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-rw-r--r--scene/2d/light_2d.cpp182
-rw-r--r--scene/2d/light_2d.h80
-rw-r--r--scene/register_scene_types.cpp2
-rw-r--r--servers/visual/rasterizer.h33
-rw-r--r--servers/visual/visual_server_raster.cpp51
-rw-r--r--servers/visual/visual_server_raster.h2
-rw-r--r--tools/editor/icons/icon_light_2d.pngbin0 -> 342 bytes
7 files changed, 349 insertions, 1 deletions
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
new file mode 100644
index 0000000000..073e3a1645
--- /dev/null
+++ b/scene/2d/light_2d.cpp
@@ -0,0 +1,182 @@
+#include "light_2d.h"
+#include "servers/visual_server.h"
+
+void Light2D::set_enabled( bool p_enabled) {
+
+ VS::get_singleton()->canvas_light_set_enabled(canvas_light,p_enabled);
+ enabled=p_enabled;
+}
+
+bool Light2D::is_enabled() const {
+
+ return enabled;
+}
+
+void Light2D::set_texture( const Ref<Texture>& p_texture) {
+
+ texture=p_texture;
+ if (texture.is_valid())
+ VS::get_singleton()->canvas_light_set_texture(canvas_light,texture->get_rid());
+ else
+ VS::get_singleton()->canvas_light_set_texture(canvas_light,RID());
+}
+
+Ref<Texture> Light2D::get_texture() const {
+
+ return texture;
+}
+
+void Light2D::set_texture_offset( const Vector2& p_offset) {
+
+ texture_offset=p_offset;
+ VS::get_singleton()->canvas_light_set_texture_offset(canvas_light,texture_offset);
+}
+
+Vector2 Light2D::get_texture_offset() const {
+
+ return texture_offset;
+}
+
+void Light2D::set_color( const Color& p_color) {
+
+ color=p_color;
+ VS::get_singleton()->canvas_light_set_color(canvas_light,color);
+
+}
+Color Light2D::get_color() const {
+
+ return color;
+}
+
+void Light2D::set_height( float p_height) {
+
+ height=p_height;
+ VS::get_singleton()->canvas_light_set_height(canvas_light,height);
+
+}
+float Light2D::get_height() const {
+
+ return height;
+}
+
+void Light2D::set_z_range_min( int p_min_z) {
+
+ z_min=p_min_z;
+ VS::get_singleton()->canvas_light_set_z_range(canvas_light,z_min,z_max);
+
+}
+int Light2D::get_z_range_min() const {
+
+ return z_min;
+}
+
+void Light2D::set_z_range_max( int p_max_z) {
+
+ z_max=p_max_z;
+ VS::get_singleton()->canvas_light_set_z_range(canvas_light,z_min,z_max);
+
+}
+int Light2D::get_z_range_max() const {
+
+ return z_max;
+}
+
+void Light2D::set_item_mask( int p_mask) {
+
+ item_mask=p_mask;
+ VS::get_singleton()->canvas_light_set_item_mask(canvas_light,item_mask);
+
+}
+
+int Light2D::get_item_mask() const {
+
+ return item_mask;
+}
+
+void Light2D::set_blend_mode( LightBlendMode p_blend_mode ) {
+
+ blend_mode=p_blend_mode;
+ VS::get_singleton()->canvas_light_set_blend_mode(canvas_light,VS::CanvasLightBlendMode(blend_mode));
+}
+
+Light2D::LightBlendMode Light2D::get_blend_mode() const {
+
+ return blend_mode;
+}
+
+void Light2D::set_shadow_enabled( bool p_enabled) {
+
+ shadow=p_enabled;
+ VS::get_singleton()->canvas_light_set_shadow_enabled(canvas_light,shadow);
+
+}
+bool Light2D::is_shadow_enabled() const {
+
+ return shadow;
+}
+
+void Light2D::_bind_methods() {
+
+
+ ObjectTypeDB::bind_method(_MD("set_enabled","enabled"),&Light2D::set_enabled);
+ ObjectTypeDB::bind_method(_MD("is_enabled"),&Light2D::is_enabled);
+
+ ObjectTypeDB::bind_method(_MD("set_texture","texture"),&Light2D::set_texture);
+ ObjectTypeDB::bind_method(_MD("get_texture"),&Light2D::get_texture);
+
+ ObjectTypeDB::bind_method(_MD("set_texture_offset","texture_offset"),&Light2D::set_texture_offset);
+ ObjectTypeDB::bind_method(_MD("get_texture_offset"),&Light2D::get_texture_offset);
+
+ ObjectTypeDB::bind_method(_MD("set_color","color"),&Light2D::set_color);
+ ObjectTypeDB::bind_method(_MD("get_color"),&Light2D::get_color);
+
+ ObjectTypeDB::bind_method(_MD("set_height","height"),&Light2D::set_height);
+ ObjectTypeDB::bind_method(_MD("get_height"),&Light2D::get_height);
+
+ ObjectTypeDB::bind_method(_MD("set_z_range_min","z"),&Light2D::set_z_range_min);
+ ObjectTypeDB::bind_method(_MD("get_z_range_min"),&Light2D::get_z_range_min);
+
+ ObjectTypeDB::bind_method(_MD("set_z_range_max","z"),&Light2D::set_z_range_max);
+ ObjectTypeDB::bind_method(_MD("get_z_range_max"),&Light2D::get_z_range_max);
+
+ ObjectTypeDB::bind_method(_MD("set_item_mask","item_mask"),&Light2D::set_item_mask);
+ ObjectTypeDB::bind_method(_MD("get_item_mask"),&Light2D::get_item_mask);
+
+ ObjectTypeDB::bind_method(_MD("set_blend_mode","blend_mode"),&Light2D::set_blend_mode);
+ ObjectTypeDB::bind_method(_MD("get_blend_mode"),&Light2D::get_blend_mode);
+
+ ObjectTypeDB::bind_method(_MD("set_shadow_enabled","enabled"),&Light2D::set_shadow_enabled);
+ ObjectTypeDB::bind_method(_MD("is_shadow_enabled"),&Light2D::is_shadow_enabled);
+
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled"));
+ ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"));
+ ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"texture_offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset"));
+ ADD_PROPERTY( PropertyInfo(Variant::COLOR,"color"),_SCS("set_color"),_SCS("get_color"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"height"),_SCS("set_height"),_SCS("get_height"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"z_range_min",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_min"),_SCS("get_z_range_min"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"z_range_max",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_max"),_SCS("get_z_range_max"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"item_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_mask"),_SCS("get_item_mask"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"blend_mode",PROPERTY_HINT_ENUM,"Add,Sub,Mul,Dodge,Burn,Lighten,Darken,Overlay,Screen"),_SCS("set_blend_mode"),_SCS("get_blend_mode"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"shadow_enabled"),_SCS("set_shadow_enabled"),_SCS("is_shadow_enabled"));
+
+
+}
+
+Light2D::Light2D() {
+
+ canvas_light=VisualServer::get_singleton()->canvas_light_create();
+ enabled=true;
+ shadow=false;
+ color=Color(1,1,1);
+ height=0;
+ z_min=-1024;
+ z_max=1024;
+ item_mask=1;
+ blend_mode=LIGHT_BLEND_ADD;
+
+}
+
+Light2D::~Light2D() {
+
+ VisualServer::get_singleton()->free(canvas_light);
+}
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
new file mode 100644
index 0000000000..ac8d587ea7
--- /dev/null
+++ b/scene/2d/light_2d.h
@@ -0,0 +1,80 @@
+#ifndef LIGHT_2D_H
+#define LIGHT_2D_H
+
+#include "scene/2d/node_2d.h"
+
+class Light2D : public Node2D {
+
+ OBJ_TYPE(Light2D,Node2D);
+public:
+
+ enum LightBlendMode {
+ LIGHT_BLEND_ADD,
+ LIGHT_BLEND_SUB,
+ LIGHT_BLEND_MULTIPLY,
+ LIGHT_BLEND_DODGE,
+ LIGHT_BLEND_BURN,
+ LIGHT_BLEND_LIGHTEN,
+ LIGHT_BLEND_DARKEN,
+ LIGHT_BLEND_OVERLAY,
+ LIGHT_BLEND_SCREEN,
+ };
+
+private:
+ RID canvas_light;
+ bool enabled;
+ bool shadow;
+ Color color;
+ float height;
+ int z_min;
+ int z_max;
+ int item_mask;
+ LightBlendMode blend_mode;
+ Ref<Texture> texture;
+ Vector2 texture_offset;
+
+protected:
+
+ static void _bind_methods();
+public:
+
+
+ void set_enabled( bool p_enabled);
+ bool is_enabled() const;
+
+ void set_texture( const Ref<Texture>& p_texture);
+ Ref<Texture> get_texture() const;
+
+ void set_texture_offset( const Vector2& p_offset);
+ Vector2 get_texture_offset() const;
+
+ void set_color( const Color& p_color);
+ Color get_color() const;
+
+ void set_height( float p_height);
+ float get_height() const;
+
+ void set_z_range_min( int p_min_z);
+ int get_z_range_min() const;
+
+ void set_z_range_max( int p_max_z);
+ int get_z_range_max() const;
+
+ void set_item_mask( int p_mask);
+ int get_item_mask() const;
+
+ void set_blend_mode( LightBlendMode p_blend_mode );
+ LightBlendMode get_blend_mode() const;
+
+ void set_shadow_enabled( bool p_enabled);
+ bool is_shadow_enabled() const;
+
+
+ Light2D();
+ ~Light2D();
+};
+
+
+VARIANT_ENUM_CAST(Light2D::LightBlendMode);
+
+#endif // LIGHT_2D_H
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 9600469e8a..89ce164ce9 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -79,6 +79,7 @@
#include "scene/resources/video_stream.h"
#include "scene/2d/particles_2d.h"
#include "scene/2d/path_2d.h"
+#include "scene/2d/light_2d.h"
#include "scene/2d/canvas_item.h"
#include "scene/2d/sprite.h"
@@ -472,6 +473,7 @@ void register_scene_types() {
ObjectTypeDB::register_type<VisibilityNotifier2D>();
ObjectTypeDB::register_type<VisibilityEnabler2D>();
ObjectTypeDB::register_type<Polygon2D>();
+ ObjectTypeDB::register_type<Light2D>();
ObjectTypeDB::register_type<YSort>();
ObjectTypeDB::set_type_enabled("CollisionShape2D",false);
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 92c7b8ac14..63ebdbc34a 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -567,6 +567,39 @@ public:
CANVAS_RECT_FLIP_V=8
};
+
+ struct CanvasLight {
+
+ bool enabled;
+ bool shadow;
+ Color color;
+ Matrix32 xform;
+ float height;
+ int z_min;
+ int z_max;
+ int item_mask;
+ VS::CanvasLightBlendMode blend_mode;
+ RID texture;
+ void *texture_cache; // implementation dependent
+ Vector2 texture_offset;
+
+ CanvasLight *next_ptr;
+
+ CanvasLight() {
+ enabled=true;
+ shadow=false;
+ color=Color(1,1,1);
+ height=0;
+ z_min=-1024;
+ z_max=1024;
+ item_mask=1;
+ blend_mode=VS::CANVAS_LIGHT_BLEND_ADD;
+ texture_cache=NULL;
+ next_ptr=NULL;
+ }
+ };
+
+
struct CanvasItem {
struct Command {
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index fc32702a12..e8fa319f11 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -3823,60 +3823,100 @@ void VisualServerRaster::canvas_item_raise(RID p_item) {
RID VisualServerRaster::canvas_light_create() {
- return RID();
+ Rasterizer::CanvasLight *clight = memnew( Rasterizer::CanvasLight );
+ return canvas_light_owner.make_rid(clight);
}
void VisualServerRaster::canvas_light_attach_to_canvas(RID p_light,RID p_canvas){
+ Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
+ ERR_FAIL_COND(!clight);
+
}
void VisualServerRaster::canvas_light_set_enabled(RID p_light, bool p_enabled){
+ Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
+ ERR_FAIL_COND(!clight);
+ clight->enabled=p_enabled;
}
void VisualServerRaster::canvas_light_set_transform(RID p_light, const Matrix32& p_transform){
+ Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
+ ERR_FAIL_COND(!clight);
+ clight->xform=p_transform;
}
void VisualServerRaster::canvas_light_set_texture(RID p_light, RID p_texture){
+ Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
+ ERR_FAIL_COND(!clight);
+ clight->texture=p_texture;
}
void VisualServerRaster::canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset){
+ Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
+ ERR_FAIL_COND(!clight);
+ clight->texture_offset=p_offset;
}
void VisualServerRaster::canvas_light_set_color(RID p_light, const Color& p_color){
+ Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
+ ERR_FAIL_COND(!clight);
+ clight->color=p_color;
+
}
void VisualServerRaster::canvas_light_set_height(RID p_light, float p_height){
+ Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
+ ERR_FAIL_COND(!clight);
+ clight->height=p_height;
}
void VisualServerRaster::canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z){
+ Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
+ ERR_FAIL_COND(!clight);
+ clight->z_min=p_min_z;
+ clight->z_max=p_max_z;
}
void VisualServerRaster::canvas_light_set_item_mask(RID p_light, int p_mask){
+ Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
+ ERR_FAIL_COND(!clight);
+ clight->item_mask=p_mask;
}
void VisualServerRaster::canvas_light_set_blend_mode(RID p_light, CanvasLightBlendMode p_blend_mode){
+ Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
+ ERR_FAIL_COND(!clight);
+ clight->blend_mode=p_blend_mode;
}
void VisualServerRaster::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled){
+ Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
+ ERR_FAIL_COND(!clight);
+ clight->shadow=p_enabled;
}
void VisualServerRaster::canvas_light_set_shadow_buffer_size(RID p_light, int p_size){
+ Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
+ ERR_FAIL_COND(!clight);
}
void VisualServerRaster::canvas_light_set_shadow_filter(RID p_light, int p_size){
+ Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
+ ERR_FAIL_COND(!clight);
}
@@ -4186,6 +4226,15 @@ void VisualServerRaster::free( RID p_rid ) {
canvas_item_owner.free( p_rid );
memdelete( canvas_item );
+
+ } else if (canvas_light_owner.owns(p_rid)) {
+
+ Rasterizer::CanvasLight *canvas_light = canvas_light_owner.get(p_rid);
+ ERR_FAIL_COND(!canvas_light);
+
+ canvas_light_owner.free( p_rid );
+ memdelete( canvas_light );
+
} else if (scenario_owner.owns(p_rid)) {
Scenario *scenario=scenario_owner.get(p_rid);
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 57032ab441..c15b6ebb26 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -440,6 +440,8 @@ class VisualServerRaster : public VisualServer {
};
+ RID_Owner<Rasterizer::CanvasLight> canvas_light_owner;
+
struct Viewport {
diff --git a/tools/editor/icons/icon_light_2d.png b/tools/editor/icons/icon_light_2d.png
new file mode 100644
index 0000000000..9162b33090
--- /dev/null
+++ b/tools/editor/icons/icon_light_2d.png
Binary files differ