diff options
| -rw-r--r-- | doc/classes/LineShape2D.xml | 4 | ||||
| -rw-r--r-- | scene/resources/line_shape_2d.h | 3 | 
2 files changed, 4 insertions, 3 deletions
diff --git a/doc/classes/LineShape2D.xml b/doc/classes/LineShape2D.xml index fed5773583..434e6fba8e 100644 --- a/doc/classes/LineShape2D.xml +++ b/doc/classes/LineShape2D.xml @@ -14,8 +14,8 @@  		<member name="distance" type="float" setter="set_distance" getter="get_distance" default="0.0">  			The line's distance from the origin.  		</member> -		<member name="normal" type="Vector2" setter="set_normal" getter="get_normal" default="Vector2(0, 1)"> -			The line's normal. +		<member name="normal" type="Vector2" setter="set_normal" getter="get_normal" default="Vector2(0, -1)"> +			The line's normal. Defaults to [code]Vector2.UP[/code].  		</member>  	</members>  	<constants> diff --git a/scene/resources/line_shape_2d.h b/scene/resources/line_shape_2d.h index 9f0405ad29..210a1aa9e6 100644 --- a/scene/resources/line_shape_2d.h +++ b/scene/resources/line_shape_2d.h @@ -36,7 +36,8 @@  class LineShape2D : public Shape2D {  	GDCLASS(LineShape2D, Shape2D); -	Vector2 normal = Vector2(0, 1); +	// LineShape2D is often used for one-way platforms, where the normal pointing up makes sense. +	Vector2 normal = Vector2(0, -1);  	real_t distance = 0.0;  	void _update_shape();  |