "Converti in..."
#: editor/editor_node.cpp
msgid "MeshLibrary..."
@@ -2337,11 +2344,11 @@ msgstr "Annulla"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
-msgstr "Redo"
+msgstr "Rifai"
#: editor/editor_node.cpp
msgid "Revert Scene"
-msgstr "Ripristina Scena"
+msgstr "Ripristina scena"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
@@ -2353,7 +2360,7 @@ msgstr "Progetto"
#: editor/editor_node.cpp
msgid "Project Settings"
-msgstr "Impostazioni Progetto"
+msgstr "Impostazioni progetto"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
@@ -2369,7 +2376,7 @@ msgstr "Apri la cartella del progetto"
#: editor/editor_node.cpp
msgid "Quit to Project List"
-msgstr "Esci alla Lista Progetti"
+msgstr "Esci e torna alla lista progetti"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
@@ -2378,7 +2385,7 @@ msgstr "Debug"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
-msgstr "Distribuzione con il Debug Remoto"
+msgstr "Distribuzione con Debug remoto"
#: editor/editor_node.cpp
msgid ""
@@ -2409,14 +2416,14 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
-msgstr "Forme di Collisione Visibili"
+msgstr "Forme di collisione visibili"
#: editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
-"Le forme di collisione e i nodi di raycast (per il 2D e 3D) Saranno visibili "
+"Le forme di collisione e i nodi di raycast (per il 2D e 3D) saranno visibili "
"nel gioco in esecuzione se l'opzione è attiva."
#: editor/editor_node.cpp
@@ -2433,7 +2440,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
-msgstr "Sincronizza Cambiamenti Scena"
+msgstr "Sincronizza cambiamenti scena"
#: editor/editor_node.cpp
msgid ""
@@ -2444,12 +2451,12 @@ msgid ""
msgstr ""
"Quando questa opzione è attiva, qualsiasi cambiamento fatto alla scena "
"nell'editor sarà replicato nel gioco in esecuzione.\n"
-"Quando usata remotamente su un dispositivo, essa è più efficiente con il "
+"Quando usata in remoto su un dispositivo, sarà più efficiente con un "
"filesystem in rete."
#: editor/editor_node.cpp
msgid "Sync Script Changes"
-msgstr "Sincronizza Cambiamenti Script"
+msgstr "Sincronizza cambiamenti script"
#: editor/editor_node.cpp
msgid ""
@@ -2460,7 +2467,7 @@ msgid ""
msgstr ""
"Quando questa opzione è attiva, qualsiasi script salvato verrà ricaricato "
"nel gioco in esecuzione.\n"
-"Quando usata remotamente su un dispositivo, essa è più efficiente con il "
+"Quando usata in remoto su un dispositivo, sarà più efficiente con un "
"filesystem in rete."
#: editor/editor_node.cpp
@@ -2469,31 +2476,31 @@ msgstr "Editor"
#: editor/editor_node.cpp editor/settings_config_dialog.cpp
msgid "Editor Settings"
-msgstr "Impostazioni Editor"
+msgstr "Impostazioni editor"
#: editor/editor_node.cpp
msgid "Editor Layout"
-msgstr "Layout dell'Editor"
+msgstr "Layout dell'editor"
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
-msgstr "Abilita/Disabilita Fullscreen"
+msgstr "Abilita/Disabilita modalità a schermo intero"
#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
-msgstr "Apri Cartella Dati/Impostazioni Editor"
+msgstr "Apri cartella dati/impostazioni editor"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
-msgstr "Apri la Cartella Dati dell'Editor"
+msgstr "Apri la cartella dati dell'editor"
#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
-msgstr "Apri Cartella Impostazioni Editor"
+msgstr "Apri cartella impostazioni editor"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
-msgstr "Gestisci Template d'Esportazione"
+msgstr "Gestisci template d'esportazione"
#: editor/editor_node.cpp
msgid "Help"
@@ -2509,15 +2516,15 @@ msgstr "Cerca"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Online Docs"
-msgstr "Documentazione Online"
+msgstr "Documentazione online"
#: editor/editor_node.cpp
msgid "Q&A"
-msgstr "Domande e Risposte"
+msgstr "Domande e risposte"
#: editor/editor_node.cpp
msgid "Issue Tracker"
-msgstr "Tracciatore Segnalazioni"
+msgstr "Tracciatore segnalazioni"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -2533,7 +2540,7 @@ msgstr "Esegui il progetto."
#: editor/editor_node.cpp
msgid "Play"
-msgstr "Play"
+msgstr "Esegui"
#: editor/editor_node.cpp
msgid "Pause the scene"
@@ -2549,7 +2556,7 @@ msgstr "Ferma la scena."
#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
-msgstr "Stop"
+msgstr "Ferma"
#: editor/editor_node.cpp
msgid "Play the edited scene."
@@ -2557,7 +2564,7 @@ msgstr "Esegui la scena in modifica."
#: editor/editor_node.cpp
msgid "Play Scene"
-msgstr "Esegui Scena"
+msgstr "Esegui scena"
#: editor/editor_node.cpp
msgid "Play custom scene"
@@ -2565,7 +2572,7 @@ msgstr "Esegui scena personalizzata"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
-msgstr "Esegui Scena Personalizzata"
+msgstr "Esegui scena personalizzata"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
@@ -2574,23 +2581,23 @@ msgstr "Il cambiamento dei driver video necessita il riavvio dell'editor."
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
msgid "Save & Restart"
-msgstr "Salva e Riavvia"
+msgstr "Salva e riavvia"
#: editor/editor_node.cpp
msgid "Spins when the editor window redraws."
-msgstr "Gira quando l'editor viene ridisegnato."
+msgstr "Gira quando la finestra dell'editor viene ridisegnata."
#: editor/editor_node.cpp
msgid "Update Always"
-msgstr "Aggiorna Sempre"
+msgstr "Aggiorna sempre"
#: editor/editor_node.cpp
msgid "Update Changes"
-msgstr "Aggiorna Cambiamenti"
+msgstr "Aggiorna cambiamenti"
#: editor/editor_node.cpp
msgid "Disable Update Spinner"
-msgstr "Disabilita lo Spinner di Update"
+msgstr "Disabilita l'icona girevole di aggiornamento"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
@@ -2599,11 +2606,11 @@ msgstr "Importa"
#: editor/editor_node.cpp
msgid "FileSystem"
-msgstr "FileSystem"
+msgstr "Filesystem"
#: editor/editor_node.cpp
msgid "Inspector"
-msgstr "Inspector"
+msgstr "Ispettore"
#: editor/editor_node.cpp
msgid "Node"
@@ -2611,7 +2618,7 @@ msgstr "Nodo"
#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
-msgstr "Espandi Pannello Inferiore"
+msgstr "Espandi pannello inferiore"
#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
@@ -2623,19 +2630,19 @@ msgstr "Non salvare"
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
-msgstr "Importa templates Da File ZIP"
+msgstr "Importa template da un file ZIP"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export Project"
-msgstr "Esporta Progetto"
+msgstr "Esporta progetto"
#: editor/editor_node.cpp
msgid "Export Library"
-msgstr "Esporta Libreria"
+msgstr "Esporta libreria"
#: editor/editor_node.cpp
msgid "Merge With Existing"
-msgstr "Unisci Con Esistente"
+msgstr "Unisci con esistente"
#: editor/editor_node.cpp
msgid "Password:"
@@ -2643,15 +2650,15 @@ msgstr "Password:"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
-msgstr "Apri e Esegui uno Script"
+msgstr "Apri ed esegui uno script"
#: editor/editor_node.cpp
msgid "New Inherited"
-msgstr "Nuova Ereditata"
+msgstr "Nuova ereditata"
#: editor/editor_node.cpp
msgid "Load Errors"
-msgstr "Carica Errori"
+msgstr "Carica errori"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
@@ -2659,7 +2666,7 @@ msgstr "Seleziona"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
-msgstr "Apri Editor 2D"
+msgstr "Apri editor 2D"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
diff --git a/editor/translations/ja.po b/editor/translations/ja.po
index 67a472c64d..74ea163697 100644
--- a/editor/translations/ja.po
+++ b/editor/translations/ja.po
@@ -26,7 +26,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-04-19 16:33+0000\n"
+"PO-Revision-Date: 2019-05-16 18:49+0000\n"
"Last-Translator: Wataru Onuki <watonu@magadou.com>\n"
"Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
"godot/ja/>\n"
@@ -35,7 +35,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.6-dev\n"
+"X-Generator: Weblate 3.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -171,14 +171,20 @@ msgid "Animation Playback Track"
msgstr "アニメーションå†ç”Ÿãƒˆãƒ©ãƒƒã‚¯"
#: editor/animation_track_editor.cpp
-msgid "Add Track"
-msgstr "トラックを追加"
+#, fuzzy
+msgid "Animation length (frames)"
+msgstr "アニメーションã®é•·ã• (秒)"
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+#, fuzzy
+msgid "Animation length (seconds)"
msgstr "アニメーションã®é•·ã• (秒)"
#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr "トラックを追加"
+
+#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "アニメーションループ"
@@ -1395,33 +1401,31 @@ msgid "Packing"
msgstr "パックã™ã‚‹"
#: editor/editor_export.cpp
-#, fuzzy
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
"対象プラットフォームã§ã¯GLES2ã®ãŸã‚ã«'ETC'テクスãƒãƒ£åœ§ç¸®ãŒå¿…è¦ã§ã™ã€‚プロジェ"
-"クト設定より有効ã«ã—ã¦ãã ã•ã„。"
+"クト設定より 'Import Etc' をオンã«ã—ã¦ãã ã•ã„。"
#: editor/editor_export.cpp
-#, fuzzy
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
-"対象プラットフォームã§ã¯GLES2ã®ãŸã‚ã«'ETC'テクスãƒãƒ£åœ§ç¸®ãŒå¿…è¦ã§ã™ã€‚プロジェ"
-"クト設定より有効ã«ã—ã¦ãã ã•ã„。"
+"対象プラットフォームã§ã¯GLES3ã®ãŸã‚ã«'ETC2'テクスãƒãƒ£åœ§ç¸®ãŒå¿…è¦ã§ã™ã€‚プロジェ"
+"クト設定より 'Import Etc 2' をオンã«ã—ã¦ãã ã•ã„。"
#: editor/editor_export.cpp
-#, fuzzy
msgid ""
"Target platform requires 'ETC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
-"対象プラットフォームã§ã¯GLES2ã®ãŸã‚ã«'ETC'テクスãƒãƒ£åœ§ç¸®ãŒå¿…è¦ã§ã™ã€‚プロジェ"
-"クト設定より有効ã«ã—ã¦ãã ã•ã„。"
+"対象プラットフォームã§ã¯GLES2ã¸ãƒ•ã‚©ãƒ¼ãƒ«ãƒãƒƒã‚¯ã™ã‚‹ãŸã‚ã«'ETC'テクスãƒãƒ£åœ§ç¸®ãŒ"
+"å¿…è¦ã§ã™ã€‚プロジェクト設定より 'Import Etc' をオンã«ã™ã‚‹ã‹ã€'Fallback To "
+"Gles 2' をオフã«ã—ã¦ãã ã•ã„。"
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
diff --git a/editor/translations/ka.po b/editor/translations/ka.po
index 26eabd113b..58114e6cef 100644
--- a/editor/translations/ka.po
+++ b/editor/translations/ka.po
@@ -162,15 +162,20 @@ msgid "Animation Playback Track"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Add Track"
-msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ თრექის დáƒáƒ›áƒáƒ¢áƒ”ბáƒ"
+#, fuzzy
+msgid "Animation length (frames)"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ ხáƒáƒœáƒ’რძლივáƒáƒ‘რ(წáƒáƒ›áƒ”ბში)."
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Animation Length Time (seconds)"
+msgid "Animation length (seconds)"
msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ ხáƒáƒœáƒ’რძლივáƒáƒ‘რ(წáƒáƒ›áƒ”ბში)."
#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ თრექის დáƒáƒ›áƒáƒ¢áƒ”ბáƒ"
+
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Animation Looping"
msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ ბრუნვáƒ"
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index eb7964f81d..f92a66c981 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -17,8 +17,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-04-05 13:04+0000\n"
-"Last-Translator: moolow <copyhyeon@gmail.com>\n"
+"PO-Revision-Date: 2019-05-10 08:15+0000\n"
+"Last-Translator: 송태섭 <xotjq237@gmail.com>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot/ko/>\n"
"Language: ko\n"
@@ -26,7 +26,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.6-dev\n"
+"X-Generator: Weblate 3.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -163,14 +163,20 @@ msgid "Animation Playback Track"
msgstr "애니메ì´ì…˜ ìž¬ìƒ íŠ¸ëž™"
#: editor/animation_track_editor.cpp
-msgid "Add Track"
-msgstr "트랙 추가"
+#, fuzzy
+msgid "Animation length (frames)"
+msgstr "애니메ì´ì…˜ ê¸¸ì´ ì‹œê°„ (ì´ˆ)"
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+#, fuzzy
+msgid "Animation length (seconds)"
msgstr "애니메ì´ì…˜ ê¸¸ì´ ì‹œê°„ (ì´ˆ)"
#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr "트랙 추가"
+
+#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "애니메ì´ì…˜ 반복"
@@ -250,11 +256,11 @@ msgstr "입방형"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
-msgstr "í´ëž¨í”„ 루프 ì¸í„°í”„리터"
+msgstr "루프 보간 고정"
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
-msgstr "ëž© 루프 ì¸í„°í”„리터"
+msgstr "루프 ë³´ê°„ ê°ì¶”기"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -422,9 +428,8 @@ msgid "Group tracks by node or display them as plain list."
msgstr "노드 별로 ê·¸ë£¹ì„ íŠ¸ëž™ 하거나 ì¼ë°˜ 목ë¡ìœ¼ë¡œ 표시합니다."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Snap:"
-msgstr "스냅"
+msgstr "스냅:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
@@ -432,7 +437,7 @@ msgstr "애니메ì´ì…˜ 단계 ê°’."
#: editor/animation_track_editor.cpp
msgid "Seconds"
-msgstr ""
+msgstr "ì´ˆ"
#: editor/animation_track_editor.cpp
msgid "FPS"
@@ -4773,20 +4778,19 @@ msgstr "ë ˆì´ì•„웃"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
-msgstr ""
+msgstr "키를 삽입하기 위한 전환 마스í¬."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation mask for inserting keys."
-msgstr ""
+msgstr "키를 삽입하기 위한 회전 마스í¬."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale mask for inserting keys."
-msgstr ""
+msgstr "키를 삽입하기 위한 규모 마스í¬."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Insert keys (based on mask)."
-msgstr "키 삽입 (Ins 키)"
+msgstr "키 삽입 (ë§ˆìŠ¤í¬ ê¸°ì¤€)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
@@ -4795,11 +4799,13 @@ msgid ""
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""
+"물체가 ì „í™˜ë  ë•Œ ìžë™ìœ¼ë¡œ 키를 삽입합니다, 회전 ë˜ëŠ” 규모 (ë§ˆìŠ¤í¬ ê¸°ì¤€).\n"
+"키는 기존 트랙ì—만 추가ë˜ë©°, 새 íŠ¸ëž™ì´ ë§Œë“¤ì–´ì§€ì§€ 않습니다.\n"
+"처ìŒì— 키는 수ë™ìœ¼ë¡œ 삽입하여야 합니다."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Auto Insert Key"
-msgstr "애니메ì´ì…˜ 키 삽입"
+msgstr "ìžë™ 키 삽입"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
@@ -5785,9 +5791,8 @@ msgid "Save Theme As..."
msgstr "테마 다른 ì´ë¦„으로 저장..."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "%s Class Reference"
-msgstr " í´ëž˜ìŠ¤ ë ˆí¼ëŸ°ìŠ¤"
+msgstr "%s í´ëž˜ìŠ¤ 참조"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
@@ -6420,7 +6425,7 @@ msgstr "í¬ê¸° ì¡°ì ˆ 모드 (R)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
-msgstr "로컬 좌표"
+msgstr "지역 좌표"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Space Mode (%s)"
@@ -6612,24 +6617,20 @@ msgid "Nameless gizmo"
msgstr "ì´ë¦„없는 오브ì íŠ¸ì˜ 중심ì "
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create Mesh2D"
-msgstr "2D 메시 만들기"
+msgstr "Mesh2D 만들기"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon2D"
-msgstr "í´ë¦¬ê³¤3D 만들기"
+msgstr "Polygon2D 만들기"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create CollisionPolygon2D"
-msgstr "내비게ì´ì…˜ ì¶©ëŒ í´ë¦¬ê³¤ 만들기"
+msgstr "CollisionPolygon2D 만들기"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create LightOccluder2D"
-msgstr "Occluder í´ë¦¬ê³¤ 만들기"
+msgstr "LightOccluder2D 만들기"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
@@ -6641,46 +6642,39 @@ msgstr "스프ë¼ì´íŠ¸ê°€ 애니메ì´ì…˜ í”„ë ˆìž„ì„ ì‚¬ìš©í•´ì„œ 메시로 ì
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
-msgstr "유효하지 ì•Šì€ í˜•ìƒ, 메시로 대체할 수 없습니다."
+msgstr "ìž˜ëª»ëœ í˜•íƒœ, 메시로 대체할 수 없습니다."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Invalid geometry, can't create polygon."
-msgstr "유효하지 ì•Šì€ í˜•ìƒ, 메시로 대체할 수 없습니다."
+msgstr "ìž˜ëª»ëœ í˜•íƒœ, í´ë¦¬ê³¤ì„ 만들 수 없습니다."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Invalid geometry, can't create collision polygon."
-msgstr "유효하지 ì•Šì€ í˜•ìƒ, 메시로 대체할 수 없습니다."
+msgstr "ìž˜ëª»ëœ í˜•íƒœ, ì¶©ëŒ í´ë¦¬ê³¤ì„ 만들 수 없습니다."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Invalid geometry, can't create light occluder."
-msgstr "유효하지 ì•Šì€ í˜•ìƒ, 메시로 대체할 수 없습니다."
+msgstr "ìž˜ëª»ëœ í˜•íƒœ, 조명 ì–´í´ë£¨ë”를 만들 수 없습니다."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
msgstr "스프ë¼ì´íŠ¸"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Convert to Mesh2D"
-msgstr "2D 메시로 전환"
+msgstr "Mesh2D로 전환"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Convert to Polygon2D"
-msgstr "í´ë¦¬ê³¤ ì´ë™"
+msgstr "Polygon2D로 전환"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create CollisionPolygon2D Sibling"
-msgstr "내비게ì´ì…˜ ì¶©ëŒ í´ë¦¬ê³¤ 만들기"
+msgstr "CollisionPolygon2D 노드 만들기"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create LightOccluder2D Sibling"
-msgstr "Occluder í´ë¦¬ê³¤ 만들기"
+msgstr "LightOccluder2D 노드 만들기"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
@@ -7266,7 +7260,6 @@ msgid "Duplicate Nodes"
msgstr "노드 복제"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Delete Nodes"
msgstr "노드 삭제"
@@ -8974,7 +8967,7 @@ msgstr "ë¼ì´ë¸ŒëŸ¬ë¦¬ë“¤: "
#: modules/gdnative/register_types.cpp
msgid "GDNative"
-msgstr "GD네ì´í‹°ë¸Œ"
+msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
diff --git a/editor/translations/lt.po b/editor/translations/lt.po
index 22fe1747e6..e21910b69f 100644
--- a/editor/translations/lt.po
+++ b/editor/translations/lt.po
@@ -158,12 +158,18 @@ msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Add Track"
-msgstr "Animacija: Pridėti Takelį"
+msgid "Animation length (frames)"
+msgstr "Animacija"
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
-msgstr ""
+#, fuzzy
+msgid "Animation length (seconds)"
+msgstr "Animacijos Nodas"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "Animacija: Pridėti Takelį"
#: editor/animation_track_editor.cpp
#, fuzzy
diff --git a/editor/translations/lv.po b/editor/translations/lv.po
index a8acaaf300..d0d40ffcc5 100644
--- a/editor/translations/lv.po
+++ b/editor/translations/lv.po
@@ -157,14 +157,20 @@ msgid "Animation Playback Track"
msgstr "AnimÄcijas atskaņoÅ¡anas celiņs"
#: editor/animation_track_editor.cpp
-msgid "Add Track"
-msgstr "Pievienot celiņu"
+#, fuzzy
+msgid "Animation length (frames)"
+msgstr "AnimÄcijas Garums (sekundes)"
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+#, fuzzy
+msgid "Animation length (seconds)"
msgstr "AnimÄcijas Garums (sekundes)"
#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr "Pievienot celiņu"
+
+#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "AnimÄciju Cilpa"
diff --git a/editor/translations/mi.po b/editor/translations/mi.po
index 30d76b28d3..4bb8d367f0 100644
--- a/editor/translations/mi.po
+++ b/editor/translations/mi.po
@@ -144,11 +144,15 @@ msgid "Animation Playback Track"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Add Track"
+msgid "Animation length (frames)"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+msgid "Animation length (seconds)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track"
msgstr ""
#: editor/animation_track_editor.cpp
diff --git a/editor/translations/ml.po b/editor/translations/ml.po
index 215ca3d2cc..2dc5014173 100644
--- a/editor/translations/ml.po
+++ b/editor/translations/ml.po
@@ -152,11 +152,15 @@ msgid "Animation Playback Track"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Add Track"
+msgid "Animation length (frames)"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+msgid "Animation length (seconds)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track"
msgstr ""
#: editor/animation_track_editor.cpp
diff --git a/editor/translations/ms.po b/editor/translations/ms.po
index f253cca02b..07647f5341 100644
--- a/editor/translations/ms.po
+++ b/editor/translations/ms.po
@@ -157,15 +157,19 @@ msgid "Animation Playback Track"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Add Track"
-msgstr "Anim Tambah Trek"
+msgid "Animation length (frames)"
+msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+msgid "Animation length (seconds)"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "Anim Tambah Trek"
+
+#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr ""
diff --git a/editor/translations/nb.po b/editor/translations/nb.po
index 26bd0cc890..af0f07cf1b 100644
--- a/editor/translations/nb.po
+++ b/editor/translations/nb.po
@@ -13,11 +13,12 @@
# passeride <lukas@passeride.com>, 2017.
# Byzantin <kasper-hoel@hotmail.com>, 2018.
# Hans-Marius Øverås <hansmariusoveras@gmail.com>, 2019.
+# Revolution <revosw@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-04-23 15:48+0000\n"
+"PO-Revision-Date: 2019-05-04 13:48+0000\n"
"Last-Translator: Allan Nordhøy <epost@anotheragency.no>\n"
"Language-Team: Norwegian Bokmål <https://hosted.weblate.org/projects/godot-"
"engine/godot/nb_NO/>\n"
@@ -143,7 +144,7 @@ msgstr "Endre Animasjonsnavn:"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
-msgstr ""
+msgstr "Endre Animasjonssløyfe"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -177,16 +178,21 @@ msgstr "Stopp avspilling av animasjon. (S)"
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Add Track"
-msgstr "Anim Legg til Spor"
+msgid "Animation length (frames)"
+msgstr "Animasjon lengde (i sekunder)."
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Animation Length Time (seconds)"
+msgid "Animation length (seconds)"
msgstr "Animasjon lengde (i sekunder)."
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Add Track"
+msgstr "Anim Legg til Spor"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Animation Looping"
msgstr "Animasjons-zoom."
@@ -239,7 +245,7 @@ msgstr "X-Fade Tid (s):"
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
-msgstr ""
+msgstr "Veksl Aktivering Av Spor"
#: editor/animation_track_editor.cpp
msgid "Continuous"
@@ -273,11 +279,11 @@ msgstr "Kubisk"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
-msgstr ""
+msgstr "Klem Sløyfeinterp"
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
-msgstr ""
+msgstr "Pakk Inn Sløyfeinterp"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -351,14 +357,12 @@ msgid "Anim Insert Key"
msgstr "Anim Sett Inn Nøkkel"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Step"
-msgstr "Endre Animasjonsnavn:"
+msgstr "Endre Animasjonstrinn"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Rearrange Tracks"
-msgstr "Omorganiser Autoloads"
+msgstr "Omorganiser Spor"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -378,7 +382,6 @@ msgstr ""
"-AudioStreamPlayer3D"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "Animasjonsspor kan kun peke på AnimationPlayer-noder."
@@ -418,9 +421,8 @@ msgid "Add Track Key"
msgstr "Anim Legg til Spor"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Track path is invalid, so can't add a method key."
-msgstr "Sporsti er ugyldig, så kan ikke legge til metodenøkkel."
+msgstr "Sporsti er ugyldig, så kan ikke legge til en metodenøkkel."
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -477,11 +479,11 @@ msgstr "Animasjonstre er gyldig."
#: editor/animation_track_editor.cpp
msgid "Seconds"
-msgstr ""
+msgstr "Sekunder"
#: editor/animation_track_editor.cpp
msgid "FPS"
-msgstr ""
+msgstr "FPS"
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -612,11 +614,11 @@ msgstr "Lydklipp:"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
-msgstr ""
+msgstr "Endre Forskyvning Av Lydklippets Start"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
-msgstr ""
+msgstr "Endre Forskyvning Av Lydklippets Slutt"
#: editor/array_property_edit.cpp
msgid "Resize Array"
@@ -688,7 +690,7 @@ msgstr "Advarsler"
#: editor/code_editor.cpp
msgid "Line and column numbers."
-msgstr ""
+msgstr "Linje- og kolonnenummer."
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -1445,12 +1447,16 @@ msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
+"MÃ¥lplatform krever 'ETC' teksturkomprimering for GLES2. Aktiver 'Importer "
+"Etc' i Prosjektinnstillinger."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
+"MÃ¥lplatform krever 'ETC' teksturkomprimering for GLES3. Aktiver 'Importer "
+"Etc 2' i Prosjektinnstillinger."
#: editor/editor_export.cpp
msgid ""
@@ -1459,6 +1465,10 @@ msgid ""
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
+"MÃ¥lplatform krever 'ETC' teksturkomprimering for drivertilbakefallet til "
+"GLES2.\n"
+"Aktiver 'Importer Etc' i Prosjektinnstillinger, eller deaktiver "
+"'Drivertilbakefall Aktivert'."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -1857,7 +1867,7 @@ msgstr "Eksport av prosjektet mislyktes med feilkode %d."
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
-msgstr ""
+msgstr "Importerte ressurser kan ikke lagres."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
@@ -1873,6 +1883,8 @@ msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
+"Denne ressursen kan ikke lagres fordi den hører ikke til den redigerte "
+"scenen. Gjør den unik først."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
@@ -2102,7 +2114,7 @@ msgstr "Kunne ikke laste ressurs."
#: editor/editor_node.cpp
msgid "A root node is required to save the scene."
-msgstr ""
+msgstr "En rotnode kreves for å lagre scenen."
#: editor/editor_node.cpp
msgid "Save Scene As..."
@@ -2544,7 +2556,7 @@ msgstr "Redigeringsverktøy-instillinger"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
-msgstr ""
+msgstr "Ã…pne Redigererdatamappen"
#: editor/editor_node.cpp
#, fuzzy
@@ -2958,12 +2970,12 @@ msgstr "Nytt navn:"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
-msgstr ""
+msgstr "Legg Til Nøkkel/Verdi Par"
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Item"
-msgstr ""
+msgstr "Fjern Gjenstand"
#: editor/editor_run_native.cpp
msgid "Select device from the list"
@@ -3400,7 +3412,7 @@ msgstr "En fil eller mappe med dette navnet eksisterer allerede."
#: editor/filesystem_dock.cpp
msgid "Overwrite"
-msgstr ""
+msgstr "Overskriv"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
@@ -3557,7 +3569,7 @@ msgstr "Importerer Scene..."
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
-msgstr ""
+msgstr "Genererer Lyskart"
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
@@ -3611,16 +3623,19 @@ msgstr "Reimporter"
#: editor/import_dock.cpp
msgid "Save scenes, re-import and restart"
-msgstr ""
+msgstr "Lagre scener, om-importer og start om"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
-msgstr ""
+msgstr "Ã… endre typen av en importert fil krever omstart av redigereren"
#: editor/import_dock.cpp
+#, fuzzy
msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+"ADVARSEL: ___ eksister som bruker denne ressursen, det kan hende de ikke "
+"laster inn riktig."
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
@@ -3733,7 +3748,7 @@ msgstr "Plugins"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
-msgstr ""
+msgstr "Undermappe:"
#: editor/plugin_config_dialog.cpp
msgid "Language:"
@@ -3834,7 +3849,7 @@ msgstr "Endre Blend-Tid"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
-msgstr ""
+msgstr "Denne typen node kan ikke bli brukt. Kun rotnoder er tillatt."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3855,7 +3870,7 @@ msgstr "Fjern Stipunkt"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
-msgstr ""
+msgstr "Flytt BlendSpace1D Nodepunkt"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3874,7 +3889,7 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
-msgstr ""
+msgstr "Velg og flytt punkt, lag punkt med høyre museklikk."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index 6eb5a47d21..a9d958478a 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -32,12 +32,14 @@
# jef dered <themen098s@vivaldi.net>, 2019.
# Alex H. <sandertjeh13@hotmail.com>, 2019.
# edouardgr <edouard.gruyters@gmail.com>, 2019.
+# Jimmy De Smet <J773@telenet.be>, 2019.
+# Bastiaan van der Plaat <bastiaan.v.d.plaat@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-04-25 11:54+0000\n"
-"Last-Translator: edouardgr <edouard.gruyters@gmail.com>\n"
+"PO-Revision-Date: 2019-05-19 07:48+0000\n"
+"Last-Translator: Alex H. <sandertjeh13@hotmail.com>\n"
"Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/"
"nl/>\n"
"Language: nl\n"
@@ -182,14 +184,20 @@ msgid "Animation Playback Track"
msgstr "Animatie Terugspelen Track"
#: editor/animation_track_editor.cpp
-msgid "Add Track"
-msgstr "Track Toevoegen"
+#, fuzzy
+msgid "Animation length (frames)"
+msgstr "Animatielengte (in seconden)"
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+#, fuzzy
+msgid "Animation length (seconds)"
msgstr "Animatielengte (in seconden)"
#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr "Track Toevoegen"
+
+#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "Animatie Loopen"
@@ -207,13 +215,12 @@ msgid "Anim Clips:"
msgstr "Animatieclips:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Track Path"
-msgstr "Wijzig Array Waarde"
+msgstr "Verander Track pad"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
-msgstr "Aan-uitschakelaar Track."
+msgstr "Schakel deze track aan/uit."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
@@ -234,12 +241,11 @@ msgstr "Verwijder deze track."
#: editor/animation_track_editor.cpp
msgid "Time (s): "
-msgstr "Tijd (s): "
+msgstr "Tijd (en): "
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Toggle Track Enabled"
-msgstr "Verander de ingeschakelde track"
+msgstr "Track schakelaar ingeschakeld"
#: editor/animation_track_editor.cpp
msgid "Continuous"
@@ -285,11 +291,11 @@ msgstr "Voer Sleutel in"
#: editor/animation_track_editor.cpp
msgid "Duplicate Key(s)"
-msgstr "Dupliceer Key(s)"
+msgstr "Dupliceer Sleutel(s)"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
-msgstr "Verwijder Key(s)"
+msgstr "Verwijder Sleutel(s)"
#: editor/animation_track_editor.cpp
msgid "Change Animation Update Mode"
@@ -349,7 +355,6 @@ msgid "Change Animation Step"
msgstr "Verander Animatiestappen"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Rearrange Tracks"
msgstr "Herschik Tracks"
@@ -396,14 +401,12 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr "Track is niet van het type Spatial, kan geen key invoegen"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Transform Track Key"
-msgstr "3D Transformatie Track"
+msgstr "Voeg Transformatie Track Sleutel toe"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Track Key"
-msgstr "Track Toevoegen"
+msgstr "Voeg Track sleutel toe"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
@@ -412,7 +415,7 @@ msgstr "Track path is niet geldig, dus kan geen methode key toevoegen."
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Add Method Track Key"
-msgstr "Methode Invocatie Track"
+msgstr "Voeg Methode Track sleutel toe"
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
@@ -452,7 +455,7 @@ msgstr "Sporen weergeven op basis van nodes of als lijst."
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Snap:"
-msgstr "Snap"
+msgstr "Snap:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
@@ -460,7 +463,7 @@ msgstr "Animatie stap waarde."
#: editor/animation_track_editor.cpp
msgid "Seconds"
-msgstr ""
+msgstr "Seconden"
#: editor/animation_track_editor.cpp
msgid "FPS"
@@ -504,14 +507,12 @@ msgid "Delete Selection"
msgstr "Verwijder Selectie"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Next Step"
-msgstr "Ga Naar Volgende Stap"
+msgstr "Ga naar Volgende Stap"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Previous Step"
-msgstr "Ga Naar Vorige Stap"
+msgstr "Ga naar Vorige Stap"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
@@ -588,15 +589,15 @@ msgstr "Kopiëren"
#: editor/animation_track_editor_plugins.cpp
#, fuzzy
msgid "Add Audio Track Clip"
-msgstr "Audioclips:"
+msgstr "Voeg audiospoorclip toe"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
-msgstr ""
+msgstr "Wijzig start afwijking van audiospoorclip"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
-msgstr ""
+msgstr "Wijzig eind afwijking van audiospoorclip"
#: editor/array_property_edit.cpp
msgid "Resize Array"
@@ -752,9 +753,8 @@ msgid "Disconnect '%s' from '%s'"
msgstr "Ontkoppel '%s' van '%s'"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Disconnect all from signal: '%s'"
-msgstr "Ontkoppel '%s' van '%s'"
+msgstr "Ontkoppel alles van signaal: '%s'"
#: editor/connections_dialog.cpp
msgid "Connect..."
@@ -788,9 +788,8 @@ msgstr ""
"Weet je zeker dat je alle verbindingen naar dit signaal wilt verwijderen?"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Disconnect All"
-msgstr "Losmaken"
+msgstr "Ontkoppel Alles"
#: editor/connections_dialog.cpp
msgid "Edit..."
@@ -934,9 +933,8 @@ msgid "Error loading:"
msgstr "Error bij het laden van:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Load failed due to missing dependencies:"
-msgstr "Scene faalde om te laden door ontbrekende afhankelijkheden:"
+msgstr "Laden mislukt vanwege het ontbrekende van afhankelijkheden:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
@@ -1236,7 +1234,7 @@ msgstr "Bus Toevoegen"
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Add a new Audio Bus to this layout."
-msgstr "Sla Audio Bus Layout Op Als..."
+msgstr "Voeg een nieuwe Audio Bus toe aan deze layout."
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
@@ -1558,14 +1556,12 @@ msgid "Move Favorite Down"
msgstr "Verplaats Favoriet Naar Beneden"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Previous Folder"
-msgstr "Vorig tabblad"
+msgstr "Vorige Folder"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Next Folder"
-msgstr "Map Maken"
+msgstr "Volgende Folder"
#: editor/editor_file_dialog.cpp
msgid "Go to parent folder"
@@ -1581,9 +1577,8 @@ msgid "View items as a grid of thumbnails."
msgstr "Toon items in een miniatuurraster."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "View items as a list."
-msgstr "Bekijk objecten als een lijst"
+msgstr "Bekijk items als een lijst."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
@@ -1893,6 +1888,8 @@ msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
+"Deze scene kan niet opgeslagen worden vanwege een cyclische instantiëring.\n"
+"Opslaan is pas mogelijk als dit opgelost wordt."
#: editor/editor_node.cpp
msgid ""
@@ -4254,6 +4251,8 @@ msgstr "De uitgekozen knoop of overgang verwijderen."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""
+"Schakel tussen automatisch afspelen van deze animatie bij start, herstart of "
+"zoek naar nul."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
@@ -4902,16 +4901,19 @@ msgid "Layout"
msgstr "Indeling"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Translation mask for inserting keys."
-msgstr ""
+msgstr "Vertaalmasker voor het invoegen van sleutels."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Rotation mask for inserting keys."
-msgstr ""
+msgstr "Rotatiemasker voor het invoegen van sleutels."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Scale mask for inserting keys."
-msgstr ""
+msgstr "Schaalmasker voor het invoegen van sleutels."
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -4919,12 +4921,18 @@ msgid "Insert keys (based on mask)."
msgstr "Voeg Sleutel in (Bestaande Banen)"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid ""
"Auto insert keys when objects are translated, rotated on scaled (based on "
"mask).\n"
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""
+"Automatische invoegtoetsen bij het vertalen van objecten, geroteerd op "
+"schaal (op basis van masker).\n"
+"Sleutels worden alleen toegevoegd aan bestaande tracks, er worden geen "
+"nieuwe tracks aangemaakt.\n"
+"Sleutels moeten voor de eerste keer handmatig worden ingevoerd."
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5568,7 +5576,7 @@ msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Lengths"
-msgstr ""
+msgstr "Spiegel Lengtehendels"
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
@@ -5681,7 +5689,7 @@ msgstr "Transformatie Type"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint Bone Weights"
-msgstr ""
+msgstr "Teken Botgewichten"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -6101,12 +6109,13 @@ msgid "Open Godot online documentation"
msgstr "Open Godot online documentatie"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
msgid "Request Docs"
-msgstr ""
+msgstr "Verzoek Documenten"
#: editor/plugins/script_editor_plugin.cpp
msgid "Help improve the Godot documentation by giving feedback"
-msgstr ""
+msgstr "Help de Godot-documentatie te verbeteren door feedback te geven"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
@@ -6311,8 +6320,10 @@ msgid "Shader"
msgstr "Shader"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
+"Dit skelet heeft geen botten, creëer enkele Bone2D-knooppunten als kinderen."
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
@@ -6985,8 +6996,9 @@ msgid "SpriteFrames"
msgstr "Sprite-Frames"
#: editor/plugins/texture_region_editor_plugin.cpp
+#, fuzzy
msgid "Set Region Rect"
-msgstr ""
+msgstr "Stel Gebied Vierkant in"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Margin"
@@ -7336,10 +7348,13 @@ msgid "%s file(s) were not added because was already on the list."
msgstr "%s bestand(en) niet toegevoegd omdat deze al op de lijst staan."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""
+"Versleep handles om Vierkant te bewerken.\n"
+"Klik op een andere Tegel om deze te bewerken."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -7493,8 +7508,9 @@ msgid "TileSet"
msgstr "TileSet..."
#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
msgid "Set Uniform Name"
-msgstr ""
+msgstr "Uniforme naam instellen"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -7786,7 +7802,7 @@ msgstr "Kan project.godot niet in projectpad maken."
#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
-msgstr ""
+msgstr "De volgende bestanden konden niet worden uitgepakt:"
#: editor/project_manager.cpp
#, fuzzy
@@ -8405,7 +8421,7 @@ msgstr "Bestand..."
#: editor/property_editor.cpp
msgid "Dir..."
-msgstr ""
+msgstr "Pad..."
#: editor/property_editor.cpp
msgid "Assign"
@@ -8427,7 +8443,7 @@ msgstr "Plak Nodes"
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
-msgstr ""
+msgstr "Bit %d, waarde %d."
#: editor/property_selector.cpp
msgid "Select Property"
@@ -8620,7 +8636,7 @@ msgstr "Scene Uitvoerinstellingen"
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
-msgstr ""
+msgstr "Geen ouder om scenes mee te instantiëren."
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
@@ -8645,16 +8661,19 @@ msgid "Clear Script"
msgstr "Script vrijmaken"
#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "This operation can't be done on the tree root."
-msgstr ""
+msgstr "Deze bewerking kan niet worden uitgevoerd op de tree root."
#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Move Node In Parent"
-msgstr ""
+msgstr "Verplaats knooppunt naar ouder"
#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Move Nodes In Parent"
-msgstr ""
+msgstr "Verplaats knooppunten naar ouder"
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index 7923ebe539..0d663d94e4 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -33,11 +33,12 @@
# Robert <vizz0@onet.pl>, 2019.
# Michał Topa <moonchasered@gmail.com>, 2019.
# Przemysław Pierzga <przemyslawpierzga@gmail.com>, 2019.
+# Artur MaciÄ…g <arturmaciag@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-04-25 11:54+0000\n"
+"PO-Revision-Date: 2019-05-08 11:48+0000\n"
"Last-Translator: Tomek <kobewi4e@gmail.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot/pl/>\n"
@@ -185,14 +186,20 @@ msgid "Animation Playback Track"
msgstr "Ścieżka animacji"
#: editor/animation_track_editor.cpp
-msgid "Add Track"
-msgstr "Dodaj ścieżkę"
+#, fuzzy
+msgid "Animation length (frames)"
+msgstr "Długość animacji (sekundy)"
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+#, fuzzy
+msgid "Animation length (seconds)"
msgstr "Długość animacji (sekundy)"
#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr "Dodaj ścieżkę"
+
+#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "Zapętlenie animacji"
@@ -445,9 +452,8 @@ msgid "Group tracks by node or display them as plain list."
msgstr "Grupuj ścieżki po węzłach lub wyświetl je jako prostą listę."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Snap:"
-msgstr "PrzyciÄ…gaj"
+msgstr "PrzyciÄ…ganie:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
@@ -455,7 +461,7 @@ msgstr "Wartość kroku animacji."
#: editor/animation_track_editor.cpp
msgid "Seconds"
-msgstr ""
+msgstr "sekund"
#: editor/animation_track_editor.cpp
msgid "FPS"
@@ -2218,7 +2224,7 @@ msgstr "Zamknij kartÄ™"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
-msgstr "Przełącz Zakładkę Sceny"
+msgstr "Przełącz zakładkę sceny"
#: editor/editor_node.cpp
msgid "%d more files or folders"
@@ -4822,20 +4828,19 @@ msgstr "Układ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
-msgstr ""
+msgstr "Maska przesunięcia dla wstawiania kluczy."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation mask for inserting keys."
-msgstr ""
+msgstr "Maska obrotu dla wstawiania kluczy."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale mask for inserting keys."
-msgstr ""
+msgstr "Maska skali dla wstawiania kluczy."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Insert keys (based on mask)."
-msgstr "Wstaw klucz (istniejące ścieżki)"
+msgstr "Wstaw klucze (w oparciu o maskÄ™)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
@@ -4844,11 +4849,15 @@ msgid ""
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""
+"Automatycznie wstaw klucze, kiedy obiekt jest przesuwany, obracany lub "
+"skalowany (w oparciu o maskÄ™).\n"
+"Klucze są dodawane tylko do istniejących ścieżek, żadne nowe ścieżki nie "
+"zostanÄ… utworzone.\n"
+"Za pierwszym razem klucze muszą być umieszczone ręcznie."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Auto Insert Key"
-msgstr "Wstaw klatkÄ™ kluczowÄ…"
+msgstr "Automatycznie wstaw klucz"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
@@ -5834,9 +5843,8 @@ msgid "Save Theme As..."
msgstr "Zapisz motyw jako..."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "%s Class Reference"
-msgstr " - referencja klasy"
+msgstr "Referencja klasy %s"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
@@ -6660,24 +6668,20 @@ msgid "Nameless gizmo"
msgstr "Uchwyt bez nazwy"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create Mesh2D"
-msgstr "Utwórz siatkę 2D"
+msgstr "Utwórz węzeł Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon2D"
-msgstr "Utwórz Wielokąt3D"
+msgstr "Utwórz węzeł Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create CollisionPolygon2D"
-msgstr "Utwórz wielokąt kolizji"
+msgstr "Utwórz węzeł CollisionPolygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create LightOccluder2D"
-msgstr "Stwórz Occluder Polygon"
+msgstr "Utwórz węzeł LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
@@ -6693,43 +6697,36 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "Nieprawidłowa geometria, nie można zastąpić przez siatkę."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Invalid geometry, can't create polygon."
-msgstr "Nieprawidłowa geometria, nie można zastąpić przez siatkę."
+msgstr "Nieprawidłowa geometria, nie można utworzyć wielokąta."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Invalid geometry, can't create collision polygon."
-msgstr "Nieprawidłowa geometria, nie można zastąpić przez siatkę."
+msgstr "Nieprawidłowa geometria, nie można utworzyć wielokąta kolizji."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Invalid geometry, can't create light occluder."
-msgstr "Nieprawidłowa geometria, nie można zastąpić przez siatkę."
+msgstr "Nieprawidłowa geometria, nie można utworzyć przesłaniacza światła."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Convert to Mesh2D"
-msgstr "Konwertuj do siatki 2D"
+msgstr "Zamień na Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Convert to Polygon2D"
-msgstr "Przesuń Wielokąt"
+msgstr "Zamień na Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create CollisionPolygon2D Sibling"
-msgstr "Utwórz wielokąt kolizji"
+msgstr "Utwórz równorzędny węzeł CollisionPolygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create LightOccluder2D Sibling"
-msgstr "Stwórz Occluder Polygon"
+msgstr "Utwórz równorzędny węzeł LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
@@ -7314,9 +7311,8 @@ msgid "Duplicate Nodes"
msgstr "Duplikuj węzły"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Delete Nodes"
-msgstr "Usuń węzeł"
+msgstr "Usuń węzły"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
diff --git a/editor/translations/pr.po b/editor/translations/pr.po
index 0aa4cbbca8..914145719d 100644
--- a/editor/translations/pr.po
+++ b/editor/translations/pr.po
@@ -168,11 +168,16 @@ msgid "Animation Playback Track"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Add Track"
+#, fuzzy
+msgid "Animation length (frames)"
+msgstr "Yer unique name be evil."
+
+#: editor/animation_track_editor.cpp
+msgid "Animation length (seconds)"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+msgid "Add Track"
msgstr ""
#: editor/animation_track_editor.cpp
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index 9dc52df2be..5412309075 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -58,12 +58,13 @@
# Hans M. Boron <hansmateusboron@gmail.com>, 2019.
# Gustavo Bolanho <jdmapas@gmail.com>, 2019.
# Nilton Bendini Junior <almascelulas@bol.com.br>, 2019.
+# Ivo Nascimento <iannsp@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2019-04-19 16:33+0000\n"
-"Last-Translator: Nilton Bendini Junior <almascelulas@bol.com.br>\n"
+"PO-Revision-Date: 2019-04-29 08:48+0000\n"
+"Last-Translator: Ivo Nascimento <iannsp@gmail.com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_BR/>\n"
"Language: pt_BR\n"
@@ -71,7 +72,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 3.6-dev\n"
+"X-Generator: Weblate 3.6.1\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -207,14 +208,20 @@ msgid "Animation Playback Track"
msgstr "Faixa de Reprodução de Animação"
#: editor/animation_track_editor.cpp
-msgid "Add Track"
-msgstr "Adicionar Trilha"
+#, fuzzy
+msgid "Animation length (frames)"
+msgstr "Duração da Animação (em segundos)"
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+#, fuzzy
+msgid "Animation length (seconds)"
msgstr "Duração da Animação (em segundos)"
#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr "Adicionar Trilha"
+
+#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "Loop da Animação"
@@ -478,7 +485,7 @@ msgstr "Valor do passo de animação."
#: editor/animation_track_editor.cpp
msgid "Seconds"
-msgstr ""
+msgstr "Segundos"
#: editor/animation_track_editor.cpp
msgid "FPS"
diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po
index f9e93885d9..f83c37d2c3 100644
--- a/editor/translations/pt_PT.po
+++ b/editor/translations/pt_PT.po
@@ -18,7 +18,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-03-30 20:04+0000\n"
+"PO-Revision-Date: 2019-04-29 08:48+0000\n"
"Last-Translator: João Lopes <linux-man@hotmail.com>\n"
"Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_PT/>\n"
@@ -27,7 +27,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.6-dev\n"
+"X-Generator: Weblate 3.6.1\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -164,14 +164,20 @@ msgid "Animation Playback Track"
msgstr "Pista de Reprodução de Animação"
#: editor/animation_track_editor.cpp
-msgid "Add Track"
-msgstr "Adicionar Pista"
+#, fuzzy
+msgid "Animation length (frames)"
+msgstr "Duração da Animação (segundos)"
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+#, fuzzy
+msgid "Animation length (seconds)"
msgstr "Duração da Animação (segundos)"
#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr "Adicionar Pista"
+
+#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "Loop da Animação"
@@ -288,11 +294,11 @@ msgstr "Remover Pista de Animação"
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
-msgstr "Criar NOVA Pista para %s e inserir Chave?"
+msgstr "Criar NOVA pista para %s e inserir chave?"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
-msgstr "Criar %d NOVAS Pistas e inserir Chaves?"
+msgstr "Criar %d NOVAS pistas e inserir chaves?"
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
@@ -373,7 +379,7 @@ msgstr "Caminho da pista é inválido, não se consegue adicionar uma chave."
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
-msgstr "Pista não do tipo Spatial, não se consegue inserir chave"
+msgstr "Pista não do tipo Spatial, impossível inserir chave"
#: editor/animation_track_editor.cpp
msgid "Add Transform Track Key"
@@ -385,8 +391,7 @@ msgstr "Adicionar Chave da Pista"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
-msgstr ""
-"Caminho da pista é inválido, não se consegue adicionar uma chave método."
+msgstr "Caminho da pista é inválido, impossível adicionar uma chave método."
#: editor/animation_track_editor.cpp
msgid "Add Method Track Key"
@@ -427,9 +432,8 @@ msgid "Group tracks by node or display them as plain list."
msgstr "Agrupar faixas por nó ou exibi-las como lista simples."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Snap:"
-msgstr "Ajustar"
+msgstr "Ajustar:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
@@ -437,7 +441,7 @@ msgstr "Valor passo da Animação."
#: editor/animation_track_editor.cpp
msgid "Seconds"
-msgstr ""
+msgstr "Segundos"
#: editor/animation_track_editor.cpp
msgid "FPS"
@@ -2846,7 +2850,7 @@ msgstr "Página: "
#: editor/editor_properties_array_dict.cpp
msgid "New Key:"
-msgstr "Novo Chave:"
+msgstr "Nova Chave:"
#: editor/editor_properties_array_dict.cpp
msgid "New Value:"
@@ -4804,20 +4808,19 @@ msgstr "Esquema"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
-msgstr ""
+msgstr "Máscara de translação para inserir chaves."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation mask for inserting keys."
-msgstr ""
+msgstr "Máscara de rotação para inserir chaves."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale mask for inserting keys."
-msgstr ""
+msgstr "Máscara de escala para inserir chaves."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Insert keys (based on mask)."
-msgstr "Inserir Chave (Pistas existentes)"
+msgstr "Inserir chaves (baseado na máscara)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
@@ -4826,11 +4829,15 @@ msgid ""
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""
+"Insere chaves automaticamente quando objetos são movidos, rodados ou "
+"redimensionados (baseado na máscara).\n"
+"Chaves apenas são adicionadas a pistas existentes, não sendo criadas novas "
+"pistas.\n"
+"Chaves têm de ser inseridas manualmente na primeira vez."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Auto Insert Key"
-msgstr "Anim Inserir Chave"
+msgstr "Inserir Chave automaticamente"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
@@ -5816,9 +5823,8 @@ msgid "Save Theme As..."
msgstr "Guardar tema como..."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "%s Class Reference"
-msgstr " Referência de classe"
+msgstr "Referência de classe %s"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
@@ -6228,7 +6234,7 @@ msgstr "A rodar %s graus."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
-msgstr "Edição desativada (nenhuma Chave inserida)."
+msgstr "Edição desativada (nenhuma chave inserida)."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
@@ -6642,24 +6648,20 @@ msgid "Nameless gizmo"
msgstr "Bugiganga sem Nome"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create Mesh2D"
-msgstr "Criar Malha 2D"
+msgstr "Criar Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon2D"
-msgstr "Criar Polygon3D"
+msgstr "Criar Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create CollisionPolygon2D"
-msgstr "Criar Polígono de Colisão"
+msgstr "Criar CollisionPolygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create LightOccluder2D"
-msgstr "Criar Polígono oclusor"
+msgstr "Criar LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
@@ -6674,43 +6676,36 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "Geometria inválida, não substituível por malha."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Invalid geometry, can't create polygon."
-msgstr "Geometria inválida, não substituível por malha."
+msgstr "Geometria inválida, impossível criar polígono."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Invalid geometry, can't create collision polygon."
-msgstr "Geometria inválida, não substituível por malha."
+msgstr "Geometria inválida, impossível criar polígono de colisão."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Invalid geometry, can't create light occluder."
-msgstr "Geometria inválida, não substituível por malha."
+msgstr "Geometria inválida, impossível criar oclusor de luz."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Convert to Mesh2D"
-msgstr "Converter para Malha 2D"
+msgstr "Converter para Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Convert to Polygon2D"
-msgstr "Mover Polígono"
+msgstr "Converter para Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create CollisionPolygon2D Sibling"
-msgstr "Criar Polígono de Colisão"
+msgstr "Criar irmão de CollisionPolygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create LightOccluder2D Sibling"
-msgstr "Criar Polígono oclusor"
+msgstr "Criar irmão de LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
@@ -7295,9 +7290,8 @@ msgid "Duplicate Nodes"
msgstr "Duplicar Nós"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Delete Nodes"
-msgstr "Apagar Nó"
+msgstr "Apagar Nós"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
diff --git a/editor/translations/ro.po b/editor/translations/ro.po
index dbc222bbbf..96565393c6 100644
--- a/editor/translations/ro.po
+++ b/editor/translations/ro.po
@@ -163,16 +163,21 @@ msgstr "Oprește rularea animației. (S)"
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Add Track"
-msgstr "Anim Adăugați Pistă"
+msgid "Animation length (frames)"
+msgstr "Lungime Animație (în secunde)."
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Animation Length Time (seconds)"
+msgid "Animation length (seconds)"
msgstr "Lungime Animație (în secunde)."
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Add Track"
+msgstr "Anim Adăugați Pistă"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Animation Looping"
msgstr "Zoom Animație."
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index b9794177bb..590b9408fd 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -43,12 +43,16 @@
# ÐÑ€Ñений Солодков <arsen332211@gmail.com>, 2019.
# Nikita <yakrobat@protonmail.com>, 2019.
# LAT_Rio <AlSenya@yandex.ru>, 2019.
+# devnp <dev.necropan@gmail.com>, 2019.
+# Виктор <victor8632@bk.ru>, 2019.
+# Mickety <xyngraph@gmail.com>, 2019.
+# Breadp4ck <iii103@mail.ru>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-04-14 13:04+0000\n"
-"Last-Translator: LAT_Rio <AlSenya@yandex.ru>\n"
+"PO-Revision-Date: 2019-05-08 11:48+0000\n"
+"Last-Translator: Breadp4ck <iii103@mail.ru>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
"Language: ru\n"
@@ -57,7 +61,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 3.6-dev\n"
+"X-Generator: Weblate 3.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -194,14 +198,20 @@ msgid "Animation Playback Track"
msgstr "Трек ВоÑÐ¿Ñ€Ð¾Ð¸Ð·Ð²ÐµÐ´ÐµÐ½Ð¸Ñ Ðнимации"
#: editor/animation_track_editor.cpp
-msgid "Add Track"
-msgstr "Добавить новый Трек"
+#, fuzzy
+msgid "Animation length (frames)"
+msgstr "ПродолжительноÑÑ‚ÑŒ анимации (в Ñекундах)"
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+#, fuzzy
+msgid "Animation length (seconds)"
msgstr "ПродолжительноÑÑ‚ÑŒ анимации (в Ñекундах)"
#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr "Добавить новый Трек"
+
+#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "Зацикливание анимации"
@@ -464,7 +474,7 @@ msgstr "Значение шага анимации."
#: editor/animation_track_editor.cpp
msgid "Seconds"
-msgstr ""
+msgstr "Секунды"
#: editor/animation_track_editor.cpp
msgid "FPS"
@@ -3673,9 +3683,8 @@ msgstr "Загрузка..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Move Node Point"
-msgstr "Передвинуть Точку"
+msgstr "Передвинуть узел"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Limits"
@@ -4830,34 +4839,43 @@ msgid "Layout"
msgstr "Макет"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Translation mask for inserting keys."
-msgstr ""
+msgstr "МаÑка Ð¿ÐµÑ€ÐµÐ¼ÐµÑ‰ÐµÐ½Ð¸Ñ Ð´Ð»Ñ Ð´Ð¾Ð±Ð°Ð²Ð»Ñемых ключей."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Rotation mask for inserting keys."
-msgstr ""
+msgstr "МаÑка поворота Ð´Ð»Ñ Ð´Ð¾Ð±Ð°Ð²Ð»Ñемых ключей."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Scale mask for inserting keys."
-msgstr ""
+msgstr "МаÑка маÑштаба Ð´Ð»Ñ Ð´Ð¾Ð±Ð°Ð²Ð»Ñемых ключей."
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Insert keys (based on mask)."
-msgstr "Ð’Ñтавить ключи (Ins)"
+msgstr "Ð’Ñтавить ключи (в завиÑимоÑти от маÑки)"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid ""
"Auto insert keys when objects are translated, rotated on scaled (based on "
"mask).\n"
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""
+"ÐвтоматичеÑки вÑтавлÑÑ‚ÑŒ ключи когда объекты перемещены, повёрнуты или их "
+"размер изменён (завиÑит от маÑки).\n"
+"Ключи добавлÑÑŽÑ‚ÑÑ Ñ‚Ð¾Ð»ÑŒÐºÐ¾ в ÑущеÑтвующие дорожки, новые дорожки не будут "
+"Ñозданы.\n"
+"Первые ключи должны быть добавлены вручную."
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Auto Insert Key"
-msgstr "Ð’Ñтавить ключ"
+msgstr "ÐвтоматичеÑки вÑтавлÑÑ‚ÑŒ ключ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
@@ -5846,7 +5864,7 @@ msgstr "Сохранить тему как..."
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "%s Class Reference"
-msgstr " СÑылка на КлаÑÑ"
+msgstr "%s Справка по клаÑÑу"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
@@ -6671,9 +6689,8 @@ msgid "Post"
msgstr "ПоÑле"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Nameless gizmo"
-msgstr "БезымÑнный гизмо"
+msgstr "БезымÑÐ½Ð½Ð°Ñ ÑˆÑ‚ÑƒÐºÐ¾Ð²Ð¸Ð½Ð°"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
@@ -6709,14 +6726,13 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "ÐÐµÐºÐ¾Ñ€Ñ€ÐµÐºÑ‚Ð½Ð°Ñ Ð³ÐµÐ¾Ð¼ÐµÑ‚Ñ€Ð¸Ñ, не может быть заменена Ñеткой."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Invalid geometry, can't create polygon."
-msgstr "ÐÐµÐºÐ¾Ñ€Ñ€ÐµÐºÑ‚Ð½Ð°Ñ Ð³ÐµÐ¾Ð¼ÐµÑ‚Ñ€Ð¸Ñ, не может быть заменена Ñеткой."
+msgstr "ÐÐµÐºÐ¾Ñ€Ñ€ÐµÐºÑ‚Ð½Ð°Ñ Ð³ÐµÐ¾Ð¼ÐµÑ‚Ñ€Ð¸Ñ, Ð½ÐµÐ»ÑŒÐ·Ñ Ñоздать полигональную Ñетку."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Invalid geometry, can't create collision polygon."
-msgstr "ÐÐµÐºÐ¾Ñ€Ñ€ÐµÐºÑ‚Ð½Ð°Ñ Ð³ÐµÐ¾Ð¼ÐµÑ‚Ñ€Ð¸Ñ, не может быть заменена Ñеткой."
+msgstr ""
+"ÐÐµÐºÐ¾Ñ€Ñ€ÐµÐºÑ‚Ð½Ð°Ñ Ð³ÐµÐ¾Ð¼ÐµÑ‚Ñ€Ð¸Ñ, Ð½ÐµÐ»ÑŒÐ·Ñ Ñоздать полигональную Ñетку Ñтолкновений."
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
@@ -6733,9 +6749,8 @@ msgid "Convert to Mesh2D"
msgstr "Преобразовать в 2D Mesh"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Convert to Polygon2D"
-msgstr "Передвинуть полигон"
+msgstr "Преобразовать в Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
@@ -7331,9 +7346,8 @@ msgid "Duplicate Nodes"
msgstr "Дублировать узлы"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Delete Nodes"
-msgstr "Удалить узел"
+msgstr "Удалить узлы"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
@@ -8885,7 +8899,7 @@ msgstr "Видео памÑÑ‚ÑŒ"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
-msgstr "Путь реÑурÑа"
+msgstr "Путь к реÑурÑу"
#: editor/script_editor_debugger.cpp
msgid "Type"
@@ -9525,9 +9539,8 @@ msgid "Change Input Value"
msgstr "Изменить входное значение"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Resize Comment"
-msgstr "Изменить размер CanvasItem"
+msgstr "Изменить размер комментариÑ"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
@@ -10341,9 +10354,8 @@ msgid "Please Confirm..."
msgstr "Подтверждение..."
#: scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Go to parent folder."
-msgstr "Перейти к родительÑкой папке"
+msgstr "Перейти к родительÑкой папке."
#: scene/gui/popup.cpp
msgid ""
diff --git a/editor/translations/si.po b/editor/translations/si.po
index 581ab36ee0..943dcad6b8 100644
--- a/editor/translations/si.po
+++ b/editor/translations/si.po
@@ -153,14 +153,20 @@ msgid "Animation Playback Track"
msgstr "සජීවීකරණ ධà·à·€à¶±à¶º ලුහුබදින්න"
#: editor/animation_track_editor.cpp
-msgid "Add Track"
-msgstr "ලුහුබදින්නෙක් එක් කරන්න"
+#, fuzzy
+msgid "Animation length (frames)"
+msgstr "සජීවීකරණ කà·à¶½à¶º (තප්පර)"
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+#, fuzzy
+msgid "Animation length (seconds)"
msgstr "සජීවීකරණ කà·à¶½à¶º (තප්පර)"
#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr "ලුහුබදින්නෙක් එක් කරන්න"
+
+#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "සජීවීකරණ පුනරà·à·€à¶»à·Šà¶®à¶±à¶º"
diff --git a/editor/translations/sk.po b/editor/translations/sk.po
index 862f095dd3..5606781122 100644
--- a/editor/translations/sk.po
+++ b/editor/translations/sk.po
@@ -158,14 +158,20 @@ msgid "Animation Playback Track"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Add Track"
-msgstr ""
+#, fuzzy
+msgid "Animation length (frames)"
+msgstr "Dĺžka Času Animácie (v sekundách)"
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+#, fuzzy
+msgid "Animation length (seconds)"
msgstr "Dĺžka Času Animácie (v sekundách)"
#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr ""
diff --git a/editor/translations/sl.po b/editor/translations/sl.po
index 23d7e5ebee..c7422f7535 100644
--- a/editor/translations/sl.po
+++ b/editor/translations/sl.po
@@ -8,12 +8,13 @@
# Simon Å ander <simon.sand3r@gmail.com>, 2017.
# Yahara Octanis <yaharao55@gmail.com>, 2018.
# Tine Jozelj <tine@tjo.space>, 2018.
+# Andrej Poženel <andrej.pozenel@outlook.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:43+0100\n"
-"Last-Translator: Tine Jozelj <tine@tjo.space>\n"
+"PO-Revision-Date: 2019-05-16 18:49+0000\n"
+"Last-Translator: Andrej Poženel <andrej.pozenel@outlook.com>\n"
"Language-Team: Slovenian <https://hosted.weblate.org/projects/godot-engine/"
"godot/sl/>\n"
"Language: sl\n"
@@ -22,26 +23,27 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=4; plural=n%100==1 ? 0 : n%100==2 ? 1 : n%100==3 || n"
"%100==4 ? 2 : 3;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "Neveljavena vrsta argumenta za convert(), uporabite TYPE_* konstanto."
+msgstr "Neveljavna vrsta argumenta za convert(), uporabite TYPE_* konstanto."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Ni dovolj pomnilnika za dekodiranje bajtov, ali neveljaven format."
+msgstr ""
+"Ni dovolj pomnilnika za dekodiranje bajtov, ali pa je neveljaven format."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr ""
+msgstr "NapaÄen vnos %i(ni podan) v izrazu"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr "self nemore biti uporabljen, ker instanca ni null (ni podano)"
+msgstr "self ne more biti uporabljen, ker instanca ni null (ni podano)"
#: core/math/expression.cpp
#, fuzzy
@@ -166,16 +168,21 @@ msgstr "Ustavi predvajanje animacije. (S)"
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Add Track"
-msgstr "Animacija Dodaj sled"
+msgid "Animation length (frames)"
+msgstr "Dolžina animacije (v sekundah)."
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Animation Length Time (seconds)"
+msgid "Animation length (seconds)"
msgstr "Dolžina animacije (v sekundah)."
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Add Track"
+msgstr "Animacija Dodaj sled"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Animation Looping"
msgstr "Približaj animacijo."
diff --git a/editor/translations/sq.po b/editor/translations/sq.po
index d52ebdcd96..fe29b8779d 100644
--- a/editor/translations/sq.po
+++ b/editor/translations/sq.po
@@ -154,14 +154,20 @@ msgid "Animation Playback Track"
msgstr "Binari i Rishikimit të Animacionit"
#: editor/animation_track_editor.cpp
-msgid "Add Track"
-msgstr "Shto Binarë"
+#, fuzzy
+msgid "Animation length (frames)"
+msgstr "Kohëzgjatja e Animacionit (sekonda)"
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+#, fuzzy
+msgid "Animation length (seconds)"
msgstr "Kohëzgjatja e Animacionit (sekonda)"
#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr "Shto Binarë"
+
+#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "Përsëritje Animacioni"
diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po
index 57e05ca847..f9a7ce452f 100644
--- a/editor/translations/sr_Cyrl.po
+++ b/editor/translations/sr_Cyrl.po
@@ -165,16 +165,21 @@ msgstr "ЗауÑтави анимацију. (S)"
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Add Track"
-msgstr "Додај нову траку"
+msgid "Animation length (frames)"
+msgstr "Дужина анимације (у Ñекундама)."
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Animation Length Time (seconds)"
+msgid "Animation length (seconds)"
msgstr "Дужина анимације (у Ñекундама)."
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Add Track"
+msgstr "Додај нову траку"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Animation Looping"
msgstr "Скала анимације."
diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po
index ac3590e494..3f92101118 100644
--- a/editor/translations/sr_Latn.po
+++ b/editor/translations/sr_Latn.po
@@ -159,12 +159,18 @@ msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Add Track"
-msgstr "Animacija Dodaj Kanal"
+msgid "Animation length (frames)"
+msgstr "Optimizuj Animaciju"
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
-msgstr ""
+#, fuzzy
+msgid "Animation length (seconds)"
+msgstr "Promijeni Dužinu Animacije"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "Animacija Dodaj Kanal"
#: editor/animation_track_editor.cpp
msgid "Animation Looping"
diff --git a/editor/translations/sv.po b/editor/translations/sv.po
index 63a6d6e6c7..2f08a32697 100644
--- a/editor/translations/sv.po
+++ b/editor/translations/sv.po
@@ -161,15 +161,20 @@ msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Add Track"
-msgstr "Anim Lägg till spår"
+msgid "Animation length (frames)"
+msgstr "Animation längd (i sekunder)."
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Animation Length Time (seconds)"
+msgid "Animation length (seconds)"
msgstr "Animation längd (i sekunder)."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "Anim Lägg till spår"
+
+#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "Animationslooping"
diff --git a/editor/translations/ta.po b/editor/translations/ta.po
index 17e837d5b1..ee708bff60 100644
--- a/editor/translations/ta.po
+++ b/editor/translations/ta.po
@@ -157,15 +157,19 @@ msgid "Animation Playback Track"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Add Track"
-msgstr "அசைவூடà¯à®Ÿà¯ பாதை சேரà¯"
+msgid "Animation length (frames)"
+msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+msgid "Animation length (seconds)"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "அசைவூடà¯à®Ÿà¯ பாதை சேரà¯"
+
+#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr ""
diff --git a/editor/translations/te.po b/editor/translations/te.po
index b5f7015c88..f43e4c486f 100644
--- a/editor/translations/te.po
+++ b/editor/translations/te.po
@@ -152,11 +152,15 @@ msgid "Animation Playback Track"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Add Track"
+msgid "Animation length (frames)"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+msgid "Animation length (seconds)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track"
msgstr ""
#: editor/animation_track_editor.cpp
diff --git a/editor/translations/th.po b/editor/translations/th.po
index 5b1470e970..9624447da3 100644
--- a/editor/translations/th.po
+++ b/editor/translations/th.po
@@ -169,16 +169,21 @@ msgstr "หยุดà¸à¸²à¸£à¹€à¸¥à¹ˆà¸™à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™ (S)"
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Add Track"
-msgstr "เพิ่มà¹à¸—ร็à¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+msgid "Animation length (frames)"
+msgstr "ความยาวà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™ (วินาที)"
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Animation Length Time (seconds)"
+msgid "Animation length (seconds)"
msgstr "ความยาวà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™ (วินาที)"
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Add Track"
+msgstr "เพิ่มà¹à¸—ร็à¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Animation Looping"
msgstr "ซูมà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
diff --git a/editor/translations/tr.po b/editor/translations/tr.po
index 30f753d6ab..9622fda90a 100644
--- a/editor/translations/tr.po
+++ b/editor/translations/tr.po
@@ -25,12 +25,13 @@
# Mertcan Duman <mertcan.dmn16@gmail.com>, 2019.
# Furkan Türkal <furkan.turkal@hotmail.com>, 2019.
# Aiden Demir <dnm00110011@hotmail.com>, 2019.
+# Anton Semchenko <semchenkoanton@protonmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-04-14 13:04+0000\n"
-"Last-Translator: Aiden Demir <dnm00110011@hotmail.com>\n"
+"PO-Revision-Date: 2019-05-10 08:19+0000\n"
+"Last-Translator: Anton Semchenko <semchenkoanton@protonmail.com>\n"
"Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/"
"godot/tr/>\n"
"Language: tr\n"
@@ -38,23 +39,22 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.6-dev\n"
+"X-Generator: Weblate 3.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
-"convert() için geçersiz türde değiştirgen, TYPE_* sabitlerini kullanın."
+msgstr "convert() için geçersiz argüman tipi, TYPE_* sabitlerini kullanın."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Byte kodu çözmek için yetersiz byte, ya da Geçersiz format."
+msgstr "Byte kodu çözmek için yetersiz byte, ya da geçersiz format."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr "%i ifadesindeki girdi geçersiz"
+msgstr "İfade de geçersiz girdi %i (geçmedi)."
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
@@ -67,22 +67,23 @@ msgstr "Geçersiz işlenen operatörler %s, %s ve %s"
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
-msgstr "%s temel tipi için, %s tipinde geçersiz index."
+msgstr "%s temel tipi için, %s tipinde geçersiz indeks"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
-msgstr "%s temel tipi için, geçersiz isimlendirilmiş index %s"
+msgstr "%s temel tipi için, geçersiz isimlendirilmiş indeks '%s'"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
-msgstr "'%s' oluşturulurken geçersiz argümanlar atandı."
+msgstr "'%s' oluşturulurken geçersiz argümanlar atandı"
#: core/math/expression.cpp
msgid "On call to '%s':"
-msgstr "'%s': çağrıldığında."
+msgstr "'%s' çağrıldığında:"
#: editor/animation_bezier_editor.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
msgid "Free"
msgstr "Ãœcretsiz"
@@ -177,14 +178,20 @@ msgid "Animation Playback Track"
msgstr "Animasyon Oynatıcı İzi"
#: editor/animation_track_editor.cpp
-msgid "Add Track"
-msgstr "Ä°z Ekle"
+#, fuzzy
+msgid "Animation length (frames)"
+msgstr "Animasyon UzunluÄŸu (saniye)"
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+#, fuzzy
+msgid "Animation length (seconds)"
msgstr "Animasyon UzunluÄŸu (saniye)"
#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr "Ä°z Ekle"
+
+#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "Animasyon Döngüsü"
@@ -276,9 +283,8 @@ msgid "Insert Key"
msgstr "Anahtar Gir"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Duplicate Key(s)"
-msgstr "Düğüm(leri) Çoğalt"
+msgstr "Anahtar(lar)ı Çoğalt"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
@@ -439,9 +445,8 @@ msgid "Group tracks by node or display them as plain list."
msgstr "İzleri düğüme göre grupla veya onları düz liste olarak göster."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Snap:"
-msgstr "Yapış"
+msgstr "Yapıştır:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
@@ -449,7 +454,7 @@ msgstr "Animasyon adım değeri."
#: editor/animation_track_editor.cpp
msgid "Seconds"
-msgstr ""
+msgstr "Saniye"
#: editor/animation_track_editor.cpp
msgid "FPS"
@@ -1214,7 +1219,7 @@ msgstr "Bus ekle"
#: editor/editor_audio_buses.cpp
msgid "Add a new Audio Bus to this layout."
-msgstr ""
+msgstr "Bu yerleşim planına yeni ses veri yolu ekle."
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
@@ -1383,28 +1388,26 @@ msgstr "Dosya Depolama:"
#: editor/editor_export.cpp
msgid "No export template found at the expected path:"
-msgstr ""
+msgstr "Beklenen adreste dışa aktarım şablonu bulunamadı:"
#: editor/editor_export.cpp
msgid "Packing"
msgstr "Çıkınla"
#: editor/editor_export.cpp
-#, fuzzy
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
-"Hedef platform GLES2 için 'ETC' doku sıkıştırma gerektirir. Proje "
+"Hedef platform GLES2 için 'ETC' doku sıkıştırma gerekiyor. Proje "
"Ayarları'nda 'Import Etc' etkinleştirin."
#: editor/editor_export.cpp
-#, fuzzy
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
-"Hedef platform GLES3 için 'ETC2' doku sıkıştırma gerektirir. Proje "
+"Hedef platform GLES3 için 'ETC2' doku sıkıştırma gerekiyor. Proje "
"Ayarları'nda 'Import Etc 2' etkinleştirin."
#: editor/editor_export.cpp
@@ -1418,16 +1421,14 @@ msgstr ""
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom debug template not found."
-msgstr "Özel kusur ayıklama çıkını bulunmadı."
+msgstr "Özel hata ayıklama şablonu bulunmadı."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom release template not found."
-msgstr "Özel yayınlama çıkını bulunamadı."
+msgstr "Özel yayınlama şablonu bulunamadı."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
@@ -1541,23 +1542,20 @@ msgid "Move Favorite Down"
msgstr "Beğenileni Aşağı Taşı"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Previous Folder"
-msgstr "Önceki Zemin"
+msgstr "Önceki Klasör"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Next Folder"
-msgstr "Sonraki Zemin"
+msgstr "Sonraki Klasör"
#: editor/editor_file_dialog.cpp
msgid "Go to parent folder"
msgstr "Üst klasöre git"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "(Un)favorite current folder."
-msgstr "Klasör oluşturulamadı."
+msgstr "Bu klasörü favorilerden çıkar/favorilere ekle."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#, fuzzy
@@ -1565,9 +1563,8 @@ msgid "View items as a grid of thumbnails."
msgstr "Öğeleri küçük resim ızgarası şeklinde göster"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "View items as a list."
-msgstr "Öğeleri liste olarak göster"
+msgstr "Öğeleri liste olarak göster."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
@@ -1627,19 +1624,16 @@ msgid "Methods"
msgstr "Metotlar"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Methods:"
-msgstr "Metotlar"
+msgstr "Metotlar:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties"
-msgstr "Özellikler"
+msgstr "Tema Özellikleri"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties:"
-msgstr "Özellikler:"
+msgstr "Tema Özellikleri:"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
@@ -1666,14 +1660,12 @@ msgid "Constants:"
msgstr "Sabitler:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description"
-msgstr "Açıklama"
+msgstr "Sınıf Açıklaması"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description:"
-msgstr "Açıklama:"
+msgstr "Sınıf Açıklaması:"
#: editor/editor_help.cpp
msgid "Online Tutorials:"
@@ -1690,14 +1682,12 @@ msgstr ""
"[color=$color][url=$url2]öneride bulunabilirsiniz[/url][/color]."
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions"
-msgstr "Özellik Açıklaması:"
+msgstr "Özellik Açıklamaları"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions:"
-msgstr "Özellik Açıklaması:"
+msgstr "Özellik Açıklamaları:"
#: editor/editor_help.cpp
msgid ""
@@ -1708,14 +1698,12 @@ msgstr ""
"bulunarak[/url][/color] yardım edebilirsiniz!"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions"
-msgstr "Metot Açıklaması:"
+msgstr "Metot Açıklamaları"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions:"
-msgstr "Metot Açıklaması:"
+msgstr "Metot Açıklamaları:"
#: editor/editor_help.cpp
msgid ""
@@ -1731,49 +1719,40 @@ msgid "Search Help"
msgstr "Yardım Ara"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Display All"
-msgstr "Olağanı Görüntüle"
+msgstr "Hepsini Görüntüle"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Classes Only"
-msgstr "Sınıflar"
+msgstr "Sadece Sınıflar"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Methods Only"
-msgstr "Metotlar"
+msgstr "Sadece Metotlar"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Signals Only"
-msgstr "Sinyaller"
+msgstr "Sadece Sinyaller"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Constants Only"
-msgstr "Sabitler"
+msgstr "Sadece Sabitler"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Properties Only"
-msgstr "Özellikler"
+msgstr "Sadece Özellikler"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Properties Only"
-msgstr "Özellikler"
+msgstr "Sadece Tema Özellikleri"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Member Type"
-msgstr "Ãœyeler"
+msgstr "Ãœye Tipi"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Class"
-msgstr "Sınıf:"
+msgstr "Sınıf"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
@@ -1785,7 +1764,7 @@ msgstr "Ayarla"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
-msgstr ""
+msgstr "Çoklu Ayarla:"
#: editor/editor_log.cpp
msgid "Output:"
@@ -1811,7 +1790,7 @@ msgstr "Proje dışa aktarımı %d hata koduyla başarısız."
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
-msgstr ""
+msgstr "İçe aktarılmış kaynaklar kaydedilemez."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
@@ -1823,10 +1802,13 @@ msgid "Error saving resource!"
msgstr "Kaynak kaydedilirken hata!"
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
+"Bu kaynak düzenlenen sahneye ait olmadığı için kaydedilemez. Önce benzersiz "
+"hale getir."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
@@ -1846,7 +1828,7 @@ msgstr "Kaydedilirken hata oluÅŸtu."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
-msgstr ""
+msgstr "'%s' açılamıyor. Dosya taşınmış ya da silinmiş olabilir."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1885,6 +1867,8 @@ msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
+"Sahne döngüsel örnekleme bulundurduğu için kaydedilemiyor.\n"
+"Lütfen bunu düzeltin ve bir daha kaydetmeyi deneyin."
#: editor/editor_node.cpp
msgid ""
@@ -1896,7 +1880,7 @@ msgstr ""
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
-msgstr ""
+msgstr "Açık olan sahnenin üzerine yazılamıyor!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
@@ -2047,14 +2031,12 @@ msgid "Save changes to '%s' before closing?"
msgstr "Kapatmadan önce değişklikler buraya '%s' kaydedilsin mi?"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Saved %s modified resource(s)."
-msgstr "Kaynak yükleme başarısız oldu."
+msgstr "'%s' deÄŸiÅŸtirilmiÅŸ kaynak kaydedildi."
#: editor/editor_node.cpp
-#, fuzzy
msgid "A root node is required to save the scene."
-msgstr "Büyük doku için yalnızca bir dizeç gereklidir."
+msgstr "Sahneyi kaydedilmesi için kök düğüm gerekiyor."
#: editor/editor_node.cpp
msgid "Save Scene As..."
@@ -2165,11 +2147,12 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "Yoldaki eklenti betiği yüklenemedi: '%s'."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
-msgstr "Eklenti betiği '%s' yolundan yüklenemedi. Betik araç modunda değil."
+msgstr ""
+"'%s' adresindeki eklenti betik yüklenemiyor. Kodun içinde bir hata var gibi "
+"görünüyor, lütfen sözdizimini kontrol edin."
#: editor/editor_node.cpp
msgid ""
@@ -2225,14 +2208,12 @@ msgid "Show in FileSystem"
msgstr "Dosya Sisteminde Göster"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Play This Scene"
-msgstr "Sahneyi Oynat"
+msgstr "Bu Sahneyi Oynat"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Close Tab"
-msgstr "DiÄŸer Sekmeleri Kapat"
+msgstr "Sekmeyi Kapat"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
@@ -2307,7 +2288,6 @@ msgid "Save Scene"
msgstr "Sahne Kaydet"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save All Scenes"
msgstr "Tüm Sahneleri Kaydet"
@@ -2366,9 +2346,8 @@ msgid "Tools"
msgstr "Araçlar"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Project Data Folder"
-msgstr "Proje Yöneticisi Açılsın mı?"
+msgstr "Proje Verileri Klasörünü Aç"
#: editor/editor_node.cpp
msgid "Quit to Project List"
@@ -2483,18 +2462,16 @@ msgid "Toggle Fullscreen"
msgstr "Tam Ekran Aç / Kapat"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Editor Data/Settings Folder"
-msgstr "Düzenleyici Ayarları"
+msgstr "Düzenleyici Verileri/Ayarları Klasörünü Aç"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
-msgstr ""
+msgstr "Düzenleyici Verileri Klasörünü Aç"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Editor Settings Folder"
-msgstr "Düzenleyici Ayarları"
+msgstr "Düzenleyici Ayarları Klasörünü Aç"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
@@ -2575,12 +2552,12 @@ msgstr "Özel Sahneyi Oynat"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
msgstr ""
+"Görüntü sürücüsünü değiştirmek için editörün yeniden başlatılması gerekiyor."
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Save & Restart"
-msgstr "Kaydet & Yeniden İçe Aktar"
+msgstr "Kaydet ve BaÅŸtan BaÅŸlat"
#: editor/editor_node.cpp
#, fuzzy
@@ -2617,9 +2594,8 @@ msgid "Node"
msgstr "Düğüm"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Expand Bottom Panel"
-msgstr "Hepsini geniÅŸlet"
+msgstr "Alt Panoyu GeniÅŸlet"
#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
@@ -2698,9 +2674,8 @@ msgid "Thumbnail..."
msgstr "Küçük Resim..."
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Edit Plugin"
-msgstr "Çokluyu Düzenleyin"
+msgstr "Eklentiyi Düzenle"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
@@ -2724,15 +2699,13 @@ msgid "Status:"
msgstr "Durum:"
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Edit:"
-msgstr "Düzenle"
+msgstr "Düzenle:"
#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Start"
-msgstr "BaÅŸlat!"
+msgstr "BaÅŸlat"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -2784,7 +2757,7 @@ msgstr "Açık"
#: editor/editor_properties.cpp
msgid "Layer"
-msgstr ""
+msgstr "Katman"
#: editor/editor_properties.cpp
#, fuzzy
@@ -2810,20 +2783,31 @@ msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
+"Seçili kaynak (%s) bu özellik (%s) için beklenen herhangi bir tip ile "
+"uyuÅŸmuyor."
#: editor/editor_properties.cpp
+#, fuzzy
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
+"Dosya şeklinde kaydedilmiş kaynakların üzerine ViewportTexture "
+"oluşturulamıyor.\n"
+"Kaynak bir sahneye ait olmalı."
#: editor/editor_properties.cpp
+#, fuzzy
msgid ""
"Can't create a ViewportTexture on this resource because it's not set as "
"local to scene.\n"
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
+"Bu kaynak üzerine ViewportTexture oluşturulamıyor çünkü bu kaynak 'local to "
+"scene' olarak ayarlanmadı.\n"
+"Lütfen bu kaynak (ve bir düğüme kadarki bütün kaynakların) üzerindeki 'local "
+"to scene' özelliğini açın."
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
@@ -2878,7 +2862,7 @@ msgstr "Odacık Boyutu:"
#: editor/editor_properties_array_dict.cpp
msgid "Page: "
-msgstr ""
+msgstr "Sayfa: "
#: editor/editor_properties_array_dict.cpp
#, fuzzy
@@ -2892,7 +2876,7 @@ msgstr "Yeni ad:"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
-msgstr ""
+msgstr "Anahtar/DeÄŸer Ä°kilisini Ekle"
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -3052,6 +3036,8 @@ msgid ""
"Templates installation failed. The problematic templates archives can be "
"found at '%s'."
msgstr ""
+"Şablon yüklemesi başarısız oldu. Sorunlu şablon arşivi şurada bulunabilir: "
+"'%s'."
#: editor/export_template_manager.cpp
msgid "Error requesting url: "
@@ -3370,42 +3356,36 @@ msgid "Replace all (no undo)"
msgstr "Tümünü Değiştir"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Searching..."
-msgstr "Kaydediliyor..."
+msgstr "Aranıyor..."
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Search complete"
-msgstr "Yazı Ara"
+msgstr "Arama tamamlandı"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Group name already exists."
-msgstr "HATA: Bu animasyon adı zaten var!"
+msgstr "Grup adı zaten var."
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Invalid group name."
-msgstr "Geçersiz ad."
+msgstr "Geçersiz grup adı."
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
msgstr "Gruplar"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Nodes not in Group"
-msgstr "Öbeğe Ekle"
+msgstr "Düğümler Grupta Değil"
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
msgid "Filter nodes"
msgstr "Düğümleri Süzgeçden Geçir"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Nodes in Group"
-msgstr "Öbekleri Düzenle"
+msgstr "Gruptaki Düğümler"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -3416,9 +3396,8 @@ msgid "Remove from Group"
msgstr "Öbekten Kaldır"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Manage Groups"
-msgstr "Bediz Öbekleri"
+msgstr "Grupları Düzenle"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
@@ -3525,30 +3504,31 @@ msgstr "Yeniden İçe Aktar"
#: editor/import_dock.cpp
msgid "Save scenes, re-import and restart"
-msgstr ""
+msgstr "Sahneleri kaydet, tekrar içe aktar ve baştan başlat"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
msgstr ""
+"İçe aktarılmış dosyanın tipini değiştirmek editörü baştan başlatılmasını "
+"gerektiriyor."
#: editor/import_dock.cpp
+#, fuzzy
msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
-msgstr ""
+msgstr "UYARI: Bu kaynağı kullanan varlıklar mevcut, doğru yüklenemeyebililer."
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Kaynak yükleme başarısız oldu."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Expand All Properties"
-msgstr "Tüm özellikleri genişlet"
+msgstr "Tüm Özellikleri Genişlet"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Collapse All Properties"
-msgstr "Tüm özellikleri daralt"
+msgstr "Tüm Özellikleri Daralt"
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -3564,9 +3544,8 @@ msgid "Paste Params"
msgstr "Parametreleri Yapıştır"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Edit Resource Clipboard"
-msgstr "Kaynak panosu boÅŸ!"
+msgstr "Kaynak Panosunu Düzenle"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
@@ -3613,9 +3592,8 @@ msgid "Object properties."
msgstr "Nesne özellikleri."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Filter properties"
-msgstr "Düğümleri Süzgeçden Geçir"
+msgstr "Özellikleri süz"
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
@@ -3630,87 +3608,74 @@ msgid "Select a Node to edit Signals and Groups."
msgstr "Sinyalleri ve Grupları düzenlemek için bir Düğüm seçin."
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Edit a Plugin"
-msgstr "Çokluyu Düzenleyin"
+msgstr "Eklentiyi Düzenleyin"
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Create a Plugin"
-msgstr "C# Çözümü oluştur"
+msgstr "Eklenti OluÅŸtur"
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Plugin Name:"
-msgstr "Eklentiler"
+msgstr "Eklentinin Adı:"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
-msgstr ""
+msgstr "Alt Klasör:"
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Language:"
-msgstr "Dil"
+msgstr "Dil:"
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Script Name:"
-msgstr "Betik geçerli"
+msgstr "Betik Adı:"
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
-msgstr ""
+msgstr "Åžimdi etkinleÅŸtirilsin mi?"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon"
-msgstr "Çoklu Oluşturun"
+msgstr "Çokgen Oluştur"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Create points."
-msgstr "Noktaları sil"
+msgstr "Noktalar oluÅŸtur."
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
-"Varolan çokgeni düzenle:\n"
-"FareSolTık: Noktayı Taşı.\n"
-"Ctrl+FareSolTık: Parça Ayır.\n"
-"FareSağTık: Noktayı Sil."
+"Noktaları düzenle\n"
+"Sol Fare Düğmesi: Noktayı Taşı\n"
+"Sağ Fare Düğmesi: Noktayı Sil"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
-#, fuzzy
msgid "Erase points."
-msgstr "RMB: Noktayı Sil."
+msgstr "Noktaları sil."
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon"
-msgstr "Çokluyu Düzenleyin"
+msgstr "Çokgeni Düzenle"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr "Nokta YerleÅŸtir"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon (Remove Point)"
-msgstr "Çokluyu Düzenleyin (Noktayı Silin)"
+msgstr "Çokgeni Düzenle (Noktayı Sil)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Remove Polygon And Point"
-msgstr "Çokluyu ve Noktayı Kaldır"
+msgstr "Çokgeni ve Noktayı Kaldır"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3724,52 +3689,48 @@ msgstr "Animasyon Ekle"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Load..."
-msgstr "Yükle"
+msgstr "Yükle..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Move Node Point"
-msgstr "Noktayı Taşı"
+msgstr "Düğüm Noktasını Taşı"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#, fuzzy
msgid "Change BlendSpace1D Limits"
-msgstr "Karışım Süresini Değiştir"
+msgstr "BlendSpace1D'nin Sınırlarını Değiştir"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#, fuzzy
msgid "Change BlendSpace1D Labels"
-msgstr "Karışım Süresini Değiştir"
+msgstr "BlendSpace1D'nin Etiketlerini DeÄŸiÅŸtir"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
-msgstr ""
+msgstr "Bu tipte bir düğüm kullanılamaz. Sadece kök düğümlere izin verilir."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Add Node Point"
-msgstr "Düğüm Ekle"
+msgstr "Düğüm Noktası Ekle"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Add Animation Point"
-msgstr "Animasyon Ekle"
+msgstr "Animasyon Noktası Ekle"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#, fuzzy
msgid "Remove BlendSpace1D Point"
-msgstr "Yol Noktasını Kaldır"
+msgstr "BlendSpace1D Noktasını Kaldır"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
-msgstr ""
+msgstr "BlendSpace1D Düğüm Noktasını Taşı"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3779,73 +3740,75 @@ msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""
+"AnimationTree etkin deÄŸil.\n"
+"Pleybeki aktifleştirmek için etkin hale getirin. Etkin hale gelmediği "
+"taktirde düğüm uyarılarını kontrol edin."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
msgid "Set the blending position within the space"
-msgstr ""
+msgstr "Harmanlama konumunu uzay içinde ayarla"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
-msgstr ""
+msgstr "Noktaları seç ve taşı. Sağ fare düğmesi ile yeni noktalar oluştur."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
msgid "Enable snap and show grid."
-msgstr ""
+msgstr "Yapıştırmayı etkinleştir ve ızgarayı göster."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Point"
-msgstr "Noktayı Taşı"
+msgstr "Nokta"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Open Animation Node"
-msgstr "Animasyon Düğümü"
+msgstr "Animasyon Düğümünü Aç"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Triangle already exists"
-msgstr "Ä°ÅŸlem '%s' zaten var!"
+msgstr "Üçgen zaten var"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Add Triangle"
-msgstr "DeÄŸiÅŸken Ekle"
+msgstr "Üçgen Ekle"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Change BlendSpace2D Limits"
-msgstr "Karışım Süresini Değiştir"
+msgstr "BlendSpace2D Sınırlarını Değiştir"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Change BlendSpace2D Labels"
-msgstr "Karışım Süresini Değiştir"
+msgstr "BlendSpace2D Etiketlerini DeÄŸiÅŸtir"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Remove BlendSpace2D Point"
-msgstr "Yol Noktasını Kaldır"
+msgstr "BlendSpace2D Noktasını Kaldır"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Remove BlendSpace2D Triangle"
-msgstr "Değişkeni Kaldır"
+msgstr "BlendSpace2D Üçgenini Kaldır"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
msgid "BlendSpace2D does not belong to an AnimationTree node."
-msgstr ""
+msgstr "BlendSpace2D, bir AnimationTree düğümüne ait değil."
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
msgid "No triangles exist, so no blending can take place."
-msgstr ""
+msgstr "Herhangi bir üçgen bulunmuyor, harmanlama işlemi yapılamaz."
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
diff --git a/editor/translations/uk.po b/editor/translations/uk.po
index 637c1ffac4..15d169313b 100644
--- a/editor/translations/uk.po
+++ b/editor/translations/uk.po
@@ -15,7 +15,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Ukrainian (Godot Engine)\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-03-30 20:04+0000\n"
+"PO-Revision-Date: 2019-04-29 08:48+0000\n"
"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n"
"Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
"godot/uk/>\n"
@@ -25,7 +25,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 3.6-dev\n"
+"X-Generator: Weblate 3.6.1\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -163,14 +163,20 @@ msgid "Animation Playback Track"
msgstr "Доріжка Ð²Ñ–Ð´Ñ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ð°Ð½Ñ–Ð¼Ð°Ñ†Ñ–Ñ—"
#: editor/animation_track_editor.cpp
-msgid "Add Track"
-msgstr "Додати доріжку"
+#, fuzzy
+msgid "Animation length (frames)"
+msgstr "ТриваліÑÑ‚ÑŒ анімації (у Ñекундах)"
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+#, fuzzy
+msgid "Animation length (seconds)"
msgstr "ТриваліÑÑ‚ÑŒ анімації (у Ñекундах)"
#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr "Додати доріжку"
+
+#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "ЦиклічніÑÑ‚ÑŒ анімації"
@@ -425,9 +431,8 @@ msgstr ""
"Групувати доріжки за вузлами або показувати Ñ—Ñ… у форматі проÑтого ÑпиÑку."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Snap:"
-msgstr "ПрилипаннÑ"
+msgstr "ПрилипаннÑ:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
@@ -435,7 +440,7 @@ msgstr "Ð—Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ ÐºÑ€Ð¾ÐºÑƒ анімації."
#: editor/animation_track_editor.cpp
msgid "Seconds"
-msgstr ""
+msgstr "Секунди"
#: editor/animation_track_editor.cpp
msgid "FPS"
@@ -4811,20 +4816,19 @@ msgstr "Макет"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
-msgstr ""
+msgstr "МаÑка перенеÑÐµÐ½Ð½Ñ Ð´Ð»Ñ Ð²ÑтавлÑÐ½Ð½Ñ ÐºÐ»ÑŽÑ‡Ð¾Ð²Ð¸Ñ… кадрів."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation mask for inserting keys."
-msgstr ""
+msgstr "МаÑка Ð¾Ð±ÐµÑ€Ñ‚Ð°Ð½Ð½Ñ Ð´Ð»Ñ Ð²ÑтавлÑÐ½Ð½Ñ ÐºÐ»ÑŽÑ‡Ð¾Ð²Ð¸Ñ… кадрів."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale mask for inserting keys."
-msgstr ""
+msgstr "МаÑка маÑÑˆÑ‚Ð°Ð±ÑƒÐ²Ð°Ð½Ð½Ñ Ð´Ð»Ñ Ð²ÑтавлÑÐ½Ð½Ñ ÐºÐ»ÑŽÑ‡Ð¾Ð²Ð¸Ñ… кадрів."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Insert keys (based on mask)."
-msgstr "Ð’Ñтавити ключ (Ñ–Ñнуючі доріжки)"
+msgstr "Ð’Ñтавити ключові кадри (на оÑнові маÑки)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
@@ -4833,11 +4837,15 @@ msgid ""
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""
+"Ðвтоматично вÑтавлÑти ключові кадри при перенеÑенні, обертанні або "
+"маÑштабуванні об'єктів (на оÑнові маÑки).\n"
+"Ключові кадри додаватимутьÑÑ Ð»Ð¸ÑˆÐµ до наÑвних доріжок, нові доріжки не "
+"ÑтворюватимутьÑÑ.\n"
+"Спершу ключові кадри Ñлід додати вручну."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Auto Insert Key"
-msgstr "Ð’Ñтавити ключ анімації"
+msgstr "ÐвтовÑÑ‚Ð°Ð²Ð»ÐµÐ½Ð½Ñ ÐºÐ»ÑŽÑ‡Ð¾Ð²Ð¾Ð³Ð¾ кадру"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
@@ -5826,9 +5834,8 @@ msgid "Save Theme As..."
msgstr "Зберегти тему Ñк..."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "%s Class Reference"
-msgstr " ПоÑÐ¸Ð»Ð°Ð½Ð½Ñ Ð½Ð° клаÑ"
+msgstr "Довідник з клаÑу %s"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
@@ -6653,24 +6660,20 @@ msgid "Nameless gizmo"
msgstr "Штука без назви"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create Mesh2D"
-msgstr "Створити плоÑку Ñітку"
+msgstr "Створити Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon2D"
-msgstr "Створити Polygon3D"
+msgstr "Створити Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create CollisionPolygon2D"
-msgstr "Створити полігон зіткненнÑ"
+msgstr "Створити CollisionPolygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create LightOccluder2D"
-msgstr "Створено затінювальний полігон"
+msgstr "Створити LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
@@ -6687,43 +6690,36 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "Ðекоректна геометріÑ, неможливо замінити Ñіткою."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Invalid geometry, can't create polygon."
-msgstr "Ðекоректна геометріÑ, неможливо замінити Ñіткою."
+msgstr "Ðекоректна геометріÑ, неможливо Ñтворити багатокутник."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Invalid geometry, can't create collision polygon."
-msgstr "Ðекоректна геометріÑ, неможливо замінити Ñіткою."
+msgstr "Ðекоректна геометріÑ, неможливо Ñтворити багатокутник зіткненнÑ."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Invalid geometry, can't create light occluder."
-msgstr "Ðекоректна геометріÑ, неможливо замінити Ñіткою."
+msgstr "Ðекоректна геометріÑ, неможливо Ñтворити перешкоду Ñвітла."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
msgstr "Спрайт"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Convert to Mesh2D"
-msgstr "Перетворити на плоÑку Ñітку"
+msgstr "Перетворити на Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Convert to Polygon2D"
-msgstr "ПереміÑтити полігон"
+msgstr "Перетворити на Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create CollisionPolygon2D Sibling"
-msgstr "Створити полігон зіткненнÑ"
+msgstr "Створити близнюк CollisionPolygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create LightOccluder2D Sibling"
-msgstr "Створено затінювальний полігон"
+msgstr "Створити близнюка LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
@@ -7312,9 +7308,8 @@ msgid "Duplicate Nodes"
msgstr "Дублювати вузли"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Delete Nodes"
-msgstr "Вилучити вузол"
+msgstr "Вилучити вузли"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po
index cf4d0fe630..6a737994a5 100644
--- a/editor/translations/ur_PK.po
+++ b/editor/translations/ur_PK.po
@@ -158,11 +158,15 @@ msgid "Animation Playback Track"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Add Track"
+msgid "Animation length (frames)"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+msgid "Animation length (seconds)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track"
msgstr ""
#: editor/animation_track_editor.cpp
diff --git a/editor/translations/vi.po b/editor/translations/vi.po
index d18046ad52..49201d2c9f 100644
--- a/editor/translations/vi.po
+++ b/editor/translations/vi.po
@@ -164,16 +164,21 @@ msgstr "Ngưng chạy animation. (S)"
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Add Track"
-msgstr "Thêm Track Animation"
+msgid "Animation length (frames)"
+msgstr "Äá»™ dài Animation (giây)."
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Animation Length Time (seconds)"
+msgid "Animation length (seconds)"
msgstr "Äá»™ dài Animation (giây)."
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Add Track"
+msgstr "Thêm Track Animation"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Animation Looping"
msgstr "Phóng Animation."
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index 3e03b0e8ff..f087c45047 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -44,12 +44,14 @@
# simano clio <sim2cle@gmail.com>, 2019.
# ByonkoGalilei <byonko@qq.com>, 2019.
# qjyqjyqjyqjy <qjyqjyqjyqjy@sina.com.cn>, 2019.
+# liushuyu011 <liushuyu011@gmail.com>, 2019.
+# DS <dseqrasd@126.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2019-04-23 15:48+0000\n"
-"Last-Translator: qjyqjyqjyqjy <qjyqjyqjyqjy@sina.com.cn>\n"
+"PO-Revision-Date: 2019-05-16 18:48+0000\n"
+"Last-Translator: DS <dseqrasd@126.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
"Language: zh_CN\n"
@@ -193,14 +195,20 @@ msgid "Animation Playback Track"
msgstr "动画回放轨é“"
#: editor/animation_track_editor.cpp
-msgid "Add Track"
-msgstr "添加轨é“"
+#, fuzzy
+msgid "Animation length (frames)"
+msgstr "动画时长(秒)"
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+#, fuzzy
+msgid "Animation length (seconds)"
msgstr "动画时长(秒)"
#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr "添加轨é“"
+
+#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "动画循环"
@@ -450,9 +458,8 @@ msgid "Group tracks by node or display them as plain list."
msgstr "按节点分组或将它们显示为普通列表。"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Snap:"
-msgstr "å¸é™„"
+msgstr "å¸é™„:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
@@ -7953,7 +7960,7 @@ msgstr "编辑器需è¦é‡å¯ä»¥è®©ä¿®æ”¹ç”Ÿæ•ˆ"
#: editor/project_settings_editor.cpp
msgid "Input Map"
-msgstr "事件表"
+msgstr "é”®ä½æ˜ å°„"
#: editor/project_settings_editor.cpp
msgid "Action:"
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po
index 45b43c3ce6..418c8c2987 100644
--- a/editor/translations/zh_HK.po
+++ b/editor/translations/zh_HK.po
@@ -163,16 +163,21 @@ msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Add Track"
-msgstr "新增動畫軌跡"
+msgid "Animation length (frames)"
+msgstr "時長(秒)。"
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Animation Length Time (seconds)"
+msgid "Animation length (seconds)"
msgstr "時長(秒)。"
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Add Track"
+msgstr "新增動畫軌跡"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Animation Looping"
msgstr "動畫縮放。"
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index 6f858474a2..a6bac6efe4 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -166,15 +166,21 @@ msgstr "動畫回放軌é“"
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Add Track"
-msgstr "添加動畫軌"
+msgid "Animation length (frames)"
+msgstr "動畫長度(秒)"
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+#, fuzzy
+msgid "Animation length (seconds)"
msgstr "動畫長度(秒)"
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Add Track"
+msgstr "添加動畫軌"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Animation Looping"
msgstr "動畫空間。"
diff --git a/main/main.cpp b/main/main.cpp
index fc9ec3b2d9..da77962c8a 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -1027,7 +1027,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
}
OS::get_singleton()->set_low_processor_usage_mode(GLOBAL_DEF("application/run/low_processor_mode", false));
- OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(GLOBAL_DEF("application/run/low_processor_mode_sleep_usec", 8000));
+ OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(GLOBAL_DEF("application/run/low_processor_mode_sleep_usec", 6900)); // Roughly 144 FPS
ProjectSettings::get_singleton()->set_custom_property_info("application/run/low_processor_mode_sleep_usec", PropertyInfo(Variant::INT, "application/run/low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "0,33200,1,or_greater")); // No negative numbers
Engine::get_singleton()->set_frame_delay(frame_delay);
@@ -1949,7 +1949,7 @@ bool Main::iteration() {
return exit;
if (OS::get_singleton()->is_in_low_processor_usage_mode() || !OS::get_singleton()->can_draw())
- OS::get_singleton()->delay_usec(OS::get_singleton()->get_low_processor_usage_mode_sleep_usec()); //apply some delay to force idle time (results in about 60 FPS max)
+ OS::get_singleton()->delay_usec(OS::get_singleton()->get_low_processor_usage_mode_sleep_usec()); //apply some delay to force idle time
else {
uint32_t frame_delay = Engine::get_singleton()->get_frame_delay();
if (frame_delay)
diff --git a/main/tests/test_string.cpp b/main/tests/test_string.cpp
index dcbb930d1b..531887a452 100644
--- a/main/tests/test_string.cpp
+++ b/main/tests/test_string.cpp
@@ -33,6 +33,7 @@
//#include "core/math/math_funcs.h"
#include "core/io/ip_address.h"
#include "core/os/os.h"
+#include "modules/regex/regex.h"
#include <stdio.h>
#include "test_string.h"
@@ -429,9 +430,20 @@ bool test_25() {
bool test_26() {
- //TODO: Do replacement RegEx test
- return true;
-};
+ OS::get_singleton()->print("\n\nTest 26: RegEx substitution\n");
+
+ String s = "Double all the vowels.";
+
+ OS::get_singleton()->print("\tString: %ls\n", s.c_str());
+ OS::get_singleton()->print("\tRepeating instances of 'aeiou' once\n");
+
+ RegEx re("(?<vowel>[aeiou])");
+ s = re.sub(s, "$0$vowel", true);
+
+ OS::get_singleton()->print("\tResult: %ls\n", s.c_str());
+
+ return (s == "Doouublee aall thee vooweels.");
+}
struct test_27_data {
char const *data;
diff --git a/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj b/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj
index 569033d93c..b375293ca6 100644
--- a/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj
+++ b/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj
@@ -352,7 +352,7 @@
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "$code_sign_identity_debug";
COPY_PHASE_STRIP = NO;
ENABLE_BITCODE = NO;
- "FRAMEWORK_SEARCH_PATHS[arch=*]" = "$binary";
+ "FRAMEWORK_SEARCH_PATHS[arch=*]" = "$binary/**";
GCC_C_LANGUAGE_STANDARD = gnu99;
GCC_DYNAMIC_NO_PIC = NO;
GCC_OPTIMIZATION_LEVEL = 0;
@@ -395,7 +395,7 @@
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "$code_sign_identity_release";
COPY_PHASE_STRIP = YES;
ENABLE_BITCODE = NO;
- "FRAMEWORK_SEARCH_PATHS[arch=*]" = "$binary";
+ "FRAMEWORK_SEARCH_PATHS[arch=*]" = "$binary/**";
ENABLE_NS_ASSERTIONS = NO;
GCC_C_LANGUAGE_STANDARD = gnu99;
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
diff --git a/misc/travis/clang-format.sh b/misc/travis/clang-format.sh
index ee4d0b2a10..5463a6cedf 100755
--- a/misc/travis/clang-format.sh
+++ b/misc/travis/clang-format.sh
@@ -1,6 +1,6 @@
#!/bin/sh
-CLANG_FORMAT=clang-format-6.0
+CLANG_FORMAT=clang-format-8
if [ "$TRAVIS_PULL_REQUEST" != "false" ]; then
# Check the whole commit range against $TRAVIS_BRANCH, the base merge branch
diff --git a/modules/assimp/editor_scene_importer_assimp.cpp b/modules/assimp/editor_scene_importer_assimp.cpp
index 8d82fb2eeb..8c3c04674b 100644
--- a/modules/assimp/editor_scene_importer_assimp.cpp
+++ b/modules/assimp/editor_scene_importer_assimp.cpp
@@ -310,8 +310,8 @@ void EditorSceneImporterAssimp::_generate_bone_groups(ImportState &state, const
const aiBone *bone = mesh->mBones[j];
String name = _assimp_get_string(bone->mName);
ownership[name] = owned_by;
- //store the actuall full path for the bone transform
- //when skeleton finds it's place in the tree, it will be restored
+ //store the actual full path for the bone transform
+ //when skeleton finds its place in the tree, it will be restored
bind_xforms[name] = mesh_offset * _assimp_matrix_transform(bone->mOffsetMatrix);
}
}
@@ -855,9 +855,7 @@ Ref<Material> EditorSceneImporterAssimp::_generate_material_from_index(ImportSta
Ref<Texture> texture = _load_texture(state, path);
if (texture != NULL) {
- if (map_mode != NULL) {
- _set_texture_mapping_mode(map_mode, texture);
- }
+ _set_texture_mapping_mode(map_mode, texture);
mat->set_feature(SpatialMaterial::Feature::FEATURE_NORMAL_MAPPING, true);
mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, texture);
}
@@ -1460,7 +1458,7 @@ void EditorSceneImporterAssimp::_generate_node(ImportState &state, const aiNode
int mesh_index = p_assimp_node->mMeshes[i];
surface_indices.push_back(mesh_index);
- //take the chane and attempt to find the skeleton from the bones
+ //take the chance and attempt to find the skeleton from the bones
if (!skeleton) {
aiMesh *ai_mesh = state.assimp_scene->mMeshes[p_assimp_node->mMeshes[i]];
for (uint32_t j = 0; j < ai_mesh->mNumBones; j++) {
@@ -1598,7 +1596,7 @@ void EditorSceneImporterAssimp::_generate_node(ImportState &state, const aiNode
skeleton->localize_rests();
node_name = "Skeleton"; //don't use the bone root name
- node_transform = Transform(); //dont transform
+ node_transform = Transform(); //don't transform
new_node = skeleton;
} else {
diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp
index b21bdee052..be4e0b88e8 100644
--- a/modules/bullet/bullet_physics_server.cpp
+++ b/modules/bullet/bullet_physics_server.cpp
@@ -348,13 +348,13 @@ void BulletPhysicsServer::area_set_shape_disabled(RID p_area, int p_shape_idx, b
area->set_shape_disabled(p_shape_idx, p_disabled);
}
-void BulletPhysicsServer::area_attach_object_instance_id(RID p_area, ObjectID p_ID) {
+void BulletPhysicsServer::area_attach_object_instance_id(RID p_area, ObjectID p_id) {
if (space_owner.owns(p_area)) {
return;
}
AreaBullet *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
- area->set_instance_id(p_ID);
+ area->set_instance_id(p_id);
}
ObjectID BulletPhysicsServer::area_get_object_instance_id(RID p_area) const {
@@ -569,11 +569,11 @@ void BulletPhysicsServer::body_clear_shapes(RID p_body) {
body->remove_all_shapes();
}
-void BulletPhysicsServer::body_attach_object_instance_id(RID p_body, uint32_t p_ID) {
+void BulletPhysicsServer::body_attach_object_instance_id(RID p_body, uint32_t p_id) {
CollisionObjectBullet *body = get_collisin_object(p_body);
ERR_FAIL_COND(!body);
- body->set_instance_id(p_ID);
+ body->set_instance_id(p_id);
}
uint32_t BulletPhysicsServer::body_get_object_instance_id(RID p_body) const {
diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h
index 5bcb0d244b..0b8ad53658 100644
--- a/modules/bullet/bullet_physics_server.h
+++ b/modules/bullet/bullet_physics_server.h
@@ -142,7 +142,7 @@ public:
virtual void area_remove_shape(RID p_area, int p_shape_idx);
virtual void area_clear_shapes(RID p_area);
virtual void area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled);
- virtual void area_attach_object_instance_id(RID p_area, ObjectID p_ID);
+ virtual void area_attach_object_instance_id(RID p_area, ObjectID p_id);
virtual ObjectID area_get_object_instance_id(RID p_area) const;
/// If you pass as p_area the SpaceBullet you can set some parameters as specified below
@@ -189,7 +189,7 @@ public:
virtual void body_clear_shapes(RID p_body);
// Used for Rigid and Soft Bodies
- virtual void body_attach_object_instance_id(RID p_body, uint32_t p_ID);
+ virtual void body_attach_object_instance_id(RID p_body, uint32_t p_id);
virtual uint32_t body_get_object_instance_id(RID p_body) const;
virtual void body_set_enable_continuous_collision_detection(RID p_body, bool p_enable);
diff --git a/modules/bullet/collision_object_bullet.cpp b/modules/bullet/collision_object_bullet.cpp
index eb87901c24..166d7e6158 100644
--- a/modules/bullet/collision_object_bullet.cpp
+++ b/modules/bullet/collision_object_bullet.cpp
@@ -59,6 +59,25 @@ void CollisionObjectBullet::ShapeWrapper::set_transform(const btTransform &p_tra
transform = p_transform;
}
+btTransform CollisionObjectBullet::ShapeWrapper::get_adjusted_transform() const {
+ if (shape->get_type() == PhysicsServer::SHAPE_HEIGHTMAP) {
+ const HeightMapShapeBullet *hm_shape = (const HeightMapShapeBullet *)shape; // should be safe to cast now
+ btTransform adjusted_transform;
+
+ // Bullet centers our heightmap:
+ // https://github.com/bulletphysics/bullet3/blob/master/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h#L33
+ // This is really counter intuitive so we're adjusting for it
+
+ adjusted_transform.setIdentity();
+ adjusted_transform.setOrigin(btVector3(0.0, hm_shape->min_height + ((hm_shape->max_height - hm_shape->min_height) * 0.5), 0.0));
+ adjusted_transform *= transform;
+
+ return adjusted_transform;
+ } else {
+ return transform;
+ }
+}
+
void CollisionObjectBullet::ShapeWrapper::claim_bt_shape(const btVector3 &body_scale) {
if (!bt_shape) {
if (active)
@@ -345,7 +364,8 @@ void RigidCollisionObjectBullet::reload_shapes() {
// Try to optimize by not using compound
if (1 == shape_count) {
shpWrapper = &shapes.write[0];
- if (shpWrapper->transform.getOrigin().isZero() && shpWrapper->transform.getBasis() == shpWrapper->transform.getBasis().getIdentity()) {
+ btTransform transform = shpWrapper->get_adjusted_transform();
+ if (transform.getOrigin().isZero() && transform.getBasis() == transform.getBasis().getIdentity()) {
shpWrapper->claim_bt_shape(body_scale);
mainShape = shpWrapper->bt_shape;
main_shape_changed();
@@ -359,7 +379,7 @@ void RigidCollisionObjectBullet::reload_shapes() {
for (int i(0); i < shape_count; ++i) {
shpWrapper = &shapes.write[i];
shpWrapper->claim_bt_shape(body_scale);
- btTransform scaled_shape_transform(shpWrapper->transform);
+ btTransform scaled_shape_transform(shpWrapper->get_adjusted_transform());
scaled_shape_transform.getOrigin() *= body_scale;
compoundShape->addChildShape(scaled_shape_transform, shpWrapper->bt_shape);
}
diff --git a/modules/bullet/collision_object_bullet.h b/modules/bullet/collision_object_bullet.h
index e65bc52caf..c9430bec18 100644
--- a/modules/bullet/collision_object_bullet.h
+++ b/modules/bullet/collision_object_bullet.h
@@ -109,6 +109,7 @@ public:
void set_transform(const Transform &p_transform);
void set_transform(const btTransform &p_transform);
+ btTransform get_adjusted_transform() const;
void claim_bt_shape(const btVector3 &body_scale);
};
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index e5f70a0b34..733a900396 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -741,22 +741,20 @@ void RigidBodyBullet::set_continuous_collision_detection(bool p_enable) {
if (p_enable) {
// This threshold enable CCD if the object moves more than
// 1 meter in one simulation frame
- btBody->setCcdMotionThreshold(0.1);
+ btBody->setCcdMotionThreshold(1e-7);
/// Calculate using the rule writte below the CCD swept sphere radius
/// CCD works on an embedded sphere of radius, make sure this radius
/// is embedded inside the convex objects, preferably smaller:
/// for an object of dimensions 1 meter, try 0.2
- btScalar radius;
+ btScalar radius(1.0);
if (btBody->getCollisionShape()) {
btVector3 center;
btBody->getCollisionShape()->getBoundingSphere(center, radius);
- } else {
- radius = 0;
}
btBody->setCcdSweptSphereRadius(radius * 0.2);
} else {
- btBody->setCcdMotionThreshold(0.);
+ btBody->setCcdMotionThreshold(10000.0);
btBody->setCcdSweptSphereRadius(0.);
}
}
@@ -834,7 +832,7 @@ void RigidBodyBullet::reload_shapes() {
btBody->updateInertiaTensor();
reload_kinematic_shapes();
-
+ set_continuous_collision_detection(btBody->getCcdMotionThreshold() < 9998.0);
reload_body();
}
diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp
index b590d63167..f15bcec914 100644
--- a/modules/bullet/shape_bullet.cpp
+++ b/modules/bullet/shape_bullet.cpp
@@ -148,7 +148,13 @@ btHeightfieldTerrainShape *ShapeBullet::create_shape_height_field(PoolVector<rea
const bool flipQuadEdges = false;
const void *heightsPtr = p_heights.read().ptr();
- return bulletnew(btHeightfieldTerrainShape(p_width, p_depth, heightsPtr, ignoredHeightScale, p_min_height, p_max_height, YAxis, PHY_FLOAT, flipQuadEdges));
+ btHeightfieldTerrainShape *heightfield = bulletnew(btHeightfieldTerrainShape(p_width, p_depth, heightsPtr, ignoredHeightScale, p_min_height, p_max_height, YAxis, PHY_FLOAT, flipQuadEdges));
+
+ // The shape can be created without params when you do PhysicsServer.shape_create(PhysicsServer.SHAPE_HEIGHTMAP)
+ if (heightsPtr)
+ heightfield->buildAccelerator(16);
+
+ return heightfield;
}
btRayShape *ShapeBullet::create_shape_ray(real_t p_length, bool p_slips_on_slope) {
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index 6bfd98873e..738b415d16 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -1152,7 +1152,7 @@ public:
bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btScalar p_recover_movement_scale, bool p_infinite_inertia, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result) {
- // Calculate the cummulative AABB of all shapes of the kinematic body
+ // Calculate the cumulative AABB of all shapes of the kinematic body
btVector3 aabb_min, aabb_max;
bool shapes_found = false;
@@ -1347,7 +1347,7 @@ int SpaceBullet::add_separation_result(PhysicsServer::SeparationResult *r_result
int SpaceBullet::recover_from_penetration_ray(RigidBodyBullet *p_body, const btTransform &p_body_position, btScalar p_recover_movement_scale, bool p_infinite_inertia, int p_result_max, btVector3 &r_delta_recover_movement, PhysicsServer::SeparationResult *r_results) {
- // Calculate the cummulative AABB of all shapes of the kinematic body
+ // Calculate the cumulative AABB of all shapes of the kinematic body
btVector3 aabb_min, aabb_max;
bool shapes_found = false;
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp
index 7e1cc937cd..3a61afa023 100644
--- a/modules/csg/csg.cpp
+++ b/modules/csg/csg.cpp
@@ -611,7 +611,7 @@ void CSGBrushOperation::_add_poly_points(const BuildPoly &p_poly, int p_edge, in
{
EdgeSort es;
- es.angle = 0; //wont be checked here
+ es.angle = 0; //won't be checked here
es.edge = p_edge;
es.prev_point = p_from_point;
es.edge_point = p_to_point;
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index e70773d914..1d27b9b6f4 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -2082,6 +2082,9 @@ CSGBrush *CSGPolygon::_build_brush() {
for (int i = 0; i <= splits; i++) {
float ofs = i * path_interval;
+ if (ofs > bl) {
+ ofs = bl;
+ }
if (i == splits && path_joined) {
ofs = 0.0;
}
diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
index 894c17c684..d3d1e58b7b 100644
--- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
@@ -110,7 +110,7 @@
Always use [code]TRANSFER_MODE_ORDERED[/code] in place of [code]TRANSFER_MODE_UNRELIABLE[/code]. This is the only way to use ordering with the RPC system.
</member>
<member name="channel_count" type="int" setter="set_channel_count" getter="get_channel_count">
- The number of channels to be used by ENet. Default: [code]3[/code]. Channels are used to separate different kinds of data. In realiable or ordered mode, for example, the packet delivery order is ensured on a per channel basis.
+ The number of channels to be used by ENet. Default: [code]3[/code]. Channels are used to separate different kinds of data. In reliable or ordered mode, for example, the packet delivery order is ensured on a per channel basis.
</member>
<member name="compression_mode" type="int" setter="set_compression_mode" getter="get_compression_mode" enum="NetworkedMultiplayerENet.CompressionMode">
The compression method used for network packets. Default is no compression. These have different tradeoffs of compression speed versus bandwidth, you may need to test which one works best for your use case if you use compression at all.
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp
index 492b365128..18dfe08e85 100644
--- a/modules/enet/networked_multiplayer_enet.cpp
+++ b/modules/enet/networked_multiplayer_enet.cpp
@@ -231,7 +231,7 @@ void NetworkedMultiplayerENet::poll() {
break;
}
- // A client joined with an invalid ID (neagtive values, 0, and 1 are reserved).
+ // A client joined with an invalid ID (negative values, 0, and 1 are reserved).
// Probably trying to exploit us.
if (server && ((int)event.data < 2 || peer_map.has((int)event.data))) {
enet_peer_reset(event.peer);
diff --git a/modules/gdnative/config.py b/modules/gdnative/config.py
index fde7f1a6e0..7898de5523 100644
--- a/modules/gdnative/config.py
+++ b/modules/gdnative/config.py
@@ -16,7 +16,8 @@ def get_doc_classes():
"ResourceFormatLoaderVideoStreamGDNative",
"StreamPeerGDNative",
"VideoStreamGDNative",
- "WebRTCPeerGDNative",
+ "WebRTCPeerConnectionGDNative",
+ "WebRTCDataChannelGDNative",
]
def get_doc_path():
diff --git a/modules/gdnative/doc_classes/WebRTCDataChannelGDNative.xml b/modules/gdnative/doc_classes/WebRTCDataChannelGDNative.xml
new file mode 100644
index 0000000000..ac18ec6020
--- /dev/null
+++ b/modules/gdnative/doc_classes/WebRTCDataChannelGDNative.xml
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="WebRTCDataChannelGDNative" inherits="WebRTCDataChannel" category="Core" version="3.2">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/gdnative/doc_classes/WebRTCPeerConnectionGDNative.xml b/modules/gdnative/doc_classes/WebRTCPeerConnectionGDNative.xml
new file mode 100644
index 0000000000..44cb8e5db8
--- /dev/null
+++ b/modules/gdnative/doc_classes/WebRTCPeerConnectionGDNative.xml
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="WebRTCPeerConnectionGDNative" inherits="WebRTCPeerConnection" category="Core" version="3.2">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp
index e8278825bc..a27935bfe2 100644
--- a/modules/gdnative/gdnative.cpp
+++ b/modules/gdnative/gdnative.cpp
@@ -243,7 +243,7 @@ void GDNativeLibrary::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_symbol_prefix", "symbol_prefix"), &GDNativeLibrary::set_symbol_prefix);
ClassDB::bind_method(D_METHOD("set_reloadable", "reloadable"), &GDNativeLibrary::set_reloadable);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "config_file", PROPERTY_HINT_RESOURCE_TYPE, "ConfigFile"), "set_config_file", "get_config_file");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "config_file", PROPERTY_HINT_RESOURCE_TYPE, "ConfigFile", 0), "set_config_file", "get_config_file");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "load_once"), "set_load_once", "should_load_once");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "singleton"), "set_singleton", "is_singleton");
@@ -404,7 +404,7 @@ bool GDNative::terminate() {
} else if (gdnatives->size() == 1) {
// we're the last one, terminate!
gdnatives->clear();
- // wew this looks scary, but all it does is remove the entry completely
+ // whew this looks scary, but all it does is remove the entry completely
GDNativeLibrary::loaded_libraries->erase(GDNativeLibrary::loaded_libraries->find(library->get_current_library_path()));
}
}
diff --git a/modules/gdnative/gdnative.h b/modules/gdnative/gdnative.h
index 492dc5beaa..ef57387059 100644
--- a/modules/gdnative/gdnative.h
+++ b/modules/gdnative/gdnative.h
@@ -99,16 +99,20 @@ public:
}
_FORCE_INLINE_ void set_load_once(bool p_load_once) {
+ config_file->set_value("general", "load_once", p_load_once);
load_once = p_load_once;
}
_FORCE_INLINE_ void set_singleton(bool p_singleton) {
+ config_file->set_value("general", "singleton", p_singleton);
singleton = p_singleton;
}
_FORCE_INLINE_ void set_symbol_prefix(String p_symbol_prefix) {
+ config_file->set_value("general", "symbol_prefix", p_symbol_prefix);
symbol_prefix = p_symbol_prefix;
}
_FORCE_INLINE_ void set_reloadable(bool p_reloadable) {
+ config_file->set_value("general", "reloadable", p_reloadable);
reloadable = p_reloadable;
}
diff --git a/modules/gdnative/gdnative/dictionary.cpp b/modules/gdnative/gdnative/dictionary.cpp
index 2c6c9e2de2..fff3fc3625 100644
--- a/modules/gdnative/gdnative/dictionary.cpp
+++ b/modules/gdnative/gdnative/dictionary.cpp
@@ -55,6 +55,15 @@ void GDAPI godot_dictionary_destroy(godot_dictionary *p_self) {
self->~Dictionary();
}
+godot_dictionary GDAPI godot_dictionary_duplicate(const godot_dictionary *p_self, const godot_bool p_deep) {
+ const Dictionary *self = (const Dictionary *)p_self;
+ godot_dictionary res;
+ Dictionary *val = (Dictionary *)&res;
+ memnew_placement(val, Dictionary);
+ *val = self->duplicate(p_deep);
+ return res;
+}
+
godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self) {
const Dictionary *self = (const Dictionary *)p_self;
return self->size();
diff --git a/modules/gdnative/gdnative/variant.cpp b/modules/gdnative/gdnative/variant.cpp
index 8f0d5a2db4..ac4d5a86b2 100644
--- a/modules/gdnative/gdnative/variant.cpp
+++ b/modules/gdnative/gdnative/variant.cpp
@@ -518,7 +518,7 @@ void GDAPI godot_variant_evaluate(godot_variant_operator p_op, const godot_varia
const Variant *a = (const Variant *)p_a;
const Variant *b = (const Variant *)p_b;
Variant *ret = (Variant *)r_ret;
- Variant::evaluate(op, a, b, *ret, *r_valid);
+ Variant::evaluate(op, *a, *b, *ret, *r_valid);
}
#ifdef __cplusplus
diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json
index 9882a89794..8afe988102 100644
--- a/modules/gdnative/gdnative_api.json
+++ b/modules/gdnative/gdnative_api.json
@@ -11,7 +11,24 @@
"major": 1,
"minor": 1
},
- "next": null,
+ "next": {
+ "type": "CORE",
+ "version": {
+ "major": 1,
+ "minor": 2
+ },
+ "next": null,
+ "api": [
+ {
+ "name": "godot_dictionary_duplicate",
+ "return_type": "godot_dictionary",
+ "arguments": [
+ ["const godot_dictionary *", "p_self"],
+ ["const godot_bool", "p_deep"]
+ ]
+ }
+ ]
+ },
"api": [
{
"name": "godot_color_to_abgr32",
@@ -6436,11 +6453,26 @@
"next": null,
"api": [
{
- "name": "godot_net_bind_webrtc_peer",
+ "name": "godot_net_set_webrtc_library",
+ "return_type": "godot_error",
+ "arguments": [
+ ["const godot_net_webrtc_library *", "p_library"]
+ ]
+ },
+ {
+ "name": "godot_net_bind_webrtc_peer_connection",
+ "return_type": "void",
+ "arguments": [
+ ["godot_object *", "p_obj"],
+ ["const godot_net_webrtc_peer_connection *", "p_interface"]
+ ]
+ },
+ {
+ "name": "godot_net_bind_webrtc_data_channel",
"return_type": "void",
"arguments": [
["godot_object *", "p_obj"],
- ["const godot_net_webrtc_peer *", "p_interface"]
+ ["const godot_net_webrtc_data_channel *", "p_interface"]
]
}
]
diff --git a/modules/gdnative/gdnative_library_singleton_editor.cpp b/modules/gdnative/gdnative_library_singleton_editor.cpp
index 55bc16fccc..389b353a51 100644
--- a/modules/gdnative/gdnative_library_singleton_editor.cpp
+++ b/modules/gdnative/gdnative_library_singleton_editor.cpp
@@ -32,11 +32,16 @@
#include "gdnative_library_singleton_editor.h"
#include "gdnative.h"
-void GDNativeLibrarySingletonEditor::_find_gdnative_singletons(EditorFileSystemDirectory *p_dir, const Set<String> &enabled_list) {
+#include "editor/editor_node.h"
+
+Set<String> GDNativeLibrarySingletonEditor::_find_singletons_recursive(EditorFileSystemDirectory *p_dir) {
+
+ Set<String> file_paths;
// check children
for (int i = 0; i < p_dir->get_file_count(); i++) {
+ String file_name = p_dir->get_file(i);
String file_type = p_dir->get_file_type(i);
if (file_type != "GDNativeLibrary") {
@@ -45,23 +50,57 @@ void GDNativeLibrarySingletonEditor::_find_gdnative_singletons(EditorFileSystemD
Ref<GDNativeLibrary> lib = ResourceLoader::load(p_dir->get_file_path(i));
if (lib.is_valid() && lib->is_singleton()) {
- String path = p_dir->get_file_path(i);
- TreeItem *ti = libraries->create_item(libraries->get_root());
- ti->set_text(0, path.get_file());
- ti->set_tooltip(0, path);
- ti->set_metadata(0, path);
- ti->set_cell_mode(1, TreeItem::CELL_MODE_RANGE);
- ti->set_text(1, "Disabled,Enabled");
- bool enabled = enabled_list.has(path) ? true : false;
-
- ti->set_range(1, enabled ? 1 : 0);
- ti->set_custom_color(1, enabled ? Color(0, 1, 0) : Color(1, 0, 0));
+ file_paths.insert(p_dir->get_file_path(i));
}
}
// check subdirectories
for (int i = 0; i < p_dir->get_subdir_count(); i++) {
- _find_gdnative_singletons(p_dir->get_subdir(i), enabled_list);
+ Set<String> paths = _find_singletons_recursive(p_dir->get_subdir(i));
+
+ for (Set<String>::Element *E = paths.front(); E; E = E->next()) {
+ file_paths.insert(E->get());
+ }
+ }
+
+ return file_paths;
+}
+
+void GDNativeLibrarySingletonEditor::_discover_singletons() {
+
+ EditorFileSystemDirectory *dir = EditorFileSystem::get_singleton()->get_filesystem();
+
+ Set<String> file_paths = _find_singletons_recursive(dir);
+
+ bool changed = false;
+ Array current_files;
+ if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons")) {
+ current_files = ProjectSettings::get_singleton()->get("gdnative/singletons");
+ }
+ Array files;
+ for (Set<String>::Element *E = file_paths.front(); E; E = E->next()) {
+ if (!current_files.has(E->get())) {
+ changed = true;
+ }
+ files.append(E->get());
+ }
+
+ // Check for removed files
+ if (!changed) {
+ // Removed singleton
+ for (int j = 0; j < current_files.size(); j++) {
+ if (!files.has(current_files[j])) {
+ changed = true;
+ break;
+ }
+ }
+ }
+
+ if (changed) {
+
+ ProjectSettings::get_singleton()->set("gdnative/singletons", files);
+ _update_libraries(); // So singleton options (i.e. disabled) updates too
+ ProjectSettings::get_singleton()->save();
}
}
@@ -69,22 +108,40 @@ void GDNativeLibrarySingletonEditor::_update_libraries() {
updating = true;
libraries->clear();
- libraries->create_item(); //rppt
+ libraries->create_item(); // root item
- Vector<String> enabled_paths;
+ Array singletons;
if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons")) {
- enabled_paths = ProjectSettings::get_singleton()->get("gdnative/singletons");
+ singletons = ProjectSettings::get_singleton()->get("gdnative/singletons");
}
- Set<String> enabled_list;
- for (int i = 0; i < enabled_paths.size(); i++) {
- enabled_list.insert(enabled_paths[i]);
+ Array singletons_disabled;
+ if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons_disabled")) {
+ singletons_disabled = ProjectSettings::get_singleton()->get("gdnative/singletons_disabled");
}
- EditorFileSystemDirectory *fs = EditorFileSystem::get_singleton()->get_filesystem();
- if (fs) {
- _find_gdnative_singletons(fs, enabled_list);
+ Array updated_disabled;
+ for (int i = 0; i < singletons.size(); i++) {
+ bool enabled = true;
+ String path = singletons[i];
+ if (singletons_disabled.has(path)) {
+ enabled = false;
+ updated_disabled.push_back(path);
+ }
+ TreeItem *ti = libraries->create_item(libraries->get_root());
+ ti->set_text(0, path.get_file());
+ ti->set_tooltip(0, path);
+ ti->set_metadata(0, path);
+ ti->set_cell_mode(1, TreeItem::CELL_MODE_RANGE);
+ ti->set_text(1, "Disabled,Enabled");
+ ti->set_range(1, enabled ? 1 : 0);
+ ti->set_custom_color(1, enabled ? Color(0, 1, 0) : Color(1, 0, 0));
+ ti->set_editable(1, true);
}
+ // The singletons list changed, we must update the settings
+ if (updated_disabled.size() != singletons_disabled.size())
+ ProjectSettings::get_singleton()->set("gdnative/singletons_disabled", updated_disabled);
+
updating = false;
}
@@ -99,24 +156,29 @@ void GDNativeLibrarySingletonEditor::_item_edited() {
bool enabled = item->get_range(1);
String path = item->get_metadata(0);
- Vector<String> enabled_paths;
- if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons")) {
- enabled_paths = ProjectSettings::get_singleton()->get("gdnative/singletons");
+ Array disabled_paths;
+ Array undo_paths;
+ if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons_disabled")) {
+ disabled_paths = ProjectSettings::get_singleton()->get("gdnative/singletons_disabled");
+ // Duplicate so redo works (not a reference)
+ disabled_paths = disabled_paths.duplicate();
+ // For undo, so we can reset the property.
+ undo_paths = disabled_paths.duplicate();
}
if (enabled) {
- if (enabled_paths.find(path) == -1) {
- enabled_paths.push_back(path);
- }
+ disabled_paths.erase(path);
} else {
- enabled_paths.erase(path);
+ if (disabled_paths.find(path) == -1)
+ disabled_paths.push_back(path);
}
- if (enabled_paths.size()) {
- ProjectSettings::get_singleton()->set("gdnative/singletons", enabled_paths);
- } else {
- ProjectSettings::get_singleton()->set("gdnative/singletons", Variant());
- }
+ undo_redo->create_action(enabled ? TTR("Enabled GDNative Singleton") : TTR("Disabled GDNative Singleton"));
+ undo_redo->add_do_property(ProjectSettings::get_singleton(), "gdnative/singletons_disabled", disabled_paths);
+ undo_redo->add_do_method(this, "_update_libraries");
+ undo_redo->add_undo_property(ProjectSettings::get_singleton(), "gdnative/singletons_disabled", undo_paths);
+ undo_redo->add_undo_method(this, "_update_libraries");
+ undo_redo->commit_action();
}
void GDNativeLibrarySingletonEditor::_notification(int p_what) {
@@ -131,9 +193,12 @@ void GDNativeLibrarySingletonEditor::_notification(int p_what) {
void GDNativeLibrarySingletonEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_item_edited"), &GDNativeLibrarySingletonEditor::_item_edited);
+ ClassDB::bind_method(D_METHOD("_discover_singletons"), &GDNativeLibrarySingletonEditor::_discover_singletons);
+ ClassDB::bind_method(D_METHOD("_update_libraries"), &GDNativeLibrarySingletonEditor::_update_libraries);
}
GDNativeLibrarySingletonEditor::GDNativeLibrarySingletonEditor() {
+ undo_redo = EditorNode::get_singleton()->get_undo_redo();
libraries = memnew(Tree);
libraries->set_columns(2);
libraries->set_column_titles_visible(true);
@@ -143,6 +208,7 @@ GDNativeLibrarySingletonEditor::GDNativeLibrarySingletonEditor() {
add_margin_child(TTR("Libraries: "), libraries, true);
updating = false;
libraries->connect("item_edited", this, "_item_edited");
+ EditorFileSystem::get_singleton()->connect("filesystem_changed", this, "_discover_singletons");
}
#endif // TOOLS_ENABLED
diff --git a/modules/gdnative/gdnative_library_singleton_editor.h b/modules/gdnative/gdnative_library_singleton_editor.h
index cf5ab23501..b43080dfdb 100644
--- a/modules/gdnative/gdnative_library_singleton_editor.h
+++ b/modules/gdnative/gdnative_library_singleton_editor.h
@@ -36,18 +36,24 @@
#include "editor/project_settings_editor.h"
class GDNativeLibrarySingletonEditor : public VBoxContainer {
+ GDCLASS(GDNativeLibrarySingletonEditor, VBoxContainer);
+
+private:
Tree *libraries;
+ UndoRedo *undo_redo;
bool updating;
- void _update_libraries();
- void _find_gdnative_singletons(EditorFileSystemDirectory *p_dir, const Set<String> &enabled_list);
- void _item_edited();
+ static Set<String> _find_singletons_recursive(EditorFileSystemDirectory *p_dir);
protected:
void _notification(int p_what);
static void _bind_methods();
+ void _discover_singletons();
+ void _item_edited();
+ void _update_libraries();
+
public:
GDNativeLibrarySingletonEditor();
};
diff --git a/modules/gdnative/include/gdnative/dictionary.h b/modules/gdnative/include/gdnative/dictionary.h
index 14e35b4692..483cd9c4e3 100644
--- a/modules/gdnative/include/gdnative/dictionary.h
+++ b/modules/gdnative/include/gdnative/dictionary.h
@@ -63,6 +63,8 @@ void GDAPI godot_dictionary_new(godot_dictionary *r_dest);
void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src);
void GDAPI godot_dictionary_destroy(godot_dictionary *p_self);
+godot_dictionary GDAPI godot_dictionary_duplicate(const godot_dictionary *p_self, const godot_bool p_deep);
+
godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self);
godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_self);
diff --git a/modules/gdnative/include/net/godot_net.h b/modules/gdnative/include/net/godot_net.h
index c1bc9daab5..3a411755c1 100644
--- a/modules/gdnative/include/net/godot_net.h
+++ b/modules/gdnative/include/net/godot_net.h
@@ -111,37 +111,11 @@ typedef struct {
/* Binds a MultiplayerPeerGDNative to the provided interface */
void GDAPI godot_net_bind_multiplayer_peer(godot_object *p_obj, const godot_net_multiplayer_peer *);
-typedef struct {
- godot_gdnative_api_version version; /* version of our API */
-
- godot_object *data; /* User reference */
-
- /* This is PacketPeer */
- godot_error (*get_packet)(void *, const uint8_t **, int *);
- godot_error (*put_packet)(void *, const uint8_t *, int);
- godot_int (*get_available_packet_count)(const void *);
- godot_int (*get_max_packet_size)(const void *);
-
- /* This is WebRTCPeer */
- void (*set_write_mode)(void *, godot_int);
- godot_int (*get_write_mode)(const void *);
- bool (*was_string_packet)(const void *);
- godot_int (*get_connection_state)(const void *);
-
- godot_error (*create_offer)(void *);
- godot_error (*set_remote_description)(void *, const char *, const char *);
- godot_error (*set_local_description)(void *, const char *, const char *);
- godot_error (*add_ice_candidate)(void *, const char *, int, const char *);
- godot_error (*poll)(void *);
-
- void *next; /* For extension? */
-} godot_net_webrtc_peer;
-
-/* Binds a PacketPeerGDNative to the provided interface */
-void GDAPI godot_net_bind_webrtc_peer(godot_object *p_obj, const godot_net_webrtc_peer *);
-
#ifdef __cplusplus
}
#endif
+// WebRTC Bindings
+#include "net/godot_webrtc.h"
+
#endif /* GODOT_NATIVENET_H */
diff --git a/modules/gdnative/include/net/godot_webrtc.h b/modules/gdnative/include/net/godot_webrtc.h
new file mode 100644
index 0000000000..783f7b727d
--- /dev/null
+++ b/modules/gdnative/include/net/godot_webrtc.h
@@ -0,0 +1,122 @@
+/*************************************************************************/
+/* godot_webrtc.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GODOT_NATIVEWEBRTC_H
+#define GODOT_NATIVEWEBRTC_H
+
+#include <gdnative/gdnative.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#define GODOT_NET_WEBRTC_API_MAJOR 3
+#define GODOT_NET_WEBRTC_API_MINOR 2
+
+/* Library Interface (used to set default GDNative WebRTC implementation */
+typedef struct {
+ godot_gdnative_api_version version; /* version of our API */
+
+ /* Called when the library is unset as default interface via godot_net_set_webrtc_library */
+ void (*unregistered)();
+
+ /* Used by WebRTCPeerConnection create when GDNative is the default implementation. */
+ /* Takes a pointer to WebRTCPeerConnectionGDNative, should bind and return OK, failure if binding was unsuccessful. */
+ godot_error (*create_peer_connection)(godot_object *);
+
+ void *next; /* For extension */
+} godot_net_webrtc_library;
+
+/* WebRTCPeerConnection interface */
+typedef struct {
+ godot_gdnative_api_version version; /* version of our API */
+
+ godot_object *data; /* User reference */
+
+ /* This is WebRTCPeerConnection */
+ godot_int (*get_connection_state)(const void *);
+
+ godot_error (*initialize)(void *, const godot_dictionary *);
+ godot_object *(*create_data_channel)(void *, const char *p_channel_name, const godot_dictionary *);
+ godot_error (*create_offer)(void *);
+ godot_error (*create_answer)(void *); /* unused for now, should be done automatically on set_local_description */
+ godot_error (*set_remote_description)(void *, const char *, const char *);
+ godot_error (*set_local_description)(void *, const char *, const char *);
+ godot_error (*add_ice_candidate)(void *, const char *, int, const char *);
+ godot_error (*poll)(void *);
+ void (*close)(void *);
+
+ void *next; /* For extension? */
+} godot_net_webrtc_peer_connection;
+
+/* WebRTCDataChannel interface */
+typedef struct {
+ godot_gdnative_api_version version; /* version of our API */
+
+ godot_object *data; /* User reference */
+
+ /* This is PacketPeer */
+ godot_error (*get_packet)(void *, const uint8_t **, int *);
+ godot_error (*put_packet)(void *, const uint8_t *, int);
+ godot_int (*get_available_packet_count)(const void *);
+ godot_int (*get_max_packet_size)(const void *);
+
+ /* This is WebRTCDataChannel */
+ void (*set_write_mode)(void *, godot_int);
+ godot_int (*get_write_mode)(const void *);
+ bool (*was_string_packet)(const void *);
+
+ godot_int (*get_ready_state)(const void *);
+ const char *(*get_label)(const void *);
+ bool (*is_ordered)(const void *);
+ int (*get_id)(const void *);
+ int (*get_max_packet_life_time)(const void *);
+ int (*get_max_retransmits)(const void *);
+ const char *(*get_protocol)(const void *);
+ bool (*is_negotiated)(const void *);
+
+ godot_error (*poll)(void *);
+ void (*close)(void *);
+
+ void *next; /* For extension? */
+} godot_net_webrtc_data_channel;
+
+/* Set the default GDNative library */
+godot_error GDAPI godot_net_set_webrtc_library(const godot_net_webrtc_library *);
+/* Binds a WebRTCPeerConnectionGDNative to the provided interface */
+void GDAPI godot_net_bind_webrtc_peer_connection(godot_object *p_obj, const godot_net_webrtc_peer_connection *);
+/* Binds a WebRTCDataChannelGDNative to the provided interface */
+void GDAPI godot_net_bind_webrtc_data_channel(godot_object *p_obj, const godot_net_webrtc_data_channel *);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index 5cf144d4fe..f30c9da4c1 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -32,6 +32,7 @@
#include "gdnative/gdnative.h"
+#include "core/core_string_names.h"
#include "core/global_constants.h"
#include "core/io/file_access_encrypted.h"
#include "core/os/file_access.h"
@@ -771,6 +772,27 @@ void NativeScriptInstance::notification(int p_notification) {
call_multilevel("_notification", args, 1);
}
+String NativeScriptInstance::to_string(bool *r_valid) {
+ if (has_method(CoreStringNames::get_singleton()->_to_string)) {
+ Variant::CallError ce;
+ Variant ret = call(CoreStringNames::get_singleton()->_to_string, NULL, 0, ce);
+ if (ce.error == Variant::CallError::CALL_OK) {
+ if (ret.get_type() != Variant::STRING) {
+ if (r_valid)
+ *r_valid = false;
+ ERR_EXPLAIN("Wrong type for " + CoreStringNames::get_singleton()->_to_string + ", must be a String.");
+ ERR_FAIL_V(String());
+ }
+ if (r_valid)
+ *r_valid = true;
+ return ret.operator String();
+ }
+ }
+ if (r_valid)
+ *r_valid = false;
+ return String();
+}
+
void NativeScriptInstance::refcount_incremented() {
Variant::CallError err;
call("_refcount_incremented", NULL, 0, err);
@@ -1309,7 +1331,7 @@ void NativeScriptLanguage::unregister_binding_functions(int p_idx) {
for (Set<Vector<void *> *>::Element *E = binding_instances.front(); E; E = E->next()) {
Vector<void *> &binding_data = *E->get();
- if (binding_data[p_idx] && binding_functions[p_idx].second.free_instance_binding_data)
+ if (p_idx < binding_data.size() && binding_data[p_idx] && binding_functions[p_idx].second.free_instance_binding_data)
binding_functions[p_idx].second.free_instance_binding_data(binding_functions[p_idx].second.data, binding_data[p_idx]);
}
@@ -1345,7 +1367,7 @@ void *NativeScriptLanguage::get_instance_binding_data(int p_idx, Object *p_objec
if (!(*binding_data)[p_idx]) {
- const void *global_type_tag = global_type_tags[p_idx].get(p_object->get_class_name());
+ const void *global_type_tag = get_global_type_tag(p_idx, p_object->get_class_name());
// no binding data yet, soooooo alloc new one \o/
(*binding_data).write[p_idx] = binding_functions[p_idx].second.alloc_instance_binding_data(binding_functions[p_idx].second.data, global_type_tag, (godot_object *)p_object);
@@ -1454,6 +1476,9 @@ const void *NativeScriptLanguage::get_global_type_tag(int p_idx, StringName p_cl
const HashMap<StringName, const void *> &tags = global_type_tags[p_idx];
+ if (!tags.has(p_class_name))
+ return NULL;
+
const void *tag = tags.get(p_class_name);
return tag;
diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h
index a6865c6243..be1c499714 100644
--- a/modules/gdnative/nativescript/nativescript.h
+++ b/modules/gdnative/nativescript/nativescript.h
@@ -208,6 +208,7 @@ public:
virtual bool has_method(const StringName &p_method) const;
virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
virtual void notification(int p_notification);
+ String to_string(bool *r_valid);
virtual Ref<Script> get_script() const;
virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
diff --git a/modules/gdnative/net/webrtc_peer_gdnative.cpp b/modules/gdnative/net/webrtc_gdnative.cpp
index 60b1ed4fe4..d77fa057c5 100644
--- a/modules/gdnative/net/webrtc_peer_gdnative.cpp
+++ b/modules/gdnative/net/webrtc_gdnative.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* packet_peer_gdnative.cpp */
+/* webrtc_gdnative.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -32,14 +32,29 @@
#include "modules/gdnative/include/net/godot_net.h"
#ifdef WEBRTC_GDNATIVE_ENABLED
-#include "modules/webrtc/webrtc_peer_gdnative.h"
+#include "modules/webrtc/webrtc_data_channel_gdnative.h"
+#include "modules/webrtc/webrtc_peer_connection_gdnative.h"
#endif
extern "C" {
-void GDAPI godot_net_bind_webrtc_peer(godot_object *p_obj, const godot_net_webrtc_peer *p_impl) {
+void GDAPI godot_net_bind_webrtc_peer_connection(godot_object *p_obj, const godot_net_webrtc_peer_connection *p_impl) {
#ifdef WEBRTC_GDNATIVE_ENABLED
- ((WebRTCPeerGDNative *)p_obj)->set_native_webrtc_peer(p_impl);
+ ((WebRTCPeerConnectionGDNative *)p_obj)->set_native_webrtc_peer_connection(p_impl);
+#endif
+}
+
+void GDAPI godot_net_bind_webrtc_data_channel(godot_object *p_obj, const godot_net_webrtc_data_channel *p_impl) {
+#ifdef WEBRTC_GDNATIVE_ENABLED
+ ((WebRTCDataChannelGDNative *)p_obj)->set_native_webrtc_data_channel(p_impl);
+#endif
+}
+
+godot_error GDAPI godot_net_set_webrtc_library(const godot_net_webrtc_library *p_lib) {
+#ifdef WEBRTC_GDNATIVE_ENABLED
+ return (godot_error)WebRTCPeerConnectionGDNative::set_default_library(p_lib);
+#else
+ return ERR_UNAVAILABLE;
#endif
}
}
diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h
index b279fdad8b..381c334231 100644
--- a/modules/gdnative/pluginscript/pluginscript_instance.h
+++ b/modules/gdnative/pluginscript/pluginscript_instance.h
@@ -62,7 +62,7 @@ public:
virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
#if 0
// Rely on default implementations provided by ScriptInstance for the moment.
- // Note that multilevel call could be removed in 3.0 release, so stay tunned
+ // Note that multilevel call could be removed in 3.0 release, so stay tuned
// (see https://godotengine.org/qa/9244/can-override-the-_ready-and-_process-functions-child-classes)
virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);
virtual void call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount);
diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp
index 2094dca6e4..55d44ceec8 100644
--- a/modules/gdnative/register_types.cpp
+++ b/modules/gdnative/register_types.cpp
@@ -50,97 +50,6 @@
#include "editor/editor_node.h"
#include "gdnative_library_editor_plugin.h"
#include "gdnative_library_singleton_editor.h"
-// Class used to discover singleton gdnative files
-
-static void actual_discoverer_handler();
-
-class GDNativeSingletonDiscover : public Object {
- // GDCLASS(GDNativeSingletonDiscover, Object)
-
- virtual String get_class() const {
- // okay, this is a really dirty hack.
- // We're overriding get_class so we can connect it to a signal
- // This works because get_class is a virtual method, so we don't
- // need to register a new class to ClassDB just for this one
- // little signal.
-
- actual_discoverer_handler();
-
- return "Object";
- }
-};
-
-static Set<String> get_gdnative_singletons(EditorFileSystemDirectory *p_dir) {
-
- Set<String> file_paths;
-
- // check children
-
- for (int i = 0; i < p_dir->get_file_count(); i++) {
- String file_name = p_dir->get_file(i);
- String file_type = p_dir->get_file_type(i);
-
- if (file_type != "GDNativeLibrary") {
- continue;
- }
-
- Ref<GDNativeLibrary> lib = ResourceLoader::load(p_dir->get_file_path(i));
- if (lib.is_valid() && lib->is_singleton()) {
- file_paths.insert(p_dir->get_file_path(i));
- }
- }
-
- // check subdirectories
- for (int i = 0; i < p_dir->get_subdir_count(); i++) {
- Set<String> paths = get_gdnative_singletons(p_dir->get_subdir(i));
-
- for (Set<String>::Element *E = paths.front(); E; E = E->next()) {
- file_paths.insert(E->get());
- }
- }
-
- return file_paths;
-}
-
-static void actual_discoverer_handler() {
-
- EditorFileSystemDirectory *dir = EditorFileSystem::get_singleton()->get_filesystem();
-
- Set<String> file_paths = get_gdnative_singletons(dir);
-
- bool changed = false;
- Array current_files;
- if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons")) {
- current_files = ProjectSettings::get_singleton()->get("gdnative/singletons");
- }
- Array files;
- files.resize(file_paths.size());
- int i = 0;
- for (Set<String>::Element *E = file_paths.front(); E; i++, E = E->next()) {
- if (!current_files.has(E->get())) {
- changed = true;
- }
- files.set(i, E->get());
- }
-
- // Check for removed files
- if (!changed) {
- for (int j = 0; j < current_files.size(); j++) {
- if (!file_paths.has(current_files[j])) {
- changed = true;
- break;
- }
- }
- }
-
- if (changed) {
-
- ProjectSettings::get_singleton()->set("gdnative/singletons", files);
- ProjectSettings::get_singleton()->save();
- }
-}
-
-static GDNativeSingletonDiscover *discoverer = NULL;
class GDNativeExportPlugin : public EditorExportPlugin {
@@ -275,9 +184,6 @@ static void editor_init_callback() {
library_editor->set_name(TTR("GDNative"));
ProjectSettingsEditor::get_singleton()->get_tabs()->add_child(library_editor);
- discoverer = memnew(GDNativeSingletonDiscover);
- EditorFileSystem::get_singleton()->connect("filesystem_changed", discoverer, "get_class");
-
Ref<GDNativeExportPlugin> export_plugin;
export_plugin.instance();
@@ -335,30 +241,36 @@ void register_gdnative_types() {
if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons")) {
singletons = ProjectSettings::get_singleton()->get("gdnative/singletons");
}
-
- singleton_gdnatives.resize(singletons.size());
+ Array excluded = Array();
+ if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons_disabled")) {
+ excluded = ProjectSettings::get_singleton()->get("gdnative/singletons_disabled");
+ }
for (int i = 0; i < singletons.size(); i++) {
String path = singletons[i];
- Ref<GDNativeLibrary> lib = ResourceLoader::load(path);
+ if (excluded.has(path))
+ continue;
- singleton_gdnatives.write[i].instance();
- singleton_gdnatives.write[i]->set_library(lib);
+ Ref<GDNativeLibrary> lib = ResourceLoader::load(path);
+ Ref<GDNative> singleton;
+ singleton.instance();
+ singleton->set_library(lib);
- if (!singleton_gdnatives.write[i]->initialize()) {
+ if (!singleton->initialize()) {
// Can't initialize. Don't make a native_call then
continue;
}
void *proc_ptr;
- Error err = singleton_gdnatives[i]->get_symbol(
+ Error err = singleton->get_symbol(
lib->get_symbol_prefix() + "gdnative_singleton",
proc_ptr);
if (err != OK) {
- ERR_PRINT((String("No godot_gdnative_singleton in \"" + singleton_gdnatives[i]->get_library()->get_current_library_path()) + "\" found").utf8().get_data());
+ ERR_PRINT((String("No godot_gdnative_singleton in \"" + singleton->get_library()->get_current_library_path()) + "\" found").utf8().get_data());
} else {
+ singleton_gdnatives.push_back(singleton);
((void (*)())proc_ptr)();
}
}
@@ -388,12 +300,6 @@ void unregister_gdnative_types() {
memdelete(GDNativeCallRegistry::singleton);
-#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint() && discoverer != NULL) {
- memdelete(discoverer);
- }
-#endif
-
ResourceLoader::remove_resource_format_loader(resource_loader_gdnlib);
resource_loader_gdnlib.unref();
diff --git a/modules/gdnative/videodecoder/video_stream_gdnative.cpp b/modules/gdnative/videodecoder/video_stream_gdnative.cpp
index 9bb1186269..be131c5402 100644
--- a/modules/gdnative/videodecoder/video_stream_gdnative.cpp
+++ b/modules/gdnative/videodecoder/video_stream_gdnative.cpp
@@ -146,23 +146,25 @@ void VideoStreamPlaybackGDNative::update(float p_delta) {
ERR_FAIL_COND(interface == NULL);
interface->update(data_struct, p_delta);
- if (pcm_write_idx >= 0) {
- // Previous remains
- int mixed = mix_callback(mix_udata, pcm, samples_decoded);
- if (mixed == samples_decoded) {
- pcm_write_idx = -1;
- } else {
- samples_decoded -= mixed;
- pcm_write_idx += mixed;
+ if (mix_callback) {
+ if (pcm_write_idx >= 0) {
+ // Previous remains
+ int mixed = mix_callback(mix_udata, pcm, samples_decoded);
+ if (mixed == samples_decoded) {
+ pcm_write_idx = -1;
+ } else {
+ samples_decoded -= mixed;
+ pcm_write_idx += mixed;
+ }
}
- }
- if (pcm_write_idx < 0) {
- samples_decoded = interface->get_audioframe(data_struct, pcm, AUX_BUFFER_SIZE);
- pcm_write_idx = mix_callback(mix_udata, pcm, samples_decoded);
- if (pcm_write_idx == samples_decoded) {
- pcm_write_idx = -1;
- } else {
- samples_decoded -= pcm_write_idx;
+ if (pcm_write_idx < 0) {
+ samples_decoded = interface->get_audioframe(data_struct, pcm, AUX_BUFFER_SIZE);
+ pcm_write_idx = mix_callback(mix_udata, pcm, samples_decoded);
+ if (pcm_write_idx == samples_decoded) {
+ pcm_write_idx = -1;
+ } else {
+ samples_decoded -= pcm_write_idx;
+ }
}
}
diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp
index 4f59b06ae6..060a9d6c91 100644
--- a/modules/gdscript/editor/gdscript_highlighter.cpp
+++ b/modules/gdscript/editor/gdscript_highlighter.cpp
@@ -330,7 +330,7 @@ Map<int, TextEdit::HighlighterInfo> GDScriptSyntaxHighlighter::_get_line_syntax_
return color_map;
}
-String GDScriptSyntaxHighlighter::get_name() {
+String GDScriptSyntaxHighlighter::get_name() const {
return "GDScript";
}
diff --git a/modules/gdscript/editor/gdscript_highlighter.h b/modules/gdscript/editor/gdscript_highlighter.h
index 9dc10a5d1b..9ba2c80552 100644
--- a/modules/gdscript/editor/gdscript_highlighter.h
+++ b/modules/gdscript/editor/gdscript_highlighter.h
@@ -65,7 +65,7 @@ public:
virtual void _update_cache();
virtual Map<int, TextEdit::HighlighterInfo> _get_line_syntax_highlighting(int p_line);
- virtual String get_name();
+ virtual String get_name() const;
virtual List<String> get_supported_languages();
};
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 33e99cb82f..3fb9268702 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -30,6 +30,7 @@
#include "gdscript.h"
+#include "core/core_string_names.h"
#include "core/engine.h"
#include "core/global_constants.h"
#include "core/io/file_access_encrypted.h"
@@ -1064,7 +1065,7 @@ Variant::Type GDScriptInstance::get_property_type(const StringName &p_name, bool
}
void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
- // exported members, not doen yet!
+ // exported members, not done yet!
const GDScript *sptr = script.ptr();
List<PropertyInfo> props;
@@ -1234,6 +1235,27 @@ void GDScriptInstance::notification(int p_notification) {
}
}
+String GDScriptInstance::to_string(bool *r_valid) {
+ if (has_method(CoreStringNames::get_singleton()->_to_string)) {
+ Variant::CallError ce;
+ Variant ret = call(CoreStringNames::get_singleton()->_to_string, NULL, 0, ce);
+ if (ce.error == Variant::CallError::CALL_OK) {
+ if (ret.get_type() != Variant::STRING) {
+ if (r_valid)
+ *r_valid = false;
+ ERR_EXPLAIN("Wrong type for " + CoreStringNames::get_singleton()->_to_string + ", must be a String.");
+ ERR_FAIL_V(String());
+ }
+ if (r_valid)
+ *r_valid = true;
+ return ret.operator String();
+ }
+ }
+ if (r_valid)
+ *r_valid = false;
+ return String();
+}
+
Ref<Script> GDScriptInstance::get_script() const {
return script;
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h
index 38009b878d..716f536e89 100644
--- a/modules/gdscript/gdscript.h
+++ b/modules/gdscript/gdscript.h
@@ -251,6 +251,7 @@ public:
Variant debug_get_member_by_index(int p_idx) const { return members[p_idx]; }
virtual void notification(int p_notification);
+ String to_string(bool *r_valid);
virtual Ref<Script> get_script() const;
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index 51ec0c1442..de15f939ce 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -4782,19 +4782,30 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
return;
}
- if (member._export.type != Variant::NIL) {
+ Variant::Type initial_type = member.data_type.has_type ? member.data_type.builtin_type : member._export.type;
+
+ if (initial_type != Variant::NIL && initial_type != Variant::OBJECT) {
IdentifierNode *id = alloc_node<IdentifierNode>();
id->name = member.identifier;
- ConstantNode *cn = alloc_node<ConstantNode>();
+ Node *expr;
- Variant::CallError ce2;
- cn->value = Variant::construct(member._export.type, NULL, 0, ce2);
+ // Make sure arrays and dictionaries are not shared
+ if (initial_type == Variant::ARRAY) {
+ expr = alloc_node<ArrayNode>();
+ } else if (initial_type == Variant::DICTIONARY) {
+ expr = alloc_node<DictionaryNode>();
+ } else {
+ ConstantNode *cn = alloc_node<ConstantNode>();
+ Variant::CallError ce2;
+ cn->value = Variant::construct(initial_type, NULL, 0, ce2);
+ expr = cn;
+ }
OperatorNode *op = alloc_node<OperatorNode>();
op->op = OperatorNode::OP_INIT_ASSIGN;
op->arguments.push_back(id);
- op->arguments.push_back(cn);
+ op->arguments.push_back(expr);
p_class->initializer->statements.push_back(op);
@@ -7462,7 +7473,7 @@ void GDScriptParser::_check_class_level_types(ClassNode *p_class) {
return;
}
- // Replace assignment with implict conversion
+ // Replace assignment with implicit conversion
BuiltInFunctionNode *convert = alloc_node<BuiltInFunctionNode>();
convert->line = v.line;
convert->function = GDScriptFunctions::TYPE_CONVERT;
@@ -7491,30 +7502,6 @@ void GDScriptParser::_check_class_level_types(ClassNode *p_class) {
v.data_type = expr_type;
v.data_type.is_constant = false;
}
- } else if (v.data_type.has_type && v.data_type.kind == DataType::BUILTIN) {
- // Create default value based on the type
- IdentifierNode *id = alloc_node<IdentifierNode>();
- id->line = v.line;
- id->name = v.identifier;
-
- ConstantNode *init = alloc_node<ConstantNode>();
- init->line = v.line;
- Variant::CallError err;
- init->value = Variant::construct(v.data_type.builtin_type, NULL, 0, err);
-
- OperatorNode *op = alloc_node<OperatorNode>();
- op->line = v.line;
- op->op = OperatorNode::OP_INIT_ASSIGN;
- op->arguments.push_back(id);
- op->arguments.push_back(init);
-
- p_class->initializer->statements.push_front(op);
- v.initial_assignment = op;
-#ifdef DEBUG_ENABLED
- NewLineNode *nl = alloc_node<NewLineNode>();
- nl->line = v.line - 1;
- p_class->initializer->statements.push_front(nl);
-#endif
}
// Check export hint
@@ -7850,14 +7837,14 @@ void GDScriptParser::_check_block_types(BlockNode *p_block) {
if (_is_type_compatible(assign_type, lv->datatype)) {
_mark_line_as_unsafe(lv->line);
} else {
- // Try implict conversion
+ // Try implicit conversion
if (lv->datatype.kind != DataType::BUILTIN || !_is_type_compatible(lv->datatype, assign_type, true)) {
_set_error("Assigned value type (" + assign_type.to_string() + ") doesn't match the variable's type (" +
lv->datatype.to_string() + ").",
lv->line);
return;
}
- // Replace assignment with implict conversion
+ // Replace assignment with implicit conversion
BuiltInFunctionNode *convert = alloc_node<BuiltInFunctionNode>();
convert->line = lv->line;
convert->function = GDScriptFunctions::TYPE_CONVERT;
@@ -7981,14 +7968,14 @@ void GDScriptParser::_check_block_types(BlockNode *p_block) {
if (_is_type_compatible(rh_type, lh_type)) {
_mark_line_as_unsafe(op->line);
} else {
- // Try implict conversion
+ // Try implicit conversion
if (lh_type.kind != DataType::BUILTIN || !_is_type_compatible(lh_type, rh_type, true)) {
_set_error("Assigned value type (" + rh_type.to_string() + ") doesn't match the variable's type (" +
lh_type.to_string() + ").",
op->line);
return;
}
- // Replace assignment with implict conversion
+ // Replace assignment with implicit conversion
BuiltInFunctionNode *convert = alloc_node<BuiltInFunctionNode>();
convert->line = op->line;
convert->function = GDScriptFunctions::TYPE_CONVERT;
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index ef09e76d11..72199281ff 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -1855,6 +1855,34 @@ void CSharpInstance::_call_notification(int p_notification) {
}
}
+String CSharpInstance::to_string(bool *r_valid) {
+ MonoObject *mono_object = get_mono_object();
+
+ if (mono_object == NULL) {
+ if (r_valid)
+ *r_valid = false;
+ return String();
+ }
+
+ MonoException *exc = NULL;
+ MonoString *result = GDMonoUtils::object_to_string(mono_object, &exc);
+
+ if (exc) {
+ GDMonoUtils::set_pending_exception(exc);
+ if (r_valid)
+ *r_valid = false;
+ return String();
+ }
+
+ if (result == NULL) {
+ if (r_valid)
+ *r_valid = false;
+ return String();
+ }
+
+ return GDMonoMarshal::mono_string_to_godot(result);
+}
+
Ref<Script> CSharpInstance::get_script() const {
return script;
@@ -2020,7 +2048,7 @@ bool CSharpScript::_update_exports() {
for (int i = fields.size() - 1; i >= 0; i--) {
GDMonoField *field = fields[i];
- if (_get_member_export(top, field, prop_info, exported)) {
+ if (_get_member_export(field, prop_info, exported)) {
StringName name = field->get_name();
if (exported) {
@@ -2041,7 +2069,7 @@ bool CSharpScript::_update_exports() {
for (int i = properties.size() - 1; i >= 0; i--) {
GDMonoProperty *property = properties[i];
- if (_get_member_export(top, property, prop_info, exported)) {
+ if (_get_member_export(property, prop_info, exported)) {
StringName name = property->get_name();
if (exported) {
@@ -2168,17 +2196,19 @@ bool CSharpScript::_get_signal(GDMonoClass *p_class, GDMonoClass *p_delegate, Ve
* Returns false if there was an error, otherwise true.
* If there was an error, r_prop_info and r_exported are not assigned any value.
*/
-bool CSharpScript::_get_member_export(GDMonoClass *p_class, IMonoClassMember *p_member, PropertyInfo &r_prop_info, bool &r_exported) {
+bool CSharpScript::_get_member_export(IMonoClassMember *p_member, PropertyInfo &r_prop_info, bool &r_exported) {
- StringName name = p_member->get_name();
+ // Goddammit, C++. All I wanted was some nested functions.
+#define MEMBER_FULL_QUALIFIED_NAME(m_member) \
+ (m_member->get_enclosing_class()->get_full_name() + "." + (String)m_member->get_name())
if (p_member->is_static()) {
if (p_member->has_attribute(CACHED_CLASS(ExportAttribute)))
- ERR_PRINTS("Cannot export member because it is static: " + p_class->get_full_name() + "." + name.operator String());
+ ERR_PRINTS("Cannot export member because it is static: " + MEMBER_FULL_QUALIFIED_NAME(p_member));
return false;
}
- if (member_info.has(name))
+ if (member_info.has(p_member->get_name()))
return false;
ManagedType type;
@@ -2191,19 +2221,22 @@ bool CSharpScript::_get_member_export(GDMonoClass *p_class, IMonoClassMember *p_
CRASH_NOW();
}
- GDMonoMarshal::ExportInfo export_info;
- Variant::Type variant_type = GDMonoMarshal::managed_to_variant_type(type, &export_info);
+ Variant::Type variant_type = GDMonoMarshal::managed_to_variant_type(type);
if (!p_member->has_attribute(CACHED_CLASS(ExportAttribute))) {
- r_prop_info = PropertyInfo(variant_type, name.operator String(), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_SCRIPT_VARIABLE);
+ r_prop_info = PropertyInfo(variant_type, (String)p_member->get_name(), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_SCRIPT_VARIABLE);
r_exported = false;
return true;
}
if (p_member->get_member_type() == IMonoClassMember::MEMBER_TYPE_PROPERTY) {
GDMonoProperty *property = static_cast<GDMonoProperty *>(p_member);
- if (!property->has_getter() || !property->has_setter()) {
- ERR_PRINTS("Cannot export property because it does not provide a getter or a setter: " + p_class->get_full_name() + "." + name.operator String());
+ if (!property->has_getter()) {
+ ERR_PRINTS("Read-only property cannot be exported: " + MEMBER_FULL_QUALIFIED_NAME(p_member));
+ return false;
+ }
+ if (!property->has_setter()) {
+ ERR_PRINTS("Set-only property (without getter) cannot be exported: " + MEMBER_FULL_QUALIFIED_NAME(p_member));
return false;
}
}
@@ -2214,16 +2247,38 @@ bool CSharpScript::_get_member_export(GDMonoClass *p_class, IMonoClassMember *p_
String hint_string;
if (variant_type == Variant::NIL) {
- ERR_PRINTS("Unknown type of exported member: " + p_class->get_full_name() + "." + name.operator String());
+ ERR_PRINTS("Unknown exported member type: " + MEMBER_FULL_QUALIFIED_NAME(p_member));
return false;
- } else if (variant_type == Variant::INT && type.type_encoding == MONO_TYPE_VALUETYPE && mono_class_is_enum(type.type_class->get_mono_ptr())) {
- // TODO: Move to ExportInfo?
- variant_type = Variant::INT;
- hint = PROPERTY_HINT_ENUM;
+ }
- Vector<MonoClassField *> fields = type.type_class->get_enum_fields();
+ int hint_res = _try_get_member_export_hint(p_member, type, variant_type, /* allow_generics: */ true, hint, hint_string);
- MonoType *enum_basetype = mono_class_enum_basetype(type.type_class->get_mono_ptr());
+ if (hint_res == -1) {
+ ERR_EXPLAIN("Error while trying to determine information about the exported member: " + MEMBER_FULL_QUALIFIED_NAME(p_member));
+ ERR_FAIL_V(false);
+ }
+
+ if (hint_res == 0) {
+ hint = PropertyHint(CACHED_FIELD(ExportAttribute, hint)->get_int_value(attr));
+ hint_string = CACHED_FIELD(ExportAttribute, hintString)->get_string_value(attr);
+ }
+
+ r_prop_info = PropertyInfo(variant_type, (String)p_member->get_name(), hint, hint_string, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE);
+ r_exported = true;
+
+ return true;
+
+#undef MEMBER_FULL_QUALIFIED_NAME
+}
+
+int CSharpScript::_try_get_member_export_hint(IMonoClassMember *p_member, ManagedType p_type, Variant::Type p_variant_type, bool p_allow_generics, PropertyHint &r_hint, String &r_hint_string) {
+
+ if (p_variant_type == Variant::INT && p_type.type_encoding == MONO_TYPE_VALUETYPE && mono_class_is_enum(p_type.type_class->get_mono_ptr())) {
+ r_hint = PROPERTY_HINT_ENUM;
+
+ Vector<MonoClassField *> fields = p_type.type_class->get_enum_fields();
+
+ MonoType *enum_basetype = mono_class_enum_basetype(p_type.type_class->get_mono_ptr());
String name_only_hint_string;
@@ -2236,12 +2291,12 @@ bool CSharpScript::_get_member_export(GDMonoClass *p_class, IMonoClassMember *p_
MonoClassField *field = fields[i];
if (i > 0) {
- hint_string += ",";
+ r_hint_string += ",";
name_only_hint_string += ",";
}
String enum_field_name = mono_field_get_name(field);
- hint_string += enum_field_name;
+ r_hint_string += enum_field_name;
name_only_hint_string += enum_field_name;
// TODO:
@@ -2251,54 +2306,73 @@ bool CSharpScript::_get_member_export(GDMonoClass *p_class, IMonoClassMember *p_
MonoObject *val_obj = mono_field_get_value_object(mono_domain_get(), field, NULL);
if (val_obj == NULL) {
- ERR_PRINTS("Failed to get '" + enum_field_name + "' constant enum value of exported member: " +
- p_class->get_full_name() + "." + name.operator String());
- return false;
+ ERR_EXPLAIN("Failed to get '" + enum_field_name + "' constant enum value");
+ ERR_FAIL_V(-1);
}
bool r_error;
uint64_t val = GDMonoUtils::unbox_enum_value(val_obj, enum_basetype, r_error);
if (r_error) {
- ERR_PRINTS("Failed to unbox '" + enum_field_name + "' constant enum value of exported member: " +
- p_class->get_full_name() + "." + name.operator String());
- return false;
+ ERR_EXPLAIN("Failed to unbox '" + enum_field_name + "' constant enum value");
+ ERR_FAIL_V(-1);
}
if (val != (unsigned int)i) {
uses_default_values = false;
}
- hint_string += ":";
- hint_string += String::num_uint64(val);
+ r_hint_string += ":";
+ r_hint_string += String::num_uint64(val);
}
if (uses_default_values) {
// If we use the format NAME:VAL, that's what the editor displays.
// That's annoying if the user is not using custom values for the enum constants.
// This may not be needed in the future if the editor is changed to not display values.
- hint_string = name_only_hint_string;
+ r_hint_string = name_only_hint_string;
}
- } else if (variant_type == Variant::OBJECT && CACHED_CLASS(GodotReference)->is_assignable_from(type.type_class)) {
- GDMonoClass *field_native_class = GDMonoUtils::get_class_native_base(type.type_class);
+ } else if (p_variant_type == Variant::OBJECT && CACHED_CLASS(GodotResource)->is_assignable_from(p_type.type_class)) {
+ GDMonoClass *field_native_class = GDMonoUtils::get_class_native_base(p_type.type_class);
CRASH_COND(field_native_class == NULL);
- hint = PROPERTY_HINT_RESOURCE_TYPE;
- hint_string = NATIVE_GDMONOCLASS_NAME(field_native_class);
- } else if (variant_type == Variant::ARRAY && export_info.array.element_type != Variant::NIL) {
- String elem_type_str = itos(export_info.array.element_type);
- hint = PROPERTY_HINT_TYPE_STRING;
- hint_string = elem_type_str + "/" + elem_type_str + ":" + export_info.array.element_native_name;
- } else if (variant_type == Variant::DICTIONARY && export_info.dictionary.key_type != Variant::NIL && export_info.dictionary.value_type != Variant::NIL) {
- // TODO: There is no hint for this yet
+ r_hint = PROPERTY_HINT_RESOURCE_TYPE;
+ r_hint_string = NATIVE_GDMONOCLASS_NAME(field_native_class);
+ } else if (p_allow_generics && p_variant_type == Variant::ARRAY) {
+ // Nested arrays are not supported in the inspector
+
+ ManagedType elem_type;
+
+ if (!GDMonoMarshal::try_get_array_element_type(p_type, elem_type))
+ return 0;
+
+ Variant::Type elem_variant_type = GDMonoMarshal::managed_to_variant_type(elem_type);
+
+ PropertyHint elem_hint = PROPERTY_HINT_NONE;
+ String elem_hint_string;
+
+ if (elem_variant_type == Variant::NIL) {
+ ERR_EXPLAIN("Unknown array element type");
+ ERR_FAIL_V(-1);
+ }
+
+ int hint_res = _try_get_member_export_hint(p_member, elem_type, elem_variant_type, /* allow_generics: */ false, elem_hint, elem_hint_string);
+
+ if (hint_res == -1) {
+ ERR_EXPLAIN("Error while trying to determine information about the array element type");
+ ERR_FAIL_V(-1);
+ }
+
+ // Format: type/hint:hint_string
+ r_hint_string = itos(elem_variant_type) + "/" + itos(elem_hint) + ":" + elem_hint_string;
+ r_hint = PROPERTY_HINT_TYPE_STRING;
+
+ } else if (p_allow_generics && p_variant_type == Variant::DICTIONARY) {
+ // TODO: Dictionaries are not supported in the inspector
} else {
- hint = PropertyHint(CACHED_FIELD(ExportAttribute, hint)->get_int_value(attr));
- hint_string = CACHED_FIELD(ExportAttribute, hintString)->get_string_value(attr);
+ return 0;
}
- r_prop_info = PropertyInfo(variant_type, name.operator String(), hint, hint_string, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE);
- r_exported = true;
-
- return true;
+ return 1;
}
#endif
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h
index fe4eed2e24..e735e0f741 100644
--- a/modules/mono/csharp_script.h
+++ b/modules/mono/csharp_script.h
@@ -127,7 +127,8 @@ class CSharpScript : public Script {
bool _update_exports();
#ifdef TOOLS_ENABLED
- bool _get_member_export(GDMonoClass *p_class, IMonoClassMember *p_member, PropertyInfo &r_prop_info, bool &r_exported);
+ bool _get_member_export(IMonoClassMember *p_member, PropertyInfo &r_prop_info, bool &r_exported);
+ static int _try_get_member_export_hint(IMonoClassMember *p_member, ManagedType p_type, Variant::Type p_variant_type, bool p_allow_generics, PropertyHint &r_hint, String &r_hint_string);
#endif
CSharpInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error);
@@ -260,6 +261,8 @@ public:
virtual void notification(int p_notification);
void _call_notification(int p_notification);
+ virtual String to_string(bool *r_valid);
+
virtual Ref<Script> get_script() const;
virtual ScriptLanguage *get_language();
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index a408716641..cd7774e7a1 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -2300,9 +2300,14 @@ void BindingsGenerator::_populate_object_type_interfaces() {
if (method_info.name.empty())
continue;
+ String cname = method_info.name;
+
+ if (blacklisted_methods.find(itype.cname) && blacklisted_methods[itype.cname].find(cname))
+ continue;
+
MethodInterface imethod;
imethod.name = method_info.name;
- imethod.cname = imethod.name;
+ imethod.cname = cname;
if (method_info.flags & METHOD_FLAG_VIRTUAL)
imethod.is_virtual = true;
@@ -2975,6 +2980,13 @@ void BindingsGenerator::_populate_global_constants() {
}
}
+void BindingsGenerator::_initialize_blacklisted_methods() {
+
+ blacklisted_methods["Object"].push_back("to_string"); // there is already ToString
+ blacklisted_methods["Object"].push_back("_to_string"); // override ToString instead
+ blacklisted_methods["Object"].push_back("_init"); // never called in C# (TODO: implement it)
+}
+
void BindingsGenerator::_log(const char *p_format, ...) {
if (log_print_enabled) {
@@ -2992,6 +3004,8 @@ void BindingsGenerator::_initialize() {
enum_types.clear();
+ _initialize_blacklisted_methods();
+
_populate_object_type_interfaces();
_populate_builtin_type_interfaces();
diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h
index bdba28c267..ffc73a7e3e 100644
--- a/modules/mono/editor/bindings_generator.h
+++ b/modules/mono/editor/bindings_generator.h
@@ -491,6 +491,10 @@ class BindingsGenerator {
List<InternalCall> core_custom_icalls;
List<InternalCall> editor_custom_icalls;
+ Map<StringName, List<StringName> > blacklisted_methods;
+
+ void _initialize_blacklisted_methods();
+
struct NameCache {
StringName type_void;
StringName type_Array;
diff --git a/modules/mono/glue/Managed/Files/DynamicObject.cs b/modules/mono/glue/Managed/Files/DynamicObject.cs
index 9860feafdd..a0f105d55e 100644
--- a/modules/mono/glue/Managed/Files/DynamicObject.cs
+++ b/modules/mono/glue/Managed/Files/DynamicObject.cs
@@ -202,7 +202,7 @@ namespace Godot
//public override bool TryDeleteIndex(DeleteIndexBinder binder, object[] indexes);
//public override bool TryDeleteMember(DeleteMemberBinder binder);
- // Invokation on the object itself, e.g.: obj(param)
+ // Invocation on the object itself, e.g.: obj(param)
//public override bool TryInvoke(InvokeBinder binder, object[] args, out object result);
// No unnary operations to handle
diff --git a/modules/mono/glue/Managed/Files/Extensions/NodeExtensions.cs b/modules/mono/glue/Managed/Files/Extensions/NodeExtensions.cs
index 366d89b1c2..5023725f17 100644
--- a/modules/mono/glue/Managed/Files/Extensions/NodeExtensions.cs
+++ b/modules/mono/glue/Managed/Files/Extensions/NodeExtensions.cs
@@ -24,12 +24,12 @@ namespace Godot
public T GetOwner<T>() where T : class
{
- return (T)(object)GetOwner();
+ return (T)(object)Owner;
}
public T GetOwnerOrNull<T>() where T : class
{
- return GetOwner() as T;
+ return Owner as T;
}
public T GetParent<T>() where T : class
diff --git a/modules/mono/glue/Managed/Files/MarshalUtils.cs b/modules/mono/glue/Managed/Files/MarshalUtils.cs
index 7e72b0edb5..a1d63a62ef 100644
--- a/modules/mono/glue/Managed/Files/MarshalUtils.cs
+++ b/modules/mono/glue/Managed/Files/MarshalUtils.cs
@@ -1,5 +1,6 @@
using System;
using System.Collections;
+using System.Collections.Generic;
namespace Godot
{
@@ -8,29 +9,151 @@ namespace Godot
static class MarshalUtils
{
+ /// <summary>
+ /// Returns <see langword="true"/> if the generic type definition of <paramref name="type"/>
+ /// is <see cref="Godot.Collections.Array{T}"/>; otherwise returns <see langword="false"/>.
+ /// </summary>
+ /// <exception cref="System.InvalidOperationException">
+ /// <paramref name="type"/> is not a generic type. That is, IsGenericType returns false.
+ /// </exception>
static bool TypeIsGenericArray(Type type)
{
return type.GetGenericTypeDefinition() == typeof(Godot.Collections.Array<>);
}
+ /// <summary>
+ /// Returns <see langword="true"/> if the generic type definition of <paramref name="type"/>
+ /// is <see cref="Godot.Collections.Dictionary{TKey, TValue}"/>; otherwise returns <see langword="false"/>.
+ /// </summary>
+ /// <exception cref="System.InvalidOperationException">
+ /// <paramref name="type"/> is not a generic type. That is, IsGenericType returns false.
+ /// </exception>
static bool TypeIsGenericDictionary(Type type)
{
return type.GetGenericTypeDefinition() == typeof(Godot.Collections.Dictionary<,>);
}
- static void ArrayGetElementType(Type type, out Type elementType)
+ static void ArrayGetElementType(Type arrayType, out Type elementType)
{
- elementType = type.GetGenericArguments()[0];
+ elementType = arrayType.GetGenericArguments()[0];
}
- static void DictionaryGetKeyValueTypes(Type type, out Type keyType, out Type valueType)
+ static void DictionaryGetKeyValueTypes(Type dictionaryType, out Type keyType, out Type valueType)
{
- var genericArgs = type.GetGenericArguments();
-
+ var genericArgs = dictionaryType.GetGenericArguments();
keyType = genericArgs[0];
valueType = genericArgs[1];
}
+ static bool GenericIEnumerableIsAssignableFromType(Type type)
+ {
+ if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(IEnumerable<>))
+ return true;
+
+ foreach (var interfaceType in type.GetInterfaces())
+ {
+ if (interfaceType.IsGenericType && interfaceType.GetGenericTypeDefinition() == typeof(IEnumerable<>))
+ return true;
+ }
+
+ Type baseType = type.BaseType;
+
+ if (baseType == null)
+ return false;
+
+ return GenericIEnumerableIsAssignableFromType(baseType);
+ }
+
+ static bool GenericIDictionaryIsAssignableFromType(Type type)
+ {
+ if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(IDictionary<,>))
+ return true;
+
+ foreach (var interfaceType in type.GetInterfaces())
+ {
+ if (interfaceType.IsGenericType && interfaceType.GetGenericTypeDefinition() == typeof(IDictionary<,>))
+ return true;
+ }
+
+ Type baseType = type.BaseType;
+
+ if (baseType == null)
+ return false;
+
+ return GenericIDictionaryIsAssignableFromType(baseType);
+ }
+
+ static bool GenericIEnumerableIsAssignableFromType(Type type, out Type elementType)
+ {
+ if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(IEnumerable<>))
+ {
+ elementType = type.GetGenericArguments()[0];
+ return true;
+ }
+
+ foreach (var interfaceType in type.GetInterfaces())
+ {
+ if (interfaceType.IsGenericType && interfaceType.GetGenericTypeDefinition() == typeof(IEnumerable<>))
+ {
+ elementType = interfaceType.GetGenericArguments()[0];
+ return true;
+ }
+ }
+
+ Type baseType = type.BaseType;
+
+ if (baseType == null)
+ {
+ elementType = null;
+ return false;
+ }
+
+ return GenericIEnumerableIsAssignableFromType(baseType, out elementType);
+ }
+
+ static bool GenericIDictionaryIsAssignableFromType(Type type, out Type keyType, out Type valueType)
+ {
+ if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(IDictionary<,>))
+ {
+ var genericArgs = type.GetGenericArguments();
+ keyType = genericArgs[0];
+ valueType = genericArgs[1];
+ return true;
+ }
+
+ foreach (var interfaceType in type.GetInterfaces())
+ {
+ if (interfaceType.IsGenericType && interfaceType.GetGenericTypeDefinition() == typeof(IDictionary<,>))
+ {
+ var genericArgs = interfaceType.GetGenericArguments();
+ keyType = genericArgs[0];
+ valueType = genericArgs[1];
+ return true;
+ }
+ }
+
+ Type baseType = type.BaseType;
+
+ if (baseType == null)
+ {
+ keyType = null;
+ valueType = null;
+ return false;
+ }
+
+ return GenericIDictionaryIsAssignableFromType(baseType, out keyType, out valueType);
+ }
+
+ static Type MakeGenericArrayType(Type elemType)
+ {
+ return typeof(Godot.Collections.Array<>).MakeGenericType(elemType);
+ }
+
+ static Type MakeGenericDictionaryType(Type keyType, Type valueType)
+ {
+ return typeof(Godot.Collections.Dictionary<,>).MakeGenericType(keyType, valueType);
+ }
+
// TODO Add support for IEnumerable<T> and IDictionary<TKey, TValue>
// TODO: EnumerableToArray and IDictionaryToDictionary can be optimized
@@ -64,5 +187,26 @@ namespace Godot
Dictionary.godot_icall_Dictionary_Add(godotDictionaryPtr, entry.Key, entry.Value);
}
}
+
+ internal static void GenericIDictionaryToDictionary(object dictionary, IntPtr godotDictionaryPtr)
+ {
+#if DEBUG
+ if (!GenericIDictionaryIsAssignableFromType(dictionary.GetType()))
+ throw new InvalidOperationException("The type does not implement IDictionary<,>");
+#endif
+
+ // TODO: Can we optimize this?
+
+ var keys = ((IEnumerable)dictionary.GetType().GetProperty("Keys").GetValue(dictionary)).GetEnumerator();
+ var values = ((IEnumerable)dictionary.GetType().GetProperty("Values").GetValue(dictionary)).GetEnumerator();
+
+ while (keys.MoveNext() && values.MoveNext())
+ {
+ object key = keys.Current;
+ object value = values.Current;
+
+ Dictionary.godot_icall_Dictionary_Add(godotDictionaryPtr, key, value);
+ }
+ }
}
}
diff --git a/modules/mono/glue/Managed/IgnoredFiles/Node.cs b/modules/mono/glue/Managed/IgnoredFiles/Node.cs
index 99ba0f827a..cff61b1e0b 100644
--- a/modules/mono/glue/Managed/IgnoredFiles/Node.cs
+++ b/modules/mono/glue/Managed/IgnoredFiles/Node.cs
@@ -15,9 +15,10 @@ namespace Godot
throw new NotImplementedException();
}
- public Node GetOwner()
+ public Node Owner
{
- throw new NotImplementedException();
+ get => throw new NotImplementedException();
+ set => throw new NotImplementedException();
}
public Node GetParent()
diff --git a/modules/mono/glue/collections_glue.cpp b/modules/mono/glue/collections_glue.cpp
index 4aef5684fd..47239f1260 100644
--- a/modules/mono/glue/collections_glue.cpp
+++ b/modules/mono/glue/collections_glue.cpp
@@ -162,7 +162,7 @@ MonoObject *godot_icall_Dictionary_GetValue(Dictionary *ptr, MonoObject *key) {
#ifdef DEBUG_ENABLED
CRASH_COND(!exc);
#endif
- GDMonoUtils::runtime_object_init(exc);
+ GDMonoUtils::runtime_object_init(exc, CACHED_CLASS(KeyNotFoundException));
GDMonoUtils::set_pending_exception((MonoException *)exc);
return NULL;
}
@@ -176,7 +176,7 @@ MonoObject *godot_icall_Dictionary_GetValue_Generic(Dictionary *ptr, MonoObject
#ifdef DEBUG_ENABLED
CRASH_COND(!exc);
#endif
- GDMonoUtils::runtime_object_init(exc);
+ GDMonoUtils::runtime_object_init(exc, CACHED_CLASS(KeyNotFoundException));
GDMonoUtils::set_pending_exception((MonoException *)exc);
return NULL;
}
diff --git a/modules/mono/mono_gd/gd_mono_field.cpp b/modules/mono/mono_gd/gd_mono_field.cpp
index 9779797d1a..2e79f87625 100644
--- a/modules/mono/mono_gd/gd_mono_field.cpp
+++ b/modules/mono/mono_gd/gd_mono_field.cpp
@@ -313,12 +313,32 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
break;
}
+ // The order in which we check the following interfaces is very important (dictionaries and generics first)
+
+ MonoReflectionType *reftype = mono_type_get_object(SCRIPTS_DOMAIN, type_class->get_mono_type());
+
+ MonoReflectionType *key_reftype, *value_reftype;
+ if (GDMonoUtils::Marshal::generic_idictionary_is_assignable_from(reftype, &key_reftype, &value_reftype)) {
+ MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Dictionary(),
+ GDMonoUtils::Marshal::make_generic_dictionary_type(key_reftype, value_reftype));
+ mono_field_set_value(p_object, mono_field, managed);
+ break;
+ }
+
if (type_class->implements_interface(CACHED_CLASS(System_Collections_IDictionary))) {
MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Dictionary(), CACHED_CLASS(Dictionary));
mono_field_set_value(p_object, mono_field, managed);
break;
}
+ MonoReflectionType *elem_reftype;
+ if (GDMonoUtils::Marshal::generic_ienumerable_is_assignable_from(reftype, &elem_reftype)) {
+ MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Array(),
+ GDMonoUtils::Marshal::make_generic_array_type(elem_reftype));
+ mono_field_set_value(p_object, mono_field, managed);
+ break;
+ }
+
if (type_class->implements_interface(CACHED_CLASS(System_Collections_IEnumerable))) {
MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Array(), CACHED_CLASS(Array));
mono_field_set_value(p_object, mono_field, managed);
@@ -432,26 +452,24 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
case MONO_TYPE_GENERICINST: {
MonoReflectionType *reftype = mono_type_get_object(SCRIPTS_DOMAIN, type.type_class->get_mono_type());
- MonoException *exc = NULL;
-
- GDMonoUtils::TypeIsGenericDictionary type_is_dict = CACHED_METHOD_THUNK(MarshalUtils, TypeIsGenericDictionary);
- MonoBoolean is_dict = invoke_method_thunk(type_is_dict, reftype, &exc);
- UNLIKELY_UNHANDLED_EXCEPTION(exc);
-
- if (is_dict) {
+ if (GDMonoUtils::Marshal::type_is_generic_dictionary(reftype)) {
MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Dictionary(), type.type_class);
mono_field_set_value(p_object, mono_field, managed);
break;
}
- exc = NULL;
+ if (GDMonoUtils::Marshal::type_is_generic_array(reftype)) {
+ MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Array(), type.type_class);
+ mono_field_set_value(p_object, mono_field, managed);
+ break;
+ }
- GDMonoUtils::TypeIsGenericArray type_is_array = CACHED_METHOD_THUNK(MarshalUtils, TypeIsGenericArray);
- MonoBoolean is_array = invoke_method_thunk(type_is_array, reftype, &exc);
- UNLIKELY_UNHANDLED_EXCEPTION(exc);
+ // The order in which we check the following interfaces is very important (dictionaries and generics first)
- if (is_array) {
- MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Array(), type.type_class);
+ MonoReflectionType *key_reftype, *value_reftype;
+ if (GDMonoUtils::Marshal::generic_idictionary_is_assignable_from(reftype, &key_reftype, &value_reftype)) {
+ MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Dictionary(),
+ GDMonoUtils::Marshal::make_generic_dictionary_type(key_reftype, value_reftype));
mono_field_set_value(p_object, mono_field, managed);
break;
}
@@ -462,6 +480,14 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
break;
}
+ MonoReflectionType *elem_reftype;
+ if (GDMonoUtils::Marshal::generic_ienumerable_is_assignable_from(reftype, &elem_reftype)) {
+ MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Array(),
+ GDMonoUtils::Marshal::make_generic_array_type(elem_reftype));
+ mono_field_set_value(p_object, mono_field, managed);
+ break;
+ }
+
if (type.type_class->implements_interface(CACHED_CLASS(System_Collections_IEnumerable))) {
MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Array(), CACHED_CLASS(Array));
mono_field_set_value(p_object, mono_field, managed);
diff --git a/modules/mono/mono_gd/gd_mono_field.h b/modules/mono/mono_gd/gd_mono_field.h
index e348583370..a7727ddf34 100644
--- a/modules/mono/mono_gd/gd_mono_field.h
+++ b/modules/mono/mono_gd/gd_mono_field.h
@@ -47,9 +47,11 @@ class GDMonoField : public IMonoClassMember {
MonoCustomAttrInfo *attributes;
public:
- virtual MemberType get_member_type() GD_FINAL { return MEMBER_TYPE_FIELD; }
+ virtual GDMonoClass *get_enclosing_class() const GD_FINAL { return owner; }
- virtual StringName get_name() GD_FINAL { return name; }
+ virtual MemberType get_member_type() const GD_FINAL { return MEMBER_TYPE_FIELD; }
+
+ virtual StringName get_name() const GD_FINAL { return name; }
virtual bool is_static() GD_FINAL;
virtual Visibility get_visibility() GD_FINAL;
diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp
index d586b73cf9..c462b8f71d 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.cpp
+++ b/modules/mono/mono_gd/gd_mono_marshal.cpp
@@ -35,7 +35,7 @@
namespace GDMonoMarshal {
-Variant::Type managed_to_variant_type(const ManagedType &p_type, ExportInfo *r_export_info) {
+Variant::Type managed_to_variant_type(const ManagedType &p_type) {
switch (p_type.type_encoding) {
case MONO_TYPE_BOOLEAN:
return Variant::BOOL;
@@ -157,10 +157,22 @@ Variant::Type managed_to_variant_type(const ManagedType &p_type, ExportInfo *r_e
return Variant::ARRAY;
}
+ // The order in which we check the following interfaces is very important (dictionaries and generics first)
+
+ MonoReflectionType *reftype = mono_type_get_object(SCRIPTS_DOMAIN, type_class->get_mono_type());
+
+ if (GDMonoUtils::Marshal::generic_idictionary_is_assignable_from(reftype)) {
+ return Variant::DICTIONARY;
+ }
+
if (type_class->implements_interface(CACHED_CLASS(System_Collections_IDictionary))) {
return Variant::DICTIONARY;
}
+ if (GDMonoUtils::Marshal::generic_ienumerable_is_assignable_from(reftype)) {
+ return Variant::ARRAY;
+ }
+
if (type_class->implements_interface(CACHED_CLASS(System_Collections_IEnumerable))) {
return Variant::ARRAY;
}
@@ -169,71 +181,94 @@ Variant::Type managed_to_variant_type(const ManagedType &p_type, ExportInfo *r_e
case MONO_TYPE_GENERICINST: {
MonoReflectionType *reftype = mono_type_get_object(SCRIPTS_DOMAIN, p_type.type_class->get_mono_type());
- MonoException *exc = NULL;
- GDMonoUtils::TypeIsGenericDictionary type_is_dict = CACHED_METHOD_THUNK(MarshalUtils, TypeIsGenericDictionary);
- MonoBoolean is_dict = invoke_method_thunk(type_is_dict, reftype, &exc);
- UNLIKELY_UNHANDLED_EXCEPTION(exc);
-
- if (is_dict) {
- if (r_export_info) {
- MonoReflectionType *key_reftype;
- MonoReflectionType *value_reftype;
+ if (GDMonoUtils::Marshal::type_is_generic_dictionary(reftype)) {
+ return Variant::DICTIONARY;
+ }
- exc = NULL;
- invoke_method_thunk(CACHED_METHOD_THUNK(MarshalUtils, DictionaryGetKeyValueTypes),
- reftype, &key_reftype, &value_reftype, &exc);
- UNLIKELY_UNHANDLED_EXCEPTION(exc);
+ if (GDMonoUtils::Marshal::type_is_generic_array(reftype)) {
+ return Variant::ARRAY;
+ }
- ManagedType key_type = ManagedType::from_reftype(key_reftype);
- ManagedType value_type = ManagedType::from_reftype(value_reftype);
+ // The order in which we check the following interfaces is very important (dictionaries and generics first)
- r_export_info->dictionary.key_type = managed_to_variant_type(key_type);
- r_export_info->dictionary.key_native_name = NATIVE_GDMONOCLASS_NAME(key_type.type_class);
- r_export_info->dictionary.value_type = managed_to_variant_type(value_type);
- r_export_info->dictionary.value_native_name = NATIVE_GDMONOCLASS_NAME(value_type.type_class);
- }
+ if (GDMonoUtils::Marshal::generic_idictionary_is_assignable_from(reftype))
+ return Variant::DICTIONARY;
+ if (p_type.type_class->implements_interface(CACHED_CLASS(System_Collections_IDictionary))) {
return Variant::DICTIONARY;
}
- exc = NULL;
- GDMonoUtils::TypeIsGenericArray type_is_array = CACHED_METHOD_THUNK(MarshalUtils, TypeIsGenericArray);
- MonoBoolean is_array = invoke_method_thunk(type_is_array, reftype, &exc);
- UNLIKELY_UNHANDLED_EXCEPTION(exc);
+ if (GDMonoUtils::Marshal::generic_ienumerable_is_assignable_from(reftype))
+ return Variant::ARRAY;
- if (is_array) {
- if (r_export_info) {
- MonoReflectionType *elem_reftype;
+ if (p_type.type_class->implements_interface(CACHED_CLASS(System_Collections_IEnumerable))) {
+ return Variant::ARRAY;
+ }
+ } break;
+
+ default: {
+ } break;
+ }
- exc = NULL;
- invoke_method_thunk(CACHED_METHOD_THUNK(MarshalUtils, ArrayGetElementType),
- reftype, &elem_reftype, &exc);
- UNLIKELY_UNHANDLED_EXCEPTION(exc);
+ // Unknown
+ return Variant::NIL;
+}
- ManagedType elem_type = ManagedType::from_reftype(elem_reftype);
+bool try_get_array_element_type(const ManagedType &p_array_type, ManagedType &r_elem_type) {
+ switch (p_array_type.type_encoding) {
+ case MONO_TYPE_GENERICINST: {
+ MonoReflectionType *array_reftype = mono_type_get_object(SCRIPTS_DOMAIN, p_array_type.type_class->get_mono_type());
- r_export_info->array.element_type = managed_to_variant_type(elem_type);
- r_export_info->array.element_native_name = NATIVE_GDMONOCLASS_NAME(elem_type.type_class);
- }
+ if (GDMonoUtils::Marshal::type_is_generic_array(array_reftype)) {
+ MonoReflectionType *elem_reftype;
- return Variant::ARRAY;
- }
+ GDMonoUtils::Marshal::array_get_element_type(array_reftype, &elem_reftype);
- if (p_type.type_class->implements_interface(CACHED_CLASS(System_Collections_IDictionary))) {
- return Variant::DICTIONARY;
+ r_elem_type = ManagedType::from_reftype(elem_reftype);
+ return true;
}
- if (p_type.type_class->implements_interface(CACHED_CLASS(System_Collections_IEnumerable))) {
- return Variant::ARRAY;
+ MonoReflectionType *elem_reftype;
+ if (GDMonoUtils::Marshal::generic_ienumerable_is_assignable_from(array_reftype, &elem_reftype)) {
+ r_elem_type = ManagedType::from_reftype(elem_reftype);
+ return true;
}
} break;
+ default: {
+ } break;
+ }
+
+ return false;
+}
+bool try_get_dictionary_key_value_types(const ManagedType &p_dictionary_type, ManagedType &r_key_type, ManagedType &r_value_type) {
+ switch (p_dictionary_type.type_encoding) {
+ case MONO_TYPE_GENERICINST: {
+ MonoReflectionType *dict_reftype = mono_type_get_object(SCRIPTS_DOMAIN, p_dictionary_type.type_class->get_mono_type());
+
+ if (GDMonoUtils::Marshal::type_is_generic_dictionary(dict_reftype)) {
+ MonoReflectionType *key_reftype;
+ MonoReflectionType *value_reftype;
+
+ GDMonoUtils::Marshal::dictionary_get_key_value_types(dict_reftype, &key_reftype, &value_reftype);
+
+ r_key_type = ManagedType::from_reftype(key_reftype);
+ r_value_type = ManagedType::from_reftype(value_reftype);
+ return true;
+ }
+
+ MonoReflectionType *key_reftype, *value_reftype;
+ if (GDMonoUtils::Marshal::generic_idictionary_is_assignable_from(dict_reftype, &key_reftype, &value_reftype)) {
+ r_key_type = ManagedType::from_reftype(key_reftype);
+ r_value_type = ManagedType::from_reftype(value_reftype);
+ return true;
+ }
+ } break;
default: {
} break;
}
- // Unknown
- return Variant::NIL;
+ return false;
}
String mono_to_utf8_string(MonoString *p_mono_string) {
@@ -502,10 +537,26 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty
return GDMonoUtils::create_managed_from(p_var->operator Array(), CACHED_CLASS(Array));
}
+ // The order in which we check the following interfaces is very important (dictionaries and generics first)
+
+ MonoReflectionType *reftype = mono_type_get_object(SCRIPTS_DOMAIN, type_class->get_mono_type());
+
+ MonoReflectionType *key_reftype, *value_reftype;
+ if (GDMonoUtils::Marshal::generic_idictionary_is_assignable_from(reftype, &key_reftype, &value_reftype)) {
+ return GDMonoUtils::create_managed_from(p_var->operator Dictionary(),
+ GDMonoUtils::Marshal::make_generic_dictionary_type(key_reftype, value_reftype));
+ }
+
if (type_class->implements_interface(CACHED_CLASS(System_Collections_IDictionary))) {
return GDMonoUtils::create_managed_from(p_var->operator Dictionary(), CACHED_CLASS(Dictionary));
}
+ MonoReflectionType *elem_reftype;
+ if (GDMonoUtils::Marshal::generic_ienumerable_is_assignable_from(reftype, &elem_reftype)) {
+ return GDMonoUtils::create_managed_from(p_var->operator Array(),
+ GDMonoUtils::Marshal::make_generic_array_type(elem_reftype));
+ }
+
if (type_class->implements_interface(CACHED_CLASS(System_Collections_IEnumerable))) {
return GDMonoUtils::create_managed_from(p_var->operator Array(), CACHED_CLASS(Array));
}
@@ -603,28 +654,32 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty
case MONO_TYPE_GENERICINST: {
MonoReflectionType *reftype = mono_type_get_object(SCRIPTS_DOMAIN, p_type.type_class->get_mono_type());
- MonoException *exc = NULL;
- GDMonoUtils::TypeIsGenericDictionary type_is_dict = CACHED_METHOD_THUNK(MarshalUtils, TypeIsGenericDictionary);
- MonoBoolean is_dict = invoke_method_thunk(type_is_dict, reftype, &exc);
- UNLIKELY_UNHANDLED_EXCEPTION(exc);
-
- if (is_dict) {
+ if (GDMonoUtils::Marshal::type_is_generic_dictionary(reftype)) {
return GDMonoUtils::create_managed_from(p_var->operator Dictionary(), p_type.type_class);
}
- exc = NULL;
- GDMonoUtils::TypeIsGenericArray type_is_array = CACHED_METHOD_THUNK(MarshalUtils, TypeIsGenericArray);
- MonoBoolean is_array = invoke_method_thunk(type_is_array, reftype, &exc);
- UNLIKELY_UNHANDLED_EXCEPTION(exc);
-
- if (is_array) {
+ if (GDMonoUtils::Marshal::type_is_generic_array(reftype)) {
return GDMonoUtils::create_managed_from(p_var->operator Array(), p_type.type_class);
}
+ // The order in which we check the following interfaces is very important (dictionaries and generics first)
+
+ MonoReflectionType *key_reftype, *value_reftype;
+ if (GDMonoUtils::Marshal::generic_idictionary_is_assignable_from(reftype, &key_reftype, &value_reftype)) {
+ return GDMonoUtils::create_managed_from(p_var->operator Dictionary(),
+ GDMonoUtils::Marshal::make_generic_dictionary_type(key_reftype, value_reftype));
+ }
+
if (p_type.type_class->implements_interface(CACHED_CLASS(System_Collections_IDictionary))) {
return GDMonoUtils::create_managed_from(p_var->operator Dictionary(), CACHED_CLASS(Dictionary));
}
+ MonoReflectionType *elem_reftype;
+ if (GDMonoUtils::Marshal::generic_ienumerable_is_assignable_from(reftype, &elem_reftype)) {
+ return GDMonoUtils::create_managed_from(p_var->operator Array(),
+ GDMonoUtils::Marshal::make_generic_array_type(elem_reftype));
+ }
+
if (p_type.type_class->implements_interface(CACHED_CLASS(System_Collections_IEnumerable))) {
return GDMonoUtils::create_managed_from(p_var->operator Array(), CACHED_CLASS(Array));
}
@@ -787,66 +842,60 @@ Variant mono_object_to_variant(MonoObject *p_obj) {
return ptr ? Variant(*ptr) : Variant();
}
+ // The order in which we check the following interfaces is very important (dictionaries and generics first)
+
+ MonoReflectionType *reftype = mono_type_get_object(SCRIPTS_DOMAIN, type_class->get_mono_type());
+
+ if (GDMonoUtils::Marshal::generic_idictionary_is_assignable_from(reftype)) {
+ return GDMonoUtils::Marshal::generic_idictionary_to_dictionary(p_obj);
+ }
+
if (type_class->implements_interface(CACHED_CLASS(System_Collections_IDictionary))) {
- Dictionary dict;
- MonoException *exc = NULL;
- invoke_method_thunk(CACHED_METHOD_THUNK(MarshalUtils, IDictionaryToDictionary), p_obj, &dict, &exc);
- UNLIKELY_UNHANDLED_EXCEPTION(exc);
- return dict;
+ return GDMonoUtils::Marshal::idictionary_to_dictionary(p_obj);
+ }
+
+ if (GDMonoUtils::Marshal::generic_ienumerable_is_assignable_from(reftype)) {
+ return GDMonoUtils::Marshal::enumerable_to_array(p_obj);
}
if (type_class->implements_interface(CACHED_CLASS(System_Collections_IEnumerable))) {
- Array array;
- MonoException *exc = NULL;
- invoke_method_thunk(CACHED_METHOD_THUNK(MarshalUtils, EnumerableToArray), p_obj, &array, &exc);
- UNLIKELY_UNHANDLED_EXCEPTION(exc);
- return array;
+ return GDMonoUtils::Marshal::enumerable_to_array(p_obj);
}
} break;
case MONO_TYPE_GENERICINST: {
MonoReflectionType *reftype = mono_type_get_object(SCRIPTS_DOMAIN, type.type_class->get_mono_type());
- MonoException *exc = NULL;
-
- GDMonoUtils::TypeIsGenericDictionary type_is_dict = CACHED_METHOD_THUNK(MarshalUtils, TypeIsGenericDictionary);
- MonoBoolean is_dict = invoke_method_thunk(type_is_dict, reftype, &exc);
- UNLIKELY_UNHANDLED_EXCEPTION(exc);
-
- if (is_dict) {
- exc = NULL;
+ if (GDMonoUtils::Marshal::type_is_generic_dictionary(reftype)) {
+ MonoException *exc = NULL;
MonoObject *ret = type.type_class->get_method("GetPtr")->invoke(p_obj, &exc);
UNLIKELY_UNHANDLED_EXCEPTION(exc);
return *unbox<Dictionary *>(ret);
}
- exc = NULL;
-
- GDMonoUtils::TypeIsGenericArray type_is_array = CACHED_METHOD_THUNK(MarshalUtils, TypeIsGenericArray);
- MonoBoolean is_array = invoke_method_thunk(type_is_array, reftype, &exc);
- UNLIKELY_UNHANDLED_EXCEPTION(exc);
-
- if (is_array) {
- exc = NULL;
+ if (GDMonoUtils::Marshal::type_is_generic_array(reftype)) {
+ MonoException *exc = NULL;
MonoObject *ret = type.type_class->get_method("GetPtr")->invoke(p_obj, &exc);
UNLIKELY_UNHANDLED_EXCEPTION(exc);
return *unbox<Array *>(ret);
}
+ // The order in which we check the following interfaces is very important (dictionaries and generics first)
+
+ if (GDMonoUtils::Marshal::generic_idictionary_is_assignable_from(reftype)) {
+ return GDMonoUtils::Marshal::generic_idictionary_to_dictionary(p_obj);
+ }
+
if (type.type_class->implements_interface(CACHED_CLASS(System_Collections_IDictionary))) {
- Dictionary dict;
- exc = NULL;
- invoke_method_thunk(CACHED_METHOD_THUNK(MarshalUtils, IDictionaryToDictionary), p_obj, &dict, &exc);
- UNLIKELY_UNHANDLED_EXCEPTION(exc);
- return dict;
+ return GDMonoUtils::Marshal::idictionary_to_dictionary(p_obj);
+ }
+
+ if (GDMonoUtils::Marshal::generic_ienumerable_is_assignable_from(reftype)) {
+ return GDMonoUtils::Marshal::enumerable_to_array(p_obj);
}
if (type.type_class->implements_interface(CACHED_CLASS(System_Collections_IEnumerable))) {
- Array array;
- exc = NULL;
- invoke_method_thunk(CACHED_METHOD_THUNK(MarshalUtils, EnumerableToArray), p_obj, &array, &exc);
- UNLIKELY_UNHANDLED_EXCEPTION(exc);
- return array;
+ return GDMonoUtils::Marshal::enumerable_to_array(p_obj);
}
} break;
}
@@ -1075,4 +1124,5 @@ PoolVector3Array mono_array_to_PoolVector3Array(MonoArray *p_array) {
return ret;
}
+
} // namespace GDMonoMarshal
diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h
index 8d3fd4b349..3fa958ac32 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.h
+++ b/modules/mono/mono_gd/gd_mono_marshal.h
@@ -57,28 +57,10 @@ T unbox(MonoObject *p_obj) {
#define BOX_PTR(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(IntPtr), x)
#define BOX_ENUM(m_enum_class, x) mono_value_box(mono_domain_get(), m_enum_class, &x)
-// FIXME: Made this struct in a hurry. It could be done differently.
-struct ExportInfo {
- struct ArrayInfo {
- Variant::Type element_type;
- String element_native_name;
-
- ArrayInfo() :
- element_type(Variant::NIL) {}
- } array;
- struct DictionaryInfo {
- Variant::Type key_type;
- String key_native_name;
- Variant::Type value_type;
- String value_native_name;
-
- DictionaryInfo() :
- key_type(Variant::NIL),
- value_type(Variant::NIL) {}
- } dictionary;
-};
+Variant::Type managed_to_variant_type(const ManagedType &p_type);
-Variant::Type managed_to_variant_type(const ManagedType &p_type, ExportInfo *r_export_info = NULL);
+bool try_get_array_element_type(const ManagedType &p_array_type, ManagedType &r_elem_type);
+bool try_get_dictionary_key_value_types(const ManagedType &p_dictionary_type, ManagedType &r_key_type, ManagedType &r_value_type);
// String
diff --git a/modules/mono/mono_gd/gd_mono_method.cpp b/modules/mono/mono_gd/gd_mono_method.cpp
index 7f11e4671d..f290c6c8ac 100644
--- a/modules/mono/mono_gd/gd_mono_method.cpp
+++ b/modules/mono/mono_gd/gd_mono_method.cpp
@@ -74,6 +74,10 @@ void GDMonoMethod::_update_signature(MonoMethodSignature *p_method_sig) {
method_info = MethodInfo();
}
+GDMonoClass *GDMonoMethod::get_enclosing_class() const {
+ return GDMono::get_singleton()->get_class(mono_method_get_class(mono_method));
+}
+
bool GDMonoMethod::is_static() {
return mono_method_get_flags(mono_method, NULL) & MONO_METHOD_ATTR_STATIC;
}
diff --git a/modules/mono/mono_gd/gd_mono_method.h b/modules/mono/mono_gd/gd_mono_method.h
index f74cef438d..2fc8628f27 100644
--- a/modules/mono/mono_gd/gd_mono_method.h
+++ b/modules/mono/mono_gd/gd_mono_method.h
@@ -57,9 +57,11 @@ class GDMonoMethod : public IMonoClassMember {
MonoMethod *mono_method;
public:
- virtual MemberType get_member_type() GD_FINAL { return MEMBER_TYPE_METHOD; }
+ virtual GDMonoClass *get_enclosing_class() const GD_FINAL;
- virtual StringName get_name() GD_FINAL { return name; }
+ virtual MemberType get_member_type() const GD_FINAL { return MEMBER_TYPE_METHOD; }
+
+ virtual StringName get_name() const GD_FINAL { return name; }
virtual bool is_static() GD_FINAL;
diff --git a/modules/mono/mono_gd/gd_mono_property.h b/modules/mono/mono_gd/gd_mono_property.h
index 2700c460b0..d6efa60412 100644
--- a/modules/mono/mono_gd/gd_mono_property.h
+++ b/modules/mono/mono_gd/gd_mono_property.h
@@ -47,9 +47,11 @@ class GDMonoProperty : public IMonoClassMember {
MonoCustomAttrInfo *attributes;
public:
- virtual MemberType get_member_type() GD_FINAL { return MEMBER_TYPE_PROPERTY; }
+ virtual GDMonoClass *get_enclosing_class() const GD_FINAL { return owner; }
- virtual StringName get_name() GD_FINAL { return name; }
+ virtual MemberType get_member_type() const GD_FINAL { return MEMBER_TYPE_PROPERTY; }
+
+ virtual StringName get_name() const GD_FINAL { return name; }
virtual bool is_static() GD_FINAL;
virtual Visibility get_visibility() GD_FINAL;
diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp
index bcf5712d16..413c8cba85 100644
--- a/modules/mono/mono_gd/gd_mono_utils.cpp
+++ b/modules/mono/mono_gd/gd_mono_utils.cpp
@@ -109,7 +109,7 @@ void MonoCache::clear_members() {
class_NodePath = NULL;
class_RID = NULL;
class_GodotObject = NULL;
- class_GodotReference = NULL;
+ class_GodotResource = NULL;
class_Node = NULL;
class_Control = NULL;
class_Spatial = NULL;
@@ -151,12 +151,27 @@ void MonoCache::clear_members() {
methodthunk_SignalAwaiter_FailureCallback = NULL;
methodthunk_GodotTaskScheduler_Activate = NULL;
+ // Start of MarshalUtils methods
+
methodthunk_MarshalUtils_TypeIsGenericArray = NULL;
methodthunk_MarshalUtils_TypeIsGenericDictionary = NULL;
+
methodthunk_MarshalUtils_ArrayGetElementType = NULL;
methodthunk_MarshalUtils_DictionaryGetKeyValueTypes = NULL;
+
+ methodthunk_MarshalUtils_GenericIEnumerableIsAssignableFromType = NULL;
+ methodthunk_MarshalUtils_GenericIDictionaryIsAssignableFromType = NULL;
+ methodthunk_MarshalUtils_GenericIEnumerableIsAssignableFromType_with_info = NULL;
+ methodthunk_MarshalUtils_GenericIDictionaryIsAssignableFromType_with_info = NULL;
+
+ methodthunk_MarshalUtils_MakeGenericArrayType = NULL;
+ methodthunk_MarshalUtils_MakeGenericDictionaryType = NULL;
+
methodthunk_MarshalUtils_EnumerableToArray = NULL;
methodthunk_MarshalUtils_IDictionaryToDictionary = NULL;
+ methodthunk_MarshalUtils_GenericIDictionaryToDictionary = NULL;
+
+ // End of MarshalUtils methods
task_scheduler_handle = Ref<MonoGCHandle>();
}
@@ -217,7 +232,7 @@ void update_godot_api_cache() {
CACHE_CLASS_AND_CHECK(NodePath, GODOT_API_CLASS(NodePath));
CACHE_CLASS_AND_CHECK(RID, GODOT_API_CLASS(RID));
CACHE_CLASS_AND_CHECK(GodotObject, GODOT_API_CLASS(Object));
- CACHE_CLASS_AND_CHECK(GodotReference, GODOT_API_CLASS(Reference));
+ CACHE_CLASS_AND_CHECK(GodotResource, GODOT_API_CLASS(Resource));
CACHE_CLASS_AND_CHECK(Node, GODOT_API_CLASS(Node));
CACHE_CLASS_AND_CHECK(Control, GODOT_API_CLASS(Control));
CACHE_CLASS_AND_CHECK(Spatial, GODOT_API_CLASS(Spatial));
@@ -258,12 +273,30 @@ void update_godot_api_cache() {
CACHE_METHOD_THUNK_AND_CHECK(SignalAwaiter, FailureCallback, (SignalAwaiter_FailureCallback)GODOT_API_CLASS(SignalAwaiter)->get_method_thunk("FailureCallback", 0));
CACHE_METHOD_THUNK_AND_CHECK(GodotTaskScheduler, Activate, (GodotTaskScheduler_Activate)GODOT_API_CLASS(GodotTaskScheduler)->get_method_thunk("Activate", 0));
+ // Start of MarshalUtils methods
+
CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, TypeIsGenericArray, (TypeIsGenericArray)GODOT_API_CLASS(MarshalUtils)->get_method_thunk("TypeIsGenericArray", 1));
CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, TypeIsGenericDictionary, (TypeIsGenericDictionary)GODOT_API_CLASS(MarshalUtils)->get_method_thunk("TypeIsGenericDictionary", 1));
+
+ CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, ArrayGetElementType, (ArrayGetElementType)GODOT_API_CLASS(MarshalUtils)->get_method_thunk("ArrayGetElementType", 2));
+ CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, DictionaryGetKeyValueTypes, (DictionaryGetKeyValueTypes)GODOT_API_CLASS(MarshalUtils)->get_method_thunk("DictionaryGetKeyValueTypes", 3));
+
CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, ArrayGetElementType, (ArrayGetElementType)GODOT_API_CLASS(MarshalUtils)->get_method_thunk("ArrayGetElementType", 2));
CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, DictionaryGetKeyValueTypes, (DictionaryGetKeyValueTypes)GODOT_API_CLASS(MarshalUtils)->get_method_thunk("DictionaryGetKeyValueTypes", 3));
+
+ CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, GenericIEnumerableIsAssignableFromType, (GenericIEnumerableIsAssignableFromType)GODOT_API_CLASS(MarshalUtils)->get_method_thunk("GenericIEnumerableIsAssignableFromType", 1));
+ CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, GenericIDictionaryIsAssignableFromType, (GenericIDictionaryIsAssignableFromType)GODOT_API_CLASS(MarshalUtils)->get_method_thunk("GenericIDictionaryIsAssignableFromType", 1));
+ CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, GenericIEnumerableIsAssignableFromType_with_info, (GenericIEnumerableIsAssignableFromType_with_info)GODOT_API_CLASS(MarshalUtils)->get_method_thunk("GenericIEnumerableIsAssignableFromType", 2));
+ CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, GenericIEnumerableIsAssignableFromType_with_info, (GenericIEnumerableIsAssignableFromType_with_info)GODOT_API_CLASS(MarshalUtils)->get_method_thunk("GenericIDictionaryIsAssignableFromType", 3));
+
+ CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, MakeGenericArrayType, (MakeGenericArrayType)GODOT_API_CLASS(MarshalUtils)->get_method_thunk("MakeGenericArrayType", 1));
+ CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, MakeGenericDictionaryType, (MakeGenericDictionaryType)GODOT_API_CLASS(MarshalUtils)->get_method_thunk("MakeGenericDictionaryType", 2));
+
CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, EnumerableToArray, (EnumerableToArray)GODOT_API_CLASS(MarshalUtils)->get_method_thunk("EnumerableToArray", 2));
CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, IDictionaryToDictionary, (IDictionaryToDictionary)GODOT_API_CLASS(MarshalUtils)->get_method_thunk("IDictionaryToDictionary", 2));
+ CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, GenericIDictionaryToDictionary, (GenericIDictionaryToDictionary)GODOT_API_CLASS(MarshalUtils)->get_method_thunk("GenericIDictionaryToDictionary", 2));
+
+ // End of MarshalUtils methods
#ifdef DEBUG_ENABLED
CACHE_METHOD_THUNK_AND_CHECK(DebuggingUtils, GetStackFrameInfo, (DebugUtils_StackFrameInfo)GODOT_API_CLASS(DebuggingUtils)->get_method_thunk("GetStackFrameInfo", 4));
@@ -271,7 +304,7 @@ void update_godot_api_cache() {
// TODO Move to CSharpLanguage::init() and do handle disposal
MonoObject *task_scheduler = mono_object_new(SCRIPTS_DOMAIN, GODOT_API_CLASS(GodotTaskScheduler)->get_mono_ptr());
- GDMonoUtils::runtime_object_init(task_scheduler);
+ GDMonoUtils::runtime_object_init(task_scheduler, GODOT_API_CLASS(GodotTaskScheduler));
mono_cache.task_scheduler_handle = MonoGCHandle::create_strong(task_scheduler);
mono_cache.godot_api_cache_updated = true;
@@ -372,11 +405,10 @@ MonoThread *get_current_thread() {
return mono_thread_current();
}
-void runtime_object_init(MonoObject *p_this_obj) {
- GD_MONO_BEGIN_RUNTIME_INVOKE;
- // FIXME: Do not use mono_runtime_object_init, it aborts if an exception is thrown
- mono_runtime_object_init(p_this_obj);
- GD_MONO_END_RUNTIME_INVOKE;
+void runtime_object_init(MonoObject *p_this_obj, GDMonoClass *p_class, MonoException **r_exc) {
+ GDMonoMethod *ctor = p_class->get_method(".ctor", 0);
+ ERR_FAIL_NULL(ctor);
+ ctor->invoke_raw(p_this_obj, NULL, r_exc);
}
GDMonoClass *get_object_class(MonoObject *p_object) {
@@ -438,7 +470,7 @@ MonoObject *create_managed_for_godot_object(GDMonoClass *p_class, const StringNa
CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, p_object);
// Construct
- GDMonoUtils::runtime_object_init(mono_object);
+ GDMonoUtils::runtime_object_init(mono_object, p_class);
return mono_object;
}
@@ -448,7 +480,7 @@ MonoObject *create_managed_from(const NodePath &p_from) {
ERR_FAIL_NULL_V(mono_object, NULL);
// Construct
- GDMonoUtils::runtime_object_init(mono_object);
+ GDMonoUtils::runtime_object_init(mono_object, CACHED_CLASS(NodePath));
CACHED_FIELD(NodePath, ptr)->set_value_raw(mono_object, memnew(NodePath(p_from)));
@@ -460,7 +492,7 @@ MonoObject *create_managed_from(const RID &p_from) {
ERR_FAIL_NULL_V(mono_object, NULL);
// Construct
- GDMonoUtils::runtime_object_init(mono_object);
+ GDMonoUtils::runtime_object_init(mono_object, CACHED_CLASS(RID));
CACHED_FIELD(RID, ptr)->set_value_raw(mono_object, memnew(RID(p_from)));
@@ -727,4 +759,115 @@ void dispose(MonoObject *p_mono_object, MonoException **r_exc) {
invoke_method_thunk(CACHED_METHOD_THUNK(GodotObject, Dispose), p_mono_object, r_exc);
}
+namespace Marshal {
+
+MonoBoolean type_is_generic_array(MonoReflectionType *p_reftype) {
+ TypeIsGenericArray thunk = CACHED_METHOD_THUNK(MarshalUtils, TypeIsGenericArray);
+ MonoException *exc = NULL;
+ MonoBoolean res = invoke_method_thunk(thunk, p_reftype, &exc);
+ UNLIKELY_UNHANDLED_EXCEPTION(exc);
+ return res;
+}
+
+MonoBoolean type_is_generic_dictionary(MonoReflectionType *p_reftype) {
+ TypeIsGenericDictionary thunk = CACHED_METHOD_THUNK(MarshalUtils, TypeIsGenericDictionary);
+ MonoException *exc = NULL;
+ MonoBoolean res = invoke_method_thunk(thunk, p_reftype, &exc);
+ UNLIKELY_UNHANDLED_EXCEPTION(exc);
+ return res;
+}
+
+void array_get_element_type(MonoReflectionType *p_array_reftype, MonoReflectionType **r_elem_reftype) {
+ ArrayGetElementType thunk = CACHED_METHOD_THUNK(MarshalUtils, ArrayGetElementType);
+ MonoException *exc = NULL;
+ invoke_method_thunk(thunk, p_array_reftype, r_elem_reftype, &exc);
+ UNLIKELY_UNHANDLED_EXCEPTION(exc);
+}
+
+void dictionary_get_key_value_types(MonoReflectionType *p_dict_reftype, MonoReflectionType **r_key_reftype, MonoReflectionType **r_value_reftype) {
+ DictionaryGetKeyValueTypes thunk = CACHED_METHOD_THUNK(MarshalUtils, DictionaryGetKeyValueTypes);
+ MonoException *exc = NULL;
+ invoke_method_thunk(thunk, p_dict_reftype, r_key_reftype, r_value_reftype, &exc);
+ UNLIKELY_UNHANDLED_EXCEPTION(exc);
+}
+
+MonoBoolean generic_ienumerable_is_assignable_from(MonoReflectionType *p_reftype) {
+ GenericIEnumerableIsAssignableFromType thunk = CACHED_METHOD_THUNK(MarshalUtils, GenericIEnumerableIsAssignableFromType);
+ MonoException *exc = NULL;
+ MonoBoolean res = invoke_method_thunk(thunk, p_reftype, &exc);
+ UNLIKELY_UNHANDLED_EXCEPTION(exc);
+ return res;
+}
+
+MonoBoolean generic_idictionary_is_assignable_from(MonoReflectionType *p_reftype) {
+ GenericIDictionaryIsAssignableFromType thunk = CACHED_METHOD_THUNK(MarshalUtils, GenericIDictionaryIsAssignableFromType);
+ MonoException *exc = NULL;
+ MonoBoolean res = invoke_method_thunk(thunk, p_reftype, &exc);
+ UNLIKELY_UNHANDLED_EXCEPTION(exc);
+ return res;
+}
+
+MonoBoolean generic_ienumerable_is_assignable_from(MonoReflectionType *p_reftype, MonoReflectionType **r_elem_reftype) {
+ GenericIEnumerableIsAssignableFromType_with_info thunk = CACHED_METHOD_THUNK(MarshalUtils, GenericIEnumerableIsAssignableFromType_with_info);
+ MonoException *exc = NULL;
+ MonoBoolean res = invoke_method_thunk(thunk, p_reftype, r_elem_reftype, &exc);
+ UNLIKELY_UNHANDLED_EXCEPTION(exc);
+ return res;
+}
+
+MonoBoolean generic_idictionary_is_assignable_from(MonoReflectionType *p_reftype, MonoReflectionType **r_key_reftype, MonoReflectionType **r_value_reftype) {
+ GenericIDictionaryIsAssignableFromType_with_info thunk = CACHED_METHOD_THUNK(MarshalUtils, GenericIDictionaryIsAssignableFromType_with_info);
+ MonoException *exc = NULL;
+ MonoBoolean res = invoke_method_thunk(thunk, p_reftype, r_key_reftype, r_value_reftype, &exc);
+ UNLIKELY_UNHANDLED_EXCEPTION(exc);
+ return res;
+}
+
+Array enumerable_to_array(MonoObject *p_enumerable) {
+ Array result;
+ EnumerableToArray thunk = CACHED_METHOD_THUNK(MarshalUtils, EnumerableToArray);
+ MonoException *exc = NULL;
+ invoke_method_thunk(thunk, p_enumerable, &result, &exc);
+ UNLIKELY_UNHANDLED_EXCEPTION(exc);
+ return result;
+}
+
+Dictionary idictionary_to_dictionary(MonoObject *p_idictionary) {
+ Dictionary result;
+ IDictionaryToDictionary thunk = CACHED_METHOD_THUNK(MarshalUtils, IDictionaryToDictionary);
+ MonoException *exc = NULL;
+ invoke_method_thunk(thunk, p_idictionary, &result, &exc);
+ UNLIKELY_UNHANDLED_EXCEPTION(exc);
+ return result;
+}
+
+Dictionary generic_idictionary_to_dictionary(MonoObject *p_generic_idictionary) {
+ Dictionary result;
+ GenericIDictionaryToDictionary thunk = CACHED_METHOD_THUNK(MarshalUtils, GenericIDictionaryToDictionary);
+ MonoException *exc = NULL;
+ invoke_method_thunk(thunk, p_generic_idictionary, &result, &exc);
+ UNLIKELY_UNHANDLED_EXCEPTION(exc);
+ return result;
+}
+
+GDMonoClass *make_generic_array_type(MonoReflectionType *p_elem_reftype) {
+ MakeGenericArrayType thunk = CACHED_METHOD_THUNK(MarshalUtils, MakeGenericArrayType);
+ MonoException *exc = NULL;
+ MonoReflectionType *reftype = invoke_method_thunk(thunk, p_elem_reftype, &exc);
+ UNLIKELY_UNHANDLED_EXCEPTION(exc);
+ return GDMono::get_singleton()->get_class(mono_class_from_mono_type(mono_reflection_type_get_type(reftype)));
+}
+
+GDMonoClass *make_generic_dictionary_type(MonoReflectionType *p_key_reftype, MonoReflectionType *p_value_reftype) {
+ MakeGenericDictionaryType thunk = CACHED_METHOD_THUNK(MarshalUtils, MakeGenericDictionaryType);
+ MonoException *exc = NULL;
+ MonoReflectionType *reftype = invoke_method_thunk(thunk, p_key_reftype, p_value_reftype, &exc);
+ UNLIKELY_UNHANDLED_EXCEPTION(exc);
+ return GDMono::get_singleton()->get_class(mono_class_from_mono_type(mono_reflection_type_get_type(reftype)));
+}
+
+} // namespace Marshal
+
+// namespace Marshal
+
} // namespace GDMonoUtils
diff --git a/modules/mono/mono_gd/gd_mono_utils.h b/modules/mono/mono_gd/gd_mono_utils.h
index 87610e286c..ee239be959 100644
--- a/modules/mono/mono_gd/gd_mono_utils.h
+++ b/modules/mono/mono_gd/gd_mono_utils.h
@@ -60,10 +60,45 @@ typedef void (*DebugUtils_StackFrameInfo)(MonoObject *, MonoString **, int *, Mo
typedef MonoBoolean (*TypeIsGenericArray)(MonoReflectionType *, MonoException **);
typedef MonoBoolean (*TypeIsGenericDictionary)(MonoReflectionType *, MonoException **);
-typedef MonoBoolean (*ArrayGetElementType)(MonoReflectionType *, MonoReflectionType **, MonoException **);
-typedef MonoBoolean (*DictionaryGetKeyValueTypes)(MonoReflectionType *, MonoReflectionType **, MonoReflectionType **, MonoException **);
+
+typedef void (*ArrayGetElementType)(MonoReflectionType *, MonoReflectionType **, MonoException **);
+typedef void (*DictionaryGetKeyValueTypes)(MonoReflectionType *, MonoReflectionType **, MonoReflectionType **, MonoException **);
+
+typedef MonoBoolean (*GenericIEnumerableIsAssignableFromType)(MonoReflectionType *, MonoException **);
+typedef MonoBoolean (*GenericIDictionaryIsAssignableFromType)(MonoReflectionType *, MonoException **);
+typedef MonoBoolean (*GenericIEnumerableIsAssignableFromType_with_info)(MonoReflectionType *, MonoReflectionType **, MonoException **);
+typedef MonoBoolean (*GenericIDictionaryIsAssignableFromType_with_info)(MonoReflectionType *, MonoReflectionType **, MonoReflectionType **, MonoException **);
+
+typedef MonoReflectionType *(*MakeGenericArrayType)(MonoReflectionType *, MonoException **);
+typedef MonoReflectionType *(*MakeGenericDictionaryType)(MonoReflectionType *, MonoReflectionType *, MonoException **);
+
typedef void (*EnumerableToArray)(MonoObject *, Array *, MonoException **);
typedef void (*IDictionaryToDictionary)(MonoObject *, Dictionary *, MonoException **);
+typedef void (*GenericIDictionaryToDictionary)(MonoObject *, Dictionary *, MonoException **);
+
+namespace Marshal {
+
+MonoBoolean type_is_generic_array(MonoReflectionType *p_reftype);
+MonoBoolean type_is_generic_dictionary(MonoReflectionType *p_reftype);
+
+void array_get_element_type(MonoReflectionType *p_array_reftype, MonoReflectionType **r_elem_reftype);
+void dictionary_get_key_value_types(MonoReflectionType *p_dict_reftype, MonoReflectionType **r_key_reftype, MonoReflectionType **r_value_reftype);
+
+MonoBoolean generic_ienumerable_is_assignable_from(MonoReflectionType *p_reftype);
+MonoBoolean generic_idictionary_is_assignable_from(MonoReflectionType *p_reftype);
+MonoBoolean generic_ienumerable_is_assignable_from(MonoReflectionType *p_reftype, MonoReflectionType **r_elem_reftype);
+MonoBoolean generic_idictionary_is_assignable_from(MonoReflectionType *p_reftype, MonoReflectionType **r_key_reftype, MonoReflectionType **r_value_reftype);
+
+GDMonoClass *make_generic_array_type(MonoReflectionType *p_elem_reftype);
+GDMonoClass *make_generic_dictionary_type(MonoReflectionType *p_key_reftype, MonoReflectionType *p_value_reftype);
+
+Array enumerable_to_array(MonoObject *p_enumerable);
+Dictionary idictionary_to_dictionary(MonoObject *p_idictionary);
+Dictionary generic_idictionary_to_dictionary(MonoObject *p_generic_idictionary);
+
+} // namespace Marshal
+
+// End of MarshalUtils methods
struct MonoCache {
@@ -114,7 +149,7 @@ struct MonoCache {
GDMonoClass *class_NodePath;
GDMonoClass *class_RID;
GDMonoClass *class_GodotObject;
- GDMonoClass *class_GodotReference;
+ GDMonoClass *class_GodotResource;
GDMonoClass *class_Node;
GDMonoClass *class_Control;
GDMonoClass *class_Spatial;
@@ -156,12 +191,27 @@ struct MonoCache {
SignalAwaiter_FailureCallback methodthunk_SignalAwaiter_FailureCallback;
GodotTaskScheduler_Activate methodthunk_GodotTaskScheduler_Activate;
+ // Start of MarshalUtils methods
+
TypeIsGenericArray methodthunk_MarshalUtils_TypeIsGenericArray;
TypeIsGenericDictionary methodthunk_MarshalUtils_TypeIsGenericDictionary;
+
ArrayGetElementType methodthunk_MarshalUtils_ArrayGetElementType;
DictionaryGetKeyValueTypes methodthunk_MarshalUtils_DictionaryGetKeyValueTypes;
+
+ GenericIEnumerableIsAssignableFromType methodthunk_MarshalUtils_GenericIEnumerableIsAssignableFromType;
+ GenericIDictionaryIsAssignableFromType methodthunk_MarshalUtils_GenericIDictionaryIsAssignableFromType;
+ GenericIEnumerableIsAssignableFromType_with_info methodthunk_MarshalUtils_GenericIEnumerableIsAssignableFromType_with_info;
+ GenericIDictionaryIsAssignableFromType_with_info methodthunk_MarshalUtils_GenericIDictionaryIsAssignableFromType_with_info;
+
+ MakeGenericArrayType methodthunk_MarshalUtils_MakeGenericArrayType;
+ MakeGenericDictionaryType methodthunk_MarshalUtils_MakeGenericDictionaryType;
+
EnumerableToArray methodthunk_MarshalUtils_EnumerableToArray;
IDictionaryToDictionary methodthunk_MarshalUtils_IDictionaryToDictionary;
+ GenericIDictionaryToDictionary methodthunk_MarshalUtils_GenericIDictionaryToDictionary;
+
+ // End of MarshalUtils methods
Ref<MonoGCHandle> task_scheduler_handle;
@@ -205,7 +255,7 @@ _FORCE_INLINE_ bool is_main_thread() {
return mono_domain_get() != NULL && mono_thread_get_main() == mono_thread_current();
}
-void runtime_object_init(MonoObject *p_this_obj);
+void runtime_object_init(MonoObject *p_this_obj, GDMonoClass *p_class, MonoException **r_exc = NULL);
GDMonoClass *get_object_class(MonoObject *p_object);
GDMonoClass *type_get_proxy_class(const StringName &p_type);
diff --git a/modules/mono/mono_gd/i_mono_class_member.h b/modules/mono/mono_gd/i_mono_class_member.h
index 553d9edc72..f4de4e3230 100644
--- a/modules/mono/mono_gd/i_mono_class_member.h
+++ b/modules/mono/mono_gd/i_mono_class_member.h
@@ -53,9 +53,11 @@ public:
virtual ~IMonoClassMember() {}
- virtual MemberType get_member_type() = 0;
+ virtual GDMonoClass *get_enclosing_class() const = 0;
- virtual StringName get_name() = 0;
+ virtual MemberType get_member_type() const = 0;
+
+ virtual StringName get_name() const = 0;
virtual bool is_static() = 0;
diff --git a/modules/mono/utils/string_utils.cpp b/modules/mono/utils/string_utils.cpp
index 1fdddd3925..877122985d 100644
--- a/modules/mono/utils/string_utils.cpp
+++ b/modules/mono/utils/string_utils.cpp
@@ -66,7 +66,7 @@ int sfind(const String &p_text, int p_from) {
break;
case 1: {
CharType c = src[read_pos];
- found = src[read_pos] == 's' || (c >= '0' || c <= '4');
+ found = src[read_pos] == 's' || (c >= '0' && c <= '4');
break;
}
default:
@@ -210,7 +210,7 @@ String str_format(const char *p_format, ...) {
#endif
#endif
-#if defined(MINGW_ENABLED) || defined(_MSC_VER)
+#if defined(MINGW_ENABLED) || defined(_MSC_VER) && _MSC_VER < 1900
#define vsnprintf(m_buffer, m_count, m_format, m_argptr) vsnprintf_s(m_buffer, m_count, _TRUNCATE, m_format, m_argptr)
#endif
diff --git a/modules/recast/navigation_mesh_generator.cpp b/modules/recast/navigation_mesh_generator.cpp
index 80e98a13a5..79ccbbb030 100644
--- a/modules/recast/navigation_mesh_generator.cpp
+++ b/modules/recast/navigation_mesh_generator.cpp
@@ -126,9 +126,10 @@ void NavigationMeshGenerator::_convert_detail_mesh_to_native_navigation_mesh(con
for (unsigned int j = 0; j < ntris; j++) {
Vector<int> nav_indices;
nav_indices.resize(3);
+ // Polygon order in recast is opposite than godot's
nav_indices.write[0] = ((int)(bverts + tris[j * 4 + 0]));
- nav_indices.write[1] = ((int)(bverts + tris[j * 4 + 1]));
- nav_indices.write[2] = ((int)(bverts + tris[j * 4 + 2]));
+ nav_indices.write[1] = ((int)(bverts + tris[j * 4 + 2]));
+ nav_indices.write[2] = ((int)(bverts + tris[j * 4 + 1]));
p_nav_mesh->add_polygon(nav_indices);
}
}
diff --git a/modules/regex/doc_classes/RegEx.xml b/modules/regex/doc_classes/RegEx.xml
index 0538753a47..cc8205e400 100644
--- a/modules/regex/doc_classes/RegEx.xml
+++ b/modules/regex/doc_classes/RegEx.xml
@@ -123,7 +123,7 @@
<argument index="4" name="end" type="int" default="-1">
</argument>
<description>
- Searches the text for the compiled pattern and replaces it with the specified string. Escapes and backreferences such as [code]\1[/code] and [code]\g&lt;name&gt;[/code] expanded and resolved. By default only the first instance is replaced but it can be changed for all instances (global replacement). The region to search within can be specified without modifying where the start and end anchor would be.
+ Searches the text for the compiled pattern and replaces it with the specified string. Escapes and backreferences such as [code]$1[/code] and [code]$name[/code] are expanded and resolved. By default only the first instance is replaced but it can be changed for all instances (global replacement). The region to search within can be specified without modifying where the start and end anchor would be.
</description>
</method>
</methods>
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index 581809fec9..8f311d11f4 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -30,6 +30,7 @@
#include "visual_script.h"
+#include "core/core_string_names.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "scene/main/node.h"
@@ -1976,6 +1977,27 @@ void VisualScriptInstance::notification(int p_notification) {
call(VisualScriptLanguage::singleton->notification, &whatp, 1, ce); //do as call
}
+String VisualScriptInstance::to_string(bool *r_valid) {
+ if (has_method(CoreStringNames::get_singleton()->_to_string)) {
+ Variant::CallError ce;
+ Variant ret = call(CoreStringNames::get_singleton()->_to_string, NULL, 0, ce);
+ if (ce.error == Variant::CallError::CALL_OK) {
+ if (ret.get_type() != Variant::STRING) {
+ if (r_valid)
+ *r_valid = false;
+ ERR_EXPLAIN("Wrong type for " + CoreStringNames::get_singleton()->_to_string + ", must be a String.");
+ ERR_FAIL_V(String());
+ }
+ if (r_valid)
+ *r_valid = true;
+ return ret.operator String();
+ }
+ }
+ if (r_valid)
+ *r_valid = false;
+ return String();
+}
+
Ref<Script> VisualScriptInstance::get_script() const {
return script;
diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h
index 0171b8e6f1..91748d077b 100644
--- a/modules/visual_script/visual_script.h
+++ b/modules/visual_script/visual_script.h
@@ -405,6 +405,7 @@ public:
virtual bool has_method(const StringName &p_method) const;
virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
virtual void notification(int p_notification);
+ String to_string(bool *r_valid);
bool set_variable(const StringName &p_variable, const Variant &p_value) {
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index 4f6828bf1c..5e3c379f2b 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -2041,7 +2041,7 @@ void VisualScriptEditor::set_edit_state(const Variant &p_state) {
Dictionary d = p_state;
if (d.has("function")) {
- edited_func = p_state;
+ edited_func = d["function"];
selected = edited_func;
}
@@ -2218,7 +2218,7 @@ Control *VisualScriptEditor::get_edit_menu() {
void VisualScriptEditor::_change_base_type() {
- select_base_type->popup_create(true);
+ select_base_type->popup_create(true, true);
}
void VisualScriptEditor::clear_edit_menu() {
diff --git a/modules/webrtc/config.py b/modules/webrtc/config.py
index 5ed245bad2..2e3a18ad0e 100644
--- a/modules/webrtc/config.py
+++ b/modules/webrtc/config.py
@@ -6,7 +6,8 @@ def configure(env):
def get_doc_classes():
return [
- "WebRTCPeer"
+ "WebRTCPeerConnection",
+ "WebRTCDataChannel"
]
def get_doc_path():
diff --git a/modules/webrtc/doc_classes/WebRTCDataChannel.xml b/modules/webrtc/doc_classes/WebRTCDataChannel.xml
new file mode 100644
index 0000000000..dcc14d4ddb
--- /dev/null
+++ b/modules/webrtc/doc_classes/WebRTCDataChannel.xml
@@ -0,0 +1,95 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="WebRTCDataChannel" inherits="PacketPeer" category="Core" version="3.2">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="close">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_id" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_label" qualifiers="const">
+ <return type="String">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_max_packet_life_time" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_max_retransmits" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_protocol" qualifiers="const">
+ <return type="String">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_ready_state" qualifiers="const">
+ <return type="int" enum="WebRTCDataChannel.ChannelState">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="is_negotiated" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="is_ordered" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="poll">
+ <return type="int" enum="Error">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="was_string_packet" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="write_mode" type="int" setter="set_write_mode" getter="get_write_mode" enum="WebRTCDataChannel.WriteMode">
+ </member>
+ </members>
+ <constants>
+ <constant name="WRITE_MODE_TEXT" value="0" enum="WriteMode">
+ </constant>
+ <constant name="WRITE_MODE_BINARY" value="1" enum="WriteMode">
+ </constant>
+ <constant name="STATE_CONNECTING" value="0" enum="ChannelState">
+ </constant>
+ <constant name="STATE_OPEN" value="1" enum="ChannelState">
+ </constant>
+ <constant name="STATE_CLOSING" value="2" enum="ChannelState">
+ </constant>
+ <constant name="STATE_CLOSED" value="3" enum="ChannelState">
+ </constant>
+ </constants>
+</class>
diff --git a/modules/webrtc/doc_classes/WebRTCPeer.xml b/modules/webrtc/doc_classes/WebRTCPeerConnection.xml
index 18d1345623..8b14c60deb 100644
--- a/modules/webrtc/doc_classes/WebRTCPeer.xml
+++ b/modules/webrtc/doc_classes/WebRTCPeerConnection.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="WebRTCPeer" inherits="PacketPeer" category="Core" version="3.2">
+<class name="WebRTCPeerConnection" inherits="Reference" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
@@ -19,6 +19,24 @@
<description>
</description>
</method>
+ <method name="close">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="create_data_channel">
+ <return type="WebRTCDataChannel">
+ </return>
+ <argument index="0" name="label" type="String">
+ </argument>
+ <argument index="1" name="options" type="Dictionary" default="{
+
+}">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="create_offer">
<return type="int" enum="Error">
</return>
@@ -26,8 +44,18 @@
</description>
</method>
<method name="get_connection_state" qualifiers="const">
- <return type="int" enum="WebRTCPeer.ConnectionState">
+ <return type="int" enum="WebRTCPeerConnection.ConnectionState">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="initialize">
+ <return type="int" enum="Error">
</return>
+ <argument index="0" name="configuration" type="Dictionary" default="{
+
+}">
+ </argument>
<description>
</description>
</method>
@@ -57,19 +85,15 @@
<description>
</description>
</method>
- <method name="was_string_packet" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- </description>
- </method>
</methods>
- <members>
- <member name="write_mode" type="int" setter="set_write_mode" getter="get_write_mode" enum="WebRTCPeer.WriteMode">
- </member>
- </members>
<signals>
- <signal name="new_ice_candidate">
+ <signal name="data_channel_received">
+ <argument index="0" name="channel" type="Object">
+ </argument>
+ <description>
+ </description>
+ </signal>
+ <signal name="ice_candidate_created">
<argument index="0" name="media" type="String">
</argument>
<argument index="1" name="index" type="int">
@@ -79,7 +103,7 @@
<description>
</description>
</signal>
- <signal name="offer_created">
+ <signal name="session_description_created">
<argument index="0" name="type" type="String">
</argument>
<argument index="1" name="sdp" type="String">
@@ -89,10 +113,6 @@
</signal>
</signals>
<constants>
- <constant name="WRITE_MODE_TEXT" value="0" enum="WriteMode">
- </constant>
- <constant name="WRITE_MODE_BINARY" value="1" enum="WriteMode">
- </constant>
<constant name="STATE_NEW" value="0" enum="ConnectionState">
</constant>
<constant name="STATE_CONNECTING" value="1" enum="ConnectionState">
diff --git a/modules/webrtc/register_types.cpp b/modules/webrtc/register_types.cpp
index ee7a766bd9..44e072cc89 100644
--- a/modules/webrtc/register_types.cpp
+++ b/modules/webrtc/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,27 +29,31 @@
/*************************************************************************/
#include "register_types.h"
-#include "webrtc_peer.h"
+#include "webrtc_data_channel.h"
+#include "webrtc_peer_connection.h"
#ifdef JAVASCRIPT_ENABLED
#include "emscripten.h"
-#include "webrtc_peer_js.h"
+#include "webrtc_peer_connection_js.h"
#endif
#ifdef WEBRTC_GDNATIVE_ENABLED
-#include "webrtc_peer_gdnative.h"
+#include "webrtc_data_channel_gdnative.h"
+#include "webrtc_peer_connection_gdnative.h"
#endif
void register_webrtc_types() {
#ifdef JAVASCRIPT_ENABLED
- WebRTCPeerJS::make_default();
+ WebRTCPeerConnectionJS::make_default();
#elif defined(WEBRTC_GDNATIVE_ENABLED)
- WebRTCPeerGDNative::make_default();
+ WebRTCPeerConnectionGDNative::make_default();
#endif
- ClassDB::register_custom_instance_class<WebRTCPeer>();
+ ClassDB::register_custom_instance_class<WebRTCPeerConnection>();
#ifdef WEBRTC_GDNATIVE_ENABLED
- ClassDB::register_class<WebRTCPeerGDNative>();
+ ClassDB::register_class<WebRTCPeerConnectionGDNative>();
+ ClassDB::register_class<WebRTCDataChannelGDNative>();
#endif
+ ClassDB::register_virtual_class<WebRTCDataChannel>();
}
void unregister_webrtc_types() {}
diff --git a/modules/webrtc/register_types.h b/modules/webrtc/register_types.h
index 18a5dcc5aa..4923547a95 100644
--- a/modules/webrtc/register_types.h
+++ b/modules/webrtc/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webrtc/webrtc_data_channel.cpp b/modules/webrtc/webrtc_data_channel.cpp
new file mode 100644
index 0000000000..2bd30e68f5
--- /dev/null
+++ b/modules/webrtc/webrtc_data_channel.cpp
@@ -0,0 +1,64 @@
+/*************************************************************************/
+/* webrtc_data_channel.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "webrtc_data_channel.h"
+
+void WebRTCDataChannel::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("poll"), &WebRTCDataChannel::poll);
+ ClassDB::bind_method(D_METHOD("close"), &WebRTCDataChannel::close);
+
+ ClassDB::bind_method(D_METHOD("was_string_packet"), &WebRTCDataChannel::was_string_packet);
+ ClassDB::bind_method(D_METHOD("set_write_mode", "write_mode"), &WebRTCDataChannel::set_write_mode);
+ ClassDB::bind_method(D_METHOD("get_write_mode"), &WebRTCDataChannel::get_write_mode);
+ ClassDB::bind_method(D_METHOD("get_ready_state"), &WebRTCDataChannel::get_ready_state);
+ ClassDB::bind_method(D_METHOD("get_label"), &WebRTCDataChannel::get_label);
+ ClassDB::bind_method(D_METHOD("is_ordered"), &WebRTCDataChannel::is_ordered);
+ ClassDB::bind_method(D_METHOD("get_id"), &WebRTCDataChannel::get_id);
+ ClassDB::bind_method(D_METHOD("get_max_packet_life_time"), &WebRTCDataChannel::get_max_packet_life_time);
+ ClassDB::bind_method(D_METHOD("get_max_retransmits"), &WebRTCDataChannel::get_max_retransmits);
+ ClassDB::bind_method(D_METHOD("get_protocol"), &WebRTCDataChannel::get_protocol);
+ ClassDB::bind_method(D_METHOD("is_negotiated"), &WebRTCDataChannel::is_negotiated);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "write_mode", PROPERTY_HINT_ENUM), "set_write_mode", "get_write_mode");
+
+ BIND_ENUM_CONSTANT(WRITE_MODE_TEXT);
+ BIND_ENUM_CONSTANT(WRITE_MODE_BINARY);
+
+ BIND_ENUM_CONSTANT(STATE_CONNECTING);
+ BIND_ENUM_CONSTANT(STATE_OPEN);
+ BIND_ENUM_CONSTANT(STATE_CLOSING);
+ BIND_ENUM_CONSTANT(STATE_CLOSED);
+}
+
+WebRTCDataChannel::WebRTCDataChannel() {
+}
+
+WebRTCDataChannel::~WebRTCDataChannel() {
+}
diff --git a/modules/webrtc/webrtc_peer.h b/modules/webrtc/webrtc_data_channel.h
index e141c14655..0b161da784 100644
--- a/modules/webrtc/webrtc_peer.h
+++ b/modules/webrtc/webrtc_data_channel.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* webrtc_peer.h */
+/* webrtc_data_channel.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,13 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef WEBRTC_PEER_H
-#define WEBRTC_PEER_H
+#ifndef WEBRTC_DATA_CHANNEL_H
+#define WEBRTC_DATA_CHANNEL_H
#include "core/io/packet_peer.h"
-class WebRTCPeer : public PacketPeer {
- GDCLASS(WebRTCPeer, PacketPeer);
+class WebRTCDataChannel : public PacketPeer {
+ GDCLASS(WebRTCDataChannel, PacketPeer);
public:
enum WriteMode {
@@ -42,30 +42,32 @@ public:
WRITE_MODE_BINARY,
};
- enum ConnectionState {
- STATE_NEW,
+ enum ChannelState {
STATE_CONNECTING,
- STATE_CONNECTED,
- STATE_DISCONNECTED,
- STATE_FAILED,
+ STATE_OPEN,
+ STATE_CLOSING,
STATE_CLOSED
};
protected:
static void _bind_methods();
- static WebRTCPeer *(*_create)();
public:
virtual void set_write_mode(WriteMode mode) = 0;
virtual WriteMode get_write_mode() const = 0;
virtual bool was_string_packet() const = 0;
- virtual ConnectionState get_connection_state() const = 0;
- virtual Error create_offer() = 0;
- virtual Error set_remote_description(String type, String sdp) = 0;
- virtual Error set_local_description(String type, String sdp) = 0;
- virtual Error add_ice_candidate(String sdpMidName, int sdpMlineIndexName, String sdpName) = 0;
+ virtual ChannelState get_ready_state() const = 0;
+ virtual String get_label() const = 0;
+ virtual bool is_ordered() const = 0;
+ virtual int get_id() const = 0;
+ virtual int get_max_packet_life_time() const = 0;
+ virtual int get_max_retransmits() const = 0;
+ virtual String get_protocol() const = 0;
+ virtual bool is_negotiated() const = 0;
+
virtual Error poll() = 0;
+ virtual void close() = 0;
/** Inherited from PacketPeer: **/
virtual int get_available_packet_count() const = 0;
@@ -74,13 +76,10 @@ public:
virtual int get_max_packet_size() const = 0;
- static Ref<WebRTCPeer> create_ref();
- static WebRTCPeer *create();
-
- WebRTCPeer();
- ~WebRTCPeer();
+ WebRTCDataChannel();
+ ~WebRTCDataChannel();
};
-VARIANT_ENUM_CAST(WebRTCPeer::WriteMode);
-VARIANT_ENUM_CAST(WebRTCPeer::ConnectionState);
-#endif // WEBRTC_PEER_H
+VARIANT_ENUM_CAST(WebRTCDataChannel::WriteMode);
+VARIANT_ENUM_CAST(WebRTCDataChannel::ChannelState);
+#endif // WEBRTC_DATA_CHANNEL_H
diff --git a/modules/webrtc/webrtc_peer_gdnative.cpp b/modules/webrtc/webrtc_data_channel_gdnative.cpp
index f782944980..4f33491af2 100644
--- a/modules/webrtc/webrtc_peer_gdnative.cpp
+++ b/modules/webrtc/webrtc_data_channel_gdnative.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* webrtc_peer_gdnative.cpp */
+/* webrtc_data_channel_gdnative.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,84 +30,106 @@
#ifdef WEBRTC_GDNATIVE_ENABLED
-#include "webrtc_peer_gdnative.h"
+#include "webrtc_data_channel_gdnative.h"
+#include "core/io/resource_loader.h"
+#include "modules/gdnative/nativescript/nativescript.h"
-void WebRTCPeerGDNative::_bind_methods() {
+void WebRTCDataChannelGDNative::_bind_methods() {
}
-WebRTCPeerGDNative::WebRTCPeerGDNative() {
+WebRTCDataChannelGDNative::WebRTCDataChannelGDNative() {
interface = NULL;
}
-WebRTCPeerGDNative::~WebRTCPeerGDNative() {
+WebRTCDataChannelGDNative::~WebRTCDataChannelGDNative() {
}
-Error WebRTCPeerGDNative::create_offer() {
+Error WebRTCDataChannelGDNative::poll() {
ERR_FAIL_COND_V(interface == NULL, ERR_UNCONFIGURED);
- return (Error)interface->create_offer(interface->data);
+ return (Error)interface->poll(interface->data);
}
-Error WebRTCPeerGDNative::set_local_description(String p_type, String p_sdp) {
- ERR_FAIL_COND_V(interface == NULL, ERR_UNCONFIGURED);
- return (Error)interface->set_local_description(interface->data, p_type.utf8().get_data(), p_sdp.utf8().get_data());
+void WebRTCDataChannelGDNative::close() {
+ ERR_FAIL_COND(interface == NULL);
+ interface->close(interface->data);
}
-Error WebRTCPeerGDNative::set_remote_description(String p_type, String p_sdp) {
- ERR_FAIL_COND_V(interface == NULL, ERR_UNCONFIGURED);
- return (Error)interface->set_remote_description(interface->data, p_type.utf8().get_data(), p_sdp.utf8().get_data());
+void WebRTCDataChannelGDNative::set_write_mode(WriteMode p_mode) {
+ ERR_FAIL_COND(interface == NULL);
+ interface->set_write_mode(interface->data, p_mode);
}
-Error WebRTCPeerGDNative::add_ice_candidate(String sdpMidName, int sdpMlineIndexName, String sdpName) {
- ERR_FAIL_COND_V(interface == NULL, ERR_UNCONFIGURED);
- return (Error)interface->add_ice_candidate(interface->data, sdpMidName.utf8().get_data(), sdpMlineIndexName, sdpName.utf8().get_data());
+WebRTCDataChannel::WriteMode WebRTCDataChannelGDNative::get_write_mode() const {
+ ERR_FAIL_COND_V(interface == NULL, WRITE_MODE_BINARY);
+ return (WriteMode)interface->get_write_mode(interface->data);
}
-Error WebRTCPeerGDNative::poll() {
- ERR_FAIL_COND_V(interface == NULL, ERR_UNCONFIGURED);
- return (Error)interface->poll(interface->data);
+bool WebRTCDataChannelGDNative::was_string_packet() const {
+ ERR_FAIL_COND_V(interface == NULL, false);
+ return interface->was_string_packet(interface->data);
}
-void WebRTCPeerGDNative::set_write_mode(WriteMode p_mode) {
- ERR_FAIL_COND(interface == NULL);
- interface->set_write_mode(interface->data, p_mode);
+WebRTCDataChannel::ChannelState WebRTCDataChannelGDNative::get_ready_state() const {
+ ERR_FAIL_COND_V(interface == NULL, STATE_CLOSED);
+ return (ChannelState)interface->get_ready_state(interface->data);
}
-WebRTCPeer::WriteMode WebRTCPeerGDNative::get_write_mode() const {
- ERR_FAIL_COND_V(interface == NULL, WRITE_MODE_BINARY);
- return (WriteMode)interface->get_write_mode(interface->data);
+String WebRTCDataChannelGDNative::get_label() const {
+ ERR_FAIL_COND_V(interface == NULL, "");
+ return String(interface->get_label(interface->data));
}
-bool WebRTCPeerGDNative::was_string_packet() const {
+bool WebRTCDataChannelGDNative::is_ordered() const {
ERR_FAIL_COND_V(interface == NULL, false);
- return interface->was_string_packet(interface->data);
+ return interface->is_ordered(interface->data);
}
-WebRTCPeer::ConnectionState WebRTCPeerGDNative::get_connection_state() const {
- ERR_FAIL_COND_V(interface == NULL, STATE_DISCONNECTED);
- return STATE_DISCONNECTED;
+int WebRTCDataChannelGDNative::get_id() const {
+ ERR_FAIL_COND_V(interface == NULL, -1);
+ return interface->get_id(interface->data);
+}
+
+int WebRTCDataChannelGDNative::get_max_packet_life_time() const {
+ ERR_FAIL_COND_V(interface == NULL, -1);
+ return interface->get_max_packet_life_time(interface->data);
+}
+
+int WebRTCDataChannelGDNative::get_max_retransmits() const {
+ ERR_FAIL_COND_V(interface == NULL, -1);
+ return interface->get_max_retransmits(interface->data);
+}
+
+String WebRTCDataChannelGDNative::get_protocol() const {
+ ERR_FAIL_COND_V(interface == NULL, "");
+ return String(interface->get_protocol(interface->data));
+}
+
+bool WebRTCDataChannelGDNative::is_negotiated() const {
+ ERR_FAIL_COND_V(interface == NULL, false);
+ return interface->is_negotiated(interface->data);
}
-Error WebRTCPeerGDNative::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
+Error WebRTCDataChannelGDNative::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
ERR_FAIL_COND_V(interface == NULL, ERR_UNCONFIGURED);
return (Error)interface->get_packet(interface->data, r_buffer, &r_buffer_size);
}
-Error WebRTCPeerGDNative::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
+Error WebRTCDataChannelGDNative::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
ERR_FAIL_COND_V(interface == NULL, ERR_UNCONFIGURED);
return (Error)interface->put_packet(interface->data, p_buffer, p_buffer_size);
}
-int WebRTCPeerGDNative::get_max_packet_size() const {
+int WebRTCDataChannelGDNative::get_max_packet_size() const {
ERR_FAIL_COND_V(interface == NULL, 0);
return interface->get_max_packet_size(interface->data);
}
-int WebRTCPeerGDNative::get_available_packet_count() const {
+int WebRTCDataChannelGDNative::get_available_packet_count() const {
ERR_FAIL_COND_V(interface == NULL, 0);
return interface->get_available_packet_count(interface->data);
}
-void WebRTCPeerGDNative::set_native_webrtc_peer(const godot_net_webrtc_peer *p_impl) {
+void WebRTCDataChannelGDNative::set_native_webrtc_data_channel(const godot_net_webrtc_data_channel *p_impl) {
interface = p_impl;
}
diff --git a/modules/webrtc/webrtc_peer_gdnative.h b/modules/webrtc/webrtc_data_channel_gdnative.h
index 6786cec8ea..3685f86353 100644
--- a/modules/webrtc/webrtc_peer_gdnative.h
+++ b/modules/webrtc/webrtc_data_channel_gdnative.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* webrtc_peer_gdnative.h */
+/* webrtc_data_channel_gdnative.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,37 +30,39 @@
#ifdef WEBRTC_GDNATIVE_ENABLED
-#ifndef WEBRTC_PEER_GDNATIVE_H
-#define WEBRTC_PEER_GDNATIVE_H
+#ifndef WEBRTC_DATA_CHANNEL_GDNATIVE_H
+#define WEBRTC_DATA_CHANNEL_GDNATIVE_H
#include "modules/gdnative/include/net/godot_net.h"
-#include "webrtc_peer.h"
+#include "webrtc_data_channel.h"
-class WebRTCPeerGDNative : public WebRTCPeer {
- GDCLASS(WebRTCPeerGDNative, WebRTCPeer);
+class WebRTCDataChannelGDNative : public WebRTCDataChannel {
+ GDCLASS(WebRTCDataChannelGDNative, WebRTCDataChannel);
protected:
static void _bind_methods();
private:
- const godot_net_webrtc_peer *interface;
+ const godot_net_webrtc_data_channel *interface;
public:
- static WebRTCPeer *_create() { return memnew(WebRTCPeerGDNative); }
- static void make_default() { WebRTCPeer::_create = WebRTCPeerGDNative::_create; }
-
- void set_native_webrtc_peer(const godot_net_webrtc_peer *p_impl);
+ void set_native_webrtc_data_channel(const godot_net_webrtc_data_channel *p_impl);
virtual void set_write_mode(WriteMode mode);
virtual WriteMode get_write_mode() const;
virtual bool was_string_packet() const;
- virtual ConnectionState get_connection_state() const;
- virtual Error create_offer();
- virtual Error set_remote_description(String type, String sdp);
- virtual Error set_local_description(String type, String sdp);
- virtual Error add_ice_candidate(String sdpMidName, int sdpMlineIndexName, String sdpName);
+ virtual ChannelState get_ready_state() const;
+ virtual String get_label() const;
+ virtual bool is_ordered() const;
+ virtual int get_id() const;
+ virtual int get_max_packet_life_time() const;
+ virtual int get_max_retransmits() const;
+ virtual String get_protocol() const;
+ virtual bool is_negotiated() const;
+
virtual Error poll();
+ virtual void close();
/** Inherited from PacketPeer: **/
virtual int get_available_packet_count() const;
@@ -69,10 +71,10 @@ public:
virtual int get_max_packet_size() const;
- WebRTCPeerGDNative();
- ~WebRTCPeerGDNative();
+ WebRTCDataChannelGDNative();
+ ~WebRTCDataChannelGDNative();
};
-#endif // WEBRTC_PEER_GDNATIVE_H
+#endif // WEBRTC_DATA_CHANNEL_GDNATIVE_H
#endif // WEBRTC_GDNATIVE_ENABLED
diff --git a/modules/webrtc/webrtc_data_channel_js.cpp b/modules/webrtc/webrtc_data_channel_js.cpp
new file mode 100644
index 0000000000..2e7c64aa72
--- /dev/null
+++ b/modules/webrtc/webrtc_data_channel_js.cpp
@@ -0,0 +1,352 @@
+/*************************************************************************/
+/* webrtc_data_channel_js.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifdef JAVASCRIPT_ENABLED
+
+#include "webrtc_data_channel_js.h"
+#include "emscripten.h"
+
+extern "C" {
+EMSCRIPTEN_KEEPALIVE void _emrtc_on_ch_error(void *obj) {
+ WebRTCDataChannelJS *peer = static_cast<WebRTCDataChannelJS *>(obj);
+ peer->_on_error();
+}
+
+EMSCRIPTEN_KEEPALIVE void _emrtc_on_ch_open(void *obj) {
+ WebRTCDataChannelJS *peer = static_cast<WebRTCDataChannelJS *>(obj);
+ peer->_on_open();
+}
+
+EMSCRIPTEN_KEEPALIVE void _emrtc_on_ch_close(void *obj) {
+ WebRTCDataChannelJS *peer = static_cast<WebRTCDataChannelJS *>(obj);
+ peer->_on_close();
+}
+
+EMSCRIPTEN_KEEPALIVE void _emrtc_on_ch_message(void *obj, uint8_t *p_data, uint32_t p_size, bool p_is_string) {
+ WebRTCDataChannelJS *peer = static_cast<WebRTCDataChannelJS *>(obj);
+ peer->_on_message(p_data, p_size, p_is_string);
+}
+}
+
+void WebRTCDataChannelJS::_on_open() {
+ in_buffer.resize(16);
+}
+
+void WebRTCDataChannelJS::_on_close() {
+ close();
+}
+
+void WebRTCDataChannelJS::_on_error() {
+ close();
+}
+
+void WebRTCDataChannelJS::_on_message(uint8_t *p_data, uint32_t p_size, bool p_is_string) {
+ if (in_buffer.space_left() < p_size + 5) {
+ ERR_EXPLAIN("Buffer full! Dropping data");
+ ERR_FAIL();
+ }
+
+ uint8_t is_string = p_is_string ? 1 : 0;
+ in_buffer.write((uint8_t *)&p_size, 4);
+ in_buffer.write((uint8_t *)&is_string, 1);
+ in_buffer.write(p_data, p_size);
+ queue_count++;
+}
+
+void WebRTCDataChannelJS::close() {
+ in_buffer.resize(0);
+ queue_count = 0;
+ _was_string = false;
+ /* clang-format off */
+ EM_ASM({
+ var dict = Module.IDHandler.get($0);
+ if (!dict) return;
+ var channel = dict["channel"];
+ channel.onopen = null;
+ channel.onclose = null;
+ channel.onerror = null;
+ channel.onmessage = null;
+ channel.close();
+ }, _js_id);
+ /* clang-format on */
+}
+
+Error WebRTCDataChannelJS::poll() {
+ return OK;
+}
+
+WebRTCDataChannelJS::ChannelState WebRTCDataChannelJS::get_ready_state() const {
+ /* clang-format off */
+ return (ChannelState) EM_ASM_INT({
+ var dict = Module.IDHandler.get($0);
+ if (!dict) return 3; // CLOSED
+ var channel = dict["channel"];
+ switch(channel.readyState) {
+ case "connecting":
+ return 0;
+ case "open":
+ return 1;
+ case "closing":
+ return 2;
+ case "closed":
+ return 3;
+ }
+ return 3; // CLOSED
+ }, _js_id);
+ /* clang-format on */
+}
+
+int WebRTCDataChannelJS::get_available_packet_count() const {
+ return queue_count;
+}
+
+Error WebRTCDataChannelJS::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
+ ERR_FAIL_COND_V(get_ready_state() != STATE_OPEN, ERR_UNCONFIGURED);
+
+ if (queue_count == 0)
+ return ERR_UNAVAILABLE;
+
+ uint32_t to_read = 0;
+ uint32_t left = 0;
+ uint8_t is_string = 0;
+ r_buffer_size = 0;
+
+ in_buffer.read((uint8_t *)&to_read, 4);
+ --queue_count;
+ left = in_buffer.data_left();
+
+ if (left < to_read + 1) {
+ in_buffer.advance_read(left);
+ return FAILED;
+ }
+
+ in_buffer.read(&is_string, 1);
+ _was_string = is_string == 1;
+ in_buffer.read(packet_buffer, to_read);
+ *r_buffer = packet_buffer;
+ r_buffer_size = to_read;
+
+ return OK;
+}
+
+Error WebRTCDataChannelJS::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
+ ERR_FAIL_COND_V(get_ready_state() != STATE_OPEN, ERR_UNCONFIGURED);
+
+ int is_bin = _write_mode == WebRTCDataChannel::WRITE_MODE_BINARY ? 1 : 0;
+
+ /* clang-format off */
+ EM_ASM({
+ var dict = Module.IDHandler.get($0);
+ var channel = dict["channel"];
+ var bytes_array = new Uint8Array($2);
+ var i = 0;
+
+ for(i=0; i<$2; i++) {
+ bytes_array[i] = getValue($1+i, 'i8');
+ }
+
+ if ($3) {
+ channel.send(bytes_array.buffer);
+ } else {
+ var string = new TextDecoder("utf-8").decode(bytes_array);
+ channel.send(string);
+ }
+ }, _js_id, p_buffer, p_buffer_size, is_bin);
+ /* clang-format on */
+
+ return OK;
+}
+
+int WebRTCDataChannelJS::get_max_packet_size() const {
+ return 1200;
+}
+
+void WebRTCDataChannelJS::set_write_mode(WriteMode p_mode) {
+ _write_mode = p_mode;
+}
+
+WebRTCDataChannel::WriteMode WebRTCDataChannelJS::get_write_mode() const {
+ return _write_mode;
+}
+
+bool WebRTCDataChannelJS::was_string_packet() const {
+ return _was_string;
+}
+
+String WebRTCDataChannelJS::get_label() const {
+ return _label;
+}
+
+/* clang-format off */
+#define _JS_GET(PROP) \
+EM_ASM_INT({ \
+ var dict = Module.IDHandler.get($0); \
+ if (!dict || !dict["channel"]) { \
+ return 0; \
+ }; \
+ return dict["channel"].PROP; \
+}, _js_id)
+/* clang-format on */
+
+bool WebRTCDataChannelJS::is_ordered() const {
+ return _JS_GET(ordered);
+}
+
+int WebRTCDataChannelJS::get_id() const {
+ return _JS_GET(id);
+}
+
+int WebRTCDataChannelJS::get_max_packet_life_time() const {
+ return _JS_GET(maxPacketLifeTime);
+}
+
+int WebRTCDataChannelJS::get_max_retransmits() const {
+ return _JS_GET(maxRetransmits);
+}
+
+String WebRTCDataChannelJS::get_protocol() const {
+ return _protocol;
+}
+
+bool WebRTCDataChannelJS::is_negotiated() const {
+ return _JS_GET(negotiated);
+}
+
+WebRTCDataChannelJS::WebRTCDataChannelJS() {
+ queue_count = 0;
+ _was_string = false;
+ _write_mode = WRITE_MODE_BINARY;
+ _js_id = 0;
+}
+
+WebRTCDataChannelJS::WebRTCDataChannelJS(int js_id) {
+ queue_count = 0;
+ _was_string = false;
+ _write_mode = WRITE_MODE_BINARY;
+ _js_id = js_id;
+
+ /* clang-format off */
+ EM_ASM({
+ var c_ptr = $0;
+ var dict = Module.IDHandler.get($1);
+ if (!dict) return;
+ var channel = dict["channel"];
+ dict["ptr"] = c_ptr;
+
+ channel.binaryType = "arraybuffer";
+ channel.onopen = function (evt) {
+ ccall("_emrtc_on_ch_open",
+ "void",
+ ["number"],
+ [c_ptr]
+ );
+ };
+ channel.onclose = function (evt) {
+ ccall("_emrtc_on_ch_close",
+ "void",
+ ["number"],
+ [c_ptr]
+ );
+ };
+ channel.onerror = function (evt) {
+ ccall("_emrtc_on_ch_error",
+ "void",
+ ["number"],
+ [c_ptr]
+ );
+ };
+ channel.onmessage = function(event) {
+ var buffer;
+ var is_string = 0;
+ if (event.data instanceof ArrayBuffer) {
+ buffer = new Uint8Array(event.data);
+ } else if (event.data instanceof Blob) {
+ console.error("Blob type not supported");
+ return;
+ } else if (typeof event.data === "string") {
+ is_string = 1;
+ var enc = new TextEncoder("utf-8");
+ buffer = new Uint8Array(enc.encode(event.data));
+ } else {
+ console.error("Unknown message type");
+ return;
+ }
+ var len = buffer.length*buffer.BYTES_PER_ELEMENT;
+ var out = Module._malloc(len);
+ Module.HEAPU8.set(buffer, out);
+ ccall("_emrtc_on_ch_message",
+ "void",
+ ["number", "number", "number", "number"],
+ [c_ptr, out, len, is_string]
+ );
+ Module._free(out);
+ }
+
+ }, this, js_id);
+ // Parse label
+ char *str;
+ str = (char *)EM_ASM_INT({
+ var dict = Module.IDHandler.get($0);
+ if (!dict || !dict["channel"]) return 0;
+ var str = dict["channel"].label;
+ var len = lengthBytesUTF8(str)+1;
+ var ptr = _malloc(str);
+ stringToUTF8(str, ptr, len+1);
+ return ptr;
+ }, js_id);
+ if(str != NULL) {
+ _label.parse_utf8(str);
+ EM_ASM({ _free($0) }, str);
+ }
+ str = (char *)EM_ASM_INT({
+ var dict = Module.IDHandler.get($0);
+ if (!dict || !dict["channel"]) return 0;
+ var str = dict["channel"].protocol;
+ var len = lengthBytesUTF8(str)+1;
+ var ptr = _malloc(str);
+ stringToUTF8(str, ptr, len+1);
+ return ptr;
+ }, js_id);
+ if(str != NULL) {
+ _protocol.parse_utf8(str);
+ EM_ASM({ _free($0) }, str);
+ }
+ /* clang-format on */
+}
+
+WebRTCDataChannelJS::~WebRTCDataChannelJS() {
+ close();
+ /* clang-format off */
+ EM_ASM({
+ Module.IDHandler.remove($0);
+ }, _js_id);
+ /* clang-format on */
+};
+#endif
diff --git a/modules/webrtc/webrtc_peer_js.h b/modules/webrtc/webrtc_data_channel_js.h
index 02f0c9b55d..b87f8e9326 100644
--- a/modules/webrtc/webrtc_peer_js.h
+++ b/modules/webrtc/webrtc_data_channel_js.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* webrtc_peer_js.h */
+/* webrtc_data_channel_js.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,43 +28,53 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef WEBRTC_PEER_JS_H
-#define WEBRTC_PEER_JS_H
-
#ifdef JAVASCRIPT_ENABLED
-#include "webrtc_peer.h"
+#ifndef WEBRTC_DATA_CHANNEL_JS_H
+#define WEBRTC_DATA_CHANNEL_JS_H
+
+#include "webrtc_data_channel.h"
-class WebRTCPeerJS : public WebRTCPeer {
+class WebRTCDataChannelJS : public WebRTCDataChannel {
+ GDCLASS(WebRTCDataChannelJS, WebRTCDataChannel);
private:
- enum {
- PACKET_BUFFER_SIZE = 65536 - 5 // 4 bytes for the size, 1 for for type
- };
+ String _label;
+ String _protocol;
bool _was_string;
WriteMode _write_mode;
+ enum {
+ PACKET_BUFFER_SIZE = 65536 - 5 // 4 bytes for the size, 1 for for type
+ };
+
int _js_id;
RingBuffer<uint8_t> in_buffer;
int queue_count;
uint8_t packet_buffer[PACKET_BUFFER_SIZE];
- ConnectionState _conn_state;
public:
- static WebRTCPeer *_create() { return memnew(WebRTCPeerJS); }
- static void make_default() { WebRTCPeer::_create = WebRTCPeerJS::_create; }
+ void _on_open();
+ void _on_close();
+ void _on_error();
+ void _on_message(uint8_t *p_data, uint32_t p_size, bool p_is_string);
virtual void set_write_mode(WriteMode mode);
virtual WriteMode get_write_mode() const;
virtual bool was_string_packet() const;
- virtual ConnectionState get_connection_state() const;
- virtual Error create_offer();
- virtual Error set_remote_description(String type, String sdp);
- virtual Error set_local_description(String type, String sdp);
- virtual Error add_ice_candidate(String sdpMidName, int sdpMlineIndexName, String sdpName);
+ virtual ChannelState get_ready_state() const;
+ virtual String get_label() const;
+ virtual bool is_ordered() const;
+ virtual int get_id() const;
+ virtual int get_max_packet_life_time() const;
+ virtual int get_max_retransmits() const;
+ virtual String get_protocol() const;
+ virtual bool is_negotiated() const;
+
virtual Error poll();
+ virtual void close();
/** Inherited from PacketPeer: **/
virtual int get_available_packet_count() const;
@@ -73,16 +83,11 @@ public:
virtual int get_max_packet_size() const;
- void close();
- void _on_open();
- void _on_close();
- void _on_error();
- void _on_message(uint8_t *p_data, uint32_t p_size, bool p_is_string);
-
- WebRTCPeerJS();
- ~WebRTCPeerJS();
+ WebRTCDataChannelJS();
+ WebRTCDataChannelJS(int js_id);
+ ~WebRTCDataChannelJS();
};
-#endif
+#endif // WEBRTC_DATA_CHANNEL_JS_H
-#endif // WEBRTC_PEER_JS_H
+#endif // JAVASCRIPT_ENABLED
diff --git a/modules/webrtc/webrtc_peer.cpp b/modules/webrtc/webrtc_peer_connection.cpp
index 30c4505df9..69c7a51a40 100644
--- a/modules/webrtc/webrtc_peer.cpp
+++ b/modules/webrtc/webrtc_peer_connection.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* webrtc_peer.cpp */
+/* webrtc_peer_connection.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,43 +28,37 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "webrtc_peer.h"
+#include "webrtc_peer_connection.h"
-WebRTCPeer *(*WebRTCPeer::_create)() = NULL;
+WebRTCPeerConnection *(*WebRTCPeerConnection::_create)() = NULL;
-Ref<WebRTCPeer> WebRTCPeer::create_ref() {
+Ref<WebRTCPeerConnection> WebRTCPeerConnection::create_ref() {
- if (!_create)
- return Ref<WebRTCPeer>();
- return Ref<WebRTCPeer>(_create());
+ return create();
}
-WebRTCPeer *WebRTCPeer::create() {
+WebRTCPeerConnection *WebRTCPeerConnection::create() {
if (!_create)
return NULL;
return _create();
}
-void WebRTCPeer::_bind_methods() {
- ClassDB::bind_method(D_METHOD("create_offer"), &WebRTCPeer::create_offer);
- ClassDB::bind_method(D_METHOD("set_local_description", "type", "sdp"), &WebRTCPeer::set_local_description);
- ClassDB::bind_method(D_METHOD("set_remote_description", "type", "sdp"), &WebRTCPeer::set_remote_description);
- ClassDB::bind_method(D_METHOD("poll"), &WebRTCPeer::poll);
- ClassDB::bind_method(D_METHOD("add_ice_candidate", "media", "index", "name"), &WebRTCPeer::add_ice_candidate);
-
- ClassDB::bind_method(D_METHOD("was_string_packet"), &WebRTCPeer::was_string_packet);
- ClassDB::bind_method(D_METHOD("set_write_mode", "write_mode"), &WebRTCPeer::set_write_mode);
- ClassDB::bind_method(D_METHOD("get_write_mode"), &WebRTCPeer::get_write_mode);
- ClassDB::bind_method(D_METHOD("get_connection_state"), &WebRTCPeer::get_connection_state);
-
- ADD_SIGNAL(MethodInfo("offer_created", PropertyInfo(Variant::STRING, "type"), PropertyInfo(Variant::STRING, "sdp")));
- ADD_SIGNAL(MethodInfo("new_ice_candidate", PropertyInfo(Variant::STRING, "media"), PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::STRING, "name")));
+void WebRTCPeerConnection::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("initialize", "configuration"), &WebRTCPeerConnection::initialize, DEFVAL(Dictionary()));
+ ClassDB::bind_method(D_METHOD("create_data_channel", "label", "options"), &WebRTCPeerConnection::create_data_channel, DEFVAL(Dictionary()));
+ ClassDB::bind_method(D_METHOD("create_offer"), &WebRTCPeerConnection::create_offer);
+ ClassDB::bind_method(D_METHOD("set_local_description", "type", "sdp"), &WebRTCPeerConnection::set_local_description);
+ ClassDB::bind_method(D_METHOD("set_remote_description", "type", "sdp"), &WebRTCPeerConnection::set_remote_description);
+ ClassDB::bind_method(D_METHOD("add_ice_candidate", "media", "index", "name"), &WebRTCPeerConnection::add_ice_candidate);
+ ClassDB::bind_method(D_METHOD("poll"), &WebRTCPeerConnection::poll);
+ ClassDB::bind_method(D_METHOD("close"), &WebRTCPeerConnection::close);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "write_mode", PROPERTY_HINT_ENUM), "set_write_mode", "get_write_mode");
+ ClassDB::bind_method(D_METHOD("get_connection_state"), &WebRTCPeerConnection::get_connection_state);
- BIND_ENUM_CONSTANT(WRITE_MODE_TEXT);
- BIND_ENUM_CONSTANT(WRITE_MODE_BINARY);
+ ADD_SIGNAL(MethodInfo("session_description_created", PropertyInfo(Variant::STRING, "type"), PropertyInfo(Variant::STRING, "sdp")));
+ ADD_SIGNAL(MethodInfo("ice_candidate_created", PropertyInfo(Variant::STRING, "media"), PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::STRING, "name")));
+ ADD_SIGNAL(MethodInfo("data_channel_received", PropertyInfo(Variant::OBJECT, "channel")));
BIND_ENUM_CONSTANT(STATE_NEW);
BIND_ENUM_CONSTANT(STATE_CONNECTING);
@@ -74,8 +68,8 @@ void WebRTCPeer::_bind_methods() {
BIND_ENUM_CONSTANT(STATE_CLOSED);
}
-WebRTCPeer::WebRTCPeer() {
+WebRTCPeerConnection::WebRTCPeerConnection() {
}
-WebRTCPeer::~WebRTCPeer() {
+WebRTCPeerConnection::~WebRTCPeerConnection() {
}
diff --git a/modules/webrtc/webrtc_peer_connection.h b/modules/webrtc/webrtc_peer_connection.h
new file mode 100644
index 0000000000..7be1390dab
--- /dev/null
+++ b/modules/webrtc/webrtc_peer_connection.h
@@ -0,0 +1,74 @@
+/*************************************************************************/
+/* webrtc_peer_connection.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef WEBRTC_PEER_CONNECTION_H
+#define WEBRTC_PEER_CONNECTION_H
+
+#include "core/io/packet_peer.h"
+#include "modules/webrtc/webrtc_data_channel.h"
+
+class WebRTCPeerConnection : public Reference {
+ GDCLASS(WebRTCPeerConnection, Reference);
+
+public:
+ enum ConnectionState {
+ STATE_NEW,
+ STATE_CONNECTING,
+ STATE_CONNECTED,
+ STATE_DISCONNECTED,
+ STATE_FAILED,
+ STATE_CLOSED
+ };
+
+protected:
+ static void _bind_methods();
+ static WebRTCPeerConnection *(*_create)();
+
+public:
+ virtual ConnectionState get_connection_state() const = 0;
+
+ virtual Error initialize(Dictionary p_config = Dictionary()) = 0;
+ virtual Ref<WebRTCDataChannel> create_data_channel(String p_label, Dictionary p_options = Dictionary()) = 0;
+ virtual Error create_offer() = 0;
+ virtual Error set_remote_description(String type, String sdp) = 0;
+ virtual Error set_local_description(String type, String sdp) = 0;
+ virtual Error add_ice_candidate(String sdpMidName, int sdpMlineIndexName, String sdpName) = 0;
+ virtual Error poll() = 0;
+ virtual void close() = 0;
+
+ static Ref<WebRTCPeerConnection> create_ref();
+ static WebRTCPeerConnection *create();
+
+ WebRTCPeerConnection();
+ ~WebRTCPeerConnection();
+};
+
+VARIANT_ENUM_CAST(WebRTCPeerConnection::ConnectionState);
+#endif // WEBRTC_PEER_CONNECTION_H
diff --git a/modules/webrtc/webrtc_peer_connection_gdnative.cpp b/modules/webrtc/webrtc_peer_connection_gdnative.cpp
new file mode 100644
index 0000000000..af98aa750a
--- /dev/null
+++ b/modules/webrtc/webrtc_peer_connection_gdnative.cpp
@@ -0,0 +1,124 @@
+/*************************************************************************/
+/* webrtc_peer_connection_gdnative.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifdef WEBRTC_GDNATIVE_ENABLED
+
+#include "webrtc_peer_connection_gdnative.h"
+
+#include "core/io/resource_loader.h"
+#include "modules/gdnative/nativescript/nativescript.h"
+#include "webrtc_data_channel_gdnative.h"
+
+const godot_net_webrtc_library *WebRTCPeerConnectionGDNative::default_library = NULL;
+
+Error WebRTCPeerConnectionGDNative::set_default_library(const godot_net_webrtc_library *p_lib) {
+ if (default_library) {
+ const godot_net_webrtc_library *old = default_library;
+ default_library = NULL;
+ old->unregistered();
+ }
+ default_library = p_lib;
+ return OK; // Maybe add version check and fail accordingly
+}
+
+WebRTCPeerConnection *WebRTCPeerConnectionGDNative::_create() {
+
+ WebRTCPeerConnectionGDNative *obj = memnew(WebRTCPeerConnectionGDNative);
+ ERR_EXPLAIN("Default GDNative WebRTC implementation not defined.");
+ ERR_FAIL_COND_V(!default_library, obj);
+
+ // Call GDNative constructor
+ Error err = (Error)default_library->create_peer_connection(obj);
+ ERR_EXPLAIN("GDNative default library constructor returned an error");
+ ERR_FAIL_COND_V(err != OK, obj);
+
+ return obj;
+}
+
+void WebRTCPeerConnectionGDNative::_bind_methods() {
+}
+
+WebRTCPeerConnectionGDNative::WebRTCPeerConnectionGDNative() {
+ interface = NULL;
+}
+
+WebRTCPeerConnectionGDNative::~WebRTCPeerConnectionGDNative() {
+}
+
+Error WebRTCPeerConnectionGDNative::initialize(Dictionary p_config) {
+ ERR_FAIL_COND_V(interface == NULL, ERR_UNCONFIGURED);
+ return (Error)interface->initialize(interface->data, (const godot_dictionary *)&p_config);
+}
+
+Ref<WebRTCDataChannel> WebRTCPeerConnectionGDNative::create_data_channel(String p_label, Dictionary p_options) {
+ ERR_FAIL_COND_V(interface == NULL, NULL);
+ return (WebRTCDataChannel *)interface->create_data_channel(interface->data, p_label.utf8().get_data(), (const godot_dictionary *)&p_options);
+}
+
+Error WebRTCPeerConnectionGDNative::create_offer() {
+ ERR_FAIL_COND_V(interface == NULL, ERR_UNCONFIGURED);
+ return (Error)interface->create_offer(interface->data);
+}
+
+Error WebRTCPeerConnectionGDNative::set_local_description(String p_type, String p_sdp) {
+ ERR_FAIL_COND_V(interface == NULL, ERR_UNCONFIGURED);
+ return (Error)interface->set_local_description(interface->data, p_type.utf8().get_data(), p_sdp.utf8().get_data());
+}
+
+Error WebRTCPeerConnectionGDNative::set_remote_description(String p_type, String p_sdp) {
+ ERR_FAIL_COND_V(interface == NULL, ERR_UNCONFIGURED);
+ return (Error)interface->set_remote_description(interface->data, p_type.utf8().get_data(), p_sdp.utf8().get_data());
+}
+
+Error WebRTCPeerConnectionGDNative::add_ice_candidate(String sdpMidName, int sdpMlineIndexName, String sdpName) {
+ ERR_FAIL_COND_V(interface == NULL, ERR_UNCONFIGURED);
+ return (Error)interface->add_ice_candidate(interface->data, sdpMidName.utf8().get_data(), sdpMlineIndexName, sdpName.utf8().get_data());
+}
+
+Error WebRTCPeerConnectionGDNative::poll() {
+ ERR_FAIL_COND_V(interface == NULL, ERR_UNCONFIGURED);
+ return (Error)interface->poll(interface->data);
+}
+
+void WebRTCPeerConnectionGDNative::close() {
+ ERR_FAIL_COND(interface == NULL);
+ interface->close(interface->data);
+}
+
+WebRTCPeerConnection::ConnectionState WebRTCPeerConnectionGDNative::get_connection_state() const {
+ ERR_FAIL_COND_V(interface == NULL, STATE_DISCONNECTED);
+ return (ConnectionState)interface->get_connection_state(interface->data);
+}
+
+void WebRTCPeerConnectionGDNative::set_native_webrtc_peer_connection(const godot_net_webrtc_peer_connection *p_impl) {
+ interface = p_impl;
+}
+
+#endif // WEBRTC_GDNATIVE_ENABLED
diff --git a/modules/webrtc/webrtc_peer_connection_gdnative.h b/modules/webrtc/webrtc_peer_connection_gdnative.h
new file mode 100644
index 0000000000..0a281c3d89
--- /dev/null
+++ b/modules/webrtc/webrtc_peer_connection_gdnative.h
@@ -0,0 +1,73 @@
+/*************************************************************************/
+/* webrtc_peer_connection_gdnative.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifdef WEBRTC_GDNATIVE_ENABLED
+
+#ifndef WEBRTC_PEER_CONNECTION_GDNATIVE_H
+#define WEBRTC_PEER_CONNECTION_GDNATIVE_H
+
+#include "modules/gdnative/include/net/godot_net.h"
+#include "webrtc_peer_connection.h"
+
+class WebRTCPeerConnectionGDNative : public WebRTCPeerConnection {
+ GDCLASS(WebRTCPeerConnectionGDNative, WebRTCPeerConnection);
+
+protected:
+ static void _bind_methods();
+ static WebRTCPeerConnection *_create();
+
+private:
+ static const godot_net_webrtc_library *default_library;
+ const godot_net_webrtc_peer_connection *interface;
+
+public:
+ static Error set_default_library(const godot_net_webrtc_library *p_library);
+ static void make_default() { WebRTCPeerConnection::_create = WebRTCPeerConnectionGDNative::_create; }
+
+ void set_native_webrtc_peer_connection(const godot_net_webrtc_peer_connection *p_impl);
+
+ virtual ConnectionState get_connection_state() const;
+
+ virtual Error initialize(Dictionary p_config = Dictionary());
+ virtual Ref<WebRTCDataChannel> create_data_channel(String p_label, Dictionary p_options = Dictionary());
+ virtual Error create_offer();
+ virtual Error set_remote_description(String type, String sdp);
+ virtual Error set_local_description(String type, String sdp);
+ virtual Error add_ice_candidate(String sdpMidName, int sdpMlineIndexName, String sdpName);
+ virtual Error poll();
+ virtual void close();
+
+ WebRTCPeerConnectionGDNative();
+ ~WebRTCPeerConnectionGDNative();
+};
+
+#endif // WEBRTC_PEER_CONNECTION_GDNATIVE_H
+
+#endif // WEBRTC_GDNATIVE_ENABLED
diff --git a/modules/webrtc/webrtc_peer_connection_js.cpp b/modules/webrtc/webrtc_peer_connection_js.cpp
new file mode 100644
index 0000000000..9758ab3644
--- /dev/null
+++ b/modules/webrtc/webrtc_peer_connection_js.cpp
@@ -0,0 +1,314 @@
+/*************************************************************************/
+/* webrtc_peer_connection_js.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifdef JAVASCRIPT_ENABLED
+
+#include "webrtc_peer_connection_js.h"
+
+#include "webrtc_data_channel_js.h"
+
+#include "core/io/json.h"
+#include "emscripten.h"
+
+extern "C" {
+EMSCRIPTEN_KEEPALIVE void _emrtc_on_ice_candidate(void *obj, char *p_MidName, int p_MlineIndexName, char *p_sdpName) {
+ WebRTCPeerConnectionJS *peer = static_cast<WebRTCPeerConnectionJS *>(obj);
+ peer->emit_signal("ice_candidate_created", String(p_MidName), p_MlineIndexName, String(p_sdpName));
+}
+
+EMSCRIPTEN_KEEPALIVE void _emrtc_session_description_created(void *obj, char *p_type, char *p_offer) {
+ WebRTCPeerConnectionJS *peer = static_cast<WebRTCPeerConnectionJS *>(obj);
+ peer->emit_signal("session_description_created", String(p_type), String(p_offer));
+}
+
+EMSCRIPTEN_KEEPALIVE void _emrtc_on_connection_state_changed(void *obj) {
+ WebRTCPeerConnectionJS *peer = static_cast<WebRTCPeerConnectionJS *>(obj);
+ peer->_on_connection_state_changed();
+}
+
+EMSCRIPTEN_KEEPALIVE void _emrtc_on_error() {
+ ERR_PRINT("RTCPeerConnection error!");
+}
+
+EMSCRIPTEN_KEEPALIVE void _emrtc_emit_channel(void *obj, int p_id) {
+ WebRTCPeerConnectionJS *peer = static_cast<WebRTCPeerConnectionJS *>(obj);
+ peer->emit_signal("data_channel_received", Ref<WebRTCDataChannelJS>(new WebRTCDataChannelJS(p_id)));
+}
+}
+
+void _emrtc_create_pc(int p_id, const Dictionary &p_config) {
+ String config = JSON::print(p_config);
+ /* clang-format off */
+ EM_ASM({
+ var dict = Module.IDHandler.get($0);
+ var c_ptr = dict["ptr"];
+ var config = JSON.parse(UTF8ToString($1));
+ // Setup local connaction
+ var conn = null;
+ try {
+ conn = new RTCPeerConnection(config);
+ } catch (e) {
+ console.log(e);
+ return;
+ }
+ conn.oniceconnectionstatechange = function(event) {
+ if (!Module.IDHandler.get($0)) return;
+ ccall("_emrtc_on_connection_state_changed", "void", ["number"], [c_ptr]);
+ };
+ conn.onicecandidate = function(event) {
+ if (!Module.IDHandler.get($0)) return;
+ if (!event.candidate) return;
+
+ var c = event.candidate;
+ // should emit on ice candidate
+ ccall("_emrtc_on_ice_candidate",
+ "void",
+ ["number", "string", "number", "string"],
+ [c_ptr, c.sdpMid, c.sdpMLineIndex, c.candidate]
+ );
+ };
+ conn.ondatachannel = function (evt) {
+ var dict = Module.IDHandler.get($0);
+ if (!dict) {
+ return;
+ }
+ var id = Module.IDHandler.add({"channel": evt.channel, "ptr": null});
+ ccall("_emrtc_emit_channel",
+ "void",
+ ["number", "number"],
+ [c_ptr, id]
+ );
+ };
+ dict["conn"] = conn;
+ }, p_id, config.utf8().get_data());
+ /* clang-format on */
+}
+
+void WebRTCPeerConnectionJS::_on_connection_state_changed() {
+ /* clang-format off */
+ _conn_state = (ConnectionState)EM_ASM_INT({
+ var dict = Module.IDHandler.get($0);
+ if (!dict) return 5; // CLOSED
+ var conn = dict["conn"];
+ switch(conn.iceConnectionState) {
+ case "new":
+ return 0;
+ case "checking":
+ return 1;
+ case "connected":
+ case "completed":
+ return 2;
+ case "disconnected":
+ return 3;
+ case "failed":
+ return 4;
+ case "closed":
+ return 5;
+ }
+ return 5; // CLOSED
+ }, _js_id);
+ /* clang-format on */
+}
+
+void WebRTCPeerConnectionJS::close() {
+ /* clang-format off */
+ EM_ASM({
+ var dict = Module.IDHandler.get($0);
+ if (!dict) return;
+ if (dict["conn"]) {
+ dict["conn"].close();
+ }
+ }, _js_id);
+ /* clang-format on */
+ _conn_state = STATE_CLOSED;
+}
+
+Error WebRTCPeerConnectionJS::create_offer() {
+ ERR_FAIL_COND_V(_conn_state != STATE_NEW, FAILED);
+
+ _conn_state = STATE_CONNECTING;
+ /* clang-format off */
+ EM_ASM({
+ var dict = Module.IDHandler.get($0);
+ var conn = dict["conn"];
+ var c_ptr = dict["ptr"];
+ var onError = function(error) {
+ console.error(error);
+ ccall("_emrtc_on_error", "void", [], []);
+ };
+ var onCreated = function(offer) {
+ ccall("_emrtc_session_description_created",
+ "void",
+ ["number", "string", "string"],
+ [c_ptr, offer.type, offer.sdp]
+ );
+ };
+ conn.createOffer().then(onCreated).catch(onError);
+ }, _js_id);
+ /* clang-format on */
+ return OK;
+}
+
+Error WebRTCPeerConnectionJS::set_local_description(String type, String sdp) {
+ /* clang-format off */
+ EM_ASM({
+ var dict = Module.IDHandler.get($0);
+ var conn = dict["conn"];
+ var c_ptr = dict["ptr"];
+ var type = UTF8ToString($1);
+ var sdp = UTF8ToString($2);
+ var onError = function(error) {
+ console.error(error);
+ ccall("_emrtc_on_error", "void", [], []);
+ };
+ conn.setLocalDescription({
+ "sdp": sdp,
+ "type": type
+ }).catch(onError);
+ }, _js_id, type.utf8().get_data(), sdp.utf8().get_data());
+ /* clang-format on */
+ return OK;
+}
+
+Error WebRTCPeerConnectionJS::set_remote_description(String type, String sdp) {
+ if (type == "offer") {
+ ERR_FAIL_COND_V(_conn_state != STATE_NEW, FAILED);
+ _conn_state = STATE_CONNECTING;
+ }
+ /* clang-format off */
+ EM_ASM({
+ var dict = Module.IDHandler.get($0);
+ var conn = dict["conn"];
+ var c_ptr = dict["ptr"];
+ var type = UTF8ToString($1);
+ var sdp = UTF8ToString($2);
+
+ var onError = function(error) {
+ console.error(error);
+ ccall("_emrtc_on_error", "void", [], []);
+ };
+ var onCreated = function(offer) {
+ ccall("_emrtc_session_description_created",
+ "void",
+ ["number", "string", "string"],
+ [c_ptr, offer.type, offer.sdp]
+ );
+ };
+ var onSet = function() {
+ if (type != "offer") {
+ return;
+ }
+ conn.createAnswer().then(onCreated);
+ };
+ conn.setRemoteDescription({
+ "sdp": sdp,
+ "type": type
+ }).then(onSet).catch(onError);
+ }, _js_id, type.utf8().get_data(), sdp.utf8().get_data());
+ /* clang-format on */
+ return OK;
+}
+
+Error WebRTCPeerConnectionJS::add_ice_candidate(String sdpMidName, int sdpMlineIndexName, String sdpName) {
+ /* clang-format off */
+ EM_ASM({
+ var dict = Module.IDHandler.get($0);
+ var conn = dict["conn"];
+ var c_ptr = dict["ptr"];
+ var sdpMidName = UTF8ToString($1);
+ var sdpMlineIndexName = UTF8ToString($2);
+ var sdpName = UTF8ToString($3);
+ conn.addIceCandidate(new RTCIceCandidate({
+ "candidate": sdpName,
+ "sdpMid": sdpMidName,
+ "sdpMlineIndex": sdpMlineIndexName
+ }));
+ }, _js_id, sdpMidName.utf8().get_data(), sdpMlineIndexName, sdpName.utf8().get_data());
+ /* clang-format on */
+ return OK;
+}
+
+Error WebRTCPeerConnectionJS::initialize(Dictionary p_config) {
+ _emrtc_create_pc(_js_id, p_config);
+ return OK;
+}
+
+Ref<WebRTCDataChannel> WebRTCPeerConnectionJS::create_data_channel(String p_channel, Dictionary p_channel_config) {
+ String config = JSON::print(p_channel_config);
+ /* clang-format off */
+ int id = EM_ASM_INT({
+ try {
+ var dict = Module.IDHandler.get($0);
+ if (!dict) return 0;
+ var label = UTF8ToString($1);
+ var config = JSON.parse(UTF8ToString($2));
+ var conn = dict["conn"];
+ return Module.IDHandler.add({
+ "channel": conn.createDataChannel(label, config),
+ "ptr": null
+ })
+ } catch (e) {
+ return 0;
+ }
+ }, _js_id, p_channel.utf8().get_data(), config.utf8().get_data());
+ /* clang-format on */
+ ERR_FAIL_COND_V(id == 0, NULL);
+ return memnew(WebRTCDataChannelJS(id));
+}
+
+Error WebRTCPeerConnectionJS::poll() {
+ return OK;
+}
+
+WebRTCPeerConnection::ConnectionState WebRTCPeerConnectionJS::get_connection_state() const {
+ return _conn_state;
+}
+
+WebRTCPeerConnectionJS::WebRTCPeerConnectionJS() {
+ _conn_state = STATE_NEW;
+
+ /* clang-format off */
+ _js_id = EM_ASM_INT({
+ return Module.IDHandler.add({"conn": null, "ptr": $0});
+ }, this);
+ /* clang-format on */
+ Dictionary config;
+ _emrtc_create_pc(_js_id, config);
+}
+
+WebRTCPeerConnectionJS::~WebRTCPeerConnectionJS() {
+ close();
+ /* clang-format off */
+ EM_ASM({
+ Module.IDHandler.remove($0);
+ }, _js_id);
+ /* clang-format on */
+};
+#endif
diff --git a/modules/webrtc/webrtc_peer_connection_js.h b/modules/webrtc/webrtc_peer_connection_js.h
new file mode 100644
index 0000000000..43c0e3d6ee
--- /dev/null
+++ b/modules/webrtc/webrtc_peer_connection_js.h
@@ -0,0 +1,66 @@
+/*************************************************************************/
+/* webrtc_peer_connection_js.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef WEBRTC_PEER_CONNECTION_JS_H
+#define WEBRTC_PEER_CONNECTION_JS_H
+
+#ifdef JAVASCRIPT_ENABLED
+
+#include "webrtc_peer_connection.h"
+
+class WebRTCPeerConnectionJS : public WebRTCPeerConnection {
+
+private:
+ int _js_id;
+ ConnectionState _conn_state;
+
+public:
+ static WebRTCPeerConnection *_create() { return memnew(WebRTCPeerConnectionJS); }
+ static void make_default() { WebRTCPeerConnection::_create = WebRTCPeerConnectionJS::_create; }
+
+ void _on_connection_state_changed();
+ virtual ConnectionState get_connection_state() const;
+
+ virtual Error initialize(Dictionary configuration = Dictionary());
+ virtual Ref<WebRTCDataChannel> create_data_channel(String p_channel_name, Dictionary p_channel_config = Dictionary());
+ virtual Error create_offer();
+ virtual Error set_remote_description(String type, String sdp);
+ virtual Error set_local_description(String type, String sdp);
+ virtual Error add_ice_candidate(String sdpMidName, int sdpMlineIndexName, String sdpName);
+ virtual Error poll();
+ virtual void close();
+
+ WebRTCPeerConnectionJS();
+ ~WebRTCPeerConnectionJS();
+};
+
+#endif
+
+#endif // WEBRTC_PEER_CONNECTION_JS_H
diff --git a/modules/webrtc/webrtc_peer_js.cpp b/modules/webrtc/webrtc_peer_js.cpp
deleted file mode 100644
index 1282e075ab..0000000000
--- a/modules/webrtc/webrtc_peer_js.cpp
+++ /dev/null
@@ -1,455 +0,0 @@
-/*************************************************************************/
-/* webrtc_peer_js.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifdef JAVASCRIPT_ENABLED
-
-#include "webrtc_peer_js.h"
-#include "emscripten.h"
-
-extern "C" {
-EMSCRIPTEN_KEEPALIVE void _emrtc_on_ice_candidate(void *obj, char *p_MidName, int p_MlineIndexName, char *p_sdpName) {
- WebRTCPeerJS *peer = static_cast<WebRTCPeerJS *>(obj);
- peer->emit_signal("new_ice_candidate", String(p_MidName), p_MlineIndexName, String(p_sdpName));
-}
-
-EMSCRIPTEN_KEEPALIVE void _emrtc_offer_created(void *obj, char *p_type, char *p_offer) {
- WebRTCPeerJS *peer = static_cast<WebRTCPeerJS *>(obj);
- peer->emit_signal("offer_created", String(p_type), String(p_offer));
-}
-
-EMSCRIPTEN_KEEPALIVE void _emrtc_on_error(void *obj) {
- WebRTCPeerJS *peer = static_cast<WebRTCPeerJS *>(obj);
- peer->_on_error();
-}
-
-EMSCRIPTEN_KEEPALIVE void _emrtc_on_open(void *obj) {
- WebRTCPeerJS *peer = static_cast<WebRTCPeerJS *>(obj);
- peer->_on_open();
-}
-
-EMSCRIPTEN_KEEPALIVE void _emrtc_on_close(void *obj) {
- WebRTCPeerJS *peer = static_cast<WebRTCPeerJS *>(obj);
- peer->_on_close();
-}
-
-EMSCRIPTEN_KEEPALIVE void _emrtc_on_message(void *obj, uint8_t *p_data, uint32_t p_size, bool p_is_string) {
- WebRTCPeerJS *peer = static_cast<WebRTCPeerJS *>(obj);
- peer->_on_message(p_data, p_size, p_is_string);
-}
-
-EMSCRIPTEN_KEEPALIVE void _emrtc_bind_channel(int p_id) {
- /* clang-format off */
- EM_ASM({
- if (!Module.IDHandler.has($0)) {
- return; // Godot Object is gone!
- }
- var dict = Module.IDHandler.get($0);
- var channel = dict["channel"];
- var c_ptr = dict["ptr"];
-
- channel.onopen = function (evt) {
- ccall("_emrtc_on_open",
- "void",
- ["number"],
- [c_ptr]
- );
- };
- channel.onclose = function (evt) {
- ccall("_emrtc_on_close",
- "void",
- ["number"],
- [c_ptr]
- );
- };
- channel.onerror = function (evt) {
- ccall("_emrtc_on_error",
- "void",
- ["number"],
- [c_ptr]
- );
- };
-
- channel.binaryType = "arraybuffer";
- channel.onmessage = function(event) {
- var buffer;
- var is_string = 0;
- if (event.data instanceof ArrayBuffer) {
-
- buffer = new Uint8Array(event.data);
-
- } else if (event.data instanceof Blob) {
-
- alert("Blob type not supported");
- return;
-
- } else if (typeof event.data === "string") {
-
- is_string = 1;
- var enc = new TextEncoder("utf-8");
- buffer = new Uint8Array(enc.encode(event.data));
-
- } else {
-
- alert("Unknown message type");
- return;
-
- }
- var len = buffer.length*buffer.BYTES_PER_ELEMENT;
- var out = Module._malloc(len);
- Module.HEAPU8.set(buffer, out);
- ccall("_emrtc_on_message",
- "void",
- ["number", "number", "number", "number"],
- [c_ptr, out, len, is_string]
- );
- Module._free(out);
- }
- }, p_id);
- /* clang-format on */
-}
-}
-
-void _emrtc_create_pc(int p_id) {
- /* clang-format off */
- EM_ASM({
- var dict = Module.IDHandler.get($0);
- var c_ptr = dict["ptr"];
- // Setup local connaction
- var conn = new RTCPeerConnection();
- conn.onicecandidate = function(event) {
- if (!Module.IDHandler.get($0)) return;
- if (!event.candidate) return;
-
- var c = event.candidate;
- // should emit on ice candidate
- ccall("_emrtc_on_ice_candidate",
- "void",
- ["number", "string", "number", "string"],
- [c_ptr, c.sdpMid, c.sdpMLineIndex, c.candidate]
- );
- };
- conn.ondatachannel = function (evt) {
- var dict = Module.IDHandler.get($0);
- if (!dict || dict["channel"]) {
- return;
- }
- var channel = evt.channel;
- dict["channel"] = channel;
- ccall("_emrtc_bind_channel",
- "void",
- ["number"],
- [$0]
- );
- };
- dict["conn"] = conn;
- }, p_id);
- /* clang-format on */
-}
-
-void WebRTCPeerJS::_on_open() {
- in_buffer.resize(16);
- _conn_state = STATE_CONNECTED;
-}
-
-void WebRTCPeerJS::_on_close() {
- close();
-}
-
-void WebRTCPeerJS::_on_error() {
- close();
- _conn_state = STATE_FAILED;
-}
-
-void WebRTCPeerJS::_on_message(uint8_t *p_data, uint32_t p_size, bool p_is_string) {
- if (in_buffer.space_left() < p_size + 5) {
- ERR_EXPLAIN("Buffer full! Dropping data");
- ERR_FAIL();
- }
-
- uint8_t is_string = p_is_string ? 1 : 0;
- in_buffer.write((uint8_t *)&p_size, 4);
- in_buffer.write((uint8_t *)&is_string, 1);
- in_buffer.write(p_data, p_size);
- queue_count++;
-}
-
-void WebRTCPeerJS::close() {
- in_buffer.resize(0);
- queue_count = 0;
- _was_string = false;
- /* clang-format off */
- EM_ASM({
- var dict = Module.IDHandler.get($0);
- if (!dict) return;
- if (dict["channel"]) {
- dict["channel"].close();
- dict["channel"] = null;
- }
- if (dict["conn"]) {
- dict["conn"].close();
- }
- }, _js_id);
- /* clang-format on */
- _conn_state = STATE_CLOSED;
-}
-
-Error WebRTCPeerJS::create_offer() {
- ERR_FAIL_COND_V(_conn_state != STATE_NEW, FAILED);
-
- _conn_state = STATE_CONNECTING;
- /* clang-format off */
- EM_ASM({
- var dict = Module.IDHandler.get($0);
- var conn = dict["conn"];
- var c_ptr = dict["ptr"];
- var onError = function(error) {
- console.log(error);
- ccall("_emrtc_on_error",
- "void",
- ["number"],
- [c_ptr]
- );
- };
- var onCreated = function(offer) {
- ccall("_emrtc_offer_created",
- "void",
- ["number", "string", "string"],
- [c_ptr, offer.type, offer.sdp]
- );
- };
-
- var channel = conn.createDataChannel("default");
- dict["channel"] = channel;
- ccall("_emrtc_bind_channel",
- "void",
- ["number"],
- [$0]
- );
- conn.createOffer().then(onCreated).catch(onError);
- }, _js_id);
- /* clang-format on */
- return OK;
-}
-
-Error WebRTCPeerJS::set_local_description(String type, String sdp) {
- /* clang-format off */
- EM_ASM({
- var dict = Module.IDHandler.get($0);
- var conn = dict["conn"];
- var c_ptr = dict["ptr"];
- var type = UTF8ToString($1);
- var sdp = UTF8ToString($2);
- var onError = function(error) {
- console.log(error);
- ccall("_emrtc_on_error",
- "void",
- ["number"],
- [c_ptr]
- );
- };
- conn.setLocalDescription({
- "sdp": sdp,
- "type": type
- }).catch(onError);
- }, _js_id, type.utf8().get_data(), sdp.utf8().get_data());
- /* clang-format on */
- return OK;
-}
-
-Error WebRTCPeerJS::set_remote_description(String type, String sdp) {
- if (type == "offer") {
- ERR_FAIL_COND_V(_conn_state != STATE_NEW, FAILED);
- _conn_state = STATE_CONNECTING;
- }
- /* clang-format off */
- EM_ASM({
- var dict = Module.IDHandler.get($0);
- var conn = dict["conn"];
- var c_ptr = dict["ptr"];
- var type = UTF8ToString($1);
- var sdp = UTF8ToString($2);
-
- var onError = function(error) {
- console.log(error);
- ccall("_emrtc_on_error",
- "void",
- ["number"],
- [c_ptr]
- );
- };
- var onCreated = function(offer) {
- ccall("_emrtc_offer_created",
- "void",
- ["number", "string", "string"],
- [c_ptr, offer.type, offer.sdp]
- );
- };
- var onSet = function() {
- if (type != "offer") {
- return;
- }
- conn.createAnswer().then(onCreated);
- };
- conn.setRemoteDescription({
- "sdp": sdp,
- "type": type
- }).then(onSet).catch(onError);
- }, _js_id, type.utf8().get_data(), sdp.utf8().get_data());
- /* clang-format on */
- return OK;
-}
-
-Error WebRTCPeerJS::add_ice_candidate(String sdpMidName, int sdpMlineIndexName, String sdpName) {
- /* clang-format off */
- EM_ASM({
- var dict = Module.IDHandler.get($0);
- var conn = dict["conn"];
- var c_ptr = dict["ptr"];
- var sdpMidName = UTF8ToString($1);
- var sdpMlineIndexName = UTF8ToString($2);
- var sdpName = UTF8ToString($3);
- conn.addIceCandidate(new RTCIceCandidate({
- "candidate": sdpName,
- "sdpMid": sdpMidName,
- "sdpMlineIndex": sdpMlineIndexName
- }));
- }, _js_id, sdpMidName.utf8().get_data(), sdpMlineIndexName, sdpName.utf8().get_data());
- /* clang-format on */
- return OK;
-}
-
-Error WebRTCPeerJS::poll() {
- return OK;
-}
-
-WebRTCPeer::ConnectionState WebRTCPeerJS::get_connection_state() const {
- return _conn_state;
-}
-
-int WebRTCPeerJS::get_available_packet_count() const {
- return queue_count;
-}
-
-Error WebRTCPeerJS::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
- ERR_FAIL_COND_V(_conn_state != STATE_CONNECTED, ERR_UNCONFIGURED);
-
- if (queue_count == 0)
- return ERR_UNAVAILABLE;
-
- uint32_t to_read = 0;
- uint32_t left = 0;
- uint8_t is_string = 0;
- r_buffer_size = 0;
-
- in_buffer.read((uint8_t *)&to_read, 4);
- --queue_count;
- left = in_buffer.data_left();
-
- if (left < to_read + 1) {
- in_buffer.advance_read(left);
- return FAILED;
- }
-
- in_buffer.read(&is_string, 1);
- _was_string = is_string == 1;
- in_buffer.read(packet_buffer, to_read);
- *r_buffer = packet_buffer;
- r_buffer_size = to_read;
-
- return OK;
-}
-
-Error WebRTCPeerJS::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
- ERR_FAIL_COND_V(_conn_state != STATE_CONNECTED, ERR_UNCONFIGURED);
-
- int is_bin = _write_mode == WebRTCPeer::WRITE_MODE_BINARY ? 1 : 0;
-
- /* clang-format off */
- EM_ASM({
- var dict = Module.IDHandler.get($0);
- var channel = dict["channel"];
- var bytes_array = new Uint8Array($2);
- var i = 0;
-
- for(i=0; i<$2; i++) {
- bytes_array[i] = getValue($1+i, 'i8');
- }
-
- if ($3) {
- channel.send(bytes_array.buffer);
- } else {
- var string = new TextDecoder("utf-8").decode(bytes_array);
- channel.send(string);
- }
- }, _js_id, p_buffer, p_buffer_size, is_bin);
- /* clang-format on */
-
- return OK;
-}
-
-int WebRTCPeerJS::get_max_packet_size() const {
- return 1200;
-}
-
-void WebRTCPeerJS::set_write_mode(WriteMode p_mode) {
- _write_mode = p_mode;
-}
-
-WebRTCPeer::WriteMode WebRTCPeerJS::get_write_mode() const {
- return _write_mode;
-}
-
-bool WebRTCPeerJS::was_string_packet() const {
- return _was_string;
-}
-
-WebRTCPeerJS::WebRTCPeerJS() {
- queue_count = 0;
- _was_string = false;
- _write_mode = WRITE_MODE_BINARY;
- _conn_state = STATE_NEW;
-
- /* clang-format off */
- _js_id = EM_ASM_INT({
- return Module.IDHandler.add({"conn": null, "ptr": $0, "channel": null});
- }, this);
- /* clang-format on */
- _emrtc_create_pc(_js_id);
-}
-
-WebRTCPeerJS::~WebRTCPeerJS() {
- close();
- /* clang-format off */
- EM_ASM({
- Module.IDHandler.remove($0);
- }, _js_id);
- /* clang-format on */
-};
-#endif
diff --git a/platform/android/detect.py b/platform/android/detect.py
index 8d35617d20..b7641172e4 100644
--- a/platform/android/detect.py
+++ b/platform/android/detect.py
@@ -214,13 +214,14 @@ def configure(env):
lib_sysroot = env["ANDROID_NDK_ROOT"] + "/platforms/" + env['ndk_platform'] + "/" + env['ARCH']
## Compile flags
-
- if env['android_stl']:
+ # Disable exceptions and rtti on non-tools (template) builds
+ if env['tools'] or env['android_stl']:
env.Append(CPPFLAGS=["-isystem", env["ANDROID_NDK_ROOT"] + "/sources/cxx-stl/llvm-libc++/include"])
env.Append(CPPFLAGS=["-isystem", env["ANDROID_NDK_ROOT"] + "/sources/cxx-stl/llvm-libc++abi/include"])
env.Append(CXXFLAGS=['-frtti', "-std=gnu++14"])
else:
env.Append(CXXFLAGS=['-fno-rtti', '-fno-exceptions'])
+ # Don't use dynamic_cast, necessary with no-rtti.
env.Append(CPPFLAGS=['-DNO_SAFE_CAST'])
ndk_version = get_ndk_version(env["ANDROID_NDK_ROOT"])
@@ -301,7 +302,7 @@ def configure(env):
env.Prepend(CPPPATH=['#platform/android'])
env.Append(CPPFLAGS=['-DANDROID_ENABLED', '-DUNIX_ENABLED', '-DNO_FCNTL'])
- env.Append(LIBS=['OpenSLES', 'EGL', 'GLESv3', 'android', 'log', 'z', 'dl'])
+ env.Append(LIBS=['OpenSLES', 'EGL', 'GLESv3', 'GLESv2', 'android', 'log', 'z', 'dl'])
# Return NDK version string in source.properties (adapted from the Chromium project).
def get_ndk_version(path):
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index f45644f1eb..b987b3aebd 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -617,7 +617,9 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
String dst_path = p_path.replace_first("res://", "assets/");
store_in_apk(ed, dst_path, p_data, _should_compress_asset(p_path, p_data) ? Z_DEFLATED : 0);
- ed->ep->step("File: " + p_path, 3 + p_file * 100 / p_total);
+ if (ed->ep->step("File: " + p_path, 3 + p_file * 100 / p_total)) {
+ return ERR_SKIP;
+ }
return OK;
}
@@ -1255,7 +1257,9 @@ public:
}
//export_temp
- ep.step("Exporting APK", 0);
+ if (ep.step("Exporting APK", 0)) {
+ return ERR_SKIP;
+ }
const bool use_remote = (p_debug_flags & DEBUG_FLAG_REMOTE_DEBUG) || (p_debug_flags & DEBUG_FLAG_DUMB_CLIENT);
const bool use_reverse = devices[p_device].api_level >= 21;
@@ -1278,7 +1282,9 @@ public:
String package_name = p_preset->get("package/unique_name");
if (remove_prev) {
- ep.step("Uninstalling...", 1);
+ if (ep.step("Uninstalling...", 1)) {
+ return ERR_SKIP;
+ }
print_line("Uninstalling previous version: " + devices[p_device].name);
@@ -1291,7 +1297,9 @@ public:
}
print_line("Installing to device (please wait...): " + devices[p_device].name);
- ep.step("Installing to device (please wait...)", 2);
+ if (ep.step("Installing to device (please wait...)", 2)) {
+ return ERR_SKIP;
+ }
args.clear();
args.push_back("-s");
@@ -1357,7 +1365,9 @@ public:
}
}
- ep.step("Running on Device...", 3);
+ if (ep.step("Running on Device...", 3)) {
+ return ERR_SKIP;
+ }
args.clear();
args.push_back("-s");
args.push_back(devices[p_device].id);
@@ -1763,7 +1773,7 @@ public:
String src_apk;
- EditorProgress ep("export", "Exporting for Android", 105);
+ EditorProgress ep("export", "Exporting for Android", 105, true);
if (bool(p_preset->get("custom_package/use_custom_build"))) { //custom build
//re-generate build.gradle and AndroidManifest.xml
@@ -1855,7 +1865,9 @@ public:
FileAccess *src_f = NULL;
zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
- ep.step("Creating APK", 0);
+ if (ep.step("Creating APK", 0)) {
+ return ERR_SKIP;
+ }
unzFile pkg = unzOpen2(src_apk.utf8().get_data(), &io);
if (!pkg) {
@@ -1997,7 +2009,9 @@ public:
ret = unzGoToNextFile(pkg);
}
- ep.step("Adding Files...", 1);
+ if (ep.step("Adding Files...", 1)) {
+ return ERR_SKIP;
+ }
Error err = OK;
Vector<String> cl = cmdline.strip_edges().split(" ");
for (int i = 0; i < cl.size(); i++) {
@@ -2135,14 +2149,18 @@ public:
user = EditorSettings::get_singleton()->get("export/android/debug_keystore_user");
}
- ep.step("Signing debug APK...", 103);
+ if (ep.step("Signing debug APK...", 103)) {
+ return ERR_SKIP;
+ }
} else {
keystore = release_keystore;
password = release_password;
user = release_username;
- ep.step("Signing release APK...", 103);
+ if (ep.step("Signing release APK...", 103)) {
+ return ERR_SKIP;
+ }
}
if (!FileAccess::exists(keystore)) {
@@ -2174,7 +2192,9 @@ public:
return ERR_CANT_CREATE;
}
- ep.step("Verifying APK...", 104);
+ if (ep.step("Verifying APK...", 104)) {
+ return ERR_SKIP;
+ }
args.clear();
args.push_back("-verify");
@@ -2194,7 +2214,9 @@ public:
static const int ZIP_ALIGNMENT = 4;
- ep.step("Aligning APK...", 105);
+ if (ep.step("Aligning APK...", 105)) {
+ return ERR_SKIP;
+ }
unzFile tmp_unaligned = unzOpen2(unaligned_path.utf8().get_data(), &io);
if (!tmp_unaligned) {
diff --git a/platform/android/java/AndroidManifest.xml b/platform/android/java/AndroidManifest.xml
index 613d24fbd2..9997950137 100644
--- a/platform/android/java/AndroidManifest.xml
+++ b/platform/android/java/AndroidManifest.xml
@@ -22,7 +22,7 @@
<!--Anything in this line after the icon will be erased when doing custom build. If you want to add tags manually, do before it.-->
<application android:label="@string/godot_project_name_string" android:allowBackup="false" tools:ignore="GoogleAppIndexingWarning" android:icon="@drawable/icon">
-<!--The following values are replaced when Godot exports, modifying them here has no effect. Do theses changes in the-->
+<!--The following values are replaced when Godot exports, modifying them here has no effect. Do these changes in the-->
<!--export preset. Adding new ones is fine.-->
<activity android:name="org.godotengine.godot.Godot"
diff --git a/platform/android/java/src/org/godotengine/godot/GodotLib.java b/platform/android/java/src/org/godotengine/godot/GodotLib.java
index 31ca9a8500..81c98bcc79 100644
--- a/platform/android/java/src/org/godotengine/godot/GodotLib.java
+++ b/platform/android/java/src/org/godotengine/godot/GodotLib.java
@@ -68,8 +68,8 @@ public class GodotLib {
public static native void singleton(String p_name, Object p_object);
public static native void method(String p_sname, String p_name, String p_ret, String[] p_params);
public static native String getGlobal(String p_key);
- public static native void callobject(int p_ID, String p_method, Object[] p_params);
- public static native void calldeferred(int p_ID, String p_method, Object[] p_params);
+ public static native void callobject(int p_id, String p_method, Object[] p_params);
+ public static native void calldeferred(int p_id, String p_method, Object[] p_params);
public static native void requestPermissionResult(String p_permission, boolean p_result);
public static native void setVirtualKeyboardHeight(int p_height);
diff --git a/platform/android/java_godot_io_wrapper.cpp b/platform/android/java_godot_io_wrapper.cpp
index 0c41b85939..ade7c03d58 100644
--- a/platform/android/java_godot_io_wrapper.cpp
+++ b/platform/android/java_godot_io_wrapper.cpp
@@ -52,7 +52,7 @@ GodotIOJavaWrapper::GodotIOJavaWrapper(JNIEnv *p_env, jobject p_godot_io_instanc
_get_locale = p_env->GetMethodID(cls, "getLocale", "()Ljava/lang/String;");
_get_model = p_env->GetMethodID(cls, "getModel", "()Ljava/lang/String;");
_get_screen_DPI = p_env->GetMethodID(cls, "getScreenDPI", "()I");
- _get_unique_ID = p_env->GetMethodID(cls, "getUniqueID", "()Ljava/lang/String;");
+ _get_unique_id = p_env->GetMethodID(cls, "getUniqueID", "()Ljava/lang/String;");
_show_keyboard = p_env->GetMethodID(cls, "showKeyboard", "(Ljava/lang/String;)V");
_hide_keyboard = p_env->GetMethodID(cls, "hideKeyboard", "()V");
_set_screen_orientation = p_env->GetMethodID(cls, "setScreenOrientation", "(I)V");
@@ -122,9 +122,9 @@ int GodotIOJavaWrapper::get_screen_dpi() {
}
String GodotIOJavaWrapper::get_unique_id() {
- if (_get_unique_ID) {
+ if (_get_unique_id) {
JNIEnv *env = ThreadAndroid::get_env();
- jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_unique_ID);
+ jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_unique_id);
return jstring_to_string(s, env);
} else {
return String();
diff --git a/platform/android/java_godot_io_wrapper.h b/platform/android/java_godot_io_wrapper.h
index 920c433b08..100e50fd66 100644
--- a/platform/android/java_godot_io_wrapper.h
+++ b/platform/android/java_godot_io_wrapper.h
@@ -50,7 +50,7 @@ private:
jmethodID _get_locale = 0;
jmethodID _get_model = 0;
jmethodID _get_screen_DPI = 0;
- jmethodID _get_unique_ID = 0;
+ jmethodID _get_unique_id = 0;
jmethodID _show_keyboard = 0;
jmethodID _hide_keyboard = 0;
jmethodID _set_screen_orientation = 0;
diff --git a/platform/android/java_godot_lib_jni.h b/platform/android/java_godot_lib_jni.h
index 3a03294b08..f99935bf7c 100644
--- a/platform/android/java_godot_lib_jni.h
+++ b/platform/android/java_godot_lib_jni.h
@@ -35,7 +35,7 @@
#include <jni.h>
// These functions can be called from within JAVA and are the means by which our JAVA implementation calls back into our C++ code.
-// See java/src/org/godotengine/godot/GodotLib.java for the JAVA side of this (yes thats why we have the long names)
+// See java/src/org/godotengine/godot/GodotLib.java for the JAVA side of this (yes that's why we have the long names)
extern "C" {
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jobject obj, jobject activity, jobject p_asset_manager, jboolean p_use_apk_expansion);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env);
diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp
index 93d39859f2..ff1632cba8 100644
--- a/platform/android/os_android.cpp
+++ b/platform/android/os_android.cpp
@@ -277,7 +277,7 @@ Size2 OS_Android::get_window_size() const {
return Vector2(default_videomode.width, default_videomode.height);
}
-String OS_Android::get_name() {
+String OS_Android::get_name() const {
return "Android";
}
diff --git a/platform/android/os_android.h b/platform/android/os_android.h
index d2198b0579..4dbc96f4da 100644
--- a/platform/android/os_android.h
+++ b/platform/android/os_android.h
@@ -139,7 +139,7 @@ public:
virtual Size2 get_window_size() const;
- virtual String get_name();
+ virtual String get_name() const;
virtual MainLoop *get_main_loop() const;
virtual bool can_draw() const;
diff --git a/platform/haiku/os_haiku.cpp b/platform/haiku/os_haiku.cpp
index f3fed6669b..438b50053f 100644
--- a/platform/haiku/os_haiku.cpp
+++ b/platform/haiku/os_haiku.cpp
@@ -69,7 +69,7 @@ void OS_Haiku::run() {
main_loop->finish();
}
-String OS_Haiku::get_name() {
+String OS_Haiku::get_name() const {
return "Haiku";
}
diff --git a/platform/haiku/os_haiku.h b/platform/haiku/os_haiku.h
index 6ab006843a..e1d4cf8d87 100644
--- a/platform/haiku/os_haiku.h
+++ b/platform/haiku/os_haiku.h
@@ -74,7 +74,7 @@ public:
OS_Haiku();
void run();
- virtual String get_name();
+ virtual String get_name() const;
virtual MainLoop *get_main_loop() const;
diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py
index 3ed0a4ade7..d9f710e456 100644
--- a/platform/iphone/detect.py
+++ b/platform/iphone/detect.py
@@ -115,10 +115,12 @@ def configure(env):
env.Append(CPPFLAGS=['-DNEED_LONG_INT'])
env.Append(CPPFLAGS=['-DLIBYUV_DISABLE_NEON'])
- if env['ios_exceptions']:
- env.Append(CCFLAGS=['-fexceptions'])
- else:
- env.Append(CCFLAGS=['-fno-exceptions'])
+ # Disable exceptions on non-tools (template) builds
+ if not env['tools']:
+ if env['ios_exceptions']:
+ env.Append(CCFLAGS=['-fexceptions'])
+ else:
+ env.Append(CCFLAGS=['-fno-exceptions'])
## Link flags
diff --git a/platform/iphone/export/export.cpp b/platform/iphone/export/export.cpp
index e1083aeefc..ba405ab7ae 100644
--- a/platform/iphone/export/export.cpp
+++ b/platform/iphone/export/export.cpp
@@ -819,7 +819,7 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
String dest_dir = p_path.get_base_dir() + "/";
String binary_name = p_path.get_file().get_basename();
- EditorProgress ep("export", "Exporting for iOS", 5);
+ EditorProgress ep("export", "Exporting for iOS", 5, true);
String team_id = p_preset->get("application/app_store_team_id");
ERR_EXPLAIN("App Store Team ID not specified - cannot configure the project.");
@@ -868,14 +868,18 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
memdelete(da);
}
- ep.step("Making .pck", 0);
+ if (ep.step("Making .pck", 0)) {
+ return ERR_SKIP;
+ }
String pack_path = dest_dir + binary_name + ".pck";
Vector<SharedObject> libraries;
Error err = save_pack(p_preset, pack_path, &libraries);
if (err)
return err;
- ep.step("Extracting and configuring Xcode project", 1);
+ if (ep.step("Extracting and configuring Xcode project", 1)) {
+ return ERR_SKIP;
+ }
String library_to_use = "libgodot.iphone." + String(p_debug ? "debug" : "release") + ".fat.a";
@@ -1053,7 +1057,9 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
memdelete(f);
#ifdef OSX_ENABLED
- ep.step("Code-signing dylibs", 2);
+ if (ep.step("Code-signing dylibs", 2)) {
+ return ERR_SKIP;
+ }
DirAccess *dylibs_dir = DirAccess::open(dest_dir + binary_name + "/dylibs");
ERR_FAIL_COND_V(!dylibs_dir, ERR_CANT_OPEN);
CodesignData codesign_data(p_preset, p_debug);
@@ -1061,7 +1067,9 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
memdelete(dylibs_dir);
ERR_FAIL_COND_V(err, err);
- ep.step("Making .xcarchive", 3);
+ if (ep.step("Making .xcarchive", 3)) {
+ return ERR_SKIP;
+ }
String archive_path = p_path.get_basename() + ".xcarchive";
List<String> archive_args;
archive_args.push_back("-project");
@@ -1080,7 +1088,9 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
err = OS::get_singleton()->execute("xcodebuild", archive_args, true);
ERR_FAIL_COND_V(err, err);
- ep.step("Making .ipa", 4);
+ if (ep.step("Making .ipa", 4)) {
+ return ERR_SKIP;
+ }
List<String> export_args;
export_args.push_back("-exportArchive");
export_args.push_back("-archivePath");
diff --git a/platform/iphone/os_iphone.cpp b/platform/iphone/os_iphone.cpp
index e25efc813b..6a65cadf09 100644
--- a/platform/iphone/os_iphone.cpp
+++ b/platform/iphone/os_iphone.cpp
@@ -84,14 +84,14 @@ void OSIPhone::set_data_dir(String p_dir) {
memdelete(da);
};
-void OSIPhone::set_unique_id(String p_ID) {
+void OSIPhone::set_unique_id(String p_id) {
- unique_ID = p_ID;
+ unique_id = p_id;
};
String OSIPhone::get_unique_id() const {
- return unique_ID;
+ return unique_id;
};
void OSIPhone::initialize_core() {
@@ -495,7 +495,7 @@ String OSIPhone::get_user_data_dir() const {
return data_dir;
};
-String OSIPhone::get_name() {
+String OSIPhone::get_name() const {
return "iOS";
};
diff --git a/platform/iphone/os_iphone.h b/platform/iphone/os_iphone.h
index 49c6475cf9..017125209c 100644
--- a/platform/iphone/os_iphone.h
+++ b/platform/iphone/os_iphone.h
@@ -107,7 +107,7 @@ private:
void queue_event(const Ref<InputEvent> &p_event);
String data_dir;
- String unique_ID;
+ String unique_id;
String locale_code;
InputDefault *input;
@@ -174,7 +174,7 @@ public:
void set_data_dir(String p_dir);
- virtual String get_name();
+ virtual String get_name() const;
Error shell_open(String p_uri);
@@ -183,7 +183,7 @@ public:
void set_locale(String p_locale);
String get_locale() const;
- void set_unique_id(String p_ID);
+ void set_unique_id(String p_id);
String get_unique_id() const;
virtual Error native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track);
diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py
index 145ce8d83d..145ac42863 100644
--- a/platform/javascript/detect.py
+++ b/platform/javascript/detect.py
@@ -110,10 +110,12 @@ def configure(env):
# once feasible also consider memory buffer size issues.
env.Append(CPPDEFINES=['NO_THREADS'])
- # These flags help keep the file size down.
- env.Append(CCFLAGS=['-fno-exceptions', '-fno-rtti'])
- # Don't use dynamic_cast, necessary with no-rtti.
- env.Append(CPPDEFINES=['NO_SAFE_CAST'])
+ # Disable exceptions and rtti on non-tools (template) builds
+ if not env['tools']:
+ # These flags help keep the file size down.
+ env.Append(CCFLAGS=['-fno-exceptions', '-fno-rtti'])
+ # Don't use dynamic_cast, necessary with no-rtti.
+ env.Append(CPPDEFINES=['NO_SAFE_CAST'])
if env['javascript_eval']:
env.Append(CPPDEFINES=['JAVASCRIPT_EVAL_ENABLED'])
diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp
index 34781ce365..c69e6f0cb8 100644
--- a/platform/javascript/os_javascript.cpp
+++ b/platform/javascript/os_javascript.cpp
@@ -1035,7 +1035,7 @@ void OS_JavaScript::finalize() {
// Miscellaneous
-Error OS_JavaScript::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr) {
+Error OS_JavaScript::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex) {
ERR_EXPLAIN("OS::execute() is not available on the HTML5 platform");
ERR_FAIL_V(ERR_UNAVAILABLE);
@@ -1159,7 +1159,7 @@ Error OS_JavaScript::shell_open(String p_uri) {
return OK;
}
-String OS_JavaScript::get_name() {
+String OS_JavaScript::get_name() const {
return "HTML5";
}
diff --git a/platform/javascript/os_javascript.h b/platform/javascript/os_javascript.h
index a9f9e23463..a0c7c31f2d 100644
--- a/platform/javascript/os_javascript.h
+++ b/platform/javascript/os_javascript.h
@@ -137,7 +137,7 @@ public:
void run_async();
bool main_loop_iterate();
- virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id = NULL, String *r_pipe = NULL, int *r_exitcode = NULL, bool read_stderr = false);
+ virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id = NULL, String *r_pipe = NULL, int *r_exitcode = NULL, bool read_stderr = false, Mutex *p_pipe_mutex = NULL);
virtual Error kill(const ProcessID &p_pid);
virtual int get_process_id() const;
@@ -146,7 +146,7 @@ public:
virtual void set_icon(const Ref<Image> &p_icon);
String get_executable_path() const;
virtual Error shell_open(String p_uri);
- virtual String get_name();
+ virtual String get_name() const;
virtual bool can_draw() const;
virtual String get_resource_dir() const;
diff --git a/platform/osx/crash_handler_osx.mm b/platform/osx/crash_handler_osx.mm
index ed8a955ae5..e19fdf1b9f 100644
--- a/platform/osx/crash_handler_osx.mm
+++ b/platform/osx/crash_handler_osx.mm
@@ -77,7 +77,12 @@ static void handle_crash(int sig) {
void *bt_buffer[256];
size_t size = backtrace(bt_buffer, 256);
String _execpath = OS::get_singleton()->get_executable_path();
- String msg = GLOBAL_GET("debug/settings/crash_handler/message");
+
+ String msg;
+ const ProjectSettings *proj_settings = ProjectSettings::get_singleton();
+ if (proj_settings) {
+ msg = proj_settings->get("debug/settings/crash_handler/message");
+ }
// Dump the backtrace to stderr with a message to the user
fprintf(stderr, "%s: Program crashed with signal %d\n", __FUNCTION__, sig);
diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp
index 89212b0e5e..9dabbb12fc 100644
--- a/platform/osx/export/export.cpp
+++ b/platform/osx/export/export.cpp
@@ -121,7 +121,7 @@ void EditorExportPlatformOSX::get_export_options(List<ExportOption> *r_options)
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/info"), "Made with Godot Engine"));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "*.png"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "*.png,*.icns"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/identifier", PROPERTY_HINT_PLACEHOLDER_TEXT, "com.example.game"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/signature"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/short_version"), "1.0"));
@@ -409,7 +409,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
String src_pkg_name;
- EditorProgress ep("export", "Exporting for OSX", 3);
+ EditorProgress ep("export", "Exporting for OSX", 3, true);
if (p_debug)
src_pkg_name = p_preset->get("custom_package/debug");
@@ -432,7 +432,9 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
FileAccess *src_f = NULL;
zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
- ep.step("Creating app", 0);
+ if (ep.step("Creating app", 0)) {
+ return ERR_SKIP;
+ }
unzFile src_pkg_zip = unzOpen2(src_pkg_name.utf8().get_data(), &io);
if (!src_pkg_zip) {
@@ -542,11 +544,21 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
iconpath = ProjectSettings::get_singleton()->get("application/config/icon");
if (iconpath != "") {
- Ref<Image> icon;
- icon.instance();
- icon->load(iconpath);
- if (!icon->empty()) {
- _make_icon(icon, data);
+ if (iconpath.get_extension() == "icns") {
+ FileAccess *icon = FileAccess::open(iconpath, FileAccess::READ);
+ if (icon) {
+ data.resize(icon->get_len());
+ icon->get_buffer(&data.write[0], icon->get_len());
+ icon->close();
+ memdelete(icon);
+ }
+ } else {
+ Ref<Image> icon;
+ icon.instance();
+ icon->load(iconpath);
+ if (!icon->empty()) {
+ _make_icon(icon, data);
+ }
}
}
//bleh?
@@ -616,7 +628,9 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
}
if (err == OK) {
- ep.step("Making PKG", 1);
+ if (ep.step("Making PKG", 1)) {
+ return ERR_SKIP;
+ }
if (export_format == "dmg") {
String pack_path = tmp_app_path_name + "/Contents/Resources/" + pkg_name + ".pck";
@@ -638,7 +652,9 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
}
if (err == OK && identity != "") {
- ep.step("Code signing bundle", 2);
+ if (ep.step("Code signing bundle", 2)) {
+ return ERR_SKIP;
+ }
// the order in which we code sign is important, this is a bit of a shame or we could do this in our loop that extracts the files from our ZIP
@@ -663,7 +679,9 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
// and finally create a DMG
if (err == OK) {
- ep.step("Making DMG", 3);
+ if (ep.step("Making DMG", 3)) {
+ return ERR_SKIP;
+ }
err = _create_dmg(p_path, pkg_name, tmp_app_path_name);
}
diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h
index 125a88ab6d..d2a6f38b01 100644
--- a/platform/osx/os_osx.h
+++ b/platform/osx/os_osx.h
@@ -165,7 +165,7 @@ public:
void wm_minimized(bool p_minimized);
- virtual String get_name();
+ virtual String get_name() const;
virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index fec524c04b..fc97bd4a20 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -1551,7 +1551,7 @@ void OS_OSX::delete_main_loop() {
main_loop = NULL;
}
-String OS_OSX::get_name() {
+String OS_OSX::get_name() const {
return "OSX";
}
diff --git a/platform/server/os_server.cpp b/platform/server/os_server.cpp
index 53f2a65c8e..12e53054bc 100644
--- a/platform/server/os_server.cpp
+++ b/platform/server/os_server.cpp
@@ -190,7 +190,7 @@ bool OS_Server::can_draw() const {
return false; //can never draw
};
-String OS_Server::get_name() {
+String OS_Server::get_name() const {
return "Server";
}
diff --git a/platform/server/os_server.h b/platform/server/os_server.h
index 7441064790..e3488a693d 100644
--- a/platform/server/os_server.h
+++ b/platform/server/os_server.h
@@ -93,7 +93,7 @@ protected:
virtual void set_main_loop(MainLoop *p_main_loop);
public:
- virtual String get_name();
+ virtual String get_name() const;
virtual void set_mouse_show(bool p_show);
virtual void set_mouse_grab(bool p_grab);
diff --git a/platform/uwp/export/export.cpp b/platform/uwp/export/export.cpp
index a0ab398f89..cdcad33f6d 100644
--- a/platform/uwp/export/export.cpp
+++ b/platform/uwp/export/export.cpp
@@ -187,7 +187,7 @@ class AppxPackager {
public:
void set_progress_task(String p_task) { progress_task = p_task; }
void init(FileAccess *p_fa);
- void add_file(String p_file_name, const uint8_t *p_buffer, size_t p_len, int p_file_no, int p_total_files, bool p_compress = false);
+ Error add_file(String p_file_name, const uint8_t *p_buffer, size_t p_len, int p_file_no, int p_total_files, bool p_compress = false);
void finish();
AppxPackager();
@@ -468,10 +468,12 @@ void AppxPackager::init(FileAccess *p_fa) {
tmp_content_types_file_path = EditorSettings::get_singleton()->get_cache_dir().plus_file("tmpcontenttypes.xml");
}
-void AppxPackager::add_file(String p_file_name, const uint8_t *p_buffer, size_t p_len, int p_file_no, int p_total_files, bool p_compress) {
+Error AppxPackager::add_file(String p_file_name, const uint8_t *p_buffer, size_t p_len, int p_file_no, int p_total_files, bool p_compress) {
if (p_file_no >= 1 && p_total_files >= 1) {
- EditorNode::progress_task_step(progress_task, "File: " + p_file_name, (p_file_no * 100) / p_total_files);
+ if (EditorNode::progress_task_step(progress_task, "File: " + p_file_name, (p_file_no * 100) / p_total_files)) {
+ return ERR_SKIP;
+ }
}
FileMeta meta;
@@ -584,6 +586,8 @@ void AppxPackager::add_file(String p_file_name, const uint8_t *p_buffer, size_t
package->store_buffer(file_buffer.ptr(), file_buffer.size());
file_metadata.push_back(meta);
+
+ return OK;
}
void AppxPackager::finish() {
@@ -1008,9 +1012,7 @@ class EditorExportPlatformUWP : public EditorExportPlatform {
AppxPackager *packager = (AppxPackager *)p_userdata;
String dst_path = p_path.replace_first("res://", "game/");
- packager->add_file(dst_path, p_data.ptr(), p_data.size(), p_file, p_total, _should_compress_asset(p_path, p_data));
-
- return OK;
+ return packager->add_file(dst_path, p_data.ptr(), p_data.size(), p_file, p_total, _should_compress_asset(p_path, p_data));
}
public:
@@ -1230,7 +1232,7 @@ public:
String src_appx;
- EditorProgress ep("export", "Exporting for Windows Universal", 7);
+ EditorProgress ep("export", "Exporting for Windows Universal", 7, true);
if (p_debug)
src_appx = p_preset->get("custom_template/debug");
@@ -1280,7 +1282,9 @@ public:
FileAccess *src_f = NULL;
zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
- ep.step("Creating package...", 0);
+ if (ep.step("Creating package...", 0)) {
+ return ERR_SKIP;
+ }
unzFile pkg = unzOpen2(src_appx.utf8().get_data(), &io);
@@ -1292,7 +1296,9 @@ public:
int ret = unzGoToFirstFile(pkg);
- ep.step("Copying template files...", 1);
+ if (ep.step("Copying template files...", 1)) {
+ return ERR_SKIP;
+ }
EditorNode::progress_add_task("template_files", "Template files", 100);
packager.set_progress_task("template_files");
@@ -1341,14 +1347,19 @@ public:
print_line("ADDING: " + path);
- packager.add_file(path, data.ptr(), data.size(), template_file_no++, template_files_amount, _should_compress_asset(path, data));
+ err = packager.add_file(path, data.ptr(), data.size(), template_file_no++, template_files_amount, _should_compress_asset(path, data));
+ if (err != OK) {
+ return err;
+ }
ret = unzGoToNextFile(pkg);
}
EditorNode::progress_end_task("template_files");
- ep.step("Creating command line...", 2);
+ if (ep.step("Creating command line...", 2)) {
+ return ERR_SKIP;
+ }
Vector<String> cl = ((String)p_preset->get("command_line/extra_args")).strip_edges().split(" ");
for (int i = 0; i < cl.size(); i++) {
@@ -1382,9 +1393,14 @@ public:
print_line(itos(i) + " param: " + cl[i]);
}
- packager.add_file("__cl__.cl", clf.ptr(), clf.size(), -1, -1, false);
+ err = packager.add_file("__cl__.cl", clf.ptr(), clf.size(), -1, -1, false);
+ if (err != OK) {
+ return err;
+ }
- ep.step("Adding project files...", 3);
+ if (ep.step("Adding project files...", 3)) {
+ return ERR_SKIP;
+ }
EditorNode::progress_add_task("project_files", "Project Files", 100);
packager.set_progress_task("project_files");
@@ -1393,7 +1409,9 @@ public:
EditorNode::progress_end_task("project_files");
- ep.step("Closing package...", 7);
+ if (ep.step("Closing package...", 7)) {
+ return ERR_SKIP;
+ }
unzClose(pkg);
diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp
index 82f09032f5..f9d22481dd 100644
--- a/platform/uwp/os_uwp.cpp
+++ b/platform/uwp/os_uwp.cpp
@@ -530,7 +530,7 @@ OS::VideoMode OS_UWP::get_video_mode(int p_screen) const {
void OS_UWP::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
}
-String OS_UWP::get_name() {
+String OS_UWP::get_name() const {
return "UWP";
}
@@ -713,7 +713,7 @@ void OS_UWP::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, c
// TODO
}
-Error OS_UWP::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr) {
+Error OS_UWP::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex) {
return FAILED;
};
diff --git a/platform/uwp/os_uwp.h b/platform/uwp/os_uwp.h
index 00f79efb04..1bb68bc75d 100644
--- a/platform/uwp/os_uwp.h
+++ b/platform/uwp/os_uwp.h
@@ -195,7 +195,7 @@ public:
virtual MainLoop *get_main_loop() const;
- virtual String get_name();
+ virtual String get_name() const;
virtual Date get_date(bool utc) const;
virtual Time get_time(bool utc) const;
@@ -208,7 +208,7 @@ public:
virtual void delay_usec(uint32_t p_usec) const;
virtual uint64_t get_ticks_usec() const;
- virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id = NULL, String *r_pipe = NULL, int *r_exitcode = NULL, bool read_stderr = false);
+ virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id = NULL, String *r_pipe = NULL, int *r_exitcode = NULL, bool read_stderr = false, Mutex *p_pipe_mutex = NULL);
virtual Error kill(const ProcessID &p_pid);
virtual bool has_environment(const String &p_var) const;
diff --git a/platform/windows/crash_handler_windows.cpp b/platform/windows/crash_handler_windows.cpp
index 4006c4c60e..0716ee67f4 100644
--- a/platform/windows/crash_handler_windows.cpp
+++ b/platform/windows/crash_handler_windows.cpp
@@ -166,11 +166,16 @@ DWORD CrashHandlerException(EXCEPTION_POINTERS *ep) {
line.SizeOfStruct = sizeof(line);
IMAGE_NT_HEADERS *h = ImageNtHeader(base);
DWORD image_type = h->FileHeader.Machine;
- int n = 0;
- String msg = GLOBAL_GET("debug/settings/crash_handler/message");
+
+ String msg;
+ const ProjectSettings *proj_settings = ProjectSettings::get_singleton();
+ if (proj_settings) {
+ msg = proj_settings->get("debug/settings/crash_handler/message");
+ }
fprintf(stderr, "Dumping the backtrace. %ls\n", msg.c_str());
+ int n = 0;
do {
if (skip_first) {
skip_first = false;
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 0b61770d87..4c6e4e96b5 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -705,7 +705,7 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
}
}
} else if (mouse_mode != MOUSE_MODE_CAPTURED) {
- // for reasons unknown to mankind, wheel comes in screen cordinates
+ // for reasons unknown to mankind, wheel comes in screen coordinates
POINT coords;
coords.x = mb->get_position().x;
coords.y = mb->get_position().y;
@@ -2119,7 +2119,7 @@ void OS_Windows::request_attention() {
FlashWindowEx(&info);
}
-String OS_Windows::get_name() {
+String OS_Windows::get_name() const {
return "Windows";
}
diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h
index 0e0b9bf3f6..59aeb01b51 100644
--- a/platform/windows/os_windows.h
+++ b/platform/windows/os_windows.h
@@ -246,7 +246,7 @@ public:
virtual MainLoop *get_main_loop() const;
- virtual String get_name();
+ virtual String get_name() const;
virtual Date get_date(bool utc) const;
virtual Time get_time(bool utc) const;
diff --git a/platform/x11/crash_handler_x11.cpp b/platform/x11/crash_handler_x11.cpp
index 44d3cf1910..ca7251078f 100644
--- a/platform/x11/crash_handler_x11.cpp
+++ b/platform/x11/crash_handler_x11.cpp
@@ -53,7 +53,12 @@ static void handle_crash(int sig) {
void *bt_buffer[256];
size_t size = backtrace(bt_buffer, 256);
String _execpath = OS::get_singleton()->get_executable_path();
- String msg = GLOBAL_GET("debug/settings/crash_handler/message");
+
+ String msg;
+ const ProjectSettings *proj_settings = ProjectSettings::get_singleton();
+ if (proj_settings) {
+ msg = proj_settings->get("debug/settings/crash_handler/message");
+ }
// Dump the backtrace to stderr with a message to the user
fprintf(stderr, "%s: Program crashed with signal %d\n", __FUNCTION__, sig);
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp
index d5ca3742db..f034b2389b 100644
--- a/platform/x11/os_x11.cpp
+++ b/platform/x11/os_x11.cpp
@@ -534,22 +534,26 @@ Error OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
}
{
- Pixmap cursormask;
- XGCValues xgc;
- GC gc;
- XColor col;
- Cursor cursor;
+ // Creating an empty/transparent cursor
+
+ // Create 1x1 bitmap
+ Pixmap cursormask = XCreatePixmap(x11_display,
+ RootWindow(x11_display, DefaultScreen(x11_display)), 1, 1, 1);
- cursormask = XCreatePixmap(x11_display, RootWindow(x11_display, DefaultScreen(x11_display)), 1, 1, 1);
+ // Fill with zero
+ XGCValues xgc;
xgc.function = GXclear;
- gc = XCreateGC(x11_display, cursormask, GCFunction, &xgc);
+ GC gc = XCreateGC(x11_display, cursormask, GCFunction, &xgc);
XFillRectangle(x11_display, cursormask, gc, 0, 0, 1, 1);
- col.pixel = 0;
- col.red = 0;
- col.flags = 4;
- cursor = XCreatePixmapCursor(x11_display,
- cursormask, cursormask,
+
+ // Color value doesn't matter. Mask zero means no foreground or background will be drawn
+ XColor col = {};
+
+ Cursor cursor = XCreatePixmapCursor(x11_display,
+ cursormask, // source (using cursor mask as placeholder, since it'll all be ignored)
+ cursormask, // mask
&col, &col, 0, 0);
+
XFreePixmap(x11_display, cursormask);
XFreeGC(x11_display, gc);
@@ -1184,18 +1188,20 @@ void OS_X11::set_window_position(const Point2 &p_position) {
//exclude window decorations
XSync(x11_display, False);
Atom prop = XInternAtom(x11_display, "_NET_FRAME_EXTENTS", True);
- Atom type;
- int format;
- unsigned long len;
- unsigned long remaining;
- unsigned char *data = NULL;
- if (XGetWindowProperty(x11_display, x11_window, prop, 0, 4, False, AnyPropertyType, &type, &format, &len, &remaining, &data) == Success) {
- if (format == 32 && len == 4) {
- long *extents = (long *)data;
- x = extents[0];
- y = extents[2];
+ if (prop != None) {
+ Atom type;
+ int format;
+ unsigned long len;
+ unsigned long remaining;
+ unsigned char *data = NULL;
+ if (XGetWindowProperty(x11_display, x11_window, prop, 0, 4, False, AnyPropertyType, &type, &format, &len, &remaining, &data) == Success) {
+ if (format == 32 && len == 4) {
+ long *extents = (long *)data;
+ x = extents[0];
+ y = extents[2];
+ }
+ XFree(data);
}
- XFree(data);
}
}
XMoveWindow(x11_display, x11_window, p_position.x - x, p_position.y - y);
@@ -1215,18 +1221,20 @@ Size2 OS_X11::get_real_window_size() const {
int w = xwa.width;
int h = xwa.height;
Atom prop = XInternAtom(x11_display, "_NET_FRAME_EXTENTS", True);
- Atom type;
- int format;
- unsigned long len;
- unsigned long remaining;
- unsigned char *data = NULL;
- if (XGetWindowProperty(x11_display, x11_window, prop, 0, 4, False, AnyPropertyType, &type, &format, &len, &remaining, &data) == Success) {
- if (format == 32 && len == 4) {
- long *extents = (long *)data;
- w += extents[0] + extents[1]; // left, right
- h += extents[2] + extents[3]; // top, bottom
+ if (prop != None) {
+ Atom type;
+ int format;
+ unsigned long len;
+ unsigned long remaining;
+ unsigned char *data = NULL;
+ if (XGetWindowProperty(x11_display, x11_window, prop, 0, 4, False, AnyPropertyType, &type, &format, &len, &remaining, &data) == Success) {
+ if (format == 32 && len == 4) {
+ long *extents = (long *)data;
+ w += extents[0] + extents[1]; // left, right
+ h += extents[2] + extents[3]; // top, bottom
+ }
+ XFree(data);
}
- XFree(data);
}
return Size2(w, h);
}
@@ -2588,7 +2596,7 @@ String OS_X11::get_clipboard() const {
return ret;
}
-String OS_X11::get_name() {
+String OS_X11::get_name() const {
return "X11";
}
diff --git a/platform/x11/os_x11.h b/platform/x11/os_x11.h
index a54851d4e7..ad35cdb4f9 100644
--- a/platform/x11/os_x11.h
+++ b/platform/x11/os_x11.h
@@ -216,7 +216,7 @@ protected:
bool is_window_maximize_allowed();
public:
- virtual String get_name();
+ virtual String get_name() const;
virtual void set_cursor_shape(CursorShape p_shape);
virtual CursorShape get_cursor_shape() const;
diff --git a/scene/2d/canvas_modulate.cpp b/scene/2d/canvas_modulate.cpp
index bd7bb97b03..009d664462 100644
--- a/scene/2d/canvas_modulate.cpp
+++ b/scene/2d/canvas_modulate.cpp
@@ -70,7 +70,7 @@ void CanvasModulate::_bind_methods() {
void CanvasModulate::set_color(const Color &p_color) {
color = p_color;
- if (is_inside_tree()) {
+ if (is_visible_in_tree()) {
VS::get_singleton()->canvas_set_modulate(get_canvas(), color);
}
}
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 721b52edaa..ff27e0a29a 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -978,7 +978,7 @@ void CPUParticles2D::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
if (!redraw)
- return; // dont add to render list
+ return; // don't add to render list
RID texrid;
if (texture.is_valid()) {
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp
index baf5b5967b..9a6b63b9a3 100644
--- a/scene/2d/parallax_layer.cpp
+++ b/scene/2d/parallax_layer.cpp
@@ -105,6 +105,11 @@ void ParallaxLayer::_notification(int p_what) {
orig_scale = get_scale();
_update_mirroring();
} break;
+ case NOTIFICATION_EXIT_TREE: {
+
+ set_position(orig_offset);
+ set_scale(orig_scale);
+ } break;
}
}
diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h
index cf9877e6f8..d24c0a1561 100644
--- a/scene/2d/skeleton_2d.h
+++ b/scene/2d/skeleton_2d.h
@@ -39,6 +39,9 @@ class Bone2D : public Node2D {
GDCLASS(Bone2D, Node2D)
friend class Skeleton2D;
+#ifdef TOOLS_ENABLED
+ friend class AnimatedValuesBackup;
+#endif
Bone2D *parent_bone;
Skeleton2D *skeleton;
@@ -71,6 +74,9 @@ class Skeleton2D : public Node2D {
GDCLASS(Skeleton2D, Node2D);
friend class Bone2D;
+#ifdef TOOLS_ENABLED
+ friend class AnimatedValuesBackup;
+#endif
struct Bone {
bool operator<(const Bone &p_bone) const {
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index b321bcf3ce..3dc0f46676 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -491,7 +491,7 @@ void TileMap::update_dirty_quadrants() {
shape_idx++;
#ifdef DEBUG_ENABLED
} else {
- print_error("The TileSet asigned to the TileMap " + get_name() + " has an invalid convex shape.");
+ print_error("The TileSet assigned to the TileMap " + get_name() + " has an invalid convex shape.");
#endif
}
}
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 54d7681a3a..8b91f56344 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -722,8 +722,9 @@ void ClippedCamera::set_process_mode(ProcessMode p_mode) {
if (process_mode == p_mode) {
return;
}
- set_process_internal(p_mode == CLIP_PROCESS_IDLE);
- set_physics_process_internal(p_mode == CLIP_PROCESS_PHYSICS);
+ process_mode = p_mode;
+ set_process_internal(process_mode == CLIP_PROCESS_IDLE);
+ set_physics_process_internal(process_mode == CLIP_PROCESS_PHYSICS);
}
ClippedCamera::ProcessMode ClippedCamera::get_process_mode() const {
return process_mode;
@@ -786,7 +787,7 @@ void ClippedCamera::_notification(int p_what) {
float csafe, cunsafe;
if (dspace->cast_motion(pyramid_shape, xf, cam_pos - ray_from, margin, csafe, cunsafe, exclude, collision_mask, clip_to_bodies, clip_to_areas)) {
- clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from).normalized() * csafe);
+ clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from) * csafe);
}
_update_camera();
diff --git a/scene/3d/collision_shape.cpp b/scene/3d/collision_shape.cpp
index 6bb2b547c7..3190e1e0b2 100644
--- a/scene/3d/collision_shape.cpp
+++ b/scene/3d/collision_shape.cpp
@@ -65,7 +65,6 @@ void CollisionShape::make_convex_from_brothers() {
}
void CollisionShape::_update_in_shape_owner(bool p_xform_only) {
-
parent->shape_owner_set_transform(owner_id, get_transform());
if (p_xform_only)
return;
@@ -228,7 +227,10 @@ void CollisionShape::_update_debug_shape() {
}
void CollisionShape::_shape_changed() {
- if (get_tree()->is_debugging_collisions_hint() && !debug_shape_dirty) {
+ // If this is a heightfield shape our center may have changed
+ _update_in_shape_owner(true);
+
+ if (is_inside_tree() && get_tree()->is_debugging_collisions_hint() && !debug_shape_dirty) {
debug_shape_dirty = true;
call_deferred("_update_debug_shape");
}
diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp
index 5a3c8223ff..612d91c6e1 100644
--- a/scene/3d/navigation.cpp
+++ b/scene/3d/navigation.cpp
@@ -340,16 +340,12 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector
};
Vector3 entry = Geometry::get_closest_point_to_segment(begin_poly->entry, edge);
- begin_poly->edges[i].C->distance = begin_poly->entry.distance_to(entry);
+ begin_poly->edges[i].C->distance = begin_point.distance_to(entry);
begin_poly->edges[i].C->entry = entry;
#else
begin_poly->edges[i].C->distance = begin_poly->center.distance_to(begin_poly->edges[i].C->center);
#endif
open_list.push_back(begin_poly->edges[i].C);
-
- if (begin_poly->edges[i].C == end_poly) {
- found_route = true;
- }
}
}
@@ -370,28 +366,7 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector
float cost = p->distance;
#ifdef USE_ENTRY_POINT
- int es = p->edges.size();
-
- float shortest_distance = 1e30;
-
- for (int i = 0; i < es; i++) {
- Polygon::Edge &e = p->edges.write[i];
-
- if (!e.C)
- continue;
-
- Vector3 edge[2] = {
- _get_vertex(p->edges[i].point),
- _get_vertex(p->edges[(i + 1) % es].point)
- };
-
- Vector3 edge_point = Geometry::get_closest_point_to_segment(p->entry, edge);
- float dist = p->entry.distance_to(edge_point);
- if (dist < shortest_distance)
- shortest_distance = dist;
- }
-
- cost += shortest_distance;
+ cost += p->entry.distance_to(end_point);
#else
cost += p->center.distance_to(end_point);
#endif
@@ -404,6 +379,12 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector
Polygon *p = least_cost_poly->get();
//open the neighbours for search
+ if (p == end_poly) {
+ //oh my reached end! stop algorithm
+ found_route = true;
+ break;
+ }
+
for (int i = 0; i < p->edges.size(); i++) {
Polygon::Edge &e = p->edges.write[i];
@@ -411,7 +392,17 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector
if (!e.C)
continue;
+#ifdef USE_ENTRY_POINT
+ Vector3 edge[2] = {
+ _get_vertex(p->edges[i].point),
+ _get_vertex(p->edges[(i + 1) % p->edges.size()].point)
+ };
+
+ Vector3 entry = Geometry::get_closest_point_to_segment(p->entry, edge);
+ float distance = p->entry.distance_to(entry) + p->distance;
+#else
float distance = p->center.distance_to(e.C->center) + p->distance;
+#endif
if (e.C->prev_edge != -1) {
//oh this was visited already, can we win the cost?
@@ -420,25 +411,22 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector
e.C->prev_edge = e.C_edge;
e.C->distance = distance;
+#ifdef USE_ENTRY_POINT
+ e.C->entry = entry;
+#endif
}
} else {
//add to open neighbours
e.C->prev_edge = e.C_edge;
e.C->distance = distance;
+#ifdef USE_ENTRY_POINT
+ e.C->entry = entry;
+#endif
open_list.push_back(e.C);
-
- if (e.C == end_poly) {
- //oh my reached end! stop algorithm
- found_route = true;
- break;
- }
}
}
- if (found_route)
- break;
-
open_list.erase(least_cost_poly);
}
@@ -539,8 +527,12 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector
path.push_back(end_point);
while (true) {
int prev = p->prev_edge;
+#ifdef USE_ENTRY_POINT
+ Vector3 point = p->entry;
+#else
int prev_n = (p->prev_edge + 1) % p->edges.size();
Vector3 point = (_get_vertex(p->edges[prev].point) + _get_vertex(p->edges[prev_n].point)) * 0.5;
+#endif
path.push_back(point);
p = p->edges[prev].C;
if (p == begin_poly)
diff --git a/scene/3d/navigation_mesh.cpp b/scene/3d/navigation_mesh.cpp
index 93731c4023..003f76664d 100644
--- a/scene/3d/navigation_mesh.cpp
+++ b/scene/3d/navigation_mesh.cpp
@@ -410,19 +410,19 @@ void NavigationMesh::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "sample_partition_type/sample_partition_type", PROPERTY_HINT_ENUM, "Watershed,Monotone,Layers"), "set_sample_partition_type", "get_sample_partition_type");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell/size", PROPERTY_HINT_RANGE, "0.1,1.0,0.01"), "set_cell_size", "get_cell_size");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell/height", PROPERTY_HINT_RANGE, "0.1,1.0,0.01"), "set_cell_height", "get_cell_height");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/height", PROPERTY_HINT_RANGE, "0.1,5.0,0.01"), "set_agent_height", "get_agent_height");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/radius", PROPERTY_HINT_RANGE, "0.1,5.0,0.01"), "set_agent_radius", "get_agent_radius");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/max_climb", PROPERTY_HINT_RANGE, "0.1,5.0,0.01"), "set_agent_max_climb", "get_agent_max_climb");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell/size", PROPERTY_HINT_RANGE, "0.1,1.0,0.01,or_greater"), "set_cell_size", "get_cell_size");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell/height", PROPERTY_HINT_RANGE, "0.1,1.0,0.01,or_greater"), "set_cell_height", "get_cell_height");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/height", PROPERTY_HINT_RANGE, "0.1,5.0,0.01,or_greater"), "set_agent_height", "get_agent_height");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/radius", PROPERTY_HINT_RANGE, "0.1,5.0,0.01,or_greater"), "set_agent_radius", "get_agent_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/max_climb", PROPERTY_HINT_RANGE, "0.1,5.0,0.01,or_greater"), "set_agent_max_climb", "get_agent_max_climb");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/max_slope", PROPERTY_HINT_RANGE, "0.0,90.0,0.1"), "set_agent_max_slope", "get_agent_max_slope");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "region/min_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01"), "set_region_min_size", "get_region_min_size");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "region/merge_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01"), "set_region_merge_size", "get_region_merge_size");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge/max_length", PROPERTY_HINT_RANGE, "0.0,50.0,0.01"), "set_edge_max_length", "get_edge_max_length");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge/max_error", PROPERTY_HINT_RANGE, "0.1,3.0,0.01"), "set_edge_max_error", "get_edge_max_error");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "polygon/verts_per_poly", PROPERTY_HINT_RANGE, "3.0,12.0,1.0"), "set_verts_per_poly", "get_verts_per_poly");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "detail/sample_distance", PROPERTY_HINT_RANGE, "0.0,16.0,0.01"), "set_detail_sample_distance", "get_detail_sample_distance");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "detail/sample_max_error", PROPERTY_HINT_RANGE, "0.0,16.0,0.01"), "set_detail_sample_max_error", "get_detail_sample_max_error");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "region/min_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01,or_greater"), "set_region_min_size", "get_region_min_size");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "region/merge_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01,or_greater"), "set_region_merge_size", "get_region_merge_size");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge/max_length", PROPERTY_HINT_RANGE, "0.0,50.0,0.01,or_greater"), "set_edge_max_length", "get_edge_max_length");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge/max_error", PROPERTY_HINT_RANGE, "0.1,3.0,0.01,or_greater"), "set_edge_max_error", "get_edge_max_error");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "polygon/verts_per_poly", PROPERTY_HINT_RANGE, "3.0,12.0,1.0,or_greater"), "set_verts_per_poly", "get_verts_per_poly");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "detail/sample_distance", PROPERTY_HINT_RANGE, "0.0,16.0,0.01,or_greater"), "set_detail_sample_distance", "get_detail_sample_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "detail/sample_max_error", PROPERTY_HINT_RANGE, "0.0,16.0,0.01,or_greater"), "set_detail_sample_max_error", "get_detail_sample_max_error");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/low_hanging_obstacles"), "set_filter_low_hanging_obstacles", "get_filter_low_hanging_obstacles");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/ledge_spans"), "set_filter_ledge_spans", "get_filter_ledge_spans");
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp
index 15c089ec10..e192e040f2 100644
--- a/scene/3d/skeleton.cpp
+++ b/scene/3d/skeleton.cpp
@@ -162,7 +162,7 @@ void Skeleton::_update_process_order() {
//now check process order
int pass_count = 0;
while (pass_count < len * len) {
- //using bubblesort because of simplicity, it wont run every frame though.
+ //using bubblesort because of simplicity, it won't run every frame though.
//bublesort worst case is O(n^2), and this may be an infinite loop if cyclic
bool swapped = false;
for (int i = 0; i < len; i++) {
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index 05fd984f93..efd418e3c7 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -676,28 +676,29 @@ void Spatial::set_identity() {
void Spatial::look_at(const Vector3 &p_target, const Vector3 &p_up) {
- Transform lookat(get_global_transform());
- if (lookat.origin == p_target) {
+ Vector3 origin(get_global_transform().origin);
+ look_at_from_position(origin, p_target, p_up);
+}
+
+void Spatial::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up) {
+
+ if (p_pos == p_target) {
ERR_EXPLAIN("Node origin and target are in the same position, look_at() failed");
ERR_FAIL();
}
- if (p_up.cross(p_target - lookat.origin) == Vector3()) {
+ if (p_up.cross(p_target - p_pos) == Vector3()) {
ERR_EXPLAIN("Up vector and direction between node origin and target are aligned, look_at() failed");
ERR_FAIL();
}
- Vector3 original_scale(lookat.basis.get_scale());
- lookat = lookat.looking_at(p_target, p_up);
- // as basis was normalized, we just need to apply original scale back
- lookat.basis.scale(original_scale);
- set_global_transform(lookat);
-}
-
-void Spatial::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up) {
Transform lookat;
lookat.origin = p_pos;
+
+ Vector3 original_scale(get_global_transform().basis.get_scale());
lookat = lookat.looking_at(p_target, p_up);
+ // as basis was normalized, we just need to apply original scale back
+ lookat.basis.scale(original_scale);
set_global_transform(lookat);
}
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 1e3470cd90..60f8806b25 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -314,8 +314,9 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm,
if (start_request_travel) {
if (!playing) {
+ String node_name = start_request;
start_request = StringName();
- ERR_EXPLAIN("Can't travel to '" + String(start_request) + "' if state machine is not active.");
+ ERR_EXPLAIN("Can't travel to '" + node_name + "' if state machine is not playing.");
ERR_FAIL_V(0);
}
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index ead3516116..75088c79fe 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -37,12 +37,20 @@
#ifdef TOOLS_ENABLED
#include "editor/editor_settings.h"
+#include "scene/2d/skeleton_2d.h"
void AnimatedValuesBackup::update_skeletons() {
for (int i = 0; i < entries.size(); i++) {
if (entries[i].bone_idx != -1) {
+ // 3D bone
Object::cast_to<Skeleton>(entries[i].object)->notification(Skeleton::NOTIFICATION_UPDATE_SKELETON);
+ } else {
+ Bone2D *bone = Object::cast_to<Bone2D>(entries[i].object);
+ if (bone && bone->skeleton) {
+ // 2D bone
+ bone->skeleton->_update_transform();
+ }
}
}
}
@@ -1200,7 +1208,7 @@ void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float
// Animation reset BUT played backwards, set position to the end
c.current.pos = c.current.from->animation->get_length();
} else if (!p_from_end && c.current.pos == c.current.from->animation->get_length()) {
- // Animation resumed but already ended, set position to the beggining
+ // Animation resumed but already ended, set position to the beginning
c.current.pos = 0;
}
}
diff --git a/scene/animation/skeleton_ik.cpp b/scene/animation/skeleton_ik.cpp
index 4da3e6ee28..06d6806f03 100644
--- a/scene/animation/skeleton_ik.cpp
+++ b/scene/animation/skeleton_ik.cpp
@@ -37,20 +37,20 @@
#ifndef _3D_DISABLED
FabrikInverseKinematic::ChainItem *FabrikInverseKinematic::ChainItem::find_child(const BoneId p_bone_id) {
- for (int i = childs.size() - 1; 0 <= i; --i) {
- if (p_bone_id == childs[i].bone) {
- return &childs.write[i];
+ for (int i = children.size() - 1; 0 <= i; --i) {
+ if (p_bone_id == children[i].bone) {
+ return &children.write[i];
}
}
return NULL;
}
FabrikInverseKinematic::ChainItem *FabrikInverseKinematic::ChainItem::add_child(const BoneId p_bone_id) {
- const int infant_child_id = childs.size();
- childs.resize(infant_child_id + 1);
- childs.write[infant_child_id].bone = p_bone_id;
- childs.write[infant_child_id].parent_item = this;
- return &childs.write[infant_child_id];
+ const int infant_child_id = children.size();
+ children.resize(infant_child_id + 1);
+ children.write[infant_child_id].bone = p_bone_id;
+ children.write[infant_child_id].parent_item = this;
+ return &children.write[infant_child_id];
}
/// Build a chain that starts from the root to tip
@@ -144,8 +144,8 @@ void FabrikInverseKinematic::update_chain(const Skeleton *p_sk, ChainItem *p_cha
p_chain_item->initial_transform = p_sk->get_bone_global_pose(p_chain_item->bone);
p_chain_item->current_pos = p_chain_item->initial_transform.origin;
- for (int i = p_chain_item->childs.size() - 1; 0 <= i; --i) {
- update_chain(p_sk, &p_chain_item->childs.write[i]);
+ for (int i = p_chain_item->children.size() - 1; 0 <= i; --i) {
+ update_chain(p_sk, &p_chain_item->children.write[i]);
}
}
@@ -210,9 +210,9 @@ void FabrikInverseKinematic::solve_simple_forwards(Chain &r_chain, bool p_solve_
while (sub_chain_root) { // Reach the tip
sub_chain_root->current_pos = origin;
- if (!sub_chain_root->childs.empty()) {
+ if (!sub_chain_root->children.empty()) {
- ChainItem &child(sub_chain_root->childs.write[0]);
+ ChainItem &child(sub_chain_root->children.write[0]);
// Is not tip
// So calculate next origin location
@@ -302,10 +302,10 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove
Transform new_bone_pose(ci->initial_transform);
new_bone_pose.origin = ci->current_pos;
- if (!ci->childs.empty()) {
+ if (!ci->children.empty()) {
/// Rotate basis
- const Vector3 initial_ori((ci->childs[0].initial_transform.origin - ci->initial_transform.origin).normalized());
+ const Vector3 initial_ori((ci->children[0].initial_transform.origin - ci->initial_transform.origin).normalized());
const Vector3 rot_axis(initial_ori.cross(ci->current_ori).normalized());
if (rot_axis[0] != 0 && rot_axis[1] != 0 && rot_axis[2] != 0) {
@@ -322,8 +322,8 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove
p_task->skeleton->set_bone_global_pose(ci->bone, new_bone_pose);
- if (!ci->childs.empty())
- ci = &ci->childs.write[0];
+ if (!ci->children.empty())
+ ci = &ci->children.write[0];
else
ci = NULL;
}
diff --git a/scene/animation/skeleton_ik.h b/scene/animation/skeleton_ik.h
index 228184a2df..5d48b7be33 100644
--- a/scene/animation/skeleton_ik.h
+++ b/scene/animation/skeleton_ik.h
@@ -49,7 +49,7 @@ class FabrikInverseKinematic {
struct ChainItem {
- Vector<ChainItem> childs;
+ Vector<ChainItem> children;
ChainItem *parent_item;
// Bone info
diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp
index 144e58d8b9..2def9fe8fc 100644
--- a/scene/audio/audio_stream_player.cpp
+++ b/scene/audio/audio_stream_player.cpp
@@ -32,8 +32,7 @@
#include "core/engine.h"
-
-void AudioStreamPlayer::_mix_to_bus(const AudioFrame *p_frames,int p_amount) {
+void AudioStreamPlayer::_mix_to_bus(const AudioFrame *p_frames, int p_amount) {
int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus);
@@ -66,10 +65,8 @@ void AudioStreamPlayer::_mix_to_bus(const AudioFrame *p_frames,int p_amount) {
}
}
-
void AudioStreamPlayer::_mix_internal(bool p_fadeout) {
-
//get data
AudioFrame *buffer = mix_buffer.ptrw();
int buffer_size = mix_buffer.size();
@@ -94,15 +91,14 @@ void AudioStreamPlayer::_mix_internal(bool p_fadeout) {
//set volume for next mix
mix_volume_db = target_volume;
- _mix_to_bus(buffer,buffer_size);
-
+ _mix_to_bus(buffer, buffer_size);
}
void AudioStreamPlayer::_mix_audio() {
if (use_fadeout) {
- _mix_to_bus(fadeout_buffer.ptr(),fadeout_buffer.size());
- use_fadeout=false;
+ _mix_to_bus(fadeout_buffer.ptr(), fadeout_buffer.size());
+ use_fadeout = false;
}
if (!stream_playback.is_valid() || !active ||
@@ -121,7 +117,7 @@ void AudioStreamPlayer::_mix_audio() {
if (setstop) {
_mix_internal(true);
stream_playback->stop();
- setstop=false;
+ setstop = false;
}
if (setseek >= 0.0 && !stop_has_priority) {
@@ -154,7 +150,7 @@ void AudioStreamPlayer::_notification(int p_what) {
if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
if (!active || (setseek < 0 && !stream_playback->is_playing())) {
- active = false;
+ active = false;
set_process_internal(false);
emit_signal("finished");
}
@@ -200,7 +196,7 @@ void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
vol += vol_inc;
}
- use_fadeout=true;
+ use_fadeout = true;
}
mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size());
@@ -252,7 +248,7 @@ void AudioStreamPlayer::play(float p_from_pos) {
if (stream_playback.is_valid()) {
//mix_volume_db = volume_db; do not reset volume ramp here, can cause clicks
setseek = p_from_pos;
- stop_has_priority=false;
+ stop_has_priority = false;
active = true;
set_process_internal(true);
}
@@ -268,8 +264,8 @@ void AudioStreamPlayer::seek(float p_seconds) {
void AudioStreamPlayer::stop() {
if (stream_playback.is_valid() && active) {
- setstop=true;
- stop_has_priority=true;
+ setstop = true;
+ stop_has_priority = true;
}
}
@@ -357,7 +353,7 @@ void AudioStreamPlayer::_validate_property(PropertyInfo &property) const {
if (property.name == "bus") {
String options;
- for (int i = 0; i <AudioServer::get_singleton()->get_bus_count(); i++) {
+ for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (i > 0)
options += ",";
String name = AudioServer::get_singleton()->get_bus_name(i);
@@ -442,8 +438,8 @@ AudioStreamPlayer::AudioStreamPlayer() {
stream_paused_fade = false;
mix_target = MIX_TARGET_STEREO;
fadeout_buffer.resize(512);
- setstop=false;
- use_fadeout=false;
+ setstop = false;
+ use_fadeout = false;
AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
}
diff --git a/scene/audio/audio_stream_player.h b/scene/audio/audio_stream_player.h
index 0b782b67e7..7987bd7e7d 100644
--- a/scene/audio/audio_stream_player.h
+++ b/scene/audio/audio_stream_player.h
@@ -112,7 +112,6 @@ public:
Ref<AudioStreamPlayback> get_stream_playback();
-
AudioStreamPlayer();
~AudioStreamPlayer();
};
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index e95781c181..5669743ec1 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -56,185 +56,53 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) {
if (status.disabled) // no interaction with disabled button
return;
- Ref<InputEventMouseButton> b = p_event;
+ Ref<InputEventMouseButton> mouse_button = p_event;
+ bool ui_accept = p_event->is_action("ui_accept") && !p_event->is_echo();
- if (b.is_valid()) {
- if (((1 << (b->get_button_index() - 1)) & button_mask) == 0)
- return;
-
- if (status.pressing_button)
- return;
-
- if (action_mode == ACTION_MODE_BUTTON_PRESS) {
-
- if (b->is_pressed()) {
-
- emit_signal("button_down");
-
- if (!toggle_mode) { //mouse press attempt
-
- status.press_attempt = true;
- status.pressing_inside = true;
+ bool button_masked = mouse_button.is_valid() && ((1 << (mouse_button->get_button_index() - 1)) & button_mask) > 0;
+ if (button_masked || ui_accept) {
+ if (p_event->is_pressed()) {
+ status.press_attempt = true;
+ status.pressing_inside = true;
+ emit_signal("button_down");
+ }
- pressed();
- if (get_script_instance()) {
- Variant::CallError ce;
- get_script_instance()->call(SceneStringNames::get_singleton()->_pressed, NULL, 0, ce);
+ if (status.press_attempt && status.pressing_inside) {
+ if (toggle_mode) {
+ if ((p_event->is_pressed() && action_mode == ACTION_MODE_BUTTON_PRESS) || (!p_event->is_pressed() && action_mode == ACTION_MODE_BUTTON_RELEASE)) {
+ if (action_mode == ACTION_MODE_BUTTON_PRESS) {
+ status.press_attempt = false;
+ status.pressing_inside = false;
}
-
- _unpress_group();
- emit_signal("pressed");
-
- } else {
-
status.pressed = !status.pressed;
- pressed();
-
_unpress_group();
- emit_signal("pressed");
-
toggled(status.pressed);
- if (get_script_instance()) {
- get_script_instance()->call(SceneStringNames::get_singleton()->_toggled, status.pressed);
- }
- emit_signal("toggled", status.pressed);
+ pressed();
}
-
} else {
-
- emit_signal("button_up");
-
- /* this is pointless if (status.press_attempt && status.pressing_inside) {
- //released();
- emit_signal("released");
+ if (!p_event->is_pressed()) {
+ pressed();
}
-*/
- status.press_attempt = false;
}
- update();
- return;
}
- if (b->is_pressed()) {
-
- status.press_attempt = true;
- status.pressing_inside = true;
- emit_signal("button_down");
-
- } else {
-
+ if (!p_event->is_pressed()) { // pressed state should be correct with button_up signal
emit_signal("button_up");
-
- if (status.press_attempt && status.pressing_inside) {
-
- if (!toggle_mode) { //mouse press attempt
-
- pressed();
- if (get_script_instance()) {
- Variant::CallError ce;
- get_script_instance()->call(SceneStringNames::get_singleton()->_pressed, NULL, 0, ce);
- }
-
- _unpress_group();
- emit_signal("pressed");
-
- } else {
-
- status.pressed = !status.pressed;
-
- pressed();
- _unpress_group();
- emit_signal("pressed");
-
- toggled(status.pressed);
- if (get_script_instance()) {
- get_script_instance()->call(SceneStringNames::get_singleton()->_toggled, status.pressed);
- }
- emit_signal("toggled", status.pressed);
- }
- }
-
status.press_attempt = false;
}
update();
+ return;
}
- Ref<InputEventMouseMotion> mm = p_event;
-
- if (mm.is_valid()) {
- if (status.press_attempt && status.pressing_button == 0) {
+ Ref<InputEventMouseMotion> mouse_motion = p_event;
+ if (mouse_motion.is_valid()) {
+ if (status.press_attempt) {
bool last_press_inside = status.pressing_inside;
- status.pressing_inside = has_point(mm->get_position());
- if (last_press_inside != status.pressing_inside)
+ status.pressing_inside = has_point(mouse_motion->get_position());
+ if (last_press_inside != status.pressing_inside) {
update();
- }
- }
-
- if (!mm.is_valid() && !b.is_valid()) {
-
- if (p_event->is_echo()) {
- return;
- }
-
- if (status.disabled) {
- return;
- }
-
- if (status.press_attempt && status.pressing_button == 0) {
- return;
- }
-
- if (p_event->is_action("ui_accept")) {
-
- if (p_event->is_pressed()) {
-
- status.pressing_button++;
- status.press_attempt = true;
- status.pressing_inside = true;
- emit_signal("button_down");
-
- } else if (status.press_attempt) {
-
- if (status.pressing_button)
- status.pressing_button--;
-
- if (status.pressing_button)
- return;
-
- status.press_attempt = false;
- status.pressing_inside = false;
-
- emit_signal("button_up");
-
- if (!toggle_mode) { //mouse press attempt
-
- pressed();
- if (get_script_instance()) {
- Variant::CallError ce;
- get_script_instance()->call(SceneStringNames::get_singleton()->_pressed, NULL, 0, ce);
- }
-
- _unpress_group();
- emit_signal("pressed");
- } else {
-
- status.pressed = !status.pressed;
-
- pressed();
- _unpress_group();
- emit_signal("pressed");
-
- toggled(status.pressed);
- if (get_script_instance()) {
- get_script_instance()->call(SceneStringNames::get_singleton()->_toggled, status.pressed);
- }
- emit_signal("toggled", status.pressed);
- }
}
-
- accept_event();
- update();
}
}
}
@@ -255,7 +123,6 @@ void BaseButton::_notification(int p_what) {
if (status.press_attempt) {
status.press_attempt = false;
- status.pressing_button = 0;
update();
}
}
@@ -268,9 +135,8 @@ void BaseButton::_notification(int p_what) {
if (p_what == NOTIFICATION_FOCUS_EXIT) {
- if (status.pressing_button && status.press_attempt) {
+ if (status.press_attempt) {
status.press_attempt = false;
- status.pressing_button = 0;
status.hovering = false;
update();
} else if (status.hovering) {
@@ -290,21 +156,23 @@ void BaseButton::_notification(int p_what) {
status.hovering = false;
status.press_attempt = false;
status.pressing_inside = false;
- status.pressing_button = 0;
}
}
void BaseButton::pressed() {
- if (get_script_instance())
- get_script_instance()->call("pressed");
+ if (get_script_instance()) {
+ get_script_instance()->call(SceneStringNames::get_singleton()->_pressed);
+ }
+ emit_signal("pressed");
}
void BaseButton::toggled(bool p_pressed) {
if (get_script_instance()) {
- get_script_instance()->call("toggled", p_pressed);
+ get_script_instance()->call(SceneStringNames::get_singleton()->_toggled, p_pressed);
}
+ emit_signal("toggled", p_pressed);
}
void BaseButton::set_disabled(bool p_disabled) {
@@ -318,7 +186,6 @@ void BaseButton::set_disabled(bool p_disabled) {
}
status.press_attempt = false;
status.pressing_inside = false;
- status.pressing_button = 0;
}
update();
_change_notify("disabled");
@@ -341,6 +208,10 @@ void BaseButton::set_pressed(bool p_pressed) {
if (p_pressed) {
_unpress_group();
}
+ if (toggle_mode) {
+ toggled(status.pressed);
+ }
+
update();
}
@@ -585,7 +456,6 @@ BaseButton::BaseButton() {
status.hovering = false;
status.pressing_inside = false;
status.disabled = false;
- status.pressing_button = 0;
set_focus_mode(FOCUS_ALL);
enabled_focus_mode = FOCUS_ALL;
action_mode = ACTION_MODE_BUTTON_RELEASE;
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index 22a8f6d8fe..4762c27b28 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -65,7 +65,6 @@ private:
bool pressing_inside;
bool disabled;
- int pressing_button;
} status;
diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp
index 35e3119473..a2d0f388c4 100644
--- a/scene/gui/check_button.cpp
+++ b/scene/gui/check_button.cpp
@@ -34,13 +34,15 @@
#include "servers/visual_server.h"
Size2 CheckButton::get_icon_size() const {
- Ref<Texture> on = Control::get_icon("on");
- Ref<Texture> off = Control::get_icon("off");
+
+ Ref<Texture> on = Control::get_icon(is_disabled() ? "on_disabled" : "on");
+ Ref<Texture> off = Control::get_icon(is_disabled() ? "off_disabled" : "off");
Size2 tex_size = Size2(0, 0);
if (!on.is_null())
tex_size = Size2(on->get_width(), on->get_height());
if (!off.is_null())
tex_size = Size2(MAX(tex_size.width, off->get_width()), MAX(tex_size.height, off->get_height()));
+
return tex_size;
}
@@ -49,9 +51,8 @@ Size2 CheckButton::get_minimum_size() const {
Size2 minsize = Button::get_minimum_size();
Size2 tex_size = get_icon_size();
minsize.width += tex_size.width;
- if (get_text().length() > 0) {
+ if (get_text().length() > 0)
minsize.width += get_constant("hseparation");
- }
Ref<StyleBox> sb = get_stylebox("normal");
minsize.height = MAX(minsize.height, tex_size.height + sb->get_margin(MARGIN_TOP) + sb->get_margin(MARGIN_BOTTOM));
@@ -67,8 +68,8 @@ void CheckButton::_notification(int p_what) {
RID ci = get_canvas_item();
- Ref<Texture> on = Control::get_icon("on");
- Ref<Texture> off = Control::get_icon("off");
+ Ref<Texture> on = Control::get_icon(is_disabled() ? "on_disabled" : "on");
+ Ref<Texture> off = Control::get_icon(is_disabled() ? "off_disabled" : "off");
Ref<StyleBox> sb = get_stylebox("normal");
Vector2 ofs;
diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp
index 7f1ca58d58..1f9bfb9936 100644
--- a/scene/gui/container.cpp
+++ b/scene/gui/container.cpp
@@ -177,7 +177,7 @@ String Container::get_configuration_warning() const {
if (warning != String()) {
warning += "\n";
}
- warning += TTR("Container by itself serves no purpose unless a script configures it's children placement behavior.\nIf you dont't intend to add a script, then please use a plain 'Control' node instead.");
+ warning += TTR("Container by itself serves no purpose unless a script configures it's children placement behavior.\nIf you don't intend to add a script, then please use a plain 'Control' node instead.");
}
return warning;
}
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index a38f97a90c..76275c2420 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -43,6 +43,7 @@
#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_settings.h"
+#include "editor/plugins/canvas_item_editor_plugin.h"
#endif
#include <stdio.h>
@@ -66,6 +67,7 @@ Dictionary Control::_edit_get_state() const {
s["margins"] = margins;
return s;
}
+
void Control::_edit_set_state(const Dictionary &p_state) {
Dictionary state = p_state;
@@ -87,7 +89,12 @@ void Control::_edit_set_state(const Dictionary &p_state) {
}
void Control::_edit_set_position(const Point2 &p_position) {
+#ifdef TOOLS_ENABLED
+ set_position(p_position, CanvasItemEditor::get_singleton()->is_anchors_mode_enabled());
+#else
+ // Unlikely to happen. TODO: enclose all _edit_ functions into TOOLS_ENABLED
set_position(p_position);
+#endif
};
Point2 Control::_edit_get_position() const {
@@ -103,8 +110,14 @@ Size2 Control::_edit_get_scale() const {
}
void Control::_edit_set_rect(const Rect2 &p_edit_rect) {
+#ifdef TOOLS_ENABLED
+ set_position((get_position() + get_transform().basis_xform(p_edit_rect.position)).snapped(Vector2(1, 1)), CanvasItemEditor::get_singleton()->is_anchors_mode_enabled());
+ set_size(p_edit_rect.size.snapped(Vector2(1, 1)), CanvasItemEditor::get_singleton()->is_anchors_mode_enabled());
+#else
+ // Unlikely to happen. TODO: enclose all _edit_ functions into TOOLS_ENABLED
set_position((get_position() + get_transform().basis_xform(p_edit_rect.position)).snapped(Vector2(1, 1)));
set_size(p_edit_rect.size.snapped(Vector2(1, 1)));
+#endif
}
Rect2 Control::_edit_get_rect() const {
@@ -276,7 +289,7 @@ void Control::_update_minimum_size() {
Size2 minsize = get_combined_minimum_size();
if (minsize.x > data.size_cache.x ||
minsize.y > data.size_cache.y) {
- _size_changed();
+ set_size(data.size_cache);
}
data.updating_last_minimum_size = false;
@@ -1366,7 +1379,7 @@ void Control::set_anchor(Margin p_margin, float p_anchor, bool p_keep_margin, bo
float previous_margin_pos = data.margin[p_margin] + data.anchor[p_margin] * parent_range;
float previous_opposite_margin_pos = data.margin[(p_margin + 2) % 4] + data.anchor[(p_margin + 2) % 4] * parent_range;
- data.anchor[p_margin] = CLAMP(p_anchor, 0.0, 1.0);
+ data.anchor[p_margin] = p_anchor;
if (((p_margin == MARGIN_LEFT || p_margin == MARGIN_TOP) && data.anchor[p_margin] > data.anchor[(p_margin + 2) % 4]) ||
((p_margin == MARGIN_RIGHT || p_margin == MARGIN_BOTTOM) && data.anchor[p_margin] < data.anchor[(p_margin + 2) % 4])) {
@@ -1395,15 +1408,7 @@ void Control::set_anchor(Margin p_margin, float p_anchor, bool p_keep_margin, bo
}
void Control::_set_anchor(Margin p_margin, float p_anchor) {
-#ifdef TOOLS_ENABLED
- if (is_inside_tree() && Engine::get_singleton()->is_editor_hint()) {
- set_anchor(p_margin, p_anchor, EDITOR_DEF("editors/2d/keep_margins_when_changing_anchors", false));
- } else {
- set_anchor(p_margin, p_anchor, false);
- }
-#else
- set_anchor(p_margin, p_anchor, false);
-#endif
+ set_anchor(p_margin, p_anchor);
}
void Control::set_anchor_and_margin(Margin p_margin, float p_anchor, float p_pos, bool p_push_opposite_anchor) {
@@ -1412,7 +1417,7 @@ void Control::set_anchor_and_margin(Margin p_margin, float p_anchor, float p_pos
set_margin(p_margin, p_pos);
}
-void Control::set_anchors_preset(LayoutPreset p_preset, bool p_keep_margin) {
+void Control::set_anchors_preset(LayoutPreset p_preset, bool p_keep_margins) {
//Left
switch (p_preset) {
case PRESET_TOP_LEFT:
@@ -1423,21 +1428,21 @@ void Control::set_anchors_preset(LayoutPreset p_preset, bool p_keep_margin) {
case PRESET_LEFT_WIDE:
case PRESET_HCENTER_WIDE:
case PRESET_WIDE:
- set_anchor(MARGIN_LEFT, ANCHOR_BEGIN, p_keep_margin);
+ set_anchor(MARGIN_LEFT, ANCHOR_BEGIN, p_keep_margins);
break;
case PRESET_CENTER_TOP:
case PRESET_CENTER_BOTTOM:
case PRESET_CENTER:
case PRESET_VCENTER_WIDE:
- set_anchor(MARGIN_LEFT, 0.5, p_keep_margin);
+ set_anchor(MARGIN_LEFT, 0.5, p_keep_margins);
break;
case PRESET_TOP_RIGHT:
case PRESET_BOTTOM_RIGHT:
case PRESET_CENTER_RIGHT:
case PRESET_RIGHT_WIDE:
- set_anchor(MARGIN_LEFT, ANCHOR_END, p_keep_margin);
+ set_anchor(MARGIN_LEFT, ANCHOR_END, p_keep_margins);
break;
}
@@ -1451,21 +1456,21 @@ void Control::set_anchors_preset(LayoutPreset p_preset, bool p_keep_margin) {
case PRESET_TOP_WIDE:
case PRESET_VCENTER_WIDE:
case PRESET_WIDE:
- set_anchor(MARGIN_TOP, ANCHOR_BEGIN, p_keep_margin);
+ set_anchor(MARGIN_TOP, ANCHOR_BEGIN, p_keep_margins);
break;
case PRESET_CENTER_LEFT:
case PRESET_CENTER_RIGHT:
case PRESET_CENTER:
case PRESET_HCENTER_WIDE:
- set_anchor(MARGIN_TOP, 0.5, p_keep_margin);
+ set_anchor(MARGIN_TOP, 0.5, p_keep_margins);
break;
case PRESET_BOTTOM_LEFT:
case PRESET_BOTTOM_RIGHT:
case PRESET_CENTER_BOTTOM:
case PRESET_BOTTOM_WIDE:
- set_anchor(MARGIN_TOP, ANCHOR_END, p_keep_margin);
+ set_anchor(MARGIN_TOP, ANCHOR_END, p_keep_margins);
break;
}
@@ -1475,14 +1480,14 @@ void Control::set_anchors_preset(LayoutPreset p_preset, bool p_keep_margin) {
case PRESET_BOTTOM_LEFT:
case PRESET_CENTER_LEFT:
case PRESET_LEFT_WIDE:
- set_anchor(MARGIN_RIGHT, ANCHOR_BEGIN, p_keep_margin);
+ set_anchor(MARGIN_RIGHT, ANCHOR_BEGIN, p_keep_margins);
break;
case PRESET_CENTER_TOP:
case PRESET_CENTER_BOTTOM:
case PRESET_CENTER:
case PRESET_VCENTER_WIDE:
- set_anchor(MARGIN_RIGHT, 0.5, p_keep_margin);
+ set_anchor(MARGIN_RIGHT, 0.5, p_keep_margins);
break;
case PRESET_TOP_RIGHT:
@@ -1493,7 +1498,7 @@ void Control::set_anchors_preset(LayoutPreset p_preset, bool p_keep_margin) {
case PRESET_BOTTOM_WIDE:
case PRESET_HCENTER_WIDE:
case PRESET_WIDE:
- set_anchor(MARGIN_RIGHT, ANCHOR_END, p_keep_margin);
+ set_anchor(MARGIN_RIGHT, ANCHOR_END, p_keep_margins);
break;
}
@@ -1503,14 +1508,14 @@ void Control::set_anchors_preset(LayoutPreset p_preset, bool p_keep_margin) {
case PRESET_TOP_RIGHT:
case PRESET_CENTER_TOP:
case PRESET_TOP_WIDE:
- set_anchor(MARGIN_BOTTOM, ANCHOR_BEGIN, p_keep_margin);
+ set_anchor(MARGIN_BOTTOM, ANCHOR_BEGIN, p_keep_margins);
break;
case PRESET_CENTER_LEFT:
case PRESET_CENTER_RIGHT:
case PRESET_CENTER:
case PRESET_HCENTER_WIDE:
- set_anchor(MARGIN_BOTTOM, 0.5, p_keep_margin);
+ set_anchor(MARGIN_BOTTOM, 0.5, p_keep_margins);
break;
case PRESET_BOTTOM_LEFT:
@@ -1521,7 +1526,7 @@ void Control::set_anchors_preset(LayoutPreset p_preset, bool p_keep_margin) {
case PRESET_BOTTOM_WIDE:
case PRESET_VCENTER_WIDE:
case PRESET_WIDE:
- set_anchor(MARGIN_BOTTOM, ANCHOR_END, p_keep_margin);
+ set_anchor(MARGIN_BOTTOM, ANCHOR_END, p_keep_margins);
break;
}
}
@@ -1714,7 +1719,11 @@ Point2 Control::get_global_position() const {
return get_global_transform().get_origin();
}
-void Control::set_global_position(const Point2 &p_point) {
+void Control::_set_global_position(const Point2 &p_point) {
+ set_global_position(p_point);
+}
+
+void Control::set_global_position(const Point2 &p_point, bool p_keep_margins) {
Transform2D inv;
@@ -1723,7 +1732,7 @@ void Control::set_global_position(const Point2 &p_point) {
inv = data.parent_canvas_item->get_global_transform().affine_inverse();
}
- set_position(inv.xform(p_point));
+ set_position(inv.xform(p_point), p_keep_margins);
}
Rect2 Control::_compute_child_rect(const float p_anchors[4], const float p_margins[4]) const {
@@ -1737,6 +1746,15 @@ Rect2 Control::_compute_child_rect(const float p_anchors[4], const float p_margi
return result;
}
+void Control::_compute_anchors(Rect2 p_rect, const float p_margins[4], float (&r_anchors)[4]) {
+
+ Size2 parent_rect_size = get_parent_anchorable_rect().size;
+ r_anchors[0] = (p_rect.position.x - p_margins[0]) / parent_rect_size.x;
+ r_anchors[1] = (p_rect.position.y - p_margins[1]) / parent_rect_size.y;
+ r_anchors[2] = (p_rect.position.x + p_rect.size.x - p_margins[2]) / parent_rect_size.x;
+ r_anchors[3] = (p_rect.position.y + p_rect.size.y - p_margins[3]) / parent_rect_size.y;
+}
+
void Control::_compute_margins(Rect2 p_rect, const float p_anchors[4], float (&r_margins)[4]) {
Size2 parent_rect_size = get_parent_anchorable_rect().size;
@@ -1746,13 +1764,28 @@ void Control::_compute_margins(Rect2 p_rect, const float p_anchors[4], float (&r
r_margins[3] = p_rect.position.y + p_rect.size.y - (p_anchors[3] * parent_rect_size.y);
}
-void Control::set_position(const Size2 &p_point) {
+void Control::_set_position(const Size2 &p_point) {
+ set_position(p_point);
+}
- _compute_margins(Rect2(p_point, data.size_cache), data.anchor, data.margin);
+void Control::set_position(const Size2 &p_point, bool p_keep_margins) {
+ if (p_keep_margins) {
+ _compute_anchors(Rect2(p_point, data.size_cache), data.margin, data.anchor);
+ _change_notify("anchor_left");
+ _change_notify("anchor_right");
+ _change_notify("anchor_top");
+ _change_notify("anchor_bottom");
+ } else {
+ _compute_margins(Rect2(p_point, data.size_cache), data.anchor, data.margin);
+ }
_size_changed();
}
-void Control::set_size(const Size2 &p_size) {
+void Control::_set_size(const Size2 &p_size) {
+ set_size(p_size);
+}
+
+void Control::set_size(const Size2 &p_size, bool p_keep_margins) {
Size2 new_size = p_size;
Size2 min = get_combined_minimum_size();
@@ -1761,7 +1794,15 @@ void Control::set_size(const Size2 &p_size) {
if (new_size.y < min.y)
new_size.y = min.y;
- _compute_margins(Rect2(data.pos_cache, new_size), data.anchor, data.margin);
+ if (p_keep_margins) {
+ _compute_anchors(Rect2(data.pos_cache, new_size), data.margin, data.anchor);
+ _change_notify("anchor_left");
+ _change_notify("anchor_right");
+ _change_notify("anchor_top");
+ _change_notify("anchor_bottom");
+ } else {
+ _compute_margins(Rect2(data.pos_cache, new_size), data.anchor, data.margin);
+ }
_size_changed();
}
@@ -1799,53 +1840,72 @@ Rect2 Control::get_anchorable_rect() const {
void Control::add_icon_override(const StringName &p_name, const Ref<Texture> &p_icon) {
- ERR_FAIL_COND(p_icon.is_null());
if (data.icon_override.has(p_name)) {
data.icon_override[p_name]->disconnect("changed", this, "_override_changed");
}
- data.icon_override[p_name] = p_icon;
- if (data.icon_override[p_name].is_valid()) {
- data.icon_override[p_name]->connect("changed", this, "_override_changed", Vector<Variant>(), CONNECT_REFERENCE_COUNTED);
+
+ // clear if "null" is passed instead of a icon
+ if (p_icon.is_null()) {
+ data.icon_override.erase(p_name);
+ } else {
+ data.icon_override[p_name] = p_icon;
+ if (data.icon_override[p_name].is_valid()) {
+ data.icon_override[p_name]->connect("changed", this, "_override_changed", Vector<Variant>(), CONNECT_REFERENCE_COUNTED);
+ }
}
notification(NOTIFICATION_THEME_CHANGED);
}
void Control::add_shader_override(const StringName &p_name, const Ref<Shader> &p_shader) {
- ERR_FAIL_COND(p_shader.is_null());
+
if (data.shader_override.has(p_name)) {
data.shader_override[p_name]->disconnect("changed", this, "_override_changed");
}
- data.shader_override[p_name] = p_shader;
- if (data.shader_override[p_name].is_valid()) {
- data.shader_override[p_name]->connect("changed", this, "_override_changed", Vector<Variant>(), CONNECT_REFERENCE_COUNTED);
+
+ // clear if "null" is passed instead of a shader
+ if (p_shader.is_null()) {
+ data.shader_override.erase(p_name);
+ } else {
+ data.shader_override[p_name] = p_shader;
+ if (data.shader_override[p_name].is_valid()) {
+ data.shader_override[p_name]->connect("changed", this, "_override_changed", Vector<Variant>(), CONNECT_REFERENCE_COUNTED);
+ }
}
notification(NOTIFICATION_THEME_CHANGED);
}
void Control::add_style_override(const StringName &p_name, const Ref<StyleBox> &p_style) {
- ERR_FAIL_COND(p_style.is_null());
if (data.style_override.has(p_name)) {
data.style_override[p_name]->disconnect("changed", this, "_override_changed");
}
- data.style_override[p_name] = p_style;
- if (data.style_override[p_name].is_valid()) {
- data.style_override[p_name]->connect("changed", this, "_override_changed", Vector<Variant>(), CONNECT_REFERENCE_COUNTED);
- }
+ // clear if "null" is passed instead of a style
+ if (p_style.is_null()) {
+ data.style_override.erase(p_name);
+ } else {
+ data.style_override[p_name] = p_style;
+ if (data.style_override[p_name].is_valid()) {
+ data.style_override[p_name]->connect("changed", this, "_override_changed", Vector<Variant>(), CONNECT_REFERENCE_COUNTED);
+ }
+ }
notification(NOTIFICATION_THEME_CHANGED);
}
void Control::add_font_override(const StringName &p_name, const Ref<Font> &p_font) {
- ERR_FAIL_COND(p_font.is_null());
if (data.font_override.has(p_name)) {
data.font_override[p_name]->disconnect("changed", this, "_override_changed");
}
- data.font_override[p_name] = p_font;
- if (data.font_override[p_name].is_valid()) {
- data.font_override[p_name]->connect("changed", this, "_override_changed", Vector<Variant>(), CONNECT_REFERENCE_COUNTED);
- }
+ // clear if "null" is passed instead of a font
+ if (p_font.is_null()) {
+ data.font_override.erase(p_name);
+ } else {
+ data.font_override[p_name] = p_font;
+ if (data.font_override[p_name].is_valid()) {
+ data.font_override[p_name]->connect("changed", this, "_override_changed", Vector<Variant>(), CONNECT_REFERENCE_COUNTED);
+ }
+ }
notification(NOTIFICATION_THEME_CHANGED);
}
void Control::add_color_override(const StringName &p_name, const Color &p_color) {
@@ -2702,20 +2762,23 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("accept_event"), &Control::accept_event);
ClassDB::bind_method(D_METHOD("get_minimum_size"), &Control::get_minimum_size);
ClassDB::bind_method(D_METHOD("get_combined_minimum_size"), &Control::get_combined_minimum_size);
- ClassDB::bind_method(D_METHOD("set_anchors_preset", "preset", "keep_margin"), &Control::set_anchors_preset, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("set_anchors_preset", "preset", "keep_margins"), &Control::set_anchors_preset, DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_margins_preset", "preset", "resize_mode", "margin"), &Control::set_margins_preset, DEFVAL(PRESET_MODE_MINSIZE), DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_anchors_and_margins_preset", "preset", "resize_mode", "margin"), &Control::set_anchors_and_margins_preset, DEFVAL(PRESET_MODE_MINSIZE), DEFVAL(0));
- ClassDB::bind_method(D_METHOD("set_anchor", "margin", "anchor", "keep_margin", "push_opposite_anchor"), &Control::set_anchor, DEFVAL(false), DEFVAL(true));
ClassDB::bind_method(D_METHOD("_set_anchor", "margin", "anchor"), &Control::_set_anchor);
+ ClassDB::bind_method(D_METHOD("set_anchor", "margin", "anchor", "keep_margin", "push_opposite_anchor"), &Control::set_anchor, DEFVAL(false), DEFVAL(true));
ClassDB::bind_method(D_METHOD("get_anchor", "margin"), &Control::get_anchor);
ClassDB::bind_method(D_METHOD("set_margin", "margin", "offset"), &Control::set_margin);
ClassDB::bind_method(D_METHOD("set_anchor_and_margin", "margin", "anchor", "offset", "push_opposite_anchor"), &Control::set_anchor_and_margin, DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_begin", "position"), &Control::set_begin);
ClassDB::bind_method(D_METHOD("set_end", "position"), &Control::set_end);
- ClassDB::bind_method(D_METHOD("set_position", "position"), &Control::set_position);
- ClassDB::bind_method(D_METHOD("set_size", "size"), &Control::set_size);
+ ClassDB::bind_method(D_METHOD("set_position", "position", "keep_margins"), &Control::set_position, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("_set_position", "margin"), &Control::_set_position);
+ ClassDB::bind_method(D_METHOD("set_size", "size", "keep_margins"), &Control::set_size, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("_set_size", "size"), &Control::_set_size);
ClassDB::bind_method(D_METHOD("set_custom_minimum_size", "size"), &Control::set_custom_minimum_size);
- ClassDB::bind_method(D_METHOD("set_global_position", "position"), &Control::set_global_position);
+ ClassDB::bind_method(D_METHOD("set_global_position", "position", "keep_margins"), &Control::set_global_position, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("_set_global_position", "position"), &Control::_set_global_position);
ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &Control::set_rotation);
ClassDB::bind_method(D_METHOD("set_rotation_degrees", "degrees"), &Control::set_rotation_degrees);
ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Control::set_scale);
@@ -2835,10 +2898,10 @@ void Control::_bind_methods() {
BIND_VMETHOD(MethodInfo(Variant::BOOL, "_clips_input"));
ADD_GROUP("Anchor", "anchor_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anchor_left", PROPERTY_HINT_RANGE, "0,1,0.01"), "_set_anchor", "get_anchor", MARGIN_LEFT);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anchor_top", PROPERTY_HINT_RANGE, "0,1,0.01"), "_set_anchor", "get_anchor", MARGIN_TOP);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anchor_right", PROPERTY_HINT_RANGE, "0,1,0.01"), "_set_anchor", "get_anchor", MARGIN_RIGHT);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anchor_bottom", PROPERTY_HINT_RANGE, "0,1,0.01"), "_set_anchor", "get_anchor", MARGIN_BOTTOM);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anchor_left", PROPERTY_HINT_RANGE, "0,1,0.01,or_lesser,or_greater"), "_set_anchor", "get_anchor", MARGIN_LEFT);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anchor_top", PROPERTY_HINT_RANGE, "0,1,0.01,or_lesser,or_greater"), "_set_anchor", "get_anchor", MARGIN_TOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anchor_right", PROPERTY_HINT_RANGE, "0,1,0.01,or_lesser,or_greater"), "_set_anchor", "get_anchor", MARGIN_RIGHT);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anchor_bottom", PROPERTY_HINT_RANGE, "0,1,0.01,or_lesser,or_greater"), "_set_anchor", "get_anchor", MARGIN_BOTTOM);
ADD_GROUP("Margin", "margin_");
ADD_PROPERTYI(PropertyInfo(Variant::INT, "margin_left", PROPERTY_HINT_RANGE, "-4096,4096"), "set_margin", "get_margin", MARGIN_LEFT);
@@ -2851,9 +2914,9 @@ void Control::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "grow_vertical", PROPERTY_HINT_ENUM, "Begin,End,Both"), "set_v_grow_direction", "get_v_grow_direction");
ADD_GROUP("Rect", "rect_");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_position", "get_position");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_global_position", PROPERTY_HINT_NONE, "", 0), "set_global_position", "get_global_position");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_position", "get_position");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_global_position", PROPERTY_HINT_NONE, "", 0), "_set_global_position", "get_global_position");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_min_size"), "set_custom_minimum_size", "get_custom_minimum_size");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rect_rotation", PROPERTY_HINT_RANGE, "-1080,1080,0.01"), "set_rotation_degrees", "get_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_scale"), "set_scale", "get_scale");
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 5e33f6ba43..a6f9a442ae 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -217,6 +217,9 @@ private:
Control *_get_focus_neighbour(Margin p_margin, int p_count = 0);
void _set_anchor(Margin p_margin, float p_anchor);
+ void _set_position(const Point2 &p_point);
+ void _set_global_position(const Point2 &p_point);
+ void _set_size(const Size2 &p_size);
void _propagate_theme_changed(CanvasItem *p_at, Control *p_owner, bool p_assign = true);
void _theme_changed();
@@ -229,6 +232,7 @@ private:
Rect2 _compute_child_rect(const float p_anchors[4], const float p_margins[4]) const;
void _compute_margins(Rect2 p_rect, const float p_anchors[4], float (&r_margins)[4]);
+ void _compute_anchors(Rect2 p_rect, const float p_margins[4], float (&r_anchors)[4]);
void _size_changed();
String _get_tooltip() const;
@@ -325,7 +329,7 @@ public:
/* POSITIONING */
- void set_anchors_preset(LayoutPreset p_preset, bool p_keep_margin = true);
+ void set_anchors_preset(LayoutPreset p_preset, bool p_keep_margins = true);
void set_margins_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode = PRESET_MODE_MINSIZE, int p_margin = 0);
void set_anchors_and_margins_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode = PRESET_MODE_MINSIZE, int p_margin = 0);
@@ -343,12 +347,12 @@ public:
Point2 get_begin() const;
Point2 get_end() const;
- void set_position(const Point2 &p_point);
- void set_global_position(const Point2 &p_point);
+ void set_position(const Point2 &p_point, bool p_keep_margins = false);
+ void set_global_position(const Point2 &p_point, bool p_keep_margins = false);
Point2 get_position() const;
Point2 get_global_position() const;
- void set_size(const Size2 &p_size);
+ void set_size(const Size2 &p_size, bool p_keep_margins = false);
Size2 get_size() const;
Rect2 get_rect() const;
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index f5e979e9e6..026374ded1 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -369,7 +369,6 @@ void ItemList::clear() {
update();
shape_changed = true;
defer_select_single = -1;
- scroll_bar->set_value(0);
}
void ItemList::set_fixed_column_width(int p_size) {
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index d889c8d8b8..fa1a63f5e2 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -68,6 +68,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
_reset_caret_blink_timer();
if (b->is_pressed()) {
+ accept_event(); //don't pass event further when clicked on text field
if (!text.empty() && is_editable() && _is_over_clear_button(b->get_position())) {
clear_button_status.press_attempt = true;
clear_button_status.pressing_inside = true;
@@ -613,9 +614,7 @@ void LineEdit::_notification(int p_what) {
#endif
case NOTIFICATION_RESIZED: {
- if (expand_to_text_length) {
- window_pos = 0; //force scroll back since it's expanding to text length
- }
+ window_pos = 0;
set_cursor_position(get_cursor_position());
} break;
@@ -1658,6 +1657,7 @@ LineEdit::LineEdit() {
context_menu_enabled = true;
menu = memnew(PopupMenu);
add_child(menu);
+ editable = false; // initialise to opposite first, so we get past the early-out in set_editable
set_editable(true);
menu->connect("id_pressed", this, "menu_option");
expand_to_text_length = false;
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index 7238543a14..694065497a 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -115,15 +115,15 @@ void OptionButton::pressed() {
popup->popup();
}
-void OptionButton::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID) {
+void OptionButton::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id) {
- popup->add_icon_radio_check_item(p_icon, p_label, p_ID);
+ popup->add_icon_radio_check_item(p_icon, p_label, p_id);
if (popup->get_item_count() == 1)
select(0);
}
-void OptionButton::add_item(const String &p_label, int p_ID) {
+void OptionButton::add_item(const String &p_label, int p_id) {
- popup->add_radio_check_item(p_label, p_ID);
+ popup->add_radio_check_item(p_label, p_id);
if (popup->get_item_count() == 1)
select(0);
}
@@ -136,9 +136,9 @@ void OptionButton::set_item_icon(int p_idx, const Ref<Texture> &p_icon) {
popup->set_item_icon(p_idx, p_icon);
}
-void OptionButton::set_item_id(int p_idx, int p_ID) {
+void OptionButton::set_item_id(int p_idx, int p_id) {
- popup->set_item_id(p_idx, p_ID);
+ popup->set_item_id(p_idx, p_id);
}
void OptionButton::set_item_metadata(int p_idx, const Variant &p_metadata) {
@@ -338,8 +338,8 @@ void OptionButton::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "items", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_items", "_get_items");
// "selected" property must come after "items", otherwise GH-10213 occurs
ADD_PROPERTY(PropertyInfo(Variant::INT, "selected"), "_select_int", "get_selected");
- ADD_SIGNAL(MethodInfo("item_selected", PropertyInfo(Variant::INT, "ID")));
- ADD_SIGNAL(MethodInfo("item_focused", PropertyInfo(Variant::INT, "ID")));
+ ADD_SIGNAL(MethodInfo("item_selected", PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("item_focused", PropertyInfo(Variant::INT, "id")));
}
OptionButton::OptionButton() {
diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h
index 63b451377a..51d5fd6947 100644
--- a/scene/gui/option_button.h
+++ b/scene/gui/option_button.h
@@ -59,12 +59,12 @@ protected:
static void _bind_methods();
public:
- void add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1);
- void add_item(const String &p_label, int p_ID = -1);
+ void add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1);
+ void add_item(const String &p_label, int p_id = -1);
void set_item_text(int p_idx, const String &p_text);
void set_item_icon(int p_idx, const Ref<Texture> &p_icon);
- void set_item_id(int p_idx, int p_ID);
+ void set_item_id(int p_idx, int p_id);
void set_item_metadata(int p_idx, const Variant &p_metadata);
void set_item_disabled(int p_idx, bool p_disabled);
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 5df18cece6..984307530d 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -355,7 +355,7 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
}
int over = _get_mouse_over(m->get_position());
- int id = (over < 0 || items[over].separator || items[over].disabled) ? -1 : (items[over].ID >= 0 ? items[over].ID : over);
+ int id = (over < 0 || items[over].separator || items[over].disabled) ? -1 : (items[over].id >= 0 ? items[over].id : over);
if (id < 0) {
mouse_over = -1;
@@ -591,93 +591,93 @@ void PopupMenu::_notification(int p_what) {
}
}
-void PopupMenu::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID, uint32_t p_accel) {
+void PopupMenu::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id, uint32_t p_accel) {
Item item;
item.icon = p_icon;
item.text = p_label;
item.xl_text = tr(p_label);
item.accel = p_accel;
- item.ID = p_ID;
+ item.id = p_id;
items.push_back(item);
update();
minimum_size_changed();
}
-void PopupMenu::add_item(const String &p_label, int p_ID, uint32_t p_accel) {
+void PopupMenu::add_item(const String &p_label, int p_id, uint32_t p_accel) {
Item item;
item.text = p_label;
item.xl_text = tr(p_label);
item.accel = p_accel;
- item.ID = p_ID == -1 ? items.size() : p_ID;
+ item.id = p_id == -1 ? items.size() : p_id;
items.push_back(item);
update();
minimum_size_changed();
}
-void PopupMenu::add_submenu_item(const String &p_label, const String &p_submenu, int p_ID) {
+void PopupMenu::add_submenu_item(const String &p_label, const String &p_submenu, int p_id) {
Item item;
item.text = p_label;
item.xl_text = tr(p_label);
- item.ID = p_ID;
+ item.id = p_id;
item.submenu = p_submenu;
items.push_back(item);
update();
minimum_size_changed();
}
-void PopupMenu::add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID, uint32_t p_accel) {
+void PopupMenu::add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id, uint32_t p_accel) {
Item item;
item.icon = p_icon;
item.text = p_label;
item.xl_text = tr(p_label);
item.accel = p_accel;
- item.ID = p_ID;
+ item.id = p_id;
item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
items.push_back(item);
update();
minimum_size_changed();
}
-void PopupMenu::add_check_item(const String &p_label, int p_ID, uint32_t p_accel) {
+void PopupMenu::add_check_item(const String &p_label, int p_id, uint32_t p_accel) {
Item item;
item.text = p_label;
item.xl_text = tr(p_label);
item.accel = p_accel;
- item.ID = p_ID == -1 ? items.size() : p_ID;
+ item.id = p_id == -1 ? items.size() : p_id;
item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
items.push_back(item);
update();
minimum_size_changed();
}
-void PopupMenu::add_radio_check_item(const String &p_label, int p_ID, uint32_t p_accel) {
+void PopupMenu::add_radio_check_item(const String &p_label, int p_id, uint32_t p_accel) {
- add_check_item(p_label, p_ID, p_accel);
+ add_check_item(p_label, p_id, p_accel);
items.write[items.size() - 1].checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
update();
minimum_size_changed();
}
-void PopupMenu::add_icon_radio_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID, uint32_t p_accel) {
+void PopupMenu::add_icon_radio_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id, uint32_t p_accel) {
- add_icon_check_item(p_icon, p_label, p_ID, p_accel);
+ add_icon_check_item(p_icon, p_label, p_id, p_accel);
items.write[items.size() - 1].checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
update();
minimum_size_changed();
}
-void PopupMenu::add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID, bool p_global) {
+void PopupMenu::add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
ERR_FAIL_COND(p_shortcut.is_null());
_ref_shortcut(p_shortcut);
Item item;
- item.ID = p_ID;
+ item.id = p_id;
item.icon = p_icon;
item.shortcut = p_shortcut;
item.shortcut_is_global = p_global;
@@ -686,14 +686,14 @@ void PopupMenu::add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut
minimum_size_changed();
}
-void PopupMenu::add_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID, bool p_global) {
+void PopupMenu::add_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
ERR_FAIL_COND(p_shortcut.is_null());
_ref_shortcut(p_shortcut);
Item item;
- item.ID = p_ID;
+ item.id = p_id;
item.shortcut = p_shortcut;
item.shortcut_is_global = p_global;
items.push_back(item);
@@ -701,14 +701,14 @@ void PopupMenu::add_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID, bool p_g
minimum_size_changed();
}
-void PopupMenu::add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID, bool p_global) {
+void PopupMenu::add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
ERR_FAIL_COND(p_shortcut.is_null());
_ref_shortcut(p_shortcut);
Item item;
- item.ID = p_ID;
+ item.id = p_id;
item.shortcut = p_shortcut;
item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
item.icon = p_icon;
@@ -718,14 +718,14 @@ void PopupMenu::add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<Sh
minimum_size_changed();
}
-void PopupMenu::add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID, bool p_global) {
+void PopupMenu::add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
ERR_FAIL_COND(p_shortcut.is_null());
_ref_shortcut(p_shortcut);
Item item;
- item.ID = p_ID;
+ item.id = p_id;
item.shortcut = p_shortcut;
item.shortcut_is_global = p_global;
item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
@@ -734,21 +734,21 @@ void PopupMenu::add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID, bo
minimum_size_changed();
}
-void PopupMenu::add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID, bool p_global) {
+void PopupMenu::add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
- add_check_shortcut(p_shortcut, p_ID, p_global);
+ add_check_shortcut(p_shortcut, p_id, p_global);
items.write[items.size() - 1].checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
update();
minimum_size_changed();
}
-void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_ID, uint32_t p_accel) {
+void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_id, uint32_t p_accel) {
Item item;
item.text = p_label;
item.xl_text = tr(p_label);
item.accel = p_accel;
- item.ID = p_ID;
+ item.id = p_id;
item.max_states = p_max_states;
item.state = p_default_state;
items.push_back(item);
@@ -782,10 +782,10 @@ void PopupMenu::set_item_checked(int p_idx, bool p_checked) {
update();
minimum_size_changed();
}
-void PopupMenu::set_item_id(int p_idx, int p_ID) {
+void PopupMenu::set_item_id(int p_idx, int p_id) {
ERR_FAIL_INDEX(p_idx, items.size());
- items.write[p_idx].ID = p_ID;
+ items.write[p_idx].id = p_id;
update();
minimum_size_changed();
@@ -881,14 +881,14 @@ bool PopupMenu::is_item_checked(int p_idx) const {
int PopupMenu::get_item_id(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, items.size(), 0);
- return items[p_idx].ID;
+ return items[p_idx].id;
}
-int PopupMenu::get_item_index(int p_ID) const {
+int PopupMenu::get_item_index(int p_id) const {
for (int i = 0; i < items.size(); i++) {
- if (items[i].ID == p_ID)
+ if (items[i].id == p_id)
return i;
}
@@ -1077,7 +1077,7 @@ void PopupMenu::activate_item(int p_item) {
ERR_FAIL_INDEX(p_item, items.size());
ERR_FAIL_COND(items[p_item].separator);
- int id = items[p_item].ID >= 0 ? items[p_item].ID : p_item;
+ int id = items[p_item].id >= 0 ? items[p_item].id : p_item;
//hide all parent PopupMenus
Node *next = get_parent();
@@ -1139,7 +1139,7 @@ void PopupMenu::add_separator(const String &p_text) {
Item sep;
sep.separator = true;
- sep.ID = -1;
+ sep.id = -1;
if (p_text != String()) {
sep.text = p_text;
sep.xl_text = tr(p_text);
@@ -1415,8 +1415,8 @@ void PopupMenu::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hide_on_state_item_selection"), "set_hide_on_state_item_selection", "is_hide_on_state_item_selection");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "submenu_popup_delay"), "set_submenu_popup_delay", "get_submenu_popup_delay");
- ADD_SIGNAL(MethodInfo("id_pressed", PropertyInfo(Variant::INT, "ID")));
- ADD_SIGNAL(MethodInfo("id_focused", PropertyInfo(Variant::INT, "ID")));
+ ADD_SIGNAL(MethodInfo("id_pressed", PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("id_focused", PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("index_pressed", PropertyInfo(Variant::INT, "index")));
}
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index 767ff568fe..687006d58d 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -55,7 +55,7 @@ class PopupMenu : public Popup {
int state;
bool separator;
bool disabled;
- int ID;
+ int id;
Variant metadata;
String submenu;
String tooltip;
@@ -120,26 +120,26 @@ protected:
static void _bind_methods();
public:
- void add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
- void add_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
- void add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
- void add_check_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
- void add_radio_check_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
- void add_icon_radio_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
- void add_submenu_item(const String &p_label, const String &p_submenu, int p_ID = -1);
-
- void add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false);
- void add_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false);
- void add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false);
- void add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false);
- void add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false);
-
- void add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_ID = -1, uint32_t p_accel = 0);
+ void add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
+ void add_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
+ void add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
+ void add_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
+ void add_radio_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
+ void add_icon_radio_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
+ void add_submenu_item(const String &p_label, const String &p_submenu, int p_id = -1);
+
+ void add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
+ void add_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
+ void add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
+ void add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
+ void add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
+
+ void add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_id = -1, uint32_t p_accel = 0);
void set_item_text(int p_idx, const String &p_text);
void set_item_icon(int p_idx, const Ref<Texture> &p_icon);
void set_item_checked(int p_idx, bool p_checked);
- void set_item_id(int p_idx, int p_ID);
+ void set_item_id(int p_idx, int p_id);
void set_item_accelerator(int p_idx, uint32_t p_accel);
void set_item_metadata(int p_idx, const Variant &p_meta);
void set_item_disabled(int p_idx, bool p_disabled);
@@ -161,7 +161,7 @@ public:
Ref<Texture> get_item_icon(int p_idx) const;
bool is_item_checked(int p_idx) const;
int get_item_id(int p_idx) const;
- int get_item_index(int p_ID) const;
+ int get_item_index(int p_id) const;
uint32_t get_item_accelerator(int p_idx) const;
Variant get_item_metadata(int p_idx) const;
bool is_item_disabled(int p_idx) const;
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index d21143739c..e778af3ceb 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -277,6 +277,7 @@ SpinBox::SpinBox() {
add_child(line_edit);
line_edit->set_anchors_and_margins_preset(Control::PRESET_WIDE);
+ line_edit->set_mouse_filter(MOUSE_FILTER_PASS);
//connect("value_changed",this,"_value_changed");
line_edit->connect("text_entered", this, "_text_entered", Vector<Variant>(), CONNECT_DEFERRED);
line_edit->connect("focus_exited", this, "_line_edit_focus_exit", Vector<Variant>(), CONNECT_DEFERRED);
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 6997c2809c..39c76e6646 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -146,6 +146,11 @@ void TabContainer::_notification(int p_what) {
switch (p_what) {
+ case NOTIFICATION_TRANSLATION_CHANGED: {
+
+ minimum_size_changed();
+ update();
+ } break;
case NOTIFICATION_RESIZED: {
Vector<Control *> tabs = _get_tabs();
@@ -181,7 +186,6 @@ void TabContainer::_notification(int p_what) {
first_tab_cache--;
}
} break;
-
case NOTIFICATION_DRAW: {
RID canvas = get_canvas_item();
@@ -732,6 +736,7 @@ void TabContainer::set_tab_title(int p_tab, const String &p_title) {
Control *child = _get_tab(p_tab);
ERR_FAIL_COND(!child);
child->set_meta("_tab_name", p_title);
+ update();
}
String TabContainer::get_tab_title(int p_tab) const {
@@ -749,6 +754,7 @@ void TabContainer::set_tab_icon(int p_tab, const Ref<Texture> &p_icon) {
Control *child = _get_tab(p_tab);
ERR_FAIL_COND(!child);
child->set_meta("_tab_icon", p_icon);
+ update();
}
Ref<Texture> TabContainer::get_tab_icon(int p_tab) const {
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index ac643c1320..36571cc878 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -222,6 +222,10 @@ void Tabs::_notification(int p_what) {
switch (p_what) {
+ case NOTIFICATION_TRANSLATION_CHANGED: {
+ minimum_size_changed();
+ update();
+ } break;
case NOTIFICATION_MOUSE_EXIT: {
rb_hover = -1;
cb_hover = -1;
@@ -232,7 +236,6 @@ void Tabs::_notification(int p_what) {
_update_cache();
_ensure_no_over_offset();
ensure_tab_visible(current);
-
} break;
case NOTIFICATION_DRAW: {
_update_cache();
@@ -394,7 +397,6 @@ void Tabs::_notification(int p_what) {
} else {
buttons_visible = false;
}
-
} break;
}
}
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 9ab30b1976..1686ea9690 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -104,6 +104,13 @@ static CharType _get_right_pair_symbol(CharType c) {
return 0;
}
+static int _find_first_non_whitespace_column_of_line(const String &line) {
+ int left = 0;
+ while (left < line.length() && _is_whitespace(line[left]))
+ left++;
+ return left;
+}
+
void TextEdit::Text::set_font(const Ref<Font> &p_font) {
font = p_font;
@@ -292,6 +299,7 @@ void TextEdit::Text::insert(int p_at, const String &p_text) {
line.marked = false;
line.safe = false;
line.breakpoint = false;
+ line.bookmark = false;
line.hidden = false;
line.width_cache = -1;
line.wrap_amount_cache = -1;
@@ -346,7 +354,7 @@ void TextEdit::_update_scrollbars() {
if (line_numbers)
total_width += cache.line_number_w;
- if (draw_breakpoint_gutter) {
+ if (draw_breakpoint_gutter || draw_bookmark_gutter) {
total_width += cache.breakpoint_gutter_width;
}
@@ -605,7 +613,7 @@ void TextEdit::_notification(int p_what) {
draw_caret = false;
}
- if (draw_breakpoint_gutter) {
+ if (draw_breakpoint_gutter || draw_bookmark_gutter) {
breakpoint_gutter_width = (get_row_height() * 55) / 100;
cache.breakpoint_gutter_width = breakpoint_gutter_width;
} else {
@@ -954,6 +962,16 @@ void TextEdit::_notification(int p_what) {
#endif
}
+ // draw bookmark marker
+ if (text.is_bookmark(line)) {
+ if (draw_bookmark_gutter) {
+ int vertical_gap = (get_row_height() * 40) / 100;
+ int horizontal_gap = (cache.breakpoint_gutter_width * 30) / 100;
+ int marker_radius = get_row_height() - (vertical_gap * 2);
+ VisualServer::get_singleton()->canvas_item_add_circle(ci, Point2(cache.style_normal->get_margin(MARGIN_LEFT) + horizontal_gap - 2 + marker_radius / 2, ofs_y + vertical_gap + marker_radius / 2), marker_radius, Color(cache.bookmark_color.r, cache.bookmark_color.g, cache.bookmark_color.b));
+ }
+ }
+
// draw breakpoint marker
if (text.is_breakpoint(line)) {
if (draw_breakpoint_gutter) {
@@ -1072,10 +1090,7 @@ void TextEdit::_notification(int p_what) {
}
if ((char_ofs + char_margin + char_w) >= xmargin_end) {
- if (syntax_coloring)
- continue;
- else
- break;
+ break;
}
bool in_search_result = false;
@@ -1098,7 +1113,7 @@ void TextEdit::_notification(int p_what) {
if (line == cursor.line && cursor_wrap_index == line_wrap_index && highlight_current_line) {
// draw the wrap indent offset highlight
if (line_wrap_index != 0 && j == 0) {
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(char_ofs + char_margin - indent_px, ofs_y, (char_ofs + char_margin), get_row_height()), cache.current_line_color);
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(char_ofs + char_margin - indent_px, ofs_y, indent_px, get_row_height()), cache.current_line_color);
}
// if its the last char draw to end of the line
if (j == str.length() - 1) {
@@ -1255,6 +1270,11 @@ void TextEdit::_notification(int p_what) {
cache.tab_icon->draw(ci, Point2(char_ofs + char_margin + ofs_x, ofs_y + yofs), in_selection && override_selected_font_color ? cache.font_selected_color : color);
}
+ if (draw_spaces && str[j] == ' ') {
+ int yofs = (get_row_height() - cache.space_icon->get_height()) / 2;
+ cache.space_icon->draw(ci, Point2(char_ofs + char_margin + ofs_x, ofs_y + yofs), in_selection && override_selected_font_color ? cache.font_selected_color : color);
+ }
+
char_ofs += char_w;
if (line_wrap_index == line_wrap_amount && j == str.length() - 1 && is_folded(line)) {
@@ -1632,31 +1652,25 @@ void TextEdit::backspace_at_cursor() {
_consume_backspace_for_pair_symbol(prev_line, prev_column);
} else {
// handle space indentation
- if (cursor.column - indent_size >= 0 && indent_using_spaces) {
-
- // if there is enough spaces to count as a tab
+ if (cursor.column != 0 && indent_using_spaces) {
+ // check if there are no other chars before cursor, just indentation
bool unindent = true;
- for (int i = 1; i <= indent_size; i++) {
- if (text[cursor.line][cursor.column - i] != ' ') {
- unindent = false;
- break;
- }
- }
-
- // and it is before the first character
int i = 0;
while (i < cursor.column && i < text[cursor.line].length()) {
- if (text[cursor.line][i] != ' ' && text[cursor.line][i] != '\t') {
+ if (!_is_whitespace(text[cursor.line][i])) {
unindent = false;
break;
}
i++;
}
- // then we can remove it as a single character.
+ // then we can remove all spaces as a single character.
if (unindent) {
- _remove_text(cursor.line, cursor.column - indent_size, cursor.line, cursor.column);
- prev_column = cursor.column - indent_size;
+ // we want to remove spaces up to closest indent
+ // or whole indent if cursor is pointing at it
+ int spaces_to_delete = _calculate_spaces_till_next_left_indent(cursor.column);
+ prev_column = cursor.column - spaces_to_delete;
+ _remove_text(cursor.line, prev_column, cursor.line, cursor.column);
} else {
_remove_text(prev_line, prev_column, cursor.line, cursor.column);
}
@@ -1673,6 +1687,10 @@ void TextEdit::indent_right() {
int start_line;
int end_line;
+
+ // this value informs us by how much we changed selection position by indenting right
+ // default is 1 for tab indentation
+ int selection_offset = 1;
begin_complex_operation();
if (is_selection_active()) {
@@ -1691,18 +1709,24 @@ void TextEdit::indent_right() {
for (int i = start_line; i <= end_line; i++) {
String line_text = get_line(i);
if (indent_using_spaces) {
- line_text = space_indent + line_text;
+ // we don't really care where selection is - we just need to know indentation level at the beginning of the line
+ int left = _find_first_non_whitespace_column_of_line(line_text);
+ int spaces_to_add = _calculate_spaces_till_next_right_indent(left);
+ // since we will add this much spaces we want move whole selection and cursor by this much
+ selection_offset = spaces_to_add;
+ for (int j = 0; j < spaces_to_add; j++)
+ line_text = ' ' + line_text;
} else {
line_text = '\t' + line_text;
}
set_line(i, line_text);
}
- // fix selection and cursor being off by one on the last line
+ // fix selection and cursor being off after shifting selection right
if (is_selection_active()) {
- select(selection.from_line, selection.from_column + 1, selection.to_line, selection.to_column + 1);
+ select(selection.from_line, selection.from_column + selection_offset, selection.to_line, selection.to_column + selection_offset);
}
- cursor_set_column(cursor.column + 1, false);
+ cursor_set_column(cursor.column + selection_offset, false);
end_complex_operation();
update();
}
@@ -1711,6 +1735,15 @@ void TextEdit::indent_left() {
int start_line;
int end_line;
+
+ // moving cursor and selection after unindenting can get tricky
+ // because changing content of line can move cursor and selection on it's own (if new line ends before previous position of either)
+ // therefore we just remember initial values
+ // and at the end of the operation offset them by number of removed characters
+ int removed_characters = 0;
+ int initial_selection_end_column = selection.to_column;
+ int initial_cursor_column = cursor.column;
+
begin_complex_operation();
if (is_selection_active()) {
@@ -1733,21 +1766,43 @@ void TextEdit::indent_left() {
if (line_text.begins_with("\t")) {
line_text = line_text.substr(1, line_text.length());
set_line(i, line_text);
- } else if (line_text.begins_with(space_indent)) {
- line_text = line_text.substr(indent_size, line_text.length());
+ removed_characters = 1;
+ } else if (line_text.begins_with(" ")) {
+ // when unindenting we aim to remove spaces before line that has selection no matter what is selected
+ // so we start of by finding first non whitespace character of line
+ int left = _find_first_non_whitespace_column_of_line(line_text);
+
+ // here we remove only enough spaces to align text to nearest full multiple of indentation_size
+ // in case where selection begins at the start of indentation_size multiple we remove whole indentation level
+ int spaces_to_remove = _calculate_spaces_till_next_left_indent(left);
+
+ line_text = line_text.substr(spaces_to_remove, line_text.length());
set_line(i, line_text);
+ removed_characters = spaces_to_remove;
}
}
// fix selection and cursor being off by one on the last line
if (is_selection_active() && last_line_text != get_line(end_line)) {
- select(selection.from_line, selection.from_column - 1, selection.to_line, selection.to_column - 1);
+ select(selection.from_line, selection.from_column - removed_characters,
+ selection.to_line, initial_selection_end_column - removed_characters);
}
- cursor_set_column(cursor.column - 1, false);
+ cursor_set_column(initial_cursor_column - removed_characters, false);
end_complex_operation();
update();
}
+int TextEdit::_calculate_spaces_till_next_left_indent(int column) {
+ int spaces_till_indent = column % indent_size;
+ if (spaces_till_indent == 0)
+ spaces_till_indent = indent_size;
+ return spaces_till_indent;
+}
+
+int TextEdit::_calculate_spaces_till_next_right_indent(int column) {
+ return indent_size - column % indent_size;
+}
+
void TextEdit::_get_mouse_pos(const Point2i &p_mouse, int &r_row, int &r_col) const {
float rows = p_mouse.y;
@@ -2275,6 +2330,36 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
k->set_command(true);
k->set_shift(false);
}
+#ifdef APPLE_STYLE_KEYS
+ if (k->get_control() && !k->get_shift() && !k->get_alt() && !k->get_command()) {
+ uint32_t remap_key = KEY_UNKNOWN;
+ switch (k->get_scancode()) {
+ case KEY_F: {
+ remap_key = KEY_RIGHT;
+ } break;
+ case KEY_B: {
+ remap_key = KEY_LEFT;
+ } break;
+ case KEY_P: {
+ remap_key = KEY_UP;
+ } break;
+ case KEY_N: {
+ remap_key = KEY_DOWN;
+ } break;
+ case KEY_D: {
+ remap_key = KEY_DELETE;
+ } break;
+ case KEY_H: {
+ remap_key = KEY_BACKSPACE;
+ } break;
+ }
+
+ if (remap_key != KEY_UNKNOWN) {
+ k->set_scancode(remap_key);
+ k->set_control(false);
+ }
+ }
+#endif
_reset_caret_blink_timer();
@@ -2474,15 +2559,11 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
} else {
if (k->get_shift()) {
- //simple unindent
+ // simple unindent
int cc = cursor.column;
-
- const int len = text[cursor.line].length();
const String &line = text[cursor.line];
- int left = 0; // number of whitespace chars at beginning of line
- while (left < len && (line[left] == '\t' || line[left] == ' '))
- left++;
+ int left = _find_first_non_whitespace_column_of_line(line);
cc = MIN(cc, left);
while (cc < indent_size && cc < left && line[cc] == ' ')
@@ -2490,24 +2571,18 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (cc > 0 && cc <= text[cursor.line].length()) {
if (text[cursor.line][cc - 1] == '\t') {
+ // tabs unindentation
_remove_text(cursor.line, cc - 1, cursor.line, cc);
if (cursor.column >= left)
cursor_set_column(MAX(0, cursor.column - 1));
update();
} else {
- int n = 0;
-
- for (int i = 1; i <= MIN(cc, indent_size); i++) {
- if (line[cc - i] != ' ') {
- break;
- }
- n++;
- }
-
- if (n > 0) {
- _remove_text(cursor.line, cc - n, cursor.line, cc);
- if (cursor.column > left - n) // inside text?
- cursor_set_column(MAX(0, cursor.column - n));
+ // spaces unindentation
+ int spaces_to_remove = _calculate_spaces_till_next_left_indent(cc);
+ if (spaces_to_remove > 0) {
+ _remove_text(cursor.line, cc - spaces_to_remove, cursor.line, cc);
+ if (cursor.column > left - spaces_to_remove) // inside text?
+ cursor_set_column(MAX(0, cursor.column - spaces_to_remove));
update();
}
}
@@ -2516,9 +2591,14 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
update();
}
} else {
- //simple indent
+ // simple indent
if (indent_using_spaces) {
- _insert_text_at_cursor(space_indent);
+ // insert only as much spaces as needed till next indentation level
+ int spaces_to_add = _calculate_spaces_till_next_right_indent(cursor.column);
+ String indent_to_insert = String();
+ for (int i = 0; i < spaces_to_add; i++)
+ indent_to_insert = ' ' + indent_to_insert;
+ _insert_text_at_cursor(indent_to_insert);
} else {
_insert_text_at_cursor("\t");
}
@@ -2596,15 +2676,6 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
FALLTHROUGH;
}
-#ifdef APPLE_STYLE_KEYS
- case KEY_B: {
- if (!k->get_control()) {
- scancode_handled = false;
- break;
- }
- FALLTHROUGH;
- }
-#endif
case KEY_LEFT: {
if (k->get_shift())
@@ -2681,15 +2752,6 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
FALLTHROUGH;
}
-#ifdef APPLE_STYLE_KEYS
- case KEY_F: {
- if (!k->get_control()) {
- scancode_handled = false;
- break;
- }
- FALLTHROUGH;
- }
-#endif
case KEY_RIGHT: {
if (k->get_shift())
@@ -2751,15 +2813,6 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
FALLTHROUGH;
}
-#ifdef APPLE_STYLE_KEYS
- case KEY_P: {
- if (!k->get_control()) {
- scancode_handled = false;
- break;
- }
- FALLTHROUGH;
- }
-#endif
case KEY_UP: {
if (k->get_alt()) {
@@ -2813,15 +2866,6 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
FALLTHROUGH;
}
-#ifdef APPLE_STYLE_KEYS
- case KEY_N: {
- if (!k->get_control()) {
- scancode_handled = false;
- break;
- }
- FALLTHROUGH;
- }
-#endif
case KEY_DOWN: {
if (k->get_alt()) {
@@ -3607,7 +3651,7 @@ void TextEdit::_insert_text(int p_line, int p_char, const String &p_text, int *r
op.chain_forward = false;
op.chain_backward = false;
- //see if it shold just be set as current op
+ //see if it should just be set as current op
if (current_op.type != op.type) {
op.prev_version = get_version();
_push_current_op();
@@ -3658,7 +3702,7 @@ void TextEdit::_remove_text(int p_from_line, int p_from_column, int p_to_line, i
op.chain_forward = false;
op.chain_backward = false;
- //see if it shold just be set as current op
+ //see if it should just be set as current op
if (current_op.type != op.type) {
op.prev_version = get_version();
_push_current_op();
@@ -4307,17 +4351,22 @@ Control::CursorShape TextEdit::get_cursor_shape(const Point2 &p_pos) const {
void TextEdit::set_text(String p_text) {
setting_text = true;
- _clear();
- _insert_text_at_cursor(p_text);
- clear_undo_history();
- cursor.column = 0;
- cursor.line = 0;
- cursor.x_ofs = 0;
- cursor.line_ofs = 0;
- cursor.wrap_ofs = 0;
- cursor.last_fit_x = 0;
- cursor_set_line(0);
- cursor_set_column(0);
+ if (!undo_enabled) {
+ _clear();
+ _insert_text_at_cursor(p_text);
+ }
+
+ if (undo_enabled) {
+ cursor_set_line(0);
+ cursor_set_column(0);
+
+ begin_complex_operation();
+ _remove_text(0, 0, MAX(0, get_line_count() - 1), MAX(get_line(MAX(get_line_count() - 1, 0)).size() - 1, 0));
+ _insert_text_at_cursor(p_text);
+ end_complex_operation();
+ selection.active = false;
+ }
+
update();
setting_text = false;
@@ -4503,6 +4552,7 @@ void TextEdit::_update_caches() {
cache.mark_color = get_color("mark_color");
cache.current_line_color = get_color("current_line_color");
cache.line_length_guideline_color = get_color("line_length_guideline_color");
+ cache.bookmark_color = get_color("bookmark_color");
cache.breakpoint_color = get_color("breakpoint_color");
cache.executing_line_color = get_color("executing_line_color");
cache.code_folding_color = get_color("code_folding_color");
@@ -4519,6 +4569,7 @@ void TextEdit::_update_caches() {
#endif
cache.row_height = cache.font->get_height() + cache.line_spacing;
cache.tab_icon = get_icon("tab");
+ cache.space_icon = get_icon("space");
cache.folded_icon = get_icon("folded");
cache.can_fold_icon = get_icon("fold");
cache.folded_eol_icon = get_icon("GuiEllipsis", "EditorIcons");
@@ -5099,6 +5150,37 @@ void TextEdit::clear_executing_line() {
update();
}
+bool TextEdit::is_line_set_as_bookmark(int p_line) const {
+
+ ERR_FAIL_INDEX_V(p_line, text.size(), false);
+ return text.is_bookmark(p_line);
+}
+
+void TextEdit::set_line_as_bookmark(int p_line, bool p_bookmark) {
+
+ ERR_FAIL_INDEX(p_line, text.size());
+ text.set_bookmark(p_line, p_bookmark);
+ update();
+}
+
+void TextEdit::get_bookmarks(List<int> *p_bookmarks) const {
+
+ for (int i = 0; i < text.size(); i++) {
+ if (text.is_bookmark(i))
+ p_bookmarks->push_back(i);
+ }
+}
+
+Array TextEdit::get_bookmarks_array() const {
+
+ Array arr;
+ for (int i = 0; i < text.size(); i++) {
+ if (text.is_bookmark(i))
+ arr.append(i);
+ }
+ return arr;
+}
+
bool TextEdit::is_line_set_as_breakpoint(int p_line) const {
ERR_FAIL_INDEX_V(p_line, text.size(), false);
@@ -5655,6 +5737,16 @@ bool TextEdit::is_drawing_tabs() const {
return draw_tabs;
}
+void TextEdit::set_draw_spaces(bool p_draw) {
+
+ draw_spaces = p_draw;
+}
+
+bool TextEdit::is_drawing_spaces() const {
+
+ return draw_spaces;
+}
+
void TextEdit::set_override_selected_font_color(bool p_override_selected_font_color) {
override_selected_font_color = p_override_selected_font_color;
}
@@ -6176,6 +6268,15 @@ void TextEdit::set_line_length_guideline_column(int p_column) {
update();
}
+void TextEdit::set_bookmark_gutter_enabled(bool p_draw) {
+ draw_bookmark_gutter = p_draw;
+ update();
+}
+
+bool TextEdit::is_bookmark_gutter_enabled() const {
+ return draw_bookmark_gutter;
+}
+
void TextEdit::set_breakpoint_gutter_enabled(bool p_draw) {
draw_breakpoint_gutter = p_draw;
update();
@@ -6388,6 +6489,8 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_show_line_numbers_enabled"), &TextEdit::is_show_line_numbers_enabled);
ClassDB::bind_method(D_METHOD("set_draw_tabs"), &TextEdit::set_draw_tabs);
ClassDB::bind_method(D_METHOD("is_drawing_tabs"), &TextEdit::is_drawing_tabs);
+ ClassDB::bind_method(D_METHOD("set_draw_spaces"), &TextEdit::set_draw_spaces);
+ ClassDB::bind_method(D_METHOD("is_drawing_spaces"), &TextEdit::is_drawing_spaces);
ClassDB::bind_method(D_METHOD("set_breakpoint_gutter_enabled", "enable"), &TextEdit::set_breakpoint_gutter_enabled);
ClassDB::bind_method(D_METHOD("is_breakpoint_gutter_enabled"), &TextEdit::is_breakpoint_gutter_enabled);
ClassDB::bind_method(D_METHOD("set_draw_fold_gutter"), &TextEdit::set_draw_fold_gutter);
@@ -6439,6 +6542,7 @@ void TextEdit::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "syntax_highlighting"), "set_syntax_coloring", "is_syntax_coloring_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_line_numbers"), "set_show_line_numbers", "is_show_line_numbers_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_tabs"), "set_draw_tabs", "is_drawing_tabs");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_spaces"), "set_draw_spaces", "is_drawing_spaces");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "breakpoint_gutter"), "set_breakpoint_gutter_enabled", "is_breakpoint_gutter_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fold_gutter"), "set_draw_fold_gutter", "is_drawing_fold_gutter");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "highlight_all_occurrences"), "set_highlight_all_occurrences", "is_highlight_all_occurrences_enabled");
@@ -6480,6 +6584,7 @@ TextEdit::TextEdit() {
setting_row = false;
draw_tabs = false;
+ draw_spaces = false;
override_selected_font_color = false;
draw_caret = true;
max_chars = 0;
@@ -6568,6 +6673,7 @@ TextEdit::TextEdit() {
line_numbers_zero_padded = false;
line_length_guideline = false;
line_length_guideline_col = 80;
+ draw_bookmark_gutter = false;
draw_breakpoint_gutter = false;
draw_fold_gutter = false;
draw_info_gutter = false;
@@ -6592,6 +6698,7 @@ TextEdit::TextEdit() {
context_menu_enabled = true;
menu = memnew(PopupMenu);
add_child(menu);
+ readonly = true; // initialise to opposite first, so we get past the early-out in set_readonly
set_readonly(false);
menu->connect("id_pressed", this, "menu_option");
first_draw = true;
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 4badd85e07..68e590f1e6 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -75,6 +75,7 @@ public:
int width_cache : 24;
bool marked : 1;
bool breakpoint : 1;
+ bool bookmark : 1;
bool hidden : 1;
bool safe : 1;
int wrap_amount_cache : 24;
@@ -105,6 +106,8 @@ public:
void set(int p_line, const String &p_text);
void set_marked(int p_line, bool p_marked) { text.write[p_line].marked = p_marked; }
bool is_marked(int p_line) const { return text[p_line].marked; }
+ void set_bookmark(int p_line, bool p_bookmark) { text.write[p_line].bookmark = p_bookmark; }
+ bool is_bookmark(int p_line) const { return text[p_line].bookmark; }
void set_breakpoint(int p_line, bool p_breakpoint) { text.write[p_line].breakpoint = p_breakpoint; }
bool is_breakpoint(int p_line) const { return text[p_line].breakpoint; }
void set_hidden(int p_line, bool p_hidden) { text.write[p_line].hidden = p_hidden; }
@@ -163,6 +166,7 @@ private:
struct Cache {
Ref<Texture> tab_icon;
+ Ref<Texture> space_icon;
Ref<Texture> can_fold_icon;
Ref<Texture> folded_icon;
Ref<Texture> folded_eol_icon;
@@ -187,6 +191,7 @@ private:
Color member_variable_color;
Color selection_color;
Color mark_color;
+ Color bookmark_color;
Color breakpoint_color;
Color executing_line_color;
Color code_folding_color;
@@ -290,6 +295,7 @@ private:
bool first_draw;
bool setting_row;
bool draw_tabs;
+ bool draw_spaces;
bool override_selected_font_color;
bool cursor_changed_dirty;
bool text_changed_dirty;
@@ -298,6 +304,7 @@ private:
bool line_numbers_zero_padded;
bool line_length_guideline;
int line_length_guideline_col;
+ bool draw_bookmark_gutter;
bool draw_breakpoint_gutter;
int breakpoint_gutter_width;
bool draw_fold_gutter;
@@ -430,6 +437,9 @@ private:
void _confirm_completion();
void _update_completion_candidates();
+ int _calculate_spaces_till_next_left_indent(int column);
+ int _calculate_spaces_till_next_right_indent(int column);
+
protected:
virtual String get_tooltip(const Point2 &p_pos) const;
@@ -488,6 +498,10 @@ public:
void insert_at(const String &p_text, int at);
int get_line_count() const;
void set_line_as_marked(int p_line, bool p_marked);
+ void set_line_as_bookmark(int p_line, bool p_bookmark);
+ bool is_line_set_as_bookmark(int p_line) const;
+ void get_bookmarks(List<int> *p_bookmarks) const;
+ Array get_bookmarks_array() const;
void set_line_as_breakpoint(int p_line, bool p_breakpoint);
bool is_line_set_as_breakpoint(int p_line) const;
void set_executing_line(int p_line);
@@ -613,6 +627,8 @@ public:
int get_indent_size();
void set_draw_tabs(bool p_draw);
bool is_drawing_tabs() const;
+ void set_draw_spaces(bool p_draw);
+ bool is_drawing_spaces() const;
void set_override_selected_font_color(bool p_override_selected_font_color);
bool is_overriding_selected_font_color() const;
@@ -660,6 +676,9 @@ public:
void set_show_line_length_guideline(bool p_show);
void set_line_length_guideline_column(int p_column);
+ void set_bookmark_gutter_enabled(bool p_draw);
+ bool is_bookmark_gutter_enabled() const;
+
void set_breakpoint_gutter_enabled(bool p_draw);
bool is_breakpoint_gutter_enabled() const;
@@ -716,7 +735,7 @@ public:
virtual void _update_cache() = 0;
virtual Map<int, TextEdit::HighlighterInfo> _get_line_syntax_highlighting(int p_line) = 0;
- virtual String get_name() = 0;
+ virtual String get_name() const = 0;
virtual List<String> get_supported_languages() = 0;
void set_text_editor(TextEdit *p_text_editor);
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index f22fe5b6a5..049cae9dd9 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -2266,7 +2266,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
next = _n;
} else {
- return;
+ break;
}
}
if (next == selected_item)
@@ -2304,7 +2304,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
prev = _n;
} else {
- return;
+ break;
}
}
if (prev == selected_item)
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 47f5b152f0..5440c88fa8 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -476,6 +476,7 @@ void register_scene_types() {
ClassDB::register_virtual_class<VisualShaderNode>();
ClassDB::register_class<VisualShaderNodeInput>();
ClassDB::register_virtual_class<VisualShaderNodeOutput>();
+ ClassDB::register_class<VisualShaderNodeGroupBase>();
ClassDB::register_class<VisualShaderNodeScalarConstant>();
ClassDB::register_class<VisualShaderNodeBooleanConstant>();
ClassDB::register_class<VisualShaderNodeColorConstant>();
@@ -523,6 +524,8 @@ void register_scene_types() {
ClassDB::register_class<VisualShaderNodeCubeMapUniform>();
ClassDB::register_class<VisualShaderNodeIf>();
ClassDB::register_class<VisualShaderNodeSwitch>();
+ ClassDB::register_class<VisualShaderNodeFresnel>();
+ ClassDB::register_class<VisualShaderNodeExpression>();
ClassDB::register_class<ShaderMaterial>();
ClassDB::register_virtual_class<CanvasItem>();
diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp
index a9d85be0dc..e4a64a1de1 100644
--- a/scene/resources/bit_map.cpp
+++ b/scene/resources/bit_map.cpp
@@ -595,16 +595,16 @@ Array BitMap::_opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) con
return result_array;
}
-void BitMap::resize(const Size2& p_new_size) {
+void BitMap::resize(const Size2 &p_new_size) {
Ref<BitMap> new_bitmap;
new_bitmap.instance();
new_bitmap->create(p_new_size);
- int lw = MIN(width,p_new_size.width);
- int lh = MIN(height,p_new_size.height);
- for(int x=0;x<lw;x++) {
- for(int y=0;y<lh;y++) {
- new_bitmap->set_bit(Vector2(x,y),get_bit(Vector2(x,y)));
+ int lw = MIN(width, p_new_size.width);
+ int lh = MIN(height, p_new_size.height);
+ for (int x = 0; x < lw; x++) {
+ for (int y = 0; y < lh; y++) {
+ new_bitmap->set_bit(Vector2(x, y), get_bit(Vector2(x, y)));
}
}
@@ -617,11 +617,11 @@ Ref<Image> BitMap::convert_to_image() const {
Ref<Image> image;
image.instance();
- image->create(width,height,false,Image::FORMAT_L8);
+ image->create(width, height, false, Image::FORMAT_L8);
image->lock();
- for(int i=0;i<width;i++) {
- for(int j=0;j<height;j++) {
- image->set_pixel( i,j,get_bit(Point2(i,j)) ? Color(1,1,1) : Color(0,0,0));
+ for (int i = 0; i < width; i++) {
+ for (int j = 0; j < height; j++) {
+ image->set_pixel(i, j, get_bit(Point2(i, j)) ? Color(1, 1, 1) : Color(0, 0, 0));
}
}
@@ -629,30 +629,28 @@ Ref<Image> BitMap::convert_to_image() const {
return image;
}
-void BitMap::blit(const Vector2& p_pos,const Ref<BitMap>& p_bitmap) {
+void BitMap::blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap) {
int x = p_pos.x;
int y = p_pos.y;
int w = p_bitmap->get_size().width;
int h = p_bitmap->get_size().height;
- for(int i=0;i<w;i++) {
- for (int j=0;j<h;j++) {
- int px = x+i;
- int py = y+j;
- if (px<0 || px>=width)
+ for (int i = 0; i < w; i++) {
+ for (int j = 0; j < h; j++) {
+ int px = x + i;
+ int py = y + j;
+ if (px < 0 || px >= width)
continue;
- if (py<0 || py>=height)
+ if (py < 0 || py >= height)
continue;
- if (p_bitmap->get_bit(Vector2(i,j))) {
- set_bit(Vector2(x,y),true);
+ if (p_bitmap->get_bit(Vector2(i, j))) {
+ set_bit(Vector2(x, y), true);
}
}
}
-
}
-
void BitMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("create", "size"), &BitMap::create);
diff --git a/scene/resources/bit_map.h b/scene/resources/bit_map.h
index 6e1171b8a9..daf24affb1 100644
--- a/scene/resources/bit_map.h
+++ b/scene/resources/bit_map.h
@@ -64,11 +64,11 @@ public:
int get_true_bit_count() const;
Size2 get_size() const;
- void resize(const Size2& p_new_size);
+ void resize(const Size2 &p_new_size);
void grow_mask(int p_pixels, const Rect2 &p_rect);
- void blit(const Vector2& p_pos,const Ref<BitMap>& p_bitmap);
+ void blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap);
Ref<Image> convert_to_image() const;
Vector<Vector<Vector2> > clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon = 2.0) const;
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 79d93113b3..bdb6c78782 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -359,7 +359,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("focus", "CheckButton", focus);
theme->set_icon("on", "CheckButton", make_icon(toggle_on_png));
+ theme->set_icon("on_disabled", "CheckButton", make_icon(toggle_on_disabled_png));
theme->set_icon("off", "CheckButton", make_icon(toggle_off_png));
+ theme->set_icon("off_disabled", "CheckButton", make_icon(toggle_off_disabled_png));
theme->set_font("font", "CheckButton", default_font);
@@ -423,6 +425,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("completion", "TextEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3, 0, 0, 0, 0));
theme->set_icon("tab", "TextEdit", make_icon(tab_png));
+ theme->set_icon("space", "TextEdit", make_icon(space_png));
theme->set_icon("folded", "TextEdit", make_icon(arrow_right_png));
theme->set_icon("fold", "TextEdit", make_icon(arrow_down_png));
@@ -438,6 +441,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_color_selected", "TextEdit", Color(0, 0, 0));
theme->set_color("selection_color", "TextEdit", font_color_selection);
theme->set_color("mark_color", "TextEdit", Color(1.0, 0.4, 0.4, 0.4));
+ theme->set_color("bookmark_color", "TextEdit", Color(0.08, 0.49, 0.98));
theme->set_color("breakpoint_color", "TextEdit", Color(0.8, 0.8, 0.4, 0.2));
theme->set_color("executing_line_color", "TextEdit", Color(0.2, 0.8, 0.2, 0.4));
theme->set_color("code_folding_color", "TextEdit", Color(0.8, 0.8, 0.8, 0.8));
@@ -833,14 +837,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("autohide", "HSplitContainer", 1 * scale);
theme->set_constant("autohide", "VSplitContainer", 1 * scale);
- // ReferenceRect
-
- Ref<StyleBoxTexture> ttnc = make_stylebox(full_panel_bg_png, 8, 8, 8, 8);
- ttnc->set_draw_center(false);
-
- theme->set_stylebox("panelnc", "Panel", ttnc);
- theme->set_stylebox("panelf", "Panel", tc_sb);
-
Ref<StyleBoxTexture> sb_pc = make_stylebox(tab_container_bg_png, 4, 4, 4, 4, 7, 7, 7, 7);
theme->set_stylebox("panel", "PanelContainer", sb_pc);
diff --git a/scene/resources/default_theme/space.png b/scene/resources/default_theme/space.png
new file mode 100644
index 0000000000..7e458a6c45
--- /dev/null
+++ b/scene/resources/default_theme/space.png
Binary files differ
diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h
index 2b251e5f81..87b8afd6a3 100644
--- a/scene/resources/default_theme/theme_data.h
+++ b/scene/resources/default_theme/theme_data.h
@@ -358,6 +358,10 @@ static const unsigned char selection_oof_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x2d, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x2c, 0x2, 0xfd, 0xfb, 0xff, 0xfd, 0xfb, 0xff, 0xfd, 0xfb, 0xff, 0xfd, 0xfb, 0xff, 0xaf, 0xdf, 0x90, 0xa5, 0x0, 0x0, 0x0, 0xf, 0x74, 0x52, 0x4e, 0x53, 0xa, 0x1a, 0x26, 0x29, 0x2a, 0x48, 0x65, 0x6d, 0x6e, 0x66, 0x3, 0x20, 0x25, 0x16, 0xc, 0x1f, 0x74, 0xbf, 0x74, 0x0, 0x0, 0x0, 0x37, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x64, 0x54, 0x52, 0x64, 0x60, 0x60, 0x78, 0x77, 0x8f, 0x51, 0x34, 0x8, 0xcc, 0xb8, 0xcd, 0xa8, 0xd9, 0x4, 0x66, 0xdc, 0x60, 0x74, 0x2f, 0x33, 0x4, 0x32, 0xde, 0xce, 0x64, 0xf4, 0x68, 0x53, 0x0, 0x32, 0xfe, 0xcd, 0xa0, 0x90, 0x1, 0x37, 0x10, 0x6e, 0x5, 0xdc, 0x52, 0xb8, 0x33, 0x0, 0xcc, 0x7, 0x26, 0xff, 0x1f, 0x38, 0x23, 0x97, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char space_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x6, 0x0, 0x0, 0x0, 0xc4, 0xf, 0xbe, 0x8b, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x2f, 0x49, 0x44, 0x41, 0x54, 0x18, 0x95, 0x63, 0x60, 0xa0, 0x2a, 0xf8, 0xff, 0xff, 0xbf, 0xe0, 0xff, 0xff, 0xff, 0x5, 0x91, 0xc5, 0x58, 0x90, 0x24, 0x85, 0x18, 0x18, 0x18, 0x14, 0xa0, 0x6c, 0x6, 0x46, 0x46, 0xc6, 0xf7, 0xc, 0xc, 0xc, 0xc, 0x4c, 0x14, 0x5b, 0x41, 0x39, 0x0, 0x0, 0x71, 0x1a, 0x13, 0x5d, 0x87, 0xfe, 0x9e, 0x7d, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char spinbox_updown_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x59, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x11, 0xdc, 0x4f, 0x7f, 0x98, 0x86, 0x47, 0xfa, 0x81, 0xe5, 0x83, 0x1f, 0xf, 0x7e, 0x3d, 0xb2, 0xc5, 0xa5, 0x5b, 0xe2, 0xc1, 0x93, 0x7, 0xff, 0x81, 0xf0, 0xf9, 0x63, 0x69, 0x2c, 0xd2, 0x67, 0x58, 0xef, 0x1f, 0x2, 0x4a, 0x42, 0xe0, 0xf1, 0xdb, 0xec, 0x98, 0xfa, 0x67, 0x2, 0x25, 0xe0, 0xf0, 0xe1, 0x2, 0x86, 0x41, 0x7, 0x30, 0x1d, 0x39, 0x3, 0xbf, 0x37, 0x8f, 0xdd, 0x66, 0x27, 0x29, 0xa0, 0x10, 0x4a, 0x2c, 0xa0, 0x41, 0x8d, 0x1b, 0x3c, 0x4c, 0x3, 0x46, 0x16, 0x69, 0x0, 0x0, 0x87, 0x2a, 0x58, 0xb5, 0x18, 0xe9, 0x80, 0x2c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
@@ -402,10 +406,18 @@ static const unsigned char toggle_off_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x40, 0x0, 0x0, 0x0, 0x20, 0x8, 0x3, 0x0, 0x0, 0x0, 0x95, 0x43, 0x8e, 0xb6, 0x0, 0x0, 0x1, 0x7a, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x14, 0x14, 0x17, 0x20, 0x20, 0x25, 0x24, 0x24, 0x28, 0x24, 0x24, 0x29, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x10, 0x10, 0x13, 0x22, 0x22, 0x27, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x19, 0x19, 0x1c, 0x1a, 0x1a, 0x1d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x11, 0x11, 0x14, 0x12, 0x12, 0x14, 0x23, 0x23, 0x27, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x15, 0x15, 0x18, 0x20, 0x20, 0x25, 0x20, 0x20, 0x24, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x24, 0x24, 0x28, 0x0, 0x0, 0x0, 0x24, 0x24, 0x28, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x24, 0x24, 0x27, 0x15, 0x15, 0x18, 0x23, 0x23, 0x28, 0x12, 0x12, 0x14, 0x0, 0x0, 0x0, 0x1a, 0x1a, 0x1e, 0x0, 0x0, 0x0, 0x11, 0x11, 0x13, 0x22, 0x22, 0x26, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x24, 0x24, 0x29, 0x25, 0x25, 0x2a, 0x24, 0x24, 0x28, 0x25, 0x25, 0x28, 0x25, 0x25, 0x29, 0x25, 0x25, 0x27, 0x2d, 0x26, 0x2c, 0x4d, 0x2b, 0x37, 0x63, 0x2f, 0x3f, 0x6e, 0x31, 0x43, 0x71, 0x32, 0x44, 0x6c, 0x31, 0x42, 0x51, 0x2c, 0x39, 0x47, 0x2a, 0x35, 0x66, 0x30, 0x40, 0x4d, 0x2b, 0x38, 0x32, 0x26, 0x2e, 0x26, 0x25, 0x2a, 0x2e, 0x25, 0x2c, 0x3c, 0x28, 0x31, 0x52, 0x2c, 0x39, 0x68, 0x30, 0x40, 0x27, 0x25, 0x2a, 0x50, 0x2c, 0x38, 0x5f, 0x2e, 0x3d, 0x35, 0x27, 0x2f, 0x38, 0x27, 0x30, 0x5e, 0x2e, 0x3d, 0x43, 0x2a, 0x34, 0x5f, 0x2f, 0x3e, 0x2f, 0x25, 0x2c, 0x44, 0x2a, 0x34, 0x2b, 0x26, 0x2c, 0x64, 0x2f, 0x3f, 0x36, 0x27, 0x30, 0x37, 0x27, 0x30, 0x66, 0x2f, 0x40, 0x2c, 0x26, 0x2c, 0x46, 0x2a, 0x35, 0x53, 0x2c, 0x39, 0x40, 0x40, 0x44, 0xad, 0xad, 0xaf, 0xff, 0xff, 0xff, 0xf2, 0xf2, 0xf2, 0x77, 0x77, 0x7a, 0x5b, 0x5b, 0x5f, 0x32, 0x32, 0x37, 0x5d, 0x2e, 0x3d, 0x3e, 0x29, 0x32, 0xc9, 0xc9, 0xca, 0xbb, 0xbb, 0xbd, 0x69, 0x69, 0x6c, 0x69, 0x30, 0x41, 0x2f, 0x26, 0x2d, 0x84, 0x84, 0x87, 0xd6, 0xd6, 0xd7, 0x92, 0x92, 0x94, 0xa0, 0xa0, 0xa2, 0x4e, 0x4e, 0x52, 0x48, 0x2b, 0x36, 0x2c, 0x26, 0x2b, 0x97, 0xb0, 0x86, 0xb4, 0x0, 0x0, 0x0, 0x41, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x1, 0x2, 0x3, 0x4, 0x9, 0xe, 0x13, 0x16, 0x18, 0x19, 0xa, 0x26, 0x36, 0x44, 0x4d, 0x52, 0x54, 0x55, 0x6, 0x12, 0x27, 0x43, 0x98, 0xe5, 0xfa, 0xfe, 0x8, 0x17, 0x35, 0x86, 0xf3, 0x7, 0x3a, 0xb4, 0xb9, 0xb, 0x28, 0x8a, 0x8b, 0xf6, 0x45, 0x5, 0x9b, 0xe6, 0xe6, 0x37, 0xf, 0xfb, 0x4c, 0xfe, 0x4e, 0x4f, 0x50, 0xfb, 0x9c, 0xf6, 0x8c, 0x3b, 0xbb, 0x3c, 0x87, 0xf3, 0x53, 0x14, 0xe5, 0x7c, 0xf3, 0x66, 0x0, 0x0, 0x2, 0x29, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xdd, 0x95, 0x3, 0x93, 0x24, 0x4b, 0x14, 0x85, 0x5f, 0xb9, 0xaa, 0x6d, 0x8e, 0x6d, 0xdb, 0x73, 0x2b, 0xb3, 0xe7, 0xad, 0x6d, 0xab, 0xdd, 0x63, 0xe3, 0xbf, 0x6f, 0x67, 0x65, 0xbb, 0xb4, 0xbb, 0x81, 0xc5, 0x97, 0x11, 0x27, 0x78, 0x4f, 0xea, 0xe2, 0xbf, 0x3f, 0x9, 0x86, 0xe5, 0x38, 0xde, 0x16, 0x8e, 0x63, 0x19, 0xc3, 0x70, 0x96, 0x17, 0x44, 0x49, 0x56, 0x1c, 0x36, 0x28, 0xb2, 0x24, 0xa, 0x3c, 0xab, 0xdf, 0x9d, 0x77, 0xca, 0x2e, 0xb7, 0xc7, 0xeb, 0xf3, 0x7, 0x2c, 0xf1, 0xfb, 0xbc, 0x1e, 0xb7, 0x4b, 0x76, 0xf2, 0x2d, 0xa7, 0x60, 0x83, 0xa1, 0x70, 0x24, 0x1a, 0x8b, 0x27, 0xb6, 0xc1, 0x86, 0xed, 0x44, 0x3c, 0x16, 0x8d, 0x84, 0x43, 0x41, 0xb6, 0x29, 0x3e, 0xd9, 0xd6, 0xde, 0xd1, 0xa9, 0x22, 0x84, 0x31, 0x6, 0xd, 0x4c, 0x40, 0x38, 0x85, 0xd, 0x4d, 0x3a, 0x3b, 0xda, 0xdb, 0x92, 0xd, 0xe, 0x4c, 0x97, 0xd2, 0xdd, 0xa3, 0xa2, 0x9d, 0xff, 0x6f, 0xdd, 0xbe, 0x43, 0xb9, 0x7b, 0x6f, 0x47, 0x73, 0x49, 0x21, 0x93, 0x73, 0xf4, 0x74, 0x2b, 0x5d, 0x4c, 0xfd, 0xfe, 0x92, 0xbb, 0x57, 0xc5, 0xf7, 0x1f, 0x3c, 0x7c, 0xf4, 0x18, 0x8, 0x8f, 0x9f, 0x3c, 0x7d, 0xf6, 0xfc, 0xfe, 0xb, 0xed, 0x24, 0x66, 0x37, 0xe9, 0x75, 0x4b, 0xb5, 0x77, 0x60, 0xfb, 0xfa, 0x7, 0x54, 0xfc, 0xf2, 0xd5, 0x6b, 0x68, 0xe0, 0xcd, 0xdb, 0x97, 0x2f, 0x2c, 0xdf, 0x62, 0xb0, 0xbf, 0xaf, 0x7a, 0x9, 0xbe, 0xcd, 0x33, 0x84, 0xde, 0xbd, 0x7f, 0x2, 0x4d, 0x7c, 0x78, 0xff, 0xf1, 0x31, 0x58, 0x30, 0x34, 0xdc, 0x36, 0x42, 0x8f, 0xc0, 0x8, 0xae, 0x51, 0xf4, 0xe9, 0xf3, 0x17, 0x68, 0xe1, 0xeb, 0xb7, 0x34, 0x58, 0x31, 0xea, 0x12, 0xa8, 0x1, 0x2b, 0xba, 0xc7, 0x50, 0xe6, 0x19, 0xe8, 0xc8, 0x66, 0x80, 0x92, 0xcb, 0x17, 0x8a, 0x25, 0xd8, 0x2d, 0x94, 0xd1, 0x64, 0xf, 0x8, 0xe3, 0x13, 0x93, 0xf4, 0xe, 0x9c, 0xe4, 0x89, 0xe3, 0xfd, 0x3, 0xd0, 0x71, 0xb0, 0xf, 0x94, 0xc3, 0xa3, 0xdc, 0x71, 0x21, 0xb7, 0x4b, 0x2, 0x35, 0xa1, 0x4c, 0xd, 0x4b, 0x1c, 0x35, 0x90, 0xa7, 0x67, 0xf0, 0xc9, 0x29, 0xe8, 0x38, 0x3d, 0xa9, 0x1c, 0x80, 0x4, 0x1d, 0x9d, 0xed, 0x9e, 0x13, 0x3, 0x22, 0x94, 0xed, 0x59, 0x99, 0xa7, 0x6, 0x6d, 0x73, 0x2a, 0xbe, 0x6d, 0xf0, 0x60, 0x8f, 0x6f, 0x13, 0x25, 0x41, 0x65, 0xb9, 0xc8, 0xef, 0x1e, 0x1e, 0x1e, 0xee, 0x69, 0x2, 0x94, 0xf9, 0xb6, 0x8a, 0x81, 0xec, 0x55, 0x2d, 0x4f, 0xb0, 0x47, 0x4e, 0x90, 0xbf, 0xdc, 0x25, 0x91, 0x44, 0x74, 0x27, 0x90, 0x3c, 0xb, 0xc8, 0xf2, 0xd, 0xce, 0xcf, 0x60, 0xaf, 0x58, 0xaa, 0x18, 0xe8, 0xdf, 0x80, 0x15, 0x27, 0x6c, 0x7e, 0x61, 0xb7, 0x78, 0x5e, 0xcc, 0x43, 0xab, 0x1, 0xfd, 0x5, 0x9a, 0x7, 0x8b, 0x36, 0x79, 0xb0, 0x77, 0x76, 0x5, 0x90, 0x2b, 0xed, 0x55, 0x84, 0xb2, 0x18, 0x16, 0x98, 0x5a, 0x26, 0x2e, 0xe1, 0x5f, 0xce, 0x44, 0x5a, 0xb, 0x83, 0x3f, 0x5f, 0xb, 0xcb, 0xb4, 0x16, 0xcc, 0xab, 0xf1, 0x9a, 0xc6, 0xdb, 0x57, 0x23, 0xed, 0x7, 0x2b, 0xab, 0x2a, 0xba, 0x69, 0xed, 0x7, 0xe6, 0x6c, 0xaf, 0xae, 0xd5, 0xfa, 0x1, 0xed, 0x48, 0x8a, 0x7b, 0x7d, 0x3, 0xa5, 0x10, 0x6d, 0x48, 0xb8, 0x2, 0x2a, 0x2f, 0x30, 0xa2, 0x73, 0xdd, 0xad, 0x24, 0x9b, 0x7b, 0x5a, 0x97, 0x14, 0xf6, 0x44, 0x63, 0x53, 0xdb, 0x60, 0xcb, 0xf6, 0x54, 0x2c, 0xea, 0x9, 0x4b, 0x5d, 0x6c, 0x6b, 0x57, 0xee, 0x93, 0x5d, 0x13, 0xc3, 0xb3, 0x9b, 0x1, 0x1b, 0x36, 0x67, 0x87, 0x27, 0x5c, 0x72, 0x1f, 0xcf, 0xe8, 0xa7, 0xca, 0x88, 0x30, 0xb9, 0xd5, 0x66, 0x3f, 0x17, 0xda, 0xb6, 0x26, 0x85, 0x11, 0x96, 0x31, 0x99, 0x4c, 0xfc, 0xf, 0x40, 0x27, 0xd3, 0xbf, 0xc4, 0x77, 0x82, 0xde, 0x40, 0xde, 0x4b, 0x3f, 0xe2, 0x98, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char toggle_off_disabled_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x3c, 0x0, 0x0, 0x0, 0x20, 0x8, 0x6, 0x0, 0x0, 0x0, 0x4e, 0xe8, 0x1b, 0x92, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x12, 0x0, 0x0, 0xb, 0x12, 0x1, 0xd2, 0xdd, 0x7e, 0xfc, 0x0, 0x0, 0x6, 0x3e, 0x49, 0x44, 0x41, 0x54, 0x58, 0x47, 0xed, 0x59, 0x4b, 0x6f, 0x1b, 0x55, 0x14, 0x3e, 0xb6, 0xc7, 0x8e, 0xed, 0xf1, 0x2b, 0x7e, 0x84, 0xb8, 0x49, 0x8a, 0x48, 0x36, 0x55, 0x37, 0x48, 0x5d, 0x64, 0xc1, 0x3a, 0x42, 0x82, 0x14, 0x89, 0x56, 0x14, 0x16, 0x48, 0xfc, 0x1, 0xca, 0x1f, 0x40, 0x20, 0x81, 0x90, 0xf8, 0x1, 0xd0, 0x25, 0x8b, 0x8a, 0x25, 0xa0, 0x82, 0x8a, 0x10, 0x12, 0x42, 0x8, 0x29, 0x5d, 0x15, 0xa9, 0x12, 0x8b, 0x4a, 0x20, 0x51, 0x50, 0x1b, 0xcb, 0x79, 0xf8, 0xed, 0x8c, 0xdf, 0xe3, 0x31, 0xe7, 0xbb, 0x99, 0xeb, 0x4c, 0x26, 0x33, 0xb6, 0x13, 0xbb, 0xb4, 0x42, 0xbd, 0xd2, 0xc9, 0x24, 0x77, 0xee, 0x39, 0x73, 0xbf, 0x7b, 0x1e, 0xf7, 0x9c, 0x13, 0xa2, 0x67, 0xe3, 0xd9, 0x9, 0xfc, 0xaf, 0x4e, 0xc0, 0x33, 0x21, 0x1a, 0xac, 0x93, 0x4, 0x96, 0x49, 0xf9, 0x26, 0x14, 0x7f, 0xe6, 0x65, 0x3, 0x93, 0x13, 0x4f, 0x49, 0x23, 0x85, 0x8d, 0xdb, 0xb8, 0x97, 0xb9, 0x41, 0x7e, 0xb, 0xf9, 0xcc, 0xb9, 0x71, 0xbc, 0x67, 0x46, 0x31, 0x21, 0x23, 0x0, 0x1a, 0x4c, 0x7d, 0xa6, 0x9e, 0x85, 0x30, 0x7, 0x72, 0x1c, 0x6e, 0x9b, 0xc6, 0x3c, 0x80, 0x5, 0x98, 0x22, 0x4c, 0x9, 0x93, 0x62, 0xfc, 0xc, 0x99, 0xe0, 0x71, 0x10, 0x4f, 0xa, 0xb4, 0x4, 0xb, 0xa0, 0x2d, 0xa6, 0x3a, 0x53, 0xd5, 0x24, 0x8d, 0x9f, 0x5d, 0xf3, 0x20, 0xa4, 0x5, 0xc, 0xc1, 0x3b, 0x6d, 0x18, 0x40, 0x14, 0x13, 0x68, 0x86, 0x9f, 0xcb, 0xe9, 0xf4, 0x73, 0xd7, 0x22, 0x91, 0xd8, 0x6b, 0x8a, 0xe2, 0xe3, 0xbf, 0x3d, 0x78, 0xe7, 0xe1, 0x31, 0xa1, 0x22, 0x1e, 0xcf, 0xb2, 0xc1, 0x40, 0x60, 0xe1, 0x1f, 0x3, 0x5d, 0xd7, 0xfb, 0x5, 0x4d, 0xab, 0x7f, 0x5f, 0x2c, 0xee, 0x7d, 0xcd, 0x73, 0x39, 0xa6, 0x2, 0x13, 0x80, 0xeb, 0x76, 0x6d, 0xdb, 0x77, 0xd, 0xb0, 0xd0, 0x6a, 0x9c, 0xe9, 0x7c, 0x22, 0x91, 0xba, 0x92, 0x4c, 0xa6, 0xdf, 0xf3, 0x7a, 0x3d, 0x91, 0x23, 0x7c, 0x56, 0x16, 0x37, 0xd0, 0x27, 0xe, 0xf6, 0x70, 0x6f, 0xc2, 0x20, 0x60, 0x6d, 0xb3, 0x37, 0xe, 0x1c, 0x80, 0x61, 0x18, 0x5a, 0xb9, 0x5c, 0xfc, 0xbc, 0x5a, 0x2d, 0x7d, 0xcb, 0x1f, 0x79, 0xc4, 0x54, 0x33, 0xb5, 0x3d, 0x34, 0x71, 0xfb, 0xee, 0x1, 0x76, 0x9e, 0x69, 0x35, 0x9b, 0x5d, 0x7e, 0x5f, 0x55, 0x23, 0x9b, 0x0, 0xea, 0xf7, 0x7b, 0x29, 0x99, 0x4c, 0x52, 0x34, 0x1a, 0xa5, 0xb9, 0xb9, 0x39, 0xf2, 0x7a, 0xb1, 0x61, 0xe7, 0xc1, 0xc7, 0x4d, 0xb5, 0x5a, 0x8d, 0xa, 0x85, 0x2, 0xf5, 0x60, 0x70, 0xc3, 0x21, 0xf, 0x1, 0xdf, 0xc6, 0x67, 0xdd, 0x65, 0x4c, 0x63, 0x13, 0x0, 0xde, 0x68, 0x1c, 0xfc, 0xb0, 0xb3, 0x93, 0xfb, 0x94, 0xe5, 0xfc, 0xcd, 0x54, 0x31, 0x41, 0x8b, 0xd, 0x48, 0xc0, 0xd2, 0x67, 0xa1, 0xd9, 0xb5, 0x73, 0xe7, 0x56, 0x3e, 0x9, 0x87, 0xd5, 0x97, 0x61, 0xb6, 0xe9, 0x74, 0x42, 0x80, 0x5, 0x88, 0x6a, 0xb5, 0x4a, 0xdd, 0x8e, 0x21, 0x74, 0x65, 0x1f, 0x10, 0xa0, 0x70, 0x68, 0xb, 0x6, 0x83, 0xe2, 0x60, 0x40, 0xa5, 0x52, 0x89, 0xca, 0xc5, 0x9a, 0x43, 0x4, 0x91, 0xda, 0x9e, 0x6, 0x9a, 0x3b, 0x2f, 0x40, 0x37, 0x9b, 0xda, 0x4f, 0xf9, 0xfc, 0xf6, 0x87, 0xbc, 0xea, 0x81, 0xa9, 0x69, 0x4, 0xb7, 0x1, 0x2, 0x13, 0x6, 0x8e, 0x3b, 0xc8, 0x94, 0x9d, 0x9f, 0x4f, 0xbf, 0x1d, 0x8f, 0x27, 0xde, 0x1, 0xd8, 0x6c, 0x36, 0x43, 0xaa, 0xaa, 0x52, 0x3e, 0x9f, 0x67, 0xb0, 0xd, 0xea, 0xf7, 0x9d, 0xa0, 0x1e, 0x7d, 0xd8, 0x60, 0xe5, 0x75, 0xbb, 0x3a, 0x1d, 0x1c, 0x34, 0xa9, 0xdd, 0x6e, 0x88, 0x83, 0xa, 0x86, 0x2, 0xd4, 0xd4, 0x9a, 0xb6, 0x43, 0x7a, 0xbc, 0xfe, 0x8f, 0xbd, 0xfb, 0xfd, 0x81, 0x35, 0x0, 0x6d, 0xb5, 0x9a, 0x7f, 0xf2, 0xb3, 0xc1, 0x4, 0x7f, 0x1e, 0x48, 0xbb, 0xc2, 0x13, 0xd1, 0x78, 0x39, 0x99, 0x4c, 0x5d, 0x87, 0x19, 0x27, 0x93, 0x31, 0xa, 0x85, 0x42, 0x94, 0xcb, 0xe5, 0xa8, 0xd5, 0xc2, 0xda, 0xd3, 0x8d, 0x46, 0xa3, 0x2b, 0x78, 0x21, 0x23, 0x91, 0x8c, 0xfe, 0xe7, 0xe1, 0x1c, 0xa0, 0xe7, 0xe7, 0x53, 0xef, 0xf2, 0xae, 0x57, 0x4c, 0x6c, 0x50, 0xae, 0x47, 0x46, 0xf, 0xdc, 0xb3, 0xf1, 0x4c, 0x66, 0xf1, 0x2d, 0xe, 0x50, 0xa1, 0x0, 0x7, 0xe2, 0x54, 0x2a, 0x45, 0x3b, 0x3b, 0x3b, 0x36, 0x3f, 0x3c, 0x1d, 0x68, 0xf8, 0xf0, 0xee, 0xee, 0xae, 0x90, 0xe5, 0x53, 0x46, 0x5b, 0xc7, 0xe9, 0x24, 0x4f, 0xb6, 0xda, 0xeb, 0xf5, 0x85, 0x18, 0xd3, 0x9b, 0xc0, 0x6, 0x8f, 0x3, 0x97, 0xb8, 0x62, 0x98, 0x0, 0x38, 0xa1, 0xaa, 0xd1, 0x4d, 0x4c, 0x46, 0x93, 0x11, 0x76, 0xfc, 0xc6, 0x99, 0x34, 0x6b, 0xdf, 0x4a, 0xb3, 0xd9, 0x63, 0x7f, 0x6a, 0x52, 0x3c, 0x1e, 0x67, 0x9f, 0xc6, 0x75, 0xe9, 0x3c, 0x7a, 0xbd, 0x36, 0xad, 0xaf, 0xaf, 0xd3, 0xc5, 0x8b, 0x17, 0xa8, 0xd3, 0xe9, 0xd0, 0xd6, 0xd6, 0x1d, 0xda, 0xdb, 0x2b, 0xb1, 0x85, 0x4, 0xe8, 0xea, 0xd5, 0xd7, 0x8f, 0x31, 0xdd, 0xba, 0xf5, 0xdd, 0x89, 0xb9, 0xdb, 0xb7, 0x7f, 0x64, 0x57, 0x3a, 0x38, 0x21, 0x1c, 0x81, 0x97, 0xe3, 0xe7, 0x17, 0xfc, 0x62, 0x8f, 0xa9, 0x63, 0x5, 0x1c, 0xe3, 0x7b, 0x36, 0xd, 0xfc, 0xb1, 0x58, 0x8c, 0xca, 0xe5, 0xf2, 0x64, 0xc7, 0x38, 0xc1, 0x2a, 0x4d, 0xd3, 0x84, 0x3f, 0x8f, 0x2, 0xbc, 0xb1, 0xb1, 0x21, 0x80, 0xde, 0xbc, 0xf9, 0x25, 0x7, 0xca, 0x34, 0x5d, 0xbe, 0xfc, 0xaa, 0xf8, 0x1d, 0x80, 0x31, 0xac, 0x80, 0x9c, 0xe6, 0xdc, 0xb6, 0xa1, 0x28, 0xa, 0x72, 0x9, 0x24, 0x4c, 0x2, 0xab, 0xf4, 0x61, 0xd8, 0x37, 0x82, 0x96, 0x50, 0x7b, 0x20, 0xc0, 0x81, 0x86, 0xb5, 0x32, 0xab, 0x1, 0x59, 0x90, 0x39, 0x4a, 0xbb, 0xcb, 0xcb, 0xe7, 0xe8, 0xfe, 0xfd, 0x3f, 0x38, 0xd8, 0x4, 0xf9, 0x46, 0xd0, 0xe8, 0xc1, 0x83, 0x7f, 0x68, 0x75, 0x75, 0x55, 0xb0, 0xec, 0xef, 0x97, 0x4e, 0xb0, 0x3a, 0xcd, 0x39, 0xcb, 0x17, 0x89, 0x12, 0xb2, 0x43, 0xe1, 0xc3, 0x2, 0x20, 0x7e, 0x91, 0x13, 0xf8, 0x83, 0x4f, 0x85, 0xf4, 0x63, 0x77, 0xe8, 0x74, 0xd0, 0x21, 0xb, 0x32, 0xdd, 0x6, 0x2c, 0xa, 0x0, 0xac, 0x26, 0x59, 0x2c, 0x16, 0x84, 0xa6, 0x8b, 0xc5, 0x22, 0x47, 0xfe, 0xe, 0x5d, 0xba, 0xf4, 0xa2, 0x60, 0xbf, 0x77, 0xef, 0x77, 0xd2, 0xf5, 0xce, 0x89, 0x39, 0x27, 0x73, 0x16, 0xc0, 0xe, 0x33, 0xa6, 0x61, 0xa6, 0x23, 0x77, 0x21, 0x73, 0x53, 0x21, 0x14, 0xc9, 0x3, 0xee, 0xd4, 0xe3, 0x89, 0xc3, 0xd9, 0x41, 0x43, 0x16, 0x64, 0xba, 0xd, 0x45, 0x99, 0xa3, 0x85, 0x85, 0x94, 0xb8, 0xbb, 0xe5, 0xc6, 0xa3, 0xd1, 0x98, 0x0, 0x25, 0x7, 0x80, 0xca, 0x77, 0xd2, 0xa4, 0xad, 0x73, 0x6e, 0xb2, 0xcd, 0x14, 0x14, 0xd9, 0x8e, 0x88, 0x9a, 0xd2, 0xa4, 0x71, 0x29, 0x73, 0x12, 0x3e, 0xe0, 0x5d, 0xd, 0xf8, 0x43, 0x5d, 0xa, 0x87, 0xc3, 0x67, 0x47, 0x68, 0xe3, 0x84, 0x2c, 0xc8, 0x74, 0x1b, 0x0, 0x2, 0xd, 0x27, 0x12, 0x51, 0xb1, 0x4, 0xc0, 0xd7, 0xd6, 0x5e, 0x10, 0xda, 0x9d, 0x7e, 0x0, 0x93, 0x28, 0x30, 0x44, 0xe2, 0x1, 0xd, 0x3, 0x39, 0xc, 0xf8, 0x40, 0xd7, 0x8d, 0x82, 0xdf, 0xef, 0xcb, 0xd6, 0xeb, 0x75, 0x91, 0x70, 0xd4, 0x6a, 0xb3, 0xf1, 0xe3, 0x48, 0x24, 0x42, 0x90, 0x39, 0x6a, 0xdc, 0xb9, 0xb3, 0x45, 0x9b, 0x9b, 0xaf, 0xd0, 0x85, 0xb, 0x1a, 0x47, 0xf4, 0x88, 0xf0, 0x61, 0x19, 0xa5, 0xa7, 0x1, 0xcd, 0x96, 0x85, 0x42, 0x2, 0x1f, 0x17, 0x89, 0x87, 0x35, 0xd3, 0xa, 0x70, 0x76, 0xb2, 0xc0, 0xa9, 0xe1, 0xa5, 0x7e, 0x5b, 0xa7, 0xcc, 0x62, 0x86, 0xaf, 0x25, 0x8d, 0x4d, 0xd1, 0xb5, 0xb4, 0x9c, 0x68, 0x1f, 0xe1, 0xb0, 0x5f, 0xdc, 0xc3, 0xb8, 0x8f, 0xd, 0xc3, 0x3d, 0xc3, 0xe2, 0x8a, 0x87, 0xb6, 0xb7, 0xf3, 0xc4, 0x55, 0xf, 0xdd, 0xbd, 0xfb, 0x1b, 0xe7, 0x0, 0xfb, 0x42, 0x7e, 0xab, 0xd5, 0x10, 0xa6, 0xdd, 0xeb, 0xf5, 0x87, 0x56, 0xe2, 0x34, 0xe7, 0x6e, 0x3d, 0xb5, 0xaf, 0x38, 0xcd, 0xfc, 0x85, 0xdf, 0xe3, 0xda, 0xd1, 0x25, 0x60, 0x61, 0xde, 0xfc, 0xa2, 0xc0, 0xa9, 0xe5, 0x35, 0xc3, 0x33, 0x60, 0xaf, 0x33, 0x28, 0x93, 0xc9, 0x88, 0xd, 0x20, 0x65, 0x3c, 0xcb, 0xf0, 0xb3, 0x94, 0xa5, 0xa5, 0x25, 0xaa, 0x54, 0x2a, 0xd4, 0xe4, 0xcc, 0x6b, 0xdc, 0x80, 0xd9, 0xd7, 0xeb, 0x7, 0x34, 0x18, 0x1c, 0x1d, 0x8c, 0xcf, 0xa7, 0x70, 0x4e, 0xd0, 0x3a, 0xe6, 0x12, 0x4e, 0x73, 0x4e, 0xb2, 0xd, 0xa3, 0xdf, 0xca, 0xe5, 0x1e, 0x7e, 0xc0, 0xef, 0x1e, 0x32, 0x21, 0xbd, 0x34, 0xac, 0x80, 0x45, 0x46, 0xcf, 0x41, 0x4d, 0xf, 0x85, 0xc2, 0x2f, 0xb5, 0xdb, 0x5d, 0x2e, 0x4, 0x2, 0xe2, 0xfe, 0xec, 0x74, 0x9a, 0xa7, 0xd6, 0xb4, 0xaa, 0x6, 0x38, 0x17, 0xcf, 0x72, 0x4e, 0xdd, 0xa6, 0x52, 0xa1, 0xea, 0x58, 0x70, 0x8c, 0x3b, 0x80, 0x69, 0xde, 0x23, 0x58, 0x55, 0x2a, 0xc5, 0xcf, 0x38, 0x97, 0xfe, 0x95, 0xe5, 0x20, 0x18, 0xe0, 0xc4, 0x87, 0x26, 0xd, 0xd9, 0xa2, 0x5d, 0xc2, 0xb, 0x76, 0x82, 0xc1, 0xd0, 0xf3, 0x7e, 0xbf, 0x7f, 0x4d, 0xe3, 0xa4, 0x5f, 0x51, 0xbc, 0xb4, 0xb8, 0xb8, 0x28, 0x9e, 0xb8, 0xe, 0xc, 0x97, 0x2, 0x42, 0xa4, 0x6b, 0xac, 0x51, 0x55, 0xd, 0xf2, 0x75, 0x32, 0x2f, 0xac, 0x43, 0x94, 0x89, 0x7b, 0x65, 0xf7, 0x7e, 0xcb, 0x34, 0x88, 0x46, 0xf0, 0xca, 0x6a, 0x69, 0x7f, 0x7f, 0xf7, 0x6, 0x2f, 0x43, 0x43, 0x40, 0x68, 0x17, 0x2c, 0x6e, 0xf5, 0x30, 0x97, 0x88, 0xe7, 0x3f, 0xe2, 0xe8, 0xba, 0x81, 0x6b, 0x4c, 0x51, 0x3c, 0xc2, 0xf, 0xa7, 0xab, 0x87, 0x1f, 0x13, 0x3a, 0x9b, 0xd8, 0x43, 0xb0, 0x8d, 0x9f, 0xf3, 0xf9, 0x47, 0x1f, 0xf3, 0xab, 0xbf, 0x98, 0x1c, 0xeb, 0x61, 0xc9, 0x26, 0x3b, 0x1e, 0xe8, 0x61, 0x9d, 0xe7, 0x6a, 0xe3, 0xa, 0xd3, 0x75, 0x9f, 0xcf, 0xcb, 0x95, 0x94, 0xac, 0x61, 0xad, 0x25, 0xb4, 0xf5, 0x6b, 0xe3, 0x8a, 0x3, 0xc9, 0x6f, 0x97, 0x33, 0xbb, 0x83, 0xe8, 0xf7, 0xfb, 0x1a, 0x9b, 0xf1, 0x8d, 0x4a, 0x65, 0xd8, 0xf1, 0x40, 0x9f, 0xb, 0xa6, 0xec, 0xd8, 0xf1, 0xb0, 0x82, 0x46, 0x31, 0x81, 0x72, 0x91, 0x73, 0x6b, 0x5a, 0xe1, 0x9e, 0xd6, 0x1b, 0x66, 0x4f, 0x6b, 0x1, 0xd9, 0xd9, 0x93, 0xee, 0x67, 0xc9, 0x8d, 0x1e, 0x26, 0x15, 0xa2, 0xa7, 0xb5, 0x6f, 0xf6, 0xb4, 0xbe, 0xe1, 0x89, 0x6d, 0xd3, 0x67, 0xd1, 0xd3, 0xc2, 0x75, 0x7b, 0x2c, 0xe4, 0x8e, 0xeb, 0x5a, 0xce, 0x31, 0x83, 0xca, 0x4, 0x8d, 0xa3, 0xf5, 0x63, 0xef, 0x5a, 0xce, 0x4e, 0x3d, 0xa7, 0x97, 0x4, 0x20, 0xd6, 0xae, 0x25, 0x4c, 0x17, 0x1a, 0x85, 0xbf, 0x22, 0x45, 0x13, 0x89, 0x86, 0x5d, 0xec, 0xa8, 0xd6, 0x3, 0xde, 0xc9, 0x1c, 0x1b, 0x9, 0xa, 0xb2, 0x7f, 0x68, 0x5e, 0x24, 0xe1, 0x26, 0x9d, 0x7e, 0x9b, 0xb3, 0xe3, 0x90, 0x8d, 0x77, 0xd9, 0x97, 0x86, 0xe9, 0x22, 0xb9, 0x90, 0x40, 0x1d, 0x7d, 0x6c, 0xd2, 0x5e, 0x8b, 0x4, 0xf8, 0x34, 0x0, 0xb5, 0x1f, 0x99, 0xf5, 0xbf, 0xe, 0xe3, 0x2, 0xc9, 0xec, 0x8e, 0xfb, 0x99, 0xa4, 0xa7, 0xf4, 0x4, 0xfe, 0x5, 0x72, 0xf1, 0x9c, 0xca, 0xa6, 0xf4, 0x2a, 0x9a, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char toggle_on_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x40, 0x0, 0x0, 0x0, 0x20, 0x8, 0x3, 0x0, 0x0, 0x0, 0x95, 0x43, 0x8e, 0xb6, 0x0, 0x0, 0x1, 0x74, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xd, 0xd, 0xf, 0x1a, 0x1a, 0x1e, 0x20, 0x20, 0x24, 0x22, 0x22, 0x27, 0x24, 0x24, 0x29, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xa, 0xa, 0xc, 0x1d, 0x1d, 0x21, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x11, 0x11, 0x14, 0x23, 0x23, 0x28, 0x12, 0x12, 0x15, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xb, 0xb, 0xd, 0x23, 0x23, 0x28, 0xb, 0xb, 0xd, 0x1e, 0x1e, 0x22, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xe, 0xe, 0x10, 0x1a, 0x1a, 0x1e, 0x1a, 0x1a, 0x1d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x20, 0x20, 0x24, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xe, 0xe, 0x10, 0xb, 0xb, 0xd, 0x0, 0x0, 0x0, 0x13, 0x13, 0x15, 0x0, 0x0, 0x0, 0xb, 0xb, 0xc, 0x1d, 0x1d, 0x21, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x25, 0x25, 0x2a, 0x24, 0x24, 0x29, 0x25, 0x2c, 0x36, 0x27, 0x49, 0x65, 0x29, 0x5d, 0x85, 0x2a, 0x66, 0x95, 0x2a, 0x68, 0x99, 0x29, 0x64, 0x92, 0x28, 0x4c, 0x6b, 0x25, 0x27, 0x2d, 0x27, 0x43, 0x5c, 0x29, 0x5f, 0x89, 0x27, 0x49, 0x66, 0x25, 0x30, 0x3e, 0x25, 0x26, 0x2d, 0x25, 0x25, 0x2b, 0x25, 0x26, 0x2c, 0x25, 0x2d, 0x38, 0x25, 0x3a, 0x4c, 0x27, 0x4d, 0x6b, 0x29, 0x60, 0x8c, 0x27, 0x44, 0x5c, 0x27, 0x4b, 0x69, 0x28, 0x59, 0x7f, 0x25, 0x34, 0x43, 0x25, 0x35, 0x45, 0x28, 0x58, 0x7f, 0x25, 0x26, 0x2b, 0x27, 0x40, 0x57, 0x27, 0x41, 0x57, 0x25, 0x2a, 0x33, 0x29, 0x5d, 0x87, 0x25, 0x34, 0x44, 0x25, 0x2b, 0x34, 0x40, 0x40, 0x44, 0xad, 0xad, 0xaf, 0xff, 0xff, 0xff, 0xf2, 0xf2, 0xf2, 0x77, 0x77, 0x7a, 0x5b, 0x5b, 0x5f, 0x4e, 0x4e, 0x52, 0xc9, 0xc9, 0xca, 0x27, 0x43, 0x5b, 0x27, 0x4d, 0x6c, 0x27, 0x4e, 0x6d, 0xbb, 0xbb, 0xbd, 0x69, 0x69, 0x6c, 0x28, 0x56, 0x7b, 0x26, 0x3b, 0x4e, 0x26, 0x3a, 0x4e, 0x32, 0x32, 0x37, 0x84, 0x84, 0x87, 0xd6, 0xd6, 0xd7, 0x29, 0x61, 0x8d, 0x25, 0x2e, 0x39, 0x92, 0x92, 0x94, 0xa0, 0xa0, 0xa2, 0xe4, 0xe4, 0xe5, 0x27, 0x44, 0x5d, 0xdd, 0xc9, 0xf2, 0x7e, 0x0, 0x0, 0x0, 0x41, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x1, 0x2, 0x3, 0x4, 0x9, 0xe, 0x13, 0x16, 0x18, 0x19, 0xa, 0x26, 0x36, 0x44, 0x4d, 0x52, 0x54, 0x55, 0x6, 0x12, 0x27, 0x43, 0x80, 0xc5, 0xe7, 0xf5, 0xfe, 0x8, 0x17, 0x35, 0x73, 0xd9, 0x7, 0x3a, 0x96, 0xf9, 0x9a, 0xb, 0x28, 0x76, 0xfb, 0x77, 0xde, 0x45, 0x5, 0x82, 0xc6, 0xc6, 0x37, 0xf, 0xe9, 0x4c, 0x4e, 0x4f, 0x50, 0x83, 0x78, 0x3b, 0x9c, 0x3c, 0x74, 0xda, 0x53, 0x14, 0x37, 0x21, 0x5a, 0x6c, 0x0, 0x0, 0x2, 0x4, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xdd, 0x95, 0x63, 0x83, 0xdc, 0x60, 0x10, 0xc7, 0x1b, 0x3c, 0xc1, 0xda, 0x3e, 0xdb, 0x36, 0xe7, 0x6c, 0xdb, 0xa, 0xcf, 0xc6, 0x7e, 0xf8, 0x2a, 0x6d, 0xb8, 0xac, 0x7b, 0xbf, 0xf7, 0xf3, 0x1f, 0xcf, 0x7c, 0xf8, 0x97, 0xc0, 0x70, 0x82, 0x20, 0xb3, 0x42, 0x10, 0x38, 0x96, 0xd2, 0x1c, 0x27, 0x11, 0x45, 0x33, 0xac, 0x2d, 0xb, 0x2c, 0x43, 0x53, 0x88, 0xc4, 0xad, 0xde, 0x49, 0x3b, 0xe3, 0x70, 0xba, 0xdc, 0x1e, 0xaf, 0x2f, 0x23, 0x5e, 0x8f, 0xdb, 0xe5, 0x74, 0x30, 0x76, 0xd2, 0x14, 0x5, 0xee, 0xf, 0x4, 0x43, 0xe1, 0x48, 0x34, 0x16, 0x87, 0x2c, 0xc4, 0x63, 0xd1, 0x48, 0x38, 0x14, 0xc, 0xf8, 0x71, 0x83, 0x7d, 0xa2, 0xa0, 0xb0, 0xa8, 0x78, 0x4, 0x72, 0x64, 0xa4, 0xb8, 0xa8, 0xb0, 0x20, 0xa1, 0x53, 0xc0, 0x4a, 0xd8, 0xd2, 0xb2, 0x72, 0xc8, 0xc4, 0xe8, 0xd8, 0xf8, 0xc4, 0xa4, 0xc2, 0xd4, 0xf4, 0x28, 0x94, 0x97, 0x95, 0xb2, 0x25, 0x98, 0x96, 0x3f, 0xed, 0xac, 0xc8, 0x18, 0xfb, 0xcc, 0xec, 0xdc, 0xfc, 0xc2, 0xe2, 0xd2, 0x17, 0x96, 0x57, 0x56, 0xd7, 0xd6, 0x37, 0x66, 0xe2, 0x15, 0x4e, 0x5a, 0xad, 0x3, 0x5e, 0x59, 0x55, 0x5d, 0x93, 0xd1, 0x7e, 0x73, 0x6b, 0x1b, 0x74, 0xec, 0xec, 0x6e, 0xce, 0xd4, 0xd4, 0x56, 0x55, 0x7e, 0x4f, 0x82, 0x2c, 0x70, 0xd5, 0x41, 0x6, 0xf6, 0xf6, 0xb7, 0x56, 0xc0, 0xc0, 0xca, 0xd6, 0xc1, 0x5e, 0x5d, 0x7d, 0x41, 0x83, 0x12, 0x2, 0x86, 0x1c, 0x8d, 0x90, 0x89, 0xc3, 0xa3, 0x63, 0x30, 0xb1, 0x33, 0x77, 0x2, 0x8d, 0xe, 0xa4, 0x8, 0xe0, 0x94, 0xb3, 0x9, 0x54, 0x4e, 0xcf, 0x38, 0x5e, 0x0, 0x91, 0x93, 0x40, 0x94, 0x41, 0xe1, 0xfc, 0x2, 0x2c, 0x5c, 0x9e, 0x43, 0x73, 0x4b, 0xab, 0x92, 0x3, 0x41, 0xbb, 0xa2, 0xa0, 0x22, 0x5f, 0x9d, 0x5e, 0x73, 0xa7, 0x22, 0x27, 0x6b, 0x2, 0x37, 0xb7, 0x60, 0xe1, 0xee, 0x6, 0xda, 0xea, 0x69, 0x42, 0x11, 0x60, 0xda, 0x63, 0x5a, 0x0, 0xdc, 0x3d, 0xc0, 0xd5, 0x83, 0xf8, 0xc8, 0x8b, 0xaa, 0xc0, 0xd3, 0x33, 0x58, 0x78, 0x7e, 0x82, 0xf2, 0xe, 0x86, 0x54, 0x4, 0xa, 0x3a, 0xb5, 0x1e, 0x8a, 0x8f, 0x0, 0xf0, 0x72, 0x26, 0xca, 0x2f, 0x8f, 0xaa, 0xc0, 0xc4, 0x22, 0x58, 0x58, 0x9c, 0x0, 0xe8, 0x2a, 0xf8, 0x26, 0xc0, 0xb8, 0xb5, 0x21, 0xba, 0xff, 0x12, 0xc1, 0xd9, 0xeb, 0x67, 0xe3, 0xb7, 0xb3, 0x9c, 0x23, 0xa0, 0x5d, 0x6d, 0xa0, 0xf2, 0xf8, 0x0, 0xf7, 0xbc, 0xf0, 0x59, 0x40, 0xe0, 0x72, 0xad, 0x1, 0x4e, 0xb5, 0xe8, 0xba, 0x20, 0xf2, 0x8f, 0xfc, 0xd9, 0xd7, 0x2, 0x3e, 0xe6, 0xda, 0x5, 0xc, 0x39, 0xba, 0x41, 0xe3, 0xfe, 0x41, 0x2, 0x38, 0x15, 0x0, 0x24, 0x21, 0xf3, 0x1c, 0x74, 0x7, 0x11, 0xf6, 0xd3, 0x93, 0xa8, 0xee, 0x42, 0x6d, 0xfe, 0xbb, 0xd0, 0xa3, 0xed, 0x42, 0xe, 0xdb, 0xb8, 0x61, 0xdc, 0xc6, 0xa4, 0xba, 0x8d, 0xea, 0x3d, 0xe8, 0xed, 0xab, 0xc9, 0xe7, 0x1e, 0xd4, 0xf4, 0xf5, 0xab, 0xf7, 0x40, 0xb9, 0x48, 0xac, 0x73, 0x60, 0x10, 0x72, 0x66, 0x70, 0xc0, 0xc9, 0x26, 0x8c, 0x37, 0xad, 0x84, 0xe, 0xba, 0xc2, 0x91, 0xb6, 0x72, 0xc8, 0x4a, 0x79, 0x5b, 0x24, 0xec, 0xa, 0xd2, 0x25, 0xb8, 0xf9, 0x2a, 0x57, 0x32, 0x8e, 0x96, 0xfa, 0x8e, 0x21, 0x5f, 0x16, 0x86, 0x3a, 0xea, 0x5b, 0x1c, 0x4c, 0x25, 0x89, 0x59, 0xbf, 0x4a, 0x3, 0x6a, 0x1d, 0x2e, 0xc8, 0xfe, 0x17, 0xa, 0x86, 0x5b, 0x51, 0x3, 0x8e, 0xa5, 0xf9, 0x4c, 0x64, 0xe, 0x68, 0x9f, 0xe9, 0xbd, 0xf0, 0x9, 0xb7, 0x71, 0x36, 0xc6, 0x9b, 0x3d, 0x7f, 0x21, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char toggle_on_disabled_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x40, 0x0, 0x0, 0x0, 0x20, 0x8, 0x6, 0x0, 0x0, 0x0, 0xa2, 0x9d, 0x7e, 0x84, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x12, 0x0, 0x0, 0xb, 0x12, 0x1, 0xd2, 0xdd, 0x7e, 0xfc, 0x0, 0x0, 0x6, 0x54, 0x49, 0x44, 0x41, 0x54, 0x68, 0x43, 0xed, 0x59, 0x4b, 0x6f, 0x1b, 0x55, 0x14, 0x3e, 0x71, 0xfc, 0x9a, 0xd8, 0x4e, 0x9c, 0x38, 0x6e, 0x62, 0xe7, 0x21, 0xb5, 0x6e, 0x51, 0xd5, 0x5, 0xa8, 0xac, 0x93, 0x14, 0x89, 0x22, 0x84, 0xba, 0x60, 0x53, 0xb1, 0x29, 0x12, 0x42, 0xa0, 0xfe, 0x1, 0x7e, 0x1, 0x7b, 0xb6, 0x6c, 0xaa, 0x82, 0xa8, 0xc4, 0x96, 0x5f, 0x50, 0x21, 0x55, 0x34, 0x1b, 0x4a, 0x17, 0x65, 0x51, 0x9, 0x85, 0x3c, 0x9b, 0xb4, 0x4d, 0xfd, 0x76, 0xfc, 0x7e, 0xf3, 0x7d, 0x37, 0x33, 0xc6, 0x76, 0xed, 0xcc, 0x38, 0x4e, 0x52, 0x21, 0x7a, 0xa4, 0xa3, 0xc9, 0x4c, 0xee, 0x3d, 0xf7, 0xbc, 0xee, 0xb9, 0xdf, 0x3d, 0x16, 0x79, 0x4b, 0x6f, 0x3d, 0xf0, 0xbf, 0xf6, 0xc0, 0xc8, 0x80, 0xd6, 0x73, 0xbc, 0xc1, 0x9c, 0x3a, 0xe8, 0xfc, 0x1, 0x97, 0xb3, 0x3c, 0xbc, 0xa9, 0x8f, 0xe4, 0xd3, 0x60, 0x4b, 0x93, 0xad, 0x1a, 0x60, 0x83, 0x34, 0xb2, 0xa3, 0x8d, 0x47, 0xf5, 0x6f, 0x56, 0x65, 0x58, 0x52, 0xe8, 0x18, 0x83, 0x68, 0x70, 0x3, 0x5c, 0x7, 0x57, 0xdb, 0x98, 0xdf, 0xc8, 0x47, 0x92, 0x99, 0xf2, 0xfc, 0x3f, 0xd, 0x75, 0x82, 0xbd, 0x60, 0xbf, 0xce, 0xe3, 0x78, 0x6a, 0xba, 0x33, 0xe8, 0x18, 0x33, 0x39, 0x66, 0x7a, 0x1c, 0xf7, 0xff, 0x86, 0xf1, 0x34, 0xbc, 0x8, 0x3e, 0x0, 0xa7, 0x75, 0xce, 0xe1, 0x59, 0xd1, 0x1d, 0x63, 0x64, 0xc8, 0x6b, 0xeb, 0x1c, 0xa5, 0x38, 0xd, 0xb3, 0xeb, 0x86, 0x7, 0xf1, 0x9c, 0xf7, 0xf9, 0x26, 0x96, 0xc1, 0x1f, 0x39, 0x9d, 0xce, 0xb, 0x36, 0xdb, 0xe8, 0xb8, 0xcd, 0x66, 0xd3, 0x46, 0x40, 0xc7, 0xd5, 0xfe, 0x24, 0xe6, 0x35, 0x41, 0x8d, 0x46, 0xa3, 0xd8, 0x68, 0xd4, 0xf, 0x2a, 0x95, 0xca, 0x66, 0x36, 0x9b, 0xb9, 0xf, 0x7e, 0x8, 0xd9, 0x7b, 0xe0, 0x18, 0x98, 0x8e, 0xa8, 0xf5, 0xcb, 0x86, 0x7e, 0xca, 0xd3, 0x78, 0x46, 0x7d, 0x2, 0xbc, 0x38, 0x36, 0xe6, 0x5d, 0x9, 0x4, 0x82, 0xb7, 0x5d, 0x2e, 0xf7, 0x3b, 0x6f, 0xd8, 0x5e, 0x53, 0x9f, 0xc1, 0x1f, 0x52, 0x2e, 0x97, 0xd6, 0x12, 0x89, 0xd8, 0x9d, 0x42, 0x21, 0xf7, 0x1b, 0x26, 0x3c, 0x3, 0x67, 0xf4, 0x6c, 0x78, 0x6d, 0x4b, 0xf4, 0x72, 0x0, 0xbf, 0xd1, 0xf8, 0x49, 0xf0, 0x85, 0xc9, 0xc9, 0xe9, 0xcf, 0xa7, 0xa6, 0xa6, 0xbf, 0x42, 0xb4, 0xf9, 0xed, 0x4c, 0x49, 0xd3, 0xec, 0x32, 0x3b, 0x3b, 0x2b, 0x93, 0x93, 0x93, 0xa2, 0x69, 0x9a, 0x40, 0x87, 0xbe, 0xeb, 0xd7, 0x6a, 0x35, 0x89, 0xc7, 0xe3, 0xb2, 0xb7, 0xb7, 0x27, 0xc5, 0x62, 0x4d, 0x90, 0x15, 0x95, 0x64, 0x32, 0xfe, 0x43, 0x2a, 0x15, 0xff, 0x19, 0x93, 0x36, 0xc1, 0x29, 0xdd, 0x9, 0x1d, 0xdb, 0xa1, 0xdb, 0x1, 0xc6, 0x9e, 0x67, 0xe4, 0x23, 0x53, 0x53, 0xc1, 0xaf, 0x61, 0xfc, 0xd7, 0x67, 0x9e, 0xe6, 0xb6, 0x51, 0x59, 0x98, 0xb, 0xca, 0xcc, 0xcc, 0x8c, 0x24, 0x12, 0x9, 0x65, 0x58, 0x36, 0x87, 0x6d, 0xde, 0xec, 0x51, 0xd3, 0xb0, 0x3, 0x35, 0xb7, 0x4d, 0x3c, 0x1e, 0x8f, 0xf8, 0xfd, 0x7e, 0xe5, 0xac, 0xfd, 0xfd, 0x7d, 0xd9, 0x7d, 0x1e, 0x93, 0x66, 0xbd, 0xd6, 0x84, 0x13, 0xee, 0x26, 0x93, 0xb1, 0xbb, 0xb0, 0x67, 0x43, 0xcf, 0x4, 0x16, 0xcb, 0x96, 0x13, 0x58, 0xe0, 0xda, 0x89, 0x2e, 0x76, 0x83, 0x43, 0x1e, 0x8f, 0xef, 0xe3, 0x60, 0x70, 0xe6, 0x1b, 0x78, 0xbd, 0x7b, 0xcc, 0xe9, 0x66, 0x1, 0x96, 0x8b, 0x9c, 0x9f, 0x93, 0x89, 0x89, 0x9, 0xd9, 0xdc, 0xdc, 0x84, 0x31, 0x9, 0xa9, 0x54, 0xb8, 0x85, 0xfb, 0xd5, 0xb1, 0xa6, 0xd4, 0x6a, 0xd, 0x29, 0x14, 0xca, 0x92, 0x4c, 0x66, 0xf0, 0xcc, 0x4a, 0x28, 0x14, 0x12, 0xaf, 0xc7, 0x2d, 0xa9, 0x4c, 0x7e, 0xc4, 0xed, 0x72, 0xbd, 0x57, 0xa9, 0x94, 0xb7, 0xaa, 0xd5, 0xca, 0x2e, 0x84, 0xe4, 0xc1, 0x1d, 0xc2, 0xba, 0x8d, 0xe3, 0x3b, 0x2b, 0xfd, 0xa5, 0x50, 0x68, 0xfe, 0x5b, 0x87, 0xc3, 0x11, 0x38, 0x5d, 0x6b, 0xbb, 0xa4, 0x23, 0x9a, 0xe1, 0x50, 0x40, 0x45, 0x71, 0x6d, 0x6d, 0x4d, 0x72, 0xb9, 0xf2, 0xc0, 0xcb, 0x97, 0x4a, 0x55, 0x39, 0x38, 0x48, 0x29, 0x27, 0x8c, 0xda, 0x9a, 0x92, 0xcb, 0x97, 0x6c, 0x28, 0xda, 0x91, 0x4c, 0x26, 0xc5, 0x7a, 0xc0, 0x6d, 0x40, 0xa1, 0x2d, 0x6f, 0xb6, 0x6f, 0x2a, 0xa6, 0x3f, 0xcf, 0xf9, 0x89, 0xf1, 0x71, 0xff, 0xa, 0xa, 0xde, 0xf9, 0x81, 0x57, 0x1f, 0x72, 0x82, 0xcb, 0x39, 0xa2, 0x14, 0xdf, 0xd9, 0xd9, 0x51, 0xfb, 0xf8, 0xb8, 0xc4, 0xb9, 0x94, 0x11, 0xe, 0x87, 0x85, 0x32, 0x69, 0xb, 0x6c, 0x5a, 0xa6, 0x6d, 0x60, 0x9e, 0x6c, 0x2d, 0xea, 0xe5, 0x0, 0xbf, 0xd7, 0x3b, 0x7e, 0xdd, 0xea, 0xe2, 0x73, 0x73, 0x61, 0xb9, 0x7a, 0xf5, 0x5d, 0xb9, 0x75, 0xeb, 0x33, 0xb9, 0x79, 0xf3, 0x53, 0xec, 0xdb, 0xc3, 0xa4, 0xd1, 0x34, 0xa7, 0xfa, 0x66, 0x43, 0x14, 0x8c, 0xf7, 0x6b, 0xd7, 0x96, 0x8e, 0x14, 0x1b, 0xc, 0x6, 0x11, 0xbd, 0x3, 0x49, 0xa7, 0x99, 0xa9, 0xc3, 0x11, 0x65, 0x64, 0x32, 0x19, 0xa1, 0x4c, 0x92, 0xd7, 0xeb, 0xa3, 0x4d, 0x2c, 0xec, 0x2c, 0xe6, 0xad, 0xda, 0xd7, 0xcb, 0x1, 0xe3, 0x48, 0x19, 0xcb, 0xd1, 0xbf, 0x78, 0xf1, 0x2, 0x3c, 0xec, 0x92, 0x7, 0xf, 0x56, 0xe5, 0xfe, 0xfd, 0x5f, 0xe5, 0xfa, 0xf5, 0xf, 0x85, 0x4e, 0x31, 0x68, 0x79, 0x99, 0x8e, 0xb7, 0x46, 0x4c, 0xfd, 0x74, 0x9a, 0x38, 0xe6, 0x64, 0x88, 0xb2, 0x28, 0x93, 0xe4, 0x74, 0xba, 0x22, 0x78, 0x10, 0xc0, 0x31, 0x3, 0x7a, 0x3a, 0x80, 0xe3, 0x58, 0x3, 0xdc, 0x4, 0x39, 0x56, 0x54, 0xa0, 0xa1, 0xf3, 0xf3, 0x61, 0x79, 0xfa, 0xf4, 0x2f, 0x79, 0xfe, 0xfc, 0x5, 0x3c, 0x9e, 0x93, 0x8d, 0x8d, 0x2d, 0x44, 0xfd, 0x70, 0x76, 0x34, 0x9a, 0x40, 0x4, 0x2, 0x2a, 0x1b, 0xac, 0x10, 0x8f, 0xba, 0x7c, 0x7e, 0xf8, 0xe8, 0x1b, 0x6b, 0x51, 0x16, 0x65, 0x2a, 0xc3, 0x46, 0xed, 0xac, 0x6d, 0x7c, 0xa1, 0x8d, 0x7d, 0x1d, 0xa0, 0x8e, 0x41, 0x22, 0x3c, 0x2b, 0xa, 0xe3, 0x88, 0x51, 0x46, 0x66, 0xb3, 0xd9, 0xd6, 0xf0, 0x78, 0x3c, 0x26, 0xd3, 0xd3, 0xd3, 0xea, 0x1d, 0xd5, 0x57, 0x9e, 0x3c, 0xf9, 0x53, 0x96, 0x96, 0xac, 0x65, 0x1, 0x8a, 0xae, 0x14, 0x8a, 0xa6, 0xf0, 0xdd, 0x8a, 0x6a, 0x6a, 0xc, 0x65, 0x51, 0x26, 0x49, 0xc7, 0x31, 0xaf, 0xc1, 0xf6, 0x6e, 0x64, 0xa1, 0xb0, 0x35, 0xd0, 0x14, 0xb1, 0xb5, 0x29, 0xd9, 0xed, 0x2e, 0x39, 0x77, 0x2e, 0x20, 0x3e, 0x9f, 0xaf, 0x35, 0xd6, 0xe7, 0x1b, 0x57, 0x86, 0x1b, 0xb4, 0xbe, 0xbe, 0xcd, 0xf4, 0x93, 0xcb, 0x97, 0x2f, 0x9b, 0xca, 0xab, 0x56, 0xab, 0x32, 0xa6, 0xf5, 0x7, 0x3b, 0xa6, 0x2, 0xba, 0x6, 0x50, 0x16, 0x65, 0x92, 0x8, 0x8c, 0xf8, 0x0, 0x77, 0x9c, 0xa7, 0xdd, 0xab, 0x11, 0x24, 0x14, 0xeb, 0xf5, 0x9a, 0xa5, 0x8d, 0xc8, 0xc8, 0x33, 0x3, 0xfc, 0xfe, 0x43, 0x7, 0xd0, 0x11, 0x91, 0xc8, 0x79, 0x5, 0x5c, 0xda, 0xe9, 0xf1, 0xe3, 0xdf, 0xe5, 0xca, 0x15, 0x73, 0x7, 0x14, 0x8b, 0x45, 0x5, 0x68, 0x4e, 0x8a, 0x28, 0x8b, 0x32, 0x49, 0xba, 0x4d, 0x7c, 0xe9, 0x0, 0x42, 0xed, 0x47, 0x2, 0x3d, 0x43, 0x77, 0x65, 0x71, 0xa9, 0xd8, 0x70, 0x38, 0x9c, 0xe7, 0xac, 0x28, 0xb2, 0xba, 0xfa, 0x50, 0x6e, 0xdc, 0xf8, 0x4, 0x11, 0xce, 0x1, 0xbc, 0x78, 0x55, 0xd, 0x78, 0xf5, 0x2a, 0xd1, 0xb1, 0xef, 0xf9, 0x4e, 0x47, 0x99, 0x51, 0x2a, 0x95, 0x52, 0x68, 0x2e, 0x16, 0xb3, 0xe4, 0x7f, 0x33, 0x71, 0x4a, 0x16, 0x65, 0x92, 0x90, 0x95, 0x44, 0x82, 0xbc, 0x2d, 0x1e, 0x9, 0x84, 0xd4, 0x25, 0x8, 0xd0, 0xd7, 0x87, 0x63, 0x63, 0xc5, 0x74, 0x5, 0x4a, 0xab, 0xd5, 0x65, 0x77, 0xf7, 0x5, 0x40, 0xcb, 0x81, 0x3c, 0x7a, 0xf4, 0x87, 0xbc, 0x7c, 0x19, 0x55, 0xd3, 0x8, 0x63, 0xa3, 0xd1, 0x7d, 0x14, 0xb5, 0xc3, 0x8, 0x6c, 0x6f, 0x6f, 0x22, 0x1a, 0x85, 0xd6, 0x7b, 0x2f, 0xd9, 0xe5, 0x72, 0x51, 0x16, 0x16, 0x16, 0x30, 0x2e, 0x27, 0x4, 0x34, 0xc3, 0x90, 0xdf, 0xef, 0x51, 0x38, 0x60, 0x6b, 0x6b, 0xb, 0xd1, 0x6f, 0xc2, 0x11, 0x89, 0x7b, 0xb8, 0x24, 0x3d, 0x82, 0xcc, 0xa4, 0xee, 0x4, 0x25, 0xbe, 0x17, 0xcc, 0xb5, 0x61, 0x60, 0x11, 0xe, 0x58, 0xb6, 0xdb, 0xed, 0x87, 0x67, 0x88, 0x9, 0x21, 0x63, 0x70, 0x7e, 0x67, 0xa5, 0xd9, 0xfc, 0xf7, 0x6a, 0xc1, 0xed, 0x61, 0x18, 0xcf, 0xe9, 0xfc, 0x5f, 0xfb, 0x7b, 0x2f, 0x91, 0x75, 0xec, 0xd0, 0x11, 0x6c, 0x53, 0x2a, 0x4e, 0x34, 0x47, 0x88, 0x7b, 0x1c, 0xe2, 0x25, 0x2a, 0x12, 0x89, 0x20, 0x13, 0x5f, 0x49, 0x3a, 0x53, 0xe0, 0xed, 0x70, 0x2b, 0x1a, 0x7d, 0xf9, 0x3d, 0x64, 0xed, 0x80, 0x79, 0xcc, 0xb4, 0x4, 0xf7, 0x72, 0x0, 0xb7, 0xc2, 0x8, 0x6e, 0x57, 0x39, 0xdc, 0x7, 0x3e, 0x40, 0x36, 0x9c, 0x5c, 0x55, 0xb2, 0x60, 0x4d, 0x36, 0x5f, 0x56, 0x38, 0x9e, 0x88, 0xb0, 0x54, 0xca, 0x43, 0xf9, 0xc1, 0x32, 0x81, 0x91, 0xa7, 0xf1, 0xb9, 0x5c, 0x4e, 0x9e, 0xed, 0x45, 0xa5, 0x51, 0xaf, 0xd5, 0x62, 0xb1, 0xfd, 0xef, 0x70, 0x17, 0x60, 0xf4, 0x59, 0x9c, 0x58, 0xc, 0xfb, 0x5e, 0x86, 0xa8, 0xa2, 0x6a, 0x2f, 0x61, 0x42, 0x86, 0xc6, 0x6b, 0xda, 0xd8, 0xfb, 0x67, 0x7a, 0x1b, 0xc4, 0x7d, 0x3e, 0x5, 0x3c, 0xe1, 0x74, 0xd8, 0x64, 0x71, 0x71, 0x11, 0x20, 0xcb, 0x81, 0x14, 0xae, 0x48, 0xa5, 0x6a, 0xe8, 0xdc, 0xde, 0x96, 0xc4, 0xdf, 0x88, 0x8f, 0xa6, 0x8d, 0xaa, 0x42, 0x1c, 0xe, 0xcf, 0x2, 0x84, 0xcd, 0xa1, 0x86, 0xc4, 0x64, 0xfb, 0xd9, 0xbe, 0xba, 0xd, 0x22, 0xf5, 0x7f, 0x44, 0x36, 0xfd, 0x2, 0x9b, 0xd8, 0x20, 0xe9, 0x88, 0x3e, 0x8d, 0x35, 0xeb, 0x7, 0x44, 0xd0, 0x8, 0xf9, 0xd2, 0xef, 0xf, 0x7c, 0x81, 0x73, 0xb4, 0x3, 0x43, 0x5b, 0x8, 0xe6, 0xd0, 0x43, 0x86, 0xec, 0x7, 0xd4, 0xd2, 0xe9, 0xc4, 0x3d, 0x34, 0x46, 0x7e, 0x82, 0x22, 0xeb, 0x60, 0x4b, 0xfd, 0x0, 0x43, 0x69, 0xa3, 0x23, 0x44, 0xf4, 0xb4, 0xe8, 0xf1, 0x78, 0x57, 0xd0, 0x1b, 0xb8, 0xed, 0x76, 0x6b, 0x97, 0x86, 0xb6, 0xea, 0xc, 0x4, 0x94, 0x4a, 0xc5, 0xbf, 0xd1, 0x3, 0xb8, 0x93, 0xcf, 0xb7, 0x3a, 0x42, 0x3c, 0x56, 0xc, 0x1c, 0xd0, 0xa1, 0x81, 0x59, 0x4f, 0x90, 0x30, 0x8a, 0xcd, 0x50, 0x42, 0xbb, 0x5, 0xf4, 0x3, 0x97, 0xf4, 0x9e, 0xe0, 0x45, 0x42, 0xcb, 0x37, 0xd1, 0x25, 0xea, 0xe5, 0x3f, 0x82, 0x1c, 0x9e, 0xf3, 0x28, 0xc6, 0xeb, 0x7a, 0x4f, 0x70, 0x15, 0xe3, 0x78, 0xff, 0xe7, 0x9e, 0x67, 0x4f, 0x90, 0x85, 0xa4, 0x67, 0x45, 0x35, 0x6b, 0x68, 0x1a, 0x1d, 0x22, 0x17, 0x4, 0x10, 0xa1, 0x30, 0x23, 0x78, 0x32, 0x74, 0x77, 0x85, 0xcf, 0x20, 0xae, 0x7d, 0x97, 0xa0, 0x61, 0xed, 0x5d, 0x61, 0xa6, 0x3a, 0x23, 0xce, 0xfd, 0x4e, 0x48, 0xda, 0x1, 0x7c, 0xba, 0xa5, 0x98, 0x39, 0x80, 0xe3, 0x8d, 0xaa, 0xc3, 0x13, 0x83, 0x75, 0x80, 0x37, 0x1b, 0x66, 0x86, 0x71, 0xa9, 0xb0, 0x22, 0xe3, 0x34, 0x1d, 0x64, 0xfc, 0x10, 0x62, 0xfc, 0x2e, 0xc0, 0x54, 0x27, 0xd8, 0x31, 0xc, 0xef, 0xdb, 0x12, 0x37, 0x8c, 0x1b, 0x44, 0xb9, 0xae, 0x12, 0x3c, 0xc8, 0xd4, 0x53, 0x1f, 0xdb, 0xfe, 0xab, 0xd0, 0x91, 0x46, 0x9f, 0xba, 0x26, 0x6f, 0x17, 0xf8, 0xf, 0x79, 0xe0, 0x1f, 0xd, 0x80, 0x80, 0xb4, 0xad, 0xe9, 0x2a, 0x4d, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char tool_button_pressed_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x1, 0xfe, 0x50, 0x4c, 0x54, 0x45, 0x29, 0x3a, 0x40, 0x2d, 0x3e, 0x44, 0x26, 0x34, 0x3b, 0x24, 0x34, 0x39, 0x23, 0x31, 0x38, 0x22, 0x31, 0x37, 0x22, 0x31, 0x37, 0x22, 0x30, 0x36, 0x22, 0x31, 0x36, 0x26, 0x34, 0x3c, 0x32, 0x44, 0x4c, 0x26, 0x34, 0x39, 0x23, 0x31, 0x36, 0x21, 0x2e, 0x34, 0x1f, 0x2c, 0x30, 0x1f, 0x2b, 0x2f, 0x1f, 0x2a, 0x2e, 0x1e, 0x2b, 0x2f, 0x1f, 0x2b, 0x2e, 0x36, 0x4b, 0x52, 0x25, 0x33, 0x38, 0x20, 0x2f, 0x32, 0x1c, 0x29, 0x2e, 0x1b, 0x26, 0x2a, 0x1a, 0x23, 0x26, 0x18, 0x22, 0x26, 0x19, 0x22, 0x26, 0x19, 0x23, 0x26, 0x19, 0x26, 0x29, 0x20, 0x2d, 0x32, 0x25, 0x31, 0x38, 0x3c, 0x51, 0x59, 0x23, 0x31, 0x37, 0x1f, 0x2b, 0x31, 0x1a, 0x25, 0x2b, 0x17, 0x20, 0x24, 0x15, 0x1c, 0x21, 0x14, 0x1b, 0x21, 0x14, 0x1c, 0x21, 0x13, 0x1b, 0x21, 0x15, 0x1d, 0x21, 0x1a, 0x25, 0x2a, 0x40, 0x57, 0x60, 0x23, 0x31, 0x36, 0x1f, 0x2b, 0x31, 0x1b, 0x25, 0x29, 0x16, 0x1e, 0x23, 0x14, 0x1b, 0x1d, 0x12, 0x19, 0x1d, 0x12, 0x1b, 0x1d, 0x14, 0x1a, 0x1d, 0x45, 0x5e, 0x67, 0x22, 0x32, 0x37, 0x20, 0x2d, 0x31, 0x1a, 0x26, 0x2a, 0x15, 0x1f, 0x25, 0x14, 0x1c, 0x1f, 0x12, 0x1b, 0x1f, 0x12, 0x1b, 0x20, 0x14, 0x1b, 0x1f, 0x15, 0x1e, 0x24, 0x1a, 0x25, 0x29, 0x4b, 0x64, 0x6d, 0x23, 0x32, 0x38, 0x20, 0x2e, 0x32, 0x1b, 0x27, 0x2b, 0x17, 0x22, 0x27, 0x16, 0x1e, 0x23, 0x14, 0x1e, 0x23, 0x16, 0x20, 0x24, 0x14, 0x1e, 0x22, 0x15, 0x1e, 0x22, 0x17, 0x21, 0x27, 0x1c, 0x27, 0x2c, 0x4f, 0x6a, 0x75, 0x21, 0x2f, 0x33, 0x1d, 0x29, 0x2d, 0x19, 0x23, 0x2a, 0x18, 0x22, 0x27, 0x16, 0x21, 0x27, 0x18, 0x23, 0x29, 0x17, 0x21, 0x26, 0x19, 0x23, 0x29, 0x1c, 0x28, 0x2d, 0x21, 0x2e, 0x33, 0x54, 0x70, 0x7c, 0x23, 0x33, 0x38, 0x22, 0x30, 0x34, 0x1e, 0x2a, 0x2f, 0x1a, 0x26, 0x2d, 0x1a, 0x25, 0x2b, 0x19, 0x25, 0x2b, 0x1a, 0x26, 0x2d, 0x1a, 0x26, 0x2c, 0x18, 0x25, 0x2a, 0x1a, 0x24, 0x2a, 0x1a, 0x25, 0x2c, 0x1d, 0x2a, 0x2f, 0x22, 0x2f, 0x34, 0x59, 0x77, 0x82, 0x23, 0x33, 0x39, 0x22, 0x30, 0x35, 0x1f, 0x2c, 0x31, 0x1c, 0x28, 0x30, 0x1c, 0x28, 0x2e, 0x1b, 0x29, 0x2f, 0x1c, 0x2a, 0x31, 0x1b, 0x28, 0x2f, 0x1c, 0x28, 0x2d, 0x1b, 0x27, 0x2f, 0x1f, 0x2b, 0x31, 0x5e, 0x7d, 0x8a, 0x24, 0x34, 0x39, 0x21, 0x2f, 0x37, 0x20, 0x2d, 0x34, 0x1d, 0x2b, 0x33, 0x1d, 0x2b, 0x32, 0x1d, 0x2d, 0x35, 0x1e, 0x2e, 0x36, 0x1f, 0x2e, 0x36, 0x1d, 0x2b, 0x34, 0x1d, 0x2b, 0x31, 0x1d, 0x2b, 0x32, 0x20, 0x2d, 0x32, 0x21, 0x2f, 0x36, 0x63, 0x83, 0x90, 0x25, 0x34, 0x39, 0x21, 0x31, 0x36, 0x1f, 0x2e, 0x34, 0x1f, 0x2e, 0x34, 0x1f, 0x2e, 0x36, 0x20, 0x31, 0x39, 0x21, 0x33, 0x3b, 0x21, 0x32, 0x3b, 0x1f, 0x30, 0x37, 0x1f, 0x2e, 0x35, 0x1e, 0x2d, 0x33, 0x1f, 0x2d, 0x33, 0x21, 0x30, 0x36, 0x67, 0x8a, 0x97, 0x24, 0x33, 0x39, 0x20, 0x30, 0x36, 0x1f, 0x2f, 0x35, 0x21, 0x30, 0x37, 0x22, 0x32, 0x39, 0x21, 0x35, 0x3e, 0x24, 0x37, 0x41, 0x24, 0x36, 0x41, 0x21, 0x33, 0x3c, 0x21, 0x31, 0x38, 0x1e, 0x2f, 0x35, 0x1e, 0x2e, 0x35, 0x20, 0x2e, 0x35, 0x24, 0x31, 0x39, 0x6c, 0x90, 0x9e, 0x22, 0x30, 0x36, 0x1f, 0x2e, 0x36, 0x20, 0x30, 0x36, 0x20, 0x31, 0x39, 0x23, 0x34, 0x3d, 0x23, 0x37, 0x41, 0x26, 0x3c, 0x47, 0x26, 0x3b, 0x46, 0x22, 0x35, 0x3f, 0x22, 0x32, 0x3b, 0x1f, 0x30, 0x37, 0x1f, 0x2e, 0x35, 0x1f, 0x2d, 0x35, 0x21, 0x30, 0x36, 0x72, 0x96, 0xa5, 0x7e, 0x8c, 0xc3, 0xb0, 0x0, 0x0, 0x0, 0xaa, 0x74, 0x52, 0x4e, 0x53, 0xc3, 0xc3, 0xe6, 0xd7, 0xcb, 0xc3, 0xbf, 0xbe, 0xbd, 0xe5, 0xc3, 0xd7, 0xc0, 0xac, 0xa0, 0x9a, 0x98, 0x98, 0x98, 0xc3, 0xcb, 0xac, 0x92, 0x82, 0x7b, 0x78, 0x78, 0x7b, 0x82, 0xac, 0xcb, 0xc3, 0xc3, 0xa0, 0x82, 0x6f, 0x67, 0x64, 0x63, 0x64, 0x67, 0x82, 0xc3, 0xbf, 0x9a, 0x7a, 0x67, 0x5e, 0x5b, 0x5a, 0x5e, 0xc3, 0xbd, 0x98, 0x78, 0x64, 0x5b, 0x57, 0x57, 0x5b, 0x64, 0x78, 0xc3, 0xbd, 0x98, 0x78, 0x63, 0x5a, 0x57, 0x56, 0x57, 0x5a, 0x63, 0x77, 0xc3, 0x98, 0x78, 0x63, 0x5a, 0x57, 0x56, 0x5a, 0x63, 0x77, 0x98, 0xc3, 0xbd, 0x98, 0x78, 0x63, 0x5a, 0x57, 0x56, 0x56, 0x57, 0x5a, 0x63, 0x77, 0x98, 0xc3, 0xbd, 0x98, 0x77, 0x63, 0x5a, 0x57, 0x56, 0x57, 0x5a, 0x63, 0x77, 0xc3, 0xbb, 0x96, 0x76, 0x63, 0x5a, 0x57, 0x56, 0x56, 0x57, 0x5a, 0x63, 0x76, 0x96, 0xc3, 0xb5, 0x92, 0x75, 0x62, 0x5a, 0x57, 0x56, 0x56, 0x57, 0x59, 0x62, 0x74, 0x92, 0xc3, 0xa9, 0x8b, 0x71, 0x61, 0x59, 0x57, 0x56, 0x56, 0x57, 0x59, 0x61, 0x71, 0x8b, 0xa9, 0xc3, 0x95, 0x7e, 0x6b, 0x5e, 0x59, 0x57, 0x56, 0x56, 0x57, 0x59, 0x5e, 0x6b, 0x7e, 0x95, 0xc3, 0x4f, 0x78, 0x99, 0x30, 0x0, 0x0, 0x0, 0x67, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x5c, 0x8b, 0x5, 0x2, 0xc3, 0x30, 0xc, 0xc4, 0x72, 0x5d, 0x39, 0xf4, 0xff, 0x67, 0x8e, 0x79, 0x1a, 0x37, 0xa0, 0xa0, 0x6d, 0x5d, 0x6b, 0x2a, 0x5a, 0xfd, 0x30, 0xe6, 0x1, 0xf4, 0xa7, 0x76, 0xfa, 0x37, 0x74, 0x7, 0x98, 0x52, 0x83, 0x46, 0x97, 0x41, 0xfb, 0xd6, 0x2d, 0x86, 0xae, 0xfe, 0x84, 0x6b, 0x6d, 0x32, 0x6e, 0x58, 0x28, 0x22, 0x3a, 0x41, 0x32, 0xde, 0xd7, 0x6a, 0x67, 0x5b, 0xb7, 0xb7, 0xc9, 0xb0, 0xd8, 0xd6, 0x3a, 0x65, 0x34, 0xb4, 0x21, 0x8f, 0x1c, 0x3, 0x6d, 0x21, 0x84, 0x5d, 0x32, 0x8a, 0x48, 0x22, 0x6e, 0xda, 0xa8, 0x92, 0x36, 0x3e, 0x87, 0xea, 0x7b, 0x7e, 0x0, 0x62, 0xa8, 0x25, 0xad, 0x68, 0x1d, 0x7d, 0x1a, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
diff --git a/scene/resources/default_theme/toggle_off_disabled.png b/scene/resources/default_theme/toggle_off_disabled.png
new file mode 100644
index 0000000000..d65a9d8e64
--- /dev/null
+++ b/scene/resources/default_theme/toggle_off_disabled.png
Binary files differ
diff --git a/scene/resources/default_theme/toggle_on_disabled.png b/scene/resources/default_theme/toggle_on_disabled.png
new file mode 100644
index 0000000000..ca4dbe211f
--- /dev/null
+++ b/scene/resources/default_theme/toggle_on_disabled.png
Binary files differ
diff --git a/scene/resources/height_map_shape.cpp b/scene/resources/height_map_shape.cpp
index 32e9c527ef..8cd271dab0 100644
--- a/scene/resources/height_map_shape.cpp
+++ b/scene/resources/height_map_shape.cpp
@@ -34,35 +34,43 @@
Vector<Vector3> HeightMapShape::_gen_debug_mesh_lines() {
Vector<Vector3> points;
- // This will be slow for large maps...
- // also we'll have to figure out how well bullet centers this shape...
+ if ((map_width != 0) && (map_depth != 0)) {
- Vector2 size(map_width - 1, map_depth - 1);
- Vector2 start = size * -0.5;
- int offset = 0;
+ // This will be slow for large maps...
+ // also we'll have to figure out how well bullet centers this shape...
- PoolRealArray::Read r = map_data.read();
+ Vector2 size(map_width - 1, map_depth - 1);
+ Vector2 start = size * -0.5;
- for (int d = 0; d < map_depth; d++) {
- Vector3 height(start.x, 0.0, start.y);
+ PoolRealArray::Read r = map_data.read();
- for (int w = 0; w < map_width; w++) {
- height.y = r[offset++];
+ // reserve some memory for our points..
+ points.resize(((map_width - 1) * map_depth * 2) + (map_width * (map_depth - 1) * 2));
- if (w != map_width - 1) {
- points.push_back(height);
- points.push_back(Vector3(height.x + 1.0, r[offset], height.z));
- }
+ // now set our points
+ int r_offset = 0;
+ int w_offset = 0;
+ for (int d = 0; d < map_depth; d++) {
+ Vector3 height(start.x, 0.0, start.y);
+
+ for (int w = 0; w < map_width; w++) {
+ height.y = r[r_offset++];
+
+ if (w != map_width - 1) {
+ points.write[w_offset++] = height;
+ points.write[w_offset++] = Vector3(height.x + 1.0, r[r_offset], height.z);
+ }
- if (d != map_depth - 1) {
- points.push_back(height);
- points.push_back(Vector3(height.x, r[offset + map_width - 1], height.z + 1.0));
+ if (d != map_depth - 1) {
+ points.write[w_offset++] = height;
+ points.write[w_offset++] = Vector3(height.x, r[r_offset + map_width - 1], height.z + 1.0);
+ }
+
+ height.x += 1.0;
}
- height.x += 1.0;
+ start.y += 1.0;
}
-
- start.y += 1.0;
}
return points;
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 766c7bbd9f..2e035bbd1f 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -468,6 +468,9 @@ void SpatialMaterial::_update_shader() {
if (flags[FLAG_ENSURE_CORRECT_NORMALS]) {
code += ",ensure_correct_normals";
}
+ if (flags[FLAG_USE_SHADOW_TO_OPACITY]) {
+ code += ",shadow_to_opacity";
+ }
code += ";\n";
code += "uniform vec4 albedo : hint_color;\n";
@@ -849,7 +852,7 @@ void SpatialMaterial::_update_shader() {
code += "\tALBEDO *= 1.0 - ref_amount;\n";
code += "\tALPHA = 1.0;\n";
- } else if (features[FEATURE_TRANSPARENT] || flags[FLAG_USE_ALPHA_SCISSOR] || (distance_fade == DISTANCE_FADE_PIXEL_ALPHA) || proximity_fade_enabled) {
+ } else if (features[FEATURE_TRANSPARENT] || flags[FLAG_USE_ALPHA_SCISSOR] || flags[FLAG_USE_SHADOW_TO_OPACITY] || (distance_fade == DISTANCE_FADE_PIXEL_ALPHA) || proximity_fade_enabled) {
code += "\tALPHA = albedo.a * albedo_tex.a;\n";
}
@@ -1349,7 +1352,7 @@ void SpatialMaterial::set_flag(Flags p_flag, bool p_enabled) {
return;
flags[p_flag] = p_enabled;
- if (p_flag == FLAG_USE_ALPHA_SCISSOR || p_flag == FLAG_UNSHADED) {
+ if ((p_flag == FLAG_USE_ALPHA_SCISSOR) || (p_flag == FLAG_UNSHADED) || (p_flag == FLAG_USE_SHADOW_TO_OPACITY)) {
_change_notify();
}
_queue_shader_change();
@@ -2060,6 +2063,7 @@ void SpatialMaterial::_bind_methods() {
ADD_GROUP("Flags", "flags_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_transparent"), "set_feature", "get_feature", FEATURE_TRANSPARENT);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_use_shadow_to_opacity"), "set_flag", "get_flag", FLAG_USE_SHADOW_TO_OPACITY);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_unshaded"), "set_flag", "get_flag", FLAG_UNSHADED);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_vertex_lighting"), "set_flag", "get_flag", FLAG_USE_VERTEX_LIGHTING);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_no_depth_test"), "set_flag", "get_flag", FLAG_DISABLE_DEPTH_TEST);
@@ -2266,6 +2270,7 @@ void SpatialMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_DONT_RECEIVE_SHADOWS);
BIND_ENUM_CONSTANT(FLAG_DISABLE_AMBIENT_LIGHT);
BIND_ENUM_CONSTANT(FLAG_ENSURE_CORRECT_NORMALS);
+ BIND_ENUM_CONSTANT(FLAG_USE_SHADOW_TO_OPACITY);
BIND_ENUM_CONSTANT(FLAG_MAX);
BIND_ENUM_CONSTANT(DIFFUSE_BURLEY);
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 1f7fc267af..29b45f769b 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -196,6 +196,7 @@ public:
FLAG_DONT_RECEIVE_SHADOWS,
FLAG_ENSURE_CORRECT_NORMALS,
FLAG_DISABLE_AMBIENT_LIGHT,
+ FLAG_USE_SHADOW_TO_OPACITY,
FLAG_MAX
};
diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp
index be0b9f9ac3..5d8adc0c8d 100644
--- a/scene/resources/multimesh.cpp
+++ b/scene/resources/multimesh.cpp
@@ -32,6 +32,8 @@
#include "servers/visual_server.h"
void MultiMesh::_set_transform_array(const PoolVector<Vector3> &p_array) {
+ if (transform_format != TRANSFORM_3D)
+ return;
PoolVector<Vector3> xforms = p_array;
int len = xforms.size();
@@ -55,6 +57,9 @@ void MultiMesh::_set_transform_array(const PoolVector<Vector3> &p_array) {
PoolVector<Vector3> MultiMesh::_get_transform_array() const {
+ if (transform_format != TRANSFORM_3D)
+ return PoolVector<Vector3>();
+
if (instance_count == 0)
return PoolVector<Vector3>();
@@ -75,6 +80,54 @@ PoolVector<Vector3> MultiMesh::_get_transform_array() const {
return xforms;
}
+void MultiMesh::_set_transform_2d_array(const PoolVector<Vector2> &p_array) {
+
+ if (transform_format != TRANSFORM_2D)
+ return;
+
+ PoolVector<Vector2> xforms = p_array;
+ int len = xforms.size();
+ ERR_FAIL_COND((len / 3) != instance_count);
+ if (len == 0)
+ return;
+
+ PoolVector<Vector2>::Read r = xforms.read();
+
+ for (int i = 0; i < len / 3; i++) {
+
+ Transform2D t;
+ t.elements[0] = r[i * 3 + 0];
+ t.elements[1] = r[i * 3 + 1];
+ t.elements[2] = r[i * 3 + 2];
+
+ set_instance_transform_2d(i, t);
+ }
+}
+
+PoolVector<Vector2> MultiMesh::_get_transform_2d_array() const {
+
+ if (transform_format != TRANSFORM_2D)
+ return PoolVector<Vector2>();
+
+ if (instance_count == 0)
+ return PoolVector<Vector2>();
+
+ PoolVector<Vector2> xforms;
+ xforms.resize(instance_count * 3);
+
+ PoolVector<Vector2>::Write w = xforms.write();
+
+ for (int i = 0; i < instance_count; i++) {
+
+ Transform2D t = get_instance_transform_2d(i);
+ w[i * 3 + 0] = t.elements[0];
+ w[i * 3 + 1] = t.elements[1];
+ w[i * 3 + 2] = t.elements[2];
+ }
+
+ return xforms;
+}
+
void MultiMesh::_set_color_array(const PoolVector<Color> &p_array) {
PoolVector<Color> colors = p_array;
@@ -210,6 +263,11 @@ Color MultiMesh::get_instance_custom_data(int p_instance) const {
return VisualServer::get_singleton()->multimesh_instance_get_custom_data(multimesh, p_instance);
}
+void MultiMesh::set_as_bulk_array(const PoolVector<float> &p_array) {
+
+ VisualServer::get_singleton()->multimesh_set_as_bulk_array(multimesh, p_array);
+}
+
AABB MultiMesh::get_aabb() const {
return VisualServer::get_singleton()->multimesh_get_aabb(multimesh);
@@ -275,10 +333,13 @@ void MultiMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_instance_color", "instance"), &MultiMesh::get_instance_color);
ClassDB::bind_method(D_METHOD("set_instance_custom_data", "instance", "custom_data"), &MultiMesh::set_instance_custom_data);
ClassDB::bind_method(D_METHOD("get_instance_custom_data", "instance"), &MultiMesh::get_instance_custom_data);
+ ClassDB::bind_method(D_METHOD("set_as_bulk_array", "array"), &MultiMesh::set_as_bulk_array);
ClassDB::bind_method(D_METHOD("get_aabb"), &MultiMesh::get_aabb);
ClassDB::bind_method(D_METHOD("_set_transform_array"), &MultiMesh::_set_transform_array);
ClassDB::bind_method(D_METHOD("_get_transform_array"), &MultiMesh::_get_transform_array);
+ ClassDB::bind_method(D_METHOD("_set_transform_2d_array"), &MultiMesh::_set_transform_2d_array);
+ ClassDB::bind_method(D_METHOD("_get_transform_2d_array"), &MultiMesh::_get_transform_2d_array);
ClassDB::bind_method(D_METHOD("_set_color_array"), &MultiMesh::_set_color_array);
ClassDB::bind_method(D_METHOD("_get_color_array"), &MultiMesh::_get_color_array);
ClassDB::bind_method(D_METHOD("_set_custom_data_array"), &MultiMesh::_set_custom_data_array);
@@ -291,6 +352,7 @@ void MultiMesh::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_instance_count", PROPERTY_HINT_RANGE, "-1,16384,1,or_greater"), "set_visible_instance_count", "get_visible_instance_count");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "transform_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_transform_array", "_get_transform_array");
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "transform_2d_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_transform_2d_array", "_get_transform_2d_array");
ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "color_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_color_array", "_get_color_array");
ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "custom_data_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_custom_data_array", "_get_custom_data_array");
diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h
index 24b4beaa89..6b17e9278d 100644
--- a/scene/resources/multimesh.h
+++ b/scene/resources/multimesh.h
@@ -72,6 +72,9 @@ protected:
void _set_transform_array(const PoolVector<Vector3> &p_array);
PoolVector<Vector3> _get_transform_array() const;
+ void _set_transform_2d_array(const PoolVector<Vector2> &p_array);
+ PoolVector<Vector2> _get_transform_2d_array() const;
+
void _set_color_array(const PoolVector<Color> &p_array);
PoolVector<Color> _get_color_array() const;
@@ -108,6 +111,8 @@ public:
void set_instance_custom_data(int p_instance, const Color &p_custom_data);
Color get_instance_custom_data(int p_instance) const;
+ void set_as_bulk_array(const PoolVector<float> &p_array);
+
virtual AABB get_aabb() const;
virtual RID get_rid() const;
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index e9f90fc85f..6e7bb27e74 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -447,9 +447,8 @@ Error ResourceInteractiveLoaderText::poll() {
resource_cache.push_back(res);
#ifdef TOOLS_ENABLED
//remember ID for saving
- res->set_id_for_path(local_path,index);
+ res->set_id_for_path(local_path, index);
#endif
-
}
ExtResource er;
@@ -1545,9 +1544,6 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
}
{
-
-
-
}
#ifdef TOOLS_ENABLED
@@ -1569,7 +1565,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
}
int attempt = 1; //start from one, more readable format
- while(cached_ids_found.has(attempt)) {
+ while (cached_ids_found.has(attempt)) {
attempt++;
}
@@ -1577,7 +1573,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
E->get() = attempt;
//update also in resource
Ref<Resource> res = E->key();
- res->set_id_for_path(local_path,attempt);
+ res->set_id_for_path(local_path, attempt);
}
#else
//make sure to start from one, as it makes format more readable
@@ -1598,7 +1594,6 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
sorted_er.sort();
-
for (int i = 0; i < sorted_er.size(); i++) {
String p = sorted_er[i].resource->get_path();
diff --git a/scene/resources/resource_format_text.h b/scene/resources/resource_format_text.h
index ab6f94986c..06c841229b 100644
--- a/scene/resources/resource_format_text.h
+++ b/scene/resources/resource_format_text.h
@@ -172,10 +172,9 @@ class ResourceFormatSaverTextInstance {
struct ResourceSort {
RES resource;
int index;
- bool operator<(const ResourceSort& p_right) const {
+ bool operator<(const ResourceSort &p_right) const {
return index < p_right.index;
}
-
};
void _find_resources(const Variant &p_variant, bool p_main = false);
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 3ba43006a3..8c0497e91a 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -115,7 +115,7 @@ void SurfaceTool::add_vertex(const Vector3 &p_vertex) {
//ensure vertices are the expected amount
ERR_FAIL_COND(vtx.weights.size() != vtx.bones.size());
if (vtx.weights.size() < expected_vertices) {
- //less than requred, fill
+ //less than required, fill
for (int i = vtx.weights.size(); i < expected_vertices; i++) {
vtx.weights.push_back(0);
vtx.bones.push_back(0);
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index a5eb950c36..92172912c2 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -111,10 +111,12 @@ void ImageTexture::reload_from_file() {
Ref<Image> img;
img.instance();
- Error err = ImageLoader::load_image(path, img);
- ERR_FAIL_COND(err != OK);
-
- create_from_image(img, flags);
+ if (ImageLoader::load_image(path, img) == OK) {
+ create_from_image(img, flags);
+ } else {
+ Resource::reload_from_file();
+ _change_notify();
+ }
}
bool ImageTexture::_set(const StringName &p_name, const Variant &p_value) {
@@ -638,7 +640,7 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &tw_
bool mipmaps = df & FORMAT_BIT_HAS_MIPMAPS;
if (!mipmaps) {
- int size = Image::get_image_data_size(tw, th, format, 0);
+ int size = Image::get_image_data_size(tw, th, format, false);
PoolVector<uint8_t> img_data;
img_data.resize(size);
@@ -660,7 +662,6 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &tw_
int mipmaps2 = Image::get_image_required_mipmaps(tw, th, format);
int total_size = Image::get_image_data_size(tw, th, format, true);
int idx = 0;
- int ofs = 0;
while (mipmaps2 > 1 && p_size_limit > 0 && (sw > p_size_limit || sh > p_size_limit)) {
@@ -670,9 +671,7 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &tw_
idx++;
}
- if (idx > 0) {
- ofs = Image::get_image_data_size(tw, th, format, idx - 1);
- }
+ int ofs = Image::get_image_mipmap_offset(tw, th, format, idx);
if (total_size - ofs <= 0) {
memdelete(f);
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index b8f21948c3..1781777fcd 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -159,6 +159,7 @@ Vector2 VisualShader::get_node_position(Type p_type, int p_id) const {
ERR_FAIL_COND_V(!g->nodes.has(p_id), Vector2());
return g->nodes[p_id].position;
}
+
Ref<VisualShaderNode> VisualShader::get_node(Type p_type, int p_id) const {
ERR_FAIL_INDEX_V(p_type, TYPE_MAX, Ref<VisualShaderNode>());
const Graph *g = &graph[p_type];
@@ -269,6 +270,18 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po
return true;
}
+void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
+ ERR_FAIL_INDEX(p_type, TYPE_MAX);
+ Graph *g = &graph[p_type];
+ Connection c;
+ c.from_node = p_from_node;
+ c.from_port = p_from_port;
+ c.to_node = p_to_node;
+ c.to_port = p_to_port;
+ g->connections.push_back(c);
+ _queue_update();
+}
+
Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
ERR_FAIL_INDEX_V(p_type, TYPE_MAX, ERR_CANT_CONNECT);
Graph *g = &graph[p_type];
@@ -304,6 +317,7 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port,
_queue_update();
return OK;
}
+
void VisualShader::disconnect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
ERR_FAIL_INDEX(p_type, TYPE_MAX);
Graph *g = &graph[p_type];
@@ -334,6 +348,7 @@ Array VisualShader::_get_node_connections(Type p_type) const {
return ret;
}
+
void VisualShader::get_node_connections(Type p_type, List<Connection> *r_connections) const {
ERR_FAIL_INDEX(p_type, TYPE_MAX);
const Graph *g = &graph[p_type];
@@ -477,6 +492,54 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
#define IS_SYMBOL_CHAR(m_d) (((m_d) >= 'a' && (m_d) <= 'z') || ((m_d) >= 'A' && (m_d) <= 'Z') || ((m_d) >= '0' && (m_d) <= '9') || (m_d) == '_')
+String VisualShader::validate_port_name(const String &p_name, const List<String> &p_input_ports, const List<String> &p_output_ports) const {
+ String name = p_name;
+
+ while (name.length() && !IS_INITIAL_CHAR(name[0])) {
+ name = name.substr(1, name.length() - 1);
+ }
+
+ if (name != String()) {
+
+ String valid_name;
+
+ for (int i = 0; i < name.length(); i++) {
+ if (IS_SYMBOL_CHAR(name[i])) {
+ valid_name += String::chr(name[i]);
+ } else if (name[i] == ' ') {
+ valid_name += "_";
+ }
+ }
+
+ name = valid_name;
+ }
+
+ String valid_name = name;
+ bool is_equal = false;
+
+ for (int i = 0; i < p_input_ports.size(); i++) {
+ if (name == p_input_ports[i]) {
+ is_equal = true;
+ break;
+ }
+ }
+
+ if (!is_equal) {
+ for (int i = 0; i < p_output_ports.size(); i++) {
+ if (name == p_output_ports[i]) {
+ is_equal = true;
+ break;
+ }
+ }
+ }
+
+ if (is_equal) {
+ name = "";
+ }
+
+ return name;
+}
+
String VisualShader::validate_uniform_name(const String &p_name, const Ref<VisualShaderNodeUniform> &p_uniform) const {
String name = p_name; //validate name first
@@ -596,7 +659,7 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) {
Vector<int> conns = p_value;
if (conns.size() % 4 == 0) {
for (int i = 0; i < conns.size(); i += 4) {
- connect_nodes(type, conns[i + 0], conns[i + 1], conns[i + 2], conns[i + 3]);
+ connect_nodes_forced(type, conns[i + 0], conns[i + 1], conns[i + 2], conns[i + 3]);
}
}
return true;
@@ -611,6 +674,18 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) {
} else if (what == "position") {
set_node_position(type, id, p_value);
return true;
+ } else if (what == "size") {
+ ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->set_size(p_value);
+ return true;
+ } else if (what == "input_ports") {
+ ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->set_inputs(p_value);
+ return true;
+ } else if (what == "output_ports") {
+ ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->set_outputs(p_value);
+ return true;
+ } else if (what == "expression") {
+ ((VisualShaderNodeExpression *)get_node(type, id).ptr())->set_expression(p_value);
+ return true;
}
}
return false;
@@ -668,6 +743,18 @@ bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const {
} else if (what == "position") {
r_ret = get_node_position(type, id);
return true;
+ } else if (what == "size") {
+ r_ret = ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->get_size();
+ return true;
+ } else if (what == "input_ports") {
+ r_ret = ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->get_inputs();
+ return true;
+ } else if (what == "output_ports") {
+ r_ret = ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->get_outputs();
+ return true;
+ } else if (what == "expression") {
+ r_ret = ((VisualShaderNodeExpression *)get_node(type, id).ptr())->get_expression();
+ return true;
}
}
return false;
@@ -727,6 +814,15 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "VisualShaderNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
}
p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+
+ if (Object::cast_to<VisualShaderNodeGroupBase>(E->get().node.ptr()) != NULL) {
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/input_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/output_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ }
+ if (Object::cast_to<VisualShaderNodeExpression>(E->get().node.ptr()) != NULL) {
+ p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/expression", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ }
}
p_list->push_back(PropertyInfo(Variant::POOL_INT_ARRAY, "nodes/" + String(type_string[i]) + "/connections", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
@@ -993,26 +1089,33 @@ void VisualShader::_input_type_changed(Type p_type, int p_id) {
}
}
+void VisualShader::rebuild() {
+ dirty = true;
+ _update_shader();
+}
+
void VisualShader::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_mode", "mode"), &VisualShader::set_mode);
ClassDB::bind_method(D_METHOD("add_node", "type", "node", "position", "id"), &VisualShader::add_node);
- ClassDB::bind_method(D_METHOD("set_node_position", "type", "id", "position"), &VisualShader::set_node_position);
-
ClassDB::bind_method(D_METHOD("get_node", "type", "id"), &VisualShader::get_node);
+
+ ClassDB::bind_method(D_METHOD("set_node_position", "type", "id", "position"), &VisualShader::set_node_position);
ClassDB::bind_method(D_METHOD("get_node_position", "type", "id"), &VisualShader::get_node_position);
ClassDB::bind_method(D_METHOD("get_node_list", "type"), &VisualShader::get_node_list);
ClassDB::bind_method(D_METHOD("get_valid_node_id", "type"), &VisualShader::get_valid_node_id);
ClassDB::bind_method(D_METHOD("remove_node", "type", "id"), &VisualShader::remove_node);
+ ClassDB::bind_method(D_METHOD("rebuild"), &VisualShader::rebuild);
ClassDB::bind_method(D_METHOD("is_node_connection", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection);
ClassDB::bind_method(D_METHOD("can_connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection);
ClassDB::bind_method(D_METHOD("connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::connect_nodes);
ClassDB::bind_method(D_METHOD("disconnect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::disconnect_nodes);
+ ClassDB::bind_method(D_METHOD("connect_nodes_forced", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::connect_nodes_forced);
ClassDB::bind_method(D_METHOD("get_node_connections", "type"), &VisualShader::_get_node_connections);
@@ -1627,3 +1730,555 @@ void VisualShaderNodeUniform::_bind_methods() {
VisualShaderNodeUniform::VisualShaderNodeUniform() {
}
+
+////////////// GroupBase
+
+String VisualShaderNodeGroupBase::get_caption() const {
+ return "Group";
+}
+
+void VisualShaderNodeGroupBase::set_size(const Vector2 &p_size) {
+ size = p_size;
+}
+
+Vector2 VisualShaderNodeGroupBase::get_size() const {
+ return size;
+}
+
+void VisualShaderNodeGroupBase::set_inputs(const String &p_inputs) {
+
+ if (inputs == p_inputs)
+ return;
+
+ clear_input_ports();
+
+ inputs = p_inputs;
+
+ Vector<String> input_strings = inputs.split(";", false);
+
+ int input_port_count = input_strings.size();
+
+ for (int i = 0; i < input_port_count; i++) {
+
+ Vector<String> arr = input_strings[i].split(",");
+
+ int port_idx = arr[0].to_int();
+ int port_type = arr[1].to_int();
+ String port_name = arr[2];
+
+ Port port;
+ port.type = (PortType)port_type;
+ port.name = port_name;
+ input_ports[port_idx] = port;
+ }
+}
+
+String VisualShaderNodeGroupBase::get_inputs() const {
+ return inputs;
+}
+
+void VisualShaderNodeGroupBase::set_outputs(const String &p_outputs) {
+
+ if (outputs == p_outputs)
+ return;
+
+ clear_output_ports();
+
+ outputs = p_outputs;
+
+ Vector<String> output_strings = outputs.split(";", false);
+
+ int output_port_count = output_strings.size();
+
+ for (int i = 0; i < output_port_count; i++) {
+
+ Vector<String> arr = output_strings[i].split(",");
+
+ int port_idx = arr[0].to_int();
+ int port_type = arr[1].to_int();
+ String port_name = arr[2];
+
+ Port port;
+ port.type = (PortType)port_type;
+ port.name = port_name;
+ output_ports[port_idx] = port;
+ }
+}
+
+String VisualShaderNodeGroupBase::get_outputs() const {
+ return outputs;
+}
+
+void VisualShaderNodeGroupBase::add_input_port(int p_id, int p_type, const String &p_name) {
+
+ String str = itos(p_id) + "," + itos(p_type) + "," + p_name + ";";
+ Vector<String> inputs_strings = inputs.split(";", false);
+ int index = 0;
+ if (p_id < inputs_strings.size()) {
+ for (int i = 0; i < inputs_strings.size(); i++) {
+ if (i == p_id) {
+ inputs = inputs.insert(index, str);
+ break;
+ }
+ index += inputs_strings[i].size();
+ }
+ } else {
+ inputs += str;
+ }
+
+ inputs_strings = inputs.split(";", false);
+ index = 0;
+
+ for (int i = 0; i < inputs_strings.size(); i++) {
+ int count = 0;
+ for (int j = 0; j < inputs_strings[i].size(); j++) {
+ if (inputs_strings[i][j] == ',') {
+ break;
+ }
+ count++;
+ }
+
+ inputs.erase(index, count);
+ inputs = inputs.insert(index, itos(i));
+ index += inputs_strings[i].size();
+ }
+
+ _apply_port_changes();
+}
+
+void VisualShaderNodeGroupBase::remove_input_port(int p_id) {
+
+ Vector<String> inputs_strings = inputs.split(";", false);
+ int count = 0;
+ int index = 0;
+ for (int i = 0; i < inputs_strings.size(); i++) {
+ Vector<String> arr = inputs_strings[i].split(",");
+ if (arr[0].to_int() == p_id) {
+ count = inputs_strings[i].size();
+ break;
+ }
+ index += inputs_strings[i].size();
+ }
+ inputs.erase(index, count);
+
+ inputs_strings = inputs.split(";", false);
+ for (int i = p_id; i < inputs_strings.size(); i++) {
+ inputs = inputs.replace_first(inputs_strings[i].split(",")[0], itos(i));
+ }
+
+ _apply_port_changes();
+}
+
+int VisualShaderNodeGroupBase::get_input_port_count() const {
+ return input_ports.size();
+}
+
+bool VisualShaderNodeGroupBase::has_input_port(int p_id) const {
+ return input_ports.has(p_id);
+}
+
+void VisualShaderNodeGroupBase::add_output_port(int p_id, int p_type, const String &p_name) {
+
+ String str = itos(p_id) + "," + itos(p_type) + "," + p_name + ";";
+ Vector<String> outputs_strings = outputs.split(";", false);
+ int index = 0;
+ if (p_id < outputs_strings.size()) {
+ for (int i = 0; i < outputs_strings.size(); i++) {
+ if (i == p_id) {
+ outputs = outputs.insert(index, str);
+ break;
+ }
+ index += outputs_strings[i].size();
+ }
+ } else {
+ outputs += str;
+ }
+
+ outputs_strings = outputs.split(";", false);
+ index = 0;
+
+ for (int i = 0; i < outputs_strings.size(); i++) {
+ int count = 0;
+ for (int j = 0; j < outputs_strings[i].size(); j++) {
+ if (outputs_strings[i][j] == ',') {
+ break;
+ }
+ count++;
+ }
+
+ outputs.erase(index, count);
+ outputs = outputs.insert(index, itos(i));
+ index += outputs_strings[i].size();
+ }
+
+ _apply_port_changes();
+}
+
+void VisualShaderNodeGroupBase::remove_output_port(int p_id) {
+
+ Vector<String> outputs_strings = outputs.split(";", false);
+ int count = 0;
+ int index = 0;
+ for (int i = 0; i < outputs_strings.size(); i++) {
+ Vector<String> arr = outputs_strings[i].split(",");
+ if (arr[0].to_int() == p_id) {
+ count = outputs_strings[i].size();
+ break;
+ }
+ index += outputs_strings[i].size();
+ }
+ outputs.erase(index, count);
+
+ outputs_strings = outputs.split(";", false);
+ for (int i = p_id; i < outputs_strings.size(); i++) {
+ outputs = outputs.replace_first(outputs_strings[i].split(",")[0], itos(i));
+ }
+
+ _apply_port_changes();
+}
+
+int VisualShaderNodeGroupBase::get_output_port_count() const {
+ return output_ports.size();
+}
+
+bool VisualShaderNodeGroupBase::has_output_port(int p_id) const {
+ return output_ports.has(p_id);
+}
+
+void VisualShaderNodeGroupBase::clear_input_ports() {
+ input_ports.clear();
+}
+
+void VisualShaderNodeGroupBase::clear_output_ports() {
+ output_ports.clear();
+}
+
+void VisualShaderNodeGroupBase::set_input_port_type(int p_id, int p_type) {
+
+ if (input_ports[p_id].type == p_type)
+ return;
+
+ Vector<String> inputs_strings = inputs.split(";", false);
+ int count = 0;
+ int index = 0;
+ for (int i = 0; i < inputs_strings.size(); i++) {
+ Vector<String> arr = inputs_strings[i].split(",");
+ if (arr[0].to_int() == p_id) {
+ index += arr[0].size();
+ count = arr[1].size() - 1;
+ break;
+ }
+ index += inputs_strings[i].size();
+ }
+
+ inputs.erase(index, count);
+
+ inputs = inputs.insert(index, itos(p_type));
+
+ _apply_port_changes();
+}
+
+VisualShaderNodeGroupBase::PortType VisualShaderNodeGroupBase::get_input_port_type(int p_id) const {
+ ERR_FAIL_COND_V(!input_ports.has(p_id), (PortType)0);
+ return input_ports[p_id].type;
+}
+
+void VisualShaderNodeGroupBase::set_input_port_name(int p_id, const String &p_name) {
+
+ if (input_ports[p_id].name == p_name)
+ return;
+
+ Vector<String> inputs_strings = inputs.split(";", false);
+ int count = 0;
+ int index = 0;
+ for (int i = 0; i < inputs_strings.size(); i++) {
+ Vector<String> arr = inputs_strings[i].split(",");
+ if (arr[0].to_int() == p_id) {
+ index += arr[0].size() + arr[1].size();
+ count = arr[2].size() - 1;
+ break;
+ }
+ index += inputs_strings[i].size();
+ }
+
+ inputs.erase(index, count);
+
+ inputs = inputs.insert(index, p_name);
+
+ _apply_port_changes();
+}
+
+String VisualShaderNodeGroupBase::get_input_port_name(int p_id) const {
+ ERR_FAIL_COND_V(!input_ports.has(p_id), "");
+ return input_ports[p_id].name;
+}
+
+void VisualShaderNodeGroupBase::set_output_port_type(int p_id, int p_type) {
+
+ if (output_ports[p_id].type == p_type)
+ return;
+
+ Vector<String> output_strings = outputs.split(";", false);
+ int count = 0;
+ int index = 0;
+ for (int i = 0; i < output_strings.size(); i++) {
+ Vector<String> arr = output_strings[i].split(",");
+ if (arr[0].to_int() == p_id) {
+ index += arr[0].size();
+ count = arr[1].size() - 1;
+ break;
+ }
+ index += output_strings[i].size();
+ }
+
+ outputs.erase(index, count);
+
+ outputs = outputs.insert(index, itos(p_type));
+
+ _apply_port_changes();
+}
+
+VisualShaderNodeGroupBase::PortType VisualShaderNodeGroupBase::get_output_port_type(int p_id) const {
+ ERR_FAIL_COND_V(!output_ports.has(p_id), (PortType)0);
+ return output_ports[p_id].type;
+}
+
+void VisualShaderNodeGroupBase::set_output_port_name(int p_id, const String &p_name) {
+ if (output_ports[p_id].name == p_name)
+ return;
+
+ Vector<String> output_strings = outputs.split(";", false);
+ int count = 0;
+ int index = 0;
+ for (int i = 0; i < output_strings.size(); i++) {
+ Vector<String> arr = output_strings[i].split(",");
+ if (arr[0].to_int() == p_id) {
+ index += arr[0].size() + arr[1].size();
+ count = arr[2].size() - 1;
+ break;
+ }
+ index += output_strings[i].size();
+ }
+
+ outputs.erase(index, count);
+
+ outputs = outputs.insert(index, p_name);
+
+ _apply_port_changes();
+}
+
+String VisualShaderNodeGroupBase::get_output_port_name(int p_id) const {
+ ERR_FAIL_COND_V(!output_ports.has(p_id), "");
+ return output_ports[p_id].name;
+}
+
+int VisualShaderNodeGroupBase::get_free_input_port_id() const {
+ return input_ports.size();
+}
+
+int VisualShaderNodeGroupBase::get_free_output_port_id() const {
+ return output_ports.size();
+}
+
+void VisualShaderNodeGroupBase::set_control(Control *p_control, int p_index) {
+ controls[p_index] = p_control;
+}
+
+Control *VisualShaderNodeGroupBase::get_control(int p_index) {
+ ERR_FAIL_COND_V(!controls.has(p_index), NULL);
+ return controls[p_index];
+}
+
+void VisualShaderNodeGroupBase::_apply_port_changes() {
+
+ Vector<String> inputs_strings = inputs.split(";", false);
+ Vector<String> outputs_strings = outputs.split(";", false);
+
+ clear_input_ports();
+ clear_output_ports();
+
+ for (int i = 0; i < inputs_strings.size(); i++) {
+ Vector<String> arr = inputs_strings[i].split(",");
+ Port port;
+ port.type = (PortType)arr[1].to_int();
+ port.name = arr[2];
+ input_ports[i] = port;
+ }
+ for (int i = 0; i < outputs_strings.size(); i++) {
+ Vector<String> arr = outputs_strings[i].split(",");
+ Port port;
+ port.type = (PortType)arr[1].to_int();
+ port.name = arr[2];
+ output_ports[i] = port;
+ }
+}
+
+void VisualShaderNodeGroupBase::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &VisualShaderNodeGroupBase::set_size);
+ ClassDB::bind_method(D_METHOD("get_size"), &VisualShaderNodeGroupBase::get_size);
+
+ ClassDB::bind_method(D_METHOD("set_inputs", "inputs"), &VisualShaderNodeGroupBase::set_inputs);
+ ClassDB::bind_method(D_METHOD("get_inputs"), &VisualShaderNodeGroupBase::get_inputs);
+
+ ClassDB::bind_method(D_METHOD("set_outputs", "outputs"), &VisualShaderNodeGroupBase::set_outputs);
+ ClassDB::bind_method(D_METHOD("get_outputs"), &VisualShaderNodeGroupBase::get_outputs);
+
+ ClassDB::bind_method(D_METHOD("add_input_port", "id", "type", "name"), &VisualShaderNodeGroupBase::add_input_port);
+ ClassDB::bind_method(D_METHOD("remove_input_port", "id"), &VisualShaderNodeGroupBase::remove_input_port);
+ ClassDB::bind_method(D_METHOD("get_input_port_count"), &VisualShaderNodeGroupBase::get_input_port_count);
+ ClassDB::bind_method(D_METHOD("has_input_port", "id"), &VisualShaderNodeGroupBase::has_input_port);
+ ClassDB::bind_method(D_METHOD("clear_input_ports"), &VisualShaderNodeGroupBase::clear_input_ports);
+
+ ClassDB::bind_method(D_METHOD("add_output_port", "id", "type", "name"), &VisualShaderNodeGroupBase::add_output_port);
+ ClassDB::bind_method(D_METHOD("remove_output_port", "id"), &VisualShaderNodeGroupBase::remove_output_port);
+ ClassDB::bind_method(D_METHOD("get_output_port_count"), &VisualShaderNodeGroupBase::get_output_port_count);
+ ClassDB::bind_method(D_METHOD("has_output_port", "id"), &VisualShaderNodeGroupBase::has_output_port);
+ ClassDB::bind_method(D_METHOD("clear_output_ports"), &VisualShaderNodeGroupBase::clear_output_ports);
+
+ ClassDB::bind_method(D_METHOD("set_input_port_name"), &VisualShaderNodeGroupBase::set_input_port_name);
+ ClassDB::bind_method(D_METHOD("set_input_port_type"), &VisualShaderNodeGroupBase::set_input_port_type);
+ ClassDB::bind_method(D_METHOD("set_output_port_name"), &VisualShaderNodeGroupBase::set_output_port_name);
+ ClassDB::bind_method(D_METHOD("set_output_port_type"), &VisualShaderNodeGroupBase::set_output_port_type);
+
+ ClassDB::bind_method(D_METHOD("get_free_input_port_id"), &VisualShaderNodeGroupBase::get_free_input_port_id);
+ ClassDB::bind_method(D_METHOD("get_free_output_port_id"), &VisualShaderNodeGroupBase::get_free_output_port_id);
+
+ ClassDB::bind_method(D_METHOD("set_control", "control", "index"), &VisualShaderNodeGroupBase::set_control);
+ ClassDB::bind_method(D_METHOD("get_control", "index"), &VisualShaderNodeGroupBase::get_control);
+}
+
+String VisualShaderNodeGroupBase::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return "";
+}
+
+VisualShaderNodeGroupBase::VisualShaderNodeGroupBase() {
+ size = Size2(0, 0);
+ inputs = "";
+ outputs = "";
+}
+
+////////////// Expression
+
+String VisualShaderNodeExpression::get_caption() const {
+ return "Expression";
+}
+
+void VisualShaderNodeExpression::set_expression(const String &p_expression) {
+ expression = p_expression;
+}
+
+void VisualShaderNodeExpression::build() {
+ emit_changed();
+}
+
+String VisualShaderNodeExpression::get_expression() const {
+ return expression;
+}
+
+String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+
+ String _expression = expression;
+
+ _expression = _expression.insert(0, "\n");
+ _expression = _expression.replace("\n", "\n\t\t");
+
+ static Vector<String> pre_symbols;
+ if (pre_symbols.empty()) {
+ pre_symbols.push_back("\t");
+ pre_symbols.push_back("{");
+ pre_symbols.push_back("[");
+ pre_symbols.push_back("(");
+ pre_symbols.push_back(" ");
+ pre_symbols.push_back("-");
+ pre_symbols.push_back("*");
+ pre_symbols.push_back("/");
+ pre_symbols.push_back("+");
+ pre_symbols.push_back("=");
+ pre_symbols.push_back("&");
+ pre_symbols.push_back("|");
+ pre_symbols.push_back("!");
+ }
+
+ static Vector<String> post_symbols;
+ if (post_symbols.empty()) {
+ post_symbols.push_back("\0");
+ post_symbols.push_back("\t");
+ post_symbols.push_back("\n");
+ post_symbols.push_back(";");
+ post_symbols.push_back("}");
+ post_symbols.push_back("]");
+ post_symbols.push_back(")");
+ post_symbols.push_back(" ");
+ post_symbols.push_back(".");
+ post_symbols.push_back("-");
+ post_symbols.push_back("*");
+ post_symbols.push_back("/");
+ post_symbols.push_back("+");
+ post_symbols.push_back("=");
+ post_symbols.push_back("&");
+ post_symbols.push_back("|");
+ post_symbols.push_back("!");
+ }
+
+ for (int i = 0; i < get_input_port_count(); i++) {
+ for (int j = 0; j < pre_symbols.size(); j++) {
+ for (int k = 0; k < post_symbols.size(); k++) {
+ _expression = _expression.replace(pre_symbols[j] + get_input_port_name(i) + post_symbols[k], pre_symbols[j] + p_input_vars[i] + post_symbols[k]);
+ }
+ }
+ }
+ for (int i = 0; i < get_output_port_count(); i++) {
+ for (int j = 0; j < pre_symbols.size(); j++) {
+ for (int k = 0; k < post_symbols.size(); k++) {
+ _expression = _expression.replace(pre_symbols[j] + get_output_port_name(i) + post_symbols[k], pre_symbols[j] + p_output_vars[i] + post_symbols[k]);
+ }
+ }
+ }
+
+ String output_initializer;
+
+ for (int i = 0; i < get_output_port_count(); i++) {
+ int port_type = get_output_port_type(i);
+ String tk = "";
+ switch (port_type) {
+ case PORT_TYPE_SCALAR:
+ tk = "0.0";
+ break;
+ case PORT_TYPE_VECTOR:
+ tk = "vec3(0.0, 0.0, 0.0)";
+ break;
+ case PORT_TYPE_BOOLEAN:
+ tk = "false";
+ break;
+ case PORT_TYPE_TRANSFORM:
+ tk = "mat4(1.0)";
+ break;
+ default:
+ continue;
+ }
+ output_initializer += "\t" + p_output_vars[i] + "=" + tk + ";\n";
+ }
+
+ String code;
+ code += output_initializer;
+ code += "\t{";
+ code += _expression;
+ code += "\n\t}";
+
+ return code;
+}
+
+void VisualShaderNodeExpression::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_expression", "expression"), &VisualShaderNodeExpression::set_expression);
+ ClassDB::bind_method(D_METHOD("get_expression"), &VisualShaderNodeExpression::get_expression);
+
+ ClassDB::bind_method(D_METHOD("build"), &VisualShaderNodeExpression::build);
+
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "expression"), "set_expression", "get_expression");
+}
+
+VisualShaderNodeExpression::VisualShaderNodeExpression() {
+ expression = "";
+}
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index cf10de9bf5..ea39d118e4 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -135,7 +135,9 @@ public:
bool can_connect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const;
Error connect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
void disconnect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
+ void connect_nodes_forced(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
+ void rebuild();
void get_node_connections(Type p_type, List<Connection> *r_connections) const;
void set_mode(Mode p_mode);
@@ -148,6 +150,7 @@ public:
String generate_preview_shader(Type p_type, int p_node, int p_port, Vector<DefaultTextureParam> &r_default_tex_params) const;
+ String validate_port_name(const String &p_name, const List<String> &p_input_ports, const List<String> &p_output_ports) const;
String validate_uniform_name(const String &p_name, const Ref<VisualShaderNodeUniform> &p_uniform) const;
VisualShader();
@@ -314,4 +317,93 @@ public:
VisualShaderNodeUniform();
};
+class VisualShaderNodeGroupBase : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeGroupBase, VisualShaderNode)
+private:
+ void _apply_port_changes();
+
+protected:
+ Vector2 size;
+ String inputs;
+ String outputs;
+
+ struct Port {
+ PortType type;
+ String name;
+ };
+
+ Map<int, Port> input_ports;
+ Map<int, Port> output_ports;
+ Map<int, Control *> controls;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ void set_size(const Vector2 &p_size);
+ Vector2 get_size() const;
+
+ void set_inputs(const String &p_inputs);
+ String get_inputs() const;
+
+ void set_outputs(const String &p_outputs);
+ String get_outputs() const;
+
+ void add_input_port(int p_id, int p_type, const String &p_name);
+ void remove_input_port(int p_id);
+ virtual int get_input_port_count() const;
+ bool has_input_port(int p_id) const;
+ void clear_input_ports();
+
+ void add_output_port(int p_id, int p_type, const String &p_name);
+ void remove_output_port(int p_id);
+ virtual int get_output_port_count() const;
+ bool has_output_port(int p_id) const;
+ void clear_output_ports();
+
+ void set_input_port_type(int p_id, int p_type);
+ virtual PortType get_input_port_type(int p_id) const;
+ void set_input_port_name(int p_id, const String &p_name);
+ virtual String get_input_port_name(int p_id) const;
+
+ void set_output_port_type(int p_id, int p_type);
+ virtual PortType get_output_port_type(int p_id) const;
+ void set_output_port_name(int p_id, const String &p_name);
+ virtual String get_output_port_name(int p_id) const;
+
+ int get_free_input_port_id() const;
+ int get_free_output_port_id() const;
+
+ void set_control(Control *p_control, int p_index);
+ Control *get_control(int p_index);
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
+
+ VisualShaderNodeGroupBase();
+};
+
+class VisualShaderNodeExpression : public VisualShaderNodeGroupBase {
+ GDCLASS(VisualShaderNodeExpression, VisualShaderNodeGroupBase)
+
+private:
+ String expression;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ void set_expression(const String &p_expression);
+ String get_expression() const;
+
+ void build();
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
+
+ VisualShaderNodeExpression();
+};
+
#endif // VISUAL_SHADER_H
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index d02902572c..a44471a365 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -1192,7 +1192,7 @@ String VisualShaderNodeScalarFunc::get_output_port_name(int p_port) const {
String VisualShaderNodeScalarFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- static const char *scalar_func_id[FUNC_TRUNC + 1] = {
+ static const char *scalar_func_id[FUNC_ONEMINUS + 1] = {
"sin($)",
"cos($)",
"tan($)",
@@ -1223,7 +1223,8 @@ String VisualShaderNodeScalarFunc::generate_code(Shader::Mode p_mode, VisualShad
"radians($)",
"1.0/($)",
"roundEven($)",
- "trunc($)"
+ "trunc($)",
+ "1.0-$"
};
return "\t" + p_output_vars[0] + " = " + String(scalar_func_id[func]).replace("$", p_input_vars[0]) + ";\n";
@@ -1251,7 +1252,7 @@ void VisualShaderNodeScalarFunc::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeScalarFunc::set_function);
ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeScalarFunc::get_function);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sin,Cos,Tan,ASin,ACos,ATan,SinH,CosH,TanH,Log,Exp,Sqrt,Abs,Sign,Floor,Round,Ceil,Frac,Saturate,Negate,ACosH,ASinH,ATanH,Degrees,Exp2,InverseSqrt,Log2,Radians,Reciprocal,RoundEven,Trunc"), "set_function", "get_function");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sin,Cos,Tan,ASin,ACos,ATan,SinH,CosH,TanH,Log,Exp,Sqrt,Abs,Sign,Floor,Round,Ceil,Frac,Saturate,Negate,ACosH,ASinH,ATanH,Degrees,Exp2,InverseSqrt,Log2,Radians,Reciprocal,RoundEven,Trunc,OneMinus"), "set_function", "get_function");
BIND_ENUM_CONSTANT(FUNC_SIN);
BIND_ENUM_CONSTANT(FUNC_COS);
@@ -1284,6 +1285,7 @@ void VisualShaderNodeScalarFunc::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_RECIPROCAL);
BIND_ENUM_CONSTANT(FUNC_ROUNDEVEN);
BIND_ENUM_CONSTANT(FUNC_TRUNC);
+ BIND_ENUM_CONSTANT(FUNC_ONEMINUS);
}
VisualShaderNodeScalarFunc::VisualShaderNodeScalarFunc() {
@@ -1319,7 +1321,7 @@ String VisualShaderNodeVectorFunc::get_output_port_name(int p_port) const {
String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- static const char *vec_func_id[FUNC_TRUNC + 1] = {
+ static const char *vec_func_id[FUNC_ONEMINUS + 1] = {
"normalize($)",
"max(min($,vec3(1.0)),vec3(0.0))",
"-($)",
@@ -1353,7 +1355,8 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad
"sqrt($)",
"tan($)",
"tanh($)",
- "trunc($)"
+ "trunc($)",
+ "vec3(1.0, 1.0, 1.0)-$"
};
String code;
@@ -1405,7 +1408,7 @@ void VisualShaderNodeVectorFunc::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeVectorFunc::set_function);
ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeVectorFunc::get_function);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Normalize,Saturate,Negate,Reciprocal,RGB2HSV,HSV2RGB,Abs,ACos,ACosH,ASin,ASinH,ATan,ATanH,Ceil,Cos,CosH,Degrees,Exp,Exp2,Floor,Frac,InverseSqrt,Log,Log2,Radians,Round,RoundEven,Sign,Sin,SinH,Sqrt,Tan,TanH,Trunc"), "set_function", "get_function");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Normalize,Saturate,Negate,Reciprocal,RGB2HSV,HSV2RGB,Abs,ACos,ACosH,ASin,ASinH,ATan,ATanH,Ceil,Cos,CosH,Degrees,Exp,Exp2,Floor,Frac,InverseSqrt,Log,Log2,Radians,Round,RoundEven,Sign,Sin,SinH,Sqrt,Tan,TanH,Trunc,OneMinus"), "set_function", "get_function");
BIND_ENUM_CONSTANT(FUNC_NORMALIZE);
BIND_ENUM_CONSTANT(FUNC_SATURATE);
@@ -1441,6 +1444,7 @@ void VisualShaderNodeVectorFunc::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_TAN);
BIND_ENUM_CONSTANT(FUNC_TANH);
BIND_ENUM_CONSTANT(FUNC_TRUNC);
+ BIND_ENUM_CONSTANT(FUNC_ONEMINUS);
}
VisualShaderNodeVectorFunc::VisualShaderNodeVectorFunc() {
@@ -2350,7 +2354,7 @@ VisualShaderNodeVectorRefract::VisualShaderNodeVectorRefract() {
////////////// Scalar Interp
String VisualShaderNodeScalarInterp::get_caption() const {
- return "ScalarInterp";
+ return "Mix";
}
int VisualShaderNodeScalarInterp::get_input_port_count() const {
@@ -2392,7 +2396,7 @@ VisualShaderNodeScalarInterp::VisualShaderNodeScalarInterp() {
////////////// Vector Interp
String VisualShaderNodeVectorInterp::get_caption() const {
- return "VectorInterp";
+ return "Mix";
}
int VisualShaderNodeVectorInterp::get_input_port_count() const {
@@ -3085,3 +3089,66 @@ VisualShaderNodeSwitch::VisualShaderNodeSwitch() {
set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0));
set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0));
}
+
+////////////// Fresnel
+
+String VisualShaderNodeFresnel::get_caption() const {
+ return "Fresnel";
+}
+
+int VisualShaderNodeFresnel::get_input_port_count() const {
+ return 4;
+}
+
+VisualShaderNodeFresnel::PortType VisualShaderNodeFresnel::get_input_port_type(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return PORT_TYPE_VECTOR;
+ case 1:
+ return PORT_TYPE_VECTOR;
+ case 2:
+ return PORT_TYPE_BOOLEAN;
+ case 3:
+ return PORT_TYPE_SCALAR;
+ default:
+ return PORT_TYPE_VECTOR;
+ }
+}
+
+String VisualShaderNodeFresnel::get_input_port_name(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return "normal";
+ case 1:
+ return "view";
+ case 2:
+ return "invert";
+ case 3:
+ return "power";
+ default:
+ return "";
+ }
+}
+
+int VisualShaderNodeFresnel::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeFresnel::PortType VisualShaderNodeFresnel::get_output_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeFresnel::get_output_port_name(int p_port) const {
+ return "result";
+}
+
+String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return "\t" + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + p_input_vars[0] + ", " + p_input_vars[1] + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + p_input_vars[0] + ", " + p_input_vars[1] + "), 0.0, 1.0), " + p_input_vars[3] + "));";
+}
+
+VisualShaderNodeFresnel::VisualShaderNodeFresnel() {
+ set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(2, false);
+ set_input_port_default_value(3, 1.0);
+}
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 90c479bd48..852248b9b4 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -562,7 +562,8 @@ public:
FUNC_RADIANS,
FUNC_RECIPROCAL,
FUNC_ROUNDEVEN,
- FUNC_TRUNC
+ FUNC_TRUNC,
+ FUNC_ONEMINUS
};
protected:
@@ -635,7 +636,8 @@ public:
FUNC_SQRT,
FUNC_TAN,
FUNC_TANH,
- FUNC_TRUNC
+ FUNC_TRUNC,
+ FUNC_ONEMINUS
};
protected:
@@ -1484,4 +1486,26 @@ public:
VisualShaderNodeSwitch();
};
+///////////////////////////////////////
+/// FRESNEL
+///////////////////////////////////////
+
+class VisualShaderNodeFresnel : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeFresnel, VisualShaderNode)
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
+
+ VisualShaderNodeFresnel();
+};
+
#endif // VISUAL_SHADER_NODES_H
diff --git a/servers/audio/effects/audio_effect_record.cpp b/servers/audio/effects/audio_effect_record.cpp
index 96d5c9df89..abf9d5593c 100644
--- a/servers/audio/effects/audio_effect_record.cpp
+++ b/servers/audio/effects/audio_effect_record.cpp
@@ -32,6 +32,9 @@
void AudioEffectRecordInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
if (!is_recording) {
+ for (int i = 0; i < p_frame_count; i++) {
+ p_dst_frames[i] = p_src_frames[i];
+ }
return;
}
@@ -39,6 +42,7 @@ void AudioEffectRecordInstance::process(const AudioFrame *p_src_frames, AudioFra
const AudioFrame *src = p_src_frames;
AudioFrame *rb_buf = ring_buffer.ptrw();
for (int i = 0; i < p_frame_count; i++) {
+ p_dst_frames[i] = p_src_frames[i];
rb_buf[ring_buffer_pos & ring_buffer_mask] = src[i];
ring_buffer_pos++;
}
diff --git a/servers/audio/effects/audio_effect_spectrum_analyzer.cpp b/servers/audio/effects/audio_effect_spectrum_analyzer.cpp
index 46d92336f3..8e15e9288f 100644
--- a/servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+++ b/servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -112,7 +112,7 @@ void AudioEffectSpectrumAnalyzerInstance::process(const AudioFrame *p_src_frames
}
//determine time of capture
- double remainer_sec = (temporal_fft_pos / mix_rate); //substract remainder from mix time
+ double remainer_sec = (temporal_fft_pos / mix_rate); //subtract remainder from mix time
last_fft_time = time - uint64_t(remainer_sec * 1000000.0);
}
@@ -170,7 +170,7 @@ Vector2 AudioEffectSpectrumAnalyzerInstance::get_magnitude_for_frequency_range(f
for (int i = begin_pos; i <= end_pos; i++) {
max.x = MAX(max.x, r[i].l);
- max.y = MAX(max.x, r[i].r);
+ max.y = MAX(max.y, r[i].r);
}
return max;
diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp
index 66170f5a2e..7b982e7015 100644
--- a/servers/physics/physics_server_sw.cpp
+++ b/servers/physics/physics_server_sw.cpp
@@ -365,7 +365,7 @@ void PhysicsServerSW::area_set_shape_disabled(RID p_area, int p_shape_idx, bool
area->set_shape_as_disabled(p_shape_idx, p_disabled);
}
-void PhysicsServerSW::area_attach_object_instance_id(RID p_area, ObjectID p_ID) {
+void PhysicsServerSW::area_attach_object_instance_id(RID p_area, ObjectID p_id) {
if (space_owner.owns(p_area)) {
SpaceSW *space = space_owner.get(p_area);
@@ -373,7 +373,7 @@ void PhysicsServerSW::area_attach_object_instance_id(RID p_area, ObjectID p_ID)
}
AreaSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
- area->set_instance_id(p_ID);
+ area->set_instance_id(p_id);
}
ObjectID PhysicsServerSW::area_get_object_instance_id(RID p_area) const {
@@ -673,12 +673,12 @@ uint32_t PhysicsServerSW::body_get_collision_mask(RID p_body) const {
return body->get_collision_mask();
}
-void PhysicsServerSW::body_attach_object_instance_id(RID p_body, uint32_t p_ID) {
+void PhysicsServerSW::body_attach_object_instance_id(RID p_body, uint32_t p_id) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->set_instance_id(p_ID);
+ body->set_instance_id(p_id);
};
uint32_t PhysicsServerSW::body_get_object_instance_id(RID p_body) const {
diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h
index dc1cbca94d..b593e9b5f1 100644
--- a/servers/physics/physics_server_sw.h
+++ b/servers/physics/physics_server_sw.h
@@ -132,7 +132,7 @@ public:
virtual void area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled);
- virtual void area_attach_object_instance_id(RID p_area, ObjectID p_ID);
+ virtual void area_attach_object_instance_id(RID p_area, ObjectID p_id);
virtual ObjectID area_get_object_instance_id(RID p_area) const;
virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value);
@@ -176,7 +176,7 @@ public:
virtual void body_remove_shape(RID p_body, int p_shape_idx);
virtual void body_clear_shapes(RID p_body);
- virtual void body_attach_object_instance_id(RID p_body, uint32_t p_ID);
+ virtual void body_attach_object_instance_id(RID p_body, uint32_t p_id);
virtual uint32_t body_get_object_instance_id(RID p_body) const;
virtual void body_set_enable_continuous_collision_detection(RID p_body, bool p_enable);
diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp
index 1d02227052..0efa15d43e 100644
--- a/servers/physics_2d/physics_2d_server_sw.cpp
+++ b/servers/physics_2d/physics_2d_server_sw.cpp
@@ -460,7 +460,7 @@ void Physics2DServerSW::area_clear_shapes(RID p_area) {
area->remove_shape(0);
}
-void Physics2DServerSW::area_attach_object_instance_id(RID p_area, ObjectID p_ID) {
+void Physics2DServerSW::area_attach_object_instance_id(RID p_area, ObjectID p_id) {
if (space_owner.owns(p_area)) {
Space2DSW *space = space_owner.get(p_area);
@@ -468,7 +468,7 @@ void Physics2DServerSW::area_attach_object_instance_id(RID p_area, ObjectID p_ID
}
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
- area->set_instance_id(p_ID);
+ area->set_instance_id(p_id);
}
ObjectID Physics2DServerSW::area_get_object_instance_id(RID p_area) const {
@@ -481,7 +481,7 @@ ObjectID Physics2DServerSW::area_get_object_instance_id(RID p_area) const {
return area->get_instance_id();
}
-void Physics2DServerSW::area_attach_canvas_instance_id(RID p_area, ObjectID p_ID) {
+void Physics2DServerSW::area_attach_canvas_instance_id(RID p_area, ObjectID p_id) {
if (space_owner.owns(p_area)) {
Space2DSW *space = space_owner.get(p_area);
@@ -489,7 +489,7 @@ void Physics2DServerSW::area_attach_canvas_instance_id(RID p_area, ObjectID p_ID
}
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
- area->set_canvas_instance_id(p_ID);
+ area->set_canvas_instance_id(p_id);
}
ObjectID Physics2DServerSW::area_get_canvas_instance_id(RID p_area) const {
@@ -763,12 +763,12 @@ Physics2DServerSW::CCDMode Physics2DServerSW::body_get_continuous_collision_dete
return body->get_continuous_collision_detection_mode();
}
-void Physics2DServerSW::body_attach_object_instance_id(RID p_body, uint32_t p_ID) {
+void Physics2DServerSW::body_attach_object_instance_id(RID p_body, uint32_t p_id) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->set_instance_id(p_ID);
+ body->set_instance_id(p_id);
};
uint32_t Physics2DServerSW::body_get_object_instance_id(RID p_body) const {
@@ -779,12 +779,12 @@ uint32_t Physics2DServerSW::body_get_object_instance_id(RID p_body) const {
return body->get_instance_id();
};
-void Physics2DServerSW::body_attach_canvas_instance_id(RID p_body, uint32_t p_ID) {
+void Physics2DServerSW::body_attach_canvas_instance_id(RID p_body, uint32_t p_id) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->set_canvas_instance_id(p_ID);
+ body->set_canvas_instance_id(p_id);
};
uint32_t Physics2DServerSW::body_get_canvas_instance_id(RID p_body) const {
diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h
index 6fda74b877..adc011af40 100644
--- a/servers/physics_2d/physics_2d_server_sw.h
+++ b/servers/physics_2d/physics_2d_server_sw.h
@@ -144,10 +144,10 @@ public:
virtual void area_remove_shape(RID p_area, int p_shape_idx);
virtual void area_clear_shapes(RID p_area);
- virtual void area_attach_object_instance_id(RID p_area, ObjectID p_ID);
+ virtual void area_attach_object_instance_id(RID p_area, ObjectID p_id);
virtual ObjectID area_get_object_instance_id(RID p_area) const;
- virtual void area_attach_canvas_instance_id(RID p_area, ObjectID p_ID);
+ virtual void area_attach_canvas_instance_id(RID p_area, ObjectID p_id);
virtual ObjectID area_get_canvas_instance_id(RID p_area) const;
virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value);
@@ -191,10 +191,10 @@ public:
virtual void body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled);
virtual void body_set_shape_as_one_way_collision(RID p_body, int p_shape_idx, bool p_enable, float p_margin);
- virtual void body_attach_object_instance_id(RID p_body, uint32_t p_ID);
+ virtual void body_attach_object_instance_id(RID p_body, uint32_t p_id);
virtual uint32_t body_get_object_instance_id(RID p_body) const;
- virtual void body_attach_canvas_instance_id(RID p_body, uint32_t p_ID);
+ virtual void body_attach_canvas_instance_id(RID p_body, uint32_t p_id);
virtual uint32_t body_get_canvas_instance_id(RID p_body) const;
virtual void body_set_continuous_collision_detection_mode(RID p_body, CCDMode p_mode);
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index f5acadd71c..e2b1bb9da4 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -795,7 +795,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
cbk.valid_dir = col_obj_shape_xform.get_axis(1).normalized();
float owc_margin = col_obj->get_shape_one_way_collision_margin(shape_idx);
- cbk.valid_depth = MAX(owc_margin, p_margin); //user specified, but never less than actual margin or it wont work
+ cbk.valid_depth = MAX(owc_margin, p_margin); //user specified, but never less than actual margin or it won't work
cbk.invalid_by_dir = 0;
if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h
index a9b95fbdf8..46b22d6777 100644
--- a/servers/physics_2d_server.h
+++ b/servers/physics_2d_server.h
@@ -348,10 +348,10 @@ public:
virtual void area_set_shape_disabled(RID p_area, int p_shape, bool p_disabled) = 0;
- virtual void area_attach_object_instance_id(RID p_area, ObjectID p_ID) = 0;
+ virtual void area_attach_object_instance_id(RID p_area, ObjectID p_id) = 0;
virtual ObjectID area_get_object_instance_id(RID p_area) const = 0;
- virtual void area_attach_canvas_instance_id(RID p_area, ObjectID p_ID) = 0;
+ virtual void area_attach_canvas_instance_id(RID p_area, ObjectID p_id) = 0;
virtual ObjectID area_get_canvas_instance_id(RID p_area) const = 0;
virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) = 0;
@@ -404,10 +404,10 @@ public:
virtual void body_remove_shape(RID p_body, int p_shape_idx) = 0;
virtual void body_clear_shapes(RID p_body) = 0;
- virtual void body_attach_object_instance_id(RID p_body, uint32_t p_ID) = 0;
+ virtual void body_attach_object_instance_id(RID p_body, uint32_t p_id) = 0;
virtual uint32_t body_get_object_instance_id(RID p_body) const = 0;
- virtual void body_attach_canvas_instance_id(RID p_body, uint32_t p_ID) = 0;
+ virtual void body_attach_canvas_instance_id(RID p_body, uint32_t p_id) = 0;
virtual uint32_t body_get_canvas_instance_id(RID p_body) const = 0;
enum CCDMode {
diff --git a/servers/physics_server.h b/servers/physics_server.h
index bc196c11fb..5e5964ca8d 100644
--- a/servers/physics_server.h
+++ b/servers/physics_server.h
@@ -333,7 +333,7 @@ public:
virtual void area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled) = 0;
- virtual void area_attach_object_instance_id(RID p_area, ObjectID p_ID) = 0;
+ virtual void area_attach_object_instance_id(RID p_area, ObjectID p_id) = 0;
virtual ObjectID area_get_object_instance_id(RID p_area) const = 0;
virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) = 0;
@@ -385,7 +385,7 @@ public:
virtual void body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) = 0;
- virtual void body_attach_object_instance_id(RID p_body, uint32_t p_ID) = 0;
+ virtual void body_attach_object_instance_id(RID p_body, uint32_t p_id) = 0;
virtual uint32_t body_get_object_instance_id(RID p_body) const = 0;
virtual void body_set_enable_continuous_collision_detection(RID p_body, bool p_enable) = 0;
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 33714a79b2..cb3a744730 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -616,7 +616,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
else
tk.type = TK_INT_CONSTANT;
- tk.constant = str.to_double(); //wont work with hex
+ tk.constant = str.to_double(); //won't work with hex
tk.line = tk_line;
return tk;
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp
index 7a42bc475e..bc6010117c 100644
--- a/servers/visual/shader_types.cpp
+++ b/servers/visual/shader_types.cpp
@@ -76,7 +76,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["CAMERA_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["PROJECTION_MATRIX"] = ShaderLanguage::TYPE_MAT4;
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["MODELVIEW_MATRIX"] = ShaderLanguage::TYPE_MAT4;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["INV_PROJECTION_MATRIX"] = ShaderLanguage::TYPE_MAT4;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["INV_PROJECTION_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["VIEWPORT_SIZE"] = constt(ShaderLanguage::TYPE_VEC2);
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["OUTPUT_IS_SRGB"] = constt(ShaderLanguage::TYPE_BOOL);
@@ -147,6 +147,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["DIFFUSE_LIGHT"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["SPECULAR_LIGHT"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["OUTPUT_IS_SRGB"] = constt(ShaderLanguage::TYPE_BOOL);
+ shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["ALPHA"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[VS::SHADER_SPATIAL].functions["light"].can_discard = true;
@@ -187,6 +188,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].modes.push_back("shadows_disabled");
shader_modes[VS::SHADER_SPATIAL].modes.push_back("ambient_light_disabled");
+ shader_modes[VS::SHADER_SPATIAL].modes.push_back("shadow_to_opacity");
shader_modes[VS::SHADER_SPATIAL].modes.push_back("vertex_lighting");
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index bce5eaf7b0..3ee23e9290 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -607,12 +607,12 @@ void VisualServerScene::instance_set_transform(RID p_instance, const Transform &
instance->transform = p_transform;
_instance_queue_update(instance, true);
}
-void VisualServerScene::instance_attach_object_instance_id(RID p_instance, ObjectID p_ID) {
+void VisualServerScene::instance_attach_object_instance_id(RID p_instance, ObjectID p_id) {
Instance *instance = instance_owner.get(p_instance);
ERR_FAIL_COND(!instance);
- instance->object_ID = p_ID;
+ instance->object_id = p_id;
}
void VisualServerScene::instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) {
@@ -791,10 +791,10 @@ Vector<ObjectID> VisualServerScene::instances_cull_aabb(const AABB &p_aabb, RID
Instance *instance = cull[i];
ERR_CONTINUE(!instance);
- if (instance->object_ID == 0)
+ if (instance->object_id == 0)
continue;
- instances.push_back(instance->object_ID);
+ instances.push_back(instance->object_id);
}
return instances;
@@ -813,10 +813,10 @@ Vector<ObjectID> VisualServerScene::instances_cull_ray(const Vector3 &p_from, co
for (int i = 0; i < culled; i++) {
Instance *instance = cull[i];
ERR_CONTINUE(!instance);
- if (instance->object_ID == 0)
+ if (instance->object_id == 0)
continue;
- instances.push_back(instance->object_ID);
+ instances.push_back(instance->object_id);
}
return instances;
@@ -837,10 +837,10 @@ Vector<ObjectID> VisualServerScene::instances_cull_convex(const Vector<Plane> &p
Instance *instance = cull[i];
ERR_CONTINUE(!instance);
- if (instance->object_ID == 0)
+ if (instance->object_id == 0)
continue;
- instances.push_back(instance->object_ID);
+ instances.push_back(instance->object_id);
}
return instances;
diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h
index 2c2ba7e15f..629d66c6cb 100644
--- a/servers/visual/visual_server_scene.h
+++ b/servers/visual/visual_server_scene.h
@@ -174,7 +174,7 @@ public:
AABB transformed_aabb;
AABB *custom_aabb; // <Zylann> would using aabb directly with a bool be better?
float extra_margin;
- uint32_t object_ID;
+ uint32_t object_id;
float lod_begin;
float lod_end;
@@ -211,7 +211,7 @@ public:
extra_margin = 0;
- object_ID = 0;
+ object_id = 0;
visible = true;
lod_begin = 0;
@@ -457,7 +457,7 @@ public:
virtual void instance_set_scenario(RID p_instance, RID p_scenario); // from can be mesh, light, poly, area and portal so far.
virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask);
virtual void instance_set_transform(RID p_instance, const Transform &p_transform);
- virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_ID);
+ virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_id);
virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight);
virtual void instance_set_surface_material(RID p_instance, int p_surface, RID p_material);
virtual void instance_set_visible(RID p_instance, bool p_visible);
diff --git a/servers/visual_server.h b/servers/visual_server.h
index d40678c003..5146ca47f1 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -814,7 +814,7 @@ public:
virtual void instance_set_scenario(RID p_instance, RID p_scenario) = 0; // from can be mesh, light, poly, area and portal so far.
virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask) = 0;
virtual void instance_set_transform(RID p_instance, const Transform &p_transform) = 0;
- virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_ID) = 0;
+ virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_id) = 0;
virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) = 0;
virtual void instance_set_surface_material(RID p_instance, int p_surface, RID p_material) = 0;
virtual void instance_set_visible(RID p_instance, bool p_visible) = 0;
diff --git a/thirdparty/README.md b/thirdparty/README.md
index bc820634bb..732c08fdea 100644
--- a/thirdparty/README.md
+++ b/thirdparty/README.md
@@ -346,7 +346,7 @@ Collection of single-file libraries used in Godot components.
* License: Public Domain
- `clipper.{cpp,hpp}`
* Upstream: https://sourceforge.net/projects/polyclipping
- * Version: 6.4.2
+ * Version: 6.4.2 + Godot changes (added optional exceptions handling)
* License: BSL-1.0
- `fastlz.{c,h}`
* Upstream: https://github.com/ariya/FastLZ
diff --git a/thirdparty/assimp/code/res/resource.h b/thirdparty/assimp/code/res/resource.h
deleted file mode 100644
index 37d39284fe..0000000000
--- a/thirdparty/assimp/code/res/resource.h
+++ /dev/null
@@ -1,14 +0,0 @@
-//{{NO_DEPENDENCIES}}
-// Microsoft Visual C++ generated include file.
-// Used by assimp.rc
-
-// Nächste Standardwerte für neue Objekte
-//
-#ifdef APSTUDIO_INVOKED
-#ifndef APSTUDIO_READONLY_SYMBOLS
-#define _APS_NEXT_RESOURCE_VALUE 101
-#define _APS_NEXT_COMMAND_VALUE 40001
-#define _APS_NEXT_CONTROL_VALUE 1001
-#define _APS_NEXT_SYMED_VALUE 101
-#endif
-#endif
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
index 782e9efaf1..b30ce03164 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
@@ -19,9 +19,10 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btCollisionShape.h"
#include "BulletCollision/CollisionShapes/btConvexShape.h"
#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h" //for raycasting
-#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" //for raycasting
-#include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h" //for raycasting
+#include "BulletCollision/CollisionShapes/btSphereShape.h" //for raycasting
+#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" //for raycasting
+#include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h" //for raycasting
+#include "BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h" //for raycasting
#include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h"
#include "BulletCollision/CollisionShapes/btCompoundShape.h"
#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
@@ -413,6 +414,18 @@ void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans, co
rcb.m_hitFraction = resultCallback.m_closestHitFraction;
triangleMesh->performRaycast(&rcb, rayFromLocalScaled, rayToLocalScaled);
}
+ else if (collisionShape->getShapeType()==TERRAIN_SHAPE_PROXYTYPE)
+ {
+ ///optimized version for btHeightfieldTerrainShape
+ btHeightfieldTerrainShape* heightField = (btHeightfieldTerrainShape*)collisionShape;
+ btTransform worldTocollisionObject = colObjWorldTransform.inverse();
+ btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin();
+ btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin();
+
+ BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObjectWrap->getCollisionObject(),heightField,colObjWorldTransform);
+ rcb.m_hitFraction = resultCallback.m_closestHitFraction;
+ heightField->performRaycast(&rcb, rayFromLocal, rayToLocal);
+ }
else
{
//generic (slower) case
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp
index c85ce2498e..4adf27e6bb 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp
@@ -73,6 +73,10 @@ void btHeightfieldTerrainShape::initialize(
m_useZigzagSubdivision = false;
m_upAxis = upAxis;
m_localScaling.setValue(btScalar(1.), btScalar(1.), btScalar(1.));
+ m_vboundsGrid = NULL;
+ m_vboundsChunkSize = 0;
+ m_vboundsGridWidth = 0;
+ m_vboundsGridLength = 0;
// determine min/max axis-aligned bounding box (aabb) values
switch (m_upAxis)
@@ -108,6 +112,7 @@ void btHeightfieldTerrainShape::initialize(
btHeightfieldTerrainShape::~btHeightfieldTerrainShape()
{
+ clearAccelerator();
}
void btHeightfieldTerrainShape::getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
@@ -323,6 +328,8 @@ void btHeightfieldTerrainShape::processAllTriangles(btTriangleCallback* callback
}
}
+ // TODO If m_vboundsGrid is available, use it to determine if we really need to process this area
+
for (int j = startJ; j < endJ; j++)
{
for (int x = startX; x < endX; x++)
@@ -373,3 +380,416 @@ const btVector3& btHeightfieldTerrainShape::getLocalScaling() const
{
return m_localScaling;
}
+
+
+
+struct GridRaycastState
+{
+ int x; // Next quad coords
+ int z;
+ int prev_x; // Previous quad coords
+ int prev_z;
+ btScalar param; // Exit param for previous quad
+ btScalar prevParam; // Enter param for previous quad
+ btScalar maxDistanceFlat;
+ btScalar maxDistance3d;
+};
+
+
+// TODO Does it really need to take 3D vectors?
+/// Iterates through a virtual 2D grid of unit-sized square cells,
+/// and executes an action on each cell intersecting the given segment, ordered from begin to end.
+/// Initially inspired by http://www.cse.yorku.ca/~amana/research/grid.pdf
+template <typename Action_T>
+void gridRaycast(Action_T &quadAction, const btVector3 &beginPos, const btVector3 &endPos)
+{
+ GridRaycastState rs;
+ rs.maxDistance3d = beginPos.distance(endPos);
+ if (rs.maxDistance3d < 0.0001)
+ // Consider the ray is too small to hit anything
+ return;
+
+ btScalar rayDirectionFlatX = endPos[0] - beginPos[0];
+ btScalar rayDirectionFlatZ = endPos[2] - beginPos[2];
+ rs.maxDistanceFlat = btSqrt(rayDirectionFlatX * rayDirectionFlatX + rayDirectionFlatZ * rayDirectionFlatZ);
+
+ if(rs.maxDistanceFlat < 0.0001)
+ {
+ // Consider the ray vertical
+ rayDirectionFlatX = 0;
+ rayDirectionFlatZ = 0;
+ }
+ else
+ {
+ rayDirectionFlatX /= rs.maxDistanceFlat;
+ rayDirectionFlatZ /= rs.maxDistanceFlat;
+ }
+
+ const int xiStep = rayDirectionFlatX > 0 ? 1 : rayDirectionFlatX < 0 ? -1 : 0;
+ const int ziStep = rayDirectionFlatZ > 0 ? 1 : rayDirectionFlatZ < 0 ? -1 : 0;
+
+ const float infinite = 9999999;
+ const btScalar paramDeltaX = xiStep != 0 ? 1.f / btFabs(rayDirectionFlatX) : infinite;
+ const btScalar paramDeltaZ = ziStep != 0 ? 1.f / btFabs(rayDirectionFlatZ) : infinite;
+
+ // pos = param * dir
+ btScalar paramCrossX; // At which value of `param` we will cross a x-axis lane?
+ btScalar paramCrossZ; // At which value of `param` we will cross a z-axis lane?
+
+ // paramCrossX and paramCrossZ are initialized as being the first cross
+ // X initialization
+ if (xiStep != 0)
+ {
+ if (xiStep == 1)
+ paramCrossX = (ceil(beginPos[0]) - beginPos[0]) * paramDeltaX;
+ else
+ paramCrossX = (beginPos[0] - floor(beginPos[0])) * paramDeltaX;
+ }
+ else
+ paramCrossX = infinite; // Will never cross on X
+
+ // Z initialization
+ if (ziStep != 0)
+ {
+ if (ziStep == 1)
+ paramCrossZ = (ceil(beginPos[2]) - beginPos[2]) * paramDeltaZ;
+ else
+ paramCrossZ = (beginPos[2] - floor(beginPos[2])) * paramDeltaZ;
+ }
+ else
+ paramCrossZ = infinite; // Will never cross on Z
+
+ rs.x = static_cast<int>(floor(beginPos[0]));
+ rs.z = static_cast<int>(floor(beginPos[2]));
+
+ // Workaround cases where the ray starts at an integer position
+ if (paramCrossX == 0.0)
+ {
+ paramCrossX += paramDeltaX;
+ // If going backwards, we should ignore the position we would get by the above flooring,
+ // because the ray is not heading in that direction
+ if (xiStep == -1)
+ rs.x -= 1;
+ }
+
+ if (paramCrossZ == 0.0)
+ {
+ paramCrossZ += paramDeltaZ;
+ if (ziStep == -1)
+ rs.z -= 1;
+ }
+
+ rs.prev_x = rs.x;
+ rs.prev_z = rs.z;
+ rs.param = 0;
+
+ while (true)
+ {
+ rs.prev_x = rs.x;
+ rs.prev_z = rs.z;
+ rs.prevParam = rs.param;
+
+ if (paramCrossX < paramCrossZ)
+ {
+ // X lane
+ rs.x += xiStep;
+ // Assign before advancing the param,
+ // to be in sync with the initialization step
+ rs.param = paramCrossX;
+ paramCrossX += paramDeltaX;
+ }
+ else
+ {
+ // Z lane
+ rs.z += ziStep;
+ rs.param = paramCrossZ;
+ paramCrossZ += paramDeltaZ;
+ }
+
+ if (rs.param > rs.maxDistanceFlat)
+ {
+ rs.param = rs.maxDistanceFlat;
+ quadAction(rs);
+ break;
+ }
+ else
+ quadAction(rs);
+ }
+}
+
+
+struct ProcessTrianglesAction
+{
+ const btHeightfieldTerrainShape *shape;
+ bool flipQuadEdges;
+ bool useDiamondSubdivision;
+ int width;
+ int length;
+ btTriangleCallback* callback;
+
+ void exec(int x, int z) const
+ {
+ if(x < 0 || z < 0 || x >= width || z >= length)
+ return;
+
+ btVector3 vertices[3];
+
+ // Check quad
+ if (flipQuadEdges || (useDiamondSubdivision && (((z + x) & 1) > 0)))
+ {
+ // First triangle
+ shape->getVertex(x, z, vertices[0]);
+ shape->getVertex(x + 1, z, vertices[1]);
+ shape->getVertex(x + 1, z + 1, vertices[2]);
+ callback->processTriangle(vertices, x, z);
+
+ // Second triangle
+ shape->getVertex(x, z, vertices[0]);
+ shape->getVertex(x + 1, z + 1, vertices[1]);
+ shape->getVertex(x, z + 1, vertices[2]);
+ callback->processTriangle(vertices, x, z);
+ }
+ else
+ {
+ // First triangle
+ shape->getVertex(x, z, vertices[0]);
+ shape->getVertex(x, z + 1, vertices[1]);
+ shape->getVertex(x + 1, z, vertices[2]);
+ callback->processTriangle(vertices, x, z);
+
+ // Second triangle
+ shape->getVertex(x + 1, z, vertices[0]);
+ shape->getVertex(x, z + 1, vertices[1]);
+ shape->getVertex(x + 1, z + 1, vertices[2]);
+ callback->processTriangle(vertices, x, z);
+ }
+ }
+
+ void operator ()(const GridRaycastState &bs) const
+ {
+ exec(bs.prev_x, bs.prev_z);
+ }
+};
+
+
+struct ProcessVBoundsAction
+{
+ const btHeightfieldTerrainShape::Range *vbounds;
+ int width;
+ int length;
+ int chunkSize;
+
+ btVector3 rayBegin;
+ btVector3 rayEnd;
+ btVector3 rayDir;
+
+ ProcessTrianglesAction processTriangles;
+
+ void operator ()(const GridRaycastState &rs) const
+ {
+ int x = rs.prev_x;
+ int z = rs.prev_z;
+
+ if(x < 0 || z < 0 || x >= width || z >= length)
+ return;
+
+ const btHeightfieldTerrainShape::Range chunk = vbounds[x + z * width];
+
+ btVector3 enterPos;
+ btVector3 exitPos;
+
+ if (rs.maxDistanceFlat > 0.0001)
+ {
+ btScalar flatTo3d = chunkSize * rs.maxDistance3d / rs.maxDistanceFlat;
+ btScalar enterParam3d = rs.prevParam * flatTo3d;
+ btScalar exitParam3d = rs.param * flatTo3d;
+ enterPos = rayBegin + rayDir * enterParam3d;
+ exitPos = rayBegin + rayDir * exitParam3d;
+
+ // We did enter the flat projection of the AABB,
+ // but we have to check if we intersect it on the vertical axis
+ if (enterPos[1] > chunk.max && exitPos[1] > chunk.max)
+ return;
+ if (enterPos[1] < chunk.min && exitPos[1] < chunk.min)
+ return;
+ }
+ else
+ {
+ // Consider the ray vertical
+ // (though we shouldn't reach this often because there is an early check up-front)
+ enterPos = rayBegin;
+ exitPos = rayEnd;
+ }
+
+ gridRaycast(processTriangles, enterPos, exitPos);
+ // Note: it could be possible to have more than one grid at different levels,
+ // to do this there would be a branch using a pointer to another ProcessVBoundsAction
+ }
+};
+
+
+// TODO How do I interrupt the ray when there is a hit? `callback` does not return any result
+/// Performs a raycast using a hierarchical Bresenham algorithm.
+/// Does not allocate any memory by itself.
+void btHeightfieldTerrainShape::performRaycast(btTriangleCallback* callback, const btVector3& raySource, const btVector3& rayTarget) const
+{
+ // Transform to cell-local
+ btVector3 beginPos = raySource / m_localScaling;
+ btVector3 endPos = rayTarget / m_localScaling;
+ beginPos += m_localOrigin;
+ endPos += m_localOrigin;
+
+ ProcessTrianglesAction processTriangles;
+ processTriangles.shape = this;
+ processTriangles.flipQuadEdges = m_flipQuadEdges;
+ processTriangles.useDiamondSubdivision = m_useDiamondSubdivision;
+ processTriangles.callback = callback;
+ processTriangles.width = m_heightStickWidth - 1;
+ processTriangles.length = m_heightStickLength - 1;
+
+ // TODO Transform vectors to account for m_upAxis
+ int iBeginX = static_cast<int>(floor(beginPos[0]));
+ int iBeginZ = static_cast<int>(floor(beginPos[2]));
+ int iEndX = static_cast<int>(floor(endPos[0]));
+ int iEndZ = static_cast<int>(floor(endPos[2]));
+
+ if (iBeginX == iEndX && iBeginZ == iEndZ)
+ {
+ // The ray will never cross quads within the plane,
+ // so directly process triangles within one quad
+ // (typically, vertical rays should end up here)
+ processTriangles.exec(iBeginX, iEndZ);
+ return;
+ }
+
+ if (m_vboundsGrid == NULL)
+ {
+ // Process all quads intersecting the flat projection of the ray
+ gridRaycast(processTriangles, beginPos, endPos);
+ }
+ else
+ {
+ btVector3 rayDiff = endPos - beginPos;
+ btScalar flatDistance2 = rayDiff[0] * rayDiff[0] + rayDiff[2] * rayDiff[2];
+ if (flatDistance2 < m_vboundsChunkSize * m_vboundsChunkSize)
+ {
+ // Don't use chunks, the ray is too short in the plane
+ gridRaycast(processTriangles, beginPos, endPos);
+ }
+
+ ProcessVBoundsAction processVBounds;
+ processVBounds.width = m_vboundsGridWidth;
+ processVBounds.length = m_vboundsGridLength;
+ processVBounds.vbounds = m_vboundsGrid;
+ processVBounds.rayBegin = beginPos;
+ processVBounds.rayEnd = endPos;
+ processVBounds.rayDir = rayDiff.normalized();
+ processVBounds.processTriangles = processTriangles;
+ processVBounds.chunkSize = m_vboundsChunkSize;
+ // The ray is long, run raycast on a higher-level grid
+ gridRaycast(processVBounds, beginPos / m_vboundsChunkSize, endPos / m_vboundsChunkSize);
+ }
+}
+
+
+/// Builds a grid data structure storing the min and max heights of the terrain in chunks.
+/// if chunkSize is zero, that accelerator is removed.
+/// If you modify the heights, you need to rebuild this accelerator.
+void btHeightfieldTerrainShape::buildAccelerator(int chunkSize)
+{
+ if (chunkSize <= 0)
+ {
+ clearAccelerator();
+ return;
+ }
+
+ m_vboundsChunkSize = chunkSize;
+ int nChunksX = m_heightStickWidth / chunkSize;
+ int nChunksZ = m_heightStickLength / chunkSize;
+
+ if (m_heightStickWidth % chunkSize > 0)
+ ++nChunksX; // In case terrain size isn't dividable by chunk size
+ if (m_heightStickLength % chunkSize > 0)
+ ++nChunksZ;
+
+ if(m_vboundsGridWidth != nChunksX || m_vboundsGridLength != nChunksZ)
+ {
+ clearAccelerator();
+ m_vboundsGridWidth = nChunksX;
+ m_vboundsGridLength = nChunksZ;
+ }
+
+ if (nChunksX == 0 || nChunksZ == 0)
+ return;
+
+ // TODO What is the recommended way to allocate this?
+ // This data structure is only reallocated if the required size changed
+ if (m_vboundsGrid == NULL)
+ m_vboundsGrid = new Range[nChunksX * nChunksZ];
+
+ // Compute min and max height for all chunks
+ for (int cz = 0; cz < nChunksZ; ++cz)
+ {
+ int z0 = cz * chunkSize;
+
+ for (int cx = 0; cx < nChunksX; ++cx)
+ {
+ int x0 = cx * chunkSize;
+
+ Range r;
+
+ r.min = getRawHeightFieldValue(x0, z0);
+ r.max = r.min;
+
+ // Compute min and max height for this chunk.
+ // We have to include one extra cell to account for neighbors.
+ // Here is why:
+ // Say we have a flat terrain, and a plateau that fits a chunk perfectly.
+ //
+ // Left Right
+ // 0---0---0---1---1---1
+ // | | | | | |
+ // 0---0---0---1---1---1
+ // | | | | | |
+ // 0---0---0---1---1---1
+ // x
+ //
+ // If the AABB for the Left chunk did not share vertices with the Right,
+ // then we would fail collision tests at x due to a gap.
+ //
+ for (int z = z0; z < z0 + chunkSize + 1; ++z)
+ {
+ if (z >= m_heightStickLength)
+ continue;
+
+ for (int x = x0; x < x0 + chunkSize + 1; ++x)
+ {
+ if (x >= m_heightStickWidth)
+ continue;
+
+ btScalar height = getRawHeightFieldValue(x, z);
+
+ if (height < r.min)
+ r.min = height;
+ else if (height > r.max)
+ r.max = height;
+ }
+ }
+
+ m_vboundsGrid[cx + cz * nChunksX] = r;
+ }
+ }
+}
+
+
+void btHeightfieldTerrainShape::clearAccelerator()
+{
+ if (m_vboundsGrid)
+ {
+ // TODO What is the recommended way to deallocate this?
+ delete[] m_vboundsGrid;
+ m_vboundsGrid = 0;
+ }
+}
+
+
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h
index 8a50a57e31..e23b548cb2 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h
@@ -18,6 +18,7 @@ subject to the following restrictions:
#include "btConcaveShape.h"
+
///btHeightfieldTerrainShape simulates a 2D heightfield terrain
/**
The caller is responsible for maintaining the heightfield array; this
@@ -71,6 +72,12 @@ subject to the following restrictions:
ATTRIBUTE_ALIGNED16(class)
btHeightfieldTerrainShape : public btConcaveShape
{
+public:
+ struct Range {
+ btScalar min;
+ btScalar max;
+ };
+
protected:
btVector3 m_localAabbMin;
btVector3 m_localAabbMax;
@@ -100,9 +107,14 @@ protected:
btVector3 m_localScaling;
+ // Accelerator
+ Range *m_vboundsGrid;
+ int m_vboundsGridWidth;
+ int m_vboundsGridLength;
+ int m_vboundsChunkSize;
+
virtual btScalar getRawHeightFieldValue(int x, int y) const;
void quantizeWithClamp(int* out, const btVector3& point, int isMax) const;
- void getVertex(int x, int y, btVector3& vertex) const;
/// protected initialization
/**
@@ -154,6 +166,13 @@ public:
virtual void setLocalScaling(const btVector3& scaling);
virtual const btVector3& getLocalScaling() const;
+
+ void getVertex(int x,int y,btVector3& vertex) const;
+
+ void performRaycast (btTriangleCallback* callback, const btVector3& raySource, const btVector3& rayTarget) const;
+
+ void buildAccelerator(int chunkSize=16);
+ void clearAccelerator();
//debugging
virtual const char* getName() const { return "HEIGHTFIELD"; }
diff --git a/thirdparty/enet/godot.cpp b/thirdparty/enet/godot.cpp
index 2e1519b7b2..822a294781 100644
--- a/thirdparty/enet/godot.cpp
+++ b/thirdparty/enet/godot.cpp
@@ -95,7 +95,6 @@ ENetSocket enet_socket_create(ENetSocketType type) {
NetSocket *socket = NetSocket::create();
IP::Type ip_type = IP::TYPE_ANY;
socket->open(NetSocket::TYPE_UDP, ip_type);
- socket->set_blocking_enabled(false);
return socket;
}
@@ -216,6 +215,46 @@ int enet_socket_listen(ENetSocket socket, int backlog) {
int enet_socket_set_option(ENetSocket socket, ENetSocketOption option, int value) {
+ NetSocket *sock = (NetSocket *)socket;
+
+ switch (option) {
+ case ENET_SOCKOPT_NONBLOCK: {
+ sock->set_blocking_enabled(value ? false : true);
+ return 0;
+ } break;
+
+ case ENET_SOCKOPT_BROADCAST: {
+ sock->set_broadcasting_enabled(value ? true : false);
+ return 0;
+ } break;
+
+ case ENET_SOCKOPT_REUSEADDR: {
+ sock->set_reuse_address_enabled(value ? true : false);
+ return 0;
+ } break;
+
+ case ENET_SOCKOPT_RCVBUF: {
+ return -1;
+ } break;
+
+ case ENET_SOCKOPT_SNDBUF: {
+ return -1;
+ } break;
+
+ case ENET_SOCKOPT_RCVTIMEO: {
+ return -1;
+ } break;
+
+ case ENET_SOCKOPT_SNDTIMEO: {
+ return -1;
+ } break;
+
+ case ENET_SOCKOPT_NODELAY: {
+ sock->set_tcp_no_delay_enabled(value ? true : false);
+ return 0;
+ } break;
+ }
+
return -1;
}
diff --git a/thirdparty/glad/glad.c b/thirdparty/glad/glad.c
index e7c64a7e17..9704c1079f 100644
--- a/thirdparty/glad/glad.c
+++ b/thirdparty/glad/glad.c
@@ -1,6 +1,6 @@
/*
- OpenGL loader generated by glad 0.1.29 on Mon Mar 4 12:47:22 2019.
+ OpenGL loader generated by glad 0.1.29 on Wed May 1 23:16:34 2019.
Language/Generator: C/C++
Specification: gl
@@ -9,6 +9,8 @@
Extensions:
GL_ARB_debug_output,
GL_ARB_framebuffer_object,
+ GL_EXT_framebuffer_blit,
+ GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_object
Loader: True
Local files: False
@@ -16,9 +18,9 @@
Reproducible: False
Commandline:
- --profile="compatibility" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_ARB_debug_output,GL_ARB_framebuffer_object,GL_EXT_framebuffer_object"
+ --profile="compatibility" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_ARB_debug_output,GL_ARB_framebuffer_object,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object"
Online:
- https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D3.3&extensions=GL_ARB_debug_output&extensions=GL_ARB_framebuffer_object&extensions=GL_EXT_framebuffer_object
+ https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D3.3&extensions=GL_ARB_debug_output&extensions=GL_ARB_framebuffer_object&extensions=GL_EXT_framebuffer_blit&extensions=GL_EXT_framebuffer_multisample&extensions=GL_EXT_framebuffer_object
*/
#include <stdio.h>
@@ -992,11 +994,15 @@ PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL;
PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL;
int GLAD_GL_ARB_debug_output = 0;
int GLAD_GL_ARB_framebuffer_object = 0;
+int GLAD_GL_EXT_framebuffer_blit = 0;
+int GLAD_GL_EXT_framebuffer_multisample = 0;
int GLAD_GL_EXT_framebuffer_object = 0;
PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL;
PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL;
PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL;
PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB = NULL;
+PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL;
PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT = NULL;
PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT = NULL;
PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT = NULL;
@@ -1807,6 +1813,14 @@ static void load_GL_ARB_framebuffer_object(GLADloadproc load) {
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
}
+static void load_GL_EXT_framebuffer_blit(GLADloadproc load) {
+ if(!GLAD_GL_EXT_framebuffer_blit) return;
+ glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)load("glBlitFramebufferEXT");
+}
+static void load_GL_EXT_framebuffer_multisample(GLADloadproc load) {
+ if(!GLAD_GL_EXT_framebuffer_multisample) return;
+ glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load("glRenderbufferStorageMultisampleEXT");
+}
static void load_GL_EXT_framebuffer_object(GLADloadproc load) {
if(!GLAD_GL_EXT_framebuffer_object) return;
glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)load("glIsRenderbufferEXT");
@@ -1831,6 +1845,8 @@ static int find_extensionsGL(void) {
if (!get_exts()) return 0;
GLAD_GL_ARB_debug_output = has_ext("GL_ARB_debug_output");
GLAD_GL_ARB_framebuffer_object = has_ext("GL_ARB_framebuffer_object");
+ GLAD_GL_EXT_framebuffer_blit = has_ext("GL_EXT_framebuffer_blit");
+ GLAD_GL_EXT_framebuffer_multisample = has_ext("GL_EXT_framebuffer_multisample");
GLAD_GL_EXT_framebuffer_object = has_ext("GL_EXT_framebuffer_object");
free_exts();
return 1;
@@ -1912,6 +1928,8 @@ int gladLoadGLLoader(GLADloadproc load) {
if (!find_extensionsGL()) return 0;
load_GL_ARB_debug_output(load);
load_GL_ARB_framebuffer_object(load);
+ load_GL_EXT_framebuffer_blit(load);
+ load_GL_EXT_framebuffer_multisample(load);
load_GL_EXT_framebuffer_object(load);
return GLVersion.major != 0 || GLVersion.minor != 0;
}
diff --git a/thirdparty/glad/glad/glad.h b/thirdparty/glad/glad/glad.h
index 6345de6f7a..b398faf627 100644
--- a/thirdparty/glad/glad/glad.h
+++ b/thirdparty/glad/glad/glad.h
@@ -1,6 +1,6 @@
/*
- OpenGL loader generated by glad 0.1.29 on Mon Mar 4 12:47:22 2019.
+ OpenGL loader generated by glad 0.1.29 on Wed May 1 23:16:34 2019.
Language/Generator: C/C++
Specification: gl
@@ -9,6 +9,8 @@
Extensions:
GL_ARB_debug_output,
GL_ARB_framebuffer_object,
+ GL_EXT_framebuffer_blit,
+ GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_object
Loader: True
Local files: False
@@ -16,9 +18,9 @@
Reproducible: False
Commandline:
- --profile="compatibility" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_ARB_debug_output,GL_ARB_framebuffer_object,GL_EXT_framebuffer_object"
+ --profile="compatibility" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_ARB_debug_output,GL_ARB_framebuffer_object,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object"
Online:
- https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D3.3&extensions=GL_ARB_debug_output&extensions=GL_ARB_framebuffer_object&extensions=GL_EXT_framebuffer_object
+ https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D3.3&extensions=GL_ARB_debug_output&extensions=GL_ARB_framebuffer_object&extensions=GL_EXT_framebuffer_blit&extensions=GL_EXT_framebuffer_multisample&extensions=GL_EXT_framebuffer_object
*/
@@ -3633,6 +3635,13 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
+#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
+#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
+#define GL_MAX_SAMPLES_EXT 0x8D57
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
@@ -3704,6 +3713,20 @@ GLAPI PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB;
#define GL_ARB_framebuffer_object 1
GLAPI int GLAD_GL_ARB_framebuffer_object;
#endif
+#ifndef GL_EXT_framebuffer_blit
+#define GL_EXT_framebuffer_blit 1
+GLAPI int GLAD_GL_EXT_framebuffer_blit;
+typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+GLAPI PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT;
+#define glBlitFramebufferEXT glad_glBlitFramebufferEXT
+#endif
+#ifndef GL_EXT_framebuffer_multisample
+#define GL_EXT_framebuffer_multisample 1
+GLAPI int GLAD_GL_EXT_framebuffer_multisample;
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT;
+#define glRenderbufferStorageMultisampleEXT glad_glRenderbufferStorageMultisampleEXT
+#endif
#ifndef GL_EXT_framebuffer_object
#define GL_EXT_framebuffer_object 1
GLAPI int GLAD_GL_EXT_framebuffer_object;
diff --git a/thirdparty/misc/clipper-exceptions.patch b/thirdparty/misc/clipper-exceptions.patch
new file mode 100644
index 0000000000..537afd59b3
--- /dev/null
+++ b/thirdparty/misc/clipper-exceptions.patch
@@ -0,0 +1,154 @@
+diff --git a/thirdparty/misc/clipper.cpp b/thirdparty/misc/clipper.cpp
+index 8c3a59c4ca..c67045d113 100644
+--- a/thirdparty/misc/clipper.cpp
++++ b/thirdparty/misc/clipper.cpp
+@@ -48,6 +48,38 @@
+ #include <ostream>
+ #include <functional>
+
++//Explicitly disables exceptions handling for target platform
++//#define CLIPPER_NOEXCEPTION
++
++#define CLIPPER_THROW(exception) std::abort()
++#define CLIPPER_TRY if(true)
++#define CLIPPER_CATCH(exception) if(false)
++
++#if defined(__cpp_exceptions) || defined(__EXCEPTIONS) || defined(_CPPUNWIND)
++ #ifndef CLIPPER_NOEXCEPTION
++ #undef CLIPPER_THROW
++ #define CLIPPER_THROW(exception) throw exception
++ #undef CLIPPER_TRY
++ #define CLIPPER_TRY try
++ #undef CLIPPER_CATCH
++ #define CLIPPER_CATCH(exception) catch(exception)
++ #endif
++#endif
++
++//Optionally allows to override exception macros
++#if defined(CLIPPER_THROW_USER)
++ #undef CLIPPER_THROW
++ #define CLIPPER_THROW CLIPPER_THROW_USER
++#endif
++#if defined(CLIPPER_TRY_USER)
++ #undef CLIPPER_TRY
++ #define CLIPPER_TRY CLIPPER_TRY_USER
++#endif
++#if defined(CLIPPER_CATCH_USER)
++ #undef CLIPPER_CATCH
++ #define CLIPPER_CATCH CLIPPER_CATCH_USER
++#endif
++
+ namespace ClipperLib {
+
+ static double const pi = 3.141592653589793238;
+@@ -898,7 +930,7 @@ void RangeTest(const IntPoint& Pt, bool& useFullRange)
+ if (useFullRange)
+ {
+ if (Pt.X > hiRange || Pt.Y > hiRange || -Pt.X > hiRange || -Pt.Y > hiRange)
+- throw clipperException("Coordinate outside allowed range");
++ CLIPPER_THROW(clipperException("Coordinate outside allowed range"));
+ }
+ else if (Pt.X > loRange|| Pt.Y > loRange || -Pt.X > loRange || -Pt.Y > loRange)
+ {
+@@ -1046,10 +1078,10 @@ bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed)
+ {
+ #ifdef use_lines
+ if (!Closed && PolyTyp == ptClip)
+- throw clipperException("AddPath: Open paths must be subject.");
++ CLIPPER_THROW(clipperException("AddPath: Open paths must be subject."));
+ #else
+ if (!Closed)
+- throw clipperException("AddPath: Open paths have been disabled.");
++ CLIPPER_THROW(clipperException("AddPath: Open paths have been disabled."));
+ #endif
+
+ int highI = (int)pg.size() -1;
+@@ -1062,7 +1094,7 @@ bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed)
+
+ bool IsFlat = true;
+ //1. Basic (first) edge initialization ...
+- try
++ CLIPPER_TRY
+ {
+ edges[1].Curr = pg[1];
+ RangeTest(pg[0], m_UseFullRange);
+@@ -1075,10 +1107,10 @@ bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed)
+ InitEdge(&edges[i], &edges[i+1], &edges[i-1], pg[i]);
+ }
+ }
+- catch(...)
++ CLIPPER_CATCH(...)
+ {
+ delete [] edges;
+- throw; //range test fails
++ CLIPPER_THROW(); //range test fails
+ }
+ TEdge *eStart = &edges[0];
+
+@@ -1442,7 +1474,7 @@ void ClipperBase::SwapPositionsInAEL(TEdge *Edge1, TEdge *Edge2)
+ void ClipperBase::UpdateEdgeIntoAEL(TEdge *&e)
+ {
+ if (!e->NextInLML)
+- throw clipperException("UpdateEdgeIntoAEL: invalid call");
++ CLIPPER_THROW(clipperException("UpdateEdgeIntoAEL: invalid call"));
+
+ e->NextInLML->OutIdx = e->OutIdx;
+ TEdge* AelPrev = e->PrevInAEL;
+@@ -1510,7 +1542,7 @@ bool Clipper::Execute(ClipType clipType, Paths &solution,
+ {
+ if( m_ExecuteLocked ) return false;
+ if (m_HasOpenPaths)
+- throw clipperException("Error: PolyTree struct is needed for open path clipping.");
++ CLIPPER_THROW(clipperException("Error: PolyTree struct is needed for open path clipping."));
+ m_ExecuteLocked = true;
+ solution.resize(0);
+ m_SubjFillType = subjFillType;
+@@ -1560,7 +1592,7 @@ void Clipper::FixHoleLinkage(OutRec &outrec)
+ bool Clipper::ExecuteInternal()
+ {
+ bool succeeded = true;
+- try {
++ CLIPPER_TRY {
+ Reset();
+ m_Maxima = MaximaList();
+ m_SortedEdges = 0;
+@@ -1583,7 +1615,7 @@ bool Clipper::ExecuteInternal()
+ InsertLocalMinimaIntoAEL(botY);
+ }
+ }
+- catch(...)
++ CLIPPER_CATCH(...)
+ {
+ succeeded = false;
+ }
+@@ -2827,18 +2859,18 @@ void Clipper::ProcessHorizontal(TEdge *horzEdge)
+ bool Clipper::ProcessIntersections(const cInt topY)
+ {
+ if( !m_ActiveEdges ) return true;
+- try {
++ CLIPPER_TRY {
+ BuildIntersectList(topY);
+ size_t IlSize = m_IntersectList.size();
+ if (IlSize == 0) return true;
+ if (IlSize == 1 || FixupIntersectionOrder()) ProcessIntersectList();
+ else return false;
+ }
+- catch(...)
++ CLIPPER_CATCH(...)
+ {
+ m_SortedEdges = 0;
+ DisposeIntersectNodes();
+- throw clipperException("ProcessIntersections error");
++ CLIPPER_THROW(clipperException("ProcessIntersections error"));
+ }
+ m_SortedEdges = 0;
+ return true;
+@@ -3002,7 +3034,7 @@ void Clipper::DoMaxima(TEdge *e)
+ DeleteFromAEL(eMaxPair);
+ }
+ #endif
+- else throw clipperException("DoMaxima error");
++ else CLIPPER_THROW(clipperException("DoMaxima error"));
+ }
+ //------------------------------------------------------------------------------
+
diff --git a/thirdparty/misc/clipper.cpp b/thirdparty/misc/clipper.cpp
index d3143fe5ab..c67045d113 100644
--- a/thirdparty/misc/clipper.cpp
+++ b/thirdparty/misc/clipper.cpp
@@ -48,6 +48,38 @@
#include <ostream>
#include <functional>
+//Explicitly disables exceptions handling for target platform
+//#define CLIPPER_NOEXCEPTION
+
+#define CLIPPER_THROW(exception) std::abort()
+#define CLIPPER_TRY if(true)
+#define CLIPPER_CATCH(exception) if(false)
+
+#if defined(__cpp_exceptions) || defined(__EXCEPTIONS) || defined(_CPPUNWIND)
+ #ifndef CLIPPER_NOEXCEPTION
+ #undef CLIPPER_THROW
+ #define CLIPPER_THROW(exception) throw exception
+ #undef CLIPPER_TRY
+ #define CLIPPER_TRY try
+ #undef CLIPPER_CATCH
+ #define CLIPPER_CATCH(exception) catch(exception)
+ #endif
+#endif
+
+//Optionally allows to override exception macros
+#if defined(CLIPPER_THROW_USER)
+ #undef CLIPPER_THROW
+ #define CLIPPER_THROW CLIPPER_THROW_USER
+#endif
+#if defined(CLIPPER_TRY_USER)
+ #undef CLIPPER_TRY
+ #define CLIPPER_TRY CLIPPER_TRY_USER
+#endif
+#if defined(CLIPPER_CATCH_USER)
+ #undef CLIPPER_CATCH
+ #define CLIPPER_CATCH CLIPPER_CATCH_USER
+#endif
+
namespace ClipperLib {
static double const pi = 3.141592653589793238;
@@ -898,7 +930,7 @@ void RangeTest(const IntPoint& Pt, bool& useFullRange)
if (useFullRange)
{
if (Pt.X > hiRange || Pt.Y > hiRange || -Pt.X > hiRange || -Pt.Y > hiRange)
- throw clipperException("Coordinate outside allowed range");
+ CLIPPER_THROW(clipperException("Coordinate outside allowed range"));
}
else if (Pt.X > loRange|| Pt.Y > loRange || -Pt.X > loRange || -Pt.Y > loRange)
{
@@ -1046,10 +1078,10 @@ bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed)
{
#ifdef use_lines
if (!Closed && PolyTyp == ptClip)
- throw clipperException("AddPath: Open paths must be subject.");
+ CLIPPER_THROW(clipperException("AddPath: Open paths must be subject."));
#else
if (!Closed)
- throw clipperException("AddPath: Open paths have been disabled.");
+ CLIPPER_THROW(clipperException("AddPath: Open paths have been disabled."));
#endif
int highI = (int)pg.size() -1;
@@ -1062,7 +1094,7 @@ bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed)
bool IsFlat = true;
//1. Basic (first) edge initialization ...
- try
+ CLIPPER_TRY
{
edges[1].Curr = pg[1];
RangeTest(pg[0], m_UseFullRange);
@@ -1075,10 +1107,10 @@ bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed)
InitEdge(&edges[i], &edges[i+1], &edges[i-1], pg[i]);
}
}
- catch(...)
+ CLIPPER_CATCH(...)
{
delete [] edges;
- throw; //range test fails
+ CLIPPER_THROW(); //range test fails
}
TEdge *eStart = &edges[0];
@@ -1442,7 +1474,7 @@ void ClipperBase::SwapPositionsInAEL(TEdge *Edge1, TEdge *Edge2)
void ClipperBase::UpdateEdgeIntoAEL(TEdge *&e)
{
if (!e->NextInLML)
- throw clipperException("UpdateEdgeIntoAEL: invalid call");
+ CLIPPER_THROW(clipperException("UpdateEdgeIntoAEL: invalid call"));
e->NextInLML->OutIdx = e->OutIdx;
TEdge* AelPrev = e->PrevInAEL;
@@ -1510,7 +1542,7 @@ bool Clipper::Execute(ClipType clipType, Paths &solution,
{
if( m_ExecuteLocked ) return false;
if (m_HasOpenPaths)
- throw clipperException("Error: PolyTree struct is needed for open path clipping.");
+ CLIPPER_THROW(clipperException("Error: PolyTree struct is needed for open path clipping."));
m_ExecuteLocked = true;
solution.resize(0);
m_SubjFillType = subjFillType;
@@ -1560,7 +1592,7 @@ void Clipper::FixHoleLinkage(OutRec &outrec)
bool Clipper::ExecuteInternal()
{
bool succeeded = true;
- try {
+ CLIPPER_TRY {
Reset();
m_Maxima = MaximaList();
m_SortedEdges = 0;
@@ -1583,7 +1615,7 @@ bool Clipper::ExecuteInternal()
InsertLocalMinimaIntoAEL(botY);
}
}
- catch(...)
+ CLIPPER_CATCH(...)
{
succeeded = false;
}
@@ -2827,18 +2859,18 @@ void Clipper::ProcessHorizontal(TEdge *horzEdge)
bool Clipper::ProcessIntersections(const cInt topY)
{
if( !m_ActiveEdges ) return true;
- try {
+ CLIPPER_TRY {
BuildIntersectList(topY);
size_t IlSize = m_IntersectList.size();
if (IlSize == 0) return true;
if (IlSize == 1 || FixupIntersectionOrder()) ProcessIntersectList();
else return false;
}
- catch(...)
+ CLIPPER_CATCH(...)
{
m_SortedEdges = 0;
DisposeIntersectNodes();
- throw clipperException("ProcessIntersections error");
+ CLIPPER_THROW(clipperException("ProcessIntersections error"));
}
m_SortedEdges = 0;
return true;
@@ -3002,7 +3034,7 @@ void Clipper::DoMaxima(TEdge *e)
DeleteFromAEL(eMaxPair);
}
#endif
- else throw clipperException("DoMaxima error");
+ else CLIPPER_THROW(clipperException("DoMaxima error"));
}
//------------------------------------------------------------------------------
@@ -4329,10 +4361,10 @@ double DistanceFromLineSqrd(
const IntPoint& pt, const IntPoint& ln1, const IntPoint& ln2)
{
//The equation of a line in general form (Ax + By + C = 0)
- //given 2 points (x¹,y¹) & (x²,y²) is ...
- //(y¹ - y²)x + (x² - x¹)y + (y² - y¹)x¹ - (x² - x¹)y¹ = 0
- //A = (y¹ - y²); B = (x² - x¹); C = (y² - y¹)x¹ - (x² - x¹)y¹
- //perpendicular distance of point (x³,y³) = (Ax³ + By³ + C)/Sqrt(A² + B²)
+ //given 2 points (x¹,y¹) & (x²,y²) is ...
+ //(y¹ - y²)x + (x² - x¹)y + (y² - y¹)x¹ - (x² - x¹)y¹ = 0
+ //A = (y¹ - y²); B = (x² - x¹); C = (y² - y¹)x¹ - (x² - x¹)y¹
+ //perpendicular distance of point (x³,y³) = (Ax³ + By³ + C)/Sqrt(A² + B²)
//see http://en.wikipedia.org/wiki/Perpendicular_distance
double A = double(ln1.Y - ln2.Y);
double B = double(ln2.X - ln1.X);
diff --git a/thirdparty/xatlas/xatlas.cpp b/thirdparty/xatlas/xatlas.cpp
index eb0824a517..2cc2905eee 100644
--- a/thirdparty/xatlas/xatlas.cpp
+++ b/thirdparty/xatlas/xatlas.cpp
@@ -4388,7 +4388,7 @@ private:
class Solver
{
public:
- // Solve the symmetric system: At·A·x = At·b
+ // Solve the symmetric system: At·A·x = At·b
static bool LeastSquaresSolver(const sparse::Matrix &A, const FullVector &b, FullVector &x, float epsilon = 1e-5f)
{
xaDebugAssert(A.width() == x.dimension());
@@ -4477,22 +4477,22 @@ private:
* Gradient method.
*
* Solving sparse linear systems:
- * (1) A·x = b
+ * (1) A·x = b
*
* The conjugate gradient algorithm solves (1) only in the case that A is
* symmetric and positive definite. It is based on the idea of minimizing the
* function
*
- * (2) f(x) = 1/2·x·A·x - b·x
+ * (2) f(x) = 1/2·x·A·x - b·x
*
* This function is minimized when its gradient
*
- * (3) df = A·x - b
+ * (3) df = A·x - b
*
* is zero, which is equivalent to (1). The minimization is carried out by
* generating a succession of search directions p.k and improved minimizers x.k.
- * At each stage a quantity alfa.k is found that minimizes f(x.k + alfa.k·p.k),
- * and x.k+1 is set equal to the new point x.k + alfa.k·p.k. The p.k and x.k are
+ * At each stage a quantity alfa.k is found that minimizes f(x.k + alfa.k·p.k),
+ * and x.k+1 is set equal to the new point x.k + alfa.k·p.k. The p.k and x.k are
* built up in such a way that x.k+1 is also the minimizer of f over the whole
* vector space of directions already taken, {p.1, p.2, . . . , p.k}. After N
* iterations you arrive at the minimizer over the entire vector space, i.e., the
@@ -4520,7 +4520,7 @@ private:
float delta_new;
float alpha;
float beta;
- // r = b - A·x;
+ // r = b - A·x;
sparse::copy(b, r);
sparse::sgemv(-1, A, x, 1, r);
// p = r;
@@ -4529,24 +4529,24 @@ private:
delta_0 = delta_new;
while (i < i_max && delta_new > epsilon * epsilon * delta_0) {
i++;
- // q = A·p
+ // q = A·p
mult(A, p, q);
- // alpha = delta_new / p·q
+ // alpha = delta_new / p·q
alpha = delta_new / sparse::dot( p, q );
- // x = alfa·p + x
+ // x = alfa·p + x
sparse::saxpy(alpha, p, x);
if ((i & 31) == 0) { // recompute r after 32 steps
- // r = b - A·x
+ // r = b - A·x
sparse::copy(b, r);
sparse::sgemv(-1, A, x, 1, r);
} else {
- // r = r - alpha·q
+ // r = r - alpha·q
sparse::saxpy(-alpha, q, r);
}
delta_old = delta_new;
delta_new = sparse::dot( r, r );
beta = delta_new / delta_old;
- // p = beta·p + r
+ // p = beta·p + r
sparse::scal(beta, p);
sparse::saxpy(1, r, p);
}
@@ -4572,35 +4572,35 @@ private:
float delta_new;
float alpha;
float beta;
- // r = b - A·x
+ // r = b - A·x
sparse::copy(b, r);
sparse::sgemv(-1, A, x, 1, r);
- // p = M^-1 · r
+ // p = M^-1 · r
preconditioner.apply(r, p);
delta_new = sparse::dot(r, p);
delta_0 = delta_new;
while (i < i_max && delta_new > epsilon * epsilon * delta_0) {
i++;
- // q = A·p
+ // q = A·p
mult(A, p, q);
- // alpha = delta_new / p·q
+ // alpha = delta_new / p·q
alpha = delta_new / sparse::dot(p, q);
- // x = alfa·p + x
+ // x = alfa·p + x
sparse::saxpy(alpha, p, x);
if ((i & 31) == 0) { // recompute r after 32 steps
- // r = b - A·x
+ // r = b - A·x
sparse::copy(b, r);
sparse::sgemv(-1, A, x, 1, r);
} else {
- // r = r - alfa·q
+ // r = r - alfa·q
sparse::saxpy(-alpha, q, r);
}
- // s = M^-1 · r
+ // s = M^-1 · r
preconditioner.apply(r, s);
delta_old = delta_new;
delta_new = sparse::dot( r, s );
beta = delta_new / delta_old;
- // p = s + beta·p
+ // p = s + beta·p
sparse::scal(beta, p);
sparse::saxpy(1, s, p);
}